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/agdg/ - Amateur Game Design General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 804
Thread images: 154

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"Remember, we're a community." Edition

> Halloween Jam 2016
https://itch.io/jam/agdg-halloween-jam-2016

> Play Latest Demo Day (X)
https://itch.io/jam/agdg-demo-day-10

> Next Demo Day (DD11)
https://itch.io/jam/agdg-demo-day-11

> Helpful links
Website:http://tools.aggydaggy.com/
New Threads:>>>/vg/agdg
Archive:https://boards.fireden.net/vg/search/subject/agdg/
AGDG Logo:http://pastebin.com/iafqz627

> Previous Demo Days
http://pastebin.com/X6fLvtzA

> Previous Jams
http://pastebin.com/qRHNpCbZ

> AGDG Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Engines
GameMaker:https://www.yoyogames.com/gamemaker
Godot:https://www.godotengine.org/
Haxe:http://haxeflixel.com/
LÖVE:https://love2d.org/
UE4:https://www.unrealengine.com/what-is-unreal-engine-4
Unity:https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
https://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://freesound.org/browse/
https://incompetech.com/music/
https://freemusicarchive.org/
>>
>C++
>not Rust
>>
a community full of nodevs
me included
>>
>ah yes let's have a language that only focuses on its rigid memory management """solution""" and forget about the rest
rust is the biggest meme language in years.
>>
nth for if you dont make as much money as Hopppooop u r a winrar
>>
>>156900859
im working on a game
>>
Katamari style tank controls on PC:
WASD + arrows?
WASD + IJKL?
IJKL + arrows?

Everything feels so awkward, but I don't want to make my game require a controller.
>>
>>156900575
Where's your game?
>>
>>156901247
WASD + arrows/mouse is alright
>>
>Creating my first potentially amazing game
>Been stuck for 2 weeks on one problem
>I can't write a single line of code until I've edited these libraries
>Losing motivation

Help me keep going please
>>
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>trying to art with a fucked-up wrist
>>
>>156900894
It just focuses on memory safety. It does a really good job of that, but also does everything else better than most languages and especially better than C++.
>>
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>>156901518
>trying to art in general
>>
>>156901686
>also does everything else better than most languages
it's meta game is S H I T
>better than C++.
well that's not hard
>>
>>156901832
>complaining about Rust being a one trick pony as a Lispfag
>>
>>156901518
Last year I broke my hand playing football and was unable to dev for 2 months
>>
>>156900575
>> AGDG Chats
>http://steamcommunity.com/groups/vgamedevcrew
>http://webchat.freenode.net/?channels=vidyadev
>> Engines
>GameMaker:https://www.yoyogames.com/gamemaker
>Godot:https://www.godotengine.org/
>Haxe:http://haxeflixel.com/
>LÖVE:https://love2d.org/
>UE4:https://www.unrealengine.com/what-is-unreal-engine-4
>Unity:https://unity3d.com/
>> Models/art/textures/sprites
>http://opengameart.org/
>https://www.blender-models.com/
>http://www.mayang.com/textures/
>> Free audio
>https://freesound.org/browse/
>https://incompetech.com/music/
>https://freemusicarchive.org/
Looks ugly and makes the OP cluttered
>>
>>156901934
>as a Lispfag
you're pretty far off
>>
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I'm coming to the difficult decision of "what needs to be displayed on screen, and what doesn't."

I don't usually go for a "minimalist" approach to HUDs, but for this game, I think I need to. Anything cluttering the screen space would be bad.

So, for a game like this, is it necessary to display every little cost/revenue as it appears? Every time the player places a road, I do want it to display that it cost him $50. I don't want to put it down on the grid (e.g. Roller-Coaster Tycoon style), as I feel like it will clutter it. But, the issue is that there will be other costs (e.g. a "maintenance" fee that gets applied at the end of a longer interval), and also little bits of profit for when each car reaches the destination. I feel like that's a lot of info to have up at once, but I also don't want the player to miss important information (e.g. when this maintenance fee comes).
>>
>>156901395
>2 weeks
Welcome to gamedev! Easy garbage to the left, hard but worth it on the right
>>
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>>156900859
Speak for yourself. I'm doing alright so far. Though, I admit, I am constantly tempted to go 'fuck it' and switch back to first person again.
>>
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Working on a grazing mechanic right now. Successful grazing will build up Risk Points which player character can use to perform special actions in battle. RP is also can be gained via shot parrying and evading melee attacks (when player character is dashing with the invincibility frames and his hit box connects to the attack hitbox)
>>
>>156902023
Then what did you mean by "meta"?
>>
>>156902292
Thats pretty significant
>>
>>156902409
meta-programming.
templates,generics, that jazz

Rust falls to the age-old obsession pit. Its blinded by its ridiculous red-tape obsession that actually writing Rust is a pain.
>>
>>156902292
thats an interesting mechanic
>>
>>156902628
Well Rust has generics so I don't know what you're on about.

Have you ever used Rust? It's not a pain unless you're unwilling to learn its unique features like borrow checking.
>>
>>156901957
Are you 15?
>>
>>156902292
Aree u goin o use nicup?
>>
>>156902774
Whot ar er talkin about my man
>>
>>156902750
>Well Rust has generics
Yeah, not very good ones.

And yeah I briefly spent a weekend with it, wasn't enthralled.
I'm happy with D
>>
>>156902750
y would i learn a ded lang?
>>
>>156902958
How are they not very good?
>>
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Implementing some cheat codes for fun. Active here are big bullet mode, big hitbox mode, and ludicrous speed. If you've got any good ideas, post em.

Mirror mode breaks backgrounds for some reason and there's barely any heads in the game to be made big
>>
>>156903023
In C++ I can just import and use generics, in rust I need to deserialize them before using,
>>
>>156903023
Limited compared to C++ and D.
>>
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Try my 2d wave based shooter. Shoot with X jump with Z. Start by pressing X by the pyramid.

Survive a wave, get an upgrade and survive again. I think this link will work

https://zip2kx.itch.io/ystw
>>
>>156903213
Because...
>>
>>156903213
ou say you have been working on this game in your free time. How many hours a week on average would you say you have put into this game over the past three years? I'm assuming you are attending a university of some sort?
>>
>>156903086
Why "dodge" meter is decreasing?
>>
>>156903332
I won't bother discussing with a rust autist, if your language was good it would have users, also please do dev a game in rust ;)
>>
>>156903484
>I have no argument and I must scream
>>
>tfw you can program all the mechanics and systems but lose motivation when actually making the game
>>
>>156903086
mario star mode.
>>156903332
You have to deal with macro bullshit which will remind you of the good old days of reinventing the wheel with C. And traits just feel like another hack on top of another hack.
>>
>>156903631
>I would rather rely on old "working" code

Millennials like you should be killed.
>>
>>156903631
also syntax extensions even being a thing makes me vomit.
>>
>>156903631
>You have to deal with macro bullshit which will remind you of the good old days of reinventing the wheel with C.
Like?

>And traits just feel like another hack on top of another hack.
Traits are like type classes. They combine static dispatch with dynamic dispatch in a single interface as opposed to e.g. C++ which has a separate thing for both (concepts, classes).

>>156903759
>also syntax extensions even being a thing makes me vomit.
Like?
>>
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>>156903395
When you dodge, that ship does a roll and you gain iframes for ~8 frames. The other one has more traditional bombs instead.

>>156903631
As in invincibility? Already in there.
>>
>>156902770
26
>>
>>156903809
what i the speed thing on the right? looks kool
>>
>>156903809
That's a great bossfight
>>
Idea for Halloween Jam that I might not use so here goes
>Rhythm Heaven like rhythm game based on carving pumpkins
>by pressing buttons to the beat you carve out the eyes, nose and teeth holes on the pumpkin
>different faces have different rhythms
>additional phase where you cut the top and insert the candle?

This could be part of a series of Halloween themed minigames like recomposing skeletons, making potions as a witch or putting zombies back underground to the beat of the music.
>>
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early squirrel select/customization screen
>>
>>156903781
>Like?
#derive for one thing.
it's hacky as shit
>>
>>156904290
Whatever this is, I want to try it.
>>
>>156904290
i forgot to record cursor btw
>>
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Post whatever dev music you've got on RIGHT NOW

https://youtu.be/jY7H2PU2G2k
>>
>>156904358
It's really not, and it's neither a macro nor a syntax extension.
>>
>>156904358
>>156904529
Like, do you really want to have to write out testing equality componentwise? No, you just derive it. Why complain about the ability to do that?
>>
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>>156904050
How fast your going. You can change between speeds 1 though 3 at any time.

>>156904086
Thanks anon.
>>
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>>156904446
https://www.youtube.com/watch?v=4xtLlTfhEV8
>>
>>156904446
http://picosong.com/T9U7/
>>
>>156904446
https://www.youtube.com/watch?v=-RFunvF0mDw
>>
>>156904446
https://youtu.be/Qc8BUigzhRM
>>
>>156903809
>>156904689
Your game is super fucking rad anon. I don't even like those types of games but I want to play it.
Keep it up.
>>
>>156904446
https://soundcloud.com/driptothedrop/nerv-after-hours-mecha-dreams-ep
https://soundcloud.com/gentle-rec/drip-drop-rx-mecha-dreams-ep
https://soundcloud.com/futuregirlfriendmusic/future-girlfriend-x-android-apartment
>>
Before I spend the rest of the night still working on this run cycle

Should my mage player run more in a confident, regal way like alucard from symphony of the night or in a dainty way like the sorceress from dragon's crown
>>
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Some more progress on the Tom Cruise machine.
>>
is there a market for a star wars battlefront ripoff game?
>>
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What do I do when my musician is both extremely gay but also kind of cute

I need that music finished
>>
>>156905383
Make it with meme.

>>156905276
>Should my mage(aka male wizard) run like alucard(a male "magic" user) or like dainty( a female wizard)
>>
>>156905539
Promise him cummies for every track he finishes.
Or promise to remove the cummies from him with your mouth for every song.
>>
>>156905685
He said he just wants to be friends :(
>>
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I designed a zombie that'll be something more than this visually, this base could be a good 1 hp outfit kinda like Sir Arthur in Super Ghouls n' Ghosts.

maybe he'll be a knight
maybe he'll be a rapper????

>>156905383
There's a market for nearly every game imaginable, the size is what varies though. A lot of people seem to have been burnt by that last one, but I don't know how big the "not starwars: battlefront" market is.
>>
>>156905286
this is fulfilling one of my needs
>>
>>156905950
>not having sex with your teammates for morale purposes

What a fag, you should fire him
>>
>>156905286
are you slapping extra fuel tanks on these babies
>>
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>>156901771
>>
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uh oh. will skater kid survive?
>>
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Made some more portals!
>>
>>156906606
I hope it's good, we've had this gimmick forever and no one has managed to do something decent with it.
>>
>>156906567
>Using that shitty mistranslation
>Not asking a real chinese dude to help you do it
>>
>>156906719
You don't think Portal is decent?
>>
>>156906606
That looks unintuitive as fuck
>>
>>156906606
so how'd you do it?
what's the technology behind this?
>>
>>156906719
The only thing it will have in common with Portal is the portals, the game is going to be about manipulating the portals aka making items go away, increase/decrease in size, enter in pocket dimensions, my portals are more like dimensions with alternate physics/etc than mere teleportation thingies.
>>
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Where did the model guy for webm related go? I'm not working on this anymore until I have someone to make models.
>>
>>156906789
As a game, I enjoyed both, but I never felt like it captured the depth you could go with the system. Granted it was an inherit design decision for the I/O gun. Instead of allowing for more.
>>156906879
Sounds like what I want, looking forward to the progress.
>>
>>156906938
Just made a fresh model for you friend.
http://www.thingiverse.com/thing:3300
>>
>>156902292
This looks fun
>>
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>>156907185
>>
>>156907387
>AGDG gets left in the dust of reddit
>>
>>156907387
So this... is the power... of Unity...
Whoa..

