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/civ4xg/ - Civilization, Stellaris and 4X Games General

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Thread replies: 753
Thread images: 180

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>Stellaris OP
http://pastebin.com/qsTFCyvh

>Stellaris Mod Archive
https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Stellaris Steam Group
http://steamcommunity.com/groups/vgstellaris

>/civ4xg/ OP:
http://pastebin.com/P5XCTQx9

>Some mods for Civilization V
http://pastebin.com/5ANRmRur

>More info on Civ VI:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/
http://www.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
http://www.gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/
http://well-of-souls.com/civ/index.html

Old Thread: >>153255134 (Thea is okay edition)
>>
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>>153544805
this is not a battle we are going to win my bugs
>>
>>153544805
>losing to Koreans
Explain yourself
>>
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FUCK YOU SIAM YOU TRAITOROUS SHIT
>>
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I like Seven Kingdoms 2.
>>
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>>153544901
I didn't lose, I lost one city for a few turns due to turtle ships.
>>
>>153544909
>56 unhappiness and -1000 gold

oh my god
>>
ok guys for a long campaign what ma and more so what country ?
>>
>>153545060
>>153544805
>named cities nowhere near where they actually are
*incoherent rage intensifies
>>
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>>153545129
It got worse when the game ran out of chinese names
>>
>>153544884
Yo if you're playing Hivers you gotta go burster cannons. Those guns are ridiculous, they smack ships around harder than mass drivers.
>>
>>153545207
What mod lets you City Sprawl like that?
>>
can enemy civilizations get their spy back after i kill it or do i cuck them hard?
>>
>>153544942
>4x
>>
>>153545339
You mean the city distance?
It's an option for ynaemp that is in by default.

It's there so european civs have room to place cities.
>>
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Let me steal your ideas for your ideal/dream 4x game.
>>
>>153545093
>>153535120
the path to victory is paved with blood and tears
>>
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>>153545236
fuck

unless this mod has changed the order of this I think this means no bursters

>>153545391
actual fun space combat like in SotS but in a game where there is actual depth to the rest of it
>>
>>153545391
No they're gonna make me rich one day
>>
>>153545347
i think they recruit a new one but it will be at rookie strength
>>
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>>153545457

TELL ME GOYIM
>>
>>153545391
Alpha Centauri 2.
Think BERT, but without it being a half-assed piece of crippleware.
>>
>>153545598
damn I thought the old one would be resurrected
>>
>>153543459
In common/common templates there's an excel document where it lists weapon types.

"%of dmg that will
go through shields"

Arc Emitters at 0.5
Torpedoes at 1.0
Energy Torpedoes at 1.0
The rest at 0.

Under Shield damage though Energy Torpedoes are at 0, and Torpedoes are at 1.0
Kinetics 1.15, disruptors at 2, most at 1.0.

Not sure why Torpedoes and Energy Torpedoes are different there, or if it affects anything.

Maybe by virtue of being an energy weapon they needed another line to make sure it didn't damage shield.
>>
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holy shit this meteor shower doubled my resources, that's a win right there, and most of the population survived too
>>
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Jealous?
>>
>>153546586
Dear lord that's a lot of energy.
>>
>>153546325
Maybe energy torpedos hit hull AND shields at full force? So they basically do 200% of their nominal damage?
>>
I guess this question is asked like 10 times per general, but still: is Stellaris worth it? I loved EU4 and Victoria 2.
>>
>>153546586
>>153546737
> start new game on Hard
> home system has a sum total of 2 phys research, 2 soc research
> nothing else
Looks like a lean Christmas at my ayylmao's house
>>
>>153545391
Sprawling across multiple planes of existence such as Hell or The Dimension of Punches, options for magic vs. tech vs. biologic.

Alternatively or in summary, something Rifts-y
>>
>>153546890
You're right, it IS asked 10 times per general.
Answer is still no. Check back in a year or two.
>>
>>153546890
Not yet, but it has a lot of promise and potential to get there.
>>
So wait how come I can offer systems to trade in Stellaris but I can't ask for systems to trade?
>>
>>153546862
>Maybe energy torpedos hit hull AND shields at full force? So they basically do 200% of their nominal damage?
No, why?

It specifically states that energy torpedoes does 0 damage to shields if they ever were to hit them.
>>
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>>153546890

You'll get a lot of contrarians or people with really high standards to reply to you, but I'll tell you from someone who plays the game on his own without using the internet as my hivemind.

Yes- I thought it was quite fun.

It has some really slick mechanics that, while minimal, have enough choice and depth to be interesting. The random research is a huge relief and enjoyable thing about it in my book, though it isn't 'really' random, but I know many people hate that. Ship design and weapon balance is interesting if somewhat limited, diplomacy was a bit barebones at launch and still is, but recent updates have made it MUCH better with the inclusion of stuff like Trust.

Grand Strategy game design and mechanics, such as war goals and factions within the empire, make it super interesting politically compared to most 4x games, but less interesting then most grand strategies. It's still really interesting to see some of the stuff that happens and how organic it is; such as how if you play as Xenophobes all new aliens you discovered are called 'menaces' instead of aliens and recently in one of my own games the planetary colony closest to my spiritualist neighbors had a few pops turn spiritualist themselves though my race is not normally spiritualist.

Sadly one thing I will say that I don't enjoy is the repetitive events and anomalies. While I have restarted the game 4-5 times as different races and been playing on multiple save files I've still seen a few anomalies repeated which is a shame.

The character/race creation is really good with a lot of choice on ethos and government types. You can imagine your race having almost any kind of society you wish within the game's perimeters if you enjoy roleplaying. The game's racial/biological traits for your species are somewhat more limited, but it's a good start even if it is barebones.

I haven't beaten the game yet though so take my opinion with a grain of salt.
>>
>>153546890
Worth a pirate imo.
After that you can see if you want to buy it.

I think it runs too poorly later on in the game, but maybe that's because of my comp.
I don't mean due to graphics or ship combat which a lot of fixes seem to be about.
>>
>>153547292
What's your specs then
>>
>>153547234
>The random research is a huge relief and enjoyable thing about it in my book, though it isn't 'really' random
Yeah I like the research.

It's really the same sort of research that you have in Civ2, but with repeatable techs and you can weigh it in your favor through scientists.
>>
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I have come to the realization that I do not have enough firepower to even dent this asteroid monitor
>>
>>153547417

What game?
>>
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What are these?

I got the first one from researching debris, but now I can research II which gives the exact same thing?
>>
>>153547657

I think all of those weapons are really shitty except for the mining laser one, and even that is only decent for a short period of time before you start getting level 2-3 technology especially at how fucking energy high the cost is.

I'm honestly really disappointed with the debris based weapons in Stellaris- they are not only kind of shitty but SUPER fucking expensive to research without getting more then one field of debris. Kind of pointless.
>>
>>153545449
SotS combat is the tits. I always liked how everything is a simulated projectile instead of a graphic with dice rolls.
>>
>>153547784
I don't think you understood the question.

I know what Mining Drone Laser is, I know what Cloud Lightning Conduits is.
I've researched their debris, and I can put them on my ships now.
How good they are doesn't matter and is irrelevant to the current issue.

Note the II at the end.
There a second technology in that line I can apparently research now, but it offers the same thing as the first one.
>>
>>153545391
>>153547417
What are you doing attacking the asteroid monitor jeezus christ anon I'm pretty sure you can research techs to take control of them. Use 'em to defend systems.
>>
>>153547624
sword of the stars

a game with really fun space combat supported by an acceptable if hardly groundbreaking everything else

the research is great too, and the 6 different races are actually different enough to bother playing them all, but the game is fairly straightforward and you basically just colonize planets and build ships and have wars with other empires. There's random events that happen sometimes and stuff, but really it's the combat which is the fun bit, you can design really specialized ships like a massive dreadnought that fires tonnes of dumbfire missiles forwards and you get to actually watch it go into combat and fire them all off and stuff. Or make a big fleet of cruisers with gauss weapons and knock the enemy around so they can't aim anything at you
>>
>>153547981
the fish already own it, I'm invading them

it didn't go very well though I might just leave that planet alone for now, it's surrounded by planets with gates on them so it's not like they can do much from there anyway
>>
>>153547996

Oh shit, I've played the Rogue-like version of that game.

