[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/agdg/ - Aggressively Generating Dinosaur Girlfriends

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 761
Thread images: 143

File: aggydaggypulsate.webm (227KB, 469x337px) Image search: [Google]
aggydaggypulsate.webm
227KB, 469x337px
Dino Jam: Not quite as dead as actual dinosaurs!


>Join the Dinosaur Jam
itch.io/jam/agdg-dinosaur-jam

> Join Demo Day 12
itch.io/jam/agdg-demo-day-12

> Play Demo Day 11 games
itch.io/jam/agdg-demo-day-11

> Play Halloween Jam 2016 games
itch.io/jam/agdg-halloween-jam-2016

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Demo Days
pastebin.com/i0W2tVRS

> Previous Jams
pastebin.com/qRHNpCbZ

> Engines
Unity: unity3d.com
UE4: unrealengine.com
Godot: godotengine.org
Haxe: haxeflixel.com
LÖVE: love2d.org
GameMaker: yoyogames.com/gamemaker

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
>2016
>Not using your own engine
>>
Reminder to put hidden goodies in your game for the players that really care
>>
Only Jews sell video games for money. Be a good communist and release everything under GPL.
>>
File: squirrelsphere_skullboss2.webm (3MB, 640x360px) Image search: [Google]
squirrelsphere_skullboss2.webm
3MB, 640x360px
Working on a boss fight for the Haunted/Halloween world
>>
>>161451154
If I'm a neet and devving am I wasting my life?
>>
File: blockstuff.gif (2MB, 512x424px) Image search: [Google]
blockstuff.gif
2MB, 512x424px
Moveable block stuff all seems to work.
>>
File: eureka, grey moving squares.webm (102KB, 1003x594px) Image search: [Google]
eureka, grey moving squares.webm
102KB, 1003x594px
Reposting from old thread to bring progress to these sacred lands.

Eureka, the fucking lightbulb!

I have, again, rewritten a big chunk of my code. At first, I was dissatisfied with how the FSM was handled, so I tried myself at Godot's yield() functionality. The results were.. unusable. Another reason for the rewrite was that I didn't like the way it handled movement.

The first version closely oriented itself after Jeff Orkin's paper on GOAP for F.E.A.R., in which a given entity was switching between animation and movement (and interaction as a special subset of animation) in an FSM structure. This meant looking at the next action in the agent's plan and determining "am I in range for that?". If not, the agent would switch to movement and only continue with the next action once it reached its destination.

I said sod that and implemented movement as a subset of actions. This way I could do away with the FSM part and replaced it with a simple action queue and custom update cycle. This also leaves more room for compositing entities with different movement types, which I am keen on.

This is the first iteration of the system in which these grey little fuckers move the way I want them to. They are actually simpler than the herbivores, but so far they denied me their cooperation. Not anymore. This is a major breakthrough.
>>
>>161451389
thats a pretty nice idea
>>
>>161451389
really generic, make it a monster who's flesh you knock off to reveal the bone inside. make it 3 tier of flesh, muscle then bone and you have to take off each layer to hit the switches.

Can you make it fire stakes that disrupt the table movement?
>>
File: 2016-11-30_00-21-12.webm (3MB, 600x334px) Image search: [Google]
2016-11-30_00-21-12.webm
3MB, 600x334px
Nth for being able to land just fine on moving and spinning platforms thanks to this anon >>161448843
>>
>>161451520

Getting Legacy of the Wizard vibes from those block pushing mechanics
>>
>>161451418
I am currently neeting and devving. It's been the best few months for a long time. Sure, there is the depression, fear of failure, social pressure and all that jazz, but fuck it. I'm learning like crazy. I can only become better through this.

And you, too.
>>
>>161451653
Good to hear, since that's what they're based off of. Same mechanics to push as in Legacy of the Wizard.
>>
>>161451913

You don't hurt yourself if you jump straight up, hold up and land on the block, do you?
>>
>>161452110
Nah, decided not to have the blocks damage Anubis since that would've actually taken a lot of work to implement with our physics system. Instead there's just a beep and flashing of the block letting you know you can't do that.
>>
File: 2016-11-30_00-30-40.webm (3MB, 600x320px) Image search: [Google]
2016-11-30_00-30-40.webm
3MB, 600x320px
>>161451606
Don't let your dreams be dreams. This was actually a bit tricky to land on. Dude I'm loving how well this works. Exceeded all my expectations.
>>
File: MarchingCubes.webm (1MB, 906x440px) Image search: [Google]
MarchingCubes.webm
1MB, 906x440px
Does anyone here understand marching cubes?

I've got half the algorithm implemented but I just have some questions about implementation of the "isosurface".. Right now I'm just selecting vertices to enable and it's not doing any linear interpolation. Any help would be appreciated
>>
>>161452423
How did you do the HUD?
>>
>>161452423
I'm glad you asked that when I could shoot you that one. I'm happy to see you so excited.
:10 looks like there's a sliding physics glitch. It isn't though, right?
>>
File: mechgame34.webm (716KB, 1280x720px) Image search: [Google]
mechgame34.webm
716KB, 1280x720px
why does it shake AAAAHH
>>
File: REM 0.36.1.webm (3MB, 532x300px) Image search: [Google]
REM 0.36.1.webm
3MB, 532x300px
>>161452423


Boop. I'd really like to know how you accomplished this heads up display.
>>
>>161452772
that's called juice anon. throw some thrusters on the back and you're golden
>>
>>161452772
round the position down
>>
has anyone here tried to become a leader and seek other people help IRL or online (paid work)?
>>
>>161452919
It's got thrusters on the back though, they just don't work yet

>>161452932
How do I do this
>>
>>161453031
When you set its position, instead of new_x, new_y, you set it to floor(new_x), floor(new_y).
>>
>>161453031
>they just don't work yet
what, you can't be bothered to make a 3-frame loop?
>>
>>161453164
I meant I haven't implemented their in game effect, not the animation.
>>
>>161453121
Also that worked perfectly, thanks anon
>>
File: hi recap guy.png (4KB, 160x90px) Image search: [Google]
hi recap guy.png
4KB, 160x90px
----[ Recap ]----
Game: Throbot
Dev: scarfdev
Tools: gms
Web: http://scarfdev.tumblr.com/
Progress:
+ replaced placeholders on dashing/fumble sprites
+ added continue screen
- played video games most of the week
+ it was fun though
>>
>>161453253
with jumping like that, i'm not sure that robot even needs thrusters.
or are we talking about two different things?
>>
>>161453384
It jumps with its legs. There'll be a button that turns on thrusters so that you run and jump fast as fuck at the cost of energy drain
>>
File: 2016-11-30_00-53-03.webm (3MB, 800x442px) Image search: [Google]
2016-11-30_00-53-03.webm
3MB, 800x442px
>>161452626
At exactly 0:10 it did seem like the zero wasn't set correctly, but at 0:11 I did zero throttle again and it worked right. I'm not sure exactly what's going on there, maybe it gets confused when I'm carrying a residual throttle setting or something. I'd have to look into it. All the forward/reverse aside from 0:10 is what I was deliberately doing. Without the HUD in third person it's a bit hard to tell what my throttle setting is, which is why I kept going forwards and back halfway down the runway.

>>161452508
>>161452848
Here's what it looks like with all the masks turned off. It's just a bunch of masks and stuff moving around.

The flight path marker is me just taking the velocity vector, projecting it out like 1km, and then drawing the FPM on that position.

The heading scale is a bunch of numbers arranged in a row that slide left/right based on the heading. You have to make sure that you have extra numbers on both sides of the scale though so it loops nicely and doesn't look like there's an edge.

The pitch ladder rotates based on the ship's rotation, and the ladder itself (which is a child of the ladder's rotation element) just moves up/down based on the pitch. I generate the rungs of the ladder at runtime though, because it's very tedious to make them by hand. Doing them procedurally also lets me do stuff like easily change the spacing of the ladder.
>>
File: mechgame35.webm (1MB, 1280x720px) Image search: [Google]
mechgame35.webm
1MB, 1280x720px
this was a neat bug
>>
File: 1477057521262.png (46KB, 272x256px) Image search: [Google]
1477057521262.png
46KB, 272x256px
>>161453932

Neat
>>
>>161453932
when life gives you lemmings...
>>
Delta timing in GM introduces so many issues

If the frame rate varies, then all the image_index values stop being integers. Then any statement that triggers on a certain image_index won't trigger and everything gets fucked up. How do I prevent this?
>>
File: 2016-11-30_19-10-43.gif (1MB, 1024x768px) Image search: [Google]
2016-11-30_19-10-43.gif
1MB, 1024x768px
hi
can't record webms without losing all frames dunno why
heres a jif
>>
Can someone link me to 2D animated sprites of cute girls fighting. Pixel art or anything is good.

I'm going to add my neural network to a platformer game, and I want the neural network to control my companion, and we can interact.

I started smiling and laughing at the thought of telling my parents that I'm investing £5,000 in a pc to simulate the brain of a girl, so we can hang out and I can pretend that I'm playing with my gf online. So it's got to be a good idea.
>>
File: 1480397798242.png (43KB, 255x203px) Image search: [Google]
1480397798242.png
43KB, 255x203px
http://www.strawpoll.me/11765582

http://www.strawpoll.me/11765582

http://www.strawpoll.me/11765582
>>
>>161452489
anyone pls
>>
>>161454308
Looks hot man, Show a 'jif' of gameplay.
>>
>>161454504
All those college devs. Good job Goys
>>
>>161453509
I love you, REMdev!
>>
>>161452772
You leave Micheal J Foxbot alone. he's doing his best!
>>
File: 55051-Castlevania_(USA)-2.jpg (47KB, 360x338px) Image search: [Google]
55051-Castlevania_(USA)-2.jpg
47KB, 360x338px
I want to learn game programming.

can you guys give me a list of games, from pong to something more complex I should remake on my own?
>>
>>161455515
Pong, Breakout, Asteroids, PacMan, Mario.
>>
File: mechgame36.webm (44KB, 1280x720px) Image search: [Google]
mechgame36.webm
44KB, 1280x720px
Now the mech runs away when I try to get in. I can't stop fucking up
>>
>>161451572
thanks
>>161451604
good point., im saving some of that stuff for other bosses. although i might use the layer mechanics for this skull
>>
For a simple pong game should the paddles be a kinematic or RigidBody collider?
>>
>>161451154
>generating dinosaur girlfriends

yes
>>
File: [CHIVALRY INTENSIFIES].gif (176KB, 333x286px) Image search: [Google]
[CHIVALRY INTENSIFIES].gif
176KB, 333x286px
>>161457758
>>
File: 005.webm (110KB, 600x800px) Image search: [Google]
005.webm
110KB, 600x800px
>>161457758
>1200x1600

whoops
>>
>>161451606
Recreate the scene from Gravity
>>
>>161451389
do you make it for the dino jam or for the demo day?
>>
>>161451536
where did the hungry hippos go
>>
>>161451520
how's the vibrancy of the background ingame feel

looking at the gif, the background seems to steal all attention

>>161451536
are making some sort of genetic neural bots game? or are you just giving them regular AI.
>>
>>161451606
does this mean that one can do takeoffs and touchdowns while both (the jet and the runway) are moving
>>
>>161457869
koopa
>>
>>161453021
I tried to recruit artists from 4chan art general for one of the jams

Turns out that every single one of them is paranoid of getting taken advantage of. Their stance seemed to be "no free projects - pay or don't ask". Like what the fuck - they wanted money for working on a shitty jam game.

And then I googled around. And in every single drawfag gathering the sentiment was exactly the same.

So, artfags are the biggest jews of them all.
>>
File: Capture-2016-11-30-0110-20.webm (77KB, 640x480px) Image search: [Google]
Capture-2016-11-30-0110-20.webm
77KB, 640x480px
(old progress)
>>
>>161460432
It's not because artists are paranoid of never getting paid for anything, it's that artists are justifiably correct about never getting paid for anything
>>
>>161455515
i think pixel platformer is also a part of those rookie projects now
>>
>>161460432
Artfags constantly get begged for free shit and they get tired of it. They get bitter about it because every minute they spend on your free shit is something they could profit from. The pick up line is "it's good promotion!"
>>
File: 687657476547548764.jpg (12KB, 349x520px) Image search: [Google]
687657476547548764.jpg
12KB, 349x520px
>>161457869
i will never understand weebs
>>
>>161460436
lel. wtf is this
>>
File: image.jpg (35KB, 504x366px) Image search: [Google]
image.jpg
35KB, 504x366px
what other items than shields and daggers can be put in offhand slot
>>
>>161460436
Neat. What was the concept?
>>
>>161460662
The power of programming in C
>>
>>161460698
you need to explain what does "offhand slot" stand for
>>
>>161460698
>sword
>even bigger sword

Got a chuckle from me
>>
>>161460698
anything that's not 2-handed

I should be able to dual-wield bastard swords
>>
>>161460432
Well, I don't know how you approached them, but my experience was this:

If you have an idea and want to gather others to make it, no one will come.
If you just want to make a game, and you build the idea together with the other team members, they'll join.

Occasionally artists hop by here who are looking for programmers, so my best suggestion would be to simply wait for them.
>>
File: shipostinginstructure.webm (3MB, 756x436px) Image search: [Google]
shipostinginstructure.webm
3MB, 756x436px
>>161455146
<3
>>
>>161460771
not main hand but still in hand
like a shield or dagger
>>
>>161460698
Relics, talismans, spellbook etc. At least in WoW those are the stuff you put to your offhand slot if you are a caster.
>>
>>161460938
What is this?
>>
>>161460902
i specifically made it a different slot than a normal hand so u cant wear 2 of same item in the end
>>
>>161460698
Porn mag
>>
File: blueprints_2.webm (3MB, 640x360px) Image search: [Google]
blueprints_2.webm
3MB, 640x360px
>>161461009
503-ish parts on a ship in REM, we're redoing the physics and gassing the old physx nonsense.
>>
>>161461092
>we
Why do team devs post in agdg?
>>
>>161461134
Not the dev, but why is that a question? If I get together with my friend to make something I'm (we are) not allowed to come here for feedback?
>>
>>161460662
>>161460725
The concept is pretty simple and I haven't really fleshed it out, but I wanna expand on it.
It's just an adventure game where the player wanders around the city, meeting friends and for some reason, people are also after her.That's really all I got.
>>
>>161460540
what? they expect to get payed for god damn jam games

>>161460590
>Artfags constantly get begged for free shit and they get tired of it.
this is a two sided problem here. Since none of them obviously don't go offering themselves for jam games, jam devs have to go to their sites and beg for free shit.

