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/rwg/ Rimworld General

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Indie of the year edition.

>What is Rimworld?
Dwarf Fortress lite - easy to mod and nice for eye.
>New patch notes
https://ludeon.com/blog/
>Mods
https://steamcommunity.com/app/294100/workshop/
http://www.nexusmods.com/rimworld
https://ludeon.com/forums/index.php?board=12.0
>>
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anyone recommend more mods for me?

i like mods where they add more stuff
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I'm working on a sort of package manager for mods
Think CKAN but instead of KSP it's for rimworld

https://github.com/R-RPM/RPM

I'm not able to keep working on it until after new years because i'm not at home and like a dumbass forgot to sync my local commits before I left

Just want to hear some feedback on the idea, apparently the people on the modding discord think it's a good idea

Some more shit that i've written up
https://github.com/R-RPM/RPM/wiki/Specification

Still need to work on the JSON schema so actual modders can add shit but I have test repos hosted off pastebin
http://pastebin.com/VDuVGH9y
>>
>>164022034
Why don't you have any hair mods? Adds a lot of variety to colonist looks. Try spoons hair mod or lovely hair style
>>
Help, a squad of terriers just came into my colony as pets.
Do these eat hay?
Whats the most efficient food to make for them, fresh colony so I'm barely keeping up with the amount of food my humans eat.
>>
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>>164022397
thanks my african-american friend

also gave me an idea to download more clothes mod
>>
Reminder to report and ignore shitposting.
>>
>>164022491
they are trash as pets because they cant haul

eat them, also you can make kibble
>>
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>>164022638
Good man, now you will have a fabulous posse instead of the same 3 guys every time

I might also try more clothes
>>
>tfw just finished all the scripting for your mod and you want to to test it but you have work early tomorrow
Cut my life into pieces.
>>
Also, I think I know how to implement rape in a duct-taped together way. I think if I implement it as a possible surgery option similar to administering drugs and then the surgery applies damage to the pelvis (or I could make a new "genitals" body part) then it would be possible to schedule rape for your colonists or prisoners.

I'm still learning though.

Anything else /rwg/ wants in a /rwg/ mod?
>>
>>164022751
>eat them
Luckily a bulk goods caravan went by so I traded all of them for 2 young huskies and an alpaca plus extra food.
>>
>>164023197
What's your mod friendo? Tell us about it.
>>
>>164022491
>Start with terrier
>Before day 1 is over it wanders off into the woods and a fox bites it half to death before colonists intervene
>Little squeak barks echoed across the plains
>>
>>164023339
>Administer: rape
Thanks doc

I've been wondering if instead of list of damaged body parts we can get a graphical representation. Just small human-like character with arrows coming from different places with listed damage.

This way different mods that include alien races could add their own graphic piece representations. As long as they are compatible of course.
>>
>>164023560
Vanilla firearms damage, accuracy, and fire rate rebalance. I hate playing with combat realism because the inventory system and ammo is fucking annoying but vanilla sucks too.

I'll post it up tomorrow after work when I've had time to properly test it, but so far it doesn't seem incompatible with anything.

I'm also going to make moods less bullshit too. I'm going to scale down the effect of modifiers by probably two thirds so that, on average, you need three times as much shit going wrong for mental breaks to occur.
>>
>>164023464
well thats good, also they are omnivores so they eat hay
>>
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>never liked Dwarf Fortress because of the shitty "UI"
>friend gifts me this for christmas
>already been up for 36 hours getting my ass handed to me repeatedly by winter
>tfw never had this much fun in a game in a long time
>>
>>164023707
The inventory and ammo system of CR is the best part of it.
But then im the kind of autist who spends hours sticking pouches to vests in ja2.
>>
>>164023874
Welcome friend. Glad to have you around.
>>
>>164023886
>The inventory and ammo system of CR is the best part of it.
I agree that it's awesome, but the mod just doesn't give you the tools you need to manage it effectively. If you're like me and have an autism fort of multilayered turrets providing enfilade fire and several bunkers inside your mountain base in the event of insects and so on and so on then managing all the different ammo using equipment racks is a fucking pain, not to mention it cluttering up your inventory list, and then when you go to form caravans one pawn picks up EVERYTHING and then moves at a glacial pace and dies of starvation, or your caravans are carrying the correct "weight" for vanilla Rimworld but the incorrect "bulk" for CR and the whole thing implodes, not to mention the mod conflicts it causes.

I like Combat Realism. I just want to make a Combat Realism-lite to strip away the tedious busywork part of it and just keep the actually good combat and fun defences part.
>>
>>164021762
I wonder what kind of pact T made with the devil, the journos still keep writing about rimworld even after his minor mental break.
>>
>>164022963
Well Apparello seems popular but hasn't been updated to a16. FashionRIMsta is updated but looks like it only adds a couple costumes instead of general purpose cute clothes

Can't find much else
>>
>>164024081
But those are just bugs that happened because noone actually improves the mod anymore. Its been on life support since a14 i think.
If your thing works out maybe you can have a go at fixing CR up too.
>>
>>164022963
I'm trying Rimsenal hair pack as we speak. I really like how they look on the picture
https://ludeon.com/forums/index.php?topic=11160.0
>>
>>164024086
What happened?
>>
>>164024081
I agree with you on the CR. Trying to care about ammo and stuff is cool but not if you have to actually pick every single Pawn and order them to pick that certain kind of ammo and reload after every goddamn encounter.

I also had problems with caravans going 0.05 hex/day for no reason. I had to make settlement. Drop everything. Pick everything. Make caravan - move out. Destroy settlement. to fix that shit.
>>
>>164024530
Y'know the sexist code thing. Then he thought its happening and went all-in on the writer.
He still has it coming thou, they were just testing the waters.
>>
>>164024492
Yooo I was also looking at that one a while ago, it looks great. Ojou cut is the best. I'm not sure if multiple hair mods will work together, I'll have to try later
>>
>>164024739
Can you link to posts or his tweety or something? I was under the impression some dykes threw a fit at the dev and he shrugged it off instead of giving in to their demands
>>
>>164024889
He didn't give in but he sperg'd out a bit in their comment section.
>>
anyone know how to decrease the portrait sizes of your characters? i have a lot of them and i wish to make them smaller for convenience
>>
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>it's colonist puts himself on fire while firefighting and runs away from help episode
>>
>Middle of winter, thick snow everywhere
>It's dark and cold, colonists plugging away in the mines or crafting at home
>Randy drops 75 smokeleaf joints on top of the base
>>
Should I buy a megascreen TV?
>>
>>164027892
Define "megascreen".
>>
>>164021762
IT COSTS WAY TOO MUCH
>>
>year 2, winter
>realize its a warm planet and im never going to get snow here.
Fuck i want snow. Should i restart? I have been at it until 5am.
How do i get a snowy map without much snowing? I want it to be there but dont want to spend half of every day cleaning my streets.
>>
I think I've had more colonists die from being shot by their own comrades than actually being killed by mechs, raiders or animals
>>
>>164028803
lrn when to go melee / fall back

>>164028734
I literally played more with this game in a single session than i did with over half of my steam library together.
>>
>>164027892
Ehm, item in game called megascreen TV
>>
>>164028734
Friend, it costs $30. That's the equivalent to 3 movies in theater. Or 3 large meals at a fast food place. Or 9 packs of magic cards. Or 3 hours at minimum wage.

In the long run $30 is next to nothing. Sure, it's good to be frugal and smart with your money. But honestly, it's okay to spend a bit on yourself every now and again.

Also you can just pirate the game to try it out. Buy it if you find that you're enjoying it enough to justify 3 hours of time. Sound fair?
>>
>>164028847
This time everyone was meleeing a couple raiders that had sniper rifles as they went around a corner, so as not to let them fire. One of my own guys had a sniper rifle as well. When assigning everyone to attack in melee, I must have forgot him and he immediately shot somebody in the back of the head.
>>
>>164028734
I know. That's why I'm still pirating it. Like ever since one of the early versions.
>>164029052
Don't use your murrican logic and murrican currency on me. It's 4x times as much for me. So count 12 movies I guess.
>>
>>164030009
>4x as much
I refuse to believe that it costs $120 for you to buy this game.
>>
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sup anons is there a mod with better freezers/coolers? i feel like vanilla is lacking technology wise on temperature
>>
>>164030150
>american education
Fuck off you pig dog yankee.

God I hate you arrogant cunts.
>>
How to deal with Luciferium addiction? My vice-president dabbled in Luciferium when I wasn't looking and now hes going berserk before his marriage. I tried injecting him with smokeleaf but he still went berserk.
>>
>>164030150
It'd cost me a bit above 120PLN so 30USD or you know about 14 movie tickets in cinema over here.
>>164030345
Be it a ruse or not. I'm too naive to not answer the other anon. Please forgive me.
>>
>>164022078
Here's your (you), anon.
Sounds amazing, please keep it up.
>>
>>164030345
:^)

>>164030486
Same logic still applies. Just pirate and test the game. If you find yourself playing for over 14 hours of time, buy it. Or just keep pirating it, don'est affect me either way.
>>
>>164030486
>Please forgive me.
You can do whatever you want but you should reconsider indulging the yankees. They can swaddle themselves like children in their American exceptionalism and shitty education and their genuine belief that their country isn't a rotting, diseased, decaying carcass while they live in ruins, amid their ruined ideology, in the ruins of the old empire, but reminding Americans to know their place online is fun and games for the whole world.
>>
>>164030743
Oh trust me. i know my country is shit. Full of people too lazy to do anything other than watch the next big feature show on TV, gossip about celebrities, or drink until they pass out. Hell sometimes even all three.

I hate this country and what it's become.
But deep down i will always have a minor feeling of superiority that you will never be able to remove. Fucking nationalism. I don;t even enjoy it, I just know it's there.
>>
>>164030345
>>164030743
European here, this guy is probably angry immigrant on welfare or ruseman

Ignore him
>>
>>164030456
It says in the info it's permanent man, you need to keep giving them luciferium or they will go insane and die w/ 100% certainty
>>
>>164028559
http://rimworldwiki.com/wiki/Joy#Megascreen_Television
>>
>>164030456
>>164031242
I tried giving the guy his own room with personal food chute and stuff to keep him occupied away from the rest of the colony. I really tried.
He went berserk and had to be put down by his waifu with the superior bow he made.
>>
>>164031660
Yeah I actually just had somebody suddenly with it as well, they are constantly going berserk and there's no stopping them. I don't even know how they got the addiction, why are pawns so stupid?
>>
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>>164031660
>she had to put him down
>she made the casket
>she buried him
sick art tho
>>
>>164025996
>its a colonist gets set on fire by a centipedes inferno cannon and just stands theres instead of running away from a second shot.
>>
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>Rimworld get's popular
>Tynan gets attacked by SJWs

fuck, I hope he doesn't cave in and starts changing the game to please the tumblr crowd
>>
>>164032548
wait what
>>
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>>164032807
https://www.rockpapershotgun.com/2016/11/02/rimworld-code-analysis/

tldr: SJW looks into the RW code and strongly suggests that Tynan is sexist
>>
>>164033361
I believe he responded to this by explaining that the next version of the game it was fixed. An that few things were taken out of context. basically why the fuck are you caring what rps puts out, its all fucking garbage.
>>
>>164033361
Tynan left a comment below the article.

There's nothing to worry about.
>>
Will there be z-levels?
You know, for mining.
>>
Is Luciferium worth using if I can get a steady supply? I was trying to estimate the costs, I was assuming three doses every season, so 12 per year, is that correct? Are the effects worth about 1500 silver per year?

I hear it can regenerate scars and regrow some destroyed body parts now too.
>>
>>164033972
It was quite some time ago but there was Tynans answer on the issue.
Source: https://ludeon.com/forums/index.php?topic=109.0

Question: Will there be z-levels (vertical mapping)?

Answer: All the coordinates are tracked in 3-vectors already (though only the two horizontal axes are used), so the potential for 3D is in the game.

I am afraid that there is basically no way a modder would ever be able to mod Z-axis into the game. It is a beast of a feature. Here's some basic issues you'd have to handle:
-Pathfinding
-Lighting spilling over Z-levels
-Save/load of a geometrically larger amount of stuff (e.g. 200x200 map = 40k squares, 200x200x10 = 400k squares!)
-Line of sight for shooting
-AI tactical analysis of shooting lines of sight etc
-Cover usefullness varying at vertical angles
-Interface for moving through Z-levels
-Rendering visible lower Z-levels while being on higher ones

I could go on and on... Anyway, there is tons to do in RimWorld, my general thought is that the best cost/benefit move is to leave Z-levels to Towns, DF, Gnomoria, Stonehearth, and all those other games and focus on what RimWorld is really uniquely about: AI Storyteller, tactical AI, and so on.
>>
>>164032548
Tynan already considered himself on that side of the fence, if anything their attacks will push him away.
>>
Can anyone point me towards a YouTuber who plays this?

Looks fun but would like to see someone else play it before I make a purchase
>>
>>164032548
>Rimworld gets popular
>Tynan gets attacked by SJWs
>Rimworld general turns into another place to bitch about SJWs instead of talking about videogames because there's no off-topic subject this site likes more than bitching about SJWs

It would truly be horrible.
>>
>>164034843
here is one not obnoxious with a comfy voice

https://www.youtube.com/watch?v=Qi5y-4sl85o&list=PLhu1IU-H0hU2F5N0nFQPQb4N6bnV2qP_8

just keep in mind that from alpha 12, he has a 16 playlist but it's a custom scenario
>>
>>164035280
thanks lad. I like his voice, shame the series is a bit outdated.
>>
Give me mods to download that are compatible with each other, i can't stand playing vanilla with this bitch.
>>
>>164035703
>shame the series is a bit outdated.

it presents the core of the game, so I wouldn't worry about it, if you like 12 you will like 16 even more
>>
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>>164025163
please help
>>
>>164036064
The majority of mods are compatible since most just add stuff, however the research tree might get a bit cluttered.
Imperial Guard
Lovecraft mods (Monster and Cult)
Extended Prosthetic and Organs
More Trade Ships
Storysteller Pack
Mediveal Times
>>
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If your options in vanilla are set as in standard game then I have no clue if there are mods for that. Even if there are some they might be outdated atm. Just look around steam workshop and ludeon mod forums. I have nothing else for you sorry mate.
>>
>Have Doctor with 15 skill, full manipulation, consciousness, etc.
>Another guy loses a leg in a fight, try to put on a peg leg until I can get a prostesis.
>Fail the installation, kill the patient.
>Reload, fail again, kill again.
>Try again, wind up removing the other leg.
>Six failures before I get the installation of a peg leg correct.

