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AGDG - Amateur Game Development General

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Thread replies: 802
Thread images: 166

File: witch.png (398KB, 530x810px) Image search: [Google]
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Witch Activity edition.

> Halloween Jam 2016
itch.io/jam/agdg-halloween-jam-2016

> Play Latest Demo Day (X)
itch.io/jam/agdg-demo-day-10

> Next Demo Day (DD11)
itch.io/jam/agdg-demo-day-11

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Demo Days
pastebin.com/X6fLvtzA

> Previous Jams
pastebin.com/qRHNpCbZ

> AGDG Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
Haxe: haxeflixel.com
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
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Real Talk I'm so happy I got the bulk of my game done now. From here on out it's nothing but polish
>>
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Someone give me cool methods of 2D terrain and level generation. Don't care if they're practical or not I'll try and make do with whatever.
>>
3rd for fuck Unity jews
>>
How do you create LORE for your game?
>>
Is there any way to replicate 868-HACK's oscillating lines graphical effect without shaders? I don't know DirectX/OpenGL.

https://www.youtube.com/watch?v=d0DjjAwlCKo
>>
>>158099964
>I got the bulk of my game done now
doesn't look like it
>>
>>158100784
might have something to do with only having 4 seconds to look at it
>>
>>158100851
hes right
must be a simple game or something
>>
>>158100427
> without shaders
no.

> I don't know DirectX/OpenGL
it's time to learn then.

if you know the math behind it, then using openGL/DirectX to interpret it is simple.
>>
Whenever I see progress I enjoy telling the person that it's bad. That he made a bad decision, that he wont succeed. I honestly want to demotivate people who do progress, so they look at their project and lose hope. Most of the time I actually like the game I see, but I want the person to feel like he wasted time on it.
>>
>>158101668
>being envious of others
wwwwwwwwwwwwwwwwwwwwwwwww
>>
>>158102106
Im not envious. I just think people need to get used to it. If you drop a project because someone told you it's shit, then I did you a huge favor. If you do not have resolve, you will never make it and will just waste time.
>>
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Practice hard every day!
>>
>>158102238
oh you're that type of bully.
I approve then.
>>
>>158101668
I get it, so people feel as bad inside as you do.
That sounds like a big waste of time though.
>>
Whenever I see progress I enjoy telling the person that it's good. That's it.
>>
i want to dev but i dont want to do programming stuff

helpm e
>>
>>158102238
It'd be better to offer genuine criticism rather than just saying "it's bad progress", because most people here would just assume you're a shitposter and we already have plenty of those and no one will even think of it.
>>
File: AGDG Spooky Witch Brooms.png (102KB, 757x800px) Image search: [Google]
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>>158102258

~Spoopy Witch Brooms~

Before and after dusting for cobwebs.
>>
What ever happened to the kobold devs?
>>
>>158102238
>tfw no-one told me my game is shit yet
i'm starting to get worried
>>
>>158102725
? Then just partner with someone. Unless you' re a leech(idea guy). You' re not a leech are you?
>>
>>158102883
>hating on idea friends
why
>>
>>158102631
Youre the one projecting here friend.

>>158102736
Maybe so, and there will be those that give criticism. I want to see if the person gives up.

Sure they can ignore it, but they will read it first. I wish I had the image where it shows all the people praising the person, but only one saying that the work done was bad and it sticks throughout the day. Later resonating the loudest after some time.
>>
>>158102746
Change the texturw of the handle. Make it different from the actual broom end.
>>
tell me about your game's witches
>>
>>158103183
She's the cutest. No other witch on AGDG can even come close.
>>
real time debugging is so fucking fun in java
>>
>>158103183
She's the only thing there is as the rest of the game is nonexistent
>>
>>158103000
Because they don't do any of the work?
>>
>>158103389
technically anyone that isn't working on your game also doesn't do any of the work. do you hate on every person that isn't working on your game? is your mom working on your game? do you hate your own mother?
>>
>>158103183
She turns the player into a young girl so he can be her apprentice.
>>
>>158103534
how come he cant be a male witch?
>>
>>158103514
My mother wouldn't leech credit for the work she didn't do.
>>
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So I decided to go with click to move shit
>>
>>158103560
i have never seen an idea guy asking to be credited, specially for assets or code he didn't do
>>
>>158103389
So an Idea guy is different than a designer/director?
>>
>>158103560
look at this guy for instance? did he ever ask to be credited? no. he just wanted to dev.
>>158102725
>>
I'm trying to make interactable objects that do different things when the player interacts with them.
Should I use inheritance or events? I'm not really familiar with inheritance but I've used events and I have an idea on how to use them here but I'm not sure if that's the most efficient way to go.
>>
>>158103790
>my face when doing a game and having no clue what an even or inheritance is
>have no clue of what 80% technical words told here
>>
>>158104139
Don't worry, I was the same as you just 2-3 months ago. This is the best part because you learn new stuff everyday.
>>
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>>158103094

I actually thought I did but I guess you're right, they did look too similar in color. Here's a fix.
>>
>>158104205
Much better
>>
>>158103687
Nice anecdotal evidence you got there

>>158103716
Yes

>>158103750
You actually retarded or double Jew bluffing me with that implication?
>>
>>158104370
the "evidence" is not required and is provided merely for illustrative purposes. it's a fact that being an "idea guy" does not imply "in asking for credit" so it's irrational to hate all idea guys on this basis.
>>
>>158104730
I concede the point
>>
>queue up
>timer stops
>booted back to login
>deserter for 1 min
o-okay
>>
>>158101038
If you're curious I just figured out a way. Make a sprite with the colors along the desired gradient then color cycle via color modulation at runtime. This will create the illusion of the movement.
>>
>>158105053
1 minute of progress
>>
>>158103716
A designer takes loose ideas and turns them into working mechanics, themes, etc. and makes them play nice with all the other elements. An idea guy doesn't go beyond "wouldn't it be cool if there was _____".
>>
>>158106094
r.i.p. poor koreans that died of boredom while animating this
>>
>>158103716
Yes.

>designer
usually part of whatever team he's designing shit for, and should have the most technical knowledge/experience of the crew. ex: a sound designer should know the most about how to actually generate sound effects or have intimate knowledge of their audio engine, a level designer should actually be a 3d modeller or able to program/script 2d levels, a combat designer is basically just a senior programmer focusing on control schemes, etc.

>director
directors are just glorified project managers. their job is to keep the work cohesive and, well, directed properly to make the game good.
>>
Why is it so hard to get progress when the main part of the engine is done.

maybe i should switch to word building or something
>>
Post your dev music.

https://www.youtube.com/watch?v=xu2pESvXcmM
>>
hey guys hows Source for making games?? i just noticed it's free on steam.
>>
>>158106706
fucking delete this
>>
>>158106657
https://www.youtube.com/watch?v=WQYN2P3E06s
>>
>>158106706
The physics engine is not free
>>
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Added some basic NPC movement and nigga car
>>
>>158106985
whats a nigga car
>>
>>158106793
but its free if i dont charge for my game
>>
>2 hardcode port blogs started following my tumblr
Uh... Thanks?
>>
>>158107054
Car that belongs to main character
>>
File: AGDG candle.png (12KB, 672x439px) Image search: [Google]
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Late night Candlestick-making.
>>
>>158106985
I like the style but please make the car turn smoothly
>>
r8 my bone setting

seriously is this good? I think it is
>>
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Added a damage and feeding system to the dog.

Damage is currently shown by making the dog more and more transparant. You can now sacrifice your rations to help your dog or heal yourself.

The dog currently can't die, he only walks slower (thus finding ammo slower and not being able to keep up) and "fades away". I don't know if i should make him able to die or keep it at the players will to take care of this pixel dog.
>>
>>158107718
>gun turns upside down

dude what
>>
>>158107718
Maybe make the dog run away instead of dying and come back after a couple of minutes? That way you punish the player but don't break the game by removing the feature.
>>
>>158103251
Post
>>
>>158107718
One thing I missed in mgsv is that you couldn't reward and punish your dog for doing a good job.
I'm not sure how your dog AI works, but maybe you can find a way to implement such a system easily by saving the last performed states your dog went through programming wise, and give that state a point when the player pets the dog. Then make a priority list that orders actions with the most points will to get executed more often.
>>
>>158107790
it will be fixed, right now it's just rotating the sprite.

>>158107937
Sort of like Black and White or dragons dogma? If he finds ammo, you pet it, he finds ammo faster?

I will save this idea, currently he don't have that many actions but it's a good idea. Shouldn't be hard either. e.g. you pet him within 10 sec he found ammo, you add to an invisible counter which subtracts the base waiting time for him to dig for ammo.
>>
>>158107869
Great! I think im going with this for now.
>>
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>>158108080
Yes quite like dragon's dogma. Although dragon's dogma doesn't give the player a tool to reward and punish which makes it hard to get the pawn to do things that you like.
>>
>>158108226
Been a while since i played it, but i thought you could applaud them or something when they did an action. Eitherway, thanks for the feedback.
>>
>>158108515
You could talk to them, but that had no effect. The only way to influence their general style of fighting was through potions you could get at one certain shop. You couldn't make it unlearn certain actions, or teach it to use a certain action more.
>>
Building a huge card-game minigame inside your primary game that can be used to defeat bosses if you are good enough instead of doing regular combat yes or no?
>>
>>158108226
>>158108515
>>158108943
name ONE (1) game with such a mechanic (praising/punishing a pet to make it learn or unlearn tricks)
>>
>>158109126
Black and white
>>
>>158109123
Yes? Is the main game finished already? Creating a card game is basically creating an entire second game. I like the idea but make sure the foundation is done before the breakfast nook yo.
>>
>>158109126
Black & White 2
>>
what is the best engine for fighting games?
>>
>>158109126
I don't know if it exists but it doesn't seem unrealistic
>>
>>158109389
Very easy: FM2ND
Easy: MUGEN
Normal:Game Maker
Hard: Unity
>>
>>158109389
Your own
>>
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>>158109123
sure, i loved ff8
>>
>>158109123
can u even make one game let alone 2 at the same time?
>>
>>158109609
Where is your game, literally insane shitposter?
>>
How do I make a 2D platformer on the same level as Cave Story?
>>
>>158109123
>Can I subvert my shitty combat with even shittier combat
go ahead you hack
>>
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Is anyone here using the Godot engine? What's your opinion on it?
>>
>>158109701
I've been posting progress regulary. but im genuinly asking. making one game alone is big enough, are you gonna make 2 at the same time..?
>>
>>158109734
I didn't think it was that good. In my opinion it's a very normal platformer with 4 directional shooting, and different types of shots that have special effects upon use.
>>
>>158109906
So you have no game then, literally insane shitposter.
>he couldn't even make a map in garry's mod!
Hahahahahahahahaha. Literally lmaoing at your life. :)
>>
>>158109906
Implementing another combat system that is a card game so mostly based on copy pasting various cards and changing their values is hardly making another game at the same time. Well, it depends on how complex your game is in the first place.
>>
>>158109891
ts shit
>>
evens put on a diaper to act as a chastity device
odds just fap and probably fall asleep after
0 or dubs break out the butt toys
>>
>>158109891
Its like gimp. Its OK but you are going to wish you had an acquired copy of Photoshop.
>>
>>158109891
Not worth using unless you really love Python.
>>
>>158110010
wow so sensitive. foh
>>
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>>158107680
Throw me a bone here guys
>>
>>158107680
>created and ripped assets

You wouldn't have plagiarized your models now anon, would you?
>>
>>158109891
I've been using it. For 2D it's great, I would recommend it. For 3D it's okay but other 3D engines are better.
>>
>>158107680
show it animating
>>
How do I get rid of mixels in Gamemaker? There are none in my art, but my window is twice the size of my view and it makes some mixels
>>
>>158110448
>For 3D it's okay but other 3D engines are better
Would you say it's sufficient for something simple, say, a Crash Bandicoot clone with 64-tier graphics?

Also, can you show what projects you've made with it? Just curious
>>
>>158110512
Where is your game, literally insane shitposter?
>>
I've solved the "stare at the minimap while moving" problem that plagues a lot of open world games. The solution is to have a less informative map. Simple really.

Minimaps that give you too much information like enemy radar and "quickest route" lines are playing the game for you. Something barebones like castlevania/metroid works a lot better because it doesn't help you traverse.
>>
>>158110484
I didn't link them to the mesh yet, and blender just had a fuck up that displaced the bones on both arms when I clicked on a part of the model, messing up half an hour of progress. ctrl+z apparently does not work on bones. When it is ready to animate I will post it.
>>
>>158110553
Yeah for old school 3D games it can work. It just can't do any fancy modern stuff yet. The 3.0 update is focusing on updating the 3D side.

