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/agdg/ - Amateur Game Development General

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Thread replies: 759
Thread images: 186

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> Halloween Jam 2016
itch.io/jam/agdg-halloween-jam-2016

> Play Latest Demo Day (X)
itch.io/jam/agdg-demo-day-10

> Next Demo Day (DD11)
itch.io/jam/agdg-demo-day-11

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Demo Days
pastebin.com/X6fLvtzA

> Previous Jams
pastebin.com/qRHNpCbZ

> AGDG Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
Haxe: haxeflixel.com
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
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How are you guys implementing serliaization/deserialization for saving your games? And what language/engines?

I'm implementing it for my game right now but it probably is going to be a pain to add it in right now, compared to having it in from the start...

Wrote some run-length encoding for tile serialization, although I'm not sure if I should actually be storing the generated town.

Ideas:

1) Just run the random generation but modify the code a bit to have a "load" mode or something

2) Simplify serialize every single object in the entire world naively (would work, but could make big save games)

3) Save the town and keep some extra structure so like for houses I could just remember which filename they came from (I have a few JSON-specified house-templates). Although this would make post-generation changes to NPC houses harder.
>>
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Daily reminder that games with waifus are the best games
>>
>>158175649
for static maps you can just store data that's changed, and then load the map and apply the changes. for procedural stuff you could do the same thing, but store the seed used to generate the level.
>>
>>158175649
ur town is randomly generated?
random a seed number.
uses the seed.
save the seed.
load game,
load the seed number.
generate using the seed.
>>
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>>158175505
>>158175721

Damn it, too slow making a new thread.

I'll post it anyway.
>>
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I was kinda worried about herbs not being visible with all the foliage but I guess it doesn't really matter with the highlight
>>
>>158176064

People will notice anyway by what the herbs look like.

I think it's fine like that.
>>
>>158176014
why are you putting agdg's logo on some random offtopic picture?
>>
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What was/is the inspiration for your game? The rougelike I'm making for halloweenjam was just based off this pivix image.
>>
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Some new enemy zombies
They grab onto you and it is difficult to move or attack when they're grabbing you.
You can press any attack button to struggle a little to push them away.
They are resistant to damage, so you should use a heavier weapon, or magic.
As more grab onto you, it's more difficult to escape
>>
>>158176217
It's a motoko lookin' ho 'cause that one anon is spending twelve years on a notmotoko walkcycle for his game, I assume
>>
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>>158175910
>>158176000

Yeah, storing the seed is what I meant by method 1).

However, if there's any differences between the town you'd have to store that stuff too, and if you had like a if (load) somewhere, that could lead to RNG state being different past that point, unless I made it randomly generate all NPCs, then at the end of generation, check if it's load mode and just destroy all the (uselessly) generated NPCs. Or use 2 different RNGs with separate seeds, one for town, one for NPCs.

(pic is outdated generation)
>>
>>158176336
what kind of game is this? looks interesting
>>
>>158176336
>check if it's load mode and just destroy all the (uselessly) generated NPCs
this is what I do (not RNG-based though), it's not a big deal. it makes it a little trickier if you can spawn NPCs dynamically after generation though, cause then you have to store extra data to say that the NPC wasn't in the original set
>>
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>>158176528

It's a sandbox game. You can do a lot of stuff.

>>158176548

NPCs can die, and be spawned (NPCs can reproduce with a full genetics system), and can change quite a bit.
>>
>>158176662
>It's a sandbox game. You can do a lot of stuff.
can you be more precise good sir i'm very interested in this sandbox game
>>
>>158176662
in that case re-generating from a seed and storing deltas may not be a good approach for anything other than static terrain/buildings, because you can't store a delta if there's no original thing to compare it to. hard to say without knowing all the smaller technical details though.
>>
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>those devs that make constant progress for a long time but their game doesn't look appealing and isn't getting much attention
I both pity you and admire you guys
>>
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Also, one thing about not serializing all objets. I gave my NPCs a permanent unique ID which is helpful for serializing them, as everyone can reference this instead of any actual pointers... but there's other things. Like NPCs know they have a bed Entity and they sleep in at night (they all follow a schedule somewhat).

I'm not sure how I should approach this - should I make every Entity have its own id, but then I'm serializing everything in order to make use of that..., should I make beds a special kind of object that gets serialized separately, similar to NPCs?

>>158176720

Like playing games in the park or expand your basement.
>>
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>>158176317

Childhood nostalgia of Oblivion/Morrowind.
>>
>>158175649
>How are you guys implementing serliaization/deserialization for saving your games?
Text file of JSON representations of objects, with an additional hash value to keep track of object references. Going to be redone of course
>>
>>158176064
>highlight
dropped
>>
>>158176662
>pedo simulator
>NPCs can reproduce
???

>>158176837
thank u
>>
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I definitely underestimated ground asset work.

1 down 4 to go.
>>
>>158176064
Highlighting does nothing if your herbs are the same color as your grass at a distance.
Also herbs better be useful in your game. I am so fucking tired of games that crowbar in herbing an hunting with plants and animals every 5 inches, but then either barely have a crafting system or make it boring as fuck and/or not worth your time.
>>
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>>158177529

Only NPCs who have reached menarche in puberty (~12yo, but can be delayed or quickened by genetics + nutrition/malnutrition) can become impregnated. Although right now it's a 100% chance, I should really add in a period system so the fertility change varies depending on the time of month and isn't 100%.
>>
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>>158176217
>>158176325

And what a wonderful walk cycle it is.

Hope that anon finishes the game, it's going to be awesome.


In other news, artist got back to me with an illustration. I really like it, just what I specified. Though, now that it's finished,I want to make some tweaks with badges and so on.

Not sure if I want the female character to have a semi-side profile instead of a forward profile.

Tell me your thoughts agdg.
>>
>>158175649
your game is small. serialise all
>>
>>158178418
>Feet Tactics
>now cant not notice how his stance is weird with his odd foot placement
you ruined yourself
>>
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>>158178289
they're not super useful but I'm just copying the feature for now. there's only 3 types of herbs and they shouldn't be too hard to find so you should only pick up a few then ignore the rest unless you need more
>>
>>158178739

Yeah, you are right. I'll get that fixed.

I might put the guy in parade rest as well.
>>
>>158176837
>needing attention
>>
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How can I make particles face the camera instead of face the direction that they're traveling when the "billboard" option is set on a unity particle?

Also, does anybody have experience with rendertextures with unity VR? Everything is *almost* working with this scene that I have set up, but the rendertextures are slightly misaligned from what the cameras are actually seeing. You can see it above the portal a little bit.
>>
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>>158176901
>Like playing games in the park or expand your basement.

~EVERYTHING MAKES SENSE NOW~
>>
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>>158176064
>using my grass again
Awww shiiiit.

It's fun to see your updates!

>chest for zelda anon
>>
>>158181097
yeah I finally got around to starting level design-y stuff. I'm using the trees, flowers, and (slightly) rocks in other places. thanks again
>>
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I put together the hidden area that you can only get to with the Jump or Fly spells. The tooltips are kinda hard to read with the compression. This area contains the 3 armor artifacts (the weapon artifacts will be in the dungeon), and a bunch of good potions.
>>
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>>
>>158181775
shouldn't the wheels be straight?
>>
Is it weird to dev at a bar? I'm tired of being alone.
>>
>>158182258
Yes. Dev in a library.
>>
>>158182384
Library is closed right now. Oh well, I will tomorrow.
>>
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I want to use pitch-magic to sound more feminine so I can voice act my own game.

Is this possible?
>>
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Pole targets are goofy. A few more topology and bone changes, and then I can animate and texture properly.
>>
>>158181854
Don't impose your heteronorminative bullshit on the wheelbarrel, anon.
>>
>>158178418
Where's the gameplay?
>>
>>158182959
no, it'll sound shitty.
>>
>>158182959
yes, it'll sound great.
>>
How long until the pedophile gets banned again for showcasing his rape dungeon simulator on a blue board?

Also, I never see the characters cleaning up the piss puddles that are everywhere.
>>
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>>158183303

It's in the works.

I'm going to make a gameplay video in the next week or two.
>>
>>158181518
Honestly rpganon, I think you are better off focusing on feature implementation rather than level design and set dressing.
>>
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:( fuck main menus
>>
>>158184163
>Your games colorful and happy
>your main menus look like sterile mobile trash.

Go look at nintendo main menus m8
>>
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Rate him /10
>>
>>158184272
Gives off a super Mario 64 vibe
>>
>>158184163
Looks like mobile game trash you should trash this project and stop deving.
>>
>>158184163
graphic design artist here

Having 2 different fonts types on the same image is bad. It should be consistent. This means whatever font you used to type "BOKUBE" should match the "start/options/quit".

As for the menu option backdrops,why stars? are stars related to the game in any way,or did you pick it simply because stars look pretty? Why is the backdrop for"Bokube" an arrow pointing towards options? Why would you lead my eye to options? Why is it pure black, when the there's nothing pure black in the game? there are many things wrong with both
>>
>>158184159
Agreed, but I can't convince other people to do those things with me without some kind of semi-playable demo game
>>
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>>158184414
Laby is that you senpai?
>>
>>158183943
>feet tactical command
ok
>>
>>158184163
Is dis a puzzle game?
>>
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>>158184163

Literally take a step back and design your menu like you designed your game.

How about this, extend your little game test area to fill the screen and put the words, start, option and quit like objects in the world sitting on your test area. Have like a little flashing block next to the words, so if a player moves onto it, it goes into that menu.

This will act like a tutorial and a menu at the same time, without ruining the aesthetic.
>>
>>158184789
this... except i will sue you for ripping off Social Interaction Trainer patents.
>>
>>158184163
Neither fits the style of the game, if that's what you're asking.

Both looks like shit.
>>
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>>158184163
The star buttons scream "shitty flash game".

Here's one I made in about 10 seconds:
>Put a snazzy version of your title in the middle.
>Have your little cube guys roll backwards and fowards underneath with a couple of different behaviors.
>A standard menu with crisp, simple text. Maybe add some mouse over animation or whatnot.

Easy, simple, elegant.

For the character behaviors you could do something like:
>Bun-kube rolls to the middle, then turns and look at the title then rolls off screen.
>Bun-kube rolls to the middle, sees an enemy rolling in the other direction, does a little surprise jump and then rolls back the other way as the enemy chases it.
>Peaks out from behind the logo then jumps to the foreground and rolls off screen.

Just simple stuff that gives your characters a bit of character and makes them endearing.
>>
>>158184476
>"putting two fonts in the same image is bad" when every app and game does it
>"graphics design artist"
Kek, don't listen to this guy. https://designschool.canva.com/blog/combining-fonts-10-must-know-tips-from-a-designer/
>>
>>158184962
kill yourself
>>
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>>158185134
Every game does this.

You have your main title font, and then your secondary font that looks similar to the title font. Obviously I'm not talking about using the exact same title font.

the title font should match
>>
>>158185134
I would agree, but that article is garbage. The difference between the numbered headings and the paragraphs is awful. Look at who wrote it. kek
>>
>>158183943
>feet tactical command
If you stand by this decision, you will be memed to death by agdg as well as your consumer base
>>
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>>158185448
>>158184661
oh am I too early?
>>
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>>158184759
Yes.

>>158184789
I will try this, but do you like example here; however is it ok for him to still have to use the mouse to select options? I rather not have boku have to roll into different graphics settings like resultion etc etc.

>>158185109
I will try this if the "tutorial/Main menu" hybrid doesnt work with feedback.

Wow this thread gave more feedback and nice help than the discord. Thank you.
>>
>>158176320
I like. what engine?
>>
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if you had to make a checklist of things characteristic of the average nintendo game in an attempt to capture the magic
other than
>colourful
and
>child friendly with solid game mechanics
what else would you add...theoretically of course
>>
>>158185715
uplifting?
>>
>>158178383
fucking hell man, jesus christ. I thought you were just making a lulzy game where you capture loli like they were pokemon, but goddamn. this shit is too fucking much. you are going to fucking implement a fucking "period system"
>>
>>158178383
>when /tg/ memes go to far
>>
>>158183680
as twisted as that mofo is there is absolutely no reason to ban him. for christs sake, people post fucking anime panty shots here and apparently that shit's worksafe. nobody gets banned for saying "rape lolis" on other blue board threads. banning that guy is fucking uncalled for and goes against everything this forum is about.
>>
>>158175505
>simple run
>2 frames
>its not 2 frames
>>
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Any ideas for my next weapon?
>>
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So where is your VR game, anons?
>>
>>158186180
>using roomscale VR To throw an anime girl into the ground.

