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/agdg/ - Amateur Games Developer General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 828
Thread images: 180

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It's /agdg/ - The Amateur Game Development General.

Maybe you are an amateur game developer? Maybe you would like to be? Hey it's all okay by us, come on by for a chat about whatever you want -- as long as it's related to gamedev, that is!


> Halloween Jam 2016
https://itch.io/jam/agdg-halloween-jam-2016

> Play Latest Demo Day (X)
https://itch.io/jam/agdg-demo-day-10

> Next Demo Day (DD11)
https://itch.io/jam/agdg-demo-day-11

> Helpful links
Website:http://tools.aggydaggy.com/
New Threads:>>>/vg/agdg
Archive:https://boards.fireden.net/vg/search/subject/agdg/
AGDG Logo:http://pastebin.com/iafqz627 (embed)

> Previous Demo Days
http://pastebin.com/X6fLvtzA (embed)

> Previous Jams
http://pastebin.com/qRHNpCbZ (embed)

> AGDG Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Engines
GameMaker:https://www.yoyogames.com/gamemaker
Godot:https://www.godotengine.org/
Haxe:http://haxeflixel.com/
LÖVE:https://love2d.org/
UE4:https://www.unrealengine.com/what-is-unreal-engine-4
Unity:https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
https://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://freesound.org/browse/
https://incompetech.com/music/
https://freemusicarchive.org/
>>
>>157032123
>as long as it's related to gamedev, that is!
Good one, OP.
>>
need more lolis in my games
>>
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World object tooltips have been overhauled a bit
>When the inventory is not up, they always clip to the top of the object so that they don't cover it up
>When the inventory IS up, they hover over the mouse
>>
>>157032356
use a for loop
>>
>>157032123
How many witch games do we have now?
>>
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>>157032123
Oh nice. I recognise that front character.

I recently did another attempt at making a game. For the Game Boy Jam that just finished.
It didn't end up being a very complete product, but give it a play if you want.
https://twingemgames.itch.io/mithril-miner
>>
So I want to create a basic flashlight effect for a topdown 2D game, but I'm not sure how to best go about it.
I've done lighting shaders in 3D in the past so I have a basic understanding of how it's done, but how to translate that to 2D with no real geometry?

I have two ideas of how to do this:

1. cast rays from the light position in a cone shape and generate points where the line either a. meets a wall or other light blocking object, b. reaches some maximum distance.
Then use those points to create a polygon that will be the illuminated area and simply draw the rest of my scene darker outside that area.

2. create pseudo 3D geometry for my walls and floors and then use a traditional spotlight shader to determine the illuminated area.

I'm leaning towards option 1 for the sake of simplicity, but is there a better way to do this?
>>
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>>157031649
webmcam is pretty good, but this other guys' thing might be better.

>>157030730
A better wood texture would go a long way, maybe actual planks. The toned down curving looks better imo.

Also you're right, I didn't think of this detail, I'll try adding some wrinkling maybe, and a transition texture. Thanks. And yeah it's armor.

>>157032429
GUI looks pretty good Anon. I do feel like the tooltip takes a lot of space, but that might be just me.
>>
>>157032564
I really like the way you teach the mechanics wordlessly. Good job.
>>
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>>157028318
>>157028072

Done!
>>
>>157033045
y did u ruin it wit animeshit
>>
I'm coming up with a way to recognize shapes people are drawing with a cursor.

How would you implement a system where from the time you press down to the time you release, you can tell if the person has drawn a given shape?
>>
>>157032998
Thanks man, that's where most of the level design effort ended up so I'm glad you noticed it.
>>
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>>157033114
>>
>>157033118
Hmm, there probably a better algorithm, but I would do it this way :

Create a cloud of points from what's just been drawn. Go through the points in chronological order and do linear regressions. When the points start diverging past a given factor, start a new linear regression. Each linear regression is a line in your shape.

Something like that.
>>
>>157033045
Now make the explosions fall off with distance, so everything doesn't move the exact same distance.
>>
>>157033321
>>157033118
Found this
http://depts.washington.edu/aimgroup/proj/dollar/pdollar.html

Looks better than anything I'd write
>>
>>157033368
already done, it's just not in this webm
>>
>>157033319
yeah you better spoiler that degenerate shit fucking weeb
>>
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Is there a way to do a simple weapon system with multiple slots (doom's weapons, basically) in GM without having to use scripts and shit? I'm more or less GML illiterate, so the more simple the better.
>>
>>157033784
just store a boolean for each weapon and if they find it set the bool to true. don't let them switch to the weapon unless the bool is true
>>
>>157033784
The only answer is just learn GML (it's not even hard).
>>
>>157033784
just lern GML, it's basic programming
don't be a drag and drop guy
>>
>>157033319
>Chaikafags still exist
What year is this?
>>
>>157032564
more
>>
>>157032161
That's one comfy bookshelf, anon. May I ask how can one get into "cartoonish" 3D?

>>157031660
Irene is best waifu.
>>
>>157033784
shit nigga

just start to learn GML, it's basically the same as D&D (the logic´, that is) but it's about a billion times more flexible.

But sure you can have weapons without scripts. Set a variable (lets say "currentweapon"), and every time you fire, just check which weapon is selected (currentweapon = 1 or 2 or whatever).
>>
loli witch MC
>>
>>157033927
Go to http://www.models-resource.com/ and study the shit out of the Wind Waker and Paper Mario models.
>>
>>157032591
Hello?

Will someone give me advice before I start implementing this pls :333
>>
>>157033784
I could code GML when I was 7. Step it up senpai.
>>
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---> P R O G R E S S <---

>Revamped tiling system, halved tile size
>Tinkered with lighting
>>Torches now "glow"
>>Added some patterns to the noise dithering, (webm quality sucks, but this can be seen on the outermost walls pretty clearly)
>>
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Finished texturing the witch. I really need to improve my texture painting skills. What do you think?
>>
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I've made the grenades prematurely detonate other grenades.

If fired rapidly, your own grenades can detonate in your face and kill you.

This reminds me of a gun described in "Consider Phlebas".

Should I leave this in?
>>
>>157034895
Your game looks cute af
>>
>>157034991
I want to throw my ingredients deep in to her cauldron.
>>
>>157034895
Those crystal things on the floor should give damage. You should also incur fall damage if it's a long way down. This just looks like easy mode.
>>
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To whoever was complaining about my shield effects yesterday.

Bubble is the basic, but there will be many types.

http://www.fleettacticalcommand.com/2016/10/this-is-shield.html
>>
>>157035168
That looks pretty good. I'd play the game just to see that shielding effect. Will you have hull damage states?
>>
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>>
>>157034995
hell yeah man
>>
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got rough ideas for spiders and goblins done. in the middle of trolls, then vampires

I'm not sure exactly how it will all go but hopefully I have something decent for a first stab at numbers. The experience is gonna be tough because I want the player to gain about ~50 levels over the course of the small demo so everything will be super accelerated. It's hard to judge how much damage people will be doing once stats start getting over 50 and skill masters come into play with things like triple damage and stuff.
>>
>>157035168
Are you making a Stellaris clone?
>>
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>>157035298

Yeah. Currently thinking of light damage (< 90% hull), medium damage (<60% hull) and heavy damage (< 30% Hull).

I have a shader I can throw on any mesh that makes it look busted up (for now). If there is enough dev time I want to do individual damage skins.
>>
>>157035014
thanks :3

>>157035125
>Those crystal things on the floor should give damage. You should also incur fall damage if it's a long way down. This just looks like easy mode.

The "crystal things" are supposed to be spikes, I just haven't implemented them properly yet.
Fall damage will also be implemented.

Thanks for the feedback :^)
>>
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yay or nay?
>>
>>157035789
what is it supposed to be on the top of the staff?
>>
>>157035789
Gul'dan?
>>
>>157035842
Horns.

>>157035858
;)
>>
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>>157035715

No. It's like SHMUP (Tyrian) meets FTL meets Path of Exile meets World of Warships.

The player controls a Fleet of ships (up to 7) and travels through the galaxy to repair the destruction to their homeworld. A player can't control the individual movement of ships, but directs the Fleet in interception orbits (like strafing) and sets up firing arcs and target priorities.

You can read more at fleettacticalcommand.com
>>
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This might be all I do before I go to bed. I didn't know modeling took so long. I'm hoping I'm going to be able to re-use this model as a base for different characters with varying body types. Because I don't want to spend several days every time I make a character.
>>
>>157036223
your topology has some issues my friend
>>
>>157036262
Shut the fuck up nodev, my topology is good.
>>
>>157034112
Thanks!
>>
>>157036262
Uhh shit
I honestly have never even heard of that word before (this is basically my third day using Blender) but I assume it has to do with vertex spacing
Are they easy to fix?
Any tutorials that help me make good topology?
>>
>>157036223
I wouldn't get your hopes up about being able to reuse it as a base model.
By the time I had finished my first character I had already done tons of fixes and edits to the overall model that the pre-clothes backup was out of date and horribly out-of-proportioned.
>>
>>157036494
Can't I just use the snap function to fix the clothes?
>>
should I use threading for jumping? not exactly sure how to approach this shit
>>
>>157032591
I was experimenting with the first option like a year ago, and let me tell you, it's not as simple as it sounds. Now I'm learning shaders, and all I can think about is "damn, if I knew this stuff back then, I could save myself a lot of trouble".

Right now I have no idea how it could be applied to a 2D world (a Zelda like topdown, I assume, or a platformer, but it doesn't really matter), but I think using shaders in the long run is a better option, so if I were in your place, I would rather dig that, even if it looks like more work in the beginning.

Sorry if it's not much help. Maybe try to check out the daily programming general on /g/, or ask the same thing in the dev channels on Discord.
>>
>>157036458
topology is the flow of polygons, basically.
Just go google lots of tutorials for human models/anatomy.
>>
Are you making sure that your game is gender, racially and sexually diverse?
>>
>>157036836
I don't have to, I have _____________________no game________________
>>
>>157036727
Hmm
Thanks anon. I do see quite a few issues now that you point it out. I'm thinking about starting another model, but damn, did this model take a long time.
>>
>>157032502
We need a rule 34 fanar with all of them.
>>
>>157035883
oh it's a skull i see it now
>>
>>157036836
NOPE
>>
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>>157036836

No and I don't care about those whiney faggots, they don't play video games. They blog about it
>>
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>>
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>>157034168
>>157032591

>>157036726
Thanks for the reply.

I did go ahead and start prototyping the first method.

In the webm, the blue dots are my sample points along the rays, and they stop when a wall is detected.

The next step would be to take the last point in every ray and the origin point and create a polygon to represent the illuminated area.

My main concern is that this is all done on the CPU which could cause performance issues.
>>
>>157036836
Most games here have a female protag who fights alone with no male help in hostile environments, so I assume we have the basic package, but no blacks or muslims so far, only pure whites, so there's still a long journey ahead of us.
>>
>>157037663
Cute as hell.
Any progress on the platformer, you tight fuccboi?
>>
>>157037693
Maybe this helps:
http://www.redblobgames.com/articles/visibility/
>>
>>157033838
This is the Terraria meme, right? Well if it worked for them...
>>
I'm going to bed night all.
>>
>>157037730
Not yet, I only work on the waifu platformer when
1) Bokube development drives me crazy after doing it for a year
2) Bokube development gets boring and I need a day break away on a side project.

OR
3) Bokube finally gets finished so I can finish/focus on waifu block platformer.

OR
4) people shitpost me so hard that they want waifublock more than bokube.
>>
>>157037693
It's like I'm looking into the mirror. I hope you'll find a better implementation than I did, and it'll turn out as a fun and performance friendly game.
>>
>>157037781
Huh. Is that what they did?
>>
>>157037831
Thanks for the kind words.
Did you ever find a better solution?
>>
what are some things luck could be used for?

critical hits, evading projectiles, picking locks
>>
>>157038246
>rng based game
no
>>
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>>157038246
>luck being a factor in anything
What kind of game are you making? A game for casual normies?
>>
>>157038298
>>157038293
>he doesn't know that luck is a skill
>>
Wrote a Bossa Nova song for an in-game chill hotel

https://clyp.it/hxxm4cqz
>>
>>157038298
an rpg

luck will have a very minor effect. right now it gives you a .1% chance to dodge a projectile per point

maybe it will increase your critical hit multiplier. oo, it could sometimes let you find bonus gold
>>
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>>157037849
Probably not.

I don't have the image but the Terraria code meme basically asked:
if weapon == bow{
fire_arrow
} else if weapon == iron_bow {
fire_iron_arrow
} else if weapon == musket {
fire_bullet
}
-and so on forever.

Maybe someone here has it.
>>
>>157038376
thx just what i needed for my game
>>
>>157038423
please no stealerino

Already for a game my man. If you want to I can write you something simillar
>>
>>157038467
no anon i'm using this one
should be more careful what you post next time
>>
>>157038376
I like it.

