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/agdg/ - Amateur Game Dev General

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Thread replies: 777
Thread images: 151

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Get your spooky gamedev hats on.

> Halloween Jam 2016
itch.io/jam/agdg-halloween-jam-2016

> Play Latest Demo Day (X)
itch.io/jam/agdg-demo-day-10

> Next Demo Day (DD11)
itch.io/jam/agdg-demo-day-11

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Demo Days
pastebin.com/X6fLvtzA

> Previous Jams
pastebin.com/qRHNpCbZ

> AGDG Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
Haxe: haxeflixel.com
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
Nodevs unite!
>>
it's kind of funny /agdg/'s two favorite words were both coined by two of the biggest shitposters here.
>>
>>157180450
hmmm?
>>
>>157180538
nodev and yesdev
nodev = started by stella who rampantly shitposted for months with his schizo personas
yesdev = gaggems
>>
>>157180654
Who cares? Those aren't their words.
>>
i have two weeks to learn to yesdev
>>
yes devs are not amateur anymore
>>
>>157180938
you can do it my man, I believe in you
>>
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>>
I'm gonna see my game in a week and a half
we're gonna have so much s*x xD
>>
>>157181005
I believe I could but i have no ideas for spooky gaem
>>
>>157181204
Make a game that constantly reminds you that you're actually a skeleton trapped inside a meat suit.
>>
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I'm making progress!

+finally managed to get the player to move on the grid
+finally got the enemies to follow the grid
+teleporters are working
+collisions are working

-enemies get misaligned when they both try going to the same spot?
-enemies sometimes ignore other object collisions

I need to get the player to walk from spot to spot instead of just teleporting though.
>>
>>157180191
>no http:// garbage
alright
>>
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I just love dealing with lists inside of lists.
So why not having to deal with lists inside lists inside a grid inside a map inside a map?
>>
how do you make a company name?
>>
>>157181484
Nice boku clone.
>>
Anyone have an idea for me to model something? Something nonliving would be preferred.
>>
>>157181872
A shrubbery
>>
>>157180191
why the fuck the new thread when previous one was still 660 replies?
>>
>>157179154

pls respond
>>
>>157181872
my game
>>
>>157182094
Only if I can hold hands and _lewd__ them
>>
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>>157181872
>>
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can I get some thoughts on this? My first serious 3d model in 5 years, and my 2nd serious 3d model ever.
>>
>>157182248
>low poly
>serious
>>
is a ds_list the best way to store a group of numbers in gm?
>>
>>157182094
there's no point in asking here, you should know that by now.
>>
>>157182248
not bad, increase texture resolution
>>
>>157181872
A skeleton
>>
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Well some Anons from /jp/'s OC thread suggested that I make lolis get bullied and stuff. What do you guys think? Right now there's functionality for lolis to get rejected from joining a group activity (like in this gif 's tag, except in this one they all say yes - if there's less than 50% that say yes, they don't join), and it'd be pretty easy to just make it affect the loli's mood negatively if she gets rejected, although I don't yet have functionality to make her remember the rejection itself and associate it with other lolis, unless I start using the concept-association thing and having 1 node for every single NPC in the town... maybe I *should* do that? (cont more in next post)

>>157130306
>>157130575
>>157130670
>lolidev was attacked and rarely posts
>He just came back tho, he essentially didn't post from the start of the year until recently.

That was because I was really busy with IRL stuff and didn't have time to make much progress. I don't give a flying shit if I get "attacked" here - I'm still going to post progress when I make it.
>>
>>157181442
you meanthat we're a brain strapped inside a skeleton
>>
>>157183660
>>157181442
Pls anons

i wanted to make spooky game, not get spooked
>>
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Anyone here knows about SWF sprites on GameMaker: Studio? I have some questions.
>>
>>157183863
no
We don't dev in this thread.
>>
>>157180450
agdgs favorite words are just like make game though
>>
>>157183912
Shit, maybe I'll have better luck in Reddit.
>>
I am gonna eat out my game
>>
>>157183447
Neat
>>
>>157183447
>>>/jp/
should've known
in case the response I got last time was fake: why are you making this?
>>
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>>157183447

So about that concept-association thing, I was going to construct a big graph where each vertex is a concept and there are weighted edges between vertices if they're related, then I can use some algorithms (log-transform shortest-path into doing multiplicative longest-path due to weights being in the interval (0, 1], and also another approach where I use markov chains on the graph to compute how association flows through it over a number of steps)

Here's an example pic. Like for example the association between Daddy and bad gets not just stuff from daddy->pain->bad, but daddy->rape->pain->bad, and so on, in lesser amounts in the markov chain model, but in the multiplicative largest path (since probabilities - largest corresponds to short paths with high probabilities) would only consider one. I might use a hybrid of both.

I'd have to construct a base-graph out of maybe 100 things or something as a base, then let the loli's experiences build the rest and influence the weights. Although I don't know how well it's gonna work in practice, like you might get a loli that associates red->blood->rape/pain, so every time she sees a red car she'll get triggered and start crying hysterically or whatever.

And for what I was talking about earlier, I could like make another vertex for the player, every NPC, etc, and then maybe start a query from " good" and one from "bad" and then using those to determine whether they want to let a loli into their game, and then if they get rejected, they could increase the weight of the edge from tag--rejection and also sally---rejection (if sally was the one who said no), and then rejection would be built-in associated with bad I guess, which would make them not like the other girl as much.

Or should I rely more on a simpler system where I just increment/decrement some "like" variable that every loli has with every other one? Or maybe a mix of both?

>>157184167

I'm glad you think it's neat.
>>
>>157184789
I imagine all the great things you could be doing but instead you waste your time on such filth
>>
>>157184697

What was the response? I get asked that a lot, so chances are it was actually me, assuming new progress was also being posted at the same time.

I'm making it because:

1) I want it to exist. If I don't create it, it won't exist.
2) I enjoy creating all the systems for the game.
3) Why not?

I might have also answered you with something like "it must exist".

Although I did also obviously expect something a lot simpler that would be finished quickly when I first started making it...

>>157184963

I do other things as well. Why do you think I didn't make any progress on it for 10-11 of the last 12 or so months?
>>
>>157182183

what about if you could become a magical girl and just like make game
>>
>>157184789
This seems like an interesting concept map, please post progress if you ever test this
>>
I have a female protagonist with massive tits! What should the gameplay be?
>>
>>157182248
Face is bland, add some simple shapes or textures to break it up.
>>
>>157186450
ask charlottedev
>>
I have enough free time and autism to learn to dev, but not enough talent to ever art or music

can I ever yesdev
>>
>>157181512
I'm glad you approve now. love you <3
>>
>>157186701
nah
>>
>>157181159
why the fuck is there a grid if the enemies dont even care about it when they move
>>
>>157186701
I was once like you in highschool. Just keep making small games to keep your mind occupied, and to sharpen your skills. I started off programming and learned very good audio skills, and meh visual skills. This happened over about 4 or 5 years
>>
>>157187026
It's fucking stupid
I can't click links
>>
>>157187142
Use 4chanX, I can click all of them.
>>
>>157180191
I always hear about unit testing and shit like that. But I'm still a newbie programmer. How important is unit testing, and how do I properly do it?
>>
>>157187142
>he doesn't have auto-embed links
>>
>>157187363
Unit testing is actually rarely done in the small-time devs industry, at least in Vancouver. It is super useful if you know how to do it properly, just keep in mind in video games unit testing can only test things like calculations, boolean values, and such. It also takes a lot of work, but makes for a more stable game.

You should look up some tutorials online, as it changes from language to language and even sometimes engine to engine.
>>
>tfw my favourite part of devving is debugging
This isn't normal, is it?
>>
>>157180191
those urls are incomplete. please specify the protocol
>>
>>157186701
>not enough talent
>I have enough free time
if you got free time you got this
skill = 20(talent) + (effort)^2
skill is bounded by effort. just try and do it
also you can just use placeholders for art and music, they're not essential to game design and mechanics
>>
>>157187363
In games, unit testing is mostly only useful as a check to ensure you're keeping things decoupled. There's not a whole lot you can actually test with unit tests.

That said, engines tend to force you into making highly coupled messes of gameplay code so you'll probably not find unit testing helpful at all.
>>
>>157187712
It's mine too. My least favorite is attempting to understand how I'm supposed to code things but after they're done looking for little mistakes is comfy. I don't mind spending the whole day looking for a missing =.
>>
>>157187712
Mine is too
>tfw no bugs
>lose all motivation to work on game cuz theres no problem to fix
>>
>>157187854
>skill = 20(talent) + (effort)^2

What you're not mentioning is that the range of talent, effort is [0, 1)
>>
>>157187085
Why do 2D.5 characters move only left and right when the world is 3D and most of them have enemies that move in 3D space and not only left and right?
>>
What is it about Mega Drive / Genesis sprites that somehow look different from SNES sprites? Is it just the palette? I know the limitations are practically the same, yet there's something about MD/Genesis sprites that just... look sega if you know what I mean?
>>
「27 days left before demoday」
>>
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>>157188604
...what?
>>
>>157188935

The MD has way fewer colors iirc.
>>
>>157188604
>2D.5

fuck off please
>>
>>157187854
>>157188164

more like
>skills = talent * efforts
Talents without efforts won't go anywhere
Efforts without talents won't go anywhere too

but nobody is absolutely talentless.
so it's a matter of how much talents u have.
if u have less talents, you need to give double, triple or even more efforts than the talented person.
>>
>>157188935
Genesis sprites look like they have more contrast to them, while snes sprites look more smoother if you catch what I mean. Probably because snes palette was bigger and hence had more shades of each color
>>
>talent is a quantity fixed at birth

puny humans, bound by their own lies
>>
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still some issues, but how is this looking?
>>
>tfw not talented enough to draw cute 2d girls
>>
>>157189848
this map looks like it would be really good for a farming sim
lil crop rows behind the house, an orchard in the boxed in path section, comfy af
>>
and the problems with nodevs here is that they refuse to put in efforts.
They expect to let their talent to do all the works.
while a talented person will put in more efforts than these faggot nodevs here.
>>
Ever make something, leave it for a while, then go back to it and actually take a look at it, and think "I actually have no idea how this is working this should be broken"?
>>
>>157190018
good! I'm excited to play around with tasteful use of color for crops and things
>>
>>157187854
>>157188164
>>157189338
There's no such thing as "talent." There's only the capacity to self-analyze, honestly judge the quality of your own work, and pick up on the hundreds of little mistakes you make that are holding you back. A good teacher can help you do this. Some people are alert enough to be their own teachers, but they never manage to do even that unless they practice enough to make all those mistakes in the first place.
>>
I seriously hope you guys don't believe anyone that isn't talented enough isn't putting effot into what they do
>>
>>157189848
Maybe you could overlay the map with a filter to make it seem old? Scratches, coffee stains, that kind of filter.
>>
>>157189848
I really like the idea of making a game in a similar style to this, just as a learning exercise, but I don't know how the fuck to do it without making it a survival game or a dungeon crawler.
>>
>>157190091
Yeah. Pretty much every old project I made.
>>
Trying to escape my nodev existence here. I've mocked up a simple scene in Unity with a plane and a couple of super low poly "rocks" (about 80 tris each), with nothing but the default material and standard shader. With the standard FPS character controller I'm getting 60-75fps with a frametime of about 18ms. It feels and looks like shit. Is there some setting I don't know about that is causing this?
>>
>>157183447
>>157184789
I think you should go with the map. You've come so far already. No need to half-ass it.
>>
>>157190245
>There's no such thing as "talent."
so, you meant to tell me, if we gives everybody the same amount of time and practice, they can be equally good at something?
>>
>>157190359
yea, the map definitely needs some art loving, but I'm going to try to iron out the functionality first
>>157190361
The way I do it is think about what I want to motivate the player to do and how I want to motivate them then pick out mechanics from other games I think will accomplish that.
>>
>>157190294
>I seriously hope you guys don't believe anyone that isn't talented enough isn't putting effot into what they do
There's people that isn't talented enough and had put huge amount of efforts into what they do, yes.

But there's countless more people that isn't talented and yet blame on that instead of putting in efforts.

