[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/emugen/ - Emulation General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 754
Thread images: 118

https://emulation.miraheze.org/wiki/Main_Page

Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

https://emulation.miraheze.org/wiki/General_problems_FAQ

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.

Previous thread: >>153787120
>>
Hey /emugen/.

What's up?
>>
File: 1461250710479.jpg (544KB, 800x600px) Image search: [Google]
1461250710479.jpg
544KB, 800x600px
>>154007226
JOHN

NUMBERS
>>
>>154010302
>you will never be beaten so hard that you become a tranny
feels good man
>>
>try to make a 60fps hack on dolphin by switching between the 25 and 30hz mode in a pal game
>after first few attempts no longer get the question to change the mode of the tv on game startup
watdo, tried deleting the dolphin folder and the dolphin settings folder in documents but I no longer get the choice to change between 25 and 30hz.
>>
trannies
>>
>>154008738
Evening anons
Trying to run few saturn jap games in SSF.
Everything works fine but the resolution is stuck to 320x240 no matter what option I pick.
What am I missing.
>>
>>154010656
Run em in fullscreen. SSF cannot raise the internal resolution of the game, it can only upscale.
>>
File: options.png (48KB, 666x522px) Image search: [Google]
options.png
48KB, 666x522px
>>154010821
Any option in particular I should tick on order to look at least ok at full screen?
>>
>>154010957
>using an integrated GPU
Do you at least have the drivers for those installed?
>>
>>154010656
Why are you not using mednafen?
>>
>>154011082
I don't think you really need up to date drivers for a software renderer that hasn't been updated in years.

Not that anon btw.
>>
>>154011082
It runs crysis at 24fps 720p don't you worry about it.

>>154011093
I don't know where to start in the documentation with all the settings in the cfg.
SSF runs at full speed no problems so I dont know why I would even bother switching.
>>
>>154011386
>I absolutely can not use a program without a WIMP GUI

You don't even need the documentation (not that it's the least bit confusing) just fucking drag the cue onto the exe.

How do you feed yourself?
>>
File: avatar.png (125KB, 241x241px) Image search: [Google]
avatar.png
125KB, 241x241px
The reason Game Boy emulators aren't that accurate is because nobody really cares about the Game Boy. And I don't mean, "I care! I want an accurate emulator!", I mean, nobody cares enough to spend ten years of their lives making one.

It's a nice system, but it's no NES or SNES. The documentation on it is total shit that's stuck in the late '90s. The test ROMs are mostly a total joke that just run dumb loops, checksum the results and print a pass/fail without even understanding what it is they're supposed to be testing. People pass them by fudging cycle counts so they get higher tasvideos accuracy scores, but don't bother to actually understand/document what's really happening. Emudevs are too concerned about having the 700th Game Boy emulator that can run fullspeed on a Nintendo DS or a first-gen Raspberry Pi, so the code becomes way too convoluted and difficult to debug/understand. Seriously, as amazing and fast as gambatte is (and it's definitely both) ... I can't make heads or tails of what it's doing from its source code. The emulators get 1-2 years of really active development and then move on to life support.

There are some people that are definitely helping (and that's fantastic!!), but it's not enough. We find new behaviors, write up a test ROM, and a week later find out it breaks several games and fails on real hardware. But we've already moved on to some other area. This isn't how you do it! You have to spend a month on that one problem, and really understand exactly what's happening! You have to rule out every other possible alternative explanation, and test absolutely every combination there is! Otherwise, we're just going to keep chasing our tails fixing one thing just to break two other things in a perpetual game of whack-a-mole.

If you really care about Game Boy emulator accuracy, ... then that person could be you! So, what's stopping you?
>>
>>154011082
It's probably better than a A4-4000
>>
>>154011594
Look nigger im not born yesterday.
Dont go all tough on me with epic seekted command lne XXD.
if you have mentally issues its not my fault take tham and go back to /g/.
fucking idiot

Drag and drop on cue makes mednafen run at 10 fps.
Meaning I need to dive in cfg options.
>>
>>154011776
>Drag and drop on cue makes mednafen run at 10 fps.
>Meaning I need to dive in cfg options.
No it means you have a toaster you useless fucking retard
>>
>>154011776
Not that anon but why don't use the RA core or an external gui program(or whatever it's called)?
>>
>>154011885
The core has absolutely no settings last I checked
>>
>>154011869
>SSF runs full speed
>mednafen requires to tweak few options
>GARBAGE REEEEEEEEEEEEEEE GARBAGE

Filtered

>>154011885
No gui front i found offers options besides the very basic ones.
if you have something in mind i will give it a shot.
>>
>>154011093
>why are you not using a worse emulator

Don't get me wrong mednafen saturn is looking pretty promising, but it's not better than SSF yet
It might not even be better than Yabause
>>
>>154011869
Well when I play PS1 game with mednafen they run pretty well, so I guess that means saturn games just don't run well, or that he should get a A4-4000.
>>
>>154012363
Your computer is just not fast enough to run mednafen-saturn retard. There's barely anything you can change from the default settings that will improve performance.

The answer to "Why are you not using mednafen?" should be "My computer is too shit" not "It's too complicated"
>>
>>154012460
>It might not even be better than Yabause
>I've never used mednafen

>>154012585
It's almost as if the Saturn requires a fuck-ton more horse power to run than the PSX emulator because they are different systems and the Saturn's hardware is more obscure and harder to emulate than the PSX's because it has two CPU's running in tandem.

>>154012363
Mednafen doesn't require you to tweak a few options, because Mednafen doesn't have options to tweak. It's the most retard friendly emulator because you just drop the .cue into the .exe and go with it.

Well, it WAS a retard friendly emulator until you showed up.
>>
>>154012707
Ah that explains it
>>
>>154012707
There are some games that Yabause is able to run that Mednafen crashes on start that I've seen reported, don't remember which though, and considering the buttload of shit saturn rips on there on the internet that could have always been the case.
Again I'm not here to shit on mednafen, I hope it saves saturn emulation and takes the reins from SSF, but it's still too early to tell. It's been what, a month since it came out to the public, this shit takes time
>>
>>154012460
There's no hard facts to suggest either one is more accurate. But mednafen being written by someone who actually cares about accuracy, being open source, and not requiring DRM disc fuckery is enough to put it way ahead for me.

SSF is probably super HLE written using NDA docs, and we've seen exactly the kind of "accuracy" that gets you with N64.
>>
>>154012707
>Well, it WAS a retard friendly emulator until you showed up.
You seem to be very troubled person if every other word or yours is "retard".
Thats besides the point and it doesn't explain why SSF runs fine and retard proof elite emulator doesn't,since no options and all.
Grow up.

Thanks for the help guys,as with every other thread on /vg/ it is bound to have mentally ill people.
Take care
>>
>>154013012
Bye
>>
>>154012951
>SSF is probably super HLE written using NDA docs, and we've seen exactly the kind of "accuracy" that gets you with N64.

Don't forget a million and one hacks too. ;)

>>154012920

The only bugs reported so far are never graphical bugs, or major issues, but rather games not starting. That's a good sign. IT shows that it's likely just very minor issues that can be fixed in a few releases.
>>
File: RetroArch-0813-113655.png (142KB, 1208x960px) Image search: [Google]
RetroArch-0813-113655.png
142KB, 1208x960px
>>154013554
>The only bugs reported so far are never graphical bugs
I reported this bug on day one when the libretro port came. On every screen in SotN, there's an oddly coloured line at the very bottom of every room. I don't know if this happens on real hardware, if it's a libretro port exclusive bug, or if it's been fixed yet.

So yeah, there are/were graphical bugs.
>>
>>154013763

Has anyone tried Saturn Symphony with Composite shaders? I want to see the ditehring blended properly in full glory ;)
>>
File: silent hill pgxp.webm (2MB, 1280x720px) Image search: [Google]
silent hill pgxp.webm
2MB, 1280x720px
So this... is the power of emulation.
>>
>>154013763
>I don't know if this happens on real hardware, if it's a libretro port exclusive bug, or if it's been fixed yet.
>So yeah, there are/were graphical bugs.

So, you dont know if it happens on the real thing(perhaps hidden by overscan?) orif it's a bug in the shitty libretro port? But yeah, it must defibitely be a bug in mednafen. Seripusly kys, faggot. Do some testing or fuck off.
>>
File: 1444487696686.gif (312KB, 530x320px) Image search: [Google]
1444487696686.gif
312KB, 530x320px
>>154015516
>fake LuigiBlood
>>
>>154014520
Turn the gamma down, you pussy
>>
File: buntitled.png (9KB, 625x364px) Image search: [Google]
buntitled.png
9KB, 625x364px
bhas bbyuu bgone btoo bfar?
>>
File: 1449706228172.gif (443KB, 506x516px) Image search: [Google]
1449706228172.gif
443KB, 506x516px
>>154019461
I can't even bring myself to be incredulous anymore. Byuu could start designing a trinary CPU for better running bsnes written in the b programming language, and I would just be like "Yep, that Byuu alright. Nothing to see here."
>>
>>154019829
>trinary
>not bynary
>>
>>154015648
Fake LuigiBlood is better than the real LuigiBlood though
>>
>>154021840
Hello, Fake LuigiBlood
>>
>>154019829
Not that hard. Designing them small is the real bitch.
>>
https://en.wikipedia.org/wiki/Setun

Emulation when?
>>
File: 1470162522770.jpg (14KB, 225x225px) Image search: [Google]
1470162522770.jpg
14KB, 225x225px
Jesus christ I have emulated many games before but somehow I cannot for the life of me get FF7 to work. This PSX shit is just awful. This should be the simplest game to run considering its popularity, and yet somehow a person with decent computer knowledge has been struggling to get either the PC version or an emulated PSX version to run for several hours now.

Am I just a huge fucking retard? I feel like it shouldn't be nearly this difficult
>>
>>154024608
Drag the .cue into the mednafen.exe after putting the BIOS into the BIOS folder

This is not rocket science
>>
>>154024608
>Am I just a huge fucking retard
Yeah
You are such a fucking retard that not only can you not emulate one of the easiest systems to emulate out there, you can't even articulate yourself to the point of writing 2 lines which describe literally nothing about your problem.
>>
File: 1471912815242.jpg (48KB, 741x457px) Image search: [Google]
1471912815242.jpg
48KB, 741x457px
>>154024686
Obviously I tried this with several different sets of BIOS.
I think I just got it to work. Looks like the BIOS that it actually needed had an unnecessary "-" in the filename. I wish I had known about the errorlog file stdout.text earlier.

Whatever, fuck you guys I'm going to play video games.
>>
File: 1472664764751.png (10KB, 1920x1080px) Image search: [Google]
1472664764751.png
10KB, 1920x1080px
Beetle PSX HW needs any special configuration? I disabled the CG shaders (only used quilez anyway) but when I load a game Retroarch closes to desktop. Using latest nightly
>>
>>154024608
But

I thought there was a PC version of FF7
>>
>>154024608
>>154025786
Oh wait you can't even get the PC version to work?

What's your OS
>>
>>154024608
>>154025581
>>154025786
>>154026084
Oh you managed to fix it

I guess I'm retarded too
>>
>>154025705
It's nowhere near being usable yet. Just use regular Mednafen, or use PGXP if you really need "muh HD" but are too stubborn to play Twin Snakes
>>
>>154026241
Actually I just wanted to play Ridge Racer, for the rest of games I don't really care about muh hd
>>
>>154026241
I just can't play 3D PS1 games on anything other than PGXP

It just looks so bad
>>
File: Capture.jpg (74KB, 963x731px) Image search: [Google]
Capture.jpg
74KB, 963x731px
>>154026217
you can make up for it by naming my large black man
>>
>>154026369
Negro

Just

Negro
>>
>>154026369
Boss Nigga
>>
>>154026369

Beebee C.
>>
File: Capture.jpg (56KB, 958x708px) Image search: [Google]
Capture.jpg
56KB, 958x708px
>>154026557
Boss Nigga was a close second
>>
>>154026895
I always named him Uncle Tom
>>
>>154026975
Wait a second

You aren't the real vib-ribbon guy
>>
Guys, i just found out about this Citra Emulator that emulates 3DS, recently

I was wondering...is this shit legit?
>>
>>154027520
It is malware.
>>
>>154027520
I fucking hate you
>>
>>154027520
No
>>
>>154027520
I'd say it's starting to be something I'm closely taking a look at.
>>
File: Untitled.png (25KB, 135x264px) Image search: [Google]
Untitled.png
25KB, 135x264px
Just by thinking of the 3DS, I have become its savior and updated my title on Assemblergames accordingly.
>>
>>154028234

Sure, sure....Why not?
>>
I'd like to ask one question.

