[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/agdg/ - Amateur Game Dev General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 755
Thread images: 205

File: 1435450477709.png (123KB, 1102x427px) Image search: [Google]
1435450477709.png
123KB, 1102x427px
Just like play Demo Day 10 games.

> Latest Demo Day (X)
https://itch.io/jam/agdg-demo-day-10

> Next Game Jam (Lewd -- Blueboard rules still apply)
https://itch.io/jam/lewd-jam-2016

> Lewd Jam Collabs
https://docs.google.com/document/d/1K9wlzcJntyOCV3KLvRcvllZ2ZUnGgrDtiwPdMLlw5XQ/edit?usp=sharing
https://docs.google.com/spreadsheets/d/1Sm0Pxz0uq-62L46TdXmKisynbhLI_by-pLNlcgo4B8M/edit?usp=sharing

> Helpful links
Website: http://tools.aggydaggy.com/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/
AGDG Logo: http://pastebin.com/iafqz627

> Previous Demo Days
http://pastebin.com/X6fLvtzA

> Previous Jams
http://pastebin.com/qRHNpCbZ

> AGDG Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
https://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://freesound.org/browse/
https://incompetech.com/music/
https://freemusicarchive.org/
>>
File: health_bar.jpg (27KB, 515x368px) Image search: [Google]
health_bar.jpg
27KB, 515x368px
Post your Life Meters, /agdg/.
>>
File: canus.png (109KB, 600x788px) Image search: [Google]
canus.png
109KB, 600x788px
artist looking for programmer
>>
File: WIP Grey Hunter.png (2MB, 1886x912px) Image search: [Google]
WIP Grey Hunter.png
2MB, 1886x912px
First for;

Please feedback on my particle effects shit but only kind feedback no critisism or else I'll disregard all opinions and act like the victim :)

t. Dev on a game with lazy artists
>>
File: huh.webm (2MB, 1506x1000px) Image search: [Google]
huh.webm
2MB, 1506x1000px
Needs more glue
>>
>>154588891
You should be more subtle.
>>
>>154588917
>no critisism or else I'll disregard all opinions and act like the victim :)
I can't tell if you're baiting or not
>>
>>154589030

That's the joke
>>
File: Screenshot_Doom_20160821_070442.png (311KB, 1600x900px) Image search: [Google]
Screenshot_Doom_20160821_070442.png
311KB, 1600x900px
>>154588852

Okay.
>>
I actually am an artist looking for a programmer

but I also actually do want to know what engine you're using before I show my portfolio
>>
>>154589030
I personally automatically see every post with an emoticon as a bait.
>>
File: healthMeter.png (2KB, 215x151px) Image search: [Google]
healthMeter.png
2KB, 215x151px
>>154588852
hopefully just a placeholder - I'll find a way to spruce it up
>>
File: 9e6.jpg (93KB, 734x940px) Image search: [Google]
9e6.jpg
93KB, 734x940px
>>154588852

Sure, WIP THO

I don't accept mean critisism :)
>>
Post the oldest screenshot/webm of your game that you have.
>>
File: Last time, on AGDG.png (56KB, 446x396px) Image search: [Google]
Last time, on AGDG.png
56KB, 446x396px
Last time, on AGDG.

https://www.youtube.com/watch?v=bmpLf3QPdB4
>>
File: 130667651152.jpg (32KB, 638x512px) Image search: [Google]
130667651152.jpg
32KB, 638x512px
>>154588941
>a naval war game where you play as a giant cannon, shooting ships to destroy other large cannons
>>
File: closernow.png (8KB, 500x846px) Image search: [Google]
closernow.png
8KB, 500x846px
I have made a UI editor for all my fellow ncurses friends out there. Files are stored in csv format. There are also some special commands for pulling/deleting rows/cols that are not mentioned in the editor, as well as an undo button and movement shortcuts. It has a bug or two, but I'm fairly certain I've ironed those out. It works pretty well!
If anyone is interested, I can share!
>>
>>154589309
>want games, fuck
>>
>>154589317

> A game with just water
> You use water to craft water
> You can use the crafted water to drown yourself

No refunds
>>
>>154589275
this pic is so me LMAO
>>
>>154589309
why is "OOP" so much closer to "shit" than "good"?
>>
>>154589406
draw your own conclusions
>>
File: 12092016_waters.webm (601KB, 640x480px) Image search: [Google]
12092016_waters.webm
601KB, 640x480px
upside: water does everything correctly
downside: somehow a ton of other things broke
>>
>>154589372
$60 on steam
>>
File: 09-13-00-45-09.png (1KB, 406x63px) Image search: [Google]
09-13-00-45-09.png
1KB, 406x63px
>>154589335
shame on you
>>
>>154589728

With pre alpha floating device DLC.

Now to invent some kind of floating device...

Any one got some ideas?
>>
File: 1438783075207.jpg (144KB, 345x1280px) Image search: [Google]
1438783075207.jpg
144KB, 345x1280px
>>154589335
>>
File: 2016-05-19 10-46-05.webm (1MB, 800x600px) Image search: [Google]
2016-05-19 10-46-05.webm
1MB, 800x600px
>>154589292
I was having collision detection problems.
>>
>>154589335
Kill yourself
>>
>>154589825
Warm water
>>
File: hp.png (976B, 83x15px) Image search: [Google]
hp.png
976B, 83x15px
>>154588852
>>
File: 14733678782992.png (123KB, 531x572px) Image search: [Google]
14733678782992.png
123KB, 531x572px
Thanks to all of you that tried my demo, I got a lot of useful feedback.

Now that this demo is released it's time for artless FUN:
>update and refactor engine for the changes in gameplay and for better design
>add scripting for characters so I can reload them while the game is running and make changes to their behaviour
>make level editor

Going to use Lua for scripting, it's really lightweight and the API is simple.
>>
>160 people in lewd jam
>>
>>154589964
What language is your engine written in?
>>
>>154589461
I'm a programmer not an artist.
>>
>>154590026
We need more lewd progress
>>
File: sliders.webm (131KB, 1280x720px) Image search: [Google]
sliders.webm
131KB, 1280x720px
Sliders.
>>
File: 1454089575361.jpg (103KB, 540x765px) Image search: [Google]
1454089575361.jpg
103KB, 540x765px
Reminder
>>
>>154590048
C++
>>
>>154589689
So the game was never topdown?
>>
>>154590138
You're a funny guy, coaldev
>>
>>154589689
Can I turn off the filters like CA and scanlines?
>>
File: 1473002630590.jpg (113KB, 573x892px) Image search: [Google]
1473002630590.jpg
113KB, 573x892px
>>154589964
>use Lua for scripting
It's only easy once you get it. I found the resources kinda lacking to get into it, even if the official guide is very detailed, but once you get your head around it, it is actually fun and easy.
>>
File: glue.webm (2MB, 1492x1002px) Image search: [Google]
glue.webm
2MB, 1492x1002px
>>154589317
This is pretty much every naval game currently out there except a few efforts

Watch Master and Commander, see how fucking massive these ships are and how much shit is going on in them, and we get to play floating guns with health bars. Sometimes that floating gun is split into 4 guns and each of them is destroyed individually

Not on my watch motherfucker. I'm gonna make you carry cargo from that ship you defeated and stack it in your hold. That's right, raw cargo stacking mechanics. Layers upon layers of boxes. Wanna keep the deck clean and shiny? Bucket and mop mechanics.
>>
>>154590048
Come on, it's obviously going to be C++.
>>
>>154590307
>no water physics
dropped
>>
>>154589713
>get_node("StreamPlayer").set_volume(0.5)
or if you want to change all stream players globally
>AudioServer.set_stream_global_volume_scale(0.5)
>>
File: 12092016_options.png (45KB, 1305x870px) Image search: [Google]
12092016_options.png
45KB, 1305x870px
>>154590227
yep.
>>
File: collision.webm (449KB, 1280x720px) Image search: [Google]
collision.webm
449KB, 1280x720px
>>154589292
Date Modified: 2/24/2015.

It's this. >>154590138
>>
>>154590289
>flat ass lua
no thanks, I'll stick with pawg rubae
>>
>>154590131
the jame doesn't start for another few days
>>
>>154590420
I'm glad I'm not the only one who imagines ruby having a minaj booty
>>
File: PMP 7.webm (2MB, 800x600px) Image search: [Google]
PMP 7.webm
2MB, 800x600px
Im realy pround about how the cannon ended looking like

Got make some smaller rooms so the rubberball work better
>>
>>154590402
what does photosensitivity mean? If a menu item isn't obvious then you should have a tooltip/text explaining it somewhere on the screen when you hover over it
>>
>>154590435
Early birb gets the worm
>>
File: Screenshot (771).png (38KB, 730x826px) Image search: [Google]
Screenshot (771).png
38KB, 730x826px
>>154544157
I get the arm comment a lot, that's what I get for referencing Code Geass ever.
A point of this game is my learning to art, so it's going to look amateurish for now.

>>154544157
As for the headphones confusion, her attacks are going to be sound-based.
Also I like those neon cat-ear headphones.
>>
File: 1460337021474.jpg (178KB, 594x900px) Image search: [Google]
1460337021474.jpg
178KB, 594x900px
>>154590385
Latrine duty for you, scrub it until it's shiny and warm enough for the Captain's ass
>>
>>154590574
the red text on the top IS the tooltip.
>>
>>154590571
Your game is an unreadable mess. It's like an XBLA indie arcade game.
>>
>>154590084
I don't care
>>
>>154590664
Ah I fucked replies.

>>154588356
>>154588512
>>
>>154590764
It's a pun on "draw your conclusions"
get it? "draw"? artist?
>>
File: PMP 1.webm (2MB, 800x600px) Image search: [Google]
PMP 1.webm
2MB, 800x600px
>>154590753
i cant into webms

the first one is the only one that actualy looks good
>>
File: CsL2y3ZVMAAcEVm.jpg large.jpg (195KB, 1024x1024px) Image search: [Google]
CsL2y3ZVMAAcEVm.jpg large.jpg
195KB, 1024x1024px
>>154590664

This is constructive critisism.
>>
File: 1oVo0jv.jpg (425KB, 1524x1353px) Image search: [Google]
1oVo0jv.jpg
425KB, 1524x1353px
>>154590764
Slow, that you? Cause damn nigga you slow
>>
>>154590656
that's not what a jam is tho senpai
>>
File: osaka wait a second.jpg (46KB, 369x461px) Image search: [Google]
osaka wait a second.jpg
46KB, 369x461px
がんばる /agdg/
>>
>>154590891
oh shit, sorry.

Didn't even fucking notice.

It's actually god damn funny.
>>
>>154591032
>implying Vine isn't a gigantic turbofaggot and put the first released games on the top two rows, and 90% of normies didn't scroll past them
>>
best pixel font for commercial use? I don't like manaspace
>>
>>154591180
>implying the jam host gets to decide the order the games are showed in
>>
File: greengoocatastrophe.webm (2MB, 827x481px) Image search: [Google]
greengoocatastrophe.webm
2MB, 827x481px
This algae might be reproducing a bit too often
>>
>>154591181
I really like the draw your own one
>>
File: musketeer orbit 1 cropped.gif (1MB, 374x268px) Image search: [Google]
musketeer orbit 1 cropped.gif
1MB, 374x268px
>>154590979
It's all down hill from here.
>>
File: ayy gurl.jpg (43KB, 720x540px) Image search: [Google]
ayy gurl.jpg
43KB, 720x540px
>>154591271
>reproducing
>too often
>>
>>154591262
If you enable ratings, you can set the order to random I think
>>
>>154591072
Osaka is #1 waifu.
>>
>>154590931
BRBRBRBR?
>>
>>154591271
Nice multithreading
>>
File: men.png (31KB, 504x366px) Image search: [Google]
men.png
31KB, 504x366px
rate my new frisky menu design
>>
File: quickpaintover.jpg (85KB, 730x826px) Image search: [Google]
quickpaintover.jpg
85KB, 730x826px
>>154590664
i hope you don't mind a shitty painover. you need to be more daring in taking out those curves; you're sort of going in the right direction, but it's just not enough.
>>
>>154591727
>(d)o not
Made me snarf
>>
>>154590858
ahh there's an important part in the docs for filessystem. Pay attention to where your scripts are in terms of the scenetree. You're only accessing the direct child of a node unless you specify the whole path.

http://docs.godotengine.org/en/latest/tutorials/step_by_step/filesystem.html
>>
File: screen568x5681.jpg (24KB, 568x320px) Image search: [Google]
screen568x5681.jpg
24KB, 568x320px
>Game Maker

got two views, view 0 is my "game window" (small), view 1 is my literal window (large).

trying to do something like pic related.

I made an object called game_draw that I put in the room, and it has a 'Draw Begin' code that sets the surface target to a surface it created (which is the size of the view 0) if the view_current is 0, it has a 'Draw End' code that resets the surface target and draws it if the view_current is 1.

What I have is close to what I want, but the problem is view 0 isn't following my player object now, it's just in the top left corner of the room. Any ideas?
>>
>>154590026
You mean the reddit jam that has nothing to do with us?
>>
>>154591727
Get a better font, preferably without aa.
>>
is there a way to learn to draw cute anime girls in one week?

I need to make a couple of portraits like pic related for lewd jam. (This jam ain't fair, I can't get by with programmer art.)
>>
>>154592665
Work a minimum wage job for 1 week and give that money to someone to make the sprites
>>
>>154592239
you mean the free exposure for any half decent game?
>>
>>154592665
Google "chibi".
It's the best you're getting.
>>
>>154592790
>implying I want normie recognition
>>
>>154592665
>in one week?
Copy or tracing is your only real solution.
>>
>>154592790
I'd be curious if people actually wanted exposure for their porn games.

I wouldn't
>>
where does a person like this come from
>>154592505
>>154592638
>>
>>154592564
why tho
>>
>>154593041
that anon is obviously shilling Godot.

Ignoooooooooooooooooooooooooore
>>
File: 1455199532595.jpg (47KB, 473x424px) Image search: [Google]
1455199532595.jpg
47KB, 473x424px
Anyone of you tried to earn some money with Patreon? Any stories?

Started with a new game and I believe there could be a huge fanbase of hungry people who can't get enough of those kind of games (yes also a bit pr0n).
>>
File: 1410088516686.gif (3MB, 200x180px) Image search: [Google]
1410088516686.gif
3MB, 200x180px
>>154593094
because it looks noticeably bad, mostly the aa.
>>
File: Texts.png (11KB, 996x514px) Image search: [Google]
Texts.png
11KB, 996x514px
Which one of these fonts is the best? I like the last one, but I can't stand the single pixel width line on the a
>>
>>154593258
hentaiWriter has 3 patreons going at once. he posts on the discord (the real one)
>>
>>154593258
I just got knowledge of it

Never show anything outside showcases. Gameplay footage only the best content. Make a whole lot of promises and just enough content to show the bones of it (but still make it look good). Never actually finish your game.

Hasn't failed yet, despite how everyone hates it.
>>
>>154593634
That third one looks nice.
>>
>>154593634
last
>>
>>154593634
SpriteFont.Spacing -= 1;
>>
>>154593634
They're in order from worst to best
>>
>>154593637
>$6,479 per month on one project
Why do people donate to this sort of shit.
>alright his livelihood is covered, but he can't make the game without a luxury apartment!
>>
>>154593005
Why would you upload your game to the internet if you didn't want other people to play it?
>>
>>154591732
I'll see if I can't get more definition like that, may some crease detection on the model's interior
>>
File: 2016-09-12_23-25-24.webm (2MB, 666x424px) Image search: [Google]
2016-09-12_23-25-24.webm
2MB, 666x424px
https://dl.dropboxusercontent.com/u/212583120/Racer/3/3.html

Play my latest demo and try to beat the best lap. Mine's 18.02 seconds in this webm.
Feedback very much appreciated x

** DOES NOT WORK ON CHROME **
>>
>>154593941
You're forgetting taxes and the fact that it's split between people.
>>
>>154593982
If I were making a porn game, I'd appreciate only making it known to my own circle(this general), not a bunch of outsider faggots.
>>
>>154590138
GOTY
>>
>>154593941
because people are paying for something tangible, not for supporting an artist. in an art field you should be hoping to be one of the outliers, not someone making just enough to pay for rent. patreon actually has a limiting effect on the amount you can earn, because patrons can see how much you're already making. that's why the most successful patreons have a tangible reward that you can't acutally get without paying.
>>
>>154594159
That makes more sense
Tho
>HentaiWriter - Writing, Marketing, Public Relations, Odd Jobs
Holy shit Ideaguy

I wonder how much of the money the 2 guys doing the actual work see.
>>
File: 1.gif (22KB, 793x501px) Image search: [Google]
1.gif
22KB, 793x501px
I'm making game
>>
File: 09-13-01-45-18.png (10KB, 525x287px) Image search: [Google]
09-13-01-45-18.png
10KB, 525x287px
>>154593634
>>
>>154594629
groovy
>>
>>154593005
If it meant I could make $6k each month just jerking off and drawing shit I'd definitely want it.
>>
What will give me more opportunities for a job if im desperate and need money to eat :
UE4 or Unity 3D?