>They get bitter about it because every minute they spend on your free shit is something they could profit from.
Just like I thought - a bunch of clenched assholes. Why help a potential future employer get on their feet when they could be hired by an established employer (with whom they have no chance to work with anyways since they already have their dedicated artists).

Its literally the embodiment of a NEET's perception of dating. With the difference being that NEET's perception is self perpeptuated fiction.
>>
>>161460962
>buckler
>two-handed weapons taking up both hands
>holding a shield and at the same hand also javelins or throwing hatchets or heavy 20cm metal darts
>war knife - its a foot soldier's bargain bin dagger

>look into two handed shields aswell
>>
>>161460661
That's because you don't even have a game
>>
I'm deving and it feels pretty good fammers.
>>
>>161460661
oh do you mean because of the fang thingy
>>
tell me about your comfy game
>>
>>161462237
nodevving is comfy
>>
File: Untitled (1).webm (728KB, 640x480px) Image search: [Google]
Untitled (1).webm
728KB, 640x480px
Finally fixed the issue I had with the model's axis. Had to edit it manually so it took me some time to figure it out, but it worked, and that will allow me to use more decent looking animations instead of the garbage I can make.
Also you can hit cubes now.
Ignore how shitty the framerate is on the webm, seems I'm too retarded even for webm for retards.
>>
>>161460661
>furry looking shit
>weebs
>>
>>161459914
Nobody's complained about losing where they are while playing.
>>
File: 1479393871567.jpg (58KB, 624x414px) Image search: [Google]
1479393871567.jpg
58KB, 624x414px
>>161462167
>giant eyes
>mouth that is shaped like "3"
>those facking fangs
>microscopic eyebrows
>eyebrows on a damn dinosaur
>"silly" hat
>strange leg and arm proportions
>modern day herbivore hooves as hands
>legs being just fleshy stumps
>no tail
>orange body color
>human stature
>wide and open shoulders as if this dinosaur evolved from apes
>>
>>161461406
What is next then? Allowing big teams to post? Why not allow companies to post too while we're at it?
>>
>>161453509
NSEW IN SPACE
>>
>>161462727
>implying devs who own companies don't post already
>>
>>161461406
ignore the triggered neet
>>
>>161462727
In fact one dev even asked for feedback on his company logo
>>
>>161462727
literally anyone who makes games is better than 95% of the people here

I'd take phil fish over nearly all of you
>>
>>161460698
torches, lanterns, net
>>
File: xp mark 4.webm (2MB, 1280x720px) Image search: [Google]
xp mark 4.webm
2MB, 1280x720px
All xp info hooked up.
Now to make it work.
>>
>>161462881
>hates agdg and 4chan
>posts on agdg and 4chan

Literally why? Neets and Nodevs are an undeniable part of the community. Posting as anonymous condones Nodevs being able to give feedback and post. The ideal of 4chan is that anyone can post at any time. "Anyone can post at any time as long as they are also making a game" is retarded and diametrically opposed to the foundations of the website.
>>
>>161463132
literally none of what you said is what I said, you just made up a bunch of words and then posted about it
>>
>Nuh uhhh!
>reads both posts
>realize my post is like a drunkard whose complaining about something that happened 20 years ago that has nothing to do with the current conversation

>>161463183
Man, I guess you're right...

Sorry about that. I'm going to just go to bed then. Gn anons.
>>
Thoughts?
>>
>>161463018
was this a killmove
>>
>>161462627
Fucking weebs, am I right?
>>
>>161463425
nightmare to work with
Source 2 never
>>
>>161463425
outdated garbage
>>
File: edc7241bf2cc81a48f063444c3b0aafd.jpg (210KB, 800x1000px) Image search: [Google]
edc7241bf2cc81a48f063444c3b0aafd.jpg
210KB, 800x1000px
>>161462627
Now THIS is autism

Are you a frequent discord user?
>>
>>161463653
Discord is the one shitting up the thread along with the sourcehaterposter.
>>
>>161462627
>but wearing clothes is okay
How does it feel being a retard?
>>
>>161463790
That's what I was implying
>>
File: 1385137327091.gif (498KB, 350x263px) Image search: [Google]
1385137327091.gif
498KB, 350x263px
>>161460661
>>161462627
an anime dinosaur looks like this.
>>
>>161463563
you are not helping with that image

see the image - even though looking silly, this imagination of a sentient dinosaur is pretty correct from a biological standpoint.

>>161463653
I tried to become a discord user once. I didn't like being there.

>>161463824
Why should't it be okay. It was meant to be an imagination of a sentient dino. Sentient people often do wear clothes.

How does it feel being non-sentient?
>>
>>161464091
But dinosaurs aren't sentient people. Checkmate faggot.
>>
>>161464091
Yeah but...where's your...game...
>>
File: chop.png (17KB, 391x329px) Image search: [Google]
chop.png
17KB, 391x329px
>repostan
https://webmshare.com/VnnYj
helletondev was kind enough to make me this great piece of soundtrack, how is it in-game?
>>
>>161464091
>this imagination of a sentient dinosaur
>doesn't wear clothes

> It was meant to be an imagination of a sentient dino. Sentient people often do wear clothes.
So which one is it, retard?
>>
File: 1447141678752.jpg (54KB, 500x500px) Image search: [Google]
1447141678752.jpg
54KB, 500x500px
>>161464091
That character is cute. What you have is called autism.

I'm gonna bully the shit out of you now, dino geek.
>>
>>161464272
>tfw the sequel was never subbed
KUYASHII
>>
>>161464091
The discord is full of autism and circle jerking.
>>
>>161464240
Julie ;_;
>>
>>161464123
picture another valid take on sentient dinosaurs
>But dinosaurs aren't sentient
so isn't your anime, but that doesn't stop you from treating your anime pillow as a real girl

>>161464134
post yours first. If you actually have a game - I will show mine

>>161464175
>this imagination of a sentient dinosaur
>doesn't wear clothes

> It was meant to be an imagination of a sentient dino. Sentient people often do wear clothes.
>So which one is it, retard?
Sentient people can also choose to not wear clothes. If we were to compare that dino to real world examples - that dino would be like a tribesman from a jungle, since human tribesmen in jungles also rarely wear much clothing.

Why are you so desperate to look like a retard?

>>161464240
I has already been too long without proper bullying. Please go ahead.
>>
File: 0c8cfc9c578169ac88e9df30cb4b7213.jpg (294KB, 1044x1647px) Image search: [Google]
0c8cfc9c578169ac88e9df30cb4b7213.jpg
294KB, 1044x1647px
another depiction of what a sentient dino might have looked like

>>161464240
I am still waiting for your bullying
>>
>>161464530
that sentinent dinosaur has strong claws and talons, why does it needs tools?

If it doesnt need tools, why develop intelligence?

He seems perfectly capable of living his dumb life without his tools and satchels.

Also, his lack of proper grabby grabby fingers makes craftsmanship too dificult. how does he even reach those balls on his back??
>>
https://www.youtube.com/watch?v=vXg8CrTAZ7w
>>
>>161465058
that is incredibly creepy.
>>
>>161451418
Deving is like a lottery, there is a small chance you game becomes popular and you will get enough money to make a living but it is a minuscule chance. 99.9% chance is that you won't get any money pretty much and are in fact wasting your time and it wouldn't matter if you spent that time by watching anime instead
>>
File: engies.jpg (50KB, 720x694px) Image search: [Google]
engies.jpg
50KB, 720x694px
https://www.youtube.com/watch?v=vNHHXO8vjrs

>daily reminder that it takes 10 years and 200k$ for enginedevs to make a simple rpg
>>
>>161454096
underrated post
>>
File: ss (2016-11-30 at 10.28.22).png (9KB, 671x94px) Image search: [Google]
ss (2016-11-30 at 10.28.22).png
9KB, 671x94px
>>
>>161465393
>"am i wasting my life" he asks
>responds with money problems
>"it wouldn't matter if you spent that time by watching anime instead"
you're wasting everyones life
>>
File: dino_people_by_rillani.jpg (282KB, 1024x768px) Image search: [Google]
dino_people_by_rillani.jpg
282KB, 1024x768px
>>161465068
>that sentinent dinosaur has strong claws and talons, why does it needs tools?

>humans fists can do a lot of damage
>human skin has super active scar tissue formation after each injury
>a human breaking a bone is not the end of the world for a human (in fact humans in the pre civilization era constantly broke their bones) while breaking a bone is a death sentence for a regular animal
>a human can eat pretty much anything
>human bite is very toxic due to the amount of bacteria in their mouths (similarily to comodo dragons)
>humans have a built in superhuman mode, which amplyfies their strength and makes them impervious to pain
>in situations of threat, human brains overclock themselves in order to go into slo-mo mode which creates more time to make decisions

it seems to me that humans also shouldn't need sentience. they seem fine as they are

>If it doesnt need tools, why develop intelligence?
like humans, despite their physical prowess, there still were much more physically able creatures out there. So, humans went smarter as a pure chance instead of stronger, since both options were equally good. The same could have happened to those fictional dinos.

>He seems perfectly capable of living his dumb life without his tools and satchels.
same goes for humans.

>Also, his lack of proper grabby grabby fingers makes craftsmanship too dificult.
its fingers seem pretty grabby grabby to me

>how does he even reach those balls on his back?
perhaps he didn't think things through or perhaps it is a backback sorta thingie that he takes off and then takes the balls and puts the backback thingie back on.
>>
File: oc_dont_steal.png (18KB, 1022x594px) Image search: [Google]
oc_dont_steal.png
18KB, 1022x594px
what is a good sprite:screen ratio for a 2D platformer?
>>
>>161461092
>>161462459
>>161463018
>>161464167
QUICK, GIVE FEEDBACK
>>
>>161465689
feedback
>>
>>161464167
sounds fitting
>>
File: madoka_laughing.gif (202KB, 500x284px) Image search: [Google]
madoka_laughing.gif
202KB, 500x284px
>>161454096
>>
>>161465689
link to the past romhacks would probably get more feedback in /vg/
they might need more original graphics to stand out there though
>>
Reminder that the Discord is full of paranoid schizophrenics who molest children and throw hissy fits unless the mods deleting everything other people say that offends them.
>>
>>161465935
Just like thread then?
>>
>>161465935
at least they make games
>>
File: shitposting.png (83KB, 968x733px) Image search: [Google]
shitposting.png
83KB, 968x733px
>>161465935
>>
this place is no different from literally any other community on the internet, or in real life, or even any gaggle of random fuckers
>>
Would you like to show the screenshot of all the deleted messages which were entirely on topic are? Oh you can't because they were instantly deleted.
>>
File: egyptbg.png (6KB, 768x348px) Image search: [Google]
egyptbg.png
6KB, 768x348px
It's like, egypt and stuff.
>>
>>161464091
>Sentient people often do wear clothes.
We don't know that. The only sentient people we've ever known is ourselves, it may be we're the outliers and we don't even know it.
>>
File: 1450447767907.jpg (84KB, 800x536px) Image search: [Google]
1450447767907.jpg
84KB, 800x536px
>>161466194
>>161466136
>>161465935
>>161465538

>complain about people being psychopaths

>people proceed to have a collective psychotic break
>>
File: 1425398195900.png (269KB, 353x472px) Image search: [Google]
1425398195900.png
269KB, 353x472px
>>161463358
sorry anon, but this entire thing was hillarious
>>
>>161466381
humans only started wearing clothes to protect themselves from the winter
if it was always summer on earth everyone would be now walking around naked because clothes would never be used
but it wouldn't really be sexy because everyone would be used to it and seeing some qt grills uncovered vagina would be like seeing her uncovered face - mundane and uninteresting
so clothes aren't all that bad
>>
>>161466136
Go back to your stupid discord chat you fucking piece of shit.
>>
>>161466526
And all men with small dicks would kill themselves.
>>
what did i do wrong? why does everyone hate me?
>>
>>161464167

perfect
>>
>>161466598
>>161466136
I'd ask you what has gone wrong in your life that you're tripfagging to impersonate someone from discord, but honestly, I don't feel like you'd even think of an answer for yourself, let alone post it. enjoy your psychosis.
>>
>>161463018
What engine? Looks great.
>>
>>161466381
>We don't know that. The only sentient people we've ever known is ourselves, it may be we're the outliers and we don't even know it.

this is the classical sci-fy normie babble'
>we can't know that, there could be any unimaginable configurations that we can't come up with

while its true, it is just a bunch of hot air that sounds terribly important and doesn't say anything useful.

from the top of my head some more examples of that same normie knows-fuck-all mindset
>there could be silicon life out there who are basically moving rocks that eat minerals
>we shouldn't even imagine what aliens would look like since they could be completely different from our understanding

while we cannot know the unknowable, we sure as hell can tell when something "works" and is consistent in relation with everything else.

so in conclusion, your comment is just a weak attempt at being nitpicking contrarian
>>
Would it be fun/make sense for certain attacks to be able to break the enemy's equipment and weapons in an action game?
>>
File: rn.jpg (101KB, 1920x1080px) Image search: [Google]
rn.jpg
101KB, 1920x1080px
>>161460661
It's ok, I'm still trying to figure out a way to understand me myself.
>>
>>161466842
what will the enemy do if their weapon breaks down
>>
>>161466875
Either switch to unarmed attacks like punches, shiver in fear or run away.
>>
>>161466805
Only normies would be so self-centered to think everything needs to be just like them and what they know.

For the most part of human history we didn't know shit and kept acting like we did, and we still do. Abiogenesis was once considered to be perfectly valid for fuck's sake.

Humans keep falling on this same pitfall of self-aggrandizing their own sapience. You're all dumb as fuck, get off of your retarded little rock before you start talking about the universe like some sort of authority.