*bows graciously*
>>
>>156905276
Regal, definitely.
>>
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The business model for this game is basically complete, but without a shitton of models there's no point in working on it.
>>
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Looks too much like a bathroom?
>>
>>156907804
Make them less glossy
>>
>>156907162
>more than two portals
Yeah dude... makes perfect sense.
>>
>>156907732
>Go on google download pixel objects
>Get the free extrude addon on the asset store
>Free objects
>>
>>156907804
>bathroom floating in void space
>>
>>156907953
Even fucking Halo made a multi-portal system trivial, fuck off.
>>
>>156907953
>Enter portal A that goes to portal B that goes to portal C

WOW MIND FUCKING BLOWN
>>
>tfw your game seemed good on paper but kind of sucks in practice

Do I finish it or drop it?
>>
>This is an ai trailer for my game which is like Skyrim meets Minecraft
>it's a fucking navmesh agent simply following the player

the Unity reddit is a fucking gold mine

https://www.youtube.com/watch?v=Yo2NOh9Ok0c
>>
>>156908309
The guy who made stardew valley said he hated his game for years because it wasn't fun but he kept pushing on until it became enjoyable
>>
>>156908079
The Guttural Void™
>>
>>156908432
that's just the nature of harvest moon games, though
the basic mechanics of it are NOT fun, it's the immersion and depth that makes it fun eventually
I would suggest workshopping it for a while, but if you think it's fundamentally flawed, switch to something else
>>
>>156908085
>>156908129
>having no idea how portals work
>being mad about it
>>
>>156908606
>thinking he knows how portals work
>portals don't even exist in real life aside from assumed wormholes.
>>
>>156908606
>his universe is limited to binary IO
>>
>>156904529
>>156904672
>no reply
:^)
>>
>>156907889
Gloss removed. Indeed it looks a lot better but I'm not quite happy with it yet, maybe gonna try that usual offset tiling pattern
>>
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>Be Unity "dev"
>Purchase full game from asset store
>>
>>156904446
Pic related
>>
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>>156909543
>mfw Unity devs pay monthly to get cucked by losing their revenue from game sales to the very people they pay monthly
>>
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wow. so much progress right here. making video games is so amazing........
>>
oh boy here we go
>>
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>MFW i posted this >>156909724 in the wrong board

maybe i really should get some sleep
>>
>>156910847
>board
>>
>>156910932
yea i think i'm doine for today.
>>
>>156910504
How is this not terrorism, again?
>>
>>156910847
>not posting language
>or code
kill yourself
>>
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I finally made a thing guys.

Good path finding is hard.
>>
>>156910504
literally what the fuck
>>
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>tfw no idea how to render cloth
help
>>
>>156911169
looks cute

RTS?
What are you using?
>>
>>156911287
Unity

And yes it's an RTS. I wanted to implement squads similar to CoH. I'm pretty happy with the result. Took a while though.
>>
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>>156908432
>it wasn't fun
Well, he was also aping off of Harvest Moon, so it being "not fun" is a personal failing, not a general design error, since it's demonstrable that harvest moon is fun and even ripoffs of it are still fun.
>>
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disclaimer: ideaguy/nodev here

Unreal developers.... do I need to be able to actually code in C++ to make a serious game? I've been eating through the official tutorials at a rapid pace but suddenly have gotten to the C++ ones and have spent hours trying to figure out basic stuff because epic keeps changing the API

am I delusional if I think I can make a quality game using only blueprint and the other functions inside the editor?
>>
>>156911772
No, you can definitely make a good game with only blueprints.
>>
>>156910103
But you only need to pay if your game makes more than 100k per year which will never happen
>>
>>156911772
mayhem league is all in blueprints.
But keep in mind.
Learning C++ has the initial time investment, but blueprints will cost you more in the long-run.
>>
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>>156910504
>>
>>156911772
the blueprint system is very very good, so you don't need to know c++... but once you've learned how the logic of it all works, you'll be in a much better position to learn c++
>>
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>>156910504
fuckking call the mods
fuckingn delete this
>>
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Fuck, I feel sick but I want to dev more.
Have some prostrats before I go to sleep
>>
>>156912286
Love it.


https://youtu.be/brSsTm_yz0U?t=7s
>>
>>156911841
thank you

>>156911986
>>156912229
can you explain a bit further why learning C++ will help my productivity in the long run? I need to really believe it if I'm going to put hundreds of hours into learning
>>
>>156911169
Units in an RTS should never, ever, ever split up and take different paths. Still a ways to go mate but great job so far!
>>
>>156910504
mods

MOOOOOOOOODS
>>
>>156911772
It's only superficially different for the most part. IMO to be the most productive you should be using a mix of both, each when appropriate. For example, you wouldn't implement a data structure or whatever using Blueprint but you wouldn't script a cutscene using C++.
>>
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>>156912286
Gonna be honest, I thought the gun icon was a dick and balls.
>>
>>156912384
This always amazes me, I don't even know what is happening most of the time.
>>
>>156904379
there's already completed game.
go play super monkey balls.
it's the exact same game, and super monkey balls did it better.
>>
>>156912526
I kinda wanted that the individual units figure out the best way for them since they can be separated around an area. I could make a "follow the leader" style of movement and see if I like that better. Otherwise, thanks!
>>
>>156912501
Using both together is definitely the best way to use UE4.

I recommend you start with BPs, learn UE4 and how it works that way, and then move on to C++ when necessary. If nothing else they are great because they can't crash the engine like C++ can.
You might also find that you don't actually need any C++ for your game.

Just to be clear you don't know any programming currently?
>>
>>156912716
It's fine in limited distances and open spaces, but don't ever let 3 units go left around a building and 3 units go right around the same building.
>>
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>>156912672
>>
>>156912501
>why learning C++ will help my productivity
You have an entire 3D engine at your disposal.
Learning C++ (and subsequently UE's api) will have you be able to skip the abstracted layer that is Blueprints and go directly inside the engine to do virtually whatever you want.

I would imagine you could even be able to strip away all the bloat you don't need for a more minimal engine.
>>
>>156910504
FUCKING GET RID OF THIS
>>
>>156912794
basically, no. I did AP Computer Programming in HS and aced (5/5) but since then I'm pretty sure it's been nothing. programming comes pretty naturally to me though, I understand all of the concepts that have been introduced through the BP tuts quickly.

I was following the C# tutorials by the guy who made Ant Sim and I was SO ready to jump into C#, seemed so easy and natural. then I looked at the incredible power of UE4 and couldn't say no.
>>
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First time trying to make anything so here's my attack prototype.
Can adjust the length and the attack with the alarms i created.
Also has cooldown, in case i need it later on.
Am i a dev yet?
>>
>>156912840
Good point. Ill add it to the bucket.
>>
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this has taken me all day and its still has some bugs but here's my auto-tile system. At the end you see what it looks like in the editor
>>
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>>156913182
>>
>>156913193
already ahead of 90% of posters here anon, welcome to the club
>>
>>156913547
what a warm welcome, thanks anon.
although i've been in this thread for like half a month before i had the courage to try game deving myself, you guys are pretty cool.
>>
>>156913182
where's the game? i only see art.
>>
>>156913657
>you guys are pretty cool.
>bunches of nodevs shitposters are pretty cool.
how long before you break down and posting same post in every single thread like this retards over here?
>>156901971
>>
>>156913975
>I like bloat
>>
who owns the rights to awesome possum
>>
>>156913975
man i'm super chill and i like the occasional keks so they can shitpost all they want i don't mind.
And i'm not the type to shitpost in every thread.
>>
>>156914171
>i'm super chill
translation: i'm not chill at all
>>
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>>156913182
>>
>>156914238
i don't know man, i'm the chillest dude i know and i've been told many times that i don't freak out at all.

Nice shitposting tho, keep it comming
>>
>>156914101
Anon don't
Please don't do whatever you're thinking about
Just let it stay dead
>>
>>156914171
>they can shitpost all they want i don't mind.
>reply to shitposts

I give this new guy 3 weeks before he break down and bring us a new meme.
>>
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Hey guys I'm new to pixel art. Could I get some feedback on this sword? Thanks
>>
>>156913975
Hello, MothDan.
>>
So I followed a tutorial and got text to show up finally, but I'm getting sporadic errors. When I generate the text, it usually works fine, it pulls a random planet name from a short list, and if you click it again, it will generate a new one, but sometimes it just crashes with an error pointing at the "varname" place holder.

http://pastebin.com/CzHd6AL1

Any help is appreciated.
>>
@156914607
Should probably change the 4chan filename first m8
>>
>>156914486
i like replying to shitposts cus they think they're trolling me, when in reality i don't really mind having an autistic conversation.
>>
>>156914607
It's literally perfect
>>
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Added cracks, offset tiles and changed the hue. Looks better than before but not worthy of being the final texture.
>>
>>156914607
you mean sord?
>>
>>156913182
WHY IS THIS FUCKING HERE FUCKING REPORT THIS YOU COWARDS
>>
>>156914654
the doc says irandom generates a number from 0 to n, so irandom(4) generates 5 numbers and you're missing case 0

I dunno if that would cause it to crash
>>
>>156915609
You're the stupid one. This is day one programming stuff too.

Num 1: 0
Num 2: 1
Num 3: 2
Num 4: 3
Num 5: 4
>>
>>156915485
Nailed it. I was using irandom_range(1,x) but as long as add in a case 0 it seems to work fine. Thanks.
>>
>>156915861
Ignore the bait.
Don't you realize he's shitposting when he's posting shit images?
>>
>>156916108
I don't come to the thread that often. Is this the new spam image?
>>
>making fun of this real gamedev just because he's using the source engine
where is your game danny?
>>
weird issue, but can someone give me a mega/some other kind of link to webMCam?

I literally can not download the 16 MB release from Github for some fucking reason.
Every time it starts to download, then like 10 seconds in it drops to 0 kb/s and never starts up again.
>>
>>156916185
you can filter the word "progress" and you won't miss any posts containing actual progress
>>
>>156916479
do yourself a favor and use obs/webm for retards, unless you know how to configure webmcam properly. it's default encoding options are complete trash
>>
>random number generating functions with side effects
No thanks.
>>
>Having to manually select and import 350 meshes into 3dsmax because the import folder option doesn't work to get a ripped model that I probably won't be able to use because the textures are all grey
Meanwhile I'm still full NEET and haven't looked for a job in weeks. Money running out in 2 months. Nice to know I have my priorities straight
>>
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Does your game have jiggle armor?
>>
>>156916693
No but now it will
I N N O V A T I V E
>>
Best web framework right now? I wanna make something 2D with multiple scenes that can be explored.
>>
>>156917803
idk man id guess the internet is where its at rn
>>
Now I'm trying to wrap my head around how to use Instance IDs to keep the generated information consistent.

I have a star map where you can click on planets. When you click a planet it takes you to a new room with the planet, and options to Scan it, Send your ship there, Return to star map, etc.

What I want is to have the star map show the planet's name, and IF it was scanned, display the same information that you would get on the the other screen, just smaller or something. Pseudo-code wise, what would be the best way to go about this?

Currently I have the Scan button generating the info, but I'm guessing I should have it generated from the star map, and just have the Scan button display it.
>>
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>>156917217
>>
An I doing something wrong, or is rendering text using SDL2 by rendering character glyphs onto a texture really slow?
>>
>>156918042
He means best engine I think
>>
>>156916812
I'm using UE4. Are you a shill? I've tried unity many times and even doing the most basic things confuses it.
>>
>>156918403
SDL2's built-in rendering is really slow.
>>
How do I make a chromatic aberration shader in game maker?
>>
>>156918490
Damn, I thought SDL_Texture was supposed to use the graphics card? How can I make my stuff faster?
>>
>>156918143
Maybe something like a global ds_grid.

Do you need to be switching rooms here, though?
>>
>>156918761
by switching to SFML
>>
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>>156916693
>>
>>156918896
You're making me sad man, but thanks.
>>
>>156918828
I.... don't know. Probably not, actually. It just made sense to me from an organizational perspective. I've only been at this a few days, so I'm basically just trying to figure shit out as I chug along.

Are you suggesting that I just create objects and shit on top of each other? Would that make it easier somehow?
>>
>>156919114
damn, sorry. I'm sure you can find a better performance solution with SDL2, chill.
>>
>>156919335
I'll give SFML a try in my next project, so thanks for pointing me to it! I'm restricting myself to C with this one just to see if I can do it. I'm already regretting that decision.
>>
>>156919226
It's just if you do it all in one room, you won't need to store the global.

Instead of switching rooms, you could just disable the map objects and create the menu objects, then to switch back you just destroy the menu objects and re-enable the map.
>>
>>156912286
reskinned metroid?
>>
I have a question regarding JRPG battle systems.

Is there any way to have characters move in a jrpg without breaking apart the cohesiveness of the party and relegating the player's total control power the members?

