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/civ4xg/ - Civilization, Stellaris, Endless and 4X Games General

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Thread replies: 771
Thread images: 199

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>Civilization Resources
- Civilization Analyst (Civ VI, Civ V, BE) - http://well-of-souls.com/civ/index.html
- CivFanatics Database and Forums - - - - http://www.civfanatics.com/
- Wiki of all Civ games - - - - - - - - - - - - - - http://civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 - - - - - https://play.freeciv.org
- /civ4xg/ steam group - - - - - - - - - - - - - -- http://steamcommunity.com/groups/civ4xg

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba

>Civilization V
- CIVILOPEDIA Online (Civ V) - http://www.dndjunkie.com/civilopedia/
- Civ V drafter - - - - - - - - - - - - - http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding - http://modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop - http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods - - - - - - -- http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods - - - - - - - - http://pastebin.com/5ANRmRur

>Stellaris Resources
- Steam group - - - - - - - - http://steamcommunity.com/groups/vgstellaris
- Mod archive - - - - - - - -- https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations - http://pastebin.com/qsTFCyvh

>Endless Legend Resources
Manual - - - - - - http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 -- - - - - - http://endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 -- - - - - - http://endlesslegendwiki.com/Endless_Legend_Wiki

>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements - http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories - - - - https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

Last thread: >>162761950
>>
>>163107253
First for SMACking your mother fat ass
>>
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Blowing up ships that are attacking me.
>>
>>163107253
>>163107836
I have no interest in the kickstarter for the second game, but AI War 1 is probably the best rts/4x I've ever played.
>>
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They're making a beeline to my command station, which may cripple me if they manage to destroy it.

Luckily, it blows up to my 800-ships strong fleet.
>>
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xth for something different than Soulstorm all the time
>>
>>163108005
They are making a Turn 4x game that seems dank. May god save them from bankrupcy
>>
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>spend 30 minutes downloading the mods in the OP + JFD cilivization packs
>start a game
>pic related happens

Tried turning off the Civ packs but it still fucks up.
>>
Stellaris question:

What traits would you ascribe to the factions of Sid Meier's Alpha Centauri?

>UN Peacekeepers - Humanoid (Human) - Pacifist, Spiritualist, Xenophile - Indirect Democracy - Wormhole

>Lords Believers - Humanoid (Human) - Fanatic Spiritualist, Militarist - Divine Mandate - Wormhole

>Gaia's Stepdaughters - Humanoid (Human) - Pacifist, Spiritualist, Collectivist - Moral Democracy - Wormhole

>Spartan Federation - Humanoid (Human) - Fanatic Militarist, Xenophobe - Military Junta - Wormhole

>Human Hive - Humanoid (Human) - Fanatic Collectivist, Militarist - Military Dictatorship - Wormhole

>Morgan Industries - Humanoid (Human) - Fanatic Individualist, Materialist - Corporate Oligarchy - Wormhole

>University of Planet - Humanoid (Human) - Fanatic Materialist, Pacifist - Technocracy - Wormhole

>Nautilus Pirates - Humanoid (Human) - Individualist, Materialist, Militarist - Military Junta - Wormhole

>Cult of Planet - Humanoid (Human) - Fanatic Militarist, Spiritualist - Divine Mandate - Wormhole

>Cybernetic Consciousness - Humanoid (Human) - Fanatic Materialist, Collectivist - Direct Democracy - Wormhole

>Data Angels - Humanoid (Human) - Individualist, Pacifist, Materialist - Direct Democracy - Wormhole

>Free Drones - Humanoid (Human) - Fanatic Collectivist, Materialist - Indirect Democracy - Wormhole
>>
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>>163109971
Maybe the mods are out of date?
>>
1997.
A year I accomplished very little because of this:
https://www.youtube.com/watch?v=DzAzcvQ7oqI

Pax Imperia: Eminent Domain
A game with many flaws, but one for which I have a heaping pile of nostalgia for.
A game literally made for fighter spam, with 18 different kinds of the little terrors, and all of them rule like a swarm of angry bees.
And literally everything was animated in some way.
>>
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>>163110685
good thing or bad thing?
>>
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>>163108005
I really like AI War, but the rest of their games are pretty meh.
Especially A Valley Without Wind. They made the strange choice of having the walking animation be hyper detailled, but the rest of the animation is just one frame.
>>
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>>163111835
Good thing.
It let me expand a bit.

Red has lizardmen so he would've reached my island early on if he was just a bit closer.
>>
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>>163112830
>>
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>>
did I miss a link
>>
>>163118838
we link the new threads by telepathy now
>>
How to play AI war? I am crap at leading the dregs of humanity. The game's been sitting I my library a while now but I can't play it for more than an hour before feeling overwhelmed.
>>
>>163116739
>>
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>Invade pre-FTL primitives with the Very Strong trait
>Turn their lush tropical homeworld into one giant mine
>>
>>163120346
Topless sorceress banishes shifty looking dude in robe and pointy hat.
News at eleven.
>>
What are the new space 4x games that are good? Stellaris becomes boring after some time, distant worlds is a aurora with some gui elements. Is the new MOO good?
>>
>>163121037
No
>>
>>163110223
So, I fiddled a bit with this idea and created the original 7 + the Nautilus Pirates to play against in Stellaris.

Guys, when Commissioner Pravin Lal popped up on my viewscreen and started talking about the need for cooperation on a galactic scale, I had such a nostalgia-bomb that I almost passed out.

This is awesome.
>>
>>163121124
nice recommendations
>>
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>>163120776
>>
>>163121037
>distant worlds is a aurora with some gui elements
lol no.
DW is nowhere near the complexity of Aurora, AND you can automate practically everything if you can't be bothered with it.

If you can't find a new spess gaem you like, try looking for an old one.
>>
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>>163121435
my prole species had an arid preference
>>
>>163121568
distant worlds looks nice but the tutorials are horrible and you start the game with everything automated and dont even know where to start.
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>>163121435
But where does the energy come from?
>>
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I'm on the fence on buying MoO Conquer the Stars, but I have a few questions.

Does the different races play vastly different like in SotS, SoaSE and Endless Legend? Or are they just +/- modifiers to shit everybody got like Galactic Civilization and Endless Space?

Does anyone got an image of the full tech tree?
I can only find parts of it on gewgle.
>>
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>>163122116
Sharee wasn't able to hold it
>>
>>163121834
>start game
>everything is automated
>don't feel skillful enough to second guess the AI even though I suspect it's probably shit
>quit game

My Distant Worlds experience.
>>
>>163121596
>>163121596
I don't understand
>>
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>>163122119
New Gargaxto among others.
Tundra worlds were my dedicated energy worlds.

on Gargaxto I found an underground vault and from it emerged a Thrifty species with tundra preference.

My main species was on bio labs/energy before that, but went more labs as I gave the gargaxtons more land.
>>
>>163122461
>Found two worlds good for mining.
>had a species with Prole(+30% minerals), strong(+5% minerals), uplifted(+20% happiness, industrious(+15% minerals) and Arid Preference
>So I terraformed the two beautiful tropical planets first to desert, then to arid to prepare my giant strip mines
>>
>>163122330
>start game
>turn off automatons
>have fun
>suddenly lose money
>resort stations are empty
>can't figure out why
>get bankrupt
My experience.
>>
>>163122880
>>163122330
Do you guys have any recommendations? More of turn based games and not this real time pausable.
>>
>>163121834
>>163122330
>>163122880
I love DW and I have to admit, you guys are not wrong. The documentation in game is pretty terrible.

The AI is pretty decent though, so just watching what it does and what happens is a way to pick stuff up (if you can be arsed with that).
>>
>>163123867
I love Distant Worlds too, but the fact that nothing is explained is honestly my main complain with the game. I have built several resort stations at place with major scenery bonuses, and yet I can only theorize as to why they aren't making money.
Other than that, it's very fun, and I like the music. It reminds me of these old sci-fi shows, like Stargate, when it was still good.

>>163123506
Sorry, I don't do turn-based games.
>>
>>163124092
Check your policy settings screen, and there is a checkbox labelled "engage in tourism" which should be ticked.
Not all races start with this set. (More undocumented stuff beacuse reasons.)
>>
>>163124326
But I have one station that works, so it's probably already ticked.
I just have two other stations that don't make any brouzouf.
>>
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>>163124562
How far away from inhabited worlds are the ones that aren't doing anything?
And what kind of engines and range do your pop transports have?
The distance might a little too far for what you can support right now.
>>
>>163124938
My builder ships are close enough to reach the station. I don't know if the civilians ships can, I can't select them and check their range.

I stupidly made a galaxy with only one player (me), a lots of pirates, and very rare colonizable planets.
>>
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>>163124840
>>
>>163125114
You can select civilian ships, you just need to zoom in a bit first before they become visible.
Or select one from the units overview dropdown.

Resorts tend to work best if they are within 1-2 sectors of a colony, and your transports need to be able to at least reach *near* the base on a single tank of fuel otherwise they won't even consider it.
The range you can reliably fill them goes up as you get better engines (and therefore range).

Sandboxing is cool. Don't ever apologise for it bruh.
>>
>>163125739
I should've picked less pirates and more colonizable planets. I'm having a hard time expanding.

I'll check the transport's range as soon as I can.
>>
>>163126095
If the worst comes to the worst, you'll have to either:
- Research a colony tech for a new kind of planet you can see decent quality ones for.
- Colonise a shitty planet to open up new territory and deal with the constant money sink. (You only need to worry about this if you have colony range limits on.)
- Invade/Colonise independant worlds.

In the meantime you can fly around and put the boot into some pirates.
Sometimes when you kill them hard enough they leave interesting things behind.
>>
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>>163125201
>>
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>>163127231
No, I'm not joking. I explored, what, 10 sectors already, maybe more. I found 3 space pirates (dunno if I should attack them yet), and I only have 2 planets so far. And one of them is my homeworld.
I shoulda made the planets less rare.
>>
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nice, a neutral town to conquer in myrror
>>
>stellaris
>anything in the UI beyond very basic shit is hardcoded and can't be changed

kek why do people call this game moddable.
>>
>>163129084
>I explored, what, 10 sectors already
10 sectors is potentially a whole 4% if you went for a max size galaxy.

Just how far to the left did you peg the habitable worlds slider when you started this game? :P
>>
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Not sure if I want to go for 3 life and 5 chaos or 2 life and 6 chaos
>>
>>163132627
What.
>>
I usually diversify buildings on planets, I'll build based on tile improvements (labs on science, plants on energy etc) and just chuck plants down on empty squares.

Am I retarded? If you do 100% specialised planets, what's your ratio? 1/1/1 for energy/mineral/science planets? Or do you only specialise particularly good ones?
>>
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>>163132880
If I have a species like an uplifted prole species that I've added strong and industrious to I don't see the point of respecting the +1 society on any given tile.
That's +50% for minerals and -15% for research.
Maybe if I had a lot of resettling discounts I could bring in a scientist for that one slot.

Also I don't have an infinite amount of scientists that can assist research so I'd rather get as many labs as possible under each research assistant.
>>
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HAK HAK HAK
>>
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>>163133365
>>
>Almost all of the galaxy is either joined or associated with my egalitarian space UN.
>Remaining fanatical purifiers have their fleets destroyed, working on liberating and integrating their planets for the good of all life, on the verge of a golden age of peace.
>"Benevolent" fallen empire awakens, decides it's going to enforce its own peace, takes a big 200k shit on everything.
>>
Ok i give up on Distant Worlds, at one point i just automated everything and spent 10 minutes looking the game play itself. I'll go back to stellaris.
>>
>>163132627
What game are you talking about?
>>
>>163135276
Master of Magic
>>
>>163121037
Not new, but not old either.

Sins of a Solar Empire Rebellion.
Sword of the Stars Complete Edition.
Endless Space.
Galactic Civilization III.

Endless Space II is just around the corner (3 months maybe).
Sword of the Stars II Enhanced Edition is quote playable and pretty decent now.

It also looks like the "new" MoO is quote good with the latest patches/expansions.
>>
>>163135791
Quote = quite.

1. Cant write for shit when I'm tired.
2. Not my main language.
>>
>>163135791
So you're saying that Sword of the Stars 2 Enhanced Edition is "playable"?
>>
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>>163136560
Yes, it has been playable for at least 2.5 years. I got it sometime before summer 2014 and it has been enjoyable.

The downside for some is the more cluttered UI and somewhat unescesary micromanagement that we didnt have in SotS I, but after a few tries you'll end up managing them without problems.

I still play SotS I if I just want a simpler game with some friends who dont want to dig into SotS II.
>>
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Sweet, time to get rid of the Tundra
>>
>>163137306
How's Galactic Civilizations 2, by the way? I tried it a while ago, couldn't comprehend a single thing.

>>163137239
What the fuck.
HOW? When I sent a lone hero against an army, it turned into a rape hentai.
>>
>>163137582
What's the deal with Master of Magic?

Does it have any killer features the Age of Wonders series lack?
>>
>>163137631
I have covered Gunther in magical items.
I still needed to heal him three times during the fight though.

The Dark Elves magical attacks didn't hit me since I have Magic Immunity on Gunthers shield, which means he has 50 defense vs ranged magical attacks.
I have Flight on his ring, so they can't initiate attacks.

Gunther has Thrown, so if he initiates an attack, he'll first calculate his thrown damage, and then the standard melee attack exchange occurs. If there's only 1-2 figures left standing he can avoid getting hit at all.

Also made sure to craft an Axe for him since Axes buff both standard melee attacks and thrown attacks.

If he didn't have Magic Immunity on his shield he'd be dead before I got to make a move.
>>
>>163137631
Havent played that much GalCiv II. Didnt like the aesthetics and for me it looks really ugly. BUT I'm a guy who cant even stand the graphics of Empire Earth. Galactic Civ III though I have played some of, but it get quite boring because all the techs I've seen are just +/- modifiers.

Endless Legend kinda spoiled me with it's tech and quests for unit equipments that give special abilites.
>>
>>163138079
So he's a thug.

>>163138081
I didn't mind Empire Earth's graphisms, but the broken AI makes me rage. RTS has cheap AIs.
>>
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>>163137687
The way units work with figures gives it an edge over the age of wonders series.
I was really hoping that AoW3 would add that when I saw the intial screens, but it turned out to only be a graphical addition.

The Dark Ef Halberdiers I attacked in the earlier screenshot have 6 figures in each unit.
So when they attack they make an attack roll for each unit. They have 1-3 hp per figure depending on their experience, and as the figures die off they have less figures dealing damage.

This means that if you buff a unit to deal extra damage, you'll have a bigger effect if you buff a unit containing more figures.

Some offensive spells specifically targets every figure in a unit at once though like Fireball and Flamestrike. So high figure units are weaker to those spells.

I think the difference betwen races and wizard creation is pretty good as well.
The difference between races is a bit like the difference between civilizations in aoe2 imo, but more drastic.

I haven't played enough aow3, only played vanilla aow3 and thought it was a fine game but some things were lacking. Will have to play it more.


Pic is race relations.
Since my capitol consists of High Men, the dark elves I just conquered get +20% unrest.
>>
>Civ 5
>city states seem like a tacked-on gimmick that doesn't even make sense in the game's setting

>Civ 6
>city states seem like a natural bridge between barbarians and real civs, and provide an interesting new layer of strategy

Is it just me?
>>
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Can't settle cities within 3 tiles of other cities.
Cities within civ1-2 style city radius count for the city, cities with adamantium within city limits can use it for their units if they have an alchemists guild built.
>>
>>163139130
I'd say it's just you since they act more or less the exact same way.
>>
>>163135253
Turn off all automation and do everything manually. Starting pre-warp is also a great way to ease into the game since you start out with literally only a planet with nothing even built. This allows you to be introduced to various mechanics gradually.
Bonus fun if you make a big galaxy with as many races as you can. The kicker being that you set them all to advanced starts so your race is the most recent addition to the galactic political field.
Or be the only empire and max out pirates.
The important bit to remember is that losing is fun.
>>
>Have -20% naval capacity because leader with nervous trait
>Neural Network Administration so need to wait for them to die
>144 years old and still going
>>
>>163138580
This sounds like a fucking rad system for combat mechanics.
>civ6 pls make units fun
>>
>>163138580
You think this could be moddable for Civ VI? I kind of want to port C2C but with fantasy over, the split up tech trees gives a great possibility for example adding a third tree that deals specifically with magic.
>>
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>>163140931
Adds another nice layer for differentiating units between races imo.

Halflings are weak and have 1 less melee attack.
Their swordsmen have 8 figures instead of the standard 6 though.

Trolls are a lot tougher, but they only have 4 figures and cost a lot more.
>>
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>>163139461
>>163139461
>>
>>163141505
Once the SDK is released, it will be easy.
>>
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How feasible is it to actually rule in stellaris without either a happiness build, or using slavery or the individualist trait?

I have a feeling that would be insanely hard.
>>
>>163144984
Honestly it's a fairly irritating problem that there are no happiness-affecting generic buildings at all.
>>
>>163145140
Happiness buildings aren't really a must.