Furthermore we're not creating simulations here, we're creating games, we don't have to follow the rules of the universe if it doesn't fit our vision. Artistic license is a thing.
>>
>>161466909
i think it would be smth cool if this could happen to certain mid-tier or high-tier enemies

being able to disarm weak enemies is pretty pointless, since one can just do one or two regular attacks and they are dead anyway, which makes disarming them pointless

but if the enemy is someone stronger and the player can't just cheese them, then disarming would be pretty useful.

however, I think that letting every strong enemy be disarmed would also be kinda boring. So, I reccommend you to have dedicated strong enemies, whose counter is disarming. Or in other words certain enemies should be very hard to beat while they have their weapon, but would be quite weak once they are disarmed.

Long time back I also did a command shell RPG and I also had to think about the disarming thing. What I wrote here is pretty much the conclusion I arrived at.
>>
File: unitspritesagogo.png (51KB, 1080x719px) Image search: [Google]
unitspritesagogo.png
51KB, 1080x719px
Got some progress done, took me what seems like forever but I got my unit sprites going and now they face the direction they're moving.

Next step is placing buildings and combat units.
>>
>>161466856
CUT
>>
>>161464167
It's amazing, yet I still don't get your game.
>>
>>161467286
E
>>
>>161466856
Can you show your wires, please. I really like her hair but I have a bit of trouble modeling hair because of how non-uniform it is.
>>
>>161466754
Thanks, it's game maker.
>>
stop stalking me!
>>
>>161467201
>Only normies would be so self-centered to think everything needs to be just like them and what they know.
this is the most normie thing you have said so far. you normies always seem to be fighting that spooky normier normie who seems to want to make their anime too boring

>For the most part of human history we didn't know shit and kept acting like we did, and we still do.
So, you are saying that we should stop absolutely everything and should all become scientists and figure out the universe before we start doing anything else at all. Seems pretty retarded, anon. People back then didn't know much, but they made most out of it. It is literally autist tier to expect Socrates to imagine year 2016 AD as it actually is.

>Abiogenesis was once considered to be perfectly valid for fuck's sake.
It still is, you retard. What has changed is that more theories have risen. Those new theories are as valid as abiogenesis theory since all of them make sense.

>Humans keep falling on this same pitfall of self-aggrandizing their own sapience. You're all dumb as fuck, get off of your retarded little rock before you start talking about the universe like some sort of authority.
my normie detector is in the red, STOP IT

>Furthermore we're not creating simulations here, we're creating games, we don't have to follow the rules of the universe if it doesn't fit our vision. Artistic license is a thing.

And now you contradict everything you have written so far. Why act like a faggot contrarian so that you could in the end backtrack?

>we don't have to follow the rules of the universe if it doesn't fit our vision
also, this is called BEING A LAZY FUCK. or in other words, this is not "creating the universe", this is "making up excuses to slap boobs on alien ladies".

it is now clear to me that you have exactly zero knowledge what worldbuilding entails.
>>
>>161467246

The second AssCreed game had mechanics like this. There were these huge armored units that were extremely hard to kill with your weapon, but once you disarmed them it was pretty easy to kill them with their own weapon.
>>
>>161467906
You're absolutely right but where is your game?
>>
File: ha.jpg (379KB, 2558x873px) Image search: [Google]
ha.jpg
379KB, 2558x873px
>>161467576
I don't think my amatarr hair skillz is going to help you out very much but here you go.

I just invented my own way to do the crazy animu 3d printer friendly hair, by first laying planes on the head.

Then extruding them out, then using that surface plane to extrude the next layer to give the hair form/layering.
>>
>>161466842
Lords of Shadows 2 did this in a fun way. Some enemies had shields you couldn't get through with your sword, you had to break the shield with magic claws before being able to use the sword to kill the enemy.
>>
any music bro here today?
Need sound effect of crafting stuffs.
like "clunk clunk".

sound effects i found online are all real actual sound recorded, which is not suitable for a game.
>>
>>161466856
This is super cute anon. Can't wait to see her with some textures. Followed any resources/tutorials or just practice?
>>
File: Jurassic Academy p01.png (374KB, 1114x1600px) Image search: [Google]
Jurassic Academy p01.png
374KB, 1114x1600px
>>161465623
>bird-based dinosaurs
>bird-based but the female has a more glorious plume
plebthetic... and put on some clothes already. BAAAKA
>>
>>161468018
it will hopefully be one of the entries in the dinosaur jam
>>
>>161468513
Fug they stole my dinossaur school idea
>>
Amerifat dev @ 5 am reporting in
>>
> tfw trying to look for clothing inspiration for the MC
>>
>>161465935
This is the nature of most chat rooms, anyone who tests the mold is called out for a lynching and there is usually a mod with a low enough self esteem to do it hoping everyone else will think he's cool and powerful.
>>
>>161468570
>X + school
>idea
literally been done multiple times already no matter what you put in the X.
>>
>>161468513
gogem are you real life Ryan Lam or an imposter right now? If real: where's your progress posts?
>>
>>161468858
got your progress posts right here
>>
>>161468836
SIT + school
>>
>>161468836
is that what you have been doing this whole time
cataloguing the vast reserves of lesser known animes and mangas?
>>
>>161468836
Time to read this
>>
>>161468836
I have to admit that description is one of the most acid trippy hilarious anime plots ever.
>>
File: crn2.webm (3MB, 1204x576px) Image search: [Google]
crn2.webm
3MB, 1204x576px
>>161468510
In my HS years I use to follow a bunch of jp blogs like:

http://witchcraft-jp.sakura.ne.jp/

(becaus I'm so ultraweeb).

It was before Zbrush and sculpting took over the 3d world, so I picked up a lot of the old-type animu modeling techniques they still use today.

I'm just doing everything for fun though. Also have game, I'm not just art dumping. (still setting up the ff7 g-bike clone minigame)
>>
>mfw I was thinking about gogem today and devs like him and how he was probably just laying around watching anime instead of deving
>mfw he confirms
>>
>>161468909
you mean that one with the autistic highschool girl in awkward situations that /v/ loves?

>>161469046
you are still in the shallow end.
>>
>>161469157
Fuck off dogposter
>>
>>161469147
That's super cool anon. Trying to learn how to model weeb stuff aswell, but it's super hard. Especially the eye area. Any tips for the eyes?
>>
>>161469157
>>161469157
Dog poster you're the lowest of the low. Even discord doesn't want you and that's saying something.
>>
>>161469046
for my money this is the greatest synopsis of all time. (the anime itself is alright too)
>>
some nigga post the latest recap
>>
>>161468751
I know that feel
>>
>>161467717
>game maker
Pro version or free normal one?
Is it easy to make stuff in it, how much actual coding you have to do?
>>
>open IDE
>depression immediately tightens its grip
>minimize IDE and procrastinate
>suddenly it's 3AM again and time to go to sleep
>have done nothing yet again
>>
>>161469157
>thinking about gogem today
What are you, fucking gay?
>>
>>161468253

you did a good job bro, it looks pretty. can't wait to see your model textured.
>>
>>161469239
I just do the standard loop stuff everyone else does.

from: http://polycount.com/discussion/98113/course-character-hatsune-miku-the-world-is-mine-version
>>
>>161469185
Reminds me of lusty argonian maid.
>>
I'm here to make awesome games. How is everyone doing tonight?
>>
>>161469483
>Pro version or free normal one?
Pro, but the free version is the same thing for the most part.

>Is it easy to make stuff in it, how much actual coding you have to do?
I found it pretty standard, but I came to it already having done about 5 games before. It has many quality of life functions already built in that save a lot of time. You can use drag and drop but I recommend doing all by code. There are many good tutorials on youtube, you can have a character moving around colliding with walls and getting coins in 10 minutes, give it a shot.
>>
File: 320318592218184530.jpg (71KB, 650x1130px) Image search: [Google]
320318592218184530.jpg
71KB, 650x1130px
>>161468751
>>161469480
Have these.
https://mega.nz/#F!AVZgVYpI!uN9EjSUnCFAjX8CGvXoedA
https://mega.nz/#F!QFBSmLQC!SrJuKoXfnQ-jI8VojMYvWg
>>
File: 1474953723881.png (498KB, 719x1000px) Image search: [Google]
1474953723881.png
498KB, 719x1000px
>>161470181
thats a nice share.

thanks anon
>>
>getting evicted in a month
>no family nor savings

i guess i won't be able to dev anymore
rip dreams
>>
>>161470536
can't you get unemployment support from the state?
>>
>>161470536
time to live in a tent just outside some suburbs, stealing electricity for your desktop computer, devving non-stop with no internet to distract you (make sure you download all the docs now).
>>
>>161470176
Thanks, I will give it a shot. Being honest I'm more an idea guy than programmer, so the easier tools to work with, the better.
>>
>>161470620
not really since I'm in education and I'm not eligible and since I live in a third world country it wouldn't be nearly enough for a rent alone

i guess i have about a month to figure something out

>>161470674
it's like -10C and snowing already, I don't think I'd make it through the winter in a tent
>>
>>161470782
well fuck if you got snow build an igloo, they're warmer than wherever you're living now
>>
>>161468909
My Little Sister Can't be This Autistic
>>
>>161470782
leave the city, dummy
rent is absurd in cities all around the world

find and rent an apartment in the middle of nowhere in the countryside. in these places, monthly rent is usually less than one happy meal in McDonals.

I also live in the countryside in the middle of nowhere - my rent is 5 euros in a month. I don't have to pay for water, since we have our own well. Only communal bill is electricity
>>
>>161460039
Yes. At least so far it seems like anything I can land on (and as long as it's a physics drive rigidbody) it sticks to even while moving and rotating.
>>
>>161470907
Does having a real little sister feels that good anyway? All real little sisters from my friends are just spoiled western bitches.
>>
>>161470970
I want to live in a cheap shithole like that too, the only problem is it's hard to get a job you can do from home because in a place like that you can't get any local job that isn't something horrible like shoveling cow shit
>>
>>161471385
>can't get any local job that isn't something horrible like shoveling cow shit
Better than nothing.
>>
>>161470970
what country you in if i may ask?
>>
File: 1449640822141.jpg (17KB, 250x250px) Image search: [Google]
1449640822141.jpg
17KB, 250x250px
>not having Construct 2 in the OP while having Game Maker in it
>>
>>161471385
>shoveling cow shit
literally nothing horrible about that

during summers I myself worked in a pig farm when in high school to get extra money during summer where I had to shovel pig shit, gather pig placenta and shovel tonnes of pig intestines into grinder.

it was gross at first, but one gets used to that sort of thing

what are you, a pussy
>>
>>161471842
>what are you, a pussy
Just a first worlder used to a higher standard than you mud hut niggers
>>
>>161471909
>first worlder
>you need to be elegible to get unemployment support

your words don't add up

also, what do you think, who works in your farms in first world country - fucking robots? get real
>>
>>161471775
name one construct game
>>
>Dino Jam: Not quite as dead as actual dinosaurs!
Questionable at this point.
>>
just hold out for comfy jam
(replacing winter jam)
>>
>>161472074
i'm not the homeless anon
yes people work those shit jobs but they are the low class peasants, the worst job around where i live is something like a factory job where you sit in front of a machine all day waiting for it to jam
>>
>>161471775
>>161472106
Risk of Rain: Game Maker
Deadbolt: Game Maker
Cash_Out: Game Maker
Cavern Kings: Game Maker
Spaceman Sparkles: Game Maker
Uncanny Valley: Game Maker
Pixel Star: Game Maker
VA-11 HALL-A: GameMaker
Way of the Red: Game Maker: Studio

Skyrogue: Unity
Catmouth Island: Unity
Megabyte Punch: Unity
Xenoraptor: Unity
Stormworm+: Unity
Social Interaction Trainer: Unity

Vagante: C++
Lethal League: C++

Painter's Guild: Flash
Restricted-RPS (Client): Flash

Aviary Attorney: Construct 2
Dreaming Sarah: Construct 2

Vampire of the Sands: Java
Restricted-RPS (Server): Java

Aerannis: LÖVE
>>
>>161465781
>>161466631
thanks! I'll let the musicbro know
>>161467463
Well, I've got a demo
https://panstas.itch.io/world-of-horror
>>
File: c2-vs-gm-graphics-performance.png (216KB, 1294x517px) Image search: [Google]
c2-vs-gm-graphics-performance.png
216KB, 1294x517px
>>161472106
It doesn't matter that Construct 2 has no games. The only reason for this state of things is that it's a very young engine compared to Game Maker, which has been around for years and users had time to fully acquaintance themselves with it and create full games in it.
Construct 2 is the objectively superior engine and GameMaker:Studio should never be recommended for newbies anymore.
>>
>>161472285
my point now is that the starter of this reply chain is a spoiled fuckwad who would rather freeze and starve to death than going to shovel shit
>>
>>161472409
The shill is back.
>>
>>161460661
you mean furries not weebs
>>
>>161472106
>>161472331
There's more C2 games besides the /agdg/ ones on Steam too, like The Next Penelope and Cosmochoria for example.

"More games have been made with it" is a terrible argument, though. GM predates C2 by over a decade so it's simply had more time. However, it would be pretty stupid for a new dev to pick up GM over C2 today considering C2 offers more in pretty much every area compared to GM (better user interface, better performance, scales better, etc).
>>
>>161472331
>there is just one LOVE game
>with mediocre score on top of that
It hurts a little.
>>
>>161472435
there is no "real" difference between them
>>
>>161472510
they're all mediocre
>>
>>161472541
Yes there is.
>>
>>161472575
the line between fapping to anime girls and fapping to anime furrygirls is extremely blurred
>>
>>161472331
You forgot about Slipstream, which is Java as well and it's been greenlit. Or are we only considering finished games?
>>
>>161472575
both use concistent retarded artstyle for some extraterrestrial reason
both feature """"stories""""
both are """"cute""""
they are the same thing
>>
>>161472563
I meant score.
Many other games have decent scores.
>>
>>161472673
No they aren't.
>>
>have variable that determines if controls apply to player or mech
>player presses x on top of mech with variable set to playermode, enters mech
>player presses x in mech with variable set to mechmode, leaves mech
>press x on top of mech, player gets in and exits mech immediately

But why
>>
>>161472740
>literally no arguments given as proof
>>
>>161472749
You could incorporate some kind of delay from getting in before you can get out, otherwise when you press x you will just immediately do both.
>>
>>161472749
you probably have two consecutive ifs rather than elseif
>>
File: 1456191101544.png (206KB, 1934x560px) Image search: [Google]
1456191101544.png
206KB, 1934x560px
>>161472425
Calling someone a shill for recommending one engine over another is pretty silly.

