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/scg/ /edg/ Elite Citizen: Star Dangerous General 92

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>Star Citizen information:
http://pastebin.com/NhBwT5Zk
>Jump point and SubArt megapack
https://mega.nz/#F!3tpUlapR!knV_JazwxfM-xct6PJyPEw

>what's new
tons of shit, check RSI

>Latest ATV:
https://www.youtube.com/watch?v=vY_NkFtAAPY [Embed]
>RTV:
https://www.youtube.com/watch?v=Ad_9IXL00PQ [Embed]
>Loremaker's Guide to the Galaxy:
https://www.youtube.com/watch?v=DhJ_mqKHywQ [Embed]
>Referral code randomizer:
https://docs.google.com/spreadsheets/d/1-1-rpqu70wunuwc4CS9oqXwh1TnFS73f8HJAtAgKWeU/htmlview
>Citizencon Demo:
https://www.youtube.com/watch?v=pdCFTF8j7yI [Embed]
>CitCon2016 Full Presentation:
https://www.youtube.com/watch?v=XuDj5v81Nd0 [Embed]
>Star Marine Demo:
https://www.youtube.com/watch?v=QW-f4ourFEc [Embed]
_______________________________
>Elite: Dangerous information:
http://pastebin.com/ZT9GWmaC
>Gamescom info:
https://community.elitedangerous.com/eventseason16
http://www.heise.de/newsticker/bilderstrecke/bilderstrecke_3298445.html?back=3298273
http://www.gamestar.hu/gamescom/elite-dangerous-horizons-2-2-guardians-update-gamescom-2016-frissites-ujdonsagok-215519.html
>Latest videos
https://www.youtube.com/user/FrontierDevelopments/videos
_______________________________
>Other games:
http://pastebin.com/cugkem8w (embed)

Old Thread: >>160680769
>>
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>>160803452
>[Embed] [Embed]
>>
I wonder how easy it will be to stay in a larger ship's blind spot with a fighter come final build of SC. It's my favorite part of playing ED with a FAS and taking on Python and up.
>>
when can i convert a retaliator into a comfy house ship to run cargo with
>>
>>160803579
Oh shit realistic combat maneuvering without completely arbitrary thruster placement limitations forcing us into an aircraft style flight model, anything but that!

E:D is a "space" game restricted to planetary atmo physics because VISION. Next youre gonna say cap ships should only be able to turn and vary forward thrust along the galactic plane.
>>
When we can actually buy ships with UEC in SC do we know if we will be able to upgrade an existing hull (with its insurance) to a new ship?
>>
>>160803873
"Realistic combat maneuvering" would be shooting someone from 100,000km away with a computer targeting system and hoping you saw them first.
>>
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>>160803760
Literally never m8, I just traded mine in for Caterpillar, the old layout allowed for it be a space RV. The flyable layout just does not, its too cramped and too full of corridors, and it can be either comfy or cargo, but not both. and no matter what you're not getting the cozy concept art apartment.
>>
>>160803452
is that an Idris?
>>
>>160804037
These idiotic points need to stop. ED's flight model is shallow as fuck.
>>
>>160804037
No that would be realistic space combat, which is not what we are doing. We are playing a starfighter game in a 6DOF environment. E:D is playing a Starfighter game in a 3DOF environment for no goddamn reason other than the people making the game want it to feel like a flight sim rather than a space sim.
>>
>>160804082
Still more fun that SC's. Look, if you're going to pretend that space fighters are viable at all and completely ignore reality, you might as well toy with physics a bit.
>>
We're getting mechs, right?
>>
>>160804250
>ED
>fun
You what. Keep your speed in the blue area and joust, very fun indeed.
>>
>>160804316
I think not, because "muh (selective) realism"
>>
>>160804465
ED is boring as shit, but the combat mechanics aren't why.
>>
>>160803737
for something like a polaris with zero ass defense, that'd be the achiles heel

the cap ship game could come down more to who has more small ships doing obnoxious shit like that than who has more big ships
>>
>>160804250
I had a lot more fun with SC's flight and combat than I did with ED's.
>>
>>160804471
mechs are not realistic in any world dude, theyre a rule of cool creation but at they end of the day they always present a tall visible profile which is easier to hit than a squat flat tank and additionally introduce as many stability issues as they solve in terms of mobility/terrain tolerance. We will probably see some mech type things in SC, but they will probably be more spidertank-esque then biped.

We will be getting superheavy infantry armor in the vein of planetside's MAX suits, and with the number of comic book nerds on staff I would be amazed if we didn't evenetually see some sort of Ironman suit.
>>
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>>160804764
Polaris has two a Dual S4 turrets on its ass a manned top ass turret and a remote bottom assturret. It also has a pair of 360 fire arc missile pods.

Where it actually has the least coverage is directly below.
>>
>>160804862
>Not realistic in any world

Subnautica's use of mechs is realistic. Zero gravity construction/work where a ship won't fit but a human isn't big enough.
>>
>The Freelancer will recieve another pass to bring it up to the current standards, and the variants will be made flight ready as part of this process.

My DUR thanks you.

Melted my Andromeda and grabbed the Cutlass Black and DUR. They smell of much better profit margins.
>>
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>>160804063
>wait on best ship for three years
>special snowflake the entire time because nobody can see it's merits
finally on the cusp of having my fat unique autism boat
>all these Aegis chads jumping off the failtaliator ship are going to make mine the new bazinga when it comes out
REEEEEE NORMIES GET OUT DRAKE IS NOT FOR YOU
>>
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Any evocati members here?

Did they ever get around to testing weapon balance or are they still only doing flight testing?
>>
>>160805379
in the stream weapons were clearly different, they've been slowed down to match the new fighting speeds I assume and have new animations

no idea if they actually touched damage though
>>
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>>160805165
this. blame edgy "i'm in a 10,000 man piracy org" streamers and youtubers promoting drake as the ultimate zero flaws ship company

especially the herald, officially normie tier and being promoted by almost all of those dicks as the ultimate "if i had one ship-" ship

they'll sway away from the caterpillar when they realize it'll need to be played as a small cap ship to survive, and hopefully from the herald when they think it's a combat ship and start missing their sabres and SHs
>>
>>160805447
there was a 2.6 ac / flight model stream???
>>
>>160804862
>mechs are not realistic in any world
Neither are space fighters.
>>
>>160805517

Yes? Two in fact. The pre-day stream test and the actual match in the anniversary livestream.
>>
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>>160805517
almost everything relevant to electronic access modes for 2.6 was showcased on the stream as-played by some hip young streamers and a bunch of old faggots from CIG (so not very well, and not showing many of the actual SM features aside from running and gunning)

nothing on netcode improvements, pirate swarm, electronic access UI and QOL improvements, marine armors/customization, or anything PU-related was shown
>>
>>160805165
>>160805490
I grabbed it spefically because I think it could be what I wanted the retaliator to be, which is a livable, surivable turretboat with decent cargo capacity. I specifically wanted a little bitty cap ship. I hoped the tally would be that but it just isnt.

They shat all over the tallys cargo and turrets, made it too cramped to be livable.

>Herald as an all rounder.
Wut even is this? It's Sam Fishers NSA mobile, things gonna be made of paper and literally unable to do anything but run away if challenged. It's a flying listening post and sometime Black Ops runabout, literally one of the most specialized ships in the game to the point of not actually being good at being a spaceship. I had one for a while but ditched it when they made it symmetrical, generic and tubby.
>>
>>160805710
Space are unrealistic in a logistics and biology sense, people are squishy, have low G tolerance and are generally a weak link.

Mechs are tactically unrealistic, they violate the first rule of combat which is don't be visible because visible things die. In the modern world and certainly in a future environment as well If it can be seen it can be killed and the only really good defense is being hard to target.
>>
>>160806308
https://www.youtube.com/watch?v=ZFOuxAx-dkc
>>
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best ship

You filthy non-aesthetic piggus
>>
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>>160803452
>not including the official internal rough schedule for 2.6 and beyond in the OP
>[Embed] [Embed]
>>
>>160806308
Space fighters are unrealistic because they're within hundreds of km of each other, not hundreds of millions of km as would result from actual space combat.
>>
>>160806462
Avenger confirmed for best ship
>>
>>160806565
>hundreds of millions of km
That would be at least twice the distance between Earth and Mars and light would take 5 minutes to get there
not really viable
>>
>>160806462
honest question, what do you plan to do with any of the avengers? it's a nifty starter ship but i'm not seeing too many people lining up to hire even the best of the best avenger pilots for any role
>>
>>160806798
4, Four, ::, IV
Cargo units.

Ship is ruined.
>>
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>>160806798
IT IS THE LAW
>>
>>160806947
>4, Four, ::, IV
I still don't understand. Could you parse this out in Morse please?
>>
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>>160806925
I will uphold the law
>>
>>160807071

. . . . -

. . - .
- - . -
. . -
. - .
>>
>>160806827
Yes. Real-life space combat would be really, really boring, yet suspenseful and terrifying at the same time.
That's why "rule of cool" is king in scifi.
>>
>>160805379
they did a weapon balance pass a few weeks ago.
-Increased RoF on non repeaters/gatlings. (which also increased how fast they heat up)
-Gatlings all have a crazy spin up time again(listed as a bug)
-Reduced range on everything, but neutrons.
-Neutrons now feel a bit like they're the energy version of mass drivers.
-Fucked around with ammo velocities between sizes so that it's nearly impossible to get a single pip without monoboating.
-Said they tweaked missiles but it's hard to tell what is because of changes and what's because ships are flying at half speed.

Hopefully the next push (the big 2.6 update) will have more weapons changes, but they're already jamming so much into it; the 3rd pass of flight changes, Star Marine, Herald, 85X, VG Hoplite, possibly the Caterpillar, it'll take forever to test it all.
>>
why cant I upgrade the 85x into a cutlass? I just want muh LTI damn it
>>
>>160806827
>see enemy spacecraft
>fire projectile at superliminal or near-superliminal speeds at where your computer expects enemy spacecraft to be in X time calculated by distance by computer
>projectile travels too fast to be detected by any known means
Behold, realistic space combat.
>>
>>160807693
the ccu is bugged. Work around I heard was; change it into a herald first then change herald into ship you want.
>>
>>160807840
oh sweet, thanks
>>
>>160807786
If a projectile travels at near light speed, wouldn't the light it emits travel almost alongside it?
>>
>>160807632

>emphasizing monoboating even more

fug
>>
>>160807786
>target's navigation computer does constant random slight course deviations so the projectile misses by 100000km
>>
>>160808219
Pretty much. You want to be close enough to your enemy for them to not have enough time to react, so the closer your projectile is to the speed of light, the farther away you can be.
Other than that, it's a game of "fly as unpredictably as possible and hope they miss."
>>
>>160808583
>computer
>random
No computer can truly pick numbers randomly. The attacker's computer would then have to try to computer how the defending computer is coming up with numbers.
>>
>>160808406
CIG really, really wants people to split up their load outs instead of consolidating fire, but they have no clue how to encourage it this late in development.
>>
>>160808813
I still don't see how it won't be a natural reality in PU when things in PU matter.

Of course you will want all ballistics all the time, but if you are running escort or whatever, you are going to have to carry some sort of infinite ammo weapon, or risk burning out and becoming a flying damage sponge with no shooting capability.
>>
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>>160800589
>Plasma Accelerator's ignore Engineer resistance boosts on top of all those damage buffs
If anyone remembers I was the one who was bitching for the PA buff the other day when we were discussing unkillable Corvette and Cutter FUNgineer builds.
I am now FULLY erect.
>>
>>160809316
>>160800589
Aside from that thought I don't really understand the change to Torps. They've kept things straight with any of the really high burst damage hardpoints having a counter so I don't get why they're taking away the primary counter for Torps.
If they wanted ECM to not deal with it so consistently then up the cooldown on it.
>>
>>160808778
>No computer can truly pick numbers randomly.
To our knowledge, certain quantum effects are truly random, so numbers based on that would be truly random too.
If in the far future it turns out they're not, and as long as pseudo random algorithms aren't instantly decoded, it would be possible to make an algorithm that needs long enough to hack to allow you to traverse a star system or whatever.
And even then, a human pilot could introduce more randomness by bumping the joystick sometimes, messing up the decoding process even more.

So basically, there's a reason why battles aren't just light minutes long instakill sniping, and a reason for human pilots. Neat.
>>
>>160808963
when you arent dying constantly from bugs or have the luxury of 15 cry astro stations like in stanton, one of the most developed UEE systems, ammo is going to matter alot more to the point where you may not have the choice but to hybrid or even pure energy build for any kind of serious long term escorts or expeditions

i'm gonna assume that the shitty backwater unclaimed systems dont have those luxuries, while being much more dangerous
>>
I wish Elite was a better game then it is.
>>
Are Sakura Sun Multi-Particle Wave Cannons ammoed or power plant based? I want some NIPPON STRONK weapons in my Super Hornet without having to worry about rearming.
>>
>>160807623
Space combat is basically cruising through space with as many sensors as possible, if you pick up a sizeable threat... you just start moving all over.

If you dont pick it up, youll randomly hear a large explosion and the entire ship just instantly decompresses without warning.

Stealth in which ever way its implemented would be huge.
>>
>>160810028
what did anime do to you man? shhh, it's ok man it's all over now, the nips can't get to you in here.
>>
Guys I thought the retaliator was flyable and buyable? What happened? When will i be allowed to buy it AND fly it? I remember messing about with one in my hangar and in solo PVE
>>
>>160810721

ALL THE ANIMES
>>
>>160810893

https://robertsspaceindustries.com/feature-list

scroll down
>>
>>160810893
it's flyable and will be buyable again either tomorrow or some time this week when it's aegis' 24 hour sale period
>>
When the fuck is 2.6 coming out? I just tried running missions today, but the game crashed 3 missions in a row without being able to finish.
>>
>>160811780

December 8th... maybe.
>>
>>160811780
evocati *might* get it friday or monday. Then likely ptr two weeks after that.
>>
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>Powerplay is being updated to let participants to vote for slowing or stopping expansion for systems that aren't in the top 9 slots, from what I gathered if it stops or slows it depends on the ratio of Logistic Consolidation vs. Continued Expansion
>This'll allow players to make Powerplay less of a grind race every week to not be in the red, if the CC income/overhead ratio is bad you can just vote for slowing down expansion
>Aggressive NPCs of opposing powers will only attack if you're wanted or carrying Powerplay commodities
>If you commit an illegal act of assault against a pilot (be it NPC or player) of an opposing power that controls the system, the security rating for you is halved so you don't have a small army of Defence ships sent after you for trying to participant in the parts of Powerplay that require you to break the law
>Lots of Engineer Blueprint rebalancing, useless ones being slightly buffed and mandatory ones nerfed
>Fixed Weapons buffed, Gimballed nerfed
>Hull Reinforcement style items but instead for Module health, called Module Defence Packs
>Cannons heavily buffed in every way, both Fixed and Gimballed
>Plasma Accelerator's SUPER buffed in every way
>Burst Lasers now have the highest DPE but have the highest power requirement
The only changes I don't like are Torps only temporarily losing lock and Reboot/Repair restoring half of your shields (Fully kitted Player Cutters are going to be even more ridiculous but at least the PA buff will help). Everything else is pretty damn good.
>>
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>>160812391

They were suppose to already have it.
>>
>>160812761
>>160812391
>>160811807
>>160811780

2 weeks.

90 days, tops
>>
i understand the whole 85x LTI token upgrade loophole, but can i upgrade the 85x into another sale ship, then into another ship that can't be directly upgraded from the 85x while keeping the LTI?
>>
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>>160812710
>Introduce something you can use to buff your module health
>Heavily buff the current Module sniper (Cannon)
>Turn a previously garbage weapon into the Module sniper to end all Module snipers
Aren't they eating their own tail here?
>>
Anybody know if there is a website where you can do custom loadout on the ships you have to see what kinda loadout you want?
>>
>>160812969
So long as the relevant upgrades exist, yes.

Get ship A with insurance X
Get upgrade from A to B, apply.
Get upgrade from B to C, apply.
Result: Ship C with insurance X.
>>
>>160813365
For which game? If you're talking about E:D
https://coriolis.edcd.io/
>>
>>160812969
>>160813397
ok, got it to work by upgrading 85x into a herald (upgrade only works for sale ships apparently) and then that herald upgraded into anything non-sale.
>>
>>160813202
Not really m8. Its ensuring theres a hard counter to protecting your modules.
>>
>>160812761
>suppose to
That's the key word there, they've been saying "it's almost ready" for over a week now,
>>
so planet landings on dec 15th??
>>
Got my Cutelass Ebony now I just need a game package, when are they going on sale?
>>
>>160814717

No word on 3.0 yet but it will not be December 15th. Unless you mean December 15th, 2017. Then maybe.
>>
>>160814965
i'm still pretty confident we'll see it by march, almost none of the people working on 3.0 have been working on 2.6, and half of 3.0's features will be ready by the time 2.6 comes out anyway
>>
>>160813436
SC sorry.
>>
>>160816102
March would put them way behind schedule. I"m thinking January at least PTU.
>>
>>160814820
This weekend.
>>
>>160816102
>>160816168

With the delays we have seen with 2.6 so far even with separate teams I think the delay will be longer the January. March is probably closer to reality but maybe still a bit too optimistic.
>>
>>160814717
Dec 15th 2018.
>>
>>160816257
They'll hit January even if they have to crunch. Most of the team isn't even working on 2.6
>>
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Aw come on you guys. Most of you have been here long enough to realize that we're not going to see 3.0 till June/July next year.

