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/dfg/ - Dwarf Fortress General

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It's dead, Jim! edition
Previous thread >>155218918

>Download the basic game here. Current version is Dwarf Fortress 0.43.05
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!
>>
dead game
>>
>>155259078
Bump
>>
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>We've returned from the sequence of journeys! Here are recordings of the streams from the two tracks at the Roguelike Celebration: Room 1, Room 2. Direct link to our talk. Schedule to help you navigate.

There are a lot of B12 tasks piled up to unbury ourselves from, but we should be getting back to work toward the artifact release again soon.

The actual df part is around 4:50 in while they link they gave is like 4:38?
>>
how do I find the underworld
>>
how do I pick shit up in Adventure mode without it going into my hands so i cant use my shield?
>>
>>155260652
You don't, you just put the items away after picking them up.
>>
>>155260152
Cavern 1 can be accessed by any surface cave (dark grey rough stone) or from MOST dwarf fortress sites, and some older goblin sites. The other cavern levels can be found by downward passages or by climbing down a chasm.

be aware that navigating the underground cave levels is a fucking nightmare, not only because you can't fast travel outside of underground roads, but also because if you ever need to sleep you're likely to be ambushed by predators.
predators the size of fucking elephants.

don't even think about trying to access hell in a pure adventure mode game either. though you can access it by finding an original goblin site and entering the keep the demon used as its throne.
>>
>>155261003
> most dwarven sites
correction: most dwarf FORTRESS sites, and only those fortresses which have an underground connection to other fortresses or to deep-dwarf mountain sites.

>>155260652
'p'ut the item into your inventory.
also you should probably consider pressing the "strap wielded items to body" button so you don't go around with your sword and shield out all the time. the NPCs are programmed to take offense to strangers holding equipped weapons.
>>
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>>155261003
Well, if you find one of the demonic underworld spires you can usually get down into hell and drop the whole thing.
>>
can someone please explain to me how fortress and adventure mode mix in with each other? It sounds really interesting but I dont get it.
>>
>>155261789
They're two different ways to play in the world you generate.
>>
what do you guys think of gnomoria? this is not bait, honest question. have you ever play any df clone? did you like it?
>>
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>>155261789
While you play a fort, history keeps taking place around your embark, and while you play an adventurer your fort keeps trundling along doing what it do.
>>
>>155220681
Please insert reaction image expressing approbation here.

>>155261496
>you can usually get down into hell and drop the whole thing.
No, YOU can. Other people, especially someone who's asking how to find the underworld, might have a bit of trouble trying something like that.
>>
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post rare toadies
>>
>>155263180
You don't gotta be a superventurer to do it from hell. Surving afterwards though...
>>
>>155263989
would you people fuck off with your shitty memes already
>>
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One layer aquifer.
I need to get through it.
I'm not gonna use a collapse to cover it.
Is there a way to do it without pumps?
>>
>>155266514
Pumps, collapses, and ice are the only means I know of for getting through aquifers.
>>
>>155266673
>ice
Can you dig through ice?
If not, I have no idea how this works.
>>
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>>155265796
>no fun allowed
>>
>>155266959
Yes, you can dig through ice as though it were stone, or at least you could last I checked, and I'm fairly sure it hasn't changed. The aquifer water won't freeze unless it's exposed to the sky though, and then only if the weather is cold enough in that spot. Just be careful to prepare for when it thaws, if it will.
>>
>>155267438
fun is perfectly okay
shitty memes are not
>>
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>>155263989
>>
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>>155267826
stay mad, autismo
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Hey /dfg/ does anyone know or have access to raws for dragonkin?

Sometimes you just want to wrestle a dragon as a dragonkin.
>>
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>>155267543
Okay, so.

Good news: I got through the aquifer and into the caverns.
Bad news: I accidentally broke a wall that did not have a floor above it, and now the aquifer is pouring into said caverns.
>>
>>155270689
byebye framerate
>>
>>155270689
Did you do a cave-in in adventurer mode to do it? Well done!
>>
how do undig?
>>
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>>155271239
Hit the Φ key.

>>155270713
Spireslaying is the real framerate killer, an aquifer in adventurer mode is just comedy.
>>
>>155270689
>>155271057
I assumed we were talking about fortress mode. How did you do that as an adventurer?
>>
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I've been playing since early 2008 and this honestly is the first time I've ever seen this happen.
>>
>>155272214
You've never had microcline in 8 years?
>>
>>155272214
Microcline? Never heard of it. Must be a rare mineral.
>>
>>155272214
What the fuck is microcline
>>
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>>155271057
>Did you do a cave-in in adventurer mode to do it?
Originally, I was doing this.
Then I got bored and felt it would be more fun to do the mining manually with advfort and a pickaxe.


>>155271601
>How did you do that as an adventurer?
I broke the wall that allowed the aquifer to flood using advfort.
>>
>>155272234
Yep, though I barely touched DF from early 2011 to mid 2014 and now that I think of it, I've made a lot of aboveground forts.
>>
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>>155274502
>aboveground forts.
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>>155271601
Build a wall over something so it has no other support > drop the wall > punch a hole through thin floors in caverns and shit.
>>
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>>155275187
If you're a flying race you can find a minecart and use a reaction to make uh, 413 units of water in the cart, then drop it to make an ice floor hanging in mid-air. If you do more water or drop water again you can freeze yourself into an ice wall, gotta be 5.0+ speed to do that remotely safely, fair warning.

The hanging ice floors will sit there until melted or you save/load the map again, which lets you precision cut things before building, or clear magma for building on, it's one of the tricks I use for volcano tube homes.

This is in 43.05 though, no advfort yet.

>>155275187
Finally fell!
>>
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>>
Did the last thread die because it was so dead?
>>
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>laptop dies
>decide to go all out
>buy expensive as fuck "gaming PC"
>try all the cool AAA titles I've been missing out on
>for a few hours
>a week after the initial purchase I'm back playing df but now on an expensive computer

I'm not sure how to feel about this
>>
>>155277757
DF is for high end PCs.
>>
>>155277757
You did the right thing.
>>
>>155277807
Yeah I'm kinda realizing that, FPS death takes much longer to set in and world creation is surprisingly fast, also I'm experiencing less crashes, it's good.
Could've spent less on a video card if I knew AAA shit wouldn't hold my attention for longer than 3 hours.
>>
>>155278159
Yea but, what if you suddenly wana play a AAA title?
It's nice to have to possibility.
>>
I'm posting bote until toad adds boats and we can have fishing in the game
>>
>>155279454
But we do have fishing.
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>>155279487
>>
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I just dont understand what made them stack all their things around the edge instead of literally anywhere else.
>>
>>155279487
But we don't have CAVE PIRATES.
>>
If you die in adventure mode, do you die in real life?
>>
>>155280147
The body cannot live without the adventurer.
>>
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What starting professions is more suitable for 1x1 fort?
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>gandalf means magic elf
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>Tavern brawl in my above ground inn
>Human hammerman vs an elf consort
>Human beats the shit out of elf
>He eventually applies to join my fortress
>Happily accept
>He lives in one of the rooms of my tavern in a solo squad
>Equip him with a mix of leather and iron and train him in wrestling
>He is my new tavern bouncer
>>
>>155281049
I remember reading the story of Bravemule before even knowing about dwarf fortress. A few years later when I did discover the game, I went back and read it again. Pretty cool feeling to find context to what looked like a really cool game/story.
>>
>>155259001
That image makes me sad
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>>155283810
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Do you a think that in a high magic world we could be plump helmets living in a giant plump helmet floating on a sea of galactic plump juice?
>>
>>155284032
aaaaaaaaaaaaaaaaaaaaa
>>
>>155284032
>Do you a think
Are you Italian?
>>
>>155284125
Oh damn I hope not. I can drive a car without swearing.
>>
>>155250223
>>155250517
I'm back. And
>That's just what happens when the site is mostly populated with a certain race
was wrong, else this would be a goblin fortress
>>
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>>155285568
Anyway; that was the only site the civ ever had, so it's ded...
But, the few dwarves I talked with speak of occupation and of it being for the best.
Is there anyway I can free this fort and restore the civ?
>>
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Ich bin ein Zwerg
Und ich bin ein Loch graben
diggy diggy Loch
ein Loch graben
>>
benis
>>
>>155262502
Answer you cucks
>>
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Welp.
Epic rapper 2Bone is now king.
>>
I have a problem in adventure mode. I want to slay monsters but when I go to their lair, no one is ever present. I have waited long times but nothing seems to change and this reoccurs on almost every lair I visit. How do I even find these monsters?
>>
>>155272214
I've been playing since 2012 and literally all of my embarks have had microcline.
>>
>>155290568
Have you ever considered that by invading their homes with the sole purpose to slay them, you were the real monster all along?
>>
>>155284032
But would we grow dwarves and brew them into wine?
>>
>>155291471
Every night.
>>
>>155290568
How old is your world?
>>
>>155259971
Looks good
>>
>playing in a good biome
>not paying attention to combat logs because my hunters are killing unicorns
>suddenly get message that one of my fisherdwarfs is dead
>check combat logs
>it's pages and pages of my fisherdwarf punching the shit out of a unicorn
>unicorn gets tired of his shit and stabs him in the head
>2nd fisherdwarf jumps into the river in terror and promptly drowns.

My fisherdwarfs are idiots. I am glad they are dead.
>>
>>155292996
Fisherdwarves probabaly have higher mortality rates than chained dogs.
>>
>>155292197
Newest possible.
>>
>>155293832
Only 5 years? Then it's down to bad luck with world activation. Beasties don't just idly wait for you in their lairs 24/7. They roam around, terrorizing the countryside.

If you want an ever-present threat, find a necromancer tower. There's always loads of zombies and usually only one of the necromancers wanders out at a time.
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>>155279581
>>
That human on my fortress map was a bandit, he jumped my wagon befor I could even deconstruct it. Luckily I brought 5 puppers with me. The pupper that got him is very injured, pray for my pupper /dfg/
>>
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Should I be worried?
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>>155296334
I'm sure it's nothing to be concerned over.
>>
Why the fuck does my military not go and all pick up all the copper shit I made for them?

They leave like nearly all of it, and all of the breastplates.
>>
>>155296769
Then I walked into the caverns, slipped into a pool and drowned.
Such is life.
>>
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Is playing as animal people worth it?
>>
>>155298457
is their uniform set to metal
>>
>>155298457
Make sure their uniform's are metal and you chose "replace clothing" instead of "over clothing" in the equipment screen
>>
How do I kill a Hydra in adventure mode? That sounds pretty menacing task.
>>
>>155298750
Stab it until it dies
>>
>>155299272
T-Thanks
>>
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>>155299304
Glad I could help
>>
>>155298750
Are they actually hard to kill now? They were fairly easy in older versions, back when they didn't have 7+ simultaneous attacks. Pretty much any well-trained military dorf could kill a hydra 1vs1 in advfort mode.
>>
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>>155299627
I haven't dared to encounter it yet, as literally everyone in my world is talking about Hydra as a legendary beast that has killed god knows how many. I'm attached to my adventurer so going to face off is absolutely nerve-wrecking. I'm pretty sure it's going to be quick death for me.
>>
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>>155299970
lol just save scum like everyone else
>>
>>155299970
I assume you already have maxed stats and legendary+ combat skills. Are you a demigod or vampire? Shouldn't be too hard if that's the case. Just sneak in, pike/spear its heart/lungs, flee, repeat until you get a good first strike. Don't bother with the heads.
>>
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>>155299970
Become a necromancer and throw zombies at it, then revive it once it dies.
>>
>>155300124
But isn't that unfair though.
>>155300141
Demigod, but I'm only good with a sword. I guess I'll keep training.
>>
>>155300141
>Are you a demigod or vampire
>not being a demigod vampire necromancer on every adventurer
>>
>>155300141
>>155301156
Plus my world doesn't have vampires. I tried searching for one but it seems there were two and they have both been killed.

I don't know if more vampires are randomly spawned, but becoming a vampire now seems near impossible so I'm training the regular way.
>>
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>>155301156
>demigod vampire necromancer
>>
>>155301391
Demigod vampire alone is pretty overpowered. Made an adventurer whose goal was to cleanse the world from life and he became very proficient at it.
>>
>>155300859
Eh, weapon skills aren't that important. The key point is that you need something to penetrate the hydra's upper body deep enough to damage its innards before it can fight back. I'm not familiar with swords because they're objectively the worst weapon in DF, but I guess 2h sword might have a reasonable stab attack?

What matters the most is high stats (agi, tough, willpower, str, end), and defense skills (armor user, observer, dodge, shield user) so you don't get killed instantly. Also, be sure your combat pref is set to dodge/move around, hydras like to charge you. Bonus points if you can make it charge into obstacles.

>>155301156
>playing OP as fuck characters
Boring.
>>
>>155301784
I'm usually fighting with a scimitar as it's very effective at decapitations. Also very useless against Hydra as it's designed to slash. I guess I'll start learning spear.

Thanks for the tips.
>>
>>155300124
How do I do this and does it work for fort mode? Prob won't do it just want to see my options.
>>
>>155302461
when you fuck up, just kill the process

also, I only do it in adv mode. in fort mode, it's more fun to take responsibility for your fuck-ups and bring things back on track
>>
In my fort of 85 dwarfs, I usually have 8-13 idlers at any given time.

is this an acceptable level of inefficiency, or am I doing something wrong?
>>
>>155302814
You are not hauling enough, do you have a stone stockpile and are you digging deeply and greedily?
>>
>>155302940

Nope, I'm not really digging at all. I have more bronze bars than I know what to do with, and since most of my industry is based on mass producing shellcrafts, I dont think I need gems either.

So I just haven't bothered digging yet. Is this a mistake?
>>
>>155302227
Axes are way better at lopping off body parts. I see swords as a bad compromise between axes and spears in the context of native dwarven weapons. They can slash, they can stab, but they're not very good at either.

