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/agdg/ - Amateur Game Dev General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 808
Thread images: 164

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Post progress every hour.

> Halloween Jam 2016
itch.io/jam/agdg-halloween-jam-2016

> Play Latest Demo Day (X)
itch.io/jam/agdg-demo-day-10

> Next Demo Day (DD11)
itch.io/jam/agdg-demo-day-11

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Demo Days
pastebin.com/X6fLvtzA

> Previous Jams
pastebin.com/qRHNpCbZ

> AGDG Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
Haxe: haxeflixel.com
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
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Decided to start antialiasing my sprites. Old sprites on left, new on right.

Thoughts? Is it an improvement?
>>
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First post for bad code
>>
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4th for halloween jam ideas.
>>
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repostan progress
>>
>>157428341

Most agdg would get this wrong.
>>
>>157428276
Left looks a lot better. The right side looks like you just added a blur.
>>
dude pixel graphics lmao xddd
>>
>>157428341
it works

¯\_(ツ)_/¯
>>
>>157428487
How?
Most of /agdg/ hard-code everything anyways.
>>
>>157428794
>>
Describe your game in a single picture
>>
>>157428916
;_;
>>
>>157428828
Go ahead and vote yall!
>>
>>157428017
>> AGDG Chats
>steamcommunity.com/groups/vgamedevcrew
>webchat.freenode.net/?channels=vidyadev
>> Engines
>GameMaker: yoyogames.com/gamemaker
>Godot: godotengine.org
>Haxe: haxeflixel.com
>LÖVE: love2d.org
>UE4: unrealengine.com
>Unity: unity3d.com
>> Models/art/textures/sprites
>opengameart.org
>blender-models.com
>mayang.com/textures
>> Free audio
>freesound.org/browse
>incompetech.com/music
>freemusicarchive.org
Could do without these to be honest
>>
>>157429078
Could use without this to be honest
>>
>>157428341
>>157428405
Maybe there is something to this "bias against females in gamedev" thing
>>
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>>157429235
Nah.
>>
>>157429054
Thats a garbage poll site
use poal.me
>>
>>157429235
>implying im not a GIRL
Sexist asshole, assuming my gender.
>>
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So I lost my login info for GM and recovering was too much of a ten-minute hassle, so I started with Godot. I fucking love it. Creating UI with it is making me want to kill myself less than anything else right now! Even so much so that I haven't programmed a single second of gameplay, instead implementing a main menu and my own debug/cheat console for over a week now. Yet it actually helps with my depression.

Thanks for reading my blog!
>>
>>157429235
>literally anybody can download one of the many free engines and start making games
>but there is a bias against women in gamedev

yeah okay
>>
>something isn't working
>can't figure out why
>delete part of the code and retype it
>it works

Still not sure what was wrong, but at least it works now.
>>
>>157429624
>no screenshot
try again
>>
>>157428276
could you try anti aliasing only around the hard edges on the interior , highlights look nice through

maybe leaving the outer edges a dark color would look nice too
>>
>>157429624
just like making engine and simple mechanics has been the best thing for my state of mind in the last several years outside of new meds
creation is a therapeutic act as long as your tools (and your mind and body) don't get in your way too much
>>
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Making a main theme for the game, I want to make something that sounds like waltz, but mysterious and spooky at the same time
https://clyp.it/g5zygqfk
>>
>>157428276
left is better. right looks like it was processed by paint.net's "soften" filter.
>>
>>157429724
a typo, obviously
typos are the worst because you know what you meant to type and your brain can replace the reality with your intent on the fly, so you can read a section of code 50 times and never spot the mising letter
>>
>>157429235
I think people see what they want to see. There's plenty of us working at places like CERN as engineers/programmers/scientists in the real world, especially in European institutions.
>>
>>157430180
>us
>us
>us

tits or gtfo
>>
>>157429942
The random static isn't good
Somtimes it seems like there is too many different things going on
Volume needs to be balanced, the chimes are too piercing
The different sounds don't fit together, chimes seem hokey halloween, but whispering background noise is playing it straight
Two different piano tracks seems weird
>>
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A game where you have to dev or DIE.
>>
>>157430180
>people see what they want to see
I see a false flag that someone put a lot of effort into that isn't obvious satire the way CS Grad meme is:
>>157428341

and I see a female character that is barely wearing anything, holding a whip, and considering using a vegetable for a dildo:
>>157428405

Just in AGDG the only time a female character gets mentioned, its about a relationship with them (waifu) or about how lewd they are.
>>
>>157429942
The whispering reminds me of Rayman 2.
>>
>>157430773
Jokes on you, my female character has literally never been mentioned in any context
>>
>>157430180
I wanted to attack your argument, but then I've realized that all my bosses so far were women.
>>
can someone please sing the evangeleon intro theme? I need it for my game
>>
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Played around with the code some more and got them to do nice long patrol path on the grid. (had to use a huge number dont know why) Problem now is it wont check for player until it reaches its destination. Im using Gamer maker if that helps.

if (instance_exists(obj_player)) { //checks for player
var dis = point_distance(x, y, obj_player.x, obj_player.y); //get distance to player
if (dis < sight) {
state = scr_enemy_chase_state;
targetx = obj_player.x;
targety = obj_player.y;
}else{
scr_enemy_choose_next_state();
}
}else{
scr_enemy_choose_next_state();
}
>>
How much money would I need to get a real soundtrack made?

Like Jasper Kyd or Yuka Kitamura.
>>
>>157430963
oops wrong code

scr_check_for_player();
if (point_distance(x, y, targetx, targety) > spd){


var xx = (((x div CELL_WIDTH) * CELL_WIDTH + CELL_WIDTH/2) + irandom_range (-5000, 5000));
var yy = (((y div CELL_HEIGHT) * CELL_HEIGHT + CELL_HEIGHT/2) + irandom_range (-5000, 5000));

if( mp_grid_path(Level.grid_path, path, x, y, xx, yy, true)){
path_start(path, 2, path_action_stop, false);

}
>>
>>157430974
I was quoted $5000 for 4 songs which would be 'overseen' by a famous artist but made by his underlings
>>
>>157431086
By who? Jasper Kyd?
>>
>>157430915
Ask /a/ if you can borrow their version.

https://www.youtube.com/watch?v=W0FIDjx4Ig8
>>
>>157431163
Jesper Kyd is trash m8
>>
>>157431163
I don't remember, he has worked on Final Fantasy
>>
>>157431202
>chaos theory ost
>ass creed 2 ost
>trash

c'mon man
>>
>>157431297
Only 7 songs are good from the entire trilogy and 3 of them are literally 1 song remixed a bunch of times.
>>
I was gonna ask about demoday, how does it work?
If I've made something and shown progress on it on here but it isn't really playable yet, can I use it and enter with it in demoday 11? Or is it a from scratch no progress shown yet thing?
>>
>>157431168
Holy fucking shit.
>>
>>157431759
>it isn't really playable yet
Better get cracking, you've got three weeks

Demoday isn't a jam, its a periodic event to force devs to release something playable. Secondary to that is people actually playing it.
>>
>>157431759
No, you absolutely should have shown progress before posting in demo day.

It isn't a time limit jam type thing.
>>
https://www.youtube.com/watch?v=25ualyQolBc

T_T
>>
>>157431759
I highly advise to post progress here before submitting to a Demo Day.

Your game should be somehow playable, I mean, we are talking about games here, but I've played with many demos where all I could do is walk around and quit.

So, just follow the title: just like make games!
>>
>>157432028
fuck off moot we are with Nagasaki now
>>
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>>157432028
Thanks faggot

today was a good day.
>>
>>157432028
I never asked for these feels
spoiler that shit
>>
>>157431947
>>157432008
>>157432068
Okay thanks, I should be able to make it then
>>
>>157428017
What game should I rip off for my first foray into Unreal 4 Engine?

http://www.strawpoll.me/11430186
>>
>>157433046
All of those are pretty difficult for a first foray.
But Slave Zero because mecha.
>>
>>157433046
How much of a background do you have in gamedev before that? Quake 1 would be fairly easy for babbys first fps in a 3d engine but if you're coming from no experience at all expect it to be too much.
>>
>>157433315
>>157433410
Technically, I've been using Unreal for years, but only for modding UT titles so far.
>>
>>157433754
You're going to have a hard time. I would start much smaller.
>>
>>157434342
I'm not him, but what else could you start with in an engine like Unreal other than Quaqe 1?
>>
>>157428406
>post your progress
>>
>>157434440
I wouldn't even use Unreal at that point honestly. If he's been modding for long I have no doubt he can model/animate perfectly fine but with no concept of program or game design I think you'd just make a poorly coded/designed game.

Make a smaller game in Game Maker just to get those foundations down.
>>
>>157428276
definitely the left
it's not the lack of AA that makes your sprites look shitty, it's your inability to draw
AA isn't something you should be wasting your time with
>>
>>157434606
Major?
>>
I'm gonna do it. I'm going to make a mix of ArcheAge and Runescape.
>>
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>>157434816
Might as well be.
>>
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The very basic layout of the combat system is pretty much complete. Status system, action choices, etc. Just put in the actual health variables as well, although the way health is shown will probably be way different than this when I actually start prettifying everything, or attempt to since I'm terrible at HUD stuff.

Would you guys prefer a button on the bottom hud for changing position in the ranks, or perhaps arrows appearing on the side of the active character that can be clicked to skip the turn and move them back or forth, when no attacks are selected and you hover over them?
>>
>>157434606
>>157434816
>>157435092
Nice original character design you got going there.
>>
Is there a recommended engine for a 3D game? I have unity and unreal downloaded, but i'm not too sure. I finally wrote my first GDD, and I'm really happy about that, but it's all about the execution so it's time to get to work. Figured I'd start here and see what's the collective thought regarding engines.


I currently possess GMS:Professional Edition, Unity(Free), and Unreal. Thanks in advanced!
>>
>>157435481
Yeah I feel bad about shamelessly ripping off Akira.
>>
>>157435963
unreal is open source

unity is
http://stephaniehurlburt.com/blog/2016/9/16/closed-source-engines-are-a-big-risk
>>
>>157436240
>http://stephaniehurlburt.com/blog/2016/9/16/closed-source-engines-are-a-big-risk

That sounds really awful.
>>
>>157436240
>This project was able to build up really quickly at first, but almost couldn't launch because of Unity issues.
Wow she really goes into detail on what the issue was.
>>
>>157435963
UE4 is the best 3D engine.
>>
>>157435161
It looks like the frog guy is healing her by giving her a kiss on the cheek. Then I see it is the same as the ghost tackle.
>>
>>157436240
Even people who WORKED at Unity hate using Unity!

TOPFUCKINGKEK
>>
>>157436383
Considering she used to work there and is now trashing it without giving any evidence, she's probably exaggerating due to some kind of sour grapes
>>
>>157436506
Awesome. I'll start with that, then! Thank you.
>>
Trying to spawn an actor and attach it to a socket, but I must be doing something horribly wrong because its making the editor crash and not start up again until I rebuild the project. Fak.
>>
>>157436240
>>157436383
>>157436506
>>157436427
>Waaah I'm making such a complex project that I need the engine source code
>N-no I can't pay for it

If you are such a genius get someone to fund you ;)
>>
>>157436583
Not uncommon. Not like every Microsoft employee uses Windows Phone or Groove Music Player.
>>
agd life is hell
>>
>>157437135
>doesn't want complete control over the code
What kind of nodev pleb are you?
>>
are engine shills a thing? do epic and unity pay people to write blogs and forum posts detailing how making their game on a certain engine was nothing but problems?

I know godotbots would do it for free
>>
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>>157437481
The kind that has a game unlike you ;)
>>
>>157436540

Yeah, every attack is using the same test animation thingy at the moment, not gonna do animations or actual like sprite work for a while still yet I don't think.
>>
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Got the camera system working pretty well, everything done from scratch, webm is just me exploring some empty rooms with my minion.
Exploring the idea of having your summon be controlled by you to give it that feeling of having to focus your magic on moving your minion/attacking/etc. while exploring but it already seems tedious. Could it be done better than direct control?
>>
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>>157436160
>>
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OK! With this, Floor 3 is done! This is basically what we planned to have done for DD11, so uh, I think we have plenty of time for other stuff now.
>>
>>157437995
bullet heaven
>>
>>157437745
Nice
>>
>>157437693
This looks like some spooky stop motion animation.
>>
>>157437617
POLYCODE BINARIES may have been a shill, or just a poorly forced meme
>>
>>157430963
what did you use to make this?
>>
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Still building the first board for my 2D game.

>>157437630
This webm is aweome
>>
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Gimme ideas for a non-violent game.
>>
>>157437630
what the fuck is this i want it now

Is the castle damage really dependent on the placement and velocity of each of the trebuchet balls or is that just the normal destruction animation
>>
Can you not spawn shit in the constructor of an actor?
>>
>>157438640

You are a space-ship repairman that has to do minigames on a PDA in space to repair the space ship.

There is a threat of an alien or pirate threat, but they don't actually exist and are just rumors. It becomes a really comfy game where you have to fix computer systems on the ship.
>>
>>157438698
it's a mockup, been floating around for months
you got bamboozled
>>
>>157438871
?
>>
>>157434619
I've done a bit of stuff with Game Maker. What level of experience would you say is "enough" before moving onto 3D? Having done 3D modeling, animation and level design before I'm majorly looking for an outlet for that, concern with the quality of the coding and design in the end product not being all that big provided I'm learning and continuing to work on my 3D skills.
>>
>>157429235
https://broadly.vice.com/en_us/article/women-are-better-at-coding-than-men
>>
>>157438998
I've spent three hours trying to get an actor to spawn another actor and attach it to itself. Just as I wrote that post I realized that no, you can't, and just moved the code to BeginPlay. It works now, but for some unknown reason its spawning the thing way off to the right.
>>
>>157439143
>If feminism has taught us anything, it's that almost all men are sexist.
I will definitely read the rest of this factual and unbiased article.
>>
>>157438640
You have to run an inn in a fantasy setting, arranging rooms and making meals to suit the tastes of your customers. The catch is they're all weird monster races. The bird man likes straw in his room, but is shocked and horrified if you send him eggs. A goblin horde needs a big room and lots of food, and leaves everything in a very messy condition, but will give you rave reviews if you cater to them.
>>
>>157439324
Then just read the actual research.
https://peerj.com/preprints/1733/
>>
>>157435161
How'd you make the pixels so pretty? Please explain anon, i must know!
>>
>>157438965
fuck you now i'm going to make a modern aoe2 clone and you can't stop me
>>
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I havent posted in a very long time ago. I made progress. The monstrous 2000 line singleton gui now is a structure of classes and stucts. Easily expendable, well written. Now can make progress in the game logic. First progress: multiple connections, first bud.
>>
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>tfw have no idea how to make fun sidescroller combat
>>
>>157439217
So you're talking about UE4, this is useful information.

Are you plugging in your object's world location? It isn't a local location on SpawnActor afaik.
>>
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welp, that's the programmer art sorted, all that's left is to make these things clickable and we're in business.
>>
>>157440260
>that perpestive
takes me back
>>
>>157440237
I just fucked up the transform for attaching it to the socket. Used local instead of world. Its all working nicely now.