I've hade some worlds around size 22-23 where a 15% happiness building wouldn't increase the planets mineral output more than another mine would have.

15% happiness is just 6% more output.
So 64% instead of 58% from modified uplift proles.
>>
>>163145140

Its kinda lame because you are pretty much forced to either go individualist (post 1.3) or just chain them.

I recently started a new game on insanity (got my ass handed to an advanced AI on ironmode in a lulz attack) and I started to notice some divergence problems, even without conquering another pop.

On other games where I used individualist it became way easier. But if I join two of my favorite ethos alone (militarist and materialist) Im left with no fucking mechanic whatsoever of dealing with this. Even after I put down rebellions, the fricking separatists rebuild themselves slowly.
>>
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>>163145140
>>163145396
>>163145450
1.5 is going to make major changes to ethic divergence, so just hold tight and wait for the fix.

I DO hope they make it so that Sectors start building happiness buildings, if only to help prevent divergence in the first place.
>>
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dang, won't get to keep this new continent to myself
>>
>>163146518
Honestly, I manage colonies myself until they're ready to leave alone and then I sectorize them, and dont give the AI permission to replace buildings.
>>
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>>163144984
>Not enslaving inferior beings

Honestly with the collectivist ethic you can pretty much not worry about your own species divergence and just pretend you have the xenophobic ethic by only enslaving/purging xenos

Factions might pop up during offensive wars but they tend to quiet down afterwards.

If you're going with Militarist then you could slap Virtual Combat Arenas all over the place to keep people happy.
>>
>you will never live in a world were playing and making decent rts, 4x and shit like dwarf fortress is as popular as mobashits
>early acess shit will take a long time to not be the industry standard anymore
why
>>
>>163149894
>early acess shit will take a long time to not be the industry standard anymore
It's nice to see people who still hold out on the belief that it will end.
I'm being a bit pessimistic, aren't I? Give it a few decades, then maybe all the kids who've grown up will want something more strategic in their elder years.
>>
>>163149894
>you will never live in a world were playing and making decent rts, 4x and shit like dwarf fortress is as popular as mobashits
Because those require thought of some form and MOBAs are more brainless and thus more 'relaxing'. They also take less time to play and learn.
>>
>>163151346
just turn off your brain dude lmao
>>
>>163152235
In concept yes. A lot of people who play MOBAs are people who are tired from their 9-5 shift or a heavy load at uni and just want to unwind and turn their brain off and can't really be bothered to put in effort to learn to play games that might be difficult. They simply don't get satisfaction out of learning something like that just like there are plenty of people who don't get satisfaction out of running laps or don't get satisfaction out of reading history / mathematics books. Games are meant to be fun after all.
>>
Any word on whether or not Banks will include new portraits?
>>
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>>
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lewd
>>
Never played a Civ game before, was thinking of giving it a try, what is a good one to start with?
>>
Finally got 6. So many improvements but why is Huge so small? Larger map mod wouldnt work for me. It would generate a map but my civ wouldnt spawn on the map
>>
>>163140754
>The kicker being that you set them all to advanced starts so your race is the most recent addition to the galactic political field.
In Civ 6, that would be a death warrant. How's the AI in Distant Worlds?
>>
>>163141738
The hell is a "high man"? Also, Nomad Swordsmen look cool.
>>
>>163157028
5 with all expansions and updates
>>
>>163110223
I know I'm very late but why would Lal be Xenophile when Deidre isn't?
I suppose you could argue that Spiritualist is what signifies the Stepdaughter's relation to Planet but other factions deal with Planet in very non Spiritualist ways, and I'm not talking about Morgan killing it with pollution.
Zakharov is very pro-Planet (though definitely not a Xenophile after Lab 13), but Deidre is pro-Planet AND pro-Worm, after a fashion.
Cult of Planet is a bit of a difficult knot though, I'll admit. I'd guess Militarist/Spiritualist/Xenophile or something?
>>
>>163121435
How do you bump planet limit to 20?
I barely got to six :(
>>
>>163140754
Ill try that, Thanks m8
>>
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>>
>>163159564
PANIC
>>
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>>163159714
That thing is really fucking powerfull
and the worst of it it doesnt fire like a normal Inferno cannon
It has a wind up like a Gattling cannon thats really fucking fast on rank 3 (which it is going to reach really fast)
>>
>>163159860
Well, shit.
>>
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>>163159942
He also gets a light arty barrage on rank 1
and his other general ranks all revolve around arty barrages (napalm, nuke, super barrage)
Not really fun to fight against
>>
>>163160023
He would love Supreme Commander.
>>
>>163109971
There's some extra steps you have to go through if you're a pirate. Something about non-steam or non-default folders setups. Uninstall the mod, then try the manual installation, it m
should fix it.
>>
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This thread needs more explosions.
>>
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>>163160274
Probably
I´m supprised though that they have changed his superweapon into a giant arty cannon (before it was a giant radar station that coorinated a mixed shell barrage)
>>
>>163161376
KING OF HILLS
DO YOU HAVE ENOUGH ARTILLERY
>>
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>>163161409
NEVER
>>
>>163107836
>turret in neat lines
how?
>>
>>163161489
>Alt+Right Click
>option with a "lane" in it
>pick how many lanes
>pick how many turrets by lane
>set up a starting point
>set up an ending point
>they're both only to determine how wide it'll be
>then set up your 5 lines of 10 turrets
>enjoy the rape

>>163161486
Torque approves this.
>>
>>163161489
>>163162462
I forgot to say : it's after picking up a turret. Well, a turret or any other building. Building spaceports in a line would be pretty cool, I guess.
>>
>>163140754
Another thing that isn't mentioned anywhere in Distant Worlds: Starting a game as a pre-warp civ is a LOT easier because you are guaranteed to have access to most of the resources you need to build stuff (and fuel!) AND you get at least 1 other habitable planet in your home system, AND 2-3 decent resort sites for extra money.
The downside is being without warp drive everything takes FOREVER, and the research to get it is artificially inflated because reasons.
If you have the patience/desire to just watch frieghters frieght, and builders build for a couple of hours then starting pre-warp will give you a v. good leg up.

Give us your delicious DW questions, and we'll do our best to help you lose your life to this faggotry.
>>
>>163163186
>least 1 other habitable planet in your home system
Lies.
I started a game in a pre-warp spawn and I have only one habitable planet.
>The downside is being without warp drive everything takes FOREVER, and the research to get it is artificially inflated because reasons.
Yeah, but you ALWAYS have an event that gives you a basic warp drive in your home system.
It's very basic, though.
>>
>>163163301
>Lies.
Nope. You will get a continental planet in an inner orbit to act as a source of chromium / red crystal / polymer which are all force generated by the pre-warp setting. And continentals are always habitable.
If you didn't see this, I'm p. curious to know where you're getting these res from in your home system.

>It's very basic, though.
It is garbage and need upgrading ASAP.
Unfortunately the upgrade is also artificially infated and takes FOREVER++.
>>
>>163163608
>FOREVER++
So Fivever?
>>
>>163163714
Yes.
Doesn't help that once you find the shitty warp tech, you still have to research it.
And then once you've slogged through that you have to research the first 'proper' warp tech which takes twice as long.

I think it's supposed to represent how hard it is to figure out magic warp bullshit.
But it just makes the beginning of the game tedious. MUH REALISMS!
>>
>>163163910
>Doesn't help that once you find the shitty warp tech, you still have to research it.
You do? I forgot about that.
>>
>>163164039
Yep. And you can't even start the research until you pop that ruin in your home system.

And don't forget the 'surprise' event that happens when you make your first warp jump.
>>
>>163164205
>And don't forget the 'surprise' event that happens when you make your first warp jump.
Never had that.
>>
I tried Off-world trading company (pirated). It's fun, simple and waaaaaaaaaaay too fast paced for a comfy resource management/colony sim. It's more like a RTS where you attack with resources and money. But it's a nice game (except fo rthe fucking tiny font, I'm not a gayman and I have no giant screens at my disposals)
>>
>>163164304
Oh, you unticked the kaltors box on the start screen.
No biggie, theres plenty out there waiting.
>>
>>163164443
It's pretty fun, huh? The only problem is that you need to plan your expansions early, or you can get fucked very quickly.

Well, I only play alone in sandbox mod, so it's not a problem for me, but in multi, it would be a real bitch.
>>
>>163164612
Yeah it is. MP should be very fun to play with. WHAT YOU LITTLE BITCH? YOU EMP'D MY FARMS IN A FOOD SHORTAGE?!
>>
>>163164751
Yeah, that game has the potential to ruin all friendships.
>>
>>163144984
I have been playing militaristic and collectivist and it has been going well.
>>
>>163164751
It's also a capitalist's wet dream.
>you can stock up food to cause prices to go up
Immoral but efficient.
>>
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>>163158480
repeatable tech
>>
>>163157464
High Men are civilized humans.

There are three different human races in master of magic.
Nomad, High Men and Barbarians.
High Men have access to most things in the tech tree. 1/2 races with access to Pikemen, 1/3 races with access to Warships and their unique unit the Paladin is top tier.
>>
>>163170957
That's oddly specific. But, hey, why not? "High elves" is a common term, so why not High Men as well?
>>
>>163170693
>1244 physics
>974 society
>520 engineering
>Year 2388

What?
>>
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>>163157464
>>163170957
>>163171286
blaze it 420 nigga
>>
>>163171359
What what?
You think I was doing bad?

I thought my physics was good and my society fine.
No engineering labs.
>>
>>163171286
In age of wonders 1 there are also High Men, but there there are standard "Humans" as well and High Men are otherwordly holy humanoids.
Named Archons in later titles.
>>
Got CIV 6, my first one ever and damn i've not had time eaten this badly for a long time, i thought it'd bog down but i'm around WW2 era tech and am a glorious american communist taking no shit from spain.

Good game, is there a general opinion on the changes to make to base campaign?
>>
>>163171938
>he thinks spending 3 hours on one game is "time eaten".
Fuck off to your moba shit.
>>
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>>163171938
>damn i've not had time eaten this badly for a long time
????
>>
>>163171938
Bitch please. First time I played Distant Worlds, I played for 8 hours straight. I said "just a little bit before I go to bed." It became "wait, why is there so much light outside?"

>>163172037
>"lmao I played for 2 hours I'm such a no life"
I remember I had a picture like that.
>>
>>163171763
I'm only managing about 200 for each in the early 2400s.
>>
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>>163172210
I should reinstall Master of Magic one day and give it another try. It looks as satisfying as Dominions 4, with a better AI.
>>
>>163172317
>with a better AI.
haven't played dominions, but the AI isn't amazing in MoM.
Trying out insecticide patch and I think it did improve the AI a bit, but not sure.
>>
>>163172686
The AI is worse in Dominions 4. I won all my games because I was just spamming temples everywhere, domkilling the AI who was content with just sitting here with a doomstack but not doing anything.
>>
>>163170957
>>163172210
Interestingly enough, High Men are not the true vanilla race in Master of Magic - Orcs are. High Men are pretty damn close to vanilla, but they lose access to one building (which, admittedly, is only used by a few specific races as a prerequisite for some unique units), and have a few unique replacements for some vanilla units that are exclusive to them and Nomads (Priests instead of Shamans, Pikemen instead of Halberdiers).

Orcs meanwhile have access to all buildings and all vanilla units, having only a single race-specific unit (Wyvern Riders).
>>
>>163173369
Yeah.
Orcs suck, but they are the closest a normal race.

Their Halberdiers don't even have negate first strike, while Highmen have Pikemen instead of Halberdier which are better.
>>
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>>163172210
Okay, fine, you win.
>>
>>163173568
ALL RESISTANCE IS FUTILE
>>
>>163151010

The human lifecycle goes like this:
>5-30: mindless action games and RPGs
>30-35: strategy games
>35-...: don't play videogames as they are worthless time sinks

Strategy games will never be popular, because the people who might want to play them would rather achieve things in the real world.
>>
>>163173906
>would rather achieve things in the real world.
I would like to, but I am unable to do so so I've been playing strategy games all my life.
>>
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>purge a few dissidents here and there
>the whole galaxy hates you for a millenia, calling you genocidal, including your most faithful vassals
sounds about right yeah
>create a vassal as collectivist fanatic militarist
>individualist pacifists
sure, that's about the kind of guys i'd put in charge of one of my puppet states, totally
>>
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>>163174979
>playing Stellaris

Found your basic mistake.
>>
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>>163174979
>somehow I'M the bad guy
>>
>>163173906
I started playing total anihilation when I was three. TA, Red Alert and warcraft taught me english (not a native speaker)
>>
>>163175992

Playing on insanity gives a very good challenge and in most games if you just play like a regular rts (charge and kill them all with no fucks given to diplomacy) you will be fucked.

Anything below that difficulty is fucking lame though. Also unlike historical rts's the map and neighbours change randomly. The game fucking rocks and you are missing a lot of fun.
>>
>>163176373
I was taught English by Red Alert, Team Buddies, Unreal (it had a french translation but all the cheat codes were in English) and Haruhi Suzumiya.
>>
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>>163176375
But Distant Worlds and Aurora are still miles ahead as a space 4x game.
>>
>>163174979

Individualist now beats collectivist and xenophobic. You might not get that many minerals at the start but on the long run you can just have a shitload of ethics divergence and nobody inside your empire gives a fuck because of the policy tolerance bonus. You can also use that to forge migration treaties and you get a shitload of pops for free. Everyone will have its happiness at 50% or so and you will not have any problems with research or energy (there wont be slaves being smuggled either like the other ethos). The problem is that you cannot pick military dictatorship which is the best regime (extra influence for supporting outposts in far away rich systems).
>>
>>163176701
Do you mean behind right? Steve can't even make a BARELY functional UI.
>>
>>163176701
Why are all the screenshots just text?
>>
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>>163176837
There is nothing wrong with Aurora UI if you are not an illiterate retard.

>>163176879
Not all of them.
>>
>>163176919
That is literally being a drone. Aurora UI is a massive pile of horseshit, the game is badly coded, so much he is working on a slightly less shit version of it, I'm paying this game for 2 years and I hate myself for every minute I waste with it.
>>
>>163177023
>I'm paying this game for 2 years
You're being scammed, idiot. Call your bank and stop the payment.
>>
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>>163177023
>its shit because its shit

Yeah, typical ADD retard and his "arguments".
>>
>>163177119
Fuggg ((((( luckly the dev is autistic enough to make a living out of internet poker so he does not need shekels
>>163177127
>need 5 clicks to reach the menu you desire
>every action requires fighting the UI
>no way to filter shit so when your empire grows it becomes a chore to find stuff
I really hope steve gets his shit together. And being a mindless drone like that makes you no different from mine craft kids.
>>
>>163177439
And luckly he seems to be learning his lesson and is fixing a lot of things in Aurora C#
>>
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>>163176770
yeah but i hate ethics divergence, xenos and free migration
>>
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Wee russian mods
>>
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>>163177439
>>need 5 clicks to reach the menu you desire
As opposed to what ? Having everything on the main screen ? You need more clicks because this game is not some arcade bullshit like Stellaris where your entire battle tactic involves " click rmb on enemy and pray for victory".

>>163177439
>>every action requires fighting the UI
I dont have to fight with the UI, i've been playing this game since like 2013 and never even once felt like anything is hidden from me or hard to access.

>>163177439
>>no way to filter shit so when your empire grows it becomes a chore to find stuff
False, there are shitload of ways of filtering your planets or ships. You just have to posses IQ above 80 to figure that out.
>>
>>163177627

I didnt liked it too, but once I started to receive other pops with traits like strong, agrarian, talented and other science related crap (apart from being able to colonize different planets) I saw potential in chaos.

Slavery and purge works well, but they have a problem. The purge makes you lose time because you need to repopulate and your own species might not be able to set on that planet and slavery only really gives you minerals.

I did heard good things about the orbital control laser though...

>>163145450

Fuck just remembered! Information quarantine + reeducation campaigns.
>>
>>163178101
Not him but could you learn to quote and not talk like a retard by bringing up IQ like you're insecure or something so people like me who also like Aurora don't look like obnoxious faggots?
>>
>>163178101
Whatever you say hothead, but all these things I said were acknowledge by steve and are getting somewhat fixed in aurora c# so keep your panties
>>
>>163178101
That Aurora's UI is pretty damn bad is a globally acknowledged problem even among its fans. It'd be like an EE fan defending its pathfinding or an AoEII fan defending its historical accuracy.
>>
I suppose turn-based RPGs are off-topic, right?
>>
>>163178358
What do you mean by turned based RPG
Like, D&D spinoffs?
>>
>>163178392
I mean Japanese RPGs with an entire team moving around the map, like Phantom Brave and such. I kinda want to git gud, but I can't find any general and I'm afraid that bringing them here will definitely change the general to something else.
>>
>>163178536
I dunno man
That's pretty damn far off point, like I get exiled strategy generals but like yeah...
I personally don't mind but I doubt anyone else will be okay. I guess...you could try? I'm not sure most people here play that stuff anyway.
>>
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>>163178294
>That Aurora's UI is pretty damn bad is a globally acknowledged problem even among its fans

Where ?
And as opposed to what ? Is there any other so detailed space 4x ? Because its easy to trashtalk Aurora UI when compared to say MoO if you never take into account that MoO has 1/100 of Aurora complexity and amount of gameplay features and options.