I thought your tiny brain would had knew that since you're here on /agdg/
>>
>>157187464
>>157187242
im on mobile
>>
>>157190885
Yes, but only if they get the same QUALITY of practice, which as I said requires either a good teacher or the capacity to be your own teacher. If nobody notices your mistakes, you never learn. The person who notices them doesn't have to be you, and being able to notice your own mistakes doesn't make you more skilled (ie. more "talented") than someone who needs a teacher.
>>
What could you POSSIBLY gain from having this discussion?
>>
>>157191068
>this whole post
Kek
>>
>>157191194
Your heart <3
>>
>>157191194
My game will get horny
>>
>>157191068
>tfw to smart for gamedev
>>
>still thinks about / brings up namefags from long ago
>nobody remembers or knows who you're talking about
>still do it anyway
Remember to kys
>>
>>157191194
Troll: Gets easy (You)s with obvious logical fallacies
Well Intentioned Autist: Soothes autism by pointing out the glaring errors in an attempt to convince/educate.
>>
>>157191643
pretty much this.
>>
>>157189848
Damn, that looks good.
>>
>>157189848
the spellbook is good but that inventory might be a tad small.

If there's giant text for those items like with the spell titles, then the inventory is fine.
>>
Good gracious, gamedev was starting to look like some kinda impossible math meme where in order to make any final assets I would need to make a sketch, then a lowpoly model, then sculpt it, retopo, then bake normal maps, paint detail maps, rig, and do every animation before I could even bring it into the programming arena.

Previously, I was making the models, rigging and painting. Then exporting the .fbx and overwriting the old file every time I made a significant update which ate up lots of time replacing older assets with new ones.

But now that I know I can update the .blend files in realtime, I can start blocking out areas and then doing iterative passes making areas closer and closer to my final goal.

Wew lads, I feel like I've found a second wind!

We're all gonna make it, make game that is.
>>
>>157191615
KEYMASTER NG STELLA HONK DACO DELKO DEELEKGOLO MUSH
>>
>>157192095
>keymaster
Please no
>>
>>157191814
thanks!
>>157191861
The same text is used as a tooltip so hopefully it won't be hard to tell what is which
>>
>>157191615
>implying I can forget Stella Agreste
One doesn't simply forget naked fox girl games
>>
any books or resources on computer graphics in general/graphics pipeline that isn't necessarily attached to a particular API (looking at you OpenGL/DirectX)
>>
>>157192443
Real-Time Rendering 3rd Ed.
>>
>>157192443
Mathematics for 3D game programming and computer graphics
>>
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> finish writing game engine in C++
> I need to render sprites more painlessly
> rewrite whole thing in Lua + Love2D
> finish drawing everything
> trouble making gameplay loop because no OOP
> remake it all in C# with Unity
> finish main gameplay loop
> just want to dup and ship it
> I could make this in gamemaker
>
>
>
>
> nah

see you in halloweenjam
>>
>>157193015
>more painlessly
>not less painfully
ree
>>
>>157193164
No I meant that. I'm just lazy.
>>
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minor progress

last effort before bringing character models in as 3D an using fancy shaders

lighting sprites with baked normals, still strange but looks less washed out, might mess around with this
>>
>>157193318
that's okay teach me C++ and I'll forgive you

I mean not the really basic stuff but the enginedev part thx bb
>>
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other minor progress explosion sprites from a freelance guy
>>
How long does it take to git gud at making games?
>>
>>157193413
Chocolate elf best elf.
>>
>>157194520
7 years * sqrt(your age) + (years prior to the year 2000 you were born)^2
>>
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What's the secret to nailing space scale? This is just a ridiculously huge sphere, like 5000 units, versus a 1-3 unit set of ships. Should I try some multi-camera trickery or is this good enough?
>>
HaxeFixel or Game Maker for a simple rpg?
>>
>>157194951
IVAN, DO YOU WANT TO MAKE GAME OR ENGINE DEV?
IF GAME USE ENGINE
IF NOT GIVE UP
>>
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>>157193015
>trouble making gameplay loop because no OOP
>>
>>157194520
After you make make (see finish) a handful of shit ones you are halfway there.
>>
>>157195049
class MainLoop {
...
>>
>>157193413
>>157193712
Just go fucking full 3d already. Billboard sprite characters in 3d don't really work unless it's something like paper mario. The closer you get to them and the more control you have over the camera the shittier they look.
>>
>>157195024
that din't answered anything.
both are engines.
>>
>>157195124
the main loop is a fucking loop
>>
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i want to take my gbjam game and make a new game to improve on it with a more genesis theme (same anon who was asking about the md/genesis sprites).

i am having a vary difficult time getting this art style down though. im not a very good artist, but i can usually fudge my way through it.

is it the dithering? the palette? i tried to tone down the shading a bit but it didn't help in the second image. what am i doing wrong that's making this sprite look like complete and utter dogshit?

please be somewhat gentle. im a musician, not an artist ;-; here's a song i redid in genesis style. music is much more easy than that art shit http://vocaroo.com/i/s1hYioKVkAIn
>>
>>157194769
scale looks good bud

I'm really interested in your game anon, what are you using?

I'm a sucker for space stuff
>>
>>157195256
they looks like lego.
you overused dithering.
>>
>>157195196
haxeflixel is a framework, not an engine you dumdum
>>
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>>157195339
alright. i ditched the dithering, but now it just looks flat rather than lego
>>
>>157195690
use a little dithering,
not overused like >>157195256
try only dithering a little on lower part of clothes & shirt.
>>
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>almost 11pm
>realized I was only shitposting all day
>didn't work on my game at all

fuck
>>
Which one of these is most interesting for an RPG?
>Hex or tile based, turn based CRPG
>Semi-Turn based RPG featuring free movement
>First person/third person with totally real time combat
>>
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Is it too early to start working on a Winter Jam game?
>>
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>>157195870
how about this? sorry about the skateboard outline. not really a darker gray that isnt black in the palette.
>>
>>157195979
Same
>>
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Hello there,

for about a year now our development team "Mobius_Trip"
has been working on a 3D platfromer in the veign of Banjo-Kazooie and Super Mario 64
named "Anton & Coolpecker".

A&CP is supposed to be a non-budget/non-profit labor of love project to celebrate
a genre that has only recently been revived by projects like Yooka-Laylee and A Hat In Time.
We aren't trying to compete with any other project but rather add something to the pile
and contribute our support for a community that has been forgotten by the games industry.

We are a very small team consistent of very talented people
who have contribute a lot of art, music and even code assets
and you can play the current early alpha build here: https://anton.anticruft.com
(the second to last build like master.454 will always be the newes one

We're currently in the middle of fine tuning the controls and building the tutorial level
but unfortunately we still lack programmers and concept artists which slows down development progress quite a bit.

If you got some time and motivation on your hands please consider contacting us
by sending an email to [email protected]
>>
is there any point in adding optional donations/pay what you want on itch? has anyone here ever gotten any money from that at all?
>>
>>157195979
>stuck on a problem for fucking days
>procrastinating with smite
wew gamedev
>>
>>157196302
though it's not really good looking due to your drawing skills.

But don't you think it's better looking than flat frank here>>157195690 and Lego Larry here >>157195256 ??

I would say this is good enough for you.
>>
>>157196408
you're gonna get a lot of dick jokes, consider changing the name.
>>
>>157196581
>though it's not really good looking due to your drawing skills.
i 100% agree. i hope to improve there some day.
yeah, it's looking a bit better.

thank you for your help and advice anon. i appreciate it
>>
>>157196598
We're already ahead of you with the dick jokes.
Honestly though the idea behind the game was created in a random thread on /v/
about a year ago and we've formed our own development team on slack from that
as time moved on.

It's supposed to be tongue and cheek to begin with
and we're not trying to sell anything in the first place

We just want to make a 3D platformer.
>>
>>157196229
you can work on a winter game whenever you want
You can't submit it in good spirit to a jam if you do start it before the jam begins
>>
>>157196408
>>
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How the hex does a hexagonal grid work?
>>
>>157197661
math
>>
while(true)
{
// All game code.
}
>>
>>157196408
More information about the game here:
https://docs.google.com/document/d/1IpxfRFI-V29xxWRhlK0t03qB4FiiO6FA5JwJZB-E9E0

You can listen to the OST here:
https://soundcloud.com/applethegreen/sets/anton-coolpecker-ost
>>
>>157197774
Is it easy math or hard math? None of the links on google are working for some reason
>>
>>157188604
Kill urself fake boku
>>
>>157197909
>an unecessary level of indentation
GAME:
// game code
goto GAME;
>>
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>>157197909
I wish I knew how to actually write AI because the most advance thing I've ever written was basically an if statement that moved a box to the a player's position.
>>
>>157194769
this looks believable, I was going to ask if that planet was to scale
>>
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>>
>>157194613
indeed
>>157195135
yeah will probably have to bring the models in
>>
>>157198525
neat, but where is your ゲーム
>>
>>157195285
I'm using Unity. It's a 4X / RTS style game. I've been posting the Sins style system generation the last week or so.

>>157198440
It definitely is not, just plucked numbers out of the air.

Thanks anon.
>>
>>157196447

No, noone is donating money. If you really want any money you have to set a fixed price.
>>
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>http://www.strawpoll.me/11412834
Which character style should I go with?

The gameplay involves grappling objects and throwing them for various purposes, with the occasional melee attack.
>>
>>157198369
https://www.youtube.com/watch?v=1xWg54mdQos&feature=youtu.be
keep it simple. less is more.
>>
>>157196447
There is literally no downside. Maybe you'll get lucky and get a couple dollars. But if you want actual sales you need to sell a game.
>>
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>>157186701
Make text based games. Dwarf fortress is a fucking masterpiece and didn't require any art.
>>
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Hey guys, I don't want to be a "Debbie Downer", but check out this vid and really take a look at your drive and the time investment that this hobby is. I know a lot of you work really hard, but there are some Anons out there (I was one of them!) that nodevs for days at a time saying, "I'm not working very fast, but I'm making some progress."

https://youtu.be/u_gKuCWi2QE
https://youtu.be/u_gKuCWi2QE
>>
Welp it's been fun AGDG, but I got 3 days in a work before I can come back and focus on Dev. I'll miss you.
>>
>>157199751

;_;7
>>
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>>157180191
>not posting best logo
>>
>>157189848
Based as fuck, and nice twist on the Harvest Moon formula. Godspeed, anon
>>
Wow you're slow as fuck nowadays agdg eh? RIP
>>
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>>157199920
>not posting the updated version
>>
>>157199170
the bottom one is more interesting I think
>>
>>157200169
All the nodevs left so we're just a bunch of yesdevs working on games and posting slow.
>>
where would i find a female voice actor for my game?
>>
>>157201263
this.
fuck those nodevs and shitposters.
Lewd Jam was a mistake.
>>
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>>157200720
>>157199920
>Nodevs from /pol/ invading our place
>>
>>157201382
>source.jpeg
>>
>>157201429
>nodevs from CTR invading our place
>>
Speaking of gogem he said he was going to do a game for lewdjam, did he?
>>
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More background assets

The curtains need to be tapered off nicely near the bottom, but I'll save that for another day.
>>
>>157202221
nice, diggin the look
>>
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>>157202297
Thanks!

Didn't get a single (you) for my work yesterday, so I was starting to fear that I had gotten a lot worse after my long break from pixels.
>>
>>157201839
Gogum has been mentally unstable since his RPS game failed dude.
>>
>>157202221
wow looks nice, kind of blurry not sure if it is intentional
>>
>>157202221
>>157202420

Looks really blurry compared to the sprites but the designs are nice
>>
>>157202420
nah it looks good I think people get use to seeing the same project
>>
Alright where/how do I start learning music creation for free. I would like to bite the bullet please.
>>
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>>157202453
>>157202493
>Looks really blurry
>kind of blurry
Every time.
I'm sorry, Anon-tachi - I seem to get that complaint a lot, but that's just sort of how my stuff looks, I suppose.
>>
How did "Five nights at Freddy" get so big? They are all just plain bad games. For some reason they remind me of those horrible Phillips CD-i games.

The only explanation I see is the characters and "lore" somehow trigger the obsession many people on the autistic spectrum seem to have. I'll have to examine and analyse what exactly triggers the autism to rake in autism bux.
>>
>>157202221
I adore the character on the right.
>>
>>157202579
Same reasons why sheep simulator get so big.