But the one you think of as "the shill" is me, not the guy you replied to. I agree with the statement, though I wouldn't have posted the performance comparison image without additional context like I did back when I first made it. This version should make things more clear in that regard.
>>
>>161472824
Why would I argue with a retard?
>>
>>161472893
yet you do
>>
>>161472869
where is your superior construct game?
>>
>>161472749
because you probably check if the X key is pressed rather than if the X key has just been pressed. There is a difference.

>player is outside of mech
>you press X
>next frame the player is in the mec
>but the key is still pressed since human beeings can't press a key for only one frame
>so the players exit de mech
>>
File: badcode.png (14KB, 583x286px) Image search: [Google]
badcode.png
14KB, 583x286px
>>161472852
>>
>>161472663
Games released on Steam.
>>
>>161472997
er, I have the second one set to z as a workaround but it should be x
>>
>>161472986
>>161472997
so yes that's what I thought

you could create a boolean named "canEnterOrExitMech" or something like that

the player can only enter/exit the mech if keyboard_check_pressed(ord('X')) && canEnterOrExitMech

canEnterOrExitMech is then set to false once the player enters the mech, and is set back to true only if !keyboard_check_pressed(ord('X'))

that should work, but there probably is a better solution
>>
>>161473069
Fair enough. Hopefully he finishes the game soon, it's an inspiration to everyone who works with LibGDX.
>>
>>161472973
In the making. But this is just another form of the "more games have been made with it" argument, which still isn't a good one. And the quality of the game is still up to the creator, the software used merely provides the potential. Of course, I would argue that with C2 said potential is higher and realizing it is easier, but obviously it's not some kind of magic solution that makes the game for you.
>>
post dev muse
>>
>>161472997
Have only one check for X pressed, inside you put
if PlayerMode == "mech" {
leave mech code
}
else if place_meeting(... mech){
board mech
}

The problem is that both checks for X pressed return true at the same step, so the boarding code executes and then the leaving, a more hacky fix would be putting the leave mech check on top of the board one instead of below.
>>
>>161473185
I'm not reading this entire reply chain, but why would that be necessary? Why can't he just use keyboard_check_pressed? It can't fire multiple times in one keypress; they key has to be released before it can fire again.
>>
>>161473272
Akarin
>>
>>161473368
I'm pretty sure keyboard_check_pressed only checks if the selected key is beeing pressed at the given time. It's not like an event beeing called like a onKeyPress. But maybe I'm wrong
>>
>>161473603
shouldn't it have several different things you can ask from your input manager

key_down
key_up
key_pressed
>>
>>161473603
>I'm pretty sure keyboard_check_pressed only checks if the selected key is beeing pressed at the given time.
That's keyboard_check. Keyboard_check_pressed only fires for the first frame that registers a keypress, and can't fire again until that key has been released. It's still more complicated than I made it out to be, though, so you were closer to the money anyway.
>>
Are you planning on submitting a game to DinoJam?

http://www.strawpoll.me/11766953
>>
>>161473812
Oh ok my bad then thanks for the info
>>
>>161473823
yes, I plan to submit, but I probably have to cut my scope a lot to achieve that
>>
>>161473185
Doesn't playermode=pilot or mech already do the same thing as canentermech?
>>
Will I get in trouble for #tagging the name of the game I am ripping off?
>>
>>161473960
probably yes, I guess I was all wrong anyway haha

but this Anon's solution should work tho
>>161473365
>>
>>161473960
Yeah. It should amount to something like
if keyboard_check_pressed(x) {
if playermode == mech {
//exit code
}
else {
//enter code
}
}
>>
>>161473823
I want to, but I don't know if I'll have a working, playable game by the deadline
>>
>>161474168
>someone already posted what I did, only better
Whoops.

Yes, it should look like this:
>>161473365
>>
>>161474168
>>161473365

Those pieces of code are in two seperate places though, the top is in the player object and the bottom is in the mech object
>>
>>161474254
Then the mech is being created on a step that already has 'keyboard_check X' is set to true, just keyboard_clear the X key before creating the mech.
>>
>>161474402
I love you anon, that worked perfectly.
>>
>>161473223
Post it or fuck off.
>>
>>161472381
Yes, I know, I played it, but I still didn't get it. I even posted feedback here, but you did not replied, and now I think I'm the idiot for not getting it.

My problem was that it was such a mixture of things. First you say it'll be a card game with horror elements, some sort of solitaire, but then I'm investigating like in a text based adventure game, but suddenly I'm fighting a monster, and then bamm I'm in my room staring at a picture on the wall. It sure felt nightmarish, but I couldn't quite grasp what is it in terms of game play.
>>
JuLiMaGa
>>
File: wayred.jpg (45KB, 460x215px) Image search: [Google]
wayred.jpg
45KB, 460x215px
>>161472331
speaking of way of the red, I picked that up recently and my god is it a buggy piece of shit
seriously the game crashes every other screen and loses any save that hasn't been a save-then-immediately-quit situation
did the fuck even get anyone here to playtest
>>
>>161474927
I have posted about it, though I keep that separate from when I'm talking about the software itself.
>>
>>161475102
Have you tried telling the developer that you have problems, or did you decide to get pissy and leave it at that?
>>
File: kazumi.png (43KB, 512x581px) Image search: [Google]
kazumi.png
43KB, 512x581px
>>161474987
>but you did not replied
Sorry about that! I did save all feedback posts and went on fixing things
>I'm investigating like in a text based adventure game, but suddenly I'm fighting a monster, and then bamm I'm in my room staring at a picture on the wall.
The new mystery card with different locations and clues connecting the whole story + a playable tutorial covering all types of cards will help with that I believe
>>
>>161475195
oh it's not me being pissy, I usually pick a couple indie games like his to play on the weekends just to see how fucked up and broken they are while some friends watch. it's a good way to learn what not to do in my own games
I just remember seeing all these closely cropped gifs and shit that the way of the red guy would post in the gamedev stuff on /v/, but not anything about playtesting. wondering if I missed those or what
>>
>>161475330
ssssssso did you report the issues to him?
>>
>>161472331

>Aviary Attorney
Was that the guy with the molerat girlfriend?
>>
>>161475406
I didn't
>>
>>161475290
I see. Looking forward to it!
>>
>>161475765
>only
>8
Are you retarded? That's plenty, what the fuck.
>>
>>161475765
eric, just eric
>>
File: mechgame37.webm (67KB, 1280x720px) Image search: [Google]
mechgame37.webm
67KB, 1280x720px
Yay, I basically completely rewrote what I had done before.
>>
>>161475765
>"only slept 8 hours" periodical shitpost
This is getting annoying.
>>
File: 1480475268538.png (917KB, 2020x3687px) Image search: [Google]
1480475268538.png
917KB, 2020x3687px
>>161469475
>>
>>161475846
why does he raise his leg when he shoots like a woman kissing someone
>>
>>161475846
Wasn't quite the recovery of the lost library of Alexandria, but I'm glad for you nonetheless. Now, onward into the future.
>>
>>161475931
Because I am bad at art
>>
>>161475846
Haven't seen you in a while. Good to know you're back. Keep it up!
>>
>>161475912
I am genuinely having a hard time keeping my eyes open for the later half of the day
>>
>>161475995
The leg doesn't even leave the ground so it's not as bad as that guy says.
>>
>>161476131
It is bad because moving a single pixel is a huge deal when animating something that's made out of 7 pixels
>>
File: mechgame38.webm (294KB, 1280x720px) Image search: [Google]
mechgame38.webm
294KB, 1280x720px
>>161475931
Is this better

>>161476071
I'm glad to be back anon
>>
>>161476279
Yeah, I'd say it's much better
>>
>>161476272
It is bad but it looks more like a shift in stance than raising a leg for no reason.
>>
>>161476127
I'm still convinced you're just shitposting. If you get 8 hours of sleep and have no energy or still feel sleepy then you have some kind of problem. You should see a doctor.
>>
>>161475432
he got bullied away from agdg because he not so smartly posted the picture of his molerat gf on his kickstarter and agdg went apeshit when they saw it
>>
File: 2016_11w4_updated.png (928KB, 2020x3687px) Image search: [Google]
2016_11w4_updated.png
928KB, 2020x3687px
>>161453352
>>
>>161476472
I'm going to hazard a guess that it was at most 2 people spamming it, just like anything that "AGDG" goes crazy about.
>>
>>161476472
I'm glad he left. Just like I'm glad MGI dev left, also Hopoo. ;_;
>>
>>161476557
Yeah, even today we have a good ratio of posters, only 316 posts for 75 posters
>>
Why do successful devs leave agdg?
>>
>>161476676
Once your training in the temple is complete, the world is your temple
>>
>live in a septic tank because have no money and the rent is cheap and ti's better than living on the street
>get a better job, have money now
>move out of the septic tank and into some nice apartment (own game website forum etc)
>>
>>161476676
Because they're the smart ones.
>>
>>161476676

It's amateur game dev general, not successful game dev general
>>
>>161476676
Why do successful people leave their shitty neighborhoods? Cause they don't belong with filth.
>>
>>161476676
this place is incredibly depressing because depressed people post here, when you are working on your game with no money and a shit job you are depressed as fuck and it feels good to talk with other people who are also so depressed but once you make it the depression melts away and you are happy and this place will be disgusting and sickening to you, reminding you of all that negative energy you used to have, and so you won't come here anymore of course
>>
File: 1480213094053.webm (1MB, 480x360px) Image search: [Google]
1480213094053.webm
1MB, 480x360px
>>161477019
But I'm not depressed
>>
>>161477019
Why do normies come here though? And I don't mean agdg, I mean 4chan.
>>
>>161477085
because they think that if can look at gore pictures without puking and post curse words it makes them really cool
>>
>>161477085
4chan stopped being a no-normie zone years ago
>>
>>161477085
To gloat or to feel edgy and cool
>>
>>161477183
>>161477214
So they're all 12 year olds? Explains a lot of things actually.

>>161477208
I know, and I hate it.
>>
>>161477073
well then you aren't smart enough to realize how shitty everything in this world ultimately is
i have to admit that i envy you greatly
>>
>>161477085

To share and discuss content?
>>
>>161477085
Why do you think this is some fringe anonymous hacker site?
>>
>>161476676
1. yesdev bullying
2. once you get some kind of recognition, repeatedly posting the smallest developments of your work becomes awkward at best
>>
>>161477019
this seems like the most logical explanation
>>
>>161477246
>So they're all 12 year olds?
Of course not, you're very naive if you think adults don't like to gloat or feel better than those around them. There are plenty of failed normies on 4chan, people who are very boring and very average. By coming to a place with fewer people like them, they feel different and superior
>>
>>161476676
JUST SEE THE STATE OF THE THREAD.

** Barely any progress
** Same line of shitposting every fucking time
** Deranged people flooding the thread when they have nothing better to do with their lives
** Discord shitting up the place "for the kek"
** Instant shaming of any decent dev that posts good progress
** Successful agdg devs like Hopoo making fun of agdg now that they have succeeded in steam or discord
>>
>>161477320
>2. once you get some kind of recognition, repeatedly posting the smallest developments of your work becomes awkward at best
This is one that gets overlooked.
>>
Reminder:
Anime posters don't succeed.
>>
>>161477736
>repeatedly posting the smallest developments of your work becomes awkward at best
why?
>>
Finally fixed a problem I was having with Unity's networking system. You have to make sure that you check in every RPC call that it is not running on a server due to RPC calls running on player hosts, otherwise you start going insane.
>>
File: discord.png (154KB, 1122x664px) Image search: [Google]
discord.png
154KB, 1122x664px
>>161477523
>discord boogeyman
>>
>>161477916
Wow, your six cherrypicked responses sure do prove once and for all that the discord group is much nicer than we've all been lead to believe.
>>
>>161477916
See >>161466108

Now fuck off.
>>
>>161478081
check for yourself friend
>>161478091
>screenshot of containment channel
it's there for a reason to keep dev talk free of shit
>>
File: expedition_inventory_preview.png (307KB, 1920x1080px) Image search: [Google]
expedition_inventory_preview.png
307KB, 1920x1080px
>>161477523
don't lose heart, friends
I come, bringing some much needed progress

expedition_inventory_detail_section looks crappy because I decided to not make it pretty for two reason
>it takes a lot of extra time and I am afraid that I might not make it to the jam at this pace
>I am frankly getting sick of the expedition screen in general
>>
How can I calculate a vector that's the offset between two overlapping spheres that would separate them?
>>
>>161478248
It would be prettier if you had a pic of a non-biologically correct sentient dino girl. Just saying.
>>
>>161476676
We don't leave.

We just don't namefag or post progress. I don't need hundreds of people asking me for money or advice (or calling my games shit) every time I post.
>>
>>161478509
Your game is shit.
>>
>>161478509
Hey give me advice and money.
Also your game is shit.
>>
>>161477853
Remember, that when you were a child, you showed every single drawing to your parents you made? Once you become an artist and have a name in the public, you simply stop doing discussing and showing progress, you might not even show everything you finish. I don't know the reason behind it, but it just happens.