Is there some secret to operations that I don't know about?
>>
>>164037429
High quality bed, preferably hospital bed instead of ordinary medical bed, vitals monitor besides it

But operations are high risk low reward either way, especially without a mod that adds good prosthetics
>>
>>164034248
I didn't know that, sound neat. But if you run out you are boned, or when other colonists decide on a whim to eat your supply because they think they're red jellybeans
>>
>>164037429
>>164037615
,,,and above it all. Proper medicine. Not herbal ones. Those got nerfed to the ground.
>>
>>164034843
I would highly suggest Blitzkriegsler. Guy has a crazy comfy voice.

He's also recently started a play in 16.

https://www.youtube.com/watch?v=gmfkR9kEkQE

Thats his side channel. His main one has some good stuff on it too.
>>
>>164036497
You can disable them using the buttons on the bottom right corner. You could also scale the UI down from the options menu.
>>
>>164038423
This, and for important operations glitterworld medicine. I'm not even gonna attempt brain surgery or organ transplants without all of the above

I suppose the nerfs are because it's possible to produce normal medicine from herbal now with the drug system, and you could plant herbal en masse anyway, but it still sucks
>>
>>164039159
>Guy has a crazy comfy voice.

is that a joke? he sounds like a faggot
>>
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>Psychically sensitive
>Steadfast
>Very neurotic
turboautist workaholic?
keep or kill?
>>
>>164039598
keep him faggot
>>
>>164039598
I almost always have a couple very neurotics, it's like industrious-lite. Your guy even has steadfast to cancel it out, would give a comfy room/10
>>
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>>164039571
>he doesn't like listening to the sweet sultry voices of faggots
>>
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Anything new happen to this game since 2 months or so from now?

Maybe I'll take care of another colony if so.
>>
>>164035280
I also looked around for videos of rimworld after I started playing to see how other people play it. I found his channel the most bearable.
>>
>>164040440
>I found his channel the most bearable.

yeah, yeti is ok for a "big(er) youtuber", there are literally few out there that don't feel like "hey guys welcome to my minecraft channel!" tier


plumphelmetpunk4lyf
>>
Show me your killboxes anons, I need to be inspired.

I've always used my dudes to defend but this time I want to git gud and have an entirely automatic base defense.
>>
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>>164041052
Maybe it's far from perfect but works pretty well
Sappers are a bane of automatic defense
>>
>>164041337

Not bad, one of the main things I'm unsure of is the size, I don't know if the raiders would just stop at the doorway and shoot in or how to prevent that.
>>
>>164042186
So far, enemies attacked turrets, but die too fast to deal serious damage.
Also use mines at chokepoints
>>
>>164040378
Read the devblog.
>>
>>164040950
I can agree with you on that, Anon.
>>
>>164041337
I found that if you have a 3 tile thick wall sappers take so long to get through you can walk up from behind

Sometimes they try such a stupid route that they give up after a lot of fruitless mining/grenading
>>
>>164043745
Sappers are usualy covered by their comrades, and fighting in plain field without cover could turn up really bad
>>
Since lads were talking about it I've had a colonist with their luciferium need unmet constantly going bonkers and punching out half the colony and the nearby wildlife, for now I've kept them under anaesthesia by repeatedly suspending and unsuspending a Euthanize bill, but if I look away for a second they wake up and start beating the nurse to death. No silver, no traders in sight

What do?
>>
>>164028734
It objectively doesn't. For a game that's this good as a base, is this easily moddable, and has this active of a modding community? Shit, I'm poor as fuck and I'd still be happy with it if I'd paid a full 60 for it, even with EA.
>>
>>164044324
Never mind, they died in their sleep from lack of the drug

F
>>
>>164044324
Cryptosleep
>>
>>164030287
Yes, but Community Jew Library is required, and the niggers who made it abandoned it.
>>
>>164044756
That's a good idea, I always forget about those caskets.
>>
>>164039159
>>164035280
Which of the two are more beginner friendly?
>>
>>164046879
Why do you bother with letsplays, pirate the game and decide for yourself
>>
>>164046879
nigga do you really need to watch a youtube Let's play video like a tutorial? just watch 15 min to see if you like the feel/ graphics/ music/ comfyness.

it's not DF in ascii and the game has an actual tutorial btw
>>
>>164046976
>>164047097
Another anon here. I don't actually like playing these kinds of games. I like watching people play them.
>>
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>>164048913
>>
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>>164048913
>>
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Goddamnit. A wanderer with 15 raiders as free accessories joined my camp and I come to find out he has an addiction to luciferium! I sold all mine because fuck having time bomb colonists. Wat do?
>>
>>164049932
Several anons had the same problem and it usually solves itself because they die

You can put them to slep or speed things up by sending them in naked to make friends with some raiders, alternatively get an exotic caravan and buy more devil pills
>>
How do I get rid of an unwanted colonist again? In the optimal way, I remember a discussion about public executions not affecting morale or something
>>
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R8 my cute raider pet. I think she said her name was Hamster but I just call her Fuckmeat.
>>
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>>164049654
>>164049854
Sorry. I'm total shit at management games. I enjoy watching them more.
>>
>>164050669
Afaik every way they can possibly die will give everyone at least a -3 moodlet, you can minimize the damage by having nobody around when they kick the bucket

I'm not sure if arresting them and then deconstructing a wall so they escape off the map still works
>>
>>164023874
Welcome to the friendliest outpost on the Rim, friendly friend!

>>164034843
Northerlion did one that isn't too outdated you don't mind a Canadian talking to you.

>>164048913
You could say the same for my sex life. Haha.

Hah...
>>
How do I sacrifice prisoners to the gods? It says they aren't available? It also says my offerings aren't available either. Do they have to be in the range thing in front of the alter?
>>
>>164051927
What about euthanizing them? Does it at least give a smaller penalty?

>>164051958
>yfw porn is a let's play but with a woman and sex
>>
>>164051432
>removes kidney, lung, and legs but installs denture to keep her face pretty
Niiiiice.

>left lung removed
Don't fuck her too hard or she might pass out.
>>
>>164050669
You send them on a "spiritual journey" using the form caravan option. Then maybe you can let them starve in the wilds or you can send an executioner that has the pyschopath trait to burn them with molotovs or sometime.

I don't think that since your colonist is outside the colony you won't get a mood malus for killing them.
>>
rape mod when?
>>
>>164052209
whats up bros it's pwediedieepeie welcomed to my lets play of fuck quest 2016
>>
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>>164052262
I was using the murdershed to give her controlled hypothermia to induce frostbite in an effort to render her deaf and incapable of manipulation but unfortunately she got an infection. I transferred her to the actual hospital to keep her alive, might have to give her left kidney back for the time being so she can fight the infection better. I'm not done with her yet.
>>
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>>164052628
I doubt something like that would ever be allowed on the steam workshop, nexus, or ludeon forums because muh feelings (and adult content policies).

Though I imagine that if we ever get a "prison" update I could see Tynan adding a "beat up prisoner" order to give colonists some catharsis after a bad raid. With this I would also love slavery (growing and hauling take a lot of pawns that I would rather have doing other things) and maybe an expansion of the slave market system like exploding collars and the sorts (and b-breeding).

Until then, you can set up a base inside the mountain if you want some surprise rapes from big bug dicks (BBD).
>>
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finally getting justice for val, our original preacher
murdered in his sleep by his wife because of his beliefs
she has been locked in a dank cage in a cave for about 2 weeks now so death might be a sweet release
>>
>>164052628
When I get home from work I'll look at adding it through the surgery tab if I'm not exhausted.

t. amateur modder.
>>
>>164052859
I would totally watch Pewdiepie's "Let's Fuck the World" let's play. It's the story we would least expect, a swedish man becoming the Absolute Sex God of Hypersluts.
>>
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>>164053673
are you fucking kidding me
>>
>>164053895
BIG BUG DICKS.

Fucks your wife and kills your dog. Around bugs never relax!
>>
>>164038074
There usually an "ancient danger" spot on the map that'll have those stasis pods you can stuff someone in if you run out. Obviously not a solution for everybody, but I was thinking I could dope up my warriors and as long as their armor holds, they shouldn't die before being incapacitated and just slowly regenerate all of their major injuries.

I also hear it makes people effectively immortal now, sort of like 40k rejuvenats.
>>
>>164038423
I didn't know that. It makes being a tribal pretty hard since I've got to research medicine production before I can even get someone back on their feet.
>>
>>164053316
Actually, because of the nature of the mod Expanded Prosthetics and Organ Engineering where installing items like eyepatchs are more like replacement surgeries than putting on clothing, I think if you got ear bandages and operated on her to replace her ears with them that might count as removing her ears (and if you don't like the bandages you can then remove them).

The same for hands also, since the mod also adds prosthetics for those.
>>
>>164053641
>b-breeding
There are already teenage colonists, so children aren't a long shot away are they?

>Pregnancy 3 season long ''illness'' with appropriate penalties
>Infant=>crib object into limited movement uncontrollable npc
>Child=>Colonist with limited work options and high joy need (implement child-only furniture that trains skills and gives joy?)

Only problem is how can you possibly play a single file for the amount of years it'd take for a kid to grow up without winning/getting wrecked, this would be pretty much a basebuilder phoebe-only luxury

Also if you have a lot of those couples that bang 4 times a day your base is going to be filled with kids like the guy with his chickens
>>
Is there a mod to auto prioritize work priorities, or is it manual only for life
>>
>>164055121
I'm on year 10 as a tribe, I don't think it'd be that difficult to create. In dev mode, you can already force a colonist to give birth, creating a 0 year old colonist (With a randomly generated background that often doesn't make sense).

I like your implementation though, maybe have the early years be the ones that form the colonist's passion for certain jobs and early to late teens be where they get the necessary skills to work.
>>
>>164055121
>>164056881
I imagine kids being added into an update similarly to Dwarf Fortress where they are kinda "downsides" to having in your colony. The kids born into your colony are pretty much useless for about 12 years, same in DF, but you can get children pawns that arrive with parents in "migrations" that might become useful in a year or two.

Though I would like a system that squeezes the time so that children grow up faster.
>>
>>164056881
Oh yeah, they'd need backgrounds. Something simple like ''Born in [colony] to [parents]'', then either add lines at random/depending on skills trained

>[kid] watched the settlers of [colony] make parkas from a young age which ignited a passion for working with their hands (construction +2, crafting +4)
>[kid] fingerpainted a lot and became proficient at the arts (artistic +4)
>[kid] developed a crippling fear of technology after watching a battery explode (research/flick disabled)
>>
>>164058091
I'm pretty sure colonial backgrounds are going to be a thing soon. Teenages no longer start with an "adult" backstory so I imagine Tynan is biding some time to introduce them in a future update.

Maybe there should be an education/apprenticeship system added to the game to guide the colonist's skills/background? I really hate it when my head constructor's aide dies and I have to train a new one up again.
>>
>>164058272
It's true that the only way to have a colonist learn a skill is by having them perform it and preferably with a passion/learning boost. Only other thing is neurotrainers, which are rare and expensive but can increase a skill from 0 to 9. There should be ''research tables'' that slowly train skills, for when your colonists don't have anything to do for a little while
>>
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>>164058908
>anything to do for a little while
I hate winter in my current game for this reason. Nothing to do since it's -50 outside, and the girl I have working hydroponics handles that and meals. Her husband handles research, and the other 5 swinging dicks just mope around all day.
>>
>>164059163
Start mining and crafting.
Have people do expansions quickly.
>>
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After some very careful and calculated application of extreme colds mixed with brief moments of heat, I have successfully amputated all the fingers, nose, ears and the jaw of my little captive.

I think its just about time to install a couple peg legs and send her on her merry way! Thanks for raiding us, Hampster! Enjoy your new life :3
>>
>>164059332
I'm really scared of hypothermia. I don't have the clothing to really let anyone outside for any length of time.
>>
>>164059480
>jaw, nose, ears and all fingers fall off
>no immediate danger
>>
>>164059830
I tended to the wounds as they occurred. She's been kept carefully alive during this process.
>>
>>164059480
>Send her on her merry way.
>Never get raided again.
>>
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>>164060039
>underseige
>I have a survival rifle, a few bows and a club
>they have fucking automatic weapons
>F
>decide to ignore them
>rainstorm happens
>they begin shitting firebombs on us, through our roof because this game is bullshit
>it hits my indoor farm
>2000C

So the interior of my farm is half as hot as the surface of the fucking sun, how are you doing?
>>
>>164060402
Always deconstruct a wall tile immediately to let the heat out
>>
>finally making some progress with my tribal cult
>base coming along nicely
>doggos are pregnant with puppers
>then
>toxic fallout
>dwindling food supply without electricity to keep it cool
>raiders come along
>lock everyone inside, blockade the door with sandstone
>raiders break through, charge down 1 wide hallway with clubs and shotguns
>alper the doggo charges the frontman and rips his throat out
>gets gunned downed by a shotgun
>rest of the cult charges down 1 wide hallway with spears and daggers, massacring the rest of the raiders
>no food left, can't go outside
>damned either way
>>
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>>164059809
Make sure you have nice "sauna" rooms nearby maybe. If things get too cold your colonists start getting uppity and rush to the nearest room for warmth. The same is for heatwaves too.

That being said, you are right about being afraid. In a large colony it may be hard to micromanage all your colonists that are outside since they may not always "warm up" to the extent of dropping hypothermia.
>>
>>164055121
There's a lot of legal constraints if Tynan adds children into the game. Same reason why weed is called "smokeweed", because the potential lawsuit that might crop up is not worth it.
>>
>>164060821
You have to honor his sacrifice by eating all the doggos
>>
>>164060948
Lawsuit over.. what? Including drugs in your game? Are you daft?
>>
>>164060948
We're not talking about having the dev add these things though
>>
>>164061043
Are you? Remember that this game is distributed world wide and that not every country has the same set of laws. Or do you really think Tynan gave all the drugs fictional names for fun?
>>
>>164060875
Well I'm partially fucked right now because the storeroom decided to catch fire and burned up my parkas during the warm period. That and I'd suck dick for components right now.
>>
>>164059480
>everything removed but her sight so she can see her own shame.

>>164060402
Yeah, what other anon said. Let heat out and maybe let some brave pawns in to break open the roof to let rain in.

It's a shame about your weaponry. Did you not have good raids before this happened? I usually equip any gun weapon I can from dead raiders before slowly upgrading their quality/weapons over the course of more raids.
>>
>>164061284
>Did you not have good raids
Motherfucker this is the first raid I've seen that used anything not wielding a bow or club.
>>
>>164061168
It's not up to him to adhere to the laws of other countries and make compromises for them.
>>
>>164061283
>That and I'd suck dick for components right now.
That's always bad, even in my late-game colony my components can go from "fully stocked 100 component pile" to "merchants pls come."

You can pray to god for some fallen ship parts (sans mechs) since those drop about 8 components a pop. Though the most likely case is waiting for space merchants, digging strip mines in a mountain and crossing your fingers, or buying the usual 8-20 components that caravan merchants bring with them. It might even be worth the 300-600 silver cost of calling a general trader in from a friendly faction.
>>
>>164061483
>It's not up to him to adhere to the laws of other countries and make compromises for them.