Buying a vive right now.
>>
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>>158184661
>>158185448
>>158185565

That's funny. I didn't even notice, thanks. Is this better?

>>158185621

This is much better. Yeah, mouse and keyboard is fine. Gives player options.

Mouse for options is fine.
>>
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>>158186272
>>
>DD11 is in 16 days
>no possible way my demo can be ready by then
>>
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Unitards BTFO
>>
>>158186521
unity is doing this as well IDIOT
>>
>>158186164
it's either 8 frames or Z frames
>>
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>>158186521
Look at the bottom. Most likely this will make indies flock to the switch if its open UNITY support and no "Nintendo special club" with a speical unity. like that special wii-U and 3DS unity.
>>
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>>158185565
well, heres my game,
guys
what do you think
>>
>>158186668
Sourcedev?
>>
>>158186668
doesnt really look like a game yet, just half-finished source map
>>
>>158186668
HD
>>
>>158186450
ITS OK ANON JUST DONT HUMILIATE YOURSELF WITH A BAD GAME
>>
>>158186648
even if it was a fork of regular unity, I'd imagine it'd be made easier to acquire.
>>
>>158186648
>havok is on there
FUCKING SOURCEFAGS RUINING GAMING YET AGAIN
>>
>>158185621
I wouldn't use the spinning cubes for a menu. Just put a standard menu on the brown part of the pillar.
>>
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And so, the time comes for our Chosen One to begin his journey of destiny!
>>
>>158186668
a map isnt a game.
>>
>>158186668
You fags wont even realize that source is fueling two of the worlds most played games on PC right now. Its a viable option.
>>
>>158186812
>picks up sword
>immediately kills a human with it
nice and psychopathic there m8
>>
>>158186812
how do you walk more than a couple of feet with VR?
>>
>>158186812
This is fucking hilarious. Good job.
>>
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>>158186401

Yeah boi, now you are getting there.

Just need to do something about the font. Need something fat and cutesy.

I was also thinking, what if, instead of having a block the player touches, they roll off the the platform and land on the first level. And at the quit section, they roll off the platform and then fade to black -> end program.
>>
>>158186812
enjoying 4.14 are we
>>
>>158186812
when will VR games get arms?
>>
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>>158186954
By being rich.
>>
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>>158186668
>>
>>158186812

Brutus Simulator 2016?
>>
>>158186920
Nobody cares if is source or not, I'm just scoffing at the lack of game.
>>
>>158186668
I honestly don't think this looks bad. It looks like what you'd expect from a game made around 2004. And maybe he's going for that aesthetic.
>>
>>158186812

Can you post that webm of you shooting that shitposter's post and then doing that little... finisher, at the end?
>>
>>158187054
That's pretty cool.
I think the Kat Walk is better since you have a full range of motion
>>
>>158186668
This is fucking disgusting.
>>
>>158187054
>rich
it only costs 1k

the actual VR headset is like fucking $800
>>
>>158187247
>it's literally just a greased parabolic dish

I played arcade games in 1999 that were more advanced than this.
>>
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So... this... is the power... of JUICE
>>
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>>158186941
He killed a gamedev, it's okay.

>>158186954
Thumb-stick. The sooner people realize this is the way for this generation's VR, the better.

>>158187003
When we get good arm tracking. People get sick from that...or so lazy gamedevs say?

>>158187237
Here you go.
>>
>>158187331
yeah, well those weren't exactly made for consumers, nor were they cheap.
>>
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>>158187319
>it only costs 1k
>VR headset is like fucking $800
What part of rich don't you understand, Bill?
>>
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haha what do you think of this game i made
>>
>>158186971
Where can I get fat and cute font? Not sure how to make font :( need help.
>>
>>158187438
I'm saying if you can afford an $800 VR headset, then paying $1k for that isn't a big deal.

People spend 2k on their desktops.

I guess if you have no job or live with your parents it's considered rich.
>>
>>158187498
Must feel good living in 1st world.
>>
>>158187498

I'm a part time wageslave and live in an income based apartment, I'm considered below poverty, two thousand bucks could sustain my broke ass for like, 3 months
>>
>>158187449
groce
>>
>>158187449
kys
>>
>>158187498
>if you can afford 2k for a computer that you use everyday for the next 5 years, then you can afford 2k for useless shit that you'll barely use

Anon that's what makes the difference between someone poor and someone rich. Being able to put that much money into irrelevant luxury that will barely see use instead of buying food or other actual important stuff like a washing machine, better fridge, clothes, etc.

>hurr you already spent 200 000$ on a house, that means you can definitely afford throwing 2k on VR
>>
>>158187725
>other actual important stuff like a washing machine, better fridge, clothes, etc
pretty sure anyone buying luxury items will have their basic shit bought already.

I save $600 a month(as in, money i have after all bills/food/etc paid). I could afford this shit after like 3 months of working.

is everyone here min wage/neets? did no one go to college and get an actual decent paying job?
>>
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One day I'll work on a fun VR project.
>>
>>158184272
I love every single inch of that picture.
>>
VR is shit.
>>
>>158187842
Only 600 a month?
>>
>>158187842
>pretty sure anyone buying luxury items will have their basic shit bought already.

That's the point. VR is a luxury item. Hence why they won't buy it even though you claim that some people spend 2k on their desktops.

>I save $600 a month(as in, money i have after all bills/food/etc paid). I could afford this shit after like 3 months of working.
In my country minimum wage is 220 bucks. Rent for a month in a two-room apartment costs around that.
>>
>>158186803
Havok is just a physics engine, isn't it?
>>
ITT richfags measuring dicks
>>
VR is great. You should all really try it.
>>
>>158188026
I agree. People should stop this pointless arguing, especially since my dick is the biggest.
>>
>>158187978
I'm not rich ;^)

>>158187983
>VR is a luxury item
A 2k desktop can be seen as a luxury item.

The only reason it's seen as expensive to normies is because they want their 2016/2017 brand new cars and possibly have debt/children.
>>
Mobile VR is the only VR that will succeed. That and PSVR
>>
>>158187725
Not him but..I am a student and I bought it for my own money. As long as you are not from a third-world country, I can't see why you are unable to do this too.

However, I completely agree that an 800$ purchase of a first-gen device is not for everyone. And that's why I LOVE what Sony did. They released a decent VR headset that even normies won't mind getting.
>>
>>158188123
Yeah, but couldn't you do better than that? That is only like 150 surplus a week. That shit would be minimum wage here.
>>
What's your favorite video game mechanic?
>>
>>158188123
>A 2k desktop can be seen as a luxury item.

Not always, 3d programmers, modellers, etc. might need good PCs for their work.

But yeah generally, I mean my PC cost 600$ to assemble but at least it can run TW3 on highish.
>>
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>>158187449
>>
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>>158188194
I have student loans and other things i'm paying off anon.

>>158188214
>Not always, 3d programmers, modellers, etc. might need good PCs for their work.
3d programmers, modellers,etc might need VR to make their..VR games

>my PC cost 600$ to assemble
meh
>>
>>158186812
holy shit
>>
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>>158187457

This looks perfect for you.

http://www.dafont.com/04b-30.font

Fat, pixel and cute.
>>
>>158187054
>>158187247
Can't wit for the news about thieves and murderers killing people while they were trapped in these things.
>>
>>158188303
What are you studying? I studied CS and paid off my student loans in full about 11 months after I got out of school. Felt great. Keep at it anon.
>>
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>>158188508

>can't wait for the news about thieves and murders killing people while trapped in thought in these things
>>
>>158188456
but that looks exactly like his title font

he didn't want to listen to my advice on having the menu font match the title so dont steal my advice now. keep your bland inconsistent shit
>>
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progress haha
>>
Should I get a tablet for pixel art or is mouse good enough? I imagine a mouse might even be better for more precise things like pixel art, but a tablet might be better for drawing the general outline and animatoin of the sprites?
>>
>>158188205
pausing the gmae
>>
>>158188638
doing any art without a tablet is slow and dumb
>>
>>158188585
???
>>
>>158188638
Get a tablet unless you enjoy wrist strain.
>>
>>158188684
I draw with a trackball
>>
>>158188205
Saving anytime anywhere and also having unlimited save slots, not just new game and continue current campaign.
>>
>>158188205
Fanservice.
>>
I want to build something. But I cant think about something that will get me that nice feeling
>>
>>158188934
build as in, implement a nice mechanic for your game? or build something in 3D like a building? or literally physically build something? jesus christ vague people trigger my autism
>>
>>158185708
Construct 2
>>
>blender being a cunt once again
>google has no solutions that work
>probably won't be able to put the model in UE4 before the end of the weekend like I hoped.
>fantasy has made the game more than it is in my mind and I don't want to scale it back to pleb tier low poly shit
I think I need to give up on this, but I don't want to.
>>
>>158188747

This I feel encourages terrible behavior though. Save scumming through every fight, for random events, and so on.

I honestly think static save locations are superior.
>>
>>158188303
>has loans
>buys luxury items instead of paying them off asap

Never got this meme. I literally cannot sleep well at night knowing I owe money to someone or something. I always try to pay off any debt I have ASAP.

And yes I've never borrowed from the bank. And yes I've finished college because I'm not american so I don't need to sell my family for it.
>>
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>have major bug
>spent entire day trying to fix it
>goto sleep thinking about solutions
>dream I fixed it
>wake up
>implement dream code
>actually fixed it

Do I have sleeping powers? 80% of my problems were fixed in my sleep
>>
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added some more details and did some color correction
>>
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>>158184357
thanks. Its inspired by Mario 64 and Space Station Silicon valley.
>>158187925
thanks. here's another level + animal
>>
>>158188181
>I am a student and I bought it for my own money
You have a job?

> As long as you are not from a third-world country, I can't see why you are unable to do this too.
I am also a student in a first-world country but I do not have a job. Nor are my parents rich.
>>
>>158189467
To think about it, I will say I agree with you on that. Checkpoints are a good thing. However I still stand by the statement that having only "continue campaign" and "start new" is a very bad option. The thought that I can not show the game I'm currently playing for a newcomer from the fresh start without me losing my progression just triggers me on so many levels.
>>
>>158189508
Happened to me on some occasions. Sometimes you just have to let your brain rest.
>>
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>check if something would move out of bounds before moving it
>works 99% of the time
>not 100% of the time
>>
If the player tries to save in my game, I have the confirmation screen like "... Really? Are you serious?" and from then on, the difficulty is permanently lowered and the brightnes increased and some slightly more cartoony graphics and sounds are put in
>>
>>158189598
We might need to reclassify what it means to be a first world country, then.
>>
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>>158190039

>shitting on the player if he wants to take a break from your game
>>
>>158190119
They aren't allowed to stop, ever.
>>
>>158186812
I knew what was coming from the filename, but the theatrics are amazing. Who'd have thought VR would open up videogames to the world of acting?
>>
>>158190119
Guess what, they also get locked into baby mode for dying too often. My game, my choice.
>>
>>158190039
If the player tries to exit my game I give him a warning that if when the game starts again, it detects that more than 2 hours have passed since he last opened it, it'll delete all save data.
>>
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>>158189995
>code tells game to do thing when key is pressed
>press key
>doesn't work, gives error
>try again
>still doesn't work, still errors
>at the 4-5th time, it works, but still gives the error
Fuck.
>>
Players should never be allowed to lose. It's not fun, it's borderline abusive.
>>
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>>158190039
>>158190151
>>158190472
>>158190484

Kill yourselves, seriously. Holy shit, do you people think you're being funny? This nonsensical passive-aggressive ploy is not funny, it's not original, it doesn't help the thread.

Post something about video games faggots.
>>
>>158190620
s-sorry
>>
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1 or 2
>>
>>158190620
just ignore it and work on your game
thats what I do.
>>
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>check position + velocity is less than 20
>yup its 19.999999f all good
>ok now add velocity to position
>ok sure that equals 20f!
thanks floats
>>
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>>158164924
>The real question is which /agdg/ game has the most porn, since logically that means they would also be the most successful
We can actually measure this.

