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/agdg/ - Amateur Game Dead General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 751
Thread images: 177

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>Join the Dinosaur Jam
itch.io/jam/agdg-dinosaur-jam

> Join Demo Day 12
itch.io/jam/agdg-demo-day-12

> Play Demo Day 11 games
itch.io/jam/agdg-demo-day-11

> Play Halloween Jam 2016 games
itch.io/jam/agdg-halloween-jam-2016

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627 (embed)

> Previous Demo Days
pastebin.com/i0W2tVRS (embed)

> Previous Jams
pastebin.com/qRHNpCbZ (embed)

> Engines
Unity: unity3d.com
UE4: unrealengine.com
Godot: godotengine.org
Haxe: haxeflixel.com
LÖVE: love2d.org
GameMaker: yoyogames.com/gamemaker

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
nth for suicidal tendencies
>>
Am I doing it right?
>>
3rd for finishing a game
>>
no!
we were supposed to let it die!
>>
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Post progress, now.

Tell me what you're working on, and what's the next thing you'll be working on.
>>
>>161821075
Hey, leave the rest of us out of this
>>
>>161821075
YOU FOOL THE UNDEAD CURSE MAKES SURE AGDG WILL NEVER DIE. A FATE FAR WORSE IS AWAITING FOR US IN OUR FUTURE. AGDG IS GOING HOLLOW. IT'S ALREADY HAPPENING, CAN'T YOU FEEL IT ? OUR PURPOSE, FLEETING AWAY.
>>
>>161738545
Sorry for the late reply, but I calculate how much I have to lead and convert that into local space and invert it.
>>
>>161821067

Use intelligence to gauge your skill with a weapon, at higher intelligence levels you'll be able to learn special attacks and techniques with weapons.
>>
>>161821154
The webm with the shitposter hurting agdg was true all along.
>>
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is it comfy jam yet
>>
>>161821123
I'm a filthy engine dev. I'm doing movement stuff, collisions and what not, then I want to get into low poly modeling. Wonder if I'll have the time today.
>>
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Every time, EVERY DAMN TIME I think I'm finished with this simple mechanic, I come up with more refinement,s, more polish.
I swear, this is it, once I'm done with a sort of "splash effect" upon the spells collision with the enemy, I'm done with this mechanic.
>>
>>161821854
what is unity man doing there
>>
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too lazy to make a new one, but here's an intermediate level from squirrel sphere

intermediate level. still missing polish
>>
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>>161821123
Got my grapple working but I can't aim it, only fire straight up. Also implementing a 2.5 spline movement system which is working but the camera is not rotating with the player. My goal today is polish the 2.5d movement and implement mouse grapple aiming (without glitching each other).

May also work on my Tetris tutorial later. UE4 needs more basic tuts.
>>
>>161821854
Animations on that guy are really good. You're going to make it, man.
>>
>>161821854
What about making the camera keep both the player and the targetted enemy on the screen?
>>161822012
that's default unrealman, not unity
>>
>>161822153
those animations come pre installed, as well as the character controller he's using
>>
>>161821643
Nope. But you can start anyway and don't forget to post your progress.

>>161821854
Well if that's your main targeting mechanic then maybe it's well worth refining it till you're truly happy with it? But it does look like it works really nicely as is so idk.
>>
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>>161821123
just floor 4 assets. wanna get some fireball spewing blocks done next.
>>
>>161821207
So are you basically using steering behaviours?
>>
>>161821854
yellow unrealman > silver unrealman
>>
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>>161821123
got my jam game finished or more accurately it reached its natural end since converting it from python to standalone executable was more trouble than it was worth and thus the project lost its point.

now I am learning C++ and I have to decide which game to make
>Command Promt RPG
>Command Promt Grand Strategy (containing just the most base essentials needed for satisfying blobbing)

what do you think? What should be my next game?
>>
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Trying to finally replace some of my placeholder art. How does it look? Any glaring flaws I should be aware of before continuing?
>>
>>161821123
I expanded my datastructures.gd script by a 2D array. GMS had ds_grids with some nice functionality, like "add x to all cells in rectangle / disk", so I implemented that. Godot also has funcrefs, so I can do "apply function xyz() to every cell in rectangle / disk / diamond, with the cell's value as argument". This will help me in my next project.

Which I am starting today.
>>
>>161822379
Some kind of stage obstacle that spews bullets when you shoot it might be cool. Could throw some medium difficulty enemies in there that suddenly become difficult when the player has to carefully aim their shots.

Just a thought.
>>
>>161823017
I think it would look better with pastel colors but that's just my opinion
>>
>>161823017
Looks fairly decent. If I were to nitpick, I'd say the building's "depth" (specifically the vertical "length" of the roof) looks a bit thin, like a house with a 1x3 base and 3 height.
>>
Question on fighting game mechanics, hopefully someone can answer me.

Say the active frames for a move is 3 frames. If a collision is detected on the first frame, do the other two active frames still play out, or should it go directly into recovery/blockstun?


Also have another question as to how to implement moves and shit. Character is in a state machine, is it better to have scripts for each move for every character or have generalized scripts that call out different values based off a character's properties? The latter sounds better, but will require more processing while the action is actually happening.
>>
>>161823375
>If a collision is detected on the first frame
Then you go straight to blockstun

>is it better to have scripts for each move for every character or have generalized scripts
Depends on what kind of precision you want.
Initially you'd have to generalize stuff as much as possible but too much generalization kills the generalization, it makes code readability and maintenance a real nightmare.
>>
>>161822793
I actually prefered blue
>>
>>161823375
>If a collision is detected on the first frame, do the other two active frames still play out, or should it go directly into recovery/blockstun?
That is pretty subjective, anon. Both are valid, really. You have to decide which one fits your vision and that we cannot tell you what is your vision.
>>
>>161823174
thanks, I might experiment with that

>>161823295
yeah, I see what you mean. I'm trying to go for a semi-2D perspective since I want the player to see the sky, but I guess it just makes the building look flat. I'll try fixing that, thanks
>>
>>161823619
>Then you go straight to blockstun
I might have misstated my question. The opponent would obviously go straight to blockstun/hitstun, but player would go straight into recovery frames too? I would think that rest of the active frames would play out, unless I'm wrong.

>Depends on what kind of precision you want.
I was going with super generalized, but looking at my code now, I can see it spiraling out of control quickly.
>>
>>161823985
You mean the attack? Yes, the attack continues to play out.

In fact, hitting on the very first frame of an attack is called a meaty and used a lot for setups if you can combo-cancel the move.
>>
>>161823985
The fuck am I talking about? >>161824256
Meaty is hitting on the last frame, not the first. Sorry for the confusion, too many terms in the fighting game glossary.
>>
>>161824256
>>161824361
Thanks, now I need to figure out if I'm going the individual move state route or generalized. Currently all frame information is stored in an array and it accessed when a button is pressed (startup/active/recovery/adv.hit/adv.block).
>>
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>>161822572
No no, basically something like pic related. It's a bit complicated to explain but essentially you just have to do a bunch of local space -> world space conversion and vice versa.

its not even that accurate desu
>>
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So 9 people are just putting the finishing touches on their DinoJam submission, r-right?
>>
>>161826129
Looking the same to me.
>>
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Top or bottom, which lighting looks best?
yes, I know the platpots look hideous, as do most colours, I'm gonna re-work a lot of this as I've just shifted lighting method
>>
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The cockpit is coming along nicely, i added readouts for important values such as the fuel supply, air supply or the temp and such. There will also be a radar on the front right screen. Positions of the controls are now also saved between games. So the controls are finished and now i just have to copy&paste them for the new functions I will be adding.
And now onto more fun stuff.
>>
>>161826431
Bottom
>>161826182
You need a new monitor anon :^)
>>
>>161822918
Download Unity or GM and make an actual game.
>>
need some help with gamemaker

i'm running a shader that is global to the application surface. since im redrawing the application surface, i need to manually resize it since if i change the resolution, it gets fucked up
the issue is that sometimes if i close the game, i get an error message after its closed that it cannot retrieve the window's dimensions (since it's closed). how do i work around this? its inconsistent and only happens about 1/4 times i close the game. i added the conditional thinking that it would alleviate the problem but it didnt help.

any advice?

http://pastebin.com/dSV9nFcY
>>
>>161826431
if you are gonna rework a lot of it then how can we judge the lighting?
>>
>>161827803
well mostly the plant pots and the colour of the house
>>
I've made a few cardboard games, finalizing another one. I am having a really hard time doing "polish" work. I absolutely know that its crucial to the game, but its just so fucking boring. Things I don't want to do:

>Style menus
>Play with lighting to make it perfect
>Write a bunch of levels

How do you guys get past this?
>>
>>161828030
Basically it goes like this
JUST_______________
LIKE________________________________
MAKE____________________
GAME__________________
>>
>>161825351
ye
>>
>>161821123
Taking a short break from my game to try and push out a GMS2 jam game in a week, a twist on shmups. After that it's right back into assets and cleaning up code for the main game
>>
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>mostly code/logic progress
>nothing new visual since last time
Meh, posting anyway.

Progress :
- Finalized the dynamic state-machine, from there I'll probably just need to add features but the core is solid and won't need heavy changes anymore
- Implemented battle stats (hp, bla, stamina etc), modulable so can be attached to anything including items
- Charge system feels more like monster hunter than rune factory but I dig it

Once I've implemented the combo system I'll probably either start to work on the ai or farm logic.
>>
>>161821643
Winter Jam is happening first.
Speak of which, when should Winter Jam start? I propose December 16th, and have it run for 2 weeks, ending on New Years eve. This way it happens after the Ludum Dare, and it takes place during a period when most people have time off.
>>
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>>161821123
Still deciding what the theme of my game should be. Suggestions are welcome.
http://poal.me/derxar
http://poal.me/derxar

In the mean time, I'm trying to work out on paper how things like equipment, inventory etc should work before I go to code them.
>>
>>161828845
>farm logic
Wait what?
>>
>>161828968
Can't we do it in January? I feel like we have Jams every 2 weeks lately.
>>
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give me shit to put on the walls as cave paintings please

>tfw you won't make it to dino jam
>>
>>161828968
>Winter Jam
Can I submit I am Setsuna and pass it as my own?
>>
>>161827643
I absolutely HATE making "physics sandbox" and graphical games. Unity and GM offer pre-made physics like collision detection and movement through space. They also offer ways to color those physics objects very prettily. One can adjust how a bouncing ball looks by adjusting a few sliders and fields.

I have absolutely no need for any of that, since I will never want to make a platformer nor do I intend to ever make a game where player controls a character who has to solve puzzles in 3D themepark. I am physically unable to make those games - my body starts immediately deteriorating the moment I even consider making an action game. Trust me, I have tried.

But, does Unity or GM offer support for making strategy simulacra games? Or do these only get in the way?
>>
>>161829150
Let's find out, When should Winter Jam be hosted?
http://poal.me/2f8mrt
>>
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>>161829283
Whoa back up, what is this? Looks cool.
put pic related
>>
>>161828845
Next time spoiler it. When i saw that umbillical cord hanging from their snatches i almost puked.This is a SFW board.
>>
>>161828968
>>161829329
Fuck off with the winter jam. If we are gonna have a jam, lets pick a proper theme. And if people want to add winter theme into their jam, they can.

For fucks sake, every year we must have this tirade.
>>
>>161829464
Halloween jam and Winter jam are the most popular jams, why shouldn't we have it?
>>
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>>161829383
dino girl game but I had only posted the model until now

also I already had bunny idol in my last unfinished game it's time to give it a rest
>>
>>161829327
Just say you hate video games.
>>
>>161829497
How many snowman games you want, goddamnit.

