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/egg/ - Engineering Games General - Formerly /svgg/

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Dobson Edition
Previous jej: >>162611326

The thread is dedicated to all games about building machines and systems out of blocks, in space or otherwise. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for physicians:
>gitgud.io/nixx/WebMConverter.git

List of currently known and vaguely not as dead /egg/ games (this list is not fully inclusive and if you think a game might belong here, feel free to ask):
>Algodoo
>Avorion
>Besiege
>Chode - Children of Ded Earf
>Empyrion - Galactic Survival
>Factorio
>From the Depths
>Homebrew - Vehicle Sandbox
>Infinifactory
>KOHCTPYKTOP: Engineer of the People
>Machinecraft
>REM
>Robocraft
>Robot Arena 2
>Scrap Mechanic
>SHENZEN I/O
>Space Engineers
>StarMade

Information about these games, such as where to get them if they're not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://public.etherpad-mozilla.org/p/eggames

OP pad for future /ded/s
https://public.etherpad-mozilla.org/p/eggop
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>>163044947
1st for clenk
>>
3th for accidentally posting in the ded thred
>build 5x5x8 fuel engine
>anywhere from like 4k to 6k power depending on whether you use injectors or carbs, how well you design it, etc
>build 5x5x8 steam engine
>have no understanding of steam engines beyond bare basics and no idea what I'm doing
>well over 16k power
What the fuck is Nick's endgame here?
>>
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>>163047304
how many resources/s does it eat?
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>>163047304
Steam is the CRAM of engines, so of course it's going to be dumb and powerful
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>>163048067
>>
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Inventory menu wew
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>>163047927
1 mat/s for each boiler, for a total of 13. Which puts its equivalent fuel efficiency at somewhere between *screams externally* and *screams eternally* depending on your refineries, but apparently that's par for the course with steam engines.
>>
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>>163048491
>A LOT LIKE CAMPING
Gets me every time
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>>163050054
>>
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>>163047304
>What the fuck is Nick's endgame here?
>>
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>>163050887
The shittiest ultimate form
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Engineering freedom.
>>
>>163050887
steampunk is for fags and weebs
>>
17th for gas the devs
>>
>>163052843
Fuck off to /k/ retard
>>
>>163052843
Arma 3?
>>
>>163054012
That's an actual video, Anon. Dillon makes the miniguns on there.
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>>163052843
>the ricocheting tracers
Ohh baby yes
>>
>>163050887
It's simple really, the goal of all engineering game designers is to make the game realistic enough that in addition to selling the game, they can sell engineering services from thousands of autists working for free
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>>163047304
>5x5x8
>well over 16k power
>>163049954
>13 mats/sec

Steam's a bit better then that.
5x5x8
12.8 mats/sec
26k power
>>
>>163056463
what happens to steam engines when they get hit?
>>
>>163056767
>CLANG
If you lose pistons the remaining ones are forced to take up the load and if they are driven past 1800RPM they'll CLANG to pieces. If you lose boilers the piston's RPMs will drop and your engine power will decline. If the steam carrying pipes are damaged you'll lose pressure (and thus piston RPM's) until you basically have no engine power.
>>
>>163057719
The boilers don't explode when hit?
>>
>>163058741
>expecting nick to not be lazy
Also
>steam engines
>reciprocating instead of turbine
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>>163058741
What did you expect?

For nick to have something make sense?
>>
>>163058741
Nope, not even an expanding cloud of steam. Pipes will shoot out a continuous jet of steam when severed but there are no explosions to be had.
>>163059018
Is that a boiler or an ammo rack detonating there?
>>
>>163059161
Just the boiler. It'd be black and sooty if it were the cordite going off.
>>
The Space Engineers wipe pissed me off.
What game to play next?
>>
>>163059335
Continue playing spemgos.
It is only way, anon.
>>
>>163059246
Damn that's actually pretty impressive. On the surface one wouldn't believe that compressed steam expanding could cause a mostly steel warship to warp and bow and twist so dramatically.
>>
>>163059445
https://www.youtube.com/watch?v=w34fSnJNP-4

>tfw no interspacewar period
>>
>>163059639
Only if you're ignorant to the power of steam and the operating pressure of a warship's powerplant. Everyone else recognizes they are mini-nukes.
>>
>>163059941
My mother used to bitch about it all the time, being an inspector of high pressure vessels in the oil industry. She's seen entire shops and plans nearly leveled by a single boiler going nuclear.
>>
>>163059941
My eyes are opened to the true power of CLANG.
>>
SPENGIES STEAM ENGINES WHEN?
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>>163060058
https://www.youtube.com/watch?v=pEwxguHUi_U
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>>163060603
Why tho? Spongo technology includes a roughly 2.5 meter square nuclear fission reactor that can run without irradiating everything else around it and gravity manipulation technology.
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>>163060779
>a timer is larger than a fridge
>>
>>163060779
FISSION STEAM
WE COLD WAR REACTORS NOW BOYS
>>
>>163060058

Steam aint nothin to fuck with Anon. On Mythbusters they blew up a common hotwater heater thats found in EVERYONES home.

They took off/welded shut the safety release valve that would automatically bleed off excess pressure.

It takes off like a fucking bullet and blasts through the tiny hut they built over it to simulate it being in a house, and it flys skyward and doesnt hit the ground for like 15 seconds.

https://www.youtube.com/watch?v=9bU-I2ZiML0

And this is just a small household water heater. Imagine a boiler the size of a small house going critical. Its why you see those accident sin the news once in a while at places like mills and other such companies where an entire plant is leveled and everyone inside the building is killed.
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>>163061379
I was about to ask why they don't use this in rockets.
Then i realized rockets are just giant fucking boilers with aim for control and going to space
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>>163056767
half life 3 gets delayed another year
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>Small gunbote cruising easily in choppy seas

Hydrofoils are your friend
>>
>>163062263
If there's no white foam on top of the waves, then the sea is can be considered calm.
I know, I know. It's a fucking game.
>>
>>163047304
>>163062263
what game is this?
is it free?
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>>163065191
>>
>>163065191
From the Depths

not free
>>
>>163065451
>>163065454
>first answer gets me a meme image i've been looking for for ages after deleting a folder with it in
>second answer gives me the actual answer
based /egg/ always under promising and over delivering
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>>163065553
m8
c'mon
>>
>>163065708
i didn't know i was missing it or wanting it until i saw it
its like when $5 falls out of your pocket in your driveway when you walk out the door and when you go home you find it out front and you're like "neat i found $5" then you go to put it back and you realise it's your original one.
>>
>>163065708
This
I can't search for the image that's a transparent/Yotsuba B background stick man with a deadpan expression and arms outstretched to the right, used when proposing something.

I could have found that in two seconds.
>>
>>163061379
https://www.youtube.com/watch?v=e4y802_Ot-k
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>>163035137
The SJW craze happened. Renard went tranny and it all went to shit. I'd say Rotteen is still at least partially good, but he really has declined.
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deepwater guard btfo
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>>163070378
You sure showed them.
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ded
>>
Starmade NPC Faction update is out

>https://www.star-made.org/news/starmade-v0-199-349-npc-faction-update

Maybe it has actual game now.
>>
>>163073546
>no npc crew
Dropped.
>>
>>163072907
Sauce?
>>
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Anyone here playing Astroneer?
I found this antena next to a crashed booster but can't find any use for it, can't research it either but it still fits into foundation and vehicle slots.
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>>163075635
Take the habitat off that shuttle immediately.
!!FUN!! happens otherwise
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>>163075708
>>
>>163075708
That looks fun.
I don't have that wide base yet, I figured I might need habitat if I gonna use shuttle to establish a new base someplace else.
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>>163076070
You can use the ship itself as a base. There is no need for a habitat, one which, when you save and play again, will automatically root down and make a fucking mess.
>>
>>163070625
At least he was courteous enough to be indicating right as he changed lanes.

Driver definitely wasn't Asian.
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Hit a dead end with the cruise missile. It's apparently impossible to turn it in any controlled manner. The problem seems to be with the game itself since the missile works in slow mo but not in real time.
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>>163078318
I tried to build one after you, I ragequit in the end because of the games horrendous PID control
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>>163076216
>Astroneer discovers method to vacuum up clouds
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I didn't realise that the coating had come off, no wonder it was so hard to solder with.

Am I a retard?
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>>163073546
The idea that eventually to trade with others we will have to send our own trade envoy has me very erect.
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>>163078727

>people will just missile spam your trade frieghters to death and steal cargo, or build cheap disposable stations covered in turrets in the middle of your trade routes to kill your AI trade ships
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>>163078471
The problem with this one isn't PIDs it's that the ai can't steer the missile using complex controller commands.
>>
This is a friendly reminder that astroneer isn't an /egg/ game

With that being said, i don't really mind it being posted here because in the end you'll help other people realize how empty and shallow the game is
>>
>>163079236
Can you be any more mad that someone else is playing a game you don't like in your general virtual vicinity?
>>
>>163079195
how is your roll rock steady? I just couldn't get mine to do that. When I tried using PID and roll control, it would eventually stabilise then go full spastic as one of the variables hits a singularity (no demand) and throws it sideways into the sea.
>>
>>163079323
The roll pid is on default settings. it had a roll problem when I tried a bad combination of ailerons and jet stabilizers.
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>>163079270
Did i say i don't like the game?

I like the game in the same way i like elite dangerous. It's pretty to look at and fun for a while but in the end it's Just Another Grind.
>>
>>163061045
>windows smaller than 2.5m x 2.5m are a lost art
>>
Does anyone has a working Reactor blueprint for Factorio? Or any useful blueprint.
>>
>>163078697
Just take a file and remove the rust then recoat.
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>>163079195
Are you using the navel AI? Because fuck the plane one.
>>
>>163083221
recoat with what?
>>
>>163083651
solder nigger. It's made of solid metal, just file it if it's blunt, dirty, corroded, dirty etc. Or buy a new tip which usually is cheap. Also go to >>>/diy/, it's slow but a very good board even after 2016 when /pol/fags ruined everything.
>>
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Hold onto your balls there's been a breakthrough. It needed more weight in the front like an arrow.

jesus christ that literally took days. At least it's pretty fucking sweet now.
>>
>>163083985
I would like a copy of this.
>>
>>163079270
>mad that someone is playing a game you don't like
No you retard, generals get deleted for shit like this, fuck off, stop shilling your piece of shit in these threads.
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>tfw no pop-up headlight blocks
>tfw no vanilla small glass
>tfw no reasonably sized wheels
why must keen shit on muh 'stetics
>>
>>163052843
Hi /gtag/
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>>163082749
>Factorio
>Reactor
>>
>>163086431
I assume he means gotlag's reactor mod, or something.
>>
>>163086431
The Reactor mod by GotLag. I'm a retard when it comes to circuit stuff and I was hoping another anon has already figured it out.
>>
This thread is so dead that it hurts.
>>
D
>>
skubmade crew update when
>>
>>163084516
Well, its definitely /svgg/ and if devs don't run with the shekels they will be adding some logic/automation stuff as well.
>>
>>163093242
please go and stay go

it's about as much /svgg/ as subnautica or rust or fucking no man's sky
>>
>>163093242
/svgg/ is
>space
>voxel
>games
>general
Starmade is /svgg/
Spengies is /svgg/
Empyrion is /svgg/
Avorion is /svgg/
Astroneer is like osirus, or rust, or subnaughtica.
Fun, but not /egg/, at all.
>>
>>163090696
That's where you're wrong anon.
Death is a final, peaceful drift away from this extended bullshit that is life
>>
>>163094028
See what you mean about space part.
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>>163094409
>See what you mean about space part.
What did they mean by this?

Space games are not /egg/
Space VOXEL games are automatically /egg/
>>
>>163094409
>>163094508
Another example would be Moonbase Alpha, which is fun and has spawned many a stupid catchphrase for vidya spacefarers, but is not /egg/.

I still want a text-to-speech function to be mandatory for all space games
>>
>>163094746
o no another Chinese earthquake
>>
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>>163094508
>space voxel games
Okay, then let's look at the OP.
What is Algodoo doing there? What is Besiege doing there? What is CODE doing there? What is Factorio doing there? What is From The Depths doing there? What is Homebrew doing there? What is CONSTRUCTOR doing there? What is Machinecraft doing there? What is REM doing there? What is Robot Arena 2 doing there? What is Scrap Mechanic doing there? What is SHENZHEN doing there?

We're not /svgg/ anymore, not in the least. There isn't even corneroids in the OP.
This retarded arguing about what is and isn't "/egg/" is beyond fucking retarded. It's sad. The fact is that Astroneer hasn't the attention or community to have its own general, hell, not even a thread on /v/, just like Space Engine - which, by the way, would happily fit under /svgg/ terms even though it has no gameplay. I see zero harm in a few posts in a several hundred posts about some slightly unrelated, albeit fun game. Throwing an autistic shitfit, like one or two mentally deficient motherfuckers here just love to do, is plain sad and doesn't help anyone. Spirit of the law, not the letter.
>>
>>163095414
This general is the only place I've ever seen people give legitimate reasons for thier argument.
>>
>>163095414
It's not about that.
Posting about a game that doesn't belong in /egg/ is fine, like back when osirus was the hot new meme and a few anons, including Ced were playing it a bit.
Going "Look at this game, look at how fun it it is, etc." reeks of someone trying to shove a wedge in between /egg/ and /svgg/, which /kspg/ has done in the past, specifically, to try and steal factorio.
Wasting precious image slots on blank posts about a non-/egg/ game is just not right.
>>
>>163047304
Is this ftd?
>>
>>163094508
Well astroneer is both, voxel and "space".

