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/rwg/ Rimworld general

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Runningrunningrunning edition

http://rimworldgame.com/

RimWorld follows a number of survivors from a crashed space liner as they build a colony on a frontier world at the rim of known space. Inspired by the space western vibe of Firefly, the deep simulation of Dwarf Fortress, the epic scale of Dune, and Warhammer 40,000.

FAQ: http://ludeon.com/blog/faq/
Wiki: http://rimworldwiki.com/
Mods: https://ludeon.com/forums/index.php?board=12.0 (also check steam workshop)
Recommended Modlist: http://pastebin.com/gPWvMJVq (embed)
>/rwg/ IRC channel: #Rimworld at irc.quakenet.org
Please leave any suggestions for the OP pastebin as replies to this post

Last thread >>155184169
>>
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Anyone have a link for an Increased Forest Density mod? I cannot find any on the mod forum.
>>
Jesus fuck two post and we've nearly lost the general already.

Question, how to deal with these faggots? I've seen some people suggest molotovs, but
1. Any guy who has to go in there and toss them has a death sentence, and
2. I'm actually rather hurting for materials right now, I don't want to lose my nice furniture.
>>
>>155410145
Looks like no bugs have hatched yet, go fuck em up?
>>
>>155407012
couldnt find any workshop downloaders that work with rimworld, you either hope someone posts you a link here or you can ask this guy
https://ludeon.com/forums/index.php?action=profile;u=51341
from the official forums to pm you a link, he said he has both versions here
https://ludeon.com/forums/index.php?topic=22044.0

>>155410145
get some melee weapons, get in formation and open-set to always open the door and kill them, hopefully it wont cost you more than a limb or two
>>
>>155410340

That lasts for all of maybe an in-game minute before they start spawning. Which is to say, 4 real-world seconds.

I've tried just mobbing them, but I can barely get down the megaspiders before the smaller little fucks down everyone else.
>>
>>155410145
Put 6-8 heaters into the room atop the hive room. Wall off the heaters to make the room they're in smaller. Build a vent from the heater room to the hive room. Crank up all heaters to 70-80 °C. The hives should then die, the bugs won't for a long time.
>>
>>155410537
Cheers, I'll keep looking
>>
>>155410340
A bunch actually spawn when you enter/attack the hives, I think. You don't think it'd be better to breed and harvest? I had a really nice jelly farm going in an old colony until a cold snap killed my hives, but we feasted like kings in the meantime.
>>
>>155407012
>>155410537
>>155410706
Turns out he posted them slightly hidden on the forums

https://ludeon.com/forums/index.php?topic=23244.msg247075#msg247075
>>
Any mod for a15 that sorts colonists, kinda like EdB Interface did?
>>
>>155411130
thanks, that other anon asking for it and me looking made me want the mods too
>>
Please, trader, come by... I need to sell this shit... I don't want to deconstruct it ;_;
>>
question:
if I'm already having fun playing Dwarf Fortress and the UI and graphics don't bother me is there any reason to even try this game?
>>
Persistent planets when? I want to drop new expeditions into old colonies, aged hundreds of years and with random shit that went down. Like dwarf fortress, I guess.

>pirates took over, enslave you upon arrival
>tribals turned the place into sacred ground and send frequent war parties to crush anyone who dares enter
>great caves and tunnels caved in without maintenance
>a dwindled population of descendants are still living there and may be friendly or dangerously paranoid
>insect hive became Aliens the movie and has to be cleared out before you can use original site
>all hands lost, non-deteriorating resources perfectly intact, forgotten horror lurking within
>>
>>155412575
Yes. It's a different game on the same genre, that's it.
>>
>>155412696
well sure, but I've tried a few games like DF (towns, gnomoria, banished, etc) and they always just feel like DF with better UI, prettier graphics and lackluster everything else
>>
How do you deal with this?
>>
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>>155414018
>She finally noticed us
>>
>>155413108
rimworld doesnt have the depth of df
its still worth a try if you are bored though
>>
Well, sometimes the problem fixes itself as a party.
>>
>>155414225
didn't actually mean to quote, but the answer is probably smokeleaf in copious amounts.
>>
>>155414239
alright I'll give it a try, the "overwhelmingly positive" rating on steam also piqued my interest
>>
>eating nutrient paste is worse than a colonist's death
>>
>new colony
>day 0 new lovers
>day 1 breakup
weow lad
>>
Post defenses
Im a scrub that doesnt know what to build outside of the standard chokepoint killbox that is actually cost-effective as well
>>
>>155417502
Sometimes they get pissed at the trap and begin to destroy the doors, but granite is cheap.
>>
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>>155417956
this is madness
>>
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God damn.


