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/civ4xg/ - Civilization, Stellaris, Endless Legend and 4X Games

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Thread replies: 757
Thread images: 134

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>Stellaris OP
http://pastebin.com/qsTFCyvh

>Stellaris Mod Archive
https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is Stellaris?
A 4x game developed by paradox development studios.

>Stellaris Steam Group
http://steamcommunity.com/groups/vgstellaris

>/civ4xg/ OP:
http://pastebin.com/P5XCTQx9

>Some mods for Civilization V
http://pastebin.com/5ANRmRur

>More info on Civ VI:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/
http://www.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
http://www.gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/
http://well-of-souls.com/civ/index.html

Last Thread: >>156834891
>>
Reminder to report and ignore shitposting.
>>
Need modding advice
Running Civ V with Vox Populi, JFD's Culture, and R.E.D. but it crashed, was this RED's fault?
>>
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So much for the Sentinels...
>>
>>157004556
wrong general
>>
>>156846564
What makes those planets unique? Are there only supposed to be two Large Worlds in a system or something?
>>
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>>157004435
>still never worked out how to get Civ II to run
>still miss everything about it
This pain is painful
>>
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>>157004435

Impeccable OP pic.
>>
>>157004435
what is the game to AC's right?
>>
>>157004869
Tor is the homeworld of the Endless and the other one has an endless research station on it.
>>
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>>157004903
>See your post
>Start an online stopwatch
>google "Civilization 2"
>click first result
>download rar
>unpack
>run civ2.exe
>select premade world
>open large world map
>customize options
>pick vikings
>start game
>stop timer
>>
>>157005127

When I made the pic I thought it was call to power, but when I'm looking now I see that the hud is wrong.

All the map features, terrain, improvement and such look like call to power though.
Possibly call to power II and they reused assets heavily.
>>
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>bored out of my mind
>still 11 days until civ 6 comes out


Now would be a real fucking good time to release Heinlein, Paradox.
>>
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So, the AI is pretty shitty in countering the Scourge.
>>
>>157008339
I thought the Scourge was supposed to attack you? Why does it spawn on the other side of the galaxy?
>>
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>>157008629
From the wiki
>The arrival does not necessarily occur on the player’s side of the galaxy.
It has to spawn in the edge of the Galaxy.

Apparently after you bombard these planets they will become barren, which means that this side of the Galaxy will be dead
>>
>>157008339
At least that's one of the things that they're specifically dealing with in Heinlein.
>>
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>I'll go science this time! :D
>be Korea
>Sweden very near me and shoshone on the other side of Sweden
>Sweden forward settles me
>I settle as far from Sweden as possible
>"WTF, YOU FUCKING GOOK!? DON'T SETTLE NEAR ME!" he says as he founds a third city on my border.
>"I have to settle near me. You forward settled me."
>Sweden DOWs me and wipes me out with a dozen spearmen he expertly rotates as they take damage.
>Pocatello just laughs as he settles the entire fucking continent.
>>
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Is this the low-key /rtsg/?

Anyone wanna play SWGB:CC on voobly or AoE2:HD?
Im pretty terrible though.
>>
>>157010756
*near you
>>
>>157010782
no try one of the rts threads on /v/
>>
>>157005401
I'd tried most of the links I could find, and it would usually load up and work perfectly right up to the point of actually loading the map when it would always crash.

But that was a little while ago and you've given me hope anon, so I'll try again.
>>
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>>157012501
Never mind
>>
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>213k firepower
My titan technology can't research itself much faster than RIGHT THE FUCK NOW
>>
So how's Endless Space 2?
I saw EA for it is out now.
>>
>>157013216
Good, but incomplete and a bit buggy.
>>
>>157013464
Well, that's about as good as one could expect for EA
>>
>>157013589
There are some balance tweaks that need to be made too.

Currently, the space dosh lords are incredibly vulnerable to ground invasions which if lost, cost them the ark anchored to the system.
>>
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>>157010756
>start new game
>Korea again but this time next to Boudicca
>settle near a Natural Wonder well away from Celts
>"WTF, DON'T FUCKING SETTLE NEAR ME, YOU DAMN GOOK!"
>I'm not tempting fate. "Whatever you say Boudicca. You're the boss. I won't settle near you."
>"HOW DARE YOU! THIS MEANS WAR! PREPARE TO FUCKING DIE YOU SLANTY EYED BASTARD!"
>game crashes
Sid doesn't want me playing Civilization tonight. I guess I'll go watch the debate.
>>
>>157012735
>>157012501
>w10
First, why?

Second, have you tried googling "civilization 2 windows 10" ?
>>
>>157014165
>watching the debate
Do you want to make yourself depressed
>our only options for president are a moron or a liar
>>
>>157014451
they're both morons and liars. whoever wins, america loses.
>>
>>157014451
>>157014591
>>/pol/
>>
>>157014687
>going to /pol/ for a chill political discussion
yea, no. everyone on there is a trump shill.
>>
>>157014806
Be that as it may, this isn't a thread for a "chill political discussion"
>>
>>157014806
just because /v/ shits on COD doesn't mean you can talk about it here
>>
Civ III or Call to Power 2?

I put so many hours into both.
Are there any mods that take good elements from one and put them into the other?
>>
What are you playing as in Civ 6?

I'll be playing as China, then America. If Scythia doesn't get a nerf day 1 I'll play it lol. I wonder how many will be playing MP on day 1 though
>>
>>157016224
I really hope the multiplayer is stable, the only reason the mid game in civ V was boring was because the AI. Also speaking of multiplayer, aztecs looks really strong, Eagle warriors have 8 more strength than regular warriors
>>
>>157016224
Random. Full manmode.
>>
>>157016224

I'm planning to start with a very cozy American game to get accustomed to the new things, but I honestly can't wait to try every single civ.
>>
Most of Sumers bonuses look pretty week, but the fucking war cart looks nuts, 30 damage isn't matched till swordsmen, plus extra movement and no penalty against barbs
>>
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>>157016224
Spain for muh DEUS VULT and religious crusadan

After that I'll just random leader so I can learn the meta and git gud enough to play MP games and SP on Diety. Has Scythia been OP in pre release games so far?
>>
>>157016224
Random I guess.
>>
>>157017246
up to 50 hp heals ain't a fucking joke. Plus they get more bonuses to attacking injured units, so basically they all have route
>>
>>157017521

add to that the +1 Saka horse archer.

what were the devs thinking kek
>>
>>157016224
ill be playing rome for sure, because I'm so used to building like civ 5 that i'll need an intro ez mode civ to transition back into building massive amounts of cities.
>>
>>157016224
I like roads. Yes i'm boring.
>>
>>157018002

i like roads too. road are essential to fast unit moving. that's why civ 6's builder change didn't set within me and that's why i'm playing as china for the extra builder charge
>>
>>157017521
>>157017592
Have you seen playthroughs with her dominating? I know filthy has a domination game with her but I haven't watched it yet.
>>
>>157018245

yes, i've watched Filthy's stream, he steam rolled with scythia, As Filthy he can do it with ease since and at Prince as well but the healing is literally broke af.
>>
>>157018245
I saw part of filithys. I thought "up to 50 hp" meant that it scaled with unit strength or something, but no it means however much HP you need to get to 100 as long as you are at 50
>>
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Maybe installing that Titan mod was a bad idea...
>>
>>157016224
I haven't paid much attention to Civ 6, so whoever looks good.
>>
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HOLY FUCK! WILL CIV 6 HAVE SCENARIOS OR NOT!?
>>
I have a 33% Synth population and a 66% human population. I'm getting popups about synths attacking people.... why?
>>
>>157017165
The war cart is what makes their Epic Quest work, since early barb camps are usually guarded by spearmen. And some of the hut rewards are very powerful, like the free relic.

Really we can't evaluate the ziggurat well until we know the yields.
>>
>>157010782
The AOE2 thread is on /vr/.
I have no idea why.
>>
>>157019930
DINDUNUFFIN
>>
I Miku was a civ leader what civ would she lead?
>>
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Titans were a mistake
>>
>>157020079
Whoah! I didn't even know that board was effectively just slow /vg/. Opened it and first thing I saw was a Roller Coaster Tycoon thread. Later faggots
>>
Any tips for a solid opening strat for stellaris? I tend to go Military dictatorship and hold off on colonization until I get a strong research rate going since the research cost for each tech goes up with each colony you make but it seems to leave me lagging behind in the long run. I can typically dominate early a little with the ability to pull a large corvette fleet out of my ass with a leader ship to boot when I need it but once fleets start hitting about 1-2k I start falling behind and need to play catch up to get destroyers and cruisers out.
>>
new fag here why dosent anyone like beyond earth?
>>
>>157022142
Yeah you're doing better in science between the years 2200-2204 with the strat you're doing while fucking yourself over for the next couple of centuries.
Expand up to your core limit, expand so you'll cover more space research.
>>
>>157023193
We don't dislike it.
It's merely okay.
>>
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I declared war on China, and it's going well-ish.. Something had to give; I couldn't risk her getting nukes too long before I did. Fortunately I'll be getting public schools soon, which should close the gap a little.
>>
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>>157023193
Victory types came in early in relation to the tech tree, trade routes were insane at start making ics insane.
Like civ5 g&k without unhappiness insane.
Even the hardest AI was pretty easy to beat.
>>
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but i poop from there =(
>>
>Prethoryn scourge vs unbidden vs massive AI
>>
>>157012735
run it in a vm
>>
>>157023431
How do you keep piety so high. Mine always falls to shit one way or another.
>>
>>157026630
Take the belief that gives you piety for unit promotions. It's extremely easy to cheese.
>>
You know what I really want? A full Civ-style game but just for the Ancient Era, and just for the Renaissance to Industrial Era.
>>
>>157023631
Should I pirate BE now? Is it likely to get any updates in the near future to patch things out, fix balance, etc?
>>
>>157026953
I've always really enjoyed ancient or tribal building games like Populous and Black & White
>>
>>157026953
Check out Hegemony Clash of Ancients
>>
>>157027485
I've considered it many times. But that world map always looks disgusting to me, being all orange on black.
>>
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>>157027916
>orange on black
You want ancient you get ancient
>>
Is salting the earth bugged or something? I settle a city wrong, its getting 30ish dust per turn, I raze and resettle a space away, still covering all the big dust tiles, and it's making -8. What the fuck?
>>
>>157028089
Yeah but they chose some weird gray charcoal and then they have some really flat and repetitive mountain and tree textures.
>>
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>>157023193
Affinity unit upgrades were extremely strong, and the AI was awful at tech prioritization. This meant you could easily get an affinity lead and steamroll the competition. Fighting a non-affinity unit with an affinity unit is like fighting a swordsman with a musketman, so this made combat pretty dull.

A lot of the quest choices felt either meaningless, or completely one-sided because of how much better one choice was than another.

Rising Tide didn't really do anything to fix these problems, and while its changes do diplomacy were neat superficially, I felt they oversimplified too much and made the game weaker as a result. I think everyone can agree space-twitter was a mistake.
>>
>>157028913
It probably shouldn't have even been released, it should have been the testing platform for the ideas of Civ VI.
>>
So i wanted to install Vox Populi but it seems that it say i need all the koreans DLCs. Can i download the DLC somewhere and install it to my steam version of CIV5?
>>
Deity level Civ V player here. When 6 comes out do I have any sort of a shot when making videos explaining the game? Does anyone watch Filthy or Marbozir?
>>
>>157030694
I'd love more variety. I like marbozir but filthy, good as he is at the game, is about as entertaining a personality as human paint thinner
>>
>still no mechanic that causes massive civil unrest/corruption/global warming and basically ruins your empire, making you become fallen

I don't care what anyone says, it'd be a cool mechanic to me and make long playthroughs very interesting

also
>>157024731
prethoryn would win, I think, unbidden would rip themselves apart, and AI wouldn't stand a chance
>>
>>157016224
my nigga gilgamesh, of course
look at dem muscles
>>157023431
Out of curiosity, is there any reason you decided to take Shanghai first instead of the city directly north of you?

Also, fuck Wu. She's always a cunt.
>>157032543
>Global warming
wasn't that in Civ IV? With the spooky noise, too?
>>
>>157032883
>>Global warming
>wasn't that in Civ IV? With the spooky noise, too?
I was talking more in the context of Stellaris, basically some event that forces you to evacuate one of your planets permanently.
Thinking on it, it'd probably take longer for global warming to take place than the timeframe of Stellaris is set in.
>>
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>>157033165
Ah, my bad, I though you were talking about Civ. Never played Stellaris, myself.

Now I'm curious if Civ VI will have a mechanic like global warming again. Factories had no downsides in Civ V, really.
>>
>>157032883
>Out of curiosity, is there any reason you decided to take Shanghai first instead of the city directly north of you?
That land is very defensible, and China has a massive, high-tech land army, a great economy, and almost no navy. A sea assault is also just easier at this tech level.
I'm not actually interested in capturing any land, I just want to raze some of their cities to slow tech progress. I do intend on liberating that bordering city once I get artillery, though. It used to be Aztec, and they're no threat to me at all, so it should make a nice buffer for a little while.
>>
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>>157033968
Fair enough. I assume you're just razing up and down the coast?

While I'm at it I might as well post the Incan Empire I had right before my most recent game ended.
>>
>>157032048
Hmm. Perhaps I'll give it a shot then. What do you enjoy about Marbozir? I want Filthys pacing with Marbozir's commentary. Also want to see something other than domination.
>>
Is the Community Balance Patch supposed to make me feel retarded for not knowing how to play the game anymore?

>>157034774
I like Marbozir's accent.
"Wuh-hoh! That's uhh, heh heh, that's uhh not gewd! Hoh well... Hmmm... Hyeah, I'll do thad."
>>
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>>157019520
>>157020525
I watched as the Tyranids ate a precursor empire with their 320k fleets.