D3D. RetroArch. When will it rise again?
>>
>>154010302
Look at how frightening he is. Does he think he's being frightening in that webm?
>>
>>154012363
Woohoo, another iGPUfriend. It's so lonely here.
>>
>>154033559

Shit like this is why I'm glad Saint Rhyphecha remains firmly ensconced in the shadows.
>>
>>154010408
I assume that's written to the memory card, so you'd wanna delete those, though I would also assume they're in either of those Dolphin folders you deleted.
I can't help
>>
>>154012707
>Well, it WAS a retard friendly emulator until you showed up.
I'm as the kids say, rolling on the floor like a helicopter.
>>
>>154024608
I know you got it fixed, but how did you fail so hard? Seriously ePSXe is easy, mednafen just werks, pcsxr is the same as ePSXe and retroarch has an approachable PSP-style menu.
What went wrong?
>>
>>154035217
>windows
>>
File: 1425862290245.jpg (31KB, 640x480px) Image search: [Google]
1425862290245.jpg
31KB, 640x480px
>>154012707
>Well, it WAS a retard friendly emulator until you showed up.
DAMN SAVAGE
https://www.youtube.com/watch?v=b8NDwMqaGWA
>>
>>154035714
I have a Windows 10 machine and I've NEVER had compatibility issues, even on programs that others complain about.
Seems like compatibility is based on your version of w10, your upgrade path, and hardware maybe? Not entirely sure, but I'm not entirely gay as fuck either so I don't actually care.

>>154035718
I feel ya, one of my favorite posts all year.
>>
>>154027081
i am haha
so what are we talking about today emulators or trannies
>>
>>154037727
Wait a second

You aren't the real vib-ribbon guy
>>
>>154037727
Retards
>>
>>154038149
Wait a second

You aren't the real LuigiBlood
>>
>>154038156
>>154038278
Wait a second

You aren't the real Anonymous
>>
File: 1472104092161.png (402KB, 483x429px) Image search: [Google]
1472104092161.png
402KB, 483x429px
>>154038543
>>
>>154028234
Filtered.
>>
>>154038818
If you're going to filter people to make a safe space go on tumblr
>>
>>154039123
Wait a second

You aren't the real vib-ribbon guy
>>
File: 1473194262809[1].webm (2MB, 896x504px) Image search: [Google]
1473194262809[1].webm
2MB, 896x504px
Tranny bump
>>
>>154040042
Hot
>>
>>154040042

He/she's a speedrunner, right?
>>
>>154010957
Scanlines, enforce aspect ratio, bilinear and those bottom stretch/full size ones.
>>154012460
>It might not even be better than Yabause
It is already light years better than that piece of shit.
>>
>>154041891
Yeah he's pretty good at Mario https://www.youtube.com/watch?v=bX1ccFY6XAs
>>
>>154041891
That's Cosmo. You may remember him speedrunning OoT and claiming no one would beat his record, only to be rekt like a week later. Or the time he was rekt on stage in front of hundreds of people by John Numbers.
>>
>>154040042
Is it dead?
>>
Quick! Someone post the spoopy dancing tranny webbum with the skellington music!
>>
>>154042317
What happened to him to drive him to this?
>>
>>154042317
Was that a man who ran over a kissed him at the end?
>>
For PS2, which is better?
>Compilations
>Emulators
>>
>>154044130
see >>154042245
>>
>>154041918

pretty sure saturn mednafen is largely based on the research done by the yabause team.

a big update for yabause just came out. i would be surprised if mednafen had significantly higher compatibility already. has anyone done any tests to comparethem?
>>
>>154044989
Looks like Mario isn't his game
>>
File: trace.png (62KB, 1198x958px) Image search: [Google]
trace.png
62KB, 1198x958px
>>
https://www.youtube.com/watch?v=xt7yahNeDtc
Pokemon Blue on the Gameboy Emulator for Virtual Boy
Jesusfuckingchrist.jpg
>>
>>154046648

Why is the sound so shit? Is that accurate?
>>
>>154046749
No
It's a Gameboy emulator on the Virtual Boy you fucking retard do you expect it to be accurate
>>
>>154047149

Oh I thought it was an official thing like the super gameboy, only for visualboy.

That's pretty impressive then. Are there visualboy flashcart to test it on the real hardware?
>>
>>154047553
yeah
>>
>>154046648
>that sound
>that head at the start of battle
>that desktop recursion
>that fucking sound
ahegao'd
>>
>>154047149
Are you sure it's not the emulator fucking things up? Buy a VB and a flashcard and try it out on the real thing.
>>
>>154047669
it's mednafen
it's not fucking things up
>>
>>154047787
You shouldn't assume the emulator is perfectly accurate. None are, even bsnes. There's things some SNES homebrew do that work on the real console, but don't work in bsnes. Byuu refuses to fix them, because no official games do those things.
>>
>>154047974
so much for accuracy
why do emudevs have to do dumb shit
i now hate mamedevs zilmar AND byuu
>>
>>154048250
I just hate emulators
>>
>>154048854
You've found your home here, friend.
>>
>>154048854
I love you.
>>
File: 2016-09-06-1858-08.webm (3MB, 958x560px) Image search: [Google]
2016-09-06-1858-08.webm
3MB, 958x560px
>>
>>154050241
I remember this game

It's too hard
>>
>>154050241
So how do you guys make your webms? What programs do you use to covert, edit, and remove sound?
>>
>>154050449

obs for capture, ffmpeg for conversion
>>
>>154050449

I capture with OBS, and use Xmedia Recode for the rest.
>>
>>154050712
ffmpeg has an ra core i believe, should i use that or standalone?
>>
>>154050914

You should lookup a guide online because you obviously don't know what you are doing.

RA's ffmpeg core cannot be used to convert video formats, only to display videos.
>>
>>154051058
okee dokee i will
>>
>>154051058
>RA's ffmpeg core cannot be used to convert video formats, only to display videos.

What happens if you make it record a video while playing back a video?
>>
hmm so theres 2 wiiu emulators now, decaf any good?
>>
>>154052485
Cemu is closed source, so it's obviously the correct choice. Don't forget to donate to their patreon.
>>
File: Citra - Bravely Default 14.png (2MB, 1600x960px) Image search: [Google]
Citra - Bravely Default 14.png
2MB, 1600x960px
bump
>>
This thread is dead.

I'm moving to reddit.
>>
File: xbr-mlv4.png (517KB, 1440x1080px) Image search: [Google]
xbr-mlv4.png
517KB, 1440x1080px
Let me shitpost some more to keep the fire burning
>>
>>154057659
>not emulating the best part

https://www.youtube.com/watch?v=Hk_DbDVyEwU
>>
>>154059829
>Ever using Reddit

https://www.reddit.com/r/emulation/comments/514yjm/nes_remix_2_with_decaf_better_than_cemu/d7a1317?context=10000
>>
>>154012653
>blaming hardware instead of the unoptimized software
Stop shilling mednafen..
>>
>>154046648
You think they would have picked Pokemon Red instead.
>>
>>154061321
get a better pc faggo mednafen is easy as shit to run i bet i could run it on my mom's fucking yoga
>>
>>154050241
wat game?
>>
>>154061838
I JUST THOUGHT OF THAT RIGHT NOW AND I WANT TO KILL MYSELF
>>
>>154061918
Looks like King of Dragons.
>>
>>154062010
Don't let us stop you.
>>
>>154062720
emugen claims another soul........
>>
>>154061897
>mednafen is easy as shit to run
The emulator dev herself says that the emulator is optimized
Why are fanboys so fucking retarded?
>>
File: que.png (133KB, 252x244px) Image search: [Google]
que.png
133KB, 252x244px
Hacking and homebrew general said this would be a good place to talk about ROMhacking. Is that allowed here?
>>
>>154063489
no, kys.
>>
>>154064152
thanks
>>
>>154022854
How many games were on it?
>>
>>154063095
you know what optimized means right
>>
Hello. I am new to this thread.

I want to emulate Wii games on my PC. How would games that require motion control work? All I have is a PS4 controller, no wii mote or Nunchuk.
>>
>>154065956
PS4 controller has a gyroscope and touchpad, which could be useful. You can also map actions such as shaking and tilting to buttons. Wii games use a lot of different control schemes, so I like to keep a remap file for each game and set it to default to that in the ini file.
>>
>>154063489
I think it's fine, what did you want to talk about exactly?
>>
>>154066197
I'm just glad to know it'll work. Thanks!
>>
i made the mistake of selling my ds lite a while back
i was thinking of buying a new one with a flashcart, and i was wondering about emulation.
see i have a psp but i have a chinkshit memory card for it that sometimes wont work and ds lite is wayyyy more comfy imo
so i know it wont be as good as psp but like what can ds do
i know it can do nes/gb/gbc and probably sms/gb, and gba/ds natively which is super neat
but what else
if it doesn't have much else i don't really care cuz that's still a lot and the comfiness factor can't be ignored
>>
>>154046648
>>154046749
>>154047669


the sound shouldn't be that tough to get right. The gameboy has a limited amount of hardware state for most of it's sound channels. The virtual boy has a 6 channel wave table chip(basically pc-engine but with higher bit depth), which can replicate any waveforms the gb can produce.
>>
>>154067173
Even if the chip is simple in theory, that doesn't mean it's simple to emulate. The GB has a ton of edge cases that don't get emulated in most emulators. There's next to no research into the VB compared to the GB, so I guarantee the emulation is shitty.
>>
>>154067367
I just mean the sound though.

The gameboy has 2 pulse channels with 3 pulse width settings, then you can set volume(the gb does this in sweeps sorta). Those should be no problem. Just 3 different waveforms to cover.

Then it has a 32x4bit wave channel, should also be no problem. Probably not too difficult to just read the wave data, and play it back on any of the VBs channels.

It also has a noise channel. Not sure what the best approach would be for that.
>>
>>154034493
>though I would also assume they're in either of those Dolphin folders you deleted.
Right? I'm so confused.
>>
Is Saturn emulation even worth it or should I just find a used console and games on ebay?
>>
>>154073707

You know the answer to that. Stop bumping the thread with fake questions.
>>
The Rumor Come Out: Does LuigiBlood is Trans?
>>
I like to emulate super nintendo games
my favorite program to use is called zsnes
I played mario and zelda on it, and it just worked
>>
>>154076507
cool
>>
>>154075967

Doesn't matter, the work of writing an accuracy-focused emulator invariably turns them all trap or gay.

The data speaks for itself.
>>
How up to date is bsnes libretro?
It's listed as v.94 but is still actively developed, is it missing much compared to standalone?
>>
>>154077225
Nah, there really hasn't been any emulation core changes to bsnes for a long time, just a bunch of refactoring code due to NIH syndrome, and remaking frontend 20 times for no reason.
>>
>>154077225
afaik higan hasn't done anything to snes core emulation since then
>>
>>154077507

byuu seriously needs some prime boypucci. Guarantee that'd chill him the hell out.
>>
>>154075967
Can you grammar?
>>
>>154010408
>>154034493
>>154072627
Never figured out why redeleting the settings and even trying the portable mode didn't work but I found out a way for it to reask the question. Using swissgc and forcing NTSC mode will make the game ask the question again.
>>
>>154076507
The music probably sounded a bit off though.
>>
>>154077512

Changelogs since 094:

fixed SNES SA-1 IRQ regression (fixes Super Mario RPG level-up screen)
new scheduler for all emulator cores (precision of 2^-127)
icarus database adds nine new SNES games
added Input/Frequency to settings file (allows simulation of latency)

SFC: 8% speedup over the previous release thanks to PPU optimizations
SFC: fixed nasty DB address wrapping regression from v099
SFC: USART developer controller removed; superseded by 21fx
SFC: Super Multitap option removed from controller port 1; ports renamed 2-5
SFC: hidden option to experiment with 128KB VRAM (strictly for novelty)

SFC: balanced profile removed
SFC: performance profile removed
SFC: expansion port devices can now be changed during gameplay (atlhough you shouldn't)
SFC: fixed bug in SharpRTC leap year calculations
SFC: emulated new research findings for the S-DD1 coprocessor
SFC: fixed CPU emulation-mode wrapping bug with pei, [dp], [dp]+y instructions [AWJ]
SFC: fixed Super Game Boy bug that caused the bottom tile-row to flicker in games

SNES: fixed manifest for Star Ocean
SNES: fixed manifest for Rockman X2,X3

SFC: added MSU1 audio resume support
SFC: added new expansion port device (eBoot); simulation of SNES-Boot hardware
SFC: expansion port device can now be selected from system menu
SFC: updated handling of open bus (thanks to Exophase for the design idea)
SFC: "BS-X Satellaview" library folder renamed to "BS Memory"

higan 095:
...
There are also several improvements to SNES emulation. Most significantly is support for mid-scanline changes to the background mode in the accuracy profile.
>>
File: 20160907_003844.jpg (1MB, 2560x1920px) Image search: [Google]
20160907_003844.jpg
1MB, 2560x1920px
is there an emulator that forces the native resolution upon entering fullscreen? Really want to see what it looks like on my CRT.
>>
How does the Mednafen dev do it? How does he make a basically perfect Sega Saturn emulator after years and years of ones that were trash? He's like a savant or something.
>>
>>154085160
Definitely a savant considering she can't even make a GUI to save her life.
>>
>>154085553
Why would she make something he doesn't need?
>>
>>154085553
I feel the GUI side of things is saved pretty well by the cores being used in libretro. The Virtual Boy libretro core is better then Mednafen's standalone VB core cause of how you can completely turn off the 3D look and make it black and white.
>>
>>154065945
meant to say isn't optimized
>>
>>154085160
>How does he make a basically perfect Sega Saturn emulator
Where did you hear this shit?
Currently it has worse compatibility than SSF. Faggots here can meme it all they want but it is still in active development.
>>
>>154086421
>Currently it has worse compatibility than SSF
Proof?
>>
>>154086421
Every game I've tried has worked totally fine.
>>
>>154085713
All humans need GUIs. No one uses DOS or CLI-only Linux anymore.
>>
>>154087118
Just drag-dropping the rom/cue onto the exe is fine. It's no hassle.
>>
>>154087161
So you enjoy controlling games using KBM.
>>
>>154086605
>does not run any PAL game
>even the most popular titles(like panzer dragoon and castlevania) have various graphical glitches
>>
>>154087118
What makes you think the dev is human?

