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/emugen/ - Emulation General

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Thread replies: 756
Thread images: 116

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https://emulation.miraheze.org/wiki/Main_Page

Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

https://emulation.miraheze.org/wiki/General_problems_FAQ

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.

Previous thread: >>154008738
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>>
emulation memery beyond this line

--------------------------------------------------------------------------
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>>154335598
Yeah, could be better. Here it is if anyone wants to fix it.
>>
>>154337756
This vide ogame looks too hard.
>>
>>154338419
I've been playing videogamez for years and I still suck at them
>>
>>154338558
Does playing one video game of one genre even give you much advantage in a video game of another genre beyond a tiny bit of reaction time experience?
>>
>>154338419
its not hard look at all the 1ups he gets XD
>>
>>154338637
I guess not, most of the time atleast
>>
is there an ff6 save editor i regret my naming decisions
>>
>>154338985
Tell us the names first
>>
>>154338985
You can kill shit and get renaming cards
>>
>>154339379
Wair a second

You aren't the real vib-ribbon guy
>>
>>154339196
i named both terra and the thief guy after me (terra is named a female version of my name)

i named everyone else after friends

i have realized this is dumb and cheesy

i wanna name my guys after fire emblem characters like i always do
>>
>>154339483
hi
>>
>>154339821
Wait a second

You aren't the real simias
>>
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>>154339612
>renaming JRPG characters ever
>>
>>154339942
i didn't know he was the one posting all the picross pics
i thought you guys just really like the game
>>
>>154340071
It's a little bit of both
>>
>>154340036
Some people renamed them things like Butt and Dick and Poop. Because that was their most sophisticated means of self-expression at the time. Humans: Not even once.
>>
>>154339821
I am seriously triggered by that shader you're using. No fucking game boy screen gives the game fucking chromatic aberration like that.
>>
>>154338985
You might be able to find the text, with a hex editor.
>>
>>154340619
well i dunno give me a better one
>>
>>154340619
>>154341410
actually never mind how is this one i like it more

this game is actually sgb enhanced but gambatte don't do that yet

my gb emulator on psp does it though
>>
bong
>>
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How does it feel knowing GLideN64 is growing more accurate by the day, and will soon be ported to libretro?
>>
>>154343579
Puzzling since no one is paying gonetz anymore
>>
The RetroArch web player isn't responding to inputs
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>>154344446
Me on the right
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>>154344281
>Puzzling since no one is paying gonetz anymore
Are you implying Gonetz is in this for the money, and not the love of N64 emulation?
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>>154345978
Looks awful even at 2k (I refuse to call 2k 4k)
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>>154346585
>I refuse to call 2k 4k
No one cares about what you think fag
>>
>>154346696
No one cares what you think, industry exec.
>>
>>154346585
Why don't you like the term?
>>
There was a really good "adding emulated games to steam" guide, complete with a "steambanner" booru a few years back, what happened to that?
>>
>>154347185
the author realized he was enabling cancer with his guide and stopped
>>
>>154347319
Convenience is cancer now? Anyway, found several other guides, just wondering why it wasn't in the OP anymore
>>
>>154343579
>still hasn't fixed turok's HLE issues
>still hasn't fixed winback HLE
>still isn't supported by the top dogs in the scene
>still has retardedly slow LLE performance
>still broken in various S2DEX games
GLideN64 is very promising m8
>>
>>154347948
>logging into your account and installing 3rd party software is convenience

goy vey
>>
>>154348086
>>still isn't supported by the top dogs in the scene
Except it's being ported to libretro, which currently has no acceptable plugin for rendering above native resolutions.
>>
>>154348261
>which currently has no acceptable plugin for rendering above native resolutions.
Their Glide64 is better than PJ64's overall.
>>
>>154348361
>Their Glide64 is better than PJ64's overall.
I'm well aware. I took a look at it while backporting some ini fixes. It's still rubbish, though. Glide64 is a fundamentally horrible plugin.
>>
>>154348148
I have no fucking clue what you're talking about retard
>>
>>154348472
OK well if you believe GLideN64 is the best HLE plugin, why is zilmar and his cronies not interested in it?
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>>154348690
didn't zilmar donate a thousand dollars to him?
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>>154348637
He's obviously talking about Steam. He's probably a Linux/GOG cuck.
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>>154349023
>cuck

How to get your posts ignored in one easy step.
>>
>>154349023
>steam user calling others cuck
top kek
>>
>>154348813
zilmar donated 500. He seems to no longer be interested in GLideN64. He'd rather improve Glide64.
>>
>>154349121
>>154349102
I don't like it either, but most publishers just don't want to publish DRM free copies of games anymore.
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>>154349467
its because retards like you lap DRM up like a cheap whore taking payment.
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>>154349121
>>154349102
How many command lines did you have to type out to make these posts?
>>154349660
I think we're well past the point of return on the inclusion of DRM, but go ahead and continue blaming the masses. I for one won't be limiting on what I can play.
>>
>>154347185
There was a time when pc games can be played without steam shoehorning bullcrap, what happened to that?
>>
>>154346829
Second number is what you go by for 1080p and below, not the first. To switch to the first is deceptive.
>>
>>154349891
>what happened to that

Retards like >>154349810 happened who actively shun consumer rights and willingly accept getting fucked in the ass
>>
>>154349891
Pirate it and mail a check to the developers.
>>
>>154350114
Do you suggest that I pirate Steam-only games?
>>
>>154349947
It's no more bullshit than just writing down the last number without denoting the aspect ratio. These shorthand notations were never anything but a way to confuse normals. Most people don't even know what 1080p means.
>>
>abloobloobloo muh steam muh DRM
>>
>>154350321
4k without research can deceive someone who actually knows what 1080p is if they take it at face value though. Normal people will be less deceived even perhaps because all they know is "it's better than 1080p" although the scale is wrong too so if they do any thinking about it they will be deceived too without research.
>>
>>154350462
>muh gayben
off to leddit with you
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>>154350114
>willingly accept getting fucked in the ass
Elaborate
Wait wait...don't tell me. You're gonna parrot the bit about all Steam games not being your own.
>>
>>154350834
>You're gonna parrot the bit about all Steam games not being your own.
>its not true because I said so
As I said, willingly accept getting fucked in the ass.
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>>154350834
Not him but unless you have a crack and all the game files, you don't have guaranteed access to the game.
>>
>>154350953
It's true, but it's also totally inconsequential. Games get removed from the store, but they don't get yanked out of your library or become unplayable. In the unlikely event that Valve goes under or Steam is pulled in the near future, installs can be backed up and there exists no-steam cracks for nearly anything and most games don't even need that. In the present, it's bar none the most convenient method for both organization, updates and niceties like cloud saving. GOG Galaxy is making great strides, but GOG as a whole doesn't have a comparable of modern titles.
>>
>>154351540
*comparable amount
>>154350983
>chrono trigger
>>
>>154351540
>there exists no-steam cracks for nearly anything and most games don't even need that

There are thousands of games in the steam library with no cracks at all. What the fuck are you going to do when steam goes down and all you have are a bunch of useless files on your hard disk?
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>>154351634
>chrono trigger
Did you get triggered?
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>>154351702
>thousands
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>>154351540
>installs can be backed up
enjoy downloading 20 games sized at 10TB in a month. Every single ISP is moving towards data caps and thinking that there is going to be a warning when steam goes down is just wishful thinking on your part.
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>>154351940
>Every single ISP is moving towards data caps
They hardly exist in the states and the FCC has been fighting those that do enforce one.
>thinking that there is going to be a warning when steam goes down is just wishful thinking on your part.
I know it's hip to demonize every big corporation because they're a big corporation, but I'd give the the benefit of the doubt and say they wouldn't just flip the switch on 10+ million users with absolutely no warning.
>>
>>154352362
>but I'd give the the benefit of the doubt and say they wouldn't just flip the switch on 10+ million users with absolutely no warning.
Where does this trust comes from?
This is the same company that pulled the whole paid mods thing and has perishable cosmetics as microtransactions
You couldn't find bigger kikes in the industry even if you tried.
>>
>>154351940
It's not like the individual needs to back up his entire library right away in that scenario. If there was a 2 week countdown before Steam went totally kaput, you could rest assured that among someone else is going to be backing up those 50 gig plus AAA games.
>>
>>154351940
>Every single ISP is moving towards data caps
>source: my asshole
This would effectively kill on-demand streaming, which has become one of the primary reasons people pay for mid/high-speed internet. I don't want to live in your fantasy world.
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>>154352708
*among the thousands of owners someone is going
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>>154350983
https://www.youtube.com/watch?v=9l-kS6ygClQ
>>
>>154353309
Congrats, your shitty memewave music killed the thread
>>
Help a retard out here. I grabbed a Trashman rom from emuparadise (because everybody says to go there and that the site is safe supposedly). Seems clean and all, but what does the Trashman represent? Seems like there are different roms (independent, trashman,e tc).
>>
>>154354978
It's just the name of the uploader or the set it came from atleast; trashman is fine.

You don't have to worry about getting malware or anything from emuparadise, but you do need to worry about bad rips if you're downloading disc-based games.
>>
>>154348690
>if you believe GLideN64 is the best HLE plugin, why is zilmar
Zilmar is the dude seriously contemplating per-game HLE framebuffer hacking, something Gonetz is firmly against because he believes in accurate, global solutions wherever possible.
>>
>>154355183
Awesome. Thank you, anon.
>>
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So this is what eye cancer is like.
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>>154356783
>>
>>154357427
The way it's meant to be played.
>>
>>154352578

>Where does this trust comes from?

Being a good little consumerist whore. He's been indoctrinated that way his entire life and is far too stupid to ponder living any other way.
>>
>>154357427
Even this is potentially accurate. Thanks NTSC!
>>
>>154358912

Oh, according to autismo last thread NTSC is the best thing since the blowjob was first conceived and nothing else could ever be any better.
>>
why not use nightly retroarch instead of "stable"
>>
>>154359803
Clearly that anon was right, though. Just looking at that screenshot makes my dick suck itself, free of charge and no emotional commitment.
>>
>>154359951
Bug fixes, new features. Stable = arbitrarily chosen old build
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>>154358912
https://en.wikipedia.org/wiki/NTSC#Colorimetry
That's wrong though, you mongoloid. Just because they choose to emulate every TV ever made doesn't mean most of those TVs weren't objectively wrong to begin with.

>>154359803
Stay mad, Europe.
>>
Is there a emulator that supports Neo Geo that keeps the boot screen? I really like that boot screen.
>>
>>154360951
Most do? I know MAME does.
>>
PS3 and Xbox will never get accurate emulators because the developers intended the games to run at 24 fps for the ideal cinematic experience whereas PC cannot run anything at less than 60fps making everything look like a video game.
>>
>>154341828
>>154342770
No gb emulator can or ever will actually do sgb emulation. The ones that supposedly do usually just pull the border out and display it.

