[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/scg/edg/ Dangerous Citizen Elite Star General #103

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 788
Thread images: 171

File: EoSC2B.jpg (1MB, 2616x2626px) Image search: [Google]
EoSC2B.jpg
1MB, 2616x2626px
Eternal Bait Edition
Star Citizen information:
http://pastebin.com/NhBwT5Zk
>Jump point and SubArt megapack
https://mega.nz/#F!3tpUlapR!knV_JazwxfM-xct6PJyPEw

>2.6 Leddit Leak Megathread
https://www.reddit.com/r/Starcitizen_Leaks/comments/5fnd8p/evocati_leaks_updated_regularly/
>Latest ATV: https://www.youtube.com/watch?v=R8wTqdDXplc
>RTV: (last week's) https://www.youtube.com/watch?v=nnPrz48kB78
>Loremaker's Guide to the Galaxy:
https://www.youtube.com/watch?v=DhJ_mqKHywQ

>Referral code randomizer:
https://docs.google.com/spreadsheets/d/1-1-rpqu70wunuwc4CS9oqXwh1TnFS73f8HJAtAgKWeU/htmlview

>Citizencon Demo:
https://www.youtube.com/watch?v=pdCFTF8j7yI
>CitCon2016 Full Presentation:
https://www.youtube.com/watch?v=XuDj5v81Nd0
>Star Marine Demo:
https://www.youtube.com/watch?v=QW-f4ourFEc
[Important Notice]: if there is more than one [Embed] per link the OP is a lazy copypaste faggot who's mother will surely die in his sleep tonight.
_______________________________
>Elite: Dangerous information:
http://pastebin.com/ZT9GWmaC
>Gamescom info:
https://community.elitedangerous.com/eventseason16
http://www.heise.de/newsticker/bilderstrecke/bilderstrecke_3298445.html?back=3298273
http://www.gamestar.hu/gamescom/elite-dangerous-horizons-2-2-guardians-update-gamescom-2016-frissites-ujdonsagok-215519.html
>Latest videos
https://www.youtube.com/user/FrontierDevelopments/videos
_______________________________
>Other games:
http://pastebin.com/cugkem8w
>>
File: 1471320355418.jpg (43KB, 960x685px) Image search: [Google]
1471320355418.jpg
43KB, 960x685px
>lack of [Embed][Embed][Embed][Embed]
>>
File: Mn9Jv7d.jpg (856KB, 3644x2856px) Image search: [Google]
Mn9Jv7d.jpg
856KB, 3644x2856px
What's your home system, /scg/edg/?
>>
File: Polaris3.png (805KB, 1898x1026px) Image search: [Google]
Polaris3.png
805KB, 1898x1026px
>>162208584
My home system is "none of the above:" my ship.
>>
>>162208584
Voodoo

Yes, I am a female vanduul and will be playing this race on release
>>
>>162208584
>horus 'home' system
>spend all time creeping around kayfa looking for xi'an deeper empire jpoints to sell to uee
>>
>>162208584
One of my goals is going to be to own an apartment in Terra Tower.

But for the most part, I plan on wandering.
>>
>>162208584

Ferron, I'm from space Detroit.
>>
File: thecitadel.jpg (324KB, 1280x720px) Image search: [Google]
thecitadel.jpg
324KB, 1280x720px
>>162208584
Widow.
:^)
>>
>>162211663
>Wanting to put up with the Council
>>
>stack combat missions in a vulture
>do great
>buy a decently kitted python
>go do the same thing
>get swarmed by 5 ships as i kill one of theirs
this is bullshit
>>
>>162212573
>Bigger ships attract more attention
Yes?
>>
File: 1480756786166.jpg (39KB, 374x347px)
1480756786166.jpg
39KB, 374x347px
>>162212573
>Buying a Python over an FDL for CZ's
Python is for piracy and multipurpose Anon, FDL is the superior choice at that price and size point for pure combat
>>
>>162212971
Yeah but i wanted to be a gunboat, didn't work out that well tho
>>
Leddit leaks moved to

https://www.reddit.com/r/scleaks/comments/5gwzmk/evocati_leaks_26/?st=iwfgz9qh&sh=d4325b34#header
>>
>>162213221
>Yeah but i wanted to be a gunboat
To be efficient at that you're gonna need an Anaconda
Good luck with that.
>>
File: daddetected.png (39KB, 1457x209px) Image search: [Google]
daddetected.png
39KB, 1457x209px
>being in a community this autistic
>>
File: nt.jpg (19KB, 600x600px)
nt.jpg
19KB, 600x600px
>>162213834

nt goon
>>
>>162213834
That guy's trolling, in case you didn't pick it up from the comments. And the post itself. Check his history.
>>
>>162213834
clearly sarcastic goonbait but i'm sure theres a guy out there genuinely thinking "boy oh boy i just want to be a background NPC in this game for a living!"
>>
File: low fidelity bait.jpg (323KB, 1935x1651px) Image search: [Google]
low fidelity bait.jpg
323KB, 1935x1651px
>>162213834
>>162214132

cr would be disappointed
>>
File: p8.jpg (495KB, 2560x1301px) Image search: [Google]
p8.jpg
495KB, 2560x1301px
I hope they do more less bulky weapons like this
>>
File: 1391364406429.png (22KB, 651x429px)
1391364406429.png
22KB, 651x429px
>play Infinite Warfare's campaign
>the "Squadron 42 killer" according to dsmart
>graphics still on about the same level as BO3 and Advanced Warfare
>promo character art was as always bullshots, only achieved in prerendered cutscenes
>can even see the upscaling artifacts on Jon Snow's face scar
>space gameplay baseline and boring as shit
>infantry gameplay typical Cawadoody shit
>story is laughable, literally gutter-tier "Russians+Arabs+Germans from Mars attack Earth to take away our freedumbz" with pretty much every villain trope in existence
Chris Roberts must be rolling in his grave
>>
>>162215065
are there any bullpups yet? I wish they listed guns on the site like everything else.
>>
>>162209250
Are city hub apartments confirmed?
>>
File: 1472027503984.jpg (523KB, 1280x720px) Image search: [Google]
1472027503984.jpg
523KB, 1280x720px
>>162216115
The current energy weapons are bullpups if you can call it that, I know theres a bullpup .308 battle rifle concept in the style of
>>162215065
floating around but nothing ingame or being modeled yet
>>
>>162216427
I vaguely remember them saying something about it, but I can't say for sure if they're actually confirmed.

I can't imagine they wouldn't be a thing, though. Chris wants to do homesteading at some point, and apartments would factor into that.
>>
>Vulture has a 2nd pilot seat
I never knew.
>>
File: GOODFELLAS-PESCI.jpg (74KB, 612x458px) Image search: [Google]
GOODFELLAS-PESCI.jpg
74KB, 612x458px
tell what character you're going to make when if Star Citizen comes out

hard mode: no anime


https://www.youtube.com/watch?v=-VkPfmdRheM
>>
File: 1480718745138.jpg (2MB, 10000x10000px) Image search: [Google]
1480718745138.jpg
2MB, 10000x10000px
>Need over half a billion Cr to properly outfit an Anaconda for combat
Jesus Christ.
>>
>>162217049
I always play the rogue.
>>
>>162217049
>RPing in an mmo
LEL
>>162217113
Why are Fdevs such cunts when it comes to money making in their single player game?
>>
>>162217205
Do you really need to ask? Its answer to almost everything wrong with Elite.
>>
>>162217297
This AI could probably be trained to do sothis/ceos data missions and farm while afk.
https://openai.com/blog/universe/
>>
>>162217049
I'm gonna be a naval high admiral of the UEE and command hundreds of NPCs from my bengal casually on weekends! I will be integrated into the lore over time and directly command UEE assets and outposts. Pirates and vanduul alike will fear the very name XxXStar_Dad1976XxX. I will raise my kids on star citizen and eventually my sons will grow up to inherit the UEE when i'm gone.
>>
>>162217491
>Having an AI fly my ship and run errands for me
That could even realistically fit in universe.
>>
File: 1478760618465.jpg (21KB, 427x427px) Image search: [Google]
1478760618465.jpg
21KB, 427x427px
If you don't have a crew member and use your SLF yourself, do your Turret Hardpoints still fire without a helmsman?
>>
yo my niggas who else /operation pitchfork/ here
>>
>>162213308
did the other leak sub get shut down or something?
>>
>>162213308
>There is a working (moving balls) pool table on Echo Eleven. The balls move and the pockets work.
I love this game.
>>
>>162217049
angry manlet with little man syndrome
>>
>>162218363

No, the OP of the last thread was a mod on another SC leak sub and just wanted to soapbox his platform to get people to go to his own shitty sub
>>
>>162218271
I'll just follow 1 system behind them and scavenge what's left.
>>
>>162219742
I don't know how to can listen to Admiral Bishop's speech and not wanna go fuck up some xenos.
>>
>>162219978
Sure, but I don't want to fight them alongside reddit.
>>
>>162218271
nah we /operation menorah/ which is jewing the fuck out of pitchfork with inflated prices on supplies they can't refuse.
>>
>>162221429
You realize it's all gonna get wiped at the end of beta anyway, right?
>>
>>162219978
it'll be great, but uh.. yeah not with an org who is building around that, right now, as their sole focus. i'm all for supporting them, for money and i assume my generic SPACE HERO PROTAGONISTS org is gonna be doing it too alongside dozens and dozens of other orgs dedicated literally to supporting op. pitchfork on a more casual level.

honestly if it's a server-level event where vanduul have to be constantly kept in check via daily/weekly incursions/raids i'm gonna take full advantage of that in whatever way possible. here's hoping the vanduul are a serious presence in the final game that involve a dynamic effort by the community to keep in check
>>
>>162221736
Pretty sure the org just exists as a means to organize the people participating.

It's not like a real org.
>>
>>162221927
Well it's one of those test squadron tier 10k man orgs that CIG has officially recognized in some way. more like social groups just to play with eachother while they wait on the game but imagine there will be extremely dedicated orgs doing vanduul stuff 24/7 if that ends up being a fully fleshed out PVE aspect of the game

i'll either be mercing for them, slavaging their shit, or pirating their suppliers, whichever ends up being profitable and fun
>>
>>162221578
they can wipe the uec but not the salt
>>
File: Karthu-Al.png (1MB, 867x1191px) Image search: [Google]
Karthu-Al.png
1MB, 867x1191px
>>162208584
One of the below:
>NYX
For dat cyberpunk aesthetic.
>CATHCART
So I can be a space junkie hooked on WiDOW and just generally be a degenerate.
>ANYWHERE IN TURTLEFUCKER SPACE
Vertical ships are the prettiest.
>>
>>162216495
What gun is this? It looks like a p90 but google has nothing on it.
>>
>>162218923
Bet it was that mrherpderp fag
>>
File: 1421431829067.jpg (29KB, 681x384px) Image search: [Google]
1421431829067.jpg
29KB, 681x384px
>>162223295
some custom job probably one of a kind
>>
I know that CIG said that they'd be "modder-friendly", but how do you even have mods in an MMO like Star Citizen? It doesn't even make sense,
>>
>>162224213
private servers you dumbass
>>
>>162224213
>how do you even have mods in an MMO like World Of Warcraft?

For everything else there's planned private servers.
>>
>>162224213
When we get that far, there will most likely be private servers being hosted that you can mod to your heart's content.
>>
>>162224213
I remember them mentioning an mobiglas API at one point.

I'm really hoping that's a thing. I'd love to make some mobiglas apps.
>>
File: sf534237gddf.jpg (152KB, 780x706px) Image search: [Google]
sf534237gddf.jpg
152KB, 780x706px
Good news everyone!

What's the score on getting Star Citizen on consoles? I really don't have enough autism for PCs.
>>
>>162224351
>>162224367
>>162224378
Oh, I didn't realize they were going to release a private server.
>>
>>162224524
kys
>>
>>162224531
They're not going to release private servers. They're going to provide tools so that anons can host them.
>>
>>162224524
Probably never. Chris Roberts hates consoles, and he's super autistic.
>>
>>162224524
Dear lord. Not only can they not properly develop the two versions they're working on now, they're throwing a fourth into the mix. RIP.
>>
>>162224618
That's what I mean, they'll release a private server binary.

Unless you're saying they're going to let users run private servers on CIG hardware?
>>
File: 1451326440785.gif (3MB, 280x158px)
1451326440785.gif
3MB, 280x158px
>>162224524
>
>>
File: 4653538.jpg (35KB, 752x701px) Image search: [Google]
4653538.jpg
35KB, 752x701px
>>162224650
>the two versions they're working on now
>a fourth
>>
>>162224776
>Come back and re-read my post
>Have the same face
>>
>>162224524
>I really don't have enough autism for PCs.

Game is not for you regardless of it's platform
>>
>>162224631
>Chris Roberts hates consoles

He hates money? Why?

Just reduce the graphics or whatever. Who even cares about how pretty this stuff looks?
>>
File: 1481105809695.jpg (254KB, 2287x1041px) Image search: [Google]
1481105809695.jpg
254KB, 2287x1041px
>>162224524
Now they have to support a version for the console peasants. I'm sorry to say, I'm glad I never supported this project. And people complain that CIG does cash grabs with jpeg star ships. Fdev should just go F2P already, like Wargaming.net.
>>
>>162224970
>Who even cares about how pretty this stuff looks?
Chris Roberts.
>>
>>162224970
He has said that if Sony/MS want to pay for a port, they can get one. Otherwise, wasting dev time on it is a waste.
>>
>>162224970
making a game so autismal in detail and graphics that it could never be done on consoles was the entire point of Star Citizen; he started it because he was tired of seeing PC titles that were dumbed down so they could farm the console market.
>>
>>162225006
>Now

Xbone version already existed. I don't even know if they have the latest horizons update even.
>>
>>162225094
This.

The original plan in the kickstarter was to raise a couple million bucks to prove to publishers that people wanted this game. Then they were gonna get a publisher and make the game.

Then they realized they didn't need a publisher because people REALLY wanted this fucking game.
>>
>>162225034
could they even run a full scale mmo of this kind? purely network wise? i know theres ff14 and stuff but that's not exactly demanding.

also anyone that cares about the game either plays it on PC or will make a PC for it, playing it seperate from PC servers would be kinda bad and would require alot of extra effort to maintain and moderate
>>
>Park multiple Ursas in the bays of a Caterpillar
>Open side doors for size one broadsides
I doubt it'd be effective but probably very visually pleasing
>>
>>162225554
>could they even run a full scale mmo of this kind?

Planetside 2 is on the PS4
>>
>>162225743
>open caterpillar door uninvited
>See this
https://youtu.be/cNuL8cVxXMA?t=74
>>
>>162226225
is this SAC?
>they kept batou's english va
I should watch this, he was my favorite part of gits
>>
as far as bounty hunting should i stick with my vulture and grind the 100 mil for an A rated FDL, or is there something worth getting in between?
>>
File: 1403481733576.gif (1MB, 516x465px) Image search: [Google]
1403481733576.gif
1MB, 516x465px
>17 Draconis is pending Civil War
>>
>>162225006
>Do you currently own a copy of Elite Dangerous?
>No
>Your options and what you get include:
>No option to nope the fuck out and not buy that shit
0/10 flowchart
>>
>>162226639
2nd movie

tell me you're aware of the movies
>>
File: 1479080274713.jpg (21KB, 570x479px) Image search: [Google]
1479080274713.jpg
21KB, 570x479px
>>162226957
>>
File: 1436979746914.jpg (51KB, 520x714px) Image search: [Google]
1436979746914.jpg
51KB, 520x714px
>>162226225
>English dub

Fuck you.
>>
>>162227183
Not him but if I wanted to watch Ghost in the shell what should I look at?
>>
>>162228376
Original movie first, then GitS:SAC, GitS:SAC 2nd gig, then if you feel like it any of the other movies
>>
>>162228376
Go pirate the First movie from the 90s and the 2nd from post 2000

Anime series are hard to pirate for some reason but theyre in shit quality on youtube missing episodes here and there. start with the 1st series or season whatever you wanna call it which is GITS: SAC
>those intro credits
>>
File: 1467158326156.jpg (457KB, 1350x1100px) Image search: [Google]
1467158326156.jpg
457KB, 1350x1100px
>>162228835
>>162228592
Thanks, friends!
I'm really into cyberpunk but have never been into anime for no particular reason.
It seems good though.
>>
I wish I could fly my DUR in the "real" game. I really, really like the look of it and I want to 'splore.

Also, what are the advantages of the Superhornet over, say, the Hornet Ghost? I kind of want to upgrade the next time I am able, but don't want to fuck up.
>>
>>162228835
>>162229154
They're not hard to pirate, just look on nyaa.se and/or the pirate bay, or you can just stream practically anything on kissanime.to
Use firefox, it blocks obnoxious popups without also triggering the site's "we won't let you watch stuff until you unblock our ads" thing. Google chrome fails miserably
>>
File: 1418507870657.jpg (532KB, 1038x1380px)
1418507870657.jpg
532KB, 1038x1380px
>>162229154
one of the few I can tolerate watching ever again. you get too deep into the stuff that isn't quality and you end up so mentally broken that you start watching some of this trash being made today

fingers crossed for a badass cyberpunk slum chinatown in SC
>>
>>162227451
I dont normally like dubs but the GiTS one was decent.

I think it has a lot to do with what you hear first.
>>
File: The pinnacle of anime.webm (3MB, 960x540px) Image search: [Google]
The pinnacle of anime.webm
3MB, 960x540px
>>162229484

>some of this trash being made today

You have not experience the height of anime then.
>>
File: 1411306397733.gif (2MB, 220x165px) Image search: [Google]
1411306397733.gif
2MB, 220x165px
>>162224420
Wow seriously? Can I charge for them?