>>154087325
It's not like there's an in-emulator help menu and a way top configure your controls in-emulator.

>>154087481
>>does not run any PAL game
>Oh noes, I can''t run inferior versions of games.
>>
>>154087605
>>Oh noes, I can''t run inferior versions of games.
Irrelevant.
>>
>>154087605
>It's not like there's an in-emulator help menu and a way top configure your controls in-emulator.
And how do you access that?
>>
>>154087605
>>Oh noes, I can''t run inferior versions of games.
If that was a concern then you wouldn't be emulating Saturn in the first place
>>
>>154088414
F1
>>
>>154088517
How am I supposed to know that without a GUI to tell me? ;^)
>>
>>154088642
The GUI doesn't tell you hotkeys in most emulator (or at-least not all of them), that's the in the docs.

You're also supposed to know that F1 is often used in program without WIMP GUI for menus or help screens.
>>
>>154088791
What does the pop up interface look like when you hit F1 in mednafen? I'm really curious since seemingly no one ever uses it here and just uses RA instead
>>
File: mednafenF1.jpg (120KB, 908x741px) Image search: [Google]
mednafenF1.jpg
120KB, 908x741px
>>154089869
>>
>>154090040
Just as unusable as I'd expect.
>>
>>154090946
>"It's not WIMP I can't use it"
Nah you're just retarded.
>>
>>154091113
Still the worst interface ever.
>>
>>154091181
Explain to us how it is bad without sayin "It's not the same as that other program"
>>
>>154091113
RA is more usable, as is PPSSPP. It's just poorly designed because recaptcha is lazy when it comes to usability.
>>
>>154091368
You have to type hotkeys rather than being able to click on options.
>>
>>154091113
Lmao what a retard
>>
>>154092196
RA has a learning curve (not that' it's even hard to use if you actually pay attention) and way more things you can do, mednafen tells you everything you can do and how you can do it on one screen, most of what's not doable via hotkeys you basically never touch or even need to.

>>154092268
>You have to type hotkeys
Even on WIMP programs you're gonna end up using hotkeys over the mouse because it's faster, you also only have to do one thing ever and that's map your controls otherwise you just use your mouse to drag and drop whatever game you wanna play on the main executable.

>>154092306
>"I can't follow simple instructions but you're the retard"
Go fellate a shotgun.
>>
>>154092596
>Even on WIMP programs you're gonna end up using hotkeys over the mouse because it's faster,
That is what you will end up using for many things eventually but the click to poot helps ease users into the program.
>>
>>154092596
there is no helping you bud.
Holy shit I still can believe people can be this dense
>>
>>154093001
>Holy shit I still can believe people can be this dense
>can't follow simple instructions
>calls people dense
>>
>>154092596
>RA has a learning curve (not that' it's even hard to use if you actually pay attention) and way more things you can do, mednafen tells you everything you can do and how you can do it on one screen
You don't understand "usability." It doesn't matter if it tells you everything you can do on a single screen. That is only one aspect of usability. The option to do things in multiple, more comfortable ways for the user is also an aspect. So is not having to remember a list of commands to enter to do what you want to do with the program even if they all fit on one screen. RA has these usability concerns addressed; mednafen does not.
>>
>>154091368
I think an emulator needs to have a minimal interface that at least works for most of the things an end user would end up configure (key mapping & loading a game is the bare minimum).

An interface that only works with combinations of keys is destined to be the worst. Unfortunately, we're not all as intelligent as most people using emulators. Which is why it is a shit interface, it's only meant for us, and even then, it's doing it very badly.

I tried Virtual Boy emulation of mednafen: It took me a while to understand how the key mapping worked. It's not really intuitive. I eventually got it soon after but for me this says a lot, if I had a bit of a hard time with something as trivial as key mapping, something is really wrong.
>>
>>154093553
>You don't understand "usability."
>RA has these usability concerns addressed
I don't think you understand usability any better than I do then.

>>154094463
>It took me a while to understand how the key mapping worked
How?
I refuse to believe someone like you who could easily do things I wouldn't even begin to understand would have trouble figuring out something that took me 15 seconds to figure out.
>>
>>154095032
Dude, I had a hard time figuring out how to set the next key until I found out I had to press the same key again.

Still took me seconds, but since this is not intuitive I didn't understand it right away because it's just fucking text at the bottom of the screen, and that's a problem to me.

If a help window can be made at the middle of the screen, that should be used instead of having shit text at the bottom.
>>
>>154095170
In fact perhaps I'm not that clear about it: I think 15 seconds is too much to figure out something that should be understood in a much shorter time.
>>
>>154095032
>I don't think you understand usability any better than I do then.
I said it had those addressed--which mednafen does not, not that it was flawless in all areas of usability.
>>
>>154095337
>I think 15 seconds is too much to figure out something that should be understood in a much shorter time.
Going from "How do I do X" to "I know how to do X" in 15 seconds is pretty short to be honest, and unless you do shit like a configuration wizard or automatic mapping (which kinda sidesteps the problem by providing a one size fits all solution but that's another problem) that's about how much time you're gonna spend figuring it out on most emulators.

>>154095690
>I said it had those addressed
My bad I thought that saying an issue was addressed meant it was resolved not that it was "starting to be dealt with" like a quick search on the freedictionnary seems to indicate to indicate to me not a native english speaker etc.
>>
>>154096384
Most emulators does things the same way. Usually you figure out one emulator and you can deal with the others pretty easily. But that doesn't work with Mednafen that much.
>>
>mednafen
>nice docs that take 5 minutes to look over and tell you everything you'll ever need to know about how to use it

>meanwhile I still don't know what the fuck many of the settings in PCSXR/PJ64 are even supposed to do

I think Mednafen is great just the way it is.
>>
>>154096708
You're a book learner. Most people are experiential learners. Experiential learners do better with PCSXR/PJ64 style since they just set an option, go in game and see what changed.

You prefer reading a doc to tell you what everything does and then applying that reading.
>>
I'm trying to use PCSX2 for the first time. Is there an optimal set of plugins I should be using?
>>
>>154097226
Lilypad
SPU2-X
GSdx OGL SSE4.1
Rest is irrelevant.
>>
>>154092596
>Even on WIMP programs you're gonna end up using hotkeys over the mouse because it's faster

I don't
>>
>>154077210
>Doesn't matter, the work of writing an accuracy-focused emulator invariably turns them all trap or gay.

He's a PJ64 dev
>>
>>154075967
Yes
>>
File: recaptcha.gif (70KB, 400x400px) Image search: [Google]
recaptcha.gif
70KB, 400x400px
>>154087605
>What makes you think the dev is human?
>>
File: are.jpg (28KB, 641x124px) Image search: [Google]
are.jpg
28KB, 641x124px
>>154097314
Thank you very much.

Another question, I downloaded this BIOS pack. Do I have to keep switching between all these BIOSs or is one of them the best to use?
>>
>>154097615
Plenty of emulators have function that aren't even accessible otherwise so unless you don't even use those I'm gonna say you're just bullshitting.
>>
>>154097815
I had issues with the HK BIOS, some people had issue with the JP 1.70 BIOS, most people use USA/EU 2.0 and no you don't need to switch (at-least not that I know of)
>>
>>154097972
Alright. Thanks again.
>>
>>154097863
Ok
>>
LuigiBlood is an eceleb now.
https://www.youtube.com/watch?v=Pe-fs1COgr0

>>154097615
Filthy casual please
>>
File: Me_April_2011.jpg (391KB, 2373x1780px) Image search: [Google]
Me_April_2011.jpg
391KB, 2373x1780px
>>154099995
wtf
>>
>>154100201
Wait a second

I know this guy
>>
Why do you guys mock devs so much? Talk about biting the hands that feed you...
>>
>>154100550

I don't use PJ64
I don't use mGBA
I don't use mednafen
I don't use Dolphin

Checkmate
>>
I'm a masochist and want to play psp games on my phone. I've got the emulator, but what's the best place for games? I couldn't find anything in the wiki
>>
>>154100550
Because I hate trannies
>>
>>154075967
who the fuck cares
>>
>>154096891
I've never bought this shit. It's always seemed like an excuse used by the barely literate.
>>
>>154100423
Me too mate, where you from?
>>
File: vcxvc.jpg (22KB, 486x193px) Image search: [Google]
vcxvc.jpg
22KB, 486x193px
I want to run PCSX2 1.4.0 but I have a pirated Windows 7 and get this error when trying to run.

What do?
>>
>>154103943

Install linux
>>
>>154104410
I doubt PCSX2 will run better in a VM.
>>
>>154011717
going from an a3-3300m to a 4690k was the best feeling ever
>>
>>154014520
why does everything jitter/warp around in this webm
>>
>>154100550
I'm one person and literally nothing I say will ever have an affect on projects/products that big. I can call the dev a worthless fuck doing pointless work and it won't change a thing.
>>
>>154096891
>set an option, go in game and see what changed.

The exact issue is that this doesn't usually work.
>>
>>154103943
install the fucking runtime packages you tard
>>
>>154099995

Is "Tony" LuigiBlood?

>>154100550

Devs are either drama queen spazes or "get da money. dollah dollah bill y'all" types.
>>
File: sh pgxp.webm (1MB, 1280x720px) Image search: [Google]
sh pgxp.webm
1MB, 1280x720px
>>>/v/351041036

>pgxp causes a shit storm for some reason
>>
>>154107132
>there are people unironically defending ZSNES
>there are people who are saying the jittering is the way it was meant to be played
Literally worse than reddit
>>
>>154107132
I don't know why I still go to /v/
>>
How does one most closely emulate blended dithering in standalone Mednafen?
>>
>>154107132
What settings are being used there?
>>
>>154110261
All the PGXP settings in PCSXR with widescreen enabled.
>>
>>154110369
Are those settings all found when configuring the tweaked pete's plugin or is it elsewhere?
>>
>>154110481
There is a completely separate menu option called PGXP in the configuration drop down menu.
>>
>>154109964

What's blended dithering?
>>
Today I finally got around to installing Dolphin and playing Twilight Princess with an HD texture pack. The last time I used an emulator was over a decade ago to play NES games, feels like an entire world is waiting for me.

Anyone have suggestions for settings or other mods for TP? What about Skyward Sword, is that controller friendly or does it force you to use motion controls?
>>
>>154112914
>What about Skyward Sword, is that controller friendly or does it force you to use motion controls?

Unplayable without motion controls unless you want to spent 30 minutes on a 10 second puzzle
>>
>on a netbook
>read the wiki
>recommended emulator for SNES: higan
>download it
>it gives me less than 20FPS, unbelievable stuttering, unplayable
So is there a joke here that I'm not getting? Does recommended emulator equal shit that requires a Pentagon tier computer to run games that came out a million years ago?
Fucking zSNES never gave me any problems of this kind, and that's a piece of software that's been dormant since a decade ago.
>>
File: oh you.jpg (86KB, 600x842px) Image search: [Google]
oh you.jpg
86KB, 600x842px
>>154113813

>emulationg on a netbook of all things
>>
>>154113813
Fuck off /v/
>>
>>154113813
That's because ZSNES is actually the best emulator
>>
>>154113813
Maybe you should've actually read the page instead of being a retard
>>
>>154113985
>any computer
>being unable to handle decades old consoles for 2D games
>>
>>154114356
>implying performance has anything to do with the system
Also a netbook is not a proper computer. A netbook probably can't even modern web browsers.
>>
I'm gonna steal a PS4
>>
>>154114998
but you won't preserve it
>>
File: gameover.png (43KB, 324x242px) Image search: [Google]
gameover.png
43KB, 324x242px
>>
File: RetroArch-0907-203640.png (364KB, 960x864px) Image search: [Google]
RetroArch-0907-203640.png
364KB, 960x864px
>>
>>154119034

I miss turtleposting
>>
>>154119469

Don't we all? Too bad we drove him away.
>>
>>154119459
This is a blue board, anon. Get that gay sex out of here.
>>
>>154119459
Lewd
>>
>>154114595
They're fine for web browsing and stuff with Linux, not for higan though
>>
File: dithering.png (309KB, 1280x896px) Image search: [Google]
dithering.png
309KB, 1280x896px
>>154112847
See that skyline? OP wants to blend dithered pixels like those into a smooth gradient
>>
File: RetroArch-0907-215419.png (128KB, 960x720px) Image search: [Google]
RetroArch-0907-215419.png
128KB, 960x720px
>>154123820

Just use 32bpp then, blending is a bad way to do that with the PSX GPU dithering.