But there's no manual flight, or really any spaceship designing for it to be proper space.
>>
>>163095795
>wasting
>on a free service
Nigger, what?
>>
>>163095795
>Wasting precious image slots
Dude
We've had more than one thread where we hit image limit BEFORE bump limit recently
>>
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>>163095527
Oh yes, they do. Only after some fucktard spergs out all about it, though.

In fact, while at it, Terratech does fit in here, doesn't it?
If it does, Astroneer does as well. It's basically the same game, except with the focus spread around differently. Roughly. Very roughly.

>>163095795
Wasting? How can you waste something of which we have an arguably infinite supply? Are you trying to make up objective reasons as to why something doesn't fit? Because you're failing. There's no wasting. There's no "shoving a wedge" between the current name of the general and the previous general. And this does not at all equate to splitting a game away from this thread entirely, it's the exact opposite.
If you're too /v/ to deal with something new, some game that people might actually possibly - god forbid - like to play instead of complain endlessly about, and post about it as if they actually like it (the so called shilling), maybe you should take a break.

And besides, the exact same applies to REM. It "isn't /egg/," like you would say, and the retards defending it are the loudest I've ever seen. It's "shoving more of a wedge" than Astroneer or Factorio or anything has ever done with its self-masturbatory "podcast" and "shilling" by apparently just one very loud guy. But I don't complain because, hey, maybe it'll become something other than another opportunity for some pederast mongoloid to post feline genitals.
>>
>>163095414
go shill in /v/, you'll get more attention there

the ships need to be made of voxels or similarly customizable on an infinite level for it to be a space voxel game, and also need to be pilotable. astroneer isn't a space voxel game.

for it to be an egg game the creations need to be made of voxels or similarly customizable on an infinite level, and also need to be pilotable. astroneer isn't an /egg/ game.

factorio and the zachtronics games are anomalies and should remain anomalies. all other games fit. astroneer does not.
>>
>>163095414
>What is From The Depths doing there?
You can build shit in space in FtD, so tecnically it's /svgg/. It's not our fault that most people decide to build things in the planet's oceans instead of in space :^)
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>>163096796
the only one getting worked up here is you
>>
>>163096935
The only difference with space in FTD is that you violate the laws of physics just a little bit more than usual, otherwise there's nothing there.
>>
>>163096796
>Terratech does fit in here, doesn't it?
...does it?
I'm actually asking properly here, I never see anyone posting about it besides when talking about how basic certain games are compared to others.

Plus now Robocraft is even deader than the general and nobody here plays any more, it's got less reason to get 'allowed'

>>163097283
I think the mods literally banned the general, so it's actually quite dangerous to talk about
>>
>>163097374
If we're going to be overly open about the definition, terratech probably fits. BUT, this is because of the block building aspect of it, which is something astroneer lacks.
>>
>>163078727
But why would we want to trade with others?
For trade to occur, there must be a (local) scarcity of one resource, or significant value increase by higher levels of refining.
However, all resources are readily accessible, and production is incredibly fast.
The end result is that anyone gathering raw materials will have little incentive to sell them to other players.
>>
>>163099151
resource scarcity is very much a possibility in starmade.

if you build your fleets with blue ships that fire missiles, you're going to eventually run very low on those resources in your vicinity and have an excess of the resources you don't have much use for, so you can trade the non-blue paint and the non-missile relevant capsules to whatever faction needs them
>>
>astroneer is /egg/
I'd prefer if you astrofar away from here.
>>
>>163099421
>an excess of the resources you don't have much use for
Why wouldn't I just build a new ship with said excess resources?
If missiles are just meta, then surely everyone else will have excess of the same resources, and thus not willing to buy more.
>>
>>163099648
hopefully you're enough of an autistic roleplayer to not realize this

but most people are power gamers and will make their ships out of grey armor with the most metagame weaponry and broken exploits they can find
>>
how to delete shit in astroneer
>>
>>163083985
Post blueprints faggot
>>
YO MOTHERFUCKERS

EMPYRION 5.0 EXPERIMENTAL BUILD IS OUT

Do we have an Empyrion steamgruppen for when 5.0 hits? Also with alliances now officially in, we can do sneaky shit like make splinter factions that aren't "officially" connected to the main /egg/ faction but still secretly supporting them.

Love the disassemble feature that they added in. Shame the low-tech vehicle drill doesnt really work, but at least the drill turrets are dope.
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>>163095414
I forgot Robot Arena 2 was even still in the OP, I thought I got rid of it
>>
>>163038196
>Quantum computers are shite at deterministic calculations with a single correct answer, anon. They're like analog computers

Wait, isn't that the very reason why they are being built? To find out stuff like the two component primes of a number used in (i assume most) encryption protocols?
Stuff like: 35, find the two primes, 5,7 but for much larger numbers. That looks deterministic enough and with a single right answer (a pair of numbers).

You sure you're not thinking of fuzzy logic?
>>
>>163095414
We should probably make a flow chart to easily divide what is and isn't suitable for the thread.
Things like Scrap Mechanic aren't particularly complex, but it involves physics and mechanisms that can be assembled by the player and carry out mechanical functions that aren't pre-programmed (which is the basic idea of an 'engineering game'), so it fits in just fine when people are actually playing it (which isn't that often, which is why it's in this amalgamation thread rather than one of its' own).

Something like:
>Are there physics that cause interactions between objects and/or the landscape?
>Can some objects carry out more complex functions when placed together in one or more ways?
>Does it have too small a playerbase to sustain its' own general to bump limit?
>If yes to all, you're in, start CLANGposting

That sort of thing.
As annoying as it is, we do actually need a definition of the thread to be allowed to exist by mods (and to not constantly start arguments, again).
>>
>>163099648
That's great anon, but you're the autist who can't read.
What you're saying doesn't answer my question or refute my counterpoint.
We're still stuck at you arguing that resource scarcity can occur.
>>
>>163073546
Now single player is more populated than your average server. Time to raid some NPC scrubs
>>
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>>163103509
He's bullshitting.
The problem with quantum computing is that it's very inaccurate in comparison to normal digital computers. Extremely inaccurate for any modern system

Qubits work basically in ratios. Normal bits always have a 100% probability of being 1 or 0, high or low. Qubits are either 1, 0 or something inbetween. A qubit can be 0.7, or 70:30. 0.01 or 1:99. A 0,01 qubit has a 1 to 99 chance of being "up" when observed, and 99 chances out of a hundred to be "down". Quantum computing multiplies and divides differing qubits, computing with that chance and at the very end, multiplies the output by itself to get either a 0 or 1, because otherwise you would likely get something near 50:50. The problem with that is that it will never be 100% to 0%. It makes the system work great for probability itself and some difficult areas of mathematics where quantum effects are necessary, but there is never a 100% chance that you will get the output you want, and that's just for a single calculation.
That's the problem with quantum computers, not that they analog or such bullcrap. They're itchy trigger fingers. They hit most of the time, but they still keep shooting themselves in the foot if you get too much of them.
>>
>>163104117
His first question was wider than that, though:
>But why would we want to trade with others?
If everyone has the same resources overall (which will most likely occur, especially with larger factions/empires) then everyone has the same shit they won't want.

Trading will quite likely end up as just a way of making peace treaties 'formal' between factions if there's no real need for it on large scales
>>
>>163103992
>>>Are there physics that cause interactions between objects and/or the landscape?
>>Can some objects carry out more complex functions when placed together in one or more ways?
>>Does it have too small a playerbase to sustain its' own general to bump limit?
>>If yes to all, you're in, start CLANGposting

That makes Dark Messiah of Might and Magic /egg/ too though.
>can kick enemies/objects around
>one of the spells creates a patch of ice for enemies to slip on
>can cook apple pie and smith a sword by grabbing the ingredients and putting them on the in-world item, example: flour in basket->dough, add apples to the dough, add wine to the dough+apples, put the unbaked apple pie over a grill so they get cooked into apple pie
>not seeing many threads
>>
>>163104426
I might be laughed for being a psychinan (and i am, everything that is not strictly within Newton's or Volta's realm, ie, stuff moving at relatively slow speed and electric/electronic circuits is pretty much black magic with a dose of vodoo and unicorn farts) but don't quantum computers operate by "interference", meaning that the incorrect solutions interfere with each other destructively leaving only the (most) correct result as the "winner"?

Can't post the image because is too tall so...
http://www.smbc-comics.com/comic/the-talk-4
Now you can laugh at me.
>>
>>163104495
I accidentally to the wrong post.
>>163104117 was addressed to >>163099736

Regardless, what would a trade treaty entail, and why would it help formalize a peacy treaty?
>>
>"Space engineers moves into beta after 3 years"
Is the new MP netcode actually decent?
>>
>>163096796
>. It "isn't /egg/," like you would say
No, REM is EXTREMELY /egg/. The vertex-based building system is something that has been clamored for for years. Saying it's not is like claiming we don't go into an autistic rage whenever we remember gmod or spore.
>>
>>163108627
Here we go, the REM shill.
>>
>>163108685
Say to my face that /svgg/ didn't constantly complain about having to use blocks, I dare you.
>>
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>>163095414
I don't know or care what you people have been arguing about but I like seeing mentions to Space Engine
>>
Why are we not discussing the new Worst Korean biped mech?
>>
RIB in biese ded eggs
>>
thread going so ded no one will notice I'm a virgin
>>
>>163105349
That was an example, I wasn't saying that was what should definitely outline this entire general's fate
Shit, I made that up on the spot. Just add the fact that you have to create the objects/mechanisms yourself and Dark Messiah of Kicking Cunts is out already

>>163106184
>Trade treaty
My guess is that it won't even be common enough to be thought of like that. It'll just be an extra, while military-like pacts will be frequent (and, let's be honest, needed far more frequently with the sorts of people who play vidya).

>>163112527
I'm interested, post it m8
>>
>>163115904
I haven't totally looked into it, but I swa a thread on /m/ earlier that I didn't read all the way. It looks like another instance of some eccentric tinkerer building a robot, but this one is actually bipedal. The gist I got from the thread is that it walks, but they still keep it tethered, and the arms have an amazing range of motion, but they didn't see both being used at the same time.
>>
>>163116098
By both I mean moving the arms and walking.
>>
>>163116098
>>163116216
http://imgur.com/gallery/SPl1R
>>
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Anyone playing Robocrat?

I just started playing a day ago after getting the Yogcast key for an extra 3 days of premium.

Game seems like there isn't much content. Designs are really hampered by lack of parts.
>>
>>163116371
wow such agility, much speed
>>
>>163115904
>Just add the fact that you have to create the objects/mechanisms yourself
Where does this stop though?
Does this make spengies no more /egg/ because you don't build the smeltery piece by piece assembling the heating coils with the precise ratio of materials and the correct shape? Does this makes Algodoo no more /egg/ because you didn't make it from scratch by manually changing the state of bits on your HDD (since Assembly would already be "created by someone else")?
>>
>>163116589
robocucks get OUT
>>
>>163116738
>first time it's ever been done
Okay buddy
>>
>>163116746
>Where does this stop though?
Where /egg/ decides it does.
>>
>>163116589
General consensus is that we stopped playing robocuck at least two years ago
>>
>>163116947
>implying japs aren't withholding their technology for mechas
>>
Well, I'm making a steam group for us for Empyrion.

Link here: http://steamcommunity.com/groups/eggpryion
>>
>>163117270
Kuratas doesn't walk and the 1/1 Gundam won't be ready until the Olympics.
>>
>>163116371
http://desuarchive.org/m/thread/15027041/#q15027041
Found the bot before the thread, but it has the links in it so yeah.
Looks pretty good so far, I'd certainly like some strength tests for those arms, that'd really make me hyped for it

>>163116589
They recently changed physics so it's not as shit to play, but like Tribes: Ascend, this is after they lost the previous playerbase who loved the original style and will likely never return.
I should know, I was one of them.

>>163116746
The key is mechanisms, not just making objects into other objects. That's one of the reasons Minecraft doesn't quite fit in unless you mod it (besides having a general already).
The sword you make in DMoM&M doesn't act as a crane arm or something, it just becomes a sword.
If you put a block on a hinge on a cog in Besiege, it becomes a thing that turns and pokes other things that can potentially be weaponised and/or thrown at the enemy.
If you put an infinite-friction circle against another in Algodoo, they become gears. If you then put a whole bunch of them together in a certain formation, they become a calculator.

The game has to be made with engineering, most preferably mechanical but possibly chemical or computational, in mind. That's the (admittedly vague) bottom line.
>>
>>163117356
>http://steamcommunity.com/groups/eggpryion
I'll join once i start doing weird stuff in World of tonks
>>
>>163117505
>The game has to be made with engineering, most preferably mechanical but possibly chemical or computational, in mind. That's the (admittedly vague) bottom line.

Doesn't that stop some /svgg/ games from being /egg/ though? Or is the bottom line "some block, some thrusters, one or more power blocks, weapons if necessary"?
And also MC does fit in a way even in vanilla since there are pistons, hoppers, redstone, comparators and other stuff.
It is perfectly possible to use redstone, hoppers, redstone torches and comparators to make a clock, and use that clock to automatically move a series of pistons to break sugarcane causing it to fall in a stream of water right on top of another hopper that will proceed to transfer it into a chest, mods simply expand upon it.
In fact the only thing that could differentiate it from other /egg/ games is the fact it has a thread already.
>>
>>163116750
>>163117223
Okay I just tried it. As stated not much to do content wise.

>>163117505
>will likely never return
Maybe, I just wanted a quick game to play. It is fun blowing up robots. Now if I can get some more railguns.
>>
>>163118169
/svgg/ games have kind of always been allowed in /egg/ just as a kind of grandfather clause.
>>
>>163118169
/svgg/ is automatically /egg/ because of a grandfather clause.
What is /egg/ is entirely up to /egg/, that is the end all, be all.
>>
>>163118169
Yeah, /svgg/ becoming /egg/ has had a strange effect on what's allowed.
Officially we're /egg/, but we allow /svgg/ games that used to be posted and new ones that show up because there's nowhere else for them to go and we post both groups here anyway.