Cant believe I spent all that time on one retarded mistake. The code worked, just had it in the wrong function.
>>
>>157439403
An adventuring party, which "destroys" the place in their excessive behavior of drinking and fighting, but they give good tips.
>>
>>157438640
a game where you kill people
>>
>>157440501
In a non violent way? Telling them a joke?
>>
>>157440335
I'm hoping to the days of old rpgs cus that's what I was aiming for
>>
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So after recovering from sickness I'm back to deving, but I need some help with my model.

As I mentioned before I ripped a customized model from a japanese porn game, and had to assemble the parts manually. The problem is that every part came with 2 textured versions and various duplicates with weird patterns on them, and I don't know what to do with them.

Pic related.

My question is: Can I delete every part I don't need or do I really need those others for specular or bump mapping or some shit that I don't know about?
>>
who wants to join my team

we're using gamestudio/A8 btw
>>
>>157440693
https://www.youtube.com/watch?v=9VDvgL58h_Y
>>
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Gimmi the money making idea and no one gets hurt
>>
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>>157440705
i mean, reminds me of a old game of mine
>>
>>157440968
A printer that accepts cotton/linen paper.
>>
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>>157440968
warioware but with microtransactions that allow you to mark puzzles as complete and nobody knows you paid for it
>>
>>157440734
>those knees

Very nice
>>
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>>157440260
>>
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>>157441070
ouch
>>
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Strength
Constitution
Dexterity
Intelligence
Wisdom
Charisma

Is this still the BEST stat system?
>>
>>157441498
>Intelligence
>Wisdom
redundant

>charisma
a non-stat
>>
>>157440734
>that ui
>>
>>157441174
They look a bit busted up
>>
>>157441661
3ds max was horrible. After using it for a day, the software crashed and I never got it to run again even after reinstalling, or experimenting with various fixes. I converted the save to .fbx format and have it open in blender now.
>>
>>157441498
The best stat systems are the ones that can be made into a witty acronym.
>>
>>157440734
yeah
>>
>>157441498
Yes
>>
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>>157441576
>>
>>157441798
The one they're gonna use for Fallout 5 is the best. SWAG.
Smarts, Weapons and Guile.
>>
>>157441326
meh your room looks more like something in earthbound, it aint bad
>>
>>157441498
Dexterity is a property of Strength.
>>
>>157441821
Kek
>>
>>157441821
In video games, "wisdom" is the player.
There is no place where "wisdom" to the player character isn't a terrible design wall of redundancies.
>>
>>157441821
This comic actually proves nothing. There is no difference between intelligence and wisdom.

There is a difference between knowledge and wisdom/intelligence, but that's not what is being talked about.

Tbh classic wow's stat system was pretty good but I'm a vanillafag so I have bias
>>
>>157441809
>yeah
I do need those duplicates?
>>
>>157442023
>noun: wisdom the quality of having experience, knowledge
> There is no difference between intelligence and wisdom.
>therefore there is no differnece between knowledge and wisdom
>>
>>157441936
Nah, my Jewish jeweler buddy is about a buck ten soaking wet wearing boots, but he is the most dextrous motherfucker I have ever seen.
>>
>>157440968
...A guy in a hotdog suit runs around a suburb and beat up a bunch of guys in furry suits

.....I didn't say it was going to be a good idea.
>>
>>157442246
Being wise is more than just being knowledgeable. Google defines it as having/showing experience, knowledge and good judgment.
People talking about street smarts vs book smarts is a good example of the distinction between knowledge and wisdom.

I'm sorry that you can't tell the difference between memorizing facts and being quick on your feet and having analytical skills
>>
>>157442246
>>157442473
Strength = gross motor skills
Dexterity = fine motor skills

Wisdom = accumulated experience and knowledge
Intelligence = ability to learn and notice things faster than others
>>
>>157438640
You're a robot who repairs cracks in the dome shield that protects people from endless waves of attacks from space
>>
've been working with Unity for almost a year now, but only with UIs and 2D games in general. Basically, I've worked with visual novels and stuff like that, but I never explored 3D. I don't wanna model anything too complex, in fact, I think that low-poly games look more beautiful and match my style of dev way waaaaay more. Also, I'm sorry if this is too much of a noob question.
>>
>Arguing about semantics instead of telling me where """widsom""" to a player character would be a genuinely good addition
>>
>>157442728 It isn't. If you're interested in the properties associated with that stat, tie them to a different name.
>>
>>157442728
Widsom = More talking options, maybe capable of outsmarting people
>>
>>157442587
I'm sorry you can't understand reductio ad absurdum arguments
>>
>>157442948
Hello Bethesda.
Then what's intelligence?
>>
>>157442728
'Wisdom' is a useless stat because the player character gains knowledge every time he/she learns a new skill or spell and experience is usually communicated as its own stat.

From the player's perspective they gain knowledge of the game mechanics and experience simply by playing the game.

I remember in KotOR wis/int was simply used to separate different mental skills into two stats. (I think it was something like int increases force power strength and wis removed penalties for using force powers outside of your alignment)
>>
>>157442957
not an argument
>>
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So, I am making a simulator. One of the options I am thinking of is allowing the player to pick a starting location. In manufacturing, there are pros and cons to manufacturing products within certain countries.
Do you think it'd upset more people than what it's worth by adding regional benefits?
For example: USA would have higher quality, but more expensive employees. Whereas Mexico would have lessened quality, but much cheaper employees.
Granted, these are "starting" attributes, and can be upgraded.
What do you think?
>>
>>157429516
>>157430180
L O N D O N
O
N
D
O
N
>>
>>157442707
What was the question
>>
>>157443016
You can build items with higher complexity.
>>
>>157443084
>int increases force power strength and wis removed penalties for using force powers outside of your alignment)
And that's still redundant because intelligence could cover both of those.

Really hate people who think more stats = more complexity. Not saying you're implying that though.
>>
>>157443109
Indeed, that is a non arguable fact.
>>
>>157443016
More interaction options, though their success often relies on other attributes.
>>
>>157443128
Nah, just make it possible to overcome the disadvantages with investments later, like what GM is trying to do with its Mexican plants.
>>
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Is your game going to feature environmental equality?
>>
>>157443328
Why lock the player out of choices based on an arbitrary number?
>>
>>157443392
I'm pretty sure she was joking.
>>
>>157443462
It's not arbitrary and it's not just a number, first of all I'm going to use floats so we talking complex numbers here, second I'm planning to have mental sections, aka INT WIS and CHA are going to help each other.
>>
>>157442246
Yeah, today. But today there is also no difference between women and men. So, this is not a strong argument.

>Intelligence is knowing Frankenstein wasn't the monster.
>Wisdom is knowing Frankenstein WAS the monster.

I think people nowdays aren't lacking so much intelligence as they do wisdome.

The western scholar is intelligent, the indian shaman very wise.

Wisdom is the hidden knowledge that's not superficial, but more hidden. Being intuitive correct. Like an instinct. With only intelligence, you only trust things you know. But with wisdom, you just trust, and are most of the time right.

>A low-Wisdom, high-Intelligence character is like an absent-minded professor. They're so absorbed in their own little world of arcana and book knowledge, that they don't even notice when they're walking into a cliff. Sheldon Cooper from the Big Bang Theory has a high Intelligence, low Wisdom, and low Charisma.

>A high-Wisdom, low-Intelligence character is a dimwit, but somehow still manages to make it through life. If your Intelligence is lower than 3, you can't even meaningfully communicate. However, you still generally relate to people well, you're kind, and you're able to know the right thing to say even without actual book learning ("I am not a smart man, but I do know this..."). Forrest Gump has a high Wisdom, low Intelligence, and low Charisma.
>>
>>157443601
She is a professional social justice warrior with a registered account, she posts daily about how white males are the bane of the world, she is ex-yahoo too.
>>
>>157443392
White people have superior resistance to the wind.
#white privilege
>>
The plane's cannon is now working and damaging enemies, but because I just used the missile soft lock code, it can't actually damage enemies unless you're locked on to them. Anyone know of a better system then iterating through all enemies and checking if they're in the cone of fire every frame? That seems like it'd get real expensive, but I cant think of a better way.
>>
>>157440051
I feel your pain
>>
>>157443649
>Forrest Gump has a high Wisdom,
you're an idiot m8
>>
>tfw not skilled enough to draw cute 2D girls
>>
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>Not helping people escape
>>
>>157441576
Intelligence is knowing a tomato is a fruit.
Wisdom is knowing that it doesn't go into a fruit salad.
>>
>>157444151
>Pictures of anime
>>
>>157443601
>>157443712

it's not hard to understand what she means though, even if what she means is fucking retarded. how are you fags not getting this, it's the current year

whenever some postmodernist shitbird says something insane like this, what they mean is "muh power structures and and privilege caused this", so what she means is "haiti is full of poor niggers because of unfairness and it got hit by a hurricane therefore a bunch of blacks died, if the world wasn't wacis and segregated then the hurricane would have killed equal numbers of each race because haiti would be a perfect multicultural heaven full of exact numbers of each race according to my socialist wonderland calculations"

it's absurd and hilariously racist while trying to "defeat racism" but that's your brain on intersectionality. she's not literally calling the hurricane racist dummies
>>
>>157444232
Yeah the metaphor was made already several times.

see>>157442728
>>
>>157444232
Replace intelligence with knowledge and you're right.

The definition of intelligence is LITERALLY "the ability to acquire and apply knowledge and skills." which is applying knowledge, not simply having it.
>>
>>157444151
I want to make games that will make players forsake reality forever
>>
>>157440734
>>157441787
Oh hey you were the guy the other day that I mentioned Blender to. How did the file import work out?
>>
>>157441498
>BEST
has any game actually used these? i mean really actually used these.... they say they have them but really they only use strength and the rest dont do anything.
>>
>>157444286
>People say retarded shit
>I who ain't tard will fix what they said and claim they are smart

People can be dumb luv.
>>
>>157444540
I never said she was smart, people who study "social sciences" in university are among the lowest IQ brackets. I was just pointing out what she actually meant because people aren't up to speed on their SJW memes.
>>
>>157444523
Where is your game?
>>
>>157444625
in bed with your mom
>>
I might use/remix a song I made previously for my game.

What do anons think about the first 40 seconds. It would be use when booting the game to splash screen.

https://soundcloud.com/lemmyrodul/cashsample

It's a Casual Board game with mini games around the theme of robbery. Do you think that music will fit in terms of quality?
>>
>>157432325
oh boy I remember when I made this pic
it's been a while
>>
>>157442603
Are you suggesting to lump these under the same stat?
>>
>>157438886
>Dead Space without the Dead
I dig it
>>
>>157442023
>Tbh classic wow's stat system was pretty good
It served it's purpose for WoW very well.

I'd say its pointless to argue about what's the best choice of different stats to include because it all depends on what kind of game you're making and what you need in terms of the mechanics.
>>
>>157444048
>Moma said, life is like a box of chocolates, you never know what you get.

But the math student runs around and curses his life because he doesn't know why it's shit. In not caring too much for unimportant things, Forrest Gump shows more wisdom here.

But if you want to look for the definition of the wisdom and intelligence stat, like in those classic 6 stats, then you have to look it up in the DnD rules. Because that's where it's coming from.

Wizard is intelligent based. Druid is Wisdom based. Books vs. Nature.

If the game has nothing to do with DnD or the D20 system, then you can use and make up stats whichever you want. And which depicts the characters and the gameplay, the best.
>>
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>>157444151
>some people play because they are good at it and they hate those faggots that need a excuse for it
>>
>>157444474
Oh hey. Thanks for the advice last time.
I think the conversion went pretty well. It kept all the parts, and even saved the categories I made in 3dsmax, which maya didn't. It just removed the textures from the meshes, which is kind of a problem because the textures themselves aren't easily identifiable enough for me to put them back, but I have to try, or make some myself.

In the screenshot you can see. The duplicate meshes are all in the same position here. Do you think I can delete them?
Even if I delete them I can still put color, specular, bump maps on later right? It seems logical when I put it like this, but I'm nub so yeah.
>>
>>157445278
I like your model
>>
>when you pick all the wrong class and variable names and you know the refactoring is gonna fucking suck later
>>
>>157445376
regex
>>
>>157445194
>tfw no snow black gf
>>
>>157444450
Why not make games, that make people love reality by looking at it differently. But sure, you can also always build a Nerve Gear.
>>
>>157445278
>In the screenshot you can see. The duplicate meshes are all in the same position here. Do you think I can delete them?
You can always save the file as a backup before you do delete them. I've no fucking clue why they have a bunch of stacked models like that, but that's what you get for ripping.

You may want to check in the materials tab for each object to see what they might be (the part of the UI in the bottom left of your pic, one of the icons on that bar above the pic and the word "Scene" is a circle with orange and black in). Also worth checking on the models UVs to see if they came out properly.

Might be worth running through some Blender tutorials to learn your way around before you start working on that char model though.
>>
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Should the player be able to rotate in place (without moving)? It seems a bit unfair to not allow it, but it also would make the game much easier.
>>
>>157444151
My gaming started as entertainment.

As I started playing more I lost most of my real life friends and it became about socializing. My gaming slowly shifted to almost exclusively multiplayer and I was addicted to MMOs for years.

In the recent year or so my gaming has become about escapism. I lose myself in pointless grindy games to waste as much time as possible to not have to think about my responsibilities and failures in life.
>>
>tfw worked through handful of tutorials
>still dont know how to even start my game

creating a shopkeeper-game is way harder than I thought when all the tutorials teach you about moving characters and hitboxes and shit

pls send help helpanons
>>
>>157445725

I really like that control scheme as is. Seems really fluid and easy to understand while also be somewhat challenging.

If you add in some silly meme music and funny sound effects when you jump I think you could make some dosh with this product, if that's your intention. I can see the internet crowd playing along with your meme skeleton halloween game.
>>
>>157432028
>that video
>T_T
Sometimes it really hits me how many faggots there are on this site.
>>
>>157445686
If I wanted to do that, video games would be a poor choice of medium, but for making people forsake reality it's likely the best.
>>
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I haven't come to AGDG since quitting my last failed abomination well over a year ago... Few months ago I finally started doing something productive with my time.

Saw this thread while procrastinating, thought I'd make a picture with my progress and share.

Good luck out there guys.
>>
>>157445725
From your webm it seems you could accomplish that anyway by rotating in slight increments then jumping to reset position, so allowing free rotation would just remove that layer of tedium (aka bad, artificial challenge)
>>
>>157445906
>shopkeeper-game
Recettear?
>>
>>157445906
Don't start with your "unique game idea" but do something simple that allows you to learn the ropes instead.
>>
>>157445686
As for your question it's because I want people to live in my world, I do not want to live in theirs.
>>
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>>157444151
>tfw you got into game dev to help others escape just like you did
>>
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>>157445954
t-thanks anon.
I just made it for the Halloween Jam, I wasn't planning on making money from it, but it would be amazing if I could!

>>157446091
The problem is that if you're on a really small platform, it might be hard to rotate a slight amount, jump, and repeat ad infinitum. I'll try fixing my level design, but if that doesn't work I'll just fix the rotation.
>>
>>157445351
Thank you.
I think you'll like the end result with colors. I'm really happy with the design I gave her myself.

>>157445719
>Might be worth running through some Blender tutorials to learn your way around before you start working on that char model though.
I think this might be a logical next step because I can't even find that materials tab.


I realize the risk and legal issues surrounding ripping a model and will look into it if I ever get something that is worth releasing. If that time comes I can think about editing or remaking the model in such a way that it will become my own. Right now I just want to focus on combat mechanics first with a model that I feel passionate about.
>>
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Can a game fix this? Idk what to do.
>>
>>157446234
ye but without all the extra dungeon stuff. Literally one screen with three windows (guy you're trading with, your goods, his goods)

I find it comical how I literally cannot even do that.

