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/acg/ - Armored Core General

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DESPAIR Edition
For all newcomers, Armored Core and all JP mecha discussion here. You are welcome to shill western stuff with JP influence.
We can talk about Ace combat as well and puchi posting is fine too.

BEFORE YOU PROCEED LISTEN TO OUR THEME SONG!!!
https://instaud.io/jzI

AC pastebin: http://pastebin.com/Ek3kMtZW
Read that if you have any questions. If the pastebin doesn't answer whatever question you may have feel free to ask us in the thread.

/acg/'s partially approved recommendation list:
http://pastebin.com/WSq32Amg (updated february 28th)


Steam: http://steamcommunity.com/groups/armoredcorevg

/acg/ PLAYS

SCRIMMS
>Ask.

SUNDAY NIGHT FOR ANSWER
>Ask.

SATURDAY AFTERNOON VERDICT DAY
>Ask.

Official Strategy guide PDFs for 2, 3, and Nexus :
http://www.emuparadise.me/magazine-comic-guide-scans/Armored_Core_2_Another_Age_Prima_Official_eGuide/1833
http://www.emuparadise.me/magazine-comic-guide-scans/Armored_Core_3_Prima_Official_eGuide/1635
http://www.emuparadise.me/magazine-comic-guide-scans/Armored_Core_Nexus_Prima_Official_eGuide/2226

AC related cover music: ripped from niconico by risto
https://mega.nz/#!j1l03AjA!beyftPD1gLIsymJC2gdmHpUecO4JHGbg6KdFQNS7htI

Understanding Last Raven technical stuff.
http://pastebin.com/RfbVYwwr
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FIRST FOR JUNK
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:(
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So what were some moments in the series you guys really enjoyed?

I thought the one mission in 4 were they spawned you in a warehouse vs the cc AC was so well done.
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>>153971113
that one mission in 1 where you were supposed to guard this new part but the mission was a pain in the ass so you could just steal it and fail the mission instead
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Sorry I haven't been around, it's been an interesting first week and I'm already finding myself quite busy. I think I'm seeing some holes in my schedule where I can get on, so I should at least be able to play soon.
Now then, I need some help for the game I'm GMing. One of the happenings is that the big corporation of Japan figured out UNACs. Thing is, UNAC isn't a very good name in a universe where the mechs aren't called Armored Cores.
So I need good replacement names, preferably acronyms.
>>153971113
4 has a lot of those, but Swarms of Red Eyes takes the cake.
>oh look the sun is setting
>oh, that's a lot of red dots
>OH
>that's a LOT of red dots
>they just keep coming and coming
>it's finally over
>it wasn't actually a sunset, Omer deployed so many of the things that from a distance, the group looked like the sun
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Even if we die a thousand times, we will return like a phoenix from the ashes, even though we're ravens. They're both birds, so there's no actual difference.
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>>153974212
Word play isn't my forte, so all i could come up with was RAM(remote, attack,machines)

Usually when it comes to naming stuff I pull from mythology. The established names of gods or monsters can complement the intended rolls of the mechs.
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>>153971113
I really liked one mission (I think it was Another Age iirc) where you were on top of some planes that were flying and you needed to destroy them and then quickly jump and OB to the next ones while the one you just destroyed started falling. I thought that was really cool.

Also I just saw the ending to AC Nexus now. What the fuck?
>>
Speaking of Nexus, I found it weird how the game is kinda blurry. The graphics aren't as sharp as the previous games. I usually don't mind graphics in games too much but in this case it did bother me a bit.
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>>153974212

What is the name of the mechas in your game?

>it wasn't actually a sunset,

The best part is that as the mission progress, the places goes darker little by little as you destroy them, like if you really expirienced a sunset.

>>153975001
>They're both birds, so there's no actual difference

This made me chucle.
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>>153986626
Cute! CUTE!
>>153986546
Mechs. They don't really have a specific name, they're just mechs.
>>153985681
Don't worry, they fix that in Last Raven.
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>>153984219
DELETE THIS.
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>>153971113
The Silent Avalanche mission in 4 is a truckload feels, specially on Hard.
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>>153974212
AHAB (Automated Humanoid Assault Battlesuit).
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>>153971113
My favorite moment is the final mission in AC3, the final fight gives me goosebumps.

https://www.youtube.com/watch?v=YPYoJy_gGMk
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If I want to stagger people at short range to pummel them with PMGs and CEMGs, am I better off with shotguns or handguns? It seems like dual shotty builds are popular but I wonder if they work used along DPS-focused weapons.
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>>153995259

Why not try both?
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>>153999609
I did, seems like shotguns are better overall but maybe there's some secret meta I'm unaware of.
Or I just had hopes of handguns going back to their ACLR glory, I miss the 6shot revolver.
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BumP-Intensify
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good morning bump
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>>153995259
High speed missile + Rifle will always be stagger king.

If you use a shotgun, pair it with a pulse gun. PMGs and CMGs are too inaccurate to do a lot of damage

Handguns are pretty much only useful for stunlocking lightweights or setting up large/Plasma/VTF missiles, since you obviously can't use shotgun or high speed missile to stun for those (shotgun is too close, can't use two missiles).

PMGs are better for defense than offense. They do great as a CQC deterrent against pulse+shotgun lightweights that run around with only 500 TE defense.

If you want to kill low-TE enemies, use spam fire rapid laser rifles, Plasma missiles, or sawas.

If you want to do rapid rush attacks in CQC, plasma guns, or shotgun+pulse gun

If you want to do heavy stun damage, high speed missile + rifle or battle rifle. High speed missile + ~1800-1900 acc tuned battle rifle can do heavy damage against anything other than quads, and leaves you 3 other weapon sets to deal with them.
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>>153993117
Is the one were the brother-sister team appears right?

>>154001702
I find funny that a scene like this on a 4/FA animated thing would be really stupid thanks for the Kojima particles the NEXT use.
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>>154010665
Damn, thanks for that post. I don't play online so I'm often in the dark when it comes to good weapon combos. Felt good that I figured out by myself what were the good generators and armor parts though.
>>154014378
Yeah. The part where Fiona wonders why SA are still fighting when their corp is already destroyed is touching, but the lines of the siblings are just too anime for me, specially when you kill one of them.
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>>154022029
> SA are still fighting when their corp is already destroyed is touching

It is, makes you wonder how well BFF treats its soldiers.
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>>154022029
The cool thing about verdict day is that all weapons are basically the same and just defined by a few features.

1. Muzzle Velocity: This determines your 'effective' accurate range. Divide by 4 (against heavies) or 5 (against lightweights) to get the range where you are likely to hit every time.

2. Firing Accuracy. Shotguns and pulse guns spread out. Higher firing stability on your arms will narrow the spread and do more damage. Same for battle rifles. Also, the higher the number the more each point matters (99 to 95 is really important, but 20 to 5 doesn't matter that much)

3. Impact force. If it's over 1400, it will stun everything except a quad, heavy tank, or HRJ. Stun lowers enemy defenses to 80% for the next 2 seconds.
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>>154023719
>Stun lowers enemy defenses to 80% for the next 2 seconds.

that sound a little OP.
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>>153971113
getting the first non-official e-mail in AC1.
creeped me out.
also playing for answer the first time, attack on naval port of mimir with the rosenthal frame, scatter missiles and chaingun rounds everyone, explosions all over the place, it was great and a good early mission to really show how powerful a next is. i fell in love instantly.
>>153974212
>So I need good replacement names
Digitally-CONtrolled-arms-platforms, or D-CONs for short. ripe for some overt christian symbolism.
>>153974212
>OH
i need to replay 4.
>>
Got a bit of a moral dilemma here guys. I want to emulate Armored Core Nexus, since they don't sell it anymore and From hasn't re-released it. Think i should?

I'm a major morals guys, so I always feel guilty about emulation
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>>154024552
If you cant find it anywhere, go ahead, is not like you didnt try.
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>>154023947
It would be if there weren't other OP things in Verdict Day.

Basically the meta in verdict day revolves around 3 things:

1. Defenses + Recoil resistance. Build defenses over common thresholds so that you can't be stunned into taking heavy damage from common weapons (like 1505 rifle, 2030 3BR, 833 PMG, etc.) and try to have more effective weapons (and at effective ranges) than the opponent based on the defense difference between you two. This is basically just damage trading at that point.

2. Shields. Use shields to shut down snipers/lasers and control ranges or AP stack so you can run the clock down

3. "Meta" builds that ignore normal rules. These are easily abused JP builds like Kumorabis and are based around mechanics that require either hard counters or very low thresholds of skill to optimize.

If you want to win a PvP match in VD, you have to abuse one of those 3 mechanics somehow.
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>>154024552
Considering that Agetec doesn't even own AC's publishing rights anymore, I doubt you're cheating anyone out of money by not buying it.

Also, if you ever owned a copy originally then emulation is perfectly legal. You are only allowed to emulate discs you physically purchased at one point, though.
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>>154025759

>You are only allowed to emulate discs you physically purchased at one point, though.
Damn. I also wanted to emulate Tales of Destiny afterward, all because I can't be bothered to find a seller of the game ANYWHERE. There isn't even a re-release or a Playstation store entry.
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>>154027896
That's the law, but it's not enforced. No one check on these things.

The only real legal repurcussions you might face is that if you download from emulator websites without a proxy, your ISP might throttle your internet or block you off from certain sites.

Otherwise, as long as you're not distributing the files or hosting them on your own server for others to use, then there's no real way to enforce things.
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>>154028612

I could've sworn that europe was arguing a case about how games that aren't commercially available anymore can bypass these laws. Although I know Nintendo has a stick up their bum about it.
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>>154029352
I only know about the US law. It's more lax in other countries usually
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>>154030397

I was thinking of emulating the original 3 ACs on my PSP, so hearing what you said earlier about it being legal as long as I own the original games is comforting. I wanna play them on the go, and the portable ACs are always a joy to play.
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>the bad VD remixes just add violins
Why does it feel like a meme instrument
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>>154034890
what remix?
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Since Emulators are legal and theres not really easy way to check if you dumped a rom yourself or not it falls into the realm of "its not really legal but no one is getting arrested for this anytime soon"
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>>154035903

Just wanna make sure nobody is losing money or getting ripped off. That's why I'm vehemently against pirating any games still sold, even if it's from a dickbag company who doesn't deserve the money. I'm willing to respect the IP laws there because they're at least putting the product out and making it available.

It just feel so shaky with abandonware.
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>>154037682
>tfw found ACN on the flea market but it didn't have the Revolution disc
It was only like 2€ but I still feel cheated. I pirated it anyway, it's basically a unicorn at this point.

In other things, I was watching the ACVD 1on1 tourney footage and it's interesting how everyone was using HWB. They really are the best legtype, dem thunder thighs.
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Anyone read the getter robo series?
Favourite part? Favourite mecha? Favourite pilot?
>>154035035
Artificial line
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Is it just me, or are the Nexus Revolution remixes of the old songs actually worse than the original ones?
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>>154045862
For example, compare:

https://youtu.be/x-ykG6lle8w

https://youtu.be/b0v3ZVFK1ok
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>>154046380
>>154045862

Says you. I enjoy both of them equally. They have that rustic charm.
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>>154045862
Yeah, pretty much. Notable exceptions for Artificial Sky Tribal and Shape Memory
>>154046380
Hey screw you.
>>154025759
>Also, if you ever owned a copy originally then emulation is perfectly legal.
Isn't that one of those rumors that lots of people believe but has no grounding?
>>153993795
Can't do that one, Ahab is the name of the PCs' boss.
>>154034890
Might have something to do with the fact that it's the third most common instrument in all of musical history.
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>>154048997

>Isn't that one of those rumors that lots of people believe but has no grounding?
Well, the law says that you can rip an ISO for your own personal use, but it's frowned on to download it from somewhere else. It's only prosecutable if you're distributing it though.

Personally, what am I supposed to do with an old game that can't be bought from the developer anymore, didn't get a re-release, and only exists through rom sites?
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>>154057117
Oh oh, I know the answer to this one because I play Magic.
>buy it at a reasonable marked up price off the secondary market, goyim
>after all, this game is so hard to find these days, so it's understandable that it costs a little more, right?
>it's a hobby after all, shlomo, you should expect to drop money on it
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>>154057471

>mfw copies of Tales of Destiny run up to 500 dollars on Amazon
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>>154035903
>>154037682
To be clear, it's still enforced if you're hosting or sharing/downloading the rom, they can track your ISP down and send you a cease and desist and a fine, in the US.
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>>154046380
To be fair it is really fuckin' hard to improve on perfection.

>>154048997
>Isn't that one of those rumors that lots of people believe but has no grounding?

It's covered under backup laws. Since there's no circumvention of the copyright (you're merely having an extra disk but not being used for any purpose that your current disk couldn't be used for) it's legal.

http://info.legalzoom.com/dmca-backup-copyrighted-content-22827.html

You own the copyright only to your specific disk and only for backup purposes. The thing is, it's impossible to tell if that copy is burned from your own disk or downloaded the internet. DRM in games essentially just checks that this copy (and all copies of the copy) has a legitimate source (usually through an activation key).
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>>154061607
Metal Wolf Chaos

Also demon's souls special edition.
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>>154057471
Favorite color and gamestyle?
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>>154066797
Black and White and why they have to do my boy Sorin like this Im not trying to play 3 color vamipres
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>>154068773
Yeah with Innistrad making Vampires black and red, using Sorin on a vampire deck is kinda hard.

Also Sorin fuck himself in the lore.
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>>154066797
White.
Sealed deck.
>>154062504
Oh. Well crap, I always thought that was as bogus as the thing about skipping class if the teacher is 15 minutes late.
>>154024396
>ripe for some overt christian symbolism.
Explain.
And it better be good because D-CON is a brand of rat poison.
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>>154070487
I saw it coming for a reason.
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>>154062028

I see. I bet they'll heavily enforce it for games they're actively selling, so I'll avoid those.

Thanks for the heads up.
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>>154071252
they really dont lol, your making it out to be a bigger ordeal than it is
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First mission in Nine Breaker and I've already learned more about lock-on speed, which I didn't care about at all in the previous games.
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>>154070487
Wait a second.
So help me, Jeck, if what you're getting at is the word deacon, I will walk to Canada and punch you.
>>154073042
You're also going to learn a lot about lots of other things, like turn rate, fighting without lock, high speed precision, and proper distance
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>>154074816

>proper distance
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So there's no shop in Nine Breaker? What if someone starts playing it first and doesn't have any parts from Nexus, are they just fucked?
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>>154085038

I think you get the parts straight up, don't you?
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Bump
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It's time to wake up.
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>>154046380
i agree, SMA is a classic
>>154061607
why? the tales games are like the watered down, after school anime versions of JRPGs
had no idea there was that kind of demand for the classics
>>154074816
>So help me, Jeck, if what you're getting at is the word deacon, I will walk to Canada and punch you.
come on ahab, the central AI controlling them could be the PRIEST, or Procedurally-Riveting-Explosion-Sustaining-Technology
ahab it's RIGHT THERE in front of you
also meet me in new hampshire, it's nice there
>>154100292
good morning
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>>154085954
Yeah I'm getting some as I go along but I'm also trying to get first place in the exercises. I think that would be pretty hard if someone starts Nine Breaker with no other previous parts. Maybe I should just try to complete them normally instead of trying to get first place.

IT'S THE RAVEN OLYMPICS MY PRIDE IS ON THE LINE HERE
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In the V universe, are all those shit-tier mooks like the tanks and helicopters that die in one shot crewed? What about the golems and hellkites and wetas?
I never quite understood why they'd put shitty AIs on fully fledged ACs and then have human pilots on MTs, specially when ACs themselves aren't even rare, with each faction controlling probably hundreds if not thousands.
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>>153986831
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>>154119409
Hellkites are cute and cool.
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>tfw cleaning my car and finding a check for 50 dollars

Aw, sweet, I better cash this and-

>it's from last year

Bloody hell. There goes my limited edition PsVita for Armored Core on the go.
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Bump
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Armored Core 6 when?
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>>154146303
I'm hoping within 3 years. But that's assuming that the reboot franchise Fromsoft mentioned is in fact Armored Core
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>>154148584
>it's king's field, rebooted to play like a souls game
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Have any of you ever tried showing an Armored Core game to someone? Did they like it? I tried showing one of my friends some games from the series, but it seems that he already had some prior experience with one of the games and doesn't seem to like them.

I wonder how many people have played Armored Core. I've never seen anyone talk about it before.
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>>154151502
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>>154148584
>>154146303

Honestly, what would be so bad about them stepping away from the Armored Core IP for a bit? For one, it would free them of Namco's clutches. Two, it would let them be able to experiment without relying on "lore" or being chained to previous games. Three, if fans love it, it can become its own series, and if they hate it, it doesn't taint Armored Core.

