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/rwg/ Rimworld General

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surgical decapitation edition

>What is Rimworld?
Dwarf Fortress but with guns
>New patch notes
https://ludeon.com/blog/
>Mods
https://steamcommunity.com/app/294100/workshop/
http://www.nexusmods.com/rimworld
https://ludeon.com/forums/index.php?board=12.0

Previous thread
>>164372454

I'm new, what mods should I get?
>https://ludeon.com/forums/index.php?topic=6261.0
>https://ludeon.com/forums/index.php?topic=10571.0
>WIP list

/rwg/ mods
>dickwolf mod by anon
>>164409184
>>
Ayy update when, Tynan?
>>
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2nd for retaking [/spoiler]the planet[/spoiler]
>>
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>>164461607
We've been moving through these threads fast, do you think we have enough (you)s to last the winter?

Glory to our patron saint, adictcat. The cat endures cancer so that we may not.
>>
Does anyone know how one can disable factions? I really like the medieval times mod but I really dislike their factions because they always lag the game when they appear and they aren't that interesting to fight. Their traders are shit, too.
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>>164461758
>[/spoiler][/spoiler]
Go to bed, anon.
>>
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>>164461982
How is the medieval mod, anyway? I've always wondered how people survive without, you know, modern technology.
>>
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>>164461607
xth for that comfy new thread smell
>>
How do I get rid of crappy weapons in my stockpile besides selling them?
>>
Anyone have programming or modding experience here? I'd like to ask a few questions.
>>
>>164462123

You need a huge hay field and a someone basically making ice as a full-time job, but you can get food storage to 1C with enough of it.

Keeping the base lit and warm is easy with braziers, but you need a constant supply of wood for them.

If you get mechanoids, prepare for fun
>>
>>164462302
incinerator to burn them
smelter to turn them into raw steel if they're made of steel.
>>
>>164462338
if you are talking about modding mount and blade ask away
>>
>>164462123
It has nice new textures and makes the transition between the different techlevels smoother, if you start with tribals. Still want to know how to disable factions, I've looked into the factions.xml but I'm not sure what does what.
>>
I love how stronk /rwg/ is going at the moment
>>
>>164462403
>>164462582
Thanks, helpful anons. May consider a memeival playthrough sometime.
>>
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>>164462587
We have never even been on sale yet! They have yet to see our final form!
>>
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Post defense designs. I want to see what you anons have.
>>
So I guess I figured out how to disable a faction (or to increase their number of bases on the map):

<requiredCountAtGameStart>0</requiredCountAtGameStart>

1 is the standard value, which means that that faction will appear on the world map. If set to 2, two factions will appear, so if you set the outlander faction to 2, there will be 2 friendly factions with different bases on the map. 0 obviously means they won't appear and the dev mode isn't spitting out any errors, too. So I guess this will work.

<factionBaseSelectionWeight>0</factionBaseSelectionWeight>

Probably means how many faction bases will appear on the map. So if you want your world littered with bases everywhere, increase that.
>>
Oh shit I just noticed some held open doors. I tried arresting two people and neither of them were right. I am gonna watch my pawns real close now.
>>
I need a good weapon mod that doesn't add bullshit overpowered things, shit that just doesn't fit, and that isn't Combat Realism: Bugs Out The Ass edition.
>>
>>164462982
Oh wow, I wasn't expecting such a good answer to that question so quickly. I might consider doing this with some of the glittertech factions.
>>
>>164462982
This is very helpful to me, thanks a ton my mane!
>>
>>164463053
LewisDTC's weapon mod and Rimsenal are good. The latter is now much closer to vanilla balancing and doesn't add overpowerd shit anymore. The weapons are still very strong however, as they are considerend late game additions.

Medieval Times is also nice. If you use it with LewisDTC's mod, make sure to delete the NeolithiicRanged.xml that comes with Medieval Times, though.
>>
>>164463053
There's Glittertech, but the weapons are pretty stronk there as well. Never tried CR so I can't compare, however.
>>
>>164463150
Rimsenal is a pile of shit. It's unbalanced, half the shit in it has bugged sound effects.

>>164463189
Honestly, Glitter Tech's weapons are ridiculous. I'm not really sure why I actually use it anymore.
>>
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>>164463150
try this? https://ludeon.com/forums/index.php?topic=25272.0
>>
>>164463213
So what do you want, then? More assault rifles with a different set of textures?
>>
>>164463302
>>164463213
>>164463053
>>
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>>164463213
>Glitter Tech's weapons are ridiculous
Haven't used the mod since the update hit. I kinda like the weapons it has, they look and sound nice, but they really need to be toned down by a ton. They dwarf vanilla weapons in comparison.
>>
>>164463302
LewisDTC's seems fairly alright, from what I'm looking at so far.

>>164463356
Tried his a while ago, same issue as 20th Century Weapons Pack. A lot of the weapons, like the Dao-12 in 20th Century and the P90 in RT's are just ripshit retarded and will tear anything apart.
>>
>>164463398
Looks-wise, they're alright, and the sound is fine. Balance wise, they're fucking insane and they ruin the game. If Commandos siege you early, you just fucking lose unless you're doing some sort of ridiculous cheese strat shit too. It's kinda like Medieval's retainer raids. A thousand guys in fullplate with personal shields, and they just fucking wreck you.
>>
>>164463213
Glitter Tech does have some weapons which are absolutely fucking retardedly overpowered. I'm still using it for now, but I've gone in and edited the numbers for weapons that I see that are blatantly broken, like the projector gun that fires a 50 damage explosive energy blast with a range of 80 and the accuracy of a rifle, twice a second. I mean sure, I could have just bought i from the store and had absolutely no issue defeating any enemies until other guys using broken weapons showed up, but that doesn't seem fun.

>>164463404
Seconded for DTC. It adds a bunch of neat, tiered weapons that are nicely balanced and fit aesthetically into the game perfectly. If you're looking for more weapons that fit seamlessly into the vanilla game, I don't see anything wrong with DTC.
>>
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is there any good turret mod?
>>
>>164463659
More Vanilla Turrets is fairly good
>>
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my boy randy coming in with the saviour
>>
>>164463398
I don't get why people sperg out so much over high-tech weapons. An assault or charged rifle makes neolithic weapons useless and high-tech makes the vanilla endgame weapons useless. What is the point of adding new stuff if it ends up being the same as vanilla, just with different looks?
>>
>>164463710
thanks tanned american
>>
>>164463659
I was 93% sure I was seeing a butt hovering over the baby in the thumbnail.
>>
>>164463872
Dude, she's gonna smoke all your weed, lmao.

cooking and growing heat on the same pawn is super top-tier tho.
>>
>>164464071
If you get those over powered weapons it makes all other factions on your planet even more of a joke than they were before.
You might as well just uninstall because there are no more struggles. You have won.
>>
>>164462982
NICE! That's some shit I love to hear.

It makes me wonder how does it work in comm systems though. Does it increase amount of colonies that you can trade and communicate with?

also were there mods to increase amount of activities you can do through the comm system? Hospitality kinda does that but it's about guests on the map rather than calling them.
>>
>>164464138
That is the point.
Why else would anyone post pictures of happy families on a taiwanese cartoon enthusiast forum?
>>
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why the fuck would you ever spring you own trap? are colonists really this fucking retarded?
>>
>>164464071
>an assault rifle that fires 12 10 damage rounds every second at sniper rifle accuracy and range
It's not that they're high tech, it's that they're broken. A few colonists with assault rifles can still be beaten by a dozen tribals with bows and swords. A single colonist with aforementioned broken rifle can destroy pretty much anything in the vanilla game, as well as any other mod content that doesn't add in equally as overpowered gear.
>>
>>164464217
Not if these factions also have access to these weapons? They'll outnumber you greatly anyway since your wealth skyrockets to insane levels.

I'd rather play with unbalanced weapons that enable you to actually use the combat instead of relying on killboxes.
>>
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Fug, turns out animals can break doors after all. They came at us from behind, i had no time to rearrange my defences. Sad thing is, most of those wounds are from crossfire. Turns out bringing all my turets in one place is not such a great idea. Good news is, i don't have to worry about food for the whole winter.
>>
>>164464342
Do they have a path around them? They will never walk over (and risk triggering them) unless there is no other way
>>
>>164463659
Rimsenal: Security - adds really fancy and interesting turrets. They are expensive as fuck but feels nice and are pretty different one from each another.

You shouldn't use them if you are doing old good killbox. I play with them only because I find killboxes boring as fuck.
>>
>>164464229
Options in the comm systems are based on the number of factions available, not on bases. So

<requiredCountAtGameStart>2</requiredCountAtGameStart>

Will add a new entry in your comm station because this will spawn two factions instead of one. However they will be essentially identical other than that they are two factions and angering one won't bother the other one.
>>
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>>164464591
never really have problem with manhunters because you can just have a main tank in front of the door while everyone shoots from the back
>>
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>Peter has been hiding in his room without eating or doing anything for days
>Peter has gone berserk! Reason: very joy deprived
>Starts beating the shit out of his cute sister who is actually useful
>>
>>164464591
A one doot salute for Trumpet
https://www.youtube.com/watch?v=WnRrPqgKBS0
>>
>>164464475
Well okay, that's pretty retarded. But you can still easily adjust values in the xml files, this way you can tune the weapons however you like.
>>
>>164464878
Yeah, that's what I've gone and done. I like a lot of the new stuff in Glitter Tech, but apparently the guy who made it hasn't worked out that adding shit in like that fucks the game balance like the first female colonist to land on the planet in decades.
>>
>>164464878
Its one thing to excuse a games shortcomings because mods fix it.
But when you have to fix mods by modding I think we're going too far.
>>
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>>164464792
>After cracking her ribs and clubbing the colony leader who tries to stop him in the spine he's taken down
>Catharsis x2 +40 It felt good to finally unbottle my feelings. (Expires in 3 days 6 hours)
>>
>>164465002
That's the problem with most modders. They tunnel vision on their idea of cool new stuff and forget about the game they are modding.
>>
>>164465030
Modders have no obligation to anybody, you can add whatever shit you want to the game. If you like certain aspects of a mod and dislike others, the best thing you can do is change what you dislike and keep what you like. You don't need to, the option to wait around for somebody to make exactly what you want is always there.
>>
>>164463612
Never tried DTC so I can't say a word about balance aspect but I prefer going from scrap tech through the quality firearms of our times all the way up to the future tech.

DTC seems to hold it somewhat in modern technology.
>>
Are you supposed to interact with colonists passing by your site in some way?
>>
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>>164463659
I like the idea of "turret bases" that the player adds a weapon to to make a custom turret based on the stats of that weapon. Not updated to v16 so eh.
>>
>>164465393
There's the hospitality mod that lets you run a sort of bar/hotel for visitors. In Vanilla the ones passing by are just there for you to rob or kidnap.
>>
>>164463480
Not really true. Just get Rimsenal: security with rest of the mods. Early game enemies go after you with just ferals and shit tech somewhat like tribals. If it's actually some high tech fucker he's mostly alone or paired up. You can deal with those with early accessible constructable HMG's or LMG's

Maybe Randy is more of a bitch if it comes to raids but... Randy is Randy. Don't expect fair from him.

>>164464475
It's absoluetly inhuman early on but enemies also have access to these. They are becoming useless against armored targets later though. Same you have to try and armor up to survive these raids.

I'm not saying it's perfect. I just prefer it. Sci-fi is more fun to me. Even if it means bigger discrepancy in balance between certain raids. I believe it's balanced enough in general.
>>
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>Grizzly bear, arctic wolf and cougar breeding program is finally up and running
>>
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The fact that it will tell me what is under a wall when I hover my mouse over it makes me want to lay down concrete before building them to sate my autism.
>>
Anyone else think that eyeballs are a bit too valuable in EPOE? They're 1500 a pop, and regularly sell for 1000. You can buy a damn advanced power arm for 9 eyeballs, and you can harvest those without any mood penalties by installing two eye patches.
>>
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>>164465770
>Cougar
>>
>>164465770
did you tame them or buy them
>>
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>RoughCass hasn't sent a raid in a few days
>Combat supplier from Thireuay
>Combat supplier from Ithum

I'm scared
>>
>>164464591
They can break doors, but will only attack them if they see a pawn go inside. If you can't deal with the pack militarily, just wait it out and turn off the turrets. They'll eventually fall asleep and then start pathing away, and then you can attack without fear of retaliation.
>>
>>164465747
I was referring specifically to the Orion Corp Commandoes from GlitterTech, the ones with the OHKO melee weapons, god-tier shields, some of the best armor around, and the top-end weapons you can get which light you on fire so that you can't fight them.
>>
>>164466125
Both. Took a lot of exotic traders to finally get breeding pairs
>>
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>>164465770
make me proud anon

raise a new generation
>>
>>164465915
That's some highly advanced autism you have there, anon.
>>
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>>164466579
Thanks, I made it myself.
>>
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>>164466507
So counter OP with OP.
>>
The pessimist trait should lower your expectations and make you happier desu
>>
>>164466731
>tesla coil
>cannons

what mod is this
>>
>>164466859
https://ludeon.com/forums/index.php?topic=6895.0
>>
>when your colonists are sad because their friends are dead but the mood bonus you get from putting them all in sarcophagi is greater than the penalty from them being dead
>>
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4 days before harvest all my corn is blighted.
I would have been mad if last years food production didn't go so ridiculously well.
>>
>>164466841
You're thinking of nihilism
>>
>>164467246
Why are your colonists cat-people?
>>
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>colonist goes berserk
>have everybody melee them to down them
>forgot one guy had a knife
>eye (cut out) ear (cut off)
>>
I wanna start a new tribe, but don't wanna start in mild forst or tundra. What are pros and cons of other geoms? Tundra was not so bad, 2 month winter is pretty comfy. I want to start in a desert this time, but i'm afraid it's goint to be too hard.
>>
>>164466907
>a15

shame
>>
how to get hay
>>
>>164467378
Jungle? Lots of trees, lots of malaria. Very tribal.

