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/cbg/ City Building General

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Thread replies: 156
Thread images: 80

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Reports of my death have been greatly exaggerated edition

IRC: #SimCity on irc.rizon.net

--- News ---
Network Addon Mod (NAM) version 34 has been released for SimCity 4 just one month after the release of NAM 33. http://community.simtropolis.com/files/file/26793-network-addon-mod-for-windows-installer/
A third party patch named SC4Fix has been released for SimCity 4. http://community.simtropolis.com/files/file/30883-sc4fix-third-party-patches-for-sc4/
Colonial Charter: The Forge Awakens (CC v1.6) has been released for Banished. Major features include the ability to build cities on water. http://www.colonialcharter.com/
Snowfall has been released for Cities: Skylines. http://www.skylineswiki.com/Patch_1.3.0-f4

--- Cities: Skylines ---
>Wiki:
http://www.skylineswiki.com/Cities:_Skylines_Wiki
>Modding guidelines:
http://www.skylineswiki.com/Modding
>Skyline's official site/Paradox (sign up for free Zen Garden and future free items!):
http://signup.citiesskylines.com/
>Heightmap generator
http://terrain.party/
>Custom building competition (Get your votes in now):
http://forum.paradoxplaza.com/forum/showthread.php?840333-Custom-Building-Competition&s=911beb05b91e9eaccfaac6c944ca44d8
>After Dark basic mods
http://pastebin.com/HEcKw21a (embed)

--- SimCity 4 ---
Contains everything you need for SC4 - getting started guide, modpacks, links to various SC4 communities (with more mods/guides):

http://pastebin.com/Fg9qNhcM (embed)

Remember to turn off U-Drive It icons and minimise the game UI when you take a screenshot.

--- Banished ---
>Modding:
http://banishedinfo.com/
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Don't die
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A for effort, anon. I've missed these generals.
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>randomly open up /vg/
>/cbg/ is alive

Noice. Here's hoping the recent C:S DLC will gain some more interest in this general.
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Rate my sewage solution /cbg/
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>>163103805
Is alright although I feel bits of it are broken. Had a city where I got constant warnings for a lightning storm and another that got a large amount of meteors and nothing else. I really do enjoy how the water physics and disasters get along though.
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>>163112656
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>>163112858
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>>163108035
https://www.youtube.com/watch?v=DZR1gSvnOI0
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>>163103805
Guess not
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>>163113037
What's going on with the water and those buildings here?
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My only good looking city.
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>>163130359
Do you have a shot of day time? I'm trying to build something similar I think.
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>>163131480
Of course.
>>
random question
anybody here play the sims?
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>>163134627
I don't.

I did try Sims Kingdoms once, but I got bored in a week.
>>
Fuck i wish my computer could handle C:S.
It's fucking pathetic.
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>>163128845
I set off an earthquake underwater to make those waves
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Halp, also I got a few neat pics I think you guys might like
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>>163137190
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>>163137336
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>>163137461
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>>163137814
Please send help.
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>>163137190
>>163137959
Looks like you need to build new wide roads near the traffic to remove pressure those areas
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>>
good luck /cbg/
may you come back from /ded/
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>>163145725
F
>>
CITYBOUND WHEN REEEEE
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Worst mod
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>>163148746
This, seriously, I'm only excited for like two games now.
>>
Been out of the /cbg/ loop, what's so good about Citybound?
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When playing SC 4, do you ever follow the lives of your sims?
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>No city building game where you get to drive around and race through your city. Suffer through your own transport system.

>No GTA style game where if you want to buy better weapons and cars you have to attract high level businesses to the town

I think that's what cities skyline is missing, not enough perspective, you just sit in the clouds looking at the map.
>>
Fuck yeah, I've missed these threads! I remember when Skylines came out and /cbg/ was full of sewage waterfall pictures. Good times.

>>163157247
That's a damn good idea. Wouldn't even need to be graphics intensive to be enjoyable.
>>
>>163153650
City building game with minimalist graphics, really nice road building, and a much better building generating sorta thing. It's not blocky shit like CitiesSL, or SimCity.
(Don't kill me for linking plebbit please.)
https://www.reddit.com/r/Citybound/
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>>163144758
>Those beaches.