I'm all on board for a new mech game, Armored Core or not.
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>>154155213
Realistically speaking, the chances of a spiritual successor to AC is more likely imo.

The concept of being a merc. in a robot is vague enough that is doesn't tie itself to one setting. Plus most people care more about the game play and customization of AC than the lore of it.
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>>154153431
I show it to a friend, he said he like it, but he hasnt actually play one outside of my house,
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>>154155926
If the make another IP, I hope at least retain some aspects like the different legs types, huge variety of weapons, and quickboost
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Extreme newfriend here and I just through 4 and For Answer, as I've never played any of the other ones but I've had the pleasure of getting to play through these first because a buddy of mine loaned me his entire 360 library.

Since this is a general and you folks seem to be pretty knowledgeable, I'd like to ask a few questions regarding lore. I've been googling a lot of these too (with varying degrees of success) but I thought I'd just drop by here to get fresh answers or perspectives, and it kinda looks like the thread could use some activity at least.

1. Why does Thermidor/Otsdarva betray you in hardmode Arteria Cranium during the ORCA route, even though you're executing the Closed Plan? He seemed pretty content to bro it up with Shinkai in the League route, so why did he decide to be a bitch and side with Reiterpallasch and My Bliss?

2. The AMS doesn't sound like a traditional mecha control system, with levers and macros and shit. From what I gather, it seems to be a neural system that links the pilot and the NEXT into one form, so that in essence, the LYNX isn't really piloting the NEXT as much as he IS the NEXT. Frankly I think that's cool as shit so I was wondering how true it is.

3. Are people in the cradles in some form of cryosleep? Naturally there would be some personnel maintaining the systems, but your operator said something about allowing mankind to continue "dreaming among the clouds" or some shit. I also wonder about this because the cradles look tiny as hell but that might just be game models being typically misrepresenting.
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>>154014378
He can just disengage his PA, couldn't he? I remember you had to do it on two missions during AC4 so as not to contaminate an airport and Anatolia.
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>>154168564
Because they needed to make the hard version different from the normal version somehow. Either that or he sees you as a loose end.
Basically. Lynx are hooked up to their NEXTs via brain.
That one's an unknown. I suppose it's possible, but it seems really unlikely. If they're being kept in cryosleep, why bother keeping them in the sky? They'll be safe in their canisters on the ground.
>>154113409
Probably. If I remember right, there's a cutscene in V that leads in to one of the missions that implies there are city police in the Golems. It's the one where they ambush you.
>>154105090
There has to be something that fits better than Explosion.
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>>154169346
>Because they needed to make the hard version different from the normal version somehow. Either that or he sees you as a loose end.

That kinda upsets me because I liked ORCA and Thermidor. Guess I fell for his lies.

>That one's an unknown. I suppose it's possible, but it seems really unlikely. If they're being kept in cryosleep, why bother keeping them in the sky? They'll be safe in their canisters on the ground.

Yeah that's a good point. I saw that theory on an /m/ archive from 2009 and I was wondering the same thing, considering how a seemingly ragtag rebel force managed to hijack a cradle. I just wanted to confirm.
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>>154168564
Someone far long ago suggested that Thermidor was saving his own ass when he and shinkai tried to confront Roy & Wynne and switched back to his Otsdarva alter ego.
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>>154170196
>I liked Thermidor
Well, the entire revolution was staged by OMER. So it makes a lot of sense for Thermidor/Otzdarva to betray you. All OMER wanted was to get rid of the Assault Cells and get to space, so you're a loose end. His actions in the two Cranium missions are kinda contradictory though, sadly. I figured he needed you to die as well as Wynne D. and Roadie (was it Roadie?), and he correctly assumed you were the bigger threat. He was likely hoping to finish off the others after the fight.
But yeah, there is no good ending aside from teaming up with your pal Oldking and pushing the great reset button. Fairly certain that one's canon, too.

Now go play Verdict Day
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>>154174179
That's right, it was Roy, not Roadie. Fuck.
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>>154168564

>1. Why does Thermidor/Otsdarva betray you in hardmode Arteria Cranium during the ORCA route, even though you're executing the Closed Plan?

I had a few theories about that actually.

1. He went crazy from the AMS system. Most pilots under high duress usually can't handle that.

2. He was a coward as >>154173841 said and wanted to save his own ass.

3. He wanted to test if you were capable of executing the closed plan. If you could kill him and Reiterpallasch, you would bring his dream to fruition. Same thing with Leos Klein from AC2. He fought you because he wanted a worthwhile raven to bring back the days of old. If he truly wanted you dead, he could've locked the reactor room shut so you couldn't stop Phobos in time.

4.He was likely supposed to stay in the background while you and Reiterpallasch duked it out with the other AC. Kinda ties into theory 3 in that he was waiting to see if you could strike Wynne down. From here, he could either join up with Wynne if she killed you, kill her when she's weakened from fighting you, or kill you after you've been weakened fighting her.
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>>154174295
Actually, I forgot about the first one, thanks Penny. He could just have Split Personality Disorder and his Thermidor/Otzdarva thing, while initially planned, backfires as he actually "becomes" Thermidor for a while.
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>>154174179
>Well, the entire revolution was staged by OMER

Really? That's fucked. Is that explicitly stated somewhere in the game and I just missed it or was it just breadcrumbed or some shit? I kinda lost track of some of the actual story because I started to become pretty interested in the world and the setting's technology.
>>
>>
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>>154174179

>the "best ending" involves slaughtering several hundred million people
>which leads into a game where humanity is already extinct and everyone is robots

Sasuga From. Deepest lore.
>>
>>154072064
>>154071252

If you share a ROM of a newly released game on a public forum or host a bunch of downloads off your website/blog? Hell yeah they're going to enforce it. ISPs look for heavy download traffic like that and report it.

Use a VPN, Torrents, and protect yourselves.
>>
>>154119253
Now do it again but with sawarabi and kumos
>>
>>154139137
>how to tell if a pilot grew up on AC3 or AC2: Do they manage their finances like a boss?

What a shame of a pilot you are.
>>
>>154153431
I've only gotten 2 reactions from showing AC to someone:
"Oh that's neat, but it looks awful"
and
"OH YEAH I REMEMBER THAT GAME IT'S SO COOL"

It's like trying to get your friends to watch pacific rim. They either get it, or they don't, and there seems to be no rhyme or reason to it.
>>
>>154155213
Because there are no decent mech games in the west anymore, and haven't for ages.

Verdict Day and Hawken are the only mech games in the last 5 years that I can think of that were moderately successful critically and commercially. I don't count titanfall because it's just a COD clone / arena shooter and not a true mech game (The mechs are just a different type of killstreak bonus).
>>
>>154168564
1. I believe it is supposed to imply that Thermidor, being Otsdarva, was actually trying to eliminate and rally up all of the traitors and outsiders from Colllared but never intended to actually carry out the closed plan.

2. I think the AMS was a reference to Evangelion-like mental control of the mech. Basically like a machine that connects to spinal socket and lets you control the mech via your mind. It's left mostly unexplained, but Fragile is a person who is basically grafted into his next permanently to achieve a higher level of AMS compatibility, and it shows in his really fast/high reaction time AI. I don't think any enemy will work nearly as hard to stay out of your field of view as Fragile does.

3. I think the cradles are small utopian cities inside, and the people there have never seen the surface and have no idea how bad it is, that's why they're "dreaming".
>>
>>154180753
Humanity isn't extinct, there's a huge population that lives on the surface, but all of the art, history, culture, and genetics of the upper class are gone. It's like if every first world country was killed in a mass genocide but third world countries (Africa, eastern europe, etc.) were left intact.
>>
>>154174179
Ah man, I totally forgot about the "Omer wants to get to space so they stage a revolution to destroy the cannons, then they wipe out the evidence" theory. This explains Otsdarva's actions so much more than him being a league dog who wanted to just kill rogue pilots.
>>
>>154151502
>it's cookie and cream rebooted to play like Metal Wolf Chaos
>>
Hey /acg/, I have been shilling my game here last week. Well, now the demo is finally ready

https://adam-baska.itch.io/m4world-demo-1

I don't wanna waste your time so here some facts:
It's a proof of concept demo, it lacks many features such as customization
Graphics are ass
Almost no sound
A few bugs here and there(missile warning is buggy, switching between mechs after dying will fuck up the back weapon)
Controls are not very standard(please press tab ingame)

If you guys are not totally disgusted with what you hear I'd really appreciate if you try it and give some feedback
>>
If there was a new From mech game, you think Shoji will come back?
>>
>>154175406
Okay here's the breadcrumbs.
First, Otz is an OMER Lynx
Second, OMER are the ones who profited the most in AC4, getting first dibs on all of the destroyed Rayleonard's resources and knowledge through some form of jewery. They were also the ones who forced Joshua to destroy Anatolia, and on Hard, after destroying the 00-ARETHA, another OMER Lynx cones in to check whether it all went as planned.
Third, Otzdarva goes back to being an OMER Lynx in 2 out of 3 endings, and they just let him back in, with a new copy of his NEXT already prepared for him (his old one is at the ocean floor). Supplement material states that after White Glint gets rekt, Anatolia's merc is still unharmed and spends the rest of the game waiting for a new NEXT. This, combined with the fact that even huge, world-governing corporations only employ a few Lynx each (they're trying to into Arms Forts more since giving a NEXT to someone is handing them an infinite supply of nukes basically), suggests that OMER either recovered Otzdarva's frame or already anticipated his return.
Fourth, Thermidor's frame carries OMER weapons, so they're still backing him. Remember that NEXTs can't swim, so him recovering his armaments on his own is very unlikely.
Fifth, in the League ending, it's actually not the League that sends Wynne D. and you to stop Thermidor and Shinkai. Wynne just decides to do it on her own, and contacts you privately. The mission briefing is just a personal request from her. I think the narration for one of the final chapter intros even states how ORCA and the League came to a secret agreement, and Wynne bitches about it in the briefing too. The ones who hold the most sway over the League are OMER and their subsidiaries, so it's very likely that they did a little shilling so that the completely asinine idea to try and ally yourself with the incredibly resourceful rebels that want to indirectly genocide the cradles would even be attempted. (cont.)
>>
>>154189263
Alright.
Sixth, the Answerer. It's built by OMER specifically to combat ORCA, with technology that's clearly unique to it. It's also an anti -next weapon. I'm pretty sure that it was, in fact, built because the ragtag bunch of rebels that Thermidor picked up from other resistance groups (Oldking is from Liliana for example, and a lot are former Rayleonard) were proving to actually be quite hard to kill. I'm not sure on this though.
Seventh, and most importantly though: THE INCREDIBLE RESOURCEFULNESS OF ORCA. Seriously. They have a unique Arms Fort for fuck's sake. The resistance group you fight in take back Cradle 03 is incredibly weak, and suddenly ORCA appears, with the technology and production capabilities of at least a small League member. They had to have had some backing from a company. Even more importantly, fighting Otz and Shinkai on hard makes an ORCA Arms Fort appear in the back of Arteria Cranium, with a billion Laser Blades on it. Kasumi/Serene Haze (your operator) even comments on how it shouldn't have been able to even get there physically. It also blocks the back of the facility. Almost as if to, say, keep Shinkai from actually carrying out the closed plan, and/or assist in killing Strayed. But it couldn't possibly have gotten there without anyone noticing, it had to have been assembled inside the building.
Then there's the fact that on destroy the Anti-Satellite Cannons, after killing all the NEXTs and getting rid of all but one of the Ehrenburg batteries, the 00-ARETHA appears to stop you. As I already established it was an OMER prototype that was also destroyed in a huge green explosion at the end of AC4. Why does ORCA have it?

I feel like I forgot a bunch of stuff but you get the point
>>
>>154189263
>>154190016
Isn't this all way too contrived just to turn off the anti-satellite cannons and go into space? OMER was already the strongest member of the league if they just had used ORCA as regular forces they could have pushed through their plan without the need to stage a revolution.
>>
>>154168835
By the looks of the pic, he was fighting recently, and finding the girl could have being mere change, the place has to be contaminated.

>>154168564
>1
I think is because Shinkai die, he manage to escape and change NEXT, but since you are the "newbie" of ORCA at point, he probably couldnt trust you much or didnt have faith that you will be able to make a difference, after all Shinkai was a veteran pilot and probably Thermidor Senpai.

>2
Yes, they basically are connected to te machine, the reason of why 4/FA the AC doesnt explode like in older games, is because pilots die because of the stress their nerve system gets as the AC takes damage

>3
We dont have details about it, but seeing how ORCA ending says
>Infants coughed feebly in the arms of their despairing mothers
Gives the image they had normal lifes in the cradles, and to see your baby dying slowy in front of you was a sign that your old life was lost.
>>
>>154186339
I'm glad to see you captured the inherent fun in boosting around at high speeds shooting robots

Had a lot of fun, I give a "matched the initial D music I was playing" the highest honor ever given to a proof of concept
>>
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>>154175289
pic related

>>154174179
>Fairly certain that one's canon, too.
All ending can be canon

>Leagues ending
The corps start building the towers as safe heaven on earth, from there they look on ways to clean the earth (original mission of Chief and Carol) but when they give up, build their own anti-satellite canons and used them to escape earth

>ORCA path
Strayed manage to complete closed plan, despise Thermidor betraying you. Space is open and the corporations start looking for a ways to dominate the space race, but as the contamination got worse, instead o fighting they unite to create vessel they could use to escape

>Destruction path
Strayed continues his genocide on the cradles. The corps (probably after going a massive reorganization with all the higher-ups deaths) decide to look for way to clean the planet while having to deal with Strayed too. They create Chief and Carol, Chief probably serves as the defense line (all those Unmaned weapons on V) and Carol was tasked to find a way to clean the planet. After all that fails, somehow, they manage to destroy the assault cells and escape to space.
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>>154190016
>the 00-ARETHA appears to stop you. As I already established it was an OMER prototype that was also destroyed in a huge green explosion at the end of AC4. Why does ORCA have it?

00-ARETHA isnt a OMER prototype, is rayleonard prototype, ARETHA is the original NEXT, it cause too much stress on its pilot, so Rayleonard had to make it more user-friendly frames, the entire process create the 002-B that looks like a Aaliyah with weapon arms and some huge shoulder shields, after that they ended creating the 03-Aaliyah and its sister frame 04-Alicia (Aaliyah with Reverse joint legs)
>>
>>154186339
I'll try it tonight and try to give feedback.
Is this the version you will post the agdg demo day or will you keep working on it?
>>
>>154195042
Noice, that's high praise

Anything you have to say about the jumping or controls in general? One kind anon over at /agdg/ made review video and he didn't like jumping, felt that it had no point

>>154197498
Cool I am looking forward to it and yes that's the demo day version
>>
>>154193508
I think it's not just the "getting to space part". It's more about "getting to space first".
>>
>>154199516
controls felt fine for me, I liked jumping a lot, gameplay wise it doesnt have too much value at this point (but what does besides aiming and shooting at this stage) but its fun as hell

heres a poorly captured webm, the main thing I took from this demo was that the core concept is fun
>>
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>>154201372
fuck
>>
>>154196792
You're right. Correction: A Rayleonard prototype apprehended by OMER and given to Joshua.
>>
>>154201372
>>154201513
fuck yes that's how its supposed to be played

I love ya anon
>>
>>154201940
it's all about the music selection, I bet some of these people are just playing it in silence

https://www.youtube.com/watch?v=Mwy7aZHRpno
>>
>>154201513
Get some blading in that shit and a multiplayer platform, we're good to go
>>
>>154203570
Soon™
I am most likely going to make all melee weapons 2handed, I hope that's not a problem.


>>154203367
To be fair, anything becomes great with eurobeat
>>
>>154206008
I see. That's interesting.
>>
>>154206008
Are you sure making ALL melee weps 2handed is a good idea?
>>
>>154216051
this just gives an excuse to make them really really good, dont try to take my potential 200MPH flying samurai sword robots away from me
>>
>>154216483
I think the rifle+laser blade combo should be respected, it's been with us since Gundam 0079 and it's the classical AC setup. I'm no gamedev, but give some thought to including some balanced options.
>>
>>154217026
honestly I think we could be long due for some variation in that formula, I would love to see some 2 handed weapons in AC
>>
>>154216051
>>154217026

Well >>154216483 got it pretty much right, imo making them 2handed gives every weapon a bigger power-budget. Not only can I make them more powerful I can also give melee weapons distinct movesets like big bad broadsword for heavy sweep attacks or honorable katana for when it's 'nothing personal'-time.
>rifle+laser blade combo should be respected, it's been with us since Gundam 0079 and it's the classical AC setup
I guess you have point, I'll try to come up with something.
>>
>>154189263
>>154190016
I have a couple reservations.
I don't think the weapons play into it. You can get anything off the market and I'm hard pressed to believe that the rank 1 doesn't have the money to buy more, the connections to get them, or doesn't just have spares laying around.
I'm also doubtful that Answerer was constructed solely to deal with ORCA. Something of that size and caliber does not get constructed that quickly.
>>
>>154221936
Remember that the Answerer was made with the colaboration of Interior Union too.
>>
>>154201513

May I offer a suggestion? Make the boosters a little more subtle, or make them a little smaller. It's hard to see the mech infront of it, and can obscure vision.
>>
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>>154189263
>>154190016
>Anatolia's merc is still unharmed and spends the rest of the game waiting for a new NEXT

Thank god. I felt bad for not being able to save myself as a different protagonist when fucking Fragile took down White Glint.