Pikes are somewhat better than spears, so learn that instead - unless your dorfs have quality steel (or adamantine) spears.
>>
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What should I do with these? I'm tired of making new cages
>>
>>155304114
P I T
I
T
>>
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I retired my adventurer and now it started in a building that has no exit. What am I supposed to do?
>>
>>155306936
Don't start adventurers in dwarven fortresses or mountain halls.
>>
>>155307186
It was supposed to be a town. There's an overlord there also, and the entire structure is littered with corpses. It would be almost humorous if I wasn't absolutely trapped inside with the rest of the corpses.
>>
>>155307639
show a screenshot

it might be that you spawned below ground because there weren't enough houses in the town. I've had that happen to me
>>
>>155307867
I think that's the case, there's an upward slope but it cannot be climbed and not even the AI that scrambles around ever uses the slope.
>>
>>155303137
>bronze
Get Adamantium ASAP.
>>
>>155306936
Press T, move out?
>>
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I have only just begun my journey.
I found two like-minded warriors bored with village life.
We've reached our first destination; the nearby tomb.

Tomb meat best meat
>>
>>155309532
I didn't consider this a good tip, but actually when I stood directly at the unclimbable slope I was able to travel out of the cavern for some reason. Buggy shit but saved me.
>>
>>155309703
You're going to get slaughtered.
>>
Stupid question but how would a dwarf send a letter? I mean like what would he write on and how would he seal it? I imagine he'd use wax like ye olde tymes.

No one say stone.

I want to do something special for my bitch.
>>
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>>155310434
Sinur the spearman didn't make it out alive.
>>
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So. Marching armies aka invasions. Anyone got experience dealing with those as an adventurer?

I decided to try and defend nearby hillocks from some goblin army, but I have no idea what I'm doing.

The invasion event started 6 days ago. I'm at the hillock, interrogating locals. Everything seems peaceful and some drunks claim that the goblin lord leading the siege is in a nearby region to southeast, possibly less than day out. Should I just wait and see what happens? Move to travel mode and try to intercept a gray asterisk?
>>
>>155311330
Microcline tablet and cobaltite letters. Once she gouges her eyes out from the glaring colors, your chances with her will increase substantially.
>>
Whats the best use of adamantine, weapons or armor?
>>
>>155313907
Both.
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>>155313907
war hammers
>>
>>155314070
I'm only going to have 70 wafers.
>>
>>155259001
Maybe it's just because I'm seeing this image for the first time, but this guy looks a lot like Patrick Rothfuss.
Fuck that guy.
>>
>>155311778

Why
>>
In the orders menu, whats the difference between gather bodies and save corpses?
>>
>>155314713
I'll have the dwarven syrup roast please. Oh, and I'd like some longland beer, if you don't mind.
>>
>>155311696
They're pretty badly bugged right now. You can just walk into their camp and see that chances are they're all asleep, and they will never wake up. If you want you can totally just kill them all without a hitch.

Come to think of it I don't think I've ever seen an army that wasn't affected by this glitch.
>>
>>155317296
Really? Damn.
>>
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Don't you die on me, thread.
>>
>>155298750
Aim for the heart
>>
>>155317296
>You can just walk into their camp and see that chances are they're all asleep, and they will never wake up. If you want you can totally just kill them all without a hitch.
wew, you were right. Only it wasn't a camp, but dark pits. I did approach the site at night and snuck my way through it, but they were sleeping, yeah. No threat at all.
>>
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>>155324847
To be honest I'm happy everyone is asleep. Wouldn't want to wake them up when I'm deep inside the pits.
>>
>>155324847
>>155325308
Oh, pits are another deal entirely. They'll only be asleep at night, as intended.
>>
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>>155325906
Well, the invasion leader goblin was in a dark pit site like I was told by people in the hillocks. Or maybe it was someone with same profession and a similar name, Stozu whatever, lord.
>>
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You see this on the horizon... What do?
>>
>>155328323
throw rocks
>>
>>155328323
That picture, especially the grinning drummer, makes me think of Girl Genius' jagermonters.
>>
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Okay, so apparently these guys ate all the people who were wandering around my encampment.

I'm alone.
What do?
>>
>>155330915
It's just lions, beat them up!
>>
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Now, while a normal adventurer can work down through a spire into hell and drop it, you've gotta be magma-safe to get through one with a glitched connection to hell.
>>
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>>155332269
This is going better than expected
>>
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>>155333175
Don't forget to eat the heart!
>>
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>>155329383
Never would of doubted the ability's of the throwing dwarf.
>>155329429
They are Austrians after all, so relations to Germans is pretty strong.
>>
I had a caravan come to my trade depot and when they got into it a message popped up and I peeked on the conversation. Then a bunch of options came up and I set some livestock to priority. Then I breezed through the next few options and the window closed. Then I thought "how am I supposed to pay for this?" So I pressed q on the depot and sent all my gems into it. Then some time passed and the traders left without any of my gems and I didn't get any lovestock!!1! What the heck guys?
>>
>>155333767
Did you select the gems for the trade?

It should show them and the stuff you want to buy and the caravan dude should be like "hmmm, yes, this will do" or be bitchy or whatever.
>>
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How do I have fun with the history?

Like how do I make an adventurer important enough so that ill have some interaction with them in Fortress mode?

Whats the point of making sites and stuff as an adventurer?

What is the fastest way to gain fame?
>>
>>155335817
I am fully capable of ignoring my nose and breathing on automatic despite the image, but you are aware of your tongue and that you have your legs crossed.

Take over a site and recruit several hearthpersons. Kill a Roc and three or four bandits, tell people about it, tell stories in marketplaces about your Roc kill. Tell tavern keepers about this stuff.

Go visit your own fort and tell people there about it.
>>
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Ugh.

I made the mistake of unloading stonesense which caused a crash, reverting all my progress back to when I entered the tomb.
>>
>>155337525
Remember: if you pic something up and then save, the mummy will end up elsewhere on the map, so hope it curses someone before it sees you!
>>
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>>155336831
>and that you have your legs crossed
>>
>>155335743
I'm not sure how to select things for trade? Also, is it OK to stick stuff like gems in there even after the caravan has arrived and is sitting in the depot? Also, what does it mean when a dwarf is flashing with a Z?
>>
>>155337937
>so hope it curses someone before it sees you!
I didn't notice any effect from the curse before.
What does it do?
>>
>>155336831
how do I take over?

How do I recruit hearthpersons?
>>
>>155338096
Those kinds of questions are exactly what the wiki exists for.
http://dwarffortresswiki.org/index.php/DF2014:Trading
>>
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>>155338408
Pretty significant malus, 20 percent chance to roll a 0 on any skill attempt.

>>155338030
bwahahaha

>>155338096
This isn't complete, there are some statuses missing but I don't have a newer one. Selecting things after the caravan shows on the map is fine, you can also just load stuff out there before autumn hits since you know they'll be coming.

When you're in the trade screen you select the stuff you want on the left and the stuff you want to buy it with on the right, so you can oversupply your depot and then just choose the closest match to the stuff you want.
>>
>>155338745
>>155338876
Ok thanks guys, I guess one of my hunter dwarfs is sleepwalking? Lmao I hope he doesn't get himself into trouble with his sleepwalking antics.
>>
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>>155338593
Stand in a keep or mead hall and tell someone you claim the site, when there is noone else with a legit claim around you will get a popup box like this, and you can then invite people to become your hearthperson.

You have to stay there or you lose claim though, so what you want to do is wait for stragglers to trickle in, then give the lord/lady position (ask favor > offer position) to one of the hearthpeople, and they will inherit the ones you already gathered, giving them a strong claim over the site.
>>
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>>155311330
Clay tablets, cuneiform and a fancy seal.
If your dwarves aren't Sumerians then get the fuck out.
>>
>>155338876
>you can also just load stuff out there before autumn hits since you know they'll be coming
You can't move items to the trade depot when there isn't a caravan on the map. You can stockpile stuff near the trade depot. If that's what you meant it wasn't obvious, and you kind of need to spell it out for someone so obviously green.
>>
>>155339201
Sorry, I also meant you can leave stuff out in the depot if you have a proper airlock set up for keas, but yeah.
>>
>>155311330
Messenger bats carrying stone tablets.

Magma filled trenches spelling out the message.

Refuse stockpile with stragically arranged corpses.

Goblin branding.

Morse code (or the dwarven equivalent) with a pick axe.

Yelling really loud. While drunk.
>>
>>155339691
*strategically
>>
>>155339691
https://youtu.be/R_mizUMlvUc?t=186
Send a raven.
>>
>>155284620
>I read "can drive a car without sweating"
>It still worked
>>
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Huh, destroying a spire with a campsite leads to some weird results.

>>155341495
Hah, does work doesn't it?
>>
>>155314667
Hmm?
>>
> naturally legendary non-military skills so i can just like build fortress
> and so i don't need to deal with useless migrants
> and so smoothing floors/walls doesn't take fucking ages

DFhack fast dwarf jobs for 43.05 when
>>
can someone give me an easy archery squad guide?

I try and make training areas but nothing happens.

What do I need to do and how the fuck do I handle military scheduled?
>>
>>155345571
http://dwarffortresswiki.org/index.php/DF2014:Advanced_Marksdwarf_Training_Guide
>>
post saves that I can steal so I dont have to start an industry and thriving fort on my own and can just get a headstart
>>
>>155345571
Dont bother with Marksdwarves. 10 more Axe dwarves will be just as good and not a huge hassle.
>>
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Well I did it finally, can't get down there easily but I could probably use it as a prison by assigning companions a zone down there.
>>
>>155347898
There's an entire website devoted to that shit, you lazy shit
>>
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Bump while I wait out another collapse.
>>
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Apparently bone bolts are pretty lame. My hunter pumped 75 of them into one kangaroo and it never died. It left the map before he could reload a third time. Also:
>stand there casually emptying quiver into a kangaroo which is lying on the ground in misery
>run out of ammo
>"I must withdraw!"
>run away at full speed in a random direction and then calmly start walking back to the fort to get more ammo and start over
>>
>>155348191
easiest way to do this? I cant figure this military shit out.
>>
>>155350814
Bone bolts are shit tier because they're so light

Either get some metal or some hard wood like mahogany or cherry
>>
Humans > Dwarves
>>
>>155351239
>or some hard wood like mahogany or cherry
Seriously? You're telling me that certain types of wood make decent hunting bolts? Is there any simple way to tell which types are good?
>>
>>155350842
http://dwarffortresswiki.org/index.php/DF2014:Military
>>
>>155352679
No. The difference in weight between woods is negligible, and none of them are sharp. Wood bolts and bone bolts are only good for training.
You can refer to the wiki for the properties of almost any material in the game.
>>
>>155353001
Basically yeah, gotta fuck around with modding before any wood is worth using.
>>
Is there any way to exclude bags full of quicklime or plaster from my empty bag stockpile?
>>
>>155355885
Try disabling inorganics in additional options. I haven't tried it myself but it ought to work.
>>
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My dwarven self and a couple human girls set across the continent, to find better lands.

Our journey was nearing its end, when Sinur met her unfortunate end.
>>
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>>155357861
Time to find a good bar
>>
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>>155358208
Not losing her too
faget gater
>>
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bubm
>>
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ow
>>
>>155358614
Fashion it's bones into a sculpture of your dead friend.
>>
>>155360454
Least it wasn't a slate door you were bashing it in the nail with, ugh why did I do that to myself?
>>
>>155360454
How come you're usually hungry, thirsty, and drowsy in your screenshots?
>>
Where is that boatposting guy, we're running dangerously low on boats in this thread
>>
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Jesus, not only are all the villages on this side of the continent desserted, but even the fortresses.

I need to research history and find out what happened.


>>155361436
Is the misc object weapon skill any good?

>>155360801
Its bones aren't worthy.

>>155361465
I've been doing a lot of travelling.
>>
>>155361465
there's a reason he's killing a fat dingo
>>
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>>155362268
Fatlicious.

I need to set up a little base somewhere, but seems like there aren't any sentient beings but goblins on this side of the continent.
All the travelling means I have to eat a lot, so I've had to stop to hunt more than often than I'd like.
>>
Will we be able to gather materials and hire workers and whatnot and build stuff in adventure mode eventually for a seamless adventure into fortress mode transition where everything works similarily to fortress mode except that every dwarf other than you is controlled mostly by AI
>>
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>>155361465
Usually people aren't running around in godmode destroying spires.

>>155362132
If you find a good object yeah it's pretty handy, in vanilla especially it's the best way to get weapons that knock people across the screen, a coffin or minecart full of bodies and such.
>>
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>>155363538
You can kinda do that now, and even do things like bring supplies for your buddies and leave them working at a site while you go off to get more lumber and furniture and shit.
>>
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>>155363861
Incidentally, I wish I was a drawfag for that, it's hard to tell but it's the shattered ruins of an underworld spire, the caverns and magma sea pouring into hell, demons coming up from below and killing children amidst the rubble while a huge skinless gecko battles a flaming tick and eyeless kite (a type of hawk) on the edge of a yawning chasm, while the clothing literally burns off the gecko demon before it bites the tick in half, and then falls off the edge to explode far, far below: >>155363773
>>
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Am I missing something, or does my civilization not have access to copper, tin, or iron ore? And yet they're still bringing bronze and steel.
>>
>>155364764
What did they have under bars and such?
>>
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Allright /dfg/, how do I instigate an uprising among my fellow dwarves?
Should I even risk attempting to kill this dude with my shitty elven wood sword?