>>157446235
I know working on your first idea is considered a meme, but honest to god I cant be bothered to do another fucking top down something-game, or a side-scroller game, or a horizontal-scrolling game. I've done them and learned a lot doing them, but the """""""""knowledge""""""""""" I acquired doesnt seem to translate to what I would actually like to do at all. I know its my fault, and its something doable if I would just fucking work on it and do stuff, but I cant seem to find a starting point. Or maybe Im just a failure.
>>
>>157446746
Stop watching bad YTB channels
>>
>>157446746
>reddit bookmark
No, it can't
>>
>>157446746
you'll have to throw it in the trash
you should join it in the trash
>>
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>>157446810
>Literally one screen with three windows (guy you're trading with, your goods, his goods)

try listing down what u would need.
and start working from there.
e.g.
shop interface?
what can u access?
Buy (to buy stocks from others)
Craft (To make the stocks yourself?)
Set Price?
etc.
and start working little by little.
>>
>>157446810
>but I cant seem to find a starting point
That's because you don't know enough about programming yet. You probably have the basics down but I think it's quite common to not be sure how to approach new problems that are different from anything you've done before.

I still run to this problem quite a bit. That's why when I see someone post something programmatically interesting shit I usually ask how did they do it if I'm not sure where I'd start on such a thing myself even if I'm not planning to do anything like that.

Not really sure what you should do to fix the problem though. Try googling relevant shit to see if you can find people solving similar problems that you have.
>>
>>157445906
Nobody can help you. When you're making a game you have to figure things out yourself when it comes to doing anything original, for which there will be no tutorials.
>>
>>157446235
>>157447193
Sounds more to me like he can learn how to make a game, programming, asset creation, etc. But he literally doesn't know where to put his hands or what to work on first, or how to conceptualize game mechanics for his game idea using the skills he has.

It's one thing to learn the alphabet, it's another to learn to write stories with it.
>>
>>157447193
>>157446810

I think compartmentalizing would help him the most. Didn't answer this because I thought it was a given, but seems to be getting a lot of responses.

Write down some basic shit you want to see happen that doesn't require other shit to already exist. If stuff requires other shit write that shit instead

Don't write down more than 5 things. Make them a reality. Now you have something that lacks a ton of stuff. Write down some more and accomplish them.

Googling your way to victory is much easier when you're looking for something specific beyond how I maek shop gaem
>>
>>157447056
Triggered by the Co-optional podcast subscription?

>Oh. It's literally rock paper scissors. NEXT
>>
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>>157447864
i know it's really crowded in the trash but please make the effort for a cleaner world
>>
>halloween jam
>nobody is making a game about a pumpkin-flavored preservative

I mean come on it's right there. email me for more incredible ideas.
>>
>>157447185
That's probably the best way to do it. Thanks for the input bud.

>>157447193
Yes pretty sure that's the biggest part of the problem, but ye, gotta do stuff to learn stuff.

>>157447315
You're probably right, I just hoped that there would be the stereotype "Im totally finishing this tutorial series" which would end midway but might give me the momentum I need to get things going.

>>157447523
That's the thing, the net gain of watching new tutorials is getting smaller and smaller for me, its just that the context is so vastly different, that my brain doesnt seem to be able to grasp how I could use the little knowledge I have.

>>157447529
Its a bit depressing when the "basic shit" is literally clickable buttons that do a single thing, but ye thats life as a beginner.


helpanons are in full force today, thanks boys
>>
>>157448180
>my wife's son

what
>>
>>157446065
somehow this gives me flashbacks to elfen lied.
>>
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>>157448582
You're right... Thanks, my game is ruined
>>
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Hello, Aggies

Theonian here,
Do any of you have a low-poly object or character which I could borrow?
I want to attempt making a low-resolution texture for a low-poly thing.

You can keep the results and use it for anything you like (though I won't guarantee great results).

Send me your low-poly thing together with a UV outline on a (very) low-resolution texture-file.
(Please try to keep the UVs as square as possible!)

Email in name-field
>>
>>157446065
the fuck
>>
>>157448914
I unironically like elfen lied
stop being a fag
>>
>>157448948
Even if you don't use unity, you could install it and pillage the asset store free stuff for this..?
>>
>>157449035
unironically liking elfen lied is extremely ironic.
>>
>>157449086
Sure, I just thought it would be more fun to use something made by a different AGDG-fag.
>>
>>157448334
>>157448334
You're not being very specific about your problem, in regards to the actual steps you have tried so far. I am also a noob but I at least know how to make a button that does stuff.

>what engine are you using/what language
>what have you tried so far
>have you actually studied textbooks on programming and done the exercises or did you literally just only watch youtube/online tutorials?
>are you using game maker GML?

without more information I will say: if your entire foray into game dev thus far has been watching youtube videos, wew fucking lad. get a good programming textbook and do the exercises so that you actually know what you're doing. then you will at least sorta half-assed be able to read the documentation of something like game maker and possibly understand how to implement your ideas with it, read up on game dev libraries etc.

I'm sure some people will reply to this post "but I learned GML on youtube videos and can't otherwise program, and look at my cool game in this webm!" Well that's fine, I'm just saying that as somebody who has tried learning to make games AND learn programming at the same time, it was an awful experience and taking the time to actually work through books has made things a much lesser pain in the ass.
>>
>>157446587
>I'm really happy with the design I gave her myself.
lol wut
>>
>>157449028
It's somehow bad to have a wife who already has a son from some chad.
>>
>>157448914
Never said it was a bad thing.
>>
>>157449523
Problem?
>>
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I feel like a total dumbfuck. I fiddled with the code some time ago, saved, and now i forgot what have i changed and why the fuck mu character doesn't move horizontally while touching surfaces. I just stare blankly in the screen for an hour and can't understand what the problem is. Please, smack me in the face with the stupid shit i've done.
//Get the player's input
key_right = keyboard_check(ord("D"));
key_left = -keyboard_check(ord("A"));
key_jump = keyboard_check_pressed(vk_space);
key_attack = mouse_check_button_pressed(mb_left);
key_attack_1 = mouse_check_button_pressed(mb_right);

//React to inputs
move = key_left + key_right;
hsp = move * movespeed;
if (vsp < 10) vsp += grav;

if (place_meeting(x,y+1,obj_surface))
{
vsp = key_jump * -jumpspeed;
}

if (key_attack = 1) instance_create(obj_player.x,obj_player.y,obj_slash);
if (key_attack_1 = 1) instance_create(obj_player.x,obj_player.y,obj_projectile);

//Horizontal collision
if (place_meeting(x+hsp,y,obj_surface))
{
while(!place_meeting(x+sign(hsp),y,obj_surface))
{
x += sign(hsp);
}
hsp = 0;
}
x += hsp;
//Vertical collision
if (place_meeting(x,y+vsp,obj_surface))
{
while(!place_meeting(x,y+sign(vsp),obj_surface))
{
y += sign(vsp);
}
vsp = 0;
}
y += vsp;
>>
>>157446746
maybe reddit can solve your problem.
>>
>>157449760
In the Horizontal collision it says:
(x+hsp,y,obj_surface))

In the vertical collision it says:
(x,y+sign(vsp),obj_surface))

Shouldn't that last one be just "y" ?
>>
>doing performance tests in Unity
>trying to find out ways to maximize performance for an event system
>putting c# code in a dll and calling it seems to be really good

Getting a noticeable boost from a simple performance test when putting a for loop that performs an operation inside of a class on a dll.
It performed about 15% better than a regular for loop in the update and a for loop in a class like the one in the dll, but in unity's code.
I also tried it in every combination of order and a bunch of little things to see if it was something else.

This is a huge win for me because organizing libraries in DLLs is super easy compared to dealing with Unity, and Visual Studio has all the tools to work with it.


So now for a question: I'm creating an event system. The current planned functionality is
>Events are registered to either ints or strings.
>Events have a list of registered callbacks. Callbacks can have no return type, or have an object return type.
>Events can have their triggers removed or replaced easily, for remapping without loosing any listeners to that event id.
>Keyboard strokes have easy support for settings them as triggers.
>Func<bool> can be easily set up as a trigger
>Custom Axis interface to allow for easy axis setup for triggers
>You can design complex events by implementing given classes and interfaces which when the sequence of events occurs, act as a trigger
>You can register to events without triggers and manually fire them, passing in nothing or passing in a return type for the listeners
>Any return types are accepted and automatically handled

Anything else you can image would be useful? You can technically do everything int he complex events, but it's performance is less than other things that have direct support, and it takes a bit longer to write stuff for it.
>>
>>157449028
>>157449538
what.
>>
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feels good man.
>>
>>157449978
How weird. I'm sure I clicked this post: >>157448358
>>
>>157449538
>chad

*DeAndre
>>
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>>157448948

No takers?

Well, email me any time
>>
>>157449218
His problem is basically like this
>finished tutorial
>Yeah, now i know how to make a 2d platformer
>I'm gonna make my dream game now, which is not a 2d platformer
>Now, how do i do this?
>How do i even start? where do i start?

Doesn't matter what engine/language
Doesn't matter what have he tried so far

He doesn't know how to start a project that's not 2d platformer.
Not "how to do X feature".
that's what his question is about.
>>
>>157449925
err.. y instead of y+sign(vsp)?
>>
>>157449945
>putting c# code in a dll and calling it seems to be really good

Doesn't that mean you'd have to recompile the .dll every time you made a change though?
>>
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>>157450046
feels not so bad man
>>
>>157450290
>err.. y instead of y+sign(vsp)?
No y instead of x,y+sign(vsp)

I'm not a programmer but why does your vertical collision have 2 axis while the horizontal collision only has 1?
>>
>>157437135
I personally don't delve into the source code of an engine to edit things. However open source is still useful. It lets your see exactly how some function is working without you needing to do experiments or hope the documentation is completely correct.

And beyond that it means if there's some dumb little bug it can be fixed by just about anyone with knowledge of the language and some knowledge of the engine. So it's much more likely that a bug will be fixed, unlike closed source engine which can have unfixed bugs for years.
>>
>>157450223
If someone knows how to make a 2D platformer, then they would know about collisions, drawing sprites etc. so I don't see why you couldn't apply this knowledge to make something else. Reading a programming book might make it clearer how you can apply ideas you might already think you know. Also if he can't make a "button that does things" then I'm going to say he can't make a platformer either.
>>
>>157437617
Any time you see a positive recommendation of an engine it is absolutely a shill. The only true yesdevs are those who make their games from basic frameworks.
>>
>>157450476
That's the format of place meeting, you should specify x and y, also you seem to be looking at the dufferent respective parts of the code. Horizontal collision also has while(!place_meeting(x+sign(hsp),y,obj_surface))
>>
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>>157438640
Fishing, growing crops, and cooking.
The three most comfiest things a game can have.
>>
>>157450849
You spelled "dull" wrong
>>
>>157450393
So I just made some changes and tried some different testing, and now everything looks different, so I'm not sure what the fuck is going on.

And the thing I'm trying to do won't need to be updated often, which is the point of it.
I wanna build libraries I can import and use over a lot of projects easily
>>
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Progress because. 90% of the people who've played my game complain about running speeds while backwards. You can no run backwards through everything. (You can ignore the jacked up car.)
>>
>>157450207
As a programmer, I stopped making 3d models myself a long time ago. I figure here I am with nothing finished under my belt, just a metric fuckton of half finished half hearted husks of games. Spending too much time on things like that and still being disappointed at the outcome.

I'd rather brute force programmer art until I have something worth requiring art assets.

I've grown on the idea of paying for temp assets as well. Can feel good about how something looks for $30 and it would obviously take me leagues more time than that money is worth to accomplish half as much. It helps me focus on what I am skilled at rather than getting caught up on the small stuff.
>>
>>157450890
It's not my fault you have bad taste!
>>
>>157450935
damn nigga how long have you been working on this.

its time to add some serious content
>>
>>157450948
I was just asking for a model to practice on - Nothing paid.

Or am I misunderstanding what you're trying to say?
>>
Where would one find decent Unity/C# programmers?
>>
>>157451354
in big companies normaly
>>
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func_buttons
>>
>>157450654
>A complete game could have plenty of buttons, hundreds of functions , ten of thousands of codes
>you can start working either with main menu, or draw sprites, or prototype, or implementing the main features first.
>And after that, how do you link them to each other, like main menu going into game, or storing all those items' details, creating an inventory, all those data structures stuffs.
>There's also too many things to do, but there's no step by step instructions to tell you which to start first, and then work on what, and after that what.
>As an amateur, it's impossible to know it by self too
>Decided to asks about it on /agdg/
>People, how and where should i start making my game?
gee it's just a button, anon.
what's so hard about it?
>>
>>157451536
This is why you dont engine dev.
Where is your game?
>>
>>157440916
What do you need done?
>>
>>157450223
Exactly. Thanks Anon.

>>157449218
I had to complete two Java courses at my university for a year, so I wouldnt call myself a complete beginner.

>>157450654
Obviously the button thing was a bit exagerrated, my main point was just that my brain is extremely bad at translating what I know to a different scenario. Shitting out a top-down shooter against enemies with fairly low AI is something I can "draw out" in my brain on how I would tackle it (walking, shooting, AI), but lets say a drag and drop menu is something I where I dont even know where to start. All in all, I probably just feel uncomfortable because there is no base (tutorial) for me to build on, whereas for top-down shooter, horizontal/vertical scoller, platformer I at least have a starting point from where I can take over. So its just me bitching about things being too hard.
>>
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>>157428341
this poor fool
>>
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>>157428341
>>
>>157450410
We know its you googem.
>>
>>157451032
Three years come Christmas. Recently I've got some level design in, and I have three prototype levels, but I may redo them completely after learning that people may need access to the gun from the get-go.
>>
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>>157452309
whaaat no way
>>
>>157451741
shit anon you're bretty fucking good at mind-reading.

What do you think about starting with an idle-game before trying to do the shopkeeper shit I want to do? I could learn some of the basics of non-moving games (as in without a main-character that you move) and I'm pretty sure that shit should be possible for me to do.

or so I think
>>
>>157451741
yeah that's totally a good analogy man, because I so implied that an entire game is just a bunch of buttons

>>157452128
I mean like I said there are books about this but whatever just bee urself
>>
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game maker 2.0 draws near
>>
>>157452519
ayyy man Im really thankful for your advices, dont try to spin this around into me ignoring you.
>>
>>157452595
What can they possibly add that warrants a whole new product?

All I can think of is proper 3D support.
>>
>>157452595
They aren't even trying anymore, it'll be just the same game maker since 8.0 with a new skin AGAIN
>>
>>157452309
theres nicer ways to ask to see my stats
>>
>>157452595
every time I see a snippet of code in GML I suppress the urge to vomit. how do people cope with it
>>
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Combat system baby steps.
>>
>>157453049
Is she a lesbian?
>>
>>157452519
>because I so implied that an entire game is just a bunch of buttons
>>157450654
>Also if he can't make a "button that does things" then I'm going to say he can't make a platformer either.
you just assumed a shopkeeper game is just button that does things.
then you proceed to deny it.
Next, are you gonna say you're pretending to be retarded??