I've been working on developing a battle system that allows for the free movement and responsiveness of an action combat system, but the party control and tactical input of a traditional turn-based system
But I can't figure out how to balance and combine these elements properly.

At first I thought of something like the Tales of series, but that doesn't give you enough control.
Now I'm looking at xenoblade, and although it meets some of my criteria, it looks like you're not really controlling your team, but rather giving out commands

Valkyria chronicles was another game I looked into,but it doesn't feel as real-time as the others mentioned above.
>>
>>156919740
I think I understand what you're saying. Would that \work with what I'm trying to do, random star map, random planets etc? I guess if I used parent objs and disabled those, the children would also be disabled, right?
>>
>>156919759
If you're destroying the Dragon Quest formula then you don't need to call it a jRPG anymore. You can look at western games too, they've been dealing with this problem for decades.
>>
>>156919759
i don't get it

you want to be able to control a whole party of characters in real time?
>>
>>156919934
Yeah. When I do something like this I create a parent object for the sole purpose of polymorphism.
You could do something like,
with(obj_parent){enabled = false;}
Just have child objects include an enabled variable and not update or draw themselves when that variable is false.

You could use Game Maker's built-in disable if you want, but it has some annoying quirks.
>>
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Is this spooky enough for halloween?
>>
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>>156916583
Alright. I got tired of struggling to use Ice Screen Recorder and online converters.
This takes a bit longer, but is definitely worth it.

Anywho, this is what progress I got done today.

It's looking alright overall. Probably need to polish the animations later.

Anyone have any idea why Gloombob's leg is trying to escape his body only when he jumps while rotated 180?
Jumping to the left looks fine, but if he's facing right it keeps dropping the leg so it looks like he's kicking in the air or something.
>>
Seriously what's going on with all the Reddit reposts (mainly from r/unity3d)? It's been like this for a week?
>>
>>156920467
Cool, needs some polish but it's nice to see it coming along
>>
>>156920502
shitposter trying to start a new meme
>>
>>156920305
You might have to handhold me a bit on this, but it seems like if I make a parent object that generates planets, I have it create instances of itself as children. When I want to zoom into a specific planet or whatever, I would do something like set the parent planet obj's "enable = false", and all of the children would gain that too right?

I think I know how to exclude the selected planet, I just want to know if that first part is correct.
>>
>>156904446
https://www.youtube.com/watch?v=-wzSETmvLrA
>>
>>156919759
you're almost in RTS territory here, you might have to see what can be combined from that genre and RPGs,

you might have to show the action menu constantly as characters get their "turn" you can give a new action, or just select an action to spam,

or you could try queuing commands so you have time to manage where you characters are moving

like choose the next 3 moves for each character but you can intervene if something happens

actually you could give a cost to changing actions in a command queue
>>
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> come back to thread after a couple of hours of rest
> all i see is a sea of nothingness

i take it we're going through Hurricane Shitposter right now?
>>
>>156920959
I don't get why you masochists keep stubs turned on.
>>
>>156921118
honestly for me it's this waning feeling that someone may have accidentally triggered my filter and got auto-hid. i never really check anyway so i don't know why i even care.

but it's useful to know when not to post progress
>>
>>156921241
>not explicitly filtering to avoid these kinds of things
>the one thing /agdg/ loves, and literally can derail a derail back on track
>b-but what if no (You)s
kill yourself.
>>
What's AGDG's 2D engine of choice these days?
>>
>>156921365
no, mainly because i don't want the shitposter to respond to my progress, since its not as easy to filter and i get confused as to whats genuine criticism/feedback and what is just shitposting.

>kill yourself.
whew, nice buzzphrase anon
>>
>>156921573
literally just post it.
if you're unsure there's this magic concept of "ignoring".
>>
I'm a 2D animator, I'd like to learn to program to get started on making my own games. What's the most relevant program to learn? Something that won't become obsolete in a few years, and can use higher res drawings?
>>
>>156920657
Fist off, you make an object resource for your parent.
In these cases I use ab_ instead of obj_, because I'm pretending it's an abstract object from real programming languages.
You never need to create any instances of this object directly and it can be empty.

Then you make the real objects you want to work with and give them all an enabled instance variable. Then set their parent to the first object.

I don't have the full idea here, but I'm thinking something like ab_mapObject and obj_planet.
Then when you want to disable the planets, you'd write
with(ab_mapObject){enabled = false;}
Then every instance of obj_planet will set enabled to false.
>>
>>156920959
What are you using for those? the images? or did you actually go absolute madman and filtered "progress"? I had to hide them manually and it was a pain in the ass.
>>156921241
>but it's useful to know when not to post progress
That's a good point, they look so ugly and out of place though. A simple counter of filtered posts at the bottom of the page would work great.
>>
>>156921645
but anon.
thats too logical.
how do you expect me to be logical?
>>
>>156921646
If you're doing 2d you don't have to worry about chasing the cutting edge because you're already working on the obsolete side of things.
>>
>>156921701
I gotcha, that makes sense to me. Thanks dude.
>>
>>156921739
>What are you using for those?
i have the image md5s filtered. he usually posts the exact same images, and if a new one pops up, i just filter the md5 for that one too. that along with all replies being filtered, it's pretty automatic.
>>
Lolisim was the best concept created in this nodev hole.
>>
>>156921798
What makes the most diverse types of games? Sidescrollers, sim, multiplayer card battles, etc.
>>
>>156922012
Fuck off retard.
>>
>>156921921
Good luck.
You're doing some pretty interesting projects for someone I assume is just starting out.
>>
>>156922060
Why?
>>
>>156921798
And also, something that can work with 3d modelling I suppose. I should get into working with skin mapping for my job.
>>
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>GameMaker:Studio is not responding
>>
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woops
>>
>>156922060
>stop liking the things I don't like
>>
The best concept ever posted in agdg also had a working prototype, it was knightdev or whatever I believe and the gameplay was based on cardboard cutout characters on a string existing in a kid's imaginary playworld.
>>
>>156920034
it sounds crazy but essentially yes, I'm willing to compromise though.

>>156920838
Initial concepts included a more action oriented system where the MC would have normal attacks in real time that build up a "limit break" meter,
but casting magic would use a variant of the ATB system that cycles through the different party members.

Now in this system the other characters would've been able to be controlled as well, but I was never too sure how I'd get that done.

An idea I had was having seperate ATB timer that would automatically switch you to moving another character, but I feel like that may be too jarring.

If I don't figure this out, I might just work on A.I. for the other two members on the field, but I really want to see if I can come up with something interesting
>>
>>156922220
Sounds boring, where is the gameplay?
>>
>>156922137
>>156922219
To even imply that the concept was good is retarded enough but to say it was the best... that's zika baby level retarded.

Lolisim rape dev is a homosexual.
>>
>>156922220
Wait that one """Game""" where he made a few gifs of him manually dragging the characters to fight? And it had ms paint stuff for blood/attacks
>>
>>156922303
>>156922439
You clearly remember and are suffering from salt over it. Where's your game?
>>
>>156922513
No I liked the actual concept if he would have put work in to make the actual game. I was making sure I was remembering the right one you dumb faggot
>>
>>156922614
You like concepts to which you sarcastically refer to as """game"""s? Suck a dick salty bitch fag lmao. Outta my face.
>>
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>>156918403
Are you using TTF_RenderText_Solid? That's the fastest one.
I can get 60 fps with even if i'm recreating the texture every frame. Maybe you haven't passed SDL_RENDERER_ACCELERATED to your renderer?
>>
>>156922374
>Lolisim rape dev is a homosexual.
So it's just a personal thing?
You are the reason why the video game industry is dead, the concept is pretty good and controversial enough to become popular.
Please kill yourself normalfag.
>>
>>156922614
not the shitposter, you're remembering a different thing
the one brought up originally was in unity(?) and all the models were almost-flat cardboard with crayon drawing texture
>>
>>156922728
>the concept is pretty good
There you go again acting retarded. Are you maybe actually retarded?
>>
>>156922942
Mad as fuck, are you angry because no one likes your generic platform game?
Grow up.
>>
I heard lolism dev made it

Does his employer know his power levels?
>>
>>156922513
But where is the gameplay?
>>
Is it worth putting ads in your game?

I've made 3 games so far but the 50/50 cut for ad revenue just seems way too Jewish for me so I've skipped it.
>>
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>have the willing and drive to make something but I have literally no ideas that would fit my scope and are interesting to me
>>
>>156923043
>a retarded homosexual canadian man who wants to touch children made a pathetic 2d topdown 'simulator' as a way to spend his endless free time 'programming'
>such an original conceptual genius
>>
>>156923238
make the 37572937th 2d platformer here.
everyone's doing it.

remember to abandon it after a short while.
that's what everyone's doing too~
>>
>>156923229
Well what are you making without the ads? If they get you more publicity, that's good. 50 is pretty high but it's better than nothing.
>>
>>156923163
Stay mad ideaguy.
>>
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>>156922374
>retarded
>retarded
>homosexual
he mad
>>
>>156923445
>le pedo meme is so fresh and threatening to normies I am so le edge right now
Sounds like rotate. We warned him.
>>
>>156923316
Your sassy use of ad hominem shows that you only hate lolisim because it doesn't follows your morals.
The concept of a loli abduction and rape simulator with the ability of building your own dungeons is a pretty novel idea.
>>
>>156923418
>they get you more publicity, that's good.

Huh? I was talking about in-game banner advertisements. I'm getting $1-5 a day without ads right now
>>
Is it easy to get into game deving without any single will to do art (2D or 3D)?
I know some C++ and been working on backend dev with php, node.js, angular, go, databases etc for some 2 years in my company but literally cannot do css or touch photoshop/illustrator for any design
it takes forever to even get started on a design, I have no art direction much less any skills at art

are there assets/kits out there to just practice my C++??
>>
regardless of your personal feelings about lolisim dev and his game, it remains the ultimate example of why to not be an enginedev

there's hour-one unity projects here that look more fun than his "game" and lolisim has been here for like fucking years at this point?
>>
>>156923826
>there's hour-one unity projects here that look more fun than his "game"
lolisim is the only game i have downloaded from here desu, unity games looks too generic "It's like X mixed with Y"
>>
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>>156923759
if you want to release something, then you'll need an artist at some point

but just grabbing random crap online and throwing it together is more than enough for me to put systems together and see how they work
>>
>>156923702
it's p fucked up anon. whatever your stance on lolis is, I think we can all agree that kidnapping sucks.
>>
>>156923826
He's the original meme dev. Just wants to be known as a gamedev without that pesky requirement of actually finishing games or making a good game. Best to make something that is le shocking meme for maximum long term attention seeking.
>>
>>156919759
Radiata Stories has a battle system that sounds like it has pieces of what you want.
>>
Whoever you are defending lolisim memedev if you're not actually him - you should kys. Why are you white knighting a fake dev namedev fag who doesn't even post progress here? Why do we have to keep hearing about this faggot who once posted "progress" that was going nowhere over the course of years about a pedo game?
>>
>>156924149
Killing sucks but literally half of the games are about it. Your argument was?
>>
>>156924149
It's just a game, priest, you have thousands of war, murder and killing simulators but having one kidnap or rape simulator is "p fucked up" and forbidden.
BRB i need to kill some people.
>>
>>156904446
https://www.youtube.com/watch?v=gyQ9UHPwW4g
>>
i am mad, mad about engies
>>
>>156919759
Take out the free movement. FF12 had that and it only served to remind the player that it wasn't an action game. Either go full menu controls or go direct controls, None of that hybrid crap.

Mind you there are ways to have full menu controls and still make it feel like an action game. You'd have to have real time combat for that though.
>>
>>156924292
Not defending anyone, it just makes me angry that game devs are such a bunch of normalfag SJWs even in 4chan.
I bet you fags think princess maker is a fucked up game.
>>
>>156924359
>It's just a game
It's made by a legit criminal degenerate scumbag though. He just thinks because being a pedo is a meme on 4chan that it's actually cool and edgy to be one openly.
>>
>>156924108
I actually don't know the direction I want to go, for now just as a hobby and later want to team with others in a project or mod hentai games
>>
>>156924357
>>156924359
Shitty excuse, still Gregor-level shit.
>>
>you will never trigger normie redditors this hard
If only we could harness this power.
>>
someone make me some fucking chiptunes
>>
>>156924604
Nothing wrong with being a pedophile, you can think about killing people and not kill anyone, you can have sexual thoughts about children and not rape any.
If he is a real criminal call the police.
>>
>>156924702
Just like the excuses for not admitting that lolisim is a novel concept.
>>
>>156924786
>If he is a real criminal call the police.
He's a leaf they're pretty much lawless faggot degenerates so that's pointless.
>>
>>156924786
>Nothing wrong with being a pedophile
That's neat.
>>
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>>156923759
you can make roguelikes which are always fun to do.
you can pirate models from cgpeers and use those. i once did that and made pic related.
>>
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>>156924894
> Just like the excuses for not admitting that lolisim is a novel concept.

