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/domg/ - Dominions General

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Thread replies: 766
Thread images: 101

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No One Could Have Foreseen This Edition

Previous Pankoman >>154514364
Dominions is a fantasy turn-based war game created by two dudes. One of them is a teacher.

The game combines a simple presentation with an extremely wide array of strategic options, including over 2800 units, 800 spells and 300 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them.

It has simplistic graphics but is easily moddable and extremely deep.

Basically, it's an autist’s wet dream of a war game.

>Steamgroup
Join the steamgroup for multiplayer
http://steamcommunity.com/groups/vanheimageofvidya

>Group chatroom
steam://friends/joinchat/103582791434709795

>Our work-in-progress wiki
http://dom4.wikia.com/wiki/Dominions_4_Wiki

>Our pastebin
http://pastebin.com/uTZnjYwm

>Dom4 Manual
http://jaffa.illwinter.com/dom4/manual_dom4.pdf

>Dom4 Inspector
This is a community resource that has every unit, spell, and item in the game in an accessible database.
http://larzm42.github.io/dom4inspector/

>Play by email guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=202096551

>Debug Mod:
For testing battle formations and spells
http://dom4archive.kermodebear.org/www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/debug-mod.html

>Where do I get it?
It is available on Gamersgate and Steam. Desura is kill.

>THE BASICS
>Read the manual
>Read the wiki
>Read the pastebin
>Watch some LPs by Maerlande or NuclearMonkee
>Jump into MP feet first
>Do not bully Elves

Submit completed games here:
https://docs.google.com/forms/d/1jHX_ZoJi6zIvDq6ANdp-W1Y89W5_fmShuDyHmAj5qC4/viewform

Results Here:
https://docs.google.com/spreadsheets/d/1dlrvyEqLFYIaXRc49TheMmfdoP8jEh1m5rZJHJAzDWQ/edit?usp=sharing
>>
>>154669425
The cutest OP in a long time.
>>
Reminder
>>154669320
>>
>>154666028
Bumping for diplomacy.
>>
>>154669679
Anime is for bully
>>
>>154669425
5th for cropped image
>>
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Game: WorldPeace
Turn number 1
Next turn due: 20:02 GMT on Tuesday September 13th

Agartha 2h file received
Shinuyama 2h file received
Ashdod 2h file received
Man 2h file received
Nazca 2h file received
Pangaea Waiting for 2h file
Pelagia 2h file received
Vanarus 2h file received
Sceleria 2h file received
T'ien Ch'i Waiting for 2h file

Last updated at 19:43 GMT on Tuesday September 13th
Current time: 19:43 GMT
>>
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>>154669887
Tritons are not for bully.
>>
>>154669798
I won't go into your cap ring, but I'm going to need the remaining indie provinces between us, since I'm cut off in other directions.
>>
>>154670097
My scouting isn't as flier as yours, i'll need some extra info. What province? You can use the map name instead of the number.

Steamchat?
>>
>>154670248
I'm going to need to get off my phone and open the game. Later, sorry.
>>
>>154669425
Says it right there, Pelagia attacked me.

Don't try to spin this into something it isn't.
>>
>>154670913
Honest question here, why would he attack you now? Is he tired of sucking on your slimy mindblasting dick and realized he was next on the UW removal list anyway?
>>
>>154657456
>>154671815
>Were this the results of a clever bait placed by the capricorns? Pure misjudgement and lack of co-ordination from both sides? Or were the squids planning on enslaving the noble pearl knights all along?
My wild guess is that they attacked the same province.
>>
>>154670012
http://www.llamaserver.net/doAdminAction.cgi?game=WorldPeace&action=showstales

Off to a good start
>>
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WAKE ME UP
>>
http://www.llamaserver.net/gameinfo.cgi?game=NEETONLY

16 hr turncycle
>>
>>154672791
I'll join tomorrow morning.
>>
I'll take subs for Pan and TC if anyone is willing.
>>
How good is Phantasmal Attack?
>>
>>154673186
Who the fuck would want to sub from turn 2 for an obvious greifer with a probably intentionally shit build?

Just restart the game with -2 players. I'm surprised you haven't already.
>>
>>154672872
>I want to join a game about taking turns immediately
>I'll do it tomorrow
>>
>>154673538
Don't yell at me
>>
Any new games recruiting?
>>
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>>154673842
>>
Will a global that's cast by a twiceborned mage stay up if the mage dies and returns as a wight? Anyone know?
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>>154674060
>>154672791
>>
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>>154672791
FINALLY a game without scrubs and stalers. Not that it's the wagecuck's fault, they simply don't have the free time to git gud.
>>
>>154674992
>Nations joined so far:
>None

Good luck with that.
>>
>>>154652943

reminder from the past thread that Latus 3 is dead in the water
>>
>>154675348

Time for Latus 4? Latus 3 can end like Latus 1 did.
>>
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>>154675303
Quality, not quantity my friend. Cheers to a gentleman NEET's match.
>>
>>154673384
Pretty terrible, it'll beat a few points of PD at most. Which is probably for the best, given how good air magic is otherwise.
>>
>>154675348
Stop trying to get people to go AI Bogarus you stupid faggot, Llama has been emailed and he'll fix the .dm so he doesn't get any more 10g elephants.
>>
>>154675525
What's some good air magic tricks besides T-strikes?
>>
>>154675525
>>154673384
Most of the spells that launch an attack are useless unless you target undefended provinces with very low PD, or cast the spell a lot of times in the same turn (since all the attacks will combine in one big attack).

IMO their best use is to harrass an enemy player when you don't have any viable options for raiding the regular way, or to cut off retreat options just before a big battle.
>>
>>154675596
Fog Warriors, Mass Flight, Storm (to shut down enemy flight), Air Elementals. You can also mess up precision with Storm + Mist but after that is starts to become pretty niche.
>>
Chat died, everyone rejoin chat.
>>
>>154675802
And for rituals you have Cloud Trapeze, Seeking Arrow, Perpetual Storm and Dark Skies. Then there's a slew of valuable crosspath spells, and forging Winged Shoes can be pretty useful.
>>
>>154675596
Fog Warriors and Mass Flight can be outright gamewinning. if the opponent doesn't have an answer to them.

Storm is great against nations that like to use archers, and also impairs nations that rely on evocations (especially fireballs). On the flipside, Wind Guide is great to support your own archers and/or mages.

Wrathful Skies is a decent battlefield damage spell, especially if you combine it with Storm. Just make sure your own troops are protected against lightning or you're going to have a bad time.

Arrow Fend shuts down archer- (or crossbow-)dependent nations entirely.

Perpetual Storm shuts down flying nations, though Caelum has some pretty good storm-immune units so it's mostly an anti-Bat spell.

Cloud Trapeze can be amazing if used right, especially for thugs/SCs.

Air Elementals are pretty great too.

For items, Barrel of air, Bow of War, Eye of Aiming, Owl Quill, Staff of Storms, Wall Shaker, Winged Shoes, and some crosspath stuff like Robe of the Magi, Stall of Elemental Mastery, and Rainbow Armor are all pretty useful.
>>
Rus went full AI. Cheers! Let's prise the wise Malakal's guidance in that crusade against untermenshen hordes!
>>
>>154675596
Mirrors of False Impressions are great.
>>
"Sure - done! :)

Cheers,

llama"
>>
>turn 50 19:18
>turn 51 23:07

Holy shit Sparkly Thrones is going blazing fast.
>>
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What are viable ways to utilize the fire/water/earth and astral magic you get with MA Arco? Mass communions and drop crazy evo spells?

What should barebones expansion parties look like? Chariots/elephants with cardaces/hoplites as chaff to soak up arrows?
>>
>>154676754

He what?

He had his cap, hundreds of units, a lot of mages and land left. Wew what a shitter.
>>
>>154678187
It depends
Usually elephants
>>
>>154678187
Expansion with elephants and peltasts/hypaspists (depending on the available resources) is fine. Look up Nuclearmonkee's video on how to expand with tramplers.

Mystics communions dropping evos are Arco's bread and butter, but you can also cast buffs (F2s with Phoenix Power can cast Flaming Arrows and buff your Slingers, E2 after Summon Earthpower is enough for Strength of Giants/Legions of Steel/Marble Warriors, W2s can cast Quickening etc.) or drop big astral spells with Astrologers (e.g. Will of the Fates, Doom). Elemental diversity gives you solid forging for all your path-boosting or thugging (Golems) needs. And obviously, you can mind hunt like crazy thanks to amazing healers and easy access to all non-artifact penetration boosters.
>>
Is AI mictlan just completely incapable of blood sacrificing or something?
>>
>>154679459
>Is AI just completely incapable
Yes
>>
>>154679040
Or just spam cascades and gifts
>>
>>154678725
A shitter, indeed.
I would like to ask Admin to make intervals larger. I can not wrap my thoughs around that game that fast anymore.
>>
>>154676754
Wtf I was the one that suggested everyone fucks his ass
>>
>>154680608
Sorry forgot my name
>>
>>154670097
>>154670396
So... uh... Are you here already?
>>
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>>154675594

Well you have fun playing with a swole Ragha even if they fix it, considering they will roll over Bogarus on the blood plane
>>
RoS is op
>>
Guess all those air gems spent on cloud trapezing 30+ sages onto my lands to just summon air elemetals and then die one turn after went to waste huh.
>>
>>154680949
I agree, friend skeleton.
>>
>>154680949
Yeah whatever mr bones.
>>
>>154680949
Defensive turn is OP
>>
Why do you guys call Ilwinter "ilfraud"? They seem pretty based to me
>>
>>154681368

You clearly need to spend more time on 4chan
>>
>>154680862

He'll get fucked by the upkeep.
>>
>>154681368
Because of all the promised features they never implemented and the shitty overpriced DLC they keep pushing.
>>
>>154680750
I'm at work. Sorry for not being a NEET steamshitters like yourself
>>
How har is it to play early age Mictlan? What pretender build should I use?
>>
>>154683004
MA is easiest to play but also the weakest version.

EA and LA are a bit tricky if you're new, because they rely heavily on being able to manage an efficient blood economy and they have a dying dominion so your candles won't spread easily.
>>
>>154683004
How aggressive do you want to be?
The more aggressive you want to get, the more blesses you get.
Trash scales triple bless (w9n9b9) - You are full hitler and constantly pumping out jag warriors/ozelotls. War from turn 6-8 forever.

Decent scales, double bless (W9N9? N9B9?) - You still want to kill someone early-ish, but your scales are'nt as trashed. Less oomph on your ozelotls/jags.

Single bless , good scales - Your sacreds are still good, but you will be leaning more on your mages with this build. (W9 I think is best).


I'd go for double/triple bless, if playing Mictlan go all the way with the blesses.
>>
>>154683497
>not a quadbless in which you are basically a murdermachine aiming to find and kill someone as early as humanly possible

Scrub.
>>
>>154683678
Plot twist: that someone is yourself because you won't have enough dominion points to recruit a sizeable amount of sacreds and your combat potency is actually crap as a result.
>>
>>154683678
>someone (singular)
Sounds about right
>>
>>154683678
Quadbless is better after the pretender change, but 4 sacreds/turn and no scales is not really a good idea.

It is however the PERFECT meme build.
>>
>>154682927
It's 00:33 here, senpai.

And you aren't even that guy anyway.
>>
>>154684313
But with a quadbless they will be the MOST ELITE POSSIBLE.
Also if you are fucking insane you actually can get a quadbless and 6 dominion. Just tested it out. Had 29 points left too.
>>
>>154683004
Mictlan is easy as hell. Just make sure you start blood saccing immediately and blood hunting soon. Take a double bless to start, one offensive and one defensive(water/nature/earth and fire/blood/death), and go wild on fast expansion, then rushing whoever looks weak. Be prepared to get ganged up on outside of single player, though.
>>
>>154683678
>>154684313
>>154684415
>>154684616
>>154684758
I like quadbless because it lets me kill off another player who worked hours on his pretender and was super hyped for the game. Then I go AI.
>>
>>154685756
YOU'RE easy as hell, slut.
>>
>>154685942
This.
>>
>try to get into dom4
>your options to play the game are:
>1.take a single turn only once per day and watch as people stale and quit which ruins the game
>2.have to spend 10+ hours straight sitting at your computer
>3. play boring ass single player with shit ai and no diplomacy
>>
>>154686416
That's unfair, most of the people don't stale. Just join 2-3 games and enjoy the flood of turns comming out every day.

Also there is that new NEETONLY game which promises a really fast pace.
>>
>>154686804
>2-3 games
Once GrandestMemery starts-
>implying it'll ever start
-i'll be in 13. I am addicted to PBEM. There is never enough turns in a day.
>>
Wooooo weee that burd was sure happy he got his worm.
>>
>>154683497
>>154683678
>>154684313
>>154684616
How about a triple bless build with a lesser bless?

Something like W9N9B9 and E4, the rest in dominion, scrap scales.

Would that work?
>>
>>154687694
Take the 100 point human chassis. Take B9F9D9N9. 6 points of dominion. Imprisoned. Done.
>>
>>154675594
It's a little bit too fucking late.
>>
>>154681368
Being pointlessly mean is the name of the game, and friend, it's the only game in town.
>>
>>154687840
Isn't that too offensive focused? Shouldn't I use W9 instead of either F9 or D9? I would be kind of counting on the endurance of my units if I would be restricted to spawning only 6 blessed per turn...
>>
Hmm. I have made a terrible mistake. Turns out being aggressive and stupid is a bad idea when I do it. I just wanted to get into a fast war for once, looks like it'll be a fast loss.
>>
Steam down?
>>
>>154688875
>Turns out being aggressive and stupid is a bad idea when I do it.
No shit, you are supposed to be agressive and smart, dumbass!
>>
>>154688875
Is this Kami-kaze? because if it is you it's pretty thematic.
>>
>>154688168
M8

You're going triple fucking bless. You're already going full retard, don't start questioning it now.
>>
>>154685942
Hilariously mean.
I like it.
>>
>>154689520
>You're going triple fucking bless. You're already going full retard, don't start questioning it now.
Come on now, triple bless is nothing compared to the 4 bless meme build im making,,,

Ok, would 2 bless make me a deathmachine? Or am I gonna get wrecked just as badly as if I had 4 blesses?
>>
>>154689886
1 bless is already good on a good sacred.
2 blesses is a death machine, yes.
It does depend on what blesses, though. If you aren't doing it for mages or sacred archers, stay away from Air.
>>
>>154689886
Once i went quadbless archers. It was really fun and i destroyed 4 nations until Malakal stopped me and won the game.
>>
>>154688168

W9 is an offensive bless, despite the +def. Quickness is a hell of a thing.

This said, you are never going to get sustained survivability out of sacreds that don't have Ex, even with the regen bless (although that does help). They win by killing fast. And they do kill VERY fast, but sufficiently large numbers of Enc0 buggers, fatigue warfare, some combination thereof? Fucks 'em up pretty good. This is especially true of W9, since that generates fatigue faster.

Once they're unconscious all you have for damage is Blood Vengeance, and that doesn't do shit for survivability against, say, Quagmire + Skelespam, in the style of C'tis.
>>
>>154689094
Well I figured after 10 games of passive and smart I could mix it up a bit!