I'll make my game on the engine that better fits the description.

>>154594631
first
>>
>>154594631
please tell me where to find these fonts
>>
>>154594102
Sliding around is fun. You should show the controls though, especially if you don't follow the standard conventions, it took me a bit to realize that acceleration was space and not up arrow or W.
>>
>>154594850
UE4 assuming you can actually finish a game in it
>>
>>154594850
sorry i too tired, i can't into english properly
>>
File: 1386444369260.jpg (63KB, 341x347px) Image search: [Google]
1386444369260.jpg
63KB, 341x347px
>>154594853
I've literally posted all 4 last night. Guy didn't even say a thank you after begging for them.

Ain't posting them again.
>>
>>154593634
I don't like any of them. Get a real font.
>>
>>154594997
Not them but all you had to say was "check the archive" you twat
>>
>>154594997
What's wrong with you
>>
>>154594924
gah, I completely forgot to put them in.
It's only Space and Arrow keys anyway
>>
>>154594102
>** DOES NOT WORK ON CHROME **
say goodbye to more than half of your playerbase
>>
>>154594629
all the hallmarks of a "make some sprites before I've coded anything more than move sprite left and right" dev
>>
>>154595189
They should stop using crappy memory glutton browsers.
>>
>>154595103
No brakes?
>>
File: 20160913-003957 (2).webm (2MB, 720x381px) Image search: [Google]
20160913-003957 (2).webm
2MB, 720x381px
made this this afternoon because I downloaded spriter.
he is a strawberry knight not koolaid man.
im dumplingdev not whodev.
>>
>>154595391
>firefox
>not the fattest memory glutton there is
WEW
>>
>>154595189
final build isnt going to be a webplayer, obviously. It's just easier to build and share a link for others to test.
>>
>>154594997
You mean that post where you dumped every single font installed on your OS?
super helpful, guy
>>
>>154595532
w-why is he so mad?
>>
>>154595517
psshh
>>
>So out of shape all I did was stretch my leg and felt extreme pain.
>so much pain I almost threw up and couldn't walk for for the whole day.
>lasted so long I though my leg was dying, stuck thinking I was gonna have to go to the doctor and amputate it.
This thoughts plagued me for the last 16 hours and I've never gotten so much progress done. If you want to make progress, apparently all you gotta do is break your legs.
>>
So I just read https://mollyrocket.com/casey/stream_0019.html from >>154577742

And I don't understand. What even was the point of that link, in response to the post it answered to?

It consisted of two parts:
>Rant about OOP and how some things are named.
>Complaining about a problem that can be solved with interfaces
>Code sample of refactoring (or compressing, according to the author) code.

At no point does it really talk about pros and cons of OOP compared to "compression-oriented programming", which is basically "make your code smaller, simpler, and easy to reuse" (as far as his coding examples go at least) and is about as simple a principle to follow in any and all coding paradigms. His style followed producing and reworking code as it was required, which again has nothing to do with the used paradigm and does nothing for or against OOP or compression-oriented programming.

I mean, if by OOP the author meant "making diagrams and planning absolutely everything upfront before writing a simple line of code only to have it break once a single change happens later" as he seems to imply at the end of the post, then sure, I would say OOP is shit. But it seems that the author was arguing about programming methodologies and styles, not paradigms. This does not answer the question of "alternative to OOP".

I've coded simple procedural shit and done the same as the author of the post, as well as OOP and with the same result. Simplifying things is always good, as well as being able to reuse them.

What am I missing? Do I have to keep reading more to understand his point? How was that post helpful as an alternative to OOP? Was I memed and this is the Boku no Pico of /agdg/?

I'll try data driven programming, which seems to actually be a paradigm.
>>
>>154595796
Did you forget your image?

Where is this progress
>>
File: 1389081724281.gif (2MB, 150x173px) Image search: [Google]
1389081724281.gif
2MB, 150x173px
>>154595625
Or you know, there's a post exactly below that, where I reply to the big list and state which fonts are likely to be the ones he's looking for.

Those are quite literally the fonts being shown here >>154594631
>>
File: test.jpg (28KB, 800x600px) Image search: [Google]
test.jpg
28KB, 800x600px
If I wanna make an 3D RPG game where you can walk around with graphics pic related (something I just build in a 3d software within seconds to explain). What engine should I use? What is the easiest and fastest? I don't think GameMaker can handle 3D assets right?
>>
>>154595796
You've never had a muscle cramp before?
>>
>>154595849
I believe that one point of that article was that paradigms are unnecessary. Don't look for an alternative to OOP, just code, you faggot
>>
>>154595874
>someone can pick out an unseen font by guessing its name
>>
>>154588743
Do online game dev bootcamps exist? it seems like almost any web dev bootcamp will basically guarantee you a 50k-60k (usually mention 80k+ desu) job if you don't bitch out and spend 11 hours a day 6 days a week for 3-4 months doing intensive shit. Does such a thing exist for game dev? Am I retarded for even trying to convince myself to do a game dev bootcamp over a web dev bootcamp. I feel like a huge idea guy when it comes to games but I can't really even think of many ideas for any sort of web deving so I wonder if it would be a waste to take that path. Learning on my own for free takes way too long as I need that hand holding to speed me up and keep me focused.

I need to do something with my life and quick. I can't imagine anything but programming to be the center of my career and I don't know what to specialize in. Please excuse my autism.
>>
>>154595979
definitely unity
>>
>>154595869
I posted it earlier and will post in a bit.
I don't want my work to be associated with a dev so pussy that he thought he had to amputate his leg just cause he had leg pain.

>>154595981
Nope, or not anything like this.
>>
>>154595796
Just prick the muscle with something sharp, or pinch it with your fingers if nothing is at hand, should help
>>
>>154595796
Drink orange juice and eat a banana sandwich. Then do some fucking situps and get abs like me.
>>
>>154595979
Unreal, Godot, Unity
>>
>>154595796
That was probably just an extreme muscle cramp, don't sweat it. Warm up before stretching next time and progress slower.

>>154595979
Unity if you don't mind sketchy user agreements, UE4 if you want something equivalent without the sketchiness.
>>
>>154595979
UE4 if you want the better engine, Unity if you want more help online
>>
File: god damn it.jpg (73KB, 640x480px) Image search: [Google]
god damn it.jpg
73KB, 640x480px
>>154596170
I thought stretching WAS the warmup, now I gotta have a warm up for the warm up
>>
File: 1451969752497.jpg (7KB, 200x200px) Image search: [Google]
1451969752497.jpg
7KB, 200x200px
> it's a "GMS overwrote a resource with another resource without telling you episode"

jesus fuck, for as much as I like it, GMS is a buggy piece of shit sometimes.
>>
>>154595532
it's looking cute!
>>
File: 1461103273580.jpg (63KB, 430x509px) Image search: [Google]
1461103273580.jpg
63KB, 430x509px
>>154596215
>Unity if you want more help online
So much fucking this, one week and still waiting for my question in unreal answerhub, fucking hell
>>
>>154596431
link? Or even what is the question.
>>
>>154596431
Whats the question? Link it and I'll try to answer it.
>>
>>154595874
great, I'll just find free pixel fonts called "motorola" and "nokia" I bet those will be super easy to find
>>
>>154596326
You over-extended, that's it.
>>
>>154596326
Depends on the workout I think. Weight lifting you are supposed to warm up with just the bar and gradually add weight. Stretching should be your cooldowns since stretching beforehand can lowered your lifting ability due to microtears or some shit.
>>
>>154596326
Could literarilly just be rubbing your legs abit and jogging on the spot for a minute. Just meant you shouldn't go from sitting still for 4 hours then suddenly try stretching your legs beyond their maximum.
>>
>>154596537
http://www.dafont.com/nokia-cellphone.font
search "nokia pixel font" and shove a dildo way up your ass
>>
>>154596647
>>154596565
fair enough.
>>
File: 09-13-02-09-55.webm (1MB, 1172x754px) Image search: [Google]
09-13-02-09-55.webm
1MB, 1172x754px
>>154596537
this was surely hard
>>
>>154596496
>>154596512
https://answers.unrealengine.com/questions/482484/rendering-to-non-hdr-non-srgb-rendertarget-in-blue.html
The issue is pretty obscure though, so it's reasonable that nobody has answered yet I guess.
>>
File: mech0.webm (402KB, 552x341px) Image search: [Google]
mech0.webm
402KB, 552x341px
>>154595359
I made this if it counts for anything
>>
File: wanderer.png (1KB, 100x100px) Image search: [Google]
wanderer.png
1KB, 100x100px
HOW THE FUCK DO I INTO PIXELS
>>
File: laughingman.jpg (59KB, 556x492px) Image search: [Google]
laughingman.jpg
59KB, 556x492px
>>154596039
> it seems like almost any web dev bootcamp will basically guarantee you a 50k-60k (usually mention 80k+ desu) job
>>
oh shit, late shift time.

https://www.youtube.com/watch?v=siwpn14IE7E
>>
>>154596170
>sketchy user agreements
Thanks. Could you explain what exactly is sketchy? Curious about that. I read that everything up to 100k donations or earnings are fine with the free version.
>>
>>154595532
where you make this
how you do the animation and art?
>>
>>154596871
Is that a poop with legs
>>
File: Vagabondia.webm (321KB, 1280x768px) Image search: [Google]
Vagabondia.webm
321KB, 1280x768px
Thanks for the font suggestions, guys! Looks much better, I think - and works with the Nordic theme.
>>
>>154596824
>Render target from blueprint
I didn't even know you could do that. Sorry anon.
>>
>>154596824
>>154597145
It was added in 4.13, probably doesn't help that it's a new feature.

Maybe you'll have more luck reporting it as a bug if you think it is one
>>
>>154597071
They gui should look more old-timey to fit the font. Maybe make it look like paper if you can.
>>
>>154596326
>I thought stretching WAS the warmup
Classic fucking mistake, go back to GameMaker

I'm the gayest guy on /fit/ and I can tell you, it's warmup, stretching, and if you want to be even more proper, a warm-up set before putting the load on when lifting. Don't bother building up gradually on the single movements, but try to moving up in doses before striking it heavy in the compound movements since they got the biggest chance of injury going on if something's not working right.

And then after cooling down with easy cardio you stretch again, if you even can. Sometimes my muscles are so twitchy after lifting I straight up can't relax them for the stretch.
>>
>>154597071
So you're the unthankful slut who ended up using Alagard.

I shall remember that.
>>
>>154596959
? It's pretty common just check out the web dev general over at /g/. Some people don't even go to school just entirely self taught.

pls don't tell me gaming is so shit income wise that 60k is just unbelievable for anything else ;_;
>>
>>154597272
yea, the GUI is definitely all placeholder for now. I'm just trying to figure out how I want it all laid out and then I'll go in and add more detail.
>>
>>154596980
This is a new meme that i still don't see any true reason to be alarmed.
>>
>>154597303
But I thanked everyone in my post!
>>
>>154597145
Nah, it's all good. And yeah, I'll try that, no idea why hdr mode behaves like it does desu.
>>
>>154596824
>https://answers.unrealengine.com/questions/482484/rendering-to-non-hdr-non-srgb-rendertarget-in-blue.html

Well you are literally using a feature hot out of the press. If you want quicker help delete that post and make a new one with an example project uploaded somewhere, might be an actual bug since the feature is so new.

>>154596980
Short version:
Unity's user agreement states that "Between you and unity you retain all rights to what you create with Unity".
Sounds dandy right? Except that "Between you and unity" is really vague in legal terms, if you read all the readmes within Unity (5 specifically) (which you really should) you'll find that the SKL that Unity 5 is built on Isn't owned by Unity but by another legal entity (owned by the same company as Unity). And the SKL's user agreement(which you have to literarilly email Unity to get access to) states that THEY in fact retain the right to all content used within products based on the SKL, so for example music, sprites, models, whole games within Unity 5 etc.
And technically, Between you and unity, yeah you retain the right, but between you and the owners of Unity you loose the right to everything you bake into a project.
This is why most major companies are switching engine or staying with Unity 4.
>>
>>154597417
Oh, well in that case, I'll cherish your kind words.
>>
global warming is real
>>
>>154597583
Thank you ( :
>>
>>154597536
>Short version
Sounds pretty accurate. Thanks for the information, anon.
>>
>>154595532
juicy, though make the screenshake a bit more subtle.
>>
>>154597536
>And the SKL's user agreement(which you have to literarilly email Unity to get access to) states that THEY in fact retain the right to all content used within products based on the SKL, so for example music, sprites, models, whole games within Unity 5 etc.
>And technically, Between you and unity, yeah you retain the right, but between you and the owners of Unity you loose the right to everything you bake into a project.
wew lad
John Ravioli is working hard.
>>
>>154595532
The flair before the actual strike just confuses me
>>
>>154597536
>SKL
You mean Mono? Unity owns Mono now?
>>
File: ss+(2016-09-13+at+01.22.27).jpg (242KB, 942x646px) Image search: [Google]
ss+(2016-09-13+at+01.22.27).jpg
242KB, 942x646px
>>154588743
RanDungeon update, alpha is coming sooner than I expected.

today's update:


-added labirynth type of dungeon (needs minor fixes)

-agility now changes not only attack speed, but also movement speed

-going through slime slows player movement down drastically

pic related, zoomed out to preview bigger part of labirynth, (small labirynth on screenshoot)
>>
Gonna make a game tomorrow, wish me luck
>>
>>154598158
Yesterday you said tomorrow
>>
>>154598158
Eat shit and die.
>>
File: Przechwytywanie.png (2KB, 328x345px) Image search: [Google]
Przechwytywanie.png
2KB, 328x345px
>>154598158
good luck man. i doubt though you'll menage to finish it unless its short/1 mechanic game.

pic related: enemy from RanDungeon
>>
>>154596039
Web dev pays well. It's also shit and I hate it and wish I could be full time on game dev.

I don't think I've ever seen bootcamps for gamedev though.
>>
File: 1462069877365.jpg (139KB, 800x800px) Image search: [Google]
1462069877365.jpg
139KB, 800x800px
>>154598158
Oh so you're going to open the editor tomorrow? Wow anon calm down
>>
File: game.png (8KB, 736x519px) Image search: [Google]
game.png
8KB, 736x519px
>>154592048
b-b-b-bumpan

this is what it looks like for me, the camera doesn't work anymore
>>
File: 1419833288812.jpg (68KB, 650x650px) Image search: [Google]
1419833288812.jpg
68KB, 650x650px
All of my prototypes for lewdjam are shooters. Third-person shooters, first-person shooters, top-down shooters. It's the best thing I know how to make. Of course the models are cute girls, but is this even acceptable? I really need some fucking ideas.
>>
>>154598561
>It's the best thing I know how to make
But first person shooters and top down shooters aren't remotely similar
>>
>>154598561
Is she getting shot?
>>
File: jbn_40_tutorials.gif (257KB, 480x320px) Image search: [Google]
jbn_40_tutorials.gif
257KB, 480x320px
Tutorials.
>>
>>154598718
........in a way
>>
>>154598561
Rape their corpses
>>
>>154598892
>>
>>154598838
shitty ones for a shitty platform
>>
>>154598838
Visual ones are great, make the others visual as well, for consistency
>>
>>154598838
So I can't jump high if I want to whip early on in the jump?
>>
>>154599087
If I get time I will. Will certainly include images.
>>
File: laughing old man.jpg (14KB, 480x360px) Image search: [Google]
laughing old man.jpg
14KB, 480x360px
>>154597316
>believing /g/
bootcamps are basically meaningless because they are so hit and miss, because they'll take anybody (because money).
>>
>>154598986
His magazine won't fit in her chamber.
>>
File: 1446581581683.gif (2MB, 412x229px) Image search: [Google]
1446581581683.gif
2MB, 412x229px
>>154598986
you see, when a daddy and a mommy love each other very much, or even when a daddy and another daddy love each other as much, they penetrate each other, not with bullets but with penises.