Would be nice if there was a "ruined city" biome or an "abandoned underground bunker complex" biome. Or a "spaceship" biome.
>>
>>164467445
Plant haygrass, receive hay.
>>
>>164467314
Because I'm not going to recruit any humans. Orassans tolerate the cold much better and I'm in a cold biome. But really its just because I like cat people and the idea of an all cat colony.
>>
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For the only way into my base besides a single heavily guarded kill box on a small corner of the southright side of the map, is this enough? I need this passage to do anything on that side of the map but I absolutely cannot allow any enemy to get through it.

It takes most the day just to walk from the left side of this image to the right side, but if a raid went through here they would have free reign to my food and power production with no defenses to stop them.
>>
>>164467726
>It takes most the day just to walk from the left side of this image to the right side
>50m and a few doors
are your colonists literally snails
>>
>>164465962
Installing eyepatches in place of eyes to avoid mood drop sounds like exploit. I don't think it was intended to work like that.

I mean you can say the same about installing secondary prison colony with psycho doctor that deals with organ harvest but... that's a whole different kind of deal and bunch of expenses to get the organization running.

>>164467561
Do you run orassans with other mods that injects new factions? I wonder about balance issues and problems if those happen.
I'm enormous catfag... I must touch the fluffy tail
>>
>>164467482
Fuck, man

>crashed spacehulk in (mostly) one piece
>big enough to take up 3 map tiles and make a huge desolate crater around it
>other factions will begin to check it out for loot
>you can send a caravan to do same
>tight corridors, fog of war, booby traps
>bugs, space soldiers, mechanoids, lost and terrified tribal explorers, unspeakable horrors, shell-shocked victims of aforementioned horrors that just want out, just lots of combat encounters
>important materials/parts that could expedite building your own little ship or some other powerful tech
>dig too deep and unleash some tyranid-tier FUN
>>
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>>164468056
>>
>>164468056
I have to wonder how big of a passenger manifest the ship had considering all the "ex chef" tribals and "failed painter" raiders and to populate a planet with radioactive death storms. Thousands? Tens of thousands? There's no way tribals would be able to function on a planet with radioactive fallout or toxic storms for even one generation.
>>
>>164468053
>>Installing eyepatches in place of eyes to avoid mood drop sounds like exploit.
Sure, I'll give you that. But the huge mood penatly for taking some spare parts is ridiculous anyway, so I don't feel bad about doing that.
>>
>>164468007
I mean without that. That mountain is the divider between the bottom right and bottom left sides of the map. I had just tunneled through after reinforcing my side to make it feasible to even do anything on the left side.
>>
>>164468053
I was looking around for new factions to add but I couldn't really find any that was different enough without adding a whole bunch of extras.
Like I'd want a medieval faction to raid me every now and then, but I don't care for having all the medieval workshops myself.
>>
>>164468056
There need to be way more Ancient Danger type events and buildings, those 20 empty shacks lying around every map with maybe one or two cryopod chambers just don't cut it
>>
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>>164468374
>>
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>>164468462
Thanks anon, you handsome lads have a solution to every problem
>>
>>164468785
It's amazing
>man I wish the game had x
>mod is posted within 2 minutes
>or hey anon I made you x mod
>>
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>Had guy working as cook for some time since he had the highest starting skill (4)
>Realize he hardly got any better
>Reassign priorities, girl with 2 cooking but interested in it is new cook
>She's at 5 cooking in a blink and learning fast

I mean it's obvious but so easily overlooked
>>
>>164469262
Always set them to what they like to do instead of what they're skilled to do. They get joy from working and that means they work more instead of goofing off.
>>
>>164468223
There are still tribal tribes that isolated themselves or never even met the rest of the world in our times. If there are to exist low tech tribals I'd think they are just living off the land. Hunter-gatherers preparing medicine from plants and animals, maybe hiding in the caves and lost to time metal constructions when the hard times come.

Humans are like cockroaches. We survived a lot.

http://www.enkivillage.com/jungle-tribes.html

>>164468371
I'm asking to see if it'll fit with Rimsenal+Glittertech for me. Both mods adds together like 3 or 4 factions. I'll test it Orassans with them soon enough I guess. Thanks!
>>
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>>164468785
I wish I had a Nyaruko
>>
>>164469606
Same
>>
>>164468053
Orassans are stupidly OP. Unless you nerf them yourself like I did they're not fun to have around.
>>
From where should I download mods workshop/nexus/forums? And what are some must-haves.
>>
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>Toxic fallout
>Elephant (dead) x10

Tonight we feast
>>
>>164470587
Cassandra keeps sending wave after wave of manhunter elephants at me.

I've been pondering trying to knock the next wave unconscious and turning them into guard animals or something.

Also why does cassandra keep sending packs of manhunter elephants at me?
>>
>cargo drop
>peg legs
>cargo drop
>eye patches
>cargo drop
>hook hands
DOCTOR IS GONNA BE BUSY.
>>
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>>164470773
She's trying to tell you something
>>
What's that one mod that shows you everything that's outside of a stockpile? somewhere along the line someone who I ordered to haul a gun dropped it and it is now missing. I want my gun back.
>>
>>164470587
>first toxic fallout
>animals dying left and right
>scared to eat the corpses because it might give my colonists cancer
>volcanic winter happens right on top of it
we ate raiders.
>>
>starving for days
>kill some giant bugs
>cook and eat nourishing bugs, avoiding death
>negative moodlet for eating "gross" bug meat

Fuck you, colonists!
>>
>>164470964
I found the old mod I remember for that, it was EdB's inventory from a12.

I can't believe I can't find any more recent inventory mod than that. guess I'm gonna have to scour the fucking map for that gun.
>>
>>164471384
Forbid the entire map and look for all the red x's at night
>>
The RNG in surgery is so fucking annoying.
>>
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>Infestation in the middle of base
>Send in four lads and girl lads with shotguns and one guy with armour, knife and a personal shield
>>
>>164472036
>105% chance of surgical success on my doctor, whatever that number means
>a colonist has had a kidney shot out
>trader comes by with one for sale
>buy it, attempt installation, failure
>later on capture a prisoner, remove a kidney, attempt to install, fail again
>attempt to remove second kidney, prisoner dies horribly
how fucking hard is it to transplant a kidney, that has to be one of the easiest transplants you can do
>>
>>164471481
Found it behind a tree next to my tree farm.

I don't know how or why it was there but I hate it.
>>
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>>164467338
>colonist goes berserk
>he was that one guy with power armor, bionic legs, shields and scyther blades
>>
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>>164472576

I had a colonist die while trying to install a fucking denture on him. HOW?
>>
>>164470312
What kind of a question is that? Download anywhere you can find them. They do work concurrently.

I consider must haves to be:
JTReplaceWalls (allows you to replace rough-hewn walls with built walls or change wall material without having to mine first and then re-designate)
Prepare Carefully (allows you to tweak and save colonists for embarkations)
Quality Builder (will allow you to force the highest-skilled builder to construct)
Medical Tab (everything you need in one view)
A Dog Said (will allow you to build and install prosthetics in animals for when they lose all of their limbs to friendly fire)
Packified Animals (now you can haul with more than just muffalos and dromedaries)
Trading Spot (because traders hanging around in your fridge is fucking retarded)
Enhanced Crafting (expanded options for crafting)
Lovely Hair Style (Especially important!)
Moody (monitor your pawns' moods in one window)
Defensive Positions (lets your group and remember positions for pawns)
Hand Me That Brick (haulers can haul material for constructions)
Allow Tool (because having to single-select all the dropped weapons and apparel of raiders is stupid)
Shutdown All (like above, but for mechanoids)
Minituarization (now you can move those production tables out of the way without having to rebuild)
RefugeeStats (now you'll know whether to tell that guy begging to join yes or no)
Programmable vents (closeable vents, either by hand or by temperature)
RimFridge (now you can have actual working fridges in your dining room)

Then there are some really nice additions that won't break the game (too bad) like EPOE, Psychology, Prison Extensions, Fences and Floors and Hospitality. Avoid shit like Glittertech like the fucking plague.
>>
>>164472576
I think surgery is completely broken right now as in the failure chance is far too high, which may have to do with

>Operation difficulty being set too high
>Medicine (which has been nerfed) being a big factor in success chance
>Low light levels reducing success chance by a lot (indoors always being 50% unless you have sun lamps)

>http://rimworldwiki.com/wiki/Medicine
>As of Alpha 16 (December 20th, 2016), the below table is obsolete as 'good' treatments are replaced by a treatment quality value ranging from 0-100% (so completely random despite it being the ''good'' outcome, applies only to treatment? or does surgery get this nonsensical roll as well?)

Consciousness (100%), manipulation and sight (both 40%) all factor in but how? Surgery success chance stat is obviously useless because it only shows the base success from medicine skill, and no other factors.
>>
>>164472576
Normal medicine ruins surgery chances by itself now, it's only 70% effective
>>
>>164472036
b...but quill said thats the most fun about these games
>>
I'm playing my second game on a mountain map, this is about a thousand times easier than the open forest.

Knowing what is actually worth building this time helps as well of course
>>
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>>164473817
>30% chance to fail any surgery before all the other penalties
This isn't even a question of RNG, this is the dev inadvertently fucking up the entire system in one update by making medicine worthless
>>
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Leaving mechies alone has been very amusing so far.
>>
>>164474081
No, you retard. That's not how it works. It's 70% of [Insert whatever normal calculation].
>>
>>164474191
Thanks for the compliment friend, always nice to have polite men like yourself around to clear up confusion
>>
>>164474191
He said before other penalties though, so technically he's correct that it's a 30% chance to fail even if everything else is ideal
>>
>>164474191
>abrasive
>>
>>164474295
https://www.youtube.com/watch?v=pzYGWF6qrts
>>
>>164474019
mountains are god tier for building a base, all the good shit you need. Hard walls, hard roof, lots of metals, chokepoint central.

and then infestation happens
you'd best pray you got a good military ready to respond to surprises.
>>
>>164473351
Finally an answer, thanks. From where to download I was expecting that some places can have outdated versions.
>>
>>164474532
Just because it's a vietnamese war painting board doesn't mean you should always be a faggot, there is a time and place for everything
>>
>>164474727
Look around.
>>
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Well, I guess I can cancel that marble sarcophagus
>>
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>>164474698
I lucked out with a giant valley, so I have not had to deal with infestations at all either, just a giant comfy fortress filled with geysers and farmland
>>
>>164474727
Well I use steam almost exclusively.
>>
>Old lady calls for help
>she can't do dumb labor but shes a crafter. decide to help her from tribal's. offer her safety.
>Take a look at her as she spawns on the map.
>other side of the map.
>while its snowing
>And she has a bad back
>she makes it to the front of the base before the rape squad catch up to her, beat her down and take her away while also attempting to break into my base.
>After a season or 2 they ransom her back.
>hell yeah I want my crafter
>look at her traits again.
>prosthophile
>make her a bionic spine and foot because she some how lost it.
>everything goes great
>I now have a grandma making coats for the everyone and shes always happy because she has a bionic part.
>>
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When treating plague, does the quality of medicine actually do anything except increase the chance of getting a good treatment rating? I just got hit with some plagues (pic), and don't really want to throw all of my medicine at the problem if it doesn't do anything.
>>
>>164475780
throw your best medicine at the plague like it's the plague
>>
Is there any reason to raid other settlements? It seems to be very high risk low reward right now.
Same as forming a caravan and travelling to get to the spaceship instead of building your own. Has anyone tried that yet?
>>
>>164475780
How to deal with plague:

1. users/yourname/appdata/locallow/ludeon/rimworld/saves

2. ctr+f "plague"

3. edit immunity to 100

4. continue playing your game and having fun instead of dealing with the ridiculously buffed A16 plague that has almost no chance of survival

Anything short of glitterworld medicine won't help, and that will only help if they stay in bed 100% of the time.
>>
>>164475780
That's the kind of shit that makes me alt-f4
>>
>>164475780
What was the cargo pod?
>>
>>164476030
Are you serious my man
I 'd rather play a different game instead of cheating, glad I didn't buy this yet
>>
>Not using Medical Beds
>Not using Sterile Tiles
>Not using Stasis Pods if you need to
>Not giving the infected more Rest time
>Not using your highest quality beds
>>
>>164476094
Uranium dildos
>>
>>164476145
Still in alpha and it just had a big update, some things are just going to be unbalanced or broken, it's how it goes.
>>
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>>164476030
Oh I know about that, but I'm trying to limit my cheating.

>>164475869
I guess I could do that, but I don't want to if I don't have to. A bit silly of me I suppose when I have 100 medicine, I guess, but medicine runs out extremely fast when you start breaking down some raiders.

>>164476042
I'm not really that worried, all my doctors are on penoxycline, and I have a couple of decent surgeons.