You don't think it progresses quite fast for bossa nova piece though?
>>
>>157038406
What gives me as a player the incentive to level up this skill then? It sounds like that's just a waste of skill points for players and time implementing it for you.
>>
>>157038538
At least post the game you intend to use the stolen song for
>>
>>157038467
I'm using that song too.
Will let you know when I make it in the big time.
>>
>>157038635
well a bunch of a little things should roughly balance out the same as the other stats

also, you don't really have to increase it yourself but you may find equipment that does, so it's a nice little bonus

I'll bet if you dumped all your stat points into luck it would be broken somehow, though I don't know how exactly yet. I'll have to see.
>>
Keep up the good work, famis.
>>
>>157038706
my game goes to another school
>>
>>157038761
Sounds good. You are the boss my man.
>>
Isn't it lewd to make naked models in blender?
>>
>>157038538
>>157038738
>>157038423
>scaring away musicbros
>>
>>157038932
That's the #1 thing that has held me back from artdev all these years.
>>
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>me debugging my 3d lookAt vectors right now
>>
>>157039003
musicbros are cucks
they need to be brought down to our level
>>
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>>157039083

>our level
>lower than cucks
>>
>>157038932
>tfw your mom walks in while your comparing your 3D model to pictures of large breasted adolescents

She just doesn't understand how serious game development is!
>>
>>157039251
Where do you get said pictures.
>>
>>157039287
mods ban this filth
>>
>>157038020
No, sadly. It was my first attempt at game making (other than playing around in RPG Maker), so I think my scope was too high, I also got busy with irl stuff after a while, so I dropped it before perfecting it.

I started with a method like yours, but then I changed it. It's hard to explain how. I wanted an actual half circle at the end of my beam of light instead of just a curve. I enjoyed learning all the math and figuring out a logic for it, but code wise, it was a total mess. After like half minute it totally lagged Java.
>>
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>>157039076
got them fixed!

made a basic 3d engine for fps stuff

it has collisions, mouse positioning, movement so far
harder than it looks, this shit is like 500 lines of code so far
>>
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This goddamn item menu's first draft is finally done. Some of the icons need to be better, as well as the item type selector, but overall, goddamn, finally.
>>
Does anyone know how I would make bullethell style patterns in gamemaker? I'm stuck on this point, i've been having good progress until now.
>>
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Ok, I changed a lot of stuff today. The initial balance pass is more or less done, but at this point I have so many little features I may have forgotten that some of them exist. In the end, the goblins are a bit too easy. I'm not sure if they're too weak or if the players are too strong. I think I will try making the enemies stronger and see how that goes.

Rough overview of things changed: completely redid all enemy parameters, tweaked all weapon delays, tweaked most armor values, rewrote damage reduction formula, changed drop rate formula, changed level curve, added more functionality for each stat, tweaked skill/stat points per level, updated how much certain skills affect things, changed all spell mana costs and casting delays

well that's most of it. managed to fix about 3 or 4 bugs today as well, and updated a lot of the tooltips to be better
>>
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I stayed up a bit later working on my main character's legs and playing SimCity. So I guess tomorrow I'll work on hands, feet, eyes and mouth and hair.
>>
>tfw just left my friends house at 11:30 PM
>I went there 6:00PM friday
>Spent the entire time playtesting the card game he was been working on for a year

He's so much more of a Yesdev than me. I guess on the plus side he says testing seasons with me are dozens times more fruitful than testing with other people. Probably because I'm actually willing to play the same match-up 20+ times in a row.
>>
>>157040245
toddler's have rounded asses just so u know (I think that's a toddler, right?), and are a bit more round in the stomach, it bulges out

if that is an adult the head is it's pretty disproportional

shoulders are a bit weird (should be more rounded at the top) and the thigh gap is off

>>157040089
the default unreal engine widgets could use some reskinning (perhaps a wood background would look nice)
are you working with the C++ side or just the doing the linking stuff together stuff ue4 has?

also would look better if the game didn't pause when you open inventory imo
>>
>>157040245
tits are too small btw
>>
>>157040468
it's supposed to be an 8-11 year old
is the head too big?
>>
>>157039003
That's pretty much the only reason I don't post any updates. Sharing your ideas and progress sounds great on paper as you get to collect your (You)s but the moment you have original features and plan on gaining from them - slippery slope appears as you never know who's reading this and how well-thought and executed your mechanic is which might just be the next thing.

You've gotta take care of your assets.
>>
Finally seeing some gameplay from this AGDG game.

http://imgur.com/gallery/OGbNm

No I am not the dev, but I mean, fucking finally. He's been posting death gifs here for what, months? And always the same.
>>
>>157040562
The head is fine, just work on the breasts.
>>
>>157040080
Math. Use sine and cosine functions. GameMaker has built in polar coordinate functions like point_direction and lengthdir_x, which you can use to shoot circular bullet patterns too.
>>
>>157040562
no if it's a kid the head is fine. Not pretty but it's the right size
>>
>>157040468
I tried to style the buttons once and failed miserably so I left them. It's 90% C++. I'm just hoping I can make something good enough so that an artist has pity on me and offers to partner up on it.
>>
>>157040580
>pugdev posts on reddit now
>>
>>157040574
post your assets and I'll tell you if they're worth stealing
>>
>>157040245
head looks slightly too big, the gap between the legs looks strange. The knees looks horrible for animating, add some geo that can be bend there.
>>
>>157040794
>the gap between the legs looks strange.

That's intentional ;)
>>
>>157040580
We actually had a playable demo months ago.

>>157040739
He's been posting it on imgur this whole time, it really got the game a lot of views.
>>
>>157040794
>>157040625
Thanks anons. I know very little about modeling so I appreciate all the input.
>>
>>157040907
don't forget the nipples
>>
>>157040907
Whoops. Replied to the wrong person.
>>157040621
>>
>>157040574
No one ever stole my assets that I know of
About ideas they keep saying they will use them but their games dies shortly after
>>
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--->>> P R O G R E S S <<<---

>Player & enemies now actually take damage
>>fall damage implemented, still gotta refine it

>Enemies can be killed
>>Enemies drop HP (every time, for testing purposes)

>Health HUD functional
>Bouncing daggers dealing damage is now a feature (not intentional)
>>
>>157040615
This is where my shitty math skills fail me, fuck.
>>
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I need your help guys, can't decide how to name my game, pls vote:

http://www.strawpoll.me/11401044
>>
>>157041217
make sure you can walk through the spikes ala prince of persia or spelunky

also you could do the sprites by 3 or 4 colours so you can change them on the fly like downwell
>>
>>157035364
>You will never get more money by """"deving"""" rather than selling your game.
>>
>>157041635
Feels bad man

>>157035364
This would be a pretty cool picture if she was wearing a proper top. Yes I get the reference.
>>
Any good tutorial to learn Gml? im a newfag baby and im lost so idk if i should use unity or gm.
Neither i know if i want it to be 3d or 2d.
>>
>>157042231
If you're a newfag you're probably going to want to start in 2d. Easier to make shit-tier art for and the maths is simpler.
>>
>>157041509
You should try to minimize made up words in your title. Preferably zero.
>>
>>157042268
Ok, any tutorial for gml then?
>>
>>157042316
They're all real words
>>
>>157042352
You should try to minimize made up/foreign words in your title. Preferably zero.
>>
>>157042352
You should try to minimize made up/foreign/super uncommon words in your title. Preferably zero.
>>
>>157042373
>>157042398
It's the name of the boat.
>>
>>157042398
You should minimize words in your title. Preferably zero.
>>
File: HAlloween jam.png (837KB, 1613x691px) Image search: [Google]
HAlloween jam.png
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Reminder to join Halloween Jam and make spooky games!
>>
>>157042459
Now that's an idea.

Will ensure your shit is hard to google / buy, though. You might have to self publish just to fully have no name (other than that given to you by fans).
>>
File: capture65.webm (2MB, 964x660px) Image search: [Google]
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What do you guys think? I improved it quite a bit and added juice(the tool models),
>>
>>157042472
>HAllowen jam
What did he mean by this?
>>
>>157042398
Why though?
>>
>>157042556
>crafting

Why
>>
>>157042556
Looks good but the square tool needs better feedback.
>>
File: happy_accidents.png (237KB, 340x326px) Image search: [Google]
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Daily reminder to believe.
>>
>>157042606
So people can make their own custom made pieces of wood(including boats), I will also add support for rock carving later.
>>
>start reading https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro expecting baby stuff on the first chapters
>they're actually teaching the concept on a general level and it's pretty cool
Nice
>>
>>157042595
Harder to remember.

Has very real possibility of sounding cheesy to most people.

Harder for people to share / want to share your game via saying the name.
>>
>>157042685
BUT ITS THE NAME OF THE BOAT
>>
>>157042741
Which boat, the boat in your game?
>>
>>157042741
Anon, you big silly goose, boat is an metaphor
>>
>>157042783
The game is about you and your boat on the sea, the boat is essentially the main protagonist.
>>
"At the beginning of your turn if you have A Thing this character gets +50% Attack until the end of turn".

Is it clear that if the character's Attack is increased *after* this it won't get the +50% bonus? e.g. if a character has 10 Attack, gets the +50% bonus, then gets +2 Attack from another source their total attack will be 17 (10*1.5+2), not 18 ((10+2)*1.5)?
>>
>>157042816
If the boat is an important character you should give it a relatable name.
>>
>>157042853
Sandy?
>>
>>157042816
You shouldn't be worrying too much about the content of your game when you're making a name.

Sure they should be somewhat related, even strongly related, but you should have a powerful name regardless.

Using fake/foreign/unusual words will make your name weak, regardless of the content of your game.
>>
>>157042901
I didn't say the name wasn't good. Why are you capsing?
>>
>>157042916
How is it unusual????? It's the name of the boat!
>>
>>157042916
I'll call bull. Foreign words sound better than generic titles like "Call of Duty" or "Dark Souls". I haven't touched Dark Souls for years because the title made me think of the most generic boring Diablo clone possible.
>>
>>157042849
It's confusing, but you can say something like "At the beginning of your turn, if you have A Thing this character's base attack is increased by +50%".
>>
Why is /agdg/ so full of gay tryhards?
>>
>>157042849
It's not clear at all
>>
>>157043019
Where is your game?
>>
AGDG Games with decent names (nevermind good):

Risk of Rain
Deadbolt
Cash_Out
Cavern Kings
Spaceman Sparkles
Uncanny Valley
Skyrogue
Catmouth Island
Megabyte Punch
Xenoraptor
Stormworm+
Vampire of the Sands
Lethal League
Painter's Guild
Aviary Attorney
Dreaming Sarah


AGDG Games with shit names:

Vagante
Restricted RPS: Flash
Pixel Star
VA-11 HALL-A
Aerannis
>>
File: feminist aviation technology.png (137KB, 572x537px) Image search: [Google]
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>stop working on my model in 3dsmax yesterday
>come back from a friend and pc has crashed
>ok
>doesn't want to start up at first, but eventually loads
>startup 3dsmax and it gives an error about some plugin file
>try reinstalling 3dsmax but it gives an error about folder permissions
>reinstall in a different location and still the same error
Now what? How am I going to access my model and finish it?
>>
>>157042996
>I haven't touched Dark Souls for years
oh great, we lost 1 sales.
gotta change the name to some latin words to entertain this One Single lost sales i guess.
Let's also ignore the fact that people recognize the series by the word "souls".
>>
>>157043019
Which definition of "tryhard" are you using?
>>
>>157043061
>Catmouth Island
>decent
Anon, that's literally the dumbest shit ever.
>>
>>157043061
VA-11 HALL-A is an great name
>>
>>157043068
Use Maya.
>>
>>157043061
>I left "Flash" in
oops
>>
>>157042916
OFF, Yume Nikki (+bunch of other weeb games with weeb names), Sublustrum, Pathologic, Limbo, Nidhogg
>>
>>157043061
>my game isn't in either list
Whew.
>>
>>157043061
AGDG Games with no name because they don't exist
(You)r game
>>
>>157043153
Is your game on Steam?
>>
>>157043068
Use Blender
>>
time for UV maps!
>>
>>157043136
Will I be able to convert my 3dsmax file? It's got almost 2 days of work.

Also isn't that by the same company. Wouldn't be surprised if that doesn't want to install either.
>>
>>157042556
Noice. I especially love the trees.
>>
>>157043187
Nope!
>>
>>157043061
Vagante is by far my favorite name on the list. I wouldn't touch half of the "good" names.
>>
>>157043061
>VA-11 HALL-A
literally the best name.

>anything with alliteration you like
absolute pleb
>>
VA-11 HALL-A keys when?
>>
>chatting with a rancid shitposter
>it was actually an Australian all along
ahh ok
>>
>>157043004
>>157043031
How about "At the beginning of your turn if you have A Thing this character gets +X Attack until the end of turn where X is half of its current Attack rounded down."?
>>
>>157043298
V.A. eleven
Hall A.
>>
>>157043325
never. the devs left aggydaggy
>>
Castle Clash and Candy Crash Saga are the best game names ever
>>
>>157043612
No, I'm sure they will post keys soon. We just gotta wait a bit longer
>>
>>157043621
I'm naming my game Cute Cunny
>>
>>157043653
That's not bad, to be honest.
>>
>>157043569
The M stands for Mario.
>>
>>157043653
He, that's fanny!
>>
>>157042849
>"At the beginning of your turn, gain 50% of the current attack until end of turn if you Dick-Extender equipped".
>>
>>157043679
>>
>>157042849
At the beginning of your turn if you have "A stylus on your anus" this character gets +50% of the attack you had at the begining of your turn, until the end of that turn.
>>
>>157038538
>>157038738
>using stolen music for your commercial product
Cause that totally hasn't backfired on anyone in the past...
>>
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Havent posted in ages. Anyways, you can now use grappling hook to hold on to ceilings. This can be useful in some boss fights.

I had to rewrite the hook code do be pixel perfect to do this but it was worth it.
>>
>game dev continues
>still no name for the games or the characters
>it's a RPG
>>
>>157044179
The best RPGs have no stories.
>>
>>157044179
>come up with a main character, their friends, their boss, boss sister and friends
>never featured in the game
>>
>>157044197
And no name
>>
What should I use as a placeholder for a 3d game made with game maker?
>>
>>157044179
Is it an open world RPG or a more linear, story based one?