> I think the narration for one of the final chapter intros even states how ORCA and the League came to a secret agreement, and Wynne bitches about it in the briefing

Yeah I remember taking note of how Wynne broke off from Collared to deal with ORCA at Cranium, but I was a bit confused on the wording they used when they said that the League and ORCA formed a secret pact.

Thanks to you and everyone else for clearing up my questions and providing answers. Out of all the endings, I still like the ORCA ending the most even if it was a honeypot because I just wanted to go to space. I wish OMER would have just been upfront about their affiliation/plans with ORCA and offered Strayed a job after he destroyed Answerer. I mean, at that point, the guy's already destroyed major company Arms Forts like Motherwill, and is probably in the dozens for confirmed LYNX kills. Did they really think Otsdarva would have been enough to finish him off as loose end? I feel like this game has an okay story that would have been pretty top tier if they had expanded on the background of some characters/organizations and obfuscated less details/leave a lot of things open to interpretation, but looking at Dark Souls, I guess they tend to enjoy doing that.

I also love the final hardmode genocide mission. You're pretty much the fucking final boss of the game right here.
>>
>>154194321

>Yes, they basically are connected to te machine, the reason of why 4/FA the AC doesnt explode like in older games, is because pilots die because of the stress their nerve system gets as the AC takes damage

Yeah that's cool as shit. I have a thing for that kind of transhuman shit where the line between man and machine is incredibly blurred like that when you get to interface with 'em.

>We dont have details about it, but seeing how ORCA ending says
>Infants coughed feebly in the arms of their despairing mothers

One of the guys in the old /m/ thread where I found that theory suggested that they were also fresh out of cryostasis regarding the infant thing, but I like the idea of Cradles being cramped environments better so yeah I agree.
>>
>>154219491
>tfw you're using a 2 handed karasawa.

https://www.youtube.com/watch?v=0syycJHKGhI
>>
To fit 20 million people on a cradle, you wouldn't be able to move around at all, let alone be comfortable.
>>
>>
>>154231002
That's why I curious about them in the first place, those things are fucking tiny judging by the in-game size. When I was tasked to fight the rebels occupying one of them, I thought they were going to be mini-O'Neil colonies inside. Now that I know their actual dimensions, the living spaces are probably just enlarged versions of a Nimitz's crew quarters, except magnitudes more miserable.
>>
>>154216051
One or two 2handed melee weps is good, But cmon be real we all want a gunlance mech at some point now. Or roleplay as mcedgy honobaru samurai at 1000km/h boosts
>>
Strawpoll time: http://www.strawpoll.me/11184544
>>
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>>154241572
>there are only 5 people here
>only 2 are from the same continent
that certainly explains why these threads are always on page 10
>>
>>154241572

>Asia

How can you read an english image board?
>>
>>154247198
goddamnit pendragon. Malaysia is in Asia.

You guys really need to get rid of Common Core.
>>
>>154226049
> I still like the ORCA ending the most

My brother from another mother.

>but looking at Dark Souls, I guess they tend to enjoy doing that.

FROM loves the no direct and minimalistic approach when telling a story, at least, they make enough hints and relations withing everthing to build the story on your own.
>>
>>154233894
I want to belive the size of the cradle in-game is a error from FROM part.

>>154247198
Latino America, I am allowed to be here?
>>
>>154231002
Pretty sure they're meant to be larger than they appear ingame. If the model was actually big enough to house millions of people on it, the game wouldn't be able to load enough of them for you to land the 25 million kills. Plus the mission would take forever if you had to fly around several models that big and sink them one by one. And if the game used a more realistic number, the mission wouldn't have been as powerful. Just imagine if Old King was only counting 10k kills per cradle and stopped at 50k total compared to how insane the 25 million was? The mission wouldn't have been nearly as memorable.

Basically don't read too much into it, it's just a compromise to maximize both gameplay and story at once.
>>
>>154249125
>25 millions

actually is 20 millions per cradle, and there is a total of 5 cradles in the mission.
>>
>>154249751
Been a while since I played it, that's even crazier than I remember. Actually that just proves my point further. The number makes no sense considering the ingame model of the cradles, but it's much more impactful than a realistic number.
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>>154249751
Lapdog...
>>
>>154186339
Game is fun, it feels like a a high speed mecha game, since it doenst have much flying and not lock on, you are not thinking on using flying enemies, right?
>>
General question: Is it ok if I post (semi)regularly updates/progress here? I know this is a pretty small general and I am not really a part of it, so if you guys feel like that it would be tantamount to hijacking it I'll fuck off till the next DemoDay

>>154253950
>you are not thinking on using flying enemies, right?

Thanks for your input and yes that's correct. My main inspiration for the gameplay is the AC4 Intro, so no flying enemies but lots of fast paced ground combat
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>>154256236
>No more transport shit mission that rains you bullet to death
>or thousand metres high planes that fires missiles like AC3 Silent Line

I already like you. You should get hired. If you need a graphic guy, I'm here.
>>
>>154256236
Good, since you mention the 4 intro, a good enemy would be ones with shields that force you to quickly get behind them to kill them, put a small squad together and you have a really annoying enemy team.
>>
>>154256236
It's not like this general really gets that much activity anyways, so go for it. At that point, you'd probably be saving it from having to have people bump it as often as we do just to stay alive.
>>
>>
>>154249125

Here's an idea: how about they make it so you only sink one cradle, but make it actual sized. And as you damage it, pieces start falling off or exploding. You can still have your singing lap dog murder song without it being less impactful. The mission honestly didn't need 5 cradles.
>>
>>154270271
Having to fly from cradle to cradle gave a sense of scope, If they had made just one giant cradle you wouldn't have noticed that it's flying except maybe for the sky or if you are near its edge
>>
>>154256236
I tried the demo briefly, but for some reason mouse movement is really slow and snaps a lot, so I wasn't really able to aim. I will try to play it again with a controller so I can get an actual feel on turning speed and such.

The game feels fun when it comes to movement but there are some things I didn't like and that seem easily fixable:

1. Jumping is too limited compared to the rest of movement options. I think allowing the player to slowly glide down instead of falling like a rock if they hold space would help that. Make it consume energy to promote ground combat, if you want.
2. Bind dodges to shift instead of space. It makes no sense why you can only jump forwards and backwards, and besides, sideways boosting is broken anyways. More on that next.
3. Remove sideways and backwards boosting.
Right now, there's no reason not to boost sideways, it has no energy cost and makes you go faster anyway (I only tried the fat robot, maybe the other one is different). As I said before, replace it with dodges.
Backwards boosting is too cheesy in my opinion, any mechanic that allows you to kite enemies in any game makes it braindead as fuck. Remove it and force the player to make decisions, either turn 180 degrees and sacrifice damage for speed or shoot while moving backwards and go slower while dealing damage. Maybe replace it with a backwards dodge.
4. Remove iframes. this one's not that big of a deal, but I don't think they belong in a mech game. I guess if some weapons have insane tracking it's necessary, but the player should be able to dodge weaponry without being forced to just roll through attacks.

Other than that, I feel the inertia and weight of the mech feels just_right.svg and I that's quite hard to achieve, so I tip my fedora to you.
>>
>>154271498
>for some reason mouse movement is really slow and snaps a lot
Now that's interesting, over at /agdg/ another anon reported that bug but it's the only bug I am not able to reproduce. If you don't mind, on a scale from 1 to 10, how good is your computer?

For everything else: Noted. Screencap'd and put into my feedback folder for further study.
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>>154272530
Pic related. I can get around 30fps on 2014 games, 2015 onwards not really playable unless it's really well optimized. Not bad for a laptop. The demo was running between 30 and 60fps, I assume you put a variable FPS lock based on performance? I have a feeling that might affect the camera somehow.
I did some testing and:
It's not a matter of detection conflict between the touchpad and the mouse, I turned the touchpad off and noticed no change on behaviour.
I did notice a change when looking at the edge of the map walls, there is was pretty smooth and gave no problems. I'll try to record a webm of it. I assume it's either a performance issue or something to do with LOS calculations. Maybe try to allow the player to manually set FPS lock to 30 or 60 and see if that fixes it.

Also, I think a turn cap would be nice. Not a terrible one, something like 120-180 degrees per second, but it just feels too CoD to have mechs turning so fast.
>>
>>154276124
Thanks a lot anon that was very helpful, it's totally possible that the dips from 60 to 30 fps mess with the different update functions of the engine.

I'll look into it and hopefully the next version won't have this problem.
>>
>>154276124
>>154276463
Just tried to play the game while running a benchmark test and things started to lock up.
This is weird because all of my controls locked up and not just the camera. Also the game isn't even that resource heavy for your machine not to be able to run it, nonetheless, I'll fiddle around a bit more and post the new version soon.
>>
>>154276463
laptop anon here, I just tested it on lowest possible graphic settings and it went smooth as butter, so it's definitely performance based. What causes it, I have no idea.
>>
>>154277571
Alrighty made an update
https://adam-baska.itch.io/m4world-demo-1

I hope this helps
>>
>>154280429
Why is it called M4World?
>>
>>154270271
add some radio from the captain of the cradle going in despair or people screaming and it will be 10/10.
>>
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>>154284268
>something, something, something, Mech World
M4World is kinda awkward to say but M4, the logical abbreviation, has a nice ring to it.
>>
>>154256236
Am interested. Post updates, get feedback, I get to play demos.
So yeah, just like make game and keep us updated. I would totally do some enemy designs if you give me a couple pointers too (drawn ones, can't do any proper 3d modeling lel)
>>
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Both our series have the same initials, and involve similar themes. I'm really interested in dipping my toes into the games, but I got to ask first, does Armored Core games give you the same "one-man-army singlehandedly ends a war" kind of feeling Ace Combat games?
>>
>>154297774
Well, AC has never being fan of happy endings, so the part of "ends war" is not really present, but the part of fucking every faction in the current war by the simple fact of being a extremly powerful freelance that change sides each mission to the point of everybody wanting you death because you are simple to much of a danger and not taking a side.
>>
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>>154297774
I haven't played enough Ace Combat to really compare the two, but I'll say yes anyway. Here are some of the player character's feats in AC4.

>Fighting through a gigantic fleet of battleships (probably around 100) and sinking the flagship at the center, effectively destroying the central command of one of the most powerful corporations in the world and removing them from the war entirely before it even really begins
>Fighting the rank 1 mercenary and his elite squadron in a 4v1 battle
>Stopping an army of radiation spewing doomsday machines from annihilating a city full of innocent people

The whole one man army thing is even acknowledged in universe, because in the sequel For Answer, the corporations try to find alternatives to AC pilots and begin investing in gigantic mobile fortresses instead since crews of expendable soldiers can at least be controlled, while a single skilled AC pilot can fuck everyone's shit up and ruin everything for everyone. Their plan doesn't work. The FA protagonist is even crazier and more unstoppable than the AC4 guy.

And that's just the AC4 series of games, while leaving out the spoilers.
>>
>>154297774
There is a significant playerbase overlap between both series. In fact, our Verdict Day team Vagrant Guns went to play some Infinity together yesterday. T'was fun.
>does it give you the same feeling of ending a war single-handedly
Al games do to some degree. But the story of AC is often more minimalist and more a series of vaguely related missions that build up to something. But yes, you will get plenty of moments like that, although you're not necessarily always the one ENDING the war.
Good starting points are Nexus (pretty easy, old school AC with dual analog support, can transfer data to Last Raven which is the hardest piece of shit in the entire series but also really fucking good), Chronological order (which will take you quite a while) or AC4 - For Answer - ACV if you want - Verdict Day.
Online is happening in Verdict Day and in For Answer on Sundays.
Both 4th and 5th Gen alter the gameplay quite a bit. 4 and especially For Answer are 2fast2quick over-the-top, but also have really good single player. Online is terrible cause of netcode imo. 5/Verdict Dayrestricts your vertical movement since the only way to gain altitude is jumping/wallkicking around, and it places more emphasis on cover and defense values. It's still really fucking fast once you know what you're doing though. 4 and 5 had their servers get ded so you won't be able to DL the patches anymore for 4 and the tuning system/conquest mode of 5 is also rip.
My advice is to start with 4, then FA, then skip 5 for now and get directly to VD. That way you'll get the most out of current gen's story, get to play online (gaem is ded but if you network you can still fill rooms and get fights pretty consistently, what's left of the community sticks together mostly) and after that you can go play Nexus and transition to Last Raven or just start with the rest of the series (AC1 is on murican PSN) at your leisure.
>>
>>154299467
That's brilliant, and exactly what I was looking for.

>>154300730
>Fighting through a gigantic fleet of battleships (probably around 100) and sinking the flagship at the center, effectively destroying the central command of one of the most powerful corporations in the world and removing them from the war entirely before it even really begins
>Fighting the rank 1 mercenary and his elite squadron in a 4v1 battle
>Stopping an army of radiation spewing doomsday machines from annihilating a city full of innocent people

That's everything you needed to tell me. I'm more than convinced.

>>154301220
>often more minimalist and more a series of vaguely related missions that build up to something.

I love soulsborne games, so I guess that was to be expected.

> 4 and 5 had their servers get ded so you won't be able to DL the patches anymore for 4 and the tuning system/conquest mode of 5 is also rip.

How much am I gonna miss?
>>
>>154301220
>>154302613
Regarding the patches for AC4, I was able to get them working last year on my 360. I needed xbox live gold to download them, and it was the EU version. I have no idea if it works in other platforms/regions.
>>
>>154302613
5 was very mediocre, 4 felt a bit clunky but the single player was very fun. The only really good part of AC5 is Chief. And VD's online is the same thing as 5 but better, 4 is also outclassed by FA in that regard.
I mean I guess you missed the platinum for 5 but that's it
>>
>>154306815
5 and Ninebreaker are probably the only games in the franchise that are completely worth skipping. 5 more so because you can't emulate it.
>>
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>>154206008
Are you located in the US? Do you plan on putting together a team or is this just a side project?

I'd love to see this thing taken to fruition and put some resources behind it if it's going to be taken seriously.
>>
Just started up my ps3 to work on unlocking parts and i realized how much i love Evangel hero type mechs.
Med biped, laser blade, a gun, missle and cannon.
Will i get wrecked online?
>>
>>154249125
Even at the densest city structure right now, to house 20 million people you would need at least 2000 square miles of area. At 15m tall NEXTS, a single cradle would have to be 215,000 times larger than a next, aka, about 3225 km long.

This would mean that at normal next speeds (800kph) if they were to reasonable scale it would take you, in game, FOUR HOURS to cross one cradle from one end to another, and that's assume they're cubes. If they were flat surfaces it could be exponentially longer.
>>
>>154315356
Yes.

Sorry.

There's not a single multiplayer AC game where using a blade and rifle is decently competitive online.

The closest is AC4 or ACFA using a super-fast blader mech who just switches to the rifle when the enemy's AP is low enough to chip away.
>>
>>154302613
>>154303359
The patches are only broke on PS3. The 360 version of AC4 is working just fine. In fact, the 360 versions even have better performance than the PS3. The only reason the PS3 versions are more active is console loyalty since AC has traditionally been a Playstation game.
>>
>>154317201
And free online
>>
>>154316926
Damn, so it still remains true to this day..
Hoping to catch some mp on vd tonight maybe ill learn by trial by fire.
I remember when it first came out i actually did p gud with them but im assuming thats before the meta was figured out by the mooners.
>>
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>>154307737
I'm currently playing Nine Breaker and seriously skipping to Last Raven altogether, so I agree with this.

The training exercises are interesting and dull at the same time somehow.
>>
>>154327478
*Seriously considering skipping

Sorry I need to sleep
>>
>>154318082
Well, VD gives you 4 slots so you could make a MWB with two 3BR + Jellyfish as main damage source, and rifle + laser blade offhand, and it may work sometimes.
My rule of thumb for making viable gimmick builds is, tune up the cheese on everything else to compensate for the bad parts.
>>
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>>
>>154316926

Says you. I live and die by the blade.
>>
>>154336664
Get shit on by sniper rifles and shotguns, kid.
>>
>>
>>153961147
bleach
>>
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Does /acg/ have any discord server of any kind? or is the series so dead there never is one to begin with?
>>
>>154354846

I use skype, but mostly for.... other activities.
>>
>>154318082
Blades have to be min-maxed.