And that's being optimistic.
>>
>>160816168
honestly i think they're going to take advantage of 2.6 being delayed to try and cram as much as possible into the 3 main planets and continue development past the intended 3.0 release criteria that will probably be done by january

I just want something to play off and on for a couple months that isnt the abomination that is 2.5, if 2.6 is pretty alright then I can deal with +1/2 months of refining done to what would have been the original 3.0 dec/jan release
>>
>>160816407

March still is a possibility anon. As stated they are separate teams working on each patch so I don't think Match is too far fetched. But yeah June is towards the pessimistic side of realism.
>>
>>160816340
We can hope. Did they switch working on the fucked netcode to 3.0 or will that be ironed out by 2.6?
>>
>>160816473
Its gonna come down to integration time. Cargo mechanics etc that were previewed for 3.0 looked pretty developed, we know planets are pretty developed. Integrating that into main trunk + testing with new netcode etc.. who knows.

New netcode alone might break everything and set 3.0 back by months.
>>
>>160816738

I thought netcode was always 3.0.
>>
>>160816813
I've been of the understanding that it's always been 2.6 for network. And that's been the most monumental issue that's been pushing everything back.
>>
Remember UK tax year end is beginning of April (5th?). I don't know how CIG internal finances works but a cash boost immediately before then may be a secondary goal.
>>
>>160816938
no. 3.0.
>>
So how can I make the Gladius even better than what is is now. What weapons should I put on it?
>>
>>160817740

3x S2 Tarantula

with the rebalancing in 2.6, who the fuck knows
>>
>>160817681
Oh well shit.

Yeah the net code is going to fuck that into 2018 Based off of how we've seen them fumbling with it.
>>
>>160817812
How did you managed to get 3 S2 Tarantulas?
>>
>>160818139

I bought a pair a long time back, but you can just get credits playing vanduul swarm and rent them through https://robertsspaceindustries.com/electronic-access
>>
got 400 in total investment with this sale been moving my ships around.

Getting Banu Merchantman as soon as it goes up, now I have a cutless blue with LTI right now the question is to swap it out for a sabre or wildfire.

Not trying to spend any more so only spending whats banked any thoughts on a good fighter to go with the BMM? I had a sabre/conni/kore befor reranging but may be last chance to get a BMM for 250 befor price increase with its size increase like the 890j.

Don't want to miss the chance and end up grinding in game or paying 400 or more for just the BMM
>>
Ok guys I'm starting to get around to increasing standing with all the engineers. Is the only way to increase standing with the dweller really just to sell shit at his shitty station?
>>
>>160812710
I swear to god if they nerf frame shift range mods I'm going to fucking explode.
>>
>>160820182
That or choose a Blueprint that has easy to get/find materials and recraft it over and over. Which applies to all Engineers.
>>
>>160820337
They're not, heres the links for all the specific changes
https://forums.frontier.co.uk/showthread.php/309693-2-2-Update-Combat-Balance-Adjustments
https://forums.frontier.co.uk/showthread.php/309695-2-2-Update-Engineer-Blueprint-Balance-Adjustments
https://forums.frontier.co.uk/showthread.php/309692-2-2-Update-Powerplay
>>
What is the actual difference between the F7C and the F7C-M?

The F7C has a single seat cockpit, less armor, more manouverability (lower mass), does not come with the ball turret as standard (but can equip it)?

What justifies the $50 more on the Super Hornet?
>>
>>160820337
I'm pretty sure they don't give a shit about the Engineer mods not related to combat, which FSD falls under.
>>
So how's it going lads? Any news?
>>
>>160820730

Bigger power plant and comes with a jump drive base. Plus the second seat can be very useful for bounty hunting.
>>
>>160820840
Cool, thanks.
I didn't realise F7Cs don't come with jump drives :o
>>
>>160821058

Pretty sure you can equip them on any Hornet but just don't come base. But the powerplant up size is pretty big I think.
>>
Looking at the stats both the f7c and the f7cm are able to mount three size-one power plants, or one size-two power plant.
>>
>>160821661

F7C-M can mount a size 4 power plant. F7A also sizes a size 4. F7C, F7C-S, and F7C-R all can only carry a max size 3.
>>
>>160821661
>>160821823
Keep in mind that the Ship Matrix is horribly outdated and written way before the component sizes for things like shields and power plants were reworked.
>>
Have they confirmed what will be up for sale on the exotic manufacturers sale yet?
>>
I am regretting trading in my Retaliator. The Caterpillar is unquestionably better, but I jus dont like it the way I like the retaliator.
>>
>>160821823
>>160821918
I'm looking at in-game stats for 2.5 right now, not the shitty website. Both have 3*s1 and 1*s2 power plant hardpoints.
>>
>>160822665
tracker and ghost same
>>
>>160822363
You must be faithful to your Spacefu anon, no matter how the ignorant may tarnish her reputation.
>>
>>160822665

That is funny since they patched out the reason to get a Super Hornet at this point.
>>
>Taking current stats as final

We've been down this road before lads..
>>
>>160822775
Its not a question of the ignorant tarnishing, its me looking objectively and saying "they ruined my favorite ship with poor design choices and barring a major rework its going to stay shit." I couldn't care less what anon says about the tally.

I like the modular nature of cat, but fucks sake is it ugly. The Cutlass and bucc have a certain aggressive, mean look to them which the Cat just lacks. It looks like something an ork would fly and not in a good way.

Im kinda kicking around for what else I might buy, E Hull, Endeavor, I have enough ships and credit to grab literally anything but a Javelin. Theres just very little that appeals to me lately.

Any new concept coming down the pike that we know of? I been scratching my head and coming up dry.
>>
>>160822793
It'll probably change in 2.6. Or not. Who knows.
>>
>falling for the LTI meme
>Expecting 3.0 before June
>2.6 and fps module total crap
Oh boy
>>
>>160821918
>Last updated August 25, 2016
>>
>>160823564
A lot of the issues with the Retaliator would be fixed by allowing some flashfire mounts, but the interior would still be a mess and the overall turret layout wouldn't allow that great of a flashfire arc convergence anyway.

>Any new concept coming down the pike that we know of? I been scratching my head and coming up dry.
There's been the occasional mutterings from the devs (and Ben) about Consolidated Outland making a Constellation-sized multirole vessel.
>>
>>160823757
Literally all they did was jam more concept ships onto the end of the matrix, nothing else has actually been updated.
>>
>>160823757
Protip: When they say "updated", they mean they added something or changed one thing. Not actually updated everything on there.

There are hardpoint numbers on there that have been wrong for literal years.
>>
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Enjoy
>>
>>160823775
Only two of the turrets could even fire forwards, wouldn't really solve shit.

Its just a ship without and reason to exist at the moment.
>>
>>160823838
>>160823940
I just found it funny that despite the several concept ships we've had since then no one bothered to at least change the last updated date
>>
>>160824056
No thats not the issue, it has a reason to exists and no one is complaining because they don't have caps to pop. They are complaining because CIG took a well laid out concept and ruined it with poor design choices. They changed it radically in the process of bringing it into the engine and the changes were uniformly bad.

The issue is that the interior layout is a maze of wasted, useless space that serves only to make moving around the ship a pain in the ass. The entire ship consists of three parallel hallways with nothing in them. The turrets are anemic and poorly placed and you have to aim the ship to get 2 or more turrets onto the same target reliable which completely defeats the purpose of having turrets. The pilot has access to no weapons whatsoever side from the primary torps, making it a mandatory multicrew ship, while also making those turrets which you must man or die one of the least efficient uses of manpower in game. It requires 7 people to fully man and for those 7 people you get less firepower than a superhornet.

It was billed as a modular flexible platform but its cargo option is fucking tiny and the Dropship module is the only swap out that could potentially bear use.
>>
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>>160823981
>>
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>>160824541
It was also one of the first multicrew ships produced. Mistakes were made.
>>
>>160824950
I just wish they'd say something about it, everyone who has one knows they're shitty, CIG knows they're shitty the Tally forums consists entirely of people disappointed by the idiotic layout and terrible turrets. And fucking silence no "we know its poorly done and will revisit it" no "that the deal folks" no "were busy now but plan to overhaul it in the future" fucking nothing. Like it is objectively bad and they don't seem to care. It would make a great deal of difference if they just ackowledge the concern of the community that one of the more iconic and also more balance sensitive ships is so poorly designed that it cannot survive doing its intended role and cannot be modified to fill others.
>>
>>160823981
This is too much vision for one person anon.
>>
>Both the Orca and Beluga Liner, the designated Passenger Liners have shit jump range
Isn't that counter intuitive to their purpose?
>>
>>160824624
did deadpool get a nosejob?
>>
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Maybe I'll pick up a base model thats only 150. I'd feel less bad about a $150 ship being shitty.
>>
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>>160826250
Enjoy your impotent ship.

Flying a retaliator expecting it to be a good bomber is like a guy who can't get an erection or produce sperm thinking he's going to be a dad.
>>
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>>160826370
I never wanted a bomber is the thing, I bought it when it was demilled surplus ship sold off to civilians. My assmad is more about the fact that the comfy retaliator from original concept never happened and instead we got a series of poorly laid out cramped tubes which are not even combat effective.
>>
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>>160826250
Don't. You are better off getting a Freelancer plus something else.
>>
>>160825807
Cruise ships are for luxurious sightseeing.
Planes are for fast transportation.
>>
>>160826562
I don't think he is complaining about the speed but the amount of jump fuel the thing DOESN'T carry.
>>
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>>160826560
I have many other things, the retaliator is my shipfu.

Literally my very favorite ship, they just fucked it up so badly I'm not sure I wanna have $250 sunk into a ship that'll never ger used for anything.
>>
>>160804063
It just badly need a whole rework
>>
>>160812761
you are why they didn't want to release these internal dates
>>
>>160827039

What was really funny was that the start date for the Evocati was the day they released it. You would think that would have been revised.
>>
>>160827602
the chart says to me that parts of it are supposed to be with evocati, though it's as easy to read as a thesis in gender studies. it looks like the AC stuff is with evocati, while everything else is expected later.
>>
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>>160827735

This is the chart for Star Marine. Same dates for Evocati.
>>
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Something that caught my eye in their variant video.

They swapped the missile rack and gun locations on the Avenger. The guns are now closer to the center (and in the area where it's extremely hard to shoot them off)

Kind of a neat change since it makes convergence less of an issue than previously while also giving your main weapons less chance of getting shot off in a fight.
>>
>>160827982
Good eye, Anon. I didn't notice that.
>>
>>160827982
Huh, good catch. Does it have longswords or whatever the S2 version is called on the wings? And two S3 missiles?
>>
are orbital mechanics and trajectories going to be a part of either elite or star citizen? never quite get that oh shit i cant adjust muh trajectory feel.
>>
>>160829057

looks like longswords and probably S3 missiles
>>
>>160824541
The turrets are "anemic" because a strategic bomber farting around in a tiny playable area full of fighters with nothing to actually do (the idea of get in, dump torpedoes and escape under cover doesn't exist when there is nothing to strike)

If the Retaliator could just ignore fighters, that wouldn't be balanced at all. You could argue it could be tougher, but thats about it. Buffing it to the point its self-reliant would be pointless and stupid.
>>
>>160829291
2xS2 is not worth a player and no crew station should be designed to be filled by an NPC because it would be a waste of a player. they need either bigger guns, more small guns per turret or better placement so you can always target a fighter with multiple turrets.
>>
>>160827982
Every time I look at that sweet Avenger ass I want one, but then I remember that I already have a Constellation and Super Hornet so it would be kinda redundant.
>>
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>>160830293
Wot.
How? I've never seen those offered before.
>>
>>160814717
December 15th 2019
>>
>>160814717
Dec 19th 2020
>>
>>160830391
LHS 1617
Refinery, no special states in system.
>>
>>160830293
I saw a similar distance for twice the payout.
Regardless half way through the trip you really start to question if it was worth it.
>>
>>160830583
At least you get your exploration rank to Elite pretty safely that way :^)
>>
>>160830639
I just wish I could save a destination and then autoplot a route up to the 1,000 LY limit without having to manually find something within the 1,000 LY cap to plot to.
I also wish exploration was more involved than honking and looking for blue planets.
I also wish high metal content planets didn't disguise themselves as earthlike all the fucking time.
>>
>>160829919
Or you can take a read of what I wrote again and actually try understanding it next time.

>Turrets shouldn't be designed with NPCs in mind

Lmao yeah let me just find a WoW raid worth of people to man turrets for 3 hours on my javelin because that's extremely fun. They are, and always were going to be, mainly NPC operated.
>>
>Fit up my anaconda for a material farming run
>Hit up a high res
>Start picking up fines because I can't set my limpets to ignore illicit cargo
>Realize how retarded it is that I need limpets in the first place because they won't give us some common sense tractor beams
>Canisters are surely magnetic, just give us a big electromagnet for fucks sake.
>>
>>160826559
>I never wanted a bomber is the thing, I bought it when it was demilled surplus ship sold off to civilians
^This
>>
>>160822363
I've had both the tali and the cutless and still love them however I got rid of the tali for a conni and just find it better in every way other then looks.

maybe the tali will get reworkd or atleast front slaved turrets or something but it just sucks unless you have a full PC crew in every regard the capital bomber in it all just isnt worth it.
>>
Is there any point to turrets when gimbals exist?
>>
>>160833698
Firing backwards or extreme off bore.
>>
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> Lmao yeah let me just find a WoW raid worth of people to man turrets for 3 hours on my javelin because that's extremely fun. They are, and always were going to be, mainly NPC operated.

Reminder that there is a moron who want little to no npc crew so only Org can field multicrew ship and only a few players have fun playing & taking decision

Can't wait to invite a few friends and raid a Vaandul fleet with a javelin, an Idris, 2 polaris, and npc fighter
>>
Do you guys think it's likely we'll see more polaris sized ships? The size and single fighter nature appeal to me but the shape of the polaris and torpedoes don't excite me a great deal. Have the devs teased at any other cap ships that we know of?
>>
>>160834959
Probably not for a while into launch
>>
>>160834552
I wouldn't know because I don't play WoW :^)
>>
>>160834552
>only Org can field multicrew ship and only a few players have fun playing & taking decision

But this is how the other game in your example works

>only groups can raid and only a few players are in charge

If you want 1 man "raids" you're gonna be a little disappointed despite all that money you spent :(
>>
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>>160834959
I really want a drake gunboat corvette, but like >>160835028 says probably not for a quite a while. Realistically the market for $700 ships is probably pretty tapped right now and for the near future so any new corvette they made would likely get a lots of melt-and-treade and fairly few new sales.
While I really dislike the jewy "cash discount" which is really a surcharge for store credit buyers, i understand *why* they're doing it. When they release a new concept they want to get a funding bump out of it and if they incentivize new sales rather than trades a little they get more of a bump. I do however think its really bad PR, in particular doing it blatently with an existng ship is just bullshit. I get bumping a 1250 Idris to 1300 a year later, but taking 200 on top of that for stare credit is just bold faced merchantry.
>>
>>160835387
Get a load of this elitist.
>>
>>160836568
No, the elitist is the whale who thinks that because he spent lots of money on a big ship he should be able to do group content by himself.

Wanting group content to be group content regardless of how much money you spend is quite literally arguing against pay to win. Many players should always be more powerful then one player and certain things should flatly require many players to do.

Not an arbitrary "you must have 5 people to do this mission" but rather a "if youre all really good you could get away with bringing 3 players, but if you're shit you should probably bring 7 and even if your gods own avatar of space combat there's 12 of em and if you go alone you're gonna die" Things like pushing into vanduul space for example. If you try to fight a vanduul clan alone without other human minds to help solve problems, you should get fucked in the ass, regardless of what you are flying, be it a cutlass or a javelin.

NPCs should ALWAYS be a second choice when compared to a competent player. You wont always be able to run a crew of people, but you should always want to.
>>
>>160836568
Nah I don't own or particularly want a capital ship, I just think making them soloable defeats the entire purpose of such large ships.
If the endgame revolves around everyone being able to fly a capital ship what is the point in fighters or bombers?
Being cheaper to lose isn't a valid reason for people to make themselves weaker btw.
>>
>>160837114
>the elitist is the whale who thinks that because he spent lots of money on a big ship he should be able to do group content by himself
>flying a ship they bought
>group content
Sorry, you're the elitist.
>>
>>160837836
>Designed for use by the UEE military, the Javelin is a massive, modular capital ship that can be appropriated for entrepreneurial use. With a detailed interior, plenty of modular room options and a high crew capacity, the Javelin is a ship intended for group play.
>intended for group play.

Did you seriously buy a capital intending to fly it alone?
>>
>>160837972
The retaliator is intended for group play. You don't need a group for it. You get in your cockpit, fly away and use it like a fighter.

The Javelin can be piloted by a single person. Doesn't even matter if I want to use NPCs in one, I can fly it as I see fit.

Also the argument was about hiring NPCs to take those other roles, and some elitist carebear in RSI saying they should only be for big orgs to use.