Or just try to imagine Valve or Blizzard posting about every shit /agdg/ usually posts about. A new post every time they try a new texture, a new mechanic etc. It just doesn't feel natural after a while.
>>
>>161478509
Then why stay?
>>
>>161478636
Not only that, but if you're working on a comic or any other creative project with an ongoing story it's not really the best idea to spoil every part of the narrative.
>>
File: never.png (189KB, 817x643px) Image search: [Google]
never.png
189KB, 817x643px
>>161478447
NEVER!!!!
>>
>>161478690
Help people
Talk about game dev
memes
>>
Anyone got the link to that website with the map of all the /agdg/ users?
>>
>>161478992
Isn't that thing years old? Most of them are probably dead
>>
File: 1446652252859.jpg (61KB, 540x960px) Image search: [Google]
1446652252859.jpg
61KB, 540x960px
>>161479083
link pls
>>
>>161479391
https://www.zeemaps.com/map?group=561827
>>
>>161478636
but getting feedback without having in house squad of losers as beta testers is vital so you have to post often
and for many devs here people reacting to their progress posts is literally the only thing that keeps them going
>>
>>161479510
>only 2 other people in Georgia
>>
>>161479510
tybb
>>
>>161479545
the latter stops being the case when you release your first successful game and are proven to be a competent developer through various amounts of dosh
these devs simply don't need that anymore
>>
File: 1468949331451.png (82KB, 599x717px) Image search: [Google]
1468949331451.png
82KB, 599x717px
How many languages do you speak?
How many languages can you code in?
>>
>>161479510
Toronto meetup when?
>>
>>161479747
>How many languages do you speak?
0
>How many languages can you code in?
1
>>
>>161479747
>2
>4
>>
>>161479803
Fuck Toronto, Montreal meetup is where it's at.
>>
>>161479747
>languages spoken - 2,1
>languages code in - 1
>>
File: humm.png (216KB, 132x418px) Image search: [Google]
humm.png
216KB, 132x418px
>>161475919
>shitty nintendo clone is actually making it
I'm legit shocked
I hope it's shit
>>
>>161479747
3
1
>>
>>161479747
1
7 if you're including all the dumb languages like GML, Unity's Javascript, html, etc. Only 2 real languages. (C# and C++)
>>
File: xp mark 5.webm (181KB, 366x180px) Image search: [Google]
xp mark 5.webm
181KB, 366x180px
I think it's done, it sure is blinky
>>
>>161479747
English, Lithuanian, Russian
C, C++, C#, Java, Pascal
Then there's PHP, SQL, Html if you count that
>>
>>161479747

0
3
>>
>>161479747
1
4
>>
>>161480347
looks sick anon
>>
File: agdg.webm (239KB, 1280x720px) Image search: [Google]
agdg.webm
239KB, 1280x720px
Working on predictive collision avoidance and I think this looks fairly natural. Thoughts?
>>
>>161479747
>2 fluently, 1 enough to read a newspaper
>C, C++, C#, Java, lua, Javascript, Actionscript 2.0/3.0
>>
>>161481217
looks good, how are you doing it? multiple raycasts or something?
>>
>>161481217
The block goes by the first ball pretty close, but other than that not bad at all.
>>
>>161479747
>How many languages do you speak?
fluently english and czech
>How many languages can you code in?
php, javascript, sql, c#
>>
>>161459909
>where did the hungry hippos go
I refactored lots of code and the first thing I wanted to make sure that worked was these rats. Herbivores will make a comeback as soon as I get to code today.

>>161459914
>are making some sort of genetic neural bots game? or are you just giving them regular AI.
It's a techdemo/test environment for a GOAP AI system I plan on using for several other projects.
>>
Why do I get shit on because I make my characters blacks and the art inspired by african lore?
>>
>>161482016
Because it's not a sexy anime girl
>>
>>161451389
It reminds me of Rock of Ages, but your game is looks more fun.
>>
>>161481317
No raycasts. Just sphere distance checks, grab the separation vector and nudge the moving object out of the way -- the larger the magnitude of the separation vector, the more weight it has in pushing the target out of the way so it's more gentle the further from the centre of the avoidance radius.

>>161481745
You're probably right. I'll play with it more once I replace it with actual objects.

>>161482016
It's easy to be racist on the internet.
>>
>>161482016
because you depict it under a racist lens
>>
>trying to figure out how to add multiplayer in gamemaker

Why am I too retarded for programming
>>
>>161452489
If you're only using true/false then the surface will always have those 45 degree angles and won't be smooth. You need to upgrade to a regular scalar field.
>>
>>161482016
cultural appropriation
>>
File: HighresScreenshot00011.jpg (853KB, 2188x1128px) Image search: [Google]
HighresScreenshot00011.jpg
853KB, 2188x1128px
Finalized the texture of the Su-27. Now it's just missing squadron and country roundels which won't be sorted until story is done.
>>
>>161483015
Looks great
>>
>>161482016
WE
>>
>>161482016
awesome that you said that
I almost had forgotten one of my ancient african inspired RPG ideas. I might just do that for some jam in the future.
>>
>>161479747
1
1
>>
>>161482980
Seriously, why would a white man add black people to a game other than an occasional sassy black side character
btw capcha for this post was to select all squares with a sign which was Martin Luther King Boulevard
>>
>>161478261
I'm a guess and say: Calculate the distance between the two spheres' origins, then apply a vector of length distance / 2 on each sphere in the direction opposite of the other sphere.
>>
>>161483472
no reason not to.

damned if you do, damned if you don't. the only solution is to not be white if you want to please the sjws.
>>
>>161483597
>tfw i'm actually unironically a trans person of color with a physical handicap. I literally have free reign to make any game I want and sjws can't bitch. It's time to make /pol/ the game
>>
File: circles.png (7KB, 617x191px) Image search: [Google]
circles.png
7KB, 617x191px
>>161478261
You want to go from overlapping circles to them next to each other?
>>
>>161483714
So you have
>1 mental handicap
>2 physical handicaps
I'm sorry for you.
>>
>>161483714
only money gives you free reign
>>
>>161483714
Why do so many transsexuals kill themselves?
>>
>>161483015
how many enemies can you have before ue4 shits itself? or is that unity? i was surprised at the small number of high poly enemies unity could handle on my medium tier machine
>>
>>161483968
because they're mentally ill in the first place
>>
>>161483015
How did you do that ground? is it a flat picture? It looks really nice.
>>
>>161483968
i thought this was a meme but a trans friend of a friend just killed himself
>>
>>161483812
Better to be a fuckup than a nodev

>>161483968
I'd be getting off topic to go too in depth about it, but here's something you can read http://avitale.com/developmentalreview.htm
>>
>>161483714
>>161484149
bokudev
>>
How do you check the difference in rotation between two objects in Unity? Basically I want an object to be interactable only if the player is in front of it or almost in front of it.
For now I'm using Vector3.Angle and comparing the eulerAngles of both objects on the Y axis, but this way it only works if you're perfectly in front of it. Help?
>>
File: rotadev.jpg (178KB, 720x1280px) Image search: [Google]
rotadev.jpg
178KB, 720x1280px
>>161483714
is pic related you
>>
Daily reminder to use coroutines.
>>
>>161484795
No, I've never posted my face here
>>
>>161484795
what a qt

what's her name?
>>
>>161485137
I dunno, Robert or smth
>>
>>161479510
>there is some programmer about two cities away from me
wew
>>
>>161484523
Check if the angle is within a range instead of comparing it to a single value.
>>
>>161480347
You said you made few games before.
What games?
>>
File: 1466655405286.png (1MB, 667x1000px) Image search: [Google]
1466655405286.png
1MB, 667x1000px
Post an image of your personal best character that you've seen made by someone on AGDG.
>>
What's the best way to do grid-based placements in UE4?

Make an X array holding a bunch of Y arrays and use the indexes multiplied by a set amount to set the position of the items in the array?

Right now I just have the construction scrip rounding the location the object spawns at to the nearest meter in the X/Y axies. I figured I could just add to that code to find the place that the object should occupy. Although that means I can't stack any objects on top of each other
>>
>>161485939
I like Throbot and Sorcerobe.
>>
I guess I use blend mode subtract to darken a sprite in GM:S? I don't want it to darken the areas immediately around the sprite though, so I don't want to draw a shape to blend over the sprite (unless I am misunderstanding how that works). Should I just make a separate sprite sheet that is a clone of the target but all black and alpha'd to like .7/8 and draw it over the target instead?
>>
>>161486153
darkening a sprite is easy, just use image_blend = c_gray or something similar and see if that suits your needs
it's the lightening part that gets a bit trickier
>>
>>161485680
Just flash games, I had no idea what I was doing for most of them. Can't link cause I slapped my full name on them.
>>
File: maria.png (181KB, 409x409px) Image search: [Google]
maria.png
181KB, 409x409px
time for a nap
>>
>>161485939
I like the sex witch
>>
>>161485614
Yeah but what if the object's angle is close to 0 or 360? The range would go into the negatives, and Unity doesn't play well with those because sometimes it changes them to positives (ie. -5 becomes 355).
>>
>>161484523
if(Vector3.Dot(transform.forward, target.position) > 0)
{
// it's in front of me, now do your angle check
}
>>
File: Too dark.png (17KB, 584x132px) Image search: [Google]
Too dark.png
17KB, 584x132px
>this is the guy that will save agdg
>>
>>161486553
didn't that chocolate waifu gamedev woman write full blogposts on her tumblr and agdg ate that up without question or poking fun at her
>>
>>161482016
I present you: the ultimate african game.

https://www.youtube.com/watch?v=gF9oCT-MsFk
>>
>>161486553
>lives in finland
>not dark as fuck in winter
It's dark as fuck in there
>>
File: 1468940358754.jpg (129KB, 644x690px) Image search: [Google]
1468940358754.jpg
129KB, 644x690px
>>161485939
>>161486347
Pic related
>>
File: iesCWn[1].gif (2MB, 444x250px) Image search: [Google]
iesCWn[1].gif
2MB, 444x250px
Post dead games you miss.
>tfw he never made a cute witch model
>>
>>161487042
That magic system was an abortion
>>
>>161487042
It's dead? Why ;_;
>>
Mech dev shitter here.

How much more should I add before I implement multiplayer
>>
>>161487221
>not starting dev with multiplayer already in mind
The longer you wait, the harder it will be.
>>
I'm still trying to learn Java to Androidfag, but hear me out and let me ideafag for a second.

>An action RPG (Like Diablo and PoE) just with Magic anime Girls.
>>
File: UE4Editor_2016-12-01_02-11-03.png (643KB, 884x357px) Image search: [Google]
UE4Editor_2016-12-01_02-11-03.png
643KB, 884x357px
>>161483129
Thanks.

>>161483972
From the stress tests I've done in the past it could handle up to 80 AI completely fine on a compiled version. The editor runs like shit though compared to a compiled version of the game.

>>161484075
It's an actual landscape with tiling textures.
>>
>>161486243
Worked perfectly, anon. Thank you kindly.
>>
>>161486379
if (angle<0)
angle += 360
>>
File: 1453149892102.webm (178KB, 725x418px) Image search: [Google]
1453149892102.webm
178KB, 725x418px
>>161487042
I miss this one.
>>
File: a+O8hs[1].jpg (40KB, 800x600px) Image search: [Google]
a+O8hs[1].jpg
40KB, 800x600px
>>161487042
Also this one. I didn't even play it but I loved seeing progress for it.

It's extremely sad looking at old DD pages and seeing all the games that didn't survive.
>>
>>161486379
The absolute difference between two angles A and B is the absolute difference between A-B and the closest multiple (including negatives) of 360 degrees to A-B.
>>
>>161486246
>flash games
Like for Armor Games or something?

Was the money good?
>>
File: SoRich.png (11KB, 308x260px) Image search: [Google]
SoRich.png
11KB, 308x260px
>>161487328
Don't expect to make any money on Android anon, just make what you want to play.

Pic related is two games I published over a year ago which have had about 600 total downloads combined. They don't pay out until you get about $200 if I recall correctly, so that small fortune I've amassed actually still translates to £0.00
>>
>>161487774
Not that anon, but I got some 200 bucks for coding a flash game that took about a weekend. The assets were already done, so all I had to do was put it together.
>>
File: 1346390948257.png (97KB, 2000x2000px) Image search: [Google]
1346390948257.png
97KB, 2000x2000px
>>161487042
Worry not guys, my game is not yet dead. I promise I'll get back to it in near future!
>>
>>161487486
Aw I got excited and was going to say that's cute.
>>
>>161487846
Damn, I know it's difficult to make money off Android but it's just as difficult to make money off pc deving.

Mind if you posted the games you made?
>>
>>161487987
B A S E D
A
S
E
D

Why did you disappear though? RL troubles?
>>
>>161488021
No they are complete shit and I am not proud of them in the slightest. You will probably fair better than me if you can actually draw
>>
>>161488046
Just had to make that Unity Project 27
>>
>>161488151
>>161487987
Damn, did I bite the bait? Fuck.
>>
>>161488107
Don't be so tough on yourself. I'm a NEET with no real no value going on, I just want to start making maybe a few hundred bucks a month to help my mother out. So now I'm learning Java. Once I get that going, I'll be able to focus on an actual PC game.
>>
>>161487904
>about a weekend
Of non-stop devving?

$200 per week doesn't sound much, but at least you have proof of experience.
>>
>>161488207
Just kidding, the university projects are killing me and I don't have much free time.
>>
>>161488339
Oh alright, I thought it was someone else pretending to be you. Well, I hope you'll be able to go back to the game soon.
>>
>>161488263
Best of luck, just keep in mind that your game will be competing with endless hordes of shovelware. Mine don't even come up if you search the exact name.
>>
File: 5468zc.jpg (210KB, 600x583px) Image search: [Google]
5468zc.jpg
210KB, 600x583px
my mouse keeps randomly disconnecting and I want to throw it at the wall but I'd have no mouse left
>>
>>161488275
I don't remember how much time it took, I just remember finishing it over a weekend while doing other things.

It was mostly just involved making a couple of menus, make mouse controls work (it was a shooting gallery game with some upgrades), and simple enemy wave and behavior code.
>>
>>161487774
Newgrounds and Kongregate, most I just uploaded for free. Money was only enough to get my DS and upgrade the PC.
>>
File: Screenshot_14.png (700KB, 924x450px) Image search: [Google]
Screenshot_14.png
700KB, 924x450px
https://www.youtube.com/watch?v=xAIRbjlMoVk
>>
any artists here who started out late? i'm closing in on my 20s and i just started drawing, wanted to know how it's going for other people in similar situations.
>>
>>161488651
>mouse
>>
>>161488971
I didn't really bother to learn to draw until near 20s, and I started pixel arting some few years ago.
>>
>>161488983
what do you call it
>>
>>161489096
garage
>>
>>161489052
how's it working out for you so far?
>>
>>161489183
car hole
>>
File: gameplay_progress_11.gif (483KB, 789x470px) Image search: [Google]
gameplay_progress_11.gif
483KB, 789x470px
>>161489194
Well, here's my latest progress gif from couple of days ago. I mostly animate sprites these days, some 50x50 in size at most.

