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/agdg/ - Amateur Game Dev General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 773
Thread images: 166

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>Next Demo Day (X)
https://itch.io/jam/agdg-demo-day-10

>Next Game Jam (Lewd -- Blueboard rules still apply)
https://itch.io/jam/lewd-jam-2016

>Lewd Jam Collabs
https://docs.google.com/document/d/1K9wlzcJntyOCV3KLvRcvllZ2ZUnGgrDtiwPdMLlw5XQ/edit?usp=sharing
https://docs.google.com/spreadsheets/d/1Sm0Pxz0uq-62L46TdXmKisynbhLI_by-pLNlcgo4B8M/edit?usp=sharing


Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/
AGDG Logo: http://pastebin.com/iafqz627

>Previous Demo Days
http://pastebin.com/X6fLvtzA

>Previous Jams
http://pastebin.com/qRHNpCbZ

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

>Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
Re-posting just in case someone can help me:

I am having a problem with GM:S (no surprise right?). I want to pause the game and show the screen frozen. I am doing this by taking a screenshot (screen_save) of the current game window, creating a sprite from it (sprite_add) and then deactivating everything. I then draw the sprite to the screen and then put my menus and stuff over it.
This works FINE in it's native resolution. If I increase the viewport the resulting screen shot sprite is too large and I only get a corner of it covering the screen. I am manually getting around this by changing the sprite size via draw_sprite_ext and altering the 0,0 x/y scale to be .5

The problem with this is that I can never let the game have a "full screen" option even keeping aspect ratio because I don't KNOW what the resulting size will be and so cannot alter the x/y scaling of the draw_sprite_ext command for a proper pause screen.

Is there a better way to do this? I tried to use surfaces but all I ever got was a black screen. All my other sprite draw instances stretch and resize properly whenever I change resolution so I cannot understand why the screenshot refuses to do the same.
>>
>>153616237
>I am doing this by taking a screenshot (screen_save) of the current game window, creating a sprite from it (sprite_add) and then deactivating everything. I then draw the sprite to the screen and then put my menus and stuff over it.

wrong way of doing it already.
relearn how to pause a game.
>>
Best way to learn C# while using Unity?
>>
>>153616531


http://gen.lib.rus.ec/search.php?req=Learning+C%23+programming+with+unity+alex+okita&lg_topic=libgen&open=0&view=simple&res=25&phrase=1&column=def
>>
>>153616237
can you show the error?
>>
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I revised the genki girl's design a bit.
>>
My gf is pregnant delete my life.
>>
>>153616896

It's the current year, just get an abortion dipshit.
>>
Does anyone have examples of modern design docs? Preferably less high concept and more technical.

>>153616725
Nice improvement, thank you for taking feedback into account.

>>153616896
lel nice
>>
>>153616836
>I'm leery of using the actual USB logo
Any particular reason?
>the warnings look like an edgy version of the biohazard symbol
It was an attempt to have a "computerized" biohazard symbol- I mean, the game is essentially an infection game but based around computer infection instead. At any rate, when I googled "Virus logo" to get an idea of what would immediately make people think of viruses, biohazard logos were all over the place.

The spacing on the network circle is definitely off. I somehow fucked up the transform.
>>
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Got health and stamina bars working
My question is in-game I've idiomized these two bars as "Grit" and "Pluck" respectively - will I ever be able to get that across in the game or will players always call it HP and Stamina?
>>
>>153617049
>Nice improvement,
Thanks that's a relief, I wasn't feeling that one completely so someone pointing it out reaffirmed it.
>>
>>153616713
I'm more of a video man man
>>
>>153617710

Do you need a video tutorial on how to Google stuff?
>>
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>>153616724
My game is literally text and squares and shit right now but the best way I can describe it is pic related. When it is at the native resolution of 640x480 (it is a shmup) the pause screen shot fits the screen perfectly. When I increase it by x2 (1280x960) the same code takes what is in the red section of the picture and shows it across the entire screen zoomed in. This is alleviated if I include code that checks what resolution you have picked in options and then (in the case of x2) changes the x/y scaling of the draw_sprite_ext command to be .5 instead of 1. At x3 I have to do something like .3333 to get it to look right. But my issue is that if I have to manually account for each of these cases I can't really have a full screen option since I won't know what resolution it is being scaled to.
>>
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made a thing where if the player is running he will perform a small hop when falling off ledges so he can clear gaps etc.
>>
somebody make my game for me please
>>
>>153617779
That would be grand.
>>
>>153617867
pretty cute
>>
>>153616429
What is inherently wrong with the method? It is one that is actually recommended on the official forums for Yoyogames and as far as pausing and unpausing goes it works flawlessly. It wouldn't be an issue if it wasn't for my desire to use the screenshot. I don't want to player to pause in a shmup and not see what the current situation is when the unpause it causing potential rage death because they forgot a bullet was 10 pixels to the left and coming at a dead angle for their hitbox.
>>
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http://www.strawpoll.me/11134643

came up with some designs for my rat enemies.
>>
>>153617136
>Any particular reason?
It feels out of place to me to use something so specific/real and it's trademarked.
http://www.usb.org/developers/logo_license/
I feel the same way about the Bitcoin symbol and would personally prefer fantasy currency even though I know BTC has been used in games before.

The icons are a good start but I think you should iterate on them. They don't have a consistency in design language. Again, using the thumbnail you can see how much bolder the right icons are compared to the left. Icons should be easily distinguishable and some of them are too cluttered.
>>
>>153618167
Replace 4 with Guts' armor and I'm sold
>>
>>153618167
I like all of them
>>
>>153616087
Which inventory is best inventory?
http://www.strawpoll.me/11130414
>>
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I hope you all have been working hard on your demos for demo day 10 everybody.

I finished early on my original goal (working control map UI), so I added a few more quick goals for me to achieve this weekend.
This is for Ball Run by the way.
I can't wait to finish this game so I can work on some kind of adventure game tþh
>>
>post progress here weekly, everyone says encouraging things
>dev hard, be close enough to get on greenlight
>post link to greenlight on agdg, everyone jumps on the hate wagon and votes no
Fuck you guys, seriously. This community is so fucking toxic. Full of immature /b/tards and r9k faggots who have never seen a boob in their life. Good bye. And to those of you who aren't hopeless shitposters -- You can do it!
>>
>>153618658
where's your game asshole
>>
>>153618249
I'm trying to keep it based in the real world, and most of the things that you're able to do are based off of real malware. I'm going to try to use the USB logo if I can because it's so identifyable, but I'll have to check up on that (I've seen it used all over the place in software so I'm sure that there's some way to use it).
I definitely agree that the designs don't flow as well as they could, but... the fact of the matter is, I'm not a designer and I only have so much time to spend designing the GUI. I'll definitely work on these some more to make them look better, but I seriously doubt that I'm going to get seriously consistent language because this is my first time using illustrator or designing anything
thanks anon
>>
>>153618658
>make up fake stories
>post them on /agdg/
why does he do this?
>>
What sort of lewd game should I make?

I'm a no talent hack.
>>
>>153618658
/agdg/ is supportive of their devs if they're not shit.

Sit on that.
>>
>>153618658
Phil Fish is that you?
>>
Are you that nigger who literally no one had ever heard of or ever saw progress from who randomly posted their game here for us to greenlight for you?
>>
>>153619141
fuck this post was meant for this person:
>>153618658
>>
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>>153619031
>/agdg/ is supportive of their devs if they're not shit.
>mfw /agdg/ supported me
>>
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>>153618658
atleast youre not this fucking loser
>>
>>153615470
You don't need a lawyer, a contract lawyer is only for the purpose of making a contract that cannot be broken easily. Considering the scope of the average project and the fact that the average person is not trying to cheat you, they're just lazy and get bored of your project and have no accountability to worry about.

We have laws governing e-signatures and essentially any electronic signature has the same weight as physical signature in all facet. Simply sending them an email and having them respond, okay is technically a contract. Not a very good one, but a contract nontheless.

You should write up a document, detailing the parties involved, the promises, and elaborate on any important information of that promise.

If you are paying someone, how much are you paying them?
If you pay someone when they finish a song for you, what defines, 'a finished song'.
Who owns the song? What can both parties do with said song?

For example, the developer is paying the artist for the song, so he owns the song. Can the artist put that song on his portfolio? Can he link to the song and say he made it? Can the artist recycle the song for future projects or other clients?

Once you have written out terms, send them the digital contract and have them print it out and sign it and send it back.

For the most part, even though it is legally binding, you cannot actually confront most people about it. Indie projects are usually made by relatively new people using accounts that don't leave much trails. If they disappear from your project how will you confront them? Their email is probably not connected to any address and it is not worth going into an investigation over it. They could literally just come back with a new email. However it does protect you from people stealing your work, since your work is tied to the contract/project.
>>
>>153616087
Real agdg jam:
https://itch.io/jam/agdg-lewd-jam
>>
>>153618658
You should never ask agdg for help. If you spend enough time here you'll know that, if you don't, then you're kind of a dick for asking help from people you don't know.

The last person I remember who tried using agdg for greenlight votes was gogem and it didn't help him either.
>>
>>153618839
No problem, glad you're receptive. I can understand wanting to go for realism if you've based other parts of your game on it; I don't really know what your game is unless it's the one with the terminal and hacking. Shit takes practice and it doesn't look like it's your first time using AI so you're off to a good start. Definitely not something to get too hung up on.
>>
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>>153618658
maybe you should have made good games like me
>>
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A bit of progress. It took longer than it should have to get cappy working.

I hope I can have something ready for demo day.
>>
>>153620128
Cute!
>>
>>153620128
wheres the supposed porn at?
>>
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>>153618658
>posts weekly progress.
>dev hard to get game on green light.
>agdg jumps on a hate wagon.

This is bullshit. If you are well known here and post weekly progress AGDG wouldn't attack you for no reason. People like Danny, Rotate, and Gogem are usually just for the fact that they're well know shitposters and dramafags. Also whodevs are attacked because one day you just finish your game out of the blue without making a single progress post, or being part of the community.

We even look forward to that guys Chinese Dora game being made by a simp for his GF.
>>
>>153616836
The way you did the shield 2 and 3 with the intersection tool is really sloppy. Redo those without the intersection aritfacts when you have a chance. You can simplify shield 3 as well, remove the border from the inner shield, and maybe even making the inner shield be a full shield.

Crossed usb sticks icon might be clearer if the angle between the two sticks (on the top) is 90 degrees or 120 degrees, instead of 60 degrees.

There is room in the networking progression for a single computer icon, or a paired computer icon, if either of those makes sense as an upgrade.

Besides that, these are all cleanly designed. gj!
>>
What's the best software to use to make a 2D RPG? I was thinking RPG Maker, but I don't want to limit myself, so I was also thinking Unity.
>>
>>153620407

It's becoming less lewd as development goes along. It is difficult to figure out how to incorporate it into the gameplay. Also I'm a bad artist as the gif can attest.
>>
>>153620559
just speaking as an artist, anything but gamemaker honestly
>>
>Get stuck on an issue for 2 hours
>go fap instead
>come back and solve the issue within 15 minutes

Technically you can do anything but nothing clears your mind like fapping. Fapping is like a programming palette cleanser.
>>
>>153620407
You just know Kirby is hiding a fucking monster sized cock between his legs

Look at that face, that's the face of a man who is packing heat
>>
>>153620559
Depends on the mechanics.

If you want to make a 2d RPG with tradition RPG mechanics very quickly, RPG Maker is the tool for you.
>>
>>153618658
>weekly
consider this:
There are other anons who also come to the thread weekly, but on different days, or even different hours. They will NEVER see you post. to them, you are a whodev and they feel validated in shitting on your game.

Also if you are leading up to a shill link, try maybe posting a little bit more often leading up to it? Are you the guy with the generic platformer?
>>
>avid C++ programmer/3d modeler
>get unreal engine
>basic blank project is 200+mb
>no idea of what to make

>no idea how random world generation or tile-based game stuff would work
>component-based design

If I wrote a game that used randomly generated 2d tiles and actors that "sample" the current tile that it is on for if its lava or ice or whatever where would the code be at?

Is it some "world generation" actor that just spawns a bunch of "tile" prefabs at spawn?

Is it in the gamemode code?

How the fuck is it organized because unreal engine updates so much and tutorials are getting outdated so quickly
>>
>>153620641
It's my version of half a bottle of NyQuil personally.
>>
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>>153618529
Ok got the second bullet point done.
Had the code halfway set up already though so that's why it didn't take me that long.
>>
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>>153619907
Thanks! I'll work it into the icons next time I go around making more.
The game is RootKit, it's essentially plague inc but with actual game elements.

>>153619517
Thanks, anon!
I tried a 90 degree crossing with the sticks initially, but because of the icon container it looked super weird and the actual USB drives themselves had to be much smaller than most other logo's content. Unfortunately while additional network logos would be easy, with their current implementation it'd just break the game.

Definitely agree with you on the shields, those were very temporary other than the general idea
>>
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Getting horns and ears and other head stuffs is going to be a bitch to get playing nice with multiple hairstyles. Gameplay soon(?)