This is an instance of when collision detection and resolution at basic collision shapes should not act, otherwise, pleasure cannot ensue, has the collision resolution will separate the two entities.

However, the experience can have SIGNIFICANTLY enhanced game feel if your physics system is complex enough, allowing both players to fully grasp the experience. But you usually leave that high staff number, top tech developing companies. Relatively small but proficient teams can sometimes also pull it off.
>>
File: jack_vv_40_lg.gif (2MB, 478x318px) Image search: [Google]
jack_vv_40_lg.gif
2MB, 478x318px
>>154599105
That's never a requirement in the game
>>
File: cheeeeen.jpg (83KB, 800x542px) Image search: [Google]
cheeeeen.jpg
83KB, 800x542px
>>154599410
>>154599436
>>
File: throwboxeshard.webm (2MB, 800x450px) Image search: [Google]
throwboxeshard.webm
2MB, 800x450px
Added grabbing for picking up certain throwable objects, blocks, small enemies, enemy skulls etc. working on the throwing now.
>>
File: 5.webm (104KB, 873x593px) Image search: [Google]
5.webm
104KB, 873x593px
shoot bullet
>>
File: Bible Adventures.png (3KB, 256x240px) Image search: [Google]
Bible Adventures.png
3KB, 256x240px
>>154599530
Not sure why but it looks like you are making Bible Adventures 3D to me now with throwing added in
>>
File: progress.png (106KB, 585x777px) Image search: [Google]
progress.png
106KB, 585x777px
Anything is possible if you put your mind to it, even a lucrative career in game development
>>
File: 1472226663355.jpg (399KB, 684x942px) Image search: [Google]
1472226663355.jpg
399KB, 684x942px
>>154598561
listen, anon, I have perfect idea for you.
Third person shooter. Cute girls piloting mecha. When a mecha is destroyed the cute girl is ejected and is only wearing lewd clothing.
>>
File: Monster_City_Dino_1.webm (1MB, 720x404px) Image search: [Google]
Monster_City_Dino_1.webm
1MB, 720x404px
Basically Blast Corps + Rampage

Cities are generated each time, and the police/military get harder with each stage.
this is one of my side projects. Here's my other stuff
www.surrealdistractions.com
>>
>>154599717
How many years would I have to practise for my art to be this good?
>>
File: Cm4EHJxUkAAf0Zp.jpg (71KB, 641x614px) Image search: [Google]
Cm4EHJxUkAAf0Zp.jpg
71KB, 641x614px
>>154599763
>>
>>154596864
i hope you're using state machines
>>
>>154593634
bottom one is the easiest to read
>>
File: 1457400240087.jpg (273KB, 586x634px) Image search: [Google]
1457400240087.jpg
273KB, 586x634px
>>154599807
>whodev links his website on his first post
>>
>>154599985
Coroutines are better.
>>
>>154598684
They're not, I use a similar method with raycasts for the guns. And I use the same character models for the first-person shooters, just moved the player's camera to inside the player model.
>>
>>154600031
what the fuck are coroutines
is that c++17
>>
File: Cm6-8rtVUAQiGEN.jpg (225KB, 1400x1334px) Image search: [Google]
Cm6-8rtVUAQiGEN.jpg
225KB, 1400x1334px
>>154599969
>>
>>154598561
it's ok my lewd jam ideas are in atypical genres too. just let your penis guide you.

>>154599763
do you know the artist for that picture? google and iqdb give me nothing
>>
File: trespasser-tits.jpg (43KB, 640x480px) Image search: [Google]
trespasser-tits.jpg
43KB, 640x480px
>>154600072
Can you look down?
>>
>>154600072
You have a pretty simplistic view on games
>>
>>154600136
A coroutine is, more or less, a function that suspends itself and can be resumed.
>>
File: CnzWEEMVYAAACwM.jpg large.jpg (230KB, 1312x2048px) Image search: [Google]
CnzWEEMVYAAACwM.jpg large.jpg
230KB, 1312x2048px
>>154600142

>>154600147
I don't, I found it on /m/ once.
>>
>>154599307
>doesn't expect me to believe /g/
>expects me to believe you

from what experience are you talking about btw. I'm sure people in this non web dev thread could easily post their experience because of how common it is. Why do you want to believe everyone fails.
>>
>>154599505
that's not fucking chen
>>
>>154600303
>>
File: 1471270088438.jpg (30KB, 275x196px) Image search: [Google]
1471270088438.jpg
30KB, 275x196px
>>154600348
fug :DD
>>
https://www.youtube.com/watch?v=rRb57GjuUy8

i love this place.
>>
I can't figure out how to use a timer in Godot. I think I may be retarded.

So far I've gotten to where I can start a timer, but get nothing out of it. How do I make a loop that goes on until the timer ends? I have a feeling it has something to do with the timer returning something, but I still have yet to figure out what "return" means, in both GDscript and Python.
>>
>>154600810
l2program first
>>
File: inspired.jpg (12KB, 328x42px) Image search: [Google]
inspired.jpg
12KB, 328x42px
Is this allowed?

It seems strange you could just use someone else's IP to sell your game
>>
>>154600810
The timer is a Node that just counts and emits a signal when it finishes. In Godot signals can be connected to so you could call a function when that signal finishes.
>>
>>154601006
I learned Python before trying out Godot, returning things is just something I never understood for some reason. I think I may have grasped it for a bit but forgot.
>>
>>154600810
I don't know shit about godot but timer.is_active ( ) seems like one way.

>>154601148
Seems to know what they are talking about though.
>>
>>154601180
>returning things is just something I never understood for some reason.
Yeah, you should probably put the game on hold for a bit m8.
Go study some more.
>>
>>154601148
How do I make a function wait until it emits the timeout signal?
>>
File: chris.png (216KB, 1100x712px) Image search: [Google]
chris.png
216KB, 1100x712px
Working on my main character.
>>
>>154600221
Yup.

>>154600267
Maybe from that angle.
>>
>>154601140
practically all greenlightshit does it
>>
>>154601326
If you want a function to wait for the timer you can use
>yield(get_node("Timer"), "timeout")
This will wait for the timer to emit the "timeout" signal.
>>
>>154601405
my name is not important
>>
>>154601520
thanks, it just werks
>>
File: CrWwFp6VUAArc-p.jpg:large.jpg (149KB, 764x1098px) Image search: [Google]
CrWwFp6VUAArc-p.jpg:large.jpg
149KB, 764x1098px
>>154600467
If there's no lewd mecha games I'm going to be disappointed.
>>
>>154589141
>compile doom source
>call it your own game
>>
File: bazookas.gif (1MB, 500x335px) Image search: [Google]
bazookas.gif
1MB, 500x335px
>>154601920
Even if there is we won't get this so why bother?
>>
File: CqtRIyFVUAEt55G.jpg:large.jpg (61KB, 822x877px) Image search: [Google]
CqtRIyFVUAEt55G.jpg:large.jpg
61KB, 822x877px
>>154601920
It could be a tank too, doesn't have to be mecha
>>
>>154602030
Have you never fucking seen Doom?
>>
>>154602030
You must be 18 or older to post here.
>>
>>154602079
>tfw no Battletanx remake
>>
File: CiLrVkNUUAA6mtP.jpg:large.jpg (144KB, 792x943px) Image search: [Google]
CiLrVkNUUAA6mtP.jpg:large.jpg
144KB, 792x943px
>>154602062
t-those are some BIG rockets
>>
/m/ pls
>>
H-hey... It's Monday, isn't it?
>>
>>154602602
Nope
>>
File: ecology.webm (3MB, 824x483px) Image search: [Google]
ecology.webm
3MB, 824x483px
Fuck year, I'm finally done with the herbivore and autotroph lifecycles, predators are next.
>>
>>154602747
That's really cool
>>
>>154602747
Looks comfy as hell. Nice.
>>
>>154602747
>nothing happens - the webm
>>
>>154602747
P R E D A T O R
>>
>>154602982
What were you expecting?
>HERBIVORE_7 IS ON A KILLING SPREE
>>
>>154603108
IT'S HIGH NOON
>>
>>154603108
A game would be nice to see.
>>
>>154603214
You should post the one you're working on then
>>
>>154603108
>Report AUTOTROPH_47 for feeding, fucking 0/47/0 KDA and never moves to the objective.
>>
>>154602119
>>154602196
Under aged detected
>>
>>154603214
The "gameplay" is designing those creatures with drag-drop behaviours and organs. Dunno, I had some fun already making this species.
>>
File: changes.gif (2MB, 632x354px) Image search: [Google]
changes.gif
2MB, 632x354px
I changed a few things from the feedback I got:
I redid the bridge sections so there's way less holes and it's harder to get knocked into the water, you attack slightly faster now, and the hermit puffs don't hide as long and when you hit them they run in the opposite direction first. Hopefully it won't be as hard anymore.
>>
If game play was relatively uninspired but the game as a whole was funny, would you play it?
>>
I did not give you permission to reply to me.
>>
>>154603510
yes
>>
>>154603510
People liked the Stick of truth, and point and clicks
>>
File: 1370371134032.gif (480KB, 275x305px) Image search: [Google]
1370371134032.gif
480KB, 275x305px
>>154603506
That looks a lot more fair
>>
File: 1439230286057.jpg (98KB, 698x461px) Image search: [Google]
1439230286057.jpg
98KB, 698x461px
Who do you think is the best artfag on AGDG?
>>
>>154603745
The guy who makes his game
>>
>>154603745
Either you or me
And I'm not going to post my art right now so I'm going to say it's you
>>
>>154603824
t. bitter 1MA with programmer art

>>154603865
Yeah, I think it's me too.
>>
>>154603745
me on the left
>>
>>154599992
people sometimes ask for it, figured i'd put it in the post
>>
>>154603745
me on the right
>>
File: tumblr_nvx270FIBz1ux0asho1_400.gif (2MB, 388x388px) Image search: [Google]
tumblr_nvx270FIBz1ux0asho1_400.gif
2MB, 388x388px
Better question:

Who on aggydaggy is you nemesis?
The guy who constantly inspires you while at the same time infuriating you with his nice progress (which you're sure you capable of surpassing)?

Arikado is mine.
>>
>>154603506
Damn that player sprite has a lot of character.
>>
>>154604424
Definitely has a lot of character to grab if you catch my drift
>>
how's the music coming along?

https://www.youtube.com/watch?v=9ejHaC-yzZY
>>
File: madoka_laughing.gif (202KB, 500x284px) Image search: [Google]
madoka_laughing.gif
202KB, 500x284px
>>154603359
>>
>>154604407
all of you, just cus i'm a lazy nodev
>>
>>154603745
I like to think I'm one of the best at pixels
No I'm not posting anything
>>
>>154604407
Castlevania guy

so fucking jealous.
Is he even alive?
>>
>>154597061
fuck you
sure
but how do i into
>>
>>154604919
Time to join the rat race, Anon!

Just look at all these shitters. With a little bit of effort you can outdo most of them.
>>
>>154605080
Which one? Arikado (the Clarent-dev)?

>>154605038
I'm guessing you're Anubisdev
>>
>>154602747
Neat! post more details as they come up, I wish I could do things like this
>>
>>154604407
I don't think of anyone here as a rival, I like to think of us all as friends helping each other out and trying to make games together

I want everyone to complete their games, I want their games to be good and do well

I hope your next game will be a hit and sell a million copies
>>
>>154605304
I feel the same way as you. I never understand that demotivated by others' progress thing. It's really very foolish. There is always someone more successful. I think they are just looking for an excuse to be bitter.

Best of luck to you my friend!
>>
>>154599992
What's your problem?
>>
>>154605446
I think he clearly stated his problem
>>
>>154605528
I didn't see "I'm a faggot" anywhere in his post though.
>>
File: rise-of-the-tomb-raider.jpg (50KB, 640x325px) Image search: [Google]
rise-of-the-tomb-raider.jpg
50KB, 640x325px
>>154605304
Thanks a lot asshole, I'm going to lose my job now.
>>
>>154605089
i actually downloaded gamemaker today, might try it out tomorrow. cus doto is getting annoying.
>>
Making the lewd jam public was a mistake.
>>
File: 130221984383.png (122KB, 200x193px) Image search: [Google]
130221984383.png
122KB, 200x193px
>>154605304
>>
>>154605613
We don't make mistakes. Just happy accidents
>>
>>154605574
this is a place to post progress, not a half finished game with a link to a website on your first post.
>>
>>154605582
Oliver?
>>
>>154605714
I ain't happy with the jam being filled with outsiders.
>>
>>154605818
We must invite them here, that way they stop being outsiders
>>
File: 1469847717237.png (29KB, 642x570px) Image search: [Google]
1469847717237.png
29KB, 642x570px
>>154603716
Good to hear.
Don't want people quitting on the intro level after all.
>>154604424
Thanks anon!
>>154604598
I'm not sure I follow...
>>
>>154603506
Just gonna say it, I love the falling and slide animations.
>>
>>154605714
I don't know about that. Most of us were mistakes and we seem to be a pretty miserable here.
>>
>>154605725
>nodev faggots think posting anime and attacking newdevs is better than posting progress
Sad as fuck.
>>
>>154605925
Put a link to the general on the jam page and see how that goes.
>>
>>154605714
I was an accident and no one is happy about that.
>>
>>154605818
You should be.
>>
>>154605970
new devs deserve to be bullied
that dev didn't respect our rules, section: whodev
>>
>>154605742
come on man what are the chances of me being some dude you know?
no i'm not oliver.
>>
>>154606193
Well I'm not and don't feel like working anymore.
>>
>>154605949
>>154606060
All you have to do is practice
>>
File: 1473019493380.png (317KB, 638x419px) Image search: [Google]
1473019493380.png
317KB, 638x419px
where is the progress
>>
>>154590571
what happens if you only find a regular corpse?
>>
>>154606392
What were you working on?
>>
are you ready for lewd jam

guys I said ARE YOU READY TO LEWD JAM
>>
>>154606346
No need to get defensive, Oliver.
>>
>>154606576
There is none I feel weird today

>>154606649
Unlikely
>>
>>154606576
DDXI isn't for another two months roughly. There is still time right?
>>
>>154606298
>new devs deserve to be bullied
For triggering you because they have games and you don't? Don't lie to yourself, you would hate them even if they joined your circlejerk chatrooms posted progress everyday and weren't whodevs. Because you're a nodev and nodevs are hateful creatures.
>>
>>154606847
DELETE THIS

DELETE IT

WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH

WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH

WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
>>
>>154606649
NO, i need at least any programmer, 2 more artists who know different programs and at least 2 or 3 solid audio people. or i need a team to pick me for art or something or pick me for moral support to keep a team together, i seem to keep people on the ball and *ahem* getting-along
>>
>>154606847
>3 joined
>0 submissions
lol
>>
>>154606649
I gave up. Not working for reddit.
>>
>>154592665
>This jam ain't fair, I can't get by with programmer art
This.
>agdg hated waifu jam complaining that it only worked for artists
>agdg gets crazy for lewd jam that is exactly the same
>>
>>154606807
You're making so many assumptions, just stop, defending someone who came here to advertise, And if he didn't then well, 4chan was never a friendly place, he'll post again.
>>
>>154606634
A simple adventure game with a barebones battle system and of course crude lewd victory cgs.
I kinda just lost all motivation.
>>
>>154607067
you're not working for anyone
>>
File: whichone.png (3KB, 261x140px) Image search: [Google]
whichone.png
3KB, 261x140px
which one is best to mimic the LISA art style? left or right?

