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/civ4xg/ - Civilization, Stellaris, Endless and 4X Games General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 769
Thread images: 148

>Civilization Resources
- Civilization Analyst (Civ VI, Civ V, BE) - http://well-of-souls.com/civ/index.html
- CivFanatics Database and Forums - - - - http://www.civfanatics.com/
- Wiki of all Civ games - - - - - - - - - - - - - - http://civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 - - - - - https://play.freeciv.org
- /civ4xg/ steam group - - - - - - - - - - - - - -- http://steamcommunity.com/groups/civ4xg

>Civilization VI
To Be Added

>Civilization V
- CIVILOPEDIA Online (Civ V) - http://www.dndjunkie.com/civilopedia/
- Civ V drafter - - - - - - - - - - - - - http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding - http://modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop - http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods - - - - - - -- http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods - - - - - - - - http://pastebin.com/5ANRmRur

>Stellaris Resources
- Steam group - - - - - - - - http://steamcommunity.com/groups/vgstellaris
- Mod archive - - - - - - - -- https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations - http://pastebin.com/qsTFCyvh

>Endless Legend Resources
Manual - - - - - - http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 -- - - - - - http://endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 -- - - - - - http://endlesslegendwiki.com/Endless_Legend_Wiki

>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements - http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories - - - - https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

Last thread: >>161808724
>>
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Is Anno 4x enough? I recently pirated 2205 having not played any of the games since the original 1602 and I'm wondering what I should name my corp
>>
predictions on endless space 2?
>>
SMAC is shit.
>>
>>162069013
You take that back you heathen.
>>
SMAC is watery shit.
>>
>>162068195
oh did they?
Sweet.

>>162068257
Yeah i saw that wording on America too. I'm thinking we'll get Lincoln, but i'm hoping we get Trump.

>Build great Wall of America
>MAGA
>Can grab the pussy of female leaders and make them do his bidding
>>
>>162068658
But Amenities are more important by that point, there are better ways to build your empire than packing everything just to take advantage of a big stadium.
>>
>>162069314
SMAC is an amazing experience but a mediocre game。
An unpatched-Morrowind-exploit-level game.
Some of the bugs like infinite orbital drop troop movements were never fixed in the original.
>>
>>162070310
>oh did they?
>Sweet.
Yep, Denmark, Korea, Celts, Sweden, Austria, Indonesia, Portugal, Morocco, Brazil, Venice, and Poland all had city-state cities that were replaced after those civs were put in the game.
>>
>MoO update
what is this 40mb, fixes?
>>
>>162070925
I'm glad, I hope the Dutch make a return with a trade ability.
>>
>>162068982
faithful sequel to the original

i.e. boring as fuck game with little to no atmosphere, but a nice interface
>>
how to pirate EL DLC?
>>
>>162070310
>but i'm hoping we get Trump
and the least realistic expection of 2016 award goes to anon
>>
>>162071774
thank you for Correcting The Record

10 shekels have been deposited into your account.
>>
>>162071962
#MAGA
>>
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Can't find any Endless Legend DLC torrents that aren't shit.
>>
>>162074601
try IPT
>>
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I love nukes
>>
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>>162076323
Who doesn't like nukes?

Well, except Japaneses.
>>
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>>
>>162068943
Anno 2205 is the least 4x of all the Annos.
>>
Is that game 4X?

There's no real explore, but it's a turn-based game focusing heavily on economy.
>>
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>>162081685
Bigger screenshot.
>>
Based on last night's replies, my species in Stellaris is using the following:

Traits -- Talented, Charismatic, Communal, Nonadaptive.
Ethos -- Fanatic Individualist, Materialist.
Government -- Indirect Democracy.

I'm thinking of replacing Talented with something else, given that between my government and certain technologies I'd reach a baseline of 5-star leaders eventually anyway.

Your thoughts?
>>
>>162083959
You're playing a shit game and it makes me want to poop.
>>
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>>162071774
Guarantee you more people know who Donald Trump is than Nignog Mufugguh of Congo or Trannyris of Scythia.
>mfw he is Time's POTY and erry1 mad bouts it
>>
>>162070971
Who cares, I turned my back on them ever since they made the space jews into little cows, the cowards.
>>
How would you guys gauge the effectiveness of a Charismatic/Industrious/Thrifty/Nonadaptive/Sedentary species with Collectivist/Fanatic Materialist/Plutocratic Oligarchy?

Bonuses to diplomacy, minerals, energy, and science, with reduced construction costs across the board.
>>
>>162084359
That's not very kind.
>>
If you had to choose between one rank of Collectivist and one rank of Individualist (meaning that neither is Fanatic), which would you choose?

Keep in mind that Individualist would unlock the Hyper-Entertainment Forum (planetary unique, +15% happiness) and the Galactic Stock Exchange (empire unique, +10% energy) while Collectivist would unlock the Ministry of Benevolence (empire unique, -15% ethics divergence).

Do sectors build happiness buildings in 1.4?

That would greatly influence my decision.
>>
>>162085179
With slavery minerals would unlikely to be the problem. Pick thrifty, energy right now is a major limiter.
>>
>>162085920
Individualist. I can't be arsed to enslave pops so I'd rather have more energy from pops and less unhappiness from policies.
>>
>>162085920
what's your fanatic trait? Kinda influencing the decision
>>
How many triple ethos greetings there are? I only ever encountered xenophile-militarist-collectivist 'You will embrace the greater good", and it didn't always appear.
>>
>>162081901
Reminds me of fragile allegiance
>>
>>162088773
Watched it, looks pretty similar.
>>
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Even with RTS, we're dying.
>>
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>>162092640
Sorry I´m busy fapping to Zone´s latest work
>>
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>>162093060
Fine, I'll take it from here.


So, uh, this is an orthodox church. It looks pimping and really cool.
>>
is this the place to talk about civ vi?

i know it's in the op but literally no one is talking about it and i'm confused
>>
>>162093060
>Zone´s latest work
Post it on /f/
>>
>>162093579
If you want to talk about Civ, start talking about Civ and people will respond
>>
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>>162093794
>>162093794
No Need for that
https://mega.nz/#!wQtBDLoB!KZCr-Bw3UXzT9qNmiWAUiHE-RW_IL3xRWqRVkwMXpLI
https://www.youtube.com/watch?v=0tdyU_gW6WE
>>
>>162094056

I want to chat shit about civ 6. World will be banged by greater india.
>>
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>stellaris still boring late game
>>
>>162094289
>1.7 gigabytes
It's the 4k dolphin porn innit
>>
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>>162095018
Nope 1080p mp4 that goes for 16 minutes
If you dont trust me check the thread on /aco/
>>
>>162086004
I can afford both. Should I replace Industrious with Intelligent?

>>162086134
Thanks.

>>162086935
Materialist for the bonus to science and the reduced construction cost.
>>
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>>
>>162094908
I think the game could really use some superweapon projects to make death stars and shit, along with other mini crisis. That could help with boredom in the ending stages of the midgame and lategame
>>
Anyone aurora 4x here?

I feel like I have no idea what I am doing, stumbling through with research and such. But not progressing forwards but sideways.

Also all of the planets, moons and asteroids around me have no decent resources
>>
>>162076323
>>162077187
Oh my penis what a game.
>>
is there a bug where i can clear a marsh but get no food out of it? my city did not gain extra surplus food.
>>
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>decide to be wild and play a pacifist nation in stellaris
>Almost every single other nation is literally fucking crazy for war
>Galaxy looks like a rave with plants constantly flipping colors
What the sweet fucking is going on
>>
>>162108363
I had similar experiences with my "tall pacifist" games in civ5. I guess the reason if you do a "warmonger" play-through, you always observe the top powers and try to keep them in check. Whereas in pacifist they go unhinged as long as they don't attack you.
>>
>>162093060
Did you played that autistic mod for World in conflict with point defence and some other wizard slav code magic? That shit is so cool.
>>162093468
Are you joking?
>>
What do you guys do in Stellaris when you find another specifies with the same portrait as yours? Do you purge them outright?
>>
>>162070576
A lot of good games actually have pretty weak gameplay.
I love Vampire the Masquerade: Bloodlines, but I'll freely admit that most of the actual gameplay is rubbish.
>>
>>162110679
>Militarist fanatical collectivist mushroom men
>Just finished devouring a third of the galaxy, the last hurdle being a isolationist fallen empire
>Find a second fallen empire that shares my species portrait
>They're benevolent watchers, basically the complete opposite of me
I tried to be nice, but they didn't like it when I purged almost every pop out of 4 sector ring world
>>
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>underwater space jews are finally playable
Time to roll in cash.
>>
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>>162112496
Every time I've played this game with any success I've been a huge warmonger, and the harder I war the harder I usually win. So this is going to be a bit of a change.
>>
I just bough Stellaris, what should I expect? Did I just waste my money?
>>
So is Stellaris "playable" yet?
>>
>>162114284
yes

>>162114453
no

not until they add culture, religions, trade between your systems and deep, meaninful combat

so fucking never
>>
>>162114284
>>162114453
Stop samefagging.

If you're not samefagging (highly improbable), then Stellaris is still bad.
>>
>>162114725
Yea i kinda expected that.
>>162114791
It just happened mang.
Gonna pirate Deadlock 2 game instead.
>>
>>162114868
If you're serious, check https://www.gog.com/forum/deadlock_series/deadlock_ii_screen_goes_blank

The Steam version, and, sometimes the GoG version too, have annoying issues.
>>
>>162114284
It's like Cookie Clicker. The game demands that you click on things, and you do. Underneath all the busywork is ostensibly a strategy game that lets you play Europa Universalis, but since you start with one province it's a 4x.
>>
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>>162114207
Because its only way to win.
You Snow ball and steam roll everything.
More pop = more research and cash
This game look nice play nice but its system is flawed.
>no gradual colonization techs(yeah there are hospitable an non hospitable worlds and one tech to rule them all)
>upgrades of improvements or ground units are free
>ship upkeep is minimal
>bombing enemy population make enemy pops on other planets go rebel
>tech progression to fast
>no logistic so death stacks
>offense>defense so crush enemy fleet and then you roll them
There is no consolidation phase or modernization phase like in MoO. Just expand and crush anyone.
Sadly there are no hopes that it will be fixed.
>>
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>>162115287
Yeah, that's definitely the game's major flaw. Real gains are made through war, and all other mechanics only feed into fighting wars more effectively.
>>
>>162115925
Oh.
That's just a detail, but I like how the examiner isn't just a normal guy, they gave him a monocle and some kind of PDA.

That's something that bothered me in Stellaris and Distant Worlds : scientists don't have white coats.
>>
>>162116339
Yeah, it's sort of neat. I've come to appreciate the cartoony artstyle.
>>
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>>162115925
There is also some more.
>minerals are used for ships production but you can't synthesis or buy them - choke point for small empires
>you can buy production for coin but can't change production into coin(can't produce trade goods only trade that double coin output but have nothing with production)
>research points are independent from production or coins, come from labs or populations minimal upkeep, no scaling
>food is transported used freighters but minerals go into global stock and can be used anywhere
>no mechanics to slow snowballing, not even slow bumbs like in MoO where you need spend production on terramorfing, upgrading missile bases and factories, colonizing and investing in new planets, bigger=better always, expansion is cheap, colonize everything, even Stellaris have increased tech costs and sometimes its better to leave colonization of non friendly planets for later
>here? colonize every little shithole you find, it will benefit you(especially research).
>research come from labs and planets have limited slots for buildings, more planets = faster research
Game is flawed as single.
The best use is for short small map battles because with 100+ systems there is like 300-400 planets colonized in short time and its a chore.
>>
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>pic
>>
>>162117951
meant to reply to >>162117625
kill me
>>
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>>162118073
>>
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>>162118293
>ninegig
>>
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>>162115287
>>162117625
>>162118293
fucking christ I need a ginger kitter
>>
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>those racial traits
I'll have to figure out how to genocide/enslave/deport these guys after a while.

>>162117625
Yeah, there needs to be a major balance of economy to reward building tall planets, to give you an option to just spamming colonies everywhere. Tall, well developed planets are better right now, but there's not enough depth to planetbuilding, meaning you never really have to choose between spamming planets or building quality, you can just do both.
Likewise, I'm fine with minerals being a choke point (you can strictly speaking buy them, I've just never liked trading with the AI), if there was an option to just spamming ships in every colony. Make going wide about "low tech high tonnage", and tall be about small fleets of very well equipped and specialised ships, which would again require a research rebalance.
>>
>>162115925
They look adorable.

I feel like petting them.
>>
>>162118835
It won't help.
>economy rework
>research rework
>colonization and expansion rework
>combat rework
it will not happen
>>
>>162121410
Forgot pick.
>>
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These are new.

Well, serves me right for blind-expanding with colony ships. Press F to pay respect to 1 million brave Space Jews lost in space.

Also I'm looking forwards to growing my economy to the point where I can just stop producing ships and buy mercenaries for everything.
>>
>>162122667
they are easy to kill and shoot only short range torps
>>
Someone knows how can i get archivements in Stellaris without playing Ironman? Becouse it sucks ass not being able to save when i can only play 2 hours per day.
>>
>>162123317
How does that stop you from getting achievments? Just exit out and continue later, i don't see a problem.
>>
>>162123616
> Just exit out and continue later, i don't see a problem.
Is this a thing or you're trolling me? Stellaris doesn't save my game. If i hit exit while playing in Ironman my game is gone for good.
>>
>>162124289
Ironman means no manual saves. It autosaves. Perhaps if you tried playing it you would figure this out.
>>
>>162124289
>plays ironman
>doesnt even know what ironman is
>complains about an aspect fundamental to ironman
>>
>>162101324
yus.

that's basically how I did it when I played. I had no idea what I was doing. its one of those games you have to just dive feet first into to learn.

you'll have to figure out how to colonize if you want to stave off running out of a resource. fyi terraforming takes forever so start as soon as possible, even with just one or two terraformers.
>>
Heyo guys. I bought endless legend a week or two ago on sale, with all the dlc except the naval one.

I've been playing vaulters but I find it difficult to win through pure science. Yes, I can technically capture cities, kill everyone, and impede the progress of other armies, but how do people bolster their science so high?
I've been googling forum posts and see that people somehow rack up 5k science per turn per city by around turn 130-160 on normal. How the hell is this possible? I can barely reach 1k per city with around 4 or 5 cities and barely start researching the difference engine at around turn 140-160, which takes like 40-odd turns to research.
I've also searched vaulter games on youtube but most people just abuse the teleport ability and annex everything, winning either by capitals or expansion. Anyone have any tips?
Also, is the naval expansion worth it?
>>
>>162128292
Naval xpac kinda breaks things with how many resources it provides, but the new race offers some neat shit.
>>
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>tfw the War in heaven erupts around you
>>
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>>162130515
>FE right next to you awakens in your fanatic militarist playthrough
>>
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>tfw you get sick of trying to invade a planet and just bombard it from space
>tfw you didn't realise it would kill the population not just the soldiers
>tfw you watch the planet's habitability plunge down to zero
>tfw the population drops from 30000k to zero within ten seconds
>tfw you accidentally 30 billion life forms
>tfw it wasn't an accident
>>
>>162131459
(*30,000M)
>>
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>New LEX update.
Oh boy, I can't wait to get fucked in the ass by these guys.
>>
>>162124289
Do you have autosaves turned on?
>>
>>162137220
>Ironman
Reeeally
>>
>>162110894
>>162070576
Why are the best games always broken pieces of shit?
>>
>>162138262
I think SMAC has the best quotes and good set of faction leader persoalities. I'd buy a BERT expansion if it was SMAC themed.I want updated versions of the cheesy project movies annd everything though.
>>
Fanatic Materialist/Individualist or Fanatic Individualist/Materialist?

If the former, I was thinking of starting the game as a Plutocratic Oligarchy to get my economy up and running, but doing so would be impossible if I went with F. Individualist.

F. Individualist is really beneficial for a large, multi-species empire, though, which is the plan.

Your thoughts?
>>
>>162140692
yes
>>
>>162140692
42.
>>
>>162110535
You mean that Modern Warfare mod?
Yes I played it and it was pretty good
Dont know why the modder added in a missle launcher that plays "Allahu Ackbar" when shooting
>>
>>162143875
>>162144002
Guys, come on.