In the end, I guess it is just what gets posted the most that seems relevant and doesn't involve mexican scam artists.
>>
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>>163118798
>and doesn't involve mexican scam artists.
Goddamn, why did it have to go to shit
>>
>>163084160
>>163101505
What's a good site?
>>
>>163119101
Steam. You can upload the blueprint from an ingame thing. At main menu it should be in the right side of the screen. "mod manager" or some shit.
>>
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>>163118271
>Okay I just tried it. As stated not much to do content wise.
There was more to do when there were less parts. This ship was actually slick awesome back when everything was tiered. When the game was trying to get the most power into the lowest block cost it was amazingly fun.

At the cost of this thing there was no way anyone else had any kind of flight, and even though it was VERY hard to fly, it rained hot death down on a tier where no one was expecting anything to be in the air.
>>
>>163118169
No, /svgg/ is /egg/ by default due to inheritance. MC is not /egg/ due to the same thing that keeps KSP from being /egg/; outright hostility on our part. The day I have to share a thread with the minecraft community is the day I burn /egg/ to the ground to keep it from them.
>>
>>163119901
Considering that with microsoft making a C++ version of it and, possibly, fucking over the mod community (as releasing a API would pretty much open all kind of stuff for people to work on the code or some shit like that long story short walled garden and only microsoft approved mods or something along those lines) it could work on our favor.
>microsoft makes it's walled garden MC with nomods
>pirated versions of Java MC with mods remain
>minekiddies flock to the nomods version because "muh not being a filthy pirate, you don't need mods anyway" or other retarded shit
>/egg/ is left with a moddable, fag-free version of it, in which to build autismo Gregtech/Mekanism/Thaumcraft/etcetera contraptions to it's hearth's content

Though that's just as likely as to have all "that" shitposters and the fag part of the it's dev team simultaneously getting advanced-stage AIDS, terminal and heavily metastasized brain cancer and advanced stage rabies all at once.
>>
>>163120518
You left out advanced syphilis.
>>
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>>163123186
What the flying fuck is going on there?
>>
>>163124739
Somebody went through the trouble of scavenging a bolt from the suspension and replacing it with a lock pin to use as a lug nut instead of just driving it with four lug nuts to the store to get another lug nut.
>>
who else just got their asgardia application?

fuck you cunts im off to space
>>
>>163125768
>ensure the peaceful use of space
Welp lost me there pal.
>>
>>163127273
This, soon as I get into space I'm gonna start conspiring to create Zeon. Just use subtle /egg/ memes around random spacers to find me.
>>
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Hating on a voxel game just for using voxels and therefore being too kiddy or whatever makes no sense. Look at ftd for example the learning curve deters most veterans of the genre it's that autistic. You want gun? you want engine? fuck you, here tutorial.

Do you have thoughts like "should I make this interior wall out of wood instead of metal so it'll be slightly less lethal if it becomes fragments?" then ftd could be for you.
>>
>>163128491
If it didn't get "unified" into oblivion for the "waah too hard" crowd
>>
>>163128491
I'm just ecstatic that REM is combining that system with CODEs and a vertex building system to give us what is essentially standalone ACF. If we are able to use plates as structural members and weld them at intersections in addition to plate-cum-spaceframe construction it'll be god-tier.
>>
>>163128491
i dont get why people say that ftd is complicated its not
>muh no tootoriul
>>
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>>163128784
What precisely is the unification butthurt all about? metal/glass/wood/ becoming one resource? I would have liked to play with multiple resources in maybe adventure mode or optional in campaign.

>>163129495
Rem is more advanced in some ways but more simplistic in others. I'd care more if you built your own guns/engines/systems like in ftd and if it was just more like ftd in general because I'm not feeling rem atm.

The only thing I like from rem is the hull construction. Ftd with rem hull physics/construction would be great.
>>
>>163130215
But all the existing weapons are hardcoded placeholders. It's literally supposed to be a FtD/CODE hybrid module system right down to barrel diameter AND thickness once complete.
>>
>>163130215
I need source. Battle angel Anita?
>>
>>163130662
It's from a side story or a spinoff or a prequel of it IIRC, an anon posted it before and someone asked for sauce.
>>
>>163130558
Manipulating a few sliders to customize your weapon isn't the same thing anyone can do that. in ftd what limits how much firepower you can fit into how small a weapon is determined by the players building skill. The voxel building has some strengths in that area imo.
>>
>>163131115
>in ftd what limits how much firepower you can fit into how small a weapon is determined by the players building skill.
I don't believe such a thing exists. It's a mathematical formula based around optimizing what you can cram into an area defined by its limited space, whether you're moving sliders or stacking blocks. Skill is not entirely involved, only in places where adjacency rules enforce artificial difficulty for little more reason than 'Lego doesn't make a piece like that'. In REM you'll at least have to take space, the weight of the components and materials used, the stresses they place on the frame of the contraption when operated and what you're actually trying to do with it. Ground vehicles will have weight distribution and stoutness of running gear to contend with. Aircraft will have to deal with shaving off any ounce of weight they can. It'll be quite different than FtD but no less complex.

'Building skill' is a term I really dislike in this context because to me, that term refers to your ability to actually put bits together. In games, that's not a factor at all. You can't have a shitty weld in any of these games.
>>
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Quick poll: Should these lines that indicate the position of the cursor in the builder be toggleable, and if so, should it default to on or off?
>>
>>163131684
They're really useful, but annoying.
Toggling would help, but there might be a better solution.
I dunno.
>>
>>163131684
Hotkey toggle, default on.
>>
>>163131832
>>163131816
Thank you. This solution is simply the easiest in the meantime. If it becomes a problem, we can change it later on but we're honestly more concerned with the UI rework as a whole and getting some borked stuff back in action.

Trello here, if anyone is inclined.
https://trello.com/b/ngOboJgz/the-rem-project
>>
>>163131597
you're deflecting from weapon building, or lack of back to frames which I already admit are attractive for hull building and you apparently don't understand that 'lego doesn't make a piece like that' is the whole point.

Moving sliders is boring and unsatisfying. Building weapons from scratch, rebuilding them to fire faster for longer, rebuilding the again with a layout that resists damage better and rebuilding the whole thing more compact is what's satisfying.
>>
>>163132851
>and you apparently don't understand that 'lego doesn't make a piece like that' is the whole point.
I don't like it. It's stopping me by preventing me from fabricating a piece that would solve that problem entirely. I don't know what exact system REManon and co. are working on as far as the exact subsystems and components of weapons, running gear, electronics and engines. But I am positive it won't be pure sliderfuckery (CODE) and I'm tired of blocks (FtD).
>>
>>163132851
You're forgetting REM is intended to be multiplayer. Custom weapons, especially from scratch would be turbo hell to balance, and would always drift into a given direction of power. Like crams. God forbid you have to focus on the fighting itself rather than sending some retarded ai to fail for you.
>>
>>163133152
>too much engineering is bad we're trying to play a game here
>on /egg/

>>163133065
If lego quit doing what they're doing and just sold 3d printed models of the finished products they'd go out of business. You're going after the lego market with 3d models as far as weapon building is concerned when you say this is a ftd hybrid.
>>
>>163132851
The problem is that you can either:
A: use a block based system where different blocks affect the gun in different ways even though by all logic they shouldn't do shit (see FTD, why do i need to use a block to increase the size of the gun? Can't i just use a thicker barrel?)
B: having a series of sliders and materials allowing for fine tuning but make the whole thing "sterile" and "monolithic" (see CH
hODE)
C: a combination of the two, though it may means having "subsize" blocks in order to not be restrained by the 1x1x1 minimum size (ie: the gun system uses also blocks of .5x.5x.5 size or even lower)

>>163133065
Maybe a hybrid method could be interesting, some parts are very "blocks" and they can be individually slider-ed for fine tuning (and maximum autism)
>>
>>163133427
>why do i need to use a block to increase the size of the gun? Can't i just use a thicker barrel?)

A bigger barrel requires everything else to be built heavier and stronger, the space consumed by the gauge increaser blocks is arguably a better representation of the engineering required to increase the caliber of a gun.
>>
>>163133798
But if i want to go full /sperg/ wouldn't it be better if i made the gun, had the, dunno, bolt break off and tear a hole trough the turret, then reinforced the bolt and discover that it flying off was the only thing that stopped the barrel from turning into a oversized pipe bomb, then i use a stronger barrel and then i realize the spring mechanism for the magazine isn't strong enough so i replace it with a motorized revolver system and once the gun finally work and feeds properly i can go to work on the twist ratio of the barrel's grooves?
>>
>>163133427
>A: use a block based system where different blocks affect the gun in different ways even though by all logic they shouldn't do shit (see FTD, why do i need to use a block to increase the size of the gun? Can't i just use a thicker barrel?)
This, engine design in FtD literally pisses me off. It's retarded and has no basis in real engines. Engine piping is idiotic and the way it handles turbos is atrocious.
>>163134093
this, rather. I'd rather I had to pick a stronger, heavier weapon mount or reinforce (increase the thickness) of the old flange.
>>
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Zachtronics games are fun.
>>
hey any serverfriends wanna host a ftd serber
>>
>>163133369
No, seriously, have you ever played a game where that kind of thing is possible, and its competitive multiplayer?

Its hell. Exactly one kind of weapon is used, and the only 'engineering' is exploiting it further by small margins. Its not fun, and litterally impossible to balance. Change one thing and you make an entire class of weapons either worthless or the best thing in the game.
>>
>>163134093
To clarify, this is meant to be used in a hybrid system, both block (1x1x1 and smaller) and sliders for fine tuning.
You can get the "physics" of a block based system (the bolt being shot from the back of the turret) while not incurring on the "monolithic-ness" of a purely slider based system (I can't shot off the barrel of a ChODE gun and neither i get the, rather explosive, feedback of a badly built gun since it's all handled by math that immediately tells you "it will work/it will not work")
>>
>>163133065
>I don't know what exact system REManon and co. are working on as far as the exact subsystems and components of weapons, running gear, electronics and engines. But I am positive it won't be pure sliderfuckery (CODE) and I'm tired of blocks (FtD).

Not quite either system, but we're not planning to allow full autism on all the parts down to the nuts, as that would be incredibly easy to break, on our part or the players. The idea is to make the multiplayer competitive to a certain extent, and fun to play. Closest analogue I can give is effectively ACF with a bit more autism. This applies to most of the module systems.

At least you can build your own fucking turret, ring, targeting, motors and all. World of tanks has pissed us off one to many times with LOL AMMORACKS ARE IN THE CUPOLA))))))))) and MACHIEENGUNS WEAKPOINTS)))))
>>
>>163134093
>appeal to ridicule blah blah

>>163134179
>This, engine design in FtD literally pisses me off. It's retarded and has no basis in real engines. Engine piping is idiotic and the way it handles turbos is atrocious.

Both of these posts have the same problem. The blocks don't strictly represent reality they are game mechanics. If you want to increase the caliber of a gun turret, the guage increaser makes the overall gun bigger as well, fine.

As for turbos, I tried piping them up like a real engine, doesn't work. It's misleading to a petrol head but as a game mechanic they work fine.
>>
>>163134930
>>>appeal to ridicule blah blah
I wasn't appealing to ridicule, i seriously want a game where you don't get directly the result of a formula telling you how fast it will shoot and all that jazz, i want to build it, have it blow up in my (virtual) face and say "back to the drawing board" till it works and then go full blown autism on the smallest details that won't make even the NSA supercomputers choke to death to the point even fucking audiophiles are afraid of being annihilated by my mere presence because my autism aura is so much superior than theirs.
>>
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Inventory up and running the way we like it. Does anyone see anything wrong with it? Now is the time to change something.
>>
>>163135960
do not see any problem remanon
>>
>>163135319
well most egg already have that to a lesser degree. in ftd it shows when the turret you built has too much recoil for the boat and capsizes it, upsetting the refinery and the whole thing blows up in your face. There's no more room for recoil absorbers add ballast or widen the hull? move the gun? rebuild the gun with less recoil but it fits in the same space?
>>
>>163044947
>kspg is dead
Why don't you guys add ksp to your list now that ksp is a dead game?
>>
>>163137130
Nope.
KSP can go fuck itself.
Will never be part of /egg/
>>
>>163137130
>>>/trash/
>>
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Just picturing building my first ship in Ftd but using REM frames for the hull.

>HUGE front turret turns sideways to face enemy
>the barrels are so heavy the front of the ship begins to groan,twist and sag to one side
>Gun fires, violently twisting the front of the boat back the other way, breaking several connections between major structural beams and buckling bulkheads.
>the enemy is sunk but the front of your ship is now 20 degrees on the piss, fug.
>attempt to return turret to forward facing position, the hull twists even more! quickly turn it back sideways, you can't sail anymore without the counterweight of the barrels, but you are still afloat, the pumps are coping with the leaks, just..


God fucking damn it remanon space sucks.
>>
>>163137382
have you considered picturing yourself building a better hull to combat suck structural flaws?
>>
>>163138774
Well yeah that would be the fun part. Unfortunately most of the fun of frames will probably be wasted on dueling nolan-era batmobiles in space.
>>
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Someone posted spengos cutaways before I fucking love cutaways.
>>
>>163139160
>theorycrafting this hard
Back to starmade you go.
>>
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>>163140168
>ship is 60% engine by volume
>>
>>163143105
He needs a steam engine, ICEs are for boats not ships.
>>
>>163143160
Go away Nick
>>
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>>163143313
He's right you know.
>>
>>163143105
Gotta have that efficiency duder. Lasers+railguns+shields+flight+LAMS aint free.