The only thing that actually does it is bsnes.
>>
>>154362569
>No gb emulator can or ever will actually do sgb emulation
probably because SGB has nothing to do with gameboy emulation
>>
On Wii, is Retroarch the best thing there currently is or are there better standalones?
>>
>>154354978
>>154355183
Trashman was a scene group
>>
Why does mednafen ask for each button twice with (1) and (2), and also for "rapid" buttons? Can they be disabled or should I just change the buttons from a cfg file?
>>
>>154367702
because its not epsxe, which is the best PS1 emulator btw
mednafen has a really poor UI so yeah you'd be better off editing the cfg if you can understand it. The (1) and (2) are just alternative buttons in case you want to map your controller and keyboard/other device
>>
>>154367702
>Why does mednafen ask for each button twice with (1) and (2)
Confirmation in case you fuck up

>and also for "rapid" buttons?
Just map them to something you don't care about.

>Can they be disabled or should I just change the buttons from a cfg file?
Don't bother changing via config you're more likely to fuck up than anything else.

>>154369908
Retard go and stay go
>>
>>154370061
>>154369908
Thanks
>>
>>154370061
>implying epsxe is not miles ahead of mednafen
come back when mednafen can actually run on android
>>
>>154370161
>>implying epsxe is not miles ahead of mednafen
>10 year old UI bugs
>interpreter causes random bugs
>SW renderer cannot do dithering properly and causes graphical issues when upscaling in basically every game
>HW renderer manages to be worse than the plugin it's based on

>android
Unsurprisingly you like to eat shit.
>>
>>154370501
>Unsurprisingly you like to eat shit.
says the guy buying a 600$ PC just to play PS1 games looking like absolute shit
>inb4 muh shaders
only retards will defend something looking like ass by saying its better if you see even less of it.
>>
>>154370615
>says the guy buying a 600$ PC just to play PS1 games looking like absolute shit
>implying I purpose built my PC just for Mednafen
>implying you even need a PC that powerful to run it
>implying it doesn't run fast enough on any desktop made after 2007
You probably have more money than brains since you have an android device, I m sure even you can afford an entry level computer instead of going full sour grapes.
>>
>to be a good emulator it has to run on underpowered phones

That's not how that works.
>>
>>154370801
>>implying it doesn't run fast enough on any desktop made after 2007
Why the fuck would you play PS1 games at 1x resolution with awful interlacing, shitty framerates, no overclocking and massive jittering?
Might as well buy an original PS1 and play that.
Or you could just run PCSXR that not only looks better than mednafen but also performs better with more overclocking options and a real UI.
Are there even any games where PCSXR performs worse than mednafen?
>>
>>154370946
>one emulator looks and performs better on underpowered phones
>other emulator looks like shit even on PC despite requiring more resources
byuu is that you?
>>
>>154371070
>one emulator runs 99.9% of commercial games
>other doesn't

Fuck off shills
>>
>>154370985
>Why the fuck would you play PS1 games at 1x resolution with awful interlacing, shitty framerates,
Why the fuck would you want to play PS1 games with upscaling that makes all the default even more apparent?

>no overclocking and massive jittering?
Jittering is less apparent the lower resolution you play so this is more of an argument agaisnt ePSXe especially considering it doesn't have a proper GTE hack, Mednafen has overclocking through beetle

>Or you could just run PCSXR that not only looks better than mednafen but also performs better with more overclocking options and a real UI.
The only relevant fork doesn't run on phones so by your own standards it is a terrible emulator.

>Are there even any games where PCSXR performs worse than mednafen?
Shit like pic related are an usual sight when you use PCSXR so safe to say yes.
>>
>>154371136
>one emulator runs 99.9% commercial games
>other emulator does it too while looking better and running on worse hardware
which game does epsxe not run?
>>
>>154371206
>Why the fuck would you want to play PS1 games with upscaling that makes all the default even more apparent?
Because it looks fucking awful at low resolutions? Regardless PS1 still cannot render straight lines no matter how low resolution you run it at. Your entire argument is "yeah it looks like shit but its good because you can't make it out anyway"

>Mednafen has overclocking through beetle
Only 2x which isn't enough to give stable framerates. 3D games still get constant drops when played through it.

>Shit like pic related are an usual sight when you use PCSXR so safe to say yes.
What game is that? I can bet you that its entirely your fault that game looks like that.
>>
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>>154371206
>Why the fuck would you want to play PS1 games with upscaling
because pic related looks like trash. the libretro core even tries to mask it by that awful dithering pattern. You are literally doing what I said >>154370615 because your retard brain cannot do anything else but spout illogical rhetoric when challenged
>>
Can we at least make this argument mednafen vs. PCSXR

There's no good reason to use ePSXe
>>
>>154372371
its the only portable PS1 emulator as far as I know.
That alone is a big deal for many.
>>
>>154371410
>Your entire argument is "yeah it looks like shit but its good because you can't make it out anyway"
And your entire argument is "It still looks like shit but at-least it's not native res"

>Only 2x which isn't enough to give stable framerates. 3D games still get constant drops when played through it.
I'd rather have a moderate speedup that I know won't break things than anything else.

>What game is that? I can bet you that its entirely your fault that game looks like that.
Wild Arms 2, and no tried every configuration and that was the least terrible result, probably a PGXP related problem though but I haven't bothered trying any other PCSXR, might be fixed now.

>>154371496
>because pic related looks like trash. the libretro core even tries to mask it by that awful dithering pattern
This is how the PS1 works and looks I'd rather have something that looks like the real thing that an abomination I have to pretend looks better, and don't pretend the plugin that allow higher resolution currently (with the exception of PGXP) look any better. than native.

> You are literally doing what I said >>154370615
You're the only one who brought up shaders in the whole argument and you're also the only one trying to pretend someone would buy a computer for the sole purpose of running mednafen.

>because your retard brain cannot do anything else but spout illogical rhetoric when challenged
That's pretty funny coming from someone who cannot accept that people don't think like him and needs to resort to insulting them when they don't agree.
>>
>>154372449
PCSXR runs on everything ePSXe runs on and more.

Also mednafen run on every platform that RA supports, even if a lot of them aren't fast enough to handle it.
>>
>>154372495
>And your entire argument is "It still looks like shit but at-least it's not native res"
Except the fact that it does not look like shit. Are you genuinely retarded?

>I'd rather have a moderate speedup that I know won't break things than anything else.
Do you even know how overclocking works? It would still break shit if it was going to even if you overclock it 2x or even 1.5x

>might be fixed now.
So you aren't even using latest builds? You are genuinely retarded.
>>
>>154372610
Its not just about running, its about running good.
Epsxe runs pretty well even on shitty devices on my tests and PCSXR Rearmed is actually very bad. It has worse compatibility than epsxe with certain games having graphical glitches not present in epsxe. I cannot vouch for performance differences as the only game I tried on both of them ran pretty well.
Also Rearmed does not have the GTE hacks of PGXP making the switching from something like epsxe even more useless.
>>
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>>154372620
>Except the fact that it does not look like shit. Are you genuinely retarded?
>upscaled uncorrected PS1
>not looking like shit
Are you seriously implying embed related looks good at all?

>Do you even know how overclocking works?
You apparently don't or you would know that the overclocking in Beetle operates differently.

>So you aren't even using latest builds? You are genuinely retarded.
>calling other people retard when you can't see the screenshot is 3 month old.
>>
>>154372620
But it looks like shit though
>>
>>154373172
>Are you seriously implying embed related looks good at all?
No that looks like shit because that is mednafen whose main feature is looking like shit while being a resource hog.

>when you can't see the screenshot is 3 month old.
>screenshot date is the same as build date
You could just say you are retarded. No need to jump through hoops to further cement it.
>>
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>>154373736
>No that looks like shit because that is mednafen whose main feature is looking like shit while being a resource hog.
Looks the exact in ePSXe, because that's what happens when you upscale PS1 games

>>screenshot date is the same as build date
Indeed but it should be pretty obvious that I can't use a build newer than the screenshot which is why I mentioned it could have been fixed since, but apparently that was lost on you.
>>
>>154373736
It would look the same or worse on ePSXe retard
>>
>>154374573
To be fully fair to him ePSXe apparently can't do 8x like the first webm so yeah it looks a bit worse
>>
>>154373172
>>154374545
What game
>>
>>154374654
I think it's Parasite Eve
>>
>>154374654
Parasite Eve 2.
>>
>>154374654
It's in the filename bucko

Parasite Eve 2
>>
>>154374695
>>154374701
>>154374702
Thanks
>>
>>154374545
>Looks the exact in ePSXe, because that's what happens when you upscale PS1 games
>quotes post talking about PCSXR
>brings up epsxe
I guess its not your fault, your retard brain cannot keep up with quoting different posts and understanding contexts.
>>
>>154374545
>Looks the exact in ePSXe
so you do agree that mednafen runs like shit despite looking the same as epsxe?
:^)
>>
If I'm playing something like Silent Hill in PGXP at PS1 native res., should I be using 32-bit color or not?
>>
>>154374897
unless you are using some dithering pattern then yeah you should.
>>
Where did turtle get his nickname from?
>>
>>154375028
he is like a turtle.
Resilient, wise and full of experience.
>>
>>154360951
FB Alpha does and that's the only one you should be fucking with
>>
>>154374780
>>quotes post talking about PCSXR
At no point did you mention PCSXR, and you came into a conversation that was mostly about ePSXe, and it doesn't matter anyway since PCSXR would have the same problem unless you were using PGXP which I have nothing against because it doesn't look like shit when upscaling when it works.

>>154374850
The SW renderer in ePSXe is just as slow as the one in mednafen and has more bugs so I don't see your point.
>>
>>154374951
Alright cool. One more issue I'm having here. Using the included audio plugin and default settings, I'm getting pretty severe audio crackling and skipping in both MGS and Silent Hill. Should I download a different plugin?
>>
>>154362569
Nope. On Masterboy it doesn't even display the border, just the colors.
>>
>>154375163
Get Eternal SPU
>>
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>>154375163
Forgot my pic
>>
>>154375147
Look I know you have severe mental issues but if you can post on imageboards you can also go up and reread the posts. While you may have trouble understanding the context of the post, you should read it again until you stop forgetting it. Try to remove any distractions like shiny objects from your room so that you don't lose concentration in the middle of reading the posts and their context. Here I'll link to the post where you can start reading.
>>154370985
>>
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>>154375221
Alright, besides the MGS specific tweak when I need it, is there anything I should go ahead and change? I have a very capable rig, so performance isn't going to be an issue.
>>
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sh pgxp.webm
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>>154373172
>>154374545

Oh wow, Aya's model is really detailed in PE2.

Would love to see that rendered in PGXP.
>>
>>154375398
>being lectured about how I can't read by the guy who couldn't read
Neat.
>>
>>154375979
>no u
good job
>>
>>154376139
Whole post chain has been nothing but that, good job calling it only now.
>>
>>154376445
Because you have done nothing to address the core of the post. Don't blame me for your retardation.
>>
>>154376517
I can say whatever I want if you don't want to hear it it's kind of pointless.

Anyways I've already made my point clear, upscaling PS1 is cancer unless you do it properly like PGXP.
>>
>>154376731
>upscaling PS1 is cancer unless you do it properly like PGXP
Which is literally what I was saying
>>
>>154375524
p-pls respond
I've never messed with audio plugins before, unless the Dolphin/PCSX2 wiki's gave a reason to for a specific game.
>>
>>154376901
It works fine on default.
>>
>>154376901
Keep everything default unless your game has problems.
It's been a while but I'm pretty sure the audio method out part has an effect on whether the frame limiter toggle works as intended or not.