It's all about the memes, jack.
>>
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>>157202553
That's good to hear!
Will keep pushing on

>>157202631
*implodes*
>>
>>157201839
googum is a Bernout, he's not a Trump supporter. But anybody with any sort of intuition at all can see that Hillary is a corrupt sociopath, regardless of how they feel about Trump or anybody else.
>>
>>157202579
It was a new (or rarely used, don't know) take on the horror genre, instead of being a lost fuccboi running away from a scrawny looking silhouette, you sit in place and have to stop the thing(s) from getting you.

the idea is really good.

and probably because anything that can make youtubers scream while not being a bad game would get a huge fanbase.
>>
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Been a while since I have posted here but here is some animation progress
>>
>>157202221
>>157202420
It's you again!
>>
>>157202579
This:
>>157202817

If you want to make a meme game, don't base it around a meme that would make it on 4chan. You have to use reddit-style memes if you want money.
>>
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>>157202573

If you would use more darker darks and more brighter highlights I think it would look more "sharper" if that is what you want.

pic related, I just applied an unsharpening mask filter.
>>
>>157202579
Just because you believe they're bad doesn't mean that they're objectively bad, but they got popular because e-celebs made them popular.

Scott was doing what he normally does his games were about as popular as some random whodev on AGDG before FNAF, but this time it got really bopular.
>>
>>157202817
>>157203041

It's not just stupid memes and irony, most people who play and are fans of fnaf seem to take it quite serious and really care about the lore.
>>
>>157203003
looks good do you have a webpage
>>
>>157202817
>>157203041
>>157202579
imo fnaf isn't really about the meme, like yeah it was kind of a meme concept in the first one (but it still had a pretty original idea in its own right, the idea just happened to become big memey later) but then it just started a feedback loop with its ravenous fandom. THAT'S how you churn out games, you need to establish a 'deep' universe with 'deep lore' in the form of random cryptic shit you don't need to understand, because a good fandom can figure that out for you
end goal is being able to buy a fursuit of your game's characters at hot topic, then you've made it
>>
>>157203035
It sure is!

Did some commission work since my programmer wasn't progressing very much, then got completely absorbed by photogrammetry for a while, and my progress just died.
But now I'm back on track!


>>157203064
I don't think that looks very good, but I guess I sort of get what you mean(?)
>>
>>157196408
Basically fuck off lol
>>
>>157196408
True story, I drew the first piece of shitty ms paint concept art for this game.

Now go back to 8/v/
>>
>>157185883
so you are a pedophile?
>>
>>157202025
He did, he published it too

It's just horribly rough and incomplete
>>
>>157203073

>Scott

When people and your game's fandom refer to you with your first name you know there is something wrong with your fandom.
>>
Points for and against kickstarter? I've been avidly against it for years but I've been toying with the idea of using it to fill some budget gaps.
>>
>>157202025
Maifu or something like that
>>
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>>157203645

What the fuck do you think?
>>
>>157203695
pros:
You can get enough money to fund your game.

cons:
You have to already have 80% of your game and art done so that you convince people to buy it. You also have to be very good at marketing your game, so you can get enough people to see it and potentially back it.
>>
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>>157202949
this

my write-in. i dont think it will be counted by Texas rules but when does my presidential vote ever count anyways. i also drew bernie on the ballot with hillary and trump behind him showering money, that's ballot envelope opener exclusive content.
>>
>>157203824
I just wanted direct confirmation because I give people the benefit of the doubt too much.
>>
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>>157202949
hey man watch your fucking mouth
john oliver clearly showed us that hilary is the superior FEMALE candidate

so shut your fucking mouth
>>
>>157202949
>corrupt sociopath
that's a long way to say "politician"
it still makes me smile to think that Trump admitted he's been a politician BTW, railing against politicians and then oop, I guess I'm one too
that's not to excuse either of them, just, what do you expect?
>>
>>157204193
>hilary is the superior FEMALE candidate
>campaign had to make up shit about ~doctor~ Jill Stein being anti-vax to suppress her
>>
>>157204037
>being a socialist
>>
>>157203682
His site is scottgames.com
>>
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>>157203064
>>157202573
>>157202420
>>157202221

Okay, I took some bits from the sharp-filtered stuff and refined some details in the background.

Is this any better?

I usually try to keep the backgrounds somewhat dark and diffuse, so that the objects and character sprites may "pop" better.
>>
>>157204323
Trump actually did really well in the second debate, dont let the media consensus fool you.
he delivered what he's been delivering to his supporters at rallies and oti, on a national stage, projecting all the strength and hatred he's known for in front of his actual opponent. he was an asshole and charismatic in all the authentic to trump ways.
you need your supporters enthusiastic on voting day and he's going to have that and it could make or break the election given how fucked up the electoral system is.
>>
>>157204834
Why are you such a political whore? You're just a filthy turncoat ex-American anyway.
>>
>>157204834
I didn't say he won or lost. I think both debates so far have been a shit-show and Hillary was set up to do better but neither won regardless. I just think it's hilarious he railed against politicians (never lobbyists, never inept government employees, rarely special interest groups, mostly just politicians) and then at the last debate he came out and said "well for the last year I guess I've been politician".
>>
>>157205050
>ex-American
where's your early ballot, faggot?
>>
>>157205126
You don't even pay taxes.
>>
How can I visually represent the concepts of warm, cold, wet, and dry?
stipulations:
I can't use water for "wet" because it's already used for actual water.
I can't use fire for "warm" for the same reason.
I don't want to use sand for "dry" because it could be confused with something else and it would just be too hard to see for what it is.

I'm thinking a snowflake for cold, maybe red lines for warm? Otherwise I'm totally drawing a blank.
>>
dota 2 custom games till i build up the courage to work on my game
>>
>>157201429
>le pol boogeyman
>>
>>157205235
i pay more than trump

>>157205098
>how to subtext
that was a solid moment in his favor. he was conceding to being a politician by the raw definition of "politician" and in doing so saying how he isnt a "normal politician" which has been the overarching theme of his campaign since day 1, basically...
>career politicians = fucking you
>im not a career politician
>my opponents are career politicians
>>
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how could I go about making an endless room in game maker?

my thinking would be to have background chunks and have the dimensions of the room a little bit larger than a 3x3 grid of said chunks.
when the view gets close to the edge it loads the next one, and once the view position is a multiple of the previous chunk, its moves all chunks so that the new chunk the player moves into is at the origin, and the player and view to their relative positions so it looks seamless

the only problem is that gets increasingly complicated as more objects are procedurally loaded on top of the chunks
this was the advantage unity had for me over GM, but everything else about unity's 2d features are a total nightmare
>>
>>157196453
Work on another, small well defined part and come back to problem when finished.

Woops, you just made a whole game.
>>
>>157205485
>i pay more than trump
Even if Trump had never paid taxes his entire life that wouldn't be true. You're a bum.
>>
>>157205635
I wish it was that easy anon.
It's a problem with me thinking there's a viable substitute to C++ without doing literally everything myself from scratch.
>>
>>157205485
>i pay more than trump
so why would you support an elitist asshole who is taking advantage of the system? if you pay taxes you payed for his bailouts and tax breaks. how satisfied does that make you?
>>
>>
>>157205706
Just stop using the language features you are having difficulty with.
>>
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>>157205781
>support
>>
>>157205781
>payed
Paid.
>if you pay taxes
Gogem is 30+ years old and has never had a job.
>>
>>157205781

The government is just going to spend your tax dollars on stupid shit anyway, like completely useless social programs, bribing dictators, or throwing more money at the F-35. Who cares? Everybody tries to pay as little as possible, just not everybody can afford a good (((accountant))).
>>
>>157205931
>Gogem is 30+ years old and has never supported himself independently.
>>
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>>157202221
>>157204819

Fixed colours

Going the fuck to bed now,
Good night, fellow aggies
>>
>>157188604
Name one game like that
>>
>>157205982
>mfw building yet another fighter jet that will never get used costs more money than i will ever make in my entire life
>>
>>157206181
do you have tumblr or something where I can follow you?
>>
>>157188604
mixups, its allows for more variations in challenges that can be posed to the player
>>157206212
kirby and the crystal shards. oddworld abes exodus (kindof)
>>
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kids dont even understand how political debates work
there's no losers on the debate stage, being there means you've already won... unlike Bernie Sanders, Gary Johnson and Jill Stein dont even get mentioned in these debates
and the winner will be decided on election day so shut up about who won, it's about hearing the arguments and theres only ever 2 arguments, the logical argument and the emotional argument. the 2 candidates have picked their modes of attack so now you have to just wait and see which one works.
>>
>>157206298
Sure thing!

http://theonian.tumblr.com/

There's a bunch of recent photography/photogrammetry posts, but behind that row you'll find the game progress posts. Sorry.
>>
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All you plebs using Unreal/GM will never ever have a cool community like us Unity users, pic is me and friends on the last Unite event.
>>
>>157206240
but jets are cool unlike your life
>>
>>157206426
Where is your game?
>>
why is there no game with cute devs doing cute games
>>
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>>157206508
>tfw using Unity and still no friends
>>
>>157206820
>I don't go to the public events I just stay inside my room

I wonder why anon.
>>
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halp

I can never settle on anything to move forward

I know I need to do environment and engine, but I just keep redesigning the PC

I just want to make Fez 2
>>
>>157206372
Kirby is a game this board constantly faps to and it is exactly

this >>157188604
>>
finally worked out how the game renders meshes

Here is my code for stripping data from .fbx files

Took me forever to work out how to do it

http://pastebin.com/zxrpVHwv

Going to use this for generating collision meshes programmatically when I combine it with some linear algebra I already wrote out
>>
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>>157206532
>>
>have a scruffly as fuck beard
>it'll probably take an hour to shave
>get bright idea
>add mirror modifier and shave
>shave in half the time
>>
>>157207053
i 100%'d fez it was alright so good luck
>>
>>157207053

I think the last one on the right is the best. The first one looks too human.
>>
>>157206573
you replied to it
>>
>>157207282
Thats pretty dorky anon
How many people in the world would get that joke? 0.01%?
>>
>>157207282
top kek, wish it worked that way.
>>
>>157199170
the roboto
>>
>>157205834
>Programmer
>&Scripter
Thank goodness. Anime has finally confirmed that anyone using an engine isn't a really a programmer.

Now all those Game Maker, Unity and UE4 users will realize how much better I am than them for spending the last 436 days getting this red square to move around on screen in a very optimized way.
>>
>>157207416
Oh god I didn't see the name, kill yourself Gogum, you ate liberal dick and then decided to now suck the rights cock.
>>
>>157208220
nice job dude. your code has helped the engine devs implement an easy to use function that allows users to easily create movement just as optimized and fluid within minutes
>>
>>157207053
the most right one
>>
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>>157208326
>>
i just came back to rewriting the oldest GML code in my game (started several years ago). i turned 32 lines into 2.
>>
>>157208861
kys you worthless nodev
>>
>>157209108
It feels so fucking good when that kind of shit happens.
>>
>>157206508
You make jokes, but I bet you look worse than any of these motherfuckers.
>>
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question guys

Am i wasting time on a learning game or would someone find this remotely fun. I have been going through the book "the elements of computing systems" where you build a computer from the ground up and have been making a game as i go along.My idea is along the lines of the tis-100 game except you are making the computer.

you start out with the logic gate nand, you make the other logic gates used in a computer with combinations of these logic gates. you connect all these gates with wires that show the flow of data like a pipe and create other gates.

after you make all the gates (logic gates(and,or,not,mux,demuti..etc) ->

alu(cpu) made from the logic gates, using the gates you made drag them all out and connect them with wires, player will be guided and told what gates to use, up to the player to figure out the order / connections

after that you make your own ram from binary variables in whatever size you feel is necessary from 8 registers(variables) to 64000 from simple binary variables

after that you link the memory you made to your cpu and can start inputting data in binary and saving it, the cpu then executes what you saved. Jump statements can be created and you have your first cpu core like the tis-100 that can be programmed in binary

after that you define a symbol table( '>' = 0101 || 'a" = 11010011 ), or you can use the default.

assembly can now be used and defined by the player translated by the program of course.

after this you start programming things like the tis-100 on your own computer that you built. I want to go beyond this(past assembly) but what i just described above will probably take me a but load of hours.

each step would be guided with missions much like tis-100, except what you make in each mission is now a part for later missions.

pic related is all the chips i have built so far, i handle most of the backbone for the players so it sounds a lot more complicated then it is.
>>
>>157209476
Just
Like
Make
Game
>>
Do it
>>
>>157209476
shenzhen i/o literally just came out
you've been supremely beaten to the punch
>>
>>157209476
Ever see nand2tetris? Teaches the user to create tetris within their own OS built from logic gates. If it could be gamified better, that might increase it's appeal.
>>
>>157209370
>Jokes

You are the joke, where is your game?
>>
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Almost done with the transitions and persistent areas.
Done a little fade when changing floors/areas, I think this looks alright enough.
>>
>>157210560
>globals
>>
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>>157205507
I wonder if I could make an origin object larger than the view, and so that way when the player hits one side of the origin object, everything gets translated relative to that.
I could have a larger border object that deletes everything outside of it by a margin of chunk size, and using that also know when to translate back if the player decides to turn around and go back where they came from. this could work nicely actually
i could just would have every procedural object inherent a check within the step even to check for the transitional state

maybe this is super trivial, idk.
viable?
>>
>>157205507
ask dungeon break dev
>>
anyoe got any tutorials for walk cycles for top down type ahit? preferably in juicy gif format.
>>
>>157210537
Don't get salty with, beardy.
>>
where is the halloween progress you lazy shits? i need some ideas to steal
>>
>>157210938
The only difficult part of endlessness is if you want to remember the content you've moved past.