>>163143313
Kek
>>
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Is Cargo The Quest for Gravity /egg/?
>>
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>>163144738
Maybe?
Looks similar to besiege.

Stop fucking trying to flood /egg/ with random indie games you nigger.
>>
>>163144738
That game was surprisingly good for what it was, even if it was like an abstract shitshow.
>>
>>163144928
It's the good game that Banjo Kazooie Nuts N Bolts was based on, while NNB was garbage. You have a problem, you have limited resource points to build vehicle to solve problem, placement of parts mattered a lot in how it functioned. Game setting was also like some insane Beatles movie fever dream.
>>
>/cbg/ is trying to resurrect itself
ganbatte
>>
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>>163144801
>>
Are you people buying or pirating From the Depths?
>>
>>163146596
Pirate first then buy if you like, that's how it works.
>>
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These are easy to do with the prefab selection tool if you were wondering.
>>
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reminder Machinecraft is the best /egg/ and you'll be gassed for heresy.
>>
>>163148332
>the physics, weapons, building meta and AI will also be garbage
Take some, lose everything.
>>
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Por favor, what shade of yellow is this?
>>
>>163150025
Chartreuse.
>>
>>163135960
How many diferent parts its going to have?

Perhaps an option to downsize the "squares" in order to fit more in one screen without scrolling would be good.

Anyway, i think its good.
>>
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>>163148248
>>
>>163150176
Thanks
>>
>>163150208
Triple what we currently have, in the next update. Heavy and light versions with stats to match. In the future, dozens, possibly a few hundred.

We can totally do scaling though, good idea. Problem is the text, under a certain size, so we can just disable it when the icons are small enough. Won't really be necessary until the resource system is in, given that there won't be really enough parts per category to fill the screen.
>>
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Why the fuck they refuse to connect?
>mfw too stupid to even finish tutorial
>>
>>163151972
One is the wrong direction. Teeth need to face each other.
>>
>>163152204
Is there any way to bump it? It's tutorial 10 so I cannot do anything with them, not even disassemble
>>
>>163152409
Sit in the chair and press p or see if they are on (press k). Been awhile since I played the tuitorial
>>
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>>163150254
>having the default flag
>>
>>163152591
Nothing works, I assume when they are yellow they are working but for some reason they cannot connect
>>
>>163152751
Yellow is in proximity. Green is connected. Could be one side lacks power. Or just restart. Might be a bug,
>>
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>>163152819
Nah they are both yellow and man I'm restarting this tutorial for over ten times already(and I'm starting to believe this is what keen intended to teach me in this tutorial - never use a fucking merge block)
>>
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>>163152819
>one side lacks power
Merge blocks don't require power.

>>163152949
Merge blocks are the most reliable way of non-permanently joining two grids.
However, they have a history of being rather finicky when it comes to joining together.
>>
>>163152949
>I'm restarting this tutorial for over ten times already
You need to use them in multiplayer to keep your spawn ship. I don't know what you are doing wrong then. I uninstalled mine. What do the instructions say to do?

>>163153131
>Merge blocks don't require power.
Okay, then control. They do require a control panel or something.
>>
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>>163153131
Eh.
>>163153241
It just tells me to drive that platform forward and press button when they merge which should open doors to the next tutorial area. I dunno what I'm doing wrong. They just refuse to connect.
>>
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>>163153241
No, they do not.
Provided they're on (which they are by default), they'll hook on to each other.
>>
>>163153612
All I can think is maybe you are going to far forward.
>>
>>163153626
Okay, I'm thinking the convert to station/ship thing you need to do in multiplayer.
>>
Every time I try and make a neat looking ship in spengies it always gets ruined because of all the god damn tubes and shit I need to cram into it because I'm a lazy fuck and want to access everything from any point on the ship and then the whole thing turns into a god damn cube.
>>
>>163154458
I saw a neat one. Dude made a ship with everything from the inside then put a nice outer shell design.

I usually do layers, but their technique was pretty neat.
>>
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>>163154652
>Dude made a ship with everything from the inside then put a nice outer shell design.

Doesn't everyone do this? I put in the shit I need then shrink wrap a hull onto it
>>
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>>163154458
start by picking a bunch of simple spaceship shapes, then build a shell and fill it in, adding additional bits as needed. I find that interiors end up looking more "genuine" since they are built for the ship, not the other way around.
>>
>>163155046
>>163154652
I've tried doing that, I guess of all the parts I need to put into a ship the refineries are the most obnoxious because of how huge they are and because I want each deck/area to be airtight.
>>
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>>163155290
Try building a messy sprawl, then building the spaceship hull around it and enclosing it
>>
>>163155290

Spengies should just remove having "air tight" ships/bases and just add "oxygen dispensors" that just create a round sphere of oxygen where ever they are placed, so you can juts stick them around your ship and have them linked to your main oxygen supply.

Having the game check that everythings air tight constantly is probably a massive resource drain.
>>
>>163154993
No, I build in layers, starting from the bottom of the ship up. Lay it down, bring in the weld ship, repeat.
>>
>>163155564
Being air tight is critical to having a space game. It can be disabled if the server doesn't want it.
>>
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>>163155294
>>
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>>163150176
>>163150025
Yellow?
>>
>>163155673

But when you game runs as shittily as Spengies does, and the devs show no signs of ever improving it, its probably time ot start taking some shortcuts.

Empyreon saves a fuckload on computing power by not having the server check if everything on planets and in space is constantly air tight or not.
>>
>>163155938
SEARCHING IN PAIN
BLOO?
>>
>>163155993
me hurt
>>
>>163155463
>armor on the top
>cargo on the bottom-front
>where all the fucking re entry heat is
Does this shit enter the atmosphere upside down? This has never failed to trigger me.
>>
>>163155673
Oxygen is a completely redundant function in spergies.
All it does is add another ore you must scramble to find in the opening stages of your game.
Pressurizing your hull serves no purpose, given that energy depletes faster and is recharged simultaneously.
>>
>>163156304
shields
>>
>>163156542
)))))))
If memory serves, those deflector shields go down if someone as much as sneezes at them. I take it re entering an atmosphere with damage is suicide?
>>
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>>163156542
Nothing triggers me harder than using shields as excuse for poor ship design.
>>
>>163156314
You are in space though. It is supposed to be a little realistic.
>>
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>>163156625
>I take it re entering an atmosphere with damage is suicide?

Not if Revenge of the Sith is still cannon.
>>
>>163156674
You probably wouldn't like starmade then.
>>
>>163156887
Is Starmade better than Space Engineers? I'm sick of the later so bad.
>>
>>163157000
Its certainly a better designed """"Game"""", but its content is so sparse you're better off not bothering. There's a new update that added NPC factions to fuck with if you're so inclined.
>>
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>>163156703

>spengies

>realistic
>>
>>163156703
If only you were in space, preferably without oxygen.
>>
>>163157217
That's mean, anon.
>>
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I like this big, open shape. Some lighting and a paintjob, and we could have some real good stuff.
>>
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>>163159538
>tfw your changelog is so big it overlaps other shit
>>
>>163117505
>The key is mechanisms, not just making objects into other objects. That's one of the reasons Minecraft doesn't quite fit in unless you mod it.
vanilla minecraft has had far more engineering for several years than current spengies. It simply has it's own general+terrible community although i'd appreciate if minecraft engineering was allowed here
pic related, various things i built over a period of several days on a server focused on CPU design. (although most of those aren't cpu parts)
>>
>>163160517
If some dude made some autistic (And boy I mean autistic) stuff like algodoo anon but in minecraft, explained it here, put some effort I'd be ok about it here, but general MC posting, "hey guys look at this mod, it has grinders!" and other shit should be in /mcg/. That's my 2 cents tho
>>
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>>163160658
Not him, nor algodoo anon, but i used to make automated secrit doors years ago, but thats all.
Was the only fun i could find.
The rest was no /egg/ at all, just make a house and enjoy the rainy days.
>>
>>163160815
heh, I used to do that too.
>>
>>163105349
>>can cook apple pie and smith a sword by grabbing the ingredients and putting them on the in-world item, example: flour in basket->dough, add apples to the dough, add wine to the dough+apples, put the unbaked apple pie over a grill so they get cooked into apple pie
these are still premade functionality, whereas building a logical circuit that performs some kind of function is emergent.
>>
>>163156887
>responding to 14 hour old shitposts
>>
>>163160815
Making a factory for high yield solar arrays for Tekkit was training for Factorio
>>
>>163131597
>Skill is not entirely involved, only in places where adjacency rules enforce artificial difficulty for little more reason than 'Lego doesn't make a piece like that'.
That's ridiculous skill is most certainly a thing, imagining good, compact compositions is actually hard. Infinifactory is pretty much exactly that and you can't tell me that infinifactory doesn't take skill.
>>163133065
limitations are necessary so there's an interesting challenge. Cubes are easy to manipulate(build) and view, and (relatively) easy to handle programmatically too, which is why they're so popular. IRL you obviously have very good control over how you're assembling things, you can't do that in a game. In FtD you already spend 90% of your time designing stuff and 10% actually using it, it would be even worse for a more expressive game. Part of that is very much controls which are simply hard to get right. Several creative building tools have been developed for minecraft, such as worldedit and voxelsniper, here's a video of voxelsniper used to create landscapes: https://www.youtube.com/watch?v=ALZ7dB0gwPU&t=2m18s
>>
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>>163160658
>If some dude made some autistic (And boy I mean autistic) stuff like algodoo anon

I actually laughed
>>
What is the best start for nub in spongies? I want planets, moons, asteroids to visit in one run too
>>
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>>163162138
>start a custom world
>set map as easy start alien on creative with damage off
>disable dogs but keep spoders
>spawn in a atmospheric lander
>crtl+x to cut it
>go to spectator with f8 and scroll to increase speed
>go to the earth planet
>go to the pole or a place when the pirate bases are far away
>rise up untill gravity is 0.5 and its enough high
>press.. i cant remeber if its crtl+spacebar or alt+spacebar to teleport your engineer to that place and then f6 to go back to the normal view
>with jetpack on so you dont fall or catch speed, paste the lander and quickly get inside
>save the game and exit
>go to edit savegames on load and enable damage and set it on survival
>keep spectator enabled just in case
>load the game

And then you have a survival map, with all the buildings from the easy starts, but with the begining like non easy start with the atmospheric lander, and since you will land away from the pirate bases, they wont bother you untill you go to them or you are in its antenna range.
then you will need to build your shit to go to space and do moon mining, and then will be the asteroid parts, and lastly the ayy landing, and see if there is anything left.

You can do it with mars instead of the alien planet to make it shorter.
>>
>>163135319
you can't have extreme realism and building freedom, see >>163161972
>>
>>163162720
Thanks man, why disable dogs though? Are they that annoying?
>>
>>163160815
I used to build toilets that when you pressed the flush button, a piston retracted the toilet and you falled down through a hole. It was a neat way of hiding muh sekrit base
>>
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>>163146509
what are the long connectors in the tower and what's attached to them?
i love these cutaways, they're always nice to see
are the turrets railguns?
>>
>>163163526
>what are the long connectors in the tower and what's attached to them?
AI connectors, attached to rangefinders. Using connectors instead of wireless transmitters means that the vehicle is indetectable by wireless snoopers
>>
>>163140168
why does no one ever armor the turret below the deck in this game? It was made clear a long time ago that the mechanics for the explosions ignore deck armor. If I'm understanding what I see here correctly (that the armor alongside the guns appears to be on the hull rather than turret), you're risking the turret detonating.
>>
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>>163163645
You're 100% right about the original intent of the ai connector tower, on my first bote I tried to use no wireless signals.

On that particular bote, the central ai core/column was more of a habit or holdover from older designs and no longer serves its stealthy purpose.
>>
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>>163163105
yes, the AI and the pathfinding is shit, and since you wont start with your own made equipment, better not having them eating everything, also hitboxes are fucked up, like, despite being 50 feet in the air, the fucking dog can bite you...

Once you play some creative and create your own ships, or copypaste something from the workshop to replace the lander with something better, and with turrets, you can turn them on again and see if works, but better not have them, at least they are not muslim cyberhounds now, those were the good old days.
>>
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>>163164187
>>
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>finally get MOD world exporter to work in machinecraft for the sample map

ADVANCED WORLDS HERE WE COME

no idea what the meshes are about gonna play around with the sample map and see what it all does
>>
>>163144801
>tfw my ships are 60% air instead of 60% engine
>>
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>>163164616
oh shit the flip gravity switches and lifts and everything work
>>
>>163164616
How?
Where do you upload?
>>
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Ok, these modded spotlights can get pretty crazy.
>>
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>change range and intensity of lights
>power consumption doesn't change
>"""""engineering games"""""
>>
>>163163097
You can approximate by using either smaller blocks that are 1/8 or 1/16 (or 1/64 if you are masochistic enough) of a normal block for the minutiae or by adding sliders to some blocks for fine tuning, for example a "magazine block" could have parameters like "spring strength" that influence it's ability to feed the gun, a barrel block could have options like thickness, bore, twist rate and material allowing for more complex designs.
A ICE engine could have sliders for changing the fuel/air mixture or even the type of fuel.

Imagine CODE, but with a little less sliders and every module is built like a multiblock structure like those found in MC or FTD

If you want perfection then you would need a computer that has enough bits to perfectly simulate a area of finite size (and if you want to go to the atomic/subatomic level, it's a fuckload of bits), a compromise needs to exist.
>>
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>>163155938
>
>>
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>>163164795
Need Unity 5.43 no other version will work

download ワールド作成キット(ver.0.220以降用)をダウンロード ※UnityEditor用アセット from the devs website http://hrpbk2 wixsite com/machinecraft/download

double click the unity package, create new project. import everything it asks for.

in the project explorer go scenes, open one of them, I used switchworld.

click MCNUtils on the menu in Unity, then Build AssetBundle. Notice where it says it saved it, it won't have.

where it says "Userdata" is, make a copy of machinecraft there is now that Userdata path does exist. Now do the Build AssetBundle again.

open that copy of machinecraft, go to CONSTRUCT. make some savefile name, change mode to MOD, type in the world name at the top (if you used switchworld, it'd be switchworld - beleive it'll always be the scene name, probably...) now click save, then load.