And then I purged them with my 120k fleets. And purged the remaining precursors. And all the other dirty xenos.
>>
>>157037827
Don't go full deity on first try. Kick it down a notch from what you're used to and it easy from there.
>>
Do Civ 6 settlers cost more depending on how many you've built or how many you've had or settled? Stealing settlers would be broken if the those settlers didn't count to the increasing settler production cost.
>>
>>157038890
This. It's also worth noting that each difficulty level is higher than than vanilla difficulty. They removed the lowest difficulties entirely. (IIRC)
Don't start on anything higher than Prince.
>>
>>157004715
> Sentinels...
Who?
>>
>>157008339
Do you have some sort of giant Fallen Empires mod going there? All the FEs on that map look immense
>>
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>>157005401
i took german
and i never played civ2 before.
>>
>>157016224
Sumeria, I want to see if I can cheese out the Barb camp ability.
>>
>>157016224
Rome

I like my army being a tidal wave of fuck across the world that nobody can stop
>>
>>157040761
then why not Scythia?
>>
>>157040910
Because muh western civilization
>>
>>157016224
Britain.
Because if Victoria spawns as an AI I'm not going to be able to say no to her.
>>
>>157041168
Victoria is a stuck up bitch in all my games so far. Had to kill her twice already
>>
>>157041289
Victoria was a bloody hypocrit who was all anal about muh dick but slept with countless men.
>>
>>157041451
Like how Catherine definitely died fucking a horse?
>>
>>157004435
What is the game on the lower larger panel?
>>
>>157010782
A gsg autistic person killed the revival of /rtsg/ last week.
>>
>>157041289
Well, exactly.
If she was bro-tier and helpful then my compuslion to follow her sexy voice wouldn't be a problem.
But the problem with the sirens is that they led sailors to their death.
>>
>The Hissho are a minor faction
>Space Drakken will not be a thing
>Space cultists will not be a thing
>United earth empire will probably be replaced with vaulters/mezari
>>
Hey, can you recommend me some fun turn-based 4x games? I would like to play a fantasy one and one in space. I have only played civ.
>>
>>157012735
There's a patch running around the internet that makes it work on modern computers. It's pretty easy to find now ever since that story about the eternal war got out.
>>
>>157045892
endless legend is pretty good for a fantasy one
>>
>try to get through a game of stellaris
>2000 stars on the real 4 armed spiral map.
>get my third colony down, realize I have 3 more worlds just in my explored area to colonize and I have to do bullshit building projects and resource management for all of them.
>this won't even scratch the surface for the rest of my empire as I expand further.
>alt f4

When will this shitty game get fixed and remove all the unfun bullshit?
>>
>>157046430
heinlein
>>
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Just like my star wars animes.

You can reclaim the husks of other Vodyani arks.
>>
>>157047026
I really hope they get the vodyani unfucked. The fact that planetary invasions are a thing they have to defend against doesnt make any sense. Especially not when they bypass the ark entirely.
>>
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>>157047205
Yeah, that shit is fucked. You CAN attack the ark, but you can also siege the planet and unless if you have a vastly superior force, it is better to just siege since Vodyani are kinda fucked in manpower.

110 base manpower is just pathetic.
>>
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>>157046430
Well the point of sectors is that you only have to micro your first 5 planets...
>>
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> Find roaches on nuked Earth
> Accidentally switch them to desert preference while epigenetic triggering
> turn Sol over to the sector and it clears all the +research radioactive wasteland
The Turks have not been well-served by either human or machine stupidity this game
>>
>>157048824

Newfriend here, what game is this?
>>
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>>157049038
Stellaris, a hybrid of a 4X and grand strategy that came out in May.
It's kinda stale at the moment; there's content enough to keep you super-engrossed and entertained for like 3 games, but after that you've seen everything and it just falls off a cliff of tedious repetition.
But the studio, Paradox, have a long history of releasing unfinished games but then genuinely turning them to good shit over several years with free patches and/or DLC, so I live in hope that one day I will become not-bored once again.
>>
>>157049256
>grand strategy

I'm too dumb for those kind of games.
Looks interesting.
Oh well.
>>
>>157049387
It'd be a good idea to try it out if you like what you see, really.
>>157040970
make Rome great again
>>
>>157049387
>It's kinda stale at the moment; there's content enough to keep you super-engrossed and entertained for like 3 games, but after that you've seen everything and it just falls off a cliff of tedious repetition.
>But the studio, Paradox, have a long history of releasing unfinished games but then genuinely turning them to good shit over several years with free patches and/or DLC, so I live in hope that one day I will become not-bored once again.
There is a /gsg/, because it's a spiteful place of venom and hatred, we exiled Stellaris to /4xg/ for not being /gsg/ enough. You don't need to worry.
>>
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>>157049387
In it's... defense(?), it is the n00b-friendliest grand strategy game around. There's none of the diplomatic plotting that gives normal gsg's their learning curve. Its combat is basically babby's first RTS: you throw all your ships at all their ships in one big battle and you usually win because the AI is a retard.
For people who do play gsgs, this is why we complain it's a hollowed-out shell of a game with minimal complexity, but for a newfriend that very fact means it might constitute the perfect entry point.
>>
>>157049256
Regarding paradix, it's rather that they release an unfinished game, spend the next few dlc ironing out the initial faults, then go full ham on unnecessary features with the next ten dlc which turn the game into a bloated mess.

The good news is that it's gonna get better before it gets worse. The bad news is it won't last for long.
>>
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>>157050386
I remain salty that in CK2 I got to play as the Raja of Bangladesh before I (still don't) get to play as the Pope, yes.
>>
>>157048471
Sector ai is completely retarded and forcing the limit is bullshit
>>
>>157049648
stellaris got its own general first (gsg hated it). then came civ6 and the general civ4xg was created.
sgg would be a much nicer name for this
>>
>>157051525
>sgg
Strand Grategy General?
>>
>>157051525
I don't want to have another underage idiot spamming about his wibbly.

>>157051591
No, you dumb fuck.
>>
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>>157051591
>Strand Grategy General?
>>
>>157051591
Symphogear general
I don't know why he brings a /m/ general into this though
>>
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>>157051591
>Strand Grategy General !
>>
>>157051525
>>157051773
A prospective compromise would be /civ4xsg/, for Civilization, 4X, and Strategy General. Keeps the general mostly 4x focused while still mentioning that "hey, you can discuss other strategy in here too, we won't judge".
>>
>>157053765
I'll judge

people can only talk about things I agree with
>>
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I like Cossacks 3.
>>
>>157054351
nah, it sucks.
>>
>>157054351
t. Yuri

>>157054840
t. Nigel
>>
>>157055090
I said Cossacks 2.
Not Red Alert 2
>>
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>>157055310
Where do you think Cossacks come from, anon?
>>
>>157051525
>then came civ6 and the general civ4xg was created.
No civ4xg is much older than that.
>>
>>157049684

Hmm, should I give it a shot then?
I'll have to pirate it because poorfag.
>>
>>157056580
Yeah, it's obviously from civ4
>>
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>>157057382
Well, like I said, it's really good for the first 2-3 games, so if you're a piratefag especially you've got nothing to lose
>>
>>157057609
ha
>>
What does the Stellaris DLC offer?

Just the War in Heaven event?
>>
>>157057704
It's not entirely clear how much of the update is the free patch and how much is the paid stuff, which is unfortunate.

Also JESUS CHRIST
>>
>>157046430
>I have to do bullshit building projects and resource management for all of them.
Just queue up a bunch of buildings and forget about them for a few years.
>this won't even scratch the surface for the rest of my empire as I expand further.
You're the kind of person for whom sectors were designed. Use them, then.
>>
>>157058034
>>157057704
https://www.paradoxplaza.com/stellaris-leviathan-story-pack
>>
>>157047026
You know, for the concept they represent, the arks don't look that impressive.
>>
>>157057660

Why does it get boring after that?
>>
>>157050386
Eh, even the unnecessary features can be fun. I enjoyed Old Gods. And Sons of Abraham was mostly improvements to the core gameplay but came pretty late in the life of the product.
>>
>>157058034
Literally every feature they announce, the same announcement tells you if it's free or paid.
>>
>>157058395
You'll have seen all there is to see and there's not enough variability in the game to matter beyond that point. This should change some as they add more technologies and more stuff that makes the different ethoses different, but they won't add that content more quickly than players can find it and get bored of it.

They've got a better designed at the helm, though.
>>
>>157058127
great but shouldn't this shit be included in the free patch? it's like I have to pay more to get the game out of beta
>>
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>>157058395
'Cos you've seen everything novel that your explorer ships can find, and you've built every building, and you've seen every tech.

Unlike, say, Civ, in Stellaris every faction plays exactly the same, and there's only one strategy (endless war with Tachyon Battleships).
And unlike in other Paradox games, everyone starts off on a level playing field, so changing your starting position / nation does fucking nothing either.
So there's no replayability, because after 2-3 games you're just repeating the exact same thing you did last time.
>>
>>157058809
Welcome to DLC-town. Next stop is never.
>>
>>157058034
>>157058919

Are there any other turn-based 4x space games you guys would recommend?
>>
>>157058809
Free patch includes a lot of changes and new stuff too, especially to ship combat and design, the space creatures, and the fallen empires.
>>
>>157059171
can you give a tldr of the changes or a useful link? I don't want to read all the dev diaries
>>
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>>157059145
> other turn-based 4x space games

Stellaris isn't turn based, so >other

But I would reccomend Alpha Centauri, which is like 20 years old but still the best sci-fi 4X ever made by a considerable margin
>>
>>157059145
Endless Space 2 just came out on Early Access. I'm having fun though I haven't quite formed an opinion on it yet. It's still incomplete.
>>
>>157059320
AC plays like Civ 3 right
>>
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>>157059431
I believe that it is literally built from the same engine as Civ II, so yes.
>>
>>157059394

How's the first one?
I'm not touching anything early access.
Never again.
>>
>>157059729
It was fairly simple but fun. Played it a lot more than I did Stellaris. A few mechanics were a little wonky. If you play it, play the original version, I think it's called the Admiral Edition. They had a big DLC patch that changed a few of the core mechanics that proved unpopular so they caved to popular demand and brought the original mechanics back.
>>
>>157059267
All the ship classes are re-imagined for a specific role. Evasion works totally different, and you can now put XL-sized superweapons instead of tachyon lances. Fallen empires have their own ship class that only they can build (pending future DLC). The assorted space monsters aren't all everywhere any more, but have home regions of space and may have home systems and home planets (depending on the specific species) where there are new events and things. They're adding auto-explore, rally points, and an "expansion planner" for general usability, and totally reworking strategic resources, so that there will be local (one planet only) resources and global resources, and the global ones will be divided into military and civilian resources. Fallen Empires can wake up and go on huge crusades and shit, and the enigmatic observers and keepers of knowledge will have totally new personalities. Federations and alliances are merged, planets are no longer on a wheel but are divided into three groups (wet, dry, cold) of three, with the abnormal types presumably not changing.
In combat, the idea is that corvettes are good at taking out capitals, destroyers are screens for the capitals and take out corvettes, cruisers are "close range brawlers" that destroy destroyers and enemy cruisers but have trouble with corvettes, and battleships are long-ranged carriers and artillery, for taking out battleships and cruisers. God only knows if it'll work in practice. There are three new slot types though, torpedo, point defense, and extra large. Special utilities now have their own slot types. Tracking is added, which is like anti-evasion, and little ships have good evasion while big weapons have poor tracking, but good armor penetration.
Space creatures now have their own regions of space, and space pirates follow the same system.
>>
>>157059729
I will offer a counterpoint to >>157060352 and say that I think it was terrible. Boring spreadsheet manager and wars were interminable grindfests. There's no way I'm going anywhere near 2 after 1 was such a steaming pile of shit.
>>
>>157059267
>useful link?
It's broken down to bullet points in this dev diary:
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-46-enclaves.969801/
>>
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>>157050591
>no three kingdoms AND europe at the same time period gs game
>no bronze age game
>no conan/xena gs game
WHY PARACOCKS IS SO BAD
>HURR LETS FUCK UP EU 3
>HURR LETS FUCK UP HEARTS OF IRON
>HURRR DLC
>>
>>157060352

I actually pirated it and a few other games and thinking what to play.
There is a "switch to classic" option bottom right, is that it?
>>
>>157053765
>>157051525
It already happened, last fucking week. Guess what happened? ONE (1) gsg shitposter took down the entire general with sheer force of autistic, bot-like shitposting
>>
>>157060627
>>157060548
thanks, seems pretty hype actually

the DLC looks so minimal compared to the rest of the changes
>>
>>157061162
Yeah, the new design head basically is doing the DLC so that he can fix what the previous guy did while also paying everyone. He pushed back a much bigger DLC (the focus of which hasn't been disclosed) to do so.
>>
>>157060916
Yeah I think that's it.

It's got a better tech tree, and doesn't have the fighters/bombers they added to combat, which is fine since they weren't very good.

Again, some of the mechanics are wonky, particularly large scale wars/invasions. But I still liked it despite the problems.
>>
>>157061020
I know.

And it's fucking stupid that we're allowing one little autistic manchild to stop us from renaming a general he isn't even a fucking part of.

Whatever happened to report and ignore? If everyone grows a brain and doesn't reply to him and continue on as usual then he'll eventually get bored and leave, if the mods somehow don't ban him before that happens.
>>
Do we know if civ 6 will have, straight from Satan's asshole, denuvo?

Please no.
I'm going to kill myself.
>>
>>157061796
We reported and ignored. But a page long post every 1:30 minutes made it unattractive. We could try again and again and engage in a fatigue war.
>>
>>157061343
interesting, didn't even know that there was a change in lead dev

to be honest the enclaves and war in heaven seem kinda cool, might just be a good goyim and go for it anyway
>>
>>157061963
Yep, it's Wiz now, who made a famous mod and for EU4 and was hired for being very competent, particularly at AI. He's helmed some of the better designed DLC, in terms of gameplay mechanics, and his stuff tends to be the most elegant and polished, though Doomdark makes some stuff that's more cool/fun in my opinion.

I'm thinking I might spring for this as well, but just so you know, it's really easy to pirate Paradox DLC even on a legit (steam) copy.
>>
>>157004681
Does anyone else have this problem or is it just my toaster being old and shit?
>>
>>157060548
Stellaris bernout here. Is there an ETA yet? I really don't want to play until this drops. Dropped a game because of boredom last week
>>
Whats the performance like for Endless Space 2?

I can barely run Stellaris, and it often goes to shit the longer the game keep running.
>>
>>157062674
Upgrade your toaster
>>
>>157062619
It's out on the 20th, so you'll have just enough time to play it and burn out again before Civ 6 drops.
>>
>>157062619
20th October
>>
>>157062814
I have a fantastic computer

But I can only use a laptop for the next month
>>
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>>157062619
20th, 1 day before Civ.
I'm sure there's a plan here, but I don't know what they were smoking.
>>
>>157062864
>>157062875
thanks guys. I'm not going for Civ6, my other drug is tw: wh
>>
>>157062918
They probably realized Civ 6 is going to flop

>that fucking hideous art style
>>
Is the Extended User Interface for Civ V toaster-friendly? I like it but I can see it becoming an issue mid-late game when the map's fully explored and everyone has a gorillion units.
>>
>>157063248
I hated it when it was first previewed, but it's grown on me over time.
>>
What exactly is wrong with beyond earth?
Did it improve with expansions/updates?