>>164476094
Packaged survival meals.
>>
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>>164475320
>age 1 day
>>
>>164476269
Yea but it's common sense that it's not fun losing an 8 hour playthrough because of something that you have no control over. I 'd agree with you if the game was actually free for the public to test
>>
>huge field of devilstrand I haven't been able to wall off from elephants yet
>only like 10 plots eaten and they're almost half done
>day or two later
>half the fucking field has disappeared

I don't understand. No blight, no fire, animals haven't been keen on shitting them.
>>
>>164477047
Cold? Rotting from being unharvested?
>>
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I'm sorry, doggos, but your sacrifice was necessary ;_;
>>
>>164474727
>Finally an answer
Hour for an answer that big I wouldn't call long mate. For a general thread we are not that big yet
>>
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>new game
>mine into a nearby mountain to create a home
>it's been taking a while, but after 18 days we're finally nearing the end of the mining
>Ancient Danger
It's a fucking Mechazoid hive isn't it.
>>
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>>164477334
>>
>>164477635
Open it you coward
>>
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>>164477635
Just about how many Roberts do you think you have captured?
>>
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They're walled in
soon
>>
>>164478096
6
>>
>>164478160
they can destroy the walls to get out, you're gonna need some sort of trap
>>
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I think this is enough proof that the current drug consequence system is beyond retarded.
>>
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>minor break risk
>look to see what it is
>-12 ate kibble
>look at freezer
>35 simple frozen meals
>kibble is in the same freezer the simple meals are
>>
>>164478402
The entire game runs on a system of "if x make y happen"
You will never have a logical reason for anything happening ever. Its just stories.
>>
>>164478402
>Loli Appreciation Society

10/10
>>
>>164478402
>Age 3 days
>Alcohol tolerance (massive)
This needs some sort of memery
>>
>>164478560
>"gee i wonder what this tastes like"
>>
>>164478391
Fucking shit, any suggestions? I could just build the walls ridiculously thick and keep them constantly maintained
>>
>>164474081
nah, you can remove the chance of failure with the right equipment. People are just used to how it was in a14 and 15.
>>
>>164478601
System needs to take more modifiers into account. It's not realistic or fun when a pawn gets cancer just because he got drunk once.

>>164478648
Look at the OP, it's been the meme for a while now.
>>
>>164478830
It might seem that way but you have to take into account that one year is 60 days in Rimworld. Getting cancer or w/e because a few days of drug abuse sounds silly at first, but not so much when you think about that Rimworld uses a massively compressed timescale.

If drugs would show negative effects only after a few years there wouldn't be any reason to not let your pawns snort, inject and smoke everything.
>>
>>164479031
Oh so it's not 3 days IRL, it's two weeks, makes sense now
THanks
>>
>>164478560
When people wake up starving they will rush for the nearest food. Not the food that will take the least time to get to, but the food that is the least tiles away from their current position, walls be damned.
You might have to flip your freezer stockpiles around to prevent it in the future.
>>
>>164477635
what is that information mod
>>
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Why must you have such an insatiable hunger for trees ;_;

I just want to befriend you
>>
>>164478560
Keep a separate kitchen for your meals.
>>
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It is so nice when the neighbors come around to anger the wildlife and get mauled in the process then proceed to walk across your entire base bleeding all over the newly installed carpets then bleed on the beautiful winter snow around your generator and die.

They dropped 120 motherfucking neutroamine. It's medicine central up in this bitch.
>>
>>164479273
can thrumbos breed? i want to capture a male and female and form an army of thrumbos

also when will we be able to have colonists ride on animals
>>
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>>164477847
>>164478096
Wait. So what have I stumbled upon exactly?
>>164479269
Moody. Check the steam workshop.
>>
>>164479450
HAHA TIME FOR
Luciferium Dog
>>
>>164479450
Armed hostile enemies if you open those sleepers.

You're probably not ready to fight them yet, but they make great easy recruits when you do.

Plus having six free sleepers is a life saver.
>>
>>164479450
Free prisoners and a bombass cryostasis facility!
I think if you have miniaturization mod you can move them to a more convenient location.
Real handy to keep people in stasis for when you just don't want to deal with them right now.
>>
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>>164479593
>>164479710
>>164479712
Woops.
>>
>>164479031
>If drugs would show negative effects only after a few years there wouldn't be any reason to not let your pawns snort, inject and smoke everything.

The problem is that the issues are permanent, and the possible negatives far outweight the positives. You simply cannot allow ANY social use for ANY drug, because the chances of getting cancer or cirrhosis jump up explosively.

Sure you can just excise cancer, or replace the organs, but with the medical system being as retarded as it is, you risk losing the whole pawn if you attempt surgery.
>>
>>164479791
...Make all your colonists jump into cryostasis to avoid death?
>>
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>>164479407
I don't know but I'm hoping they can

Meanwhile mortar warg pack y/n?
>>
>>164479450
I found one like that not long ago. When I opened one of the caskets 2 healthy and one downed guy popped out. Along with them a whole bunch of megascarabs.
One of the scarabs became hostile but went down easily, the rest ran away and vanished.
The 3 people weren't hostile, I accidentally shot one, arrested another and captured the one in shock.
I sacrificed them and got a pimp-ass fertility totem from Shub-Niggurath. The Lovecraftian cult mod is working out nice.
>>
So what happens if you crypto all your colonists?
>>
>>164480763
You wait for someone to come along and let them out.
>>
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>>164478750
You inspired me to make this.
>>
Game starts everything is fine and Randy.

>First day of the colony. First Summer begins.
Growing, hunting, reasearching. Being a proud and brave colonist in the new world.

>Second Summer begins.
Oh boy I do have to restock my fridge. I do most certainly need to grow some food for colonists and hay for my muff-
>Blight
>Toxic fallout starts.
O-ooh... ok Randy. I can do it.

>3rd Summer begins.
Well that was rough. I do have to thank my allies for keeping me alive. It costed a lot but I somehow made it. Time to start growing som-
>Volcanic winter starts.
H-uh... I umm... uh ok.

>4th Summer begins.
This time I need to grow something fast and effective. Every colonist go plant stuff. We have no time to waste!
>Toxic fallout starts
FUCK I'm going full dwarf hydroponics under ground and never coming out. I'll be eating shrooms and bugs for the rest of my life. Randy just don't want me on the surface it seems.
>>
>>164478750
Execution squad from afar and a single very fast running volunteer.
>>
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>>164481256
kek

I feel like this might be unethical
>>
>>164481769
Aren't you worried about chain explosions?
>>
>>164481837
The walls stop them blowing up their neighbors
>>
What is the most efficent hydroponics setup to cover sun lamps? I'm all about conserving that energy.
>>
>everything good
>been producing increasing amount of drugs
>observed my colonists smoke weed and drink beer sometimes
>decide to set drug policies to avoid addiction
>close window
>unpause
>suddenly everybody's overdosed or addicted

That shit just triggered randomly and even my teetotaler is in withdrawal so this is where I call bullshit.
>>
>>164481993
I've been wasting a lot of space with my killbox then
>>
>>164481769
how will that work if you cant force attack with the turrets, have 1 runner i assume?
>>
>Plague
I'll come back when they fix this shit
>>
>Colonist loses leg
>Peg leg operation time
>Hospital bed, sterile tiles, brightly lit room, 15 in the doctor skill, proper medicine
>Crushed to death

What the fuck Tynan nice game
>>
>>164478160

I have two suggestions regarding the thrumbos. One is to just leave them be, and kill every other animal on the map. The animals self-tamed event can target thrumbos, and is the most common way people get them. Don't try to tame them, the chance of critical failure is much greater than chance of success.

Then, when you have the thrumbos, you can keep them or slaughter them at your own leisure.

Another suggestion is to abuse the way animals love to use drugs. Wait until they sleep, then put some booze, weed, or crack/coke near them, and wait for them to start ODing on it. After they OD, you can easily kill them.
>>
>Mod that adds shooting practice dummies
>Set one up
>My sharpshooter with a high powered long range rifle decides to break it in
>After a couple shots the wall behind the dummy is getting fucked
>Someone goes to repair it
>Surely he's not goin-
>blap
>colonist has not only been shot but it blew a chunk out of his torso, took his left arm off, and killed him
if pawns were just slightly less retarded it'd be real nice
>>
>>164483272
It's like he designed 16 to fuck you over without anything you can do about it
It's not like I can't finish the game if I lose half of my colonists, but it's not fun
>>
>>164483204
Something like that, I should have enough time before they can break through 4 walls
>>
>>164483574
>I don't know how to select something that's damaged and press F
>>
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>>164483304
>The animals self-tamed event can target thrumbos
This is actually a much better idea, time for ibex genocide. I'll try and get them to OD so I can doctor-bond them too.

If I put a stack of joints nearby will they eat them or do I need leaves or something?
>>
>>164484027
If I wasn't watching him do shooting practice because I had nothing better to do, the colonist would've died without any notification or anything that he's in danger.

It's the same shit with hunting. You shouldn't have to babysit them when they automatically start doing a thing that involves shooting. It could very easily be fixed by adding aim time or pausing the action until the colonist is out of the way, with when you manually tell them to shoot they'll shoot and not care what it hits like they do now.
>>
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WE HAVE A RUNNER
>>
I had my fun playing with Chill Phoebe for some practice and experience, now i wanna do something a bit challenging.

what could lead to better stories, starting with 1 rich man or 5 tribesmen?
>>
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Ignore feelings of guilt
>>
>>164485172
Robinson Crusoe it, fuck the savages

>>164485181
>3 Thrumbo, 2 horns
One lives?
>>
>>164478402
>check faction name
>Loli Appreciation Society
What's the colony name?
>>
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>>164479273
>>
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A dark young killed a combat supplier and they dropped free power armor, an excellent incendiary launcher and 800 shotgun slugs; and then these manhunters came, but were mowed down by my turrets pretty easy.

Have I just been lucky or is Cassandra in love with me?
>>
>>164485620
I don't know what you did but Cass looks like she's in heat for you.
>>
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>>164485358
Technically
>>
>>164484447
I don't think you need to do anything special, just leave them there. For me, they've actually pathed right through my base just to binge on booze in the past.
>>
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>>164485472
>>
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>>164485358
Robinson Crusoe is it.
Is this starter alright? I guess Medicine isn't really necessary since, you know, i'm alone.
>>
>>164486031
>all those wounds
Time to level up.
>>
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Pls hang on, I'll plant so many trees for you
>>
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>>164486523
Pretty good all arounder. Decent shooting to defend himself, decent cooking and growing with passions to keep himself fed, and decent researching to get some techs in case a main researcher does not come around soon.

Only downside is the old gunshit, that'll give your colonists a small mood penalty.
>>
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REEEEEEEEEE
>>
>>164486713
Luciferium will heal old wounds.
>>
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>>164486581
>>164487048
I hope he finds many trees and virgin Thrumbos in Thrumbo heaven.
>>
>>164487118
Is it worth the perm. addiction or am I wrong about it being permanent?
>>
>>164479179
Well if you spend two weeks drinking massive amounts of alcohol it will likely have a negative impact on your health.
>>
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>>164487291
It is permanent, but it gives you a lot for your trouble. Also it isn't a problem getting luciferium, especially since you are alone. Just make sure to always buy it when it's brought to you.
>>
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>>164487187
RIP in peace
>>
>>164487485
Mhmm, good to know. I'll probably find a berserker character to give it to so I can experiment with it.
>>
>>164487584
>3 coolers for a fridge that size
?
>>
>>164487584
rest in pieces

hey, for once it's applicable
>>
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>>164487713
It's 30c outdoors in the spring, I bet this guy gets lots of heatwaves in this hot biome.
>>
>>164476030
I cured all my plague without even having medicine, you pussy
>>
>>164487857
Also, the fridge has three doors and just one layer of walls.
>>
>>164488081
Try curing when it happens right after a psychic ship has landed and your highest doctor is at 5medicine and also got plagued

Does game difficulty affect these things?
>>
>>164487713
I'm in the process of building a fourth because constant 60 degree heatwaves push it above freezing
>>
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>>164488081
>>
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>>164488325
I should consider a hot biome sometime after my current arctic run. I've been enjoying arctic runs so much that I'm afraid of burning myself out on them.
>>
>>164488325
Use thicker walls.
>>
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This guy comes into your colony and slaps your GF on the ass. What do you do?
>>
>>164488786
Hit him with 20 peg legs he gave me before.
>>
>>164488692
How thick are wd talking? Also, do different materials have different heat transfer rates?
>>
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Rate my first "harsh temp" settlement.
>>
>>164490660
French/10
>>
>>164490660
Seal up your geothermals, anon! It's free heat that you can move into your rooms!

Clever move of finding dirt under the snow and using it to skip hydroponics, though I would still suggest hydroponics for future expansion unless you have more soil hiding somewhere nearby.

needs more pets/10, good arctic base.
>>
>>164490598
Double walls are a significant improvement, so at the very least do that. If you want to go nutz you could do like 4 walls thick, but that will take up a lot of space.

I think the walls have different insulation values but I can't find them at the moment.
>>
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Is the monstrous brain any good?

Will it make my brainboy smart enough to bother?
>>
>>164490660
I hate how inefficient your heat management and sun lamp setup are. But I've seen worse attempts.
>>
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>>164490917
>Seal up your geothermals, anon! It's free heat

now that's something, thanks
>>
>>164488692
Space is at more of a premium than power.
>>
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>>164490917
>It's free heat
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>fort cougar finally gets a younger girl to join
>she's around for about two days before one of the mountain lions snaps and beats her to death
>the poor lone male still hasn't picked a mountain lion to shag
>>
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It's almost cheating but it makes an arctic run a lot easier when you're a bitch like me.
>>
>>164491107
PSA:
Walls do not have insulation values. Do not go any further than double walls; the game won't care. All it does is check the temperature on the other side of the wall surrounding the room.
>>
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>>164492859
How could he not choose? He's clearly taking his situation for granted.

>>164492951
Sounds almost cheaty, though thanks for the information. This would mean that a two-thick granite wall would be oven proof should everything set on fire around it.
>>
>>164493085
Well the name was kinda wrong. I have one lady who's in her late 30's, and the rest are 60-70.
>>
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>>164493256
I remember reading that wider age gaps make it harder for pawns to enter relationships.