>>154689396
Nah actually.
>>
>>154690357
Then are you Lambert?
>>
>>154690463
No

t. Lambert
>>
>>154688168
Actually F9 and B9 are great together, because F makes you hit more often and B makes you hit harder. N works great with B because it deals damage based on damage taken, and N gives you a bigger health pool to reflect. D does the same thing (Undying adds effective HP), and ALSO adds a tiny bit of extra damage to your hits. D and N also have double the impact on Jaguar Warriors, because both forms get the bonus.

That said, I would still drop D9 for W9 because of the % increase in damage - having 1.5 as many attacks is a massive damage increase for B9F9 sacreds, and also lets them close faster to start dealing their damage. The defense increase is useful for making their already generally lossless expansion even better, and also help give them fewer afflictions since they'll be getting hit by the stuff they're fighting less.
>>
>>154690787
Oh, and also - to whoever was talking about C'tis / attrition matchups, those things are decided by breaking points. IE, can you get critical mass of skelly spam to hold the enemy. The answer to that isn't reinvig, since reinvig doesn't make you kill more skeletons. The answer is killing the mages faster, which means having your sacreds meet them more quickly with more AP and meat them more quickly with more attacks.
>>
>>154691220
Trying to attrition warfare vs a C'tis who has Ench 5 is a dumb strategy and if you try it you deserve to lose. Even a square of Vanhere can only kill a single square of enemies per turn, you can hack away forever and you'll never reach the group of Reborn who are alternating between naptime and summoning further skeletons.. This kills the Vanhere.
>>
Forging made good when?
>>
>>154693475

MA.

In Ulm.
>>
>>154692331
Yeah, I was responding to whoever was recommending Ex
>>
>>154692331
>Even a square of Vanhere can only kill a single square of enemies per turn, you can hack away forever and you'll never reach the group of Reborn who are alternating between naptime and summoning further skeletons.. This kills the Vanhere.
Not quite; The additional attacks from W9 actually allow it to attack a different target.
>>
>>154694575

Do remember that fatigue has a direct impact on damage dealt. Even before 100, there's the penalties to attack and defense for fatigue. Admittedly more a concern for self-buffing thugs than for sacreds, but it's always gonna be a concern with W9.

>>154695605

1.5 squares per turn still doesn't stack up well against Skelespam, although it's better.
>>
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Reasonable for a EA okleader?
>>
>>154692331
>>154695605
>>154696212
What's the key to defeating skeleton spam with regular troops?
>>
>>154698008
First turn and mass flight
>>
>>154698008
you don't, unless you have some ridiculous attack per square low enc units
>>
>>154698008

Priests, AoE, or specifically undead-fucking spells. Relief also helps, but most non-enc0 troops will struggle against sustained skelespam, because even if they have markedly better statlines (and pretty much everything worth using does) they tire out faster than skeletons die.

Skelespam calls for Mage Support to answer.
>>
>>154692331
>Even a square of Vanhere can only kill a single square of enemies per turn
>>154696212
>1.5 squares per turn
Actually, it's a lot better than that.

Each unit can independently target a square, so non-blessed vanhere would kill 5 skeletons per turn (assuming all attacks hit and kill), i.e. nearly two full squares. W9 vanhere would get 9 kills every second turn, so an average of 7 kills per turn.

>>154697993
Looks good, maybe slightly too expensive.

>>154698008
Trying to kill skeletons with troops is generally a very bad idea. Use priests, battlefield-wide spells, elemental battle summons.
>>
BEHOLD, all the shitty tips from the game!

http://pastebin.com/8KpYZADG
>>
SQUIDS ARE ON LAND REMOVE SQUIDS REMOVE
>>
>>154700043
Is this really how people react when an Underwater nation gets onto a single land province? It's not like they can actually do anything besides die on land anyways.
>>
>>154700297
They have at least three land provinces and have surrounded a throne.
>>
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>>154698715
Hate to spam this stuff but it's my first time.

Updated Ruahine, Mountainrec with a 50& chance for A/E random. This will be the only recuritable source of E for the nation when I finish working through the mages. They'll have a E3 conjuration spell in mountains that will get them a nation specific better E caster.
>>
>>154700589
Are they size 1? They have tiny HP pools
>>
>>154700658
copied the stats from the wrong unit, subject to change.
>>
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To Olathe Shinuyama and Kichikuo Bogarus: this is your 1st warning since you have stalled once. If you stall a 2nd time I will find a sub and will replace you if you get close to stalling a 3rd time in a row. I will be on this thread most of the day tomorrow if you need to leave me a message.
>>
>>154700795
I do what I want

t. Pan
>>
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>>154701043
>Not Sweet Nip and Hella Slav
t. One Job
>>
Trying to find balance with EA mictlan by choosing only 2 major blessings and 2 minor ones...

I am going with 9B 9N 4F 4D and have 9 dominion, 3 turmoil, 0 prod/sloth, heat1, 0growth/death, 3misfortune and 3 drain.

Is this any good? I imagine the blood and nature combo will make a decent buff to my blessed units, the fire and death will add a bit of extra stregth to them, I imagine I can raise these over the game if I obtain enough gems.

Could use some tips on scripting my armies and running a blood economy.
>>
>>154701440
H3 bro, Drain 3 is terrible on mictlan and mis 3 and drain 3 is bad events 4 days
>>
>>154701657
Its not that bad iirc the "all ur gems r gone" meme event is gone as far as I could tell. yes you would lose some gems every other turn but the "all ur gems r ded" meme is a false construct
>>
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Another one, probably to be cap only leader
>>
>>154703715
You don't need to make them cap-only if having big leaders is intended to be a national characteristic
>>
>>154703715
So these guys are all about tons of troops, right?
>>
>>154704459
>>154704210
That's how its coming out conceptually, tons of troops with the more expensive ones getting xpshapes, most with stealth. They'll also have coastal, forest, mountain and uwater rec units and summons.

I want to restrict cap magic access but have a wide variety in other areas, Astral on the coasts (sailing too probs), Nature in forests, Earth in mountains and water uw.

Air and fire for normal mages to suit the affinity of Maui with fire and Aotearoa meaning "Land of the Long White Cloud"
>>
>>154703715
>>154700589
>>154697993
You can use my Sawaiiki sprites as a base if you want to.
>>
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>>154669425
https://www.youtube.com/watch?v=xXF7qHZXJ4w
Everyone knows frogs are superior to fish
>>
>>154705982
thanks, just looking through, did you make captain cook a hero? fucking legend. Can I steal him?
>>
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updated Ruanuku, changed to reflect the F/A focus I want to bring in. He has a 100% A/F random and a 10% NWE random.
>>
Need some more people for GrandestMemery
>>
>>154708982
50% A3 for 165g

wew
>>
>>154709494
whats a more reasonable price? or should I maybe swap the randoms around a bit?
>>
>>154709494
>>154709616
Its 125 for a A2 caelum
and 225 for A3 Ragha.
Berry is 200 for 25% A3.
Other nations are much more expensive.
>>
>>154709616
It's strong, but I think it fits within vanilla balance levels.

Don't worry too much about each individual unit or mage. Having one or two strong units is fine, most good vanilla nations have something impressive. It's when everything in your nation is at that level that you get problems.

>>154710083
Not many nations get recruitable A3 to use for comparison, and most of those mages have a bunch of other paths so comparing them to this unit (which is basically pure air magic) isn't easy.

For example, Bery's 200g has useful magic on all of their randoms. They're much more than just a 25% chance at A3.
>>
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>>154712130
>>
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>>154712130
>>154712548
I'd profit Cirno. I'd profit Cirno hard.
>>
Agartha 2h file received
Shinuyama 2h file received
>Ashdod Waiting for 2h file
Man 2h file received
Nazca 2h file received
Pelagia 2h file received
Vanarus 2h file received
Sceleria 2h file received

HOW DEED DOES THE RABBIT HOLE GO
>>
>>154713883
It's an inside job and we're all in on it
>>
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>>154713413
Cirno is a cute! A CUTE!
>>
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>>154714116
>>
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>make strategy dependent on pretender appearing exactly at turn 12
>turn 13 and he's still sleeping
>>
>>154716586
What kind of strategy is that?
>>
>>154716586
>making a strategy so specific that one turn makes a difference
Your plan wouldn't have survived contact with the enemy anyway.
>>
>>154716918
>>154716802
Well I'm talking about complete autistic management of troops and fort construction to the point where after 12 turns I'd have no money or troops left to take the nearby thrones/indie land I've surrounded and would instead have to use the pretender.

And he isn't fucking coming.
>>
>>154717157
Sounds like a pretty retarded plan, famalambchop
>>
>>154717157
Well, if it's surrounded it's no big deal though, it's not like someone else can take it. It's just a blip on your graph.
>>
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So what are the go to indies? The kind of ones that you'd rush your enemy for having?
>>
>>154717642
There's not really any indie population type which is worth rushing people over (in vanilla).

The closest are probably mountain trolls or garnet amazons.

>>154717323
This. What if you get an event, or a province has more/less gold than you expected?

It's not practical to make detailed plans that far in advance.
>>
>>154717642
Honestly, it depends on the enemy rather than the indies. If LA Xibalba found some garnet amazons, they become an immediate, all-hands-on-dick target because they WILL start churning out ozelotls. By comparison, I don't give a shit if LA Abysia has them.

The only universal terrors are things like loremasters.
>>
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>>154717323
>not planning your first 24 turns of the game with branching paths for each possible neighbor combination
>not spending 12 hours a day recreating the scenarios in singleplayer so you can determine the best course of action before every turn
>>
>>154718165
>actually winning games instead
>>
>>154717858
Are loremasters scary for the path combos, the research, or the sitesearching that ?3 can give.
>>
>>154718470
yes
>>
>>154717642
Sages.
Sages are so good it's not even funny.
Wizards and archmages give you retarded amounts of diversity, too.
>>
>>154717642
If I see a library, my neighbor is a dead man.
>>
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>>154718762
Not archmages, fuck, they're called Loremasters.
>mfw MA Agartha gets them on turn 3
>ten turns later everyone is being drowned in summons
>>
If I see a loremaster, that neighbor is dead. Doesn't matter if he was actually just from an event, if there's a CHANCE he's got a loremaster province, I am killing him to take it from him.
>>
>>154717642
I'd fight for Jades if I didn't have native D, as they can cast Hidden in Snow and that really opens shit up.
>>
Oceania are you available for discourse?
>>
>>154720282
Hello, I've taken over for Oceania. Don't worry about it, the change in leadership was very . . . peaceful.

Oceania was even kind enough to apparently spam Sauro with worthless items for me.
>>
Another one, Coastrec only (so you need a lab and a fort)
>>
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>>154721695
forgot pic
>>
>>154721769
Why do you give them 8 hp? Are they subhumans or something? Even a village yokel has 10 in dom4.
>>
>>154721695
>>154721769
Going to need the paths on that ? mark.
>>
>>154721839
>>154721859
need to fix HP and maybe def, random is 100% W/S and 20% A/S
>>
>>154717642
>The kind of ones that you'd rush your enemy for having?
as the only reason?none.
but they definitely increase how much i am likely to attack them if i was already tihnking about that.

blood indies are pretty good, but honestly anything but W1/N1 shitheads is good if i don't have those paths. sages are excellent too, but if i have cheap S1/s2 i don't see them to be a reason to attack someone.
>>
>>154722072
>>154721769
Sounds good. Not too strong as a primary mage but they bring some nice diversity.
>>
Snake draft.

Spacebattles- Spacebattles
Malaia Druzhina- Russian Speaking COmmunity
Legend of the Long Knives- dom3mods
The Last Fantasy- The Last Fantasy
Warriors of Diversity- Codex
Team Name Literally Not Even Referred To In Reply Email- RPGnet
Kate's Speedbumps- /v/anhiem
Bay12- Bay12 Games
The Doom That Walks- T.R.O.W
Team Necropolis- Necropolis
Sum1's Scrubs- /domg/


Order will be 1-11, 11-1, 11-1. Secondary bans will not take place.

Banned nations are;

EA and LA Xib
Lanka
EA Caelum
LA Ulm
EA Vanheim
EA Abysia
EA Pangea
MA Nazca

You will have 24 hours to pick a nation from recieving notification it is your turn to pick. If you don't pick in this time I will random the nation.
>>
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t.Man bodying my backcap slaves again :^)

e-enjoy the experience s-senpai
>>
Whats a good faction to start as?
>>
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>>154720282
>>154720785
>>
>>154724651
EA Arco. Then EA Ermor. Then EA Ulm.
Do you catch my drift?
>>
Elder priest, H2 with a 10% chance of a A/F/E/W random and disease healer 1. Will probably be cap only and if not str
>>
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>>154725235
I literally cannot do anything right.
>>
So do you position your elephants behind the infantry line or how?
>>
>>154724651
MA Ulm
>>
>>154724651
Whatever you find thematically interesting is the right answer, although nations with strong and powerful midgame tactics would probably offer a better idea about what are the kind of things you'd ideally want to accomplish in this game.

For example, EA/MA Caelum have a huge power spike once they have researched Thunder Strike+Storm in Evocation and Storm Power in conjuration (you reach those targets faster by going for Construction 2 first in order to craft Owl Quills) by casting Storm with one of their big mages and then spamming Thunder Strike with their Storm Powered A2s (being flying, they can easily deploy their entire mage force into a decisive battle and then just return to research once the battle is won).

Another good example would be MA C'tis who, upon researching Enchantment 5, can cast Quagmire, Foul Vapours and then have their mages spam Horde of Skeletons en masse such that enemies get bogged down fighting an unending army of skeletons while poison slowly kills them.
>>
>>154724524
Oh shit dog sorry, Ermor took like 3 of my provinces at the same time (he even paraglided one of his elders right in the middle of my territory) and I forgot that one was supposed to be yours. I'm gonna leave it again, this time please take it immediately so I won't forget it's not mine after seeing Ermor attacking it.
>>
>>154726253
to expand on this, you want to pick a nation with an easy to pull off midgame mage combo as opposed to one of the early game monsters that depends on funkier magic. It's easy to fall into a trap where you can't figure out what works magewise and depend on chaff+luck.
>>
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>>154726463
Pic related. I saw 3 provinces taken by Ermor and said "not on my watch".

For some reason Ermor keeps harassing me even though I've stopped sending troops after him to deal with Aspho. He probably thinks I've actually sent all my troops to forest skeletons and left the forts vacant or something.
>>
>>154726463
No it doesn't really matter that much, you honestly just gave me a slave spawner and that whole army was worth like.... 200 gold? It was just a bunch of slaves for hopping around on top of the soulless that were spawning
>>
>>154720282
Yeah so long as we don't spill too much on here. Concerning your questions I've already sent another message this turn with a bit more details.
>>
>>154725527
They need a clear line to the enemy or they'll just sit behind your troops.

You also don't want troops behind them, as they'll trample through them as they retreat.

Either place them on the flanks, or have them in the center with your normal troops on the flanks.
>>
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>>154725137
Is this a stealth /lit/ meme?