Loading in chunks is fine. But if you want to remember content then you've gotta export it to text files or something.

>>157211150
dungeon break separates the content into individual screens which makes it even easier than what he's asking for, I think.
>>
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>>157211229
How about you steal ideas from yourself famalam
>>
>>157209837
the book i'am using was made by the same guy. If i get this beginning part done i want the later missions to be revolved around making games, applications etc using the comp you build.
i was also thinking that building the chip could be a optional part and you could jump in on the later funner projects using a badly optimized default computer much like the tis-100/shenzhen(slow and one memory register). but without building the comp yourself its more or less a clone game of tis/shen

>>157209736
i know its bloody close to a clone . My only thought is that this is on a deeper level since the chips you use in shenzhen/tis-100 are what you would be building here . The logic, clock cycles, everything from scratch from base binary and logic chips that the player made, then you could program your computer that you made from 1/0's in assembly.... Ill give this more thought though shenzhen confused/hurt my feelings on this project
>>
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>>157211229
>>
>>157210938
I think game maker rooms are already endless, you can play outside the room boundaries can't you? (which means that you don't have to move objects back to the center of the room when loading in new chunks)
>>
>>157191101
So... You need to have a talent of teaching yourself?
>>
>>157211586
views auto clip at the edge, but you could make an endless room because shitty 2D games can run on your moms phone
>>
>>157211656
>views auto clip at the edge
They don't if you're using GML to control the camera which you should be.

I think room sizes might actually be completely pointless. you could set your game at the coordinates -3256476 -65790 and it wouldn't make a difference
>>
>>157211561
Such a waste of verts.
Disgusting.
The chest should be a simple transparent cube with a texture of a ribcage on it
>>
>>157211862
this is what i've been saying
i'll give it a shot with a different view code cause that would make life a whole lot easier
>>157211273
das the plan
i have a really neat idea with that though that is going to trump the complexity of this. if i can't solve this problem i'm not gonna get anywhere close to what i want to do later in the game
>>
>>157212003
maybe in 2003
>>
File: destroyed.webm (3MB, 900x510px) Image search: [Google]
destroyed.webm
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HIGHWAY TO THE DANGER ZONE


High Res Version
https://a.uguu.se/HOlONCWgsikf_destroyedHD.webm
>>
>>157212101
Do you have plot for your game? If not, just copy Area 88. It would make good setting
>>
>>157211586
yeah but the view doesn't
>>
>>157212238
Untrue, in my roguelite I set my view in GML to focus on my player object and if I noclip through the walls I can go off the room and the view follows the character because it has no reason not to.

I don't know why you thought GM has weird restrictions like that.
>>
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Has anyone saved or know the contacts of the dude that does M&M clone?
>>
>>157212238
Yes it fucking does. You can do that with GML. Stop being retarded D&D kid.
>>
>>157212318
>>157212375
radical, i'm gonna give this a shot, i was just using the room view up until now
>>
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>>157212336
what's up
>>
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>>157212101
your game looks so good it's making me salty somehow

jet game is one of the ideas in my ideas.txt
>>
I wanted to make a game like slender for the jam but those games are done to death fug
>>
I nodevved another week. Fuck. I hate myself. I wish there were discipline pills or something.
>>
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Finally something to show.

Still not much at all, though.
>>
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>>157212761
>>
>>157212649
NEVER use built-in backgrounds, room views, "solid" or many other things. They are fucking terrible and will cause issues on longer run.
>>
>>157210560
Looks kinda weird going upwards into a door at the end then coming out the other way.
>>
>>157212810
For some reason I doubt they'd do anything for me. They're not accessible to me, anyway. I need to learn discipline on my own I think.
>>
>>157212827
I've been using gamemaker for ages and have been fine using views & backgrounds (haven't used backgrounds that much though).
What are the issues with those two?
>>
>>157212778
looks like shit
are you one of those engine dev faggots? stop wasting your life
>>
>>157212753
are they? I can't think of any straight clones that made it past greenlight
>>
>>157212827
what's your beef with backgrounds? you can use them to optimize the shit out of your game.
>>
>>157212932
game like that can only be made once because nobody wants to play thta mechanic multiple times coz it gets boring fast
>>
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>>157212662

You accepting free casual help? I'm really digging games like M&M, but dont have full-time availability. I can do 3d/2d/music/voice overs props for you to help the project start up a bit, gain face, so you could find more people.
>>
>>157212778
Cool what is this? Are you the big square?
>>
>>157212893
If you use the room editor's view settings as camera, you cant have complete control over how camera works. This way you cant have the camera go outside of room, have smooth camera movement, limit areas where camera can go or any of the more advanced than complete beginner tier shit.

For backgrounds, if you use the built-in shit, you will get problems with parallax scrolling. Combined with room editor's "camera", this will result in stutter, parallax effect not being looped correctly, those white vertical lines and all kinds of other awful things.
>>
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Fan art/misc/helful/fun folder update, we are having fun edition.
https://drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE

I would especially like to thank the artist for including filthy engine devs in this nice comic.
>>
>>157206508
Man, this picture is genuinely depressing to look at.
>>
What is the best size for a regular human sprite in a topdown RPG?
>>
>>157213083
sure, shoot me an email [email protected]

I still need some music, a lot of sound effects (all enemy sounds, spell sounds, etc), maaayybbee voices for players (haven't decided yet if it will make it in the prototype), a few models, some icons, etc. Any help I get would be nice because otherwise I will be spending hours searching for stuff online
>>
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Someone made this for me a few threads ago and said they had code to go with it.
>>
>>157213189
the best size is the resolution you're willing to draw at. draw some art you're proud of and that is the best size.

"size" on the screen is relative to the view. (i guess we're still talking about views)
>>
>>157213142
this comic is sexist.
>>
>>157213189
how much detail you want in?
>>
>>157213085
yeah, it's a sort of schmup / shooter.

You're the larger square, and you can only shoot through the proxies that hover around you. The plan is to have a manual and an automatic mode, though only the first one works, for now. The smaller square is the first enemy type. Super simple. I have like 6 or 7 of them in store.
>>
>>157213189
90 metres
>>
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>>157213252

I'll mail you once I get home
>>
>>157213318
I want the character to be able to change armor and for differences and designs to be visible.
>>
> kearneyposters
>>
>>157213173
why?
>>
>>157213384
8x8
>>
>>157213384
By topdown, do you mean like in zelda or like in hotline miami?

If zelda, go with 16x16, 16x24, 32x32 or something and for hotline miami, 32x32 or 64x64 depending on your art skills.
>>
>>157213331
Ah yeah so you'll be able to swap out proxies or something? Or upgrades? Either way sounds like a fun way to get your damage output.
>>
>>157212827
but wait, what if instead of using GML cameras i use the built in cameras and just have the player move around QPUs?
>>
>>157213647
Whatever, man. It's your game.
>>
>>157213567
so far, I've only thought about upgrades. Upping the number of proxies and such. But swapping is an interesting idea, I'll keep that on my notes.
>>
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Anyone know why this happens every so often?

A texture that shouldn't be there gets all out of wack. Sometimes I have to restart the program a few times before it works

I'm drawing the meshes from scratch but they do not change. Like their source literally does not change between runs but if I run it a few times the problem disappears
>>
>>157213748
is this enginedev
>>
>>157213748
try triangulating your model. Currently you use n-gons, some programs have problems converting them into triangles and thus make errors. I hope that helps.
>>
>>157213527
64x64 is what I'm looking for

Thanks, buddy
>>
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I deleted all the trees in the forest and am redoing some of the topology to make it slightly less retarded. I think I will hand-place the trees, and have a lot less of them this time. The randomness of the foliage tool didn't produce great results.

I still want to try and figure out a fog effect for this area, but I'm not so sure how to do it yet. The fog volume in Unreal is currently all-or-nothing for the whole level, so there'd need to be some system of triggers to enable it when entering certain areas which sounds kind of like a pain.
>>
>>157212147
Yeah, mercenaries getting involved in politics of other countries is pretty much the angle I'm heading towards right now.

>>157212680
t-thanks i think
>>
>>157212810
these make me really good with being okay with playing video games all day
>>
>tfw the games you wanna make are too hard to make
>>
>>157213830
if you're talking about a person no but it is engine development

It doesn't really matter much I'm not actually using this to render (just helps with debugging)

>>157213837
wierd thing is I AM providing the triangles. Maybe the program is reading the .fbxs wrong or something though.

I only asked here because I have seen this in videogames before so thought somebody might have an explanation

This is in C# XNA

There's just not a lot of points where I could have made a mistake, the code is so short
I suppose it's probably just the library's fault

here's the code
http://pastebin.com/wk1STBhM
>>
>>157214270
Maybe it's just your model that is broken. I dont use Blender, but some functions of 3DS Max sometimes insert random vertices into edges (like the cut tool). Try deleting that face maybe and create a new one, to ensure that the model isn't broken. I can't really help on engine devving, I'm just a 3d artist.
>>
>>157213142
i gave the idea to 2nd panels of Unity & enginedevs~
he did a good job adding an ending to it~
Love that artist.
such a lovely lad
>>
REMEMBER TO PUT AT LEAST AS MUCH EFFORT INTO PRACTICING ART AS YOU DO PROGRAMMING OR YOU WILL NEVER BE SUCCESSFUL AS A GAMEDEV
>>
>>157214678
It goes the other way too. People laugh at my programming but I still try, and it's as fun as drawing.
>>
>>157214727
https://www.patreon.com/monstergirlisland
>>
i need to implement these mechanics
https://www.youtube.com/watch?v=kpk2tdsPh0A
>>
>>157214678
This so much. Artfags are the last people you want do deal with.
>>
>>157214727
same, keep at it brother! people always give me shit for not following some style arbitration, or using weird logic but ya know what? at the end of the day, my code fucking works
>>
>>157214773
I'm doing something similar, but nothing as insanely popular as monster girls.
Maybe I will set up shop as a Patreon if I can get a hold of some VR tech.

>>157214959
You type like a complete faggot.
>>
>>157214959
that is literally the worst mentality you could have while programming
>>
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>>157214678
>focused on programming for years thinking I could just get an artfag to help me
>start doing basic art myself
>suddenly people care about my games
I wish I had known earlier
>>
im so bored anons
>>
>>157215107
what can I do to help, anon? Might I suggest you watch a movie, or read a book, or maybe research some new interests or, god forbid, dev?
>>
GM STUDIO 2 ????

https://www.youtube.com/watch?v=kaS_x2W3ogs
>>
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>>157215139
i have work in 4 hours, so i decided to play games so i wouldnt get bored with devving(currently making a boring ass model) but i realized all these games suck dick
>>
>>157215236
>drag and drop the gambling machine icon
>>
>>157214565
You are also a wonderful person. Thank you for that!
>>
>>157214779
gas this
>>
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why am i so retarded

i just want to make little games to fuck around and i cant even do a simple task in GM
>>
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How's this?
I really need to get coding instead of tinkering with this model forever.