Too bad NPCs will be allowed in capital ships and your whining is irrelevant. See you in the 'verse, Commando! o7
>>
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I'm going to fucking choke when this game comes out and all the whales quit because there 10+ crew ships are 90% useless outside of some massive niche moment where you fly it for a couple hours a year.

Honestly I would have loved for SC to take a more Cowboy bebop theme to it and have 3-10 man light carrier ships and focus on multi snub fighters of varies types and themes.

anything over 12 people right now seems far to ambitious with how its looking.
>>
>>160837836
no, he's right. this is like playing any other mmo and saying
>since I have a premium sub, why can't I run these raids alone? pay too much to have to rely on other players
>>
>>160838292
>I would have loved for SC to take a more Cowboy bebop theme to it and have 3-10 man light carrier ships and focus on multi snub fighters of varies types and themes.
this will probably be how all the bigger ships turn out, with all the boring utility roles filled out with NPC crew and the fun stuff that an AI can't be relied on for being reserved for the players.
>>
>>160838526
No he's wrong. It's elitist to shit on 90% of the people in the game and reserve special things for just a circlejerk hardcore raiding org. Please just go back to WoW. Stop shitting up my video games.
>>
>>160838197
See you in da verse! (until you quit because the game has a mode of play for groups)
>>
What have you guys picked up / planning to pick up this week? I upgraded my 325 to a herald and am hoping Carrack CCUs are available on the next day, thinking about trading my Aquila for one.
>>
I don't even know what you people are arguing about now, it isn't like CIG isn't going to provide tools for people to find other players as crew and I'm sure depending on the content there's even people perfectly willing to sit inside a turret for a long time, and it isn't like most of them will suddenly decide to band together and rob you of your ship
>>
>>160838716
BMM w/LTI

and may or may not grab a sabre or connie

melted all my stuff down and toning down my hanger to be more specialized with BMM as my profit/main vessel and a solid fighter to go with it.

Also switched out the Kore mini hauler into the kore skirmisher as with 3 month insurance dont really want anything to big on my game pledge.

>>160838197
You cant use the retaliator as a fighter even if you where to put flashfire mounts on it the damn thing would still be more useless then a aurora or mustang...
>>
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>>160838667
>90% of the people in the game don't have any friends
anon there will be hardcore Xtreme raiding content but it's going to be a small portion, however the average capship is still going to require multiple people to run at proper effectiveness. this is just common sense. there will be systems in place where you can hire reputable strangers when you need a crew, so even an autist with more money than social skills will be able to play just fine.
>>
>>160839069
>still going to require multiple people to run at proper effectiveness
What if I just want to fly it around and don't care about being meta? Stop shitting on people's gameplay with your narrow, limited and out-dated ideas.

Also, NPCs will be able to crew large ships.

See you in the 'verse, Commando! o7 >>160838696
>>
>>160838903
>You cant use the retaliator as a fighter
Except you can fire torpedoes from it and fly away or ram people.
>>
>>160839587
lol you are so fucking buttblasted I have to wonder if you aren't actually Hodor, nobody said you can't fly your autism boat around alone, just that you're going to get rekt if you try to do anything of consequence with it. we tried to warn you but hey feel free to prove us wrong
>>
>>160839760
He just wants to take on a Vanduul clan with his multiple capital ships pls do not bully
>>
>>160839760
>just that you're going to get rekt if you try to do anything of consequence with it

Hey guess what. I'm the guy that got called Hodor for saying people should be allowed to fly their ship with NPCs.

I'm the same guy that said it will make it easier for players to steal their ships and that's a good thing.

Whale:
>can fly solo
>doesn't have to interact with anyone
>have all the NPCs they want
Whalers:
>can more easily steal capital ships
>more likely to encounter capital ships
>kill NPCs and have fun raiding javelins/idris

I don't want javelins to be more rare, I want them to be around quite often so we can fight against them and steal them more.
>>
>>160838292
>>160838615
Anything Polaris sized or bigger is going to be an orgwars vessel and while some of them will be getting used all the damn time by big active orgs, the majority are going to be hangar queens that never fly except for when their resident whales take them out to fly around and fap about how they have a cap ship.

t. Polaris owner who has a literal 500 man org to recruit mans for polaris.

>>160838197
>Retaliator as a fighter.
M8 the tally pilot has no weapons aside from 6 fuckhueg torps that are only useful for blowing the shit out of things significantly bigger than a tally. You can take it off an fly it around alone but with turret gunners you will literally get your shit pushed in by an avenger.

>>160838526
Exactly this.

>>160838667
Its not special reserved content you fucking autist. Its not a raid, this is not wow or eve or fucking everquest. Its not shitting on 90% its, this is group content find a fucking group. Its not elitist to have multiplayer objectives in a multiplayer game.

>>160839069
there wil not be "hardcore raiding content" becasue this is not an MMORPG. Its an MMOFPS sandbox. As ive said said before SC will have in common with Rust and DayZ than is does with WoW. Things will be hard becasue of number of enemies, their tactics and skill and their locations, not inflated stats or level advantages. There will not be "raids" in the WoW sense, there will be places with shittons of enemies or places with particularly lethal enemies or places with enemies you don't expect or ambushes or backstabbing enemies. Sides will not be clearly defined, stuff like proper target ID before engaging will be important shit, legality of aggression will be important shit. "this instances requires 10 people and at least a cap ship" will not be important shit. The only obstacle to such thing will be perhaps a mission req of a ship realisitcally capable of killing the target, no one will hire you to go fight a vanduul invasion with your hull C
>>
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I'm so glad I started this whole thing by mentioning WoW.

Coming back to this sperg drama
>>
>>160840610
>Its not special reserved content
Yes it is.

>only MY big org who has to take orders on teamspeak or get kicked, should have access to capital ships! it's a privilege not a right!


>the tally pilot has no weapons aside from
So it has weapons? Just like I said.
>>
>>160840749
>only MY big org who has to take orders on teamspeak or get kicked, should have access to capital ships! it's a privilege not a right!
could you strawman any harder? go back to RSI, it's where you belong
>>
>>160840279
>doesnt have to interact.
It's an MMO get friends or fuck off you autisitic fucker, said as an autistic fucker who usually plays solo in multiplayer games, I dont expect to get the perks of group play while playing by myself.

Literally the fucking jews did this, this cancerous type of snowflake entitlement where "I should get to do things I am unable to do and have things I want but cant reach be rewarded and praised for stuff I didnt actually do" needs to fucking die.

If you want to fly your very own battleship play EVE you shit. This is an FPS and one person can only do so many things at a given time, and the more of an NPC army each individual can have the more 1) money will matter more than skill or knowledge and 2)the game will turn into a grindy spawn fest of churning through a horde of NPCs before you get to shoot at a target that actually matters.
>>
>>160840883
Hey, kid. No matter how hard you shitpost, CIG have already confirmed that you can crew a ship with NPCs.

You lost. Move on.
>>
>>160836469
Doesn't anyone else see a problem with this "We can't really sell more ships at this price so we just won't make them" attitude?

So have they made statements about if they're going to keep selling cash shop full on ships once the game is "live"? Is that going to be their business model? How is that not pay to win again?
>>
the game that will be most similar to SC is Puzzle Pirates now shut up
>>160840964
I doubt that's what's stopping them or we wouldn't have as many fighters as we do have now
and as far as I can tell the original plan was to just sell UEC as their business model after "launch", whether that's pay to win is another question, but I don't think they'll keep the ships
>>
>>160840749
having//usable

>>160840964
They previously said after release all ships will only be obtainable from ingame and the cashop will focus on cosmetic and dress up with entry level items.

Rather or not they stay true to this is up for gamble.

>>160840950
They have also talked about hireing limits per player so even a cap ship would new a core crew to even hire enough NPCS to man it.
>>
>>160840749
>only my big org that has to take order or get kicked
you know how I can tell you've never been in a big guild. Because the bigger the guild is the less each individual following orders matters, the bigger you get the less you give a shit about people ignoring you or making fun of you or being counterproductive or self interested.

The only time orders and clear comms and rank matters is when your doing immediately competative tactical teamplay IE we are fighting other humans right now or preparing to fight other humans very soon, beyond that the bigger the org the more casual it is.

And if you are so self assured and contrarian that you cannot work as a team ever and always need to call the shot then fuck you, build your own org by finding people willing to follow your clearly autistic ass or actually fuck off and I hope you don't get to see any of the "special group content" as punishment for being a self absorbed inflexible shit.

t. VCO hotdropper NC, Emerald. We are tacticool to the point of misery when were trying to win an alert but 99% of the time we are just fucking around for shits and giggles and there are literally a thousand of us.
>>
>>160841231
>They previously said after release all ships will only be obtainable from ingame
So long as they've made the statement, I can be justifiably pissed when they reneg on it.
>>
>>160831053
They ignore ejected shit now at least, so you can dump illegal goods and they won't pick it back up again.
>>
>>160840964
right now its literally just a matter of they have like 40 unfinished ships to make and they add new ones faster than they finish old ones so the backlog keeps getting longer.

Im >>160836469 and Im sure we'll get more corvettes, both before launch and also after launch there will be more that are never sold for cash. I'm jsut saying dont expect it any time soon simply because the role is filled for the moment and they have many other roles to fill as well.
>>
>>160841468
there are probably enough people who knows that CIG has said something like that that even the forums will be pissed if they do reneg on it
>>
>>160830748
>not listening to the planets on the system map to weed out "whiny" blue metal rocks
>>
>>160841478
>>160841640
https://www.youtube.com/watch?v=gFv6Hoe5wE8&feature=youtu.be&t=8m35s

talks about post release sales
>>
>>160841827
https://forums.robertsspaceindustries.com/discussion/comment/173901/#Comment_173901

more info and offical chris roberts post
>>
>>160842216
>2013

Might as well be written in hieroglyphs
>>
>>160840698
>Game devs say thing is going to be X
>/vg/ positive thing is going to be Y
>Later thing is released and it is X
>/vg/ is fucking ruined how could CIG do this, this must be those hornet niggers. They can't keep getting away with this
Rinse and fucking repeat every year.
>>
>>160841591
their ship pipeline has actually started to catch up, they're starting to put out more ships than they come up with, and anyway a lot of them are just internal concepts that are ideas for if and when they get the time and feel like throwing something new in. look at the x85, we didn't even know it had a concept and here it is pretty much done. they've done this a few times now.
>>
>>160842216
>Wow, there's a few things that get real gamer's blood boiling more than "micro-transactions" - perhaps "DRM", "EA" and "Pay2Win" but that's about it.
>2013
oh Chris
>>
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So, npc when? 2.6? 3.0? 4.0?
>>
>>160842729
>>160842216
wtf i love cris nao?!
>>
>>160843568
Oh shit, I want to be inside her ship.
>>
>>160843727
Err, sorry, I meant I want my ship in her hangar.
>>
>>160843727
She's from Hawken, they only got mechs.
btw don't play Hawken, it got steered to crash and burn and now it's undead.
>>
>>160843902
Well shit.

I guess here's hoping there's a renegade NPC as hot and greasy as her.
>>
>>160843902
>>160844138
Game had a lot of potential was very fun and I kept top 10/50/100 ranking for awhile in it.

It's the most undead game I've seen being brought back and patched and sold as a semi free console game but has avg 500 players a day across pc/ps4/xbox RIP
>>
>>160838667
Hire your shitty ai then to man your ship and watch as you are laughed at by a player crewed vessel.

No ai will ever match up to competent players. This game does not look to break this trend. You can play alone you filthy sperg. But you'll never be competitive.
>>
>>160844340
really is a shame, it was an absolutely gorgeous game and the beta was actually quite fun.
>>
>>160844340
Yea, played from alpha to about the time the developpers got bankrupt because of trying their damnest to kill it, and then the new owners thought it was a good idea to kill it some more.
>>
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hey fagolas, few questions as i come back to this shit

i've been gone since like mid 2015 from ED and got back in this shit and its ok so far

though i think my computer might not be able to handle planets, last night as i approached one ( i dont have horizons yet) my game froze up and crashed, and until today when i reinstalled it through steam it locked me forever in that fucking orbit to keep on crashing

do i really need to buy horizons to go make some fucking immense jew shekeling down in planets or is my computer just being an autistic shit?

also how the fuck did we merge scg and edg this is ok
>>
>>160842508
Yup
See
>>160837972
>>
>>160837114
The joke is on you, I didn't spend more than minimal Aurora pledge.
Npc crew is to allow what everybody want SC for : Captaining a badass spaceship without having to suck an Org's leader dicks who bought LTI Idris and fighters

You are the one sounding like a whale, wait more like a DAD !
Quick ! Someone draw this
"I go at work to follow the orders of a Manager who yell at me for being late. So when I get home, I like to take a cold beer and pretend to follow the orders of a space captain who yell at me for being late on the little time off I get."
- NotPlayingCitizenTothebone

> NPCs should ALWAYS be a second choice when compared to a competent player.
Wost game design ever. you play with friend because you like them, dev want NPC to be as good as needed to have even more fun with friend.
We don't care if you want to Interview random players every time you want crew, but don't go bitching if we bitchslap you with a Npc crew we earned in game.
>>
>>160844921
>You are the one sounding like a whale, wait more like a DAD !

What is this forum tier speech?
You just need some ellipses and you're set.

Nice vertical progression btw
>>
>>160844921
you say that you want to just not do the social part of a social game and in the same breathe tell me that I'm the one who is "not playing the game"

>Npc crew is to allow what everybody want SC for : Captaining a badass spaceship without having to suck an Org's leader dicks who bought LTI Idris and fighters.
Snowflakest statement ever, Daddest statement ever, whalest statement ever.
"I want to be at the top end of the spectrum without climbing the ladder, I want to be in COMMAND without actually ever doing any of the stuff below COMMAND, I don't want to learn team work or leadership skill, because I don't want a team I want MINIONS"

Let me tell you something famalam, you're at the top of a spectrum already.

>Requiring Teamwork in an MMO
>The most basic form of social interaction, so intrinsic to society that animals learn how to do it.
>Bad game design.
We is always greater than I.
A bunch of robots is not we.

>I didn't spend more than the Aurora.
So you're an autistic friendless poorfag who wants a free cap and the only way you will ever get one is by stealing one from an autistic friendless richfag whose ship is crewed entirely by NPCs who are not intelligent enough to aniticipate your single man boarding party moves. Pictures getting clearer.

By the way your English is still shit.
Are you a BR or a Russian? This is some pingnigger logic if ever Ive encountered it.
>>
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What... what the hell...
>>
>>160844921
>there will never be stations like this in SC
>CMDRs will never have legs
>you will never walk around a centrifugal gravity environment like this, even in a videogame
>>
>>160818438
if the BMM is the ship you plan to play the game around, then it should be on sale again this week and you can 85x meme it into LTI. i'd spend the rest on small utility craft or other cargo related ships at that point unless you're under the assumption that you'll be able to hire NPCs to effectively fly escort using your fighters
>>
>>160844845
What hardware

And what kind of demon has infected your PC? Try their actual forums
>>
>>160845926
what am I missing
>>
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>>160846097
>Team window for battle royale
>That chat
>That team list
I just want to play some Arena Commander help.
>>
>>160845996
I get that it probably doesn't make you feel that way because of the scale, but isn't the Citadel in ME basically that?
and depending on when was anti-grav invented, it's possible older stations still exist without them that relies on spinning instead
>>
>>160846173
you literally will never find a match with more than 1 person unless you're a 3 mil subs youtuber/streamer with a 10,000 man org's worth of contacts who log in just to be on stream
>>
>>160846325
Are you stoned?
I'm trying to play Battle Royale. There's always a match going with 5-10 people in it. I've been playing all damn morning until I had to restart to equip some new rental guns.
>>
>>160846173
have you never played a team game before? a lobby chat window and team list are the most basic of features.
>>
>>160846306
it did come to mind but the only thing that makes it that is a texture out some of the citadel windows, not even a low polygon model of it, literally just a picture. I wanna look up, see my friend standing uspide down, and be able to walk around and meet him in the middle.
>>
>>160847037
Have you never played Arena Commander before? Do you not understand that this screen is fucked up? There are no teams in Battle Royale and it doesn't show the side by side team window normally? That those oddly named people joining and saying the same pre-scripted line over and over isn't normal?

I got into some kind of test/debug version of the Arena Commander menu and I don't know how, why, or how to get out of it without restarting my game a dozen times and crossing my fingers hoping it doesn't bug out. No, you can't actually get into a game from this lobby screen.
>>
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is it too hard to identify teammates right now, or is this okay

the armor sets don't really distinguish themselves that much in the low light
>>
>>160846085
no idea what got into it, and honestly i dont want to go down and try again

i know my PC hardware isnt much, but it runs ED smoothly enough, truth i only have 4gb ram because poverty but it works like a charm

is it my pc or is it some meme demon
>>
> refer of SC as MMO raids but suck at understanding basic game design
A raids is a mission that ask for several player
An Idris is a player's personal spaceship, loot-mover,
A SC raid would be several players with each their own Idris acting in concert (across the whole system ?)
WoW shaped its raid around players because that game's physics is too shitty to even let you move a siege ballista around, go try to play Bannerlord without npc.