>How?
It's simple. First of, even if it's not an official collection, we can browse trough the /agdg/ fan art collection and simply count the lewd images.
https://drive.google.com/drive/folders/0B6j4pcv3V-vfR3hBNDEtc0k3M0U

I'll go in alphabetic order of the folders:

Girls:
AGDG-chan: 1 suggestive picture (2, to be precise, but it's the same pose, one is probably just an edit of the other)
Bokube: 1 suggestive picture
Bunny Idol: 1 suggestive picture and 1 clear panties shot (the latter has many alterations from the same artist)
Charlotte: 2 pictures where she breast shames Vampire (said breasts are not visible), and now 1 fanfic, the rest are "just" different standing poses
Clarent: 1 lewd of a tree monster
Cookie Quest: 2 suggestive pictures
Cosmic Castaway: 1 censored picture
Placeholder Title: 1 picture which displays oral sex
Roguest: 1 pic with two naked characters who hide their breasts
Vampire: 1 suggestive, which has 1 naked edit, 2 lewds with different colors from the same artist, and 1 unfinished edit of one of them, and the 2 pictures mentioned earlier where she's getting shamed by Charlotte

Boys:
Clarent: 1 sexy pose of the main character
Frog's Life: 1 shirtless picture abs
Vagabondia: 1 shirtless picture with abs

Characters from the misc folder are excluded, and intentionally lewd games also.

So:

Guys: it's a tie. Everyone is equal, you're all good.

Girls:
- Vampire seems to be the clear winner here
- Charlotte seems to be the second, even though she has more different pictures, only a few of them could be considered lewd
- The third place looks like a tie between Bunny and the Cookie Quest girl
>>
>>158190916
> not using int + float for position
>>
>>158190916
Use 19.9, you may be encroaching on the rounding error of the float
>>
>>158185715
>Timelessness

>lack of realism

>minimalist story/character motivation, usually using the story to justify the gameplay
>>
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how 2 juice game?

>>158191426
Its the bullet's position that's causing the problem, not something I'm setting. Just gotta account for the chance of a rounding error I guess, ez enough
>>
>>158191086
I have 3 Charlotte lewd fanart pics (plus one lewd edit of a sprite). I cant post them though because she is my waifu
>>
>>158191672
You know the saying:
Pics or it didn't happen.

Besides: she is my waifu.
>>
people talking about fanart of characters make me so jealous.
Wish i made a game with a main character...
>>
What is your opinion on voxel?
>>
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Still work on the game although progress was slow this week.

Currently adding an indicator for the allies?
Then will be adding an enemy that flies directly towards the player instead of a path like the one in there currently.
>>
There's a cool-looking game jam coming up in my area, but Im not sure if I should go.

What experiences do you guys have ?
>>
>>158192421
my area isn't cool enough for game jams
>>
>>158192487
where are you from? This one is offering liek scholarships or something 100euros??) for people traveling far away
>>
>>158192085
if it's first or third person game it looks like minecraft clone. Otherwise it's ok
>>
>>158192421
Did last LD with friends in person, it was super fun, other people make it better.
>>
>>158191636
blood + some light after each shot + visible recoil on character + bullet shells
>>
>>158192421
Here's your chance, do your dance at the Space Jam Alright
Come on and slam, and welcome to the jam
>>
Finally got this to work, but it only moves the outside of the mesh, not the inside. Any ideas?
>>
>>158193058
W E I G H T P A I N T I N G
>>
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I had to fuck around way more than I should have but now the inventory actually works. Next up is more work on the AI and making interactable objects like doors that only work if you have certain objects in your inventory (ie. a key).
>>
>>158192651
A lovely country town In England
>>
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haven't tried into game making since i was 13 and using BlitzPlus (lmao senpai). I'm 22 and trying my luck with Unity + Blender + Photoshop + FL Studio because my girlfriend and I aren't getting any younger and even selling a game idea needs some kind of demonstration, right?. Should I look into any different software or is digging in and dicking around with what I have a good idea?

I've also never tried to be a part of this community or any like it before so I'm not entirely sure what I should be looking for as far as engines and modeling so blender + unity just seemed viable since they're free and popular.

>TL;DR don't know shit, diving straight in
>simple rpgs / simple graphics
>unity + blender + photoshop + fl studio good idea?
>>
>>158193492
Add C# to that list if you want to make something like and rpg
>>
>>158193151
When I click weight painting I cannot assign selection to the vertex groups. The assign option just isn't there because it only appears when "untitled" is selected in the scene list like in pic related. The moment I select weight painting from the bottom menu it deselects "untitled" and selects the mesh instead, so I cannot assign weight painted shit.
>>
>>158193492
You are clearly on the right track. Most companies as I see (especially smaller indie teams) usually look for people who can use Unity or they look for modelers (even though I think no professional uses Blender, but the principals are the same anyway). Selling your idea most likely will never happen. You either become the game designer of a team or you establish your own company, but there's no such a thing as simply selling ideas.

However if you are new to this, set your scope a little bit lower. Starting with a regular RPG with all the stats and variables and whatnot is a challenging task for a beginner.
>>
>>158186401
>not Bocube
>>
>>158193653
Something is off. When I look at all the tutorials on this subject it should be as easy as adding bones, then automatic weights, and you should already be able to move the bones and that will move the mesh along with it. It might move it incorrectly, but it will move. For some reason this doesn't work for me.
>>
>>158193831
>>158193604
thank you. I'm looking to start off trying to make maybe a side scrolling platformer with just attack and jump mechanics and not go forward until i can get that down.

i heard amateurs shouldn't make their most sought after project their first one because it's not going to be as good as they want it to be the first time.
>>
>>158194030
>i heard amateurs shouldn't make their most sought after project their first one because it's not going to be as good as they want it to be the first time.

You heard correctly. Hold onto your dream projects but start small and learn the fundmentals, you can still make fun games though
>>
>>158193458
>>158193009
>>158192850
>>158192487

Tell me your opinion https://hackjunction.com/tracks/gaming/
>>
>>158194030
Also: don't forget to post progress.
>>
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>>158194181
I will. I'm going to need advice and opinions along the way
>>
The disrespect regarding the events of September the 11th, 2001 needs to stop.
>>
Have you bought DaCo's latest ~game~, agdg?
http://dawminoart.tumblr.com/post/147214707910/
>>
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I'm getting spooked here
>>
>>158193994
So I tested this and I was able to get a badly working rig that I can freely move around. So this means that I am doing it correctly but that apparently something is wrong with the model I'm using that is preventing it from attaching itself to the bone as normal.

I get this error I get when trying to add automatic weights: Bone heat weighting, cannot find solution for one or more bones. Tried various fixes already but nothing seems to solve it. I'm going to experiment with whatever weird thing I can think of as long as I can get the mesh moving.
>>
>>158194628
Looking pretty good.
>>
>>158194628
>let me just slap some stolen high quality textures around, it'll totally work
>>
>>158194628
>chromatic aberration
Anon...
>>
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>>158193492
Game logic programming is still programming. If you have no previous experience in it, I'd suggest looking up or planning out some sort of a C# route first. In games, a lot of times we have to use ultra fast versions of already complex algorithms, and if you can't even get your head around the normal one, you won't be able to understand the optimized one either. Also you have to remember that there are millions of dev out there, who simply started before you, and have more experience than you do on the craft. You making a game and getting millions in a year or two is extremely delusional.

Gamedevs are warlocks, you gonna chilling touch a million things before you get to use power word kill once.
>>
>>158194665
Tested it with an old save and was able to connect meshes to the model easily. It did cause some size distortions but it did work. However the bone heat weighting error was still there.
>>
>>>/v/355620031
Can you please stop shilling your game until you actually have something to show? You just keep posting same thing again and again, where is your progress?
This furry garbage belongs in the >>>/trash/ anyway.
>>
>>158194743
anon, the only texture I'm using is this http://www.textures.com/download/brickssmallold0066/14167

everything else is handpainted.
>>
>>158194928
>Gamedevs are warlocks
Words of wisdom right there.
>>
>>158195373
We create illusions that enslave people and drive them insane. If CS grads get to call themselves 21st century wizards, it's only fair we get our own class as well.
>>
>>158194975
Rigging models is suffering, took me a week to get my first model moving, I feel your pain.
>>
if you don't stand up while wiping your ass then you will not make it as a gamedev
>>
>>158194975
I've tried with later versions of my save and I found one that doesn't deform the model, but it only moves certain parts of the model in pose mode when I move a bone. One save later is when i merged the various mesh parts into one mesh which is what caused nothing to move at all.

Not sure if this thing is fixable.


>>158195693
Well I've been at it for a while now. Victory should be around the corner.
end it, please
>>
>tfw since watching this trailer
https://youtu.be/t-qWl5PB8-I?t=13
>every line of dialogue/description text I write is in rhyme/cryptic

I'm thinking feature.
>>
Finally got around to working on the next boss. It is a big test on seeing if you actually know what the Lightning weapon does. Its first move is some kind of blizzard attack that can only be avoided with the ice block. In later phases, it gets too quick to jump over the ice block to evade the opposite wave, so you have to use the lightning weapon to go to the other side quickly.

>>158191086
>[Placeholder Title] MC
>Girl

Anon, Blue is clearly a male, even before the color change.
>>
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>>158191752
>>
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Anyone need 3d work done? Feel like getting into ADG, but wanna be productive while learning unity.

Good at modeling and sculpting, bad at textures, no skill in animation.
>>
>>158196593
A-anon. My heart. Please, could you put the full images up somewhere? Imgrur or something?
>>
>>158196745
I have to leave. Maybe later
>>
>>158196125
I'm sorry about that, anon.
>>
How do you make yourself to stop thinking about how shitty is your game?

I don't need to work on a new project now.

How do i convince myself that my current game is alright as it is, the new idea is not a better and funner game which i should immediately start working on.
>>
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>>158197459
Don't worry about it anon. The other box can be a girl if you want it to, though.
>>
>>158190764
Need more context
>>
>>158186272
You've been floating the various Fleet Tactical Command format ideas for over a week, the obfuscation of the L was pointed out almost immediately and yet you still went with it.

Doesn't matter how many iterations of the logo you create, Fleet Tactical Command is the most generic, boring name. The sort of invented-in-2-minutes organization you'd hear refereced in a 90s CGI kids movie.
>>
>>158197535
Add some juice to your current game. Sometimes all a game needs is some juice to make it start feeling good.
>>
There are 3 blues in here, none of them really go together. The contrast is too large to look good at such low resolution.
>>
>>158176320
Looks lovely, but
>Making a game with zombies in it, a decade after people wanted it
>>
>>158188205
Fishing
If that mechanic is implemented well I am at least 50% more likely to buy the game.
>>
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Updated the fan art folder.
https://drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE

In the mean time, I have decided I want to dig deep into the archives, because I think I'm a masochist, to find every little sketch out there. Really. You guys put so much work and love into your games and art and whatnot, I don't want them to be lost. Too bad that the archives are barely online. I know there should be some hidden in the Discord chats and some even in the old /v/ threads which I might never find but still. At least Google image search brings up some good hits from time to time.
>>
>>158196684
I do, but sorry not interested in Unity. Good luck though
>>
>>158198834
Not asking you to use unity. Just saying I'm learning it myself. Don't really care what you use.
>>
i fucking love springs
>>
>>158198937
That's cool, but like I said I'm not really interested.

Good luck!
>>
>>158199075

You probably aren't taking suggestions but might be funny if every time you got a 'boot' upgrade or item in the game it would feature spring loaded knight sabatons.

Just a thought.
>>
>>158198542
I'm creating a fishing mechanic because I feel like it might create a relaxed alternative to the main activities, and give the player reason to stick around in an environment I've done a lot of sound work on.

My problem is I've only really experience with fishing mechanics from playing Animal Crossing, Torchlight and LOTRK.

What for you makes a good fishing mechanic? A minigame?
The idle grind while you do other things?