Please?
>>
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>>162140692
Xenophobic/Fanatic spiritualist you capitalist scum.
>>
>>162145298
Did that dog just attacked a kid for no reason?
>>
>>162146594
yes, I remember reading about that a long time ago. basically dog got loose, was wandering the streets, went after the kid, but the cat beat the fuck out of him.
>>
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>>162146594
Ofcourse not. a doggo is the best man friend
>>
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>>162147367
Cats are cuter and funnier.
>>
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>>162147671
I am not sure about that.
>>
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>>162148008
Sorry, but cats are awesome. We need more cats in games.

We're hitting rock-bottom here. Someone start talking about a strategy game, or post a shitty Civ6 quote so that we can all get angry.
>>
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1/3
The Case for Limiting Ship Designs

I’m going to go a little off-script tonight and talk about a particular space 4X Game mechanic rather than working on Remnants. As the title suggests, I am going to talk about the game limiting the number of ship designs allowed at any given time. The impetus for this is some criticism by followers of the new “Project: Space Sector” game, whose developers are implementing it in that game.

This feature seems to be a poorly understood (or perhaps appreciated) mechanic, but what is it, really? In MOO1 (=Remnants), it means that neither the player or AI races can have more than six active ship designs at any time. If you are at the limit, you have to scrap and existing design before creating a new one. And when you scrap a design, you lose ALL of the ships in your fleet with that design (although you are compensated for 25% of those ship’s value).

And therein lies the interesting decision. There’s a give and take that you don’t always see in this part of space 4x’s. Want to create a new, shiny ship with all of your best technological toys? Well, the cost is that you might impair the effectiveness of your existing fleet while you retool. Or you can wait. And wait.

This creates a tension that forces the interesting decision: when is a good time to upgrade my fleet. Consider the following, fairly common, scenario:

My scientists just researched ‘Super Lasers IV’ which is a clear improvement over the ‘Pretty Decent Lasers II’ that my fighters currently have. So scrap and upgrade, right? Well, maybe not.

After all, each of my existing 6 designs is playing a crucial role in my expansion plans (3 colony ships in transit to new worlds) and my war plans (a various array of fighter, bombers and gunships are keeping the hostile Mrrshan Empire at bay).
>>
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>>162148764
2/3

The Case for Limiting Ship Designs

So… maybe I wait until those colony ships land, scrap the design, and THEN build the new fighter design. Then I can build up a fleet of those BEFORE scrapping my existing fighters. Yeah, that’s a good idea.

A few turns later, I’m ready to build the new fighters.. but wait! My scientists tell me that I am just a few turns away from getting faster ship engines. Ooooh! I should wait for those, right? Yeah, that makes a lot of sense. Onward!

Finally, about 12 turns later, I am ready to build my new fighters with ‘Super Lasers IV’, the faster engines, the better armor (woot!) and stronger deflector shields. Now,thanks to my amazing patience, my new fighters will be better than anything else in the galaxy!

Then suddenly the Mrrshan, who had upgraded to new fighter designs about 10 turns ago, crash through my outdated fleet and conquer two of my planets before I can get my new fighters assembled. ARRRGHH! The Ship Design limit is stupid!

This scenario has happened to me. Only the technologies have been changed to protect the innocent. As with all things in life, I eventually had to learn when to fish or cut bait instead of sitting on my hands doing nothing. Sometimes you make the right decision and strike while the iron is hot. But sometimes a keen review of your enemy’s fleet or some tactful diplomatic maneuvering can allow you to successfully wait and build the high-tech ship of your dreams.

If you wait too long to upgrade, keeping an aging fleet around becomes risky. And if you constantly upgrade at every opportunity, you never give yourself time to assemble a formidable fleet and remain a pushover empire.

Let’s replay that same scenario in a game that allows you to instead upgrade your existing fleet with new technologies as soon as they are learned.
>>
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3/3
The Case for Limiting Ship Designs

My scientists just researched ‘Super Lasers IV’ which is a clear improvement over the ‘Pretty Decent Lasers II’ that my fighters currently have. How much does it cost to upgrade? Oh, I can afford that. Click.

In order words, there is no tension and no strategic decision to be made. You always have the best weapons, armor and engines on your ships at all times. The entire simulated pipeline of ‘going from researching new weapon technology to deployment of those weapons across my fleet’ is obliterated completely from the game. It’s not just a dumbing down of a strategic element, but a complete removal of it. The cost of upgrading ships becomes a simple extension of the cost of researching the technology that initiated the upgrade.

There are other options, like increasing the ship design limit to some higher number, but they generally miss the point — that the primary value in the design limit is to create that tension about when to upgrade your ships. Raising the limit just waters down the impact of the upgrade, which can just as easily render the decision moot.

Now, with all of that said, I totally understand that some people simply do not like this particular game mechanic and so would rather not have a limit at all. That’s cool. There are lots of space 4X games that don’t have a limit and allow you to upgrade your ships whenever you want. But you should at least recognize that this is a valid mechanic, if underappreciated, and deserves a spot in line at the cafeteria of space 4X game mechanics.

That’s all I have to say. More props to Project: Space Sector deciding to retain this mechanic in their MOO2-inspired game.
>>
is stellaris fun yet
>>
>>162149986
Only with a boatload of mods, all of which are broken right now from the patch.
>>
Playing on medium with 3-4 empires is really fun. I've only ever liked playing High Autist Species Shuffler anyway, and this way you get a huge plethora of pre-space civilisations to stomp.

Yeah I dunno there's just something real neat about having this huge slave empire where every pop is tailored for minerals, food, etc. Of course, the illusion is shattered as soon as you enter one of the sectors and you see fucking Pol Pots cyber incarnation enslave your scientists and try to send them to the farm BUT HES NOT EVEN A GOOD POL POT HIS SOUL GOT KINDA WARPED IN THE CYBER PROCESS AND SO HE JUST KEEPS THESE IDIOTS SHACKLED JUST BEYOND THEIR WORKBENCHES FUCK YOU POL POT YOU CHEEKY MOTHERFUCKER

Anyway, sector AI can be such bullies right?
>>
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>>162147367
t. doggo
>>
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>>162151807
t. catso
>>
>>162150362
What mods would you recommend then(assuming they'll be updated)?
>>
>>162151390
I'm finding playing on 150 stars with max AIs is actually very fun as well. A bit quicker of a game, and there's nice tension created by the very distinct lack of retail.
>>
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Playing Stellaris, and I've gotten to the point in my first empire to where if I want to expand, my only option is to conquer.
Neighbor's fleet power is equivalent. Naval Capacity is inferior. Technological advantage is overwhelming.
Think I can and take the capital?
>>
>>162154798
>Technological advantage is overwhelming.
Yes, you can take it with ease.
>>
>>162155313
Now, just to be clear, that's if THEIR tech is better right?
>>
>>162155374
Yes.
>>
New to Stellaris, should I be going ham with frontier outposts early to snatch some good systems?
How early and often should I colonize?
What is even sectors, I haven't even touched that feature yet.
Do I need to keep my empire connected or is it fine if I colonize better quality but far planets?
I seem to be in a constant struggle for energy while swimming in Minerals, how do I fix it? Also Influence seems to be pretty hard to accumulate.
>>
>>162154798
why do you faggots cap half the screen? A full screen shot will give us so much more information and you'll get better advice
>>
>>162156354
>New to Stellaris, should I be going ham with frontier outposts early to snatch some good systems?
I think go ham, as long as you want to colonize within their range since the inf cost will only be 30 then. Don't go full ham though so you don't get any influence.

>How early and often should I colonize?
asap and forever

>What is even sectors, I haven't even touched that feature yet.
A place to chuck planets when you're at your core limit

>Do I need to keep my empire connected or is it fine if I colonize better quality but far planets?
Fine to colonize further away, the problem is the influence cost

>I seem to be in a constant struggle for energy while swimming in Minerals, how do I fix it? Also Influence seems to be pretty hard to accumulate.
build energy plants
>>
>>162156354
>New to Stellaris, should I be going ham with frontier outposts early to snatch some good systems?
depends on: how good the system is, how close it is, will it stop another empire gaining advantage, how much influence you have. I generally keep my outposts as low as possible but some systems are too juicy to pass up

>How early and often should I colonize?
whenever you want, you see a good system with a 20+ tile planet, grab that fucker asap. Note: sector can only give you up to 75% of their energy/minerals but give you 100% of their research. It's best to have sector do the bulk of your researching. However when starting up you core systems will probably have a substantial amount of research labs. When you are in late game you tend to remove all research labs on my core planets and make them power plants. If you need more energy/minerals then I tend so make a small sector and devote it to energy or minerals.

>What is even sectors, I haven't even touched that feature yet.
you have a core systems limit, go over that limit and energy/research and minerals(possibly I forget) will start getting reduced, eg -10% for every system over the limit, when you start getting big fleet this will CRIPPLE you

>Do I need to keep my empire connected or is it fine if I colonize better quality but far planets?
No, but it's harder to defend, and there are bonuses to having a connected system, I think extra happiness, influence, and credits are gained but not sure on that

>I seem to be in a constant struggle for energy while swimming in Minerals, how do I fix it? Also Influence seems to be pretty hard to accumulate.
Build more power plants, research power related stuff asap, trade minerals for energy, build power plants on mineral tiles.
>>
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>>162156706
>>162156876
Alright, I think I've went with too many far away Frontier Outposts early on but it's fine.
Have a system with 3k+ hostiles blocking me to the south pretty close by and didn't have many proper habitable planets nearby.
Also, what does "Assist Research" feature of science ships do exactly anyway?
>>
>>162157659
you can set two (or more) science ships to research the same thing, reducing research time.

Correct me if I'm wrong, tho
>>
>>162157659
See if you can replace some of your frontier outposts with colonized planets.
in 4 months you have 30 inf so if one of the frontier outposts is placed in a system good for colonization you can colonize it, and then plan on removing the outpost.
>>
>>162157659
>I think I've went with too many far away Frontier Outposts early on
definitely, +1 influence is gonna make life hard.

>assist research
with research ship selected right click on one of your colonized planets. Select assist research. It will boost (+25% for first tech +25% again for 2nd tech) the planets research output. Early game this is pretty worthless as your research ships should be surveying systems. But later use it on whatever planets has the highest research output.
>>
>>162157910
>>162157968
>>162158049
I'm currently researching Robots, how should I utilize them? Just plop them onto any planet that's not habitable for my bird people and go full mineral mining with them?
>>
I wish federation AI would show a little bit more solidarity
kinda sick of the smallest nation proposing wars were he gets 1 system, 2nd member liberates one, and the i get to 'humiliate'
>>
>>162158906
I tend to not use robots due to the energy cost but if there's a good planet you want to claim then yes, use them to colonize and only use them for minerals, food, or admin building. Then wait until you have a species that can live on the planet, either by modding your main species or gain another thru conquest or uplifting
>>
Alright /4xg/ anons, has anyone played extensively with the new Stellaris 1.4 patch, more specifically the end game crises?
Have they been changed, because I was playing a pretty standard game today, had max fleet power at about 40K with a decent fleet construction, and then the Unbidden show up and eat half of my colonies. I binned that game and chalked it up as a loss, but I'm wondering if they've changed the crises to make them more difficult.
When the event chain triggered, my strongest fleets were completely annihilated by the first of the Unbidden fleets, and they had at least 4 each of about 60K power to my 40k, and I couldn't make more ships, I was at max fleet capacity with top level weapons shield and armour. It seems like there's no way to actually come back from having half your colonies eaten and your entire military forced completely destroyed.
Anyone else yet had this problem?
>inb4 git gud scrub
>>
>>162158906
If you have the non-adaptive race trait you can use droid colonies to take planets your species can't colonise, but watch out for the synth uprising. Past that they're not that useful, you can try mass-producing robot pops to take planet tiles quickly but the energy drain somewhat makes them not worth.
>>
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>there will never be terraforming and global climate change in a CIV game again because todays babbies are content to buy CIV 5 reskins
>>
Can we talk about the new Master of Orion here?
>>
>>162162502
yes
>>
>>162162601
Yay.

So it's pretty gud. I like it. They didn't change too much from the old stuff.

Elerians a cute.
>>
>>162162683
riveting post my friend
>>
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-54-ethics-rework.987286/
>Individualist and Collectivist are getting replaced
While the reasoning makes sense it still kind of bothers me for some reason. Mostly the loss of a collectivist ideology.
>>
I know nobody plays it anymore but is there any way to all AI empires super aggresive to me through game files in Stellaris?
>>
>>162163586
they're just getting rebranded. Good.
>>
Are there any decent mods for Civ 6 yet?
>>
Has firaxis even mentioned a time on sdk for civ6 ? I feverishly search their twitter like everyday and i'm desperate.
>>
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>>162163586
I was already playing with Ethic & Government Rebuilt, which already had egalitarian vs elitist, collectivist vs individualist and authoritarian vs libertarian ethics, so it makes practically no difference to me.

I like the new pop ethic mechanic and the rework of factions, though.
>>
>>162165294
>>162165773
civ 6 is garbage I will never play it again
>>
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Tme for some good old fashioned WW2
>>
>>162168516
I feel old all of a sudden.
>>
>>162158945
>I wish federation AI would show a little bit more solidarity
>kinda sick of the smallest nation proposing wars were he gets 1 system, 2nd member liberates one, and the i get to 'humiliate'
Start the wars yourself. Keep your allies busy.

I was in a federation where everyone else was overwhelming in power compared to me, but I started the wars and had everyone get me planets from my rivals.
>>
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>>162168825
That mod is like from 2009
Pretty good even though the AI doesnt like Infantry
>>
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>>162163586
>https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-54-ethics-rework.987286/
not a fan of rebranding individualism with egalitarianism
>>
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Man Russia is hard to play in this mod
You get fuck all in terms of tanks early game while the Axis and Allies get Early StuG´s and Valentines
>>
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>Mid-end game in Stellaris
>Control a large chunk of the galaxy, about 1/5th
>4 fleets approaching 60K each
>Was neutral in the WiH, solved Endgame crisis(Unbidden) at great gain in technology
>all my former enemies have split up in small fragmented nations following disagreements during and after WiH
>sit back comfily researching and fucking around with pre-space civs for some time
>one retarded backwater empire, descendants of my biggest rival declare war on me
>Mfw all these defensive pacts/alliances/federations that jump in on either side
>Mfw i realise i am the FE
>>
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Its amazing that I can hold of british Churchill and Matilda tanks with simple armoured scout cars armed with a 45mm cannon
>>
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So slow
>>
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Transcendent empire or Star empire? Im trying to RP as imperium of man from warhammer. Star empire looks more close to it gameplay wise but transcendent empire has that sweet God emperor title
>>
Has there been a post roulette made for civ6 yet? I want to start a new map but i cant decide what to play as and on what.
>>
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>>162174445
Do they change gameplay in any way(other units, other tech, etc)?
>>
>>162174659
nothing important, transcendent empire gives you divergence and ethics bonuses (basically your pops will remain loyal and wont change their path of life so easily), star empire has increaseased border range and reduced influence cost for colonies
>>
>>162174445
Get Ethic & Government Rebuilt and choose Divine Imperium.

I don't know how people play without it.
>>
>>162175229
>basically your pops will remain loyal and wont change their path of life so easily
That sounds more like the imperium of man than the star empire's border range bonuses.
>>
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>>162175302
After I got jewed by paradox on CK2 and HoI 4 I said not again and decided to pirate stellaris (sorry) well if you could upload the mod somewhere and share it that would be great. If not, then that´s fine
>>
>>162176097
I'm sure it's somewhere on the mod archive in the OP, but I don't know what version is it updated to.
>>
>>162140692
Bumping this.