I had to kill them all. The chicksplosion was too much to handle, especially after a raid killed Wash and the sleeping sickness made 3 of my guys garbage for a few weeks. Just slaughtering and hauling the chicks was taking way too much time, we don't have spare hands for this shit.

I'm keeping a breeding pair for the future, but now we're back to just having to feed 5 terriers, 3 muffalo, 9 boars, 7 alpacas, a jawless labrador, a self tamed cassowary and an elephant. We don't even have time to clear the rotting birds out, their coop is their tomb and their skeletons will be a reminder of our failure.
>>
So why don't pawns autobuild roofs anymore?
>>
>>155420780
buff to fires in general
it was too cheesy to just delete a roof with 1 click and nullify indoor fires overheating rooms
>>
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So is it a strategy to allow bugs to flourish until mechanoids land and wipe them out?

I opened an ancient danger and went to the other side of the map, they ended up eating all the stone and doing the mining for me until a psychic drone landed near by, I took a pot shot at it and 2 sychthers came out and shrekt the whole hive
>>
>>155421392

that doesn't really seem like the best solution
>>
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>masochist character gets fibrous mechanites
High life, baby
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>>155418217
>>
>>155412162
You can't sell chairs anymore.
>>
>>155420740
Why didn't you just set their zone to within the stockpile and slaughter them there?
>>
>colonists can friendly fire tamed animals when I release them to attack
Whats the point?
>>
>>155426740
For trve Romans, who unleash war dogs and flaming pigs before charging in swords blazing. You can also get a little K-9 unit with a melee guy, hide him around a corner very close to the front line, and sic the animals on the enemy when they flee for fast nonlethal takedowns.


>>155426419
....
FUCK
>>
>>155426740
much less work is invested in a war animal melee unit than a colonist melee unit if they die

be nice if you could shield animals though
can you imagine shielded elephants or rhinos?
>>
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>>155428696
I can
>>
>>155429645
Jesus christ, how fast is that thing?
>>
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>solar flare kills the heaters in my brew room
>lose 32 full barrels of beer
>>
>>155429762
19.44c/s.
>>
>>155407012
create an account, you don't have to purchase the game either
>>
>>155429836
>Not having fully-wooded, forbidden passive coolers and fully constructed but unfueled campfires for just such an occasion
pleb
>>
>>155432278
>fully constructed but unfueled campfires
campfires stop existing if they're unfueled
>>
Is the glittertech mod worth having or does it add to much and detract from the main game?
>>
>>155426740
>-8 mood debuff when bonded animals die
>Can't even use attack dogs because colonist always bond with puppers
JUST
>>
>>155432927
too storng
>>
>>155433070
So makes you too overpowered pretty much?
>>
>>155433212
its a cheatmod
>>
>>155433248
Damn, well when I run out of stuff to do in my colony I might download it just for kicks. Only mod I use is the one that lets you make your own prosthetics and bionics, figure it's balanced because of how much plasteel and components it eats up.
>>
>>155429645
That's fucking terrifying.
>>
>>155433481

just start a new game, nigga.
>>
Are elephants worth the trouble taming? I was invaded by a manhunting pack, and I decided to rescue some. Two bonded, two are just wandering in my garden.
>>
>>155433741
I got over 3000 plasteel on my current save senpai I want to at least spend my ungodly amount of currency.
>>
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New colony, made of my group of friends.

Let's see what happens
>>
>>155434058
>letting 10 meals go to waste
>>
>>155429645
>>155429762
>>155430186
We need hedgehogs.
>>
>>155434058


Ah, crap, I want to see that now.

Custom map with six starter characters and they're all the cast from Friends. Except they also have to survive the raiders, mechanoids, and insectoids that want to kill them.