The best you can do is rifles and high speed missiles, that's a solid combo for VD, then maybe throw a pile or physical blade on the back to take down tanks with.

So something like:

Rifle
Battle/Laser Rifle
High Speed Missile
(something)
Physical Blade/Pile
>>
>>154329921
Rifle can be considered cheese when paired with high speed missile and zlatkos.
>>
>>154336664
Blades are still very viable in each game, but you have to use ONLY blades and focus entirely on them.

And the second someone realizes you're using a blader, at best they will just counter you and everyone in the room will kill you first... at worst they just kick you.
>>
>>154354846
There's a discord server for armored core that the reddit started, a lot of /acg/ users are there too.

/acg/ is really small compared to the AC reddit. You're the old assholes who won't use new technology
>>
>>154341758
>>
>>154313869
>Do you plan on putting together a team or is this just a side project?
I'd love to work on this full time with a team but right now it's just a side project, I am from North Germany so I don't have any hopes to find competent 3D artists and developers in the area and I don't have the financial means to hire people or even work on this 24/7(I took vacations just so I can finish the demo).
So the plan right now is to add over the next 2 month multiplayer and the customization system and then hope it's interesting enough to put it on Steam Greenlight or patreon or whatever and hope for the best, though even FromSoftware couldn't keep the genre alive so yeah...

Well anyway, I'll clean up the code/project, look into networking and then report back on Monday
>>
>>154318082
Well, it would take a fuckton of practice, and would only work effectively, maybe, 40% of the time, but what you could to is use a KRSW (Mini-Sawa) tuned for power in one hand, and a Moonlight (or blade of your choice) in the other.

KRSW will stagger most things, so charge it up, get close, hit them with it, and follow with the blade.

I used to do this with a shotgun and a pile in ACV, but in VD the only thing that a shotgun will stagger is a shitty-built LW.

With the KRSW, you'll have to manage your energy, or play sneaky (recon jammers can be very, very effective, if you know how to use them), because charging the rifle will drain the EN you might otherwise use to close the gap, run away, or use for the follow-up blade.

Then fill out your other weapon slots with whatever you like. Personally, I'd suggest AS missiles or rockets in the shoulders (stay away from the amps. As tempting as they may be, you will absolutely kill your generator.), and in your Bay slots, something like a HMG or a KE rifle, to deal with shields, and maybe put on a shield yourself. or a second blade, so you can use the dual swipe animations, if you need to.

Overall, I wouldn't call the build particularly viable. It's very gimmicky, and relies on picking targets with low stability, as well as hoping latency doesn't nullify your stagger. It could be very, very effective, in the right hands or circumstances, but a large majority of the time, it'll likely just get shit on.
>>
Mech Warrior > Armored Core
>>
>>154372628
>100 tons murica mech not having CIWS

yeah whatever buddy. Enjoy that LRM up your ass fags.
>>
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>>154377745
You should play MechWarrior 4, it's fun.
>>154359686
Isn't it basically a Legacy discord that's open to whoever feels like jumping in?
>>154327478
Nah, man. Keep going. Finishing Ninebreaker is like a badge of honor.
>>
>>154364298
>north germany
Oh shit nigger me too
>>
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>>154386380
I'll try to finish it
>>
Man, fuck proper distance training
>>
Decided to look at a FAQ for the 4th Proper Distance training in Nine Breaker:

"Two more things. Good luck lasting a minute and a half, if I was at
your house right now, trying to beat this mission, looking at this
FAQ, and you didn't know I wrote it... I would say "Good ****ing luck,
this ***-**** didn't say anything good..."

So in conclusion, I also hate this mission... I beat it once... I'm
now at the point where I'm chugging Real Kentucky goodness at 101
Proof... I suggest you do the same. Chase with sugerfree redbull so
you don't hurt your teeth"

well thats reassuring
>>
This is WORSE than Nineball Seraph in Another Age
>>
HOLY FUCKING SHIT I FINALLY DID IT
>>
>>154401493
Welcome to the club, boyo.
Well, more like a support group.
Now that you truly understand the PTSD & RAGE, you are ready to be a Vagrant Gun.
>>
>>154401493
>>154400729
>>154399556
>>154397541

I swear, that subsection of missions is like giving birth. It's painful, it feels like it never ends, and at the end of the day you never want to see the little bastard again.

It's probably why I'm not a mother. or a woman in general. F that.
>>
>>154393883
>>
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>>154423763
That image manages to look great and terrible at the same time
>>
>>154424359

I know, right? It feels off in some way.
>>
>>154401830

>Vagrant Guns

VD tourney when?
>>
rip
>>
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>>154431596
It's the Marve, that's the only thing wrong with the picture.
>>
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>>154438459

Ooh, i know what's off about it. It's not at a proper curve in the image, and appears as a flat object laid against the image, instead of being at a specific angle relative to its position in the mech's hand.
>>
>>154365546
>hit with KRSW
>Follow up with blade

Maybe if you're attacking tanks. Stagger in VD doesn't actually stop people from moving around all that much, and it doesn't knock them out of high boost or the air.

The awkwardness of having to hit with a laser and THEN a blade will guarantee you'll never hit with the blade, it gives too much opportunity to move out of the way.

90% of hitting with a blade comes down to catching the opponent by surprise. Laser Blades are all about horizontal sweeps (long range blades are deadlier than moonlights because of that). Physical blades are more about vertical/drop down attacks (they hold out in front longer and hit multiple times, plus drop downs increase momentum, which is how damage for them is calculated) and piles are about forward length. (Piles range is a cone that extends ~15 to 30m in front of you)

Using AS missiles to make the opponent stop paying attention to you is probably a viable tactic though.
>>
>>154386380
I think the AC discord got started as a twitter thing, got posted on reddit, and then people (who were already on reddit) also jumped onto discord. ACL's entire userbase was already on twitter and reddit, so it's the other way around.

No one uses just one site anymore, 80% of the 'active' western fanbase is probably on the AC discord. The other 20% are oldfags who are prejudice about which website they want to use more than wanting to be a part of the community.

/acg/ survives because of anonymity and oldfags who hate twitter/reddit. You can get away with saying shit here that would get downvoted or ignored elsewhere.
>>
>>154435053
There was a VD tourney that just ended.
>>
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My favorite AC background.
>>
>+300 post /acg/
I've seen some shit
>>
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ASIA RESPONSE UNIT BUMP
>>
>>154457125
did any of you participate?

>>154463785
What about when we reach bump limit?
>>
I wonder if FROM will announce anything at TGS.
>>
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>>154477817

This should be renamed to ".50 caliber handshakes all around".
>>
>>154399556
i fucking loved reading old FAQs with just a hint of personality in them, there's a weird comfiness to it
i still have never understood why people made these things though. like what's the point
>>154431596
it really does. it's clearly got some time put into it but... fuck, i don't even know what it is. it's ugly. and strange.
>>154474412
AC reboot hopefully. or fucking anything with mechas, call it a spiritual successor fuck.
i'd love to see how they do huge scale again, for answer style. they'd make it look great, too. the look and scale of dark souls 3 is pretty impressive and there was some artistic sorcery going on in their last gen games so i want to see them go HUGE.
if the reboot they're working on is tenchu though i'll cream my pants.
oh just to add, if they do a reboot (of any kind), i wish they would name it something different
i mean, i guess for AC it's permissible to just call the new one ARMORED CORE or whatever (because it's literally dead over here) but i hate when you have to start differentiating titles with years
what i mean is if it's called ARMORED CORE, then that means "Armored Core" becomes "Armored Core (1997)"
and that shit's gay
>>
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I can't keep the bumps up anymore, I'm leaving now. Somebody else needs to take over.
>>
TGS livestream schedule
http://gematsu.com/2016/09/tokyo-game-show-2016-live-stream-schedule

I dont see much hope.
>>
>>154490020
dang
>>
>>154490020
15:30 to 16:20 – New Game Presentation (Niconico, YouTube)

I want to believe
>>
>>154490020
Guys, relax. It'll happen eventually. We're the great old zombie of /vg/, we have all the time in the world. They confirmed there will be a new game eventually, that's all we need.
>>
>>154492026
>great zombie of /vg/

At this point we are a lich.
>>
Kojima particle technology is honestly shit-tier honestly when comparing other mecha fuels.
I mean when Minovsky, Getter and even Toku Ayys are better for combat purposes and sole existence doesn't cause climate changing radiation that limits usage or weaponry not being as viable as conventional ones in the games.
Though, did we get non AC usage of Kojima? Getter is space travel, Minovsky was also comms and Angels to cause end of the world for the betterment of humanity, something that gives permaflight and high outputs seems usable for energy generation though that was only like once in FA, they used Megalis for one other power source. But then Megalis is safer in comparison to super-radiation.

>>154474412
>having hope
>>
>>154493756

At least we're not Katawa Shoujo general.
>>
>>154494104
Kojima engines have been used in both 4 and FA as a way to produce energy, but the radiation itself isn't useful as an energy source.
It just hasn't become the only method because it's a pain in the ass to manage, since it eats away matter and pollutes everything. What else could you use it for? Can't use it on crewed Arms Forts due to the radiation either, so only things like NEXTs, where you only have to shield the pilot from the radiation, can be feasibly equipped with kojima engines.

I like it being shit-tier instead of magical rainbow technology like in the other shows you listed, grim stuff is part of the AC charm after all.
>>
>>154496297
>shit-tier instead of magical rainbow technology

Also they define what Kojima well.
Is a energy source that cause radiation, and that the semi-solid state they produce when pushed together, that is used in the primal armor. Nothing more, nothing else.
>>
>>154496297
>magic energy which allows for improbable shit and breaks scientific laws
It's shit-tier in comparison to others which do have major drawbacks (space rays which can cause worse meltdowns and ruins civilisations). Hell the bigger question is what happened to Geneva?
Least it doesn't have a consciousness.
>>
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>>154496297

The name is fitting too since Kojima's Metal Gear titles are "shit tier".
>>
>>154502193
I'll fockin' fite you m8
>>
Bedtime bump
Survive /acg/

Captcha: TERMINAL KEPUHSARI
>>
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>>154502193
>>
>>154496297
I like KP because it's one of the few magic dust particles that powers giant mechanical men where it's more of a detriment to everything around them. It's an interesting case where the titular mechas are a huge hazard rather than a moderate one. Reminds me of the fuel in VOTOMS where the fuel is extremely volatile and can pretty much explode like a fucking nuke if a moderate amount is ignited in storage.

>>154494104
It's not shit tier. It's actually pretty decent considering on what little we see. It's pretty much GN particles except they're contaminating on a huge scale, like Tau GN particles, but worse. The drawback is obviously terrible because it pollutes on a fucking crazy level and spits out radiation in a massive area around them, but their application is how NEXTs got to their level. Point is, it's unfair to compare KP to other power sources and say they're gahbage, just because of how little info we have to work with, besides that they're radioactive and make NEXTs what they are.

And to be fair, the corporations are constantly squabbling to one-up each other. Imagine if they actually worked together to refine KP applications and had another decade or so to iron things out.
>>
No SNFA?
>>
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Bumping
>>
>>154490020
>>154491158
fugg :DDDDD

though even if there were a new one coming out, what would you guys want it as? something like ACFA or the originals?

>>154508993
>Point is, it's unfair to compare KP to other power sources and say they're gahbage, just because of how little info we have to work with, besides that they're radioactive and make NEXTs what they are

this, i see this stupid shit all the time for gundam and it's really pointless to compare them because there will always be an inherent difference in the way that respective universe works most of the time.

that said, Kojima particles aren't even that bad looking at the evolution between normal and next. among similiar fiction (read: not fucking mecha that are more like gods), kojima is a pretty powerful double edged sword. only thing is it turns places into chernobyl.
>>
>>154516047
>read: not fucking mecha that are more like gods

NEXT are probably one of the OPs mechas in any universe, just look at the speed they fight. The quickboost system is op as hell when fighting anything that cant keep up or dish so much dakka that no matter where you move you will get hit, and even surviving a fight vs a NEXT could kill you because of Kojima poisoning in the long run.
>>
>>154517041
>NEXT are probably one of the OPs mechas in any universe, just look at the speed they fight. The quickboost system is op as hell when fighting anything that cant keep up or dish so much dakka that no matter where you move you will get hit, and even surviving a fight vs a NEXT could kill you because of Kojima poisoning in the long run.

i know mate, they're fucking great and are pretty high in capability when being compared to similar fiction. a NEXT would probably shit on most things from gundam outside of maybe Victory-era or 00verse MS.

Notice how I said similar fiction though. I said that preemptively because I'm aware there are people who like to bring in their literal god mecha (shit like Demonbane, TTGL, late generation Getter Robo, etc) and engage in fiction war circlejerks.
>>
>>154517041
Just look at the Anatolia mission from AC4. The speed of the spread of the radiation combined with the wide area from KP could be used as an indirect weapon in itself, and that's not even a FA-era NEXT.

Hell just look at the Aretha too. That thing rendered Anatolia from a pretty average european(?) colony into a barren shithole in what, a few hours?
>>
>>154517041
>dakka
>>
>>154518370
> there are people who like to bring in their literal god mecha

That's why the term real robots was created.
>>
>>154518370
>00verse MS
>AC 4 was released on 2006 japan
>00 was aired on 2007

Did 00 have something against deadly green particles?
>>
>>154522182
>That's why the term real robots was created.

lel I know that too. I just don't use it because I post on /m/ a lot and people will shit on you for using it.

and in their defense, they're kind of right. shit like super robot and real robot have evolved into really shitty vague terms and should only be as a very very general quantifier, like explaining the difference between shin getter robo and patlabor in the sense that one is basically a genociding superweapon and the other is mostly a tactical police unit that evolved from construction machines.

>>154522430
GN particles were fucking crazy. I'm still coming to terms with how they were just they key to an infinite solar reactor to fucking evolving half of the human race in 3/4 of a century to pseudo-crystal newtypes.
>>
>>154517041
It's not about their capabilities, but how easily destroyed they are.

NEXTS are only OP in the hands of a god-tier pilot. In the hands of the average pilot, they can be taken down by tanks, normals, and basic arms.

Especially if you play AC4 reg 1.0 on a non-PA mission, you suddenly realize just how fragile a NEXT really is. There are normals that can take more damage, honestly.
>>
>>154527165
>god-tier pilot.

If we take a multi-crossover thing, is AC universe a good place to raise good pilots?
>>
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>today was Sunday
>forgot about SNFA for the third week in a row
Just fucking kill me, I've obviously forgotten about this place.
>>
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>>154529243
Is there even hope for a playerbase if AC6 comes out?
>>
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>>154528428
I'd say so. Considering to become a pilot in the first place is a live fire mission.

Then after that you are thrown head first into a corporate war where you either succeed of die.

Then if you get too good you have a target on your back so you need to become even better to fend off the corporations.

It's a cycle were you always have to improve or you get surpassed
>>
>>154529243
I thought i was the only one.
>>
>>154529420
Yes, but it will fall off by 90% within a month of release.
>>
>>154529586
Being a Dominant is not a easy life.
>>
>>154529804
What about the new FROM fan following that DS probably created
>>
>>154530859
I took that into consideration. I'm guessing the large amount of min/maxing and stat management will probably turn people off to the multiplayer pretty quick when they realize that tryhards will always be the victor. I hate to say this, but if the PvP is anything like VD's then it would probably have more longevity than say multiplayer based off of gen 4. I'm not sure about a new game that plays like gen 3 though, that might bring back loads of old fans for the long-haul, and it's way more simplistic too.
>>
>>154531271
>large amount of min/maxing and stat management will probably turn people off to the multiplayer pretty quick when they realize that tryhards will always be the victor

Not that anon, but don't the Souls games have that too? For example builds like the Giant Dad in DaS1? True, the AC games have way more stats, but I don't think that min/maxing is the problem, I think it's more of a "do you like mecha yes or no" kind of thing. I think the series has more of a chance now too, personally. A new game will probably get more polish than the previous entries, and a PC release would really help build the community with mods and such, I feel.
>>
>>154533360
>a PC release would really help build the community with mods and such
One can only hope. I'd buy AC4 & FA in a heartbeat if it was remastered and put on PC. After all, Dead Rising is coming to Steam after all these years.

>>154530017
>That image
Fund it.

>>154522182
What's that got to do with anything he said? Idiotic blanket terms won't do much to persuade the other team of idiots to stop the fanbase shitflinging as much as we would like it to, unfortunately.
>>
>>154516047
You world think if that was an issue they would hold off building Sol Dios and the Answerer from haphazard usage.
I mean you lose you business if everyone's dead from it.
Plus why use a slow nuke cannon when blades and regular weaponry have a more reliable speed, rate and accuracy of fire?
>>
>>154534520
I'm not sure what they were thinking with Sol Dios, but Answerer was built long after the corporations abandoned the surface so by that point it's obvious that nobody gives a shit anymore.