What was maxis thinking.
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>>163157247
there was the simcity 4 driving mode and streets of simcity, but both were fairly arcade-style and your actual traffic situation didn't matter.
Atleast in SC4 you could take a tank and blow shit up
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Who here prefers older Anno games because of comfy sprites?
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>>163157247
One of the old simcities had it.
>>
OLDSHOES I SUMMON THEEE
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MUST RESIST COMMIE BLOCKS
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>>163161332
but tovarisch
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>>163157247
Sim City 4 had something like that in one of the expansions.
Sim City 2000 could be imported into Streets of Sim City and you could engage in vehicular combat.
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>>163164886
>tfw you won't have CUHRAZY chases in your industrial district ever again
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Any good city builders out recently?
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>>163166710
Am I looking at Cities Skylines? Holy Christ, how'd you get that water to look so nice? Or better yet, how'd you get the whole game to look so beautiful?
>>
Anyone here play transport fever?
I really want a research mod, where you research which train you get next and dont just get it for free as time goes by...
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>>163168484
map
http://steamcommunity.com/sharedfiles/filedetails/?id=670806933
theme
http://steamcommunity.com/workshop/filedetails/?id=669255469
LUT (I think, it's been a while since I took these sceenshots)
http://steamcommunity.com/sharedfiles/filedetails/?id=416855841&searchtext=
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>>163169994
Thanks, anon-kun
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>>163166710
>>163169994
I know it's already been said, but holy shit that's beautiful.
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>>163170647
Thanks, it's probably one of my favorite cities I've made, but I was playing on a toaster at a time so the moment you zoom in it begins looking terrible.
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>>163174883
Kek that looks like Florianopolis. But with less sewage on the beaches
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>>163176923
>only one bridge, with heavy traffic connecting to the mainland
Confirmed for florianopolis
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Oh shit we're back! Post what have you been up to.
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>>163153650
You can build roads lane by lane, you can set how far buildings will be from the road, specify how far buildings can extend into the back, how high can they be and all that. It's amazing.
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What's your favorite style or theme of city to make?

I've always made super dense NY-esque cities but after watching those Arrowhead Junction videos I've been dying to try out a more rural region with just small towns dotted about.
>>
NEW GAMES WHEN CITY BOUND WHEN
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Who makes good mods and assets for Skylines? I need good names and collections.
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>>163186473
http://steamcommunity.com/profiles/76561197978975775/myworkshopfiles/?section=collections&appid=255710

http://steamcommunity.com/sharedfiles/filedetails/?id=816260433&searchtext=metro

http://steamcommunity.com/workshop/browse/?appid=255710&searchtext=rico&browsesort=toprated&section=collections&actualsort=toprated&p=1
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>>163177246
Slowly starting a new city, gathering monies. Smooth sailing so far.
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Someone motivate me to make my new CSL map.

Ironically I've been playing AOE2 due to the new expansion and building cute medieval towns there.
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>>163196839
If you don't make your map, someone else will make and publish that map and it will be inferior to what you would have done.
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>>163198453
I like you. I'll do it.
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Should I be connecting these two highways asap starting out or should I just build on one side and connect them when I expand?

Also how is one suppose to start off their roads? Should I be routing a two-lane road into a bigger road?
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>>163200250
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>>163200693
>>
>>163200693
>>163200913
Very interesting and helpful thank you.
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>>163201393
I use to have a link to somewhere talking about the beginning and roads, but those webms are the only ones left.
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Is playing Skylines with everything already unlocked the definitive way to play?
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Anybody know any good space colony games? Kinda like Off world trading corporation but without all the rush.
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What are good SimCity 4 assets and mods?
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>>163199823
https://www.youtube.com/watch?v=KxGRhd_iWuE&feature=youtu.be
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>>163202061
Space Stage Spore :^)
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>>163207625
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE I STILL HAVE THE ORIGINAL DVD REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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why my industry NEET
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>>163208441
What?
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>>163202089
NAM is really the only must have. Anything else is a matter of preference.
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>>163202015
For comfy, yes.
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The traffic in Skylines ruines the game for me the stupid fucking single-lane ques and they refuse to use other lanes or other roads aaa it's so unrealistic i hate it i hate it it brings my cities to a stand-still
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>>163217638
I guess you aren't city planner material then.
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>>163101631
NAM 35 is out by now by the way.