>>157452425
I would say play around the features you will need first.
no use working on an idle-game that's not same to your shopkeeper game.
when you come back to your shopkeeper game, you will need to find out how to do those stuffs anyway.
If you're not in a hurry to have a complete game for sale or anything,
you can experiments on stuffs first.
e.g.
as shop-keeper, you will need to buy stocks in,
so you can work on a buying system.
have a menu that can show what you have in storage.
have another menu that shows the item you can buy.
press item, and you will add items into the storage.
etc.
>>
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>>157450767
I'm sure you know better, but it just is weird to me that you have 2 functions: horizontal and vertical collision that should be quite similar. So to clarify, and if this doesn't make sense I'll just shut up:

>your code:
//Horizontal collision
if (place_meeting(x+hsp,y,obj_surface))
{
while(!place_meeting(x+sign(hsp),y,obj_surface))
{

//Vertical collision
if (place_meeting(x,y+vsp,obj_surface))
{
while(!place_meeting(x,y+sign(vsp),obj_surface))
{
>shouldn't it be this?
//Horizontal collision
if (place_meeting(x+hsp,y,obj_surface))
{
while(!place_meeting(x+sign(hsp),y,obj_surface))
{

//Vertical collision
if (place_meeting(y+vsp,x,obj_surface))
{
while(!place_meeting(y+sign(vsp),x,obj_surface))
{
>>
>>157452836
I've occasionally watched the gm forums for a few years and a new room editor is absolutely guaranteed. It's their number 1 most requested feature. Other than that I have no idea.

yoyo was bought by a "gambling software development company" https://en.wikipedia.org/wiki/Playtech
So expect... built-in microtransaction support? lel
>>
>>157452851
They're under pressure from Unity, Godot, and UE. If they can't get their heads far enough out of their asses to try even a little bit, then they'll just die like they deserve.
>>
>>157453095
He is a crossdresser.
>>
I want to make games and use engines, but i want to puke when i see game maker and unity code holy shit its just a mess or people are juste generally stupid?
Is there any article teaching good programming practices in unity?
>>
>>157453048
What's actually triggering you?
It's just some variables and if statements.
>>
>>157453212
>0:10
you should apply physics to his junk too
>>
>>157453049
Pretty good I think

Do you have a dial-a-combo system that branches depending on what button you press?
>>
>>157453212
Good enough, keep on deving
>>
>>157453198
Then they need to be the BEST 2d engine out there, Godot is catching up quickly and its has a much modern core than GM
>>
>>157453049
This will be single player right?
>>
>>157453180
>room editor
Oh right, I forgot that existed.
>yoyo was bought by a "gambling software development company"
That explains why they added extra licence requirements for gambling games.
>>
>>157453049
put some subtle trailing effects behind the sword blade and it'll look really nice.

but don't overdo the trails or you'll trigger googem
>>
>>157453049

Looks really good, especially the main character. Did you make the character?
>>
>>157453275
>it's just some variables and if statements
Most of the time that's all I ever see; huge nested if statements and lists of esoteric variables
>>
>>157453634
who?
>>
>>157453151
Err.. what? I fail to see the point. Your code just won't work, since you put Y-related coordinates into X argument.
>>
>>157453820
our resident kaiji fanatic
>>
>>157453851
Well if that was it, then I'm sure you would have noticed by now. Sorry I couldn't help.
>>
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I am utterly lost now. I checked the code and all the relevant parts are the same that are from totally working tutorial, objects have same flags, sprites have precise collison checking disabled, the fuck am i doing wrong?
>>
>>157453634
once again, trails arent smears.
yall niggas not being able to tell the difference is far more triggering than the smears themselves.
>>
Here's the whole thing, i still hope that's some syntax error or something that slipped by me (though GM wouldn't let me proceed with syntax errors).
//Get the player's input
key_right = keyboard_check(ord("D"));
key_left = -keyboard_check(ord("A"));
key_jump = keyboard_check_pressed(vk_space);
key_attack = mouse_check_button_pressed(mb_left);
key_attack_1 = mouse_check_button_pressed(mb_right);

//React to inputs
move = key_left + key_right;
hsp = move * movespeed;
if (vsp < 10) vsp += grav;

if (place_meeting(x,y+1,obj_surface))
{
vsp = key_jump * -jumpspeed;
}

if (key_attack = 1) instance_create(obj_player.x,obj_player.y,obj_slash);
if (key_attack_1 = 1) instance_create(obj_player.x,obj_player.y,obj_projectile);

//Horizontal Collision
if (place_meeting(x+hsp,y,obj_surface))
{
while(!place_meeting(x+sign(hsp),y,obj_surface))
{
x += sign(hsp);
}
hsp = 0;
}
x += hsp;

//Vertical Collision
if (place_meeting(x,y+vsp,obj_surface))
{
while(!place_meeting(x,y+sign(vsp),obj_surface))
{
y += sign(vsp);
}
vsp = 0;
}
y += vsp;

//Animate
if (move!=0) image_xscale=move;
if (place_meeting(x,y+1,obj_surface))
{
if (move!=0) sprite_index = spr_player_run; else sprite_index = spr_player;
}
else
{
if (vsp < 0) sprite_index = spr_player_jump; else sprite_index = spr_player_fall;
}
>>
Is there any good 2D artist here who would like to do the art for my game? I can give you a big discount when it comes out.
>>
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>>157454475
>>157454276
i don't feel like reading the entire code, just post the error code my man.
>>
>>157454624
There's no errors, that's the problem. Sprite moves perfectly while in air, jumping works, but when it's collided with the surface below it just won't move left or right.
>>
>>157454475
http://hastebin.com/

if i were you i'd solve the issue myself even if it took me a whole fucking week because i'd learn a hell of a lot. game development = debugging. comment out the whole thing and then rewrite it until you have a complete understanding of everything and the issue.
>>
I realized today that the 'game' I was trying to make was basically a glorified AI/state machine sandbox farming/management sim and the if all the pieces work there is basically no reason for the player character to exist except to sort of walk about and observe these villages and characters and cause imbalance.
>>
>>157454794
Thanks for the help, bruv, you just opened my eyes, feel so enlightened now, do you have a blog or something?
>>
>>157437630
>trebuchet physics
holy shit man
>>
>>157454475
This is just Shaun Spalding's code.
Just watch his video again.
>>
>>157454976
so...
Sim city?
>>
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How do I draw?

Where should I start? Shapes, then still life? Then anatomy? Then people?

Where the fuck do I even begin?

I just want to make a scifi action game where you play as a 50foot tall girl clad in power armor fighting off alien kaiju from outer space with other giant warrior waifus. Something like pic related
>>
>>157455012
i'm saying debugging is a skill and you're shit at it. the way you brush me off right now proves it.

and don't flood agdg with your bullshit problems unless it's in pastebin form. everyone's got problems. i solve my own.
>>
https://www.youtube.com/watch?v=eVTXPUF4Oz4
>>
>>157455482
Keep the faith man
>>
>>157441498
nope, that would be GURPS

sleek, minimal yet powerful and all-encompassing
>>
>>157455104
I got into gamedev mostly from being bored with current games, and their mechanics.

And after playing a few survival games with some friends online it just seemed like the communities never really worked together to make the most out of things.

So, I'm basically making a game where you hunt animals or fight monsters, to craft or sell that loot, to get better gear to do the hunting better. (players gameplay loop)

But, I've always been dissatisfied with A.I. in games that try to tout how lifelike their daily cycles are. I want the npc's to wake in the morning, eat their own breakfasts to restore their hunger, then depending on season or day of week or current food stores go out and do jobs, or go to the markets, etc. come home at the days end, or go out for the evening, then return to their beds and repeat.

Sim city is close, but I want to be walking among the sims, also it's Colonial america times and themed. Banished in first person is probably a much better analogy.
>>
>>157441498
It's missing the GREATEST stat of all.

Luck
>>
>>157455012
literally kys
>>
>>157455293
http://drawabox.com/

Here you go.
>>
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>>157453350
This will hopefully be a RPG so the focus will not be button mashing, you will have access to lots of weapons and powers, tho.
>>157453402
Yeah, but maybe (read probably) some multiplayer elements will be included later in the development.
>>157453634
Thanks for the protip, anon.
>>157453770
Thanks! I did the hair and dress inside blender, but the body model is an unity asset.
>>157453323
Hmm. Maybe.
>>157453371
Thanks.
>>
>>157455829
oh shit this looks good.

thanks! any other suggestions?

Ill be downloading a few pdfs of loomis too
>>
Just started to finally get the hang of the game maker language, decided to do what everyone i got advise from and make a mini asteroid shooter, what do yall think?

PS: I wanna make an RPG hopefully start dev by the end of the month!
>>
>>157456308
nvidia shadowplay to record?
>>
I just made a Twitter account so I could post videos of my game. Can I upload .mp4 files? It's saying it's not supported.
Also, is there some special hashtag I should use? Anyone here want me to follow them?
>>
My right testicle has been aching for the past three day. Do I have cancer? I couldn't feel any lumps besides the one where the string attaches to the ball
>>
>>157457127
your right testicle could be dying desu
>>
>>157457127
Sounds like epididymal hypertension, bro.
>>
>>157457126
>besides the one where the string attaches to the ball
There's not supposed to be lump there anon
>>
i need a story for a 2d sidescroller, quick!
>>
>>157457127
Have you been tucking when programming? Maybe try less crossdressing for awhile and see what happens.
>>
it's gold
>>
>>157457127
I had a similar problem, it turns out the pajamas I was wearing 24/7 for weeks had a seam right against the bottom of the testes, so it was just too much weight on it
>>
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are you guys excited for Game Maker 2?
>>
>>157457636
glad you're still alive
>>
>>157457636
Glad you are not dead
but what is the progess you're showing
>>
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it's coming
>>
How do I git gud in C++?
>>
>>157457636

Please tell me turning to gold was inspired by the gold spell from the Immortal on NES/Sega Genesis.

and please tell me you can squish dudes by falling on them after turning to gold
>>
>>157457126
You can upload mp4, but I'm not sure how. I tried recording a video with OBS, even tried changing the codecs or whatever, still wouldn't upload for me.
I wish Twitter would just support webm.

Usually the best hashtag to have in any progress posts is #gamedev, there is also #indiedev but that one isn't as popular.
If you're using a specific art style such as #pixelart or #lowpoly, then use those as well. And on Saturday's you can use #screenshotsaturday. Of course you could use that hashtag on any day, but it's still best to use that only on Saturday.
>>
>>157457757
If you ever use the "new" keyword you fucked up
>>
>>157457757
I practiced 8 hours every day for about 3 years, and now I'm ok at it. Good enough to make a 3d game.
>>
>>157457636
does it work like the tanooki suit from SMB3?

or like the rock power from kirby?
>>
>Visual Studio 2015 Express because it is not compatible with Windows
T-thanks windows
T-truly, the best windows yet
>>
>>157457795
>The immortal

Fuck that game.

I never could get far in it
>>
>>157457662
Nah, Godot is still superior.
>>
>>157457126
The video needs to be 40 FPS or lower and it has some length limit as well.
>>
What's the best engine to use if I want to make a game that is sort of in the style of final fantasy tactics?
>>
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>>157457906

The NES version is better. But the Genesis version has some fucking hilarious fatalities.
>>
>>157457918
>40 FPS or lower
>>
>>157457894
>not only falling for the VS meme but also falling for the Windows-past-XP meme
>>
If you have to ask what engine to use, you don't know enough about gamedev to start devving.
>>
>>157458072
oh boy here we go
>>
>>157458072
Gotta start somewhere.
>>
>>157457990
That's some neat spritework
>>
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>>157458220

This game didn't fuck around with anything
>>
>>157456034
>This will hopefully be a RPG so the focus will not be button mashing, you will have access to lots of weapons and powers, tho.
Well it looks like you have a dial a combo system because you did the first 2 attacks, then a third one came out, then later you did the same first 2 attacks and then the third one was different. How do you pick between attacks?
>>
>>157457967
Anything. Unity, UE4, Gamemaker, Godot, they can all do it, and they're all more or less easy to learn. Look at them, look at their languages and features, pick the one that looks the most comfy to you. Or try all of them. You wont be making FF Tactics right off the bat, it's more important that you get comfortable and learn your tool.
>>
>>157457636
>Animation freezes when turning to gold
You're pretty good.
>>
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>>157457126
There are some things to be aware of, it trashes the quality, pic related, and its limited to 40fps so you might have to reencode if you captured at 60
>>
I need help, in unity i use a 2d polygon collider for the characters and npc's but when i walk in the map it just get randomly stuck in diferent areas, what could possibly be the mistake or the reason?
>>
>>157458350
Thanks, I'll probably try Unity to start with.

>You wont be making FF Tactics right off the bat
That sounds like a challenge to me.
>>
>>157458543
unity requires proper configuring for collision. Some guy explained it in detail about a week ago
>>
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>>157458571
It wont hurt to try! I just don't want you to get discouraged if/when you find out it's harder than you thought it would be. Too many new devs realize it's gonna be a long hard road, and give up.

Never give up.
>>
>>157457707
>>157457730
hi

>>157457795
the immortal is awesome but I can't say yes to that cuz i haven't played it. and I haven't decided how to handle squishing because the gimmick to this is it'll be like a midas touch thing where anything that touches you also turns to gold

>>157457887
like the tanuki suit combined with an ice powerup

>>157458368
ye im happy with that detail
>>
>>157456034
I'm mimicking Vampire the masquerade: Bloodlines combat system, they have two combo sequences for eache melee weapon:
1 Idle to combo
2 Movement to combo
That is what i did.
>>
>>157459289
>>157458304
fixed
>>
>>157458846
Yeah, I'm just going to focus on one aspect of the game at a time so I don't get overwhelmed. My only goal at the moment is to make a bare bones combat system for the game, then I'll start fleshing out some of the other stuff.
>>
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great day. shitposting is at minimum.
community is active.
time to post my progress.

Took me a whole week, finally done the adventurers' AI.
they will wander around, walk to the shop and buy something.
Happy if they bought the item.
and Angry if there's no stock of the item they want.

Gonna work on inventory and villagers system and AI next~
>>
Can someone post that one gif/video of the flat shaded anime girl where it moves her head around and you see the model doesn't have a mouth?
>>
>>157456308
its really goofy that asteroids disappear the second they touch the top and left walls, rather than going fully out of bounds before they wrap to the other side. the smaller asteroids that spawn also wrap before they even touch those walls. looks cool though dude.
>>
Does anyone remember where ZUN's articles about scripting bullet patterns were published?
>>
>>157448948
>>157450207
Shit, it's you again!
>>
>>157459698
I think it'd be neat if they interacted. Like just occasionally stopping near each other and talking or something.
>>
>>157460241
>Like just occasionally stopping near each other and talking or something.
good idea.
i have plans for that too,
but i'm waiting until i have villagers and their AI first.
Because the adventurers have to be interacting with the villagers as well.
Not just among the adventurers themselves.
>>
>>157459820
Can't believe how bad google search can be sometimes. You would think it would easily come up searching "anime 3d model mouth gif" but you get a ton of tumblr unrelated shit instead.
>>
>>157452836
>>157452851
>>157452595
They just gave their software away for nearly free in the Humble Bundle. Isn't it obvious they're releasing a "new product" that everyone will have to pay to upgrade to?
>>
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Some new logo concepts, based on what another AGDG anon posted yesterday.

I'm leaning toward B. Though, I'm tempted to generate a rude 128 code like "Go suck a dick" or "fuck you" and put it in the logo.