Are you literally retarded. I'm not even the anon you talked to. I don't care how novel it is, I'm saying it's fucked up. Those two things are not co-related.
>>
>>156925302
>I don't care how novel it is, I'm saying it's fucked up
wee look at me i act outraged via text infront of a screen
>>
>>156925302
Nice backpedaling faggot, if you want to talk about morals you can just fuck off, we talk about video games here.
>>
>>156925302
But being fucked up means it's actually cool. Because we're retards who were raised by tv screens and 4chan is le shitposting place mirite

t. pedo retard fag dinosaur
>>
>>156924784
make some for me too please
>>
>>156922203
t-that's some lewd juices!
>>
>>156925550
no just me
you probably don't even have a game
>>
>>156925471
>>156925491
>>156925512
> t. assblasted pedophiles
>>
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>>156918403
>>156922709
Even with using TTF_RenderText_Blended and sending it to the card per frame, you can get good speeds on SDL2. Just have to open an openGL context and manage all the textures and VBOs manually. There are even more savings if you just create a texture atlas of all the characters in a font and deal with the kernings yourself. Bit of a premature optimization though.

There is a bit of a learning curve with the openGL API if you've never worked with something like it before but the performance you can squeeze out for a specialized renderer is worth it. On screen I'm pushing 48,000 vertexes along with per vertex color and it's barely even reaching 1ms. It will probably get a little slower with more texture binds and draw calls but it's not a bad start.
>>
>>156925752
My post was sarcasm you retard.

Everyone here is retarded except me.
>>
>It's another sourcetate baits the thread into pedo argument #234242342349234923482348238482381
>>
>>156925752
No more arguments kid?
Just admit that lolisim concept is good or go back to make your generic platform and killing simulator.
>>
>>156920467
No reason to post your webm's in 1080p. Downscale to 720p or something.
>>
What would be the easiest way in GM to sequentially spawn a random number of planets in orbit around a sun at random angles and random distances from that sun?

I'm thinking of something along the lines of "if planets are too close, destroy this one and try again", but that could still leave me with planets that would collide with each other in orbit...
>>
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HJ sprite tests.gif
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>12 hours later
Spooky run cycle is complete. Or good enough, at least.
>>
Can't believe people are arguing about fictional stuffs.

Before we knew it, there will be thought polices arresting us for thought crimes.
>"That bigots is fantasy raping me! He imagined me naked! Arrests him!"
>>
>>156925898
Always was and is the same argument, that a game about kidnapping people for a sex dungeon is fucked up.

By all means I don't care if it exists or not, just that it is completely degenerate.

Also, I guess:

> People managing game is novel

Nope. Literally a managing game. Not even novel as far as porn games go.
>>
>>156926456
>just that it is completely degenerate.
You're on 4chan, fuck off with this buzzword.
>>
>>156926324
something roughly like this

var distance = min_distance_from_sun;
for i = 1 to random(max_planets) {
distance += random_range(minDistance, maxDistance);
var angle = random_range(0, 360);
createPlanet(distance, angle);
}
>>
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>>156926369
> being this new and redpilled
what reddit colony are you from?
>>
>>156924704
This, so fucking much. We should all start collaborating with lolisimdev in some way or start making our own loligames, that way we would get rid of all the redditors and tumblrites that are infecting this general
>>
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>>156924704
I miss it when 4chan was full of the scum of the internet.
>>
Guys
Guysguysguys

Dark Souls... but with Wind Waker graphics.
>>
>>156926039
yeah, I realized that after posting it.
I just messed up the recording since I didn't get OBS's settings. I'll do it proper when I next post progress.
>>
>>156926815
That's 8ch now.
>>
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>>156925785
>There is a bit of a learning curve with the openGL API
Yeah well that's an understatement.
I'm personally just focusing on learning C++ atm.
>>
>>156927078
Do they have a /vg/ yet?
I honestly wouldn't mind a change from $chan Gold™.
Cannot do the /agdg/ board as it was awful and unneeded.
>>
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I'm getting pretty good at this.
>>
>>156927064
You can downscale in webm for bakas too baka. Doesn't matter what resolution you record at.
>>
>>156927224
Looks good friendo
>>
>>156926456
>Muh morals
You are killing videogame industry
>>>/t/umblr
>>
lmao the difference between /dpt/ and /agdg/, this place is a cesspool of nodevs always off topic

like me

/agndg/
>>
>>156926591
Got it sort of working, but they seem to all group up in one area.
>>
>>156927637
> "how dare you imply my loli rape simulator is not perfectly fine and acceptable, fuck you"
Fuck off you little faggot. You're the last person I wanna be consulting on morals in video games.
>>
>>156928339
first, explain this.
Why is loli rape simulator not morally acceptable
but a killing simulator is morally and widely accepted?
>>
>>156928441
because killing isn't always morally reprehensible
there is justified killing
raping children can never be justified in any scenario
>>
>>156927637
There are literally people in sex dungeons on tumblr.
>>
>>156926326
12 hours left for what?
>>
>>156928527
I would rather get raped than killed as a child

after all there is no afterlife and we only live once
>>
>>156928527
>There's justified killing exists
>So, all form of killing including unjustified killing is now legit

Do you have an extra chromosome?
>>
>>156924894
It's not a novel concept. Managing the wants and needs of different people and what they can do for you has been done a lot, the only twists are that the traits are random to a certain degree and you kidnap them to make part of your group.
>>
>>156926326
>>156928738
oh wait I'm bad at reading. It's a good animation though.
>>
>>156928527
>raping children can never be justified in any scenario
Why?
>>
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>>156922728
>>156923702
>>156924359
>>156924598 > "I bet you fags think princess maker is a fucked up game.", -Absolute retard
>>156924786
>>156924894
>>156925898
>>156926369
>>156926641
>>156927637
>>156928441

I have all reasons to believe that you're samefagging, in some madcap absurd belief that if you shitpost enough, people will somehow regress to your level of degeneracy.

>>156928764
>>156928813

Seriously, if you want to be a fucking human waste, fuck off to /b/ where you belong.
>>
>>156928893
The genetic heritage is simulated and the kidnapping part is a big part of the game so it is not just a managing game, it has stealth, strategy and action.
>>156929056
I can post how many times i want, fag, is this your first time here?
>>
*unzips dev-device*
>>
>shit talking one of the hardest working devs in this general
shame on you all
>>
>>156929304
*unzips .rar*
>>
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>>156929254
> admitting to samefagging
Wew, I don't think you of all people get to call anybody new now, friendo. Congrats on going full retard.
>>
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(You).png
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>>156929056
>I have all reasons to believe that you're samefagging
typical counter argument when SJW have no more argument
>You're samefagging
>You're a troll
>gr8 b8, i r8 8/8

e.g.
No argument to >>156928813
So, just gotta get mad and point fingers at others before getting finger pointed at.

here's another (You) as a consolation prize.

Also, now that you know it's not samefagging.
Can you start providing valid arguments?

Stop doing mental Gymnastic, you sick SJW.

Here's 2 more (You) (You).
I hope you grab all of your (You)s and go back to your safe space tumblr.
faggot
>>
>>156929254
Did lolism pay you off or are you actually shilling this shit for free? Either way you should stop, you're really fucking awful at this.
>>
>>156929368
>samefagging
Nice buzzword newfag.
>>156929506
Just telling the truth about a game, what is your problem?
>>
what kind of game should i make
>>
>>156929654
A game where you protect innocent lolis
>>
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>>156929497
> samefag #2 freely admits it
> invokes sjw boogeymen
> repeats it like a broken record

Yeah, not ironic at all my man. Bitch about people catching onto your shit, then call them sjw when all else fails.

>>156929497
>>156929575

You fags don't even realize how obvious you are. It's like this is literally the first time you've set foot outside of reddit and nobody's quite had time to explain to you how anonymous imageboards work before shipping you off to shill their shitty game.
>>
A game where you get really mad arguing anonymously with people you don't know and will never meet about something that nobody else cares about.
>>
>>156929790
>samefag #2 freely admits it
do you even know what samefag means? you newfag.

If any of my (you) posts in the screenshot in >>156929497
is me replying to myself,
I will fund everyone's project here in /agdg/.

>call them sjw when all else fails.
>calling out a SJW for being SJW is wrong.
I want these newfags to get out and stop shitposting.
>>
>>156929924
so a game about no devs?
>>
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>>156929056
all me
>>
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>>156929654
Best get started, anon.
>>
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>>156929995
> switch from sjw buzzword to newfag buzzword
> that will show him
>>
>>156929924
We're already living it anon
>>
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>>
>>156930145
Oh yes, the typical
>Let's spam greentexts
>people will ignore that i have no real argument
that's how we spot the newfag.
>>
File: traffic5.gif (2MB, 796x600px) Image search: [Google]
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testing
>>
>>156930764
is it working?
>>
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>shitposting to avoid working on your game
>anything to avoid it
>>
>>156930861
I was seeing if intersections actually help with traffic flow in my simulation.

They do, significantly. It's hard to see with the gif, though. The game is discrete in nature, but doesn't look that choppy (if it makes sense).

What's a good webm/gif capture tool?
>>
>>156930428
> "loli rape simulators are great"
> no they're not
> "WOW FUCKING SJW RUINING THE GAME INDUSTRY"

Would it be hard for you to believe that you're just a degenerate faggot, jerking off to kids being fucked and maybe, just maybe, most people here aren't into it? People on /v/ lose their shit over less.
>>
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>Its a everyone baited into talking about lolis and rape instead of dev episode
>>
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>>
>Took a few hours to clean up codes
>Feels so damn good
>It's like cleaning a face covered full with cum
Is there a more addicting feelings than this?

only downside is there's no way to show progress...

meanwhile, /agdg/ is full of shitposting again.
>>
>>156931393
I'm redoing my prefabs, which feels as good.
God damn.
>>
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How minimalistic is too minimalistic?
>>
>>156931393
get somebody to cum on your face
>>
>>156931525
"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away."

- Antoine de Saint-Exupery
>>
>>156931525
minalism =/= bad contrast
>>
> literally every time i make the final compile, i find one more bug

for fuck's sake i want to be done now, thank you
>>
>>156930879
Personally I follow the pomodoro technique. 25 minutes of gamedev, 5 minutes of shitposting.
>>
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>>156931608
Oh nice epic quote bro, very helpful. As in not at all, you fucking fedora tipper.

>>156931679
That was a bad example pic, here's a better one.
>>
>>156931790
I do this with porn after 3-4 sets
>>
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any musicbros around? i need a short chiptune loop for my gbjam game
>>
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It's okay, anon. Your game won't ever be as good as mine, but you shouldn't give up.
>>
>>156932320
fuckign shitballs i didn't even realize it says "Time" twice at the end
brb suicide
>>
File: traffic6.gif (2MB, 800x600px) Image search: [Google]
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My game in action ... well, you might get some idea from this gif.

What's a better gif/webm recorder than Gyazo? It makes my game look a lot choppier than it is.
>>
>>156932320
Which button does it rattle?
>>
>>156932486
vlc -> webm for retards
>>
>>156932486
I use OBS for recording.
>>
>>156932303
I made this http://vocaroo.com/i/s1GyCavlusKl

What kind of music are you looking for?
>>
>>156932486
inferior factorio?
>>
>>156932303
post pics and i might do it tomorrow
>>
>>156932819
Not him but that sounds pretty good, like battle music. If you get a chance, you think you could make something slow and eerie for my game?
>>156932320
>>
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>>156932819
>>156933113
here's the game
feel should be lighthearted i guess? it's just about kicking a ball and having a good time fighting some ninjas for as long as you can, so nothing super dramatic/heavy
not a music guy so i can't name any specific things i need out of it but if you have any tonal/feel questions i can supply answers
>>
>>156927184
they do, and even have /agdg/ generals on it.
I don't know how alive they are or how's the moderation there.
>>
>>156932939
No, it's about traffic management, so I'd say it's fairly different than Factorio.