He has to abide by those laws and make compromises for them if he wants his game to be sold in said countries.
>>
I need a mod that changes the drug names to what they are really called.
>>
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>>164061406
That's some shit luck there, anon. And this is a siege you say? Wait for them to fall asleep and steal their mortars. That, or wade their bullshit and they'll get bored and attack... I believe that happens.

Sieges usually aren't that large so try to funnel them in a choke and have your melee bois pin them by a door or something. You'll take casualties but I believe in you.
>>
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>>164061871
Operation attack while they sleep has failed, because apparently an arrow striking someone's fucking head is enough to not only wake the motherfucker up, but also all of his buddies at once.

The previous four gunshots that missed, however, were dismissed as being squirrel farts.
>>
>>164061536
Yeah. I don't think I've ever seen a caravan come through here, seeing as the last raid that happened they died from frostbite before they even attacked.

But hey, at least my base is comfy and warm until Randy decides to assfuck ALL my heaters at once
>>
>>164061653
He's not stocking shelves you moron its on steam. Friendly reminder that GTA5 was sold fucking everywhere.
>>
>>164062147
>Randy
There's your problem, he might send you some caravans in a couple of years if he feels like it
>>
>>164062147
I suppose the components assembly meme can also be good for you but I rarely have the 20 components to spare that are needed to construct it.

Not to mention that I'll probably just start running out of steel if I rely on that workbench.
>>
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Meanwhile, my one man superhuman no pain feeling charge rifle equipped raiding party makes first contact with a local base of tribals. Hey, these guys are the same folks as Hamster!
>>
>things going great
>finally have all colonists happy and working well
>FLASH LIGHTNING STORM
>whats that
>oh fuck fire coming for my village
>fire burns down half my village and puts two colonists in bed on deaths doorstep
>fire only stopped by 2 day long rain thank you god.
>main character tends other 2 back to life for 4 days.

Love this game, so much damn potential
>>
>>164062041
That building on the bottom right looks like it might have mechs in it, you could have just quietly deconstructed a wall and seen if anything bloodthirsty popped out
>>
>>164062319
Randy is fun. I got bored of cassandra. She basically let my desert colony off without a hitch.

>>164062385
I've got a OKAY stockpile of steel. I'm sitting on about 2k, but that'll go in a blink when I start needing it again.
>>
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>>164062041
At least you got one of the mortars by the looks of it. That incendiary mortar is going to be a pain for your wooden buildings if you back out of the fight now though.

You might be able to overpower them with numbers in a fight. A raider could have a minigun but he'll be forced into a fistfight if your pawn rushes him. If you can keep aggro off your shotgunner you might be able to meatshot the distracted raiders.
>>
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>>164062779
>implying I have a shotgunner
Man, I have three short bows, a pistol, a club, a sniper rifle and a survival rifle. That's it.

I managed to cheese it by rushing them in melee and abusing the AI.

>>164062675
I remember the game saying there was spooky shit in there, so probably. Time to find out in a reverse save scum what if scenario!
>>
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>>164062579
>mfw if I saw hamster locked inside her own shed even in her own base.
It's all she's useful for anyway.

How effective are Adam Jensen colonists anyway? I'm thinking of outfitting my militia captain with bionics and I'm curious to see how effective that makes her in a fight.
>>
>>164062694
I am playing on Randy as we speak, but he just doesn't care man. Destroyed my last colony with back to back raids after playing real nice for a couple seasons, does shit like send in wave after wave of drop pods filled with eggs when the freezer is full
>>
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>>164063041
Time to run and let the raiders deal with whatever the fuck that is.
>>
>>164063041
Oh, I thought Coffey was an ally for some reason.. I probably saw the red and thought he was just an injured colonist.

Good job, by the way. You handled that extremely well judging by your relative lack of injuries.
>>
https://ludeon.com/forums/index.php?topic=28843.0

>Tiberium
I swear to god at some point here I'm going to hit critical mod overload and it's all just going to go to shit.

>>164063129
Full-bionic colonists will fucking destroy people hard, ESPECIALLY if you're using things like Glitterworld.
>>
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>>164063287
That's a screeny of a savescum to back before hand, but its not far off from the level of injuries. Two downs and I managed to capture one and kill 2.

In other news, operation Ancient robot clusterfuck is proceeding very well.
>>
>People bitching about lack of rejection and accustomization to implants

Behold: http://steamcommunity.com/sharedfiles/filedetails/?id=755301196
>>
>>164063223
>goody pods
>I hope you get something good.

https://www.youtube.com/watch?v=XUhVCoTsBaM
>>
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>>164063223
>>164063437
Noice
>>
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>>164063457
>that mod
>compatible with EPOE
>>
>>164063185
Randy has been alright to me. Spent about two seasons being a massive cunt and constantly breaking my geothermal power plant, and the lack of traders are the only two things that have made me slightly miffed, but at least he's kept it interesting.
>>
>>164063437
>2 scythers and a centipede
those raiders are fugged.
>>
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>>164063670
So they got slaughtered, panicked, tried to break into my base, got cut down by the remaining scyther, and now this alcoholics anonymous reject who was downed earlier just stood back up on a shattered tibia and is running away.
>>
>>164063894
Just stay away and those bots will be a better defense for your colony than any turret
>>
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>>164064178
uh... will they get mad at me if they all die?
>>
>>164064423
Not if they don't get killed by your own colonists/turrets and you didn't call them here with the comms console, I think
>>
>>164063437
mang what is that plugin?
is it on firefox?
>>
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>>164065163
>firefox
lol
Its 4chanX on chrome. I think there's a way to install chome plugins on firefox, but I don't know it.
>>
>>164060821
>no food left
>a bunch of dead raiders

senpai are you thinkin what I'm thinkin?

>he doesn't simulate his tribal dark cultists going full madman by devmoding in "cannibal"

Also
>tfw I have a Young Dark One that self-tamed way back in my first season that has served me as a faithful guard dog and is fully trained
>tfw this makes recruiting prisoners hella difficult because its fucking terrifying

And
>my 50 year old preacher/knight/de-facto leader, Darius, has a 16 year old girlfriend that he ploughs erryday

lewd.
>>
>>164065290
id use chrome but i always get that shitty bloatware that links an advert to every noun on every page
>>
>>164064849
I believe something was changed so that caravans that come at their own volition know the risks they are taking.

>>164065350
>lewd.
Living the dream.
>>
So are Component Assembly Benches a one off thing?
I built a second one and every time i click on "add bill" on it nothing happens, no options.
what do?
>>
>vanilla game with combat realism and no other major content mods

>extensively modded and complex game with no combat realism, making the game a casualized shitfest for braindead retards who like to basebuild

serious question, which one?
>>
>>164066329
first one
>>
>>164066329
So what you're really trying to say is ''the game without combat realism is a casualized shitfest for braindead retards who like to basebuild''?

Good advertisement
>>
>>164065352
Use ghostery and adguard, haven't seen anything like that or an ad in years.
>>
>>164066329
second. If you want a challenge than just use a different story teller or up the difficulty. The game is only as hard as you make it so if you think its a casual basebuilding game than it is, if you think its an epic struggle against the elements and mechanoids than embark on sea ice.
>>
>>164049932
Arrest the degenerate, sell him to pirates
>>
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>>164067140
>sea ice
I'm convinced this is impossible. No way to get any resources whatsoever. Here was my attempt.
>>
>>164022963
Can I get a source on the gif?
>>
>>164067028
What I'm really trying to say is that the game with combat realism and no other significant content mods is a fucking boring waste of time, while modded-out games with no combat realism are just as boring, because the some of the most important core mechanics are casualized to hell - what's the point of half of this shit if the game doesn't even model something as simple and basic as ammunition or seed count?

I've been following the game and its modding community for a while now, and its general direction down the toilet has continued inexorably. Dev releases major game-breaking update, all the modders bitch and moan about it, just as things start to get back on track and there's some sort of cohesiveness between all these different projects, new game-breaking update. Rinse and repeat.

It boggles my mind. With something like combat realism, and any item or weapon mods in general, why don't they have a more stabilized, external modding platform to make sure everything can be made more compatible easier? Why isn't it easier for them to update mods with every new release?

It's all just dumb. Probably the only thing that's going to sort this out is if the game stops being worked on.
>>
>>164065350
Would be really nice if people's attributes could change over time. For instance a character reaching level 15 in different areas could gain a "hard-worker" trait, someone who's been living in a shitty situation for a long while could become pessimistic, while someone who lives in luxury for a while could become optimistic. Becoming cannibals could involve forcing people to eat human meat while they're starving, implying they became that way out of necessity.
>>
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>>164067435
>>
>>164067961
kek
>>
>>164067842
>- what's the point of half of this shit if the game doesn't even model something as simple and basic as ammunition or seed count
That shit is irritating in DF and is irritating here too. I don't want to have to deal with whether or not johnney fuckwit loaded his penis cannon or not, I want him to kill a motherfucker and get back to work.
>>
>>164068238
>That shit is irritating in DF and is irritating here too.
Complexity of game mechanics and scarcity of resources are the things that make base-building a meaningful, strategic exercise that requires intelligent thinking.

Why not just get rid of the combat altogether if it bothers you to make ammunition to fight with? One less distraction from making your autistic sand castle in peace.
>>
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So some traders finally managed to piss off the angry things, and are getting my base set on fire.
>>
>>164067327
I hear it comes down to RNG and some pre-determined strategies. That, and a lot of restarts too.

Running the rich explorer option might be a good idea. Less mouths to feed and more resources. Plus you start with turret techs.
>>
>>164068603
Not interested in sand castles you mong, I'm barely tolerating the belligerent retard going apeshit because his armored vest is 46% condition. This shit doesn't matter in survival situations, which this is, so why the fuck is he bitching about it?
>>
>>164067842
>a game still in development releases "game breaking bugs"

No shit.
>>
>>164068603
Rimworld isn't some fucking Military sim, its a colony management game. If you want complex firefights, playing another game.
>>
>>164067924
That's a nice idea.

I actually wouldn't mind if pessimists kept their mood decrease but had extra bonuses like not feeling as sad when a colonists dies.

"It was inevitable."
>>
>>16406347
Thanks, asshole, l kept searching for the notification for 4 minutes
>>
>>164067842
So what you're saying with a lotta words
>the game is a fucking boring waste of time
>ammo should be in game
>updates should not break mods
>anyone who doesn't agree with me has autism

ok
>>
>>164068607
Maybe extend that stone flooring near your bunker to around your farm? It would prevent some fires from spreading inside from outside the base.

Might be a good idea to start killing those mechs. Make use of those nerds taking some fire from your guys, right?
>>
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>>164069025
Seems like that's happening without my input.
>>
>>164068860
I fuck with this idea so much, this is great. Some upsides for the bad traits, make em still negative but give em a little something so they aren't a straight gimp 100% of the time
>>
will wargs eat prisoners?
>>
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>>164069123
My colonists continue to work normally, in the middle of a pitched firefight between the traders and the centipede thing.
>>
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*anon has insulted anon*
*anon has started a social fight with anon!*

>>164069123
Burn them! Burn them all!

>>164069161
Dead prisoners. You sadly can't throw prisoners into your warg den and have them get torn a part.

Yet.

see
>>164013242
>>
>>164068997
>anyone who doesn't agree with me has autism
Of course I don't think this. Anyone who doesn't agree with me has simply to show why it's okay to maintain over-simplified mechanics in a game when those mechanics (scarcity of resources, combat complexity) represent the only impediment and challenge to the core activity of the game, colony management.

The more simplified or non-existent such impediments or challenges are, the less exciting, immersive and interesting the game will be. Unless, indeed, you are autistic, a manchild, a literal child, etc. I mean, studies show this. Go and play simon says, tic tac toe or any other minimal challenge game and see how long it holds your attention.
>>
>>164069485
If you let the muffalos they have get destroyed it drops all their loot, too!
>>
>>164066329
The second, except you remember that there's things like double pop storytellers, advanced enemy factions, and More Lesser Mechanoids.
>>
>>164070316
>>164069451
Meant this for you, anon.
>>
>>164070440
<3
Looks great anon, thank you
>>
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>>164071067
Speaking of centipedes, this genius decided to walk up to and attack the last remaning one on the map by standing in the door, slowly aiming, firing, missing, then getting shot by the inferno cannon. Like any sane person, they immediately charged into the ruin past the centipede, on fire.
>>
>>164071254
Might want to dispose that luciferium so your colonists dont accidentally decide to use it. I would suggest selling it to the first merchant that will take it.

It has some strong buffs but it has a permanent addiction symptom on its first use.
>>
My colonist don't do anything, i just started a new save and all they do is wander, i have to select them and give them orders one by one for them to cut down trees.
How to fix?
>>
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>>164073674
Have you assigned proper work orders? They prioritize from left to right (being the least priority), but you can use numbers from 1-4 to prioritize too.
>>
>>164074821
yes i did, i been playing since alpha 6 for god's sake, i think it's just a matter of mods but idk which one from the shitload i downloaded, that or might be a bug with the game.
>>
>>164074959
Oh, then I have no idea what may cause that then. I want to think zones, but since you can give manual orders that should not be the case. A colonist set in a zone can never leave it unless set to a militia.

Do you have any workflow mods, like colony manager? I would look there first.
>>
>>164073674
Follow the tutorial.
>>
>>164075130
Yes i have colony manager, if that's the actual problem it would be weird, in other versions it always worked, Thanks for the help.

>>164075165
Does this even matter?
>>
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Posting comfy bases
>>
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And now for some combat testing to see if a fucking super soldier bionic commando Protoss Zealot can 1v20 a raider base.
>>
>>164075341
I really hope nothing is wrong with colony manager. It's a good mod, but I'm doing as close as I can to a vanilla playthrough atm so it's off the tables atm.

While it sucks you might have to pull the "enabling mods one by one" meme to see which one breaks your orders.
>>
>>164075381
A day before the glass mod got updated, since deleted colony.
>>
>>164075489
This man is HIGH as BALLS. Wouldn't his low manipulation affect his shooting, however?

>just notices scyther blades

Oh, carry on, anon.
>>
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>>164075489
So far so good.
>>
>>164075737
Very clean and aesthetic. I like your walkway system better than mine. I get some nice, warm flowers and grass in the summer but it tracks dirt everywhere.
>>
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>>164075585
It is a must for me for taming and gathering.
>Mfw i might actually do that.
>Mfw i have to actually make endless saves just to find the problem of what might be only 1 mod.
f-fun.
>>
>>164075917
Unfortunately im kinda stuck on some of the builds. Like the roads and housing is always the same on every colony.
>pic of previous one
I play it slowly so i can build the nice stuff, bedrooms get carpets once i manage to get that far (and modded windows on the inside walls). They used to have a larger area between the rooms, with some flowers and a tree to make it nicer but i had to cut back on the looks because shit got too difficult.
>>
>>164075835
And then he dies to one Molotov because apparently power armor and a personal shield can't mitigate the damaging effects of a little fire.