>>154725527
The key to elephants is that you don't want them to rout through your army. If an elephant/s are being used with a small force you mix them in with infantry. The higher morale of good infantry balances out the low morale of the elephant to a decent squad aggregate.

In big clashes it depends on what you're up against and what you think the enemy is fielding. If they're behind your main infantry force you won't get that big decisive charge they specialize in, but if they're carelessly placed up front and routed they can do awful damage to your own side.

What I like to do is have a smallish force of chaff receive the other side's first attacks and then have my elephants hit after that if possible. And I don't put all my elephant eggs in one basket. If they're distributed through multiple squads routs are less painful and they're more likely to do damage and then die rather than break, which is what you want.

The Machaka-Berytos Elephant War that took place in early-mid Der_Gotterdammerung is probably a good example of how to use elephants effectively. Berytos had a larger army overall but the numbers of elephants used on each side were roughly equal and Machaka's elephants were routed before numbers had the chance to make a true difference. What won the elephant war was deployment.

Machaka deployed their elephants in a large block all together, which was intended to ram a hole through the opposing army causing a mass rout. Berytos was able to stop this by deploying about a quarter as many elephants along their front line. This was enough to resist the initial Machakan elephant charge with minor casualties and stall them in place.

Machaka's elephants were overwhelmed with no room to charge inflicted unimpressive casualties before being killed off or routed. Meanwhile Berytos' remaining elephants deployed along the flanks were able to pull off several painful mini-charges all along Machaka's line.
>>
>>154726907
Since R'yleh sees everything I don't really know how to go about saying what I want to say here. Would you be okay with entering steam chat?
>>
>>154727070
Alright I'm there.
>>
>>154726987
>Is this a stealth /lit/ meme?
I think he's saying go through the nations in order.
>>
>>154727150
That seems unnecessary.
>>
Reminder to set Ragha AI or the entire game is going to go AI
>>
>>154728105
Ragha is getting fucked by the massive upkeep now. Stop trying Bogarus, setting a nation that large to AI now would be more damaging than letting him get fucked sideways by upkeep.
>>
>>154728105
What's happening in the big wide world of Latus? All I see is desert and R'lyeh.
>>
>>154728105
I'm not going AI :^)

Besides, llama already fixed the cost, and Ragha is super far away.
>>
>>154728105
To be honest if we need to start setting people to AI I'd rather we restart with the exact same players and nations, using the newest Summod (but not newest ME since that would crash it). No other changes though please, leave that for an eventual Latus 4.

Also I'd ideally wait and see what >>154728164 said, if he was relying purely on elephants and now those elephants are fucking his shit up in upkeep, he's going to be very weak soon, hell he might waste away before even getting any of Bogarus' forts.
>>
Regardless of what happens, we need to think about Lemuria. Is anyone currently trying to remove them?

>>154728330
In that case the admin could probably just unstart the game, swap Summod for the newest version, and immediately restart. Wouldn't even need to resend pretenders or anything.

We'd need a poll about it though, somehow.
>>
>>154724458
>EA abysia banned

oh god why.
>>
>>154728409
People were supposed to including me, but it looks like people don't like my methods
>>
>>154728481
Is backstabbing Midgard your method of removing ghosts?

Typical bird logic.
>>
>>154728164
>person taking over plane of infinite money is getting fucked over by upkeep

Are you quite sure?
>>
Birds, I still want to talk. Are you here?
>>
>>154728476
Different communities, different metas.
>>
>>154728605
No, there was no backstabbing. There were no agreements of any sort, he is in the way of important things and he expanded woefully slowly.

Regardless, getting involved with this is just letting Lemuria get big as fuck and win again, Utgard.
>>
>>154728747
>>154728476
What do they do, triblessed burning ones?
I suppose that ruins everyone's hope in the game.
>>
>>154724458
>Sum1's Scrubs
Of all the names put forward we went with that one? Deep down I was sincerely hoping we'd be 'The Hudson Hawk Experience.'
>>
>>154728786
I'm not even Utgard, just a person with scouts. Midgard expanded pretty well, as he has half of the northern continent.
>>
>>154728786
He got up there at like, year 2.5. I watched him, trust.
>>
>>154729043
Well, whatever. It's not like I can reach ghosts even if I wanted to remove them.
>>
How big of a difference is +5 precision in terms of accuracy?
>>
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>No-one actually went AI
>>
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>>154729317
Sky high.
>>
>>154729353
In this case, I'll be going AI next turn.
>>
>>154729353
What's up with Arco going AI?
>>
>>154729450
He's been like that since turn 2 or 3 maybe.
>>
>implying anyone cares who goes AI in a memegame
You can always send all your gems to Lemuria too ;^)
>>
>>154729353

I'm going AI right now, scrub.
>>
How much MR is enough to reliably survive Soul Slay, excepting those rare moments where RNGJesus wants you fucked? Is 22 fine?
>>
>>154729546

To reliably survive a MRN spell you need to consider enemy penetration. Its easy to get pen5 so assume the enemy has that. With 22mr and pen 5 you have 8% per cast to die. Is 8% good enough for you?
>>
>>154729546
Look at the table >>154729401

Yes, 22 is mostly fine if the enemy doesn't have penetration boosters. Though if, for example, your SC is stalled by skelespam while several mages spam Soul Slay/Disitnegrate you'll regret not maxing it out or engaging in that battle at all.

I mostly prefer not to come into the battles where I have a significant risk of losing. I'd rather raid/harass the enemy to minimize my losses with magic phase movement or assassins or rituals.
>>
>>154707386
Sure
>>
>>154729401
Is there a formula used for determining those numbers? I mean the way the chance goes down by
>0
>1
>1
>2
>3
>3
>4
>5
>5

etc.
>>
>>154730932
Dude, each check in the game except Magic Duel and global dispel/replacement is handled with DRN.

DRN is an opposed roll of 2d6 (exploding sixes*) for both competing stats. Attack is handling by comparing attacker's attack stat and defender's defence stat + DRN. So if a dude with 14 attack attacks a dude with 10 defence he will hit him in more cases than if the defender had 20 defence. It's really easy to calculate: 14 attack means that even if 1 is rolled on both attacker's dice, the defender has to roll a total higher than 4 on both dice to successfully dodge the blow. A dude with 20+ defence will seldom be hit by an attacker who has 10 attack, and so on. Though there's another matter that makes it possible

*exploding sixes (in dom4) mean that if a 6 is rolled on one of the dice it's instead set to 5 and another die is rolled. It hypothetically can go on forever. For example, attacker has 10 attack, defender has 20 defence. the defender rolls 3 and 2 on DRN which makes his defence total 25. Attacker rolls 5 and 6, which makes his defence 21, still not enough. But exploding die is rerolled while setting the initial roll to 5. After rerolling the die, attacker gets 6 again. That means his total attack rolls are 5, 5 (exploding 6), and another 6. Then that last 6 is rerolled again while setting the result to 5. Attacker rolls 1. His attack rolls are: 5, 5 (ED), 5(ED), 1, which makes his attack total 10 + 5 + 5 + 5 + 1 (26), which beats defender's defence.

Seriously, all this shit is in the manual. I have to restrain myself from calling you names because I had to explain all this.
>>
>>154731321
>14 attack means that even if 1 is rolled on both attacker's dice, the defender has to roll a total higher than 4 on both dice to successfully dodge the blow.
Meant to be "roll a total higher than 6" because attacker's final attack result is 16 (14 + 1 + 1).
>>
Hey admin can I have one hour postponement, I have stuff to do and may not make it in time.
>>
>>154672791
Is it time?
>>
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last one for the night. These guys will be forestrec. The weapon has a charge bonus. Still debating if I should give them stealth and I think they need a slight increase in gold cost.
>>
>>154670396
>>154670097
Notice me senpai!
I need this to be able to send my turn.
>>
>>154732641
Glamour on its own is pretty weak. What purpose would it serve? Of course give them stealth.
>>
>>154732641

8dmg weapon? With 3 att? Definitely OP as far as weapon stats go, compare it to a normal no stats 3 dmg spear.
>>
>>154732641
I, what, is that a prot 2 shield? And armour that increases defense?

15 attack 16 defense without a fort is pretty amazing for cost, unless 4 of that defense is a 2 prot shield but even so...
>>
>>154729317
It's quite a big difference, especially if you started with low precision. Assuming you had 10 precision beforehand, adding 5 halves projectile deviation.

Assuming the same change in precision (10->15) the maximum range at which you won't ever miss is also increased from 3 to 8.

However, a lot of the time accuracy isn't vital. Enemy armies are often large enough that you can throw stuff in their general direction and hit *something* even if you miss your intended target.

Furthermore, it is possible for a player to drop precision by 75% for everything on the field and at that point precision bonuses are going to be basically irrelevant.

>>154729401
>>154731321
Precision calculations have no DRN involved in it (or at least, it doesn't use that table). See p93.

Please stop calling people out for not reading the manual when you can't get the contents of it right yourself.

>>154732851
Spears are 1h. The guy has no shield, so maybe it's a 2h weapon?

>>154732870
The flax is body armor and the moko is a helmet, judging by the overall prot.

If one was a shield they'd have Par(ry) as well as Def(ense)
>>
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>>154733197
>Precision calculations have no DRN involved in it
Uhhhhh....
>>
>>154733324
Did you actually read the page you just quoted at me? Or even the equations?

Precision has absolutely no effect in those equations (even if it should). Missile trajectory is calculated using precision earlier on, and is the only place where precision gets used.
>>
>>154729401
This is for atk/def.
Precision uses a completely different formula to decide distributions.
>>
>>154733480
>>154733496
Oh, okay, my bad.
>>
>>154728164

For the record this is not me. I have already set myself to AI and wiped my hands of the game
>>
>>154733549
No worries, next time you can pass on the right advice.

If you haven't already, I'd read the combat section of the manual. It's quite informative.
>>
>>154734000
I read the manual for like a thousand times now. I really thought that precision is an opposed roll up until this very moment.

It's like learning about "y" hotkey after a year of playing MP.
>>
>>154733983
>>154729353
>>
>>154724458

>Warriors of Diversity

This is ironic, right? RPGcodex is usually a pretty chill place afaik
>>
>>154734092
>>154729353

welp, forgot to set myself to AI

hitting buttons are hard, don't judge me
>>
>>154731321
Err thank you for taking your time to write all that out.

But it's not exactly what I asked, I meant to say what's the curve for all those percentage values ranging from -14 to 14. I'm making a game myself and I want to use a similar system, except instead of going from -14 to 14 I wanted mine to go from -24 to 24.

The exploding dice thing is new to me though, so thanks for mentioning that.
>>
>>154734107
Didn't Malakal join RPGCodex team? Or was it Nicknight?
>>
>>154734202
I have the probability distribution for DRN. Hold on a second. It's really weird though.
>>
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Here you go.
>>
>>154734468
Thanks a bunch.
>>
>>154734362

Eh. It's basically a Normal distribution. Not that remarkable.

Don't start autisming over probability curves. That way only leads to FATAL style dice mechanics.
>>
>>154735862
If you mention FATAL again, I'm gonna fucking slap your shit.
>>
>>154734202
> I'm making a game myself and I want to use a similar system, except instead of going from -14 to 14 I wanted mine to go from -24 to 24

it should be really fast to generate probability curves tests when you have access to any game engine.
there are interestnig things in development you need to take care of with probability curves, but generally speaking straight line, bell curve, and exploding dice bell curve like dominions 4 should be all of what you need.
you don't need to find a nice function to generate probability curves. you can just made them up assigning 20 probabilities to values.
>>
What is a good pretender build for MA marignom?
>>
>>154734468
I don't get this. If exploding d6 is 1d6 and DRN is 2d6, how come do they have a max on 6?

exploding d6 should probably stay constant until 5 and then go down.
>>
>>154736364
Exploding d6 is 2d6 without "keep 5, roll again" rule. It's "keep 6, roll again".
>>
>>154736275
S9F9B9 skull. Not fully tanking sloth for more flags helps, but is tight on points.
>>
>>154736578
im using 9 dominion 3 turmoil 0prod 3heat 0growth 3 misfortune and 0magic/drain, still have 25 points left i cant use on anything...

Is this any good?
>>
>>154734213
It was Malakal.
>>
>>154736275
>>154736578
>>154736980
Is this meme?
>>
>>154736275
I would personally go with N9E4 bless (good on Knights of the Chalice, Angels and your sacred mages) with imprisoned Statue of Fertility. With dominion 6 that's 7 scales and heat is a reasonable dump scale too.
>>
>>154737157
Wasn't supposed to be, im a newb trying to set up for my first pbem game...

Please help?

>>154737289
I think that was what i used last time, worked nicely.
>>
>>154737289
Is it worth it to max out order, prod and growth scales and raise heat to 3? Both luck and magic are 0 and i have 7 dominion.
>>
I always wonder why people even think a bless is necessary sometimes. A lot of nations can do very, very well without a single major and going full scales. It's generally better to go scales than blesses in PBEM's.
>>
>>154737742
>>154737742
>A lot of nations can do very, very well without a single major and going full scales.
This is true.

>It's generally better to go scales than blesses in PBEM's.
This isn't.
>>
>>154736980
Less dom, you'll be building temples everywhere, misfortune + turmoil is a recipe for headaches, and growth is such a good scale I feel bad about ever dropping it.
>>154737157
No, it's not, flagerents are very cheap and can be amassed fairly easily. Lategame you have a teleporting non-lifeless immobile that can cast tonnes of high level spells.
>>154737742
It depends though, some nations have good uses for a bless.
>>
>>154737742
Well, in the case of marignon the idea of the N9E4 bless is for your knights to be more tanky, allowing you to spam crossbowmen behind them for dps.

>>154737814
>Less dom, you'll be building temples everywhere, misfortune + turmoil is a recipe for headaches, and growth is such a good scale I feel bad about ever dropping it.
Im using this one now, is it any good>>154737289
>>154737742
>>
>>154736487
Oh, okay. Thanks for clearing it up.
>>
>>154737441
Well, in principle you could go for flagellant bless (b9 is quite obvious for major damage boost due to them having two attacks and decent gold to HP ratio such that they trade acceptably well from just dying) while death, fire and water are all decent options for the secondary bless. Demilich seems to be the cheapest option to get any of those double blesses so D9B9 probably is what I'd pick if I was going for flagellants. That also afford neutral scales (and production can be dumped because you're recruiting low-res flagellants).

However, it doesn't strike me as a solid strategy. I'd rather bless knights/mages/angels for quite equal early game and superior late game.

>>154737663
Yes, gold scales are important, as is production if you're recruiting Knights. With order 3, one or two points in misfortune are also perfectly reasonable.
>>
>>154737441

Misfortune 3 is always always always a terrible idea. Quadbless Mictlan can only (sort of) get away with it because they can make sure they only spread their dominion in a minimal number of provinces.

Dominion can be safely dropped to six or seven, as well. If you have shit scales, you don't want strong dominion, as a general rule. Just get enough that you aren't getting domkilled.