>SO NO ONE TOLD YOU LIFE WAS GONNA BE THIS WAYYYY *CLAPCLAPCLAPCLAP*
>>
>>155433764
Don't make the mistake I did, I tamed one by saving its life and it eats fucking everything. I could probably feed twice the herd I have now if it weren't for Nomad. Just kill them, they drop ungodly amounts of meat, might give tusks, and a lot of strong leather. If they could haul more than 75 they might be worth it.
>>
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Holy shit
>>
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>>155434880
>>
>>155436621
Noice. Gonna tame one, change its name manually to SANIC, give it all the best bionic parts for speed.
>>
>>155436012
Damn. I got two that bonded... but I guess I can use them as war animals. (Why don't I get a labrador or husky manhunting pack instead? Damn.)
>>
>>155436794
>>155429645
what mod is animal bionics?
>>
>>155436883
https://ludeon.com/forums/index.php?topic=21788.0
>>
>>155436882
I did keep mine as well. It's still a goddamn elephant and it really is tough as fucking nails, the one I had was on fire in the middle of a roaring blaze, the entire forest burned to the ground around him and when I was done treating about 50 burn injuries he healed up with only a little burn scar on his eye. You have 'em now, so make good use of them.
>>
>>155437130
I thought about taming the other two that survived and hope they have kids, to make an elephant army.
>>
>>155434058
do you mind giving seed
>>
>>155436794
by manually do you mean going into the save and renaming it there?

why cant we rename shit ingame i dont get it
>>
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>>155434058
>research bench
>outside
>>
Why do all my marriage in game result in divorces by the end of the first years? This is bullshit.
>>
>>155441131
I've literally never had a divorce.
>>
>>155439553
I've got some seed right here for you
>>
>10k wealth, 2 colonists
>20 traders show up
how do I kill them and make hella dolla
>>
>>155437510
It won't work. The kids take like 25 years to grow up.
>>
>>155445137
I've done it with 4
build/abuse walls and doors
the trade caravan should head for one of the exits to the area once under attack
explosives are good
make sure to kill the muffalos/camels
>>
I haven't played this since Alpha 8, is it worth coming back to? it was kinda shit back then
>>
>>155446248
core gameplay is the same
lots of peripheral stuff added; lots of major features too
>>
>>155446310
is it more challenging? because my biggest gripe with A8 was that it was simply that it was too easy.
>>
>>155446417
you can set scenarios to make it more challenging; and there's a lot more events that are difficult
>>
>>155446417

If you are talking about killboxes then old one wont work as the author kinda fix the dumb ai. Though the only reason I am getting shredded in this game is because modded factions.
>>
>>155412679
This. I want embarking on failed bases, and not necessarily your own.
We need some sort of bulkhead door that is invulnerable to gunfire and fire, resistant to explosives, can only be broken by miners, and is opened/closed by flicking a switch. That way, we could live in a rediscovered base completely unaware that there is a spider hive on the other side of the door.
>>
>>155414225
I had miners with better Medicine than this "surgeon".
>>155429836
>solar flare kills coolers in my base during heat wave in desert
>lose base
>>155429645
Holy fuck.
>>
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Geez. At least I can make my brawler a plasteel longsword later though.
>>
>>155410664

Coolers give more heat, but need 3 components and can't be moved.
>>
>>155410664

Could just build double thick wall between the next room and stack a pile of wood, set it on fire with molotov, set the door to hold open and command some useless animal to go in there, it'll open the door and most likely die. the fire will create so much heat that it'll cook the bugs.
>>
>>155432810

Just have a stack of wood which you can light on fire with molotovs.
>>
>>155415862

>new solo drop into -100 biome
>get a campfire going in a tiny room
>next day fucking Lucy Neko shows up and joins
>"this is it, I'm going to have so much sex"
>drop pod
>it's her fiancee

Thanks Randy. No sex for me.
>>
>>155433068

Animal zones, dude. Have a bunch of bears and shit ready, when you need them somewhere draw a zone there and assign them to that zone.
>>
>>155450229
>>155432278
just how fast do crops die that you dont have the time to even build the fire
>>
>>155449901