Shit gaem
>>
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Killing thrumbos because their fur and horns are so profitable and they drop so much meat. :(

I feel like a monster.

>>164076472
I usually look around the internet for cool looking designs I might incorporate into my bases if I want something different/feel like I'm repeating designs too often. The outpost from The Thing, the slums from Mass Effect's Omega, a mountainhome from Dwarf Fortress, etc.
>>
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>>164076936
My long time allies thought I was cleverly trying to lure the thrumbos into them so I could take all their shit.

Shit. They went hostile and their faction is at war with me now.

Never mess with thrumbos, kiddos.
>>
>>164076936
You are a monster, you could have got that silver/meat from so many other places. But you killed the cuddly fluffy...thing.

I used to build some wacky bases with godmode but in normal play i can barely afford to build a nice mansion for my self-insert.

>pic from a14
>ignore the shitty water between the houses, it should have been grass and trees
Wish i had more screenshots from the older beta's, i had some really comfy bases.
The glassworks/windows mod really adds a lot to the cozyness.
>>
>>164077679
My meme self-insert lives in a nice bedroom connected to the tavern. Feels good, man.
>>
Would I make Teddy Roosevelt proud?
>>
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>>164078072
forgot to add pic
>>
>>164077913
>nicest bed
should have guessed
I usally pick an odd spot on the beach and build a nice multi-room house, surrounded by stone wall.

Used to do green carpets as fake grass, combined with wood floors its supercomf in a shitty colony without grass or in snowy winters.
Fuck im gona binge on rimworld tomorrow all day.

also, is the garden veggies mod good? Seems like a lot of wasted space and effort but i would try it.
>>
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>>164078216
>>
>>164075381
How's this for comfy?
>>
>>164078682
Too many tiles, reminds me of the ussr.
Its big but clearly more of a function-first place.
But thats just like, my opinion m8.

Is the darker nights mod updated yet? I just remembered some more comf shit that works really great with dark.

Anyone remembers that darkenss mod where everything without light was 100%dark and creepycrawlies would take the colonists?
>>
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>>164078682
I like the plain concrete look of your base. It reminds me of some sci-fi base and that has a comfy aesthetic to it.

I think making your walkways a bit more lighted (using the outdoor light found in the Vegetable Garden mod) and rooming up your reactor-thingy and making your transport pods look more... professional and less on the grass-like would be amazing.
>>
>>164079327
No but darken me intrigued.
>>
>>164079327
Yes, it is.
>>
Guys how come there are no longer (you)s
>>
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>>164082502
I'm giving it all the (you)s we got, captain!
>>
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>>164082795
no more (you)s
>>
I'm having trouble with brewing. What temperature do the things need to be at while fermenting because no matter what I put it at, it doesn't seem to help.
>>
>>164083281
Wait. WAIT. NOOO!

I thought it was just my extension acting up.
>>
>>164083397
"7°C and 30°C for 10 days" according to the wiki. It's a bit tricky.
>>
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This started off as a tribal run on boreal mountains, the place is built into an old mountain that I have pretty much mined out entirely. These are my cannibal cultists and once I recruit a prisoner I tend to just dev-mode in the cannibal trait since otherwise I just end up with rolling mental breaks

My pawns' primary sources of food are the hydro plants and the corpses of our enemies, as well as those who were offered up to the dark Gods.

I have an obscene amount of components due to getting bombarded with components from the heavens (th-th-thanks Cass) as well as caravans which I either traded for or, well, robbed.

I'm not sure if you can see but I have a tamed lovecraftian monster as my main guard dog (I had an arctic wolf but it got rekkt by a bear) and I've also got a horde of black goats, with which I tend to either sacrifice or sell the males (bar one) and just milk the females. Prior to getting wave after wave of boar packs, most of my clothing was human leather. I have more shitty guns and ammo than I know what to do with, so whenever there are raids I just sit on the embrasures in the bottom left corner as that is the only way into my base without mining and I just pick off the raiders with rifles (bows earlier) and then send out my melee units including my animals to gore to death the rest.

Prisoners I can't recruit or have shitty stats get sacrificed in exchange for mad Cthulu buffs
>>
>>164082502

a.quotelink.ql-tracked:after {
content: " (You)";
}

paste into your custom css in the settings menu and boom, (you)s are back.
>>
>>164084265
man you're really in the heart of the swamp
>>
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>>164084265
pic 2 showing the new temple and the prison pen.

Gonna do some research now for uni then I'll be back on later tonight and maybe upload more screenies. I am getting a bit tired of this run so I might roll another scenario, I'm feeling a jungle map or maybe just temperate forest with wide fluctuations. The taiga is fun and all but it all sort of follows the same routine.

Might edit the scenario and do an explorer LARP with the general premise being going full Heart of Darkness, or load up the imperial guard mods and do the same but obviously tweaked for 40k memes
>>
>>164084265
This is pretty much the ideal map I want to play my next colony cult on, I really appreciate how dark and moody these swamps can get.

>>164084598
So what's with the sermons, are they just a thing that your colonists participate with every now and again?
>>
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I just got the ancient danger notice and fuck me this structure is huge
surely its got BUGS in it
>>
>>164085113
Looks like it's on the other side of your base, at least one of the walls. Might be useful as a bug-bomb if raiders show up.
>>
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>>164085113
pretty sure the danger isnt ancient but imminent because theres a fucking bear in your fucking house
>>
>>164084959
>I really appreciate how dark and moody these swamps can get

I might need to just amp up the difficulty, since not a great deal really happens aside from the occasional raid, which, admittedly, are increasing in size, but based embrasures make short work of raiders.

>So what's with the sermons
They occur in the morning or evening (or both, up to you) and, if they're given by someone with high social, they can give good buffs to your pawns' needs, as well as increase the cult mindedness of others so as to convert them to the faith. You also get the offerings and sacrifices, obviously.

My head priest, Darius, is also my head knight and he's like, 40-odd years old and is married to Erisen who is 18 and they were rooting at 17, pretty lewd. Darius' father is Goshawk. Huntsman and Borne are also married (they were the first happy couple) and Borne is the daughter of Jackal. Kit and Olga are the only other women though Kit is a faggot, I don't know why Olga hasn't gotten any yet.

>>164084265
I really want to expand more into the mountain to the south behind the solar panels and build more hydroponics there, primarily for all my fucking goats because fuck me dead do they go through some food.

Also, how do I actually go on raids without having to haul all of my shit with me? Can I not just send out a few of my colonists on a raid towards a nearby settlement for taking prisoners and booty? The Gods will need more sacrifices and my Dark One pet gets hungry
>>
>>164085548
Don't be racist anon, space bears can be friendly too!
>>
>>164085548
thats my pet bear mate
>>
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Is there any way I can get rid of this roof left by a mountain?
I can't place a remove roof area on it.
>>
>>164085918
fugging qt girls always seems to be a nice perk for cult leaders.

It's funny, too. Erisen in my game was a 30ish year-old researcher that acted as my colony's leader a while back, now she's half her age and does the beast with two backs with leader of a cult old enough to be her father.

I do quite like the reoccurring funded-characters.
>>
>>164086183
You need to use the debug commands to remove an overhead mountain roof. It's the "Tool: Delete Roof" node. Then just click on the ground where there's a roof above it and bam, that tile no longer has a roof.
>>
>>164023707
God damn i have been waiting for so long to get a mod that rebalances firearms and that's not a bugged wreck,i mean CR was cool and all but when NoImageAvailable left the mod went down with bugs and unfixed shit
>>
>>164086183
are your turrets on the right behind a solid wall? assuming they're not there for corridor defence, wouldn't you be better installing embrasures to allow them to fire through the walls?
>>
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what the fuck anons theres puke everywhere

it didnt have food poisoning before but what the fuck

even my dogs are puking everywhere
>>
>>164053316
stop giving me a boner
>>
>>164087139
The walls next to the turrets are shields, they act just like sandbags but have a lot more health.
>>
>>164086417
Or he could just get one of the various mods that does it.
>>
>>164086707
http://steamcommunity.com/sharedfiles/filedetails/?id=824659667&searchtext=Rebalance
?
>>
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>raiders are coming
>2 ranged
>first one arrives ahead of the other, gets 12ga slug rounds as a welcoming present
>second one sees his friend slaughtered, tries to run
>chase him down half the map
>manage to put a slug into him as he's running
>he slows down enough for me to catch up and put another slug into him
>he falls down in the dirt in agony, writhing in pain
>stand over him and slowly reload my shotty
>casually pump one into him then walk off, leaving him to rot in the desert sun
im like a space dirty harry
>>
Has this game ever gone on sale, or should I just buy it at full price?
>>
>>164089340
torrent
>>
>>164089384
Is there a reason for that like with KSP, or just because torrenting is a cheap and easy way to get the most enjoyment out of your PC?
>>
>>164089764
you can mod the torrented version and new updates are usually uploaded within hours or days unless you want to buy it to literally support tynan
>>
>>164090108
I will pay for it when its fully released, I'm Australian so its $40odd at the moment and likely going to get even more expensive as our dollar is crashing with no survivors. I need to save shekels for the coming Road War
>>
>>164090267
>>164090108
>>164089764
It's been decently worth it. I don't regret buying it.
>>
>>164091075
I won't regret buying it when I do, but its a shekeling at the moment.
>>
>>164088402
I can't use steam workshop because pirated game
>>
>>164091186
Eeeh, not really. Developer is active, isn't a faggot, and there's a good community and modders.
>>
>>164091210
Ask one of us to pirate a mod if you can't find it elsewhere.
>>
Sometimes the automatic updates from the workshop are more a curse than a blessing
>>
>>164091539
Why?
>>
>>164092553
Maybe he wants to keep an older update?
>>
>>164092553
A mod broke compability with Prepare Carefully and now it's either this mod or that.
>>
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My soon to be Samus-tier soldier is almost ready. Other anons here have born working on making "nuggets" but I'll be making a combat nugget.
>>
>>164093563
What mod?
>>
>>164095178
nothing can stop him, except gut worms
>>
Hey, I am somewhat seasoned in the game but I'm going to roam out of map for the first time. Any tips?
>>
>>164095431
Lots of food, especially if you're going on a long journey without stops.

While the infrastructure is not quite there yet, you can "settle" an area with your explorers and gather resources from the land a bit if you want then abandon the "colony" when you've exhausted everything.
>>
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>>164095178
I like that you went with the metroid fusion Samus.
>>
>>164095431
other bases are pretty underwhelming. If you have a particular destination in mind, use droppods to get as close as possible since they cut away days of travel.
>>
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I really hate the event that turns random animals into manhunters. It's such a meme.
>>
>>164095575
You have to walk back after right? Kinda shitty, but I suppose you could send over resources (or drop pods themselves) and slingshot your goobers back.
>>
>>164021762
>my pawns are now having heart attacks
Goddamn you tynan!
>>
>>164027892
Yeah, they're pretty good for rec rooms.
>>
>>164028742
The planet's warm enough that you can't travel to a place where it snows?
>>
>>164095660
>getting downed to a squirrel
>>
>>164068846
>>164068750
Guys but to be honest. That anon got a point.
>>164068603
You are both trying to take it to extremes. I feel like we can all agree that combat in Rimworld is pretty damn basic and could use some polishing and more depth.

Right now it's all about setting up a killbox. Dropping some turrets that will fuck up enemies at the chokepoint. It's rarely if ever coming to some more interesting solutions. If enemy brings mortars it's all in having sniper rifle and picking some dummies off. Then running away until they run blindly into murder box chokepoint.

AI is deadbrain. Pathfinding is simple at best. Game will never surpraise you with interesting combat encounter UNTIL you try to mod it. Then suddenly mods have often problems in working together.
CR is tedious to play with 6+ colonists because as far as it gives you new challenges it doesn't give you proper tools to control ammo types and amounts in pawns and storages. You have to do it manually which ends up tedious.

No one will fucking read it.
>>
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>>164028742
>How do i get a snowy map without much snowing?

Old post, but I might help other anons.

Try settling in a cold desert, tundra, or ice sheet with low precipitation. Tundras tend to vary between snowing as often as an average biome and having barely any snow. Ice sheets tend to have no snow whatsoever. This may mean that waiting for your first snow to cover your map may take some time. Also, check the temps, because otherwise your lovely snow will melt when summer comes around.

You need to pop the "terrain" tab when on the planet map.
>>
>>164093563
I haven't felt that yet. My Prepare carefully is doing arright with other mods. What mod do you have on mind?
>>
>>164096690
The game does throw a few different scenarios that can be lethal depending on the base, like sappers, but ya killboxes are pretty much it. More depth would be nice, but with the direction Tynan is taking Rimworld, I just don't see what could be improved upon mechanically or what could be added to present a challenge without the AI straight up cheating. Making combat more deadly and quicker favors colonists as they usually get the first shot in, which would end up being lethal or crippling or have turrets rape raiders as they come around a corner. Ammo management just seems out of place in game as no other material/item is as specific like ammo that only works for a certain gun and would clutter stockpiles. That said more variety in weapons would be nice, or being able to add attachments like scopes or bipods to weapons could add some flavor.
>>
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feels bad
>>
>make a colony
>have fun lasting a year just doing basic base building
>look at the base and it looks shit
>make a new base
>same thing happens
Why can't I stick to a single base
>>
>>164098560
You have a problem with commitment.
>>
>>164097683
First thing are enemy priorities. They just come in to murder. If they get their ass kicked they run away OR "take what they can" and run.

You need different kind of enemies with different tactics and armament:
- Raiders wanting silver/valuables
- Slavers wanting people (colonists/prisoners)
- Tribals wanting your food
- Beastmasters wanting your meat (living or not)
- Merceneries wanting to utterly destroy you or make you move away
As many different factions you can think of that many different reasons those dummies can have to raid you. You don't even need to always fight. You can just deliver them what they want so they leave you alone. Conflict doesn't always need to end up in combat. Even something as complex as mechanoids could come to retrive artifacts deep in mountain. They'd come, dig and leave once they have it. Attacking anyone and anything that comes near. Be it your allies, traders or your enemies.

I'm not sure if it was my modpack or the way my pack got created but I had a defense line with embrasures and lot of free space. No turrets. 2 out of 3 ways into my base got walled off. Enemies on the way to me got separated into 3 teams coming from all directions. Some managed to dig through walls before I managed to react but when anyone got hurt on the main battle line they just retreated from other two fronts and ant-lined their way back into anticipated defense spot of mine.

I'd rather have to fight in different places at the same time. Dealing with awkward approach positions and separating my defensive force. Instead I have them all nicely dying in the same place every single time. It just ends up being boring. Randy on rough is the same as Cassandra but with tweaked numbers and nothing else.