Also an interesting minor detail is that in AC4, several of the big companies ask you to disable PA during some missions to avoid contaminating the place you're defending. In FA they don't bother with this at all, showing just how little the League cares at that point.
>>
>>154534520
The League and the companies are fucking retarded. I mean absolutely retarded. Bottom of the barrel corporate stupidity. Shit, they singlehandedly trapped everyone on earth just trying to fucking compete against each other, what makes you think they're not stupid enough to try and make a giant floating meganuke that probably contaminate at the rate of a dozen NEXTS?

Honestly it was pretty comical at how decadent those fuckers are. Maybe they'd find a way to circumvent the Earth's contamination in the League ending, but I doubt it.
>>
>>154535703
Specially since a regular zone in some early missions is a farmland, they didnt care if the KP kills all the crops and renders the land barren.

Also last bump
>>
>>154535854
>Maybe they'd find a way to circumvent the Earth's contamination in the League ending, but I doubt it.

No matter what ending, everthing leads to V, and the side material confirm that they tried to find a way to clean the earth, but they couldnt and gave up.
>>
>>154535854
Also I'd like to note that if any of you paid attention to the cutscene after "Defend the Anti-Satellite Cannons", you'd see that there's a few fucking COLONIES in Earth's orbit, presumably outside the range of the Assault Cells. I always wondered what happened to them, and based on their size, I'd wager they were self sufficient. Maybe they'd have formed the AC equivalent of Zion and would fight us once we get up there, whose souls are bound (and contaminated) by the Earth's gravity, who knows?
>>
>>154536209
>whose souls are bound (and contaminated) by the Earth's gravity

Keep supernatural shit out of my Armored Core please.
>>
>>154536209
Shit, meant to type Zeon. Just watched The Matrix series over again and the underground city got mixed up with them spacenoids.

>>154536110
Haha shit, then I guess I was right. Companies BTFO.
>>
>>154536318
>Next game is a new IP
>The world is a fantasy world with mechas as gigant living armors
>>
>>154536840
No, please no.

Also, didn't this already happen?
>>
>>154536318
I'm not exactly CCA-Char's biggest fan either, my dude, but you can bet your ass I was getting that newtype bullshittery out of the way first. Gotta be Dominant.

>>154536840
This reminds me, a while back there used to be a few people on this now-defunct Armored Core fan forum where they hypothesized that giants in DaS II were the NEXT's true and evolved form. The thing is, they seemed completely serious about it. It was stupid, but it was pretty funny to see the lengths people would go for to theorize Dark Souls lore.
>>
>>154536840
>not high speed special move spamming entities
How would a customisable super robot series work?
>>
>>154537310
>they hypothesized that giants in DaS II were the NEXT's true and evolved form
wow
>>
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>>154538031
>>154537310
>literally my mom's mecha
>>
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>>154538031
Pretty much was my reaction when I first went through all that. To be fair to them, it was during DaS II's release month so everybody was making up a bunch of stupid shit and pushing it forward as their headcanon "lore", at least their fanfiction gave people a good chuckle.

>>154538264
Yeah and this was my grandfather back in his hay day
>>
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>>154538519

He's a big guy.
>>
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>>153961147
>puchi posting is fine too.
Armored Core x Puchimas when?
>>
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So I will probably ask a bunch of stuff already asked to death but whatever.

I'm a Mech fan but never played one of these games and I thought it was a good time to try one. Wanted to start with FA but it isn't available in the 360/PS3 stores so I'll have to go with VD.

Well, with that said I looked up a bit online and I don't understand this game (I didn't try too hard admittedly). Just going to ask it right away: will I find the game enjoyable if I try to play it as an action game without losing myself too much in all the autistical details?

For what I've seen there is mostly a multiplayer focus and the storymode is kind of weak (from a gameplay/content perspective, I don't really care about the story/lore), right?

Also you've to earn money to buy stuff and you have a limited amount of mechs (continues?), and if you run out of them then you have to restart, what the fuck.

Again, I know this probably reads like nonsense for seasoned players. I just want to get into this but I don't really "get it".

Thanks in advance to whoever can educate me on this matter.
>>
>>154551420
Okay, first off:
The limited number of mechs you're talking about only applies to hardcore mode. In the normal game, you won't even lose money if you get killed in a mission.
Second, this is not a fucking action game. Building your mech is at least half the fun. If you expect Gundam you will not have fun and might as well not get it. Armored Core is built around the concept of customization, and both the mech type and the way it is built, from boosters over defenses, fcs, generator, weapons, will change the way the mech performs entirely.

Okay if you're still here and interested, the single player is alright gameplay wise, if a little unforgiving for newcomers and probably a huge pain if you're one of those people who don't learn from their mistakes. Playing FA first makes sense, but it's not necessary. the gameplay between the two is very different.
And if you're just there for single player then the old games will serve you much better. The reason we still play the PS3 games all the time is the multiplayer, and that's also why 5 and 4 are ded (servers down).
>>
>>154551420
Oh, I forgot to add that money is an unlimited resource outside of hardcore since you can freely replay missions.
>>
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>>154550643
Unless you do it yourself, never, I have only see 2 pics of ACxIdolmaster
>>
>>154551420
I think For Answer would be easier to get into if you want to just play it as an "action game." The customization stuff isn't actually as complicated as you're thinking though and if you like mecha games as you claim, you'll probably get into it easy enough. Verdict Day is a little more complicated since the stats matter more even in casual gameplay, but it's the same concepts.
>>
bump for ac6
>>
>>154538519
Secret 60's mecha parts when?
I'd kill for it.
>>
>>154533360
Even though I don't have a gaming PC it would be a godsend in most ways. Though I'd expect there to be a lot of hackers in MP because of how small the community would be.
>>
>tfw homebrew on my PSP

I got the original 3 AC games, thanks to the chatter above. It made me super curious. Good times.

And since I legally own the original 3, it's not piracy. Get shrekt copyright laws.
>>
>>154578001
In my experience games with small communities don't have many hacks because the few that play care about it enough to not use them. I think it's going to be fine, but FROM should also take measures against this kind of stuff.
>>
SOMEONE PLEASE BUMP I'M THE BUMPER ABOVE I'M ALL ALONE HERE
>>
>>154585521
NEVER
>>
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>>154588724
>2016
>invisible bump
>>
>>154590301
I'm a fan of the old tactics

I actually didn't even mean to delete that one, I meant to do it in another dead general
>>
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>>154590301

>he doesn't invest in stealth parts

CROW master race.
>>
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>>154551420
If you're still here buddy and you don't mind usedshit you can get For Answer off of Amazon vendors for dirt cheap prices. (they were like $7 month ago but not incl. shipping)

New copies are like $70 on Amazon and I'm guessing you don't want to shell that out for an 8 year old game. Just don't expect it to come with the manual, or even a game cover, and maybe a few scratches on the discs obviously.

>>154585521
I just woke up so I'll take over, son.

>>154590301
>2016
>not invbumping to celebrate 400 posts
>>
>>154593519
>>154551420
Alright I just checked. On Amazon it's $110 for a new PS3 ACFA copy and used copies range from $20 to $30, depending on which vendor you choose. It's more expensive depending if you want the game in a cover with the manual, too, so just check out the descriptions.

For the Xbox 360, it's $70 for a new copy and used vendors sell from $10 to $20. I'm not quite sure if the used vendors ship outside of the United States, so be sure to check that out. The one I ordered from shipped out of Silicon Valley.
>>
>>153961147
What's the best Armored Core to start? I only tried the first one.
>>
>>154595241
AC2 or AC3.
>>
>>154595241
Did you like the gameplay of 1? Cause if so, then >>154595925
2 is a nice one cause there is more plot than most games

If you wanna go fast like SANIC you play For Answer.

Don't know about 5/Verdict Day cause I haven't played them yet, but I think the multiplayer is good.

(Someone make a better post please)
>>
What's the best control scheme for Silent Line on the Vita?
>>
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>>154595241
>>
>>154554228
>>154554297
>>154569740
>>154593519
>>154594209
Sorry for the late reply, I appreciate the answers.

I think I'll look a bit more into VD and if I end up buying the game then play the singleplayer to get a feel of things. One reason I have to play the newer games over the older is that I really like how everything looks. Yeah might be a bit vain but that's it.

If I end up liking VD I'll try to get into FA aswell.
>>
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>>154608314
>I think I'll look a bit more into VD and if I end up buying the game then play the singleplayer to get a feel of things. One reason I have to play the newer games over the older is that I really like how everything looks. Yeah might be a bit vain but that's it.

These are customizable robots we are talking about here, making your giant death machine looking as cool as possible is the highest priority
>>
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Alrighty, M4dev here
For those that care: I made a progress post over at /agdg/ >>154625213
Gist of it: cleaned up some of the shittier parts of the code and started working on Multiplayer.

Networking in Unity(the engine I am using) is surprisingly easy so it shouldn't be too hard to set it up however I am not much of a network programmer and I am expecting everything to end up quite unoptimized. Also some good news: If I understood it right Unity allows me to have 20 concurrent Players for testing purposes, that means the next demo might already have multiplayer.

pic unrelated, it's how I feel about a possible AC6 announcement
>>
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12 Minutes till Sony Conference
>>
https://gaming.youtube.com/watch?v=I5o6hZiksHc&feature=live-chat-promo

AC6 now or never
>>
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>>154626752
Im just posting here I love you for devving a mech game. Unlike me who does a half assed work.

I will possibly join lewd jam. I hope you had success with your goals man.

>>154386380
I'll try that out.
>>
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>>154629306
>>154628745

>mfw Demons Souls HD

YOU SAID YOU WERE DONE WITH THE SERIES, FROM
>>
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>>154628745
>>154629306
>>
Fucking nothing.
>>
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Nothing.
>>
>>154632857
Well, TGS starts on Thursday, and that's where all the third party stuff will be announced.

Still, I wouldn't hold one's breath for AC6. You'd sooner suffocate yourself.
>>
>expecting a new armored core after 5 and VD failed so hard

I fucking love AC, but face it, Souls style games are Froms cashcow, and Bamco wont let them stop making them until Souls style games are driven into the ground.
>>
>>154633512
Miyazaki is the head of From Software and he openly stated 'no more souls games' and that he would like to see more AC games. It's also confirmed that From Software is working on a new, souls-unrelated title. If we consider that they have grown quite considerably since Demon's Souls and that everyone is expecting a new master piece from them it's probably not just some random obscure anime game.
All in all, an Armored Core reboot is very likely.
>>
>>154633512
V and VD actually sold decently. They weren't a failure, specially considering how low budget they are.
>>
>>154635192
Did they? IIRC VD barely sold 200k units world wide
>>
>>154595925
>>154596634
>>154603148
What I liked in the first one was the possibility to play a slow paced mech (I did build a mecha tank) and I want something not too hard to start so I think I'm gonna try AC3.
>>
>>153961147
i'm glad bleach is over
>>
>>154642525
Why is it in the OP anyway?
>>
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Relax guys, if they don't announce it this year, you can bet that they will announce it next year!
>>
>>154637273
So, like any other post PS2 AC title? Not like 4 and ACFA were best sellers either.
>>
>>154551420

Well, with that said I looked up a bit online and I don't understand this game (I didn't try too hard admittedly). Just going to ask it right away: will I find the game enjoyable if I try to play it as an action game without losing myself too much in all the autistical details?

You might enjoy it, but you won't win. You have to crunch numbers to succeed at the game, if you ever want to 100% (or god forbid do hard mode) you're going to end up spending a lot of time in the garage.

FA is closer to what you want, VD is very cerebral and requires a lot of planning.
>>
>>154533360
There's too many variables in AC to truly Min-max. Every build has to have a balance of capabilities, the only min maxing we have is focusing on a single weapon vs multiple weapons.
>>
>>154528428
>>154529586
In every AC game generally the only way to become an AC pilot is to be ludicrously wealthy or to have already survived years and years of MT practice.

Basically in order to pilot an AC you have to already have survived years encounters with mechs that can wipe you off the face of the earth with a second glance.
>>
>>154529420
>>154529804
It depends on how quickly people get bored of Dark Souls 3.

Souls fans tend to gravitate toward whatever game is newest and shiniest and then squabble amongst themselves. Dark Souls 1 on PC is a ghost town compared to what it was before Dark Souls 3 was released, yet a lot of people still prefer it.

I imagine what will happen is a chunk of dark souls players will start playing AC and stick with it, by merits of it just being newer/shinier/less meta/etc. than dark souls 3. A year later they'll get bored and move on to whatever next fad shows up until DLC.
>>
>>154533617
I actually wonder if people could start doing mods of the PS2/PSP games and make their own patches/cheats/add parts or missions. It doesn't seem like it would be significantly harder than some of the mods or gameshark codes made for other console games.

Imagine a realism mod for something like Last Raven where it played a little more like dark souls. Rifles and machine guns would plink AP, but cannons and blades would rip apart enemy parts. Imagine if shields actually did something, or blades would rip apart a mech's arm, leg, and core if you landed a successful hit. I would love to see an AC game that felt as heavy and visceral, and you would need to do that in Last Raven is change a few stats on how damage, shields, and part destruction worked.
>>
>>154645606
At least I will like something like square enix did with KH3, they announced that is in production, no release date or big details, but at least we know they are FINALLY working on it.

>>154646842
>become an AC pilot is to be ludicrously wealthy or to have already survived years and year
>Ludicrously wealthy

Arisawa is the fucking CEO of a company and yet is a high ranking lynx, no top 10 but still high.

>>154646983
>shows up until DLC.

I really hope the next AC/spiritual succesor doesnt get DLC parts, since it a huge focus on the game, not having access to new parts like that will kill me, I can tolerate new missions, or special bosses, but parts? please FROM no.
>>
>>154647503
(1/3)
This is sort of a summary of how I would do it:

1. Change moving/stationary drain so that most ACs could boost on the ground indefinitely (heat would still be an issue) but once in the air it drained energy a lot faster. This would cut down bunny hopping and make it more about skating around and positioning yourself.

2. Make EN and Shell shields reduce damage by 70-80% for the direction they're facing. Energy shields drain a lot more and shell shields are extremely heavy.

3. Make laser blades have near-instant part destruction stats. One blade slice should be enough to destroy both a core/leg and an arm depending on where you got hit. Damage is about the same, but the crippling destruction would make them deadly.

4. Rifles, machine guns, and anything with a STD or WS lock does "plink" damage and basically has no part destruction ability. Their power is in their rapid fire ability to be spammed while moving, and high ammo counts.

5. Missiles take longer to lock on, but have more variety in tracking. Micromissiles do basically plink damage, medium missiles act closer to large missiles in terms of tracking but don't do as much damage. Missiles basically serve to bridge the gap between rifles and cannons, but have the hardest time getting a hit off with because of the long lock on times. FCS with fast missile times have abysmal rifle lock on times.
>>
>>154649449
>>154647503
(2/3)


6. Really amp up the explosion radius and part destruction of rockets, so that they could be legitimately spammed as a tactic to destroy certain parts.

7. lower ammo, slower reload times, and higher damage for most grenades/cannon weapons. Allow them to be used while moving but disable lock on. All cannons have heavy part destruction ability, not as good as blades, but a grenade should be able to yellow-zone 1 or 2 parts per hit. Arm-mounted cannons would have only a few shots at the benefit of letting you lock on while moving, but still be deadly. All of them would take a while to reload and weigh enough that lighter ACs would be unable to equip other weapons. Think 1/10th the ammo but 3x the damage and part destruction ability. Something like an LX would do enough damage to kill most ACs in 1 hit, but only have 1 shot and weigh enough that anyone using sub-midweight legs couldn't equip them.

8. Slow down booster acceleration. While ground boosting is basically free (unless you have an energy shield or really drainy parts) the mechs have real weight to them so you can't twitch-dodge. This makes blades and shields important because you have to block or trade damage if you are cornered. It makes players think more about positioning other than "out-turn them and spam machine guns". Boosters like birdie would have good twitch movement (noticably faster) but feel extremely sluggish compared to others after a few seconds.

9. Shot velocity for sniper rifles is vastly sped up but ammo is a lot lower. They remain accurate at ranges that other weapons are completely impossible to hit with (unlike now, where they basically are no faster than a normal rifle) have the smallest lock box and worst lock times. That way when you hit with a sniper rifle at range, it *hurts* them and you get a sense of satisfaction.
>>
>>154649537
>>154649449
>>154647503
(3/3)


10. Make stagger/stun for most weapons much heavier, especially sniper rifles and cannons. Stunlock is avoided because of the long reload times, but you should be able to knock enemies out of the air even with a bazooka.