I'd really like to make it good, so any insight you have would be great.
>>
>>158199340
The fishing in hey you Pikachu was the best part of the game
>>
>>158198937
You've been meme'd friend.
Every new guy who comes in offering work gets asked which engine, or if they've already mentioned an engine the standard response is "I'm not interested, good luck"

Lurk a while longer :3
>>
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>>158198937
>>
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>>158198937
Troubles?
>>
https://www.youtube.com/watch?v=tivES-sjHc4

any musicbro here?

can you guys explain something to me.

if I study a wav file and put it on a oscilloscope I'll get it's wave shape, right?

if I put the same wav file and see it's harmonic structure in some DAW editor like FL studio, will I see it's timber, right?

with those two I can replicate any digital sound VST right?
>>
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>>158190039
>>
>>158199075
Now it needs wind up and faster swing, shit's going to be satisfying.
>>
>>158194628
You should add a bumpmap
>>
>>158199075
looks fun
>>
>>158199608
>>158199508
>>158199410
>>158199136
I don't get it, are people allergic to free work?
>>
Is Unreal 4s physics good enough to simulate a bullet going several hundred mph? Or will it just end up phasing through everything because the timestep the game uses is too large?
>>
>>158200085
I'm not interested, thanks
>>
>>158200085
I don't know what this meming is all about, I just didn't want to work with you because I'm not interested in Unity, sorry.
>>
>>158200201
It has physics substepping options, but for very fast things you're better off using traces, regardless of engine
>>
>>158200085
Good luck
>>
>>158200201
>because the timestep the game uses is too large?
I think you can adjust timesteps in the project preferences menu. Not sure if that works for what you want but take a look at it.
>>
>>158199340
Animal Crossing is one of my favorite fishing mechanics. I really like when the fish actually move around and I have to put the bait in front of them without spooking them. But of course Animal Crossing doesn't have any fighting mechanic once you set the hook, which isn't necessarily a bad thing. It depends on what the rest of the game is like, I think.

Fantasy Life has a pretty good fish fighting mechanic. The fish has a "life" bar, and you deplete the life bar by reeling in. Occasionally the fish will fight, you have to point the stick in the same direction as the fish and stop reeling, or your line could break.

Overall though I think the atmosphere is the most important part, it's gotta be super comfy being by the fishing spot, nice nature sounds, birds chirping, etc. Also having lots of different types of fish is fun, especially if the game has a catalog showing caught fish.
>>
>>158193376
>clip
>>
>>158200085

Just ignore them, anon.
>>
>making almost exact copies of a mechanic
>praising games that have duplicated the mechanics of other games
It's terrible
>>
>>158200201
I would expect Unreal to have a continuous collision check option for a physics body. This would allow it to continuously check, stopping it from phasing through things, at the cost of it being more calculations.
>>
>>158200453
Execution is the important thing
>>
>>158199075
Combat already looks better than skyrim.
>>
>>158196684
>>158200085

Make me a fucking sheep man.

Like this.

I have no idea how I'm going to attempt this on my end.
>>
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>>158199075
now add ATATATATATATATA
>>
>>158200085
Wrong attitude to bring in, but understandable because you haven't done anything yet.

You can't just dangle a screenshot and expect that people are going to want to snap you up for their project.

Most people have an existing idea or art style in mind, what exactly will they benefit from your work?

You've posted one thing that for all we know took you 2 years to do, and then you get pissy when nobody wants you for their game. Not a great start.
>>
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>>158200645

Forgot picture.
>>
>>158200453
>I'm going to intentionally implement a worse mechanic just so I can say I didn't exactly copy a good mechanic
If you're posting this because of the fishing talk, check out Stardew Valley's fishing, that's what I'd call a poor implementation. They would have been better off just copying a good fishing mechanic.
In stardew valley you just toss the bait anywhere in water and you'll catch something. And the fighting mechanic is just annoyingly bad.

The absolute worst part though, when the fish hits and you set the hook, the event only registers when you RELEASE the button, not when pressing the button. That is absolutely unacceptable, and caused me to hate the fishing in the game despite me usually loving fishing.
>>
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>>158200724
>fist of the north star first person punching game
>>
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So is there any way to cue Renpy to show a new image immediately as the text ends?

I used this nifty code to create beeping noises which played along the text, but I can't seem to add a "show image" to the statement. The highlighted bits were my attempt.
>>
>>158200903
Why has this not been made for vive yet?
>>
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I want to code my own gamus, but is too hard.
:(

will enrolling in SE in my local college, help me with that?

how easy is to make a game if you have a SE degree?
:(
>>
>>158190039
that sounds great
>>
>>158200839
>not even seeing how over-done fishing is
Terrible
>>
https://clyp.it/ohlrkubh

Floor 3 theme for Monolith. Miiight sound a little different at the release version tho.
>>
>>158201272
Fishing is definitely not overdone.
>>
>>158200839
QTE for fishing when?
>>
>>158201154
nothing is easy :(
>>
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>>158200903
RIP 2013 AGDG, murdered by NeoAGDG
>>
>>158201386
That's not comfy at all.
>>
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>when you think of a more efficient way to code something
>>
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>>158201480
>cowboy code script
>400 lines
>spend an afternoon refactoring it
>150 lines
>>
Is there a code program that can reduce color count? Say I want to take a photosourced texture and make it only 32 colors, how would I do that?
>>
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>>158201480

>When you accidentally save over the wrong save file in blender and completely fuck up your model
>When you save blanks of every model before you go to texturing and save all the textures too
>You remember the exact UV unwrap settings you used when you drew this texture
>You simply apply this onto your model, save it correctly this time and its like nothing ever happened
>>
>>158201381
With the massive range of possible human activities, every 3rd game has fishing. That's overdone, uncreative, lazy, S H I T.
>>
>>158201154
Try out a noob engine like rpg maker first, then.
It's tempting to think if you just put the time into learning a language you'll be able to great that dream game, but you might discover after half an hour having most of the work done for you, that you just don't have any good ideas or creative ability.

tl;dr, don't feel bad that you can't code, it might not be the only thing holding you back.
>>
>>158201647
Aseprite can do that. Make a color palette of whatever colors you want and it can convert the image to only use those colors.
>>
>at a hipster bar by myself having some beer and deving
>qt starts chatting me up, she just started her CS degree
>We talk about how gamedev could have a future in early education
>about how many different, fun areas it ties together -- modeling, art, music, logic, design, ...
>she asks me what engine I use
>GM:S
>Suddenly checks her phone, says she's gotta go but wishes me "good luck"
oh well
>>
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>>158201742
>he thinks that learning to write code is the most important thing to being a programmer
>>
>>158201647
Photoshop. Gimp. GraphicsGale. Aseprite.
Set image mode to indexed color
In Gale reduce color depth
>>
>>158201446
why has this not been completed?
>>
>>158187983
>In my country minimum wage is 220 bucks. Rent for a month in a two-room apartment costs around that.

Then move to a real country you pathetic faggot
>>
>>158201915
it doesn't sound like either of you actually have games so what difference does it make?
>>
>>158201957
He referenced code directly. I responded referencing it directly.

At no point did I say I think it's the most important thing. I can only assume you just really wanted to use greentext and a shitty picture somewhere.
>>
>>158201915
Maybe she wasn't interested
>>
>>158202354
>Shout "WHERE'S YOUR GAME, FAGGOT?" as she walks away
>>
>>158202647
to code real games (not rpg maker garbage) you need shit like math, networking, algorithms, data structures, code optimization and other bunch of CS shit.

learning to write code is not enough.
>>
In Unity-
Is there any good way to organize scenes for scripts?
Example: I want to have like 10 different arrays of scenes, then be able to write "Load a random level from array 7."
I could do cutoffs with the index in the Buildsettings, like "scenes 5-8 belong in array 2" but then I'd have to change every cutoff whenever I add a new level to an old array.
Any kind of help appreciated.
My game is going to be fucking special this Demo Day, I can feel it.
>>
>>158202762
You're just making the same point I was making.

I said if he wants to make a game but lacks knowledge, he should use an easy tool that does most of the work for him, because he'll likely realise there are many other considerations than just code.

Continue being a fucking cunt if you like, though, clearly coding real games is enriching your life.
>>
>>158202798
There is an editor class you can use to set which scenes should be in the build settings. You could have your own data structure with the groups of scenes and shit and then on the pre build callback you can go set up the build settings based on your data.
>>
>>158203029
he said he wanted to enter college, which is a good idea if you're going for some STEM degree.

much better that he learns to code in college rather than in some youtube unity tutorials.

at least with a college degree he won't waste his time into being an unity kid.
>>
>>158187983
>In my country minimum wage is 220 bucks.
tfw I get 800€/month doing literally nothing.
>>
Ripped model guy here with one of many status updates today.

Decided to redo the whole model. This time ripping it with the right pose. Found some better ripping and conversion tools this time which makes it so it also rips many graphical options like shading and such, making the model look better. Hopefully it'll also import the bone structure and rig.
>>
Anyone got a good reference for AIs? Trying to implement one for my Unity game.
>>
>>158203163
I wasn't offering an alternative to college, I was offering an afternoon-length exercise to give him some perspective, since his question was "I want to learn code to make a game, should I go to college".
>>
>>158203426
and the answer is yes, you should go to college to learn SE.
>>
>>158203309
>Anyone got a good reference for AIs? Trying to implement one for my Unity game.
I don't know if something that specific has ever been done before. Guess you'll have tocode it yourself.
>>
>>158203571
The answer is no, you shouldn't take on a massive debt for a worthless degree when you haven't thought through what you want to do beyond 1 4chan post.
>>
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>>158203309
i got you bro
http://alumni.media.mit.edu/%7Ejorkin/goap.html
>>
>>158203817
>paying for education
>>
first ever 3d model made using blender. does it look good /agdg/?
>>
>>158204068
looks mediocre
>>
>>158203571
>Sad frogposter
>smiley faces
>I want to code my own gamus, but is too hard.
:(
>how easy is to make a game if you have a SE degree?

Forgive me for not taking this poster the same way you did, I saw a directionless kid who wants to make a game and has zero starting ability or clue where to even start.

You for some reason saw somebody who ought to immediately pursue becoming a software engineer.
>>
>>158203817
>he thinks everyone here is american
kek

a junior software developer, straight from college will be making 50 grand per year.

college debt is fine for STEM shit.
>>
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>>158204068
>>158204126
crap, kms
>>
>>158204134
>implying being a software developer isn't a good advice
>>
>>158204160
>No info other than "not america"
>50 grand per year in undefined currency

You are a credit to the field you're defending from invisible monsters.
>>
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>all these people not making isometric 2D Game Maker Studio fun little games

Why do you waste your NEET time with something that will never be done or played?

It's like those people who waste 10,000 ours in a shitty RPGMaker VX game that only 6 people from the forums will play for 15 minutes and give up.

Just make something simple. It's about FUN, and neat novelty ideas, not having some over complicated game that you will never finish.
>>
>>158204317
>he doesn't know a SE guy can pay his debt in less than one year if he's american
college is worthless if you're doing anything else than medicine, law or STEM.
>>
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2spooky
>>
>>158204445
I was pointing out that you were stupid to brag 50,000 of something without detailing what the something was.

Euros?
Pesos?
Moon rocks?

I'm a bit weary trying to figure out how to write sentences to work around your lack of basic comprehension, so I hope you understand I'm not going to write to you any more.
>>
>>158204656
Neat, is this going to be some sort of slender game?
>>
>>158204720
I work in STEM
>>
>>158204720
>he still talks about being american and entering american college
>he doesn't even know the american prices
lmao
>>
>>158204197
it seems fine assuming that fits the art style
>>
>>158196684
>bad at textures

you forgot the important part
>>
>>158204741
Nah. I'm doing a JFK reloaded remake. I just haven't finished texturing this guy, so he looks like Slenderman
>>
>>158204656
MICRODEEEE
>>
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Finally got around to finishing these stairs. Doesn't look too good though, might have to edit it later. At least it doesn't clash with the rest of the environment.
>>
>>158203887
>http://alumni.media.mit.edu/%7Ejorkin/goap.html
OH! That's exactly the type of reference I needed! Thanks m0n!
>>
Anyone know where to find those stock sound effects you hear in a shit ton of game like doom's door opening or that charging sound the control points in tf2 make? All the fucking sound effect sites, free or not are fucking garbage.
>>
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>>158204656
>>
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Where are the robot wars games?
>>
>>158206346
Still a microdong
>>
>>158206995

>that strategy

holy shit that is amazing
>>
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The AI is still pretty bad (I'm thinking to make the enemies alert even if the shot misses them as long as it's close enough) and I have to fix the transitions of the animations, but you can finally kill the zombies. By the way the new zombie model + texture was made by the awesome VirtuaWave dev and it looks great.
>>
>>158206995
robocraft fills that niche a bit
>>
>>158206346
S-s-s-someone made a lewd edit of my game

I'm going to make it
>>
>>158207104
This looks fucking great.