Is that the one with the weird race of males that look like humanoids but females are like big bearwolves or something? Maybe they are also psychic? I heard about the game once from a second hand source.
>>
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I like Seven Kingdoms 2.
>>
>Still waiting for ES2 beta
>Still waiting for EL Tempest
>Still waiting for Civ 6

Man, it's looking like such a good year for 4X shit but we're just so close yet so far away.
>>
>>153547010
>>153547013
>>153547234
>>153547292
Ok, thanks for all the answers! I think I'll try pirating and then I might buy it.
>>
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>>153548152
that might be the lizard people, because the other choices are the whale people, the bird people, the bug people, humans, and the zuul

actually it might be the zuul, they're kind of humanoid looking marsupials and they have psionic powers
>>
>Tachyon Lances and Battleships both finnish in 22 months
>>
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New Stellaris update looks cool
>>
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>>153548906
>>
Are those cats always a fallen empire?
>>
>>153549059
oh fug :DD
>>
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So my borders recently pushed into these two planets.
>>
>>153549396
Titanic life lets you train 3 Titan Armies.

They're completely worthless like all armies of course, but they're still cool for RPing Spess mahreens with Titan Legions
>>
>>153549707
Armies like gene warriors are nice so you can overwhelm a planet without bombarding it.

Might get the titanic life planet later for the titans later on, but there's no rush.

My first game I colonized two planets on the other side of the galaxy for titanic life modifier.
Both were gaia with 20+ size, neighbouring systems.
>>
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>when the bird people end combat peacefully with your gate ship on their planet while you're at war
time to get buggered in the cloaca you feathered fucks you should have accepted my ceasefire
>>
>>153549818
In the time it takes to train one spess mahreen, you can train 5 normal armies.

Hitting them with 60 normal cannonfodder armies means you will be able to overwhelm any planet no matter what.

OK, no. If they have 12 mahreens on the ground and are extra strong they MAY still kick your ass.
>>
>>153548695

Ahh, alright.

Anything else interesting you can tell me about the game? Any cool gameplay mechanics? What makes the combat so fun?
>>
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>>153550114
The combat is fun because you can actually design your own ships and put different parts and guns on them, which you have to acquire by researching things. They all have different visual effects, sound effects (in space), damage, speed, and properties like lasers bouncing off certain upgrades you can research and apply to your ship, but gauss weapons not doing so as much. You can get stuff like ship sections that have shields that detonate tracking weapons like missiles, sections that are dedicated to making a whole bunch of powerful, front-facing barrage guns, etc.

And the cool part about it is you actually get to then use these ships you design in real time battles and stuff like positioning, facing, range, etc. actually comes into play. My favourite current strategy is, because of the positions of the turrets on my frigate centre section and because I'm Hiver, is to put them in a big line and put them in broadside mode to make maximum use of the angles my turrets can fire in. If you cover your ship in close range phasers or beam lasers or whatever, you'll probably want to also make them fast and tough so they can get in between the enemies and fire all around them.

Currently I'm early on in the game, so I only have the smallest and least customizable ship type, and not very many parts and weapons, and only the first tier of power, fission. Once you get up to dreadnoughts you can start making some ridiculously awesome ships. Here's a tech tree that shows what you can get later on, also it's semi-random so you don't always end up having access to things in each game, and different races are more likely to get certain techs, like bird people get more energy weapons, and Hivers get more kinetic weapons.
>>
>>153547657
Cloud lightning conduits are weapons salvaged from Void Clouds. Whilst they do get overtaken technologically fairly promptly, the range on the large-sized ones is not to be sniffed at if you want to make artillery destroyers.
By contrast, another weapon available is the Arc Caster. This has a very short range, but does a lot of damage and hits multiple targets. It's basically a space shotgun for swatting corvettes. They have similar icons though so don't get them mixed up.
>>
>>153550710
That ugly UI though...
>>
>>153549396
>colonising in the borders
>>
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>>153550710
This is one of my frigates which has four guns on one side in the central section and none on the other, which means you want to use it for broadside attacks. Unfortunately, Hiver ships are slow and tough and not particularly manouverable, so the fish ships are kind of just flying around me at the moment making it sort of not so useful because I can't turn fast enough for the turrets to be on the right side so much.

>>153550917
She might not be super pretty but she sure is fun, besides it's 10 years old
>>
>>153550736
Looks like you also misunderstood the question.
>>
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I used to think hating on clustered starts was a meme, but now I'm not so sure AND I remembered the pic
>>
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>>153551176
>>153551275
Samefag.
>>
>>153551351
Isn't it unrealistic for a blade to behead someone so easily like that? There are many bones and muscles in the neck.
>>
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>>153551078
now this is broadsiding
>>
>>153551815
You would like Rebel Galaxy, I think.
>>
>>153551795
>be such a wimpy girl you couldn't sever a spongy neck with a perfectly sharp hunnic sword
>>
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>>153551815
Can you change the colour of your beams and make something like pic related?
>>
>>153540898
>>153541440
>>153541832
For that guy who asked and never responded

>>153551795
It isn't unrealistic at all, especially since he obviously cut through with a full swing.
>>
>>153552010
What game?
>>
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>>153552132
EU4
Or if you're talking about that webm, Total War Attila.
>>
>>153551935
Oh that does look neat, I'm gonna give that a shot, that looks like the kinda of thing I've been looking for

>>153551976
You can get different coloured beams but that's because they're different weapons, like phasers are yellow, UV beams are purple, then you have all this other shit like particle beams, neutron beams, meson beams, gravitron beams, lancers, whatever, but there would be no practical reason to not use the best one you have, cos phasers are an upgrade to UV and green beams, and all the particle beam things are straight upgrades too. But if you really wanted to you could stick all the types of beams you have on a dreadnought, I guess.
>>
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>>153552261
I don't remember EU4 having any formation thingy.
All I remember is that you need to have 30% more troops than your enemy, that your discipline needs to be high, and that the RNG can fuck you up.

>>153552321
It's not strategy, it's more of a lite freelancer.
But it's focused around broadsides, so it might please you. Try a demo.
>>
>>153552359
That's just the formation they take when actually fighting in battle and the calculations that go on in the back.
I'm just explaining the general 'best army' for a n00b trying to play as KANGZ.
>>
>>153552473
Oh.
>>
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>>153552619
>>
>>153552690
I have worse.
>>
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>>153552770
You sure you didn't save that from me?
>>
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>>153544909

>no home-army nearby
>>
What are you supposed to go for in Thea?
I keep losing people and can't replenish them.
Cabbage Gardens don't do jack shit.
>>
>>153554171
Buildings only attract people. It's RNG. Focus on keeping your people alive rather than replacing them.
>>
>>153554538
>Focus on keeping your people alive
this is so much more important. If I lost people early on I restarted
>>
>>153553001
Damn, I love TW.
They have so many cool little details.