Come on, guys, help me min-max.
>>
>>162175387
Except everyone on the fringes is eager to break away if given half the chance, and the Imperium depends on regular crusades to re-conquer them.
>>
>>162128292
Keep to once city and spam bonus resources until you skyrocket ahead of everyone
>>
>>162176379
well that´s nice but for whatever the archive has like billion folders all named by some random numbers, so..
>>
>>162170016
Nor I, but whatever; they can call the Ethics whatever they want so long as the mechanics are sound.
>>
>>162176847
Find mod on steam workshop, ID number in URL is the same as in the mod archive.
For instance the ethic and government rebuild number is 738611313.
>>
>>162176847
They are the file numbers of the mods in the Steam workshop. You look for a mod you want in the Workshop, copy the file number in the page address and look it up in the archive.

The mods in the archive might not be updated to the latest version of the mod though.
>>
>>162177023
>>162177059
Ok thanks I will try. This is the closest I will get to RPing as Imperium of man
>>
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>mfw playing the creepy pale-skinned Space Elves
>mfw Sedentary, Slow Breeders, Intelligent, Strong and Enduring
>mfw Alpine biome
>mfw Spiritualist, Militarist and Xenophobe
>mfw hyperspace for that Leyline action

>mfw I finally got my Gene Modded Soldiers so I can autistically gush over my elaborately armored Elves crushing ass
>>
>>162179960
Do you hate elves this much?
>>
>>162177341
Update
I got it to work but that version from the archive unfortunately doesnt have the Divine imperium from newer version. Is there any way someone can update the archive or upload the newest version of the mod somewhere?
>>
>>162170425
>all my former enemies have split up in small fragmented nations following disagreements during and after WiH
is it a consequence of WiH or it can occur naturally ?
i'm stuck in a game with 3 blobs and already roflstomped every crisis, i would want to see some shit happen
>>
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>playing stellaris for the first time since buying it
>new to 4x games
>no matter what I do RNG always fuck me
>restarted dozens of times with diffrent t species/governments/ethics but everything usually implodes in 150 years.
>discover the glory of military civs

I swear to fuck is this the only way to play and not get cucked?

Everything else is just not viable it seems.
>>
>>162180243

No? Why would I hate Elves if I'm playing Elves and making them super competent?
>>
>>162180258
It actually is the updated version. In that version, you have to unlock the divine imperium government type. In the older version you can just select it off the bat.
>>
>>162179960
>mfw playing the creepy pale-skinned Space Elves

The knobby-headed blue ones or the ones with silver hair?
>>
>>162180691
oooh okay how do I get the divine imperium then? I already have a playthrough where I chose despotic empire as my starter. I know I can change by clicking on goverment icon but I can only change to two basic goverments. Will I be able to somehow change to divine imperium later?
>>
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this took longer than expected
>>
Does Stellaris have a 'best' government choice?
>>
>>162180932
Read about it here
http://steamcommunity.com/sharedfiles/filedetails/?id=738611313
>7. Divine Imperium - ultimate Spiritualist/Authoritarian - Fanatic Spiritualist, Authoritarian, Militarist - need to learn tech "Psionic Theory"

Alternatively you can just download the old version.
>>
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>>162180871

These ones!
>>
>>162180956
>lost 1000 units
WOAH
>>
>>162180485
Both, it occurs naturally; the unhappiness from the long fighting in WiH just speeds up the process
>>
>>162181018
Yeah, that's what I thought.

I can't stand their clothing options, though.

I wish we could choose what our species wore.
>>
>>162181017
thanks so much for help
I will fuck off now and start playing
>>
>>162181083

The clothing options are ass for everyone, at the very least their species has some clothes that could fit in the context of a militarist species, or someone from a cold world.

Honestly, I can't see Humanoid 3 working anywhere but frozen biomes.
>>
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>>162181032
Russian human wave tactics are a hell of a drug
Its supprisingly efficient to spam cheap conscripts as distraction while your shitty tanks chip away at the enemy tanks
>>
>>162181315
In Generals where ressources are unlimited, yeah.

But in Red Alert where ressources are limited, NOOOOOOOOO.
>>
>>162181203
The Scyldari clothing (the ones with the golden robes) look great all the way through, because they actually look like space-suits.

I wish I could have my species wear that.
>>
Why didn't Endless Legend kick off /civ4xg/?
What didn't you like about it, what was wrong with it?

Mechanically or otherwise
>>
>>162181620
Battles were boring.
>>
>>162180986
Bump?
>>
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>>162181506

>mfw all the preset empires have nifty backstories
>mfw the Blorg is literally "we're jungle things that heard a transmission and we loved it and we're going to space now to love it more."
>>
>>162181868
So they're space hippies?
>>
>>162181938

Not even that, with all the other ones you get a sense they had a lot of evolution and cultural advancement.

The Blorg are just fungus that heard a radio transmission and POOF, they're in space.
>>
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>>162181434
the supply fields in generals/zero hour are limited too
There were Oil Derricks in RA tho
and IIRC the gold fields that had a drill were slowly repleneshing a minimum amount similar to the Tiberium fields
>>
>>162182092
Yeah, but in Generals/Zero Hour, you have buildings that give you money.
And Oil Derricks cannot be rebuild.

And also, gold deposits in RA3 don't replenesh.
>>
>>162181620
>Why didn't Endless Legend kick off /civ4xg/?
What do you mean?
Plenty of people played it when it came out.
>>
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>>162182036
It's been known to happen.
>>
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>>162182297
>And also, gold deposits in RA3 don't replenesh.
Yeah but dont they give a minimal amount of money too after they are empty?
>>
>>162182813
Only minimal amount, and given how the game works, you can't have several harvester to compensate.
>>
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>>162182940
>can't have several harvester to compensate.
That always annoyed the fuck out of me considering how it was always 2-3 harvesters per field in the previous games
>>
>>162183718
Yeah, but I strongly suspect that Red Alert 3 was meant for consoles.
The fact that it's the only Command and Conquer where I can win only makes it obvious that I'm bad at strategy.
And I can only win when the AI is being retarded.
>>
>>162170016
I'm just peeved because the opposite of Authoritarianism is Libertarianism. Communist dictatorships are Authoritarian and Egalitarian by design, if not practical outcome. This is some basic polisci 101 shit really. Any research nob with access to Wikipedia should have looked this up.
>>
>>162184239
They're Swedish.
>>
>>162180986
Bump, again.
>>
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>>162184013
>meant for consoles
Tiberium Wars felt like that to me along with the Battle for Middle Earth games but I though RA3´s whole stick was the co-commander stuff?
>>
>>162185451
>co-commander
What?

And no, Battle for Middle Earth is actually fun, and the PC port is decent. Supreme Commander 2 and Red Alert 3 are so obvious that even I figured out they were first meant for console.
>>
>>162180986
>>162181772
>>162185147
This heavily depends on how you want to play. Depending on play style there aren't any bad ones.
>>
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>>162185696
The little picture in the upper left corner where you could tell them to attackm defend etc?
Also you could play through the campaign with another person if you so desired
I really need to reinstall BfME 2 and check out that Edain mod
>>
>>162186593
Only mod I played was a RotWK one that added Easterners, it was very good.
>>
>open trade panel in Stellaris
>option for me to give them systems
>can't ask them to transfer systems to me
???????

What is the point?
>>
>>162187271
Up their opinion of you
>>
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Why does my Civ VI crash at a specific turn aroune 1500's? This was my first match and I was doing pretty well.
>>
>>162186514
There's no government that's regarded as being better than others in a general mechanical sense?
>>
>>162187631
Governments that give discounts for anything influence related are always good. Governments that give military bonuses are good if you plan on fighting. Bonuses on land warfare are obviously inferior here. Governments that give extra core planets are mostly meh.
>>
>>162188438
Plutocratic Oligarchy vs. Indirect Democracy?
>>
>>162188929
Both look really good. Plutocratic oligarchy has less elections but I can't remember if it has these missions that you have to make good on campaign promises. Because in an indirect democracy you get missions that you'll have to build 4 mining stations or research station during a term and get 250 influence in exchange. With that much influence you can expand quickly.
>>
>>162188929
I'd say oligarchy would be better during mid and endgame and indirect democracy would be better early on. But you can make them both work.
>>
>>162187617
It's shit, that's why.
>>
>>162189870
Wouldn't it be the reverse, with Oligarchy helping you to get your economy up and running, and Indirect Democracy eventually giving you three-star leaders?
>>
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>mfw wants to reinstall Stellaris to make a Space Waifu empire again
>but last time I played, the others empires were all at -200 relationship with me
>and ambassadors were still a thing back then
>>
>>162187564
That doesn't make sense. Why would they need to be friends with me to make that kind of call? You can't even threaten them to give you system or offer to buy it off them as a neutral party. So fucking stupid.
>>
>>162187631
I'd argue that the two happiness boosting ones are the best two governments but only by a very small margin.
>>
>>162190175
Honestly it would've been better to have the option displayed but greyed out with an explanation as to why you can't
Or just make it all available, its not like other options cant result in -1000 deal acceptance

Intimidation/trade demands will hopefully be added in the future
>>
>>162190081
No because of the influence bonus of you get every for years you can expand really fast with the democracy. While the 5 percent bonus on energy and minerals really isn't much early on. Early on a valuable system with lots of energy and/or minerals easily outweighs the 5 percent bonus.
>>
>>162190383
Direct Democracy?

Yes, maybe...
>>
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I need help bros I won a war against some xenos and right after that when I was broke as fuck my neighbour gave me an offer that I either become his vassal or get fucked up even more and then become vassal. So I agreed. Its been a few years how do I become independent again? I have no chance of catching up to this motherfucker in technology or fleet size and he is growing RAPIDLY
>>
>>162190385
It won't matter til they make the AI less retarded and able to make decisions based on strategic and economic advancement rather than ideological presets.
>>
>>162190591
And theocratic republic, the food consumption thing doesn't seem great but I remember working out in my last game it combined with the upped food production from happy pops was saving me 2 farms on my biggest planets leaving more room for power plants.
>>
>>162190589
I meant every four years. Each election when you make good on your leaders campaign promises you get 250 influence and early on that is a lot.
>>
>>162190589
Industrious & Thrifty?
>>
>>162190685
Would be nice if that was a difference in rulers
one could make decisions based on ideoligy because they are big on that.
Meanwhile a leader with an economic/corporate fatcat background would go for economic deals, and a military leader for strategically sound deals
>>
Indirect Democracy, combined with two technologies, eventually raises your default leader level to 5.

That's an insane bonus.
>>
>>162190845
The bonuses oligarchy gives you. Those bonuses still are 5 percent to energy and minerals right? And 25 percent off constuction cost for mining stations, that is actually really helpfull early on.
>>
>>162190975
nope
>>
https://www.bundlestars.com/en/star-deal

Is this the cheapest DW:U has been?
>>
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>playing distant worlds
>empire is military dictatorship of bug people
>start in the corner of the galaxy
>expansion route blocked by peaceful rodent guys
>they immediately dislike me for my government and because I'm insectoid
>impose trade sanctions on me
>whatever, I can still colonise my space
>a couple of months later two colonies of theirs pop up in my space
>fucking rat people
>had some ships left in one of them from clearing pirates ready to colonise it
>immediately get a message "Please remove your military from our space"
>time for retribution
>go to war
>annex their closest colonies, ruthlessly put down multiple rebellions
>destroy their space stations and mining colonies
>force them to become my protectorate
>peace loving democracy crushed between the iron rule of my dictatorship
>a few months later they send an envoy
>"Our people chafe under your rule. Please set us free!"
>"No"
>"This makes us sad"
Good. You did this to yourself.
>>
can you grow a city to size 10, build 4 districts, then starve the city back down to size 2? and keep the districts?
>>
>>162185696
They should make more BFME games, they could have taken advantage of the hobbit's popularity.
>>
>>162193961
I assume yes, but why would you want to do that?
>>
>>162191435
No?
>>
Is Stellaris fun if I want to play against the AI? How long are games?
>>
>>162191435
Why not?

That's a +10% happiness bonus to governors, combat bonuses to generals and admirals, research bonuses to scientists.

It's not a negligible thing.
>>
>>162194225
at size 2 it needs no amenities
>>
>>162193981
And the game itself was kinda fun.
The only beef I have with it is that dwarves don't have bows, instead they throw axes, Mordor doesn't have walls (despite the Black Door being a thing), and Rohirrims are mixed with Gondor.
>>
>>162194470
I didn't realize that you were unable to get level 5 leaders without +leader skills.
Could've sworn you could earn experience with them somewhow.
>>
>>162194658
Trade for some amenities then, more people means more yields. Considering the time it takes to grow then shrink a city, you might as well keep them anyways
>>
>>162194914
I always thought it made sense since Sauron's army was using encampments in contrast to humans that actually lived there, Dwarves should have had crossbows imo and iirc Gondor's calvary was called something else though I played the Spanish version so it may be different.
>>
>>162194984
Yeah, but this way makes their loss completely irrelevant, because they're all the same level.

There's no downtime at all.
>>
>>162195387
>Dwarves should have had crossbows imo
Probably not, since they're associated with Isengard, but even short bows would make more sense than throwing axes.
I mean, the dwarves's towers are throwing axes. That's ridiculous.

As for the Mordor's encampement, well, I think of Barad-Dûr.
>>
>>162194469
The games are so long that it's impractical to play if you have anything else to do in your life. If you're at that point then Stellaris is fun enough.
>>
>>162194984
You'd suggest Direct Democracy, then? Indirect Democracy also ensures that they don't develop negative traits.
>>
So, I'm thinking of starting as a Democracy and then transitioning into a Plutocratic Oligarchy at some point, but in order to do so I couldn't be Fanatic Individualist. If I went with Fanatic Materialist, would the loss of happiness be worth it?
>>
>>162197942
Could you put that in hours? For example I don't mind spending 2 or so weeks playing a Civ game.
>>
>>162199561
You spend two entire weeks playing Civ?
>>
>>162175302
>Get Ethic & Government Rebuilt and choose Divine Imperium.
>I don't know how people play without it.
How does the AI function with it?

Is it fine or even more retarded?
>>
>>162203078
Just as in vanilla, but the AI has more ethics to choose from when generating random AI empires, and certain governments are more restrictive. You'll always have at least one government to choose from, though.

If you combine it with More AI Personalities you can have a more varied experience when meeting new empires, though some personalities will tend to spawn more than others since they don't weren't made to work together.
>>
>>162204254
You don't have to worry about the AI picking weird personalities. They always fit according to their ethics.
>>
>>162203078
The paradox made empires don't get any of the new ethics so they might be a bit gimped, but otherwise random empires seem fine.
>>
These constant changes to core gameplay mechanics in Stellaris are pissing me off.

Niggas, you should have your shit down by end of beta and then just do bugfixes
>>
>>162204765
>paradox
>>
>>162204765
At least they're improvements.
>>
I get the impression that the sector mechanic exists in order to reduce the player's micromanagement burden, but so far the result has been the opposite.
>>
>>162205240
It's cause they can't code an AI to save their lives. There's not a single decent AI in the game.
>>
>>162093468

What's this game?
>>
>>162205762
Cossacks 3.
>>
>>162205307
Even if the AI was good it doesn't change the fact that the easiest way to access a spaceport is from its planet, and the planet gets removed from the list once you sector it out.
>>
>>162199780
±20 hours games, 4-6 sessions since I get tired and don't play daily.
>>
I kinda wish there were more mechanics that could create civil wars and internal conflicts inside your empire.

Would be interesting if the political system in Stellaris had rooms for coups, betrayals, political backstabbing and independence claims. The existing mechanics are pretty shit considering they only occur if you massively fuck up for decades on various planets, and even then they're piss easy to resist.

For instance, when you control half the fucking galaxy, you end up pretty fucking bored, internal events and conflicts, trying to keep control of your territory might spice things up a bit.

I also kinda want to have AI empires that 'sprout' from your empire that are the same species and start off very friendly but are independent states. A little bit like private colonies, depending on if your policies.
>>
>>162206881
Supposedly next patch will improve how factions work.
>>
>>162206881

I beleive the 'divided loyalties' mod adds in factions, of which there are cartels (I think he eventually wants to add space piracy to this), miner guilds, merchant houses and corporations.
Not keeping these groups in check can lead to them refusing to pay taxes or going on strike or even legally locking all yeild from a particular world, or in the case of cartels, leaving them unchecked will be a massive drain on resources but sometimes it's just not worth dealing with them.