What hairstyles should I put in?
>>
>>153620414
>If you are well known here and post weekly progress AGDG wouldn't attack you for no reason.
You serious? NEETdev is an example of a dev who has solidified himself here and still had nodevs from agdg giving him snarky replies and comments and downvotes on greenlight.

With agdg you lose. The only variable is how much negativity you can attract from this place. If you're lucky the damage is minimal.
>>
>>153621157
Only if you let shitposters get to you. Take Pantsuharvest for example.
>>
>>153621090
hime and short hairs like these http://hairstylesweekly.com/japanese-hairstyles-gallery/

don't forget glasses!
>>
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>>153621090
pls
>>
>>153621586
>http://hairstylesweekly.com/japanese-hairstyles-gallery/
weebs are pretty sad t b h
>>
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>>153621090
>>
>>153621090
DiGiannantonio
>>
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>>153618658
>>153620414
>>153620713
>>153621157

These are just some of the ways you can and will trigger agdg into attacking you.

>making a pixel art game
>making a low poly/untextured (memepoly) 3d game
>making a 'meme' game
>making a game with the 'wrong' engine
>being on kickstarter
>being on patreon
>being on greenlight
>not posting often enough (whodev status)
>posting too often (attention whore)
>being a namefag (attention whore)
>belonging to any of the chatrooms (faggot)
>being present on any other website (normie)
>in any way shape or form ignoring or rejecting 'advice' and 'feedback'
>in any way shape or form making a game that can be construed as a ____ clone

Picture brought to you in memory of Willy Wonka (RIP)
>>
>>153622032
you forgot

>having an impressive game
they will praise you at first, but over time people will start to hate on you
>>
>>153622032
you forgot to attach a pic of recent progress you've made in your game
>>
>spent three days drawing wood
>can't stop drawing wood
>fuckin' love wood
>>
>>153620659
I want to do stuff like weapon upgrades, custom menus, alignment checks, stuff like that. I remember not being able to easily do that in RPG Maker.
>>
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>>153618471
>>
Man I just wish that when I posted progress pics of my game that people would actually comment on them instead of just feeding into ~the drama of the now~ instead
>>
>>153622262
>you forgot
>>having an impressive game
I suppose that's true. Hard to prove that one though because agdg doesn't make posts admitting to jeaousy, they will instead find another way to pigeonhole an impressive game as one that offends the above mentioned regulations heretofore and thereunder.
>>
>>153622032
You really need to just ignore shitposting nodevs and take the actual criticisms/praise to heart.
>>
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>>153618529
Bullet point #3 - Done!
>>
>>153622298
Was my post not clear enough?
>>
>>153620716
https://www.youtube.com/watch?v=mI7eYXMJ5eI

but really, the amount of uncompatible stuff that changes between engine versions is pretty minimal and I would expect if you're capable of making a game, you're capable of doing a 4.8 tutorial in 4.13
>>
>>153622464
post dev music
https://www.youtube.com/watch?v=XTte01kdG_k
>>
>>153622458
All incredibly easy in RPG maker.

It's a limiting system, but all of that is easy shit you can do in it.
>>
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Mundane progress is still progress
Revamped my platform code, now they can rotate as they move, have a scaling easing property, wait for players at once end or squash them and turn around
>>
>>153622819
the mc placeholder is my favorite graphic in this
>>
>>153622618
It's easy to ignore shitposting nodevs. The problem here is that they won't ignore you if you trigger them in any way.
>>
>>153617791
Instead of changing the size of the actual sprites, why not just draw everything at 1x res and then use view port manipulation to multiply the size of the screen? Then, you'll never have to worry about resizing anything ever again.
>>
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>>153621858
>>
how have you utilized machine learning techniques in your game?
>>
>>153622686
Following this, I've done some tutorials and the only outdated parts were very minor. Either I was able to figure out the workaround from searching or someone posted help in the comments.
>>
>>153618529
Not sure if I could make it to demo day 10. I feel like I could if I specifically make a list of things I need before DD and just fuck everything else.

I'm also sure my code would look like a trainwreck if I did that.
>>
>>153623209
better then that
>>
>>153623209
I literally don't understand any of that
>>
>>153619031
>tfw shit
>>
>>153623160
When allowing the player to change the game resolution in the options menu I am making use of the window_set_size function. I was under the impression that this was changing the view_ports themselves as no where else in my code do I manually change the size of sprites besides scaling text when needed and the pause screenshot to get around the messed up zoom in. Everything by default is 640x480 view in room and 640x480 port on screen.
>>
>>153623209
unless you're developing some great ai and plan to do the "machine learning" prior to the game, machine learning is rather useless. you need a database on which to do the learning, and another database on which to do the testing, prior to shipping.
stop trying to look cool by posting about math you don't understand, pleb

t. your math senpai
>>
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>>153618167
alright im gonna try and get some sleep, heres some progress

that other anon inspired us to give some of the rat baddies flutes to buff the other rats. so thanks for that
>>
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>>153618529
Last bullet point
>>153623324
I know exactly what you mean. I'll probably have to look over my code in the morning to be honest. Just look at the last bit of this webm.
>>
>>153616429

and here we have an example of how to be fucking useless
>>
How did you get good at art, anon?

Don't tell me you're relying on an artist for your game. Don't you know that all artists just steal money and run?
>>
>>153623171
you madman
>>
>>153624348
There's only one way to get good at art.
Practice. Lots and lots and lots of practice
>>
>>153624348
>implying I'm good
>>
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>>153624348
Practice everyday.
>>
>>153623762
Are those rats slavic?
Do they Squat?
>>
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Still fiddling around with the horizon curvature shader thing and got this.

Higher quality version of the webm at https://grimgr.am/progress/circles.webm
>>
>>153624697
Dev once a year
You're in the clear

- The Googem
>>
https://clyp.it/2zyc1oyw

:^)
>>
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>>153623896
Fixed the glitch.
I also added a fifth bullet point for my DD10 checklist, but it can wait until tomorrow. It will probably take a lot more time to implement.
>>
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How do I make my equipment screen more interesting? It gets the job done but it doesn't really catch the eye.
>>
>>153625004
whenever someone posts a clypit i skip through it like a porn video to see if it's good, instead of listening to it start to finish
>>
So I got my wall jump working but I have 2 problems, I can't seem to get my animation to trigger when the dude is sliding down the wall and I don't know how to limit it so the dude can only wall jump off a single wall once. Any ideas?

http://pastebin.com/5juFpcbi
>>
>>153625225
>you play as a treasure chest
Ideaguy gone right.
>>
>>153622032

this
>>
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Now THIS is podracing.webm
331KB, 1280x720px
>>153625319
fuck, I forgot my webm
>>
>tfw you finally get your netcode working and play your game online with a friend

AWW YISS THIS IS WHAT DEV IS ALL ABOUT MY FRIENDS! I'm so hype I'm about to jump out my window and tear down the street butt-ass naked. But enough of that, POST PROGRESS.
>>
>>153622032
so why am i here
>>
>>153625319
>and I don't know how to limit it so the dude can only wall jump off a single wall once
If you want to limit wall jumps, usually games that do that just stop the player form moving until they're a certain distance from the wall after the jump so they can't endlessly climb one wall. They can still wall jump off the same wall as many times as they want but they just lose height if they keep going for the same one.
>>
>>153622916
how is that a problem? ....i mean it's their problem obviously but who gives a shit about shitposter problems?
>>
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>>153624958
And more spherical fun.

https://grimgr.am/progress/spherical-fun.webm
Don't bully my webpage; it's better than https://bambis.cat/
>>
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121 people in the lewd jam!
>>
>>153626008
That's up to you. If you're here to promote your game or get any kind of positive support you're mistaken, though.
>>
>>153626040
Thanks, I will give that a go
>>
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Finished the exterior of the F-15
>>
>>153626119
You're the one who cries about steamchat fags attacking RRPS.

Dev once a year
You're in the clear
- The googem
>>
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>>153626125
Last one for the night with an actual spherical horizon curvature meme words.

https://grimgr.am/progress/earth-sorta.webm
Now to actually be dead for a few months.
>>
>>153626856
this really feels unsettling to watch
>>
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look behind you.webm
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>>153626970
What makes you say that?
>>
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>>153626759
"Make a game,
take the fame."
-The Googers (2016)
>>
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>>153626759
RRPS is good. literally everyone likes it other than steamchat.
>>
>>153622032
>>153626119
>namefags
>posts too much (always arguing, trying to one up people, never posts anything positive, never supports other devs)
>posts not enough (complete lack of progress)
>makes meme games (because "fun is just a word")
>uses the wrong engines (first flash (lol) now unity (uses it to make shitty GUI games))
>is a chatroom member (faggot)
>is a chatroom mod (ultra mega faggot)
I could go on.
>>
>>153625225

>great sword

What's so great about it
>>
>>153626856
Nice progress!
>>
>>153627201
yeah but how is your shitposting problems my problems? shitposters just make my namebrand stronger.
>>
Which devs are shitposters?
>>
>>153627063
>make a game about a recent school shooting so a handful of internet news sites will make articles about what a faggot he is
>notoriety lasts for exactly 2 days
>"fame"
>>
>>153627429
>not make a game
>"game"
>>
>>153627413
Me beebeeh
>>
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>>153624348
Loomis. Without a doubt.
>>
>>153627587
>all of your legitimate points about me are nullified if i just call you a nodev
Everytime. And I do mean every time.
>>
>>153627408
>shitposters just make my namebrand stronger.
You have 300 youtube subscribers almost all of which you stole off 4chan by highjacking agdg OPs during 2014 and 2015 and nobody retweets your tweets. You have no brand.
>>
>>153627413
Which devs aren't shitposters?
>>
>it's a gogem gives out (You)s like a slut instead of posting progress episode
I already saw this one a thousand times :(
>>
>>153627868
Mineclone dev seems intelligent
>>
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>>153627681
>shit posting nodev wants his opinions validated
cry more
>>
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>>153627807
I like his yes dev series and anime reviews. googum is as based as it gets. stay mad nodevs.
>>
>>153627923
When was the last time googs posted significant progress?
>>
>>153627956
>>153627985
>resorting to proxy posting to back himself up
What's new googs?
>>
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>>153627936
>Mineclone
>>
>>153627956
Holy shit I hope this isn't really gogem. You have quite the ego bud. Not giving you promotion anymore.
>>
>>153627956
Those weren't opinions those were objective facts. I wish there was some way to trigger you into posting progress but I guess I'll settle for your (You) tushy. Again.
>>
>>153627985
Is that Googum's secret h-game?
>>
>>153628106
I'm pretty sure googs is a narcissist.
Not like as an insult, but the real deal.
>>
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>>153628079
>resorting to goog-hominem
Everytime.
>>
>>153628060
13 minutes before your post
>>
>>153628060
In the past couple months he made a couple posts where he was adding new menu items to his old ass games from a couple years ago. That's all. In the whole of 2016 I have seen no game play progress posts from pigpen. He's literally a nodev.

>>153628106
It's not so much an ego as it is a personality disorder. He can't agree with others, he can't be positive or supportive, all of his posts are tryhard witty banter that rings hollow, he cannot ignore a well crafted post about what a shitlord he is, and he will actively withhold gamedev posts (i.e. progress) to spite people who tell him to stfu and post progress already. And he can't stop namefagging.
>>
>>153628234
no it's aggy's not-secret astroturfing
>>
>>153628273
that's a cute goog girl
>>
>>153628450
You forgot to mention his crippling fear of jogging.
>>
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>>153628273
>>153628079

ooh ooh I know this one.
>>
>>153625004
Sounds like Fez without the melody. Not a bad start.
>>
>>153628301
You mean this? >>153627063
This is just more empty bullshit you're tacking onto ancient games. You made this game jam game 2 years ago (supposedly in a couple days) and you think taking a few more days to expand your minigame makes up for 2+ years of namefagging and shitposting this board on a daily basis.

You need to be slapped in the mouth.
>>
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>>153628450
>his old ass games from a couple years ago
Whats wrong with this? most of AGDG favourite games are at least 1-3 years old. Clarent and Space Dementia to name a few.
>>
>>153628551
laughed out loud I remember those posts
>>
>>153628609
>you think taking a few more days to expand your minigame makes up for 2+ years of namefagging and shitposting this board on a daily basis.
lol, please dont kill yourself but definitely go hurt yourself for being this pathetic.
>>
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>>153628450
what is with namefags and tripfags? I I somehow got myself into a skype call filled with all of the shitposting tripfags on /mu/ and every single one of them was a piece of garbage. I do not understand how all people care about is appearing contrarian and apathetic. oh and also my hard drive got corrupted so can anyone recover this important image? I really need it.
>>
>>153628685
Arikado has been progressing steadily and posts actual progress posts. The fuck are you doing comparing screwbum to him? Also Clarent is a real game.
>>
>>153628727
One more post from you little shithead and I'll bury you as a gamedev. Play nice.
>>
>>153628727
>triggered
Bitch, stop arguing on the internet and make an actual game.