Here's stuff I've made https://cowthing.itch.io/
>>
File: gameplay.webm (2MB, 640x360px) Image search: [Google]
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>>158110646
I posted progress yesterday, but here's a new webm.

I don't think there's mixels here, but I've been having issues of coming misaligned with the grid
>>
>>158110746
>ctrl+z apparently does not work on bones.

considering its blender they probably have a different hotkey for undoing each individual operation
>>
>>158110809
Well I'm trying it now and if I move a bone and change my mind I can just ctrl+z without problems.

For some reason clicking the object in the object list displaced the bones and it was not an action that was in the undo list. I even have it set to like 80 undo steps just in case. I reloaded an old save and will save like every 5 minutes.
>>
>>158110512
make sure your window size ("Port on Screen" in view settings I think, I do it in GML) is a perfect multiple of your view size

going fullscreen is going to affect your pixel size if your computer's resolution doesn't divide correctly into your view size. (this is the reason you make an options menu)
>>
File: FTC_coreNodes.png (3MB, 3233x1819px) Image search: [Google]
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Need to finish up skill tree for the pre-alpha gameplay demo.

These are the core nodes (like PoE keystone passives).
>>
good morning aggowaggo
>>
>>158110808
>misaligned with the grid
I hope you're drawing your art at 1x1, then scaling it up with the view. You're not scaling your art while creating sprites, right..?
>>
>>158110512
port on screen must be 2 times view in room minus 1 (eg: 320x240 view in room = 639x479 port on screen)
>>
>>158111062
And a good morning to you too snippodoggo
>>
>>158111149
why exactly are you doing that? it fixes your mixels or something? wut
>>
>>158111210
i don't know, gamemaker magic. had the same question some time ago and somebody told me to do that and it worked.
>>
>>158110951
It definitely was a perfect interval, though perhaps >>158111149 was the problem

>>158111114
Not sure if you mean creating sprites in game or when actually drawing them. I draw them 1x of course, but my initial room was drawn at 2x. I just tried drawing it at 1x and scaling it up to fullscreen (5x) and I had no problem, so that's probably it. I'll just have to initally call it at 1x and then give the option to increase. I am curious about >>158111149 though
>>
>>158111392
disclaimer, that works on GM8, not sure if it works on game maker studio if you're working in that.
>>
>>158109126
Sonic Adventure 2
>>
File: mushrooms.png (25KB, 867x556px) Image search: [Google]
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Finished the towers. From left to right, short range shooter, long range shooter, poison AOE, slow AOE, and a wall (it does nothing but it's cheap and blocks movement).

Now on to making more enemies and waves.
>>
>>158109891
Breddy gud for 2D. GUI coding is less of a nightmare as in other engines. If someone offered me to choose between Godot and GameMaker for free, I'd still choose Godot.
>>
>>158109891
It's nodev filth. Unity is the only way to make a game.
>>
>>158111615
It looks really nice anon
>>
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>>158103183
made one, how'd I do?
>>
>>158111392
i don't know if it'll help but you can try out surface_resize(application_surface,width,height) for scaling. that's how i do it.
application_surface is a built in variable for the game's main drawing surface
>>
>>158111615
is that a tower defense game?
>>
>>158111818
This. THIS!
Buy Unity Assets from the Unity Asset Store to make the best game ever!
>>
>>158111537
Just tried it, seemed to eliminate mixels but my PC was misaligned. Drawing it at 1x does the job
>>
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>>158111840
Maybe I'll just squish her down a bit...
>>
>>158111959
Uhhh thiccccccer
>>
Guys, when i save a game.
Do i delete previous save then create a new save and proceed to save?
or do i check and delete data (e.g. inventory slot#10's items) that don't exists anymore?
>>
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>>158111838
Thanks

>>158111874
Yeah it's tower defense, you can control the flow of enemies with the tower placement.

Also it's for Halloween jam.
>>
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been working on this for some time. got much some more sprites if you guys wanna see them
>>
>>158112157

>DO THE MONKEY WITH ME, COME ON NOW
>>
>>158112157
Looks like he's running from something but he's exhausted.
>>
>>158112079
i like it.
it's for Android? i want it on my phone
for some reason i want this tiny td-game... not those big ones with tons of details.
>>
>>158112010
Both can work.

DON'T delete the old save until the new one is completely finished though, and some back ups can help.
>>
>>158112010
one is probably more optimal than the other
>>
>>158112010
you replace every single value.
my save system saves 60 values to an ini. that's 60 lines of code for saving and 60 for loading. it's silly but it works.
>>
>>158112157
Want to see more. But it's hard to see what the soldier is doing because there's not enough frames.
>>
>>158112306
For now it's just for PC. But I am enjoying making it. After the jam I might expand it into a full game.
>>
>>158112374
>>158112416

alright, so here's the plan.
>Create temp_sav
>save all the shit in.
>delete save1
>rename temp_sav to save1

>>158112441
sometimes there's extra values that don't exists anymore.
for example, an object that's created and dropped on floor.
you wanted to save the object and able to load it next time.
But once the character destroyed the object or picked it up, the save file shouldn't have the data of the dropped object anymore.

using methods 1 shud solve the problem.
but using methods 2 will require me to recheck every single values to see if they still exists in the game and delete them accordingly...
>>
>>158111869
It seems to work for mixels, but I still get misaligned sprites. The only thing that has worked for me is window_set_fullscreen after drawing at 1x, and that only works for fullscreen obviously, nothing between
>>
>>158112738
>misaligned sprites
screenshot it
>>
>>158112157
i like it, i'd like to see the rest
>>
>>158112648
sounds like you might want to create two save files and use separate saving code. one for your static options and stats, and the other being for your list of potential objects that may or may not be saved.
>>
>>158112976
it doesn't matter.
they still come back to the same problem.

do i override the save files?
or do i go through the save file and remove whichever data that don't exists anymore.

from other anons,
the first method works better.
so that's what i'm going to do as well.
which make senses too.
>>
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commencing small dump
>>
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>>
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>>158113228
fuck that shit all i need to do is steal someone's tweening script
>>
>>158112079
Need some music for it?
>>
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>>
>>158113214
cute
>>
>>158113370
Sure if you want to making a little looping tune.
>>
>>158109734
1. Make a platformer
2. Polish

Basically, like any other game. You make the game, then spend the other 3/4 of the time making it great.
>>
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That's it for now. sorry for baby sized images, its just how aseprite exports them.
currently struggeling with learning c# for unity.
OC DONUT STEEL
>>
>>158113228
Nice webm, gonna keep it.
>>
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>>158112784
Here
>>
dance competition game
tickle wrestling game
a game like advance wars
a game like jagged alliance
a game like meteos
a game like rune factory 4
>>
https://a.uguu.se/FPiS7b8tsDls_torpedoai-2016-10-22.webm

Changed the background color. It was impossible to see the bubbles otherwise.

Need another 11 levels to finish the game.
>>
>>158114171
*steals all of those ideas*
thanks ;^)
>>
>>158114207
>https://a.uguu.se/FPiS7b8tsDls_torpedoai-2016-10-22.webm
Fucking lord those levels get long. I like how tight this game is, what are you gonna charge for it?
>>
>>158113654
>DONUT STEEL
Someone should make this into a transformation for a power rangers thing.
>Ready to morph! DONUT STEEL!!
>fwoooouuuup
>"Huah, Huh, That's just how I roll"
>"Uuwrooow... Round Pound!"
>"Right through the middle, hyuh!"
>"wriiiiiii, eye of the storm""
>"suck on theeese donuts, hah!
>"donut formation alpha, time for the finishing blow!"
>"CHOCOLATE STAR SPRINKLES~"

Funny how simple things can give you inspiration
>>
>>158114319
i'm not really sure. is 5 bucks a fair price?
>>
>>158114171
>>158114310
When will these games be released?
>>
If you're not coming up with 8-10 GOOD ideas a day, you have no right to call yourself a gamedev.
>>
>>158113561
How's this?
https://soundcloud.com/dr-doomsday/fabric
>>
>>158114731
Can you give me 10 of yours so I can use it as a baseline for how good my ideas have to be?
>>
>>158114812
Nice try, butt-master
>>
>>158114731

>8-10 GOOD ideas
>not 8-10 GOOD games a day

You're basically an nodev, you have no right to call yourself a yesdev.
>>
>>158114731
>8-10
Please. I'm an idea factory. I'm the king of imagination. I go beyond what is known as being a gamedev. I am an idea guy
>>
>>158114850
C'mon, your lifespan is limited and there's no way you can make every good idea you have on your own. I'm sure you have some expendable ideas you don't believe you'll ever get to.
>>
>>158114562
Sounds fair, with sales occasionally. I think your biggest hurdle is that these kinds of games have been thought of as flash games for a decade, so anything more than ~5 will be a harder sell
>>
getting my game ready to be played by my friend :)
>>
>>158114001
you might want the port and view settings to be the same values at 1x1, then use window_set_size and the surface_resize code i mentioned
>>
>>158114773
I like it. You made this?
>>
File: scaling.png (49KB, 606x220px) Image search: [Google]
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>>158115142
Game starts with port and view the same size, this code is in the main menu and triggers whenever you press the resize button
>>
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Why can't I find any good resources on 3D modeling? I want to learn the general techniques, not a specific software guide or blindly follow a character tutorial; every tutorial I find seems to be one of those two.
>>
Last year's Halloween Jam had 19 entries, how many will this year's Jam have?
>>
>>158114956
Idea-Man
>>
File: moreplatforms.webm (1MB, 1280x720px) Image search: [Google]
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Horizontal platforms now work.
>>
>>158116226
Now he's stuck on that platform for the rest of his life. The poor fellow.
>>
>>158115161
Yeah. Thanks!
>>
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It's like QWOP except you're controlling a mech
>>
>nodev
>wants to learn unity
where to go to learn unity?
>>
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>>158099757
>WHY IS NO ONE ATTACKING ME WHEN RANDOMLY SPAWNED
>WHY DO THEY ALL DIE WHEN I KILL JUST ONE INSTANCE

I'm scared guys.
>>
>>158115550
You can't model without software, so tutorials are about tools, but when you learn techniques in one, there shouldn't be probmes besides different GUI, to do same thing in something else.
Also, if you are beginner do at least one tutorial where you follow by hand.
>>
>>158115390
christ i wish unity had simple shit like that for pixel perfect scaling instead of having to use a billion cameras and renders
>>
>>158116363
don't watch tutorials or read books on it
>>
>>158116338
Armored Core (PSX)
>>
>>158116363
internet
>>
>>158116363
https://unity3d.com/learn
>>
>>158116389
>WHY DO THEY ALL DIE WHEN I KILL JUST ONE INSTANCE
One would have to guess that your instancing code is not working correctly.
>>
>>158116389
are you doing something crazy like making their health a global variable and checking its value in the step?
>>
>>158116389
I can only guess what your problem is but I bet you'll feel like an idiot when you figure it out.
>>
>>158113228
I dig those type of gif/webm
>>
>>158115390
>>158115142
Let me just make it clear that this code gives misalignment
>>
I'll be back when there's less OOP
Good luck with your game
>>
File: Shells0.png (421KB, 1284x723px) Image search: [Google]
Shells0.png
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New ammo pickup: shotgun shells
>>
>>158116963
>Let's store our shells in tupper ware.
>But let's make sure to leave holes in the lid.
>So the head and primer can catch some fresh air.
>>
>>158116389
God this game is so cheeky I love it
>>
Quick Halloween Jam game idea. Mineweeper with zombies.
You're a gravedigger
Dig up all the graves, if you dig up a zombie you lose