But after Rome 2, I canot ever justify giving them money again.
>>
>>153554664
Attila is legitimately worth your money
Rome 2's launch was fucked but it's passably good now, although Attila is better in more or less every way.
Also R2 killed a lot of features that show no sign of ever returning.
>>
>>153544805
Why are all those cities just three tiles apart?
>>
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fuck you von neumann
>>
>>153554740
Attila brought back the prisoners, didn't they? I missed them in Shogun 2.
>>
>>153555230
Prisoners as in recruiting them? Yeah. They also have civilians running around screaming during siege / near-city battles.
>>
>>153554767
>>153545379
>>153545379
>>
>>153554740
>Rome 2's launch was fucked but it's passably good now
I know. After playing with the roving landships for a few days on launch, waiting for a few weeks, playing while being unable to move units from one army to the next or from cities to armies, giving up for a year and returning to see a game that was almost playable and only had roughly one third of the buildings functionally broken but had been upgraded to some version that included their jewish on-launch DLC FOR FREE. . .

Well, no. Fuck that shit. I've bought, and loved to a greater or lesser degree, all the TW games from Shogun 1 to Shogun 2
But SHogun 2 was borderline broken on release, had turbojewish DLC plastered all over it, and I will simply no longer support this cancerous 'release broken game with on-launch DLC, release more DLC, maybe fix the game a year later' shit.

>although Attila is better in more or less every way.
Cool. Unfortunately, Attila is set in the one period of European history I simply do not give a single fuck about.
You could just cut everything from the history books after the fall of the Roman Republic and Charlemagne and replace it with 'egoistic fucks ruining everything for everyone and being gigantic fucking faggots', and it wouldn't be too wrong.

>Also R2 killed a lot of features that show no sign of ever returning.
This is the other half of why I don't give them money anymore.

Empire and Napoleon and Shogun 2 were so good in so many ways, and were building on each other, there was no reason to dumb it all down and remove features in the hope that some retarded CoD kiddies would stretch their 5 second attnetion span and play TW.
>>
>>153555798
>You could just cut everything from the history books after the fall of the Roman Republic and Charlemagne and replace it with 'egoistic fucks ruining everything for everyone and being gigantic fucking faggots', and it wouldn't be too wrong.
Yeah it is though
I'm still pretty fucking assblasted about, if nothing else, the destroyed naval system.
>>
>>153555293
That's really neat.
>>
>>153555932
Hint - if you set some of the generic buildings on fire, there's a chance on-fire civilians will run out of the building.
>>
>>153555996
Now I kinda want to commit atrocities.
>>
>>153545379
Isn't that an awful thing to do?
>>
>>153556278
What do you mean?
>>
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swooty swooty we coming for that asteroid monitorooty
>>
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Haven't seen this one before.

Next game I will probably go for resettling+a farming world.
>>
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>>153557291
I can do this all day you overgrown space pebble I'm not even concerned that half my ships are dead and I can't see any actual damage yet
>>
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They are coming for me. Send reinforcements plox.
>>
>>153559306
at least you don't have to worry that much about the scourge right?
>>
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What are soem good mods for Civ V? I'm looking for ones that don't change the base game too much, but deepen it. Specifically:

>AI improvements past "let's give the same dumb AI unfair bonuses"
>Good maps/map generators, specifically ones that feel "real"

For the second, allow me to explain. A lot of maps feel implausible. You'll have shit like desert, grasslands and tundra barely removed from eachother by a handful of tiles rather than a slow change according to climate. Maps almost never have a clearly distinguishable equator.
>>
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Big war.

Green Xenophobes decleared war on Red Xenophiles.

Red Xenophiles were also collectivist, so they Blue Democratic Crusaders joined green in the hopes of freeing the shit out of some ayy lmaos.

Red Xenophiles have their own gommie buddies in Orange(who happen to be xenophobes).
>>
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>early game vanilla United Nations of Earth playthrough
>first alien race encountered are a xenophobic hegemonic imperium
>Oh well, the galaxy is a big place. I'm sure my other neighbors can't be dicks
>Next encounter is also a hegemonic empire, this one advance
>And the next
>...and the next
>Surrounded on all sides by FOUR hegemonic empires that are varying degrees of collectivist, martial and/or xenophobe
>2 are advanced races with twice the number of my colonised planets already
>2 of them have the Decadent species trait

Woo boy.
>>
>>153560052
They're not all bad.

These guys have been friendly, they're still Receptive even though the border friction has become a problem of late.

I think the trust is from an early research agreement they wanted with me.
>>
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>>153560203
>>153560203
>>
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>17 ships incoming
>"no biggie my destroyers fuck theirs up with my stormers and shit"
>they're all cruisers
do what you must dolphins, your colony is already dead
>>
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>>153559847
Second democratic crusader is apparently a vassal of the first.
>>
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>>153557816
Having "Planet modifiers" that don't actually DO anything - just say "hey, look at this food" - seem kinda pointless to me.

Pic unrelated, I just loev2slave
>>
>>153561876
I love those parrots-in-a-jar.
They were the first Fallen Empire I ever saw.
>>
>>153563087
>from neighbours
Are they charismatic or is he a xenophile?
>>
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>>153563412
Charismatic.
My doods were collectivist / militarist / xenophobe that game. I had so many slave revolts
>>
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>>
Which are the easy mode ethics for a smooth ride in Stellaris, and which are the hard mode ones?

From my experience in the two games I've played so far and watching the reactions of the AI towards mine and other empires based on ethics, it would be Xenophile Spiritualist Collectivist for easy mode (everyone who would not hate you by default likes you because xenophile, collectivist is OP and lets you enslave and kill anyone you want with no consequence, and spiritualist reduces ethics drift so that your population won't get mad by changing ethics), and Fanatic Pacifists Individualists for hard mode (everyone wants to rape your weak ass, you can't enslave or purge anyone even if they become a nuisance, you can't do well in this game without wars so pacifism is a dogshit ethic in the first place).

Am I wrong?
>>
>>153565945
Literally all of them
This game is easier than EU4 as the Ottomans with Lucky Nations and Easy difficulty
>>
>>153566041
Lucky nations affect the player in eu4?`
>>
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How do I fucking play Thea?
I keep getting raped by the quest swarms.
Also, do you get more than 1 village?
>>
>>153566472
Yes, they're modifiers to certain nations for railroading purposes, and I'm not the one saying this - the game itself admits it.
>>
>>153566552
I wish majalis didn't go quite so hardcore with their fetishes
>>
>>153565945
Fanatic Pacifist is great.

Pacifism doesn't even get a opposite ethics relationship penalty like, as far as I know, all the other ethics do.

They need to specifically be the Honorbound Warriors personality to hate pacifists. Democratic Crusaders who are militarist love me because I am a democracy.

No one wants to war me because my fleet is big.
Nothing stops me from building a big fleet just because I picked pacifist.

Wouldn't say it's easy mode for everyone though, because the 15% happiness penalty during war can fuck some people up.
I have a buffer because of subconsciouss democracy and communal though.
>>
>>153566606
I looked it up.
>The player’s nation will never receive the lucky status.

Just like in eu3 then.
>>
>>153566937
That's impossible because I've personally received that bonus in early versions with the extra generals and shit. Did they patch it out later? I haven't had it on forever.
Or maybe that's only for 'random lucky nations'?
>>
>>153550710
I don't remember the textures looking that ugly
>>
>>153551976
What game?
>>
>>153567958
EVE Online.
>>
>>153567958
Freelancer.
>>
>>153567835
It's modded a bit, I don't know if the ships look different or what, I can't really tell because I haven't played it in years, but it's not exactly the prettiest game in the first place. Some of the textures also seem to be way more fucking ugly than others
>>
Master of Orion reboot any good lads?
>>
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>>153559450
>survive 3 waves of 60k
>be proud
>get swarmed by 2x 50k and a 90k
>fml
>>
>>153570017
It's not great, quite shallow
>>
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>the fish people have shield technology, command cruisers, x-ray point defense and beamers, and fusion blasters
>I have stormers and plasma cannons and UV beamers
>>
>>153570290
Shame, it looks polished as hell.
>>
>>153570290
How's the species creation?
Looked neat from the brief look I gave it.
More like designing a species rather than picking a few modifiers like in stellaris.
>>
>>153570504
Haven't tried it
>>
>>153570384
If having good graphisms was enough...
>>
>>153566649
Majalis is the artist?
>Hardcore with the fetishes?
Eh?
>>
Post good clips from scifi

https://www.youtube.com/watch?v=zbvqxZmTGLc
>>
>>153571040
https://www.youtube.com/watch?v=cZc6cr6G2E4
>>
How's Spellforce as a RTS? I remember someone talking about it earlier.
>>
>>153572831
Moba with basebuilding
>>
>>153573374
The fuck is a moba?
>>
>>153573550
Games for adha homos
>>
>>153544805
best mods and most fun civs to play on tsl?
>>
>>153573657
The fuck is a adha?
>>
>can build battleships now
>one every like 13 months.