Don't get me wrong I love the game. I just know there can be so much more to it and I'm getting impatient. Tynan is still setting up the functional basis and I understand it but on the sideline I just silently hope for more.
>>
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>sold prisoners to some pirates
>stip them naked because raiders need a bit of shame to break them into their new life
>they walk out of my prison cell in -10c weather in the buff
>they start freezing
>they die shortly after but not after I made my transaction
>"ain't my problem, pirates"

>>164098560
>>164098694
Had the same problem. Once you start getting bored with your base try (even better before hand) setting an ambition. Maybe you should build a prison complex with built in torture rooms, or maybe you should build a starfort to keep those nasties away. Also try feeling committed to your colonists. It's kinda memey but use Prepare Carefully to include a self-insert or maybe some fictional/non-fictional characters you really want to play with.

Restartis is usually a personal problem, however. It seems like basebuilding is your thing and you restart because of it, maybe try pre-planning most of your buildings ahead of time? I usually find that not keeping your buildings all bundled up into one mega-building is a good move in regards to aesthetics. It looks unnatural.
>>
>>164086707
Vanilla rebalance guy here, I'm going to test it now because I'm just back from work, I'll get back to you in a bit with my findings and if I think it's good enough I'll upload it.
>>
>>164098729
A good sign of a good game is one where you can freely bitch about it and still admit that you love it. It's like me and Dark Souls or Mass Effect (and Rimworld, too, for that matter).
>>
>>164095261
The furfag one, orassans or w/e its called
>>
>>164100627
Cat folks mod is being called Orassans yea. Haven't tried it in A16. I'll see later what's up with that and prepare carefully.
>>
>>164100627
>>164100760
Huh, at least we know modders CAN add custom races into the game. I really, really want ayys of all kinds on my planets. I know they don't exist in the "lore" but sci-fi doesn't feel like sci-fi without xenos.
>>
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Goodnight /rwg/ don't let the thread die when I'm asleep!
>>
>>164100982
I'm happy to do the coding but I need an artiste for spritework.
>>
>>164100760
Update 4 of the mod was already messy, witch backgrounds and skin/hair color being randomized when used with PC, but after update 5 the hair selection is being randomized, as well as females having a chance rolling a male head + hair as well as the other way around.
>>
>>164101507
I'm fine with doing art bit. I just need to dive in and check forum for resolution and extensions that are required. It should be easy enough to imitate game style as well.
>>
>>164102097
Cool. Let me download the Orassan mod and crib all their shit and I'll see how much work it is.

What kind of furries you want, senpai?

I'm going to make a bara lion race.
>>
>>164102495
Hmm, looks like this needs some .dll editing, which I know nothing about. This might be more effort than I anticipated.
>>
>>164102663
Did you look at this one?
https://ludeon.com/forums/index.php?topic=24469.0

It's what the cat one based itself off of.
>>
>>164102770
I'll take a gander at it but from what I can see it's probably not going to include the libraries needed for new bodyparts, which is a problem.

The defs are braindead easy to edit, but they have to exist first. If they don't they need to be added via .dll. There is no def for tentacle arms in Core, so a tentacle arm code library needs to be added so that ThingDef tentacle arms can call it.
>>
>>164102495
Take your time. If you decide to do it just call me out and give me some descriptions. I can work of off anything I just need a direction. If not then o'well no harm done. I'll be around if someone else needs me. I bet we can get some neat modding section going sooner or later.

Until that I guess I can draw some shit that happened in some games. Neat stories are all around these threads.
>>
>>164058091
Maybe kids can inherit half of the passions from their parents and get a background and job interest matching those?
>>
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>mfw that indie game of the year
>>
>>164033361
I think RPS is an important force against sexism.
>>
>>164087289
Are people eating raw food when you aren't looking? Do you have a shit tier cook? Is the area where your stove is filthy?
>>
>>164087289
could be this anon >>164104742
sometimes when theyre hungry they take time to butcher the animal but dont bother with cooking it into a meal and eat the raw meat
>>
>>164103273
I rike it
>>
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Guess what's back on the menu boys?
>>
>>164105895
Chicken?
>>
Vanilla firearms rebalance is done for now. Get it here:
file dropper com/showdownload.ph p/m ods_56

Video:
https://www.youtube.com/watch?v=c8ctaaSqC8I&

Changelog:
>guns
Damage has been standardised. All pistol calibres do 20, all intermediate do 30, all full-sized do 40, and buckshot and heavy SMG do 55.
Range has been standardised. Rifles without optics shoot for 45. Rifles with telescopic optics shoot for 90 (currently only the sniper). Charge rifle shoots for 70 (rationalised as being an integrated low power scope). Rifles without optics have also had their warm-up (target acquisition phase) times standardised. Cooldowns still vary though. Guns should behave a lot more predictably.
>health
Pawns torso health has been buffed to 60 to cope with the new damage scale. Torso destruction is death for a pawn, so they can survive two pistol hits to the chest, or one rifle hit of any calibre, as well as one buckshot or SMG hit. The higher damage scale is more for organ damage - most organs will be destroyed outright by anything more than a pistol (no more gunshot wounds to the heart being treated with herbal medicine to no ill effect - if you take a rifle round to your heart you're fucking dead).
Pain scale on gunshot wounds has been doubled, so most pawns will be downed after one or two shots.

What all this means is that although combat is far more damaging it is actually a bit less deadly, because pawns go down fast often before they die. Unless they get insta-killed by a shotgun blast to the head or something, they will generally survive. The pain is also right on the knife-edge of shock, so healthy pawns can (and will) go down in shock and then maybe come back up again depending on the type of injury.
>turret
No longer fires in bursts. Fires a consistent slow tac-tac-tac-tac of fire. Should be more deadly on average, though. Pistol-calibre.

Compatibility:
Works with all my mods so far including EPOE. Obviously won't work with other gun mods.

pls respond
>>
is there a mod that adds like ambient gun fire and death screams in fights?
>>
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>>164105895
[ambushes in cannibal]
>>
>>164106269
noice
>>
>TynanSylvester says:
>I'm the developer of RimWorld.

T>he author of this anger-farming hit piece did mail me asking if she could ask me some questions. However, she wanted to edit my responses. When I said I'd be willing to answer questions, but not if the responses were edited, she went silent. I guess she wasn't willing to print the other side of the story if she didn't have the power to edit it.

based
>>
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>>164106587
[hungers internally]
>>
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>>164107034
Only going to bother with the ones with good stats, watching them beat the shit out of eachother is hilarious but gets fucking tedious so I think i might just amputate the limbs of the problematic ones pending their sacrifice
>>
>>164107524
>chairs in front of work stations
do they get a mood boost from this, if so I feel dumb.
>>
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>>164106269
Fuck yea. I'm going to try it out this evening.
>>
>>164107792
If they work while standing around all day their comfort will drop
>>
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>>164107792
Yeah dude they get a boost

Pic related, my form of halal slaughter
>>
>>164029052
yeah, thats what i make in a week in my country
>>
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>>164108020
Here in Holland beggars on the street can make thrice that a day
>>
>>164108147
Looks like it's time to culturally enrich you ;)
>>
>>164108218
Grab a guitar, go sit down in a square and try to look very sad while playing

Some immigrants even do this in organized groups that take shifts and put on tattered clothes on purpose to look more sympathetic, people literally throw money at you
>>
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>Decide to make some beer so colonists have a pick me up if needed
>Megasloths I tamed for hauling shit waddle over and drink 20 each
Is there a mod to remove that shit. Its always bugged me.

Also have I missed some setting to get more colonists in the last update?
I've been playing for 4 in game years and I still only have 5 guys.
I haven't even had many raids, and the ones I have had where mechanoids, so I couldn't just recruit prisoners.
>>
>>164108521
Expand the restricted zone for animals to include freezers and storerooms.
>>
buildable robots when?
>>
>>164108560
It was restricted.
They just tanked it all anyway like the giant alchoholic cunts they are.
>>
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>>164108521
>waddle over and drink 20 each
They got mega crunk
>>
>>164108521
What setting are you playing on?
>>
>>164108783
If you mean storyteller, 1st 2 years with Randy, then Swapped to Cass (both rough).
Then for the last 3/4 year I swapped to Pheobe and went to Some Challenge.
>>
>>164109120
Well you can blame most of your lack of guys on Randy then
>>
Are there any mods where I can be overpowered as shit so I can relax and play basebuilder with shitty raids?
>>
>>164109231
Eh, normally he was fine with me on previous updates.
Normally just used him to make early game a bit tougher.

Still, 2 years with Cass and another 3/4 of one with Phoebe and I've had no wanderers, escape pods, refugees or (human) raids.
Just mechanoids & crashed ships.
>>
>>164109364
Pretty unlucky senpai, start preparing a club squad, cowboy hat and luxury prison for the next raid
>>
>>164109660
Why bother, its just going to be more mechanoids.
Its always more mechanoids in this snowy shithole.
>>
>>164106269
Most important question: does this mod change hit chances or is it still much more likely to shoot off a leg than it is to hit the stomach or lungs?
>>
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>>164109856
>>164109660
Oh, nevermind, I was wrong.
Its manhunting Boomalopes instead.
Much better.
>>
>>164110078
It changes accuracy so your colonists are more likely to hit their torso, but only on the weapon end. A survival rifle already has 95% accuracy in game, it's just affected by a gazillion modifiers.
>>
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Still on Alpha 12 because poorfag who's saving up little by little to get the actual game.

Tried my hand at building a Western town. Shortly after this picture was taken, a pack of maneating boomrats came in the night and killed everybody. Considered it a fitting end to the town so I didn't save scum it.
>>
>baby husky overdoses on Flake while hauling stuff
Why tynan why! He was just 3 days old you monster!
>>
>>164110724
>Breeding Timber Wolfs
>New litter
>9 day old goes and drinks a dozen beers
>Dies
y tho
>>
>>164110260
I think body part hit chances are governed by the coverage stat: http://rimworldwiki.com/wiki/Human#Body_Parts_.28Summary.29
>>
>>164110823
>have a dog said installed
>don't use it because my dogs are cannon fodder against constant infestations
>tfw my first husky has one, 3 legs, and no tail
I lose 25% every infestation (mainly to friendly fire) but they breed pretty fast. Though I hear wild boars may be better battle animals...
>>
>>164111035
Boars can haul shit as well outside of battles.
>>
For the deep core drilling mod, what's the difference between the deep drill and the core drill? Does one provide more resources?
>>
>>164111572
I have no fucking clue. That's why I avoided deep drilling. Modder just doesn't explain himself well enough.
>>
>>164110542
Every version is up on torrent sites, doesn't need an install and works immediately after unpacking. Also you can have multiple versions in seperate folders each with their own mods at the same time (so you can go back to 12 whenever you'd like).

It shows which version a save is from with which mods and on a16 your old ones won't show up, so you can't make a mistake there.

So no reason to not have an updated version
>>
>>164111714

I don't use torrents. I figured that I've had my demo time with a12 so the least I could do is get it legit to get a16. Just a matter of seeing when I have a comfortable surplus to spend.

Got the copy I have from an old thread which had a mega link for it.
>>
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>devilstrand cargo drop
>oh you havent unchecked devilstrand from your shirt production?
>lets assing the lowest skilled shithead to make a shirt from it

how do you get rid of gutworms anyway?
>>
>>164057337
>>164058091
I think it would work well if they ever implemented a "tributary" system for multiple settlements.

For example, now that we can create multiple settlements, it would make sense to allow an older one that's already got a working industry to become autonomous, producing X amount of goods periodically and shipping it back to your main base. You'd still get notifications they're under attack and would have to play their defense, but you'd be able to call in reinforcements via drop pod so you wouldn't need a huge garrison at every settlement.
>>
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>toxic fallout in winter
>dozens of deer, turkeys, wargs, bears, rabbits flop over and die in front of the base while colonists laze around at home
>preserved in the snow for sending people to grab at our leisure
>mfw
>>
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>>164114384
>In a biome with lots of bears and wolfs
>Have a quick scout about the map every other day for dead animals
>Have over 1k meat in storage before my 1st crops are done
>>
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anything I can do for him?
>>
>>164114630
Harvest organs. That's about it.
>>
>>164114630
Brain surgery with EPOE
>>
>>164114384
>forget to gather the corpses
>whole herds of rotten meat lying around
>fridge is empty
>have to butcher dead raiders to make it through the winter
Fugg
>>
>>164114846
>running low on meat
>whole herd of elephants attack
Thanks cassandra!
>>
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>>164114384
WAIT

I think they changed it so the corpses start rotting if you leave them in the fallout for just a day

There shouldn't be so many rotting corpses with these low temperatures
>>
>>164114846
>not growing 5x what you need for food
Make growing priority one for everyone.
>>
>>164114834
>EPOE
nani
>>
>>164115086
I just fucked up by making meals instead of pemmican on a tribal run, I somehow thought that the passive coolers would prevent them from getting spoiled because I forgot to think for a moment
>>
>>164115284
Enhanced Prosthetics & Organ Expansion iirc
Mod
Lets you make your own bionics and shit as well as OP advanced bionics.
Also adds in brain & AI chips that "fix" brain damage.
iirc the basic chip restores 70% functionality, while the AI chip is 100%.
>>
>try mod that let's you build a machine that stops solar flares
>it freaks out in the rain
>ok let's put it in a room
>gets so hot it literally raises the rooms temp to 500 degrees C
>send in my power armored deep space miner cyborg
>she starts getting burns the moment she steps into the room
>barely makes it to machine so she can shut it off
>covered in burns from head to toe
>not a single scar
If she wasn't in PA, she would have died almost instantly because of my folly.
>>
>>164115284
Expanded Prosthetics and Organ Engineering
https://ludeon.com/forums/index.php?topic=10571.0
>>
>>164114508
>pawn goes out of stronghold to go loot cargo pods
>gets legs ripped off by bear
Never again. Exterminate any predators near your half of the map.
>>
>>164115560
Oh yeah.
If any predator gets within a half screen of my base it gets hunted.

>Earlier alpha
>Prostophile hunter gets mauled by a bear while trying to hunt a deer
>Loses an arm and an eye
>Survives and gets adcanced bionic replacements
>Send her to hunt down the bear
>Forgot to give her a weapon
>Punches it to death with her bionic fists of rage
>>
>>164115797
Now THAT is a heartwarming story.
>>
Attacking doors with bare hands should hurt health
>>
Can you get an entire npc settlement addicted to drugs then get higher prices when you sell?
Does dirt affects drug value? Should i bother making a clean, secure drug lab or just let it loose?
>>
>>164116256
>kicking down a door hurts you somehow

Why?
>>
>>164116256
I assumed colonists had shit like hatchets, crowbars, hammers, etc. on them, since they chop trees and can disassemble crashed ship parts without special tools equipped.
>>
>>164116332
Dry repeatedly kicking stone door with your leg without shoe without hurting it
>>
>>164116415
Naked prisoners definitely doesn't have it
>>164116434
*Try
>>
>>164116434
I would submit that they aren't literally pounding a door down with their bare hands.