Personally I'd say that going Tribless is too much for Mari. A Skull with S9F4B9 will do about as well. Flags hit hard enough with Blood 9 that losing the extra minor AP hits from F9 isn't a dealbreaker.

All together that gets you enough points to improve your scales significantly, without overly harming your pretender usefulness in battle.
>>
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>>154737875
N9E4 statue is decent, yes, I just feel that flagellants are a missed trick, especially with summod.
>>154738003
>>154738009
Flagellants have attack 9, F9 boosts that to a fairly respectable 13. Astral's twist fate makes them last twice as long (they generally die in one hit) and the MR helps stop stuff which'd avoid BV (sleep cloud, steller cascades), Blood is nigh entirely for Blood vengeance to stop them being mown down by mages chucking evos, hitting harder helps but flails aren't on the damage shy side.

Also, here's a pretender I just whipped up, I can also post the similar one I've used in games if anyone likes.
>>
>>154737742
you have to remember though that N9E4 usually means good scales as well as a utility bless that wllhelp any future endeavours. Espically for nations with summonable thug/SC chassis like marg.
>>
>>154732749
>>154670396
Bumping all over the place.
>>
>>154737814
Note that growth is nerfed somewhat in summod.
>>
>>154738202
I have not tried this strategy yet, only the N9E4 one, will play 12 turns and see how many provinces i can take with that build, took 24 with the other one...

Is it safe to say this is a rush strategy to expand fast and furiously during early game?
>>
>>154738474
Slightly, still really good though.
>>154738523
Yes, though without summod it's slightly slow starting, with summod recruit a grand inquisitor turn 1, pillage your own cap with it turn 2 (note give it no units or it'll kill more people), to get a bunch more flags.
>>
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>>154738202

And F4 takes it to 11. Which isn't amazing, but is still good enough that they can hit fairly reliably, given they're at 6 attacks per square.

I can apprecaite that it's a significant improvement in bless, but I'd probably still go with something like this, personally.

As you say, you're gonna be building temples fucking everywhere for Mass Flags. Five extra scales aren't to be sneezed at.
>>
>>154738345
He's going to meme you, bro. Birds are a tough matchup for monkeys. Start looking for allies, or rush him first.
>>
>>154738764
Hmm, true, good point. F6 is 2 less scales than F4 but 1 extra dom, so 3 extra from F9, hmmm this needs testing to see how much it changes how effective they are.
>>
>>154738629
>with summod recruit a grand inquisitor turn 1, pillage your own cap with it turn 2 (note give it no units or it'll kill more people), to get a bunch more flags.
How exactly does pillaging work? Trying it in a single player game and dont see any benefits to it...

Do i keep pillaging?
>>
>>154737742
>It's generally better to go scales than blesses in PBEM's.
Assuming imprisoned, you can easily get a monobless and still have very good scales. Dropping the bless leaves you with a ton of points and not enough scales to put them in.

The only time you don't want a bless is if you don't have good sacreds and the bless would be basically worthless.

>>154738998
Do you have summod installed and enabled? Pillaging a province with that commander (don't give it troops while pillaging) should produce a bunch of flagellants in summod.
>>
>Game: TheBiggestFattestMeme
>Turn number 6
>Next turn due: 17:33 GMT on Wednesday September 14th
>>>Yomi Waiting for 2h file

>Game: Kichikuo_Domg
>Turn number 8
>Next turn due: 17:34 GMT on Wednesday September 14th
>>>Bogarus Waiting for 2h file

There's still three and a half hours but Yomi and Bogarus staled last turn and it looks like they're poised to do that again.
>>
TURNS

WHERE ARE MY TURNS
>>
>>154739201
>Do you have summod installed and enabled? Pillaging a province with that commander (don't give it troops while pillaging) should produce a bunch of flagellants in summod.
Ah, it is a mod, was not aware lol.
>>
Fuck trees, seriously.

;_;
>>
>>154737814
>No, it's not, flagerents are very cheap and can be amassed fairly easily.
They're also terrible, even with that tribless.

0 protection, 6 defense will get demolished by decent troops or archers.
>>
>>154739691
Are you aware of the phrase min-max? Flags can't be made durable, I accept this, however offensively they will wreck face, so ovverall in terms of attrition they generally kill much more than their cost.
>>
>>154738782
It's like turn 8, we are talking about expansion.
I dont really want to clash with a flying nation.
>>
>>154739827
Have you actually tested that in a match?
>>
>>154740148
Yeah, he's been fielding them in blitzes. They've been pretty effective en masse.
>>
>>154739618
What's even happening in that game?
>>
>>154739691

The point is that they're cheaper than decent troops, and are recruitanywhere. So you have more of them.

With a big Fire Blood bless, they only need one round of attacks to ruin something's day. Which S9 gets them.

And even when they die, hey, Blood Vengeance means they're pushing damage back. And they'll be pushing a LOT of damage back, because they're Prot0, so they don't take hits that do small amounts of damage.

>>154740148

Not that guy, but the mass Flag MA Marignon strategy is pretty well established. It's not phenomenal, but it's generally solid. I admittedly haven't tried it in summod.
>>
>>154739876
Yeah, and if he's remotely comment, he knows you have nothing for him.
>>
>>154740148
Yeah, as >>154740259 says I've tested it in blitzes, will do more as I have time but back to uni so....
E10 blindfighters + skellyspam got overrun by these madmen, also caused Oko to go AI in a hissy fit (which isn't hard but is funny).
>>154740290
Also sacred upkeep reduction matters, you can keep a larger standing army of them for pittance compared to proper troops.
>>
>>154736275
A4E4S5 Titan
>>
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>>154740270
Everyone is staling, Ermor is just put up Mother Oak for some reason (the reason is GoH, probably), I'm just starting to recover from getting backstabbed by Vanheim (who started chainstaling) and Machaka (who went AI).

The game went entirely to shit and the only reason I haven't just quit this garbage yet is because unlike most players in this game I am not a flaming faggot.
>>
>>154740568
You better appreciate me subbing in turn 13 into a horrible position and sticking it out.
>>
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>>154740461
>E10 blindfighters
>>
>>154740692
It was odd, but, ya know, blitzes are the place to test wacky shit.
>>
>>154739876
Have you never been rushed before? Those armored dual wielders will fuck up your pd.
>>
>>154740642
I appreciate everyone who sticks with the game even when others are content to just let it all go to shit.
>>
>>154740692
I did LA cavemen with E9 and scales. Shit was pretty good. Wack expansion with tons of x-bows, strong midgame, a lot of forts.
>>
>>154740642
You wound me, Andre! Why did you Ai?
>>
Bumping for not clashing into each other.
Crows, are you there?
>>
>>154742508
I'm Abysia ya cunt, still not AI.
>>
>>154688875
Pythium?
>>
Game name: Nagot_gick_fel
Nation: Early Era Lanka
Turn number: 33

Who's sent their turn in:
Lanka 2h file received
>Therodos Waiting for 2h file
>Pangaea Waiting for 2h file
>Ur Waiting for 2h file
>Arcoscephale Waiting for 2h file
>Atlantis Waiting for 2h file
>C'tis Waiting for 2h file
>Xibalba Waiting for 2h file
>Helheim Waiting for 2h file

:^)
>>
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plz no
>>
>>154739209
Nice, they did their turns after all.
>>
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>>154743219
>bullies bullying bullies
nothing of value was lost
>>
>>154743353
Don't bully the retarded brother of the elf family. Especially since it's not summod.
>>
Patiala this is a turn bully. Even bogarus did their turn.
>>
>>154743579
>it's not summod
holy fuck, why did that idiot take helheim then? honey, I'll be home late. gotta go rush me some fools.
>>
Does anything happen if you instill uprising in an indie province? Or a throne?
>>
>>154743693
Illuminati come to your house and get you.
>>
What are some research targets for skelly-summoning nation that's not Ermor?

Or generally good death spells?
>>
>>154743219
Bullies also tried to destroy my capital's lab. They didn't succeed.
>>
>>154743864
>>154743864
It depends.
>>
>>154743864
Enchantment 5 for Horse of Skeletons is a must-have.
>>
>>154743864
Ench 5 is pretty much a staple for all D2+ nations.
>>
>>154744050
Horde*
>>
>>154742525
I'm sorry, I didn't put one and one together in terms of nation and the game, I read those posts but didn't realize I was playing. Luckily we didn't bump into each other. Your proposal works for me, I'll leave Renthale you requested without PD, that one is on me for blundering the communication like this.
>>
Any new games recruiting players right now?
>>
>>154744797
NEETONLY.
>>
>>154744818

I'm a wageslave

but I'm posting this at work and can totally play a turn right now
>>
>>154744660
Maybe I should have put the full name of the game.
I went for the safe province even if it delayed me a bit to avoid clashing as much as possible. I'm glad it worked.

Thanks a lot for your understanding. Also i didn't say it, but the provinces to the south from that are totally yours (can't see which ones are yours or indies, but I wanted to clarify this).

Do you know anything about who is to the east from me? I bet there is someone around 30.
>>
Realm of roaring scrubs caelum,
AntiquisTerra ermor, this is a turn bully.
>>
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>>154745118
These guys
>>
This is Atlantis in kichikuo and roaring scrubs. Just want to clarify to all nations that my targets are Riley and lemuria. I am here as the anti-cancer and request whatever aid possible, including just information, so that we may remove these blights.
>>
>>154744876
Don't let Shekelstein find out
This is advice from one wageslave to another
>>
>>154745715

The boss? They don't care as long as we do the job. We work shift hours too so we can literally just sit half an hour, or sometimes hours without anything happening.
>>
>>154742508
Lack of non-AI neighbours.
>>
>>154745241
Thanks a lot.

Now I have to talk to them.
Seriously, the thing I hate the most about this game is when you move into a tasty province, capture the indies, and an enemy army moves in to rape your weakened army and keep the province. It feels so awful.


So Gath, are you around?
>>
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>>
>>154746028

Skeletons, Tyler.

Skeletons will keep you from becoming a god.

Or Pan casting Growing Fury with a Maenad stck. Either way.
>>
I asked llama and became the new admin since apparently the old one has abandoned us.

Please vote on changing the turn timer to 48h starting next turn.
>>
>>154746679
No. The timer stays on 24h.
>>
>>154701440
I would tank heat scales before I do misf3. Misf2 is fine however. You do not want to be attacked by indie knights
>>154717642
hoburg crossbows in EA mang
>>
>>154724458
>everyone else has either their website's name or some fancy fantasy shit
>/domg/ and /v/anheim are both self-deprecating names based on the team's leader
Why?
>>
>>154747347
Vanheim is based on group founder, not team leader. Also we're aware of our chances of victory so we're just having some fun I guess.
>>
>>154747347
Malakal's team is named after malakal as well.
>>
>>154747687
Which one?
>>
>>154747347
Because sum1's scrubs beat Bob's Foresters by 1 vote.
>>
>>154747807
But that would be the same format, just using an old meme that's pretty much dead now.
>>
>>154747347

Because

>Well-coordinated and heavily practiced Reddit team beaten by a rag-tag group of /v/irgins run by a furry tripfag and a BR with 140 ping

Never 5get.
>>
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Well Shit, now I gotta keep trying to win still
>>
Is steam dead or is it me?
>>
>>154748028
Well, fuck. Time to get more RoS casters or mages in general.
>>
>>154748217
desu yeah turn RoS would have fucked my shit up
>>
>>154747927
Shazbot.
>>
>>154747927
Shazbot
>>
>>154748028
SORCERER SUPPORT
>>
>>154747927
[VGTG]
>>
>>154748114
It's dead for me too.
>>
>>154747927
This.

Take game seriously:
>win : look like a tryhard
>lose : get humiliated

Don't take game seriously:
>win : we had our fun
>lose : humiliate the opposition

If we're gonna go down, we'll go down in flames.
>>
>>154749131
>Don't take game seriously:
>>win : we had our fun
>>lose : humiliate the opposition

More like the opposite, senpai. If you win you humiliate the oposition because you werent even trying.
>>
>>154749131
>win: literally impossible
>lose: look like retards you are
fixed that for you, steamfriend
>>
>>154749389

t. malakal
>>
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>>154746028
Say that to my face and not online bitchboy.
>>
>>154750102
>19 MR
it's shit
>>
>>154750102
>all those birds
Cute!
>>
>>154747210
It has been proven decisively that O3Mis2 has less income than O2Mis1
>>
>>154749265
Oops, yeah I mixed them up at the don't take game seriously side.
>>
>>154750431
<citation needed>
>>
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>Finally got internet again after it was down for a week
What nation should I play in the next PBEM that isn't for NEETs?
>>
>>154751024
>that gif
You answered your own question, anon.
>>
>>154751024
>ermor master teaches ermor novice how 2 skeleton.gif
>>
>>154746679
Done
>>
>>154745151
AntiquisTerra Ermor just needs to consider all of the ways he's going to ram his Equites up Pan's ass.

If I act like I like it do you think he'll get weirded out and leave?
>>
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>>154751360
This is how you skeleton
>>
>>154752157
This image just makes me think of using the double slit experiment to determine whether skeletons are particles or waves
>>
>>154752359
Just like electrons, they are both. Really makes you think.
>>
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>>154752157
How sad does this image make you?
>>
>>154752949
Not that guy but I assume that's used with phoenix pyre?
>>
>>154753206
No, just jack up the fireres.
>>
>>154753206

Any Mage that can cast Fire Storm can ignore Fire Storm out the box.
>>
>>154752949
Just have to wait long enough for some other cancer to kill the firestorm cancer.
Unless it's a seraph or something, but by that point the skeletons are just there for show whilst demons or whatever do the real work.

>>154753206
No, firestorm is for killing lots of weak units, it doesn't really combo with pheonix pyre. Especially since fire mages will take fairly small amounts of damage from it, it's only something like 6 + DRN damage if I remember right. F3 mages and upwards ignore it entirely.
>>
>>154753614
>>154753442
>>154753326

Oh alright. The description and "burn everything to cinders within minutes" made it look pretty threatening.
>>
What do you do with an excess of fire gems?
>>
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Also is it safe to assume that this does as much damage to undead as firestorm?
>>
>>154753978
All units on the battlefield have a 50% chance of becoming blinded. This effect can be
avoided by passing Magic Resistance check +4. All undead and demons have a 50%
chance of suffering a 5 AP attack, which can also be avoided by passing an MR +4 check

Firestorm is not MRN.
>>
>>154753947
Craft a shitton of lanterns and get a shitton of research.
>>
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>>154753789
It's pretty good in large fights, the damage is AP as well so most human soldiers don't like it either.
>>
>>154754195
What if you've already researched everything?

>>154754229
>12000 skeletons
Spooky
>>
what are the research boosters?
>>
>>154754229
>when skeletons don't use B9
>>
>>154754376
Then why the fuck are you asking about spare gems? You have a shitton of possibilities to spend them. Elemental kings, Fires from the Sky, brands, artifacts, even flame spirits for battlefield buffs.
>>
>>154754065
So why would anyone ever use Sollar Brilliance over Firestorm? Assuming he was say Mari with access to both Astral and Fire?
>>
>>154754623
I never ever saw Solar Brilliance used in 2 years of MP games. And I won 6 games as MA Ermor.
>>
>>154754692
I always use it, so we didn't play together.

