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scg/edg/ Star Citizen/Elite:Dangerous general #114

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Fuck you filterfag edition

Star Citizen information:
http://pastebin.com/NhBwT5Zk
>Jump point and SubArt megapack
https://mega.nz/#F!3tpUlapR!knV_JazwxfM-xct6PJyPEw

>Loremaker's Guide Special Edition: https://www.youtube.com/watch?v=LOAZR2arpoE [Embed]
>Latest ATV: https://www.youtube.com/watch?v=R8wTqdDXplc [Embed]
>RTV: (last week's) https://www.youtube.com/watch?v=nnPrz48kB78 [Embed]
>Loremaker's Guide to the Galaxy:
https://www.youtube.com/watch?v=DhJ_mqKHywQ [Embed]
>Referral code randomizer:
https://docs.google.com/spreadsheets/d/1-1-rpqu70wunuwc4CS9oqXwh1TnFS73f8HJAtAgKWeU/htmlview

>Citizencon Demo:
https://www.youtube.com/watch?v=pdCFTF8j7yI [Embed]
>CitCon2016 Full Presentation:
https://www.youtube.com/watch?v=XuDj5v81Nd0 [Embed]
>Anniversary Stream Highlights:
https://www.youtube.com/watch?v=Oqhx7_RdDoQ [Embed]
https://www.youtube.com/watch?v=X0T3KLnL9uY [Embed]
https://www.youtube.com/watch?v=31ei4SUjaRA [Embed]
----------------------------------------
>Elite: Dangerous information:
http://pastebin.com/ZT9GWmaC
>Gamescom info:
https://community.elitedangerous.com/eventseason16
http://www.heise.de/newsticker/bilderstrecke/bilderstrecke_3298445.html?back=3298273
http://www.gamestar.hu/gamescom/elite-dangerous-horizons-2-2-guardians-update-gamescom-2016-frissites-ujdonsagok-215519.html
>Latest videos
https://www.youtube.com/user/FrontierDevelopments/videos

Previous Thread >>163903551
>>
>>164067668
I would not be in a state of suspense if Star Citizen at one point in the forseable future gets help from CCP Games or forms a business deal and partnership to promote each other and assist in the economy and management of Star citzen :^)

>>164067934
think he was just talking about how easy it is to die from ballistic weapons despite the "advance technology" of the armor people wear.

Not that a small lore update on some advance ballistic round that counters said armor would cancel out this whole thing.

>>164068047
You would be shocked at how many "rival" companies partner with each other

take android and apple, most of apples phone parts are sourced by android phone makers excluding the CPU and OP itself.

Or even the amount of deals Nintendo has made with both Sony and M$ over the years.

>>164067968
https://en.wikipedia.org/wiki/Bloodbath_of_B-R5RB
>>
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>>164068409
>Fuck you filterfag edition
>>
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so when are they adding the 10,000,000 sentient NPCs?
>>
>>164068475
EVE has literally nothing to offer SC
SC has literally nothing to offer EVE
>>
>>164067968
https://en.wikipedia.org/wiki/Bloodbath_of_B-R5RB
>>
>>164068764
other then a team of economist and more eve promotion or even SC funding since CCO is a publisher as well.

business is more then just the game its the connections and resources as well
>>
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>Lock on with my difficult to use Gladiator equipped with multiple S3 missiles and S5 missiles in the bomb bay
>Kill the baddie unironically trying to use guns to kill my hard to use skillmachine
>Kill him in one shot like the pro I am
>Collect my missile power ups
>Rinse and repeat until my raw talent wins the round for me

why is this game so easy bros?
>>
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>when you wanna be a pirate but know that the pirate community consists of the biggest/cringiest autists in the entire fanbase
>>
How do I make everything not run like shit? How do I make the PU not run particularly shit?
>>
>>164068691
ugliest dick, not at all feminine
>>
>>164069613
the nice thing about the pirate "faction" is that there's no rules preventing you from murdering other pirates. if they can scrounge up enough to put a bounty on you that's about the extent of the repercussions you can expect to face. the way the lawful/criminal dichotomy is shaping up it may look like oppressive liberal empire on one side and full ancap stereotype on the other.
>>
>>164069887
Wait for the new netcode, as thats the current bottleneck for the PU. Your hardware is largely irrelevant.

Unless you were talking AC singleplayer modes / SM, in which case get a non-shitty computer.
>>
>>164069590
You better delete your post!

There is a Glad-anon around (though he claims there are actually too) who is gonna hear you and come bitch about how he doesn't have enough missile power already.
>>
>>164070231
Couldn't possibly be two people with the same opinion, fucking madness
>>
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>>164069930
>>
>>164067191
Taking a reductionist stance like yours, anyone could turn even the most action packed combat mission into a boring routine and exploration into a click-fest (See Elite Dangerous for that)

So you may suffer from a lack of imagination and a bad case of "my taste are better than yours".
Myself I can imagine a fun gameplay for the Genesis without asking for anything that can't be use for combat gameplay as well.
>>
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>>164070134
>lawful/criminal dichotomy is shaping up it may look like oppressive liberal empire on one side and full ancap stereotype on the other

>tfw liberals are such failures that even AnCap (the meme'iest ideology in existence save for Communism) conquers over them
>>
>>164068985
fuck off goon
>>
cool, there are cover and peek animations when you use sights near a corner

I'm unironically enjoying myself despite the bugs

now they should hurry with the lean animations
>>
>>164070434
Don't waste your time. They are piracy-dads and cant comprehend outside their super leetz world of supreme edginess.
>>
>>164070976
You can manually lean. Walk up to a wall (so your char pulls their gun up to their chest) and then push q or e.
>>
>>164071157
>claims to want "tactical" fps
>no free leaning
>shitty quick-throw grenade system
>omniscient minimap
>massive red "shoot here" player markers
wtf CIG
>>
>>164071403
If you shoot at the player marker you'll actually hit nothing, since it's above their heads.
>>
>>164068409
https://www.youtube.com/watch?v=LwDdP88Dr54
>>
they should add beam swords to SM y/n?
>>
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>>164071486
it's still OP and dumb
>>
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>>164071486
It's literally a red fucking arrow pointing at the enemy
>>
>>164071403
>omniscient minimap
Its not
>>
>>164071561
y

it fits somehow
>>
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Anyone interested in grouping up and doing some Vanduul or Pirate Swarm? Everytime I try with rando's people either leave by wave 3 or its like wave 9 or 10 and I'm the last one left alive. Now, I think I'm decent-ish but I'm no where near good enough to carry a team for half the waves.
>>
>>164071561
It was neat in Infinite Space. Doesn't have to go all crazy fantasy like Star Wars or anything.
>>
>>164071561
y, but only if you get a proper sword dash powered by your suit thrusters to go with it.
>>
>>164071561
yes if they're shit and useless but do good melee damage

watching fags fight over the halo sword only to die to midrange fire was eternal amusement
>>
>>164073152
I tried PS five times in a row and every time I'd make it to wave 12 or so and my computer would crash.
>>
>>164073965
Well 12 is better then what I have been getting with these people. I'm up if you're up.
>>
>>164071157
that's kinda cool but I wish I could manually lean either direction

sometimes it leans the wrong way or I can't lean at all
>>
>>164074662
I'm sure it'll get better as they get feedback. They wanted to get it out before xmas as proof of progress and then take a week off.
>>
>>164074523
nah I'll pass, it hard locks my computer and makes me restart, pain in the ass.
>>
>remove red arrows
>make radar more vague, based on weapons firing or explosions
>enable headlook like in arma

there now we're tacticool
>>
>>164075294
> based on weapons firing
this is already a thing
>>
>>164075432
yeah but I think it also shows people running around behind walls
>>
>>164075513
I don't think it's supposed to but I've seen it flicker through texture cracks a lot in certain areas
>>
>>164075513
It does. It's sound/vibration based. That seems pretty spot on with the level of technology on display.

Here's a hint, try not sprinting everywhere.
>>
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>>164070747
glad to know when /scg/ has a conversation its automatically a goon or a dad and kills off the thread with mindless shitposting

>>164073965
Highest I've made it is 16 it gets much harder then anything vandal had.

>>164075294
Theres a good post on the in private forum sections sooner or later I think RSI will change it in a later update the outcry has been rather bad for the current model
>>
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>>164079612
>Highest I've made it is 16 it gets much harder
Which map have you been playing on? For some reason it spawns much more enemies on Broken Moon.
>>
>>164079905
At first I thought that was the new reworked Cutlass
>>
>>164079905
I've been able to do it on both but the cutlass just get out of hand and havent been able to find a team that saves enough lives to fight those last few waves without being gibbed to death
>>
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Seriously though, why is the majority of the community so incompetent? When I completed a game of pirate swarm 2/4 left after half the game and I had to carry it until the last wave where I ran out of lives. The only remaining teammate was in a Vanguard and took several minutes to kill a Constellation and Vanguard, both of which I stripped off engines and weapons, because he didn't manage to hit any of his nose gun shots.
>>
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>>164085508
>swarm 2/4 left after half the game and I had to carry

Most people are still crashing like crazy.

>Vanguard and took several minutes to kill a Constellation and Vanguard

Those ships are tanky as fuck. It took me almost a full minute in a SH to take just one out.

>he didn't manage to hit any of his nose gun shots.

Could have been a desync on your end.
>>
>>164086292
Where people aren't crashing they're getting the old bug where "press X to respawn" does absolutely nothing. Nothing like having a nearly full bank of lives only to have your attempts to return to the fight be completely ineffectual.
>>
>>164086292
>tanky as fuck
The Vanguard loadout with the S5 M7A has ~200 higher DPS than the Hornet I was using at that time. It really shouldn't take him 4 minutes to destroy a single Vanguard that was both already damaged and just drifting without engines. Watching that in spectator mode was painful.
>>
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>>164086854
Still being an alpha is suffering.

>>164087036
No idea, maybe dad let his kid take the controls over.
>>164086854
>>164087036
The new Line of Defense update for 4chan is stupid.
>>
>>164087408
Put this in your Custom CSS in Settings:
a.quotelink.ql-tracked:after {
content: " (You)";
}
>>
>>164087036
I've had avery one of my shots hitting before and doing no damage, and would only register if I fired them off into space in front or behind where I was aiming before. There's all kinds of sync issues still
>>
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It's too late. It has always been to late.
His butthurt after being called out by based Ben all the time is incredible.
>>
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>>164088081
>>
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Sure is ded in here.
>>
more screenshots
>>
>>164090393
People are either playing or fulfilling dad duties.

I have the game installed but real life conspires to keep me away from the PC.
>>
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Did anyone try turrets in 2.6 yet? We know that they're stabilized now, but is it actually possible to hit?
>>
>>164090773
saw some plebbit video of a herald getting torn apart, but it seemed staged and like the herald was letting it happen.
>>
>>164090773
Depends on who your flying with. If you are flying with someone who you can communicate with when you need them to stabilize the craft then it's fine. If you use the ingame chat with a random connie player you are fucked beyond all belief.
>>
>>164090773
can I take this thing into swarm and run down to operate my own turrets?
>>
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>>164090462
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>>164094909
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>>164090462
>>
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>>164095390
>>
>>164095508
>empty system according to goons
>>
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>>164095508
>>
>>164095646
Is an M50 good in combat? I want to be fast, but not if everyone's shields are going to regenerate all my piddly damage between attack passes.
>>
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>>164095808
it still has missiles right?
>>
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>>164090773
Who knew humans would be bad with turrets when a ship is maneuvering in zero gravity. Almost like as if a computer could do a better job.
>>
>>164096024
>>164095808
I typically use it to race but it can still equip 2xS1 missiles and has size 2 hard-points. A more skilled M50 pilot than me with a couple of mass drivers would be very dangerous indeed because it can out-turn and outpace everything.
>>
>>164096338
Also if you can still equip the Constellation's sheilds like I did once it makes a difference you can just fly through people.
>>
>>164071998
>that bulletsponge
>that "wallhack"
>2016
>>
>>164096042
Who knew video games were supposed to be fun?
>>
>>164098873
>wallhack
he's just standing in the shadow, man
>>
>>164096042
Couldn't they fly better too?
>>
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>>164071025
>Don't waste your time. They are piracy-dads and cant comprehend outside their super leetz world of supreme edginess.
>piracy-dads

Interesting concept
Is it players who consider piracy as their second jobs, relinquishing in unfair PvP and the lack of QoL/anti-griefing features ?
>>
>>164099418
Maybe he means people who can actually be bothered to attack a Hull E and do the hundred trips needed to loot the thing.
>>
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is the view intended to be this shitty?
>>
>>164100879
No it's a bug.
>>
>>164100879
fidelity

>mfw I thought the offline hack was just fucking with certain cockpits so I waited for live
>really they just fucked up the cockpits but pushed it to live anyway
>>
the TTK in AC is crazy

got to waze 17 and my hand hurt from firing nonstop. Like you have to shoot a cutlass for 30 seconds straight right next to it. The hard part is not running out of ammo
>>
>>164101096
mizzles
>>
>>164101096
Yeah, the smaller guns really do only tickle cutlass/vanguard/constellations.

If you take out a Cutlass engine you can wail on the cockpit really easily though and thats fairly quick.

If you want to complete it in SP, Pyrobursts kill Cutlasses in a couple of shots
>>
>>164090393
Fell asleep in chair. sorry. Long day, anon, long day.

>>164095808
If you are in the PU and you are skilled and you want to 1v1 some other fighter? Sure.

You want to try AC? That's gonna be painful to be a part of.

>>164092976
That seems highly doubtful.

>>164096024
Yeah, s1 missiles, good luck with that.

>>164101096
Yeah, I think they are gonna re tune that when they get back if I had to guess.
>>
>>164101386
>takes ages to destroy an aurora

Have you considered getting gud?
>>
>>164101096
(Had to re-type due to poor wording)

It's a bit weird in the PU as well.

>doing ICC missions in Cutlass
>takes ages to destroy an aurora without mizzles
>doing same mission in Caterpillar
>aurora blows up the Cat in a couple of shots
>>
Did they give a roadmap of what happens between 2.6 and 3.0?

Or was that the patch series they said they were jumping, and we're going to get 3.0 next
>>
So where can I trade slaves for a lot of credits these days. Sirius/ceos seems dead.
>>
>>164102323

Current plans are 3.0 to follow 2.6.
I'd imagine there may be small 2.6.1/2/3 style patches to fix major issues with the current patch.
3.0 will probably drop in late spring or early summer of next year given the scale of what's to be in it.
>>
>>164102323
3.0 is next
>>164068697
>>
>>164102413
Ech, don't know what it is but every patch makes me less patient. Probably because its becoming closer and closer to the actual game and I can almost taste it.

Unlike when I loaded up the Hangar module when it dropped, which was a novelty more than anything
>>
>>164102593

I initially felt like that as well.
I've eased into the mindset of "well I'm still waiting for Half Life 3 with literally no sign it will ever happen, so I can deal with the slow development of this".
I think it's important to find other games to keep you distracted in situations like this.
>>
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Does Star Citizen have a dad problem like Elite? Don't underestimate dad. He can have a surprising amount of sway in injecting his anti-fun cancer into a games during their development.

How do we solve the dad problem?
>>
>>164102981
Elite was always dad oriented, FDEV listening to them only exaggerated a already bad (by design) problem.

Chris on the other hand doesn't seem to give a shit, he's turned them down at pretty much every opportunity.
>>
>>164102981
By acknowledging that we are all dads of one kind or another.
>>
>>164103109
True. Sometimes I forget that FD is the real dad, and that dad only flocks to Elite because it was already dad when dad found it.

>>164103284
Give in to dad? Here is a fun link where I think you will find many like-minded fathers: https://forums.frontier.co.uk/

try posting there instead
>>
>>164103405
Give in? No.

Acknowledge that we come from similar places inside ourselves and arrive at very different conclusions? Yes
>>
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>>164103631
No alien races playable but you should know better than to think an MMO can avoid these "people"

https://www.youtube.com/watch?v=blPpnnSOiwk
>>
>>164103774
Shit. Fucking shit. I've never wanted to kill myself more than the 45 seconds I spent watching that video.

>>164103806
Oh I know they're unavoidable in online games, but as long as CIG doesn't cater to them in any way, I will manage. The instant I see dog avatars walking around I will uninstall and demand a refund immediately.
>>
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>>164103631
Someone never played wing commander.
>>
>>164103806
>No alien races playable
At launch. Nothing to say it won't come along down the line.
>>
>>164103631
Not sure about the forums overall but here all the vg orgs agreed to jihad these degenerates and post execution vids on youtube.
>>
>>164104121
Chris has said he only wants NPCs to be aliens so they act like aliens or some shit like that.
Depends on if his trophy wife wants another bag I guess.
>>
>>164104168
I don't stay up with it nowadays but at one point early on one of the head moderators on the forums was a fucking flagrant furry.
>>
>>164104221
He has also said that playable alien races are a possibility after launch. Possibly with their own single-player campaigns as well. Banu and Xi'an were floated at the time if I recall correctly.
>>
>>164104316
Well to be fair this is the guy who said

>Good question. We're definitely gonna have a crossbow (thanks to Shroud of the Avatar). We're definitely gonna have melee, so in the very early stage of the FPS, it's just straight-up brawling, but in the long term plan for melee, you'll have some basic punch/duck moves. But then you'll be able to different places around the universe (like a Tevarian dojo) and learn some Tevarian martial arts, so then you'll have extra moves to use.

>From there, when you engage in hand to hand combat, the more moves you use, the more options you have against someone and the more defense you have. And if they haven't had the same level of training, they'll have fewer options to use against you. So it'll be cool – if you spend a bit of time, you can pick up some combat moves around the universe. So we'll definitely be having that on the melee basis.