Beetle supports disabling the dithering in the software renderer (although it keeps the internal color depth to 16bpp, so you'll get banding). Alternatively the hw renderer has an option for undithered 32bpp.
>>
>>154113813
If you're on a netbook use SNES9X
higan is a romhacking tool
>>
File: RetroArch-0907-215459.png (152KB, 960x720px) Image search: [Google]
RetroArch-0907-215459.png
152KB, 960x720px
>>154125758

Pic related using undithered 32bpp
>>
File: RetroArch-0907-220309.png (86KB, 960x720px) Image search: [Google]
RetroArch-0907-220309.png
86KB, 960x720px
>>154125904

And in software, using undithered 16bpp. The banding on the sky is pretty bad.
>>
>>154125792
>higan is a romhacking tool
You're right bsnes ain't for netbooks but take that tripcode and shove it up your ass if you ever feel like spouting retard shit like this again
>>
>>154126579
Higan is a romhacking tool
>>
File: override.webm (1MB, 1024x576px) Image search: [Google]
override.webm
1MB, 1024x576px
here' s the menu implemented for retroinvader's standalone assignments
as an added bonus the override-system allows you to quickly select a compatible core (which will be downloaded automatically as well if you don't have it)
Works with drag'n drop too.
>>
>>154103943
Use a more recent Dev build. 1.4 is over a year old.
>>
>>154126579
chill byuu it's a meme
i actually use higan/bsnes it's cool
>>
Have you guys heard? All GameCube games now run /perfectly/ on dolphin.
http://www.technobuffalo.com/2016/09/07/dolphin-emulator-can-now-play-every-gamecube-game-perfectly/

>The famous Dolphin emulator is now the ultimate and most complete GameCube experience, even more so than the actual console itself! The developers are proud to report that it will now boot up every single game that was released for the GameCube.

>Boot
Shitty news sites. Fuck them.
>>
>>154127826
Ebin
>>
File: 2261768-predator_concrete.jpg (58KB, 551x648px) Image search: [Google]
2261768-predator_concrete.jpg
58KB, 551x648px
Just a general kind of question: which kind of gamepad/controller would be best for playing PS2 games?

To be really specific, I'm talking about Predator: Concrete Jungle.

I never really emulated anything before and I never played with a gamepad so I'm completely clueless.
>>
>>154130386
A dualshock 2
>>
>>154130548

Cheers!
>>
>>154113813
If you can't run higan/bsnes then SnesGT is the next best thing and it will run on your toaster.
>>154130386
PS4 controller
>>
bsnes shall be forever remembered as the emulator that set the much needed accuracy benchmark every emulator should reach. I can't believe until this point emudevs only cared about playing popular games instead of completely preserving video game heritage. Thank you, byuu - you have changed emulation for the better.
>>
>>154133148
Yeah ok but where is the PS4 emulator
>>
>>154132147

>PS4 controller

Why the fuck would I waste money on that?
>>
>>154133469
Because it's good
Only downside is no pressure sensitive buttons
>>
>>154133584
He needs a dualshock 2 to get the TRUE experience though
>>
>>154133845
He needs an [NES/SNES/N64/GC/Wii/MD/TG16/2600/5200/PSX/Saturn/DC/Master System] controller to get the TRUE experience
>>
>>154135045
Exactly
>>
https://emulation.miraheze.org/wiki/History_of_emulation#NES
https://tcrf.net/Galaxian_(NES)
Is it possible that the man that created the very first video game emulatlor was a programmer at Namco
>>
>>154133584

I'm going to be playing PS2 games.

How does a PS4 controller make sense for that?

Also, what the hell do I use for DS2/DS3 support on PC? Someone told me, I can't remember who exactly, that MotionJoy was a botnet of some sorts.
>>
>>154113813
>Fucking zSNES never gave me any problems of this kind, and that's a piece of software that's been dormant since a decade ago.
The ultimate irony is that people don't understand why zsnes is still popular. I've never even touched higan desu senpai. Waste of electricity. Any non-chip accurate SNES emu that requires 3+ ghz is garbage.
>>
>>154136002
>How does a PS4 controller make sense for that?
Same layout are you serious
>>154136106
There are no chip accurate SNES emulators fuckfart
>>
>>154136613

>are you serious

I was being quite honest when I said I never used a gamepad or emulated anything before. I never played on a console.
>>
>>154136737
Well you could have looked up what they both look like
>>
>>154136613
>There are no chip accurate SNES emulators fuckfart
the point is, there's no excuse for bsnes requiring 3+ ghz, since it's not even chip accurate.

i think many devs use the "muh clean code" excuse to try and hide the fact that they are unable to write good code in the first place.
>>
Do savestates in RetroArch work on a per core or per rom basis? If I press F4 accidentally will it load my Mega Man X save while playing FF6 and fuck everything up?
>>
File: strider.jpg (9KB, 101x139px) Image search: [Google]
strider.jpg
9KB, 101x139px
https://www.reddit.com/r/emulation/comments/51nyj8/super_mario_world_2_yoshis_island_in_1080p/

This is fucking disgusting
>>
>>154140803
Per ROM. You'll be fine.
You should be making real saves too though.
Also you can undo state loads with retroarch.
>>
>>154133148
And thank him for rom folders. They're the best thing since sliced bread, desu.
>>
Did Simias die? Is mednafen HW dead?

Am I stuck using PGXP for the end of time?

I want dithering, and texture correction in one package.

>>154141152

It's just a shitty smoothing shader. Not even the worst. Are you really that triggered?
>>
>>154142019
He's right about them in terms of preservation and emulation but it's just ass for people who just want to play video games.
>>
>>154141894
Mega Man X uses passwords, save states are great for games like that
Thanks
>>
>>154142202
He was working on pocket station emulation last I heard. I think he said he was on holiday.
>>
>>154142274
True. I had my mind on ff6. Sorry.
>>
>>154142207
>He's right about them in terms of preservation and emulation
No.
>>
File: Annoyed Eliza.png (542KB, 594x592px) Image search: [Google]
Annoyed Eliza.png
542KB, 594x592px
>>154142274

>he doesn't take a screenshot of the passwords and then put them in later
>>
>>154113985
She looks diseased due to the yellowish tint of her skin
>>
>>154142578
speaking of that, i wonder if there is a way to change the names of characters using a save editor or something. i named everybody after me and my friends but i now realize that's super cheesy
>>
I don't really like this game that much

It's kinda fun though

I'd rather play traditional Picross
>>
discussion is really low around here

byuu
trannies
project64

ok now talk

here's a screenshot
>>
>>154150293
Elevator Action Returns is one of the only Saturn games that looks interesting that isn't some obscure untralsated JRPG
>>
>>154150443
yeah it's really fun

there are a few saturn games that are good but it's honestly lacking a bit. very solid and unique console though.

sorry about the shitty scanline filter that pic was taken before i switched to easymode
>>
>>154149076
Don't play this on an emulator. Neither DeSmuME nor no$gba properly emulate the wireframe and edge effects this game uses. Either buy it or play it using a flashcard.
>>
>>154151343
Yeah I noticed some graphical weirdness. How badly does it effect the game?
>>
This is kind of a strange game. It feels kind of low budget, and you're mostly going straight so it feels like it could have been a 2D platformer. It's not bad, but it's probably overrated.
>>
File: img2149g[1].jpg (52KB, 450x343px) Image search: [Google]
img2149g[1].jpg
52KB, 450x343px
>>154151615
This is the best picture I can find on Google images of what it looks like on a real system. Notice that every block has white outlines. When you are 'in' the puzzle, you get a wireframe of the part you've made invisible. Also, last I checked the numbers inside the blocks shake like crazy in DeSmuME and no$gba, which doesn't happen on the real thing.
>>
>>154151854
>numbers inside the blocks shake like crazy in DeSmuME
Oh yeah I noticed this. Jittering like a PS1 game. I was thinking that was maybe a DS thing. Good to know. I'm hoping to get a new DS Lite and flashcart soon anyway.
>>
Thread dying going to ask a question I haven't gotten an answer to

How do I patch games without Riivolution so I can play on Dolphin
>>
>>154142867
does anyone actually do this
>>
>>154151801
https://www.youtube.com/watch?v=w72kj20YNA0

After Rare decided to change Project Dream away from it's pirate theme to Banjo-Kazooie, it originally took on a gameplay style kind of like Crash that was also influenced by it before Rare decided that it was shit and made a game far superior to Crash.
>>
How do I emulate x86? I want to play Windows games on my PC.
>>
>>154151801
...How old are you? Jesus.

Crash is very much a product of its time. It was *fantastic* back at release- looked better than just about any other game out there. The only reason it might feel "low budget" to you is that it's twenty years old- everything in those days felt like that.

If anyone's interested, this is a brilliant, accessible series of articles on Crash's development - fascinating bit of history.
>>
>>154159253
...which I forgot to attach to the post, because I'm fucking retarded.

http://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/

^That's the first article in the series. Well worth reading.
>>
>>154159253
Not him, but I hated that game even when it was a new release.
>>
I got RetroArch
Plugged it in to my big screen
Plugged my gamepad in
Scanned all the ROM directories

Now

1)How do I make Retroarch look sexy with all the box art and stuff like I see on those emulator arcade videos? Not that I mind the PSP menu look, though, it's pretty nice

2)I updated the online updater thing with cgl and glsl and such, I have no idea what any of those means but one of them has to have all these famous CRT shaders and cool overlays, which one do I use and how do I use it?

Please and thank you.
Mega Turrican at 1080p makes me just want to watch the intro sequence over and over.
>>
>>154159253
All I know is Crash is a curiosity because it is thus far the only major game I have heard that used Scheme

And that they had to do some creative memory management
>>
>>154159253
Crash was pretty forgettable gameplay-wise even in its day. Visually impressive for a Playstation game and still is, but I couldn't be arsed to waste a CD-R on it.
>>
>>154160104
>And that they had to do some creative memory management
Speaking of which this is one of the reason the romhacking scene for the game is dead despite having all the tools to create custom levels, the levels are so tightly designed in the main game that adding a handful of boxes / enemies can make the game crawl down to unplayable framerates or outright freezes.

>>154160615
>Crash was pretty forgettable gameplay-wise even in its day.
Unless you're talking about just crash 1, nah.
>>
>>154160104
jak also used a custom language similar, but for everything, not just object scripting. it even allowed for inline asm for all the ps2's processors.
>>
File: Citra - Bravely Default 15.png (1MB, 1660x996px) Image search: [Google]
Citra - Bravely Default 15.png
1MB, 1660x996px
bump
>>
SP says he wants to show that RA/libretro isn't just for emulation and wanted to further move away from it, has he made any progress in that area?
>>
>>154151801
...Crash really isn't the sort of game that benefits from a CRT shader. Jesus.

Related point - why does just about every CRT shader seem to try to emulate what *bad* CRTs used to look like? Half the stuff posted here seems to be doing its utmost to simulate low-end screens from the early 1990s.

Not all CRTs were created equal.
>>
>>154165630
>why does just about every CRT shader seem to try to emulate what *bad* CRTs used to look like

Because a good CRT was one where the scanlines were not noticeable. It was intended to look like a LCD screen. Its usually nostalgia coupled with a dose of delusion that makes people use those awful shaders.
>>
File: scan_bvm.jpg (174KB, 762x284px) Image search: [Google]
scan_bvm.jpg
174KB, 762x284px
>>154165831
>>
>>154152037
>>154151854
I've been playing this on 3DS and I noticed the numbers are a bit wobbly. I don't know if it's similar to what you're talking about though.
>>
>>154165831
>Because a good CRT was one where the scanlines were not noticeable.
Trinitrons were good and the scanlines were really noticeable, most other later tube TVs didn't have that though.
>>
File: 1468169606304.png (1MB, 1196x896px) Image search: [Google]
1468169606304.png
1MB, 1196x896px
>>154165630
Whats wrong with this?
>>
File: screenshot.2016-09-07 21.55.41.png (689KB, 547x429px) Image search: [Google]
screenshot.2016-09-07 21.55.41.png
689KB, 547x429px
When I try and play games on DeSmuMe on the computer I'm using now, the games are extremely laggy and slow. Is it my computer?
>>
>>154167372
Yes.
>>
>>154159980
>box art
just go to the online updater and download thumbnails for whatever systems you want.
>>
I WANT NICE LOOKING BORDFER FOR GBA HJOW???????????
>>
>>154167748
Fuck off
>>
>>154167748
Ha, I was just struggling with this earlier. Found out someone made a neat duplicate of the gamecube's gameboy player skin and swapped RA's standard ugly one with it.