How many enemies/powers should I have? I'm thinking 3-4, though I have lots of ideas I might expand upon after the jam.
>>
>>157216609
delet this and start over
>>
>>157216609
I want huge breasts
>>
>>157216609
isn't his head too long
>>
>>157216637
Why?

>>157216668
Me too.

>>157216693
>his
>>
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>>157216585
hmm... maybe am not as retarded as am think am am
>>
>>157217028
Make debugging fun, even pro devs do a lot of it.
>>
>>157216770
Do it then give her huge tits
>>
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>>157217086
im an artist

i have fun making little games like this while i take breaks from animations/models/music

all the games ive made have too many bugs, luckily someone else does my programming now
>>
>>157196229
There's absolutely not a single problem in that, don't let anybody tell you otherwise
>>
>>157217212
Oh! That's cool, I understand. You made it sound like you'd never touched code of any kind before, that's all.
>>
>>157217086
sad but true story, I have been programming for a few years now but just spent 3 hours today debugging
this shit is difficult sometimes
>>
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>>157217391
naw i made a ton of shitty games like that gif
a card game that was rather complex for me
a dota 2 mod that got raped by constant game breaking updates
and a couple image related

>>157217462
im obviously retarded when it comes to programming, but after i made that first gif after weeks of not looking at this program the answer was very clear to me.

take some time, stretch, relax your eyes. come back to it with a fresh juicy brain
>>
>>157215236
So that's why they were basically giving away GM:S in humblebundle.
>>
>>157216609
C U T E
>>
>>157216609
head too long
porky nose
breastless
non-feminine armor

at least your hair's texture is good.
>>
I'm using

hsp = lengthdir_x(spd,dir);
vsp = lengthdir_y(spd,dir);

to do my movement in GM:S, but this causes moving to top right, top left, bot right and bot left faster than just left or right for example. What's the math to fix this?
>>
>>157217878
learn vector.
>>
>>157216609
What is love?
>>
>tfw master programmer but it's useless if your art looks like shit because nobody cares about your game
>tfw artists are shit pogrammers but still make it because consumers are dumb cutns who only care about looks
>>
>>157218165
Make autism simulators
>>
>>157218165
this. only artists like notch make it.
>>
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>>
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>>157198015
>More information about the game here
Furfags: the game
>>
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>>157218309
>>
>>157213142
No problem. I'm glad you liked it.
>>
>>157208220
if you spent 436 days in doing an engine that optimiced, even if the demo is just an box, you should feel xtremly proud m8
also open source or indie propietarian?
>>
>tfw your cousin tells your aunt you make games

just kill me desu
>>
>>157218876
>tfw your family won't accept you as a "full time indie game developer" and tell you to get a job
>>
>>157218997
>tfw have a job and family tells you to get another job and stop "playing" games all day
>>
>>157218876
>>157218997
>not having a part time job to distract them
>using that extra time to dev
>not paying out "rent" voluntarily to make them leave you alone
>>
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>>157219047
>tfw retired and can do whatever fuck I want
>>
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I did some more work on the dialogue system
>>
>>157219519
>retired
>half way into your life

no thanks faam
>>
>>157219636
actually i made enough money and retired at 25
>>
>>157219792
wut how why
>>
>>157219831
it helps when your father loan you a few million dollars.
>>
>>157219831
i inherited some money and invested it well
it feels great not having to work ever again but sometimes it feels like if i lack a larger goal in life which the game dev fills only partially
>>
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>>157217028
kind of primitive but looks ok i guess
>>
>tfw struggling and dying while this guy was born with a pacifier in his mouth

thanks
>>
>>157219898
I like the amount of debug info
>>
Programming enemy AI is really busting my balls. Anybody have any good resources? Trying to make a half decent combat AI in a 2D game where the enemy can both attack and block.
>>
>>157219885
Don't worry, your money will be worthless soon.
>>
>>157220207
random(0,1)
if(0)
state = attack;
else if (1)
state = block;

there, fixed it for you.
>>
>>157220219
Nani?
>>
>>157219930
They inherited money that means SOMEONE DIED
>>
>>157220219
that seems like something I would be worried about
>>
>>157219885
yeh I get that feeling of no goal in life, must be hard, but why devving only fills it partialy? go full hard brah, even if you really have that money create a company m8, you are in a better position than most of weebs here, so take advantage of the life you have
>>
>>157220374
no
>>
>>157220402
well k m8 not gonna force you to do that, but if I where you I would risk
>>
>>157220207
use a lot of variables and i mean a lot.

only do ONE thing at a time. this means a state variable, if your AI is attacking it has no access to the movement code. This keeps things very easy to understand.
>>
>>157220329
Bruh not everybody gets money when their family members die.
>>
>>157220532
my father did, and he spent it all like a moron
>>
>>157220532
https://en.wikipedia.org/wiki/Inheritance
Inheritance is the practice of passing on property, titles, debts, rights, and obligations upon the death of an individual.
>>
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So this program searches each model you have for whichever coordinates you want

So if I open up any level at all and teleport to whatever coordinates (let's say 1003.51,257.41) I would know precisely how high off the ground I need to spawn the player and land flat on the ground. Works in caves too (it can return multiple responses) and at any gravitational orientation

I think it's pretty fuckin neat
>>
>>157220796
enginenodev please
>>
File: levelup.png (1MB, 1920x1080px) Image search: [Google]
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Let's learn stuff today!
>>
lets stay positive
>>
>>157218785
>tfw to smart to dev
>>
>>157217878
you're already doing it right in that snippet since lengthdir_x/y is cos/sin, you fuck up elsewhere
>>
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Not exactly what I wanted, but still neat.
>>
>>157182248
use headus uvlayout to get easy unwraps and keep your texel density (the size of pixels on models) universal - or use a slightly higher/doubled res on characters in places that need it. View your models in lambert materials rather than phong because most game engines by default look a lot more like lambert unless told others (so unless you want stuff to look like shiny metal).

Your unwraps should be made such that pixels are more straight, your decision as to what angle those take, but the obviously bent UVs on the earpiece side don't sell well
>>
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You're a blind dude trying to protect your house from home invaders, like in Don't Breathe
>>
>>157218785
Much like in painting the end result is all the viewer cares about.

It is up to the creator to decide how pragmatic they'd like to be.
>>
>>157221491
Docking, docking, docked!

Is it a space game?
>>
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>>157220796
simply amazing! wheres your fucking game faggot
>>
So is anyone else in this game secretly a professional and just snooping around because agdg makes you smile?
>>
>>157221491
lewd!
>>
>>157221687
does amateur professionals count?
>>
>>157221687
wheres your game
>>
>>157221871
Can't show you my game right now, under NDA.
I'm trying to think of things I could show but nothing is vague enough to not come back to me.
>>
>>157221635
it is not a space game
>>
>>157221687
i'm secretly a girl
>>
>>157220949
I- I'll try to, senpai.
>>
>>157221945
I can't even show things that are public because everyone on the team knows I'm the only faggot that goes on 4chan and they'll get worried I'm leaking shit probably.

I'll say right now I'm finishing up a nailgun and then for a little while I'll be making gibs for a scientist (mostly texture work). After which I'll probably convene with the programmer and ask if he needs anything for the final boss.

Then I'll be playing g0nner, which my buddy made.

OH. I can say I'm working under devolver I guess, that's vague enough considering they have projects that aren't public as well as projects that are.
>>
>>157221802
What is an amateur professional? If you make money by making the game or if you're set to be greenlit and are going to make money, you're a professional or in the second case, at the very least an up-and-comer.
>>
>>157222151
devolver's cool. You must be working nice.
>>
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>>157219898
is this spooky
>>
>>157222283
Devolver is cool, they stay out of your shit entirely and let you make what you want even after they start funding you.
>>
>>157222061
wheres your pussy so I can grab it
>>
>>157222151
>>157222283
*on something nice
>>
>>157222362
usually that's pretty important, when it comes to preserving the developer's vision and all. Good to know there are publishers out there that still feel that's important.
>>
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>>157222372
stop that
>>
>>157222448
>crust first

this man is not qualified to be president
>>
>>157222234
I was in a startup company, working on apps, but the duration is shorter than a year.
I learned some things on game (apps) dev.
But i'm still far from being able to lead anybody in a project.

Currently, my company is closed and i lost my job, so i'm taking this chance to work on my own game.
>>
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>>157222502
you cant speak to ones true intentions for a pizza from a commercial appearance. he was surely told to eat it like that because in the 90s we did everything backwards; hats, kriss kross, etc.
however the fact he is routinely photographed eating fastfoods on his own time with a fork and knife speaks to his incapability to deal with foreign threats and domestic issues.
>>
>>157222664
Ah dude that sucks. There are tons and tons of indies out there who could use people, even if you can't lead if you stick your neck out and send a bundle of emails, I'm sure you could find work as a programmer if you know any of the common languages. Just make sure if you ever offer working for a very low wage or whatever that its with a team thats already proven to be good so that goes on your resume.
>>
man fuck AI
>>
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Quick question about commissioning artwork.

I've contacted an artist and sent him my design. He has agreed to do it and has quoted me $250-350 USD for a single artwork, full colour 1028x720.

I've done some research on commission cost and it varies wildly between artists. I don't really know how long it takes to create a single piece, but if someone spends 20 hours on it I'd be happy to pay that price.

So AGDG, tell me your thoughts. Is this a fair price for a single piece?
>>
>>157222854
my portfolio is incredibly shitty due to me being lazy before this.
So, i planned to work on a game now,
which hopefully can sell,
but if not, at least it can be some kind of portfolio.
Though i'm currently using GM:S.

>inb4 GM:S
before this,
I was thinking about making a 3D unity project as portfolio since devs here like Unity.
But i still choose to make a 2D game on GM:S because i wanted to release a complete game, not to make an incomplete game as portfolio.
>>
>>157223026
time doesn't really matter from your perspective it really depends on quality of work vs. the rest of the budget

it seems reasonable imo
>>
>>157223026
Depends on the art
For that price the artist should be pretty good and the art not simple
>>
>>157223026
commission for what exactly?

have you seen their portfolio?

do you have 250-350 usd to throw around?

is it a digital image or a physical print/ painting?

>20 hours

i doubt it, unless its like a super detailed portrait or something with several characters in complex positions or complex archtechture.

for some shitty anime shit? i would be surprised if they worked on it for more than 6 hours
>>
>>157223026
Seems a little bit excesive to me, specially by how small the artwork is. Unless is Ayami Kojima tier artwork, I would say artist is asking too much. Check on tumblr for other artists doing commisions and compare prices before settling for one.
>>
>>157223113
>>157223131
>>157223142

Similar to size and quality to this. (Maybe a little better quality.)

I really like the art in the artists portfolio, and he does 3D too, which will be good down the line.
>>
>>157223059
Unity also has a 2D suite! But make a game in whatever you want to make, the end result is what matters.
\
>>157223026
you're willing to pay over 17.50 an hour?
Christ. Link the portfolio of the artist here. I'm an artist I'll tell ya if the shitter is worth his shitter
>>
>>157222732
>eating bone-in fried chicken without utensils
Not everyone is a barbarian.
>>
>>157223424
thats extremely low detail/low res. Good for an idea of whats up but I would dare say this is low tier professional quality. For more than 17.50 an hour I wouldn't pay for this - an image with no scenery especially
>>
can someone link me the previous thread?
I'm on mobile and can't find the archives
>>
>>157223424
That's fine for concept art but I'd expect more polish from a commission.
>>
>>157223424
I've got more detailed fan art. I wouldn't pay more than $20 for that.
>>
>>157223424
I'd expect about $100 for each character like this, provided he is designing them
>>
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>>157223471

$17 is the minimum wage in my country.

Here is his deviantArt portfolio.

http://meganerid.deviantart.com/gallery/

Especially love his ship designs.
>>
>>157223424
his newest artwork on deviantart is a lot better but I still question the high end of the quote. I might consider the 250-275 range but i think he's gauging his time requirements vs how much cash he's thinking of needing to spend soon
>>
>>157223652
17 DOLLARS IS YOUR MINIMUM WAGE

WOAHHHHHHHHHH
5 bucks higher than Massachusetts, USA

Alright I'd easily pay any artist minimum wage per hour, maybe
>>
>>157223625
Post it.
>>
>>157223471
I think GM:S have better supports on 2D games, so i chosen it. Just as how i will definitely choose Unity/Unreal for 3D game dev.