>For weapon options, we definitely have knives, not really sure about swords or hammers. So in the short term, probably not, but in the longer term, why not? It's not all that different than a knife or some of the melee stuff I'm talking about. Although it probably won't get to the point where two sword wielders can fence, who knows – in the long, long, long term future… :)
>>
>>164104490
This is exactly the kind of shit that makes people think that the game will never be done.

Its SO unnecessary.
>>
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>>164102981
To me "dads" refer to players who don't understand game design and ask for things that they'll only support because it was made as they said.

So far CIG do a good job of not listening to people just because they are noisy and chose ideas that are DON'T sound cool but have a better potential.

For example choosing to have only a few token hand-crafted city/planets to land on rather than procedurally generating city with 1000 similar space-shop.

What I'm waiting them on is PvE and the 90% npc universe.
I'm getting frustrated of developers who fuck up their own game because they want to appeal to the ego of powergamer, or can't be bothered to make AI.

>How do we solve the dad problem?
Afraid you'll have to reeducate people about what a game is supposed to be : entertaining, not a second job you pay a subscription to do.

The best we can hope is for Star Citizen to set new standard and make other game look utterly ridiculous in comparison.
...is SC come out right, someday.
>>
>>164105195
just dropping in to remind you that you won't be able to solo your capital ship
>>
>>164105195
>dadcomplainsaboutdads.rtf
>>
>>164105508
You can't or you shouldn't?

I hope you can solo it as useless limiters like that are...well, limiting. So, if you want to 1-man your org's Bengal, I hope you can so that someone can just sneak on and throw a grenade at you and steal it all away.
>>
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>>164105816
We are all dad now.
>>
>>164106202
Some people want 20 NPCs to be financially viable solo.
As if that won't just turn multicrew ships into single pilot ones.
>>
>>164106335
Nah, just the dads
>>
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>>164106374
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>>164105195
>image with text
>image with text and simple graphics
>it's a fucking .jpg
>>
>>164106335
>white text "meme" image
>>164106563
>some kind of facebook tier email chain shit

Leave
>>
>>164106726
I'm the pot/kettle image. I just pulled it off a google search. Thread is a lil slow so I was just a slightly humorous and not very offensive picture. Sorry I'm not edgy enough for your sekret club.
>>
>>164106563
The kettle is supposed to be silver, the pot is seeing it's own reflection. I wish people would understand this idiom.
>>
>>164106776
>posting the mods of /scg/

rip
>>
>>164106865
I don't think anyone understands this idiom
>>
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>>164106865
http://www.phrases.org.uk/meanings/287950.html
>>
>>164106865
>The kettle is supposed to be silver,
Weren't most kettles made of dark iron ?
>>
>>164106563
Hardly, m8.

When someone uses then phrase "powergamer" and specifically hopes the game is over 90% NPC so they can avoid PvP as much as possible, they're erring on the side of dadditude.
>>
new sq42 concept art
>>
>>164107249
I heard if you use the word "dad" enough times in posts gookmoot appears at your bedside and gives you a badge of ultimate edginess.
>>
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>>164107329
that's hot
>>
>>164107249
wew slow it down there dad
>>
>>164107371
How did sandwich making become this abusive thing?
Like if someone I loved asked for a coffee I'd be happy to make one.
>>
>>164107354
>Its "edgy" to use the word dad

What the fuck are you talking about
>>
wow this is real dad hours
>>
>>164107480
>How did sandwich making become this abusive thing?
because femminism
>>
>>164107480
*whip crack noises*

I think you mean if you had anyone to love and weren't all alone you loveless virgin
>>
>>164107545
*fucks you in the butt*

That's how I deal with projecting losers.
>>
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>>164107515
oh hai zamzow
>>
>>164107641
>incapable of communicating like a normal human being
>calling anyone else autistic

k
>>
>>164107723
>incapable of communicating like a normal human being
>k
>>164106563 pic related
>>
>>164107631
back the fuck off !?!?
Anyone actually want to play the game now? I mean this shitposting is good and all, but would anyone want to play some AC?
>>
>>164107895
>actually playing SC at all yet
lmao
>>
>>164107895
No, I don't feel like carrying you
>>
>>164108058
Ok, enjoy yourself then I guess.

>>164108043
I know, I'm such a nerd! :3
>>
>>164106347
What the fuck is wrong with your understanding?
Multicrew ship is meant to allow coop, not force 1vs1 competition, it's like I'm talking to an autist afraid that a lifeless npc is more agreeable to play with than him

>>164107249
powergamer are an annoying lot, you should look up the definition
they are the type who'll jump in a PvE coop and insult you before you slow their grind, just like ED's dad they'll defend bullshit grind & powerlevel because they intend to grind like mad in the wishful hope of gaining superiority over anyone else.

btw, 90% npc isn't meant to avoid PvP, it's awaited so the game don't cater to overaggressive autist.
>>
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Did energy repeaters get nerfed? Seems like I can't shoot them for more than 10 seconds without them overheating in 2.6.

>>164108353
I'd play pirate swarm with you but I'm too nervous.
>>
>>164109819
Its cool. I managed to get a good group for Vanduul Swarm the other day and beat it. Now I just gotta play Pirate Swarm till I get a group that doesn't all quit by wave 5
>>
>>164110015
How do I join your party? I beat wave 18 on my first pug.
>>
>>164110049
You friend each other and then invite in the lobby before a match.
>>
>>164109645
>Multicrew ship is meant to allow coop

Uh yeah that's what I'm saying
You fill in any crew gaps if a friend isn't online or whatever
Not take a capital ship out solo with a full NPC crew
>>
>>164110243
Thanks. I hope they come out with a better party system. Just like a short hash you can send to people to invite them. Also adding people should allow you to see their activity, in my opinion, instead of having them add you in turn.
>>
>>164109645
>btw, 90% npc isn't meant to avoid PvP, it's awaited so the game don't cater to overaggressive autist.

So to avoid PvP.

I looked up the definition of powergaming - sacrificing role-play for power to your character. Sounds great, I don't plan on roleplaying at all.

But yes, if you're intentionally slowing down some "coop PvE" then you're the problem.
>>
I haven't been following AtV 's and RtV for a few months or so.
Did they talk about paint jobs or custom paint jobs for ships yet ?
>>
>>164110497
Yeah but fuck knows which AtV
Like each ship has a template that can be swapped out, to let a single paint job apply to any ship
>>
>>164110727
Interesting, thank you.
>>
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Has CIG spoken on NPC crew at all? What do you faggots think is the appropriate balance of NPCs vs Players for multicrew ships? Should NPC crew even exist?
>>
>>164110049
>>164110243
Virgil

You?
>>
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>>164110258
>I don't want to play if I don't have friend to validate my admiralness

Wow, we are lucky CIG isn't listening to you, dads.
At least you don't want 5 players to man the Idris stations plus 3 fighters pilots. I can already smell the goons asking to make capital ship inaccessible for anyone but corporations.
>>
>>164110905
>Should NPC crew even exist?
>crewing an Idris much less a Bengal with just players

How is this even a question?
>>
>>164111014
This you?

Add me https://robertsspaceindustries.com/citizens/Blackout
>>
>>164111164

>This citizen is currently on probation until 2025-01-20 23:19 for misconduct.

What the fuck did you do? Did you try being an edgelord on the forums?
>>
>>164110905
Well yeah it should exist
It should just be for what Chris has said, to fill in gaps

>>164111062
So you're saying it should be viable solo?
>>
>>164110905
NPCs should be below average player ability. Other than that, go nuts.
>>
>>164111239
>he doesn't know who Blackout is

spot the newfriend
>>
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>>164111239
>What the fuck did you do?
I said in some thread about PVP sliders "I want a slider to determine how many carebears I encounter" and got 10 years probation.
>>
>>164111357
I don't make it a point to keep up with namefags and e-celebs.
>>
>>164111062
But you're not going to be able to launch NPC wingmen, so those 3 players have to be NPCs.

Can't solo an Idris effectively, so thats 2 players.

Whats the problem? Its a big ship.
>>
>>164111450
those 3 fighters have to be players*

I'm tired.
>>
is there a meme image that says "cool story bro" and "edgelord" in one? cause >>164111373 sure needs it
>>
>>164111856

>Someone asks what he did to get banned.
>He tells them what he did to get banned.
>"Wow so edgy who cares"

Also 10 year ban for using the word carebears is fucking hilarious.
>>
>>164111965
>Also 10 year ban for using the word carebears is fucking hilarious.
i call bullshit
>>
>>164112062
Blackout is a notorious faggot who has been banned here and on the RSI forums for generally being a shitter.
>>
>>164110482
actually powergamer are people who play in an overly aggressive and selfish way at game that everybody else play for fun.
no one care if you don't roleplay, they just don't want to be forced to ask someone else to play with their own capital ship.

It have nothing to do with avoiding PvP, quite the opposite. An Idris full of players would still just be one ship (and not necessarily more capable, no matter what your ego think)
If you can solo an Idris you'll have your Polaris escort, and tens other fighters, all players.

>>164110905
http://www.scqa.info/?keywords=npc_crew
https://robertsspaceindustries.com/comm-link/transmission/14354-Letter-From-The-Chairman
> However, with multi-crew ships such as the Retaliator, Freelancer or Constellation, we needed to approach the concept of stations a little differently. You, the fans, expressed an interest in being able to fly your multi-crew ships solo as well as having the option to invite friends to man the various support stations and turrets. Therefore we decided that you should be able to fly a multi-crew ship solo

The npc crew are meant to allow you to get players to join & leave without having to physically get into your ship and so you don't have to sync your recreation with others.

Only the Bengal won't have full npc-crew because it's the ship meant for organizations, you can't buy one even in-game, so only orgs will be able to scavenge or capture one.
>>
>>164112391
>without having to physically get into your ship
That sounds a bit imbalanced.
>>
Do we have any idea how much money CIG has spent or has left?
>>
>>164112586
Dunno maybe you should freak the fuck out and get a refund
>>
>>164112615
sent ;)
>>
>>164112391
>actually powergamer are people who play in an overly aggressive and selfish way at game that everybody else play for fun.

Maybe being aggressive and selfish is fun for them.

I know a lot of dads who use that exact terminology for just a standard pirate.
>>
>>164112203
What tripcode does he use? I want to check his posts to see what he got banned for.
>>
>>164112203
>notorious
cant be notorious if no one but friends have heard of him. i am thinking cig found him an insufferable faggot and they used carebare remark to permaban the pathetic weeb.
>>
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>>164113286
>notorious
Can you link his posts?
>>
>>164111450
>But you're not going to be able to launch NPC wingmen
Do a search, it's planned. A limited amount of course, but enough for an Idris.
http://www.scqa.info/?keywords=

>Whats the problem? Its a big ship.
You got it wrong, what's the problem with flying it solo? It cause absolutely no problem of balance and all npc capital ship will be crewed the same way.

Idiot who talk of balance and competition have no understanding of what SC aim for.
You ain't going to do a 20 players raid in a single Idris, you'll be doing it in 2 Idris, 6 fighters, 2 javelins and the rest is the boarding team who might have npc meat shield

>>164111259
> So you're saying it should be viable solo?
Why it shouldn't be?
This isn't some sort of team deathmatch where every team must be balanced, this is a game that allow you to be captain of big ass ship to fight other players and optionally have friends in the same ship.

It's not difficult to understand. You simply aren't used to a game that want to do it for free rather than making you pay 60buck around the feature.
>>
>we're being visited by those mouthbreathing slavs, again
>>
>>164113373
no i cannot link your posts i dont even know who you are other than a fameslut
>>
>>164113286
>>164112203
Looks like you got BTFO.
>>
>>164113379
>Why it shouldn't be?
>This isn't some sort of team deathmatch where every team must be balanced, this is a game that allow you to be captain of big ass ship to fight other players and optionally have friends in the same ship.

>It's not difficult to understand. You simply aren't used to a game that want to do it for free rather than making you pay 60buck around the feature.

That's cool and all but it means solo players will want to grind out a solo capital ship instead of being viable in the craft designed for solo play.

I mean the more people are flying capitals the less special they are to see/fight against, you must get that at least.
>>
>>164113608
How can someone be notorious fameslut if they don't use a tripcode, name, or identify themselves in an Anonymous thread?

Uninstall your web browser.
>>
>>164112203
He may be a faggot but he fights good.

If only he could stay alive longer.
>>
Blackout has left the chat.
>>
>>164113762
>How can someone be notorious fameslut if they don't use a tripcode, name, or identify themselves
he did in a previous post, faggot.

uninstall your lungs.
>>
>>164113784
To be honest, I just blew up 3 times with no warning. I got rammed by M50s and 300s at least twice. The AI has gone from nonchalantly floating around, to aggressively jousting and ramming.

I don't like the flight changes concerning afterburner fuel too, it seems to make it easier to overshoot while chasing people.

>>164113831
I tabbed out while spectating and when I tabbed back I was on the main menu, I assume you kicked me or quit the match.
>>
>>164113712
This is my concern with extensive NPC crew, as well. I don't want this game to be like ED where you just grind for bigger ships. I want every ship, from single-seat snub fighters up to massive capital ships, to have a viable role in combat.
>>
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>>164110905
Let's be real, NPC crews are absolutely necessary. It's either that or the multicrew ships being useless for like 90something% of the time and everyone who spend their loadsa money on them mad as fuck.
How many people would be autistic enough to man your turrets for hours while you're doing some fucking trade runs or scavenging/mining/whatever?

>>164113712
>I mean the more people are flying capitals the less special they are to see/fight against, you must get that at least.
This a valid concern and I share it. One can only hope that bigger ships are expensive enough to run that one would whip them out only when reasonably certain of big profit (or playing a high risk/reward scenario), while for your day to day hanging out in space looking for shit to do limiting your costs and risks with smaller ship would be preferable.
>>
>>164113978
>it seems to make it easier to overshoot while chasing people.

Slow the fuck down. You have a range counter on your target. If you are within 2km and are still holding AB, you are fucking up. I rebound spacebrake (the second one in keybinding) so that I could use that to slow down a little faster.

If you slow down just a little, you will be amazed at how many people will fly directly in front of you in AC, because most people fly at full throttle all the time.
>>
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>>164112520
Only because we don't know how it will be handled.
The idea is that a player can only agent-smith into one of your NPC and they might only respawn in hospital bay, or in another NPC.
It's certainly only meant as a Quality of Life feature.
Only a dads would insist to spend 30minutes (at best) getting everybody to park their own ship, get on board, before they can play.

And I think there's a Q&A somewhere about "not getting stuck" on the ship of another player

>>164113078
>Maybe being aggressive and selfish is fun for them.
Then they'll have the opportunity to do it alone or with other people like them. What's important is that you don't end-up with disgruntled players rage-quitting because the autist they tried to get along disconnected because they weren't following his lead.

>I know a lot of dads who use that exact terminology for just a standard pirate.
And who care? There's pirate-dad who will complain if piracy isn't as one-sided (in their favor) as they imagine it.
If you are referring to the PvP sliders, I bet the feature will be requested by pirates alike because a players is way harder to grind.
>>
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can you not? i cant even
>>
>>164114457
To take down whales, sometimes you need to buy a nice harpoon.
>>
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>>164114449
>If you are referring to the PvP sliders, I bet the feature will be requested by pirates alike because a players is way harder to grind.

Yeah in addition to everyone just grinding their way to a massive ship like ED, let's also remove all players, like ED.

Just fuck off already.
>>
>>164114432
You're right, I should really take my time. But I wasn't using it at 2km range. I'll look in to the spacebrake binding, thanks.
>>
>>164114662
Are undiscovered jump points really getting cut?
>>
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>>164114457
Use REC you mongoloid.
>>
>>164113978
>I don't like the flight changes concerning afterburner fuel too, it seems to make it easier to overshoot while chasing people.

>Doesn't know AB scales to throttle
>>
>>164114809
I think he means in the context of private servers

afaik jump point mappers in the full game will be looking for the dynamic jump points between normal routes (so the profession has something to do and profit from) and then hoping to win the lottery of finding an undiscovered system
>>
>>164114715
Shit happens much faster than people think. If you record yourself in AC, you will probably see in the playback where you need to actually start a turn versus where you start a turn when you are reacting.
>>
So I don't pay attention, how powerful can player run organizations gets? Can I own territory?

Can I create a Nazi Empire that goes around exterminating Xenos and Niggers?
>>
>>164115330
Yes.
But I'll strafe you settlement in my Gladius for violating the NAP.
>>
>>164115330
There's player designated stations, maybe planet bases to fight over
Pretty sure it's not full EVE with space territory though
>>
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>>164115330
>see black avatar
>snipe it
>get wanted level
>forced to live on the run from the law
le ethnic cleansing face
>>
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>>164113712 >>164113985
> I mean the more people are flying capitals the less special they are to see/fight against, you must get that at least.

You are taking it all wrong, the concept is hard to grasp if you only played multiplayer game with vertical-progression but a capital ship in SC won't be some Lvl 100 endgame equipments.
They are meant for specific jobs and have specific requirement.
ex :
# they can't do what a small ship can do
# you can't cross small jump point with them
# they'll be too costly to operate for cheap missions
# asteroid field will be a pain for big ship
# even a Hull-E don't necessarily mean "easier grind"
# ...etc

The game is 90% npc anyway, it would be easy as fuck to hide npc capital ship if a player one is around.

Also, I think we will all agree that forcing player to be poor unless they suck some Orgs' dick for the privilege of sweeping the deck of an Idris is bad game design.