>>163217638
Have you tried one of the traffic AI mods? I forgot which one was the best one.
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>>163208441
Is the population all highly educated?
I don't think It's like SC4 where they'd just make high level industry, I think they all move to office buildings.
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>having city layouts that serve no purpose other than to be aesthetic
>choosing aesthetics over efficiency
>>
>>163220740
Yeah I tried a few and same lol, they've all been updated since I last played and i have no clue which one to try, my saves are all fucked anyway so who knows. It triggers my european road autism becuase i build lots of roundabouts and bendy roads
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>>163202089
Seawalls
>>
What a miserable general.
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>>163177430
So do you have to specify it for every building or just for types of buildings?
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>>163223976
Comfy as h*ck dude
>>
This is some serious necrophilia.

What is CivCity Rome like?
Has anyone here played Advertcity?
>>
>>163225194
>Having fun
>>
>>163238079
City builders take up a lot of time and appeal to a niche.

It seems common enough for an occasional general, a horrible oxymoron in its own right.
>>
oh hello nice to see you back

i am dying thanks to obamacare and doctor availability, but I will help keep you alive at this time of night
>>
Post pretty city screenshots. Anything you've got.
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Have one last bump.
I probably won't die. Whatever i have isn't getting worse. It's getting better, just at a painfully slow rate.
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>>163245638
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I have a SimCity 2000 screenshot.
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What now? There's not a lot of things to do with cities skyline.
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>>163187512
What's with the yellow things?

>>163180613
Mainly two types - A shitty american industrial city or a utopia (in game terms). Having maximum land value, not having any sound pollution what so ever in residential zones, etc. Of course I build more types of cities, but so far had the most fun with those two.
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>>163240519
No, how is it like? What it's about?
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>>163200250
When starting off, I just connect a two lane road right to the highway. It doesn't create any traffic problems until you get the highway roads.

>>163200693
>>163200913
>>163201393
>>163201534
I don't like those roads at all. There are many ways to create a much better exchange, without stoplights. Even that first webm instanly becomes valid if you replace the top two 6-laners with highways. Also don't make roundabouts with 6-lane roads because they always create stoplights. Why would he even do that.

Back to the point, you should learn what combinations of roads create stoplights. 2-lane never have them when connecting with another 2-lane. 4-lane and 6-lane don't create them if they end at a T intersection where the top part of T moves only one way. Also if you connect a 2 lane road to a 4 or 6 lane road that continues beyond, and make the 2-lane road one way (away from the main road) it won't create a stoplight. Much easier to experiment yourself than having it explained in words by me.

An amazing highway exit is surprisingly simple, picrelated. It creates a roundabout of the highway itself, and it can support a surprisingly big load. I have a moderate size industry block connected by two of those and it never gets heavier than in the picture. The highway traffic doesn't slow down or stop in any way or any time.
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>>163225194
The game is easy, once you have a few dozen hours under your belt you can do whatever the fuck you want with layouts and it will run like on butter.

>>163249308
Here's another main type of intersection I use It supports a much higher load since it has a separate ramp for each direction. Notice no stoplights. You can make it even better if you don't converge all the ramps to a single road. But that's only if it will be extremely busy. They're very complex, use IRL maps for inspiration.
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>>163238112
He was developing the game for 2 years on >Java and then dropped it to start again with C++ like a sane person. We haven't even seen the new version, and it's extremely early into development, since he's making an engine from scratch. So there's no need for such specific questions. Here's an old video from the java version that shows zoning.

https://www.youtube.com/watch?v=iwdfE-SjBNc

>>163217638
Traffic is like a herd, your job is to guide it correctly.