Corporations and Merchant Guilds can demand exclusive trading rights, which gives bonuses and maluses to yeild from particular planets.

However the more interesting stuff comes from corporations. A corparation can be bought out, dismantled by the state or allowed to run free, but will eventually start refusing to pay taxes if they get powerful enough.

This can be sidestepped by simply selling that planet to the corparation, creating a tributary vassal inside your empire that is owned by a faction. They won't pay tax but they will maintain the planet whilst paying you your tribute.
>>
>>162207621
I use Divided Loyalties.

I requires Alphamod, that is only for Autismus Maximus like myself, and the corporations only appear if you allow Private Property through policies. Even then you still need to build the building they reside on a planet, and they aren't really that much of a political threat.
>>
>>162206501
What stellaris sectors need is a mandate system. You go to sector management and push a button to place an order for a certain number of spaceships, and the sector AI builds the ships from your spaceports. 70 corvettes in like, three clicks and a couple of keystrokes, rather than over seventy fucking clicks.
>>
>>162193492
Glad you enjoy that message, youll be seeing it forever.
>>
>>162208147

>and the corporations only appear if you allow Private Property through policies.

Ah, I see.

The last game I did was running a fanatical materialist/militarist empire and for whatever reason I was getting absolutely no corporations. I don't think private property was forbidden but it might've been.

Unless you need individualism to access free market policy/private property as an empire.
>>
>>162208397
You probably need it. If you use if you use Ethic & Government Rebuilt make sure you get the Alphamod compatible version.
>>
>>162206816
Stellaris seems to take at least twice as long, but if you're playing 4x games then your time isn't valuable.
>>
>>162209503
It's that or watching anime, I choose my own poison.
>>
>>162209727
>choosing videogames over anime
It's always a mistake, anon.
>>
1-4 play a new stellaris game
5-9 play a new civ game
0 play Stronghold
>>
>>162210365
1-4 play as Cleopatra
5-9 plays as Catherine
0 play as Kongo
>>
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>>162210365
>>162210478

play stronghold

it'll be more rewarding
>>
>>162210694
He can't decide. Only the essentially-random number is allowed to decide.
>>
>>162204765

It feels like a pre-alpha release. Not just because of the constant changes, but diplomacy, planet management and armies literally feel like placeholders.
>>
>>162211215
Look at all other paradox games at release and now, they are totally different. They release unfinished games to sell the rest as dlc
>>
>>162194469

Insanely fucking long because the midgame on it sucks dicks and feels like doing chores. The earlygame is great so it will keep baiting you into wasting your time like a retard again and again.

Then endgame hits and youre doing nothing but waiting 10 year ceasefires to annex 2 planets every war and you quit unless youre a masochist
>>
>>162211361
At least the massive core changes/fixes are coming in patches and not dlc though. Which is a silver lining I guess.
>>
>>162211717
For now, until they decide they've fixed it up to release standard and start charging for everything else
>>
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>>162130515

>playing as a fanatic pacifist/xenophile run with the smiley starfishes
>wedged into two fallen empires and two hegemonic empires, on an all-advanced start
>befriend and build up like a mad cunt, uplift 4 species
>somehow manage to hold despite in constant wars
>finally manage to come out on top through lot of kind words, befriending and kinetic batteries
>by far I'm the largest power in the galaxy, slowly consuming vassals
>neighboring xenophile FE wakes up
>gives me ultimatum
>"lol fuck off"
>200k doomfleet shows up, trashes my 80k fleet, luckily I had a gorillion defensive pacts and they take plates from allies instead
>enter military buildup mode like its 1938
>take on other FE and minors while the truce lasts
>realize they have SEVERAL 200k doomfleets and they are gobbling up the rest of the galaxy fast
>they go aganist softer targets even when the truce expires
>I have to keep up and keep invading more and more neighbors to liberate them
>building up for the fated confrontation, literally researching jump drives and sentient AI the same time, I will need every possible advantage
>mfw I realize its literally Good vs Good racing who can bring peace to the galaxy faster
>>
Playing a Direct Democracy/large, multi-species empire.

Do I go with Charismatic/Industrious/Thrifty with Nonadaptive and Sedentary, or Charismatic/Communal/Quick Learners/Sedentary? Or I could choose Nonadaptive again and get a point back for genetic engineering.

What do you think?

Is 'Nomadic' worth investing in?
>>
>>162213128

Its only good if you have a huge, single species empire because new colonies fill up sanic fast and your original planets will quickly regenerate their pops.
>>
>>162213272
But if I'm multi-species, best to avoid it and let everyone settle where they're the most comfortable?
>>
>>162213559

Then you may have retards migrating to biomes they hate(great AI paradox) and because every species has its own separate pop growth but the overall growth rate is divided between them you may end up with greyed out pops squatting tiles for a decade or more.
>>
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>>162213559

>multi-species
>>
WHY HAS NO ONE STARTED A FOUNDATION MOD FOR STELLARIS YET???
>>
>>162213801
>>162213880
>>162213801
>>162213880
I haven't had problems like that before.

I'm just trying to choose better traits this time; my primary species may not end up being the most numerous, but I do have to spend the early game with them.

Do you have any suggestions?
>>
>>162209727
>>162209927
>not having dual monitors
faaaaaaags

playing on normal speed while fapping to Keijo is the the best

j/k I watch Keijo for the shonen sports
>>
>>162213880
Racial purity memes aside I really can't see any benefit in having a multi species empire it's just too much of a hassle having ethics be all over the place.
>>
>>162214942
a what?
>>
>>162215269
That's no problem when you're playing a Fanatic Individualist Direct Democracy. Your pops are happy no matter what you do.
>>
>>162215293
Asimov's Foundation trilogy about a pan-galactic human empire that reached the height of it's decadency and is starting to plunge into 10.000 years of dark ages.

One scientist uses mathemagics to foresee this and starts a science colony on a single planet as the seed for a new empire of enlightenment. The way the individual short stories are written would lend themselves excellently to a customized game on a fixed map.
>>
>>162215526
So, basically, 'what if a big enough library could prevent the Dark Ages following the fall of Rome?'
>>
>>162215479
Fanatic Individualist is basically the get out of jail free card of ethics.

Your society is militaristic and hates aliens? Whatever, go do you thing in my empire everyone can do as he pleases.

Now, they'll suffer some unhappiness because they can't outright purge the xenos, but at least I'm not forcibly re-educating them
>>
>>162215670
What if you use a Mind-Control Laser?
>>
>>162215220
If I wanted to fap while playing a 4x game, I would fap to Queen Victoria.
>>
>>162215662
Funny you should say that because Asimov wrote the trilogy after reading The History of the Decline and Fall of the Roman Empire and the very first thing happening in the series of short stories which make up the first book is the scientist petitioning for funding to create a what basically amounts to the biggest library in the universe.
>>
>>162215670
It basically makes Deviant a free point -- what do you care if your pops have different ethics?
>>
>>162215778
>What if you use a Mind-Control Laser?
yes
>>
>>162212536
How many people are dying in this project of bringing peace to the galaxy?
>>
How do you format mods from the stellaris mega properly? Been fiddling with it awhile but can't seem to remember how to do it.
>>
>>162215269
Other species only exist to settle on other biomes. Things that live where humans live can fuck off.
>>
>>162215269

It just feels more sci-fi to have this bustling federation of rubber foreheads and CGI penis monsters. Also, atleast it gives something to do. I also like being able to just colonize every planet off the start and uplifting races. It adds up so well, sciece loving shrooms working on lab-covered science planet, dumb ass but insane strong uplifted roaches work the FUCK out of tomb world mines, while ice loving shifty jewish cats make big gains, all in the same empire

Giving up outlawing migration and individually gene-tailoring populations on planets is a huge loss though.
>>
>>162215269
>>162216259
I roleplay humans from Existence by David Brin

I uplift everything I see and give full rights to AI. Anything that wants to declare itself human is allowed to do so.
>>
>>162216319
I think migration is my biggest gripe as the pops just fuck off to places the have no business going to.
>>
>>162216414
they really need to fix migration attraction or allows us to forcibly resettle even with free migration turned on
>>
>>162215662
if you haven't read it, do read it

it's the book that's influenced me the most in my life
>>
>>162216071
What do you mean? I assume you mean editing the description.mod file, in which you need to change the archive="name.zip" into path="mod/name" and put it into the mod folder.
>>
>>162216064

Well, we burned about 120k ships in that one battle, I sent in my space marines and actually managed to conquer a couple of their worlds before they counterattacked and shit on me, lost like 8 level 6 space stations and invaded 3 including my homeworld. We both did some terror bombing too. Currently we are still racing to take out all the other empires(mostly militarists) before the massive showdown.

Hilariousy, there were some bird fucks we invaded together at the same time, 340k points worth of doomfleets and 36 regiments of units committed to some buttfuck ice moon with 4 usable tiles.
>>
>>162216319
That actually sounds like a major hassle to manage.
>>
>>162216758
>340k points worth of doomfleets and 36 regiments of units committed to some buttfuck ice moon with 4 usable tiles.
Both sides screaming at the other for being filthy peace loving hippies trying to bring peace and enlightenment to the galaxy

when clearly it should be enlightenment and peace as any well educated spaceshroom of good standing would know
>>
>>162216856

It's not like there is much to do in Stellaris anyway. Atleast I can semi-roleplay out of an actual federation not a ghetto of turds
>>
Why did they remove the integrated " no cluttered starts " from the pre-game menu ?

now we are forced to face around 2 empires RIGHT in your face at start
>>
>>162217397
Stellaris?

Random start is still in, even in 1.4
>>
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>>162217397
Good. Fight to survive you pussy. No room in space for faggots.
>>
>>162215662
It was something more like
>I predict we'll go to shit in year xxxxx
>Construct super Androids
>Send the Androids to colonize planets and prepare them for humans
>We could make it so the Androids could build more Androids!
>What if the Androids forget we made them and want revolution?
>Civil war between scientists
>A robot invents a law to save the humanity, said law breaks the other 3 but enables him to hurt humans
And I didn't read all of them, it's a good read but it's also really long.
>>
>>162217721

I read through the entire Robot-Empire-Foundation thing, all the short stories too. I really appreciate how Asimov's entire life went into writing them. Too bad the Foundation was never finished, it was still only 400 years into the dark age when he died.
>>
There should be a lategame policy or some shit that lets you uncap the warscore in Stellaris. Waiting ten years between wars is so painful when there's nothing else left to do other than research torpedoes and build more ships I don't actually need.
>>
>>162217636

but is random the same as no cluttered ? i still have two empires 3 systems from me
and picked random starts
>>
>>162218402
Random is random, you still need the mods to actually have starts that are evenly spaced out.
>>
>>162182679
>posting a screen from the best documentary of all time
Excellent taste.
>>
>>162218628
I just watched it today.

Fantastic stuff.
>>
>>162218056
That's maybe why I've never read about the ending.
>>
>>162190108
Jump back into it. It's easy to pick back up. I hadn't played since 1.0 before trying again with 1.4. Not much has changed, besides a few little things that I for the life of me can't remember right this moment.

I have not bought War in Heaven though. 10 dollars seems a bit steep for a DLC that adds portraits and lets Fallen Empires fight each other (don't they do that in vanilla anyways?)
>>
>>162193492
>playing distant worlds
Any recommendations for map conditions/size? For whatever treason I can't settle on ones I like.
>>
>>162100615
Deathstars and 2 bigger ship classes (Dreadnaughts and Titans) are planned for 1.5 if I am not wrong.
>>
Creating a good race to RP is the hardest thing in Stellaris ;_;
>>
>>162190108
>Space Waifu empire
What?
>>
>>162221371
I know that feel.
>>
>>162219325
>(don't they do that in vanilla anyways?)
Can they? If so, what's the actual difference between War in Heaven and a standard Fallen Empire war?
>>
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>>162221415
>he doesn't have a Space Waifu empire
>>
How can you have a space waifu empire if you can't disable males?
>>
>>162222043
Just the name? I thought you had modded cute leaders or something.
>>
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>>162222293
>>162222365

>not modding out males
>>
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>>162219659
>treason
It depends on what you want to do.
For maximum comfy I go small 8x8, young ring galaxy, set to calm, and spawn at the edge starting in pre-warp with no victory conditions. Good way to learn the game first time too.
For actual play I go for a standard galaxy, whichever shape (except irregular cluster, those are too messy), 10x10 - usually in pre-warp as well because I like being able to optimise from the start, but that's me.
For banter, I set the galaxy to mature and increase the difficulty but give myself higher tier research, then automate everything except diplomacy and military target selection, which the AI gives suggestions and asks for approval on. I also make sure to step in occasionally and commission expensive new capital ships, mainly for planetary bombardment that I personally oversee. It really feels like playing pic related.
>>
>>162221649

They actually come back from the "fallen" state and stomp over the galaxy. I mentioned the one in the thread earlier, throwing 200k stacks around and taking like 30 planets in 20 years. Two of them can awaken the same time and then you get the War in Heaven event where the galaxy is fucked.
>>
>>162222489
is there a simple tutorial somewhere or portrait modding for stellaris? really want to do a star control mod
>>
>>162223050
That's weird. I had two FEs awaken in my game, the second one's awakening message saying they have a grudge with the other, but they were both pushovers (nowhere near 200k), and I don't think the actual "War in Heaven" started.
>>
>>162222489
I'm halfway done downloading it, how do I make a MG empire for the AI? I'd also like one based on To Love Ru.
>>
>>162223084
Well there's the tutorials on the paradox forums, but they may be outdated. Best way is to dissect a portrait mod to see what they do exactly.
Also you need to have the pictures be in dds in a certain format, so pay attention to the guides as far as size and dds saving format.
Once you're done with that, then fiddle around with the portrait code, and species class. Good luck, and make sure your mod's name is unique.
>>
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and so it begins...
>>
>>162223891
>Ruler: Frog
Kek
>>
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>>162223289

Then I must have been lucky both times I've seen it and got the rare "fun game in stellaris" event instead of boring blobbing.

Here, took a screenshot to show how hard they wake up.
>>
>>162224051
That's pretty cool. What difficulty were you on? This was basically my first game, so I was on normal.
>>
To be honest I think the biggest problem with bringing sportsmanship into a Civilization game is
1. Civilization is a competitive game - a DIRECTLY competitive game, where every step you take is a blow towards someone else.
2. Civilization is a FFA game.
These two together mean that attacking someone to keep them from winning, despite yourself not being able to win, is perfectly legit, because firstly Civilization isn't completely skill oriented to begin with, and secondly because any time you attack someone, you're taking away advantage from them and possibly giving it to someone else (yourself, hopefully). If you're #4 and by attacking #1 trigger a dogpile war from 2 and 3, you might be able to grab more land than 2 and 3, thus putting yourself back into the running. Even if this doesn't happen, attacking someone 'just to spite them' is more than legitimate, because it's not really 'just to spite them' - it's because you're still able to, and it's your opponent's fault for leaving such an opening IN A STRATEGY GAME.
Just my two cents
>>
>>162224209

Normal. I don't like hard because it makes the game more tedious instead of actually hard and god knows Stellaris is tedious already.
>>
>>162068674
>- Mod archive - - - - - - - -- https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
Which of these are custom empires?
>>
>>162224328
In my opinion nobody should complain about being declared war in a game where war is possible, it's an aspect of the game and it's your fault if you choose to ignore it.
>>
>>162224654
Well that's my point. It's a Free For All game. They're out of the game when they're actually out of the game.