> craft designed for solo play.
No such things, there is only "your ship" and "someone else's ship", that's the brilliance of Star Citizen. Giving you access to ship experience that would otherwise be their own extremely limited Indy game.
See the chairman and Q&A for that.
>>
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>>164115570
>Own territory in massive ring around new player spawn area
>Whenever a kid in an aurora violates your NAP, utilize your recreational nukes to remove the threat to your autonomy
>People stop buying the game because it's impossible to play without being repeatedly nuked
>CIG hemorrhages money
>Cruise missile into my living room for violating CIG's NAP
>>
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>>164115774
>but a capital ship in SC won't be some Lvl 100 endgame equipments.

That's exactly what will happen if you make it solo viable you fucking retard.
>>
>>164115801

>CIG gets constant complaints about ring around new player spawn area
>Makes multiple ones instead
>Scatters stations that can be Org owned in locations that will make it too difficult to hold any kind of effective ring around the spawns
>EVE babbies cry and demand a refund
>>
>>164115951
Is this guy memeing?
>I want to spend absurd amounts of money so I can fly alone on a space sim power trip
>>
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>>164116038
>he doesnt know the admiral
>>
>>164116038

Basically just an autist who doesn't interact with an other players in a social manner. Only plays for easy mode PvE and PvP through stuff that he paid for. Instant "I'm powerful" gratification with minimal work done for it.
>>
>>164115570
>EVE online goonery
That's definitely something I don't want to see in Star Citizen.

I play game for fun, not to have Ogs fuck up the economy and blockade content for themselves (you just know they'll try to make system off-limit).
I think someone had a story about Ben denying goons getting a voice over the devs.
>>
>>164116640
Yeah wouldn't want an interesting or dynamic economy, would we daddy-o
>>
>>164116285
>>164116243
>>164115951

Love em or have em, but whales are really good to the game as long as devs don't go full retard mode and listen to any of their demands. Whales bring a lot of money in for the devs and be a loot pinata for other players to plunder, it's a win-win.
>>
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>>164115570
Once this game comes out I am creating a /pol/ lead Nazi weaboo faction.

The Goons will feel our wrath.
>>
>>164116985
>a /pol/ lead Nazi weaboo faction
I am partial to this idea.
>>
>>164116985
>>164117110
KWA please, you've already formed and failed.
>>
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>>164116640
>No fun allowed
What happened in EVE is exactly what I want here.

I want a Nazi Empire ethnically cleansing Star Citizen and rekting Goons.
>>
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>>164116285
Anon get your shit right,
the powertripping autist is the whale who bought a LTI Polaris and want to force everyone to suck his orgs' dicks to get on board his own.
The normal players are everybody else who want to play badass captain without having to take a second job.

>>164115951
>I completely ignored the part of the post that explain why I'm wrong
Have a pity (you)
>>
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about respawn, if it haven't changed
>>
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>upgrades to Avenger Titan still not fixed
I guess Turbulent won't do anything meaningful until some unspecified number of days into 2017. Unmelt token is probably gonna be late as well.
>>
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>>164117394
>It's ok if my solo ship is fifty times stronger than your solo ship because it's more expensive and can't go through small jumps :^)

Hodor stop
>>
>>164117319
I thought goons dominated EVE?
>>
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>>164117171
We will rise again!
>>
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>>164117742
read pict
Yeah sure, that's going to work out great.
Orgs members have to pay so he can keep the ship in his personal hangar, he must be present to spawn the ship, he have basically all right over it and can quit the Orgs with it.
There's reasons there was a question about guild ownership

http://scqa.info/?show=10DEV&episode=1&qid=8

I can already imagine the news
"Massive betrayal in Star Citizen, Org leader sell guild ownership for real money after pyramid scheme"
I couldn't find the one about how CIG will investigate insurances frauds.
>>
>>164116640
Yeah how horrible it would be if player interactions were actually meaningful in some way.

Fuck off back to the FD forums, dad.
>>
>>164116038
>Is this guy memeing?
What's wrong with affording to buy big ships to play fleet commander with? Not everyone wants to grind billions of UEC to ride the WoW gear "progression" treadmill.
>>
>>164116985
>a /pol/ lead Nazi weaboo faction
You mean KWA?
>>
>>164120164
le solo capital ship epic meme :^)
>>
>>164120164
ebin xd
>>
>>164120471
>>164120415
Nice samefag.

Samefagging isn't an argument, neither are /b/ memes. Submit an argument first, then I can respond properly to you.

There's nothing wrong with buying capital ships and NPC crew to play fleet commander. The only people who complain about it are envious trolls!
>>
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>>164120952
Seems to be you who is of the trolling!
>>
>>164120952
>The only people who complain about it are envious trolls!
>>>/asianp2wRPGs/
>>
>>164120952
People expecting there not to be grind or progression to get to the largest ships! Sad!
Many such cases!
>>
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>tfw too intelligent to believe solo capital ships will be viable
>>
shit someone brought up dads and now the thread is nothing but dadposting
>>
>>164118427
They dominated noobs and disorganized unfleeted people in high sec, their actual time as a major faction with territory and influence was pretty short. They're basically a semi organized band of the "thrill killer" gamer archetype and becasue of their natuirally destructive tendencies tend to burn out quickly due to lack of proper logisitics and planning.
>>
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What kind of AnCap buffoonery will be possible in Star Citizen?

Obviously it probably won't reach EvE's meme levels of the trope but I'd still expect some wacky shit to happen/
>>
>>164121528
>AnCap buffoonery

?
>>
>>164121528
Well orbits are planned so space could get pretty fucking violated
>>
>>164121528
open cargo bay, dump cargo of ship you're on
>>
>>164121528
Claim a planet, build bases on it, kill anyone who violates your air space. Then get a 10 year ban for upsetting a carebear.
>>
>>164121740
I would very much enjoy this.
Maybe add a bit of white ethno-nationalism to this planet. Anyone with a nonwhite character, including alien races, are to be killed on sight.
>>
>>164121740

I don't think CIG would ban someone for that

Besides a few of their forum moderators the majority of CIG is pretty anti-SJW, even that FatFuckBen doesn't like them.
>>
>>164121953
> including alien races, are to be killed on sight.
>not capturing them and building an alien rape dungeon
>>
>>164122109
While I view this as degenerate, according to ancap principles I say allow it as long as it doesn't violate my NAP.
>>
>>164121620
How are orbits planned? I'm curious. I seriously doubt realistic orbital mechanics will be implemented in any meaningful way.
>>
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>>164122109

None of the SC aliens thus far look sexy desu
>>
Given that there are supposed to be 100 star systems with a handful of planets around each of them, 4chan should claim a planet as its own.
>>
>>164122418
Any hole's a goal
>>
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>>164122571
Man's search for a moist, warm hole continues, even into the final frontier.
>>
>>164121620
>>164122403
>orbital mechanics in SC
pls no

This simply won't work given the ship speeds of SC. If a station is orbiting at thousands of km/h, but your ship can only go 190m/h, it would get really fucked up when you try to fly anywhere. Planet rotation, yes. But orbits can't happen.
>>
>>164121528
The mere fact that there are going to be areas you can wholesale disconnect from the communication grid entirely, and you aren't accused of a crime unless witnessed / reported would make me think a lot of bullshit is possible.
>>
https://www.youtube.com/watch?v=2Y-CxC1nwBY

Is it true that the main problem with today's gamers is the obsession with instant gratification?
>>
>>164122875
>18 views
Ruskie please go
>>
>>164122403
>>164122781
Orbits as in planets travel around a star and get further/closer to each other.
Not station orbits, that would be madness.
>>
>>164122083
This. Roberts seems to be entirely in favor of people shooting each other up. Look at their Gamescom(?) presentation. It was all about heading down to a planet, fighting some faggot, and shooting him up. Then it ended with the NPC double crossing you. To me, that's pretty much an endorsement of the type of shit they may expect players to do.
>>
>>164122946
>planets slowly orbiting
Ok, nevermind. I'd agree, we need this in SC. It would be cool - every few weeks in real time would equate to entirely different travel routes in every single star system in the game.

I'm not sure how it would be handled though. The slow-moving position of every planet (which is hundreds) dealing with millions of players and NPCs in a little more than a hundred star systems, all updating constantly.
>>
>>164123205
>return home from 80hour week
>take up 2nd job of spacetruck simulator
>spend hours doing nothing but moving to some random planet
>npc you sell goods to shoots you in the back when you arrive and steals the cargo

the dadtears will flow
>>
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>>164122875
>he resorts to promoting his shitty video on 4chan

kill yourself.
>>
>>164121528
Depends if we end up getting some way of obtaining ressources straight from planets. I ain't bothering setting up a base on a planet without some serious incentive
>>
>>164123260
>updating constantly.
You don't know how network games work too well do you? Besides, it's not like the movement is going to be random. Any given point in time can be calculated, so once you sync with the server what the exact point in time it is, the client knows where the planets are supposed to be.
>>
>>164122875
>asks question in thumbnail
The answer is always no.
>>
>>164116640
I'm pretty sure CR doesn't want EVE to happen in SC. That would be counter productivity
>>
>>164123369
>shoots you in the back when you arrive and steals the cargo

I would die of laughter Roberts gotta make this happen. Imagine the butthurt on the forums. Best part is, CIG most likely wouldn't pull a Frontier and reimburse them all their credits either.
>>
>>164070404
Name/source?
>>
>Derek is now tweeting at that Ben Parry guy

He should have known addressing Derek directly would only encourage his autism.
>>
>>164124880
Fuck off and lurk newfag.

>>164124891
Ben has been addressing him directly on the Frontier Forums though
>>
>>164124880
Can't remember name but he gives a god tier blowjob
>>
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>>164124891
Of course he knew. Derek went into full meltdown mode after getting BTFO on the FDev forums constantly.
>>
>>164124971
That's what I'm referring to.
>>
>>164070404
Seconding request for source.
>>
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>>164122875

He brings up a good point, Star Citizen would likely have been better as a singleplayer only game

Like what was promised in Skyrim, except made by competent developers and set in space.
>>
>>164125116
Fucking christ this nigger went off the deep end
>>
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>>164125029
>he
>>
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How 'free' is unlawful space going to be in SC?

>Get together with 9 other friends and form tiny organization
>each individual hires 2 decent NPC fighter pilots
>go to pirate system settlements 30 deep and kill everything

Of course at the expense of being targeted by bounty hunters and pirate NPC groups we piss off, will we be able to gain infamy to this extent without getting banned or "Mysteriously" killed in 10 seconds by randomly spawned cheating AI that never die?
>>
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>>164125467

>he
>>
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>>164125116
I admire his resolve, at least. Most people don't give a fuck about their real life to the level this dude is all about SC.

I wonder if pic related and DS is a secret agent of Chris with the sole intent of creating a detractor so ludicrous that all legit criticism can be lumped in with the smarties
>>
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>>164125160
Sarina Valentina
>>
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Will we ever get the proper damage system they promised? The one that has proper calculations for armor thickness and penetration instead of having a damage modifier on the entire ship.
>>
>>164125197
>He brings up a good point, Star Citizen would likely have been better as a singleplayer only game

nope
>>
>>164125197
>Star Citizen
>Single player

It's called Squadron 42.
>>
>>164126306
Nope
>>
>>164070495]

You guys are all way too narrow minded.

True individualist master race here.

Let's say I'm in a remote asteroid field, deep in unmonitored space. Maybe I'm trying to track down a signal, or find some good ore deposits, doesn't matter. A radar / gravidar / whatever contact pops up on instruments. It's a transport ship. A quick scan shows it's UEE registered to an individual who is a member of a well known trading organization.

What do I do? Well, probably perform a cargo scan to see if its carrying anything valuable.

If it is, I've got options. First, if it's running a skeleton crew and I have the cargo space, maybe I can take it solo. Force him to eject some cargo for me to collect, or even combat if necessary. If it's too big of a target for me to be confident in taking it myself, I could get on the comms and call up a few buddies from one of my redacted orgs to come help me. If I don't want to get involved, maybe I can make a quick buck selling the location and cargo info to some pirate contacts of mine and leave it to them.

If it isn't, I've also got options. I can make something up and try to sell the info to pirates anyway, which will put me on their shit list for a quick buck. Not really worth it. I could still try to board and capture, but there's a high chance of me dying in a solo gunfight, so not a good option. Of course, I could also get a couple of buddies to show up in cheap fighters, then offer to assist the pilot of the transport in "fighting them off" for a some of money or a bit of the cargo.

Or I can do nothing, let them continue on their way.

A bounty hunter on Monday.
A data seller on Tuesday.
A pirate on Wednesday.
A trader on Thursday.
A miner on Friday.
A mercenary on Saturday.
A scavenger on Sunday.

And most of all, an opportunist all week long.
>>
Will I be able to play the entirety of Star Citizen in single player or is squadron 42 the only way to play single player?
>>
>>164127505
>Expecting to live without consequence
>>
>>164128061
SQ42 is the single player campaign. If they're still keeping up support for private servers, you may be able to host your own shit and play alone there. Maybe, we don't 100% know yet.
>>
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>>164128061
No. Yes.
>>
>>164128061
SQ42 IS the singleplayer.

Star Citizen is the MMO universe. Can refuse to talk to anyone and fly your own ship as much as you want, but its never going to be E:D's "MMO without any players" style.
>>
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>>164125605
need answer please. I wish to kill
>>
>>164126983
>>164126739

Don't know why people have such a hard time understanding this.

It's been pretty clear from the beginning that the idea is you play Squadron 42, and by completing your military service with the UEE you earn "Citizenship". Also according to your performance in the campaign, you'll get some kind of rewards for the PU.

Citizenship comes with it's own, so far ambiguous benefits that will allow you to get the most out of Star Citizen. There may be ways to get your citizenship without playing Squadron 42, idk.

>>164128061

You wont have citizenship in the UEE and you wont have whatever rewards you get from completing S42. You'll just have whatever ship you purchase and whatever non citizens have access to, which probably wont be much.
>>
>>164128243
Who knows for real? We barely have a functioning PU and you want to know what the meta will be in 4.0+. Too far out man.
>>
>>164128138

Not without consequence, every action has consequence. If I sell bunk information, I won't be able to sell to the same people again and I might even get a bounty put on me.

If I participate in piracy, I might get my ship destroyed with whatever upgrades I've purchased along with it. I might get killed in EVA and have to pray my ship is still floating out there when I make it back. I might survive, fail to get any loot out of it, and have to flee to repair my ship. I might still end up with a bounty out on me.

It's all a matter of weighing the risk versus reward. Which means I'll probably be on the up and up most of the time, but if a good enough opportunity presents itself with low enough risk....
>>
>>164128389
>There may be ways to get your citizenship

You don't need to play SQ42. SQ42 is just supposed to give some tiny benefits, maybe something as large as a ship that transfers over to the PU. Don't forget that they want to make multiple campaigns.
>>
>>164070404

Sauce please.
>>
>>164128708
Go die in a fire
>>
>>164128389
>>164128648
My understanding was that citizenship would allow you to access special jobs that you would lose access to if you commited crimes.

It was explained that career criminals would do the campaign for fun and would forfeit the benefits of citizenship when they commited a crime.
>>
>>164121120
Wrong topic anon,
The problem is the whale who want the bigger ship reserved to their personal orgs and unflyable by anyone who isn't powertripping like them

>>164121528
Orgs will try to claim system or place and restrict access to them, but if the game is still instanced they might rage because it can randomly bypass them.
Who know if you can't even effectively work a system to blacklist Orgs and rarely ever get instanced with them

I imagine goons raging like a thousand sun if it happened

>>164125605
If you were within the rules of the game, they'd just change the rules until it's FAIR (assuming it wasn't fair).
Else there's a new possibility : you are tagged and put in the same instance as people like you so you get to kill each other.

>>164125803
Not like he have a choice anymore. As long as he don't prove CIG is bad somehow he'll remain forever a joke to the industry.
>>
>>164129259
>As long as he don't prove CIG is bad somehow he'll remain forever a joke to the industry.

But he has ALWAYS been a joke to the industry
>>
>>164128856
I've never heard anything regarding citizenship and Squadron 42. The only speculation I've read was people hoping that the military ship you get at the end would transfer over.
>>
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>>164127505
>>164128138
It's incredible how people get called teddybear dads if they want to have a fair chance against pirates, but wannabe pirates on their side expect to easily game the system, never be caught, thwarted or killed and to have all the advantage of a good-doer citizenship.

If pirate are supposed to be hardcore experience, then make it so. Make so that even in null.sec your actions aren't free (no need to ask who will be scanning and selling info on criminal).
>>
>>164126092
God dammit, it has a penis
>>
>>164111373
kek I remember seeing that
>>164111856
wow kys
>>
>>164130961
well of course
what else did you expect?
>>
>>164131231
Why blur out man nipples?
>>
>>164128856
>>164128648
>>164129768

It's all been pretty vague so far, so this is pure speculation.

In my perfect vision, once the game is live you don't buy Star Citizen. You buy Squadron 42, which is a single player campaign with strings attached. First, it serves as a tutorial to introduce new players to the game, ships, and the universe in general. It's also a demo of sorts, giving new players the opportunity to participate in a few different play styles, fly a few different ships around, try some different weapons.

It's a good way to give a new player some starting resources. If you bought a game package with a ship and insurance on the website, you get that ship in your hangar when you join the PU. However, you also get maybe a Hornet (that doesn't come with insurance) from your S42 campaign, some extra cash, and maybe some equipment.

It's also a good opportunity to make the citizenship mechanic more significant, by making a big deal about being granted citizenship on the completion of the campaign, which can then be lost if you decide to be a career criminal. That creates a "cost of entry" to pirates and further distinguishes the lifestyle of a law abiding citizen versus a renegade.

