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AGDG - Amateur Game Development General

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Thread replies: 756
Thread images: 165

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Magical edition

> Previous Thread
>>162340810

> Play Demo Day 11
itch.io/jam/agdg-demo-day-11

> Next Demo Day 12
itch.io/jam/agdg-demo-day-12

> Play Dinosaur Jam
itch.io/jam/agdg-dinosaur-jam

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Demo Days
pastebin.com/i0W2tVRS

> Previous Jams
pastebin.com/wUh6itNN

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
Haxe: haxeflixel.com
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
>>162418541
Great image choice OP
>>
What is the progress you are aiming to make during this thread's lifetime?
>>
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deep sea progress
>>
you wouldn't make a game
>>
>>162419228
looks good
have the carrying of the bombs(?) lower down so it doesn't cover so much of the screen
>>
>>162419228
Holy shit, you're still alive? I honestly wasn't expecting that.
>>
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>>162419247
that's where you're wrong, kiddo
>>
>>162419418
My biggest fear is finding out what happens when the fingerless glove meter runs out.
>>
>>162418541
>> Engines
>GameMaker: yoyogames.com/gamemaker
>Godot: godotengine.org
>Haxe: haxeflixel.com
>LÖVE: love2d.org
>UE4: unrealengine.com
>Unity: unity3d.com
Surely something better could be put there
>>
>>162419658
>not writing your game in raw hexadecimal
>>
>>162419418
Is this actually your game?
Make a webm of gameplay plz
>>
>>162419781
N E W
E
W
>>
>>162419658
like what - write it out
perhaps I will put that into the OP next time
>>
>>162419180
Fixing an error that Win32 is suddenly giving me for no apparent reason.
>>
>>162419750
>I did it this way because it was the fastest and easiest way of doing it.

Not always the best idea anon. If you take the time to do something right, it can have good results.

As for your AA text, what engine are you in?

As an alternate idea, you could increase the font of the text dramatically, and then reduce the scale of the numbers.
>>
>>162419228
Wow I haven't seen this in a long ass time.
>>
>>162419891
like nothing. The OP needs to be minimalist, 90% of those links are useless. All it does is make the OP ridiculously long.
>>
>>162419228
wetsuit?
more like ketsuit
>>
>>162419228
What happened to hellball?
>>
plz buy my game

my mom says shes goingto kick me out if i dont start making money
>>
>>162420481
tfw
>>
>>162419954
>Not always the best idea anon. If you take the time to do something right, it can have good results.

Yup, but I'm also always conscious that if I take too long on any one feature you never end up finishing anything. It's a payoff, and I think nicely formatted text might be the sacrifice here.

>As for your AA text, what engine are you in?

I'm using the OGRE library for my 3D and the MyGUI library for other UI stuff. The cards and healthbars are OGRE, the buttons/text in the bottom right corner is MyGUI.

It might be worth trying to get MyGUI to do the healthbars, but MyGUI has been a temperamental piece of shit since the day I started using it and I don't like using it for anything but the most basic UI button shit.
>>
>>162403517

Oh my god did you give the alligators more animations? They're more cute than before
>>
>>162420835
I haven't used OGRE, but I would recommend you git gud at the GUI. If you learn the ways it is a piece of shit, then you can easily implement stuff later.
>>
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>>162419338
done thanks

>>162419353
lots of side projects, it never ends

>>162420272
>made weird brick shooting side project for fun
>saw opportunity to try and make money with trump meme game
>greenlight all that jazz
>got pretty decent votes but not enough
>long nodev pause with intermitent but rare progress days
>every time I tried to market it I'd get nothing
>"fuck it I'll go back to a project I actually enjoy"
>>
>>162420024
>>162419658
>>162418541
How about we replace the list of engines with a pastebin of engines?
http://pastebin.com/xMUeSMW3
>>
>>162403517
i hope you're australian and not just appropriating my minority culture cunt
>>
>>162421224
I will stop shitposting the OP every time about engines if this happens
>>
>>162421224
Fuck that, stop pandering to these idiots. The OP is fine, there's only one autist who complains about the length of the OP.
>>
>>162421224
no this
http://tools.aggydaggy.com/engines.html
>>
>>162421224
The OP shouldn't have any pastebins. The only link that is necessary is tools.aggydaggy.com
Everything can be found there.
>>
>>162421467
Why the fuck isn't that one used? And who the fuck is maintaining the site, get your shit together and update the jams.
>>
>>162421386
>The OP is fine
>blender-models.com
>flash-based captcha to download
>downloads dont even work half the time
>>
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Aw yeah launchers are working and doing their thing and working with the stores carrying system. Missiles have launch states and some other stuff I can't remember because it doesn't look impressive but hey it's all getting there.
>>
>>162421549
If you have enough time to obsess over the OP then you have enough time to just like make game
>>
>>162421738
really sexy trails
>>
>>162421740
I don't make games, I just discuss the OP all day.
>>
>>162421549
Maybe if the website was taken care of properly, yeah. The last recap is May2016, AGDG Games is under construction and will likely never not be meta, Tutorials and Collabs as well (which could probably deleted anyway), and most importantly the jams aren't up to date.
>>
OP should have a recap link

OP should list current agdg greenlights
>>
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>>162422103
>Maybe if the website was taken care of properly
how about we go out back and I take care of you properly
>>
>>162422330
make me a recap link
make me a pastebin of agdg greenlights
>>
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>>162422461
lead the way fuckface
>>
>>162422523
homph.com/recap has almost up to date versions, maybe they would set a redirect that would foreward to the most recent file
>>
New idle animation
will work on left direction one, then walking animation.
>>
>>162422772
Wish the recent recaps where on top of the older ones, is really annoying having to scroll down to see them, when is usually the oposite everywhere
>>
>>162422860
>Idle animation
>The character isn't animated

Embarassing desu
>>
>>162422860
that's not exactly and animation
>>
>>162422860
I hope they catch the clown that jizzed on her.
>>
>>162422860
>those hands tho
>>
>>162423343
-And make him do it again.
>>
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>problem only occurs in release mode
>>
>>162423814
there's an easy fix for that

never release
>>
>>162421568
I'll update them tomorrow anon.
>>
>>162423814
Thats awful
my sympathies, friend
>>
>>162419658
Maybe we should finally add Monogame?
>>
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Needs some optimizing when deciding which voxels to edit, but that shouldn't be hard. Here's some progress agdg
>>
>>162424209
http://tools.aggydaggy.com/engines.html
>>
>>162424259
Yes this is a good list
>>
>>162424258
Oh hey you managed to get more than 1/2 fps. Well done.
>>
>>162424258
That weirdly grotesque.
>>
>>162423814
Check for uninitialized variables.
>>
the website needs to change how it searched for current threads. removing the double slashes will find the current thread
>>
>>162424331
Thanks, I was going about it in a completely horrible way before
>>
>>162424258
Potential recognized
>>
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>>162424209
>Maybe we should finally add Monogame?
>>
>>162424381
I'll take care of that tomorrow when I change the jams and update the recap page.

Why the fuck did people stop putting slashes in the title anyway
>>
>11 year old
>go summer camp because mom doesn't want me home alone
>camp has various activities for kids
>dancing, basic computer skills, ping pong, etc
>go to the basic computer skills setup
>the instructor is talking about some basic uses of XP
>gets to Command Prompt
>presses Start and R
>11 year old me who found out about this month before while trying to make batch files screams "AND TYPE CMD AND PRESS ENTER"
>everyone gives me a weird look
>realize I got a bit too excited and piped down
>instructors states that im correct and continues talking
>afterwards talk to instructor
>ask me how I knew that
>tell him about making batch files
>says hes impressed
>we end becoming talking about computers and games for the rest of summer camp
>at the of end camp all of the kids got a free windows XP computer and monitor that were getting too old for schools they were orginally given too
>instructor pulls me aside
>tells me he installed a python and a couple of gameboy advanced emulators on mine
>hug him and say thanks
>fastforward a week later
>download a python tutorial and start learning python
>make short commandline game
>tell my friends about my new computer and programming games
>they tell me I should go to this website called newgrounds and make games there so they could play it
>go to newgrounds
>don't how to upload a game
>eventually find the adult section of newgrounds
>start playing adult games
>forget about programming and start jerking to adult games on newgrounds.
I regret finding porn at an early age
>>
how do i put something on the stack in lua?
like, i would run a lua script and it puts something on the stack for C++ to read
I know there's lua_pushwhatever in the C API, is the function the same in Lua?
no bully pls im still learning
>>
>>162424479
Returned values are pushed on the stack.
>>
>>162424258
That works extremely well with lowpoly style, nice
>>
>>162424472
>jerking to adult games on newgrounds
The shit I've put up with just to yank one out. Good times. May they forever stay in the past.
>>
>>162423814
my release build won't run if i run it directly from visual studio, but if i go into the release folder and launch if from there, it works fine. weird.
im sorry bud, bugs suck

>>162424493
ooo alright, i dont need to define a function or anything just return?
>>
>>162424472
>>162424613
ganguro girls am i right
>>
>>162424472
Cool story, friend
Its magical to discover how to make computers do things, probably most of us were "that kid" too
>>
>>162424652
>my release build won't run if i run it directly from visual studio, but if i go into the release folder and launch if from there, it works fine.
Probably a working directory issue.

>ooo alright, i dont need to define a function or anything just return?
Yep, when you run a file, it's treated as a function, so you can return values.
>>
>>162424746
alright, thanks for the help, i usually hate coming here, so much hate and projecting
>>
>>162424472
>>forget about programming and start jerking to adult games on newgrounds.

jesus christ is this how you autists are made? is this why we have so many fucking defective people jacking off to fucking cartoons?

what's the matter, didn't they have railroad tracks where you lived? you know, railroad tracks, where the surrounding woods would be littered with porno magazines?

I swear, those filthy dirty hobos jacking off in the woods by the railroad tracks didn't know what a service to humanity they were doing, god bless their hearts.
>>
>>162424472
i was waiting for the part where he whipped out HIS python
>>
>>162424940
xD
>>
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>>162424889
>going outside
>>
>>162424381
>>162421568

Updated that shit for you anons. Updated game jams, demo day, removed the old recap page that wasn't being used, and the aggdaggy.com redirect to agdg doesn't have slashes in it anymore.
>>
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>>162425348
Appreciated. Dino Jam was a mistake anyway.
>>
>>162425445
Just realized I missed that, should be in too now.
>>
>>162424889
>allowing a 11 year old kid to be near horny hobo infested railroads
>>
>>162425348
>removed the old recap page that wasn't being used
You should point it to homph.com/recap
>>
>>162425495
>>162425575
Same for AGDG Games to homph.com/steam
>>
>>162425623
>>162425575
I gotchu buds
>>
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>>162425623
>homph.com/steam
>Way Of The Red
>/agdg/ game
what
>>
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What the fug happened with Uncanny Valley
>>
>>162425623
>Uncanny Valley
Shit, I forgot about that. Nice to see them successful like that.
>>
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Added reloads to the hardpoints.

I'm still undecided on if I'll allow this on hardpoints like this in the game or not, but I need this logic in for stuff like missile pods anyway.

I'm leaning towards no, because the theory in my head is that you plan missions with not only your loadout in mind, but also your whole flight. Ideally when it comes to weapons and how much hurt you have available to distribute in a mission, you're thinking in terms of what your whole flight is carrying, not just yourself.