I'm pretty happy with it.
>>
>>154168661
AAAAAAAAA BARFFFFFFFF ALBLAHAAAAAAAAAAAA BLEHHHHHHHHHHHHH AHHHHHHHHHHHHHHHHHHHHHHHH IM STILL THROWING UP AAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>154168661
>that shader
that is actually worse than 2xsal
>>
>>154168661
Honestly anon it looks too blurred and bright.
>>
>>154168707
>>154168759
>>154168912
It's just the crt royale shader. Is that a commonly hated one or something? Here it is without the crt shader.
>>
>>154169059
>Is that a commonly hated one or something
Do you use shaders based on whats accepted?
Are you that prone to peer pressure?
>>
>>154169059
Wait are you applying filters+shaders?
What the fuck anon
>>
>>154169238
>projecting
crt royal is the shader that pops up when you Google for retroarch shaders for 4k TVs
>>
>>154169354
Do you even know what projection means you mong
>>
>>154169350
I see what your saying, but that screenshot has a shader applied that is just the border. I'm using the mGBA core and I don't see an option to turn off that filtering effect, thought it was default?
>>
>>154169059
Why are you using heavy un-altered CRT shaders for a handheld game?
>>
>>154169771
because its the hip thing to do
get with the times grandpa
>>
>>154169771
>>154169821
When I used to play gba games on gamecube using my gameboy player they would be on my tv so I wanted to emulate that look.
>>
>>154167541
How?
I don't see any option to download thumbnails, just assets and cg shaders and so forth
>>
>>154169621
youre absolutely retarded
>>
>>154169504
> An unconscious self-defence mechanism characterised by a person unconsciously attributing their own issues onto someone or something else as a form of delusion and denial.

>are you prone to peer pressure?!?!?!!?!?
No, it is simply the most popular result of the Google search, you autist

Get over yourself
>>
File: 1467718823988.png (181KB, 960x720px) Image search: [Google]
1467718823988.png
181KB, 960x720px
>>154169875
>>
>>154169998
>being this retarded
I know reading is hard for mongoloids but at least try to get some basic comprehension skills.
>>
>>154169878
Ok, I'm retarded.
How do I turn off the filtering then?
>>
File: Untitled.jpg (103KB, 1920x1080px) Image search: [Google]
Untitled.jpg
103KB, 1920x1080px
>>154170065
see?
>>
>>154170157
>being this retarded
just kill yourself and save everyone the pain
>>
>>154170315
Try using a build that's not 9 months old.
>>
>>154170315
>1.3.0
Get the latest nightly you fucking tard
I swear to god this thread is actually worse than reddit
>>
>>154167236
what game
>>
>>154169878
>>154169350
>>154169059
What the hell are you even talking about. That's just bilinear.

You can turn it off in the video settings (HW bilinear), but it doesn't really matter most of the time if you're using a shader anyway.
>>
>>154170492
>but it doesn't really matter most of the time if you're using a shader anyway

Are you actually saying >>154168661 looks acceptable in any shape or form?
>>
>>154170414
>>154170447
???????????
I just downloaded this yesterday, I have no idea why I downloaded an old version on their website

Can I just unextract the 1.3.6 folders over this one and keep all my settings intact?
>>
>>154170564
No, but I think that's just what the shader looks like normally. Having bilinear on isn't doing anything to it.
>>
>>154170492
>You can turn it off in the video settings (HW bilinear)
Ah, I was toggling that off but it had no effect. I had to restart the core completely.

>>154170564
Here you go peer-pressure anon, is this acceptable to your standards now?
>>
>>154170804
Well at least you finally figured out how to set it to the correct aspect ratio.
>>
>>154170804
>>154170564
Oh okay, you were right actually.

The issue is that border is being output at a higher res than the game, so the game has to get upscaled. It doesn't matter how that upscaling os done, putting a crt shader over it is going to look terrible no matter what.

You need to fix the border shader.
>>
>>154170804
>Ah, I was toggling that off but it had no effect.
You need to restart the whole core when you canhge that.

Speaking of which look int o color correction shaders if you're gonna play GBA stuff, here is default unfiltered.
>>
>>154171003
And here's what I use. (PSP-colors)
>>
>>154170878
Actually it's still too wide. With that border the final output should be about 4:3
>>
>>154171110
looks good
>>
>>154171110
I see the preset for that, looks nice. I saw someone post some color corrected Aria of Sorrow shots on /v/ a while back and they tweaked it using either vba-m or mgba. It looked great and I wish I remembered their settings.

>>154171252
Like this?
>>
File: 4bcff065aecaa55ea07b685c1fcb9363.jpg (794KB, 1680x960px) Image search: [Google]
4bcff065aecaa55ea07b685c1fcb9363.jpg
794KB, 1680x960px
What's the absolute, hands down, no-question-about-it most accurate shader/set to make RetroArch look like a CRT TV?

I'm not talking about just scanlines, those don't make your emulator look like a TV. I'm talking about brightness, color bleeding, motion blur, all that good stuff.

Is there any kind of consensus on this?
>>
>>154172183
Depends on what TV you're emulating.

>I'm not talking about just scanlines
It's 2016, no one uses shaders that shitty.
>>
>>154172809
I dunno. That's what Google gave me for the most part.
>>
I remember seeing a 240p "Super Game Boy Advance" border posted here before. Anyone have it, I can't find it anywhere.
>>
>>154170465
welp, found it

magical pop'n
>>
What is holding back 3ds title decryption on PC?
I would've expected most all significant keys/algorithms to have been documented by now.
Or do the Citra devs just not care about this
>>
>>154173262
The key isn't known.
>>
Quick question: all CFWs will properly run so long as you have a working emuNAND, right? Just wondering because I'm about to grab Luma and try to go through with the arm9loaderhax thing.
>>
>>154173262
We have all the keys, but the actual decryption is done with hardware, which makes it almost impossible to figure out afaik. You'd have to do something like decap the chip, but I'm sure there are effective measures in place to prevent that.

>>154173959
>>>/vg/hbg
not all CFWs supports all FW versions
>>
>>154159253
>It was *fantastic* back at release
It was alright....
>>154165831
>It was intended to look like a LCD screen.
Jesus christ.
>>154172183
>motion blur
CRT's don't have motion blur.
>>
>>154174096
Fuck, wrong general. Sorry about that. Been wanting to play some old GB games and so I came here looking for the emulation wiki.
>>
>>154173875
https://gbatemp.net/threads/aes-key-scrambler.406951/
https://docs.google.com/spreadsheets/d/18zzG3p_30cu6nPf3BkvWWDPxqJBE329fREVtpPFisP8/edit#gid=0
>>
>>154174103
>CRT's don't have motion blur.
Ghosting? Correct me if I'm wrong, but I think most CRTs had it.
>>
>>154174273
Not at all. LCDs have ghosting, CRT do not.
>>
>>154137126
>I think

Thing is, nobod gives a shit about what yo think since you are an irrelevant brainless and clueless anon end user that only serves us as having fun
>>
>>154143370
Post a picture of yourself so we can discuss about your health issues.
>>
>>154177601
How's that midnight power trip going for you?
>>
Emulation new-fag here, what is the best Emulator for N64? What do you guys recommend?
>>
>>154179051
PJ64 2.3, unfortunately.
>>
>>154179051
buying an N64
>>
File: 1472809075119.jpg (351KB, 1200x900px) Image search: [Google]
1472809075119.jpg
351KB, 1200x900px
>>154179832
>>
>>154179051
real n64 with an everdrive64

the n64 emulation scene is a shitshow
>>
>>154179892
leave that pupper out of this
>>
File: smug doggo.jpg (17KB, 260x273px) Image search: [Google]
smug doggo.jpg
17KB, 260x273px
>>154180127
>>
File: 4B3AqFa.png (906KB, 1276x1027px) Image search: [Google]
4B3AqFa.png
906KB, 1276x1027px
Any way to prevent these lines from showing up around sprites? I've tried a few of the hack options but nothing seems to work.

I tend to use OGL at 3x native.
>>
>>154181205

Try setting the texture filter to nearest maybe?
>>
>>154179051
Dolphin is the best option for any of the ten or so games it supports. Otherwise you're fucked.
>>
>>154181205
use "native resolution"
>>
>>154181447
Thanks. Will give it a shot.
>>
>>154179051
What are you trying to play, anyway?
>>
File: RetroArch-0908-144443.png (727KB, 1280x1152px) Image search: [Google]
RetroArch-0908-144443.png
727KB, 1280x1152px
>>
>>154188743
>39:16
Jesus Christ Simias step your game up
>>
>>154188892

Yeah I made a bunch of mistakes towards the end, I was rushing it because we were on page 10. Bump picross is hard.
>>
>>154174103
>It was alright....

Compare it with the average PSX game in 1996 - it was easily one of the best looking games on the platform. Most devs only really started getting to grips with the PSX's 3D hardware a few years later.
>>
File: shaderkino.png (994KB, 1234x1080px) Image search: [Google]
shaderkino.png
994KB, 1234x1080px
>>
>>154192272
HAHAHAHA
>>
>>154192305
tidus pls go
>>
>>154174096
Holy fuckng shit, don't post anything if you don't know what you're talking about you massive faggot. We only have a very small fraction of the keys. The rest are stored in the bootrom, which has been dumped but not leaked yet(someone should hack the faggots with that have it, desu). The crypto method is AES with a hardware keyscrambler which was figured out ages ago, dumbfuck.
>>
>>154133469
Buy a 360 controller, it's good and cheaper than a dualshock 4
>>
>>154197856
> useless dpad
> no gyro
> no touch
> aa batteries
The fuck out of here.
>>
>>154198748
>aa batteries
what
>>
Just use the KB+M

It's easy once you get used to it
>>
>>154199359
I still cannot do chained walljump consistently in any of the metroid where you can unless I use the keyboard
>>
>>154199646
That is just because Keyboard is simply the superior method of controlling anything.
>>
>>154201146
Except racing games. How you gonna partially press the acceleration on a keyboard?
>>
>>154201374
Why the fuck would you partially press the accelerator in a racing game?
>>
File: 1463338182577.jpg (123KB, 1024x1024px) Image search: [Google]
1463338182577.jpg
123KB, 1024x1024px
>>154201374
>partially press the acceleration
>>
>>154201447
When going around corners. You don't want to let off completely, but don't want the pedal to the floor.
>>
>>154202098
You do realize releasing the accelerator will achieve the same effect?
>>
>>154202227
>>154201447
If you had played anything that isn't arcade shit you'd know that going full throttle all the time doesn't work and that tapping the throttle doesn't have the same effect has half throttle.
>inb4 "muh driving AIDS"
>>
If I want to emulate a NDS on my phone, which emulator should I get? I have a OP3, and I mostly want to play pokemon.
>>
>>154203512
>playing driving sims with a controller or a keyboard
lel

>>154203564
Drastic is your only choice
>>
>>154204757
What if I don't want to pay and can't root my phone?
>>
>>154205604
The only option left is to kys, desu.
>>
>>154204757
>>playing driving sims with a controller or a keyboard
I never mentioned a controller and said clearly that using a keyboard is retarded because you can't gauge your acceleration properly, besides a wheel also falls under the controller denomination so I don't really see your point at all.
>>
>>154206213
This
>>
SSF or Mednafen
>>
>>154207725
Mednafen unless your PC can't handle it or the game you're trying to play doesn't work on it
>>
>>154207725
Mednafen, unless PAL exclusive or the specific game you wanna play has issues.
>>
>>154207889
>Mednafen unless your PC can't handle it
SSF has similar reqs to mednafen as far as I could tell.
>>
Citra play any harvest moon games yet?
>>
>>154209753
Within six months
>>
File: image.jpg (181KB, 1000x664px) Image search: [Google]
image.jpg
181KB, 1000x664px
Got myself a Nvidia Shield k1 Tablet and one of these comfy controller. Is retroarch the end all be all for android emulation? Or should I just download individual emulators and use the nostalgia front end? I'm really new at this so please no bully.
>>
>>154209753
Never. Citra is trash, and will never amount to anything. Need a new competent team to start over from scratch.
>>
>>154210351
>never
>trash
huh what reggin?
>>
>>154210335
Retroarch is the best you're going to get on Android, and Android is shit shit shit for emulation, so don't expect to have a good time
>>
>>154210335
shield is shit for emulation. Can't run mednafen at full speed
>>
File: nes_ntsc.png (17KB, 332x268px) Image search: [Google]
nes_ntsc.png
17KB, 332x268px
What's the best way to mimic Blaarg's NTSC filter on RetroArch's bsnes core?

Pic related.
>>
>>154213968
Probably by using Blaarg's NTSC filter, which ships with it.
>>
>>154214294
>ships with it
Are you sure? I just searched RA's shaders folder and didn't find it, and it's not under the core options either.
>>
>>154214294
>>154214664
Also, are you talking about the bsnes core? Because the filter DOES ship with Nestopia; you weren't talking about that one were you?
>>
>>154214664
It's a filter. It's in the filters folder. You can select it in the video options.