Time to uplift proles and add Strong+Industrious to them.
>>
>>153574160
more minerals don't really make building times any faster.
>>
>>153570048
>two hundred years in
>military is small as shit
>factions up the ass
>getting buttfucked by the scourge

Anon are you even trying
>>
>>153574345
The reason I can build one every 13 months is because that is the time it takes for my minerals to accumulate to the battleship cost.
>>
>>153574470
Honestly, I'm new to the genre and I was raping every other settlement. The factions I don't really worry about since I've got a defensive army that crushes all uprising. They're a temporary annoyance at best.

But yea, should have gotten my army up to the limit. Lesson learned.
>>
>>153575329
You can still make it, the scourge is slow as shit.
>>
>be materialist xenofag
>Made a Nice blob empire
>Have good relations with some empires
>Form federation because some faggots on the other side threaten us.
> My allies declare war left and right, i accept and help them.
>Its a no go when i try to declare it myself.
> Have enought of this bullshit and Leave federation, win a war, relations are almost back to normal
>The federation add 2 more empires, one of which is -120 with me
>suddenly that shit empire declere war with me even thou i have +150 relationship meter with every other member.
>Now at war with 4 empires without any reason.
Diplomacy is sure as fuck bugged in this one dont it?
>>
>>153575406
I might give it another try, but I'd like to restart and do everything more efficiently now I've learned a lot.

I'm a total noob when it comes to these games.
>>
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>mfw these fishy fucks have anti-matter engines and I'm only just researching fusion
what can mere bugs do against such foes
>>
>>153574160
>he fell for the uplift meme
enjoy polluting your empire
>>
>>153575406
Also, I don't vassalise or make friends. It's just me against the galaxy. :p
>>
>>153575703
enjoy not being able to adapt
extinct
>>
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>>153575658
they're great
>>
>>153575485
My favorite feature is threat.
>Be friends with a pacifist empire since practically the start of the game.
>Have a mutual evangelizing zealots rival with him for over two decades.
>He insults me every once in a while and at one point he goes to war and takes two planets from my friend.
>I say this is it, I'm going to fuck you up.
>Win the years long war and give my friend his two planets back, then take three more for myself to neuter the zealots forever.
>Suddenly he hates me.
>>
>>153575836
No, no, no. You don't understand. I don't go extinct. I make the rest of the galaxy go extinct.

Everything went fine until the scourge showed up. Now I know what I'm in for I'll be ready to crush them too.
>>
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>>153576178
>>
>>153576178
So you were the scourge all along.
>>
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>>153576009
>he's thinks he's mining
>>
Something not mentioned about Sword of the Stars is it had a sequel with tons of wonderful ideas but unfortunately was garbage overall. I recall mechanics like planets/systems/swathes of your empire, if pissed off enough at how you run things, would/could split off and basically become another player that was a rebellion.
>>
>>153576596
We don't talk about the sequel.
>>
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>>153576009
>he thinks he's producing energy
>>
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>>153576589
>>
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>>153576913
>>
>>153577046
wew lad, looking much better
>>
>>153576596
I really wish it had turned out okay, but it didn't
>>
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>"only need to fight your way through hordes of Trolls to get it"
>"only (...) fight (...) hordes of Trolls"
>"only"
>>
>>153577226
impressive, very nice
>>
>>153577510
trolls are like the shittest creatures in that game arent they
>>
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Feels like I'm playing civ5.

I had a frontier outpost in Oreb/Codria.
Before he settled Itraben and built his frontier outpost in Jardlaphon.

I settled Waltom, before he settled Itraben and built his frontier outpost in Jardlaphon.
>>
>>153577681
>5 skull challenge
>no alternative solution besides Tactics
>shit-tier loot despite the in-game info

As I'm not at the end-game (yet), I can't tell for sure (Giants and Dragons must be worse) but they hit like a truck and have a lot of HP.

Simply not worth the hassle and the risk of your people dying.
>>
>>153578424
Looks like that mollusk needs to be taught some manners.
>>
>>153578424
"it stays" and get ready for a war if he doesn't relent.
>>
>>153578639
He's inferior to me, so I think a war wouldn't be so terrible unless he gets too many allies on his side.

I've reached Tachyon Lances and Battleships, but I've only got lances on cruisers so far.

Fanatic Pacifist, so I'd prefer to avoid war. Got some other happiness bonuses(gov, communal, paradise domes) so won't go into negative at least.
>>
>>153579019
So get a defensive fleet in place, and if they back off, so be it. If not, your wargoal is the abandonment of Itraben and you also want to raze the frontier outpost. Do those things fast, and resolve the war quickly.
>>
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At what point should I start wars with people? I've built 2 fleets of 5K each and I got a shitload of fortress/defense platforms protecting my colonies. So far I've just sat around out-researching everyone and claiming all the resources.
>>
>>153580756
Depends upon what you are up against.

I usually pick on weaker shits and try to break up federations before they start to form up.
>>
>>153570292
>plasma cannons after UV beamers
Why do you spread around so much?
Hivers are simple. Just get AP drivers and you're good to go. All 3 slot types covered. You can branch out later when you get cruisers and fusion.
>>
>>153578506
You can cheese almost every encounter with tactics and poison if you get a good crafter team. It's much easier to defeat everything that way than normal combat with warriors.
>>
>>153580756
>At what point should I start wars with people?

>rp as an authoritarian warmonger
>start your first war as soon as borders hit
>win battles
>gain territory
>purge all other species
>???
>profit
>>
>>153582334
Are bows good? I tend to have a lot of archers in every game I have.
>>
>>153583401
Not really. You just need a ton of damage to end the combat as quickly as possible since it's very lethal. I gave up on warriors after getting wiped a few times by some bullshit encounters. Crafters are much stronger and easier.
>>
>>153583678
I don't really see how, but I have too many crafters and not enough harvesters anyway.
>>
>>153581268
There's this one race that's colonizing every planet he can, so I'm debating if he's worth smashing since he's pissed off everyone else.
>>
>>153584036
Just send out a group of crafters and see what they can do.
>>
>>153584751
Look, I know the Craftman's hammer is one of the best weapons in Dark Souls, but this is Thea, not Dark Souls.
>>
>>153582334
I do not intend to cheese anything and in my experiences, having a few well-equipped warriors (remember, if alternate challenges fall you'll fight anyway) is always the safest option. And Tactics tend to be one of the hardest of all challenges.

>>153584036
>>153585115
I think he meant that Crafters could be powerful in Fight-like challenges (their Armor / Dex / Speech / Stealth / Will could reach high levels by default, but they rarely worse than medium) while also offering other advantages.