Of course, it probably wont be like this because it would make too much sense and people would bitch about having to play a game to get access to their game, but still.

>>164130316

No where did I claim to expect or desire a universe without consequences, you're cherry picking like crazy. Piracy should have a fuckload of risk and notable challenges.
>>
>>164131537
Those are still girl breasts even on a man.
>>
>>164132203
This is a space game thread. Take your degeneracy to a board that is appropriate for fuck sake.
>>
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>>164132340
You can't tell me what to do, dad.
>>
>>164128389
Why did you quote me and then not repond, autismo
>>
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>>164122875
>https://www.youtube.com/watch?v=2Y-CxC1nwBY [Embed]
>Is it true that the main problem with today's gamers is the obsession with instant gratification?

At least the author of this video do have an obsession for instant gratification.
He is trying to make it look ED-like slow as fuck but since the game isn't out his assumption are pretty much void and personal.
Since the demo was disconnected from any continuity he also don't get to know the fun you get for preparing the travel, your equipment , refuel stop.

Sure, there's fast spaced game where you accomplish 4 missions in an hour.
But the number of mission/haul per hour isn't a metric. I would love to do ONE MISSION for 2 HOURS if as a whole I don't get significantly bored anywhere during it.

No problem with criticizing Star Citizen and being worried with stuff, but that video was more boring than the Proc Planet v2 introduction he criticized. I watched all of that sequences.

I don't think the public have a obsession for instant gratification, it developers who gear their game for it because it's how many trap the players in skinner box.
>>
Apparently you also unlock the pirate Caterpillar when doing Pirate Swarm solo. At least I just got the notification after doing that, already completed it online before.

Also
>get hit
>can't go up to AB speeds any more, everything else works fine
Any idea what's up with that?
>>
>>164132203

Factually completely inaccurate, and I'll never accept the SJW twisted version of reality. Transgenderism IS a mental disorder.

That said, trans can be sexier than any real woman and I've both dated and fucked "transgendered" individuals.

But, they're still dudes, and what I did was pretty gay. 10/10 would homo again.
>>
>>164133236
afterburner is supposed to use your main engine so maybe it got damaged
>>
>>164133236

I beat Vanduul swarm and got notifications about unlocking a Vanduul ship, but do I have to buy it or what? I'm confused.
>>
>>164134280
yeah you unlocked the ability to buy it with real money. lol
>>
>>164131779
>No where did I claim to expect or desire a universe without consequences, you're cherry picking like crazy. Piracy should have a fuckload of risk and notable challenges.

More like you only focused on consequences you like. Also my remark was aiming at all wannabe pirate, broad way.
Look at all the occupation you plan to have, most of them will end up with you being Persona-no-grata and require a reputation-reset mechanics, if you can do that ridiculously easily (put aside the current alpha) then it will end up like a GTA game.
>>
>>164134280
You can rent it.
>>
>>164134280
You're a year too late to buy the $600~ Vanduul glaive. But now you can rent one for 36,000 REC per week.

>>164133236
Check your landing gear is up.
>>
>>164134830
The Glaive was $350. Also if my gear was deployed I wouldn't be able to move at regular SCM speeds. Plus a repair pickup fixes it, so it's probably the main thrusters.
>>
>>164134830
it's ~350 and they sold it last week
>>
>>164134830

That's fine, I don't want any Vanduul ships anyway, can't reach the fuckin' pedals.
>>
>>164134969
>they sold it last week
There is no end to the things that CIG does to piss me off.
>>
>>164134606

Alright, so you're just stupid or have a second graders reading comprehension.
>>
>>164095808
Honestly get a Mustang. They are the happy medium of light fighter + small speedster. You just die to a stiff breeze and some of the comparative speed balance changes haven't reached it yet. In the final game, if the description and concept of the ship doesn't drastically shift, it should fill that role despite being just a starter.
>>
who is the fat dev i keep seeing on chub porn blogs
>>
3.0 when

4.0 when
>>
>>164122875
>Without fast travel, Skyrim would have been very frustrating having to walk half an hour to do a simple side quest
Am I the only autist who refused to use fast travel or the carriages to teleport to places? I found walking through the forested paths a ton of fun, collecting plants and shit so I could further my alchemy skill, hunting wildlife with my bow to get hides for money, etc. If SC could make travel itself compelling, I'll be very happy with long travel times.

Also, he's complaining that the game's pay to win because it'd take one person hundreds of hours to grind up to a big multi-crew ship. Duh. It'll take a bunch of people working together to pool cash for a big ship. Nobody is going to try to buy an idris outright with just their own money unless they're a turbomerchant.
>>
>>164135691
7 months
13 months
>>
>>164135775

The way I look at all these big ships being purchased now with real money is just a good way to make sure the universe is populated with all kinds of player ships right at the beginning.

Otherwise everyone would be starting out in their piddly starter ships and it might take weeks or months for there to even be any large player owned ships flying around, which would be pretty gay.

Lots of ships, big ones included, with LTI means there will always be plenty of variety of shit flying around.
>>
>>164135775
I played my first game with fast travel, but I've since started fresh and refuse to use it.

The thing with Skyrim is, you have things happening around you, in the world. You discover new places and new events every time you bother to walk somewhere. More than anything, I felt far more immersed.

If SC can capture that immersion, and the feel of a living world where things are happening and being discovered, then that'd be great.

If you can't play a game without fast travel, then either you're too narrowmindedly focused on only the task at hand, or the game is just bad and there's nothing happening in the world around you as you travel.
>>
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When the Retaliator was billed as a less luxurious and more military/combat orientated Constellation but ended up being nothing more than a big fat target practice dummy that can't do anything well.
>>
NPCs when?
>>
>>164135775
the problem with skyrim is it was designed around it; quests would frequently send you from one corner of the country to the other. there was no world progression
>>
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>>164111062
I'm glad you saved my picture, but that's the shitty one that I didn't realize got rid of a lot of the lines of the bridge. Pic related is the fixed one where you can see all the details.

Looking forward to running around in a Polaris with a few friends. Should be fun as fuck.
>>
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>>164137565
Chris Roberts called the Redeemer the "Combat Constellation," if I remember correctly. So... Maybe a less shitty Redeemer will happen one day?
>>
>>164135775
>>164136984
You can hardly judge Star Citizen on compelling travel before we get all the features and a "release" balance.
If you took a mission you'll certainly have the ship for it and the right loadout, if not you'll be constantly planning your mission and checking for enemy.

A monoplace a fighter is straightforward & boring, but it will be short since you'll have to watch out your fuel, you'll waste no time moving in the ship.
Things get more interesting with ship that let you have npc-crew to pilot for you while you do stuff.
With a Freelancer/Cutlass you can already start preparing your equipments for the mission, arms your npc-crew if needed, all the while you'll still be checking the radar.
As you get Constellation or big ship who can carry a rover or several bikes, it could get very frantic. You'll be managing your inevitable npc crew, moving your cargo around to make place for the loot, equipping your troops, doing science, checking what supply you need
Of course you reach the top once you get to Polaris, Idris and Javelin. Even if you have friends with you, you'll surely be very busy choosing ship loadout, and preparing the ship on a much bigger scales.

tl;dr
You can easily have fun during travel, SC is gearing for that
>>
>>164103774

If I killed all these people, do you think the government would think I'm doing community service rather than murder?
>>
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ded
>>
>>164138820

the Redeemer is dead
>>
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>>164142734
Is there some way we can redeem it? Make it great?
>>
>>164143273
Kys
>>
>>164138820
>>164142734

Redeemer isn't dead, it just hasn't received any attention in a while. You guys are all so bad about jumping on bandwagons of every kind. Give it a rest already.
>>
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>>164144862
>bandwagons of every kind
Now that I think about it the Caterpillar module feel like a train.
I wish we had a literal space train
>>
>>164144862

It's been like 2 fucking years....
>>
>>164145334
It's planned for a rework once its original creator finishes up with making SQ42 ships.
>>
>>164144862
The redeemer wouldn't be so bad if its initial design was better. Is it true the faggot that designed it is now works for CIG coloring in other peoples good work like a korean anime worker?

I hope not, I dont want his shit work infecting other ships.
>>
>>164146151
I really hope this isn't true.
>>
>>164146151
>implying you don't know his name and haven't followed his career with jealous indignation for years
if it was just a bad design, why have CIG made at least two more ships following identical conventions with the hoplite and the prowler?
>>
>>164146151
So far he managed to ruin the Vanguard and 85x.
>>
>>164146295
the 85x design clearly came from higher up.
>it needs to be sleeker, more BMWish
-CR, guaranteed
>>
>>164146273
>why have CIG made at least two more ships
They made them because the redeemer is shit and needed something better for S42.

>>164146295
The vanguard was always shit, but now I know why. RIP 85X :(
>>
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>>164146295
that poor 85x, runied
>>
>>164145146
look up the hull series
>>
>>164146612
the redeemer was never planned for 42, but it would make a perfect fit. better than the ayyshipor the crampguard.
>>
>>164146641
my spelling was ruined too, obviously
>>
>>164146641

>300 series
>curvy sports car look
>M50
>curvy space racer
>that 85x
>angular

??????
>>
>>164146751
not sure if bait or buttmad redeemer guy
>>
>>164146784
in a world where sleek and curvy is the norm, angular 'I don't need better fuel economy' standout looks could become associated with wealth, and thus status.
>>
>>164146998
Whatever you need to do to get to sleep, man but you still fucked the 85x
>>
>>164147128
yeah I knew you were that guy. you're worse than a goon.
>innocently asks 'is it really true that [bait question]?
>immediately drops all pretense of being an uninformed party to start generating salt
>>
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I like the finished 85x over the concept 2bh
>>
>>164147494
>Only one guy in the entire community thinks the redeemer is shit
There is two or three polls on RSI that would disagree with you. But you sound like you are the guy that made it, so I can understand you projecting others are salty.
>>
https://www.youtube.com/watch?v=OHtIjbBVuTE
>>
>>164148674
ditto, it looks like what it's supposed to be, a pleasure yacht based jetski. shouldn't have guns though imo
>>
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>>164148724

>RSI polls

Are we talking about the same RSI forum community that voted in the Halo Dropship over Shimapan for 3rd place?

That community?
>>
>>164148749
goons might actually go well now
>>
>>164148932
>The community is the same small insular faggot brigade during tngs as it was when the polls were done.
Have you got any vinegar? You've salted my fries enough, thanks.
>>
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>>164149173
>>
>>164149173
>The community is the same small insular faggot brigade during tngs as it was when the polls were done
yes? why the fuck wouldn't it be? we're talking about people that voted for a straight rip-off of another franchise because the guy told a sob story, and that wheel-less F1 car with no interior because it had a girl on the team.
>>
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What does your dream Redeemer redesign include?

Hard mode:
cannot delete the ship OR swap the engines

Personally I would...
>make it slightly larger
>make the bottom compartment modular
>make the bottom compartment detachable (might not work to well, but it would be cool if you could put a power armor station and weapons locker in it, then drop it off filled with your troops so that they have a sort of command center while you go provide air support)
>allow it to carry a rover on it's crane like that pic
>remove the shitty manned turrets, replace with automated ones
>remove living quarters or make modular and replace with cargo hold
>>
>>164116985
pffthahahahAHAHAHAHA

pathetic
>>
>>164149346
>Faggot brings up a point
>Counters it
>"Muh Goalposts" meme
The community has at least trippled in size if not more since TNGS. It is probably at the stage that more people hate it than voted it in the first place, regardless of the votebotting and DDOS attacks that crashed the vote server.
>>
>>164149718
Add more large parking sensors and similar gunlike spikes all over it.
>>
>>164149718

smooth out the curves
give the engines actual articulation and full range of motion
scale down the whale tail a bit
make the bottom turret slaved to a console instead of the current shitty implementation

idk what else
>>
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>>164149853

>votebotting
>DDOS attacks
>>
>>164149853
he didn't counter shit
>>
>>164149718
make ship look more like aegis and not some faggots wet dream
>>
>>164149853
>The community has at least trippled in size if not more
uh no. the number of backers, sure. the number of faggots pissing back and forth on the forum? I doubt it.

>>164150114
I don't get what's not Aegis about it. it perfectly bridges the gap between Avenger and pretty much everything else. without it they would look like entirely different manufacturers. the reclaimer is way more out of place.
>>
>>164148749
HAHAHAHAHAHAHAHAHAHAHAHA!

I told you shitters that people were using aimbot and I got called bad and mocked.

HAHAHAHAHAHAHAHA how can CIGdrones even recover? He's shooting all over the map through walls. Just like I said before I even googled SC aimbots.

If you defend this garbage you are a cultist.
>>
>>164150283
The Reclaimer is supposed to be really old though isn't it? Not only that, but it's an industrial work ship instead of a combat ship so it makes sense it looks different.
>>
>>164150283
>I don't get what's not Aegis about it.
The tumors behind the cockpit. They have no reason to be there, no other ship has giant external...whatever the fuck they're even supposed to be and breaking up the lines of the ship with them doesn't really fit the Aegis look.
>>
>>164149718
Without taking those shit wings/engines off it pretty much cripples any chance of making it better.

Maybe take off all that shit neon. Is it meant to be a dropship or some riceboys ride? If you are trying to drop tropps in a combat zone the last thing you want is your ship to be lit up like a xmas tree begging to be shot down. Designer really dropped the ball on this fact.
>>
>>164150487

>take them off the top
>shrink them down and put them around the bottom of the ship
>ship now has a reason for anti-grav like the prowler/dragonfly does since they have similar objects on their hulls

hire me cig
>>
>>164150652
>hire me cig
CR: "Are you a talentless hack willing to work for peanuts?"
You: "Yes"
CR: "You're Hired"

And so ends the story of how the redeemed dev got a job at CIG.
>>
>>164150367
I am going to admit, just this once that I was wrong.
>>
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>>164150484
almost all of Aegis's iconic lineup are supposed to be centuries old, including the retaliator, the gladius and the avenger.
>>
>>164150862
Let me screencap this post. Even though it doesn't say (you), just let me savor it. You admit you were wrong, and I am right. Yes. Yes.
>>
>>164150876
>It's almost like this game is a real game

That sounds like he was shitposting SC, not you
>>
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>>164150815

>wins TNGS through superior designed ship
>gets hired by CIG
>literally spending YOUR backer money on his day to day amenities
>working on ships in your dream game
>>
>>164151036
It sounded like he was using the fact that people were discussing it like a real game to justify it being a real (read: whole) game. Like that webm of racing that gets posted with the filename "a game that does not exist". I don't know for sure, though.
>>
At least they also hired Elwin off TNGS. He might just be valuable enough to balance the negative that is Paul.
>>
>>164151136
Living in Dreamland: The Post.
>>
>>164151893

these are objectively factual statements though
>>
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>>
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>>164152753
>>
>>164152753
>half of the replies aren't even from the same threads
>>
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>>164153064
Yes I got them from 3 threads from the cultists calling me a shitter. The few minutes effort were worth it I think.
>>
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>>164152753
Rekt.

Yes I'm samefagging, so what.
>>
>>164153385
disproving your autism by showing your autism.
>>
https://youtu.be/ZgW5SsvFM0Y
>remember *snort* there is no up
>mouth breathes hard
>praise Dawkins
>mind blown
This shit makes me cringe
>>
>>164149718
Only the front part really bothers me about it, honestly. Completely scrap everything about it, from the weird glowing multi-ports to the shape of it, the cockpit window and gun placements, it's all bad. Make a totally new front end that doesn't cause the whole ship to look like some kind of jank dolphin-bird.
>>
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>>
>>164154417
Good idea. Remove the retarded engines too, though.
>>
>>164154708
>Billed as a COD competitor

???
>>
>>164154770
They're the only unique thing about it, retarded or not. I don't think they ruin it visually like the front of the ship does, personally.
>>
>>164154887
CR said everything released by CIG will be as good as or better than anything on the market.

Except their anti-cheat, I guess.
>>
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Anyone figured out a good loadout for the Herald?

It's got 1xsize3 on the nose and 2xsize1 on the wings. I usually go for ungimballed because Joystick

Also what are the best S1 missiles?

I use
S3 Tarantula
2x S1 Ominsky's
8x S1 FSKI Sparks
>>
>>164154887
I assume they're mega-extrapolating from the fact that CoD tried to compete with them with IW that it is now a 'CoD competitor.'
>>
Pirate swarm is pretty fun
>>
>>164155789
The connie at the end is the best part, it looks awesome with its gunners firing at you. They're pretty accurate too.
>>
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Aimbot also works in Arena Commander.
>>
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3.0 when
>>
>>164156705
how? nothing is hitscan, it would probably be shit.
>>
>>164159305
You see those green squares next to the enemies that you shoot at to hit them? That's where aimbots target.
>>
>>164159438
you mean the pips? anyway it's still limited by thruster speed, far more than in starmarine, and positioning which is a bigger part of dogfighting skill than just hitting your target.
>>
>>164159101
>massive fleet battle going on against an invading vanduul swarm
>Some dipshit is flying around on a dragonfly in the middle of it
>He goes from Vanduul capship to capship, boarding, killing everyone on board with his stupid pistol and then heading for the next
>Hero of mankind
>>
Is 3.0 giving us planets?
>>
>>164160234
supposedly all the Stanton planets will somehow be done yes. also a planet Delamar.
>>
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2.6.1 When?
>>
>>164161534
Some time that's between now and the release of 3.0.
>>
>>164159305
>>164159438
>>164159738
the starmarine video showed him shooting through walls. My understanding was that his client was just telling the server, "yo I hit this guy, deal damage to him", in other words, you could ignore the "difficulties" of aiming in AC and just tell the server you're damaging the ships, it would be just as effective.
>>
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I'm half and half on the new FM

On one hand AB being the new cruise and having an energy bar to manage for boosters is a nice addition

On the other hand SCM combat maneuvering and speeds are WAY too sluggish (imo) and the missiles are out of control with how silly the tracking is on them/how easy it is to just dump missiles on someone pointblank

whatchu think, anons?
>>
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>>164160427
I hope best planetfu is as good as the concept art
>>
>>164162424
As long as they're more interesting than Elite Dangerous
>>
>>164162424
I remember reading in the monthly report that they're only doing a single dome for the 3.0 version.