But that's all just wishful thinking. It's not like this will ever be finished.
>>
>>162426039
Did this evolve out of that "you are a missile" game or was that something else
>>
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>>162426147
Although that sounds like the kind of thing that I would make, I'm don't know what you're talking about, so probably not.
>>
>>162425571
they weren't there in the daytime. but their Hustlers were. Sweet Hustlers. I didn't know they came from the hands of masturbating hobos at the time. I thought some manner of fairy left them behind. The Jerk-off fairy we called him. And what a grand fairy he was. Requiring nothing from us in return for his bounty. Unlike that kike the tooth fairy.
>>
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>>162426241
>kike
>handing out money for teeth
>handing out money
>kike
>>
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I'm curious. I've gotten positive comments on the placeholder ribbon trails, but none on the particle trails that I actually like and am planning on using.

Which one do you all prefer?
>>
>>162426305
a lousy quarter for a tooth, do you know how much dentures cost?
>>
>>162426386
I think the ribbon trail looks better for a space missile
>>
>>162426402
I know a place where there are piles of teeth to be found. Made from gold even!
>>
>Absolutely cannot art
What are my choices
>>
>>162426386
Puffy clouds most definitely. Though I'm not knowledgable enough to say if either would occur in spess.
>>
>>162425953
bundles
>>
>>162426520
pixelshit
geometryshit
buy assets
LEARN TO ART
>>
>>162426386
perhaps use the ribbon trail for something else other than a rocket. Maybe like some weird space tech thing. Make it a part of the mechanics
>>
>>162426520
Buying art is okay
>>
>>162426650
how learn to pixelshit
>>
>>162426650
is it still pixelshit if you know how to art yet still make pixel art?
>>
Do you ever make design documents? Recently I've been having ideas that go beyond what I can do and I'm wondering if a checklist of mechanics that I can work my way through learning is a good idea.
>>
>>162426842
Metal Slug is pixel art
Sandy Coastline is pixel shit
>>
>Post asset on Unity forums to get feedback before it goes live
>It's already almost dropped off the first page with 0 responses
w
why
>>
>>162426925
Unity forums are dead. Look at Answers these days, nothing ever gets a comment.
>>
>>162426925
Honestly the assets store is so fucking huge that is not surprising stuff gets lost in it unless is something really big.
>>
>>162426905
>sandy coastline
maybe i haven't been here long enough, but what on earth is that? the closest thing i could find from google was a wii game called Sandy Beach which used 3d models
>>
>>162427164
http://www.homph.com/
I meant Quicksand Coastline, sorry.
>>
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Did part of my independent animation system, then I went on to build some pond.

>MAXIMUM COMFY.
>>
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>>162427456
>>
>>162427456
nice my summer car clone
>>
>>162428205
Thanks, it's helping me learn UE4, I'm coming up with different comfy ideas as you live your life out as a homeless person.
>>
>>162424258

This has potential.

Figure out a way to use vertex colors to change materials.
>>
>>162424889
Hobo sim dev here.

You just gave me some good ideas, thanks.
>>
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Runs buttery smooth at 90 fps now. Spent hours optimizing it to literally change nothing but the chunk and voxel sizes, what a great waste of time.

>>162428557
Thanks, that's one of the next steps
>>
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YOU COME TO THE WRONG SIDE OF HOBO TOWN.
>>
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wow haha progress :) :)
>>
>>162429606

Neat.

What's the game?
>>
>>162429678
MODS
>>
>>162429630
you need a Tooths meter.
>>
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>>162429606
How does this work?
>>
>>162429734
That's a fantastic question, who needs a game when you can make neat systems
>>
>>162429752
fuck off, don't even respond
>>
>>162429768
The algorithm to generate the mesh is called Marching Cubes, unfortunately there's not many great resources for it and unity together, but there's plenty of resources on it for general other things
>>
Is Tiled the best free tile map editor?
>>
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>>162429678
>>
>>162429762
Nice idea, I'll add it in as an idea.
>>
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>>162429768
>Not knowing marching cubes
>Not getting an idea of how it works just from the video

Pathetic.
I guess this is what happens when you aren't an enginedev.

When will we finally gas the non-enginedev brainlets?
>>
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>tfw I finally have a Win32 window, raw input, and XInput all working and Vulkan initialized in Rust
>>
>>162430310
will thinkheadaches turn me into an anime girl too???
>>
>>162430231
Hey man, Engine deving isn't all there is to deving and weather you use a premade engine or not just shows your skill level. So keep deving m8 just don't be rude to people just because you're better?
>>
>>162430310
Win32 is deprecated
>>
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>>162430404
In favour of what, UWP?
>>
>>162430434
Of course. They don't say that UWP is the future for nothing.
>>
>>162429734
Red Faction
>>
can anyone here familiar with lua help me out?
Im trying to load vertices (3 of them atm) into a GLMesh class using a lua script
http://pastebin.com/7F5N2Gxh
if it provides any hint to the problem, when debugging using breakpoints, i got the pointer to the mesh created by newmesh.lua using getGlobal, and before running loadmesh.lua, i set m_LoadedVertexNum to 8, but after running loadmesh, m_LoadedVertexNum wasnt set back to zero like it should have been with ClearLoadedData. This leaves me to believe that GLMeshBeginVertexLoad isnt being called correctly, like it doesnt have the right pointer, but im honestly stumped.
If more code is need ill post it. pls help, it's getting late
>>
>>162430494

If you're making a Red Faction-like I'll love you forever.

Extra points if you somehow manage a Geomod 2.0 style destruction engine at the same time.
>>
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>>162429678
>>
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>>162430395
I was expecting someone to actually take the bait and give me nice tasty (you).
I was funposting, the best I can do with OpenGL is load objects and use a keyboard
>>
>>162430569
What exactly IS the problem?
>>
>>162430654
welp, nothing's being drawn, so there's that
none of my data is being loaded into the class, like at all. The scripts to create the mesh and to draw it were working fine, but i had to manually put in the vertex data in C++. I tried to make a script to load vertex data into the class through a lua script call loadmesh.lua, but it doesn't appear to be affect the class at all
im sorry if im retard, im very tired
>>
>>162430864
I would start by putting some print statements or whatever in the functions to ensure they're actually being called.
>>
>>162425623
so if I shitpost in here, and get greenlit, and am not gogum, I am guaranteed 5-10k sales
>>
>>162430902
yeah, i did something like that with the breakpoints, i am pretty certain that GLMeshBeginVertexLoad(mesh) is not being called correctly, either it has the wrong pointer (which would be weird because it worked fine in the other scripts) or i didnt register it properly (which im pretty sure i did)
>>
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>>162431056
well, i guess my devving days end here
it was fun while it lasted
>>
>>162431184
What are you doing man? He just quit something out of frustration and now you're rubbing it in his face? C'mon.
>>
>>162431367
Nodevs don't belong on 4chan.
>>
www.strawpoll.me/6078848
>>
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Been optimizing, so now I can have more enemies at once
>>
>>162431408
These threads actually help create Yesdevs. People can learn a lot from just being here.
>>
>>162431529
>posting on a yesdev thread when you are a nodev
Why would you do this? You shouldn't do this. You should fuck all the way off.
>>
>>162430395
It's fine, you can tell he's shit at game design from the video. Enginedev is all he has.
>>
>>162425814
>millions of views on youtube
>potentially still less than 1k sales

Oh well, at least you made a game, so that's better than me.
Keep on keeping on gogoem
>>
>>162431719
In case people didn't already know that youtubers doing an "oh so funny maymay video" about your game doesn't actually translate to profit. The audience aren't watching them to "discover new games to play" they're just watching them for the youtuber doing funny faces.
>>
>>162431641
>>162431843
And where the fuck are you guys' award winning rpgmaker games?
>>
>lots of new IPs
>lots of shitposting
What's happeninges heres????
>>
>>162431867
My brother in law used to work in apple tech support with the guy who made shower with your dad simulator.

Pewdiepie allowed the guy to quit phone support and to make games.
>>
>>162431867
It does translate to profit if the viewer believes that there is an experience unique to them somewhere in the game.
SIT was so shallow, you instantly knew right away what it had to offer from top to bottom, and pretty much went along with what I expected to happen
>>
>>162431961
things /agdg/ actually believes
>>
>AMATEUR game dev general
>caring about sales

don't you people have real jobs?
>>
>>162432285
I'm actually serious about making a game for money tho.
Don't act like it's some kind of taboo thing
>>
>>162431928
>you're right b-but
>>
>>162432461
you may as well try to start a garage band and make money through that

in fact, from what I've seen, it's a far safer option than spending your life on a pixel platformer with "important" themes
>>
>>162432524
>art is rarely profitable

You don't say
>>
>>162432524
Yeah, but I love making games so I'm going to roll with this and see where it takes me.
It's been good so far
>>
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>>162432609
>games are art
maybe in the classical sense of "art" as skilled labor but so are baking and architecture
>>
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>tfw
>>
>>162432665
Yeah. Few people achieve success, few people even get paid, doing what they love.

An artist is someone whose drive to do that thing outweighs their fear of failure.

In his scheme, people like you are BELOW failed artists. You realize this right?
>>
>>162432665
>architecture
Is this a sly "level design is game dev" post? Architecture is not art anyway.
>>
>>162432814
>An artist is someone whose drive to do that thing outweighs their fear of failure.
but thats literally incorrect by all accepted definitions?? an artist is just someone who produces art, which is usually either "products of skilled labor" or something along the lines of "cultural works"

also
>implying you have to make money off of something to do it
you're not an "artist", you're a self-trained monkey dancing for a paycheck
>>
>>162432874
Looks to be that way. A salty ""level designer"" is trying to ruin the thread because we make GAMES and not levels here. :)
>>
>>162419180
Fully implement one game play mechanic with boxes, then start the Blender character modeling tutorial series.
>>
>>162432943
>literally incorrect by all accepted definitions
>self-trained
>dancing for a paycheck

Man you are one pedantic, literal-minded aspie asshat. And you're all over the place. Are you arguing that people should get
>real jobs
or not? By the way, the people who taught themselves aren't the same people who work in the AAA industry.
>>
Are there any good WRITTEN Unity tutorials?
Everybody is making now those fucking youtube videos.
>>
>>162433094
>are you arguing
Do you think all conversation is arguments? And you call others aspies lmao
>>
dumb question, but when I'm removing floats from a list in unity, is it worth destroying them?
>>
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>>162433108
>enginedevving when the Unity Asset Store is right there
>>
I've realised that all I know how to do is movement in Unity. Like, I could make a basic shooter if I ever got networking to work, but otherwise all my time is spent trying to get motion feel right. I understand why those walking simulators are so common. I wanted to make a farming game and I realised that I understood literally none of what I would need to make it work.
>>
>>162433108
there's usually a couple of unity tutorial pages. While they have youtube videos, they have the code right under that so you can figure out what they're doing
>>
>>162432665
>architecture is art
Lmao. Was this you?

https://www.youtube.com/watch?v=brByJ5EVBn4
>>
>>162433246
>s-stop making me realize my pessimistic arguments are shit

Don't project so hard. Relax, man. What made you so bitter about game dev, anyway?
>>
>>162433460
>Keeping Level Designers in the Zone Through Level Editor Design
This is some next level nodevery.
>>
>>162433270
No.
>>
Personally I consider my games to be a craft, not a work of art. Don't want them associated with what people call nowadays women shitting and smearing period blood on a canvas.
>>
I own a Raspberry Pi and want to make a game for it, where do I start? The same way I'd start on my normal PC if it had Linux, but adjust it for an ARM processor?
>>
>>162433496
You're the one who L I T E R A L L Y thinks that game dev is not something to be done as a hobby, but as a full-time job for your primary source of income

BTW where is your game? :^)
>>
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>>162433562
*plops your game next to this*
>>
>>162433562
you say it's a craft but your work is only Kraft tier

that sounded way snappier in my head
>>
>>162433562
Put some titties in it that make me feel aroused, that way it'll definitely stay out of that region
>>
>>162433589
>refuses to answer the question
>L I T E R A L L Y :^)

What happened, anon?
>>
In Unity, can I change which object a UI Button pulls its method from (in a script)?
>>
>>162433717
There's something for it on the Asset Store
>>
>>162429678
Why is this allowed?
>>
>>162433496
He's a poor man, burdened by failures that he believes are the fault of others, so rather than dig himself out of his own hole, he tries to bring others down in with him.