The same way people aren't chopping down trees barehanded or building houses with nothing. The fact they're using tools is abstracted. At least raiders can't just dismantle a door instantly like your pawns can.
>>
>>164116602
Well, I still think my naked berserk prisoner kicking door should get bruises
>>
What is better: normal assault rifle or shoddy charge rifle?
>>
>>164117638
Normal assault.
Quality > type
Unless you are aiming to disable rather than kill. Charge rifle is more reliable for that.
>>
It's been a few months since I played Rimworld, are 40k overhaul or medievial overhaul done?
>>
>>164118190

Medieval Times is mostly done, it's a blast. I'll upload my castle for you guys later on.

A new Tiberium mod just dropped too, looking forward to getting into that.
>>
>>164118595
I get horrible lag whenever anything new comes onto the map with Medieval Times. 1 traveler or a whole raid it doesn't matter.
>>
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>its a colonist goes into a fire starting rampage inside the storage episode
>>
stuff breaking down and needing components to fix them is annoying desu
>>
>>164118939
>pyromaniacs
>not shot on spot/ harvested for organs
You are playing this game wrong.
>>
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>>164119207
>with great traits, burning passions, and high leveled

>he is also your main money maker
>>
>>164119290
Not an argument.
Degenerates belong in the grave.
>>
I want a lobotomy moz so I can send back raiders as drooling retards. Do released raiders even show up in raider bases or are they removed when they leave the map?
>>
>>164062229
Yeah after regional changes were made to make it abide by local laws. You think having weed and cocaine in the game is going to fly in places like Australia and China? Just look at the hoops that Blizzard and Valve had to jump through to get their games approved by Chinese censorship.
>>
>>164119290
He giveth but he also taketh away.

It doesn't matter if he ends up crafting a masterpiece if he sets it on fire afterwards.
>>
>>164119290
>burning passions
Lel
>>
>>164119290
>sets fire to all my advanced components
>throw him into my furnace room to watch him burn alive
>>
Will factions build new bases if you destroy one? Would it be possible to have a mod that makes factions slowly expand and build new bases over time?
>>
>>164118939
>wanderer joins
>its mother of starter pawn
>also is a pyro
>second day at colony, starts fire right next to growing zone
>try to arrest
>everyone is sleeping
>fire in the storage
Why the fuck is there an arrest option if they can just walk out the fucking prison door and set all my medicine on fire?
Guess whos going to have a tragic death in a few days.
>>
>>164119838
Would be nice.
Also I would like to see win condition which doesn't require leaving the planet. Something like uniting communities/creating a state
Past certain stage colony becomes too comfy to leave it for cold uncertainty of space
>>
How do you guys defend in the beginning on a plains map? I'm used to building with my back against the mountain.
>>
>>164119838
>>164120040
Yea. Actually mods using world map would be nice. As it stands right now traveling is pretty pointless and encounter maps that are being generated are nothing more than source of enemy pawns to raid. Loots is always shit, same for buildings.
>>
>>164120325
Place a bunker in every cardinal direction taking account of where raiders usually come from, can place turrets around them later
>>
>>164078216
what mod makes rice go into bags
>>
is something i can do to quickly recognize which one of my colonists are soldiers besides outfits?
>>
how long until this general dies again
>>
>>164123727
Vegetable Garden iirc
>>
>>164123823
Until we sacrifice this anon to the anime gods
>>
>open a spooky wall
>hives but not a lot of bugs and cryochambers
>decide to clear out the hives before interacting with cryochambers
>bullets hit crychambers, spacers come out hostile
>fire fight for 5hours into a dark room
>win the fight with minor wounds
>one of the spacers has a bionic leg
can I steal her leg? Shes still alive, I left her there to bleed out because she had shit skills.
>>
>>164118190
depends on what you mean by "done." the 40k mod has lots of neat stuff like lasguns, bolters, carapace armor thats all late game. A traitor guard mod was also added in for a new faction. Its not a complete overhaul but its fairly good and has late game content to keep you busy.
>>
Anyone else tried a cold planet yet?

I'm not having fun battling the weather constantly that never gives.
>>
>>164125126
You should give it a shot.
>>
>>164125126
You totally can if she's still alive.
>>
>>164126389
I might do it on another playthrough. I hear it can be bullshit if your warmest part of the year (usually your starting season) can freeze your colonists to death since you have to keep rolling restarts until you get a stable base before hypothermia kicks in. That, and the temps mean more mech raids since the game knows it may be throwing raiders that insta-die in a day outside.
>>
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>everyone injured
>out of medicine
>growing some
>people breaking down
>this happens

ffs
>>
>>164123740
Add some letter to their nickname "S. Bob" for example
>>
>>164084598
What is with those power lines

Put them under the walls
>>
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>>164127320
Rich explorer
Warg for animal
Ice planet
Final destination - ship to get off the planet
>>
>>164130916
bad ass af, will definitely try it out after my cult playthrough.
>>
Nomadic tribe
Muffalo for a animal to haul your shit
Jungle planet
Final objective- ????
What you guys think?
Roving tribes when?
>>
>>164089205
The pump shotgun doesn't shoot slugs it very clearly is firing shot you noguns.
>>
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>>164128518
God, toxic fallout is such a fucking base-killer. Even with my late-game fortress I had to micromanage a shit ton to prevent my colonists from getting too sick. Since it was in the autumn before winter, I still had to finish up the final crop for year to survive the winter.

Oh, and tons of my animals died. On the bright side, so did any animals that wandered into the map.

I don't blame you for debugging the event away if you wuss out, nobody really prepares for it properly because of how rare the event is. It's quite fun if you actually play toxic fallout with a pre-set scenario, however.

Like a Fallout Shelter game.
>>
>>164089205
>not let your fellow warg tear him apart alive
inefficient
>>
what are the best mods to enhance end-game?
>>
>>164115416
Why didn't you just cut a whole in the wall and let the heat drain out like you do with a fire
>>
>>164134023
Sometimes a slug to the forehead is all you need.

>>164134179
Glittertech is perhaps the best "all-round" end-game mod. It expands factions, techs, weaponry, buildings, etc. It can be quite overpowered, but it's also balanced out by extremely deadly faction raids.

https://ludeon.com/forums/index.php?topic=5509.0
>>
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>>164133571
I don't know man. I just find it utterly fucking boring. You just set up extra roofs all along your colony and order colonists and animals to move under them via allowed areas. From time to time you send someone to grab some carcasses from the map to butcher for food.

Also just happened.
>15th of Winter - fridge is nearly empty.
>1st of Spring - Time to start growing food.
>3rd of Spring - Massive farms has been taken care of.
>4th of Spring - Blight
>6th of Spring - Farms are again full of freshly planted seedlings
>7th of Spring - Toxic fallout
Welp. I guess I'll just order a caravan or something.
>>
>>164134627
I plan around very large bases so it gives time for people to actually fucking clean it.
>>
>>164134480
thanks, also, are there any mods that allow you to be more mobile, like build vehicle which allow you to travel faster? using one way pods or caravans when you have a spaceship parked outside is pretty annoying
>>
>>164134797
Nope. No AI for it.
>>
Have you guys tried travelling as caravaneers yet? Raiding nearby people etc.?
>>
>>164134797
>>164134992
I misunderstood your question, but still, nope.

>>164135263
I took a 6-man caravan to the nearest town to trade and got swarmed by 30 tribals in a tiny map with no cover.

I'm not doing THAT again.
>>
>>164133473
If it's not slugs then why don't the shots spread out 20 meters? Learn something about guns before you act smart, retard.
>>
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>people who just make one giant building for their colonists
>>
>>164119574
Yes you fucking mong. The only hoops Blizzard and Valve have to jump through are not showing living skeletons because the Chinese don't like the idea of the dead coming to life.
>>
>>164135541
You can try that anons solution
>>164106269
>>
>>164135684
Because shotguns are only retarded blunderbusses in videogames. Real shotguns firing shot aren't inaccurate past five feet.
>>
>>164136078
>being this stupid

You don't know how shotguns work.
>>
>>164136169
I can't tell if you're being deliberately retarded or if you're actually just a mentally handicapped noguns
>>
>>164136338
Why not both?
>>
>>164136169
How do shotguns work then?
>>
>>164137663
They fuck shit up at point blank but they spread way out after a bit and the pellets don't have the mass to really injure someone past a few meters.
>>
>>164137915
You're just trying to upset /k/ at this point.
>>
>>164137915
People in real life use shotguns firing shot to hunt BIRDS. FLYING BIRDS. You've been playing too much cowadooty kiddo.
>>
>>164135968
Yeah so do you actually think that Tynan gave all the drugs fictional names for fun?
>>
>>164138152
They use them to hunt birds because of the gigantic spread. Nobody hunts birds with a sniper rifle.
>>
>>164138152
No you fucktard. They load their shotguns with different types of shells. There's birdshot for birds, buckshot for deer, and other things. Some guy from /k/ even managed to set the woods on fire with home made napalm rounds. It's a meme that shotguns can't hit anything past 5 feet accurately. Read up on guns before you spout what you learned from the latest CoD title.
>>
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what do you think of my colony lads
>>
>>164138693
>that supermassive freezer
If you need that much space for food, then maybe it's time to turn down the production of food
>>
>>164138575
Did you just switch to my side of the argument and then simultaneously try to play it like I was on the other side? Yes there is different kinds of shot, no shotguns aren't inaccurate past a few meters. More like fifty meters. The shotgun in game fires shot, not slugs. You're an idiot.
>>
>>164139202
hey man
these niggers aren't going to eat dirt when volcanic winter sets in or toxic fallout comes around
>>
>>164138693
You have about six more coolers than you need for that freezer size.
>>
>>164139579
I'm not the guy you were originally arguing with.
>>
>>164138693
>blue carpets

Disgusting.
>>
>>164139708
what about heatwaves
>>
>>164140392
I don't know but it's 0C outside and your freezers are all still switched on. What's your endgame?
>>
>>164140470
keep it cold all year round baby
>>
>>164138693
Get the stacking mod. Makes having large amounts of food slightly more tolerable.

Are power claws worth it /rwg/ on a melee pawn who's also a good crafter?
>>
>>164142825
Don't give melee guys scyther blades or power claws. If they ever have a social fight with someone they will rip them apart.
>>
>>164143035
fuck that made me laugh imagining that scenario
>>
>>164138693
I bet you play on basebuilder. Fucking casuals
>>
>>164138693
that's a lot of food
>>
>>164138693
Unaesthetic one building warehouse style base with shit defenses. New/10
>>
fuck this game
>>
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be honest with me.

am i fucked? is there anything to do but hang out in my little hexagon?
>>
>>164143396
Judging by literally everything in that shot; you have only yourself to blame.
>>
>>164143539
explain yourself, my haughty friend
>>
>>164143396
thats one sorry looking base
count yourself lucky you're about to be purged by the flames of renewal
>>
>>164143695
???
>>
>>164143581
>Wooden box houses
>Rooms with no floors
>Those farms
>lolnodefenses
>Unhappy nudity
>Low food
>Visible ez mode mod
>A little brushfire completely fucking you over
>>
>play the game
>that one thing happens
>close the game

what's her name?
>>
>>164143792
post yours then so i can learn from a Pro©
>>
>>164143892
>>164143396
This.
>>
>>164143502

Increase number of colonies in options.

Become a little island nation.
>>
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at least the hive is still going strong. the top gate is blocked off with one of the trapdoor builds posted in a previous thread.

>>164143994
does it mean i'm gonna be frantically jumping between colonies because colonists don't know how to hunt without the A-OK from god?
>>
>>164143792
what is actually meant by defenses? back when i first started playing this a few years ago i'd just set up turrets. but now all you have without research are those dumb deadfall traps that enemies have to tardmarch straight into to trigger and sandbags which are worse than walls

i'd defend the other shit but judging by your attitude it isn't worth it

which mod is triggering you, by the way? the Manager one?
>>
>>164144286
Yoooo, Hive update.

That base looks really secure, have you had any problems with bugs? I'm curious to see how other players handle them.
>>
>>164143396
So you're mad at the game because you're lazy and can't deal with a simple fire?

wut
>>
>>164144728
nope, the rain put it out

i was hoping it'd destroy my base so i can start over

can't seem to get out of this hole
>>
Oh my god, I'm so excited that there's a general for Rimworld.

Hello, everyone.
>>
>>164144863
Hello
It's the second thread even
>>
>>164144863
Hello, friend!
>>
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nice knowing you rynyk
maybe you won't have smokeleaf withdrawal in heaven
>>
Plains
>make a base in open plains
>raiders always target random locations
>gotta make 10,000 stone blocks at a snails pace to even get moderately secured
>no stone to dig since open plains
>have to plan from day one or you will run out of room because expanding requires taking down walls and rebuilding
>blocked by random marsh and water that takes 5 years to clear out
>can't see water underneath snow that blocks you
>winter plains are plain retarded hard to build in as you can't use all that land for farming

Mountain
>dig in
>dig some more in
>always room to dig in and take your time!
>hidden areas of comfy revealed!!
>instant free roof!
>natural chill bonus!
>get shit ton of free stone to be made into blocks
>only have to secure one entrance
>only threat is a random xenos that are braindead and stupid easy to kill
>only need 2000 blocks to secure entrance
>tons of leftover materials
>mountain acts as mortar defense
>easy to tunnel where raiders come in


Why even bother with making a base in open plains? Like really, you need hills or mountains to mine materials for and deep mining takes so long to research and requires a lot of materials to even do (looking at every 3x3 area needing components constant) and is random what you get from underground. It's insanely good, but fuck do plains still suck.
>>
>>164111938
Playing such an outdated version of the game should be a crime.
>>
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>>164144493
a hive spawned in the lower green bedroom.
first time i've ever encountered bugs.

i hate bugs. I can't deal with them.

>>164144320
This is literally all you need for defense. though, I'm lucky enough that I spawned into the /comfiest/ fucking valley, right next to a beach, and with only one entrance. then i built into the mountain. So, every raid comes through the gap between the two mountains, and this is legit all you need for defense. It's so entertaining to watch a horde of 10 or so people charge headfirst into a gauntlet of traps. then 90% of them die, and they bang on the doors to get let out. they don't even walk back over the draps, so you can come up and incap and capture the survivors. i look forward to raids now.
>>
>>164143502
Build drop pods and launch your folks over the ocean.
>>
>>164145304
wait. is this a very clever and funny joke? or can i actually do that
>>
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>>164145196
por que no los dos
>>
Anyone else just up and abandoned their location for a better one or new one? I've been waiting to buy some muffalos, then dismantling everything and leaving. Tired of my starting location.
>>
>>164145420
No jokes. A16 brought drop pods to the table. Check research table. You have there "refining" for the fuel made out of wood. You fill up the launchers and fling resources and/or colonists across some distance.