Do you have tank controls? It will work best if you can't strafe
>>
>>158207494
Thanks! Yup, I'm using tank controls.
>>
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Is agdg actually making any games to be excited for?
>>
>>158207932
yeah, mine
>>
>>158207932
no, all of our games suck balls
>>
>>158185715
Simple in the look but tougher than it looks.

Collectibles. An option on tools to 100% the game without having to go online.
>>
>>158207932
Has it ever made a good game in the past?
>>
>>158207932
Not mine
>>
>>158186180
Best webm
>>
>>158208392
hownewru
>>
notch
>>
Where would you guys go if you were looking for someone to commission to do pixel art for you? I'm just looking for very basic shit
>>
>>158208548
berrynew
>>
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So which does AGDG think is a better AESTHETIC for my game's Wizards to sheathe their magic rods?

>On the back
>On the hip
>Used as a cane or walking stick
>Other?
>>
>>158207932
>>>/v/355627885
>>
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>create array
>print item 0 of array
>shuffle array
>print item 0 of array
>prints same item both times
fucking what?
>>
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my first real deviation from the source material.
changed the jump sprite from the crouch to the stairs sprites. this was mainly to solve a problem of if you attacked in the air under a block, your bounding box increased and would stick you into the block (thus teleporting you on top). i figured this is better than either increasing the crouch bbox (thus having a bigger hurtbox) or decreasing the attack one (and having a smaller hurtbox).
small change but whatev. i hope to make some good progress today
>>
>>158208386
what?
>>
>>158208946
Are you assigning the variable to a new one?
a = array;
array = shuffleit;
a = array;
print a;
>>
Would there be anything illegal about creating a game using only the stock Unreal 4 character model.

I'd build the whole game out of basic bsp volumes with only the default grey texture.
>>
>>158209257
No.

People might ignore it when they see the art though.
>>
How do I make something this aesthetic

https://youtu.be/-AvJ-GE-JIw?t=68
>>
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>>158208723
Can or walking stick is best, but hardest to do.

Pic unrelated, just reminding all the 2d devs here to up their game.
>>
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Revamped some of the particles, mainly explosions, hopefully they look better now.

do they?
>>
>>158208998
>my first real deviation from the source material.
In CV1, you rise into the blocks and it stops your horizontal momentum, you don't bounce off them like that

Not sure if you know this, I'm not trying to be a smartass
>>
>>158209484
Oh, yeah, I forgot about that. Alright, my second real deviation.

Somehow that completely slipped my mind. Oops.
>>
>>158209421
Dude, I haven't been around for a few months. This is starting to look amazing. That explosion was satisfying as fuck.
>>
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>>158209421
Nice.

I'm not sure about these though
>>
>>158208548
You still didn't answer me..
>>
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>make dev
>does not work
>go to bed
>try today
>it works
>can't find the code
>>
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>no one has simply remade MGS: VR Missions with a simple level editor that lets you set walls and patrol routes

Seems like such a simple concept. Is there really no one who would play it and trade maps and such?
>>
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Day 6, core game mechanics done.

UI, environment tomorrow.
>>
>>158209887
true
>>
>>158210010
Relying on player generated content as a selling point for your game is a bad move unless you're already an established presence. The vast majority of purchasers only want to play things other people have made, rather than generating content themselves, and the majority of the people who do make content won't make anything worth a damn that you could point to as an example of "this is what this game and this community are capable of".
>>
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I just spent a good 2 hours making these glowy bouncy things
>>
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Todays progress, added a new enemy: Dogcatcher.

Instead of going after the player this asshole shots a net at your dog and then proceeds to... run over it until it dies.
>>
>>158210010
I don't think anyone would care if it wasn't MGS
>>
>>158178418
>I really like it

Guy is a manlet and drawn out of perspective.
>>
>>158210174
You're a bully.
>>
>>158208883

You're excited for a little girl kidnapping and rape simulator?
>>
>>158210234
Should you add, especially those days.

Unless your're L4D2 with meme workshop, custom content is a big task for little reward.
>>
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>>
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>>158210343
Also, devving montage
>>
>>158189512
Edges on the bricks are too perfect. You need to add some geometry there to make it not completely unnatural looking flat lines. You also need to increase the normal intensity. I assume also adding aging and the like will come later in the process, because right now there is not enough detail to make it look like anything but a repeating texture.
>>
>>158210574
bigger res?
>>
>>158210509
This is old
>>
>>158210010
I would play it... The biggest sadness for me is that apparently the mgs5 level editor never got finished.
>>
>>158209421
Sick
>>
This looks crazy good
>>
>>158196593
>Only 4
I've got at least 2 more
>>
>>158203285
Tried the different method. Also doesnt work the colors correctly. Only the hair had improved gfx and even if it did work the parts are spread out over 2 minutes of scrolling and need to be relocated manually per part which is like 250times.

There was another method but this for some reason uses the same texture for 320 meshes and is also work not reasonable to do.

The weekend is over. I failed my goal to get the model at least running in ue4.

Wake me up
>>
>>158211034
thanks!
>>
>>158193492
>because my girlfriend and I aren't getting any younger
I don't see what this has to do with anything. You haven't done any gamemaking since you were 13, but at the same time you have always planned on making a game? Wtf are you talking about?

>selling a game idea
This literally never happens.
>>
>>158211116
>The weekend is over. I failed my goal
Same. Wanted to implement the tilemap, but my approach was too unconventional to work and I ended up saying fuck it.
>>
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>>158211034
Thanks!
>>
>>158211186
>Selling a game idea never happens
Kickstarter
>>
>>158210574
>gimp
Absolute madman
>>
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I drew the main character for my new thing, in case anyone was wondering what she actually looked like.
>>
>>158211250
How do you deal with this shit? Im mad af
>>
>>158211085
I only save the ones I like
>>
>>158211438
Hot.
>>
What Charlotte pics are there for draw ref? I want to draw her too
>>
>>158211438
Neato!
>>
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>>158198626
I had to realize it will be a tougher task than I had imagined. The archive I was diggin was kinda broke, and "only" had material from 2014 up to this day, but with a huge hiatus in 2015. Other that that, it's quite an experience, however as I see most archiving sites are usually don't save everything or have a pretty bad search engine, which forces you to scroll trough pages and pages of /vg/ threads, so I think if I really want to get into the past of /agdg/, I will have to rely on anons like >>158196593 and >>158211085, who occasionally show up and may or may not share their knowledge with me. Besides, /agdg/ might have some core members, but most of them change from time to time, or simply visits this site regularly, or just leaves after they get to Steam, so there's really only a very few people I can count on. I don't know why, it's just triggers me that this collection might never be complete.

You can check the updates here:
https://drive.google.com/drive/folders/0B6j4pcv3V-vfT1lxekpKOWFoWDA

Pic related is a group picture of a waifu jam from 2014.
>>
>>158211348
Good luck scamming €17 out of a bunch of drooling morons.
>>
>>158209552
>>158211004
Thanks anon.

>>158209652
I'll do something withe the refraction rings i suppose. A couple of people didn't like it so I might just change it with a basic shockwave texture or nothing at all.
>>
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>>158211839
On my journey in the not so distant past, I took these notes in case anyone wonders what I've been scrolling trough:
2014
Sugar dev interview
Shitting on Charlotte. It looks like pixelated indie platformers with female protagonists triggered some even back then
Early pictures about agdg chan. She wears black for some reason
Black and white space game early progress. I wish to know what's it called
Rotate posted with the name Rotate Guy
I think I have found Squaredev's (aka Bunny dev) 2D progress, or at least the style looks familiar
Pugdev's pug game posts
A group picture of a waifu jam. I'm not sure how jams were hosted. As I see they put together the entries in a zip and uploaded it to pomf.se
A picture with a bunch of /agdg/ characters, nearly all of them are long gone or released. It looks like a concept for a battle royale game
There's so much Persona threads, holy shit. It's like the scrapper only was archiving them
A pixel witch gets a shit ton of edits for some reason

2015
Yes, the site's archiver must have been fucked. There's no /agdg/ thread between 2014 October and 2015 October. Or who knows, maybe everyone nodevved hard
Restless Dreams progress. Damn, anon, you post so rarely
Tender Arms getting ready for DD 5. Good luck, anon!
I'm at the brink of crying. All these progress, all these hopes and dreams. Where are you now, guys?
"Did you push to version control yet, anon?" seems to be a meme around these times. It should be brought back
People only posted strawpoll links once
For some reason I have the feeling that the insane amount of shit posting started around November 2015
God's Gift early progress. There are eyeballs shooting lasers for some reason, and the small guys are not wearing hoods
December: the first Clarent post I see. The game's not as juicy as now. Someone shits on the game because of stolen assets. Kek
Someone's mentioning that he has a folder for 2013 and 2012 /agdg/. He posts mostly OP images and other devs' progress posts
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>>158211649
Just for you anon
I need to draw a new finished thing of her I don't like this one anymore
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>>158209421
Needs less of the yellow sparks and more metallic debris.

Maybe consider adding a very rapid shockwave effect since those always look cool as fuck.
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>>158203285
>>158211116
What's the model?
>>
>charlottefaggot is still samefagging and shilling his shit dead weeb garbage
lmfao kys nodev
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>>158211857
People get away with scamming millions. Where did you get this magic number 17$$?
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>>158212030
But what about the huge tits
Where are the huge tits
>>
>>158209421
>>158212131
Shit, you had a shockwave but it just looked odd because of the yellow particles.
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>>158212291
where is your game
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>>158196684
>Good at modeling and sculpting
So, that's someone else's model, then?
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>>158212150
Its the one posted multiple times in the thread:

>>158195980
You can also search b&hb which is in all the file names.
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>>158212291
Here.
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>>158212208
Good luck with it bro. You're definitely going to be a millionaire :^)
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>>158211438
ero, cute, strong and protag-like

good shit
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>>158212291
Not canon, sorry
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>>158212291
And here.
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>>158210574
we need more of this
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More progress.

If dog "dies" he digs away and comes back after a while (10 sec just for testing.)

I think this is a good balance between hindering gameplay wise (since he digs around for ammo and if upgraded does more stuff) but not being super punishing.
>>
>>158211391
gimp is fine if you aren't spoiled with something else
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>>158212415
>>158212558
Thanks man, I'll draw something
Put up an imgur or something as better reference, these monsters deserve more art
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>>158212726
ok nice but where is your game? this is the amateur game development general btw
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Not a lot of progress,
just some bug fix and minor details.

webmcam fucking sucks
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>>158212653
I googled it and found some
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>>158212131
>>158212305
Yeah I think I'll end up overhauling the shockwave using a simpler method. And debris is next up, I just haven't had the time to make the sprite assets for them yet.
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>>158212696
spoiled is an interesting word
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>>158212786
>being this salty

And where's your game? If you would have one, you would know that for some fan art is motivation fuel.
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>>158204396
>It's about FUN, and neat novelty ideas
Go back to phonedev, scum.
>>
>>158212786
fuck off, agdg needs more fanart nowadays
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>>158212929
>>158212984
ummm excuse me but i don't see your game and you're posting in the amateur game development general...
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>>158212809
Can you set rally points?
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>>158213038
rally points?
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>>158212887
It's also hard to tell in the webm, but do your jet and rocket engines have hot air refraction as part of their particle fx?
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>>158213068
A place the player can set for each construction building where units that building creates automatically go to (that defaults to just outside the building).
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>>158213289
I could code that in 2 minutes, but the game I'm taking inspiration from didn't have them.
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>>158212927
then how would call a reaction "this certain operation isn't in the specific menu"?
>>
Fun fact: At some point I set up an archiver that ignored all vg threads except for AGDG but when my favorite devs stopped posting and shitposting was rampant I deleted most of it.
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>>158213347
Is your game inspired by Dune 2?

Yeah, it's a brilliant game, but a modern re-interpretation should certainly have modern RTS elements. Think of how much better Dune 2 would have been if you could select multiple units and set rally points.
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>>158212365
still better than your unity capsules
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>>158211458
Self-flagellation and a hot bath in lemon juice.
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>>158185328
What is this image trying to show? That file select screen is from a fan game, not Sticker Star.
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>>158213174
The jet engines do(really hard to see in pictures and compressed videos though), but not the missiles because it's too small to make a difference.
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>>158211582
>>158211669
>>158212474
Thanks guys, glad you like her!
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>>158212809
how to you get $$$ in this game, we tiberium now?
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>>158213520
What language was it in?
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any music bro here?