>>162433589
here's your (you) btw, I know this is what you really aspire for in your life right now, you can do better than this though anon.
You can start with Just Like Make Game
>>
>>162433567
Yeah, just find an ARM compiler
>>
>>162433938
At least in that hole he's safe from further failures.

Alright I need to get back to ld, only have 15 hours left.
>>
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>>162431524

That's a lot of boners
>>
>>162434071
Yeah. I have to go back to my game, too. I hope to move out next month so I need to make at least 20k so I can live comfortably in a new apartment.
>>
>>162434192
2spooky4me
>>
>>162434284
>he's still going at it
If you only applied this to gamedev, you'd have both the game and 20k instead of neither
>>
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>>162434416

You have no idea
>>
>Pick up old codebase
>Refactor, start from scratch, get all the systems up and running again
Back in the fucking saddle wew
>>
>>162433676
I bet a lot of that sort of thing is motivated by the teachers in these programs.

I was in an artsy fartsy program once, and basically every project I got, I wanted to do something new, but the profs kept telling me to go back to previous assignments and re-make them in the frameworks of the new assignment. It wasn't as bad because it was a techy program focusing on "interactive" works so it was just boring rather than offensive, but the influence of ~le po-mo modern art~ culture was still pretty strong.

I wouldn't be surprised if the guy who made the shitty statue of a guy sucking himself off was egged on to do so by his prof(s).
>>
>>162434421
But I'm not that guy, and I'm making my game! I need this to make me rich so I can move out.
>>
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>>
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>unironically entering LD
>>
Hows the ludum Dare going guys?

I've been having a blast doing nothing
>>
>>162435228
I finished learning the basics of Godot

Do I still have enough time for Ludum Dare? I have some shitty ideas for the theme. Is the normal thing to do the 2-day thing or the 3-day jam?
>>
comfy jam
>>
>>162435319
In February.
>>
>>162435293
isnt it over? I think it's the last day rn
>>
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>>162435351
>>
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>>162435228
I'd enter it because I had an old concept that fits and prototyped it well enough that I could hack it together in an afternoon but LD sounds like bullshit to me so fuck it

also it's source so I know no one will play it
>>
>>162435383
Not like you're going to make a game for it anyway.
>>
>>162435396
sounds like u just make excuses.
>>
>>162435383
Why not start now?
>>
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>>162435508
>implying you'd play it
>>
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I don't know if other engines do this, but it's really annoying that Unity has you re-download the whole fucking engine every update instead of just having a patcher.
>>
>>162435956
I think most if not all other engines just patch and any update large enough to warrante redownloading the whole thing is usually just the next version even with a new license
>>
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spell equip screen
>>
>>162436823
very spoopy
>>
>>162435956
>he doesn't smash the phone and start screaming
boy am I let down

I don't know either but it's 2016 and we have the technology to do that shit.
>>
>>162436823
/agdg/ getting really spooky today. Good progress, nevertheless.
>>
>binaryWriter.Write((ushort)((i << 8) | (i >> 8)));

Man, that is ugly. .NET's BinaryWriter class works on little endian and the m68k on the Genesis works on big endian. You'd think that there'd be a way to configure BinaryWriter's behavior, but apparently not.

On the bright side, it was actually pretty easy to assemble Tiled tmx files into something the Genesis can work with (granted, I'm not bothering with compression). Just need to output a metadata file now so my game can actually do something with an 8kb blob of binary data.
>>
So I have some low poly water, I want to move all the verteces up and down randomly so it looks like this is flowing, any good tutorias or examples.
>>
>>162438058
No, use bottons
>>
>>162438084
int rAnDoMnUmBeR()
{
return 2; //lol cuz im so randum!!!
}
>>
>>162438152
retard
>>
>>162438084
If you can get a reference to each vertex you should be able to apply a translation along the up/down axis based on Sin(time) or something like that.

Or if you can apply a texture that determines the height, you can animate that texture to pan across the surface, mimicking waves.

I like the second one, because It means you can have different textures for calm, choppy, or high seas etc.
>>
>>162438152
Nice!
>>
Anyone got any idea how the rooms in binding of isaac are made on a certain floor?

Are they all drawn at the beginning of the floor, or is every room just data which is only drawn when the player actually enters the door for the room? I'm not asking about the random proc-gen mind you, I've heard it randomly puts together already made pieces but that's not what I'm interested about.
>>
>>162438152
somone post the code comparison of men and women coders
>>
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>>162438629
>>
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>>162438692
>Likes: 1,333
>>
>>162438692
>The code on the left is bad! It is hacker code used to steal nude photos! Stay away!

and these are the sorts of people who make up the indie game dev scene and are the primary market for indie vidya in general
>>
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>>162438897
>implying Carmack couldn't break into cloud storage databases and steal away nude photos
>>
>>162438990
>implying he isn't showered in nudes anyways because he's a sex beast that every woman wants to be with
>>
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>>162438990
>implying carmack has time for pussy

didnt you read the story about when they bought him a stripper cake
>>
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>you will never go around remodeling shitholes with a battle axe and some thermite with carmack

if i ever start working on shit again im gonna aspire to have my dev blog be about half actual progress and half violent degeneracy
>>
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Haven't been in the threads much recently, hi guys.
It doesn't look like there's a winter jam this year, but regardless, I'm thinking about whipping up a sequel to my only entry to last year's that actually got played. Been messing around for an hour and I've already got the bare bones finished.

This year, I've gotten a lot better at programming and I think I have some good ideas to make the gameplay more interesting than what I put out last December.
>>
>>162439273
There is a Winter Jam, it will likely start on the 16th.
>>
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>>162439273
>it's just ugly skifree
>>
>>162439383
Where is your game?
>>
>>162439352
I thought it was delayed to January.
>>
>>162439352
That's awesome.
It's a bit hard to get people to actually go through with downloading your game if the only link to it is posts in the thread.
>>
>>162439421
[source.jpg]
>>
>>162439442
There was one person that wanted it delayed.
>>
>>162439467
>no game
Thought so.
>>
>>162439383
Skifree that wasn't much to look at originally, so that's a real achievement.
>>
Are there any indie horror games that aren't complete garbage? I want to know if someone's already done what I want to do but better.
>>
>>162439883
Do you want an actual horror game or a thriller
>>
>>162439883
>Are there any indie horror games that aren't complete garbage?

No, but yours isn't on that list
>>
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>>162439949
>>
>>162439949
That's some weird ass compliment
>>
Artfag looking for programmer.
>>
>>162440558
can you show some art first?
>>
>>162440558
i us game majer studio
>>
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>>
>>162440598
show some of your code first
>>
>>162440598
I'm mobile at the moment, mostly 3d stuff, some pixelshit.
>>
>>162440691
oh, not interested then,
But best of luck to you!
>>
>>162440687
Can you include some text with your progress? I have no idea what is going on in any of them
>>
>>162440746
>>162440691
>>162440598
>MFW i'm all of these
eks de de de trolled you good guys
>>
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>>
>>162440946
You're not the Ghost Train guy are you
>>
>>162441039
Nope just taking a break from my main game to work on the jam
>>
>>162440946
reminds me of a certain shitposting tripfag that still haunts this general from time to time
>>
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>>162438692
You succeeded in making me inhale sharply through my nose in irritation, well done you son of a bitch.
>>
>>162427456
as i said before: please allow equipping multiple coats.
>>
>>162438692
Does the code on the left even do anything? It looks like someone just put together shit they don't understand.

>>162438897
No they aren't
>>
>>162441678
it's fast inverse square root implementation used in quake III arena with comments cut out (not that they brought in a whole lot though)
>>
>>162441778
>(not that they brought in a whole lot though)
How dare you
>>// what the fuck?
That's the essence of the code.
>>
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>>162438692
I'm so triggered on so many levels.
>>
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>>162441678
>No they aren't
prove it you fuck
>>
>>162442042
The image is fake for starters.
>>
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>>162441678
>It looks like someone just put together shit they don't understand.

nigga..
>>
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>>162442042
I don't think these kind of people would waste time playing indies unless they're for android or something, Anon. They'd just play something mainstream, wouldn't they?

It just doesn't make sense to me. The people that I expect to dive into indei games are nostalgia fags, /v/tards and indies themselves mostly.
>>
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I wanna do a mech game. How to do it RIGHT?
>>
>>162442339
Make it like Max Payne but with more destruction and you're the size of a bus
>>
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>>162442306
>doubting Karlie's coding capabilities
>>
>>162442339
make mech text adventure
>>
>>162442339
google up all the animes about mechas
mark down everything about those mechas in these shows

then take every one of those points and do the opposite
>>
>>162442797
recipe for unsuccessful mecha game
>>
>>162442797
and they called it battletech
>>
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>been tinkering with unreal trying to figure things out
>someone says to try gamemaker because it's super easy
>open it up
>mfw

How exactly is this for all skill levels? The fuck is even going on in this.
>>
>>162442339
See this game - AIM 2: Clan Wars
https://www.youtube.com/watch?v=gShe-5VLowo

this kind of mech game would be quite doable for an amateur
its basically like any open world space sim, but instead is on ground
>>
>>162442413
>left ring finger indicates marriage
>right ring finger indicates slutiness
>code is meme
>antioxidant infusions product name is literally bait
hum
>>
>>162443684
>right ring finger indicates slutiness
wat?
>>
>>162443684

>left ring finger
>it's on her middle finger
>>
>>162432874
premade engines are just level editors
>>
>>162443954
>>162443889
mirrored mb
>>
>>162443531
Game maker is easy as fuck.
draw your sprite, assign it to an object, give the object events, add a code block of what do do when that event happens, place that object in a room.
>>
>>162444021
then where's your level?
>>
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>>162444021
>premade engines are just level editors
I would like proofs that you have personally welded every pin on the motherboard that you build to run your game.
Also I would like to see snippets of your machine code as a proof of your game.

If you can't provide both then you are literally using a level editor to make your game.
>>
>>162444301

To be fair the interface is a little shit at first. Like really shit. I mean once you adjust to the shittiness it's fine but christ alive.
>>
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Animations are still shit, I know
Breakable furniture though
>>
>>162444526

That's a pretty slick HUD element to show your sword's charge status.
>>
>>162444526
>Those bats
Stuff of nightmares.
>>
>>162444526
>current year
>not sliding down the stairs on that knocked over chair

It's like you don't even want any style points!
>>
>>162444526
I like where this is going.
>>
Unity question: is there a way to project the camera view on the canvas/UI, maybe on an image? Got an equipment menu where I want to show the player model but I can't really find anything on this topic. Is there a specific term for this feature?
>>
>>162444526
Wow, that looks delicious. The level background and level platforms look pretty nostalgic to me. Also, pretty good choice on making a retro 2.5d platformer game, which is better than 2d pixelshit and 3d blendershit in my opinion.
>>
>>162445370
It probably plays like shit. There is a reason most of the good ones are pixel shit.
>>
>>162445286
What you probably want is 2 cameras, one that show your menu and another that shows your character.
>>
>>162445498
Maybe a little more juice can fix it? Also, I'd say Mega Man X8 is a good example for a good 2.5d game with good gameplay (even though the level design is kinda shit).
>>
>>162445286
Render to texture is probably the concept you want, I don't know about the specifics of using it in Unity
>>
>>162445610
this would be the easiest option, though a little expensive in terms of processing
>>
>>162445738
Megaman X8 is not a good example of 2.5d and has the laziest design next to x6
>>
>>162446226
what about megaman x for PSP?
>>
>>162446316
He's going to say that it's shit no matter what you post.
>>
>>162446316
x on the psp was arguably much better design than x8 due to the fact that it used an existing formula. Here is an idea though. Why don't you reference a game closer to what you seem to be going for.