Tell me your thoughts.
>>
>>157460478
""""""""""""""""new product"""""""""""""""" i.e game maker 8.2 ( GM Studio is 8.1 )

"Hey guys, now you can export to your microwave!"
>>
>>157459820
I don't have it as a gif but here's the source https://twitter.com/mozuya_/status/754632259559264256
>>
>>157460562
I like G the best because the multiple arrows alludes to the fleet and also when I see FTC I think of the Fair Trade Commission and its going to be some monopoly busting game.
>>
>>157460562
Seconding G.
>>
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>>157460903

> Monopoly busting game

Anyone going to pick up this idea?
>>
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Is there any way to currently dev with a PSVR on a PC?
>>
>>157461094
im on it
>>
>>157460478
Jokes on them, I was happy with 8.1 until they gave away Studio for $12.

>GM Studio is 8.1
No it's not. 8.1 was a real thing they did.
>>
>>157461507
Oops. That second part was for
>>157460624

With your wild use of quotes I can tell you're pretty desperate for a (You).
>>
>>157460562
I'm really liking the composition of G, but not the font.
>>
>>157461568
thanks m8
>>
>>157460562
Definitely G.
>>
>>157461507
>>157461568
ok GameMaker Studio is Game Maker 8.2 and the new one is 8.3, whats the difference?
>>
>>157428341
so how do you do this properly?

pls no bully im just an artist.
>>
>>157462218
Well that implies that any Game Maker was significantly more novel than the prior one.
With you arbitrary numbering system Game Maker Studio would be closer to 5.5.
>>
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it took two god damn hours, but I managed to create a new blueprint node that is a copy of another node with a new name

now I have to figure out how to point it to a different function
>>
So how much ideaguy-posting is allowed here? I know in the end it's just ideas but I always feel like I don't know what to start with since all of them are equally appealing.

>inb4 le do easy games first meme
no shit
>>
>>157462469
If something needs to be repeated indefinitely then you use either recursion or a loop.
>>
>>157430773
Cry more roastie.
>>
>>157462551
>repeated indefinitely
>recursion
that's a good way to crash a computer
>>
>>157462469
>>157462551 this except not recursion because theres no useful game engines built with recursion friendly languages
>>
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>>157462531
>So how much ideaguy-posting is allowed here?
as long as you do this.

A game where you play as an butterfly.
But in the end of the day, you wake up as a man.
And when you fall asleep as a man, you play as the butterfly again.
Now tell me, are you a butterfly, or a man?
>>
>>157462531
how many games have you made?
>>
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>>157462682

In whichever life I feel the longing to sleep more, I know that the other is where I truly belong.
>>
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>>157460903
>>157460975
>>157461885
>>157462130
>>
>>157462779
A
>>
>>157462779

I'm mad at your name.

Fleet Tactical Command
instead of
Tactical Fleet Command
>>
>>157462779
I'm in favor of C, or E if you want to go the FTC route.
>>
>>157462779
D and G's fonts are best, I don't know if the straight lines work though. Do you have any ideas for something other than lines or a barcode?

Maybe try having the initials like they are in J and then put the full title where the lines are?
>>
>>157462779
g font or c font
>>
>>157458072
No you just don't know enough about gamedev which is why you're asking it

I want to know why you're telling people not to get started with making games.
>>
>>157462779
why does fucking C have "TACTICAL" longer than "COMMAND"?
>FLEET
>T A C T I C A L
>COMMAND
>>
>>157463235
It's literally more letters r u a tard
>>
>>157459698
Holy shit.
i got 4 times the likes from twitter in this progress post.
and i don't even know why.

The only difference is the time.
i posted way earlier than when i usually posted.
>>
>>157462779
also C but with "tactical" dropped from the name and the first letter's of each word made bigger

>>157463308
FLEET
TACTICAL
COMMAND
>>
>>157463346
I've heard that the secret to twitter is to post at a specific time of day in US time.
>>
>>157463376
It's character width and kerning. Not all fonts are the same.
>>
>>157463435
i know nigga, i wasnt asking how
>>
>>157462779
The barcode that just says FTC is definitely better than the full name barcode, but i think both of them are sort of gimmicky. I think i would be more comfortable with the underlining method if there were only 3 underlines, to match the 3 words and 3 ships taking off. They feel a little too thin right now anyway, sort of out of balance with a lot of the other elements. I think the body text looks better as FTC than fully spelled out, but if you want to fully spell it out I'm partial to fonts A and C.

>>157463308
the kerning is still really bad on command
>>
>>157444151
Yet you'll be the first to shit on my game if the proportions are not right.
>>
>>157463625
>>157462779
i redid C slightly for you to fix the kerning and cut it down to 3 lines, i think its a decent improvement
>>
you think this usable for a boss fight or something? :(

https://clyp.it/4hvqteoy
>>
>>157464283
it was really cool before the dubstep, but its super distracting with the warbley shit in there and just doesnt sound good.
>>
>>157464240
thats a cool logo
>>
I would like to stream my work in progress, is anyone interested?
>>
>>157464653
as long as i can shitpost in the chat
>>
needs to be more open world gore fests

all the open world games available are for pussies
>>
>>157464653
yes
>>
>>157464808
Uhh .. no, my stream is a safe space, sorry
>>
on my 4gb ram machine on windows 7 i have to close everything else to run UE4 and even then theres not enough memory when its compiling

on linux i have chrome open with 50 tabs and it just werks perfectly with no hitches

who said swap was a meme?
>>
>>157465021
Post your game then.
>>
>>157465054
hang on, it's compiling 2732 shaders
>>
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we fuckin did it, team. hovering enemies are fully working now (last night they sort-of worked, but once they started moving they would never stop until reaching their destination, which broke some of the AI).

it probably would have been faster to just modify the engine directly to make my new AIMoveTo node, but it is so annoying having a custom engine build
>>
>>157465153
wtf is this abomination
>>
I'm going to do some small 3-day game for the hallow jam, but i can't think of any fun mechanic fuck
>>
>>157465251
breaking news: unfinished 3d games are not pretty. at all.

the monster models are nice tho
>>
>>157465336
a fellow anon made the dragonfly and all the animations/textures in like 2-3 hours or something

all the rest of the 3d art is just from random free sources around, so I didn't do any of it.
>>
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>>157464240

I like it. Good job.

>>157465153

Well done. Add some gravity to the flyers so they crumple on the ground or fall in the water.
>>
>>157465153
>it probably would have been faster to just modify the engine directly to make my new AIMoveTo node

You don't have to modify the engine for that. You can just make a custom task, like you probably did for attacking/targeting.

https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/QuickStart/12/

It has Receive Execute (begin) and Receive Tick (tick) so you can pretty much do anything with it, especially if you also use blackboards to pass around values.
>>
>>157464946
not me
>>157464942
>>157464808
twitch dot tv slash yao7
>>
>>157465487
sorry for the formatting, 4chan keeps reading it as spam
>>
>>157465264
Like anything i an think of has been done exactly that way before or it's just boring... god damn it.. i have tons of ideas but coming up with somethzing simple enough and still fun is hard as fuck
good idea guys are truly the unsung heroes of game dev
>>
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>>157465467
The regular Move To* nodes don't seem to be interruptable with aborts. Only AIMoveTo works, so I had to extend that, which is some kind of weird special Async Task node, not a regular UFUNCTION.

I could have (and should have) done it in C++, but it stupidly didn't occur to me that I can make Tasks outside of the BT editor until I was already like 80% done.
>>
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Been doing a ton of character design recently, what do you guys think?

Also would love to hear suggestions for adventurer-type characters who combine multiple RPG tropes
>>
>>157465706
First one screams daddy issues. Would fuck on a daily basis
>>
>>157465706
Enjoying the colors
>>
>>157465706
first 2 on the left don't look good. the rest are nice
>>
>>157465706
the dark elf or whatever looks like a homo

these would look good as talking portraits though there'd need to be some animation involved
>>
>>157465706
pretty good for programmer art
>>
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Nu set.
>>
why is googum allowed to make commercially successful games after the sandy hook debacle?
>>
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>>157464240
>>157464517

Thoughts, comments, doubtful points?

All in favour say "Aye, Sir!"
>>
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>>157465794
She'd probably be in a toadstool-induced stupor while you do it

>>157465820
Thanks! I've been trying really hard to use more saturated colors to prevent having a washed-out look

>>157465832
still need to do more rendering on goth loli; can you elaborate on the vampire?

>>157465856
going for a trap, so good! I fully intend to do talking portraits.

>>157465957
I was gonna be annoyed but then
>gogem

Also working on characters for the opposing faction, girl on the left still needs some major work. GIVE ME YOUR IDEAS FOR MEMBERS
>>
>>157466245
it looks too busy when its over the top of the planet imo, especially with the bottom triple lines
>>
>>157466245
idk i liked the original one better
>>
>>157466245
The lines don't work with the planets at all, way too busy and cramped. Just leave the bottom of the logo open.
>>
>>157466245
Burnt orange is my favorite color
>>
>>157466283
>still need to do more rendering on goth loli; can you elaborate on the vampire?
thats not how you make a trap

you have to make a girl and say its a boy

if its a trap why are her tits out?
>>
>>157466283
How's the game gonna be like?
>>
>>157466227
>debacle
because people that actually played it praised it
>>
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>1 person watching
>>
Is there any specific good way to do procedural generation in Unity? I just want to randomly connect large pre-made level squares into a linear course.

I'm planning on using LoadSceneAsync, pulling from a dictionary of scenes or something. Does that sound right?
>>
>>157462779
Just want to say, as one of the guys from yesterday, you definitely made it look no longer like business logos. Now they look like proper game logos. Seeing this I'm glad you took the criticism and didn't just dismiss it. Definitely improvements.

As for my personal opinion, I'm feeling C. I don't know how I feel about the multiple lines though. Maybe try replacing them with something? I don't know if Barcode fits the design theme.

Great work bro. I'm sure you make great looking libraries.
>>
>>157466245
>he actually registered that shit name
>flee tt act i call command dot com
i thought it was just the name of some in game thing (and was pretty shit) but the actual game name it's beyond terrible
>>
>>157466548
Yes? And? On with the show!
>>
>>157466327
>>157466245
>>157466668
Yeah, considering all this, I think just leaving the bottom open and making the letters fit while maintaining balance would be the best bet.
>>
>>157466356
good point, not a very well hidden femboy then.

>>157466446
combat is like if a bullet hell and OSU! had a baby, with light dungeoncrawling (you move room to room, make decisions, events/combat happens), the rest is pretty much going to play out like a VN.
>>
>>157466245
This image has no composition at all.
>>
>>157466676
That settles it. If gogem doesn't like it it mush be perfect.
>>
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>>
>>157466548
nigger when I streamed no one watched
dont be whiny that you're not getting enough attention
>>
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>>157466290

Doesn't really work without something at the bottom though.

>>157466301

I'm not sure myself anymore. Might think about it a little more.

>>157466339
>>157466713

Like this?

>>157466327

Works well with white and black.

>>157466668

Thanks. I'm really grateful for all the feedback.

>>157466772

It's just an ingame scene I rigged up quickly for testing.
>>
Why do so many people buy into the 2d is easier then 3d meme?

While it is absolutely true 2d means you have less dimensions of space to worry about from a game standpoint, transitioning to the 3d dimension is not that hard. In fact, I would wager 3d is actually easier then 2d art wise.

Not only are most people more comfortable with bad/simple 3d art then 2d art, but 3d art is much more modular. 3d art can be easily scaled bigger or small as needed, 3d art can be rotated and reused as an asset many times where as 2d will suffer in this regard.
>>
>>157467308
I think the thing people fall for is the fact that anybody can open up paint and make some circles, but making 3D art takes "skill."

This of course is not true at all. Animation is even easier in 3D (2D animation requires much more knowledge.) But it's all about those initial perceptions.

I would reckon anybody can do a bad looking walk cycle in 3D, or even a mediocre one, but very few people can do 2D walk or run cycles that don't look absolutely retarded.
>>
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Today's design effort.

I'll upload a webm demonstrating how it works in game once I set up the menu and buttons.

Anyone know the math for an offset ellipse?
>>
>>157467308
i would totally do 3d if the scripting was as easy as GML.

(well i'm sure anyone would, but that's the roadblock)
>>
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So I made this fucking pig in blender (first thing I ever made in it btw) but I'm kind of butthurt the moment I put a shitty texture on it I can't see any definition on the model.

Is there a reason for this? Lighting I guess? Would it fix itself if I imported it into a game engine with lighting like Unity, or do I need to do some trick with the model to make it not shit?
>>
>>157468013
I don't think the game should be called tactical command if there is no tactical commanding going on. If it's like gratuitous space battles then its not a tactics game.
>>
>>157466602
Do you want to glue premade rooms? Basically you need to set up pivot points at the exits of rooms and then add rooms to a list. When you generate the whole dungeon, you take a room and determine how. Many points it has. Then you can either close some off or leave all open. Then you add new rooms and snap their points to the previous room. And you repeat.
>>
sweet, Westworld is literally a TV show about programming AI

and players who will fuck your game right up
>>
>>157465706
Anon, I wanted to ask, what happened to that lewd monster girl game you was working on?
>>
>>157467308
Personally I find 2d to be easier but thats because ive been drawing for years. So rather than spending hours on a sketch I can do it in a couple min. 3d on the other hand feels very weird to work with for me.
>>
>>157468013
I wanna see this in action desu senpai. Seems like your navigation mechanics leave very little room for meaningful tactics and it would be luck of the draw as to whether you picked the right heading or not.
Also, it doesn't seem like you're leaving much room for weapon variation. What about spinal weapons or launching small craft? Can't really have even a realistic space sim without those.
>>
>>157468564
that's the secret bro
this is this game
>>
any1 else get cryengine stuck at installing?
>>
>>157468013
>website address
>copyrighted
fuck off shill
>>
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>>157468186

It's much more involved that Gratuitous Space Battles.

In an average battle a player:
1. sets an engagement vector.
2. sets engagement distance
3. sets fleet formation
2. allocates firing arcs to turret sections (4 turret sections per ship - so up to 28 in a full fleet)
3. engages active abilities

In an normal battle a player will have about 45 seconds to set all this up (but they do have the option to pause the game).

After the first pass, the player:
1. Sets a new engagement vector if necessary
2. resets distance if necessary
3. engages new formation if necessary
3. reallocates turret section firing arcs
4. repairs damage

This cycle continues until one fleet disengages or is destroyed.

Lots of tactics going on.

My inspiration https://www.youtube.com/watch?v=ofR3xzEpSBk
>>
>>157468476
Just writing out a response I basically thought up a decent enough answer on my own, heh.
Thanks for the response, this seems a lot less intimidating than I first thought
>>
>>157468928
man, why are you working on the logo and kickstarter bait pictures and blog bait stories?

MAKE THE GAME FIRST. from what you're describing it doesn't sound even a tiny bit good
>>
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>>157446746
its like a
>>
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>>157468740

It's about timing. Because both fleets are moving and orbiting each other at different vectors it creates a very complex system of movement.

You also need to remember that fleets move at different speeds, so it is possible for a smaller, nimbler fleet to match vectors and attack from behind, or come in on a perpendicular vector without receiving damage.