Haven't played it yet.
>>
>>157063248
>artstyle makes the whole game
you must hate playing retro games.
>>
>>157063248
Even if the art style was shit (it isn't) that's almost irrelevant to a competitive strategy game, it isn't shit enough to matter by any stretch of taste

Unless they fuck up the AI bad it's going to be a hit, Civ V's launch was terrible and it was still a huge success
>>
>>157062918
>well it we can't get it out way before Civ 6
>if we release it after Civ 6, people will be too busy playing that to buy it
>if we release it right before Civ 6, maybe we can get ten bucks each from impatient people who are eager for new 4x due to Civ 6 hype
>>
>>157063572
It has the gameplay of Civ V with very few changes/innovations and is rather repetitive, plus it's even easier than V, and even more lacking in decisions that feel like they carry weight

Plus the setting seems pretty dull and generic

I think this thread gets asked this question a few times each day
>>
>>157063597
>/v/ memes

I don't think he plays games at all.
>>
>>157063793
I thought you were describing Civ VI at first
>>
>>157063597
I love retro games. But Civ 6 looks like absolute shit.

>>157063698
>irrelevant to a competitive strategy game
Yeah no. People are graphic whores and Civ is a casual series of strategy games. Its going to harm sales period.
>>
>>157064028
But that's wrong, even the press release of VI has a lot more meaningful decisions than V

It does look piss easy though
>>
>>157064159
>Its going to harm sales period.
lol whatever you say buddy

Better get that asshole ready for release day
>>
>>157064220
>it looks easy

All the press release versions are locked to Prince mode.
>>
>>157064374
Not him but thats obviously because the game is piss fucking easy on higher difficulties and they dont want to show it
>>
>>157064398
Congratulations, that's the stupidest thing I've heard all day.
>>
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Not really sure where to settle. I'm open to suggestions.

Inca only have two cities but I believe they intend on going wide.

There a whole hell of a lot of resources just south of the mountains but any placement that makes use of them negatively impacts later city placement or leaves several tiles out of range of any decent future city.
>>
>>157064514
>let review copies play any difficulty
>they see the game is piss fucking easy on highest difficulty
>get less sales because they once again couldn't balance the game well
You didn't read the stupidest thing but you sure did post it.
>>
>>157064352
I dont need to wait for release day because I already know its true. Not to mention the fact the AI is so shit it might as well not even exist in the first place.
>>
>>157064220
>lot more meaningful decisions than V

>Districts
>Splitting the tech tree
What else? Honestly asking I haven't even followed it that much.
>>
>>157064784
The AI was shit in V and it didn't hurt it one bit sales-wise

If you're going to claim it's going to flop you need to pick things that matter
>>
>>157064621
You know that like 90% of people who bought V never played above Prince anyway? They don't care what it's like at higher difficulties because they'll never see them.
>>
>>157065052
Sieging a city. If you have zone of control on all 6 tiles around a city it can't heal.
>>
>>157065530
To be precise the global stats for "Beat King difficulty" on Civ V is 7.1%

Emperor is 4.2%
>>
>year of our lord 2016
>there still isn't a subgenre for RTS on the supcom scale

goddammit I want to blitz through Fulda with a bazillion T-72
>>
>>157065759
What is the percentage for Settler?
>>
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>>157064574
Bump.

Still open to suggestions.
>>
>>157065759
Emperor gets so boring once you get past classical, because the AI already start to lose there advantages. i wish there was a way to make it as difficult as deity without making the early game "lol AI gets a religion and 5 cities by turn 10"
>>
>>157065759
To be fair 99% of my games on Civ V I never bother to finish, regardless of difficulty I play at.
>>
>>157065986
Settler is 13.7%, Prince is 15%, Warlord is 14.4%, Chieftain is 22.2%

>>157066142
You only have to beat it once to count for an achievement, but it's a fair point that many Civ games go unfinished

Still, the stats for the lower difficulties are significantly higher.
>>
>>157066080
Immortal Difficulty until medieval, then the AI gets deity bonuses.

Biggest deity bonus is the extra settler at the start though but whatever.
>>
>>157066001
post strategic map mode and play without cbp
>>
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>>157066406
No and no.
>>
Have you ever won a war in Civ 5 when the enemy is ahead of you in tech?

I once used very hilly terrain, rivers, archers and knights to beat Korea who was in the Renaissance and had muskets.
>>
>>157065052
It's mostly districts and wonders going on the map that forces you to specialize cities, and making you plan in advance based on the terrain around the city: what will it be used for and how to make the district adjacency bonuses work together.

But there are other mechanics that add complexity to the game too, like spies having more missions than V, support units, and limited-charge builders
>>
>>157065759
>>157065530
Because most dont play civ to completion, its game over well before that
>>
>>157065759
I don't have the king and emperor achievements.

I do have Immortal and Deity achievements though.
>>
>>157065916
>its 2016
>We still dont have Civilization Crusader Kings; Total War
>>
>>157066604
then figure it out on your own
>>
>>157066841
That doesn't change the fact that the stats for completing low difficulty games are much, much higher than the stats for completing games at a difficulty higher than prince. Going from Prince to King more than halves the amount of achievements.

Keep in mind this isn't a total game count, this is based on the player stats for completing a game at that difficulty a single time
>>
>>157067003
>That doesn't change the fact that the stats for completing low difficulty games are much, much higher than the stats for completing games at a difficulty higher than prince
And those stats are irrelevant without more information we dont have other than the fact that the VAST majority of Civ games are not played to completion.
>>
>>157067132
They are hardly meaningless, but I can see there's no convincing you if you're going to hide behind that rhetoric. Believe what you will, but you're crazy if you think the average joe consumer cares about how hard the AI is at Emperor when they make the decision to purchase the game.
>>
>>157067313
>They are hardly meaningless, but I can see there's no convincing you if you're going to hide behind that rhetoric
That is some flawless fucking irony, well done you got a laugh out of me shitposter. By your shitty logic the game should only ship with Prince since no one cares about higher difficulties.
>>
>>157067313
>average joe consumer cares about how hard the AI is at Emperor when they make the decision to purchase the game.
You're crazy if you think they dont. Its a strategy series, people play for the difficulty.
>>
>>157019520
heard you cann capture a broodmother and tame her
>>
>>157067587
not many do with civilization. the facts are right there with the achievement score. barely anyone plays above prince, and very few beat diety more than once, just for the achievement.
>>
>>157067439
>>157067587
That's not how it fucking works. Look at the fucking gap, 22.2% completion rate on Chieftain and 4.2% on Emperor. Are you really going to hide behind "not all Civ games are played to completion" to defend a gap that big?
>>
>>157067439
>>157067587
I really don't think casual players care about difficulty that much
>>
>>157067821
>barely anyone plays above prince
No, few people complete above prince. That does not mean barely anyone plays above prince.

Please learn what those percentages actually mean.
>>
>>157067870
Nothing to hide behind here kid you're straight up wrong. Most people dont play to completion and those statistics are worthless without more information. But you keep pretending civilization only needs prince difficulty.
>>
>>157067931
>game reviewers biggest complaint was how stupid and easy the AI was
Considering they are the biggest casuals of all time I think casuals do care about difficulty.
>>
>>157068091
>kid
This is some low-quality shitposting and ignorance.
>>
>>157068195
Which reviewers? People like FilthyRobot and Quill are deity-level Civ V players despite how bad they might appear at the game in VI

The other articles I've read on the subject range from that complaint but also talking about how they lost to the AI because it won a religious victory early on
>>
>>157068207
>Ad hominem
Im surprised you didn't even use a food analogy to save face. Sorry you're so stupid you think steam achievements actually mean anything at all relevant to the original post.
>>
>>157068195
Most of those reviews are still glowingly positive, it's not going to impact sales
>>
>>157068330
Those are not game reviewers they are eceleb whores. I was talking about casuals like IGN, Gamespot ect.

>>157068451
Not relevant but okay.
>>
>>157068424
You're accusing that post of ad hominem given the content of your posts? Really?

>>157068091
>kid
>Strawman at the end

>>157067439
>shitposter
>shitty logic

>>157068424
>stupid

>>157068451
More like all of them really, I've found exactly one article that had a somewhat negative tone

>>157068540
It is very relevant because the argument is whether or not VI will be a "flop" based on the AI being "too easy"

Which is fucking ridiculous
>>
>all those replies
Guys leave the autismo alone, you're going to break him
>>
It looks like galaxy view looks much better in Endless Space 2 than in Stellaris, but star systems in Endless Space 2 are razer dull and lack asteroids and other fancy stuff that Stellaris has.
My opinion is based on some screenshots and videos, can somebody confirm it?
I'm also guessing that ES2 devs are going to add much more stuff by the time it released.
>>
>>157068617
>It is very relevant because the argument is whether or not VI will be a "flop" based on the AI being "too easy"
No its not, that is but one part of a bigger discussion on why Civ 6 is not going to do as well as people like you claim. But since your logical process is to call anything you dont like 'stupid' rather than argue a point im not surprised you cant read.
>>
>>157068754
I want a space that isn't just black with stars.
>>
>>157068617
>You're accusing that post of ad hominem given the content of your posts? Really?
Yes, because unlike you I haven't relied upon them.

You claim that everyone plays to completion, I proved that was a stupid assumption. You shitpost in response, I called you out on it. Now you're replying on a meta discussion to save face by ignoring the main issue.

I see you've gone full save face mode so here is your last (you), you're only acting this way because you realize you were wrong after all anyway.
>>
>>157063572

I NEED MORE OPINIONS ON BEYOND EARTH
So post them.

How did this turn into a civ 5 vs 6 difficulty debate.
>>
>>157068754
>I'm also guessing that ES2 devs are going to add much more stuff by the time it released.
Well you would bloody hope so its not like its much of a game now.

>>157068960
Beyond Earth is shit. You dont need to know anything else.

>How did this turn into a civ 5 vs 6 difficulty debate.
Its not, its just one idiot who thinks that everyone always plays to completion because thats all he does. Turns out people with autism cant empathize with different peoples way of doing things, no surprise there.
>>
>>157068920
>you claim that everyone plays to completion
What? Show me this claim. If anything I said the opposite here:

>>157066220
>it's a fair point that many Civ games go unfinished

My contention is that this anecdotal fact doesn't render all the statistics meaningless.
>>
>>157028913
>>157023193
It squandered some really interesting ideas
It was mediocre especially off the tail of a Civ V which had just gotten an expansion that made it one of the best if not the best game in the genre
>>
>anecdotal fact
Have you ever met someone so stupid they dont understand the words they use.

Why does /civ4xg/ always get these people.
>>
well tl&dr for most posts above

but I have to agree with anon the Civ was always fucking easy, I can not even imagine how people manage to loose in this shit....
and its also true, Civ is mostly for filthy casuals who want a comfy civilization simulator
the only times I really struggled were in Civ4 with modded Revolution or similar, but then again it was from other factors than AI itself

I posted earlier about on the thread about Pandora, and as a contrast, Civ has to cheat the AI players to give a challenge, Pandora is the otherway, it has to handicap the AI on normal difficulty
thus being of more of a hardcore strategy type of game, even so, I got bored on normal cause I was just gliding by,
while most reviews complaining they got completely wreked
>>
>>157069364
Yeah, anecdotal fact isn't the best set of words, but you get the meaning. It's not based on evidence, it's an anecdote. On the other hand, if you have some evidence or statistics, now would be the time to share. I've presented mine.
>>
>>157069364
Because we get lots of idiots who think they are smart just because they play games called 'strategy games'. Just ignore him and he'll go away.

>>157069407
>Pandora is the otherway, it has to handicap the AI on normal difficulty
Now that you point this out this makes so much sense in terms of doing AI right.
>>
>>157049648

OT: oh, /gsg/. I think later today I'll post my Germany blob game in Hoi4, boasting while I do it, and watch them squirm in rage. Who's with me?
>>
>>157069525
>Just ignore him and he'll go away.
I guess that would count as not playing his game to completion.
>>
>>157069525
Can't be worse than the idiots who think Civ VI is going to "flop"
>>157063248
>>
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>>157069751
>>
>>157069525
>Now that you point this out this makes so much sense in terms of doing AI right.
Yeah, it makes no fucking sense, the game should for balance with any modifiers on any side, and that's always what I to play as
but the thing is Pandora is much more streamlined in terms of balance, so it kinda makes it easier for logical thinking to get things right,
during my play I saw a bunch of cool stuff, like my neighbor faction killing my other weaker neighbor, and then another faction complete take down this stronger neighbor,
they are all the time weighting down choices, declaring war and making friends later, its really confusing
>>
>>157070042
>the game should for balance with any modifiers on any side
** the should go for balance without any modifiers
>>
>>157070042
>>157070176
Personally I'd absolutely love it if Firaxis invested more in their AI programming to make it a more balanced, competitive experience. It's just that going by V, they have clearly shown they don't need to. Even if they don't, modders will do it for them.
>>
>>157066604
>Pic of an abbo
>Human
Pick one.
>>
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Looking forward to this, honestly.

Image is an actual spoiler for Leviathan.
>>
>>157070324
>Even if they don't, modders will do it for them.
There isnt a single mod that fixes the V AI at all. Its broken on a feature level.
>>
Best Civs for a first time win in Deity in Civ V? I've got 1000 hours and feel like I'm ready. No Babylon or Korea though.
>>
>>157070425
>clearly too big to walk on anything
>has legs
Why?
>>
>>157070425
I really fucking love the fact they went all out and just made fucking MASSIVE space monsters.
>>
>>157070476
https://steamcommunity.com/sharedfiles/filedetails/?id=233424615
there are a couple of ai mods that massively increase the difficulty of the game without cheating.
>>
>>157070324
but modders can't really fix the AI, they to release core code like they did in Civ4
>>
>>157070425
That's just dumb
>>
>>157070476
What do you mean by "fix"? There are mods that significantly reduce the amount of obvious and stupid mistakes it makes, which is generally good enough for me, but yeah they don't make it equally competitive with a human player.

>>157070661
It took a long time but V modders have access to the .dll now which lets them improve the AI.
>>
>>157070042
Do factions feel like they each have unique personalities?