>>164162273
Agreed. I like the new AB mechanic, but SCM speeds are too slow, speed balance is somewhat fucked across the board and ships that are supposed to rely on maneuverability don't really work that well. Plus they went back on 'big ships are fast but take long to get there' again after finally giving them a much needed cruise speed boost.
>>
holy fuck am I ever getting tired of grenades just not going off. that, and spawning right in front of some cunt who's ready to shoot me.
>>
>>164162424
Apparently it's only getting a single dome now.
>>
Does Pirate/Vanduul swarm give REC?

Do I just need need to suck up and git guf in my Merlin in PvP AC?
>>
>>164167665
>Does Pirate/Vanduul swarm give REC?
Yes, but if you want REC you can just go racing.
>>
>>164167739
why doesn't SM give rec anyway wtf
>>
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>>164148749
>forum dads in the comments losing their minds
>>
ECM + Missiles is a Rec printing machine. If anyone would cry about Warlock being OP, where would they go? Official forums?
>>
>>164150367
Original aimbot poster here, i knew i wasnt wrong about this one guy.
>>
>>164169604
best part is this is made by more than one person who dont give a shit about this game and just sell hax for money
>>
>>164170502
>Original aimbot poster here
Get a tripcode so we can tell you how important your posts are. Actually no one cares. I've brought up aimbots in Star Citizen several times over the years, we didn't need you to complain about getting killed in Star Marine.
>>
>>164170949
>type one post about aimbot
>60 autist screeching about it for over 4 hours
>no one cares
>>
>>164171037
>4 hours
I posted about it in several threads since the aimbot was brought up a few days ago. Do you think people care what topic you started, on an anonymous imageboard? I should be able to take credit for the contributions I've made by your logic, but no one cares. Thanks for the update.
>>
>>164169604
>people telling the aimbot creator to kill themselves and that they are literal scum
I wonder if those are the cultists lurking these threads who always put that variation on telling people to kill yourself.
>neck yourself
>kill yourself
>end yourself
You must have seen that guy posting in here.
>>
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>>164148749
The impotent rage in the comments.
>>
>>164171617
>that guy
>there is only one guy on the internet at a time
>>
>>164149718
I'd want to at least change the way the straighteners work. They'd only open up for VTOL and have the landing gear integrated into them so it lands "four-footed"
That should give more ground clearance, allowing the lower turret to be placed right on the belly. With the turret off the neck can be rearranged and the shield generators can go inside the hull where they're not so easy to target. New hard-points could go where the original landing gear was.
Also just as a small aesthetic thing I'd move the tail fins up just a meter or two to make it not so whale-like.

It would still be pretty ugly though.
>>
>>164171836
The comment section is hilarious. I'm actually glad this aimbot video came to light, it's literally forced cultists to remove their head from the sand. They have been forced to face reality.

Now they just need a slap in the face to realize how incompetent CIG is to be able to fix this issue any time soon.

The more people get redpilled on cheating online, the more people will hold CIG accountable. Too many noobs are ignorant and think cheating is over-exaggerated or non-existent.
>>
>>164172578
The ship makers went for style over substance and got neither, they pretty much won be default because the other entries weren't so far developed or just plain shit.

Now we are stuck with some second rate euro monkey thinking himself a great designer. The only redeeming thing is when he comes in here and gets salty when everyone shits on his shit ship.
>>
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Does anyone else feel like in its current incarnation the game is too fast for proper space comfy? I'm just looking for some fun space opera light rp but considering how little downtime there is it seems impossible to play the game and really enjoy the $300 environment you bought. In Pulsar there was times where you'd be in Hyperspace for up to five minutes so you'd be able to prep for coming out and if everything was taken care of; dick around and shut off power to the lights so you could play hide and seek in your giant freighter. I fear the ships are too small for a crew of 4-5 people to manage and still have lots of room for dicking around. Maybe the Reclaimer?
>>
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3D radar balls are fucking awful

I want a 2D screen like the Gladius has but in my Sabre
>>
>>164173627
As expected from youtube comments below..any video really. Can't wait until somenone tries to turn that into >le cultist community again.
>>
https://forums.robertsspaceindustries.com/discussion/365612/wallhax-in-sm-didnt-take-long/p1
>>
>>164175637
>OK, can't wait for this to be impossible when we implement an anti-cheating system.
HAHAHAHhahahahaha
>>
nump
>>
>>164173390
>Jumping from places in a single planetary body, not even the same system

No, I don't think its "too fast", dad.
>>
>>164162273
>On the other hand SCM combat maneuvering and speeds are WAY too sluggish
>>164162704
>but SCM speeds are too slow

lads..

Throttle almost all the way down, hit AB, and you're flying around at 2.5 SCM speeds for eons.
>>
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>>164175637
>Hacking in a broken, buggy Alpha.

Why?

Seriously, why?
>>
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>>164156017
The NPC gunners in PS makes me excited for hired NPCs in the PU when they're available. Players will never be able to be accurate in the gunner seat of a dogfighting vanguard, cutlass, freelancer, etc, especially when they're trying to hit ships of similar size. Those are no brainers for NPCs.

And even still, if I had a larger ship with turrets, I'd rather have a real player be in a fighter alongside me than sitting on the ship.
>>
>>164181542
better sooner than later
>>
>now CIG devs are going to have to spend time trying to stop hackers from ruining the gameplay experience so that their testers/playerbase will even have a chance to enjoy it or report on bugs they find

great.

Just what we need.
>>
>>164182893
That's retarded
>>
>>164182893
Are you so shit at vidya that you have to hack to win?

And if you do, what's that point of playing anyway?
>>
>>164183090
99% of useful testing is evocati

The remaining testing is more CTDs than anything, and CIG has to implement anti-cheat sooner or later.
>>
>>164183604
Naa, Frontier never bothered implementing Anti-cheat in Elite, no reason for CIG to bother either right?
>>
>>164183754
Why would Elite need anti-cheat? It's a singleplayer game.
>>
>>164183754
Elite doesn't need an anti cheat because there's basically nobody to cheat on. Pretty clear you haven't played E:D, which may actually be a benefit for you overall.

>>164183604
But that's still extra development time to be spent making an anti-cheat for a (very) partially complete product, which will now have its own rounds of revisions and more work. The hackers are pure scum.
>>
>>164156017
I imagine that they're going to add a pirate Caterpillar in at some point.

>those turreted S5s accurately hitting you
RIP everyone
>>
>>164185139
The Andromeda isn't scary, the Cat sure as hell won't be.
>>
>"Roberts Space Industries" is Different from "Cloud Imperium Games"

>When the game fails to deliver, and Chris stole 90% of the money and hid it in China, Cloud Imperium Games will be liable and not Roberts Space Industries

Exactly as keikaku
>>
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>>164185259
Anon, if those shitty S1s on the Andromeda turrets can pelt you non-stop, try to imagine that happening, but with S5 cannons. If left unchecked it'll tear you a new asshole, and it has 2 turrets like that with perfect top/bottom fields of fire. It'll also be harder to kill overall.
>>
>>164185618
They pelt you non-stop?

As soon as I close the distance, I don't think I ever get hit
>>
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Any Vanguard pilots about?

How is it performing now? Back when I was flying mine (before melting) it seemed to overshoot when trying to shoot, all the time.
>>
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>>164187648
It's still underperforming, but still fun to fly.
>>
>get shot at the end of the pre-game phase
>start the next round with a wound

lmao at this netcode

Then of course I lose all my weapons at some point and never respawn with anything. I hope 3.0 fixes it but I think CIG doesn't have enough programmers working on the actual game
>>
>>164190238
Thats not netcode, dummy
>>
>>164190321
pedantic loser autist right on cue
>>
Thinking of buying into the game, not sure what to think with the whole insurance thing though..

In case I do, Mustang alpha or Aurora?
>>
>>164190321
it registered late. I actually got hit in the next round
>>
>>164190523
Mustangs are more agile but less armored and have less (or no) cargo. They're more focused towards combat and flight.

Auroras are more cargo/hauling oriented. They're tougher and carry a lot of cargo for their size, but slower and less manouverable.

Both will work.
>>
>>164190657
Just bought the Mustang pack, i sure as fuck hope this game is worth it
>>
>>164191347
>game

in like two years maybe
>>
>>164191419
ebin
>>
>>164191491
it's too bugy and lacking features to be considered a game now. You're scamming people if you tell them otherwise
>>
>>164068409
What will be time most useful ship in 3.0 (except pure fighting)?
>>
>>164191535
There's literally no one saying "Hey buy this totally complete game right now"

If there is, point me to them.
>>
>>164191535
so i just wasted 31 eurobucks

oh well, might aswell support the in the hope of a true masterpiece


who am i kidding
>>
>>164187976
is the vanguard basically just a big Avenger?
>>
>>164192197
Nope
>>
>>164192197
if you listen to the 4eyed faggot that comes in here every now and then for some (You)s he would tell you the redeemer is the big avenger.
>>
did all the ugly aegis design features come from the redeemer or did they plan that before the redeemer?
>>
>>164192913
>did all the ugly aegis design features come from the redeemer

Which features
>>
Did they stop the 17 Draconis gravy train?
>>
>>164195104
it's in lockdown, gotta wait a few days for the civil war to reignite
>>
>>164192913
i think it came in because they stuck a clueless faggot in charge of aegis after the avenger was designed so everything that came after it is shit.
>>
>2017
>still can't perform orbital nuclear strikes on player made camps in Star Citizen for violating the spaceNAP
>>
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Two of pic related are actually videogames. The third is a religion.
>>
>>164200365
I thought Seanites renounced their god and destroyed his temples.
>>
>>164200365
Wrong, they are all tech demos.
>>
>>164200528
No, their latest big update added base building so all the 2500 promised but unimplemented features are okay now.
>>
>>164200365
two are boring, disappointing messes

one still has a chance to redeem the genre
>>
>>164201074
The base building update isn't THAT good
>>
>>164201183
Clearly he's referring to FDs 10 year roadmap for game updates and features.
>>
>>164201401
10 more years of chrome skinned haulers
>oh boy what fun
>>
>>164201491
This pretty much
>>
>>164200365
>One of pic related still has a chance to be good. The other two are dead beyond repair
FTFY
>>
>>164182859
>The NPC gunners in PS makes me excited for hired NPCs in the PU when they're available
they'll never be, [citation needed]
elitist whales want you to join their orgs and pay their fuel fee for the privilege of sweeping their deck
powergamer want npc to be useless so they can board Idris with their Aurora and kill the captain solo
It would break dads' immersion if any filthy players can have capital ship without being the CEO-Admiral of a vast organization,
autist need someone else to blame for their failure
and teddybear will be frightened if they don't have 20 other players on the same ship, they don't want to be lonely in the escape pods when a fleet of torpedo bomber destroy their lone capital ship.
>>
>>164202827
Have a nice sleep Hodor?

Solo capital ships never ever btw.
>>
>>164202827
What are you even trying to say?

NPCs will be for hire. Not an unlimited amount, but they will be available since we all can't get 6 real players to crew our constellations. They'll have varying degrees of skill in their profession, most likely somewhat equivalent to the extent of their abilities. Some NPCs you will be able train to become better at their skills as your personal turret op, or co-pilot, or whathaveyou.
>>
>>164200365

No EverSpace? I'm disappointed
>>
>>164203936
Not a space sim
>>
>>164185618
This is prerendered, right? Not in-engine?
>>
>>164204163
In engine but who cares lol

Empty world with nothing to do, lame performance shit game
>>
>>164204163
It's in-engine.

>>164204237
Who shit in your cereal?
>>
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>>164204237
>alpha
>>
>>164203979
But NMS is?
>>
>>164204651
Yeah.

There's really no comparison.
>>
>>164204163
It's a picture of the Bengal Carrier over some planet surface. Planets are being worked on right now for 3.0 release, which may come around (in my own estimates) from April to June next year. It's a truly massive patch. There will be plenty to be added after it still.

>>164203979
>>164204651
Was going to say this exactly. NMS, of the 4 mentioned "space sims" is the farthest you can get from a space sim.
>>
>>164204163
It's in-engine.

There's only one pre-rendered scene released so far and it's the Bishop Speech.
>>
does ED really have a 10 year road map? anything interesting planned?
>>
>>164173390
not to make your point invalid but currently the longest jump in SC is about a min and a half and once more of the game is out and the avg jump cost goes from 2-10% fuel up to 40-60% fuel there are going to be 5+min jumps

Based on the map I would say entering a jump port from 1 system to the next should take a plenty of time to enjoy your ships comfy
>>
>>164205009
>anything interesting planned?

The same FPS movement that SC already has.
>>
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>>164204773
>It's a truly massive patch
2.6 was supposed to be significant but there's hardly anything in it. Someone could have made the Star Marine customization screen in like a week to be better quality than what got released. There's also a couple of missions and some epic big ben meme. And a handful of flight changes and bug fixes. How delayed was 2.6? I expect at least 9 months for 3.0 the more I think of it. This whole kickstarter is a joke.

This game engine is so broken, I think CIG's struggle is fixing bugs instead of putting content in the game.

You know when you install CryEngine, you can create millions of assets and drop them in the game without any bugs, yet CIG have shown very little of what is ready it makes them look like clowns.

If they haven't even got to the stage of releasing an entire solar system, how are they ever going to release 100 of them?

How did we get to the point that we are throwing money at people on a promise and getting updated almost daily on a project that could potentially take a decade to complete? It brings far too much emotional investment to backers and as far as I'm concerned it's the reason this game has cultists instead of drones like other games.

If you're paying someone to paint your house and it will take 6 hours to complete, you don't want the painter coming to tell you how it's progressing every 30 seconds.

>but just go away until it's ready
Good idea, except every time I walk away, a ship I wanted goes on sale and I miss it. I hope I can bring myself to start buying games the old fashion way in the future, none of this kickstarter garbage. And digital reward incentives are cancer. Older games > newer games.
>>
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>people actually want to fly in a straight line for half an hour and play chess with their female NPC crew and feed their pets and stuff
>>
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disable a sabre in my x85 the missile bay on pirate sabres looks so empty compared to hose tiny missiles.
>>
>>164205404
>a ship I wanted goes on sale and I miss it
get it in game then lol

>Older games > newer games.
I 'member
>>
>>164205490
There's room in there for 16 missiles. Can't have that, though! Too much fun. Overpowered!
>>
>>164205009
> anything interesting planned?
In terms of planned features, ED has a huge list, and is suprisingly close to SC. But it's all a question of how many of those 'planned' features get scrapped on the grounds of how realistic it is to implement them.
Stuff like stowing away on other peoples ships as well as hunting dinosaurs on atmospheric planets has been talked about. I wouldn't bet anything on which 'planned' features make the cut though, given that we still don't even have the orrery system map.
>>
>>164205580
>get it in game then lol
Without LTI, and having to pay for it with tens of millions of UEC. Too much grind. That's why I'm dissatisfied about kickstarting, digital item incentives, etc.

I just want old PC games with better tech and graphics.
>>
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>>164205582
Honestly though they could increase missile count and just lower the dmg slightly and would increase fun without making missile boats stronger

give them 16 but make it take 3-4 instead of 1-2 or whatever as they could fit more on most ships the expanding rack on the freelancer or even the Conni could hold double what they have listed atm.

Also idk if this is stock loadout or not but they seem to only have the nose gimbals and no wing weapons.

Makes me wounder if pirates have gimped ships intentionally
>>
>>164205778
that's what you get with an MMO. Not like SC invented expensive items. Eve has expensive ships and stuff

just play ED or Squadron 42 then
>>
>>164205890
>Makes me wounder if pirates have gimped ships intentionally
of course they were, the forumdads would melt if NPCs were given equal footing to them
>>
>>164205009
They have all kinds of shit that will never happen on their 10 year plan. It's been 2 years and they still can't get their missions to work, instancing is still a nightmare, and there is still precisely fuck-all to do in the game beyond grinding credits and now RNGneer upgrades. I would be surprised if ED even makes it 10 full years before being abandoned.
>>
>>164206157
>they still can't get their missions to work, instancing is still a nightmare, and there is still precisely fuck-all to do in the game beyond grinding credits
I was reading this and thought you were talking about Star Citizen lol.
>>
>>164206235
it's an "alpha" for 10 years so it's ok
>>
>>164206235
Yeah but I expect that of an early alpha build. A 2-year-old game that still has basic functionality issues is inexcusable.
>>
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>>164203832
just a joke about what happen when you ask about crewing capital ship with NPC
you just had the Hodor meme above,

>>164204163
in-game, they even bothered to have known helmet bug happen
https://www.youtube.com/watch?v=iGWggc7KjJE
https://www.youtube.com/watch?v=Rp43tiIpi4Y
>>
>>164205426
I would only wish to fly for fifteen minutes and play baduk with my boipussy NPC crew
>>
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This aimbot video is generating huge amounts of salt. If there was only a way to harvest it.
>>
>>164205778
>That's why I'm dissatisfied about kickstarting
>I just want old PC games with better tech and graphics

If you want old PC games that are too niche for modern publishers to bother with then crowdfunding is the only way to getting them. Short of making the game yourself.
>>
>>164206642
There should be one of those screen filling collages
>>
>>164206642
There's salt because cheaters are scum of the Earth and their mere existence can ruin entire games.
>>
>>164206363
That's literally nothing other than a difference in naming conventions. Both games have been in development for a similar time frame.
>>
>>164206949
Yes, cheaters ruin games, but in this instance I find it hilarious. Because in a way I'm getting revenge on cultists vicariously. Now instead of "aimbots don't even exist" they are forced to accept it.