It's amazing how far ahead of its time Star Citizen is going to be, here at least.
You'll have dad's head exploding at the idea of having fun
>>
https://robertsspaceindustries.com/pledge/Standalone-Ships/Aegis-Idris-P-Frigate-LTI

One meltcredit Idris left
>>
https://www.youtube.com/watch?v=IxJj-Tkp8P4
>>
>>160847952
>an idris is a personal spaceship
anon, no.
>>
>>160847141
eh, I was thinking of how the Presidium Ring curves around
>>160847597
the name tag thing should show up more often, and I feel the game in general could use a bit more lighting
>>
>>160848038
literally yesterday's news
>>
>>160848160
I had actually forgotten about this, but again, it just looks like a texture; you can't actually walk up there and 90% of the curve isn't actually there.
>>
>>160844407
>You can play alone
Good :^)
>>
>>160847597
iirc they said that they don't want players to stand out, and we'll probably see some IFF system once making a squad actually does anything.
>>
>>160849395
I realize that for the PU, but this is star marine call of duty deathmatch here, I feel like teammates should be a bit more immediately recognizeable. for that matter, the PU should also have a grouping system where you can add a few friends to your HUD for ease of tracking each other's movements.
>>
>>160849592

I reckon they will address this before long. Just make sure to give feedback on the forums or some shite so they actually act on it.
>>
What do you guys think of a Gladius with 3 Gimbaled Neutron Cannons?
>>
>>160844407
DESU senpai the average AI is going to be more accurate than the average player.
>>
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Guys, is this game fun already?

I'm out of games to play and I'm looking for a change. Is Star Citizen anywhere near done? Is it still buggy?
>>
>>160845651
shhh let him do it man

the more idiots flying in fully AI crewed cap ships with no player escorts, the better. let him believe his fantasy. let him spend the thousands on his fantasy so you can profit off of him in reality
>>
>>160850783
it's buggy as all fuck but the movement system and the netcode are currently the two major contributors to that, the first being fixed in the next patch and the second being fixed in the next major patch after that.
>>
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>>160850783
PU isnt worth buying it for at the moment - it'll be a few hours of "wooooww oooooh ahhh" and then the bugs, crashes, and 0 to 20 fps start to bite at you

the arcade pvp and co op vs AI dogfighting / racing / flying modes run at whatever your PC will handle and you can get a few more hours of fun out of that if you have a decent ship

realistically, if you havent spent any money yet just wait until 2.6 for more harmless arcade gameplay modes or 3.0 for the MMO part of the game to actually start becoming a game

everyone else here is emotionally and financially invested in the game already and we're all fucking sick of the current patch, desperately bumping this thread with shitposting and blind speculation as we eagerly await new table scraps of information about the future

but yes, it's fun, there should be game packages with starter ships for a discount by the end of this week, wait for that if youre gonna buy it anyway
>>
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Tell me about the forumdads, why do they play the game!

(Asking for a friend)
>>
>>160850783
Its not ready yet.
>>
>>160851341
What is there to do currently? Just flying around?
>>
Is there a free fly event right now?

I only own an Aurora and Herald but I can call in a Hornet F7C at the pad.

Also does anyone on right now want to call in a reliant kore for me? I want to try it out to see if it's worth getting one with LTI for a friend.
>>
>>160851586
This explains a lot better than anyone here

https://robertsspaceindustries.com/feature-list
>>
>>160851854
Thanks!
>>
>>160851758
You got the Hornet because your Herald isn't playable yet. Usually when you go for a ship that's not flight read you're given a Merlin or Hornet rental
>>
>>160851586
if you go into the universe knowing how to fly and fight, theres at the most 2 hours of unique solo gameplay to be had. you can warp around the area around a planet you can't get close to, and do several variations of 3-4 unique missions

most fun you can have in the PU currently is finding some grizzled old backer with all the big multicrew ships, and doing random shenanigans or missions with them.

arcade modes are dogfighting (TDM, DM, co op vs AI zerg waves) racing, and some spaceship quiddich shit that literally nobody plays, FPS mode (star marine) at 2.6
>>
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>>160852063
It is possible to get in the atmosphere of the planet though, it just takes a long ass time.
>>
>>160852063
don't discount kareah pvp; you can become a security guard essentially and protect the security station from criminal players trying to erase their record, you can also bounty hunt players with max criminal rating.
>>
>>160852313

Man

I love the gladius and avenger cockpit, so simple and clean compared to the sabre

>bought a sabre because wowy F-22 F-14 bastard child space craft
>every kid with their mom's credit card buys it because ITS THE BEST AND MOST ADVANCED FIGHTER IN THE GAME SO I MUST HAVE IT
>Immediately hate myself everytime I fly it

I kind of just want to get the variant avenger or gladius at this point...
>>
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i bought the starter package one year ago and i'm now looking for an upgrade, without taking money into account, should i be worried about the 3 month insurace after upgrading? Or it's not a big deal? Based the spacefag who answer
>>
>>160853342
>Can Confirm Gladius > Sabre
>>
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The time has come faggots, BEST SHIP is about to go on sale.

Will I be able to upgrade e.g. a Sabre Comet LTI to a Carrack, thus giving me an LTI Carrack?

And will that still include the Carrack's rover and scout ship if I upgrade?
>>
>>160854451
Your three month Insurance goes with you until you upgrade to an LTI ship
>>
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>>160854631
yes i'm aware of that, question is if i should be aiming for a LTI or i can ignore it and go for my way
>>
>>160854631
I thought if you upgraded a limited insurance ship to one with LTI you kept the limited insurance?
>>
>>160854631
>>160854946
wait the insurance remains the same even if you upgrade to a LTI ship, doesnt it?
>>
>>160850620
Competent players are always better than AI. unless you buff the ai to have ridiculous stats or something and even then that doesn't usually work.

Unless the ai in SC is some sort of monumental improvement that sets a new standard in fps ai, they will always be inferior. And at the moment it looks like CIG struggles to keep the bastards from just sitting there shooting walls. Therefor, AI crew will always be inferior. So have fun paying more for a crew that is less effective, less fun, and will be laughed at in competitive pvp. :^)
>>
>tfw want a carrack
>tfw will probably cost 100mil UEC or some bullshit number

Pic somewhat related, I posted it a few weeks ago and r/starcitizen loved it so much they screencapped it.
>>
>>160855223
Ai have best aim. Thats 90% of what you need them for.
>>
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Old webm pls ignore just showing a friend
>>
>>160855197
Yes
>>
>>160852361
My Kareah security guard experiences fall into to groups. Either no one shows up or I instantly die in one shot from a guy I never even see.
>>
>>160855197
Insurance is based on the package, even a standalone 3 month insurance ship CCU'd to a concept sale LTI ship will keep 3 month insurance.

>>160854946
Devs say that hull insurance will be very cheap and LTI will be a minor convenience at best. The real cost of a lost ship will be custom components and cargo, which has separate insurances that can't be done for "lifetimes".
>>
>>160855787
>can't prioritize targets like a human
>can't respond to boarding parties as effectively
>can't strategize together

have fun with your robo-crew though m8. You can pretend all you want that they are your super special aimbot that makes you somehow competative, but if you want your dick to be as heavy as mine youre gonna need to roll with the big boys, get some real friends and git gud.
>>
>>160855171
>>160855197
Maybe I am wrong, but I thought people were CCU to an LTI ship to get the LTI. Thats why people were getting the x85 like flies to shit, so they could get the LTI on any ship they want.
>>
>>160856464
people are buying the x85 for upgrading that (with LTI) to anything they want the LTI on
>>
>>160855630
oh neat, that was one of the replies to my calling ships female.

So anyway, why not bite the bullet and buy the Carrie?
>>
>>160856464
What they were doing was melting their limited insurance ships for store credit, and using that credit to buy the LTI packages. That's why CIG is doing this "UEE Warbond" sales tactic to make LTI ships cheaper if you pay full cash for them instead of just shuffling your store credit around for LTI token.
>>
>>160856641
Because I've already got enough ships to buy without adding a carrack.
>>
>>160847952
>A SC raid would be several players with each their own Idris

But then

why have anything smaller than an Idris

how is it a multicrew then

wtf

head hurts
>>
I bought a Merlin for EA PVP, gave it two bulldogs.

What did I do wrong?
>>
>>160857805
You bought a snub fighter to compete against military fighters and gimbals.
>>
>>160856802
>Why have anything but a idris.
Maybe they want a faster option like the Polaris, or fly a carrier and depend on npc fighters, etc. Course by that point you're just playing 1st person dreadnought.
>>
>>160857874
I really hope 2.6 AC has different "classes" - keep BR there for anyone with any ship, but have mass limit classes aswell.

It won't but that is what I would consider quality of life improvement.
>>
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How's the Gladius compared to the Hornet and Sabre in mobility and firepower?
>>
>>160854587
Yes(probably) and yes.
>>
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>Everyone kept telling me ASP E is the end game for Exploration ships
>An ASP E with the same setup as my Diamondback E has a worse jump range by almost a full Ly
Fucking ASP shills, I'm glad I didn't fall for it. DBE forever.
>>
>>160856802
>>160847952
Different anon here.

In my head you could get/do raids in one of several ways:
1) merc for a corporation or the military to go do an attack on specific location with a specific objective. your allie(s): NPC ships flown by contractor/NPC mercs, your group, other people hired to do the raid.
2) get information about NPC (pirate, vanduul, or other) locations and form up with a friends/player mercs/NPC mercs to attack a location and just do whatever there, maybe steal ships or cargo, maybe just wreak havoc and go for big trophy kills and bounties to pay off the cost.

Depending on the size/content of the raid you might end up needing multiple capital ships, but they'll need fighter/bomber support too.

I figure you could get information from a player (terrapin or some scout) about a system to do a raid on a smallish border vanduul cargo/supply hub using just 1 corvette or frigate as the flagship + 5-10 combat ships + several loot haulers, you might not even need to kill all the enemies if done right.

Engage with combat fleet and warp in the looters, keep them off the looters and then warp out once looter ships have gotten full. Your group just stole a bunch of vanduul supplies, could be loot from human settlements, maybe some vanduul ship parts or weapons.

The raids wouldn't necessarily be just
>'X' number of cap ships going to an area and killing targets
They'd have specific objectives to complete, having multiple capital ships would help in most combat situations, but not be necessary.

If your raid mission is the destruction of a single specific ship (say, a pirate ship carrying stolen AEGIS prototypes, in the middle of a pirate convoy), then several stealth bombers + some interceptors would get the job done just fine. Bringing several capital ships instead would make it a giant battle (fun but unnecessary), but could open up possibilities, since you have so many people, boarding to capture the ship and prototypes might be viable.
>>
https://robertsspaceindustries.com/comm-link/transmission/15609-Intergalactic-Aerospace-Expo-Day-Five-Anvil
>>
>>160858757
outgunned but feels and fly's much like the sabre with subjectively better cockpit and looks.


With decent load out its a great ship just not SH/Sabre meme tier strength
>>
>>160858757
Its only slightly faster and more agile than a sabre and is vastly out gunned by both the sabre and hornet.
>>
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>>160860147
>>160860275

Thanks, I'll keep my Aventer Titan then until a Super Hornet or Sabre goes on sale.
No way I'm going to spend 185 dollaridoos on a Sabre Comet.
>>
>>160854946
i wouldnt worry too much about LTI on ships that arent going to be your big, expensive money makers that will cost hours worth of UEC to replace, and have even more value in modules and customization that will not be replaced by any insurance

aurora-tier ships will probably be just barely above free to replace if you dont insure it, depending on how the ingame ship buying ends up.
>>
Anyone know if the 85X can fit into the Caterpillar?
>>
>>160857805
slap 2 longswords on there and youre good to go. don't get hit, like ever by anything or youre dead
>>
>>160854946
>>160860793
Agreeing with this LTI should be something you aim for on rare or large ships like alien tech,BMM,carrack, etc

This is where it will pay off for in long term PU

>>160860702
Super Honret just went for sale at 165/ sabre will be back on sale later at 170
>>
Why would you get a carrack over the connie aquila?
>>
Can someone buy me a SH please, thanks.
t. poorfag.
>>
>>160861240
it's twice the size, has twice the features, and does everything better?

dont think of the carrack as a big aquila, think of it as a small, jack of all trades endeavor
>>
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>>160861252
only if you're an impressionable twink/trap looking for a daddy :^)
>>
>>160861523
For a Super Hornet, I could be.
Fuck my life.
>>
>>160861523
wait I could have gotten this ship for free?
>>
https://robertsspaceindustries.com/comm-link/transmission/15609-Intergalactic-Aerospace-Expo-Day-Five-Anvil
>>
>>160861252
>>160861603
it's not worth it man, be that badass dude who starts with an aurora and earns that shit

it'll be infinitely more special for you when you buy it and crawl into that cockpit knowing you earned it
>>
>>160861682
This future Clarkson isn't very funny
>>
>>160861240
The aquila is ugly and has a shitty view
>>
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>>160861682
>owning an anvil ship
>paying $195 for the terrapin

I shiggy you diggy do nomsayn
>>
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>>160861727
True, but my method involves them earning it, too.
>>
>>160861727
I know, I know.
I already put an extra 15$ in a while back going from an aurora to a titan, which i melted down before this sale... just in case there was anything interesting.
Now i'm stuck here, dick in hand looking at all these ships I can't afford.
Don't even know if I will reupgrade the aurora - titan, titan is fun, but I get the impression the aurora will actually be more useful when the game is actually live in 2024.
>>
>>160862025
swap whatever you have with an aurora LN / mustang delta (dont do the delta fag) and experience the joys of more firepower than pretty much everything up til $100 ships
>>
>>160861848
Future Clarkson needs a future hamster and future rear admiral slow to be funny.
>>
>>160862281
The LN is exactly what I have. From the Dec 2015 starter packs (both games).
And this is exactly why I partially regret my titan upgrade. It was a 15$ side grade at best, probably actually a downgrade.
>>
>>160861240
>>160861416

Connie even in aquila state is more solo/multi function and capable of more direct combat.

Carrack is flat out space RV for the family exploration trip that happens to have solid unmanned defense(turret location on concept is coverage based not focus like connies wing mounts)

Carrack as a purchase is better with both a rover and scout/snub with much better in ship utility.

if you plan to get stranded in uncharted space the carrack is a ship you can live on/with the connie being better at dogfighting

connie=mission carrack=expeditions

if you can buy it now and get LTI its the better choice then the connie plus has drones and outside the reclaimer there isnt many other options with drone pods.

>>160861848
he has his moments

>>160862025
the kore skirmisher, mustang delta, aurora LN, and avenger are all good in there own way the delta and avenger being better dog fighting ships (avenger haveing some cargo room) the skirmisher while decent on paper we havent seen ingame yet but base model Kore is lackluster other then expanded cargo.

LN will be best mutli role entry with Kore comign in second and delta/avenger being the dogfighters
>>
>>160861727
Id rather the moderately decent guy who starts wilth a freelancer or cutlass.
>>
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>>160861062
What do I get for the $15 extra dollars on the Comet?
>>
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I'd rather be the guy in the sabre bought with cash, killing the guy who is trying to earn credits in his aurora.
>>
>>160862557
What about the CL over the LN, for the cargo capacity?
>>
I'm going to upgrade my LTI dragonfly to a mustang beta try and stop me
>>
>>160863043
The guy in the Aurora will probably kick your ass because you paid for a sabre and have zero experience.
>>
I really hope when the titan Renegade goes up tomorrow, they list the 3.0 cargo capacity. I just want to know how gimped I will be over an aurora when it comes to early game hauling.
>>
>>160863018
Shitty loadout of plasma shotguns and mass drivers and a god awful ugly paintjob.
>>
>>160863142
you beta not
>>
>>160863051
Not worth losing the ability to defend yourself. And you might as well just spend the extra cash for the hull A in that case.
>>
>>160863256
>people with why money are automatically worse than poorfags

Why so jelly
>>
>>160863018
different starting load out- 2x cryoburst plasma shotguns & 2x mass drives and unique paint. overall it saves you irl cash from buying weapons separate but cheaper to retro fit the base model. Unless you want the LTI with the ship and not memeing the x85 LTI token.

Also its loadout isn't great but not bad either with balance changes could be better or worse then base

>>160863051
The LN I think will still be better now and in the future since your be able to swap out the cargo. Then again we don't know how much you can retro fit ships

I would stick to LN or Avenger Titan personally but my starter/entry ship is a cutless blue.

>>160863256
I've flown my sabre plenty to be fine with it

>>160863043
I'd rather be killing the the turd who paid to pick on others :^)
>>
>>160863256
Arena Commander is a thing, you know
>>
>>160863557
>Jelly

I have a titan. Think of it this way, you're a retard that buys a sabre. Your choices are to stay in safe zone or you get cocky and go to high danger areas. You stay in safe zones and you don't earn any more than people with Auroras, you also don't develop your skills properly. You head to a dangerous zone and you get your ass pushed in because you didn't develop your skills.

There's a fucking reason that multiplayer games normally don't let you start off at high tier shit. Because people who buy their way to skip content normally get their shit pushed in.
>>
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>>160863439
>>
>>160863293
Considering the comet doesn't even have the right number of missiles it will have in 2.6, I wouldn't put much faith in the numbers.
>>
>>160863770
Shhh, don't disrupt their "Everyone who pays more is bad and the people who pay less are aces and automatically beat them" mentality.
>>
>>160863256

>Two people without experience battle each other
>The one with the worse ship whens cause reasons

>>160863867

If stealth is implemented in any reasonable way, sabres, ghosts, and deltas would probably be the best choice for going into high danger areas.