Because that's something I like to see in the AI, and I think the CiVI agendas are a neat idea in that direction - but weightings like that can cripple the AI's ability to be competitive at the same time.
>>
>>157070476
There's a mod for diplomacy named Falcon AI but I don't think that changes the AI for non-diplomatic decisions.
>>
>>157070585
For grabbing singularities with.

Though nothing in Stellaris is to scale anyway.
>>
>>157066873
I have the emperor achievement but I don't have the King achievement.

I don't even remember how I won on emperor.
>>
>>157070735
>personalities
it depends on what you call by that, I definitely seem different behavior between them, like the science faction being more passive about expansion
but it does seem like they're all in for win, and will really fight for it, I have to play another game in higher difficulty to see how they really fare without the handicaps (and plus there are also native aliens and the messari invasion)

about the agenda think, I really just think that's a dumb way to mask the AI flaws
just imagine the AI behaving the fucking same way all the time regardless of his condition and surrounding, its literally dumb
>>
>>157066643
Civ 5 AI is very bad at 1UPT combat so it's probably more common than you think.
>>
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>>157070585
it's an eldritch abomination

doesn't have to explain shit

it would be beyond your understanding anyway
>>
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So Stellaris is better than ES2 at the moment?

Do you guys think ES2 could surpass Stellaris if they release everything they list in the EA coming on release list?
>>
>>157071679
Eldritch beings are just primordial hipsters

You probably wouldn't understand
>>
>>157071686
Seconding those question, I was supremely disappointed with Stellaris. It had none of the strengths of Grand Strategy, but all of the weaknesses. Just so much pointless busywork, no real interesting decisions.
Plus, planets, colonization and environment/biomes barely fucking mattered.

Heinlein doesn't really seem to change any of that.
>>
>>157071686
What a nice ass.

Ha? Hu, yeah. Whatever you say.

That ass...
>>
>>157071359
This sounds really promising, is there any reason NOT to try out Pandora? Any glaring flaws?

>>157071115
This shouting match is nonsensical. Of course stats matter, they wouldn't be stats otherwise. Of course they are imprecise, they wouldn't be stats otherwise. Of course most people don't play on Emperor/Diety, they wouldn't be people otherwise. And as to whether or not AI (it probably will) will be shit, and if it would hurt sales (it probably wont) any more than artstyle or at all, we won't ever see stats for untill the game is out.

Duke St Libertad, is one hell of a captcha 4chan.

>>157071686
>>157071860
Just play ES 1. Or Sots. Or AC. They are both bad, one in an unfinished carcass and another is a bland drink.
>>
>>157071960
American Conquest was okay;
>>
>>157072179
Alpha centaury
>>
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>>157071860
>>157071960

I actually love ES1, Sword of the Stars and Stellaris.

I love the semi-random tech tree in Sword of the Stars, its simplicity but yet complex system.

I love the music and atmosphere in ES1.

So far ES2 looks kinda cool on the videos, but I can see that its very barebone compared to what they are going for.

[I also like SoasE: Rebellion and CivBE
>>
>>157072281
It's called SMAC.
Sid Meier's Alpha Centauri.
>>
>>157071359
Maybe it should be a toggle between personality-AI and victory-AI, but I like the idea of AI civs choosing shitty options based on personality, like a civ that declares war in really dicey situations, or one that doesn't declare war unless the opponent's declared war on someone before, or one that has an irrational need to claim furs.
>>
>>157072323

>SoasE: Rebellion
It's a great game in multiplayer. I don't see a reason to SP it.

To me comparing stellaris to sots is just a case study on how to screw up a game.
>3d map vs 2d map
>Unique flavourful factions vs pseudorandom statboxes
>Tech tree that outlines differences in those factions vs random card pulling from a tech tree that "can't be shown" except of course it can.
I can keep adding, but what's the point?


>>157072384
>SMAC
>Not SMACX
If you are gonna be a pendant at least pick the right game.
>>
>>157071686
Neither is done. Both are in continuous development. The only difference is that Paradox says Stellaris is a complete game and nobody is saying ES2 is complete yet. ES2 is, in fact, less complete. Stellaris is boring but will get more development and more gameplay over a longer time, whereas ES2 will mostly just get more races and shit, so the eventual final state will probably lean in Stellaris' favor. That said, if CK2 is something to judge by, the eventual end state will be five years out.
>>
>>157072851
The expansion was shit.
>>
>>157071960
>Of course stats matter, they wouldn't be stats otherwise.
>>
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>>157072851
I like the empire management, building and combat more in Stellaris than in SotS.

It's a long time since I played SotS 1 and 2 and I remember the combat took way too long that it became unfun because the enemies where running away.
>>
>>157072961
It was not.

>>157073146
I'll concede that empire building isn't very strongest in sots, I am not sure I'd say that Stellaris is that much better, but sure I see your point.

Combat tho? Of course enemies run away if you are strong. You just pin them down to an important planet, or chase them with your quicker ships. Combat in sots was amazing, I can't see how you don't see that.

Oh and SotsS 2 never happened as far as I'm concerned. I never was as dissapointed with a release as that one. Not even stellaris dissapointed me as much.
>>
>>157072565
I would like if they had randomized personalities, some that fit different play styles like actual players do,
but they need to be random so you don't always know how the fuck they will play, like over expanding or flavoring naval instead of land, play style doesn't necessarily means bad or good, but certainly adds uniqueness to them

>>157071960
>is there any reason NOT to try out Pandora? Any glaring flaws?
that's hard to say, I actually known Pandora since the beginning, even had a pre-release review copy of it, but I actually barely played it all these years
one thing is sure, if you try it out grab the dlc as well, it seems most of the AI improvement is dlc only
and also, if you like hardcore strategy, is a must try out experience, just for the sake of the core mechanics which are really cool, pirate if you have to
as for the flaws, the game lacks a bit in roleplay, most people got disappointed because it didn't turn out to follow on SMAX standards, that's really its only and major flaw

ps: this game should be really cool in multiplayer
>>
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>>157073681
I agree that SotS 2 was terrible when it came, but the enhanced edition aint that bad though.

I'll install SotS and check again, the problem may be that I rushed for drone ships with the Hiver.
And those drone ships was big and slow which made the combat terrible against fast moving retreating ships. It was my fault I guess.
>>
>>157071845

They were nothing but gods before it became popular.
>>
>>157073947
I tried SOTS2EE, but it felt like they din't fix many problems, and with a bad taste the game left I never ended up playing enogh EE to give it a fair assesment. I should try that sometime.

And yeah, in sots just having good ships doesn't always do the trick sometime you have to get creative, which is good AFAIC

>>157073867
I guess I'll check it out then, thx.
>>
For reference, Civ V's AI at release was much worse than VI's appear to be, especially the diplomacy, which was a horrible mess. Remember "pact of secrecy"? No visible modifiers at all? AI has never really been a strong point for Civilization.
>>
>>157074780
Who are you replying to?
>>
>>157073947
SotS 2 was a huge disaster. I mean the state it was eventually left in is alright I suppose but so much could have been done. My soul just couldn't bear to play much more of it than I did.

Hiver ships are generally on the fastest side of the group and I don't really recommend going drones on them.
Also Battleships or bust
>>
>>157074919
Not a reply to anyone in particular, but Civ's AI has been discussed a lot in this thread for some reason. I found that odd since it's always been pretty bad.
>>
>>157075062
I just wish that because it is so bad that they would at least give us a serviceable multiplayer. The multiplayer in V always broke for me and my friends
>>
>>157075448
Unfortunately multiplayer has also never really been a strong point for Civ titles, it was completely broken for both IV and V on release, and even later when it was "fixed" it often didn't work right. We can hope but the track record isn't great.
>>
I asked this before but got no response. Can you guys know any good diety guides? I am good enough to handle Emperor w/o much issue, but diety city spamming/forwardsettling just leaves me in dust.
>>
Whats the best 4x set in space that's not Stellaris or Galactic civilization?

I tried Endless Space but the whole game just seemed kind of bland, also the diplomacy system seemed too... easy?

Also is there anything new to see in Stellaris? Havent played it since the first two patches.
>>
>>157076431
https://www.youtube.com/watch?v=7pNwiAB3-2I
>>
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>>157076919
Sword of the Stars: Complete Collection if you dont mind not being able to build on planets but love cool tech trees, combat and balancing resources between warfare and other stuff.

Distant Worlds if you really want THE autism simulator. It's kinda like a Paradox game on steroids in space.
>>
>>157077268
would not be surprised if that works with russia in 6
>>
>>157077440
I'm going for world first deity win as soon as it releases.
>>
>>157077268
I'm not looking for a way to get the archivment, I'm looking for a viable way to improve my play.
>>
>>157077639
I figured, but instead of being helpful I decided tobe a cunt. If you actually want to improve go watch Filthyrobot and Marbozir in their explanation videos.

This guy is also good: https://www.youtube.com/watch?v=qhn_GGKDDuQ
>>
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>weapons have an effective ''range'' in space

And you'd think developers had at least some grasp of Newtonian physics...
>>
>>157079679
If you think space doesn't have effective range then you are retarded.
>>
>>157079874
>If you think space doesn't have effective range then you are retarded.
He isn't retarded, just uneducated.
>>
>>157080271
Frogposters are by definition retarded
>>
>>157079874
Space is infinite :^)
>>
>>157080271
>>157080472

>dumb idiots who didn't or dropped out of college

Alright man, if I shoot a projectile I need to be in proper range else projectile will eventually stop due to air resistance or change its course due to gravity right?
>>
>>157080524
we dont know that
>>
Stellaris Heinlein+Leviathans releases Oct 20th

https://forum.paradoxplaza.com/forum/index.php?threads/the-leviathans-awaken-on-october-20th-along-with-free-heinlein-patch.973250/
>>
>>157081063
>Go into space
>Fire your missile
>Try to hit the small ship on the other side of the system with any sort of precision.

It isn't about effective range being the distance at which something can actually hit, it's about effective range being the distance at which something can feasibly BE hit.
>>
>>157081063
Firstly, yes, anything you fire will in fact change course due to gravity, because the force has infinite range, and by extension the slug you shot is moving through changing gravitational fields. They won't be particularly strong because of the inverse-square law, but they will affect things.

Secondly, information can't travel faster than the speed of light in any given reference frame, which means as distances between ships increase the uncertainty in the enemy position increases, which means even if you could align your weapons and aim perfectly, at sufficiently large ranges of engagement the enemy ship could simply not be there when your attack arrives.

Thirdly, electromagnetic beams expand and thus lose intensity by approximately the inverse square of distance travelled at long ranges, which means there is a hard physical limit on the distance you can hit someone at before it fails to impart enough energy to do damage, so even massless attacks turn to shit eventually.
>>
>>157081995

the obvious answer, in case you didn't figured it out by now retard, is to shoot many missiles and projectiles.
>>
>>157082356
>Secondly, information can't travel faster than the speed of light in any given reference frame, which means as distances between ships increase the uncertainty in the enemy position increases, which means even if you could align your weapons and aim perfectly, at sufficiently large ranges of engagement the enemy ship could simply not be there when your attack arrives.

Hell, the ship could simple not be there when you fire
>>
Is lavra considered the shittiest UD in Civ 6?
>>
>>157082662
I was going to make a long post about the cost of doing that, how inefficient it would be, etc, but I realize that you're an idiot and no amount of explaining from my end will be able to fix that. Have a nice day, anon.
>>
>>157082662
Hey look, he is are a retard!
>>
>>157082672
I avoided saying that. It's semantics, but technically wrong to say it wasn't there when you fired for the same reason it's impossible to talk about absolutely simultaneous events - relativity is fucky.
>>
>>157082991

Whatever you say senpai, keep reading your pop sci literature.

I will continue attending to college to learn the real stuff.

Have a nice day champ.
>>
Damn. Had a great start as Inca on my first Deity attempt. Got a couple good early game wonders too, manage do to get second in techs and tourism by the Modern era but Washington just pulled away too fast. Was befriended to him the whole game thinking I could out tourism him while he Big Sticked everyone else from attacking me but he just ran away with somethin like 20 wonders and hundreds on hundreds of tourism. Tried to surgical strike him with tanks when i noticed he didn't even have landships yet but could only get through his outer worthless cities before he caught up and bought 50 units each turn.

Not bad for a first attempt though. Gonna try a Civ that can handle wide better next, I feel like the tall was great early and midgame but by lategame really held me back.
>>
>>157083131
Give me an average distance you expect a space battle to be fought at, one that makes the effective distances in video games shit.
>>
>>157082686
A holy site at half hammer price that early in the game ? That alone is extremely good. Its unique ability is pretty garbage though.
>>
>>157083692
>Its unique ability is pretty garbage though.
Not as bad as "last prophet"
>>
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>picked Venice
God fucking dammit
>>
>>157083692
Japan also gets that as just a part of another bonus

>>157083838
there is a leak on civfanatics now that says last prophet may give science points for every foreign city following your religion
>>
>>157071860
You are absolutely fucking awful at Stellaris.
>>
>>157083838
I'd imagine Last Prophet would be better on the higher difficulty levels where getting a religion would be harder. You'd be able to ignore faith early on and focus on other things, while still getting a guaranteed, but poor religion.
>>
>>157083838
How would it work if you had two Arabias in the same game?
>>
>>157084138
>desire to settle canal cities intensifies
>>
>>157075698
Which is weird because the basic game design (symmetrical starts, details abstracted away in favor of balance and quick ease of play) are totally oriented around a multiplayer experience.
>>
>>157084585
>cant get a port if inland
At least they got one thing right with VI by letting you place a port wherever the fuck you want
>no Venice
God. Fucking. DAMMIT.
>>
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>>157068617
>calling informal fallacies out as if they were yugioh cards
Please out yourself and consider post natal abortion
>>
>>157084582
Last Prophet 2: The Return of Muhammad
>>
Civ6 hype? Looks preddy good to me.
>>
>>157084582
I'd imagine having a leader of one civ in the game prevents the other leaders from the same civ from appearing.
>>
>>157084141
>there is a leak on civfanatics now that says last prophet may give science points for every foreign city following your religion

If that's true, it will be extremely bad, if Firaxis don't rework lavra. It was very disappointing to me that lavra don't provide any defencive bonus to the city. Just look at the pic. I has walls, towers, it's literlly a fortress
>>
>>157084761
>>cant get a port if inland
Yeah you can.