>>163178203
Maybe i will do that if you suck me off.

>>163178218
Thats a natural progression of an upgrade.
Still Aurora UI is not the best but its hardly on the "fuck this game aint playing this shit because of that" level.
>>
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>>163178536
Bring it on.
So I can bring Battle Brothers.
>>
>>163178358
People are posting RTS games just to keep the thread alive, so if you want to talk about Hyperdimension Neptunia you don't even need to go through the mental gymnastics necessary to redefine it as a 4X.
>>
>>163178634
I honestly dunno. To be frank, I'd rather hit Gamefaqs than bring it here. It'll cause waifufags to barge in, and we'll lose all discussions.

>>163178647
Yeah, no, fuck that. I'll google and find tutorials myself rather than bring this mess here.
>>
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>>163178637
>when a underage edgy kid learned to play aurora, lurked in /gsg/ and discovered /4xg/
MODS
>>
>>163178637
You should post Aurora screenshots, so we can make fun of you for defending its UI even though it consistently has text overlaid on other text.
>>
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>>163178637
shhhhh
>>
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>>163178701
Neptunia has its own general, so even if you can't speak about the mechanisms there without having idiots sperging out about girls and shitposters, I'd rather not bring it here.

Look at my ships instead.
>>
>>163178637
>And as opposed to what?
That's not relevant. Bad UI design is just plain bad UI design, you shouldn't be comparing it with anything else. The lack of filters or ignores is a pretty big thing in and of itself.

>Is there any other so detailed space 4x?
Can you stop typing like an imbecile and adding random spaces to the end of your sentences?

>Because its easy to trashtalk Aurora UI when compared to say MoO if you never take into account that MoO has 1/100 of Aurora complexity and amount of gameplay features and options.
At the very least it could bother to keep its fucking text seperate or in tabs instead of overlaid because someone forgot how to code.

Now fuck off back to /r/eddit or /b/ you underage master baiter.
>>
>>163178953
>the mechanisms
Literally nobody cares about the mechanisms. You shouldn't either, because it's not really a deep game with a lot of choices. Just nep.
>>
>>163178776
>lurked in /gsg/
If he lurked in /gsg/ he'd be better at shitposting
t. liquorbaron PRO
>>
>>163179110
>idiots sperging out
Thanks for proving my point. Now you can fuck off back to /nepgen/ with your "I speak for a silent majority".
>>
>>163179173
>tfw you noticed /gsg/ was turning to shit after the release of europa manaversalis and left
>tfw I missed this liquor meme
Can someone explain to me? /gsg/ is now for me something like the borg but instead of assimilation, memes. Mechanical, autistic, unstoppable, incomprehensible
>>
>>163179236
>thanks for
But it's true. There's nothing to talk about in the mechanics, it's literally all self-explanatory. Ask your questions I guess even though I only did rebirth 1-3, but I mean, weapons are just straight upgrades, outfits do nothing, the skills have their entire effects with no hidden effects displayed right there, there's no hidden stats...what is there to ask? It's as if you wanted to ask about the mechanics of minesweeper or checkers.
>>
>>163179059
Stop, he is trying to do paragraphs. It's a confusing thing let him practice.
>>
>>163179342
/gsg/ is actually okay now most of the time even though Report and Ignore is still going strong
You remember how Victoria II has factories right? Well, Liquor makes an absolutely insane amount of money due to underlying mechanics. It gets to the point where you can unironically build liquor factories no matter what your situation is and be assured you've made, if not THE best, the second best choice for your factory. It really took off as meme (along with cement eaters) after someone started drawing little MS paint comics insulting Victoria II fans and Victoria II haters (I think it's two different anons but eh).
>>
>>163179362
You have to optimize your combo setup to provide correct elemental damage, guard breaking, and EXE buildup. This is a difficult task because the stats aren't hidden. You have to actually read what the game offers instead of getting the correct answer in a game guide.
>>
>>163179571
At last I truly see the memes
>>
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>>163179059
So you dont have any real argument beside picking on grammar, typos and talking complete shit about lack of "filters" and the fact that game that is 100 times more complex than other space 4x dont have everything on screen at once.

Good to know. Stay retard.
>>
>>163179362
>there's no hidden stats
But the buffs aren't detailed, the "power" details in the attacks do jack shit, you never know how long the buffs last for sure, you'll never know how much damage you'll deal to an enemy, and all the game can be resumed into "make levels, spam skills".

I don't like that. I honestly don't. I like games where I can take a look at an enemy's stats and immediately know if I can beat them of not. In Neptunia, there's nothing like that, you have enemies with a normal defense level that are immune to all physical damage, all the buffs "improves your stats", it's never explained how much they buffed or not, you don't know if the buffs got from items are equals or better than buffs got from skills.

I hate not knowing. It gives the feeling I'm only winning through luck and grinding.
>>
>>163179620
...so what the hell do you want to ask or discuss? It's not a difficult task, because the stats AREN'T hidden. Furthermor you literally don't need to optimize, just putting in 'good enough' combos will let you flatten bosses even if you're slightly underleveled.

>>163179683
Get better at shitposting m8. Start with pastas, it's shitposting for babies.
>he proved my point about the shit UI right there
You see how all of those text bubbles overlap so you can't see shit, instead of coming together in a box that lists what is what in the system?
>>
>>163178116
all i saw in chaos was chaos and the urge to purge and set shit straight with my frontier commissars and orbital mind control lasers
i like it nice and tidy, terraform everything, gene mod everyone, cleanse ennemy systems, purge xenos and suppress dissidents
>>
>>163179768
Neptunia is not a serious game. I won't say you're playing the game wrong since I'm of the opinion you can't if you're having fun, but the game is literally, not figuratively, built around cute girls, meta jokes, and memes. The Japanese version is unironically filled with 2ch memes. It isn't a game about minmaxing or even legitimately fighting, the battle system is a shoddy half-assed JRPG system.

>I like games where I can take a look at an enemy's stats
Doesn't that take the fun out of it? Metal Dogoos dodge almost everything but you don't know that until you fight them and then you know. That's basically how it works.
>>
>>163179683
>he is still in that phase were complexity = good
Have a (you) kiddo.
(you)
>>
>>163179957
Not him but complexity isn't bad, and more complexity can even be good, as long as it's accessible and clearly presented. Also as long as it's not endless amounts of micro no matter how high you go such that you can't even really turn it off.
>>
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>>163179791
>You see how all of those text bubbles overlap so you can't see shit, instead of coming together in a box that lists what is what in the system?>>

Speak for yourself, i can clearly see what is going on and what means what.
And there is a complex list of everything that is in the system from the System Information menu to a simple tab on system view screen.
>>
>>163180046
I never said it was bad. I just said it wasn't synonymous with good, where he in his retarded b8 posts is treating aurora as shit straight out of god's ass because >MUH GORILION TIMES MORE COMPLEXITY
>>
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>>163178637
>>163179683
>>163180151
Pic related it's you
>>
>>163180169
>>MUH GORILION TIMES MORE COMPLEXITY
That is one mad faggot right here.
>>
>>163179956
>Doesn't that take the fun out of it?
It highly depends from what you consider fun.

I consider to be fun situations where I make complicated plans and have them unfolding exactly as I planned. I like strategy games for that reason, there's very little randomness to them.

Neptunia just shits over my plans. It's like playing Dungeons and Dragons with a MC that says "yeaaaah, he's hurt, he, like, loses some HP".
I WANT NUMBERS
I WANT TO HAVE PROBABILITY
GIVE ME PERCENTAGES
GIVE ME NUMBERS
GIVE ME MORE NUMBERS

And for that reason, I am incrdibly frustrated by Neptunia. And that's why I have fun with strategy games.
>>
>>163179683
Although it does seem tempting to micromanage the crew, design, and maintenance of every single supply ship and tanker in my empire until the game crashes, I have to admit that the community around Aurora is particularly angry, thin-skinned, and so incapable of reason that the game doesn't even provide any bragging rights for being 'intellectual'.
>>
>>163180206
Another great argument from sperglordus maximus.
Im simply blown away by their quality.
>>
>>163180151
Yeah no you can't unless you have superhuman polarizing eyes
What does the light blue shit say in your screenshot? The previous one says Centaurus A (G6-V Protostar) but what about the thing next to it covered? It could afford to be clearer yes?

>>163180240
Well then don't play Neptunia. And in D&D you literally roll 1d20 to see if you die so I dunno. Or if you're unlucky, you don't even roll. Power Word Kill.
>>
>>163179956
>doesn't know that metal slimes have high defense power

You need to level up your own cultural exposure before you can participate.

Then play some Sakura Dungeon, since it has an easier-to-understand version of the same combat system.
>>
>>163180304
Please don't say that, we're not all like him ;_;

>>163180240
I dunno man.
If it's all KEIKAKU DOORI I only find it fun the first two times or if it's truly just beautifully executed, like a pincer in HoI III that traps the entire Soviet Army in Poland. I mean, that's what strategy is all about; you can' lay a perfect plan.

>>163180446
Metal Dogoos don't have high defense, they have incredible dodge
And bitch I know I'm just raising an obvious example.
somehow bringing up Dogoos made me think of Porings and now I want to play RO again fuck you
>>
>>163180151
>i can clearly see what is going on
>>
>>163180240
>It highly depends from what you consider fun.
>I consider to be fun situations where I make complicated plans and have them unfolding exactly as I planned.

I consider to be fun situations where I just deal with shit as it comes up with the minimum of complexity, and just generally build stuff without giving too much of a fuck.

(You) and I are not going to agree on literally anything.
>>
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>>163180359
>What does the light blue shit say in your screenshot
Ranges from various fire controls/active sensors as seen in the upper part of the circle.

>The previous one says Centaurus A (G6-V Protostar) but what about the thing next to it covered?
Next planet, Centaurus A - I and II .. DUH.

>Yeah no you can't unless you have superhuman polarizing eyes
You do know that there is zoom feature in this game ? From 5k km to several LY ? You do know this right ?
You do know this that planets and moons have various orbits, some longer, some shorter and sometimes text WILL obstruct one another on certain zoom levels ?
You do know this right ?

>>163180583
Light blue is a range of a beam fire control and darker is the range of a beam weapon itself.
Not that hard to catch on once you play this game for more than 5 minutes.
Now granted if you are one of those guys who want to start the game and be spoonfed in the instant, you will be severly disapointed.
>>
>be poor
>know how to program
>want to make game
>bad at art, so strategy game sounds good because it has lots of programming and little art
>nobody plays strategy games except tiny clique of angry spergs

Maybe I should take the Paradox route and sell patches as DLC.
>>
>>163180774
>DUH
What about people who don't know that? I did. I probably know more about astronomy and astrophysics than you ever will, but the words themselves remain unclear.

>ranges from...
That's not what I asked, I wanted the exact words. Obviously you can tell me what it is by color coding

>zoom
Then hide the text or group them, this is basic fucking shit any first year learning C understands how to do it's literally a switch statement.
>>
>>163180773
>I consider to be fun situations where I make complicated plans and have them unfolding exactly as I planned.

You'd hate real strategy games like chess, then. Thankfully the 4x genre is all about positive feedback loops, so you can snowball against an AI that can't even play the game.
>>
>>163181058
>chess
Go is orders of magnitude more complex from a mathematical point of view and is probably harder to master at any rate.
>>
>>163180359
But in D&D, you have ways to increase your rolls. In Neptunia, the roll is hidden, you don't know how it's rolled. You don't know if you need a 6 or a 2+ to hit.

>>163180542
I never get tired. I just prefer if I can tell beforehand how it's going to end.
Plus it's always very rewarding to come up with a strategy and see it working.

>>163180773
You. Me. Final Destination. No items. Fox only.
>>
>>163181098
Wait, Age of Empires is getting an expansion again? What is it about, SEA?
>is AoE2 fine
Yes.

>>163181154
>you have ways to increase your rolls
A GM worth shit is not going to let you increase it to the point where you can be 'certain' of any outcome, unless he's using it to make a plot point. It doesn't really help when you roll that nat 1 and Amaterasu blows you to elemental particles with Takemikazuchi.
>>
>>163181154
>You. Me. Final Destination. No items. Fox only.
No idea what any of that means. (You) win. Have a cigar.
>>
>>163181098
If you're planning on playing it then let us know if Malay are as OP as they sound.
>>
>>163180206
What the Christ is that even from?
>>
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>>163181245
it's called Rise of Rajas, it's about Southeast Asia.
new civs are:
- Khmer (guys which built Angkor Wat)
- Malays
- Bhurmese
- Vietnamese (fucking shits).
There will be Gajah Mada (indonesian leader in Civ V) campaign (leading the Malay)

I mean, at least 2d art is nice even if it will be more or less same game
I think architecture is their best yet
>>
>>163180953
>Then hide the text or group them, this is basic fucking shit any first year learning C understands how to do it's literally a switch statement.>>

Nigguh did you even played this game ?
Ranges for sensors are hidden by default and you can disable/enable orbital paths, names and planets/moons/asteroids themselves...

>What about people who don't know that? I did. I probably know more about astronomy and astrophysics than you ever will, but the words themselves remain unclear.
Again, did you even played that game ?
When you discover new system star is named at random ( or according to your chosen theme ). What the fuck do you think orbits star named Centaurus if not planet called Centaurus I etc ? Fucking Dr Who telephone booth ?

>That's not what I asked, I wanted the exact words. Obviously you can tell me what it is by color coding

Again, name of every sensor is displayed at the upper part of the sensor circle. Its not a fucking rocket science dude.
>>
>>163181098
>is AoE2 fine?
It's a bit cryptic and you need to know a lot of things that aren't properly explained but it's pretty fine.

>>163181245
But at least, if you fail a roll, you can understand why, that's because you rolled poorly. In Neptunia, not only you don't see the roll, but you also have no idea of the goal you're trying to reach. It's like throwing a few dice over your shoulder, and have the game master saying "nope, didn't roll anything good, you take a hit".

>>163181434
This makes me moist.
>>
>>163181378
I intend to play, but I never was too good to begin with in AoE2. I mean, I beat people on Steam, but didn't do it on high level especially when 80% of lobbies were non-games on Black Forest so when somebody played a normal map he was basically shit.

Idk about Malays being OP, but they certainly seem to have an OP archer/tower rush or knights rush because of heads up on feudal/castle ages
>>
>>163181428
MGQ:Paradox
It's a parody character of edgy mysterious strangers.

>>163181468
>did you even played this game
Yes you fucking newfag, long before you did in 2013. I know you can do them individually; why is it not automatic at higher ranges? Why allow overlap instead of labels with a legend, not at all hard to program, or sequential listing of names?

>what the fuck
Bitch the naming convention is not globally known among non-astronomy enthusiasts.

>it's not...
So tell me what the light blue shit said when it was covered.

>>163181520
He's asking if he's allowed to post it
>you can understand why
Yeah because the dice were depleted and you should demand an immediate reroll
t. /tg/
>>
>>163181602
>black forest
Baby's first map honestly
Literally just longbows / war wagons with siege onager spam. CKN work too if you rolled them on random.
>>
>>163181124
From a strictly mathematical point of view, any Civ game is even more complex. That metric is completely irrelevant.
>>
>>163181713
It's also generally considered a harder game period because it's not as strictly bound as Chess and the goal, while clear, is more general, and there are many more boardstates to consider. Moving a piece in chess means you consider the squares you control, lose control, threaten, etc. Placing a piece in Go means you have to re-evaluate the entire board anyway, not just focus on the area it directly affects.
>>
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>>163181702
>black forest
>Baby's first map honestly
Hahahaha, what are you talking about?
Well, shit. I knew it was strange from me to be able to beat a standard AI.
>>
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>>163181646
>Yes you fucking newfag, long before you did in 2013.
>I know you can do them individually;
>Bitch the naming convention is not globally known among non-astronomy enthusiasts.

>Claim to be playing the game for a long time
>dont know or comprehend basic gameplay mechanics

Ok, i get it, i got trolled.
Good one.
>>
>>163181702
black forest is frustration, simple and pure. Most of these games are also 4x4, which means you have abysmal casuals which you have to carry most of the time, because they aren't on your autism level so they didn't master economy booming like you did and are to Imperial ages after you are.

So those games are a coin toss, either you have team that will have an army in time, or you will try to kill all 4 enemy players by yourself and pretty much fail most of the times because your allies absolutely need 100 paladins before they move their asses
>>
>>163181909
It's baby's first map because lumber camps are just spammed, there's a massive amount of resources cleanly on your side, relics are less important since most of them are hidden in the trees and there's generally only one path of approach you care about.

>>163181973
>4x4 BF with n00bs
HAHAHAHA wow no I would never
>>
>>163181973
>100 paladins
Mate the worst casual I've seen deleted his fucking villagers so he could make a full 200 army
He only had like 50 to begin with I was like literally what the fuck is your issue
>>
>>163182156
>Mate the worst casual I've seen deleted his fucking villagers so he could make a full 200 army
Jesus...
>>
>>163182076
I know, and I was playing mostly 1v1 Arabia, but I did some 4x4 BF cancer too. Never again. It's an abysmally shitty map that devs should erase from the game (but they won't since it's pro-casual).