I said it last night and I will say it again; more people should be holding CIG accountable. They chose this garbage engine 5 years ago. This same engine that you can hack with text files and cheat engine.

They can't even release a whole solar system and whales are calling for blood to stop cheaters. It will show more people who clueless CIG are, it will cause more rationality and less cultism.

It's a good thing.
>>
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>>164206642
tfw your game is in the amazon cloud and you're gonna catch those cheaters
>>
>>164207190
Now that is real salt.
>>
>>164207043
And yet that difference in naming conventions means a lot. If you tell people a game is fully released, they're going to criticize it as a fully released game. I understand they've been in development around the same amount of time, but SC doesn't claim to be a finished product.
>>
>>164207043
This is factually false. E:D was released years ago, and the've been selling DLC for content, like Horizons. SC is still heavily in development. E:D was released during the time of SC being created, but comparing the two in that regard is incorrect since SC has never claimed to be a feature complete title on the shelves for purchase.

>>164207190
>he wants SC to fail
You seem extraordinarily angry at a group of people invested in an alpha.
(You)
>>
>>164207190
>cultists
>hold CIG accountable
>Cryengine butthurt
>can't even release a whole solar system
>CIG is clueless

I'm seeing way way more salt in your post than I'm seeing from those 'cultists'

You seem to hate everything and everyone related to SC but you still hang out here.

Why?
>>
>>164207454
I don't want SC to fail. The backers had their head in the sand. You could have made a thread on RSI telling them that cheaters are coming, and the poll would say "Aimbots don't exist" 99%, 1% "CIG will fix it".

Now they have been forced to meet reality. This is excellent news. We need less cultists and more culpability.

>>164207595
OK, whatever you say.
>>
>>164207648
I asked a question faggot, answer it.
>>
>>164207648
>culpability

That uh doesn't mean what you think it means. You're a yurofag aren't you?

Why are Germans by far the most butthurt of SC backers?
>>
>>164207705
>I asked a question
Yes but you can't understand so it's pointless to reply further to you. Please move on or start understanding.

>You seem to hate everything and everyone related to SC
Almost like something a cultist would say.

>I don't want SC to fail
Almost like something that would invalidate your claim and negate the need for you to ask your question.
>>
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>>164207797
>everyone who doesn't agree with me is a cultist
>>
>>164207797
Everyone's a cultist but you.

Gotcha sport.
>>
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>>164207190
>getting revenge on people for hoping a video game turns out good
>>
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>>164207463
Please just work on the game Chris
>>
>>164207648
You admit cheaters ruin games, but you find this instance of it hilarious for some reason. You hate the "garbage Cryengine", you say they cannot do what they plan to do in regards to volume of star systems, and you want everyone to see how "clueless" CIG apparently is.

Given your demeanor in >>164207190 it's pretty clear you do not wish SC to succeed. Nobody invested in any game would wish these things to happen, so I see no reason that you're ITT since you obviously just want to see backers get angry when their game falls apart. CTRL - W will help you save yourself from things you don't like.

>>164207797
Here we are again. You vehemently call everybody a cultist that isn't 100% "Fuck CIG!". The evidence is piling up on your own doing.
>>
>>164207797
You don't like the engine, you don't like the development studio, you don't like the fans.

Tell me why you're really here.
>>
>>164207190
>>164207648
>>164207797

Here's what I gather from you.
>I hate this project and the people who like it, so I will spend my time in the place for discussion of the things I don't like because cultists lol

lmao. Pathetic.
>>
>Wake up
>Check thread
>Shitposting is at an all time high

What happened?
>>
>>164208578
That one yurofag woke up
>>
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Friend just bought me this shit for Christmas to play with him. Spent a few hours reading about and playing the game.

Someone want to tell me how this isn't a massive P2W cash grab that will still be nowhere near its intended state in 4 more years? I'm having trouble believing my friend didn't get had.

The feature list is approaching No Mans Sky levels of ambitious.

You can buy everything (mostly?) in the game with real money and keep it at launch when no one else can buy it for real dosh anymore. (Day 1 super guilds that spent thousands of dollars have massive advantage for possibly upwards of a year depending on how much stuff will cost in game.)

Shit's been in development for four years with hundreds and hundreds of times the requested funding and they've managed to have what, four unoptimized unfinished modules that don't interconnect at all and have minimal content?

Game runs at 5 FPS most of the time and will chug down to 1-2 whenever a fucking door opens.

Don't get me wrong, I would love to believe this game is going to be anything close to what's promised but fuck me it aint easy.
>>
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More and more I find myself siding with the cultists. They may be boneheaded, naive and hopelessly defensive but at least all they want at the end of the day is a videogame.
>>
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>>164208761
>Someone want to tell me

No. Make up your own goddamned mind.

If you think it's a massive P2W cash grab then don't play it. Not like you spent money on it anyway.
>>
>>164208578
this is a good example of hyperinflation occuring as a result of 2.6 adding something and really changing nothing. we are still waiting for 3.0 and the good posts market has only stagnated further than before 2.6
>>
>>164208761
Tell him to fuck off
Can't force people to be hype about a game that isn't out yet

>four years

What do you think is a reasonable development time?
>>
>>164208761
If you want someone to convert you then I suggest joining some kind of religion.

This is a videogame board.
>>
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https://www.youtube.com/watch?v=701Ut3gJyi8

>>164208761
You basically summed up how I feel about it too.

Apparently this means you hate the game. Join team anti-cultist!
>>
>>164208761
>Friend just bought me this shit for Christmas

No, no he didn't. There's no reason to make up a convoluted premise to shitpost. Just go ahead and do it, don't be faggot with Reddit tier stories.
>>
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>>164208880
>Make up your own goddamned mind.
I have, and that is that it's a huge P2W cash grab, whether this Chris fellow intended it to be or not.

That's why I asked for some counter points to my position, to potentially be convinced otherwise.

Judging by the very defensive responses I'm going to guess there aren't any.
>>
>>164208884
>Really changing nothing

The flight model change is big, at least judging from the massive butthurt it has caused.

>>164208880
>>164208979
>>164209108

You niggers are responding to some stale pasta
>>
>>164208761
Yes. It's a PTW cash grab. see ya
>>
>>164208761
the p2w excuse is that they're supposed to limit it to a certain amount of virtual currency each month once the game is actually out. And they say the basic ship hulls won't be that expensive in game and it will mostly be about having the nice components and player skill

I don't really mind the guild stuff. That makes it interesting to have guilds with huge ships. They will require lots of players so it shouldn't be hard to find a guild.

I agree it will probably take years more to even be a real game. But the next few updates are pretty major with actual gameplay features
>>164068697


>Game runs at 5 FPS
I get like 60 to 90 FPS. But the bugs are annoying. and physics and animations screwing up
>>
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>>164208761
You're right that the ship sales thing is questionable, but it has resulted in an awful lot of money for development of the game, so it's kind of a toss-up.

The development time is totally within reason for a game of this scope and budget, but you're right that the feature list is pretty crazy. I would be surprised if we see every last thing at launch.

The thing is, no one knows if it will turn out well or not, we just hope it will.
>>
>>164209117
>That's why I asked for some counter points to my position

No.

Feel free to cry about it.

>>164209141
>You niggers are responding to some stale pasta

I know but generous with (You)s.
>>
>>164209163
>the p2w excuse is that they're supposed to limit it to a certain amount of virtual currency each month once the game is actually out
Nothing to do with $2500 space ships which will cost probably billions of UEC?
>>
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>>164209117
Why would we defend it lmao

We didn't make the game
>>
Goddamn this is some cringworthy shitpostan

He isn't even pretending anymore
>>
>>164209141
but we want content: planets, space stations, hangars in PU, economy, NPCs

we got 2 maps, a few suits, 2 gamemodes, and improvements that were long due.
>>
>>164209248
yeah a capital ship that would need dozens or hundreds of people to be useful

it would be dumb if everyone had a ship like that. So who cares if you own it or are just in a guild with one

if you think buying a super expensive ship so you can boss people around is winning then yeah it's p2w
>>
>>164209172
>, but you're right that the feature list is pretty crazy.
no mans sky had bigger ambitions??
>>
>>164209210
>Generous

Aren't they gone? And stop being generous. Some of us don't want to wade through shit to have some discussion about the vidya we like. This isn't /v/
>>
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>>164209427
>yeah it's p2w
I know.
>>
>>164209248
Single players aren't meant to be able to purchase those massive ships, orgs will have to collaborate to purchase and more importantly run these ships.
Soloing $2500 10-person ships won't be particularly effective, the many systems will be split up amongst the crew members meaning that the pilot of a large ship has less access to critical systems.
>>
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>>164209163
>I get like 60 to 90 FPS
I need to figure something out then, I run most shit fine on high.

>>164209280
I didn't ask anyone to defend it, I asked for any kind of proof that I've misjudged the game. As like, a consumer. I'm genuinely curious if I've just made a brash reaction and it's not as bad as I think.

>>164209492
I mean, did it though? I mean yeah in terms of general "scale" No Mans Sky seemed more ambitious but in terms of actual gameplay and content I think this has it beat.
>>
>>164209605
>Single players aren't meant to be able to purchase those massive ships
Stop lying. They sold them to individual players several times.

Players are confirmed to be able to solo capital ships by hiring NPCs.

Nobody cares that they won't be as effective.

You're trying to play it down and imply that these big ships are useless, or no one will want them, or only super rich orgs can buy them.

Why do you want grind in games? Just go back to WoW, stop shitting my games up.
>>
>>164209641
If you're not a shitposter, stop using an avatar.
>>
>>164209605
>Soloing $2500 10-person ships won't be particularly effective
I don't think anyone thinks you'll be effective by yourself in a 2500 buck ship.

The point is that unless your corp spent thousands and thousands of dollars on the game they'll basically be months to years behind other corps that did.
>>
Seriously you guys, stop responding.
>>
>>164207454
Both games started development close to each other, one chose to put a focus on building a vast array of features and then bringing them together, the other focused on putting out a core, playable foundation and then expanding on the features through updates. One chose to allow players to buy in game items to fund this rolling development, the other chose to attach a price tag to the new content to fund development. If you're trying to make the point that it's ethically inexcusable to call the game finished in it's current state then I have no objections, because I've always been under the assumption that everyone considers ED to be an Early Access game by another name. But from a standpoint of the actual development of the game I think it's ridiculous to criticise ED in favour of star citizen because of bugs or lack of features.
>>
>>164209804
>Seriously you guys, stick your head back in the sand and pretend there's nothing wrong.
>>
>>164209502
>Aren't they gone?

What (You)s? Nope, still around and still a valid currency.

Being mined pretty hard in thread right now.
>>
I think I'm actually okay with the whales having all the expensive ships at the start of the game. Most of them are forum dads and will be precisely zero threat to anyone no matter how powerful of a ship you give them. Also, this way we will begin the game with an ecosystem of different ships instead of nothing but Auroras flying around for a few weeks. It'll feel more like we just put the needle down on an already in-progress game world than one that inexplicably had millions of new pilots suddenly decide to start flying on the same day.
>>
>>164209896
lol this is why I can't deal with cultists.
>>
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He's literally just copy pastan shit from Reddit

Come on you guise, come on
>>
>>164209925
Game population is 90% NPC so that isn't really relevant.
They can't buy their way into competitive AC/SM though.
>>
>>164209714
>Solo capital ships
False. There will be a limit to the amount of NPCs a single person will be able to work for them. CIG will not allow people to run entire fleets by themselves, to the utter dismay of people like Admiral.
>>
>>164209925
>"Immersion" makes it worth getting fucked if you and your friends didn't spend 10 thousand buckeronis.

top fukin kek m8
>>
>>164209914
>Still around

Gookmoot got rid of them. Unless he re-enabled them, only people with custom scripts enabled and or 4chanx should have them.
>>
>>164210091
I"m just browsing Vanilla and I"m still seeing them
>>
>>164210079
If they do ship balance correctly then skill will matter more than size/price of ship.
>>
>>164209714
>Players are confirmed to be able to solo capital ships by hiring NPCs.

SOURCE OR GTFO HODOR I SWEAR TO GOD

>Designed for use by the UEE military, the Javelin is a massive, modular capital ship that can be appropriated for entrepreneurial use. With a detailed interior, plenty of modular room options and a high crew capacity, the Javelin is a ship intended for group play.
>group play.
>>
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>>164210071
We will see.
>>
>>164209172

>You're right that the ship sales thing is questionable

Really the ship sales have advantages and disadvantages. On the one hand it has raised a ton of money and will massively increase day one diversity, instead of just having a million Auroras crowding all of the starting systems. The main downside, I think, is that is has created invested and entrenched sub-communities based around specific ships who see any unfavourable changes as CIG ripping them off. CIG are never going to get objective feedback about ship balance from the community.

I think that ship sales and the whole LTI mess should have been handled better, but realistically I cannot think of a more ethical way to fund a game that would raise even 10% of what they have got.


>>164209751

I can see why people would want to be part of the most powerful organisation(s), but I think plenty of players (like me) would rather be in a smaller, more focused group. "Getting ahead" isn't a case of having the most money or the biggest ships, because that's not the direction I want to go in.

I mean I do want the big ships, but only for a short time between stealing them and selling them.
>>
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>>164209896
>>164210015
wow I figured out why its called cultists now

so surprise
>>
I even know who you are just by the reaction images you're using.

I can't believe you're still around after literally 4 years. That's dedication.
>>
>>164210152
Fucking faggot should have kept it disabled longer. Keeping it disabled for a day isn't enough time to find out if it helped or not
>>
>>164210172
How many crew does the Catarpillar need? Just 1. The pilot.

How many crew does the Javelin need?
smug_pepe.jpg

Hiring gunners shouldn't be limited to an arbitrary number to cater to people like you who don't like the fact that some people are rich enough to buy capital ships with cash.
>>
>>164209714
>grind

no one expects you to grind out a capital ship. They are deliberately limited in number so only a few orgs and richfags have them. It's just how the game is. You can find another way to play on those ships if you want to.

it's not like other MMOs where you pay for single player gear or a bigger ship that you pilot yourself and destroy everything. It's an actual multiplayer crew game
>>
>>164210245
>I even know who you are just by the reaction images you're using.
So you've been here for 4 years too?
>>
>>164210367
>They are deliberately limited in number so only a few orgs WITH richfags have them.
So deliberately P2W. Cool.

Being limited doesn't make it not P2W. It just makes it P2W for less people.
>>
>>164210482
Making the paywall so high that only a select 1% group of gamers can climb over it.
>>
>>164209878
>because I've always been under the assumption that everyone considers ED to be an Early Access game by another name
And nobody does. E:D is currently not some early access title, that isn't labeled as early access. It's a game that was released and they added DLC for extra content. If that's an early access title, than so is battlefield. Or all games. There's nothing wrong in admitting that E:D is shit. They decided to release it as a final product and added DLC down the line, just like every other released title.

>But from a standpoint of the actual development of the game I think it's ridiculous to criticise ED in favour of star citizen because of bugs or lack of features.

Talk to Braben about that. It was his decision to put ED on the shelf in its sorry state. He released a game similar in principle to his others and added content for sale. Thus, it is to be judged similarly to all other released titles. Star Citizen will be set as a feature complete product when it's ready. It's in development. CR never said that the current alpha is the complete game and all other patches will be added DLC as if it was a finished title, so it should be judged as it is - a game in development.
>>
>>164210482
the point is that it's designed to be a sandbox so you can still have fun and play many different roles with different sizes and types of ships

idk what "winning" means to you but I don't care that much about it in an MMO
>>
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>>164210321
>no source

Anyways we'll just wait until release where your solo Javelin with full NPC crew flanked by fully NPC crewed Idris M and P won't be financially viable.
>>
>>164210482
You're not understanding. This isn't a vertical progression game like WoW. Having access to the big ships doesn't mean you win. If they balance it correctly then 10 guys in little ships will be a match for 1 big ship crewed by 10 guys.
>>
>>164210079
>fucked if you didn't spend 10 of thousands
How? In what way is are you screwed if you don't have loads of money into the game?
>>
>The P2W argument again
>Spergs arguing with spergs
>>
>>164210649
I don't have the source. Imagine your face when someone who wants to throw cash at CIG is allowed to hire 10 NPCs to shoot from their big ship at you.

>>164210661
>Having access to the big ships doesn't mean you win
You're right, a bit more cash and they have gunners. Or imagine if they are part of an org with members who want to fly a destroyer...
>>
>>164210661
>If they balance it correctly then 10 guys in little ships will be a match for 1 big ship crewed by 10 guys.

Not him but that would kind of make the big ship pointless wouldn't it?
I mean they shouldn't be gods but if there's no reason to crew up then no one will.
>>
do you guys think the NPCs are coming anytime soon and will they be smart enough to interact with in space? They did so much handwaving about what you could do with pirates and trading and ransom and stuff

I'm kinda skeptical about the 90% NPC thing. If the game has 100s of thousands of players then I'd rather deal with players
>>
>>164210772
>Imagine your face when someone who wants to throw cash at CIG is allowed to hire 10 NPCs to shoot from their big ship at you.