Actually I might try making this myself.
>>
>>158116337
Awesome! Would it be alright if I used Fabric in the game? I'll give credit and a link to your soundcloud of course. Or did you want to make something new?
>>
>>158117148
It's hot out, wouldn't want them to suffocate!
>>
>>158116473
This is the main reason I never played any Armored Core games. PS1/2 AC games had the most frustrating controls. And I never got a console past PS2, so I never played the more recent ones.
>>
>>158117334
That actually sounds pretty dang fun. You should do it!
>>
Any girls here?
>>
>>158117608
I love the controls and if I ever make an mecha game I will be sure to make my controls every bit as clunky
>>
>>158116602
That's what I'm trying to mess with, I might have to rebuild the enemy objects again.
>>158116701
It's declared in the create event, I'm not all that skilled with GM so if that makes it global or local or not, I'm not too sure.
>>158116792
Probably, it's the main thing holding off my progress right now.
>>158117198
It's spooky!
>>
>>158117729
ya, what engine you use? =)
>>
I wish you could use some of GM:S's built in functions without using the build in variables, like move_towards_point without using something like speed.
>>
>>158117729
>Any Girls Developing Games?
>>
>>158117729
We are all girls, no man would have such retarded hobby.
>>
>>158118140
I'm not looking for devs, I'm looking for girls. :)
>>
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>>158118259
>>
>>158118259
Please do voice acting for my lewd game
>>
>tfw the idea fairy is going all out
>>
>>158117493
Go right ahead! Excited to see it finished.
>>
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more or less finished with these textures, i think making the props will be more fun
>>
>>158118259
This. Guys are all out knocking trees over and beating up alligators. That kind of man-thing.
>>
>>158118985
Looks like that wii thing.
>>
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9000 hours in GML
>>
>>158109123
Card games are just another form of combat.
>>
>>158117493
Here's another song you might like as well:
https://soundcloud.com/dr-doomsday/itty-bitty
>>
>>158119156
Pft, nice MSPaint clone game
>>
>>158118259
>>
>>158119310
dustforcy, I like it
>>
>>158119156
>snowballs don't bounce off text
>>
>>158118024
i've literally never used move_towards_point so i had to check the help file for what it even does.
it seems to be exactly the same as:
x+=lengthdir_x(len,dir)
y+=lengthdir_y(len,dir)
>>
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>>158119156
if anyone's interested in what's going on here, i stored the last frame's mouse position, and i used pythagoras' triangle thingy to see how much distance the mouse has traveled since the last frame. with this and a for loop i was able to draw lines between the position of the mouse now and the last position to fill in the gaps, will be pretty useful when making maps for the game. without this code, it would look like pic related.
>>
>>158119609
I've never used lengthdir. Looks really useful- thank for pointing it out to me anon.
There's so many functions in GM, I'm still trying to memorize them.
>>
>>158119385
thank you man someday i will be as good as photoshop

>>158119606
because the things i'm creating right now when clicking left-click are background tiles and not instances, i'm not sure but it probably takes more cpu to create instances every frame rather than tiles, meaning that i could make the balls bounce but i'd rather not right now, because i still want to allign the tiles to a 4x4 grid and then with that information transform it into map data and AFTER that load it as instances.
>>
>>158119581
Here's another that's similar.
https://soundcloud.com/dr-doomsday/thinkin-music
>>
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>>158119606
>>158119892
proof
>>
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Still working on that kings field clone

First half of the combat system is coming along well.
>>
>>158120149
dang thats alot of progress
>>
>>158120083
Now we're talking
>>
I'm using a pirated copy of illustrator. Can the Adobe figure out I exported stuff with the pirated copy? Will they send me to jail? Should I just use gimp? Is there another, better, free alternative?
>>
>>158120371
you must be 18 years or older to post on this site, friend
>>
>>158120371
>Can the Adobe
I just hit Peak Russian comrades.
>>
>>158120371
Krita's pretty good. It's free and better optimised for creating stuff than GIMP.
>>
>>158120149
Oblivion clone? Looks good. Personal tip: I'm tired of waiting/running away in games where you lose stamina for every attack. To make some change, you should implement a fatigue effect, where the attacks are carried more slowly if the stamina goes negative. That'd be more pleasant and realistic.
>>
>>158121001
>king's field clone
>Oblivion clone? Looks good.
Fuck I'm dumb. But you got the bars down there from Oblivion, don't lie.
>>
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Asset creation is such a tedious, time-consuming process relative to systems design.

There's so little room for creativity. You just sort of do the thing until it's done, then do the next thing. It's all detail design and I hate it.

Once the assets are built, the actual process of legoing together levels around the main greyboxed path is sorta fun, but making the assets suuuuuucks. It doesn't help that, unlike the first level (which was more park-oriented and didn't really need a shitload of extraneous details), this one is supposed to be like a downtown area, which means I need to add superfluous shit to make it actually FEEL like a downtown area.

For example, why do buildings need windows if they can't be jumped through? I have to put them there anyway or the level looks like shit, but they serve no purpose.

I sometimes think I should have just done a VR Mission type aesthetic for this game. All yellow grid shit. God, that would have been a breeze.

At any rate, I stopped by to let the five or six interested people know that I AM still working on Mayhem League.
>>
>>158120042
Very good
>>
>>158121161
Thank you. Feel free to look at my work, I've got over 130 tracks on SC alone. If you find something you want to use, or want to commission, feel free to send an email.
>>
>>158121120
Nah those are standard unreal progress bars. But the UI will be reworked anyway.

Not sure in which direciton I should take it. On the one side I really like the UI in KF4, on the other hand something minimalistic like Dark Messiah wouldn't clutter the view so much.
>>
>>158121149
It can be annoying yeah but at least you've got them once they're made and can use them across your whole game (if they're applicable).
>>
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I finally figured out 3D!

It's an extremely simple model, but I think it looks kind of nice textured.

And now I know the basics, so I can make something more complicated next time

The Blender UI is still the work of Satan, although it gets a lot better once you learn the hotkeys.
>>
>>158121686
looks good to me anon
>>
>>158121820
Nice! Thanks!
>>
>>158121686
Great textures, senpai. I like it. I like the ones down more though, they fight with the blue cockpit more.
>>
>>158121686
Now rig and animate the fucker
>>
>>158121686
I like your texture, metal looks like metal, even with such small size.
>>
>>158121576
It's worse because many of them aren't. I'm not sure how much use I'll have for a downtown level's bits and pieces again (I guess some of the generic stuff, but like, a desk? And even worse, a computer on a desk? That sort of thing).

You start making the game and you promise yourself "I won't make one of those games where every level is the same goddamn space station/temple/field/cavern arranged slightly differently, I'm going to have actual variety!" because you liked Banjo Kazooie too much as a kid... and then you realize Banjo Kazooie could do it because it didn't have anything IN it, it was all floor/wall textures and like 6 big assets per level chunked together with BSP brushes in the vague shape of the thing.

But, oh well. The end result matters more than the journey and the game is more fun with unique environments, even if it means a lot of unique little assets. It doesn't help (or does, depending) that the art style demands a somewhat cartoony set of assets which makes it difficult to find some asset pack on the marketplace you can use as a shortcut.
>>
>>158121897
Thanks!

And yeah, I guess I agree.
It's "simpler", but it looks cleaner.

>>158122019
I'd rather kill myself.

Enough learning for today - Will probably try animating it once I'm done with some commission work.

>>158122036
Thanks, Anon!

I find it helps to use a lot of gradient transitions on pixel rows, and to shine up the edges.
>>
>>158122114
Well you can shove an upside down desk in the park area you said you had, with some trash around it, like a dilapidated little area that looks a bit shitty. Get creative with that shit.
>>
>>158121686
>The Blender UI is still the work of Satan, although it gets a lot better once you learn the hotkeys.

Wait till you get to animation anon.
I got over a thousand hours in blender and everything about it pissed me off so bad I was already looking for alternatives

You get used to it though... it is retarded though
>>
>>158121149
sounds like you dislike architecture. no one is forcing you to design boring buildings.
>>
>>158122338
Oh god,
That settles it - I'm not trying animation today.
>>
Im gonna make a game for the Switch!
>>
>>158121001
Stamina bars are retarded as it is. It's a concept that has been in games for a long time and as soon as they age too much the stamina bars are just too slow. in 15 years we'll look back at dork souls and say that stamina bar shit is stupid. It makes the game so slow.
>>
>>158122338
what is so bad about it?
>>
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>>158121686
c-c-c-cute!!!

Also yes. Blender can be a total cunt. It seems like good software but there's these little things that make you explode sometimes.
>>
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because fuck me im having the exacly OPOSITE PROBLEM i was having last week

instead of the client not doing the comand is the server that is not doing it now
>>
>>158122737
Haha, thanks

And yeah, Blender seems very powerful, but it's so obscure and convoluted that sometimes I wonder if it was even made by humans.
>>
>>158122503
Exporting animation is the main bitch here.
Be sure to create a user for every animation (that little F next to the animation selection in dope sheet/action editor).
Otherwise it will fuck with you big time and not export properly. Especially if you are using FBX (which i would otherwise recommend).

Data management and linking is an absolute mess in blender. If you don't exactly do it the way blender wants you to there is no way to be sure whether an animation is saved or deleted or deleted on closing the file etc etc.

It's ridiculous, but I'm afraid it's deeply rooted in the very core of blenders programming.
>>
>>158122648
see
>>158123108
>>
>>158119508
Wtf I hate men now
>>
>>158122889
>but it's so obscure and convoluted that sometimes I wonder if it was even made by humans.
I worked tech support for dell and they have this logging software that is the most convoluted shit. Blender doesn't even come close. It just requires a manual, lots of google-fu, and saving every 5 minutes and you're good.
>>
File: SPOOKED.jpg (3MB, 2880x1800px) Image search: [Google]
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>>158099757
>44 joined
Only a few people posting spooky progress.

Where it at my dudes?
>>
>>158123346
ctrl+sing every 5 minutes won't save you from the memory management
>>
>>158123501
>memory management
I've not gotten that deep yet.
>>
>>158123467
I heard the halloween jam was cursed by the ghost of the anon that died before submitting his game to last year's hallowen jam and now every person that joins the jam dies
>>
>idea for a cool ender's game aesthethic
>no artistic talent

life is suffering
>>
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Quick, tell me how ready you are for demo day or I'll do it!
>>
>>158123789
Time to start working on building your artistic skill then.
>>
>>158123789
I wonder what's the wose.

Being bad at art,
or
being bad at making game mechanics.
>>
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>>158123862
>>
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>>158123907
>>
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finger.png
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>>158124008
>>
>>158123467
I don't post progress if my last progress doesn't get recognition
>>
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>>158124054
>>
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>>158124201
>>
>>158115390
How do you know its the view screen and not the sprite movement that causes the issues?
>>
Let's say I have a game where a tedious activity on the player's end can yield significant advantages in the game. Basically farming.

I'm of two minds about this. Some players enjoy farming and don't mind spending hours grinding away for sometimes little overall benefit. Some players hate grinding, but do it anyway, because they enjoy having significant gameplay advantages as a result. Some players hate grinding and therefore don't grind unless they feel they have to to progress.

Removing the ability to 'farm' would be trivial but it also removes a feature from the game, a feature that is entire optional since this is a singleplayer game. As long as there is never a need to grind (basically as long as the levels are well designed), there shouldn't be any issue with having a farming mechanic in the game, right?
>>
>>158124467
>As long as there is never a need to grind (basically as long as the levels are well designed), there shouldn't be any issue with having a farming mechanic in the game, right?
No problem, leave it in.
>>
>>158118985
legs are still too fat
>>
>>158099757
Which game is that witch from?
>>
>>158124467
Some people are just bad at games and will be okay with grinding/farming to get over that hump. I agree - as long as it's possible to win without farming you'll be fine.
>>
>>158124467
It only becomes a problem when players feel compelled to do something that isn't fun because it is the optimal way to achieve something (get levels, get loot, get currency etc.). As long as that doesn't happen you should be fine.
>>
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>>158121149
>I AM still working on Mayhem League

Good to know, it's my most anticipated /v/ game
>>
>>158124467
if you balance the experience rate properly in order to avoid grinding for necessity, you're fine.
think about chrono trigger. you never need to grind because the exp curve is just fine, but if you want to be much stronger, you have the option
>>
>>158124467
It depends on what is gained through grinding. If you get additional gear that gives you alternate ways to win- YES. If you just get more powerful (hp, atk, def, etc) then NO.
>>
>>158124438
I don't know for sure, but if it's scaling up nicely from 1x, then it should operate with 1x logic, meaning everything is calculated with integer pixel values. Also, whether it's scaled at 2x or fullscreen, it always gets misaligned by half a "pixel". If it were a movement thing, than fullscreen should have way more misalignment
>>
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Am I correct in assuming I need to scale the rig to the same size as the bones?

I have this tutorial but it's very vague about what I should do. It shows a picture and says: "Switch to Pose mode and do the following"
https://docs.unity3d.com/Manual/BlenderAndRigify.html
>>
>>158123108
Hot dam'
>>
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I'm gonna finish this city in 20 years, and probably realise the game is not fun.

Oh well we'll see
>>
Can I get a direct link to the previous thread?