Here, I offer a compromising alternative.

Lets say the polls pick the theme Dinosaur. Then call the jam with the name "Wintery Dinosaur Jam". And in the description write "make a game about dinosaurs. OPTIONAL OBJECTIVE: make it wintery"
>>
>>161829675
No. Winter Jam stays, if you don't like it just don't enter it.
>>
>>161829693
so, what game are YOU gonna make for it
a platformer with white tiles, where you are a sexy snowman who fights evil snowmen?
>>
>>161829501
you dropped that dancing game?

it is true, 99% of agdg games just die for no reason
>>
>>161829283
A long neck Gogem style drawing
>>
>>161829748
uhh I'm not bunny idol dev I just drew the picture but yeah I think he dropped it

there were reasons I'm sure, he's posted about it before
>>
dear /agdg/
please do not stop deving
love, anon
>>
>>161829827
dear anon
stop being a filthy nodev
hate, /agdg/
>>
>>161829859
i do what i do
you do what you do
>>
>>161829675
>>161829737
people are gonna half ass the theme no matter what it is. there can be creative winter jam ideas
>>
>>161829882
I hope what you do is kill yourself
>>
>>161829929
ok but im only doing this so you guys make good games alright
>>
>>161829737
>>161829675
https://itch.io/jam/agdg-winter-jam-2015
Count the snowman games here. There are none
>>
>>161829982
indeed there is none

but where are the creative games in that jam? I almost fell asleep looking at the entries. How is this excusable.
>>
>>161830110
Post your game?
>>
>>161830137
Go post yourself!
>>
>>161830227
So you don'v have one? Sad.
>>
>>161830110
>but where are the creative games
idea guy nodevs have /ignd/ to post in, friend
>>
>>161830252
>>161830286

yes, yes I cornered you and now you are trying to meme me
at least accept your defeat with dignity
>>
>>161830387
Post your game?
>>
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>>161830387
>>
>>161830415
no
>>
>>161830453
Why not?
>>
>>161829005
Something something Zelda 2 in 3D something something
>>
>>161830473
So OoT with RPG elements.
>>
>>161830469
why don't you?
>>
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>>161829798
added shitty tribesman
>>
>>161830618
>answering question with another question
I rest my case.
>>
>>161829283
That's some superb texture work, Anon.

It must be Xbox hueg, though.
How big is the image??
>>
>>161830623
Too short

Also, your linework is too good.
>>
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>>161830623
>>
I am interested in making a Pokemon-maker from scratch. (2D, sprites only, graphics more like the gba games where there's no pseudo 3D models or anything.)

Let's say I was fluent in all programming languages/engines. What language(s) or engine(s) would be best for making the Pokemon-maker?
>>
>>161829283
Add Barney

He's a dinosaur right?
>>
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>>161830661
it's 3 x 1k textures

I'm not really bothering to be efficient or anything though

>>161830787
good one, adding
>>
>>161830820
It's like I'm really watching a Mal Malloy .webm
>>
>>161830820
>it's 3 x 1k textures
Ah, yes, I assumed it must be something like that.

>I'm not really bothering to be efficient or anything though
No, no - I wasn't complaining. I'm just trying to do landscapes with 256x256p textures myself, and it's fucking hell, so I was kind of hoping you'd say no and explain the very easy and comprehensible way you handled everything ;_;

Your dinogrill is also great! Love the bounce in her walk.
>>
>>161830646
so
Post your game?
>>
>>161830820
hnngggg those hips
>>
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>>161830820
why not make a shitty anime human with shitty lizard ears at that point
>>
>>161830932
thanks! yeah I put the seams in places out of sight or behind props

I'm studying ps1 games and they do a shitton of tiling, most everything is broken into small quads, so I'm cheating in that sense. you could check out some of your favorite games to see what they do, I'm just fumbling around
>>
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Finished remodelling my character to have a more cartoony style.

Has anyone found a good solution for Unity for doing outlines around the outside/edge of a model only? I use Toony Colors 2 for the majority of my toon shading and it works great for the most part, but I don't like how there's extra lines within outline of the character, such as where the sleeves end and such. I'd like the outline to just be around the character, more like a silhouette.
>>
>>161831256
>I'm studying ps1 games and they do a shitton of tiling, most everything is broken into small quads
Yup, that's what I'm trying to do, but it's a ton harder than I thought it would be.
You sort of have to plan all the texturing before you make the actual mesh.
For example, it seems common to make a thinner row of faces along edges on cliffs, for special edge transition tiles.
The worst is making the tiling seem smooth and NOT tiled, and also add details here and there which DON'T ook like they're placed on a strict grid.
>>
>>161831430
Good old trick: duplicate character mesh, apply displace modifier, invert normals, export whole thing and assign unlit material to duplicated mesh
>>
>>161831468
it definitely helps that due to the imprecision the geometry is always wobbling around, and they rarely have completely flat surfaces

are you the guy with the airship game? very nice stuff if that's you
>>
>>161831114
good point; >>161830820, it's not anime enough. add more boobs
actually she looks good and so does the b/w illustration. follow your heart.

>>161831430
Damn, those hands. Show us a side view, they look monstrous.
>>
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>>161820932
My DinoJam submission has been uploaded. It's simple and quite unpolished but I came into the jam too late so I really only have myself to blame. Hopefully you guys have some fun with it, I'm planning on doing some more work on the game after a short break so any criticism is useful.
>>
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RIP in Everything fuck
>>
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>>161831694
Ooh, I'll try that. Thanks

>>161832035
Perpective and Ortho
>>
>>161832209
neat
>>
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>>161830820
you could be a master trickster and upload a placeholder build that is just a static pic or something. don't give up, your dino is too cute!

anyways I'm posting my dino demo. I didn't have time to do the second 3rd person puzzle stage. I also discovered I really need to study level design stuff or find an infinite well of level ideas.

the webgl version froze my firefox in previous builds but stopped after something unknown I did. It still runs really shitty and the stutters in my browser can fuck up my collision code a little. Not that the collision code is great anyways. I switched to spherecasts for better work with slopes, but didn't include slopes in my demo because of some issues. It was a learning experience at least.

https://itch.io/jam/agdg-dinosaur-jam/rate/101838
>>
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>>161821123
been working on ledge grabbing today, I'm happy with the animation but I hate how the camera jumps instead of moving naturally with the character. I may need to change my coding method which is just a pain.
>>
>>161832005
>it definitely helps that due to the imprecision the geometry is always wobbling around, and they rarely have completely flat surfaces
Yeah, I think so.
Will try some more.

>are you the guy with the airship game? >very nice stuff if that's you
Yes, Theonian here. Thanks!

Could I ask what the tricount on your dinogirl is, by the way?
>>
>>161831694
>Good old trick: duplicate character mesh, apply displace modifier, invert normals, export whole thing and assign unlit material to duplicated mesh
What.
So, you double the tricount for a simple outline effect?
>>
>>161832438
>ey gurl what's yo tricount
>ey yo don't be mad gurl
>>
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>>161820932
>that OP pic
>>
>>161832380
That topology is pretty bad, Anon.
Those hands, in particular, have way too many edgeloops, and the chest is completely flat despite having a bunch of vertices.
Also, I think those kneejoints are supposed to be the other way.
>>
>>161829327
> does unity or GM offer support for making strategy simulacra games ?
Yes.
>>
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>>161832438
it could be lower but admittedly I don't give a shit, I'm just doing it for dumb nostalgia

I had to insert some extra loops because she raises her arms in the air to carry things and it deformed horribly

airship was looking great, post more stuff sometime!
>>
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>>161832728
what's embarrassing about it?
>>
>>161832810
I appreciate the feedback. This is the third model I've ever put together and I'm pretty happy with how it's turned out so far.

>>161831694
I guess one issue with this is that it wouldn't necessarily extend to held objects, would it? For example, in Unity if I have weapons/items parented to the models hands, the outline wouldn't extend to those.
>>
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>>161833029
>448
Dude, that's awesome!

The pig I'm currently working on is 877, and that's after I retopo'd the whole thing.

>I had to insert some extra loops because she raises her arms in the air to carry things
Yeah, that's what most of my polys are spent on too. Edgeloops for animation purposes.
>>
>>161832997
extrapolate
>>
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is this plant pot a good colour?
>>
>>161833041
what's agdg about it?
>>
>buying a 20 dollar asset pack gives me many hours of fun and learning
>a 80 dollar modern game sucks shit and lasts an eighth as long - if that

It's more fun to buy and dev asset packs than buy games, even if it just goes to waste
>>
>>161833174
Well, the shape itself is not terrible, so keep trying.

Also, your seams are in the worst possible places. You are supposed to hide them (on the back of the head, behind the arms, on the inside of the ledgs, etc.)
>>
>>161833310
jesus christ very nice that is some nightmare fucking giger shit

he's pretty fat and less cartoony so it's natural he's using up more tris

good stuff dude
>>
>>161833041
it being anime

>>161833029
aside from your model being a shitty anime thingie, there is one thing I like about it - it has reasonable amount of polygons.
>>
>>161833347
Should have more red
>>
>>161833578
Noted. This is only the second time I've ever textured a model, so for the most part seams have been trial and error, trying to get the simplest unwrap so texturing isn't impossible
>>
>>161832597
People have been doing that longer than I can remember

Also that extra 2k tris is totally gonna kill your game
>>
>>161833457
http://vocaloid.wikia.com/wiki/Vocaloid_Wiki:Sandbox/Unity_with_VOCALOID
>>
>>161833586
Haha, thanks.
I was actually planning on just making a normal pigman, but got carried away and made a nightmare abomination instead.
Will try to make a more "natural" pig texture next time.

Kind of blown away by how "round" you managed to make the breasts look, by simply giving them some shiny highlights and gradient top colouring. Did not expect the wireframe to just have an angular spike there.
>>
>Making single player card battler
>Spend a long fucking time trying to make MTG creature auras work well
>Nothing works in a way the AI can understand
>Add "When the target dies draw a card" to all aura-equivalents and call it a day
Why do I feel like I'm going to deeply regret this at some point?
>>
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>>161833636
?
>>
This is probably the worst fucking place to ask this but how can I make sure that my game does not repel women, obvious stuff like not dressing/posing every female character like a whore aside?
>>
>>161827759
anyone? i have no idea how to fix this
>>
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Found a cool window texture and added level up. On each level up, player selects a perk from a random list of three and boost himself permanently.
>>
>>161834771
Make a game like Sims or go mobile. Women are a miniscule, almost negligible part of the "hardcore gamer" demographic.
>>
>>161834771
Why?
>>
>>161834895
desu senpai a lot of women play RPGs.

>>161834924
Why not?
>>
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>>161834873

And here is my previous update. Added icons to weapons & bonuses.
>>
>>161834771
Story and characters and shit

Especially female ones
>>
>>161835034
>Why not?
The women that care about this shit wouldn't play your game either way.
>>
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>>161835049
And here is a gun with bullets that arcs like a swastika
>>
>>161835252
Great PR move. This one will be the only post receiving (You)s.
>>
>>161834771
a good way is to let the player's gender be selectable
but that doesn't fit in every game

females who game don't care too much about common cliches and stuff

normal females like playing casual type browser/mobile games if anything and aren't really in your audience
>>
>>161832408
>upload a placeholder build

thanks but while I wanted to make it to dino jam I really just care about making the game. I won't give up!