Also, there are NTSC shaders.
>>
>>154214881
Oh, that explains why I hadn't found them.
They don't seem to be doing anything though. Not just the Blaarg ones, but any of them. Do only specific cores support them?

I'll just try fiddling with the shaders for the time being.
>>
>>154210668
Is it that bad senpai?
I've seen this tablet running rival schools on a Dreamcast emulator really good.
>>
>>154197856
>cheaper
You got that part right
>>154201146
Except for any game that's not strategy or fps
>>154207725
Both. SSF when something doesn't work on Mednafen.
>>
>>154182325
>Dolphin is the best option for any of the ten or so games it supports
nope. stop shilling dolphin.

>>154179315
>PJ64 2.3, unfortunately.
Why do you say unfortunately?
>>
>>154208040
>SSF has similar reqs to mednafen as far as I could tell.
I highly doubt SSF is as slow as mednafen.
>>
>>154223734
put your trip back on loogyblood
>>
>>154221902
A used dualshock 2 and an adapter is also a good choice if you don't want to spend much money
>>
niggas
mesen has like 200 mappers now
mesen is official best nes emu now
once it gets a libretro core you will all use it
>>
>>154224490
I disagree
>>
>>154224196
>put your trip back on loogyblood
you realise that loogyblood is a dolphin shill? he also claims dolphin is the best N64 emulator, despite shilling pj64 Smh..
>>
>>154224812
ok zilmar
>>
>>154224812
Are you sure we're talking about the same luigiblood?

There are several of them
>>
>>154224707
y tho
>>
>>154225032
Becuase I can
>>
https://www.reddit.com/r/emulation/comments/51dq5f/retroarch_emscripten_demo/

>SP is against cloud bullshit
>still allows this sort of thing
>>
File: 1406252444557s.jpg (8KB, 249x237px) Image search: [Google]
1406252444557s.jpg
8KB, 249x237px
>>154223734
>Implying Dolphin doesn't match and even surpasses the original NGC hardware at this point
Anon, I have no idea what you've been smoking, but I want some.
>>
>>154225147
But what are your grounds on disagreeing?
What are the facts that led you to disagree? Or did you disagree purely due to your ability to do so?
>>
>>154206213
Now's as good a time as any I guess
>>
>>154225817
Yes
>>
>>154224490
What about punes?
>>
>>154226408

Poor mapper support
Maindev doesn't want a libretro port
>>
>>154227108
But it's the most accurate emu for NES.
>>
>>154227570

Mesen is more accurate
>>
>>154227972
Where did this come from? It just seems like NES emus come out of thin air now.
>>
Is retroarch on PSP any good?

I have that and a 3DS, but the PSP version of picodrive gives me tearing/frameskipping and the 3DS picrodrive core keeps telling me to go fuck myself after loading a rom and restart the console.

My intention is to play Monster World IV and that's everything I want.
>>
>>154226295

But Anon, the videogame industry died in the 7th gen. Surely you can find contentment in the previous 6? That's what I'm doing.
>>
File: Doom (USA)-160908-151252.png (236KB, 1440x1080px) Image search: [Google]
Doom (USA)-160908-151252.png
236KB, 1440x1080px
wtf is this shit? I changed to 2x rendering and I get this
>>
>>154210335

Is that sexy hunk of plastic any good?
>>
>>154228396

Doom uses a software rasterizer even on PSX, it just draws thin lines basically. This breaks when you increase the internal resolution.
>>
>>154228076
>>154227972

>visit website
>font is FUCKHUGE
>page is completely unusable

wat de fug....
>>
>>154227108
>Author of Mesen here, never imagined this would get posted on reddit, I had to make an account just to reply! Thanks for all the comments folks!

>Just to address some points.. I definitely agree puNES most likely has more robust mapper support, mostly because Mesen hasn't really been tested by anyone all that much, and I can only try so many games on my own :)

https://www.reddit.com/r/emulation/comments/4rtmbj/mesen_a_new_opensource_nes_emulator_thats_cycle/d5586e2

Do you think someone would just do that? Go on emugen and tell lies?
>>
>>154229313
>2 months ago
That's when it supported ~130 mappers, it's now up to 206 supported mappers.
http://www.mesen.ca/#MapperGrid

IIRC puNES is ~170-180.
>>
>>154229504
Yeah someone can just support over 70 more mappers in 2 months
>>
>>154228396
Well change it back then.
>>
>>154229539
>Yeah someone can just support over 70 more mappers in 2 months

Adding NES mappers isn't hard, just tedious
>>
>>154229539
Sure can.
>>
>>154225447
Who doesn't already use Dropbox or whatever to sync their save games though?
>>
>>154229649
I feel bad for NES emudevs. Why don't they all just work on one grand final NES emulator and then no one will have to work on it again and they can go work on helping byuu make BSNES atomically accurate or something
>>
>>154229709
Like 99% of people
>>
>>154229764

Writing an NES emulator is more or less a learning experience for most people.

Who cares as long as I can play Mario
>>
>>154223734
Because plugins are crap and obtuse.
>>
>>154229907
Works great. You should try it.
>>
>>154228231
Doesn't support zip loading. Not going to unzip my full rom sets so I can't know for sure.
>>
Emulators on handhelds have really comfy frontends. Y'all niggas on PC need to catch up.
>>
>>154230809
Spreadsheets are whats comfy for me. Thus I like most PC guis
>>
Can I get a list of homebrew Picross games
>>
>>154231301
No
>>
well. just found out my 3ds is on 11

are the 3ds roms on nicoblog often decrypted for citra

where else can i get them

no deep web pls
>>
File: beyond_oasis_1.png (1004KB, 1200x900px) Image search: [Google]
beyond_oasis_1.png
1004KB, 1200x900px
>>
>>154234621
That's a great game friendo, is this your first playthrough?

make sure that when you get Boe (the hungry plant) you look around before rushing off to the final area. Not quite sure if you can go back, but there are some neat things in the main hub you can access once you get him. You get him so late in the game there's very little to actually use him for. Still helpful.
>>
File: 1459161805355.jpg (159KB, 735x1086px) Image search: [Google]
1459161805355.jpg
159KB, 735x1086px
https://www.youtube.com/watch?v=MfmBMwxPYXs
>>
https://www.youtube.com/watch?v=U7pkru2KPVY
>>
File: beyond_oasis_2.png (1MB, 1200x900px) Image search: [Google]
beyond_oasis_2.png
1MB, 1200x900px
>>154235116
I'll keep that in mind if I pick it up again. I played for a bit but it's not really my thing so far.

It's a very nice looking game. The font they chose is super weird though. The outline is missing in some places and it makes all the text look cut off or something.
>>
>>154197856
You meant to say XB1 controller
>>
>>154233143
Modding a 11.0 3DS is pretty simple. Just buy a cheap second-hand 3DS from eBay and set it up with the DSiWare Downgrade method.
>>
>>154228410
The regular NES30 build quality is good so I suspect that one is good too.
>>
Metroid Prime Trilogy:

PAL or NTSC?
>>
>>154238641
Is PAL ever recommended for anything at all dude?
>>
>>154238860
PAL is higher resolution. Why wouldn't it be better?
>>
>>154239138
Because it's janky on fps and runs at 5/6th speed or something
>>
>>154239138
The resolution is controlled by dolphin. The framerate is locked.

But with the PAL60 option ticked (which works most of the time) it doesn't even matter.
>>
>>
good puzzle
>>
>>154240308

you vid ribbon dude. you simias?
>>
>>154240432
sure
>>
>>154239138
PAL as a format was relegated to the shitheap around the time gen 1 consoles came out. The only reason to play the PAL release of anything is if it's the only English version of the game or they removed some boobs / butts in the US version.
>>
File: 1470147565481.jpg (133KB, 634x790px) Image search: [Google]
1470147565481.jpg
133KB, 634x790px
I want to play old PS1 games but have no clue where to begin with emulation.

What do?
>>
>>154241819
mednafen is the best emulator

it may seem hard but all you need to do is get the bios drag and drop the cue sheet and it just werks

or you could get retroarch which is a neato frontend

or if you don't like jitters you can use PCSXR-PGXP

here's a psx redump full set, you need an account to view https://archive.org/download/psx_redump_usa_20141221
>>
>>154173048
https://github.com/libretro/common-shaders/tree/master/borders/sgba/sample-borders
>>
>>154242764
how do i make a retroarch shader out of this
>>
>>154242918
It's already been done

https://github.com/libretro/common-shaders/tree/master/borders/sgba
https://github.com/libretro/slang-shaders/tree/master/border/sgba
>>
>>154243049
is there one that uses crt-easymode-halation
>>
>>154242764
>tfw i made these border usable back when I still used a trip

Still funny to see them posted every so often.
>>
>>154238036

Wireless or wired?
>>
>>154243514
Not him, but you can use it both wired and wireless.
>>
>>154241476

But here's the thing: PAL is better on paper. It is a classic example of "Sure, it's the superior standard, but nobody uses it so who gives a fuck?".

The industry capitalized on NTSC, warts and all. That makes the PAL standard irrelevant regardless of how well it was designed.
>>
>>154243676

Holy fuck I think I'm in love. Is it Direct Input?
>>
>>154243835
Yes.
I'd recommend getting the SFC30 though. Should be about the same price, and the SNES controller is much more comfortable.
Literally the same thing in a different shell.
>>
>>154229986
>>154229764
>>154229649
>>154229539
>>154229504
>>154229313

Have any of you actually looked in to the whole "mapper support" meme? Only like 150 or something were used by actual commercial games. Would y'all care to take a guess what the rest are?
>>
>>154243175
No, but it isn't hard to make one

http://hastebin.com/aralitivos.cgp

This goes alongside those other presets
>>
>>154243375
WOW, your a celebity! Can I have your John Handcock?
>>
>>154244151
No.
>>
>>154243957

Holy fuck, I love you man.
>>
>>154244053
Chinese bootlegs. But preserving Chinese bootlegs is important
>>
>>154243049
huh
I grabbed the tvout+interlacing one and it isn't working.
I have the border in resources.
I load it up and it works as if there's not shader at all
When I
>>
>>154244227
Why is she showing us her butt?
>>
File: 1011_28_226_2007.png (39KB, 470x354px) Image search: [Google]
1011_28_226_2007.png
39KB, 470x354px
>>154244151

Don't you fuckin' touch his handcock, you goddamn perve! It belongs to ME.
>>
>>154244256

No it isn't.
>>
>>154244267
now i'm trying this one
>>154244108
and it does the same thing
sgba.png is in resources and the shader itself is in console-border
>>
>>154244391
>>154244290

My mistake, she should've had a dick to be attractive to you faggos huh?
>>
>>154244695
>the shader itself is in console-border

No. It goes in /borders/sgba, which is what was linked earlier.

It will not work anywhere else without editing the paths to the shader passes.
>>
>>154244151
>coming from the guy whose claim to fame is being mentioned in a N64DD video
>>
>>154245281
just did that and it still dont work
>>
>>154245742
wait, i think i got it, where do i get "imgborder-sgba.cg"?
>>
>>154245742
Redownload the cg shader pack from the updater
>>
>>154244053
>Have any of you actually looked in to the whole "mapper support" meme? Only like 150 or something were used by actual commercial games.

Emulating more games accurately > Emulating less games accurately
>>
>>154246517

Not when the games are hacked-together pirate trash. When would it ever end, Anon?
>>
Haven't done emulation stuff for a while, why does the emulation general site have like 3 different links (one in op and two in /vr/) but only this one works?
>>
>>154246705
because old one is ded and /vr/ doesn't update their sticky
>>
>>154246705
The remnants of the emulation wars of 2016 with Jimmy Wales.
>>
Is DS4windows still the recommended wrapper for the DS4? Its website is down.
>>
>>154248391
Yes. Site is up for me. Here's the DL link:
https://github.com/Jays2Kings/DS4Windows/releases/download/v1.4.401/DS4Windows.zip
>>
>>154248634
Thanks
>>
>>154246664
>being this new
Emulators are never finished
>>
File: 1449668155172.jpg (83KB, 433x429px) Image search: [Google]
1449668155172.jpg
83KB, 433x429px
How does one enable shaders in standalone MAME? I'm using MAMEUI64 and want to use the timothy lottes shaders. I can't even figure out how to make the mame.ini to properly appear.
>>
>>154009326
The sky
>>
picross ds is the best game to play on drastic

why hasn't nintendo released a mobile picross yet it's perfect
>>
>>154225704
It does not even run 10% of the games perfectly
What are YOU smoking?
>>
>>154239506
>playing metroid prime on dolphin
its like you hate yourself
>>
>>154254249
Not that guy, but Prime Trilogy with KB/M is pretty comfy.
>>
How do I make roms work with the latest MAME?
I downloaded from archive and "some files are missing".
>>
Is there an archive.org PS2 redump? Didn't see it in the wiki
>>
>>154243731
> PAL is better on paper.
Was better on paper until the early 70s, when NTSC closed the color fidelity gap.