I put a piano note on audacity and got this.
are these the harmonic overtones of a piano note?
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>>158214369
musicbros aren't going to know that.

Review your highschool Fourier Analysis course notes
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>>158214428
I just want to learn FM syntesis bro.
:/
>>
>>158214428
>>158214369
musicbro here

I do actually know this stuff, as I'm also a math PhD student.

That being said, I'm not going to be able too look at some spectral information and just tell "this is a piano." I mean, it seems reasonable enough; pianos have complicated stuff in the higher frequencies. I don't know why you care about the frequencies over 20k Hz, though; those are probably just hiss.
>>
>>158214369
every instrument has harmonics and that's what they give them their signature sound. That's why you can distinguish an oboe from a piano even if they play the same note.
>>
Why didn't you made stupid mobile game yet $$$$$$$
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>>158213958
Nice
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>>158212030
I'm the guy who took a trip to 2014 /agdg/. I have seen screenshots of your game where there's dialogue and other characters. Is that still going to be implemented, or have you dropped that aspect of Charlotte's Dream?

I wonder how's your new game will end up, but that challenge is really a great idea. It really made me wonder to try the same: finish a game in a few months every once in a while just to get some fresh air from the main project to avoid tunnel vision and to try out new things.
>>
>>158214660
>>158214673
I'm just beggining to study FM synthesis.

should I simply use the oscillator filters until they resemble the note?

how do I view the waveform shape in audacity?
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>>158214726
because making a successful mobile game is harder than it looks, not necessarily in the art/coding departments either.
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>>158214851
>harder
Just take whatever stupid trend normies are into for the next month and profit.

play.google.com/store/apps/details?id=com.mostplayed.flippybottle&hl=en
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>>158213683
dune 2k actually
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>>158215004
>tfw my biggest fear is to see shit games making dosh while I spend time and effort learning game development
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>>158214795
The dialogue system's still in! I just haven't made any cutscenes in the new build yet other than the game over sequence.
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>>158214205
There are no money yet,
because I can't think of a good way to acquire them
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>>158214823
>how do I view the waveform shape in audacity?
Isn't this the default? Just zoom in like crazy in the regular view mode (not the spectral mode).

But using FM synthesis to reproduce a piano note is practically impossible. Modern synthesizers that go for a piano reproduction are doing other stuff; mainly, lots of sampling. FM synthesis is cool as fuck, though - but I think it's best approached with the mindset of "let's create cool sounds" than "let's try to mimic real instruments."

Also, looking at spectral information won't necessarily help with FM synthesis in the first place. What you want to learn about is "additive" synthesis; if you literally add up those component frequencies, you'll get something close to the sound you're trying to reproduce.
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>>158187387
>Thumb-stick
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>>158214823
oh i thought you meant to ask if those actually were the overtones of a piano note, well, gee, i don't know, i'd have to listen to it, and i'm not sure you will ever get the sound of a piano only through sintetizing whatever your first sound was unless you're a perfectionist (and even then, you'll notice you will have to make a lot more notes since every piano key's harmonics are different to the other), but the sound of a real piano as a reference would help a lot if your observe how it behaves in the spectrogram.
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>>158176317
MarioKart 8
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>>158215279
bro, I just want to learn to copy sounds from youtube music.
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>>158215201
I really dont give a shit anymore. I just hope I will never fall that low to make that crap for living
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>>158215272
Ah, yes, I remember that.

Keep it up!
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>>158210234
Do you think making a game with a bunch of premade levels plus the level editor would do better?
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>>158215004
I just played it for about 2 minutes, I got hit with 3 full screen ads, constant ad banner on bottom, and the game asked me to watch a video for 100 coins (which I still don't know what they do)
I'll give it a point for not being an endless type of game

with this archaic monetization system I think they wasted loadsa money on promoting the game, so yeah you could make a shit shovelware game but you'll need to spend loadsa money to promote it.
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FGMJKQDSFGJKBDFQGZFAAAAAAAAAAAA
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>>158215802
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>>158215968
I just would like to understand your memes anon. I am too idiot to comprehend your acts, I can only watch and get inspired.
>>
>>158178383
I haven't been here in a while but I'm glad simloli guy hasn't been driven out by normalfags.
>>
I was thinking of an idea for the next big meme game, but I didn't want it to be too shitty or meme-y, but something that was also really comfy and easy to play.

The idea is something like a procedurally generated tower/office building. Each floor has a primary puzzle or maze you have to figure out, once completed the elevator will open allowing you to reach the next floor.

The levels should also be filled with small collectables, hidden secret areas and Easter eggs, as well as power ups.

Perhaps as you go up there is a variable in the game that makes the levels get crazier and crazier, but with the system you could probably keep going forever unless some kind of hard cap was introduced.

Is it too indieshit or does it actually sound alright?
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>neo AGDG doesn't even remember NG and the AGDG Dropbox
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>>158216801
Sounds boring as fuck desu
remove procedural generation
add some storytelling
and maybe you've got a decent game
>>
>>158216801
I still want to make a 9/11 action game based around dodging desks as the building falls
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>>158217103
a roguelike where you start off on a random floor each run and sometimes you're basically fucked. spooky
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>>158176317
Castlevania: Harmony of Despair
The game is crazy unique and crazy fun, even while riddled with tons of horrible design.

I know I can't make something that complex for my first game though, so I'm just making it a roguelite.
Then, when I have some experience under my belt, and a pre-made combat system, I can make the dream spiritual successor everyone who has played CV:HD is dying for.
>>
>>158216936
kinda sad to still be around for that long
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>>158217438
Kinda sad that you're still fucking alive
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>>158175505
>not making a game
>instead making apps
>hanging out in /agdg/ anyway because /g/ are retards
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>>158216936
Where is your game?
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>>158217506
lol
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>>158212929
>>158212984
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>>158217572
"lol"? What the fuck are you loling about, you fucking mongoloid? I asked a question, you neanderthal fuck, not for some stupid fucking retarded answer like "lol", or is that all you can fucking muster with that faulty, underdeveloped brain of yours? I guess I should be pitying you, it's not really your fault that you are like this, it's the fault of your fucking incestuous fuckup parents that gave birth to such a disgrace. Hell, I even feel a little bit guilty for fucking that inbred retarded shitbird of a whore you'd call your "sister", what a disgusting fucking pile of vomit. At least she gave good head. I suggest you go end your existence right now, and leave no trace of anything related to you or your disgraceful fucking trailer-trash family. Fucking fag ass piece of trash.
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>>158213683
alright, done.
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>>158217816
Oh fuck I remember you from months ago when you were testing pathing
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>>158217562
Same place I belong
In the grave
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>>158217930
pathfinding still make the FPS go to hell
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>>158218141
don't tell me you do it ever frame for every unit, famalam
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>>158218141
How? What did you implement cause there is no way that should slow it down that badly?
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Tiny bit of progress, so you don't lose the rally point.

>>158218187
not every frame, but for every unit.

>>158218245
I don't know, it's just that the units need to find new paths if the one they chose is blocked, and sometimes they do it a lot, and the worst case scenario takes some ms too much

Also JS
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>>158217732
i dont get it
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>>158218657
He doesn't get it. He doesn't fucking get it.
>>
>>158216936
>>158196593
>>158211085
I love when people post things like this without any proof or without the actual material in question. Is it some sort of bait? What do you gain from it?
>>
Okay, does anyone here know much about fertility?

I found this chart and I was just gonna use those data points and lerp it, but then I start noticing that it is affected by the sperm lifespan (4-5 days) and of the ovum (24 hours).

putting these together that makes sense why the chart is the way it is, so should I just keep track of sperm in the womb, and then at ovulation do a check to see if there's sperm in the womb? I think this would be more accurate rather than just blindly using the graph. I guess I could give the sperm a variable lifespan to induce the probability, or have a certain percentage of sperm be duds or whatever.
>>
>>158218787
Are thumbnails not proof? Regardless, what is there to gain by providing proof?
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>>158219021
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>>158219021
I like your autism, pls keep going and make the DF of eroges.
>>
>tfw game has no fan art
>>
*to be gained
>>
>>158219382
Does it have cute girls?
>>
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First attempt at modelling a human, still needs retopology and UV maps etc, but criticism/tips/abuse welcome.
>>
My game is going to have a LOT of fan art.
Because it has cute busty girls too. But do you think I should add one or two flat girls for pedo-pandering? How much in-game skin is too much?
>>
>>158219749
I think you need to study anatomy more.
>>
>>158219581
Just 1
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>>158219749
is that cortez from Time splitter?
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>>158219864
Post
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Finished tiling this area for now, and made the bouncers shake a bit when you hit them.
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>>158220093
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>>158219952
I wish; was going for a generic bald action hero look, but ended up with a neanderthal with sunglasses.


The saving grace is hopefully that this will only be seen from very far away.
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dog menu
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>>158220265
Will it have porn?
>>
what happened to the guy making the desert camp game?
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>>158220298
>Those select menus

You will get patent trolled.
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>>158220265
2boyish4me sry
Your game is pretty cool though
>>
>>158220472
He's still here. He works on a mobile game now to get experience to finish Desert Game.
>>
>>158220564
by whom?
>>
youtube.com/watch?v=Pz9wS4WcPpY
Reminder what's going to happen for you when you don't pay up.
>>
>>158218657
>not googling things that appear to be memes and testing their pasta
https://archive.b-stats.org/f/thread/3024172#
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>>158218589
Could you set the initial path taking other units' paths into account?
Then you'd only need to update the pathfinding when another moving unit changed its path.
Like, for every step of the path finding, check where other units would be at that step, instead of where they are currently? Use a bunch of vectors and durations that they'll be moving at those vectors

I don't know shit about path finding, but it seems rewarding and fun when it's not ruining your day
>>
>>158217518
>nodevs not lurking silently
Not cool. No need to raise your hand and seek attention you stinking nodev we can already smell you.
>>
i've been deving 2-3 days non stop and i got tired of coding and i wrote this do you like it aggydofoggy
https://soundcloud.com/janbudd/lullaby-esque-theme
>>
>>158220729
So they're bitching because they don't want to wait the 10-14 business days for youtube to reinstate them and block the scammers?
>>
>>158220564
well its still nowhere near final. but what do you mean? and by whom?
>>
>>158220729
Not gonna watch their video, but why did they owe money and why didn't they pay?
>>
>>158220785
i assumed it was some tired meme, didn't care enough to investigate
>>
>>158220112
Have you considered adding a bit more discrepancy to the camera? It's got a little too high fidelity right now.
>>
>>158221168
They didn't owe money, some channel was abusing youtubes copyright strike system to blackmail them (and others), and they don't want to wait for youtube to get back to them.
>>
>>158221017
>https://soundcloud.com/janbudd/lullaby-esque-theme
It's beautiful, anon. You've made me very happy inside.
>>
>>158221168
Classic case of "Gib moni i report u"
They didn't give money (of course you fucking wouldn't), so they were reported. YouTube's strike system is fucking mental, hence their tears.
I guess.
>>
>>158215004
>Just take whatever stupid trend normies are into for the next month and profit.
That's a proven method of getting your game played, and it costs nothing for advertisement. All you have to do is make a game for terms you know people are searching for and not finding games for and bam. Not going into further detail though because it's the master key and these plebs don't deserve to hear about it. They hate mobile "shovelware".

>>158215716
>you'll need to spend loadsa money to promote it.
Read above, nerd. Targeting trends is a form of advertising that costs nothing, if supply and demand on that topic is in your favor, which if you're early on something is almost always the case.
>>
What's the proper to have a scope zoom? I've just been decreasing FOV.
>>
>>158220905
I can try to do that, it will take some time though and fixing pathfinding isn't my priority right now
>>
>>158216936
I have found two links to /agdg/ drop box folders, yet both links 404 on me. Could you help me out, please?
>>
>>158221578
Thats how a lot of games do it i think
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>>158221483
Flippy Bottle? flipping bottles is a trend?
if you actually knew what you're talking about you wouldn't be here, so I'll regard you as a contrarian shitlord like the rest of us, who has no idea what he's talking about.
>>
>>158221730
Sorry anon, my and NG's dropboxes are gone. There should be a copybox link, if it's gone then all is lost.
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>>158196593
>>158196973

More Charlotte please
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>>158221578
that's the proper way

>>158221347
thank you
>>
>>158218787
It's not like anyone asked for proof
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>>158221229
I used to have a floatier camera, but this gave me a lot of trouble with the player sprite jittering back and forth by one pixel. So in the end I ended up going with a more "boring" camera.
>>
>>158221905
I'm drawing some. Should I draw anything specific?
>>
>>158221890
I have found a copybox link on the alloyed page, and that's also dead. What a shame.
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>>158220457
None never. Forbidden.