And listen carefully nigga: if you don't put a real OC game into the lewd gamejam like you've been hinting at it's your ass.
>>
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>>
>>153628756
Tripfags all have absurdly inflated egos and unwarranted self-importance by definition, so of course they're mostly shitty/obnoxious people.
For a fun game, try and see how many tripfags you encounter show these signs:
http://www.psychologium.com/9-signs-you-are-a-narcissist/
>>
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>>153628832
>>
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>>153628832
>>153628970
>mfw agdg is getting real again
Do rotate next pls
>>
I honestyl don't understand why Googum doesn't just come clean on this. It's like he doesn't want his family to know that he's a pervert.
>>
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>>153628824
That's a very subjective opinion. I for one enjoy googware. Stay mad shortnecks.
>>
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So I made it so you can only jump on a wall once, if anyone cares about how I did it I wrote how here:
http://pastebin.com/rZqKkE7a

I'm still working on getting the animation to work for jumping off the wall
>>
>>153628832
>>153628970
>gogem thinks this is a game
>>
>>153629293
my parents know i make eroge and my mom has played some of them.
>>
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>>153625375
I'm revolutionizing indie games as we speak.
>>153627231
Nothing
>>
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>>
>>153629430

There's no shame in it man. Edmund McMillen made lewd games.
>>
>>153629430
show her this >>153624697
ask her what she thinks of my art.
>>
>>153629521
edmund mcmillen also made good games so
>>
>>153629485
Damn, that's really good anon! I can't wait to play your game.
>>
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>>153629430
>>153629304
>all these posts defending jewcum are literally his mom
>>
>>153629521
yeah im not ashamed, that's the point.
you shouldnt even be in dev if youre simple enough to feel shame.

>>153629594
she's nice but she's not that nice.
>>
https://media.giphy.com/media/l2SpSOmm90FQ3ToL6/giphy.gif

added star trails, but each gif is now 30Mb+
>>
>>153629119
Pussying out. Of course. Well guess what friendo, I made over 16 games and they aren't even jam games. So if you want to mess with the aggy, ill be giving you the daggy!!
>>
>>153629730
Solution: Don't use gif
>>
>>153629604
This. Compare googem's social interaction trainer sex scene (and his newgrounds 'erotic' games) to mcmillen's game "cunt". It's reddit : 4chan. McMillions made truly unique games with a real artistic backbone. Gogem makes mobile game tier garbage and his best effort at being edgy was "le school shooter gib attention pls".
>>
>>153629787
bring it faggy
>>
>>153629123
His time is coming. Again.
>>
WHY DO YOU MAKE VIDEO GAMES?
>>
>>153629521
>>153629604
>Edmund McMillen made
>edmund mcmillen also made
stopped reading there.
>>
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>>153629939
>>
>>153628583
thats cuz im mr disasterpeace :^)
>>
>>153630041
I like video games and I have creative urges
>>
>>153630061
PLEASE! I BEG YOU
>>
>>153630041
SO I DON'T HAVE TO THINK ABOUT HOW MUCH I HATE MYSELF
>>
>custom engine
>anime style
>degenerate
>waifus
>open source
>>
>>153630212
It's okay googs, hating yourself is actually part of your narcissism
>>
>>153630061

lmao. I made a twitter account last week. I already have more followers than you.
>>
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>>153628561
>>153629648
Looks like we have a new low boys
>>
>>153630429
are we comparing e-penises here now
>>
>>153630484
>gogem is this triggered right now
Nigga please. You really think we would believe other anons would defend you with this much effort?

Go make more fap games for your mom. You're done here.
>>
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>>153630560

Not really. I just thought it was funny. I don't have that many followers and neither am I interested in it.
>>
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>>153630616
W-why you! G-googum has fans! S-stop being all jealous you idiot!
>>
>>153630729
So are you a googum proxy or just a shitposter who's having a few giggles?
I'm thinking the latter
>>
>>153629668
>y-yeah i'm not ashamed of my porn games THAT'S THE POINT
>what? you want me to show you which ones i made? I can't hear you
Bitch we already found your "eroge" games and they suck.
>>
>>153630710
You only have that many followers because you went and followed 214 people.
That's literally "like for a like" that you proud of.
>>
>>153630935
How did we find out about goog's shitty porn games anyway?
>>
>>153630710
>following 214
>12% followback rate
that's worse than nothing
>>
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I've been on twitter for 10 months now.
>>
>>153631112
Not sure, maybe some anon will take credit for finding them. All I know is that agdg did find them and gogem has been trying to deny it ever since while simultaneously talking shit about making erotic games and how he's not ashamed of them.

It's hard to believe there's a real person behind his posts sometimes.
>>
>>153631137
finish a game
include a link to your twitter in the game
>>
>>153629119
>using modern technology is wrong you leech!
You work with computers you sperg. Why did you post that?
>>
>>153631236
I just don't understand how someone with so much failure behind him has such an ego
>>
>>153631308
how do I do that?
>>
>>153631369
bicycles are modern technology too
>>
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>>153631125
>>153630993

how about now?
>>
>>153631476
you got over 100% but it's still gross.
do you even use your twitter feed?
>>
>>153616237
>I tried to use surfaces but all I ever got was a black screen.
You are probably using them wrong, or is a hardware problem in your end. Some older or cheaper gpu's had problems managing surfaces, but doubt is that..
How did you use the surface code?

And keep >>153623160 in mind, is a way better method.
>>
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>>153630810
>>153630616
>>153630560

only one way to settle this. AGDG, i sincerely ask you to participate in this important strawpoll to determine who is the best Agger Dagger.

Voting starts now!

http://www.strawpoll.me/11135211
http://www.strawpoll.me/11135211
http://www.strawpoll.me/11135211
http://www.strawpoll.me/11135211
>>
>>153631385
He was raised by bad parents. He proudly admits that his mom played his erotic games and liked them. Do you know any good parents who would encourage their children to make porn games?

He's white trash who received no negative feedback during his childhood and believed making flash games made him a genius. Never looked back.
>>
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>>153631656
>That patchy pic
>>
>>153631641

I haven't used that account in months. That's my original account tho. Have had it since 2007.
>>
>>153631656
>gogem rotate danny at the top
Fuck off retard.
>>
>>153631656
i see like 11 in that which never made a game and a good 5 which have never even started a game.
maybe lay off the drama for a while kid.
>>
>>153631829
Make a better one. the poll is based on senpai.
>>
>>153631829
You fuck off too. If you weren't a namefagging cunt drama wouldn't even exist. You gave birth to rotate ffs.
>>
>>153632049
>You gave birth to rotate ffs.
whoa wait what? how you figure that?
>>
did someone say rotate.
big progress soon watch out
>>
>>153618167
shun goku ratsu
>>
>>153632181
STAY STRAY SNAKE
>>
>>153632169
He was born out of your IRC and took on all of your behavior. He's an attention whore who provides zero value to the board except having someone to make us laugh and shake our heads. Both of you are desperate to be recognized as agdg top devs but you don't post enough progress to earn that. You're just namefags.
>>
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>>
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>UE 4.13 is released
>more neat features I'll never use because I'm making a shitty indie cube game
>>
>>153632292
Don't reply to it.
>>
>>153632317
>Both of you are desperate to be recognized as agdg top devs
Rotard is just desperate to be recognized period. Look at his life. Gogem is definitely desperate to be considered the official agdg dev though he always has been. It's sad.
>>
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What does your guys to-do lists look like?
mines a .txt file
>>
>>153632551
Literal notepad.

Lots of struck out stuff that has been completed.
>>
>>153632551
having that many bugs.
I fix each bug before I move on to new features.
>>
>>153632317
this is incorrect and highly insulting. apologize to me.
>>
>>153632618
>Lots
implying
>>
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Yesterday and today was a bad for progress. Got stuck with a major issue I couldn't solve until an hour ago. Anyways more progress.

Enemies can shoot as many patterns at once without having to hard code (too m)any things in.

Bullets can now speed up and slow down after being fired.

I am using sprite batching now.

Added time to the level script so now I can make characters wait before moving. I can make enemies speed up/slow down by adding multiple vector2 between two points while increasing/reducing time. I also made it less of a nuisance to write movement:
An example of how the movement script in the webm looks.
'280,0, 280,180;1, 280,180;1.2, 1280,180;.5"

The first vector 2 is the spawn point. After that it goes through each coordinate in the table as soon as the previous one finishes, using the previous end point as the new start point.

It automatically knows if the path to draw should be linear, cubic bez curve, or quad bez curve based on how many vector2s before each ;
The number after ; tells it how long it should take. Not intuitive is that it takes longer the smaller the number.

I'm actually really proud of it.

I think I can make (a really short) demo day if I:
Work on stage 1
Implement main-wep/sub wep
Implement some of the scoring mechanic
Actually make a lose/win condition.

I still haven't solved how to make good looking webms.
>>
>>153632636
Bullying rotate was just your way of trying to be dominant but you never did the right thing which is to outcast him entirely. You wanted a toady and now we're stuck with him.
>>
>>153632345
>mesh decals
>Voronoi Noise Materials
>Blueprint Drawing to Render Targets
>Mesh Preview Scenes
>Physical Animation Component
God damn, best release yet.
>>
>>153632774
stop spewing bullshit and apologize like a man.
>>
>>153632636
You're really the one who owes everyone else an apology. Especially discord. That faggot practically DDOSed them with his proxy alts. That kind of shitty behavior is rare even in /vg/.
>>
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>>153632739
>accidentally put 3 in bitrate
>didn't even check webm
Shit, sleep depravity strikes again.
>>
>it's a steamchat can't keep their discord drama in their containment splinter episode
>>
>>153632839
Don't forget shadow map caching and .abc support.
>>
>>153632839
>orthographic scene capture
at least I don't have to have a custom engine build to make minimaps anymore
>>
>>153632641
Striking out shit is highly satisfying. I wouldn't be surprised if it's part of the reason I'm one of the few AGDG devs who actually has shit on Steam.

That and I'm effectively NEET
>>
>>153633141
>tfw you will never know the simple job of ctrl-c click down page ctrl-v when job is done
>>
>>153632874
>i should apologize because discord decided it would be fun to poke at the mentally unstable person
im sorry you decided to poke at the mentally unstable person
>>
>>153633208
I ran that setup for another game. Highly unsatisfying.
>>
>>153632551
Excel spreadsheet.
I have it color coded cause I'm a faggot.
>>
>>153633219
>poke at the mentally unstable person
As opposed to just letting him shit everything up like he does in the threads? Banning potato is and will only ever be the sensible thing to do. You let him suck at your namefag teet for too long and now there's no fixing it.
>>
I wish to post progress webm but progress consists of netcode allowing you to basically move. How does one show that? I don't have any sort of indicators or chat for that yet.
>>
>>153633354
you're not even coherent anymore.
just apologize.
>>
don't really get the point of unions or how you would properly use them.
>>
>>153633487
Holy shit, gogem is going literally insane shitposter right now. This can't really be him.
>>
what are some cute enemy ideas?
>>
>>153633606
it wouldn't really matter if it was.
he's literally nobody
>>
In GMS I'm trying to take a variable from my dude and display it on my screen for debugging. Does anyone know how to do that? I'm trying to do it in a separate object.

This doesn't work:
draw_text_color(x,y,"Gravity : "+string(grav), c_white,c_white,c_white,c_white,1);

grav is a variable I set in my player
>>
All this cool progress lately. It's quite inspiring. Keep it up guys! You are truly wonderful!
>>
>>153633253
you can't easily visualize what % is struck out and what % is still to go, and if they're all side-by-side it looks like a mess and you have to pick through it when the list is long enough

can you imagine scrolling through
>>153632551
to find that one task you said you'd do later?
>>
>>153633714
When googem's around the only thing to be found is shitposting
>>
>>153633797
indeed
>>
>>153633708
mydude.grav
>>
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What's the best engine for a FPS that won't be using 3D except for the world? (like Duke 3D)
>>
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>>153633956
Pic related.

Anyhow, Unity would be a legit good option here. Simple/ultra fast to jump into, and I'm assuming you wouldn't want the graphics shit to be too complicated anyhow.
>>
>>153633956
go ask >>>/vr/doom
>>
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>>
>post shitty art that I'm proud of
>AGDG tells me it's shit but...
>also told me exactly why it's shit and how to improve
So butthurt... Time to improve, though.
>>
>>153633901
Thank you man, you have no idea how much I needed that
>>
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>>153633714
i like you
>>
>>153634046
Now why would I ask them when they have nothing to do with game development?
>>
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>>153632551
I use a small program called The Guide.

Provides a bit more formatting than notepad for more or less the same simplicity.
>>
>>153633956
Unity wouldn't be bad, but you might be able to get away with engiedev
>>
>>153632551
A combination of a small physical notepad I carry with me (in case I get ideas when I'm not at a computer) and a channel in the team Slack channel.
>>
>>153634375
Because you essentially want to make your own early Doom game?
>>
>>153634550
Yeah, but what do a bunch of Doom players know about making a Doom game?