>>154376838
Well then, glad we agree on something.
>>
>>154362569
>The only thing that actually does it is bsnes.

I thought that feature was removed? I tried to use the command line option with retroarch the other day and I couldn't get it to work
>>
>>154377630
Byuu in his great autism decided he needed to build the GB emulator needed to run the SGB himself, he never finished and never will because the GB is actually a tough nut to crack if you're going for actual accuracy.

You might be able to grab an older build that uses Gambatte instead, last I heard Alcaro tried to redo that with the 0.94 version RA has but that might have never been finished, otherwise maybe lsnes can do it.
>>
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>>154377859
The reason Game Boy emulators aren't that accurate is because nobody really cares about the Game Boy. And I don't mean, "I care! I want an accurate emulator!", I mean, nobody cares enough to spend ten years of their lives making one.

It's a nice system, but it's no NES or SNES. The documentation on it is total shit that's stuck in the late '90s. The test ROMs are mostly a total joke that just run dumb loops, checksum the results and print a pass/fail without even understanding what it is they're supposed to be testing. People pass them by fudging cycle counts so they get higher tasvideos accuracy scores, but don't bother to actually understand/document what's really happening. Emudevs are too concerned about having the 700th Game Boy emulator that can run fullspeed on a Nintendo DS or a first-gen Raspberry Pi, so the code becomes way too convoluted and difficult to debug/understand. Seriously, as amazing and fast as gambatte is (and it's definitely both) ... I can't make heads or tails of what it's doing from its source code. The emulators get 1-2 years of really active development and then move on to life support.

There are some people that are definitely helping (and that's fantastic!!), but it's not enough. We find new behaviors, write up a test ROM, and a week later find out it breaks several games and fails on real hardware. But we've already moved on to some other area. This isn't how you do it! You have to spend a month on that one problem, and really understand exactly what's happening! You have to rule out every other possible alternative explanation, and test absolutely every combination there is! Otherwise, we're just going to keep chasing our tails fixing one thing just to break two other things in a perpetual game of whack-a-mole.

If you really care about Game Boy emulator accuracy, ... then that person could be you! So, what's stopping you?
>>
>>154377991
>then that person could be you! So, what's stopping you?
I don't even know how to code a basic "Hello World!" in C
>>
Do you guys use separate portable directories of PSCX2 for different games, or do people not bother anymore?

I remember being told it was better for having game-specific configurations saved.
>>
>>154378207
I don't even have a folder for games

I just drop them on the main folder
>>
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>>154378672
>I don't even have a folder for games
>>
>>154378207
I don't just because I don't usually play more than one game at a time anyway, but that is definitely a good idea if you are going to.
>>
>>154379130
Any good sauces for PS2 ISOs these days? I wanna have a digital back-up of my collection since I have a 1Tb volume not being used right now.
>>
>>154379224
emuparadise is surprisingly good for ps2
>>
>>154379224
emuparadise is actually alright mostly

Just check the hashes on redump.org
>>
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>>154379262
Thanks.

Your name makes me wanna play Vib Ribbon.

>>154379306
whut
>>
>>
>>154375949
Well looks good, the textboxes warp along with the models when there's movement and I can't fix it, Z-buffer issues out the ass too and PGXP can't do anything about it yet, looks good otherwise though.
>>
>>154379731
That's not the screenshot I wanted to post, the other one is me dicking around with the settings.
>>
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>>154379853
>FRAPS
>>
>>154379362
1. Use something to calculate the hashes of the ISO (I like cyohash)

2. Find the game on redump.org and see if the hash matches

If it doesn't then it's probably a bad dump
>>
>>154380001
Got anything better for screenshots?
>>
>>154380282
snipping tool
prt sc
obs
>>
>>154380351
>snipping tool
>prt sc
Nah, can't just fire and forget screenshots with those.

>obs
Already use it for recording videos and
https://obsproject.com/forum/threads/is-there-any-way-to-take-a-screenshot-using-obs.40189/
>>
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>>
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I know Rareware N64 games tend to have trouble with emulation, but what the fuck is this shit going on in the upper left corner? I don't remember this even happening in Project 64 many years ago. I played another Rare game that had a similar issue, I think it was Perfect Dark though it might've been Banjo-Kazooie.
>>
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>>
>>154383850
Scene groups that released modified roms like that are the scum of the earth. GBA ROMs were especially awful for a long time before nointro came along.
>>
>>154384520
Is he right?
>>
>>154384579
I used to hate them but now they make me kind of nostalgic. I don't think I've actually seen a cracktro for anything other than GBA games.
>>
>>154383850
The one I remember the most was the stupid intro someone put in front of Nightmare in Dreamland. So glad theres better sources for clean roms now
>>
>>154355795
>Gonetz is firmly against because he believes in accurate, global solutions wherever possible.
Then he's wasting his time with HLE. Although it's clear to me why he doesn't do HLE (he's not capable of doing proper LLE).
>>
>>154384689
This one?
>>
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>>154384950
triggered
>>
>>154384950
Hey, the music was catchy at least
>>
So does the Cemu devteam have Nintendo docs?
>>
>>154384683
Amiga dumps are littered with them. Many even have trainers with them
>>
Speaking of cracktros
https://www.youtube.com/watch?v=E9N-xfISVSM&list=PL89D75D2ACA510959&index=1
>>
>>154384520
I've never heard of either of those emulators before, and I've been emulating the NES for at least 14~ years now
>>
>>154386094
It was released in 1998
>>
>>154386250
That might explain it
>>
>>154386016
At least this one has a purpose with the trainer.
Also the music is fucking badass
>>
>>154386429
>has a purpose with the trainer.
fucking casual
>>
>>154386506
look man i aint no cheater but people who are have a use for this
>>
>>154384520
The FFIII translation has a big "Do Not Play in NESticle" message in the intro too.
>>
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>>154386970
TRY TO FUCKING STOP ME
>>
>>154384683
I lied, I very much remember playing something with this on it.
https://www.youtube.com/watch?v=OWGrFdXilbE
>>
How do I load the gba-color.cg shader to mGBA? (in fact, how do I load any shader at all? I managed to get the shader options menu working, but it doesn't detect any shader files)
>>
>>154388129
You mean in RetroArch? Load Shader Preset is for .cgp, not .cg. To load .cg, increase the Shader Passes, and set the .cg in the Shader Pass.
>>
>>154388803
There's no way to do it in mGBA?
>>
I want to connect my Console controllers wirelessly to my PC (for old school emulation), but I recently found out my computer can't do that without "Bluetooth". I did some googling and apparently I need something called a "Bluetooth USB adapter". I went through various online retailers looking for some, but the reviews have been warning people with Windows 7 to be careful about which one I buy because many are having trouble getting them working on that version. What is the best adapter for Windows 7 users and where can I get it?
>>
>>154385469
They must have a modern equivalent of oman or something.
>>
>>154391496
What's an oman
>>
>>154391594
Trade secrets about the N64 stolen from SGI. Leaked to emudevs in the late 90's.
>>
This game is awesome holy shit

Should have been released in America
>>
>>154391723
Ah, alright.
>>
>>154391183
Look for an adapter that says it ships with Toshiba Bluetooth software or has comments about Toshiba drivers in its reviews.
>>
>page 10
mama mia
>>
>>154391183
Have you never heard of bluetooth before omg
>>
>>154396345
Why does it look so shitty

Also nice names
>>
>>154391183
holy shit
you haven't heard of motherfucking bluetooth before this?
>>
>>154396594
NTSC filter
It's kind of like how an NES would look like hooked up to the shitty TVs of the day but it sort of smooths the pixels out
>>
>>154391183
How are you unaware of Bluetooth? It isn't exactly emerging tech or anything anymore.
>>
>>154396768
I see
>>
>>154396345
rf quality
>>
ePSXe in 2016. Truly an experience.
>>
>>154398264
Is it a horrible one?
>>
>>154396824
But I don't have blue teeth
>>
http://rom-news.org/ps4/nfo/Fifa_14_READ_NFO_PS4-EPEEN

Emulation when?
>>
>>154399296
So, what's new about this
>>
>>154399296
>Emulation when
No emulation, compatibility layers. The first method of playing it will probably be on a modified FreeBSD core or something.

>>154399726
It's decrypted.
>>
>>154399763
Oh

Is this the first one?
>>
>>154399726
>>154399867
Is it really that hard to read a couple sentences?
>>
>>154399867
As far as I can tell, yes. There have been ways to dump game content in the past, I think. But never the decrypted executable.
>>
>>154399953
For me, extremely
>>
https://www.reddit.com/r/emulation/comments/524ds3/mgba_has_a_patreon_page_now/

>neobrain shilling endrift

Are they on the same team?
>>
>>154400709
nobrain is a fucking loser. him and his boyfriend endrift should go choke to death on each other's cocks(I wonder if endrift even still has his).
>>
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>>
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>>
>>154401434
>>154401643
Isn't this game really hard
>>
>>154401434
>>154401643
Odd resolution. Did you mean to resize it to 960x540?
>>
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>>154401742

Balls to the wall hard.

But i like it, a lot.
>>
>>154401810

Yep, it's really old webums, nowadays i crop so it doesn't have the black bars around it.
>>
RetroArch should get a Patreon so it can join the big boys of emulation.
>>
>>154402475
HOT
>>
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classic longbottom
>>
>>154403870
This looks pretty shitty for a GC game.
>>
anyone know where to download dreamcast demo discs? i've looked everywhere. specifically vol 9
>>
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>>154405000
yeah kinda
>>
>>154383850
>remember: true sceners don't care about crcs and untouched dumps

What gets me about this is, they wouldn't have included that message unless they had noticed complaints before. And this is their FIRST intro, so they saw the complaints and decided to make it worse for everyone and the complain about those complaints.
And even then, if "true sceners" don't care about crcs and untouched dumps, why did you add your shitty intro in the first place?

Intros like this basically pushed people to get their roms from somewhere else. Really all they did was get people to dislike them.
>>
>>154401434
what game
>>
>>154408787
The Immortal.

Don't know which system in particular.
>>
>>154408643
>And even then, if "true sceners" don't care about crcs and untouched dumps, why did you add your shitty intro in the first place?

>Intros like this basically pushed people to get their roms from somewhere else. Really all they did was get people to dislike them.

Scene is all about providing stuff for the scene secret club, not the p2p leechers (at least it used to be back in the 90s). All these scene dumps you see on torrent sites aren't actually supposed to be there, or so they say. Whether they really just can't stop the leakers or actually want their releases out for the public but won't admit it is another matter.
>>
>>154398473
Yep
>>
>>154411628
I see
>>
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Can someone help me, I was playing DQV DS and suddenly the world map/overworld is just black.
>>
>>154409070

megadrive.
>>
>>154385082
>>154385016
>>154384950
>>154384689

Niggers, I remember seeing this back in the day. It was cute and witty (preteen at the time!) and helped put me at ease that simply running this mysterious little file wasn't going to brick my computer and spew viruses at everybody I knew.