The X series all seem fast paced and your game does not seem to match that pace nor be projectile focused.
>>
>>162445995
You can probably render it at a lower resolution, very simple background, I can't see it being that heavy. In the UE4 equivalent you can disable graphics effects in a render to texture which you may also be able to do.

Is the game paused while this menu is open?

(not familiar with Unity)
>>
>>162444526
it's a start but there really isn't a whole lot to say about this since you already know animations are shit
maybe improve the camera so what's in front of you is better visible
keep going, could b gud
>>
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What do you guys find interesting to read about in dev blogs? What do you wish your fav devs talked about in theirs?
>>
>>162446921
I like when devs talk about stuff that almost killed the game.
>>
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>>162447013
>post-mortem where they find contrived reasons that their entirely uninteresting game didn't sell 2 million copies
>>
Has anyone here learned anything from the tutorials offered by these guys?

If the free trial they offer gives full access to the courses I'll probably download as much as I can to watch when I need them, but if the content is worth it I might sign up.
>>
>>162441678
>godking carmack doesn't know what he's doing
Holy shit. I can't process this bait.
>>
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>>162441859
>>//what the fuck?

I forgot about that
>>
>>162447149
>post-mortem where they name (((them))) as the cause
Focus groups and executive meddling are a bitch.
>>
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>>162422860
>>
>>162447430
As with all tutorials, you can glean some good ideas, but overall it's kind meh.
>>
are any nodevs watching ppl stream their ludum dare project?
>>
>>162447935
The only dev I have ever watched in a stream was anubisdev.
>>
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https://www.youtube.com/watch?v=NCJ5wXfZsrw&t

Racing game platformer
>>
how can you force certain faces on a 3d model to display dark, as in unlit. Such as obscuring a characters eyes so that no matter the angle you can't see them. something to do with normal maps maybe?
>>
>>162448356
>as in unlit
Use an unlit material?
>>
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Well, that certainly isn't right
>>
How do i post my game on that shitty ldjam page? I can't find it anywhere
>>
>>162448449
I like the way this mess looks.
>>
I'm too stupid to even be able to do low poly style.

I just need an art style that looks good and is easy.

Trying to make a 3D game, but cannot even get good at low poly.

Maybe should just do a pixel game.

Insanity is doing the same thing over and over again and expecting different results.
>>
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>>162448549
It's kind of spooky, there's these weird runes in there that aren't anywhere in the tileset. There was a font in VRAM that should've been overwritten, I have no idea how it would've gotten warped like that instead, though.

Of course, I don't know why everything's garbled in the first place, but still...
>>
>>162448449
Blow on the cartridge and jam it back in there. Sometimes you have to jiggle it to get the pins to seat.
>>
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>>162448610
That's the boat I'm in anon. I can't really nail any style, my modelling is still subpar, and UVs/Texturing is definitely not my forte, so I opted for a combination of low poly and toon shading.

I personally like the style, which is a plus, but it also helps me hide my skill shortfalls while I try to improve.
>>
>>162448610
The less polys the better. Make it so abstract people make up art.
>>
>>162448610
>Insanity is doing the same thing over and over again and expecting different results.

no, that's called practice. watch tutorials and keep making models, don't expect AAA tier assets in your first week. the models you're used to seeing games are made by people who model every day for years.
>>
>>162449459
>here on the left you got all the tools you need
>now make the dude in the middle look like the guy on the right
>>
>>162449637

I don't know, if I put all my effort into 2D I could probably be doing animation, level design, coding.

But, for 3D all I'm doing it trying to make something look good.

>>162449698

I've been 3D modelling off and on for about a year.
>>
>>162449459
I have kind of a new game idea that I want to be top-down 2D, but I'm considering top down 3D like yours if I can manage to learn modeling quickly. How long did it take you to make those?
>>
>>162449698
>no, that's called practice.
No, that's called insanity.
>>
>>162450075
you're not going to make it
progress is almost always non-linear

10 weeks of failure and a moment of clarity
>>
>>162450075
it's literally the dictionary definition of practise
>>
>>162450075
the result will still be the same, e.g. practicing drawing will result in drawings coming into existence. the change will be in the quality of the work produced.
>>
>>162450046
Yeah top-down 3D is a good starting point imo. I've been using Game Maker for 10+ years, so a 3D game that takes place in a 2D space was a good starting point, since its much easier to transfer knowledge into that environment.

The player model took me the longest, as I used it as my starting point. The weapons took 30 minutes each, and the zombie maybe an hour or two. I probably modelled the player 3-4 times before I finally was satisfied with the proportions and everything.

I watched this tutorial series here: https://www.youtube.com/watch?v=DiIoWrOlIRw

Although the guy does move a bit fast, I found the technique he was showing to be far easier to grasp than some other videos that dive into more complex things right off the bat.
>>
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lol just practice it bro haha i practice every day and now i can make good work like pic related :) :)
>>
>>162450916
nice map
>>
>>162450916
Jesus christ. And people say talent isn't real.

You have none, in case you were wondering.
>>
>>162450606
>10 years with gamemaker
>still no game
what?
>>
Anyone have any thoughts on unique selling points for a 3rd person action rogue lite?
>>
it's actually true you need to practice to make a map like that if you haven't never made any source maps. hammers isn't the most intuitive software and anything 3d needs some time to get used to. i remember how much trouble i had with leaks/skyboxes when i first started using hammer
>>
>>162451827
You have proper level design instead
>>
>>162451827
>rogue LITE
pretty sure it's rogue like.

Yea, multiplayer rogue like, crafting is a really important part of the game where for example you can barely craft 1 item each time you get to the crafting station , so the itemization will have to be thought out since not everyone will be able to have items, only who needs them most.
>>
>>162450606
Thanks man I'll check out the video
>>
Anyone got a link to the discord? Looks like it's not included in the op anymore.
>>
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>>162452023
>pretty sure it's rogue like.
I come here for progress, not for anger.
>>
>>162452173
yet you post none : ^)
>>
Roguelike doesn't mean what it used to. Get with the times old man. I bet you still copy that floppy.
>>
>>162452314
I'll copy your floppy if you catch my meaning
>>
>>162450916
literally what part of this is game dev

>>162451936
level design is not game dev
>>
Is anyone here planning to crowd fund their game?
>>
>>162452429
I'm making a lewd game so of course I am!
>>
My lewd jam game made 2 dollars today.

I haven't worked on it since it was submitted... , in total it has made 10 dollars more than all my other games combined. (10 dollars total)

:(
Tell me Im yesdev.
>>
>>162452429
>crowdfunding a 45-60 minute adventure game
I'm not prepared to sell my soul and be a funding slut, satan.
>>
>>162453121
Show me your lewd game, yesdev! :D
>>
How is your lewd game coming along?
>>
>>162449253
Kek.
>>
>>162453150
In the post scarcity service based world, the majority of value will be provided by some form of content creation for mass markets or niche markets ie. prostitution by any other name.

Might as well get started now! :^)
>>
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Still WIP but the general idea is there, how is it?
>>
>>162453150
But anon, if you crowdfund it, it can be even longer and you can finally have a good meal and fill up that fridge of yours
>>
>>162454174
I really enjoy that human body picture. It looks specific, somehow.
>>
>>162451827
Occasional Avatar the last Airbender mode where we get to see some weapon of mass of mass destruction devastation.
>>
>>162454273
I doubt there are enough people who are hungry enough and flush full of cash enough to fund the game even if I only asked for something like $10k.
>>
Making a fighting game. I'm kind of stuck trying to figure out what my next big hurdle is.

So far I've implemented:
Normal fighting walking while keeping the same direction
Can run into the opponent and push them
Jumping on top of opponent puts you to one side or the other
Attacks (only light punch works, but it's literally copy and pasting that, then editing the collision hitboxes and frame data)

I guess I can either start implementing input buffers, animation, or music.
>>
>>162454174

I'm really surprised how good it looks with just black lines. Impressive.
>>
>>162448449
Well, that was a weird bug. Apparently if you're doing a DMA transfer from ROM, and the data on ROM crosses address $20000, everything transferred after that point is random garbage.

I'm guessing the ROM is made up of multiple smaller ROM chips. I was aware of paging issues like that with RAM transfers, but had no idea it was also an issue with ROM. Guess I'll have to be really careful about laying out my data...
>>
What is a good site where i can host my unity game and it will be able to be played in the browser?
>>
>>162454791
GameJolt
>>
>>162454791
itch.io
>>
in game maker is there an easy way to package a font with the game to make sure its installed when someone plays the game?

or should i just make the font a sprite?
>>
>>162455351
Yeah there are "included files" in GM that you can store DLLs, fonts etc. I think gm8.1 and earlier automatically packaged fonts in the exe
>>
>>162455730
Oh, really? Good to hear. Thank you anon.
>>
>>162454321
muscle outlines worked wonders with the dither pattern there
>>162454614
thanks, here is the finished version
>>
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>>162456196
fuck you too captcha
>>
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old webm.


i might be realy close to having a demo ready. all i need is to test some stuff via hamachi before i can release it

any one have any idea if is possible to make dedicated servers on unity?
>>
>>162454510
Expanding on that. You become the boss of a bullet hell
>>
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Alright, tried to build out more on a few themes for Monolith a little bit. I might probably redo Floor 1 theme entirely, maybe?

https://clyp.it/e0u1ztem - TheApparition
https://clyp.it/d43fpulw - DeepDescent

It's minor edits but hope you enjoy.
>>
>>162457125

what vst are you using for the synths. also what drumpack?
>>
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Changing up the game's name and logo.
>>
>>162457363
I use PXTone for the music (music editor, not a VST) for this particular game, and I based my assets on the TERRA NOISE pack available for it online.

I apparently might have not reached the desired goal with TheApparition, might just fall back to how it was before: https://clyp.it/xdspqgjq
>>
>>162458372
Can you tell a little bit about the game play?
>>
>>162458956
Sure. It's a dark fantasy-themed adventure game with emphasis on character interactions and puzzles.

You're mostly walking around environments, interacting with characters, and trying to find your way to the temple where you'll be able to meet with the goddess of death. It's about a 45-60 minute experience presently. Not sure how much that'll go up with the addition of these extra areas and interactions I wasn't able to put in to the original (and I'll be polishing up some of the puzzles which'll probably bring down their contribution to playtime a bit as well).

Lots of logic-based puzzles (just one item-based puzzles out of the 4), lots of voice-acted dialogue.
>>
>>162458372
bro I think its time to take a break and work on something besides the title screen
>>
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>>162459426
Yep, already am. Working on the dialogue scene BGs and layout now.
>>
>>162459414
>it's a walking simulator
knew it
>>
>>162459659
If a traditional lucasarts-type adventure game played from first person perspective counts as a walking simulator, yeah.
>>
>>162459654
does this have turning pages
>>
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Fixed the eyes a bit with input from the last thread.