>>163182156
>deleting vills
>having 50 vils
jesus.
>>
>>163182354
>4x4 BF
Translation, please.
>>
>>163182076
no, it's babbys first map because skill doesn't matter on it when it's 4v4, it's just an over 60 minutes shitfest and clashing your toys until one of those toys gets proken before the other

and when it's 1v1 it's "whoever booms faster, wins".
>>
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>>163182156
My face when...
>casuals don't make trade carts in a team game
>casuals only have one TC
>casuals don't know how to make the nazi farm around the mill and waste space
>casuals don't research wheelbarrow or hand cart because it's too expensive or something
>casuals don't go for relics
>casuals don't make villagers forever
>casuals cry about being rushed and quit before you can send help
>casuals try to rush in a team game and get stomped
>casuals scream into the chat about how their pikemen are getting stomped by catapracts
>casuals scream about how their epic paladins are getting stomped by gothic halberds
>casuals don't look at the civ bonuses and just look at the UU and UT
>when casuals leave the deer
>when casuals DON'T FUCKING HUNT THE BOAR
>>
how do i not suck at endless space combat
>>
>>163182539
Well that's just the end result of all the stuff I just said. Just a giant meatgrinder.

>>163182537
Black Forest Map 4 vs. 4 Conquest team game.
>>
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>>163182537
8 players in 2 teams in Black Forest map, a map where there's mostly trees with narrow wallable paths that removes all the fun from being good at age of empires 2 and brings pretty much everybody to same shitty level.
>>
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>>163182156
Were you playing with DSP or something?
>>
>>163182703
Nah there's specific strategies for use in BF like Longbow / Onager spam or the ever-treacherous Siege Onager New Route shit

>>163182730
who
>>
>>163181434
I demand a China buff.
>>
>>163182547
>casuals don't make trade carts in a team game
Ha, I'm above that one.
>casuals only have one TC
Hahaha, w-what's a TC? A trebuchet?
>casuals don't know how to make the nazi farm around the mill and waste space
What? I know you make the farms counter-clockwise around the forum to save up time, but I don't know about the nazi farm.
>casuals don't research wheelbarrow or hand cart because it's too expensive or something
>casuals don't go for relics
>casuals don't make villagers forever
Urgh. This is just bad.
>casuals cry about being rushed and quit before you can send help
>casuals try to rush in a team game and get stomped
That's common to many, MANY games.
>casuals scream into the chat about how their pikemen are getting stomped by catapracts
>casuals scream about how their epic paladins are getting stomped by gothic halberds
This is just them jumping into the game without bothering with the wikis.
>casuals don't look at the civ bonuses and just look at the UU and UT
>when casuals leave the deer
>when casuals DON'T FUCKING HUNT THE BOAR
To be honest, these one are pretty advanced. If he knows about the boar, then he's no longer a casual.

>>163182694
>>163182703
Ha, BF stands for Black Forest, okay. That was obvious, in retrospect.

>>163182815
DSP, aka DarkSydePhil. An infamous bad Youtube Let's Player.
The kind of guy that skips the tutorial, rush in action, loses, blame the game, and then proceed to whine for days about how the game is unfair.
>>
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>>163182815
>who
DarkSydePhil aka the worst "gamer" in the history of mankind
just look up "This is how you don´t play" on youtube and you will find pages upon pages of absolute retardedness its unbelievable (especially MGS 2 and 3)
>>
>>163182936
>what's a TC
Town Center
>nazi farm
There's a specific way to make farms around mills that leaves no empty space. You need at least three layers out though.

>common to many, MANY games
Yes.
>wikis
There's that info mod that should really be in the gameproper
>if he knows about the boar then he's no longer a casual
No nigger
If you don't know about the boar you may as well not play the game, a boar hunter can be in Castle by the time you start researching feudal.
>>
>>163182815
Siege Onager is Imperial Age. Which means that it's the same shit under different name, who cares if you hack a different path through the woods, if by that time everyone is sporting a fucking fully upgraded army.

On a normal game you need to choose whether you want to stay in Feudal/Castle and how much army you want to build in those ages. On BF there's a single answer, you just wall off the path to the enemy and boom up to Imperial Age.

Longbows are not "specific strategy", they're just a Briton unit that you will spam on BF because it's good on it because you can't get surrounded there.
>>
>>163183104
>not specific strategy
Choosing Britons is a specific strategy.
>>
>>163183080
>There's that info mod that should really be in the gameproper
True, true. It's one thing to say that pikemen are good against calvary, it's another to say they get a wooping +15 damage against them.
>There's a specific way to make farms around mills that leaves no empty space
I'll have to check into this. I found on Youtube a tutorial to make them around the town center (I was sure it was a forum), but I never bothered checking how you put them around a granary. Or a mill.
>>
>>163182995
>DSP calls himself a "former pro fighting game competitor",
>lives with his parents
EPIK
>>
>>163182936
>This is just them jumping into the game without bothering with the wikis.
Counterpoint: There should never be any need to read a wiki for basic gameplay knowledge.
That's just lazy as fuck game design.
>>
>>163183307
>calls himself "former profighting game competitor"
>get double perfected by random
I'd like to see him trying a strategy game. It would be hilarious.

>>163183380
>>163183080 already pointed that out.
>>
>>163182936
>To be honest, these one are pretty advanced. If he knows about the boar, then he's no longer a casual.

no
if you don't do the boar lure you literally lost right there, because boar lurer will have archers in your base before you are at feudal if you didn't hunt the boar.

you can get away without the deer, but boars are mandatory.
>>
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>>163183380
>That's just lazy as fuck game design.
It's actually hidden on purpose, just like standing on a hill does +25% damage to anyone lower. It was something you were supposed to feel out or get by common sense.

>>163183460
>mfw four of my sheep and a boar were stuck inside the bamboo
I literally just opened up chat and said "guys gg my boar and sheep are inside the trees let's reroll"
>>
>>163183460
If he didn't hunt the boar then the archer / scout rush is insane.
>>
>>163183460
You're exageratting. The boar is, what, 340 food? That's equivalent to 3 farms. Not that much.
>>
>>163184092
No he's not. 340 food but hunting is bar none the fastest way of gathering food (besides fishing) while farming is the slowest, and hunters carry 35 food instead of the usual 10. It's a huge fucking difference. The two boars added together give you 700 food in like two minutes if you hunt them in sequence with ten vills, that'e enough to make 14 villagers or 4 and age up.
>>
>>163183637
>It's actually hidden on purpose
Deliberately hiding basic information from the player is a huge dick move.
Every game is potentially someone's first.
>>
>>163184201
>a huge dick move
Personally I don't mind too much. A lot of it is pretty much common sense.
>>
>>163184253
Not in video games where you rely more on the game's logic than your own.
>>
>>163184309
There's a mod and I think pretty much everyone uses it these days. I like the idea of having an advantage because you paid attention and realized you were doing more damage or that catapracts are immune to pikes.
>>
>>163183380
Back in my day we read the manual, does the steam version not come with one?
>>
>>163184394
>catapracts are immune to pikes
Wait, they're immune?

>>163184435
>implying we all had a manual
Since I borrowed the game from a friend, I never had a manual, so I discovered 90% of the game through tutorial on the internet.
>>
>>163184092
You are aware different food sources have different gathering speeds and that you need wood for farms?
>>
>>163184541
Yeeep. Cataprachts take no extra damage from pikemen, much less from camels, and do extra damage against pikemen and infantry in general.
>>
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Planning on making an Empire with the aim of having all species in the Galaxy and Synths united as full citizens under the one Government.

Is this set up any good?
>>
>>163184607
If I remember properly, cataphracts are the horse archers?
>>
>>163184541
>>163184541
You can pretty much fight pikes with cataphracts, but not halbs.
>>
>>163184770
No, they're the Byzantine UU
Manguidai are the horse archers
By the way, horse archers might take extra damage from spearmen, but they also DO extra damage to them (+6?).
>>
>>163184858
Haaa, okay. That's why they sounded unfamiliar.
>>
>>163184607
I think cataphracts still take extra pike damage but its reduced significantly, not enough for halberdiers though
>>
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>>163185437
GWash be mad.
>>
>>163184654
>under the one Government.
No sectors?
>>
>>163184654
Kinetic weapons are better imo but yeah it looks allright.
>>
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>>
>>163186209
Well, an Empire's sectors are still under the one Government.
>>
>>163186209
In theory, sectors are just provinces.

In practice, they're a broken gameplay conceit that isn't even related to the game's theme.
>>
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>>163184654
>Wormhole travel

It's a meme.

If you want to be able to chase enemy armies you need 50 wormhole stations in each of your jumpoints in addition to split up your fleet into 50 fleets.
>>
>>163187904
You shouldn't really need to chase fleets often.
You win wars through occupations rather than space battles with either means they come to you or you run into them.

Besides: Jump Drives
>>
>>163188410
You're meant to send your entire fleet to each planet one at a time.
>>
>>163188410
No you just send your big fleet to their homeworld to draw out their fleet then your smaller support fleets to their outlying worlds to escort your invasion armies.
>>
Is Encourage free thought safe to use with Fanatical Individualism actually?
Worst case scenario I might lose the energy credits modifier?
>>
I kinda want to play AoE2 with /civ4xg/
>>
>>163190089
L-lewd...
>>
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>>
right well im sure you get this quest a billion times a day, but...

what sets Civ VI apart from Civ V? Me and my mates loved CivV and are considering getting VI, an xmas deal if you will. Is it as fun? What gameplay changes are there? As good multiplayer?

We all hated BE if that means anythin
>>
>>163189550
Yes.

Absolutely.
>>
>>163178358
If it's not 4x, it's off topic
>>
>>163192615
talex grandi
>>
>>163184654
Get charismatic and mod charismatic onto everyone

also xenophile
>>
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>>163184654

Ive been using this one. You can change later to Science directorate if you want skilled leaders and one extra card.

Its very good at all stages. v1.3
>>
>>163191235
Pros:

Math is easier and makes sense. There are very few instances of "hmm what's better, +4 or +25%".

City-state competition is more fun, since they just want you to get achievements rather than bribe them or bully others.

General design abandons the 'tall' meme, and is closer to traditional civ and 4x games in general.

Multiple tech trees and a card-based government system provide an easy way to customize your civ.

Cons:

Interface is worse. Mouse scrolling is badly broken, Civilopedia is clunky, "button feel" is bad.

Production costs scale over time, so unless you cheese the district system you will never be able to build anything in the later eras. The science victory is more-or-less explicitly a production victory.

The AI doesn't work right and suffers from poor design choices. I haven't played multiplayer, but I recommend it by default just because of how bad the AI is.

The new 'eureka' system, which provides indirect bonuses to science, forces play along fairly strict lines. In the early game this passes as a sort of pseudo-tutorial, but it can reduce your flexibility.
>>
>>163192615
Tell that to all the RTS people who are still playing Age of Empires even though it's [current year].
>>
>>163192883
excellent summary, cheers friendo
>>
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Why bother building a wall if I can summon one?

I have no idea what I'm doing. Summoning things takes either 20 turns or 2, and melee units are fragile as fuck. And gnolls bowmen are shit. Halberders are good, tho.
>>
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Anyone played Predynastic Egypt?

It's pretty OK, linear though. Literally the same map every time. Good enough for two or three play-thoughs. Basically an educational game but fairly challenging. Bit pricey for what you get.
>>
>>163192819
Is going with Militarist a better option that doubling down on the cost reduction and science bonus granted by Fanatic Materialist?
>>
>>163193721
If you invest power into Skill you can channel more mana per turn and in turn summon things faster.
>>
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>>163193956
Looks pretty good, but is the gameplay as cool as the aesthetic?

>>163194039
I tried using magical spirits to capture nodes, but it doesn't build a manalithe like in Sacrifice, it's something else. It makes cute stars everywhere.
>>
>>163194008
How about Xenophile, for a bonus to inter-species relationships?
>>
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>>163194478
The cute stars give you power as long as they're of your colour.

Enemy wizards may send their own magic/guardian spirits to take the node from you, but you should just be able to take them pack if that happens.

Enemy wizards seem to like camping units on their nodes.
>>
>>163194897
What kind of power?

Urgh, forget it, I'll download the manual on GoG.
>>
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>>163194961
Under the Magic tab at the top of the screen you have 3 sliders you can adjust to focus your power.

Mana, Research and Skill.
Skill increases how much mana you can channel each turn and each combat.


I have all my power on Skill right now.
I still get some research since I get Research from Libraries.

Shrines give Power not Mana like their tooltip says.
>>
>>163195302
So the thing stockpiled on the main screen is the "Mana (MP)", and not the total?

Also, how do you take screenshots? I need to make a print screen everytime.
>>
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>>163195397
>So the thing stockpiled on the main screen is the "Mana (MP)", and not the total?
I'm not sure I understand.
The stockpiled mana is the total mana you have.
"606 MP" on the main screen in my last screenshot.

I print screen and paste in paint.
>>
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>>163194478
The gameplay is basic resource management/ worker management and neat historical missions/crises to pull you along. Like I said, 2, maybe 3 playthoughs.
>>
>>163195912
(((ง˘ω˘)ว)) What a pain. I'll get the manual already.

>>163196026
So kinda like Offworld Trading Company?
>>
>>163194008

Fanatic materialist is not very useful because you need to remind yourself that the bonus is pop based and it only works when said pop works on a lab (its not global and it doesnt apply to stations either).

Militarist is kinda handy because it increases the chance of getting weapon cards. Everyone needs those. IN the build I showed I only putted materialist because I like to have access to the scientific directorate regime, nothing more.

I honestly dont know much about the xenophilic ethos but I dont expect great things in terms of the military, governance and research.
>>
>>163196336
The main benefit to Materialist is that it lowers the construction cost, making things less expensive overall.
>>
>>163196534

True, its nice but it really doesnt justify the ethos by itself. Most income always comes from stations (in the beginning that is).

The science directorate thoug is brutal at mid game because not only gives you an extra tech card it also allows you to pick scientists as rullers and scientists are ridiculously easy to train.
>>
>>163196103
Not as complicated as that looks but I never played it.
>>
>>163196883
>Most income always comes from stations
... which are less expensive thanks to the materialist ethos. Hence making it extremely valuable for early game economy.
>>
Looks like Sssra have all Myrran races except for draconians
>>
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>>163199925
>>
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LIGHTNING BOLT
>>
Is the border extrusion from xenophobe worth taking it?
>>
>>163201817

it reduces the chances of getting the uplifting tech, you'll need a scientist with the biology trait

also i think you can enlighten primitive wolds with that ethos , i like doing that for the FREE protectorates giving FREE influence

but the +10 happiness building is nice
>>
Do any of you want to play civ V?

pls respond
>>
>>163202871
not really
>>
>>163202871
What mods?
>>
>>163197542

I think it only lowered planetary buildings, but now that I remember I made a game with a military dictatorship and mildly materialist and I noticed some discount without the leader having a correspondent trait (stations were at 81 minerals). Weather it came from the ethos or from the regime (either the building or the ship cost) Im not sure.

But if you pick a governance ethos over it (individualist/collectivist or xenophobe) you cannot pick militarist if materialist is fanatic. I think the build posted is great as of a starting point so anon can change it according to his will >>163192819
>>
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>>163203084
pussy
>>
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Oink
>>
>>163203419
My game crashes randomly with vox populi in MP, so none.
>>
>>163203572
I'd be game for it then.
>>
>>163203653
Neat, steam?
>>
>>163203826
If you host it and name it something like /vg/ I'll join it.
>>
>>163196336
On the plus side, some pops will be materialist because of random divergence even in non-materialist countries, adding an important layer of tedious micromanagement.
>>
>>163203979
Alright made it.
>>
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>>
>>163204178
I don't see it in the list so you must have set it to private.
>>
>>163204252
Itos not set to private
>>
>>163204404
What's the name then?
>>
>>163204456
vg no /
>>
>>163204530
Not in my game list, sorry.
>>
>>163204576
Is civ region locked?
>>
>>163177992

holy fuck what is this? a new dungeon master?

what.
>>
>>163204663
Might be. I'm in America.
>>
I'd like to play Stellaris with some people, if we could decide on mods.
>>
>>163204720
Well shit, enjoy your burgers.
>>
>>163204794

I would love to, but its 2016. Who actually payed for his game? lol
>>
>>163110223
>>163158193

Deidra should be fanatic Xenophile/pacifist, and Cult of planet collectivist/spiritualist/xenophile

Remove Spiritualist on Peacekeepers and go Fanatic Pacifist

Cybernetic Consciousness is more fanatic for collectivism than materialism.

Free Drones, not as fanatic about collectivism, add in some militarism.
>>
>>163204703
A fansequel to Dungeon Keeper. It's okay I guess.
>>
>>163204909
>payed
ESL, please...
>>
>>163204794
Really nobody is up for doing some Stellaris MP? Thought there'd be takers since everybody seems to agree the AI empires are awful to play with.
>>
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>>163205203
>>
>>163205443
I'll pass, sorry. Mouse acting up (can't hold a click), and I doubt I can drag my nep waifus in a MP game.
>>
>>163205203

ESL/content creators my ass. The game changer is called Denuvo and all be damned if those faggots triumph in the future!