>>158220590
That's fair, and thanks.

Might as well post actual progress instead of shitpostin
>>
>>158221964
Anon, if you say "I know where Hitler's body is", you better say where it is or you are just teasing everyone.
>>
>>158221578
proper? have a geometry shader slice out center of render an scale it up.
ez? "industry standard"? yeah, just decrease fov.
>>
>>158222021
........Well, I would like to see the full image of those pics, please?

And you draw what ever you like, you swell person you.
>>
>>158190613
what?
>>
>>158190613
If a player can't lose then they can't win either, they merely progress.
>>
>>158222021
>>158222335
where is your game nodev
>>
>>158222452
so if all we're doing is progress
does that mean we can't win either?
woah
>>
>>158222627
believe this is a bug, I've had this issue before. I can't remember 100% what I did to fix it. But you can try

A) - Try going to Window > Layouts > Revert Factory Settings.
B) - Start a new project and see if it happens there.
C) - Last Resort - Delete Library folder for project (Well rename it) then load project, if it works. delete the renamed one..

Not sure if any of that will work. I just don't remember what I did to fix it before. But I have had the issue.
>>
>>158222548
I'm working on it....
Slowly, but surely.
>>
>>158222021
Charlotte taking it from behind while on top of Vampire, who is not getting any action and is flustered over it but is still getting hers from being used as a makeshift fuck-mattress.
>>
>>158222701
post a screenshot i dont see anything
>>
>>158222627
You lose, you pause the progress.
You win, you progress.

You win the game, you endured it and made it through, and won at every encounter at least once, or otherwise you wouldn't have progressed.
>>
>>158222664
is that you god?
where is the window button
how do I escape this meaningless existence
>>
>>158222838
Just use the console
>>
>>158222758
I don't really have anything substantial to post currently, sorry.
>>
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> tfw PC is kill for a few extra days most likely
> have to use some phone editing tools to make images

Which hair is better? Left or right?
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>>158221905
>>158222317
>>
>>158221890
NG 04/01/13(Mon)19:51:36 No. 31033514
"In the meantime, feel free to drop by the AGDG dropbox and take a quick look at any recently added projects

If you feel like you've made something that's all neat looking and shit but decided to abandon it and are baffled as to why there doesn't appear to be a dedicated folder to your half hearted efforts, then that's because they've been moved into the "AGDG >2013 > March" folder

Thie is NG, your lame host and friendly neighborhood AGDG librarian, bidding you a pleasant today and a productive tomorrow"

Damn, I found this general late. So as I understand, he collected and archived progress posts? Or the dropbox served as some sort of collection for actual playable games like we use Itch now?
>>
>>158223409
Make porn and I will donate.
>>
>>158223428
Thank you, you glorious anon!
>>
>>158223043
the theory of the horny nodev was true i guess
>>
>>158223448
>Damn, I found this general late. So as I understand, he collected and archived progress posts?
The madman went through AGDG threads and archived progress inside a dropbox for a long time.
He goes by niqle on tumblr now, he doesn't come on AGDG anymore.
>>
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So guys I'm from /v/ but I think you guys might have a better opinion about this. My wife's son is wanting to be a game developer and he is asking me to invest 2K on his current project, should I do it?
>>
>>158223465
T-thanks...
>>
>>158223409
I'd say left but I'm a sucker for braids so my opinion is biased.
>>
>>158223959
Tell him to ask his dad.
>>
>>158223959
return to /v/ at once
>>
>Art/idea friend suddenly cuts contact
I'm tired of this meme.
Anyone want programming help with games that involve simulation/AI? I've got an urge to write for it that I can't scratch being an uncreative nerd.
>>
>>158220112
>pixels
>platformer
>female protagonist
Why'd you wait so long to post progress? This fits into agdg perfectly
>>
>>158223939
Does he still have the files? Why did he stop comming here?
>>
>>158223409
which ever one panders to weebs more
>>
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>>158224547
>Does he still have the files?
Someone mirrored his dropbox to another dropbox.
And then that died.
All that ancient progress is lost.
>Why did he stop comming here?
No idea, maybe he was tired of the threads or had shit to do. There was a lot of shitposting revolving around lol sim and keymaster back then
>>
>>158223939
>niqle on tumblr
Are you sure he's not around?

I don't want to play detective here, but he has a post on his tumblr about a "Blanket girl", and this anon >>158221017 has a song called Blanket girl on his Soundcloud.
>>
>>158223959
Give him only a portions of money and see what he does with them.

If he shows progress give him more, if not then he is not worth the investment.
>>
>>158224790
>Are you sure he's not around?
Yes, I think blanket girl was a jam game from a long time ago. He did the art for it.
>>
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Just recorded some level 3 footage. The enemies and tiles are all placeholders though
>>
>No recommended audio software on aggydaggy
>So many to choose from

I'd use Audacity for music editing, but what about creation software?
>>
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I have a 100k budget and I'm looking for some guys to work on my game, if you are interested please contact me and show me some of your works, [email protected]
>>
>>158224790
>>158225274 speaks the truth. Blanket girl was a ludum dare jam game i worked with him + a programmer and another artist 2 or 3 years ago, we are not the same person. I wish i could work again with him, he is a pretty good artist
>>
>made grid of objects and put them in a 2D array
>want to check the surroundings for each object in the grid, leaving out the checks that would go out of the array bounds
>spent 2 hours trying without succeeding
HELP
How can I be so retarded?
>>
>>158225982
Use Unity.
>>
>>158224747
Its not lost or anything
>>
>>158226046
I am
>>
>>158225769
Do more to prove you are who you say you are.
>>
>>158225982
ahahahahahAHAHAHAHA
HAD TO DO THAT SHIT FOR ANYTHING THAT CHECKED THE SURROUNDINGS
>>
>>158225982
>spent 2 hours trying without succeeding
Take a programming class.

>>158226140
Go back to being an artist.
>>
>>158225982
>spent 2 hours learning and thinking
>>
>>158225982
[code]
for (int i = 0; i < arr.Length; ++i) {
// run checks and shit here
}
[/code]
>>
Would it be illegal to make a full complete game of a series that isn't yours as long as you aren't making money from it?

Just as a random example, if I wanted to make a Warcraft RTS game, and just release it for free. And then benefited from that in another way by selling my own original work but because I got notoriety from making that Warcraft game. For some reason I feel that's illegal.
>>
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why don't you guys link to previous threads in the OP

really kind of annoying
>>
>>158226819
We need that space to tell people how to get to the Unity website
>>
>>158226813
Parodies are legal AFAIK...
>>
>>158224475
I'm terrible at posting. I usually only manage to post one day a week and sometimes I disappear for months at a time.
I've been working on this thing since 2013
>>
>>158220112
what engine?
>>
>>158226819
We cant even properly link the current jams let alone consistently update the OP every thread.
>>
Would it be beyond retarded to fire an event every time a properties value changes?
>>
>>158227171
love2d
>>
>>158227316
Yes, unless this is the absolute end of your dev period and this is way easier than actually doing properly what you're trying to do, and even then it's silly.
>>
>>158225982

for (int i = max(0, x - 1); i < min(x + 2, n); ++i)
for (int j = max(0, y - 1); j < min(y + 2, m); ++j)
do_something_with(grid[i][j]);

could do a if (i != x || j != y) in that inner part if you don't want the center tile.
>>
I have been doing games for a while now with Unity in 2D and 3D. I feel like I can still learn faster by doing smaller games if possible. I know C++ and I would like to start using it with SFML.
Is there any list of good practicing challenges to recreate some classic games like minesweeper or snake?
>>
I'll upload NG's, maybe the next thread, maybe the one after that.
>>
How do you name your characters /agdg/?
>>
>>158227734
>NG's
ng's what?
>>
just started playing around with unity and the folks at /g/ told me this would be the right place.

I want to assign a game object to a scripst variable, but the object will be instantiated only after the game starts, so I can't drag it in before.
Is there another way to do this? (as I can't drag a prefab into it either)
>>
>>158225769
I could help with that website. I normally charge 60/h for web development though
>>
>>158227734
That would be really nice of you.
>>
>>158227957
Wanna know how I know you haven't even tried googling your problem?
This general is for shitposting fuck off to /g/ with your basic ass problems
>>
>>158228123
I will suck your pizza.
>>
>>158227957
Thanks, but I'm not interested in Unity.
>>
>>158228123
I do it as a thanks to NG
>>
>>158220564
a button with a triangle ,who ever did this ?
>>
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>>158227829
randomly
and probably a bit racistly
>>
>>158225742
Just record shit in Audacity.

Or, use OpenMPT if you must use a tracker.
>>
>>158228869
guess how I know which race and gender you are
>>
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>every fucking time. Every single fucking time I go to the adventurer's guild shop this little bitch sits there with this fucking look on her face.

feeling pretty sick so just working on the character designs for now. I don't hate this one but I think I can do better.
>>
>>158225769
Looks neat but your inability to screencap properly is questionable.
>>
>>158228869
You forgot "Obama" in maleFirstNamesArab.
You should move these into an external data file though, for ease of access and also because magic-numbers/strings is a dangerous practice -- and takes up runtime memory during the whole life of the program instead of just during name generation.
>>
>>158225742
pirate FL studio for a DAW
or use openMPT if you want a tracker
>>
>>158225742
>but what about creation software?
what about it?
>>
>>158229021
>guess how I know which race and gender you are
I'm a programmer on 4chan?

>>158229052
You're absolutely right, its just laziness on my part so far
>>
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Anyone have any experience with this guy? Seems good, but I'm always weary of people looking to make deals, especially over the internet
>>
>>158229224
do you have thousands of dollars to spend on music? if not, move on
>>
>>158229224
He contacted me, hope you have lots of money
>>
>>158229224
Those guys are the most legit, just look at their composer list. However they cost a gillion dollars a minute.
>>
>>158229224
Googling them looks legit, but it seems that they'd be expensive.
>>
>>158228116
that would be amazing! :D go for it and send me the invoice when your done
>>
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Progress. I had a dream where I was playing my game and found an item that summoned two moths in combat. They didn't fight but could be used to distract the enemies. So I put that in, but with one butterfly instead of two moths (one is better designwise, butterflies are prettier than moths).

Also added a save/load system.
>>
>>158229224
What is that, Tumblr?
Notice that Tumblr is NOT linked on the scarlet moon productions site.
>>
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>>158184476
Lol holy shit, this fucking retard
>>
>>158229587
>Also added a save/load system
Nice, that can screw you up if you wait too long
>>
>>158229152
>>158228869
Be sure I'm saving all this shit, and I be sending it to Kotaku/Polygon/Etc when your game is released so you get fucked.
>>
Speaking of saving/loading, how do you save "background worker" processes?
>>
>>158229590
This.

It's not linked from their on-site blog either, which is where I'd assume you would go if you want 100% sure legitimacy.
www.scarletmoonproductions.com/blog/

Contact them from the site and ask about this tumblr and if it is theirs if you want, that's what I'd do. But if these other posts are anything to go by then I'm with them. Industry pros are no joke when it comes to money.
>>
>>158229886
How do you, yes you specifically, define "background worker" processes?
>>
>>158229886
I use Unity.
>>
>>158229587
oh hey you're still working on this. cool
>>
>>158229886
the same way you save anything else
>>
Do any of you ever collaborate on projects?

Where do you find people to help with their projects, or to help you with your projects? Do people on /agdg/ ever collaborate with each other?
>>
>>158230245
That's a dangerous poison. Never seen Indie Game: The Movie?
>>
>>158230245
I've found 2 artists & music on AGDG
>>
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what do you guys think of PICO-8?
>>
>>158230417
aww
>>
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concept idea for finding oasis in the desert. they will act like checkpoints and will also give u a moment with your dog.
>>
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>>158230703
>>
>>158230417
looks a lot like archerdev's archer...
>>
>>158230927
>>158230703
Is the dog eating ammo?
>>
>>158230927
perfect! thanks!