and which one looks best?
>>
>>154592665
>not asking me for my contact so that you can have me in your video chat or private messaging areas to help create animu gurls with my art skills. i can be dedicated right now since im not strung out inside a MMORPG or playing any video games right now *or* busy at a job doing work outside the home. think about it
>>
>>154607379
Left looks more like LISA
They both look like shit
>>
>>154607379
left looks better
>>
>>154607409
are u agirl
>>
>>154607340
Meh
>>
File: 1437886275272.png (415KB, 850x711px) Image search: [Google]
1437886275272.png
415KB, 850x711px
**Artist looking for a small team to make a game** ((pls reply D: ))
>>
>>154607342
I ain't doing shit for people that don't even know we that we made the jam.
>>
are girls welcome in /agdg/? =)
>>
>>154607581
Ideaguy here, I'll be team manager, marketer, writer, concept developer and PR guy
>>
File: lildude.png (2KB, 150x140px) Image search: [Google]
lildude.png
2KB, 150x140px
>>154607379
just made this
>>
File: women ruin everything.jpg (88KB, 397x309px) Image search: [Google]
women ruin everything.jpg
88KB, 397x309px
>>154607667
yeah, we've had them here for some time now.
>>
>>154607583
well, i wanna do shit!!! come on people get in the mood to make some cool shit completed and work together!! dont get all lame. Lewd shit is cool shit, dont forget
>>
File: 1452800404433.jpg (266KB, 2804x1954px) Image search: [Google]
1452800404433.jpg
266KB, 2804x1954px
How do tank games do their movement? I tried just making a box with physics and move it around like a tank, but it would get caught on things and flip regularly.
Do tank games use a few invisible wheels to simulate the movement?
>>
File: index.jpe.jpg (3KB, 125x104px) Image search: [Google]
index.jpe.jpg
3KB, 125x104px
>>154607581
How small?
>>
UHHH GUYS
/V/ IS BULLYING US AGAIN
>>>/v/351639843
>>>/v/351629984
>>>/v/351622636
>>
160
lewd
games
>>
>>154607870
7 or 8, cuz we need more incase we lose half the team before it goes gold
>>
>>154607849
I doubt they use physics for everything. Probably closer to a character controller.
>>
>>154607883
so?
>>
>>154607883
Take this drama back to /v/
>>
>>154607667
>girl
We literally do not give a fuck so long as you never mention it again and there is absolutely no reason to mention it again except bait and attention whoring now that you know that.
>>
>>154607731
can you draw concept assets? or add to any of the asset content? or Oh your a writer. okay that can help in certain areas.
>>
>>154607883
To be honest they are quite right. If you don't use filters to avoid all the shitposting, 90% of agdg is circlejerking.
>>
>>154607908
160
reddit
games
>>
>>154608058
I can sketch stuff that should be ingame
>>
>>154607883
>/v/
>caring about any "opinion" posted there
Only board more garbage is /mlp/
>>
>>154607813
Nope not feeling it.
>>
>>154608063
Only sometimes, there have been plenty of threads where few to none of that circlejerking shitposting happens.
It's usually Friday through Sunday when it's more likely to happen.
>>
wow looks like no one making a game in here or picking up an artist who wants to make a game... dammit, fuck me.
>>
>"AGDG should be a secret club!"
>shits on every AGDG ran event
okay
>>
>>154608072
>reddit
>making anything lewd

there will be 20 submissions tops
>>
File: 13[1].jpg (104KB, 700x394px) Image search: [Google]
13[1].jpg
104KB, 700x394px
What does aggy dagg thing of HL2:Ep2's gnome achievement?
You have a small physics object gnome that you have to carry through the entire game

Will you have any mad man achievements?
>>
File: Konachan.com - 194212.png (1MB, 1280x720px) Image search: [Google]
Konachan.com - 194212.png
1MB, 1280x720px
>>154608204
Nice okay. so 2 (two) artists so far. very nice start.I can download skype again some time if need be. or use google hangouts. either or. just need people who are programmer and an audio people
>>
File: onhiteffect.webm (676KB, 628x630px) Image search: [Google]
onhiteffect.webm
676KB, 628x630px
Halloween bullet hell guy here, I've started implementing some of the feedback that was requested in the comments and streams.

For a start, I've made it so that when the player takes damage it slows down the game briefly to allow you to position yourself to not take repeated damage and plays an effect to let you know you've been hit.

Next on my list is enemy death effects.
>>
>>154608258
>implying the lewd jam is AGDG anymore
We lost control of it long ago.
>>
>>154608258
Just ignore the salty nodevs
>>
>>154607330
>You're making so many assumptions, just stop, defending someone who came here to advertise
Notice your assumption that he came here to advertise and not introduce himself.
>>
File: gun.png (3KB, 454x233px) Image search: [Google]
gun.png
3KB, 454x233px
>>154608497
here's a gun we could have ingame

it's a sniper with a scope and laser under the barrel

it should look like this when the 3D artist is done
http://img13.deviantart.net/c027/i/2015/274/8/8/widowmaker___overwatch___close_look_at_model_by_plank_69-d9bm3uh.png
>>
I payed for that GameMaker humble bundle and never got a link or steamkey to download any of it as i was planning on learning out to figure it out again once more again. even with all the bells and whistles of android and IOS publishing. fuck me. only paid 15 bones but I'm a PoorFag
>>
>>154608545
I'm a dev and I'm pretty salty
>>
>>154608252
Weekends are awfull. Rest of the week is slightly better. Demo Days are a really high point.
>>
This thing with Unity 5 EULA is just a suspicion or it really states that THEY own the game, any proofs or are the tinfoil men tricking me?
>>
what's the best software to create vectorial graphics to game maker? adobe illustrator?
>>
>>154608781
better than nothing with all these naysayers and giving up going on. thanks
>>
>>154608831
They didn't give anyone Steam keys for some reason. You just have to create a Yoyo Games account and redeem the license on their website.
>>
>>154609029
I'll manage the patreon accounts
>>
>>154608986
probably. im sure theres better ones out there though.
>>
>>154591072
>がんばる
>not ばりばる
Why
>>
File: NODEVYET.jpg (283KB, 1366x768px) Image search: [Google]
NODEVYET.jpg
283KB, 1366x768px
started using curses!!! didnt had much time to "nodev" today, is the guy that made the game of life around? how did you go about the game update rate? those webm were quite smooth!
>>
>>154609160
I'll manage the bank accounts the money is sent to.
>>
File: programmer music.jpg (59KB, 620x413px) Image search: [Google]
programmer music.jpg
59KB, 620x413px
what are the best video game OSTs to listen to while devving?
>>
>>154608924
They'd dig their own grave 3 times over if they ever did anything like stealing dev content with some wording in a EULA

Major devs don't use Unity because it's smalltime, they want the reliability of the larger ones and they have the resources to mod it to fuck and back
>>
>>154609524
X3
Blade & Soul
Etrian Odyssey 4, untold 1, untold 2

Those are my dev music. I also occasionally listen to the Wicked soundtrack.
>>
>>154609524
how about your audio guys's previous masterpeices for one thing, gotta have some good audio guys.
>>
File: PMP 8.webm (1MB, 1600x900px) Image search: [Google]
PMP 8.webm
1MB, 1600x900px
>>154606613
then you got find another one OR kill the corpse until it dies


>BY THE WAY

2 things

does this looks like ice? // does the webm quality looks better?
>>
>>154609450
you can have the bank account for the patreon I'll take the kickstarter and manage that

>resource management so convoluted no one can actually steal from the project
this could work
>>
>>154609524
>Not listening to anime OPs and EDs
It's like you want to be inefficient.
>>
>>154607883
>nodevs in the /v/ thread crying about the loli jam like anyone there cares
Truly shameless.
>>
>>154609763
it needs white reflections of light on the body of that egg shaped dude. like shiney to make it look more watery
>>
>>154609857
I care about loli and I want to make a loli game.
>>
>>154609857
i think the idea of loli is disgusting and i will still make that game with appeal lol :P
>>
File: 1456854059319.jpg (626KB, 1448x2048px) Image search: [Google]
1456854059319.jpg
626KB, 1448x2048px
>>154609671
>Etrian Odyssey 4, untold 1, untold 2
Sublime fucking taste
>>
>>154609857
>loli jam
*lewd jam
>>
>>154609857
I can't make a loli game but no one would care about it because whoops no loli allowed.
>>
>>154610121
Too late, the next jam will be a loli jam to make up for this.
>>
>>154609524
https://www.youtube.com/watch?v=kB2NT5Lvnbc
>>
>>154610298
*want to make
>>
File: file.png (2MB, 1621x906px) Image search: [Google]
file.png
2MB, 1621x906px
>>154609916
something more like this?
>>
>>154610298
>whoops no loli allowed.
Damn straight. Take your filth somewhere else.
>>
New thread

>>>/v/351621568

>>>/v/351621568

>>>/v/351621568
>>
>>154610441
more like that yes, maybe another single white line going down from the top right hand side
>>
>>154610562
No, I like making filth thank you.
>>
>>154610441
>dead corpse
hhhhhhhhhh
>>
>>154610441
>>154610664
but no thats pefect now. good job
>>
where's progress man
>>
How hard is Unreal Engine to use?
>>
>>154605242
Yeah Arikado. Fuck him


Post more nigga
>>
>>154611263
not very hard if you take your time and don't get flustered like a little girl when you see the ui
>>
>>154611263
ULTRA HARD_NIGHTMARE MODE

dont even try, you will die
>>
>>154611320
>>154611324

ah fuck i'm just gonna kill myself then
>>
>>154611263
Have you tried to model in blender?

It's like 1/4th of that difficulty, easy when you get the hang of it
>>
>>154610384
Are people here really that desperate to fap?
Next one is halloween jam, so you will have to wait.
>>
>>154611702
halloween jam is always a blast
>>
>>154611702
halloween loli jam
>>
>try to use option button
>it doesnt work
I can't find any examples of people using it. Can you give me one? I think my problem is with the IDs.

I have this:
>get_node("OptionsButton").add_item("Hello", 1)

"1" being the ID.
>>
File: skylarks turbomars.png (41KB, 480x320px) Image search: [Google]
skylarks turbomars.png
41KB, 480x320px
Poor recap guy. I don't know where he went, but I'll post my progress just for him.

==|AGDG Weekly Recap|==
Game Name: Skylarks
Dev Name: Mako
Tools Used: Rust + SDL2
Website(s): -
Progress:
+ Landing dialogues, motherfucker
+ Different background images for different planets/stations
+ A bunch more worthless placeholder programmer art planet/station designs
+ Fixed some crazy bugs
+ Fixed even more bugs
- All the planets/stations currently have the same background image when you land, because I only made one that wasn't shit
- Fucked around with fractal terrain generation but couldn't get my own version to look good. (Pic related was made by a different program.)
>>
File: enemydeaths.webm (2MB, 628x630px) Image search: [Google]
enemydeaths.webm
2MB, 628x630px
>>154608503
Enemy death effect. I was going to do something different but it wasn't as eye grabbing as I'd like, so I just copypasted the player hit effect and made it a colour that isn't used much for bullets.
>>
>>154612414
I liked the idea of posting progress using a trip, and having a scraper look for posts with trips and then keeping only those that fit a format. That way you could have a display of all the progress a dev has done.

Weekly recaps are nice but seeing overall progress is fun too
>>
>>154612414
i forgot about recap guy actually
>Rust
interesting
>>
>>154612450
Remove the mouse. Fuck.
>>
>>154612273
When you select an OptionButton, an "Items" button appears in the top bar of the canvas editor. Click it to edit the menu's items.
To react to an option being selected, connect the item_selected signal, which has the ID of the option item as argument.
>>
>>154590307
I expect tears in sails, frayed ropes/sheets, barnacles on the keel, the works
>>
>>154612634
I used to post with a name, but I realized a couple months ago that nobody will talk about my game anyway so you can literally just search for it

>>154612698
Rust spoils me and now I keep fucking up type signatures when I write C++ for work
>>
File: B_IsoPixelArtKits.jpg (252KB, 834x500px) Image search: [Google]
B_IsoPixelArtKits.jpg
252KB, 834x500px
i want to make a isometric game , i was about to use xamarin (cuz native shit), but unity seems good.
im planning on an isometric game that has 200 (max) objects at the same time, is 2d the way to go? no actual point on getting 3D, all the objects are flat at the end
>>
>>154612791
I won't be removing the cursor entirely because then Unity's input delay becomes more obvious and it feels terrible, but I will be making a custom cursor that's significantly smaller than the windows one so it's less obtrusive.
>>
>>154589335
that looks pretty cool anon

good job making ncurses do something that looks good
>>
>>154613079
2D will be easier if the gameplay is 2D. You have to do all sorts of hacks to make 3d models look good in an isometric game.
>>
File: 1468599301430.png (3MB, 2990x1495px) Image search: [Google]
1468599301430.png
3MB, 2990x1495px
Has there been any DDX fanart yet?
>>
>>154613790
Someone said they were making one a couple threads ago, I haven't noticed if anything got posted yet.
>>
>>154613079
3D logic, 2D rendering.
>>
>>154613790
I don't think so sadly
>>
File: 1403380631541.jpg (11KB, 200x200px) Image search: [Google]
1403380631541.jpg
11KB, 200x200px
>>154613790
>everything has an outline except le epic 9/11 jam nodev killer literal self-insert with sord meme
>>
>>154592665
Just use ripped assets from obscure untranslated VN no-one has every read, that's probably what most people will be doing anyway.
>>
File: recap2016Sep1.png (2MB, 1420x4568px) Image search: [Google]
recap2016Sep1.png
2MB, 1420x4568px
~~~~|Weekly Recap|~~~~
Hello everyone,

Fill out the form below to join the weekly recap. Do not stray from the format below or else the scraper will probably miss your response. Try not to use things like additional line breaks or quotes.

A 1.5x1 .png file works best. A .webm will probably look awful since I just use the thumbnail for those.