It'd be much easier to find a Doom player in a board about game development than a Game Developer in a board about Doom.
>>
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>>153634638
>what do a bunch of Doom players know about making a Doom game?
You'd be surprised.
>>
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Working on some boss sprites.
>>
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Fixed a bunch of bugs, now it's finally possible to equip all the badly modeled texture-less armors without everything breaking.
>>
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hmmm
>>
considering entering the lewd jam
dont want to give up my dignity
what do
>>
Anyone work with D here?
Been looking into it recently and I'm feeling the sway and CB already has support for it.
>>
>>153634885
noice. Is it a mech or just a robot?
>>
>>153634839
At first I saw this as just a big bull head and I thought the arm was his oversized jaw and the rest of the body his neck
>>
>>153634917
ur mum worked with my D all night kiddo.

>>153634839
I can tell this is for the underwear dog game just by the dithering alone.
>>
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I'm not totally sure what I'm making yet, but I'm making something. I'm thinking the demo main quest might be something like visit the 4 angel statues in the landscape, then a dungeon will become available with a boss at the end.
>>
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>>153634965
It's a mecha, piloted by a Japanese schoolgirl
>>
>>153634885
With a different color palette that robot could look like something straight out of Blame.

That's a good thing. Now if you also made a similar mecha apocalyptic environment instead of urban one it'd be GOAT.
>>
>>153635316
I'm honestly pumped to try out your game, it looks super chill
>>
>>153635075
For the Anubis one, actually. Nice to know the graphics are recognizable at least.
>>
>>153634893
Nice!
>>
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>>153635520
>something straight out of Blame
That must be the angle and fast movements, it's actually pretty blocky. Still, that's one of the greatest compliments I ever got.

>apocalyptic environment instead of urban
Those are just place holders from the asset-store. I am pretty bad at art, so I have no idea where to take this.

>>153635561
Thanks man but please don't get your expectations too high. Right now there isn't much more to do than cruising through an ugly arena and shooting a bunch of enemies
>>
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>>153636013
>That must be the angle and fast movements, it's actually pretty blocky.

It's also the general aesthetics. Blame mechas have very long and thin limbs with wide "shoulders".

Compare yours to an average, more stocky mecha and you'll see yours definitely leans on the Blame side.
>>
>>153636363
are there even mechas in blame? I dont think I ever saw any

I thought it was just cyber augmented people
>>
>>153636013
>Right now there isn't much more to do than cruising through an ugly arena and shooting a bunch of enemies
So like most console games but only better because it's a mecha game
>>
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And a frontal shot of the bull boss.
>>
>>153616957
sorry liberal but you don't just get to kill a baby because carrying it to term would be inconvenient
liberals and feminists place zero value on human life, they literally thing sexual pleasure is more important than letting a baby live what the FUCK
>>
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>>153636501
Well some of the silicone creatures had more robotic bodies so I just consider them "mechas".

Same with some safeguards.
>>
>>153636363
And I thought you meant Niheis weird bio-mechanical designs but yeah, I guess when you look at it from that perspective it's kinda true

>>153636586
>only better because it's a mecha game
Now I have to add a super-weapon of some sorts
>>
>>153636804
Ever played ZoE 2?

https://www.youtube.com/watch?v=Mia8S5CLBeo
>>
>>153622819
0fps couldn't watch too low
>>
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>>153636958
Not that super
>>
Whats the logic behind pong? How does the ball bounce back from the pads, I mean how do I calculate the new direction?
>>
>>153637307
ball.x = -ball.x
>>
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So does AGDG like Mechs?
>>
>>153636705
(You)
>>
>>153637517
this series is evangelion done right
>>
>>153637674
>I don't have an argument
yeah that's what I thought
>>
>>153637847
(You) should go to >>>/pol/ if you're not interested in discussing /vg/.
>>
>>153637429
No, it will just bounce back and forth in the same path between the pads then.
>>
>>153637907
Not if it travels at a 45-degree angle and the horizontal walls bounce with ball.y = -ball.y

You should learn trig so you can think about the most basic concepts, but you don't need it for this.
>>
>>153637894
>valuing human life is something only /pol/ would do
you just unintentionally complimented the people you (presumably) hate
>>
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>>153638096
Character art is difficult, but I am at least slightly ok with this witch head.
>>
>>153638139
Well, I did not mean to link to your post. Fuck me.
>>
>>153638096
Are (You) that much of a mouthbreather? /pol/ is for potilicks, /vg/ is for vidya gaems, discuss potilicks in /pol/, I don't give a shit about potilicks or I might be there, I just give abortions.
>>
>>153638224
dont apologize for subconsciously agreeing with a correct opinion
>>
>>153638139
You've been working really hard at that the past few days, it looks like your hard work is paying off

It's looking good
>>
>>153638261
>I'm triggered by people saying babies shouldn't be killed
yeh okay I mean I don't know why you keep responding unless you're really this passionate about killing people
>>
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Done with the first revisions of icons covering most of the basic upgrade trees
Not too shabby if I do say so myself, seeing as I've never used illustrator before
>>
>>153638340
(You)
>>
>>153638139
nice, much better
>>
>>153638348
>usb 3
really? that alien won't read at game resolution.

the shield 3 is cute
>>
>>153638076
Ahh I see. Thanks. (I was always bad at trig)
>>
is it dumb to make a fighting game?
>>
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Progress. What do you guys think? ;3
>>
>>153636705
You're right, just pump up the number of orphans and pretend that you're doing an acceptable job at caring for the children that are alive while putting all of your effort into bombing women's health clinics. What value human life has to you. Have a star.
>>
>>153638539
looks like shit
kys
>>
>>153638470
The alien probably is too small, but it's more of a placeholder until I design what a "virus" looks like in the design language.
In-game, the buttons are actually going to be very large. It's a mobile game and Intend to make the upgrade screen feel "large"

Also, thanks! I wasn't sure how else to convey "stealthy code"
>>
>>153638395
dude im drunk as fuck so i am immune to this shit you are just proving to me that you have no argument and that you dont value human life which makes you a bad person
I think you're a lil in denial LMAO
>>
>>153636705
if you knew that your baby was gogem , would you abort?
>>
>>153618658
so,
>where do i go if i wanna shill my game?
>When do i start releasing progress if i don't want my game to get stolen?
>>
>>153638539
The progress you made is good, I think the intended audience will like it
>>
>>153638550
>children should die because they ***MIGHT*** get a crappy upbringing
oh okay
>>
>>153638539

this is a fuckin zelda clone
>>
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>>153638431
>>153638273
Thank you guys, that's really encouraging. Here is a comparison between three days ago and today. This version also took me like 1/5 the time, which I think is more important.
>>
>>153638603
if you want to play off the usb angle, you could have it grow the 3 symbols (triangle, square, circle) for the 3 levels, or maybe replace the symbols with your alien and two others
>>
>>153622032
All of those make sense though.
>>
>>153638615
You keep doing drunken (You), I'll keep aborting fetuses, this thread will keep being derailed. I'm not the person (You) were triggered by, btw, I'm just a passerby giving (You) what (You) want.
>>
>>153638539
The background flashing white hurts my eyes
>>
>>153638756
triggered feminist detected

>>153638630
this is the only rational case for abortion (or if the baby was hitler)
>>
>>153638671
>I'm more interested in committing terrorism than all of the children who ***do*** get abused by multiple foster parents and ultimately commit suicide.
>>
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>>153638539
have you even played his game
>>
>>153638539

What the fuck? You shoot sperm at your enemies?
>>
>>153638824
there are waiting lists to adopt babies, they tend to not have to endure foster care, it's the older kids to get fucked (often literally unfortunately)
>>
Time to start this party.

https://www.youtube.com/watch?v=tVj0ZTS4WF4
>>
>>153638139
CUTE!

CUTE!!!
>>
>>153638716
That's a pretty good idea, but when I did a mockup it didn't look right, it made everything feel "uneven".

I'm considering making a generic virus look kind of like the protag in Geometry wars, that way it would read at detail levels.
>>
>>153638895
Oh, you're right, the older kids are completely unrelated to a spike in unwanted children. No one keeps their unwanted children and ultimately has them taken away after prolonged abuse, to be put in a system to endure further abuse.

Waiting lists are not because of "supply & demand" but because adoption is taken more seriously than fostering and there are insufficient resources. Wouldn't it be something if all of the resources going to combat birth control and women's health were helping out with the children who are alive.
>>
>>153639031
people want babies generally and people are also not allowed/recommended to adopt older kids until they've raised a kid to at least that age
more babies adopted = more older kids adopted

but yes I agree don't fucking conceive if you aren't willing to raise a kid, is it so hard to resist sex before you're ready for a kid? what the fuck is wrong with my generation
>>
>>153638539
actually looks good maybe what
>>153638762
says
>>
Slowly but surely it's going. It's tough juggling all my responsibilities.

Wish I knew how to code.. are there any good blueprint tutorials?
>>
would a multiplayer h-game be too awkward?

how would you react if you were having sex with an avatar and then you found out it was a guy controlling it?
>>
>>153638527
answer me
>>
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https://steamcommunity.com/sharedfiles/filedetails/?id=756392115
it's up and running people! be sure to vote yes. pls no bullie!
>>
>>153639236
there are tons of degenerates cybering in normie games, they would be your target and they wouldn't care
>>
>>153639236
make it VR and you have fucking gold

also when I was like 7 I was in a virtual 2d furry isometric chatroom mmo, and the number one complaint was not being able to have sex.
>>
>>153639279
>>153638527
Seem like a lot of work to make even one character with a decent set of moves, let alone a whole roster. Maybe you can find a way to reuse content.
>>
>>153638702
That's a big change for 4 days.
>>
>>153638527
yes. don't make a game that RELIES on a community, unless you can host it online on a meme .io domain
>>
I am a literal meme god
>>
>>153639512
U U
U U
>>
>>153639236
There's already a game like that.

IIRC they don't let you chat, outside of canned responses.
>>
>>153638702
I can't even tell which one is supposed to be the better one.
>>
>>153638539

>>153638539

Ha. Typical. Anubis is nothing more than a washed up version of that guy who made corruption of champions. His game is a blatant rip off of so many that its hard to call it an original idea. Just look at that bust for the character icon. Looks like your run of the mill amerifag furry "artist." It looks like a rejected cereal mascot. And then that boss is the poster boy for the "I watch animu cause its coolll" mentality that permeates the western furry community. Jesus Christ. Its honestly a little sad how he has to come to this pathetic general to get attention for his highschool animation class midterm. Oh wait, this is something his been working on for years? HA!
>>
OK guys, what's wrong with Extra Credits?
>>
>>153639351

What the fuck gogem?
>>
>>153639426
>>153639519
i'm just going to ignore this advice and try it anyway
>>
>>153639702
AGDG are a bunch of all-or-nothing cunts.

Extra Credits guy is majorly full of shit in a few episodes and apparently that means nothing he says is worthwhile, even if he gives you the reasoning so you yourself can judge on a case-by-case basis.
>>
>>153639619
It's the left one
>>
>>153639182
I liked Hourences tutorials.
>>
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>doing the Shaun Spaulding tutorial for your first game
>asteroid gets destroyed outside of room
>it doesn't loop back in
>can't destroy it or crash against it to restart game
i'm completely confused
>>
>>153639773
at least make the singleplayer good

remember rrps
>>
>>153639727
>>153639351
>shitposter forgot to take off his gogem name
>posts whodev game
greaaaat

Here's a no vote (not that those mean anything)
>>
>>153639834
How do you detect looping back into the room from the other side?
>>
>>153639834
also let me say that I made it so that I could restart the game only after I crashed not before so that's why I can't restart the game

the problem is that small asteroid that just fucking disappears.

I guess I'll just return it to how it was instead of trying to do stuff in case it happens again

>>153639945
shit, i dunno i just started learning
i read around and apparently it may be because it got destroyed outside so it doesn't get the chance to loop back but to be honest I don't really know.
>>
>>153638527
Pitch your ideas to me

>>153639889
Don't listen to this fuck.
>>
>>153639921
steam greenlights things based on the amount of attention they get, not even vote related
>>
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>>153638539
>>153639664
It's so funny right? The greatest part is he is going for the "MSX2" aesthetic but he just sucks as an artist and a failure of a person. Between his shit tile system, and fake loading screens it just comes off as a pointless shitty made Zelda II clone mixed with King's Valley II. Truly pathetic that faggot we went to school with has sunken so low and sold out.

Pic related, it's the little shit himself.
>>
>>153640013
Depending on how the loopback is implemented, it could be that the tiny asteroid shrapnel is spawned "outside" the room and the loopback points, so it effectively becomes unreachable.
>>
>>153640085
Is there any way to solve this?
Or is there a safer way to make the loop back in code?

I don't want this happening again if I ever decide to do a loopback
>>
>>153638539

The first set of bullets went through his ears. Which was very confusing, since he should've taken damage for that.
>>
>>153640150
Can you give the link to the tutorial and/or your code? Hard to say what's happening without that bit.
>>
https://www.youtube.com/watch?v=5-sfG8BV8wU
>>
>>153639132
>is it so hard to resist sex before you're ready for a kid?
Is it so hard to recognize that IT'S GOING TO FUCKING HAPPEN and think about what to do AFTER THAT FACT? It has nothing to do with our generation, people have ALWAYS been fucking stupid and horny. In medieval times, men would drown or smash the skulls of children they didn't want. 50 years ago it was simply more common to leave the woman to deal with it with her family. But the fact that abortion wasn't socially acceptable doesn't mean it didn't happen. Unfortunately, humans consistently fall for fallacies like the grass is greener on the other side/in the past.