The only time when it's foul play is when they're pointlessly dragging shit out, and I do mean pointlessly like when they have three villagers left in AoE2 and sent them to the ends of the fucking earth or put them on a lone transport and shunt into a tiny fucking island that they immediately wall up completely, or like when you have Require Complete Kills and there's that one helicopter that's been dodging you for the past sixty turns.
>>
Is Venerable (3 trait points) worth the expense?
>>
>>162225113
I don't remember how dependent your tech is on getting a good trait roll but if you're materialist its probably best not to get it since if you ever wanted psionic tech you'd need to wait an ASS ton to get it.
Or just make a science vessel every time you get a role you don't like, but then you're starting to hurt your economy to compensate for your science.
>>
In stellaris, if you wage war on your first met other empire and purge them all, before you meet/establish communications with another empire, will those later empires you meet know of your genocide?
>>
>>162226139
If that empire knew anyone they'll certainly wonder who genocided them.
>>
>>162225113
i find it unsufferable when i don't have it
it's basically a huge boost to influence and lets you keep those juicy perks on your scientists for decades
>>
>>162226430
Oh that's right Leaders cost influence.
Fuck its been a while since I've played Stellaris.
>>
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>>162226139
no they don't, did that on my current playthrough
>mfw 4 primitive civs pop around me early game
>>
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>>162223958
>>
>>162226630
thanks senpai, gonna get that other empires home planet before anyone can see
>>
Talented or Quick Learners?
>>
>>162226992
Talented
>>
does the game still consider modded primary species as xenos ?
>>
I want to try Stallaris. But is it a bit too "Gamey" like theres no reason to pick choices that arent for making your main stat stronger? Do species choice matter?
>>
>>162228282
>Complains that a video game might be a video game
>>
>>162228282
Species are entirely cosmetic because you can just pick whatever traits you want and genemod later.
>>
>>162228605
I mean in comparisson to something like Master of orion or Alpha Centauri when certain races come with personalities. Its a personal thing but I dont like it when I can feel it just being numbers with pictures.

>>162228690
Oh, well shoot. It looked really neat.
>>
>>162228605
Not him, but calling a video game 'gamey' implies that it feels artificial.
>>
Whats a !!FUN!! set up for a Master of Orion 2 custom race and universe settings?
>>
>>162228605

Lack of immersion in a grand space opera is a pretty serious flaw. Planet management totally lacks any sense of achievement or fulfillment, its literally just clicking +1 on buildings and feels artificial and boring as hell. Compare that with carefully selecting city locations and specializing them in Civ4.
>>
>>162229965
Honestly I think it's even worse because there's zero historical background
Like, when you build shit like a galactic capital I guess it's basically a national wonder, but it sure doesn't feel like building the Pyramids.
When you unlock battleships it's like getting cannons for the first time in Civ or EU or like unlocking Legions in TW, but you don't really feel it because there's no real background to it and the game does a poor job of 'hyping' the shit it has.
>>
>>162230312

There is no culture, no trade, no intergovernmental organizations beyond the absolutely useless federations, barely any diplomacy, no internal organization beyond the still bullshit broken sectors, no difference between planets,no internal politics nothing.

Things could actually develop organically and give context to stuff. Like a very pacifistic and artsy race spreading its influence over its borders, or distant and sectors developing a distinct cultural identity or even just a busy trading hub becoming the Galactic Capital bringing wealth and prestige to its owner. Maybe even a "space UN" agreeing on edicts and trying to do peacekeeping operations with gifted ships and resources. It would actually give pacifists a chance to exert their power aligned with their ethos instead of playing the exact same game as fanatical militarists just adding a vassalization delay in conquering.
>>
>>162231010
>It would actually give ... a chance ... instead of playing the exact same game
ftfy
There is literally nothing of interest in the entire game right now.
>>
I'm feeling kinda bummed out by how easy Deity is in Civ 6, there's not really any point in playing when you know you will win (short of 5 horse barb camps spawning on top of you at once).

I don't really have time to devote 4-5 hours straight either for multiplayer.

Any cool singleplayer mods out yet for Civ6?
>>
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Yeeeaaah

Yeeeaaah
>>
What's the most efficient way to build ships? Do I make specialty ships for hull/armor/shields?
>>
>>162224847
>The only time when it's foul play is when they're pointlessly dragging shit out, and I do mean pointlessly like when they have three villagers left in AoE2 and sent them to the ends of the fucking earth or put them on a lone transport and shunt into a tiny fucking island that they immediately wall up completely

Never give up! Never surrender!
>>
>>162236774
>specialty ships for hull/armor/shields?
I wouldn't. I'll have more armor than shields on small ships (vettes/destroyers and maybe cruisers) and probably more shields than armor on battleships. Battleships already have a ton of armor.

I sometimes use specialty ships in weapons (ie torp boats and PD boats) but generally keep all the defence the same

Most the time I cbf micromanaging that shit and just overwhelm the enemy in numbers but build to combat their attacks if I know what types of weapons they have
>>
>>162237508
Nah that's just being a fucking ass at that point, let alone win or hurting me you're just wasting time
I'd just go 'gg m8' at that point and quit.
>>
>>162138262
>Why are the best games always broken pieces of shit?
They're made with love, but rarely the material support they need.
>>
>>162236774
Cruisers with six M slots, stack armor. Mathematically establishes as the most effective.
>>
>>162237895
I'll take a win by being an asshole any day. Still counts.
>>
>>162238129
Well sure I mean I'm not a nutjob who cares about '''competitive''' WLR. If worst comes to worst I'll tower rush some noobs.
>>
I had an idea for a 4X strategy game where you play the world, focusing on future tech, espionage, in-depth puzzle-solving and conspiracy game mechanics.

Starts in 1945, just as WW2 ends. Every time a real world or fictional event happens, an Event is triggered. You can deal with these Events in different ways, giving you multiple playing choices and strategies.

You can deploy spies, conduct terrorist attacks, false flags, get involved in geopolitics, and invest in futuristic and even paranormal technology.

You also build up your shadow army of terrorists, evil scientists, and so on. The level of effectiveness of terrorists Attacks carried out depends on a country's Terrorism Susceptibility Index. It measures factors such as their placement in the world, the religion and ideologies of the citizens in correlation with the current Vindicated Faction, as well as other factors.

There'd also be a small-scale element of the game with gameplay similar to Papers, Please where you have to solve mysteries but those are more or less mini-games and are there if you actually want to see a story develop in the game, they are optional.

You can play a number of countries from competing factions, The Zionist Order and The Coalition:

- USA (very strong military/economy and intelligence service)
- UK (high research rates, foreign intelligence)
- Israel (manipulative, abusive, easiest country to play as)
- Germany (strong Axis holdings in South America)
- Japan (strong Axis holdings and research rates)
- Saudi Arabia (provides resources, can influence TSI)

- Russia (Gulags, forceful research rates and military)
- China (strong military, manipulative in the East)
- Georgia (provides asylum for shadow armies)
- Uzbekistan (high TSI in later stages, provides asylum)
- Sierra Leone (provides asylum and resources)
- Lebanon (high economic power despite TSI levels)

The game ends in 2050 or when your country is wiped out completely, obviously.

Working title is "Marlene On The Wall".
>>
>>162238736
who's Marlene?
>>
If the 1.4 patch killed researcher leveling by surveys should i just level them to 4 stars and use them as research heads then instead of 5 stars?
>>
I don't know where to start though since I have absolutely no experience in making video games.

Right now I'm just looking for a foothold. I need at least a demo/proof of concept no matter how primitive or shit, whether it's an actual game, drawings, or just a fully written manual.

What do I do?
>>
>>162238948
what you do is go to fucking go to /agdg/
>>
>>162238886
If it's a person, it's Marlene Dietrich but the title is also the title of a song by Suzanne Vega. I went with that since that happened to be the song playing when I came up with the idea and I sort of imagined the game having a similar tone to the lyrics.
>>
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>>162239043
Oh fuck I'm sorry. Thanks, I'll try not to bother this thread.
>>
>>162238948
A flowchart of some sort. A 'game' written in C or something with one event chain and two countries, a 'player' and a 'recieving event country'.
>>
The name for that faction will probably trigger people. Just us "The Illuminati Network" or something.
>>
>>162181018
We need additional options for your home system/planet and starting techs the way the trait system works. Spend points to have a larger planet, have a modifier, start with psionics theory or robotics or some kind of ancient alien buildings (like the toy factory or alien factory) and gain points by picking negative things like smaller planet, resources depleted, start on tomb world or lose techs (the basic ones like computing).

Without options to customize your starting techs and starting system it is too cookie cutter to maintain my interest. It's a shame because everything else is a lot of fun.
>>
>>162223891
>Not Fanatic spiritualist and individualist
>>
In stellaris, if I liberate a few planets from another empire will 3rd party empire be pissed off at all? Because every one gets pissed off when I cede or cleanse planets. Trying to play a bit peacefully for a change
>>
>>162240760
less than usual
they also get way less pissed off by things happening away from their borders
>>
Are there nude mods for Civ VI yet
>>
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Delicious Wunderwaffe
>>
Is the "liberate" wargoal worth it? On one hand, it raises the relation with the other empire, but the population keeps the old value, so it wouldn't work on the long run.
>>
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>>162245285
But liberation put new government with your ethics in charge of liberated empire.
It slowly change their pops ethics but it take time and they are on beginning really crippled by it.
>>
>>162245474
Ha, so as long as they're protected, it can be interesting to build a federation.
>>
>>162229965
at least it's there

I can't stand Endless Space because there's no visual progress to my planets. Endless Space 2 is just as bad in that regard sadly.
>>
>>162245625
Just vassal or force vassal them.
federation sucks.
>>
>>162245963
Vassalize means using core slots.
>>
>>162246030
only after you integrate
>>
>>162245285
>liberate one FE system
>vassalize
>you now have a pocket FE loving you and willing to give that sweet 25 % science bonus forever
>>
>>162246372
That sounds really sweet, but if you're capable of winning a war against a FE, does that even matter?

>>162246030
What do you mean by core slots? As in influence upkeep?
>>
>>162242234
thanks. Shit is slow going. Fucking faggot federation allies.
>>
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This is how I deal with barbarians.
>>
>>162163586
>https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-54-ethics-rework.987286/
>One of the things in Stellaris I was never personally happy with was the Collectivism vs Individualism ethic. While interesting conceptually, the mechanics that the game presented for the ethics simply did not match either their meanings or flavor text, meaning you ended up with a Collectivist ethos that was somehow simultaneously egalitarian and 100% in on slavery, while Individualism was a confused jumble between liberal democratic values and randian free-market capitalism.
How does it fix the issue? What is egalitarian? Is it a "randian free-market capitalism" or a hivemind?
>>
>win war
>liberate a few planets
>wormholes I built in enemy territory disappear once war over
>fleet stuck in enemy system
t-thanks
>>
>>162249062
HighStrung.mp3
>>
>>162163586
It is almost as if they couldn't be fucking assed to get someone who passed political science 101. Or even fucking Early Modern History, since that's where most of these terms showed up.
>>
>>162249169
>egalitarian
Means equality, at least in theory.
>>
>>162222638
>For actual play I go for a standard galaxy, whichever shape (except irregular cluster, those are too messy), 10x10 - usually in pre-warp as well because I like being able to optimise from the start, but that's me.

Are you able to expand on starting optimization? Or have any reading material if you don't feel like typing? I'm giving
>>
>>162249169
it's not because everyone is equal its mean eveyone have individual rights or good wealth.
Everyone can be equally a slave
>>
>>162250381
"All animals are equals, but some are more than others." - Ayn Rand.
>>
>>162250431
> - Ayn Rand
This shit better be a joke of some sort

>>162250381
Literally impossible, or rather, actually meaningless.
Everyone equally being a slave is the same as everyone equally being a king. Terms like slave and king are only meaningful in comparison to people who aren't slaves or kings, in comparison to masters of slaves and subjects of kings. Those don't exist in an egalitarian society.
>>
>>162250565
It's from animal farm retard
>>
>>162250565
"One who trusts quotes found on the Internet must be a fool, truly." - Moses.
"Holy shiieet, nigga, you high or what?" - Nelson Mandela.
>>
>>162250637
That's why I said "-Ayn Rand" better be a fucking joke, you know where it's actually from. Good.
>>
>>162250685
Look nigger, there's plenty of actual retards around. Someone actually said 'what IS Aleppo' in response to a Gary gif.
>>
>>162250689
>I was only pretending to be uncultured to test you!!
Yeah, right.
>>
>>162250741
It's some kind of bombed out crater
>>
>>162250741
"Who the fuck are you calling a nigger, you little bitch?" - Heinrich Himmler.
>>
I am fond of quotes.
>>
>>162250748
>implying
t. that one horse who gets sold to a glue factory

>>162250807
"We wuz all niggaz." - Adolf 'Tyrone' Hitler
>>
>>162247729
>That sounds really sweet, but if you're capable of winning a war against a FE, does that even matter?
the game doesn't end there you're gonna need that science (and those juicy core worlds)
>>
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>>162250837
>"We wuz all niggaz." - Adolf 'Tyrone' Hitler
Okay, good one.
>>
>>162250741
Why would the average person know what Aleppo is?
>>
>>162250741
The only Gary I know is Gary Oak, the rival in Pokemon Blue.
>>
>>162251558
>he doesn't know Gary Busey
>>
>>162251325
Better question, if someone doesn't know, why the fuck would they make a post asking why without googling it first?
Nothing triggers me more than this
>>
>>162251650
What's a trigger?

>>162251603
Who's Gary Busy?
>>
>>162251558
>>162251603
>He doesn't know Gary Dell'Abate
>>
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>>162251669
I'm sure you'll recognize his face.
>>
>>162251558
>>162251603
>>162251669
>>162251691
>he doesn't know Garry Newman
>>
>>162251842
Fuck. It's one of these "I totally saw that guy somewhere but I can't fucking remember where".
>>
>>162250741
What's Gary got to do with Aleppo?
>>
>>162251924
Yeah he has a super recognizable face and has been in alot of movies but not many prominent roles.
>>
>>162252021
Fuck, I don't want to google his name because it'd be like giving up, but I really don't recognize him. Yet I FUCKING KNOW I saw him.
>>
>1987 : Lethal Weapon : Mr. Joshua
>1990 : Predator 2 : Peter Keyes
Son of a bitch, I knew it. I watched Predator 2 too much, I should've recognized him.
>>
>>162251558
>>162251603
>>162251691
>>162251886
>>162251669
>He doesn't know Gary Glitter.
>>
>>162251926
Instead of asking libertarian candidate gary johnson about Syria, some guy asked him about aleppo instead
>>
>>162252457
oh ffs I thought anon meant Gary Buse because of what was posted after hahaha. Thanks anon
>>
>>162249215
>Objective: Survive
>>
>Stellaris 1.5 update
>4X meets GSG
Thank you based Paradox
>>
>>162254129
it's still gonna be garbage
>>
>>162254129
kek
>>
>>162254267
Epic meme bro
>>
>>162216394
I'm doing more or less the same thing!
>>
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>>162254129
>4X meets GSG
Explain further
>>
>>162254541
A game that is actually fun.
>>
>>162254362
Stellaris is widely considered to be shit, my man. It isn't unsalvageable trash like HoI4, but it is shit, and unfortunately no it isn't just /v/ talking. Lurk more. 1.5 doesn't even add any significant /gsg/ features.
Factions? They'll be implemented like trash see CK2's factions which themselves were ripped from CK2+ and HIP.
Pops? Pops will be dogshit as long as it remains this tile memery, and now they've reduced each pop to only one ideology.
Authoritarian vs. Egalitarian doesn't even make sense the way they're implemented and it is as if they never bothered to actually check the definitions of those words.
You want to know what there is to be '''''hyped''''' about? More modding capability. That's it - with newer faction and pop behaviour we'll be able to fix their game further.
>>
>>162254686
No I mean HOW is it 4X meets GSG
>>
>>162254729
Simple.
Mix the eXplore, eXpand, eXploit and eXterminate with a diplomacy system that isn't shit, a gameplay that encourages not building a single doomstack WITHOUT making small-ass fleet, and a huge internal diplomacy system with factions that will NOT fuck up your game if you neglect them.
>>
>>162254704
>its shit!
>Why
>Cos its shit!
Okay kid, when you decide to grow up feel free to join the conversation.
>>
>>162254979
>present reasons
>n-no u kid
Epic.
>>
>>162254704
>1.5 doesn't even add any significant /gsg/ features.
Good
>>
>>162254704
>Stellaris is widely considered to be shit, my man

>Best selling Paradox title
>Hugely praised everywhere
>b-but my /civ4xg/ epic stellaris is shit meme!
Kill yourself
>>
>>162255146
Endless Space 2 is shit, correct?
>>
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>>162254704
>Stellaris is widely considered to be shit,
>Highest rated 4X game on steam

Also
>We only have 1 news update for a major update that even has an expansion which we dont know anything about yet
Please go back to /gsg/ /pol/tard
>>
>>162255178
>Goalposts
Nice try retard. Your opinion =/= Everyones opinion. And you're in a very small minority here.
>>
>>162255027
I actually like /gsg/'s game. They're far from being perfect or fun, but you really feel like you accomplished something when you have a big empire.