~~~~|Recap Format|~~~~
==|AGDG Weekly Recap|==
Game Name:
Dev Name:
Tools Used:
Website(s):
Progress:
(+ For positive progress)
(- For negative progress)

~~~~|Reminder|~~~~
You don't have to wait on me to post. Just post it with the format above in a Monday or Tuesday thread.
>>
>>154613790
>it has only been one demo day and some of these devs don't post anymore.
>I genuinely were excited for their game and now they probably will never finish.
>>
>>154609270
>curses brother
please see >>154589335
i like your environment
>>
>>154612876
Can you give me an example of connecting it? What I'm doing doesn't seem to work.
>>
>>154614330
Will it catch mine as-is >>154612414 or should I repost
>>
File: EpnlOlp.png (26KB, 1280x640px) Image search: [Google]
EpnlOlp.png
26KB, 1280x640px
>>154614330
==|AGDG Weekly Recap|==
Game Name: Bonpa: The Little Shaman
Dev Name: bonpadevs
Tools Used: C++/SFML
Website(s): N/A
Progress:
+Collision works better
+Ledge hanging
-That's literally it oh god I've done so little
-There's not even a placeholder sprite for the hanging yet
>>
>>154614330
Would tools used also include the tools used to create music and sound effects?
>>
>>154614613
you can list whatever you want
>>
Know any good references for snow tiles? I need some material to steal. Doing art blows.
>>
>>154614387
Don't despair yet anon

I skipped a couple demo days myself and didn't post at all, but I still came back

They might too
>>
File: fontsPicture.png (47KB, 1272x757px) Image search: [Google]
fontsPicture.png
47KB, 1272x757px
>>154614330
==|AGDG Weekly Recap|==
Game Name: Vagabondia
Dev Name: Anonymous
Tools Used: Monogame
Website(s): rainfrogs.tumblr.com
Progress:
+dialog trees
+footprints
+sacrificing items
+NPC interaction UI
+font update
>>
>>154613790
>tfw you weren't included
>>
File: titlesketch.png (20KB, 640x360px) Image search: [Google]
titlesketch.png
20KB, 640x360px
>>154614330
==|AGDG Weekly Recap|==
Game Name: Charlotte's Dream
Dev Name: CharlotteDev
Tools Used: AS3, Flixel, Photoshop
Website(s): onetenthoddity.tumblr.com
Progress:
+Added an intro and outro for the giga crab
+Finished adding sounds for the first level
+Fixed up the first level after getting feedback
+Began writing a new song
>>
File: dualslimes.png (998KB, 632x632px) Image search: [Google]
dualslimes.png
998KB, 632x632px
>>154614330
==|AGDG Weekly Recap|==
Game Name: Halloween Bullet Hell
Dev Name: Hemmingfish
Tools Used: Unity, Gimp
Website(s): N/A
Progress:
+Completed level 5
+Fixed bug where having bomb energy exactly equal to the requirement for 1, 2 or 3 bombs would not update the UI
+Started work on converting the few edge collider bullets to circle colliders
+Added effects for enemy deaths and player hits
-Went on orchestra tour for 2 days which threw off my devving
-Never made it off the bottom row of demo day, going to have to shill more
>>
File: platforms (2).webm (3MB, 1000x562px) Image search: [Google]
platforms (2).webm
3MB, 1000x562px
finished a bunch of generic platforms
>>
File: mondayRecap.png (40KB, 1288x644px) Image search: [Google]
mondayRecap.png
40KB, 1288x644px
>>154614330
~~~~|Recap Format|~~~~
==|AGDG Weekly Recap|==
Game Name: Retribution {WIP}
Dev Name: HeartTrauma
Tools Used: Love2D
Website(s): hts-johnnyc.tumblr.com (nothing yet)
Progress:
+Enemies explode into medals when they die.
+Finally implemented the medal multiplier
+Created a state machine for the firing multiplier
+Holding fire for a certain amount of seconds changes the state.
+Drew more ugly placeholder tilemaps
- Entering any state but the default scoring state crashes the game because I haven't made it yet.
>>
>>154614387
>You now realize you will never know if those devs stopped posting because they killed themselves
>>
>>154614330
god damn it i'm always busy on mondays i'm never in these
everyone gon think im a nodev
>>
>>154616232
It's about your progress over the week, not only on just Monday.
If the issue is finding time to post the recap info on Monday, you don't have to wait for him to post, you could just post it before he posts.
You could also post literally right now as you are reading this post.
>>
File: sshot0133.png (352KB, 1024x768px) Image search: [Google]
sshot0133.png
352KB, 1024x768px
beta testing and tweaking UI related changes to my game's client. Mainly the battle log hud. The engine makes it hard to code huds.
>>
File: 1442348957483.png (1MB, 1812x1844px) Image search: [Google]
1442348957483.png
1MB, 1812x1844px
>>
File: 108785.jpg (95KB, 744x481px) Image search: [Google]
108785.jpg
95KB, 744x481px
>>154616479
>Rouge
>Invented the Rougelike genre
>Image is just a flat rouge square
>>
File: Dee Dee.png (54KB, 1274x695px) Image search: [Google]
Dee Dee.png
54KB, 1274x695px
>>154614330
==|AGDG Weekly Recap|==
Game Name:Dee Dee
Dev Name:CigThePig
Tools Used:Photoshop and GMS
Website(s):None yet
Progress:
+Working bow
+Arrows
+New camera that follows mouse
+Slime enemy
+Buttons controlled by arrows
-New weird bug that I can't seem to reproduce
>>
File: lm.png (959KB, 1050x700px) Image search: [Google]
lm.png
959KB, 1050x700px
>>154614330
==|AGDG Weekly Recap|==
Game Name: Locked Masts
Dev Name: IceDev
Tools Used: Unreal, various
Website(s): N/A
Progress:
+Ship saving and loading improved from prototype
+Ship doesn't explode on load anymore
+Buoyancy prototype successful
-Ship parts need to be restructured to prevent exploding
>>
File: kurt cobain vampire hunter.jpg (26KB, 248x239px) Image search: [Google]
kurt cobain vampire hunter.jpg
26KB, 248x239px
>>154616659
>9 FPS
>>
>>154616479
>>154616659
Lost my shit at Rouge
>>
>>154617003
I have never done this before, was that alright?
>>
File: TempTitleCard.jpg (74KB, 942x521px) Image search: [Google]
TempTitleCard.jpg
74KB, 942x521px
>>154614330
==|AGDG Weekly Recap|==
Game Name: Peace Refuter
Dev Name: Thatch Castle
Tools Used: Unity, Blender, Gimp.
Website(s): (none yet)
Progress:
+Got NPC dialogue working
+Finished first enemy models
+Came up with a title
>>
>>154617125
Perfectly done, and welcome.
>>
>>154616479
What happened to all of those games? I don't think I see a single one anymore in these threads, at least. Did any of them make it?
>>
>>154617003
so how does water like this work, rougly? all the examples I've seen is just a flat cube mesh with a fancy material on top of it
>>
File: RCA.png (12KB, 720x480px) Image search: [Google]
RCA.png
12KB, 720x480px
>>154614330
==|AGDG Weekly Recap|==
Game Name: [Placeholder Title]
Dev Name: Ogier
Tools Used: GM:S, GraphicsGale
Website(s): http://ogierdev.tumblr.com
Progress:
+Started some work on redesigning the old first boss
+Down-Air Physical attack should now properly spike enemies
+Some hitbox and hitstop changes to aerial physical attacks
+Fixed a bug with thin(?) platforms
>>
>>154617340
God is a cube is on greenlight.
Monster Girl Island left this shithole and is making 11k a month on patreon.
Clarent is still here.
>>
>>154617181
This was tonight's accomplishment, I'd like to add a rotation to the chests and other drops so that they face the player when initially spawned. But that can be added after more core gameplay is actually finished.

Probably some placeholder HUD stuff next, and possibly arms for the first person camera to hold stuff too.
>>
File: beta waves.png (41KB, 1000x666px) Image search: [Google]
beta waves.png
41KB, 1000x666px
==|AGDG Weekly Recap|==
Game Name: Beta Waves
Dev Name: illuminati
Tools Used: Unity, Playmaker
Website(s): N/A
Progress:
+modeled and prototyped some simple enemies
+created various platforms types and variants for each
+pick up, put down, and throw actions for movable platforms
+set up lighting
+made a less shit texture for a generic cube level boundary
-still haven't made camera controls
>>
File: spinning.webm (456KB, 640x480px) Image search: [Google]
spinning.webm
456KB, 640x480px
wheee (you're not supposed to spin like that, my comparator is bad)
>>
Is neetdev still hopping around creating cool but incomplete games?
>>
>>154617583
pirouette game strong
>>
>>154617613
yes, he is working on his christmas present game
>>
>>154617613
he's been on THE WALL for a while but has only been posting sporadic progress
also he's going back to an old undead summoner game so yeah, same old same old
>>
>>154617708
Cool. I'd wish he'd pair up with an artist, his submarine and necromancer games looked really cool.
>>
>>154601405
I couldn't make any sense of it
>>
>>154617361
>just a flat cube mesh with a fancy material on top of it
It's a flat plane with a very fancy material on top of it and buoyancy components that apply force if they're under the plane. Plane waves are generated through math to shape the plane, one or more simultaneously, Gerstner waves or something else.

It's really above my head, I got just enough understanding of it to work with it and make slight modifications if required.

https://forums.unrealengine.com/showthread.php?42092-Community-WIP-Weather-amp-Ocean-Water-Shader-with-Downloads
>>
>>154604407
>>154605080
>>154611289
Hi Ari
>>
File: face.png (67KB, 485x480px) Image search: [Google]
face.png
67KB, 485x480px
==|AGDG Weekly Recap|==
Game Name: Artist Quest
Dev Name: Canus
Tools Used: you first
Website(s): none
Progress:
+Began the search for a programmer
-Programmers want to see my portfolio
>>
File: Not even once.jpg (432KB, 1920x2160px) Image search: [Google]
Not even once.jpg
432KB, 1920x2160px
>>154616123
>>
>watching tutorial
>going really slow, video is way longer than it really needs to be
>turn up video speed
>the pace is perfect
Thank you YouTube for adding speed controls.
>>
>>154616123
Does it matter? We're all dead inside anyways.
>>
File: mamfu.jpg (45KB, 498x640px) Image search: [Google]
mamfu.jpg
45KB, 498x640px
==|AGDG Weekly Recap|==
Game Name: Monsterfucker
Dev Name: You're waifu
Tools Used: firefox, photoshop
Website(s): reddit.com/r/gamedev, https://discord.gg/RD9k2
Progress:
+Saved some monster porn
+Fapped to canus
>>
File: GThoioW.jpg (323KB, 849x747px) Image search: [Google]
GThoioW.jpg
323KB, 849x747px
>>154618278
>tutorial on basic thing uses keyboard shortcuts or modified UI without mentioning it
>can't find shit
Fuck me
>>154618331
This sort of stuff is why
>>
>>154618175
I too like repetitive jokes. We should be friends.
>>
File: m8 im gonna fukken rek ya.jpg (96KB, 660x810px) Image search: [Google]
m8 im gonna fukken rek ya.jpg
96KB, 660x810px
>>154618278
>follow tutorial down to a t
>I get an error
>they don't
>>
>>154618701
you mispelt a variable, good luck finding it because the error points to the completely wrong bit of code for no apparent reason.
>>
File: 1445761545109.png (10KB, 640x657px) Image search: [Google]
1445761545109.png
10KB, 640x657px
is this too much like Nuclear Throne?
>>
File: HighresScreenshot00005.png (630KB, 800x533px) Image search: [Google]
HighresScreenshot00005.png
630KB, 800x533px
>>154614330
==|AGDG Weekly Recap|==
Game Name: Sundown City
Dev Name: Tacosanchez
Tools Used: UE4, Substance, Zbrush etc
Website(s): sundown-city-thegame.tumblr.com/
Progress:
+Made it to DDX
+Re-redid combat and movement to make it less clunky after some criticism from DDX
+Made sword trails and effects
+Made new sword
+Added all the placeholder sounds
+Added floating damage text
+A bunch of other misc stuff
-Still haven't put the boss back in
>>
>>154618278
Don't forget left and right arrows to skip ahead or back 5 seconds, that helps to quickly skip over parts where they ramble on some nonsense you already know.
>>
File: 1472835806146.jpg (31KB, 403x518px) Image search: [Google]
1472835806146.jpg
31KB, 403x518px
>>154618278
>Programming tutorial videos
>Guy talks really slowly and quietly
>You can hear a fan in the background and the taktaktak of the keyboard
>Constantly makes typos and has to backspace them
>Entire 14 minute video could be summarised in one paragraph

Did a programming course in year 12 that required watching a lot of specified video tutorials. Wanted to kill myself even more than I do now.
>>
File: 1451365290362.jpg (1009KB, 1280x1024px) Image search: [Google]
1451365290362.jpg
1009KB, 1280x1024px
>>154619009
That or it's an old version and they changed things.
>>
File: 1442676360263.jpg (212KB, 500x600px) Image search: [Google]
1442676360263.jpg
212KB, 500x600px
just had my 2 friends try my game. both of them were obviously straining to find anything nice to say about it because its fucking terrible conceptually and controls like shit. my entire summer wasted on this fucking pipe dream i knew was impossible from the start.

i'm done pretending to be a game dev now. im getting my FOID card tomorow so i can blow my fucking brains out.
>>
>>154619058
What is DDX?
>>
>>154616479
Looking at this is like using a time machine. Jesus.
>>
Guys I miss my gf :(
>>
File: life6.webm (3MB, 1280x800px) Image search: [Google]
life6.webm
3MB, 1280x800px
>>154609270
Muh nigga. I'm a newb but curses is really cool.
>>154589335
I'm interested. Please share.
>>
>>154609524
Waifu Wednesdays
>>
>>154619143
Demo Day 10

https://itch.io/jam/agdg-demo-day-10
>>
>>154619143
https://itch.io/jam/agdg-demo-day-10
>>
>>154619105
I miss written tutorials.
>>
>>154619142
>expect to just get into game dev and succeed
>Not wanting to learn from mistakes
It might be for the best you leave right now.
>>
>>154619154
Someone on it hit the jackpot
https://www.patreon.com/monstergirlisland
>>
>>154619142
You got some experience out of it though. Considering I have no idea how your game is like, I can't say what you got exactly though.
>>
>>154612450
>mouse controlled bullet hell
how about no
>>
File: progress7.png (22KB, 712x534px) Image search: [Google]
progress7.png
22KB, 712x534px
==|AGDG Weekly Recap|==
Game Name: RadMaze
Dev Name:
Tools Used: Ren'Py, GIMP
Website(s):
Progress:
+Added clickable buttons to encounter options.
>>
>>154619253
I do too. Nothing infuriates me more.
>>
>>154619142
People saying nice things about your game feels good but ultimately doesn't help you much. Ask them what they hate about it and work to make it better.
>>
>>154619314
i didn't expect to succeed. i expected to not fail miserably for once in my life.
>>
File: life7.webm (2MB, 1280x800px) Image search: [Google]
life7.webm
2MB, 1280x800px
>>154609270
>how did you go about the game update rate? those webm were quite smooth!
I still haven't worked this out. I have a play mode and a frame by frame mode. The play mode is actually quite a bit slower than the webms. The webms are from the frame by frame mode with me holding down the next frame button.
Here's a pastebin of the source if you want to look at it: http://pastebin.com/EfPLan9p
>>
>>154619351
I'm aware, I was following his progress last year. He has skills and talent and he's capitalizing on it. Find a niche and fill that need, the money will follow.
>>
>>154614330
==|AGDG Weekly Recap|==
Game Name: From The Black Lands (previously "Knightly Terrors")
Dev Name: Razmig, Theonian
Tools Used: GM:S
Website(s): http://theonian.tumblr.com/
Progress:
+lots of new furniture assets
+lots of new dungeon tiles
+player trail effect improved
+glitches fixed
+squid moves properly now
-Theonian worked on some commissions unrelated to this project
>>
File: 1455559529215.jpg (265KB, 955x951px) Image search: [Google]
1455559529215.jpg
265KB, 955x951px
>>154619457
The only constant in life is failure
>>
>>154619253
While they can be nice, sometimes the visual aid of a program is more useful especially if it's an older version of a program.

I find using the speed controls does the trick unless it's a very obscure topic and the only available tutorial is by a 14 year old boy or other autistic person.
>>
File: Lamia_WIP2_x2.png (79KB, 782x566px) Image search: [Google]
Lamia_WIP2_x2.png
79KB, 782x566px
Would you a snek?

Quite enjoy doing this kind of work of improving upon a basic design.
>>
>>154619586
We still have Pi and stuff like the acceleration due to gravity as constants irl too.

>>154619665
3 days
>>
>>154619665
Mermaids >>>>>>>> lamias
>>
>>154619665
Is that a snakegirl or a girl being eaten by a snake
>>
>>154619665
I'd a snek tbqh senpai
>>
File: giveitupguys.png (26KB, 643x642px) Image search: [Google]
giveitupguys.png
26KB, 643x642px
http://en.inkei.net/anus/a/dogposter!rotatedev!20160912
>>
>>154619665
Arms and torso look worse in right. Bottom tail looks too pinched because it's a completely different take on the perspective.
>>
>>154619712
>acceleration due to gravity
>constant
smdh
>>
>>154619740
Shit, I can't unsee the the eye on the right one now.
>>
File: rage.jpg (19KB, 393x325px) Image search: [Google]
rage.jpg
19KB, 393x325px
https://www.youtube.com/watch?v=C6k19u_cqFA

>these guys look like teenagers yet they've made this incredible professional-looking product

>meanwhile I struggle with my shitty pixel art
>>
>>154619142
If you post a demo of your game we can help you make it so it doesn't suck

No game is completely unrepairable
>>
>>154619209
My ex texted me a couple weeks ago saying she was sorry and she wanted to get back together
I blew her off and didn't reply at all
I don't have any friends and barely leave the house
I'll probably die of a tooth infection

A-anyway, video games, right...?
>>
>>154619860
On earth it is, it's not less of a constant just because wind resistance eventually makes accleration = 0.
>>
>>154617574
Oops, forgot to put blender and gimp in with tools.
>>
File: Bug1_x2.png (29KB, 782x566px) Image search: [Google]
Bug1_x2.png
29KB, 782x566px
>>154619712
>3 days
W-what

>>154619716
>>154619740
Well, that's up to you, I suppose.
Or the commissioner, really fuck

>>154619748
Good, good

>>154619814
I very much disagree, but please point out what you think looks wrong.
>>
File: 1465573354135.jpg (31KB, 638x540px) Image search: [Google]
1465573354135.jpg
31KB, 638x540px
>>154619901
Any game can look professional if you're given professionally made assets.
>>
>>154609213
I heard that adobe illustrator doesn't export swf aimed to flash 10, and this can give some problems in game maker
>>
>>154620114
Blue board, not /a/, nipples, 3 day vacation.
If anyone actually bothers to report you, I couldn't give a fuck.
>>
>>154619982
http://physics.stackexchange.com/questions/35878/is-acceleration-due-to-gravity-constant
It changes. Not much, but still not constant. We just approximate it because it's close enough.
>>
>>154620141
>if you're given professionally made assets.