I've been following your tiny dino progress, time to play it now
>>
>>161833347
>>161834517
ANON.
You've been obsessing over shaders and colours for over a month!
MAKE THE GAME
>>
>>161834517
less red
>>
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>>161833729
I wrote down some of the things I would have done to improve the model if it was mine.

They're just suggestions, and there may be better ways of doing it, but I hope they can be of help.
>>
>>161835383
:( thanks
>>
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Pic related took way too much time
>>
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>>161832408
is this supposed to be like this? webgl

I don't really care as long as it's still playable but it looks a bit weird
>>
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Come on people, I need your help.
http://poal.me/derxar
http://poal.me/derxar
http://poal.me/derxar
http://poal.me/derxar
>>
>>161835470
It needs some work, that's to be sure. My move from boxcasts to spherecasts really fucked up the tightness of edges. I don't have the motivation to polish it up atm, maybe when I get more sleep.

But the good thing is that the controller works in 3D too, so I might be able to use it for my main project after I fix it up. demo day dozen hype

One day I'll make something that I can honestly feel I put 100% effort into.
>>
>>161835981
I unironically think this is gorgeous. It strongly reminds me of the kind of aesthetic Christine Love's twitter clique is into.
>>
>>161833869
show me one (1) still existing agdg game that has anything to do with this
>>
>>161836054
oh god what have you done
nah its not supposed to look like that, and damn that platform sinking is more intense than I've managed to see in testing.

firefox/chrome?

I'd recommend the windows build tho, I should probably just take the webgl one down
>>
>>161835610
I've explained this before
I've made a combat mechanic
I've made minigame mechanics
I've modelled an enemy and am working (though mostly done) on modelling a main character
So now I'm revisiting the visuals to make sure it looks presentable
see >>161821854
>>
>>161836275
I had no idea.
I thought your game was literally only shaders and colors.
I stand corrected.
>>
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>>161836262
chrome
webgl is ok! there don't seem to be any big problems so far
also nice music

also sad ;-;
>>
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>>161836221
>It strongly reminds me of the kind of aesthetic Christine Love's twitter clique is into.
No idea who she is but thanks!
>>
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>>161821123
Just getting dialogue to work how i want it.
>>
>>161832408
I wanna play it but the controls man... anyway the game itself looks good
>>
>>161836440
I was about to just do the normal parent to moving platform thing when I decided that walking with the moving platform was more difficult and sorta neat.

I only tested on firefox since my chromium browser wasn't wanting to play webgl stuff.

I fixed the platform sinking I think, it was some slope code that I forgot to fix. I'll upload a fixed build later fosho. Maybe I'll make the ash beasts able to hurt you too, but it didn't feel right in the demo.

>>161836698
the feel of the controls? I'm almost unable to look at it with a neutral eye anymore since I've been testing it so much. I decided to have no momentum. You can actually use a controller with the windows build just fine, which feels a little better. Like I said before, the edge collision code is pretty damn iffy.
>>
>>161829283
Add loss.jpg
>>
>>161836430
yeah, It's a common thing
cus I segment my mechanics form my game (incase I royally fuck up a file and it becomes rip) you never see the visuals that my project is recognisable for attached to most of my progress
>>
>>161832209
This was violent to my eyes please apologize.
>>
>>161832408
>>161836054
>these pics
2deep4me
Keep going, you got some sweet progress here.
>>
>>161836075
Just make it about magical viking girls already
>>
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>>161836534
Hah, I had the same layout for a throwaway project to see how's unity for my needs. Not for 2D
>>
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>>161836931
thanks for giving it a nice ending

would play puzzle stage/10

>>161836976
yes
>>
>>161836075
What's a girl(male)?
>>
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>>161837229
>tfw no motivation to work on this because I want to get back to main project

one day
>>
>>161829005

You control a space assassin. He infiltrates ships using a jetpack and eliminates his target aboard the ship.
>>
>>161837434
nvm
>>
>>161836931
I mean mapping, AD to move space to jump, right click attack? It's really hard to play like this
>>
Is it true that nofap makes you better at gamedev?
>>
>>161838401
Is this where people reply with suggestive images and you continue to not post progress
>>
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>>161836976
great
>>
>>161838401
No, crossdressing makes you better at programming.
>>
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I might have mentioned this before, but Unity's spherecasts can't be used drop-in for raycasts. It will ignore a collider if it starts in it, and when it hits a sharp corner like the lower left corner of the right box, it will actually report a normal vector that is averaged between the two surfaces. That green line represents the controllers idea of the "slope", and since I didn't check for negative angles in my slope limits, it thinks its a slope and therefore adds vertical movement based on the normal. So you get stuck.

I had this fixed sortof by casting a regular raycast to the spherecasts hit point and using the raycast's reported normal, which was predictably either 0 or +-90 degrees.

/techrant

>>161838294
Yea I always forget to make the controls more obvious: you can use right shift to attack as well, or arrow keys to move
>>
>>161838508
Arrow keys didn't work for me for some reason
>>
>>161838508
>It will ignore a collider if it starts in it
Don't raycasts do that too?
>>
>>161838508
>not just using a capsule or sphere for your player collider
>>
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>>161838468
Spot on, Anon. I'm at loss of words.
>>
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* implemented proper slope detection for bullets and the targeting "raytracer" (previously they would treat a slope like a full solid block)
* slightly improved tooltips to be collapsible
* added code for context-sensitive tile sprites (that doesn't work at all)

>>161834771
I respect that you're asking this question but really if you understand psychology/game theory at all just apply the principles you would use to attract men to women
we're not fundamentally different, men just tend to have certain traits and women other traits, but either can exemplify both
ask women you know irl

>>161835252
why
>>
>>161838892
>not just using a box collider and adding an offset from the ground in the script
Amateurs
>>
>>161835252
I saved this, so now if your game ever gets famous and you don't pay me $10,000 I can post it.
>>
>>161838294
WASD was leftover from this

>>161838892
I am free from the rigidbodies and colliders. I just wanted to try it myself all oldschool like
plus you can get the controls a lot tighter imho
>>161839592
else if(Mathf.Abs(downDistance - playerSize) < 0.01){
Debug.Log("Case 2: player is inside platform on Frame: " + Time.frameCount);
yMovement = (playerSize - down.distance);

>>161838673
hmm, wonder if that's webgl being iffy. But yea, I got too used to it when testing haha.

>>161838764
yea, which can also cause issues depending where you start it. I start it a little offset in case the player penetrates a wall somehow
>>
>>161837350
I actually think I might end up doing this, a viking-valkyrie inspired magical girl fighting monsters based on norse mythology. The problem about the non-magical part of the game remains though.
>>
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>>161821123
This morning was a couple things, changing how to substitute SQL values into HTML, and making SQL mapping generic so each table didn't need its own code. Then tried dropping in a javascript file to properly set the ratings stars based on the SQL value, and it just werked.

Trying with all my might to dev new functionality instead of making content
>>
>>161830772

Unity3d
>>
>>161840221
neato
>>
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>render webm
>estimated output size 2mb
>takes 5 minutes
>5mb
fuck it heres the webm https://webmshare.com/play/3wyoD

adjusted the scanlines. they're a little darker overall but flicker less so they aren't as distracting. i kinda like that they help mask half-pixel movement when on the moving platforms. like i said before they will be toggleable.
also working on options and such. set up an ini file and have all the settings working correctly. no options menu yet however.

also i need some design advice. im only on the second stage right now and im running out of ideas. if i keep it up like this i most likely wont get more than four stages or so out of this.
should i keep the traditional castlevania 1 & 3 design going and just try to make it last long enough to be enjoyable or would it be okay to try to introduce elements that castlevania 2 had (albiet did poorly)?
if people like this game for the focused nature of it, i imagine that fluff castlevania 2 had would be very unwelcome. i dunno, i guess i feel like im already out of ideas. game/level design is hard.

>>161838468
fucking kek
>>
>>161838401
No but female hormones do.
>>
>>161840221
nice super paper mario clone.
>>
>>161840492
>Didn't finish the minigame
Why you gotta do me like that man? :(
>>
Will adding a subtle reference to baneposting ruin my game or make it better
>>
Engine devs, how do you dev for other platforms? Say I use Windows and I would like to port for Linux. Should I set up Eclipse or something like that, load the code and compile and that's it? Or just run MinGW from the command line with the appropriate parameters? I use the Unix command line on a daily basis, but Linux distributions still mystifies me. Does it matter if I compile it on Suse or Ubuntu or Debian or CentOS and so on? Will it run on all?
>>
>>161840505
how. i have 0 motivation ever since the hormones. whats your secret
>>161838564
im a dev not a swimming pool :3
check my dev tumblr
>>
>>161840872
I've been considering it
>>
>>161840864
i am a cruel man
>>
>>161840872
Nothing wrong with hiding a big guy in your game. I hope that baneposting will become an heir to the Wilhelm-scream legacy.
>>
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>>161840872
>reference to baneposting
>subtle
>>
>>161841284
>two normal human statues
>one is significantly larger than the other and wearing a mask
>>
>>161835784
Wow, thats alot of suggestions. Thanks. Is there a particular advantage to separating the head from the body? It seems like that'd make rigging and UV unwrapping more difficult
>>
>>161841543
No problem

>Is there a particular advantage to separating the head from the body?
Forgot to explain that, sorry.
If your head and torso is connected, there's no good way to delete the middle edgeloop on the chest without deleting the part on the head (without creating N-gons). Just seperate it at the bottom of the neck and drag the bottom edgeloop down slightly below the top of the torso.
The same is true for the pants, of course, so you may want to separate those as well.

>It seems like that'd make rigging and UV unwrapping more difficult
Shouldn't make much difference (at least not at this poly-resolution).
You can always merge the objects into one object after separating the vertices, too.
>>
>>161822918
You can use py2exe for older python files, or cx_freeze for newer ones.

It's literally just a couple installs, and a couple extra lines.
>>
GM or GM2? I'm a dumb monkey when it comes to coding. So the abundance of tutorials for GM1 would be great, not sure how well would they translate to GM2. Since I would be learning from scratch, perhaps it's better to jump into GM2 already?

So how is GM2 anyway? I've heard good things, but it's obviously in beta atm.
>>
>>161842447
The drawing while animating and idiot-compatible tileset editor just looks great as well.
>>
Just finished making my game and its editor use zlib to compress/decompress modules. It's given a space saving of around two thirds on the little test module I've been using.
>>
>>161842447
GMS2 fixes room editor which is great. If you've bought GMS1 on humble bundle don't upgrade though
>>
>>161842873
I didn't commit to anything yet, that's why I'm asking.
I want either GM or GM2 after I'm done with rpgm pls don't bully, everyone start somewhere and it's an eroge anyway.

It's going to be at least three-four months, so while I don't expect GM2 to be out of beta, it should only get better, right?
>>
Where can I find good articles on networks in video games?
>>
>>161832408
This was made with just HTML5? It's pretty neat anon.
>>
>>161843132
If you don't have GMS yet, get GMS2 for sure. It fixes a lot of issues with GMS1 and 90% of the tutorials will work for GMS2 too
>>
>>161834771
The demographic you want to play your game won't give a shit as long as the game is fun.