Of course, as you get good and learn to exploit the AI, it becomes less of an achievement.
>>
>>162254704
>They'll be implemented like trash see CK2's factions
Different dev teams
> now they've reduced each pop to only one ideology
False
>Authoritarian vs. Egalitarian doesn't even make sense
They explained why they had to do it like this and it makes perfect sense
>You want to know what there is to be '''''hyped''''' about?
The fact this is one small part in a major free update which we dont know all the features for as well as the upcoming expansion?
>>
>>162255027
It can't really be 4x meets gs if it still lacks gs.

>>162254971
>huge internal diplomacy system
People did it in CK2+ and HIP better years ago and Paradox still has not figured it out. I doubt it'll be as good as advertised - when has it ever been with them?

>diplomacy system that isn't shit
>stellaris
>non-shit diplomacy
That's one of the areas which comes under attack the most and is objectively the most lacking due to general pointlessness, what the fuck?

>not building a single doomstack
How does Stellaris not encourage building a single doomstack? The only time you wouldn't want to is facing fallens when you just need to buzz around ther homeworld like flies so you can accumulate warscore and exploit their warscore AI.

>will NOT fuck up your game if you neglect them
How is this good? If you neglect factions, they should fuck up your game. If you mean they don't just declare war for no reason and do nothing anyway, sure that's a step forward but as I said it was implemented poorly in CK2, I have little reason to expect better.


>>162255146
>>162255260
>Best selling Paradox title
>Hugely praised everywhere
>Call of Duty is a godly game
>Base, unmodded Skyrim is a godly game
>TW:Rome 2 is amazing because of ebin sales and Attila is much worse because it's hard :(( and because of butthurt over R2 hurting its sales
How about no? Stellaris has glaring flaws and every time you start people point them out to you and you shut your ears and scream denial.

>/pol/tard
Nice kneejerk, from the way you instantly froth at the mouth at any opposing opinion I'd say you should go there.

>we only have 1 news update for...
So it's quite preemptive to say it's going to be good right?

>>162255331
He is not me.
>>
>>162255552
>How about no? Stellaris has glaring flaws and every time you start people point them out to you and you shut your ears and scream denial.
I would love for you to start because all you've done is call everything shit and cry when people point out you're wrong

>EVERYONE HATES STELLARIS
>ITS THE WORST 4X EVER
You're empirically wrong. Get the fuck over it.
>>
>>162255552
>>we only have 1 news update for...
>So it's quite preemptive to say it's going to be good right?
Uh no, Stellaris is already good and considering this is more free updates and is already going in the right direction (again) its proof the future changes will be good too.

Lets be honest here you dont even play Stellaris and you're upset because Paradox abandoned GSG for Stellaris, you're mindlessly looking for any reason to shit on it which is hilarious because all you're doing is proving its a good game by having no valid complaints. Inb4 a shitty paint image of 'your' playtime to try and save face, we all know you dont even own it.

No more replies for you shitposter
>>
>>162255552
>Paradox still has not figured it out
I WANT TO BELIEVE
I just want to have fun ;_;

>what the fuck?
What are you going on? I'm saying Stellaris's diplomacy sucks ass and that a real Grand game should have a better diplomacy. Comprende English, si?

>How does Stellaris not encourage building a single doomstack?
By not having attrition like CK2 or EU4 do. I don't think anything in Stellaris keeps you from having all your ships in one stack. The only caps I remember are the ship limit, and the credit deficit if you move them around.

>If you neglect factions, they should fuck up your game.
I kinda like how EU4's China handed it : you have several factions, and depending from which one is the most popular, you get varied bonuses. For Stellaris, you could have factions based on your ethics (moderate militaristic, xenophobic) with varied bonuses depending on which one is dominating, and you get varied quests. Instead, you know, having to waste influence, manpower and armies to keep them under control.
>>
>>162255552
>WAH ITS SHIT
>Developer puts out free updates to fix issues and the changes are all good
>WAH ITS SHIT THEY SHOULDN'T EVEN TRY TO FIX IT
Please just go back to /gsg/ and stay there, no one agrees with you.
>>
>>162255460
>different dev teams
Immaterial, do you really think they're going to write up new code from scratch? Even if they don't just refactor the code, surely they'll use it as basis to save some time? Oh I'll be pleeasantly surprised if they actually fix it, but I expect nothing.

>False
Did you read the diary?
>Each pop in your empire will now only embrace a single, non-fanatic ethic

>they explained
It simply sounds lazy to me.

>it makes perfect sense
They could find better names maybe that have anything at all to do with the shit in question. Authoritarian and Egalitarian together is literally socialism. How about just Liberty and Order since that's literally what it is?

>The fact this is one small part in a major free update which we dont know all the features for as well as the upcoming expansion?
Modding tools are guarenteed to be expanded. All the rest of the specula is not. I'm actually excited for better mod tools, because Paradox doesn't take away modding capabilities in patches, ever. It only gets better, as far as the capabilities we have to mod go. It wasn't sarcasm.

>>162255678
>all you've done is call everything shit
I'm pointing them out right fucking now and you're shutting your ears and screaming denial.

>>162255809
>you don't even play stellaris
Nigger I literally fucking preordered it because I was actually excited about the game. I don't care about that trivial sum of money. I WANT the game to be good, but it simply fucking isn't.

>abandoned GSG
You do realize both CK2 and EU4 have expansions slated literally right now right and HoI4 as well, despite nobody caring about the last. Get your fucking facts straight.

>>162255835
Oh, I see - you were pointing out flaws by giving examples of what it SHOULD do, not what it already does. That was my confusion.

>>162255914
>i-it will be good in a while just wait for a gorillion more patches
Kill yourself, I never said they shouldn't try. I said they shouldn't have fucked up to begin with.
>>
>>162255914
>no one agrees with him
I do and so does this guy here >>162255835. Stop pulling the /gsg/ boogeyman card, we actually discuss the games these days.
>>
>>162255995
>>different dev teams
>Immaterial,
Stopped reading. You're trolling. No one would say something that stupid and believe it.
>>
>>162256046
>stopped reading
If you cannot be bothered to finish reading and think I'm a troll, why feed me?
>>
>>162256035
>>162255995
>samefag
Pfthahaha

Holy shit my fucking sides. Nice try /gsg/tard.
>>
>>162256124
>samefag
>a minute apart
???
>>
>>162256103
So now everyone knows you're full of shit and trolling. It was a nice attempt but you shouldn't have gone full retard.

>>162255995
>>162256035
>I agree with myself that im right
Thats just sad.
>>
Can we not shit up the thread everytime someone mentions 'Stellaris' and either 'good' or 'shit' in the same sentence?
>>
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>>162256124
>everyone who disagrees with me is a samefag
reform yourself my boy
>>
>>162255178
I was asking a question... Is it the consensus of /civ4xg/ that ES2 is shit? I am probably going to purchase it anyway, but just want some input.
>>
>>162255995
>Oh, I see - you were pointing out flaws by giving examples of what it SHOULD do, not what it already does. That was my confusion.
Yes, I was.

When I started Stellaris, I was done with CK2 and was starting EU4, so I was expecting something complex but rewarding. I was really disappointed by how it was more 4x than /gsg/.
Well, at least I can mod it.
>>
>>162256207
I'm not trolling, but I see you don't have the most basic of abilities to even pretend to reply.
How can I possibly be samefagging when it's less than a fucking minute apart? The timer is 90 seconds on /vg/.
>>
>>162256306
Unless you have a 4chan pass
>>
>>162255995
>I'm pointing them out right fucking now and you're shutting your ears and screaming denial.
Lets have a look shall we
>These changes are shit because i dont like the name, i dont like stellaris and i dont like paradox dev teams
Great arguments. You're the one in denial here kiddo.

>>162256207
Just ignore him, these /gsg/ idiots feed on replies.
>>
>>162256231
>Is it the consensus of /civ4xg/ that ES2 is shit?
Whats in the game isnt great and its also pretty early on development so yes.
>>
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I love when this this thread gets really autistic
>>
>>162256454
Gracias, puta madre.
>>
>>162256539
Is that not why we come to 4chan
>>
>>162256330
What does the pass do I thought it just bypasses captcha and /vip/
Does it make the timer faster too?

>>162256343
>Stellaris has flaws that I find objectionable and here is why
Look here nigger, there are at least three people who think Stellaris has flaws. Why can't you accept that not everyone thinks the game is perfect? I literally preordered the game, hell I even bought nova (whichever one was the second tier, nova?) because I WANTED it to be amazing. It simply wasn't and still hasn't been fixed.
I'm not butthurt about the price. I have no reason to be butthurt about the price, it's trivial, but I will point out the flaws I percieve.
Diplomacy is shallow and nearly pointless.
Factions do NOTHING besides Slave and those are a joke.
Combat is as I said doomstacks or failing that going full ant on the Fallen Empire to cheese their AI.
Development is boring and has no sense of accomplishment, someone else even said as much up the thread >>162231010, >>162230312, >>162229965. Pops will be ever so slightly fixed in 1.5...maybe.
Trade is nonextant, research is still kind of wonky (although that might be taste so we'll leave that aside). Every single race plays the same, hell ethics does basically nothing right now except purges and science weighting. Aliens are, well, boring, they're always the same as you and really just a different portrait without any traits or specialties. Sectors remain fucked although they've been significantly de-fucked.
There's plenty more, but if you dismiss everyone who dares to even SUGGEST Stellaris is, maybe, not good as a /gsg/ troll, how about you fuck right back off to your safe space? You've presented not a single argument.
>inb4 lmao no u
>>
Hello my name is Chibi and I'm just another crazy Otaku. I guess you could say I love anime and manga way too much.
>>
>>162256539
>hes still replying even after getting btfo
I love /civ4xg/ too
>>
>>162256726
Which space 4X would you consider the best then?
>>
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>>162256726
They reduce cooldown timers for posting by 30 seconds. They also allow you to use proxy IP addresses and bypass country blocks.
I have one so I can shitpost at the speed of light
1/2
>>
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Okay, I'm gonna play some games and have fun. See you all later.
>>
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>>162256726
2/2
>>
>>162256887
Hes shitposting anon-san, he doesnt even like 4x
>>
>>162256878
>after getting BTFO
I never got 'btfo', you just refuse to actually acknowledge that I have a point and that you're the baiting shitposter at this point.

>>162256887
You'll laugh at me but I legit considered Aurora to be top 3. MoO is way too old, but DW:U is recent and good enough that I count it as the best one around these days. It's kind of like the older GS games where nothing gets explained and you have no idea why you're dying (I remember first time I played Vicky I somehow went bankrupt as Prussia in a matter of months), but once you get it it's good.
Aurora is autistic as fuck but if you play it like an autism simulator instead of a normal 4x then it's still enjoyable.

>>162256924
>proxy IPs
Wait no fucking way, aren't proxies bannable? That's in the rulez.
>by 30 seconds
Yeah but that still means that the first two which were 50something seconds apart aren't
>>
>>162256726
I think it coolsdown image replies by 30 seconds. I think plain text replies is even quicker.
>>
>>162257110
Oh and while Sins of a Solar Empire is probably not really 4x in the normal sense, I liked it a lot, it was decent, esp. when I played with >friends.

>>162257127
Wew really
Why the fuck did Hiro do that
>>
>>162257028
>shitposter who hates stellaris likes Aurora
>literally worse in every way
This explains everything
>>
>>162257183
This was implemented with that one guy that used to run the site, his name escapes me at the moment.
>>
>>162257110
>I never got 'btfo'
>wah everyone hates stellaris!
>Proof people love stellaris!
>I meant just me and my samefag!
Uh huh. Is that so kid.
>>
>>162257226
No it definitely wasn't a thing under moot because I used to have a pass until a couple months after he fucked off, and no way could I post faster besides not bothering with inane street sign captchas.
>>
>>162257318
Who? :p
That may be the case. I have had a pass since they were first available and I can't remember if reduced post cooldowns were a thing or not
>>
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>>162257313
>I meant just me and my samefag!
>literally hours ago
>posting style completely different between the two posters, both of them different from my own posting style
>everyone is a samefag xd
Honestly can you fuck off to whereever you came from? Have one more (you), I'm tired of this.
>>
>>162257418
Sorry I hit a nerve and called you out on your bullshit. Next time dont go full retard with your shitposting /gsg/tard.
>>
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>>162257389
WontForgetMoot.png
>tfw he didn't even show up to the CG sticky
He's truly left us ;_;
>>
>>162256878
Nigger, he knows what's he's doing.
>>
>>162257110
>Aurora
>Good

>>162257418
>Im not samefaggin!
>Post times prove your samefagging
This blue pen is red!
>>
HELLO ME LADS
IS ANYONE
ANYONE AT ALL
GOING TO YOU KNOW
POST 4X
is civ6 actually dead in the water
nobody is posting about it anymore
>>
>>162257740
Civ6 is shit, thats why.

I fucking called it
>>
>>162257740
You mean Civ 6:BARBARIANS LOL??!?!?
>>
>>162257740
>is civ 6 dead
ye
we'll probably start hitting page 8-10 before people start posting properly again
>>
>>162257740
Post RTS and CB to save the general from the nothingness it's become
What happened to the Civ V and IV posters did they all die from exposure to Sid Meier's Civilization Six: Utter Catastrophe?
>>
>>162257740
Still playing it, but you probably gotta wait for another patch or the DLC to start
>>
>>162257127
>>162257183
Cooldowns on boards with live events (/sp/, /asp/ etc) are reduced to 30 seconds. Everything else is 60 with a pass
>>
>>162258006
/a/ has 30 seconds too
I think it's just 60 on all boards with a 90 second cooldown and half on the other boards
iirc /his/ has like a 7 second cooldown with a pass
>>
>>162258142
7 seconds? Those discussions about the Ottoman Empire must get pretty heated.
>>
How is Endless Space 2 so far?

Also tips for Endless Legend noob.
>>
>>162257740
nothing can fix that abortion
>>
>>162258680
Don't use auto for your population
>>
>>162258680
nothing can fix that abortion
>>
>>162256539
nothing can fix that abortion
>>
>>162259123
>>162258969
>>162258718
Nothing abortion can't fix
>>
>>162258680
The whole studio is an idiot mess. None of their games have coherency. So yeah
>>
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>>162249169
>>
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So it looks like the AI is improving. Or it's just luck that it made observation posts when I was spamming spies all over the place.
>>
Haven't really bothered checking out civ 6 but I'm seeing the consensus is it's shit?

Give me the run-down boys, whats up with it?
>>
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Deutscher Stahl

>>162261182
What do you thing?
It probably just built it to counter your spies
same shit happens in C&C where the moment you attack with stealthed units the ai suddenly stopps tank production for a listening post
>>
>>162261256
AI is coded so that you can't be friend with everyone.
Barbarians are brutal.
Game is ugly as fuck.
Archers are OP.
Multiplayer is terrible with retards making up their own rules and getting upset when they're being rushed (cf Filthy).
>>
>>162261256
Alright, well firstly imagine Civ V

Now add in more barbarians, worse graphics and everything either having a bad gimmick or being simplified

Congratulation you now have Civ VI; Phone Edition
>>
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Nice roads huehueheuheueh.