Always use it against demon or undead nations because it negates darkness.
>>
>>154754229
Noob here, damage is action points?
>>
>>154754926
Armor-piercing. It means it ignores half the target's Protection value.
>>
>>154754623
a) it removes darkness, which is frankly huge and the main reason to use it
b) they stack
>>
>>154754926
Ap also stands for armor piercing
>>
>>154754910
The fact that it negates darkness is its most useful feature along skeleton removal. Though blindness kinda nullifies it. See, darkness gives you -6 penalties, and blindness -9.
>>
>>154750692
Cirno literally just spammed end turn in like 5 different games each and reported the results in steam chat

Misfortune blows.
>>
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>>154755194
cirno's bad luck and 5 games isn't "proven decisively" by any means
>>
>>154755194
In regular games you don't sit on your cap for a bilion turns.

You get events from provinces without misf while accumulating dosh from your order cap.
>>
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>>154755391
>>
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>>154755549
>new pbem
>fell for the misfortune is bad meme
>tanked my heat scales to get luck 0 instead of misf 2
>turn 1 got an event in my cap
>30 unrest +3 misfortune
>never got turn 1 events this bad with misfotune 2

Fuck off. Taking anything above misf 2 gives you IRL bad luck. At least when you take misf and you get a bad event, you know you deserve it.
>>
Wait

Can you escape an army out of a fortress by attacking, and then setting a retreat order? As long as you have a neighbouring province under your control?
>>
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>>154755902
>>
>>154755978
Nothing will guarantee that they won't retreat back to the fort.
>>
>>154755978
Yes, but half of them will retreat back into the fort.
>>
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>>154755902
>mfw I get treasures worth 1700 gold , 20 gems and a construction 4/6 item every 3 turns or so
>>
>>154755902
Luck is a skill. You just suck at video games.
>>
>>154756283
I know. That's why I from now on skillfully take Misf to synergize with my IRL luck.

>>154756028
nice argument really convinced me with those hot opinions
>>
>>154756165

Jotun got really lucky then, all of his commanders and mages fled to another province
>>
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>>154756716
You being an idiot isn't an opinion.
>>
>>154756794
Luck3 IRL.
Can you please kill Tjatse already and end my suffering?
>>
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>>154756873
Not an argument you anclap faggot.
>>
>>154757026

Hey man I'm trying, but he real tuff. I'm not exactly overflowing in SC killing stuff either.
>>
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>>154757112
Why are you trying so hard to turn it into an argument? I'm just stating obvious facts.
>>
>>154757326
Seems more like you got mad that I shat all over your shitty argument and you started posting insults and smug anime reaction images in a desperate attempt at damage control.
>>
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>rush home from work to do my turn
>anticipation has been killing me all day
>hands shaking, fumble with my keys at the lock
>manage to get inside
>start making my way over to the computer
>gf steps in front of me and starts to initiate sex
>>
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>>154757579
What shitty argument?

All I did was call you an idiot for your "I had irl bad luck and it was the game's fault, this somehow means that Misfortune is good" post. If you call that an argument, you're even dumber than I though you were.
>>
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>>154757670
>having a GF
found your mistake
>>
>>154757807
Don't forget
>having a job
>being a wagecuck
>>
>>154757670
How long is your dick? Roll for repel.
>>
>>154757785
My argument is that 5 games of spamming end turn and counting money doesn't prove that misfortune is bad. In a real game people don't sit around getting events but they take more provinces, unless they are trash like you are.
>>
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>tfw reached that research goal that will win me the game in a few turns
>>
Newbie here, checked the manual, and it isn't clear:

If I took a pretender with E4N4B3 and then empowered him up to B4, would my sacreds get the Blessing for B4? Or does it have to be decided at pretender creation?

I just did this in a game, and it doesn't look like it does unless I'm missing something.
>>
>>154758252
Bless is decided at the pretender creation. If you lose/gain paths, they won't count for a bless.
>>
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>>154758092
>5 games of spamming end turn and counting money doesn't prove that misfortune is bad
I agree with that part, which is why I didn't reply to that post. Do pay attention, Timmy.

I simply pointed out that you're a huge moron for thinking there's something wrong just because you had a bad event without having Misfortune. Stop trying to change the goalposts here, it's not going to make you any less of an incompetent.
>>
>>154758310
Well fuck then. I suppose it's for balance reasons? There isn't anything that makes that clear anywhere but dominions
>>
>>154757918

I was once like you. Life felt great, having all the time in the world. But after a while I felt shame, for relying on my family to take care of me, and what meagre money I could squeeze out of the government.

Eventually I got a job. It wasn't great at start, pretty poor pay, no permanent position. But I worked on and got a permanent position, better work conditions and now I can work evenings and nights, which I like(so I can avoid most of my co-workers). I can even play vidya at work, because nobody is around when I'm here.

that feel when still no gf
>>
>>154758420
You should own up to your dumb posts instead of backpedalling. >>154755549 This is also you. Same style of butthurt.
>>
>>154758535
Yes. If you have a nation with strong sacreds like vanheim or pangaea you'll want to take a major bless (9) on an imprisoned pretender. Sometimes you'll want to take even double or triple major bless. On the other hand, some nations don't have strong sacreds, so you'll want to take a rainbow pretender or go full scales.
>>
>>154758535

Balance yes, but in both ways. If your god dies and you recall him with your priests, you lose one in every path(I think in every path).

But yeah at endgame you could reasonable buff your god up to 9 in most paths and laugh all the way to the bank with your unstoppable blessed units.
>>
>>154758673
I'm playing Bertyos against difficult AI and doing well. Then again, AI. Bertyos has their Colossi, who as far as I can tell arn't worth the required gold investment. Beyond that, I've built a blood economy and can summon and kit a Melqart with flying shoes, vine shield, and a fire brand + armaments each turn for dumbo drops on small territories and smaller armies.

While my mages can be blessed, and the Melqarts can, I would image a bless isn't all that important for me at all right?

It's literally just nations who backbone their armies on sacreds and sacred summonables?
>>
Sex
>have to wait between 1 week and 1 month before being able to do it again
>lasts 10 minutes
>can't have sex with other girls at the same time

Dom4 mid-game turn:
>have to wait 24 hours before being able to do it again
>lasts 30 minutes
>can play other games at the same time
The choice is clear.
>>
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>>154758672
>This is also you.
Yes, it is. I never denied that.

But since you're obiously too ignorant to get why it doesn't work that way, let me spell it out for you.

First of all, you're not going to be spreading Order without spreading Misfortune, so that's a moot point. The only way to achieve not spreading Misfortune is by keeping your dominion restricted to your capital as much as possible. That's at best extremely risky, and at worst suicidal. Second, if you do keep your dominion restricted to your capital, that means you get only a fraction of the benefit from your Order scales (and any other positive scales you might have, just to escape the downside of your Misfortune scales. If you're willing to give up that much just to prevent getting Misfortune, why even take Misfortune 2 in the first place?
>>
>>154758937
Se'ir do enjoy a strong bless, and so do Melqarts. N9E4 is a good all-around bless. Allows your thugs to regen and your mages to tire slower. Also good for blood communions.
>>
>>154758937
Minor E and A bless is nice if mostly just your casters are sacred.
>>
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>Using blesses
>>
Does trample work underwater?
>>
>>154759091
I correctly guessed that you are a shitter that never takes hostile dom provinces and never expands faster than his candles.
>>
>>154759274
Yes.
>>
>>154759274
yes

t. rlyeh
>>
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>>154759252
>Van without a bless
It's like you're not even worth removing anymore.
>>
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>>154759290
Unless you're in a small game outrunning your candles is rarely worth it, and even if you are that still isn't a good reason to take O3M2, since, again, the O3 will be largely wasted. You're better off taking O2M1 in which case your average income goes up, you have to worry less about your capital lab blowing up for no reason or other such nonsense, you don't give up any points for your bless, and you don't have to let 3+ scales go to waste just to prove a point that isn't valid to begin with.
>>
>>154759682
>my 5 games prove O3M2 is inferIor!
https://yourlogicalfallacyis.com/anecdotal
>>
>>154759682
>Unless you're in a small game outrunning your candles is rarely worth it

Stick with collecting reaction images cause dom4 clearly isn't for you.
>>
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>>154759912
>desperately want to start an argument
>finally given the argument you wanted, you get BTFO'd
>WELL I'M NOT LISTENING BECAUSE I CAN JUST IMAGINE YOU'RE BAD AT VIDEOGAMES INSTEAD, ABSOLVING ME FROM ALL THE DUMB SHIT I SAID

nice argument really convinced me with those hot opinions
>>
>>154759839
If you have to outrun your scales just to make it worthwhile, you're basically already admitting it's inferior. That's not even up for debate.
>>
>>154755104
But undead and demons can also be blind, so we fight as equals in blind-land but not in darkness.
>>
>>154760436
That's a pretty short-sighted move.
>>
>>154760404
>one anon argues a stupid arguement therefores proves my point that O3M2 is inferior!

go home cirno
>>
>>154760513
Sometimes a short-term victory is all you need.

It's definitely not a spell you want to spam every battle, but in the right situation it can be good, especially if your own guys have above-average magic resist.
>>
Everyone stop bitching and answer me this: what's the best nation in MA?
>>
>>154760594
>one anon argues a stupid arguement
Which was my point to begin with.
>>
>>154760703

It depends
>>
>>154760703
Ermor.
>>
>>154760703
Clearly Pythium.
They have anything you would need:
Great expansion thanks to their human elite troops.
Astral, air and water with easy comunions on sacred mages.
Also great thug and SC summons.

There is literally no reason for not playing MA Pythium in every game.
>>
>>154760703
Ermor.
>>
>>154760703
Pangea
>>
>>154760703

Ermor.
>>
>>154760894
Also forgot to add that they have Hydras, which are really bad even in summod, but they are pretty cool.
>>
>>154760703
Ermor is strongest, followed by Pangaea.
>>
>>154760894
Fuck off Malakal.
>>
>>154760917

t. Pan
>>
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>Am I still beautiful pretender? Do you still love me?

At least lightning won't kill her now.
>>
>>154760173
OK I will explain why you are wrong since you were kind enough to actually spill out your (shitty) argument after much convincing.

You capital is a huge concentration of income right off the bat, No provinces you can claim early compare to it, especially in EA. Order boosting it's income by a large % is already a huge gain. As you expand at a reasonable pace you will outrun the pace at which misfortune can spread to your provinces. There is a set cap on events that you can get per turn and where those events occur is randomly distributed among the provinces you have. Including those without Misfortune. As play offensively, as you should, you will accumulate a lot of provinces without misfortune and most of your events will happen there. In the meantime your cap income is boosted by order and you are racking in mad dosh.

Furthermore gold that you get earlygame from your cap is doubly important as it translates directly to the size of your army when the first wars begin. The biggest risk of taking misfortune is that you will get an early bad event on your cap that will gimp you for the entire earlygame but if you expand fast enough you can mitigate that risk. The point of my anecdote was that I had one such terrible turn 1 event without any points in misfortune which was quite amusing.
>>
>>154761171
I'd still tap that ass.
>>
>>154760703
Best is Ermor.
Second best is Pangaea.
Third best is... Sceleria, I think.

After that are some others that are still great but not top-3-tier like Ulm, Agartha, and Nazca.
>>
>>154761264
YOU FORGET THE BESTEST ROME YOU BASTARD

>>154760894
>>
>>154760894
If only all of their shit aside from the pearl heavy summons didn't die to two RoS casts, they'd be top tier.
>>
So, how do I learn to use magic properly? I'm pretty new to the game, but I think I'm learning basic gameplay and strategy quickly enough. Except for magic.

I've heard that scripting properly is vital and a good mage can quite possibly win a battle on their own, but I've just been leaving it up to the AI, which is bound to be a terrible idea once I find a proper game. There are so many spells that I can't figure out what I should be casting when, let alone what to focus on researching first. And I'm sure the answer is different for every nation and matchup.

Are there some key spells I should be looking for? Are certain schools better than others? Is there anything I should watch or read to start learning?

Any advice would be appreciated.
>>
>>154761526
That's why you go N9E9 bull and keep it with your army.
>>
>>154761217
Are you even aware that Misfortune raises the odds of getting events in the first place? If you outrun your scales, the odds that you get a bad event in your capital is still bigger than the odds of getting a bad event anywhere else. Second, you won't hit the event cap that easily, so that's a complete non-argument. The event cap was added to prevent stuff like Bogarus' luckbird spam being too powerful, it doesn't have any actual effect under most normal circumstances.

Second, even if looking just at your cap, evidence (anecdotal or not, you don't have anything to prove the contrary) suggests that no, you're not going to be "racking in mad dosh" because, first of all, the difference between O2 and O3 isn't that big, and second, you're still going to get bad events in your capital and outrunning your scales doesn't affect that, as pointed out.

>The point of my anecdote was that I had one such terrible turn 1 event
And by taking Misfortune 2, you only make sure it happens more often.
>>
>>154761217
The set cap is mostly a dom3 artifact.
>>
>>154761824

Actually I'm pretty sure Turn1 events aren't affected by scales.

Most events do get queued up like twelve turns ahead of their happening, for reasons of Fortune Teller.
>>
>>154761654
Nerds that start at 9hp and zero protection will still get fucked by two RoS even with N9E9. With a tri bless, on the other hand...
>>
>>154761824
Look. Maybe your playstyle is to take 10 provinces year one and pray that luck gives you the money you need. Actually good players expand much faster than theirs scales and their caps are relatively safe from bad events when they take misfortune.

>>154761994
Nice to know.
>>
>>154761541
That's the question that can be answered in another 400 pages of the extended manual. That doesn't exist.

There are some staples, I will only name a few.

D2+ nations like C'tis, Nazca, Ermor etc. NEED skelespam (horde of skeletons, Enchantment 5). It's multifunctional and stays relevant from early to late-game. Evocation 5 allows to use shadow blast that decimates everything in a huge area at the cost of death gems, and even weak D2 mages can use it if needed.

A2+ nations like Vanheim, Caelum, TNN etc. need both air buffs (mistform, Alteration 3), and evocations (lightning bolt, thunder strike Evocation 3 and 4). Air also has Storm (Evo5) which in turn allows those nations to cast Summon Storm Power (Conj 2, I think) to give any A2 mage +1 to air magic, or A1 mage with a single gem (read the manual about boosting paths in combat) to get A2 for lightning bolts, for example. Air also has Cloud Trapeze that allows air thugs like sidhe lords and vanjarls to elf everything from large distances.

High earth nation like Agartha, Ulm, and others like evos and buffs too. Earth also gains great evos from fire crosspaths. Spells of note include magma eruption (evo 6) that wipes out masses of troops at once, earthquake (evo 5) as a battlefield clear spell with hefty cost and path requirements, and rain of stones (air crosspath, evo 7), as army/mage killer battlefield clear that even weak E1A1 mages can do with some help. Earth is notable in a way that it has summon earth power, E2 path booster that doesn't require you to cast some spell (like storm), be in the water (summon water power), or have mad paths (strength of gaia). It's straight up +1E for 1 combat turn (fire has phoenix power too, by the way). Earth also has great buffs for E1 thugs like ironskin (raises protection sky-high at the cost of negative lightning resist) and temper flesh (resistance to common weapon damage types).
>>
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>>154762430
So first you throw a sperg fit demanding an argument, and then you're just going to ignore my posts in favor of "hurr you're bad"?