Also working out basic movement code
>>
>>162459972
Nope. Sorry if you like that. I'm an artist and can code but I'm useless at shader-type programming.
>>
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super tiny update but did some optimization.

for some reason when i originally wrote the breakable wall code, i made every single collision instance check its surroundings to update its type which ate at resources. made those kinds into separate objects that the breakable walls generate to replace the normal ones so that only maybe 4-8 of these are running conditionals rather than hundreds.

also working on a new level but it looks like shit atm so no screen
>>
>>162460115
>giant hips
>no ass
that looks just weird
>>
>>162459824
If you had guns and shooting he'd call it a doom clone. Ignore it.
>>
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How would I achieve an effect like pic related.

I want to create a one-way circle, so objects can enter it, but not leave.
There will be up to 100 objects trying to enter or leave this circle at any one time.

I could make this into an octagon, if a circle is too hard.

I am using Box2D and LibGDX. But I can edit the native C++ if necessary.

Any advice or ideas please!
>>
>>162460115
looks cute, but >>162463050 is right
if you're aiming for the lewd crowd then you need some ass
>>
>>162463324
Is the sphere one size and only ever one size?
>>
>>162429678
Sourcefam shitposting at 2 am
>>162452364
and 10 am

He literally spends all of his time here.
>>
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are there any syntax errors here? im new to lua, and i cannot, for the life of me, get this script to run, despite getting other scripts to run with ease
>>
>>162463324
Can't you just tag any object that touches the sphere as "inside" and then change the objects movement logic to follow the sphere?
The bouncing effect should boil down to simple trigonometry.
>>
>>162464000
I'm no expert in Lua, but are those + signs needed?

Are you sure that this script has access to/sees the functions you are using there?
>>
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>>
>>162448046
Damn, that's breddy gud. Reminds me of Trickjump servers in WolfET.
>>
>>162464623
>are those + signs needed?
iunno, i just wanted all the numbers to line up,and not jut out when they're negative, ill try taking them out

>Are you sure that this script has access to/sees the functions you are using there?
almost 100% certain
>>
>>162464000
Prepending the plus sign in front of a number outside of an expression is a syntax error in Lua, if you're doing it for the sake of alignment just replace them with a space.

Also, shouldn't your interpreter tell you about those things?
>>
>haven't touched my game in a week
>still come here every day
Bully me please, I deserve it for being a retard.
>>
>>162464623
>>162464825
>ill try taking them out
ok now im gonna go kill myself
>>
>>162448449
Looks good imo
>>
>>162463646
Yes, the sphere will remain a constant size

>>162464019
I guess that I could do this, but there must be an easier way.

I haven't looked at the box2D source code (for this specific problem), but I feel like this would be a nightmare to implement. I will start reading
>>
>>162464638
have something like a 0.5 alpha value light source pointing up at that rotating rectangular block, it looks weird when the light suddenly goes onto it
>>
>>162440946
neat
>>
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>>162463324
Calculate distance from object to center of circle. If within radius set it to trapped in circle behavior.

There maybe a circle object in libgdx, similar to the rectangle object. The rectangle object has bounds, and overlap methods. You could add rectangle bounds to your objects as well.
>>
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I wanna make porn games.
What do you recommend?
>>
>>162452023
>pretty sure it's rogue like.
No, they are two different things.
>>
>>162466141
godot
>>
>>162458372
>methanolia
>>
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>>162465385
Is it a sphere or a circle. If on the 2d plane you could do the rectangles like this as well.
>>
>>162466141
can you draw?
>>
>>162466141
Re-evaluating your value system
>>
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>>162466141
>>
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>watching tutorial
>skeptic because it's a girl's voice
>watching most recent tutorial
>it's actually a guy and his old video are 6 years old
what?

>>162466141
porn games are all just about arts you barely need gameplay and can pick any engine
>>
>>162459414

Who did the voice acting for you ?
>>
>>162466141
I recommend that you do your best and don't fall for the porn games can afford to be shit meme
>>
>>162466061
>>162466292
Thanks man, I'll use this code.

It might take me a few hours to decide what to do. This is for Android, so I have little room for inefficiency when it comes to logic. Especially with 300 physics objects.
>>
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>>162466626
didn't you know?
the side effect of being a dev is that you become a tranny
>>
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>>162466209
>>162466306
>>162466325
>>162466471
>>162466626
>>162466909
But what if I'm into vanilla stuff and want to make purely vanilla h-games ?

Is this ever going to work?
>>
>>162466141
Adobe Flash Actionscript
>>
>>162467883
can you draw?
>>
>>162467883
>I'm into vanilla stuff
Your image sure says otherwise.
>>
>>162468071
But that's vanilla anon.
>>
>>162467995
No but I can 3D model, sculpt and rip-off
>>
>>162466471
See for instance.
Slave girls getting beaten, girls getting fucked by monsters or animal fucking.

I'm not into this shit.

But thats all what works these days.
So does vanilla stand a chance?
>>
I game where you have no weapons or means of attack other than parrying / reflecting enemy attacks back at them.

Y/N?
>>
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>>162467742
pic related
>>
>>162466626
Good lord what is this
>>
>>162468594
I have an idea similar to this. Go for it.
>>
How many people here are doing solo project and how many are doing teams?

>>162450606

this is a great video. thanks for that.
>>
>>162469739
12
>>
>>162469739
That question should have been a poll.
>>
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>>162463549
better?
>>
>>162470000
looks almost identical to me.
>>
>>162470000
barely passable
>>
>>162470000
Nice quads but you can do better. Look up nice asses on a porn site or go look at the asses in Street Fighter V
>>
>>162468590
What do you mean by stand a chance? I'm a lewd dev as well, I personally think the western market for vanilla porn games is very untapped, how ever vanilla porn as a whole is very saturated.

There are some visual novels, cyoa, lewd games that are successful, (read making some money) . Bigger ones come from spme European countries with strict porn laws, so they have to be vanilla.

Also "vanilla" is very subjective. There have been many datesims games for example, which done well or featuring known characters could be successful.

There is alot more important factors than vanilla vs more alternative fetishes. I would consider it a non-issue. And tell you to stop being so prude.
>>
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>>162470162
>>162470163
>>162470183
I'll try again. I'd prefer not to go too crazy with it.
>>
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Hello everyone I'm the guy who made Way of the Red while posting sporadically in these threads. I'm getting ready to make another action platformer, but this time I think it'd be more fun to actually stay committed to posting progress the entire time.

It's not all set in stone but the gist of this game is similar to wotr: plot driven game with lots of sword fighting, good movement options, satisfying attacks, and hordes of simple enemies so the player can feel like a swashbuckling badass the entire time.

Here's what I've got so far for the mc. Two versions because I was going to have a plot gimmick where you start as a kid, something bad happens which you aren't able to prevent because you're a weakling, time skips forward, then you continue playing as an older, more confident version of yourself (with better swordfighting skills).
>>
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>>162470460
walking animation for the kid, testing for blurriness. I used imagemagick to put the frames together so I don't know how it will behave once i upload it
>>
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>>162470659
>>
>>162470831
The foremost arm changes length when moving to the right.
>>
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Is he our guy?
>>
>>162470435
nigga you aint even at human proportions. lol go too crazy? fat distribution makes it hard for frog woman to have thighs that big with a flat ass. it really is that simple
>>
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>>162470940
Thanks maybe this looks better
>>
>>162470460
I played your game. It was buggy as fuck. Did I just happen to miss you asking for testers here sometime in the past year or do you not post here hardly ever?
>>
>>162471423
Much better. The lower framerate as well. Doesn't appear as rushing as before.
>>
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I think I just bumped the ESRB rating up a notch

Got the hatchet added and working
>>
>>162470997
where is his game? id love to see the benchmark we are up against
>>
>>162471624
>insert pssh nothing personel kid joke here
need moar katana
>>
>>162468642
Lewd jam game. The dev died before getting the chance to submit his game.
>>
>>162469739
I'm working in a team, artist and hack fraud.
>>
>>162471959
okay gimme a bit
>>
>>162469739
Team. [Artist / designer / sound guy] + [a programmer].
>>
>>162466770
Jesse Lowther (Iyu / Delgof)
Firryn Brother (Mike Joseph)
Voshim (Myself, subject to change)
>>
>>162472110
Tragic. How'd he go?
>>
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I'd like you guys to tell me which cursor looks better.
Number one:
>>
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>>162472651
Or number two.
>>
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Anyone got experience with Defold engine?
Looks pretty neato, has linux editor and is used by one of the most successful android game developers. Why dont we see more people using it?
>>
>>162472832
>>162472651

Number two kinda looks like humping, so I would use that one if your game has yaoi undertones.
>>
>>162472650
Suicide
>>
>>162472970
>unironic shilling in agdg
For what purpose?
>>
>>162472650
Murdered by pugdev
>>
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>>162471007
I understandt
>>
>>162472651
>>162472832
Porque no los dos?

Leave it as an option in the menu where the player can choose one or the other.
>>
>>162472651
>>162472832
One explains it better.
>>
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>>162473851
now we're talking

>>162472651
first one, but if you've got multiple people you can posses make the icon a generic dude instead of a policeman so you can reuse it
>>
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This weekend i rediscovered Aki.

What a bae.
>>
>>162473851
The widest part of the hips should be in line with the pussy(i feel dirty using that word on vg).
>>
>>162473851
much better
>>
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I'm starting to feel like I'd be much more productive if I could focus on modeling instead of struggling with cosing stuff I don't know how to code. I like being 1MA but at the same time I don't.
Anybody else know this feel?
>>
>>162471538
Yeah the launch was pretty rough i should have had more testers
>>
>>162469739
Depends on what you want to define as 'solo'.

Ouroboros (now Metanoia) was designed, art'd, and script'd by me - but there's also voice actors, and a musician (perhaps two now) who also contributed. I also used sounds that I mutated from freesound.org, and I received some outside help from time to time from my co-workers at glacicle and blind mind studios.
>>
>>162474487
I feel the same way, except with programming instead of trying to draw.
I could probably push out a good game with all placeholders, but when I don't like how it looks its hard to continue.
>>
>>162474867
Hey anon, maybe we could kill ourselves
>>
>>162475001
Or we could team up and make a game. But then muh precious 1man pride would be lost
>>
>>162474487
I'm the other way around. I keep crossing out mechanic related tasks from my checklist, and procrastinate modeling as much as I can. Besides, when I sit down to code, I know that at the end of the day I have something finished, even if it's something small, yet with any art related thing, I'm unsure. I know that even if I do shit, it's still practice so one day it should pay off, but doing art just does not feel progress to me.
>>
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who /ludum dare but not really following the theme/ here
>>
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>>162474487

Maybe one day I'll work in a team. It would have been nice to have friends with skills and similar interests to work on a project though.
>>
>>162475176
I wouldn't mind honestly
>>
>>162475297
nice engines

>>162474487
Programming is its own thing, trying to program AND do something else means you'll not be very good at the other thing, AND your code won't work
>>
>>162475297
Wow, that looks nice. Reminds me of Rogue Squadron (I know there's a million other games like that out, but that's the one I played).
>>
>>162475417
>tfw I have a musician friend and an artist/animator friend but they're both lazy as fuck
>>162475419
email?
>>
Does buying assets negate 1MA status?
>>
>>162475613
Nvm, not interested. Good luck though
>>
>>162469739
Solo, but with contracted music.
>>
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>>162474239
>>162474337
>>162474048
sweet
>>
>>162475613
I don't want to be that guy, but what engine do you use? I'd rather collab with someone who uses the same engine I'm used to (Unity) so I could help out a bit.
>>
>>162475752
Cool nvm good luck!
Jk I use Unity too. I also use Monogame but just for 2D
>>
>>162474487
I must do everything myself. Should I fail it will be by my own merits.
>>
>>162475624
Does it matter?
>>
>>162475874
Wow fucking memester
[email protected]
>>
>>162475953
you made a fatal mistake disclosing that information to a professional hacker
your dead kiddo
>>
>>162475953
I meant @gmail
>>
>>162475624
No. Its no plus to your epen though.
>>
>>162475624
Does using libraries created by other people negate 1MA?
I feel like I'm lying when I say that I'm programming a game.
>>
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>>162475297
I don't have time for ludum, my game is already giving me much headaches as it is :
>looking how to generate terarria-like terrains
>everyone talk about fractal or noise
>no real implementation around, just theory

Sure I learned how to fuck around with dynamic noise generators but I still don't know how I'm supposed to translate that into specifically 2D terrain generation. There's the height displacement thing but I can't get my head around just yet.