The archive is offline.
>>
>>158122784
online is hard
It's still scares me
>>
>>158123467
My artist died so I don't think I'm going to make it.
He didn't die but he has't responded to my messages in almost a week
>>
>>158125132
are you using delta time with your movement? If not, any frame fluctuation would cause this problem
>>
>>158124467
If it's optional, do what you want.
Most side objectives, quests, minigames are pure grinding and it's fine.
>>
>>158125832
>>158038431
>>
>>158125832
>>158038431
That's all I'm willing to give.
>>
>>158124683
Looks like dungeon travelers 2
>>
>>158125747
Why everything is separate?
>>
>>158125917
>tfw your musicbro is alive
>but he's just started doing cocaine
Well, better than... I don't really know...
>>
>>158126294
It's hard for better motivation.
>>
>>158126150
It's a sort of board game where some cases will have events such has minigames
>>
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>>158126048
>>158126060
Thanks!
>>
I'm making a first person game with lots of medieval style weapons; swords, bows and arrows, magic staff, etc.

The question is, would it be so bad to simply animate the weapons on their own in front of the character? Like have the weapon swipe as if it was attacking but don't bother actually animating a fist/hand using them?

It would save a lot of work and avoid the arm/hand animations and up close textures from looking too shit, but I can also see why people would think it looks bad or lazy. Does it look bad, or do you think it would look alright?
>>
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>>158126791
you got it babe
>>
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>well made asset using all kinds of maps and technologies to actually make the thing look good
>4 mentions/retweets

>shitty low poly character with half a texture looking like something from steven's universe
>40151k retweets/mentions
>>
>>158127224
Of course it's bad. Just make the character low-poly if you think it is otherwise too hard. Try to stand out from the fucking crowd.

Just look at this guy: http://goblinuzi.tumblr.com/
>>
>>158127684
how do you even build a community around your games?
I've been posting shit on twitter for a good 2 years now and I got like 50 followers.
>>
>>158127684
This is because all the people who respect good work are very busy doing real work themselves, instead of circle-jerking about muh indie aesthetic
>>
>>158127684
There's nothing wrong with SU, it's a good show
But yeah it sucks when better things get no attention
>>
>>158127830
make a good game, pay off a few journalists
>>
>>158127828
>Try to stand out from the fucking crowd.

Wouldn't making floating weapons be pretty stand out though? I don't think it's done very often.
>>
>>158127912
>good show

Not as amazing as everyone praises it. Seriously, when did the standards for writing get so low? A lot of the important scenes are too melodramatic and "on the nose", the writers have no sense of subtlety.

i guess if you compare it to shit like Adventure Time it's fucking amazing though.
>>
>>158127850
Yeah keep telling that to yourself anon.

Reality is that people aren't graphic whores but massive aesthetic whores. If your aesthetics are already known from something popular that was pushed through classic media you will have a way easier time to get your stuff out there.

Just look at undertale. Or anyone mimicing some modern day cartoon style like Adventure Time.
>>
>not talented enough to make assets

Should I just keep making progress with default Unity Cube as the protagonist? It feels bad because nobody cares about your game until you have a wacky (or lewd) main character.
>>
>>158128223
Floating weapons are made by every indie dev and even most AAA ones.
>>
>>158128536

Are you... retarded? Do you not see the hands in most AAA and indie games FPS screens when you shoot the gun?
>>
>>158128517
grab something from fucking sketchfab or the asset store
>>
>>158128517
just roll with it or add memes if you really need (you)s
cute anime girl protag is literally "btw i'm a girl don't hit on me silly boys :** ^__^" of agdg
>>
>>158128665

>grab your original main character from the asset store
>grab your entire game from the asset store

Unityfags are so fucking retarded sometimes
>>
>>158128653
Are you retarded? I didn't say recent AAA (meaning the latest CoD imitations).
>>
>>158128814
they are the ones selling the assets. don't buy into that overpriced shit
>>
Is being fat healthy for gamedev? I guess so, the fatter you are the less time you spend eating instead of devving.
>>
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its really inefficient, but stairs work when entering from the bottom. havent done the top yet.
properly snaps in 8 pixel increments like the classic games.
>>
>>158129323
Unity is better.
>>
>>158129323
Is this a castlevania fangame?
>>
>>158129323
Is this just a test? You could easily mod a castlevania rom if that is the goal.
>>
>>158129454
>comparing unity to castlevania
what did he mean by this
>>
>>158129015
This is actually incorrect. If you're fat, odds are you have high leptin resistance. If you have high leptin resistance, you feel full for shorter periods of time. If you feel full for shorter periods of time, you're going to eat more.
>>
post dev music
bonus points for no anime or koreans.
>>
post anime dev music only
>>
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>>158125436
It's easier if you just apply the metarig's scale before generating the rigify rig. You do this by being in Object Mode, selecting the metarig, Ctrl A, Apply Scale.
That should make the rigify rig generate as the same scale as the metarig.

Also your Rigify rig is all jacked up. This might be because you don't have Python Scripts set to auto run.
You can change this by going to File, User Preferences, go to the File tab and click the "Auto Run Python Scripts" check box.
>>
>>158129621
>>158129660
Kill yourselves
>>
>>158129469
>>158129527
sorta. i'm just using castlevania assets until i get all the systems working. the goal is to make a game that plays a lot like the classic castlevania games but is its own thing. i just figured if i get everything exact, itll be easier down the road to tweak things to how i want them.
i guess i want it to be like how shovel knight is to classic megaman though it'll never be anywhere near as good of course
plus its my first platformer so im getting a lot of good practice
>>
>>158129621
https://www.youtube.com/watch?v=3H-g0IcKSGY
Not anime or korean
>>
>>158129701
I already enabled python scripts but it didn't seem to do anything. Will redo the metarig like you said even if I did rescale it already, there are a few bones that are out of alignment so I want to go back anyway. Thanks for the confirmation.
>>
>>158129621
Speaking of music and devs, this got posted on the AGDG discord yesterday and it's quite impressive.

https://soundcloud.com/lemmyrodul/april
>>
>>158121686

I don't get the hate for Blenders UI.

At first I also thought it's the worst UI there is, but after a steep learning curve and many many hours I kinda wish more programswere like Blender and out all of the 3d modelling suits Blender's UI is the most logical out of them all.
>>
>>158129747
dont belittle yourself. if you care about your project then it could easily be better than shovel knight.
Are you going to fix the annoying parts about castlevania or make it as close as possible? By annoying things I mean flying backwards no matter which way you are hit, falling to your death even though you fell where stairs lead down, not dropping your previous item in case you accidentally pick up a shit item, etc
>>
>>158129963
It's fucked up that you think so.
>>
>>158129701
>Also your Rigify rig is all jacked up.
Also yeah I've noticed. It looks normal in edit mode but in object mode and pose mode it looks like that. I read that it shouldn't be too much of a problem but I hope that python thing will solve it because it's giving me the willies.

>>158129963
As an example I was looking for an option. The option was nowhere to be seen. Turns out I had to be in object mode before the option was visible. It would be much more userfriendly if the option was greyed out, and had a tool-tip that says you need to be in object mode to use it.
>>
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>>158128898

No, you are fucking wrong and also stupid.

You literally said that 'all indie games' use floating weapons, which is obviously hyperbole so we'll let it slide. However the majority of Indie games I can think of, with exception being to solely to Receiver, Heavy Bullets and SuperHot I haven't really seen that many. Oh and fucking MineCraft sure, but not that many indie games are FPS games with weapons anyway (many are just walking simulators).

Then as for AAA games, you went full fucking retard. Not only did you not say 'most triple A games in the past', which is fucking wrong anyway, but you said 'most Triple A games' in general, not accounting for time.

Which is STILL FUCKING WRONG

Can you name how many triple A games use the floating weapons gimmick? Fucking Doom had hand animations with the gun.

Stop pretending to know what you are talking about you immeasurably stupid fucktard.
>>
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>>158129701
>Phyton
>Unreal
>>
>>158128517
>default Unity Cube as the protagonist?
This is exactly what I did.
>>
>>158129660
https://www.youtube.com/watch?v=9KGM9onsQHE
It's anime
>>
>>158130037
Honestly, I haven't quite worked out the specifics of design yet. I figure I'll get to that once I have the mechanics roughly in place.
However, yeah, I would like to update the frustrations of the game to better accommodate modern tech and game design (infinite lives (even though castlevania was pretty forgiving)).
I think I'd like to make the level design more challenging in a more thoughtful way rather than relying on pits and knockback. I think those are still genuine challenges, but yeah, I think having death pits only be where it would kill you would make sense. Like falling from a room above would just put you back in the old room. And less frustrating item management would be nice too. Of course that's all just pre design speculation but I'll cross that bridge when i come to it.
>>
>>158126147
thanks bro! Here, have a cat
>>
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>>158129701
The rig generation worked. Metarig still fucked. Is there a way to force the python scripts to run immediately?
>>
>Upside down cross i.e. a minimalistic sword represents Attack
>Standard cross represents Health
Will people get mad at me if I do this? I'm fedora af but I think it is really neat how the sword is a universal symbol for death and the cross is a universal symbol for life and they're just negations of one another.
>>
>>158130430

Did you at least finally get a cool character model, if so how?
>>
if anyone is making a game about drifting let me know so i can make you some eurobeat
>>
>>158130940
Just keep it that way. Stop caring so much.
>>
>>158125932
I am using delta time :/
>>
>>158130963
by making one
>>
>>158130963
why would people get mad at you?
>>
>>158131431
meant to reply to >>158130940
>>
Need code opinions

I want an event to fire whenever a variable changes.

Should the event fire inside the variables setter? Or should the variable be private, where the only way to set it is by calling the event, and the event's first subscriber is what actually does the value change?
>>
>>158130940

The cross and the sword aren't really that similar. That's like saying that a human face and a skull or similar, there is a distinct and noticeable difference and all the cultural baggage that comes with it, even with minimal actual physical differences.

If you dislike Crosses and Swords so much; Hearts or a generic bar can also represent health. Additionally you can represent damage with a little explosion icon, skull, fist, lightning bolt, capital D, etc.
>>
>>158129701
I fixed it. I went into pose mode. Selected the ball joins of the bones that were in the wrong position and did alt+G and then alt+R. This reset their position to the same ones as in edit mode.

phew.
>>
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Help please.
I'm getting a null reference exception and I don't understand why.
>>
>>158132705
Obviously there's no instance of Inventory out there when the script is run
>>
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>>158130826
Man that sounds super annoying. I have no idea if you can make the Python Scripts run like that.
So if you add a new base rig in and generate a rigify rig without editing the base, do you still get the problems? Cause I'm just not seeing any problem when I try.
>>
>>158132541
Oh! Good to know.
>>
>>158132840
But there is. That's the problem.
>>
>>158133067
Is it active?
>>
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>>158132705
>that indentation
>>
>>158131431
Because I used Christian iconography in a violent game that has nothing to do with Christianity?
>>
What sort of props are a MUST HAVE for in-game dwellings to make them feel lived in in some way?
>>
>>158133125
Shit.
Thank you, I'm a huge retard.
>>
>>158133376
Furniture
>>
>tfw give up making my own physics engine and just use box2d

On one hand, I'm a failure, on the other I'm making progress.
>>
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>>158133323

>Symbols used in almost half of all games made in the past 30 years as HP
>Suddenly some indieshit dev will stir up trouble with the 'christian community' for doing it
>>
>>158133323
No-one gives a shit unless you use muslim iconography,
>>
>>158133380
Not your fault anon, Unity is full of gotchas like this. Another one is GetComponentInChildren() returning components on the object itself in addition to its children, but GetComponentInParent() doesn't. Its just The Unity Way of doing things.
>>
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very important poal
http://poal.me/fiwvdj
>>
>>158133920
Depends on how I want my code to look that day.
>>
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>>158132512
One icon is literally the other icon upside down. That they're similar is why this is appealing to me. I don't dislike swords&crosses. I'm worried Christians might get offended.
>>
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Everything is fine as long as you dev. Don't stop now.
>>
>>158134104
Fucking kill yourself
>>
>>158134104
if this is so much of a concern to you, just tilt it by like 45 degrees, poof, gone
>>
>>158133512
Anything more complex than mario physics is usually not worth doing yourself when box2d exists.
>>
>>158128517
If you want a humanoid character so that you can animate and then just switch the mesh out later on, you can use Ethan from the Standard Assets.