Nice talking to you, moron.
>>
>>154762702
Well your argument relies on the assumption that your misfortunes scales are always present at all of your provinces. Or at least enough of them to make it not worth taking Order 3 for the cap.

If this is true for you then you are an irredeemable veggie and I shouldn't be wasting my time talking to you.
>>
>>154762430

>Actually good players expand much faster than theirs scales and their caps are relatively safe from bad events when they take misfortune.

Your holdings need to be in the multiple hundreds of provinces before you start getting anywhere near event-per-turn cap, unless you're firebird spamming as Rus.

The number of misfortune events you get in your capital at Misfortune 2 is larger than the number of misfortune events you get in your capital at Misfortune 1.

I agree that you should expand faster than your candles, but your argument seems to be that if you go fast, the event distribution gets shifted, which just isn't true.
>>
>>154763120
I think you are mixing random event limit with unit event limit. The random event limit is much smaller.

If I rush a Luck 3 shitter I will get nice Luck 3 events in his provinces instead of bad ones in mine.

Yes this shifts the distribution.
>>
>>154759067
>every point is about availability
Okay.
>>
>>154761541
Fire is straightforward. It's widely considered one of the worst paths in the game though. It doesn't mean that it's bad, just that it's less versatile than other paths. Besides the aforementioned Phoenix Power (conj 3, F2, +1F), it has fireballs, which are pretty weak compared to magma eruption, but can be spammed even by weak mages. Fire cloud that your mages will cast anyway even if you don't tell them too. Firestorm (evo 7) as a battlefield clear that has an associated element (so your fire-resistant troops won't be affected, and you can burn the opponent without sustaining damage). Higher evos include very useful pillar of fire (F2; it's fireball on steroids with fuckhueg range and damage). There are other situational spells as well.

All elemental schools also have associated elemental summoning spells on Conj 3, 5, and 7 respectively. summon lesser summons size 3 elemental, summon regular elemental summons size 6 (which wrecks shit usually). Living fire/water/clouds/earth summons several size 4 ones.

Astral is really tricky is you're just starting. Read the communions section of the manual and memorize it. It will save your life. I don't even know where to start, to be honest. You can boost all your paths by using communion slaves, and that allows you to do wacky shit. Astral is one of the best utility schools. Each spell has a use. Each and single one of them maybe except Blink, but who knows. You have charms, enslaves, antimagic, curse, mind burn, body ethereal. You'll get it eventually when you see your army rekt by some astral nation.
>>
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Come on Ragha it's turn 52. Where the fuck were your mages.
>>
>>154763769
Is this Ragha's first game?
>>
>>154763769
M-m-m-m-muh GRIFONS
>>
>>154763120
Notice that as you go from 5 provinces to 50 you don't get 10 times the number of events per turn.
>>
>>154763074
The only thing you're proving here is that you can't read.
>>
>>154764970
I thought you were done arguing. Don't you have some games to be irrelevant in?
>>
>>154763769
>How to spot the scrub who only got to the lategame because he picked an OP nation and everyone was too afraid to attack him
>>
Batcap is besieged and it looks like he has only one other province. Victory may be upon us.
>>
>>154765158
Ok, now somebody remove mictlan (nicknight!)
>>
>>154765286
Nicknight is jews and is absorbing Ur
>>
>>154761541
How to use magic is over half of the game so it's not a question that can really be answered. Most nations have a specific set of core tactics that are easily available and powerful but by endgame you have to broaden your magical toolkit and there's a good amount of room for coming up with situational tactics that are too specific to be a part of any guide. If you want tips for some specific nation, go ahead and ask, here's a very basic guide for Thunder Strike batteries as Caelum, a very powerful early-midgame tactic that should demonstrate the superiority of magical firepower.

Pick Early Age Caelum and take maximum scales, give yourself some target pactise with a lot of thrones or high difficulty AIs. You can expand with just Spire Horn warriors, a modest group (30-40) will rout most indies with their charge bonus (there's some other possible troop choices and tactics but this is simple and effective enough). Every time you can afford to do so without sacrificing recruitment of troops for further expansion, start a new fort (with indie commanders, you want to have your national commanders doing other stuff) and try to get a lab ready the moment fort finishes. Start recruiting Spire Horn Seraphs or Airya Seraphs (Spire Horns are much cheaper so you'll have more money for forts and labs, but they're not very useful so transition to Airya Seraphs around turn 12). Around that point you should also have switched to Eagle King production in your capital.

On magic side of things, research Construction 2 first. Then use all your air gems to craft Owl Quills (with Spire Horn Seraphs because opportunity cost of research points is lower) and give them to your research mages. Then research Evocation 5, then Conjuration 2, then Alteration 1. Now you're ready, a good timing would be turn 18 but it doesn't really matter here if you're slower.
>>
>>154766298
>>154761541
Gather your Eagle Kings (with at least one loaded with a bunch of air gems) and Airya Seraphs, as well as troops to act as blockers and send them against the largest enemy force you can find. Deploy your mages at the back and troops with line or double line formation in front of them also back towards the deployment zone (line formation deployment causes them to walk rather than fly towards the enemy). Now select the province you are moving your troops to and press 'y', it shows all forces moving there. Script the first Eagle King in the screen (they're listed based on casting order) to cast Storm and then Thunder Strike. Script mages appearing before the Eagle King to cast Aim -> Storm Power -> Thunder Strike * 3 (remember, you can save orders by mouseovering, pressing Ctrl+[1-0] and recall orders by mouseovering and pressing [1-0], saved scripts can be listed with Ctrl+s): you have to cast something else or hold a turn because Storm wouldn't be up yet for those mages. For mages after the Eagle King scripted to cast Storm, script Storm Power -> Thunder Strike * 4.

Even a sizeable army is likely dead before they reach your front line. This mass air tactic can be augmented further with Wind Guide (boosting the precision of your mages) at Alteration 4 and Fog Warriors (extremely powerful defensive spell) at Alteration 7 as well as Summon Air Elemental at Conjuration 5 (air elementals are very powerful during storms) but that's the general twist of it and it's extremely powerful and comes early, the challenge now is to diversify your tactical options such that this isn't all you're good for and that's a while another topic (Caelum has national summons to help that).
>>
>>154762571
>>154763490
>>154766298
>>154766415
I see. Thanks for the help, everyone.

Sounds like I'll just have to keep playing and learn the hard way. It'll take a while, but I can live with that. I'll have to try out that Caelum strategy too.

I'm currently in a casual game with someone who's also new, playing EA Pangaea because I had to choose something. Not sure if that was the best pick for a beginner, but it seemed interesting. Nature magic seems good at summoning hordes of chaff, but I'm not sure what else it can do.
>>
>>154766298
>>154766415
>Playing the Caelum jew.

>>154761541
I'll outline a few strategies for magic schools.
The above Anon explained Air.

Fire - Fireball, Falling Fires, Fire Storm. You want to burn stuff with evocations. Heat From Hell is also Neat.

Water - on land it's poop, spells of note are quickness/quickening/frozen heart/falling frost. UW you want Encase in ice or bust.

Earth - one of the more powerful schools, destruction makes armor irrelevant, earth meld protects against rushes and is overall powerful. Then you have Blade wind and Earthquake.

Nature is tricksy, but the most potent is Alteration with buffmagics. Best spells are Swarm, protection, wooden warriors, mass protection, howl, Creeping doom, poison ward + foul vapours, relief. All the lategame nature spells are also awesome.

Death - Horde of Skeletons, Rigor Mortis. These two spells can win battles on their own midgame. Then there's Darkness, Wind of Death. But the bread and butter spell is Horde of Skeletons.
Astral - Communion Master, Communion Slave, Stellar Cascades - a powerful trio. Good comunion usage is very powerful.

Blood - I have not had much luck with using blood magic effectively, but they have very powerful anti-SC magic.

Spells that might win you battles outright: Rain of Stone, Firestorm, Earthquake, Mass flight
Spells that protect you from getting rekt - Wooden warriors, mass protection, fog warriors, Army of X(alt-9 spells)

>BONUS PART
How to get gud with magic using C'tis.
1. Get an awake so you expand good and are able to defend when rushed.
2. Spam as many D2+ mages you can.
3. Research Enchantment till you hit Enchantment 6. You don't need other schools.
4. At Enchantment 5 you can start to battle, turn ALL your death gems into Pale Riders.
5. Script almost all mages to (Horde of Skeletons)x5Cast.
6. Script one mage to cast: Quagmire,Foul Vapours.
7. Upon hitting Enchantment 6 add Rigor Mortis into the mix.

Congrats, you can now magic.
>>
>>154768630
>on land it's poop
Under water as well, desu.
>>
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How to play Caelum:

1. Be big.
2. Lose big.
>>
>>154768780
encase in ice, shark attack and elementals redeem it
>>
>>154768630
>6. Script one mage to cast: Quagmire,Foul Vapours.
I meant 1 mage for each spell.

>>154768780
There is 1 water spell that's not bad. Summon Water Elemental in cold dominion.

Overall all the summon elemental spells in Conjuration 5 are very strong, so add them to the list.
Air>Earth/Water(Cold)>Fire/Water(Heat)
>>
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>>154768883

Part two.
>>
>>154769064
>>154768883
>It's another Malakal spends the entire game whining about other people when he's strongest game
Massive discrepency in the troops there
>>
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>D9 searched all my provinces
>1 death site for a grand total of 1 Dgem per turn

I already knew this since it's not like I was going to find sites higher than D2 but with D9 this just makes it extra official.
>>
>>154769926
By D9 I hope you mean you used your pretender to seach and didn't waste a load of gems on sitesearching spells.
>>
>>154769926

>not expanding specifically into wastes and swamps

You were asking for it.
>>
>>154769512

Troops didn't do anything tho, mages win battles when will you learn that?
>>
>>154770113
Yeah only 2 were spells because I couldn't be arsed moving the pretender over there.
>>
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>>154763487
Fuck are you ever mad
>>
>>154770113

If you believe that sitesearching with your D9 pretender is a better option than Dark Knowledge, I am not sure how to talk to you, as you are obviously interacting with a dramatically different version of reality to the rest of us.
>>
>>154770809
I did sitesearch with him but that's because he had other paths I wanted sitesearched. Paths Lemuria doesn't have native access to and will require gems to break into.
>>
>>154771249

Fair enough. On a rainbow it's definitely less dumb, just you tend not to see those with majors, so I figured it wasn't likely.
>>
Gath, are you around here?
>>
>>154771249
>>154771625
If he's Lemuria he's got plenty of points anyway, not like he needs any scales apart from L3M3.
>>
>>154772090

Yeah, but vanilla Lemuria needs to take an awake. Dunno what mods SparklyThrones is running.
>>
>>154771967
Yes.
>>
>>154771967

No.
>>
>>154771967
Sure, what do you need?
>>
http://www.llamaserver.net/gameinfo.cgi?game=GrandestMemery

http://www.llamaserver.net/gameinfo.cgi?game=NEETONLY

Get in faggots.
>>
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>>154772681
... nice try impostor
>>
>>154765907

Jews are AI last I checked. Are you sure Ur is not absorbing Jews?
>>
>>154724458
Which of those bans are from /domg/ and /v/anheim?
>>
>>154772838
>Story events on
>>
>>154773001
sum1won probably banned Xibalba, that seems like something he'd do.
>>
>>154773194
CoE4 is harder to pirate than Dom4

illwinter please
>>
>>154773308
didn't mean to rply
>>
Reminder that sum1won, the boss of our team, has a blog where he can report to us the situation in the heavily anticipated community clash game.

https://sum1won.wordpress.com/
>>
Ice magic is useless
>>
>>154773570

That is a great idea, except for the part where it involves posting about team strategy for an upcoming game which hasn't had the nations drafted yet on the internet.

It'd be nice to see a blog of it with a couple weeks delay, if he's down for that though.
>>
>>154773194
I think EA Xibalba got banned thrice, given also they're picking last it makes sense.
>>
>>154773570
>>154773194

I was a late addition to our team. I am not the leader. (Do we have a leader? It seems to be operating by consensus.)

We did ban LA Xib, though, on the theory that EA would get all the attention.

If I had an extra hour every day, I'd agree to blog. I do not. I barely have time for dominoes as it is. I might whip something up, but it's not going to be particularly detailed.
>>
>>154774060
Blogs are always on a delay.

>>154776002
Who are the other team members?
>>
>>154773001
/v/anheim ban was LA Ulm.
>>
>>154776248
Sy, Coolstory and definitely not Lambert hanging in the chat room being minorly annoying/helpful.
>>
>>154776263
Why?
>>
>>154776461
IROOOON BLIZZZARD
>>
>>154776461
Because otherwise people could read them and know what the blogger's plans were.
>>
>>154776414
Do they have blogs?
>>
>>154776562
That's MA.
>>
>>154776461
LA Ulm is one of the strongest nations in the game if given time to ramp itself up. Our team had no intention of picking it so we banned it. That simple.

>>154776818
Actually, no, LA has MORE iron blizzards. Black Priests aren't cap-only in LA.
>>
>>154776461
Presumably illuminati spam.
>>
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>>154776818
Ayyy
see also: LMAO
>>
>>154776693
There is literally one /domg/ player who blogs consistantly, and he's consistent like glaciers, in that it's sometimes constant but slow and with a few thousand years in between each of those periods.
>>
Nazca, avoid 243
>>
>>154777074
I should totally blog my shitty strats with a couple weeks delay.
>>
>>154768780
Water elementals are kings of UW combat., and every water mage gets basically a free +1 path underwater. A lot of the stronger spells on other paths are disabled UW too.
>>
>>154777435
Even for water mages, a lot of their shit is disabled under water.
>>
>banefire
>magma eruption
>thunderstrike
>gifts from heaven

That's all you need, if a problem isn't solved, spam more of them.
>>
>>154778015
>B9 flags.
>>
>>154777623
Most of the spells which get disabled are trash anyway.

I do miss Ice Strike and Cleansing Water (which really should be uwok), but supercharged water eles make up for it.

>>154778015
I'm imagining a mage with all of those at once. I think f1s1 ?2EAD would work.

How much should that mage cost?
>>
>>154778292
Ah, bugger. I forgot death didn't have a path booster. Make it f1s1d1, with the same randoms.
>>
>teleport a mage into a province to get disease healed
>wind ride picks him up and dumps him back into the province he just left

Alright, that was silly.

Other than that, 140 air gems spent to kill 1 vampires is quite an achievement.
>>
>>154778015
>tfw 50+ banefire spammers and 15+ banefire crossbows

That said not the best for taking down thugs/SCs, you'll eventually hit dead on and wreck it but it will also hit all your troops grouping around it a lot more.
>>
>>154778671
This game is what happens when 5 steamshitter sperglords all meet in an endgame.