You should now be in a mod scene you exported yourself.

as far as getting it online goes, no idea - I haven't got there yet. I suspect you just stick the world file on google drive then set the URL to it in the box below.
>>
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>>163163741
> I'm understanding what I see here correctly (that the armor alongside the guns appears to be on the hull rather than turret), you're risking the turret detonating.

It's not as bad as you think, thanks to the thin turret and the shape of the hull there's enough space for a walkway, 2 layers of metal and one of batteries+laser between the outside and the turret, which has been designed with the ammo in the center where it's a little safer too. If it gets too bad I can replace one layer of metal with heavy armor but it's been ok so far.

Are you saying to build the armor on the turret itself instead of the ship?
>>
>>163165314
no, both.

the explosion mechanics in the game ignore hull armor when dealing with anything on a spinner, and vice versa. Nick himself posted that this is the case. If you've ever wondered why your turret suddenly breaks in half when the hull above is still fine, that's exactly why it happens.

So ideally you actually need to armor both the turret spinner and the inside of the hull to avoid any explosion in the turret from destroying you from the inside out.

In practice I'm not sure what works better, but it is a dumb mechanics problem.
>>
>>163165308
>as far as getting it online goes, no idea
There is my problem, it just wont load or loading empty scene.
>>
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>>163165448
I'll definitely try that when I revise pic related to make it less explosive.. With the ship you quoted the problem is not that bad since the gauge snake and chargers protect the ammo a bit and being a railgun the rate of fire is low so there's not much ammo in it to blow up anyway.
>>
>>163165227
>You can approximate by using either smaller blocks that are 1/8 or 1/16 (or 1/64 if you are masochistic enough) of a normal block for the minutiae
There are several issues with this, on one hand it's hard to do that technically(with acceptable performance), on the other hand it takes ages to build anything, as the regular controls of right click place and left click remove become inadequate for editing such huge amounts of voxels. The video is a good example of one way to control such massive amounts of blocks.
Minecraft actually has "blocks that are made up of smaller blocks" that you can use to make very detailed stuff, notable implementations include LittleBlocks and LittleTiles. There is another approach known as Microblocks, which are an interesting compromise.
here's a video of a small build made with littletiles, which uses 1/16 blocks that took 2 weeks: https://www.youtube.com/watch?v=iIAaLtCeaVM
>>
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>>163165547
>>163165308
>>163164720
>>163164616
SUCCESS

Hosting now : TESTMOD on the EU server

come in and confirm it's working yourselves

I uploaded the switchworld "file" from the worlds folder, then went share link. that isn't a direct link but a site and that causes problems. Instead, copy the code after "id=" and use this instead:

https://drive.google.com/uc?export=view&id=XXXXXXXXXXXXXXXXXXXXXXXXXXXX

with XXXXX replaced with your ID code
>>
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>>163164882
>>
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>>163165448
You know there's something weird going on with the explosion mechanics when this happens.
>>
>>163166183
>The video is a good example of one way to control such massive amounts of blocks.
by that i mean the video about voxelsniper i posted earlier
>>
>>163162138
Get a refund.
>>
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>>163167379
>>
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>>163166315
Proof it works, I decided to add a little something we might all recognise to the map.

look around for it or max your view distance.
>>
>>163168870
I gotta go do something for a bit, but give me your ideas.

what do you want from a machinecraft MOD map?
>>
>>163169016
f-zero hover racing map of course
>>
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>>163168870
He looks godly.
>>
>>163169192
>Final Chantasy VI final boss
>>
>>163168870
>>163169192
Is that a vaporwave album cover?
>>
>>163170017
Y'know, I was gonna post that before I had to take a massive shit. Here, have a look before I flush.
https://www.youtube.com/watch?v=cU8HrO7XuiE
>>
>>163169971
>You dare trespass into MY domain?
>>163170017
An actual gameplay.
>>
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Anyone else enjoying adventure mode?

>Sailin
>Gatherin
>Peerin out the windows into the mist, watching for telltale red markers
>heading east looking for bad weather.
>>
>>163171178
>tfw no dynamically growing enemy shaps so that the challenge is always fresh
>>
>>163171239
That sort of thing would be near impossible without a very hefty evolution algorithm that does litterally 1000's of tests.

I'd love everything about that and run it overnight.
>>
>>163171881
>Block count
>Weapon Preference(s)
>Hit Efficiency
>Damage Taken

>draws from a pool of ships in tiers. If no higher tier can be found, adds in the difference from lower tiers

It's really not that difficult in concept, some set-up sure, but it's nothing new, and definitely doesn't need a massive fucktard algorithm any more than it could use a few plaintext lines to cross-reference.
>>
>>163171881
Could either be something as simple as:
>grab a blueprint
>slice it somewhere
>keep one half+every "functional" part of that half that extend into the other (ie: a cannon doesn't get cut in two)
>stick it somewhere on the ship

In the end you end up with DWG style hulks of cobbled together wrecks
>>
>>163171239
>there will never be a game with the dynamic enemies of warning forever, the level of autism of FTD and the scope/optimization of avorion or starmade
>>
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>>163172072
NOW DATS ORKY
>>
>>163172534
And quite in theme since the whole point is that everyone is fighting for every piece of scrap they can find
>>
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What the fuck are you working on right now /egg/? I've been working on a pair of new ships, a mining/utility ship with a large hangar for storing small ships (which I haven't built yet) and a parasite shuttle which can be locked to it's hull via connectors.
>>
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Being locked in the 1st person view makes adventure mode kinda interesting too, has anyone bothered making a ship with walkways everywhere and great visibility so you can actually see what's happening around you?

What's the deal with the harpoon guns? does it work off weight? I can harpoon and reel in some boats but not others.
>>
>>163173028
I at least make sure that if I put a deck on my ship there's some way for the player to reach it.
>>
>spergies hog 13gb ram in a fucking minute
wat do
>>
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>>163172940
The start of a capital ship of some sort, mostly for RP value. Still in early stages so not very interesting to look at.
>>
>>163174445
don't do this to yourself
>>
>>163174709
My autism demands it
>>
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https://www.youtube.com/watch?v=RKsL90gkbNY
>>
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>>163175083
>a Justice album I didn't know about
>>
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Another Moot Machinecraft map up for testing.

dont ask about the button
>>
about the button?
>>
>>163178837
Since when the fuck was there a 3D model of moot
How do I obtain a moot bust
>>
i want to make a large conventional destroyer ship in ftd but my autism runs out by the time i finish the hull
>>
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>>163179000
>>
>>163180532
Try building each component individually when you feel autistic enough. Build a hull one session and make sure you know what dimensions you want your guns/engines/whatever to be. Next session actually build and install those guns and engines, then build the superstructure next session, etc.
>>
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Why won't this curve transfer ore to the cargo?
>>
>>163181008
yes but thats the problem im not that autistic
>>
>>163181162
some small ports are fucked up.
>>
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>>163181306
>>
>>163181471
uh nah
>>
>>163181306
Then I'd suggest planning ahead, make rough sketches of what you want, or hold in your mind a rough idea of the end product. Techniques like that minimize the mental energy you have to expend actively creating your ship block by block.

Shit man I just borrow aesthetics from other ships because if I didn't I'd just build super compact tubes with nothing much interesting going on. Same for FTD, when I want to build botes I look up images of actual botes first.
>>
>>163178837
>>163179560
>moot
Who?
>>
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>>
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>>163178837
>>163182043

the man with the magnetic personality.
>>
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>>163182929
>>
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okay i have the hull for a small ship
now what do i do to make it look good
>>
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>>163183660
>>
>>163184009
whats that spose to mean?
>>
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>>163181162
>try to make an upright digger with the cockpit to the side
>it doesn't dig enough room for the cockpit

I feel so stupid right now
>>
>>163184817
>not using RC block
You have only yourself to blame.
>>
>>163185046
Remote control?
>>
>>163185187
Da. It is smaller and doesn't need to breathe.
>>
>>163185187
People make problem, drone better.
>>
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A TOTAL REDESIGN
it probably still looks shit
>>
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>>163186873
Add wheels and you have a casemate russian tenk.
>>
>>163187239
yeah my ships is basiclly a steampowered tank on the ocean
>>
>>163184817
>Delete a cargo with rocks in it
>Megaton my entire ship

I'm just gonna quit this game.
>>
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>>163187239
Da, glorious soviet vehicles, tovarish
>>
>>163166315
>EU
dropped
>>
>>163188356
Remove kraut.
>>
>>163188765
rlymaeksuthink

Wonder what sound this made?
>>
>>163187239
SU-85?
>>163188356
KV-2
>>
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>>163189278
SU-152 achhtually

Same gun as the kv2, I think.
>>
>>163189278
>kv2?
Da
>su-85?
nyet, the gun is too big to be a su-85, it's probably a su-152
>>
>>163188487
enjoy the superior individual maps made by children then kek
>>
>>163189579
atleast they arent in a shit server
>>
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MOD based track test. Intended just to see how something like this would turn out with the tools available. Relatively pleased considering I didn't put long into it.
>>
>>163189478
>>163189534
Damn, i knew it was too big, but the mantle looked centered when the SU-152 mantle is off center. It was the angle it was at that through me off.
>>
>>163190452
>vehicle doesnt hover

dropped
>>
>>163191092
look at the shadow, it's hovering.

also obvious shitposting is obvious
>>
>>163191365
its not hovering, its scrapping the ground, doing little jumps when its no flat, in the last segment when its flat, its not hovering for shit
>>
>>163190483
Fun fact: The su85 was a stopgap measure to get the gun out into the war because the t34-85 was taking too long to complete development. You can easily tell which is which because of the ball mantlet and tiny babby gun on the su85.
>>
>>163190452
This gives me an idea.
Race tracks for REM! Vehicular combat included (but optional)!
Have some parts of the tracks able to trigger events like moving stuff or adding a set amount of speed to a vehicle and you could have lots of fun stuff.
>>
>>163184817
I think they reduced the range of the drills which might fuck up a lot of designs. Someone please confirm whether 3 blocks space between drills is too much now.
>>
>>163191567
Moving stuff is entirely doable on machinecraft MOD race courses. Like constantly animated items, a fan, moving bridge, etc.
>>
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>>163188765
>>163189171
KLANG
>>
>>163189171
https://www.youtube.com/watch?v=rHTinEcgLn0
>>
>>163191567
Do it
Podraces aren't podraces without Sebulba maneuvers
>>
First even number gives me project
First odd gives game to do it in
>>
>>163192663
a gun dick
ftd
>>
>>163193041
Piss, I knew this would happen.
Now I have to actually put effort into learning FTD.
>>
>>163172940
Working on hollowing out a base in Empyrion in a new 5.0 test server, tweaking the steam group, and designing a barebones CV to build immediately in Emp when the stable version of 5.0 hits.
>>
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>>163134212
>MOV UP, DOWN
>S: MOV UP, DOWN
>JMP S
I'm not sure I understand what exactly you're doing here.
>>
>>163193421
Speaking of, could we get the steam group in the next thread's OP?
>>
>>163194279
Game specific stuff doesn't belong in the OP, it goes in the games pad.
The spengies serb only wound up in the OP because ced edited the wrong one.
>>
>>163193421
I have a ton of blueprints all over the place, let me look you up.
>>
>>163193421
WHERE GROUP
>>
>>163195159
>ctrl+f "group"
>1st result
>>
behold, /egg/, as I try to make a fucking vending machine.
https://my.mixtape.moe/udltxg.mp4
first step is the slidey bullshit that drops the soda can. can you explain what's wrong with my fucking pistons. I've tought of making an airlock sort of deal but i'm not sure that would help
>>
How do I get into From the Depths? The game looks dense as shit, and then there's the weird level up shit with your avatar that seems out of place.

Most of my engineering game experience comes from Machinecraft and Besiege, if that's any help.
>>
>>163197241
its not that hard if you watch a few youtube tutorials
>>
>>163197241
forget everything you thought you knew about egg games.
forget everything you thought you knew about engineering.
forget anything you knew about common sense.
gain a level of tolerance for retardation that will have you flying off the handle in a few years time and institutionalised.

now, you are ready.
>>
>>163197241
step 1: make the biggest fucking gun
step 2: shoot it
step 3: win the game
>>
>>163197946
>>
>>163197946
can confirm
>>
>>163197946
This shit is why I'm excited to watch people's guns rip out of their mountings in REM.
>>
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Fuck me these Biters with RampartAI ( had to disable playerproximityspawns shit though ) are bretty gud. I went to atttack one of their base, had to go back and I expected a huge ass swarm counterattack from several nests.

Need to get fixer drones or I am never going to expand, manual repairing takes way too much of my time and they break walls from every side of my base.
>>
>>163195563
>https://my.mixtape.moe/udltxg.mp4

-use the snap to grid function
-the arm seperating the cans doesn't need to go so far back
-use thicker sliding bearing to prevent clipping
-make the cans like real ones, so not absolute squares but with rounded corners, so the arms coming back can seperate them
>>
Why is heavier than air flight so fucked in Besiege? There is no reason that a propeller blade should have seemingly 50 times the lift of an actual wing.
>>
>>163199817
Thinking of getting back into Factorio.

Any changed over the last couple months?
>>
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>>163195563
>>163200154

here's a rough example of what I mean
>>
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>>163195563
Look at how screw vending machines work.