>>155364764
Does your civ have access to copper, tin, or iron as a metal?
Maybe they're trading for the ore and metal with other civs that have the ore
>>
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>>155365136
>>
>>155333542
>>155329383
>battle of platea
>However, the Spartans closed in on Mardonius; a Spartan soldier named Arimnestus saw him astride his horse, picked up a large rock off the ground and threw it hard at Mardonius; it hit him squarely in the head, killing him. With Mardonius dead, the Persians began to flee; although his bodyguard remained, they were annihilated
>>
Is DF proof communism can work?
>>
magnets and pulleys when
>>
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>>155365895
>tfw the Zoroastrians failed to save Europe from pagan barbarism
>tfw it wasn't until Paul's days that civilisation and reason finally reached our corner of the world
>>
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>peg 10
>>
>>155369773

toady nae dae it ya fuckn mong
>>
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bump
>>
>therapist/dfhack stop working for the latest version
>/dfg/ goes belly-up
Really makes you thing
>>
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>>155369872
>>
>>155372617
can't people just play slightly earlier versions?
>>
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>>155373408
Can't miss out on all those new bits, can we?
>>
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Wut, how did that shit die? I guess pulping the upper spine did it? i know for certain that creatures survive a pulped neck.
>>
https://www.youtube.com/watch?v=is1wSwdaM2w

I'm sure many of you guys have seen this, but how would you describe the style of animation this guy has?
>>
bumparumpadoo
>>
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>you can still make prophecy artifacts
>>
I have a situation. I guess I ignored the last message from the outpost liaison during my first year and he left unhappy. Now its like 4 years later. I only received 1 migrant wave at the beginning when he first visited. The dwarves never come to trade with me and I rely on the humans once a year for my magnetite/iron imports and any world news. The first year I met with the human guild leader, he told me three pages of events about 2 major goblin armies and tons of refugees. I'm assuming my civilization was wiped out.

Now I have 16 dwarves, 2 of them are very young children. I have a rocking tavern set up and I need to attract mercenaries asap. Do I need to put one of my 14 valuable workers as a tavernkeeper for this to work? Can I still get a migrant wave?
>>
>>155348191
This. Plus the added item count really dicks up your fps.

>>155350814
Yeah, bolt material actually matters now. Let them shoot up wildlife with wood/bone and train with material restricted wood/bone only and have an escort nearby so they don't get shit on in melee. Import copper bars, copper ores, all armor and weapons, cages, bolts, trap components so you can melt. Depending on your civ you can get upwards of 70 copper bars a year just from imports which is enough for 3 quivers.
>>
>>155377049
There's a bug where if they leave unhappy, they're glitched at the edge of your map and it takes a good 20-30 years for whichever dwarf is blocking to go insane and probably attack and kill a bunch of your swarves. Find a bunch of exotic forbidden stuff in your stocks menu to find where they're glitched. Haven't played my minifort long enough to see if you'll get a new caravan enough years after the glitched one died.
>>
>>155373408
>wait years for toady to update
>now you have to wait another few years for therapist to update
>>
>>155378157
Just use custom professions and custom nicknames. It's easy
>>
>>155364764
That's a known bug. Civs that have reactions to produce materials don't have to have access to the necessary reagents to make those materials in order to bring them for trade. This pretty much only comes up for alloys, and every civ that's allowed to produce an alloy will bring it for trade and spawn creatures wearing gear for that alloy whether they have the means to produce it or not.
>>
>>155378157
>2012+4
>still caring about therapist
dfhack has the same functionality nowadays.
>>
>>155379721
>DFHack (Out of Date)
>>
>>155379762
Indeed. Adventure mode is fun for a change.
>>
>>155377214
>upwards of 70 copper bars a year just from imports which is enough for 3 quivers.
A metal bar makes a stack of 25 bolts. 70 bars a year is enough for a hell of a lot more than 3 quivers.
>>
>>155380068
Sorry, 3 10-dorf squads worth of quivers.
>>
>>155379874
How did dfhack make adventure mode unfun?
>>
>>155381579
You misunderstand. The lack of dfhack makes fortress mode unfun.
>>
>>155262502
give me a fucking answer!!
>>
>>155262502
Haven't played it. I did play rimworld for a while, but that just made me return to DF, disgusted at RW's utter simplicity and wasted potential.
>>
>>155382992
>wasted potential

Explain. Rimworld has tons of room to grow and improve.
>>
>>155367130
>optimal bedrooms are 2x3 cells with a bed, cabinet, and chest
>works
>>
>>155383752
No, unfortunately it doesn't.

The dev wants to focus on stupid shit like the storyteller AI instead of simulating a world like DF does. He also said there will never be z-levels. So the game is, at best, stuck at the technical level of DF2006. Plus, the maps and entity counts are tiny because the game engine is a godawful piece of shit. It can't handle anything near DF-levels, even without any of DF's background simulation.
>>
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>>155381837
Are you me?
>>
>>155384291
No, as I would never use that tileset or even have that file saved anywhere.

Looks like someone took the default curses tileset and resized it with a pixel art resizing algorithm unfit for the purpose. Pig disgusting hack job.
>>
>>155374412
very cartoon networkish, a bit weebshitty at times

pretty enjoyable to watch. did you watch the one about the ghost, as well?
>>
>>155384780
Thanks, I did it myself from the default curses tileset by trimming the edges off so it scales down nicely, though I mostly meant that was my reason too, dfhack mades fort mode fun after you're used to it.
>>
>>155385828
>mades
makes

Goddamn fingers.
>>
>>155286250
*Und ich grabe ein Loch
>>
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>>155387080
Gesundheit.
>>
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>>155387901
>when you finally get out of prison but you fall into hell instead
>>
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>>155387080
>t. Obergruppenführer von HochScheisseposting
>>
>>155385828
Hold on, did I get this right: You made a slightly fucked up, larger variant of the default tileset... for the purpose of scaling it down?
>>
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>>155388262
I think some of the little fuckers were jumping gaps to go fight demons, brave, but dumb.

>>155388436
I made a larger version with cleaned up corners and such to suit my taste, which can scale down cleanly if I want to zoom out for screenshots.
>>
>>155388993
You know the default tileset will not only scale down without any jarring artifacts, but also keep its sharp pixelated look if you upscale it with nearest neighbor scaling to any factor of 2 and set [TEXTURE_PARAM:NEAREST] instead of linear, right?
>>
My dwarves have never adopted animals designated as pets even though they hang in the meeting areas all the time
>>
>>155389763
Dwarves only adopt animals they have a preference for.
>>
>>155389917
Well that's good to hear guess I'll butcher this guinea pig then
>>
http://www.strawpoll.me/11272923
>>
What exactly do I have to do to get my dwarfs training?

I dont understand this alert system.

Also why dont they always completely armor up? I have to do both Metal Armor and Breastplate for them to even get breastplates instead of just Metal Armor.
>>
Can you learn any type of magic in Adventure mode?

Also what is the difference from Artifact weapons/armor in Adventure mode and weapons/armor of the same material?

Can you enchant any weapons or any with magic skills?
>>
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>>155387901
Shai'Hulud
>>
>>155392243
There's barely any magic in the game right now, as far as player activity is concerned. It's coming in the myth update.
>>
>>155392243
No, there's no magic yet. At most you can learn the secrets of life and death and become a necromancer.
>>
>>155392490
>>155392616
what about artifact weapons vs the normal ones but of the same material?
>>
>>155392820
You can consider artifact to be just another tier above masterwork.
>>
>>155384067

Do you need anything more? Maybe you want to get a giant house to put all of your pointless capitalist shit?
>>
>>155274502
>aboveground forts
Go hug a tree, you elf.
>>
>>155384067
>2x3 cells
>optimal
Such a waste of space! Should be 1x3 or at least 2x2.
>>
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>>155393029
>elves
>building great monuments
hmm
>>
>>155393152
Of course they do. They build gigantic dildos, cover them with mud, plant trees, and wait until the trees above the gigantic dildos grew to the correct size to impale themselves with the trees. They call it "internal hugs", where they die while sitting on a giant dildo. Why don't you go do it, elf?
>>
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>>155393370
How were you feeling when you wrote that post, Anon?
>>
>>155393530
As fine as Freud holding his cigar.
>>
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>>155393590
Anon, sometimes a cigar is just a cigar.
>>
>>155393797
And sometimes telling an elf to go screw itself in a royal fashion is just telling an elf to go screw itself in a royal fashion.
>>
Anyone know how the old speed system compares with the new gaits?

Say if I had an adventurer with 1300 speed in v0.31, how fast would that guy walk in v0.42.06? Would it be 1.3 or something completely different?
>>
>>155259001
fps death fixed yet?
>>
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I wish I had noticed these rooms earlier.
>>
>>155394683
dude wait
that's a store, don't steal shit
>>
>>155394672
It won't be fixed for a million years, saahib. This game is cursed, cover yourself with vinegar and mare's blood, and writhe naked under a gibbous moon in order to cleanse yourself of its taint.
>>
>>155395273
1. it's a stockpile, not a store. for dwarves, the only items on sale are in the trade depot. you can talk to the broker to buy them
2. stealing items is no big deal. assuming you can leave the site manually, which you should be able to, since no one gives a shit, the items will count as yours
>>
>>155389620
I didn't want the jagged pixelated corners.
>>
>>155395593
Wow. What a dick.
>>
>>155395593
well fuck me, last stockpile I saw had the $item$ icons and I assumed wrong I guess
fuck, this could have saved me some headaches
>>
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>>155395593
If it has a $ by the name it is a trade good, if you want to avoid being labeled a thief drop it somewhere with no other items around and wait an hour.
>>
>>155396329
i've never been labeled as a thief since 0.34
>>
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ORCS IS DUH BEHST
>>
>>155393114
I'm pretty sure 2x3 actually odds the most optimal due to increased value of bedrooms helping prevent tantrums or something like that. I use 3x3 because i prefer the simplicity of planning required for the symmetry, but if you want to go full autist you could give them a 1x1 room with just a bed.
>>
If Toady added a fifth civilisation to dwarf fortress, what would it be?
>>
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>>155397031
>playing mastershit

>tfw meph, despite initial rumours, didn't actually get killed by ISIS on his Lebanon trip
>tfw he'll keep cashing in big shekels for re-releasing other peoples' mods
>tfw meph makes more money than toady with his stolen mods
>tfw meph can go on sponsored vacations all year round, while the modders are hard at work make new mods for him to accept donations for
>>
>>155397625
Procedurally generated.
>>
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>>155395714
But your tileset is way worse than having crisp pixel graphics. There are three glaring main issues.

First, many shapes are fucked up because the pixel art scaling algorithm used did a lot of misinterpretations. E.g. the inside of o is a square but the outside is octagon, although both shapes should match.

Second, diagonal lines (e.g. Z and inside of 0) are jagged in a way that just looks like an artifact from poor scaling algorithm - which it is. You don't get jaggies like that with proper NN-upscaled pixel art and 2D print mode and texture_param nearest.

Third, you have partial transparency background in tiles that commonly appear within text (. , ') so you have those ugly tile rectangles here and there within text unless you change that to truetype.

All of that just looks awful. How can you like it?
>>
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>>155397625
he did, they're called cutebolds
>>
>>155398063
>the inside of o is a square but the outside is octagon
>you have those ugly tile rectangles here and there within text
wtf i hate maxtm now
>>
>>155398115
Oh yeah, I forgot about kobolds. I guess they could be called a civilisation by some.
>>
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>>155398357
the game literally counts them as civilised. look up their entities in legends, and you'll see that they're referred to as "civilisations"
>>
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>>155398063
I didn't use an algorithm, and you are talking about this set right: >>155384291 the transparencies are a personal preference but I do have versions without them (pic related). The shapes with the z/0 jaggies and such I left because I like them, the o exterior was a stairstep shape, I trim the stairs off to smooth it out.

Vorpal because I took the existing jagged edges and cut them down to a sharp diagonal.
>>
>>155398656
In any case, I was talking about civilisations that were somewhat civilised, living in cities or some such.
>>
>>155398870
Worth noting that if you want to apply the "inside is rectangle outside is not" criteria, 6, 9, male/female symbols, A, B, P, R, a, b, d, e, g, p, q, accented e/a/A/o/O, pot, anvil, bed, earring, egg, even the boulder I suppose.

That isn't the look I was going for with the set though, which was literally curses_640x300 > direct upscale x3 in gimp > rotate the eraser and expand it a few pixels > clip off corners.
>>
>>155398870
>I didn't use an algorithm
So? Doesn't matter who did it. The original set surely did, its flaws are obviously characteristic of a bad pixel art scaler.

>the o exterior
I mentioned o just as an *example*. Almost every character has issues stemming from the same bad scaler. #%+-/=HIT[\]_il are literally the only normal text characters that aren't fucked up.
>>
>>155400056
The original set was curses_640x300, I resized it in gimp with no interpolation, just direct 3x to fit 1920x1080, and then clipped the corners by hand.

You're talking to the bad pixel art scaler, is what I'm trying to say.
>>
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Image is announcement log up top, with game log below.
So apparently you don't receive any announcements while unconscious.


Unrelated: So what ways do I have of investigating history in-game?

>>155395273
>that's a store, don't steal shit
This half of the continent is devoid of sentient beings, barring goblins.

>>155395714
You either have sharp defined edges, or a blurry mess.
>>
>>155401339
If it is blurry, that's on your screen, mine is crisp.
>>
>>155401604
Post a screenshot.
>>
>>155401339
Forgot to add, tell a story interface has most of legends mode accessible.
>>
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>>155401314
>I resized it in gimp with no interpolation
So whatever gimp uses with those settings is the scaling algorithm.

I thought it was a dedicated pixel art scaler like hqx, the results (and their flaws) looks very similar to it. Pic related - 3x NN scaling and hq3x comparison courtesy of wikipedia.
>>
>>155397684
I assumed they where working together. Anyone that wanted to could hire a lawyer. I don't know Meph personally so i won't speak on his character. The modders sure do good work.

gotta fortress on a valcano with a dry dock in production. I am not sure if you know this but Orc pirates make the waters horrifying.
>>
>>155401876
>the results (and their flaws) looks very similar to it
Actually, scratch that. Now that I look at the hq3x example I posted, it looks much better than I remembered. Only 45deg corners (like on the arrows) and cause an obvious shape mismatch.
>>
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>>155401664
Here ya go, one with a bunch of stuff going on.

>>155401876
Well heck, that's kinda the effect I was going for, but I have no clue how to make gimp speak hq3x and whatnot, it just has none, linear, cubic, and... lancos?

All I know is it went from a block of pixels like this:
[1][2]
to one like:
[111][222]
[111][222]
[111][222]

I figured that was just direct scaling, but if there is a fancy name or something, neat!
>>
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>>155402531
>direct scaling
That would be nearest neighbor scaling.