The whole point of this is to make the mechs feel heavier and to have higher consequences for your part choices. Equip a heavy cannon? You can melt through an AC in a few hits but if you miss you're stuck with this heavy cannon for about 10 seconds before it reloads. Equip a machine gun or a rifle? You can skate around and spam bullets but if their defense is high you might be doing actually no damage and have to rely on a blade to kill anything heavy.

I think the one downfall with the PS2 era games is that most of the weapons feel pointless. They're all basically the same with minor changes.>>154647503
This is sort of a summary of how I would do it:

The whole point of this is to make the mechs feel heavier and to have higher consequences for your part choices. Equip a heavy cannon? You can melt through an AC in a few hits but if you miss you're stuck with this heavy cannon for about 10 seconds before it reloads. Equip a machine gun or a rifle? You can skate around and spam bullets but if their defense is high you might be doing actually no damage and have to rely on a blade to kill anything heavy.

On top of that, it broadens the ranges between parts and builds so that ACs really vary a lot by their tactics.
>>
>>154649621
>>154649537
>>154649449
>>154647503

(4/3)

I think the one downfall with the PS2 era games is that most of the weapons feel pointless. They're all basically the same with minor changes, and there's not a lot of consequences to picking a weapon, and it reduced it down to bunny hopping and trigger holding for most of the game. I'd like to see it where you want to stop, lock on with a cannon, and destroy a mech in 2-3 hits, or feel accomplished when you slice an opponent's arm off with your blade. I want to feel like when my shield is up I'm taking heavy fire and being pushed back by it. I want the heavies to feel HEAVY and the lights to feel LIGHT. I think there's a lot of potential for a gameshark hack on Last Raven (portable?) to make our own skyrim-like mod for the series.

That's what really separates dark souls from armored core. Dark Souls feels satisfying with each attack and kill, like popping bubble wrap. AC only feels satisfying like finishing a massive math problem is satisfying. You have to contexualize your achievements instead of feeling weight and consequences behind them immediately.
>>
(5/3)

To do this we would basically need a PS2/PSP developer to comb through the game files and identify all the stats that can be modified in-game (hidden or not), then list of stats changes for every part in the game to implement. Package those changes into a massive cwcheat/gameshark code OR offer a patcher program that would just modify the ISO directly (drop in your game copy, then it spits out a modified version).

Given that a lot of what would need to be modified is just simply part stats (not even hidden ones) I can't imagine it's harder than making a human plus mod or changing part descriptions, just done on a larger scale.
>>
(6/3)

Consider it an AC version of like the original Team Fortress or DOTA.
>>
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>>154634240
The didn't say 'No more Souls.' They specifically stated 'No more DARK Souls.' In fact, one of the titles they are working on, has been said to be a dark fantasy, action RPG, in the same vein as Dark Souls. Remember, Demon's Souls and Bloodborne aren't Dark Souls games, but they are still Souls games. From isn't done with the concept, just the world/story of 'Dark' Souls.

That said, Miyazaki also stated that they don't have a choice about making another Armored Core. Another title is definitely coming, at some point in the future. However, it is very unlikely that it will be any time in the next year or so, especially if they're still working with Bamco, who has been trying to bury the Armored Core IP since ACV was in the concept phase.

>"No more robots, From! That shit don't sell anymore! People want magic, sword-wielding zombies, so that's what you'll make!"
>>
>>154654890
I can wait for the next AC some years more, but I want the official announcement about them working on it and some visuals.
>>
>>154654890
Half the reason they want to bury AC is because Bamco owns a lot of the publishing and developing rights for Gundam games and they want a monopoly on the mecha game franchise
>>
HOLY FUCK I FINALLY BEAT NINE BREAKER FUCK THAT TOOK FOREVER
>>
>>154656867
Fuck gundam.
>>
>>154656867
But wouldn't they get money from publishing a new AC game too? Plus I think an AC game has more of a chance of success in the west than a gundam game. Maybe, not sure how well they sell over here.
>>
>>154656867
Is there even any overlap between Gundam VS and AC?
One is an arcade pseudo-fighting game, the other is a numbee crunchy 3rd person shooter. The only similarity is that they're mecha.
They're about as similar as xcom and halo, which are both about shooting aliens.
Then again,
>corporate suits
>>
We poor westerners cannot hope to imagine the complex power struggles going on in Japan over the gaming industry.
>>
>>154658858
explain
>>
Gundamn VS Armored Core game when
>>
>>154661690
It going the 4 era if they want a change, because gundams are OP as shit.
>>
>>154658858
From should build an actual Armored Core and use it to defeat and gain control over Bamco, thus ushering in a new age of vidya developer corporate warfare.
>>
>>
I just started playing Last Raven. Wish me luck
>>
>>154676000
Do Distribution Center Recon first, it's the best start.
>>
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>>154676000
Enjoy the new anus.
>>
>>154676739
Yeah it's by far the most beginner-friendly in LR. If you can't beat that one you have a long way to go before even attempting the rest of the game
>>
>>154676739
Thanks I'll do that. I was reading the lore documents and emails. They put quite a bit there.

>>154676798
fuck
>>
>>
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>>154678387
>>154678385
>>154676739
>>154676000
>>
>>154650202
>>154649621
>>154649537
>>154649449
>>154647503


Some good ideas, but I think you're hinging a little too much on the mechs being "Realistic". I think they're fine in the current state, just needs some tweaks and weapon balances to really give the series some flair.
>>
YEAH I JUST BEAT THE ARENA IN LAST RAVEN

Really liking the new part damage system they added. It's very interesting and makes battles more exciting. Also I love that they now show which parts are new.
>>
>>154686060
You even beat Daemon?
>>
>>154686436
You mean Dremon? Or is it someone else? I beat the 1st one called Dremon that you fight in cyberspace
>>
>>154686848
Oh shit is that an "A"? It looks like an R
>>
>>154686848
Good job then, he's a ass everytime i fight him.
>>
>>154689632
I had to hide under those upside-down pyramid platforms so he wouldn't hit me too much while he's in the air. I use a tank-legged AC so he would circle me around easily, but while I was hiding there he decided to stop on the ground where I had a clear shot. There was some luck involved no doubt about it.
>>
Rayleonard literally did nothing wrong
>>
>>154685150
Maybe realistic is the wrong word, but I mean add mech realism in the way that Dark Souls adds melee realism. Things should feel heavier and more "satisfying". Not necessarily slower but definitely less 'bunny hopping trigger spam" like LR tends to be.

The whole idea is that almost any frame part would be viable, and exist on a gradient from faster to more defense instead of some parts being both faster and higher defense, like they currently are (Cougar 2, anyone?). Weapons too, would have about the same DPS but vary in their accuracy, lock type, ammo, and part breaking ability. Something like a machine gun probably has the same DPS as a grenade but with lots more ammo, however it has no part breaking ability and doesn't cause much heat at all.

As it stands right now, there are tons of parts in last raven that are just overwhelming better (like cougar 2 or the HP handguns, or those one heavy legs that have midweight speed) and there isn't a lot of variety in the tactics you can use. It's basically leg type and FCS type that determines your entire build.

I'd like to change the way the ACs move and the utility of weapons so that a wide variety of tactics and builds that can be used, but it doesn't break the game by making one technique overwhelmingly dominant like it currently is.
>>
I wonder if AC has the potential to become an esport game. Think about the cockpit custom controllers we would have!! Think about fighting like the arena fights in the games!! Think about the fucking koreans!! Man I think it would be awesome.
>>
>>154694229
>all weapons would have about the same DPS
You just discredited your opinion friend.
I feel like a few changes to some parts and MAYBE to overall EN consumption would be enough honestly. Also, part breakage is still a shitty mechanic.
>>
>>154695150
All the weapons in last raven have about the same DPS already...

They need to have the same DPS relative to their other benefits, which last raven parts do NOT have, most of the high DPS weapons are the easiest to use, which is why anything with a ND lock sucks.
>>
>>154695597
>>154695150
(2/2)

The way to do it would be to have cannons and machine guns do about the same DPS, but canons come with the added benefit of part breaking, high impact, high heat, and fast velocity/accuracy whereas machine guns have high ammo, light weight, and easier lock on.
>>
>>154695776
>>154695597
>>154695150

Sort of like the Sun Sword vs Claymore vs Zweihander in Dark Souls. They all do about the same DPS but Zweihander has longer reach and poise destruction, while Sun Sword hits faster and with a better moveset and uses less stamina. Claymore is in-between.
>>
>>154695981
You keep comparing AC to Dark Souls, it's a different series. Sure, if you wanna do it go ahead, but I doubt you will achieve what you set out to do. You'll just end up breaking the game in a myriad of new ways while maybe not even fixing the problem you were addressing.
>>
>>154696361
Stats-wise they're really similar, especially dark souls 2. It's more about just making the games not feel monotonous and repetitive and like anything that isn't a dual handgun cougar2 is a deliberate sandbag. There's a lot of shitty parts in most post-AC3 AC games with no variety


I'd still love a PS2 AC game where bunny hopping wasn't the norm and you actually felt each cannon blast and laser blade hit in a meaningful way, instead of needing to hold triggers and circle around opponents for 2 minutes straight in order to win. (Or spam micromissiles).

I want combat to feel like this:
https://www.youtube.com/watch?v=YZBlnUf-KrY

Where every attack has weight and makes a big difference on the flow of battle. That's what makes Dark Souls feel better for the average gamer.
>>
Hey /acg/ occasional lurker here, I recently took the plunge and ordered the Mirage YC07 Cronus Vixen and VUCR-10/A Vengeance 1/72 kits and was looking for some recommendations/links on paints/painting technique. I haven't built a model in over 8 years and even then they were small G-gundam kits my dad had laying around that I never painted and was hoping if anyone here had built one they could give some tips so the things don't end up looking like complete shit.
>>
>>154697927
I don't know what advice to give but PLEASE post pictures when you do paint.
>>
>>154694229

I can get behind this, but I think it's unfair to label bunny hopping as spam. It's a legit mechanic, and you see it in all kinds of shooters. Maybe some variety would help, but at the moment I think LR is surprisingly balanced.
>>
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>>154686436
I never defeat that asshole now that I think about it.

>>154694209
They tried to fix the world before it was too late.

>>154694572
Potecial it has, speically VD with the more team-centric PvP, but it needs a lot of adjustment for that.
>>
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>>154697927
>>>/toy/5907561

https://docs.google.com/document/pub?id=1Tr8UyF2Xg5Ojqw0sxcO7oIG7IIsJPes3lMO5pHZKu5o

These are the go to guys for anything model kit.
>>
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>>
>>154704109
You should do Rambo with Rim Fire's face on it.
>>
>>154704109
People that says that probably think that Dark souls is also the only game FROM has ever made.
>>
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>>
>>154709660
I love those pics that show soldiers while NEXT are fighting.
>>
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http://www.dualshockers.com/2016/09/14/new-armored-core-game-currently-in-development-hidetaka-miyazaki-confirms/
>>
>>154707384
That or people who just like Dark Souls more than the other games From made.
>>
>>154711430
Why is the left guy's head smoking
Is he a burnt Elsen
>>
>>154719301
>wake up
>see this
It's gonna be a good day
>>
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>>154719301
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
>>
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>>154719301
>mfw
>>
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Lets post AC OST to celebrate.

https://www.youtube.com/watch?v=dTDnRDOO-VA
>>
>>154719301
Please let this shit also be on PC. I can't afford a PS4 and paying for online.
>>
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Im happy theres a new AC game in the works, but Im really hoping its not like ACV and VD. I hated alot of things in the ACV era.
>>
>>154719301
I wish I could be as excited as everyone else. The only thing I see is a bigger larger FROM attempting to branch out from their Japan catering and make this the first ever Westernized Armored Core featuring great presentation VR gimmicks and/or flashy cinematic QTEs. And 30FPS @ 4K, thanks to SONY.
>>
>>154722279
shut the fuck up
>>
>>154722279
>FROM attempting to branch out from their Japan catering and make this the first ever Westernized Armored Core
But they already tried that. Remember the dubstep trailers for ACV and its marketing in general?
>>
>>154719301

HYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPEHYPE
>>
>>154721205
DESTROY
https://www.youtube.com/watch?v=jCt31W7yUUk
9
https://www.youtube.com/watch?v=ko8-K9_AyDQ
BALL
https://www.youtube.com/watch?v=E5vup40fUl4
>>
Post robutts, i'm so hyped.

https://www.youtube.com/watch?v=bDyWcuzqurY
>>
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https://www.youtube.com/watch?v=sApPs1yFTUs
>>
https://www.youtube.com/watch?v=CLI6OWig5qk
https://www.youtube.com/watch?v=JQ2UqoglEFI
https://www.youtube.com/watch?v=Z9sYOjb8yIg
https://www.youtube.com/watch?v=0E-ZKDoVfiw
https://www.youtube.com/watch?v=1kHIt35BEn4
https://www.youtube.com/watch?v=hKdcXqHZQxQ
>>
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HYPEEEEEEEEEEEEE
>>
>>154719301

please let it be good. Please let it be good.
>>
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>>154719301
please
>>
>>154727485
I am pretty sure it's going to be great, it's obviously not "just another" armored core otherwise they would have released some early screenshots or trailers for the TGS like they did with ACV.
This is going to be big and that's why they are saving it for the E3 2017
>>
It's not over yet bump
>>
we're ALIVE
WITH OUR LIVES ON THE LINEEEE
NO CHOICE
GOTTA FOLLLOOWW THE LAWWS OF THE WIIIIIIIILLLLLLLLDDDDD
>>
>>154722851
>>154723434
I'm only speaking the potential truth rather than being a blind optimist. Three publishers dropped this series and another dozen choose not to publish their games before that. There was no reason to create AC games anymore beyond Japan, which is why the Souls game were created in an attempt to try something new, lucky it was a huge success. There's no telling what FROM would be like today if it wasn't for Souls. And me personally I dislike the Soul series.

One thing about AC games is their budgets are extremely low, so not much is lost. But that was then, this is now and on a whole new console with a ton of cash in your pocket.

Which do you want;

A,) Cater to AC fans = I good AC game = low sales. = the series going back into dormant after one(two) games.

OR...

B,) What I predict FROM is doing right now with the AC series is asking themselves how do we make this successful, how do we make Armored Core Souls?


I mean, as it stands, none of the Namco Bandi Gundam games released in the west. That should telling you something.


For Answered Core to be successful it need to remove Westerns from their target market and go the way of Asia with English subs via Play-Asia. That would work.


>>154731276
>This is going to be big and that's why they are saving it for the E3 2017
A Armored Core game being presented at E3 2017 Live on the big screen suggest that this Armored Core is Answer: B. Otherwise they would not do so.
>>
>>154719301
Going to be Devil's Advocate:

What's their source? No quotes, no collaboration. Even other news outlets are just calling this a rumor. How do we know this is any different than the quote a few months ago about how they have to "eventually" make a new game?
>>
>>154719301
It seems to be fake

http://s.gamespark.jp/article/2016/09/14/68670.html
>>
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>>154739103
>>154719301
>>
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>>154739103
Oh.

Well I'm extremely sorry for posting it without knowing.
>>
>>154719301
>http://www.dualshockers.com/2016/09/14/new-armored-core-game-currently-in-development-hidetaka-miyazaki-confirms/
>no interview
>not even proofread
is this website supposed to be credible? genuine question, not being snarky
anyways i'd prefer they not tease like ACV, the hype for ACV was beyond measurable but it took like 2 years from the teaser trailer to come out.
and there was no media beyond a couple screenshots for months.
i'd be really surprised if they manage to complete a new AC for 2017. it was my prediction years ago back when things weren't so dead, but miyazaki is pretty goddamn capable of working on more than 1 game at once.
i'd prefer if they gave it the extra care it needs. FROM have a reputation now and eyes are on them. if the new AC is "just new AC" to normies things will go on as usual. if it turns out to be an incredible game (and there's a strong chance it will be) it could be the revitalization the franchise needs.
i'm curious though as to whether they're going to actually call it 6 or something else entirely.
either way good times ahead.
>>
This sounds like someone "interpreting" what he said a few months ago, or perhaps it was an aside comment. Someone caught him on the way to TGS and asked him "HEY NEW ARMORED CORE?" and he mumbled "sure whatever eventually"
>>
It's true what they say: Hope IS the first step on the road to disappointment
>>
>>154739824
Project Force was shown in 2005, about a year and a half prior to AC4 was released. None of ACV or AC4's promotional videos were actually used in-game and were just used to build hype.

https://www.youtube.com/watch?v=N_D548QNx20

https://www.youtube.com/watch?v=UkydCZ260hU

https://www.youtube.com/watch?v=VyCtzAtAw04

Even the original Armored Core 5 trailer said it was landing in 2010...