I'll build a Mobiglas dashboard app with your anime/furry/pony waifu VI assistant telling you good morning and your system's local weather, news, and stock market prices. $4.99 a pop. Rev up those neetbux.
>>
>no 2.6 yet
>John Glenn dead

what a shit day t b h
>>
File: 1457676060452.webm (3MB, 1280x720px) Image search: [Google]
1457676060452.webm
3MB, 1280x720px
>>162231526
it was a mistake to stop dropping bombs on japan
>>
>>162232103
I know you're trying to hurt my feelings but I really do want that
>>
>>162232343
>Depressing to know a pioneer of space exploration is dead
>Becomes infuriating when I remember the U.S. space program's funding was cut off early on in the current presidency
>>
I'm all out of things to talk about unless someone starts some serious shit up in here

posting literal random shit i have saved
>>
terrapin circlejerk when
>>
>>162234368
Gotta cut corners on a national budget already trillions in the negative Anon, don't you know?
>>
>>162234482

when the terrapin stops being shit
>>
>>162225554
they could get SQ42 at least
>>
>>162234731
yeah I can see that coming out for them

they think they got SC and pay 60 bucks for it, meanwhile we get a slightly more funded game and laugh at them
>>
>sothis
>2.2
>>
File: gamer poise.png (155KB, 1909x959px) Image search: [Google]
gamer poise.png
155KB, 1909x959px
>>162207189

Alright shitizens, I've had the Cutlass for eons now and I just relogged for the first time in many a month, top turrets aren't working, what gives.

I've come to the conclusion that its been broken for the past 4 versions, rework etc. but I'm curious to know,

Is there any hint of a fix coming to 2.6, and if not 3.0?

Also, what to do about slaving the manned turret to pilot operation?
(I'm in full support of required crew, just curious about CIG's stance)

Ultimately, I'm completely retarded and cannot discover any of this information on my own despite my best efforts, I promise I'll give you back your spoons when I'm done with them.
>>
>>162236218
Turret is manned.
Only works if sitting in it.
The whole ship is getting updated so hold on to it.
>>
>>162236218
turret works fine last time i had someone man it

flashfire mount is still a no go

they havent explicitly mentioned what they want to do with turrets, but i doubt it's slaving all of them to the pilot without some kind of drawback. everyone knows they need fixing but that's not really a priority
>>
First try with premier pro. Am I an autist yet?

https://youtu.be/buXt7DItgNI
>>
File: c15.png (390KB, 600x450px)
c15.png
390KB, 600x450px
>>162217648
Wow, just wow.

>>162224524
0% chance, Chris Robert know that the PC is a master race, any console are downgrade made to milk the money of people too stupid to use a PC. Those peasant should consider happy our Lord even try to keep Gamepad compatible with the greatness of Star Citizen.
>>
>>162224531

>Still believing that Chris Roberts will allow you to make private servers without having CIG host them on their servers

El Oh El
>>
>>162239370
CIG would definitely do this.
>>
>>162229154
dont bother with the new gits btw
>>
>>162239370
>>Still believing that Chris Roberts will allow you to make private servers

Why not?

Private servers not on CIG architecture will never be able to support the entire SC universe anyway, so what's the harm?
>>
File: Santa kot.jpg (195KB, 1280x853px) Image search: [Google]
Santa kot.jpg
195KB, 1280x853px
>mfw I've seen a random player for first time ever after 24 hours in Elite
What is the highest-end tip-top ship? I'm flying around in a Cobra Mk3 but I'm wondering if I can do better.
>>
>>162236571
>>162236509

He's probably referring to previous versions where if the turret wasn't manned it was slaved to pilot control.

Which as far as I know was the case for a long time.
>>
File: cobra_mk_iii.jpg (64KB, 1024x484px) Image search: [Google]
cobra_mk_iii.jpg
64KB, 1024x484px
>>162242878
>highest-end tip-top ship
Heavily depends on what you want to do. No matter what it is you want to do though the Cobra is an early game but solid multipurpose ship. Your next step up from it for Combat would be a Diamondback Scout, for Exploration you'll probably want to stick with the Cobra until you can get an ASP E which is the absolute best Exploration ship but is pretty shite at everything else, and for Trading the next option is the Type-6 Transporter. Anything can mine. If you want to be a space bus anything with enough internals of decent size can do it.
For being a jack of all trades master of none though, you'll probably be in a Cobra until you can get a Python.
>>
>>162242878
>>162245029
I somewhat take what I said back about the ASP E. Its strengths are Exploration but it can be used as Multipurpose, it has the internals and maneuverability to do so. Where it comes short compared to most ships of its size is combat; it has rather weak shields and average at best firepower. But its decently maneuverable and fast.
>>
>>162215065
>Sensible designs in FINS, TURRETS AND BULK; the video game
>>
>>162245253
>it has rather weak shields
That seems to be a trend with all Lakon ships. While alot of them are designed for trading even the ones suited for combat have subpar shielding. Why can't Lakon into Shields?
>>
>>162238827
underrated post
>>
>>162241432
once cig's network engineers tell chris that private servers are a massive security risk he'll shut it down
>>
>>162246815
>once cig's network engineers tell chris that private servers are a massive security risk

Because?
>>
>>162208584
>What's your home system?
your mom's vagina

just like every other night
>>
>>162247309
Because he has seen a lot of CSI and knows good with computers
>>
>>162247309
Cheaters' sandbox desu.
>>
>>162248147
Wat?
>>
File: 1481041642033.png (43KB, 300x157px)
1481041642033.png
43KB, 300x157px
>>162248147
>>
According to my browser, no file longer exist.
4chan servers are going to the dogs...
>>
>>162248147
and? was valve somehow compromised by tf2 idle servers?
>>
File: 1476823613428.webm (2MB, 1000x640px) Image search: [Google]
1476823613428.webm
2MB, 1000x640px
>>162248248 >>162250418 >>162250419
I think what >>162248147 mean is that those who cheat would test their methods using private server.

Personally I don't think it will do any difference, cheater gonna cheat and disgruntled players will find easier to change the rules on their own server than to hack the official one.
>>
>>162250419
tf2 is not an mmo
>>
>>162251023
Makes no difference
>>
>>162251023
neither will sc private servers be
>>
>>162250997
>Personally I don't think it will do any difference

More than that, you're not going to learn anything from 'hacking' private servers. Private servers won't have the anti-hacking and cheat detection systems that the official servers have anyway.

I mean why would they?
>>
>>162251420
no, but unless they're going to still be using cryengines shitty netcode and feature zero persistence, then there will still be a lot of potential for reverse engineering
>>
>>162251726
>then there will still be a lot of potential for reverse engineering

Reverse engineer what exactly?

I'm just trying to understand if you have any idea what you're talking about.
>>
File: kermitisout.jpg (37KB, 307x512px) Image search: [Google]
kermitisout.jpg
37KB, 307x512px
When did this thread get so fucking gay?
>see logo on op image
oh...
>>
How many hours tell RTV?
>>
>>162251976
1
>>
File: 1480838426003.jpg (558KB, 1643x1141px)
1480838426003.jpg
558KB, 1643x1141px
>>162252240
I don't believe you
>>
>>162251878
no you aren't
>>
>>162252389
Right, just memes.
>>
File: 1481288884477.png (15KB, 314x170px)
1481288884477.png
15KB, 314x170px
>>162251938
>When did this thread get so fucking gay?

They can't handle the bants.
>>
File: CxlSDDHUUAA_Qoz.jpg (117KB, 598x776px)
CxlSDDHUUAA_Qoz.jpg
117KB, 598x776px
When can I play as a Tevarin ronin with a force saber who slays degenerates and refuses to use firearms because they dishonor bushido?

https://www.youtube.com/watch?v=Wq3AejqS7Ak
>>
File: 1468495688557.jpg (51KB, 720x757px)
1468495688557.jpg
51KB, 720x757px
>>162253638
No playable aliens
>>
>>162254172
Good there's enough degeneracy in vidya as is.

Nice to see CIG deciding that Humans First.
>>
>tfw try to highwake out of being fucked by two cutters and a vulture
>planet is in the way
fugg
>>
>>162254305
PURGE ALL XENOS
PURGE ALL XENO SIMPATHIZERS
PURGE ALL TRANS HUMAN
PURGE ALL FURRIES
>>
>>162251976
10AM PST, so 1PM EST
>>
>>162254305
I think the plot of SQ42 revolves around xenophobia. Something like, we traveled a little too far and got roughed up one time, and now we are ending these motherfuckers. The fight against the Vanduul is happening in their territory, not ours.

Space colonialism on fleek.
>>
>>162256028
Here's what happened with the Vanduul: we colonized a planet in the Orion system. This planet was apparently a Vanduul feeding planet, and they would occasionally (read: every few years) come to harvest the indigenous life as livestock.

A group of Vanduul came around and saw us there. They refused all attempts at communication, and instead killed millions upon millions of people.

But you know what? Fair enough. Kind of shitty, but we were apparently on their turf. So we abandoned Orion.

Then they attacked our settlements in the next system over. So we abandoned that one. And then they attacked settlements in the next system, and the next system. All the while ignoring all attempts at communication. We know they're capable of it, they trade with the Banu. They are intent on exploiting every weakness we show. That's the Vanduul way. They are violent and tribal.

Basically what I'm saying is it's time to purge some xenos my man
>>
>>162256361
I didn't mean to sound critical of it, I'm just naturally salty. I look forward to the cleansing of the galaxy.
>>
File: jURfF.gif (863KB, 500x281px)
jURfF.gif
863KB, 500x281px
>>162256361
>mfw Right Wing Death Squads are becoming a thing both IRL and in-game.

Truly this is the best time line.
>>
File: u3CibRfzwHr6n5X3KRHWhmpC.jpg (178KB, 680x450px) Image search: [Google]
u3CibRfzwHr6n5X3KRHWhmpC.jpg
178KB, 680x450px
>>162217049
Assuming the planets are worth being on and the various critters inhabiting them are worth poaching
>>
He real question is, will Chris stop us from terrorizing Tevarin/Xi'an/Banu somehow? I want to car bomb Xenos but don't want to be reviled.
>>
>>162258765
Considering the Xi'an and Banu are trading partners with the UEE, I don't think the government would appreciate that.

And Tevarin are so rare, I doubt you'll ever run into one out in space.
>>
>>162258952
Fucking space Jews already took over the government.
>>
>>162259027
Well, the Tevarin are rare because we practically genocided them, then absorbed the remnants into the UEE. So there's that.
>>
>>162258765
You can probably get away with preying on the banu, they don't seem to have a centralized authority or power base so you could system hop when things get hot. The Tevarin would be difficult because they don't make their own ships anymore so you'd be limited to chance encounters or maybe stalking them on foot into lawless zones planet-side. The Xi-an and humanity are actually allied against the vanduul but also engaged in a cold war of sorts. Attacking the Astro-tortoises would be the most risky as you'd be pissing off the UEE as much as the Xi-an themselves, but if you do it right maybe you can really throw things into chaos. Who knows how much we will actually be allowed to affect things in the PU though.
>>
>>162229530

Anon you replied to, my problem with English Dubs is the cadence of the English voice actor. For some reason it really throws me out of whatever I am watching. The native voice actor always comes off as more natural to me. Maybe I have some sort of audio OCD.
>>
>>162255541
>>162257582
>>162256681
Once the game launches it might be worth setting up an inquisition as a shadow org with no in-game representation for the purpose of cataloging all furries, scalies, and xenophiles for an in-game Exterminatus.
>>
>>162227451
Chrono triggered. had a $45 gun in CS:go named this. wife unboxed it for me.
>>
>>162260794
>for an in-game Exterminatus.
So that they can respawn back in their LTI ships?

What great success that would be...
>>
>>162261480
It is fun and costs them money and time, What did you think I meant? Somehow deleting their accounts?
>>
File: 1481133704573.jpg (231KB, 800x900px)
1481133704573.jpg
231KB, 800x900px
>>
>>162263043
Fuck off, Derek. I know you're banned from frontier dev, but that doesn't mean you need to come here to shitpost.
>>
>>162263043
reposting this cancerous pic in every thread, aren't you?
cuck
>>
>>162226957
Time to haul my ass there.
>>
>>162263043
Who the fuck is going to read all that?

Do you understand how memes work?
>>
>>162259910

>in a cold war of sorts

We were in a cold war. Now we are just allies although a lot of the Xian remember when we were in a cold war since they live so long.
>>
File: 2d_women_with_rights.jpg (174KB, 900x630px) Image search: [Google]
2d_women_with_rights.jpg
174KB, 900x630px
>>162236571
>>162236509

So youre saying that if I go PTU right now, flight my Cutlass and stick some poor soul in the manned turret it should fire off?
>>
>>162264489
So it's current day Russia - USA relationships?
>>
File: dubz check 'em.png (195KB, 539x450px) Image search: [Google]
dubz check 'em.png
195KB, 539x450px
>>162264470
>Do you understand how memes work?
I was posting memez before you even heard of 4chan, kid.
>>
>>162265253
>memeZZZZZZ
>says he's oldfag

get the fuck outta here nigga
>>
>>162265253
I doubt you've been on 4chan for more than a week.

Tops.
>>
File: baitstaynight.gif (1MB, 500x287px)
baitstaynight.gif
1MB, 500x287px
>>162265478
>>162265519
>>
>>162265583
You're not going to escape ridicule by pretending to be retarded.
>>
>>162264504
yes, guaranteed. i never owned one before 2.4 but i've never had random shitters in the PU say it wont fire.

like all turrets it may bug out eventually stop shooting, gunner just needs to re-enter - if it's a matter of it spawning the guns with 0 ammo in them that's a whole different set of bugs involving ballistic rentals
>>
>>162264504
>>162265941
note that you can't do shit with turrets or secondary crew positions if theres not someone in the pilot seat since theres no way to keep your ship on without a pilot ATM
>>
>>162262025
>>162261480
>bully furries out of the game via money and time expenses
>they organize a genuine forum riot
>CIG comes up with a smug ingame lore news article to sweep it under the table and ignore their bullshit
>>
>>162266337
>get a PM from Chris
>thanks senpai I can't stand furfags
>>
File: CATERPILLAR_FINAL_0010_17.jpg (2MB, 3555x2000px) Image search: [Google]
CATERPILLAR_FINAL_0010_17.jpg
2MB, 3555x2000px
>>
File: baiting.jpg (38KB, 552x415px)
baiting.jpg
38KB, 552x415px
>>162266924
>sold as a pirate cargo ship
>gets refactored after 4 years
>now comes with 4 parking sensors the size of guns
>>
File: JP_drake_logo.png (701KB, 1119x600px)
JP_drake_logo.png
701KB, 1119x600px
>>162267150
"those big things up front? oh. uh, yeah 'parking sensors' man thats all they are i wouldnt worry about it"
>>
Anyone know who's on RtV this week? Hopefully it's not just more boring animation shit.
>>
>>162268268
It's more animation shit.
>>
>>162267150
>>162267287
>parking sensor

is that some meme? I mean what the fug the cat has no guns
>>
File: Cat vs. Herald.webm (3MB, 1280x720px) Image search: [Google]
Cat vs. Herald.webm
3MB, 1280x720px
>>162266924
'sensor equipment'
>>
>>162269612

did he died?
>>
>>162266924
this is a fucking stupid lie, $100 they just made this and shit it out to pretend it was always that way
>fighting freighter
>cannot fire a single weapon without additional crew
I want a refund
>>
>>162270780

Ever seen a real life freighter?
Since when can the helmsman simultaneously fire weapons?

Wise up.
I own a Caterpillar and I'm more than happy with the set up at the moment.
>>
Aw shit nigger, we're getting another space bike? Hell yea
>>
>>162270780
It can, those 2 size 1 guns on the command ship lol....

Caterpillar was my shipfu but it isfucking undergunned and they are still on "manned" turrets... atleast they could make them remotecontrolled

total dissapointment
>>
>>162270967
Sauce?
>>
>>162270942
that's because you're a reddit cuck. fuck you for sucking cig's dick, the cat is out gunned, out cargo'd and generally out-usefulled by the fucking fuel tanker that should be one of the most narrow specialization ships. pretty sure even the hull series have pilot weapons. this may be the first ship where a lone pilot is completely defenseless
>>
>>162271406
RtV. He wasn't allowed to say exactly what he was about to start working on, but he implied it was a space bike.
>>
>>162271445

That's a nice rational memetastic response buddy, you definitely don't seem hormonal.

The command module has guns.
If you don't want to be defenseless then crew your ship.
Or buy a Freelancer.
Or a Starfarer.
Not every ship has to be identically matched in combat and capabilities.
>>
>>162271687
shut the fuck up you retarded nigger. you bullshit is exactly what ruined ED
>>
>>162271789

Edgy.
Stay mad.
>>
>>162271839
you are wrong and he is right

the caterpillar is heavy undergunned
dont know why this ship should be the pirated favourite when its

>fucking slow
>cargo not that good for THIS size
>literally no guns

hur dur it is modular and tanky XDXD
>>
File: hardpoint.png (1MB, 1836x806px)
hardpoint.png
1MB, 1836x806px
>>162271114
I did spot this thing on the caterpillar command module. Not sure if there's one extra hardpoint without a gun in the underneath as well.
>>
>>162272000

This was supposed to be a bigger version of the Freelancer at first and now it's significantly bigger with the ability to carry multiple dragonflies and add more weapons.