You really don't want to try an please the other demographic.
>>
>>161843301
its Unity WebGL

just cleverly packed js
>>
>>161843335
>90% of the tutorials will work for GMS2 too
Fantastic, great to know.
Thanks anon. Are you working with GMS2? Did you make anything in the former version? Any insight?
>>
>>161834771
An actual female gamer is going to play games that male gamers play. A typical female is only going to play overyhyped AAA shit or mobile games.
You should not worry about trying to appease them as they won't be giving you what you need.
>>
>>161843536
Excuse my retardation, but how is Unity WebGL different than say, js with HTML canvas?
>>
>>161838508
I refreshed the page, now arrow keys work fine. I like the jumping animation reminds me of Gex
>>
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>>161832408
>comfy and sad game with good atmosphere
>be surprised and inspired by the humbleness
>get to the part with the moving platforms
>10 minutes later I can finally get trough them
>fall trough the ground to do it all over again

I get tears for the wrong reasons, anon.
>>
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Got contextual sprites working somewhat better. Still a long ways to go and I have no idea how I'm going to look at slopes, because their angle will affect whether they're considered "contiguous" or not.

>>161832408
this was pretty hard to play anon, the physics were rough, especially with moving platforms not bringing you with them.
>>
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Reminder what happens if you try to build shit from scratch.
>>
>>161843829
it just converts unity's runtime into asm.js type javascript
webgl is a javascript 3D api, which uses and evolved out of? canvas
I think its moving away from it though, espcially with webgl 2
I don't really know enough either, so take my words with a grain of salt

>>161843954
I want to update the webgl build but its back to freezing on the level load. I think I need to either go back to unity stable or update my beta version.

>>161844269
fuggg I knew I should have beefed up the fall protection. I have a windows build coming that hopefully fixes any falling through platforms. It was a bit difficult too, I should have only done like 3 in a row. Thanks for playing though!

>>161844451
yea I was about to make them work then I decided it was more fun/difficult to move with them
>>
>>161843954
Oh, now I'm seeing the same weird lines as in this post >>161836054
And walk cycle animation broke completely xD

Must be the web player
>>
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>>161844735
>xD
>>
>>161844525
More like handmade an hero
>>
on Godot, should I have all my logic on
_integrate_forces as in the platformer demo?

wont it afect the performance or skip inputs?
>>
>4chan traffic went off just when I posted progress
Gr8

>>161829069
>Rune-factory-like
Haven't I mentioned that earlier?
>explore dungeons
>fight monsters
>get loot
>go home
>craft and customize your stuff from loots
>take care of your farm
>make food to gain various boost for your exploration
Like I've said in my previous progress post this game requires a bit of work so it's hard to stay motivated with programmer art sometimes.
I've just decided to code just a small bit each day to not get burned out but I still feel like dropping it more and more each day.

>>161829429
>umbilical cord
You have a way too wild imagination. It's just a raycast checking if the character is grounded or not, it doesn't even connect with the body.
>>
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>>161844812
Is this bothering you? Look now I've posted an emoji
>>
>>161844525
I don't like this meme.
>>
>>161844525
>not showing the episode number
>>
>>161844525
How did this take 351 days?
What did he do wrong?
>>
>>161845770
>game is just a project/sandbox in which Casey programs various engine things in a tutorial fashion
Gee, I dunno anon.
>>
>>161845770
He apparently takes it slowly, so all people who want to learn could follow easily.
And guess he is enginedevving, but I may be wrong.
>>
>>161845770
>engine devving
>>
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is this lighting engine i made worth building a game around
>>
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I never really animate things so this is my attempt at a jogging animation.

How can I improve?
>>
>>161846347
The quality of the lightning really clashes with the pixel-y nature of the visuals. I don't mean to be rude, but it honestly hurts my eyes a little bit to look at it. That doesn't mean you should scrap the entire thing, though.
>>
>>161846347
>doesnt even have occlusion

keep working on it a bit more
>>
>>161846470
He is holding a gun and wearing a backpack btw
>>
>>161846347
its worth it because you made it

get to it, and have fun
>>
>>161846347
Real lighting in 2D is honestly just the fucking worst. It looks retarded that the character is some blocky abomination while the light has a perfect gradient with normal mapping.
>>
>>161846503
yeah it doesn't help that I don't have a consistant style

>>161846609
occlusion is hard though

>>161846743
thanks senpai
>>
>33% entry to joined ratio so far

woot dino jam

Godspeed chef dino dev
>>
>>161846347
really has a cool effect on the ground.

makes it look like its really wet like you're in a dank and humid sewer/dungeon.

idk if that's intentional or not, but if it is, it would look fitting if you added plants in there I think.
>>
>>161846635
if you have to explain what it is you've already failed

but it reads fine so don't worry about it. animation is also ok, the backpack shifting gives it a good sense of depth
>>
>>161846470
Looks fine to me, keep at it
>>
>>161847035

>if you have to explain what it is you've already failed

Alrighty then, sensei
>>
>>161845770
He implements systems not every game will need.
He started from an unusually low level.
He explains everything.

He's not doing it to end up with a game, he'd doing it to end up with a comprehensive series of library/engine agnostic game programming tutorials that people can pick and choose from based on the topic of the episode.
>>
>>161832209
You mind sharing a spritemap for the mc? I think your art style is cute and I want to use it for reference.
>>
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>>161846913
I started like halfway into the jam sadly

the game's scope is pretty small so I'll probably have something semi polished by demo day
>>
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A shot in the dark but does anyone still have the angel grill assets? Don't think the dev ever released the assets from his next submissions.
>>
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>>161847459
here's some unused ones from a tactics RPG I never finished
>>
Should I upgrade from Unreal 4.13.2 to 4.14?
>>
>>161847795
that doesn't really work when the reverse image search link is right there, here's a spare (you) though
>>
>>161847458
>when you don't freeze the rigidbody rotation.webm

I look forward to it, and I really like your aesthetic. I struggled with giving the ashes game a cohesive look, and it and all my other work has relied too much on generated textures rather than hand drawn/painterly.

I know there's at least 1 more dino dev that had better not have dropped their project
>>
>>161847795
Sure thing Colette-chan.
>>
>>161846470
Looks fine to me, but I suck at animating.
Although I didn't need the explanation about the gun and backpack (the gun is obvious and it looked like he had something on his back).
>>
>>161847795
isnt that just flonne from disgaea
>>
>>161848000
I made some notes of my highlights while reading through the changelog to see if I wanted to update, I'll try and find it if you care
>>
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Stair destination names.
>>
>>161846470
Give him a slight forward tilt.
>>
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Started working on a new side project. Hopefully I will finish it before christmas.
>>
>>161848745
Neat.
>>
>>161848804
Robbut dev?
>>
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>>161845089
No I hadn't seen your game before. I love the Rune Factory series though, so keep it up anon. All I remember seeing was a run animation of a cuboid waifu.

Rune Factory is definitely a dense series in terms of gameplay mechanics. It's a bit crazy how much there is to do in RF4.
>>
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>>161848878
Yeah, I'm back. Glad someone remembers me.
>>
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Well fuck, each scenario pack can now have their own card decks, characters and elder gods
>>
>>161847153
I could tell that he had a backpack and gun. I believe the other guy could too, hence why he said "it reads fine".
>>
>>161849089
I haven't tried the 4 yet because i'm too poor to buy a 3DS but I've been a rune factory player since the 2.
I kind of like the frontier version and this is the one I want to target gameplay-wise. It's funny that the DS/DSI version are more advanced than the console one though.
>>
>>161849265
Glad to see you back, your Space Jam game was really cool and your models and animations are super good.
>>
>>161848390
That'd be cool. Thanks
>>
>>161848804
>side project.
You know what? I think I will just do that too.
>>
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>>161821123
I guess you could say I 'finished' a game. If you can count a buggy and unpolished platformer made in 2 weeks as a university project from scratch a game then sure.
>>
>>161849815
>new inbuilt LoD tools
>contact shadows
>real time GPU profiling
>distance field effects are complete and enabled by default
>reflection capture improvements, plus new 'Visible in reflection capture' option for meshes
>child actors are now directly editable from the owner
Just the stuff I directly thought was useful, there's some other stuff which I guess will vary depending on your project.

I haven't updated yet but I will for the LoD tools mainly.
>>
>>161847458
https://www.youtube.com/watch?v=CtwJvgPJ9xw
>>
>>161850092
>>161848804
>>
>>161850602
Eh, I'm so early on in my development I might as well do it now.
>>
>>161849401
Can't wait to play your game man
>>
>>161851195
I have a DD11 demo, bruh
>>
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>>161851047
I envy artists for that. At least they have everything to finish their projects.
>>
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>>161851047
>>
I think I hate UE4's blueprints simply because googling a question for c++ (and even specifying c++) will give you hundreds of answers only applicable to blueprints.
>>
>>161851047
hate to admit this is my projects folder right now
>>
>>161851346
what?
>>
>>161851047
More like a spade stuck in the dirt as I gave up before finishing even the foundation.
>>
>>161851250
shut the fuck up
>>
>>161852289
The fuck is your problem, duderino?
>>
@161852289
here's your response
>>
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/gd/ here

looking to make some sort of JRPG, know jack shit about programming but am willing to learn if necessary

how can I proceed?

pic unrelated
>>
>>161852823
>JRPG
Have you taken a look at >>161679053 yet?
>>
>>161852823
RPG maker would be the easiest way, it has its own general too
>>
>>161852823
Rpgmaker general is a good start >>161679053
>>
>>161852993
>>161853014

Is it really useful? I'm often skeptical regarding "make X thing VERY easily without knowing anything!!!" kinds of software
>>
>>161853209
The general is resilient and there have been games made with it that were not total shit. Take a look and decide for yourself.
>>
>>161852382
Don't you ever fucking respond to my posts again.
>>
>>161853332
I'll respond to your wife's son's posts then.
>>
>>161838401

Yes, for as long as you stick to it. Trick is, it won't feel you're making more progress until you lose
>>
Few months into game making and you're gonna pray for tools that let you "make X thing VERY easily without knowing anything"
>>
>>161853596
>>161853751
Few months into game making and you're gonna pray for tools that let you "make X thing VERY easily without knowing anything"
>>
>>161853209
>>161853596
>>161853751
>>161853806
Few months into game making and you're gonna pray for tools that let you "make X thing VERY easily without knowing anything"
>>
>>161853806
>>161853850
Are you ok?
>>
>>161853850
>>161853209
>>161853596
>>161853751
>>>161853806 (You)
Few months into game making and you're gonna pray for tools that let you "make X thing VERY easily without knowing anything"
>>
>>161820932
>pedo OP
??? Why?
>>
>>161854165
>Illustration by Unity Technology Japan
Fuck off.
>>
Be very careful what posts you reply to right now. The lil engie that couldn't is loose.
>>
>>161849401
The hype is real.
>>
>>161851047
Remove the dialog from the last panel and this would be a good comic.
>>
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>>161832408
You actually finished the game. I'm proud of you, Anon.

Everything in your game is comfy, even the cranky physics add comfyness to the game. Using HTML5 for the game was a pretty neat decision too.

Also, did you compose the music yourself? It's kinda good for what it was intended to do.
>>
eyy homie jou latinx bro?
>>
>>161854648
What's latinX? Specifically the "X"?
Aren't blacks "p.o.c."? Seems redundant.
What the "+" in LGBTQ stands for? It seems the acronym grows longer and longer each time I see it.
>>
>>161854648
Were friends, family and community added as an afterthought?
>>
>>161854980
trans and queer are also separate from the lgbtq if you're looking for more redundancy
>>
>>161854840
Its funny cause the music was just me trying some chord progressions on a new midi keyboard I got. I cleaned up a couple missed notes and removed some spaces and called it good. I was planning on composing an actual more structured/ambitious track but I procrastinated and had to focus on the level.