If you are honest with reality, abortions are going to happen, so it's better done in a medical facility than with a coat hanger. Unfortunately, few people are honest with reality, especially when they believe an absolute system of moral justice has been endowed upon them and it is their duty to enforce it.
>>
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NPC jellyfish can now follow you. I need to add more to it and make it so they make bubbles too.

Have to link it because I guess 4chan thinks webms are malicious files or something.

https://a.pomf.cat/dbpvci.webm

I don't get what I did wrong it's the same way I encode all my webms, with the FFmpeg Win32 static build.
>>
>>153640074
>Pitch your ideas to me
i haven't come up with anything gameplay wise, i just know i want to make a fighting game

probably gonna start working on a prototype with some basic stuff
>>
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>>153639351
>>153639921
>>
>>153638539
I'm glad you went back to that game.
Will you be abl to togle the lewd scenes on and off? Would play it if the answer is yes.
>>
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It might be my inexperience talking, but I absolutely hate modeling heads...
>>
>>153640297
why is it "going to happen"? because some people can't resist it? LOL you are completely ignoring the point that people make the choice to bring a child into the world

also no, one of the greatest things about religion was that there was an extreme shame attached to sex outside of marriage for the exact reason that there are responsibilities attached to sex

you liberals want to eliminate the consequences of life but you can't without engaging in immoral acts

also I don't give two fucks about the comfort of a person who is trying to kill another person, I don't want abortions to be safe, let the fucking horrible murderer get an infection and fucking die for all I care, why should I be sympathetic towards her?
>>
if vine ever succeeds at his goals in gamedesign, koreans will die
>>
>>153640246
it's this series
https://www.youtube.com/playlist?list=PLPRT_JORnIuo-DyoWbB7LBrhqlJnsltJq
but I doubt the problem is there
also not using code for the loopback just using the "Outside Room" event running the Wrap action (the ones that are on the right for quick use I guess) since that's what the guy used.

I'm sorry if I'm making this whole thing more confusing this whole thing is new to me.
>>
>>153640453

those are some huge forearms boi
>>
>>153640453
Make a game about a headless dude trying to find his head but along the way he finds a headless woman and they fall in love.

Forgetting about his head he lives happily ever after with his spooky wife
>>
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>>153639236
RagnarokOnline-like mmorpg but you can rent a room and have sex.
>>
>>153640473
>why is it "going to happen"? because some people can't resist it?
Yes, you fucking mong. Like it or not, you can't control the whole world's population. You can't even control your own people.

>also no, one of the greatest things about religion was that there was an extreme shame attached to sex outside of marriage
Didn't stop priests from raping small boys. Didn't stop religious prostitutes spreading The Good Word. Didn't stop countless atrocities that Good Christians commit.

>immoral acts
Absolute morality bestowed upon thee. Isn't judgment your God's job?

>let the fucking horrible murderer get an infection and fucking die for all I care, why should I be sympathetic towards her?
Because your God tells you to, if you give a shit about what he has to say. No surprise that you don't. Christianity is about having a book that tells you that you are right, no matter what you choose to believe.
>>
>>153640523
I looked at the "Spawning" video, and it seems other people have had the same problem in the comments. I'm not very familiar with Game Maker, but did you move the Wrap action into a step event?
>>
>>153640526
It's the look I'm going for.

>>153640576
That would certainly solve my problem, but effectively change everything about my game.
>>
>>153640365
Good job, it's looking great
>>
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nobody tell hopoo nothin'
>>
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>>153640447
in the options
>>
>>153640725
No, I'll try that.
>>
>>153640476
Koreans are dying from addiction value already. I don't think his assessment is far off from what at least 90% of the market believes. Maybe you're missing the joke, maybe he is part of that 90%, no one can know.
>>
>>153640801
Neat.
>>
>>153640767
I like it, but why does it unmutate, and how is it a spitter?
>>
>>153640365
New Jelly progress! Yay!

I haven't see you since DD9. I was worried about you. Glad you are back on track!
>>
>>153640476
You know that this is what all modern mobile games are, right?
There's a reason that so many people (including myself) are targeting the platform, it generates money out of thin air. Even large corporations are doing it.
>>
>>153641108
>leave /agdg/ for a year+
>googum still spews his fun doesn't exist meme

damn dude, never change huh
>>
>tfw your game is literally too fun
>so much fun that it kills people
>>
>>153640442
You need to come up with something at least.

2D or 3D? Team based or solo? Defensive mechanics, offensive mechanics? Setting? Characters?
>>
>>153641131
>it generates money out of thin air.
you're going to fail if you honestly believe that.
even shitty people making shitty things to get money out of people in shitty ways put a ton of effort into it. conmen dont get money from thin air, they work hard for it.
http://toucharcade.com/2015/09/16/we-own-you-confessions-of-a-free-to-play-producer/
https://www.youtube.com/watch?v=IUuIq8w9Nxg
>>
>>153641317
I'm not implying it's zero effort, I'm saying that it's low effort compared to almost every other market especially for indie devs.
Of course it doesn't literally pull money out of thin air, or I wouldn't have spent all this time devving.
>>
>>153641375
porn games
>>
>>153641317
>Well acktshually, the money isn't from thin air :^)
no shit, gogem. what was the point of this post?
>>
>>153641375
you might want to actually read that article... if you havent even finished the game you're not even at the hard part yet.
>>
>>153639598
I'll be honest I don't know what you mean.
>>
>>153641494
continue reading the full post to find out more!
>>
>>153641375
Food for thought: Over 500 games are being released every day just on iOS.
>>
>>153641548
someone get this hothead etc etc
>>
>>153641646

What's your word for that reason why people play a game or comes back to a game (addiction not included)?
>>
>>153641775
>reason why people play a game
interest
>or comes back to a game
enjoyment
>(addiction not included)
that they like it
>>
>>153641537
> if you havent even finished the game you're not even at the hard part yet.
If you think that marketing is the hard part then you've obviously not ever put too much time into making a game, Marketing isn't easy but it's certainly not the fucking hard part.

Why are you even claiming to know anything about Marketing, you attempted to use one of the easiest ins POSSIBLE (capitalizing on a school shooting) and you still fucked up the marketing.
>>
>>153641290
2D mostly likely, maybe 2.5D but not sure at the moment

Most likely solo, thinking of having the option for team mode like Capcom vs SNK had but teams like KoF not Marvel

for defensive mechanics i want some type of parry, maybe a comeback mechanic with meter, that gives you chance to comeback at least

for offense probably one bar meter, multiple supers, probably three, stun meter

settings and characters i have no clue

its really basic ideas, nothing to make an attempt to revolutionize the genre or anything, i still need to brain storm shit
>>
>>153641928
how many times do i have to tell you to read the article first?
it literally explains the grift and it's clearly alot of work to do.
read the fucking article.
>>
>>153641928
That's why he thinks it's the hard part :^)
>>
>>153641108
Why is it so hard for video game developers to figure out what "fun" actually is?

Sure fun represents a different thing for different people, autists find stacking blocks fun, MMO players find watching numbers grow or socializing fun, competitive players find being challenged and improving themselves fun, but ultimately it really boils down to a single thing: passing time in an enjoyable manner. If you don't find your game fun that's only natural, because you know everything about the game, there's no mystery, no challenge, and big chances are you've played it a million times by now.

Still it feels like devs are stuck in this "video game bubble", like they forgot that reading books is fun, driving can be fun, watching movies is fun, fun is not a "video game thing". Instead the only fun they can visualize is mindlessly repetitive addicting shit, like deciding to feed children raw sugar since "that's what they like" instead of bothering to bake a cake.


tl;dr there's many things that make a video game fun, choose one, pick a target audience and roll with it. And try to get a demo out as fast as possible before you get bored of it yourself and ask others if they enjoy playing your game, because you'll always be biased to your own product.
>>
>>153641903

>interest
>enjoyment
>like it

but not "fun"?
>>
>>153642025
>Why is it so hard for video game developers to figure out what "fun" actually is?
because every definition of fun aside from this one is subjective and vague
>>
>>153641993
Alright, I've now read the article and I know what I already knew about freemium games sharing your data
and it is absolutely not relevant to me at all because I am neither a big studio nor am I running an advertising firm. I'm also not looking to make a game whose sole purpose is to find and exploit whales.

what is your point? You can make games that make money without doing it in the whoriest fashion possible. I want to make a fun game that makes me a decent amount of money that I can put into a portfolio, I'm not making an addiction simulator (yet)
>>
>>153642059
fun and enjoyment are indeed the same word by definition
the difference is when i say enjoyment we both know that it means a subjective thing on the part of the viewer
when we say fun especially in the context of games theres an implication that it is not subjective, that there is some measurable objective reality of what is fun
also "fun" is implicitly light/happiness despite many games being enjoyable without any such associations.
>>
>>153642098
It's exactly because it's subjective that they should be able to come up with their own definition instead of seeking the "holy grail of ALL fun".

Find out what's fun for you, make a game with it, it's that easy.
>>
>>153638539
You're back? Yay!
>>
>>153642279

basically,

>falling for the fun is measurable meme
>>
>>153642182
>and it is absolutely not relevant to me at all because I am neither a big studio nor am I running an advertising firm. I'm also not looking to make a game whose sole purpose is to find and exploit whales.
>what is your point?
that you're not going to make any money being a lazy-half-conman

>I want to make a fun game that makes me a decent amount of money that I can put into a portfolio, I'm not making an addiction simulator (yet)
>fun
>decent amount of money
see >>153641674
>>
>>153642182
stop trying to reason with him, the man hasn't released a decent game, he's salty
>>
>>153642460
the only salt i taste is your tears
>>
>>153642383
I am not being a conman. Not for this game.
And yes, it's completely possible to make what I consider to be a decent amount of money, working as a non-professional college student in his free time, releasing a game provided that you market it correctly.

Tell me; What games have you released where you tracked exact user statistics? Where you tweaked levels to fit the user? Where you poached whales? What games have you released which apply to a broad audience with soft-edged inoffensive looking graphics to really reel in those unsuspecting customers?
I'm going to guess none

I don't really understand why you're preaching this when you don't even practice it yourself.
>>
>>153632551
Markdown file
>>
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I'm really liking how this looks
>>
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>>153640930

they all unmutate. and it spits out a little ball that turns into a big lump of destructable terrain.
>>
>>153642557
im not preaching anything.
you said: IM GOING TO GET MONEY OUT OF THIN AIR ON MOBILE HAHAHA
i said: no you're not, here is how the money gets made on mobile, if you think it comes from thin air you've already failed
>>
>Now I, gogem, the art game producer, will tell you how to make big bux even though I haven't done it for some reason
>>
>>153642725
Of course I don't think that it literally comes from thin air, I was implying that it's much easier to make money off of freemium games than almost any other game nowadays, which is very true. I wasn't saying that it would be zero effort, because if it was then I wouldn't have had to waste time programming, would I?

There are multiple ways to make money on any platform. Games can be games, or engineered addiction machines. Games that are just games can still make money, and quite a bit of it at that, they just aren't going to be as effective as a pachinko machine, farmville, or an easy hookup for cheap heroin.

It's like going up to someone who's looking to make a restaurant and telling them that the only way to make money is to model mcdonalds. It just isn't true.
>>
>>153642557
You are sounding pretty mad there anon
>>
I am trying to test my app I'm making in Android Studio and I keep getting this error:
>Error:Execution failed for task ':app:compileDebugJavaWithJavac'.
> Compilation failed; see the compiler error output for details.
Can't find any fix for it online. Any ideas?
>>
>>153642968
I'm not mad at all, I'm laying out my case
I'm also profoundly confused as to why he would claim some things that he has, and as to why he's being so condescending
>>
>>153642921
>I was implying that it's much easier to make money off of freemium games than almost any other game nowadays, which is very true

[citation required]
>>
>>153643082
Anon it's not hard to realize that the farmville clone that took a month to make is going to have a higher turnaround per hour worked than a game that took a studio of five people two years to make.
>>
>>153642921
>Of course I don't think that it literally comes from thin air, I was implying that it's much easier to make money off of freemium games than almost any other game nowadays
yeah i understood you didnt mean that LITERALLY, because LITERALLY that makes no sense
but youre still wrong and it still makes no sense

you're being insanely optimistic to think you'll even make a dollar with a freemium model with a single game with nocash marketing while swimming in a sea of them alongside sharks with marketing budgets and expert tactics

you'd be better off having a pricetag if you actually care about what youre making.
>>
>>153643141
that isn't a citation anon
lemme know when you have some, it'll be nice to read as opposed to random opinions
>>
>>153641039

it doesn't help that tumblr killed my blogs so I have nowhere to really show progress but I did fall off the trail for a bit.
>>
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>>153643082

>>153643169
>nocash marketing
I refer you to

>>153642557
>provided that you market it correctly.