You just can't get a port in a lake.
It has to be large enough to count as a sea.
>>
>ES2 races
>no human major or minor faction as of yet
I'm going to flip my shit if Vaulters make it before UE and Sheredyn.
>the g2g voted a sentient tree race as a major faction
please give us good factions, nobody asked for shit like Lumeris
>>
>>157085698
Every 4x needs a cash focused race it seems. Lumeris seems like a good fit. Better than ES1 amoebas IMO. I wonder how they'll tackle the completely alien races this time around. Their new animation and story system would work weird with something like said amoebas.
>>
>>157085874
>I wonder how they'll tackle the completely alien races
Leave 'em out?
>>
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>>157084804
Nice strawman
>>
>>157085874
I don't dislike the Lumeris from a gameplay standpoint, but they are pretty dull compared to something else we could have gotten. Space mafia fishmen with boring ship designs. I hope we get another warmonger faction like the Hissho
>>
>>157086267
The FID bonus Hissho got for winning battles or capturing systems was ridiculous. It wasnt hard to keep your FID at double what it normally was if you got it up there once
>>
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>>157086157
>everyone that speaks english on the internet is American and therefore follows the same stupid Manicheist views of the world as me!!1!
>>
>>157086157
>>157086719
Alright children, settle down. I'll have no fighting in this board. Feel free to take your discussion elsewhere.
>>
>>157086719
>Manicheist
Wait, leaving the political discussion aside, what's America got to do with an extinct Mesopotamic religion?
>>
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>>157086719
>>
>>157084804
>>157086157
>>157086719
>>157087014
>>157087137
this is a politics free zone ladies
>>
>>157087014
Clear and immovable distinction of two sides. Frequently one evil and one good. In modern language it has similar meaning as dichotomy .

And fedora lords are usually very dichotomic and as they took debate classes instead of philosophies they believe that whoever they fight (usually le libruls!!1) care about informal fallacies and that they "win" a internet discussion by picking a name from /pol/'s OP.
>>
>>157087326

>>157084804 fired the first shot. You have not exiled all political shitposters from your general equally.

Now you must pay.
>>
>>157087335
>>157087425
wow i didn't know all that stuff was in the upcoming civ

are you perhaps talking about a different game?
>>
>>157085365
>If that's true, it will be extremely bad, if Firaxis don't rework lavra.

The extra science was for Arabia, i haven't seen anything about the lavra. Also yea its shit, you already have so many extra tiles two or three more per great person isn't going to do much. it really should just act as an encampment
>>
>>157087487
>loaded question fallacy
Oh noes!!.

Shitposting aside, how do I git gud at master of magic? The AI rapes my holes.
And what is the game in the largest, lowest pic in the OP?
>>
>>157087487
As long as you recognize I am right about fedora lords you may talk about civ
>>
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>>157084804
>i bring up politics out of nowhere in the 4x general on a video game imageboard
>>
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Oh boy... I really need to fuck her shit up fast before this becomes herculean.
>>
Are hardcore strategy fans actually autistic?
This thread has made me think so.

It's not even the grand strategy general, I wonder how bad that one is.
>>
>>157087904
Everyone on 4chan is a bit autistic but /gsg/ is full of ultra spergs.
>>
>>157087810
You are not me. Stop false flagging.
>>157087892
I really hope you are friends with that china above you.
>>
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>>157087815
>i bring up muh librul boogeyman out of nowhere in the 4x general on a video game imageboard
>>
>>157087810
you starting a political discussion out of nowhere was pretty fedoraish tbqh
>>
>>157087904
A guy single-handledly killed the revival of rtsg. He was almost bot-like. And the reason was? Well the name was somewhat similar to gsg.
>>
>>157088003
>false flag fallacy

You need to go back to >>>/pol/ fedora lord
>>
Reset Button.

If you have anything unsaid, leave it. Go find a thread somewhere else to "discuss" politics.
>>
Greece: Gorgo

Agenda: With Your Shield Or On It
Greece rejected all the demands of the peace treaty concessions, and hoped that other leaders can do. Hostile to succumb to other civilizations, and never set foot in the war of civilization at the time to make peace.

Leader bonus
Fight to the death Thermopylae Thermopylae
When the elimination of enemy military units to obtain the equivalent of 50% of its Melee power Combat the culture.

Google-translate of http://civilization6.vgbaike.com/%E6%96%87%E6%98%8E#.E6.B3.95.E5.9B.BD
>>
>>157088119
>>157087810
>>157088168
>same-fagging this hard
Just stop and discuss 4x.
>>
>>157088046
I just looked back at the post you replied to. What exactly did the person you original replied to do besides using the word "strawman" (a pretty common term)
>>
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I keep taking this city, but she keeps taking it back. It's just as well, because it's actually razing the city faster than I could if she didn't.

>>157088003
>I really hope you are friends with that china above you.
uwotm8?
>>
>>157088223
So it looks like Gorgo's agenda says that she dislikes Civs that give concessions in peace deals, she wants you to "fight to the death".

And her leader ability is you get 50% of the unit's combat strength in culture on kills.
>>
>>157083692
>imply Russian UA won't give them far and away the best religious game
They are going to be producing so much faith.
>>
>>157088223
Is this real?
>>
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>>157088264
>samefagging fallacy!

Stop shitposting and go back to /pol/. We're trying to talk about 4x here
>>
>>157088341
rip 中國 ;_;
>>
>>157088341
Why are farms the nicest-looking improvement in the game?

Is there a mod that lets you just build farms on everything?
>>
>>157088825
>be in game with at least two other civs
>one of them is gorgo
>declare war on the other
>during the peace treaty, demand some gold
>gorgo now hates the other ai

I like it
>>
Why do only some of my Civ 5 mods load?
>>
>>157088223
>>157088414
does this confirm multiple leaders?
>>
>>157088963
Are you playing on a mac? I have a fix in that case.

>>157089009
Gorgo has been pretty much confirmed for the second leader of Greece for a while.
>>
>>157089009
Multiple leaders has been "confirmed" ever since the Civilopedia leak, where the Civ page explicitly said as such

Of course neither of these things have been officially confirmed by Firaxis as of yet
>>
>>157084138
>that row of triple sugar just barely out of reach
>>
>>157089131
Winodws
>>
>>157089231
If you're using mods through steam, try unsubscribing and resubscribing.
>>
>>157088935
>>157088414
Deleted that post for poor grammar

What I meant to say is that when Gorgo is leading Greece she rejects all concessions when making peace treaties, and she likes Civs that do the same. She hates leaders who give concessions during peace treaty negotiations.
>>
>>157089297
Thanks
>>
>>157084138
Kill yourself then reroll.
>>
>>157084138
Unwinnable. Restart.
>>
>>157016224
RUSSIYA

>Huge starting territory
>Cossacks can retreat after attacking
>Endless faith from tundra

No one will even cross my territory, and no one will break my spirit!

https://www.youtube.com/watch?v=7DljgSrTbNE

>>157018002
Mah nigga
>>
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Nice. Too bad it's been banned.
Tbh that whole mechanic is pretty fucking retarded, particularly considering that the AI will seemingly default to that for no reason if they have no better ideas.
>>
>>157091946
Indonesias luxes tend to go pretty fast as well.
>>
>>157089428
Did it work?
>>
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>war score -22
This is silly. We haven't even fought yet. The only reason I'm at war with him is that he and Ramalamadingdong had a defensive pact with CHYNA, and that war is going well. I have a war score of 30 against Wu, which is the only thing that should matter. My warscore shouldn't tick down just because I haven't done anything despite being the "aggressor".
Defensive alliances are a bit broken desu.

>>157091946
>>157092947
I just want to clarfiy, I meant that the ban mechanic is stupid, not the voyage mechanic.
>>
>>157063248
I could play the entire game in strategic view and not feel like I'm missing out, the pseudo-boardgame style it has going on is gorgeous.
>>
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>>157093478
>he doesn't BAN CRABS
>>
>>157094470
>AI keeps trying to ban foxes
>ban in effect
>reappeal to unban it next vote by another civ
>it succeeds
>gets banned again
It felt so weird, they stopped once the guy banning it was wiped out
>>
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>>157093478
>We haven't even fought yet
Speak of the devil...
>>
>>157095183
Oh man, three non-combat ships and a couple horses, watch the fuck out.
>>
>>157095869
Yo man that's a keshik have some respect for Poland's firepower.
>>
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>>157095869
Yeah, it's not a particular threat, just an annoying distraction.
>>
>>157076919
> Whats the best 4x set in space that's not Stellaris or Galactic civilization?
Space Empires V.
It has buildable Dyson Spheres
>>
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>sweatingman.jpg
>>
>>157096506
What's the population look like? I got a really nice exponential curve one game and I'm wondering if that's just par for the course in CBP.
>>
In Stellaris, do races with "Charming" have a better chance of winning elections?
I'm playing a transcendent republic with "No xeno leadership", but nevertheless once I integrated this charming race they've won both the following elections for High Priest?!
>>
>>157096363
>It has buildable Dyson Spheres
Any civilisation advanced enough to build a dyson sphere wouldn't need to build one.
>>
>>157096506
I WARNED YOU ABOUT CHINA
>>
>>157096985
What if they needed to wall in the sun? Huh? Ever think about that?
>>
>>157096985
Any civilisation advanced enough would probably do it just because they could.
>>
>>157096985
Well building the original "Dyson swarm" version is perfectly sensible.
But you're right, Space Empires 5 unfortunately goes down the "shell" route.
Still a good game, though it's about 10 years old now.
>>
>>157096985
What if you need living space?
>>
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>>157097032
Fucking China. I'm busy razing her Eastern coast and here she is rolling over the Aztecs. I swear, the moment I get nukes every last Chink is dead.
>>
>>157097168
No I admit, I never consdered it. I now want to see a scenario that leads to this becoming a necessety. Seriously I'd read the hell out of it. Probably something along the lines of "With friends like these".

>>157097219
That isn't impossible, but it would require to stripmine at least one, and probably more than one, solar system, transport the matiriel and then perform the installation. And that's before we talk about maintenance requirements that probably superceed energy output of a star. You'd have to be both godlike, and I do mean omnipotent variety, and extrimely bored to commence such a project.

>>157097230
Nah, nothing against the game. Dyson spheres, the shell variety especially, are just such a silly trope that it bugs me that it's so widely utilised. Dyson himself considered the whole thing no more than musings on subject of impossible engineering.

>>157097390
Ship-cities.
>>
>>157096985
>not building a dyson sphere to spook the shit out of alien planetbound astronomers
>>
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>>157012735
Well, I tried again and actually got it to work.
>play first game as England
>Henry the fucking VIII
>build those Nottinghams and Canterburys
>100 turns in Boudicea rolls up out of the fog in a chariot
>"Give me the secrets of Invention!"
>"No"
>"How dare you? We are at WAR!"
>moves onto Coventry, capturing it immediately
>the Celts have taken the secrets of Invention!
I've missed this game
>>
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>>157096680
>What's the population look like? I got a really nice exponential curve one game
Well, yeah, isn't all population growth in Civ5 more or less exponential? 1 citizen is not a set number of people. a 10 citizen city has far more people than a two 5 citizen cities... Which is why this number is useless, and I would like a graph that shows real citizens, i.e. the total amount of the numbers next to the city name.
I counted and did the math some turns ago and I have more real citizens than she has.
>>
>>157098150
How do you power a ship city?
>>
>>157097741
Gotta get some new cities to replace those old ones.
>>
>>157098161
>Not using lasers to draw dicks on their natural satellites.
>>
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>>157098582
Yeah, but here's the population of the game I was talking about for reference. The curves are basically dead-on for different exponentials, while I can see that in yours they flatten out to linear increases for the most part.
>>
>>157098754
The same way you power what ever insane means you plan on using to power ships that will strip mine a star system and haul it's contents to another star system.
>>
>>157098942
The power of friendship
>>
>>157098809
>mfw they have, but we don't recognize their genitalia
>>
>>157099130
Now I'm imagining some kind of dystopic ship-engine running on the friendship of almost-people designed to imprint on the engineers.
>>
>>157099514
What a wonderful image. Warms my heart.
>>
Best part of the game coming through.
https://www.youtube.com/watch?v=EDnOHmDpQSU
>>
>pirated endless legend with all dlc
>open page on steam
>see tempest dlc
>wait a sec, I don't have that
>go to various torrent sites, search for it
>what the fuck, nothing
>panic
>turns out it's not out yet

I'm fucking retarded.
>>
>Go look at ES2 steam discussions to see if people are actually making suggestions
>I want RTS battles
>This or Stellaris
>This or MOO
>Just make this ES1

A mistake has been made.
>>
>>157100123
Maybe λ will be able to cherrypick good ideas out of the stew of rubbish, they've been using Games2Gether for a while.
>>
>>157100123
>Looking at steam discussions
I'd say that was a big mistake.
>>
>>157100123
stellaris is way better
>>
>>157100123
I'd just like more info on what new content will be coming with future patches, and ballpark when.
>>
>>157086267
I think it was to attract the big titty and scalie fetishists. I mean in that opening movie you can practically see actors wearing cheap ass masks.
>>
>get an idea for a 4x game
>realize I can't program
>give up
>>
>>157101809
DUST LMAO!
That presentation still makes me mad
>>
>>157101821
Ah, that's happened to me before. Tell us about her?
>>
>>157088223
>>157088414
So Gorgo gets the Monty ability from V. That might be more valuable what with culture having its own tree. And it sounds like Gorgo will target people who have just lost a war and are vulnerable, so she may snowball to a big size.
>>
Man, something really has to be done for the Cravers and maybe the dictatorship government. After the first election, it is all but guaranteed that you'll tank approval.
>>
https://www.games2gether.com/endless-space-2/forum/65-general/thread/21182-endless-space-2-improve-list-post-early-access
>>
>>157107043
Yeah, Sophons also loss their party almost immediately too. It's going to need reworking, at least in the early game.
>>
>>157107460
Maybe for the Cravers, minor factions shouldn't count for the purposes of government influence?
>>
>>157107043
It's really odd that engineered bioweapon races like the cravers have to worry about government approval in the first place.