In factorio, the objects just move down the belts at a set speed; unless your system is a mess, you usually have more than enough room to prevent belts from getting bogged down with items you don't want. My game attempts at a discrete/continuous hybrid model for traffic simulation, so it's more about managing space, along with the general speeds of the "cars."

Factorio is a brilliant game, but I wouldn't even say I was inspired by it to make this. Perhaps Mini Metro is a bigger inspiration.
>>
>>156907387
i have no idea why but im laughing my ass off at this. i think its just the fact that someone actually took this video because they were proud of it.
>>
>>156932787
>>156932813
Okay, thanks!
>>
>>156913370
why dose pepe get so small when he jumps
>>
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>>156929056
(You)
>>
>>156914607
it is a beautiful Popsicle. im just confused as to what flavor it is.
>>
In your arcade jet fighter games, do you like it better when the camera's horizontal is relative to your plane or the ground?
>>
>>156933783
whoops when i said VLC i meant OBS, use that to record then WebM for retards to convert it
>>
hey finally submitted my entry.
here's the link if youre interested
https://muscularhair.itch.io/super-skater-kid
sorry if it sucks

>>156933274
thanks anon. im probably gonna need a little more info than that. specifically the style (chiptune, old school midi, sampled instruments, etc) that you want.

>>156933303
ill see what i can whip up real quick. you looking for a more oriental feel (because of the ninjas) or just light hearted in general?
>>
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>>156933303
>>156933274
>>156932819
yeah battle music is basically what i'm looking for, just kinda lighter but keeping the same energy without sounding like the fate of the world's on your back
you're just kickin' a ball and having a good time but also fighting some dudes
>>
>>156934371
smth like this?

https://www.youtube.com/watch?v=9tuIiJpjeYg
>>
LOLI JAM WHEN
>>
>>156934354
>thanks anon. im probably gonna need a little more info than that. specifically the style (chiptune, old school midi, sampled instruments, etc) that you want.
Chiptune, definitely. It's supposed to be a goofy physics platformer about a skeleton who got broken apart, trying to put himself back together.
>>
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>>156914698
>>156914807
>>156934143

heres an updated version
>>
>>156932076
The style is fine for a walking/watching simulator but those proportions are rather all over the place.
>>
>>156934354
see >>156934371, pretty much just happy energetic music for fightin' some boys, wasn't thinking oriental since the ninjas aren't really the focus
also been loving your progress so far, gonna try out your game soon
>>156934532
that's pretty good yeah, it's a little noisier/loud than something i'm looking for but it's pretty close to the overall feel i want
definitely evokes a "let's have some fun and do cool stuff" vibe which is what the game's about
>>
>>156934686
> pretty much just happy energetic music for fightin' some boys
alrighty. already got some ideas going so ill see what i can whip up
> also been loving your progress so far, gonna try out your game soon
aw, shucks
>>
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>>156934631
>>
Watch >>156934631 while listening to >>156934532 My sides are rolling.
>>
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>>156934742
thanks anon you're a lifesaver
i haven't even finished all the juice i need to add so there's no way i'm gonna be able to make something competent in fl studio in the 24 hours left
>>
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>>156934937
>>156934631
oh my fucking god my sides
>>
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ALRIGHT FAGGOTS LISTEN UP!
I BET NONE OF YOU CAN REACH THE BOSS IN MY GAME WITHOUT BREAKING IT TO UN UNPLAYABLE LEVEL!

http://gamejolt.com/games/lasagafield/189482
>>
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Made a neat mapgen system
>>
>>156935857
Boring as fuck though.
>>
>>156934742
just finished the third level, holy shit that got my blood pumping, now i'm waiting for 2 hours for my points to go down to 0
really fun though, good shit
>>
>>156934959
no problemo. here's what i've made. im waiting for the render right now

>>156935925
aw shucks, anon. thanks! if you hold z it'll count down faster
>>
nn devs
>>
>>156934959
alright. heres what i've got right now. im not sure if its too heroic for what you're going for or not. if it is or you dont like it, just let me know and ill see what else i can do. this isn't the final looped render btw
http://vocaroo.com/i/s1xSoWmrBkG7
if you do like it, ogg or wav?
>>
>>156935857

is this unity?
>>
>>156936495
the melody does feel a little too heroic yeah
all the instruments are great though, bass especially. and i'll need it wav
>>
>>156927224
>safety was on without a round in the chamber
>>
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The empty armor slot tooltip can now be clicked off if you click the icon when its empty

Also swapped from MagicGathering to Pelagiad font, it shows H's and numbers a lot better.
>>
>>156927224

Transition to and from ironsights looks off. I can't put my finger on it, but it looks way too smooth and mechanical.
>>
>>156937147
Does that helm let you dab
>>
>>156936759
alright, im tweaking it a bit. just a minute
>>
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I'm so lonely
>>
>>156935857
I really can't agree with that simple approach. Look up dungeon generation algorithms for roguelikes then work from there (You'll need a set of modular prefabs though).
>>
>>156937147
>actually liking morrowind font
I felt like modding the game to use Times New Roman to make it less painful.
>>
>tons of working code available out there for free
>tons of game engines or game libraries out there for free

>only SHIT art available out there for free

Artists like to share I see.
>>
>>156936759
Alright, how's this? I think this may be closer to the style you're looking for.
http://vocaroo.com/i/s1noF1SQ9FJe
>>
>>156938186
yooo that's great dude, feels really nice with the gameplay!
any chance of also getting a loop of the drums/bass for the game over/title screen?
>>
Artist here, looking for a <programmer>

If you already have a game with some placeholder ideas that's great we can work in my ideas and make a great game
>>
>>156938029
>tons of working code available out there for free
>tons of game engines or game libraries out there for free

But are they actually free? As in Royalty free? Copyright law might mean you can't actually sell anything using them.

>only SHIT art available for free
Well, I'd say this is because so many possible objects and art styles exist that trying to get ones that look good to you and are free is normally impossible.
>>
>>156938570
good to hear! here's the link to the edited wav file (set up to loop out of the box)
https://mega.nz/#!oEtH2BRL!WjumzFyN0SFt1LLYbgdXopev36xf-lDjd7vKotFgiRg

sure, i'll see what i can do for the title screen. then it's off to bed for me
>>
>>156938615
What kind art do you wanna do?
Sprite, digital, hand drawn?
>>
>>156938615
yes I am working on a game about raping lolis and its a simulator
>>
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>want to make an actual game
>would have to switch from ez baby mode gamemaker to an actual 3d engine like unity

I don't want to ;-;
>>
>>156938634
>Well, I'd say this is because so many possible objects and art styles exist that trying to get ones that look good to you and are free is normally impossible.

What a bunch of crybabies.
>>
>>156938810
I can do all those, what's your game like? I've only used Gamemaker before

>>156938851
Pass
>>
>>156938905
its only 10k hours dude
you can do that under 2 years
>>
>>156938807
sick! you just want to be credited as MuscularHair then?
>>
I'm looking for a little bitch who can't finish their game. I'd like to take over the game for you and have you pay me to watch me dev it in ways you never could.
>>
>>156938615
>If you already did everything I'm willing to join!
Typical artist here.
>>
>>156939184
That's not what I fucking said.
>>
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>>156938615
post your contact info if you want to be serious about it

here's my game
>>
>>156939184
not like you can do anything because your game is shit
>>
>>156939235
Alright well no offense it's not much to look at. What are you making it in?
>>
>>156939303
>Alright well no offense it's not much to look at.

well that's why I'm looking for an artist baka

gamemaker
>>
>>156939235
>pew pew crap
kys
>>
>>156939025
alright here's a simple little menu loop.
heres the preview http://vocaroo.com/i/s1Wa3h9wFXFA
if you like it heres the download edited and looped
https://mega.nz/#!hY8nyZyI!QIJpGJdHsEery9PgoJ0XY1Kfz1-iCSTWWZ7GAnUZPDk

> you just want to be credited as MuscularHair then?
nah, dont bother with crediting. it was nothing. consider it a gift
>>
>>156939361
Like I said I've already worked with gamemaker, I'm sorry but I'm just not interested.

Good luck
>>
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>>156939454
Where's your game?
>>
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>>156939507
this is really good too, thanks so much! good luck in the jam as well, your game's a lot of fun
>>
>>156939654
>only talented people are successful
that hurts
thanks for the motivation
>>
>>156939730
haha thanks anon. good luck to you as well. i look forward to playing your game, so make sure it's done by deadline!

night agdg
>>
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>>156939889
looks like my image was corrupted. oops.

now i sleep
>>
>>156939654
>his game is in a genre
>>
Got a fun issue. I made the planet's names pop up when you mouse over them, and disappear when the mouse leaves. If the planets are too close together and you move the mouse between them, the thing crashes. I put a variable called "showme" on the text object that destroys the instance when it = 0. Well, it destroys all instances of the text I guess is the problem. Not sure what to do.

FATAL ERROR in
action number 1
of Mouse Event for Mouse Leave
for object obj_planet:

Unable to find any instance for object index '12'
at gml_Object_obj_planet_MouseLeave_1 (line 3) - obj_text_planetname.showme = 0
>>
>>156940158

well in fairness, all your games have been in the genre of 'bad'
>>
>>156940158
why leave out the dot?
>>
>>156940448
why add it? impostor
>>
im the real googem
>>
>>156940583
because http://gogem.pro
>>
>>156940158
>>156940448
>>156940583
Quit fooling, guys. We all know that I'M the REAL Gogem!
>>
>want nothing more than to play the game that's in my head
>dont know how to make it
How do you stay motivated agdg/? Y'all impress me.

I can't even get past the first page of that c++ site to learn programming and y'all are on here making video games and art and shit.

Good on you
>>
>>156940812
but i dont art
I hate art

its shit
shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit

and not saying that just because i am shit

but i am

shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit
>>
>>156940812
Only reason I can dev is because of Game Maker and how simple GML is. If I had to use a full fledged programming language, I honestly don't think I'd be able to get very far without giving up.
>>
>>156940942
This is why I will never work with someone who uses GM.

artist here btw
>>
>>156941337
GOOD LUCK NOT INTERESTED
>>
>>156941337
Artist here, too. Making my own game in Game Maker because I'm not going to waste time doing art for someone else's shitty game when I can just make my own. Stop being so fucking lazy.
>>
ok memes aside, is anyone actually looking for an artist?
>>
>>156941758

3d or 2d?
>>
>>156941995
2d but getting into 3d. You have a game?
>>
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>>156941628
>>
>>156942016

No, I was precariously living through my fantasies. Sorry to lead you on, Mr.Art man
>>
>>156938905
A large majority of the indie "greats" were made in what agdg would describe as babby mode 2d engines. And the major 3d indie success was in java of all things.
>>
Pardon the very specific and dumb question, but I want to know which is better.

Specifically your character has a jump height in an RPG. The character has several modifiers that influence how high they can jump.

So is it better to calculate the jump height the moment the space bar is pressed each time it is pressed by adding together all modifiers

OR

Is it possible / more efficient to have a universal 'jumpmodifier' value that is saved in the system and applied to each jump instead, which only changes or updates whenever the character levels up or adds an item that influences a relevant value?
>>
>>156942016
Sorry but not interested. Good luck though.
>>
>>156942636
I'm doing the first, because with the second you're more likely to forget to set it in some cases, or you might get into a state where it can never return to the original value.
>>
>Jump function slowly turning into a giant maze of if statements as I implement new jumps into the moveset
Jesus, how is this kind of thing normally handled?
>>
>>156942761
coroutines
>>
Is it better to resolve vertical or horizontal collisions first in for example a 2D platformer?
>>
>>156942808
Solve along the axis with the greatest magnitude.
>>
>>156942841
Makes sense, thanks.
>>
I'm new to GML, how do you write reusable functions?
Where do they go?
>>
why is my projectile not moving?
http://pastebin.com/jHyzfrM6
>>
Hmm, there appears to be no music tools in the OP/that website

What gives?
>>
>>156943203
set isKinematic to true
>>
>>156943203
>>156943362
found it, I wasnt calling Init()
I feel so stupid ive been searching for hours, I find it just the moment i decided to ask.
>>
>>156942636
>Is it possible / more efficient to have a universal 'jumpmodifier' value that is saved in the system and applied to each jump instead, which only changes or updates whenever the character levels up or adds an item that influences a relevant value?