>>162475953
Isn't Bokube dev looking for a programmer?
Why don't you just people ask him?
>>
>>162475624
>>162476276
Does using a computer with parts created by other people negate 1MA?
I feel like I'm lying when I say that I'm creating a state-of-the-art video game 21st century art.
>>
>>162476276
did you build your own computer? obviously I mean without pre built components
>>
>>162475297
looks good my man
>>
>>162476098

What the fuck did you just fucking type about me, you little bitch? I’ll have you know I graduated top of my class at MIT, and I’ve been involved in numerous secret raids with Anonymous, and I have over 300 confirmed DDoSes. I am trained in online trolling and I’m the top hacker in the entire world. You are nothing to me but just another virus host. I will wipe you the fuck out with precision the likes of which has never been seen before on the Internet, mark my fucking words. You think you can get away with typing that shit to me over the Internet? Think again, fucker. As we chat over IRC I am tracing your IP with my damn bare hands so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your computer. You’re fucking dead, kid. I can be anywhere, anytime, and I can hack into your files in over seven hundred ways, and that’s just with my bare hands. Not only am I extensively trained in hacking, but I have access to the entire arsenal of every piece of malware ever created and I will use it to its full extent to wipe your miserable ass off the face of the world wide web, you little shit. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your fucking fingers. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn idiot. I will shit code all over you and you will drown in it. You’re fucking dead, kiddo.
>>
>Using monogame for 2d
>Realize I'm going to have to implement my own physics, animation, camera, state systems
Wew...
>>
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http://store.steampowered.com/app/562160/?snr=1_7_7_230_150_2

>your game will never have a UNIQUE DIMENSION SWITCHING MECHANIC
>>
>>162477224
One of my games already had a unique dimension switching mechanic.
>>
>>162476398
>>162476407
i bet you utter fucking plebs don't even mine your own copper and gold for the circuitry
>>
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How do I stop my gf from interfering with my game?

I'm making a pixelshit platformer, and she insists on making art for me. She tells me that she's "interested in helping," but what does that even mean?? God, I'm so close to breaking up with her.

Pic is the latest pixel art she sent me. What's it even meant to be? I tell her she's untalented and shit, but she won't stop.
>>
>>162476850
>animation
Drawing the art is the hard part, programming it is super-easy.
>physics
If you're bad at math like me, I highly recommend using box2d or farseer physics if your game is physics heavy. If its just simple collisions you could probably figure it out.
>camera
This is the thing I've had the hardest time with, but it depends on the kind of game. Matrices are a small mindfuck but shouldn't be a massive challenge.
>state systems
Don't know about this one
>>
>>162477518
1)get some balls
2)??? (who knows what's possible at this point)
>>
>>162477518
Tell her you need your own hobby. In the long run, it's not healthy to do everything together. Both of you need some alone time, some hobby which is only for you.

Other than that, I don't get your situation. Why would she send you random pixel art in hopes that it will fit your game?
>>
>>162477224
this shit got old when nitrome did it
>>
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>>162471959
>>162471624

katana as requested
>>
>>162477518
I'll take her off your hands anon. London?
>>
>>162477948
Maybe she feels they don't spend enough time together -- or she's worried he's using his hobby to distance himself from her. Or she's insecure.
>>
>>162478097
kek saved
>>
>>162477518
Why dont you have her help you make your game in other ways since you don't like her art? Have her do lewd voice acting or maybe write some dialogue. I think she just wants to be a part of it anon. Maybe she is lonely.
>>
>>162478097
now this is high quality shitposting
>>
>>162478097
I think this would be better as a thirdperson game
>>
>>162478097
fucking nice man!
>>
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>>162478401
But that close up I'd have to be able to create quality art assets

(which i can't do)
>>
How do I add juice to my game?
>>
>>162478794
the art assets you have are fine! Just keep the quality consistent, and it will feel like the art style was deliberate. Also makes it easy to make textures for the ground and walls
>>
>>162446921
Why is the cute boy in this image so sad?
>>
>>162478097
>90% shit to impress agdg
Fukin saved made me kek
>>
somebody give me a (relatively) easy video game idea that if decent enough could sell at least 1000 copies on steam.
>>
>>162479126
a puzzle game
that has a gimmick no other(or close to no other) game has.
Like, i don't know, flow of air?
i don't know man
>>
>>162479126
Well, there's been plant-growing sims out lately, how about some a very advanced and rich of fun-to-program-features algae aquarium care-taking game?
>>
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>>162478097
>>
>>162476850
http://boreal.aggydaggy.com/programming/2016/05/25/mean-clean-state-machine.html
>>
>>162479126
holy shit i should do this as well.
Sell 1k copies.
get 5k moneys.
Live in my piece of shit country for literally 4 years without a job.
then i can dev full time.
>>
>>162447430
Digital tutors is very good if you have are completely new to a program, once you start getting a grasp they have a tendency to over explain the simplest shit, so things that should take 5minutes suddenly takes 45.
>>
>>162476850
>>162479682
Also, C# has yield. Use it.
>>
>>162475297
That looks really genuinely cool.

You're going to drop it aren't you?
>>
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Finally fucking figured it out

>result = y / mapHeight <= NoiseHandler((computedX + displacement) * frequency, layerX) ? lowValue : highValue;
>>
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>>162480112
yep, in about 27 hour
>>
>>162480231
Ok just checking.
>>
Is GODOT a GOLANG engine?
>>
>>162480398
Nah, it uses its own little language
>>
>>162478097
>*teleports behind you* segment
best thing to come out of this thread imo
>>
>>162480398
Python-like language.
>>
>>162480519
>>162480585

How does it compare to UNITY or UE?
>>
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Updated the fan art folder.

https://drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE

Ohayou anon was back, Noir from Clarent got a new brutal look and many other stuff I sadly lost track of, but it's all there to check out.
>>
How do I make pixel grass?
>>
How do i join this community?
>>
>>162480713
>anubis folder
>>
can someone help me with a GL shader?
im trying to use the (useless) z value of texture coordinates to let the program know if the mesh is textured or not.

void main()
{
if (texCoord0.z == 0.f)
{
gl_FragColor = color0;
}
else if (texCoord0.z != 0)
{
gl_FragColor = texture2D(diffuse, texCoord0);
}
}

if I used the texture2D method without specifying texcoords, I get a white screen. But the above program is also giving me a white screen. If i annotate out the second fragcolor assignment, it works fine though, leading me to believe that both the if and else statments are being called. Am i incorrectly using GLSL if/else statments?
>>
>>162480705
Godot 3.0 is shaping up to look pretty great for 3D.

It's much easier to do 2D stuff in Godot rather than the other two, because it has a dedicated 2D mode for that.

It's MIT licensed, that means you don't need to pay for a license or any royalty fees, just a mention about the engine's creators somewhere.
>>
>>162480862
Don't. It's for the best.
>>
>>162477518
>having someone interested in both you and your game
>rejecting both of these things
>>
>>162480862
Just like make game.

But keep in mind that the goal of this community is to leave it and become a professional game developer.
>>
>>162480862
1. watch the fuck out for local memes, regular shitposters, samefags and tripfags
2. post progress
3. watch the fuck out for local memes, regular shitposters, samefags and tripfags
4. watch the fuck out for local memes, regular shitposters, samefags and tripfags
5. you did it
>>
>>162480862
Post regular progress of your game. Maybe provide feedback. That's pretty much it.
>>
>>162480862
Just make game stuff and post your progress here and people will tear it to shreds or ignore it or say "cool."
>>
>>162480938
Use 0 for textured, -1 for untextured. Also replace else if with just else.
>>
>>162480862
rule 1 - ignore gogem
>>
>>162480862
Do you need an artist?
>>
>>162480713
Here's the SFW anubis fanart that I could find. There are butts shown though.

https://dl.dropboxusercontent.com/u/82476231/Anubis%20Fanart.zip
>>
>>162479126
I don't think it's quite that easy. From my brief forray into Steam, it seems like competition is extremely fierce to the point where you aren't even guaranteed the same level of exposure on launch anymore. I think they changed the way they give impressions during launch. The dev forums are full of people complaining about it.
>>
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I FUCKING HATE THIS PICTURE.
>don't compare yourself to others
i know that, but everyone is just so much better than i am.
>accept your weaknesses as features
Being unable to get past average in anything sure is a nice feature
>don't underestimate talent unless you've applied it 100 times
Got no talent, and don't believe in it, what do i apply?
>intelligence is relevant, self esteem is not
what does that even mean?

i'm getting angrier the more i look into this picture.
>>
>>162480182
Nice job. Looks... terraria-like.
>>
>>162482045
>i'm getting angrier the more i look into this picture
then stop and dev
>>
>>162481985
Wow, thanks for that! It always makes me happy when suddenly someone hands me over a handful of fan arts.
>>
>>162482258
I FUCKING CAN'T I'M LAZY AND I GOTTA GO TO WORK IN 6 HOURS
>>
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If I copy wind waker models would I be able to model them myself?

Surely you copy something, to learn how to model them?
>>
>>162482369
np, for some reason much of the fanart it gets is lewd
serious mysterious
>>
>>162482045
Some of these seem like satire.
>there is no right way to do anything
>accept your weaknesses as your "features"

>never improve
>>
>>162482470
https://www.youtube.com/watch?v=5-sfG8BV8wU
>>
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>>162482045
>>
>>162482045
Stop looking at that picture watch this instead
https://www.youtube.com/watch?v=MwziXypxfXs
>>
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new area. was originally planned to have the ceiling slowly fall down on you and you need to outrun it, but i dont think that would work well with the extreme amount of shit already being flung at you.
also i suck at my own game.

>>162464638
looking nice and smooth, anon!

>>162464949
okay. you can do it anon! just open your ide and force yourself to do something! i believe in you!

>>162466141
literally whatever youre most comfortable with. as long as you can do art (as that is the most important aspect to porn games), most people wont care what engine you use

>>162474867
>I could probably push out a good game with all placeholders, but when I don't like how it looks its hard to continue.
literally why almost all my projects die

>>162475297
looks smooth as hell anon. good job!

>>162478097
fucking saved
>>
>>162425623
i definitely have sold between -104 and 1712 copies of SIT according to 2 week old data, good work steamspy.
>>
>>162483307
Looks evil.