But your tileset sure as hell isn't NN scaled. This is what curses_640x300 looks like with 3x NN and transparent background.
>>
>>155402237
>I assumed they where working together
They sort of are. Since the modders know that they have to be accepted into the holy Mephtershit canon in order to have anyone play their mods, most of them agree to have their work added. The extra players is all they get though. The only one to actually profit is Meph.
>>
>>155405220
>modders know that they have to be accepted into the holy Mephtershit canon in order to have anyone play their mods
Literay what the fuck are you talking about? I use mods frequently and Meph has nothing to do with which mods I use.
>>
Wow, you can get wrestling from zero to legendary in less than a minute real time. I wish weapon skills were as effortless to increase.
>>
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>>155406327
With it's own subforum and wiki and all, Mastershit is generally treated as the "official DF mod". It comes as no surprise that it has far more players than any single (non-profit) mod. The only way to get a considerable playerbase for your mods is to give in to Meph, and work for free so he can make big shekels.
>>
>modder drama
Why do you people even care?
>>
>>155403562
Yeah, that's what I started with before I clipped the corners off.
>>
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>>155402531
>>155403562

Compare
>>
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>>155408879
I, uh, you what. Are you seriously telling me you spent the effort of manually redrawing a tileset on loosely imitating what a shitty pixel art scaler would do?

Okay, that's enough 4chan for the day, I need to get out and regain my sanity.
>>
how do I get a better looking and easier on the eyes announcement screen while using Spacefox textures?
>>
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>>155409662
>>
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Travelled quite a ways and found what appears to be another abandoned town.

I really want to find out what happened.
>>
>>155409821
If by "manually redrawing" you mean lining up the eraser on the corners and clipping them off, then sure?

I dunno how to get gimp to do that and didn't feel like fucking around with all the shit to get ps, get it working on arch, or figure out which other pixel art programs would be viable options.
>>
>>155409662
Oh, are you talking about the line of 10% opacity pixels for antialiasing? It looks like it produced some more artifacts from the screenshot but there is a line there on the diagonals that stood out to me. I don't see them anymore (kinda the point, after all) so it didn't even occur to me that you were talking about that, if that's what you meant.
>>
>>155411627
I am, but I'm also not the guy you were talking to.
>>
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daily reminder that timbukdrew once gave clay sculpting a try

too bad he couldn't take any good pics of it
>>
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I lost sight of my companion when slaying goblins.
What's the best way to find her?
>>
>>155410198
Export the legends file, use LegendViewer while playing.
Can't understand why people don't do this when starting a new world; if most of your characters know about their surroundings and history, why shouldn't you?
>>
>>155411984
Press 'c'.
>>
>>155411794
Well, either way, I like it because I've got retard eyes or something, who knows.
>>
>>155408828
Only mildly interested, honestly. My main knowledge of meph is from reading his games on the mafia board, and based on that he doesn't strike me as some kind of ultra-jew.
>>
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>>155412648
>Well, either way, I like it because I've got retard eyes or something, who knows.
Well, you can stop using it now, because it seems like you turned out to be in the wrong here.
>>
>>155413438
Strike this, I'm a retard, the guy I'm thinking of isn't Meph.
>>
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>>155274502
>>
>>155413549
Oh, ok then.
>>
>>155411896
I think that goblin came out pretty well, considering how much I generally dislike that medium.
Just so there's no confusion, I'm just a random anon, not Timbukdrew.
>>
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>>155278159
>>155277757
My advice anon, private servers of MMOs and random B~AA titles are the way to go. Grab games that have already been out 6-12months too cuz they're cheaper and run better.

Also dont fall for anything that has pre-release or gaming media hype surrounding it. It will always be shit.

Also never buy a Civilization game until at least the first expansion comes out for it.

These are all things I had to learn the hard way since going back to normal games after DF.

Check out Cataclysm: Dark Days Ahead if you want something kind of dwarfy in a way but different.
>>
>>155283912
replying to an old post sure, but as dumb as this sounds I'm gunna save this flowchart. I couldve used this so many times to explain DF to someone.
>>
>>155414251
fuck off, frogposter.
>>
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>>155414113
>>
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>>155413975
>I'm so dwarf, I shit anvils
fuck, now I have Sangria dripping out my nose.
>>
hey, i just embarked on a major river and it's flowing like fucking mad for no reason. all the fish inside it are dying if they get near the edge. anyone know what's up?
>>
>>155417675
There might be a large waterfall just outside your map.
>>
This game is so buggy now. Im making do with my bugged dwarven diplomat, but now I cant get a seige to end even after I kill/capture all the enemies. what gives?
>>
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>>155420704
Meanwhile I'm just dropping spires and... huh...

>581: hydra, "The Spurting Rawness", camp
> 48 dwarves
> 3 elves
> 3 humans
> 33 goblins
> 1 monster of vomit
> 13 beak dogs
> 617 goblin outcasts
> 2 dwarf prisoners

Not sure how I did that, but suffice to say the game isn't just buggy "now".

Is it possible you have an ambush unspotted somewhere on your map?
>>
What does a plump helmet roast [6] taste like?
>>
>>155422286
Cum.
>>
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>>155422286
>>
>>155422372
For your information, Cum comes in many flavors. I don't think that is an accurate enough comparison.
>>
>>155422842
Homo.
>>
>>155422964
Swallowing your own cum isn't gay, bro.
>>
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>>155423167
>>
>>155423167
You are gay.
>>
ctrl+r
A
a
alt+y
d
a
ctrl+r
ctrl+u
99
ctrl+p


send help
>>
>>155423575
>>155423609
But how else would you regulate the taste so you don't disappoint the women you facefuck?
>>
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>>155412521
That only works sometimes.
>>
>>155423854
Now the question here is, do I take the high road, or not?

Fuck it:
>implying you aren't disappointing them already

Also, this isn't the comics board, but goddamn Vision has been awesome.

>I would greatly appreciate your cooperation in this matter. However, I do not //require// your cooperation in this matter.

Like a final boss.
>>
Dwarf therapist y/n? I'm fairly new to the game but have a self sustaining food/drink system and about 70 dwarves. Currently having difficulty keeping less than 20 idle dwarves with vanilla.
>>
>>155424556
>Currently having difficulty keeping less than 20 idle dwarves with vanilla.
It doesn't matter. The only thing you should be worrying about is whether or not jobs are getting done. Idle dwarves are the product of a successful fort.
>>
>>155424556
You'll get people who tell you yes, and you'll get people that tell you no, both for varying reasons.
I personally use it, and I can't live without it past a certain threshold of dwarfs. I commend you for learning how to do things in-game without it first. Most new players don't, and then find they are completely unable to play the game at all after an update. We need more players like you.
>>
>>155424556
Use either dfhack manipulator or the rapist, microing dwarf labors without one is madness.
>>
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>>155411984
>>155412521
>>155424075
I just realized I'm in the middle of nowhere and without a companion when night is looming.
>>
>>155425657
Cut tree
Build wall
Build roof overhang

Alternatively, build a roof overhang from a natural wall.
>>
>>155424556
Literally no reason not to use it
>>
>>155419931
Water movement isn't tracked outside of an embark. There may be a waterfall outside of his embark, but it makes no difference to what the water on his embark does.
>>
>>155425657
>still hours before nightfall
>is in urban area
wtf man
>>
>>155424556
If you want absolutely full utilisation of your Dwarfs, go for it
If you don't mind a few inefficiencies here and there and enjoy the character of a naturally realized fort, then cast aside the 3rd party utilities and play Dwarf Fortress the way it was MEANT to be played (this also means don't use square tilesets)
>>
>>155428538
I don't use any 3rd party utility and have no trouble keeping my dwarves busy. When I have idle dwarves it's almost always because someone just finished a job and hasn't started the next one yet.
Also square tilesets are best tilesets you savage.
>>
>>155424981
>Idle dwarves are the product of a successful fort.
Very much this. If you don't have dozens of dwarves idle, your fort either sucks or is on its way to unnecessary fps death by overproducing shit you don't need.
>>
>>155430856
*cough*worsethanhitler*cough*
>>
>>155431639
Does socialization/Reading/Praying count as idling? Because now that I have a library, a tavern and a temple, my dwarves never just idle.
>>
whats the quickest way to have fun as a Dwarf in Adventure mode?

What type of shit is a lot of fun?
>>
>>155434141
Punching skulls open. Just max your strength and start a-punchin'.
>>
>>155434141
Explore the caverns, build a home down below, pop up to the surface to feed.
>>
>>155434260
how do I do this? Had no idea you could even dig down?
>>
First time here. Will i make it?
>>
>>155434141
Probably the cliche, make a demigod warrior and kill stuff dead.
>>
>>155434336
You can't without a collapse, but forts often open to the caverns, caves do as well, and it is possible to gain access through other sites if you're driven.
>>
>>155435723
Losing is fun.
>>
>>155436317
how do I know what is a fort or especially a cave?

I am trying to learn what icons mean, im using spacefox.
>>
>>155434336
>>155436317
The pits in goblin sites (dark pits and dark fortresses) also lead to caves, but more often than not they are hard to descend safely and impossible to climb back.
>>
>>155436850
Learn to use the [Q]uest menu. You can freely move around the map when browsing [s]ites, use that to familiarize yourself with the map icons and the general layout your world.
>>
>>155436935
does doing shit at any site on that menu able to raise fame when I talk to people in towns?
>>
>>155406846
So is this why it's called master shit? Meph hustled and that made people salty? He seems to get a lot of praise on the bay 12 forums.
>>
I have a mission.

wiyi failedmalice(stulxuspgas) female hedgehog devil
guslo fortunemaligned (zanguurar) male hedgehog devil

bonun visehexes(snolaslot) male hedgehog fiend
moslolonxo brandedthieves(uslotsnang) female hedgehog fiend

I need to track down four vaults, and then I'm gonna see if I can set up a demonic lovenest!

I doubt it'll work, but what the hell right?
>>155436858
Oh yeah, forgot the pits in there, really dangerous to get down into, yeah, bring an axe and you can glitch out with the pentagon tile on a tunnel tube (climb over to it > lay down/stand up on it > cut the tree down from there) but otherwise it ain't very safe, no.
>>
>10 dwarves get bitten by a werechinchilla out of nowhere
>6 of them are legendaries,
>The only one that isn't infected is the fucking duke.
>>
>>155437005
That depends. It's not really a quest log, but that's a good mnemonic for the hotkey Q. It's a list of everything you know. Events, civs, people, monsters, sites, regions.

Don't expect any gamemode of DF to be a typical casual game, it's more like a complete fantasy world simulator.
>>
>>155437009
I haven't looked into any of this myself, but from what people say I think the idea is that Meph didn't hustle at all, but just profits off of other people's work while doing next to nothing himself. Also, some people seem to think that the "Masterwork" mod consists of too many different things thrown together without proper consideration of whether or not they fit, resulting in a product which is subpar.

Whether or not any of these perceptions are accurate I cannot say. I do not know anything about how he got sections on the forums or the wiki.
>>
>>155437978
Oh they're accurate alright.
>>
>tfw you finally trust your new adventurer's stats enough to engage bogeymen
>turns out they are total pushovers
Do bogeymen have random stats? I had way easier time blocking and dodging their attacks than I expected.
>>
>>155438571
I forget if they were level 6 or level 9 on combat stats vs level 11 for night trolls and whatnot?
>>
>>155436494
>>155435723
You wont lose if you read the guide carefully. "DF is hard" is a meme.
Farming is easy as fuck - set up and forget, no need to water, and even witout farming, food is very easy to get; dwarfs dont eat too much and you will eventually end up with shitton of food(and food in barrels dont rot, so hardcore);
animals as well dond eat much - non-grazers feed on thin air and produce massive loads of meat and other shit, no need in water as well;
any enemies except maybe webspitting fb's are no threat for half-decent military squad(and you have more than enough expendable dorfs to draft and make as many squads as you want);
enemies cant dig to your walled off fortress, and raised bridge is ultimate defence(because there is no siege weapons), if you go without a bridge - traps easily can catch or kill almost any hostile creature;
industries dont require instuments, almost all of workshops can be built with one piece of any material - smith dont need a hammer, cook can roast and boil without kitchenware and fuel, carpenter dont need an axe, saw and nails, brewing and tanning goes witout consumable materials etc.;
economy is broken: you can cook disgusting shit with legendary chief, add some worn socks to the deal - and buy all goods from caravan;
you dont need to heat and light the fortress - dorfs are completely ok living in damp and cold hole underground, and even visiting humans will read books in pitch-dark library.

After you understand the interface, df becomes very easy, even casual i can say. One of the easiest survival games out there.
Even rimworld offers harder survival challenges, and is more detaild in many aspects.
>>
>>155438113
Playing devil's advocate, thyere are parts of the mod which come from Meph, and as far as paarts not fitting, you can turn off what you don't like.
>>
>>155439218
if it gets too easy you can bump up the difficulty. also change your embark settings. embark with two towers as your neighbors while being @ war. It's only easy if you make the game easy.
>>
>>155439218
>Even rimworld offers harder survival challenges, and is more detaild in many aspects.
I'd enjoy RimWorld far more if it wasn't so goddamn tedious, holy shit.
>>
>>155439596
That definitely makes the early game tougher but once you've established yourself it returns to the non-challenge baseline.
>>
>>155425857
I didn't realize it was that simple.
I thought you had to be a ways underground to avoid da bogeyman.

>>155426924
Yet, I'm the only person left alive.

>>155437528
Will were-beasts fight each other?
>>
>>155425657
Been traveling at night alone before, no one actually showed up.
But, an ominous cluster of asterisks decidedly heading towards me did, kinda glad I made it to a fort in time

Be fast enough and you might be fine. For a while.
Don't let the boogeymen get you
>>
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>>155439861
well i guess there is a skill cap for everyone. I certainly haven't reached it. My valcano orc fortess everyone died due to my chieftan becoming a werepig after fighting one. He killed his wife and kids first. He left one lone orc child alive. After words he bore the title 'consuming sins' Much fun was felt. How do dwarfs deal with this sort of thing? I didn't think one orc/werepig could kill his whole clan (32orcdwarfs).
>>
>>155438571
Oh well
Forget anything I said
>>
>>155440586
orcs r gay
>>
>>155441572
Orcs are white and based.
>>
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>>155411896
>>155414174
Thanks for the inspiration to try again.
Only flat area in my room that is not covered with paperwork.
>>
>>155439218
kek, how did you manage to fit so much rimworld fanboy bullshit in one post?