In short, fuck you humorless sacks of shit. This screen was the first sign I was dealing with actual human beings and not monsters from the interbuttz with superhuman hacking powers.
>>
>>154415185
rekt
>>
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>>154415185
>0.9.11
Fps:42/60
>>
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>>
>>154378672
me too. i just extract everything to the desktop and hope it makes it in there somehow. it usually does.
>>
>>154415518
hey dont quote me i dont hate them
>>
>>154415984
Which one is this? Doesn't look like either of the Mario ones
>>
>>154415875
>>154415565
Never mind, fixed it. Sorry for interrupting your shitposting.
>>
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>>154416130

Picross 2.

I preferred the simpler single-frame puzzles of Picross 1. Multi-frame just make it more tedious because you end up solving 4 puzzles at once basically.
>>
>>154416483
Ohhh
I haven't played the multi screen ones yet
>>
>NDS had like 5 emulators in active development at one point (why does this always happen with nintendo consoles)
>now there's only one worth giving a shit about and its current developers are retarded
>>
>>154415518
lol
>>
>>154415518
But what if I want to deal with monsters from the interbuttz with superhuman hacking powers?
>>
>>154415518
what the hell is the logic in this
all i know is you had to wait like 10 extra seconds every time you booted them up and it was gay af. you were just a tech illiterate retard kid.
>>
>>154419553
It was gay?
>>
>>154420323
Of course it was
>>
>>154420323
it was gay af
>>
>>154418000
Two.

DraStic and DeSmuME.

The former knocks the latter flat.
>>
>>154422438
Just goes to show how good closed source software is. Just like Cemu vs Decaf.
>>
I like how brighter colors sort of glow in shaders like crt-halation-easymode, but I don't like the pixel grid, it distracts me

are there any shaders that just make the bright colors glow, without scanlines or grids or any shit like that?
>>
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>>154421798
>>154419553
>>154420469

>so sophisticated at 13
>knew how to program c from a braille keyboard on a monitor that was 70% dead pixels blindfolded
>ugh, so much better than all the lamers in this thread

i bet that shit was so cash, anon.
>>
>>154422692
I always agree with everything you say LuigiBlood
>>
>>154422692
sad, but true. hell even dolphin was closed source for years..
>>
>>154424676

Shut up fake LuigiBlood.
>>
>>154424620
that dog doesn't know how to drive a train!
get off there dog.
>>
>>154424760
I like the fake LuigiBlood more
>>
>>154425224

Shut up fake LuigiBlood.
>>
I remember someone here posting how to build your own mgba core for RA so it's based on the nightlies. this core had gb support which the regular core doesn't. anyone have the guide? or just how to do it?
>>
>>
why are the sprites in soulsilver on desmume glitching occasionally
>>
>>154427326
because zeromus is an autistic fag who wont refuses to do pokemon so he can make little kids cry
>>
>>154427435
>implying he's competent enough to actually fix it
>>
>>154427435
so there's no fix?
>>
>>154427667
nope
also the game freezes sometimes if you use save states so use ingame saves
or you can use drastic, as much as i hate closed souse payware emulators it's your best bet. pirate it if you can.
>>
>>154427781
wat about no$gba?
>>
>>154427824
more like no$fuckingway
>>
>>154427824
>>154427880
but it might actually work better on pokemon idunnotryit
>>
>>154416483
This looks pretty impressive for a Game Boy game.
>>
>>154427824
no$gba works alright for Pokemon, but Desmume still offers a better experience.

Try using the latest x432r build on OGL 2x and leave dynamic recompiling off. Works alright for me in HeartGold, but could obviously be better.
>>
We need better high expertise discussion in emugen. People who know a framebuffer from a tennis racket.
>>
>>154429048
We used to have things like that, but then drama shitposting got out of hand and everyone who cared about emulation left.
>>
>>154429048

I very rarely get questions I can answer because you're all HLE-using faggots.
>>
>>154426940
I named my Light Warriors the exact same, except I brought in DJ Yellow instead of Ice Cube

brrrrrrrroooooootheeeeeeeeerrrrrrrrrrr
>>
>>154429989
Why can't LLE do enhancements as well? I know it's simulating the hardware more than just trying to run the software but it'd be like someone tried to build an HD buffer into the PS1 or something.
>>
PS4 compatibility layer when

I wanna play the FFXII remaster
>>
>>154428492
>the latest x432r
What exactly does x432r offer over the main builds nowadays? They have high resolution AND texture scaling/smoothing. Plus bugfixes over the ancient x432r builds.
>>
>>154430026
ayy and we're both vib-ribbon guys
>>
>>154431687
Wait a second

You aren't the real vib-ribbon guy
>>
>>154431687
What about OTHER vib-ribbon guy
>>
>>154431840
Wait a second

You aren't the real LuigiBlood
>>
I want the namefagging to end
>>
>>154431071
The higher resolution options are more optimized. I get a better frame rate.
>>
>>154432140
Everybody is a namefag you are namefagging as Anonymous
>>
>>154432140
No.
>>
>>154432140
But vib-ribbon guy and LuigiBlood are cool
>>
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What do you guys know about the Sega Titan Video arcade platform?

Do you reckon Mednafen could implement ST-V emulation? Would it be easier/harder than Saturn emulation?
>>
>>154433345
Haven't almost all games on that got a console release?
>>
How do I get PS1 to work. I downloaded a redump version of Final Fantasy IX and when I open it just gives a black screen. Is it BIOS? and if so, where does it go?
>>
>>154435254
yes
system folder in retroarch
i dont know what emu you are using
>>
>>154435254
if you're using mednafen in retroarch you need the proper bios file

just download this and dump it all into your system folder: https://mega.co.nz/#!7JcFAKiS!_00Opr4hmcn1gHSoRrA_9lrbK1pDejJFUz8lAgamuK0

and the game you downloaded should have come with a .cue and a .bin, you should open the .cue to play games and not the .bin, since sometimes the .cue files point to audio tracks and they might not play if you open it through the bin
>>
>>154435625
also you gotta actually set the system folder in the directory options since it's not set by default
>>
>>154435796
Stop using "stable releases"
>>
>>154435796
it was for me
or maybe i set it and didn't remember
but probably not since it was set before i started emulationg psx on it
>>
>>154436995
1.3.6 randomly unsets it sometimes. Also the save directory sometimes too IIRC, but at least that defaults to the content dir.
>>
>>154436953
I still use 1.2.2 stable tbqh familia

I won't update it until I find something I can't play

before that I was using an even older version, and I only updated it because the analog sticks in ape escape weren't working
>>
>>154437119
When I was using stable 1.3.6 it would unset my ROM directory constantly and it fucking infuriated me.
Using a nightly build fixed that problem.
>>
>>154437264
>I won't update it until I find something I can't play
Did you use ZSNES and VBA before discovering RetroArch?
>>
>>154437385
give me one good reason to update. I hear nothing but people complaining about shit breaking, so I don't want to go through the hassle

I check the github often to see what the changes to the cores are, and for the cores I use (gen 4 shit and below, and ps1), they're mostly for new features instead of compatibility fixes

that's why most of my cores are from november 2015. If they fix something that matters I'll redownload the core, but usually I have no reason to.
>>
>>154433345
You should ask on the forums:
http://forum.fobby.net/
From what I've read, hardware wise it's completely identical so I wouldn't think it too hard to make a Saturn emulator also compatible with it.
>>
>>154437758
Well, they seem to have unfucked the configuration system quite a bit. Per game and per core configs actually work correctly since this month.

>>154433345
Is there something wrong with stv in MAME?
>>
>>154406268
anyone?
>>
>>154438059
I see Official Dreamcast Magazine #9 and Dreamon #9 in Redump set on Pleasure Dome.

If you want to get it some time this month, you probably wanna hit up archive.org.
>>
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Eurocom were the best.
>>
Are there any 3ds/2ds emulators out there?
>>
>>154438749
No, fuck off.
>>
>>154438483
this seems like too much work i'll probably give up
>>
>>154438864
alright thanks mate
>>
>>154438483

>Pleasure Dome

Oh god don't remind me of that faggot place. You'd be dead before you got any of the good shit from those assholes.
>>
Does anybody else use My OldBoy for Android? Why am I getting this flushed out brown color? I've already set the GB Palette to original.
>>
>>154441083
Try RetroArch or Nostalgia.GBC
>>
>>154384683
I got SNES ROMs years ago with intros embedded.
>>
>>154426940
They should all be black mages
>>
>>154432140
It's time to make /emugen/ great again
>>
>>154436953
This is an issue in nightly builds too, dumbass
>>
>>154442235
Not the one I'm using. You're welcome to stay mad though.
>>
>>154384683
Same

The Advanced Wars 2 intro is my favorite, even if it's the most cancerous where you had to wait to skip it

It's like the Dr. Looney's Remedy music video on the Goofy Movie VHS

Utterly useless but it wouldn't be the same without it
>>
Any settings aside from stock to make PPSSPP look smooth on a big screen?

what do I do with the font and textures and such?
>>
>>154442913
turn on bilinear filtering.
I think its enabled by default anyway
>>
>>154427435
Which is still and forever will be insufferable and autistic
>>
The game has some really aggressive dynamic texture resolution but they look really good up close.
>>
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>>154443398
>>
>>154442619
You're welcome to lie moar
>>
>>
>>154430708
>I wanna play the FFXII remaster
It'll be on PC eventually
>>
This one has severe clipping/depth issues even with PGXP
>>
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>>154445850
Also for some reason mednafen gives black bars at the top and bottom on default settings. I guess the game renders at a weird resolution which explains the horizontal resolution of pic related.
>>
>>154443052
Linear is said to be bilinear

I turned up the resolution to 8x PSP, which should be 4k, right?

One guy in the forums mentioned increasing DPI, is that recommended? I don't see that in the options, though, just upscale and deposterize, don't know what those are

Any post processing shader worth it? or just leave it off? I never really liked the super sai stuff
>>
>>154446020
Postprocessing shaders usually give you more graphical glitches than visual fidelity so it all depends on the game.
>>
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>>154445993
Heres one with widescreen meme for posterity's sake. Apart from a single case of missing geometry in the opening cutscene, everything looks fine. There is no offscreen popping issue either. Also seems to work fine at 5x overclocking apart from the music in certain cutscenes.
>>
>Monster Hunter at 4k
Mother FUCKER

Those polygons are cookie CRISP
>>
>>154447785
I hope you're playing FU.
>>
I'm using Kega Fusion to play some Master System light gun games with the mouse, but the crosshair isn't lined up with the shots being fired. Is there any way to fix this?
>>
>>154449214
Are you using fullscreen when you play it?
>>
>>154448795
>>154447785
I hope you're NOT playing FU. I have flashbacks when fighting rath skeletons in forest and hills in Gen because of FU.
>>
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How exactly do I add motion blur to a GBA shader that has an overlay? I tried doing the obvious and adding an extra pass to the preset with motion blur in it, but ended up with... this.

This is the shader pack Im using (more specificly the 4x standard GBA one).
>>
>>154451405
>This is the shader pack Im using (more specificly the 4x standard GBA one).
Forgot the link.
http://libretro.com/forums/showthread.php?t=2991
>>
>>154451405
>preset
Don't call presets inside presets.