The cross-section of an Archimedes screw is like a big frame moving forward as a whole.
>>
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>>163201307
Not much, some MP tweaks, performance tweaks, new turret, some new graphics, train overhaul.

I'd wait for 0.15 because its gonna add quite a lot new stuff really worth going back like new energy system with Reactors, combat rebalance, official-fucking-finally oil-wagons, new biome.

Some new mods atm are quite fun , like this one which allows you to mount any vehicle or RampartAI.

Factorio development speed is hella slow, I don't believe they are going to finish at least 1 of the goals they have set on their site. Ridiculous.
>>
https://www.youtube.com/watch?v=NCrBC_V92hY
This is it lads.
We made it.
>>
>>163197946
But small rapid fire guns and energy weapons are the best.
>>
>>163203519
So what the fuck are Suidobashi and Megabot doing? Megabot at least posts updates, even if their robot has turned into an excuse to milk cash from hopeful shmucks. Suidobashi has been totally silent for over a year now.
>>
https://www.youtube.com/watch?v=jsNF1HXahyE
>>
https://www.youtube.com/watch?v=u4snHh_S_Ao
>>
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>>163205912
>oh hey, this seems cool, let's look at the paper

>Verilog
>>
>>163204156
>Suidobashi has been totally silent for over a year now.
They've already hit rate production and have advanced avionics, what more do they need?
>>
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What is it that disrupt shields even do?
>>
So I'm finally back into spengies after basically a year. I've been on the Lone Survivor map for several hours, and is it me or do asteroids now completely avoid you? my starting base hasn't been hit even once so far.
>>
>>163203949
>Energy weapons.
I still don't fucking get it man, I've tried huge energy sink lasers with massive pulsed damage and less energy hungry high AP lasers with 50+ armor penetration factor and they're all hot shit. They devour all of my engine power and deliver trashy or mediocre damage at best. All the while a particle gun can pound tanks into mush with impact settings, a good CRAM can do the same, and my best Advanced Cannons can put shells through and through the hulls of other ships. What the fuck am I missing with lasers?
>>
>>163213049
I've only really used them as anti missile only. I made one ship early on when I played that relied on a laser gun, did good early damage but couldnt' deal a finishing blow on most targets.
>>
>>163213049
I was talking about particle guns mostly, but lasers are better with moderate power and fuck huge high AP. The idea being your shoot right through the enemy ship, bulls-eye the AI, and win before it even looks like you did damage. You need at least 50K engine power, but with steam engines that easy now.

A mix of piercing and EMP particle guns and missiles are still my favorites.
>>
>>163213634
I should also note that you need to have person/AI set much higher then anything else on your target card. If you aren't doing that you are wasting lasers.
>>
Post space music
https://www.youtube.com/watch?v=T6R8GCX_wSs
>>
>>163199817
>lab research speed
Just build more labs, you dummy.
It's not like you're desperately lacking in construction space.
>>
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>>163213450
>lazors
>anti missile only.

>>163213735
How do you adjust targeting ai? pressing Q on aim point selection card does nothing?
I'm thinking of doing something stupid like building a block of flats or a small lego town on the deck.
>>
>>163217010
It's the other card. There's aim point and target prioritization.
>>
>>163217010
Lasers are the best AA.
>>
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Engineering
>>
>>163217271
isn't that for prioritizing entire targets, not targeting specific parts of one target?
>>
>>163216750
https://www.youtube.com/watch?v=eF2dpepkh-M
>>
>>163206697
>he doesn't like to suffer a lot on VHDL and Verilog
CS major detected. I hope you enjoy your less fucked up languages over there! We sure don't have those in EE
>>
>>163156304
>>where all the fucking re entry heat is
>Does this shit enter the atmosphere upside down? This has never failed to trigger me.
Re-entry heat also only happens if you're using the atmosphere to brake. If you kill a fraction of your orbital velocity with your thrusters, you won't experience re-entry heat.

I do it all the time in KSP if I have enough deltaV left to kill half my orbital velocity.
>>
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Will Space Engineers eventually have a story or will it always be just a sandbox game?
>>
>>163222885
Engineering games don't need stories.
You make your own, by the grace of CLANG, out of blood, sweat, and autism.
>>
>>163222740
Indeed.

In the EP3 example where the capital ship remains intact after reentry, it's important for people to remember that the ship was holding geostationary (with thrusters obvs) at a ridiculously low altitude and therefore at an extremely low energy state; there's a huge difference between entering the atmosphere at an interplanetary speed and entering at a vastly sub-orbital speed.
>>
>>163222885
What game is that?
>>
>>163223159
STarmade
>>
>>163224081
nvm I looked in the last thread for "potato" since I remember somebody posting about farming chinese potato with a similar visual style and it's subnautica
>>
>>163224290
Yeah. I remembered some guy eating what he thought was the "last chinese potato" in the game, which I thought was funny because there's a farm of the things on the east edge of the floating island.
>>
>>163222885
Right now it's still sitting firmly in the sandbox category but I think with more optimization, some creativity, new character models, and money for competent story writers you could create a story in Spango.
>>
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>trader homeworld next to pirate homeworld
>guardian homeworld on opposite end of galaxy

YES
>>
>Donation changes There will be a bigger surprise regarding HWS but for now I can announce: the donator planet price will be set to 300 dollar.
>300 dollar

Ahahahahaha
>>
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>>163228528

$300 to have your own planet on the server?
>>
>>163229537
If the game is sufficiently cool I could see guilds putting together $300 US so they could have their own planet that nobody else can fuck with.
>>
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>>163230128

If it was a big enough game, and you had like 20-30 people online all the time doing shit, who dont mind pitching in $10 sure.

But this is an autismo space building game with a small playerbase. Theres probably not even 20-30 people online at once on the server at any given time.
>>
So, a long time ago I got into Tekkit, it was a minecraft TC that I think was one of the first implementation of factories.

I loved that.
Is there a game that has the same feeling now without having to deal with the autism of minecraft?
>>
>>163232304
Have you tried Factorio yet?
>>
>>163232595
Never heard of it.
How is the multiplayer?
>>
>>163230407
Ususally has about 80+ people on each server at their respective peak times, and like 20-30 at all other times it seems. And thats about to go up with /egg/ and such joining.

Still though, thats fucking stupid to charge $300 but honestly the admins know there are autists who will do it so honestly you can't blame them.
>>
>>163228528
>HWS
What is?
>>
So how does the programming work in this game? How hard would it be to learn? I want to make a command bridge where every surface of the room is a display of the world around the ship viewing it through cameras rather than using third person view for immersion. Is that possible? Could I place objects on the displays for movement controls? I want to become one with the machine spirit.
>>
>>163233418
Yes
>>
>>163232757
Rare minor hitches but otherwise gud.
Occasionally someone sets up an /egg/torio serb.
>>
>>163227428
The shitty little "campaign" they put out was an attempt to show that the tools were in there for such a thing.
>>
>>163232951
They used to charge 170 but that was too little and they don't like pay2win so they upped the ante to 300 because ???

>>163233110
Empyrion HWS, or Homeworld.
>>
>>163233418
In spengos, you mean? It's certainly possible to have a command bridge, but screens can't directly display camera feeds. You could use raycast to simulate it, though.
>>
>>163233418
Which game?

FTD uses Lua.
Spengies uses C#.
Machinecraft uses money.
>>
>>163233612
There could definitely potential if things like planets and large asteroids were better optimized. I've noticed a considerable improvement in performance in open space and around other ships, but asteroids and planets actually seem to make my game run worse than they used to.
>>
>>163233761
>>163233759
>>163233451
Sorry, I meant spengies. Where's a good place to start learning how. I figured it's something I should learn how to do but I didn't know where to start or good sources and guides to work from and I'm worried /g/ is like /lit/ or something awful like that.
>>
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Just finished up a small fast attack ship with a crew of two (max 4).
It has enough juice in it's batteries for three days drifting (with the antenna broadcasting at full power) or 26 minutes of constant maneuvering.
Weapons compliment of:
1 railgun
2 ballistic rocket launchers
4 point defense guns
>>
>>163181162
That looks like a medium cargo container. They don't connect to large blocks.
>>
>>163234419
>ion thrusters
>fast
Pick one.
>>
>>163234419
>26 minutes
What?
>>
>>163235921
It's entirely possible that the previous poster is smart, and uses a gravity drive for primary propulsion.
>>
>>163233761
Machinecraft uses Lua, however, recent update also added C# support.
>>
What do you guys think about Medieval engineers
>>
>>163236148
The batteries will drain after 26 minutes of full thrusters.
>>
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>>163236294
>>
>>163236372
O-oh...
But it had an update this week...
>>
>>163195563
https://www.youtube.com/watch?v=ZSyQslrNFPA
>>
>>163236405
It's dead Sergei.
>>
>>163236927
but i just got it...
>>
>>163237264
>paying for any engineering game
>ever
You always pirate engineering games, then pay if it's good.
ALWAYS
>>
>>163237335
but it was a christmas present...
>>
>>163237390
You're stuck with it then.
>>
>>163237491
I wouldn't say ''stuck''
>>
>>163236356
I understand that. Let me rephrase. You need a reactor. 26 minutes is stupid. Also ions are stupid. Switch to hydrogen power for much better acceleration.
>>
>>163237647
>26 minutes is stupid.
I can't come up with a single even remotely plausible scenario in which, after 25.9 minutes of constant full-power maneuvering, neither my ship or the one against which I am maneuvering has been rendered combat incapable.
>>
Why do my ships always end up looking like cubes with faces?
>>
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>>163240151
Come home eggman.
>>
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>start in beatles submarine ship
>rebuild it to my liking
>gradually find all resources but silicon, salvage rifle and second batch of tools to get ore detector
>cruise towards asteroids with ship half-powered and with dampeners off since uranium is scarce as fuck
>usually don't sit around and continue building shit inside while it flies
>that's usually safe since I have gravity generator working rite
>15th asteroid is near time to slow down
>go towards cabin
>somehow die
>respawn in a fucking atmospheric lander 20000kms away
>my ship either despawned or crashed their ass into asteroid on full throttle, either way I'm fucked
How do I stop that mysterious dying from happening ever again? I thought if you have gravity gen it doesn't matter if your ship is moving?
>>
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>>163240151
Cubes are good, faces are good
>>
>>163241485
Those were the days.
>>
>>163235921
I'm using modded thrusters that eat up more power and produce more thrust.
>>163237647
I'm using an Azimuth small fusion reactor to charge eight Azimuth batteries, with the reactor down and the batteries on discharge I get my 26 minutes of burning. I could cut out the reactor entirely since I'm building a battleship large enough to carry the Fast Attack Ship inside it's hangar and the FAS could simply parasite off it's motherships reactors for power. It's a support craft meant to fly with larger ships or launch from a planetary surface base (I may have to modify it with atmospheric thrusters for this).
>>163240151
Nothing wrong with cube ships Anon.
>>
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>>163241572
There's still time to go back.
>>
>>163202450
>official-fucking-finally oil-wagons
liquid wagons

you can put anything liquid into barrels in .15 as well.
>>
>>163241881
Nah, A new Era is upon us. SOON.
>>
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>>163242018
>>
>tfw I derive pleasure by leaving robocraft running in the background, muted, and constantly disconnecting from matches and joining as soon as its ready again
>>
>>163242478
You can not kill that which is already dead.

>>163241760
>Azimuth
Time for hydrogen thrusters.
>>
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>symmetry finally in REM
Boy, it feels good.
>>
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This adventure is starting to take its toll
>>
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>>163246269
>the little tree even has fruit on it
>>
>>163229537
>>163230407
reminder that furrys frequently spend over 1000 dollars on single commissions, record being 1700

if the autism is wanting, the shekels will flow
>>
>>163246269
That actually looks really fun
>>
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>>163247039
>furrys frequently spend over 1000 dollars on single commissions
Those people need fucking help. If not for their own then for the good of people around them.
>>
>>163247243
Hey at least some artist gets to eat and pay rent for a month. Thats technically contributing to society, right?
>>
>>163247385
No because anything that doesn't go towards capitalism consumerism is obviously just a waste of money and time, be sure to buy our new gamestation!
>>
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>>163247453
>>
>>163247385
No. Enabling degeneracy is never a good thing.
As well allowing furry "artists" to make more of their "art"
>>
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>>163247567
Hey man I drew porn for 5 bucks a pop of litterally anything for years. Made a few grand on the side during school for like 20 mins a day. Lost count of the MLP and gay furshit I drew.
>>
>>163247636
>stories of a freelance porn artist
That's a book I'd read.
How many of your commissions did you fap to?
>>
>>163247729
Never found them particularly arousing, because I didn't come up with the idea of them which is something I think Mr.Shad explains very well in this video. I have fapped to the idea of some of the ones I've drawn, but never really the drawing itself.

https://www.youtube.com/watch?v=2MFXS_Vybpg
>>
>>163243285
I will when someone posts enhanced hydrogen thrusters with the new models. I have the high efficiency ones now but the new models really do improve the quality of the ship.
>>
>>163246269
Do you have to build a ship in adventure mode? I was hoping to load in something from the workshop instead.
>>
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>>163249584
>building autism games general
>I was hoping not to build
>>
>>163250258
Building on open water is literally suffering and I don't feel like dealing with the fucking resource system. I just want to see if its any fun without putting hours into it.
>>
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>>163249584
It's important to take it easy when you're adventuring anon but not that kind of slacking.
>>
>>163250298
>not putting hours of work into something you will immediately regret building the moment it's complete
I bet you like to have fun too.
>>
>tfw always get shredded in adventure
How do I git gud?
What is more efficient, material consumed per second-wise: fuel or steam engine?
RTGs are great and all but they cost a LOT and don't provide much power. Works only as a backup generator for heartstone really.
>>
>>163251265
>>163252521

which world is this adventure mode in?
>>
>>163252729
Any one you want. It takes the physical constants and blueprint library of selected world.
>>
>>163252729
>which world is this adventure mode in?