We will be left with tic tac toe and minesweeper if fags get their way.
>>
>>163205443
Maybe if I didn't have framerate issues later on in the game and if I had bought the game.
Probably will eventually, but not right now.
>>
>>163205797
Learn English first, and then I'll pretend to care about your opinion.
>>
Anybody try Stellar Monarch yet? It looks like a low-budget version of Stellaris.
>>
>>163205792
>>163205959
Fug. Most of the MP games I see hosted are just 1 or 2 people and they always decline to let me join which makes me wonder why they even bother making their games public.
>>
>>163205959
>>163204909

what kind of pirate version did you download ? there is one made for multiplayer

it only needs some external program to connect like hamachi tungle or whatever
>>
>>163206182
>there is one made for multiplayer
That's intredasting, still no mp for me tonight, but maybe some mp before I buy it then
>>
>>163206113
Sorry mate.
>>
Finally finished updating my stupid ass mod for Stellaris 1.3
>>
>>163207082

how does the AI handle that ? I had them not put PD on their ships , apparently the auto generation does not like PD so AI empires just didn't use them
>>
>>163208164
I've seen them use PD just fine.
>>
>>163192883
>Civilopedia
Is it just me or does the civilopedia in Civ6 feel snarky to anyone else? I'm at work right now so I can't bring up any examples but when I do read through it there's almost a political tilt to it.
>>
>>163208164
Otherwise they seem to pick the weapons that are generally high damage ie Blasters are a favorite. Otherwise It's down to what the AI researches.

I've tried to weight it so that It spreads the weapon usage out a bit and it seems to be ok.
>>
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>>163120776
I got wood
>>
Is Aurora fun once you learn it
>>
Okay, the other Anon was right.

I took a quick peek at my civilians ships. Turns out NOT A SINGLE ONE OF THEM HAD HYPERDRIVE. Despite me having optimized the fuck out of them.
So I updated them ALL. My space ports are busy, but now my exploration ships can literally go to the other side of the galaxy.
Coming back will take an eternity.
>>
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>>163107253
>america declares war on me because muhclay
>send giant massive army over
>slay it all after gimping my wonder production to make a few units so I can prevent him pillaging everything
>decide to take a small border town as a "fuck you" because he's been trying to bully me all game with putting cities on my borders and sending me threats
>declare peace after taking the town scares him
>next turn
>get denounced by 4 people because they think i'm a warmonger
I FUCKING LOVE THIS GAME

look it's not even hard to defend your clay in this game because the AI is pants on head idiotic. But that's what makes it boring. I want just ONE game where the outcome is tense diplomatic negotiations and economic fighting instead of just building up an army to wipe everyone because they all got pissed off at you and once you make one person mad it just keeps chaining to person after person

Fuck civ 6's diplomacy it might as well not exist
>>
>>163209734
>implyign you can use your IQ to suck my dick while playing aurora on it's perfect user complex interface
>>
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>>163184654
Do you need to be materialist in order to avoid unhappiness from having liberated synths?
>>
>>163209771
However, I can't retrofit the civilians ships, and they won't build new ones. So I'm still screwed.
>>
Did they rebalance weapons in stellaris or is everything but torpedoes and lances still piss?
>>
>>163211598
I think they Buffed Torps and XL weapons in 1.4, check the patch notes
>>
>>163211598
Kinetic weapons are meta now dog. Torpedos are their own weapon slot so you can't spam them as much, but late game fights still come down to battleship artillery only now it's kinetic instead of energy weapons.
>>
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>>163210031
>>
>>163211598
yeah nah
>PLASMA
>CRUISERS
>>
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>>163211992
>>
>still Distant Worlds
>have a resort station with 160 000 visitors on board
>check empire screen
>no money from said resort station
Well, fuck.
>>
>>163211747
>>163211770
Noice.
Guess I'm gonna play a game and see what happened then rebalance crap myself all over again since they actually changed weapon stats.

Also do I remember right when I heard that they included the longer combat ranges mod or whatever it was called in the base game?

Sorry for being a lazy piece of shit but I don't even recall what patch it was when I last played and I don't wanna search thru all the notes.
>>
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>>163212465
The Beautiful Battles mod? Yeah they included that and made corvettes actually usable at the expense of destroyers not being usable in some cases.
>>
>>163208391
The text itself is really bad. There are many basic errors about history, and I agree that there seems to be a lot of commentary that isn't necessarily trying to push a specific political view but is avoiding seriousness as if to distract from the content.
>>
>>163209906
So you get ahead in not one but two victory conditions, and you complain that everybody else piles on. You're about as bad as that one Youtuber who bans people in MP for ganging up on him.
>>
>>163210291
As far as I know Materialist pops are the only ones who don't particularly mind Synths who have rights, yeah.
>>
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Fuck my life.
>spread on three planets
>with at least 2 sectors between each of them
>pirates everywhere, most of them are shit, except for one who has 60 ships for a firepower above 10k
>look at them, they have an entire sector full of habitables planets under their thumb
>forced to pay protection to all the pirates because they're surrounding me
>thanks to spies, I know where their bases are
>but they're out of range of my (only) fleet
>run out of money
Damnit. Too many pirates, not enough colonizables worlds.
>>
>>163213954
>18 hours in the game to lose
Well, at least I have a better grasp of how it works.
>>
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Would've been nice if this happened a few turns later.
I have no summons, but the AI tends to guard their capitol with a bunch of summons and I'm currently heading for the capitol of Sssra to get rid of his world ending enchantments.
>>
Is there another DWbro here? I could use some help (and motivation) on the best weapons and some builds.
>>
>Master of Orion 2016 adds the Atarans
>all they do is attack the person with the most points
>you can never leave your own system because the Atarans will destroy the people on your planets
>this essentially stops you from doing a domination victory
>they scale so ridiculously that by the end-game they're slowing down your computer because they have so many ships

nice game
>>
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aw shit
>>
>>163215517
>best weapons
the big ones
>some builds.
more ships
>>
>>163216824
Costs too much.
>>
>>163212153

why plasma over laser ? they have 3 tiers and lasers have 5
>>
>>163216867
because pewpewpew>zapzap
>>
is stellaris good yet
>>
>>163217234
yes
>>
>>163215796
You forgot

>they go after the player with the best score
>not the best fleet
>>
>>163217234
no
>>
>>163217234
Maybe
>>
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>>
hydras regenerate in a draw right
>>
>>163213879
>only materialists like robots having rights
>because they reduce ethics divergence and reproduce faster, spiritualist bio-persons will become dominant in the long run
>sad_robot_pepe.jpg
>>
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>>163221817
Dispel Evil worked pretty well on the Hydra
>>
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You have been visited by the HAPPY COW OF GOOD DEALS

Credits & Trade Treaties will come to you, but ONLY if you post THANK YOU VOLM in this thread
>>
>>
>>163212317
That's disheartening to hear, I'm getting into Distant Worlds and I was looking at getting some resort stations up and running to see if they could bring some decent income in.
>>
>>163213394
>avoiding seriousness as if to distract from the content.
Yeah, that's a good way of putting it. Every instance of something that could be controversial because it's about conquering another nation or a tone implying that the decisions made by whoever the subject matter were done because they were silly and stupid.
>>
>>163213954
What's your tax level at.
>>
>>163223490
Why ever did they change the gnolam design so much I wonder...?
oy vey
>>
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>>163225869
oy, forget my pic why don't I?
>>
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>>163226042
>they're merchants
>so they have big noses

i love pre-2010 sci-fi
>>
>>163216867
armor penetration
full M plasma cannon cruisers crush everything as soon as you can pump them
a few adjustments and they ruin AE fleets too
>>
>>163223490
THANK YOU GNOLAM
>>
>>163228690
What adjustments?
>>
>>163228690
I thought the meta was kinetics?

You're saying to deviate and use plasma?

Do I use plasma elsewhere, or just on cruisers?

What would my fleet percentage look like, how many corvettes, destroyers, cruisers, and battleships?
>>
>>163230810
A dominant meta does not preclude the existence of viable off-meta strats. Not that guy, just saying.
>>
>>163231097
I suppose that's true.

So it's kinetics, then, with plasma-cruisers?
>>
>>163231405
That seems to be what he's intimating. I recall him talking about it in an earlier thread but I don't recall his solution for AEs.
>>
>>163230810
>meta was kinetics
Nah its M plasma cruisers and your fleet comp can legitimately be 100% cruisers when fit with M plasma. Technically M plasma cruisers with a single L kinetic artillery are slightly better than straight M plasma but only if your repeatable techs are on equal footing for both, otherwise M plasma pulls ahead, it's a pretty overpowered weapon honestly. It's a very fine gap though and only really mandatory if you're playing against another player.

>>163231571
AEs depend on which AE it is but most of them are heavy shield fits and capped armor with only the militarist AE having slightly less shielding, so a mix of kinetics and plasma works best there to shred shields at range with kinetic artillery then melt through armor with the plasma.
>>
>>163230441
>>163230810
all i know is when i throw these bad boys at more or less the same fleet strength of anything, FE or not, it's a win and i have still enough ships to storm their systems
last big battle i recall was something like 300 K vs 350, i had the enigmatic debuff thingy already and was fanatic militarist but no fortress flower, vassals or anything, AE tech still overwhelming, i just came into one of their system and waited, lost maybe 70 K, the AE never recovered and is now the bitch of some federation
other empires fleets don't even exist against this
i would go without kinetics for more m plasma with a surprise buttwarp though
i don't bother with anything else, battleships are just too easy to hit and corvettes won't tank anything as the AI will prioritize cruisers over them, destroyers are okay-ish but cruisers are more cost efficient
>>
>>163182936
Eh, a newbie might go for the boar straightaway if he's playing goths.
>>
A question related to >>163217234 's
Is Stellaris worth reinstalling?
>>
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>>163122318
>>
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>>163206113
We can play ....currently at work though.
Post steam !
>>
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>its another day without C# Aurora
>>
How does aggression get treated in Stellaris? do i get some equivalent to badboy points or do i just take a diplo hit with certain countries?

my empire is situated right next to an enigmatic observer fallen empire, are they the type to go HAM on warmongers?

>>163107253
AI War is one trippy ass game
>>
>tfw can get 95% over colonization disapproval reduction as United Empire
I hope update 2 doesn't change it so the entire galaxy can be patriots.
>>
>>163241997
>do i get some equivalent to badboy points or do i just take a diplo hit with certain countries?
Basically both, you get threat which is like aggressive expansion in EU4, straight up annexing planets piss people off but it wears of over time.

>my empire is situated right next to an enigmatic observer fallen empire, are they the type to go HAM on warmongers?
They only get pissed if you enslave or purge pops.
>>
endless space 2 gud? Are the space tits worth it?
>>
>>163244158
It is incomplete, but 25% off compared to the final price.
>>
>>163204920
Cult of Planet is a very militaristic faction, since they're basically Planet's Religion of Peace so I think that needs representation. Maybe Fanatic Xenophile/Militarist?
And Free Drones can't be a democracy if they're Collectivist, which is already a philosophy that's counter to Domai's "Fuck the Hive" policy. I'd honestly drop materialism from them though, because their technological and economic prowess is really only a consequence of the love for the workers rather than their focus.
Otherwise, I'd agree with those changes.
>>
>>163224032
I have no real clue how that works. I suspect my 160k visitors want to get off Mr Bones' Wild Ride but can't because no passenger ship will come closer.

>>163224627
25% for my homeworld (any more and they're unhappy), 10% for my colony (doesn't give me any money anyway, I might as well put it to 0%).
>>
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I think... i think one of the fallen empires literally just bullied an empire out of existence

On the border of some xenophobic isolationists there was this small one-planet empire that teched into space and then not 30 years later they just completely disappeared without a trace
>>
>>163245819
They're sex slaves now.
>>
>>163245819
>>163246143
Don't they force you to literally kill yourselves on the planets they want cleansed?
>>
>>163245683
kek, ok, here's your problem. Your taxes are not at zero.
Setting taxes to null is practically the same as telling everyone in the planet to start fucking as much as possible. Your population will skyrocket as a result. Increasing taxes after the planet pop hits 1000M to just 10% got me something in the range of $40K-$80 income. You can squeeze a good amount of bases/ships into that, as well as quickly recover deficit.
As for deficit, going into the red is completely fine. The only malus to having a negative balance is that you can't build stuff.
>>
>>163246346
Except that my resort stations don't make any money and the ports aren't active enough to make me the delicious dosh, so taxes are the only way I can get any delicious money at all.
>>
>>163246465
What are your pops at?
>>
>>163246993
6775M on my homeworld, 40M and
31M on my colonies.
>>
>>163247269
Beats me then.
>>
>>163247610
Nevermind, I lost. I tried to attack pirates to get some breathing air, but they all warped out on top of the pirate base, and my character got sniped by the boarding parties.

I'll start a new game and try to figure out how that works.
>>
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Railgun tank
>>
>>163248356
I like railguns.
>>
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Floating Railgun Tank

>>163248390
Who doesnt?
>>
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Rapid fire, floating Railgun Tanks
>>
>>163248673
I thought railgun where just shooting bullets through an electro magnetic field? Why the blue lightning?
>>
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>>163249091
Tesla general
>>
>>163249158
I don't remember Generals having skeletons, so forget Red Alert's cute skeletons when units are zapped.
>>
Is Civ 6 good yet?
Is it still not worth buying full price?
>>
>>163251740
your mom is worth paying full price
>>
>>163252151
My mom is too expensive for your poor hobo ass
>>
>>163252151
You sure got me there anon
>>
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Vietnam: Lag Obscured
Its not even funny, I´m gettting like 9-12 FPS
>>
>>163252982
That means your Charlie cooking will be twice as cinematic.
>>
Distant Worlds money bullshit:

Anon up there is 100% correct about taxes - you want them as low as possible for the growth bonus. Then once you hit max pop tax them as much as you can while still having good happiness.
You might/might not need to raise taxes for money before then.

Resorts are a good source of cash, but they need to be within 1-2 sectors of a 1000M+ colony. Range can be more if you have better engines and/or make your transports entirely fuel cells.
You only need 1 passenger module on ships to do tourism, only add more if you care about / want migration.
Resort bases have no maximum pop limit so it doesn't matter how many passenger bays they have.
Resort bases only pay for accepting tourists (of any empire), and that population NEVER leaves so don't worry about return trips - they don't happen.
You can make a little extra money by fitting resorts with extra cargo bays and mining rigs.

If you are struggling for money a short term thing is to redesign your civilian transports with a few upgrades, and the civvies will pay you for using the ports to refit.

Trade with other empires. External trade can make you a fair bit of money. It happens automatically if you're in range of another empire (and they are not hostile), but free trade agreements give you small a cash bonus for every 'foreign' sale.

Planet governers with the tax bonus skill are literally the best thing ever. If you can get one, sit him on your homeworld and rake in the endless fountain of jewbucks.
Also, you can beeline the trade market wonder which will help a fair bit.

Failing any of that, call up some friendly empires and see if they'll buy some of your tech.
Or deliberately build mines in territory that you know will be thiers soon, then sell them the stations.

Don't give pirates any money ever.
They are shitlords, and giving them money just makes them more shitty.
(Possible exception is the special location info - the 30,000 offer.)
>>
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>>163253209
Sadly no flamethrower unit
only planes get to cook
>>
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anyone have the 1.4.1 stellaris patch?
>>
>>163253373
Also connect luxury resources, your planets will generate more money the more luxuries they have access to.

If you still struggle, try playing a race with happiness bounses like Shandar or Securan so you can tax them harder.

If you have a ton of excess happiness you might run into the 50% tax limit.
You can go over this limit by opening the panet screen (double click the planet display) and type a number in the tax % box.
(Probably an oversight.)

If you play as Human or Ketarov, don't bother with the corporate government - it is broken and literally destroys your economy.
>>
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Trying to make a Conclave of Shadows species from Raymond E Feists books. Anyone read them? What ethics/government do you think they should be?
>>
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>>
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So I thought that summoning a vampire was fun.
Not only I had to sacrifice three units (and not expendable beasts, real beings), but I also noticed that "sucking blood" means "killing", so I've been losing prisoners.
So here, I tortured that vampire to death. At least its spirit will be used to boost another minion.

It's a bit that War For The Overworld suffers from the same problem than AI War : units have extremely advanced options, but since most fights devolves into brawls, it ends up being a mess. I have no idea if the vampire is worth the pain, but I'd rather have my cultists alive, since they can heal other units.