At most we'll get something like this as a secret announcement at TGS, for a late 2017/2018 release date.
>>
>>154738284
From doesn't care about making the game successful, they care about pleasing their publishers. It's the publisher's job to make the game successful. (ACV was successful but VD was a flop purely because of marketing). Their goals are: Get high reviews, Get publishers to like it.

The determining factor will be whether or not it's published by Sony or Bamco.
>>
>>154698257
>>154696775
>>154696361
>61▶>>154696775
>>>154695981 (You)
>>154695981
>>154695776

I'm looking into modifying a PSP ISO using UMDgen. Wish me luck.

If I can find a freelance mod/hacker I might throw some money their way to figure out how to decrypt the ISO and modify part stats.
>>
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>>154719301
HYPE

>>154739103
pic related

>>154726594
going to take this cute Reimu to ease the pain
>>
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Made some Progress
Post at >>154740709 (not much to see)
The customization system partly works now, if you equip something in the Garage it will spawn ingame with stats and everything.
This was killing me because the system has to be compact but also future proof, so I can add new parts without rewriting everything or making the system super slow.

>>154726402
wew I really have to step up my game

>>154630289
>Unlike me who does a half assed work.
Please never look at my source code
>>
>>154742151

Tried reading/editing the PSP game files for the ISO. I can definitely modify the game... but I have no idea what encoding or encryption From is using for Last Raven Portable. it's just a wall of nonsense in both binary and hex.

I'll keep working at it.
>>
>>154743783
Nice going man. I still have to take a look at your demo.
>>
>>154746632
Thanks, the demo is still up on itch.io though it's not going to get updated till next demo day. Hope that's not a problem

bump
>>
Why isn't there an /acg/ tournament?

Shameless bump
>>
>>154746013


So I've found a PSP SDK to develop games from scratch on, and I've found the AC LRP binary that the game file is compiled into.

Now I need to figure out how to reverse engineer the game binary into a file format that can be read and edited, and I'm not having much luck finding any information on that.
>>
>>154754176
Cause we don't give enough of a shit about that kinda thing anymore. Besides, there literally just was a tournament that ended like a week ago.
>>
>>154756243
I didn't know. Did someone record it?
>>
>>154758685
https://www.youtube.com/user/ZeFromCheng/videos

>"OH MY GOD CHENG IS EVIL"
>"NO FUN ALLOWED"
>"ACL IS TRASH"
>cheng is literally the only person in the western hemisphere still running AC tournaments, forums, and giving out prizes and generally being a positive influence on the community
>>
>>154316658
>FOUR HOURS to cross one cradle from one end to another
Holy shit I would have loved that.
>Mission briefing is 10 minutes long and goes over all this shit you'll need to look for and destroy
>map showing where supplies are going to be dropped when you run out of ammo
>deagrams displaying weak points and hiding spots
>begin the longest and most tactical armored core mission ever where you'll need to constantly be on alert and pace yourself over those 4 hours
I fucking need this to happen if we ever get a new AC.
>>
>>154762580
>map showing where supplies are going to be dropped when you run out of ammo

Who the hell will give you those supplies? I doubt anyone aside from Oldking is willing to help in taking down cradles.
>>
>>
I'm sort of at a loss of where to go next with the last raven code. I don't think there's an easy way to change part values/patch the game unless we have access to a pre-compiled source code for the game OR a really good reverse engineer who knows how to navigate assembly code.

I was really hoping this was going to be as easy as making an "infinite ammo" cheat but there's very little information on the subject.
>>
>>154643467
no idea
I want to vomit every time I see this shitty OP pic
>>
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>>154739103

>some asshole was low enough to make Armored Core clickbait
>>
>>154770656
We need reaction images like that except the AC are drawn like anime girls
>>
>>154772387
IMAGINE NINEBALL-CHAN FOR EXAMPLE
>>
>>154739103
>>154719301
Yeah, Dualshockers deleted that article.
>>
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>>154773209
High journalistic standards
>>
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What's the best PSP AC to start with? 1, 3, Last Raven, Formula Front, or Silent Line?
I have Last Raven installed right now but haven't gotten terribly far. Think I just did the Speed bus escort.

>don't bother, PSP a shit

But I am bothering.

Here's a Tornado for attention, and also to scare away commies.
>>
>>154773653
1 > 3 > Silent Line > Last Raven (play order not better to worse)
Formula front is a odd duckling
>>
>>154775972
FF just seems like a toy box to me. Just slap your mech together and get in that arena asap.
>>
>>154760047
>banning parts
>needing prizes
Were you born a faggot or did it come later in life?
>>
>>154743783
I finally tried out the demo but I had some trouble with the camera/aiming. It didn't want to move up or down, but when I lowered the game quality to Fastest I was able to control the camera better, but it would still be kinda twitchy and would kinda snap while moving.

I think this is something related to performance maybe cause my PC is basically a toaster
>>
>>154777873
have you tried playing it in windowed as opposed to fullscreem, thats what fixed it for me
>>
>>154777197
What tournament did you run recently?
>>
>>154773653
>>154775972

Don't start with 1. Start with 3. 3 is the easiest and offers the most comfortable difficulty curve.

Also keep your controls customized. Default controls suck and will hit a skill cap really fast that you can't improve past.

Armored Core 1 is fun but eye-bleeding to look at and really wonky/unrefined. It plays more like an old arcade game than an actual console game, like the later games do.
>>
>>154779818
I tried that too but it didn't work.
>>
>>154783176
What does that have to do with it? Holding tournaments doesn't make you amazing if they're shit, and people can and have hosted their own lobbies as well. Having it be "official" doesn't mean much since people just want to play the game their way, and that means if some people actually like the way cheng does stuff then ok, but hes not a saint for hosting a tournament.
>>
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>>
>>154772387
>>154772512
pic related. That's Gachirin, Neo Nidus' NEXT
>>
>>154760047
You seem to be a little upset, there, pal.

I was going to make a long, detailed, multi-post reply to this, but I stopped caring halfway through.

Fact of the matter is, Cheng's way of doing things is only a good approach for an immature community. Handing out gold stars for participation, and squashing criticism only stunt growth, and promote bloated egos. Shit, look at the whole socio-political shitstorm that's commonly referred to as 'Millenials'.

I think it's great that someone, no matter who it is, is still trying to give what few AC players still remain, something to do that isn't freebattle the same 8 people over and over again. However, I get the feeling, a lot, that Cheng actually WANTS recognition, and avidly seeks praise and attention, which is a surefire way to make people dislike you.
>>
>>154800458
>Cheng actually WANTS recognition

Really curious, why would you say that? does the tournament rules and organization constantly mentions HE is the one doing all or something like that?
>>
>>154798827
Nice
>>
>>154801686
Strictly speaking of the tournament, no. But I wasn't referring, specifically to the tournament. Moreso referring to history, as a whole, and things that I have noticed, and interpreted for myself.

I mean, the mere fact that someone (you) is arguing for his credibility (not for that of the tournament, not for that of his forum, but for that of the man himself), speaks to this effect.

But, hey, I could very well just be interpreting the past 3 or 4 years in completely the wrong way. For all I know, the guy is actually a goddamned Armored Core saint (or young prodigy, if that's the term one prefers), sent by Nineball himself. But, you know, usually, saints prefer to stay out of the foreground.
>>
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>>154760047
NO GAIJIN ARRAWED FB room on JP server is da real tournament man.

Kumos, Sawas and Large Missiles for whole competetive family fun.

>>154772387

Dumping
>>
>>154803947
pic related, does it count?

>>154802950
I have never talk to him (unless he is a anon here) or join any of his tournament, but giving the sad status of AC playerbase, is not surprise that some people will call him a saint, trying to keep, even if just a little, active the small surviving community.
>>
>>154772387

>anime girls

No.
>>
>>154783332

Hey hey hey. Don't you be badmouthing the classics. Flawed as they may be, they still hold up in the modern age of vidya.

>this game is eye bleeding if it doesn't have super advanced polygon rendering and anti-aliasing and bloom

Back to Call of Duty.
>>
>100 posters

Long time since we manage to reach that.
>>
>>154809402
It's all thanks to the ichigo op image
>>
>>154811446
WEW
E
W
>>
>>
>>154777873
Thanks for the info, I am sorry you had those problems. At the beginning I thought it's just performance related but after going through the relevant code a few times and reading posts like yours I've come to the conclusion that the bug is a combination between performance and the GetInput-logic. The way I am getting the player mouse-input is super simple/fast but also susceptible to bugging out when the game doesn't run at peak-performance.

I already made the AI a lot less computation heavy and upgrading the Input-logic shouldn't be too hard, also next time the test map will be a little less cluttered and use different type of lighting, if everything goes well this bug will not appear in the next demo.
>>
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It has to be legit now.

http://www.forbes.com/sites/olliebarder/2016/09/14/new-armored-core-game-rumored-to-be-in-development/#3c97dba81dd8
>>
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>>154817742
>>
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>>154819293
>>
Hello, is this the Animal Crossing general?
>>
>>154820203
No, this is Fallout general.
>>
>>154820285
Better be /cfog/
>>
>>154820203
Don't listen to those guys, they are just shitposting, this is the Bleach general.
>>
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>>154820547
You're not suppose to talk about that. Are you trying to get your kneecaps broken?
>>
>>154821043
>You're not supposed to talk about that.
ftfy :^)
>>
>>154822287
I'm talking to you in real time, not past tense.
:^)
>>
>>
woah... so this is what happens when an /acg/ doesn't 404 after 100 posts... woah
>>
>>154820203
It's the Animal Crossing general if Animal Crossing was good.
>>
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>>154822421
>>
So I got an ending in Last Raven. Is there a "True ending" that you get when you complete all missions?
>>
>>154787107
>>154800458

I was more pre-empting the idiots who would say "that's not a real tournament because cheng is running it"

There's a lot of childish hate from people who only play the games a month. Play the game, run tournaments, give out prizes, post youtube videos. If you're relying on free battle or the JP servers or your little friend chat group to keep the game alive, you're sort of delusional.
>>
>>154802950
>But, you know, usually, saints prefer to stay out of the foreground.

Real scientific there

Cheng's personality doesn't matter. At all. No one cares about his personality no one gives a shit what you think of him and none of that matters. All that matters is what tournaments are going on, what media is being created/shared, and who is still playing the game. He could be the biggest asshole in the world but if he's the only one keeping the game alive then it's worth paying attention to him.
>>
>>154804586
>>154803947
Who the fuck is calling cheng a saint?

I thought it was about calling the whiny people who "hate cheng" idiots.
>>
>>154806627
Has nothing to do with graphics. It's the NEON BRIGHT COLORS and SEIZURE FLASHING LIGHTS they use, Plus the super choppy framerate. Master of Arena is much easier to look at than AC1 because they tone down the colors a lot so it looks less like a rave party on acid.
>>
>>154832762
Yes.

There are 6 endings, after completing all missions you get a "post ending" mission available. I believe that 2 or 3 of the endings can be considered canon to lead into that ending.
>>
>>154817742
No source except for the Dualshockers article that was taken down. Just more rumor baiting.
>>
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>>154832802
>playing the game with your friends and occasionally hosting lobbies to enjoy it makes you delusional and doesn't help keep the online alive
Are you serious or just shitposting. I really cant tell right now.
>>
>>154817742
It's funny how these things spiral out of control like this. Dualshockers already admitted they fucked up, but everyone else doesn't want to let the story die. Like salt in a fresh wound, really.
>>
Reposting this (/acg/ where are you from poll):
http://www.strawpoll.me/11184544
>>
>>154836573
Truth be told, Forbes has had someone repost ANY From Soft news over the last year or so. My guess is that it's a case of some staff member really being a huge fan of the series and convinced their boss that it's relevant.
>>
>>154832802
>I was more pre-empting the idiots
>>154832941
>if he's the only one keeping the game alive then it's worth paying attention to him.

Okay, fair enough. The guy made 20-some-odd people play a 3 year old video game for one day, for roughly 8 hours. Kudos. He ran a tournament. For that, he got my attention that day.

But, running a tournament every now and then does not mean you're keeping the game alive. No one is biting their nails, eagerly awaiting another one. All the people who participated, were already still playing the game, on their own time, and happened to see an opportunity to play it slightly differently. And after the tournament ended, they went right back to playing freebattle, and ducking CQ matches, just like before.

People still play the game, and surprisingly regularly. Sure, INT is a barren wasteland, outside of freebattle rooms, and JP is overrun with the same 20-30 metamercs, every match. But the people who are still there, the same people who have participated in tournaments/events in the past, and will continue to participate in future ones, will still be playing the game, regardless of what's going on within it.

Throwing an event once in a while, is great. It really is. It gives regular players something different to do, for the day. But to say that it's the reason the game is being kept afloat, rather than people actually still playing the game on their own time? That's just asinine.
>>
The guy who wrote that article added a note at the end that's basically "dualshockers deleted that article but it is possible that they will work on a new AC game, also I know some people at FROM"

He's most likely a fan
>>
>>154760047
>>154783176
>>154832802
Cleric, that better be you. I really, really don't want to believe that Cheng came here himself to anonymously sing his praises.
Or you better be Reyleones. I could believe that, too. Anyway:
>"OH MY GOD CHENG IS EVIL"
>"NO FUN ALLOWED"
>"ACL IS TRASH"
I'm hard pressed to believe you'll find evidence for your strawman around here. I'm actually very interested in seeing what you can dredge up.
>If you're relying on free battle or the JP servers or your little friend chat group to keep the game alive, you're sort of delusional.
No more delusional than the man who thinks one guy running a tournament once a year is somehow keeping the game more alive.
>>154833153
Hey. The rave is the best part of Project Phantasma.
>>154773653
If you're doing the PSP remakes, go 3 to Silent Line to Last Raven.
But you really should look into the PS2 games.
>>154837941
Ollie Barder is just the Power Word: Real Name for Cacophonus, isn't it? If so, then you hit the nail on the head.
>>154772512
Imagine nothing. B.Demented drew that back in '08, I think.
>>
Also, I want to apologize for not being around for more than a week. Schoolwork ramped up something fierce and a group I'm in for a lab is desperately trying to figure out what the professor wants from us.
Also I may or may not have spent all my free vidya time playing Silent Hill.Twice.
>>
>>154798031
What a shitty picture. The AC doesn't even block out burst fire BRs. Should've used the fucking retrofit core.
>>
>>154838806
The first one? I tried going back to it recently, but the lack of control responsiveness quickly put an end to that.
>>
>>154840317
Yeah. I got it months ago for dirt cheap on the store but finally decided to play it.
The control felt a little weird, but I don't know if unresponsive is the right word. Maybe I just don't know any better from not having played the others.
>>
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>>154840317

I wish there was a way to mod games like that to tighten up the controls. We even have bugfixes for old SNES titles, so why not, right?
>>
Don't 404 on me
>>
So did anyone else play AC at PAX?
>>
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>>
>>154841774
>>154840317
You guys weren't old enough to play it back in the day I'm guessing?
>>
>>154840317
>>154848494
Have you considering just getting used the the controls instead of whining about "unresponsiveness"? I keep seeing people complaining about how hard they are to use and they really aren't. It takes maybe 2 days at the most to get competent with the old controls.
>>
>>
>>154838515
I've been here for about a year now and every time Cheng's name came up it was nothing but a hate circlejerk, mostly by people who don't really play anymore or don't post anywhere else. I'm not inclined to believe that /acg/ suddenly matured overnight.
>>
>>154838515
WOAH The Forbes guy is Cacophanus? I had no idea!

That makes much more sense. I remember being super excited finding all of his gameplay videos back when youtube was new, because I didn't have access to other AC games at that time.
>>
>>154840317
A large part of silent hill was to make the controls deliberately uncomfortable and difficult to use so that you had to plan ahead and couldn't panic or "skill" your way out of situation. Silent Hill 2 got it right, though.
>>
GOOD NEWS EVERYONE

I've managed to hack Last Raven Portable to change the AP value of a head. Unfortunately, this change does not persist when you start piloting an AC, so my next step is to find the values that tie the part stats to your "character" stats during combat so that the change is permanent. This seems both possible and likely. Next step is to then incorporate the cheat patch into a custom ISO.