So the trade-off between the extra raw power (Warriors) and increased versatility (Craftsman) is worth to use them. Imho that's not true, though their extra muscle indeed useful at early game and they're suitable body guards for Gatherers.
>>
>>153586581
Tactics are only hard for you because you have a team of warriors who don't have the best stats for tactics. Team of crafters can handle tactics challenges much easier.
>>
I like Seven Kingdoms 2. And Supreme Commander.
>>
>>153587020
Again: Tactics tend to be one of the hardest of all challenges. Not for me but in general. Read other user's experiences if you don't believe me. And I don't have a "team full of warriors": they never occupy more than half of my group. Which is still plenty, but proportional.
>>
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Ok guys, I'm ready. I'm going to take on the scourge with everything I got.
I've set up a chokepoint with a lot of wizard towers.
Will post results when all is said and done.

Wish me luck!
>>
Anyone had a bug in Stellaris where there's no UI on the title screen? No buttons, just the background picture. ctrl-f9 does nothing.
>>
>>153588865
Good luck, keep posting.
>>
>>153548360
fuck 'em up egypt
>>
>>153547996
>>153548152
Sword of the Stars and The Pit are the only worthwhile games of the franchise.

Avoid Sword of the Stars 2.
>>
>>153588865
>>153589672

OK, I think it's over.
60k
77k
70k
98k

All I lost was
15 destroyers
1 cruiser
2 wizard towers

I call that a success.

Now getting my resources back in order and conquer the rest of the galaxy.
>>
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>>153590885
>pic related
>>
>>153591048
Shit, it wasn't over. Just saw a 133k pass by. Gonna try and lure him in.
>>
Cool, primtiive civs can have more than 3 ethics point it seems
>>
>>153590447
Egyptian are OP.
>>
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>>153591197
Got a 144k in my trap. Let's see how this turns out.
>>
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>>153591992
I was looking through all the empires because I realized I didn't remember any other pacifists of the game.
Saw some primitives pacifists.

Saw one tiny vassal pacifist, and another tiny pacifist that was at war with the overlord of the other pacifist.
Found one decently sized empire that was pacifist.
Loads of militarists in the galaxy though.

While doing that I found these primitives.
Kinda wanna enlighten them just to have a 5 ethics empire in the game.
>>
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Aaaaaand it's gone.
>>
>>153593358
>Wanting to enlighten fanatical evangelizing zealot purifiers.
You are literally Satan.
Get down there and purge them.
>>
>>153593358
There's no time to educate, purge every motherfucker that is in your way!
>>
>>153593839
Could be fun for a playthrough.

Go around and enlighten the most violent primitives there are, then let them lose, give them research agreements to get them started.

If you do active research and they go xenophobe, does that change their government or just the pops?
>>
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Did they REMOVE the ability for your units to heal in miasma when taking the harmony affinity?
>>
>>153545391
civ 4, but in the future, in space, on another planet.

No, I never played SMAC and I don't think I can get into it because of the graphics, and so few leaders.
>>
>>153549396
>>153549707
I don't know if this was a glitch or not but I settled a planet with titanic life and started to research them, they got pissed off and attacked the colony easily destroyed the few defense armies I had there but after a while they became defensive armies for the colony, is that a glitch? I was still using the very first day one version of the game at that time.
>>
Any tips for moving up to Thinker difficulty in SMAC?
>>
>>153589046
Not yet.
>>
So I tried Spellforce.

It's meh. The units are slow, the maps are big and empty, and the units keeps clipping through another another. And they're extremely retarded : they don't move unless they're directly attacked.

And cutscenes are fucked so badly, dammit.
>cross dark caradras of whatever-fuck mountain
>find a town
>leaves my army out of town, go inside with just my hero
>cutscene starts
>"OH NOES THE ORCS ARE ATTACKING"
>rest of the cutscene can't be heard due to loud sound effects and music
>UNSKIPPABLE cutscene ends
>orcs are already dead because they spawned near the army I left outside of town
>>
A list of all planets would be nice.

That you can list by inhabitants, type.
>>
Has anyone noticed the '.sav file to .zip, open it in Windows Explorer and rename it back to .sav' method of Stellaris save editing isn't working anymore? For some reason the files are set to read only and for the life of me I cannot figure out how to change that, so I can't make any changes.
>>
>>153598269
Rename to zip
Unpack
Edit
Save
Repack
Rename to sav

You're done.
>>
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>>153593621
Finally took the fight to them and pushed them back. Next push is finito for the scourge.

For comparison: >>153559306
>>
>>153548360
>Isis goddess
>manual says she raises the population by 15
>game says she raises the population by 20
>she raises the population by 10
I wish they fixed the manual before publishing the game.

Also, Amaterasu is the worst god.
>>
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To the south;
>I have two warring neighbors who fight constantly, the one on the right is 'domineering' towards the other one
>The bottom nation is not interested in me or any of them, but is very weak and might be swayed
>The Screk State over there is a hateful rival of mine that likes to start shit and borders me.
>Meanwhile...
>>
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Cool they share my exact ethics.

Shame they're right on the border of isolationist fallen empire, who's border I am already pushing.
>>
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>>153600816
>To the North are two nations who I am in nonaggression pacts with to get them to trust me because of border friction
>The flower hippy nation I am in a nonaggression pact with is an overlord to two developing civilizations who I could liberate to weaken them or push back their borders.
>Top left nation doesn't like me but doesn't like war either

How should I unravel this political puzzle? I am Fanatic Militarist Individualists by the way.
>>
>>153601070
>>153600816
Dismantle the Shreck State for starters. Pick your choice of annexation or vassalization.
>>
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>>153600128
>Also, Amaterasu is the worst god.
Do NOT bully the Sun Goddess
>>
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>>153601580
Sorry, but it's true. She may be even worse than Mithra in that game.
Amaterasu kills spies, but Mithra just shows what the buildings are working on.
>>
>>153601580
NEET Goddess gtfo back to your cave.
>>
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>>153601790
>>153601849
>bullying
pls stop ;_;
>>
>>153601932
I want to play with Amaterasu's paw pads.
>>
>>153602054
No fuck this stupid shit
Every time I talk about my goddess-waifu someone shows me a literal fucking dog
>>
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>>153602116
Because dogs are cute.
>>
>>153601790
>but Mithra just shows what the buildings are working on.
Basically what Phoenix(Greater Being of Greece) did in the first game
>>
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>>153602242
NO THEY'RE NOT FUCK OFF REEEE STOP SULLYING MY GODDESS-WAIFU
>>
>>153601419

What's wrong with Tributary? Or just taking a few systems/planets?
>>
>>153602116
>>153602381
>not having a goddess-dog-waifu
>>
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>>153602381
>not liking dogs
I BET YOU LOVE CATS
YOU FURRY FUCK

>>153602346
I don't see any use to it. Spies can do it better for just gold and do other stuff.
>>
>>153602434
>dog waifu
Unacceptable
The only time dogs can be romantic interests is when they're male and the other side is a human woman.
Im a gril btw
>>
>>153602397
>What's wrong with Tributary?
They are inferior to a vassal, there's no real point to them.
>Or just taking a few systems/planets?
Delaying the inevitable.
>>
>>153602584
>The only time dogs can be romantic interests is when they're male and the other side is a human woman.
you're literally the worst
>>
>>153545391
An RTS with 4x mechanics
>>
>>153602558
>Liking cats means you're furry
But anon while there are a lot of people who fuck dogs there is barely anyone that fucks cats. Dogs are the zoofucker choice.
>>
>>153602558
A dog bends his knee to you like some slave.
A cat remains dignified.
t. hamster / guinea pig / rabbitfag