Talk more shit buddy, buy a Hornet.
>>
File: bizarro-superman.jpg (46KB, 547x800px) Image search: [Google]
bizarro-superman.jpg
46KB, 547x800px
>>162271687
>described as the evil twin of both ships at various times
>doesn't have to be matched in capabilities
maybe they should have sold it as the sickly orphaned cousin of those ships then. don't pretend a pirate ship that can't fire any guns isn't retarded
>>
>>162272203

It's got two turrets.
A pirate ship needs crew.
If you can't crew it, don't get it.
>>
>>162272141
the lancer has actually 4 heavy guns at the front for the pilot

suck dick cultist
>>
>>162272012
is it pointing backwards?
>>162272240
too bad I already did get it when cig lied about it's capabilities. I literally just wanted a different looking freelancer, but instead I got a dildo that would lose a fight to a patient aurora
>>
>>162272436

Then sell it and buy a freelancer, or a Cutlass since the rework will make it what the Cat was described as.
>>
File: 1472087284029.gif (521KB, 500x280px)
1472087284029.gif
521KB, 500x280px
>>162272436
>Idiot pays hundreds of extra dollars for a ship in a pre alpha expecting it to never change once during development
>Is now asshurt about it

I love it.
>>
>>162272673
>Ship designs are subject to change
>Ship design changes
>I want a refund, you lied to me!
Never gets old.
>>
>>162217205

>playing mmo's to not RP

What the fuck? Who does this!?
>>
>>162273219
Even worse,
>playing an immersive first-person MMO universe simulator but not roleplaying
>>
>>162272240
It's not about the crew, it's about being able to take on stuff on your own class.

Both the Freelancers and the Constellations seem to be pretty well equipped on beating the crap out of a fully crewed Caterpillar with no crew extra crew whatsoever.

Still, everything is subject to change.
>>
>>162273380
They're not in the same class anymore.

CIG is placing the Caterpillar in the same class as the Starfarer now.

Whether that's a good thing or a bad thing is up to you.
>>
File: Elite.jpg (259KB, 1919x1071px) Image search: [Google]
Elite.jpg
259KB, 1919x1071px
I watched the Elite PS4 trailer and saw this.

Where the fuck is this sort of shit?
Every system I visit is boring rocky shit.

It's just marketing bullshit right? Just like all these 'epic' battle scenes they throw into these trailers.
>>
>>162273795
P R O C E D U R A L
R
O
C

G E N E R A T I O N
E
N
>>
File: geiz.png (360KB, 533x450px) Image search: [Google]
geiz.png
360KB, 533x450px
>SC
>bannerlord
>releasing
>EVER
feels bad man
>>
>>162273879
Hey, man, by this time next week, we should be playing Star Marine.

That's a pretty big milestone.
>>
>>162273795
Those lava planets are abundant in about 500Ly from faction space.
>>
>>162274127
star marine looks and feels so terrible, jesus christ
>>
>>162274368
It looks fine to me. Graphics are nice, and the only animation I've seen so far that looked kind of janky is the grenade throwing animation.
>>
>>162268685
for now, theyre "parking sensors". theyre clearly electronic devices of some sort but i'm guessing they'll end up being some kind of serious tractor beams or something pirate utility related. they didnt see fit to slap some actual firepower on the ship so theyre basically guns that arent guns. all old concept work shows them as cannons and they still look like weapons.

basically all the leftover pointless objects on ships that serve no purpose but are clearly some kind of complex electronic device are "parking sensors"
>>
>>162274441
don't mind derek, he's just shifting the narrative from 'never coming out' to 'looks like shit' now that it's obviously coming out.
>>
UPDATE: https://robertsspaceindustries.com/schedule-report

Only ~10 must-fix bugs to be fixed before 2.6 goes live at present. The issue graph is a nice touch, and I think they should keep it for future updates. It helps visualize progress in a way that just the task graphs don't.

Looks like UI and frontend got a load of delays. I think they're pretty dead-set on getting it out live for the holiday livestream, though.
>>
>>162268685
>I mean what the fug the cat has no guns
They tried to encourage multi-crew and turrets by making the turrets the primary source of firepower, and then tossed on a couple S2 guns for the pilot so that they can't bitch about having nothing to do like on the retaliator.

Expect this to be the standard design for new ships going forward. The 4x gimbled S4s murder freighters are relics of the old SC design
>>
>>162273556
>CIG is placing the Caterpillar in the same class as the Starfarer now.
And yet the Starfarer can hold twice as much cargo, and has a metric fuckton more guns. The only downside vs the Cat is being a little slower and the shitty view.
>>
>>162275553
>multi-crew
this is not going to work if we dont get the chance atleast having 2 npc crewman for some copper coins
>>
>>162275963
Most of the guns on the Cat are turret based anyways.
>>
>>162274441
>and the only animation I've seen so far that looked kind of janky is the grenade throwing animation.

Yeah, I'm not digging that animation either

https://vid.me/gDd5
>>
>>162275553
>and then tossed on a couple S2 guns for the pilot
so where are they? why hasn't anyone fired them in all of the leak vids? and you realize turrets are fucking useless in this game right? like, look at the retaliator. it has five, and can't hit shit.
>standard design
so all future ships are going to be completely hobbled? I doubt it, unless they intend to bring the old ships all down to that shit sandwich standard, which unless they intend to lower the TTK drastically will make the game unplayable.

The cat as it stands is a fucking joke, relying on turrets is an absolute blindside when we weren't even sure until the in engine reveal whether it still had them at all, and a caterpillar rework much like the cutlass one is all but guaranteed but once again, the caterpillar will have to go to the back of the line.

just once I'd like them to do something right the first time.
>>
>>162276871
It's almost like the animation doesn't have enough frames, and at the same time, the grenade doesn't quite line up with the hand? It's just really weird.
>>
>>162276983
When are you retards going to get it through your heads that turrets aren't going to remain shitty forever?
>>
File: 1475743160529.jpg (48KB, 600x528px) Image search: [Google]
1475743160529.jpg
48KB, 600x528px
>>162274447

>guessing they'll end up being some kind of serious tractor beams or something pirate utility related
>>
>>162276871

Jesus Christ those grenade animations looks terrible.
>>
>>162277389
>aren't going to remain shitty forever?
top kek

>>162276983
https://www.youtube.com/watch?v=yyvAhuKUTJk
>29:00

still those little peashooter is a joke even compared to auroras
>>
Now that the Caterpillar shares the same turret technology that the Retaliator does (flipping upside down if on the bottom turret), will we see something similar for other larger ships, like the Constellation?

Or is CIG just fucking stupid?
>>
Which flightsticks do you guys use?
>>
>>162276871
>https://vid.me/gDd5
>some sounds you hear
>some not

god damn CIG
>>
File: Handled_Souly_By_Personel.png (1MB, 1744x855px) Image search: [Google]
Handled_Souly_By_Personel.png
1MB, 1744x855px
>>162277708

>1:30
>Souly

Jesus Christ, CIG really does employ from the bottom of the barrel.
>>
Reminder that offline non evocati "leaks" are horribly broken versions of the build missing key chunks of the build forcing bugs that don't exist in the actual build.

>>162277876
>meme human interface devices for gaming
>>
>>162277876
Logitech extreme 3D pro. Works fine.
>>
>>162278170
>souly
>personel

drake quality, it's a fucking feature normie
>>
>>162278170

i like to think it's a little touch to show that drake ships are pieces of shit made by literal peasant retards
>>
File: 1435776768_giphy.gif (2MB, 320x240px) Image search: [Google]
1435776768_giphy.gif
2MB, 320x240px
>>162278420
>Nothing personel kid
>Teleports behind you
>Rips out your souly
>>
>>162258765
You will be reviled as long as they can identify you.
Wonder if I can make money scanning you doing that and selling it to authority

>>162260794 >>162261480>>162266337
Actually the more you'll be hitting on them as a "group" the more likely they are to form a coalition and be even more annoying than they were at first.
You'll be thinking you are punishing them but you'll actually be giving them a reason to fight they didn't have.

>>162273219 >>162273375
You don't understand,
MMO aren't to have fun, they exist to compete with others, gank noobs who didn't minmax their ships and kill everyone too weak to live.

>>162275963
You realize the cat will surely be much, much cheaper ? You'll be carrying stuff 2 times more cheaply and it will surely fly faster as well.

>>162276025
Don't worry, even the Idris will have full npc crew. Just like every npc ships you'll meet.
>>
>>162277708
>wasn't enough fat hull in the way
>put a nice thick bar across your firing line
I swear to god half the designers at CIG are fucking retarded.
>>
>>162278579
>MMO aren't to have fun, they exist to compete with others, gank noobs who didn't minmax their ships and kill everyone too weak to live.
Oh god you're one of those people.

Don't play Star Citizen. It's, uh, it's a buggy mess and it's never coming out. Chris Roberts is a hack and he's stealing your money. Go away.
>>
>>162278452

That actually makes a bunch of sense now. Thanks anon.
>>
>>162278579
>furries

Pretty sure chris will literally ban all furries if they threaten his dream. he's the dangerous kind of autism that you don't want to be the flight path of
>>
>>162278579
just what the hell are you doing with all those links senpai
>>
>>162278859
Good. Furries deserve it.
>>
>>162277631
it's a bizarre animation, but it could actually make more sense than windmilling your arm in space.
>>
>>162278579
>multiple backlinks on the same line
Fuck off back to /r/mmos or whatever subreddit you came from, cumstain
>>
>>162278750
That clearly wasn't meant to be taken seriously. Powergamer are a thing but rare are the autist who take pride in their aggressiveness.
>>
>>162278713
it is not like it has anyway any guns.. so why bother? Just use your super duper manned turrets
>>
File: RandallWeems.jpg (43KB, 852x848px) Image search: [Google]
RandallWeems.jpg
43KB, 852x848px
>>162278579
>Wonder if I can make money scanning you doing that and selling it to authority
>>
File: 1481294330786.jpg (128KB, 804x768px)
1481294330786.jpg
128KB, 804x768px
>>162278170

>MFW I bought the Caterpillar
>>
Holy fuck I literally just learned about the magic that happens when you press F3 in a ship in SC.

The UI makes so much more sense now.
>>
>>162279458
Hold Z and hit D, then WASD controls, you'll shit bricks kid
>>
>>162277892
I recorded this using the offline 2.6 files, half of port Olisar is missing and filled with "REPLACE ME" stuff so obviously what I have is even more broken than the stuff being tested by the Evocati
>>
God, fucking whiners about the Caterpillar. Just melt it and move on.

That way when they add the boarding module and gun modules you can whine that you don't have it.
>>
>>162253638
execute all ayys, no place in space, WE ARE FULL
>>
File: Prison_crowded.jpg (219KB, 750x498px)
Prison_crowded.jpg
219KB, 750x498px
>>162253638
reported to the local UEE Citizens Watch Commitee

have a fun time at summer camp, birdnerd :^)
>>
>>162277876
Thrustmaster t.16000m FCS Hotas
>>
File: ghracetrack.jpg (193KB, 1920x1080px) Image search: [Google]
ghracetrack.jpg
193KB, 1920x1080px
GrimHex Racetrack

http://imgur.com/a/wRMAi
>>
>>162282021
Looks pretty fucking dangerous, I imagine only elite racers would risk it
>>
>>162282021
Nice, death race when?
>>
File: 1418525927380.jpg (67KB, 425x518px)
1418525927380.jpg
67KB, 425x518px
>>162279260
>hauling freight
>parking sensors detect vanduul attack
>tfw noguns
>no obstacles around though
>hop out of pilot seat
>run down hall
>jump in turret and line that sucker up
>pull trigger but nothing happens
>drake smartpilot technology automatically turns of the engine when you leave the cockpit
>watch powerlessly as a fleet of scythes embed themselves in my hull
>>
>>162284203
>>watch powerlessly as a fleet of scythes embed themselves in my hull

Are you predicting problems with the AI in the far future, Anon?
>>
>>162284203
Why is Metal Gear Ray shooting lasers behind Master Chief?
>>
File: flyingfuckingknife.jpg (7KB, 237x213px) Image search: [Google]
flyingfuckingknife.jpg
7KB, 237x213px
>>162284330

Are you forgetting about the massive fucking knife wing on the Scythe, Anon?
>>
>>162278713

>I swear to god half the designers at CIG are fucking retarded.

They all are. Refer to:

>>162278170

They spelled both "solely" and "personnel" wrong.
>>
>>162284449
that is a very good question
>>
>>162284846
Why you have to make it personnel, kid?
>>
>Network shit delayed until 14th
>Won't deploy for days after this
>Won't get given to everyone for days after that
>Won't actually function on release as always

See you in the new year!
>>
>>162285173
Never developed software, eh lad?
>>
>>162273795
Molten planets are a thing. Kind of rare for them to have intact rings though.
>>
>>162277708
S T R U T S
T
R
U
T
S

the worst Star Citizen meme
>>
File: WhydoIkeepmakingtheseshittymemes.jpg (748KB, 3040x1528px) Image search: [Google]
WhydoIkeepmakingtheseshittymemes.jpg
748KB, 3040x1528px
>>162285593
>>
>>162285479
Nope.

Just observed CIG working and have realistic expectations. No need to get all defensive fanboy on me.
>>
>>162270780
>>fighting freighter
They LITERALLY never said this.

Its a support vessel for pirates, its not meant to fight
>>
>>162286221
inb4 you look stupid
>>
>>162285867
The whining you fags do about the view in every cockpit has been a source of eternal amusement for me, and will continue to be far in the future because CIG has good taste and knows that giant panes of transparent material with no visible support look like shit and that losers who bitch about "muh view" aren't wanted in the game anyway. Thanks for all the laffs friendo o7
>>
>>162286151
I'm not. I'm just saying you don't understand the kind of charts they're putting up on the production schedule.

Those timelines are when they expect the feature to be 100% completely done. Testing done, bus fixed, and deployed.

Of course with features several weeks in the future, those dates aren't reliable. But with only a week to completion, and only a single blocker on that task, they'd have to run into some crazy issues to push it back.

When you're grooming tasks, you account for blockers. That's how the industry works. Again, those estimates can be unreliable, but not a week away from completion.

source: I'm a professional software developer
>>
>>162286582
https://www.diffchecker.com/UNYH7Zdq

We're talking about deployment of elements to the PTR / Evocati, and the dates of features are different.

So no, they're not "testing done, fixed, and deployed", but thanks for playing.
>>
>>162245029
AspEx actually carries more cargo than a T6 with comparable trade fits.
>>
>>162286221
They LITERALLY did though
>>
>>162286440
"wow look at THIS nigga!"
>leans back
>>
>>162287741
Prove it
>>
File: Untitled.png (394KB, 1514x918px)
Untitled.png
394KB, 1514x918px
>>162288558
https://robertsspaceindustries.com/comm-link/transmission/14331-Raid-Commander-The-Drake-Caterpillar
>fighting transport
>centerpiece of pirate raids
>for the dirty work [of piracy] while cutlasses just provide interdiction and cover
>platform for boarding operations
it can do literally none of these things.
>>
>>162287741

No they didn't. They said that out of the Drake line, that the Cutlasses and Buccaneers are to do the fighting, and the Caterpillar does the storing and salvaging. Caterpillar only has enough guns to MAYBE disuade a fighter or two.

You have either misinterpreted, or you're retarded. Both of which, make you retarded.
>>
>>162289172
Where do they LITERALLY say "fighting freighter", anon?

But no, it LITERALLY cannot do any of those things, because none of those things exist yet, and it isn't in the game yet.
>>
>>162289273
you're just fucking wrong and the post above you makes it abundantly clear.
>>
File: 1453502256832 (1).jpg (63KB, 604x1024px) Image search: [Google]
1453502256832 (1).jpg
63KB, 604x1024px
>>162289172

>Believing ship descriptions
>Near 2017
>>
>>162280469
>Gun modules
>So you can spend even more money to fix your weak firepower by reducing your already smallish cargo capacity.
>>
>>162289292
this is some SJW tier nonargument.
>w-well they used a slightly different term, freighter and transport aren't necessarily the same!
>anyway those things aren't in the game, no ships can do them, regardless of obvious projections of existing combat making it clear what ships are best suited for which roles when they are available, so nyer
>>
>>162289645
>literally use the world literally
>Don't actually mean literally

its literally a perfectly valid argument. If at any time you feel like using words right, give me a post.
>>
>>162280469
fucking whiners about [every fucking ship] huh? just refund it and move on to Elite or some other space title.
>>
>>162286440
It also reinforces the idea you are inside of something instead of the ship just being a flying camera for you.
>>
>>162286440
>>162290679
that's fine. I was never bothered by the old hornet bulky struts. but the cat and connie have them in objectively stupid places. show me the vehicle or aircraft that has struts directly across the center of vision.
>>
>>162289798
Watching the latest Elite trailer just made me depressed because I know the game is nothing like it.
>>
>>162291556
They released another trailer that isn't accurate??
>>
lmao what the Star Marine UI is literally ripped straight from Battlefield 1
>>
>>162287039
True. But which is cheaper? For pure trading the Type-6 would be next in line when lining things up by cost.
>>
>>162292492
https://www.youtube.com/watch?v=YESNObZJTgQ
>>
>>162292876
Oh definitely, but the Asp is incredibly useful (and can actually defend itself) once you can afford one and loses nothing on the cargo end.
>>
>>162292923
I want to play whatever game that is, not the shitty supercruise countdown timer that launches when I click the Elite Dangerous icon.
>>
>>162293428
FOUR
THREE
TWO
ONE
ENGAGE
>>
>>162290679
They reinforce it by having struts on the edges of the screen, and the fact that you can see your fucking cockpit. Jesus christ you need it reinforced so much it makes gameplay actually really annoying to do?

Do you eat all the shit that gets shovelled down your throat is a better question. Because it's clear you're too retarded to think otherwise.
>>
>>162293982
>someone disagrees with you over something trivial
>they must be a brain-dead shit-eater who's never had an original thought in their life
So when do you graduate high school?
>>
LISTEN TO ME:
3.0 WILL BE OUT MID FEBRUARY IF WE DON'T FUCK UP.
OVER AND OUT.
>>
>>162286582
So, how come the completion date for most tasks falls on the 14th, but the first date out to the PTU is today? How could it go out to PTU today if they don't even think they will be complete before Monday?
>>
>>162294335
It's not trivial, I was thinking of getting a Khartu-al but the cockpit is so atrocious it is actually unplayable. How can people defend this, considering hours and hours will be spent staring at it? Considering how easy it is for CIG to just delete it.
>>
>>162294576
>what is rolling release
>>
>>162294738
strut placement in the cockpits of imaginary video game ships is profoundly trivial.