People are playing with their sabre now, they aren't at any disadvantage with people playing an aurora
>>
>>160864110
>Two people without experience battle each other
>Whens
>cause reasons

So explain to me why I was shooting down Freelancers, sabres and other shit in my Aurora LN when I first hopped into SC.
>>
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>>160863757
I laready did the Avenger Titan to x85 and back to Avenger Titan to get the LTI.
Costed me 0 dorrars.

Now I'm just on the fence between Cutlass Black, Gladius, Hornet, Sabre or Buccaneer.

The normal Hornet got 13 cargo unit space, so it feels more like a ship I can use in more scenarios than Sabre and Gladius though.
>>
>Going to fly around for a bit, haven't tried SC much
>See some random guy with his hornet to be honest I don't even know if it was a hornet, but I'm like 90% sure on the landing pad
>Salute him
>One thing leads to another, I get in his backseat didn't even know it had one
>Fly around with him
It was pretty fun until he got us blown up by ramming a pirate
>>
>>160864221

Same reason I fucking shit on a bunch of mustangs and auroras in both my mustang and saber I'd imagine.
>>
>>160859549
>cont'd

Let's see how many players would be needed for a player-planned raid on that vanduul cargo-hub I mentioned using those numbers.

1 capital to act as flagship + 5-10 combat ships + cargo haulers.
>Flagship:
Polaris + gladiator | Polaris pilot + gladiator pilot/gunner + 4 human Polaris gunners (leaving 2 gunners as NPCs) = 7 player flagship
>Flagship escort:
2 Vanguard Wardens, each with human pilot / gunner = 4 player escort
>Fighters
1 Reliant Tana (with a player gunner)
3 Sabers
2 Hornets = 7 player fighters
>Fighter bombers
1 Vanguard Harbinger = 2 player Fighter bomber wing

Total combat fleet size of 1 cap, 9 subcaps (10 if you count the Gladiator in the Polaris), 20 players total

Assuming minimal fight on the ground in order to take the cargo, you could bring in your looter fleet. Assuming you don't have anyone switch to a cargo ship, lets imagine looter fleet is this:
>Main Hauler
1 Hull B, 1 player
>Secondary Haulers
2 Freelancer MAXs carrying maximum crew for clearing the ground + moving cargo faster = 8 players

Looter fleet has cargo capacity of 630 (+ ~216 on-board the Polaris if you can get stuff there, +10 if using the reliant too), 3 ships, and 9 players total

Total combined fleet would consist of 1 capital, 12 supcaps (13 if counting the Gladiator), 29 players, and could take ~ 856 units of cargo
>>
>>160864110
Delta's ir/em reduction is crap. It's more of a anti-missile armor than stealth.
>>
>>160864236
>85x to Avenger Titan to get LTI

Wait, you can do that? I have 3 CCUs to the 85X. So that means if I CCU my Titan that is still base game package, I can get LTI on it?
>>
>>160864239
Oh shit, I forgot the reason I wanted to post in the first place:

I was pretty disappointed when the default view for the gunner seat looked like this. I had to switch to a different camera angle where I had no UI things to help me aim
>>
Isn't the Esperia Prowler just doing the same job as the Redeemer?

I dont get it
>>
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Twinstang when

Or hell new consolidated outland ship when

I get that "In the lore this is the only ship they have" but it's their lore, they can add a ship at any time
>>
>>160864463
The redeemer isn't ready, and the prowler is 100% cooler.
>>
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>>160864374
I just did the ship upgrade from my 6 month insurance Avenger Titan to a LTI X85 and then another ship upgrade from the LTI X85 to an Avenger Titan again where I kept my LTI which then transferred to the new Titan.
>>
>>160864463
Yeah it's the alien redeemer hence the massive cost
Anything alien costs like twice it's actual worth
>>
>>160864236
honestly if your focus is on dog fighting then any of those would work for the most part, sabre is my go to fighter but the Bucc is intresting but may suffer power problems with energy weapons.

The Cutless with its rework has another hard point for 4x pilot 2x manned turret mounts up 1 from 3x pilot. also has larger cargo hold and its more in line with competing against the freelancer. - both the freelancer MIS and cutless blue have fairly strong stats behind them but very close roles down to a preference almost. Cutless regains both front tethers making it much more pirate friendly.

Honestly for fighting any of those work but for more utility a cutless black or blue with removed cells would be better future proof
>>160864563
MISC has a racer on the way and Outland has a conni alternative on the way but not much news.

>>160864463
Prowler is subjectively better in every way then the fan made turd that is redeemer
>>
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Equipped this bad boy with 3 Neutron cannons I'm having fun.
>>
>>160865124
Looks like it didn't work. Still only have 3 months insurance.
>>
>>160865301

>Outland has a conni a lternative

Thats fucking perfect, are there any concept drawing or anything? Do you think it will be mentioned in the expo?

I really need a multi role ship and I don't want misc or RSI
>>
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You better doublesmash that motherfucking left screen

http://www.youtubemultiplier.com/58056cbb2235b-789yfraew97afs978yfas.php
>>
>>160865427
>>160865124
>>160864374
You have to buy an LTI plegde/ship then transfer it to a sales ship then upgrade to whatever from there, Herald was being used for this.

the only way to get a legacy game pledge with lifetime is to have gotten it back in 2012? or something from kickstarter days.

>>160865506
other then the office notes of it I don't think there has been anything on it or if its even planed to be shown pre 4.0/release as they have a bucket list of ships mentioned in lore and other places that dont fit into SQ42 or even the PU till further down the line.
>>
>>160865754
I misunderstood. Thought I could get it just by upgrading. I'm not melting my package though, that would be silly.
>>
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>>160865427
I just did it 30 min ago so I know it works.

I've had an 6 month Avenger quite some time now (upgraded from an Aurora which had LTI iirc) which I lost the LTI for the benefit of the Avenger.

So today was a great day to be able to get the LTI back through the X85 upgrade and back.
>>
>>160861682
>of course a cynic might say it's because of Aegis horning Anvil out of all those military contracts
lol why the fuck is this happening anyway? I thought the lore reason for so many aegis ships was that they'd been around for centuries and developed their line, but they had a bad reputation now and Anvil was the new rising star? So why is Aegis still beating them at their sole focus?
>>
>>160865506
It and the similar origin 600 is just rumors at this point.
>>
>>160865382
or 3 tarantuals.
this thing is so much fun to fly but just overpriced. it should be just as much as the avenger or the 325i adn id get one
>>
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>>160865301
Wouldn't I get destroyed easly by Sabres and Hornets if I flew a Cutlass?

I've only tried the old one and it felt really slow to control compared to my Avenger (obviously).

So I kinda made up my mind that if I was going to dogfight anyone, I needed a small and manouverable ship like a Sabre etc..
>>
>>160863867
>Your choices are to stay in safe zone or you get cocky and go to high danger areas.

those are the choices everyone will have to make, not just sabre pilots

aurora players will also have to go to dangerous zones or stay in safe zones and make no money
the difference is they will be at a disadvantage because they have a starter ship and other people are rolling in with sabres

i know you would love it if people with better ships would actually be at a disadvantage when compared with people using starter packages, but thats just wishful thinking
>>
If you buy a package above 70$,do you get sq42?
>>
>>160866410
only if the package says so
>>
>>160866410
Not if it doesn't have Squadron 42 in the CONTAINS section.
>>
>>160866370
>I know you would love it

Why would I love that? I'm just calling you shitters out for the shitters that you are. Except you are going to probably be worse off. Get used to it. Give a scrub a max level MMORPG account and then send him into a raid, he'll get rekt hard. Same concept.
>>
>>160866572
he would still do better than sending a scrub with lowest tier gear in a raid

whichever way you want to put it, there is no disadvantage to getting a better ship. get over it
>>
>>160865842
yeah I recently went and metled most of my non LTI and replaced them with x85 LTI upgraded packages but I only have 4 ships in hanger everything else is more of a buy/try/sell/replace thing just to see where I want to stand in game, currently focusing on a main living ship- the BMM- with a small multi role- Cutless Blue- and a fighter -sabre- then have a Kore skirmisher for gimic/cheap starter on my 3 month plegde since I waiting till after the kickstarter train to buy a ticket.

>>160865912
And more or less good old RSI office notes and loose background information that pops up in video to video.

>>160866145
The blue has potential stronger defense/offense with the added hardpoint and with the rework making it larger and adding a 3rd engine to replace the to smaller aux engines putting it in closer to freelancer class. But there is no telling how it will fair till the rework makes it ingame.

The Cutless has always been able to hold its own to base Hornet
but sabre and super hornet can take one down fairly easy- yay subject to change stats!

But yeah with the rework its unknown, however both SH and sabre are solid fights just dont expert to do much traveling or hauling haha.
>>
>>160866698
>He would still do better

Not really. Let's make me a comparison with more parity. Elite Dangerous. Let some faggot that has never played before pilot a Cutter or a Corvette on his first day out. Watch as they die to eagles.
>>
This game is a p2w piece of shit and it's not even out proper yet

Amazing
>>
>>160866902
now you are in a pvp situation where you are putting a new player in a high end ship against several seasoned players in lower tier ships

what about a new player in a high end ship vs a new player in a low tier ship? that would be the fair thing to do, but it doesnt help your case
>>
>>160867097
yup u should stay away
>>
>>160867097
you get a head start,that's it
>>
>>160866902
But put two equally skilled players against each other. The Eagle will rape the Cutterany day of the week.
>>
>>160867097
little early to be bumping the thread with bold shitpost statements, we're only like page 4
>>
>>160865975
The problem with Tarantulas is that you cant equip them on gimbals.
>>
>>160867384
he doesnt want to put equally skilled players against each other because his excuse only works when you put a newb player in a good ship against experienced players in a shit ships
>>
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let's all reply to the bait at once guys that will make it go away
>>
>>160867393

>past hour or so has been people talking about shutting on starter ships with purchased in USD high end fighters
>not p2w

ayy lmao
>>
>>160867334
>New player vs new player in high and low ships

It can go either way, as I've mentioned already in this thread with my experiences in SC.

>>160867384
>>160867524
>Equally skilled players
>Low end ships win
>Which proves my point

Wew
>>
>>160867559
what am i looking at?
>>
>>160867561
it is clear that the game is p2w

only players that fight for it not being p2w are people with low tier ships

they go as far as imagining a scenario where people who bought better/more expensive ships are at a disadvantage
>>
>>160867651
two losers chasing an empty ship, as seen from the perspective of the guy that just ejected from it
>>
>>160867692
People who bought the larger ships and only have the larger ships will be at a disadvantage at start up. The cost to maintain, and fuel those ships are gonna be insane.
>>
>>160867615
>It can go either way

but the player who pilots the high end ship will obviously have an advantage over the player who pilots a starter ship

how is this concept so hard to comprehend for you???
>>
>>160867692
>increasingly nervous man with an Idris getting so desperate that his NPC crews are going to be overrun with Aurora pirates that he shitposts on chinese imageboard

Kek
>>
>>160867876
Nigger, learn to fucking read. I started in an Aurora LN. I went about murking motherfuckers in ships that at the time were supposed to outclass mine. I proceeded to upgrade to a Titan later on and still killed faggots that were in superior ships.

How is it you are incapable of understanding this?
>>
>>160867890
>imma capture an idris with my aurora XD

you go gurl
>>
>>160867445
not a big fan of gimbals and the gladius is so maneuverable you dont really need em.
whats funny tho is that the S1 Gimbal mount can fit the S2 tarantula and its still a gimbal
>>
>>160867692
Almost all of the ships got their role.

Yes Aurora and Mustang are starter ships and aint that good (The Aurora LN is actually very good).

Think of the ships as your MMO classes (to stretch it a little). The reason you are thinking pay to win is because some ships costs more to pledge for.
>>
>>160868067
>my unverified anecdota experience now applies to everyone

got you
>>
>comparing SC to WoW
>instead of GTA Online
>>
>>160868220
I really don't give a fuck if you don't like my anecdote. I proved you faggots wrong a year ago when I started playing this game.
>>
>>160868436
o ya i remember now, the day annon sure showed us

ebbin XD
>>
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>>160868531
>The child resorts to shitposting because his mommy's credit card isn't going to make him win the game any longer and now he's scared

Aww, how sad.
>>
>>160868712
>>160868436

>he wont take my personal experience as fact and apply it to every other player
>he must be shitposting

be more objective and you will be taken seriously
if you somehow, as a new player, managed to beat other players in high end ships with your aurora, that doesnt mean every other new player will do the same
in fact it is very unlikely
>>
So how is 2.6 shaping up balance wise?
Is it still if you're not a sabre or SH you should just give up tier?
>>
>>160868897
>Be more objective for a subjective thing

Stop being a retard. The point is, it's nowhere set in stone that faggy mcdouche face over there with a Sabre is going to be beating Auroras every encounter. Will he win some? If he's not a shitter, sure. Usually people who pay money to skip x amount of gameplay are shitters though. Which is why I have no reason to believe that he'll have anything but theoretical advantages over other people. Theoretical being, is his ship more heavily armred, faster than his opposition.

Because SC, ED, and most space sims or even flight sims still require you to not be a brain dead glue eating retard.
>>
>>160867561
This might blow your mind anon, but people are talking from a standpoint based around AC + Crusader, where the only interaction you can possibly have is combat.

The Aurora is great on paper for cargo work. Far better than that $180 fighter would ever possibly be.
>>
>it's nowhere set in stone that faggy mcdouche face over there with a Sabre is going to be beating Auroras every encounter. Will he win some? If he's not a shitter, sure. Usually people who pay money to skip x amount of gameplay are shitters though.

you dont think with your head, annon. why does it upset you so much that other people have disposable income?

You are immediately assuming that somehow people who managed to have extra irl money are shitters. I would think the opposite: people who managed to do well irl would also do well in game. But thats just me.

Anyways, you are obviously upset and your feelings are getting in the way so I will just admit that equally skilled players pitted against each other have the same chance of winning in a dogfight even if one of them is piloting a sabre and the other an aurora.

Good luck anon.
>>
>>160869452
what about a mustang vs a sabre?

mustang is also a starter ship and it doesnt do cargo
>>
>>160869452
>>160870060
and also what about aurora vs avanger? see theres always a paid upgrade
>>
>>160870060
It does do cargo as long as you get the pod, and exploration if you wanted it to.
>>
160869892
>Why does it upset you so much that other people have disposable income

Didn't read the rest of your post because of this single sentence, I'm now convinced that you really are a child with your mother's credit card. No (You) either.
>>
>>160870060
Not him but it can race and not cost a fuckton to maintain/repair however that is implemented.
Not that more expensive shit isn't generally better, p2w only stops when this fucking game finally comes out and ship buying stops.
>>
>>160870249
>Aurora basic variants: 13 CUs
>Aurora CL: 23 CUs

>Avenger: 4 CUs

yeah, an "Upgrade", anon. Sure.
>>
>>160867814
Wouldn't the loser be the guy who ejected from his ship, leaving him stranded in an asteroid field, leaving him no way to go back?
>>
>tfw you're shipfu is a shit
>>
>>160870567
aww don't be sad. It's a good starter ship if you're leaning more towards being a space jew than combat.
>>
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>>160870567
I know that feeling
>>
>>160870401

the 4 CU number was taken from the stalker which has cryo pods taking up.space

they just never bothered updating the warlock and titan to reflect that
>>
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>>160870567
>tfw you couldn't afford your shipfu and now they won't sell her again
>>
>>160870567
https://forums.robertsspaceindustries.com/discussion/335507/a-look-at-ship-dps-with-the-behring-m-series/p1
>>
>>160855223
Tell that to ED's AI. At top level they have perfect thruster control no human can match and aim accurate to a billionth of a degree. They don't miss with railguns ever.
>>
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>>160869276
>Because SC, ED, and most space sims or even flight sims still require you to not be a brain dead glue eating retard.
Can confirm, theres alot of dumbasses who do nothing but trade then buy an Anaconda with the funds thinking they'll be invincible when they have next to no Combat experience.
>>
>>160870854
>Scout

I don't have the webm, but if it can't zip around like it does in a webm that's posted often, that is disappointing.
>>
>>160870916
Yes, and its still less than the Aurora with all those stripped out. 12 CUs.
>>
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>>160871157
The strafe is good
>>
>>160871014
>Tfw you could afford and did buy someone elses shipfu but its not really what you wanted, you just bought it on a whim.
>>
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>>160871684
>>
>>160871061
That theoretical dps won't do you any good if your ship can barely maneuver and tends to lose wings containing mav thrusters and weapons rather quickly.
>>
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>>160871814
>>
>>160871854
Well it's still "doing good"
You could inverse that point about the m50

>>160871967
$1,068
>>
>>160872137
*invert
>>
>>160871684
You stab at thee anon.
Sell it.
>>
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>>160871967
>>160872137
And I thought I spent too much on League of ASSFAGGOTS when I still played that shit.
>>
>>160871967
>>160872137
>meanwhile I'm hoping I get 5 more referrals so I can upgrade that free gladius to a freelancer
>>
>>160872554
This game is top insanity, hence the funds

https://forums.robertsspaceindustries.com/discussion/comment/6210055/#Comment_6210055
>>
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>>160872816
>>
>people earlier worried about solo fleet users

I don't understand why you guys care. Running a fleet with NPCs is going to be so prohibitively expensive that the only way whales are going to be able to do it is if they make money with normal shit 90% of the time and then splurge all that money or more likely have to spend real money on UEC which will go either into further development of the game or Chris' yacht fund.
>>
>>160871220
If it materializes as 12SCU on the titan then i'm happy with that, it's handling and weapons are superior to the aurora, and if it can still haul nearly the same amount, then in my eyes its still viable as an entry+ tier multirole.
>>
>>160873115
>it's handling and weapons are superior to the aurora

When empty******
>>
>>160873156
Aye (lmao)- fair enough you get nerfed on movement if your loaded to the brim with illegal meds.
Still got that 420 tiger to ward off thieves.
>>
I was just able to buy for 0$ 85x to titan upgrades.
I couldn't do this yesterday - said they were not avail on "special offer" ships.