> The industry capitalized on NTSC, warts and all.
Yeah, not being able to play any movies and 90% of gen 1~4 video games at the correct speed is a horrendous disadvantage.
>>
>>154248939

>newfagging

'the fuck outta here with that cancerous /b/ shit.
>>
>>154255935
You don't. Download the newer ROMs or use an older version of MAME.
>>
>>154257061
Do they really have to redump all the arcade roms all over again just because MAME gets bitchy?
>>
how do I manually add a game to the retroarch collection?

king colossus and yu yu hakusho both needed a translation patch which is fine they both work but the scanner doesn't add them to the list and of course the box art doesn't show

On a side note , every year, I hate that there is still a list of games that aren't the translated yet
>>
>>154251236
standalone mame will unfortunately forever remain shit.
>>
>>154258648
RA gives you shaders but the latest RA Mame core is garbage. Damned if you do, damned if you don't.
>>
>>154257834
Better dumps become available even now, and MAME updates to reflect these new dumps.
>>
>>154259073
Why don't they just dump the whole thing the first time? Or is this byuu style "better" dumps?
>>
>>154259226
If they could, they would. There isn't a standard for dumping arcade boards like with consoles that have standardized pinouts and carts.
>>
>>154259226
Do you have any fucking idea how hard it is to dump arcade machines? Those things are huge, and they're all different. It's not like byuu where you can fit the entire SNES collection inside your house.

People use these dumps to restore actual cabs too. Accuracy is extremely important.
>>
>>154259317
Can't they ID each piece of the board and figure out whether that part's SW has been dumped entirely?
>>
>>154259409
As far as I understand, a bit later in the arcade scene's life there were "types" often divided a few to a company which are nearly the same or similar that run different games and one can generalize those.
>>
>>154259475
A ROM is just raw data without any automatic fidelity check, and a lot of times they don't have indefinite access to the cab or access to more than one.

>>154259594
Yeah, most companies would come out with a hardware platform and develop several games for it. It got a lot more consolidated in the 90s, but there are still hundreds of platforms.
>>
I must be retarded or something, but how do I load GB roms in mGBA? According to the site the functionality should be there, but the emulator doesn't accept .gb or .gbc roms like Yellow or Crystal version. Am I missing something?
>>
Page 10, time to wake up emubros
>>
>>154227108
>Maindev doesn't want a libretro port
Shame coz it has the best sound emulation.
>>154229709
Everybody.
>>154241819
Get yourself mednafen.
>>
File: windows 10 can't wake up.jpg (646KB, 1724x1507px) Image search: [Google]
windows 10 can't wake up.jpg
646KB, 1724x1507px
>>154265887
>>
File: byuu.jpg (22KB, 277x450px) Image search: [Google]
byuu.jpg
22KB, 277x450px
>>154011696
Make GB Emulation Great Again
>>
>>154266558
And nothing of value was lost
>>
File: 1462302965239.png (19KB, 304x224px) Image search: [Google]
1462302965239.png
19KB, 304x224px
>>154242764
Why is it 304x224?
>>
>>154266879
Seems like a common resolution on old hardware, the interrior is 240×160 which is the GBA's resolution
>>
File: 1461932965399.png (903KB, 1466x1080px) Image search: [Google]
1461932965399.png
903KB, 1466x1080px
>>154267060
I've never seen anything at that resolution.

It is somewhat close to 4:3 at least.
>>
Where are the clean Gameboy color/advance borders Ive seen posted here? Retroarch comes with 1 ugly gameboy player border.
>>
File: android-tv.png (41KB, 377x280px) Image search: [Google]
android-tv.png
41KB, 377x280px
Recently got this motherfucker second hand. A brief google shows that it should be able to emulate up to GCN games pretty decently with Dolphin. The bundled controller feels like a stiffer version of the original XBox controller though.

Any other Shieldfags like to comment?
>>
>>154268450
>A brief google shows that it should be able to emulate up to GCN games pretty decently with Dolphin
lol
>>
>>154267815
>>154267815
RA comes with a bunch of borders for SGB and GBP and a few different colors of this >>154266879 too
>>
>>154254308
How?
>>
File: sgba-indigo.png (3KB, 320x240px) Image search: [Google]
sgba-indigo.png
3KB, 320x240px
>>154266879
Seems they modified the 256x224 SNES SGB borders horizontally to fit the widescreen. Should've just went with 320x240.
>>
>>154267753
>scanlines on the border

Disgusting.
>>
>>154269491
Its a super gameboy you tard
>>
File: 1471456664432.jpg (9KB, 110x148px) Image search: [Google]
1471456664432.jpg
9KB, 110x148px
>>154269491
You're "trolling" right?
>>
>>154269245
Did you just make this?
>>
>>154269710
Yeah.
>>
>>154269519
>>154269598

Degenerates.
>>
>>154269491
>scanlines for a GBA game

Fixed.
>>
>>154270267
Game Boy Player/Interface is a thing
>>
>>154254308
The prime games have a laundry list of issues that makes them unplayable on Dolphin.
Unless looking at a black screen and false VI readings is your idea of comfy I doubt anyone will enjoy them.
>>
>>154270545
Sadly
>>
>>154270267
>>154271395
So how do you play GBA games?
>>
>>154271845
unfiltered without any shaders at proper resolution
>>
>>154271882
So basically you
a) play with a tiny af 2-inch window
b) play on a real GBA

right?
>>
>>154271960
Usually at 2x the output resolution because it looks pretty good at that.
>>
>>154271265
>The prime games have a laundry list of issues that makes them unplayable on Dolphin.
I started playing Prime 1 a couple hours ago and don't have any issue yet, nor did I see any mentioned in the wiki, even shader cache generation isn't quite as bad as I thought it would be going by the warning in the wiki.
>>
>>154271882
>not using color correction
It's like you want eye cancer.
>>
>>154272989
The Wii version or the Gamecube one?
The gamecube one doesn't have any unplayable glitches but it does have a bunch of graphical bugs if you are playing it above native resolution
>>
>>154273141
The gamecube one, I'm probably gonna stick to that then since the Wii version doesn't seem to bring any really interesting to the game.
>>
>>154271845
On a GBA. If you have to use a shader then at least do one that emulates an LCD.
>>
>>154271882
Like a decent human being
>>
File: uwot.png (3KB, 106x135px) Image search: [Google]
uwot.png
3KB, 106x135px
>>154228396
Just play at native res
>>
emulation
>>
>>154228396
if you want to play doom in high res just use a source port

there are versions you can get that have the ps1 music and shit too

there is absolutely no reason to emulate doom like this
>>
>>154276785
There's even a good total conversion of the PS1 version for PC. I guess some people want the Authentic Experience™
>>
>>154276946
>2x internal resolution
>authentic
Mednafen doesn't even emulate disc read errors or bad sectors. Shit emulator
>>
>>154268450
shield fucking sucks ass. It can't even emulate snes special chip games.
>>
>>154277135
I won't be satisfied until my PS1 emulator can emulate the experience of having to turn my system on its side to read discs
>>
File: wave.png (48KB, 1178x598px) Image search: [Google]
wave.png
48KB, 1178x598px
>>154142202

Slow and steady. I'm working on rustation at the moment, but I'll rework beetle HW ~soon.

>>154240432

No

>>154277283

https://github.com/simias/rustation/issues/30
>>
File: blue.png (1MB, 1366x768px) Image search: [Google]
blue.png
1MB, 1366x768px
>>
>>154281994
https://youtu.be/rD7ra5flXeI?t=53s
>>
File: 1448660818287.jpg (97KB, 504x470px) Image search: [Google]
1448660818287.jpg
97KB, 504x470px
>>154141152
>xbr
>xbr+scanlines
>launchbox
>decade old Snes9x standalone
>xbr with fucking scanlines seriously what the fuck
>BadIrishGamer
>also that basic af library
>reddit actually thinks this looks good

I can't even deal
>>
>>154282896

I like how xbr fags always end up showcasing yoshi's island because it's one of the few games whose artstyle can kind of handle xbr wituout looking completely like shit.
>>
>>154282896
xbr looks fine on Yoshi's island. Its just that the scanlines make it look dark.
>>
File: HD demon cock.png (841KB, 1366x768px) Image search: [Google]
HD demon cock.png
841KB, 1366x768px
>>
File: Axiphel.png (54KB, 792x704px) Image search: [Google]
Axiphel.png
54KB, 792x704px
dafuq
>>
>>154281149
What am I even looking at?
>>
File: CklXV-gWEAY7CPT.jpg:large.jpg (301KB, 2048x1153px) Image search: [Google]
CklXV-gWEAY7CPT.jpg:large.jpg
301KB, 2048x1153px
is retroarch on the windows store? Can it be used on xbox one?
>>
http://www.openworm.org/

Worm libretro core when?
>>
File: 1384132292410.png (1MB, 900x1211px) Image search: [Google]
1384132292410.png
1MB, 900x1211px
>>154288601
>raising worms
>not anime girls

Why even bother
>>
File: 1461787189603.jpg (91KB, 640x932px) Image search: [Google]
1461787189603.jpg
91KB, 640x932px
>>154288601
I thought this was going to be an open source reverse engineering of Worms
>>
>>154281149
>https://github.com/simias/rustation/issues/30

I was joking, you sick son of a bitch
Actually that's pretty cool
>>
>>154283507
Looks fine on everything but menu text.
>>
>>154287705
Huh, who would have thought the xbone would be an emulator box so soon.
>>
my dick
>>
File: RetroArch-0909-183021.png (742KB, 1280x1152px) Image search: [Google]
RetroArch-0909-183021.png
742KB, 1280x1152px
>>
>>154294143
I would thought it was just じゅど
>>
>>154269245
Post one of these for each of the colors and I'll update the shader.
>>
Anyone tried running Steambot Chronicles?
The game drops to single digits framerate as soon as the opening finishes for me but it seems other people have ran this game at full speed.
>>
File: gsdx_20160909103735.jpg (2MB, 3840x2160px) Image search: [Google]
gsdx_20160909103735.jpg
2MB, 3840x2160px
>>
I think it takes a special breed of person to obsess over retro games and playing them over and over in HD, with shaders, at varying resolutions, with cycle accuracy on various hardware, and obsess about the "perfect" solution. And that kind of fixation and maybe obsession probably doesn't just apply to emulation for any given person.

And then there are the people who just want free shit and act like jackasses. Suffice to say, I'd rather deal with the former group, despite their quirks.
>>
>>154300204
Who cares
>>
File: pcsx2 2016-09-09 11-51-49-09.jpg (173KB, 1920x1080px) Image search: [Google]
pcsx2 2016-09-09 11-51-49-09.jpg
173KB, 1920x1080px
>>154299191
Seems gpu intensive but it works for me full speed. opengl gives me +70fps over dx11 so maybe that was your issue.
>>
>>154300482
Which build are you using?
I just tried it on all renderers and their software modes.
Software mode gives me 60 fps during the quiz at the beginning while hardware mode dips to 40 in opengl and when the cutscene starts it drops to 7fps.
I have a 750ti and i5 6500 if that matters.
>>
>>154300707
A new one. Your gpu probably just isn't strong enough.
>>
>>154300707
Get a 1080
>>
>>154300980
Give me the build number you cockgobbler
>>
>>154301068
I doubt it has anything to do with the GPU considering the wiki lists someone running it with a GTX260 and HD 6850
>>
>>154301410
I don't care get a 1080
>>
>>154301496
nvidia pls
>>
>>154298819
http://www.mediafire.com/download/ddwq8s9r0l335bp/sgba_borders_240p.zip
>>
>>154266879
>>154267753
>>154269245
I made it 304x224 because it was to go along with the Gameboy Player borders, which are 608x448.
The Gameboy Player had a very strange native resolution choice.
>>
ZSNES, Snes9x, VBA and ePSXe are going to be remembered as the greatest emulators ever and there's nothing you can do about it.
>>
>>154302570
>Snes9x
>ePSXe
>bad
byuu go back to your cave
>>
File: pcsx2 2016-09-09 12-25-22-20.jpg (126KB, 1920x1080px) Image search: [Google]
pcsx2 2016-09-09 12-25-22-20.jpg
126KB, 1920x1080px
This game has visual issues and it does run really badly. It's one of the few games I'd recommend playing on a PS2 instead. Seems fun though so I'll keep playing it and hope the other areas aren't so demanding.
>>
how do widescreen hacks in PCSX2 work? do I just enable it and I am done or do I have to do anything else?
>>
So Nesbox got ceritifed in the Windows Store for Xbox One, so it might be in the app store as a free download as early as this weekend.
>>
File: Metroid Evolution Chart.png (101KB, 970x607px) Image search: [Google]
Metroid Evolution Chart.png
101KB, 970x607px
I installed Dolphin to play the Metroid Prime Trilogy and I'm having a really hard time getting the pointer to go where I want it to, it automatically snaps back to the center, which is my only real issue with it so far, how do I disable that? It makes it unplayable. I'm using keyboard and mouse by the way.
>>
File: pSXfin ffthack.png (697KB, 1056x884px) Image search: [Google]
pSXfin ffthack.png
697KB, 1056x884px
Fuck i wish all this FFT hacks worked on mednafen.