Fort Grandma has a nice ring to it, too. All the cookies and candies for days.

or Fort GMILF if that's your thing
>>
>>164493513
It depends on the pawn's sex. Male pawns prefer 18-27 year old women at any age. Female pawns prefer men within 10 years of their age.
>>
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>have 20 year old cutie in colony
>she kills a raider in one shot
>gets a mood boost because of this
>"I killed someone! What a rush!"
Bloodlust colonists are giving me a bloodrush.
>>
>>164473351
>not using 50+ mods
In all seriousness, I only really consider Prepare Carefully and EPOE essential. Maybe add deep core mining to that as well if you like to play on the plains a lot.
>>164463398
GT weapons are poorly balanced and the modder has no intention to balance them until he's done with his revamp of the mod (which has an undisclosed release date). Really what bothers me with that mod is the commando raids. He fixed it so they only raid after 150 days but that only works for vanilla story tellers. Tribals start+commando raid=mike tyson curb stomping a four year old.

If you want really OP weapons, see RT Weapon's Pack. Most of the weapons there have 2x the dps of their vanilla counterpart... Rimarsenal is the only popular weapon pack I consider at least a little balanced in that they're better than their vanilla counterparts but not THAT much better. The two factions the modpack adds (the Federation and Feral) also look very nice, aren't too powerful, fill a niches the base game is missing, and are pretty lore friendly.

Speaking of Ferals, I can't wait till Tynan adds more stuff to word maps, like insect hives, mechanoid hives, abandoned settlements, ancient ruins, landed pirate ships, etc. Combined with some good loot, I could see people sending out scavenger caravans...
>>
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About to prepare my first real embark into hardcore SK temperate forest, any veterans have any tips on packing? I know I'm gonna want to bring seeds and wooden planks at the very least, and weapons and ammo ofc. I'm also prepping a proper team, but are there any essential skill levels like construction 6 I should aim for in my initial crew?
>>
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Why does a daze last so long? It's fucking insane and she was our best doctor in a time of need. I was going to club her with a slate club (6 melee damage versus wooden one being 10 wtf?) but she developed immunity to her plague so I left her there.

Basically got
>plague for 6 characters
>RAID
>Solar flare
>Zzzt
>FEMALE PSYCHIC DRONE

I almost lost 3 people to the plague because the drone drove them insane. One went berserk, two went in daze all while still not treated so I had to use a weak club to beat them to death. Good thing Devilstread clothing is very good against blunt damage so clubbing them down was doable.

Closest call so far of being wiped out by fast events happening quickly after another.
>>
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>I let my first rations spoil in my arctic base because I left them inside my heated bedroom
At least I'm about to get a steady stream of food soon. Jokes on me for thinking this would be an easy run.
>>
>>164488603
Would advise, it's fun. Dry flashstorms are an absolute pain when everyone's asleep though
>>
>>164494187
Research is important if your embark relies on techs like hydroponics. Cooking and growing is always good too.
>>
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Redist hurry up and update. Fuck.
>>
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>>164494274
Awesome, I'm gonna do it. I quite like the look of cowboy hats and dusters in the game, too, so seeing them more than parkas will be nice.

>>164494217
I'm not a huge fan of diseases. I think they scale too hard to the size of your colony, leaving your doctors overwhelmed because a) the doctors can get the diseases and b) you probably don't have that many doctors.

You are right. Daze lasts way too long, I honestly wish people with the wardening skill could attempt to calm people with mental breaks down instead of needing to wait them out or tackling them.
>>
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>>164470773
I HERD YOU TALKING SHIT
>>
>>164494169
>In all seriousness, I only really consider Prepare Carefully and EPOE essential. Maybe add deep core mining to that as well if you like to play on the plains a lot.
The rest of them are essential quality of life improvements.
>>
>>164494738
>a) the doctors can get the diseases and b) you probably don't have that many doctors.
Foolish thinking. Have at least one doctor per five colonists, and keep them on penoxycyline.
>>
>>164475376
Nice. What's the seed?
>>
>rough randy
>sends a 14 enemy raid including the leader of that faction
>no one dies but I have 6 in the hospital
>less than 2 minutes later sends a 16 raid
>somehow hold them off with 2 fresh and 2 with injuries that aren't severe enough they can't stand
>now only have one that isn't severely injured and half of my turrets and gun emplacements are destroyed
please stop
>>
>>164491812
Coolers take components
>>
>>164494187
hcSK in A15 used to give you one mounted heavy machine gun and 100 bullets. Place it well andalways put your best shot on it. Remember to count your bullets and use single shoot if possible. That thing will save your life against raids and bullets to that are hard to get.
>>
>>164496684
There's an a15 version? I'm using a14e and I still haven't embarked yet but I'll look for that. I'm packing a fighter with a good personal weapon too, but who knows how long he'll last.
>>
>>164495639
Yeah, I got that doctor bit down but I should probably try out this new penoxyclyine meme. Are they any good? I haven't suffered too hard from diseases in A16 yet but I imagine they might have a purpose.
>>
>>164481275
>5th Summer begins
>Zzzt...
>Solar flare
>>
>>164495639
You say that like it's an option in the beginning or when you're tribal.
>>
>>164497495
The problem is that if your doctors are down with the plague along with everyone else, nobody is going to treat, and if nobody is going to treat, everyone is going to die. You can drag the doctors out of bed and force them to treat the disease, but then they will accrue immunity at a much slower rate, and you risk them dying. And that's only in the early stages of the disease, later on everyone will be bedridden.

And another big issue is that the AI likes to throw raids at you while you're dealing with plague, and if you don't have doctors available to treat possible injuries, you'll be in trouble.
>>
>>164497092
I just checked. Sorry my bad. I was convinced I played hcSK in A15. It must have been A14 then...

What I know for sure is that A16 version of hcSK is currently being tested by some folks over on forum. I'm waiting for that one.
>>
Am I lame for using tilled soil/veggie garden to place soil on ice sheet maps? I could go with a ton of hydroponics tables but I just hate laying them out.
>>
>>164497543
I just turned off the Zzzt event. It's the most bullshit thing in the game.
>>
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>>164498279
It's a bit lame since they cost more to maintain and build but we shouldn't be here to ride you hard. Though the point behind arctic runs is basically a balance between a fun biome and a challenge so as long as your having fun that's all you need to worry about :3

Though I do suggest hydroponics for that outpost aesthetic sometime.
>>
>>164497543
>>164498364
RT Fuses
>>
>>164498702
Fuse only worked half the time for me.
>>
What are you guys listening to right now/What do you listen to while playing Rimworld?

https://www.youtube.com/watch?v=rnMlebxoG4E
>>
>pawn wakes up in the middle up the night to drink a shitload of beer then fucks his wife before going back to bed
I won't lie, that's the dream.
>>
>>164498773
Maybe you had too much power in the grid for your fuses to handle?

A fuse can take a single hit of 3000Wd, a single vanilla battery can store 1000Wd, which means the optimum fuse to battery ratio is 1:3, if it is any higher than that then they will not be able to prevent electrical fires/explosions.

>>164499045

I usually don't theme my music when playing vidya, I just listen to wathever I'm into at the time.

I've recently been listening to Slayer, Kendrick Lamar, and Perturbator.
>>
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I decided to do a bit of testing.

Upper: before
Lower: after introducing a fully bionic thrumbo high on luciferium and go-juice
>>
>>164498642
What are the benefits of using those instead of just dirt?
>>
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>>164493980
>her face when tribals walk into her killzone
>>
>>164499262
>I usually don't theme my music when playing vidya
I usually switch between somewhat themed gaming soundtracks and listening to real music as well.
>>
>>164499045
Usually have it on random, but I started playing a cult so I am playing all kinds of electronic ambient industrial stuff like Gridlock and Lustmord
https://lustmord.bandcamp.com/track/the-daathian-doorway
>>
>>164499045
http://edenofthewest.com/
>>
>>164499045
https://whorlsband.bandcamp.com/album/lvmen-natvrae
>>
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>>164499310
Jaysus.

>>164499331
Hydroponics give a growth rate around 140-160%. Base gravel is about 70%. Fertile soil and the highest tier tilled soils give around the same fertility.

I only use hydroponics when I don't have normal soil available. In this case, I'm doing a challenge in an arctic biome.
>>
http://is.4chan.org/wsg/1483236276636.webm
>>
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new flags have been added
>>
Seriously something is wrong with implanting bionic body parts since A16. They all fail like 80% of the time. I'm not going to fall for the sun light meme. No one should need a fucking 1600w light source to do a simple fucking peg leg installation.
>>
>>164501172
You should have placed them according to european geography.
>>
>>164501172
ameriga should be the food stockpile
>>
>>164501287
Tynan nerfed the fuck out of surgery. Also herbal medicine has a very low success rate and regular medicine is 70%. That success rate is multiplied by your normal success rate.
>>
>>164501287
don't forget the glitterworld medicine meme, both are almost entirely necessary to see good odds.
>>
>>164501375
i'll do that with my next colony should be easier without having to work around the cave structure
>>
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I really like realistic light mod, but if you get a lot of those eclipses or foggy rains you as the player can't even see what's on the screen.
>>
>a wandering colonist would like to join your colony
>Traits: Hard Worker, Iron-willed
>Incapable of: Intellectual
>"meh ok"
>accept her in
>pic related appears
Kek.
>>
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Where my fellow cultists at? Just started a playthrough with the Cthulhu mods and have been having a lot of fun so far.
>>
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>>164502279
that got a kek out of me

human milking when?
>>
>>164502983
What's your go-to strategy when dealing with the new monsters? The first one that showed up, a star something, wrecked my base so I decided to put away the mod until I gotten gudder.

That base looks aesthetic, anon. You should post all of it.
>>
>>164503041
tbhfam human milking should be a thing by now


Someone please mod this
>>
>mfw my OG pawn with mad stats got an infection and there is nothing i can do to help him because i have no medicine left

At this point all i can do is watch him die. The worst part is, i disassembled cryopiods that i found earlier.
>>
>guy who had small cut dazed
>gains infection
>he's too strong to punch out
>suddenly a fucking drone
>have to deal with it
>grab 2 snipers
>take out everything
>suddenly toxic fallout

how do you keep muffalos alive during a toxic fallout if all the grass they graze goes out?
>>
>>164503186
Not the guy you replied to, but so far I have only had the Deep One or something and my two shooter pawns killed it with bows. Didn't even get to my melee pawns protecting them. I assume the different creatures are massively varied in strength?
>>
>>164503560
To follow up - can i maybe drug him with Luciferium? Will it do anything to his resistance? He is the best craftsmen i got by a long margin, i'll do anything to save him.
>>
>>164503560
>disassembled cryopods
You deserve it.
>>
>>164503565
Feed them simple meals. Fine meals, if you have meat to spare.

Do not give them raw foods, or even hay.

>>164504065
Yes, luciferium increases blood filtration by 70%, which directly contributes to immunity gain. If he's about to die anyway, you might as well give him a shot.
>>
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>>164502279
>tfw no cowgirl in my colony
>>
Does higher quality clothing give mood boosts now? I'm debating getting an excellent synthread shirt for 1k silver worth of trash since the traveler doesn't have anything else to pay me with.
>>
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"I'm sure it will be different this time."
-Raiders

Also what do I research to get rid of some of these bodies?
>>
>>164503227
oh, you're right. The assets for milking are already in the game.
>>
>>164473275
He put it in the mouth, and just kept going until the top of the head was cut off
>>
>>164504902
Just eat them raw
>>
>>164504902
Machining table to break down the mechs into useful components

Electric cremation (after electric smelting) to burn human corpses
>>
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>>164503560
Amputate if you can. Losing your OG pawns is always shit.

>>164503604
It might have been shit luck. I was playing with the Cass storyteller instead of the Lovecraft one, too, because someone mentioned that monsters spawned less often with the modded storyteller.

Now I learned my lesson.
>>
>>164504902
Could also just dig them out and start a fire.
>>
>>164505014
I need a mod for this, finally a good reason to keep prisoners around.
>>
>tfw looking through old colony screens
>feeling

>>164503186
My strategy to deal with it was surrounding it with expendables. Couldn't find a screenshot, but surround it with bears, they won't be able to harm it while it's phase shifted but they can still hit and stunlock it.

>>164503604
Yes, and you will suffer immensely the first time a star vampire decides your time has come.
>>
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>>164505015
Maybe his doctor is a psychiatrist.
>>
>>164505415
How do I start a fire? Make a marble room and start like 15 campfires?
>>
How do I stop my scientist from binging on smokeleaf every week?
>>
Making fertilizer out of dead raiders that increases crop growth speed when?
>>
>>164506148
No, because Tynan in his great wisdom made it impossible to intentionally start fires.

You need molotovs or an incendiary launcher.
>>
>>164506352
Stop carrying smokeleaf? Or purge his degenerate ass.
>>
I need a picture to use as a preview for my Less Arbitrary Surgeries mod. Any recommendations?
>>
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>pyromaniac goes on a fire spree
>sets the fucking firefoam popper on fire
>mfw

ok I laughed. I can imagine his face and clothes now full of white foam
>>
>>164506630
>stop carrying Smokeleaf

You're right anon, I need to get him some booze too so he doesn't become immune to it.
>>
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Time for round 2

>>164499310
This is what motivates me to continue
>>
>>164506720
This is a nice Chinese factory you've got going on.
>>
>>164504902
Dogs, wargs, pigs, big cats (maybe small as well) also do the job nicely. Just set small freezer for bodies and order your pets hanging near it without allowing them to access your food. They'll start munching on the fresh meat.
>>
>>164505527
If I can't have workslaves then I'll have a cow farm, please.
>>
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>>164506720
oh god
>>
Man, thanks to the guy who advised to build paste dispenser few threads ago. All of my crops were destroyed by some bullshit in the short summer we have in tundra, and feeding 15 people just by hunting would be really though. Thankfully i built that paste dispenser in advance, just in case.
>>
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>>164506148
>>164506552
This.