If you're just calling the motion blur .cg and not a .cgp, you may have them layered wrong.
>>
>>154451405
gba-colors>motion blur>lcd>border
>>
>>154451614
Yeah, I called just a cg for motion blur. I'll try changing the order and see what happens.
>>
switching over to snes9x after using ZSNES for years. Will I still be able to use the same save files, or do I have to start my SMT run all over?
>>
>>154451931
Save RAM will carry over, save states will not.
>>
>>154451981
So regular saves then?
>>
>>154452008
Yes
>>
>>154452008
yes
>>
>>154451614
>>154451695
Yup, that was it. I never knew shader pass order was a thing, though I guess it was pretty obvious. Thanks for the help.
>>
Speaking of motion blur, do the original GB and the GBC have the same level of motion blur than the GBA does?
>>
>>154452410
Original GB was way worse.
>>
>>154454132

Original GB was so bad it actively hindered adoption of the system from what I hear. The ghosting gave devs fits to no end as they tried out special graphics tricks to mitigate it, and some customers had eyes that simply could not perceptually adapt to a screen with that much of a motion blurring issue.
>>
>>154454784
I think some people will bitch about anything, but I do remember how breaking blocks in Mario Land would create long streamers, which clearly aren't present in the sprites. It must have had an impact on visual design.
>>
>>154337756
What kind of autist makes a level like this?

What kind of autist beats a level like this?
>>
>>154455448
romhacks made for tool assisted runs
>>
>>154337756
It was cool up until the the shell stuff. that was ridiculous skill, then he started hovering around and moving the screen and just looked fake and glitchy
>>
Is it true that PCXSR doesn't work on Win10?
>>
If my Laptop can't emulate Persona 4 without massive frame drops and audio problems, do you think it'd be unrealistic to try the Ar Tonelico games? I desperately want to play them because that soundtrack is just perfect.

I don't think I'll need help with setting it up, but I'd like to not waste my time if it's so obviously not gonna work.
>>
>>154456486
>laptop
What do you think?
The most laptops can do are PC RTS and PSP games
>>
>>154456620
I clearly don't know what I'm doing man.

So that's a definite no go then?
>>
>>154456296
no
>>
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>>154457064
what am I doing wrong then? Followed the wiki exactly so far.
>>
>>154457391
Configuration not OK is a random error that doesn't really seem to mean anything, if it annoys you use the PGXP builds that has fixed it for me, if you're already doing that then I don't really have an idea.

Unrelated but you should really switch the sound plugin to eternal SPU and the pas plugin to lilypad.
>>
>>154458412
P.E.Op.S 1.10 beta is the one recommended on the wiki. Is that out of date?

And as for Lillypad, do I need the SCP version if I'm using a PS2 pad with usb adapter?
>>
>>154457391
can you not select the link cable plugin?
>>
>>154458823
no
>>
>>154456486
post specs nerd
>>
>>154458816
>P.E.Op.S 1.10 beta is the one recommended on the wiki. Is that out of date?
Not really out of date but it sounds worse from what I could tell.

For Lilypad the SCP version should work too but it's mostly made for people using a PS3 controller through SCP.
>>
>>154424734
Dolphin wasn't good until it went open source.
>>
>>154458823
>>154458859
I think this is the key issue. What do I do about it? Has no one else had this problem?
>>
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cuuuute bug
>>
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>>154461454
looks fun
>>
Is there any way to get rumble to work for a dualshock 2 with retroarch?
>>
>>154461454
looks weird
>>
>>154461454
looks LEWD
>>
will i be able to emulate psx on i5-2520 and 4gigs of ram?
>>
>>154458823
>>154458859
PCSXR should come with a plugin for it.

Should be bladesio1.dll in your plugins folder.
>>
>>154462351
Yes, it's there. Can't select it.
>>
>>154462456
where did you download your build from?
>>
>>154461454
pls be mednafen
>>
>>154462307
ofc but you could have just tried it yourself ya know instead of wasting a post of it
>>
>>154465391
Look at the bottom
>>
>>154465391
>implying mednafen will run super tempo in your lifetime
>>
>>154465281
most recent one from the link on the wiki
>>
>>154461454
looks like shit
>>
>>154467826
Did you get the PGXP build or download it from emucr?
>>
>>154467074
It will! I know it will!
Has anyone made an issue report or forum post about it yet?
>>
>>154467976
I got the most recent build from emucr + the files from the most recent PGXP build.

Like I said, I have all the proper dlls, the config just won't detect them.
>>
>>154468163
the PGXP build recommends the old build from the codeplex site. Emucr has compiles the latest builds which could have some problem. Try the ones recommended in the PGXP thread.
>>
Anyone interested in compiling a list of games that work well with widescreen/overclocking in PS1?
>>
>>154469069
Yes
>>
>>154469232
Make a new wiki page on it?
>>
>>154469069

Not really.
>>
>>154469069
Depends whichever is smaller.

It may be more worth it to list games that break completely with enhancements if there are only a few of them as opposed to listing every game that works well.

We're not a compatibility list general.
If it works it works otherwise go try something else.
>>
>>154469462
>Depends whichever is smaller.
Does it matter? Its just a crowdsourced list. As long as it exists people could add onto it and just refer to it whenever problems arise.
>>
>>154469553
Seems like a flaw in the implementation of enhancements then.

They're specifically known to be a "your mileage may vary" and "works on my machine" situation.

I personally am still waiting for enhanced internal resolution for GBA games.
>>
>>154468314
>>154468163
Emucr builds ARE pgxp now. They just started building from iCatButler's git.

They just don't come with a build of GL2Tweak(because that's a seperate git)
>>
>>154469709
>They're specifically known to be a "your mileage may vary" and "works on my machine" situation.
There is nothing subjective about a widescreen or overclocking hack.
>>
Why is PPSSPP libretro core so out dated?
>>
>>154444972
Oh cool
>>
>>
>>154471051

Fake, all bricks should be purple
>>
>pgxp is a chore to use
>newbies get confused all the time
>we're stuck with it forever
>>
>>154471626
>>pgxp is a chore to use
maybe if you are retarded
the thread has a step by step guide than even the most normies of normies can follow.
>>
>>154471961
Show me the guide because I can't find it
>>
>>154471626
>>pgxp is a chore to use
Nah, you probably will set shit once and never touch it because most special settings break the shit out of it.

>>we're stuck with it forever
Hopefully not
>>
>>154472168
http://ngemu.com/threads/pcsxr-pgxp.186369/
>>
>>154472516
Thanks

Also should I use the plugins on the wiki
>>
>>154472614
Only eternal SPU is required for proper audio
Apart from that the default plugins packaged with it are fine.
>>
>>154472718
Alright, thanks.
>>
I am getting audio issues in Rayman 2 on Demul. The game itself runs smoothly but the audio is fucked up and off note. Any way to fix this?
>>
>>154473214
Don't play Rayman 2 on a Dreamcast emulator.
>>
>>154472614
>>154472718
You should probably also use Lilypad.
>>
>>154473310
that doesn't solve my problem tripfag
>>
>>154473447
Yes it does. Dreamcast emulators are even shittier than N64 emulators. They're the fucking worst. Play it on literally any other platform.
>>
>>154473747
Yeah like the N64 version which is the second best version after the Dreamcast version :^)
>>
>>154473747
Sure then I'll play it on N64.
Tell me how do I solve the collision issues and the myopic draw distance
Fucking retard
>>
>>154474013
>>154474112
There's a PC port as well, don't know how good it is though.
>>
>>154474229
PC port is based on the PS1 version so it doesn't run at 60fps and has the same awful draw distance.

Just tell me how to fix the sound issues in Demul. Its not limited to Rayman 2 alone. Ikaruga has it too.
>>
>>154474372
It's almost like Dreamcast emulation isn't good or something

If only there was a magical option in Demul called "click this magic box to enable cycle accurate emulation" or something
>>
>>154469069

Yes, actually I started compiling a database for PS1 games for use in emulators but there didn't seem to be a lot of interest last time I talked about it: https://docs.google.com/spreadsheets/d/15QcJgfu1rXJgrzCO6mbrdy87lH_drMJWUOKZayBDtY8/edit?usp=sharing

That being said "widescreen support" is a bit vague, it depends what ratio you want to use. And there are at least two "overclocking" methods out there which might have different results and limitations so that would be an other problem.
>>
>>154474372
Why not play the PS2 port? It's the definitive version anyway.

Also, the PC version is not based on the PS1 version and it does run at 60fps.

Ikagura is probably better on GC or PC too.
>>
Guys, how do I extract WiiWare games? I have the games on the Wii already.
>>
>>154475668
>That being said "widescreen support" is a bit vague, it depends what ratio you want to use
I meant the widescreen GTE hack in PCSXR or the one in mednafen. There are games where it looks fine but others where it fucks up the HUD or produces more pop in.

>>154475897
The PS2 version is more of a remake than a port. It has very drastic changes from the original and it does not run at 60fps.
As for the PC version, I am not sure if its based on the 64 or the PS1 version(might be N64 because PS1 has a few cut levels) but it has the same render distance as them which is abysmal.
>>
>>154476805
It looks like your only solution is to buy a black sports dreamcast and burn the game because dc emulation is fucking S H I T
>>
>>154476805
The PS2 port does run at 60fps. It has drops, but you can just overclock the emulated system to prevent that.

It's pretty much the same game, but with better assets and more content.
>>
>>154477712
>but you can just overclock the emulated system to prevent that
Thats not how overclocking in PCSX2 works

>It's pretty much the same game, but with better assets and more content.
Levels are changed from the original, there are 800 lums instead of 1000(or 999) of the original.
Its not even close to the same game.
>>
>>154477712
I've completed all version of Rayman 2 but the DC one.
The PS2 version is very different from the original N64 release and not just in the way of technological improvements.

>>154477019
Seems that way
>>
>>154477889
>Thats not how overclocking in PCSX2 works
It is though...
>>
>>154478419
Last I checked the overclocking option actually slowed games down.
>>
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>>154478615
You can overclock or underclock it.
>>
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got any ideas

that stupid aiming mechanic is fucking me up
>>
>>154479205
Buy a controller
>>
>>154479205
Just use a controller. The gamecube version has such liberal autoaim that you don't even need to do any aiming.
>>
>>154479250
I have one
I don't wanna play fps games with it
>>
>>154479363
>metroid prime
>fps
vib ribbon guy more like shit gibbon guy.
>>
>>154479328
eh fine
>>154479456
hey man dont be rude i never played it before
>>
>>154479363
Well then play the Wii port or make a mouseaim hack. Playing with a mouse emulating a controller is worse than just playing with a controller

>tripfaggot being retarded
Wow, so suprising

kys
>>
>>154479517
>Well then play the Wii port
Has gamebreaking bugs on Dolphin
>>
>>154479624
According to the wiki it's no different than the GC version.
>>
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>want to play Rayman now
>redump doesn't have it for USA Saturn

FUCK
>>
>>154480206
isn't the ps1 version p much the same
>>
>>154479363
Why not just play the Wii release? You can map mouse and keyboard pretty easily.
>>
>>154480025
The wiki is very poorly maintained. Due to the whole shader compilation thing the game has a black bar at the bottom of the screen. To fix it you enable XFB which then makes the screen completely black after a certain interval of time and without it the game will start flickering anyway.

>>154480206
The Darkwater or trurip one works for SSF. Dunno about mednafen.