I could help you with names but obviously I know nothing about the setting or feeling you are going for.
>>
>>157044093
Any artists here that could give me tips on how to do castle interiors the way that not fucking everything blends into them? I'd appreciate some help.
>>
>>157044653
Use contrasting colors and or values
>>
>>157044093
Sounds like a great feature, so now I can actually react to what'll happen after I grapple to a surface. So how'd you have the hook code before? Was it just looking for designated ledges or something?
>>
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QUICK
post allies and companions ideas
>>
>>157045025
What is the setting?
>>
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>>157045025
A helpful cat ally
>>
>>157045016
1. version was the one that looked designated grappling points
2. version was coded to move at X speed and when colliding with wall, it would send player towards the point of collision

on this version I use raycasting to get collisions with 1px precision and so able to produce same results every time.
>>
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>>157045134
basically Junji Ito: the game
>>
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Made her armour sleeker cause she looked like a sea mine before. Also mostly armoured now.
Still no game. . . .
>>
>>157045209
totally not samus
>>
>>157045195
>almost
Good enough!
>>
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Learning Rust atm. Is it a decent language for game dev?
>>
>>157045513
Not really.

It's very dev hostile with the benefit that you won't fuck up much / it will be easier for you to maintain your game.

Gamedev tends to favor shit with quick turnarounds. If you can shit out a good game, it's far superior to making a spaceship-tight mediocre game.

You can always remake properly if your game is a hit.
>>
>>157045513
It's pretty okay. Why not C++ or C# though?
>>
>>157043061
>Cash_Out
>_
>Stormworm+
>+
>decent
>>
>>157045719
Yeah I was considering slapping them in the shit list. I really should have.
>>
>>157043150
>unusual words
>Pathologic
>Limbo
If you are 11 years old maybe.
>>
>>157045719
The + is sorta alright for sequels, but Sandworm+ is the first(only) fucking game.
>>
>>157045209
Wtf is up with her us?
>>
>>157045781
Nevermind "off" lmao

Which makes me think he meant something else, but I'm hard pressed to think of what that might be.
>>
>>157045837
I meant it's the name of the boat.
>>
>>157045825
>Wtf is up with her us?
her WHAT?
>>
>>157045837
True, forgot that one.
>>
how do collision maps get made? Do you generate them ahead of time, on the fly from the meshes you have, or using some sort of other system (like taking all the vertex coordinates and peicing it together while moving through the world)
>>
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>>157044524
It's a tactical RPG. I'm currently using borrowed sprites so it's hard to give a name to things because of its look.
the concept of the game isn't too complex though, to avoid years of writing and cinematic. Maybe 3-4 "chapters" of story, and a final stage were you can go wherever you want to powerup for the alst boss.
>>
>>157045902
There is a face in the middle of her cheeks anon.
>>
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>>157045163
probably won't stay in the ALLY deck because it would be weird for people turning into helpful cats
>>
>>157045825
>>157045902
I think he meant anus? Anyway I just noticed the problem as well. It doesn't normally show but her ass crack has a problem.
>>
>>157045902
her united states.
>>
>>157032502
It doesn't matter because the bEST witch game hasn't posted here in forever. (first person flying broom)
>>
>>157045931
I go in components> Colliders> Mesh collider, and that's it.
>>
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>"You already ruined your possible sales Nick!"
>"Haha, dead game Nick!"
>"Your game won't sell any copies, Nick!"

WHO'S LAUGHING NOW! /agdg/ is full of shit and DOES NOT know what they are talking about! My game sales have never been better since I decided to start my advertising campaign on 4chan! Shows what the haters know!
>>
>>157046090
But Hiro disabled ads anon... You did it all without the help of ads :OOOOO
>>
>>157046005
Ah god, I remember this. That game was terrifying as fuck though when he fell off in the webm's.
>>
>>157046090
remember to report this post for breaking global rules
>>
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>>157045967
>>
>>157046030
ok so unity generates it ahead of time evidently

seems like a lot of unnecessary disk space being used up though
>>
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>>157046090
>>
>>157046173
>"WAAAH HE IS SUCCESSFUL!"
Jealous salty toxic entitled gamer shitter upset over people doing better than living in their mother's garage much?

>>157046246
Oh okay, we'll let me ask you a question then: WHERE IS YOUR GAME, HUH?
>>
>>157046218
You do realize generating them in real time would use CPU right? Storage > CPU
>>
IMMA FIRIN MAH LAYZOOR
>>
>ITT: /agdg/ can't stand people becoming successful VIRAL, HIP sensations so they cry like Aeris fans at her death in Final Fantasy 7.
>>
>>157045975
How do you do this art? Just use filters on cropped photos? You seem to be able to pump it out pretty quickly.
>>
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>>157046283
>WHERE IS YOUR GAME, HUH?
>>
>>157046319
depends on the size of your map I suppose

I doubt Witcher 3 or Fallout 4 generates it all ahead of time that'd be an insane amount of space I think
>>
>>157046417
ZZZ oh sorry just falling asleep because your game is terrible. Endica VII The Dream King already has a minigame that is leagues and bounds better and is a Shoot Em Mup, and soon Endica VII The Dream King will be on all major platforms besides just PC like PS4, XBox One, Wii-U, Android, IPhone, etc. so come back when you have an ACTUAL GAME next time instead of being an IDIOT and posting this GARBAGE here.
>>
>>157046417
This game looks a million times better than that RPGMaker-tier Dream King.
>>
>>157046461
Gamebryo(Fallout engine) can't generate them in real time.
>>
>>157045975
kawaii :3

Ito stuff frequently has shamans, wise women or generally older, informed helper characters that assist protagonists even if its just an 'old story' Maybe an old. wizened shaman character.

Alternatively batshit scientists that have learned too much about the horrible truth
>>
>>157046503
(You)
>>
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>>157046503
>>157046246
>>
>>157045658
Not sure if I follow you completely. In what way is it dev hostile?
>>157045668
C++ is the language I use primarily. I wanted to learn rust because I've heard good things about it
>>
>>157046503
How many refunds did u get ;)
>>
>>157046417
>mobile shit
not a game
>>
>>157046090
>about $2400 in half a year
Better than nothing I guess
>>
>>157046568
>I don't have a come back so here's a picture from Google images search.

>>157046586
At least I CAN get refunds. You haven't made a single sale to get one ;)

>>157046620
THANK YOU. Someone gets it, finally.
>>
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>>157046396
I mostly draw them because once you get your style it's easy to pump out drawings even so with the lazy shading I've got but it's a mix of everything, really.
>>
>>157046283
>has to come back to agdg to probe he was right
>he cares about what we think
>can't give a proper counterargument
>goes for unrelated 13 year old insults instead
>goes for tyical shitposter phrase
wew
>>
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>>157046568
>>157046503
>>157046246

I thought this guy was just memeing that he is retarded, I saw the comments on reviews and WHAT THE FUCK lmao.
>>
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You can still grapple those enemies and throw them around.

Gotta finally fix the audio being too fucking loud (mainly music), tweak volumes of effects and add new sfx. My musicbro is still around so I can get sound effects and musics that are lots above average shit.
>>
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>>157046768
>Not him
>>
>>157046768
why are you so fucking salty, jesus man

get a grip
>>
>>157046218
>unnecessary disk space
Dude what? That's literally a dozen of bytes top.
>>
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>>157046768
>Not him
>>
>>157046834
I am not salty, I am elated to a new level of happiness because not only was I RIGHT THE ENTIRE TIME but now I have more sales than ever and I can SHOW YOU that indie devs CAN success despite this toxic atmosphere in the community. AND I get to prove that you were wrong and watch you squirm like the filthy maggots you are when you have to recant your verses of my failure.
>>
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>>157046768
>>
>>157046461
>I doubt Witcher 3 or Fallout 4 generates it all ahead of time
it's in the data. It's always in the data. They have not a single valid reason to not put it in the data.
that's negligible data compared to textures and sound.
>>
>>157046768
>makes game
>people dislike it
>gets mad
>shills game on 4chan
>people dislike it
>people dislike his attitude
>gets mad
/Endica VII The Dream King/i;
>>
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TIME FOR LEARNING WITH THE SAME OLD SHIT
>>
>>157046926

>steam is not a place to put negative reviews on my game

this fucking guy
>>
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>>157046947
>>
>>157046926
>Tfw a guy with autism finished a game and you didn't :(
>>
>>157046218
1 GB is like $0.10 USD. Space is absolutely not an issue now-a-days.
And if you're worried about unnecessary disk space, just look at your executable when you export your Unity game. It's going to be way bigger than it needs to be because Unity is bloated.
>>
>>157046761
We are thinking of dropping the relics because they are kind of shitty and lots of work if done in not shitty way, so we'll focus more on weapons being unique. Weapons will have different levels and they will lose those levels when being hit. The Berserker Mode will be replaced by something and will be tied to one weapon. The orbs will probably serve as energy tanks or something. The special button, currently used to trigger berserk mode, will work as unique attack button for each weapon (like fragarach allows sending waves of wind)

The relic menu will be replaced by inventory for keys and quest items.

Does this concept sound good or bad? I still haven't implemented this but so far we have pretty solid documentations for this.
>>
>>157045209
why does her armor protect everything but her body
>>
>>157047018
Why don't you publish through adult swim?
>>
>>157046842
I'm talking about mapping here

on slopes you need a huge number of bounding boxes, if we're encoding that in keys you need quite a large space to have everything

>>157047006
I've got my own engine

I do realize I've gotta do everything ahead of time though, as much of a pain as it'll be
>>
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>>157046947
.
>>
>>157046906
>I am elated to a new level of happiness
Sure,
>happy people care about what a small group of guys thought about their work
>>
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>>157046947
..
>>
>>157047051
It protect the parts the benis shouldn't touch.
>>
if you aren't a langdev, I won't be making art for your game.
>>
>>157046417
Cute graphics anon.
>>
>tfw modeled nothing but background assets for weeks and forgot how to model humans
Fug
>>
>>157047106
You are just jealous. And no, I don't care what you think. I just wanted to prove to you that you and your troll kind were wrong, and what you were saying was LAUGHABLY toxic and inexcusable, but it goes to show that at the end of the day /agdg/ trolls don't know what the fuck they're talking about and a TRUE indie dev can make it big despite all the hate.
>>
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>>157047179
>>
>>157046816
>>157046850
>>157046926
>>157046939
What was this post? It's missing.
>>
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>>157047179
>"I don't care what you think"
>Gets this buttdevastated anyway
>>
>>157047206
>90% sales
soon, he will start paying people to play his game.
this guy is insane.
>>
>>157047235
He attacked people calling him on his shit pretending to be another "worried" anon.
>>
>>
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>>157047235
>>
>>157045209
>>157047051
>sex armor
>>
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>>157047206
>Cherrypicking my reviews
You are the worst.

>>157047254
You're mistaking smug euporia for anger, you idiot. Grow a couple of braincells.
>>
>>157047179
>I just wanted to prove to you that you and your troll kind were wrong
That's literally caring about it. Can't be jealous about that, I'd rather have less sales but don't look like an egomaniac kid.
>>
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>>157047354
>>
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>>157046947
Hmm haven't seen this one before.
>>
>>157046090
>hands out free keys
>even these get refunded
post again in a few days friend :-)
>>
>>157047059
>I'm talking about mapping here
if you are trying to compute collisions on a by-pixel basis in a real time videogame you are simply doing it wrong.
>>
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>>157047354
>smug euporia
ayy
>>
>>157034895
Looks good. Reminds me of Downwell.
>>
>>157047354
>Cherrypicking
It's not cherrypicking if its the majority.
Picking out a positive review is cherrypicking. Just saying.
>>
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>>157047354
>Cuts out on CONS
>>
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>>157046191
What the shit!? I need to change this immediately!
>>157047051
Because lewds are more important.
>>
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Keep in mind these reviews are made by real people unlike the fake negative reviews made by the trolls. Notice the difference in quality?
>>
how do you price your game? I think I need at least 15$ per copies to be profitable but what amount of content should the game have to be "worth it"? 50 hours? 100 hours? (it's a grind based rpg)
>>
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Slow progress

Working on fixing up the spritesheet for the catgirl to make her more playable
>>
>>157047541
>lots of words = quality
>>
This is why I'm not going to post my Game Dev progress on /agdg/

When high time comes to release my game you people might try to ruin my online reputation. It would be an ultimate betrayal.
>>
>a career in game development
Hahahahahaha
>>
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>>157047541
>>
>>157047541
>>157047354
>conveniently cutting out where cons begin
>>
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What do you guys think of a pistol shrimp as an MC for a room based shooter game ?
>>
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>>157047541
>>
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>>157047492
There are just as many HONEST positive reviews ase there are FAKE negative reviews.

>>157047579
>Gets proven wrong
>Can't come back with a proper rebuttal.

>>157047641
There's not enough space to take a picture with all the review, sorry. Besides, those bugs got fixed with patches so there are no cons anymore. The negative reviews were from beta builds so they do not count.
>>
>>157047645
Only if you can change your arm to be different weapons
>>
>>157047451
it's obviously not per-pixel nobody would do that

I don't even think it would be possible to do it on the fly unless you're unpacking meshes and running some sort of algorithm over it but you'd be working with planes not each pixel obviously
>>
>>157047584
But that's exactly what you are asking for there.
People are going yo shit on your attitude if you don't post progress and then come with a finished game out of nowhere. And then get mad when you get negative feedback on it and get mad at it because "Is already finished".
Post progress, get the feedback, improve, and nobody will shit on you.
>>
Protip: Report him rather than respond and give him more free advertising.
>>
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>>157047695
>>
>>157047752
>free advertising.