You are calling someone a brain-dead shit-eater over video games. Re-evaluate your life.
>>
So who actually thinks we will see the SQ42 chapter next Friday?
>>
>>162294921
We won't.
from email newsletter:
>Holiday Live Stream & Sale
Join us on our Twitch and YouTube channels for our Holiday Live Stream next Friday, December 16th at 11 AM PST / 7 PM GMT. Expect to see 2.6 gameplay and features, a friendly international competition, more details about an alien race, a new concept ship and details on our upcoming Holiday Promotions.
>>
>>162289172
what are you gay?

it literally does all of that and more. is it fucking spectacular at anything? appearance aside, fuck no. but it's the only cargo ship you got if you don't feel like being someone's boipussy for the evening.
>>
>>162295047
lmfao what
>>
File: why.png (482KB, 1334x957px) Image search: [Google]
why.png
482KB, 1334x957px
>Evocati was formed 8 months ago
>dads still think it's hilariously funny to make the same 'le avocado xD' joke every day since then
Is /scg/ the only refuge of non-retarded players?
>>
>>162295047
They could be planning S42 as a surprise, but I doubt it.

Honestly I'd much rather see 3.0 gameplay than 2.6 gameplay. 3.0 is at least in a relatively playable state, as evidenced by gamescom and citizencon. Why the fuck would I want to see gameplay for a patch that's supposed to be released that day?
>>
>>162295202
I tried to answer : >>162294921

r u retarded?
>>
>>162292923
>someone sees this as their first ED experience ever
>get to :29 in vid, see 1 YEAR ETA on jump target
>close tab

seriously some of the sickest trailers i've ever seen for a game that is hilariously nothing like that tho
>>
>>162295274
Indeed.
2.6 with Star Marine looks fucking boring.
What do you want to show us?
Brag about that 1-2 maps you build for a CTF FPS game mode?
I've never seen one in my entire life.

3.0 or surprise SQ42 would be really cool, all I want to see is planetary gameplay.
>>
>>162295412
Well, Star Marine will probably be fun enough, I guess, but you're right, it's nothing special. They haven't even gotten any of the stamina, breathing, or locational damage systems in yet, so it's pretty generic atm.

Agreed on planetary gameplay. It's pretty much all I care about at this point. The tech is fucking incredible. I just wanna drive around a planet with my buddies on dragonflies, god damn it.
>>
>>162295047
>a friendly international competition
"Please watch our employees being bad at the game for 2 hours again"
>>
>>162294738
t. Fer-De-Lance
>>
>>162295276
I'm saying lmfao what at what CIG said, what the fuck another livestream about 2.6, that patch is not that exciting
>>
>>162295395
It would take >1yr if you supercruised all the way there at that speed, so you HS jump instead.
>>
>>162292923
This trailer legitimately upsets me. The game I played looks nothing like this.
>>
>>162295689
yes, star marine will be something to play for a bit and it looks fun, but nothing to show us for 2 hours.
>>162295905
TEAM ANVILL YURUUAUAURUAUR
>>162295926
I am really sorry.
>>
>>162296116
>But nothing to show us for 2 hours

Too bad the media, the shitposters, and a lot of retard backers have spent their time convincing CIG that Star Marine is the most important thing in the world, how dare they delay it.
>>
>>162296215
As I said before, CIG could say:
>sorry folks SQ42 delayed til 2022
>you're awesome though
and all the forumdads would personally suck chris' dick off
fucking reddit faggots
pisses me really off
>>
grimhex racetrack video
https://www.youtube.com/watch?v=cTW4zfscNNc

Ship Verbosity sound options setting
http://imgur.com/a/qnWWw
>>
>>162296365
It's a mixed bag. Yes, there are people that will no doubt do that. On the other hand, there are an even larger number of people that will pounce on any negative aspect they can, some of which are "journalists". Though, I was just commenting on SM itself, nothing else.
>>
>>162295912
The FDL actually takes some getting used to, especially if you've flown nothing but center seated cockpits up to that point. There also a strut, while thin, right in the center of your view.
>>
>>162294920
fuck off and die you shit stain, your argument is equivalent to saying 'but there are children starving in africa!'

obviously he meant it's a big deal in the context of the videogame, you knew that, don't be a stupid cunt and act like the entire topic of discussion for the fucking board is now beneath you because you lost an argument.
>>
>>162284203
Actually they fixed that in 2.6. turrets fire now even when the pilot's seat is empty.
>>
>>162297675
I'm not the same person he was originally arguing with, and >>162294335 was my first post this thread. Try harder.
>>
>>162297679
well that's nice. multicrew vanduul swarm when? I guess I could just park against a satellite or a big rock
>>162298054
go back to r/starcitizen
>>
File: xrqZAOp.jpg (49KB, 379x595px) Image search: [Google]
xrqZAOp.jpg
49KB, 379x595px
>>162286440
I appreciate your fan mail, Anon.
>>
>>162296215
Star Marine is a huge step for SC, would be an idiot for thinking otherwise. Not just a tacked on FPS mode.

That said, I think people are kicking up a fuss because PAX AUS 2014 showed it working pretty well, and now we're nearing 2017 without it being here yet. There is a feature being secondary (and so developed more slowly) and then there is a feature seemingly being delayed endlessly.
>>
>>162298284
don't be a stupid cunt because you lost an argument :^)
>>
>>162295259
there's a ton of retards here my man
>>
>December subscriber flair is a takuetsu golden herald model
I'm okay with this.
>>
>>162299086
>SM is a huge step

I never viewed it as such. I guess because I didn't buy into the whole game within a game thing.
>>
>>162300632
If by "game within a game" you mean Star Marine, then sure. I'm sure that won't be super popular.

The point is that Star Marine carries with it all the technology that makes the PU the experience that was sold to us.
>>
>>162300632
Star Marine is a huge step because it means they're getting their shit together and finally implementing proper FPS mechanics, which are needed for basically everything you do when you're not flying a ship.
>>
>>162300779
>>162300785
My point is that FPS mechanics necessarily require an entirely separate game mode. Would the absence of Starmarine really prevent them from implementing shit like cover, or grenade throwing animations? I don't think it would have.
>>
>>162301051
It would make testing them a a lot more difficult and lengthy.

Do we really need AC to test flight?
>>
>>162301138
>Do we really need AC to fest flight

I was under the impression that AC stopped being a flight test a long time ago. Save for people looking to demonstrate shit for youtube videos.
>>
Does the fact that Crytek is going bankrupt affect Star Citizen's develop in any way?
>>
>>162301283
Yes, because flight mechanics are basically finished except for balance changes.

Star Marine is what the first iterations of Arena Commander was.

I think you fundamentally misunderstand what Star Marine is. Implementing SM's gamemodes and shit is not what took them a long time. That's relatively simple. They've spent all this time implementing actual FPS mechanics.
>>
File: 1477762990169.png (67KB, 290x255px) Image search: [Google]
1477762990169.png
67KB, 290x255px
>>162301283
Why would you possibly think they're testing flight changes in Crusader?
>>
>>162301375
>Yes, because flight mechanics are basically finished except for balance changes.

You realize that 2.6 removed entire flight modes, and has changed basically the entire flight model don't you.
>>
>>162301524
They removed a modular flight mode from their modular ship computer system. Lowering the max speed does not fundamentally change the flight model. The physics are the same. Implementing that is the hard part that requires extensive testing.

Balance changes are trivial by comparison.
>>
>>162301354

It means they get more employees. Sean recently mentioned that they were looking at an influx of employees, and with a large number of layoffs over at Crytek imminent they are going to scoop those folks up. Just like they did with the German office.
>>
>>162301354
Star Citizen's engine is probably so diverged from CryEngine at this point that merging upstream changes would probably be more effort than it's worth.
>>
File: navmap2.jpg (51KB, 468x469px) Image search: [Google]
navmap2.jpg
51KB, 468x469px
>>162208584
Takes me back
>>
>>162296365
>inb4 another autistic "ImAStarCitizen" community video
>>
File: imastarcitizen.png (581KB, 906x668px) Image search: [Google]
imastarcitizen.png
581KB, 906x668px
>>162303593
>>
>>162303710
>no magazine
>>
>>162301524
Literally nothing about the actual flight model has changed. It's still the same 6dof flight model. All they're doing is rebalancing speed values and shit.
>>
>>162303759
One in the chamber pleb
>>
>>162303957
>Literally nothing about the actual flight model has changed

>Afterburner/Boost no longer work how they did
>Cruise no longer exists
>SCM speeds entirely different
>Manouvering speeds entirely different

LITERALLY nothing that will require testing
>>
>>162304165
No one said it won't require testing, but none of those things are part of the flight model.

The flight model is the fundamental physics behind the way ships fly.

Lowering the top speed and changing the amount of thrust maneuvering thrusters can put out doesn't change the physics in any way.
>>
>>162304165
All the things you described are values and I never said nothing would require testing

a FLIGHT MODEL describes the way the ship moves (does it fly like an airplane or does it have 6dof like a spaceship)

You're trying to say that by altering a few values they're completely throwing out the base they've built up from years of AC iterations which is blatantly not true--the actual flight model is still exactly the same
>>
File: Gofuckyourself.gif (2MB, 500x281px) Image search: [Google]
Gofuckyourself.gif
2MB, 500x281px
>>162303759
That's not the only problem with the picture. I would have first pointed out that it's Lowtax in a fucking wig, the cunt.
>>
>>162303434

Is there a Space Britain in Star Citizen yet?
>>
https://www.youtube.com/watch?v=xw8lHMCm2Lc
>>
Let's take a look at what the fags on /r/starcitizen are spending their time watching

https://www.youtube.com/watch?v=DYP24Uw_NT4
>>
>>162304639
>does it fly like an airplane or does it have 6dof like a spaceship

If I made yawing extremely slow, and made you only able to pitch at a certain rate, you would fly much like an aircraft.
>>
>>162304936

Last time I checked most airplanes couldn't strafe vertically, retard
>>
>>162305040
Okay, I'll make the values for that extremely slow too when you're at speed.

Won't be a problem for you, will it?

E:D and SC's flight model is """""the same"""" after all.
>>
>>162305162
Well, no. By just changing the values you're not changing the actual flight model, you're just changing the fucking values. If you did something like got rid of strafing entirely then you would have "fundamentally changed the flight model" but otherwise, it's literally just balance tweaks.

Also I have no idea why you brought E:D into this. I never have nor probably ever will play that game.
>>
>>162305419
he's retarded.
dont argue with him
>>
>>162305419
>Also I have no idea why you brought E:D into this. I never have nor probably ever will play that game.

Because E:D's flight model is extremely plane like, despite technically having all the features of SC.
>>
>>162301051
>>162301138
>is X necessary to properly test X?

yes, the PU is a horrid mess of bullshit for reasons that have not, and will not be fixed until 3.0.

in the meantime theyve been developing the flight system, ship balance, and soon FPS gameplay through arena commander that doesn't run like shit globally for everyone involved.

the PU itself is literally a pity (you) from CIG that never had any reason to be taken seriously until major netcode changes. until the foundation of a game has been made to build on.
>>
>>162305994
Ah that makes sense
>>162305818
I think for him this is an argument over semantics whereas I'm trying to convey to him that the term "flight model" is actually a legitimate technical term about flight physics and not just "hurr durr how fast the spaceship flies"
>>
>>162306227
In practice, when people refer to a flight model that is what they're talking about, and its how even CIG uses it.

Even about 2.6 they've said that they made big flight model changes.
>>
File: Aegis Nemesis.jpg (39KB, 960x609px)
Aegis Nemesis.jpg
39KB, 960x609px
>>162306648
Just because people use it that way doesn't mean it's correct

Either way the original assertion was that the new 2.6 changes would fundamentally overhaul the iterations of the flight model since the early days of AC testing when in reality the ships will fly very similarly--it's just a big balance pass
>>
>>162307201
They fly "similarly" only at a baseline simulation level. Everything else has been changed.
>>
>>162307267
they literally didnt change anything other than the minimum speed you can go without using fuel, and top speeds moving forward.

if they adjusted anything from there it's slight changes to directional thrust but that's it. it's purely speed changes and changes on how you obtain said speeds

"changing the flight model" would be saying "we've removed the ability to decouple as a feature to the game" or "you can no longer fly in reverse and need to do a full u turn"
>>
>>162307948
see
>>162304165
>>
>>162307201
Stop saving my images with the name I give them :(
>>
>>162308150
have you played it? because I have and it's literally, "literally" (literally) nothing

see
>>162307948
>>
>>162307948
>"changing the flight model" would be saying "we've removed the ability to decouple as a feature to the game"
"We've removed the ability to cruise without using fuel and decouple while in cruise mode".

I guess they did change the flight model after all. Thanks for the update.
>>
>>162312890
owned
>>
>>162312890
wait you can't decouple at cruise speed? fucking blunder of the year
>>
I think you're confusing the term "flight model" with "Newtonian physics", i.e. none of the changes will involve the Newtonian physics, yet the mechanics themselves will change.

>>162313191
If you're boosting forwards using your engine to maintain top speed, how can you change the direction of your ship without also changing direction of thrust? Top speed can only be maintained by constant afterburner consumption which uses fuel now.

You can only decouple when you stop using afterburners and so you will start to decelerate from like 750m/s over a few seconds.
>>
>>162313427
Goalpost status: approaching escape velocity
>>
>>162313427
>boosting to maintain speed
>in space
I was assured the new system was not this retarded
>>
>>162313635
I didn't move the goalposts. I was correcting the person who was arguing that the flight model didn't change while claiming that removing a feature would constitute a flight model change.

Newtonian physics won't change in 2.6, but supercruise will be completely changed while retaining Newtonian physics. Hope that helps.
>>
>>162313843
Helps me understand that even if what you literally used as an example actually turned out to be the case you still wouldn't conceed b
>>
>>162313787
>I was assured the new system was not this retarded
I know it sucks but they probably didn't want people abusing cruse mode to conserve fuel, even though that would add another layer of dynamic gameplay. They simply didn't want people to boost away from dogfights and decouple and shoot backwards at people chasing them I guess.
>>
File: new2.6armor.jpg (598KB, 1920x1080px)
new2.6armor.jpg
598KB, 1920x1080px
>>162313635
owned
>>
The new armor looks really good famalama.
>>
>>162313963
>they don't want people doing all this cool space shit that makes this not just a flight sim
>>
>>162313963
Don't worry, you can decouple at the nearly 1km/s tops peed of a herald and remain at that speed flying forward. the changes are literally (literally im evocati) as close to physical realism as this game will get without going off the deep end of real world physics and being 99999km railgun/ nuke battles
>>
>>162304820

Bretonia was best faction, the only one not corrupted by nomads.
>>
>>162313963
Damn thats the only way i can get avenger and 300i fags to fuck off in my vanguard. Granted I think thats when the invulnerability bug was happening with whole ships except the cockpit.
>>
>>162321594
you'll be pleasantly suprised seeing the top boost speeds of the vanguard
>>
>>162289602
Who said the gun modules have to drastically reduce the cargo capacity anyway? It may reduce that module's SCU by only 1 or 2 for all we know. There might also be modules that increase capacity. We're just looking at the base un-upgraded hull.

That's like saying the Endeavor is shit out of the box because you didn't bother with any modules.
>>
>>162320393
so as long as you decouple you don't spend fuel to maintain speed? what's the point then, just sounds like an easy exploit
>>
>>162324458
it doesnt mean youre faster or slower than anyone, it just means you're spending alot of fuel getting to top speed and can't afford to do it more than a few times. you're nowhere near safe by "exploiting" this, it just means the guy chasing you better have a faster top speed if he wants to get at you.

Don't care if you believe it or not but it'll be on youtube next week in PTU gameplay
>>
>>162315887
ballistic masks are hott
>>
>>162318443
well, it encourages jousting and kiting, both of which are boring as fuck. I still don't really agree with it but I can understand the reasoning.
>>
>>162325798
that doesn't sound so bad
>>
>>162294769
Since we are obviously not getting a "rolling release" at this point, any speculation as to when 2.6 will actually go to PTU?
>>
>>162208938
Are alternate playable races even on the schedule?
>>
Is Erectile Disfunction fun yet?
>>
>>162313787
>>I was assured the new system was not this retarded

>Dismissing a perfectly acceptable gameplay and balance decision.
>Not accepting that allowing dogfight in space is intrinsically unrealistic in the first place.
I do hope it was just you misundeterstanding things.

>>162327158
Since that's precisely what they said they wanted to avoid, I don't think they would release it if it do.
Myself I don't see it encourage jousting, you CAN do it but you'll end up overdoing it, and end up with an empty fuel tank while your prey can flee away and regenerate its shield.

We will only truly known then we can test it. And the community will scream if it's not good
>>
>>162331331
No.

I mean was it ever?
>>
>>162278859
>Pretty sure chris will literally ban all furries if they threaten his dream.

So that means /scg/ will eventually be banned? Good, can't wait for all the whining.
>>
>>162331497
No. Well, for a moment it was. Early on, when bounty hunting was fresh and I made a shit-ton of credits, I had a "I'm okay with this murderous grind" kind of fun. But after that, no. There was no fun to be had.

Anything new since the update that introduced those dumb looking ship-launched fighters?
>>
>>162331762
>Anything new since the update that introduced those dumb looking ship-launched fighters?