>>154480363
The saturn version has different screen transitions and sound effects are closer to the Jaguar version
>>
>>154480665
The black bar thing only happens on the Trilogy version
>>
Can anyone give me advice on emulating jak and daxter faster? I has frame drops on my computer.
>>
>>154480778
And the standalone wii version too

>>154480798
post your CPU
>>
>>154480798
>Can anyone give me advice on emulating jak and daxter faster?
Yeah, don't. Either play it on PS2, or get the PS3 HD collection.
>>
>>154480778
Also the standalone version was only released in japanese
>>
>>154480890
amd fx 6300 @3.5ghz

>>154480993
not alot of money rn.
>>
>>154481127
>amd fx 6300
I think we've found the problem
>>
>>154481127
Apart from that being a relatively weak CPU its also AMD.
Jak and Daxter is a very demanding game and will probably stay that way until the coders solve some bottleneck in the coding.
>>
>>154481403
Hey, atleast it's better than an A4-4000
>>
>>154481403
>its also AMD
It's either a weak CPU or it's not. What the fuck even?
>>
>>154481742
You see there are weak CPUs

And then there are weak AMD CPUs

Weak AMD CPUs are even worse than normal weak CPUs
>>
>>154479205
step 1) stop using a tripcode
>>
>>154481992
But vib-ribbon guy
>>
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>>154476805

Yeah but the widescreen hack in mednafen just hardcodes a 0.75 scaling ratio on the X axis to convert 4:3 into 16:9. You could change that to get an arbitrary factor.

For instance with a factor of 0.57 I can get 21:9 aspect ratio. Of course the more you diverge from the original 4:3 box the more likely you are to have breakage.
>>
>>154481843
I don't even know if you're being sarcastic. I hope you are.
>>
>>154482248
But I'm not
>>
>>154482328
well then you're a fucking idiot
>>
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>>154482057

You can also scale the y factor instead if you want a squarer image.
>>
>>154482383
no u
>>
>>154482031
kys tripfag
>>
>>154481706
mem
>>
>>154482248
Its the truth.
AMD tends to separate its power among multiple cores which leads to weaker single cores. Considering most programs don't do multi threading or have poor support of it in general, it leads to AMD having shittier CPUs in real world application.
>>
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Has science gone too far?
>>
>>154482661
Is this the iPhone port?
>>
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>>154482759

Eh, soon in ePSXe for android.
>>
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>tfw finally able to run ppsspp properly

this is exactly why I bought this new computer
>>
>>154482936
How shitty was your old computer
>>
>>154480206
The JP version has english text, the darkwater rips runs fine in mednafen.
>>
>>154482565
You can actually get a hard metric for a CPUs performance. Benchmarkers don't dock points of a score because it's AMD.

And Intel makes multi-core CPUs as well.

Nice job being a dumbass memer that internalizes Intel shilling though.
>>
>>154483074
It was an old notebook.
Now I just need a good joystick
is the 360 joystick the best for emulators
>>
>>154483265
>is the 360 joystick the best for emulators

Is the 360 joystick the best for emulators?

We illiterate now.
>>
>>154483145
Not that anon but buy an intel CPU if you want to use emulators.

The i7 4790k is pretty good
>>
>>154483485
Or an i7 6700k, that's good too
>>
>>154483145
>And Intel makes multi-core CPUs as well.
Most intel processors only have 4 cores.
3.4ghz spread over 4 cores is better than 3.4ghz spread over 6+ cores. The CPU you linked has 6 cores
This is basic logic m8.

>>154483401
360 gamepad has awful dpad apparently.
>>
>>154483485
My OC'd 6350 works just fucking fine for emulation, thanks.

The only reason to get Intel is if you really want to push it and are going to spend $300 on the CPU alone just to emulate a handful of troublesome PS2 games.
>>
>>154483145
AMD cpus have terrible IPC. They are not good for single threaded applications.
>>
>>154483775
Ok, if you say so
>>
>>154483775
>My OC'd 6350 works just fucking fine for emulation, thanks.
Then don't get so fucking defensive over it you tard
>>
>>154483775
>The only reason to get Intel is if you really want to push it and are going to spend $300 on the CPU alone just to emulate a handful of troublesome PS2 games.
There are seriously PS2 games that are cpu bottlenecked in PCSX2? Which games? I may try profiling PCSX2 when I get around to installing vtune and VS2015 on my new desktop.
>>
What about the 6950X
>>
>>154484005
>There are seriously PS2 games that are cpu bottlenecked in PCSX2
Literally all of them
CPU is the most important thing when emulating anything.
>>
>>154484005
Almost everything in emulation is going to be CPU bottlenecked.

As for games with really high CPU requirements, Shadow of the Colossus and Metal Gear Solid 3 are the most infamous ones I think.

Also Shadow of the Colossus doesn't even run full speed on real hardware, so ideally you'd want to OC the emulated system which would strain your CPU even more.
>>
what's the BEST cpu
>>
>>154484290
The ones with the highest clockspeed per core, cache memory, computational methods and support.
>>
>>154484005
>There are seriously PS2 games that are cpu bottlenecked in PCSX2? Which games?
BG:Dark Alliance, my 4770k can barely get 45 fps with default settings and it's not a GPU bottleneck either as It runs the same wether I play at 4x res or native.
Jak 1 has the most intensive title screen in PCSX2.and I'm almost positive it is a CPU bottleneck.
R&C 2/3 are slow as fuck in every 60fps zone.
>>
>>154484395
like
>>
>>154484290
Right now the best commercially available CPU is the 6700k
>>
this is an actual PSP hardware question so it might not belong here but I keep getting loading hangups on FFIV the complete collection, firmware is 6.60 proC. it just sticks at the loading crystal in any area after tellah leaves the party. anyone know why? still no fixes found
>>
>>154484586
It does not belong here
>>
>>154484290
>>154484504
Sorry, should have said that's just for single core emulation specifically. It might be the best for multi core too though.
>>
>>154484432
That i7 with 4.4ghz clockspeed that all the emulation cool guys use

>>154484586
bad dump maybe?
>>
>>154484686
which i7
>>
>>154484150
>CPU is the most important thing when emulating anything.
Dolphin isn't entirely bottlenecked by CPU. I get slowdowns because of the frame buffer copying and my cpu core isn't maxed out during the slowdowns.

>>154484239
>As for games with really high CPU requirements, Shadow of the Colossus and Metal Gear Solid 3 are the most infamous ones I think.
Alright thanks. I guess I'll check those 2 games out then.

>>154484429
thanks. I'll check those games out as well.
>>
>>154484586
Extract your save, get past that point in PPSSPP, put back your save on your PSP.

>>154484651
Theoretically a 6960X with the two most overclockable core pushed to their limit will be better than a 6700k.
>>
>>154484840
6960X?

Never heard of that model
>>
>>154485006
Or was it 6950X, anyway it's the 10 core monster that intel is releasing soon / has released recently.
>>
>>154484793
>Dolphin isn't entirely bottlenecked by CPU
That is because Dolphin does not even use more than two cores and even then it fucks up many games with dual core settings enabled. This is one of the main reasons why AMD processors suck shit for it because they have very low clock speed per core.

>>154484746
4790K but the 6700K might be better than it.
>>
>>154485095
>10cores
into the trash
>>
>>154484793
>Dolphin isn't entirely bottlenecked by CPU.
Play MoH:Frontlines in Dolphin then come back to us.
>>
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cannot get over how fabulous this dude is
>>
>>154485343
Looks like a nigger who wants to be white
>>
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>>154485343
>that tail
>>
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>>
>>154485343
>>154487319
I watched Continue? play this game. It looks like absolute shit.
>>
>>154488165
I agree
>>
So these days, which SNES core is the most recommended?
>>
>>154488559
bsnes-mercury-balanced
>>
>>154488559
bsnes balanced mercury is all you need, there is only one game that has issues (and it's just shadows)

if you have a toaster snes9x will play pretty much every worthwhile snes game out there. it will do you just fine as well
>>
https://www.reddit.com/r/emulation/comments/52a3or/this_effect_is_not_even_emulated_by_nintendos_vc/
>>
I fucked up somehow. Can't get any PS1 to work properly. Haven't used ePSXe in a few months, and wanted to play a new game today. Every time I try to Run ISO -> pick a game it closes without any error message. Tried Air Combat, Xenogears, and Suikoden.
Figured it was time for an update so I tried the latest version of Mednafen. Med won't open if I try to run it or if I drag a .cue onto it.
Then I got the newest version of PCSXR, which gives me a "pcsxr has stopped working" error whenever I try to run an ISO.

Is there something I'm missing from my computer that's causing all of these fuckups for PS1 emulators specifically? Every other emulator I have works fine.
>>
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>>154488165
they seem like very annoying people.

but yeah it's not the best game. pretty nice to look at though.
>>
>>154490230
https://emulation.miraheze.org/wiki/Dummies_Guide:_RetroArch
>>
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>>
>>154489929
lol wut
>>
>>154490230
You probably don't have the bios for mednafen.

I don't know about the others.
>>
Is this hack the definitive FFVI experience?

https://sites.google.com/site/ff6relocalized/home
>>
>>154490230
Do you have the correct PS1 BIOS?
>>
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>>154469871

The guy who ported it left and SP has no idea how to fix it
>>
>>154492334
I don't get it
>>
>>154492453
Wait now I do
>>
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Trying to play MadWorld with a controller, swinging doesn't work. I'm guessing the sticks aren't sensitive enough. Any fix?
>>
Where the GCW Zeros at?
>>
>>154493843
So it's a PSP... but more expensive... and with less support?
>>
>>154494101
I think it's cuter.
>>
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I'm trying to add a motion blur pass to a GBA .cgp file that has color correction, but for some reason, no matter where I put it in the .cgp config, it cancels out the color correction. I tried positioning the blur pass both before and after the color correction pass, but it stil cancels it out.

My pic shows what I'm getting. Either I get the color correction from the top image OR the motion blur from the bottom image, and I want both.

Here's what's in the motion blur .cg file: http://pastebin.com/6F4m8zmP

I really have little sense of how this works, but the "float4" value in the motion blur .cg file seems to be managing colors somehow. Can messing with it in some way solve my problem?
>>
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Is there a "free camera" hack for PCSX2 or a way to remove this doctor from the scene? I'm just really curious to see how much of the girl's body was textured.
>>
>>154494501
That motion blur is awful. kys
>>
>>154480206

When redump fails, go with Trurip. There is something of a connection rumored to exist between the two.
>>
>>154494501
This game is too hard for me
>>
>>154496186
Gotta have that accuracy, mang
>>
>>154496563
Ghosting wasn't anywhere near that bad on a GBA.
>>
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accurate emulator (expected this picture to be bigger but oh well
>>
>>154496649
It doesn't look that bad in motion. I'll try to get some video footage and post a webm.
>>
>>154469871
Maintaining 17 different SNES cores takes up all their time.
>>154479363
Prime is not an FPS. Fucking tripcunts.
>>154480206
Why not get one of the 50 other rips that all work perfectly?
>>154483265
The D-pad is unusable but the rest of it is ok.
>>154494501
>I'm trying to add a motion blur pass to a GBA .cgp file that has color correction
If you're playing it on an LCD monitor, and you probably are, you already have motion blur built in.
>>
>>154496715
The original revision of the cartridge ROM is known to have lockup issues in certain areas. Use the (USA) (Rev A) ROM or use the Famicom cartridge ROM, Akumajou Dracula (Japan).