?
>>
>>154620206
blue board != no nipples, anymore
hiroshima nagasaki confirmed this
if the post is on topic, and not overdoing it, it is acceptable.
>>
>>154620206
Oooh, right.
American law on this Vietnamese woodcarving board.
>>
>try out a pair
>I literally turn into a wolf and knot him
>95% affinity
the fuck
>>
HOWS TAHT PROGRESS
>>
>>154620141
the trick is modifying professionally made assets for your own purposes
You can't make a pro-level product from the base-up unless you are already a pro

Adapt everything like some kind of asset devouring monster
>>
>>154620380
looks very nice. Good use of perspective.
>>
>>154620326
/a/ only, from the original source material only, and it needs to be spoilered. Obviously completely up to the mods if they actually enforce it and it needs to be reported before they even care enough to think about it.

There is a reason /aa2g/, /hgg/, /mggg/, /vn/ and /hgg2d/ and other porn-related generals don't have tits posted everywhere.
>>
File: images.jpg (7KB, 205x246px) Image search: [Google]
images.jpg
7KB, 205x246px
>160 joined
>>
>>154620623
/hgg/ actually has been deleted a few times recently for censored nipple OPs.
>>
>>154619665
>>154620114
Your art is awesome, anon.

It kind of makes me want to go back to my old idea of a "town full of adventurers" RPG where you can build a party and go dungeon crawling if you want... Or you can just stay in town and flirt with everybody and hook up with monster girls

Pic related because I thought it would be hilarious if all adventurers dressed like perverts and exhibitionists when they're just hanging out
>>
>>154620114
>I very much disagree, but please point out what you think looks wrong.
I just told you. And her neck is too long.
>>
File: Main.jpg (105KB, 800x600px) Image search: [Google]
Main.jpg
105KB, 800x600px
==|AGDG Weekly Recap|==
Game Name: Shiphack
Dev Name: vestigial
Tools Used: unity
Website(s): vestigialdev.tumblr.com
Progress:
+DDX
+Content is getting e-z to script
-post DDX apathy
>>
>>154621085
Thanks, Anon!

Sounds like a cool idea, yeah! I'd probably never leave town.

>>154621142
I guess we'll just agree to disagree, then.
>>
File: debug.webm (598KB, 1280x720px) Image search: [Google]
debug.webm
598KB, 1280x720px
Debugging all day today.
Trying to make sweden stay still.
Anyone ever ran into this problem?
>>
File: 1447319991762.webm (311KB, 1280x1024px) Image search: [Google]
1447319991762.webm
311KB, 1280x1024px
i think i made the gun too big
>>
>>154621736
that sprite flip looks bad
>>
>>154621757
Gun is fine, everything else is too small.
>>
File: 1410721971683.png (79KB, 177x463px) Image search: [Google]
1410721971683.png
79KB, 177x463px
>>154620380
>still trying to meme about 9/11 on 9/13
>>
File: 1448604524907.jpg (63KB, 300x361px) Image search: [Google]
1448604524907.jpg
63KB, 300x361px
>>154621757
>>154621736
RRRRRRIXEEEEEEEEEEEEEEEELS
>>
What's a good theme for an Indie game? I need something that will immediately grab a potential buyer's attention. But it needs to be something easy to make.

https://www.youtube.com/watch?v=E4NXvVChnGE
>>
>>154621736
Thanks doc
>>
>>154621736
liking that sweden flag
>>
>>154621970
Shut up, Gogem, lord of edgelords.

Go work on a UI "game"
>>
File: 1458612665710.png (260KB, 500x545px) Image search: [Google]
1458612665710.png
260KB, 500x545px
>>154621736
>the light effect is slightly off-center
>>
File: 1470458139526.jpg (75KB, 588x598px) Image search: [Google]
1470458139526.jpg
75KB, 588x598px
>>154622005
Minecraft survival, except higher res textures

Maximum potential buyers. No fucking originality. Easier to make than tetris.
>>
File: Screenshot_2016-09-12_21-13-53.png (13KB, 690x591px) Image search: [Google]
Screenshot_2016-09-12_21-13-53.png
13KB, 690x591px
==|AGDG Weekly Recap|==
Game Name: City Night
Dev Name: Anonymous
Tools Used: C, SDL, Allegro
Website(s): http://devblog.christianbaum.com
Progress:
+ Added the player character
+ Nearly completed collision programming
+ Started work on AI
>>
>>154620141
Did you not watch the video? They had their own 3D modelers and shaders. Stop trying to shit on people who are objectively better than you. It doesn't make you better, just makes you look petty. How about you improve yourself instead of downplaying other people's hard work. Notice I said 'hard work' and not 'talent'.

It's never too late to stop being a filthy nodev. Be the change you want to see, anon.
>>
>>154622474
>their own 3D modelers and shaders
They had their own shaders?
>>
File: Runner 2016-09-11 17-56-23-64.png (24KB, 640x480px) Image search: [Google]
Runner 2016-09-11 17-56-23-64.png
24KB, 640x480px
>>154614330
==|AGDG Weekly Recap|==
Game Name: Project Shmoop
Dev Name: shmoopdev
Tools Used: GMS, Photoshop
Website(s): n/a
Progress:
+Added rebindable keys
+Added saving/loading settings from a file
+A bunch of back-end stuff on UI and menus
+Increased ship speeds by 1 (So old 3 is now 2, etc)
+Rebalanced some older content (Coreye is less bullshit now)
-Key rebinding is a little crashy with non ascii keys
-Still no artist
>>
>>154622571
>he doesn't have a secret stash of never-before-seen shaders
>>
Progress I made today:

>Vision works
>General cleanup of code


It's moving slowly but steadily.
>>
File: a peek into the shader stash.png (3KB, 1680x1260px) Image search: [Google]
a peek into the shader stash.png
3KB, 1680x1260px
>>154622737
tell no one
>>
>>154622571
>It's another episode of "I don't like this reply so I'll make fun of an innocent typo and shift the focus of the discussion to something else so I don't have to address the real problem" shitposting.
>>
>>154622715
I'll be your artist
Post code samples and webms of your game
Write a reverse polish notation calculator in Haskell
Implement malloc in C
Write a fibonacci function in brainfuck
>>
>>154621786
Made it a bit snappier, thanks for the feedback.

>>154622157
Yeah I'll have to get to fixing it.
>>
shitposter here, looking for a memer. post examples of your memes and the image editing program you use to make your memes. i can do a (You) share, 60/40
>>
File: 2016-09-13 15-07-16.webm (3MB, 1280x720px) Image search: [Google]
2016-09-13 15-07-16.webm
3MB, 1280x720px
>Added a dash/slide sort of thing
>Added a lerped zoom in/out
>>
>>154623324
see
>>154622441
>>
>>154623512
what
>>
File: 1458852811722.webm (175KB, 1280x1024px) Image search: [Google]
1458852811722.webm
175KB, 1280x1024px
>>154621992
woops, didnt even notice, how's this?
>>
>>154623679
would look better with rixels
>>
>>154623679
have you tried rixels? it might look better
>>
So I'm making a sprite character and I can't decide whether or not to make the face a separate image or have extra images for each animation for blinking.
What do you nodevs think?
>>
File: tower.png (303KB, 674x377px) Image search: [Google]
tower.png
303KB, 674x377px
>>154623324
I use GNU Is My Pepper
>>
>>154624105
>can't even make a proper recursive acronym
>>
>>154621992
>Jesus getting buttblasted about pixel purism
Jesus forgot that games with rixels and mixels still sell well
>>
>>154624079
VNs have been doing different face/body layers for years. It works. Megaman's sprite on the NES was a body and face but for different reasons.
>>
File: yay.gif (46KB, 160x266px) Image search: [Google]
yay.gif
46KB, 160x266px
I've got a new idea lined up; generic fps 4957 using voice actors and characters like: https://www.youtube.com/watch?v=6zWf39lEkng
>>
>>154624398
Yeah I think I'm going with that. It would definitely be easier.
>>
>>154623679
Redraw the gun at up and down angles and use the 3 frames you've got to represent 8 different directions.
Will look heaps better.
>>
File: stylized.jpg (100KB, 600x500px) Image search: [Google]
stylized.jpg
100KB, 600x500px
==|AGDG Weekly Recap|==
Game Name: miniNecrovania
Dev Name: Skeletondev
Tools Used: Photoshop, Unity
Website(s):
Progress:
+ Added minions
+ Added new dirt tileset
- Physics still floaty mess, must redo.
- I reacted badly to some feedback like a tard, must do better.
>>
File: 09-13-08-37-33.webm (2MB, 562x562px) Image search: [Google]
09-13-08-37-33.webm
2MB, 562x562px
started working on ui elements, after hearing all those devs around here implementing scroll bars
>>
>>154624536
If you have a large number of facial expressions is is easier. If all you ever will have is ~3-5 faces 3-5 different sprites would probably be easier.
Last I saw Violated Heroin had like 10 eye sprites, 7 mouth sprites, plenty more face details I can't remember, 4 different stages of pregnancy for every dress/body item, bukkake etc. It's really important when your number of possible sprite combinations is over 50 but less so when it is "bruteforceable".
>>
File: 1421882113200.jpg (41KB, 351x289px) Image search: [Google]
1421882113200.jpg
41KB, 351x289px
What should I do if I'm shit at art as a programmer?


poal.me/efbigc
>>
>>154624931
If you can afford it: Hire someone

If you can afford it but really want to be a one man army: Hire someone now but keep practicing art and getting feedback every day and read up on techniques.

If you can't afford it: Reallllllly crank back your scope (low res, low animation, few characters, or whatever) and do it yourself. Still practice art every day and get feedback and read up on techniques.
>>
>>154624931
None of the above. Make placeholder art and finish the game with it. If you have that game finished except for art and it seems marketable THEN you hire people. If it isn't marketable use free assets or make your own, or just steal them if you have no intent to make money.
>>
File: menus_and_shit.jpg (73KB, 1680x1050px) Image search: [Google]
menus_and_shit.jpg
73KB, 1680x1050px
>>154614330
==|AGDG Weekly Recap|==
Game Name: M4World
Dev Name: Adam
Tools Used: Unity, Blender
Website(s): http://m4world.tumblr.com (still kinda empty)
Progress:
+ Refactored lots of code
+ Cleaned up some of the spaghetti
+ Got the menu structure down
+ Added a save/load function
+ Started working on Multiplayer
- Still some spaghetti left due to rushed DDX Demo
- All game data(weapon/part stats) is saved in csv files
- Don't really get most of the network-stuff
>>
>>154624880
My only issue is when I have animations where the head moves, I have to more the face dynamically. But still better than trying to figure out how to get a blink animation in between regular frames.
>>
>>154625213
Hate to be that guy but, the camera fix didn't work for me on version 2 of M4W for DDX.
It was better but still barely playable? Since it's probably an issue in my end I was thinking maybe you should just give the player total control over mouse/camera sensitivity?
>>
>>154625062
How expensive is it to hire someone? Let's say I'd want to commission all the art in hotline miami 1?

>>154625123
I'll consider it. I'd be sad to work on a project that will maybe never get proper art though.
>>
>>154625483
3k, maybe? dunno.

Depends how desperate they are, how good they think they are, etc.
>>
Is this a good place to talk about conceptualizing?
>>
what's the word for keeping low res textures pixelly instead of having them blur out
>>
in game maker I want to make a line that is created at the barrel of my gun and ends when it reaches any wall object. how do i do this?
>>
>>154625727
anisotwopic fiwtewing
>>
>>154625727
do you mean point clamp over linear/anisotropic?
>>
>>154625421
>Hate to be that guy but, the camera fix didn't work for me on version 2 of M4W for DDX.

FUCK, I'll add a sensitivity slider for the next demo, promised. Did you try playing on lower settings? If so, did it make a difference? The only way I managed to (kinda)reproduce that bug was by running a benchmark test in the background, which fucked the controls up(not just the camera though) and one Anon over at /acg/ had a similar problem and according to him playing on lower settings really made the difference.
>>
>>154625751
coordinates of your gun and coordinates of the wall in front of the gun
>>
>>154625776
That's what anisotropic filtering is?

I am amazed at how little I know
>>
>>154619212
here you go anon
http://www.filedropper<DOT GOES HERE>com/nuie
run with
$ ./NUIE
>>
>>154625836
but there are more than 1 wall object. I want it to start at the coordinate of the barrel and check until it reaches ANY wall object, all in 1 frame. this would be easily doable with a regular projectile (it would just move until a collision) but I need this line to be created from start to finish immediately.
>>
>>154625483
It really depends on what you want. The reasonable rate for music I see around here is ~$35-50 per min and in the art work single character colored portraits can be 20-40 each depending on quality. How much that is when you add swap-able faces I have no idea and props/backgrounds/visual effects are something artists rarely encounter unless the specifically do video game art.
You are looking at ~1600-2400 in music(8 full length songs plus 16 min worth of short songs/themes) and probably 2000-6000 in art depending on who you get and how much you get. If your game is the best thing since minecraft you might be able to convince them to work on a % earnings but that could cost you significantly more in the long run and would require a more complex contract you would probably have to pay a lawyer to draft up.
>>
>>154625881
that guy is wrong/trolling you. you are thinking of aliasing
>>
what are good proportions for a bipedal mascot animal?
>>
File: fucking slime.webm (946KB, 1280x720px) Image search: [Google]
fucking slime.webm
946KB, 1280x720px
Ok I'm officially lost.

I'm trying to make it so the arrows kill the slime if they hit them but not if the arrows are already in the ground. How I tried to do this is by making a variable called hurt and if it was 1 it's in the air and at 0 it has hit the ground.