>not thrumbo horn
>>
>>155412679
It's pretty retarded that they took away the option to use the same world.
>>
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Err, look, l've dealt with my fair share of infestations, but this one is pretty far from my base, should l be worried? l want to leave them there chilling and stuff because l think it'd be hilarious to see them fight raiders.
>>
>>155450558
Thrumbo horns have 8.57 base dps and a normal plasteel longsword has 10.2, let alone excellent or better.
>>
>>155452334
Yeah, sure. If you ever need to you could just tame some boomalopes, restrict them to the hives and whabang, burnt bug brunch.
>>
>>155452334
you shouldnt be, they have a max grow size so you should be safe if its far
once you get some nice weapons you can also start farming it for jelly
>>
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>>155452563
>>155452537
l was about to fuck them up, thanks, seems like l'm keeping the bugs.
>>
>Useless Sheriff joins
>Staggeringly Ugly
>Make em punch a muffalo
>Everyone gets +8 mood for a season since they hated her
Neat.
>>
>>155452712
bugs swarm you if you decide to attack them, dont do that unless your guys are ready to run ( no fucked up back/legs ) or you have a ton of firepower
a fully grown hive can easily take down a medium to big sized mech raid
>>
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Jesus, these guys are tough
>>
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Oh shit, he dead ;_;
>>
>>155414018
Smokeleaf + 2x Beer
>>
>>155418217
These are great, please make more.
>>
>tfw colonists dislike the marsh right next to the hospital and secondary dorms entrance
>can't do anything about it
Purifying mod that turns marsh into shallow, clean water when?
>>
>>155458030

What debuff do they get from marsh?
>>
>>155458869
Ugly Environment. I'm trying to counter it by planting daylilies but my farmers have already enough to do as is.
>>
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I'm glad
>>
>>155458981

How fussy do you have to be to complain about the terrain on a planet you crashlanded on?
>>
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RIP bugs ;_;
>>
>>155459276
they could survive
>>
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>a raid is about to happen
>they're using the goddamn backdoor
>line up my colonist and hope for the best
>my best shot starts a fight with my secondbest gunman
>>
>>155414537
>overwhelmingly positive
nowadays even mobile games ported to PC get this rating
>>
>>155463225
To be fair, ratings for a game that costs $$ is a lot more trustworthy than some shitty free2play mobile game. Rate-bots are rampant in the mobile f2p market.
>>
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>isis trying to attack the motherland
>>
I have a feeling this game wants me to stop playing.
>>
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WHICH ONE OF YOU CUNTS IS DDOSING THE SITE
>>
>>155467372
I am....sorry
>>
>Recommended Modlist: http://pastebin.com/gPWvMJVq

half of the mods are not ready for a15, are there any news or ETA for new versions? Can't get to the forums, site is ded
>>
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>>155470536
LEAVE TYNAN ALONE
>>
>>155471210
ccl is being worked on, tynan is helping them, no date
combat realism is waiting for ccl
fuck memebrasures
dont know about less crippling moods, there are some other mods that modify some of the mood penalties
everything else is updated to a15c
>>
>>155471821
some mods are white on the menu, but the CCL is red and there are 2 pages of errors when I load them. Even if I just activate the compatible mods, would it work at all since CCL is not up to date?

I can't even read the changelog atm, so I'm probably just re-download a14 now.
>>
>>155472235
its red because you are using the a14 version, there is no a15 version
ccl is needed only for combat realism from that list, redist heat is updated to a15 with stripped ccl dependency
either play without combat realism and ccl a15 or go back to a14 with those 2
the problem with going back a version is that you rely on modders leaving public a14 downloads of their work
>>
>>155411130

Thanks anon.
>>
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>>155472527
>ccl is needed only for combat realism from that list, redist heat is updated to a15 with stripped ccl dependency

nice, got a cached version of the forum post and found the updated link, then realized I'm retarded and just needed to change the tag on github.

https://github.com/Morgloz/RimWorld-RedistHeat/releases/tag/v44a

That moods mod was something I really wanted, colonist negativa moods are too exaggerated in vanilla. Any idea if there's a workaround? Just tweaking numeric values doesn't seem like too much of a hassle. I could help with some of these mods, I'm a good programmer but never modded a game before.
>>
>>155441131
Do you make sure they share a bed? Everytime they have sex it raises their opinion of each other. Literally all that you need to do to ensure that doesn't happen.
>>
I have been blessed with a true creative soul. He's tearing down love, the establishment, and the idea of artistic value itself.
>>
>>155474006
yes its exactly just number tweaking, you can do it in the core folder too
https://mega.nz/#!XAAhSSpB!LPwxSnPfTyXkGWzlGbt94BqbzBtMc0mA8vbYR4t0qiA
here are 2 mods, one is for lowering penalties from prisoner interactions ( selling/harvesting/killing ) and 1 for removing the rebuffed mood stacking
>>
>>155465475
That's when I would usually load save.
>>
>>155436794
Shouldn't he be named shadow?
>>
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>you can automatically create a growing zone by selecting the sunlamp and clicking growing zone
Woa
>>
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Why are these friendlies so useless and suicidal ?
>>
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>that moment where you ponder about your poor life choices
>>
>>155475982
I've never seen a hive that bad.
>>
>>155475982
>this many resources
is it time to clean up the bugs and harvest the product of their hard work ?
>>
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>>155476220
Sure, jus a little Go juice on my bionic haulers and l get my fair share of their work
>>155476097
That hive has been there since 2 seasons, l just let them chill there because it's pretty far from my base, also, it eats raids for breakfast
>>
>>155477115
>Eats raid for breakfast