Traveling/caravans in general are like shooting yourself in a foot but... it's not like you have anything else to do at the moment I guess.
>>
>>164145420
He's not kidding. You can make your own drop pods now and even use them to raid people if you want.
>>
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so I opened the ancient danger area
maybe I should of told them there is a pack of man eating wargs outside
>>
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remember that time i made a sculpture?

well i made a sculpture to commemorate it
>>
>>164145681
>>164145884
oh yeah, the 'transport pod'! didn't even think about that. guess i got some more research to do.
>>
im burned due to losing my colony in the update anyone got any ideas on a new run
>>
>>164146532
it was a really good sculpture
>>
Is there a mod like tilled soil that isn't so overpwoered? I like the idea but 200% is crazy
>>
>>164148714
Vegetable garden has soil tiles that are between normal soil and it's highest tier. I believe it's called "garden soil"? I imagine it might be less overpowered.
>>
>>164147417
Try an Oregon Trail run? Start in a biome with muffalos, extra food, wood, etc. and never stay in a biome for more than a year (or a season, if you want a faster paced game).

Ultimate goal: reach the AI ship victory on the edge of the map condition.
>>
automatic vacuum cleaner when?
>>
>Colonist joins
>no clothes
>minor break risk
what's the easiest way to get them clothes?
>>
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>to not have dirt you have to make every surface have a floor
>this means no farms on land
>you will still need to dedicate a full time janitor to keep your mega base clean
>have to restrict pet haulers not to go to farms
>janitorial duty is a full time job and he can't become faster or more efficient in it
>only way to make him better is to install bionic limbs etc.
>do all this
>have a almost mechanoid cyborn JANITOR
>still see dirt
>>
>>164143396
>unhappy nudity
thats what happens if you burn your clothes.
fucking hippies.
>>
>>164151307
Do colonists start with a tailoring bench? If they do, I suggest just killing an animal and making leather pants (and a t-shirt if grill). The actual clothing process does not take that long.

Otherwise hope raiders come along and take their precious clothes.

Minor break risks aren't that bad now though. Maybe find a way to mitigate it? Sleeping in their own room would be a good start.
>>
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>build a basic wooden base to get everything started
>finally start cutting stone
>dry thunderstorm, BZZZT, Raid, Raid, Raid
Thanks Randy. I love you too chap.
>>
>>164151495
The Misc. Robots mod from this modlist introduces roombas and hauling robots for your base.

It's pretty overpowered but keeping your base clean shouldn't be this difficult.

https://ludeon.com/forums/index.php?topic=3612.0
>>
why is my game going at like 2 fps when i use fast forward

this just started to happen 2 minutes ago 5 hours into a new game
>>
Is there a simple mod that tweaks surgery chances? The failure rate in A16 is absurd.
>>
>>164153520
Any mods? Could also be a problem with your game/install. While it's not on my end, I heard there were some bugs this update regarding slow downs like these.

>>164153821
I find that using glittertech meds has an almost 100% success chance with decent doctors, though that's quite costly.

I heard there was a mod that fixes what you're asking for, an anon posted it a while ago. Hopefully another one posts it again.
>>
>>164154058
Don't have guaranteed access to glitmed.

I just lost a colonsit to a catastrophic failure with a skill 17 doctor, medical bed, and normal medicine. Surgery success chance on the character information panel is 120%. Yeah.
>>
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>>164154058
yeah im using a few mods but in all my games before nothing eever happened
>>
>>164033972
>>164034335
This

there's so much in the game without z-levels and so much more to put in the game even with Z-levels

I'd just be fine if he left the tools for some modder to play with, But I'm fine with 2-d for now
>>
i'm bored

what should i be aiming for here
>>
>>164154909
Fire so you can clean the world of that base.
>>
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>>
>>164155340
Write a 200 word essay detailing the problems with my base design and suggesting possible improvements

Hand it in yesterday
>>
>>164155653
maybe she wrote down what she wanted to say or something similar to communicate with them
>>
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This is my castle at the moment. The plan is to expand outward and set up mining and farming communities in the hexes adjacent.

No power yet, I've built this entirely using the Medieval Times mod and a couple others. We're currently working on Electricity.

Raids have been nasty, particularly with close-combat brawls on the battlements, but I've managed to gain more people each time than I've lost. We've even survived two poison ships due to the catapults and ballistas.
>>
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>>164155871
>>
>>164155653
>>164155871
Cute. A CUTE.
>>
>>164156160
Jesus.
>dat dining hall
>those four-point fortifications
>>
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>>164157550
>Jesus.

Exactly.
>>
>>164157550

I can't wait 'til I'm done researching power options, then gun turrets. With automated defences, this thing'll be impregnable.
>>
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>Winter sale
>no discount for Rimworld
Seriously?
>>
>>164159253

Buy it full price. Shame there's no sale, yeah, but it's fucking worth it nonetheless.
>>
>>164159749
I probably will.
>>
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>A mathematician named Meowski calls you from nearby, she is being chased by pirates
>Thin brown qt old lady (40)
>Only wearing a shirt nopan
>>
>>164160207
dem pirates did something very lewd
>>
>>164158521
DEUS VULT

WE WILL TAKE BACK THE PLANET FROM THE TRIBALS
>>
>>164160000
If you are really unsure I guess you could ((play it for free)) and see how you like it, maybe watch an LP. I did both and I bought it full-priced after update 15.

Currently sitting at 72 hours and counting.
>>
how long does a game of Rimworld take
>>
>>164160207
>>164160424
T-They made her hold hands and give them hugs?
>>
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>>164160000
>0000

checked
>>
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>>164161268
DEUS VULT
DEUS VULT
DEUS VULT
DEUS VULT
DEUS VULT
>>
>>164161464
As long as you want it to.
>>
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>>164160000
>when you get quads without even realizing it
Kek has given me a sign. I must buy the game now.
>>
>>164146532
This is not the greatest sculpture in the world. No, this is just a tribute.
>>
>>164161464

As long as it lasts. Your colonists might get ganked by tribals in the first year, or you might survive and last a decade.
>>
>>164162073

DO IT


THEN DO STORYTIME
>>
>>164162964
i just can't want until he creates a sculpture of that new sculpture.
>>
>blight waits until your first harvest is about to come in
>boreal tundra with at best one more harvest left before winter
>12 colonists to feed already
>>
So since elves are in the grand campaign even if you dont have the dlc, can't they just be opened/unlocked with a mod? like all the other factions
>>
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>>164163384
SURVIVAL OF THE FITTEST, LEONAAARD!
>>
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>>164163384
>it's a "scraping every berry from every bush and eating raw squirrels winter" episode again.
>>
>finally get a boreal forest mountainous map with a choke point
god I can't wait to decimate tribals
also, how do I craft ammo for the turrets?
>>
>>164164087

>Running Combat Realism

That shit's more trouble than it's worth.
>>
>>164164171
Is it better off just getting a gun mod that adds more guns?
>>
>>164161630
>saved a person from raiders
>saved

jesus christ
>>
>>164164260

Usually. Rimsenal's pretty good.
>>
Is it just me or does the game make it so after you build an enormous wall+trap corridor around the base, 9/10 raids have sappers
>>
Does anyone know what affects colonists' cult-mindedness?
>>
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>tfw 80 hours in the game
>still suck at building pretty bases
>still suck and handling more than 5-6 pawns
At least I can get people off the rock. I guess that counts for something.
>>
>>164164965
I improved slightly after starting to play permadeath only and upping the difficulty, it forces you to get better or quickly lose
>>
>>164033361
That comment section is fucking infuriating holy fuck
>>
>>164164910
Wouldn't surprise me. The developer watches let's plays and streams and adjusts accordingly.
>>
>>164164910

The game learns your defences and throws shit that you actually have to deal with.
>>
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>>164165872
>>164166019
Shiiiiieeeeeet that's neat, I like it
>>
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>>164161630
The best part is we could completely rebuild her later (we have the technology). Imagine the psychological impact that would have on someone.

It honestly makes the previous anons' choice to make a captured raider a fuck nugget seem like heaven compared to this.

Also
>cucky
>>
>>164164965
>At least I can get people off the rock. I guess that counts for something.
That counts for a lot. You obviously have the skill needed to "win" the game with a small motley of pawns using a limited colony. Maybe it's just your playstyle.

I would recommend wiping clean your "job orders" every winter and selecting new jobs again. It keeps your attention on who's doing what fresh and you can calibrate base functions by accounting for any new colonists that have joined in the past year.
>>
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>>164166205

>The best part is we could completely rebuild her later
>Imagine the psychological impact that would have on someone.
>>
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>>164164965
Also to add on.

>still suck at building pretty bases
You can be aesthetic and practical, but it's pretty hard to make a balance between the two. Just think up a cool design and work with it.

I usually get inspirations in base design from pictures or other colonies. In picture related I just stole building designs from Undertale to create this "comfy winter" theme. It's nothing spectacular but it's easy on the eyes and doesn't sacrifice too much efficiency by having my pawns walk for miles to reach their workstations or something.

>still suck and handling more than 5-6 pawns
I don't watch many Rimworld LPs but I'm sure some anon here knows of a guy that's really good at the game. You'll see that most base-management is just focusing on important pawns (constructors, haulers, growers, etc.) and making sure that you don't give the same pawn too many jobs.
>>
>Oh boy, two of my settlers are gonna get married!
>Raid comes in, the wife-to-be gets captured
>Time to begin an epic saga of conquest to get her back
>She just bleeds out in the aether instead

Disappointing
>>
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>tfw ill never be AESTHETIC
>>
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>>164166494
>>164167951
Yeah, it's probably my playstyle. I've just found it so much easier to handle a smaller load of pawns. I start with some nice plans, but they slowly end up becoming a matryoshka. I just keep expanding outwards adding more and more and more boxes.

And I dunno, small pawn size just works for me. Granted its horrific if someone dies, but I'm pretty confident in my defense game.
>>
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>>164168628
>Urist.
>>
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>>164168952
Yeah, I like to flip between small colonies and large colonies myself. Personally, I find small colonies that are filled with skilled, hard-working colonists is top tier. No redundant colonists eating your food or increasing raid sizes, etc.

The obvious downside, as mentioned, is that having anyone die can be pretty bad since that might mean losing your only skilled cook. That, and you get more attached to your little family.
>>
>>164169030
Theres also Marco and Fio
Objectively the best Metal Slug characters.
>>
>tfw doing comfy village simulator in my boreal mountain swamp is impossible because all of the marshes outside, the mountains, and the fact i need what precious ground I have to raise crops

At least I can make an elaborate network of cave hovels, that are compartmentalized for the inevitable outbreak of bugs so that I can turn the sections either into ovens or freezers to bring the bugs down.

Poison gas added in when? Would make dealing with infestations a whole lot easier, as well as breaches into the mountain fortress.
>>
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>middle of summer
>heatwave
>50ish c
>everyone that leaves their rooms starts getting heatstroke
>this is a temperate biome, why was I expected to build dusters and cowboy hats
>even the doggos are getting upset
>mfw
>>
>>164167951

>Building individual bedsits
>Not one enormous fort with defended entrances

It's like you want everyone to be kidnapped in the night by raiders
>>
>>164138693
put wooden pillars next to your sandbags so you can roof them
>>
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>>164169573
It's a work in progress, but my colonists are pretty safe.
>>
Will essentially digging out this mountain until it collapses finally get rid of the fucking Swarms that keep popping up in them? I'm this close to rigging the place with nuclear mines and its own supply of turrets otherwise.
>>
Alright anyone playing combat realism, how the fuck do you deal with early game mechanoids? They have super-robot aim, obliterate a layer of cover in less than a second, and fire full auto.
>>
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You'd think bandits would be intimidated by the like 100 bandit graves on the way to my base.

But no, surely this time will be different.
>>
>>164024956
>he sperg'd out a bit in their comment section

/ourguy/
>>
>want to start a new colony but I promised myself to see a colony to the end (in victory) for at least once
>my strive to build a ship so I can finish my game is almost as bad as my colony's wish to build a ship to get off this rock
>this is actually kinda fun, it's adding to otherwise monotony of collecting resources for the ship
>>
>get on rimworld
>get ten messages saying "rimjob lol"
>>
>>164170534
>ten
one you mean?
>>
>>164155653
"For many years", not "forever".
>>
>1600 watts for a fucking sun lamp

jesus christ
>>
>>164170371

>Burying bandits

Dignified burials are for people who are actually worth something.

Bandits, tribals and useless colonists go in the corpse hole.

I like to imagine that putting tribal bodies into a mass grave traps their souls in this world, meaning they are doomed to forever haunt the corpse hole as angry Injun spirits. Teach them to attack my fucking wind turbines.
>>
>>164021762
>nice for eye
What did he mean by this?
>>
>>164171137
Not too bad later in the game, but in the early game that's a lot of energy to commit.

The upside is that hydroponics kick ass.
>>
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>two of my pawns get married
>aww thats nice
>wife is going to collect food from a drop pod
>suddenly a flashstorm
>lightning strikes next to her and she catches fire
>starts running around in panic
>she's far from the colony but her husband is the closest one
>send him over to put her out
>she collapses while still burning
>manages to put her out before she dies
>she has severe burns over her ENTIRE body
>he carries her back to the medbay
>nurses her back to health
>still loves her

My heart
>>
>>164171174
Can I just toss their body into a campfire or something?
>>
>the four of my pawns that got married (ie: two couples) got divorced because they all cheated on eachother with any of the other 16 colonists due to the casual hookups in the Romance mod.

fucking degenerates, them rolling mental breaks were fun.
>>
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>>164171353
>>
>>164021762
This game looks fun, but be perfectly honest with me here...

Is this worth buying at full price or should I wait for it to be on sale?
>>
>>164169972
bugs spawn in overhead roof tiles which never disappear
>>
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>>164171353
Cute stories are a nice change of pace every now and again.
>>
>>164171701
If you go for the dollar an hour way of thinking, yes, it will definitely give you 30 hours of entertainment or more.
>>
>>164171523

If you want to use the mass grave again, have a pawn throw a Molotov into it after removing the roof.

Put a ring of Home zone around the corpse hole so if the fire spreads too far you'll get an alert.

By the time it rains again, most or all of the corpses should be gone. It's a way of body disposal before you get the electric crematorium, and unlike butchering, it doesn't freak the entire colony out, just the molotov guy.
>>
>>164171701
Pirate it and see if you like it.
>>
>>164172120
>Pirate it and see if you like it.
Fine, I will, but if I do like it im buying it tommorrow, it is quite a shitty move to not do so.
>>
>>164171701
I bought it full price a year or so back, and this game has already given me a few hundred hours of committing atrocities.
>>
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Springtime is finally here!
>>
>>164173707
:)
:(

That's not spring.
>>
>>164172252

Pirate it. You'll realise it's worth full price.