Just because you're not optimizing your money output doesn't mean that you don't have a money output.

I have a marketing budget. Just because I'm not making a bloated cash magnet doesn't mean that I have no business sense.
>>
>>153643141
>one month
you can make one in a matter of minutes by using something like the city builder kit you downloaded illegally.
>>
>>153640725
Ok after reading a little about the code for wrapping and other stuff apparently what I had to do was run movewrap(true,true,sprite_width) in a end step event, if that makes sense

Can end step events exist without a step event?

Seems to be working now but I'm curious.

I also changed the spawner so that it spawned a single asteroid if the number of asteroids was less than 5.

This is fun.
>>
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is this too similar to dingle from issac?
>>
>>153643294
that isn't particularly related to what you're doing
it's like linking a graph showing how much money casinos bring in, and saying "my friday night poker club is gonna be BIG guys just you wait"
>>
>>153643141
>that took a studio of five people two years to make.
lolwhat? from what i understand most of them dont even make the game outright, they buy a premade game, pay an artist to reskin it multiple times over, put the same game out repeatedly. if they actually have 5 people theyre not really working on the game pre-launch they're mostly working on it post-launch like that article explained.
>>
>>153643294
>and it is absolutely not relevant to me at all because I am neither a big studio nor am I running an advertising firm.
>here look at all the data from big studios partnered with advertising firms
>>
>>153643402
"Freemium games make more money than almost any other kind of game"
"prove it"
*graph showing that freemium games make more money than any other kind of mobile game*
"that doesn't mean it'll be easy!"
?
>>
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The good news: Through a series of miracles and luck (I'm not joking, I had to use two versions of DJGPP) I was able to compile and use DUMB to play MOD files in my game on DOS.
The bad news: The number on the left (before the comma) is how many milliseconds passed since the last frame. It fluctuates from 17 to 150.
>>
>>153643465
App reskinning was the most depressing gamedev term to learn
>>
>>153643465
Gogem my theoretical example was referring to an actual game and not these disgusting chink-manufactured "Games" that are actually just glorified skinner boxes.
>>
>>153643314
Considering it has exactly one mechanic that is close-but-shittier, I think "too similar" would be an improvement.
>>
Wow Aseprite is worlds better than Photoshop for pixel art. Goddamn it.
>>
>>153643474
look up how many games are making the bulk of that money
then realize how little money the other 10 million games are fighting over
good luck dipshit
>>
>>153643490
>DJGPP
holy shit that takes me back
>>
>>153643658
>he's not gamedevving for the art of it
wow disgusting
>>
>>153643307
As far as I know, the only difference between begin, end and regular step events is the order of execution (begin > regular > end). So for example, all instances need to go through their begin step before the regular one is even executed. In this case, it makes sense to have the wrap action happen after everything else has been taken care of.

>Can end step events exist without a step event?
I'm pretty sure that yes, they can.
>>
>>153643226
>tumblr killed my blogs
How? Why?
>>
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Almost ready for demo day 10
>>
>>153643634
I'm no artist but I spent a good few years using an early version of Paint Shop Pro (7) for pixel art. The newer versions were too similar to Photoshop, which as you implied, is shit for pixel art. When my old version finally stopped working in Win7 (Vista but I skipped that) I gave up permanently. Wish I had tools like Aseprite when I was interested, I'm a code monkey now and it's looking to stay that way but maybe I'll play with it sometime.
>>
>>153643549
do you have any suggestion so I can improve?
>>
>>153633956
>there are literally open source DOOM engines
>people just default to "Unity lol"
>>
>>153643782
Most people here write worse than you, but please work in particular on making your N/M look right, and your O not magically turning into a Q with an innie. You have an R that looks like a D and a D that looks like an R as well.

I know you're writing fast, but taking time to retrain yourself will allow you to write just as fast while still being legible.
>>
>>153643757

I got deleted in the nintendo DMCA sweep of tumblr and since tumblr hates artists I have no intention of going back.
>>
>>153643782
keep your paper in a binder or a notebook so you don't have all those crinkles and tears.
notebooks are like 50 cents at walmart.
>>
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>I'm gonna make a freemium game to have fun developing and make some money because the Freemium market is good
>NUH UH, YOU AREN'T GOING TO MAKE ANY MONEY UNLESS YOU PROBE THE BRAINS OF YOUR CUSTOMERS AND BUY PREMADE GAMES FROM CHINA
>TRUST ME I MADE A SCHOOL SHOOTING SIMULATOR
remind me again of why people like gogem
>>
>>153639619
Yeah but it's a lot better than when he first posted it.
>>
>>153643843
If he uses am openly premade engine they will meme him for ages about being a nodev and just a modder. Same if someone that wanted to make a fighting game here used mugen.
Also a lot of people here are too used to Unity so will use it as first answer for unity.
For a Doom clone even Game Maker would work pretty well. GM's 3D Demo was a Doom clone after all, stolen assets and everything.
>>
>>153640453
Draw it first in ortho views
>>
>>153641983
>parry
>comeback mechanic

Sounds like shit thb
>>
>>153629481
your musicguy here
shit's looking good
I'll work on something not too ambient tomorrow
Summat like this?
https://www.youtube.com/watch?v=H_2zBH30HJU
>>
>>153644271
Got any examples of your music in a similar style?
>>
Reminder no-one buys googums games and he has never been a success. He mooches off of his parents and does nothing. Listen to his lies at your own peril.
>>
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Which looks better: My older, denser layout, or the one essentially directly aped from plague inc? The upshot of this one is that it lets you visualize dependencies more easily, the downside is that (as can be seen with PI) it can look pig disgusting super easily
>>
>>153643975
Fuck that's a shame, in my opinion Nintendo doesn't have an idea about interacting with fans.
I was thinking about making a tumblr (and an art realted tumblr too) at some point to get more people lookit at my stuff, but I'm kinda discouraged to do now.
>>
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gui should die.
>>
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TAKE YOUR WEIRD ASS FETISHES OUT OF THE FUCKING GAME
Unless it's TGTF or hypnosis
>>
>>153643975
Wait, so simple Nintendo fan art is breaking the copy right law? Or what were you doing?
>>
>>153644741
My fetish is good gameplay
>>
>>153644603
Denser.
>>
>>153644817

Fan art of any kind is fair-use but the DMCA system does not require the party presenting the claim to prove anything and a lot of sites seem to use a three strike system which means if you get 3 DMCAs within a short period of time your account can be removed before you even decide to respond to them. It's the same problem with youtube. The worst part is that the party making the claim doesn't even have to prove they are in fact who they say they are so if it's not a legit nintendo claim and it's some random fucker he can get your account deleted OR if you submit a counter claim (which requires you putting down some sort of personal information) they've effectively doxxed you. U.S copyright law is retarded and it's why everyone is anti-TPP
>>
>>153644837
get out then
>>
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>>153644845
That's what I was leaning towards as well, since it'd let me have this sexy animation
>>
>>153644947
For the records what kind of fan-art was it?
>>
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>>153644837
That's disgusting.
Here's a list of AGDG approved fetishes, memorize them.
>>
>>153644947
>Fan art of any kind is fair-use
according to what court case?
>>
>>153645156
>Neck Dick
Wait what?
>>
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>>
>>153645235
It's basically docking but I wanted to add a tag specific to it because docking can be confused with cock docking
google "gammateiler"
>>
>>153644079
So you're saying he shouldn't use an engine to achieve exactly what he wants, he should use another engine instead?
>>
>>153645312
>google "gammateiler"
this explains nothing.
>>
>>153644947
>if you submit a counter claim (which requires you putting down some sort of personal information)
They ask you for your real name and your current real address. Worst part? That info will be shown to the guy making the claim. So yeah, that random fucker that reported your video to mess with you in the first place will have all the freedom to order 200 dragon dildo shaped pizzas to your door.
>>
How many people are on your end game credits?
>>
>>153645390
I'm saying he can use whatever he wants. I would even encourage him to use a premade Doom engine if that makes his work easier and faster. But he should be aware that a lot of people here sperg really hard about engines and people using the noob friendly alternatives,and that he could get meme'd a lot by bored autists.
>>
>>153645180
When it's transformative
https://en.wikipedia.org/wiki/Transformation_(law)
http://www.nolo.com/legal-encyclopedia/fair-use-what-transformative.html
>>
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>>153645569
Me, (You), and special thanks to my waifu
>>
>>153645606
People here sperg about engies not engines.
>>
>>153645569
11.

One real life friend that has played the game,
aggydaggers that have played and gave me feedback.
A couple of youtubers that made videos and reviews on it.
Guys that made fanart on it

Plus all the people gave me feedback remaining anonymous.
>>
>>153645682
well no none of that applies to fanart
perhaps you could point to the parts that you think are relative?
>>
>he has ignored my question
>>153645137

Mkay. I'm pretty sure what kind of "fan-art" it was, no wonder why you got deleted.
>>
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>>153630484
>>153628561
>>
>>153645921

Transformation laws would apply to transformative fan art. But there's also never really been any lawsuits regarding fan art so it has no real definition of if it is or isn't infringing.
>>
>>153645778
>some guy walking down the sidewalk glanced over and caught a look of my game
>crediting him as QA
>>
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Finally figured out how to create the underbelly of those islands cheaply. Gonna play around with the creation parameters a bit and then decide on a chunk size. That's mostly busywork, so I guess I can start creating buildings by monday.
>>
>>153646086
Are you making Yes Mans Sky?
>>
>>153646141
I'm not retarded enough to go after all those buzzwords, so no. Just want the Islands to be procedurally generated in their shapes and sizes so I can easily add some variety in between the handmade parts.
>>
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working on your own custom engine with a personalized workflow is just the greatest!

what features will you be implementing today, enginefriends?
>>
>>153646016
wrong again
even in what was linked above, re: the harry potter lexicon, it was determined that it was not a transformative work and it was forced to be removed
same with anything anne rice has determined to be offensive to her,she's rather infamously taken down fanfictions and the like
now as a primer, there's http://chrisoatley.com/fan-art/
it basically amounts to: if anybody who owns the characters and shit you're drawing fanart of actually cares enough, they could force you to stop under penalty of law
more likely than not the cost of actually seeing someone in court to get them to stop isn't really worth it to a large company however
>>
>>153597758

zip up friendo, your nodev is showing
>>
>>153646250

Looks like I'll just have to draw 'Princess Plum' then :^)
>>
>>153646247
Physical animation, drawing materials to a render target and mesh decals
>>
>>152946028
your nodev is showing, pal
>>
>>153646247
Lua scripting is next
>>
>>153644947
I don't get it, sorry. Do you mean that my drawings of DKC which I did at the age of 6-7 are against the law and Nintendo is not happy that I have made them?
>>
>>153646762
According to what >>153646250 is implying, yes actually.
>>
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>>
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Welp now it's less rigid but now it's shit in another way.
>>
>>153646401
wikipedia is never a good citation source, but you might find this an amusing read https://en.wikipedia.org/wiki/Legal_issues_with_fan_fiction
>>
>>153646848
Is this an idle animation?
>>
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>>153646848
(previous)

>>153646903
ya
>>
>>153646848
She must be pretty stronk to hold a rifle like that
>>
>>153646831
>he's going to post imperceptibly different shit every day for years again
Your 2D dev was more fun to watch...
>>
>>153646762
if you ever got to a position where nintendo would notice enough to care about you, sure they could've taken action against you

see: AM2R
>>
>>153646057
He gives better feedback than (You) could.
>>
>>153642025
if youre making a difficult game its always fun
>>
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What does AGDG think of my game.
>>
What's a good non-meme 3D artstyle that is manageable and fits an urban environment?

https://www.youtube.com/watch?v=fBGSJ3sbivI
Do any games look like this?
>>
>>153647471
Perhaps you would get better answers if you didn't use "meme" seriously.
>>
>>153647471
Seems pretty fresh to me. I wouldn't worry too much if a small handful of games had something similar-ish.
>>
>>153647536
sounds like someone has a meme game
>>
>>153647686
Sure. Whatever that means.
>>
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>>
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Fucking up again.

>>153647471
Don't worry about whatever a meme artstyle is supposed to be. Just go with whatever feels right for the game you are making. "Urban" is also quite a broad spectrum encompassing all cityscapes that ever were. Could you narrow it down a bit?
>>
>>153647471
>I don't like the art so it's meme art
Ok.
>>
I just realized I'm basically elon musk 2.0
>>
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>>153633956
Nothing was 3D in Duke3D though
>>
>>153648363
More like CWC 4.0 Premium Edition
>>
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>>153648223
That's not true.

I like this, but it is clearly a meme art style
>>
>>153648363
Western society is trying to make you into some kind of superhero in their desperate search for real role models while you really just know how to sell failure and success at the same value?
>>
>>153648469
What makes it meme?
>>
>>153648469
What qualifies this as a meme? Because it's been done a couple of times?
>>
>>153646247
Refactoring everything so it's more compatible with multithreading.

kill me
>>
>>153648469
A style can look good and become a meme anyway. It becomes a meme because it gets overused, not because is bad.
>>
>>153648469
Do words even have meaning anymore
>>
>>153648559
it's simple and looks good so he finds it deserving of jealousy and thus "meme art"
>>
>>153648670
Exactly.