>>157468816

Good business practice.
>>
Pls, give ideas for modeling practice.
Hardsurface stuff.
>>
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>>
>>157469182
how assblasted do you have to be to make something as stupid as this image
>>
>>157469182
hahahaha, oh man, those millennials, i swear to god, amirite?
>>
>>157468928
This sounds like frustration more than anything. Wouldn't the tactics inevitably boil down to having to use formation and turret facings that cover every possible approach vector evenly?
Unless your AI is really predictable, you would never be able to pick the enemy's vector unless it was a lucky guess. What you're describing sounds like a few extra layers of complexity over a rock paper sissors game.
>>
Where is the line between furry and monster. Is a spider girl a furry? Is a Minotaur a furry? Would you cater to furries if they were funding you through patreon?
>>
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I think AI is officially finished for the demo. The last pathfinding tweak I made was to turn pathfinding off if the player isn't in a navigable area. This makes enemies just run in a straight line towards the player instead of stopping immediately wherever they are, and it solves a bug I've had for a few months where enemies wouldn't follow you while flying. There is kind of a hack for flying enemies (since they don't actually fly) because pathfinding is required for them to navigate over water - so, if you're not navigable to a flying enemy they simple go to wherever you are, projected on the ground. The difference is they're following a location, not you, so if you move, then don't update their target until they reach their destination. It's probably good enough for now though.
>>
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I really enjoyed Chao World.
How difficult would it be to recreate a system like that? It seems the most difficult part would be the procedural generation of traits.

I find it surprising how no one else has attempted to create something like it
>>
Legit question for Gaymaker devs.
http://www.strawpoll.me/11432230
I've been thinking about this for the past few days. I wanna switch over to Godot.
>>
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>>157469356

>Elemental Magic
>>
>>157469419
>It seems the most difficult part would be the procedural generation of traits.

Nope, that's just calling from an array of traits

The hardest part would be making each trait unique enough for them to actually matter to the player.
>>
>>157469440

Only a retard would pay monthly fees.
>>
>>157469503
Oh, but that's what I heard some unity people do. And they use the store assets. Are they actually retarded?
>>
>>157469656

Of course.
>>
>>157469503
Actually, no. For example, the Adobe cloud fees are very good, you'd actually spend less with a subscription than buying new products every 4/5 years.
If it's 50-60$ a year it'd be feasible. But if they try to go 9.99$/mo or more, goodbye boys, that's what you get for fucking with a bunch of kids and adults with no money.
>>
>>157469324
Honestly I only have a problem with hyper sexualization. Spider girls, minotaurs and centaurs etc. Are fine

Unless your game is specifically hentai/porn
>>
>>157469701

That's what I'm concerned with, they might enforce a monthly fee and make the whole thing absolute trash
>>
>>157469497
I haven't played it in awhile, but I think it's a bit more complex than that.

for example, if you feed them red drives, horns start to gradually develop. If you feed it blue + red drives, the horns take on a more twisted shape. Having all those traits be fixed seems like it'd be a ton of effort.
>>
anyone have good resources to learn unity? most of the stuff i find are video tutorials and i cannot learn from videos at all
>>
>>157469750
JUST PIRATE IT

THEY CANT TELL IF YOU'RE USING A CRACKED VERSION OR NOT (IF THEY COULD THEY WOULDNT LET YOU USE IT CRACKED IN THE FIRST PLACE)!!!!!!!!!!!!
>>
>>157469761
You mean physical traits, I thought you meant their personalities.

yeah, that'd be pretty difficult
>>
>>157469182
>boomer website
>>
if crytek would release their crysis 3 source, it would do so much good for their engine. people could actually learn how to use it and they don't lose any money since nobody buys crysis 3 anymore
>>
>>157469847
search for books on it on bookzz dot org
>>
>>157469979
There are a lot of engines that would be really cool to have, depending on what you're making. I would love to get my hands on capcom's MT framework but that will likely never happen.
>>
>>157469440
Why wouldn't I just keep using the GM:S that I already own?
>>
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>>157457863
>If you ever use the "new" keyword you fucked up
>>
>>157457757
id say it takes at least 3 years of moderate use to actually know what youre doing

no going around it
>>
Sketched some (probably all) of the costumes for the MC of my Halloween Jam game. Things, feedback, suggestions?
>>
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>>157469324
Broadly speaking furry is any anthropomorphic character that is humanoid and designed to be sexy or "cool" (though there are some exceptions). Grab a human, stick fur on them and some animal features like a snout, tail and ears and that's your standard furry.
On of the easiest way to pick furry art from monster is that both the art style and character personalities are almost always anime or disney cartoon inspired.

On the other hand, monsters are generally human/animal hybrids or inhuman beasts with some sort of humanoid physiology added to the animal e.g. minators, harpies, mermaids, centaurs, spidertaurs, snake dudes like that guy etc..
Monsters are often also drawn in a traditional European art-style which lends them the more serious, 'realistic' tone that they're associated with.
>>
>>157471220

I'd still fuck the snakeman on the right.
>>
>>157471220
I don't know what it is about furry shit. I never got the hate for it, but when I see a picture of one I have this sensation of dread. It creeps the fuck out of me. And I just realized one of my ex girlfriends might have been furry. Does that mean I was raped?
>>
>>157471220
Just because a monster is sexy, doesn't mean it's a sexualized monster.
>>
>>157471456
You don't think sailors jerked it to pictures of mermaids?
>>
My unity men dudes, sabre csg is free now. You can create levels like in quake now. Rejoice now.
https://github.com/sabresaurus/SabreCSG
>>
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My company has some patents on various mechanics, farm sim, jumping/sliding on platforms, many to choose from.

We have leasing options ranging from an upfront cost to a portion of revenue. Let me know if you're interested, we can work with your specific needs.
>>
>>157438442
i like those buildings
>>
>>157471512
Thinking about it, it kind of blows my mind that unity doesn't have a toolset like that native.
>>
>>157471541
I'm interested but first I need to know what engine you're using.
>>
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>>157471493
What someone faps to is their own private problem.

I'm saying not all renditions of a naked female is made for the specific purpose of being fapbait.
>>
>>157471586
Unity makes money from mobile games my man, they don't care about normal games at all (they only work on graphixxx so they can show how good their engine is)
>>157471541
Do you have a patent on crouching? I want to make my character crouch, is it possible?
>>
>>157471597
>I'm saying not all renditions of a naked female is made for the specific purpose of being fapbait.
Well, that's something else entirely.
If that dude wants to fanservice furfags without having to make furfag art, then intentionally sexualising monsters is one way to do it, though.
>>
how the fuck do i use C++ with cryengine

their docs are
SO
SHIT
>>
>>157471589
We can work with any engine.

>>157471659
You're in luck Crouching is one of our specialties my man!

For a limited time, any mechanics license makes you an Associate of the League of Let's Players, and as an amateur gamedev, I certainly would not want to miss out on that ;)

So what are you waiting for? Invest in your future. Invest in your game.
>>
>>157471787
Never mind, not interested. Good luck though!
>>
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>>157446746
>facebook
>twitter
>reddit
pic related is the only thing that can fix your situation
>>
>>157471787
Can you please say how many dollars I have to pay to use your patented game mechanic? I'm a poor indie dev, do you have any discounts? By the way, I already implemented crouching, but I haven't released it yet, am I in trouble with the law?
>>
>>157471220
It doesn't matter, I want to be constricted and eaten by all three.

>also implying that snek guy isn't sexy
You just say it isn't because you never fapped to gay scalie porn.
>>
>>157471753
nvm i found out. their game folder layout is great actually. but the docs are dog.
>>
I maked this, critique please?
>>
Devs who use Godot: is it good?
>>
Why aren't you paying for sugars coffee yet?\
https://ko-fi.com/A63691Q
>>
>>157472489
Nice Code
>>
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>>157472489
Forgot to post it like an idiot
Can someone please critique this?
>>
>TFW you finally make progress only to create more shit to fix


How you all deal with it. Its never ending.
>>
>>157472564
looks legit.
>>
For GM what's better:

1.Have a controller that handles all the buttons on screen. This controller has an array ranging from 0 to n. If a button is pressed, the controller sets its respective value to "true/pressed". Every step a different script checks which buttons are pressed, and runs their scripts accordingly.

Advantages would be increased control, getting to decide which buttons have priority over which, and keeping the buttons themselves as light-weight as possible while everything is handled by the controller.

2.Give each button a script to run when initialized. When clicked, the button runs the script by itself.

Advantage would be ease of use, less code and less checking every step.

What do you guys use?
>>
>>157472564
>using his real name on prescription
All right son, you're gonna get doxxed soon my man!

Nice model though, do you use it to render static images or it will be a mesh in a 3d game?
>>
>>157472564
>>157472627
But too high poly for game dev.
>>
>>157472564
Too clean.
>>
>>157472564
The plastic is too think/dark.
Label is too shiny, turn up the roughness on it.It's also blurry as fuck.
>>
>>157472672>>157472627
I guess I could decimate it

>>157472647
It was supposed to be a small concept test, nothing major
>>
>>157472760
You really think so?
Okay
>>
>>157472919
Yes, I'm looking at a medicine bottle right now and it looks nothing like that.
>>
>>157472519
I can only compare it to GM:S, but between the two, my argument still stands: >>157429624

And depending on your planned genre, Godots scripting language doesn't compare well against c++ when talking about medium+ scale simulation by a factor of 500 iirc.
But overall I am very satisfied with it so far.
>>
Is there some tool which can generate cave system model?
Doing it by hand would be too much work as i need lots of caves but i don't need them to be detailed or be specifically designed, just generic cave system, so some generator would be great if it exists and can make 3d caves
>>
>>157441498

>not ripping the system from arcanum, beauty stats and all

try again.
>>
>>157453049
I can fap to this
>>
>>157473770
That's it, I'm switching. But:
>Godot's scripting language
I thought it was C++, is it a pussified version of it like GM's GML or a different thing?
>>
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For anyone creating their own logos, I've written up my some of my experience and things I have learned over the years.

http://www.fleettacticalcommand.com/2016/10/logo-design.html
>>
Anyone here not have an LLC? And also what's your game ;)
>>
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I want to be an pixel artist, how time will I take to make some sprites like the picture?
Can I jump right into pixel art without knowing how to draw? Where do I start?
Help me AGDG I just wanna make games!
>>
>>157474475
A couple of months to a year I think.
Yes. http://pixeljoint.com/forum/forum_posts.asp?TID=11299
>>
>>157474475
Although it looks a lot simpler, in order to make good looking pixel art you still need to understand and be able to apply basic drawing principles such as good sense of colour and lighting. Even if it's pixelart, you still have to shade the contours correctly.
>>
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>>157474217
You can integrate pure c++ to do some heavy lifting, although I haven't dappled with that one yet.
The scripting language is very close to python, in that it is whitespace dependent and very human readable. However, the way it works to be more userfriendly has the drawback of being less optimised. The most baffling thing I've encountered is the lack of switch/case and try/catch.

I approve of the in-built documentation, although it is certainly not complete. The demos / tutorial projects however are very useful in getting to know the engine.
>>
How do I get started?
>>
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IS halloween jam dead?
https://itch.io/jam/agdg-halloween-jam-2016
>only 35 joined
>meaning less than 10 games most likely

Come on, don't you want to make spooky games?
>>
>>157474652
You pick an engine, spend weeks sifting through tutorials and finishing small projects. Recreate classics like Space Invaders, Tetris, Breakout, Bomberman to get a grip in your selected language. Add some features to these projects. Then broaden your scope.
It is important to finish things. You train yourself not to try premature and unnecessary optimisation and get a deserved feeling of accomplishment. Take your meds.
>>
>>157474352
>I have learned over the years.
>up until yesterday the logo was stolen from another game
fuck off
>>
>>157474776
>lewdjam
>250 people joined
>10 games
>>
>>157474905
all them downloads though
>>
What are the best RPG classes?

Which ones are essential, and which are just nice or fun to see?
>>
>>157474905
That one was a nodev jam so the result was obvious.
>>
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>>157474989
>>
>>157474776
>mfw waiting for halloween jam all the fucking year, because I fucking love spooky shit
>get assigned something to do at work just before october starts
>it has to be finished before november 1st
>well there goes halloween jam
>resources I need for that work will arrive late
>I will have to do all the work in half the time
>I could have done something for halloween jam this week
I hate real life.
>>
>>157474969
this
i never got so many downloads and i only made a shitty game
porn games really are easy moddo
>>
>>157474652
Establish an LLC to protect your personal assets from being seized in costly patent litigation
>>
>>157475061
That's why you start your game early instead of waiting for the chance to miss an opportunity
>>
>>157474652
Contact the LP League and set up a monthly payment to not have your future game shat on
>>
>>157475163
Doesn't that defeat the whole purpose of the jam?
>>
>>157475265
Not in my opinion. Either way not making a game also defeats the whole purpose of a jam, doesn't it?
>>
did i fuck myself over by picking cryengine?

any other cryengine anons share the pain?
>>
>>157474776
I want to make a spooky game but the jam attention is usually so small that there is no point since you usually don't get almost any downloads. (the only exception is the lewd jam but that doesn't count since sex always sells)
>>
>>157475365
>I'm making a game only to get downloads
fuck off
>>
>>157475365
>I want to make a spooky game
So do it. That's all you need.
If you only make games to gt downloads you should consider suicide.
>>
>>157475365
Why not make it and keep working on it after the jam? Some devs have done that here and I believe it has worked for them.
>>
>>157453049
you can see her entire bottom in some frames, you better fix this
>>
>>157474905
I will make it better next time. I can't help what happened.
>>
>>157475426
>>157475419
you autistic retards are priceless
everyone here is making games as a hobby but there isn't a single hobbyst here who wouldn't be hurting if his game got 0 attention and 0 downloads.
Games are created to be played by other people and not the creator, the entire reason why games are created is for other people.
So don't even bother with that stale meme "HURRR DURRR I ONLY MAEK GAEMS FOR MYSELF"
I really hope this was only bait and you aren't actually this stupid
>>
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man /agdg/ it's been some few weeks.

>started new job, instantly lost most of my time/ambition for deving
>read article few days ago about up-and-coming young executives
>a lot of them wake up crazy early to get work done
>decide to start that myself
>currently stuck halfway through sleep pattern change curve trying to force myself to understand armatures and rigging

Fuck /agdg/ this shit isn't easy. I'm tempted to just find other people who can work with me instead of trying to do it all myself. Having a bro that could help me out would be so nice when shit gets complicated.
>>
>>157475529
make a good game then, kiddo
>>
>>157475529
If you have fun making games do it. If you want to make a spooky game do it.

If you only want ot make games to get downloads then you don't really want to make games.
>>
>>157453049
Yes let's waste half of the GPU and CPU power on rendering shitty physics dress simulation that looks more like plastic sheet than cloth anyway.. such a good resource management!
>>
>>157475529
>Games are created to be played by other people and not the creator, the entire reason why games are created is for other people.

Yeah, played.

Making a "porn game", putting a shitty porn thumbnail that has nothing to do with the game itself just to bait people into downloading your game who will just delete it after seeing how bad it is hardly counts as "played".

Downloads by themselves are meaningless. If I see people actually talking about the game without me around, that's when I feel good and know that I succeeded as a developer.
>>
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>>157475576
damn buddy calm down
>>
>>157475546
>excuses
give up, this hobby isn't for you, stick to just playing games instead
>>
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>>157475365
That's not true. Here are my views and downloads from my Zelda Jam game, which was an AGDG jam. This was my best views/downloads from an AGDG jam.
My Halloween entry from last year has 80 downloads and 230 views.