If I can do that, then making my own balance fixes to LR by changing the AC movement and weapon balance will be on its way.
>>
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>>154874723
It didn't upload my picture. =c
>>
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>>154874723

Nice work raven
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>>154874723
>>
>>154874723
Is the portable version's stats fucked up or something?
>>
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bump
>>
bump
>>
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>>154888429
>>
>>
Ravens never die
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>>154898341
Maggy wants a word with you
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>>154874723

Just promise me that you won't make any radical changes.
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>>154869363
That's longer than it took me to beat the game anyways.
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>>154869363

I can get used to it. I ain't no stinking casual. But I was just wondering if the game could use a little sprucing up.
>>
F
>>
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What's the most beautiful mech ever designed and why is it Aaliyah?
>>
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>>154916402
Aaliyah-chan best girl

Have a random edit because bored.
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>>154916402
>>154916839
>>154917975
I'd just like to interject for a moment. What you’re referring to as Aaliyah(-chan), is in fact, Rayleonard 03-AALIYAH, or as I’ve recently taken to calling it, 03-AALIYAH. AALIYAH is not an operating NEXT unto itself, but rather another free component of a fully functioning NEXT system made useful by the NEXT corelibs, shell utilities and vital system components comprising a full weapon system as defined by the League.
Many Lynx run a modified version of the Rayleonard system every day, without realizing it. Through a peculiar turn of events, the version of Next-System which is widely used today is often called “AC”, and many of its Linx are not aware that it is basically the Rayleonard NEXT system, developed by the Rayleonards Black Project. There really is a Aaliyah-chan, and these people are using it, but it is just a part of the system they use.
>>
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>>154918320
Well meme'd my friend.
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So, judging from the pastebin, the best shot I have at playing Last Raven is by importing a save from Ninebreaker?

Fuck, this sounds like a complete pain in the ass.
>>
Bymp
>>
>>154921525
You can do fine with the nexus parts, the ninebreaker ones are just the silver lining.
You will suffer either way so don't sweat it.
>>
>>154921525
or nexus.
>>
>>154874723
Hot dang. It might be happening.
>>154873692
I think it is. I know he's written at least one article for Forbes before in which he linked some of his videos and admitted that they were his.
>>154868318
No Playstation, we were an N64 house.
>>154873494
So we call him a fag and bust his balls whenever an opportunity arises.
Spoilers: We do that to everybody. It's something people have noticed, as Soren once relayed to us from some guy he met in a free battle.
>Oh, I don't like Vagrant Guns, they call everybody faggots

Are you about to suggest we have hate-filled circlejerks about everybody while calling them evil?
>>
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>>154921525
Last raven is fine without importing a save. You start out with a fair amount of money and as long as you manage credits and don't lose in the arena you'll make a lot more.
>>
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>>154932141
>they used the LAHIRE core for N-WGIX
But why? It looks like it'd snap clean in half the moment it goes into a quickboost
>>
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http://www.siliconera.com/2016/09/15/software-president-wants-make-new-armored-core-nothing-set-stone/

Are they taking so much to decide because they are planing something big for the next game?
>>
>>154935809
They're [hopefully] waiting until the contract with Bamco is up. Because Bamco clearly doesn't want Armored Core to be a thing.
>>
>>154936885
>contract with Bamco is up
Any details about this? Or we just know that they have a contract with them
>>
>>154936885
I wonder who's going to publish the game if Bamco won't do it
>>
>>154935809
They probably have a hard time to find a publisher
>>
>>154146303
https://www.youtube.com/watch?v=hKdcXqHZQxQ

probably never because Hard Souls: A Tough Game for Tough Gamers.
>>
>>154943891
AGETEC TO THE RESCUE
>>
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>>154945154
>Agetec
>>
Any of you guys playing tonight? Could use some help unlocking parts.
>>
>>154948637
On ac vd ps3
>>
>>154943891

Ask Valve to do it. They're one of the most lax publishers on the market. Sure the game might become infested by hats, but that's a worthwhile price to pay.
>>
>>154948637

What time? I might be able to help.
>>
>>154952501
Does Valve even do any real publishing, i.e. financing development and marketing?
>>
Can you guys recommend any 2D mech game for PC? I'm looking at Gigantic Army, Gunhound EX and Assault Suit Leynos and they looks pretty much the same. Which ones are worth playing / the best?
I could also emulate older ones I guess.
>>
>>154954317
All those games are based on Leynos which is why they seem so similar. If you don't want to wait for PC release you can always emulate the original Genesis game (English release was called Target Earth).
>>
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>>154952690
probably around 9 pm est.
>charging my ps3 controllers now cuz they're all dead ever since bb came out
>>
>>154943891
>>154952501
>>154952501
>>154952690
wouldnt it be their new parent company kadokawa?
>>
>>154874723
Managed to patch the game to change the AP of a single head value so that it (starting head AP was changed to 65535, so now your AC has 73139 AP, I'll swap that for a "realistic" value later). So now we just need to repeat the process... oh, about 10000 times until

The first place to start will probably be defense and weight values for legs to balance the most egregious offense of cougar2 and dingo2's dominance over almost every lightweight leg.

The idea is to create a baseline of defense (AP and defense) vs speed (weight and weight cap) so that all the legs fall somewhere on a spectrum without any one of them being noticably worse. Legs that have a bunch of extra benefits (like turning speed or stability) will have the other stats (but not weight and defense) adjusted proportionally. So two legs with the same weight and defense would have one with high stability and low turning, and one with high turning and low stability, etc, so that one wasn't automatically 'better' than the other.

>>154882754
It's just easier to work with (PPSSPP's debugger is pretty good, easier to run) and has online play.
>>
>>154936885
>>154935809
>>154937951

I doubt the contract will be "up" any time, my guess is that they don't have a contract with them to make games but Bamco owns the rights to AC's marketing and distribution. They need to find another publisher to buy the rights off of them.

>>154955316
Kadokawa doesn't really publish their own video games like this, and have no distribution network that would make sense for a mech game.

Sony is Bamco are by far the most likely choices, it's just a matter of whether Sony buys the rights, or From convinces Bamco to support the next game.
>>
>>154955192
Leynos is already available on Steam, I'll try it out.
>>
>>154957041
Also, just to clarify myself here, speed in ACLR is a factor of both weight and weight cap. Because of this, From tried to "balance" midweight legs like Dingo2 by giving them low defense but high weight cap, which means their "effective" weight is really low, lower than lightweight legs.

Basically, every point of "unused" weight cap accounts for .15 points of total weight.

So Cougar1:
Weight: 2384
Load Cap: 6576
Max load bonus: 987.4
Effective minimum weight: (2384 - 986.5): 1397.6

Cougar2:
Weight: 1856
Load Cap: 6008
Max load bonus: 901.2
Effective minimum weight: (2384 - 986.5): 954.8

Comparison:
Minimum weight: 1397.6 / 954.8 (46% heavier)
Max weight: 2384 / 1856 (28% heavier)

So that means that Cougar2 should have between 28 and 46% more defense over Cougar2, right? 28% being max weight and 46% being no load.

Cougar1
AP: 3529
Average Defense: 589 (1789 equipped)
Total Damage it can take: 12408

Cougar 2:
AP: 3045
Average defense: 540 (1240 when equipped)
Total Damage it can take: 10023

Comparison;

Minimum weight: 1397.6 / 954.8 (46% heavier)
Max weight: 2384 / 1856 (28% heavier)
Defense: 12408 / 10023: (23% better def.)

23% is a lot less than 28% or 46%. It means that if you try to compensate for Cougar1's weight with lighter body parts, you will always have at least a 5% speed/weight disadvantage, up to 23% disadvantage at max underweighting.

Basically this means that I would increase cougar1's effective total AP by a little more than 7%. (5% + a little to compensate for players underweighting) to raise it's weight to 1985.

And voila, if you do that then both Cougar2 and Cougar1 are equally viable (they can both achieve the same defense/weight values no matter what, though you obviously have to equip different parts to do it.) So that means that a cougar2 build will not automatically have better weight/defense than a cougar1 build.

Those are the buffs I'll be starting with.
>>
>>153961147
>11 days old thread
>>
>>154962193
>118 IPs
>>
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>>
>>154962193
>>154965239
don't jinx the damn thread
>>
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last bump from me
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>>154945108
The Primal Armor looks beautiful.

>tfw never

>>154970926
nice.
>>
>>154945108
You realize that Bamco owns the rights to Dark Souls, and Sony owns the rights to Demon's/Bloodborne.
>>
F
>>
What if the next Armored Core was an open world game? Do you think that could work?
>>
>>154985857
Yeah, if the gameplay was completely overhauled.
>>
>>154955193

I'm sorry I didn't respond. My schedule has become increasingly hectic.
>>
>>154985857
If it's open world you need:

1. Some method of healing (like the garages in ACV)
2. Some alternate method of success measurement (no more mission ranks, perhaps boss battle scores?)
3. Items that can be held and used (totally different than normal)
4. Some method of keeping you out of certain ares until later

All of which would totally change how AC progresses.

The only way to do it that makes sense is if you had a few "open levels" you could go to, each with a bunch of missions available, and you fast traveled between various levels, with each level littered with "garages" that acted as save/heal/customization points.
>>
>>154985857
It would change way too much and wouldn't be the same game anymore.
>>
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>>154990494
Doubtful, only things that would change is mission structure and base mechanics involving your AC. What makes AC clearly isn't gameplay, as seen with it's radical shifts in gens 4 and 5. What makes AC is all of the aspects of its customization, writing, and atmosphere. I'd think think that an open-world AC would be a departure from series only in that it wouldn't seem like an arcade game anymore.
>>
Is it worth 100%ing Last Raven to play the secret mission?
>>
>>154991710
>mission structure
>base mechanics

What else is there?

Even AC4 and AC5 had the same basic mechanics and gameplay. Sure the stats were pushed to extremes on either end but the writing and atmosphere varies WAY more than the mechanics do.

A shift to open world would require changing both mechanics and atmosphere significantly. It would be a different game. I don't think it would be bad, but it would be more different than 4th or 5th gen was from 1st gen.
>>
>>154992026
Yes.
>>
>>154992026
The only reason you should ever attempt that is to get the Cascade Range head part.
>>
>>154992653
>>154992586
>>154992026

Because you are a Raven and not a weakling.
>>
>>154992531
Atmosphere wouldn't change, I don't know how moving to open world could possibly change that. Gens 4 and 5 have wildly different gameplay than every previous gen. Just because you still boost, still switch weapons, and still press certain button combinations doesn't mean that the core gameplay is similar. Mission structure and core gameplay mechanics are the only thing that would change in open world. Writing, setting, and customization would likely remain mostly unaltered.
>>
>>154986051
>>154987846
>>154990494
>>154991710
I was thinking about it cause since they tend to reuse levels for missions a lot, I thought that having an open-world setting would be a good "excuse" to reuse areas and make traversing areas more interesting.
>>
>>154992531

It'd be easy if they did it right. Imagine Xenoblade Chronicles X, only without the stupid anime characters, the retarded plot, the terrible music, the oversaturated world that had too many primary colors, the lack of challenge, or the terrible mech designs.
>>
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GHB bump.
>>
Fucking Pulverizers...
>>
>>154997412
YEAH I DID IT
>>
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>>154998182
Nice.
>>
>>154960285
Wait, so I'm not crazy and the Dingo 2 and Cougar 2 really are the best legs in the game?
Heck.
Anyway, what sort of download would be required for the rest of us to apply these changes?
>>
>>155000454

I use them all the time. Top tier legs.
>>
>>154985857
It could work but they'd have to radically change gameplay and design.

One of the biggest challenges in an open world game is to make the world feel alive and interesting. If you play a giant mech that can move at 2400mph then that's literally impossible. Scaling everything up (giant buildings, giant plants, giant animals, giant enemies, giant npcs, etc) is not a feasible solution so the player character would have to get a lot slower and smaller.

Another big challenge in open world games is it to make the player do what the developers want.
>How do we get the player to move to X?
>How do we keep him from going to Y?
Many games solve this by adding quest markers and blocking areas of the map with strong enemies or invisible walls but is that how we want Armored Core series to be?
>go to the old mine and kill 20 giant rats
>questmarker pops up on your radar
>on your way there you notice a path
>your way is blocked by a level 47 mecha-orc :(
Jesus Christ how horrifying
>>
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>>
So, it's been years since I've played Armored Core and since I have a PS3 now, I figured it was time I played the newer entries of the series. Of course, I can only buy one game.

Far as I read, it's either FA or VD now. So, which game would give me the best experience? I've completed Silent Line, Ninebreaker and Last Raven, though it's been years so I'm extremely rusty. I enjoy single player PvE deals more than PvP, and like to experiment with AC builds more often than I play.

VD is easier to come by, but I fear that it emphasizes too much on online play that there won't be much to do if I prefer single-player modes. On the other hand, the NEXTs of the fa look way cooler than the bulky ACs of VD, so the AESTHETIC in me really wants to fool around with their customization options. But VD has the Ultimate Weapons, which is just AESTHETIC embodied. As for gameplay, again, the single-player campaigns matters most to me. I'd like long missions that can take ten to fifteen minutes to complete.

So, FA or VD?
>>
>>155013082
FA

It's a proper single player game, with hours of fine content, multiple endings and a fuckton of customization. VD is primarily a multiplayer game, sure it has a single player campaign but it's really not that great. Also the ultimate weapon are not as fun as they look.
>>
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562KB, 827x1169px
>>
Post YFW from announces AC6 will support PSVR.

I know From is notoriously bad with framerates and it'll never happen, just let me have it... please...
>>
>>155013082
>I'd like long missions that can take ten to fifteen minutes to complete.
V is the only one that hits that, and only 8 of its 9 story missions do this.
FA has the better single player, but VD's hardcore mode can't be written off.
>>
>>155019193

NO. No gimmicks. Please.
>>
>>155013082
FA has a more extensive campaign that kinda branches out but each mission is usually five minutes at most. However the more twitch based gameplay is pretty great.

>>154536318
That's just a figure of speech even in the context of that reference, don't get your panties in a bunch.
>>
https://www.youtube.com/watch?v=zrRulzNwpe4

Holy SHIT this is good. Armored Core Fan Movie.
>>
>>155000454
Dingo2 and Cougar2 are FAR AND AWAY the best legs.

In terms of Total defense by weight, these are the best legs in the game, in order, with my Total AP/weight measurement:

2.45: Dingo2
2.44: Dingo
2.38: Cougar2
2.29: FA (the lightest heavyweight. Shit turning though)
2.26: L2 (terrible load cap though)
2.22: Cougar (shit turning)
2.10: S2

So as you can see, the two Dingos and Cougar2 are not only the best, they're 16% better than the next highest one that doesn't suffer from some crippling weakness. 16% more speed for roughly the same defense.

>>155000454

I think I'll do it either as PPF (Playstation Patch File) that you can run on a PSP or PC to patch your game copy. It's illegal to distribute my own modified ROM but I can distribute the patch file.

That, or I'll get some help writing a little software program that you can select your ISO with that will automatically patch it.
>>
>>155028553
For the record, almost every other leg in the game sits around the 2.0 to 1.8 range. So that means that Dingo2 is better than S2 by the same margin that S2 is better than the worst legs in the game. It's sort of ridiculous how powerful underweighted Cougar2s and Dingo2s are.
>>
>>154603148
>Started with AC: another age
>went straight to Nexus/Last raven for some ungodly reason
>only thought the 4 next vs you mission was hard in For Answer and the Answerer without cheesing it.
Well, that explains that.
>>
>>153971113

Anytime you get a one-on-one duel with another Raven who sasses you for the whole fight is my favorite thing, second only to the inevitable fight against the Mobile Armor of the week.

Which I guess is why I really like Last Raven and 4/Answer, since both games are almost entirely HONORABRU DUERU.
>>
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>>154393883
>>
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>>155029691
>Anytime you get a one-on-one duel with another Raven who sasses you for the whole fight is my favorite thing
I love this shit too. Those types of duels remind me of WWE matches for some reason where it's two huge hyped up personalities throwing everything on the line in an overly dramatic battle, complete with random shitters entering the ring to hit someone in the back of the head with a steel chair.

>BAH GAWD
>WHAT THE HELL IS JOSHUA O'BRIEN DOING HERE!?
>HE'S IN THE RING! NO, LOOK OUT--
>HE JUST SPLIT MARY SHELLEY IN HALF!
>OH MY GOD
>>
https://www.youtube.com/watch?v=_doAV8bx0xg

We just hit bump limit
>>
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>>155031632
>>
When was the last time an /acg/ hit the bump limit?
>>
>>154985857
for one, you would have to completely retool everything about AC, but you could make it work. It would be an interesting spin but would take a fucking lot of work to make it right. I think it would be best to make it instanced or hub-ish like what >>154987846 stated instead of full open world, which I wouldn't mind either, as I think it's more of a reasonable leap.

>>154536318
don't be a retard, it doesn't really mean that mate

>>155000454
No, they really are. Pretty much only used 'em
>>
>>155028553
I was the guy you originally replied to about modding LR and I have to say that the changes or ideas you have for it sound pretty great. I haven't played the shit in ages but now I'm really fixing to go back and relive the glory days with all this talk.
>>
>>155026842
I finally noticed that MC's AC has the black raven emblem.
>>
new thread when
>>
>>155036005
I'm on it.
>>
New thread is up.
>>155036248
Thread posts: 656
Thread images: 185


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