That's 2055 in the hillary won timeline. The american citizen in that house is just protecting his 2nd amendment rights.
>>
>>163252830
>implying libcucks won't take away your essential right
Silly anon, you have better chances of getting that gun permit in Russia, should you find yourself in such timeline.
>>
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feeling A E S T H E T I C.

and only that because ive yet to arm it
>>
>>163253097
>implying Russia exists in such a timeline
Surely, the US cannot ignore foreign attempts to manipulate elections.
>>
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>>163203519
>tfw you will see battlemechs with missiles, lasers and railguns in your lifetime
>>
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>>163255823
/egg/ mech game when?
>>
>>163255823
Honestly I'd be happy with these kinds of fuckers running around with just heavy infantry weapons.
>>
>>163255646
>implying it isn't
Y'all yanks need that big bad red scare t'get 'ya movin'.
Or at the very least - someone to point your finger at and call a big intolerant racist cis scum country that is literally fourth Reich. Even Madame President would need a scapegoat.
And it's not like we give a fuck about being bitched at by libcucks and/or libtards. If anything, it is actually quite amusing.
>>
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>>163255210
Obligatory cutaway

tests I've done on this before it wasn't as weak as you'd expect.

If the boilers get destroyed (they will) it has a huge pressure reserve in the turbines and keeps running for quite a long time, When that dies out, the batteries keep it flying still. All in all with the power system dying it'll still fly for about 15 minutes.
>>
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>>163255210
>>163256679
>exposed material storage
>exposed boilers
>exposed pistons
>that many turbines with nothing to use all that power
>wasting gorillion resources per second 4noraisin
>Submarine: The Airship
it's all just too much
farewell fellow /egg/men
>>
>>163257691
And all of that stops mattering when you put it into the campaign.
By design :^)
>>
Me and my friends just finished vanilla factorio, and wanna start over with a heavily modded game.

Are there any packs of mods we should get other than Bob's mods?
>>
>>163257691
>nothing to use all the power
because it's not outfitted yet. I'm open to suggestions for armament.
>exposed pistons
because they only have a tiny boiler behind, they're just for aesthetics. There's nothing drawing power off the outside cranks.
>exposed boilers, exposed material storage
because I didn't want a boring tube? the loss of the boiler doesn't really hurt it that much anyway as previously explained. material storage doesn't explode either so can't see the problem in that one.
>wasting gorillion resources
you can dial the boiler consumption you know
>>
>>163257691
my sides have been cram cannoned RIP in pieces
>>
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>>163257691
>exposed everything
>implying it's a problem
>>
>>163258054
>bob's mod
Are you mentally retarded?
Bob's mod is pure tedium in a nutshell. Don't play it. Ever.
>>
>>163162720
>spawn easy start
>leave faction First Colonist
>kill self
>spawn in atmo lander
>>
>>163258382
With all that power you should easily be able to power PAC, lasers or a particularly strong railgun.
I'd say hull-mounted PAC doomsday cannon, laser PD complement and maybe laser broadside to boot.
Bigger laser pumps when?
>>
>>163258717
Ok, then what should we get instead?
>>
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>>163259139
GRIND
>>
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It begins!
>>
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>steam powered laser cannons
10\10
>>
Weaponized Tesla coils in FtD when?
>>
>>163264487
goldenface.jpg
>>
>>163264487
Never, because Nick doesn't do good ideas.
>>
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I sure hope I fitted enough dakka
>>
>>163267103
>thinken dere kan be nuff dakka
GIT BACK TA WORK YA ZOGIN' GROT!
>>
>>163267103
MOR CHEKERZ TO FASTA ZOG
>>
>>163267103
NEED MORE HULL FOR MORE DAKKA, MORE HULL IS MORE GUNZ N SPIKY BITZ
JUST STIK IT ON, IF IT DON'T FIT TRY SUMWERE ELSE
>>
>>163247039
You forgot the people who pay $15k for fursuits, sculptures, and other horrifyingly physical manifestations of their fetish.

>>163258717
Does anyone else remember when Bob's Mod was the holy grail and people who didn't use it were scrubs?
>>
>>163255210
How did you made that inclined wing? We have square angled blocks now?
>>
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>>163267418
>>163267712
>>163268916
That should do the trick
>>
>>163270494
likely spinblock
>>
>>163247636
You know what to do. Draw us CLANG.
Of course, for /egg/, for free.
MEGA
make /egg/ great again
>>
Beginning a single-vessel SPESS campaign. Since spaceships don't need streamlines or light weight or packed hulls to rain down lasery death, I can focus on making things comfy as fuck. Every room airy and walkable, none of that clipping through walls shit.

What's maximum comf in FtD look like? Big windows, wooden passageways?
>>
>>163276532
maximum comfy is obliterating your foes with one well place shot from a 500mm advanced cannon
>>
>METHOD-1
https://www.youtube.com/watch?v=NCrBC_V92hY
>>
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tfw forgot to put local weapon controllers on and went up against a moray

on the brightside the generator was still working at this point of beating. (next shot hit the battery through the gaping hole though and killed it)

for some reason LAMS wasn't working though, bit confused what happened there. The flares were firing, so the detectors are working. I suppose my compact lasers just weren't powerful enough to fire maybe.
>>
>>163278075
fuck off weeb
>>
>>163271401

>perfectly symetrical
>no spikes
>no skulls
>no bolted on armor plates
>too clean
>think he has enough dakka

DAT AINT ORKY. DAT AINT ORKY AT ALL.

IF YOUZ EVER LOOK AT YER SHIP AND THINK TA YERSELF "HMM, YEAH DATS ENUFF DAKKA.", THEN IT AINT ENUFF DAKA.
>>
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>>163278537
hmm. I heard a lot of good things about particle cannons here, but my experience thus far is they're kinda garbage.

Majority of shots curve off at a fairly short range even with the focus up in the 40's or so.

Seem a bit worthless compared to lasers in that regard.

Damage potential seems high though, my broadside and underside particle cannons are way underpowered by comparison yet are doing a lot of damage as they only ever get to fire at close ranges.
>>
>>163280997
>/tg/ shows it's ungly underage face
>>
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>>163280997
Enuf dakka is exactly the amount required to scare the piss out of the enemy and all of his friends.
>>
HOW TO MAKE CUSTOM JETS WORK?????????? in ftd by the way
>>
>>163287287
You don't :)
>>
>>163287287
You need more questionmarks or people won't realize you're asking a question
>>
>>163287287
How to make scentance¿¿¿¿???!!!
>>
>>163288746
you dropped these ¿¿¿¿
>>
>>163288746
>>163289776
how to make custom questions mark work?????????? in egg by the btw
>>
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>>163256679
>Ship cutaways.
Always neat.
>>
>>163283106
Protip: setting a lower attenuation factor also increases accuracy.
>>
>>163292140
is that you Rocinante?
>>
>>163293427
Not anywhere near as big but yeah I've been taking inspiration (ready copying like the fucking hack that I am) from the Expanse for pretty much all of my ship designs. I like the ~aesthetic~ and thrust gravity does work as long as you're going no faster than say 35-40m/s, any faster and some janky shit starts happening, at higher speeds there's a real chance your spengo will just CLANG through the hull and be left floating in space.
>>
>>163292706
>>163283106
Ah I see

so the key to a good particle cannon it seems is the key to any good weapon in FTD

make it fucking massive
>>
>>163294518
Now you're catching on Anon.
>>
>>163294518
Duh, you researched breathing m8
It's a shame that we can't use tiny decent guns, it would make the game more interesting
>>
Is there actually any direct option in FTD for getting the control demands into LUA?

as far as I can tell so far I think the only way would be to use automatic control blocks to set spin block angles for each control direction. An obvious problem with this is you end up with a 0.5 second maximum lag as you need to set up the spin blocks to reset after the input has been released, only way i know of to do this is by a timer.
>>
>>163294829
I might've added something like this before I was let go, but I'm not sure. What use case?
>>
>>163295154
I want to make the ship's spin blocks respond to my control inputs in a smarter way.

Currently for instance I'm using 2 spin blocks at the rear for forward propulsion, and handling steering via "if yaw left, stop left" control block and same on the right side for right. Means however I need to get the props spinning again after, so i'm using a control block set to do this every half second for both.

ultimately though this means I've got no real control over forward speed. I'd rather I can set the speed up based on the air speed setting + a speed offset for yaw motion.

for example thrust at half, set speeds to 15 for each spinblock. but if I want to turn, it'd go max on one (30) and perhaps 0 on the other. Or at no air speed, I could set one spin block 30, and the other -30, etc.

of course if I could do similar things with other control, such as pitch input this would be really useful.
>>
>HWS NA empyrion server has 130/170 players on

>running at 60 FPS

wew
>>
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>>163296564
>running at 60 FPS
Just like spengies :^)
>>
>>163296564
hold on is this happeding?

130 players?

in a space voxel game server?
>>
>>163297257
it's got instanced planets but yeah

also some worlds are where everyone parks their fuckhueg ships so FPS drops down to like 40 on those
>>
>>163255210
kek, so I just added a release valve under the large central boilers to enable me to shut down the ship so I can land it for a while and it not fly off while I'm working on the code.

despite running down to almost no power, it still kept running. Turbines making about 16 each, had 4000 power available so it kept flying.

I've since realised my "Aesthetic" pistons on the sides are actually making more than enough power on their own to keep the whole thing flying.... Not really enough to keep the particle cannon "effective" though.
>>
Besiege block update at some point
https://steamcommunity.com/games/346010/announcements/detail/541953355683789569
>Aesthetic changes for some
>3 new blocks
>>
Anyone have some good Spengies multiplayer mods/scripts?

I don't want to get too crazy but I'd love some fun stuff to spice up the game.
>>
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>>163283106
PACs are obscenely OP.

Small PACs are practically-hitscan EMP delivery. A small one on a two-axis turret will swat down every fast flier, and cripple most guns on big ships.

Big PACs (7x7 or so, nowhere near as large as lasers have to be to not be shit) can punch a hole right through entire ships. Great for AI sniping because, again, hitscan or nearly so.
>>
>>163276532
>What's maximum comf in FtD look like?
I've actually been working on that. After a hard day of fucking shit up it's good to have creature comforts.
>>163246269
>>163251265

>>163299926
how fast does the 'projectile' go? I like to snipe from 5+km away so lasers and rail are hard to beat.
>>
>>163301067
the shot is instant but it does this weird curly thing along the path it travels.

So at very long ranges you need to get the focus as high as possible, for which you need to sacrifice the damage.
>>
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just like the real deal
>>
>tfw i5 4430 vs. i7 4790k
>>
:^)
>>
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>playing on empyrion HWS 5.0 with an old aqualad
>ran out of iron, 145 people on server so even our pirate starting planet got burned out of iron completely.
>give up, decide to try to strip down a POI
>on the way there, in the water
>our prayers answered

praise triton and clang
>>
>>163305846
>>163306076
Activar windows you fucking faggot
>>
>>163305846
So what's the verdict
are you still playing
>>
>>163308261
no
>>
>>163308261
yes
>>
>>163308261
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa[/spoiler
>>
>>163308261
fag
>>
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>>163308261
Its shit.
not him, but si
>>
>>163150025
Green
>>
praise Clang
>>
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>>163318467
No
>>
>>163321660
all those who do not praise him shall be cursed with subpar engineering, exploading doggos, 10 gb leaks, and mareks
>>
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Good night /egg/
>>
>>163323170
Well, this made my day.
>>
>>163323170
>>
ten
>>
>>163321969
Gas marek
Praise CLANG
that is all.
>>
>>163323170
>10:40
G'night.
>>
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Don't die
>>
>>163328242
Timezones are spooks.
>>
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>>163330732
>>
good night gr/egg/
>>
>>163247039
>>163247243
This is why I'm taking up drawing in the new year, I want to get me some of that sweet furry cash. Judging by the things that go around these days it shouldn't be TOO hard but I still have to at least try.
>>
What is the best refinery\assembler setup?
My starter ship chain use 1 effectiveness, 1 power and 2 productivity on refinery and 1 productivity on assembler.
I'm building small factory on uranium\iron asteroid too and wonder if maybe 3 effectiveness 1 productivity\4 effectiveness is way to go?
(survival, all defaults)
>>
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Were inertia frag rounds always this harmless to un-shielded metal? They're just bouncing off and scuffing up the wood decking a bit.
>>
So I got a fort set up in Medieval engineers
The two-shot trebuchet I made FAR outranges the single-shot catapult I could make
>>
Is warbros pack up-to-date? More specifically HVER weapons
>>
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>>163334032
>submitting yourself to furries
no comrade
do not
>>
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>>163341583
>>
>>163341583
>cannot unsee tag
kek
>>
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>>163341583
>cheese grater
>>
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ok tests were done and the results don't make much sense. The outside targets are 6 layers of 4m metal beams, the middle is 18 layers of 1x1 metal.

4m, 308mm inertia frag rounds at 630m/s
>>
>>163342973
at what angle are those frags spreading?
>>
>>163343006
the frag settings don't actually do anything imo. They're set to shoot downwards at 90 degrees with a 60degree spread.

repeated shots don't get through the left target.
>>
>>163343084
>the frag settings don't actually do anything imo.
KEK

set the settins to shoot at a 0degree and a 10 degree spread and tell me it doesn't actually do anything
>>
>>163343125
it's shooting a 1x1 hole through 18 layers of armor. how will I know if changing it from 60wide, 90down, to 0,10 has done anything.
>>
>>163343204
Add more layers of heavy armor
>>
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>>163341583
>hyper anus
>>
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>>163343125
>>163343204
I'll never doubt you again /egg/ I rove u rong time

The distance is increased to 4500m from 500m
>>
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>>163341583
Joke's on you, I masturbated to whitekitten.
>>
degg
>>
Daily reminder to gas physicians and marek
>>
>>163334324
Are you by any chance retarded?
If there's a surplus of ore then productivity modules all the way, unless power supply is a serious issue.
Of course, make sure to have arc furnaces for Fe, Co and Ni - they refine said ores far faster.