Some minor adjustments and balance passes that doesn't do jack shit to fix the core problems with the game.
>>
>>162331857
>unfinished
>Season Pass-based bullshit
>unquestioningly defended by delusional fanbase

God damn, dude. I continue to regret this purchase.
>>
>>162332029
You an me both. Can't even get a refund, played too many hours of soulless grind.
>>
What was the sneak peak this week in the news letter?
>>
>>162333762
New Caterpillar brochure.
>>
"This section highlights the ship’s front cargo bay and distinctive “teeth”, which house sensors intended to aid the pilot in not hitting things."

Caterpillar confirmed for not supposed to ram things.
>>
>>162331480
no no, I mean the new changes will discourage jousting and kiting. which is good.
>>
is CIG about to get a shitload of new employees?

>>>/v/360212470
>>
>>162334116
>I am posting on imgur as a last resort with hopes that this post goes viral and forces those on top to address the issues.
Sounds valid
>>
File: 350r_flight_visual.jpg (267KB, 2048x683px) Image search: [Google]
350r_flight_visual.jpg
267KB, 2048x683px
>>162333921
I don't get what all the fuss is about. Shit tier handling, pathetic speed, soulless experience. Why even space? I'll have degenerates fly my cargo ship and handle my light work.
>>
>>162331762
>>162331857

Beta tester here.

Plasma accelerators and raw shield capacity is the new meta in .03.

Hulltanking is still objectively inferior to shields. Module sniping is mildly more difficult with module protection packs but then the hulltank just pops way faster than any shield tank would from raw damage alone because he has to give up too much hull.

Also gimbal babbies getting BTFO everywhere on the test server. Git gud with fixed or git rekt.
>>
>>162335415
With the slower speeds they should make fixed and gimbals have the same weapon size.
>>
>>162335415
Do you like the new model or prefer the old one.
>>
>>162335415
You mean I can't use FAon gimballed all the way and still roll over CZs?
Pain.
>>
https://www.youtube.com/watch?v=fGpNYPfC1nA

So is Plax really a grill, or just a fag? He looks androgynous. Also...

>people licking cat's assholes

Fucking furries.
>>
>>162335672

Wrong game.

>>162336059

It's great. PAs rape everything and now and all the gimbal-dependent faggots are free salt in PVP.

>>162336159

The reduction in tracking angle with D sensors isn't really an issue against NPCs because they're still shit pilots and shouldn't ever be that far away from your crosshairs. It's only really crippling in PVP. CZ NPCs will put more hurt on you though because most of them used fixed weapons extebsuvekym which got universally buffed. Especially PAs if you depend on engineered resists since they ignore them entirely and will wreck your shit anyway.
>>
>>162336595
>extebsuvekym

*extensively

What the fuck is a home row
>>
>player hits me accidentally
>was about to let it slip but I realized he had 20k bounty on him
>missile him to death
>get nothing
>missiles aren't free
What am I fighting for?
>>
So the Avenger is a really old ass ship in lore, right?

How come it's almost as good (and in some aspects better than) a lot of the newer ships?
>>
>>162338567
>How come this 1969 Mustang is as good as 2016 Toyota?
You get the idea.
>>
2.6 on PTU already?
>>
>>162331480
Unlikely to occur based on modern military MO is one thing, breaking the laws of physics is quite another
>>
>>162327158
it seems to me that not being able to drift backwards and fire encourages jousting, since you have to be flying in the direction of your target to shoot them now, or slow to a standstill. not sure what kiting would be in this context but it sounds more interesting than the eternal circle strafe.
>>
>>162340249
It's hard to get what you are talking about, is it about afterburner on fictional spacefighter with reactionless drive or jousting ? Anyway I don't get the point
>>
>>162341630
I'm saying that space dogfighting is one level of unrealistic because it probably wouldn't happen, whereas needing to keep afterburning to maintain speed is a much higher level of unrealistic because the laws of reality don't work that way. one is a dubious premise, the other is physically impossible.
>>
>>162340554
This is only in not-cruise speeds, you can still fly backwards / whatever direction at maximum SCM.
>>
>>162343540
so if you afterburn and decouple, you just degrade to max scm speed?
>>
>>162343723
From the sounds of things, yeah
>>
File: Untitled.png (17KB, 656x664px) Image search: [Google]
Untitled.png
17KB, 656x664px
Just in case any of you aeronautical engineers were still confused.
>>
>>162335415
>Git gud with fixed

I never knew how to git gud with fixed. Aiming with fixed weapons in ED felt so unnatural and I could never explain why.
>>
>>162348495
>space game where ships don't actually behave like ships

Such a shame
>>
>>162343171
Frankly both are too unrealistic to bother arguing about it, I would let Gameplay requirement rules first.

If you want some REALISM trivia : Look for "supercruise" it's the ability of a jet-fighter to not only break the sound barrier but stay supersonic without needing to keep the afterburner.

Some fighter have it, other don't.
>>
File: 1481341632392.png (98KB, 634x583px) Image search: [Google]
1481341632392.png
98KB, 634x583px
>>162348773
Then give them feedback on RSI about how a ship's velocity should remain constant in a vacuum as per 'Newtonian physics' like in 2.5 and that their fuel mechanic isn't working properly.

They won't change things unless they get feedback on it.
>>
>>162349137
I already have, but its not like they give a shit.
>>
>>162343171
An interesting aside, dogfighting has been declared dead by military analysts repeatedly since the end of WW2.

First time was when they said jets like the F-86 would be too fast. This was wrong.

The second time was with supersonic aircraft like the F-8 and F-101. Same argument, still wrong.

The next time was Vietnam with the F-4 with the introduction of missles. They were so confident, the F-4 didn't even have a gun. They were so wrong, they went back and put guns on all the F-4s by the end of the war. All combat jets since have been equipped with guns and pilot have been trained to dogfight continuously since Vietnam.

This is a gif of a very tiny snek. http://i.imgur.com/hqoVdSa.gif
>>
>>162349137
>Velocity should remain constant

Are we talking SC or ED? Is this not the case for SC? I've had plenty of moments where I boost in one direction, turn, forget to boost again and I'm just still drifting at the same speed.
>>
>>162349326
Because you're playing 2.5 and the changes are in 2.6.
>>
>>162349317
"Dogfighting" isn't something you only do with a gun, and the F-4s that were equipped with a gun showed no increase in kill ratio. The problem was poor asymmetric training, which actually had an effect.

Then there is also the fact that comparing atmospheric fighters to space is stupid as hell.
>>
>>162348495
Why doesn't the ship use fuel during SCM? If you had a fully equipped neet cave in the back of your Cutlass and enough time, could you go places without QT and never run out of energy?
>>
>>162349494
>>162349317
Dog fighting is close range air combat. That is pretty much dead at this point thanks to heat seeking missiles.
>>
>>162349540
You can't use fuel if your engines are set to 0.
>>
File: AIM9.webm (3MB, 1280x720px) Image search: [Google]
AIM9.webm
3MB, 1280x720px
>>162349581
Use of heaters is considered dogfighting in the right conditions.

Use of missiles doesn't mean you're not dogfighting. They're not mutually exclusive.
>>
>>162349715
I'm just pointing out that the dogfighting of WW2 and a few decades after is dead. Getting in close to see the person you're shooting, maneuvering to get guns on target, etc. My knowledge of modern air combat is that it's almost like what future space combat is predicted to be. Long range engagements with missiles, and I guess dodging SAMs if you would include that. Do we even see pic related any more in engagements?
>>
>>162349494
Wasn't trying to compare directly. As long as you have to maneuver your ship to engage your weapons, outmaneuvering your opponent will still be the key to winning.
>>162349581
Missiles fail and can be outmaneuvered/defeated. At some point you have to shoot your guns.
>>
File: SlavShooter2.webm (3MB, 1280x720px) Image search: [Google]
SlavShooter2.webm
3MB, 1280x720px
>>162349914
>Missiles fail and can be outmaneuvered/defeated. At some point you have to shoot your guns.

Modern IR? No, you're not going to be using countermeasures (flares don't work) or evading (Try pulling 100Gs)

But if you're out of them, then yes, cannon comes into play.

>>162349889
You're for the most part right.

But we do see that kind of thing occur at exercises like Red Flag. Just not operationally, because we haven't had a decent air war in a long time.
>>
File: Jupiter.jpg (17KB, 300x375px)
Jupiter.jpg
17KB, 300x375px
Space combat is not realistically possible outside of places like low orbit, where it would actually make SENSE for fighters to have presence, as you'd most likely be fighting over the planet to be able to bombard it from space.

I guess right now 90% of future space combat will be space station boardings, 5% orbital skirmishing, 4.9% long range planetary fuck-yous sent from lightyears away and finally 0.1% long range ship-to-ship combat.
>>
>>162350535
>outside of places like low orbit

Why/
>>
>>162337831
but missiles are free?
>>
well thanks to the internet generals for proving the space dogfighting premise of the game is silly, but this still does not make it fine and dandy for the other main premise of the game, newtonian space ship simulator, to be thrown out the window.
>>
Will 2.6 be avaliable for pre-downloading before 16th of December?
>>
>>162350535
I disagree.

I say that small ship-to-ship combat would be viable in low-orbit, mass-capture and space station boarding.

I can understand the middle-of-space territory capture wouldn't see a need for small fighters (outside of nuke bombers, but that's more covert) as the two battling entities would most likely be hundreds of thousands of km away, outside of small fighter ranger, launching energy attacks.

However, in a situation where concentrated energy fire isn't possible, or for some reason the battling entities are in too close a proximity for use of nukes, boarding and bombing fighters will be viable.

Sort of a mary sue situation, but I'm sure it will arise more often than not in the SC universe.

Otherwise, station boarding is going to have to occur from a drop-squad in multiple boarding ships, a larger mass couldn't pass the station's defense capabilities range.

In that sense, ship to ship combat will be extremely viable, as both manned turrets and manned defense fighters will be the most effective and personal defense for a station.

If that carries through being 90% of future space combat, then assuredly space combat is viable.
>>
File: pilot-wallpaper-3.jpg (360KB, 1980x1080px) Image search: [Google]
pilot-wallpaper-3.jpg
360KB, 1980x1080px
>>162349715
>mfw perfect trail pursuit
>happiestsidewinderever.wav
>plane rocks slightly as the missile leaves the rail
>Missile cuts off the bogey's turn and flys right up his tailpipe
>F E E L S G O O D
>>
File: rough patrol.jpg (16KB, 480x360px) Image search: [Google]
rough patrol.jpg
16KB, 480x360px
>play Wing Commander
>gotta escort some stolen destroyer/frigate back before the cats shoot it down
>arrive at the scene
>3 or 4 fighters just parked around it shooting at it constantly
>it doesn't do anything
>its escort doesn't do anything
>it gets killed almost instantly because it has so low health
I hate this mission with a passion now. I've not once managed to distract the fighters long enough to kill even one before it dies and my wingman is one of the incompetent idiots for this one.
>>
>>162351505
You can already download it from the PTU despite not being in ETF, that's where most of the leaks are coming from. Then when it does go public PTU/live you can just copy over the data and patch the difference. Check /r/scleaks.
>>
>>162350195
A missile can have perfect lock and you can still defeat it with aspect. Missiles have turn rate limits too and can be forced to overshoot if you break into the missile and create the biggest turn problem for it to solve as you can.
>>
how is star citizen doing these days
>>
File: Goldie.gif (564KB, 800x430px) Image search: [Google]
Goldie.gif
564KB, 800x430px
>>162352570
>Scam Shitizen
Some say there will be a playable demo out.

In 2025.
>>
>>162352512
Thats why I specified modern IR.

The turn limits might as well not exist considering what something like an AIM-9X can do versus a manned aircraft.
>>
What's the news on 17 D?
Still pending civil war?
I'm bored here.
>>
Turns out have a spare 30$ on steam, sell me on Elite Dangerous guys. The only space game I played and loved is Freelancer.
>>
>>162352924
>Sell me on ED

A lot of us here are disgruntled ex players that absolute despise the direction that Frontier has taken ED, along with them catering to a horrendous portion of their userbase. Not sure how to sell you on the game. Do you like flying in a straight line for hours?
>>
File: Goldie rainbow.gif (897KB, 800x430px) Image search: [Google]
Goldie rainbow.gif
897KB, 800x430px
>>162352924
Do you like build-your-empire element of X3?
Do you like feeling like your actions, little by little, actually matter?
Do you like not being interrupted by loading times?

Great. Elite has none of that. Don't forget to pay extra $24 so you can land on barren planets!
>>
File: Capture.jpg (14KB, 255x125px) Image search: [Google]
Capture.jpg
14KB, 255x125px
hory shet
>>
File: ed.png (58KB, 331x161px)
ed.png
58KB, 331x161px
>>162352924
Don't buy elite dangerous. It's a sandless sandbox with no meaningful player effect on the world and no other goals than farming for money or ranks, which through normal gameplay would take thousand of hours.
Combat is also quite basic and so are missions, all a repeat of one of a few types with no variety.
Also travelling is a chore, people call it the eurotruck simulator of space but in eurotruck sim at least you get to see the world, here you see stars, over and over and over, all looking the same.
>>
>>162352727
We haven't really had an engagement with modern Russian jets using supermaneuverability versus NATO weapons platforms. A MIG-35 or Su-35 should be able to force a missile overshoot with some of the crazy flight moves they can do. The question is, can they time the move reliably versus a mach 2.5 missile that doesn't black out?
>>
>>162353254
>We haven't really had an engagement with modern Russian jets using supermaneuverability versus NATO weapons platforms.

"supermanouverability" is a misunderstood term. It would make you easier to hit, not harder.
>>
>>162353402
"The move" is to dump all the aircraft energy for temporary nose position. It's a zero sum move. You either win and get weapons on, or lose and hang motionless in the air while your opponent's wingman annihilates you. It's been the basis for Russian fighter doctrine for over 20 years now. The US has never really has an answer for the Russian fighters, we just learned to deal with them.
>>
File: 1425098650204.jpg (15KB, 300x300px)
1425098650204.jpg
15KB, 300x300px
>>162353114
>>162353126
>>162353251
T-Thanks. I guess I'll save money for the winter sale.
>>
>>162352924
I would say stay away. Maybe after this season, pick it up on sale.
>>
Does CIG release patches over the weekend, or is Monday the earliest we will see a PTU release?
>>
>>162354674
Monday.
>>
>>162354674
I can't remember a weekend patch. first PTU might not even be public, but subscribers/early backer numbers only.
>>
All this talk about the viability of space combat runs on comparisons to modern military logistics. If the only entities in space are military operations, then I think you have a fair point that space conflicts would be strictly long range fuck yous and nukes.

Give every bloke and their grandmother a space Winnebago with Gatling guns attached, since that's all the government allows non-military to have, and you get dogfights and close range combat.

That said, I was fine with the 2.6 long range antics, and agree that de-coupled should never cause a downgrade in speed.

I'm only willing to accept a speed limit strictly based on the idea that at some point you get reduced returns on output with our fuel-less engines. And the fact that super speeds could break the game engine.
>>
>>162351470
Actually the last change will make this Newtonian features more integrated than before. Getting rid of the Cruise mode kept the gameplay from separating into different physics

But it would be silly to think you can have both starwars dogfight and 100% Newtonian physics, you need to force some rules so one don't become the meta game.
>>
In the newest 2.6 build staying at afterburner/"cruise" speeds no longer consumes fuel, only the acceleration does. There are still some issues with decoupled, but decoupling at cruise speeds doesn't force you back to SCM.
>>
>>162356960
Halle-fuckin-lujah
>>
>>162353254
"supermaneuvrability" don't allow to escape missile, it just mean your plane is frankly more maneuvrable, which can sometime have benefit but not in avoiding missile.

Currently the only way to escape a missile are :
1) prevent a lock in the first place when dogfighting (soon to be defeated by 360° off-bore launch capability)
2) be at the limit its range when it's fired and move back out of it (which cause you to show your back)
3) fool them into overestimating your real trajectory (which require a speedy vehicle)
4) hope the missile is old enough to still be fooled by flare and ECM

>>162356531
I don't think you understood the reasoning, you won't have space dogfight in the real world because all the technologies required to have casual spaceship also give you the targeting systems and weapons capable of killing everything 1000km away.

Also, giving any bloke spaceship with FTL and super-engine also give them the ability to wipe out entire civilization with relativistic weapon and no mean of intercepting them.
(it would literally be the end of planet-based civilization and nobody would be trusted with a spaceship without a full Psych evaluation)
>>
>>162356960
That's a huge change. Is this available in offline mode? Can you post video? Because that claim goes against everything that they've said on the matter up until now.
>>
>>162357909
>Google off-boresight launching
>Missile can distinguish between a flare and a target

How horrifying.
>>
>>162358225
Give it a few years for new CMs to let the game start from the beginning.
>>
>>162357979
afaik offline mode forces ships to stay in PRE all the time for some reason. Also no video due to NDA.
>>
>>162358681
Imaging IR seekers that all but ignore flares have been in service for more than two decades, mate.

On western missiles, anyway.
>>
>>162357909
>Also, giving any bloke spaceship with FTL and super-engine also give them the ability to wipe out entire civilization with relativistic weapon
Not necessarily. Depending on the type of FTL, you might not have the ridiculous amount of energy released on impact that you'd get out of something going near the speed of light.

For example, I might be wrong, but using something like an Alcubierre drive wouldn't turn your ship into a relativistic nuke.
>>
>>162357979
What? The guy in RTV literally said that staying at a high speed will not consume fuel
>>
>>162359796
And they got a ridiculous amount of backlash for it, so I'm not surprised if they changed it.

And boy am I glad about that. I can accept a max speed set by a computer as a necessary evil for the design of the game, but fuck space friction.
>>
>>162360112
Nevermind, I misread your post, I'm gay.
>>
>>162359024
Errr... if I'am to believe the latest prediction about the cannot-be-built-anyway Alcubierre drive it can destroy planet
https://www.extremetech.com/extreme/140635-the-downside-of-warp-drives-annihilating-whole-star-systems-when-you-arrive
You would have to Intelligent-Design a FTL physics that allow what you want.