Is this a bugfix on the site or did something magical just happen?
>>
>>160872554
I also spent like ~250 on assfaggots. $400 on DotA2, literally $5000 on WoW over literally 12 years. Probably ~200 or so on planetside.

Wew Neetbux Lad. Those actually most of that was from freelance writing and similar one off stuff I got paid for. Actually, if Neetbux is only government shekels then none of it was neetbux cus I don't collect any of that shit despite qualifying for most of it.

>>160872760
If you cannot find 20 bucks in your budget to blow on something for fun you are not looking hard enough. I have been technically unemployed for ten years and I can scrounge up a few hundred bucks in like week just by actually doing the couple things I'm good at for pay.

>>160872550
No, I wanted a corvette, but what I really wanted was for the corvette to be a drake or anvil gunboat. I was eyeballing an idris until they made it huge and fat and made it a fighter carrier with some guns instead of a gunboat with a couple fighters. I just wanna broadside shit mk. I like the Javelin but 2500 is just too much for one ship. 650 is about the top of what Im willing to part with over something silly, my most expensive rifle was like 500 I think.

>>160872816
I spend less on Star Citizen in a year than my dad spends on alchohol and only one of our hobbies is actively killing the hobbiest.
>>
>>160873510
Not sure if it was a bug or not, but when i was doing all that 85x LTI stuff the other day, it was only able to upgrade into anniversary sale ships - but then you could upgrade into anything from there

people probably complaining about the pointless upgrade limitations
>>
>>160873630
>If you cannot find 20 bucks in your budget

I would need the gladius first to only spend 20 bucks. The point isn't that I don't have x amount of money (it would be 60 dollars for me). I don't want to spend any more of my money on a video game, especially digital items.
>>
If you melt a standalone ship - can you use a buyback token to reclaim it at a later date?

Or do buyback tokens only work on game packages?
>>
got myself a federal dropship because fuck it, bountyhunting is pretty fun with it but the hull tanking isn't great when the Guns get damaged, almost killed a Python but had to run away when i only had one laser working.
Any fun loadouts for this ship?
>>
>>160874156
Your first mistake was going for the Dropship over the FAS for Combat.
>>
>>160874057
Buybacks work on ships, packages and upgrades.
>>
>>160874363
Thanks famalam.
>>
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>>160873767
Fair enough, I just get frustrated with my other poorfag friends who complain about having no money left for recreation while they spend 40% of their income on smokes booze expensive tv packages and weed.

Like fucks sake, I dont have any bad habits that I waste my money on like that. I don't spend any money on any of those things, I don't smoke weed, I play wow. I don't drink, I buy spaceships. I don't have car, car payments, car repair bills or gas costs, I have a $10000 workstation. I don't watch TV, I write wiki entries for the fictional world I am slowly writing into existence.

I spend far less money on silly, inane and frivolous shit than most people I know, simply because I live on like no money at all, but somehow I am bother able to afford almost everything I want and am also viewed as some kind of pariah because I waste my money in ways that are not socially approved.
>>
>>160874057
They work on anything directly bought, but not CCUs. So if you bought an Aurora and CCU'd it to a Hornet, then melted the Hornet, you could only buyback the Aurora.
>>
>>160874519
I can understand that. My rule is that I don't ever spend more than 60 dollars on a video game, period. I can make an exception for 20 dollars extra if/when the opportunity arises because I want it. But no way in hell I'm spending another 60 dollars for Star Citizen, let alone any other single game.
>>
>>160874349
Don't have the rank yet, plan on switching for it when i do
>>
Are the Reliant's any good? The Kore is flyable now? anyone got one?
>>
>>160874935
Fragile as fuck sadly.
>>
If i buy back my old pledge (Arbiter LTI pack) with store credits, will i be able to gift it, or will "bought with store credits so no gifting" restriction apply to it ?
>>
>>160874935
its flyable but it doesn't have its wingtip mount and its made of paper mache and witchcraft. Its a huge target and its not very fast. Its the best cargo ship of the "starters" but its not really a multi role ship for now.
>>
>>160874935
Famously shit but it's not like they're just going to leave ships as bad if the player usage is low
>>
>>160875183
>>160875229
>>160875267

Roger, :(.
>>
>>160874519
It's mostly the tech illiterate who complain about this,you can justify it to them by pointing out that virtual goods don't degrade and can be re-sold
>>
>>160875267
but iam afraid its not gonna change that much due to the way the ship is designed. it has all its important systems inside the wings and we all know how easy it is to lose those.
>>
>>160875712
Because they have a combat variant it will probably get somd kind of armor boost but maybe only for that variant.
>>
>>160875712
Then they can just make the wings not lost as easily.
I think things snap off too quickly atm anyways, parts seem to be either attached or wiped the fuck out.
>>
https://robertsspaceindustries.com/comm-link/spectrum-dispatch/15611-Clean-Shot-IAE-Controversy
>>
some of the people in the official forums are in every single thread haha
>>
Help me out here. What can I do to make money quicker? I've been flying between stations. I currently have just under 1mil. I'm in a hauler.

I kind of want to do exploration since th8at seems to make some money, but I'm not sure what ship I should get.
>>
>>160876648

Easiest way to make money early on is to grind RES.
>>
>>160876524
haha
>>
>>160876745
RES?
>>
>>160877172
Resource extraction sites. Kill pirates.
>>
>>160876470
[Generic Nice! or Wow! to get le first comment]
>>
>>160877248
Should I sell my Hauler then?
>>
>>160877362
If you're interested in money, I would recommend it and go with a Cobra or Viper Mk IV. If you're interested in MUH IMMERSION then keep doing what you're doing.
>>
>>160874935
compare it directly to an avenger titan or hull A

it's in a weird place where a hull A is better at cargo and a titan is cheaper with arguably much better combat stats

basically it's hard to reccommend any of those 3 over eachother til 3.0 comes out, and we know exactly how risky the lower levels of cargo transport will be
>>
>>160877478
Nah, I want money and then buy a ship good enough to explore. Going back and forth kind of sucks. Still haven't explored a planet.
>>
>>160877680
Bounty hunting in an RES is the fastest way to make money early on. Especially abusing High Danger (I forget the name) RES by kill stealing from NPC police.
>>
My body is ready.

https://robertsspaceindustries.com/pledge/ships/drake-dragonfly/Dragonfly-Yellowjacket

L : 6.5m
B : 2.2m
H : 1.25m

18.28125 m^3

https://robertsspaceindustries.com/comm-link/transmission/14684-Hull-B-Q-A

Avenger cargo space: 23.4375 m^3

Please let it be true.
>>
This is a stellar thread
>>
>>160876470
>SJWs indirectly told to fuck off by CIG via fictional character dialog

based
>>
>>160877825
FUCK U AND UR FUCKIN JOKES LADDY
>>
>>160877846
https://robertsspaceindustries.com/comm-link/spectrum-dispatch/14596-OPNET-Manned-Turrets

>Words carry weight. By calling it a manned turret, the implication, whether intentional or not, is one of exclusion. If you look up the definition of “manned” it literally means having a Human crew. Our petition simply requests that the official Guild term for them to be called physically operated turrets.
>>
>>160877846
If booth babes are against the IAE's rules then the SC world is one where the SJWs won already
>>
>>160878345
oh, phew. i was expecting a forum post where people were unironically SJWing for fictionional alien races

how long into final release do we see players complaining about descrimination and their entitlement to express themselves through their character as an omnisexual omnigendered trans-banu alien stripper
>>
>>160877821
Don't let my dreams, just be dreams, Chris.
>>
>>160879487

Epic mey mey post

https://www.youtube.com/watch?v=-IrE87-pe-c
>>
I literally can't find any of these targets that aren't fucking wrecking me in two minutes. They're all stronger than me.
>>
I have store credit to piss away, do I buy the super hornet or the gladiator? I've flown and like both.

I could also upgrade my 2 month insurance mustang delta package and have both
>>
>>160881196

If you like both get the Super Hornet. By the time they finish balancing everything they are going to make the Hornet the best dogfighter simply for the lore reason of it being the best dogfighter. However I would upgrade your mustang to have both in your situation.
>>
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>>160874596
Really? That's not the case on mine.
>>
>>160881196
>>160881656

Speaking of the Gladiator, since it's a carrier based bomber, will it not have a q-drive or be capable of travelling from system to system solo? Or maybe just really bad fuel economy?
>>
>>160882184

All ships except snub fighters have q-drives. I think most ships besides snub fighters can also equip jump drives but for the smaller ships do not come standard. And probably draw a lot of power from other things like weapons and shields. And cost you a slot for something else. And as you said will probably cost a lot of fuel to use.
>>
>>160882184
If you read the Gladiator brochure, it mentions them being capable of long-range missions multiple times.
>>
>>160882184
I'm pretty sure the gladiator will have a q-drive. It's said to be carrier-based probably just to reload torpedoes.

>>160881656
I should also add I have a cutlass black for all-purpose use and freighting. I really like the mustang delta but maybe it'd be best for me to just have the super and gladiator.
>>
>>160882641
>>160882834

Thanks

>>160882781

I didn't even know it had a brochure, gonna go read that now.
>>
>>160870554
no in AC kills only count if the pilot is in the ship when it blows, so it's two losers and a cheap fuckboi with good timing
>>
>>160883608
You get points for "forced ejection"
>>
>>160883608
"Forced Ejection" has been a thing for more than a few patches.
>>
>>160883683
>>160883658
well that webm is more than a few patches old
>>
Is there any other place then nav beacons to try and farm shit?
>>
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>>160871260
>>160871157
that fucker chased me all the way from Yela entry to Grimhex. the constant switching from cruise to scm tells me the new flight changes will work just fine. that battle felt straight of of an old gundam series, it was fuckin rad
>>
So what's the actual likelihood that Star Citizen is going to get released with all promised features prior to 2019? Should I buy into it or wait?
>>
>>160884578

Full promised Universe map? Not very likely. Most if not all their features in the game though? Probably.
>>
>>160884578
>Should I buy into it or wait

We don't know if the prices will increase. So you can potentially buy into both SP and MP for 60 dollars just in case the prices ever go up.
>>
>>160884578
bruv I don't think you know how many promised features there are. it will release as a wonky but still technologically advanced mmofps and build constantly on the core game functionality as any good mmo does
>>
>>160879631
>not posting the Chris roberts remix
https://www.youtube.com/watch?v=8LSWDZmEWn0&index=7&list=PLPj7zH6RMqHsV4BEljwq-7eGSEO2mMr6D
>>
>>160884738
I'm skeptical about them including working circulatory system by 3.5
>>
Which one of you was this?
>https://forums.robertsspaceindustries.com/discussion/357300/sexism-in-star-citizen#latest
>>
>>160884941

That is not 10 hours. Apply yourself.
>>
>>160884941
Imagine, working at CIG, Chris slams your office door open, demands that you release your content for the new build. You protest that it isn't close to ready, he aggressively shouts "Just Do It" at you, you drop to your knees....
>>
>>160885985
something tells me he goes on autistic alpha male rampages behind the scenes and over the phone if people arent dedicated to his dream hard enough
>>
>>160885985
>>160886145
someone post the "challenge accepted, laughing stops, eye contact" panel
>>
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>>160886274
>>
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>>160885263
>CIG knew that was coming so hard that they wrote in-universe fiction about space SJWs complaining about Drake's Booth Babes.
>https://robertsspaceindustries.com/comm-link/spectrum-dispatch/15611-Clean-Shot-IAE-Controversy
>>
>>160870567
*your
>>
>>160888389
>I spent a good hour with some of the nogs from ArcCorp
>nogs
is that one of the 30th century slang terms they dreamed up?
>>
>>160870567
It handles a little better in the new flight changes Still a deathtrap though, and still missing the hardpoint on the other wingtip
>>
>>160888927
nogs-
noggins (intelligent nerdy people)
or
nignogs (the blacks)
>>
>>160881656
technically everything that isnt the F7C is a civilian model, we may yet get the equivalent of that for the SH but i dont think new hornets of any kind are on anyone's list. hopefully final product customization is such that you can grab a military spec gladiator with the void armor from the ghost, etc so we dont need to see 8 more versions of the same ship
>>
>>160889120

*F7A
>>
3.0 when
>>
>>160890847
2 weeks, 90 days tops.
>>
>>160890847
dec 9th immediately after 2.6 release just to troll everyone
>>
>>160890847
February at the earliest
>>
>>160891107
**(2018)
>>
>>160885263
>https://forums.robertsspaceindustries.com/discussion/357300/sexism-in-star-citizen#latest

>avatar is a dweeb in armor
>it's a literal white knight

you can't make this shit up
>>
I really really like the prowler.
>>
>>160892549
I really like the Polaris. Too bad RSI likes money AND being inconsistent shitbags with their sales.
>>
Over all which do think will end up the faster more maneuverable freighter, the catapillar or happymerchantman?
>>
>>160892895
Just going on ship design, the merchantman.
>>
>>160892549
Personally its my least favorite ship design.
For SC my favorite in terms of aesthetics is tie between the Avenger (any of its variants, I love its general look) or the Vanguard Warden.
For E:D its a tie between the Fer De Lance and the Imperial Courier
>>
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>>160893495
>Courier
Not even the best looking Gutamaya ship.
I will say that the Imperial variant of the Eagle is pure sex though.
>>
When does 2.6 drop for star citizen?

And does the elite dangerous horizons expansion lead people to actually interact with others for a benefit or is it still a game people play solo unless they have friends to just sorta make it more fun?
>>
>>160894065
>ED

Still the same

>2.6

Still waiting, but apparently closer.
>>
>>160894245
I thought they added multicrew ships in horizons tho

i just wanna ride and explore with other people in space senpai

now i feel like playing pulsar lost colony
>>
>>160894579
No. They added ship launched fighter(s) of which only one can be launched.
>>
>>160892895
Definitely happymerchantman. The caterpillar has never even hinted at being fast or agile.
>>
>>160894843
Cat looks like it can roll well though, right?
>>
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>>160893947
I like the Cutter but its too THICC to be a favorite, I like my ships sleek and nimble. Agreed on the Imperial Eagle being sex tho.
>>160894065
E:D is still very PvE leaned yeah. We'll see how much the next expansion for Horizons changes that. The next one up is The Commanders; which is supposed to have Character Creation and having multiple Players/Hired Crew Members on the same ship as co-pilots. As for how close that is, the usual release window for Expansions so far has been every 4 months and we just got Guardians almost exactly a month ago, so its gonna be a few more months most likely
For now though the closest thing is the big rebalance patch and Powerplay changes, which is going into beta very soon.
SC 2.6 is Soon™ refer to this >>160827840
>>
>>160891684
I'm actually baffled whether its satirical or not. It's so hard to tell nowadays.
>>
>>160894906
anything can roll wellwhats gonna make the difference in agility terms is how well it can strafe and alter course.
>>
>>160895147
I imagine it will be a brick, it should roll because its a spindle, but I doubt it will have enough strafe thrust to take advantage of that, it might have good pitch/yaw though if it has big ass thrusters at the extremities?
>>
>>160895275
One thing about the catthat Ive been curious about is how running it with less modules will effect the handling. They've shown it with 3 and 4 cargo modules before and it seems like it would be possible to scale that higher or lower.
>>
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psssh... nothin personnel... kid...
>>
>An additional Anvil design is in the works right now, a sturdy, older fighting ship.
what makes CIG thinks that we need another fighter?
>>
>>160898374
I really wish they weren't making this. Doesn't seem to fit this game's playstyle/gameplay
>>
>>160898387
Money, that's why they need another fighter. They need to print more money.
>>
>>160898374

This needs to have a close range teleporter accessory.
>>
>>160898374
A thousand years into the future and we still use melee weapons...