I then made a collision event in on the slime saying:
if obj_arrow.hurt = 1
instance_destroy();

Does anyone have an idea about why this isn't working?
>>
>>154626056
So how do you avoid textures from aliasing
>>
>>154626357
if they are blurring, then they are anti-aliasing. what engine are you using?
>>
>>154625816
>>154626357
>>
>>154625831
OH right and it's the next demo not because I am lazy but because I deleted all assets I used for the DDX demo so I can't really work on a third version, sorry Anon.
>>
File: recap.png (9KB, 552x368px) Image search: [Google]
recap.png
9KB, 552x368px
>>154614330
~~~~|Recap Format|~~~~
==|AGDG Weekly Recap|==
Game Name: card tactix
Dev Name: alloyed
Tools Used: love, aseprite
Website(s): alloyed.itch.io
Progress:
+ Replaced all fonts with bitmap fonts
+ Fix crash when you resize the window
+ HUD doesn't disappear during animations anymore
+ Card UI stuff
+ Turn auto-end-turn back on
- Probably should've asked for more feedback
- That red background is really garish huh
>>
>>154626232
One of the early steps of debugging: Insert some code to check if your event is even happening at all.

Perhaps the arrow is flagging itself as in the ground prematurely.

Shouldn't that = be a ==
>>
>>154625991
Fuck it, I'll just work on my own art until I produce something semi-acceptable. Thanks for the detailed answer.

>>154625976
>but I need this line to be created from start to finish immediately

I don't see why you wouldn't be able to do it. Just make little line segments that are created until they collide with a wall. Put the line segments under the layers of the wall so it doesn't look ugly. Update frame when your done. Remember to put a max distance so it doesn't break your game when you fire at the void.
>>
>>154626409
Nothing right now, I've modded source games in the past

Was just wondering how you can get a texture to stay pixellated
>>
File: 652f5e63cd.png (11KB, 276x509px) Image search: [Google]
652f5e63cd.png
11KB, 276x509px
>tfw new level select screen looks awesome, and you learned how to shader
>>
>>154613790
see this is why we have so many cute girl platformers.
so they can bunch together in a cuteway for the fanart
>>
File: dd10 banner.png (41KB, 310x250px) Image search: [Google]
dd10 banner.png
41KB, 310x250px
==|AGDG Weekly Recap|==
Game Name: Super Space Jame Jetpack Robo Turbo
Dev Name: nurikabe
Tools Used: Unity, Tiled, SAI
Website(s): https://nurikabe.itch.io/jetpack-robos-dd10
Progress:
+ made tutorial
+ converted all sprites except UI to color
+ received lots of feedback (thanks for playing!)
- engine is constantly frustrating
- started working on another game too uh oh
>>
>>154626510
There are a good number of games that have managed to get away with using only character portraits/images and sprites while the rest of the game looks like ass/amateurish.

Monster Girl Quest used a ton of free to use shitty 3D render backgrounds but no one cared because they were too busy staring at tits. Half the music was either free use or modified classical public domain music. It sold roughly 70k games at $30 across all 3 parts.

Recettear's art isn't that impressive if you remove the (very few) character images the game has and it sold a half million or so for $5-$20 each. It had what like 3-4 songs that were roughly 2 min loops max?

You're going to have to decide at what point what art is important and what art can be done by a 12 year old and no one will care
>>
Who is whodev and nodev?
>>
>>154625831
Didn't try on lower settings, and I'm not at home at the moment so I can't try right now, but as soon as I'm back I'll try and will tell you if that fixed it, thanks. And don't worry I'll wait for the next demo.
>>
>>154627184
(You)
>>
>>154626505
When I try to draw a text object to bugfix I get an error because the object isn't created at the start of the room
>>
File: bg022.jpg (85KB, 800x600px) Image search: [Google]
bg022.jpg
85KB, 800x600px
>>154627124
He's an example of a background image in MGQ several times. They probably paid nothing or bought a pack of 100+ these for under $50. In a game that made roughly 2 million.
>>
>>154627415
Game Maker has a console of some sort somewhere... Hold on let me google for you.
>>
O hopoo why have you forsaken us
>>
>>154627415
Hmm, not a console but you can use one of these https://docs.yoyogames.com/source/dadiospice/002_reference/debugging/index.html
>>
File: arrow.webm (658KB, 1280x720px) Image search: [Google]
arrow.webm
658KB, 1280x720px
>>154627487
>>
>>154589752
Fuck you mate.
>>
>>154627647
hahah
>>
>>154627647
Ok but... is it actually testing / does your actual code use ==
>>
What are some of your favourite games and why do you like them, /agdg/? I need ideas for comfy games to make now that I finally candev. Anything you wanted in a game that's rarely implemented too if you want

>Morrowind
>+open, consistent, immersive world
>-felt limited in replayability once all the cool lore is learned

>Port Royale
>+fuck yeah open world economics
>-not rpg enough for my autism

>Starcraft
>+lovely and comfy strategy, get better by improving micromanagement
>-I prefer more sandbox games

So I pretty much at the minute want to work towards a strategy economic open world rpg, and to be as comfy as possible I wouldn't mind it being procedurally generated from a random seed later on which should be easy enough to implement.
I already started fleshing out the universe and everything.
>>
>>154627647
Only one of those arrows looks like they should have hit at all. Chances are your collision isn't working. Make them hold still and shoot at a stationary target and start testing and fixing collision detection from there.
>>
>>154627124
>only character portraits/images and sprites

That's all I'm asking for. I'm not making a 3D game. Pixel art is hard.

>Monster Girl Quest
>Recettear

I haven't played Monster Girl Quest so I can't speak about that, but I wish I'd have the artstyle of recettear. It's nothing to laugh at.

Anyway, my gameplay doesn't consist of menus like in Recettear so I can't use the same tactics. I want to make a top-down shooter so I need to have several characters going in 8 directions and a few different levels with walls and obstacles.

Meanwhile I've been stuck for 3 months at learning pixel art and trying to design the main character. I want to do a 3/4 view like in a lot of RPGs but I may switch to something easier like straight top-down like in hotline miami. Progress gets done very slowly because my motivation isn't very high when I work at something I'm not good at. I'm going to practice harder at my art from now on though.
>>
>>154627806
I love economy games. Port Royale, Recettear, even harvest moon games in a way. The problem is at some point money just loses all value and with it goes the play ability of the game once the carrot is gone and the stick can't make a dent in your +99 armor or capped gold reserves.
>>
File: thicc.gif (278KB, 930x710px) Image search: [Google]
thicc.gif
278KB, 930x710px
Anon why doesn't your game have a THICCness slider
>>
File: idea orgasm.jpg (26KB, 534x555px) Image search: [Google]
idea orgasm.jpg
26KB, 534x555px
>>154627647
>A game where you attack your enemies using binary code
>>
>>154627958
Yeah, that's why I wanted to make it so that the game would progressively get harder.
The character in a sci-fi dune empire thing would be given the option of becoming an aristocrat or powerful merchant if they worked towards it and with an increase in their profits and capabilities would come an increase in responsibilities in game, so you would have to strike a balance between defending your position, serving the emperor, fighting off raiders or some shit like that. I wanted to eventually implement a military aspect, so there would be a base-building element in it as you expanded your personal demesne.
Maybe you could even escape and go rogue from your parent faction.

I dunno where the scope of the game should stop though, because as well as loving grand strategies and economy sims I also adore immersive RPGs and the two don't seem to reliably mix well
>>
>>154628104
because fat is a gross fetish
>>
>>154628198
>Binary Boys
>>
>>154628104
Because scope explosion
>>
File: no.png (112KB, 198x288px) Image search: [Google]
no.png
112KB, 198x288px
I literally don't have any ideas for a video game. Every idea I have is either way too complex or it's a rift game (and I don't own a fucking rift).

I wish I owned a rift, I like challenges and I shine well when I'm doing something new on a platform. The PC platform is just too """easy""". Seriously, no real memory restrictions, plenty of harddrive space, everyone has a GTX960 or some kind of decent graphics card, and there aren't really any mindblowing things you can still do on a PC without a $300 million budget.

I'm fucked. I can't figure a game to make so I will continue to nodev and do lots of xanax and ketamine.
>>
File: golf.jpg (103KB, 600x337px) Image search: [Google]
golf.jpg
103KB, 600x337px
On a scale of 1-10, how amazing would my shitty, placeholder-art demo have to be to get a serious-about-the-project artist onboard?

On the same scale, how good woudl an art-filled demo need to be to get some kickstarter dosh?
>>
>>154628104
I like that sitting 4+ you can see her desire to die in her eyes.
>>
File: screenshot.png (55KB, 727x488px) Image search: [Google]
screenshot.png
55KB, 727x488px
>>154614330
==|AGDG Weekly Recap|==
Game Name: ???
Dev Name: nurikabe
Tools Used: Unity, Tiled, SAI
Website(s): NA
Progress:
+ made physics test project into a game
+ most systems are implemented
- for lewd jam but started early and its not even very lewd??
- waiting for engine bugs to be fixed
>>
>>154628641
Placeholder art won't get you an artist, a f*n game will
>>
>>154628641
Bout a quarter art done at most. you just want to show off the gameplay and art through a trailer for people to invest.
>>
>>154628809
I meant "a fully completed chapter of the game with terrible placeholder art", not just placeholder art.

I'm a programmer/writer, but literally completely useless at making art of any sort.

>>154628856
It would come with a demo, hopefully.
>>
>>154628991
Game should be 80% complete before you go artist hunting minimum.
>>
>>154625930
Thanks senpai.
Seems like you have bg and fg colours mixed up.
Also I don't think you called endwin() when the program finished because I had to reload my terminal for it work properly.
>>
>>154629073
>80% complete

What do you mean by this exactly? Completely written/finished?

I think that may be a bad idea because an artist could have cool plotline input, and because it's hard to test with placeholders. I'll definitely have the engine at least 90% done, but 80% of the game seems a bit excessive.
>>
File: Thinking of your game.jpg (97KB, 1280x720px) Image search: [Google]
Thinking of your game.jpg
97KB, 1280x720px
>>154589964
I may have slept a bit too long.
So there are a few complaints that I have about your game.

The first is that I think you should add analogue stick support for movement because it kind of bugs me needing to use the d-pad.
It's fine if you don't though.

The second is actually my main complaint.
Those red balls that go up and down that you're meant to dodge through are really annoying.
Seriously please make them slightly smaller so that they're easier to dodge through without being hit.

The third complaint has to do with game play flow.
I think it would be nice if you could tell how much life your enemy has because you can dodge through them when they're dead but I'd sometimes find myself trying to dodge through them when they were alive.

The fourth is that the boss attack when you're right next to her is kind of annoying since there's no way of telling when she's going to do it. That's boss design though and may be intended. On hard mode where she attacks with vines on the ground in both directions is kind of bullshit if you don't have any option to guard, but again that could be intended..

Another thing is that I dislike that you can't press circle or triangle to get back to the main menu from the options one.

One final thing is that I think having background music at the title menu would be a good idea since there's an option to adjust the music level, but no way of knowing if it's at the right level without starting the game.

Side Note:
Don't know if you noticed, but your pop up hints interrupt the combo counter. It's not really an issue just figured I'd mention it.
>>
>>154629187
Ignore him, what you want is called a "vertical slice". If it's a level-based game, make one complete level with all its mechanics and whatnot with placeholder art. Someone interested in the project can then play that and get a solid idea of your direction and whether they want to become invested in it.
>>
>>154629187
>Hard to test with place holders
You are doing something wrong, you shouldn't need anything other than squares and rectangles of a single color.

>I think that may be a bad idea because an artist could have cool plotline input
This is your game, not theirs. You are paying them to draw exactly what you want, not what they want.

>I'll definitely have the engine at least 90% done
The engine should be done far before then.
>but 80% of the game seems a bit excessive.
So is dropping several thousand dollars when you are 6+ months away from completion. It takes 90% of the time to complete the last 10% of code is the rule of thumb.
>>
>>154627647
this is actually a very interesting artistic direction
>>
>>154629396
what games were made in the way you're describing
>>
File: 28ceec0109cb3ebf242bfc2071e0c8bf.jpg (754KB, 564x6591px) Image search: [Google]
28ceec0109cb3ebf242bfc2071e0c8bf.jpg
754KB, 564x6591px
>>154596871
I'm probably too late and you won't see this but here are some links:

General intro to pixelart - http://pixeljoint.com/forum/forum_posts.asp?TID=11299

Another great General - http://opengameart.org/content/les-forges-pixel-art-course

Nice bunch of tutorials - http://2dwillneverdie.com/tutorial/

Pixel art is all about using the right colors so here are some resources on that:

Nice video on basic color theory - https://www.youtube.com/watch?v=Qj1FK8n7WgY

Color palette creation - http://pixeljoint.com/forum/forum_posts.asp?TID=10695

pic related is about color picking with RGB sliders. (May sound weird at first, it's actually great.)

Once you get to animating, always remember the principles of animation - https://vimeo.com/93206523

Here are some animation process videos-
https://www.youtube.com/watch?v=UDfx0dKEQMA (there are more on this channel, so check em out)

https://www.youtube.com/watch?v=VDjIpsGtr8s

Lastly here is a nice article on pixel art, in the first part it shows the difference between good and bad pixel and makes many great points, although I disagree with the conclusion he makes later on: http://www.dinofarmgames.com/a-pixel-artist-renounces-pixel-art/
>>
>>154629396
>So is dropping several thousand dollars when you are 6+ months away from completion. It takes 90% of the time to complete the last 10% of code is the rule of thumb.

I was planning on hiring an artist onboard with 45% equity vested in stages. I'd ideally have somebody to collaborate with, not just to commission.

You're quite obviously trolling me, though.

>>154629275
Got it.
>>
>>154629109
endwin() is called when the program ends, right after "press any key to exit". i wonder what is causing that issue.
thanks for telling me about the bg/fg typo. i hope everything else works as intended, and that you enjoy it
>>
File: wtf.webm (1MB, 1280x720px) Image search: [Google]
wtf.webm
1MB, 1280x720px
>>154627794
I just switched it to == but that shouldn't matter in Game maker language

>>154627834
good idea, I stopped them from moving


So it turns out even though the number is changing the slime only recognizes the number as a 1 if the first arrow in the room hits it.

When I look at the debug window it says the collision is recognized but it skips deleting the slime even though both conditions are met
>>
>>154627806
I am cavestoryfag. I like earthbound too. They start pretty normal and are very gamey and hit you with feels in the right moment not in a forced way. Pretty easy to make as well if you scale down
>>
File: 1431358145373.gif (4MB, 400x292px) Image search: [Google]
1431358145373.gif
4MB, 400x292px
>Godot will support C# soon

what's the catch?
>>
>>154629483
Games that don't have unlimited funding to dump on artists in the creative phase when the project could be abandoned at any time by a whimsical dev.
>>154629547
>I was planning on hiring an artist onboard with 45% equity vested in stages
Terrible terrible idea that has never gone well for either side. They both sides can walk away and pratically doom the project at any time and even with fines/fees for breaking a contract you likely won't see a dime since you are both broke ass fuckers likely.
You seem to be unwilling to look at this logically from a finical and motivation standpoint so I guess I'll give up trying to help you. Just remember that of all the games to come through /agdg/ probably less than 5% ever see completion let alone sale fronts. If you can't put up with placeholder art until you have a solid nearly finished game that just needs art insertion you likely won't make it far.
>>
>>154629862
lack of solid documentation
>>
>>154629907
>They both sides can walk away and pratically doom the project at any time and even with fines/fees for breaking a contract you likely won't see a dime since you are both broke ass fuckers likely.

You don't seem to understand how vested shares work, mate.
>>
>>154629603
Just ran it again and exiting works fine. I can't seem to replicate the problem I had before.
It's really minor, but when you first run the program and ask the user to press y to open a file, it's unexpected to have to press enter after y. Is there a reason your don't just immediatly take the button press as input?
Also, are you planning to use this thing to build actual GUIs to use in other programs? How do you load them in? (I know almost nothing about file I/O)
>>
>>154626232
Just make it so that it only does damage if it's moving. Or, post GML and let us debug it.
>>
>>154627806
Favourite games:

>X series
>+You are a nobody. Your ship is not special in any way, shape or form. You start with minimal funds in an indifferent universe and have to scrape your way to an empire owner
>-Slow pace and requires heavy thinking. You really have to be in the mood for it

>Etrian Odyssey 4
>+Dungeon crawler with skill trees and extremely difficulty monsters where every random battle could potentially be a total party wipe if you don't play your best
>-Getting walled by a boss that your builds struggle with is off-putting

However, I'm going to target your idea right here: your scope is enormous and there's almost no way you're going to be able to complete it in a lifetime. Procedural generation isn't a savior that a lot of newdevs think it is, it's really hard to procedurally generate complex things and keep it playable and interesting, particularly if you want it to have an economy.