>>164506720
top kek. Would have been hilarious if the force from the popper knocked him out.

The darkness mod is so aesthetic, I'm just worried about my colonists going [missing] in the dark because I'm too lazy to hunt predators.
>>
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>>164506976
>>
>>164506720
>pyromaniac goes on a fire spree
>>sets the fucking firefoam popper on fire
>>mfw
Aren't you taking carzt penalties with those tiny bedrooms?
>>
>>164507204
Only crammed one. The beds are high quality so they get a nice rest and those extra end tables increase it. The bed quality determines their comfyness. I have bigger bedrooms but only for nobles.

The tiny furniture if they come out good quality make their tiny bedrooms pleasant.
>>
>>164501287
>try to give someone a bionic arm
>the patient dies
>my doctor had 15 skill and glitter medicine
>>
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r8 my past glory
>>
>>164507656
did you purposely make a gillterworld tech facility
>>
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>>164499310
>>
>>164507656
Yeah, I usually don't go back to space. I make the most self sustainable and secure installation possible.
>>
>>164508247
meant for
>>164507790
>>
Is there a way to set minimum medicine quality? It's frustrating how my doctors make my harvesting even harder than necessary by using herbal medicine since some other nigger was reserving the whole medicine pile.
>>
>>164507560
Room was too dark perhaps?
Surgery is bullshit we know
>>
>>164507560
see
>>164506658
>>
>mfw the animals 14 guy who has practically failed to tame everyone on the map somehow manages to tame a Dark Young on the first try
ayy, can't complain tho
>>
>>164507656
Top tier, would hate to see BZZZT.
>>
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>arrest saboteur colonist
>they come quietly
>>
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>infestation
>in the fucking hospital
>can't see how many due to realistic lights
>have to pause during lightning strike to see them
>mfw
>>
>>164506658
>>
>>164509269
The realistic lighting mod needs portable lights, badly. I'd gladly install it if it came with 1) mining helmets and 2) rifle-mounted flashlights
>>
>>164508861
I had a BZZZT that game but it was early, only had solars and a few gens up.

Everything was a different on different grids to lessen the catastrophe it would have caused at this scale.
>>
>toxic fallout outside
>alpha beavers

goodbye trees
>>
>>164509451
that would be fucking amazing
>>
>>164510178
nah those beavers will die before they get to munch on much
>>
>>164504902
Just butcher them and make some nice clothes out of the human skin
>>
>>164511478
There's no penalty for wearing human skin?
>>
>>164507656

a e s t h e t i c / 10
>>
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>colonist insults another colonist
>fight breaks out
>whatever
>they pull out guns on each other
HOLD THE FUCK UP
>>
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post IMPRESSIVE rooms
>>
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>Siege
>Barely managed to beat them last time
>This time I'm ready
>Use the mortar from the last one to bombard them before they even finish building
>Have a couple of lads with rifles run into range, fire a shot, and run out again repeatedly
>A number of raiders die, in a last attempt they rush the colony
>Around a corner on their way a group of riflemen is already waiting
>>
>>164511616
I don't think so. But there is a penalty for butchering humans though unfortunately.
>>
>>164511978
So I can't wear clothes off of dead people but human clothes are a-okay? Hilarious.
>>
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>>164511684
>>
>>164511707
10/10 would be a sweatshop worker inside

>>164512509
It's fiiine. It's fiiiiiiiiine.
>>
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>>164511781
>when that mortar blast hits just right
>>
>tfw human skin armchairs in my television room
>>
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>Penoxycycline description says ''blocks various infections/diseases, take every 5 days''
>How it ACTUALLY works is somebody gets sick and only then you feed them one, their immunity immediately goes to 60% guaranteeing survival
>>
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>level 19 constructor is building poor and normal hospital beds
>>
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>>164513627
>>
>Raid (Relationship)
>someone related to Dan again
>they're never incapacitated so I can't capture them for him
>he's killed his Mom, sister, and son
>now he has to kill his brother
>never above 50% mental strength

The narrator is cold.
>>
>>164513832
Mhmm, good to know. Never used it because it's one of [those] items that I only use for "special occasions" but never get around using them.
>>
>>164514104
Which cartoon character has Shadman NOT drawn Nazi imagery of?
>>
>>164514287
>he's killed his Mom, sister, and son
Damn, I almost feel bad for him. At least he hasn't shot his potential partner yet.

You can only hope that his brother isn't on the frontlines and you can maybe route their party.
>>
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I've made a huge mistake
>>
How does the nutrient paste dispenser work? No one is using it to make the meals. I kind of wanted to make some of them but I suppose no one is going to use the damn thing if there's already normal meals, right?
>>
>>164513832
That's a neat thing to know... but I have Neutroamine stocked for days and another 40 bits of Penoxy on the cycle of crafting order. I just have my colonists take one every 5 days so I don't have to suffer and down time with them.
>>
>>164514071
Does light levels determine build quality the same way it screws up surgeries?
Are we gonna have to build outside at day?
>>
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>this guy joins
>one trait ruins him

Well, he'll make a good dumb laborer and redshirt, and he can cut trees and mine if no one else wants I guess.
>>
>>164514692
Make a 1x1 animal zone in the freezer. Then let the slaughter begin.
>>
>>164514431
He really, really likes nazis.
>>
>>164514692
Don't allow colonists to take care of them. Sell them to the next caravan for nice dosh. If animals have too much contact with your folks they get attached to them and once sold or killed you'll get negative mood thingy that stays for long.

>>164514431
I gotta be honest. I fucking hate shad but that one (despite topic) is at least nicely drawn. Compared to his usual crap this picture is better in art quality than shit he usually produces.
>>
>>164514486
Does melee result in them being downed more often? I'd like to capture him if possible.
>>
>>164514742
The dispenser is an on-demand machine. People that are hungry can go to the dispenser and order a meal to be processed.

I find that people tend to not use them whenever they have something else they can eat nearby, even raw vegetables.
>>
>>164515241
Guy wrote detailed explanation on how it works on the Ludeon forum: https://ludeon.com/forums/index.php?topic=29013.msg292388#msg292388

>Offers true immunity to plague & sleeping sickness for 12 hours, and malaria for 8 hours. After that period, it reduces the probably of that particular pawn getting sick (diseases cannot be acquired at 60%+ immunity, and Penoxy sets it to 61%, so there is a brief time before it decays below the threshold)
>>
>>164515836
It's probably because the character he chose was far from a "normal" human so it forced Shad to move away from his weird art style. I find his proportions to be awful and his faces are almost all the same.

He really has a lot of potential to be ((our guy)) but he fucks around.

Nazi girls are a cute, for some reason
>>
>>164515896
Kinda, yeah, but because of Storyteller restrictions wounds that should not kill may sometimes kill because they don't want you to horde prisoners to keep recruiting (this is also on top of the recruitment chance system).

I believe there was a mod that fixed this.
>>
>>164515896
all non colonists have a 67% chance to die when they should be downed no matter how they get injured.

There is a mod to fix this
>>
Protip: make a little stockpile next to your medical beds with high priority, just for medicine
>>
>>164515915
Can it be used on a prison? If I say make a dispenser stick out the wall and put some hoppers on the other side in a cooled environment (including human meat) will the prisoners take meals out of it?

Also do the hoppers need to "touch" the dispenser to work?
>>
>>164516223
((you could also debug mode him downed))
>>
>>164516279
Never done it before, but I've seen posts on here and the ((reddit)) where people attached dispensers to their prisons.

Hoppers need to touch the dispenser and the dispenser's exit port needs to be clear of debris.
>>
>>164516279
I don't see why not. I'm not sure if the dispenser would make a room complete though.
>>
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I had a pyromaniac artist for a long time, I put up with her shit because I her stone sculptures made a fuckload of money for me. Once I found an artist that wasn't a fucking psycho I imprisoned her.

She broke out and stole a charge rifle so my OG settler had to put her down. He also built her sarcophagus and engraved it.

RIP you psycho bitch.
>>
For those of you complaining about surgery: Here is a mod that makes surgery much better, especially for high-skill doctors. https://ludeon.com/forums/index.php?topic=29098.0
>>
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>>164467246
>>164467314
>getting into a social fight with an orassan
never make fun of black people with malaria
>>
>>164516903
Brutal.

How long did it take to outfit your base in devilstrand? I find that it takes ages to grow in bulk.

>>164517260
Thanks, based-anon.
>>
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>>164517260
>posted literally two minutes after my level 15 doctor in a sterile room in a masterwork hospital bed next to a vitals monitor and a sun lamp tore her patient to death
>>
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Pro Tip: you cannot embark a caravan on a tile with a settlement on it, it counts as an impassable tile for your caravan. HOWEVER, once your caravan arrives at the site they can embark back into your base INSTANTLY.
>>
What does melting metal fall under? Crafting?

Also, if I build a sun lamp for the surgery meme, does turning it off change the power draw to 0 watts?
>>
>>164517674
At least the future generations of raider-bait can have proper surgeries now.
>>
>>164517260
Where do I slap mods if I stole the game?
>>
>>164471296
bugs are just like little candies
https://www.youtube.com/watch?v=XxXpUUrgh2w
>>
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>>164517530
A few years. I got lucky and there was an open cavern where I started my base with a geothermal vent in it. Put a ceiling on it and shoved two sun lamps in there.

I recently walled off a huge section outside to grow way more but it takes too much power right now.
>>
>>164517951
RimWorld/Mods
>>
>>164517951

Hard Drive > Rimworld > mods
>>
>>164517825
I believe so.
>>
>>164518037
>not having an ornate crypt for your loyal colonists
total disrespect
>>
>>164518037
Damn, I should try that sometime. I was hoping to do something similar to your uniforms except I couldn't produce the strand fast enough before I decided on cotton instead.
>>
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>>164477702
>>164477334
>>
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>>164518610
>>
>>164483574
>>Surely he's not goin-
>>blap
this has happened so many times and in so many ways
merry christmas to you
>>
>>164490660
le bueno
>>
>>164517825
>Also, if I build a sun lamp for the surgery meme, does turning it off change the power draw to 0 watts?
Yes. When power is turned off for any device, it draws no power.
>>
Guys I hacked Tynan's computer and got the changelog for A17. Here it is:

-Hauling now carries an instant death chance of 2.5%.
-Added random event that instantly kills 10% of your colonists, rounded up.
-Caravans now have a chance to catch dysentery, a new disease. Affected colonists die instantly.
>>
So /rwg/, what is your all time favorite mod?
Pic somewhat releated, quickly thrown together pic of my favorite, glass+lights. Windows, fucking windows.
It makes things soo comf
>>
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>Ever since qt blonde braid pawn lost her jaw in a raid, her husband never really looked the same way at her again
>She builds a legendary chair
>It has a scene of her and her husband holding hands at their wedding engraved on it
>>
>67% to recruit someone
>hes been around for 3 seasons
those kidneys are looking might profitable...
>>
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>>164520525
>>
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>>164520416
Holy... that's almost TOO comfy. My colonists would never work again, they'll all just sit by the windowside in snuggies, sipping hot cocoa and telling stories with each other by a hearth. HHHNGNGG.

Personally, I couldn't live without Prepare Carefully. I quite like customizing my own starts carefully.
>>
>>164520525
>>164520737
That's pretty deep.
>>
>>164520525
>>164520737
This is a terrible day for rain...

You must rebuild her, we have the technology!
>>
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>crashlanding scenario always kills your colonists because they spawn too early and get crushed or maimed beyond recognition by the fuckhuge pod that's supposed to actually bring them in
>drop in with one big guy only and see if he can escape the crushing
>scrambles out of pod and finds a wall to duck behind as the shadow of the big pod grows

If it weren't for that six tile wall I'd never get to play this scenario
>>
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>>164521823
>>
>thrumbo spawns into the map
>I immediately kill it
This is what an arctic start has brought me to: killing unicorn ayys.
>>
>>164521756
Wait a minute, is that from the Crashlanded mod, or something different?
>>
>>164520416
That's super comfy anon. Now I might have to get windows too.
>>
>>164512374
>dead man's clothing... -3
>dead man clothing... -3
>>
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>>164522226
Also, whatever colonists are eating in Rimworld it sure gives them mad gains.
>>
>>164521196
But pc makes you get too attached to your starters, how do you deal with that?

>>164521196
>>164522275
Thats just a cheap dev cheat'd pic, you should see what it looks like on a decent sized colony, there is snow inside, you get a nice contrast when you play it legit. Its soo nice...
>>
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survived in the frozen wastes for a few months

Ultimately succumbed to a lack of food, froze all my people in the hope the colony will live on one day, but I wouldn't count on it.
>>
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>>164517343
fuck, wrong screenshot
>>
>>164522501
That's the downside. It's why I tend to rotate between PC and without it. I tend to go with comfy, simple runs with PC and harsher more deadly runs without PC so I don't grieve the lost of my first dude(s).
>>
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>>164518610
>>
>>164522648
It would be cool if you could start on another location in an active map. Not, like, wait for somebody to join a dead colony but use the start screen again where you roll for colonists.