I feel unsatisfied still because I had a lot more planned for it (3rd person cave exploration level trying to find your son, with silent hill type puzzles) but I'm such a procrastinator.
>>
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Post progress
>>
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Streaming REM structure programming.
http://pastebin.com/NHX1s8VZ
>>
>>161855206
>>161855109
And what's the fucking "plus".
>>
>>161846347
It has a cool effect on the ground, I'd say you should keep with it.

Only problem is that the character doesn't fit very well with everything else. Maybe you could add some form of lightning shades or gradient on the character so it stops being so clean compared to the rest of the game.
>>
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>>161854573
>>
>>161854648
>mfw extreme feminists are turning more racist as time goes by
>>
Modified the boss's ice fist move, side variant. Now you can do a plain jump over it, however it will use it much more quickly. Also down-ice now causes a persistent icicle cluster to spawn on its explosion point, which deals weak damage on enemies that are on it. It goes away when another one spawns or in approximately 15 seconds.
>>
>>161855706
graphics when
>>
>>161855706
Can you stay in the air forever?
>>
>>161855907
Honestly I think it'd be better if he just stuck with the squares, but made them a little prettier. Thomas was Alone, kinda.
>>
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>>161855987
Technically yes, as long as you have the MP to spare. You can also jump kick off of your ice block so you could just bounce off of that, and that has the added benefit of resetting your air dashes. I plan on having a boss who makes the floor always dangerous at some point so you have to stay in the air for a very long time.
>>
>>161846470
Looks pretty comfy.
>>
>>161848745
This game gives me a huge devboner anon.

What'd you make it in?
>>
>>161855706
>daijoubu
10/10
>>
You know this thread is about game development right?
>>
>>161856585
I'm pretty sure video games are against sharia law
>>
>>161854980
pronounced "latinex", it's a gender-neutral version of "latino" or "latina"
>>
>>161856332
Sepples+SDL+OGL
>>
Stop posting.
>>
>>161856906
Make me.
>>
>tfw harddrive is failing but can't be arsed to reinstall windows and all my programs on another one
>>
>>161855425
>the truth
out of touch much mate?
>>
>>161856906
You hatin' on sepples boy?
>>
>>161856707
as a latino I'm deeply offended. Even more because here in Brazil we don't have that much in common with other latinos. We're not tubular and gnarly enough to add X to the end of our words.
>>
>>161857265
>not steering away from a rock you will 100% crash into
Only yourself to blame when the backup fairy visits.
>>
Yay, I updated to Unreal 4.14 and now alllllllll my buttons in my inventory widget are broken and don't even respond to mouseovers even though that's not something I was doing through the event graph and it's just part of the style dropdown
>>
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>>
>>161857583
that's why you don't update engine version mid-development unless you absolutely cannot live without a certain feature
>>
>>161856585
We've entered the hour. Just come back 6 or 7 hours laters for real progress.
>>
>>161857787
For whatever reason I have to press shift F1 to unlock my mouse in order to get the buttons to react to the mouse. And I have to do this each time I I bring the widget up again.

Well good thing I just made a duplicate game rather than converting outright.
>>
>>161857787
>update gms for what seems like a minor patch
>they change things like what results ds_ data types return if they're null, breaking my game in half
never again
>>
>>161857583
surely you made a copy like it asked to right?
>>
>>161857938
*tips fedora*
>>
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>>161857807
The only "real progress" AGDG devs make is when they give up on their childish game dev dreams and get a real job
>>
>>161857938
you probably aren't calling Set Input Mode anywhere. try adding it
>>
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>>161857959
Course I did, I'm not an idjit
>>
>>161857583
You have a lot of trouble with UE4 don't you

I'm just assuming who you are based on questions that get asked
>>
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>>161858052
Oh shit, I didn't even know that was a thing but it fixes my other issue with player still doing stuff if I don't click on a button but the menu's up

To be fair, I didn't look at all because I still have more important things to implement but it's nice to know that function is a thing that exists.

>>161858207
YEP

Remember that guy who bitched for a week straight about saving? IT WAS ME
>>
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>>161847391
Hi sorry i'm late
>>
>>161843335
does GMS2 have any limitations in the free version?
>>
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>>161854379
thanks!
>>161855264
soundtrack and randomize buttons work as intended now
>>
>>161858954
no
>>
>>161858845
Psych! Thanks for the free asset, jackass.
>>
>>161858954
yes
>>
>*ixels
>>
>>161858845
Thanks senpai! I took a crack at it myself, but I'll definitely take a look at these in addition to mine. I was having some trouble making run animations.
>>
>>161858954
maybe
>>
>>161858954
put me in the reddit screencap
>>
>>161858954
I don't know.
>>
>>161854648
>warned because of this post
------
>feminist frequency
>low income artist
>not related to gamedev
rude.
>>
>>161858954
Could you repeat the question?
>>
>>161857656
>>161857807
>>161858024
kys
>>
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>>161859343
have fun w/ the useless tiny meme pixel anime xdd
>>
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>>161858954
>>
>>161860342
>supposed to look like Lego
>body made of many pieces
wat
>>
Any examples of a good 3D fireball particle effect?
>>
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>>161832408
>https://itch.io/jam/agdg-dinosaur-jam/rate/101838

>that moving platform section
no wonder they evolved into birds
>>
>>161860342
Fuck I remember this game.

Why did they never make a real minifig for it?
>>
>>161860541
But it's made of many pieces of lego
>>
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>>161861092
>>
>>161859492
>>161858845
Just went through my sprites and these helped a ton. Thanks again.
>>
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>>161855224
I envy people that can do music. Most sucessful indie games have good composers as their creators, it's kind of uncanny.

We all are procrastinators. My motivation for game deving literally comes at one season of the year and fades away until next motivation season comes. I hope I get to complete at least one game this year.
>>
Too dumb to take a dump.

I'm trying to use OBS to create a webm. My game window doesn't have a standard resolution (like 1080p or 720p). How do I tell OBS to produce a video file that has the same dimensions as my game window? I'm trying to avoid stretching as well as black bars.
>>
>>161861591
>Most sucessful indie games have good composers as their creators, it's kind of uncanny.
What makes someone say something this poorly informed?
>>
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>>161860961
maybe I should have added pterodactyls to knock you off during that section

also fucking spelling mistakes, forgot an "I"

>>161861591
no kidding, music is a really powerful tool for conveying feelings. I'm hoping to be able to get myself to practice piano more, because live practice and recording is so much easier (or at least quicker) for starting up a song than pick and place.
>>
>>161859173
>>161835981
>>161836534

What am I looking at? It looks good, what's it about and what's the gameplay supposed to be like?
>>
>>161861782
>Use OBS to record entire screen/monitor
>Use webm for retards to crop to an area
>???
>Progress?
>>
>>161861791
Name one sucessful non-literallywho indie game with shitty BGM. I honestly hope you have something.
>>
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>>161862027
Card game with RPG elements based on cosmic/body horror works of Junji Ito
https://panstas.itch.io/world-of-horror
>>
>>161862207
do not click
>>
>>161862207
Aren't you a funny cunt.
>>
>>161862230
That sounds fantastic.
>>
>>161861782
use ScreenToGif to record and you can save it as a video file, then use web for retards to convert that in to a webm
>>
>>161862341
The pre-alpha version available to download on itch.io is a mess though
>>
>>161862431
I don't do alphas for things that look good for me, so it's not an issue. Godspeed anon.
>>
>>161862130
This.

You don't have to be a good composer yourself, but if you don't have one on your team your indie game is fucked.

Fuck man, even Minecraft has pleasant music.
>>
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Tell me about Twitter bots. Do they do anything? Does anybody even follow them? They seem kind of pointless because if you followed them you would see an obscene number of Tweets. Are they just feel good things for game developers so that they have can pretend that somebody is following them?
>>
>>161862130
So a game having good BGM is the same as having a good composer as its creator? Because the statement was "most successful indie games have good composers as their creators".

You're an idiot.
>>
any other last minute dino devs? we need someone to break up the elite 4 we got going on
-2d platformer
-mspaint masterpiece
-3d card game
-some crazy pygame survival thing I haven't played yet

>>161862663
chill mang, it was just an exaggeration based on a couple stellar outliers
i'll say it: Undertale
>>
music is the easiest thing to outsource
>>
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>>161862023
>>
>>161862878
as a one man army outsourcing is admitting defeat

I learned to program, 3d model, 2D textures, etc, why can't I learn to music as well?

helps if you have some musical experience as a kid though for sure, but like all skills it just takes some practice

never give up
>>
>>161862626
>Are they just feel good things for game developers so that they have can pretend that somebody is following them?
Then they unfollow you a few days later, you see your count drop and you feel worse than if they never followed you
>>
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>>161862663
>Implying I could just get someone to compose music for my game
>Implying having someone do music for you will ever top you being able to create music yourself

At least for me, the only way out is for me to get gud with music
I'm fucked
>>
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>almost done with my character controller
thank fucking lord
I never want to experience this again
>>
>>161862810
>some crazy pygame survival thing I haven't played yet
Wait what? I'm also using that. Where's their game?
>>
>>161863390
dumb feelsposter
>>
>>161862878
>put music in game
>people complain about it

I just stopped bothering and just focused on sound effects more. Music is a distraction for games.
>>
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Built myself a nice base structure for my map.
I call this generation method "puking".
>>
>>161863506
https://itch.io/jam/agdg-dinosaur-jam/rate/101530
this one?

>>161863390
you can do it
>>
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y does the monolith demo want libcrypto i rly want to know
>>
>>161863431
You mean the most important part of gameplay programming?
>>
What's the best program I can use to generate music and can I get one that does more than just beeps and boops?
>>
>>161863613
What exactly does this comparatively inefficient method get you over fractal noise?
>>
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>>161863850
yes, slopes are a fucking bitch
>>
>>161863431
from crash bandicoot dev

"Internal criticism is essential, and as a programmer who wrote dozens of world class control schemes in the years between 1994 and 2004, I rewrote every one at least five or six times. Iteration is king."

but good job

>>161863936
your brain + fingers
>>
>>161863936
I heard FL Studio is pretty good for making music, unfortunately the free version wont let you save music files, so there's that.
>>
>>161863656
>Requires Python 3.4
I thought Pygame only went up to Python 2?
>>
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>>161864169
nigga this is like the 3rd time I'm doing everything from scratch!
thanks though..
>>
>>161864169
>your brain + fingers
Well I've been learning the violin but most of what I've learned is muscle memory rather than musical theory
>>
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Ship has a couple formation lights now. Dumb and minor change, but I had 3DS open to work on something else so I just went ahead and did it because I've been meaning to for a while.
>>
>>161864073
Would it really be comparatively inefficient? It seems like he's just adding a random radius of green in a random position
>>
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post youtubes of nodevs


https://www.youtube.com/watch?v=brByJ5EVBn4
>>
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>>161862810
>masterpiece
Thanks anon, you too!
>>
oh no not now
please can we go a day without the meltdowns
>>
>>161864073
Nothing. And it isn't the method I will actually be using.
GameMaker has region_set and similar methods to manipulate a 2D array. I replicated those in Godot and the webm is the result of a testrun, where I just spammed the grid with these methods to see if anything would break.