Because people are surely going to buy his game after seeing it being destroyed in here ;)
>>
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What do you guys think of a pistol shrimp as an MC for a room based shooter game ?
>>
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>>157047651
That is a fake negative review written by the troll who made multiple accounts. I even busted him in the comments, but you're too scared to post that.

>>157047775
I already prooved you guys wrong before. Crying to the mods won't accomplish anything. Face it, troll, I win, and you have to go back crying to your mommies :)
>>
>>157047651
>People giving back keys for his game

No wonder he went insane.
>>
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>tfw the tank keeps running into AoE and tries to facetank the boss
>>
>>157047651
>dev gave it to me for free
>thank god for steam refunds
obvious troll
>>
>>157047820
>played less than 6 minutes
>text is blurry
>I'll have more to talk about after I can get the game to launch
>>
>>157047775
People often check out shitgames when they see a "controversy" being stirred up.
>>
>>157047865
I wonder who is behind this post ;)
>>
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>>157047865
Thank you! See, this guy can tell that the trolls are CLEARLY. So why are the rest of you so stubborn to refuse to accept that there REALLY IS A TROLL ATTACK AGAINST MY GAME? ARE YOU THAT IGNORANT THAT YOU CAN'T SEE IT?
>>
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>>157047820
>16% found this review helpful
>>
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Does having a mental illness help in finishing shit games?
>>
>>157047695
>Can't come back with a proper rebuttal.
It was though. Lots of words and "quality" writing doesn't equate to a correct opinion. Mein Kampf is well written and has a lot of words, would you agree with its contents because of that?
>>
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>>157047645

only if the pistol shrimp has a playable mantis shrimp rival/friend, the punchy ones.

You have a legit cool idea I want you to run with this anon
>>
Allright I am out you big CRY BABIES! I have to go take my child to school. So therefore you know why I left, it is not because I am mad but because I am a RESPONSIBLE FATHER unlike the lot of you.

>>157047974
Trolls always attack the positive reviews with negative votes. Learn how the steam reviews work before you post stupid posts like that again, nigger.
>>
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>>157048037
>take my wife's child to school.

Poor kid.
>>
>positive
>positive2
>positive3
Guy is so thristhy he screencaps all the positive reviews he gets kek.
>>
SO MUCH SHITPOSTING I NEED TO TAKE A SHIT
>>
Progress!
>>
>>157047720
Didnt thought of that, good idea anon , thanks.

>>157048029
Wow i didnt knew this one, i could make a special arm for him or make it his bro
>>
>>157048142
You should make it so your character.
>>
>>157048176

I think having a playable punchy rival/bro would make for a fun alternate mode, but yeah, the sea has cool shit.

You could make gif related some kinda scary hookshot bastard
>>
>>157048006
Probably, being austistic can probably help you focusing on it. Being asocial and isolated can probably help you to waste less time. Having low selfsteem can probably help you to motivate yourself to finish it to get the attention you crave for.
Having a huge ego is what will make the game shit, because you will never allow yourself to improve thanks to the delusion of everything you do being perfect. It will also fuck you at the time of making public relationships, shilling your game, and looking like a likeabl guy to others.
>>
>>157048273
Be my Idea guy
>>
>>157048391

Ideas are cheap anon. Consider playing more video games and just thinking about what would be fucking cool. Gotta let that imagination start running
>>
>>157048348
>Being asocial and isolated can probably help you to waste less time
no, it just gives you more devtime
t. asocial and isolated
>>
>>157048189
Is this just a next level shit post? What is this trying to say?
>>
let's make an MMORPG together, /agdg/
>>
>>157047570
>super soaker catgirls

sold
>>
>>157048691

Sure. It's one of those funny old memories where you remember kids on a forum thinking about and discussing their own MMOs right?
>>
any places where i can still find humble gamemaker bundle secondhand?
>>
>>157048523
How do you get artistic / juice ideas?
e.g.
>a normal 2D platformer game
>only thought of what the control is, what the gimmicks are

I need artistic presentations such as
>I can add an idle animation, such as MC get bored of standing, so Xe swing the weapons
>or when weapons hit a metal enemies, i can create particle effects of some sparkles.
>or in jungle, i can create falling leaves to improve the atmosphere

Where do someone get these artistic idea/presentation from?
>>
>>157048936
I have a folder full of animated .gifs from around the internet. Learning from those, inspecting them frame by frame, has taught me a lot.
>>
>>157045209
>still censored
HAVE MERCY ON MY DICK
>>
kind
honest
respectful
husband
father
gamedev
>>
>>157048936
just rip shit off until you become so proficient at it you suddenly transcend beyond that famalam
>>
http://jresume.com/nickridgway
>>
>tfw no cute dev girl to collab with

l wonder why did l even wake up from bed today
>>
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>>157049596
To make lewd vidya
>>
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>>157049596
>tfw no cute girl for lewd voice acting
>>
>>157049680
MY LOVE FOR YOU IS LIKE A TRUCK BERSERKEER
>>
>Good communication skills
>>
>>157049993
>Go in for job interview
>"h-hi"
>"y-yeah I m-made this th-thingy"

>YOU'RE HIRED!
>>
>>157049993
I have good comunication skills (on 4chan)
>>
Let's make a MUD together, /agdg/
>>
What's your favorite tower defense game and/or is there something you think would make a tower defense more fun?
>>
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>>157047695
> TRUE and HONEST reviews
Did Chris-chan get into gamedev at some point?
>>
>>157032778
are you making ornstein?
>>
>>157050543
oversaturated market bruh. You won't make it unless you've got big bucks for advertisement
>>
>>157050514
No
>>
>>157050686
or you make one engine and then shit 15 games with only 10 levels and only change the graphics and some options and sell them separately for 2$ each.
>>
>>157050396
shitposting is not communication skills.
>>
>>157050686
I don't want to make it big. I'm not even going to sell this game.
>>
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Rate my dweeb
>>
is there actually a discord server or is this a new AGDG meme?
>>
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Phew, it's been awhile since i posted updates here.
now that the shitposting is at minimum, it's the best time to post~

been working on cleaning up my code and some new stuffs.

the AI can now wander around.
Will work on the collision next before i code further states for the AI.
>>
>>157051390
There is actually a discord but it's just drama shitposting
>>
>>157051389
this reminds me of a lvl 1 human in the old WoW character editor
>>
>>157051390
yeah there's only one and vine owns it
if you're wondering, it's p. much steamchat but 3x faster
>>
>>157051390
actual devs post there and the only ones saying it's drama are anonymous shitposters who can't post there. If you post your game I'll invite you
>>
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Back to making pixels for my actual game!

Goddam, it was hard to get back on track, but I'm pretty pleased with this.

>>157046761
Fuck, I wish I had a programmer/programming skills like you.
>>
>>157051898
> Fuck, I wish I had a programmer/programming skills like you.
What happened to those gameplay clips? I thought you had a programmer.
>>
>>157051853
>actual devs post there
i went to discord once due to invitations spam on thread last time.

It's full of drama.
the worst kind.

People arguing over pointless shit, because they wanted to be That cool kid.
Progresses are praised regardless of the quality.
probably because people are not anonymous there and are afraid to get ganged up.
or cause they hope to get praises too when it's their turn to post progress.
It's an echo chamber for attention seekers.

I avoided it like a plague.
>>
>>157052283
now post with your discord nick
>>
>>157052283

Protip to you and anyone else: Don't ever go to group chats revolving around one specific thing. It'll always degrade into an elitist circle jerk.
>>
>>157052353
>hating anonymity
lol
>>
>>157052283
ya they ban you for posting dog memes but then spend the next 2 hours talking about -insert famous AGDG personality here-
>>
>>157052283
>progress praised regardless of the quality
literally wrong

where is your game?
>>
>>157051898
Sometimes I wish I had artist. We are currently 2 man team (me and musicbro) so I have to do graphics and all code myself and musicbro does musics, sound effects and writing and general ideaguying because I have noideas.

Currently struggling with art for castle. Got any tips for me, since whatever I try with castle interiors, it seems that shit just blends into it. I've always been shit at making backgrounds.
>>
>>157052461
anonymity is good for dev parts but if you intend to sell your game you gotta get a face at some point, better train yourself to get called by a name early imo that avoids steam drama when you get your first reviews.
>>
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>>157052146
I do, but he doesn't seem eager to come up with gameplay on his own.
Arikado seems to intuitively know how to make fun.
>>
>>157052679
The game is your face. Why do you need a name besides that?
>>
>>157052679
>imagining anyone is going to give a fuck who you are
Oh right, you're the next jonathan 'notch' fox right
>>
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>>157052353
>now post with your discord nick
And you faggots still have no idea why discord is hated.
whenever someone disagrees with you, you immediately try to start a witch hunt.

You faggots need to do the world a favor and kys
>>
>>157052547
Backgrounds is the only thing I feel sort of confident doing.

>whatever I try with castle interiors, it seems that shit just blends into it
Have you tried using Color Balance (in Gimp)?

1. Put your character on a separate layer and paste him above the backgrounds you want to fix.
2. Go to the background layer and run Color Balance.
3. Begin with Shadows and work your way up towards the lighter hues.

A general tip is that a slightly purple hue to the shadows/dark areas make it look dark, but also "vibrant" and less muddled.
Also, if your original colours get in the way, try Desaturate first (usually, you get the best contrast out of it if you set it to Luminosity, but if you've used very saturated colours Lightness might be best).
>>
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> go in steamchat (now discord)
> spend a few weeks there
> figure out who the "big name" elite devs are who spend every waking moment in the chatroom
> they all have either no game, or made <$100 from steam greenlight

what the fuck how can you devote 3+ years of your life to a gamedev chatroom
AND
NOT
HAVE
A
GAME
>>
>>157052893
>>157052751
This is a dumb mistake you are making. You are not your game. You will end up like Brianna Wu and take all attack personally with that attitude.
>>
>>157052936
Are there really that many different user categories?

Or can you just pick your color.
>>
>>157053047
>not being a narcissist will make you act like a narcissist
?
>>
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>>157052936
>posting rotate's ""agdg""
not even trying
>>
>>157053040
>steamchat (now discord)
stopped reading right here
>>
>>157053173
not my fault that there's 2 /agdg/ discord exists.
ignore the criticism toward discords /agdg/#2 then.
Because i'm talking about discords /agdg/#1.

any reasons that you have to be on discord and not just posting on /agdg/?
besides of having a recognizable identity so people can idolize you.
>>
>>157035789
Did you make this yourself? Moar?
>>
> join rotate's discord
> get doxxed because I didn't follow one of the dumb rules there

this actually happened, everyone in that server has my name, address and facebook account now :(
>>
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>>157041509
Thanks for voting my men

I'm currently researching various articles about naming and shit, and it looks like only simple (i.e. mobile arcade) games need something simple and shit like that, so I'm making a mock-up logo right now, though maybe I will come up with more interesting name
>>
>>157053397
did you share your name, address, and facebook, with anons, like a fucking retard? Or did they find it?

From all my experiences in *chans, nothing good has ever come from the little irc/whatever cliques. It's always 100% shit.
>>
>>157049031
Post said folder pls
>>
>>157053397
>having facebook
>>
>>157053397

well seeing as you're dogposter, I'm gonna assume you acted like a faggot and the group responded appropriately to you acting like a faggot.

You were also a goddamn fool for joining rotate's discord, and what this guy said here >>157053546

Lesson learned I hope.
>>
>>157053546
Those external groups just siphon off all the special snowflakes who think they're too important to be anonymous, hardly surprising that they're always terrible.
>>
>>157053318
>any reasons that you have to be on discord and not just posting on /agdg/?
yeah, I actually get constructive criticism there on art side of my project. And you can ping other devs using the same language to ask a language-specific question and get answer fast (most of the time)

>besides of having a recognizable identity so people can idolize you.
same thing here with vampire's bit game or bunnydev thing
>>
>>157053135
it's not narcissism to be someone. Get real. By being your game you are actually putting yourself above any criticism. it's bad.
>>
>>157054143
>By being your game you are actually putting yourself above any criticism. it's bad.
What do you mean by this? What does not having a shitty internet personality have to do with putting yourself above criticism?
>>
Who are you ?
http://www.strawpoll.me/11401352
>>
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>understand what makes games fun
>can create addictive, interesting mechanics
>can't level design worth a fucking shit
>>
https://discord.gg/txbKY
Here's the official discord. Check it out bros
>>
>>157051898
Oh shit it's you.
>>
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>>157054252
Like any skill, it comes with practice. And insanity. Purposefully make things imperfect (which is hard, I know), because perfection is boring.
>>
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>>157054639
Oh shit, yes.
I've been wasting time making these photogrammetry things lately.
>>
>>157054636
> need a registered discord account to chat
> misc is just namefag drama
> there's an autism channel for some reason
>>
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Is Goldsource (Half-life 1 engine) worth screwing around with in 2016?

My goal is to make a Resident Evil 1 style game, but I thought it might be a good learning experience to prototype it as a Half-life mod since the engine is so basic. Cry of Fear came out a few years ago and it was running on Goldsource. It's nice to be able to quickly put a level together with brushes.
>>
>>157054857
> misc is just namefag drama
> there's an autism channel for some reason
>implying keeping offtopic shit in its own channel isn't a good thing
>>
>>157055012
the problem is that people are using a gamedev channel as a social hub
>>
>>157054967
Why not just make it in Unity?
>>
>>157055145
Why just make it in Unity?
>>
>>157055095

^^^^^^^^^^^^ this.