It would be badass to start away from this base then migrate towards it with your new company. Your first colonists would BE the pawns drawn out of hypersleep for once.
>>
>>164522828
yeah that makes sense, i was thinkin about starting my new round with a few "high-class" colonists who would always stay safe...
Should grab a few more mods for the comf round thou, gona see if clutter is updated. that one always fluffed my rooms up.
>>
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>>164523227
poor little nanet...
havent used ied's for whatever reasons... do they take off legs?
>>
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>>164523095
>a few "high-class" colonists who would always stay safe
It's basically what I do. Unless your start has you struggling for survival in the first few seasons you can probably collect enough "bodyguards" to keep your original dudes safe.
>>
>build deadfall traps
>become immune to tribeniggers
>>
>>164522257
I'm using the Hardcore SK modpack for a14e, it's got a lot of stuff and this is a version of crash landing mod.
>>
>>164523227
Oh, they take off legs alright. Thank there's no gelding shots either like in Dwarf Fortress.
>>
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>>164521823
>pregnant(late stage) -30% moving
>>
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>>164523303
>>164523669
dropped your (you)
>>
>>164497927
That's why you feed your docs Penoxycyline, anon. It's too expensive to keep up for a large colony but your docs need it.
>>
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>>164521380
I searched a long time until finally I found a trader that sold glitterworld medicine

Her husband did the surgery himself
>>
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>>164523771
>>164503041
>>164505527
xth for milking update
>>
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what a useless fucking drop
>>
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>>164524520
That'll do, anon. That'll do.
>>
>>164502983
>recruit a prisoner to my cult
>his whole family (sister, father, in-laws) were there as well, and all were inducted into the cult
>new recruit starts plotting against the cult
>"its okay" thinks I, "i've been through this before and they usually end up converting"
>recruit another prisoner in close proximity
>they end up shanking the priest to death in the freezer
>shoot the 2nd recruit because he has no family or anything here
>imprison the other murderer and his entire family
>throw them into a solitary confinement barracks made out of granite and with no roof outside
>strip them and take their parkas, and robes, leaving them only with their underclothes
>winter rolls around
>all start getting crazy hypothermia
>fix them up and put them back out there every so often
>lose track of time
>sister dies
>all my tribals are cannibals by forced trait and also me dev commanding it in for recruits (It works better with my RP)
>turn off food
>dont take the body out
>the other prisoners (her family) eat the corpse
>rinse repeat until its only the original murderer left, somehow
>his feet and hands are frostbitten off
>amputate his legs via prosthetics and then take the prosthetics out
>transfer him back into the inside (warm) prison
>lives out the rest of his days as an amputee fuck nugget who had to eat his entire family as a message to other would-be dissidents

I don't fuck spiders.
>>
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>>164525139
>Cowgirl race that actually produces milk for the other colonists
>Milk production is sped up when has lovin' moodlet
>>
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nice aim Cassandra
>>
>>164525567
Kind of like 3 generations of punishment with kim jong un
>>
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Post music you listen to while surviving the cold winters.
https://youtu.be/r3-gpf0hN0c
>>
>>164526000
https://www.youtube.com/watch?v=MCemYV0LLbg&list=RDMCemYV0LLbg#t=0
This is what I listen to when playing Rimworld.
>>
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>>164525812
>>
>>164526000
I just listen to the in-game soundtrack 90% of the time. After many dozens of hours it hasn't gotten old to me, it's really good.
>>
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>>164526398
For some reason they aren't fighting back but trying to escape. Some are tunneling out already.

Never seen mechanoids emerge and fucking RUN.
>>
>>164526594
First time for me too. Maybe they're coded to avoid the security in a base? It would make sense for raiders that drop pod in your base to fucking book it, though I don't know if the mechs have that AI in them.
>>
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>>164526000
https://www.youtube.com/watch?v=6hGWPmW4OxI

and the rest of the pokemon tracks are great for that comfy, nostalgic feel
>>
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>>
>>164526446
I totally agree, it's simple but I think that's all it needs to be.
>>
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Thanks to anons for advice on nutrient paste help, though people weren't sure if the body of the dispenser acts as a "wall" if you put a fridge behind it with the hoppers. Turns out it works. And most importantly prisoners will automatically eat the paste too.
>>
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>>164528440
Could be worse. I would suggest busting that wall to the right instead of engaging them through the main door. The room next to your freezer has ample space for some defenses.
>>
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>when you batch code 20 new guns and they all work flawlessly
>>
>>164528773
more like born to mod.
>>
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>guy gets a heart attack
>try to send best doctor to help him
>"Reserved by grizzly bear 1"
>can't fucking cancel
>he dies because bear was on the other side of the map
>>
>>164529074
>not doing literally anything to stop the bear
>>
>>164529485
by the time I noticed it was too late anyway, but point being the bear was far away from everything so lose lose situation
>>
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>guy is burning
>go have a look

art in wonderous places
>>
>>164485620
Which Cthulu mod is this, and which cthulu mod is the best?
>>
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>>164528625
The food made it hard to see, but it was actually two hives at the same time
>>
>>164528476
That's great
>>
>>164499045
Been listening to a lot of Alt Country, like Magnolia Electric Company.
>>
>>164530182
god help you anon
>>
>>164530182
Speaking of, check anywhere else on the map. Hives don't always spawn in close clusters, I've had them spawn in two different caves once.
>>
>>164530519
you can see the second hive third row right side in the same room
>>
>>164530335
my nigga
>>
>>164530627
sheeeeeeeit
>>
>>164528476
Why do your prisoners have little dog beds?
>>
>>164529074
>>164529645
>assign bear to follow on draft
>draft his master
>draft+undraft doc to reprioritize

Let this death sink in anon. Let it sink in.
>>
>>164531459
Is this how he manufactures his doggos
>>
>>164531459
probably so it looks nice, sort of like a personal trunk at the end of the bed.

what i wanna know is why vents are so shit?
they are only good for 2-3 rooms around the place of heating, kind of hurts tbqh, especially if you have geo vents
>>
>>164524373
...Yes, that's what I was saying.
>>
>>164530125
michey mause
>>
>>164531593
ok I will
>>
>>164530125
Is that Rayman's twin brother with elephantitis
>>
>>164526594
The AI has huge problems with fences, for me they never seem to figure out they can shoot through.
>>
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>>164530125
>not posting a better picture of it
>>
>>164531593
>colonist who trained the bear died
>bear has no master, he is his own master now
SO WHAT NOW, SMART GUY?
>>
>>164532210
Now the bear starts training your colonists
>>
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>>164532210
If he's trained to rescue, he's trained in obedience. Assign another master. I know my bears friend
>>
>>164532453
How many colonists you have that have animals 9?
>>
>>164532453
ey yo what's with all the
>>
>>164532453
Bear uprising now
>>
>>164532524
It was an old colony, but pretty much everyone there had animals and medicine trained to 10 in no time, even the non-passionate. With that many cubs being trained and every battle leaving tons of small bear injuries to heal, it's pretty easy living.
>>
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>>164531989
I fucking love you anon
>>
>>164532818
You're the odd one out, then. In most colonies there's just one or two people who can handle the bigger animals. It's why it's such a pain in the ass when wolves, big cats and bears go and bond with some random fucker who doesn't have enough skill level to handle them.
>>
>>164531989
top keke
>>
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lads what can I do to make my entrance a lot better? I'm sick of being wiped out by raiders and I really don't want to lose this colony
>>
>>164532981
Yeah, I'll admit it definitely wasn't conventional strategy. But it does save you colonist casualties, and getting all those doctors trained is even better for everyone. Handling is definitely no dump stat, if you lean into it.
>>
>>164533405
Put walls between your turrets so they do not explode each other. Also, set up a bunker/sandbags for your colonists on either or both the north and south parts of this screen. Let your turrets tank the raiders for you while your colonists fire on their flanks when they come in.

Perhaps set up another bunker behind the turrets for your snipers.

I like you funnel, simple but it should work. You might consider traps since you already have doors for your colonists to safely maneuver around.
>>
>>164533405
Put sandbags to funnel them into an area where they don't have any cover. Put turrets separated by walls on the sides, and your colonists at the other end. You can build a little autodoor room to allow colonists to skip the sandbag funnel and also hide melee colonists in there to mop up the fleeing raiders.
>>
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>>164533405
I usually alternate my sandbags with walls like this.
That way they have a wall to hide behind while shooting along with the sand bag.
But I would also place the colonists hiding spot a lot further back so that tribals and such won't have an easy time overrunning your shootermen.
Also deadfall traps in that there funnel would work since you got alternate exit doors anyway.
And a thing to consider would be putting your guys under a roof to put them in darkness and make sure they attack from a bright spot to make shooting them easier and shooting you harder.
>>
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>>164533405
red walls
yellow sandbags
magenta comfy armchairs
turrets inside the box and outside of your castle
X are doors make a postern so you can sally out and flank
>>
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>-44c
>cassandra gives me ice cream
Cass, fuck you. My people are freezing here.
>>
>Just started playing Rimworld.
>Installed a bunch of mods.
>Start a cult for Cthulu.
>Decide to delve into medical stuff in the research tree.
>See some healthy prisoners I've fattened up for a while.
>Hmmm they will make for good sacrifices! But first..
>Get my 20 medicine doc to tear them a new asshole.
>Remove all the organs possible on each one.
>Replace their legs and hands with pegs and hooks.
>Put an eyepatch over their removed eyes.
>Parade them around like pirates(because for the most part they were).
>Finally end their agony by sacrificing them to the sleeping one.
>mfw I find out I can do all this.

I'm going to hell aren't I?
>>
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>>164533405
>>
>>164534179
armchairs?
>>
>>164533756

That's not the point, you tit. Attack animals is one of the most common tactics out there, but the point was that usually people have just one or two colonists that have enough skill to handle the bears. If they die, you have nobody to assign the animals. And if they go and reserve a colonist for rescue, you can't do anything. You could try limiting their zone, but I'm fairly sure they'll try to complete the job first before checking if they're in the right zone.
>>
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Why is this general so active all of a sudden?
>>
>>164534017
A better idea imo is to have sections of wall with 3 blocks, that way you can easily put a colonist behind hard cover if they attract too much fire.

Alternating 3 wall 2 sandbag 3 wall is what I think is pretty great. It does limit the amount of rifles you can present to the enemy, though.
>>
>>164534486
Bears started posting
>>
>>164534293
EXTREME pirate cosplay convention goes WRONG

Video game cruelty potential is a gift, anon. Embrace it, like the fires of hell will embrace us.
>>
>>164534343
You're drafting your guys to stand at a post until their job's done, to go hungry if need be, to slaughter people and look at their gross corpses. The comfy mood buff is important.
>>
If there's anyone here who knows how to .dll mod, can you write an injection that allows for building objects to play sustained sound so that I can put in a radio?
>>
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>play rimworld
>wish i was playing dorf fort
>play dorf fort
>wish i was playing rimworld

fug
>>
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>>164534486
We found the autists needed to keep it active, myself included. Also update came out not too long ago. The impressiveness, or at least the apparent impressiveness, of randomly generated planets that you can explore was also a factor I imagine. A lot of people got blue-balled by No Man's Sky.

I think this is a good thing. We have a very [comfy] general here.
>>
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>>164534876
We just need more modders willing to do things for love or money.
>>
>>164534705
i don't think that is possible sorry :(
mainly because i don't think the game is coded for that as of right now.
though i might be wrong.
>>
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hows this look?
>>164534336
>>164534179
>>164534017
>>164533837
>>164533898
>>
>>164534662
Mhmm, I thought so I've just never seen it done before. Good to know, anon!
>>
>>164534486
I started playing again

90% of the posts are just me RPing about playing a game
>>
>>164534705
I could probably do that, but not tonight
>>
>>164535003
Looks good but you can make it a lot longer too. Use the full range of your weapons. As it is now they'll take one shot before they're leaping over the bags to your position. Also be careful where your turrets are, if you're bounding back to second position and the tribals are behind you, the turret will home its bullets in on you and your doctor for good measure.
>>
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>>164535003
>>
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IT'S A FUCKING PEG LEG AND YOU'RE A TRAINED DOCTOR

time to go into the game files and find variables to alter this is beyond stupid
>>
>>164535003
pretty good but around that kill zone entrance, trap it, your colonists can just enter through the doors from the top and the bottem
>>
>>164535003
Add a build roof zone over the entire structure on the left, add steel deadfall traps
>>
>>164535003
Size is alright, might want to extend it out a bit further just for people that engage in melee.

>>164534705
The Lovecraft submod Industrial Age (or something like that) does that with its radio. Might want to take a look and steal some code.
>>
>>164535269
my colonists will run thru the doors where as the tribals take the easiest route thru the middle so my colonists wont be in the line of fire
>>
>>164535503
>The Lovecraft submod Industrial Age (or something like that) does that with its radio. Might want to take a look and steal some code.
Awesome, I'll check it out.
>>
>>164535414
>shit lighting
>>
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>>164534775
I was in the same position about a month ago. I would be playing a colony and fort at the same time. I love both games and that ain't going to change in a while but I eventually just started devoting my attention onto Rimworld.

I think in many ways the simplicity of Rimworld compared to DF allures me. That, and the mods for Rimworld are fukken easy to install and fun.

Perhaps when DF updates I'll move over again. That being said, you can't take the Dwarf out of a Dwarf Fortress character.
>>
>>164535414
At least he didn't drop a bridge on his stomach like the other anon.
>>
>>164535414
I've increased the medical potency of medicine to 0.8 instead of 0.7 and changed the base chance of surgery success to 1.5 instead of 1.0, I'm really not sure what the fuck happened to the surgery success system but I'll do some experiments on my prisoners and see how they go.

>>164535743
Unless you want me to install a sun lamp in my hospital or remove the ceiling, it's as lit as it's going to get. Surgery has never been this unreliable, the system is busted with the new update somehow.
>>
>>164535972
Have you considered how filthy your hospital is in that pic? Sterilize your room before an operation my man
>>
>>164535972
Tynan both buffed and nerfed surgeries I think. There are less chances for "catastrophic" failures to happen now but it seems that the overall failure rate on surgeries are higher. I suppose the meme is "try again XD" which is fine but I hate losing parts because of it.
>>
>>164535972
put a sunlamp down, and only turn it on to do surgery.
>>
>>164536132
My solution to this is install my surgeon with bionic eyes and arms.
That way I can feel justified when I reload when he fails.
>>
>>164536034
Oh yeah, my cleaner died of the plague. I guess I should at least clean the hospital.