There's a damned good reason Tynan has released the game in a piratable state.
>>
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>Mental break: Food Binge
>>
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>>164174924
>Recruitment difficulty: 99%
>>
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>Mental break: Berserk
>>
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>Mental break: Fire starting spree!
>>
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>>164174924
>no mental break for a colonist to fap their brains out
No wonder they're so cranky all the time.
>>
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>[Raid!] A group of Tribesmen from Weebsahoy have arrived! They are instantly beginning their assault!
>>
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>Physic drone: Male
>>
Welp, just lost a really decent base because I accidentally designated a rhino to be hunted and the entire rhino posse maimed our asses.

Shame.
>>
>>164176141
Hunting is such a meme, it really needs a rework. At its best it's a beginners trap. "Oh, get fucked, kiddo, hunting deer is one of the most dangerous things to do in the game."
>>
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>Local squirrel self tamed!
>>
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Anybody here like making landmarks for your colony?
>>
This fucking fox ate all my yayo and now she's ODing on my flake

how the hell do I keep her out of my drugs but still allow her to roam around the home area?
>>
>>164176592
tell me anon, who's going into the tomb
>>
>>164176690
Make an animal area that covers your house except for that area.
>>
>>164176763
kept making a new area instead of new animal area danke anon
>>
>>164176375

I like how quickly you can get food from hunting, though. We had a blight right before a big crop was ready to harvest and I was relying on that hunt.
>>
>>164176690
>>164176763

Tip: make an area that has all the shit you don't want your animals to go to.

Then go to areas > manage > invert.
>>
where should I dump non colonist bodies? I got a nice swamp around my base and even an indoor grove type thing
>>
>>164176592
Nobody necessarily, it's supposed to be some artistic meme that represents all the fallen colonists in my settlement.

I tend to build a wooden sarcophagus for my dead colonists to get the mood boost then I viking burial the shit out of it to save space. This method doesn't really leave me a "permanent" burial ground for those colonists.
>>
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>>164177020
frogot pic
>>
>>164177020
Make a killbox out of their graves
>>
>>164177117
>>164176710
This (you) is for you.
>>
>>164177020
unroofed pile outside anywhere where your colonists don't go, or make a "corpse room" just make sure no roof so they rot

skeletons disappear after a while but it needs heat. if you get incendiary launcher you can just set the room on fire or use heaters to make the room insanely hot to increase speed of decay

digging graves works too, you can always dig the bodies up and deconstruct the grave
>>
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>Ate lavish meal +10
>>
>>164176141
>>164176375
>not just practicing CANNIBALISM
>>
>>164177183
That base is looking snug, anon. And that little hidden enclave up there looks sweet. Put your doggos or a garden in there.
>>
Hello /rwg/.
Bought the game recently, after playing it on a pirated version for a long time.

What mods would you recommend? Mods that for you are a must-use. I'm still relatively new on that field.
>>
>>164177706
Look up the cheaper lights mod on the workshop. 1700 wat sunlamps are some bullshit.
>>
>>164177706
Prepare Carefully, Colony Manager, Crafting Hysteresis, Old Style Research Menu, More Vanilla Turrets, Glitter Tech OR Glitter Tech No Surgery+Expanded Prosthetics and Organ Engineering, and whatever else you want.
>>
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>A group of Labradors have joined the colony!
>>
>>164177679
thanks friend, I put some sun lamps in the grove and starting planting strawberries
>>
>>164177828
>>164177954

Thanks a lot, people! Have a nice day
>>
>>164177706
>efficient lights if you like putting lamps everywhere
https://ludeon.com/forums/index.php?topic=21795.0

>prepare carefully for customizing your starting colonists though try not to abuse its potential overpoweredness
https://ludeon.com/forums/index.php?topic=6261.0

>vegetable garden is a great mod for making farming and cooking comfier. Cheeseburgers and coffee ahoy!
https://ludeon.com/forums/index.php?topic=12934.0

>mad skills, I hate skill degradation
https://ludeon.com/forums/index.php?topic=11148.0

>EPOE if you like turning your colonists into super-humans via augmentations.
https://ludeon.com/forums/index.php?topic=10571.0

These mods should also be on steam if you want the convenience of Steam handling your mods.
>>
>>164175526
What do you think hiding in their room is?
>>
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>>164179802
Hmmm... Lewd.
>>
>>164164946
There's a new research, called succesful cults or smth like that and it is re repeatable, the pawn researching this will get a large boost to cult mindedness.

Just cycle through you non cult members until everyone joins it.
>>
>>164166205
I'm the guy who turned Hamster into a quadrapalegic fucknugget. Honestly yours is pretty good as far as psychological damage goes (I didn't have any mods so couldn't remove her eyes or ears surgically), but I think the month that Hamster spent under near constant extreme hypothermia while carefully treated to prevent death to induce loss of all remaining unsurgical limbs was probably pretty fucking awful. You did great though, would definitely take my pet quad to the quadrapalegic dog show and parade her tastefully next to yours.
>>
>>164181019

>I'm the guy who turned Hamster into a quadrapalegic fucknugget.

Examine what you typed, and when you feel down, remember that sentence.

I hope that it will come to you in a time of need so you have something to be proud of.

No matter what happens, at least you can say those words truthfully.
>>
>>164181019
Can't wait to make my own cripple nugget that makes comforting noises for my patients because I removed their jaw for science.
>>
>>164183527
>>164181653
>>164181019
I'm starting to feel like this game is a containment for your urges.
>>
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>tfw I have one 18 year old colonist
>the rest of the colonists are female 50-70 years old
>he hates every single one of them
I have never felt more pity for a pawn
>>
>>164183723
There's no other game that fires up my imagination like this one. Sure it's 2D but I get to imagine little movie scenes in my head when cool shit happens.
>>
>>164183803
>not fucking grandmas in the apocalypse

unbelievable
>>
>>164176375
Best way to hunt is to draft a few colonists and pick the animals off one by one.
>>
>>164176375
Is hunting a meme? I always just leave hunters unattended and I haven't had a problem yet.
>>
>>164111938
http://cs.rin.ru/forum/viewtopic.php?f=10&t=63720&hilit=rimworld&start=240

There you go friendo.
>>
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Was there a mod that lets me preview wanderers/offer safety events and reject them? I'm getting a bit tired of useless strangers coming onto my farm and mysteriously getting naked and wrestling wild bears or instantly leaving to go fight the nearest pirates and dying of starvation.
>>
>>164185638
https://steamcommunity.com/sharedfiles/filedetails/?id=824759276&searchtext=
>>
>>164184337
I sent a hunter out with a sniper, he spent hours hunting one animal and not hitting once, only for an ally to walk nearby and get their head blown off in one hit.

Or the deer revenge event where the 20 nearby deer stomp someone into mashed potato.

>>164185810
Thanks chief.
>>
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>>164185810
noice
>>
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>>164181019
>I think the month that Hamster spent under near constant extreme hypothermia while carefully treated to prevent death to induce loss of all remaining unsurgical limbs was probably pretty fucking awful.
Oh yeah, never thought about it that way.
>>
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>>
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>>164186407
Isn't Lumi also the qt3.14 trap character too who got a sex-change? Lewd.
>>
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>98% immunity
>dies to the plague
>>
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>>164187827
>>
>tfw spending new years eve playing god
>>
>>164189110
I keep failing them.

Help me.
>>
>>164189273
I'm not very good at being god either.
>>
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I know what the 4chan anons want.
>>
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>winter hits
>i forgot to grow healroot
>haven't seen a trader in a month
>>
How do I make a trade caravan or do the victory condition where I travel?
>>
>>164190137
Devblog
>>
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>>164189907
>>
>>164190137
Go to your "world" tab and click on your colony on the map. Then click "form caravan."
>>
>>164190308
It might take me a few hours to get working but I'm not going to sleep until you all can rape your petite lolis.
>>
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>large caravan comes though
>they help themselves to my food supply
>of course they go for the luxurious meals I had stored up for when people get pissy
>>
>>164190495
Fucking based.
>>
>>164190653
>time to turn that walk-in freezer to a walk-in oven.
>>
>>164190653
>traders take your food

jesus christ i never knew this. how do i stop them?
>>
>>164191109
you kill them
>>
>can't even survive the winter even though i'm playing on "some challenge"
>>
>colonists father is being chased and asks for refuge, say yes
>trade caravan now departing
>raiders coming now
>the two group collide
>I'm laying down fire onto the raiders and the traders are getting shot to shit trying to leave the map
>few traders are killed and their pack cow is downed
>finish off the raiders and send my deagle guy to put a bullet in the cows head
>traders now hate you
well fuck you too
>>
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>form caravan
>"A psychic ship has landed!"
>long painful process of removal
>have to install 3 bionic legs and 2 bionic eyes successfully
>finally form another caravan
>"Infestation!"
>>
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DUDE
>>
>>164191772
I honestly just want a trade depot room. It's two birds with one stone. It let's fuckass caravans into my base instead of wandering around and you can use it to prepare for a caravan expedition. If you plan on moving any cargo it seems like your colonists starve themselves hauling all their goods.
>>
>>164191872
Mods
>>
>>164191853
WEED
>>
>>164192063
LMAO
>>
Randy keeps spamming me with caravans who die of hypothermia

next raid is going to be fuckhuge but I can't utilize the goods because my colony is full with items, dirt, blood and corpses taking all the time to just clean it up
>>
>>164193032
If you're fast you should try burning it all in a great pyre. Maybe keep what you really need.

On the bright side, it may give you more colonists if it sees your wealth is disproportionate to your pop.
>>
This is probably a stupid question, but where the fuck do I get magnetic coils in the Glittertech mod?
>>
>>164171269
No clue but...

Have you seen Dwarf fortress? It's an acquired taste they say. Rimworld in comparison is simply nice.
>>
>>164193380
Nah, I think I'm gonna start a new colony to get rid of enhanced forests and the cults mod. Former is fucking annoying and the latter makes the game a tad bit too easy for me (if it weren't for the stockpiles full of dead caravans and their stuff)
>>
>>164193896
Do you have the cosmic horrors pack and Psychology installed? That and the Cult mod has been making mental issues actually challengeing to deal with.
>>
>>164190653
>>164191109
D-does they? Last time I checked they always brought their own food and ate that. I'm sure of it, especially since I have my dining hall next to the kitchen and freezer. I've been watching those goddamn doors all the time.
>>
>>164194018
But it is so easy to convert every pawn to a cultist plus good sermons and a nice temple bring mood buffs. Does psychology change that somewhat? I have no idea how both mods would interact and.

I do have cosmic horrors though and I plan on keeping that even if I end up removing the cult one.
>>
I just bought the game and I have one question, how do I stop dying to heat stroke
>>
>>164194764
Cowboy hats and dusters, or airconditioning.
>>
>>164194536
Psychology adds a ton of interactions and things that can fuck your pawns moods up.
>>
Welp, I can't do the rape mod. I know what needs to be done, I just don't know how to do it.

Basically, I can make a pastiche that replaces euthanasia with rape, but because euthanasia has no set location any injuries that the rape inflicts will be applied to the brain instead of the torso and legs, like I want.

Now, if I added a new def in the actual code instead of mucking around with the xml I could add an entirely new type of surgery specifically for rape, and wouldn't have to replace euthanasia, which would have injuries in the right locations and so on, as well as add an entirely new type of injury as well. Tragically, I just don't know how to code outside of meme languages like GML or Paradox's event scripting, which is no help.

Sorry anons. It needs a man more skilled than I.
>>
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>>164195576
>any injuries that the rape inflicts will be applied to the brain
>>
>>164195576
just make rape cause permanent brain damage
would be lol worthy
>>
>>164195576
You did your best anon, thank you for trying.
>>
>>164195752
I wanted to make rape inflict bruising and cuts, so that you could theoretically rape someone to death.

I'll give it another go tomorrow when I'm less tired.
>>
>>164196038
But this way you could have literal mind broken sluts.
>>
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i have 200 peg legs

how do i destroy them?
>>
>>164196112
You don't, you put them on 100 raiders.
>>
>>164196059
True.

In theory you can have both. I'll see what I can do in the new year.
>>
Don't. sell them. If storage is the issue build a wooden shed out of the way.
>>
>>164196038
It shoulda, could woulda give bonus mood to the "doctor" performing operation as well. I'm just theoretizing though. You done gud anon. I appreciate your work.
>>
>>164196112
>>164196192
fuck i meant to quote.
>>
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happy new year anons
>>
>>164195576
Someone should go the whole nine yards or whatever the metaphor is and put in a system for slavery. Like you could designate prisoners for labour or pleasure, or both, and they would do simple menial work or get taken to bed by colonists who are in need of some mood buff.

You could make it so that you get a harsh recruitment penalty for enslaved prisoners, so you'd look at the prisoner and decide if you want to try to recruit it or not, and then either keep it in the prison or put it to work. And maybe they'd work with a -20% speed penalty or something to incendivise actually recruiting instead of enslaving everything. Also STDs, slaves sneakily arming themselves if left to roam too freely, pawns falling in love with slaves they visit often and trying to elope etc etc. Shit would be so clutch.
>>
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>>164196546
>not being a burger

lmaoing
@
ur
lyfe
friend
>>
>>164196680
>living in 2016
lmaoing at all of you neanderthals
>>
>>164194471
I haven't seen them eat my food in a while, but they tend to squatter by the walls because my base is so large.
>>
>>164189907
Link plox
>>
>>164196903
I couldn't get it working tonight.
>>
>>164194764
Airconditioning your dining room is a good idea. It makes for a nice meeting hall that your over-heated colonists can take breaks under.

>>164195576
>>164196170
God speed, anon!
>>
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why
>>
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>>164021762
Happy New Years/New Years Eve everyone! Here's to the friendliest (and somewhat rapey) colony on planet /vg/!

Stay safe!
>>
>>164197426
Plates in Rimworld are obviously designed so that if you eat without a table your food spills on your pants.
>>
>>164197426
Too far from the table or too hungry to wait.
>>
>>164197426
>>164197628
Eventually you had caravan over so all of the sitting places were taken at the moment.
or
your pawn has been hauling/hunting/mining something from far away and had food on their person.
>>
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>>164197480
1st for wishing for a Mass Effect mod coming out this year
>>
>>164198095
I want to give hot coco and hug Tali.
>>
>>164193661
never used the mod, would assume its made by something, component workbench maybe?
>>
>3 air conditioners
>not enough to even refrigerate my food during a heatwave

jesus christ
>>
>>164198506
you got an airlock?
>>
>>164198496

That was my thinking, but I couldn't find it across any workbench. Then I realized it's one unlocked by one tech I had missed, one that will be a considerable resource investment. Noticed this only a moment ago, coincidentally. Thank you for your reply.
>>
>>164198598
You are not the only one mate. Modder didn't explained this bit clearly enough and coils felt like important resource that you could discover rather early than so late.
>>
Neu thead
>>164199682
>>164199682
>>164199682

Welcome to 2017.
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