Still need to work on my environmental and background art, but tilesets aren't my primary focus now.
>>
>>161489495
fuckin' sweet
>>
>>161479510
Someone in my city. Their last tumblr update was over a year ago. Welp.
>>
File: comparison.png (11KB, 436x306px) Image search: [Google]
comparison.png
11KB, 436x306px
>>161489495
Also for comparisons sake, the previous versions of the player character sprite.
>>
File: hehaw.png (4KB, 478x325px) Image search: [Google]
hehaw.png
4KB, 478x325px
still going.
>>
>>161489495
damn, that's cool as fuck. thanks for the motivational boost.
>>
First time on gamemaker and it is making my pixels blurry, how do i fix that?
>>
>>161489893
Global settings, graphics and tick off interpolate colors between pixels.
>>
>>161488851
Well it's time to strike big, isn't it?

>>161488673
Do you remember the game?
>>
enginedev was a mistake
>>
File: Smooth_Movement_Set_Complete.webm (3MB, 1600x900px) Image search: [Google]
Smooth_Movement_Set_Complete.webm
3MB, 1600x900px
>>161487042
>>
File: expeditions_nearly done.webm (3MB, 1822x1042px) Image search: [Google]
expeditions_nearly done.webm
3MB, 1822x1042px
here is some more progress
one can now assign expedition roles to personnel

since everything concerning expedition setup is done, I can now implement the little thing of sending them out and them arriving back

after that I can start programming actual game logic in - them being events (for example foragers will recieve events where they find nuts and fruits)
>>
>>161490047
I do, but I'd rather not link it. It was just your average flash game with nothing special about it.
>>
>>161490402
Seriously, though. That's like 20 minutes in UE4.
>>
>>161491019
>Just fuck off, already. No one wants you here.
anon, be nice to other devs and where is your game
>>
>>161491019
>Just fuck off, already. No one wants you here.
Speak for yourself.
>>
File: 1476485550093.gif (31KB, 500x298px) Image search: [Google]
1476485550093.gif
31KB, 500x298px
>>161479747
1.25
0

>t.pleb
>>
>>161491019
you don't want me here because an anon stopped making a game and I wish they had finished it?
>>
>>161489367
>>161489513
>>161490381
>>161491019
Thanks anon.
https://www.youtube.com/watch?v=zCtIDv3Xmss
>>
>>161490021
Ok, now it is scaling wrong, how to do i fix it? sorry for asking
>>
File: Screenshot_15.png (1MB, 1414x641px) Image search: [Google]
Screenshot_15.png
1MB, 1414x641px
>>161492305
Sorry, forgot the shot.
https://www.youtube.com/watch?v=oiKj0Z_Xnjc
>>
>>161492436
Got a picture of it happening?
>>
File: fucked up.jpg (64KB, 525x700px) Image search: [Google]
fucked up.jpg
64KB, 525x700px
>>161479747
>speak 5 languages fluently and goot at another 2
>tfw no correlation between human languages and programming language skills
If only...
>>
File: here.png (85KB, 1365x722px) Image search: [Google]
here.png
85KB, 1365x722px
>>161492594
Trying to make it 1x1 and this is what is happening. Settings is in the background size and the rest is in the size im trying to get of the window.
>>
>>161490402
good use of UE4 graphical capabilities there!
>>
>>161493000
>and goot at another 2
>goot
yeah, right.
>>
>>161479747
>How many languages do you speak?
4
>How many languages can you code in?
2 if you count meme languages
>>
File: nervous-man-1.jpg (17KB, 235x270px) Image search: [Google]
nervous-man-1.jpg
17KB, 235x270px
Thinking about your game counts as devtime r-right?
I haven't even opened Unity today, what the fuck I feel like shit how do nodevs do this everyday?
>>
>>161493054
Are you scaling things down and they don't appear 1:1, or what is it exactly?
>>
>>161479747
I only speak English. But I know how to read Japanese hiragana and katakana.
I can code in Python and GDScript
>>
File: 1479374615146.jpg (154KB, 800x574px) Image search: [Google]
1479374615146.jpg
154KB, 800x574px
Question for opengl devs. Do you guys wrap gl functionality and make your own cleaner interface for all gl stuff, or use gl stuff directly everywhere?
>>
>>161491113
No need to reply. It's just Sourceposter warming up for another meltdown.
>>
>>161487042
Am I being too cynical for assuming every post of this nature is made by the dev themselves
>>
>>161493612
Im trying to not scale anything and to make a smaller window.
>>
>>161493678
I knew he was here from this >>161490196
>>161490286
>>161490381
>>
>>161493765
I know you probably won't believe me, but I'm not the dev. I actually never played the game, but I liked seeing his progress posts
I mostly wanted to see the cute witch model
>>
>>161493648
It's always best to have a high-level interface between the renderer and the scene.
https://blog.molecular-matters.com/2014/11/06/stateless-layered-multi-threaded-rendering-part-1/
>>
>>161493648
The latter.

I'm currently just try to find the best way to design a game around opengl, so maybe if I get comfortable, I'll try to wrap it as much as I can.
>>
>>161493062
>all gamews produced on ue4 have to be AAA visuals
I just...what?
>>
File: GdBnU5.gif (3MB, 315x250px) Image search: [Google]
GdBnU5.gif
3MB, 315x250px
>>161454096
>>
>>161494647
No, but they should not be totally flat, 90 degree walls and floors with low-res textures and photorealistic lighting.
>>
Threading help?

I receive a request for a resource on one thread, but I can only retrieve the resource on the main thread. So on receiving the request, I insert the request details into a collection, and wait. Meanwhile on the main thread, every Update() it checks the requests collection, and if anything is null/not fulfilled, it retrieves the data, and puts it into the collection.

Meanwhile back in the receiver thread, the next time it checks to see if the request is fulfilled, it is, so it returns the data from the collection.

Should I be worried? The collection is a Dictionary<string, file pointer> and the receiver thread will only ever insert elements into it, and the main thread will only ever foreach through it, checking if any values are null, and if they are, set the file pointer. Do I need to lean how to lock it? Is there anything else I should be aware of?
>>
>>161494989
>photorealistic
>flashligh tunnels
yeha, nah
>>
>>161495241
>but I can only retrieve the resource on the main thread.
You're complicating things with your poor design. Make a copy of the resource available to all threads.
>>
>>161495241
It shouldn't be a problem, but if you don't know for sure, err on the side of caution and protect it with a mutex. Worst case scenario, you insert a request while the dictionary is being looped over and it gets delayed until next time.
>>
Anyone here used the LLAPI for Unity Networking?
>>
>>161496115
I'm using NetworkServer and NetworkClient and custom messages.
>>
>>161496505
Any chance you can help me out? I'm trying to spawn a bullet on a client. I've got it working but because the spawning is done on the server the client has to wait to be able to see the bullet.

I need to be able to do client side prediction on the bullet before I get a message back from the server about where it actually is, but I don't know how I'm supposed to link the two together.

How can I create a prefab on a client that the server knows to send syncvars and etc to, before the server itself has spawned the bullet (obviously it can't be communicated with until it has)

I've got it working with players but since those are created automatically on connection it's a little different.
>>
>haven't updated my tumblr for years
>"a dev from agdg has started to follow you"
Now I feel bad.

I need to dev.
>>
>>161497494

Is Tumblr important for game dev?

I really can't stand anything about Tumblr.
>>
>>161464272
I love that movie.
>>
>>161497494
can I get followers by posting code and games made with placeholder art?

sucks to be a programmer.
>>
>>161497125
If you are using syncvars and automatic palyers, you aren't using the LLAPI.

In your case, I'd just spawn a bullet on the client side when they fire. On the client side, the bullet is just a visual anyway. Then the server determines if the player has ammo to fire, whether it will hit anything, and return that information to all connected clients.
>>
>>161497619
>Is Tumblr important for game dev?
Only if you can get attention with nice art. I only had technical progress so I never got more than 2 notes, thus why I've eventually left that place.

It's not that good for motivation to know that nobody cares. At least without a tumblr you don't ask yourself that question.
>>
I AM MAKING A VIDEO GAME
>>
>>161479747
2
Python, JS, GML, GDScript
>>
>>161495241
You should probably lock the dictionary whenever you add/remove elements. It's not too expensive, and it's not difficult.

lock(collection) { //operations that mutate the collection }
>>
>>161497849

I've noticed that art tends to get the most attention in general, but is Tumblr any better then posting to Twitter or a facebook page?
>>
Is it common practice to leave out music and sound effects until the very end or should I be working on those as I progress regularly?
>>
>>161497784
Not that guy but yeah, I've gotten a couple. It's not a lot, but it's more than I expected with everything just being rectangles that move on the screen.
>>
>>161498121
I don't know. I don't have a twitter or a facebook.
>>
>>161498126
I think working on music and SFX can help you go for the specific feel and tone of the game you're going for better, but it really depends.

FTL basically was finished but needed music and other things, which is what the kickstarter was for.
>>
>>161497826
Oh sorry, I thought HLAPI was stuff like the automatic transform syncing.

Right, that's what I want to do. The problem is I can't use Network.Spawn on the client. If I do a normal instantiate and then tell the server to do Network.Spawn, how can I tell the server that the gameobject it just created is linked to the gameobject I instantiated on this particular client? That's the problem I'm having.

Otherwise I'm just creating two gameobjects, one that only the client can see that is completely separated from the network, and then the one spawned by the network.

Are you saying I need to have say, a BulletViewer prefab that I create on the client which can temporarily simulate the bullet, then when I tell the server to spawn the real bullet I pass it some kind of UUID.

When the server spawns the real bullet and sends the client with the BulletViewer the info, the client checks if the UUID matches the BulletViewer and then links the two together?

I'm guessing there's an OnObjectSpawn callback I can use. Or maybe I could use a targeted RPC call.

Is this the best way to do it?
>>
>>161498126

I leave them out until the end and then when they're added it's like magic how much better the game becomes.

>>161498540

Music is expensive if you can't compose it yourself. I paid out of pocket for enough tracks for a demo and I'm Kickstarting the rest.
>>
>>161498121
tumblr supports webms right away though seems to chop the framerate down to 30, twitter requires you to fuck around with gifs and limits the framerate of movie files to 40
didn't try facebook shilling, but i've heard it has by far the biggest purchase to follower ratio, so jumping the hoops for it is probably be worth it anyway
>>
File: 2016-11-30 20-40-30.webm (2MB, 1280x720px) Image search: [Google]
2016-11-30 20-40-30.webm
2MB, 1280x720px
My first progress

Bullets are spawned "intelligently"
so you can spawn more than 1 bullet per frame, and they will position themselves where they should be by the time that has elapsed.

There is a script that Spawns enemies. It returns a list of enemies, with enemyID, starting Y, and time where they spawn.
Different scripts based on that script will generate the enemies based on an algorithm.
The one in the video is linear, and the only one for now. But it's just a matter of creating a new script, and adding parameters.
The linearscript can easily be edited in the editor for different starting and ending location, time between enemies, amount etc.

Time.deltaTime is very wonky, so enemies spawned in not straight patterns, so I made a new time class that adds a pre-set time to a variable. While most classes can stil use Time.deltaTime, for some classes I will use the new time class.

tl;dr; it's just boring but I had to tell someone
>>
>>161498836

That's fine, my game is 30fps.
>>
>>161498771
Yeah, it always depends if you have a musician on hand or not. As a one man army it's easier to just leave it until the end or when it's absolutely necessary, but of course, a game will feel and play much better with the sounds in.
>>
>>161497619
What the other anon said. If you have visual progress, you can swim in likes.

Other than that, I like it, because it's pure progress. The only downside are the devs who repost stupid dumb 9gag tier crap.

I have a bigger fear from FaceBook. I can not imagine myself shilling my stuff there, but as I hear from other indie devs, it's a necessity.
>>
>developing game for someone
>ask question, send progress
>they were responding very quickly, now no response at all

welp
>>
>>161497784
you will get a fraction, but if you add "juice"
then people will still follow you
>>
File: download (2).jpg (2KB, 300x57px) Image search: [Google]
download (2).jpg
2KB, 300x57px
>>161498875
>>
>>161499005
you do it on facebook with a different type of page. People don't see my game page, but I can handle stuff for it without logging out of my regular personal account
>>
>>161499013
This isn't all that's happened to me recently. I also posted progress of my own personal game. Person became interested and wanted to talk about it.

Descent talk, then I click their account to see if I can find out anything more about them while I wait on a response.

They have good taste in video games but are also a massive flaming faggot thats posted dozens of pictures of himself in dresses/in women's panties.

oh
>>
>>161499246
Does that even matter anon
>>
no one excited about zbrush core? im looking forward to supporting a company i think is doing good work instead of pirating their shit
>>
>>161499246
>guy seems really interested in my game demo, we have great conversations about mechanics and possibilities
>snoop his online shit and find out he has a deviantart full of inflation/feeding art (some furry) and also posts pictures of himself on there
>also has his real name/college he goes to on the deviantart, and also uses that account name on tons of other stuff

different strokes for different folks on the inflation stuff, but how daft could someone be to link their personal fetishes/real name/college they go to?

>>161499452
I respect Zbrush because they actually still let you purchase their software rather than renting it through subscriptions
>>
>>161498676
Ah, this is why I'm not a fan of the HLAPI. It really holds you back.

I'd have it something like this:
-Client fires their gun, instantiating a local bullet and sending a request to the server
-Server checks the action, and if valid, sends a targeted RPC to everyone except the initial client. This RPC has all other clients instantiate a bullet.
-Server checks for a collision and sends an RPC to everyone when it happens.