I am satisfied with the results.
>>
>>161864419
then you're on your way

>>161864479
not gonna lie string instruments, especially the larger ones like chello/bass are cool as fuck and could make really awesome music by themselves
>>
>>161864658
>like chello/bass are cool as fuck and could make really awesome music by themselves
https://www.youtube.com/watch?v=uT3SBzmDxGk
>>
>>161864551
Yeah, definitely. Each of those splats is ~100 reads/writes to the grid with little cache coherency and you need a lot of them. Compared to evaluating noise once per grid cell, which is just arithmetic and good for the cache.
>>
>>161864169
lol I can only create creepy, dramatic or weird music with only my fingers and a keyboard. doesn't help that my musical taste makes me get hooked up on weird stuff mostly

>>161864658
>>161864479
Do you guys think you can remix stuff? Remixes are the best kind of BGM.
>>
Ignore him please..
>>
>>161865002
I like fucked up music too. Anything you can do to convey a feeling in your game, whether it be harsh noise or a piano in a cave.

as for remixes, I prefer original only. Inspiration from certain composers or games is fine though.
>>
>>161858024
>>
JUST
>>
Howdy /agdg/

Just started working with particles in GameMaker, and developed a system for rain I like quite a bit. Is there a way to shut the emitter off and have the particles finish out before the system is destroyed?

Currently, with part_system_destroy(); it just kills everything and wipes it.
>>
>>161866094
Just stop emitting them?
>>
I'm not trying to be mean but why do people use game maker?

Why not an engine with an actual programming money + plugins that can earn you money FOR FREE? (libgdx, cocos2dx, etc)
>>
>>161866365
explain why Risk of Rain should have been Unity over game maker
>>
>>161866605
Where did he mention Unity?
>>
>>161866605
Unity and game maker are both jewish for charging their customers for using their software to make games.
>>
>>161866365
'cause GM does what I need it to

wow that was hard
>>
Friendly warning that the shitposter also starts enginewars
>>
>>161866365
it's easy and fun with a very low barrier to entry
you can make a barebones game in GML in a week if you were motivated from starting with no formal coding knowledge.
Learning logic with GM actually can help with real languages
>>
>>161866365
Except Undertale, which has sold well over 1 million copies in under a year mind you, was made with Game Maker.
>>
>>161866804
that makes sense
>>
>>161866848
I can see gamemaker being profitable for indie companies but not for individual indie gamedevs (unless you got a big budget)
>>
>>161846347
It could look cool in a game with 3D graphics. A Link Between Worlds had some nice shaders on the floors. The ugly materials and colors combined with the pixel graphics and jerky movement you've got there are vom though.
>>
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>>161867023
>>
>>161864169
Then how come the controls in Crash are fucking abysmal?
Even Harry Potter on the PS1 was less shit.
>>
>>161866365
because I've been using it for over a decade now
it's like spending time with an old friend who is also a bit retarded
>>
>>161846470
It looks good except for the fact that the feet look like they disappear at one point.
>>
>>161867238
If it took 6 iterations to get to that stage, imagine how they started
>>
>>161848745
Is there a reason you can only see 2 blocks ahead?
>>
>>161867238
Crash predates analog.
>>
>>161830623
you got that neck shadow on the wrong way
>>
>>161868350
Don't fucking post here ever again? Where is your game? Oh yeah. That's right... You don't have one. You were never a dev. Why do you keep posting in this thread about dev? Nodev.
>>
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Was that it? Cmon monkey you can do better
>>
Just ignore it... Please......... This isn't want the thread wants...................
>>
There he goes lashing out, continue ignoring and filtering him buddies!

I'm sure he has some orbs of light to go chase, lol.
>>
>>161868641
>................
...............................................
>>
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Been working on a geometric shooter "Geofront" for a while now
Written in pure C with SDL

The basic idea is you start off with your base, capture "outposts" to earn little ships that follow you (and you can order them around) and you level up with kills.
I start as a little shitter, progress to a shotgun ship then turn into the full shit wrecker crescent. There's 3 other bases and enemies and you can build little defense turrets around outposts with scrap you get from kills.
Also on other maps there's teleporters and multiple stories you can climb up and down, but this map is the most fun.

You win when you hold all the bases


And sorry about the lag, I had a bunch of VMs running in the background
>>
>>161868350
Didn't you crash your car? Oh wait, you never had a car. My mistake. How's that feel? Nocar nodev.
>>
>>161868729
xD
>>
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If I were wanting to replicate the Link Between Worlds camera in Unity, what kind of tips would you Unity guys have for me?
I tried an orthographic overhead camera but that wasn't quite the look I was going for. A perspective camera that's pretty high up, looking down at about a 60 degree angle, with a shallow FOV sort of gives the look, but I'd like to try and figure out how to do that global rotation where everything is tilted a bit.

What kind of math would I use to adjust the player's rotation (which only changes Y axis, as you move around) to tilt away from the camera?
>>
>>161869146
Incorporate skew in the camera's transformation matrix. It's not the same as individually rotating things, but it might look good enough.
>>
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>>161868802
>>
That's right. Remember who owns this thread. It's me. Not (You). No (You)s for you, either. Keep dancing anyway. :)
>>
WATCH ME CRANK DAT SOLDIER BOI

AND SUPERMAN THAT HO
>>
NOW WATCH ME YOUUUUUU

SOLDIER BOI TELL EM
>>
>>161869294
Jeez, I did some Googling to try and figure out how to implement what you're talking about and it seems pretty far over my head. I guess it's time to tinker and see if I can figure out how this function works.
>>
Imagine the loneliness. I bet it unironically uses chatrooms.
>>
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>>161869661
>>
>>161869661
You just have to multiply a skew matrix into the camera's projection matrix.
>>
This is my proceeds for the last year.

Did I make it brehs?
>>
I was in the middle of devving a new feature and I remembered I don't have a gf and I got wrapped up in a rage and somehow convinced myself that deleting my game would get me a gf and now it's gone.

Is there a way I can, like, reverse my computer to undelete my game? I emptied the recycle bin so I don't know wtf to do
>>
>>161870015
whats proceeds mean?
>>
Where is your game? That's right. You don't have one. :)
>>
>>161870078
I get %70 so that's my revenue.
>>
>>161870015
What did you sell on?
>>
>>161870184
Iphone and mac. Still not sure if it's worth porting my game to android
>>
>>161870179
i'd seriously move on to a less shitty store if you've gotten less than 100 USD in sales and they're taking 30% that's beyond terrible.
>>
>>161870373
I was under the assumption that %30 was the norm. Didn't realize I was getting jewed.

Any stores you recommend?
>>
>>161870471
I didn't realize those posts were a thing until you quoted them. Just use filters.
>>
>>161870471
We didn't support his source level design and shitposting. 1 year later and we've learned our lesson. He's now a hero and a yesdev after all. And yet.... nothing has changed.
>>
>>161870494
well if it's for iOS i dont think there is another store is there? apple runs a platform monopoly right?
itchio has the unbeatable store percentage of it being completely up to you, minimum could go up in future but right not it's 0%... i have mine set at 5% right now since i think it's fair.
>>
>>161869661
>>161870003
It would look something like this:
>camera.projectionMatrix = camera.projectionMatrix * skew;
Where "skew" is the identity matrix with one element changed. For that effect, assuming Y is up and Z is north, you'd set the 2, 3 entry to a scalar denoting the skew (tan of the angle, to be precise). This is untested and I can't be arsed to figure it out in my head so you may need to switch that to 3, 2 and potentially make the scalar negative. Try different combinations until it looks right.
>>
Looks like steamchat is all riled up again. Lol. Just fucking lol. I can call my friends too. :)
>>
>>161870932
I appreciate the pointers, but I'm just a bit too new to working in C# and 3D space to wrap my head around this. I think I may just use an orthographic camera for now. The more I mess with it, the more I think it looks about right. Plus it'll make mouse aiming a bit easier to implement, I think
>>
please stop this
>>
>>161868790
>I had a bunch of VMs running in the background
How many VMs can a man truly need?
>>
The boss's middle ice fist shockwave is now slower, but it is still very tall. You can only jump over it if you were to do something like jump kicking off of your iceblock at the near peak of your jump. It no longer does the double sided attack as that didn't feel very fair. Probably save it for its Nightmare version. Also the ground spikes are now shorter, so you have a bit more room to maneuver around when you have to deal with specific combination attacks.

Almost done with fixing up the existing moves, then have to give it newer ones.
>>
>>161872292
You need some fucking art
>>
>>161872081
Well 2
An Arch one testing out some packages for some software I'm writing and a Windows 7 one with VNC installed.
I play VNs on the Windows 7 install so I can play them from either my desktop or on my phone in bed, and it's on my always on server so I can keep playing when I turn my regular Windows 10 desktop off.
>>
>>161872292
Where is the game? This doesn't look like a game.
>>
>>161873136
you new around here?
>>
check your art privilege shitlord
>>
>>161872292
RULES OF NATUUUUREEEEE
>>
>>161873136
>>161873363
Real subtle, shitposter-kun
>>
>>161873415
ALLLLIIIIIIVVVVVVVVVVVVVVEEEEEEEEEEEEE
>>
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>>161873136
One of these days, anon.

>>161873415
WASH AWAY THE ANGER
>>
https://www.youtube.com/watch?v=tWzslFE9Qvg
https://www.youtube.com/watch?v=6mTkcOlaUUc

Can Unity do this?
>>
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I may have started working on a way to attach stuff to the ship with the architecture and intent of going full autismo on it with hardpoints, pylons, launchers, and stores.

This is probably a bad idea and a very deep rabbit hole. It's not like I'm developing a game or anything.
>>
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>>161873913
Soon.
>>
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>>161873913
>going full autismo on it with hardpoints, pylons, launchers, and stores
Full approval.
>>
>>161873876
Unity is the only way to make a game.
>>
1 hour left on dino jam!

Will someone submit at the last minute and steal the show?
>>
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>>161873913
HARDPOINTS GET ME HARD
>>
>>161862230
This sounds like the game I never know I needed until now
>>
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>>161874016
You're a cool guy REMdev. This idea is probably going to require decent forethought to pull off well without a bunch of spaghetti code.

Pic related is the arrangement and loadout options that I'm shooting for.
>>
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after several crisis in reality i am wanting to back into amatuer game dev

I have 3d modelling experience from a ways back, but would rather start focusing on maybe a pixel-art game since implementation and using the engine were never my strongest point and i want to get better at those. i make make dudes move and make gravity, and even get really shitty projectiles to fire.

so, for a pixel-art hack and slash with some inventory management and followers, what would be my go-to engine now? when I left off, Unity was still king but it was more for 3d. gamemaker seems to have made a better name for itself, maybe that?

thanks agdg i look forward to disappointing everyone
>>
>>161874524
Since we're doing a building game that involves the players placing down custom turret rings, mounts, loading systems, aiming system, and the like, I can't offer any advice for menu driven customization, but I can say that looks like it would work logically speaking.
>>
>>161874552
Unity would work fine for that. just set all your textures to nearest neighbor + no compression and you have the pixel-art style ready

gamemaker2 is coming out sometime, but I don't know much about it.
>>
>>161874692
In a perfect world, the UI would list all the available stores that could be mounted on a hardpoint. The user shouldn't have to match correct stores to launcher/pylon/whatever configurations. As an example, all they're interested in is "I want this missile and I want 3 of them because I can carry up to 3 on this station."

The UI would then be smart enough to configure the station with the appropriate setup. It would need some list of requirements somewhere to be that smart about it and work backwards. To use that same example the logic might go something like this:

>selected 1 heavy missile
>1 heavy missile required launcher X (with the thought that multiples might require a different launcher)
>launcher Y checks to see if pylon required for this launcher or optional
And now I'm realizing that the order of operations breaks there because a launcher may or may not require a pylon and so would need to skip a step and check with the station itself. Maybe that's a problem, maybe not. I don't know, I'd have to think about it some more later.
>>
Man I have no idea what I'm doing. Even trying to figure out what to use for basic RPG stats is overwhelming. Like I wanted to have generic ATK, DEF, PWR, etc., but there's so many ways I could go about doing it. And then what happens if I change my mind in the future, it's too late since my system already uses certain stats.