Farming doesn't require water? Can't get muddy soil without water. Don't tell us you're farming on the surface like a fucking elf.
No threats? Clearly you've never seen any fun syndromes, evil weather or literally unkillable FBs, nor breached HFS nor played to fps death
Enemies can't dig? They can with dfhack features. Not to mention building destroyers, flyers and swimmers.
Traps can kill hostiles? Wrong again, all the dangerous ones are trapavoid.
Industries don't require instruments? lol, that describes RW, not DF. You need axes to cut wood, picks to mine, bolts to hunt, etc.
Generating money is a non-issue in both games, but DF economy is nowhere near as broken as in rimworld. DF has real caravans coming from real sites within the game world, limited to whatever resources the civ actually has access to... and rimworld has arbitrary rng bullshit.
Talking about heat in context RW vs DF content? It's funny because RW's temperature system is a joke compared to DF. No melting points, no boiling points, no ignite points, no cold/heat damage points, no specific heat capacity. Just one retarded "flammability" factor, lmao.
As expected of you at this point, your interpretation of light is ass-backwards like everything else. Dorfs *prefer* darkness and cave adaption is a thing.

Also, '''''survival''''' game? That's fucking hilarious, I guess simcity is a '''''survival''''' game as well. Where did you even get that idea? It is because rimworld tries to be one, despite failing hard?
>>
>>155442861
>Farming doesn't require water? Can't get muddy soil without water. Don't tell us you're farming on the surface like a fucking elf.
To be fair, you can make a farm underground by digging out soil or clay, no water required.
>>
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>>155442632
>>
>>155443069
Only if your embark has those, and even then only couple of z-levels down at max. They are surface layers.

But who would build their fort in dirt? Dig deeper.
>>
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>>155443204
The reason why the Dog man is in each image, is because his is completely dried to the set.

Thats what I get for using 14 year old clay.
>>
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>>155440032
Nope, a roof suffices, and werebeasts that turn at the same time will be allies, later bites will often retain enmity towards each other.
>>
should I start one year 1 if I want my adventures to constantly be showing up in history?
>>
>>155439218
>>155442861

>Can't get muddy soil without water
>set up and forget
Also, cavern mud

>building destroyers, flyers and swimmers
>raised bridge is ultimate defence

>Traps can kill hostiles? Wrong again, all the dangerous ones are trapavoid.
>almost any hostile creature

>Dorfs *prefer* darkness
>visiting humans will read books in pitch-dark library.

Holy fuck dude, don't get that asshurt just because someone compared DF to RW, most of his points are right even without the RW comparison

Modifying the game to fix it doesn't fix the game itself, and not only will diggers come some update anyway, their fast as fuck digging would fuck things up way too much unless you heavily modified how their digging works (slower, more rubble and shit maybe), which knowing Toady would mean modifying how dwarves dig too. Digging is somewhat broken right now, you shouldn't be able to carve a whole fort with just two miners in just a year.
Non rotting food is indeed retarded, at least make the cooks useful by using preservation methods: salting, smoking, drying...
Workshops requiring actual tools will probably become a thing somewhere down the line once activity areas are coded, the current system is clearly not there.
And no matter how advanced the heat system is, it's kind of a moot point if we can't even make fires for our dwarves.

You fucker just bit into some faggot's bait. You bit hard as fuck and chewed on it I hope I'm not doing the same thing too
>>
>>155443204
>>155442632
>>155443306
These are all great. I just wish you could have used a better camera.

Also, what's up with the blue uniforms in the photo? Are you a nurse or something?
>>
>>155443661
Probably not. Honestly it's better to let the world generation run for some time, maybe a century or two.

That way civs and their power relations will have more time to mature, more sites will be established. More outlaw groups, more armies, bigger towns, basically more of everything. Plus hunting the remaining megabeasts as an adventurer will be kind of a big deal when hundreds have already tried to do so but have ended up dead. Ditto for taking over huge sites owned by powerful groups.

New worlds aren't terribly interesting, it takes time for things to get established even if you max the number of initial sites. But if you want to constantly show up in history, then yes, you'd need to play from the start and find a way to keep thing interesting in the long term. Slowly build history where your adventurer plays a prominent role. A shame you can't establish new towns or forts as an adventurer yet, only insignificant little camps.
>>
>>155396329
>muck fiends shooting the breeze by the magma sea

This actually made me laugh
>>
>want to play adventure
>kill everything like the good times
>fps death whenever I enter a city/pits

Fuuuuck.
Is there any way to fix this? Like even just removing half of the entities from the site or something, I just want to conquest
>>
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>>155443986
Thank!

That old pic is of me doing my Ranger shift 9 years now. The others are some of the best people in the Shoshone River valley guy next to me is my boss and best friend, who is really into photography. He is the one I will try borrow his camera for the better photos.
>>
>>155444476
>Probably not. Honestly it's better to let the world generation run for some time, maybe a century or two.

That way civs and their power relations will have more time to mature, more sites will be established. More outlaw groups, more armies, bigger towns, basically more of everything

But the older the world is there's also more chance that a lot of stuff will get wiped out during world gen. There's definitely a sweet spot which can take some effort to find, since it depends on a lot of factors, including but not limited to: size of the world, number of civs, various site/pop caps, how habitable the various civs find the world to be, number of beasts of various types, random chance, and of course what sorts of things you find interesting.

I recently generated a pocket world with lots of beasts and a 30 year history, thinking that'd give it just a little chance to get a little bit interesting without too much death, only to find the dwarven civilization got wiped out in year 26.
>>
>>155445617
>shoshone river

Is this somewhere in potatoland? I live pretty close to Shoshone Falls

If so I'm sorry, this place is terrible for anything but hiking
>>
>>155448325
wyoming actually.
I do agree Idaho is really empty in the ways of trees..
>>
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>>155448486
>>
>>155448486
Jesus Wyoming is worse. Driving through that place is the closest you can get to a post-apocalyptic wasteland in NA.

Post more pictures
>>
>>155450403
Of Dwarf fort or my job?
>>
Dwarf religious cults when
>>
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>>155452346
>standing up to goblin imperialism
>disregarding the opinions of the decadent elf-gee-wees
>sporting magnificent beards
>invent creative ways of dealing with prisoners
>prefer dry, hot biomes
what you posted is just an ordinary DF dwarf
>>
>>155452346
In a couple of years I'm guessing. It's in the notes along with guilds.
>>
>>155444553
Demons are surprisingly hilarious as they chatter away and every so often comment on the fact that they don't actually know they're in hell.
>Look at the sky! Are we in the underworld?
>>
>>155453097
This made me wonder: has anyone science'd on the [DEMON] and [GUARDIAN] tokens? Will they make demons and angels friendly towards certain creatures?
>>
>>155453280
I don't think they work in player altered raws last time I checked.
>>
>>155453516
Also, has anyone checked how demons and angels interact in-game? I mean, they seem to be pretty friendly with each other in worldgen, but what about in-game?

I know that you can't embark on a known vault, but what happens if you embark on a hidden vault, lock the doors, build an airlock connecting the vault to hell, and then letting the demons loose into the vault? Will they clash with the angels?
>>
>>155453651
Never mind, I just tried and noticed that you can't embark on hidden vaults, either.
>>
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>>155453651
In the name of science I will bring some demons over to vaults since I've been tracking them down, and we will find out.
>>
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>>155456028
So I've just been hitting different areas and spamming talk > rr (ask about surrounding area) until I see them mention a demon or start repeating themselves to track down vaults.

The shit that takes place is neat too, we've got a battle between two armies led by immortals, one by birth, and one cursed, nearly a century ago. It'll be even cooler when these random battlefields track their location and shit better, having scattered weapons and bodies and shit will be a nice touch.
>>
>>155456846
>we've got a battle between two armies led by immortals, one by birth, and one cursed, nearly a century ago
wait, elves are immortal?
>>
>>155458368
Them and gobs, why they don't become necromancers.
>>
>>155314667
ayyyyyy fuk u
>>
Is ~20 Legendary dwarves in steel armor/weapons enough to defeat the clown car?
>>
>>155363538
definitely, the ss update aims to do exactly that
>>
>>155459896
Uhhhh, I wanna say no unless you've got it set up to keep webbers and shit from fucking them up.
>>
How the fuck do you start playing this game?

It's just too much things to handle for a first timer
>>
>>155461087
You don't have to learn everything at once. Personally, I didn't create a military until about 3 or so months of playing very regularly.

As usual, reading the wiki is the best thing you can do. Take a look at the quickstart guides and just dive in. You won't learn ANYTHING unless you at least try to learn SOMETHING my man.
>>
>>155459896
Maybe. Depends on rng and your preparations.
>>
>>155414251
>Cataclysm: Dark Days Ahead
God, DF could use a lot of mechanics from this game to be more realistic
>that volume and weight holding
>that almost magical and deep mutation/ bionics system
Yeah, Im gonna go bionic-hunting again, thanks for reminding me of the game
>>
>>155459896
Assuming no demon has webs, dust, gas or unblockable fire(I keep forgetting which one that was), then yes.

If even one demon type has the attacks mentioned, then no amount of soldiers will be enough.
>>
>>155461087
you need to have autismo to play this right. I recommend putting your head in the microwave for a few hours and that does the trick.
>>
>>155443975
not neither of those guys, but your post made me think
What changes would you give the game in terms of realism and coherence, /dfg/?
You know, all that retarded things that have broken your inmersion
not talking bout boats buddy, sorry
>>
how do I make an area my crossbowmen will go to that will make them essentially patrol and kill anything? I made a tower at my entrance I want them at.
>>
>>155463025
http://dwarffortresswiki.org/index.php/DF2014:Scheduling
>>
Flump
>>
>>155462769
>How tall is the ceiling, Toady?
>Tall enough for giants, dragons and Titans to fit, but small enough that said Titans will need to lie down to get past a kitten

>How tall are walls toady?
>Tall enough that the tallest titans will have to climb them, but way smaller than pretty much any common, real life tree

That's the worst offender, to be desu. The whole height system is a mess, more so since multi-tile trees. Hell, I'm sure you could surpass the height of the highest peaks in any world with just a few multi-tile trees stacked on top of each other
>>
>adventure mode has no music
>fort mode music doesn't quite fit
What does /dfg/ listen to while adventuring?
>>
>>155468207
Toady has estimated tile size to be 2mx2mx3m. When (if) multitile creature are in the game it will do a lot to resolve that inconsistency.
>>
>>155468921
https://vimeo.com/19345436
>>
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>>155468207
>>
>>155468207
The tallest trees in the game, highwoods, top out at, what, 10-12z?
You would have to stack a lot more than a few to even equal the lowest possible peaks, assuming you're starting from sea level.
>>
>>155469927
To be honest, I've never managed to notice any height difference between different trees. In biomes where highwood grows, they never seem to be any higher than the surrounding trees.
>>
>>155414251
C:DDA is pretty fucking great.

There's even a DF-looking mod on github which adds mineral mining and shit, which might be implemented soon.
>>
>>155445250
Get a better computer.
I can enter huge sites (I'm talking ~800 entities in active area) without fps death. Sure it slows down a bit, but nothing unbearable.
>>
>embark on a volcano
>it's on a small island
>only one dwarven caravan a year
>only ore is silver

What a boring fort, gonna retire porably
>>
>>155473129
>it's on a small island
It's not like you couldn't have predicted that.
>>
>>155462769
Aiming for significantly higher "realism and coherence" than toady intended would only make the game less fun. But there's a vast number of bugs to be fixed. Many of those fixes would bring the game closer to the intended level of realism and coherence.
>>
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>>155473129
>porably
>>
>>155424556
>Dwarf therapist y/n?

n

Learning to manage your dwarves is a part of learning the game. 70 dwarves is manageable without the rapist.
>>
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>>155474296
>>
>>155424556
>I'm fairly new to the game
y/
ignore >>155474296,
you'll get on the /n side eventually, but let's not rush it
>>
>>155473716
Just for curiosity, what kind of things would you consider 'too' realistic to be included in DF
>>
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>share my views on power
>realize convincing people of power being a good thing will fuck with any goal for power I may have
BACKPEDAL, BACKPEDAL!
>>
>>155475582
all the sjw memes aside, I honestly don't want rape in DF
>>
>>155475789
eh, as someone who wants it in-game, atleast in moderate/elegantly shown ways, I agree it's a pretty solid opinion to have
>>
>>155475582
Combat, character stats, and creatures could easily be made too realistic and boring.

It's more fun when the forces applied in combat are slightly over the top, characters can have inhumanly high skills/stats and there are zany abominations like forgotten beasts.
>>
>>155468921
Enix SNES soundtracks. FF6 is pretty good for adventure mode
>>
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wtf is up with Japa
>>
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Bug tracker stats! Dwarf fortress currently has:

51 open crash/block bugs
66 open major bugs
454 open minor bugs
68 open other bugs

6923 reported & closed bugs
>>
>>155476129
Are you disgusted by the idea of dwarves being fairly autunomous and taking up all the decisions that move the world?
For example, offer and demand, a mechanic needed for economy to work, could only exist if dwarves take decisions by themselves based on their personalities and circumstances( merchants buying stores, people buying and selling items, etc.)
>>
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So yeah, I still haven't found her.
It's been over a day now.
Legends confirms she's not dead, so WHERE IS SHE


>>155475582
Cliques
>>
>>155476503
Now make a graph with the change every release since the inception of the bugtracker.