Not sure about the original FDS version of Akumajou Dracula.
>>
>>154493610
Patriotic
>>
>use emulator
>go to jail
wow
>>
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>>154497312
>Prime is not an FPS.

>It's in first person
>You shoot

Wew, lad. Wew.
>>
>>154498493
It's obviously a rail shooter
>>
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>>154498493
>third person shooters
>if you use a weapon with a scope it switches to first person
>>
>>154494501
All fragment shaders output a float4 (vec4 in GLSL) that has the color information.

That shader is working correctly together with gba-color in one of the included presets:

https://github.com/libretro/common-shaders/blob/master/handheld/lcd-grid-v2-gba-color-motionblur.cgp
>>
>>154499269
Not him, but you've clearly never played Prime.
>>
>>154499597
And?
>>
>>154454784
Wow I never heard about this regarding the original GB. But then I only read about it in Nintendo power back then so I'm sure they'd never spill the beans on horrible issues it had.
>>
>>154497574
i was only jestin. game works just fine , did a full run.

I was fucking around with cheats and forgot to turn off a multicode one completely. for some reason leaving that particular section of the code activated fucks with the jumps and makes textures appear out of nowhere
>>
>>154492267
Either that or Ted Woolsey Uncensored Edition, depending on which of the official translations you prefer as a base.
>>
What's the current status of emulators for Windows 10? When I last played a retro game on emulator (back when Windows 10 was first published), Project64 had some serious issues with N64 games.
What are the best emulators for NES, SNES, N64 and PSX? Specs of my pc: Intel i5 6500, Nvidia GTX 1060, 8GB RAM.
>>
>>154500639
>Windows 10
>>
>>154500774
Spyware, adware, Microsoft selling my data blah blah blah
>>
>>154501094
I decided to stick with Windows 7

Not sure if it was the right choice

We'll see
>>
>>154499510
This worked, I managed to insert the border in this preset. Thank you.
>>
>>154500639
>N64
still kidna sucks, pj64 got 64dd support recently though
>nes
Mesen, Punes or nestopia UE will all work just fine
>snes
Higan (specifcally Bsnes) will play any snes game out there, you can download Bsnes mercury on RA which is better though
>PSX
mednafen for accuracy, PCSX (specifically the PGXP fork) if you want higher resolution in games
>>
>>154501282
Thank you
>>
>>154493610
pls
>>
>>154468135
try cleaning up the game with cdmage

i haven't gotten it to work
>>
>>154501282
What's the difference between bsnes mercury and "vanilla" bsnes? Just compatibility?
>>
>>154504436
bsnes is accurate but runs slow and is kind of retarded
bsnes-mercury runs faster and isn't retarded but keeps all the accuracy from bsnes
>>
>there will never be a fully fuctional Xbox emulator
>there will never be a fully functional PS3 emulator
>there will never be a fully functional Xbox 360 emulator
>there will never be a fully functional PS4 emulator
>there will never be a fully functional Xbox One emulator
Damn
>>
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alright anons, i can't for the life of me figure out why the sound on this fucking game is messed up

The music tracks randomly shift when you go into different rooms, playing the final boss music and shit in the first level which breaks muh immersion

I've fucked with all audio settings, tried getting the iso from different websites, tried all versions of the game, and i dont know whats up
I just want to save galowl-i mean london
>>
>>154506314
Download a ReDump copy, and use mednafen/RetroArch.
>>
>>154504741
how is it faster when retroarch has overhead?
>>
>>154506049
Xenia is comin along, isn't it?
>>
I love you /emugen/
>>
>>154507116
Well the main dev hasn't commited for over half a year, and the one other contributor doesn't push that many commits.
>>
>>154507981
What happened to the main dev?
>>
>>154506713
because higan is that slow
>>
>>154508369
THAT slow?
>>
>>154507859
>>
>>154506314
1. what emu
if it's epsxe, that's your problem
2. are you running from a cue or a bin
if it's a bin you're a retard run from the cue
>>
>>154508548
Yes
>>
>>154509296
oh have a nice comfy time here then
be sure to post your favorite crt shader
>>
this makes me laugh every time
i read it in his voice
>>
>>154508064
Work. He works for Google and hasn't had any time.
>>
>>154511898
I see

So it's never gonna get finished
>>
>>154501282
>N64
>still kidna sucks
I take it you haven't tried paraLLEl? or is that no good?
>>
>>154513082
Not him, but it's slow.
>>
>>154513236
>Not him, but it's slow.
Sigh. I thought they said RSP was the bottleneck.. I guess that was just an excuse...
>>
>>154513539
It's faster than other accuracy alternatives, but it's not quite there yet.
>>
Has anyone checked out Morpha in parallel? Does it render properly?
>>
What are some programs other than Steam and uplay that can prevent DS4windows from being able to hide the DS4 controller?

Is there a program built-in to windows that could be preventing it?
>>
>>154492334
He might as well remove it then
>>
/feg/ (the fire emblem general) has a good rom pack download for the games.

Are there any other rom packs like that for other game series? I'm thinking like a FF rom pack or something.
>>
>>154514357
Any game or program that can use DInput.
>>
>>154515180
but there's nothing that could be using it, from what I can tell.
>>
Emulation is for poorfags. Real gamers buy physical copies to play on the real hardware.
>>
>>154517325
Good thing I'm poor
>>
>>154514357
I found a solution.

Microsoft fucked with xinput in the August Windows 10 update.

If you're using the latest version of Win10, and can't get exclusive mode to work in DS4windows, use this program:
https://inputmapper.com/downloads/download/5-tools/63-duleshock-4-exclusive-mode-tool

It works with DS4windows and inputmapper. Make sure your DS4 is plugged in, that you have "hide DS4" checked in DS4windows, and then run that program.

Thank fucking god. I was freaking out because I thought the bug bomb I used last month to get rid of bed bugs had damaged my DS4.
>>
>>154517898
Tell me more about the bug bomb
>>
>>154513082
It's like 30% faster in the nightlies with the new LLVM RSP, but it still needs a newer Core i3 minimum, and it's buggy as shit. Very good when it does work though.
>>
https://boards.fireden.net/v/thread/350389952/#q350398556

Did this actually happen?
>>
>>154517325
>Emulation is for poorfags. Real gamers buy physical copies to play on the real hardware.

what if reel hardware is ded?
>>
>>154518450
Can't see it on my phone
>>
>>154518758

https://boards.fireden.net/v/thread/350389952/#350398556
>>
>>154518450
But /emugen/ hates RA
>>
>>154519123
Some do, some don't.
>>
is there another way to use a ps3 controller for the pc? i keep on seeing that ds3 tools is malware
>>
>>154519724
SCP
>>
>>154519123
>>154518859

it probably did happen,people being unhelpful on purpose is usually the response people give to those who are too dumb to figure retroarch (and mednafen) out. if he persisted he probably would have gotten an answer
>>154519123
/emugen/ hates emudevs more than anything, and they (mostly) deserve some of the the shit they get. i think
>>
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>>154518450
>>154518758
Doubt this actually happened or he got memed on by our resident shitposters, especially the "incite a flamewar" part I mean when was the last time anybody actually gave a fuck about that here.
>>
>>154520609
this is exactly the kind of drama we don't need here in the channel.
>>
>>154483265
The 360 isn't great but the XB1 controller is.
>>
>>154483265
I use a DS4. It's good. The d-pad is the main movement thing and is large and very usable, good for old consoles. Also it has a similar design to PS1 and PS2 controllers so emulating games on those will be easier.
>>
How do I find the collections on archive.org? I favorited the GC one and I want to know what other ones there are.
>>
>>154523313
They're linked in the wiki.
>>
>>154523373
Man, this shows how out of the loop I am with these threads, I kept going to the gametech wiki. I guess gametechwiki never came back up?
>>
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got this thing portable-
ish.
would like someone to use it and share stuff you'd like to see it d
http://romjacket.mudlord.info/INVADER
>>
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guys i want to download a rom for pokemon blue for gba4ios but the only ones i can find have either a green-ish look or are "colored" versions of it, i just want the old looking rom for the nostalgia :(
>>
>>154524998
>pokemon
>ios
>greenish look not "nostalgic"
>colored isn't either
>thinks b&w is normal
>doesn't know there are settings for this shit
>emoticon
>/mu/core
underage detected
>>
>>154524998
You probably have to look especially for original gameboy roms or set the emulator to that.
>>
>>154524998
Holy shit. kys
>>
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>>154525275
but wheres the rom tho
>>
>>154525543
download a no-intro set if your shitty phone has the storage space then hang youself
>>
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come on faggots ive been fighting CTR shills on /pol/ all day long, see the stroke hillary had? it was because of me now gimme the fucking original looking pokemon blue rom
>>
>>154525686
You already have a proper rom.
You not realizing the coloring doesn't have anything to do with it is not our problem.
>>
From what I've seen, there are no emulators for the Iphone?

I could had sworn there was a GBA emulator on Cydia back in 2010
>>
>>154527517
http://buildbot.libretro.com/nightly/apple/
>>
>>154525275
Pocket was B&W

That's how I remember Game Boy
>>
>>154527880
got me there
i kind of want one they seem nice
i'd rather get a light first though
or maybe a gbc with a backlight
or an og gba with a backlight
>>
>>154527641

I'm not sure what to do with this
>>
>>154528028
Game Boy Light is the best model of the OG Game Boy line if you don't want colour

You also don't want an AGB-001 with a backlight unless you're exclusively going to be playing GBA titles on it. Sticking Game Boy carts in completely ruins the aesthetic.