Especially after i tried doing 2D on Unity and realized there's too many problems on pixel perfect 2D.
And the solutions are mostly just rely on asset stores.
>>
>>157223490
the reasonable thing to do is to use a napkin
trump is a madman
>>
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>>157223626

Its a collaboration.

This is what I gave him to work with.
>>
>>157223753
Enjoy smearing chicken grease all over your cheeks and making nasty mouth smacking noises while you try to tongue bits of meat out from between the tendons.
>>
>>
Should my game be about massive-breasted animu lolis? Or just regular massive-breasted teenage animu grils?
>>
>>157224095
do not sexualize little girls
>>
>>157224095
I'm not a big fan of massive breasts
>>
>>157223940
>it's another "men don't exist" episode
>>
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Holy shit, after like a week and a half I finally finished that goddamn item screen. Sweet release...
>>
>>157224095
it should be about massive-breasted furry girls
>>
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>>157224458
but why?
>>
>>157224458
That's fair, it can be about both. What kind, cats or something?
>>
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I made a hotkey system to select the different intersection / gate types.
>>
>>157224556
just needs to be accurate.
6 boobs for cat please.
>>
>>157223848
>having a trump sized mouth
disgusting.
>>
>>157223424
Looks like concept art, not like finished art.
Also think that 720p is the lowest resolution you will use in an HD game. You should get at least 1080p for the art.
The guy has talent but is overpricing in my opinion.
>>
>>157224610
No, no /d/ shit though, that's gross.
>>
>in blender you can enable vertex and face selection simultaneously
I never knew
All those wasted clicks
>>
>>157224556
a cat is fine too
>>
>>157223584
Here you go:
>>157128986
To be honest I would like to second this: could we have a direct link to the previous thread right in the OP? It would me more consistent and easier to search.
>>
>>157224881
Oh no, not another 1/473625th seconds to scroll from OP.
you gonna trigger the autistic nodevs.
>>
>>157223424
$5

anything more than that is pity
>>
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>>157225002
>>
>>157224881
That doesn't work because not every op does it and it end ups being more troublesome because you have to check the OP only to see there is no link half of the time
>>
>>157223424
this is really low grade art. it looks unfinished. and the designs arent particularly interesting

i wouldnt pay this guy to do anything DESU if you had said something like image related i would be fine shilling out $350 but i wouldnt drop a dime for this anon. dont get ripped off

especially if its being used to promote your game


randomly found this on google would pay 300-400 for designs + artwork and make it exclusively YOUR content

>>157223625
this honestly
>>
>>157225196
I bet this guy charges at least 300 per character
>>
>>157225256
he might, and if they were a little more unique it would be worth 300 per
>>
>>157224556
bird-girls
>>
>>157224095
Massive breasted lolis are very rare, it would make your game stand out. Bonus points if you manage to do it without being gratuitous so the moral guardians have no leg to stand on.
>>
>>157225478
how can you do that without being gratuitous
>>
>>157225478
this girl in my middle school year 1 had like D cups dunno faam
>>
keep it in you're pant's pointdexters
>>
>>157225196
Same face! Same face!

But, yeah, that's pretty nice designs.
>>
>having my breakfast and catching up on the memes

postno == 0 mod 2, dev a little
postno == 1 mod 2, more breakfast, more memes
>>
>>157224881
I have been asking that fort months too, but I only get told to fuck off. Autist here don't realize the archives are a pain in the ass to lurk on mobile.
>>
>>157224601
Actually, I'm re-thinking the "remove" hotkey. It seems kind of clunky.

I already have right-click to remove everything on a tile (road + intersection), but maybe shift+rightclick could remove only the intersection?

What do you guys think of this control setup:

Leftclick: Place roads
Shift+leftclick: Double time intersection holds at a specific state (useful for synchronizing shit)
Rightclick: Remove everything on a tile
Shift+rightclick: Remove only intersections/gate, but not road

Keys 1,...,8: Select intersection/gate type to place.

Basically, I want the UI to be intuitive and simple, but I also don't want the player to have to navigate menus just to place an road/intersection.
>>
>>157226745
>>157147216
>>
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So I'm still trying to make floating islands procedurally. I'm just about to give up.

Anyone got an idea on how to achieve results in UE4 / C++? I've tried wrapping one procedural mesh around a sphere, I've tried using two meshes to combine at local z = 0 and tons of other shit. I always end up with either a square island with anything grid-based and complete glitches with everything else.
>>
>>157226871
low frequency perlin on top, high frequency perlin on the bottom with some premade stalactites sprinkled in
>>
>>157224881
thanks anon
and shit ought to be on OP
but this general is retard on a while other level
>>
>>157226964
I'm actually using Perlin * Voronoi with some situational variations for both. My issue doesn't lie in terrain creation, it lies in creating nice looking islands that combine those two planes.
>>
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>>157197661
Hmm, an interesting challenge.
Some pseudocode on projecting hex to 2D grid, a pretty functional approach.
Movement in 6 directions with:
Q W E
Z X C

X/W row,column:
row +/- 1,column

E/Q row,column:
column = even => row,column +/- 1
column = odd => row - 1,column +/- 1

Z/C row,column:
column = even => row + 1,column +/- 1
column = odd => row,column +/- 1

vertical_rendering_offset row,column:
column = even => 0 hex
column = odd => 0.5 hex
// every second column is shifted 0.5 hex up
>>
>>157147216
>requires flash
>>
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>>157226871
>>
>>157227409
Thanks for the chuckle dude. I think I'm going to go outside for a minute and find a solution.
>>
>>157222732
Daily reminder that Trump will be the end of yesdevs.
>>
>>157227765
most yesdevs aren't even american
>>
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>>157227891
>can't speak russian
>have probably missed a lot of high quality russian memery
>>
>>157227554

I hope the idea comes to you soon anon. I wish you the best of luck.
>>
>>157227554
Okay, feel me here. You have the top side, and the bottom side, but you seem to be ignoring the middle perimeter. I don't know exactly how to help you, but that seems to be a place to start. Treat it like a circle divided into thirds. You have the top and bottom already, but you're unhappy with how it connects as you've completely ignored the middle, no?
>>
>>157209476
>>157211383
Sounds a little boring, more like a tool. Doesn't mean people won't enjoy it.
Check out KOHCTPYKTOP: Engineer of the People.
http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>
>>157225869
Step 1: draw fully clothed little girl
Step 2: Increase breast size, remaining proportional to the body
Step 3: Adjust clothes to fit without issue

It's just a girl, with big breasts. They do exist in real life.
>>
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>>157216609
>>
I'm being commissioned by someone who likes my writing to write lore/design for their monster game. I have do about 70 monsters, some of them from scratch, and 70 items, plus up to 200 attack moves. How much money should I be asking for, guys? I've never been commissioned before.

I really need to give an estimate soon.
>>
>>157228921
Ayy
>>
>>157228921
pls no
>>
>>157228991
How long do you think it'll take?
>>
How would I go about testing my performance? I recently upgraded to a high end build(my old build was from 2009), and now it's hard for me to tell if my code runs optimal.

It's mainly testing shaders and how many entities I can spawn onscreen.
>>
>>157216609
Limbs are pretty hard to decipher
Skin texture is too flat and has a poorly matching color compared to the rest of the detailing
Rosy cheeks are too solid, again compared to the other textures
>>
>>157228991
make one monster design and a attack and ten use that to estimate
make sure to overestimate a little bit since you will probably need more time for some things or if not offer revisions or something
>>
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>>157215236
I hope it is and isn't at the same time.
I think they're trying to rebrand GameMaker to make a real competition against Unity's boom.

Wishes:
>cross-platform conectivity
>actual good multiplayer mechanics
>better 3D
>Nintendo support
I really don't think I could ask for anything else, 2bh.
>>
>>157229117
1. make game and play it on your lowest spec machine
2. ???
3. PROFIT
>>
>>157215236
If the editor won't be locked down to Windows only then I'll be good with that.
>>
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made a player sprite that is more than a square and made an aiming state that enables you to mouse aim instead of only shooting forwards
>>
>>157229080
It's really hard to say. It depends on how many revisions they ask of me.

>>157229186
That seems like a solid idea, but no idea how much to charge by an hour.
>>
>>157229258
>play it on your lowest spec machine
I don't have a low spec machine though.

Are you saying I should buy a low spec laptop just for testing builds?

I thought maybe there was a way to setup a VM to simulate a low spec environment, such as limiting how much power the GPU/CPU can use.
>>
>>157183447
>>157184789

hey do u want an artist ?
I always like ur game but cannot help but imagine what it would look like with fancy looking lolis.
I'm one ,alltho I don't feel like getting doxed and have no idea how to contact u
>>
>>157228921
This motivates the dev.
>>
>>157229192
>I think they're trying to rebrand GameMaker to make a real competition against Unity's boom

They're way too far behind the game for that.
At this point it would need to do something completely revolutionary in order to compete.
>>
>>157223760
that midwest looking hairstyle picture is utterly disgusting
>>
>>157229527
got a portfolio/sample of your works?
>>
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>>
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>>157229471
>Are you saying I should buy a low spec laptop just for testing builds?
If you are serious about performance, yes. Or at least find a friend with a toaster, have them playtest a build with a framerate counter, and record it.

>>157229414
>That seems like a solid idea, but no idea how much to charge by an hour.
I can't give great advice on this but it should depend on your experience. Maybe look at starting salaries for jobs similar to what you are doing and do the math down from that.

>>157229183
>Rosy cheeks are too solid, again compared to the other textures
NO
>>
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>>157230063
Is this the time to post anime witches? I hope so.
>>
Idea guys, give me some ideas for halloween jam
>>
>>157228921
Noice.
>>
>>157230151
Is Chibimaru-cha actually good? I know moon so subs are not a problem.
>>
>>157230189
>>157230063
>not posting best witch
Anons, please.

Also: I third witch posting. It gives me strength to dev.
>>
>>157230189
where is your game?
>>
>>157230205

>platforman action game where you play as a skeleton and beat up other spooky dudes
>combat consists of various bone projectiles (Bonerang, bonenado, grapple ribcage, etc)
>but along with projectiles you also do sick as fuck wrestling moves so you can hit dudes with a double lariat, knee drop, suplex, and various other slams
>unlockable luchador outfit
>unlockable zangief outfit
>>
>tfw 6dof witching has gone
>>
>>157229117
Virtual machine?
>>
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>>157230189
>>
evens get my shit together, go to the gym, dev until midnight
odds I get drunk again
>>
>>157230290
The episodes I've seen are good but there are over a thousand so it probably is hit or miss.
>>
>>157230205
A game where your mc starts as an human but everytime you beat level you get an upgrade by stealing a body part of the bosses. You beat a boss with tentacles you have tentacles for the next level. If you beat a Boss with wings you have tentacles and wings on the next level. By the time you reach the final boss you are an inhuman looking body horror abomination. Next time you replay the game you start as a different human and the final boss is your previous character.
>>
>>157230798
get to work
>>
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>tfw you create the kinds of games you'd most want to play
>yet you've tested them so much, you never want to play them
Truly the most unfortunate part of gamedev
>>
>>157230998

Sounds kinda like this

https://www.youtube.com/watch?v=K0rWRD40eko

This game was pretty rad
>>
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You can now right click items in your inventory to automatically equip them to empty slots
>>
>ok, let's design the level to test things out
>realize I can't design levels for shit
Help.
>>
>>157231147
I actually enjoy playing my games
When they're old and forgotten enough it's almost like playing a new game
>>
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Do you guys consider this icon to be too noisy?
>>
>>157231165

a simple but well appreciated addition, anon.
>>
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>>157231280
i know that feel bro
>>
need some help for GM:S
how do you create a path?
I did path = path_add();
path_add_point(path ,x+50,y+50,100); path_start(path, move_speed, path_action_stop, 0);

but the path isn't moving at all.

and if i path_add_point twice,
it will ignore the first point, move to 2nd point, then move back to original point.

what's going on here??
>>
I need music for my a trailer.
Anyone know a place i can find musicians who work for a decent price? Or some royalty free music.
>>
>>157231147
>tfw you will never play the games you make with the mind of a new player, without knowing the intricacies and how every single thing works from the beginning. You will never be surprised, or discover a secret level for the first time. None of the events of the plot (if it has one) are unknown to you and it just feels like you're going through the motions. You will never push the high scores, because other people will practice the game as released far more than you have the heart to and will be better at it than you.

t. yesdev

Watching people stream it for the first time always gets me in the feels though
>>
>>157231165
Will MC have Squidward's head too?
>>
>>157231281
It takes time, though. Sometimes even a year, for me.