It will probably just be me uninstalling after playing a game that caters to antisocial autists to that level.
Like can't your friends do it?
>>
>>164210709
>Decide to start org with friends.
>We all only bought small ships because not rich.
>Org with members that collectively spend an absurd amount of money outclass us in every where at launch minus, potentially, "skill."
>>
>>164210321
Allowing people to solo-operate entire fleets of ships will make the game directly PTW since you can just buy your way to military conquest. It's a good thing CIG has repeatedly said there's a limit to the amount of NPCs individuals can use. They're not retarded enough to cater to whales who want to be gods in the game just because of how large their wallet is.
>>
>>164210741
Yeah it's just the same two sprergs arguing with each other

This is boring
>>
didn't they say you could buy additional game packages to customize NPCs and have your personal crew?

I doubt CIG will turn down money from whales ever
>>
>>164210919
>They're not retarded enough to cater to whales who want to be gods in the game just because of how large their wallet is.

Unless it's a group of them working together.
>>
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Something's not right here.
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>>164210789
Individual little ships are still vulnerable. In the scenario of 10 little ships vs one big ship with 10 crew, you'd have multiple little ships die in the fight, whereas the big ship either wins and no one dies, or loses and they all die. Plus I imagine it's harder to coordinate 10 little ships than it is to have 10 crew who just need to man their stations.
>>
>>164211242
>that accuracy

wish I had skill like that
>>
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>>164210803
I think NPCs could possibly come in some 3.x version, but not 3.0 itself. It will probably start basic with basic NPCs and simple commands for things like escorts and attacking.

Also, I would actually prefer something different in regards to NPCs. In UEE areas, every 1/10 ships will have a real player(s) in it. Assuming that holds true, for pirate areas of null-sec space, I would like that number to go down to 1/3 or 1/2. Kiddies get their safe space with NPCs to keep them cozy while less-than-lawfuls get their PvP and trickery in massive amounts, while still keeping an NPC influence.
>>
>>164211373
That's not even considering the fact that any Org who has a richfag buy them a huge ship is going to also have a swarm of smaller ships defending it.
>>
>>164211447
In that case it just becomes a question of numbers and skill, as it should be.
>>
if you really care about winning that much then just join the r*ddit guild and suddenly you're on the big "winning" team
>>
>>164210878
The problem with forcing people to interact with others in an MMO is elitism, practicality and time.

Unless they implement a "looking for crew" channel to spam your request in, it's going to be harder to put together crews for what you want. For example say mining is the flavor of the month progression, and exploring isn't as popular, and you're in your carrack wanting people to get in your ship while you fly about for 3 hours looking for a jump point, do you think you're going to successfully recruit players for that?

Then imagine getting told by someone on the forum that you're anti-social for wanting NPCs to crew your ship.

You do realize that there will be 9 NPCs for every 1 player, right? Why can't they be useful?

You are wanting to force a play style on to others, instead of implementing a genuine existing solution.
>>
>>164210475
Yeah. Been here since Ved created the general all those years back.

Seen all this shit before a hundred times, over and over, circular and neverending. Same arguments, same responses. Sometimes even the same people.

Like some sort of orgy.
>>
>>164211503
>Org with several capitol ships and army of defending ships for said capitol ships.
vs
>Org with no richfag.

If you honestly think it will be balanced so that richfags won't have an advantage you are delusional.
>>
>>164211373
>>164211447
You guys need to remember that those massive ships will cost a ton to maintain and operate. CIG will certainly not alienate their largest % of backers by simply allowing people with large ships to dominate with ease.

You also need to take into account the place of such events. I can guarantee you that if some fool brought his Idris into Nul or some other pirate area, they're going to have the largest target on their head than you could imagine. It'd be a dream to take something like that down, or steal it.
>>
>>164210919

If the current state of SC AI, and game AI in general, is any indication then giving NPCs complete control of a ship is as good as throwing it away.

NPCs will be used as warm bodies in the ridiculous manned turrets and to scuttle round the lower decks repairing damage. Anyone expecting to buy themselves a fleet and crew it is completely deluded: even if CIG allows it (they won't) the fleet will still lose to a much smaller number of non-retarded players.

>>164210895

They will have bigger and better ships, which might make things easier for them but only if they are using their ships properly. The more expensive ships tend to be more specialised.

And really, it doesn't matter how much you spent on a ship when you get ambushed on foot somewhere.
>>
>>164211597
>The problem with forcing people to interact with others in an MMO

There is no problem. The second M of that acronym should actually mean something for once.
>>
>>164211548
This. What is "winning" in SC? It'd be boring to be the most powerful, I think it'll be fun to be in a mid or upper-mid tier ship, powerful enough to fuck shit up but weak enough so that I'll definitely have a healthy dose of danger and I'll have to know when to get the fuck out of there. There are supposed to be a variety of ships in SC from the beginning.
>>
>>164211597
>You do realize that there will be 9 NPCs for every 1 player

Are you just some kind of newfag or are you genuinely retarded.

That particular statement was made in the context of the universe simulation. Not that there's literally going to be 9 AI whenever there's one player around.

Jesus fucking christ why won't these shitty talking points just die, they've been debunked for years and they just refuse to go away.
>>
>>164211730
>They will have bigger and better ships, which might make things easier for them but only if they are using their ships properly. The more expensive ships tend to be more specialised.


So it's only P2W assuming equal skill level of all players.

Wew lad the mental gymnastics are getting quite impressive.
>>
>>164211662
>If you honestly think it will be balanced so that richfags won't have an advantage you are delusional.
If you honestly think it will be balanced so that richfags will have an advantage you are delusional.

CIG wouldn't shoot themselves in the foot by alienating the majority of their players.
>>
>>164211732
Just because a game is multiplayer, doesn't mean you should be forced to actually require those other people in your ships which you paid for with cash.

Multiplayer means there are multiple people in the server. You aren't required to talk to them.

You didn't address my argument at all, it looks like you just don't like other people having options. You want to force your ideas on to other people, instead of solutions that work for everybody.
>>
>>164211913
>Surely No Mans Sky will be what everyone expects.

That is exactly what you sound like right now.
>>
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>muh P2W
>muh Cryengine is shiat
>muh Carebears
>muh PvP
>muh capital ships

I want my comfy thread back.

At this point I would welcome orgposting for a respite from fucking boring repetition.
>>
>>164211730
>NPCs will be used as warm bodies in the ridiculous manned turrets and to scuttle round the lower decks repairing damage.

I don't see anything particularly wrong with this. I think CIG will be able to make a competent dogfighting AI that doesn't include "Health +200%, DMG+90%". Simply having an AI that can shoot while flying backwards will be enough to kill a lot of players that aren't worth their salt.
>>
>>164211851
>That particular statement was made in the context of the universe simulation

and the universe simulation drives the game servers that populate areas with NPCs
>>
>>164211662

But in that case the "weak" org is trying to overpower the "strong" org, which clearly isn't going to work.

It's like getting into a fight with Mike Tyson or playing chess against Kasparov. Your disadvantage exists whether you like it or not: play against your opponent's weaknesses, not their strengths.
>>
>>164211982
>CIG IS A CASH SCAM LOL SHITIZENZZZZzz btfo

That is exactly what you sound like right now.

But if you insist, allow me to rephrase then:

If CIG is interested in making a quality MMO that people will want to buy and play, and why wouldn't they be, they won't shoot themselves in the foot by alienating the majority of their players.
>>
>>164211918
>Just because a game is multiplayer, doesn't mean you should be forced

Not who you're responding to. If that's how they design it, and you don't like it, then too bad. Doesn't matter how you earned it, whether in game, with real money, or from sucking off a thousand people; if you don't want to play an MMO, then you shouldn't play it. You especially shouldn't have gone into these massive ships if you don't want to be forced to interact with others.

Your argument is the same one that dads use whenever it comes to piracy. "I paid for this game, therefore I should be able to choose whether I have to deal with pirates or not!" It just doesn't work like that. You aren't any more entitled than the other people who are playing this game.
>>
>>164211597
it's fine if you crew a ship with NPCs but it should be based on economics and cost about the same or more to hire NPCs as players assuming they actually do their job

rather than someone owning a dozen NPC slaves they customized to be like Firefly or something gay
>>
>>164212136
>It's like getting into a fight with Mike Tyson or playing chess against Kasparov.
Yeah, but if Tyson or Kasparov bought their way to the top.

>>164212153
I'm not saying it was intended to be a huge P2W shitfest. Just that it is.

They also won't shoot themselves in the foot by not giving people that have spent thousands of dollars an advantage. This shit goes both ways.
>>
The game is pay2win.

The only arguments that occur here are to what extent it is pay2win, or how to change it, or how to balance it, or pretending that it isn't.

It is, it just comes down to how you deal with it.

For me, I get called a shitposter for wanting it to change, and for pointing out how it is pay2win.

For others, they attempt rationalization, such as X ship will have C crew, where as Y ship will have B crew. Yet their arguments are always in favor of people who pay for items being so bad at video games that the advantage doesn't exist, where as the people who "earn" ships are so good at video games that it's a certain victory. You can tell the inconsistencies when they say things like "I don't want to see big ships too often, they should be rare, it will ruin my immersion", and completely ignore that there are thousands of Javelins flying from day 1 because they have been sold for cash.

Javelins are rare and special and shouldn't be seen in-game vs. thousands of Javelins have been sold for cash. Which is it?

The problem in general with CIG and Star Citizen is a complete lack of consistency, from moderation to game design.
>>
>>164211918
>MMOs shouldn't require massive multiplayer

wew
>>
>>164211918
>multiplayer shouldn't be multiplayer

Take a break from this place.
>>
>>164212292
>They also won't shoot themselves in the foot by not giving people that have spent thousands of dollars an advantage. This shit goes both ways.
But ships will no longer be for sale with real money after release, so it doesn't go both ways.
>>
>>164212304
P2W now.

Not P2W later, like you seem to be arguing.
>>
>>164212331
I never said that, you're shitposting.

I'm saying that just because there are many people, you shouldn't be forced in to limited options and require them to use your equipment. NPCs exist for both immersion and utility.

>>164212401
Another shitpost, probably samefag.

>>164212286
Hiring players doesn't cost anything. What's wrong with customizing NPCs to roleplay?

The things you people argue against literally do not stop you from playing however you want to. They don't affect you. You can still hunt down whales and steal their ships.
>>
>>164212304
assuming there are really 100 star systems, 1000 ships isn't that many especially with instancing and even if you assume all those richfags will go through the trouble of crewing their ship 24/7
>>
>>164212551
>Hiring players doesn't cost anything

yeah in any MMO if you're in the group you get a share of the loot or else get paid beforehand
>>
Why are the M50s in Pirate swarm such little niggers?
>>
>>164212492
Uh, so? You can buy them now for real money.
Being P2W for a limited time doesn't make it not P2W. The advantage, assuming shit like Javelins will cost an exorbitant amount in game, will last months if not years. It essentially means Orgs with generous richfags will get a very large headstart at launch, which will put them in a position to create monopolies, take control of large swathes of space, etc.
>>
>>164212551
>I never said that, you're shitposting.
Yeah, you pretty much did say that. Other players should be required for an MMO. Sorry you don't want to have to play with others, but you're in the wrong genre if that's how you feel about it.

Go play X or something.
>>
>>164212605
Yes I agree.

I think there is a conflict between realism and fun, essentially at the heart of this type of game.

I mean, let's say it's really fun for people to play with Javelins and have fleet battles and huge political involvements like in EVE, so obviously having lots of capital ships would be great for that. Yet if you feel like it's immersion breaking, you want them to be more rare.

From my perspective I think fun is better than immersion. But CR and most backers disagree.

>>164212660
Oh, I get what you mean, you're talking about loot sharing. I guess that's a fair point. You mean that loot sharing should take away an equal amount as hiring NPCs? I have no problem with that, it sounds fair.
>>
So this game is essentially P2W, unfinished, smaller EVE?

Why is there any hype behind this. I don't understand.
>>
>>164212798
>Other players should be required for an MMO
You're failing to understand.

Lots of players = MMO.
Requiring them to be on your crew should not be required. It should be optional, i.e. if you have 10 friends who want to be on your ship, that's great. But if you can't get 10 players on your ship, and you're surrounded by 9 million NPCs who are able to crew for you, you should be allowed to hire them.
>>
>>164212770
Assuming the balancing is correct, then whales won't have purchased an advantage so much as they've purchased more options and skipped some amount of grinding.

My point in saying that is there will be no reason to give whales an advantage for having spent so much money, because after the game is released they won't be reeling in any more whale money on ship sales.

Instead, the game will be purchased and played by all the normal people who now expect a quality gameplay experience. That will become their cashflow. Catering to whales after that point will be counterproductive, because they won't be their primary revenue stream anymore, regular players will.
>>
>>164212551
Why didn't you reply to my post, and only the one word posts?
>>
First, what will "winning" even be in SC when it's released?

So an org has big bad ships and the people to crew them right off the bat. So? Is your only sense of winning and worth having the biggest fleet?
>>
>>164213061
Link your post again. There's usually good reason why I ignore certain posts, usually they are a shitposter or say something that another person says. For example if some guy called me a goon, and then you called me a goon directly under his post.
>>
>>164212770
The Javelins you keep harping on about can't even be flown in the state people have bought them in. They're totally stripped.

>>164212892
Obviously anon, thats a totally logical conclusion to reach.
>>
>>164213083
Cue chess image
>>
>>164213004
No, MMO = working with other players is required to experience all content. There will be solo features and ships, sure, but large ships that are too powerful for one person to be able to control from a balancing perspective should not be among them.
>>
>>164213083
That's actually a fair point. All these P2W accusations and we don't even know what "winning" looks like in this game yet. It's too early to say if whales have purchased a win or not, because we don't know what the win conditions are, or if there will even be any win conditions.
>>
>>164212292

>Yeah, but if Tyson or Kasparov bought their way to the top.

I agree that it sucks that being rich/poor IRL translates to being rich/poor in the game.

But I honestly don't think that this will ruin the experience or the long-term competitiveness of "poor" players, if they are actually intelligent and skilled.

And I also can't think of a better way to fund the game that would generate anywhere near this much money.

>>164212770

Remember that big ships like the Polaris and up are going to absolutely haemorrhage money. CIG have said this, just think about how much a real warship would cost to maintain.

If an organisation wants to run a Javelin 24/7 then they are going to have to be very organised. The Javelin will be terrible at making money directly, instead you use it to create space that money-making ships can operate safely in. For example, guarding a mining operation or patrolling a shipping route.

Orgs with big ships are going to need tons of people dedicated to raising money just to keep these ships running.
>>
>>164213083
Winning = spending less time looking at the spawn countdown = less dying = less travel time = less frustration = less gold sinks = more loot = more bragging rights = more popularity.

>>164213205
>No, MMO = working with other players is required to experience all content
No. MMO means mass multiplayer online. That means there are many people online. Just because WoW requires (usually) people to group up to do dungeons, it has absolutely nothing to do with forcing people in SC to wait for potentially hours to find crew from spamming LFG in zone chat.

Also WoW also has people who do dungeons and raids solo too.
>>
>>164213397
>Also WoW also has people who do dungeons and raids solo too.

From previous expansions, with meaningless rewards.

Your definition of winning is conveniently vague, too.
>>
I'm nominating SCG cultists to go to the next olympics. The mental gymnastics on display in this thread are astounding.
>>
>>164213506
>From previous expansions, with meaningless rewards
The rewards aren't meaningless. You can get some very rare mounts. They also have transmutation in WoW.

Nice try.

My definition of winning might be vague but so is the reason to play Star Citizen. I think winning has to do with staying alive the longest and killing more people, since dying will involve tedious penalties like permadeath. Also, winning will involve getting enough credits that the game doesn't feel like grind.

I honestly don't see why you want to penalize someone who wants to crew their ship with NPCs. They'll have less viability for top-end PVP and they will still have to hire them. They aren't pressing "I win" buttons.
>>
>>164213397
>it has absolutely nothing to do with forcing people in SC to wait for potentially hours to find crew from spamming LFG in zone chat.
Who said it has to come to that? There could be a "crew-finder" mechanic. Large ships need to require multiple players as a point of game balance. Sorry you don't get to be king because you spent money. Again, go play X or something if you want to be NPC admiral.

>>164213537
>This game looks p2w
>I can see why you think so, but if they balance ships properly, it will be fine
>FUCKING MENTAL GYMNASTICS FUCKING CULTISTS REEEEEEE
>>
>>164213726
Anon, why do you continue arguing? Directly from Chris and his other developers, you will not get your way. Your tantrum here will not change that. There's a cap to NPCs. End of story. For more, you will be required to have real players. Start making friends now, or play E:D for your big-ship solo gameplay - it's literally all it offers. SC will not be for you if this is the crux of your argument.

Not even the anon you responded to, but this is pointless.
>>
>>164213726
>I honestly don't see why you want to penalize someone who wants to crew their ship with NPCs

Then you're a short sighted moron who can't see the effects of doing something like that to the entire game.
>>
>>164213324
>But I honestly don't think that this will ruin the experience or the long-term competitiveness of "poor" players, if they are actually intelligent and skilled.
Yeah, poorfags can still have fun if they aren't interested in being relevant. Great, really.

But poorfags who are playing the game with the goal of being relevant on any scale in any part of the game have an uphill climb that is going to be AT LEAST months long. Months of grinding at whatever it is you want to do in the game, just to get to where someone or an org who spent tons of dosh on the game were at launch. Months of grinding, knowing that you're simply playing a game of catch up that you'll never win unless people/orgs who shelled out dosh start to slack.