Take everything I say with a grain of salt though. From 2006 to 2011, I used a DS Lite for everything, then from 2011 to now, I use a 3DS. It's been 10 years since I touched one of my old Game Boys
>>
>>154528392
>Sticking Game Boy carts in completely ruins the aesthetic.
Eh I don't really care about that too much. The OG GBA just seems so much comfier than the SP. Also I can play Tilt n Tumble on it.
>>
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>>154524998

Die, /pol/ak.
>>
>>154493610
one more "pls" before i go to bed
>>
>>154501208
You've got four years to sit and think about it
>>
>>154492334
What core features does mainline have that libretro doesn't? From an emulation perspective they don't really play any worse or better than the other.
>>
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>>154530925
not him, but i could never get ppsspp in retroarch to even work
>>
>>154511898
I guess when you spend all the coding the last thing most people would want to do is code more.
>>
>>154534213
*Spend all day
>>
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i love what they did with a whole new world but it feels out of place on a title screen.
>>
>>154534804
>inb4 the boulder level
>>
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>>
>>154535372
>playing the console port of a PC game
>>
>>154535670
Some console ports have better control options, as proper gamepad support wasn't too commonplace until around 2006.
For instance, the PS2 version of Oni has far superior controls to the PC version.
>>
>>154535834
>Some console ports have better control options
>game is clearly an fps


>the PS2 version of Oni has far superior controls to the PC version.
Not really, analog was pretty shit for that game in particular actually.
>>
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>>
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>>
>>154533427
It gets fussy if you don't have everything you need in the system directory, and it doesn't like Vulkan. Apart from that I have it working and I didn't see any benefit from switching to standalone.
>>
>>154534804
Almost as out of place as that unsmoothed dithering.
>>
>>154501094
Plus now they delete your files when they consider them to be infringing copyright.
>>154513082
>paraLLEl
It's not even alpha.
>>154523565
Probs not. https://emulation.miraheze.org/wiki/Main_Page
>>154537094
Translation never ever :(
>>
>>154541050
> deleting files
It never happened to me
>>
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>>
>>154541050
>Plus now they delete your files when they consider them to be infringing copyright.
[citation needed]
>>
Got Dolphin running great with Super Mario Sunshine, followed the instructions on the Dolphin wiki to fix glitches. But every time I access the map, the game slows way down until the map comes up completely. Running on a i7-4770k OC'd to 4ghz, DirectX 12 renderer.
>>
>>154473214
nvm fixed it
>>
>>154543001
>asking for solutions on emugen
You'd be better off asking reddit. This general is purely for discussing trannies and shitty shaders.
>>
>>154543001
Try OGL backend.
>>
>>154543362
I would, but supposedly Reddit is a total shithole and this place is the place to be

>>154543574
I'll give it a shot, thanks.
>>
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>>154543362

And, ya know, Anon, you can just like.....Go fuck yerself.
>>
>>154543670
>Reddit is a total shithole and this place is the place to be
As told to you by this this place
Seriously though you'd find be better off asking the official forums than anything here.
>>
>>154530925
Main line has a better compatibility. For reference, Kenka banchou actually works in mainline now.
>>
>>154543704
He's not wrong
>>
>>154535372
Is this game good?
>>
>>154547330
no
>>
>>154547358
ok
>>
>>154349810
(you)
>>
>>154543001
This happens to me to, much lower end hardware, and on OGL/D3D11. I think it's just a Dolphin bug or something
>>
>>154550658
You disgust me, VRG. I get that Vib-Ribbon title screen music stuck in my head thanks to you
>>
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>>154494806
me

holy crap. I didn't take a screenshot of it, but there's an alternate version of this scene here when it pans out from a different angle and you get to see her bare chest. Boy was I surprised to see that.
>>
https://www.reddit.com/r/emulation/comments/52eefy/is_there_a_zip_or_rar_folder_for_a_n64_emulator/

>i cant get the admins password and i really want to play smash... btw .. give me a n64 emulator that doesn't have a virus please

Humanity is not worth saving.
>>
>>154558301

Long day, Reddit mod?
>>
>>154559407

Plebbitor posters need to jump off a bridge.
>>
>>154559407
more like some redditor posted his bait here because nobody bit it even on reddit.
>>
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>>154545874

Then high thee the fuck to reddit, retard.
>>
>>154554931

>didn't take a screenshot of tits

Anon, you're a disgrace to your ancestors, you know that?
>>
>>154560651
But I like discussing trannies and shitty shaders
>>
>>154560847
It happened so fast. I only had a second or two to react. I will get it next time I see that scene it's a game made to be replayed a bunch of times. So I will have another opportunity.

Nina's mosquito bite tits are beautiful.
>>
>>154562106
>Nina's mosquito bite tits are beautiful.
Is Nina a tranny?
>>
>>154562938
No she's 12
>>
>>154563038
A 12 year old tranny?
How progressive and brave!
>>
>>>/vr/3483325
>>
>>154563368
>using real hardware
>enabling scalpers and scammers
pick both
>>
>>154563479
>using emulators
>being too poor and or third world to buy real hardware
pick both
>>
>>154563728
>frivolous spending and enabling bad practices is a good thing
nice try schlomo
>>
>>154563728
But what if the game looks better while using an emulator
>>
>>154563728
>emulating systems requires hardware more expensive than the original console
>lol you are poor
Are you a scalper m8?
>>
>>154400709
>get fired
>beg for money

ayyyyyyy lmao
>>
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>>154564754

I still can't believe he made that post public
>>
>non-binary
>>
Leave Endrift alone
>>
>>154565019
They're all insane anon, ignore them
>>
>>154564940
>>154565019
How brave!
>>
How do you guys feel about the Vita's current potential as an emulation machine or is this general mainly performance focused? Now that CPU and GPU over clocking is a thing, I can mupen64 or reicast get ported over since they both already have arm builds.
>>
>>154565553
Haven't you asked this already
>>
>>154565553
I'm more looking forward to a Vita emulator. It's going to be nice having that weeb library upscaled on my PC.
>>
>>154565553
>I can mupen64 or reicast get ported over
Nice
now only if those two emulators actually had good compatibility.
>>
>>154565929
>there will never be a fully functional Vita emulator
Damn
>>
>>154563368
I can easily get all the games and save on older consoles that don't allow it with emulation. Emulation is generally better.
I do however play all GC and Wii games on my softmodded Wii and I prefer it that way because it works better.
>>
>>154565641
Did I? People would talk about emu ports back with the Vita hacking surge was pretty small, but know it's nothing but game requests, I wanted to actually talk to people.

>>154565929
I'm not seeing that for man years man, as nice as it would be to have Soul Sacrifice upscaled to 4k. My Vita rn is like the opposite, comfy handheld and emulated games where ever I go and moonlight and remote play to play my PC and PS3 wherever I am in the house, even on the shitter.
>>
>>154566009
As far as I know which isn't really a lot, the better 3d rendering emulators are going to be coded for x86, I'm just being reasonable, but I really don't know much about emulator compatibility. Got a guide?
>>
>>154566223
Maybe it wasn't you, but I remember a post similar to yours
>>
>>154566390
Both reicast and mupen64 are relatively bad emulators for their respective systems.
Reicast has worse compatibility than Nulldc(maybe even chankast) and mupen64 is not even the best version of itself(the m64p libretro core is miles ahead of it)
not to mention that the processor of Vita is actually weaker than many android devices so even if a certain game runs on the system, expect latency and lag.
>>
anyone got a napple tale GDI?
>>
>>154571558
https://www.youtube.com/watch?v=IfRQJ4tLS7I
>>
>>154571558
>both gimmick gear and napple tale are missing from the dreamcast collection on archive
wew lad
>>
>>154571558
>>154572069
I have gimmick gear. Get the TOSEC torrent. The wiki has a link.
>>
Before I try it and risk borking both, is it possible to install SCPdrivers for both the DS3 and DS4 (the latter using ds4windows)?
>>
>>154572150
Actually the TOSEC torrent has both napple tale and elemental gimmick gear
noice
>>
>>154572796
I don't know what napple is so I didn't get it. I assumed it would be there though.
>>
>>154400709
https://www.reddit.com/r/emulation/comments/524ds3/mgba_has_a_patreon_page_now/d7hsxgj

Man /r/emulation really went to shit after tomkatt became a mod
>>
File: youhavetogoback.png (15KB, 343x155px) Image search: [Google]
youhavetogoback.png
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>>154575225
>>
>>154575225
May have been an over reaction on his part but the CEMU using illegal docs meme has become a big issue. Threads are having to be locked because of how it completely derails all discussion.
>>
File: fun-for-the-whole-family.png (291KB, 1200x1920px) Image search: [Google]
fun-for-the-whole-family.png
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So what are you disassembling today /emugen/?
>>
actual good sports game coming through
>>
le happy star

the sound is kind of weird I never played the game on real hw so i don't know

also are there any translation patches to these games? I know it's not really needed but rhythm tengoku got one for some reason and it would be nice

the last one on the ds was one of my favorite games when i was younger
>>
>>154580028
forgot image fuck
>>
>>154575225
>google "tomkatt"
>top results are gay porn

Well, even google thinks he's a faggot
>>
>>154581358
Wonder what fucked up things are out there about the other mods.
>>
I want to play some Mario hacks, what's the best way to make ZSNES tolerable?
>>
>>154582198
LSD
>>
Please kill me /emugen/
>>
File: RetroArch-0912-222838.png (644KB, 960x864px) Image search: [Google]
RetroArch-0912-222838.png
644KB, 960x864px
>>154582937
>>
File: RetroArch-0912-222846.png (617KB, 960x864px) Image search: [Google]
RetroArch-0912-222846.png
617KB, 960x864px
>>
>>154582937
that's asking a lot.
are you even a tranny?
>>
>>154584503
Nope
>>
File: 1327524971155.jpg (2KB, 126x107px) Image search: [Google]
1327524971155.jpg
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>>154578437
I'd love to learn how to disassembe video games.
>>
File: file.png (3KB, 80x89px) Image search: [Google]
file.png
3KB, 80x89px
>>154584226
It's truly amazing how Japan's limited understanding of scorpions evolved between the time this game was released and Animal Crossing Wild World.
>>
>>154349810
niggers
>>
can I play old games?
>>
>>154585135

There's not much to it really, but of course you need to know some basic stuff about low level programming, calling conventions and C at least. Then you just painfully step through the assembly and try to understand what the code is doing.

It's not difficult, just time consuming especially if you're using primitive tools like objdump and gdb as I'm currently doing.
>>
>>154586434
I'd like to study low level programming someday, disassembling games will just be a bonus if its easy as you say.
>>
>>154566692
Not sure which mystical version of Reicast you're referring to, but the RA core is absolute rubbish.
>>154571558
Yes
>>
>>154586434
I wonder how real pros do it. Seems like they just load stuff into IDA and use the hexrays decompiler to get that clean pseudocode these days.
>>
>>154586646
In my opinion, coding in assembly is rarely useful but understanding it is very useful in reversing and exploit development.
>>
I'm new to this, why is PCSX2 giving me the RSOD when I try to play with an iso?
>>
>>154586434
Why are you doing this?
>>
>>154586646

Disassembling is not complicated, it just takes a lot of dedication to get to something usable. It's like taking a car engine and disassembling it piece by piece. Not particularly difficult if you have some basic tooling, but it doesn't necessarily mean that you'll get a very deep understanding of how car engines work if you don't have some basic knowledge when you start and you know what you're looking for.

>>154586756

Professional disassemblers and decompilers would definitely speed the process up massively. Just getting a nice call graph would save me a lot of time. Unfortunately there's no open source solution for that at the moment.

>>154586917

Knowing assembly is also very useful if you're trying to optimize your code and you want to understand what the compiler is generating and how you can improve it.
>>
Not really sure if this counts as emulation, but my fat ps2's hard drive went to shit, so I'm messing around with using FreeMCboot to play games off the HDD. The drive is formatting fine onto my HD and the images are flashing, but when I plug it into the PS2 none of the files are registering and the HD reads as empty. Then when I plug it back into my laptop disk no longer reads as a PS2 drive in Winhiip. Is it the HD that's the problem? It's just an old 40 gig IDE drive.
>>
>>154587351
meant to say the disc reader in my PS2 went to shit, not the harddrive
>>
>>154587202

While implementing MDEC emulation I noticed that I got incorrect data during Medievil's first cinematic. The IDCT/quant tables are loaded correctly but then something seems to go wrong, so I'm stepping through this code to try and figure out what's broken.
>>
New thread, hot off the press:
>>154587606
>>154587606
>>154587606
>>
>>154587351
why the fuck would that count as emulation do you know what emulation even is
>>
>>154588062
I know what it is. But there isn't a thread open for that shit and I'm not going to start a new thread for one question.
>>
why is sgb in retroarch linux still not working?
Thread posts: 756
Thread images: 116


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