Also, if you can learn to code, you can learn to make assets. Don't expect others to do things for you. Assume you'll have to do everything by yourself.
>>
>>158134150
I'm working on the addressbook, so whenever a characters Trait becomes Known to the player, the Addressbook will update with the new information.
>>
>>158133907
Not strictly unity, but i ran into a C# trap recently; you can't iterate through lists while removing items . No idea why, but it seems widely acknowledged that "it just doesn't werk :^) "
>>
>>158134150
I'm wasting my time doing some concepts for a game I will never make
>>
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>2016
>Not using the Blender Engine to make your game

Can you tards get physics like this in real time on Runity, Mememaker or Unshit Engine?
>>
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>>158134550
A trick for that is instead of iterating through a list, iterate through a copy of the list
>>
>>158130514
sounds like you have the right idea. keep up the good work anon. if you ever get stuck on something, move on and come back to it later with a fresh perspective.
>>
>>158134774
>Using a list
>Not using an array

Disgusting.
>>
>>158134774
>if true
What's the point of that?
>>
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>>158134774
>if (true)
>>
>>158131125
What about the platforms? Are you using a view port to follow the player or are you just having the objects move? Does this still occur if you disable the map scrolling or in a very small room that cannot trigger the scroll?
>>
>>158135039
>>158135029
My feet are smelly.
>>
>>158134150
I've done practically nothing in 2 weeks, and the thing I did before that was dropping my game to start a new, simpler one. How fucked am I?
>>
>>158135129
How simple is your new game and in which drop iteration are you right now?
>>
>>158135029
>>158135039
I didn't want to create a whole fake boolean to evaluate just for you spergs

Otherwise it would have just been foreach and removing each item, in which case why not just do list.Clear()
>>
>>158134150

>Been only modelling a whole bunch of random props, weapons, and other objects
>Haven't even downloaded my engine yet

I'm a little worried about making the leap. Maybe I'll stick to the modelling still, for now.
>>
>>158135213
First drop. Downgrading from platformer to shmup, next step is killing myself because you can't go simpler than that. Either that or I offer myself as a slave to someone else's project because I clearly can't motivate myself alone.
>>
>>158134748
How long did that take to render?
>>
>>158133028
Glad I could teach you something back. As of now I'm pretty much deadweight here.
>>
New Jump/Falling animations with an added bounce if you fall from high enough.

I'm going to fail my midterm exams
>>
>>158135350
>dont want to create a whole fake boolean
so you can go through the trouble of come up with an answer, screenshotting, cropping, and uploading, but adding 1 word + '==' is too much?
Also, why not just type the code here?

foreach (var Item in Instances.ToList()) {
if (loli == false){
Instances.Remove(Item);
keepDevving();
} else {
fap();
}
}
>>
>>158134104
BLASPHEMER. This is a christian general. Get out.
>>
>>158135739
Very cute. Just make sure the bouncing won't fuck you up in terms of game design.
>>
>>158135739
Why is the fall speed 8 after the jump, but 8.1 after the bounce? That kind of thing will breed autistic speed runners
>>
>>158135836
>>158135739
Also, can I recommend making a little closed-eyed impact animation? Like your character going "oof" when it hits the ground.
>>
>>158135739
cute!
>>
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>>158134165
>>158135820
>>
>>158134748
Where's the gameplay tho?
>>
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>>158134748
Can you get gameplay like this in blender?
>>
>>158136401
>Nodev using AAA game as an argument

kys
>>
Come on and SLAM
and welcome to the JAM
>>
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>>158136401
>>
>>158135739
Make the end of the falling animation loop. It's too static right now. Very cute otherwise.
>>
>>158135971
Add a pomf effect animation to this anon's suggestion
>>
>>158135739
Make little drops fly off if going really fast
>>
>>158136484
>>158136507
Not an AAA game. And while the game has a lot of flaws which contradict the control mechanics, it had the potential to be incredibly technical if it had been balanced better.
At the very least it's more fun than throwing object A into a group of physics and watching it happen with no control whatsoever
>>
Any single guys here looking for an artist? =)
>>
>>158136949
GOOD LUCK NOT INTERESTED
>>
>>158103094
>>158104205

I think it depends on what kind of material you want to have for the handle. Maybe it's bamboo, than it's too dark now.
>>
>>158137002
Wow rude! =(
>>
Did something a little more complex today.
>>
>>158102725
Write down a design document.

Or, you said nothing about the graphics, just do all the graphics for your game.

This is a great combination with a design document.

It's nearly a finished game, when you've got both.
>>
>>158137401
The thing should be longer. The user will hurt his hand by smashing his knuckles into the edges because he can't hold it higher up.
>>
>>158136949
single guy here, post pics

not of your artwork, but of yourself
>>
>>158102883
Yes, an idea is not enough to be credited for something.

But it's still possible to do.

Based on the idea of "blabla".

Someone has to work with this idea and put it all together, that's more of some legit work.

An Idea is not enough, but if you work with it and file on it, you can refine this and make something valuable out of it.

Then you can have written down thoughts which may have some kind of value, at least.
>>
>>158133376
mountain dew cans, ramen containers, and urine soaked bed sheets
>>
>>158137648
Alright I'll take a couple lol why not, having some drinks!

What engine are you using?
>>
>>158137594

You're totally right, also I forgot to make the bottom end bigger, which is how it's supposed to be.

Here's a fix for you.
>>
>>158138108
Kek. Took me a while to see what you did there.
>>
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>>158135836
At bounce velocity it will damage enemies, so I'm fine there, it doesn't break the game.
>>158135963
Fuck, looking into this It's a feature
>>158136118
Thanks!
>>158136518
Thanks! I'll do that right now, that's should be easy.
>>158136614
While he definitely has no concrete anatomy, I'm not sure he's a liquid just yet

Webm related has a small animation at the end of falling and a single frame of splat that's basically invisible. I'll make an animation that comes out of splat to emphasize it later, but I have to move on for now. Thanks for the great feedback!
>>
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>>158129527
Not him, but hacking a roms can become quite difficult if you want to change more than basic stuff, so you have to know a lot of shit for it.
Castlevania has a weird way of storing collision boxes so if you mess around with the tile number or position you can get pic related as a result.
If you are more familiar with coding than hacking it will be easier to replicate the game from scratch with your own features in mind than to spend more time trying to add them to original ROM.
>>
>>158138403
>>158138403
>I'm not sure he's a liquid just yet
Sweat drops because he's scared of falling too hard
>>
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does anyone know an easy way clean up these loose polys in zbrush? I'm trying to boolean dynamesh things together and the subtraction is wonky
>>
>>158138031
Unity
>>
>>158127684
>>158127850

There are more people doing shitty art then there are who do good art.

If you do shitty art yourselve you comment on the shitty art because the good art is out of your league.

If you do good art, you comment on the good art, because you sympathize with it more and because you think the shitty art looks kind of crap.

So, yes. kind of a circle jerk thing going on.
>>
>stop visiting /agdg/ for a year
>haven't made progress for a year

this honestly made me deeply contemplate.
>>
>>158138389

I didn't fucking do anything. I have literally never seen that animu picture with the two swords in my life.

What the fuck 4chan
>>
>>158134104
https://www.youtube.com/watch?v=D2iwAAaEZvE
>>
>>158134785
good idea. thank you anon.
>>
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>>158139156
Perhaps it was related to the post you were replying to, which contained words like edges, smashing, hurt, and knuckles
>>
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Ruined!
>>
>>158139875
I don't get it.
>>
>>158140054
The screen is in front of her sleeve. It means it's edited.
>>
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My autism hurts.

I need to find a better way to list/navigate racial traits. When you select a race you get XP for buying traits and it adds purchasable racial traits to your character.

For example Humans have "Talented" which is "Humans are known for there versatility and ingenuity. Spend 10 physical, mental, and 25 man xp to get 60 free xp."

Free xp can be spent on any trait except racial traits which only use Man/Elf/Dwarf/Orc xp. Half breeds split their racial xp between two races. Every race starts with 100 racial xp. You can only spend racial xp when you create a new character.
>>
>>158140101
Maybe they didn't want the actors to see the games in case they were to leak the info?

it's a reasonable thing to do.
>>
>>158140226
I'm sure 90% of the viewers were laughing at that silly video anyway. It's not like it really matters.
>>
>your game will never look as polished or cutesy as a nintendo IP
>>
>>158134104
Christian don't really care. It's just two perpendicular lines.
>>
>>158140101
isnt it obvious?
the game only exists the TV after the console is out of the port

the HDMI connector is bellow the console. it sould desconect the TV after the guys pulls the fucking thing
>>
>>158140692
>>158140618
Stop shitposting samefag. Post devprogress
>>
>>158140806
I'm >>158140618 and I just got into this thread.
>>
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>>158140806
im trying but i cant for the fuck of me manage the server to shot

the client is shoting. why isnt the server shoting
>>
>>158134104
Who cares about dumb christians, most people buying game are non-religious.
>>
>yfw ip count didn't go up
>>
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Do you spell "Godot" the same way as the french name? God-oh? Or like Robot since the icon is a robot?
>>
>>158141038
2nd one
>>
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>>158141038
I spell it like Go D'oh
>>
>>158140902
oh forget it, one like of code fixed it


online is fucking stupid
>>
>>158141538
Nice anon. You went from shitposting to progress in minutes.
>>
>>158141038
You spell Godot like this

Godot
>>
Blender fuckups episode 55:
So I want to set the metarig to the mesh with automatic weights, but when I do the model turns 90 degrees. Can I just turn it back or should it turn the armature instead?
Or should i restart from before adding the weights?
>>
>>158141832
I think you should use geothermal positioning desu.
>>
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>>158141731
i think he meant how do you pronunciate it
>>
How do I prevent ludonarrative dissonance in my game?

especially when I don't even know what it means lol
>>
>>158142094
Implement LFOs to prevent it.
>>
>>158142094
make a game whitout a story
>>
>>158139093
Lol sorry I already have a dev but good luck!! =)
>>
>>158136401
Gameplay like what?

>AI that just runs straight too and crowds the character
>Left click to do same attack over and over.
>Enemies don't react to getting hit
>Press some other button to teleport to your enemy

Pretty sure every modern game engine has a tutorial game with more complex things than that.
>>
>>158141927
>geothermal positioning
Google finds nothing on this term that is related to blender.
>>
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stairs now work just fine at least until i add items
discovered a new bug too while recording lol
>>
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3d humanoids have to be the most frustrating part of game design.
>>
>>158142517
Racist.
>>
>>158142471
Jesus christ clean up your tabs. onetab is nice
>>
>>158142603
I can have as many tabs as I want, I have 4 sticks of 64 GB ram, unlike the rest of you I actually have investors.
>>
>>158142320
>AI that just runs straight too and crowds the character
can't say I disagree, but the AI has been edited because of the mod I was using in that webm. It makes the AI more headstrong and retarded than it already was.

>Left click to do same attack over and over.
You can do that, but you can also do a variety of powers and gadget combinations some of which are very technical, and require precise timing.

>Enemies don't react to getting hit
Actually they do. There are various hit responses in the game, and even a hit response that would be more suited for combo-technical gameplay, it just doesn't reset into another stun when the enemy is hit again. That could have been easily fixed by the devs if they wanted to.

>Press some other button to teleport to your enemy
enemies should have been better balanced. yes.

Apart from these flaws and a few other things the game was very close to being of the best games of it's generation.
>>
>>158142603
Half of those are dev related pages, tutorials, and google searches. The rest is mail, and pages I check daily. When I close the browser it saves the pages I had. It's my todo-list, so to speak.
>>
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>>158141619
thanks..


All i need to fix is some perk stuff and i will have a working demo 3:
>>
>>158141038
Go •
>>
>>158142710
>>158142863
Disgusting
>>
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How are these particle effects?
>>
>>158142961
>blood leaking out of the spot where he was shot
That's impressive anon
>>
>>158143183
You have the right idea but right now there's way too much on screen and the color is too bright and yellow.
>>
>>158143183
Crowded as shit.
>>
>>158143183
I think they could accentuate the swing of the sword better. Are the particles separate entities that are created each frame? If so you can make them dissipate after like 0.3 seconds or maybe less and it'll create a wave effect maybe.

Unexperienced with this so I'm just guessing.
>>
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>tfw no comfy ocean jam to take part of
>>
>>158143183
Too many, also please tell the guy making music for your game to suck my dick, what a motherfucker.
>>
>>158143559
What has he done now?
>>
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Well you know where my game isn't going.
>>
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Trying to get into pre-rendering. Does anyone have tips? This would be the entrance to an elementary school from the playground (not the main entrance). Also, what's a good tool to dither this render to about 128 colors? I may be using it wrong but it looks very bad if I dither with Aseprite
>>
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>>158143183
my new avatar
>>
>>158143748
Use Unity.
>>
>>158143754
This is me. Literally me. No other character can come close to relating to me like this. There is no way you can convince me this is not me. This character could not possibly be anymore me. It's me, and nobody can convince me otherwise. If anyone approached me on the topic of this not possibly being me, then I immediately shut them down with overwhelming evidence that this character is me.

This character is me, it is indisputable.

Why anyone would try to argue that this character is not me is beyond me. If you held two pictures of me and this character side by side, you'd see no difference. I can safely look at this character every day and say "Yup, that's me". I can practically see this character every time I look at myself in the mirror. I go outside and people stop me to comment how similar I look and act to this character. I chuckle softly as I'm assured everyday this character is me in every way. I can smile each time I get out of bed every morning knowing that I've found my identity with this character and I know my place in this world.