>>164536154
I probably will do that considering this mod adds in different sized sunlamps so I can just put a tiny one in.

>>164536132
That's the most annoying thing. I wouldn't care as much if the surgeries failed and I got to keep the expensive organs and parts, but there's only so many kidneys I can harvest.
>>
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congratulations Venus we managed to successfully attach a piece of wood to your stump without almost killing you by stabbing you in the torso repeatedly with scalpels

you may now be the colony's new cleaner because this place is fucking filthy
>>
>>164534775
Do they have dwarf rapist updated for the current version yet? What's taking so fucking long?
>>
>>164536919
Your base looks interesting, can we see a full shot of it?
>>
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>>164537682
It's kind of a fucking mess ever since three of my colonists died from the plague, but we're getting there
>>
>>164538076
Looks like I'm not the only one who builds bases as he needs them/as the terrain dictates rather than design them from get-go.

I just wish there was an easy way to make everything look less rectangular.
>>
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but wai tho


>>164538076
Awesome I love what you did with your flooring.
>>
>>164535414
holy shit these are literally WW1 surgery conditions
>>
>>164538334
>Looks like I'm not the only one who builds bases as he needs them/as the terrain dictates rather than design them from get-go.

I like making organic bases. I like them to be tidy too but I am big on non-planned bases.
>>
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It's what you deserve you fucking addict. Seriously though, this seems to be taking forever.
>>
>>164538334
I usually just round my edges off or make my buildings amorphous looking. It may not look necessarily pretty, but it'll look more natural.
>>
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what are the chances of surviving the flu with only one kidney

not fucking good I'd imagine, we might need to do a kidney swap

>>164538334
I get a rough idea of what I'd like them to be like but shit happens and you have to adapt. I like to just make it up as I go along.

>>164538420
thanks bb

>>164538581
I'm sure a WW1 doctor could attach a piece of wood to someone's leg without stabbing them in the torso three times
>>
How long does gut worms last?

Usually this disease is no big deal but I have like 20 people and 10 got it and my fucking food supply just vanished in a few fucking days.
>>
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Somebody shamed me earlier for not having a tomb, so I made one.
>>
>>164538938
>I get a rough idea of what I'd like them to be like but shit happens and you have to adapt. I like to just make it up as I go along.
This, pretty much.

You never know what kind of pawns you manage to recruit, so if you get a good craftsman who can also do wardening you want a crafting spot near the prison so that the dude isn't running around back and forth all the time. Can't account for things like that if you're too rigid and overplan everything.
>>
>>164539134
10/10, would consider being told to deconstruct wall leading to ancient danger
>>
>>164539134
You cheated, didn't you? Each one of those sarcophagi is like 2100 gold, and I'm having a hard time believing that you found that much.
>>
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The recruitment penalties as a tribal is so harsh. I guess I just have to strip them for bits and rip their hearts from their chest.
>>
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>Cass gives me a drop pod refugee
>see that he has the lazy trait
>dropped
>just stole his clothes and left him to die

there's no room for empathy in this colony.
>>
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>need to research to plant anything
>can't research because there's so much shit to get done
>taking care of basic needs and getting basic crafting set up takes awhile
>a day could be entirely dedicated just to harvesting good kindling for your fires
>hunting, campfire and berries are your new best friends
>t-the gang's all here

Can't wait til some future goons show up to spread the workload. We really need a tribe out here, there are tigers and bears out there and we can't afford to get injured so we can't explore this land.
>>
>>164539134
hey that was me, now that's ornate.
I'd be proud to spend an eternity in there
>>
>>164539364
He's obviously cheating for cheap (You)'s. Leave him alone. He's precious. In the autism kind of way.
>>
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>>164538938
now this is [ethical medical practice]
>>
>>164539364
>>164539602
10 years of selling dank sculptures and excellent devilstrand parkas can pay for a lot of shit.
>>
>>164539497
What mods are you running?
>>
One of my colonists got shot in the head by a minigun and received permanent brain damage, she does not suffer risk of death since she got treated but has no counscience at all, is there anyway to save her or do I need to euthanise her?
>>
>>164539737
I'm swimming in silver and every trade caravan I call has like 120 gold to sell. Unless you got a lucky trade ship and you literally bought 20,000 gold in one go, but I doubt it.

That or you actually do trade caravans, but statues weigh so much it's hard to sell those even.
>>
>>164539813
I don't know if there's anything you can do about that in vanilla, but various mods add stuff like brain surgery, bionic brains, brain stimulators and stuff. Unless you want a vegetable sitting around for a few years while you wait to get that technology though you might just want to do the old wait until a party and then harvest some organs trick.
>>
>>164539497
What mods are you using?
>>
>>164539813
I'm not sure about the base game, but Expanded Prosthetics and Organ Engineering introduces brain stimulators and AI chips to restore brain functions.

If you want a really good meme you can give that patient a joint. Smokeleaf drops consciousness, so if it's already low it might kill her since 0% consciousness equals death. Works for other functions too.
>>
>>164539624
>giving someone with a wooden foot a kidney

That colonist better have had some superb stats.
>>
>>164539940
>>164540049
Can mods affect ongoing games?

Also, I have a couple ancient cryptosleep caskets, will those keep her alive while I do the necessary research?
>>
>>164539917
I can call an exotic trader every 4 days from the one civilized faction that isn't pissed at me so I sell the statues to them, and the parkas are only like 3kg so I can take them on caravans.

For all the trade ships I sell human leather and chemfuel from the tribal raiders that I effortlessly slaughter every few weeks. This is far and away the wealthiest colony I've made.
>>
>>164540425
Wealth is piss-easy to accrue, gold isn't. I too call caravans every 4 days, except I call two, and always buy any gold, uranium, plasteel, steel, bionics, and luciferium they might have. I pay with organs, clothing, and drugs.

The maximum amount lf gold I ever had was around 2200. Enough for ONE coffin.
>>
>>164540385
EPOE should work mid-game. It'll just introduce new items and buildings into the system.
>>
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>>164540248
you could almost say she was prepared carefully

besides she can just get a bionic foot later and she doesn't need to go super fast much anyway
>>
>>164541169
>hard worker
>jogger
>kind
She sounds super cool, would get friendzoned by.
>>
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>raider takes cover behind a tree
>avoids hundreds of bullets

>my colonist takes cover behind a tree
>dies from the first bullet coming his way
>>
>>164540810
60 days in a year, 15 caravans a year. I've been actively hoarding gold and bionics for 8 years, so 120 caravans at least.
Let's say 120 gold per caravan (I usually see a bit more than that)
120*120= 14400 gold.
Now include the trade ships which can have over 1500 in a bulk goods trader, and about 300 in an exotic goods trader.
>>
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>>164541431
>Elk Revenge
>2 elks manage to take down 4 armed colonists
>all because they can't aim for shit
>>
>>164541431
What a story that gave you!
>>
>>164540969
>>164540049

I just downloaded it, is there anyway to buy the necessary items to heal the brain damage from a exotic goods merchant withoun't having to research it? Will I be able to use it withoun't researching.
>>
>>164541673
I understand my frontliners with SMGs not hitting shit. But my snipers? With like 12 shooting skill? Why?
>>
>>164541620

Sounds like you're playing on softcore with mods.
>>
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>get three caravans in all at the same time
>no money or goods to trade

Thanks a lot Cassandra. Can't wait for the mechanoids.
>>
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Post yfw
>Zzzt...
At least I have backup batteries.
>>
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no-one fucking liked you anyway brown you depressive pyromaniac bitch
>>
>>164541706
>>164541431
>It's not a negative, it's a plot twist!
>>
>>164542036
Cassandra, Rough, Vanilla.
>>
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But for what reason?
>>
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>fight off pirates for some guy
>he has an alcohol addiction
>don't have brewing yet
>goes berserk and kills one of my colonists
>>
>>164542213
>5 lamps 2 sun lamps
>all that power
sun lamps are a fucking mess
>>
>>164542336
>he didn't just amputate his legs and leave him in a bed until his addiction broke

Laugh
>>
>>164542394
I can't believe he's running 2 lamps off just 6 solar panels desu senpai
>>
Does anyone have a good defensive design for a FLAT map? Since walls have value raiders are more likely to attack them and ignore kill zones and trap funnels.

Vanilla defenses, no embrasures.
>>
>only visible plasteel vein on the map is in deep water
>research tree done
>raids have slowed to a crawl
>sitting around bored waiting for traders to show up so I can finish my space ship
>no factions will answer me on the radio because one of their retarded caravans sat in my killzone during a raid and got hit by crossfire

Doushio
>>
>>164542394

If I'm diligent enough to remember to turn them off at night then it's no big deal. After getting geothermal I'm planning to expand and start growing weed.
>>
>>164542481
>leave him in bed until his addiction is over
>try to install peg legs
>his head is cut off
>>
>>164542483
exactly, they're the electric jew
>>
>>164542570
two birds desu
>addict dealt with
>incredible story
>>
>>164542214
I settle near geysers and rush geothermal rather than deal with batteries
>>
How long until sculptures get nerfed?
>>
>>164542493
Raiders will prioritize open space, death tunnels work fine on open maps (provided you wall in your compound first).

Obviously some raiders will try and bypass the defenses, but that is true of all raids, and usually enough will die in the killbox that the ones trying to go around will flee before they get through.

Use double walls in the areas you don't want them to try and break through, I think it discourages them.
>>
>>164542324
No reason, pyromaniacs do not need to be upset to start setting shit on fire. It's why you [gas] them unless they are a necessary part of your workforce.
>>
>>164542794
Probably not for some time. If anything, I imagine beauty penalties being harsher to force sculptures into play more.

In regards to its selling price, I dunno.
>>
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scyther only has a 9% chance of hitting frank, he should be fi-

STORYTIME KIDS
>>
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Another manhunter pack Casandra? Can you think up of something a bit more interes-
>>
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>>164543380

>colonist on the edge of a raider's SMG range behind heavy cover
>gets downed instantly
>debilitating brain injury

OH BOY GRAMPY I SURE LOVE THESE STORIES
>>
>>164543380
https://www.youtube.com/watch?v=KrZHPOeOxQQ
>>
>>164543573
Why did you pave stone floors? Smoothed stone is the best.
>>
>>164543573
No breaks, no mercy, just BIG BOOMS
>>
>>164543380
It would be so cool if you could put the body in cryo until you had a heart replacement and could surgically give him a new heart
>>
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>zzzt in my devilstrand room
>200C by the time anyone gets there
>>
Just downloaded EPOE to try and heal braindamage, what are the items that can do that? AI core is not the same as AI chip right?
>>
>>164543710
i kek'd
>>
>start a new colony
>dont pay much attention to the pyromaniac/ incapable of firefighting stats
>end up with a single colonist that can fight fires
>got a colonist with good stats but addicted to flake
>starts setting shit on fire when he doesnt have his fix
>meanwhile my local colony tard wrangler sammy has to run around beating out fires before they can become a problem

This is hell, my entire base is made out of wood and I'm in the middle of a boreal forest. As soon as something is set ablaze my entire base goes up in flames.
>>
>>164543995
I believe the easiest one to get is a 'brain stimulator', which you can buy from some merchants and install. It's pretty basic but it gets them out of a vegetative state.
>>
>>164544153
take him out in the dark of night and beat his head in with a rock
>>
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[old west music muffled in the distance]
>>
>>164544260
arrest them and chew out their organs
>>
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>finally get a lot of prisoners
>in the middle of treating the last one
>PRISON BREAK

how do I reduce the chance of prison break?
>>
>>164544383
https://www.youtube.com/watch?v=ybVJAtRHeCI&t=46s
>>
>>164533405
>using turrets ever
Stop playing.
>>
>>164544478
Don't build a single large barracks room for your prisoners I would guess.
>>
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>>164544535
>you
>>
>>164544478
You ever seen americas hardest prisons?
What you wanna do is stick in a 2x1 cell all day but to prevent prison breaks, you seal them in like a tomb. Only breaking down the wall once or twice a day to feed them, just enough to keep them alive.
Also, surgically remove their arms so they can't break the wall.
>>
>>164544478
>communal prison instead of solitary cells

Anon you know better.
>>
What's the best tree to grow for wood?
>>
>>164544478
1x2 tables
nani?
>>
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>>164544501
Guess what happens to prisoners in the CRS?

Not slavery because Tyz hasn't added it yet.
>>
>>164544546
>>164544789
>>164544862
Oh. No never seen that show. I think I'm gonna keep them huddled. Mainly due to the dispenser. I think a few prison breaks will just spice shit up. Think I'll just install more turrets, traps and thicker walls.
>>
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>>164544478
Ok situation under control. A few lost eyes, limbs, toes and ears but they should be ok now. Think this is going to be a fun project to keep them under control. They are sleeping like babies now. None really worth recruiting either.
>>
>>164544789
>remove their arms
Why not just chop of their legs? That way they can't even revolt or break. They'll just sit in their beds until they're sold off or join.
>>
Is there a way to set a stockpile to only have dead men's clothes? I have so much garbage from burning corpses.
>>
>>164545365
I like it. Sold into slavery or join and get peg legs.
>>
>>164545406
Set up a tailors loom to salvage clothing with two bills. One for any quality, but below a threshold, and one for any health, but anything Normal or worse.
>>
>>164545406
The first thing under Apparel in the zone options should be "*Allow non-deadman's apparel"

Turn that off.
>>
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>>
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>get a raider gang following a potential joiner
>"sure why not"
>intense firefight
>raider with grenades refuses to drop dead
>finally they break
>raider hobbles off and collapses
>check his injuries
>the man is swiss cheese
>gunshots to every part of his body
>even his foot got blown off
>he was high on go-juice this entire time
>his blood loss rate was 1097%

Drugs sure are scary.
>>
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>>
>>164545517
Didn't know I could salvage clothing. Good to know.