This isnt supposed to be Warhammer 40 000.
>>
>>160898374
A proper spaceman uses a straight sword not weeb shit.
>>
>>160898632

We will always use melee weapons. I don't know why you think that will change.
>>
>>160898632
the Vanduul has a hardon for their knives you know
>>
>>160898727
Because weapons in star citizen generally outmatch the armour. Also, motion detectors will detect all ninjafags trying to be sneaky.
>>
>>160898815
It's because they literally have no dicks. They just squat and ooze Vanduul jizz out of their cloacas into the cloaca of the Vanduul female. They don't even have the cloaca pissflaps that make the Xi'an so attractive to Vederation members.
>>
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>>160899758
>>
>>160898387
Technically, we still don't have a dedicated fighter option as a starter ship. Or an anvil ship that's cheaper than 110 dollars. But this is CIG, so instead of making a new 45 dollar ship that could use to entice new players since the Aurora and mustang is looking old and busted by current standards, they'll make it another 200 dollar+ cash grab..
>>
>>160898387
>>160900004
oh yea, the Anvil Hurricane, I'd almost forgotten that it exists, that makes sense
>>
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Dead game, dying game.
>>
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>>160898651
No, he uses something that could pry open a door as well as split open a skull.
>>
>>160900390
I think you're lost, this isn't tomb raider general. It's womb raider general, prepare your boipussi
>>
>>160900390
What would be the ubiquitous "Entrenching Tool" for a space marine?
>>
>>160877821
>>160879487

Not to bust any bubbles but its mostly a list of x amount of space total not really x amount of space per cargo cube so to put a dragonfly in them you would need large enough cube to place it in not just total space per product =?
>>
>>160900920
some welding tool that can cut open stuff

how is boarding going to work anyway?
>>
>>160900964
Probably some sort of plasma cutter/welding gun combo tool
>>
>>160854587

>Best Ship
>Not Endeavor
>>
>>160901101

>best ship
>not Crucible

Man with the lack of interest in this ship I think I am going to be fucking rich.
>>
>>160900343
>Standalone that should've never been released
>Niche game thats never had a particularly high playerbase
It fluctuates a couple of hundred up and down every month. It went up by over a 1,000 in August for some reason though.
>>
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>>160900343
I'm pretty sure nobody ever bothered with the Standalone Arena since the majority of people that played Arena had the actual game. Elite itself will never get high numbers until it has much more for players to do with each other, as it stands its a primarily PvE game.
>>
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>>160863256
>>
>>160899647
Guns for show.
Knives for a pro.
M8.
>>
>>160900964
If the Avenger's caboose is big enough I am gonna jam a Dragonfly right in there.
>>
>>160901635

>posting santa hats before Dec 1

kys
>>
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>>160902057
>kys
Its like I'm really on Facebook! Kill yourself.
>>
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>>160902057
Whatcha gonna do about it, faggot?
>>
>>160901828
I'm hoping we're going to get an armed buggy small enough to fit, too
>>
>>160901828
with enough force anything will fit :^)

In reality I'm sure you could jam the dragonfly a lot of places but with SC amazing phx you may end up in the blast of spinning chaos let alone it bug out mid flight your ship gets thrown some 1000 miles into a random space rock faster then jump speed.
>>
So what exactly is the benefit to a mouse in kb/m setups? Is it the ability to move the cursor for your shots? Couldn't you just bind that to the selector at the top of most joysticks?
>>
>>160902746
It'll all work just fine with 3.0's netcode
:^)
>>
>>160899647
>motion detectors
that shit is too advanced for Star Citizen
remote turrets is bleeding edge
>>
>>160902967
gimbals
>>
>>160903357

So the ability to move your cursor for your shots.
>>
>>160902967
>Couldn't you just bind that to the selector at the top of most joysticks?

that would be shit
>>
>>160903923

Why?
>>
>>160903939
hat-switches are the functional equivalents of d-pads

let's play a space shooting game where precise aiming is important. I get a mouse, you get a d-pad
>>
>>160902967
the ability to actually aim worth a damn with gimbals, and directional mobility options that stick/throttle/whatever meme you're suggesting literally can't do.

stick would be effective for driving a large, sluggish commercial or cap ship that can't just stop and move in another direction anyway, but otherwise youre at a disadvantage against anyone using M/KB who has double your directional thrust options and makes use of them
>>
Could not be more ready for the balance patch so I can run something like this and it'll be actually incredibly effective.
>>
so >>160901023

can anyone tell me what they are planning boarding to be like?
>>
>>160898374 >>160898489 >>160898632
And how are you going to fight the native once you run out of ammo ? I'm certainly not wasting ammo for giant bee

>>160902967
Right know there's actually a joystick mafia who claim to fight for parity and make KB/M shit
>>
>>160904907

>Right know there's actually a joystick mafia who claim to fight for parity and make KB/M shit

They probably don't use rudder pedals.
>>
>>160898374
>space sword
Nice.
>>
>>160904907
>right now theres actually alot of salty console peasants who bought a gaming PC for SC and can't adapt to the archaeic yet vastly M/KB

fixed
>>
2.6 on evocati now, right?
>>
>>160905407
Pretty sure the joystick is more arcane than any mouse hotshot.
>>
>>160904817
If you are to take the fake news as example : Manage to get an EMP ship close to your target, and once immobilized you have people boarding it. hacking door ...etc
Balancing such EMP to prevent abuse will be tricky. Like it needing all the energy and leaving the pulser ship with no shield or so
>>
>>160905407
>archaeic yet vastly M/KB

>>160905442
Unknown. Apparently confirmed by evocanon earlier in the thread, but no actual prof.
>>
>>160905442
Yes.
>>
>>160905997
So 2.6 on PTU by next monday likely?
>>
>>160906063
No way to know. Most likely not.
>>
People over on Leddit are complaining that nobody wants to play multiplayer with each other in Elite. Apparently combat logging is a huge deal.
>>
>>160906063
Two weeks.
>>
>>160906119
even fucking freelancer had a solution for that in 1980 or whenever it came out
>>
Why did this general suddenly get more active?
>>
>>160905997
>>160906075
entirety of it including SM?
>>
>>160906119
Just slap a 24 hour ban from logging in if the game is terminated in anyway during the danger timer.
>>
>>160906338
Perhaps.
>>
>>160906343
And if theres repeated offenses increase the ban length or start deducting credits.
>>
>>160906228
Many problems with Elite had been solved by other games many years ago.

>>160906343
They dont have enough people playing why take the chance of pissing off paying customers even more? I wouldn't even consider buying the game if they started banning people for in game actions.
>>
>>160906338
Only flight model changes ;)
>>
>>160906441
Cool. Anything changed from what we saw on the livestream?
>>
>>160906528
Then whats your suggestion? How do you stop people from killing the process itself? Like I said in >>160906457 you could just start deducting credits from their CMDR
>>
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>>160906528
>I wouldn't even consider buying the game if they started banning people for in game actions.
Then don't be a cowardly faggot who can't handle losing.
>>
>>160906578
ship remains in space if the user disconnects..

even eve online has this and their devs cant even add an UI option without crying about legacy code
>>
>>160906686
That or just have the ship destroyed outright if they disconnect during the danger timer.
>>160906673
>Overwatch reaction image
>Can't critically think
Loving Every Laugh
>>
>>160906769
If FDev can't do >>160906686 this because "lolpeer2peer", then that will probably work.
Would also be hilarious to have some shithead complaining about logging into just a "Your Ship was destroyed!" screen, asking if its a glitch online and out themselves as a clogging faggot.
>>
>>160906769
Issue with that would be it's incredibly punishing to a legitimate connection drop. If EVE is anything to go by, entire teams of Russian hackers will go out of their way to cause a service outage in the area of any rival factions capship owners. It would be hilarious, though.
>>
>>160906978
you just lose the insurance cost

its a punishment but something needs to be done to deter this
>>
>>160906978
Its just an insurance cost, which any one with a fraction of a brain should have at the very least 1 of in their funds. If they don't, then they take out a loan and pay percentage fees for a little while.
If they need too much for a loan then I don't know how they got this far.
Its not like the hackers could just fuck the server then unfuck then fuck it again to cycle someone through paying the insurance fund over and over within an hour, after you die the first time you'll be safely back at a station with no danger timer.
>>
>>160907220
>>160906769
To clarify, it should only be a thing if another player is involved in combat in your instance during the danger timer when and however you disconnect.
Because having your ship explode and losing your combat bonds because of a "Can't connect to matchmaking server" while your fighting an enemy NPC would be very shitty.
Or just don't have it apply ever if it was because of that error too.
>>
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Either way its been something so widely bitched about and has been the main thing killing their game so much that FDev is sure to fix it soon. Hopefully.
Hopefully. ;_;
>>
>>160906241
Because both games are continually coming along more and more which is bound to draw more interest and discussion?
>>
>>160907076
>>160907220
Still feel your ship detonating is pretty nasty, especially since component insurance could get quite expensive compared to hull insurance.

Maybe take the EVE approach of your ship kicking into autopilot when your vessel detects "the pilot has lost the ability to control the ship", and tries to QT in a random direction as a failsafe. They’re still vulnerable while this happens and can be tracked down with the proper equipment if they get away. To add on to this the "emergency" protocols would cause the cargo to auto-jettison for more speed, and the QD wouldn't spool up properly, causing not-too-expensive yet debilitating damage to the ship systems. This way you can't combat log from pirates without giving up your loot, and you can't effectively rejoin a battle you combat logged from without getting repairs done, and that's if they didn't scan you down and pop you before reconnecting.
>>
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>>160907763
>>160907431
Wait were we talking about ED? I'm a tard.
>>
Is there anything worse than having to hunt for upgrade components?
>>
>>160907897
Yeah we're talking E:D. Insurance costs only start being substantial when you get to the pricey, fully kitted out ships. Even then you should make enough to have some cushion, not enough to be a complete idiot of course but you get the idea.
>>
So with all of these Alien crashes and evidences of Alien civilization found within the last couple of months its all but confirmed Thargoids or some type of Aliens are coming next year right?
>>
>>160906228
what was Freelancer's solution again ? (I had the game but don't remember)
Is that one of the other "Ship stay when disconnected ?"

>>160907353
I can see that.
Game check if enemy was around when disconnected :
If yes : Ship will stay up for pirate.
If no : Ship is freeze and left out of the game/instance.
>>
>>160909128
yes, but i think its not in vanilla
every MP big server had it though
>>
>>160904907
>Mousenigs strawman an argument for the n^10*5000th time

People want gimbals to not be overpowered bullshit that ruins the game, they don't want mouse to be shitty.
>>
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>>160906119
This is a terrible test, full of assumption and bias.

You assume that Frontier *must* view videos to gain evidence. You *assume* that Frontier only require one or two instances to see a pattern and act on it. You *assume* that Frontier don't have other means of tracking combat logging. You *assume* that Frontier will take a hard-line approach to occasional, or one-off, instances of combat logging.

You *assume* that them not following your poorly executed test means there's some great conspiracy, or that they're lazy, or that they just don't care, or...whatever.

You were looking for fault, and you found it under a very narrow set of conditions. Congratulations. But that doesn't make you a great tester or investigator.

Please, understand that you are not developer. You did not develop this game. You do not understand the complexities involved in network tracking and logging.

Please, also understand that just because Frontier did not pass your little 'test', that they are conspiring against you.

If it bothers you that much, take a break from the game.
>>
>>160907897
This is why we need 2 threads
Literally no reason to squish both games in 1 thread
>>
>>160909769

/edg/ would just die on its own. They don't cause that much trouble except in a few circumstances.
>>
>>160909769
They die separated.
>>
I can't remember where but I recall someone saying before that the cockpit of the Caterpillar can be detached from the body of the ship to be piloted separately.

Is this correct?
>>
>>160909716
Forgot to mention these are forum dads defending FDev ranging from people "praising" OP for his work to those saying it was unfair that they pulled a sting operation without warning them beforehand.

https://forums.frontier.co.uk/showthread.php/309972-An-investigation-into-Frontier-s-actions-on-Combat-Logging?p=4810951&viewfull=1#post4810951
>>
>>160909885
I believe they mentioned it during the design stage, but haven't said anything about it since. It might just be quietly removed entirely.
>>
>>160909885
That is true. 5 seconds in google.
>>
What are the chances of getting furniture for our ships?
>poker with the boys before a combat drop
>>
>>160911647

I'd imagine this will take the form of the "modularity" aspect of some ships.
Refit your habitation modules with different setups and whatnot further down the line.

Once the game is released and CIG need further content to expand the lifespan, I could realistically see this being done for an incentive to buy UEC and also give players something to do when they're on longer haul flights.
>>
>>160911804

I should elaborate that I think it'll be specific kinds of modules.

So your habitation module can take the form of:
A: Mess-hall consisting of kitchen and canteen layout
B: Common room with couches, pool table, poker/chess table
C: Some sort of small combination of A & B

That sort of set up.
Rather than individually placing items in your ship.
(I think Grabby Hands isn't as feasible as they anticipated).
>>
what engineer mods ensure maximum jump range for the FSD?
>>
>>160911647
the Aurora LX/LN have different chairs than the other Auroras you know they will have furniture for everything when they find the time to do it
>>
>>160912484
FSD jump range is the big one.
You can squeeze out a little extra range by taking upgrades that reduce mass on other modules.
>>
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>>160909885
>>160910069
>>160910076
It's true and was mentioned in one of the recent videos, I forget which, I would say its less "can be detached and flown separately" and more "is a big self propelled escape pod/life boat" the things not armed has no landing gear that I have seen. Its basically just a chance for the (pirate) crew to escape capture if the cats getting its ass kicked.
>>
>>160913521

That's actually a really interesting approach.
If it can be triggered manually I'd be sorely tempted in a desperate situation to fly at the enemy craft and disengage the main body.
Use the main body as its own ramming missile whilst you pilot the command module as an escape craft.

I suppose if there's no landing gear or anything, CIG will need to start thinking about their crash landing/docking/impact mechanics in the updates following 3.0
>>
any details on how cargo is going to work?
Like, ejecting it, picking it up in space

because if you need to collect 100 crates with manual piloting after you blow up some trader nobody is going to bother with piracy
>>
>>160913648
actually looking at that Image I see at least forward landing skids. They are gonna hve figure that shit out by then anyway simply because with full space to ground integration possible theres gonna be planetside crashing, they already promod the idea that planets or moons are gonna have Navigational hazards that make flight risky or impossible so they are already threatening to to forcibly crash you.
>>
>>160913648
Docking is starting to feel missing, only a few ship have reasons to dock but bigger ship would inevitably need to.
I don't see a full length caterpillar landing on any launch pad
>>
>>160913838

I think they mentioned docking for one of the updates following 3.0, can't remember which one.
It will be desperately needed with cargo implemented. Should have the added benefit of not having ships automatically explode once they brush against another ship. At the moment the collision detection is a bit of a mess.
>>
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>>160913770
Most ships can equip a tractor beam, if you dont then then your gonna be hopping you ass out of the seat and doing it by hand one box at a time, if you fly around trying to scoop cargo like an arcade game you're gonna end up with smashed cargo crates and an impact damaged ship.

The Caterpillar has an entire deck section and turret mount dedicated to a large scale tractor beam.
>>
>>160914192
I see. Drones could work too.

Did they mention anything on tractor beams affecting other ships? It'd be stupid though
>>
>>160913770
>>160914192
There are also crates with small thrusters that can (un)load themselves. At least that was the plan in...I believe it was the cargo interaction design doc.
>>
>>160914076
CR said docking was needed for s42, so docking the merlin and connie would "fall out" of that. He mentioned 3.1 or 3.2, but with a caveat that it depends on when the work for s42 is done.
>>
>>160914289
They have said they can but mostly under powered down states like wrecked/etc

however I think its also been stated larger ships will be able to forcibly grab smaller ships of significant scale just your want to make sure there gun systems are down or unable to fire at you.
>>
>>160914289
They've said repeatedly drones are going to be very uncommon and very limited, cargo collection is a possible drone task, given the restrictions but Imagine they'd still have to be tasked to each parcel I highly doubt there will ever be a "get all the loot" button.

Like >>160914458 says selfpropelled containers will be a thing, but again, they need to be guided.

Basically AI and automation is taboo in fiction for reason im not totally clear on, but was something in the AI failure department I think with regard to the Artemis colony ship story. Basically theres been a few major disasters cause by reliance on AI to the point where no one trusts them and they're heavily regulated against. The out of fiction reason is that this is a first person "you are one man in a very big universe" game and chris doesnt want each player controlling a horde of minions, this is also one of the reasons the whales are delusional about soloing crew warships with themselves and a bunch of NPCs, Chris himself has said over and over that the number of NPCS one can hire will be rather low I think ten was mentioned as the upper limit of possible and and it will more likely be 3 or 5 person. People like admiral hodog will not be soloing a javelin with two npc Idri escorting them.

Theyve said tractor beams will effect any object but would be inconsequential when compared to ship thrusters IE you'll only be pulling in a disabled or powered down ship. No "were caught in the tractor beam we cant get away"
>>
>>160914289
>>160914872
Yeah currently I think the only entry level ships with drones are the Reclaimer and Carrack.

>>160914872
on Tractor beams as well it also I think factors in mass/power/energy/thrusters in all as I wouldnt expect a cutless to fly in and grab any hornet or etc but I would be hard pressed if somehting like a BMM couldn't eat a mustang or sub fighter/etc without much of a fight not that i would want a wild snub fighting shooting shit up inside my cargo bay.
>>
>>160915058
not strictly related but I expect agile ships to ruin anything significantly fatter than them

>park in blindspot
>hold down fire
>>
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>>160914872
>tfw cutlass isn't a salvage corvette
>>
>>160915152
after a certain level of class I think most c1-3 will have some decent trouble taking on c7+ without a few friends but I would imagine once larger ships become more common in the swarm of fighters there will be a lot of fun to be had and really fills the void where player crews for defense will stack in favor of anything NPC related.