Yeah governments make sense for the sophons, lumeris, even the vodyani, but not the cravers.
>>
>cbp
>ai will claim every single shitty scrap of land if you dont
i have fuckin ai cities inbetween my cities in the shittiest spots possible
i dont understand them
>>
>>157109584
>I will gladly sell you this 4 pop city for 9 luxuries and 258 gold per turn. OR you could sell me your 25 pop city instead for 1 luxury and 5 gold per turn.
The AI is being perfectly reasonable.
>>
>>157107367

>only 4 more factions

I guess that's OK if they're going to allow custom factions.
>>
>>157107939
Weapons still need to decide who to point themselves at (first).
>>
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what the fuck is wrong with me, a couple days ago I bought endless legend because it looked like a really fun game and I still hold that thought.
However I have not once touched the game since I purchased it, I find myself devling into endless legend videos on youtube instead of my own copy, even when I have nothing to do for a couple hours I cant get myself to start the game.
what the fuck is going on?!
>>
>>157111213
It happens to about a third of steam games. Purchased, but never played.
>>
>>157010782
What's happening in this image?
>>
>>157111347
this sadly
>>
>>157027301
Oh, man.

I miss Black & White, but wasn't it terribly bugged at release?

Like, you couldn't beat it because it was so bugged?
>>
>>157111213
Same to me. But with Total War. I have quite a lot of them, but I suck so bad at them that I'm sure I ended up watching people playing them or reading the encyclopedia more than I played it.
>>
Dead again? Civ6 isn't all that powerful, heh?
>>
>>157116504
It's not out until next Friday. The only thing to really discuss at this point is the maybe Gorgo leak >>157088223
>>
>>157116504
isn't even out yet dummy
>>
>>157116504
Even Hercules never strangled a snake until after he left the womb.
>>
>>157111993
It was *technically possible* to beat it, but you had to do so in a very intricate, gamey way that obviously wasn't what the designers intended, because yes, there was a bug on the last mission where your avatar-creature shrunk gradually until it was first unable to be of any use, and second too small to eat anything so it died.

But I liked the game too. I always remember this time where I was playing Good and trying to impress villagers by hurling miraculous fire across the sky, but I flubbed my toss and the fireball landed square on the village orphanage.
NO SURVIVORS
>>
>>157116850
>mfw I bought Black and White 2 years ago
>it never worked
>only recently figured out why
>it was the Mac version
>store who sold it closed
>devs won't exchange it
>buying a new game will cost me 50$
Just fuck me senpai.
>>
Linux port when?
>>
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>>157100123
>I want RTS battles
I hope they never do this. More depth in setting up targeting, and all that jazz, but I don't think having an RTS minigame every time you have a fight is great in a 4X, especially if you're doing multiplayer.

The main thing that annoys me with the Endless games though is the odd simultaneous turns. It can result in whoever clicks faster getting their action in first, which is a pretty weird almost QTE in the middle of a fairly relaxing game.

My favourite space 4X is still Stars! I love asynchronous turn-based stuff and the combat was auto-resolve and you control the fleet composition and general orders. Let's you focus on the big stuff.
>>
>>157117101
You brought it on yourself by being stupid.
>>
>>157117101
Just download it, Anon.

I have a legal physical copy and I'd download it just because I don't have a CD player at hand for my laptop.
>>
>>157117230
I'd like battle plans to be more in depth than long range, medium range, short range. But that's the extent of player input that should be on battles.
>>
>>157117413
>I'd like battle plans to be more in depth than long range, medium range, short range. But that's the extent of player input that should be on battles.
Absolutely, more options and depth in battle planning is needed. As long as they keep their plan that there is no difference between auto-resolve and "manual" then it's all good.
>>
>>157004435
In civ5 does the AI know my army size always or when the factions see my army or what?
>>
>>157117413
>>157117536
It is on the high and medium priority list in >>157107367
>>
>>157117101
>bought
stay cucked faggot
>>
>>157118228
So edgy.
*tips fedora*
>>
>>157118263
a real classy gentleman would pay for his games m'lady
>>
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holy shit
>>
>>157118991
truly we are intelligent, nihilistic and with a wicked sense of humor unlike those cucked normie game buyers
>>
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>>157119183
such is life in the cbp
>>
>>157119183
Yeah, but what the fuck is China doing.
>>
>>157119402
War weariness lul
that is -150% to all yields btw
>>
>>157119183
>france tourism 500
>influential 0of9
>rome 239 and china 473 tourism
>both influential 2of9
why france suck?
>>
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>>157119382
>go beyond earth
>you can't actually transfer your save file to beyond earth and continue playing as your previous civ

mfw
>>
Anybody else like theme games
>>
>>157120828
>not domination only
weak
>>
>>157121117
I care less about who wins and more about seeing how all the politics develop
>>
Scored my own continent, where to put my cities with these shit resources though
>>
>>157122003
It would help if you enabled the resource icon thingy.
>>
>>157122154
You are correct
>>
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>>157122208
I don't claim to be a good city planner but these look like decent places
>>
>>157122342
>I don't claim to be a good city planner
No shit m8.
Mountain adjacency is critically important for the observatory bonus. Bear that in mind and try again.
>>
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>>157111213
AVOIDANT PERSONALITY DISORDER
>>
>>157122003
>>157122154
>>157122208
Strategic view is much better for planning cities.
>>
>>157123386
strategic view is much better for eating out your moms pussy
>>
Why is Dance of the Aurora considered a worse pantheon than Desert Folklore? Tundra at least gives 1 food
>>
>>157123885
floodplains
>>
>>157123562
retard
>>
>>157123996
faggot who loves dicks and hates vaginas
>>
>>157123978
ah
>>
I wish another development company would come along and blow Firaxis the fuck out by making a better Civ game like Cities: Skylines killed Simcity. I love the concept, but the execution is so stale because they never really change the formula.
>>
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pic related is Civ VI strategic view
>>
>>157124142
>Cities: Skylines killed Simcity
Why the fuck do people keep repeating this?
CS is garbage and you probably never actually liked SC4 if you're saying that.
>>
>>157124317
Can you doodle on it like you could in 4?
That was hella useful
>>
>>157124317
Can't wait for that tablet integration with built in cash shop
>>
>>157124384
I kno rite.
Normal view looks enough like a mobile game, but you could literally mistake strategic view for a farmville clone
>>
>>157124380
you can pin things of interest
>>
What games should I play to get into this genre?
>>
>>157124587
Civ 5 and Endless Legend.
>>
>>157124142
>Cities: Skylines killed Simcity
No.
EA killed Sim City.

City Skylines it's Sim City's struggling spiritual successor.
>>
>>157124356

I don't know why other people say it, but I can tell you why I said it. I never played either game but I heard a lot of other people say it. Then I wanted to talk about the things I don't like about the Civ series and how I want them to change, but that's a lot of work. So I figured I would come into this thread and put the minimum amount of effort into making a post by using what I thought was an apt analogy for what I wanted to happen.
>>
>>157124817
yeah well you suck dicks so your opinion doesnt matter
>>
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>>157124732
What the fuck was EA thinking
>>
>>157125151
>like city builders
>unable to understand them

my cities never look A E S T H E T I C
>>
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>>157125671
It's the only time the autism can overpower the depression
>>
>>157122003
>>157122208
>>157122342
warcraft mod or are you just changing city names? Also, if mod, which one?
>>
>>157125743
i-is this cities:skylines. It's beautiful
>>
>>157126165
Using the Warcraft civs here >>157120828
, azeroth religions, and warcraft city states

>>157126210
Yea, it looks great when you can have the settings maxed
>>
Who to pick
>>
>>157126275
would have totally got into some warcraft civ action if I knew about it but not sure I cbf with VI right around the corner. Do you know if it works with cbp?
>>
>>157126442
vol'jin or tyrande
>>
>>157124317
Squiggly borders is really dumb for strategic view.
>>
>>157118090
Can you friends answer please i need help.
>>
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>>157120828
Theme games are acceptable
>>
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Expectations.

How moddable will VI be compared to IV?
>>
>>157126442
heart says elves
brain says trolls
>>
>>157127196
no idea
probably harder to start, at least
>>
>restart 20 turns in syndrome hitting hard
>>
>>157127196
no one knows
they said it will be more moddable than 5 but that doesn't mean much
>>
are DLCs usually mutually exclusive or can you have all of them activated at the same time? or does this entirely depend on the game

sorry I'm new to this DLC business
>>
>>157128660
They aren't and it's recommended to have all/most depending on the game. You technically can pick what you want but in traditional paradox style they sneak in universally good features in each.
>>
>>157128904
alright makes sense, thanks anon
>>
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>All these colonizable planets
So this is the power of the ecologist party.

It is the Tolerant trait from ES1.
>>
>Can't declare open borders with her tits
>>
>>157129363
Is there a Vaulters equivalent for covering the galaxy like a locust swarm?
>>
>>157130101
Currently, no.
>>
>>157130169
Hopefully we get one then, custom Vaulters were pretty fun for rapid expansion in ES1.
>>
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>The realization that the Cravers are the most human-like race in ES
>Over-exploit planets until there's nothing left
>Forced into the space age out of neccessity when they raped their homeworld
>First response to discovering other intelligent life is either open hostility or tentative cold-war
>>
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Aww shit.
Started to play civ 5 again after a long break.
Decided to try Isabella and my hand with modded true start location map, epic speed. normal difficulty, because I didnt know if I was any good.

>I colonize north africa
>My religion spreads further than I had ever dared to hope
>France keeps telling me I'm a cumbucket for colonizing what is rightfully his
>Only one city state on map, Jerusalem
>Eventually without trying, become allies
>nobody likes it
>I get one friend, Greece
>be best buddies
>Austria decided to conquer Greece
>My troops arrive too late to save them, instead I liberate their cities
>Enter a war lasting almost five hundred years of back and forth conquest of Greek cities
>Egypt and England love me for this
>Make all sorts of diplomatic deals with them, including defensive pacts
>France starts to be a dick
>Wants Jerusalem as their friend
>Somehow France gets my sworn allies to declare war on me
Ohshit
>Most of my army is in Greece, engaged with Austria
>French knock on my door in Iberia, Egypt advancing on me in Africa
>English navies approach from the north atlantic

How did I piss off Egypt and England so much that they break off our deals and justify this with
"Prevent the new dark age"

As I wrote this, Italy joined in the coalition against me.
>>
I really wish Civ VI runs better than V. How will be the optimization? V ran quite badly for me
>>
>>157130378
Even non-custom Vaulters were broken as fuck in ES1.

>lamo what is expansion disapproval?
>What is distance and travel time?
>>
>>157130414
are you close to a culture victory? is your tourism and religion pissing people off?
>being friends with that traitorous bitch elizabeth
you asked for this
>>
>>157130639
My strat for the highest difficulty was just Vaulters with +food, +movement, -colonist module cost and the techs near wormhole travel.

It's funny to hit 0% approval on every planet and then jump back up to normal in a couple turns.
>>
What do you think about NQmod?
>>
>>157131194
fucking shit
>>
>>157130748
I would be, but its disabled for this game. Does that still count to the AI?

Germany joined in the coalition against me.

This will be hard.
>>
>>157032883

Civ IV's global warming was very, veeery timid.
Civ III however, that was brutal. Nukes also turned tiles into desert so exchange turned the planet into a wasteland.
>>
>>157067870
Tell me how you played? I played chieftain my first run and since the I've turned off all victories except domination which I never finish since the game becomes a huge drag once your empire is xboxhuge. I've never even finished a prince game.
>>
>>157059171

Do they rework the ai? If not then no amount of popup text can salvage that game. The computer just can't play it.
>>
>>157131729
They changed the game to fit the AI, rather than the other way around.
Still, it might work.
>>
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>>157130414
>Civ V
>my sworn allies
>>
>>157131773
If they do not fix the AI's planet management, it will never really work.

I mean, yeah, mods will be there to fix it, but still.
>>
>dont want to play Stellaris before patch or ill get burned out
>dont want to play Civ V before VI or ill get burned out
>got nothing to play
Someone call God hes being an asshole again
>>
What do you think of ground battles so far in ES2? I like how it is a refined version of the system in ES1 with a bit of the besieging system in EL.

I also find the troop models cute. Hissio troops go into battle wielding two swords and to a dash attack.
>>
>>157130519
The hardware requirements for VI are double that of V, the real killer being double the CPU requirement

VI is going to run worse
>>
>>157132859
how the fuck can it take double the cpu power? the game looks and functions at least 90% the same
>>
>>157133769
Look at those animated leaders tho
And the dynamic mountain ranges aren't cheap either.
>>
Do we already got some ratings for Civ 6?

From the vids so far it looks like a 7-8/10.
>>
>pick up a hissho scavenger
>assimilate every minor on the map
>>
How cheap does BNV usually get during a sale? For some reason I have every DLC but that one.
>>
>>157133769
A bit less than double, pretty close though

You could interpret this as meaning more things are happening

Or you could interpret this as meaning shitty optimization

Feel free to pick whichever suits your agenda best
>>
>>157133769

Woah anon do you know how much stuff the game calculates? Do you how complicated even basic thing such as your cursor moving on the screen is?
>>
>>157135832
>having a cursor on the screen
Pffft fucking entitled gamer.
>>
>>157135572
man, my cumputer is worse than VI's recommended requirements and I bought this 3 years ago...

how can a civ game be so demanding holy shit
>>
>>157135978
most of it is based around the ai calculation.
>>
>>157135978
It's not.
They're very likely just casting a wide net to avoid idiots with phenom 1's complaining that the game won't run well.