And besides, the downloads isn't really the most important part. Jams are a great way to learn new things, especially if you make a genre that you aren't used to.
>>
>>157475647
excuses where? I'm just venting about the hardships of gamedev.
>>
>>157475529
I like how you explain it and I'm ok with you, because in the end, everybody thinks at least a portion of that but often does not want to confess it.

It's a contrast that I sometimes hate. People full of themselves will somehow get attention, watching an artist stroking himself in front of everybody, while some humble guy just wanting to share his work will get ignored.
>>
>>157475561
ah yes... the classic "my game will succeed because it's good unlike your game, and good games guarantee success, 99% of indie games fail because they are pure shit!" meme, well memed indeed my friend
>>
>>157475721
>hardships of gamedev
do you even have a game?
>>
>>157439143
Feminist pedo propaganda bullshit.
>>
>>157475747
t. bad game maker
>>
>>157475747
if you are so bad at making games, maybe this hobby isn't for you?
>>
>>157475721
>i can't dev because
>i would like to dev but i don't feel like it
>deving sure as hell is hard when i have a job!
excuse
verb
verb: excuse; 3rd person present: excuses; past tense: excused; past participle: excused; gerund or present participle: excusing
Jkˈskjuːz,ɛk-/

1.
seek to lessen the blame attaching to (a fault or offence); try to justify.
"he did nothing to hide or excuse Jacob's cruelty"
synonyms: justify, defend, make excuses for, make a case for, explain (away), rationalize, condone, vindicate, warrant; More
mitigate, palliate;
apologize for;
forgive, overlook, disregard, ignore, pass over, turn a blind eye to, turn a deaf ear to, wink at, blink at, indulge, tolerate, sanction;
rareextenuate
"such conduct can never be excused"
antonyms: condemn
forgive (someone) for a fault or offence.
"you must excuse my brother"
synonyms: forgive, pardon, absolve, exonerate, acquit; More
make allowances for;
informallet someone off (the hook);
rareexculpate
"eventually she excused him, as she always did"
antonyms: punish, blame
overlook or make allowances for.
"sit down—excuse the mess"
(of a fact) serve to mitigate (a person or act).
"his ability excuses most of his faults"
2.
release (someone) from a duty or requirement.
"it will not be possible to excuse you from attendance"
synonyms: let off, release, relieve, exempt, spare, absolve, free, liberate; raredispense
"she has been excused from her duties for now"
>>
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>>157474989

Warrior, Mage and Rogue are the three base classes. Every other class after that is just a mixture of those three.

Warrior/Mage is a Paladin, Priest, Cleric and so on.
Rogue/Warrior is a Berserker, Knight, Swashbuckler and so on.
Mage/Rogue is a Ranger, Summoner, Necromancer, Druid, Sorcerer, Bard and so on.

Warrior is melee range, physical damage, damage mitigation.
Rogue is variable range, specialist damage, damage avoidance.
Mage is long range, magical damage, damage control.
>>
>>157475757
a few, I keep tossing them out because I get bored with them

at this point I'm considering making a mario party clone and using my half-start projects as the basis for minigames

>>157475871
Not making excuses, just venting about the hardships. I'm still doing it after all, and as pointed out am in process of changing entire life schedule to be more conducive to deving.
>>
>>157475687
>And besides, the downloads isn't really the most important part.
Not the most, but very. It gives you a good idea if your game was shit or not and thus if your game dev skill is shit or not. Also getting no downloads will make you feel like shit and don't try to lie to yourself and say it won't.
I got lots of downloads on my lewd game which made me happy but i got zero feedback which sucked, i wasn't able to tell if people just played me game for one minute and hated it or if they finished it and enjoyed it or not.
>>
>>157475956
>nodev venting about the hardships
suck it up cunt
>>
>>157475687
>Jams are a great way to learn new things, especially if you make a genre that you aren't used to.
the only thing /agdg/ should learn is how to complete a game.
>>
>>157476062
That's even better. Because jams require you to finish a game.
>>
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>>157475897
>Warrior + Mage = Priest

Anon don't climb Mt. Stupid.

Different games have different systems, and in many such systems "faith" or holy power is an entirely unrelated and different thing from "magic".

Are you the same faggot who insisted that there must only exist 3 different stats?
>>
>>157449945
>putting c# code in a dll
It is still managed bytecode, not native.
>>
>>157476176
my game has one single skill.

It's called luck.
>>
>>157475897
>rogue/warrior -> berserker
>mage/rogue -> ranger
what the fuck man?
>>
>>157476260
I hope it's randomly generated on game installation. For realism.
>>
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>>157476260
>>157476176
out of the shitstorm I got two new stats
>>
waiting for googum to get mad
>>
>>157476423
I still have zero idea how your game works.
>>
>>157475641
So 'real games' don't have cover art, that don't accurately depict game assets?
>>
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>>157475956
>half-start projects
everyone has lots of those... there are 3 Great Filters which every amateur game dev has to face:

1.) Teaching yourself how to use game dev tools and being able to actually create games, this is probably the hardest one and most people give up here, because game dev combines alot of different complicated parts such as programming, modeling, sound making, design and so on

2) Willingness to sacrifice your social life for your hobby. Game dev isn't basket weaving, you can't just do it for 30 minutes every second day and make nice baskets. YOu have to invest 90% of your free time into it if you want to produce anything meaningful that isn't just a throwaway garbage prototype or X 2D game clone.

3) Sticking with your project till the end. THis seems easy to beginners who are only learning game dev, but indie veterans know how incredibly hard this is. Unless your project is a small jam entry you will face many moments where you will get bored with the project and want to start another one. This is because the novelty worn off and it's how humans work.

From your posts it seems you won't get past the Second Filter UNLESS you start being a whiny little shit and realize that this hobby requires heavy sacrifices but unlike basket weaving it can make you famous and rich, almost no other hobby offers this (small small chance) to you.
Pic related, the red worm is game dev and the grey worm is you, and the only way to succeed at game dev is to stop fighting the red worm and let it consume you.
The End.
>>
>>157475897

Yeah but what's better though?

Games with a fixed class system from the start, ensuring you must make or build a party of characters

OR

Games where you have more freedom and can use basically anything you want that you have the requirements for, allowing you to either specialize in various class-like archetypes or to play some kind of hybrid of your choice?
>>
>>157476472
>30yo pathetic virgin living with mother is getting mad over someone else's progress
>>
>>157464946
SJW cuck, go away.
>>
>>157476497
eldritch horror board game + old-school rpg games
>>
>>157476038
What game?
>>
>>157476649
Now I have 0.01 idea of how your game works.
>>
>>157476508
>So 'real games' don't have cover art, that don't accurately depict game assets?

Real games don't consider an achievement merely having downloads on a itch.io page.
When people buy real games, they don't do it based solely on the cover art. So real games are free to have whatever cover they feel is aesthetically pleasing.

But again, feel free to bait people into downloading your game with pretty cover art, I just don't consider that worth striving for, since it doesn't translate into actual interest for your _game_, but merely interest for what they thought was your game.
>>
>>157476509
>that gif
I... I couldn't stop looking...Good god.

D-did it... did it BLEED, at the end??!!
>>
>>157474989
None. I'm tired of RPG classes. It depends on the type of game of course. But most of the time they always very heavily incentivize you to build the most optimal build, even if there's some options to build your class another way, there's always one way that is better than the others. And on top of that there's always one class that ends up being the best at everything and there's no reason to play any other class.

I'm a fan of letting the player create their "class" as they go. No stats either. Just items. Items can give bonuses and penalties and skills both passive or active. This way the player creates the class how they want from what they get.

It's still possible for there to be an optimal build, but it incentivizes personal choice more.
>>
>>157471012
Please respond.
>>
>>157471012
>>157476809

I like them. I sort of dislike the cute girls as MC trope, but I think the customs and fitting abilities are always a cool idea for any Halloween based game.
>>
>>157476807
>all class must be the same
>min-maxing faggot
>>
>>157476783
>gif
wat. Dude, you can't tell difference between a movie file and static animation format?
>>
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>>
>>157477034
>static animation format
static raster picture animation format
>>
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A game with a pawg MC and the camera is always behind her big ol booty so it's hard to see what's happening and that's part of the challenge
>>
>>157476807
>And on top of that there's always one class that ends up being the best at everything

Stop playing shitty games faggot. There's hardly ever one class that's best at healing, damaging and tanking put together.
>>
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>>157459820
>>
>>157476807
I agree. Whenever I start seeing people talk about these neatly partitioned healing/dps/damage/dps set of classes I start thinking, wow, what a boring piece of shit that I've played 100 times already.
>>
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>>157476176

Don't get stuck on semantics. Warrior and Mage just represent archetypes.

Warriors are damage mitigators, Priests are damage mitigators. Mages are damage controllers, Priests are damage controllers.

That's how it works.

And the essential nature of attributes can be boiled down to three types, though this is a common belief. I don't think I'm the same anon you are thinking of.

>>157476286

Berserker is a damage specialist and a damage mitigator. Zerker shares attributes of both the Rogue and the Warrior archetypes.

>>157476521

I like the way PoE handled it. In fact I'm designing my own class system according to that system.

The fixed class system cuts down on development, because you deal with less permutations. Things like custom armour, weapons, animations and so on can be focused on specific models and meshes. It also helps with design and balance. Fixed class is the easy route.

I LOVE games with freedom to do whatever you want (within the ruleset). Complete freedom is double edged sword and can get boring with lack of direction. The trick is to balance freedom with a cage that is large enough to hold the players interest.

I've written some stuff that may interest you.

http://www.fleettacticalcommand.com/2016/09/choice-for-chooser.html

http://www.fleettacticalcommand.com/2016/10/progress-on-passive-skill-tree.html

http://www.fleettacticalcommand.com/2016/10/experience-system.html

Pic related: my own game system
>>
>>157476743
>real games don't consider it an achievement to have downloads.
That sounds like a developer preference, I'm sure many people are proud of their project and seeing other people play it.

I think viewer to download ratio is important gauge of interest. So while the porn games cover is 'click bait' and real games can 'do whatever is aesthetically pleasing', doesn't that only count towards page views? Are the game screenshots also misleading?
>>
>>157474593
>>157474613

Wow, don't know if I can keep the motivation that time with no actual game progress without giving up but I'll try, always wanted to make games and today we have the tools to do it without being an programmer master. But art it's still essential to start I guess (not so much for some good idea and good coded games), I always wanted to learn how to draw too so that's that.
Thanks for the answers!
>>
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I'm making a GUI for giving fleets of space ships orders. Can you guess what these buttons do?
>>
>>157477391
Seems really great. I also loved how PoE handled things. No time to read right now but I like your perspective.

https://www.youtube.com/watch?v=fvyrEhAMUPo - loved this talk by Josh Sawyer on tuning attributes in PoE. Really resonated with me on a lot of points. Porting D&D to computers really is shit.
>>
>>157477562
>let me quote an incomplete part of your argument so I can actually refute it

Please don't be that faggot. There's a difference between having downloads on steam and having downloads on itch.io for a game you only uploaded that day where people can only see the images you give.

Again please don't be so gay.
>>
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Decimate or retopo?
>>
>>157477820
Undo/rewind, attack, spread out/search?
Then formation shit.
>>
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Also, what would be a good symbol to represent making an hyperspace/FTL jump?
>>
>>157477820
Rewind AttackTarget Split

FormationLineLR FormationLineUD FormationBellR FormationBellL

FormationProtectFront FormationProtectCircle
>>
>>157477971
a hedgehog
>>
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>>157477820

First button isn't clear? Move? Attack target, Spread out.

Line Abreast, Line Ahead, Delta Formation Port, Delta Formation Stbd.

Ships of the Line Ahead, Escort formation.

>>157477843

Thanks, I'll check it out.
>>
>>157477820
Retreat, Engage Enemy, Scatter
Formation: Line, Formation: Column, Formation Wedge Left, Formation: Wedge Right
Formation: Space Invaders, Formation: Circle
>>
>>157477127
So Haydee?
No sure if I should be proud of ashamed that I can recognize that ass from the thumbnail
>>
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>>157477391
>Warriors are damage mitigators, Priests are damage mitigators. Mages are damage controllers, Priests are damage controllers.
>That's how it works.

Way to prove your knowledge is limited as hell and you know jackshit about all the different games and systems out there.
Stop trying to generalize like that, it's not gonna work.

There are games where priests aren't just "mitigators and controllers". Take DCSS for example. The faith system is based on piety which you can gain or lose by doing in-game acts that your chosen God deems favorable or not. Some gods do not allow eating the flesh of intelligent creatures, other gods do not want you to disturb corpses and graves, while others will want you to desecrate altars of other gods.

This piety which is saved can be used to invoke power of the God which comes in various forms, but it can also affect how your God treats you throughout the game, such as sending you allies during tough battles or teleporting you to safety when on low health.

Another game where holy power works differently is Dominions. Those with priestly authority can spread the dominion of the god in question, or they can recall the god if it was killed in battle, or they can paralyze and banish undead and demonic units which are an anathema to what is holy.

Get some taste and stop playing mainstream garbage and MMOs.
>>
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>>157477964
>>157478015
>>157478057
>>157478148
The top-left button is supposed to be for reverse move and the next one is to focus fire on one ship at a time. What kind of symbols should I replace these with?
>>
>>157477892
Youre getting to the point of the argument where youre attacking me instead of the argument, calm down anon.

Lewd games, can't be distributed through steam , but we could ignore that.

>There is a difference between steam and itch.io where people only see images you uploaded.

I'm pretty sure the store page only has images and trailers submitted by the developer.

So what are the key differences anon? For the developer that downloads mean nothing too, why is steam downloads more valuable? Is it because of the greenlit investment? Is it because you've left the indie platform?
>>
>>157478534
>FTL hedgehog
the madman

>reverse move
xbox 360 / moonwalking
>focus fire
idk
>>
>>157478385
You missed his point
>>
>>157472635
First one. But rather than using a boolean for pressed or not pressed, you should use an int to distinguish between pressed, held, and released.
>>
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>>157478772
>not using a language that allows for trinary logic operators
>>
>>157478605
>So what are the key differences anon?
There are several.
The first one is that a download on steam means a purchase. (Since we are talking about real games)
The buyer will want to document himself more when it comes to this decision. He won't just look at the cover art and download instantly, the way it happens on jams.

The second one will be noticed if you actually bother to read my post.
>there's a difference between having downloads on steam and having downloads on itch.io for a game you only uploaded that day
>that day
For real games, there will be content on youtube, or other such various platforms, depicting the gameplay of your game. They can make far more educated decisions when it comes to getting this game, as opposed to a game on itch.io that only started existing right now.

Still the fact that
>For the developer that downloads mean nothing too, why is steam downloads more valuable?
you can't notice any difference between the value of a download on steam as a real game and a download on itch.io as a jam game should be telling that this discussion will never go anywhere, so whatever. Keep getting excited for bait-downloads, not like I can do or should do anything about it, it's a free country after all.
>>
>>157478919
>making you code unnecessarily complex
>>
>>157478919
that's not even the right word
>>
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>>157478534

Reverse should be down in my opinion, like backing off or away. You could do one reversing triangle with three triangles ahead chasing.

I think your focus fire button is good. Maybe add two more attack arrows for clarity.

>>157478385

It's great you have such an in depth knowledge of different RPG systems. I'll admit I'm not that knowledgeable on niche systems and have more experience with main stream titles.

Most of my knowledge comes from popular RPG video games.

But when abstracting down to core essentials, those things you listed are superfluous. It's just fluff and has nothing to do with core mechanics.