Don't get me wrong, I enjoy the dev process, and it's what drives me to continue to create more. But sometimes, I just want to sit down and play.

>>157231479
Yeah, simply sharing the game with people, and watching them discover it, is its own reward. All of these things (including what I wrote above) make gamedev extremely rewarding, but there's always that bittersweet aspect of never being able to properly play it.
>>
>>157231163
Damn, that level made out of skulls at 6:09 is beautiful.

>>157231280
>>157231439
Same here.
>>
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>>157231147
>tfw dont know what kind of game i find fun anymore

maybe this is why i'll never finish.

I get more joy out of programming/solving problems than i do playing.
>>
>>157231847
>I get more joy out of programming/solving problems than i do playing.
Often, I find this to be the case. The vast majority of video games bore me nowadays, to be honest. Thus, there always comes a time where I sit down and decide to work on one myself. It goes quite well, but then something like what >>157231147 said kicks in.
>>
>>157231479
>You will never be surprised, or discover a secret level for the first time.
that's true for nearly every single game and even more so for movies, if you're going to watch trailers or inform yourself about the product you're going to invest in.
>>
>>157232251
That's why I make leaps of faith based on the tone of the teasers.

Which often results in disappointment because the team that made the teaser was fired and everything remade from scratch inbetween or something. Happens surprisingly often.
>>
>>157231353
Without reading the filename, I had no idea what it was trying to convey.

I think see a sword and potion bottle?
It's a mess.
Start over.
>>
>>157231631
Doubt
>>
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Hey guys I've been programming for some time, but i just started muh first game project. I'm going to make a Love2d clone of tricky towers on PS4. Then I'm gonna put it on android. Thoughts?
>>
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>>157227154
>>157197661

Why that and not this?
Ignore the numbers
>>
>>157232956
Forgot to add on, that the second way just becomes a regular x, y grid unless I'm missing something.
>>
prime postnum I dev
composite I edge for another hour
>>
>>157233130
>not taking the 100% chance by just deciding for yourself

You're not going to make it far if you don't hustle
>>
>>157233130
You have been given freedom of choice. Now if you don't dev you can only blame yourself.
>>
>Halloween patch for Overwatch is out
ughh

Even I keep deving
Odd I play Overwatch
Dubs I dev the whole day non-stop.
>>
>>157194520
About 5 years is how long it takes to become competent, assuming you're working hard and consistently. Add another 3 and you should be good enough to start releasing.
>>
>>157233224
What if he decides to not get very far? A 1% chance of devving is better than a 100% chance of nodevving
>>
>tfw every new idea completely changes your game

suffering
>>
>>157194520
Depends on how fast you learn, your motivation and what type of games you're making.

At what point is one considered "good" at developing games? How many successful games they released? How bugfree it is? If it plays like x game?

I mean what is the benchmark.
>>
1-5-7 3D
2-4-8 2D
3-6-9 Ideaguying / Anime
0 Autism
>>
>>157233528
plus 1/log(157233130) is ~5%, which if I'm understanding the prime number theorem, is about the odds he had
>>
Random futuristic AGDG logo put together in 2 minutes.
>>
>>157195124
>class mainloop

Holy shit. Have you people ever written good code in your life? Hell, even by OOP standards that's trash.
>>
>>157234263
all these agdg logos and nobody will put them in their games.
>>
>>157194769
KSP uses multi-cam trickery for it's stuff.

https://www.youtube.com/watch?v=mXTxQko-JH0

Go to 11.00
>>
>>157234309
this is amateur thrread don't bully the noobs
>>
>>157233479
>there are "devs" on /agdg/ who would even consider playing casual garbage such as Overwatch instead of actually devving.
>>
>>157203003
Why does he get taller when he bends his knees?

Why does he bend them at all?

Maybe a sway back and forth a pixel, but bending them is stupid. Either fix it or remove leg movement completely.
>>
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>>157193015
> remake it all in C# with Unity
>>
>>157231479
>Watching people stream it for the first time always gets me in the feels though

ditto. someone played my game as part of a youtube video. and while they only spent a small amount of time on it, it made me feel so good. there's a massive difference between seeing the number on your download count increase and watching somebody actually play your game first hand.
>>
>>157234720
what's your game?
>>
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Just been working on ambient background animations
>>
>>157234774
it was the gameboy skateboarding game.
>>
>>157194769
>5000
>ridiculously huge

wew, can't think of why that would be a problem really
>>
>>157234818
Looks yoshi's island-y
>>
has every possible 2d game been done already?
>>
>>157235178
mine hasn't
>>
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Meh, something's off.
>>
>>157235269
oh yeah? describe it.
>>
>>157235271
I thought you were an expert on this. Tighten up those transitions, give that jump speed more impact.
>>
>>157235271
feels like its on the moon again
>>
>>157235334
It's made by me
>>
>>157235468
just tell me what makes it unique or different.
>>
>>157235593
I just did
>>
>>157234818
>>157235165
I'm thinking Day of the Tentacle
>>
>>157231478
http://freemusicarchive.org/
>>
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>>157235271
>>
>>157235653
it being made by you doesn't make it special.
what are you doing different from everyone else

>>157235797
The speed is fine if it's a strategy based game like Bomberman 64, or something that requires lots of interactions.

if it's just a 3d platformer, then yeah it definitely needs to be faster
>>
>>157235271
She walks like she's constipated.
>>
https://www.youtube.com/watch?v=3dc_MbYf5B8

anyone recognize this tune? sounds like it would fit a game and hopefully it's royalty free too
>>
>>157235271
are you using the default character controller?
>>
https://www.youtube.com/watch?v=dQw4w9WgXcQ

anyone recognize this tune? sounds like it would fit a game and hopefully it's royalty free too
>>
>>157231478
fiverr
>>
>>157236196
it stopped playing but you can rewind it

it played for more than 10 minutes straight
>>
>>157236196
https://www.youtube.com/watch?v=2HQaBWziYvY
>>
>>157235970
Even if you say it doesn't make it special it still does make it different from the other games, as none of the those other games is made by me.
>>
>>157236458
>The uploader has not made this video available in your country.
(~_~)
>>
>>157236425
it sounds like a local ACTION news intro
>>
>>157236692
Let me guess, germany.
>>
>>157236692
it's darude - sandstorm (seriously)
>>
>>157235271
KAWAII SOLID SNAKE!!!!
>>
>>157236709
spot on, gives me something to search for if i ever need that type of music
>>
>>157235356
>>157235397
>>157235797
>>157236138
Nope I've never been good at this. But I'm definitely speeding everything up. Thanks for the feedback.

>>157236251
Nope, I made everything myself (which explains why it looks and plays so bad).
>>
Trying to plan out how I'd do a smooth transition from ground height to space. Can you scale Unreal terrains in real time?
>>
>>157236998
>(which explains why it looks and plays so bad)
it's not bad man.
it just needs some minor tweaks
>>
>>157236960
no idea, theres probably some stock music place they buy their music and sound effects from just like they do with images. im not sure why you would bother, it's hot garbage.
here have some K-Mart OST https://archive.org/details/attentionkmartshoppers
>>
File: swaphead.gif (484KB, 782x600px) Image search: [Google]
swaphead.gif
484KB, 782x600px
You can now right click armor in your inventory and it will automatically swap places with the armor in the appropriate slot
>>
Started on my game by working out the title.

It's called Boogers And Butts and it will beat the pants off your game.
>>
>>157237395
There is some thread about it in the Unreal forums. Either you have to make your own mesh to use as terrain and modify, or rewrite some of the engine code for terrain, i think. At least there was one guy who made a voxel type of terrain like wurm online, so i think it should be possible.
>>
I'm picturing a map similar to Mount and Blade's overview map, where battles are taking place without your interception... except I'd like to be able to actively simulate those battles, to the point where I could jump into one, jump out 30 seconds later, jump into another one, jump out, jump back in the original and everything would still be exactly where it was (no fake simulation behind the scenes crap)...

Now my idea for this is to have each battle take place like... X units away from the overview map and then just toggle the cameras off and on as needed when you switch battles.

Retarded?
>>
File: forest.webm (3MB, 768x432px) Image search: [Google]
forest.webm
3MB, 768x432px
I am not sure what to do with this and if I want to continue at this point.
>>
>>157237915
>Calculating highly accurate pathfinding for hundreds of off-screen nodes

no mas
>>
>>157238092
It's smaller scale, from a game design standpoint, like little raiding groups. Not that I think modern PCs couldn't handle larger scale.
>>
>>157237915

>no fake simulation behind the scenes crap

That's not going to happen, you just got to learn to fake it better to the point where noone i going to notice.
>>
>>157238027
why does he have eyes with lights in them?
>>
>>157238027
I'm not a fan of spooky games. But this art style is really nice.
>>
>>157237915
determinism
>>
>>157238364
scale is fine, it doesn't matter how big it is it takes the same power to render it
but you will encounter serious problems when you start simulating space movement speed
>>
>>157238419
Don't you?
>>
I'm picturing no mans sky 2
>>
>>157236998
at least use a rigidbody, no reason to do everything from scratch
>>
File: 2016-10-12_19-19-33.gif (169KB, 410x734px) Image search: [Google]
2016-10-12_19-19-33.gif
169KB, 410x734px
Bits of progress for my quiz game. Of course in the actual game you won't be able to answer your own questions.
>>
>>157238364
>Not that I think modern PCs couldn't handle larger scale.

Based on what? The only example you have fakes it. If you think you can do it, then do it, but it doesn't sound feasible at a good frame rate.
>>
File: twin hills.webm (3MB, 768x432px) Image search: [Google]
twin hills.webm
3MB, 768x432px
>>157238489

It's only spoopy at night.
>>
>>157238619
FUCK YOU NODEV WHERES IS YOUR GAME :^)
>>
>>157238619
BORING
O
R
I
N
G
>>
>>157235970
bomberman 64 wasn't nearly as floaty as the original webm
>>
>>157238605
Oh I am using a rigidbody, just not the default character controller.
>>
>>157238619
this will make millions
>>
>>157238681
ooooh, that looks really fuckin nice.
>>
stolen

cheers
>>
>>157238789
stolen back

frasier
>>
>>157181484
replying
>>
>>157238664
Well the pathfinding is fine when you look at it, so I don't see why it wouldn't be fine if you're not looking at it. I don't see why it would then be a problem if you cut the size of the battle in half, and moved half to another area and didn't look at that also, it should still run fine.
>>
>>157235797
Wait, didn't you just finish that model? How did you skin, rig and animate so fast?
>>
>>157232956
Did not read what pic is about but I'm gonna say this.

Right shema is better because faster and does not ask the brain if it's going up or down. It always goes up.

Would work like a beast with arrow keys on a PC.
>>
File: homonculus.png (3KB, 200x200px) Image search: [Google]
homonculus.png
3KB, 200x200px
Making eroge
>>
File: 1474959952839.png (47KB, 347x384px) Image search: [Google]
1474959952839.png
47KB, 347x384px
>>157238732
>using the physics in unity
>>
File: Project Thief 3.webm (2MB, 640x480px) Image search: [Google]
Project Thief 3.webm
2MB, 640x480px
I HAVE NO FEARS
>>
File: ZAMG_HackOLantern.webm (2MB, 1280x720px) Image search: [Google]
ZAMG_HackOLantern.webm
2MB, 1280x720px
Finally working on some music for ZAMG. Got part of the farm level's BGM finished this morning! Time for level building now.

https://soundcloud.com/jasozz/zamg-kegger-katastrophe
>>
>>157239652
It's homunculus nig
>>
>>157239652
What part of that is an eroge?

Also general question, how am I supposed to make a spooky game for Halloween jam without art?