Also you fall really fast when you walk off a ledge.
>>
>>162482045
the only people who make shit like this are people without problems
>>
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little more work on the spell screen. Now you can choose a divine sigil for a passive effect as well
Floating skull will give a description of the currently selected spell/sigil when I get around to adding text
>>
>>162483307
man are you LITERALLY trying to recreate castelvania?
>>
Risk of Rain is an AGDG game? I love that shit.
>>
>>162483940
ikr
>>
>>162483634
>Looks evil.
thanks!
>Also you fall really fast when you walk off a ledge.
yeah that's something that's been carried over from when i originally cloned castlevania. i prefer it as it doesnt waste your time

>>162483807
thats the plan
>>
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>tfw you have such low self esteem that you can't even shill your game
>>
>>162460115
>>162470000
>>162473851
>>162475750

why are there four gifs of this? its not even cute
>>
>>162484139
do it anyway. i always have something nice to say
>>
>>162484139
if you are something beyond dumb animeposter, just post it and be done with it
if you get shat on and don't try to turn yourself into a meme, people will forget about you in 2 days tops and you will be a clean state again
>>
>>162484268
>falling this hard
>>
>>162484149
it was progress, and he was asking for feedback
>>
>>162482496
actually there are a lot of people who recommend deconstrusting low poly models to learn how to low poly, taking notes on how they approach various aspects, such as curves and fine details
>>
>>162483307
Have the next room be the exact same but with a slowly crawling ceiling
>>
Any advice for implementing programmer art? I'm not an artist by any means, but I want to make -some- attempt at trying to visually show what the thing is supposed to be.

Basically, is there an easy way to get identifiable art out the door even if it doesnt look good? Pixel art seems to be hit or miss. Sometimes it's hard to tell what the thing is supposed to be if you dont know what you're doing.. and I dont.
>>
>>162483307
>dont think that would work well with the extreme amount of shit already being flung at you
Anon, it's like you haven't really played Castlevania after all.
>>
>>162484139
I know that feel
>>
>>162484706
nah

>>162484823
that would be overkill though. you gotta draw the line at some point and this is only level 2
>>
What are some good resources for level design?

There's a million tutorials on art and engines, but seemingly very few on good levels.
>>
>>162485024
https://jfgnord.wordpress.com/2016/02/03/you-cant-teach-level-design/

i went through the same song and dance and eventually concluded that the only valuable guides to level design are personal field studies.
the closest you'll get to an actual guide to level design is any kind of analysis on existing game levels. read/watch anything that picks apart what makes a level good or bad and apply that knowledge to your game. you wont find actual tutorials to level design though. aint gonna happen
>>
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>>162485024
There really isn't much out there.The best advice I can give is to write a set of rules on what effects your level is supposed to have on your player and whenever you design a new area, try to make it comply with at least one of these points.
>>
>>162485024
https://developer.valvesoftware.com/wiki/Loops_(level_design)
https://developer.valvesoftware.com/wiki/Bounce_(level_design)
http://www.gamasutra.com/blogs/BobbyRoss/20140720/221342/The_Visual_Guide_to_Multiplayer_Level_Design.php
https://www.youtube.com/watch?v=FRBisIZvl24
https://www.youtube.com/user/McBacon1337
>>
Need UI references? Check this!
https://mega.nz/#F!FJhX3YTK!ylcGBIaPINbo1p-tOIZ4nw
Also post pics that could fit this folder.
>>
>>162482045
1/8 worthy
1/8 twisted
3/4 utter cancer

SUCK IT UP AND BE HARD ON YOURSELF

failing that, get someone else to be hard on you

failing that may as well an hero already
>>
>>162484731
What are you trying to convey? What art stuff do you need?
>>
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>>162482173
I was talking about the base, surely you saw the various parameters to the right?
Thanks for reminding me that I shouldn't post shitty progress in here though.
>>
>>162485678
should i consider kysing myself?
Literally the only time i achieved something is when my family said i wouldn't be able to join a uni.
I proved them wrong.

But now i don't talk to them so there's noone to make me just like make game
>>
>>162486043
Stop whining and post progress
>>
>>162486153
ahahahahah nigger , the last time i touched my game was 2 months ago.

and it was in game maker
>>
>>162485971
dont be an asshole
>>
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almost escort missions hehe
>>
>>162486242
Your screaming for attention is annoying. Nobody cares where or how you make game, or whether or not it's any good. Either post progress or don't.
>>
I'm looking to commission a top down 2D space ship (vector art or similiar)

Anyone got any good leads who would be good at this?
>>
>>162482045
I don't see the problem. Some of them look fine to me. You're overreacting Anon, try listening to >>162482258.
>>
>>162486632
Oh hey this looks neat. Kinda makes me think of Battlezone.
>>
>>162483751
breddy gud
>>
>>162483697
I fully believe there are no people without problems because were pretty great in making up some.
>>
Actions and events are pretty cool.
>>
>>162486632
Did something similar a while back, are you rotating the sphere or moving the player?
>>
>>162486752
thanks for trying but i'm going to sleep, maybe i'll try tomorrow, or when i have a day off
>>
>>162488895
moving the player
there are other moving entities so rotating the sphere would be a pain
>>
>>162466141
Finding a good artist, if you can't give up on making a porn game because nobody will care otherwise.
>>
>>162489114
>good artist
https://www.patreon.com/sp3ktr3
>>
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>>162426386
How did you get the smoke particle effect to work? I upgraded to unity 5.3 and now the smoke effects I had look like shit.
>>
>>162489241
>take some classes in order to improve my skills in art, animation, programming and english.
At least that guy acknowledges his art is shit. Though the fact he's getting any cash at all is ridiculous.
>>
>>162489241
>making enough to live off by drawing literal trash
how long until the porn patreon ship sails? I keep thinking it's soon, but then shit like this appears and proves me wrong
>>
>>162489303
you should give me a copy of your project
>>
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Please guess what the cursor is supposed to do, the one my artist sent was a blue dot.
>>
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>>162489705
why?
>>
>>162489097
I can't remember why but I got into some problems with item placement and collision at some point, moving the sphere was somehow better for performance in the long run. I was doing a platformer type thing and I needed a grid to move because of the AI. I childed everything to the sphere and used local positions.
>>
>>162485626
I think you should strongly reconsider how you sort the images. As is, finding what you're looking for will be a massive pain.
Shitty example; RPG/Battle Interface, RPG/Status Menu, FPS/HUD, Inventory, Inventory/Examine Item
>>
>>162489759
ghost sprint
>>
>>162489241
3 fucking grand with a pokemon clone?
what the fuck why am I even working
>>
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>>162489303
I'm on 5.5. I'm only using one thing that's specific to 5.5 and that's that the particles face the camera rather than face the camera's look vector, but that wouldn't make a huge difference nor break the effect if I was using the old method.

Oh, there is another 5.5 specific thing I'm using, and it's that you can now use both an time AND distance emission value instead of them being mutually exclusive. Again though, that wouldn't really break it if it wasn't there, but it does make it more consistent looking versus depending on just one or the other.

I don't know if any of that will help you. All my old methods of making smoke trails that I've been doing since 3.4 still work.
>>
>>162489798
I want your ship controls, desu
>>
File: 1481126306019.jpg (133KB, 1024x1024px) Image search: [Google]
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So I made a song for my game. It's for the very last boss. The song takes places in "stages", reminiscent of Dancing Mad. Each time you beat a phase, the song progresses to the next stage.

So far, I'm not finished. I've made stages one and two. You can prolly tell when one progresses to the next. Anyway, I'd like some feedback.

https://soundcloud.com/iwilldevouryourkittens/the-creation-wip

Please listen and gib thoughts
>>
>>162489918
Ghost move, so i guess that's close enough
>>
>>162490275
This anime grill is very cute.
>>
File: 2016-12-11 19-43-40.webm (421KB, 1280x768px) Image search: [Google]
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>>162490035
I'll try adding some particles over time, but using distance only worked perfectly before I updated; webm related is what I've got now.
>>162490225
If you pay me, I'll give you the source code to whatever part(s) of the game you want.
>>
>>162490275
I like it pretty nice tune. Can get a little messy at times though.
>>
>>162472110
how do you know this?
>>
>>162490697
>distance
Hm, well I can tell you that I avoided using distance for emitters in general because it was always buggy for me. I wish I could recall what my specific issues with it were.

Emit by distance seems to be working for me better than ever, so this is the first time I've actually used it in a final effect. Maybe it's because I have a tighter physics time step than usual? (0.01) I'm not sure to be honest. At least for now. Maybe I'll learn soon enough why I stopped using it.
>>
>>162490697
>Give out licensed ship control code
>Make it industry standard
>Retire

Its so easy beeing Indie
>>
File: Lamp2.webm (1MB, 1280x720px) Image search: [Google]
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Implemented a system for carrying lamps, so I can justify having my very own Tomb of Giants and piss everybody off.
>>
>>162490275
Too boring for a final boss. Keep it for the level select screen though.

This is what final bosses are supposed to sound like:
https://www.youtube.com/watch?v=9yW56Oal1ek
https://www.youtube.com/watch?v=RL5pPh6hHx8
https://www.youtube.com/watch?v=cinJDxLUsNY
>>
>>162490275
Your levels are a little weird. Sometimes things are really quiet and then all of a sudden really loud and then quiet. Dynamics can be effective when used right but this is more jarring.
>>
>>162490697
How much we talkin
>>
>>162418541
has anyone here worked with AGS?
>>
>>162491235
>Too boring for a final boss.

It's not supposed to sound like a "traditional" final boss theme. The last phase will be more hype.
>>
>>162491292
Roundabout $1500?
>>
>>162491376
What you need hype for boy? Final boss is basically the credits screen, it has to sound like a finale.
>>
Why doesn't

boxAnimator.SetInt ("Headtype", Headtype);


work?
>>
File: itch.io-tier1_1.webm (3MB, 1920x1080px) Image search: [Google]
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>>162491292
I'm going to assume you'll need help with using the code in your project, so maybe $200 would be a good price for the code and consulting.
>>
>>162490275
fellow music anon here

issues i had:
you've got a volume issue at 0:35. probably compression. the effect is jarring.
the crash at 1:00 was much too loud. im not a fan of the sample either.
same with the synth at 1:08. if you want to get the volume to increase like that, make sure its gradual.
the melody and counter melody at 1:48 is extremely messy
the piano at 2:04 is lacking any reverb. if this was intentional, its very noticeable. even a little reverb would be nice.
the contrabass at 2:48 is too quiet considering its the sole instrument which also makes the synth at 2:56 very startling.
i dont like the sample used at 5:57.
i had a problem with the overall dynamics. i understand that a song needs dynamics, but considering this is going to be in a game and not a standalone song, you need to even out the volume as it will stick out to the player. game music doesn't follow the same rules as traditional music.
what i liked:
any time the square waves kicked in, i really liked it because it was a clear melody.
really like the segment at 4:30. a lot.

neutral:
not enough memorable enough. this is the FINAL BOSS MAN. final boss songs need to convey EMOTION. up until 4:30, i didnt get a lot of emotion. if you were trying to be ominous and dread-sounding, you need MORE. deeper louder bass, more punchy percussion, put in some gritty brass maybe, more diminished chords to give a worrisome feeling. also the second part at 4:30 started nice but didn't go where it needed to. it sounded like it was intended to be empowering, like when you finally break through the boss's defenses or something. give it a stronger beat and make it more driving. it sounds more like a rap backing track than a boss piece.
>>
>>162491542
SetInt is deprecated, use SetAttribute() instead.
>>
>>162491542
Nevermind, I figured out the problem.
>>
>>162491295
I am, haven't done anything impressive though.
>>
>>162491595
I don't think I'll need the code consulting, I really just want a good a base to do a academic project. Leave me a way to contact you and I will sometime this week
>>
>>162491829
Neither have I but I already started it so I might as well finish it. I just wanted to know what /agdg/ thought about it
>>
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>>162491947
Email me at [email protected]
Make sure to include the parts of the game you're interested in.
>>
File: 2190416-peter_molyneux.jpg (74KB, 463x372px) Image search: [Google]
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3D Sonic but good.
>>
>>162492482
spe3dnic?
>>
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>>162492482
sonic but good
>>
>>162492251
This is the first time of me seeing this game, whats it about
>>
>>162492251
Looks awesome dude.
>>
>>162492669
idk space
>>
>>162492482
Just take the Chao garden from A2B and you have a best seller
>>
File: itch.io-tier1_2.webm (2MB, 1920x1080px) Image search: [Google]
itch.io-tier1_2.webm
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>>162492695
Thanks :3
>>162492669
It's a 2D space combat game that I've been working on for 2 years.
>>
>>162492880
make sure you use UE4 and spend 5 days on a jewel shader and make them extremely pretty. then sell jewel eggs as random drops in crates with DLC
>>
>>162492880
I've been telling people this for years and no one ever makes it.
>>
File: 2016-12-11_20-17-32.webm (3MB, 800x408px) Image search: [Google]
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First live fire of missiles from a ship with the communication going all the way down the proper channels. The ship's stores management is communicating to all the launchers on the ship which then handle the launching of a missile.