>>162261320
I honestly don't know. I'm playing in Easiest (because I mostly enjoy base building and because the pathfinding is horrendous in RoN, with units having huge hitboxes and being so fucked up that I often had one enemy guy running in my base when the rest of his squad was still roasting marshmallow between two of their cities), and I mostly used spies against the blue AI (that you can't see in >>162261182). So either purple AI was scripted to start making observation posts at some point, or it reacted to me.
>>
>>162261327
wait are you talking about civ v or civ vi
>>
>>162261867
civ vii
>>
>>162261867
VI, of course. V was good.
>>
>>162262432
but you just described V
IDGI
>>
>>162262478
Are you a retard or just a troll?
>>
>>162262542
Probably someone who has good taste, like a Civ IV or a AC or Stellaris player.
>>
>>162261327
>Barbarians are brutal
Honestly the barbarians in IV and V always felt a bit too pansy
>Looks ugly
Subjective, i kinda like the new artstyle; not as much as V's but its not exactly hideous either
>archers are OP
So the powerbalance shifted to indirect fire units, how is this bad? you'll always have 'op' units and worthless units
Except for Naval, shit as far as i can remember
>>
>>162262641
So a retard.
I get it.
>>
>>162262542
He'd have to be retarded if he was calling Civ V a good game.
>>
Why does this general exist if it hates every 4x that came out after Civ 4?
>>
>>162262930
that's why it's called civ 4 xg
>>
>>162258969
>>162259123
>>162259710

So why is is bad?
>>
>>162263027
What does the x stand for?
>>
>>162262930
Because most people here discovered Civilizations with the fourth game, and thus believe it to be the only good Civ game ever.
>>
>>162263112
Exactly.
>>
>>162263112
"xtra good"
>>
>>162257740
>>162257793
Can't we talk about EL?
>>
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>>
>>162264419
>that ugly ground texture
Looks like you're doing war in the middle of a low-res cabbage patch.
>>
>>162263671

Ok. I started a game as Cultist. I'm not sure how I feel about them. They have cool lore but that is about it.
>>
>>162264419
>>162264495
And the tank just clipping through the door doesn't bother you?
>>
>>162264708
I saw worse.
>>
>>162255415
I play them a lot myself, but I have extremely little faith in a company like paradox trying to add grand strat elements into a 4x title.


As for feeling like you've accomplished something when you have a big empire, I've felt more accomplishment when I went ICS over china in civ5 than when I did a WC in eu3 as babbys blue blob.
>>
>>162257740
I think civ6 seems alright, but my graphics card is too old so I can't even boot it up.
A shame since I only planned to play in strategic view anyway.

Played a bit at my brothers when he was on vacation though.
I enjoy planning and placing districts. Despite going ics there's still quite a bit of planning when it comes to placement due to the districts.
>>
>>162262930
>Why does this general exist if it hates every 4x that came out after Civ 4?
Because it's not true.
Civilization 5 is the game that has been discussed here the most.
I'm pretty sure EL has been played and posted here more than civ4.
>>
>>162264686
Cultists are weird even for EL, and that's saying something given the game has moving cities, dust-based populations, and units that change with the season. Hell Roving Clans are designed to basically represent "The Market".

They've got probably the best overall game of any faction, but that overall game is VERY dependent on being able to get minor factions going and being able to access the market since that's your best way of getting strategic/luxury resources.

In short, if they get to play the way they want to you lose, but if they get contested and countered they're almost laughable.
In MP games there are three factions which if anyone sees EVERYONE focuses on shutting down as quickly as possible, cultists are one of them. The other two are Broken Lords (for being able to turn into an economic powerhouse to easily rival Roving Clans) and the Necrophages (Because snowballing is literally the entire gimmick of the faction and Proliferators are really fucking scary.)
>>
>>162263132

Its not the only good civ game but the best civ game.

Its so fucking stupid that both 5 and 6 are ugly piles of shit compared to it.
>>
>>162266372
Thanks for proving me right. Don't forget to whine about newfags never playing Civ4 and discovering the game with the fifth game.
>>
>>162263132
But the only good Civ game is III
>>
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>>
>>162268260
>liking 3
Look at this newfag.
I fucking played the very first civilization. You're all underages compared to me.

I remember having no clue what the revolution command did.
>>
>>162268437
I don't get it.
>>
>>162266501
>>162268260
>>162268443

If we're going old-school why not go with the original Call to Power? The future tech and woners in that game were legitimately [spoilers]disturbing[/spoilers] awesome.
>>
>>162268837
>not using Ctrl+S
Look at this pleb, everyone. Look at him and laugh.
>>
>>162268749
If you check the global achievements for Civ VI, there's been 13 new ones added, which points to upcoming DLC.

That's a lot for a single Civ, but not so much if it comes with a scenario- for comparison, the Spanish and Inca DLC for Civ V came with the Conquest of the New World Scenario, which, all totaled, had 12 achievements (4 for the civs (the usual "beat a game as this civ, do something as this civ") and 8 for the scenario (6 "win as X civ" and 2 "do special things in the scenario")
>>
>>162269306
I mean the achivement with the dudes in New York.
>>
>>162268837
Call to power is wonderfully insane, but it's very poorly polished sadly.

Eden Project is my waifu when it comes to wonders in civ games.
Fuck Petra.

Civ2 leonardos workshop is my side bitch
>>
>>162239840

Seriously, a way to modify your Home System is just as important as modifying your species when it comes to roleplay and mechanical benefits.

How am I supposed to play a "realistic" desert-dwelling race of ancient worshiping insectoids if I don't have my planet right next to a Blue Giant dotted by the ancient structures of those who came before?
>>
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>>162270373

my favorite wonder is the 10x horse archer
>>
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>There's like, seven different Shield techs
>Absolutely nothing to give your ground units personal shields

What's the fucking point in researching Neutronium Armor or Gamma Lasers or Advanced Shields if I can't actually customize my ground troops with ever-more-powerful tech? Where's the jump packs or phase-shift devices? I mean, I like Gene Modded Supersoldiers and such, but I want a little more control over my grand army.
>>
>>162271106
imo they should just use the spaceship combat for army combat.
Spawn a new solar system for each land battle, and have "fleets" based on the invading and defending army.
That way you could use a seperate ship designer for army units and then have some overlapping techs like shields.
>>
>>162271106
Because it drives the local wildlife mad.
>>
>>162271106

>shields

The slow blade would just penetrate that anyways.
>>
>>162271503

Aye, and the shield turns the fast blow, admits the slow kindjal.
>>
>>162271503
But the out of touch high tech aylmaos will have trouble when their phasers don't work as well on the ground, and when 7 feet tall humans with katanas just cut through their shields
>>
>>162271786
>>162271106

I'd bet $20 monopoly dollars on Paradox being too lazy to actually model the various races they've created, which is what they'd need to do to let us outfit our 7 foot Gene Modded supersoldiers into walking tanks.
>>
>>162070310
>Trump Civ
>Special Commercial district with added culture
>Improved Medieval Times Unit
>Dislikes those who do not trade with him
>Double Oil Resource Extraction
>Added combat effectiveness with causus belli
>>
>>162271106

Forget that, how come researching more advanced reactors does nothing for power generation? How come only a few stars can generate power and even thats a piddly amount? Why cant I build massive but vulnerable solar stations to gather energy instead of terrestial power plants?
>>
>>162272183
>massive but vulnerable
I'd like that.

Expensive, but very mineral efficient as long as any pirate doesn't come and shoot it down.
>>
>>162261182
>Or it's just luck that it made observation posts when I was spamming spies all over the place.

Nah, you're at an age where aircrafts are available, and the AI instinctively build anti-air stuff around.
>>
>>162272438

Not being active enough in space is my longtime bet peeve in Stellaris. Planets are like cities in civ I get it, but they are too invulnerable and wars are too decisive. Once you beat the enemy doomfleet you can just go around, destroy all the stations and that empire is never going to ever rebuild. If you dont have the power to break through stations, you cant do shit.

There should be a lot more stuff in space. Trading fleets, vastly powered up research installations(instead of lab planets), asteroid mining belts with lots of drones and stations you can pick off, satellite constellations,telecommunications equipment, listening stations, space probes like voyager, maybe even small research settlements on barren and toxic planets. Observation stations should be massively buffed as well, the bonus they provide is piddly even in the early game. I'd love to go full sky gods on primitives and force them to mine shit for me.
>>
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Time for the slowest tank in the whole army to participate in a battle thats going to be over before its even arrived
>>
>>162273037
So it reacts to me being able to use aircraft?
>>
>>162273181
>So it reacts to me being able to use aircraft?

Exactly, but in that case they did not have the time to make the specific research can't remember which of the 4 tech branch it is that allow them to change those towers firing arrows at metal birds into actual AA defenses.

This is also because the AI has a tendency of spamming bombers and fighters
>>
>>162273534
Military and Age progress are both mandatory to upgrade these.
I just progressed faster than the AI. Which isn't really surprising, given I play in Easiest.
>>
>>162269398
It's a reference to Teenage Mutant Ninja Turtles, which is well-known part of the culture that exists outside of the videogames you've wasted your life on.
>>
>>162271972
>Wall gets +10 fortification everytime another nation crosses your border.
>>
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>>162274573
>Ninja Turtles
what

Aren't turtles, lik, super slow?
>>
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Poor little russian
>>
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Okay guys, found el pantanal. Where should I settle?
>>
>>162220150
>>162100615
Call me when they're added and someone makes a mod that lets you create the Iron Savior.
>>
>>162275452
>Peak popularity in the late 80's/early 90's
It was a lawless wasteland
>>
>>162276431
I was born in '89. No wonder I don't know what the fuck is it youse talkin' about, mate.
>>
Is there a good resource on which Civ6 civs are the best tier and why?
>>
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Man this flamethrower is underwhelming
>>
>>162276080
You shouldn't have settled for playing Civ 6.
>>
>>162276554
There are new turtles shows, movies, and games every so oftne. There was literally a Ninja Turtles movie this year, I don't know what kind of bubble you live in to have never even heard of them.
>>
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Alright last Blitzkrieg 2 mod screenshot I have
Any suggestion on what mod I should "raid" this thread next with?
>>
>>162276554
I was also born in '89 and I grew up watching TMNT. Sounds more like you grew up in a cultural vacuum that or your parents hated you.
>>
>>162282771
Ultimate Apocalypse for WH40k Soulstorm.
>>
>>162285528
Was thinking about something Zero Hour related but ok
just let me find the cd
>>
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For stellaris, did they ever add more pre-made faction quests like the Hyacinth one for the Commonwealth of Man?
Does the Commonwealth of Man/Federation of Man still call each other aliens?
Does giving a human a longer lifespan through genetic tinkering still make them a new species and cause unrest with isolationists because they're now "aliens"?
>>
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Time for some mutant cleansing tommorow
>>
>>162288801
Funny how everything sounds more aggressive in German.
>BESTRAFT DEN KETZERT
>BESIEGT DEN MUTANTEN
>LAUTER DIE KETZEEEEER
>SIEG HEIL
>>
So after playing Rise of Nations, I decided that Warlords Battlecry 3's pathfinding wasn't that bad.
>>
>>162286710
Looks like the plot of Pandorum
>>
>>162286710
Reminds me of Pandorum, but with a crueler twist.
>>
>>162290009
German is objectively the angriest language.
>Hey you're looking good today!
>DU SIEHST HEUTE GUT AUS!
>>
WHY WOULD THEY NOT CHANGE IT TO AUTHORITARIANISM VS LIBERTARIANISM INSTEAD OF AUTHORITARIAN VS EGALITARIAN THAT'S SO FUCKING STUPID JESUS CHRIST FUCK THESE STUPID KEK SWEDES WHO DON'T UNDERSTAND THE ACTUAL DEFINITION OF WORDS

FUCK THIS IS MAKING ME MAD
>>
>>162285528
>soulstorm
Fuck that game. Fuck it so much, how did they allow that fuck up to happen after dark crusade I will never know.
>>
>>162293721
Their audience are teenagers and failures at life who take the Political Compass very seriously, and would be disappointed if game developers treated politics as being somehow different or more complicated.
>>
>>162294721
>take the Political Compass very seriously
But then they'd love it being Authoritarian vs Libertarian, wouldn't they?

Anyway>>162293721
just download Ethic&Government Rebuild if you want Authoritarian vs Libertarian.
>>
>>162293721
Because then tumblr would be triggered.
>>
>>162295302

is that mod comp with the last update ? my other mods are working but with this mod one I still see the basic ethic/gov choices on the new empire menu

maybe I fucked up in the installation
>>
>>162295450
Yeah. There's like three different pages for it on the workshop, for some fucking reason, so you might have picked the wrong.

Can confirm http://steamcommunity.com/sharedfiles/filedetails/?id=738611313 works on 1.4.1 and you can find it in the Mega in the OP.
>>
>>162295658

Weird, I dl this one

http://stellaris.smods.ru/archives/4905

but it didn't say old at that time
>>
>>162295658
>>162296189
They are different version of the mod. I'd recommend getting the latest updated version, since the Mod author tends to drastically change things every once in a while.

If you're gonna use Alphamod too you're gonna need the compatible version for it:
http://steamcommunity.com/sharedfiles/filedetails/?id=800387178&searchtext=alphamod+ethic
>>
>>162296932


Hmmm how do I explain this

yar har fiddle le de ? I'm a third worldler with a 32 bits computer and cant afford games
>>
>>162297086
The mega in the op has mods, they're listed by their Steam Workshop ID.
>>
>>162297086
It's on the mod archive, although probably not updated. You have no excuse.
>>
>>162297246

thanks , but at last ; what is alpha mod ?
>>
>>162297086
Mods are free anyway, but supposedly Paradox games are set up in such a way that if you buy a single DLC it legitimizes all your pirated stuff.

They have been known to punish pirates by cutting off features (in EU4 they make it easy mode where enemies won't re-train armies), but in Stellaris there doesn't seem to be anything like that.
>>
So what happened to civ 6? The bugs and balance things got patched or what? O pirated it in the first week but it was kinda bad
>>
>>162258680
>>162263090

Same, how Endless 2 gud or bad?
>>
>>162298776
Because not done, duh.

Retard.
>>
>>162299789
Oh okay, I thought it was bad because there was some bad base gameplay concepts going on, but not because things may or may not be missing.

Thanks for the heads up anon.
>>
>>162298732
Some obvious, easy-to-fix bugs have been fixed, such as balloon stacking for infinite artillery range. There are still some very serious issues with this game.

Thankfully they bought good reviews from almost every site on Metacritic, so sales are good.
>>
>>162293721
Because Liberatreianism is Egalitarian or one form of it.
>>
>>162300415
One implies a situation of high individualism in which government has a limited influence, and the other implies a redistributive system that would necessitate a strong government.
>>
>>162299789
>Dozens of negative reviews on a game because its buggy.
>In early access.
>When there's a big damn blue box in the front of the store page telling you that its not a finished product.
Steam reviews make me unnaturally upset. What were they expecting?
>>
>>162300590
That's not true though. Egalitarianism just means equality. Whether that's equality of opportunity or equality of outcome isn't defined by the word egalitarianism alone. Both libertarianism and communism could be seen as egalitarian.

Which is why egalitarianism should probably be changed, not because it's wrong, but because it's vague.
>>
>>162302986
I've seen worse.
>guys totally burns a game in his review
>still make it a positive review because "devs put efforts in it"
>>
>>162303512
This. Swedes just aren't as well educated as they think,apparently.
Ore, they are just butthurt proggy pinkos trying to push an agenda
>implying you can't be authoritarian and egalitarian
>>
>>162296932
Is Alphamod any good?
>>
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>>162297351
>>162305941
It's a gameplay overhaul mod. Adds a lot of things. Arguably way too much, and some don't like it, either because it messes with too much stuff or because it overcomplexifies everything.

I do use it and like it though, alongside many other mods.
>>
does white only mod still work?
>>
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Inspired by the Furry Map.
R8 my xeno.
>>
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>>162308812
>German Reich
>Spiritualist
>>
>>162238736
sounds bad. your countries aren't even stereotype level, theyre just bad.
>>
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How do you guys set up a Stellaris game?
>>
>>162308980
Alternate reality future.

Hitler is assassinated and a more competent general- Rommel wins the war but ignites WWIII soon after. Rommel was a Furry who encouraged Germans to take radical gene therapy to become part animal so he can have real furry orgies to fulfill his fetish. Thus the only ones to survive the nuclear holocaust are the Rodent furfags.

They are religious because living for several hundred of years on a desert does that to you.
>>
>>162309858
By changing the settings and clicking play
>>
>>162251842
wasn't he in that weird show they had on news channels last year?