Bullets are a pain in networked games, unless it's incredibly important, just do hitscans.
>>
>>161490865
Pleeeeeeeeeeeease
>>
>>161498875
>so you can spawn more than 1 bullet per frame, and they will position themselves where they should be by the time that has elapsed.
What did he mean by this?
>>
>>161500179
He can create objects at different times throughout the frame and they will move accordingly.
>>
>>161499319
Not personally, but I would prefer a less controversial partner if he were to work on my game.

I would prefer that players can't find dick picks of my team
members if at all possible.

>>161499898
That's crazier than mine, I don't know how people can tie these things to their name and profiles. I shouldn't see "chad" next to a picture of a dude in a dress showing off his ass for your profile picture
>>
>>161500165
https://en.wikipedia.org/wiki/Floating_point

That's literally correct.
>>
>>161500431
More like pics of my team's members, am I right?
>>
File: embarking.png (24KB, 1117x1017px) Image search: [Google]
embarking.png
24KB, 1117x1017px
expeditions are 90% done now

player can assemble one, can set all the details of it and can send them to do their task.

now I just have to go through the code and place some "if"statements to prevent player from messing with expedition details while its out in the field.

call_back and open_comms is still to be implemented, but those are smth that people can live without

after that, I can start working on events

but not today - its time to sleep already
>>
>>161496115
>LLAPI
is this a joke? unless you are an AAA studio then only idiots would waste time by reinventing the wheel provided for free by hlapi
>>
>>161499898
IRL identities are like namefagging, maybe he's out to ruin someones reputation. Or maybe he genuinely gives no fucks, in which case that'd be a cool friend to have.
>>
>>161479747
2 + tried learning Japanese so many times I actually know Japanese grammar really well but I'm terrible at understanding it because my vocabulary is shit and I have learned no more than 300 kanji nor do I have the patience or time to eventually get to it anymore.
5 competently.

Programming languages are much easier to learn once you already know one compared to languages though, they're much more similar to each other than human languages often are. Not to mention the "vocabulary" and "grammar" are infinitely smaller and more regular than a natural language.
>>
>>161454504
>There are THIS many normalfags in agdg
>>
>>161500487
Just report it and move on.
>>
File: 1472627251448.jpg (63KB, 574x572px) Image search: [Google]
1472627251448.jpg
63KB, 574x572px
>>161500571
>smth
REMOVE PHONEPOSTER
>>
>>161500696
>learning useless languages when the entire world will eventually use english and most people who aren't lowest class serfs already speak it anyway
gj wasting your life
>>
>>161500856
I'm not learning Japanese anymore, and have not been for a long time now either.

Calm your autism down, son.
>>
>>161500115

I guess I have a long way to go.

The problem with your way of doing it is there's no way to only instantiate the bullet for specific clients. it's all or nothing. But I could set up some kind of value that the initial client is aware of and can use to check the bullet created by the server.

Unfortunately bullets are a necessary part for what I'm interested in doing. Thanks for the help, you gave me some stuff to think about.

Are you aware of any decent unet tutorials out there? Most of the ones I find just tell you to use the network transform component which I don't want to do.
>>
>>161500856
>paying for electricity when fusion tech is right around the corner
>>
>>161500849
N E G A T I V E
>>
>>161485137
Potatodev
>>
Ignore him.
Please.
>>
>>161500982
I'd honestly just dump the HLAPI altogether before you get too invested in it. I tried finding the example code that got me started, but no luck. I'd look into making your own NetworkServer and NetworkClient logic. If I can remember I'll post some example when I get home.
>>
Amazon Lumberyard
>>
File: 1416573449538.webm (1MB, 480x480px) Image search: [Google]
1416573449538.webm
1MB, 480x480px
>>161487042
>>
>>161502712
what about it?
>>
>>161502824
You know...
>>
>>161502609

Thanks, I'll keep an eye out for a reply if you do manage to find it. Yeah I'm pretty much trying not to get too low level that I have loads of boiler plate to set up, but not too high level that I don't understand what the hell is going on.

I figured I'd need to transition eventually to get the features I want but I didn't want to get too invested in a bunch of structural code if it turns out I can't understand the basics of multiplayer games such as client side prediction and lag compensation. I guess I should just dive in regardless and see how far I get.
>>
>>161451418
If you didn't leave the house by age 23 you're wasting your life
>>
How does one dev for something like the 3D or any other console? I know that with XNA you can port to XBox, but how do the others work? Is there a special SDK you can download? Or are the restrictions so strict on the PS and the Nintendo marketplace that it's unlikely to get published there?
>>
>>161502993
Here you go famalam. Remoted into my computer to help you out.

http://pastebin.com/MYdthqaX

There are three main classes I use. One for the client, one for the server, and one to manage the different types of messages that are sent between them. I went ahead and added snippets from each one, so you get a general idea what the setup is like.
>>
>>161451418
>devving
>basically learning how to spellcast
>wasting your life
tbqhwuf, anyone who ISNT learning how to do is wasting their life
>>
>>161498676
>>161500115

>>161500665
Makes you think.
>>
>>161503659

:o thanks so much, this gives me a good starting point.
>>
>>161503420
you ask for access, you get a devkit and an API. That's it.
>>
>>161451418
if you're a neet by choice, yes.
find a damn job

if youre a neet because you havent found a job yet, then no, may as well pass the time.
>>
>>161503249

That's a very specific age, what happened OP?
>>
I want to get new agdg friends and talk about game dev stuff.
pls sent an email to cristianceron1989(a)hotmail.com

Will hope simply to talk about any random dumb shit or even may some day have a collab if you want.
>>
File: reEvaluation1130.gif (2MB, 560x349px) Image search: [Google]
reEvaluation1130.gif
2MB, 560x349px
Targets are now periodically given a threat assessment (by the commander AI) and assigned targets accordingly.

For testing reasons units are evaluated one just three metrics, distance, weapon damage, and if they are the player (note: the "if they are the player" will never be in the full game)

Looks nice. Also made a snap to grid function that makes my cover look better
>>
>>161451418
I'm a 1st year uni stud in a non-programming related thing and devving. Am I fucking up?
>>
File: 1465950690966.png (225KB, 470x496px) Image search: [Google]
1465950690966.png
225KB, 470x496px
>>161504664
cristiANO
>>
>>161494870
what gaem?
>>
>>161504290
Sure thing, good luck. This is my third time attempting a multiplayer game, hope it works out this time.
>>
>>161504820
Pug's Gift by goddev
>>
>>161504862

Well keep us updated on how it goes. I'm sure you'll manage though, you seem to know what you're doing.
>>
File: tileset.png (976KB, 962x513px) Image search: [Google]
tileset.png
976KB, 962x513px
I decided to go with 32x32 sprites, because fuck it.
Most players are not gonna bother filling out a 64x64 creature sprite with quality art, and restrictions are good for creativity.
I also took some sprites from Crawl tileset to test this change.
I must warn you, the results are pretty spooky.
>>
>>161504784
si parce, mandeme un correo.
>>
>>161504697
Those trails are a bit long, don't you think?
>>
>GetComponentInParent
>returns component in current object instead
>Unity
>>
>>161505089
ajajajakska
>>
>>161505298
That's a lot of people in denial.
>>
>>161505298
Is that one sexworker real?
Will there ever be /agdg/ written in sharpie across someones private parts?
>>
>>161505681
>considering this news
>>
>>161505298
>nearly half of AGDG has no game
I may not have a game right now but I've finished games before. Fuck.
>>
>>161504664
Will you get sad if one day I stop talking to you for no reason at all (I do that a lot)
>>
>>161505136
You're probably right, changing now
>>
>>161505807
no problem bro, I simply want to meet people.
>>
File: headpic.png (171KB, 1664x972px) Image search: [Google]
headpic.png
171KB, 1664x972px
this is a side view of the base head model I made.
yay or nay?
>>
>>161506170
>detail is lowest on the face
wtf anon
>>
>>161506170
AYYYYYYYY
>>
>>161506170
definitely wat?
>>
>>161506170
is it supposed to be human?
>>
>>161506170
looks like the too inteligent for maymay wojak mirrored
>>
>>161506170
looks like me bollocks aha
>>
>>161505847
if you're willing to work on that sort of thing

bullets should either be massive or almost hitscan, small and slow makes it hard to notice when you're about to hit and it makes aiming harder for you

Same token, you should be smaller than your enemies, it makes aiming and dodging more forgiving for you than it does for them, and it lets you ramp up the challenge in a way that feels more fun
>>
>>161506170
you should model in 3d
>>
>>161506228
>>161506234
>>161506268
>>161506452
I am both laughing and crying right now
>>
>>161506481
What if my answer is I understand SAT but I never implement it in any of my games because I think non AABBs make a game's collision less predictable
>>
>>161506481
Circle math is easy, unfortunately it's mostly used for 2D. 3D math is really fucking hard.
>>
>>161506170
>tfw to intelligent for modeling heads
>>
What are your thoughts on textboxes for rpgs? Should they always appear at the same place or change depending on who's talking? Also yay or nay on character portraits while talking?

Also give examples of great textboxes if you have any.
>>
>>161507152
what language?
>>
>>161507152
I know where this is going
>>
>>161505086

Whats your game about?
>>
>>161507152
I don't think programming is for you, anon.
>>
File: fireemblem.png (188KB, 400x240px) Image search: [Google]
fireemblem.png
188KB, 400x240px
>>161506976
I'm a fan of the Fire Emblem text boxes. One text box at a time, always in the same place, has name tags, and has portraits.

The portraits can be however you want, drawn, 3D models, smaller with just a head, whatever works for you.
>>
>>161507312
That does look good. If I ever get an artist onboard this could be cool.
>>
Can FPS be too much? I have no specific game logic atm, but I'm wondering if I should allow the game to run more than 1000 FPS or not.
>>
>>161507491
No reason to not allow it but give the player a choice at least. On a laptop or mobile running at a higher FPS than can be displayed is usually just wasting battery.
>>
File: headpic2.png (171KB, 1664x972px) Image search: [Google]
headpic2.png
171KB, 1664x972px
I added hair
>>
>>161507502
What's wrong with multiplying?
>>
>>161507491
Some GPUs will whine when FPS gets into the multiple thousands. Just clamp it at something like 300, or give the player an option.
>>
>>161507635
Somehow you made it worse. I didn't fathom it possible, but here we are.
>>
>>161507491
uncapped framerate can overheat GPUs/CPUs, and is kinda unnecessary

>>161507664
https://boards.fireden.net/vg/search/text/just%20multiply%20it%20bro/
its just a shitposter
>>
>>161506481
Yes. I have never made a game involving triangle math.
>>
Tell me about Dan, why does he hate multiplication?
>>
thread's dead, baby
>>
>>161507664
lurk more, newfag
>>
File: plants.webm (3MB, 509x510px) Image search: [Google]
plants.webm
3MB, 509x510px
>>161507251
Multiplayer Simearth, basically.
You design creatures and hope they'll survive and multiply across all connected worlds
>>
>>161508467
Thats cool
>>
>>161508467
Carnivores when
>>
>>161507635
A little tip, the point where traps meets the skull is aligned with the eyes, and makes a much sharper angle. It looks like he has a tumor in his neck.
>>
>>161508467
I never played SimEarth, but I played SimLife and it was a bunch of fun. The genetic tinkering was really awesome. (Gestation period, airborne/contact pollination, etc)
>>
>>161508615
As soon as I feel up to for connecting my behaviour tree based AI to the world.
I don't want to do this until I feel ready, it's gonna be a pretty damn complex change and it'll have to be PERFECT.
>>
>>161462459
youre using game maker's 3d, aren't you?
>>
The deletions are just another mutation of the shitposting. They delete their own posts and then post about zomg based mods
>>
>>161509781

only when you share it with all of us
>>
>>161509162
Yeah, I liked it too, but no one is making complex system games/toys like Maxis used to anymore.
Most people probably won't care for a game like this, but I'm not going for mass appeal. I bet there are at least some people out there who'd love tinkering with it.
>>
I delete my own posts when they're solely intended for reek. No need to messy up the thread after all. I think he's taking after me again like a good monkey.
>>
File: 1477705694508.jpg (281KB, 1500x1060px) Image search: [Google]
1477705694508.jpg
281KB, 1500x1060px
I got a new computer with windows booted so I can now use GMS/GMS2
Any recommendations of good steam indie games to get the brain flowing?
Exanima and Distance look good.
>>
>>161509959
Okay sourcefam. How long are you scheduling your meltdown today for? 3 hours? 5?
>>
>>161510127
I responded to the shitposter knowing it was bait, and deleted my post in shame

sadly that doesn't stop him and he just switched gears to shitposting about the deleted post

also the ar15 guy is a shitposter too, and you are probably too ;_;
>>
>>161509959
>Yuppers. You go, girl!
I hope you die a slow and painful death.
>>
>>161509925
"Software toys" were so different from cinematic experiences these days. Sid Meier also did good work.
t. 90s kid
>>
>>161510328
>also the ar15 guy is a shitposter too, and you are probably too ;_;
Correct.
>>
File: Sequence 01.webm (2MB, 848x480px) Image search: [Google]
Sequence 01.webm
2MB, 848x480px
working on a new section of the second stage.
i promise there will be much smarter enemy diversity and less bat spam once i make more enemies
i work on levels as i make mechanics/enemies because they help generate ideas for each other. itll all be reworked later
in other words please dont give me 8 replies almost all telling me how shit i am at level design like the last time i posted about it
also gonna need to figure out what to do about the ui since its not going to work with vertical scrolling

>>161510172
dont. honestly, playing "good steam indie games to get the brain flowing" will not in any way shape or form help you dev in any capacity other than gaining inspiration. just start working.
>>
File: img.png (348KB, 736x436px) Image search: [Google]
img.png
348KB, 736x436px
which tree wood colour works better?
>>
>if i shitpost enough, no one post will accumulate enough reports to break the threshold to noticed by janitors!
>>
>>161510675
the lighter one. looks like a normal tree. the darker one looks like a combination of wet wood and black cock.
>>
File: 145168939636.jpg (140KB, 798x596px) Image search: [Google]
145168939636.jpg
140KB, 798x596px
>>161510306
This feels like a 4 hour tantrum this time. We'll see.