Keep it on a business like level, don't get to know your associates and peers on a personal level, that's when shit starts spiraling out of control into faggotry levels.

You wanna go talk or ERP or whatever the fuck you do, do it elsewhere. Keep gamedev channels as just that you fucking retards.

I'm in a different development discord and our server suffers from the same retarded bullshit because people have no fucking self control
>>
>>157055095
better there than here I suppose
>>
>>157055095
>>157055214
previous /agdg/ thread had 150 unique posters and 10 games. Discord is the same minus salty nodev shitposters shitting on a game just because they are anonymous
>>
I just thought about, what would be the ideal small game company setup:

>One designer who guides the project. Also has also one of the following qualities.
>2 Programmers.
>2D Artist.
>3D Artist.
>Musician.
>Writer.
>>
Will it make any difference if I upgrade my UE4 4.11 project straight to 4.13?

Or should I do a 4.12 step.
>>
>>157055145
>>157055165

Why Unity?
>>
>>157053318
The ability for more rapid interaction.
Less shitposting, mostly because it's contained in it's own channel and does not leak into the progress channels.
More experienced devs overall.

I just come here for the progress, and skip most everything else.
I've tried to post progress here, but it usually gets buried in shitposting which gets tiring after a while.

The discord has just a more mature / professional tone overall that you do not find often in the threads
>>
>>157055241
ideal indie dev:
> programmer / artist
> programmer / artist
> musicbro
>>
>>157055292
>upgrading engine version while working on a project
good luck
>>
>>157055165
>>157055302

If you are new then starting out in Unity will be a big help since there is a ton of documentation for it online.

Not to mention you can more easily move your code and experience onto other projects, if you learn a lot in Goldsource its not going to help you later on.
>>
>>157055402
I've never had major problems doing it in the past, was just wondering
>>
>>157055417
If you are new then starting out in UE4 will be a big help since there is a ton of documentation for it online.

Not to mention you can more easily move your code and experience onto other projects, if you learn a lot in Goldsource its not going to help you later on.
>>
>>157055214
>I'm in a different development discord and our server suffers from the same retarded bullshit because people have no fucking self control
>our
so you're implying you have the control over that discord
why don't you just tell the people who go off-topic to fuck off when you have the power to do so
>>
>>157055214
This so much. And the lack of anonymity only makes it worse
>>
>>157055241
Designer has no place in a small team.
Usually you need more artists than 1:1 programmers.
Writer doesn't have to be its own thing unless you're doing something text-heavy like an RPG or visual novel.

1-2 programmers
3-5 artists
1 soundfag
>>
>>157055314
>Less shitposting, mostly because it's contained in it's own channel and does not leak into the progress channels.
this is true, but it gets pretty unsettling when you realize the dude posting his progress in #dev is also the same guy who talks about fucking little girls in #misc
> More experienced devs overall.
untrue, most people in the discord are NEETs who spend all day "devving" without producing any results
> I just come here for the progress, and skip most everything else. I've tried to post progress here, but it usually gets buried in shitposting which gets tiring after a while.
that is true, I can admit that an advantage of discord is getting your stuff seen, however I doubt you'll get honest feedback when everyone else has their reputation on the line
> The discord has just a more mature / professional tone overall that you do not find often in the threads
100% untrue, in the threads people talk about dev, in the discord people talk about literally anything
>>
If you hate the concept of 4chan why are you here?
>>
>>157055520
>3-5 artists
They would all murder each other.

2 artists is the upper limit.
>>
>>157055349
why not
> programmer
> artist
> musicbro

I think programming and making art are two very different tasks.

I find it hard thinking as a programmer and then to switch thinking as an artist again.

But maybe you mean, that it's purely optional. And it also may be just one artist and one programmer.
>>
>>157055521
I experience none of this and arguing with you has no point, so you can stay where you want and I'll do the same
>>
>>157055621
You can have more than 2 as long as you designate someone the lead artist. As long as you have a style guide and someone responsible for the rest of the group the artfags will usually cooperate.
>>
>>157055349
>2 guys making programmer art
c'mon
>>
>>157054183
I mean "my game is perfect you are just misogynist" typical Steam review reaction. considering this is /v/ you'd just deflect everything to normies and sjw and that's exactly the same problem
>>
>>157055808
How do you know that one guy isn't doing artguy-code?
>>
>>157055521
so what you're saying is that the discord is the exact same thing /agdg/ is except everyone has a nick and avatar plastered next to the shit they post
>>
>>157055808
Didn't it work for RoR and hotline miami?
>>
>>157055241
you need more artist than devs. where I used to work the minigames were done with one devs, 2 artits, and a global game designer on several projects. Art takes forever. You better have one person on the sprites and one on the backgrounds than one guy doing the two
>>
>>157055841
And how does that follow from not having an internet personality?
>>
>>157055521
you talk a lot of shit whats you're name on discord
>>
>>157055520
I should have phrased it differently I think.
By designer I mean. One guy to control where this is going. One who makes sure the vision stays consistent on not everyone fucks around with it, so you don't have a frankenstein's monster at the end.

Imagine 10 people painting a picture. And everyone wants to do his own thing.

Everything else sounds reasonably.
>>
>>157055927
And both looks like programmer art.
>>
>>157055943
Are you retarded on purpose? I'm not looping the argument from step one again.
>>
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>>157049325
>>157045209
Pharah reporting! I will protect you!
>>
>>157045209
Can you hook us up with the offsite NSFW version of that, or are the naughty bits not finished yet?
>>
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Remember that YOU are making a game, and unless you're making a game solely for the purpose of selling it to the largest amount of people possible, it should make you happy. It's important to listen to criticism, but don't let subjective remarks dictate your workflow.

It's YOUR game, and you shouldn't cater to anyone but yourself.
>>
>>157055241
How about:
>1MA
>>
>>157056184
1MA only works out if you have discipline
>>
>>157055859
lold
>>
>>157056227
Go back to china and bang your board of a wife.
>>
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Well, I guess I'm going to dive into Unreal 4.

Wish me luck.
>>
>>157056338
You won't regret it

I mean you might for a little bit, but it's very good.
>>
>>157056180
I find this hard. I think that's why I isolate myself from everything when I do something. So other people won't influence my project with their opinion.
>>
>>157056297
>Go back to china and bang your board of a wife.
I don't get it.
>>
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==|AGDG Weekly Recap|==
Game Name: Super Space Jam Jetpack Robo Turbo
Dev Name: nurikabe
Tools Used: Unity, Tiled, SAI
Website(s): https://nurikabe.itch.io/jetpack-robos-dd10
Progress:
+ switch between weapons
+ pick up items(more weapons)
- not much done
>>
>>157056614
You're not who I thought you were then.
>>
>tfw you finally stopped doing art and have a very basic game
everything is a blank box

now how do I implement my animations I've made into GM:S
>>
>>157056020
The word you're looking for is probably producer
>>
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==|AGDG Weekly Recap|==
Game Name: Clarent
Dev Name: Arikado, PHI
Tools Used: GM:S
Website(s): arikado.itch.io/clarent-demo
Progress:
+ rewrote grappling hook
+ fixed wobble issue with some objects on slopes
+ tweaked animations
+ added option to turn off damage numbers
>>
>>157057020
A producer's job is more in making sure that everybody is doing their shit on time. A creative director makes sure all their shit is going in the same direction. I'm too drunk to read all the other posts and understand them in English but these are two separate roles.
>>
Is recap actually started yet? If we post now, will it get it?
>>
>>157057243
It should be okay. Its not even Monday anymore in moonland.
>>
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==|AGDG Weekly Recap|==
Game Name: Vagabondia
Dev Name: Anonymous
Tools Used: Monogame
Website(s): rainfrogs.tumblr.com
Progress:
+Spell book
+Spell infrastructure
>>
How many tumblr followers do you guys have?
>>
==[AGDG Weekly Recap]==
Game Name: ???
Dev Name: ???
Tools Used: GM:S, PyxelEdit
Websites: lol
Progress:
+ Downloaded GM:S
>>
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==|AGDG Weekly Recap|==
Game Name: Ancient Saga
Dev Name: Plessy
Tools Used: C#/XNA
Website(s): teamessell.tumblr.com
Progress:
+Made the item screen.
-Still too lazy to make a new recap image.
>>
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>>157057334
More than I did last week, and that's all that matters.
>>
Any ideas how to store fog of war samples for multiple players from a data structure point of view?
>>
>>157057334
96, huh. That's way more than I thought I'd have.
>>
>>157057334
Still 4. It's a neat power of 2 number. I like it.
>>
>>157057334
170something with 70 new followers weekly
>>
>>157056890
No, I'm not the person who you first replied to. I was just wondering. So the possibility that he is from china remains.
>>
>>157052936
I don't understand. Why does rotate discord have so many animefriends if rotate shits on anime constantly?
>>
>>157057515
Just store fog of war per-player? It doesn't even need to be stored to be honest.
>>
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>>157057334
30 I think? I don't post to Tumblr though because nobody there cares about my progress.

==|AGDG Weekly Recap|==
Game Name: Ouroboros: The Ascension
Dev Name: Firgof
Tools Used: AESprite, AGS, FL Studio, Goldwave, Manga Studio 5 EX (Clip Studio Paint 5)
Website(s): (Soon to get a new one as soon as I have a few in-game screens etc) http://gamejolt.com/games/ouroboros-the-sacrifice/53869/
Progress:
+ Game's plot outline and over-arcing story written
- Still have a few speedbumps here and there in the plot regarding mechanics and particular puzzle interactions.
+ GUI scripts partially written
>>
Last recap, Recap Guy said he's taking a break/dead. Don't think he's gonna show.
>>
>>157057515
>>157058028
I mean like, when you see a building, the building is there in the fog of war even if the actual building has been destroyed by another player before you go back and reveal it's gone.
>>
>>157057853
I was thinking he was the dude who makes Vampire of the Sands. He's from China and always bitches at me about how I need more discipline.
>>
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LP League Affiliate here. Reminder that AGDG is blacklisted/shitlisted and we will mock the fuck out of your garbage game unless you offer to pay up.

State your game and your offer, anything south of 50/month will be seen as an insult and get you onto our very special "feature" spot lol.
>>
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Implemented a feature that was requested quite a bit during DDX: dodge rolls!

Gives you a couple of i-frames and can be used to cancel out of attacks with small weapons.
>>
>>157058181
Oh. Just have N+1 versions of the map where N is the number of players: one master, up-to-date map, and N "perceived" maps, one per player. The player maps update themselves to the master map wherever the player can see.

If memory usage is really a concern, you can always use some kind of delta encoding where the player maps aren't stored in full, just the parts that are different from the master map.
>>
>>157057020
Like >>157057183 says.

Or lead designer or how you want to call it.
Example: Ragnarok Online had a lead designer named Kim Hakkyu, who also "designed"/directed Tree of Savior.

I see it as that's the guy with the vision and the direction.

http://treeofsavior.wikia.com/wiki/Kim_Hakkyu

Or Hideo Kojima, or Peter Molineux or Sid Meyer, or Will Wright and so on.
>>
>>157058373
alright ill take you up
>nogame
>10000000000000000k shitposts/month
>>
>>157058381
Well that seems a lot easier than what I was thinking. I was going to store it on a per entity basis. Thanks anon.
>>
>>157058373
post your bank account number here
>>
>>157058379
Have you ever posted here before? I don't remember seeing your game.

Looks great anon.
>>
>>157058192
lol, ok. Now I get it. That's funny.
>>
>>157058653
dungeon break has been here a while - big hit in DDX
>>
>>157058653
he has posted here a shiton and even made music for a bunch of other anons
>>
>>157058653
>has been here for a week
>has the audacity to imply someone is a whodev
>>
>>157058714
take it easy son theres no harm in a posts like that
being new isnt a problem here
whodevs are only an issue if they post in our demos and jams without ever posting in the threads
>>
>budgeted for establishing an LLC
>forgot about paying off LP League
i'm ruined...
>>
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I just want to say that Blender is a fantastic piece of software. Why can't GIMP be this good?
>>
>>157058653

Thanks man! Yeah I've been posting this game since May or so. I took a little break after DDX to focus on job hunting and such.
>>
How do I get my idle animation to play on spawn? right now my sprite just stands completely still until I press a movement key, then the animation will play
>>
>>157058192
You should tell him that Jiang Zemin, the head of the communist party has ordered in 1999 to slaughter innocent people in China, and it's still going on. But more people are waking up right now to the lies of the communist party.

http://www.dafoh.org/

All humanity has to make a decision, where they stand. On the side of light or on the side of evil which traps the world and ties to pull them away from what's good and what is right.
>>
>>157059114
What engine?
>>
>>157059000
>whodevs are only an issue if they're whodevs
wow anon thanks for the insight
oh fuck now i'm at 40 EEEEEEEEEEEE
>>
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==|AGDG Weekly Recap|==
Game Name: Mini Necrovania
Dev Name: Skeletondev
Tools Used: Unity, Photoshop
Website(s): n/a
Progress:
+ made a bunch of catacombs assets
+ worked on design document a lot (like 12 pages)
>>
>>157059206
Game Maker Studio
>>
>>157059053
Because they are mostly programmers, and not much designers, I think.

Think about it how much better free software were, if there were equally many designers as programmers. Free software would rock the world.
>>
>>157058693
>>157058708
>>157058714
>the post asking more about the game gets more responses than the post about progress

what the fuck bros
>>
>>157059278
Sorry, not interested but good luck
>>
Before we even start, yes I know that LOC is not a good statistic to judge anything by and that's fine but POST THEM LOCS FUCKER
>>
>>157059278
No clue. But if there's some kind of initialization function on the player just play the idle animation in that.
>>
>>157059404
The progress is simple, it's nice and there aren't any flaws that are visible in that short recording. Do you want me to just post "nice"?
>>
>>157059512
Yep, this. Do it in the 'On Room Start' event.
>>
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codebro has asked for an enemy to work with, so tonight I'm starting on shield and spear soldier dude.