Their suffering is deserved.
>>
>>154778956
N-no!
>>
>>154778956
But I'm not a steamshitter!
>>
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>>154778956
I'm actually starting to enjoy the suffering. It's an abstract sorta feeling
>>
>>154724458
>banning EA Abysia
>possibly the worst EA nation apart from Ryleh
>>
>>154780689
rLyeh has a higher winrate then EA abysia now at this point
>>
>>154761264
Agartha has an incredibly weak early game due to fucking awful troops, but they have some of the best damn summons in the game and almost all their mages can get them.
>>
>>154781638
What always pisses me off about Agartha is half of their summons are cap-only.
>>
>>154769064
>expecting people to be impressed that you're winning when you have sages (and seemingly enough to actually use them in battle)
>>
>>154781781
Hall of Statues isn't, and it's the really important one.
Earth Elementals are mostly good for early game expansion and occasional raiding duty, anyways. You don't need too many.
It is a fucking pain for magma children, though, especially when Agartha's highest mapmove commander is MM2, and it can only lead 15 children without items.
>>
Kichikuo caelum, are you around?
>>
>>154782242
>It is a fucking pain for magma children, though, especially when Agartha's highest mapmove commander is MM2, and it can only lead 15 children without items.
That's why you summon olms that have 55 magic leadership.
20 water gems for an olm commander and 10 mindblasters is a steal.
Of course mercuries are great too, but that shouldn't stop you from investing in a least a few olms.
>>
Welp. I've gotten two free labs through events in two turns, but all of them are inside the circle of one of my forts.

Should I just man up and make forts in these provinces since there area already free labs there?
>>
Newbie here: how do I deal with Mirror Image/Glamour in the early game?
>>
>>154784975
evocations and arrows
>>
Is invulnerability useless if the unit already has a protection value equal to or higher than the invulnerability value?
>>
>>154785550
No.

It partially stacks, just like natural protection and armor protection do.
>>
>>154785694
So do the 3 of those protection types all stack diminishingly or do certain combinations of them interact differently?
>>
>>154785979
>regular protection = natural + armor (diminishing)
>protection vs mundane = regular protection + invulnerability (diminishing)
>>
Can someone give me a quick rundown of how encumberance works.

My thug comes with 5 encumbrance from the start. An armor that adds 4 and a shield that adds 1 will add up to 10? So every attack he makes will cost 10 fatigue? So I would need 10 reinvig to make him fatigue neutral?

How about spells?
>>
>>154786736
>My thug comes with 5 encumbrance from the start. An armor that adds 4 and a shield that adds 1 will add up to 10? So every attack he makes will cost 10 fatigue? So I would need 10 reinvig to make him fatigue neutral?
Yes. Though note that some circumstances can increase the fatigue you take, like fighting in extreme heat or cold, fighting in a swamp, or certain battlefield spells.

>How about spells?
Spells are a bit more complex. First you have casting fatigue, which is the same as regular fatigue except doubled. Then you have the fatigue cost of the spell itself, which is a fixed number. Then you get a discount over that number depending on the height of the mage's relevant path (only the primary path counts for crosspath spells) and whether or not he's using a gem to reduce the cost.
>>
>>154787129
Only armor encumbrance is doubled.
>>
>>154787480

So the mage with 5 armor encumberance and 5 natural would be casting with 15

Needless to say, I assume you want all your thugs and SCs in armor that makes them fatigue-neutral. Or better yet reinvig positive, so extreme weather don't fuck with you?
>>
>>154788137
Either that or use undead, which have zero fatigue regardless of encumbrance. They still suffer from casting fatigue as normal though.
>>
>>154784242
A little inefficiency in resources isn't a big deal. So long as you have decent fort coverage on the rest of your land, go for it.
>>
>>154788302
Lifeless has no encumbrance too!
>>
>>154785550
Natural protection and invulnerability don't stack. Whichever value is higher will be used.

Invulnerability will stack with armor in the same way as natural protection does.

>>154786736
>So every attack he makes will cost 10 fatigue?
Each round of attacks he makes. If he has 5 attacks, all of them are used at the same time and he gains the same fatigue as if he only had a single attack.

The only exception is quickness (either bless or spell) as they give you an extra set of attacks per round (or per 2 rounds, if bless).

Ranged attacks don't cause fatigue, and trample causes fatigue each time it's used (up to thrice in a turn).
>>
>>154752031
The DerGott Ermor did the same thing to Der Gott Pan and DerGott pan didn't stop...
>>
>>154728832
That one was in consideration. I think they went off the poll
>>
Hello Riley. See you're chilling in the sea there.
Just telling you that I'm moving into province 6 and 12 right now, so that we avoid collisions.
>>
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I was willing to work together but noo
>>
Hey elves, I appreciate the rock and roll crew of mages you have coming my way. Solid use of the renaming feature. I hope that arrow killed Limp Bizkit though.
>>
So anyone wanna be friends with mermen?
>>
ded
>>
What are some good pretender builds for Formoria? Last time I used an earth snake with N9E4 bless I think.
>>
Is Blessing of Limne part of a mod? I can't find this spell in the DB or manual.
>>
>>154784975
Fire elementals and arrows. Evo kinda sucks early
>>
>>154794819
It's a summod spell. It gives you some amount of amulets of the fish per cast.

Presumably to use less mage time making them and buff land expansion.
>>
>>154795086
You can only equip commanders though correct? Aquatic units are still going to be stuck in the sea?
>>
>>154795293
y
>>
>>154795293
Yes. I tried making a mod that allowed you to convert aquatic units into amphibious units, but it broke the game.
>>
>>154794761
I like N9 ram headed serpent.

Gives you an extremely cheap bless that works well with all your sacreds, and leaves you enough points for most of the scales.

N9E4 would be nice, but even with the cheapest pretender you'd be paying 2, maybe 3 scales for the E4 so I'm not sure it's worth it.

>Last time I used an earth snake with N9E4 bless I think.
That's terrible, please never do it again.

The 80 point boar with E1N1 base will give you the same bless much, much cheaper.
>>
>>154789558
democracy doesn't work
>>
Should Iron Blizzard be nerfed?
>>
What are the rules for spells cast from items?
If the mage already knows the spell that the item unlocks is there any bonus or would it just be pointless to give them that item?
Does the spell gain bonuses for the mage's extra path levels like normal spell casts?
How is the fatigue cost calculated?
And what differences are there in these rules between regular item spells, auto cast item spells, and start of battle cast item spells besides the obvious ones?
>>
Plan for Pasifika Mod (it's the Maori inspired mod I keep asking for advice on)

I want to have an EA, MA and LA version of the nation, each representing a different part of Maori history and culture.

EA will be inspired heavily by Maori myth and legend, it will have a variety of terrainrec units and mages to give it a flavor to match the epithet I've chosen for them "People of the Land". It's lategame will be bolstered by high conjuration summons, varied as the units available to Pasifika.

MA will go along with the theme of death that heavily weaves in with that era. MA Pasifika will (lorewise) be catching some of the flak from the whole Asphodel situation, being so in touch with the land things are getting a little crazy. MA Pasifika may have blood weaved in along with a couple other paths, I want to make their sacreds based on Maori ritualistic cannibalism (the idea being a strong warrior could gain some mana from the consumption of a defeated foe), I want to see what I can do with eater of the dead style HP gain (obviously not on eater of the dead scale) with normal troops similar to the basic ones in EA.

Lastly, for LA I want to make the nation based off the "Land Wars", the conflict between the British and the Maori (lorewise this will be some kind of Mari vs Pasifika war). Pasifika will have regained some connections with the spirits of the land and have back it's wide diversity. They'll have adapted some "modern" tactics (crossbows definitely, possibly Moa cavalry?) while still having some weaknesses with their troops. They'll have access to Palisades and all (some of?) their troops will have good castle defense and stealth, and a commander that can fool scout reports. This will be so the nation can emulate Maori strategy during wars with the English, which basically boiled down to "Bait them into a siege then bug out". you can read about how this sorta worked here https://en.wikipedia.org/wiki/Battle_of_Ohaeawai. Any thoughts?
>>
So I just spilt water on my gf's comp, bringing this month's toll to three. I think I'm just going to set myself to Ai in most of my games.
Anyone interested in subbing:
No Bully - marignon
When you stale irl - marignon
MemegeddonIII - tnn
King of Bullies - Arco
FistfulOfDeathgems - Ys
WeWuzPantokratorz - Ys
Ermorop - Ys
Balance of terror - marignon
Esoteric terror - Arco

Help a steam brother out.
>>
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>>154800551
>people pick the same nation more than once
Literally why
>>
>>154800720
There are only three nations I like, obviously
>>
>>154800720
How would you ever get good with a nation if you only played them once?
>>
>>154799992
Also, is a mountain-rec somewhat massable commander that gives resources OP?
>>
>>154800720
Literally why not?
>>
If a province has a magic site of one path, is it more likely that it will have sites of other paths as well?
>>
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Don't know if I want to make this a summon or mountainrec (ignore gold and resource cost). What does domg think?
>>
>>154803615
It's shit. Make it mountainrec.
>>
>>154800551
I'll take all your YS games Moat.

And whover takes noBully Mari, please be gentle, Moat hasn't.
>>
>>154803546
IT DEPENDS
Some provinces have a boost to site frequency, this is frequently indicated by some visual indication on the map. Otherwise it is actually less likely to have another magic site.
>>
>>154803842
Thank you. Admins, I believe it is now up to you to accept this fine gent's email, correct?
>>
>>154801546
Fort or no fort?

90% of times people will be recruiting mages from forts, so I think giving people a reason to recruit something else might not be bad.
>>
>>154803615
I like how most of your sprites are just reworked barbs with fancy spears, cloaks and anime hair
>>
>>154804801
No fort. Maybe I'll make it str with a slightly above avg goldcost.
>>
>>154799773
I can't seem to find solid info on this so I am quoting myself for answers! Anybody know? I hope I won't have to get on my lazy ass and start testing things myself.
>>
>>154799773
It counts as a spell in the mage's list as though they could cast it. It costs 5 Fatigue to cast.

It costs less fatigue for most spells

No

5

Auto-cast automatically casts. It doesn't use any fatigue. Start of battle casts casts at the start. It also doesn't use any fatigue.
>>
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How do I maximize my memes with this guy?
>>
>>154808068
Sabbath slave
>>
>>154808068
Two copper arms, Brand + vine shield.
>>
>>154808138
Oh, and if you're not using pans as masters for whatever reason, first SoG then sabbath slave
>>
>>154808171
Why bother with a brand? It'll bite just as well with two shields or a shield + another misc item
>>
>>154808171
It has good enough damage output (lots of attacks plus poison cloud) that brand loses a lot of value. Vine shield is good though, but the last item should be something like flying shield. It's lacking in suitability.
>>
>>154808138
This. It can support 16 masters draining it, which is a lot of free fatigue for your dudes
>>
>>154808397
Pans rarely deploy that many sabath masters and besides they are already great communion slaves.
>>
>>154808138
What determines the amount of fatigue a mage can offer as a slave? Why does this guy have more to offer?

>>154808171
Memey I like it.

>>154808303
But this guy makes sense
>>
>>154808538
When you get past 200 fatigue, you lose HP instead of fatigue, but you lose only 1 HP per 50 fatigue. This means that all your masters each do just 1 point of damage, and with SoG he regenerates 16 / round, so he can be drained by up to 16 masters forever.
>>
>>154808538
Vine shield + Shield of gleaming gold would be bretty gud.
>>
Kichikuo Tc, are you around?
>>
The thread needs memes to survive.
>>
>>154809295
What does the word Kichikuo mean anyway
>>
>>154809295
Oh that's me, I'm in the chat.
>>
Live
>>
>>154803842

Can't hop in chat now, but will be there in an hour or so to get you subbed in, if you're still around.
>>
>>154782632
I am now
>>
Do fatigue causing spells affect undead? Stuff like Sleep Cloud and Stellar Cascades?
>>
>>154813868
No. Undead only gain fatigue by casting spells.
>>
>>154813569
Catch me tomorrow then.
>>
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>W-WE'RE ALL GOING AI I SWEAR
>E-ENJOY A GAME WITH 3 HUMAN PLAYERS
>only Bogarus goes AI
>>
>>154814695
This is a bit of a shit game though. Knowing that super-Ragha exists is a pretty big downer.
>>
>>154814753
Llama fixed elephant cost already. Just rush him and be done with it. They're just fucking elephants.
>>
>>154814695
>Arco AI

I know that happened a while back ... who is on ghost removal duty? Or has infighting already ruined any chance of a ghost free late Game like last time?
>>
>nicknight picked Rahga

GG, you community clash plebs should just give up now.
>>
>>154814821
>Midgard and Utgard want to remove ghosts
>Midgard got stabbed by birds and got his cap taken because birds want to remove ghosts but can't reach them
>Utgard stabs birds because he can't kill ghosts alone anyway
You can't make this shit up. It's like ErmorOP all over again.
>>
>>154814806

Yeah, but he's already used his bugged elephants to massively outexpand everyone and he took the blood plane.
>>
>>154815417
His pretender is like E4S4 or something, big deal.
>>
>>154814806

Also, considering his location, you can't exactly "rush" him. His part of the map doesn't have many people starting on it, they all start in the shithole where the ghosts are. He's free to do whatever he wants with massive gold and gem income.

>>154815461

He has a massive gold and gem advantage over everyone. And if that's his pret then he likely has good scales so he has even more gold and thus research.
>>
>>154815541
It's fucking Lambert. Force him in a late-game micromanagement situation, and he'll have to choose which of his 30 games to invest in.
>>
>>154815570

Considering his ill-gotten advantage, I doubt this will even get to late game. And even so, I'm sure he'd be interested in winning a large meme game over other regular games, otherwise why did he cheat?
>>
>>154815678
Honestly, I'm pretty sure he'll just go AI if we ask him nicely.
>>
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Oh my god Ulm, you are super cute!
Rangers in the rear scripted to attack closest, infantry scripted to hold and attack. You can imagine what happened.
>>
>>154816437
>attack
>rangers
Wot

>>154814806
Here is the issue. He is in the blood plane, having used an exploit to do so. He now has huge upkeep... After taking the plane of massive income provinces. And blood slaves for a blood nation. And if he somehow has enough upkeep for it to be a problem he just keeps expanding, snowballing what he has, to get more income and if he loses elephants in the process of getting even more money and gems? Then he just has less upkeep so he can use his massive advantage more easily whilst his opponents are forced into a worse situation.
Yeah Lambert has kind of ruined the game unless he goes ai because I guess wasting the time of everyone else in a large, long term game is super fun???

(I mean shit I would have done the exact same thing because I'm an asshole but I wouldn't have then acted like it was totally fine and justified)
>>
>>154816978
I won't fault him because he did repeatedly point out the issue before the game but the badmin didn't do shit.