That's just discouraging and not fun. Regardless of it "balancing out eventually," anyone who gets in to this game at launch not having spent a lot of money will have an objectively harder time in the game.
>>
>>164213537
The Olympics do not have a mental gymnastics competition.
>>
I think Guild Wars 1 is the best MMO I ever played. I got in to it when it was winding down, so I never got in to the social aspect, but it allowed you to recruit and use heroes in your party instead of grouping. It allows you to try millions of combinations of skills in your group and play as you desire.

You could still make friends and trade and it had people regularly doing dungeons and missions and helping people out with advice too.
>>
>>164213958
>players who play casually won't rival the efforts of orgs

gee willikers almost like thats a logical conclusion, fuckstick
>>
>>164213958
>relevant

Define relevant. Specially with regards to a sandbox MMO.
>>
>>164213958
I can't imagine it will take too long to grind up to a relevant small ship.

And also, yeah, big orgs will have an advantage over solo players. I don't get why this is surprising or upsetting to you. Join a big org if you want the big org experience.
>>
>>164213808
>There could be a "crew-finder" mechanic
I already discussed this. I said it could take hours trying to find a group willing to do the content that you want to do. Where as you can just open up a recruitment window and click "hire" next to an NPC name, and watch them walk in to your hangar and get on board your ship.

If you're forced to find players, you are limiting gameplay options. If it's optional you aren't.
>>
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>>164208761 >>164209117 >>164209641
see pict

>>164210172 >>164210367 >>164210919
>You, the fans, expressed an interest in being able to fly your multi-crew ships solo as well as having the option to invite friends to man the various support stations and turrets. Therefore we decided that you should be able to fly a multi-crew ship solo

https://youtu.be/FkjfyVDhzNs?t=634

All AI ships will have full npc-crew, npc-crew is how you'll control capital ship in SQ42 and is how you'll spawn friend in without needing to fetch them.
So any limitation would be arbitrary.
Then come the practicality, if you needed 10 players for each Idris, it would limit your ability to create fleets, it would skip 10 players stuck inside a ship rather than projecting force, it would kill spaceship specialization because a capital ship with 10 player onboard won't magically survive 10 torpedo bombers because of human willpower.

The capital ship will be balanced, but not arbitrary limited

The game will be 90% npc because CIG is more intelligent than players who use WoW as reference.
>>
>>164214154
Yes, and limiting your options in the interest of a well-balanced MMO is a good idea. Single players shouldn't be able to solo group-oriented content.
>>
>>164212892
the whole selling point is fidelity

so even if you're a poorfag solo miner, it should be fun because you'll actually be scouting out rocks and gathering minerals and fighting off pirates etc.
>>
>>164214042
>>164214114
Woops I forgot to include poor players/orgs in every instance I wrote it. Good job latching onto a typing mistake that honestly should have been easily implied.

>>164214089
Top 30% of people doing whatever it is you want to do in the game. Sounds like a reasonable definition of relevant to me.
>>
>>164213397
>Winning = spending less time looking at the spawn countdown = less dying = less travel time = less frustration = less gold sinks = more loot = more bragging rights = more popularity.
You know what I'm going to brag about? How I took your pretty little Super Hornet, or Cat, or Starfarer, and turned it into a pile of scrap with my dinky little Avenger.

That said, I have no goal to own a Javelin or Idris. I don't consider that winning. Winning will be about setting a goal, working towards it, and achieving it. Buying an Jav with cash doesn't mean you just won the game.
>>
>>164214272
>Single players shouldn't be able to
t. elitist
>>
>>164208784
'tis a cause rarely seen on this imageboard
>>
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>>164214262
I'm sure what you meant to quote was the prior

>However, with multi-crew ships such as the Retaliator, Freelancer or Constellation, we needed to approach the concept of stations a little differently. You, the fans, expressed an interest in being able to fly your multi-crew ships solo

I'm sure you didn't leave that context relevant information out on purpose or anything :)

Team play will be rewarded, sorry not sorry.
>>
>>164214262
>see pict
lmfao. The man making a game says that it doesn't have all the bad things people say it has. Very believable.

>Not P2W.
>No micro transactions.
It literally says on the website you will be able to buy UEC in "limited amounts" to "combat gold farmers"

So you'll be able to purchase in game currency for real money to "combat" people who work hard at making in game currency.
>>
>>164214373
It's elitist to design an MMO around group play?

t. retard
>>
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>>164214491
>Team play will be rewarded
But not required.
>>
>>164214305
poor players / orgs won't rival rich ones?

Color me shocked, anon. I thought everything in this game would be free.

>a bloo bloo bloo
>>
>>164214373
Not him, but welcome to MMOs kid.
>>
>>164214537
>It's elitist to design an MMO around group play?
No, it's elitist to tell developers to penalize people who want to take advantage with hirable NPC crew because you don't like some guy called Admiral who bought a Javelin and Idris and you're envious.
>>
>>164214541
>weeb worried about not having friends

pottery
>>
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>>164214541
Of course not, there are many smaller ships with good content for people who do not wish to participate in group play.
>>
>>164214547
You do realize I'm talking about poor/rich IRL, correct?
>>
>>164214645
wew this has never been about being envious Hodor

Like if anything I'd pity someone who can't socialize
>>
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>>164214671
Or they can just solo a big ship like CR has already confirmed.
>>
>>164214645
>people who want to take advantage with hirable NPC crew because you don't like some guy called Admiral who bought a Javelin and Idris
So an elitist?
>>
>>164214305
>Woops I forgot to include poor players/orgs in every instance I wrote it. Good job latching onto a typing mistake that honestly should have been easily implied.
Again, not if the ships are properly balanced. If, as CR has said, skill is more emphasized than ship type, then being good at the game will win fights, not having more money irl.
>>
>>164214305
>Top 30% of people doing whatever it is you want to do in the game. Sounds like a reasonable definition of relevant to me.

Top 30% of what? Raiders? There aren't any raids. How would you measure top 30% of the people doing shit in a sandbox?
>>
>>164214792
Is Hodor/Inebriati/Admiral an elitist? As far as I can tell the guy is a bit anti-social, but it's not elitist to have disposable income to buy these ships. Personally I think it's not a good investment, but he obviously did.
>>
>>164214775
I mean if a Constellation is a big ship sure
I'd rather just do it with friends though
>>
>>164213958
>Yeah, poorfags can still have fun if they aren't interested in being relevant. Great, really.

Poorfags can still join large orgs and prove themselves.

Poorfags can still steal or scam whatever they want from whales.

Poorfags can still find something one-of-a-kind exploring and sell it for a fortune.

If you approach the game like real life, as a daily grind where you take almost no risk for a marginal reward, then you are not going to catch up with the people who make more than you.

A poorfag has all the reason in the world to take risks. To rob space-banks, move space-drugs, chase absurd bounties on space-criminals.

Someone who already has their fleet is going to minimise risk and grind whatever profit they can. They are going to skip huge parts of the game. They are going to fucking suck, and people are going to take their shit.

I, specifically, am going to take their shit.
>>
>>164214902
The ship stations seem pretty pointless. Those consoles in the connie just adjust the shield's direction, or whatever. I'd rather hire an NPC to be a gunner or another player, and adjust the shield myself.
>>
Having IRL money has never meant much in EVE so I don't why it should in SC.

Checkmate.
>>
>>164214645
>penalize

You don't get it. You're not being penalized. Game balance comes before your personal preferences. This is an MMO. You're not playing in a vacuum. Other players are affected by these decisions. I don't give a shit about some living meme who blew a lot of money on internet space ships, I care about this game being properly balanced when it comes out.

You should not be able to solo-fly very large ships as a very important point of balance. If you are incapable of seeing that, then you are literally a retarded person.
>>
>>164211242
>>164211383
>So accurate, you make your teammate's bullets hit your target instead of theirs.
>>
>>164214793
>If, as CR has said
The man is an idealistic visionary and you honestly shouldn't trust anything he says. He may believe it's how it will turn out, but it's not.

>>164214817
30% of people making a profit off mining. 30% of literally any category of shit you want to do in a sandbox game. It's not that hard to understand.
>>
>>164215000
I can agree with that, no one's going to want to fuck around with shields or whatever during a fight.
They'll probably try and force human multicrew to stop the game being Hornet Citizen though.
>>
>>164215098
>Having to be the "top 30%" to be relevant

You fuckers make me laugh, this isn't CS:GO. You're not going to be satisified by the way this game is going, I'd get a refund now.
>>
>>164215154
The cutlass has that console station too. If it could do other stuff I'd be OK with it. For example he could be looking around the ship with a sensor, and acquiring targets and locking on to them and giving the pilot a notification so he can launch missiles.

Or navigating and plotting jump points while the pilot follows them.

>>164215016
>Other players are affected by these decisions
If I had 10 NPCs on my ship instead of 10 players, that has absolutely no negative effect on your gameplay. If anything it will make it easier for you or your org to steal my ship.
>>
>>164215270
I mean if you're content fucking around not actually getting anything worthwhile done more power to you, but I'm willing to bet that most players goals will be to be one of the best at something whether they admit it or not.
>>
>>164215098
>He may believe it's how it will turn out, but it's not.
[citation needed]

>>164215315
>If I had 10 NPCs on my ship instead of 10 players, that has absolutely no negative effect on your gameplay. If anything it will make it easier for you or your org to steal my ship.

It actually does. If one person can solo fly a very large ship, then what's the point of small ships? What's stopping you from having 10 players each solo-flying a big ship vs my 10 players each flying an appropriately sized solo ship?

If you allow players to solo-fly the very large ships, then very large ships are at a marked advantage in combat.
>>
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>>164213958
>poorfag only has to play for a couple of months to get the ship I bought outright, but had to wait years to fly.
>tfw you have owned a broken ship for 4 years and have never really experienced it as intended.
>tfw a newfag skips all that and grinds straight to your ship with ease, and never knew the bugs you lived with and learned to love.
>>
>>164215480
Exactly the kind of cancerous sentiment that killed any kind of enjoyment that WoW had, and exactly the kind of sentiment that is going to burn you the fuck out of this game within a week.

No, I don't plan on being "the best" as a goal. I plan on having fun, wherever that takes me.
>>
>>164215509
>what's the point of small ships?
Combat, intercepting, bounty hunting, exploration, etc.

>his ship is bigger
>i have no reason to play any more
Really? Go back to WoW.
>>
>>164215509
I've been telling him this for a while, there's no point.
>>
>>164215509
Name one project in any medium as ambitious as this that was completed as the original vision promised. Let alone balance, possibly one of the hardest aspects of game design.

Go ahead, I'll wait.
>>
>>164215674
GTA V. 10 years
>>
>>164215674
Name one project of this scale without a publisher.


Go ahead, I'll wait.
>>
>>164215674
>Name one project in any medium as ambitious as this
You don't even need the rest of the sentence, the answer is none. I'm not saying it won't be tricky to balance, or that balance will ever be perfect, but I am saying I don't see why they won't be able to balance ships such that skill is an overall more important factor than ship type.

>>164215634
Alright anon, I give up trying to explain this to you. Why don't you just bring your selfish, short-sighted, and frankly fucking retarded point of view to the dads on the FDev forums? I'm sure you'll be welcome over there.
>>
Name one video game that has gone so round in just two times.

Go ahead, I'll wait.
>>
>>164215674
>>164215809
The subtle point of including the development time was to point out that what CIG is trying to do is accomplished regularly, but not easily, by AAA publishers all the time.

The only real difference here is CR has the publisher's decision power. He is the "publisher", so to speak.

Rockstar as a publisher was the driving force behind GTA V, and they accomplished their vision and delivered exactly what they wanted.

CIG is not doing anything radical, in this regard.
>>
>>164213324
>Remember that big ships like the Polaris and up are going to absolutely haemorrhage money. CIG have said this, just think about how much a real warship would cost to maintain.
Don't want to break your bubble but is at best wishful thinking.
If it happens to be like this at first there is absolutely NO guarantee that CIG will not give in to whining whales threatening to stop supporting the game in the future.
Yeah some of them threw some big bucks in that shit. But if they can throw this much for jpg's I don't think they'll be hesitant to withdraw from the game.
>>
>>164216772
>withdraw from the game

Who gives a shit if they withdraw from the game once it launches? They won't have anything to drop 10 grand on it then.
>>
>>164216198
>what CIG is trying to do is accomplished regularly, but not easily, by AAA publishers all the time.

Are you serious?

Nobody has done what SC is doing. Nobody has even seriously considered doing what SC is doing. The fact that there is even a project here is just a whole heap of money plus Chris Robert's sheer stubbornness.

CIG have solved a number of technical challenges which, before SC, had not been solved by anyone. SC is the most ambitious video game ever (partially) made.
>>
>>164216772
Once the game goes live, whale money will cease to be relevant. It's not in CIG's best interest to cater to wealthy forum dads.
>>
>>164217097
lmfao once the game goes live whale money BECOMES relevant. The fuck are you smoking?
>>
>>164217171
No, whale money is relevant now, during development. Once the game goes live, selling copies and subs will become their source of revenue, not selling expensive ships. Thus, whale money becomes irrelevant, and regular people buying and subbing to the game become relevant.
>>
>>164216772

I think that CR has got my back on this one.

I bet that you will be able to more or less maintain a Javelin by doing PvE mercenary work against Vanduul, where the risk is manageable and the reward is reliable. If you want to use that Javelin to claim space or fight players then there is no real profit in that.

>>164217171

He's right, once the game launches there will be no ship sales, only limited currency sales. Whales won't be able to refund and they will no longer be a major source of income, since the game will be on shelves at $60 or whatever and will probably sell a couple of million copies.
>>
>>164217171
Wouldn't you say quite the opposite happens? As when the game goes live, that's the time where many whales that are hoping to rely on their money are going to get their shit pushed in by large groups of people.

I can already imagine someone is going to try to crew some large ship alone with some NPCs and no players helping them. A pirate group is going to find out about them, immediately shit on those NPCs and take that ship for their own. Then you'll need some popcorn for the upcoming salt fest on the forums that follows it even better if CIG tells them too bad, this is an MMO and you need to live with your mistakes
>>
>>164217318
>subs

what
>>
>>164217513

The subscriber system allows people to pay monthly and get access to some stuff, like concept art, a magazine and some cosmetic items.

I can imagine CIG keeping this active once the game launches.
>>
>>164217318
You're talking about the actual money itself. Sure, that's less relevant after launch.

But what that money got people becomes relevant at launch.

>>164217385
>that are hoping to rely on their money are going to get their shit pushed in by large groups of people.
Yes because rich people are all drooling idiots. Sure thing.

>As when the game goes live, that's the time where
That's the time where their money actually gets them something, thus becoming relevant in terms of actual gameplay.

Also,
>Implying they aren't going to continue milking richfags for money after game release.
top kek.
>>
>>164217635
>Yes because rich people are drooling idiots

Well one thing is for certain, you are half illiterate retard that cannot read everything in someone's post, because nowhere did I say all the whales are drooling retards.
>>
>>164217635
>But what that money got people becomes relevant at launch.
Right, and I'm saying it's not in CIG's best interest to give the whales a massive advantage for having donated a lot during development, since their continued monetary support will no longer be relevant. Instead, it would be much wiser for them to balance the game such that regular people playing can be competitive with the whales, since regular people will be their primary income source. Thus, not p2w.
>>
>>164217752
>because nowhere did I say all the whales are drooling retards.
No but you heavily implied it by implying that they aren't going to protect their 2500 buck investment.
>>
>>164217014
>They won't have anything to drop 10 grand on it then.
Whores, Replica trains, Bannerlord goodies ? :/
>>
>>164218078
>No but you heavily implied

Excuse me drooling retard, allow me to quote myself for you.

>As when the game goes live, that's the time where many whales that are hoping to rely on their money are going to get their shit pushed in by large groups of people
>I can already imagine *****someone***** is going to try to crew some large ship alone with some NPCs and no players helping them

You illiterate cunt
>>
>>164218318
>It's not P2W because Whales will get wrecked trying to play solo.
>Ignores the fact that there will be Orgs full of people who spent thousands on the game playing together.

it's almost like you're cherry picking examples instead of actually talking about what I'm talking about.
>>
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>>164218459
>It's not p2w

Nowhere did I say that. Nowhere did I mention anything about P2w. Why are you moving the goalposts so fucking hard?
>>
>>164218547
>Why are you moving the goalposts so fucking hard?

It's almost as if he just wants to talk in ever concentric circles.
>>
>>164218459
>people playing together will be powerful

Wow
>>
Just installed the latest patch.
Why do ships keep getting fucking slower?
>>
>>164218827
lrn2throttle
>>
>>164218920
>>164218920
>>164218920
>>164218920
>>
>>164218827

You need to use boost (shift) and space-brake (x) a lot now to maintain any manoeuvrability over your SCM speed.

If you have a very fast ship then comstab helps a ton, but the toggle is not bound to anything by default for some reason.
>>
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Will racing ever be really serious in this game? What are the chances of different classes? I would like to race my racing ship against other racing ships. Likewise, if I want to have fun with another ship, I think it would be nice to exclude racing ships or make model specific races. A full race of Auroras would be a blast.

Thoughts?
>>
>>164218952
Shit thread, nobody use
>>
>>164215270
I was going to equate the argument more with WoW style games where you don't have to have any player skill, just grind grind grind mind numbing repetitive tasks to the top.
>>164215480
Of course, everyone wants to be the best, but can they be content and have fun being not the best?
>>
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>>164220112
>Capital ship are also content meant for single player experience.

>With a detailed interior, plenty of modular room options and a high crew capacity, the Javelin is a ship intended for group play.
>>
>>164220112
Nice try, dad, but pretending you understand doesn't make your argument any less retarded.

Back to the FDev forums with you.
>>
>>164221424

just

>>164220316
Thread posts: 770
Thread images: 157


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