Beside, even if you don't carry Kinetic energy in FTL you would still teleport nuclear or antimatter/matter conversion bomb. You would need regulation that make North Korea look like a Anarchist utopia.

Last,
By the time you have the technology to build those it might be more efficient to upload your brain (if you aren't already digitalized) and download you through a cheaper FTL-link while a body is being constructed in-situ.
Mileage may vary depending of your fictional setting...etc
>>
>>162359024
>>162360335
Isn't this why Star Citizen doesn't have actual FTL drives but just wormhole usage devices?!??
>>
>>162354909
*friday night.
>>
>>162360517
A 80,550kg Constellation traveling at 0.35c would dump 4.434Ă—10^20 J into whatever it ran into, which wouldn't destroy a planet the size of Earth, but it's not something you want slamming into your planet by any means.
>>
>>162358885
Didn't we just recently hear about the laser interception thing going on again?

That said there isn't much necessity for it as is, and hopefully there won't be, so you'd expect slow development.
>>
>>162359796
No they didn't. Please check that segment again. They say that accelerating up to max AB speed will consume a chunk of fuel, and that there wasn't a "latch" implemented that would keep you at that speed, like cruise control, so you had to keep the shift button depressed for the duration. Then they mention that you will still consume a little bit of fuel, even at max afterburner speed, with no acceleration.

People have taken this max-AB fuel consumption and gone so far as to imply that this is how "ship range" will work. That I don't believe, but the latest knowledge from ATV and RTV was that there will still be some fuel consumption at anything above max SCM speed, even with no actual acceleration.

>>162361283
What's that rule of thumb again? An object travelling at 10% c carries its mass in megatons of TNT in kinetic energy, or something?
>>
>>162360112

>but fuck space friction.

But Space has friction. Just not enough to be practical unless you are going sanic fast near light.
>>
>>162356649
>will make this Newtonian features more integrated than before
Actually it won't. Because when you consider that currently in 2.5 you maintain momentum at maximum speed when you cut off your engines, you realize that in 2.6 they will force your ship to decelerate to normal speed if you stop using afterburners which means that there is some invisible force stopping you from going over an arbitrary speed around 100 or 110m/s without using a booster.

I like the change in 2.6 to using afterburners but I dislike that there won't be decoupling while maintaining momentum.
>>
File: lenny.gif (15KB, 295x157px)
lenny.gif
15KB, 295x157px
>>162361803
Can I try out space friction with you anon? ^w^
>>
>>162362331
>some invisible force stopping you from going over an arbitrary speed around 100 or 110m/s without using a booster.
It might be a ship-specific limit too.

space = jello apparently
>>
File: anarchochrisroberts memes.jpg (235KB, 640x834px) Image search: [Google]
anarchochrisroberts memes.jpg
235KB, 640x834px
>>162356960
>>
>>162356960
Looks like they lurked this thread and got BTFO by my posts. Excellent.
>>
>>162363604
I like this meme when its done well

You didn't do it well
>>
I'm really hoping they manage to switch the planet tech to use voxels or something instead of just a height map.

I get that it's not minecraft, but planets would be sorely lacking without caves full of cool shit.
>>
>>162363750
>implying it's ever been done well
>>
>>162363992
Why would voxels be necessary to do that?
>>
>>162363992
it would be trivial to make 5 - 10 handcrafted caves and sprinkle them around
>>
>>162364269
Well, I'm assuming they'd want to do voxels because then mining would be a little more natural.

But right now, planets are generated using heightmaps, meaning that you can't have two ares sharing an x and y coordinate with different z coordinates unless it's hand-crafted by a developer. Which kind of blows.

>>162364294
That'd get repetitive fast.
>>
>>162364294
Skyrim 2.0, no thanks dipshit
>>
>>162364585
It's my understanding that they want to use voxels but only for mineable ores on planets/asteroids in space
>>
>>162364585
>Mining

Wait, mining as in physically deforming the landscape? I don't recall that being a goal. A goal of games like Dual Universe, but not SC.
>>
>dads convincing themselves that CIG will actually implement or even interested in implementing voxel planets

wew, RSI is leaking again
>>
>>162352924
You came to a thread of people who mostly use E:D as an intermediary until Star Citizen comes out, not because we love it.
I won't sell you on it because you shouldn't touch unless you REALLY like space dogfighting.
>>
>>162364876
They've been experimenting with voxel asteroids for a while.

>>162364801
They've been tinkering with it. It would make mining a lot more organic and natural.
>>
>>162364645
Be realistic ffs.

they're not going to be able to implement 50 000 unique areas
>>
>>162365230
>voxel asteroid
>voxel planet

I don't think it's that scaleable, dad
>>
>>162365504
It's completely possible with aggressive culling. They're already doing that kind of stuff with everything else in the game.

Also, fuck off with this dad meme.
>>
>>162365780
Found the dad.
>>
File: spacedads.jpg (3MB, 3840x2400px)
spacedads.jpg
3MB, 3840x2400px
>>162365780
Keep on speculating and trying to justify your baseless expectations. You'll only end up disappointed.
>>
>>162365992
Speculation doesn't mean I'm expecting them to add anything.

Also I seriously don't get this dad meme. Voxels have nothing to do with working a boring job in space. I'm 23, nigger.
>>
>>162365992
wew that projection
>>
>>162366246
Shut it daddio.
We run this shit.
>>
>>162366246
>I'm 23, nigger.
Don't worry, by the time SC comes out, you'll probably be a dad.
>>
fucking kid-havers
>>
>>162366246
Being a forum dad basically means you have a specific vision of what YOU want the game to be like that impedes on the general consensus of what the game should be like.

Switching the planets to completely voxel-tech just to get some cool caves sounds like a waste of time and is fucking retarded so you are, in fact, a dad
>>
What the fuck is gonna be the point of food if the game doesn't have any survival mechanics?
>>
>>162367590

Cash money.
>>
>>162367590
Autistic RPers
>>
>>162367658
>>162367714
That seems like an extremely boring resource chain. Literally just grow food, take it to a port, and sell it off? Even cargo transport is more interesting than that.
>>
>>162367590
http://www.scqa.info/?keywords=%22eating%22
Q: I've seen a lot of talk about food, sleep, showering, etc. Many ships have features for the immersion effect but are there plans to actually make these commodities/needs affect the player? In other words, will sleeping grant a bonus to black out tolerance or food give a player a buff like they do in most MMO's?
A: I think this is something that I've talked about before. I like that we have functions in ships like that which make them seem real, and I do want to give the player a bonus for using those things to a certain extent, because it makes it not just completely cosmetic. That said, you don't want to make it like real life where you have to use the toilet, or eat 3 square meals a day or whatever. I was in favour of the light immersion factor which is something like, say, if you didn't shower for a week, someone might make a face at you due to the smell or look, and thus might be -1 to your reputation/conversation with that person. Sleeping is what we're using as a save mechanic too, but perhaps occasionally if you rest in the PU or eat it might affect your stamina or something. I do think things like drinking too much alcohol should make your vision blurry, but perhaps if you never ate anything ever you might get weaker. It should be fun, but just a light RPG immersion factor, like you could walk up to the Constellation dinner table and press a button, have a meal appear and your character might have a little bit of a bonus from eating it. It shouldn't feel like you have to do it all the time like a chore, but that it'd be good to do every now again. It'll be like refuelling your ship, just resource management.

https://youtu.be/9d2T5vN8SVc?t=418
>>
>>162356960
>>162357979
AB fuel not only isn't consumed, but recharges at max AB speed. https://vid.me/Sq0x
>>
>>162367873
Actually I think the idea behind the kitchenettes and bathrooms etc are for NPC crew "Sims" morale levels or some shit so they're not completely useless
>>
>>162367873
I can appreciate roleplaying, but that seems like a huge waste of time, even for a roleplayer.

>>162368118
Needing to have different kind of supplies to properly run an NPC crew would be interesting. It'd be a fantastic way to encourage people to use player crews in all but the largest ships. Any idea where CIG mentioned that?
>>
>>162368303
I don't have an exact quote but I remember that Chris himself mentioned a "Sims esque metagame" for managing crew.

>Needing to have different kind of supplies to properly run an NPC crew would be interesting.

I think this is a cool idea as long as it doesn't go too far. I don't want my gunner to refuse to shoot just because I didn't buy him his favorite Xi'an noodles. I would, however, be fine with him maybe not performing at maximum potential if we haven't restocked food supplies for a while on a long trip.
>>
>>162368791
>I would, however, be fine with him maybe not performing at maximum potential if we haven't restocked food supplies for a while on a long trip.
Yeah. It would give you a reason to use the cargo hold on ships that you might not necessarily use for hauling, e.g. a Constellation. Because right now, short of extra ammo, there's no much reason to use a cargo hold on multicrew ships.
>>
>>162368791
>I think this is a cool idea

You play Starsector? You need to buy supplies for your crew. It probably should be like that.
>>
>>162368927
I think it should be part of the expense of running an NPC crew and it all gets restocked to a base amount when you go to repair/restock your ship (1500 UEC - Food/Water Restock).

To store it, I think it would make the most sense for it to be stored in the actual kitchenette cabinets and shit instead of taking up space in the cargo hold. Maybe if you choose to stock up on extra rations for an especially long voyage, the tradeoff would be it taking up cargo space but I wouldn't want to use cargo space to merely sustain my NPC crew for short enough trips.
>>
Okay I haven't read anything about Star Citizen for 6 months. Is it still coming together nicely? Are the devs turning into cockheads yet? please spoonfeed me senpai
>>
>>162370192
https://www.youtube.com/watch?v=GucYhhLwIxg
>>
File: e03c2cc187e6ad7e4a5346f9051181a6.jpg (226KB, 2000x1149px) Image search: [Google]
e03c2cc187e6ad7e4a5346f9051181a6.jpg
226KB, 2000x1149px
>>162360517
>Isn't this why Star Citizen doesn't have actual FTL drives but just wormhole usage devices?!??

I would say "yes" in that it avoided straight teleportation but it's Quantum Travel would have been FTL if the systems had been made to scale.

I believe that Star Citizen simply took lesson from SF who use "jump point" as perfect place to force a face off between two armies.
>>
>>162370192
There's an OP FULL of spoonfeeding. Try that.
>>
>>162370192
They haven't quite turned into cockheads yet but they've exhibited some severe cock-like behavior. Recently they've been pretty alright through by releasing an internal timeline schedule report for the next update.

https://robertsspaceindustries.com/schedule-report

On the 16th is their Holiday Livestream which will probably set the tone for next year. They will either

A. Show us the same 2.6 gameplay they showed us a few weeks ago as dads struggle to play an FPS module (probably what will happen)

or

B. Surprise us with a SQ42 demo or 3.0 gameplay (not very likely based on what they've told us)

Either way though, the concept sales have been rolling and CIG's Jew sales have continued so take from that what you wish
>>
>>162370664
>B. Surprise us with a SQ42 demo or 3.0 gameplay (not very likely based on what they've told us)
I would be more than happy with just another demo in the vein of the gamescom or citizencon demos. All I want is to see more 3.0.

Star Marine is cool and all but seriously who gives a shit

Especially when they're supposed to be releasing 2.6 to the public the same day, who the fuck wants to watch CIG employees play the game (poorly) when I can just go fucking play it myself?
>>
>tell everyone you're making a game that's as good as or better than any of the other games on the market with unprecedented ship and character customization

After 4 years:
>a cash shop with a handful of paywall alpha weapons

>release 3 custom hero mech skins---I mean as lore hero stand-alone variants

>no word on character customization yet

>no cockpit decorations yet

>the only clothes to be sold were on the cash shop and limited time only, and it was a freelancer UEE admiral jacket

Stop shilling for CIG senpai
>>
>>162371125
>No cockpit decorations

But Mech Warrior Online has cockpit decorations
>>
File: ScreenShot0122.jpg (172KB, 1920x1080px) Image search: [Google]
ScreenShot0122.jpg
172KB, 1920x1080px
>>162315680
You got more of this?
>>
>>162371125
>>no word on character customization yet
They've explained how this is going to work

>>the only clothes to be sold were on the cash shop and limited time only, and it was a freelancer UEE admiral jacket
You can literally buy in-game clothes with in-game credits right now.

>4 years
AAA games take anywhere from 5 to 7 years to develop. Most of that time is spent in alpha or even pre-alpha

But you already know all this and just want the (You)s.
>>
>>162371620
I guess your point about in-game clothing is fair but there really is only a limited amount to buy and I only really like the t-shirts and pants at grim hex. I do really like the space suits at cubby's too.

If you look at GTAV Online, it has thousands of clothing items.
>>
>>162370260
muh DICK
>>
>>162372263
Woah, dude a finished game has more content than a game that's still in development? Fuck me.
>>
>>162372263
Message received anon, thanks for the feedback, I'm taking all developers off SQ42 and core gameplay mechanics and ships to work exclusively on clothes for you. See you in the 'GAP
>>
http://powerupgaming.co.uk/2016/12/10/star-citizen-overtakes-gta-5-to-be-third-most-expensive-game-to-develop/
>>
>>162361709
They said it wasn't implemented YET. They literally said it was in the works.
>>
>>162372657
That's a little misleading. CIG doesn't really need all the money they're getting.
>>
>>162371620
>AAA games take anywhere from 5 to 7 years to develop. Most of that time is spent in alpha or even pre-alpha

This,
And let's not forget :
- CIG had to build the studio from scratch (building & employee)
- CIG had to rebuild 50% of the game Engine they choose, they didn't just upgrade their last engine like Bethesda do.
- Their project is arguably more ambitious than anything people use as comparison.
- Demo of video game are usually done when the game is 99% complete, so of course SC can only make buggy tech-demo.

I would be sad but not surprised if it took 2 more years to complete the game. Beyond that only then I'll be frustrated.
>>
File: autismorart.png (22KB, 1436x84px) Image search: [Google]
autismorart.png
22KB, 1436x84px
>when the community is so autistic you're not sure whether this is a legitimate post or just a shitpost
>>
>>162372924
I fully expect SC to take at least 3 more years to "launch". I'm perfectly okay with that. After 4 I'll start getting pissy.
>>
>>162372873
Wow, I didn't know CIG's accountant posts here
>>
>>162373486
Assuming CIG pays each of its employees an average of $65,000 per year (which isn't that unreasonable, you're averaging senior engineers and QA testers here), then that means CIG pays ~$21,450,000 to its ~330 employees per year.

Also consider that a huge number of those employees are relatively new, meaning CIG hasn't been spending nearly that much yearly until probably 2016.

It's a rough estimate, but basically I'm saying CIG is fine as far as budget goes.
>>
>>162373983
>Assuming CIG pays each of its employees an average of $65,000 per year
Are you that goon from Derek Smart's discord server? Just admit it.
>>
>>162374486
Nigga I'm not talking shit on CIG. I'm glad they have all the money. I want them to be able to develop the game as long as possible. Hell, I've dumped over $300 into it.

I'm just stating facts. Saying that Star Citizen "cost over $138,000,000 to develop" is misleading. You shouldn't factor money not spent into the cost of making the game. That's silly.
>>
So how does the space to planetside transition in SC work? I thought it was supposed to be an on-rails animation that took you to a smaller location on a planet.
>>
>>162374823
That was the original plan, but the krauts in Foundry 42 did some magic and now we have seamless procedurally-generated planets with hand-crafted locations. You have full control, and on most planets you can land wherever you want. On very populated planets like Earth or Terra, you'll be forced to land in a specific location still, but it's not a cutscene.

It really changed the scope of the game, which means it's probably pushed back development time, but it's for the best.
>>
>>162374986
Add to that Chris Roberts getting excited about the prospect of having player run homesteads on planets and you have the recipe for some really interesting emergent gameplay, Star Wars Galaxies style. I'm really looking forward to seeing what they do with all this.
>>
>>162374823
See: >>162370260

That's how it works. You just fly down. There are no rails anymore.
>>
File: disGAME.png (1MB, 1680x1050px) Image search: [Google]
disGAME.png
1MB, 1680x1050px
>>162375805
I might need to go to the ER because of an erection lasting more than 4 hours
>>
>>162376282
I'll give you one better: they're working on an atmospheric flight model for when you're in-atmosphere. Some ships, like the Hornet or Gladius, will fly much better in-atmosphere than something like an Aurora or Constellation.
>>
File: Thinking_black_guy.jpg (66KB, 543x549px) Image search: [Google]
Thinking_black_guy.jpg
66KB, 543x549px
>>162376504
>"the wings are for atmospheric flight"
>every single ship has the aerodynamics of a christmas tree anyway

have they stopped referring to the game as a sim yet?
>>
File: 1474396730700.png (18KB, 280x280px) Image search: [Google]
1474396730700.png
18KB, 280x280px
>>162376849
Which ships have you been flying in atmosphere?
>>
>>162376849
Larger ships with really fucking horrible aerodynamics won't be able to easily land on a planet. You'll need touring ships or drop pods for that kind of thing. You won't be landing your Idris anywhere.
>>
>>162376849
Space simulation does not mean flight sim characteristics.
>>
>>162376849
not going to but in to much but all the current listed atmosphere ready ships would work in real life provided correct thrust.

Not to say Ill be damned landing half of them without vertical thrusts but most are pleasurable
>>
File: Racers.jpg (1MB, 1920x1145px)
Racers.jpg
1MB, 1920x1145px
>>162377412
Well let's be fair here. Anything flies if you just add thrust to it until it stops caring about the air.

SC isn't the worst offender for bad aerodynamics, but they're not exactly great either.

That said I don't know why anyone would care in a space shooter.
>>
>>162378392
>Bad aerodynamics

I don't think we can say much about aerodynamics until we actually have them.
>>
>>162378392
>my immersion
>>
File: origin_wallpaper.jpg (343KB, 1920x1080px) Image search: [Google]
origin_wallpaper.jpg
343KB, 1920x1080px
>>162378510
I thought we were talking about IRL aerodynamics.