pSXfin is so shitty is like a ps1 zsnes.
>>
>>154304016
Looks like people like using this control profile:

[Profile]
Device = DInput/0/Keyboard Mouse
Buttons/A = Click 0
Buttons/B = SPACE
Buttons/1 = 1
Buttons/2 = 2
Buttons/- = Q
Buttons/+ = E
Buttons/Home = RETURN
IR/Width = 70.000000
IR/Height = 70.000000
IR/Up = Cursor Y-
IR/Down = Cursor Y+
IR/Left = Cursor X-
IR/Right = Cursor X+
Shake/X = Click 2
Shake/Z = LSHIFT
Extension = Nunchuk
Nunchuk/Buttons/Threshold = 10.000000
Nunchuk/Buttons/C = LCONTROL
Nunchuk/Buttons/Z = Click 1
Nunchuk/Stick/Up = W
Nunchuk/Stick/Down = S
Nunchuk/Stick/Left = A
Nunchuk/Stick/Right = D
D-Pad/Up = UP
D-Pad/Down = TAB
D-Pad/Left = LEFT
D-Pad/Right = RIGHT

I've not tested it myself, so I don't know if it works too well, but people like it.
>>
>>154303487
anyone?
>>
>>154302893
PGXP is better
>>
>>154304016
>I'm using keyboard and mouse by the way.
Then it's working as intended. You're not going to get it to behave the way you want because it's currently impossible to bind it that way in Dolphin.
>>
>>154305643
Actually I just copied >>154304776
and it's working how I wanted it to, at least right now
>>
Should I use the latest PCSX2 dev build?
>>
File: pcsx2 FM5 crash.jpg (134KB, 1051x684px) Image search: [Google]
pcsx2 FM5 crash.jpg
134KB, 1051x684px
Kind of a longshot but has anyone encountered this bug while playing Front Mission 5? I'm in that point in the game when you can start upgrading your parts. Somehow it always crashes when I try to select ANY part in my current stock. It didn't do this before this point in the game.

Tried with cheats on and off, what other settings should I try changing?
>>
>>154304681

Bring this up on their forums.
>>
>>154306673

I think those hacks can't work on mednafen even if they want, when they start to rely too much on asm hacks they don't work on real hardware anymore, then is bye bye mednafen.
>>
>>154306829

what are asm hacks?
>>
>tfw you find your OLD old 3DS you got on launch day that still has firmware under 11
feels good mang
now i can dump my games
also i know it won't be very good but still how is blargsnes compared to the snes emulators on psp
>>
>>154304776
>IR/Up = Cursor Y-
>IR/Down = Cursor Y+
>IR/Left = Cursor X-
>IR/Right = Cursor X+
This part is important. Dolphin binds IR to Axis instead of Cursor by default, and Axis snaps back to center.
>>
I'M USELESS
>>
>>154300204
I obsess over them running correctly.

So it bugs me because I have an AMD GPU (280x) and RetroArch works with the opengl driver more than d3d, which is shite because d3d works perfectly on windowed mode for anything I throw at it, but ogl stutters.
>>
>>154307204
blargsnes is ok. I've played through Super Metroid on it recently. Only had slight slowdown in hot rooms.
>>
So i finally built my new HTPC and moved my Rom collection and Hyperspin to it.
Give me some good, lesser known games for NES, SNES and Genesis to play, I reckon I played all the good ones already.
>>
>>154304016
>I'm using keyboard and mouse by the way.
It wasn't designed for k/m. Get a wii controller and sensor bar.
>>
I think I might be retarded, but I can't find any proper instructions. All I want is to extract the WiiWare games I have on my Wii to use on Dolphin. How do I get these elusive .wad files without just downloading a copy off the internet?
>>
File: tu.jpg (51KB, 529x677px) Image search: [Google]
tu.jpg
51KB, 529x677px
>>
File: 1464990043468.png (1MB, 513x1117px) Image search: [Google]
1464990043468.png
1MB, 513x1117px
>>154311525
>willingly staying in Kansas as an independent adult
>>
>>154312016
>independent
>>
>>154312720
Oh, he lives at home?
>>
>>154313830

He obviously lives with his parents.
>>
>>154281994
Green is blue to Japanese
>>
>>154284424
I played these on PJ64 in 2004 or some shit and they were fine
>>
Hey /emugen/
I'm looking to emulate PS1 for use with my CRT. I use a Wii for NES and Genny, but it appears that PS1 emulation on the thing is pretty shite. Short of buying a PS1, my best option is to utilize the official emulation that both my PS2 slim and PS3 slim provide with PS1 discs. Questions: is either the PS2 slim or PS3 slim options more accurate or preferable than the other? Can the PS3 even output low enough resolutions for a 480i crt?
>>
File: RetroArch-0909-134545.png (501KB, 2560x1440px) Image search: [Google]
RetroArch-0909-134545.png
501KB, 2560x1440px
>>
>>154316593
If no one else knows, I'd say the PS2 is the safer option given I'm pretty sure it had the PS1's guts inside it, making it not entirely "emulation." PS3 may still have them though but I'm not 100% sure.
>>
>>154316593
Oh and I heard the PS3 stores PS1 saves internally which is a plus. Will the PS2 store them on a PS2 card, or would I need to seek out a PS1 card?
>>
>>154316593
>>154316948
Yeah, PS2 isn't emulation, but PS3 is (and it's not the best emulator either).
>>
Is there any way to hide the stuff at the bottom screen on retroarch 3ds?
>>
>>154308013
I would try different drivers. Run DDU between installations if you don't already. Maybe different versions of RetroArch. My general experience with AMD in RA is it's the same as NVIDIA, excepting certain shaders.
>>
>>154305173
they're in cheats_ws folder, might have to unpack the rar to get them
>>
>>154317081
You need a ps1 memcard
>>
>>154311525
who the fuck cares
>>
>>154316636
Why is there one extra dark scanline?
>>
>>154320452
I do
>>
File: 1458170154165.jpg (6KB, 222x225px) Image search: [Google]
1458170154165.jpg
6KB, 222x225px
>>154316593
>Genny
>>
What is it with emulator authors and insane system requirements?

https://github.com/NGEmu/NGEmu

HLE of a shitty device from 2003. Requires a 64bit OS and Vulkan capable GPU. Only compiles in VS2015. Literally wtf.
>>
File: 2016070295223826-1.jpg (399KB, 664x1332px) Image search: [Google]
2016070295223826-1.jpg
399KB, 664x1332px
>>154322523
>muh muhgadrive
>>
>>154324225
Call it a Genesis then, you freak.

"Genny" just sounds disgusting.
>>
>>154324874
You pronounce it like 'Jenny'. What's disgusting about that?
>>
File: hilton_poor.jpg (35KB, 423x566px) Image search: [Google]
hilton_poor.jpg
35KB, 423x566px
>>154323870
>insane system requirements
>$50 video card and a cpu from the last decade
Never mind how imminently practical it is to plan for Vulkan and a 64-bit dynarec in the future. VS2015 I'll give you.
>>
>>154323870
he might as well just do d3d12 since it supports more hardware than vulkan lol..
>>
File: Y6hxdi9.jpg (188KB, 1920x1080px) Image search: [Google]
Y6hxdi9.jpg
188KB, 1920x1080px
>>154323870
>64-bit only
>Vulkan
>Visual Studio 2015

What the desu?
>>
>>154326462
Unless you're just talking about desktop/laptops no it doesn't.
>inb4 I don't like this hardware so It doesn't count
>>
>>154327656
Yes i meant just for laptops and desktops. Isn't VS2015 limiting the portability? That was one reason why I said he might as well do d3d12.
>>
Tilt n Tumble
Twisted
DS4 gyroscope
any way to make it werk
>>
>>154329570
No
>>
>>154328560
It's more the fact that it only compiles with VS2015 for now that show it's limited in portability, I don't think being able to compile it with VS2015 limits it's portability by itself since dolphin can compile via VS2015
Also the only desktop hardware that supposedly has DX12 support and no vulkan support is Fermi and let's just say not all is well if you actually want to run DX12 things on your Fermi card.
http://forums.guru3d.com/showthread.php?t=407551
>>
>>154329698
what is with gba emulators and not supporting things that should be obvious
>>
>>154329570
Map the sixaxis to keys, map said keys to the gyro, pray it works.
>>
>>154329570
Just play those games on a tablet or smartphone. MyBoy supports gyroscope/accelerometer/whatever.
>>
Xenoblade X is fuking playable with CEMU 1.60: https://www.youtube.com/watch?v=n5K_2uUpCB8

Holyfuking shit
>>
anyone have that yoshi's island "filters" pic? I apparently don't have it
>>
File: 1396454480872.jpg (184KB, 640x640px) Image search: [Google]
1396454480872.jpg
184KB, 640x640px
>>154331871
>>
>>154331819
Also
Yoshi's Woolley World: https://www.youtube.com/watch?v=Uqf8AmYFRtY
>>
>>154331819
>>154332025
Closed
Source
Garbage
>>
>>154329714
That's unfortunate. Makes no sense to advertise that it supports DX12 if it really doesnt.. There's still issues with even new Intel IGPs, with Vulkan. Not sure how good/bad they are on linux, but on windows it doesn't really work.
>>
>>154331819
The progress was really fast. How did they manage to do that in short time?
>>
Has Citra made any progress?
>>
>>154332749
documents
>>
>>154332515
Get ready. There will never be an open source Wii U emulator. Too much money to be made doing it closed source.
>>
>>154333117
it just got a dynarec, expect like 5-10 more fps on a lot of games
>>
>>154333289
has exzap ever given us the possibility of maybe going open source? as much as i dislike exophases jewness at least he says drastic will """""""""""""""eventually""""""""""""""""" be open source
>>
>>154332749
Could be several things, at first I would have said they just had help from something they shouldn't have had their hands on, but Decaf shows the same progress and I'm not sure they could hide using things they shouldn't have access to seeing as they're open source.

So I'd say it is a combination of them having leaked docs, the homebrew community helping a lot (if they're talking about releasing a complete IOSU exploit for public use soon that means they have one that's not for public use since month maybe years, kernel exploits were basically a thing within a month of the release) and the WiiU just being not very hard to emulate.

>>154333289
>>154333495
Decaf has had similar progress to CEMU with a 6-10 month lag between the two so no.
>>
https://www.patreon.com/cemu

Why can't I see how much money they're making anymore? The counter went closed source too?
>>
>>154333289
>There will never be an open source Wii U emulator.
There already is one, and it's progressing just as fast.
>>154333495
>has exzap ever given us the possibility of maybe going open source?
Yes, 'in a couple years' last I heard.
>>154333803
>a 6-10 month lag between the two
More like a year and a half. Cemu started late 2013, Decaf May 2015.
>>
>>154333921
Is patreon going to ban emu projects?
>>
>>154333921
It says
>$2,708 per month
>>
>>154331819
What specs though
>>
>>154334068
>More like a year and a half. Cemu started late 2013, Decaf May 2015.
I'm not referring to when they started but the level of progress they show, decaf went from nearly nothing to booting many games and looking playable in some in 3 month which is about the same state Cemu was a bit less than a year ago.
>>
File: patreon.png (477KB, 1869x875px) Image search: [Google]
patreon.png
477KB, 1869x875px
>>154334317

Doesn't display over here, weird.
>>
>>154334548
4790k and 380X
>>
File: Snapshot (1).jpg (115KB, 1513x639px) Image search: [Google]
Snapshot (1).jpg
115KB, 1513x639px
>>154334641
This is what i see.
>>
>>154334679
I guess it won't run well.on my A4-4000
>>
>>154331819
How are you supposed to play this without a gamepad though? Unless I'm remembering incorrectly, you have to do the probe placement and all that on the gamepad.
>>
>>154334891
i kek evertim
>>
>>154316636
The buttons need some shading
>>
>Takes a lot of the magic out of the original
>No rad screen transitions
>tfw too shit to beat the original
>>
>>154334869
>People are wasting 2000 dollars a month

Quite startling
>>
/emugen/ emulator when?
>>
>>154336934
someone should make a thread simulator

the music should be the smb2 music played through an early version of nesticle
>>
>>154337090
If I had a compiler already installed I'd try to program a routine to generate an emugen thread. They're very predictable.
>>
new thread

>>154337560
>>154337560
>>154337560
>>154337560
>>154337560
>>
>>154337331
-dead general
-trannies
-closed source
-shaders
-filters
-what's the best emulator for X
-X is better than Y
-no X is shit and Y is the best
-tripfags
-turtle
-the holocaust never happened
>>
>>154307204
It's pretty fucking garbo to be honest. If you've ever emulated SNES on a PSP, it's much, much worse.

Your best bet on an O3DS is to use the new fork of SNES9x optimized for O3DS, and pray to fuck your game works with it
>>
>>154335945
>can't do division
>>
>>154339903
2708 total
>>
ded
>>
>>154341778
Not yet, friendo.
Thread posts: 754
Thread images: 118


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.