You can't exactly make "spooky mechanics" or a horror game with ascii graphics.
>>
>>157239680
wow good job you ticked a box to apply physics to an object and spawn them when you click in game maker good job good game
>>
>>157239781
Games are more spooky with bad art
>>
File: PROJECT Thief 4.webm (2MB, 1920x1080px) Image search: [Google]
PROJECT Thief 4.webm
2MB, 1920x1080px
NO FEARS AT ALL
>>157239809
>>
>>157239726
i really really like this
>>
>>157239781
Spooky text adventure?
>>
What is best site for indie discussion and shilling? tigsource is shit
>>
>>157239726
On a scale of "I drew over most of the assets" to "I just used them for inspiration", where is your game in relation to Zombies Ate My Neighbours?
>>
>>157239661
>using unity at all

seriously, you're not using the built in controls, you're not using the physics, then are you just using it for rendering and animations or something? you don't need an engine for this if you know graphics programming (which you don't because you suck to be fair)
>>
>>157239781
The part where it's a pornographic game?
>>
>>157240245
basically just the editor
>>
>>157239680
Wow, nice.
>>
>>157239921
thanks lori

>>157240093
Haha, it's definitely inspired by ZAMN, and some of the art direction, such as color palettes, is based pretty heavily on it's sprites.
>>
>>157240245
Unity implements things like raycast and shit, saving you time.

Also, I know graphics programming but 3D graphics programming is non-trivial. Even with Unity or Unreal or something you will be spending a decent amount of time doing graphics programming, so increasing the workload for no reason is stupid.
>>
>>157239652
where is the game tho
>>
>>157240319
map editor?
>>
>>157240513
On my computer.
>>
>>157240452
All of the animations and even the "Help" scream borderline rip off. If you drew them from scratch, amazing job. I fucking loved Zombies so you have a guaranteed sale from me.
>>
>>157240601
no i actually use another program for maps
>>
Oi, can someone point me at a decent "slash\attack" effect spriteset? Couldn't find any good ones at opengameart.
>>
>>157240652
Yeah I'm definitely not shy about admitting it's a love-letter to ZAMN, but I do all of the art from scratch, aside from looking to the original sprites for some help on colors.
>>
I miss my game :(
>>
>>157240960
make a new one
>>
File: doot.gif (730B, 100x100px) Image search: [Google]
doot.gif
730B, 100x100px
>>157240702
Something like this?

I just made this as an example but I can make you one to your specifications if you tell me what they are.
>>
File: homonculus.png (2KB, 200x200px) Image search: [Google]
homonculus.png
2KB, 200x200px
>>157239652
>homonculus
That's homunculus. Now this is homonculus.
>>
How do I make webm's of the Unity editor?
>>
>>157240702
some pixel art attack animation gif tutorial gets posted here all the time, check the archives
>>
>>157241250
Oh! Well yeah, exactly. Thanks.
One like that, and one like a spear's - a thrusting attack.

Are you makin' em for fun or what?

>>157241439
Will look.
>>
>>157241381
kek, this is some next level spellcheck.
>>
>>157241381
Good now we need to see them fucking each other.
>>
>>157241397
use OBS and record it?
>>
https://youtu.be/2DVCF7WvLAE
>>
>>157241593
t. slowpoke
>>
>>157241593
such methodical autism
i wonder how much this is going to cost
>>
File: 1474021351527.jpg (101KB, 1024x904px) Image search: [Google]
1474021351527.jpg
101KB, 1024x904px
>>157241593
>pay me to make a game instead of giving you a finished game

let's be real this game is never coming out
>>
People were talking about vector field pathfinding a day or two ago here but I forgot to ask back then: I understand the basics of it, but how does it handle unit avoidance? Do you recalc the vectorfield every frame and set the units as obstacles at their current position, or do you need a separate system for collision avoidance?
>>
So you'll be a japanese nobleman
commissioning your animegame in C
>>
>>157242090
my game is folded over 1000 times
>>
File: burr.jpg (108KB, 480x367px) Image search: [Google]
burr.jpg
108KB, 480x367px
>>157242090
now I want to listen to Cake
>>
>>157242081
don't know much but this might be helpful

https://www.youtube.com/watch?v=5Qyl7h7D1Q8#t=25m
>>
>>157242090
>>157242126
Does our honor code state we have to commit sudoku if our games don't sell any copy?
>>
>>157241505
I'm making them because you said you needed them and I'm being lazy and they are not hard to make.

Is the one I linked okay by itself? I can edit it if you want. I'll make you a spear one too.
>>
Does anyone know if there's a way to scale as pixels in UE4?

I got a 3D project, but I need a 1920*1080 pixels reference.

Idealy would be to create a frame of this size.
>>
>>157242753
I don't understand the first part of your question, but you could make a 1920x1080 frame with UMG.

Make some long borders which are anchored to the middle of the screen, with X and Y offsets of +-960 and +-540
>>
File: 1430596965779.png (60KB, 540x769px) Image search: [Google]
1430596965779.png
60KB, 540x769px
help

I want to put this song in my game
http://freemusicarchive.org/music/BoxCat_Games/Nameless_the_Hackers_RPG_Soundtrack/BoxCat_Games_-_Nameless-_the_Hackers_RPG_Soundtrack_-_13_Rolling
it says it's licensed under CC
from my understanding I can take it as is, and slap a credit somewhere and I'm good to go? what if I cut it and edit a little?
my game is free without ads/any source of income but I don't think that matters

making mobile shovelware is harder than I thought
>>
dont get the wrong idea its not like I like you or anything dummy
>>
File: osainternet.jpg (52KB, 550x550px) Image search: [Google]
osainternet.jpg
52KB, 550x550px
>>157242690
Well - thanks in advance! Just - can you give 'em both a grey-ish metallic color?

I'll wait here until the spear one's done as well.

And thanks again.
>>
>>157243213
Click the license and it tells you how you can use it
>>
>>157243269
Ah-- and one more thing! For the slash (and the sprite) , I need them to be a bit more 'immediate'.

As in , I need the main arc of the slash to appear as soone as the animation starts, instead of going from up to bottom.

Think something like a super quick-draw of a sword.
>>
File: ZAMG_dontneednoman.webm (2MB, 1280x720px) Image search: [Google]
ZAMG_dontneednoman.webm
2MB, 1280x720px
Getting started on the helpless victims
>>
>>157243581
this is literally violence against women
>>
File: doot.gif (1KB, 100x100px) Image search: [Google]
doot.gif
1KB, 100x100px
>>157243269
Prelim spear thing. Tell me if it's okay. Also edited slash.
>>
>>157202829
I love this animation
>>
>>157243581
Is this a spiritual successor to that one older game?
>>
I have a question for yesdevs: does discipline come easy for you? Is there any specific daily plan you follow? Did you follow any discipline tutorials online?
>>
>>157243693
10/10
>>
>>157243693
Just a by the way, will change color when you feel it's okay. I just am using this color because it's easier to work on top of.
>>
>>157243294
Just double checking with the fine ladies and gents of /agdg/ maybe I'm retarded

So all I need to do is slap a credit somewhere and make sure it doesn't look like the original creator approves of my shit game
>>
>>157243663
>2016
>assuming victim's gender
triggered

>>157243736
It sure is
>>
>>157243581
>>157243736
Zombies ate my neighbors, you mean? Looks like it.
>>
>>157243213
Yes. It says you can edit it and everything. Just make sure to include the person in the credits, and also to put a link to the license itself. Doesn't have to be clickable either, just has to be there.
>>
>>157243693
>>157243809
Thanks a bunch. Both look great - and have that immediacy I looked for. Will hang by for recolors.
>>
File: latest.png (101KB, 232x416px) Image search: [Google]
latest.png
101KB, 232x416px
>>157243581
oh shit is that fry?
>>
>>157243107
This is perfect thanks
>>
>>157243581
>legs still chase you after its top half gets chopped off
Cool
>>
>>157241593
God damn he sounds autistic.

You're making a hitman ripoff. It isn't that complicated.
>>
File: doot.png (2KB, 500x300px) Image search: [Google]
doot.png
2KB, 500x300px
>>157243975
I have no idea what color scheme will fit your game, but these are all one flat color, so if you want to change it yourself just use the paintbucket tool and turn off contiguous.

I assume you want a sprite sheet from what you said earlier and not a gif, so this is a sprite sheet. They are 100x100 frames. The slash is the first 5 frames, and the thrust is the last 6 frames.
>>
Thinking about some "hints" to add to my game in the lower corner of the screen, made these so far.
>PROTIP: When you get hurt, the game will tell you to take cover.
>PROTIP: Press the left mouse button to use the gun.
>PROTIP: There is a green flashing dot on the map. It tells you where you are.
What do you think?
>>
https://youtu.be/Aa7ovZGvY6o?t=60

hnnng
>>
>>157239781
>You can't exactly make "spooky mechanics" or a horror game with ascii graphics.
Yes, you can. What if you work with creepy glitches, or something related? Hell, the blue screen of death used to scare me as a kid.
>>
>>157244419
Add an option to turn them off.

It makes them happen twice as often, instead.
>>
File: doot.png (2KB, 600x200px) Image search: [Google]
doot.png
2KB, 600x200px
>>157244349
I'm a retard, here is a version without a ton of wasted texture space.
>>
>>157244061
Looks more like the better brother.
>>
>>157244349
Perfect. Thank you very much, these will be super useful for me.

Gimme a name so I can at least credit you if I ever put out my game.
>>
>>157244419
>PROTIP: If you take too much damage you will die and have to restart.
>>
>>157244419
> press any button to start
>>
>>157244740
That's good, I didn't think of that. Adding it rn. Thank you.
>>
>>157244660
YuuNoSen is fine.

Also use this one.

>>157244632
>>
new thread
>>157244849
>>157244849
>>157244849
new thread
>>
>>157244863
I will, friend. Thank you again.
>>
>>157244419
Moving is a great way to get around.
>>
I'm upgrading from XNA to Monogame (fucking finally, right?), and I've discovered that Monogame runs on .NET 4.5, whereas XNA runs on .NET 4.0. I was using my old copy of Visual Studio 2010 this entire time, but I heard there's a fully featured version of 2015 or something that's free. What's going on with this? Googling it doesn't seem to help very much, so I'd appreciate it if someone let me know the lowdown on it.
>>
>>157238027
what are you using to make this?
it has a comfy late 90s vibe
>>
>>157244502
Thank you for reminding me why I can not watch anime anymore. These lines are so unnatural. No human being speaks like this.
>>
>>157245576
it cant be helped
>>
>>157244419
>>157244843
better one would be
>press the any key to start
>>
>>157245067
It's fully featured and it's free. Nothing more to really explain.
>>
>>157245067
I don't know what you mean, but here:
https://www.visualstudio.com/downloads/
I think you are talking about the community edition. I'm only using it for a few weeks, but as I see you get all the basic ide features ideal for a 1MA. Basically collaboration stuff like clouding and version control, I think, is locked.

After a while, it might ask you to log in with a Windows account, but even if you don't do that, nothing will prevent you from working as far as I know.
>>
>>157244419
>Press Enter to Start, even though any other button works too
>Press "Space" to jump with your invisible legs
>Run over the ammo to take it up, good thing it's the exact type you need
>Shoot at the conviently placed red barrels to blow them up
>Collect all the coins in the level even though they have no purpose at all
>>
>>157244419
>PROTIP: GIT GUD
>>
>>157242415
Oh yeah I remember that (especially how the question time showed everyone didn't understand what they meant), they don't seem to talk about the specifics too much though, at least not avoidance.
>>
>>157239781
plaster a pic of pic of your ugly mug all over the screen I guarantee it will be creepy enough
TOP FUCKING ZOZZLE
>>
>>157244843
>presses power button
wow
>>
>>157244419
Deadbolt basically did this.
>>
>>157221687
yes google "the witness"
>>
>>157244419
>PROTIP: Some enemies won't be too friendly.
>PROTIP: You can't see invisible enemies
>PROTIP: You can hear invisible enemies if you are not deaf.
>PROTIP: Enemies won't attack you if you never find them.
>>
File: low res resident evil.webm (2MB, 1920x1080px) Image search: [Google]
low res resident evil.webm
2MB, 1920x1080px
>>157238681
is this this?
Thread posts: 777
Thread images: 151


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