I'm certain that a sandybridge will run civ6 fine, and you wont see a difference from skylake unless you go for the biggest maps with the most competitors.
>>
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>>157136205
>>
>>157136205
>ai calculation.
Ill take things that dont exist for 400 Jim.
>>
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post best leader
>>
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>>157136205
my sides
>>
>>157136550
i'll have to wait until the inquisition is over
>>
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>>157138820
nobody expects the spanish inquisition
>>
>>157012821
...well, time to make like the vasary and flee the galaxy m80
>>
>>157124142
Agree, my wish was to Paradox to come with a bizarro child of CK2 and EL formula
soon hopefully but some actually tried

>>157125151
speaking of /cbg/
transport fever fucking when?
>>
>>157141993
>Agree, my wish was to Paradox to come with a bizarro child of CK2 and EL formula soon hopefully but some actually tried

As a /gsg/ player, I wish someone would come and make a /gsg/ that would blow paradoxes stuff out of the water. Because it bacame stale, casualised, needlessly so, genre. Grass is always greener and all that.
>>
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>>157141993
>/cbg/

RIP.
I loved that general.
>>
>>157142229
thats what they tried with stellaris afterall, mixed grand strategy and 4x
>>
>>157142339
What they tried with stellaris is called a cash cow. I will never comprehend how the decision to not have unique factions wasn't called out as the most retarded idea ever during development. Half the problems of the game can be tied to it.
>>
I like Russia in Civ6
The landgrab is insane.
Tundra faith will guarantee first pantheon
Lavra will guarantee first religion
good amount of great people have more than one use and can be used in cities who couldn't grab ressources that are 3 tiles away, dont use them just in your capital
Great Embassy isn't meant to be active the whole game but in the early game. its a bonus per trader-oute and even when it's +1 science/culture its a lot at the beginning when civs have ~10-20 science per turn for the first 50+ turns. many techs are dead-end techs that leads to nothing and can be ignored to cheese a bigger bonus
>>
>>157142497
>decision to not have unique factions
that's what you tie the bad side of stellaris to?
bullshit, its sandbox strategy, you can't really have random universe without that
>>
>>157142768
>the russkie in denial
Enjoy being roflstomped by Scythia.
>>
Will civ 6 be good?
>>
>>157142301
do you know about transport fever?
I was imagining its release is gonna spurr a bunch of /cbg/ back together
>>
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>>157142957
> that's what you tie the bad side of stellaris to?
> bullshit, its sandbox strategy, you can't really have random universe without that

I think that anon's onto something though. The problem with Stellaris is there's no replayability and nothing different happens between Game A and Game B.
And the reason there's no replayability (aside from there not being any events outside the early game) is that all the factions are the same, so you've seen one, you've seen 'em all, and you never need to develop new tactics, because every enemy is identical so every conflict is identical.

So, ironically, making it "sandbox" strategy means there's actually far less to do than if you put rigorous, unbalanced limits on different factions.
>>
>>157142961
>being only useful in the ancient era
I hope you like playing only on marathon
>>
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>>157124142
btw: Call to Power 2
it seemed like the best alternative to Civ to this day
can we get a working download link?
>>
>>157143327
Call To Power 1 was better than Call To Power 2.
MUH ORBITAL LAYER that was better than Beyond Earth's, 20 years before Beyond Earth.
>>
>>157142957
>What is civ

Random universe is nonsense. One of the core premises of the entire game is nonsense. It sounds good on paper, but the moment you think it trough you realise it's impractical. There is nothing interesting about pseudorandomly generated factions, they have no soul. Look at civs in 5. They offer very little difference, with few exceptions, between each other, yet them being handcrafted offers a distinctive feel to each of them. And encountering them in play, makes you really feel like you are engaging with a world that isn't just bland, boring and same every time.

Have you played /gsg/? The great beauty is that despite using same mechanics for all countries, there are special countries on the map, that add flavor to the game. And even those w/o unique events you have events that cater to culture/religion (sometimes ineptly, but still) and make play troughs of. for example, Muslims vs Byzantines, feel quite different depending on which side you are sitting.
>>
>>157111213
An anxiety disorder, would you say you don't want you ass kicked so you're looking for tips on youtube?

Just play as the Wild Walkers, they're your most conventional faction.
>>
Is endless legend the best fantasy turn based 4x?
Are there any other modern options?
>>
>>157143265
the thing is that they went light on the lore tasteful side of the game, having *unique* factions don't really change that,
eg: this is the same issue that Pandora has, it feels it lacks on imagination depth
plus its a hard to thing to measure and actually have in a game, EL is the best example I can think of
>>
>>157131729
There are AI improvements, and have been in the lat few patches. When the AI hits the "fixed" point is pretty subjective though.
>>
>>157143531
true, agree with on the /gsg/ side of your arguments, CK2 is tailored with events that guide the game, and makes it fun
I disagree on the civ part of things, having a civ having civ always have the same unique units/buidlings/traces regardless of their surrounding and setting is just stupid,
>>
>>157143025
Better than CIV V at release... doesn´t mean much though.

>>157143684
I haven´t really enjoyed any of the the fantasy 4x games I have played. Age of Wonders is ok I guess ?
>>
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>>157143757
I think I suggested months ago that the way I'd like to solve it is to take a leaf out of Beyond Earth's book (I know, but hear me out).

Mostly everyone agreed that the start-off-identical-then-diverge-into-different-future-ideologies thing was a neat idea. I think they should take that into Stellaris: at the boundary between early/midgame each empire gets access to a semi-random Supertech branch, that, idk, gives them asteroid habitats, or massive bonuses to swarm-fleet corvette production, or interplanetary mind control lasers, or whatever. And these techs have like ridiculous bonuses that basically obligates you to play to their strengths because they're so good.

So suddenly systems with asteroid belts become hyper-important to the asteroid habitat people, and the corvette-swarm people become KEKEKE dicks, and the mind-control people keep building super transmission stations in neighbouring systems and causing rebellion in nearby empires.

And then lo and fucking behold, you have interesting factions that play differently, despite retaining your level playing field at the start.
>>
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>america declares war on me
>beat back their invasion force
>set up a defensive force and fire a cannon into their border
>this activates their mutual protection pact
>>
I propose we make Boat Mormonism the world religion.
>>
>>157144419
Meh I kind of get what you are saying but that is pretty much just saying the game will get more interesting by getting more features.

Wasn´t this pretty much expected ?

That the game would release in a pretty shallow state and would need 2-3 Expansions (not story exapansions like Leviathan).
>>
Stellaris wasn't great at launch, but it wasn't Civ V.
>>
>>157144508
Don't forget to capture Heineken too.
>>
>>157144010
>I disagree on the civ part of things, having a civ having civ always have the same unique units/buidlings/traces regardless of their surrounding and setting is just stupid,
How is it any worse than having random bonuses, that too, disregard surroundings entirely. A lot bonuses in civs don't tie in with a particular start, sure romans building ligions on an island seems dubious, but it's not a real issue, since it doens't really hamper gameplay, or immirsion that much. The problem comes when faction has something along the lines of CIV6 Russsia and tundra, I.E. a need for a special start to prosper. But that's just down to questionable faction design.

Oh sure if faction adapted to enviroment every time it would make for interesting gamplay, mechanically speaking, but practically speaking, such a faction, would have to be generic. Since you can well have a backdrop of a desert and have adaptive factions, if your capital is in jungles. And then we are right back at the start, either you have unique bonuses and flavour, and concede that sometimes that will not make logical sense, or you have factions generic and use mechanics to adapt them to environment, but factions themselves end up bland and similar. You can, of course, try to walk the edge, in quite a few ways, but that's not a reliable strategy or a viable argument.
>>
>>157145107
"I don't know what start bias is", the post
>>
>>157145182
>"I don't know what start bias is", the post
>You can, of course, try to walk the edge, in quite a few ways, but that's not a reliable strategy or a viable argument.

Please try to not be stupid when you post.
>>
>>157145265
Start bias is both a reliable strategy and a viable argument which completely invalidates all your complaints.
>>
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>>157144893
I suppose my idea is not so much "Add more features" as it is "Hard-segregate areas of the tech tree".
At the moment the only techs that do this are the FTL-tech ones (which becomes LESS of a distinction as the game goes on, rather than more); Psi ones (which are irrelevant because all it gives you are armies, which nobody cares about); and robots (which is kinda getting there but I always find that synths come too late to really be decisive in any way)
>>
>>157143684
I doubt it's better than Master of Magic, but I have yet to play it.

How does it compare to aow2 and aow3?
The eXpand portion of aow2 is kinda bad. Very comfy if you don't overthink how overpowered it is though. I think it might be better to play with that option off, effectively turning it into a 3x.
>>
>>157145407
The argument is about unique factions vs generic ones. Start bias is a strategy that helps to fix an issue with unique faction. It is not an argument, for or against either position since it addresses practicality of implementation of unique factions rather than the core tenent of approach. You can throw the "Just make generic factions have multiple options that still focus on same thing, thus making it less generic" right back, and it would be just as irrelevant, because the question is one of approach, not resultant gameplay.

And, reliable, really?
>>
>>157145529
Oh yes, I totally agree on that.

Having different choices/techs be hard locked would be great. Like being able to declare a planet a holy world as a spiritual race. Having a certain stance on A.I and depending on that having acess to certain techs and so on.

The game would profit from more "cyoa" lite stuff that acutally makes a difference
>>
>>157144419
they should just make the starting traits and ethics/gov actually matter like in MOO2 where they heavily influence your playstyle

right now you just take fanatic materialist because it's way better than anything else and whatever racial traits you want because they don't even matter
>>
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picture reference for Pandora, to exemplify why I love its city management features:

pic is my capital, started off close to a science tower, and relatively close to hot springs,
which off the bat is pretty good to make my capital a powerhouse population focused science
I needed some mines at the beginning, but branched they all out to "farming" cities, so pretty much there is no mining at all in this city,
some farming to support it, forests in the north make it pretty much the cleanest city in the world, science labs in the hills and suburbs in the plains south
my second city is a production powerhouse which pretty much is responsible for all my unit production,
so I can keep the capital with only light production focused projects or other things,
one of the great things about this city-management is that you can switch completely on demand, like for example switch all scientist to production,
I have to say too its pretty comfy....
>>
>half the planets in ES2 are uncolonizable due to all techs not being implemented in EA
fucking gas giants and lava, can't find a single system easy system that's close to my starting one
>>
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>Silveroak, the hidden forest city of Elves on holy ground
>tfw the map's only Silver [resource hex] located next to it

I can't tell if this was intentional, but I'm tempted to start a new game just to find out.
>>
>>157147605
what gam
>>
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>>157147964
Thea: The Awakening.
>>
>>157148345
What event is that? I don't think I have seen that before. What was your god?
>>
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>>157144419
pretty good concept, what I imagined for a civ-like game:

civilizations start off as generic, and at first you don't have much control over expansion, they start off as barbaric despotism
other cities spawn near cities with similar culture,
civilizations gain traits based on their activities, buildings ships are seafaring, having lots of battles being a warmonger, trading and whatnot....
eventually cities of the same culture merge down as a kingdom or republic, either by means of diplomacy or conquering
culture borders are defined by aspects, one of which is physical region in the world, from where the city originally spawned from and etc
so then civs would have traits based on their locality - continent, desert people, mountain people, tropical island people, prairie riders, - and also about their activites - famous traders, tribal warmongers, legion republic....
eventually these minor kingdoms and republics can branch out more and acquire vassals and etc....
essentially CK2 but with tribal start and truly random world....
a game with this concept is really awesome, but it would really hard to put on paper, and even more to perfect it

>>157144508
Civ3?
>>
>>157147605
>>157148345
never got that event as well,
can't you go to harvest near it?
>>
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>playing Civ V with the lads
>going for Domination victory
>army large enough to effectively fight on three fronts, upkeep is horrendous but city state bullying, pillaging and peace bribes are keeping me wealthy
>eventually run out of enemies on my side of the continent
>notice my westward friend is teching fast enough to keep a tier difference in units
>mobilise the bulk of troops along his entire (mostly poorly defended) empire
>prepare to give him an economically harsh ultimatum, confident I can take his capital in three turns when he inevitably refuses
>lag out right before I do it
>rejoin a turn later to find the AI's disbanded 2/3rds of my army then bought garrisons in my backwater cities just to exhaust my treasury
>not enough production to undo the damage
>still at -GPT and not enough money to fall back on even if I had
>too late to effectively switch conditions
>leave

Was I justified?
>>
For those who have early access, what's the thoughts on Endless Space 2?
>>
>>157149824
Boobs
>>
>>157149824
It's a little rough around the edges and obviously unfinished, but I'm enjoying it.
>>
>>157134450
considering Civ V with every DLC goes down to $12, probably not that much
>>
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>have idea in head for 4x/economy/city building game
>going to college for computer programming
>mfw gonna fucking make it one day
>>
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>>157148574
Veles, who's partially Elf btw. Judging by the "Darkness we defeated together" part of her dialogue, I believe it can only triggered after the Cosmic Tree quest line.

>>157148954
What do you mean? Of course I can harvest the Silver the same way as any other resource, but the main attraction there is Silveroak itself. Obviously, spoilers.
>>
>A miraculous confluence of factors means I have a six day weekend starting Thursday
>CivVI doesn't drop until next Friday
FUCK, I COULD HAVE PLAYED SO DAMN MUCH. Next weekend will be busy as fuck too.
>>
I miss the Tuesday first looks, Wednesday feels too long
>>
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Wotcha /civ4xg/. Somehow I missed Endless Legend up till now, but recently it caught my eye. It's on sale on Steam this week, but I can't decide if I'm better off getting the Classic Edition or grabbing the Bundle version with all the DLCs (apart from Tempest). Wat do?

At the moment I'm inclined to get the base game only, as I've heard there's quite a lot to get your head around compared to Civ (for example) so going in without worrying about the extra espionage/pearls/whatever stuff is appealing. And I could always stock up on the DLCs in the winter sale.
>>
This is your reminder that you will always get the Venitian Arsenal in every game you go for it in in SP

The AI will never be able to predict and plan for its requirements leaving it uncontested

Enjoy your x2 battleships all game
>>
>>157157165
But in what game?
>>
>>157157383
Distant Worlds.
>>
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>>157157383
Polaris Sector.
>>
>>157156880
>5£
>for me its 14$ buckaroos
>tfw, living third world country
>>
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>>157156880

Most sincerely: get the 20 GBP pack. It's not like your money will be worth it's weight in paper by tomorrow at this rate.
>>
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Somehow, despite the fact this was very much not intended, I'm reluctant to make things more normal.

I should never have been allowed to fiddle with LUA.
>>
>>157159321
Desert sheep hills make for based Petra tiles
>>
>>157159659
Now imagine the Inca settling there, with the 3rd tile ring adjacent to the mountain range.
>>
>>157156880
Wait for winter sale, there's 1 more dlc upcoming and you'll grab it at a discount. It's a water expansion
>>
>>157159963
It's ironic really that some of the best tiles in the game are some of the most inhospitable in real life.
>>
>>157160184
The are only hospitable if you play as a one of 43 civs and are able to get a particular wonder.
>>
>>157160473
tip top
>>
>>157160473
When that happens they aren't just hospitable, they're fragments of Eden.
>>
>>157161005
In that screen inca player could have at least 8 terrace farms 2 gems, 6 sheep and every tile would be desert hills. Desert Folklore + Perta and GG EZ
>>
>>157156880
With a sale that big, go for the one at 20 good boy points.
>>
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>>157149824
I like it, even though I hoped they would have made a evolved version of the combat system in Endless Legend.

What I mostly crave at the moment is more tech, civs, tooltips and better tutorial (this one can be worked around by trying and failing).
>>
>>157132859
My CPU is fine because I'm a dirty laptop users. The problem is that GPU for laptops are usually shit and V didn't liked mine.
>>
Is there any point in buying endless legend aside from supporting the devs? I'm sure the new expansion will be cracked as well.