It's really quite funny how similar this character is to me, it's almost like we're identical twins. When I first saw this character, I had an existential crisis. What if this character was the real me and I was the fictional being. What if this character actual became aware of my existence? Did this character have the ability to become self aware itself?
>>
>>158143740
On consoles anon

PC is free, no man's land
>>
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ohgod.webm
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Day 5, starting to feel the burnout, achieved a lot less today.
>>
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>>158143950
>>
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>>158143943
>>
>>158144191
A little bit is okay each day. It adds up to a lot.
>>
>>158144191
So there's second dildo, huh?
>>
>>158142961
How did you do the blood?

Did you spawn a bunch of red cubes or something?
>>
>>158144945
10 Red circles from multiple sizes x . 2 realy tinny and 2 medium to big

the leaking blood is actualy a ! sign
>>
>>158144191
>having trouble after 5 days
man, it takes several months to make even a small, unfinished game
>>
>>158144942
Dildo shaped things work pretty well with automatic weights.
>>158145115
It's midterms so I'm also studying 6-7 hours a day, and I'm constantly fighting my Patrician 4 addiction as well. It's supposed to be a 7 day long project, but I might polish it up a bit more and release a second version for demo day.
>>
>>158144191
Maybe stop using Dicks for characters.
>>
How does your work stations look? I dont even have a proper area, have to put my laptop on the uncomfortable dining table and use a chair that's not made for sitting long hours in.

fml
>>
>>158146037
2 21 inch monitors on a messy and dusty table, with wires all over the place
>>
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>want to dev
>need to study

>do neither
>>
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>>158146037
>>
>>158146037
Well, I bought normal chair month ago so my standards went massive up. I live in dorm, so got little desk and my laptop + monitor eats most of space.
>>
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World premiere progress.
>>
>>158146490
Tyrian/10
>>
>>158146490
Keep the sprites, add some animations and you got nice art style.
>>
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>>158146490
Cute anime girl wen?
>>
why wouldn't h2k pick aurelian sol are they retarded
>>
>>158146490
i dunno if the art is on purpose, but doing something like that but a bit more refined could be interesting.

also u need bigger bullets for a bullet hell game. make it full of contrast so u can see them.
>>
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Progress. Enemy behaviour, golem type enemies are usually slow or autonomous, but some of them have a special attacks to catch even the nimblest of players
>>
>>158146490
If the enemy turrets followed you, this would actually look good.
>>
>>158146490
Make the bullets bigger and more visible, I can't see shit
>>
>>158147385
u get bonus for staying close to danger?
>>
Wuaaaahh
I don't understand Unity, it is very complex. I'm trying to build the most basic thing ever, a plataformer, and I fail in the most basic of things.
Also, I want a program to make my own sprites, Paint doesn't let me add transparencies and I'm the noobest on earth.

I really want to make the game I've designed and I'm trying hard to learn but damn, it's so frustrating. Any tips to adapt to Unity environment?
>>
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>>158147385
Neato
>>
>>158146619
>>158147318
It's supposed to be just placeholders right now but maybe I'll give it a try, would certainly make graphics a much smaller problem.

>>158147482
>>158147318
Yeah I know, you can expect this to look like a carbon copy of Cave games with the bright purple bullets and all. I just imported those bullets from another project with code and all.
>>
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>>158146037
Here's my office workstation that I'm at now. I split my dev time between my office (job unrelated to game design) and home. Do most of my asset creation at my workplace because of access to all the different software package, and do my actual deving at home.
>>
>>158139875
switch velly shalp
velly dangelous
>>
>>158147576
You need to be more specific, what you trying to do, what doesn't work and how you tried to solve it. Maybe a screenshot.
And for sprite program, paint.net is very simple and have alpha layer.
>>
>>158147908
>Boss: What do you need anon?
>Anon: A very powerful PC with 3 HD monitors
>Boss: What about peripherals anon?
>Anon: Just fuck my shit up.
>>
>>158147385
I fucking love this late 90s/early 2000s feel.

What are you using to make this?
>>
>>158147576
Yes.

1. Patience.

2. Understand C#.

3. When you have a problem with [specific thing], google "unity [specific thing]" and 9/10 times you'll find someone with the same problem and a way to solve it.

4. The 10th time will be extremely frustrating and will eat up 90% of your time so refer to #1 and 2.
>>
>>158147575
Use, you get Risk Points for grazing near bullets, then you can spend RP to activate special attacks.

>>158148297
Unity+Blender
>>
>>158147576
Considering the fact you seem to be making a 2d game and have no idea what you're doing, you might want to use game maker instead
>>
>>158146820
Soon™
>>
>>158148297
I developed my own engine based on SDL, this guy isn't me >>158148459
>>
>>158147385
Is this PS1/N64 era aesthetic becoming the new norm for indie shit? I'm seeing it more and more.

I'm happy people are finally moving on from 2d platformers and rougelikes. The PS1 era was probably the shittiest era but that was because of cpu limitations on things like physics and AI. The graphics were charming.
>>
>>158147385
This feels like House of the Dead and I mean that in a very good way.
>>
>>158148572
Pixelshit is out. Its last hurrah was Undertale. Low poly is the new hotness. Better get that game out before it becomes unacceptable.
>>
>>158147385
Love its attack animation at 0:11
>>
>>158148572
If you are one man team, any assets creating shortcut is worth to take.
>>
>>158148572
more like it's impossible to make a HQ 3d game unless u are a big team.
>>
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>>158148459
>*use
*Sure
>>158148562
You big silly goose

>>158148579
Arcade lightgun games are a huge inspiration for me
>>
>>158148572
It's pretty simple if you think about it, when pixelshit was the hot thing, the snes was 20 years old, just like the devs.

The new batch of 20 year old devs were kids when the N64/PS1 era was the thing. So pursue that aesthetic and game design principle instead. It's a natural way to find their style.
>>
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>>158148156
I've already shut down the computer so no screenshot (I'm on phone at)
Here's some background: I'm trying to do a very basic platformer, with a character who has a gun that shoots basic bullets at basic enemies which move horizontally. Sounds easy, even for a novice programmer.
But I got confused at what "collider edges" do, and I feel like I need a background and to make everything again.

To be honest, I'm just buttblasted because I felt as if I lost my time. But it's for the best anyway, I got some experience out of it. Sorry for paying my frustrations in this general.
Thanks for the sprite tip, I'll download Paint next and restart later. Maybe tomorrow I'll show my dumb progress.

>>158148405
I come from Processing, a Java Platform that has a similar feeling to this C#. I hope I manage.
Thanks for the tip. As for the patience part, it's because I'm investing all my free time on this and I blew up. I should have a walk.
>>
>>158149067
>As for the patience part, it's because I'm investing all my free time on this and I blew up. I should have a walk.

This helps. Sleeping also helps. Make sure you're well fed. Don't code hungry unless you've got a lot of caffeine in you.

Chin up, anon, you'l get through this too.
>>
>add a print to help me out over a week ago
>decide it's time to remove the print
>forgot where the print is
Well, I guess it's okay if it keeps printing.
>>
>>158148461
The game I'm trying to do is really basic but I'm just doing it to learn the basics and try to escalate to something harder later. I've chosen Unity because I want to learn about multiplayer stuff later on and I like the possibilities it gives to a creative programmer, even if it's rough at the beginning.
>>
>>158149067
I would suggest reading about rigidbody and how to manage input by scripts.
Or find some basic movement tutorial for introduction and play with it.
>>
>>158149274
If you're in unity, double clicking on the print in the console will take you to the line in mono.
>>
easily recognizable fantasy world

or

completely alien world in it's own version of the dark ages
>>
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Sculpting is a dangerous art.
>>
>>158149329
What is the thing you are trying to do exactly?
>>
>>158149412
Post-apo alien world that turned itself into dark ages again.
>>
>>158149067
>(I'm on phone at)
oh the irony

Yeah programming is a lot of iterations of doing something, finding out/deciding you did it wrong, and redoing it it later. The experience gained is way more valuable than the prototype you have to throw out/redo
>>
>>158149061
So in another 10 years indie devs are fucked because everything will need HD graphics?
>>
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>>158149067
Good work comes from a good mind. If you have real life shit going on that stresses you out, unless gamedev will actively solve that, it's just gonna crush your work.

If your social situation is bad, or have no financial stability or something like that, I'd suggest concentrating on those. It will be a long time before gamedev will turn into a craft from a mere distraction.
>>
>>158149412
Don't do derivative crap when you can help it. The world has enough "Like lord of the rings but..." bullshit out there. Are you confident you can do better easily recognizable fantasy than Warcraft and Elder Scrolls? If not, make something entirely new. And stay away from skeletons and wolves as enemies.
>>
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>>158149403
Noted too. Thanks for the tip.
>>158149265
Let's not make this into a hugbox. Very appreciated, this sleep is on you.
>>
>>158149679
I'm jewish so that's a non issue.

Sent from my iPad
>>
>>158149668
The tools will probably grow up to this. Or we might understand game design theory well enough at that point that it can become an academic topic, and that point it can be taught, which can provide a base for people we currently lack.
>>
>>158149412
Depends on your ability to make an original alien world that's not shit.
>>
>>158149668
No, in another 10 years you'll see an indie renaissance of interesting 3D art styles because adversity breeds creativity.
>>
VarNameOnChange
or
OnChangeVarName
>>
>>158149810
This is a hugbox you retard, kill yourself.
>>
>>158149849
I assume your function is supposed to happen when a variable's name is changed? If so, the second one is better.
>>
Why can't I just fast-forward in life to when my game is done and I'm on stage accepting my indie game of the year award?
>>
>>158149810
>let's not make this into a hugbox

That sounded so fucking autistic, I bet you are an edgy tard from /b/.
>>
>>158150034
Because that moment doesn't exist in this timeline.
>>
>>158149705
there will be no wolve or bear slaying my game because I'm an animal fag and I always hate killing wolves and bears in games

oh, there will be no elves or dwarves. but I'm contemplating between a setting that has peoples that are like mock Europeans, Arabians, and mish-mash Japanese-Chinese-Koreans

problem with completely alien world is I feel like every damn thing will need to feel alien. like I can't just a damn broadsword ya know
>>
Would you guys play a full fledged sequel to JFK Reloaded?

Same basic gameplay of having to pull a sniper hit, but with multiple levels/scenarios.
>>
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>>158149938
>>158150049
Sorry, I just lurk here, I'm not used to be called nice things. I hope this lamb is enough as an apology. He will un-derail the thread right away.
>>
>>158146362
>zero wires
you sure tricked that milf info losing a few pounds. good job anon
>>
>>158150217
https://www.youtube.com/watch?v=GhBKuhdMuIc
>>
>>158150134
>problem with completely alien world is I feel like every damn thing will need to feel alien. like I can't just a damn broadsword ya know

If the people are human then they would find very similar solutions to similar problems in the real world. It's not like they wouldn't invent a very basic type of sword just because, they would likely make one but the smaller details would be different (just like how there are a bunch of "broadswords" in real life that have differences between them).
>>
>>158150134
>but I'm contemplating between a setting that has peoples that are like mock Europeans, Arabians, and mish-mash Japanese-Chinese-Koreans

This shit's played out. Make cultures that are cool and different, not cultures that are cultures we know but with masks.