>>164545538
This worked after I turn that off and set the dumping ground to high priority. A bit confusing to understand at first.
>>
how many mortar shells can siege raiders getting dropped in? can I wait it out? they have shit aim and I'm not geared enough to go meet them
>>
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Son of a bitch.
>>
>>164546267
It's going to scale based on your colony obviously.

The only siege I've faced so far had ~8 raiders, 3 mortars, 22 shells and I ran a guy in to spam grenades while two others sniped to drive them off.
>>
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I called for some help.

This looks promising.
>>
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oh no
>>
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>>164542214
I play with Phoebe so she gives me Zzzt like all the time
>>
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I made another pic that can be used for the OP
>>
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>>164542214
>mfw zzzt
>>
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RUN NIGGA RUN
>>
>>164546692
>>164546548
Fill corridor with wooden stools, set fire to it with an incindiary launcher or molotov when enemy is inside.
>>
>>164546795
9/10 would put as OP pic if I ever made threads
>>
>>164545958
Save him!
>>
>>164545512
>leading a raid on the star people to show them that we're not afraid of their fire sticks anymore
>have my guts blown out and everything fades to black, last thoughts are of my comfy home by the camp fire and my beautiful daughter
>open my eyes to blinding light, think i've been saved by the gods
>nope, it's the star people
>they sewed my guts back together
>but where my legs were are only stumps
>demand to know what happened
>start person surgeon tells me I can have my legs back when they're sure I can be trusted with them
>>
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I can't save you without risking the lives of the other colonists, you know what you signed up for...
I-I'm sorry...
>>
>>164547067
just swoose right in
>>
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sorry papa franku gauss rifles don't grow on trees
>>
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>>164547175
This man is made of stone, he fucking got up. Against all logic I'm making him make one last ditch attempt to save his friend. This is some lone survivor shit hitting me right in the feels.
https://www.youtube.com/watch?v=LsvuipGq2ns
>>
>>164547000
>merit based limb system
>get your limbs and internal organs back for good behavior
>legs stay off as initiation
>eventually as time goes on the entire colony is on peg legs

I should do this. I could use as many traps and landmines as I want without fear of my colonists losing their legs.
>>
>>164546795
will do if I make the thread again
>>
>build solitary cells for prisoners

but general pop like>>164544478
looks so much cooler
>>
Poison ships give a sad amount of loot considering how ridiculous the enemies inside are.

Fucking charge rifles killing people in one hit behind cover and the centipedes taking twenty minutes to kill.
>>
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>>164548475
Can't you surgery off their limbs and sell them? also, disassemble the mechanoids
>>
>>164548475
Use snipers to take care of ships.
>>
>>164548412

Yes, but it's much less efficient at storing prisoners since they all get shot when inevitably they revolt. The only way to sustain a single communal prison is by cutting off legs.
>>
>>164548585
I seem to lose sniper duels with chargers
>>
>>164548673
Or just install a lot of turrets and have your guards ready with clubs.

It's fun when they do their breaks. Also they get guilty and then you can freely kill them how you see fit or harvest organs(?) without penalty.
>>
>>164548709
You should be able to very slightly outrange the scythers, and they want to stay around the ship part. There's a sweet spot where you can pick them off without aggro'ing them.
>>
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>the episode where one of the main characters' love interests that has never been mentioned before shows up, and also she is another character's mother, and also she doesn't do shit except socialize, talk to the animals and do art because she's a lazy bitch, also she's super hot but also she's a psychopath
at least she can keep franku happy
>>
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>raiders tunneling
>raiders tunneling into ancient danger
>>
>>164546961
He was dead as soon as he started fleeing, I think the go-juice prevented him from losing consciousness so he literally just dropped dead. Even if he did lose consciousness before dying he would have still died before I could have even gotten him into a bed from all the blood loss, also
>implying I want an addict of that level in my colony
>>
>>164479407
Yes. Unfortunately gestation is 1 year and 1 season i.e. 75 days.
>>
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>>164548994
>its not mechanoids its just a tube leading right into my base
>>
So this is the crashlanded mod

How the fuck am I supposed to handle this. All this happened in less than 10 minutes
>>
>>164548907
even looks like she has blue problem hair
>>
>>164549206
Wait for the automatic rain that starts when fires grow too big
>>
>>164549043
Pop him into a cryptosleep casket Doomguy-style
>>
>>164549206
if it ignites everything after you land, maybe set-up a caravan then move to a different map tile
>>
>>164549301
>>164549304
Why do all the animals and cryptosleep blocks automatically join your colonists
>>
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>>164548475
>crashed part of a ship with ai core causing psychic trauma
>have a colonist kick the ship
>centipede and scythe
>colonist actually git gud and kill the mechs without getting remotely hurt
>>
drugs use for combat during raids y/n?
worth the risk?
>>
>>164548709
You shouldn't.

If they are near a broken ship they won't leave it's sight. You can run in at max range (spam B) and shoot at max. If they turn to chase you, simply pull back.

Sniper rifles have longer range than their charge rifles do. Just keep kiting. If you get caught you might lose a limb or your head, so it's best to use a bionically enhanced soldier to do this task since they can run away faster.
>>
>>164549435

Yes. Use Go-juice. If you add in some yayo your colonists won't even experience pain and won't go randomly unconscious when hit.
>>
>>164548475
Wasn't there a meme where you could claim the ship and deconstruct it? I imagine that's been fixed now, but it was hilarious back then.
>>
>>164549542
Guess I'll try that next time.

I suicide rushed my newest colonist with emp grenades while everyone else stood back and spammed bullets.His sacrifice will not be forgotten.
>>
>>164548907
boy that pussy better as tight as I think it is for her to be worth it
>>
>a sun lamp literally takes more power than launching a space ship

Makes you think
>>
>>164550107
Really makes me wonder why the developer hasn't lowered the cost yet.

It's literally cheaper to fill the same area with basins and a standing lamp then use a sun lamp.
>>
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>>164550004
If she could haul and/or clean she would be good, as it is I guess she's acceptable. At least we actually have animals for her to look after, and she can make nice sculptures.

I wanted a good girl but franku needs the badp00si
>>
>>164548907
>>164550004

Art is one of the most important skills though
>>
>>164549346
If its the crash land start then thats how you start.
Some make it, most don't. But overall you get more people to start off with.
>>
>Have a colonist that will do literally nothing but research and tame
>don't have any animals
>research is done

At least she's sleeping with a useful colonist
>>
>what's that, you designed your base around my events to mitigate their damage? HAHA BETTER MAKE STONE FLAMMABLE

Thanks for the "stories" you fucking hack.
>>
>>164550220
great way to make money, right?

but if you wanted to minmax it what would be the most profitable activity?
>>
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>it's a rerun of the 'infestation in your stockpile' episode
I really need to dig more tunnels for them to randomly spawn in instead of this cave where I keep all my shit
>>
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Why is this fucking event in the game?
>>
How do you launch pods together?
>>
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>>164550848
Literally to fuck with you. Even worse, it feels more prominent if you're reliant on hydroponics.

>>164550195
>>
>>164550808
>dat dirty ass stockpile room
God is trying to teach you a lesson anon, clean your shit up. You don't even have the fucking decency to wall off your research/ comms room.
>>
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>when the raiders drag the father of two of your colonists on the raid but he's mentally ill and breaks instantly
>>
>>164523095
>>164522501
Also, anon. A bit late but I feel like I should mention it.

I tend to "game over" myself if my self-insert PC colonists die. Even more reason to protect them and it prevents me from having to continue on a game without my trust pawns.
>>
>>164550941
I captured him. Time for this dad to live out his days with his long-lost children.
>>
>>164550687
Stone isn't flammable, though.
>>
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>>164551121
herrrrp
>>
>>164551227
>>164550941
>father
>female
triggered
>>
>>164525364
are those like necronomicons?
>>
>>164551291
I didn't even notice that lmao. I was wondering why she was showing up in the social tab as a mother.
>>
>>164551306
Yes, from the Cthulhu mod.
>>
>>164551393
>when you have alzheimers and you finally see your children after many years of being a pirate slave and they confuse you even further by refusing calling you their father
>>
One of those self solving problems
>>
>>164535745
I would like to make a big decorated temple with a cremation furnace in the middle called " THE TEMPLE OF OBLIVION" in which all invaders get thrown in. they dont get the privilege of a burial site
>>
>>164551552
What're those faces?
>>
The manhunter wargs are rushing to fight a combat merchant. This is literally a win-win for me. So they're not "visitors" but merchants I don't believe I'll take a relation hit when they die.

>>164551610
Lava update when, Tynan?
>>
>>164550756
Never mind the money, it stops your colonists from murdering each other
>>
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>beating up their long lost mother
I don't think so, Erisen. Break down that door, I dare you.
>>
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>>164551739
forgot pic
>>
>>164551751
I love the rationale behind the mood system ,it makes for very funny stories

My mother son and lover just died, im experiencing great pain im alone and havent eaten in days and i dont remember what the sky looks like but DAMN THAT SCULPTURE IS PRETTY
>>
>>164551712
Not sure which mods does it, but its the manhunter tag.
Much easier to spot.
>>
>>164551835
I've had a few situations in which raiders come when tehres a merchant in and i try to help them cause theyre my buddies, but they end up takign hits from the friendly fire and losing relation points.
so i think its always better to just leave them to fend for themselves
>>
>>164551941
The wargs couldn't knock out the muffalo to drop their cargo but the merchants have effectively rid my colony from the ((warg)) menace which is just as good.

Now I can finally lift the lockdown, butcher those dickwargs, and grab some leftover loot that the dead merchants dropped.
>>
Guys, redpill me on power generation please. I have so much shit, but my battaries are still not getting that much power. It says that battery efficency is at 50%, what does that mean?
>>
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Protip: If you're going mad because your prison break failed horribly and decide to go berserk and punch someone, don't do it when there's a trained sniper in the room who has orders to shoot on sight.
>>
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>tfw no event like a party where colonists gather at a meeting spot and someone sings a ballad
https://www.youtube.com/watch?v=2t7Y5k9OIdg
>>
>>164552034
Batteries bring nothing but ZZZT, build geothermal
>>
>>164552034
If you produce 30kW extra energy, only 15kW will go into the batteries.
>>
>>164552034
Get mods that allow you to install circuit breakers and get better battery efficiency as you research higher power tiers. Geothermal is also god tier.
>>
>hold a tribal hostage forever waiting on a pirate ship
>a raid led by her husband shows up
>her husband has a -50 opinion of them (30 for wife, -80 for staggeringly ugly)

Maybe it was an assassination attempt rather than a rescue
>>
>>164552174
How did you even get so many prisoners? I rarely get more than 1 or 2 alive after a raid, often none.
>>
>>164552174
>>164552260
I'm having fucking actual Deja Vu. Haven't we had this thread before? I feel like I'm going crazypants

God I've gotten feelings like this all my life but what the fuck I'm sure I've seen these exact two comments next to each other before
>>
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>>164552550
You're probably imagining things.

Probably.
>>
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>>164552550
late night generals are when the magic truly comes out, anon.

after all, we're all a bit special here.
>>
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stop eating the fucking raw meat you morons

I think they aren't eating the meals because I'm replacing the wall between the meal storage and the prison, so they think all the meals are prisoner food or something. As punishment for being fucking stupid I'm not even going to stop them from eating the raw meat until the wall is up.
>>
>>164550848
Artificial difficulty

And that's saying something in a game full of it
>>
>>164552550
We're not real. This entire thread is just done by a computer that reads your mind. Ignore this text. Keep posting.

Also image limit reached. Make a new thread.
>>
>>164552034
Windmills are A+ tier and you can build Solar Panels around them without affecting airflow.

Good luck protecting them from raiders though.
>>
>>164552550
I've seen stuff like that happen on multiple occasions, actually. I think it's a byproduct of the hiveminds that are formed through generals like these.
>>
>>164552726
Something that rewards you for planning ahead and punishes you for not doing so, and forces you to improvise if you have not, is not artificial difficulty
>>
>mfw doing an AI ship destination run
>pinging from settlement to settlement to restock on supplies
>sometimes "settling" an area to hunt a few animals before packing up again
>faggot events happen now and again to my colonists
>mfw Rimworld can also be played as oregon trail

we also hit image limit, making new thread
>>
>>164552825
nice memes lad that event can happen on the first year

it's bullshit and you know it
>>
>>164552890
>nice memes lad that event can happen on the first year

You can trade or hunt or even cannibalize invaders, forage...

seriously mate if you cant realize how easy to beat that obstacle then you are for real literally objectively loser
>>
>>164552890
So go kill something and eat it. I survived several seasons of staying indoors dealing with a heatwave followed by a coldsnap followed by a volcanic winter followed by toxic fallout because I shot and ate things to suplement what little crops I could scrounge together.
>>
>>164552980
>comm console before winter
i'm playing vanilla

>hunt
shit just let me run out and shoot all animals on the map 2 days before winter

>cannibalize invaders
i do not have a perfect home with 4 statues yet i can't just go eating people
>>
new thread when
>>
New thread

Warning! Extra FRESH.

>>164553014
>>164553014
>>164553014
>>
>>164552550
We miss you. Please wake up.
>>
>>164552550
brain malfunction. memory added to longterm before it was processed for reaction. humand are incredibly stupid. it was good enough for us in the wild.
Thread posts: 768
Thread images: 251


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