This is the one I do. As far as I'm concerned, the less calculations the computer has to do, the better.

It heavily depends on how often your jump variable gets changed though. If the jump power depended on something like the angle of the slope the player is on right now, or some changing wind variable, you might want to go with the other one.

>>156943108
Scripts in the Scripts folder.

They become globally defined afterwards and you can call them from everywhere. Inside the script "argument[0]", "argument[1]" ,etc. are the parameters passed to it when it's called.
>>
I thought I could do this with a variable or global variable, but it kept crashing for me. I have a Zoom function that just zooms the screen in on a planet when you click on it, and zooms out when you hit Esc. However, if you click the planet again, it zooms in again. Trying to figure out a way to disable that.
>>
I've been mulling on this legal question for some time now:

If you're about to release game in Unity 5.x that was made with a team, and you want to get rid of the abhorrent Made With Unity splash screen, do all collaborators need to have a Unity Plus/Pro license?
>>
>>156943483
>Scripts in the Scripts folder.

Oh right. I was looking in the help file for "functions".

How do you pass a reference to the current object?
Are variables passed by value or reference?
>>
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Hairstyles top choices.png
172KB, 800x200px
Which hairstyle do you like the most?
>>
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>>156914607
>>
>>156943635
I've just started with GM myself. What I know is that arrays are passed by value and data structures (ds_list, ds_grid, ds_map) by reference.

All objects have an "id" value. That's basically their reference. Note that you can't do shit like

(id).myVal = 0;

You have to do it like this :

with(id)
{
myVal = 0;
}

Welcome to a baby world where every tool has its edges rounded so you won't hurt yourself.
>>
>>156943829
1 or 2
3 or 4 if you're going for sophistication, 5 if she's a busy city girl.
>>
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>>156943868
>mfw this setting is why people in AGDG started misusing the term "pixel perfect"
>mfw it will get misused so often I'll get shit on for wanting words to have specific meanings rather than just whatever the fuck you feel like
>>
Also, in Game Maker, scaling the sprites seems to fuck with the coordinates. I have my zoom centered on the planets (which are scaled randomly), and they're never quite in the center of the screen. Or am I imagining this?
>>
>>156943829
I wanna wife 2/5
>>
>>156943829
They're all cute desu.

Personally I'd say 8, though.
>>
>>156943902
Thanks!

So if I understand correctly, if you want to modify the instance in a script, you pass "id" and then use with(id).

A little bloated but at least it's possible.
>>
If I want to embed games on a website, what is a suitable language or IDE?

This would just be for documentation purposes, prefer to use Unity. Can I export to a website and embed on the webpage?
>>
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>>156943634

Anyone?
>>
>>156943829
3 > 5 > 4 > 2 > 1
>>
>>156944279
Yes
http://answers.unity3d.com/questions/12366/price-for-unity-pro-licenses-for-the-whole-team.html
>>
>>156944160
use WebGL as your build option

https://docs.unity3d.com/Manual/webgl-building.html
>>
>>156944431
Excellent. Thank you!
>>
>>156944015
Nevermind, I'm a tard.
>>
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The game now actually saves the portrait you choose instead of just discarding it as soon as the Create Party screen closes. I also fiddled around a bit with the HUD and now the portrait appears, along with some other small changes and a few new, simple icons. I still want to make icons for the status effects at some point, but who knows.

I have the portraits reading automatically from a directory, and if it can't find the portrait you chose when the game loads, it picks on at random. The problem is this only works for portraits I added. I'm not sure yet how to link it to a folder that the user can populate with pngs.
>>
>>156944425
>2010 answers thread
unity is phasing out the selling of team licenses altogether.
>>
>>156944279
Eh, I'd say it depends on how you look at it. If you want that screen, then you're free to gather resources (from the team) and compile the executable on your Pro edition and publish it.

If you're OK with that thinking, then go with the min-cost approach.

If not, then go with the team-bundle costing I guess.
>>
>>156944425
>http://answers.unity3d.com/questions/12366/price-for-unity-pro-licenses-for-the-whole-team.html

What the fuck, Unity? Not all beginner devs dev alone. Christ.
>>
>>156943634
Can you get around the legal issue by crediting all unity work to yourself and just handle the financial distribution internally?
>>
>>156944636

Thanks for answering.

That's what I initially thought, but that sounds like something that could land your team in some real legal trouble. Is this some hush-hush thing that amateur devs releasing a game as a group do?
>>
>>156944747

It's not all about the money. Getting your name credited in a RELEASED product is worth waaay more for people wanting to get their foot in the door.
>>
Dumbshit question here,
I'm making a 2D game, and for my character he has an eyepatch over his left eye.
I obviously have two sets of sprites so that no matter what direction they're facing, the left eye will always be covered.

My question: Will Unity allow me to make that distinction or am I doomed to have it simply flip horizontally?
>>
>>156944862
unity does infact believe it or not have programming.
it will do it however you program it to do it.
>>
>>156944859
Well that is up to the people working on the game then.

They chose to use a commercial tool and if the splash screen is that big of a concern then your options are pretty clear.

You could either go with the free splash screen, credit the people without a license as "designer" or something that doesn't involve coding, or bite the bullet and buy each programmer a license.
>>
>>156944996
I love you thank you
>>
>>156940942
>and how simple GML is.
I don't get this meme.
Why is people thinking that GML is much easier.
I'm using GM:S myself,
but i feel myself limited most of the time and have to find a workaround for it.

why do people think GM:S is an easy to use engine?
is it because it's faster to create an character that can walk around, jump and attack?
while other engines have to create scripts/classes to handle those?
>>
I make graphics, and while I'm not interested in working with you due to your choice in tech stack, I do sincerely wish you the very best.
>>
What's the ideal size of an adventure party?

4? 6? 8? When does it get too crowded?

I basically want to have banter/interaction between party members and I'm not sure how many are required to give that cozy "gang of adventurers enjoying themselves" feeling.
>>
>>156943902
>Note that you can't do shit like
>(id).myVal = 0;
I'm doing that in my game.
it works.

both object ID & instances ID worked.
>>
>>156945405
Consider the number of edges in the complete graph on n elements.
>>
>>156945405
7 max, 4 max active
>>
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Added a highlight around your current mouse over item in the inventory!
>>
>>156945474
are you making morrowind
>>
>>156945438
Huh well it didn't work for me.

It was something like

var whatever = instance_find(obj_myObject, 0);
whatever.myVar =0;

Maybe I'll try again when I get home from work.
>>
>>156945405
Re: Active control

Depends on how you're controlling them. For me 3 seems ideal for a classic JRPG type deal.

If shit's particularly easy to control, a 4th is okay. If your partners are being automated and shit you can get away with a bunch more, unless their turns are still taking awhile for whatever reason.
>>
>>156945279
Content pipeline, game structure, visual editor and all the things an engine/IDE like Game Maker does out of the box is a big task to do yourself. Most indie devs who take this route end up not finishing the game, I speak from experience.

That is what anon was referring to.
I think you very much undervalue the amount of work it requires to create the functionality that tools like GM or Unity provide, from scratch.
>>
>>156943902
I think nowadays, with the use of accessors you can use arrays by reference.
>>
>>156945513
The UI, at least!
>>
>>156945528
You need to have declared the variable in whatever's "create" though.
In code,
remember don't use
var myVar.
but simply just
myVar = noone;
or myVar = 0;
or any other declares.
>>
>>156943634
why not ask unity themselves?
>>
Another newbie GML question.

How do you give objects the equivalent of "static variables" and how do you access them.
>>
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>>156945060

Thanks for the advice.

Should've convinced the buggers to use Unreal, but that's what I get for having webdevs as your fellow programmers.
>>
>>156945626
>You need to have declared the variable in whatever's "create" though.

Well I think I did.

Remember, the code worked for me with

with(whatever)
{
myVar = 0;
}

So I don't think myVar was the problem. But maybe something else was amiss, I should have made an isolated case and tested it there.
>>
>>156945731
>webdevs
>programmers
Damn anon, you fucked yourself there.
>>
>>156927078
Why am I seeing results for vichan? It looks vaguely like a clone; same icon, mostly same format, but it says 'not affiliated'. Also, why is apparently unlisted?
>>
>>156945802

I'm the only one who's still not rusty in C++, though C# is what I use daily due to working in enterprise shit for the past few months.

At least all us are still familiar with design patterns.
>>
>>156945715
Macros.
The resource manager.
>>
>rendering something
>drivers might shit themselves durring the proccess
>have to constantly check it to make sure it didn't BSOD
know any gamedev podcast?
>>
>all this interesting talk about code
>gets me hype
>remember i have no art
>remember i can't no art
>give up
Truly no end to this suffering.
>>
>>156945945
Honestly though, why do you care about the splash screen?

It's not like you can hide the fact that it was made with unity anyway and since this sounds like it's your first completed game project, just getting it out there should be your primary concern.
>>
>>156946198
make a difficult game about shapes, Michael will play it and you'll get infinite free money
>>
>>156946198
I'm an artist, what engine are you working in?
>>
>>156945978
>This is different to a variable in that it can't be changed once defined

Not really what I meant.
Looking for a "global variable" that is tied to an object.

Should I just use global variables for this?
>>
>>156946223

That's true. I suppose years of browsing /v/ and lurking here in /agdg/, and the endless shitting on Unity back in the day kinda just stuck to me.
>>
>>156946418
Hearthstone is made in Unity.
Rimworld is made in Unity.

None of them advertise it, but anyone who cares enough can just look at the game files.

I don't think anyone will shit on those games.
>>
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>>156946481
don't forget unity is used In all the endless games
>>
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i'm making some more pixel art, any help on little adjusts/ i made some variations which one is the best?
>>
>>156946343
My bad, I've only ever used static as a way to make constant values.
In Game Maker you will have use global to share a value across instances.
>>
how long would it take a one man show to make a game as quality as Ori? not the ridiculous handpainted art but the everything else
>>
>>156946553
The original artist of that girl is probably going to tell you to stop using his work.
>>
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>>156946481

Thanks for the kind words, anon. A released game is still better than no game, be it from a free license or a pro one.

I just fucking hate working in enterprise software and I want out before I kill myself.
>>
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tell me about your spooky game
>>
Do normies see gamedev as a respectable hobby, or am I just making myself look like an autist? I don't care about depression/loneliness while I dev (it fuels my creative energy) but I'd like to make friends at some point, and if talking about my gamedev would make it even harder then I'd prefer to keep it on the down-low
>>
>>156946818
If you care this much just say you're programming databases.
>>
>>156946818
>>156947069

Tell 'em you're a full stack developer :^)
>>
>>156946818
Unless you're making bank or they're a game dev too, keep it to yourself.
>>
> when you start working on a new game and it's actually going well
>>
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>>156946818
>tfw you're constantly depressed and read that other people can channel it into creative power, when the most you can do with it is not kill yourself
>>
>>156947346
Go suck your """gf"""'s dick dogposter
>>
>>156947448

Depression is a bitch anon, I know. But there's no need to lash out at people here.
>>
>>156947448
dogposter isn't dating rotate anymore
>>
>>156947213
The ultimate meme :^))
>>
>>156946553
second row all the way.
>>
>>156947346
What breed of dog is that so I know never to get one and to shit endlessly on anyone who mentions they own one?
>>
>>156946818
Most people think its cool but are not really that interested in video games in general. Expect to be asked to show your game a lot and then it will probably not be as good as they expected unless you have lots of juice.
>>
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>>156947395

at least you're not killing yourself, so that's a plus.

Consider making some sort of game
>>
>>156946550
what game is that?
don't tell me it's civ 18 or something
>>
>>156946198
same here.
i really want my game to have good pixelshit art but i don't even have 1/10th of the game yet and i can't into art at all.
This is gonna be a long ride.
>>
>>156947823
Google
>>
>>156920323
Neat
>>
>>156934543
After winter jam
>>
>>156947924
All that points me to is a search engine, please be more specific
>>
>>156947614
>Not knowing what a Chihuahua looks like
>>
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I chose style 3, how did it come out?
>>
>>156948510
>flat chest
try again
>>
>>156948613
your parents should've tried again
>>
>>156948667
I know ;_;
>>
>>156948510
whoops meant style 2
>>
https://www.patreon.com/palmer
SOMEONE PLEASE

PLEASE EXPLAIN

I AM ABOUT TO EXPLODE
>>
Where can I learn about programming for vidya? I've tried getting into Unity and UE4, but I get a bit overwhelmed when I've played around with them. I'll follow the tutorials and get demoralized because I don't understand exactly what I'm doing. I know I'm smart enough to do it though, but I just need a little direction.