If we get him to work like in the design doc, he will be awful.
>>
>>157059560
>>157059512
Thanks anons
>>
>>157059053
Because blender has funding. Paid developers. Industry interest groups putting money and expertise into it.

https://www.blender.org/foundation/
>>
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Done and done. Always generates a valid system, or it resets itself and tries again (that's what happens in the second system).

This has been both enjoyable and tedious. Happy to get back to the actual game mechanics now.
>>
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did some low hp idle animations
>>
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>>157059991
>>
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>>157059981
so why wouldn't I just play sins?
>>
>>157059902
Quite welcome, anon. Hope you make good progress today!
>>
I added damage numbers, which color should the numbers be for
>player getting hit
>enemy getting hit
>>
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>>157059991
Perfect.
>>
>>157059991
>low HP
>all that energy
>>
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I want to join a doujin video game group like in my anime. I will be programmer & scripter. We will need an illustrator, sound & music composer, and fu-joshi. Please respond.
>>
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==|AGDG Weekly Recap|==
Game Name: Halloween Bullet Hell
Dev Name: Hemmingfish
Tools Used: Gimp, Unity
Website(s):
Progress:
+ Level 6 boss complete
- Depression came back with a vengeance. Minimal progress this week.
>>
==|AGDG Weekly Recap|==
Game Name: September Sortie
Dev Name: Nun Dev
Tools Used: Java, LibGDX
Website(s): N/A
Progress:
+ some code refactoring
+ made some tile sets/maps
+ researched A* pathfinding
- Played overwatch instead of implementing maps
>>
>>157060175
>mixels
no thanks.
>>
>>157060060
>>157060117
thanks folks
>>157060147
it's low (mental) health points animation, okay
>>
Spending the day with my game :)
>>
>>157060175
H-How about a yurifag instead
>>
>>157060770
>want to dev all day
>Canadian Thanksgiving
>Have to eat turkey, ham, ox tail, goat, and lots of wine with GF's family

It could be worse I guess.
>>
>>157060175
Its not doujjin unless you are releasing through doujin events. It is probably easiest to enter a circle if you are attending a big university that has one. Otherwise maybe go to some events and talk to people in circles there.
>>
>>157060770
I grabbed your game by the pussy the other night. Your game liked it.
>>
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>>157061071
>unironically celebrating Thanksgiving before Halloween
>>
>>157061189
Canadian thanksgiving is much sooner than American, because the harvest is generally much sooner.
It started snowing on Friday.
Its snowing right now.
Por que?
>>
>>157061071
Why can't Canadians just be more American?
>>
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>>157060770
AGDG has some weird memes, but this one confuses me the most.

Like it's not supposed to be funny, it's not supposed to make people mad, it isn't a reference, it's just a guy posting as if his game is a person and usually getting little/no replies.
>>
>>157061323
Because Americans when americans got the North america they figured they kill all the indians. When the french landed in Canada, they decided to fuck the indians.
>>
>>157061430
It's about devs and how their game becomes an entity that their day revolves around, like they're in love with it.
>>
>>157060096
It's going to be more 4X focused, slower placed with more involved colony management, economy, diplomacy and espionage instead of basically pure RTS.
>>
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>Hans, what are you doing?
>You know... Just thinken of trench warfare n stuff...
>>
Are there any good resources on properly animating attack animations? I play a lot of shitty beat em ups both indie and studio created and there's something about those games that feel off compared to high quality beat em ups made by Platinum
>>
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==|AGDG Weekly Recap|==
Game Name: Spooky Bones (working title)
Dev Name: Oakleaf
Tools Used: GM:S
Website(s): n/a
Progress:
+ started game
+ functional level generation & tiling
+ enemies: bats & bone-tossing skeletons
+ player hp & weapons (axe & dagger)
+ enemy loot drops
+ "dynamic" lighting
>>
>>157041086
>they keep saying they will use them but their games dies shortly after

This, no one will understand the potential or believe in your ideas as much as you do. You'll see their "stolen" ideas and be like "jesus christ I must be shit at explaining or he's retarded because that implementation is just objectively wrong".
>>
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Trying to make something vaguely gambeson like, I think the stitching needs to be thinner.
>>
>>157055241
1 Programmer
1 Musician (who is also the programmer)
1 Artist* (who is also the programmer)
1 Writer* (who is also the programmer)

People marked with a * are optional.
>>
>>157061510
When you put it like that the world should be more like Canadians, no fighting just sex.
>>
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Finally remember to UV unwrap while i'm still in mirror mode thank god.
>>
>>157062237
>an artist is optional
what about
1 programmer (can do music or art)
1 musician (who can program or art
1 artist (who can music or program)
>>
>>157061815
sins is already pretty sluggish, and it's problems aren't so much with the 4x parts as with the RTS bits
>>
>>157055241
Designer/artist
Programmer
>>
>>157055241
1 language dev
1 engine dev
1 idea guy
>>
>>157062596
>language devs !being engine devs as well
???
>>
>>157062596
>idea guy is a necessary third component
>>
>>157055241
1 cute female voice actor
me
>>
>>157062691
no
the language dev does not make the engine
the engine dev does not make the language
>>
>>157055241
>programmer
>mountain dew
>dorito's

working for me so far
>>
>>157062783
But if you're already having a Jblow on your imaginary team, why not just let him do both, because he'd probably want to anyhow?

ur dum
>>
>>157062721
otherwise how would anyone know what to do, dumbass. It's called a try-force for a reason
>>
>>157062749
>"""girl"""
>>
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Ok, so I got some feedback on the spellbook and I'm working on it, but how do you feel about this for the inventory screen?
to be done: address book for townspeople relationships, map for minimap, something to reflect current stats?
>>
>>157055241
>hire artist
>don't use them to enhance the game's art at all, keep using programmer art

>hire girl
>her role is fun

guess the company.
>>
>>157055241
the ideal small company setup is several 1ma's
>>
>>157062993
no i mean an actual girl. not a "girl"
>>
>>157062596
Need more idea guys.
>>
>>157063065
director of fun, thank you
>>
>>157063065
Mojang?
>>
>>157058192
Wasn't even vampire of the sands dev.
I was speaking of my own experiences as a 1MA (that isn't doing so well) that you really need discipline because you have to learn so much more than the average dev.
Not only do you need to learn more, but you have to "master" each skill too if you actually want to 1MA dev a not shit game.

There's not enough time if you're constantly fucking around, which is why you need discipline.
If you don't realize and acknowledge that you need discipline to go 1MA, you will fail
>>
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>>157063050
>how do you feel about this for the inventory screen?
I actually don't feel anything about it.

>address book for townspeople relationships
Ever since discovering I really like playing as nomadic in CK2 I've been thinking about ways to display relationships also I think graph theory is really fun
>>
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>>157056180
You got it anon. I'm making my game for other to play it as well, but I'll be damned if I have to change my shit for them. If they don't like it then they can go suck a D
>>
>>157063419
It's true, at least if you want to release in a timely manner. That's why VOTSdev bitches at me.
>>
>>157063479
>I actually don't feel anything about it.
ok
>>
>>157063479
Is this thing something just for the nomadic people's? I haven't touched CK2 in quite a while.
>>
OK so I'm a bit stuck

The game I am working on does not have projectiles so I only need to check collisions in a small area (this will definitely help performance as I'll just buffer a small area).

So I've decided to do collision detection in "chunks" so I'll just load in a bit at a time

The problem I've discovered is that it creates a massive logistical problem

OK there are roughly 36 inches in a meter. If I want to get within an inches worth of accuracy I need two vertices that are going to be rather large numbers overall. Two vertices for each one. Each 'set' takes up about 44 bytes on the disk. 36 inches square is 1296 sets per meter. 44*1296=57024 bytes per square meter. If we have 2x2 miles of map that's 4 miles square so 2,590,000 times bigger > miles, 4 miles is 1,000,000 times bigger. 57024*1,000,000=57,024,000,000 bytes, or 57 gigabytes on the disk. This changes exponentially based on the precision but for best results we'd want to have rather precise points

And what's worse is that I only have rectangles and circles to work with for collisions so no slopes to make

needless to say I could use some guidance on how to do this shit
>>
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>>157058151
Who's creating recap?
>>
>>157064325
>I'm not on there
Fucking damn I miss recap too much.
>>
>>157064263
>mixing imperial and metric
You've failed before you've started.
>>
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>>157063967
yes, but this isn't the thread for it. But in short, I didn't give a rats ass about the steppes or mongols/khazars/whoever, but playing nomadic is fun as hell. They updated the pillaging mechanics too with Reapers Due so I'm excited to try that out again.

>tfw burn half the holdings in Byzantium then no heir and forced to merchant republic to continue playing, in the barren wasteland of your own making
>>
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How much of a "babby's first engine" is Godot? How does it compare to the free version of GameMaker?

I want to work for vidya gaems but I really have no clue where to start. Should I learn a proper programming language (C++, Python, Java, etc) before tackling one of these engines?
>>
>>157064263
I'm kind of confused as to what you think you're going to be storing.
>>
>>157064667
Just pick up GM:S and start learning GML, it's super easy and as long as you have the drive you should be fine
>>
>>157064263
Download a real engine with a proper collision system. Stop worrying about issues like this, they're issues that you're making up, problems that shouldn't even exist.
>>
>>157055461
> Being sarcastic about peoples recommendations by giving the same recommendations for something else.

When you're friend asks for a movie recommendation and someones suggests Terminator and explains why, do you sarcastically replace terminator with Rambo?

Instead of getting salty at the guy offering his preference why don't you offer your preference to the op instead of belittling the other
>>
My game loves me
>>
>>157064667
Godot is less hand holding than Gamemaker, and it has more freedom. But it's still not hard to learn, I was a complete beginner, all I knew was some Python, and I was able to get into Godot pretty easily.

Gamemaker is easy too of course, so really either would work. I personally prefer the workflow of Godot.
>>
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quick paint of the general idea
>>
>>157064883
He's suggesting Unity for reasons that apply to more than just Unity. I'm pointing that out. Why are you so mad?
>>
>>157056338
Don't use windows insider program. Unreal is currently broken
>>
>>157058379
a metroidvania or GnG?
>>
>>157064978
Everyone recommends everything for reasons that apply to other things. The point of a suggestion is offering which of those things you know to be reliable. Recommending Unity does not prevent others making the case for unreal. I'm just calling him out for being a saltydev
>>
>>157064997
what is windows insider program?
>>
>>157065004
procedurally generated levels so not metroidvania.
>>
>>157065326
Rolling preview for future windows versions.
>>
Catching pokemon at the park today with my game. :) Met some new friends and enjoyed the weather!
>>
>>157064263
Okay I'm >>157064445 but I'll give a real response because this is probably over a lot of people's heads.

For collisions, the technique you're trying to use is usually referred to as spatial partitioning. You do not want these to be too big or you run the risk of having a lot of objects needing to collision check against, but you don't want them to be too small either otherwise you waste a ton of processing power that you don't need to be using. In a game like Morrowind you'd set it to be maybe 1/4 of a cell (25 meters cubed? not sure how large in meters the cells are) because the object density is not that high, but for something like a simulation where you have 2000 spheres on screen all colliding you'd want to have a much finer scale (because trying to run 2000^2 calculations is significantly more expensive than (20^2) *100). Each partition is responsible only for checking collisions of the objects inside itself.

The hardest part is handling the transitions between partitions and overlapping objects. You can solve this by adding an overlapping object into both partitions at once and then removing it from the relevant one if it goes all the way over. The worst case scenario is four partitions (or 8 in 3d space) all containing one object, which is not that much of a performance hit to worry about.

Most engines will handle this kind of thing for you unless you need some weird solution. Another solution to collisions is physics layers like Unity uses, which is the same sort of concept but on a global scale.

I hope this helps a bit. Good luck with what you're attempting.
>>
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posting progress
>>
>recapguy is dead meme again
>>
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reminder I still could use some allies/companions ideas
>>
>>157032123
>anime
FUCK
OFF
>>
Alright!