>problem with completely alien world is I feel like every damn thing will need to feel alien. like I can't just a damn broadsword ya know

You totally can. That's what convergent design is. There are only so many shapes that physics will allow to be useful weapons. If you want a broadsword to feel alien, add some alien shit about it. Maybe it's got runes on it in the alien language. Maybe the handguard is shaped in a way that references an alien religion. Be creative. Don't limit yourself. You're creating an entirely new world, after all. People will remember what's interesting and forget what's boring.
>>
>>158150438
man fuck that guy running
>>
>>158150134
I would suggest you to add different civilizations with different levels of technology. So, maybe some race of things only mastered iron but are strong as heck and can compete against some frail but crafty fucks with guns .
If you want to keep it alien I wouldn't add magic, but strange substances sometimes.
>>
>>158146362
>check my stock portfolio
>check my election results
>check my excel spreadsheets
>make my sick new game soundtrack
>check my CT scan for brain tumors
>jog a few miles
womyn are so good at multitasking
>>
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I added some moves for my new thing. While blocking, you can perform a shield bash by hitting attack. This is a slow attack, but it breaks enemy guards. You can also dodge by moving left or right while blocking: it's pretty standard, you move a set distance and you're invincible during the first part. Dodging takes stability, that meter below your health, which governs how much you can block. Blocking attacks takes stability, and if you block an attack that depletes it your guard will be broken and you'll be vulnerable. If you try to block while you have no stability the same thing will happen. While dodging takes a set amount, blocking attacks will do different amounts, usually more than it takes to dodge.
Oh and if you dodge off edges you don't fall until the dodge is over.
>>
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>>158151235
>Le redpill xD
>What's photoshop
>>
>>158151235
you know as soon as the camera man leaves the room she's going to flip those screens to Ellen, Dr. Phil, General Hospital, QVC, and HSN.
>>
>>158151534
man, you did a pretty good job of shopping that woman and treadmill out of there

I got some sprites that need touching up and could really use someone with your skills

interested?
>>
How would I block line of sight in game maker if I'm using tiles and not objects for walls.
>>
>>158151760
tiles don't have collision in gamemaker?
>>
>>158151760
create an invisible wall object and put it over the tiles?
>>
>>158149668
No, because 3d scanners and shit will be more accessible then.
>>
>>158151950
Not the way I'm using them? I'm using a tile set to randomly design a level. They are basically just sprites and not objects.
>>
>can't into character models/skeletal rigging for shit
>all the assets for sale for are AAA quality high-poly HD models

Damn it. I just want a nice, shitty PS1 or PS2 low poly rigged character to use as my base.
>>
>>158152119
but if they are walls and you can't walk through them, they must have collision no?
>>
>>158152256
http://www.blendswap.com/blends/view/55698

Just one example, but it's not hard to find these things.
>>
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Trying to create a comfy cRPG, with more emphasis on low-level gameplay, world interactivity, sound design and conversations.

(rather than the standard teenagers using magic to collect 7 sacred crystals to save the world from some kind of demon who has awoken from a slumber of some type.)

Made some progress today, created the bones of two towns, just need to populate them with NPCs, experiment with 4-color palettes a bit more. Tomorrow I'll set up a day / night cycle, so I can make NPCs have neat routines and dialogue they only give out on tuesday nights.
>>
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>>158151235
Here's mine, the elliptical has tabs for god knows what, but they fit perfectly in the space between the laptop screen and the body
>>
>>158152351

I check the cell you try to walk onto if it is a "floor" if it isn't you can't walk onto it giving the illusion of collision. There is no collision there is no object.
>>
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Anyone needs some instrumental music on their project?
Kinda bored and with free time
>>
>>158152256
maybe you can just decimate a high poly model to an absurd degree? don't know if that would work out
>>
>>158152760
Bleep bloop?
>>
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>>
>>158152884
They said instrumental music, so real music, not beep boop /g/ kids stuff
>>
>>158152760
Post soundcloud
>>
>>158152975
Can you make a grim and sad waltz with piano and cellos?
>>
>>158151371
Really digging the palette, very Amiga. Animations look swish too.
>>
>>158152760
I do! I don't know if my project is the kind of thing you would be interested in thought. It's a bit deep and pretentious. Ultimately it's about a grandmother grieving over her dying husband and her selfish children who are too busy for their parents in such a trying time.

I just have one question for you though.

How are you with a kazoo?
>>
>>158152760
why the fuck do people ask this without posting their work?
>>
>>158153021
https://soundcloud.com/delolo
Still most of the stuff there is just early mixes but w/e
And here is some shit I made for a project that the lazy fucker that was in charge never finished
https://clyp.it/ejexcz22?token=08b13b3d3594e44ed03b8fa8214a3e21

>>158153219
´cause I'm a dumbass
>>
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>>158153149
>How are you with a kazoo?

Best there is, nig
>>
post chill music
>>
>>158142961
Can't wait for team buddies 2
>>
>>158153149
>Ultimately it's about a grandmother grieving over her dying husband and her selfish children who are too busy for their parents in such a trying time.

When did this become a normal description for a GAME.

Really trying not to hate, but jesus.
>>
>>158153629
https://www.youtube.com/watch?v=frGbGBKDhaI
>>
>>158153629
https://www.youtube.com/watch?v=1hJKhiew2O0
>>
>>158153629
https://www.youtube.com/watch?v=DGI1XWx1szM
>>
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How do you guys do nice interfaces, including those 2k16 minimal interfaces like BF1 or Hitman.

Photoshop skillz?
>>
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rok.png
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r8 rock
>>
>>158153629
https://youtu.be/bl5TUw7sUBs
>>
>>158154151
Just make sure everything is slightly transparent and blurs the area behind them.

Automatic top tier UI
>>
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Daily fresh progress incoming.
>>
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Still a lot of work to go. It's a 3d platformer where you can swap between any animals you find. Each with their own traits.
For instance, the dog can piss out fire, but he cant dive under water or jump that high
>>
>>158103686
Maybe lok into sLerp and Lerp between directions to smooth out the transitions.

Also, I like the aesthetic of your tree and river.
>>
>>158154465
good to see someone's finally making good use of UE4's graphical capabilities
>>
>>158154305
the logo, menu buttons, and game graphics all have clashing styles
>>
>>158154465
This has viral meme game written all over it. You are going to be rich.
>>
>>158154465
>dog can piss out fire

Finally, a game for the rest of us. Lovely low poly katamari aesthetic.
>>
>lmms can't export midi
What the fuck?
>>
>>158154465
Are you the guy making that FPS game?

You really need to work on your post processing & materials.
>>
>>158151534
>still no wires
also its pretty common that people believe women can multi-task better than men, yet I still have not met a woman who can drive and watch the road at the same time. kys
>>
>>158152943
Glad to see you still putting in work, how close are you to finished on it?
>>
>>158154674
>Are you the guy making that FPS game?

Yeah

>You really need to work on your post processing & materials.

No, you just need to get some fucking taste. Where is your game?
>>
>>158154172
688/666
>>
Using game maker is it okay to have like 100 different objects for 100 different weapons? Or should I go about them a different way?
>>
>>158154884
Alpha testing soon
>>
>>158154172
no effort/ 10
it rocks!!!!
>>
>>158155002
fine, just organize them before you go crazy
>>
>>158099757
Woo another pedo OP fuck yeah!
>>
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>>158154570
yea im looking forward to showing the world the power of UE4
>>158154590
here's the current City HUB. that branches off into the levels (like sonic adventure)
>>158154619
thanks. ive still gotta refine the textures and models a lot, but its going in a good direction i think
>>158154674
Yes, I know the materials need work. what dont you like about the post processing in that image btw?
>>
>>158155107
shes 1000 years old you GGGGGILF chaser
>>
>>158155002
Weapons with similar functionality should be the same object.

For example,

Sword long_sword{
sprite=long_sword.png
damage=2
speed=1
}

Sword short_sword{
sprite=short_sword.png
damage=1
speed=2
}
>>
>>158154674
some asshole impersonating me again. >>158154947 Am I really going to have to use a Tripcode?
>>
>>158155002
it depends if the weapons are similar or not
>>
>>158155301
No, it was pretty obvious.
>>
>>158102238
I don't think there's anything wrong with that, but if you just spout brainless shit like "nice __ clone" you're an autistic retard
>>
>>158155152
The excessive AO, reflections, the sudden brightness shift in the hallway.
>>
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What the happened to mayhem league?
>>
How to deal with font licenses omg.

I found a nice font that I can use if it's not "embeded". Can you anons help me figure out how I'm supposed to use it?
>>
>>158156150
google fonts has a bunch of open source ones
>>
>>158155958
The dev accidentally pressed ctrl+f and stopped asking silly questions
>>
>>158155906
k, working on that, thanks for feedback
>>
>>158150217
Ok. So you guys convinced me to take up this project.

Whats the best way to do a location-based damage system? I'm thinking attaching different volumes to the actor with sockets that represent organ positions.
>>
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>>158156342
You can't even imagine how happy I am
>>
what's the consensus on using Assets bought from the Asset Store?

Me and my buddy are well versed in both using Unity and UE4. All of the backend shit, we can do with no problem.

But we have absolutely no art skills whatsoever. We just want to make games we love to make, and release it on Steam.
>>
How do you do animated models in your own engine? Is there a dedicated format for storing key frame animated models?
>>
>>158157128
People will see if the assets are main graphics in your game. They will call you lazy. But if you create your own main assets and buy secondary assets that fits your game art style - that's ok
>>
>>158157128
Don't buy them. Try to pirate them, and just change them up enough that no one recognizes them.
>>
>>158157323
This is very true and it's a shame because like the other guy said if he can't do art or doesn't want to spend an inane amount on an artist he'll be called a lazy shit. But if he did his own stuff not only would it take longer but it might not even look as good.
>>
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How expensive are events? I'm making it so every property that changes fires an event statically. Enterprise-tier y/n?
>>
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Almost finished highscores, just added displaying scores from device its played on.
For some reason DB works slow, normaly it downloaded scores much faster.
I also wrote all things to be done and I hope to be done in 2 weeks something. But I feel already that publishing gonna be ass.
>>
>>158099964
I imagine more like it is a small circle of light that flickers like a star. As it gets closer to you it spreads out and more static is visible. The static is always the same distance away. If it catches you it doesn't matter if you looking toward it or not, the static creeps over your whole vision. The sound of the static increases and spooky, distorted voices can be heard. Game over.
>>
>>158157503
Well, that's what paid assets are for - to shorten the development time. You can't expect to use the assets that everyone can buy too and by unique - there always will be a game that used the same asset and became popular - people will think that this asset are straight from the game - like, for example, anime girl that Tsundere Simulator dev used - people will forever associate this model with the game. My advice is to find an art-guy, or learn the basic and make games with simple, yet good looking style - flat low-poly, pixel-art, etc.
>>
>>158157128
My game uses a boat load of free assets, people don't seem to care.

Just make it work properly and look good
>>
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Torches are now interactive.

Lights out anon!
>>
>>158158579
What is your game?
>>
>>158158673
Did you make that draugr?
>>
>>158158673
This would be top spooks in VR
>>
>>158153697
joke

----


your head
>>
>>158158823
ye
>>
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>>158158692
Like others have said, hide them between bespoke assets, edit them, combine them.

People only get mad when assets are horribly out of place or broken.
>>
>>158157495
how do you pirate them? where would you even find that shit
>>
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>mfw I feel for the 'MSI doesn't make shit mobos anymore, they're actually pretty good now ;^)' meme
>>
>>158157128
I buy code through the asset store, haven't been disappointed yet. Art I buy through individuals, so far a Vista-style stock art pack and a UI pack. The only problem is with buying existing art it paints you into a corner, for example my stock art was directed at hospitals, so there are tons of medical imagery, so I'm making medical a big part of my game, regardless of whether a bedpan sprite will really make it a better game.
>>
>>158159154
Very nice
If I could model like that I'd just do modelling and not try to learn programming
>>
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>>158123467
Been sick as fuck, but here's some art I'm making for squaredev.
>>
>>158159262
Cool beans, what engine?
>>
>>158153341
oh cool, John Wick samples
>>
>>158159675
UE4
>>
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>>158159262
>get hit by environmental hazard
>don't die
>don't drop what you're carrying
>don't even slow down
Games these days.
>>
>>158159504
>tfw CS graduate 1MA

I'm so socially retarded I even taught myself modelling just so I don't have to form a team and interact with other people.
>>
>>158157128
As someone that sells art assets on the marketplace, they are amazing and incredible and you should buy them several times!

(Not really though.)

What kind of games do you two love to make and want to release on steam?
>>
>>158159262
oh this is still in development

finish soon thanks
>>
>>158157295
use .fbx
>>
>>158159532
>R.I.P
>not R.I.P.
sorry about my autism it looks great otherwise
except the crates
>>
>>158159789
Don't worry, that's the right thing to do

I formed a couple of teams before giving up on artists and learning art myself
>>
>>158159759
Neat, what kind of game are you aiming to make? I have some experience with UE4 and could make you some environment art if you need it.
>>
>>158160009
That'd be great, how can I get in touch?
It was started for the AGDG Zelda jam so it has all those motifs, going to be a relatively short puzzle/adventure with your pet rock.

>>158159771
If you grab the rock after it has been in lava it's hot and makes you run really fast like in a cartoon, I might add that to the fireballs.

>>158159854
Will do
>>
>>158160853
shoot an email to this temp forward and I'll get back to you

[email protected]
>>
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I'm trying to combine multiple rendertextures into one. Does anybody know why

Graphics.Blit(layer2, destination, alphaBlitMat);
Graphics.Blit(layer1, destination, alphaBlitMat);

would make layer2 render OVER layer1, no matter what? Here's the AlphaBlitMat shader btw
http://pastebin.com/iYmD9sr1

I thought that splitting the two textures into rendertextures and then blitting them in order would override any other render order shit...
>>
>>158161162
Also:
No matter what order I blit the two in, the layer2 always renders on top for some reason.

