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/agdg/ - Armchair Game Development General

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Thread replies: 27
Thread images: 4

File: agdghowto.jpg (851KB, 884x1777px) Image search: [Google]
agdghowto.jpg
851KB, 884x1777px
yospos bitch

> Play Demo Day 11
itch.io/jam/agdg-demo-day-11

> Next Demo Day 12
itch.io/jam/agdg-demo-day-12

> Play Dinosaur Jam
itch.io/jam/agdg-dinosaur-jam

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
>>164251974


Previous Demo Days pastebin.com/i0W2tVRS
Previous Jams pastebin.com/wUh6itNN

> Models/art/textures/sprites/audio
opengameart.org | blender-models.com | mayang.com/textures
freesound.org/browse | incompetech.com/music | freemusicarchive.org
>>
shit thread
>>
>>164311113
And looking at the games he's very lucky to be able to still make money with them.

I'm not judging the guy or anything but he's literally living a good life off shitty puzzle games only because he's part of the first wave who started it.
So giving a talk on How To Survive For Years sounds extremely stupid.

No new indie dev is going to survive like he did by making such games now with the current economy, even more if they start like him with a full housewife and 2 kids.
>>
File: NMA.gif (37KB, 600x320px) Image search: [Google]
NMA.gif
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>modern video gamers

why even bother trying?
>>
Not sure why people are choosing a later OP over this one

Progress today is figured out really easily how to fix my standalone build. Last time it took days, this time it only took an hour, despite doing a lot more OS-level things
>>
File: ShaderWork.webm (2MB, 800x420px) Image search: [Google]
ShaderWork.webm
2MB, 800x420px
>>164311134
What thread do I post in Christ I guess both
>>
>>164316089
What exactly changed from the last webm though?
>>
>>164316219
1000 shaders
>>
>>164316089
Looks good, except the glow around the trees
>>
>>164316678
REEEEEEEEEEE YOU DONT LIKE FRESNEL BUT EVERYONE TOLD ME THEY WANTED FRESNEL IN THE GAME REEEEEEEEEEEEEE

thanks though
>>
>>164316089
Are all your levels floating?

It looks pro tier enough, the fire especially is nice
>>
>>164316089
>sokoban except I need a 64 bit 7 core processor and 99 gigs of ram to run it

pass
>>
>>164316089
You should team up with Project Wingman and use their cloud code
>>
File: TrisAndBatchCount.jpg (739KB, 1676x885px) Image search: [Google]
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>>164317476
If you cant run these unity stats then il pass on your toaster.
>>
>>164317830
>it's a unity game
pass
>>
>>164317996
>>164317830
Pass Pass Pass

Shoulda Woulda Used Unreal
>>
>>164318234
Tour de Passe-Passe
>>
You're an idiot and your thread is garbage, sourcefam.
>>
>>164322035
Anon, I appreciate your work, like always, but you might want to post it in the other thread.
>>164311217

Happy new year to you!
>>
>>164311134
Real thread

>>164311217
>>164311217
>>164311217
>>
>>164322035
Good job
>>
>>164322319
Fuck
>>
>>164322605
You know what? I'll repost this 3 for you. Just continue from 4/8.
>>
>>164322687
Don't worry I started the batch again. Thanks anyway.
>>
>>164311804
>2007
>modern
You do have a point, albeit one not very well illustrated/represented by your image
>>
>>164317830
How'd you learn to make the game look like that? It's gorgeous.
>>
i wonder when another moron will bump this thread for no reason
Thread posts: 27
Thread images: 4


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