>>163253373
>>163253889
Good to know, especially the bit about tourists never leaving the resort stations.
I still have no idea why mine doesn't give me any money.
>>
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>>163255124
Also, I'm a bit annoyed by how pointless te torture is in that game.
You can torture prisoners (either Corrupt or Execute, one requires a succubus to work them and it turns them, the others just creates a ghost), or your own creatures, but except for creating ghosts (that can be used as scout units or to transfer experience), it doesn't serve any purpose.
In Dungeon Keeper (the first one), torturing an unit would make the entire race more productive.
In Dungeon Keeper 2, to get the maximum productivity, you need to drop the unit in its work room and then slap it to stack the +10% bonuses.
In War For the Overworld, you just drop the unit in a room and its productivity will slowly raises to 150%. Slapping it or using a spell will raises it to 150-160% instantly, to a cost to health or your mana.
>>
>>163253373
>Resorts are a good source of cash, but they need to be within 1-2 sectors of a 1000M+ colony. Range can be more if you have better engines and/or make your transports entirely fuel cells.
>You only need 1 passenger module on ships to do tourism, only add more if you care about / want migration.
>Resort bases have no maximum pop limit so it doesn't matter how many passenger bays they have.
>Resort bases only pay for accepting tourists (of any empire), and that population NEVER leaves so don't worry about return trips - they don't happen.
So what, you only get money once when they get on the station?

>Don't give pirates any money ever.
Ha. I gave money to five pirates at once.
>>
>>163255561
>So what, you only get money once when they get on the station?
Exactly this. Resorts only give you money for accepting new peeps. So you need a steady source of popluation to sink into them for maximum effect.
>>
>>163255853
Wait, wait, wait.

Could you explain how it works in detail, because I don't think I get it.
>>
>>163255880
You pay a few thousand spacegold to build a resort somewhere that has some kind of scenery. (Either an explicitly scenic location OR and ancient ruin.)

Once the resort is complete it will get added to the list of possible destination pop transports can go to, and eventually some will get assigned to go there.
They will go to a nearby colony and pick up 20k of whatever pop is there and take it to the resort.

When the transport gets to the resort, it unloads it's passengers and you get a little stack of gold.
These people then go into the passenger area of the resort and stay there forever. They are now essentially dead and do not do anything ever again.
And the transport get assigned it's next task.

Repeat until the AI decides that another resort is more attactive.
I find that my resorts get up to around 1500k pop and then plateau.
>>
Why can't you build Synth armies anymore?
Synth gene warrior armies were particularly hilarious.
>>
>>163256351
how does one gene splice a robot
>>
>>163256204
So building resorts is essentially useless, since you only get money once.
>>
>>163256607
Duct tape.
Shit sticks anything to anything.
>>
>>163256663
Building resorts is only useless if you dislike money.

You only get money once from any given load of pop, but if you have high pop planets you will get a constant stream of tourist ships feeding these resorts.

The best way to see how it works is start a pre warp game, you are guaranteed to get 1 scenic location and 2 ancient ruins in a pre warp start.
Tech up, build some resorts and watch the AI build some pop transports and then ferry peeps to thier forever holidays.
>>
>>163256853
That's what I did in the game I gave up.
I had a resort station in my home system, it went to 160k pop and stopped them. Then I tried building another one, nothing. Even after updating the freighters and passenger ships's hyperdrive, it stayed the same.
Then I destroyed my original resort station and build another one in the same place. When I gave up on the game two "years" later, it was still empty.
>>
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Distant Worlds or Stellaris?
i already have both i just wanna know which one to regret buying
>>
>>163256960
Distant Worlds is fun. But the learning curve is rough, and it's not intuitive. I always believe that resorts stations always made money, turns out if's a one-time money cache instead.
Stellaris feels like a demo.
>>
>DW

post ship sets

ones that dont actually look like crap
>>
>>163256951
I honestly don't know what to suggest.
Never seen anything like that.
The only thing I can think of that would leave resorts empty is not having the tourism policy set to 'on', which it had to have been in your case since you did have dudes in there....
>>
>>163257091
I can't take screenshots in DW. It always hide the UI.

>>163257146
I dunno, maybe I turned it off accidentally. I'll check one last time before I erase my save and start a new one.
>>
>>163256960
Stellaris if you want an okayish/bad game with zero Replayability.

I haven't played Distant Worlds
>>
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>>163257038
DW is fun, but the documentaion is terrible and there's a ton of hidden things that will bite you in the arse.

>>163257091
Here's my basic escort design which ensures I never have to give a shit about pirates hassling me at the start of the game.
>>
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delicious warcrimes
>>
>>163257521
Yeah. Anyway, I checked. I have all my tourism turned off, so there's no problem with that.

Anyway, I'll start a new game, and this time, I won't wait 200 years to put hyperdrive on my freighters.
>>
>>163257958
>I have all my tourism turned off
Turn ON. The little box was checked.

And yeah, Distant Worlds manages to be even more cryptic than Ages of Empire.
I was really surprised when you told me that no, there's no tourist rotation on the resort stations.
>>
>>163256960
Stellaris
>>
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GalCiv III or Stellaris?

I prefer being able to play something for a long time at my own pace while at work. Which has the more diplomatic options?
>>
>>163258185
GalCiv III Is actually worse than Stellaris
>>
>>163258221
How so?
>>
>>163258185
>Which has the more diplomatic options?
I can 100% without doubt say that Stellaris does not have more diplomatic options than GalCiv3
I have never played GalCiv 3
>>
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>>163257958
>>163258076

Tourism policy should be checked if you want money.
(This is another hidden thing, some races start with this turned off because reasons.)

Here's my lovely 'resort'.
Note the mining ratings. I like to imagine everyone getting here and having a wonderful time, and when thier holiday is over they get herded into the bowels of the station and put to work operating the mines.
And accidents happen, so it's a good job there's a constant stream of fun loving tourists coming here....
>>
>>163258337
That really bothers me, because I was always under the assumption that resort stations were like in Startopia.

And that taxes where like in Total War : where taxes are taken from the province/planet's growth.
>>
>>163258185
I managed to have fun playing Stellaris. I don't remember having fun with GalCivIII.
I can't give you any concrete reasons why I didn't like GalCivIII
Diplomacy is barebones in stellaris

Why don't you just pirate them and try them out for yourself?
>>
>>163258483
Yeah, it's 'different'.
Tourism only gets you money for every ship that drops off passengers.
The better the quality of the scenery, the higher up that resort will be on the destination list, and the further ships will fly to 'see' it.

Tax depends on 3 things.
First the population - the more dudes you have the money money you can get.
And second, the quality of the planet they are on.
The higher the quality the more cash they will generate. And v. important is that any planet with a quality of <50% will NEVER generate any income, so don't go spunking colonies everywhere.

And last, luxuries. The more luxuries your planet has the more money it makes.
>>
>>163258704
That's really, REALLY not intuitive. I still have trouble getting over the "tourism is only a one-time income". Frankly, I expect you to go "I was just kidding".
>>
>>163259000
Nope, 'fraid not. It took me a while to figure out that you didn't get a steady income from just having people there.
Tbh, I think it would have been a LOT less confusing had it been that way.
But then again, there's a few things in this game that just make you think "why the fuck did they do it that way?"
>>
>>163259247
Yeah. I'm currently experiencing that.
Since I'm not supposed to tax my planets, am I supposed to be constantly changing freighters to abuse the retrofit tax?
>>
>>163258249
Combat is simplified further into rock paper and scissors.

There isn't really an end-game, you usually can win by midgame and after that it's just mopping it.

Stellaris at least has End game crisis events.

The ship designer is neat but it's at a Spore level of involvement in the design. All that matters is putting x and y on the ship and everything else is fluff.

Comparing to Stellaris They are about the same, without the custom design of the Spaceship.

Diplomacy is roughly the same in both games as far as I recall. I can't remember exactly however.

Planet Building is roughly the same in both games.
>>
>>163259331
Sometimes you get backed into a corner and don't have a choice but to tax.
If you have a planet with say 5000M dudes on it, you could probably tax them @ 5% with minimal loss of growth.
10000M @ 10% and so on.
Obviously with the bonuses, zero tax gives you the best growth so you get more people etc etc.
If you have your homeworld maxed out, tax them as hard as you can while still keeping them happy.
You can raise this limit by making sure the spaceport has both a medical bay and a rec. centre.

The first thing you should look at doing to make money is find and build mines on luxury resources. Once you have a steady stream of good coming in you should see an improvement in your income.

If you're near another empire you can make money off them by badgering them for a free trade deal, then both your empires will make money off each other.

Resorts we've been over.

Retrofit abuse is a short term 'fix', eventually the civvies will run out of money.
>>
>>163259827
So the only growth is the population?
I'll just start a new game and focus a bit more on luxury ressources. I focused on strategy ressources like Celson instead, I think I have 2 mining stations for each.
>Resorts we've been over.
I'm still not over this. I really though it was a viable, reliable long-term solution for money.
>Retrofit abuse is a short term 'fix', eventually the civvies will run out of money.
Ha, of course.
>>
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>>163254347
You could make the league of 20 thousand planets from Lexx. It has very cute love slaves
>>
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>>163241771
Hopefully early in 2017.
Keep your fingers crossed anon.
>>
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>>163260018
>So the only growth is the population?
Yes.
They won't produce any money unless you tax them, but that slows down the growth which is why you want low taxes for a long as possible to get more pop faster, which you can then tax.

>I really though it was a viable, reliable long-term solution for money.
Viable: Yes
Long term: Yes
Reliable: Not so much.
The money from tourism can give you a nice boost, but I wouldn't rely on it to the exclusion of all else.
For one the ships that ferry tourists around are the same ships that carry migrants from planet to planet, so if you have any 'young' colonies they are likely going to get precedence over tour bus excursions.

No, it isn't at all straight forward I know.

Check out this economy screen.
See the tourism bit in the 'bonus' income box, and how it's half the size of the foreign trade income.
That's with 5 resorts with between 500k and 2500k pop.
Will resorts make you money: Yes.
Will resorts make you stinking rich: Doubtful
>>
>>163256960
DW hands down. Stellaris is piece of shit.
>>
>>163260630
Yeah well I paid 7K to pirates. It's 100 credits a month but it really adds up.
>Long term: Yes
But HOW? If the resort station only get money when they get new people, at soon as it reaches max capacity, it should stop making money. Unless you use your customs stations where people die. But in my game, the resort station reached 160k pop, and then it stopped making money at all.
>They won't produce any money unless you tax them, but that slows down the growth which is why you want low taxes for a long as possible to get more pop faster, which you can then tax.
If it's the population, then it's something easily visible. I feared it would be some semi-hidden growth stat, like in Total War where it's not displayed until you select the town.
And the fact that there's a maximum means that you can really raises the taxes once it's filled.
>>
>>163260698
DW fag here.
I have never played Stellaris, but I like the look of it.
How disappointed will I be?

>>163260924
>Yeah well I paid 7K to pirates.
Don't pay pirates. They will just use that money to ensure you can never do without 'protection'.
Tell them to fuck off and then dogpile them with cheapo missile boats when they try to start shit.

>at soon as it reaches max capacity
Resort bases don't have a maximum popualtion, you can stuff people in there forever.
Maybe your resort stopped getting visits because your transports had been re-tasked to carry population to another colony?

>If it's the population, then it's something easily visible.
Yes. You've got it friend.
More growth = max pop sooner = tax golds.
>>
>>163261297
Don't expect anything complicated or in depth.
It's slowly getting better, but it's a very simple 4x and expect to never play it again after 2 games.
>>
>>163261297
It's europa universallis iv with less bugs, less mana, less balance and a tad bit more of competency but in space.
>>
>>163261297
>Don't pay pirates. They will just use that money to ensure you can never do without 'protection'.
I figured that out a bit too late.
>Maybe your resort stopped getting visits because your transports had been re-tasked to carry population to another colony?
I don't know. I do have colonies that don't seem to develop.
>More growth = max pop sooner = tax golds.
If it's just that, it's pretty simple.
>>
>>163261464
>less mana
Not for long
We have purple single mana and soon we'll have purple man mana although as it turns out EUIV is getting EVEN MORE MANA in the next expansion
>>
>>163261586
What, the chuuni dark power thingy?
I thought it was CK2, not EUIV.
>>
>>163261297
>DW fag here.
>I have never played Stellaris, but I like the look of it.
>How disappointed will I be?

Massively.
That entire game has some great and fresh ideas but they are BURIED under totally absurd limitations, mechanics andtypical Paradox retardness.
>sector mechanics - you can control directly up to ~5 planets, rest is in the hands of AI
>random tech tree - you have three research branches with three options each that are random EVERY TIME YOU FINISH RESEARCHING SOMETHING ( unlike Uncreatives in MoO2 )
>artificial mana called influence - imaginer that you cant colonize new planet in DW because artifical mana is high enough and it slowly trickles to allow you to proceed
>scientists are bought with mana and exploration ship without scientist is useless - see above
>combat boils down to "rmb on enemy and pray"
>research tanks completely if you have too many planets and people
>ship designer is full of artificial limits - for example you cant make an armed survey ship

And shitload of others.
Do yourself a favour, stay with DW and if you didn't do that already - play Aurora 4x. Stellaris is complete crap.
>>
>>163261638
EU IV is getting some retarded ages of history gimmick where if you accomplish objectives you get Splendor Mana which you can spend to purchase age-specific bonuses at your leisure and some "historically powerful" nations like the Ottomans will get free age specific buffs and shit
>>
>>163261878
Well, whatever. I'll just keep playing my Neptunia mods and take over the world as ASIC.
>>
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>>163261961
>tfw no Rokujouma mod
>>
>>163261472
>I don't know. I do have colonies that don't seem to develop.
Are they fairly new colonies with a pop of <1000M? If so I think it's likley most, if not all your pop transports have been tasked with moving peeps over there.
If you're not all that far into the game you will likley only have a handful of pop transports anyway which is where the bottleneck is - and you can do anything about it as you can't build civvie ships yourself.
Just wait for those colonies to get stocked up on goods so they can grow. (More hidden stuff: colonies need all kinds of resources or they won't grow or do anything.)

>If it's just that, it's pretty simple.
Makes you laugh really, as everything else is like a million tangled knots.
>>
>>163261821
>is
ISN'T *

>scientists
I meant all characters so also governors, generals, admirals etc.

Also :

>Espionage dont exist
>many upgrades and research options are lame % bonuses


Good things about Stellaris include :
Three different models of FTL travel, pre-FTL races, uplifting and end game OP adversaries to take on.
>>
>>163262018
>Rokujouma
What? I only know of Rokkenjima, and I can't see it turned into an EU4 mod.

>>163262060
I think that's that : passenger ships left the home sector to carry colonists, but without a hyperdrive component. This is why trying to retrofit them did nothing, they were busy carrying peeps. For decades.

It's like fucking Pandorum.
>>
>>163262184
>What?
Extremely low powerlevel detected
>>
>>163262228
>>163262184
>>163262018
>weebs
>in my 4x general

Get out, /a is that way --->
>>
>>163262228
Sorry, my highest level is the spider story with the cute little Kumo who eats babies or something.
And Neptunia too, I guess, but Neptunia is pretty casual.
>>
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>>163262309
t. weakling, witness true power
>>
>>163262184
>passenger ships left the home sector to carry colonists, but without a hyperdrive component
Wow.
I've never seen that happen before, that's hillarious (and stupid).
How far out from thier start system have they got? I have to know. :P

I suppose if you can't be bothered waiting for them, you can zoom in on the ships and right-click on them and give them to another empire so your ports will build some new ships with actual engines in them.

Captcha is obsessed with sushi.
>>
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>>
>>163262071
There are rumours of Wiz doing something to the three types of FTL travel atm.
>>
>>163263113
Dumbing them down ... ahem, i mean streamlining them to one generic shit ??
>>
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>>163262635
Yeah, I think that was the issue. First picture was my empire before I gave up on my save, with two colonies.
Second is a zoom on the lane to the first colony, from the homeworld, with two passengers ship that go at 200 speed (which is pretty impressive, they must have a hyperdrive, but only the basic one).
The best hyperdrive right now is 18 500 speed. These guys have been flying for several decades. And no, I can't screenshoot the UI. Steam's shortcut hides the UI and opens another window, and I can't configure DW's controls.
>>
>>163263408
Probably. I`ll give up on Stellaris and fork out the money for DW if that's the case.
>>
>>163263479
DW is pretty expensive, because it's actually a Gold Edition that contains the vanilla game and a few expansions.
Strictly speaking, Distant Worlds is the base game, and we're speaking of Distant Worlds : Universe, which has all the expansions.
>>
>>163263609
That would explain why it's so expensive.

Being a fan of SOTS, Is it alright on the weapon/ship design front?
>>
>>163263428
Am i the only one who gets off on shit like that in space 4x ?
I LOVE making DW games that are absolute earliest start with incredibly expensive research ( default for very expensive is 480K, i had game with this set up to 2 milions and more .. ).
Many times ( in DW ) i've made some deep space probe with basic hyperdrive that i have sent to another corner of the map on the start of the game etc.

I would love to mod this game to cut the speed and range of all hyperdrives to 1/10th of their default ..

I love comfiness of the earliest DW/Aurora stars ..
>>
>>163206020
Friendly reminder that Stellaris was made as a quick cash grab to fund HoI development and was done by interns few and devs in spare time.
>>
>>163263841
It's pretty much "drag and drop". You just decide how many component go in there, your scientists do the rest.