Strange that someone would do this for over a year yet never actually get any better at it. Just the same thing day in day out. I guess that's literally insane shitposting for you.
>>
Getting a bit bored of the shitposter arguing with himself gimmick desu
>>
>>161510675
It really depends on the rest of your game palette, and honestly I think variations in lighting (day/night) could turn a brown to both of those colors, though the dark is a bit dark.
>>
>>161510701
Why would he care about janitors? He's been dodging bans to psychotically spam agdg for over a year now.
>>
File: 2016-11-30 18-04-59.webm (2MB, 640x360px) Image search: [Google]
2016-11-30 18-04-59.webm
2MB, 640x360px
sped up attacks, finally got block to work correctly so that spamming the button doesn't break everything, holding the button plays the animation forward to the last frame and stays there, releasing plays it in reverse. and starting on running/jumping attacks. got forward momentum down with movement collision checks. need to find a way to move the sprite in Y up from and back down to the movement collision box to simulate jumping and handle that shit when you get hit in mid air. i forsee nightmare scenarios where the sprite is 5 feet above the box, an enemy strikes you, sprite goes to hit state and falling, box has to move while sprite so they match up on landing, and fuck me if there's an obstacle in the way.

too much coffee too little sleep to write coherntl and I still can't capture good videos with obs
>>
>>161510882
Its a sign of things to come. Its the future of the internet to manipulate normies by creating sockpuppets and dictate the narrative by sheer volume.

Its possible to resist with discipline, for example /jp/ is probably immune, but for anyone lesser than those hikki neets, we're going to get baited one way or another, like I am right now.

The question is why they choose to brutalize /agdg/ rather than taking it out on people on facebook. Maybe its just easier here because of the lack of accounts.
>>
>>161511139
Interesting art style
>>
>>161511139
>these are the "sped up" attacks
>>
>>161511139
>still can't capture good videos with obs
Try Shadowplay if you have nvidia
>>
>>161511312
>he's still posting with it
Filtered. Go back to "ironically" shitposting without the name retard.
>>
>>161511139
Reminds me of that Legend of Zelda game for the Cd-i. I don't know if that's a good thing or not...
>>
>>161511219
I call it "Place de Holder"
>>
explain to me in retard terms how to do a scene transition, like cave story.
>>
>>161511398
slash 1 and slash 2 is now 20% faster! wow!
>>
What happened to the guy making the sidescrolling horse game styled like a Terry Gilliam Python animation?
>>
>tfw nobody has made a pong clone with waifus yet on steam
>>
>>161511926
I bet that isn't true
>>
>>161511961
look it up, I just did.
>>
>>161511926
waifu paddles? what would the ball be?
>>
File: 365-10.27.19-AM-1.gif (3MB, 509x297px) Image search: [Google]
365-10.27.19-AM-1.gif
3MB, 509x297px
Added a flowing effect to the camouflage, plus the enemy sprite is distorted when fading out.
>>
>>161511926
>>161512209
>the paddles are two DFCs
>>
File: Untitled.png (431KB, 1063x546px) Image search: [Google]
Untitled.png
431KB, 1063x546px
>make a help screen that shows the features of the ship you picked
>need to draw symbols to go with the text
I dun goofed since I can't draw for shit. I don't even know what should go there.
>>
>>161511840
t. butthurt nogame
>>
>>161512393
It's been one year.

In the meantime, I've started work on 2 other projects on the side (one that's about half done) and I moved to another country.
>>
>>161512267
>>161512393
Not him - maybe he's doing it for too long, but damn, it looks so good.
>>
>>161512140
Found some waifu mahjong games

Maybe pong is too basic even for that
>>
>>161510645
what are you making this in?
>>
thanks janitors/mods, I'm glad you can see IPs
>>
>>161513037
game maker studio
>>
>>161512267
High res webm version when?

very pretty effect though, and I think you could make it even more invisible at first
>>
File: ed3fa9b78513590023b471792232dcce.jpg (383KB, 849x1200px) Image search: [Google]
ed3fa9b78513590023b471792232dcce.jpg
383KB, 849x1200px
>trying to write a design doc for a porn game to cater to a specific fetish
>keep losing focus as it becomes just a way to pseudo-randomize intimate scenes based on some arbitrary stats and the original fetish is barely a part of it anymore

HELP
>>
>>161513363
>diluting your porn with too much gameplay
Classic blunder.
>>
>>161513460
generic porn games are a saturated market, but theres few fetishey ones out there

but i can see why now
>>
>>161505086
Did you draw those sprites? They look really good.
>>
>>161511926
>>161512209
Cute anime-style girls are not "waifus". Fuck off.
>>
>>161513363
moar
>>
File: 366.webm (1MB, 1620x910px) Image search: [Google]
366.webm
1MB, 1620x910px
>>161513253
Full screen here

I made the depths of the waves a little bit softer. It should be a tiny bit less obvious now.
>>
>>161514316
trippy shit man
>>
Does anyone have good examples of resumes and portfolios for people who have recently made it into the game industry for some technical job?

I've been wanting to transition from hardware stuff to the game industry for awhile, maybe try to start in one of the bigger companies.

Is anyone on here experienced in the game industry and has any advice?
>>
>>161515161
>>Is anyone on here experienced in the game industry
Bold question to ask in an amateur thread.
>>
File: best bug.gif (3MB, 1056x541px) Image search: [Google]
best bug.gif
3MB, 1056x541px
Bug or feature?
>>
>>161515463
I see no bug here.
>>
>>161515463
That guy ignores elemental damage like a skeleton on milk does with piercing. He must be a lot tougher than the other mobs.
>>
>>161515463
flammenwerfengobblin
>>
I'm trying to add a GUI with clickable buttons in Gamemaker and I think I'm about to tard rage. What the fuck is this, why is it so fucking difficult? The mouse will go underneath the GUI, it doesn't line up properly, if I try to make it follow the screen is just creates multiple copies or just makes objects that don't move. I just can't wrap my head around this shit and I can't find any tutorial that solves my problems for fuck fsake,
>>
File: 1478473740520.png (337KB, 480x478px) Image search: [Google]
1478473740520.png
337KB, 480x478px
Redpill me on physically based rendering
>>
>>161515631
>if I try to make it follow the screen is just creates multiple copies or just makes objects that don't move
Post your code in a pastebin.
>>
>>161515631
>if I try to make it follow the screen
There's a difference between screen coordinates and world coordinates.
>>
>>161511418
But Shadowplay won't record my Unity game. There's no record desktop option anymore.
>>
>>161515764
Follows conservation of energy and uses more intuitive material properties.
>>
>>161515768
I got pissy and deleted what I had because I want to rewrite it to get something that works. I just trying to figure out what to do now. I'm sorry for the rage. I'll come back when it's fixed.
>>
https://www.youtube.com/watch?v=dqu6EQDrm_k
>>
>>161516127
>8 minute video
Fuck that
>>
In Mario 64, Mario always has a simple circular shadow beneath him. The closer he is to the ground, the bigger it is. The circle goes small when he's high up above the ground.

So far, all that I have described is very easy to grasp and implement if you wanted a very simple character shadow in any game. There is one aspect of it that perplexes me though, one aspect that I can't comprehend. The shadow copies the angle that the ground beneath Mario is at. If Mario is jumping up a hill, the circle-shadow beneath him accurately copies the angle of the hill and is rightfully at a slanted angle. I'm curious how they programmed this.

Do you have a simple solution to how it would be done? Taking Mario's XYZ coordinates and then having an invisible object shoot down from him to track where he would collide with the floor and then registering the angle of the ground at that spot to adjust the rotation of the shadow sounds wayyyyyyyyy too complex and taxing on the N64's limited hardware. How do you think they did it?

I want to understand and possibly utilize this technology in a game of my own.
>>
>>161516324
Doesn't matter how the N64 did it because you can just use a decal.
>>
>>161516324
I wouldn't say that's really that complex, it's pretty easy to implement on pure OpenGL, and there's like 3 - 4 matrix multiplications you need to do, which is not much for 3d.
>>
>>161516324
Send Pannenkoek a message. I'm not even kidding, the guy would be more than happy to explain any facet of SM64 to you.
>>
https://www.youtube.com/watch?v=5-sfG8BV8wU
>>
>>161516508
Maybe it is a decal.

>>161516820
Maybe, but this is logic that would be running every frame. That kind of stuff always potentially fucks up your framerate.

>>161516848
Upon your suggestion, I sent him a PM asking how Mario 64 shadows work and, most specifically, how it accounts for angles as I spoke about in my post.
>>
>>161515764
The one negative is that it makes everything look kind of samey and consistent across engines.
>>
is copying and pasting code you found online progress
>>
>>161517330
Webdevs call it a job, I don't see why it couldn't be progress.
>>
>>161517235
everything is running every frame. Between re-calculating lightning, checking the BSP-trees, collision, camera movement and all the other things, the complexity of the calculation is pretty low.
>>
>>161517235
I can't remember if the shadow follows contours if Mario is on an edge, but I doubt it. Probably they just use the height and normal of the ground beneath Mario, since they need it for movement anyways.

No reason it would be particularly expensive, either.
>>
>>161516848
>one month later
>we get a 25 minute video on mario shadows and how you can use their properties to save 0.5 of an A press
>>
any 3d developers here?
i started making a game like 2 months ago and i quit and i want to start again
>>
>>161516324
its literally the model i think
>>
>>161518927
Hello
>>
File: 2016-12-01 02-22-21_VP8.webm (2MB, 720x576px) Image search: [Google]
2016-12-01 02-22-21_VP8.webm
2MB, 720x576px
Now my character as someone called him - jamal has basic bow animation. Also, after running his idle pose is without bow, but after he uses bow, he stays with bow.

+ I did some recolouring of tiles into shades of purple. I guess he is better visible now.
>>
File: molyneux.jpg (74KB, 463x372px) Image search: [Google]
molyneux.jpg
74KB, 463x372px
A tower building game like world of goo or tricky towers, except instead of making your own tower you have to extend someone else's. You get points each time someone successfully extends a tower you worked on
>>
>>161519807
so it's 90% of facebook and mobile games
>>
File: Vectro.webm (3MB, 960x540px) Image search: [Google]
Vectro.webm
3MB, 960x540px
I posted this some days ago but(recreating Vector monitor) I am not sure what to do with it.

Walk simulator is a bit boring.
>>
>>161519845
you can only get somebody else's tower by random chance to avoid the scummy parts

Otherwise, yeah
>>
>>161519868
First-person cyberpunk RPG that takes place entirely in cyberspace.
>>
File: 1441952400421.jpg (72KB, 600x578px) Image search: [Google]
1441952400421.jpg
72KB, 600x578px
>4 days remaining
>11 joined
>1 entry
>>
File: ra.png (438KB, 1920x1080px) Image search: [Google]
ra.png
438KB, 1920x1080px
>>161507635
Yuo cna do it, I believe in you.
>>
File: 20830-Vagrant_Story_[U]-3.jpg (76KB, 800x600px) Image search: [Google]
20830-Vagrant_Story_[U]-3.jpg
76KB, 800x600px
>>161506976
I like the way Vagrant Story does it
>>
>>161520518
I was really disappointed to learn the font in Japanese is a regular ass squarey computer font.
>>
>>161520182
Are you surprised when the Jam theme is dinosaurs? Vote for a good Jam theme next time. One that actually makes a difference to gameplay.
>>
>come back here after 2 years
>same shit, different hat

Feels like I'm already home bois
>>
>>161520985
Where's your game?
>>
>>161520985
welcome back, friendo. I never left.
>>
>>161514316
If that is a one hit kill I think I might be annoyed. If it is just damage fair enough.
>>
>>161521080
is sourcefam still here?

don't want to sound like a douche or anything but his memes added some spice to these threads
>>
>>161521475
Unfortunately. In fact he and his gang were just banned for shitting up the thread a couple of hours ago.
>>
>>161521475
shitposters never leave
sourcefam, danny, and rotate are here forever
though rotate probably gonna suicide soon as trannies tend to
>>
>>161520518
This is a top down rpg, with sprites akin to Pokemon, so this doesn't really work. Thanks though,
>>
>>161521596
Only ugly trannies suicide. Rotate is cute as fuck, he can have the ez mode life of a female.
>>
whats a good idea for a horror game.
>>
>>161522119
Making the game scary.
>>
>>161522094
>cute as fuck
if you're into boys maybe
rotate couldn't pass as a girl no matter how much makeup he cakes on
>>
>>161519591
Maybe it is just my eyes but I am feeling a real sense of disconnect between the pixel style of your HUD and the pixel style of the actual game world itself. Otherwise good shit, anon.
>>
>>161522119
I'll give you one of my old ideas since I'm never gonna work on it: Have several forks in the game where the player can chose from different routes, each route focuses on a specific fear (deep water, darkness, spiders, whatever you can come up with...) and throughout the game you keep track of what fears the player avoided by taking the other route. Then at the end have multiple different versions of the last level, each focusing on one of the fears, and make the player play the one fear they avoided the most, not only that but that level should also be the culmination of that fear, with the most challenging design in all of the game.
>>
File: LIFE.webm (2MB, 960x540px) Image search: [Google]
LIFE.webm
2MB, 960x540px
>>161519983

Wo you really made me think.no really

I have got the ending for my game (Iused some footage from shutterstock to put together a video)
>>
>>161522842
I remember you talking about this like 1 year and a half ago, whoa.
>>
>>161522510
I get it what you mean, bbecause I kinda feel the same sometimes. At the moment i stopped working on HUD and decided to finish it, when all other sprites needed for demo are done.
Still glad that you pointed it out - I'm now sure that it's not only myself that see this thing. Thanks.
>>
>>161522976
I love sequences like this. I don't know why.
https://www.youtube.com/watch?v=JPK5FrOEj6g
https://www.youtube.com/watch?v=GxC1kXm_AVs
>>
>>161522119
>Open world
>Crafting
>Early Access
>>
New thread when? I can't ask questions in a thread on page 9
>>
>>161523413
>Zombies
>>
>>161523414
>New thread when?
You're asking one right now.
>>
New thread:

>>161523650
Thread posts: 761
Thread images: 143


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.