I just want to combine what two cameras are rendering, is there a better way to do this?
>>
>>158158673
mother fucker lol
>>
>>158107307
>the style
http://kenney.nl great for prototyping
>>
>>158161145
Done
>>
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So I'm using Renpy. Recently found this code that plays a sound so long as a line of text is being scrolled through and then stops once the text finishes/is skipped through.

For various reasons I wanna use the same type of code but use it to play a movie. The highlighted code is my attempt at adding to the .ogg code, but so far I've been unable to trigger a movie to play as soon an event is ended/skipped through.
>>
>>158152470
Is the vomit colour pallet necessary?
>>
>>158162761
I'd suggest you try the official Ren'py forums. This thread is for game dev and not VN dev.

If you actually are trying to make a game then stop using Ren'py, you're just make it harder on yourself.
>>
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I ate too much now I feel sick and can't dev :/
>>
>>158163404
It's a PW/DR knock-off. Not quite a VN, not quite a game.
>>
>>158162761
If they're still alive
>>>/vg/evn
>>
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I wrote an eroticfan fiction about Charlotte, guest starring Noir from Clarent.

http://pastebin.com/DUi5x2QD

I have never wrote fan fics before, besides English is not my mother tongue, so please, be gentle.
>>
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First steps on my JFK reloaded remake. Started with a base humanoid. Torso is mostly textured, except for the unsightly seams.
>>
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>>158163941
>show me why your sword needs a name of his own.
I'm sorry but I started laughing my ass off here
>>
>>158164184
I'm happy that you get the joke, that was intentional. I think not everyone knows here that Clarent is not the protagonist but the sword.
>>
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>>158163941
I can't believe Charlotte has lewds in both text and image form now.
Does this mean I've succeeded somehow?
>>
>>158164407
>image lewds of Charlotte
I'm sorry, anon, but I can't find any in my folders for /agdg/.

It sure dose.
>>
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>>158164407
>Does this mean I've succeeded somehow?
Yes.
If your game has no porn of its characters, it means it's a failure.
>>
>>158164576
The real question is which /agdg/ game has the most porn, since logically that means they would also be the most successful
>>
>>158164924
Probably charlotte now.
>tw no more lewd fan art
>>
>>158164576
>tfw every single game idea I have has no human characters
fug, How am I going to have successful porn of my game?
>>
>>158165206
>>tfw every single game idea I have has no human characters
Furries get porn
Hell even planes/robots/mecha gets porn ffs
>>
>>158165124
>the most popular game is a dead one
/agdg/ logic never fails.
>>
>>158165343
doesn't charlotte keep coming back from the grave every so often?

it came back for demo day 9 at least
>>
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>>158165343
Charlotte's not dead. I'm just doing a short thing to have a complete game to my name.
You can trust me because the other two times I tried to make a new game I came back to Charlotte in the end anyway.
>>
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>>158165307
Sweet, I just need to make sure my mecha are thick
I guess I could just add pictures of cute girl pilots too
>>
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>>158165343
It's probably true.

It's that or lolisim.
>>
>>158165478
godspeed chardev.
>>
>>158165539
Just make a waifu mecha and don't you worry, the lewds will come flooding in
>>
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>>158165478
Ganbatte Charlotte-san!!!!
>>
>>158163941
Dude what the fuck?
>>
>>158164019

nice slenderman.

you really need to work on your proportions and anatomy
>>
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Reminder that you should always think through and plan out your design before you try implementing it.

Anyone that devs just by opening their IDE and randomly adding things is doomed to get burned out and lose interest.
>>
>>158158673
I can just imagine the spooky dude being your companion.
"Hey, would you hurry it up? If we take any longer I'm gonna decompose before we get there."
>>
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Still learning some Unity stuff, and working towards my Halloween Jam entry at the same time.

Pretty proud of where I've gotten from messing around in Unity for a few days.

spooky webm warning
>>
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>>158165917
Reminder over planning can waste just as much time.

Initial design documents only need to describe the core pillars of your game's design and what you want to achieve with the final product. Trying to plan out every last detail before starting is a waste of time, because every good design document will evolve and change with development and testing.
>>
What are some cliché names for Little Red Riding Hood? I'm throwing comments in my player name selection based on input.
>>
>>158166335
Red
>>
>>158165995
>19 rounds in a pistol
almost as realistic as the skeletons chasing you
>>
>>158166312
Reminder that there's a difference between "always adhere to design document, forever" and "think about shit before implementing it", the latter of which is the extremely obvious and unnecessary "advice" anon was sharing.
>>
N-new thread?
>>
>>158167861
Make it yourself.
>>
>>158167861
Mods said we have to either wait until 800 or 404 before we make new threads.
>>
>>158165995
>bullets hurting skeletons
>>
>>158168220
https://www.youtube.com/watch?v=a1sf2CzEq0w
>>
>>158168001

I always started them at around 750. I thought that was the bump limit.
>>
>>158167861
We're not event at bump yet you fucking newfag.
>>
So how do you guys get motivation? It seems like I always come up with ideas that are too large in scope or out of my league for programming and I get too unmotivated before I even start. Then I try to start small and work up, but without a decent idea I don't get motivated enough. I've had tons of "demos" but nothing finished.

Inb4 motavio
>>
>>158166556
It could be one of those extended clips that sticks outside the gun
>>
>>158168620
Do you have a tablet pen?
>>
>>158099757
>> AGDG Chats
>steamcommunity.com/groups/vgamedevcrew
>webchat.freenode.net/?channels=vidyadev
>> Engines
>GameMaker: yoyogames.com/gamemaker
>Godot: godotengine.org
>Haxe: haxeflixel.com
>LÖVE: love2d.org
>UE4: unrealengine.com
>Unity: unity3d.com
>> Models/art/textures/sprites
>opengameart.org
>mayang.com/textures
>> Free audio
>freesound.org/browse
>incompetech.com/music
>freemusicarchive.org
Reminder: for new OPs to be neat and tidy, remember to delete this^
>>
>>158168620
stop getting motivated and start getting disciplined.
>>
>>158168958
>Reminder: for new OPs to be neat and tidy, remember to delete this^
make them yourself m8
>>
>>158168472
It is but the mods were upset at the rate of which threads were maded
>>
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learned all about particle bullshit today
>>
>>158169383
neato
>>
>Tfw all I can do is make a medieval asteroid-like game.
>>
>>158169383
Momentum looks cool. Looking forward for more.
>>
>>158169630
https://forums.tigsource.com/index.php?topic=53962.0
>>
>>158168958
Why delete the art/textures/sprites/audio links?

They're useful. I could understand deleting the engine links though.
>>
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Sick progress today

Phone is used to switch through menus
I'm going to bed
>>
>>158170578
Good night, anon. I hope tomorrow is a productive day.
>>
>>158170223
>Why delete the art/textures/sprites/audio links?
Its arbitrary, why does one musician in particular get their site featured meanwhile probably a dozen AGDG musicbros have to hype themselves in the threads? Or, why are there art links, but nothing about game design? What about "useful Visual Studio shortcuts"?

Deleting the chat links should be self-explanatory.
>>
>>158170223
The only link that needs to be in the OP is
>Website: tools.aggydaggy.com
Everything else is bloat and should be removed immediately.
>>
>>158170906
it's a ded link though, broguelike dev has been MIA for awhile.
>>
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>>158170906
b-but muh jams and demodays
>>
>>158170902
>AGDG musicbros have to hype themselves in the threads?
If one of them makes a website filled completely with royalty free music then they can be in the OP.
>why are there art links, but nothing about game design?
Is there a website that has free information on every game design for many different genres of games?
>What about "useful Visual Studio shortcuts"?
Not everyone uses Visual Studio, but every game needs art, music, and sound.
>>
>>158171000
It's not a dead link. Did you even click it? It even has updated links to DD11 and Halloween jam. It's definitely not dead.

>>158171025
Click the website, it has links to both of those, they don't need to be in the OP they're redundant.
>>
nobody reads the OP you chumps
>>
>>158170902
the freesound/opengameart links are great. I looked into all the links a while back and those were the only two useful ones
>>
>>158170902
Where's your game?
>>
>>158171000
Granted the recap is from May but the rest of the site seems fine

Besides so what if the site isn't updated, its not like the list of engines in the OP has ever been updated, at least the site has a description.
>>
>>158171256
But anon, it takes me a whole 1/10th of a second to scroll past the OP when it's bloated. I can't stand such inefficiency!
>>
>>158170902
when i first started gamedev I needed royalty free music and the links in the OP were extremely helpful for that

i don't know why OP-haters constantly complain about this when it's barely 300px of extra scrolling per thread

why do you even care?
>>
Who gives a shit if the OP is bloated, it's not gonna slow your fps.
>>
>>158171407
>why do you even care?
busybodies with nothing better to do
>>
>>158171253
That site is being shutdown you tard, the owner said he is too busy with life to maintain it?
>>
List of currently running Greenlights and Kickstarters

You have to be in multiple recaps to get in.
>>
Can someone post the spoilers for the new season of black mirror?
>>
>>158171546
All I know is that they used Unity in it.

But why does it matter? Black Mirror is not agdg
>>
>>158171546
Never heard of it, looked it up
>yet another generic TV drama about generic white people wearing suits and living in a city
What is the point.
>>
>>158171546
There was an article about an esports grill pulling off a sick noscope headshot and winning a tourney, after she went back stage she was bundled into a van and kidnapped off to be an assassin or some shit and then I realized I was reading an ad for Black Mirror. Except it was in a list of real articles, so it was a particularly egregious middle finger. Unfortunately it worked because thats the kind of storyline that gets me hard, as long as it isnt too over the top
>>
>>158171407
tools.aggydaggy.com/assets.html
>>
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>>158169860
>https://forums.tigsource.com/index.php?topic=53962.0

A space shooter where the spaceships are knights and you have to duel with swords.

And we'll put it on kickstarter.
>>
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A game where you're an invisible man.
you can only know your own position by knocking down objects,
kicking the floor and create sounds.
etc.
>>
>>158173661
>rated AO for constant full frontal and rear nudity
>>
>>158173661
this but inversed and in VR
>>
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>>
>>158174369
Congrats googem, I hope it becomes a meme game and you rake in the tuber bux
>>
>>158173932
Hellen Keller simulator
>>
>>158174369
are you ESL? your grammar in the trailer is kind of funky
>>
>>158174369

How long have you been making games now?
>>
>>158174729
well yeah but i was more showing off that i figured out how to do achievements in unity.

>>158174930
no thats just autism.

>>158175081
fuck um.. well my first ~released~ game was 2006? and i was probably messing around in flash learning to makegame for a year or more.
>>
>>158175245
Why would an autistic person want to learn how to be less autistic from another autistic person?

>flash
actionscript? but why?
>>
>>158174930
>Game about social interaction training
>Talk like Ulililia
its not hard to see what his point was
Only criticism is that the voiceover outshone the gameplay
>>
>>158175352
You're asking someone who's been making """"""""""games"""""""""""""" for a decade, with his latest one being that, why he prefers a shitty tool?
>>
new thread
>>158175505
>>158175505
>>158175505
new thread
>>
>>158175352
>Why would an autistic person want to learn how to be less autistic from another autistic person?
you must be austistic if that's how you took all that. i look forward to your money in my pocket.

>flash actionscript? but why?
because it was 2006 and like the unity of the time? because it's still the only way to make games with native vector graphics? plenty of reasons.
>>
>>158175245
>achievements in unity
Was it hard?
>>
>>158175564
You literally used incorrect words and called yourself autistic. You should look forward to learning something from this """"""""""""""""game"""""""""""""""""
>>
>>158175601
i was expecting it to be especially given how i couldnt find good examples and all the docs are sparse as fuck and the example project is this overly complex bullshit that alve made probably 5+ years ago....
...but then the first thing i tried worked.
>>
>>158175693
Googem's an emotionless husk at this point anon. Your transparently tryhard attempts to troll him are pretty pathetic.
>>
>>158175808
>troll
he literally says
>a game that teaches you to social interaction
and
>all of these people have been benefited by social interaction trainer
I started out wanting to help, but now you can both kys
>>
>>158175993
Oh shit you're way retarded if that first trailer joke went over your head. My condolences.
>>
>>158175693
>>158175751
also seeing that Catmouth Island never got it's achievements was scary.

>>158175993
it cant be helped.
>>
>>158176084
>he thinks real people scour the internet for memes all day
nodev kys
>>
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jesus christ how do I make a good main menu, I may as well have my main menu be a game level, and not even have UI since everyone keeps telling me its shit and looks like a mobile game.
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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