Where is the badmin anyway? I think a poll to unstart the game (just unstart, swap summod for the right version, and restart, no need for anyone to resend pretenders or anything) and go again immediately with the exact same nations and settings is needed.
>>
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>>154816978
Yeah, don't ask me.
>>
>>154817243
Stop crying bogarus, no one fucking cares.
>>
>>154816978
>join a meme game
>get memed on
>get so butthurt you demand that other people get set AI
Please never play Dominions again.
>>
>>154817243
Ulm here. I would be fine with a restart honestly but that's just me being biased. I had early setbacks - doing fine now thankfully - along with some admittedly fantastic turn 0 luck. As a warning though, I believe we can't have most recent summod and ME at same time?
>>
>>154817695
Quite sure that's the most recent ME, 1.2, you are thinking about. As long as we use 1.1 it should be fine. Alternatively we can just edit that one line in the .dm and not give Ragha 10g elephants.
>>
>>154817531

t. Lambert
>>
>>154817695

Gath here, I too would be fine with a restart. There's really no point in playing if someone has already pretty much won the game.
>>
I don't really give much shits but I think that if we are to restart, we should do what >>154817243 suggested and just insta-restart. No changes apart from summod version, if we go back to resending pretenders it will be days before they are all in, people will change their strategies a lot, and it won't be quick and painless.

Either way there should be a poll, just ask people to vote in the thread confirming their identity by posting the turn email from Llama.
>>
>>154800551
>Third murdered computer in a month
Skynet is going after you first.
>>
Geddin!
https://strawpoll.de/xrasfas
>>
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>>154820579
>No option for 0 games
>>
Is it time?
>>
>>154821972
Soon, brother.
>>
>>154819003
Agreed. If we let people make new pretenders they can adapt to their neighbours. Plus nations might get grabbed by people who weren't originally in.
>>
>>154822409

I'm pretty sure an instarestart would change the starting positions.
>>
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I support a restart, if we don't I'll use the abundant wealth of the blood plane to restart the riddling contest from Memegeddon, but with gold as the prize.
>>
>>154822584
Did you ever grant me my wish?

I quit the game because I learned that meme games are awful and I hoped my wish would shake things up a bit, but I didn't see any result.
>>
>>154822467
t. Lambert

>>154822559
Some would, most are fixed on latus I think.
>>
got home and made a quick one before bed, these will be a summon of some kind (ignore gold and resource costs) probably round conj 6-8. Magma staff has an AoE armor piercing attack.
>>
>>154822776
You wish got fucked up by the turns failing to host (thrice did I organise everything invading TNN, and then NOPE WASTED), then the subbening, then the fact that I've stopped playing, I'm sorry.
>>
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>>154822926
forgot pic
>>
>>154823007
>summonable cloud trapezing durable RoS caster
wew
>>
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>>154822584
Fine I might as well vote for a restart too, but only if we unstart, swap summod, then immediately restart. If we do restart it should A) change as little as possible B) be as quick as possible. It doesn't affect me much either way but if the landbabbies start crying they'll all go AI before I can make them go AI.

Also if we do restart, DO NOT let the 48h first turn bullshit go by, immediately shorten it by 24h so it's like all other turns.
>>
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I don't support a restart because some person got memed in a meme game.

I'm fucking warning you, you pieces of shit. If you restart, you're gonna enter a world of pain. I guarantee you, Latus 1 will be nothing compared to what I'll do to you.

I propose an alternative: just set Lambert AI or find a sub for Bogarus. Also, maybe make Lambert get out of the blood plane and post screenshots where he kills all his elephants.
>>
>>154824850
Coolstory if we restart then you're free, you don't have to rejoin
>>
>>154824501
And Army of Foo. Or Earthquake. Shit's pretty scary.
>>
>>154824910
I swear, I'll buy 20 copies of the game and join as 20 nations at once. The MOMENT I have a good expansion some little kid decides that he was playing a balanced tournament-tier game and quit despite Lambert warning everyone about his elephants, and even naming his goddamn pretender and prophet like that.

Fuck this gay earth. I was even starting to like Roleil's bad pretender design.
>>
>>154824850
Faggot Bogarus already went AI, no sub possible, we now have an AI nation in the blood plane. I guess the best thing we can do is make a global NAP with Bogarus for 10 turns, let Ragha normalize thanks to upkeep, have Ragha leave the Blood plane too. Faggots breaking the NAP get set to AI (really only Ragha, me, and Bats are in any position to do so anyway). Once the 10 turns are finished, it's free for all.

DO NOT set Ragha to AI, that would make even more of a mess. If we can do the above or similar, I would change my vote from restarting to doing that instead.
>>
>>154825132
Yes, please.
>>
>>154824850
>I don't support a restart because some person got memed in a meme game.
This. People taking retarded games on retarded maps with retarded setting seriously are the worst.
>>
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>>154825132
Why would he ever agree to leave the blood plane? Honestly, you expect him to go away, and do what exactly? Kill all the elephants? Never go back to the blood plane, or leave AI Bogarus alone for a long while before going back there? I was pissed at first because I didn't catch the moments when he announced the 10g thing, but honestly it's a meme game, and the map is already as unbalanced as it gets. I'm not in favor of a restart, if the cost is fixed it's enough for me. Also fuck the badmin for not overseeing his game properly.
pic related
>>
>>154825458
As long as you landfolk don't go AI out of butthurt I don't really care, doesn't affect me terribly much since I'm sitting here cozy in my UW supercancer. If the game falls apart because people go AI however, that does ruin it for me too.

>Also fuck the badmin for not overseeing his game properly.

We can all agree on that. What the fuck was he even doing that he didn't notice when Ragha announced so many times and even had a pretender named after it?
>>
>>154825764
I mean, there's also subbing coolstory in as Lemuria by accident
>>
>>154825458

t. Lambert
>>
>>154811814
Fug, I kissed you. Who are you? I will message.
>>
>>154822559
>>154822409
>>154822792

Well, if it restarts I'm out unless my starting position changes because I'll just get ganged. Utgard didn't understand the situation apparently so I would just be restarting by two people that want me dead from before
>>
>>154824501
It only has F3, so you can easily kill it with Fire Duel :^)
>>
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>>154772838
http://www.llamaserver.net/gameinfo.cgi?game=GrandestMemery

>Oeridia
Give me a working link to map and I will join, desura has gone bonkers for me.
About the map, there is actually some blog of guy talking how awesome and austic that map is, so I kinda have to check it out...if only by picking the weakest possible nation to make sure I don't have to play late game.
>>
>>154772838
>Grandest memery
>research still on standard on fuckhuge map

Can we just start with all 9s then?
>>
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Meanwhile on the border of Man and Asphodel
>>
>>154826608
Seconding this, we need a working link.

>>154827212
Just because the map is huge doesn't mean it has to be testmod.
>>
>>154827306
Memegeddon proved that standard research was a mistake.
>>
>>154827368
Easier research will just benefit strong magic nations a tonne.
>>
>>154827507
Hence why I was asking for difficult or even very difficult research.

Not like year 1, or hell even year 2/3 rushes are an option on such a fuckhuge map anyhow. Expansion doesn't end until turn 60ish iirc.
>>
>>154827617
>Very difficult research
did no one learn ther lesson from icelands game? or perhaps they want to reaffirm the soul contract strats
>>
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Kichikuo_Domg T'ien chi you around? will be in steam shitter if you are
>>
>>154827617
Difficult I can agree to. DO NOT use very difficult research ever. You will fucking regret it, I promise you.
>>
>>154827297
Aspho is being really rude right now desu. The fort should have lasted longer but he secretly swooped in 200 more.
>>
>>154828680
>anon forgets how to use a personal computer
>>
>>154826608
>>154827306

Here, rather

https://mega.nz/#!as9iSa7K!yYBdKPxi3foxjwyQMz0lEPPe7R6giPduDGgxFshYZnk

>>154828794

no bully
>>
>>154828148
Are you going to be able to hold that off? Thats a bigass stack that'll probably need a bunch of mages to thin out
>>
Bumping for maths and statistics:
https://strawpoll.de/xrasfas
>>
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Is this meme?
>>
>>154829794
No, just straight away shit.
>>
>>154829439
I'm gonna try these next few turns.

Although nature is not exactly the magic path known for thinning out stacks.
>>
>>154829794

>10+ not 100%

NORMIES
>>
>>154829843
What if its just empowered?
>>
>>154830160
For what purpose? If it's SP, then whatever. If it's a pretender design that's supposed to be taken seriously, the person who made this should seek medical attention.
>>
>>154830071
Maybe i should have put 10 step by step until 19 and then 20+, but I really didn't expect that many players at 10+ games.

Sorry /domg/.
>>
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>>154830285
It's in MP and he just lost it to three skelly spammers and Rigor Mortis
>>
>>154830657
What does Rigor Mortis do?
>>
>>154830657
FWIW I think the empowerment (if it is actually empowered in Blood and Water)is for summoning Devils/Ice Frost Fiends/Storm Demons

>>154830767
Fatigues non-undead units. In this case it put Bog's T-strike spammers into perma sleepy time, making Fog Warriors irrelevant.
>>
>>154814695
In that case I'll be going AI as well
>>
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>>154814695
>5 Ring Circus
>Elephants
>>
>>154830902
You're not even in the game.
>>
>>154831017
I'm glad someone appreciated the humour.
>>
>>154831670
t. Lambert
>>
>>154831387
In that case I'll be joining the next one and going AI as well
>>
>>154830397
>I really didn't expect that many players at 10+ games
I find it hard to believe that's true, anyway.

Usually when it's discussed in the thread most people are in 3-6 games.
>>
>>154831670

>maybe if I try to be funny (and fail) my cheating will be overlooked
>>
>>154832159
>Maybe if I whine enough people will forget that the .map file is fucked so the blood plane starts with unguarded provinces
>>
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>>154829794
Let me show you a real meme.
>>
>>154832159
Maybe if you're salty enough people will forget you're trying to fuck with a game you're not even in over a metagrudge.
>>
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Well, it's a shame because i really didn't want to have that many provinces. But if you say so, I will indeed eat you.
>>
>>154832370

>maybe if I divert attention from my cheating to the fucked up .map file people will forget that I chose a blood nation that has a very good chance of starting in the blood plane

>>154832832

>maybe I should stop supporting a scumbag who joined this game intending to cheat in the first place
>>
>>154833279
>Ys has a huge land presence

Why is this nigger allowed to live after cheating in the UWBowl?
>>
>>154833486
>beliving anything not-bats says
>while he cried endlessly because MUH 8 PROVINCES MUH BORDER AGREEMENT, MUH LVL 3 THRONE

he's been salty all game because he had a bad start location
>>
To: Pythium

http://www.vevo.com/watch/justin-bieber/sorry-(lyric-video)/USUV71503302
>>
>>154833584
That wasn't me. I'm not going to complain about him taking land I can't even get to.
>>
>>154833486
>>154833584
I can confirm Ys is expanding on land instead of sticking to the #UWBOWL. Whatever frogbat might be lying about, they're telling the truth about Ys.

What frogbat should've done was contact me so he can take Ys' land expansion as punishment for defiling #UWBOWL so I can have a proper uw-only fight with him.
>>
>>154833721
>vevo
Sorry, I dont want that free virus.
>>
>>154833830
The message was me, of course, but thats me complaining about him being too big and inaccessible for me to fight, not about him going on land. I went uw, after all.

>>154834015
I can't get to his land provinces anyways. I guess I could have flown bats there, but I sent them to Pythium instead.
>>
>>154827883
Will be in chat rest of the morning
>>
>>154824659
One Note, might need a sub for arco if player went ai super early or right away. Not sure when that happened.
>>
>>154834153
Yeah, I can confirm they are here. They seem pretty comfy in my lands.
>>
>>154834153
>>154835515
I'm glad Toad are happy to attack romans while ermor eats AI abysia since asphodel suicided into Caelum's lands
>>
illwinter likes CoE4 more than Dom4

discuss

http://steamcommunity.com/app/403950/discussions/0/405693392919688934/?ctp=4
>>
>>154836305
but anon ermor is romans
>>
>>154836937
not all romans are created equal
>pythium being attack by toads
>sceleria being run over by tri-bless agratha
>ermor casually eating AI abysia
>>
Changed hosting to 48h - Mari and Blog voted for this and no one else gave an opinion. Think we are at a point where it makes sense tho.
>>
>>154837729
Good job.
>>
>its another turnbully is the last one to submit their turn edition
>>
>>154836880
My question is why a game that's much simpler than dominions needs to take forever to do anything in it. If they're not going to get rid of the tedious micro in exchange for stuff that meaningfully affects gameplay, why do things like 3 movement points for the majority of commanders and tiny recruitment limits for basic troops exist?
>>
Hey Fomoria can we talk in the chat?
>>
>>154839328
my friend summed it up nicely while we were playing yesterday

"it's like i'm in the middle of the fucking ocean and i only have a raft to move with"
>>
>>154813978

You about?
>>
>>154839758
Pretty much
As soon as the game starts to drag on all its flaws become apparent very quickly, and the game WILL get to that point rather quickly in larger games
>>
So what does Quick Roots actually do?

I can't see any obvious change in unit stats.
>>
>>154840808
Does their AP increase?
>>
>>154840118
In the chat now
>>
>>154840893

Not as far as I can tell.
>>
>>154840808
It hastes, doubling movement.
>>
>No Bully - marignon
>When you stale irl - marignon
>MemegeddonIII - tnn
>King of Bullies - Arco
>FistfulOfDeathgems - Ys - Claimed/admin reached
>WeWuzPantokratorz - Ys - Claimed
>Ermorop - Ys - Claimed
>Balance of terror - marignon
>Esoteric terror - Arco

Though staling and ai'ing are the modus vivendi of /domg/, I would rather not see the nations I've lavished hours on fall to that fate. KingOfBullies, MemegeddonIII and NoBullyingAllowed in particular are powerful late game empires.
>>
>>154840808
Normally, units take 2AP to move into a square. Most movement increasing spells actually make moving a square cost 1AP instead, because AP are also used to make attacks.

Quickness on the other hand directly increases AP, and therefore increases both movement and attack speed.
>>
>>154841058
Acro will die to EA rlyeh
Marg is overshadowed by abysia/mictlan/china
TNN is being attacked by bats and EA rlyeh
>>
>>154841035

Aaah, I see. Does it via the the cheaper-move version, rather than Quickness style. Makes sense.

I vaguely remembered it being Quickness equivalent, and was slightly dismayed when I didn't see the Attack/Def/AP boosts.
>>
>>154841058
>TNN powerful lategame empire
I trust you have several thousand tarts then?
>>
New Bread when?
>>
Lemuria's bless is S6D9, if anyone was curious. That's gonna scary later in the game.
>>
ded
e
d
>>
ermor
r
m
o
r
>>
New thread
>>154843483
>>154843483
>>
>>154842368
It's a shit pretender, actually. Lemuria needs two things on its pretender - diversity and the ability to summon its mages. With summod, the latter is mitigated, but it can still be nice to not need to wait for skull staffs to summon the big guys for you.

It's going to be scary late game because it's a stupid meme game and Lemuria basically puts a clock on the game, unless a blood nation manages to snowball to sufficient size to keep them contained before they get the immortal cancer growth going.
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