At first I wanted to avoid stats because I wanted every level up to be completely unique, but now months later I feel like having traditional leveling up so every stat gets a small boost, then I add more unique stuff on top of that every few level ups or so. So every attack or health increase up to this point was hardcoded. Now I gotta go back and rebuild the system from the ground up.

How many times do you guys rebuild your systems/code from scratch? Do you just push forward even though you want to change your code or base gameplay mechanics?
>>
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I'm so frustrated with myself for not starting anything but, where do I start?

What engine should I use, It's so Vexxing. I want a engine that has enough power to actually make a full fledged game and an engine that supports 2d and 3d. Hell, I might not even understand what an engine is.

I just am tired of sitting idle, waiting for me to figure it out.
>>
>>161875401
Prototype, prototype, prototype, scrap that shit, prototype again, finally feeling good, self doubt creeps in, redesign, prototype, HOPEFULLY FIND YOUR PARADISE AT THIS POINT if not rinse/repeat.
>>
>>161875463
Unity. Just do the first few example games and go from there.

Or don't. I'm not your dad.
>>
>>161875401
If you think it's hard now, wait until you start getting into damage formulas.
>>
>>161875463
Gamemaker
Unreal
Unity
Godot

Just pick one and start. Some of them have built in tutorials. Otherwise go on youtube or google and type the engine and add 'tutorials' and do a search.
>>
>>161875564
Thanks dad, I'm just worried that unity won't be a good base for instantly becoming in millionaire like everyone on here wants.
>>
>>161875463
Just pick up Gamemaker and do those built in tutorials. EASY way to start.
>>
>>161875667
don't be a dumb faggot
>>
>>161875536
>>161875589
Fuuuuuuug, but alright, at least I'm on the right track then if everyone else has to go through this. Thanks.
>>
>>161875749
I'll try, fellow gameless nodev
>>
>>161875920
try harder, faggot
>>
>>161876019
k? You're probably a good guy irl so I'd rather not
>>
https://www.youtube.com/watch?v=Gd9OhYroLN0
>>
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>yfw you realize that you are too stupid to write your own inverse kinematic script
>>
Alright, so if you want to get started into gamedev you can always just try to replicate Pong and go from there
However, if one wants to get into music, where does one start? Is there any easy way to start doing shit in FL Studio or whatever?

I'm musically illiterate, pls help
>>
>>161876642
That's a pretty difficult question. A small keyboard and the internet is all you need to figure out basic music theory. It's weird because music is kind of a different realm than this since it's more of a physical art in a way.
>>
>school offers to fund my project during summer and give me credit for it
>get paid to game dev on my own game, keep all rights to it and everything

>just had an interview yesterday for a quant trader position on wall street
>offered me more money than I think is reasonable

hold me /adgd/
>>
>>161874823
thanks bruv

unity has added some crazy good video tutorials it looks like also. i'll go this route for now
>>
>>161876642
If you're asking about the artistic side rather than the technical side, really all you need to do is import a soundfont or vst and play with sounds until it sounds good. Music creation is definitely something that takes a long time to build skills to and you really can't avoid that. Yeah, you can study music theory but music theory is harder to grasp than something like reading/watching some drawing tutorials.

tl;dr just play around until you have an idea and then figure out how to realize it, as shitty as that advice sounds.
>>
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>>161876907
Life is a game in which you can do anything
Life offers tough moral choices. You don't have to make the right one, but you have to make one.
>>
>>161876907
the problem is that job is absolute dogshit despite the pay

you also have to live near wall street and pay a billion dollars in rent, or commute quite a ways
>>
>>161876905
>>161877128
T-thanks guys
I guess I'm gonna make it eventually
>>
>>161877691
Music is just about the only thing I feel like I can do well with minor issues along the way.
If you ever have questions, don't be afraid to ask.
>>
>>161877765
>with minor issues along the way.
Oops. You know what I meant.
Apparently that also included typing properly.
>>
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It seems I've improved a lot in a year in a half as an artist. These improved portraits should really help the game feel more polished and professional.
>>
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>>161829283
debian gnu linux logo
>>
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>>161877850
Wait.
No. I was right the first time...

I think.
I need sleep.
>>
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>>161829283
>>
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Will squeenix sue me if I have a bipedal feathery bird mount in my game?
>>
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>>161877996
>>
>>161877929
That's quite the improvement anon. Good work.
>>
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>tfw your mechanical keyboard is skipping keypresses and you have to get back to your regular one.
>>
Man, every time I think I understand Unreal 4 widgets I realize I still don't
>>
>>161878345
They didn't go after Ragnarok Online. I think you will be fine. Just call them... bococho's or something
>>
>>161878345
no, but SWAT will bust your door down
>>
>>161878345
kiwi-bird mount when?
>>
>>161873753
When did you start your game Ogier?

I remember you from the /v/ threads right around the time I was starting my game
>>
>>161878595
Because of how confusing they are, I'm wondering if I should just make my ui 3d. I feel like it'd be easier.
>>
>>161879019
According to my earliest build save, around November 1st of last year. Spent about a month messing around with 2 very different projects before that while I was learning GMS and programming in general though.
>>
>>161833617
Are you autistic?
>>
>>161879043
The problem here is getting the 3D elements to accept and operate on screenspace rather than worldspace. And maybe scaling issues too, I dunno. Really depends on what you're camera is like. If it's a 2D game why the fuck not? But I'm on a topdown camera plan (not the default, I've been altering it) and it's like a 3/4ths view so that wouldn't work easily.

My main issue is updating the inventory each time the player removes an item from a slot and places it in a new one. Oh the code for handling the changing values and indexes works fine as far as I'm aware. The fucking inventory just doesn't graphically reflect this change until it's closed and reopened. I thought I understood how to update widgets but I guess I don't since doing what I usually do closes the inventory and causes a bunch of other issues with the basic UI elements always present during gameplay.
>>
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I'm new to this having a gamedevblog thing. Why is this the way this is? Is it a bot? Is it not a bot?
>>
>>161854248
>It's not pedophilia because it's from corporate Japan!
>>
>>161878028
I read this as a ufo before looking at the filename
>>
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>>161881036
>>
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Bottom half is not finished

Game is pretty much gonna be "The Long Dark meets Darkest Dungeon".
>>
>>161881096
>meets Darkest Dungeon
So with a complete disregard for human life and sanity?
>>
>>161881096
nice ds game
>>
>>161881096
Are you developing for the DS/3DS?
>>
>>161881063
That's pretty rad anon. Unexpected but really cool.
>>
>>161881245
No but that would be cool
>>
>>161881096
The Long Dungeon? The Darkest Dark?
>>
>>161881423
The Long Darkest Dungeon
>>
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>>161881423
>The Darkest Dark
>>
>>161877492
Trust me I know, I'm going in for internship and the guy just straight up told me that that's it's extremely difficult, and that a lot of people don't cut it, and that (even as an intern) I'm expected to work 50-70h a week and probably mroe when I get the job.

However the pay is astronomical, I'd be making 52 an hour, so with over time, i'd be making like 10k a month as an intern, and more as an employee.

Google doesn't even get near that
>>
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WHO'S GODOT BOYS?!?!?
>>
>>161881949
Spamming ten polls for that question alone would be less obnoxious.
>>
Would anyone here be interested in Construct 2 video tutorials? For beginners who have never made a game before.
>>
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>>161881989
GET
>>
>>161882095
>who have never made a game before
You found the right place, friend.
>>
>>161836584
bruh, why does everyone have hueg hips?
>>
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>>161881989
THE FUCK
>>
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>>161881989
OUT
>>
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>>
Adding parallax to everything is always a good thing, right?
>>
> want to dev
> can't dev in a messy apartment
> have to go clean up first

it begins
>>
>>161882725

Blogpost on your tumblr.
>>
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>>161882915
This is my blog space. Fuck off nerd or i'll bully you
>>
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>>161882960
>>
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got a little time to kill this week, so I'm making a necromancer game
>>
>>161881898
Only thing I'll warn you on is that I've personally done jobs like that, where you work 70+ hours a week, every week. The pay is wonderful, but you never have any time to spend the money you're making, and you have literally no free time.

It definitely has its trade-offs.
>>
>>161883154
>Little undead pikmin

Cute.
>>
>>161882563
Yep.
>>
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>>161833869
>float like putty in Renaissance art
>>
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Haven't had much time to dev lately, but after after a lot of digging around I found some workable content assembling tools for the Genesis. No more handwriting sprites in hex.
>>
>>161883154
Don't let this die. There have been too many necromancer games that were abandoned.
>>
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>>161883154
don't listen to him >>161883346
>>
what is the genre of game that is seemingly 2d, but allows you to move up or down on a plane (like old arcade fighters such as the simpsons arcade game) instead of just side to side?
>>
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My first two models
The one on the right isn't cleaned up or efficient (currently at like 2k tris lol) so I'm gonna go through that later.
>>
>>161883602
Do you mean like Don't Starve? I think people jsut refer to it as 2D Top Down or 2D Oblique
>>
>>161883602

>Sidescrollers
>Beat-em-ups
May or may not allow jumping

>Platformers
Definitely have multiple levels
>>
How the fuck do I launch GameMaker Studio after I close it the first time. Why the fuck are the only .exes in the install directory for GameMaker Player and the Studio Updater?
>>
Who here knows shit about UE4

where the fuck do I program my camera? The player controller right?

The pawn?

All the documentation I see keeps using blueprints when im using C++
>>
>Unity new animator event
>can pass int around
>cannot pass bool
>have to do an old 0=OFF 1=ON logic to simulate the bool

What is it? 1980? You always crack me up Unity.
>>
>>161883810
player character blueprint is best place to handle camera stuff for the plyaer character
as a component
>>
>>161883849
C++
I am using C++ and i have a player controller that can potentially control any one of the dozens of characters on screen. It would be stupid if I had every one of them also have a camera component.
>>
>>161884045
>UE4's c++ api
Rest in peace
>>
>>161884045
If they don't have a unique controller, then have a "am I the player" check
Or if you switch focus frequently then have a seperate object control the camera then just tell it to focus on whatever you want
>>
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where is youre engine??
>>
>>161883686
I find this cone head wizard idea pretty nice and humble. Wonder where you'll go with it.
>>
>>161884702
well the premise is child-like wonder and imagination
basically the world presented is that of a childs play, so his wizard get up is completely improvised by him (robes are bedsheets, hat is a roadcone, wand is a stick)
And the game is bascially a little adventure/puzzler game al la every zelda title ever
>>
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what a fucking asshole
>>
>>161884787
if you pull that off, you'll make so much fucking money
>>
>>161885125
nah, that requires good level design, I can do puzzlws, but have no idea how to approach designing something like an island
>>
>>161885462
Just turn the island into a puzzle. Then you'll be fine since you can do puzzles
>>
>>161885079
Why are you abusing my eyes in such a way? You brute.
>>
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>forgot to map a key to the combo state
>she automatically unleashes them until she's out of stamina
Wew lady calm down.
>>
Might as well ask here. Anyone know any comfy keyboards to work with?
>>
>>161883602
isometric
sorry everyone else is a retard and didn't answer correctly
>>
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>>161884292
Installed on billions of computers including mine because it's literally the best most winning game making engine for winners.

How about you?
>>
>>161885079
I might be mistaken, but isn't it that game from last demo day where you fell into some underground place and you use a phone to talk with someone?

If it's that, then it's amazing amount of progress.