Roguelites are a meme genre, but they can still be good
>>
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tfw have to make the inside of the car now and it's too hard.
>>
>>153648827
will this be a racing game?
>>
>>153648827
And what is this supposed to be, besides LSD simulator?
>>
>suddenly memedevs
>>
>>153648827
>>153648827
You should mute those colours a bit though. if 80s is what you're going for muted pastels is what you need.
>>
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>>153648827
>posts the same webm 20 times
im still earnestly banking on your suicide
>>
>>153644739
Literally can't understand a single thing that's going on
>>
>>153648827
That's pretty a s t h e t i c
>>
>>153638539
i cant even tell if there is progress or not. looks the same.
>>
>>153648827
pay me and i do it rotate. i accept bitcoin (or any other cryptcoin)
>>
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>>
get in here >>>/v/350504962
>>
>>153649932
>4chan's lewd jam
>>
>>153649618
just some shitposter reposting another anons work
>>
>>153618167
u can draw but these are so unoriginal.
even when u consider the refrences.
don't pander too much to some people you dont know on a micronesian shadow puppeteering image bulletin board
>>
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Progress. Someone suggested using wells for checkpoints, this is what I have so far. Still tons of stuff I need to draw for the demo.

Also fuck, that mushroom turned out huge, I'll have to scale it down a bit.
>>
>>153650142
>Also fuck, that mushroom turned out huge, I'll have to scale it down a bit.
No don't, it looks very comfy next to that well.
>>
>>153650142
If you never said it was, I would have never guessed that was a checkpoint.

Maybe you could make it roll up a flag or something as the bucket goes down? I think it would look pretty cute.
>>
I'd buy your game for a dollar!
>>
>>153648469
How do you make a meme poly character?

You always see buildings and items only.
>>
>>153650015
oooh, that sounds dangerous and edgy :^)
check me out guys, i go into 4chan sometimes
>>
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>>153646848
Dancing gun girl a cute. Keep going.
>>
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>>153650142
Lovely. I agree with >>153650213 huge mushroom looks great.
>>
>>153650368
thanks! 1000 people like you and i could afford rent and food.
>>
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>>153650573
>>
>>153618261
seconded
>>
>>153650213
Huh, I guess I'll leave it alone for now then and redraw it later if it still feels out of place.

>>153650345
Sounds cute, I'll consider it if I have time. It has a secondary function in restoring your health too, hopefully at least that seems obvious enough right now.
>>
>>153650616
I can fap to this.
>>
>>153650694
>>
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>>153650694
it deserves its on version of the meme.
>>
/agdg/ Provided I'm using renpy for a short eroge/cyoa rpg mix, are you going to shitpost me to oblivion if I ask for help?
>>
>>153651272

probably. You'd get better help in /evn/ for renpy.
>>
>>153650694
Looks like the JUST guy in the bottom left
>>
>>153650616
What he said >>153650776
>>
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can someone explain to me whats going on here?
is this a transparency in the texture itself or???
>>
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>tfw not gonna make it for DDX
Feels bad man.
>>
>>153651395
>>153650776
Hmm good good. I'm happy to hear it.
>>
>>153651434
its alpha. there is a way of saving it that makes it very well defined. go for targa 32 bit i think. the bigger the size of the texture more defined it will be. Also research how to achive it and witch material to use in your engine. some matrials works better than others.
>>
>>153651434
I'd say you're right
>>
>>153651480
why not ? i remember you on the last one.
>>
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>>153621090
I told u to improve , u told me to redline but I was lazy.
Anyways I kinda tried whitelining it, im not the best but its allready and improvement in my eyes.
The biggest flaws in the anatomy are the wasp-waist , the shape of the boobies and the foreshortening on the feet (offscreen).
Try drawing the feet like you see them from the same angle as the face and the torso , it seems like its just sideview.
While the feet (again ofscreen , but I remember) are foreshortened.
Also the boobies look like they are silicons , maybe its the look you are going for.
But it you want dem HOOG fuggin udders than you have to make them slightly more torpedo shaped and hanging down.
Because the funny part about big boos like in anime is that the part where they are attached to the part that is not.
Someone posted a really good tutorial on boobs some time ago , but u can also google it.
Try changing the pose to , makes it feel more dynamic.
For instance u can juxtapose the shoulder line to the hip line ,it looks cool by default.

Oh and defo try arching her back as this is a sexy pose.
Also no hiding the hands , come on we know what game you are playing , no cutting corners.

I hope u can implement some of this and improve before the deadline.
If not than atleast you can practice for future purposes
>>
>>153651662
I've been busy with RL stuff (mostly writing my thesis) and also I'm working on a lewd jam game with two other anons and needless to say there's a lot we need to do
I didn't add anything big to the game anyway, just remade some stuff, added a couple of new costumes and animations. I might still upload a demo but I don't think I'll have time to finish it in time.
>>
>>153650142
It looks incredible, anon. I'm happy for your progress!
>>
>>153646848
Hey I'm the anon who adviced u this way.
Its an improvement but its obviously still not what you want.
Try moving the head in a subtle horizontal fashion.
Also super important to have the hair move for exta cuteness
>>
>>153650142
have you thought about extending your character by 10 pixels ?
I kinda like the pixel girls with a torso like adventure of frauki or the chinese dora the explorer game
>>
>>153646848
>>153646947
You should make her hold the gun with two hands. Use that animation for a pistol or something.
>>
>>153651794
just upload whatever you have. its unity isnt it ? you need the exposition, and i remember having some fun with your game. see? its important to shill your game every chance you have. Unless your game is broken upload it.
>>
>>153651794
You did big changes to the control scheme and hud layout, the main complains you got on DD9's feedback. Fixing that sounds like big progress for DDX in my opinion.
>>
>>153651790
clearly you dont know what the fuck you are doing
the hands are supposed to hide behind the character because only a masochist would actually try to draw hands.
everyone knows real artists always trace hands to get them to look right.
otherwise if you dont want to look like an idiot you hide them behind the character or offscreen

didnt read this shit! idiot!
>>
>>153650694
poor dude is getting bold (just kidding , but fix it tho) also please stop working on this animation , how long will a game take if u work 1 month on each animation.
>>
>>153651790
>u
> ,
>defo
>that bad whiteline
Stop
>>
>>153648827
actually looks less bad than in the beginning.
But yeah the colors are too saturated , just turn the saturation down and turn the vibrance up or something.
But I know ur in some weird custom engine so it might not be easy.
>>
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>>153652197
>>153652220
Alright, thanks! I'll find the time to fix up the last couple of things ad upload it. At least I'll try.
>>
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>>153652250
>not saving all your meme webms to post whenever relevant
>>
>>153652224
>I don't know how to draw hands therefore nobody does.
Real artists know how to draw hands, tracing them means they are on a hurry or that they are too lazy, but a lazy artist will cross the mediocre line at some point if he gets too lazy.
>>
>>153646848
>>153646947

Is this game for lewd jam?
>>
>>153652189
While I agree, I'm swapping out weapons and heads on the fly.

>>153652409
Neg.
>>
Are Steam trading cards really a non-negligible source of income for devs?
>>
>>153652405
where is YOUR art?
>>
>>153651480
>he still haven't fixed her anatomy
fjomjgogpqrkgv
THIS IS WHY YOU GET BULLIED
>>
>>153652515
I tried but I can't get it right.
I know, I hate how it looks now. I need to understand how to retopo the shoulder/arms.
>>
You are a stupidhead and I dislike you
>>
>>153652508
If your emotes aren't shit.
>>
>>153652509
I'm talking about experience there. I got too lazy with my art, started tracing a lot and lost the practice thanks to that, in the end I became a mediocre artist.
That's why I would never give tracing as an advice to anyone, if you get too used to it, you will rely too much on it and in you'll become dependent on it.
>>
>>153652787
>no art
>>
>>153647089
no, people will just bitch that it's too hard and not take the time to learn it
>>
>>153652509
Right here.
>>
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I've added footsteps to the enemy TVbots, but I can't show that so what does agdg think of my MC?

Plan for the final weekend before demo day: reloading and weapon switching
>>
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>>153652840
guess youre right
>>
>>153652907
WAIT, YOU PLAY AS A GIRL?

GOTYEY
>>
Whats the easiest to produce, code and assets, game that I can make, publish and some people will enjoy and comment on that they like it?
>>
>>153652994
Roguelite
>>
>>153652840
You have a 100ms interval to press a key when told so, every random x seconds.

If you do so for six out of ten times you win.

I made a very hard but fair game, why does nobody find it fun.
>>
>>153653050
Fighting games do just fine
>>
>>153652796
where is YOUR art?
>>
>>153652960
Dark souls is easy to play difficult to master. You can run around mashing r1 in the beginning.
>>
>>153652960
Doesn't Dark Souls have like 10% finish rate because no one is patient enough to finish it?
>>
>>153653363
and they still buy the next game
>>
>>153653152
Fighting games are not what i just described.

Also i meant to reply to the guy that said that as long as a game is difficult it'd be fun.
>>
>>153652960
i am

you just validated my point. lots of people bitch about dark souls and the % of players that complete it are very low
>>
>>153653363
>10%
Nice stats pulled out of your ass
>>
>>153653445
you took my point completely out of context, all i said was that if youre making a game its always fun. mainly because its probably fine tuned for your skill set

its not necessarily fun for anyone else who plays it
>>
>>153653465
I mean, looking at steam achievements, its not much of stretch to say. 10% of people got the fire linking ending on steam, 6% got the dark lord ending. I'd imagine this reflects somewhat similiarly on console too. Anywhere between like 10-14% is probably the right number.
>>
>>153653465
Looking at achievements on Steam Dark Souls 1 has around 15% completion rate.

Dark Souls 2 and 3 have higher % but that's because those can be said to be casualized and easier which proves the point further.

Kill yourself senpai.
>>
>>153653657
I saw a GDC talk by Valve writers who said only 50% of people finished Portal
>>
>>153653810
does it crash or something? only reason i could see impeding a completion of portal.
>>
>>153653810
Another interesting thing about game completion is how the Xcom EU developers decided to base the story on what would happen after game over, because of how few people actually beat the game.
>>
>>153653810
i have tons of games i havent finished, mainly because it gets repetitive or i get bored
>>
>>153653810

I wonder what the percentage of people finished space chem.
>>
>>153653738
Half Life 2 has a 16% completion rate
>>
>>153654092
decided to base Xcom2's story*
>>
/d/rawfag here. Looking for a coder for the lewd jam. Left my info in the docs.
>>
>>153626856
Why does the camera moves as if you were pressing the arrow keys to turn around?
>>
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it's good enough for now
>>
>>153654167
Because it's a shit game.

There was no achievements when it first came out.
>>
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>>153653810
>>
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>>153652606
Idk but I feel like the wrong part is that, with those clothes, her torso looks way too large/long and manly.
If modifying it sounds too difficult, maybe try to give her longer legs or wider hips. When you look at chibi or half-chibi character they tends to have a smaller body.
>>
>>153642025
>fun
>>>/v/
>>
>>153654528
So 40% is an average casual game completion rate.

So Dark Souls 1 is more than 2x less than that.

Which means that hard games are less fun.
>>
>>153654528
>only 42% finish ME3
>Still massive shitstorm
>>
>spend hours working on notes
>could swear I've been writing the files out consistently as I've been working on them
>go to load up files
>everythings gone

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Its a good thing I make quick physical copies of my notes longhand just in case.
>>
>>153654167
Half-Life 2 also goes on sale for chump change and is a part of multiple bundles. So there are a lot of people who own it but have never touched it.
>>
>>153654645
Half of 2 million is still a million angry people.
>>
>doesn't realize all games have abysmal finish/achievement rates
>use stats as an excuse to call popular games shit
okayyy
>>
>>153654645
I got spoiled and stopped playing before I could finish it
>>
Hi, I'm kind of an out of touch guy, what is cool and fun to you peeps I'm looking for a game idea that I can make viral on YouTube like that angry birds game or that candy game. How much do artists and programmers cost to make a game and how long does it take?
>>
>>153655052
kys
>>
>>153654528
a lot of the time I'll get to the final part of a game and feel like I've already played most the game, I don't REALLY need to finish the final boss or whatever
>>
>>153655052
About 29 time units, and 592 money.
>>
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>>153655114
kissu to you too
>>
>>153654528
I thought I was bad, jesus.
>>
>>153655138
Sorry, I don't know much about the business terms, but I'm assuming those are averages.
How many man hours and american dollars would those equal?>>153655114
LOL
>>
>>153655306
If you don't even know the conversion rates you better get the fuck out of here.
>>
>>153655052
$700.00 USD + tip
>>
It's setting in.

That suicidal dread is setting in. That realization that your skills aren't half sufficient enough to complete all the work you need to is setting in. That endless dislike for your own hard work is setting in.