>>153602695
According to you shagging a dog somehow okay though?
>>
>>153602801
Yes, of course.
>>
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>>153602914
>>
/civ4xg/ - Beastiality
>>
>>153603038
Is there an issue?
>>
>>153603795
the wrong kind too.
>>
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>>153603928
True.
>>
>>153604054
Why hello there my Yv'tak friend. Do you wish to offer another trade agreement or are you just visiting?
>>
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>>153604445
We are interested in your automatic petting technology.
>>
>>153603795
Cat penis > dog penis
>>
>>153604703
holy fucking shit
>>
>>153604718
Dude cat penis literally stabs into the female vagina so she can't escape. It's a spiked penis. Dog penis at least doesn't stab you.
>>
>>153604878
It's dog dick that makes it so that she can't escape, actually.
>>
>>153604878
Cat penis barbs are the same as cat tongue barbs
They aren't rough enough to damage anything
>>
>>153605007
It just inflates to prevent the female from forcibly pull it out, it must feel nice.
>>
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I like that discussion.
>>
>>153605140
Apparently it hurts like fuck if you're not prepared for it
Source: cripplechan's /zoo/board.
>>
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How would you improve Civilization? I've always felt the city building aspects were really weak, even though it's so core to the game. I'm really excited for Civ 6 for that reason, but I want to here others' opinions.
>>
https://steamcommunity.com/sharedfiles/filedetails/?id=685470054&searchtext=planets

Cool, makes humans centered on Sol as a possible fallen empire
>>
>>153608182
It cannot be fixed. Cities developement will always be flawed because of how the building system is done.
>>
>>153608862
What's wrong with it?
>>
>>153608182
Get rid of the thing that says what year it is.and fix most of the games weird scale issues.

In all seriousness though, I'd make something to really support Nomad style games.
>>
>>153602706
Star Ruler 2.
>>
>>153609006
The different available buildings piles up, meaning that capturing an undevelopped city or building a new one late in the game will mean sinking a lot of ressources into it.

>>153602706
Seven Kingdoms 2.
>>
>>153609747
>The different available buildings piles up, meaning that capturing an undevelopped city or building a new one late in the game will mean sinking a lot of ressources into it.
You don't need to build everything.
>>
>>153608182
>How would you improve Civilization?
make every game feel a bit different. like how different cultures around the world evolved in different ways. I dont really know how to describe it. but a civilization in civ will develop exactly the same every game, regardless of if it has things like iron or copper or uranium or aluminium at its disposal.
>>
>>153608796
https://steamcommunity.com/sharedfiles/filedetails/?id=726271263
>>
Is Stellaris worth a look? It's on sale this weekend
>>
>>153611104
It's worth a pirate.
>>
>>153611238
I'm not a nigger
>>
>>153611340
You've just proven that you are
>>
>>153608182
Every iteration makes it happier and shinier.
So make it darker.
Add plagues, religious wars, famine, civil war, deadly animals. Immense challenges no matter the era.
Make carving a civilization out of the world, one that will stand the tests of time, a trial in and of itself.
One where civs will go to war with each other because they have to to live.
Where alliances are not just another convenient bonus but something needed to survive.
Where a reliable friendship is worth more then gold.
Even technological innovation would bring upheaval, like fear, pollution, or economic instability as people adapt.

Rather then planning out what wonder you want to have built in what turn, you should just be happy everything hasn't collapsed yet, and a game that's gone on for a while should look a bit chaotic, with a little ruin here and there, with the scars of history all over.

A civ game now has very little storytelling potential. Stuff happens and you know why it happens. This means your first game might be memorable, but the ones after that certainly won't be.
A good game of civ should be one where you have half a dozen stories to tell at the end of it; stories of great risk, of loss and destruction, of war and death, of glory and victory.


tl:dr :make it more challenging, have better story generation.
>>
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>>153612032
And you think that'll fly with the audience they target?
>>
>Your reputation score is something to be carefully guarded. A Human player with a high reputation will have several advantages over a player who is looked upon with scorn by the world and by his own people.
>His people will be more loyal and he will attract the attention of powerful heroes. Your reputation will steadily increase ov er the years if you do nothing to damage it, but it can be given a great boost by engaging in battle with Fryhtans.
>Reputation will be damaged when you kill civilians and when you break treaties, especially when you break a treaty with a Kingdom that has a high reputation. If you are playing as a Fryhtan, please ignore all of the above. You have no reputation and you never will!
That's a very neat mechanisms that reward diplomacy and not murdering rebels to convince them to submit, but it's wrong. The Frythans have a reputation, it's just hidden.
>>
>>153611104
its crap
>>
>>153611104
Still unfinished.
Either you buy it and mod the shit out of it and get worried each time there's a new patch, or you wait for Jewdox to start making DLCs.
>>
Do you prefer turn based or time based?
>>
>>153613752
Turn based games usually have a deeper gameplay and a better AI.

Time based games are funnier and easier to pick, but units and AI are retarded in it.
>>
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Now this is podracing! Fun fact: I have only 7 children (the most I've ever had).

>the two other options:
>send the children to quiet room (lose max 6)
>or don't do the ritual
>>
>>153614292
This is some Space Marines shit here.
>>
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Alright boys, I've got a bit of a curveball on this one.
Unbidden and Scourge are incoming from close sectors of space. Their fleets are usually over 200K firepower, with some of their lead fleets at 315K. Meanwhile I've got a single fleet of 198K, and no allies.
I can't single off any fleets, since they always beam in the others.
I can't snipe the portals because they'll go right back to defend it.
I can't curb their expansion because when I destroy some of their starbases, I need to return to repair.
Also, pretty much every other AI faction has beyond pitiful fleets, around the 10K mark, so they're useless.

Do I let the Scourge and Unbidden fight, or do I just call it quits?
>>
>>153601419
It's all ogre now
>>
>>153615802
>Unbidden
Hah hah hah, sucks to be you-
>AND Scourge
HAH HAH HAH !

>Do I let the Scourge and Unbidden fight, or do I just call it quits?
Grab some popcorn and watch it to the bitter end.
>>
>>153614421
Normally, I wouldn't do the ritual. But my town has 27 population + 7 children, and I already unlocked all (Sage / Witch / Inventor / Scholar) Magic-classes.

Though I could use a Warrior or two, the guaranteed 5 children loss is too much. The Quiet Room would produce minimal losses and turn the rest Workers after it.

Not cool, as I already have two Gatherer teams and one Crafting. Spirit Walk? I have a slight oversupply of Sages / Witches, but only one Inventors and zero Scholars.

So it'll be Option #2 then. Sooner or later, I have to figure out if this Town Event is worth doing anyway.
>>
>>153616219
>Magic-classes
... huh?
>>
>>153615802
What kind of weapons and ships do you have?

Given the stats of your empire, you should be able to make a fleet that stops them cold.
>>
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>>153616316
fukken wizards
>>
>>153616776
They aren't in the demo.
>>
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>>153616920
>demo
step up your game and hoist the blacck flag, m80
>>
>>153617112
No, my backlog is too important right now. Plus the demo is still kicking my ass and after a few scams, I want to make absolutely sure I'll enjoy it before going through the bother of pirating it.

Darkest Dungeons' demo looked cool too.
>>
>>153616506
I've got a mod that adds extra ships, so right now I've mainly going for Carriers, Battleships, Cruiser equivalents that have larger health, armour and shield pools. I like to have a medium of Tachyon Lances, and the fuckhueg arty pieces, forget what their called. Healthy doses of bombers and torpedos too.
I manage to find a Scourge fleet at a galaxy raping 400K. Two fleets, a 200K and 315K invaded two of my systems and are just relaxing.

I made a quick thunder run through their territories to destroy some of the starbases/builders, but they go up again after I leave the system, and they send some fleets after my ass.

Honestly, I think this playthrough is over.
>>
>>153616920
>demo
>thinks he can comment on the game
>>
>>153617667
>pirate
>he think he can comment
>at all
>>
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>>153617290
>the bother of pirating it.
I do not have words for how dumb that is.
>>
>>153617726
He at least has a copy of the game unlike you.
t. bought it.
>>
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>>153616219
BRUH... WTF? I got a low-tier (!) Craftsman (!!). Since when they qualify as "Magic users or Wise Men"? Seriously, I have 5 of his class and this dude is the weakest. And all that for the maximum (5) amount of lost children. "Stronger than if they matured naturally" my ass.