Also, would it be feasible to make my own engine for a 3D game? I'm great with math and I think something like this would be a good exercise for learning how to code. Although, it could be a bit advanced for what I know.

I am familiar with C, Java, and Assembly. I've also written and lot of MATLAB scripts, although it's not real coding. I just don't know how to take what I know about writing simple programs and turning it into and real game.
>>
>>156949046
>make my own engine for a 3D game?
You guys never learn don't you?
>>
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>>156949046

>demoralized at trying to work with Unity and UE4
>wants to make a 3D engine.
>>
>>156949046
Try to write a very simple 2D game from scratch using only basic graphics and sound libraries in a language you know like C or Java.

You won't finish a real game, so target something basic like pacman or tetris.

If you finish that project you will have learnt most of the core concepts concerning game dev and can move on to creating your own simple games using a gamedev tool like gamemaker or unity.
>>
>>156949039
What is it you don't understand? Decent quality lewd games make a lot of money?
>>
>>156949046
>i know i'm smart enough
>matlab
Mister university student, are you sure you're smart or do you just have a good memory?
>>
>>156947448
I broke up with him
he responded by doxxing me everywhere and posting lies all over my personal facebook

>>156947614
Shiba Inu, or shibe for short
>>
>>156949046
"Jumping into c++" was a good introduction for C++ and programming in general to me. Torrent the PDF or something.

After reading it and doing the exercises, following UE4 tutorials should be a lot easier.
>>
>>156949039
>tfw will never make so much money with videogames
>>
>>156949039
please, if there is a God, kill this person
>>
>>156945739
please continue posting here.
I'm curious to the result.

was it because
var whatever = instance_find(obj_myObject,0); couldn't get the object?
so, whatever is actually noone?
that's why u can't find myVar?
>>
>>156949039
ALLAHU AKBAR
>>
>>156949276
Maybe I'll try this after getting into C++. I should be able to make something like that if I want to create something more complicated.

>>156949375
I have horrible memory, but I get overwhelmed really easily if I don't understand every detail about something.

>>156949464
I'll definitely try this out. I've been interested in C++ too.
>>
>>156949857
Please don't get into c++ for the purpose of gamdev, I'm telling you right now it's a mistake and a waste of time.
>>
I'm a major figure in the LP community. Which one of you chumps is willing to pony up and how much are you willing to spend. We'll contact you.

As for the rest of you, you're all blacklisted. Let the bidding begin.
>>
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>>156950031
>>
>>156950031
I'm a major player in the inde dev scene.
I won't boycott your channel and expose you for a fraud if you feature my game, else you're fucked son.
>>
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Just working on a new story la
>>
Realistically, what's the cheapest way I can host a website to post progress, mainly for my own accountability.

Must be able to host custom html, and webgl content. Other than that, not picky. SQL would be nice for the future.
>>
>>156950090
Oh big words my man. What's your game? We are definitely interested in """featuring""" it.
>>
>>156950165
You can rent a virtual server from digital ocean for $5 a month.
>>
>>156950016
I have other reasons to learn C++ though, so I don't think it would be a waste of time for me. Why would you say that though?
>>
>>156950165
github
>>
>>156950167
You can contact me at [email protected].

I suggest you do so soon, I'm not known for my patience.
>>
>>156950165
Can't itch.io host html shit for browser based games? You'd need proper hosting for SQL though.
>>
>>156950224
Because c++ is a clusterfuck of a language that is already being phased out.

Unless you're working on legacy software, you don't need it and don't want it.
>>
>>156950242
No way github hosts live webgl playable content
>>
>>156950031
So this is how the sausage is made. I've been so naive. I for one will never pay. These LP shakedown artists have no right to bully /agdg/.
>>
>>156950383
Listen kid. You have a choice. You can either pay up and display allegiance to your precious AGDG or you can not pay and get blacklisted or worse by associating yourself with this place.
>>
>>156903997
Adults dont play outside like that anon. Act your age.
>>
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Made some progress on adding item mouseover tooltips to the world space.
>>
>>156904290
What is different between your game and monkey ball?
>>
>>156950209
>$5 a month.
Not everyone can afford this. We're looking for free ones.
>>
>>156950503
Don't listen to this scrub.

He's a thug, a bully, an internet tough guy.

We don't have to buy his snake oil, fellow gamedevs.

In a couple years his prized channel will be forgotten, rotting in youtube noview hell.

We'll still be deving. Never gaming, but still deving.

Don't sell your soul!
>>
>>156950373
C++ is perfectly fine by its own, even for game development. (SDL ,SFML for 2D , UE4 for 3D)

Even putting that aside, going from C++ to C# (or any other language) is a breeze, so there's no way "learning it" can ever be a waste of time for a programmer.
>>
>>156950660
>can't afford $5 a month
Get a fucking job instead of wasting your time on this shit then.
Grow up.
>>
>>156950382
https://pages.github.com/

https://benvanik.github.io/WebGL-Inspector/samples/lesson05/embedded.html
>>
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>>156950503
Ok... I'll pay
>>
>>156950745
And who do you think you are you internet tough guy on an anonymous imageboard?
>>
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>>
business idea: set gravity at -9.81 m/s^2 for a realistic experience
>>
>>156927224
would you mind linking me to a tutorial on setting this sort of thing up? I don't know the first thing about keyframes and animation but I'm gonna need it soon
>>
I am the best game developer.
>>
>>156949379
Does this mean rotatedev is back up for sale
>>
>>156951084
> wanting a turn on the AGDG bicycle
yuck

rotate's currently on the rebound so he's dating pantsu harvest dev, but I don't see that lasting long
>>
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>working out monthly budget
>forgot to add in the 50/mo I pay the LP League to not shit on my game
>>
>>156951178
dont forget to pay steamchat not to shitpost on you
>>
>>156951214
The steamchat circlejerk has moved to discord.
>>
artfag here jelly of your ability to code senpais
>>
>>156951249
I can code at a 5th grade level
>>
will steam allow my game into early access if it involves (or actually the main plot is) doing degenerate stuff like selling drugs and prostitution?
>>
>>156951249
d-do you want to be m-my artfag bf and we can make game together? :3
>>
>>156951310
>early access
This qualifier is unnecessary.

Anyhow I assume it's fine as long as there's not actual nudity.
>>
>>156951249
It is me who is even more jelly of your ability to art.
>>
>>156951310
I don't see why not, as as there's no nudity
>>
>>156951310
You could read/skim/search the ToS.

AGDG's advice is generally untrustworthy!
>>
>>156951383
>>156951392
do pixel vaginas and boobs count as nudity?
>>
>>156951365
Maybe, what engine are you using?
>>
>making lewd

wheres is your self respect
>>
>>156951249
YOU LITERALLY JUST HAVE TO OPEN GAME MAKER AND IT ALMOST MAKES THE GAME FOR YOU
>>
>>156951470
In my right hand.
>>
>>156951469
Game Maker
>>
>>156951681
Oh, that's cool... Well, good luck
>>
>>156951712
wtf you said you'll be my artfag

what do I need to use to please you???
>>
>>156951749
Sorry I'm just not interested, but really good luck
>>
>>156951790
no fuck you, good luck designing logos the rest of your life :)
>>
>>156951826
Good luck
>>
>>156951249

Show me your art and we'll talk. I won't hire shitty artists for my projects.
>>
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Capture.jpg
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>tfw you fell for the 3d meme
>>
>>156951858
>>156951826
>>156951790
>>156951749
lel
>>
>>156951916
>just_kill_me.jpg
>>
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uncanny valley is a thing.png
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>>156949369
>Decent quality
I know all of us are horny motherfuckers anon, but damn, don't lower your standards so much,
>>
File: goodbye everybody.png (203KB, 760x915px) Image search: [Google]
goodbye everybody.png
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>deadline approaches
>lose ability to will self to open gamemaker
help me
>>
>>156951916
You're over-complicating your model. Half those vertices don't do anything at all and don't need to be there.
>>
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>>156951916
>>
>>156952116
Sometimes I wonder if Patreon is just some kind of money laundering scheme.

At the very least lots of the donations must be from stolen credit cards.
>>
>progress doesn't get replies
>shitposting does
>>
>>156952179
Not really interested in helping with gamemaker, but good luck!
>>
>>156952116
Graphics are only about 20% of the worth of a vn
>>
>>156950745
Not everyone here lives in upperclassland either.
A lot of people here work hard to earn those extra $5 and would rather spend them on their greenlight than on a shitty domain.
>>
>>156952252
Cute girls where?
>>
>>156952252
ya i wish people liked my progress more than my dogs but thats life
>>
>>156950745
How about you give me $5 a month instead?
>>
>>156952179
>he's operating on motivation rather than building discipline
Spotted your problem.
>>
>>156952286
>$5 every month
By upperclassland, you mean "over the age of 18" don't you
>>
>>156952434
No, I think he means "not living in mommy's house, eating mommy's food, wearing the clothes mommy bought".
>>
You guys are forgetting that most adults are paycheck to paycheck retards in massive debt.
>>
Im going to release the first hardcore lewd game on steam.
>>
The excuses that retards will make to avoid making a fucking budget, holy shit.

Five fucking dollars. Wow.
>>
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>>156951749
are you a qt3.14?
>>
>>156952420
How about you suck my cock and earn it?
>>
>>156949039
Too bad Hitler wasn't able to finish his job, killing all the degenerates.
>>
>>156952252
this is america
>>
>>156952609
seems like those $5 are not so cheap now eh
>>
>>156952604
I can pretend to be :333
>>
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Post halloween jam game ideas
I want to model some cute girls but i can't think of a good idea to put them in.
>>
Fact: It is literally impossible to come up with $5.00 USD every 30 days, unless you are upper class
>>
>>156952662
I would give a homeless $5 and not even think about it, but shithead manbabies like you need to be taught a life lesson on the value of money and earning it.
>>
File: 0000-0270.webm (2MB, 1600x900px) Image search: [Google]
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Dearest me.
>>
>>156952757
You're pretty good
>>
>>156952757
Is there a game yet
>>
>>156952757
You just need to show the trickster being machine gunned down while twirling the guns like that. That would finish the animation I feel.
>>
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>>156952753
>tfw I get about 200€ every month form selling stuff on RB
>the last time I uploaded a design was months ago
>>
>>156952756
>would
and then anon never did, because he is all talk and no action and because those $5 are really not cheap
>>
>>156952757
make a webm of tactical shitposting on /agdg/
>>
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>>156952865
These past couple I've posted have been commissions for other games. The pistols and this one are both for a mobile game.
>>
>>156952904
If you really needed the cash, picking me up on my grammer is not the best way to go, buddy :)

Just tell mommy you need an extra $5 for your Ritalin this month :)
>>
>>156952894
>selling stuff on RB
where now?
>>
>>156953019
RedBubble
>>
>>156952753
"I'll mow your lawn for $10"
"k"
>>
>>156951916
Just jumping into the program and trying shit to git gut by yourself, will probably take decades.

1. Learn the basics of your program
2. Download 3d models, get 3d reference from professionals, watch some theory/tutorials on meshes
3. do the same for textures
4. do the same for animations.
Knowing the theory behind what you do is the most important part of all. your new favourite websites are polycount and artstation.