If you don't have a surplus of ore, and for some reason don't have a surplus of refined ore either, then you've fucked up bad.
In this case, it would make sense to use effectiveness modules.
>>
Why is /egg/ so /ded/ now
this is odd
>>
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>>163354859
You must be new.
>>
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>>163355109
>>
>>163355109
Time between posts is abnormally ded, more so than usual.
I counted
>>
>>163355223
It's quiet... too quiet

Somebody must be having fun!
>>
>>163354859
The ded need their rest
>>
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>>163355302
I just played my first full complete game of Civ 5, if that counts. That game is hilariously bloated and awful. Easy too, if you set the AI to not be a cheating dickhole.
>>
>>163355528
>bloated and awful
fite me
unless you played vanilla
>>
>>163355223
It's nearly 20:00 in Vodkastan.
Slav posters busy decorating their khruschovka. New Year soon fellow /egg/man.
>>
>>163355528
>I just played my first full complete game of Civ 5, if that counts
I only stop playing a game of Civ5 until the whole globe except my cities are covered in nuclear fallout. Gotta make Civ:Beyond earth start credible somehow
>>
>>163355735
I got all the DLC and the game itself for free, so idunno. Maybe I'm just 2gud, but it seems like a really bland game 2bquitehonestfampai. Supposedly Civ 4 and under was a fuck of a lot better, considering the popularity of the series.

No idea where all the budget went, there's a pathetic amount of models and units given the massive funding. They don't even have differentiated units for a given ideology or whatever.

>>163355912
Is there a way to make it fun? I'm not interested in playing for ten thousand turns. Presumably more AI make it more fun?
>>
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>>163341583
Fuckin' hell
>>
>>163356067
>I got all the DLC and the game itself for free
how?
gift?

>Supposedly Civ 4 and under was a fuck of a lot better
Ded stacks were awful
Very awful
>>
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>>163356213
>I got all the DLC and the game itself for free
>how?
>gift?

Humble boondogle. Bought it for another game I forgot which, and got it by consequence didn't fucking bother with it until now because I used a randomizer to choose a steam game to play.

side note: Most rts games seemed to have not aged well even slightly. Star Wars Empire At War Forces of Corruption looks a little bit like ass, has a non-adjustable fov of negative-fuck-you and is insanely micro happy with units that ignore you most of the time. Despite a cinematic mode which twirls the camera around the action happening in the match.
>>
>>163356494
Every game with an active community has aged well. Red Alert 2 would be an RTS example. Not to mention the isometric style which still looks alright at the very least.
>>
>>163356494
ah
I had to miss that one.
Sad.
Bolan OP
>>
turboded
>>
>>163331113
Calm down Max Stirner
>>
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>>163356494
SupCom is still one of the most well-aged and active RTSs. Love it.
>>
>>163362398
Unfortunate about that performance, even today, eh?

FUCKING SINGLE CORE WHY AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>163362771
I actually don't remember problems with performance except on my laptop, honestly.
>>
>>163338431
>Did frag grenades always suck against tanks?
>>
>>163363028
Did you ever try playing FA on Setons Clutch in multiplayer with eight players?

Because I don't care what kind of Nasa computer you had, there was always some motherfucker on a netbook from russia dragging the whole game down.
>>
>>163355528
>>163356067
I use the overhaul patch to play civ 5. I wish GalCiv3 wasn't shit, I have like 4000 hours I GC2. Fucking AI could never build planets worth a fuck and cheats to make up for it.
>>
Is spengies fix tomorrow?
>>
>>163364393
>Implying ever
>>
>>163363124
I only tended to play with friends, I guess I got lucky and they all had decent computers - I was the one who dragged everybody else down.
>>
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>>163365434
>I was THAT guy
I hate you.

Just kidding, I love anyone that played that fucking shitshow. It was an amazingly advanced game for the time and I'd love to see it done again, but by anyone that isn't Uber. Those cunts went casual and ruined everything and I'm still mad about planetary annihilation. Hell, after REM I might look into it, provided I get some change to work with. Something with a physically simulated approach with some emulation and multithreading.
>>
hey guys I'm a new to /egg/, which one of these would you recommend I buy. I want to build things, possibly use them for something pvp ( battles?, towns? I donno)

StarMade, From the Depths, Scrap Mechanic, Children of a Dead Earth, MachineCraft

Also, I'm a chem. e. so any suggestions for relevant games would be greatly appreciated
>>
>>163366110
>which one of these would you recommend I buy
none of them, never buy engineering games until you've got at least 40 hours in pirated version
>pvp
"no"
>chem e
spacechem or powder toy
>>
>>163366239
I played both spacechem and powder to. spacechem. thanks tho

why don't you like pvp? I just checked avorion etc. and now I wish there was a eve-like mmo voxel based building game :/
>>
>>163366547
No, I mean none of those games have good pvp.
Skubmade maybe, but it's ded as shit.
Empyrion is probably the best for pvp.
>>
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>>163366681
>Skubmade maybe
Please don't make me laugh that hard. Jesus fucking christ.
>>
>>163366110
Starmade works, the free version is identical to the paid version, and just had the NPC factions update for you to fuck about with.
>>
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>>163365827
Hey, I beat them with a total of 3 FPS, I can't be THAT bad. Besides, it gives you more time to plan your movements. Or something.
>>
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>>163367573
My man, I have like 200 apm. Which is garbage, but 3FPS would absolutely annihilate my asshhole, and freqently has.

Twelve battleships applied directly to the middle of the map is a pretty good way to annihilate everything. Only nukes counter this shit.

As a side note, I'm still very angry that I can't make the best bote of supcom in FtD. The low performance of large ships is infuriating, saying nothing about the awful balance and AI.
>>
https://www.youtube.com/watch?v=Kh0Y2hVe_bw
>>
>>163366681
Starmade pvp is "Whoever has the biggest ship and hits the other guy first wins", or its counter, "Deploy hundreds of small ships so the server overloads". The combat is the weakest part about the game.
>>
>>163368142
https://www.youtube.com/watch?v=ytc4j3DRwAo
>>
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>>163367998
>best bote
>Doesn't post the Salem Class
Crabship for life
>>
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file.png
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Man and machine have become... sort of one.
>>
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1481665638712.png
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>>163369823
>cybrans
More like misclicks amirite
>>
>>163367998
what game is this?
>>
>>163369924
supreme commander forged alliance
>>
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>>163369924
>>
>>163370085
>>163370092
spooky

thanks
>>
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Brackman.jpg
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>>163369914
>posts in /egg/
>doesn't worship the brain jar of space Howard Hughes
Why?
>>
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>>163370356
Remove overpowered as shit space commies. with space nazis
>>
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>>163367998
I don't like playing with boats because of the stupid range they have and how expensive it is to counter them if you don't see the enemy's fleet in time.

>>163369823
This. Slow but works well.

>>163369914
Fuck on outta here, Aeon/Seraphim scum.

>>163370356
Pic related
>>
>>163370575
>Aeon/Seraphim scum
Do I look like a feminine penis to you?
>>
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>>163370768
Cybran and UEF are the best factions other than UEF being space fascists so I don't know what your beef is with them
>>
>>163370946
SPACE COMMIES
Cybrans are overpowered as shit in high level play oh my god. Game's over in two mins, tops. Only thing I've seen beat a 4000+ cybran player is another cybran player or some Aeon autist with 3000 apm micro.
>>
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you have been visited by the hivering t2 mobile shield generator of the aeon illuminate

good, cheap anti-torpedo defenses will come to you but only if you reply to this post with "shoo shoo submarines"
>>
>>163371386
GUNSHIPS WOOOOOOOOOOO
>>
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>>163371151
IDK if they're necessarily space commies; they're the only faction who wants to be left alone by everybody else and just be robot fuckers in their corner of space, while UEF wants to kill the shit out of them for being 'rebels' and Aeon is dirty murderhippies.

>OP in high level play
If you're UEF, spam T2/T3 gunships. I consistently get completely wrecked by them because I don't have mobile shields unless I capture an engineer, and I can't get ASFs out fast enough.

>>163371386
EAT SHIT, DIRTY HIPPIES
>>
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>>163371645
>asfs
Son, you're playing wrong. If you need to go above T2 in 1v1 games, you've already lost unless you're fighting an idiot.

>>163371386
Pic related.
>>
>>163371854
>1v1
I agree, but it's commonly FFA or 3v3 for us.

but in 1v1 it's fun to go "oh no, you destroyed all my forces! I only have (<10) units left!" and then stomp them with experimentals
>>
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I feel like I'm committing some kind of sin by doing this.
>>
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>>163372787
>experimentals
>1v1
ufockinwotm80
>>
>>163373012
Like I said, it's fun to stomp people with them. They're not needed but they're still fun.
>>
File: 1479792602760.gif (1MB, 300x300px) Image search: [Google]
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>>163372848
>its another 3d ss13
>>
>>163351643
Yes and I'm also new as fuck, sorry thanks man
>>
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>>163370546
>Nazis defending Commies
What did he mean by this?
>>
>>163372848
>another 3D SS13
godspeed anon, may you go further than I did.
>>
>>163373173
>>163375562
don't get your hopes up, it's a machinecraft map, not a remake of SS13.

also it's already suffering the curse fucking door wont animate because nipdev is a fucking tard who uses unity 5.43 and writes the tool specifically only to work in this, then uses a legacy obsolete animator thats buggy as fuck
>>
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comfy aurora w/ /egg/
>>
>>163373120
>>163373012
>not regularly getting monkeylords in 1v1 because cybran is BALANCED
>>
>>163379671
Monkeylords are easy to outrange and are useless against even T1 gunships. They're practically dead underwater. They're cheap as hell, though.
>>
>>163379817
yeah you're obviously not supposed to send in the monkeylord alone

unless you build it behind them
>>
>>163380085
Oh man, I love making squads of 3 MLs behind their back and sending them in slightly staggered. Always fun when their power/factories blow up and they don't realize it until it's just slightly too late to do anything except evacuate.
>>
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clown.avi
>>
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mcSS13fps.webm
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>>163380613
the doors make that ssshoosh sound too.
>>
>>163044947
What did /svgg/ stand for?
>>
>>163382796
Truth, freedom, and the american way
>>
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https://www.factorio.com/blog/post/fff-169

>OY VEY
OY VEY
>OY VEY
OY VEY

FLAMETHROWER NERF
>FLAMETHROWER NERF
FLAMETHROWER NERF

NEVER FORGET
>>
>>163382901
tbf thats probably to stop idiots setting themselves on fire as much as it is a nerf.
>>
I played tekkit back in the day, is there a mod pack like that?

I don't want to play the obsolete outdated tekkit 1.4 or something like that or tekkit lite but i don't want to play a bloated mod pack with 100s of mods

Can anybody shed some light here?
>>
>>163382827
Tears welled up a bit. But what does the abbreviation mean?
>>
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>>163383693
anon this is /egg/
come to /mcg/
will help
>>
>>163383693
you might want to ask minecraft general >>163268336
>>163383782
space voxel games general
>>
unfixed spengies when
>>
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Nearly done with a new destroyer class ship, while it's mostly done on the exterior the interior is basically still a shell with a functional reactor.
>>
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>>163381869
figured I wouldn't get away with the normal doors for the bar, so made the right one.
>>
>>163373173
How many have there been now and should I add to the crapheap with a UE4 piece of shit?
>>
>>163385993
now make a clown outfit
>>
>>163382796
Shitty
Vehicle
Games
General
>>
>>163385162
Destroyer? Not with those exposed conveyors. They tend to blow up with slight hits.
>>
>>163070625
What the fuck even happened to cause him to flip? And still be going that fast?
>>
File: MCSS_108.png (241KB, 1280x720px) Image search: [Google]
MCSS_108.png
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>>163386115
>>
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>>163387813
honk/10
>>
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>>163342959
>tfw you instantly remember the image
>>
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>>163387813
gods work
>>
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MCSS_109.png
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>>163388804
>>163388296
honks work is never done
>>
>>163389194
>>
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>>163387813
>>163391206
Is it actually happening?
>>
>>163387047
It's not completely finished, like I said. No internal components will be exposed once the hull is sealed.
>>
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[honking intensifies].webm
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>>163391206
>>163391810
>>
>>163392171
this is some amazin autism
>>
can i have download of fps man for machinecraft
>>
>>163393169
no
>>
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>>163354859
dump time!?
>>
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>>163393043
>>163392171
you haven't seen my final form
>>
>getting converted when you're cultbanned stuns you and knocks you out

just

CMON
>>
>>163397025
whoops this is the wrong fucking general lmao

can you fags stop linking this general from other generals
>>
>>163397138
How about you look at what thread you're in before posting?
>>
>>163397269
how about you step off, cunt
>>
making a new ded pls standby
>>
>>163397138
We didn't even fucking do it nigger, so fuck off.
The OP isn't fucking changing to suit your idiocy
>>
>>163397810

new ded

>>163397810
>>
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>>163397138
GAS HIM
>>
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>>163396585
I haven't touched Machinecraft in a long time, because reasons. However, I have seen plenty of screenshots of things with smooth shapes, so that's nothing new. But how in the fuck did you get the shots to bounce along the ground and how did you make the horn shoot "HONK"s? I know they have/had an exclusive smoke emitting part for people who actually paid for the game, is any of that something along those lines, or is it the kind of thing a f2p player can do?
>>
>>163397931
smoke emitter, so clown is p2w
Thread posts: 758
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