>>158230964
It's a health ration lol. Ammo eating dog is cool tho
>>
Guys help

People are telling me if I were to release my game anytime within the next few months, I'll have to compete with AAA games and probably won't get hardly any sales. Is this true? I can't imagine waiting another 3+ months until after new years to release, especially after I've taken so damn long to finish the game already. My steam page, trading cards, achievements and all that nonsense is finally set up and ready to go.

I used to post on /adgd/ all the time but when I got greenlit on steam i kind of freaked out and became a recluse. My game is a cave-story-esque indie platformer, price will probably be around 7.99 usd minus launch discount. My market-fu isn't amazing. Got about 400-450 followers on twitter which I realize isn't much. A few lesser known people have made videos/articles of my playable demo. That's it.

What would you guys do: release it as planned next month (November) or wait out the holiday season?
>>
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>>158231059
What do you think gun dogs eat
>>
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>>158230964
I know
>>
>>158231248
Guns?
>>
>>158231343
You obviously don't know much about them then
>>
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>>158230927
>>158230703
>>
>>158231241
you'll be fine, just give yourself a few weeks before ff15
>>
>>158229224
I was contacted by them too.
Even if it was a fake Tumblr account, the musicians of the actual thing are literal pros so it's out of the question.
You'd have to be rich to work with them (or make a KS to pay them).
>>
>>158230245
It seems like it's better to do contracted work IMO. I hired a musician for my game with some money saved from my shitty regular job. I feel like it cuts out potential drama. The problem is, if you're not sure of yourself, then it doesn't feel right paying out of pocket for a project you aren't sure is going anywhere.
>>
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hello,

going to try to experiment making a battlefield-esque game with 18th century muskets and cannons. my goal is to have a server going with 128 vs. 128 player battles on a huge map. to achieve this ill have to do some networking tricks to reduce bandwidth. one thing i've already done is removed collision on the vertical axis, and have players snap to the ground so thats one less piece of info to transfer from client to server (it also made movement over slopes a lot smoother because irrlicht collision sucks).

todays progress: created the camera and basic movement, made some terrain, a triangle picker (blue), and player collision (red)

using c++ with irrlicht

cheers devs
>>
>>158231459
im confused.

but im stealing this for a bonus skin or somehow and giving u no credit.
>>
>>158231298
AAAAHHH
>>
>>158231607
>removed collision on the vertical axis, and have players snap to the ground
So if your terrain includes cliffs, they'll just skyrimhorse their way up?
>>
>>158229875
this is why no one associates themselves with agdg once they get even remote success. cunt
>>
>>158231885
no the horizontal collision overrides the vertical snapping, however im not sure how i'll handle players falling off of cliffs
>>
>>158231607
Read up on how these big multiplayer games do their networking and see they use to improve performance. I know BF4 did some devblogs about how they improved their netcode.
>>
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>>158229875
>outrage publicity
onoes anything but that
>>
>>158232223
It didn't work
>>
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>>158231459
>>
>>158232423
WHY ARE YOU DOING THIS
>>
>>158232223
thanks!

i'm using this as a general guide: http://gafferongames.com/networking-for-game-programmers/

but i'll need to study other games on how to really optimize network traffic.
>>
>>158231885
>they'll just skyrimhorse their way up?
kek
Skyrim deserves praise though, at least they decided to do it that way instead of "nope you can't go there"
>>
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>>158232478
>>
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>>158228869
>Sharon
>>
>>158208856
Jesus christ, that made my blood boil.

>"MUH SUPERIOR GARDENING GAME WHICH HAS NO EVIDENCE OF EXISTING ISN'T FOR SHITTERS, BECAUSE I SAID SO!"

At the least, that provided me a idea for a game.
>>
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realised my old bar looked boring so I redesign it, the old texture almost works.
>>
here it comes
>>
>>158233451
You can still use the other building for something else.
>>
>>158229875
getting SJWs crying about a game is probably a good method for publicity t.b.h
>>
>>158233841
I as thinking about it, but then I realised that the scale as off also, so it became useless
>>
>>158234185
It's even better if you get normie media to talk about it. Hatred would have never sold so many units on its own.
>>
What are some cool mechanics I could add to a top down shooter?
>>
>>158234728
Things to shoot
>>
>>158234728
Parkour
>>
>>158234728
Ricochet
kcockback
>>
>>158234728
automatic lock-on
>>
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gogem get out REEEEEEEEEEEEEEEEEEEEE
>>
>>158234907
nice timing but i was here first.
>>
>>158188205
Honestly, it depends a lot of the type of game.
>>
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>>158233451
>>
>>158234907
>>158235029

>@googumproduce
What exactly do you produce? Shitty games?
>>
>>158234728
Shadows like in Nox
>>
>>158235201
All this time you could have made progress. Instead, you made this. Is this the life you want to live?
>>
>>158235534
well he did actually make something, what have you made?
>>
>>158235789
https://www.youtube.com/watch?v=ZZo03FKl3sw
Of course I did not make this video.
>>
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>>158235534
>>158234907
>>
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I finished adding all the items, chests, and misc. items in the main world (haven't touched the dungeon yet). I need to add the rest of the enemies and fix up the quests and then this part is more or less "done" for the demo. Once the enemies are in place, I have to do the dungeon, and then I need like 30 more sound effects. But after that it's basically done.

On a related note, the GrayFace guy from the M&M6-8 GrayFace mods sent me a message and wants to chat, so that's neat.
>>
>>158236128
Unity is better.
>>
>>158236128
Is it going to be like Arx Fatalis?

I hope so
>>
>>158236128
That's pretty cool. I hope you have a productive talk with that guy.
>>
>>158236416
I was actually interested in doing a spell system like that, but I think you'll be casting spells so frequently that it wouldn't be fun.
>>
>>158236582
I meant more in terms of the magic/level design/puzzles etc.

Not enough games have non-combat magic
>>
>>158236036
sent a chill down my spine
>>
>>158236664
That's actually interesting. I'll keep it in mind for the main game. It should be theoretically possible without much changes to, say, trigger a button with a fireball, or something like that.

The catch is that you could have a party of only knights if you really wanted to, so there would have to be multiple ways of doing things or something like that.
>>
>>158236846
Door held shut with a rope:

Burn rope with fireball
Burn rope with torch
Chop rope with axe/sword
Bash door down
>>
>>158236036
(You) for (You)
>>
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Progress on my Company of Heroes clone
>>
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https://www.youtube.com/watch?v=Jq6L_pFupEA

I'M GOING TO LEARN MUSIC EVEN IF I KILL MYSELF IN THE PROCESS.

I'M GOING TO DOWNLOAD FL STUDIO AND FINAL FANTASY MIDIS, I SAID SO.

I'M GOING TO COPY PASTE SAID MIDIS INTO A NEW FILE AND NOBODY GOING TO STOP ME.

I'M TIRED AS FUCK OF MUSIC BEING THE LAST THING I DONT KNOW.
>>
>>158212024
Google drive guy. I have a couple of pictures you don't have uploaded there. I can make a imgur album with them for you if you are interested
>>
I need a variable to be a const(need this operation to be as fast as possible).

however it seems I can't initialize a constant using any Math library. Is there a way around this?

IE,
public const int total = Mathf.Abs(1);
(Cannot resolve symbole 'Abs')
>>
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How would I go about making an endless driving game technically when it comes to how the world is generated? Would I move the environment instead of the car, or just generate new environmtents as I drive?
>>
>>158220729
what the fuck man. so dmcas are filed automatically? isn't Youtube supposed to have people work with that, not a robot?
>>
>>158237849
You could have the car move but use a floating origin and generate the world around that.
>>
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>>158237705
Calm down please.
>>
>>158237887
I had a video automatically flagged from a record company because I used the same cc0 background music in my game that one of their unknown albums used as a background for a transition piece in a rap album. YouTube never notified me, and the video was automatically monetized, with all proceeds going to the record company. Once I filed the dispute, the monetization was suspended, and the record company pulled the claim after 2 days. I uploaded a second video a month later and the same company flagged it for the same track.
>>
>>158237887
If your channel is not big and doesn't earn YOUTUBE a lot of money of course they'll go through all DMCAs/strikes manually, that's why they want you around! - otherwise everything is handled automatically.
>>
New thread

>>158238201
>>158238201
>>158238201
>>
>>158237972
I read that you can travel a maximum of 12km or so from the origin, so how would a floating origin remedy that? How does it work?
>>
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Hello /agdg/

I'll preface this by acknowledging that you guys get asked this a lot and might be a bit tired of this question, but perhaps we can frame it as a bit of a discussion.

I've been playing DnD for a couple years now as a DM, and more than anything, I really love the creative process behind it. I've made a really detailed campaign with lots of characters, 6 months worth of world-building alone, a modular herbalism system, pages and pages worth of magic items, and so on. I like making character art, maps, writing plots, level design, traps and puzzles etc.

I've been building up to this for a long time, and I think I might enjoy making a game out of this world that I've created. I'm planning it to be something where I can enjoy the creative process as I have so far or learn some skills and I imagine it as something I'll do in my free time over years and years.

I've done some reading here and there, at places like /g/'s wiki, and programming generals there, but after a while of their threads, I'm still a bit undecided on what programming language to learn.

>What programming language do you use, /agdg/? Why?

Also, I'm pretty patient, so if you're responding to me directly, don't worry about telling me that I should start with a program or something instead of learning coding. I want to learn to code anyway, so I thought I could kill two birds with one stone.

>Also is Godot a good choice?
>>
>>158238342
Well you said endless, which implies more than 12km. Go far enough and you'll end up seeing floating point errors in the position of things, so to rectify that you'd move the origin.
>>
>>158212024
Oh wow, the agdg logo as a pattern looks cool

>Pugdev's pug game posts
;_;

>People only posted strawpoll links once
lel

If you see if/when/where lolisim gets banned, that'd be noteworthy too. Appreciate you efforts, friendo. For some of us /agdg/ is the only thing we have to show for the last five years.
>>
>>158237849
Instead of moving the car, move the world around the car
>>
>>158227957
One way is to have the GameObject instantiated with a tag and have to script FindObjectWithTag.

Another way, if the object is to be a child of the object that the script is on, is to

gameObject.FindComponentInChildren<GameObjectScript>()

with GameObjectScript being whatever component you want to grab on the instantiated GameObject.
>>
>>158238517
Wouldn't moving the origin cause hickups when the game recalculates things?
>>
>>158193376
>rotating inventory
nice
>>
>>158238457
if you want to learn how to make games, that's great but don't expect to even start on the game you have in mind for 2-3 years of practice. literally anything is fine as long as you start now and work on it a little bit every day. if godot sounds interesting, go for it. unity and game maker are the engines with the most community support.

if you want start to make your stuff right now, you could look into games with good modding abilities like Grimrock, Tales of Maj Eyal, Elder Scrolls, etc.
>>
>>158238698
It can do, but for games where the scale is big enough, fixing the floating point issues hugely outweighs that. Kerbal Space Program has a game world that's a few orders of magnitudes bigger than it's solar system which has a ~113 million KM radius. They used a floating origin since when the players rocket got a few KM away from the origin the parts starts to visibly vibrate, and that problem only got worse the further away you got.
>>
>>158237428
>Company of Heroes clone
Ambitious. I hope you won't give up.
>>
>>158239123
Thanks, I'll look into it more as I put together the design document
>>
>>158238769
Thanks senpai! Yeah, it is my plan to just learn coding first, I don't expect to produce a game for a long time.
I've heard that Java isn't actually as slow as it used to be (which is something that put me off it when I first started researching). I've also heard it's an easy language to start with.
>>
>>158239483
it's pretty easy but there aren't really any game engines for it

c# is basically java but better
>>
>>158184272
>>158189587
This looks beautiful mate.
>>
File: 1477151997396.jpg (53KB, 600x450px) Image search: [Google]
1477151997396.jpg
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>>158175505
Hey. I've been lurking for a while now. Am I a bad person for using RPG Maker? I know the basics of C(kinda sorta), but I've been teaching myself JavaScript so I can really push the RPG Maker Editor. Just kinda a hobby.

I'm just sorta chilling out at this point in my life, going to nursing school, and passively making a game about economics at night to keep myself from drinking. What programming language would be best for me to transition into?

Anyway, I appreciate your insight/presence.
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