Also, start with easy shit like barrels, tables. Work your way up to more complicated machinery and finally to organic shit like animals and humans. Good luck faggot.
>>
>>156952683
post discord name
>>
>>156953001
>"i want to teach them a life lesson"
>"go ask mommy for money"
what a weird way to admit defeat
>>
What happened to CunnyBunny dev?
>>
I'm going to get a degree in video games, with a focus in jrpgs/anime
>>
>>156952918
>tactical shitposting on /agdg/
A game where you have to find shitposters and kill them in their sleep.
First part is a hacking game. You see their posts, get their ips start tracing them until you know their address.
Then you get the second part, stealth like game, you are walking in the streets late a night, avoiding niggers and cops until you reach the shitposter's house. Then you have to get in the house and kill them before they wake up and notice you.
Also if you mess up at the hacking part of the game you can get the wrong address and accidentally kill a dev instead.
>>
>>156953265
CunnyBunny? Sounds filthy. Was it good?
>>
>>156952927

what's your rate

also on the dual pistols - it's a bit too symmetrical, it'll look more natural if the timing and positioning of the hands is more differentiated
>>
>>156953308
Sounds cool, what engine?
>>
>>156953287
lel
>>
File: 0000-0320.webm (1MB, 1920x1080px) Image search: [Google]
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>There's a discord now
Oh boy rev up the shitposting, I'm in.
>>
>>156953096
>implying that happens outside of america
>implying that happens outside of movies
Burgers live in a different planet I swear
>>
>>156953347
It's the one with the idol bunny, I forgot what it was called. It was not filthy nor good
>>
>>156953265
If you mean Pure-Not-For-Lewds-Bunnydev, I'm here. I've been busy with other stuff and I've had to skip Lewd Jam (we still plan to release the game we were making for it though we haven't been keeping in touch lately).
I also plan to enter Halloween Jam.
>>
>>156953232
discord link?
>>
>>156953376
(You)r favourite.
>>
>>156953381

you've posted this exact anim before, and as before, that elbow movement on the reload is hella distracting
>>
>>156953447
NI;GL
>>
>>156953367
I do a per-animation fee most of the time since I waste time on stupid details sometimes and I don't want my clients to suffer from that.

There's a two-ish frame difference between the hands, I didn't want to go too overboard with it. I think it has enough variation.

>>156953449
Yeah I haven't updated it and I don't plan to. The client is happy with it and I got paid. Maybe once I re-do my portfolio I'll fix it for that.
>>
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>>
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>discovering how well documented PhysX is after spending a bunch of time bolting on Bullet physics

WTF I hate Bullet now.
>>
>>156953592
>thread dies
>>
>>156953501

>I do a per-animation fee most of the time since I waste time on stupid details sometimes and I don't want my clients to suffer from that.

That's good when you're starting out.

How do you handle payment most of the time? I assume it's all upfront? Ever had someone go 'this is shit, I want my money back'?
>>
>>156953605
How bad is bullet physics documentation?
>>
4chan
>150 unique posters
>10 devs
>140 anonymous shitposters
discord
>no anonymous shitposters

why would anyone post here?
https://discord.gg/GhT4x
>>
>>156953592
>not pulling that bitch's hair
I mean come on it's begging for it
>>
>>156953706
http://bulletphysics.org/Bullet/BulletFull/classbtRigidBody.html

Might as well not exist tbqh
>>
>>156953792
what is it you're having a problem with?
>>
>>156953754
because discord is not anonymous
>>
>>156953754
because we I'm more intrested on looking at those 10 devs' progress, than reading attention whores fighting over for who looks cuter.
>>
>>156953883
I'm the cutest
>>
File: Room.jpg (3MB, 4128x3096px) Image search: [Google]
Room.jpg
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>>156953624
I've had one guy not pay me (just stopped contacting me) after I made a couple animations. Just sold them to someone else for a little lower than what I was going to get paid.

Ever since then I do half up front and the second half when finished, unless it's someone I know I can trust.

>That's good when you're starting out.
For now I work with mostly indie devs, and while obviously I like to make money I don't want to charge TOO much, I like to help people out when I can. A guy from here needed an animation for his portfolio to show off a model he made (>>156927224) and I charged him barely anything.

>>156936857
>What is a model showcase

>>156951050
I will link you to the one and only tutorial I've ever watched; the rest was self teaching. I don't necessarily do everything this way anymore but it's how I started. Hyper is also my inspiration and the reason I started animating.

https://www.youtube.com/watch?v=xzLnkpBQUfA
>>
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disgusting.jpg
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>>156953754
>needs email verification
>>
Has anyone in this general successfully made their own 3D engine?
>>
>>156953941
Why do you have so many speakers?
>>
>>156954093
I like music
>>
>>156953941
Jelly of your station desu. You even have patrician taste in tea.
>>
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1428717721462.gif
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>>156954060
>Enginefags
>Successfully made anything
>>
>>156953841
Well for one the rigidbody translate method doesn't actually do anything, but directly moving a rigidbody using motionstates can cause two rigidbodies to intersect each other and the simulation wont unfuck them.

There is also a character controller class which solves walking up slopes and such for you, except to use that you have to 'implement kinematic-dynamic collisions manually', whatever that means.
>>
>>156953941

jesus fuck dude, either you or your parents must be rolling in it
>>
>>156954283
I do alright. I don't live with my parents.
>>
>>156954340

Where'd you get all the cash for those monitors + speakers + guns? Surely modelling for indie devs doesn't pay dick
>>
>>156953857
>>156954008
it's not like you are anonymous if you've got a game
>>
>>156953941
what's your website again, it's not on your webms like last time
>>
>>156954552
i have a game yet you don't know who i am right now, whereas if i were posting discord instead you would know.
>>
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>>156954506
I animate, I don't model. It pays alright actually, and with time I'm getting more high-end clients which means more money.

I have a normal job aside from the animations.

>>156954576
http://troy.design/
I usually only watermark if I'm posting on le ebin rebbit for exposure (gotten a surprising amount of clients from Reddit posts).
>>
>>156954652
>I have a game
>b-but I won't post it
>>
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trickedu.jpg
20KB, 250x250px
>>156954676
>>
>>156954676
if i associated my game with every post i made I would not be anonymous anymore which is exactly my point
>>
>>156954060

What is this obsession with making your own engine? Or even 'making your own' anything?

Remind yourself that all of the most famous and popular games of all times were built on engines and had many stolen or recycled assets, sounds, and concepts from previous games. If not direct code and levels.

Making your own engine is completely unnecessary unless you have some kind of ridiculously specific fluid/physics/effects requirements for your game at which point it would probably indicate you are trying to build something unnecessary or stupid.
>>
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DAY011 - Assembling model parts.jpg
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Can someone tell me if I need to keep all the different versions of the body in my final mesh? I don't even understand what they do, and some of them look the same.
>>
>>156954897
>ridiculously specific fluid/physics/effects requirements for your game
But I do

>trying to build something unnecessary or stupid.
not necessarily
>>
>working on art
>wishing I had a programmer buddy with a project to help with
>>
>>156953941
>All those speakers
your neighbors must hate you
>>
>>156955147
I'm looking for an artist that draws anime like narato.
>>
>>156955147
Looking for artists that would work for free.
>>
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>>156955283
I can do that, what's your game

>>156955314
I can do that, what's your game
>>
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naruto.png
3MB, 1424x1912px
>>156955283
This is merely a taste of what I am capable of, mind you
>>
File: sample1.png (9KB, 200x200px) Image search: [Google]
sample1.png
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>>156955376
ever saw this?
I need someone to design a title screen for me.
It's too hard to draw a full size image...
>>
>>156948475
It's endless legend
>>
>>156955587
Hey not bad not bad. I could definitely work with that. What engine?
>>
>>156950649
there is a squirrel instead of a monkey
>>
>>156955635
n/m good luck!
>>
I've finished my witch, now all I need now is a pumpkin-headed person.

Does anyone know any cool pumpkin-headed person designs?
>>
>he bit the "I'll be your artist for free" bait
>>
>>156955674
?
>>
File: Witch.png (120KB, 604x655px) Image search: [Google]
Witch.png
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>>156955684
forgot image
>>
File: Untitled.png (37KB, 589x982px) Image search: [Google]
Untitled.png
37KB, 589x982px
>>156955635
game maker .

here's 3 designs i had.
If you have a better design,
You can do it too.

I'm making a Town Building Game.
RPG settings.
>>
>>156955147
>tfw no cute girl to do lewd voice acting for you
>>
>>156955775
Ahh, I'm going to pass, as I'm not really into gamemaker right now. Wish you the best.
>>
>>156946553
>>156946553
yeah stealling is bad mkay
>>
>>156955848
It's just a title screen...

Anyway, since you're an artist,
at least answer me one question.

When i'm designing my game logo,
I used a font i found online, increase the size, add bold, type the game's title out, then color it.
Is it considered as me using the font?
Is it still consider copyrighted to draw on top of a font?
>>
>>156955963
Like I said, I'm just not interested, sorry. Good luck though
>>
>>156955963
He's a shitposter just ignore him.
>>
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>>156955963
You're literally talking to the guy responsible for this monstrosity. Why are you taking him seriously?
>>
>>156955963
It's illegal unless the font license allows you to do it
>>
>>156956149
>>156956159
oh okay.
guess i will ignore him then.

any other artists willing to answer my question?
on this
>When i'm designing my game logo,
>I used a font i found online, increase the size, add bold, type the game's title out, then color it.
>Is it considered as me using the font?
>Is it still consider copyrighted to draw on top of a font?
>>
>>156956318
Not that other guy, but I'm not really interested in gamemaker either, sorry.

Warmest regards to you & your game
>>
>>156955771
That's cute, anon senpai.

https://mega.nz/#F!gIBniSSA!-R2D3mYW5u0N5-3FROZlEg
A kind anon shared his reference collection with us. In the game dev folder you'll find more than 600MBs of low poly examples. Maybe you'll find what you need there.
>>
>>156955537
That's too realistic anon, I'm only looking for someone who draws around my style so players don't notice the difference in quality. It's really good though. Thank you.
>>
>>156949767
not him. it was because he declared a private variable with var. you cant modify a private outside of an instance without a with
>>
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Starting on an Ultra-original zombie survival type thing.
>>
We conjure the spirits of the computer with our spells
>>
>>156956706
>tfw you forget a pause in your spell and waste hours flipping through your texts
>>
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>>156956706
>>
>>156956785
lol
>>
Someone start a new thread.
>>
>>156956994
We're on page nine you pussy
>>
>>156951937
this fucking happens every time lol
pretty sure that the dude who said he's an artfag was just baiting tho
>>
>>156957137
>>156957137
>>156957137
new thread
>>
new thread
forgot to remove an embed edition
>>156957157
>>156957157
>>156957157
>>
>>156952179
just finish it, anon! if a retard like me can make a game and finish it, you can too!
>>
>>156956318
It depends a lot on how distinctive the font you are using is. If the font is still easily recognizable you will get in troubles. If the font has been edited enought it could pass for a new different font you could be safe. Legally there is a lot of weird loopholes you can use regarding to fonts so is not easy to give an exact answer (Think about how similar arial and helvetica are and nobody can say shit about it because they are pretty generic looking, but a more distinctive font is a totally different deal). I would suggest you looking for a similar looking 100% free font right now, until you get someone to help you with that.
>>
you

fucking

idiots

im calling hiroshima right now
>>
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>>156957154
>>156957182
>>
>>156957267
>>156957256
just pick one you nerds, I don't care.
>>
>>156956447
Holy molie, that's a lot of references! Thanks, I'm sure I'll find something.
>>
>>156957062
Im am artfag, but not the other artfag. Any artfag worth his salt, will never volunteer their work towards an a gamemaker game.

1. Why work on something with an experienced dev, that wont make something engaging that is limited by the engine.
2.They'll drop the project and you'll end up with a ton of art.assets.
3. If they actually finish it, it's only positive factor will be the art you put in, and every other artist in your community will mock you for your shit game.

A lot of noob artist start working with a game maker dev, and learn their lesson the hard way. Thats why you see so many artist tell you up front their not interested because they know youre wasting your time.
>>
>>156957263
gamedev isn't a half-ass thing m8.
if you don't have time to dedicate to learn and put in, don't bother.
>>
>>156957447
>Any artfag worth his salt, will never volunteer their work towards an a gamemaker game.
KEK, keep telling yourself that.
If you're an artfag that worth his salt, you wouldn't be here.
you would be making big bucks drawing professional arts.
>>
I think I'll just stay here.
>>
>>156946818
literally just be yourself
>>
>>156957814
you don't have much time left m8
>>
>>156957814
You and me pal
>>
>>156957857
We are all gonna die, anon. The sooner the better.
>>
>>156957447
hyper light drifter was made with gamemaker and it's both, mechanically and art wise good.

Just cus a game is 2d that doesn't mean you're limiting yourself.
>>
>>156958626
>mechanically
wew lad
>>
>>156958757
>shitposting
wew lad
>>
>>156959057
>not using a ded thread to funpost
>>
>>156959057
>wew lad
wew lad
>>
>>156953941
thanks appreciate the link
>>
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2MB, 850x1137px
>>
>>156959760
i missed you
Thread posts: 804
Thread images: 154


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