Either way, I love the color choices and all this juice.
>>
I want to try 3D, where can I learn to 3D model for blender or whatever?
Any book or tutorial?
>>
>>161886101
https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
https://www.blender.org/manual/getting_started/about/introduction.html
>>
>>161886040
mine is on my computer of course
>>
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what a fucking asshole

>>161886086
no it's not :)

>>161885883 what a fucking asshole
>>
Do you need a studio to make decent medium scoped games? Are amateur game devs limited to phone apps and 2D side scrollers?
>>
>>161886654
lol!!1!! XDDD!E!ED!!
>>
>>161886654
To answer this legitly, I'm doing a medium size RPG, which is a large scope game. It's taking forever, but it's still progressing. So the real answer to your question is "do I want to spend years on this?"
>>
>>161886681
wops I was too excited this was for >>161886615
>>
>>161886615
When is the release date?
>>
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>>
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>>161886739
what a fucking asshole

>>161886681
2016 e
>>
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Which desert rock wall setup is better agdg? Left or right?
>>
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Ok so this is an ngon.

How do I fix it? What do I change? Edges? Vertices? How do I make a quad out of this?
>>
>>161887159
Left
>>
>>161887159
both look like shit
>>
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>>161887160
maybe?
posting something probably incorrect in the hopes of someone else posting something to correct me
>>
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>>
>>161887373
you were right senpai that actually fixed it.
>>
> tfw cant decide what game to make
>>
>>161887834
A WoW-killer
>>
>>161887834
skyrim + minecraft
>>
>>161887834
A 2.5d game.
>>
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>>161887160
If you want smooth shading add support loops around the rounded side
>>
>>161887834
new runescape
>>
>>161887985
oh that's an even better solution. thanks. i hate 3ds max so much
>>
>>161888092
No problem mate, I'm here to help
>>
>>161887834
make a roguelike except you control the dungeon instead of the adventurer
>>
>>161888152
This isn't a bad idea. I know a few games did something similar, but they botched it up.
>>
>>161888151
help me pull the trigger
>>
Okay I quit my job to do game deving. Gonna be rich by the same time next year you just watch
>>
>>161888414
I'm sorry Dave, I'm afraid I can't do that
>>
>>161888587
How do you know my name?
>>
give me ideas
>>
>>161888324
>I know a few games did something similar
I need a list of names and possibly the reasons you were dissatisfied.

>>161888631
>>161888152
>>
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>>161888609
>>
Rana > Unity-chan. And UE is lame why no cute girl
>>
>>161888890
UE4 is a professional tool for professional game developers. Not my first game maker for weeaboo trash.
>>
>>161888660
dungeon keeper and what did I do to deserve this come to mind
>>
>>161888924
Careful with that edge
>>
What are public domain music from dead people that would fit a game?
>>
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I want to make a Sims clone.
Can anyone tell where I might find information on the inner workings of the Sims?
>>
>>161889335
>public domain music from dead people
you have to go super old if you want to find recorded music that is outside of copyright
https://www.youtube.com/watch?v=8D0SXIANTLM
>>
from my current research i've discovered a direct correlation between posting dog memes and having autism.
>>
>>161887159
Rock? Looks like manmade tiles. In any case I would vote for right since it separates floor and wall better.
>>
interesting...
>>
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are stats fun or nah
>>
>>161889660
>
Iv been told left and right so many times.

The main reason being that I need to seperate the floor from wall,

OR that I need to blend the wall to be mix well with the floor by keeping them similar.

I hate mixed feedback like this because then wtf do I do?
>>
>>161889835
>spirit
>fath + intellect
>>>/reddit/
>>
>>161889901
you'll understand when you get older, kiddo ;-)
>>
>>161889797
indeed. i'll keep you updated on my findings.
>>
>>161889896
You're getting opinions both from people who can draw and can't. You're getting opinions from people who are only considering the wall and the floor and nothing else.

Also a potential issue is that your specific color choice doesn't work, even though people might more often prefer one of the ways of doing things... once you fix it.
>>
>>161889835
I say yeah, but I dislike derived stats like you have. I prefer everything to do a single thing so I can have crazy things like a character that has 25% MP, but 200% INT.
>>
>>161890075
they basically do, it's just 7 stats that become 7 other stats, but each one contributes 100% to one stat and like 30% to another or something along those lines, and the contribution rates would be modified through certain abilities or buffs or something idfk
>>
>>161890169
Yeah I don't really like that as it's a clusterfuck, but I wound up with like 14 stats. Whew.
>>
>>161890169
>>161890075
oh i think thats' exactly what you said you dont like
my caffeine is wearing off and its 5 am
>>
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check out these fucking slimes
>>
>>161890396
speaking of stats im thinking
strength, speed, wit, and soul
>>
>>161890396
>>161890459
> 2d
> pixel "art"
> generic stats
> top down

wooooooow...
>>
>>161890570
wheres your game friendly anon
>>
>>161890614
I don't post my game next to garbage. will post it in next thread if I feel like it, nerd.
>>
>>161890659
to each his own bud
>>
>>161889634
>still salty at dogposter
it's been months just give it a rest
>>
https://www.youtube.com/watch?v=P_BMzqwSdW8

yankee doodle went to town...
>>
>>161889954
Yo, what's wrong with your teeth?
>>
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>>161883798
>>
>>161890659
[translator's note: he's got nothing and is just a huge salty nodev baby]
>>
>>161890941
They are specifically modified sharp hollow teeth which allow me to penetrate the soft testicular wall and suck out the precious nourishing semen
>>
>>161890832
but we were just talking 30 minutes ago and never stopped talking
>>161890941
it's called yaeba and it's actually kawaii.
>>
>>161891267
Don't project too much.
>>
>>161891427
Says the guy who is projecting about my projecting and also thinks pop psychology is legit
>>
>>161891473
Stop having a breakdown, nerd.
>>
>>161891510
>he keeps replying at all
hahah fall for bait more my man
>>
>>161866605
Because GM can't keep up once you have a session lasting over an hour.
It will either slow down to a crawl and cause world desynchronization or it will straight up crash.

That was my experience with RoR and another game made in GM I can't remember now, might be just sloppy programming though.
>>
>>161891584
I reply to whomever I want in my thread. Your anal devastation is obvious, kid.
>>
>>161891589
can I have some money
>>
>>161891419
You might wanna consider getting braces, unless you don't care about your appearance at all. It's bad enough as it is right now
>>
>>161861591
>Most sucessful indie games have good composers as their creators, it's kind of uncanny.
I'm not surprised. Music(and maybe plot) is the only great thing indie game can get; graphics will suck because lolnomey, the same with gameplay which will be simple in most cases; music? Just launch some free program and you can cook something good with some experience.
>>
>>161891726
>he dies if he stops responding
>>
kind of need an artist
>>
>>161836584
>Godot
nice, keep up the good work
>>
>>161891871
Resorting to posting in plain memes? It seems you're done, autismo.

You can fuck off from my thread and take your shit "game" with you now. Hope you learned something today.
>>
>>161892021
>mislabeled a non-meme as a meme
look like it is you who is finished
all your credibility GONE
>>
>>161891892
For what game?
>>
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>>161884292
>where is you are engine
>>
>>161892102
Take a breather, shitter. It's over. I know it looks grim now, but don't go offing yourself from getting pounded.
>>
>>161876362
>inverse kinematic
I don't even know what does this mean, but I'm still making a game, sorta.
>>
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>>161884292
>>
>>161892380
dongposter pls
>>
>>161892219
>>161892102
>>161892021
>>161891871
>>161891726
>>161891584
>>161891510
>>161891473
>>161891427
>>161891267
>>161890659

please stop, I'm embarrassed for both you kids.
>>
>>161878527
Aren't mechanical keyboards regular ones?
>>
>>161892432
not in the uncivilized world
>>
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>>161892219
>>
So, I heard that next jam is about comfy, is that true?
I would join and maybe it would get me to make a goddamn game at last.
I'm already doing some basic stuff in GM.
>>
>>161892693
someone really wants a "winter jam" to be next
imo it should be rolled into comfy jam
>>
>>161892693
I feel like comfy is too much of a subjective word. like you could quite literally submit anything. Maybe I could finish my unfinished Dino Jam game and post that.
>>
>>161892763
Well, winter is even comfier.
It makes farming a bit more complicated, though.
>>
>>161892763
it's like one person who wants it so everyone will just ignore it anyway, winter jam is stupid just like the dyno jam, you can make them budy nobody will paticipate
the comfy jam had at least some semblance of attendance
>>
>>161891738
thats really mean
>>
>>161892984
the comfy jam was voted for

http://poal.me/k7h7ow

but I dont know where the winter jam idea came from to begin with
>>
>>161893039
>but I dont know where the winter jam idea came from to begin with
It's the title, I guess.
"What should come after Winter Jam?"
>>
>>161893039
it's just one guy shitposting, like i said
>>
>>161893161
yeah but who decided there was going to be a winter jam? and when? did anyone vote for a winter jam?
>>
>>161893180
Welp, guess that nobody.
Probably somebody took it as obvious thing because winter is coming.
>>
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Stuck on two projects because balancing and ui coding is tedious as fuck and I keep getting daunted by the amount of art that I need to do. Don't really know what to do at this point, can't seem to pull my shit together and just get to work on it.
>>
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>ui coding
>>
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Need more stat ideas, I plan to purge this list into a character sheet of some sort.
>>
>>161893387
arent health wellbeing and sickness the same thing
>>
>>161893442
Pretty much, but health is hitpoints, sickness is chance to get sick, and wellbeing can be overall stats combined, which can contribute to depression
>>
I don't think I'm gonna make it
>>
>>161893502
i believe in u
>>
>>161877308
Life is a game where if you don't become a cop you might as well forfeit because they charge you like two hundred bucks every time you spin a 10.
>>
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made two types of cactus enemies

one just walks slowly back and fourth, but the other follows the players inputs (and has some AI) to keep it from falling at times

it tries to BOX the player in to stab them while following their movements basically
>>
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>>161883154
>mfw agdg necromancer games just won't die
>>
>>161821123
added selecting rectangle, destination lines and building placement distance checking since last update
https://drive.google.com/file/d/0B5M_1gBxnWnhTnItZnBjNGk0bFU/view

Now we just need economy, some damage machanics, something that will prevent units from clipping trough everything, an ability to play against opponent and we have a free and open source RTS template, which you fuckers can use to make your own RTS game.
>>
>>161894537
>back from work
>this fucker is in the thread
God fucking dammit.
>>
>>161894653
da fuck did I do to make you mad?
>>
>>161894537
Fuck sorry didn't mean to quote you >>161894653
but the R failure.
>>
>>161894847
>>161894847
>>161894847
>>
>>161894868
It didn't reach bump limit yet.

>>161821123
Doing inferior version of Minicraft, got the player, the tress, wood spawning in place of trees, now I should get some interface or something.
>>
>>161895202
Gotta snipe those pedo OP creations
>>
>>161895952
>all agdg games in the OP
>still being ass-blasted about it
This is rich coming from a tranny.
>>
does anyone know how xenoraptor or risk of rain implemented their networking?
>>
>>161896039
Naturally, this being pedo central, games with mascots would also follow suit.
>>
>>161826594
tay ur gay
>>
>>161883335
holy fuck a genesis dev!
once looked into it, got scared and went back to unity.
keep up the good work
>>
>>161867216
Anal prolapse
>>
>>161894154
finally, a worthy successor to lolo
>>
>>161891064
sorry Anon but I dont know
Thread posts: 751
Thread images: 177


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