I'm a poorfag.
>>
>>157164761
Playing online? Getting the patches?
>>
>>157164761
Amplitude forums badges.
Steam trade cards.
>>
>>157164761
don't play games if you're a poorfag, find another hobby
>>
>>157165179

>Playing online?
Not interested, I'm shit.

>Getting the patches?
That is true, they don't usually release them.

Hmm, I might buy it, I do feel bad when I pirate good games from smallish devs.
>>
>>157165565
>Amplitude
>small
Huh? I thought they were pretty big.
>>
>>157165617

I dunno how big they are but they make strategy games, not AAA action games. I just assumed they are not that big. I might be wrong.
>>
>>157165804
Maybe it's just the UI, but I always thought it was a big studio.

Small studios usually have shittier, flashy UI, like Swords of the Stars.
>>
Is this gud
http://store.steampowered.com/app/461620/
>>
is 4chan fucked up for anyone else
>>
>>157166168
for 13 years now
>>
>>157166059
gives me boardgame vibes. I would buy it if I had money to blow
>>
>>157166305
this is the only page i can post on

i can't connect to any other page it's fucked
>>
Anyone ever played Hegemony III: Clash of the Ancients? Seems dank
>>
>>157166059
looks pretty damn good, reminds of that egypt game that goes around here some time
though it feels like its smaller indie game with emphasis on history
>>
>>157166856
It's shit.
I can't explain it, but it shits on you so much...
>>
>>157166932
Children of the nile? Ultra dank. Very good timesink. Both for graphix and the city building/resource management/The sims aspect of it is simple (and a bit weird) but enjoyable
>>
>>157164761
>aside from supporting the devs
That's always the point
>>
>>157166856
Fun game although RTS style games aren't really my thing any more.
>>
How do i stop hearts of iron pausing every time a news paper pops up?
>>
>>157170539
Wrong general, go there >>157154768
>>
>>157170539
fuck off back to your autism containment general
>>
>>157170539
Wrong general.
>>
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>>157170747
>>157171609
>>157171674
PLEASE DONT MAKE ME GO BACK THERE
>>
>>157171783
This is your own decision. Don't blame us.
>>
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Are you sure it wasn't Cropsey instead?
>>
>>157118090
it just does
>>
>>157171783

Is it that bad?
I kinda want to try a grand strategy game, should I avoid that thread?
>>
>>157173110
They don't even give actual advice anymore. They will usually reply with "uninstall.exe XD" or give you false advice.

You're better off using the official paradox forums or Reddit
>>
>>157173110
>I kinda want to try a grand strategy game, should I avoid that thread?
You can ignore the shitposting and still discuss the games there.
You'll get a lot of bait and useless replies though, but some offer genuine answers and discussions.

If not for /gsg/ I would use /v/ for grand strat discussion.
>>
>>157173390
this

there are so many baiting faggots i can never tell if someone is giving me genuine advice or not

i've actually had better GS discussions here
>>
>>157173110
It's a double edged sword. On one hand it's hard to find anyone more knowledgeble on gsg than /gsg/. On the other discriminating between shitposting, baiting, troll posts and actual advice is a /gsg/ of it's own.
>>
I-i-its the rain
>Oh, veiled and secret Power
Whose paths we seek in vain,
Be with us in our hour
Of overthrow and pain;
That we - by which sure token
We know Thy ways are true -
In spite of being broken,
Because of being broken,
May rise and build anew.
Stand up and build anew!

https://www.youtube.com/watch?v=pEwxguHUi_U
>>
>>157165864
Nah, the art direction and things that come from that is just really good with Amplitude
>>
>>157175647
Oh? I always loved the UI, it felt really pro. I think that's the best thing with the Endless games.
I thought the studio was really big.
>>
>>157175870
UI design is not something a lot of games invest in. And this fact never siezes to baffle my mind in games with as many system as Strategy games.

EUI isn't simply good for civ 5. It's fucking mandatory. And the fact that some players make better UI than devs is a disgrace.
>>
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Looks like I have an inland sea all to myself.
>>
>>157172119
What's the combat in Thea? Autoresolve only? I've never seen you post a combat screen.
>>
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Has DLC fixed Stellaris yet?
>>
>>157016224
random, reroll if I get a non-white civ (except Egypt and Russia), reroll if I get England or Norway.
>>
>>157178069
The combat is card-based. It's not really interesting.
>>
>>157178561
It's nothing spetial, but it's better than a lot of other "strategy" games.
>>
>>157179738
I dunno, I like Endless Space's system. The idea of just defining a general strategy instead of micromanaging everything was interesting, but was really poorly used.
>>
>>157181797
It's okay to not have tactical combat, and only have strategic troop movement. But every time someone tries to make a hybrid, it comes out twisted or boring, in my expirience. I haven't played ES so I can't speak for it, but my point is - Thea has a neat, simple and fitting combat system that serves to break up the pace of the strategic game, which fits just right in the overall experience for me. Not that the game is great or amazing, but I just like how it's combat adds to the overall expirience, rather than trying to be a focus, or it's own thing.
>>
>>157178365
It's not out until the 20th.
And all signs point towards it not fixing much
>>
>>157178365
>>157182154
Comes out on the 20th and looks like the biggest fix is the addition of a federation victory and a few minor tweaks to make mid game less of a slog apparently. Not enough to fix the game but it's a step at least.
>>
>>157182425
>Not enough to fix the game but it's a step at least
I honestly don't think they will fix stellaris anytime soon, if ever, simply because I don't see any "easy" fixes for games core issue. I am facinated, what, among things the could concievebly add in a single dlc, would improve the game for you guys?
>>
>>157181797
>I like Endless Space's system.
I sincerely hope you meant ES1, as updated. Not ES2.
>>
Any Civ 6 torrents going around?
>>
>>157132785
Sophons need the big mech thing they are building in the background. Or maybe it turns up at higher tech levels, haven't gotten that far yet.

Any tips for ES2 yet? Playing Sophons and when I met another civilisation they had a fucking massive influence range (the coloured circle) which I assume means their systems are huge. I must be missing something basic.
>>
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>>157178069
No, you can also play every encounter by hand with cards. The system is an almost perfect mix of simplicity and (relative) depth, so you can get used to it easily but it has little twists that can keep things interesting on the long run. It's not for armchair generals, but it does it's job totally well.

>>157182134
>Thea has a neat, simple and fitting combat system that serves to break up the pace of the strategic game, which fits just right in the overall experience for me
>(...) I just like how it's combat adds to the overall expirience, rather than trying to be a focus, or it's own thing.

This. I agree 100%. As for the game being great / amazing, it's definitely an indie gem. It's nothing ground-breaking but a well-made 4X/RTS/RPG hybrid in a refreshing setting with plenty (semi-)random mechanisms that can keep the game fresh for a while. If you ask me, it's a no-brainer for 20 bucks.

Ironically, it's biggest flaw is that while the game is admittedly designed for multiple playthroughs (2 randomly unlocked Deity at start etc.), once you figured out and mastered certain strategies it might be repetitive. (The keyword is might.) But until you reach that point, you'll (probably) have a lot of fun.
>>
>>157175870
>Oh? I always loved the UI, it felt really pro.
One of the main dev guys came from a UI design background and they also have a consultant/outsourcing company that designs it. The right click to go back thing is one of my favourite points. Everytime I switch between Amplitude games and other games it trips me up though.

http://www.makinggames.biz/features/making-of-the-user-interface-in-endless-legends,9338.html
>>
>>157183841
game's not released for another 10 days
>>
>>157130414

That's what you get for not rushing markets, banks, and stock exchanges to fund a super massive army that can take on the whole world while paying other nations to declare war on other nations.

Also, Mayans are hella overpowered on anything less than deity. Not only can I wipe my neighbors extremely early on with atlanitst and spearmans, I can still keep up with good science and faith with the pyramids and find a religion at the same time.
>>
>>157187743
I just saw a stream of it, guys was playing as japan.
>>
>>157187743
That doesn't really answer the question, you know.
>>
>>157188028
There's a prerelease build that was given to YouTubers and reviewers. None of them seem willing to risk sharing it, I think it has some always-online protection code in it.

The prerelease build isn't complete either, it only has half of the available leaders and there may be other changes before release.
>>
>>157188548
aw shpoopie
>>
>>157184387
Which faction were they? They could have also found Tor or another unique planet that gives Influence per pop. Since you're Sophons, you could also look at what techs other factions researched.
>>
>>157184387
What difficulty are you on?
CPU gets a massive fucking bonus to influence range as difficulty increases.

On endless it nearly increases every turn.
Even on serious they'll expand fast.
>>
>>157191328
Space Broken Lords. The Lumeris AI was doing well as well. I think my early game is just way off. Pace of colonisation or something. Haven't played that many games yet, so obviously heaps of room for improvement.
>>
>>157166059
oh cool, what sort of game is this
>>
>>157166059
It looks really gud but it's too new to know.
>>
Is Civ 6 going to have denuvo protection?

I would like to pirate it day 1
>>
>>157195398
prob not
>>
>>157195398
doubtful, denuvo makes modding games practically impossible and they want to make civ 6 more open than civ 5 in regards to that.
>>
http://forums.civfanatics.com/threads/more-civ-6-leaks.599360/

Gorgo?
>>
>>157148732

I love the idea, I'm not a fan of Civilization's rigid faction system. It doesn't make sense either thematically or mechanically, and it leads to weird things like start bias. I get why they want the Arabs to start in the desert and the Russians to start in the frozen north, but how much more natural would it be for the generic civilization that migrates the desert to naturally become the Arabs (or something like them) and vice versa?
>>
Civ 6 this, Civ 6 that. Why doesn't anyone care about Tempest? It's only three days away!
>>
>>157198804
looks like Gorgo still gets culture, but through aggression
>>
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I swear to god if managing units is as much of a chore in VI as it was in V that game is fucking dropped.

>1upt

I think they put shit like this in the game so you don't realize how shallow it is
>>
>>157199930
>they put strategy into the combat to cover up how shallow combat is
You caught them.
>>
So the es2 beta patch sure makes the game feel different, I can't pinpoint how other than everything feels more balanced.
>>
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>>157200069

>spend three hours rotating your units so you can have the frontline soldiers in the space in front of the weaker heavy hitters
>get rekt by your opponent who only built archers
>strategy
>>
>>157200295
>Spend five minutes putting every unit on the same tile
>Rekt your opponent in around the same time by attacking with everyone at once.
>Strategy
>>
How is ES1?
>>
The only people more laughable than those who think 1UPT was good or strategic are those who think stacks are any better.
Civ6 hopefully is onto something.
>>
>>157200418

At least that system allows you time to focus on the rest of the game. There is still room for strategy, what V did was try to introduce tactics into the game. If I wanted to play a game where military tactics were important I'd play total war.
>>
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>my vassal proposes to sanction me in the World Congress
>>
>>157200418
Actually if you have enough units to kill an opposing stack that is pretty much strategy paying off

Say what you will about stack-based combat but it does reward a strong economy and solid empire management
>>
>>157200768
You can really see the age, even if you've only played endless legend and not ES2. I tried to start a new ES game after playing ES2 and I just can't, but I have no problem going back to play EL.
>>
>>157200295

Should have built roads retard.
>>
>>157200768
I love Amplitude but I'd skip ES1. EL is much better (though obviously not a space 4X). ES2 is shaping up nicely but is still very much EA so maybe better to just keep an eye on it for now.
>>
>>157200995

Oh boy, now it only takes two hours!

>>157200859

I thought they were on to something in V, to be honest. When they announced that 1 swordsman would cost 1 iron, the 1upt seemed like a really tight system that would cut down on the bloat of stacks while keeping army composition important. But in practice it didn't work because most units don't cost anything.
>>
>>157200934
>Napoleon vassalizes Maria I
>They're both on the other side of the map from me, Maria hates him
>Maria warns me Napoleon is marching towards me with an army
>I use warning to prepare for war, of course when Napoleon declares Maria has to too
>Take Napoelon's cities one by one, try to convince him to negotiate peace, he refuses every step of the way
>Liberate several Portuguese cities from France, of course they are attacking me even after I liberate them
>Eliminate France because Napoleon will not peace out, won't even negotiate
>Get peace with Maria, she hates me for the rest of the game

Vassals are stupid. I always played with them off after that game.
>>
Civ VI actually looks like it's going to deliver on the promises it has made in regards to making the terrain feel like it matters more. They never promised anything about the AI or multiplayer though so it's reasonable to be skeptical on those matters.

I'm a little bit worried that if anything drives people away from VI it's that it seems a lot more complex than V was. Especially at release. VI is keeping almost every feature from V + expansions, fleshing out a few and adding some more. On top of that, a lot of things aren't easy to spot without knowing in advance what gives bonuses to what. It's not an inherent thing to know that a mountain-heavy site is good for a holy site, or the jungle is a great place for a campus, until you're actually looking at those districts in the build menu and by that point it's too late to decide where to settle the city. It requires planning ahead. Not to an extreme degree, but casuals may end up confused and overwhelmed.
>>
>>157201527
I had a game where my entire continent voluntarily became my vassals because I gave them gunpowder.

It was actually pretty comfy, if only slightly ridiculous.
>>
>>157201527
That's Maria the Mad for you.
>>
>>157195398
denuvo is a pain in the ass. I still want to play doom 4 and the new tomb raider
>>
>>157199117
who?
>>
>>157201527
>women
>logic
>>
>>157203097
The only thing keeping me away from 6 is being burned on 5 and BE.
I'm perfectly fine waiting for sales or GOTY editions to include all the necessary DLC down the road.
>>
>>157175623
Kipling spun words like a spider.

I, too, can feel the rain.
>>
>>157094470
I think I understand this reference
>>
bumplimit
>>
So it is basically confirmed there will be a a co-op MP mode for Civ6 right
>>
>>157208058
You could always do co-op multiplayer in Civ (since IV at least) so I would imagine so
>>
>>157208092
i was thinking something more genrebending, like the XCOM board game in civ, or tower defence
>>
>>157208197
That's an odd thing to expect. They're probably going to have some MP-specific scenarios as they've said as much but I imagine it'll be classic Civ gameplay.
>>
Endless Space or Endless Legend?

Are they much different? Which is superior?
>>
>>157209235
>>157209235
>>157209235
>>
>>157048824
Turks are a hardy race.
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