>>153616316
>>153616920
Hex-classes, if you insist. See my list in my previous post. Keep in mind that you have to research and build a Totem for Witches and Meeting Hall for Sage / Scholar / Inventor. So they might be in the demo after all, but the pre-requirements haven't met yet.
>>
>>153617873
What is the pre-required building to unlock these?
>>
>>153617532
New ship classes and more?

If so drop cruisers, battlecruisers, light carriers and strike cruisers, they wil just die.

Use battleships, carriers and dreadnoughts.

Drop the artillery pieces, they are crap. Lances all the way.
Fighter are super useful against the scourge, bombers will really shine in longer engagements.
Shields are dogshit, they hog energy and the unbidden have weapons with bonus damage against shields. Crystal armor is the better choice.

Use the support modules, one of each except for the warp snare.

Only fight at long range. The scourge can rip you new one in close combat.
>>
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>>153618157
Well for the Meeting Hall, Smithy for the Totem. All cost 1 Research Point each (if I remember correctly, but I do).
>>
>>153618675
That's all? I thought the final game would have a shitload more buildings.
>>
>Upcoming stellaris patch will add depth to fallen empires and rework enigmatic observers and keepers of knowledge.
Thank FUCK. I was getting really fucking ticked when I got a good start on my genocidal galaxy conquerers only to run into a bunch of xenophiles when scouting.
>>
>>153617726
t. shekelberg
>>
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>>153618675
No White Tree or whatever the fuck this is, but there's a totem.
>>
>>153545391

SMAC2 Granular as fuck early game is all micro, lots of exploration, skirmishes, events, barbarians, finding your first 2-3 extra cities should feel huge rushes of power and expansion of your influence. Segues into economy/civics based midgame where you actually decide what kind of empire you want to build, everything is decided organically through techs, deicions and other stuff, no static modifiers from start. If you build lot of barracks, have shit tons of units garrisoned and constantly win fights you eventually go full militaristic. If you build temples eventually some kind of religious drift happens as your pops start asking decisions based on their religious morals, like banning sten cell research. As space runs out on the map alliances form around ideological lines, have to carefully juggle all postives and negatives. Diplomacy is very nuanced, you can trade pretty much anything from settling rights to free migration to econimical aid, guarantees, NAPs, non-interference policies, secret treaties, proclamationss, pretty much anything like in grand strategy games and the AI isnt like civ5. There are several AI opinion modifiers, based on trust, ideology, decisions and general behavior, like not having units on a common border or sharing a culture. There are also several tiers of integration based on relations and relative power. There is no need for contrived shit like city-states, the civs falling behind in the rat race will fill their role and have diplomatic tools to employ, like trying to become a neutral tax haven like Swizerland until the time is right for a comeback. The gamut runs between force-vassalized states, voluntary client states, or closely allied states eventually forming economic and political federations, maybe actual unions and superstates for the lategame as an endboss instead of picking up individual states at your leisure. Being a warmonger would actually encourage this.
>>
>Conquer half of the galaxy
>fleet power is over 150,000 and at the ship cap
>steady 30ish fps in the galaxy map
>click army
>fps drops to 5
>forcing vassalization to keep from having to move fleet

It's a shame that Divine Mandate is so strong, basically was never at risk.
>>
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>>153545391
A civ game where you mix small units in a bigger one to create a single stack, like a mix between Age of Wonders' system with small armies led by a hero and Civ5's system with one unit per tile. Also, you can't change the units once you're in the field, so either you make versatile units, or you try to specialize them to build camps in enemy territory or have a cavalry acting as support to an infantry unit despite not being in range of the enemy.
>>
>>153618784
14 buildings for 10 slots, most don't stack. Where's the problem? Especially that it's almost guaranteed that you're going to re-build them once you have access to more advanced materials.

>>153619068
>>153619549
Judging by the icons the demo is not too up-to-date. Although its worth mentioning that I haven't tried the game before, but I think it's a safe guess that these icons are from an older release.
>>
>>153619839
>half of the galaxy
>still not transcendent empire
>>
>>153620598
Yeah, it's explained on the main screen that the demo is equivalent to the early access game.
>>
I fucking hate the "Ask empire to join war" thing they put in Stellaris.

It completly short-circuits even what little diplomacy the game already had. Why bother playing the long game to build up diplomatic rappot with another nation when you can just bribe them into a war with one days' notice?
How the hell are you supposed to read the diplomatic situation of your neighbours when coalitions can form up literally out of nowhere?
Why would you do anything else than these one-war alliances-of-convenience considering how much formal alliances constrain your freedom of action?

I mean, ossifying the galaxy map into superfederations from 2300 like used to happen in v1.0 was bad, but it was MILES better than this. An enemy federation of like 10 empires at least kept me challenged in raw ship numbers when I was expansionist snowballing in my first game. But in 1.2 it's the opposite: the AI never goes beyond defensive pacts and it only rarely signs them, so you just snipe empires one by one instead of getting into NATO vs. Warsaw Pact superpower conflicts like you used to.

FIX DIPLO YOU SHITS, THIS IS FAR MORE IMPORTANT THAN SHOOTING FALLEN EMPIRES WITH ADRENALIN
>>
>>153619704

Cont. Lategame should also switch the focus from small skirmishes to massive strategic wars going on in several theatres involving hundreds of units. Make a good UI and tools enabling this, like rally points, automerge and the ability to declare parts of the maps "fronts" and assign AI helpers with simple tasks like "defend this area" Of course, the player could always micro if he wanted to, but the focus should be developing on massive strategic thrusts, not microing 15 units attack order to take a level 4 city without losses.

Resources: More and more important resources. Controlling a great industrial valley or an incredibly important strategic resource should be a massive bonus but terrain generation should be tweaked that every city zone is slightly suboptimal in some way, so such a "golden spot" is immediatly attractive and invites conflict. Also, every city placement should be a decision to itself, how exactly you are going to make that city work and for what, always needing space for compromises and always giving space for good micro. Lategame cities should also generate special resources on their own and should be massively important to control them. Getting a "Ruhr Valley" in modern times or a "italian merchant city" in renaissance times should be a thousand times more important than claiming half of the "siberian tundra" and making it just as productive in 50 turns. Cities would also organically change on their own a to a limited degree. New cities founded in attractive, beautiful locations would attract frontier migrants even from other nations while iceball shitholes might even become empty without extra funding. Larger cities(capital and cores most likely) would spontaneously start generating things too on their own depending on government, civics and public sentiment. Rich trading towns may found startup corporations on their own, research towns may experience breakthroughs, prototypes and nobel prizes--
>>
I like Seven Kingdoms 2.
>Combat damage is heavily dependent on the direction of attack, ranging from attacks from the front which deal 100% damage, to rear attacks which deal 200% damage
>>
>>153620886

Cont. Political and religous movements may start enabling new decisions and buildings, cultural development may happen, making your culture adapt new symbols and ways to influence neighbors(like McDonalds) This small element of randomness would keep the game from becoming stale and constantl provide interesting opportunities and side avenues to expand your influence instead of plopping down another city or building another tank.You'd have a way to encourage and focus on any of these on purpose, but what if a militaristic third reich suddenly pops out a great prophet-alike or something, how do you use it? Use it as a prophet of peace to mask your real intentions until your doom army is ready to crush everything? Use it to find a new Thule religion and start focusing on spreading it hoping for some neophyte zeal? Or actually be an absolute madman and use its message of peace to disarm and retool yourself into a industry-flavored nation without suffering penalties from such an abrupt change?