Now that I know how to make my game fun, what should I do???
>>
>character designer
>story guy
>concept artist
>main artist
>battle designer
>UI designer
>music guy
>>
god bless the indian summer
>>
>>157066060
a schizophrenic boy who can tell the future
>>
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>>157066079
no
>>
>>157062987
I suppose my statement wasn't clear, but neither was yours. I meant to question why it is necessary for the idea guy to be a separate, third entity - and not one of the devs.
>>
gamedev was a mistake.
>>
>>157066226
>all useless without a programmer
>>
happy accident
>>
time to steal some ideas
https://www.youtube.com/watch?v=LTN3jvsaJC4
>>
>>157066927
The game at 42:00 looks hella fun.
>>
>>157066927
GDC should be abolished, tbqh. It contributes nothing good to the industry and only serves as a massive circlejerk for devs.
>>
>>157067275
But the videos teach neat stuff
>>
>>157065669
>not a single (You) three progress posts in a row
>meme posts get this >>157055241

its over lads
>>
>>157067557
CUTE
GIRLS
>>
>>157067407
They don't teach anything you can't learn from just playing games or watching YT videos.
>>
My game and I are in a long distance relationship
>>
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==|AGDG Weekly Recap|==
Game Name: Shiphack
Dev Name: vestigial
Tools Used: Unity
Website(s): vestigialdev.tumblr.com
Progress:
+ Thought up GL trailer
+ Found GL trailer music
+ Remaking GL pitch in different languages
>>
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Leather gloves or metal gauntlets gents?
>>
>>157067687
if you live in NYC, we could have an actual relationship, no need for anything long distance.

dump your game and be with me, anon
>>
>>157067721
>Poccийcкиe пepeвoдчики
What did he mean by this?
>>
>>157067660
>yt videos don't teach you anything you can't learn from yt videos
I....
>>
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What IDE is everyone using?
Is Visual Studio the most comfy IDE for deving?
>>
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==|AGDG Weekly Recap|==
Game Name: Catgirl Pool Party
Dev Name: Hik
Tools Used: SGDK, Paint.net, GIMP, Qt Creator
Website(s): hik.itch.io/catgirl-pool-party
Progress:
+ Animated intro
+ Splash screens (featuring agdg logo)
+ Title screen
+ Finished working on the menu options
+ Made customizable controls for gameplay
+ Fixed the graphics
- No sound yet
- Catgirl not playable yet
>>
>>157067893
Currently between Vim and Code Blocks
>>
>>157067893
Yes, yes it is
>>
>>157067893
None because I am a masochist
>>
>>157067973
>John Carmack is a masochist
>>
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>>157067827
Sorry famingo its google translate, and I had to cut things off for the recap pic.

Do you speak cheeki-breeki?
>>
>>157068038
Oh shit, am I John Carmack?
>>
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>>157067893
>>
>>157067893
VS is comfy as long as you don't go exploring into any of the menus
>>
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==|AGDG Weekly Recap|==
Game Name: Monolith
Dev Name: Monolith Devs
Tools Used: Game Maker: Studio, Paint.net, pxTone
Website(s): http://monolithdevs.tumblr.com/ , https://twitter.com/MonolithDevs
Progress:
+ Floor 3 Boss 3 finished
+ Added a Floor 3 Miniboss
+ Refactored room transitions for MORE IMMERSIVE transitions
+ Some bullets gained a darker "aura" that makes them more distinct from background detail
+ Weapon tooltips properly bounded vertically
+ Pushing 300 rooms on Floor 3
>>
>>157068125
Yes Anon Carmack
>>
>>157068073
Yeah, I do. You need a translator?
>>
>>157056038
I said Mercy not Pharah
>>
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How do you guys go about designing your (3D) games? Is good old fashioned grid paper a good place to start?
>>
>>157055241

>game/engine programmer
>pajeet to handle web and GUI work
>two cute japanese artists

everyone works together on creative direction.
>>
>>157068283
Head -> Design Doc -> Prototype -> Scrap if not fun, shelve if potential but no desire to work on it.
>>
>>157068283
Whiteboard
>>
>>157067893
VS Code is pretty nice but it's less of an IDE and more of a text editor.
>>
>>157068359
>creative direction shared by everyone

That's a one-way trip to anarchy and in-fighting m8
>>
>>157068238
The game isn't ready to translate, but would you be willing to translate the greenlight page? I could give you some keys to sell, when the game gets that far. I'm [email protected]
>>
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Any unexperienced devs without discipline want to team up to keep each other motivated?
>>
>>157068482
in an indie team with less than 5 people? don't think so, idea guy.
>>
>>157068283
Prototyping

Fuck documents and paper.
>>
>>157068541
Messaged you, sure it will be better than google translate
>>
>>157068715
Isn't that what the thread is for?
>>
>>157069174
>agdg
>anyone teaming up

this has never happened in the entirety that agdg has been alive.
>>
>>157069174
What is viginia?
>>
>>157069286
I mean for motivatig each other, not teaming up. Also I've teamed up with people so you're wrong.
>>
>>157069286
space jam had a ton of (failed) collabs
>>
>>157069349
I'm saying teaming up with other people from agdg.

and no, agdg is not for being a hugbox.
>>
>>157069349
>>157069286
dunno why you'd want to interact with other people, least of all other 4channers

I am so much more reliable and trustworthy than anyone I could meet here
>>
>>157069286
Hey that's not true
>>
>>157062507
That's fair, but it plays very much like an RTS. Build buildings that help produce units, move units around in a blob of constant aggression. It doesn't really play like a traditional 4X at all.
>>
>>157069450
I've teamed up with people from agdg
Motivating != hugbox. Personally I get motivated by having my progress ignored
>>
>>157069286
i teamed up with one guy
but he was such a bad programmer i might aswell program myself

and he wanted to use flash
>>
>>157069507
Truth. I've teamed up with plenty of folks at times in /rpgmg/
>>
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What exactly is any angle pathfinding and why is it better than, say, normal A*? Is it faster or just gives smoother paths on a grid (allowing for lower grid resolution)?

Google is being awfully useless at this, can't find anything explaining exactly what it is and what the advantages are.
>>
>>157069567
>Personally I get motivated by having my progress ignored
it's always pretty comfy to be ignored - when you get a lot of replies most of them are going to be mean
>>
>>157069286
i've teamed up with 2 aggydaggers on spacejam
>>
>>157069631
Okay.
>>
>>157069579
>and he wanted to use flash
>non-programmer judging a programmer on what language they use
love this meme
>>
>>157067893
Vim of course.
>>
>>157069719
It's for e.g. navmesh pathfinding where A* alone isn't really appropriate because the movement costs aren't as straightforward.
>>
>>157069896
>flash
>language
>>
What is your game's preferred pronoun?
>>
>>157069998
>(you)
>getting quads

>>157069758
Mean replies > no replies
>>
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Can someone explain how or if creating the following would be difficult:

A group of planets that are spherical that you can fly off of and onto other planets with no transitions.

What are the issues with doing it? Do you have to apply Spherical materials to everything to make this even work? I imagine there is plenty of complications.

Unreal Engine has the capability for this?
>>
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>>157070174
>>
>>157070095
My game was assigned Strategy at birth but now identifies as non-genre with puzzle and rpg elements
>>
I hope when I'm rich I can pay a dev to make a Kart game.
>>
you could fly off and onto other planets with no transitions

the reality is

the likelihood of that is

tiny

basically
>>
>>157070494
Why? What's the difference between having a tonne of fucking blocks in empty space and flying between them and jumping between spheres?
>>
>>157070095
HRM
His Royal Majesty
>>
>>157070183
doable if you want to model the spheres in cartoony ways like super mario galaxy

delusional if you want planet sized landmasses
>>
>>157070183
Depends on how big and detailed you want the planets to be. You can make transitions in background, so the player won't notice when you load one planet and remove another from memory. E.g. in Minecraft only the chunks closest to the player are loaded at one point in time, being swapped as player moves.
>>
>>157070183
You need to program everything around gravity being able to change depending on where you are. You're also probably not planning on realistic scale, so you'll need to come up with a different more "gamey" model of gravitation.
>>
>>157069924
Ah yeah that makes sense, read up a bit on navmeshes. Are navmeshes always the superior, if more complex, option? I understand that they are generally superior for small amounts of entities, but what about strategy games and such?
>>
>>157032123
New to /adgd/. Any funny memy games I should know about?
>>
>>157042664
Wikibooks is hit or miss, but when it hits it's nice.
>>
>blender has 3 different shortcuts to maximize a window
Why
>>
>>157070458
>>157070627
That's cool! :)
>>
>>157070693
>>157070696

Why is it more difficult to do HUGE planets? It isn't my plan to, but why is the scale a factor if you're only rendering them PROPERLY when within X distance?

>>157070696
Okay, so it can show the planet in the distance visually but it's not actually loading the information? I'm content with this.

>>157070767
Why does the scale change how the gravity would work? (In a game)
>>
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>>157046761
The animation looks really impressive. I don't know if this has been said before, but I think you'd benefit from more hue shifting and more contrast within your color palette.
>>
>>157070979
Floating point precision fucks up with big numbers.
>>
>>157070767
Can't you just use a SphereComponent on your mesh to cause a Collision Response of the Overlap kind then for empty space have no gravitational field?
>>
>>157070805
Navmesh and navmesh pathfinding are pretty broad concepts. No reason you can't make one work with a lot of entities, although with a lot of entities as well as dynamic heightmap terrain a navmesh is not going to be the best option.
>>
>>157069174
>he still thinks people here work on games
welcome to /agdg/, i'm happy to hear you haven't fallen from grace yet
>>
>>157071049
Thank you. Why and what is "big"?
>>
In a metroidvainia how much bigger should the room be than the screen at most?

As in if a 640x480 screen would 2560x1920 be too big for a room? Any tips for this? I want to make a short metroidvania as a tutorial project for myself.
>>
>>157067893
>>157068153
gib color schemes
>>
>>157070979
>Why does the scale change how the gravity would work? (In a game)
It should be pretty obvious why universal gravitation won't be very nice if you want to have small Mario Galaxy planets that are near each other.

>>157071082
That might be overly simple, but sure.
>>
>>157071123
You're the only one that said anything about making games, newfriend.
>>
>>157071192
Generally around about 9 significant digits.
>>
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==|AGDG Weekly Recap|==
Game Name: [Placeholder Title]
Dev Name: Ogier
Tools Used: GM:S, GraphicsGale
Website(s): https://twitter.com/Ogier_Dev , http://ogierdev.tumblr.com
Progress:
+Mostly implemented 3rd edition of the Lightning Weapon
+Added weapon switch animation
+Started work on implementing consumable items
+Learned about ds_maps
-Refactoring pause menu (again)
-Wasted a bunch of time on a snow effect I couldn't get looking right
>>
>>157071276
Okay, right so I obviously won't let planets interact with each others gravity by using a Sphere Component that is too far away for it to actually do anything. That would work right?
>>
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>>157067893
Visual Studio gets my dick hard.

teal comments best comments.
>>
>>157070979
your landmasses need to fit a grid, which needs to map to a sphere, which requires a certain granularity to give the illusion of being huge - the bigger the planets, the more the scale is going to be fighting against you

5,000 units away from the origin, give or take, is where you start seeing floating point precision errors (like landmass chunks not lining up because they're at 4999.00018237 instead of 5000), creating huge seams in your geometry and all sorts of fucked up things start to happen with your physics (insane jittering)

5000 units at 1 metre per unit, is only 5km... an Earth sized planet has a surface area of 510,000,000 units
>>
>>157071192
Because floating point numbers try to represent a wide magnitude of numbers in a fixed number of digits so they have a increasing absolute error for greater numbers while keeping a constant relative error as opposed to integers or other fixed point representations which have a constant absolute error at the expense of not being able to represent such wide differences in magnitude
Or something liek that
>>
>>157072078
>commenting trivial comments
>>
>>157067776
That's some awesome progress
>>
>>157072134
This post is so utterly wrong that I don't even know where to start.
>>
>>157067776
Leather. It fits him better cause he looks like basic soldier and metal is too expensive
>>
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>>157072238
>>157072559

I'm not really feeling him...
>>
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>>157070979
>Why is it more difficult to do HUGE planets?
Big planet = big amount of data.

>Okay, so it can show the planet in the distance visually but it's not actually loading the information?
Yeah, you can do something like this. Many games actually have textures of different quality, that are exchanged depending on the need.
This comes to mind http://warthunder.com/en/news/4263-development-texture-streaming-in-war-thunder-on-all-platforms-en/
I.e. you are far from the planet, only a generic ball will be rendered, without texture, and only one color. A blue marble for Earth, for example. If you are closer to the planet, you might want to render it with detail to continents. At really close distance, you would like to show lights of huge agglomerations on the planet, etc.
Pic related, a satellite photo.

>Why does the scale change how the gravity would work? (In a game)
It's better to make game fun, than to make game realistic.
Consider, that to get to Neptune from Earth, at speed of light, you need 250±10 minutes (over 6 hours). That is, in real life. In game you would rather want to have some sci-fi FTL drive, to reach different planet in seconds.
Regarding scale and gravity, if planets were really close, they would realistically affect each others' orbits, and some would even crash.
>>
>>157072365
well explain, because that's the whole reason a floating origin exists
>>
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>spent 6 hours fixing a bug
>it was actually really simple and kind of dumb
>>
>>157072134
You can do a Planet Express Ship and move the universe around the origin eliminating that issue
>>
>>157072134
couldn't you just use decimals instead of floats or something? or am i dumb
>>
>>157072078
This is some sort of joke to trigger our autism right? Because boy is it fucking working.

>Start()
>loop()
>init()
>Stop()

>running
>Input

>Buffer
>Console
>ScrnManager

>every comment explains fucking nothing of value
>>
>>157073059
We all know C# babies can't program, m8, leave it.
>>
>>157071192
big is relative, if your character is an ant a house is huge, if your character is galactus a planet is tiny

it's the contrast that's important
>>
>>157072134
>>157072365
>>157072708
Actually, I'll try.
>your landmasses need to fit a grid
Why?

>the bigger the planets, the more the scale is going to be fighting against you
This is probably the only correct thing about this post. Floating-point error is relative.

>5,000 units away from the origin, give or take, is where you start seeing floating point precision errors
Depends on how many calculations it takes to come to certain results, and how much these calculations build up error. The pure "measurement error" is only about 2^-20 units at that distance.

>like landmass chunks not lining up because they're at 4999.00018237 instead of 5000
There's no reason that floating point error alone should cause this. You might lose precision, but if the coordinates were the same to begin with, and they go through the same calculations, they will end up the same.

>all sorts of fucked up things start to happen with your physics (insane jittering)
>5000 units at 1 metre per unit, is only 5km
Again, if you play your cards right, the workable distance will be much more than 5 km.
>>
>>157073059
I don't see whats wrong with clearly defining the logic flow of the main game loop. Especially when I've forgotten how I set up the main loop before.
>>
>>157073059
Not him, but after taking a long hiatus and coming back to my project, I basically had no clue what a good chunk of my shit did because nothing was commented. I even forgot some basic syntax.