God power is just magic. Faith is just magic. Poison arrows are just magic. Rooting brambles are just magic. Adding more containers for these abilities is just flavouring.

Like a cake and bread are two completely separate things, but at their core they are just flour, eggs and water. Doesn't matter how much you dress them up, split them down into core components (in your stomach) and they are just the same thing.
>>
>>157478685
And you missed mine. Not all games follow the same archetypes, not all games can be neatly classified in 3 types. Many games have far more complex mechanics than just " doing damage" and "mitigating damage".

thanks for the well thought response though.
>>
>>157468162
set the texture to shadeless if you haven't
>>
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>>157479116
>But when abstracting down to core essentials, those things you listed are superfluous. It's just fluff and has nothing to do with core mechanics.

That's your opinion. In both games I listed those are core mechanics.

>God power is just magic. Faith is just magic. Poison arrows are just magic. Rooting brambles are just magic. Adding more containers for these abilities is just flavouring.

Hitting things with the sword must be magic too, going by your system. Adding more containers is necessary if the contents are different and lead to different results. I'm sorry but you're still only thinking of shitty RPG skills like "holy fire : 50 holy damage" and " fireball : 50 fire damage".

>Like a cake and bread are two completely separate things, but at their core they are just flour, eggs and water.
>food analogy

I shigy diggy. You completely failed the analogy too, since cake has an important core component that bread doesn't which is loads of sugar.
>>
>>157479156
>And you missed mine
You wot I didn't even comment on your point
>>
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>>157479456
>I shigy diggy. You completely failed the analogy too, since cake has an important core component that bread doesn't which is loads of sugar.

It's just flavouring doe.
>>
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>>157479659
I thought chocolate/banana/strawberry was the flavoring.

I wonder if could convince people to buy "sugar flavored cake". I'd call it post-modern cooking.
>>
>>157472525
why not patreon?
>>
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>>
>>157479972
Give me some memegame ideas, quick before my programmer runs away.
>>
>>157480146
a 2d platformer with a cute girl MC
>>
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>>157479892

I recommend you read these before continuing down this line of argument.

https://en.wikipedia.org/wiki/Sweetness

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2447812/

(my smug folder will never run out)
>>
>>157479014
Thank you for pointing out the difference between downloads and sales, but lets keep on point.

I think the big issue is your concept of a 'real' game. Just so were on the same page, a 'real' game has to be on steam, has to be sold, has to have non day-one downloads, can't be part of a game jam, have content on youtube and other platforms.

How many days past after the jam, does the downloads start to 'count'? When someone pays towards a free game on itch, does it become real?

I feel as if you're just trying to invalidate the games that were part of the jam, is it due to the lewd, or you do you just not like jams?
>>
>>157477035
>sculpting the eyes
AAAAAAAAA
>>
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>>157480208
I don't really get the point you're trying to make?

Are you saying that sugar is not a core component of cake, and an important thing that sets it apart from regular bread?
Do we live in the same world?

Though if you just wanted to shitpost with smug anime girls you should've told me in the first place.
>>
I need 50cc of progress, stat!
>>
>>157480831
nobody cares about my progress because it's not impressive yet.
I take that as an opinion that my game is not interesting yet.
>>
>>157481083
*whoops i accidentaly added the word "yet" twice into my post sorry
>>
>>157480831
I haven't made any, and won't make any for a while
>>
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>first day in two weeks where I'm not facing an important schoolwork deadline
>>
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> randomly search game name on youtube with "last month" filter on
> holy shit there's actually two
> one likens game to a "Treasure bullet hell shooter"

i think I have never received greater praise in my entire life.
>>
>>157480765
It sets it apart from unsweetened bread, but if sugar was a core component of cake, wouldn't adding sugar to anything make it more cake-like?

Dumping eggs and flour into my tea certainly would do something cake-like, but I don't think sugar has that affect.
>>
>>157481429
>important
>schoolwork
pick one
haha if you think this is shit wait till you have an actual job you child
>>
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>>157480831
>>
>>157481783
Working is so much easier than tertiary school.
At work you can miss a deadline on your ONE project, apologise and do better to meet the next deadline, there's shit in place to keep you on track.
At school you get a marking schedule and a final deadline and that's it. Don't understand? Don't pass then. And you mess up one deadline on any of the FIVE projects they have you doing simultaneously and it's "See you again next year kiddo, have fun paying another 10k to resit the course, fuckwit."
>>
>>157482201
>paying to study
Is that the reason americans are so stupid?
>>
>>157475739
Welcome to life kiddo

I love games. I love writing. I want to see more writing and games that I like. But I won't be able to do that unless I MAKE A FUCKING GAME

One which gets ATTENTION. One which people TALK ABOUT. To do that I need to be LOUD, viral my shit everywhere, scam/intimidate my contractees into actually working, shut down stupid fucking opinions, use Cuckstarter and Pisstreon for attention

Oh, and craft a persona people like. A persona which will ironically be "I just like making games as a hobby teehee", all while I'm shoving my mediocre piece of crap down everyone's gullet

When someone tells me they're just a Hobbyist, I know what they REALLY mean. They're afraid that they won't succeed, and they should be afraid, because most people don't succeed. But deep down in their heart they are telling themselves "If I act the part of the humble servant, the great gaming god will reward me for my pure-minded approach."

It's bullshit. Be honest to at least yourself about who you are and what you want
>>
>>157479947
This "by my coffee" service is quite new to me, but I find it to be a nice alternative to the donation button for those who does not produce stuff regularly or does not need to really rely on outer help.
>>
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>>157481643
no bueno
>>
>>157482346
I wanna be Kojima-san.
Can you imagine calling yourself a game dev,
but all you really do is putting people after people onto a ruse cruise,
while you are laughing your ass off and drinking wine,
but people still pray you like you're a god,
because they enjoy being ruse.
That's the kind of life i want.

I want the Kojima ruse cruise.
>>
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Did this today. Feels pretty good. I urge more devs to use this bar style where applicable.
>>
>>157482661
>autism sim made by an autist gets played by autists
pottery
>>
>>157482346
Faggot just like make game.
>>
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>>157460143
Shit, it is!

Redalchemy over at Tumblr gave me a chest mesh, and I tried texturing for the first time today
It went a lot better than expected!
Also, texturing is a lot of fun - Very unlike 3D modelling in that respect!
>>
>>157474646
>The most baffling thing I've encountered is the lack of switch/case
Well, that part is just like Python, it leaves it out for some reason
>and try/catch.
What the fuck? Come on, that's been standard for decades, even C has it. I'm gonna complain on their site.
>>
>>157482661
good enough for me googs.
>>
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You are all jealous googem made it big
>>
>>157482803
watch yourself, purge is coming
>>
>>157483016
>keyboard on thighs

doesn't seem like it would be stable tbqh
>>
How do I steal samples from other game music, blend them all together, and get away with it?
>>
>>157483016
what the fuck, it's real
>Lambourn, then aged 21, admitted that he meant the game to be offensive 'so me and my friends and people like me and my friends could have a laugh.'
>Appearing to only want to get a reaction from his interviewer, Lambourn makes the galling claim that his video simulation of a mass murder is in fact art - claiming that attacking people online, or trolling, 'is an art in itself.'
>Asked finally if he has anything to say to those who hated his game, Lambourn simply tells them to 'Do a barrel roll'.
>>
>>157483206
change name to toby fux
>>
>>157483016
>big
actually thanks to those games he will never make it big since he has a bad rep now and nobody will touch him
at best he could hope to barely scrape by basically
>>
>>157483225
Wow, it sounds almost as if Gogem was once an okay guy.
What the fuck happened to make him the bitter wreck he is today?
>>
>>157482914
https://github.com/godotengine/godot/issues/3516
Maybe they'll reconsider over half a year later. I doubt it though.
>>
>>157483416
didn't you hear about what happened to his restricted rrps game?
>>
>>157483416
:^b
>>
>>157483552
Well, no.
Because absolutely nothing happened to that "game".
>>
>>157483617
> absolutely nothing happened to that "game".
why did you ask if you didn't want to hear about it?
>>
>>157483717
But he was an asshat long before RRPS got released?
>>
>>157482914
>>157483551
What's even the point of try/catch? If there's an error just fix the error.
>>
>>157483552
> game

Googems creation is but a few things and a game is not one of them.
>>
Why does googs trigger people so?

RRPS was fun the 2 times I was able to play it
>>
>>157483790
aren't we talking about sandy hook period?

>>157483870
how is it not?
>>
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>>157428405
>>
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I've been using Game Maker for over 10 years now, and I decided to finally start messing around with 3D in Unity. Downloaded some free stuff from the Asset store to get started with, including a Third-Person Controller pack. Figured out how to switch models out, reassign controls, getting the hang of C#'s formatting and such.

Even used Blender for the first time to put together a shitty "aiming" pose and figured out how animation layers work so the torso can aim while the legs keep walking.

Now I just need to figure out how to bind the upper-spine bone to look towards the mouse, even if it looks awful.
>>
>>157483994
Okay, googs

Put your name back on now.
>>
>>157484048
???
>>
>>157482346
Damn, gurl, you are so right on so many mother fucking levels, yo.

But seriously. If you stop lying for yourself about your true feelings and intentions, you can know yourself better and might achieve that inner peace you truly need in life.

I really like you.
>>
>>157484048
You've been watching too much anime.
>>
>>157484048
nope
>>
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>>157484156
APATHY IS DEATH!
>>
>>157453049
Might need to tinker with the hair during that downward slash move. It lifts off the head entirely and shows a nice shiny chrome dome.
>>
>>157474646
I've been hanging around in a Godot Engine Discord server, there's an active issue going on about implementing the switch function and pattern matching. The dude who started it up already made an implementation of it, so it's likely to land in the near future.

https://github.com/godotengine/godot/issues/6593

Also besides that, I've seen ternary operators become a thing. Good usability imo
>>
>>157483416
>Wow, it sounds almost as if Gogem was once an okay guy.
How did you get that from that excerpt? Gogem literally admits to trolling for attention. He used a faux "game" to "troll" people and he didn't even do it anonymously. That's not an okay guy, that's a broken human being.
>>
>>157483225
>trolling is an art
>not trolling is a art
Fail
>>
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>>157451108
I wasn't disagreeing with what you are doing - In fact I wish I had something you could work on sine as you said, it benefits both parties. I was more of giving my experience with art as a programmer. I find I get way too consumed with it and it hampers my progress because of my lack of artistic skill.
>>
>>157484895

>that character
>literal spiderman
>>
>>157484513
That's pretty cool. Thanks for bringing that to my attention.
>>
>he isnt making a game about cute witches
>>
I really want to make a tutorial but everything has been done. I can't think of anything simple enough for babbys first game other than a shmup either.
>>
>>157484435
It's the key to reborn.
>>
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Made a couple new game modifiers. Another 4 in progress right now, I'm planning on adding another entire row. Anyone got some cool ideas?
>>
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Set up the stat screen a bit more. Stats affecting game-play coming soon

I also added a new single shot weapon and made it a lot easier to add different ones in the future.

weekend goal is to start looking to enemy ai
>>
Probably not a great idea to post progress at 759 posts
>>
>>157454546
Demented. Understand that making art is a very long process. Demanding someone works for you for free is already stupid, but at least can be deemed naive. Proposing a "discount" as if it would be enough for any sort of artwork is downright insulting.
>>
>>157484895
I wanna play as a six armed nightmare. That's a winning concept and you had better not give up.
>>
new thread
>>157485940
>>157485940
>>157485940
new thread
>>
>>157485249
Make tutorials for the shit that you couldn't find tutorials for when you wanted to learn how to do it.
>>
i'm working on this videogame. i'm the sound, ambient, and music guy. (i'm sound designer and composer)

let me know if you need me on your project.

contact me [email protected]

oh, and here you can see how do I work

https://www.youtube.com/watch?v=qkuUYFFS1Bg
>>
>>157430974

hit me up at [email protected]

i'll do the job, and cheaper than that 5k. lot cheaper.
>>
>>157474989
Anything but Warrior, Mage, Rogue for the love of God.
>>
>>157431086

pretty much the common thing for composing and recording a real orchestral band, happily for us now there are very, very real-sounding virtual instruments (sample based) for orchestral stuff.
>>
>>157485149
I would if I could draw cute 2d girls
>>
>>157474776
>progressing on my jam game
>my friends bail out midway and now I am all by myself
Guess there is always next year
>>
>>157485958
RIP
>>
>>157487283
What happened?
>>
>>157487283
Why'd it get deleted?
>>
>>157487283
The hell did it go?
>>
>>157487283
Too much progress to handle.
>>
>>157487062
Friends, what did they do?
>>
>>157487362
>>157487394
>>157487407
Lolidev posted progress
>>
>>157487682
i hope that canfire of a human being gets shot before the year is up
>>
>>157487893
I love his progress. I wonder what is the upper age limit of the girls, I think a plain old kidnapping/ predator simulator would be 'fun'
>>
>>157487682
Who is Lolidev?
>>
Can somebody explain to me why lolisim dev can'r post progress? I mean if it's true that he's an actual pedo ok, but he's not posting child porn or anything so why?
>>
End of the catalog soon.
/agdg/ is over.
>>
>>157488156
This is redit 3.0
>>
there wasn't even any loli progress. Why was it deleted?
>>
>>157488156
I don't think he actually posted
>>
>>157488156
It wasn't becasue of that another game thread i was in jsut got deleted too, that stupid jap broke 4chan again
>>
>>157488297
>>157488357
I see. Still it wouldn't be the first time his posts get the thread deleted.
>>
>>157488357
I think it's just a retarded janitor that doesn't understand why the 'duplicate threads' are being created.
>>
>>157488486
No it isn't. If anything gets deleted its just his post. They don't delete a whole thread because of one post.
>>
Well, here's the corpse at any rate.

http://archived.moe/vg/thread/157485940/
>>
>>157488729
Maybe I'm remembering wrong then.
>>
so where is the replacement thread?
>>
>>157488859
That was the last lifeboat. We're going down with this ship.
>>
>>157488859
I'd wait until page 9 or 10 before making a new one.
>>
>>157488859
It's over, they're shutting down the chan.

There's a retarded janitor cleaning up all new threads being created.
>>
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>>
>tfw /agdg/ is going to be axed because of server costs
>tfw we are worthless
>>
>>157489932
> tfw sell my breakthrough game and earn millions
> sustain /agdg/ for life
>>
>>157489932
Should have posted progress son.
>>
theres always 8 chan
>>
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I want to make a simple guild management game, with a ceiling view a la game dev story/recettear/etc.

I can't find a right way to make sprites for this. I spent too much time making this one and feel it won't look good animated (very basic animations, but still)

Do you guys have a good place to find inspiration for sprites? It doesn't have to be pixel.
>>
>9 page
new thread pls
>>
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>>157490175
Take screenshots from Recettear and compare for angle reference.
>>
>>>/qa/767588
>>
new thread
>>157490583
>>157490583
>>157490583
new thread please let us live this time.
>>
first time coming to /adgd/, just wanted to know
the thread's thoughts on games made in RPG Maker software or if this thread is mostly for people making games from complete scratch with real coding
>>
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Thinking about adding a quick start option to the menu to skip the player entering the temple, but wouldn't make that the normal start button completely obsolote? Or should I just replace the start with the quick start once the player has entered the temple for the first time?
>>
>>157490591
thats a hell of a first day on the job
Thread posts: 808
Thread images: 164


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