That and a good number of the BMM/reclaimer/ Non combat role ships have solid defense, using both of those as an example a reclaimer with combat drones could potentially be a very well bunker with little help of a carrack or hull series for added utility in during long expeditions, and the BMM already has some of the largest pilot controlled front guns you could possibly get without going into capital area.

Someone break space/time by a few years to skip to SC 1.0 launch release day
>>
>>160913521
Actually it had weapons at one point (2 front guns + 1 back facing remote turret), and may still have.
But yes, it was still conceived as a sort of emergency measure.
>>
new cutlass guns = 6*s3 (two on manned turret)

https://forums.robertsspaceindustries.com/discussion/357859/confirmed-cutlass-redesign-hardpoints-are-s3/p1
>>
>>160915152
Ships small and fast enough to dance around something well enough to avoid turret fire probably wont carry enough punch to get through its shields at all. Like an M50 or or mustang(except delta) pretty much cannot kill a starfarer right now. Its shields recharge faster than the light weapons drop them.

>>160915347
The reclaimer is a salvage corvette the cutlass will be a very good light salvager though. Just mount a cutting laser and tractor on the turret and you're good to go.

>>160915058
I will be very surprised if tractor beams are relevant in combat, every word ive heard out of devs has been hostile to the idea. They don't like the way interdiction works in EVE and want tackling to be a matter of positioning yourself to obstruct a jump and and rapidly destroying engines and thrusters. They want rabbiting to be the go to defense against piracy not combat. IE the difficult gameplay in on the side of the pirate to ambush and disable a ship before it can flee, not on the side of the merchant to escape a targetable "gotcha" mechanic. basically the design bias falls in favor of the target not the aggressor and pirates will have to outfly and outfight freighters to win.
>>
>>160915937
Well if tractor beams did work in combat they'd really have to be dependent on mass. Like in star trek a galaxy class can tow a shuttle around like it's nothing but a centaur really couldnt pull the same galaxy.

Similarly a bengal should be able to hold a constellation, maybe an idris in place, but you shouldn't see 300i's tackling idrises or bengals. Even locking down somehing slightly larger than them like a freelancer should require more than one ship.
>>
>>160914872
>They've said repeatedly drones are going to be very uncommon and very limited
did they? I remember one of the earliest stretch goals being some sort of repair bot, I thought something like that would be quite common, though by drones the first thing I think of would be remote controlled ones given that AI doesn't quite exist in SC for the reasons you listed
Although I seem to recall that even owning a ship is supposed to be uncommon in lore, not that I can find a source
>>160915441
combat drones are something I do not expect to see in SC at all, IIRC Chris himself has shot down the idea, probably multiple times too given how much the game has been compared to EVE since 2012
>>
>>160915879
>got cutlass blue 2 days ago, feelsgoodman.
>>
I apparently have 34000 UEC and 5000 REC

What purpose do they have?
>>
>>160916909
Nothing, yet.
>>
>>160916909

UEC can be spent in Voyager Direct for hanger decorations and weapons.

REC can be used to rent ships for use in Arena Commander.
>>
>>160916774
Limited and uncommon meaning, they dont do combat, ever. Only a handful of ships carry the equipment to support them and their function is pretty much limited to meanial tasks and labor saving roles: Loot collector drone, mining drone, scanning drone, salvage drone, sentry drone that sort of stuff. And they will be relatively "dumb" in the AI sense, you'll have to micromanage them, no "find me loot" command but a "go retrieve that specific crate and place it in an empty slot in the cargo hold of this ship once you have it."
>>
>>160916969

Do things from Voyager Direct have any sort of insurance? If I buy lasers and the ship dies will they still be there when I spawn the ship again?
>>
>>160918018
I don't think they have.

Apart from that, don't buy items from VD unless it's hangar flair you want or some shit. Weapons are horribly overpriced. You're better off sitting on your UEC and using them when the game launches. I mean, if you look at your game package it comes with 5k or so that you get at the beginning of the game. Having another 30k at hand is pretty handy.
>>
>>160918018

I'm not entirely sure to be honest but I don't believe so. Better to buy decorations and a greycat buggy instead of any weapons.
>>
>>160864309
Let's be realistic though, most people won't want to turret gun. You may see a few now and then but I predict turret gunners will be mainly NPCs.
>>
>>160918098
>>160918131

Thanks guys, I think I'll sit on my credits.
>>
>>160915937
while they are hostile to like grab and I'm almost certain they have still stated that they can be used on disable and wrecked ships and with extreme short distance -250ft running ships to an extent just not in any viable form making it almost exclusive to utility purpose.

>>160916774
traditional combat drone are what they have said will be avoided, however they talk about it somewhere in one of the vblogs that they will have a form of combat drone(scouting or light utility like disabling/jamming just no weapons or offense damage capability

Not to say it would be cool to have a couple x1 s1 laser drones haha, and off topic rather or not any form of mining or salvage drone could be used ot cause damage to a vessel.

>>160916774
the repair bot can be used from cargo however having a ship with a drone pod would allow use in flight to an extent but its more of an assistant to something like the crucible.

I don't think there is to much in common between onboard drones and the repair bot itself.

>>160917678
in respect to how crap it would be to have to manually use them and just doing the labor yourself I think they will be more automated then that not to say "smart" but still able to send out a salvage drone to collect from location and let it do its thing while you break down/collect from the main station.


There really isnt much info on drones :\ and aside from the such limit number of ships with built in pods for them I doubt we will see much of them for quite some time.

A lot of these things notes only at this point as idk if even the ground work for most of this stuff is even off the whiteboard yet
>>
>>160914872
> this is also one of the reasons the whales are delusional about soloing crew warships
it's the other way around, autistic whales want no npc so people suck their dick to board their capital ship

the npc crew exist precisely so players can spawn as them easily, that's has always been the plan. the limit cap of 3 npc was for npc you send flying around, the total npc cap is for as many crew a ship is rated for.

the delusional ones are those who believe CiG care if you get recked by a player who bought his Idris & npc in game, they'd welcome it
That's basic game design, you can't have every players online anytime you want, you can't keep them entertained all the time, you can't trust random player to not fuck around and you don't disappoint players when you can do otherwise
we will captain Idris in SQ42 by the way, Bengal even, but it can't be bought
>>
Tell me how cucky is the lore of SC. Read the tevarin lore and it seems to go full white guilt.
>>
>>160918317
>forumdads
>human interaction
No man they don't go for that shit.
>>
>>160918317
Oh hey it's broken English and poor reading comp autist again. I'm done trying to explain things to you, you're belligerently retarded.
>>
>>160918745
It's full of men taking care of their wives' alien children
>>
>>160918745
Is Basically Grey on Grey on Black.

UEE is the questionably Ethical not quite good guys who maintain power as much through force of arms as they do through diplomacy and trade.

Xi'an are not evil strictly speaking but they're inhuman and not really friends either. UEE fought them for a while and there was a protracted cold war, thing are less hostile now and theres trade, but still tense. They're basically space china

Banu are literal nomadic space jews who do all sorts of unethical shit and only really care about money. They have giant forehead noses and flying merchant mobiles in addition settled worlds and territory. They trade with anyone and everyone including the Vanduul.

Tevarin are Muh proud samurai space elves that got their shit pushed in twice in wars they started and the second time the donger whent in so deep they commited cultural seppuku and got absorbed by the UEE, now they're basically a sub race of human with no territory of sovereignty.

Vanduul are Predatory Space Vandals/Goth/Huns/Germanic invaders that are pretty straightforward Always Chaotic Evil tier enemies. They have a knife fetish.

Kr'thak are an as yet un revealed race that live on the far side of Xi'an Space, and humans have never encountered them, they've been involed in a long term genrational conflict with the Xi'an called the "Spirit Wars"

Theres lots of empowered womyn and there is a visibley inflated number of female "heroic archetype" sorts of people in lore posts. but thus far no blatent "muh 3rd wave femenism" or overtly PC/privcheck/safespace type stuff, just a predisposition towards female leadership.

The actual forum are run by cucks and the devs are mostly cucks, but the writing team seems less cucky than the average, I suspect the female leads thing has to do with sandi having a hand in making characters.

Theres also open talk of slave trading, pleasure girls, rape, kidnapping and so on in the various short stories and lore posts, so Im not that worried
>>
>tfw no playable alien races
That would be so cool. I hope their first expansion is basically playable races.
>>
>>160918820
not dads, whales, remember the guy who want player to pay him to board his Idris ? they would be ass blasted anybody can be a captain and fuck up their LTI idris.

everybody intend to play solo with big ship, CiG would loose all its fanbase if they didn't delivered
https://forums.robertsspaceindustries.com/discussion/357052/anyone-with-a-bigger-ship-going-to-try-and-play-solo-with-a-few-npc-s/p1
>>
>>160919693

We'll probably have to wait for them to design alien worlds and stations before that even comes into the realm of possibility.
>>
>>160919789

>person I know splurged on a capship and he has nobody to play with
>know that he's going to try and get me and my mates to crew his ship for him like unpaid interns
>going to throw him in an escape pod and pilot his ship into the nearest sun
>>
>>160919693
>>160919861
They said they'd consider it post release but the intent is for players to be humans, becssue to have humans playing aliens would be disruptive to muh immersion. Humans cannot properly play as the aliens because they're not aliens, they're humans and they're gonna ct like humans, so what you'd end up with is strangely shaped humans.
>>
>>160905442
>>160827840
Speaking of this schedule here and all

What's the difference between PTU and "Live"?

When they say PTU don't they mean the server we get on right now, or do I have to be a special member to get in on 2.6 before it's "Live" date?
>>
>>160919993

>Xi'an emerges from the depths of space and blows up your ship
>[Local Chat] EdgyMemeLord: "kek cuck"
>>
>>160920020

PTU is waves of players being able to download and play. Like a phased stress test which tackles major issues with each wave.

Live is when most of the major blockers are resolved and it can be released for the whole player base to play.
>>
>>160920068
exactly.
>>
>>160920169
So getting in on the PTU is just when the system decides it's your turn. I assume it's either Random or date of pledge based.
>>
>>160920227

Aye I believe it's date of pledge related
>>
>>160920227
It's primarily based on issue council and past PTU participation. Usually they also do a wave of subscribers at some point before patching to live.
>>
>>160920068
>they actually get on the alien languages thing in the 50mil stretch goal
>people ask for shit like alien memes
>>
>>160919937
so much tears to harvest
>>
How many of you have the golden ticket?
>>
>>160920227
date of pledge, activity level, amount spent(concierge), times reported for like conduct violations off the top of my head.

I've been in the first PTU wave literally every time because I back in the first week of funding in 2012 and am concierged, but not special snowflake testers because I'm lazy and only report bugs when they seem like a niche thing that 800 other people are not going to find.
>>
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>>160920507
>>
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speaking of alien

>>160919937
>know that he's going to try and get me and my mates to crew his ship for him like unpaid interns
I believe that's the very reason they are going to have human agentsmith into NPC, anyone will have to pay their NPC and you don't expect them to run off with loot so it take care of any negotiation
>>
>>160920507
is that good for anything?
I signed up originally but I didnt give them a dime
>>
>>160920227
it's based on your activity ingame, and basically you reporting the shit out of every single bug with hard video evidence to issue council.

i'm sure the 1k+ spenders have dibs on evocati but large PTU is definitely bug-reporting based
>>
>>160920020
2.4 and 2.5 were literally just early access to the live patch, and somehow all of 2.5's massive bug issues that seemed o get worse every day as if it were persistence based - made it past both evocati and the 2 weeks of PTU without anyone attempting to fix those serious bugs

so honestly idk what the purpose of the official late evocati/mass PTU is for since it's clearly not any form of QA
>>
>>160904907
>How are you going to fight the

Slap people around with the butt of your gun.
>>
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is the vanguard really that bad?
or is it just a bad investment?
>>
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We need to encourage more whales to think like that, meeting one of those loot piñatas would be amazing.
>>
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>>160924275
maybe after a rework it looks better
but now its shite which why i melted pic related
>>
>>160924275
Every ship is a bad investment.
It's just backing the game.
What's wrong with it for you though?
>>
>>160925016
last time I asked about it in here i got told it was basically shit and looked like shit in game
the only problem for me though is I would be sacrificing a freelancer to get it, which I plan to use for hauling

>>160924969
>melted poster, model
you FOOL
>>
>>160924872
what makes these people believe that videogame AI technology is going to suddenly take a quantum leap and be anywhere near effective enough to crew your $2000 of shit

when has this ever been a good idea in any game, or even close to possible in a game like SC for anything but extremely basic functions

i'm going to thoroughly enjoy profiting so hard on these mofos that i couldnt even haul the loot by myself if i wanted to, and i just post shit like "noob disabled idris @ coordinates free loot"
>>
>>160925205
i can always buy it back if i want to
>>
Poor eurofag here, any way to dodge the % vat?
>>
So, do they have plans to actually flesh out any of their systems or are they still hell bent on releasing new content while leaving old stuff unpolished at best, broken at worst.
>>
>>160925467
greencard
>>
>>160925467
Switch currency to GBP.
>>
>>160925376
ah troo
i was just giving you a hard time
i wish i had more posters
>>
>>160925596
what's that
>>160925596
that's neat, are they using an old exchange ratio or what
>>
>>160925741
>what's that

That's the currency used on the autism island next to Ireland. It tanked, so it's cheaper to use than euros.
>>
>>160925939
>That's the currency used on the autism island next to Ireland.
kek
>>
>>160925205
>freelancer
Well you'll be less apt at combat in a freelancer but you can carry more cargo.
And the combat part is debatable because the lancer guns are huge.
>>
am i doing something wrong, i have 100% rep but my promotion missions aren't spawning
>>
Why didn't anyone tell me mining was this comfy
>>
>>160928042
>playing battle royale in my stock saber
>Targeting the 'lancer because it's a big juicy target, tear it up a few times.
>The lancer still gets 1st place overall.
>>
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>FUCKING WHITE MALES REEEEEEEEEEE


https://forums.robertsspaceindustries.com/discussion/comment/7276562/#Comment_7276562

I've already flagged it for racism
>>
>>160919527
they should spend some of their million shekels on buying the rights to use H.R. Gigers Alien/Xenomorth and have Infested Planets like in Aliens or have a single one infest you capital ship/big spaceship/space station.

i know its never gonna happen but it would be neat af
>>
>>160928904
The type of environment they want to portray is the Roman Empire though.
Also Citcon proves the buying power does lie in the hands of white straight (?) males. Like they had to find the one black streamer just so it didn't look like a neonazi meeting.

I sure feel big and strong after debating with that forum screenshot.
>>
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>>160929241
>wasting gorillions on licensing when you can just rip it off

>"So we can do things like EVA over to derelict ships, explore them, get attacked by NPC alien creatures that jump down from the ceiling. We're going to do a lot of that in space, or even planetside."
>>
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I was feeling saucy and took the plunge. Is the Dragonfly coming back?
>>
>>160929752
Pretty sure everything not extremely rare will be on sale in the friday "grand finale" thing, that's how it worked last year
>>
>>160929752
Yes, on Saturday.
>>
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The 890 now costs 890 dollars.
>>
>>160929995
lel I guess they realized they missed a trick
>>
>>160925741
>what's that
God's own currency.
>>
>>160930394
She's not that old
>>
>>160929431
hopefully they manage to capture the whoe alien atmosphere
>>
>>160931062
Well if we're to judge by the destroyed capital ship footage, they've gotten pretty close. When I first saw this I immediately hoped that we'd get some sort of Alien like creature to deal with.

https://www.youtube.com/watch?v=k8Cn2VILi3c
>>
Weh lads, 30 Fps in the PU looks fucking amazing compaired to the 15-20
>>
>>160931851
>Those moments when you get 60 FPS in the PU

It becomes a completely different game. I wish 3.0 would hurry up.
>>
>>160932542
I get 120 in the hangar. Wish it would happen in the PU
>>
>>160931851
baby steps anon, baby steps
>>
>>160903187
>Remote turrets
>not quantum drives or laser weapons
>bleeding edge

Are you baiting?
>>
>>160931240
I'm glad theyre focusing on these extremely immersive aspects of the gameplay, but it also kinda annoys me that resources are being allocated for flashy demos like this that simply cannot exist in the current netcode, maybe not even in 3.0s, on ships that may or may not be in the game before 2018
>>
>>160933172
I can understand the frustration, but you have to remember who works on what during development. Flashy demo may be a future proofing thing too, have the art and sound guys working on this one thing right now because they have nothing else to do.
>>
File: 1466710615010.jpg (40KB, 540x359px)
1466710615010.jpg
40KB, 540x359px
these are hard times comrades

we're almost there
>>
need new bread
>>
>>160937009
for what?
>>
>>160933172
I would hardly call that a flashy demo?
Thats a dev with noclip flying around an Idris with damage meshes and effects turned on.
>>
>>160925267
> quantum leap
> don't know that modern npc have to be nerfed to leave human a chance

Oh god you are in for a surprise when your npc will be better than you at managing shield, power, radar, turrets, navigation even
it's nice for you, you'll believe to have traveled back to the future

I'm looking to you begging people to crew your ship and blaming them for your shitty manner, you sound exactly the sort of guy blacklist exist for
>>
>>160938956

new thread
Thread posts: 758
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