You're going to have to significantly cut the scope if you plan to actually go through with such a concept.
>>
>>154629971
They do 30% or whatever of the art you want, decide the game is shit after all in that month or so and quit. You vested shares did nothing to prevent him quiting since he considered the entire endeavor a complete loss and his art is likely unusable since it won't match the next artist's you hire. You're out a month+ of time and frustrated.
That is assuming you find someone willing to do art for a game that isn't completed for vested shares. In their mind you can walk away at any time even if art is done 100% and get nothing. There is a reason artists, website designers, programmers, etc do not work for "a cut of what we can make!".
>>
>>154588743
I've been pining to make a game forever, but never knew where to start and wanted to do crazy complex things I had no experience in (esp. VR). I started realizing this won't work a while back because I don't know nearly enough about how games are even structured to do anything beyond single room tests with disgusting, hard to maintain code.

I've finally seen the light and will start making random shit in GameMaker and until I get some crazy cool inspiration I'll be following and hopefully submitting to the game jams.
>>
>>154630203
>In their mind you can walk away at any time even if art is done 100% and get nothing.

That is not how it works. That is not how vested shares work, at all, in any way.

>There is a reason artists, website designers, programmers, etc do not work for "a cut of what we can make!".

Have you ever heard of a little term called "startup?" Almost all of them work, exactly like that. I've been in a couple.
>>
File: Need sleep but have to eat.jpg (1MB, 1328x1772px) Image search: [Google]
Need sleep but have to eat.jpg
1MB, 1328x1772px
>>154589964
Some things I forgot to mention:
Some of your menus have issues..
As an example if you're changing the window mode then when you change it the window mode will flicker between the last one and the new one for a second. It's fine, but is something to fix.
Also {Window Mode, Window Resolution} have an issue in that you can hold down either left or right and it'll keep on cycling. This is a good thing, but you can keep on doing it when you've reached the last option(e.g reached Window for Window Mode) which can cause your screen to flicker and kills your fps.
Your other Game options aren't done this way and don't have this problem, so I'm curious why you decided to do these two in this way..

Now for the things I like about your game.

Firstly I like that you made sure that once the combo meter got to 999 it would stay there.
It's a small thing, but important.

I also like that you put in button remapping!
Good job on that since it IS important to have.
It annoys me that you need to use the keyboard to select your mapping with Up/Down and to get back to the Game Options menu though..

I like the air dashing.
I also really like that your special move hits enemies into the air so that you can jump dash to them and chain it into an air combo.
It's also good that you made sure to cancel the animation and attack for the jumping attack if you hit the ground. I do prefer the Castlevania style short hops into attacks, but since you have a 2 hit aerial combo you should definitely do it the way you're doing it.

Also
>>154629235
Please ignore the thing about not being able to tell when she's going to attack beside her.
I'm dumb and didn't notice it.
I do think you should consider giving her a ranged move of some sort though, since you can just wait outside of her range and dash in and hit her once and repeat that to win.

Also I do really like your art style and character design, but I figured I should talk about gameplay stuff.
>>
>>154630108
https://cigthepig.itch.io/dd

The second download is my GMS file, it's super messy though
>>
>>154629984
i'm using scanw (which functions similarly to scanf) to read the input there. i don't think i'll be changing that, but it would just require one to use getch instead. there's no reason i chose my method over the getch one - there are just so many options for getting user input.

i do plan on using this program to build my own UIs. files are stored in csv (comma separated value) format. you'd do well to append ".csv" to your filenames. different lines are separated by newlines (as expected). there are 50 lines total, each one 75 "characters" wide.
because char is only one byte, it can only take on 256 possible values. that is not nearly enough for the variety that ncurses provides, so they define their own character type which is actually an int (so the code " 'c' | A_BOLD " is some integer value that ncurses knows how to read). when you read in the file, you're just reading in those integers, so you don't have to do anything special to them.
my code for reading in the file is below, for reference. i'm not sure if it's the best way to do things, but it at least handles csv files of different length/width properly.
http://sprunge.us/JMdj?c
>>
>>154627806
I like action games mostly.

>Ys: Oath in Felghana
>+Fantastic boss fights
>+Different difficulties change up boss fights instead of purely being increased HP and Damage
>+Special abilities having multiple uses, like the Ventus bracelet attacks and lets you float in the air
>+Favorite final boss of all time, like to boot up the game every now and then and just fight him
>-Inferno doesn't really do much besides taking increased damage
>-Bonus bosses were just spam Terra Bracelet to win
>-Level system, although it isn't an issue if you kill everything on the way to the boss
>>
File: pico8.png (7KB, 400x400px) Image search: [Google]
pico8.png
7KB, 400x400px
Anyone here use pico8?
>>
>>154630691
I'll take a look in a sec. It's probably just something minor, but hard to find.
>>
>>154622715
>coreye is less bullshit
That is the second stage mid/boss right? If so, thank you.
>>
>>154630824
Thanks!
>>
>>154626232
>if obj_arrow.hurt = 1
iirc gml uses c syntax and if so you are assigning the value of 1 to it and then since the result is one it evaluates to true
>>
Working on music https://clyp.it/exmp42ar
>>
>>154630380
Then how do they magically work then when the project makes no money and goes under? If the game never sells a single copy there never is any money for them to earn. I guess if you did kickstarter or some shit you would but if you have money why would you not just commission them and tell them to fuck off once finished?

Tech startups have the highest failure rate in the industry, roughly 90% failure rate. The fact you have been in a couple startups is a good indication that you know what can go wrong and likely will go wrong.

You just want to see this perfect ideal world were you form a startup with a product that is a year or significantly more away from release, with a custom engine you are probably not even sure will play nice on any computer other than your own, split the money with the artist that isn't totally isn't going to flake out on you like most artists do AND will work for free until the game hits the shelves or you get big on kickstarter and becomes the next big meme game selling millions of copies. You end up making millions of dollars and come back to rub /agdg/ face in it because you made it to the top 1% of indie video games by pure determination, skill and experience because you know how vested shares work and placeholder art was holding your project back from completion when the engine isn't even done yet.
>>
File: I'm not quite there yet.webm (829KB, 720x360px) Image search: [Google]
I'm not quite there yet.webm
829KB, 720x360px
God damn it. particle effects are hard.
>>
>>154630891
Yeah. In the DD9 build, he had a habbit of creating unavoidable patterns. I tried to reduce the chance of that by messing with his rng in DD10, but that didn't seem to do the trick.

So, now I've given up the ghost and reduced the size of the electric fence thing he shoots out, as well as increasing the time between his attacks.
I also slowed down The 1-1 boss's 'fastball', and changed how Shaft's orbs are thrown about.

Right now I'm working on the boss for 4-3, and rewriting the homing shot for the 4th or 5th time to make it less garbage.
>>
>>154631313
I'll try the game again after the changes since I still haven't had a chance to try the levels past 2. I got butthurt I died while killing coreye and didn't want to do stage 1/2 again at that exact moment.
>>
File: Fixt maybe.webm (2MB, 1280x720px) Image search: [Google]
Fixt maybe.webm
2MB, 1280x720px
>>154630987
Is this what you were going for?
I can tell you're not a programmer but god damn this is some jank-ass code. Consider doing a few programming tutorials if you haven't already.

The only change I made is that obj_enemy_slime's collision with the arrow now does:
if(other.hurt == 1)
{
instance_destroy();
}
Make sure to you use other, not the object name, in collisions. The object name will not give you the instance you want, other will.
>>
What is the "best" backup program?
Currently I have only one copy of both games I'm working on. Not smart.
>>
>>154631746
Google Drive for backups, with that folder being the local repository for SourceTree

Its worked so far
>>
>>154631886
Perfect I'll give it a try thanks
>>
>>154631746
I use git and git-annex
i am also mega autismo but desu i don't think it's that involved
usually just
git annex add assets
git add .
git commit
git annex sync --content
>>
>>154631708
That fixed it, thanks!

>this is some jank-ass code
This is my first project and I just started about a week and a half ago
Before that I had never touched programing
>>
>>154627806
My favourites are usually strategy/tactical in gameplay and slow-paced enough to pick up the story without much of a rush.

So most old CRPGs - especially Fallout 2 and Arcanum, though in the 3D department I also kinda liked Arx Fatalis - and slower-paced or turn-based strat/tac games like X-Com and Homeworld.
Games like Homeworld, but also every Fallout and Elder Scrolls I mostly play for the writing, though.
>>
>>154631984
I'll take a look at that too thanks
>>
File: Boing.webm (2MB, 1280x720px) Image search: [Google]
Boing.webm
2MB, 1280x720px
>>154632015
Yeah in your spare time hit up some C and Python tutorials. It's pretty clear you're struggling with the programming parts, and I mean that in the nicest possible way. Doing a bit of regular programming with a real language will help you out quite a bit.
>>
>>154630695
Cool, thanks
>>
>>154632138
Adding to that, what most of those games allowed was a high level of micromanagement and positioning autism, which made some relatively impressive feats possible (such as defeating a force much larger than your own simply by not being where they were shooting at).

Also, I liked Daggerfall for its really extensive character creation system, something I wish they kept around for other Elder Scrolls games instead of gradually erasing everything.
>>
>>154632175
I will look up some Python tutorials right now. You're right, I have been struggling with a lot of the programing but I wasn't completely sure where to start so I thought I would just like make game. Thanks again!
>>
i think i like this game a little TOO much... (too bad it won't let me get past level 19 though)
>>
>>154632254
>Also, I liked Daggerfall for its really extensive character creation system, something I wish they kept around for other Elder Scrolls games instead of gradually erasing everything.
Its a shame the direction the series is going it. I wouldn't be surprised if the next game cuts skills entirely and all you do is allocate hp/sta/mag.
>>
File: Boing 2 Electric Boogaloo.webm (3MB, 1280x720px) Image search: [Google]
Boing 2 Electric Boogaloo.webm
3MB, 1280x720px
>>154632439
Make sure you also look up C, GML's syntax is similar to C, so C will show you a good way to write your code so it's readable (i.e. parentheses around conditions and == for comparison, = for assignment.

Side note these slimes are cute as fuck.
>>
>>154632552
I expect attribute allocation to disappear and skills to be replaced with perks like F4.

It just doesn't work.
>>
in GML, how would i go about stretching an image to fit between its origin and its collision point?
>>
>>154632552
Didn't Fallout 4 get rid of skills? But kept SPECIAL? I wouldn't know, didn't play it due to the trailed focusing on CHAINGUN AKSHUN
>>
>>154632662
Getting the actual collision point in GML is a bit of a bitch, but assuming you know that just get its size and scale it with image_xscale and image_yscale so it fits. I'm assuming you want to make a jelly-type effect, which means you just need to have the original width * <a scalar> make the new width.
>>
>>154632662
I think that depends on where your origin is, because that's where x,y is.

Assuming you're using rectangular collision masks, you'll want to try using bbox_left/bbox_up/bbox_right/bbox_down or sprite_width/sprite_height to achieve what you need
>>
File: that'll do I think.webm (606KB, 720x360px) Image search: [Google]
that'll do I think.webm
606KB, 720x360px
>>154631157

Must.
emit.
particles.
>>
>>154632601
Should I look at C before python then?
>>
File: 1457408593782.webm (251KB, 1280x1024px) Image search: [Google]
1457408593782.webm
251KB, 1280x1024px
>>154632765
>>154632792
here, let me just take a video of what i mean.

the "bullet" im shooting is just a very long sprite that is spawned at the barrel of the gun. I want it to cut off when it reaches collision with a wall. either stretching it to fit or just stopping drawing once it reaches the collision are both fine.

how would i do that?
>>
>>154632974
I haven't done that before, but somehow I don't feel your approach is very efficient... In any case

Maybe you might want to look at these two functions:

https://docs.yoyogames.com/source/dadiospice/002_reference/movement%20and%20collisions/movement/distance_to_point.html
https://docs.yoyogames.com/source/dadiospice/002_reference/maths/vector%20functions/point_distance.html
>>
>>154632930
Don't you think having one big sprite would look better than, like, 5 of them twisty things
>>
>>154632974
https://docs.yoyogames.com/source/dadiospice/002_reference/movement%20and%20collisions/collisions/collision_line.html
>>
>>154633114

Well this is just a visual effect, the idea is flames and embers are peeling off as you swing the sword.
>>
>>154632946
Well, as a CompSci grad I feel honor bound to say yes, but choose whichever. they're very very different languages syntax-wise but the concepts are the same.
>>154632974
I'm not sure if there's a builtin for it, but you could always do a raycast to get the point, then find point_distance, then stretch the xscale to fit. Collision_line might help but I dunno.
>>
>>154632930
Is this the lovechild of G&G with Doom?
>>
>>154633205
There's no ranged damage?

Then I would have them move more sideways rather than forward, it's giving off a wrong impression desu
>>
>>154633184
this looks perfect. one last thing -- how do i specify to end at the SPECIFIC wall object im shooting at? does gml do it automatically?

>>154633240
i dont think GML has raycasting or else i'd use that...
>>
Join the discord!

https://discord.gg/RD9k2
https://discord.gg/RD9k2
https://discord.gg/RD9k2
>>
>>154633205
The flames seem to lag behind too much to be coming "off" the sword. Right now its almost like a second swing

Dont get hung up on the small stuff though
>>
>>154633279

Yeah. Actually.

G&G, Magic Sword, and those sick as fuck dungeons and dragons beat 'em ups.

>>154633319

You might be right, I'll see if I can fix that shit.

>>154633338

Yeah, sadly that's just a fiddly limitation with Zdoom and shit, I could probably make it look better if I took the time to go full autist with it. But I'm not gonna sweat this too much

Thanks for the feedback, all of you guys.
>>
File: 2016-09-13-175030.png (184KB, 1366x721px) Image search: [Google]
2016-09-13-175030.png
184KB, 1366x721px
>>154614330
==|AGDG Weekly Recap|==
Game Name: Ctesiphon
Dev Name: Stomy
Tools Used: LibGDX, GtkRadiant, Blender, GIMP
Website(s): stomygame.tumblr.com
Progress:
+ Made a sweet-ass shotgun
- Didn't put much effort into demo day
- Haven't played anyone else's games for DDX
- Played way too much Crusader Kings 2 and GalCiv III
>>
>>154633323
You can do a binary search with collision_line.
https://en.wikipedia.org/wiki/Binary_search_algorithm
Basically have a variable that starts at half the length of the line, cast the line, if it hits, subtract the variable from the line length then divide it by two. If not, add it then divide by two. Repeat over and over for accuracy.
>>
>>154632930
Hey, aren't you the guy that asked for ways to blur the sword?
glad to see you have such an amazing things to show.
are those your own art?
>>
Whatever happen to that one Loli Simulation?
>>
File: gfs_45443_2_3[1].jpg (109KB, 1000x583px) Image search: [Google]
gfs_45443_2_3[1].jpg
109KB, 1000x583px
>>154633415
G&G AND D&D? Man it's been ages since I met someone with taste this good. Do you have the steam version? I got an extra copy laying around.
>>
>>154633501

I can't take credit for the sword sprites. It's actually a sword model from a neptunia model pack on Gmod, that I took screenshots of and then edited to be at a Doom resolution, they're good looking model rips but certainly not my own work
>>
i'm now gonna go shower with my phone because my phone is water proof

any last words?
>>
>>154632930
don't let the flames and ember stay in a position
>>
>>154633596

There's some Ys inspiration in there too, along with Megaman/R-Type for the arm cannon, and yeah I have the steam version, I fucking love playing as the dwarf.
>>
new thread

>>154633670
>>154633670
>>154633670
>>
>>154633636
>any last words?
play my demo
>>
>>154633795
ok i'll play it and provide constructive feedback when i get back what's your demo
>>
>>154633837
I was just kidding friendo, it'd be bad form for a dev to make a post like that
>>
>>154614330
==|AGDG Weekly Recap|==
Game Name: Unnamed Pixel Platformer
Dev Name: Anonymous
Tools Used: C++, Code::Blocks, SDL2, Aseprite, Tiled
Website(s): N/A
Progress:
+Added a new enemy
+Some new tiles
+A new demo level to show off all the new stuff
+Some balancing done based on demo feedback
-Haven't made much progress since demo day
>>
>>154632443
Dev here. I'm really happy to know someone is liking it so much. I'm actually surprised someone made ir rhat far, I probably need to tweak difficulty on the higher leves so is not that impossible anymore. IF t makes you feel better 19 is the last one on that demo, after that there is a small ending and credits screen.
>>
>>154603506
I had to watch this twice because honestly the second hit she did on the first bad guy looked like she slid into him and impaled him with her dick. Haha. It all looks great though man.
>>
>>154619804
why would one do this?
Thread posts: 755
Thread images: 205


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.