We also need statistics on how many duplicates there are and how many of the closed bugs are closed as fixed, closed as duplicate, etc.
>>
>>155468921
https://www.youtube.com/watch?v=LiEzVx375w4
>>
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>>155476351
>that hydra
>that FB

at least he's represented most major bodyparts already
Should help a bit with creating critters. Like, that dwarf should be modded to be more of a shortstack for example
>>
>>155474663
>you'll get on the /n side eventually, but let's not rush it
If the denizens of this general are any indication then he probably won't. /dfg/ is lousy with players who are completely dependent on the rapist for labor management and are literally incapable of playing fort mode without it. A problem that can be avoided entirely by learning the native interface when you start.
>>
>>155476958
>We also need statistics on how many duplicates there are and how many of the closed bugs are closed as fixed, closed as duplicate, etc.
1497 closed as fixed
3289 closed as duplicate
2132 closed as wontfix or otherwise faulty report

Also, 2416 new & unconfirmed reports
>>
>>155476331
Enix didn't make FF6. Squaresoft did. They didn't merge until 2003.
>>
>>155476673
sorry, english is not my mother tongue, and the google traductor doesn't say anything about what cliques are, could you explain a little mor?
>>
>>155277757
DF can actually be a really taxing game for your CPU. By upgrading that you can further stave off frame death.
>>
>>155476673
Ngosp Pantsfriendly the Basic Pass is with Rodi Shadowdear the Indigo Clash of Tubes.
I don't know where Rodi Shadowdear the Indigo Clash of Tubes is, nor of anyone who may tell you

Maybe she went back home. Or she's still wherever she killed Sulthu.
Have you tried waiting for her yet?
Or, following whatever tracks she might have left?
>>
benis
>>
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>>155477863
>>
>>155477705
duckduckgo.com/?q=!w+cliques&t=ffsb
>>
>>155477118
>A problem that can be avoided entirely by learning the native interface when you start.
Here's a protip: There is no native interface. The in-game labours UI is provided by dfhack.

Without it, you'd have to micro the labors for each and every dorf separately. Nobody is stupid enough to do that when alternatives exist.
>>
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>>155477779
>Have you tried waiting for her yet?
Maybe not long enough.

>Or, following whatever tracks she might have left?
Unfortunately she doesn't tend to leave tracks, but I am very heavy and leave a crapload of them.


>>155477705
1 clique n. An exclusive group of friends or associates tending to remain
aloof from others.-intr.v. cliqued, cliqu·ing, cliques. Informal. To
form, associate in, or act as a clique.[Fr]-cliqu'ey, cliqu'y, cliqu'ish
adj.-cliqu'ish·ly adv.-cliqu'ish·ness n.

Think along the lines of high school girls and their little in-groups.
>>
>>155478079
>There is no native interface
v p l is the native labor management interface, and it works fine. If you're too lazy or inattentive to use it that's your problem.
>>
>>155478598
>you'd have to micro the labors for each and every dorf separately. Nobody is stupid enough to do that
Welp, looks like I was wrong on that. Sorry man.
>>
>>155478598
Will you continue using v-p-l after toady implements functionality similar to dfhack labors ui? You should know it's coming.
>>
>>155478864
It's fast and easy with the native interface if you've bothered to familiarize yourself with your dwarves at all. If you catch your migrants as they enter the map you can tweak their labors then, and in most cases never have to touch them again. The only time using the rapist or manipulator is warranted is for major labor reassignments, like if you suddenly find yourself in need of 40 architects or something. Even then you can accomplish the same thing without either in 2 or 3 minutes if you aren't completely incompetent.
>>
I can't wait for the next update. Will I be able to join NPC adventuring parties and go on adventures with them?
>>
Why are reanimated rocs so retarded? They just fly up in the air and don't move if there isn't a enemy in sight.
>>
>>155479515
Toady has said repeatedly that UI work isn't even on his radar until DF is approaching feature-complete. You're talking about something years, over a decade probably, in the future. Even then, I would bet every urist in my bank account that the final product isn't a spreadsheet. It probably won't be anything like v p l either, as the labor system is likely to be completely revamped before then.
>>
>>155480226
I think it's because they are...


Feather-brains :D
>>
>>155479758
Finally we're getting somewhere. At least you understand that therapist/manipulator are better for migrant waves and major labor reassignments.

So why do you deride them? Are you just that autistic? Or a vanilla purist? Help us understand your problems, anon.
>>
>>155480407
I know you're uncomfortable with the question, but answer it instead of dodging it.
>>
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>>155479758
>oh no somebody added a decent UX to my secret meme game
>>
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>>155480493
not him, but while I find manipulator useful(because fuck therapist. manipulator has all the important functions of therapist, and is better implemented into the ui) when it's available, I don't really have any problems with using the vanilla vpl

why?

simply because I'm not aspie who gets triggered from having a few idlers. let them them idle all they want, as long as my prouction goes on smoothly. if I notice that an industry is understaff, I just quickly go back the meeting area and vpl the required labour onto some random idlers. it always works
>>
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I always wanted to learn how to play DF, but the drinkin and smoking doesn't help the insomnia.

Might try and pick up the game later down the line tho.
>>
>open up my first cavern
>its completely flooded

fuck
what do i do now?
>>
>>155480493
I didn't say that they were better for migrant waves. They're certainly not. If a migrant wave is large enough that they could save time or effort, then by the time the wave has finished arriving many of the dwarves will have lost their new arrival status, which often means they'll already be performing labors you would otherwise have unassigned. Best to v p l them as they enter the map.

I haven't derided them, either. I told anon that he was wrong that a new player would outgrow the need for labor management utilities if he started with them. The evidence suggests otherwise.

>>155480868
You're right, I'm uncomfortable with nonsense. Your question made incorrect assumptions, and answering yes or no to it would require the validation of those incorrect assumptions. If you don't understand, reread my response until you do.
>>
>>155482269
Drain it.
>>
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This is not going well.
>>
>>155481965
Gee whiz thanks for stopping by to let us know. We've all been wondering about it.
>>
>>155481089
I'm mostly on the same boat with you. I dropped therapist in favor of manipulator back when it was first released as dfhack labors. I also don't mind idlers, they are an inevitable consequence of a successful fort.

But using v-p-l is a waste of time I'd rather not suffer in a mature fort. It's like playing adventurer without macros.
>>
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>>155482482
oh god
>>
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welb
>>
>>155482269
tunnel past it into the next cavern
>>
>>155482326
Fuck, now you're dodging my questions as well.

You can't seriously think that manually navigating to each dorf, hitting v and then browsing the multi-tiered labor list is anything but awful UI design compared to a simple table with all dorfs and labors.

So again, why are you against better UX? Are you just that autistic? Or a vanilla purist? Help us understand your problems, anon.
>>
>I'm uncomfortable with nonsense.
Not him, but that's hilarious considering the amount of nonsense you bother spewing out.
>>
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I actually managed to get kobold'd.

Will they siege me now, or do they need more loot?
>>
>>155483765
Can they actually siege you? They just send bigger thief groups, sometimes with goblins as distractions.
>>
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New dorf.
TIME FOR FUN

This time, I'm roleplaying as a dorf who wants peace, and is a generally nice guy, but does not see the existing rulers as competent, and is thus plotting to overthrow them.

Pic related.
>outlaws looting towns
>Lady sends me on a monster hunt
>>
>>155483165
You don't have to navigate to each dwarf. They all enter the map in the same spot. A few keystrokes per dwarf is all it takes.
>why are you against better UX?
You didn't ask that question. And I'm not. I can play that game too, watch:
Why are you against new player learning how to play dwarf fortress?
>>
>>155483969
They always send 1-3 thieves regardless of the success or failure of previous thievery attempts. They don't associate with goblins either, any incidents where they arrive together are purely coincidental.
They don't siege, but they will send ambushes after enough successful thievery attempts.
>>
how autistic do I have to be to enjoy this game

from 1 to 10
>>
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>>155484086
Travelling with Uzin, the Human Bowman, Ithros, the Elven Lasher.
We saw some bandit chieftan and Ithros turned him into pulp before I even realized who he was.
>>
>>155485231
Linear or logarithmic scale?
>>
>>155478076
>>155478543
I see. Why do you exactly dont want that?
>>
>>155480194
Very probably
>>
>>155485231
memes aside, a neurotypical can play it just fine. autistic personality traits are probably a big help, though
>>
>>155485231
9 is recomended.
You'll spend hours waiting for events to happen.
Just to die and restart again.
Loosing is fun anyways.
>>
>>155487558
Losing*
Anyways, when your fortress dies make sure to send an explorer and have a headstart in adventure mode.
Or... reclaim it.
>>
>>155484407
That only applies to migrant waves, not in other labor change situations. Just look at yourself defending bad UX and attempting to downplay the problem. Those extra keystrokes are completely unnecessary and it takes more than in most cases.

I changed the question because your answer to the last one was a low quality bait and you know it. Not that this one was much better, but you deserve an explanation.

You seem to grasp the fact that therapist/manipulator are superior, yet you keep posting in favor of vanilla's lack of labor management and attempt to downplay its faults. Why do you keep doing it? Are you just that autistic? Or a vanilla purist? Something else? Don't answer here, but seriously consider those questions. We don't need the answer - you do. I'm trying to help you understand and break out of your cognitive dissonance. (I'm still assuming you are serious and won't pull the just-pretending-to-be-retarded card anytime soon.)
>>
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This is my first time in /dfg/ but i've been playing a while. Dumping pics of my fort right now. I appreciate any suggestions/tips/comments.
>>
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>>155488238
>>
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>>155488238
>>155488412
>>
>>155488583
Biome?
Trees?
Ores?
>>
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>>155485231
All you need is patience to get around the initial learning curve.

If you have played other ASCII games, you'll get used to the graphics almost immediately.

If you are familiar with CLI software, you'll get used to the interface very quickly.
>>
>>155488412
you should build the stockpiles close to their corresponding workshops
Wood stockpile next to a Carpenter
Stone next to masons etc
>>
>>155488896
It's in a temperate forest, I have seen giant camels, chinchillas, giant flies, one werebear, several unicorns.
I have a lot of cherry, pear, walnut, and featherwood trees.
I've found a lot of limonite which is great, plenty of microline, TONS of gems also.
>>
>>155489729
The workshops are for the most part one z level above the corresponding stockpiles with staircases down. Though you are right I could add some even close. I also need to reorganize the stockpiles I have after building additional workshops. Also add more stairs.
>>
>>155488038
Not him, but to be fair I've seen people in /dfg/ say that updates make it impossible for them to play fortress mode until the rapist gets updated, which isn't an issue if you learn how to use the vanilla system. At the same time, however, if I remember correctly, the rapist can make optimal labor suggestions that would require full autismo charts to calculated by yourself.
>>
>>155488238
>Dwarves have to walk through workshops to get to other workshops
Why?

>>155488583
I usually have coffers in bedrooms as well as the beds and cabinets. What's the big room for?

Also
>Those tiny ass corridors
>Beds not in the center of the room
0/10 aesthetics
>>
>>155486490
It was a bit of a joke.
Teenage girls are what I immediately think of when thinking of cliques, so I was implying adding cliques would turn dwarves into teenage girls.
>>
>>155485704
If you had to ask you aren't autistic enough, but it's about a 3.7 on the logarithmic version.
>>
>>155489729
>Puting shitloads of stockpiles all over the place and fucking up the workshop layout
>>
>>155490586
>inefficient layout for "aesthetic"
>>
>>155488951
>All you need is patience to get around the initial learning curve.
A steep learning curve means you learn a lot quickly over a short period of time.
The steeper the learning curve, the easier it is to learn.
>>
>>155490663
>Minimal space usage
>Inefficient
Just put a big stockpile near the entrance to the workshop area.
>>
>>155490769
I have never heard the term learning curve used like that.
>>
What is your preferred embark area size and why?
>>
>>155490169
>impossible to play
Nah, that's just an exaggeration. It's only too tedius to consider, not _literally_ impossible.
>>
>>155491145
I usually use 5, because I like having more space.

>>155491359
The point he's been making is that it's not that tedious. The rapist certainly does it better, but it's perfectly possible to play the game without it.
>>
>>155491145
2x2 or even 2x1 to avoid fps death as long as possible. Vertical forts are fun to build and you have to conserve your map's limited resources.
>>
>>155490769
Anon, please try to keep your autism in check, it's spilling over
>>
>>155488038
You obviously want to argue with someone who thinks the rapist and manipulator are bad. You want to have that argument so much that you're willing to pretend that I've taken that position. But instead I'll keep making the arguments that I began with.

New players should learn the native interface. Those who start with a labor management utility risk being one of the many players left waiting for updates to utilities that are frequently out of date. Many players in this thread right now have heen playing an old version of DF for months waiting for the rapist or dfhack to catch up with the current version. Many others aren't playing at all, just popping in twice a week to ask if the rapist is updated yet, complaining a bit, and then fucking off to whatever other generals they shit up while waiting to be able to play DF again. They, like you, have bought into the meme that the native interface is too hard to use, despite the fact that that thousands of players have been using it since DF released. It is simply the fact of the matter that changing labors with the native interface is fast and easy for anyone who has bothered to learn it. It isn't as fast or efficient as a 3rd party utility, and I never claimed otherwise. It is, however, available all of the time in every single release that DF has ever had, and that isn't changing in the forseeable future. The rapist and manipulator, on the other hand, have been either out of date or unavailable for the majority of both of the last two major release cycles, and didn't exist at all for most of the release cycle before that.

So, you can pretend this is about whatever personality flaws or neuroses you'd like to imagine, but I rather suspect that you're just lashing out at a bogeyman to protect your ego against the implication that you're a lesser player because you can't cut it without a labor manager.
>>
>>155490905
Do you live in America too?
>>
Any good let's plays that don't use fagboy graphics mods or dwarf therapist that are preferably English language? A let's play in Spanish can work as well because I want to learn spanish.
>>
>>155492082
>lashing out at a bogeyman
Shouldn't travel alone at night.

>>155491145
1x2 so I can get a volcano tube and a hunk of glacier to melt with it.
>>
>>155490769
>>155490905
>>155492307
Not this shit again. There was a 10+ page shitstorm on the subject where Toady eventually had to lock the thread. Please let that shit stay on gay12.
>>
>>155480407
>Toady has said repeatedly that UI work isn't even on his radar until DF is approaching feature-complete. You're talking about something years, over a decade probably, in the future

The orders management UI has been revamped and worked on, labors could go through the same too, before the Final Updates come
>>
I stumbled upon a human dude who shows up as clothier, but he says he's a ranger. He also wears human bone jewelry.