Now I make sure I comment more than usual so that shit doesn't happen again. The compiler doesn't see them so its not as if it matters.
>>
>>157071049
>>157071192
Protip: avoid floating point, whenever you can. You can easily represent coordinates using integral numbers. If you need, you can add another integral representing precision (e.g. 1/256 for 8 bit number). And you can nest such data on as many levels you want. One vector to locate planet in universe, another to divide planet into smaller parts, then one more for detail in selected part. You don't even have to limit yourself to Cartesian coordinate system.

>>157071525
Gravity is a very complex topic. You will better off by hardwiring paths for planets in the universe. For your spaceship then, you can find two nearest planets and calculate gravity forces of these two objects affecting your spaceship.
>>
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I'm sick with a fever but still deving, heres the animations im adding to bokube lately. Going to be adding more to the other enemies made yesterday, and then programming their AI.

After all this time of boku being in development he finally gets an idle animation.
>>
>>157073397
To be fair, commenting is one thing, commenting Console.Clear(); with //Clears the console is political correctness gone mad
>>
>>157073464
cute!
>>
>>157073425
That's a lot easier said than done when using a premade engine like UE4 that assumes everything will be floating-point. Wherever you have to get the engine to do something, like physics or rendering, you need to translate (sometimes back and forth) from your coordinate system to a local coordinate system for the engine to use.
>>
>>157073361
You didn't clearly define anything. You wasted lines on redundant comments. Don't delude yourself into thinking you wrote code you can come back to in 3 months and understand simply because you used // and wrote some prose.
>>
>not using a Fibonacci grid mapped to sphere for global coordinates
http://lgdv.cs.fau.de/uploads/publications/spherical_fibonacci_mapping.pdf
>easily traversed, simple path finding solutions, O(1) lookup
>>
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in context it's not so bad I guess, perhaps better (darker) outlining will help
>>
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>>157073464
I'm curious when did this illness start exactly?
>>
>>157073425
>You will better off by hardwiring paths for planets in the universe.

Paths? Meaning what? I'm very confused sorry.

Why can't I just completely avoid how planets gravity interacts with each other and only have gravity influence objects that are within a Sphere Collision box around the planet?

>Protip: avoid floating point

I am completely unsure of what "floating point" and what the majority of this comment actually meant.

If there is any chance you could reword this or explain it again, then I'd appreciate that greatly.
>>
>>157073767
skelly looks out of place
>>
>>157073781
when the hurricane rolled in.
>>
>>157073758
I can see that being useful for rendering but not so much for gameplay. It's probably a lot better to use polar coordinates and local grids that aren't big enough to need to wrap, which is pretty much exactly what we do IRL.
>>
>>157073893
that there is exactly the concern yes.
>>
>>157072651
>Red was the color of Nobility during Middle Ages while the dull blue of woad was the color of servants and lower ranks

He is nice but maybe he's too complex in comparison to your minimalistic necromancer
>>
>>157073767
seems like he has too much more detail than the skelly, particularly on the glove, staff, and beard, maybe the hat too
also his lighting isn't consistent with the skelly, should be sharper edges
>>
>>157074074
Agreed, I think he will just has to suffice as "concept art" for a simplified version using the restrictions I set myself for all the other art assets.

everything else is only polygonal lasso, linear gradient, 1 paper texture
>>
>>157073670
Wait what?

Those comments are for what something does, not HOW it does it. If I wanted to know how the buffer worked I'd look at comments in the class.

Those comments are so later on I can remember why those things are in a certain order at a glance.

ScrnManager.Update(); could be literally anything, it does more than just process input, it handles game logic as well. But in regards to the main game loop that comment explains clearly why its after Input = Console.ReadLine();

But I mean whatever if you think they are useless then good for you I guess.
>>
>>157057334
None, I've only posted like 4 things and don't want to have followers unless I'm actually making content.

I'm trying though..
>>
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>>157074249
>>
>>157074249
>ScrnManager.Update(); could be literally anything, it does more than just process input, it handles game logic as well. But in regards to the main game loop that comment explains clearly why its after Input = Console.ReadLine();
Well, you managed to at least identify the one line where the comment is somewhat useful. But you know what's better for documenting and clarifying the order of things? Actually passing data around instead of making it global. It would be clear as day if you had to write:
>Input = Console.ReadLine();
>ScrnManager.Update(Input);

Every other comment is basically just entirely redundant or would be made redundant with some better naming choices.
>>
>>157073268
>>your landmasses need to fit a grid
>Why?

because he wants to map them to a sphere, which requires something like this: https://github.com/vraid/earthgen-old

>Again, if you play your cards right, the workable distance will be much more than 5 km.

I thought KSP saw issues at 5km but it was actually around 20km: https://youtu.be/mXTxQko-JH0?t=262

either way, still not enough to represent even the smallest planet without considering
>>
>>157074249
that's why you use descriptive method names so you don't have to write the same comment everywhere you use a method
>>
>>157074498
KSP is just one game. It is not a benchmark for the best floating-point numbers can be.
>>
>>157074453
y-you know there's better doc generation tools right?
>>
>>157074249
>Buffer.Clear() // clears the buffer
>Console.Clear() // clears the console
>Buffer.Update() // updates the buffer
>Buffer.OutputBuffer() //outputs the buffer

you really don't see how fucking retarded these comments are?
>>
>>157073850
Depending on your language there will be two kinds of numbers.
Integer numbers are what you'd expect, 0, 3, -12 and so on
floating-point just means it can represent real numbers, so like 5.4 or -12.3. in C these are either called 'float' or 'double'.
The problem with floating point is that past a certain scale it starts loosing precision, so for example you can represent numbers like 0.000001 and 0.000002, but if you try something like (2^32)+.0000001 it might wrap up/down to a different number. in practical terms this means that things further away from the center of the universe will behave 'wierdly'

So to avoid this just use integers and say each 1 of your scale is (for example) 1/64 of a meter. this gives you non-integer numbers, but you still keep fixed precision.
>>
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>>157074651
Okay that's fair. I just wanted to be complete for that section though. Pretty much everywhere else isn't like that.
>>
>>157074982
>Load for Load
>Credits for Credits
>Not Working for NotWorking
????????????
>>
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Thanks for the feedback guys.

Will have another go at the enemy tomorrow.
>>
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>>157067893
notepad
>>
>>157075079
>not breaking up the code into sections with a gap so you can easily find the methods in the class.
>>
>>157075234
Why the fuck even put anything there then
>>
>>157074982
why are you so horribly inconsistent with your naming capitalization

some things are camelcase with the first word capitalized (ToUpper, SetScreen, OutputBuffer, ReadLine etc.) and then others have the first word lowercase (notWorking, printCredits, printNotWorking) and the same goes for just one word functions or member names (variables named running and Input, functions named Start and update)

just fucking gives my autism cancer
choose a set style and stick with it
>>
>>157070809
Are you actually working on a game. I'm a decent artist in search of a dev team. I joined a collab before but the programming was using babys first engine and didn't know what to do.

Tell me about your game unless your a nodev.
>>
>>157075373
GOOD LUCK NOT INTERESTED
>>
always funny when someone goes into damage control when they get criticism instead of trying to learn from their mistakes
>>
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>>157067893
>>
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>>157073989
confounding
>>
>>157073546
That's a very good point. I was more thinking of a general advice. Much more useful for writing engines and such, I have to admit.

>>157073850
Actually that's what I meant. Just define a planet as "something that circles star" and don't implement gravity at all.
How your planets affect other objects is entirely up to you. You can even completely ignore gravity, if you want, replacing it with some simple rules, like "if spaceship is within X km of planet, make it fly around it".

Don't think much about floating point now, you most likely won't run into any problems regarding that. And if you do, you will worry later.
>>
>>157075284
Why not lable it with a clear eyecatching teal comment?

This isn't a competition for the minimum amount of line numbers anon.

>>157075364
Am I being trolled?

ToUpper() is a public method in the .net framework.
SetScreen() is a public method in my namespace
OutputBuffer() is a public method in my namespace.
ReadLine() is a public method in the .net framework.

notWorking is a enum value for a private enum within the Title Class

printCredits() is a private method within the Title Class

printNotWorking is a private method within the Title Class

running is a private variable in the Game Class

Input is a public variable within the Game Class.

Start() is a public Method within the Game Class

update() is a private method in the Game class.

everything makes complete sense.
>>
>>157075190
You have two .yline2 labels, I think you fucked something up.
>>
>>157075190
>notepad
>ide
>>
>>157076028
literally no one in the entire world except for you changes the case of something based on its access level
>>
>>157076318
Actually, it's a rule of Golang, enforced by compiler. You don't define anything as private or public by keywords, just by the case of first letter.
>>
Where is the new thread?
>>
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>get a job
>tired as fuck when i get home
>barely have the will to play vidya let alone to dev
>dev sessions are now so far apart i just had to fucking read through my design document because i couldn't remember what a certain attribute does
Just fucking kill me now. Game dev was not made for normie life and neither was i.
>>
>>157076318
>not having identifiable members
>>
>>157076526
>Have a part time job
>Work only 6 hours a day, gain shit salary but it's enough to share an apartment with internet and live
>Spend the rest of the day playing vidyas and deving

Life is great, now l only need a gf
>>
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>>157076318
This is literally the first time I've encountered problems with it.

I mean I've seen _Variable for getters and setters.

I'm pretty sure the .Net virtual academy does the same thing. I've posted code on /g/ and never got a complaint. I learned the convention from my friend that's a software consultant and codes in C#.

I just assumed it was the standard for C#.
>>
>Using lower/upper case to denote visibility in C#

kekked

Lower case = Variable
Upper case = Method

That's it, you're retarded if you do it otherwise.
>>
>>157077102
>clean, consistent casing

Microsoft standard for C# naming conventions is: pascal case for functions and properties, camel case for variables
>>
I thought this was amateur game dev, not amateur naming conventions
>>
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>>157077370
>mfw when watching a tutorial and the guy uses camelCase for a class or method name
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>157077570
How can you make a game if you can't even follow simple conventions.
>>
>>157077608
toby_foxes_1000_case_switch_statement.png
>>
>>157077673
I'm surprised this didn't make the game fucking freeze regularly. That dude is lucky this isn't 1990 anymore.
>>
>>157077673
link? I only remember the Terrarria one doing the rounds
>>
>>157077370
>>157077357
>>157076318
Idk it makes sense to me and I'm absolutely 100% consistent with it. I don't feel comfortable changing it.
>>
This thread is dead, someone start a new one.
>>
>>157078209
Spoken like a true cuck.
>>
>>157078252
no
>>
>>157078108
give the terraria one pls
>>
naming conventions are irrelevant
>>
>>157078260
I'd be a cuck if I changed my ways because some random fag on the internet said I should without providing reasoning for it. This way is just more clear.

You can tell whats a public method and private method. You can tell whats private, has a getter/setter, or whats just public. Admitedly most of the time I use something like this.text or whatever to be even more explicit.
>>
>>157078574
>providing reasoning for it.

It being the convention used by literally everyone else is not a good enough reason?

Fuck off.
>>
>>157078652
As long as no one else has to deal with his code wtf does it matter anon?
>>
so this is how AGDG dies...
>>
>>157078694
Because it makes me angry knowing he's wrong.
>>
>>157078771
Fair enough.
>>
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>>157078771
;^))))))))
>>
>>157078918
>He has void methods
>He doesn't always return a bool to check if the method was successful
>Literally being this amateur
>>
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>>157057334
Holy heck 49

also looks like my BlackShellMedia cherry got popped when I wasn't looking
>>
>>157072718
>try and move left for two hours unsuccessfully
>the solution was literally just to add pi/2 to my offset
yep stupid stuff wastes the most time
fucking trig
>>
>>157078209
>>157077370
C# is PascalCase methods, classes, enums, properties and constants. _underScore camelCase for private variables.
>>
>>157074453
hey an XNA bro wazzup my nigga

making an fps rn
>>
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>>157078771
>Because it makes me angry knowing he's wrong
Finally this place makes sense
>>
>>157077357
C# has an actual set of Code conventions and that isnt it. If you use Resharper it will automatically rename the member names with the appropriate convention
>>
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>>157079680
>Resharper
>>
>>157079010
>not being in control of your data flow to begin with
You are a fucking disgrace.
>>
>>157079551
>using underscores in variable names
>ever

literally objectively wrong
>>
>>157079716
>literally the only extension you'll ever need to visual studio
>>
>>157080000
Phenomenal digits!
>>
>>157079974
>Using nonstandard conventions in a language
>ever
>>
NEW THREAD FOR SPOOKY GAMES
>>157080128
>>157080128
>>157080128
>>157080128
>>
>>157080125
https://msdn.microsoft.com/en-us/library/ff926074.aspx

show me where it says to use an underscore you stupid fucking retard
>>
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Me too
>>
>>157052692
Arikado + Theonian dream team when?
You could make the best game ever working together.
>>
>>157058379
Looks nice. Please do what metroidvanias haven't done since sotn: give it lots of moves and make them combinable like so:

https://sites.google.com/site/darkwavestyle/games-research/castlevania-symphony-of-the-night-ps1-psp-360/1---general-tricks
>>
>>157080484
The MSDN guidelines aren't concerned with how people name their private variables (i.e. fields). People just put underscore to class member variables differentiate them from locally-scoped variables.
Thread posts: 828
Thread images: 180


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