It's all over, we've lost!
>>
>>155475056

>that's when I usually cheat
>>
Oh fuck they got in
>>
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>>155481348
>wooden anything
>>
>>155481545
>Hating comfyness

Oh waow
>>
>>155481348
>wooden walls
>dirty, outdoors research bench
>lowest difficulty in the game
>disgusting mismatched flooring
>no geothermal
>greedily digging into overhead mountain, inviting infestations
this general is growing outside of my control, and i don't like it.
>>
>>155481742
Rough, randy, permadeath
>>
>>155481820
>rough

r u on a15 yet bro
>>
>>155481820
>Rough, randy, permadeath
i already said the easiest difficulty in the game you dirty pig
>>
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>>155481846
Y bro

>>155481863
:^)
>>
>>155481970
why are you posting pictures in a language only you can read you unwashed dog
>>
>>155482134
Sorry m8 i'm a born memester :^)
>>
>>155482331
i dont speak mongol
>>
>>155481348
Yeah, boomrats are no joke, especially when they come in swarms of 40. Underestimated them and my legendary gardener got an eyeball chewed up a bit too much for the doctor, doesn't work so well anymore. You have to get out of your base and start killing them as soon as they appear or your base is getting carpet bombed, but they're also faster than your non-joggers.
>>
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>>155482383
Your loss desu
>>
so what mods are you all using? I got really bored with vanilla Rimworld circa a13. Other than what is listed in the OP, what are some nice stuff to try out in a15?
>>
>>155483041
if you're getting bored and want to spice things up you should try getting a prostate orgasm
>>
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>>155483041
rimsenal, though the art for the federation is questionable
all of misc mods for robots
high caliber for earth guns
more vanilla turrets so you dont have to use alien weapons ever
rimushima for end game power supply
these are the bigger ones of my list
>>
>>155484952
what size is all that zipped up?
w-would you upload it somewhere and link?
>>
>>155485208
there's no need to install those mods, just lower the difficulty to basebuilder to get the same effect ;^)
>>
>>155485208
sure here it is
https://mega.nz/#!ycw1UYgT!9hvubxd9g1X6lz117HV-XwrYwJgKfVMcDFn-M39MTo0
when creating the world, it can bring up an error quite often, just keep retrying till it makes the world, it doesnt actually show up anywhere during the actual game and it has no effect when playing
realistic darkness can be extremely obnoxious if you are not used to it, it can get pitch black
ck animal pack is just for tropical jungle, doesnt do anything if you dont play there
for rimsenal check the art of the federation on the official forums first, many people consider it out of place
>>
Luciferium day one is too fun. Get your best dude on it, the ancient tomb has at least a years supply, sometimes three.

Then hope for fibrous mechanites and LUL as your super solder never misses a shot and sanics around the map.
>>
>have to have items outside/unroofed to trade them with ships
>items deteriorate when outside or in the rain
how the fuck do I get around this now that ships come like twice a year
>>
>>155487774
you can roof it. the items you receive from the trader will show up outside but you just haul it in.

the items you store can be inside AND beaconed.
>>
>>155483041
I'm still running latest SK hardcore modpack.

I'm also a dirty cheater and load when wipes happen. If I lose 1/2 colonists I continue on. No killboxes - in technology and tactics I trust.
>>
>>155486072
thanks
that arsenal mod really looks ugly as fuck but the others are pretty good
>>
File: Untitled.jpg (406KB, 1920x1080px) Image search: [Google]
Untitled.jpg
406KB, 1920x1080px
>make mod where twitch viewers can join your colony once whenever they want
>>
Why does about every pawn refuse to do some facet of work. I can understand the idiot types being incapable of doing things like research, but for fucks sake, you just crashed a fucking space ship in the middle of bumfuck nowhere, you're capable of carrying around a stack of wood and sweeping the floor.
>>
because anyone with a little bundle of cash on hand can put whatever ridiculous class they want in the game, so the background pool is bloated with incapables and cringe
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