I think I just found a vampire by accident.
>>
>>155490432
Chests will be added but I was waiting on the construction of the other items first.

Room layout was taken from this:
http://dwarffortresswiki.org/images/9/97/Hactar1_Mandelbrot_Tree.png

and done purely because I liked the design. Beds are where I want them all furniture along the back wall.

They will not have to walk through other workshops once the stockpiles are reorganized and additional stairs added. This will also eliminate transit time for materials.

That big room is currently undecided.
>>
>>155494085
My only problem with that layout is that I would have to go around and toggle each door as internal > expand the room to maximum size > toggle the door to external > move to the next room.

Might be the other way on the external/internal toggle, but you get the idea, giving a max size bedroom with a private cabinet so you don't get endless sock shuffling from every overlapping bedroom owner into every cabinet.
>>
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Heh


>>155492082
>New players should learn the native interface. Those who start with a labor management utility risk being one of the many players left waiting for updates to utilities that are frequently out of date.
As a fairly new player, I agree with this.
I thought I was in for a lot of pain when I started off using the native interface, but then I discovered the difficulty thing was just a meme.

>>155493086
It's an honest question.
When I said "too", I meant that I live in America and was wondering if he does too.
>>
>>155482952
>all those sentients' bone rings
how? I wanted a bone ring and figurine of every slain foe, but I can't carve kobold bones
>>
>>155495427
It's depends on your civ's (or was it race?) ethics.
>>
>>155495548
Not anymore, this is why I use a tardification interaction to remove [CAN_LEARN] from sentient targets I want to craft into stuff.
>>
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I guess we missed a few.


>>155495427
I got these from crafting using bodies from tombs.
I believe this works for any body that was generated via history progression or worldgen.

Related
>>155309703
>>
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>>155484086
> and is thus plotting to overthrow them
You better tell me how to spark an insurrection, if you manage to. Elves brought nothing but goblins, gorlacks and inferior weapons to the occcupied fort

>>155495548
>>155495669
>>155498279
Well fuck
Any idea what to craft to commemorate it's death?
>>
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>>155498541
You can claim the site and start recruiting hearthpeople with enough fame, I think if you beat their hearthperson count you can get people to question them and start to incite them to flee or be attacked. I've seen high priests and such do this on their own before.
>>
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It was such a good mood, being a weaponsmith who picked iron and everything, and then he gives me this bullshit. If that's not enough, it was also just a possesion, so I'm missing out on the skill bonus, too.
>>
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>>155499415
>complaining about crossbows
>>
>>155492082
>>155494762

New player here, was using lazy newb shit (and rapist) until it all started crashing like fucks.
You just have to remember what your fort needs and use nicknames and professions to organize, no real hassle. Its part of the fun, df is a management game also.
>>
>>155500371
At least buckets have a use. If you want to make a super fancy well, an adamantine bucket will be perfect, especially if it's got interesting images on it.

There is literally no point in having an iron crossbow. Give it to my militia? They'll just jump down the walls and get killed all the same. Give it to my guard captain? He'll just beat innocent people to death with it because of some shitty mandate failure, a task that he'll do just as fine without the crossbow. At least in the artifact update, I can put it on display(not that the two versions will be save compatible).
>>
WHY THE FUCK DO TRADERS JUST FUCK OFF?

I GIVE THEM GOODS AND WINE AND NICE SHIT AND ONLY WANT CLOTH IN RETURN AND GET FUCKING NOTHING AND THEY GET PISSED AND LEAVE.
>>
>>155479758
>If you catch your migrants as they enter the map you can tweak their labors then, and in most cases never have to touch them again.

This is what I do. Reassign labors as they file onto the map, change the profession names of any useless dwarf to make notes of who's useless and could be reassigned a specific role later, and usually not need to bother changing labors for most migrants beyond that.

No rapist required. But then again I don't play with more than ~100 dwarves in a fort at a time. Rapist is useful for huge-ass forts.
>>
How do I stop purple stuff from coming out of my butchers shop?
>>
>>155488951
I never liked this graph. It's not accurate at all. DF isn't THAT hard to learn.
>>
>>155502407
Usually a door should be enough to keep most of it out. If that's not enough for you, you can use two doors with an open space between them to make an airlock.

If you want to get rid of the miasa altogether, you can just dig an "air vent" above the butcher shop, turning the middle tile into an above-ground tile and thus eliminating the miasa.
>>
>>155502783
If I remember correctly, the pic originally said Eve Online, but then some faggy memer edited it to say DF.

At least it's accurate in how it becomes totally flat once you learn it.
>>
>>155502000
Where they elves?

Hippies are faggots, and get triggered at the slightest mention of anything that involves a plant or animal dying.
Trying to sell them something like, say, a /wooden/ bin containing stone crafts will make them go apeshit
>>
>>155503117
fuck, forgot pic
>>
>>155502785
I'm assuming (correct me if I'm wrong) that there is rotten meat in my butchers shop? Is there no way just to assign a dwarf to carry the meat out of my fort like they do with refuse?
>>
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>>155490432
>bed in the center of a room
>aesthetic

what
>>
>>155502783
It is, at least for below-average IQ normies.

>>155502928
True on all counts.
>>
>>155502783
>>155502928
I reckon its accurate if you go in with 0 help. No wiki, no google, nothing.
>>
>>155505221
Why would anyone do that to themselves
>>
>>155503117
They haven't cared about animal bits for years. It's just wood and wood-related products.
>>
>>155505365
Retards. I didn't say it's practically accurate.
>>
>>155503281
...and they also don't care about green glass.
>>
>>155503320
Could also be rotten nervous tissue. Regardless, rotten meat and nervous tissue (rotten or not) are refuse. If you've got a refuse pile with room and idle dwarves with the refuse hauling turned on then it will get hauled to your refuse pile normally.
>>
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Well uh... dang, I was trying to avoid getting too many kills to avoid getting a booze need just yet, I don't think this many weapon lords will turn and run without a few dying.
>>
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>get to the surface from a deep site without a surface connection


>tfw DF improves in ways you never expected in the next few decades
>>
>>155505539
This lacks the original context.
Some guy had a map where he built a big green castle, and all the elven merchants went berserk as soon as they arrived.
>>
>>155505731
Yeah, couple of them had emerald dyed cloaks so I tackled those off them and then left, I'll come back later when I don't mind hauling booze/won't be magma diving in the near future.

>>155505865
What, a mountainhome? Did you do the travel > move upwards thing or something else?
>>
Okay, I need help.

I have a siege but killed everything.

People say scout the edges of the map but HOW the fuck do I do that?

How do I make my army just go to certain spot? It only asks me to kill shit with them and I cant target what I cant see.
>>
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>go on YouTube
>type in dwarf fortress lets play
>everything that comes up is lazy noob pack

Reeeeee normies out I want to watch a vanilla let's play REEEEEEEEEEEEEEEEEEEEE!!!1!!!1!
>>
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oh god
he's wearing only masterpiece gear
>>
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>>155509657
wat
>>
>>155509541
>REEEEEEE
no one cares about a retard's opinion.
>>
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>>155509818
Okay, apparently I'm an anime character now
>>
>>155510668
Sounds like you're ready to fight the Great Monsters Of The World
>>
>>155508880
Press "m" in the [s]quad menu.
>>
>>155509541
Why watch some fag play dwarf fortress instead of playing dwarf fortress yourself?
>>
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>>155510836
This is why I'm confused.
>>
>>155511332
Just do that, moved them all around, cant seem to make this siege end.

The tag just wont ago away, and nothing is showing up that could be it.
>>
>>155512464
Just to be sure, there aren't any creatures in the units list that are flagged as hostile?
>>
>>155512464
Nothing on the [u]nits screen?
>>
>>155512019
Watching letsplays? It's a normie thing. It was popularized by modern GPU-techdemo non-games that are practically interactive movies.
>>
>>155512684
>>155512692
nothing that is Hostile.
>>
>>155510348
Rude, bully man.

>>155512019
Just so it's easier to learn some stuff I might be missing.
>>
>>155513303
Stop being a retard, and people will stop calling you a retard.
>>
>>155512019
Dwarf Fortress LPs are boring as shit in video format too. The game was made for text based ones where only the interesting shit is brought up.
>>
>>155513668
Rubber, glue, I know your are, bounces back, am I?

Fin.
>>
>>155512962
Any prisoners? I've seen other anons with this issue fix it by executing prisoners.
>>
>>155515065
nope, never had any.

Winter for some reason fixed it.

Kind of annoying ass bug, as I was planning on retiring the fort anyways but didnt want to surrender to invasion.
>>
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That was a relaxing sparring session.
>>
>>155501409
Quality affects rate of fire for bows, crossbows, and blowguns. So an artifact crossbow is like a machine gun.
>>
>>155519834
Shit, I remember once making a fort with ONLY bowyers and ONLY featherwood and the first artifact was just what I wanted.

Then I found out I couldn't take artifacts as an adventurer.
>>
Say, how does the game handle which entities become the leaders of civilizations in world gen? Does it prioritize certain skills or is it random?
>>
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>Meet my first megabeast
>It's a bronze colossus
>Thinking I'm gonna get rekt
>A single cage trap takes care of it.
>>
>>155521363
if you actually want any semblance of threat then you have to limit yourself. No cage traps, no bridges.
>>
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>>155519092
>get bored of zombies
>visit nearby cyclop lair for dodge/shield training
This poor thing keeps overexerting himself and passing out. Must find better sparring partners.
>>
>>155519834
Quality doesn't affect rate of fire, just accuracy.
>>
Is this a piece of shit or what? Can this even be used to mine?
>>
>>155523232
Picks are acceptable weapons though; I've seen miners with minor combat experience take down forgotten beasts with their picks. Picks also deal edge damage, so the even though it's bone, it'd be about on par with steel.

It could be worse. It could be something like a toy boat or a wool shirt with an image of emus.
>>
>>155524451
>it'd be about on par with steel
It absolutely would not be. The fact that it does edge damage doesn't make the slightest difference to that.
>>
>>155523232
You can mine with it. It's not good for anything else.
>>
How effective would ruby be for weapons?
>>
>>155524723
Derp, you're correct. Ignore me, I haven't played in like 2 years, so everything is lost to me.
>>
>>155525135
Somewhere between very bad and unusable. Just take a quick look at the raws.
>>
>>155525454
I cant discern meaning from these numbers. All I know is that corundums are among the hardest things known.
>>
>>155482952
I have enjoyed hearing of Rodi's exploits.

RIP in peace
>>
>>155525741
Okay, quick geology lesson:
'Cleavage', when referring to minerals, relates to the mineral's tendency to break along defined lines, based on how the mineral's atoms form together. Most minerals have some kind of cleavage, but corundum is an exception.
Awesome, means they're harder to break, right? Well...

There's also an idea called 'tenacity', which is how a mineral reacts to being hammered.Corundum is quite brittle, AKA, it breaks into a powder. In other words, blunt weapons are a no go. This also means that, unless you get a /perfect/ hit every time you use an edged corundum weapon, it's going to break apart.

I don't know if our local Toad has made this a thing in-game, but that's the real-life explanation, anyways.
>>
>>155525741
It lacks all required parameters to be used on edged weapons and its density is far too low to be good for blunt weapons. Clear?
>>
>>155526752
>>155526769
There are two kinds of people.
>>
>>155526752
Weapons suffer no damage from use in-game, and I dont think cleavage is tracked at all. How well it handles stress does matter though.

>>155526769
Can it not hold an edge at all?
>>
>>155527027
Weapons (and any objects used as weapons) can be damaged in combat as of 43.04.
>>
>>155512425
A lot of crap happened.

To summarize, bowgirl disappeared, we got attacked by bandits, killed the bandits, then more bandits came for revenge and killed the elf girl.
Later more bandits came for revenge, I tried to run but they caught up.
A wrestler took a swing at me, and I dodged into a pond.
He then grabbed me and held me under until I drowned.

The end.
>>
>>155527027
>Weapons suffer no damage from use in-game
Actually they can be damaged now, although that might only happen with parrying.

>Can it not hold an edge at all?
Undefined. Its raws simply don't define the required parameters. I doubt any gem raws do. They probably inherit some default values from stone template, but I'm too lazy to check what those would be.
>>
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>>155527769
Easier with flimsy ones but it happens when you whack stuff too.
>>
>>155528312
I think weapons only gets damaged when they hit equal or superior material. So if you have steel weapons, pretty much nothing in the game can damage them. Iron weapons on the other hand seem fairly easy to damage by whacking steel-clad dorfs or by parrying blows of iron weapons.
>>
>>155528597
Yeah, though the strength of the user matters too for both parts of the calculation. The stone axes you can make for felling trees are one-hit quitters no matter what though, which is what you would expect if you tried to use most gemstones for a weapon, for the earlier discussion.
>>
New version dfhack when, I need twbt, vanilla gives me autism
>>
>>155490432
> I usually have coffers in bedrooms as well as the beds and cabinets. What's the big room for?
Whats the purpose of coffers/chests in rooms of regular dorfs? I tried it once in couple of bedrooms, never seen anyone using it for storage.
Also, how to deal with worn clothes filling cabinets? It dont look like i can sell it to caravans.
>>
>>155530464
honestly my main gripe with vanilla is not being able to shift-move entire sections of items in trade requests. it's not bad when that's the worst thing.
>>
>>155530732
>((trading))

I just kill the elven caravans and shit anvils
>>
>>155530732
>tfw always trade shitloads of leather from humies to make clothes
>have to select each barrel carefully and sometimes press a hide inside instead of the whole barrel
>>
>>155530830
>((()))
What is this meme?
>>
>>155530891
It's about skypes, google "coincidence detector"
>>
>>155530878
>shitloads of leather
>to make clothes
Any particular reason that you're not using cave spider silk? Cave spider silk is to the dwarf what the troll wool is to the goblin.
>>
>>155531046
Gotta have my leatherworkers something to do
>>
>>155531082
Dress up your military in an S&M outfit
>>
>>155530464
Fucking this. Also rapist.
>>
>>155531289
Rather metal armor for me
>>
>>155531331
>he wears metal armor

What a faggot, the only metal you use should be in the shields and spears, do you even sparta?

metal shields are shite though
>>
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How does this look for a farming and related workshops level? Wanted something more aesthetic than digging a big square, I started making a spiral but it ended up with square corners but I like it.
>>
>>155531721
Anon that's a swastika
>>
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>>155531721
>he knows
>>
>>155531749
But my grandfather taught me to draw a spiral like that when I was a kid, he said it was something from his time in the army.
>>
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>>155531721
>>
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>tfw you can't ban unclean animals from the temple
>>
>>155531835
I don't get it
>>
>>155532112
he probably meant that it "really made him think"
>>
>>155532247
Oh, I get it now., I'm from argentina(grandfather moved here in 1945) so english is not my first language.
>>
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How closely can DF mods simulate explosives?
The method I am thinking of currently is just creating new materials with natural temperatures such that they burst into flame once thrown.
I know terrain deformation is out, though hopefully possible with the magic release, but what about shrapnel?