Is it time to go to the gym
>>
>>153654528
>skyrim (main quest)
>implying
>>
>>153655368
I thought this was an amateur forum, I'm sorry for not knowing the rates.>>153655371
Do artists and coders only take flat rate commissions? I don't see why I'd tip unless the estemated ship date is pushed way forward.
>>
>>153655532
You seem like a nice guy, so I'm gonna tell you where you fucked up.
>>
>>153655532
$700.00 USD + tip is the flat rate for all AGDG commisions art/programming/music. you would know that if you read the sticky
>>
>>153655372
You dread suicide? That's good.

The gym is for pussies, go clean up a beach and organize a junkyard by hand
You will be a perfect game dev vessel in no time.
>>
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>>
>>153617248
Are you the only other monogame dev out there?
>>
>>153620128
You ready for dem Nintendo DMCAs my fampai?
>>
>>153655606
Please give me so tips. You guys seem a little vulgar and hostile but I've been in worse business environments.>>153655647
I didn't see any pinned comments on this page. I'm sorry, my computer is kind of old so maybe it didn't load it.
>>
>>153655979
deposit $700.00 + tip into my bitcoin and ill gladly help you.

1FfmbHfnpaZjKFvyi1okTjJJusN455paPH
>>
>>153655941
Nintendo jam when?
>>
>>153656067
More like DMCA jam.
>>
>>153656043
I've heard about bitcoin, but I only have cash checks and a PayPal account. Can I see your references? I could really use a consultant.
>>
>>153656209
sorry i cant discuss business until you make a deposit.

you keep asking questions so the rate is now $735.24 + tip
>>
>>153654232
would u look at that , u are still here
>>
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>>153617049
seconded.
>that complex feel when you have design docs from your web developer's team for your non-video-game day job, but can't share them on a cantonese hentai etch-a-sketch fan art collective online
>they would probably be helpful to someone in organizing their ideas, and you'd like to see someone else's design docs to compare to your company's, but nobody can share shit
>>
>>153656304
this board is intended for people over the age of 18
>>
>>153650616
Gun slut is a good slut.
R34 when?
>>
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anyone good at math here?

I just learned about convolution and fourier transforms and it got me interested in learning more cool math to better my gamedev abilities. Maths are nearly endless though so I'd like to narrow it down to a few algorithms that could be really useful.

I have basic understanding of A* although I don't know how to apply it. I saw this delaunay triangulation that looked quite useful too. What else?
>>
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Added debuffs.

>>153649868

Well shit guess I'm not gonna make it this time.
>>
>>153656269
I'm sorry if I am wrong but to not have your references and asking for an upfront payment sounds like an internet scam.
I know I am new here and asking for help but please don't try to pull the wool over my eyes.
>>
>>153656407
Normalizing vectors is useful.
>>
>>153656597
you're right but this is extremely basic. So basic that unity lets you do it with .normalize (I know the calculation though). I'm talking about shit you don't see every amateur gamedev do because it's a bit too complex.

Also, has anyone tried to implement an AI like the one in FEAR? They have a long paper detailing how they did it but I never attempted to replicate it has my game doesn't really require AI like that. It's so cool though.
>>
>>153654528
isn't this from that "stories are useless in games" talk?
>>
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Gonna be devstreaming for a while.

Working on some balancing and tweaks, and probably the first boss some more.

I'd post my twitch URL but the spam filter catches me at every turn, but the handle is "Jasozz"
>>
>>153656412
I like the way you swoop the "Programmer's Turn" text in and out, I definitely need to do something like this in my game.
>>
>>153656816
>The spam filter catches me
There's a reason you shitter.
>>
>>153639373
>also when I was like 7 I was in a virtual 2d furry isometric chatroom mmo
I hate that I know that this is Furcadia, despite my not being a furry, hating furries, and never having installed or run the software. Also, you are underage, get the fuck out. There's no way you found and installed this as a 7 year old in 1996 Web 1.0 era
>>
>>153652158
I'd rather not change the scale now, a lot of the existing assets are designed with a roughly 1 tile tall character in mind. I'll probably try larger sprites in my next game, once this one is finished.
>>
Why did rrps do so badly?
>>
>>153656974
This really old guy at work brought a binder full of furry art/lewds to work and tried showing it off to everyone in the break room.

I haven't seen him since.
>>
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>>153632551
I use sticky notes for everything. EVERYTHING
>>
>>153647471
I'd be more worried about listening to that shitty meme music than making meme 3D. To me, any shitty decimated tri style like this is something too avoid. Other than that, don't bite too much of a style from crossy bird or voxel-likes.

If it looks more complicated than built-in primitives then you're probably safe.
>>
>>153657161
hard to see what it is at a hlance
looks like its literally just rock papers scissors
hard to find people to play with
social engineering game aimed at the kind of people who like anime

it gets almost everything wrong desu
>>
>>153657161
Where's your game?
>>
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>>153657384
>>
>>153652508
People like Palm Desert will buy your game just to inflate their steam level, acquire badges, craft cards and use your achievements & emoticons. It gets non-players to buy your game, especially if you make "the right amount" of cards, or achievements are especially easy to 100%.
>>
>>153657785
I could do that with the stickies in front of the keyboard, but I can't cover the glass/the wall behind is full with printer paper. Bums me out
>>
trying to model a skeleton but i cant find any super high rez accurate reference.

why am i asking here
>>
>>153656745
I have used goap extensively. I really like it but it is hard to recommend on many projects particularly to amateurs.
>>
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>>153655826
Rude

I've added critical strikes to the game for that extra RNG which everyone loves, and a weapon that plays with that.

Now trying to think of a secret weapon with a cool effect.
>>
>get shitfaced on my own yesterday
>apparently i thought it was a good idea to dev
>a billion compile errors
>start fixing it very slowly
>i tried to add shit that didn't work
>i erased things that did work and i'm not entirely sure what they were

don't drink and dev, kids
>>
>>153658756
myentire game is a product of drunk deving.
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=756627511
>>
>>153659229
>footy bowling
>lorry race
>"flappy" anything

England was a mistake
>>
>>153653738
>>153653363
>>153653445
Dark souls 1 was originally on GFWL for the computer, using xbox achievements and linked to a xbox live gamertag. When GFWL shut down it was ported to steam and steam servers where it is now linked with steam accounts.
I have more than 1k hours pured into Dark souls 1, and I have no achievement past linking the first bonfire, because I haven't gotten around to beating the game again since its been moved to steam.

Look at xbox lives Darksouls 1 achievement rate if you want an actual statistic
>>
>>153648469
It's not a meme, its an art style.
>>
>>153659568
pretty sure it's mexican
some of the quiz questions are mexico related
>>
>>153659572
It's still under 20% looking at xbox achievements.
>>
how do I code a ball physics in a pinball game?
>>
>>153634638
>Yeah, but what do a bunch of Doom players know about making a Doom game?

There's a guy over there, I won't name names but he's currently making a standalone not-metroid inspired first person shooty game using a special modified doom engine that allows him to make a standalone indie game.
>>
>>153659980
Use an engine with physics built-in
>>
>>153659980
>>153660068

Or something that can easily integrate box2D.
>>
>>153659980
http://bulletphysics.org/wordpress/
>>
>>153660068
>he wants bloat
lel

>>153660151
I want the formula, having just inertia doesn't make the ball bounce and putting a bounce new value is not realistic.

also putting inertia until 0 makes the ball to stop in mid air.

>huh duh engine

>>153660204
>pls I don't want to learn and be a lazy fuck
>>
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>>153656490
>>
>>153659772
not saying its high, just that steam achievements were linked with it well after people who played it beat it.
>>
>>153616087

Anyone good at OpenGL ES 2.0 for android?

I'm using a slightly modified version of the demo from google just to get a feel for it.

Am I correct to think this:
> the camera creates a MVP matrix based on its own position
> different objects then take that matrix and apply their own position/rotation/scale to create a new matrix which is then morphed with its model
> then OpenGL actually kicks in and draws them
>>
>>153660315
MVP is three separate matrices multiplied together in sequence. M = model, which is for the object. V = view, which is based on the camera's position and orientation. P = projection, which is based on the camera's "lens", i.e. aspect ratio, field of view, and near and far plane distance.
>>
>>153646848
I like her design but the animation is kinda weird.
>>
>>153660290
>I want the formula

What formula, the friction formula? Just take the current speed and reduce it by the currentspeed * a friction constant.

To make it bounce you just calculate the the balls direction vector, flip its direction and either its x or y value, depending from which angle its coming from, and then reduce its speed with the formula from before.

This is like high school physics.
>>
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Last I posted here was like 2 years ago. I made a demo for a shitty pixel game I was making where you played as a necromancer and the game revolved around summoning as many skeletons as possible to just fuck up literally everything. It half-way worked but then my shittop caught fire and I lost all the gamemaker assets. I want to restart, what engine do i use? And how do I do 2d without being shat on for
>pixelart
>>
>>153660681
You won't get shat on for pixel art if you actually put effort into it and treat it like, well, art.
>>
>>153660681
Hey I remember you. That game looked neat anon.
>>
>>153650142
Pretty cute but I need to agree with this anon >>153650345
Also are those new tiles?
>>
>>153660743
Well 2 years ago I only used these shitty 16x32 hopoo-esque sprites that took like 3 minutes to animate and I constantly got shit on for it
>>153660784
Thanks man. I remember some asshole took the demo and tried to upload it on greenlight and I had to contact steam a fucking ton to get them to take it down. Don't even have the mediafire link to the old demo because of this
>>
>>153660315
>position
>which is then morphed with its model
>then OpenGL actually kicks in and draws them
But yeah, that's the gist of it.
>>
>>153660681
You don't have to change engines when you restart.
>>
My game is in early beta. It has no sound, all its graphics are place holders, same goes for most of the dialogue. Should I still submit it for Demo Day?
>>
>>153660681
wasnt that made by RoR dev
>>
>>153660675
how do you make the ball reduce it's speed without going negative speed?

is there a name for this shit beyond high school physics I can look up?
>>
>>153661006
Speed is the magnitude of velocity, it can't be negative. So when he says "multiply speed", anon means "multiply velocity".
>>
>>153660995
People thought it was because I used the same kind of 5-color sprites
>>153660962
Yeah but GM was always shit
>>
new thread

>>153661061
>>153661061
>>153661061
>>
>>153661064
well if im being honest i was pretty upset with RoR dev that he made deadshot instead of THAT game because i thought it was him. it was a really fun and i played it for a couple hours if im being honest. you should definitely start it up again
>>
>>153661048
I was doing speed like this.

speed.x -= inertia.
speed.y -= inertia.

I guess I should multiply it, right?
>>
My gunshot sound effect gets kind of annoying when played over and over again, what do? Right now I have it limited so that it can only play once every few frames, but it can still get kind of annoying.
>>
>>153661372
perhaps you more than one gun sound effect?
>>
>>153661372
V A R I A T I O N
>>
>>153661372
Make an array of gunshot sounds. Then when you play the sound do something like gunshotSounds[random.nextInt()];
>>
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>>153659229
>check dev
>Recent activity: 478 hours in Clickteam Fusion 2.5
So i guess he spent nearly 11 hours on each game then
>>
>>153661372
Sounds are really annoying to do unless you have something like fmod or wise because it always requires the exact same feature set but you still have to either reinvent the wheel or pay up.
>>
>>153660817
I'll try to come up with something to make it feel more like a checkpoint.

>Also are those new tiles?
Yeah, I'm almost done with drawing replacement for all the old tiles. Hopefully I can manage to get everything I want done for the demo.
>>
>>153647471
>tfw the guy who made the music for this follows you on tumblr

i n t e r n e t f a m o u s
>>
>>153661490
Correction

when you play the sound do something like

randomNum = random.nextInt;

if (randomNum != prevNum)
{
playSound(randomNum);
prevNum = randomNum;
}

so it never does the same sound twice in a row.
>>
>>153662053
Personally I don't mind if the old one is the same but yeah this works too.
>>
>>153662053
Your formula will just not play a sound if it would repeat them. I would reccomend using an rng that shifts the random value range down by one and then splits it around the last used index.
>>
>>153651790
What is the ideal price for a game and why is it $8.49?
>>
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Hey guys, i hope you can point me in the right direction. I want to port the Dark Engine and thief 1+2 to android. Some guy did it with goldsrc and half life:
http://www.moddb.com/engines/xash3d-engine

I figure Open dark engine is my starting point:

https://github.com/volca02/openDarkEngine

But other than that, I don't really know what I'm looking for/how to start.

I have some programming experience & lots of patience. I know this will be a long-term project. I've got a couple nexus phones and computers with ubuntu, windows and mac.

Any advice or useful articles on porting engines to help me get started?
>>
>>153665185
>stealing an EA game

enjoy butt rape
>>
>>153665432
Its eidos, and I'm not going to distribute any assets, just build an engine that people can use with the game files they already own. I'm well in the clear legally.
>>
OK. Finally got some free time to work on my game for demo day.
0-1 add more enemies
2-4 UI bullshti
4-7 Add in new mechanic involving UI bullshit
7-9 get a real job
>>
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Time stuff is fun, right?
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