Missiles still lack any kind of explosion, or even a TimeToLive variable to remove them from the world after a certain amount of time. I also still want to make the motor burn out after a short time, and then the maneuvering thrusters run out of fuel as well so they don't have essentially unlimited range and can be dodged by "running them out" so to speak.

I had to add a light to the black diamond that I use for target practice. Maybe now's the time to make those nav lights visible from a distance.
>>
>>162492880
>>162493028
people who enjoy 'tism garden are busy with deviantart and fanfictions
>>
>>162493757
You don't have to have enjoyed it to make it for people who did and rake in autismbux though.
>>
File: ew.png (824KB, 682x722px) Image search: [Google]
ew.png
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>He doesn't buy assets from the Source Engine Asset Store
>>
>>162494080
there's a source engine asset store?
>>
>The people who can code games usually have terrible ideas because they spend all their time coding
>The people who actually have good ideas can't code them because they spend most of their time playing or thinking about games

Pretty interesting. I'll give you morons some advice. Wanna make a lot of money? Code an io game like agar.io. They're piss easy to code. The guy who made slither.io rakes in $100,000/day, look it up. Even a mediocre game can net you $100/day which is enough to live on, solely through advertising. So why aren't you coding one?

I'm working on one now btw.
>>
>>162494439
i'll consider it after you finish and report back.
>>
File: phystals.webm (1MB, 605x373px) Image search: [Google]
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Hey, anons, you should help me shill my thing now that it's almost done
pls


https://forum.unity3d.com/threads/coming-soon-portalkit-pro-seamless-portals-fully-vr-and-mobile-supported.445567/
>>
Guys, guys! I got it! Just like maek game! Just be successful, people!
>>
>>162494043
good point
>>
>>162494978
Define "successful".

Some of us want money.
Some of us just want to comfy dev.
Some of us would be happy with ~20 players who really enjoy it.
>>
File: Alice.jpg (58KB, 466x700px) Image search: [Google]
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>>162466141
Would people be interested in non anime porn games?
I painted a few pictures a long time ago, i got a bit better at painting but i mostly learned programming ever since. (I can also do 3D now).
Pic related (painted over 6 years ago).
Definitely NSFW:
http://www.hentai-foundry.com/pictures/user/Pinky/78607/Tentacles
http://www.hentai-foundry.com/pictures/user/Pinky/82709/Threesome
>>
>>162494849
You know that image with the cube and the moving portal that asks if the cube would move or not? You should make that
>>
>>162495297
>Would people be interested in [...] porn [...]?
I don't think they are. I heard it's just a fad and it won't take off, just like this "innernette" some people talk about.
>>
>>162495297
I like this tentacle one
>>
>>162495297
>Would people be interested in non anime porn games?
....yes?
>>
>>162495297
Post higher res
>>
>Finally give up on Monogame / Engine devving because even though it's fun as fuck I know I won't complete even small-scope games in a reasonable time frame, and if I want to collab then my partners don't understand my engine

So...wew. GM:S, GM2, or something else?
>>
>>162496286
Depends entirely on what you want to do and which engine you feel most comfortable with.
>>
File: cards.png (33KB, 512x566px) Image search: [Google]
cards.png
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Post progress
>all additional actions have their own corresponding levelup cards
>>
>>162484139
I used to think that too, but then I went to twitch and searched #gamedev and while there is some really neat stuff there by yesdevs, there's a bunch of bretty trash content out there.
>>
>>162496380
I don't know any engine, just programming in general, but I want to make 2d games.
>>
>>162496882
That's a game?
>>
>>162482496
>that nose
Haha, oh wow.
You are NOT going to learn anything from that model.
It is scanned, not extracted, and has a lot more polys than it should as a result.
>>
>>162495493
>>162495549
>>162495593
Simple Visual novel or an actual game with one-handed gameplay?
>>162496038
Reinstalling paint tool sai and pulling files from old harddisk. Will post once I'm done.
>>
>>162497725
>one-handed gameplay?
Make sure you can either use the keyboard or mouse
>>
>>162497332
Godot.

>>162497725
If the gameplay sucks, I'm not playing that shit a second time. Games with average porn and average gameplay have more longevity than good porn with bad gameplay. Remember that the porn is the objective. If a player has to put up with bad control schemes and seriously boring gameplay, they'll just turn off and go to pornhub.
>>
File: 2016-12-11_21-11-55.webm (2MB, 800x468px) Image search: [Google]
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Working on controls a bit. The controls are abstracted a little better so that they're set up better for when AI eventually start flying, but there's still more work for that.

I ported over a piece of code from a previous project that I liked which blended roll and yaw for a gamepad. It's an acquired taste I guess, but I like it a lot. If you nudge the stick a little to the left, then you start yawing. As you start pushing it more to the left, that yaw starts to turn into roll. This lets you do both motions (and transition between the two) pretty well once you get used to it. There's still manual yaw commands if you want them, and this mode is something that I intend to make optional either way as it's not relevant for somebody using a joystick, but I like having it on a gamepad.

Webm shows me gradually pushing from center to full deflection on a gamepad thumbstick.
>>
File: Alice-high-res.jpg (943KB, 2362x3543px) Image search: [Google]
Alice-high-res.jpg
943KB, 2362x3543px
>>162496038
Here, that's what it was painted at.
>>162498058
If i can figure out something fun that works with both i'll make it possible.
>>162498178
I agree 100% if i can't make fun gameplay I'd rather go 100% movie mode during porn (of course all sex scenes unlocked during gameplay will be available from the main menu).
>>
>>162498612
Nice
>>
>>162498612
Looks awesome. How about the others?
>>
>>162491295
I'm presently working with it and have already made one game on it.

>>162492031
If you're making a lucasarts-style adventure game, it's a godsend. There's just no other engine out there that's better suited at present for this kind of game.
>>
>>162497403
You're new here, aren't you. It's not only a game, it's one of the most consistently progressed games in the thread.
>>
>>162475297
thats pretty close to the theme it still looks like one room right?
>>
>>162440687
this game looks huge for a jam game?

is this compo? might as wel submit if you can
>>
>>162499509
What jam is it for? Theres no way that's the 1 room jam right? kind of stretching the definition of a single room
>>
>>162498219
neat
>>
>>162421738
if this is set in space, no trails would be visible
>>
>>162498781
here:
>>>/b/714934006
>>>/b/714934157
>>
File: woo.webm (1MB, 853x536px) Image search: [Google]
woo.webm
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T E C H N O L O G Y
>>
File: 007.webm (2MB, 604x470px) Image search: [Google]
007.webm
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>>162500241
tfw
>>
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>>162500178
That's damn fine stuff you got there. Have fun with all the money you'll make.
>>
File: VREdit.webm (2MB, 970x408px) Image search: [Google]
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Optimized enough for VR, but I think it's possible to do better
>>
>>162438692
I had to read this multiple times to make sure I was really reading it correctly. Feels bad.
>>
>>162500354
pls
>>
>>162498987
Not new, but I don't come here often. It looks pretty cool.
>>
>>162438692
The way the one on the right is being advertised as being even remotely desirable is disgusting.
>>
>>162501048
Ah. Welcome back, then!
>>
>>162442339
I have some mech game ideas, I'll share with you if you like.
>>
>>162500369
Only if I can go from procrastinating to yesdev.
>>162501258
It's also wrong (Though the fast inverse square root is also evil, even if a necessary evil back then
in case anyone wants to read more about it:
https://en.wikipedia.org/wiki/Fast_inverse_square_root).
>>
>>162448449
where do i pre-order this?
>>
>>162500178
Ah come on. What would be the right board to upload something like this if /b/ isn't? I really only go to /agdg/.
>>
>>162500812
For some reason I always see giant blobs of meat and bone being morphed around by some kind of sentient planet when I see your webms.
>>
>>162498178
>Godot
Is that an actual engine where I don't need to set up a bunch of boiler plate??
>>
File: jELtZns[1].jpg (83KB, 1280x720px) Image search: [Google]
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>>162502008
Like this?
>>
what do I work on now, character animations or level assets?
>>
>>162502159
No kinda like this
>>
>>162500812
And now you have to up the resolution and switch to dual contouring or something to implement LoD.
>>
>>162502149
Create a sprite object, attach a script, write ten lines of code, give the object a texture, place it in the world and you got your player character up and running.

Make sure to download the demos.
>>
>>162501605
Q_rsqrt isn't evil. It's perfectly well-defined. There's something similar implemented for SIMD on most CPUs and GPUs.
>>
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>>162502175
character animations.
>>
>>162502554
https://www.youtube.com/watch?v=Aal_vl_marA
>>
>>162502541
Yes it is, the code is behaving fine which is why it is okay, but still if it isn't absolutely necessary I'd rather avoid doing stuff like that.)
>>162502725
I like that and just to be clear the animation data in the thing I posted above is from mixamo.
>>
new thread
>>162502938
>>162502938
>>162502938
new thread
>>
File: 2016-12-11_22-13-01.webm (2MB, 800x488px) Image search: [Google]
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Added a third control mode that I'm just calling half-mode until I can come up with a better name.

In this one, left stick deflection commands both yaw and roll at the same time. This is how all the classic space sims like X-Wing and Freespace controlled.
>>
>>162496882
>grey highlighting of black text
go sit in a corner
>>
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>>162503216
2/3
>>
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Hows this? Working on foliage between finals
>>
>>162503313
>>162496882
he actually has point, just use white text on black for the highlighted button.
>>
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>>162503410
3/3
Last one for today.
HelletonDev still havent finished yours, but hopefull I'll during this week.
>>
>>162503410
>drawn mine twice
tyvm
>>
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>>162503605
1/3
reuploading, did a small fix.
>>
>>162500178
>>162501904
Well /b/ threads only last minutes usually. You could post on /ic/ or just link to any image hosting site.
>>
>>162504167
hmm okay i guess i could use /ic/ porn thread that should be around for weeks.
Thread posts: 756
Thread images: 165


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