I think it was called Brexit, but I stopped watching after it became too unrealistic.
I mean single market without abiding to EU laws, thats just silly..
>>
>>162310163
But what do you change them to?
>>
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>>162309935
>>
Is specializing planets still the best way to play.

How do you do that if so?
>>
>>162310253
Whatever you want friendo
>>
>>162309935
Well I guess that explains it
>>
>>162310253
large
spiral 2 arms
7 advanced AI's
4 fallen empires
100% habitable worlds
high aggressiveness
hard difficulty
>>
Hi friends!

Anybody got a link to 1.4.1?

Ctrl+F didn't show any results..

Thanks cheers!
>>
>>162309935
What the hell have you been smoking and where can I get some?
>>
>>162181868
>>162182036
I mean, the Blorg were literally made to be memetastic
>>
So

Is there a point to outfitting individual ground armies with things like Xeno Mounts and Psychic doodads and the other such things in Stellaris?

Feels kind of pointless when you're throwing armies around by the dozen for a ground invasion
>>
>>162315634
You get to feel cool.
>>
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AW WHAT THE FUCK

>Amazing!
>>
>>162316029
i'm triggered by the astrophysics involved
>>
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>>162315634
The tiny bonuses they provide? I always give all of my defensive armies the one that reduces their energy maintenance cost, for economy reasons.

>>162315985
I'd be cooler if you could at least got to see the armies doing something, and not just numbers going up and down. But that's just my inner normie speaking.
>>
Can anyone recommend a UI mod for Distant Worlds: Universe that isn't Daschrome? Nothing against Daschrome I'm just curious if there are other UIs out there. Specifically, ones that change or let the player change unit icons on the map.
>>
>>162316492
>I'd be cooler if you could at least got to see the armies doing something, and not just numbers going up and down. But that's just my inner normie speaking.
For fucks sake yes please. Just give me a 2d plane with terrain modifiers and the ability to position armies, armor, and aircraft.
Even something like a re-skinned Gratuitous Spce battles for ground units would be acceptable.
>>
>>162310816
check archive faggot
>>
>>162316492

I played a shit ton of HoI2-3 so I dont mind counters. I just hate how brutally pointless and grindy it is. Invading planets is just literally a hassle, you have already won the war when you smashed the enemy main stack and went around destroying their stations. They will never remax, but you have to carefully escort those little 12 buddy circlejerks to already bombed down planets so they could slap their dicks over them or something.

Also the army recruiting and equipping UI is literally the fucking WORST shit I have ever seen in a release game.
>>
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So, for Stellaris, what could you guys recommend for fun empire builds? I've been breaking from my usual Fanatic Materialist style and want to play something new.

Also
>pick no clustered start as fanatic xenophobe militarist
>get pic related
>[need to purge intensifies]
>>
>>162321623

Peacenik federation builder.
>>
>>162068674
Guys I haven't browsed in a long time, what happened? When did Civ get allowed into the /4x/ General?
>>
>I'll never hear the words "Carl Gustaf Emil Mannerheim leads Finland in Sid Meier's Civilization 6"
>>
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>>162309935
Mein sides
>>
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CHAPLIN, WHAT ARE YOU DOING IN SPACE
>>
>>162326298
THEY WERE NOT MACHINES, THEY WERE NOT CATTLE
>>
>>162323189
what a shame
>>
>>162321623
federation of bad guys
>>
>>162290009
You just wait until you hear the german Grey Knights
https://www.youtube.com/watch?v=knbZZ6qur-8
>>
>>162262665
>Subjective
The UI being horrible isn't really subjective
>>
>>162274573
>which is well-known part of the culture
In the United States.
>>
>>162272183
>How come only a few stars can generate power and even thats a piddly amount
Because the Sun generates more power than we'll ever have on Earth, since the Earth's energy comes almost entirely from the Sun's rays. You would completely obselete every power building ever if you could build a power station around stars, if you built a ring of solar panels around the Sun it'd be hundreds of thousands the energy you'd ever need.
>>
>>162321623
>Diplomatic faction; make your own space UN
>High food faction; Great fun for massive expansion
>Specialist science faction; rush some late game high tech stuff early game
>Low Ethnic divergence; assimilate everyone
I would go through all the ethnics/government types but im sure you can figure it out
>>
>>162293721
>WHO DON'T UNDERSTAND THE ACTUAL DEFINITION OF WORDS
From now on, my arguments will be based in definitions not in any dictionary.png
>>
>>162316492
>>162317984
>I'd be cooler if you could at least got to see the armies doing something, and not just numbers going up and down. But that's just my inner normie speaking.
Thats the plan for the dedicated combat overhaul.

When its coming who knows. Depends on whats after Banks.
>>
>>162297804
>but supposedly Paradox games are set up in such a way that if you buy a single DLC it legitimizes all your pirated stuff
Paradox games are set up in such a way such that if you buy the base game you can pirate the DLC with absolutely no issue, or buy some of the DLC and pirate the rest.
It attempts to legitimize your stuff every major patch because it tries to rebuild the DLC list for the launcher (since major patches include DLC).
>>
>>162316029
>given enough mass and hydrogen a gas giant can become a sun
No it absolutely cannot; a star is born BEFORE reaching stability as a gas giant (or in this case what amounts to a brown dwarf).
>>
>>162334131
>Thats the plan for the dedicated combat overhaul.
I thought Wiz said they're getting rid of armies altogether
>>
>>162334330
>getting rid of armies
NOOOOOOOOOOOO
>>
>>162334992
It makes sense though, it's the equivalent of legions mattering when you have jet bombers dropping nukes at will. Spessships should be able to glass planets by throwing a used pen at relativistic speeds.
All I can think of is static emplacements on worlds, but even that is iffy due to backlash (firing a piece of rock at 99.9% the speed of light WILL significantly fuck up the orbit of the Earth).
>>
>>162335092
What's the point of destroying? Colonizable planets are rare. You can to capture them, not Kharak them.
>>
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Time for some rightous cleansing
>>
>>162335756
What is he standing on?
>>
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>>162335826
some invisible platform
>>
>>162336071
Oh, the Death Korps is in?
>>
>>162336287
That's a Rough Rider, taken from the Armageddon Steel Legion mod.
>>
>>162309858
800
elliptical
max
0
max
200+%
high
hard
any
random or spread or whatever the other option is
off
on
off
>>
>>162309935
I wish I had a mind like this. I can never create interesting races.
>>
>>162304964
>>implying you can't be authoritarian and egalitarian
this. Dumb as fuck change tbqh
>>
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>>162336287
Sadly no
Only good thing DoW2 did imo
>>
>>162335756
>soulstorm
STOP
>>
>>162337845
Oh, that mod adds experience. Interesting.
>>
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>>162337904
some anon wanted it


>>162337978
I prefer Firestorm over Kaurava/Purgation of Kaurava over UA
>>
>>162338095
Can't say much, I only played vanilla Soulstorm.
>>
>>162337904
soulstorm is better than DC for modding, just look at player count comparisons.
>>
>>162187617
happened to me also
>contacted 2k
>couldnt provide me with a solution

started new save, still happening

enjoy your shitty game
>>
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Fucking Heretics
>>
>>162340236
>Ara Team
Ah yes, the fabled Japanese MILF squadrons of the Imperium.
>>
>>162340236
>conscripts
Noice.
>>
In Civ 6, does a tech need to be researched before Rainforest gives Campus the science adjacency bonus?
I have a tile thats between two mountains and a rainforest, but it's only showing potential +2 science. I thought each mountain gives +1, and each rainforest gives +1.
>>
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>>162340338
finally somebody got the joke

>>162340341
Most spammable unit by far
you literally get 30 squadmembers by endgame that reinforce instantly and cost nothing
>>
>>162340571
I got the joke. I just didn't find it funny.

Anyway, that heretic seems like a good guy, he murdered a smurf.
>>
>>162340673
It wasnt a joke in the first place anyway
I just shortened my usual username since everybody just says Ara anyway

Why are Ultrasmurfs so hated?
I would understand Blood Raven to some degree but why Ultramarines?
>>
>>162335206
>Colonizable planets are rare
Fucking bullshit they are, any planet with a proper surface and relatively acceptable gravity is colonizable just tow the damn thing into a better orbit. Even Gas Giants can be colonizeable with the proper treatment by landing on their moons and building rings around them to harvest energy from their overpowered magnetic fields. The only real uncolonizeable things are magnetars because they will shred your atomic structure through magnetism, everything else just build a dyson sphere around.
>>
>>162304964
>implying you can't be authoritarian and egalitarian
Egalitarian = Freedom to liberal retards
>>
>>162340806
Gary Tsu. The first editions of the Tyranids codex described that Maccragge was devastated and barely alive when the tyranids were done with it, but suddenly Marneus Calgar managed to kill the embodiment of the Hive Mind.
>>
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>>162341138
>reading his 1d4chan wiki article
I´m speechless
reminds me of the Martellus betrayal scene from DoW2 Chaos rising with him surviving a crash on a Tyrranid infested planet and still coming out of it unscathed
>>
>>162341450
I don't appreciate how they retconned the Hive Lord into the Maccrage invasion, making him super strong, and then had Papa Smurf killing him anyway.

It would be have been better to have the Hive Lord spawning as a result to the tyranid vanguard getting crushed, instead of going:
>dude there's this hivelord guy
>he's super strong, immortal, has 4 bone swords, and is super ultra hyper powerful, only spawned when there's a huge threat to the tyranids
>lol Papa Smurf killed him
>>
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>>162341762
Did Papa Smurf even have all of his limbs at that time and arent Hiveminds giant flesh pile ships in space?
How in the literal fuck
>>
>>162341762
>I don't appreciate how they retconned
You really shouldn't appreciate retconning in the first place
There's really very few times when it's acceptable to retcon anything
>>
>>162341919
I don't remember Maneus Calgar having prosthetics limbs in the Space Marines codex, but they could have changed it.
I suspect the Imperium has ways to clone limbs anyway, since there's another space marines character, Cortez, who's in the lore get fucking rekt on a daily basis but doesn't have artificial limbs.

Also, the Hivemind doesn't have any real form. You're mistaking it with hive ships.
Pretty much everything in the Tyranids fleet have "hive" in it, anyway. Fleets are called Hive Fleets, there are the Hive Tyrants, the Hive Lord...

>>162342021
I wrote a few fanfics back in the day, and, frankly, I always considered that a retcon was the worst thing you could do as a writer.
>>
>>162342102
>Also, the Hivemind doesn't have any real form. You're mistaking it with hive ships.
>Pretty much everything in the Tyranids fleet have "hive" in it, anyway. Fleets are called Hive Fleets, there are the Hive Tyrants, the Hive Lord...
Oh thats how it is
I kinda expected the Hivemind to be some Overmind kind of thing just on giant ships of assimilated flesh and other substances
>>
>>162342102
The thing is, an author writing a novel means he's essentially creating a world. Now I get if there's unreliable narrator (the Jesuit in a historical fiction calling Protestants 'not christians but foul heathens' then the story contradicting that isn't really a retcon), but an actual retcon would be like saying 'oh actually WWI isn't a thing' or 'actually gravity doesn't exist it was all a hoax'
It more or less automatically breaks suspension of disbelief, I mean if even the fucking author can't 'believe' in his world and be consistent about his history how can his audience give a shit?
>>
This free DLC from Stellaris is spooky as hell.
>>
>>162342307
No, no. The Hivemind is like the Overmind before it acquired a form.
The Hive Lord is the closest thing to a physical manifestation it get, but otherwise, no, it has no physical form. It's a collective conciousness, like 4chan.

>>162342323
It breaks the immersion, and it also shows that, as a writer, you totally fucked up and wrote yourself in a corner.
>>
>>162342676
>It's a collective conciousness, like 4chan.
>literally >we
>>
>>162342729
Fick off, mon-keigh. Go feed a ripper.
>>
Quick question, I started up Stellaris after a longer time of not playing and got into a new game, but for some reason I can't zoom into star systems by double clicking them anymore, nor do I get the drop down menu when I want to order a builder to build all improvements in a system.

Anybody know what the problem is here?
>>
>>162342929
>we
>>
>Stellaris has AIs, invaders from another dimension, and extragalactic enemies
>Warhammer got them all at once
No wonder they're so fanaticals.
>>
>>162337559
It's better than individualist/collectivist.
But the ethic system should be scrapped and remade entirely.

Having a spiritualist ethos with no way to create a belief system is a missed opportunity.
>>
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>>162342676
Alright cool but then who talks to you in the DoW2 Retribution Tyranid campaign? Your Hivelord?
Also that means the Tyranids cant be defeated right?
So the universe is ether getting swallowed by the Warp or eaten by the `nids?
>>
>>162337370
Do Fallen Empires show up with Advanced AI starts turned off?
>>
>>162343212
yes, advanced AI starts has nothing to do with FE
>>
>>162343183
>who talks to you in the DoW2 Retribution Tyranid campaign
The Hivemind. Or at least a splinter of it.
The Hivelord has some autonomy, but it's still the Hivemind's slave.

>that means the Tyranids cant be defeated right?
Theorically, they can be killed. The problem is that the only ressource they use is biomass, so they can infinitely recycle their dead and win the war of attrition. The codex even suggested that if the hive fleets mentioned in the lore were just vanguard, then the Imperium would need to turn every man, womand and children in the Imperium into Space Marines to stand a chance against the Tyranids. And that would mean exposing their flanks to the others threats.
>So the universe is ether getting swallowed by the Warp or eaten by the `nids?
This is the most debated thing in Wh40k : who will win in the end?
The only one that stands a chance against the Tyranids are the necrons, their lack of presence in the warp means that tyranids tend to instinctively avoid them. Well, at least it was the case with the old crons, I dunno how it goes with the new necrons.
>>
>>162343390
reminder that the 'nids might or might not be fleeing from something
>>
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We Dead Space now. Or something.
>>
>>162343449
First time I hear of this.
>>
>>162343449
Nids are fleeing from lemon russ's warp brews.
>>
>>162343450
>literally "its fucking magic"
...
>>
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>>162343390
>new necrons.
The necrons got changed?
Are they not anymore people who got fucked over by one of their gods because some king wanted immortality?
>who will win in the end
As long as it doesnt end like WHFB where its basically just game over with the end times
>>
>>162343576
>Are they not anymore people who got fucked over by one of their gods because some king wanted immortality?
To begin with, there was no necron king. They all wanted to live longer, and all hated the Ancients. Also, they all obeyed the C'Tans.

The new necrons introduced the kings, and turned the C'tans into pokemons. From rulers and gods of the Necrontyrs, the C'tans became their bitches.
>>
I have a dream that in its darkest hour malal will save the galaxy
>>
>>162343796
I like how his fanmade demons look like.
>>
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>>162343661
>, and turned the C'tans into pokemons
That sounds fucking retarded
>>
>>162343967
I don't know if it's inspired from Dark Crusade or the opposite, but from what I understand, Necrons Kings can use orbs to temporarily turn into a C'tan.
In the original lore, C'Tans were totally different units.

Also, I thought deathwhells were skavens units?
>>
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>>162344115
>I don't know if it's inspired from Dark Crusade or the opposite, but from what I understand, Necrons Kings can use orbs to temporarily turn into a C'tan.
Yeah
Your Nekron King can either become the Deceiver or the Nightbringer though the use of the essence
>Deathwheel
Yeah skaven unit
but also a "new" addition to Failbbadons army
http://wh40k-de.lexicanum.com/wiki/Death_Wheel
sorry for the german article, the english one is a two sentence stub
>>
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everything will be fine, right?
>>
>>162344353
You know, I really like how Wh40k subverted the scifi tropes while allowing me to have a line infantry armed with laser rifles while elite space marines attack from the flank, but I feel like they're fucking it up big time.

I want to reinstall Soulstorm and spam guardsmen.
>>
>>162344498
>Imperium of Kek
>>
Wait, what in Satan's glorious name happened? Why did all my pops flip to fantatic pacifist? Is this worm-in-waiting event?
>>
>>162344863
>>162344863
>>162344863
bread
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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