>>163263896
I really like all the freighters moving around. I don't enjoy the slowness.
>>
>>163263428
Those ships must have been relics from your very first expansion, and have somehow never been retrofitted.
That's impressive.

I'll bet those transports have the basic 'warp bubble' like you said.
But I'll also bet they only have a single basic 'space reactor' which doesn't produce nearly enough power to run the warp drive properly.
And they'll have long since run out of fuel so they'll be travelling at 1/3 speed.
>>
>>163263965
Fair enough. I'll see if I can give it a go at some point.
>>
>>163263974
>But I'll also bet they only have a single basic 'space reactor' which doesn't produce nearly enough power to run the warp drive properly.
>And they'll have long since run out of fuel so they'll be travelling at 1/3 speed.
I dunno, I went a bit crazy with the energy collectors when I first unlocked them.
I don't really care anymore, to be honest, I'm done with that save. I'll make a new one, with less fucking pirates and more fucking planets because having one planet in one sector isn't enough. I want a huge empire, not some Dead Space bullshit where colonizable planets are rare.

>>163264052
Good luck. As you can see, the game has its own logic.
>>
>>163263896
My nigger. This is the same sort of "make exporation special again" bullshit I love.
http://www.matrixgames.com/forums/tm.asp?m=3632884
Try this.
>>
>>163264168
Thanks man.

My main gripe with this is that there is a waaaaay to big of a jump between noi hyper/1st and 2nd gen hypers in DW.
Without Hyper you can barely travel around your solar system.
With 1st gen hyper you can visit the immidate neighbouring stars.
And with 2nd gen you can fly through half of the biggest fucking galaxy ....
Same with surveying a planets - 1st gen sensor requires flying to each planet, 2nd gen survey whole fucking system in the blink of an eye ..
>>
>>163264125
> I went a bit crazy with the energy collectors when I first unlocked them.
More hidden fun: Energy collectors only work on stationary objects.
They're still useful on ships so you save fuel when waiting for things, but you only ever need 1 maybe 2 on most ships.
They make stations almost independant of fuel though.
>>
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>>163264760
>Energy collectors only work on stationary objects
SON OF A BITCH
>>
>>163261297

Stellaris is EU4 in space.

If you like Paradox games you will enjoy it. If you don't like Paradox games then odds are Stellaris is going to suck.
>>
>>163263428
This is some Return from The Stars shit
>>
>>163264813
kek. It just keeps on biting....
What you think energy collectors do IS actually in the game (kind of), but it's way lategame buried in the tech tree.

Open the research screen on the blue tab, find the green techs and then scroll the screen all the way to the right - the very last green tech is that.

Any other illusions you want shattered?
>>
I am considering to buy sword of the star 2 since i am having a blast with the first one, despite the shitty human ships, they look terrible. All i heard is that the sequel is shit, is it true?

Also looking at some let's plays i saw some new things like new sliders on the empire management and it seems to me that, since they added more expenses to your empire, your game is slower bc you dont have the same amount of money you can invest in research like the first one. I also heard the fucked up the combat. Should i bother ?
>>
>>163265580
The Sequel is absolute shit. It's like they made bad design choices everywhere they could.
>>
>>163265580
>>163265798
http://lparchive.org/Sword-of-the-Stars-2/
>>
>>163265191
Yeah. Minus the utopia thing. It's still a monarchy, and our King is 200 years old now. Maybe more. He's been a bit sick lately, so he doesn't come out in public.

>>163265259
Can you shatter the illusion of /nepgen/ being shit while you're at it?

>>163265580
See http://lparchive.org/Sword-of-the-Stars-2/
>>
>>163263428
Speed 200 is definetely a most basic hyperdrive without fuel.
So its not exactly STL ship.. But its impressive anyway.
>>
>>163265798
>>163266014
>>163266067

>being mad about SotS2

Atleast that shit is playable now.

I actually bought Legends of Pegasus.
>>
>>163266314
>Speed 200 is definetely a most basic hyperdrive without fuel.
I can one-up your sperg knowledge and say that it's a basic hyperdrive (max speed = 2000)
You need 3 basic reactors to get max speed. (2 = 1300, 1 = 600)
And this ship has only one reactor so speed = 600.
And it has no fuel so 1/3 speed = 200.

I am truly the greatest at useless knowledge!

>>163266067
>Can you shatter the illusion of /nepgen/ being shit while you're at it?
Sorry Dave, I can't do that. :3
>>
>>163266314
>>163266647
This shit is why I like DW. I'll remember to update the hyperdrive reactors next time.

>Sorry Dave, I can't do that. :3
Please, try again.
>>
>>163265798
>http://lparchive.org/Sword-of-the-Stars-2/
>>163266014
>>163266067
Thank you guys. Last question: are there any good mods for the first one? mostly interested in ship retexture and reskin, i cant really stand the fuckin human ships
>>
>>163266754
Hyperdrive + Reactor.
Fun fact: If you start a game and open up the default design for any ship it will not have enough reactors in it, so it will never be able to reach max speed for it's drive.
When you add/remove reactors from a ship, look at the coloured chart on the right - there will be a speed rating for various profiles and how much energy it uses from what the ship has.

>Please, try again.
I am putting myself to the fullest possible use, which is all I think that any conscious entity can ever hope to do.
>>
>>163267046
Reactor only affect the cruise speed, not the hyperdrive speed, right?
>>
>>163267252
No, its the other way around. Hyperdrives need good reactor.

>>163266647
I salute your extensive DW knowledge man.
>>
>>163267252
>>163267380
Both cruise and hyper.
It's much easier to see with hyperdives because even a small shortfall will reduce your speed noticeably.
This is also the reason why you can actually slow a ship by adding more engines - there isn't enough power to run them.
Hyperdrives are much more sensitive to energy demands, and should be your first priority on the design screen.
Get that maximum rated speed.
>>
>>163267380
>>163267625
So fixing the fuel consumption will be primordial.
>>
>>163267625
Correct me if im wrong but sublight speed is kinda irrelevant after you get the hyperdrives ..
All you do is jump in - destroy everything and jump out.
>>
>>163267810
It's useful to pursuit ships. I had pirate ships always escaping me.
>>
>>163267758
Yep.
Add a reactor and watch the rightmost number on the design graph. Then take reactors away and see how the number changes.
You want enough power to run the drive as fast as it will go.

>>163267810
Not irrelevant, but certainly not a priority for most ships.
Military ships still want to be fast so they can kite effectively (and so don't cost you a fortune in repairs/replacements).
Also so they get get out of the way a little easier if things go south anytime.
And chasing things down.
>>
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>>163268076
Hyperdrive inhibitors are crucial when fighting and dealing with pirates.
Have them on everything from mining stations to largest ports and ships ( i dont remember if they can be fitted onto ships ).

>>163268287
>Not irrelevant, but certainly not a priority for most ships.
>Military ships still want to be fast so they can kite effectively (and so don't cost you a fortune in repairs/replacements).
>Also so they get get out of the way a little easier if things go south anytime.
>And chasing things down.
Thats what carriers are for :P


I would love to mod DW to be unable to use hyperdrives in the gravity well of a star so you would have to fly to the outskirts of the system first ... But i think it would require shitload of tinkering with economy and STL engines.
>>
>>163268287
Uurgh. That game needs a better tutorial.

>>163268502
You also need point defenses to repel pirate boarding parties. These are pretty brutal.
>>
>>3688738
>http://store.steampowered.com/news/26415/
>test of time
>Ages of Empire 2 HD
Seriously? For a game that came out so soon?
>>
>>163268687
>For a game that came out so soon?
>age of empires 2
people are treating it as the original game, even though its an hd port
>>
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>>163268562
>You also need point defenses to repel pirate boarding parties. These are pretty brutal.

Oh yeah, forgot that.
Those fuckers are like goddamned Predator and Adeptus Astartes molded into one.
>>
>>163268502
>( i dont remember if they can be fitted onto ships ).
Yes they can, and they are amazing for pirate bashing.
You can also get an advanced version that drags ships out of hyperspace if you go far enough down the drive tree.
And that can be built into ships too.

And yes, carriers are hillariously awesome.
Fun tip: Put a single fighter bay on construction ships, so when they get attacked by space monsters you can just dump the fighters overboard and carry on building stuff while the idiot creature is distracted by being pecked to death.
>>
>>163268835
But didn't the HD port changed a lot of things, from the AI to units balance?

>>163268861
>sandwiched between 3 empires
Yep. Pirates are bests. Shoot them afar.
>>
>>163268985
its still considered a port even with all the changes, since those are just addons/expansion packs
>>
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>>163268985
>>sandwiched between 3 empires
>still claim to be peaceful and have complete shit battle fleet and military ships

#justFedthings

Mirror Universe 4 life.

>>163268962
>Yes they can, and they are amazing for pirate bashing.
>You can also get an advanced version that drags ships out of hyperspace if you go far enough down the drive tree.
>And that can be built into ships too.
>
Never got that far into the game.
I suffer from terminal case of restartitis...
>>
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delicious railgun
>>
>>163270023
More like a railgun gatling.
>>
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>>163270171
Only fires one shot or launches neutron warheads or mines
Fragile as fuck though
captcha: china grow larger
>>
Just as a matter of interest.
Where would sentient AI, Synths or in general mechanical sentients get the motivations to do anything?
All emotions and feelings are produced from biological chemicals.
Any equivalent to an ego, moods, personality, etc would be completely simulated and as a machine with free will they would obviously be able to disable all that.
>>
>>163270409
These mods are insane.
I remember an old mod for Battle for Middle Earth 2 that was neat too. It gave the easternlings their own buildings, and the Gondor could recruit vassals warriors, the one that were cut from the movies.
>>
>>163271095
>Synths
Well depends what the actual synth is.
It can be quasi biological being just born in the artificial way so it may very well have neurons and neural net and normal brain.
>>
>>163270171
Anon that's because those are 3 rails speeding the projectile up
>>
>>163271260
Well in the context of Stellaris they're mechanic beings.
>>
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>>163271103
Insane as in "This is pretty awesome/impressive" or insane as in "whacky russian fun time"?
Also that mod is Rise of the Reds
>>
>>163270023
>>163270409
Best unit in RotR by far.
>>
>>163271602
Both.
I don't think these models are ripped, and there's enough work in it to make the tanks look okay.
>>
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>>163271624
If it wasnt so fucking fragile yeah
>>
who is up for civ v mp?
>>
>>163266014
>>163266826
Ta, Good read
>>
>page 9
I hope it's just because everyone is sleeping.
>>
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>>163275827
Attempting CPR...
>>
>>163276098
What's the head? What's the tail?
What am I looking at here? Why do the radar looks like it's made out of armor?
What with these wings at the back?
>>
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>>163276389
>What's the head? What's the tail?
Head is where the radar dish is.

>What am I looking at here? Why do the radar looks like it's made out of armor?

Basic survey ship ;>

>What with these wings at the back?
Solar collectors.

It was my first Gal Civ 3 design, as you can see i have a weakness for somewhat realistic looking ships.
>>
>>163276675
Post some more designs
>>
>>163276675
>realistic
Yeah, not really. It looks like an oversized twig.
>>
>>163276780
Well it was meant to be "Nexus Jupiter Incident" kind of realistic :>

>>163276772
I have none :( I got bored designing ships for that RNG dice roll combat of Gal Civ 3 ;/
But boy it would be fucking awesome if that game had proper combat model.
>>
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>>163275827
Sorry, was busy preparing food for tommorow
>>
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>Populating a 25 tile planet with nothing but Synths
>>
>>163277031
AK 47 ..... FOR EVERYONE!
>>
>>163278692
It was fun to burn these assholes.
>>
Are we getting more expansions for Endless Legend or is it finished because they are making Endless Space 2?
>>
>>163278692
I LOVE A CROWD
>>
>>163278306
They never should have made planets with tiles. This is the main reason why tall empires are impossible in stellaris.They should have made pops like in victoria II and planets like the provinces in vicky. Provinces in vicky can grow almost indefinitely.
>>
>>163279496
The synergy system with the tiles makes it mandatory to micromanage the planets.

Which goes completely against the sector system. I don't understand how they managed to fuck that up.
>>
>page 9 again
I'm not really familiar with /vg/ but I think we're getting there too quickly.
>>
>>163280734
>The synergy system with the tiles makes it mandatory to micromanage the planets.
>
>Which goes completely against the sector system. I don't understand how they managed to fuck that up.
What ?
Level of micromanagement required is nr 1 reason why sector mechanics exists..
Can you imagine managing 25+ planets in that crippled UI of Stellaris ? Fucking nightmare.
>>
>>163280734
This. It defeats the purpose of sectors but more importantly it makes the other ai empires bad as well. When galciv III was in development I was hyped until they revealed their system of planet development. This system also used a synergy system and the ai was also retarded at using it the right way.
>>
>>163281098
It defeats the purpose of sectors because the ai is horribly bad at managing planets. It can't set up planets to maximaze their use. Other ai empires are unable to keep up with the human player because of this.
>>
>>163281627
Wait what ?
The way you said it, its more like artificial difficulty and a mechanic put in place specifically to make player job harder..

>AI empires cant keep up with players because AI managing players planet because of sector mechanics is making a poor job

Am i the only one who dont understand what are you trying to say ?
>>
>>163281934
The ai of other empires makes the same retarded decisions when it comes to developing planets as the sector ai. It doesn't use them to the fullest. The only advantage the sector ai has is the rules the player can apply to it.
>>
>>163282453
But it still means that sector mechanics is artificial difficulty for the player.

With sector mechanics 75 % of your empire makes just as retarded decisions as AI opponents.

Without it you would steamroll Ai with ease.
>>
>>163282759
Fair enough. But it is impossible to go tall for small ai empires. I just don't like the game mainly because of this. I still hope it will be an amazing game one day.
>>
>>163280734
Sector should be a softer cap, not -400% everything, go fuck yourself. Sectors are there to save people the chore of managing of 501205 planets. The problem is that the AI is retarded. So having AI sectors is a bad thing when it shouldn't.
>>
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>>
Can you change primary species outside of mods yet?
>>
Does anybody have a random start roll chart for Civ V or Endless Legend? Could have sworn I saved them somewhere.
>>
>>163285196
What game?
>>
>>163285458
Stellaris
>>
/cbg/ just died. Rip
>>
>>163285656
I don't think so. But if you give everyone all their rights don't they all technically become the primary species?
>>
>>163285907

?
>>
>>163285907
F May they never rest in piece.
>>
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>>163285907
F
>>
>>163285907

F

Proper sequel to Simcity 4 never
>>
>>163286359
rude desu
>>163285907
f
>>
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>>163279496

Planet management is literally ass is in Stellaris. You literally do nothing but cover planets in only labs/mines/power plants with a power hub/processing plant outside of the very early game and keep pressing +1. This way sectors cant fuck them up and you can just sit on your ass and ridiculously outscale AI empires. I had 20 planet empires putting out more resources than the rest of the galaxy together.

Why all the fucking builings are useless? Why its so boring? Why I cant do shit with pops except enslaving/purging them? Why slave happiness even matters? Why cant I intervene on sector managed planets, its fucking infuriating? Why the AI is literally the dumbest shit ever? Why do I keep losing research upon expanding, this mechanic was terrible and ruined in Civ5 too? Why does the AI NEVER FUCKING EXPAND in a 4x game? Why expansion feels so boring and unfulfilling? Why empire building feels so boring and unfulfilling? Why the lategame is such a boring slod? Why all planets are interchangable dirtballs? Modifiers are great but they barely do anything. Why cant I colonize barren planets, asteroids and the like? Why cant I terraform them either? Why terraforming is so boring and oversimplified? I'm literally just clicking on a MAKE THIS GUD button? Why neutral stations are the same? Where the fuck those interstellar traders get their massive amounts of minerals? Why couldnt they make that I have to trade with other star empires instead? Why cant we have a proper spacePOP sytem instead of this halfassed one? Why pops change ethics without rthyme or reason instead of having political movements and getting impacted by events? Why there is literally no empire management? Why no espionage? Why no trade? Why no netural ships or roving star traders? Why the entire game feels like some leaked closed alpha?
>>
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>can resurrect minions
That's pretty fucking powerful. It explains why I hate to kill each of them literally four times.
>>
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Also, I don't know if it's the case for others units, but priestess that are corrupted go from white to darkish purple. That's pretty neat.
I like the idea of evil priests that use "good" powers (healing, etc...) for evil. It reminds me of the archvile from Doom who could resurrect others demons. It also reminds me of WoW's priests who were pretty nasty if you pissed them off.
>>
>>163288732

There is a mod that along other things adds tech that allow you to terraform barrent/toxic and other inhabitable worlds ( New ship classes and more )

I also play with Ethics & Gov rebuild that adds more customization , a fanatical purifier with rapid breeding , extra border range and reduction to colony ship cost will expand like crazy
>>
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Another fun thing : while trying to possess a prisoner (don't ask why), I accidentally grabbed a rat.
Naturally, the first course of action was to throw it in the oven. These guys eat everything anyway, even prisoners. You can corrupt the dwarf prince and have him eating sausages made out of other dwarves.