>>163246259
Try making a shitty city. Pollution, noise, etc. Don't make it hell, just don't try to please everyone and act like a shit mayor.

>>163249419
Another great exit. It supports a decent load, simple to build, and again, no stoplights.
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>>163245638
I'll dump some of mine. Pretty not guaranteed.
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>>163249695
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Looks like bone cancer
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Proof that there's literally nothing wrong with car AI, you just have to know how to use it.
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>>163250034
>bajo
>elevado
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>>163250276
I have everything on Spanish right now because I'm learning it. I'm actually a hohol
>>
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>>163250378
PIG DISGUSTING
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Just some pretty roads. Don't mind the red, I use that info view because it's very visible.
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>>163250412
Post cities you double moskal
>>
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Ok I'm tired. Someone do their own dump, please.
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>>163250634
>tfw too depressed to get into any games
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>>163250762
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>>163250841
>>
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Sovereign Slums 3.jpg
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>>163248876
Industrial cranes. Though in my mind they're meant to be the remnants of an old elevated rail line. They looked pretty good from a distance and provided a good support to cover in billboards
>>
rohan has deserted us
>>
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Expanding industrial areas. Even have a small town for workers.
>>
Do cims think about distance at all when choosing school/job/export route? It seems like children go to random schools, and industries export shit through the most retarded means possible (A factory 100 meters from a highway exit decides to ship it's goods through a port at the other end of the map, even if there's a port halfway closer)

This is why statistical system would have been much better than agent simulation. PC's are not yet ready for that, so devs do shortcuts.
>>
>>163259603
Sometimes cims just teleport themselves and goods. I really wish sim city 4 was abandonware and the autistic community made it a brand new game that is the wet dream of /cbg/. OR FUCKING CITYBOUND
>>
>>163260026
Open Sim City needs to be a thing
>>
Is it possible to pirate DLCs for CS in a original steam version?
>>
>>163102871
Nice
>>
>>163103094
>>163108035
>>163112656
>>163112858
>>163113037
>>163137336
>>163137461
>>163137814

There's just something about S:C that's so...off. Everything looks so bland and uninteresting. SC4 which is like 12 years old still feels much better
>>
>>163131752
Parking lot - the city
>>
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>>163267404
>>
>>163264670
that's always going to happen when you compare sprite based to 3d games.
>>
>>163112656
lighting storms do seem to happen way way way too much.

Fuck I had them none stop in my last city and they either never happened or happened away from the city and effected nothing
>>
Is there a mod to remove the poolution looks from industry and sewage
>>
>>163166710
bretty gud
>>
File: UNITY NOT US.jpg (842KB, 1920x1080px) Image search: [Google]
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>>163268739
Has absolutely nothing to do with that. C:S just has no sense of style and a shitty rendering system that makes everything cartoony (in a bad way) and blurry. If mere mods can make this game look good, imagine what a competent developer with a competent engine could achieve.
>>
If CS supported diagonal roads with houses properly attached to them I'd play it a lot more right now.
>>
>>163269402
you do realise you can turn off the tilt shift effect if you want and I really don't see what you mean by it being "Cartoony"
>>
>>163268739
Caesar, children of the nile and some other 3D titles are alright. Even Citybound with 0 art seems to have it's own style. CS style is just bad.
>>
I'm learning chinese (yeah I hate myself) and I saw CS has traditional chinese. The problem is unless chinks have hawk eyes, it's impossible to read any text, it's almost microscopic. Does anyone else here plays the game in chinese (either traditional or plebeian)? Is this why asians have different eyes? From all the squinting ?
>>
Are the DLC for CS worth my monies? I already have the original one. There is a way to unlock DLC in original games in steam using cheeki breeki but I'm afraid gaben will suspend my account.
>>
>>163274882
After Dark, yes. Snowfall I did without. Natural Disasters looks cool but I'm waiting for a sale.

The creator content packs I personally like but I don't want to get into the paid mods debate again.
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