>>162378595
If a pilot/engineer can immerse himself in this, anyone should be able to :^)
>>
>>162376908
I suppose I should refer to the smaller craft like gladiators and avengers as something different

What I mean is, what's the point of putting flimsy little aircraft-like wings on your trans-atmosheric spacecraft and insisting it's for fliying when atmpsheric flight models are introduce when they will all have to rely almost entirely on thrusters to stay in the air anyway because your aerodynamics are so shit? Even the space shuttle, the giant flying bus it is, still manages to glide because it's hull shape and wings are shaped for this purpose.

Even the space part of the game is pretty damn arcade. It's like calling War Thunder RB mode a simulation of WW2 aerial combat. I suppose it's fair enough since we had NES games calling themselves flight sims too though...
>>
>>162379052
I'm typing like a retard, I should probably just go to bed and try to do discussions when I'm not half asleep
>>
>>162378853
Don't get me wrong I have no problem with the game or the immersion, coming from a engineering technician my only concern is them trying to make it to immersive and slowing down gameplay

My biggest fear is having to jump out of seat to fix something else inside a ship but still having to magically sit through the 15 sec animations to interact with crap while on the clock.
>>
File: skylon_flight_2l.jpg (159KB, 1920x1280px) Image search: [Google]
skylon_flight_2l.jpg
159KB, 1920x1280px
>>162376849
You've already been told but even a brick can fly if you give it enough thrust and free thrust is SC tool of trade.

Today's air-fighter put aerodynamic first because we don't have engine that will casually get them to space.
If we had, you would be seeing a lot of FLYING BRICK built to be functional first, aerodynamic second.
>>
>>162379052
What in particular is "arcade" about SC
>>
Afterburner fuel consumption video

https://vid.me/Sq0x
>>
>>162379383
Last we know they are working on "combat speed" animation that will kick in when the game detect (somehow) that you are in urgency and not casually being awesome in your awesome spaceship

They appear in ATV video but I couldn't link you to one
>>
>>162379782
You do the "combat speed" animations by holding down a modifier key. For example if you want to do a fast animation, you'll hold down shift when you press F, or ctrl for a slow animation, etc
>>
>>162378853
>IRL aerodynamics

But you said that SC isn't the worst offender, and we don't have them yet to really compare. We only have a few demos videos.
>>
>>162379769
>Guys we need to balance CRU/AB so players can't boost around and joust all the time
>Accelerating to max speed uses 4 fuel
sigh
>>
>>162379704
Don't ask that, some will casually move the goalpost to DCS level of flight simulator.

SC isn't arcade compared to Infinite Warfare "baby's first space game" but it's not up to the level of "real" simulator.
>>
>>162380212
I'm not sure but I heard decoupling at cruise speeds will bring you back down to SCM

But then again what jouster knows how to decouple in the first place
>>
>>162379383
Yeah I hope they kill the animations, they are annoying and take you out of the game really. At least that's how I see it.

Or at least do something like >>162379782 suggests.

>>162380002
By that I meant the ship designs. Not the physics that we might get. I thought that was the topic, the feasability of the ships themselves IRL.
>>
>>162380220
I play DCS regularly, and I think SC is as simulator as it could hope to be, considering it is simulating something that doesn't exist.

Its closer to sim than it is arcade.
>>
>>162380220
>>162380525
People also tend to forget that Space Sim is a relatively specific genre that oddly enough doesn't seem to have anything to do with actually simulating space flight properly.

Considering the X series or Freelancer count as Space Sims. Or at least that's what I always thought the genre is refering to.

Rogue System and Orbiter are on an entirely different level.

Stuff that would be really neat for SC to copy from DCS or similar would be to actually have different HUDs and locations of the indicators for the different ships instead of the regular generic one for all of them. But I recall people were having a fit when they moved some indicators to the MFDs, which made them difficult to read on some ships so I doubt we'll see some major differences.
>>
>>162380525
Oh well, experience may vary.
For some joystick-madia the MKB combo and easy flying-targeting with the mouse is the worse things since stubbing your toe and kill everything from immersion to game balance and puppy.

Myself I have no problem with the Mouse targeting system and think that it's Joystick that need to get up to its level... if it need to, because joystick have a definite control advantage.

That's all I had to say about the only thing that I saw called Arcade in Star Citizen.
>>
File: Thunderbolt.a10.fairford.arp.jpg (485KB, 1562x1042px) Image search: [Google]
Thunderbolt.a10.fairford.arp.jpg
485KB, 1562x1042px
>>162380430
>By that I meant the ship designs. Not the physics that we might get. I thought that was the topic, the feasability of the ships themselves IRL.

(another guy) Obviously no reason to search real aerodynamic in Star Citizen, just imagine those are flying brick, you could handwave that they also have invisible force field reshaping air, and those who have wing tend to be better at that.

We can be amazed by some of the brick we got to fly. As an technician in aeronautic design I can assure you that if we had free thrust and VTOL we would stop bothering with 90% of the aerodynamic and just make brick that go high enough that air friction is less bothering.
>>
File: 1407075764383.jpg (120KB, 720x950px)
1407075764383.jpg
120KB, 720x950px
>>162377009
>You won't be landing your Idris anywhere.
It has landing gear and CR stated previously it can land. Welcome to the community, newfag.
>>
File: F-4_parts_distribution.jpg (134KB, 800x1393px) Image search: [Google]
F-4_parts_distribution.jpg
134KB, 800x1393px
>>162382568
Well we did build that F-4, so there's that.
>>
>Nostalga time
What ever happened to that faggot who use to spam his shit logos for the in game companies here?
>>
>>162383084
I meant on planets, faggot. Obviously it'll be able to land inside a Bengal or on landing space in space.
>>
>>162383293
>Obviously it'll be able to land inside a Bengal
I sure hope this is bait and you are just pretending to be retarded.
>>
>>162383962
Look up a size comparison. You could totally squeeze an Idris in there.
>>
File: IuC7qO3.jpg (357KB, 1920x1080px) Image search: [Google]
IuC7qO3.jpg
357KB, 1920x1080px
>>162384261
"no"
>>
>>162384721
>imagine comparing a bunch of ships but no bengal
>this picture proves that an idris can't fit in a bengal
"no"
>>
What is the biggest ship that's implemented right now?
>>
>>162384909
Player-flyable in 2.5? Probably a Starfarer.
>>
File: Untitled.png (2MB, 2204x666px) Image search: [Google]
Untitled.png
2MB, 2204x666px
>>162384838
>>
>>162384261
Your mom could totally squeeze into a bikini, doesn't mean it should be done.
>>
>>162385253
quality post
>>
File: tallyside90.jpg (1MB, 5400x2700px)
tallyside90.jpg
1MB, 5400x2700px
>TFW your ban expires.
Reminder that the tally needs love and attention.
The sexiest ship in the game should not a fragile slow poorly armed hangar queen.
>>
File: 03EPfq0[1].jpg (2MB, 5306x2418px) Image search: [Google]
03EPfq0[1].jpg
2MB, 5306x2418px
>>162386375
it is. thank god for the polaris and it's quad doom tubes though
>>
File: All aboard.png (2MB, 2000x1425px)
All aboard.png
2MB, 2000x1425px
>>162386969
>>
>>162372924
lol, this fucking graph

keep towing that line culty
>>
hey I am new to 4chan.
I can't wait for StarCitizen to come out!!!
By the way I am 32 years old and I have a beautiful wife with 2 beautiful kids.
I am really happy to have you guys here waiting with me for the best game ever!!!!!! :D
>>
>>162391630
Nice meeting you! Make sure to pick a nickname and a password for it!
Want to play together in Elite:Dadgerous? I will be grinding sothis for money, like I've been doing every other week since launch!
>>
>>162386375
>buys torpedo delivery system: the ship

agreed, also my hull A needs to be able to haul as much cargo as a hull E while having the power to fend off several javelins. i am entitled to this
>>
>>162381568
The Avenger is a good example of what you're talking about with the MFD. I wouldn't mind the immersive factor and having each ship with it's own MFD/HUD, but it has to be functional. The Avenger is horrible as it's radar is blocked by my damn face mask.
>>
File: mustangv6.png (2MB, 2109x1240px)
mustangv6.png
2MB, 2109x1240px
Am i the only loser that is using the mustang?
>>
>>162391630

welcome to fourchan!
I can't wait for Star_Citizen either!!!
By the way I am 22 years old and I have a beautiful girlfriend with too beautiful shihztus.
I am really happy to have you guys here waiting with me for the best game ever!!!!!! :DDD
>>
>>162392664
The Mustang is actually a nice little fighter if you upgrade the weapons.
>>
>>162392664
>>162392664

No, there's plenty military fag-boys just like you.

>this is my mustang, there are many like it...
>>
>>162392664
I have a Mustang Beta for that super comfy interior, but as a ship, it's pretty flimsy.
>>
File: 1459450586516.png (82KB, 342x245px) Image search: [Google]
1459450586516.png
82KB, 342x245px
>>162392824
>tfw ironic shitposting makes you think about your life
I'm almost 24 and about to get married.
I'm old.
>>
>>162392019
It can be fragile and poorly armed if its fast(B1 Lancer),
slow and poorly armed if its durable(B17 Flying Fortress),
It can be slow and fragile if it's stealthy(F117 Nighthawk).
I don't think it should be much more heavily armed than it is because its a bomber not a gunship(B25H/AC-130),
But if it is all three of those things at the same time it's just going to die before it gets within firing range of its target(British Bomber Command Early WW2).

Bombers need to be fast, durable, stealthy or some combination of the above, if they're neither they just get shredded by faster more heavily armed ships. WW2 Illustrated this extremely extensively and bomber design and doctrine changed to accordingly.
>>
File: AHAHAHAHAHAHAH.jpg (24KB, 450x337px) Image search: [Google]
AHAHAHAHAHAHAH.jpg
24KB, 450x337px
>>162393165
>almost 20
>the only knot I'll tie will be around my neck
>>
File: 1471475588955.png (341KB, 850x832px)
1471475588955.png
341KB, 850x832px
>>162368791
The latest update on crew ai is in the latest Subscribers Town Hall with Tony Z who is in charge of the MMO. Tony Z worked on old school Ultima Online and for a hedge fund.
>>
>>162392664
It's unpopular because it's a pain in the ass to get in and out of particularly in space, once thats improved more people will take note of it. I melted mine for store credit and upgraded into something less shit after just a couple weeks of various buggy or failed attempts to EVA from it.

I like the TIE Fighter feel it has going, but not enough to put up with its bullshit.
>>
>>162392664
I have a mustang delta. Looking to side/down(?)grade it to the gamma since I just want a comfy racer
>>
File: 1473449088073.gif (3MB, 800x446px) Image search: [Google]
1473449088073.gif
3MB, 800x446px
>>162393165
Get married and have at least 4 kids anon the birth rate in western countries won't fix itself.
>>
>>162393697
I will, we both have a pregnancy fetish.
>>
>>162393697
>implying the native birthrate isn't exactly where (((they))) want it
>>
>>162393165
I'm 28 and a literal kissless virgin, you're not old.
>>
what's the cobra mk3 of SC?
>>
File: Sweating.jpg (20KB, 300x300px) Image search: [Google]
Sweating.jpg
20KB, 300x300px
>>162393818
>woman that has pregnancy fetish
Sweet Jesus.
>>
>>162394921
Hard to say this early in development, but maybe the freelancer or new cutlass black. Freelancer is long range with cargo hauling capability, two twin-linked cannons and a turret and 6 missile hardpoints. New iteration of the cutlass black has medium range with cargo hauling altough less than free lancer, and the 3d model showed in the last live stream showed 4 guns. also has a turret and you can carry around the drake dragonfly space bike in it, both multipurpose ships with good combat capability like the cobra 3
>>
File: 1285053316892.jpg (143KB, 544x400px)
1285053316892.jpg
143KB, 544x400px
ITT: /r9k/
>>
>>162393165

>>162393963
same here.
>>
>>162395857
Those are more medium ships in line with the Asps. The cobra is probably the reliant line.
>>
just getting back into the game after preordering it and playing 10 hours

I'm at Lave

where can I go to make big money?

I have a cobra with 16t of storage and a jump range of 14ly

I have 100,000 credits and nothing to lose

show me the money
>>
>>162397219
Buy a sidewinder and set dumbfire missile launchers on it, everything else basic.
Then get in a ship with some decent jump range and fly to 17 draconis.
Recall the sidewinder there and wait for the system to roll over into civil war.
Then follow this post from a very kind forum daddy which explains how to exploit the massacre missions.
https://forums.frontier.co.uk/showthread.php/311160-17-Draconis-exploit
>>
File: cb9.png (275KB, 463x660px) Image search: [Google]
cb9.png
275KB, 463x660px
>>162278579
>MMO aren't to have fun, they exist to compete with others, gank noobs who didn't minmax their ships and kill everyone too weak to live.
>>
Since we are talking about that post I want to point this out.
>these 6 skimmers being repeat killed will be responsible for pumping literally trillions of credits into ED. Is this intended behaviour?
Like it fucking matters.
Like this game has a dynamic or player run economy.
What. The. Fuck.
>>
>>162397948
I love to bring up Robigo mines when someone mentions ED's economy

>A period of time lasting a week in which people spawned slaves from thin air and sold them by the billions to a small mining outpost
>Slaves didn't so much as drop 1% in value
>>
>>162398236
Even worse
>small mining outpost having the money to pay for that
>>
>>162392664
I have a beta but mostly as a (hopefully) low running cost personal shuttle for when I don't have a specific goal to justify running the more specialized ships and just want to cruise around or risk minimal credits. The small smuggling compartment in the floor could occasionally be useful too.
>>
File: iczt1lM.jpg (56KB, 600x338px) Image search: [Google]
iczt1lM.jpg
56KB, 600x338px
>>162397659
>MMO aren't to have fun, they exist to compete with others, gank noobs who didn't minmax their ships and kill everyone too weak to live.
>>
File: 1407032162787.jpg (554KB, 800x2144px)
1407032162787.jpg
554KB, 800x2144px
>>162393963
>>162395969
28 with a few girls on the go and a few others interested. Sex doesn't make things better.
>>
>>162395872
>gosh it's almost like escapist space adventure fantasy is a magnet for the socially outcast and unloved.

Alternate reality is the opiate of people whose default reality kinda sucks.
>>
>>162399641
uh yes it does
>>
File: 1451706098386.gif (2MB, 640x480px) Image search: [Google]
1451706098386.gif
2MB, 640x480px
>>162395872
In addition >>162400791
>>
File: sabre.jpg (657KB, 3126x1758px) Image search: [Google]
sabre.jpg
657KB, 3126x1758px
Ded thred post lewds
>>
File: Untitled.png (3MB, 1920x1054px) Image search: [Google]
Untitled.png
3MB, 1920x1054px
>>162402883
>>
File: 1474486806779.jpg (803KB, 768x1165px)
1474486806779.jpg
803KB, 768x1165px
>>162402883
>>
File: 1481172987487.jpg (334KB, 818x600px)
1481172987487.jpg
334KB, 818x600px
>>162403642
>>
>>162403642
>Like how the mustang looks upside better then rightside up

Help
>>
>>162404151
we should post pictures of all the ships upside down.
>>
File: 1452193144035.png (150KB, 307x405px)
1452193144035.png
150KB, 307x405px
>>162402883
>>
File: ScreenShot0104.jpg (686KB, 2560x1440px) Image search: [Google]
ScreenShot0104.jpg
686KB, 2560x1440px
>>162404593
>Chin turret placement.
Hope I never need that gunner to fire left or right. Rear is actually worse.
>>
>>162406042
The Retaliator looks like a bunch of 8 years actually went to Lockheed and built a spaceship somehow. A bunch of good ideas that just aren't executed well. Why is it so long?
>>
File: 2l8iucj.jpg (408KB, 1600x1390px)
2l8iucj.jpg
408KB, 1600x1390px
>>162406464
They had to make room for all the extraneous hallways. It was the first large ship they actually built, connie doesn't count since its had a complete rebuild since. They didn't really know what they were doing.
>>
>>
>>162408159
>shipfu is the caterpillar
not sure if I should reply
>>
File: mqdefault.jpg (5KB, 320x180px)
mqdefault.jpg
5KB, 320x180px
GIVE ME 3.0
>REEEEEEEEEEEEEEEE
>>
>>162409390
Dude you're gonna be waiting AT LEAST until March.
>>
>>162409439
Only three months.
>>
>>162409390
>2.6 not even PTU
>>
File: I_GOT_FORUMDAD'D.jpg (566KB, 1011x466px) Image search: [Google]
I_GOT_FORUMDAD'D.jpg
566KB, 1011x466px
>>162409664
I DON'T CARE

>>162409439
END MY LIFE.


no I am serious, end my life.
pic related.
>>
>>162410347
>going to the official forums
>>
>>162411335
>making autistic assumptions
I got pm'd
>>
>>162411831
Completely at random without having ever commented on anything? Talk about desperation.
>>
>>162412025
I can back him up on that. I've never posted on the forums once and have gotten three invitations to organizations.
>>
>>162412025
Correct.
It says "mid-sized-org".
350 members and still counting.
Super hierachy in this org, you can't do shit without asking permission.
If you chose the "Exploration-Department" you gotta ask one of the head members for permission to sell YOUR EARNED DATA to the market.
wut
>>
>>162412163
I really hope running a purely PvP corp will b possible once this game comes out. Just to ruin these people's second job.
>>
File: CutlassraidsanAurora.jpg (171KB, 1200x875px) Image search: [Google]
CutlassraidsanAurora.jpg
171KB, 1200x875px
>>162412725
It's called being a pirate m9.
>>
>>162412725
just imagine these tryhards cooperating a mining and transporting route and 50 cutlasses port in out of nowhere.
>aw yiss
>>
>>162412078
not only have I gotten random invites, somehow I was deemed worthy of inclusion in some colossal fucking Reply All rant about drama regarding orgs I'm not in.
>>
File: ScreenShot0126.jpg (542KB, 2560x1440px) Image search: [Google]
ScreenShot0126.jpg
542KB, 2560x1440px
Bumping with Lewd internals.
>>
>>162412163
Doesn't that WTFOsaurus faggot have an org that you literally have to pay a monthly fee to stay in it
>>
>>162415294
what ship is that.
>>162415468
>monthly fee for staying in a mass org