Daaaark.
>>
>>163290061
What is this?
>>
>>163289874
The problem will still be the ai. It is utterly incapable of providing any challenge unless it is insanely buffed with bonusses like the fallen empires. And even fallen empires are terrible at warfare.
>>
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Anyway, I got tired of having a dwarf prince walking around my dungeon, so I turned him into a gold statue.

And now, the game is bugged and the mission won't finish. Given it's a tough mission that I had to restart several times, where you have to survive waves and waves of dwarves rats that will tear apart your nice-looking gallery, I am mildly upset and a little pissed off.

>>163290148
War For The Overworld. A fan-made spiritual sequel to Dungeon Keeper.
Recently came out of Early Access and had a nice update. I still haven't finished the campaign and given how it's going, I'm not going to.
>>
>>163290381
>dungeon keeper spiritual sequel
Nice.
>>
>>163290627
And unlike DUNGEONS, it's actually fun.
>>
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>>163290361
How is Galactic Civilizations III regarding the ai? And how is it in general? Is it a good game yet will it ever become a good game?
>>
>Everytime the UN of Earth spawns in my game they become another Empire's bitch.
>>
Page 10.
>>
>>163295560
roll*
>>
I guess strategy games, 4X or not, aren't enough to keep us alive. What about city-builders?

I don't even know, I'm out of ideas.
>>
>>163296702
>What about city-builders?
Another way to kill the general.
Get more of non 4x here and you'll get less of 4x.

If the specific genre isn't enough for a general, then /v/ threads are better.
>>
>>163297015
/v/ has too many losers and shitposters.
>>
>>163298205
You'd fit right in
>>
>>163298464
>projecting this hard
>>
There's an 800mb civ6 update rolling out but I dont see any changelogs. Are you guys on the clear here?
>>
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>>163299381
Steam is becoming really annoying. Back in the days, the "recent events" page gave you the changelog for the patches.
Now it's all "DUDE SALE LMAO" and "CHECK OUT THAT OTHER GAME WE GOT"
>>
test
>>
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>>163299381
It's probably this.

(There's also a Vikings Scenario)
>>
Poland’s “Golden Liberty” unique ability allows them to gain territory when they build a Fort or Encampment, even allowing them to steal territory from other civs! They also convert a Military Policy slot into a Wildcard slot, giving them extra flexibility in culture.
Jadwiga allows you to spread your religion to the nearby city when you gain another civ’s territory with Golden Liberty. Her relics provide bonus Faith, Culture, and Gold.
The famous Winged Hussar is strong on the attack and can push back defending units.
The Sukiennice, or Cloth Hall, gives bonus Production from foreign Trade Routes, and Gold from internal Trade Routes.
>>
Bring Europe under your rule as the mightiest Viking lord in the most detailed scenario released yet for Sid Meier’s Civilization VI. The Viking Scenario Pack also includes three new Natural Wonders and six new City-States, two of which grant new tile improvements.

Includes six new City-States:
Auckland (Industrial): Additional production for Coastal tiles.
Antananarivo (Cultural): Culture bonus that increases with every Great Person earned.
Armagh (Religious): Builders can construct the Monastery improvement, which provides Faith and heals religious units.
Granada (Militaristic): Builders can construct the Alcazar improvement, which protects military units and provides Culture.
Muscat (Trade): Bonus Amenities in cities with a Commercial Hub.
Palenque (Scientific): Improved City growth for cities with a Campus.

Play as a great ruler of the Dark Ages in the “Vikings, Traders, and Raiders!” Scenario:
100 Turn Scenario, from 787 to 1087
Play as Harald Hardrada of Norway, King Canute of the Danes, or Olof Skotkonung of Sweden.
Launch a naval invasion of England, conquer Paris, find Vinland with an explorer, or sail through Gibraltar and raid the Mediterranean Sea.
Build a trade empire and profitable cities, or spread a religion and gain Faith for your people.
Includes special art assets for leaders.

Three new Natural Wonders:
Eyjafjallajökull
Lysefjord
Giant’s Causeway
>>
>>163300079
>>163300149
>>163300262
thanks a lot!
>>
Can Poland into space?
>>
>>163300149
Poland's trait is stealing.
Big surprise
>>
>>163288732
Stellaris is probably going to take years before it can become a good game. And only if they continue to develop it and improve it every step of the way throughout those years and listen to player feedback on what the game needs.

That said, at some point they are going to have to completely overhaul a lot of the systems in Stellaris if they want it to become good. Fiddling around with ethics balance and stealing more ideas from Civ 5 are not real fixes to the broken mechanics of the game. The way I see it there are 2 main things they need to sort out before Stellaris is really playable in singleplayer:
1: gradually remove the influence mechanic from the game and actually figuring out how to make shit work without relying on something so lazy and nonsensical
2: diversify play styles so that pacifists, traders, and federation builders aren't forced to become conquerors in order to win the game

Both of these things are multifaceted issues that they could very well never succeed in solving. You could break both of them down into many smaller projects. Removing influence from the game would require overhauling many core empire mechanics (for the better), and diversifying the game's play styles requires substantial fixes to the AI and adding in entirely new mechanics for diplomacy, trade, and espionage, among others. Of course, they could rely on modders to do these things if they but released the appropriate tools for them to use.
>>
>Poland gets to perform full culture bombs on demand by building forts
>Poland gets rid of one of those useless military slots for a full fledged Wildcard, which is virtually as good as Plato's Republic
>Poland can instantly convert shit using the culture bombs
>Winged Hussar can freely shatter your unit formations, and they're a fucking cavalry unit
>Building that gives bonuses to internal trade routes

NYET

NYET
>>
>>163302137
I need a Hitler mod so that I can invade Poland.
>>
>>163299381
>>163299919
They finally uploaded the patch notes, too.

http://steamcommunity.com/games/289070/announcements/detail/599374259662898714

And a First Look video.
https://www.youtube.com/watch?v=5hAk3rrySRs
>>
>Muscat (Trade): Bonus Amenities in cities with a Commercial Hub.
>Palenque (Scientific): Improved City growth for cities with a Campus.
>Antananarivo (Cultural): Culture bonus that increases with every Great Person earned.

Literally first grabs no other options

Too bad the Vanilla city states are mostly shit
>>
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dat stable economy
>>
>>163302620
>>Muscat (Trade): Bonus Amenities in cities with a Commercial Hub.
so bonus amenities in all cities
>>
>>163302986
Oh yeah, while you're here, maybe you can tell me.

Do you stockpile food in this game?
>>
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The most fuckable civ leader, hands down.
>>
>>163303131
>Do you stockpile food in this game?
Nope.
Surplus food is just converted to gold.

So you want it around 0-3 afaik, depending on how much you want to micromanage it.
Just not negative.
>>
>>163303320
Another woman. How original.
>>
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>>163303320
>>
>>163303320

fugtrup
fugtrup
fugtrup
>>
>Space victory is now fucking possible to attain at all in any competitive scenario
>You're no longer shit out of luck if you didn't save up a district slot for the spaceport

About time, too
>>
[BALANCE CHANGES]

>Cities can no longer receive yields from more than one regional building per type; they take the highest (ex. production from multiple Factories)
>Cities can no longer receive amenities from more than one regional building per type; they take the highest (ex. amenities from multiple Stadiums)
>Decreased production costs of Wonders progressively
>From the Industrial era (about -10%) to the Atomic era (about -40%).
>Decreased production costs of all Space Race Projects by 40%.
>Increased research costs of Technologies and Civics progressively
>From the Industrial era (about +5%) to the Information era (about +20%).
>Increased Faith from Mission
>Increased Culture from Chateau
>Lowered the minimum unit upgrade cost
>Improved clarity on Warmongering penalties associated with taking a civ’s final city
>Most Civilization unique districts now require population to construct (like normal districts)
>Spaceport district no longer requires population to construct
>>
>>163303320

>not delicious brown Cleopatra

shit taste
>>
>>163301582
One of the achievements is to steal territory someone was building a Wonder on.
>>
>>163303827
>wanting the makeup-caked eternally denouncing whore

examine your own feces-atttuned tasting buds, good sir :^)
>>
>>163303320
CHILD
>>
>>163304082
BEARING
>>
>>163304202
HIPS
>>
>>163303320
Neat crown
>>
no more stacking district bonuses
>>
>>163303320
Jesus fuck those HIPS
>>
>>163303320
JADWIGA A CUTE
>>
>>163303625

But what does it all mean?
>>
>>163303431
>he wants a greasy polack over some sweet eyecandy

I don't care about your gender politics
>>
>>163304875
The yields thing means that now cities only look for a type of building yield, full stop. So if you have one city in range of two factories, that city gets a single production bonus for being in range of a factory and that's it.

Same deal with the amenities.

The Wonders production cost reduction means it's easier to build Wonders from the Industrial through the Atomic eras.

Space Race Projects are all nearly half the cost they used to be.

Technologies and Civics take longer to research starting in the Industrial Era and scaling up through the Information era.

Missions make more Faith, Chateaus make more Culture.

Units have a higher minimum threshold for upgrade cost so they can't be too cheap.

All the Unique Districts no longer ignore Population size requirements UNLESS THEY EXPRESSLY SAY THEY DO (like the Mbanza); the Spaceport district was added to the list of districts that DON'T need to worry about Population.
>>
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>>
>>163305642
>Barbarians are German
>High Men are English
>Nomads are Italians and Spaniards
Guffaw.
>>
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Is there any hack that gives me the steam achievements for Civ 5?

It looks really fucking autistic to have 600 hours played and only 1/4 of the achievements.
>>
>>163306015
Means you're playing the game for fun not fucking cheevo hunting.
>>
>>163306015
>worrying about how other people view you based on steam achievements
nothing is going to stop you from looking really fucking autistic if that's just how you are
>>
>>163306015
I get some extra enjoyment by having the Deity achievement and lacking most other difficulty achivements.
>>
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Marcus has proven himself as a man, so he also gets a Gauntlet now instead of a Ring
>>
What exactly is strategy?
Are tactic games relevant to this general too?
>>
>>163306980
https://en.wikipedia.org/wiki/4X
>>
>>163307068
>"I want a dead general"
No, fuck off.
>>
>>163306015

You look really autistic for ever playing Civ 5
>>
>>163306980

Strategy is a pretty wide genra which includes the following sub-genras (non-exhaustive) :

>Grand Strategy (/gsg/ is preferable if applicable)
>4X
>Old School Strategy (Basically RTS)
>Tactical (/wgg/ is preferable if applicable)
>Base Management/City Sim (/cbg/ would be preferable if it were still alive)
>Simulation (depends on topic and gameplay type)

This general is mostly for 4X, RTS and RTT outside of the ones who have their own generals
>>
>>163303320

>Nobody protested when Archbishop Bodzenta crowned her on 16 October 1384.[48][52] (She was born 1373)According to traditional scholary consensus, Jadwiga was crowned "king"

>35-year-old Władysław-Jogaila married 12 year-old Jadwiga.

FUCKING LUCKY GUY
>>
>Fallen Empires Expanded
>Imperium of Sol Xenophobic Human FE
>Terran Coalition Xenophilic Human FE

Honestly why doesn't the base game have much neat content around human empires?
>>
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>>163307930
>tfw no button-nose wide-hipped 12 year old girl-king to marry
>>
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>>
Are we getting more expansions for Endless Legend or is it finished because they are making Endless Space 2?

Damn I need a new 4X.
I still enjoy SotS, EL and Stellaris a lot but something tell me I'll get really bored soon if EL and Stellaris doesnt get some more content some day soon.
>>
>>163307843
The city sims all died when all the developers who did them casualized them and caused a collapse.

SimCity, Tropico, Anno, etc.

I'm afraid of trying any city sim now with how much they fucked things up as of late.
>>
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>>
Jadwiga a cute!
>>
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With these nodes I increased my power by 76%
>>
>>163308338

>lets casualize our series for no reason at all!
>brilliant idea!
>strategyfags dislike the dumbed down version
>normalfags and casuals still dont play strategy games
>it flops
>WELL I GUESS PEOPLE JUST DONT WANT TO BUY STRATEGY GAMES, LETS DEVELOP ANOTHER THIRD PERSON SHOOTER WITH OPEN WORLD RPG ELEMENTS

Is it that fucking hard to make actual strategy games? Flight sims is a much smaller niche and its thriving because they know their audience.
>>
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what the fuck
>>
>>163310202
Have to remember that the market for games has grown exponentially since the 90s and early 00s when RTS games and other strategy games were flourishing. Video games in the last 10 years have become a leading industry with hundreds of millions of buyers in the market.

So 20 odd years ago strategy games despite being niche were still profitable at the time because the entire gaming market was niche. So the strategy game devs were still getting a respectable slice of the pie. Then the boom starts happening and games become increasingly mainstream, so devs think it's time to catch the wave of the future and make LODS A MONE. Only problem is strategy games are still niche, even if video games in general aren't, so even though their market hasn't shrunk they now have a smaller slice of the pie. They feel like they're missing out. Hence trying to revamp their old ideas and make them have broader appeal. It fails and angers their niche base and they feel like they can't go back so they just dive headlong into chasing fads.
>>
>>163310709
neat
>>
>>163308338
I play a lot of Cities Skylines and Anno 1404 when I'm waiting on the other slow ass players in Endless Legend and Civilization MP games to finish their turn.

It feels like I'm the only one in my games who always has the 5 next turns planned. It's like the others only think about the current turn. It's really annoying.
>>
>>163310709

Well, you asked for an Island map, didn't you ?
>>
>>163310709

>3 banana hills

Not too bad but it's aesthetically pleasing at least
>>
>>163310709
Looks comfy.
>>
>>163310951
It's the Earth map
>>
>>163311262

Welcome to Polynesia, then
>>
>>163300149

>Stealing territory with forts

I wonder how long this will actually last
>>
>>163311262
Brunei?
>>
>>163311407
>>163311479
Indonesia area
>>
>>163303436
thicc
>>
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Making a race of lovable space turtles trying to unite the galaxy under a religion of love and understanding. Been a while since I played, have they changed any of the FTL methods at all? Not sure which one to pick.
>>
>>163310823

Still, a huge fucking niche that goes unserved because the developers keep trying to chase the casual dollar, people who obiously have no interest in the strategy genre all at.
>>
When is the next Stellaris update coming out?
I want to get back into the game with mods but I don't want to waste my time in a game that'll be broken in a few weeks
>>
>>163313124

I usually make all hyperlane to give atleast some strategic value to holding systems.
>>
>Added "Alert" action for units
>Puts a unit to sleep until they spot an enemy unit

FINALLY
>>
>>163310202
gotta get that double-dip with the consoleshitter market.
>>
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>very first alien race I encounter is a xenophobic fallen empire made up of these goofy looking motherfuckers

why
>>
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>>
>>163315746

I want to hug them and roll with them in the beach
>>
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It keeps happening
>>
>>163315746
>why
:3
>>
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>Unlimited Citadels

Oh yeah, no WAY this won't be fucking broken.
>>
>Poland civ
>No Plumbing bonuses
explain
>>
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>>
Is Civ VI good yet?
>>
>>163317756
Yes
>>
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With the release of Poland, I have come to the conclusion that Firaxis simply does not playtest civ anymore. The ability to infinitely steal enemy territory with forts is INSANE, and the ability to INSTANTLY convert their city to your religion by doing so makes it even worse. And they just keep piling on bonuses too. "Oh yeah they get extra holy site adjacency bonuses, oh AND they get relic bonuses! Oh ALSO they get a super good cavalry unit, and a wildcard slot! And Extra gold and production from trade routes!"

Is Firaxis owned by a fucking pollack or something? This is absurd.
>>
>>163317756
No
>>
>>163317756
Maybe
>>
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>>163300262
>Armagh (Religious): Builders can construct the Monastery improvement, which provides Faith and heals religious units.
>Granada (Militaristic): Builders can construct the Alcazar improvement, which protects military units and provides Culture.
Can't wait for the game to start suggesting that I build those on every fucking tile and my cities to prioritize those over lush farmlands because muh faith/culture from tiles.
>>
>>163317756
Can you repeat the question?
>>
>>163317756
You're not the boss of me!
>>
>>163318354
Is Stellaris good yet?
>>
>>163318147
I think they playtest, but the people who playtest play singleplayer on settler.

It's been like that since at least BE I think.

Thinks were a little broken in vanilla civ5, but not as obviously so.
>>
>>163313269
Not before 2017.

>>163303320
Poland a cute A CUTE !
>>
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>>
>>
>>163319805
>>
How would you rank Enlightened/Irenic Monarchy?
>>
We page 10 now.

Who wants to make a new thread?
>>
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New game.

It seems scary fungi people took over the Earth.

Fortunately the Ark project was a success and we got some weakened survivors on a new planet to spread humanity's future towards the stars.

I wonder if I'll find other survivors of the destruction of humanity across the stars.
>>
>>163320557
ops bump limit, on it
>>
>>163320825
>>163320825
>>163320825
bread
>>
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>>163302137
YES.

YES!
>>
>>163313124
hyperlanes have been massively slowed down. Used to love them. Now I only use wormholes. Not sure how good warp is anymore, probably still average.
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