I just want my malazan marine dwarves.
>>
>>155532406
>>155531801
>>155531721
Is this guy for real?
>>
>>155532885
No anon, nazis aren't real, go back to sleep.

https://www.youtube.com/watch?v=7ejsM0VF-Os
>>
World generation fortresses are a bit more navigable now (managed to get to the surface from a deep site without a surface connection a few times), though there is always more to do there. Some of the apparently disconnected forts just has really bizarre ways to the main staircase -- having to go from the wide hallway to a side hallway, through a door, down a side hallway, through a stockpile, through a door, around a corner, and back to a wide hallway which connects to the main stairwell. Now it tries to ensure that the wide hallways are connected from end to end, which is practically enough. It would still be better to have some engravings and the ability to ask directions.

I've also gotten about halfway through the artifact storage locations for the various site types and situations.

So, no more clusterfuck worldgen dwarf forts that make starting as dorf adventurer a fucking pain. Hooray.
>>
>>155532885
Why wouldn't i be?
>>
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>>155533693
>>
>>155533693
Ohhh, I thought the anon who posted that earlier meant THEY did, hadn't seen the update.
>>
>All sites should understand how artifacts can be stored
>Based on entity, balance desire to display with guards/traps/etc.
>Some buildings/items used to display artifacts (all modes)
So basically, the civs wil use different buildings to store their artifacts, depending on cultural factors? I guess this means that while some artifacts will be stored in temples and keeps, others will be stored in actual museums?
>>
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>>155534109
take this
>>
>>155534321
Aha, much better. Thank you.
>>
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>http://www.bay12forums.com/smf/index.php?topic=160742.0
wtf
>>
>>155535742
Do you also hang around playgrounds and get angry at children?
>>
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>>155536073
yes

it gives me a feeling of accomplishment
>>
>>155536539
Well I can't argue with that really.
Bloody kids. Get rid of 'em, I say.
>>
>>155536073
Are you saying a kid posted that? If so then I'm OK with it. But if it's an adult who prances around on the playground acting like a child then I just laugh at him.
>>
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bumbarumba
>>
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>>
>>155540048
I remember my friend had an older brother, guy was always stoned as hell, usually a dumbass, but some of the shit he just blurted out was enough to have me in tears.

Think we were getting ready to have a big lasagna and salad and whatnot meal, but they got these big italian bread things like you might get in a restaurant, and they didn't know how to cook them right.

So the end result was the crust being really hard and the inside was kinda mushy, we were trying to figure out how to salvage it when stonerdude mutters "it's like eating a turtle" before chomping down on it.
>>
>>155540396
Could be even better. If you were "x is actually a fruit" type of trivia spouting kid:
>but anon, it's tortoises you think about. Most of turtles are supposed to be soft.
I wonder how it is with rl pond turtles.
>>
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I allowed an elf performer to stay in my fort, and now he starts propagating this bullshit.
>>
>>155541494
Given the size I just assumed he was talking about a pond slider, but here in the states turtle is used as a catch-all with tortoise specifying certain land species.
>>
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>>155541797
My gobbo performer is a whole other story. She's a hist fig war veteran with several named elf kills to her name. I might look her up in legends viewer.

I can't wait until she joins my civ so I can send her into battle.
>>
What do you do when a lair is empty? Just tap . for all eternity?
>>
>>155544983
Nevermind. If anyone else is as clueless as I was, sleep outside the area. I got "ambushed" by the thing, but I assume you might have to check the lair every so often otherwise.
>>
How should I channel my well into the caverns without the miner falling and dying
>>
>be me
>Like DF a lot, got recently in the forums and everything
>playing on a toaster, so I never last enough to enjoy the long-term features
>Yesterday the first siege happened
>My most deared dwarves got anihilated by steeled gobbos
>Including many retired adventurers and a lot of families that were created in my fort
>The pain, althoug coming from the death of virtual dwarves, was a lot more real than I had thought
>Practically stop playing for a couple of weeks out of that
>Start again today
>game crashes whenever I try to start

Fuck me, Couldn't Toady not make an inestable clusterfuck of a game?
>>
>>155547838
Ahahaha
Dwarf Fortress was just a prank dude! We've all been playing you this whole time. I can't believe you actually fell for it, man!
Hahaha!
>>
>>155547838
>playing on a toaster
there's your problem
>>
>>155547838
Start the game, or start the world?
If the former, reboot your computer, and failing that, reinstall.
If the latter, bite the bullet and make a new world.
>>
I built some raw adamantine ramps so my stuck miners could get back up there but now no one will remove the ramps. How do I get the ramp removed?
>>
>>155551808
Well I increased the priority and the problem went away
>>
I thought volcanos didn't eurpt? Mine just started overflowing
>>
>spend about 2 weeks trying to get into this
>finally make a working fort
>army held off 2 sieges with 0 deaths and only 1 needing crutches both times
>have a working INN with 7 people staying in it
>hospital works

I am loving this shit, I retired it, and now gonna do shit in Adventure mode at my fort.
>>
Im on a Z level, and i want to dig up, not down. Im on a rock zone and want to make my farm plot one z level up. How do i make an usable ramp up if theres wall up?
>>
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>>155555557
Off by 2
>>
>>155547838
I haven't had any crashes since the last update.
>>
>>155555557
The dorf (purple) is next to a ramp up and i wanna build a farm plot in the yellow zone. How do i get there?
>>
>>155547838
Crashes? I've never had a crash on vanilla.
>>
>>155555557
Although you failed, you have been two numbers away from an octa. In all the years this board has existed, only 20 people have been where you are, consider that
>>
>>155557629
thanks but can you help me with my digging problem? Made a ramp up cause wanted to build my farm plot a z level higher. The dorf doesnt go up and im guessing its cause the ramp just digs the floor, not the wall. How do i dig that?
>>
>>155555557
>>155557345
>>155557876
I fixed it building a stair up in my z floor and building a stair down in the floor above me but how can i do the same with a ramp?
>>
>>155553365
Nice, I've had that happen once. They fill up to a certain level usually, but sometimes they start out lower than they were supposed to be.

####
## <- ramp here

v~dig out that square
#...#
#/\

_...#
#/\ <- working ramp
>>
Will enemies ever jump down a Z-level if theres a ledge but not a ramp or anything?

Trying to build an outside quadrangle for my tunnel system, not sure whether i can just remove the ramps and call it a day, or if I have to wall off the higher Z levels as well.
>>
>>155558231
d r or b C r
You need only read the menus on your screen to figure it out, or refer to the wiki if you're still confused.
>>
>>155558441
Yes.
>>
Tell me about obsidian swords.
>>
>>155561119
they're shit against anything wearing armour
>>
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Should I try Masterwork?
>>
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>>155561802
NO FUCK GOD NO
>>
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They put my dwarfs in trees. Don't even bother to kill them. Dwarfs die to dehydration because I couldn't find them in time.

Next time will have archer. Tried killing buzzard with maces. Went about as well as could be expected.
>>
>>155557623
>>155556789
I've never had crashes in x86 DF either, but the new 64-bit shit has crashed about dozen times for me.
>>
Option to embark in underground tunnels when?
I just want to build a mountain hall and never see the surface ;_;
>>
>>155561802
It's fun. Allegedly Mastershit has a bad rap due to not everyone getting enough attention/$ for their work.

I would go to bay12 if your interested.

go for legacy if you want to play with races like gnomes or warlocks.

reborn if you want whats closest the newest version can't play as gnomes or warlocks tho
>>
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>>155562257
>>
>>155561272
really fucking sharp thou, irl obsidian is medical knifes for being better to cut than medical steel
>>
>build a fortress with neat water projects
>retire it
>go visit it as an adventurer
>its flooded all the way to the aquifer level
Wha- Ohhh right, I used edge-of-map outflows.
>>
>>155561802
If you want to have tons of entirely unrelated features all jammed together in a single mod with no concern for coherence or game balance or intentional design, then give it a shot. Be advised that the resulting product only superficially resembles dwarf fortress.
I personally disliked it, but I think you should come to that conclusion yourself instead of just believing the memes which are entirely accurate.
>>
Did you see Toady talking about DF in the roguelike convention?
He showed an image of the myth generator, and the goblins in that mithology had been created by a god cursing one third of the dwarven race for rebelling aginst him, does anybody have that screencap?
>>
>>155563196
Even less funny than miasa feels tunnel.
>>
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>>155561802
didn't you hear? masterwork's shit. we don't talk on it in this general, capishe?
>>
>>155564216
>t. guy who posted the original miasa feels post
>>
>>155564458
I thought miasa feels was pretty damn funny, but I'm a dangerous retard.
>>
>>155564136
There ya go: >>155259971
>>
>>155564216
>>155564458
>>155564926
wtf is miasa feels
>>
>>155565089
A guy couldn't figure out how to get a corpse out of a tunnel. He was very obviously a non-native english speaker, and did a poor job of requesting help. It was slightly amusing. Then someone made it into a caption on an image like >>155563196, and has mocked other ESL posters in a similar fashion ever since, attempting to force a meme.
>>
I'm pretty content with this fort, so far. My militia's doing fine, despite some setbacks in the early game.
>>
>copypaste complete worldgen settings from 0.34.11 to 0.43.05
>world gets generated with the same name
>but the map layout is completely different
I'm not okay with this. Oh well, time to spend days generating worlds until I get one that satisfies my autism.
>>
>>155566343
iktf brother. This helped me a lot last time I needed a goldilocks world.
http://www.bay12forums.com/smf/index.php?topic=144401.msg5705769#msg5705769
>>
Does anyone else do multi z-level entrances and interiors? I think it really adds something to a fort.
>>
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>>155566898
When I dig out central pathways and halls, I usually ramp instead of digging. Sometimes, I give the side rooms second floors and windows overlooking the path outside. It looks kinda neat sometimes.

The pic is from oe of my more ambitious projects. Here the main pathway is divided into several floors, each of which consisting of two z-levels.
>>
>>155567413
Looks like a Dwarven shopping mall.
You ought to make "anchors", like a big finished goods stockpile at one end and a "food court" at the other.
>>
>>155566898
I like to dig out large open caverns (or settle/modify the first cavern layer if it's any good) and construct underground towns with discrete buildings in them.
>>
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>>155565571
Didn't even think about them being esl, now I feel like an ass for laughing as much as I did, figured it was just a tardy anon tarding it up.
>>
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>>155570585
>tfw you get elected as mayor of the fort
>tfw all the other dwarfs shove you down the miasma feels tunnels
>>
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>>155570585
Looking at that image macro, it probably was a tard rather than ESL.

More often than not, ESLs learn the language through grammatical rules and writing, unlike native speakers who learn the spoken language as a baby. Therefore ESLs are not as prone to errors in writing stemming from the oddities of english pronunciation (like fills->feels) as natives are. In fact, making such mistakes even deliberately can be hard for ESLs who do not have a native-level grasp the oddball pronunciation rules.

Whatever the case was, don't feel bad. Tards gonna tard no matter what their native language is.
>>
>>155571415
Wuh-men
the O in Women does not make a short I sound.
Also there are alot of special rules and shit and Ghoti would pronounce like Goaty if on paper, and you would be laughed at like a retard trying to explain it.
>>
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>>155571847
>Wuh-men
>the O in Women does not make a short I sound.
kek
>>
>>155572069
no one fucking pronounces it wimin lmao.
>>
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Thought it fitting to give it a Gothic ridge on top.
>>
>>155572184
where do you live? india? africa?
>>
>>155571847
>>155572184
Where do you live? Do you even understand IPA?
>>
>>155572302
100% somalian
>>
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>>155572728
>>
>>155571415
that gets my brainpan sizzling to be quite honest with you senpaitachi
>>
>>155571415
>the ghoti = fish joke
Don't forget, fish can also be written as -fici!

official - uh fish ul
beneficial - ben uh fish ul
efficient - ee fish unt
sufficient - suh fish unt

English language truly is worse than 50 hitlers.
>>
>>155566728
Thanks, but I'm probably going to use PerfectWorldDF again.
http://www.bay12forums.com/smf/?topic=57428.0
>>
>>155566343
>I'm not okay with this.
That's how procedurally generated stuff works.
Each version of the generator will result in completely different worlds.
>>
>>155566898
yeah
>>
>>155574691
man, I hope that when all the mechanics to created vastly different worlds and stories are fleshed out (psychology, mythology, etc.) Toady adds more abilities/sliders to create the world and history you want
>>
>>155574890
That gave me weird flashbacks from all the vaults I've been raiding.
>>
>>155574691
I think I know DF's map generation better than you do. Note that I'm not talking about the entire world generation process, just the physical map layout.

Toady could easily keep the generation algorithms for biome, elevation, rainfall, temperature, drainage, volcanism and savagery maps identical between major releases. They haven't notably changed in ages.
>>
>>155576023
yeah, change what works badly, otherwise leave it like that
>>
>>155576023
It doesn't make sense that Toady would arbitrarily change the way the worlds generate, much less that he would do so without ever mentioning it in a changelog. The procedural algorithms probably reference some unrelated values in the game's code that change from version to version. Memory addresses, for example.
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