KEK
E E
KEK
>>
>>162415589
tali
>>
>>162415468
Wow really? Not like I really care, I'm trying to win a ship off him.
>>
File: 14733256651110.jpg (9KB, 157x255px)
14733256651110.jpg
9KB, 157x255px
>>162415468
>org that you literally have to pay a monthly fee to stay in it
>>
>>162407326
the hallways are so dumb. you have to walk all the way around the ship to take a dump. 0/10 optimization.
>>
>>162415885
how dare u criticize our god and emperor CR?
>>
File: faggot org.png (722KB, 761x963px) Image search: [Google]
faggot org.png
722KB, 761x963px
>>162415589
Holy shit this is actually legit
>Automated dues will be assigned to those based on RANK
>tfw 869 members
>tfw you're robbing dads of their kids' college funds to fulfill your pathetic internet spaceship fetish
>>
>>162416008
Pretty easy. He is terrible at managing expectations and motherfucker needs to buy a comb.
>>
File: smug_panty2.png (177KB, 411x411px) Image search: [Google]
smug_panty2.png
177KB, 411x411px
>tfw you love the idea of being in a big org where everybody plays together regularly and has fun
>mfw all the large orgs are autistic clusterfucks made by spergs on power trips.
>>
>>162415294
Man that glass looks like shit. CIG really needs to step up their glass textures. They look out of place next to everything else in the game.
>>
>>162407326
>lel long hallways meme
I mean, most of the middle of the ship is taken up by two bomb bays, what the fuck else are they supposed to put next to them? Gymnasiums?
>>
>>162418820
>One hallway down middle of ship
>Bomb bays to either side.
>like the original,
Boom, twice as many modular spaces and greater percentage of ship internal space dedicated to function instead of useless corridors.
>>
File: 1479500689435.gif (1MB, 500x350px) Image search: [Google]
1479500689435.gif
1MB, 500x350px
>>162416258

>mfw none of these spergs know anything about organization management
>mfw watching them collapse in on themselves will be glorious
>>
>>162419125
>Bomb bays
>On the extremities of the ship
Sounds like a solid idea
>>
>>162416258
>dat pic
Sweet jeez, unlimited autism...
>>
Dead gaems

Dead thred
>>
File: Mild pain.jpg (22KB, 391x391px) Image search: [Google]
Mild pain.jpg
22KB, 391x391px
Does anyone here even play Elite at this point?

Flying around alone kind of gets to you.
>>
File: 3D size chart.jpg (128KB, 1459x943px) Image search: [Google]
3D size chart.jpg
128KB, 1459x943px
>>162384261
It can't
>>
File: ScreenShot0125.jpg (688KB, 2560x1440px) Image search: [Google]
ScreenShot0125.jpg
688KB, 2560x1440px
>>162424129
I cannot imagine that SC broken mostly empty barely anything to do Alpha is less fun than E:D.
Like shit at least there is absolutely PvE PvP and Soothing wrecksploration to be done any time you feel like it.
>>
>>162425765
People actually talk to each other in SC and you can have fun with other people.
>>
File: smug_stocking3.png (149KB, 487x378px) Image search: [Google]
smug_stocking3.png
149KB, 487x378px
>go on r/starcitizen just 'cause
>Do you think we will see SQ42 in this Holiday Stream?
>half of the posts are "no, I won't be disappointed I'm not going to be disappointed I refuse to be disappointed"
>these brain-damaged children literally cannot control their expectations and cannot deal with disappointment
wew
>>
>>162427137
>>go on r/starcitizen just 'cause

That's where I stopped reading
>>
>>162427205
You never go to reddit just to laugh at the idiots? You're missing out, my friend.
>>
>>162427265
This is the vidyagaem board not the go laugh at retards on reddit board
>>
File: 1456528110732.png (478KB, 662x920px) Image search: [Google]
1456528110732.png
478KB, 662x920px
>>162402883
>>
>>162427325
sauce?
>>
File: 1476220036908.jpg (195KB, 1910x980px) Image search: [Google]
1476220036908.jpg
195KB, 1910x980px
>>162424129
That's what you get when you want "realism everything" like system scale, number of systems, reliance over grinding as efficiently as possible.

The lesson to learn from No Man's Sky is that amount of content =/= depth.
>>
File: 1440238079255.jpg (447KB, 1582x1276px) Image search: [Google]
1440238079255.jpg
447KB, 1582x1276px
>>162427354
>>
Playable Aliumz when?

>>162403909
Giant bugs never

>>162403983
I don't think I could handle living in Such a small area.
>>
>>162427265
reddit idiots are way past "laugh at" and into "omg please stop ruining the game with your autistic screeching" territory. I used to lurk r/citizen quite a bit but holy shit it is both painful and enraging to read anything in the sub now.
>>
Question on Elite. Is there any good way to make money with combat? Bounty hunting is slow as fuck
>>
>>162427485
Funny you say that cus playable aliens probably never and giant bugs 100% confirmed.
>>
Is there anywhere spreadsheet for weapon dps in Elite dangerous?

Or just give me Cobra mk4 good fit, because i'm complete noob :3
>>
>>162431207
Viper mk4. Fix.
>>
File: ujNudGy.jpg (364KB, 1920x1080px) Image search: [Google]
ujNudGy.jpg
364KB, 1920x1080px
>>162427485
> Giant bugs never
That worm isn't exactly small.
>>
>>162431207
>>162431287

You don't want to go by DPS alone. Beam lasers have very high burst DPS but they'll run your WEP capacitor dry quickly, resulting in lower sustained DPS.

Then there's resistance. By default shields resist kinetics/explosives while hull armor resists thermal. So a laser will burn down shields quickly but be weak against the target's hull, while multicannon rounds will bounce off shields but will rip into hull with impunity.

On top of all that there's armor hardness which favors larger or more military-oriented ships, requiring larger or armor-piercing specialized weapons to defeat it.

For any of the small 2M2S+C3PD ships I tend to put kinetics in the medium hardpoints and beam lasers in the smalls because of how armor hardness works, and a class 3A distributor can handle two small beams for a fairly long time.
>>
File: pjoorEa.jpg (505KB, 1280x1678px)
pjoorEa.jpg
505KB, 1280x1678px
What are the chances theyre gonna sell pre built cat "variants" with alternate modules when 2.6 goes up?
>>
File: 1345092557625.jpg (587KB, 1000x640px)
1345092557625.jpg
587KB, 1000x640px
>>162434430
>tfw the caterpillar will never get vertical launch tubes
>tfw no ballistic space submarine
>>
>>162434430
I hope they do, cus I have a $325 ship that I cant melt but would prefer to make into a Caterpillar.
>>
>>162434664
maybe if we meme it enough here and plant the seed in some dev brains th ey will let us swap the polaris' hangar for other equipment, A modular VLS system being and obvious candidate there.

I've always said that spot should be an equipment socket and just come with a hangar by default.
>>
>>162434664
I just want a ghettofab where I can watch missiles blast out the tubes with no protection
>>
>>162435580
thats lewd as heck anon.

I too want standoff missiles that can be passive locked locked and launched with a booster from like 50 km away then go active for final guidance closer.
>>
>>162434430
I hope a lot of modules don't perfectly match the base dimensions so you can turn it into a bit of a frankenstein with some longer, shorter, random shit sticking out the sides or piled on top, etc
>>
>>162426678

But is it as immersive? Bet you never thought of that have you cod kiddie
>>
File: WAITAAMINUTE.png (11KB, 321x322px) Image search: [Google]
WAITAAMINUTE.png
11KB, 321x322px
>>162348495
Wait, are you telling me when you stop accelerating you start to lose speed in SPACE where there isn't any friction?
>>
File: picard-facepalm.jpg (23KB, 921x606px)
picard-facepalm.jpg
23KB, 921x606px
I really hope they just make up some ifcs excuse for this space friction bullshit, if only to shut people up. like the maximum speed limiter we used to have, where it would auto-retrothrust.
>>
File: dancing gun.webm (3MB, 650x596px) Image search: [Google]
dancing gun.webm
3MB, 650x596px
>>162440669
That wouldn't shut up troll and at this point those are the only one pretending to have a problem with it.
>>
>>162439260
That was how it was shown in the video. They cut their afterburners and they went back to normal speed but their maneuverability was a lot higher once they came off top speed, a bit like in 2.5.

But someone else in the thread mentioned that the latest evocati build had remedied this, but it still burns fuel to accelerate to max speed, and if I'm not mistaken it took 4 fuel, presumably out of 100. Which means that you can only afterburn to top speed 25 times before refueling.

I don't know how this will play out, since refueling is a tedious chore, but also a gameplay mechanic which can involve piracy and combat.
>>
>>162440669
>auto-retrothrust
Why would anyone want this? When space is so big, getting from A to B should be as fast and smooth and direct as possible.

A car manufacturer which made your brakes activate at 70m/h in order to reduce your speed to 30m/h would quickly go out of business, because no one would want to refit their brakes every week.
>>
Everytime i play elite i remember why i hate it and why i like EVE. Fucking autopilot function for jumps and no this autistic minigame with scrollbar. Like why there auto-docking shit and no auto-jump shit? I can dock myself not that hard, but sitting there trying to adjust fucking speed and bar to blue is like a fucking nightmare.
>>
File: colonoclosebracket.jpg (5KB, 93x83px) Image search: [Google]
colonoclosebracket.jpg
5KB, 93x83px
>>162440669
>>162441041
>>162441140
see
>>162368098
>AB fuel not only isn't consumed, but recharges at max AB speed. https://vid.me/Sq0x
>>
>>162442163
>recharges at max AB speed
Excellent. I am hopeful they can deliver on a decent patch.
>>
File: dsVERYbitter2.jpg (53KB, 1176x785px) Image search: [Google]
dsVERYbitter2.jpg
53KB, 1176x785px
Have some new leaks from the new /r/scleaks subreddit:

UI Changes (Found by /u/Heavy_Bob)
http://imgur.com/a/2wxzL


UI Changes Tested (Hosted on a server by /u/Heavy_Bob)
https://www.youtube.com/watch?=vd&v=TMbK7GaJTCo

Possible Spectrum integration into contacts (might also be cross-server chat integration). /u/Heavy_Bob again.
http://imgur.com/a/7r9wr

New Sawbucks and APAR Revenant mechanics/effects (/u/KillstreaKs)
https://vid.me/JtHa
https://vid.me/cUpE

GRIM-HEX racetrack mspaint skills location diagram /u/Heavy_Bob again
http://imgur.com/a/UiFuu

Best way to keep up with this: Just go here and look through comments/any links you haven't clicked on yet:
https://www.reddit.com/r/scleaks/comments/5gwzmk/evocati_leaks_26/?sort=new
>>
>>162434664
I wonder if we will be able to load up the cat with volatile cargo and detach at speed, making it's command pod into the game's most unexpectedly powerful torpedo bomber.
>>
>>162442694
>Spectrum integration into contacts
It will. It's basically discord with integrated patcher/launcher and probably will get the webstore attachment, with in-game/out-of-game communication and will also have item management and economy management too. It sounds awesome, next-gen stuff.
>>
>>162353251
>Don't buy elite dangerous. It's a sandless sandbox with no meaningful player effect on the world and no other goals than farming for money or ranks, which through normal gameplay would take thousand of hours.
Sadly I fell for it with the Horizons expansion.
It feels like a bad free2play game, but asking 50 € in advance.
Any ideas how to remedy that loss?
>>
>>162443631

Gank noobs for funsies.
>>
>>162443631
>Be in a Python or higher spec ship.
>Go to noob system LHS3447.
>Interdict a doe-eyed sidewinder.
>As soon as he recovers, get in his field of view.
>Have copypasta ready "Please don't shoot! I didn't know what I was getting myself into. Just take it all, don't tell anyone."
>Jettison at least 5 slave pods.
>High wake out.
>Rinse and repeat until bored again.
>>
File: elitedangerous_firelogogrey.png (3MB, 2560x2048px) Image search: [Google]
elitedangerous_firelogogrey.png
3MB, 2560x2048px
>>162444017
If you gank them enough times, they get frustrated and quit playing. You have to confuse them and get them to misplace their trust. Then you ruin their existence so that vengeance will motivate them to keep playing.
>>
File: Yotsuba fuuka drowsy.jpg (140KB, 419x714px) Image search: [Google]
Yotsuba fuuka drowsy.jpg
140KB, 419x714px
>>162443631
>It feels like a bad free2play game, but asking 50euro in advance

Yeah...
>>
>>162446549
Fucking kek.
>>
File: 1475934527528.jpg (5KB, 199x250px) Image search: [Google]
1475934527528.jpg
5KB, 199x250px
>tfw you come to /scg/edg/ and still enjoy ED
>>
Which one of you faggots is getting bounties in Aeternitas now?
>>
this cunt's streaming 2.6 offline
oppageek
>>
>>162447884
I wish there was a community goal to keep Aeternitas in chaos and to promote further unrest.
>>
File: drbrule1.jpg (24KB, 400x300px)
drbrule1.jpg
24KB, 400x300px
>>162447705
ED has some kind of Alzheimer's effect of me.
>Pissed because SC patch delayed for 35th consecutive week due to CR's final unchecked descent into total madness.
>youspentabunchonelitemaybeplaythat.alert
>This game is fucking great, why did I stop playing?
>Accept multi million dollar sightseeing business class mission.
>200ly later, passenger demands consumer electronics.
>Get scanned going into station.
>Passenger breaks contract because you got scanned.
>mfw I'm 200 ly from nearest tourist system, empty handed, in hostile territory.
>>
Why are the SC devs so damn secretive? They say they're very transparent but they hold a lot of stuff back from us. I don't understand, won't showing that they're actually developing a game get more people to give CR their dollars?
>>
>>162450358
nigga they're pretty transparent you're just impatient
>>
>>162450358
>Won't showing that they're actually developing the game

Don't even they even fucking show the code and constantly post pictures of work in progress assets on twitter?
>>
>>162450358
>won't showing that they're actually developing a game

This has got to be bait.
>>
File: Untitled.png (29KB, 628x364px)
Untitled.png
29KB, 628x364px
Really does fire up the neurons…
>>
>>162450358
they show us everything except sq42 linked content, and until recently we got to play all the alpha builds but shitposters, retards and goons kept making meme videos about all the bugs in the PTU releases so now they let turbo autists bugtest them first for a week or two under an NDA.

Honestly I don't blame them, the community is retarded and will shit their pants over every change, even if it's explicitly labeled as IN TESTING
>>
>>162451352
well he does have a point. Chris might have been talking about 2.6 but it sounded like he was promising 3.0 by the end of the year at gamescom.
>>
>>162451352
Who the hell is this fucker supposed to be?
>>
>>162451583
>Chris might have been talking about 2.6 but it sounded like he was promising 3.0 by the end of the year at gamescom

Pretty sure the entire community is immune to Chris's hype by now so the only who pinned their hopes on that shiat are goons.
>>
File: 1480436919156.gif (106KB, 165x115px) Image search: [Google]
1480436919156.gif
106KB, 165x115px
>>162451718

I thought /scg/ was goons.
>>
>>162451718
There are still retards here and there that got hyped thinking 3.0 was coming out in December.
>>
>>162451718
Immune to the hype or not, he still tries to tease us with shit thats not ready. I wish he wouldn't, I don't want it to turn into full scale lying.
>>
>>162451864
What would they showcase if not the shit that's still being worked on? Another terrible demonstration of Star Marine?
>>
>>162451864
>he still tries to tease us with shit thats not ready.

The fuck? How is that wrong?

That's what they've been doing for 4 years.
>>
>>162452073
>Another terrible demonstration of Star Marine?
That's what we're getting on Friday, so buckle up kiddo.
>>
>>162451586
>Who is Derek Smart?
>>
5 more days folks.
>>
>>162452073
>>162452162
Nothing. Just clarify its not something thats being released by the end of the year.
>>
>>162452430
Yeah, but you said you wished Roberts wouldn't showcase shit that isn't ready. So moreso you wish they would just be more realistic with when shit is going to be complete or not when showing it off?
>>
>>162452310
>using it's name
>not referring to him as "it" he" or "him"
>>
File: 1655345725342.png (768KB, 800x550px)
1655345725342.png
768KB, 800x550px
>>162452392

Naisu
>>
>>162452519
Yes.
>>
File: CUTLASS-03-Black-Martin.jpg.jpg (250KB, 1400x1079px) Image search: [Google]
CUTLASS-03-Black-Martin.jpg.jpg
250KB, 1400x1079px
>>162453059
Posting old Hotness, not posting new hotness
>>
Female character models when?
>>
>>162451864
gotta remember that in every vote the community is givem, the majority makes it clear that theyre more interested in new ships and ship updates than information about the actual game the ships are in
>>
>>162453261
Probably when they finish the animations for them.

>>162453316
Cancerous.
>>
>>162453316
Thats.. disappointing.
>>
>>162453375

I was asking more what patch. 3.0? 3.1? 4.0?
>>
New bread
>>162453483
>>
>>162453450
How the fuck is anyone here supposed to know?
>>
File: 1481477070811.png (964KB, 1400x1079px) Image search: [Google]
1481477070811.png
964KB, 1400x1079px
>>162453123

My bad
Thread posts: 788
Thread images: 171


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.