>implying any of my autism will happen outside of Cavemen to Cosmos

I love that mod so much, especially new nations emerging from barbs. a 10.000 times better mechanic than city states.
>>
>>153621476
>I love that mod so much, especially new nations emerging from barbs. a 10.000 times better mechanic than city states.
That always bothered me in Civilizations.
>>
>>153621795
>That always bothered me in Civilizations.
Nations from barbs? It makes sense imo, 'barbarians' are just tribes that haven't managed to get their shit together by game start.

>>153619704
>>153620886
>>153621476
I can tell you love C2C since most of this stuff is in it already.
>>
>>153622928
No, it always pissed me how everyone started at the same time.
In our history, civilization raised and fell. Right now, the USA are dominating the earth despite not existing 500 years ago.
>>
>>153623337
Well yeah, it's always kind of weird to see shit like the Mongols sacking Rome. The Mongols weren't even a coherent entity at the time from what we can tell.
>>
>>153619059
>I should be able to act like an edgelord without any resistance or challenge!
>>
I mean, the whole point of Civilization has been a history-themed board game with win conditions, it was never built to be an actual world simulator.
>>
>>153623450
It's also weird to have the Chinese pillaging Washington.
>>
>>153623785
I'd honestly rather it do something like C2C and earnestly try to simulate the history of mankind. Makes for a much more interesting game.
This also has a good point >>153612032
Paradox games are 'fun' because they're
1. retarded easy to mod
2. provide great 'roleplay' experience, even with easy nations
>>
>>153622928

I do, but I'd love to see it taken to a more polished and streamlined from in space.

Great impressions from other strategy games should also be transplantable. For example I loved the whole "stranded on an alien planet, everything is new and interesting" thing in Alpha Centauri and Beyond Earth, the early exploration anomalies and little event chains of Stellaris. There is also that moment in Europa Universalis and Victoria where after decades of scheming you finally manage to isolate a neighboring country from a tangled web of alliances and guarantees, when your armies finally cross their borders its pure catharsis. Or in Fall from Heaven when you finally get your flavor toys online and your theme and mechanics fit completely but you STILL have the choice to take things into a completely other direction and make it work with some elbow grease.

>>153623337

Rhyes and Fall does exactly that and its way less fun than it sounds like. If the players empire doesnt stagnate then it becomes a free win when your enemies collapse and if your empire collapses its never fun to rebuild. Maaaybe Soviet Union tier collapses after a great crisis where you still remain a great power and have a chance to reconquer your shit but a total collapse is just not fun.


>No, it always pissed me how everyone started at the same time.


Maybe an extra start option could be added where every AI recives a random amount of quickstart points to spend, going from an extra settler, extra techs to a single extra scout for the ones getting left out of the rain.
>>
>>153624235
That would be a real bitch to balance, to be honest.
Is there a mod to turn city-states into empires or something? That's the only thing that would make sense.
>>
>>153624121
I barely remember any particular game of Paradox. They're just too game-y for me to get anything worthwhile, roleplaying wise.

I don't think I could ever see that kind of experience, "gritty" or "shiny", unless I was dealing with something more unpredictable, like possibly actual roleplaying with others.
>>
>>153624475

>That would be a real bitch to balance, to be honest.

Thats why optional start like Always War, when you want a little more randomness in starts or a harder game without retarded AI bonus bullshit. Its not like Deity is meant to be balanced either.
>>
>>153624596
CK2.

>>153624475
>balance
In C2C there are like four resources that give you a fucking massive boost early game and if you don't start next to them you're basically fucked because it takes like 800 turns to even research Tribalism, which you need to found a new city.
>>
>>153624640
True. I still remember how the Endless games handles difficulty.
>>
>>153595017
try final frontier lad
>>
>>153624235
>Maybe an extra start option could be added where every AI recives a random amount of quickstart points to spend, going from an extra settler, extra techs to a single extra scout for the ones getting left out of the rain.
they did that in beyond earth kinda-sorta and I think it was alright but I never cared/noticed it so I just ended up turning the setting off
>>
>>153624475
>That would be a real bitch to balance, to be honest.

Balance shouldn't even be a factor here. It's like a Grand strategy game- it's not to be balanced at all.
>>
Who let /gsg/ in?
>>
>>153627673
> Who let /gsg/ in?
This thread started as a /gsg/ overflow colony for Stellaris hype.
It's /stellaris/ who let the ded-thred Civ walking dead in, and we did it because we realised we'd been sold 1/10th of a game so we may as well let the thread out as a homeless shelter.
>>
How should I go about optimizing my early game in Stellaris? I mean first ten years early game.
>>
>>153628332
I'm an AoE 2 and Civ IV refugee desu
You all are retarded for expecting anything workable from Stellaris. No I'm not an outsider, yes I followed the development, yes I frequent /gsg/. You're still retarded
>>
>>153628504
I'm wondering about this also as I recently bumped up the difficulty and got my shit kicked in by 2218.

Things I've been tinkering around with:

Don't colony rush. The 350 minerals for a ship can buy you like 7 corvettes, which is the difference between 100% victory and 100% defeat in an early war. Also the only reason you would need to colony rush is if another empire's borders are creeping towards an 80% world, and in the early game NOT pissing off a powerful neighbour with border friction is worth more than a colony.

Defense stations are actually good in the early game, and with the low radius they have at the start you can make really effective ship trap killing fields by clustering 3-4 together for only like 500 minerals.

I think that while diplomacy is shit in the mid/lategame you have to try and game it at the start. Slap independence guarantees on everyone as soon as you meet them. 2 defenders should always beat one aggressor at the start if the worst comes to the worst, and you lay the trust groundwork for defensive pacts later on.
>>
>>153628504
Focus on developing your home planet first. Unless your science ship(s) turn up anything especially juicy in the first couple of years don't make the mistake of exhausting your energy supply for a few +2 mines, better that your homeworld is putting it's pops to full use even if it means your construction ship sits idle for a bit. Try to always sit at +2 or +3 energy at a bare minimum.

And the first building you start on your home planet should ALWAYS be a research lab.

Personally, unlike >>153629736 I -do- like to crank out early colonies. The best way of grabbing that raw material you need quick is if there's an advanced empire nearby that doesn't mind you begging of a bit of small change (to them) in return for a steady supply of minerals or credits. That's another reason to keep your energy up high, that colonisation penalty is no joke and can deplete

I will agree however with his point that you should really just let any powerful aliens likely to be dickbags just have the territory they want early game, even if it includes some nice territory. Regardless of whether or not you actually win or lose an early war, if you're weakened enough even fairly neutral neighbours will jump on the bandwagon and slice off territory if they have half a chance.
>>
i hope if movement costs in civ6 exceed your amount, you lose it in your next turn, instead of being in a situation where you can't move but still have points
>>
So I'll ask here since /cbg/ is dead
You guys hyped for project highrise?
>>
>>153636054
>check it out
>the wikipedia articel is literally one sentence

I-I don't know
>>
Share with me your most memorable battles, /4xg/. What campaigns of strife and warfare still keep you awake at night?
>>
>>153628504

Build 2 science ship, send them around exploring, leveling up scientists and pulling free shit it, you should also get a good idea of they lay of the land.
Never let your constuction ship idle, always be building stations, prio is mineral>power>research, unless youre short on power of course.
Turn your starter planet into a power hub, tile yields matter only in the very early game, ignore research yields, some farms on food tiles, maybe even some mines if you have +2m tiles but eventually your home planet will be covered in level V power plants
Specialize your planets to research/power/science planets, tile yields only matter for the first few pops, slap down 2-3 farms on food tiles to hasten the growth.
Expansion is EVERYTHING, constantly keep cranking out colony ships, manage the power by grid overloading your capital once it has enough power plants down and you have blue man mana
Every time you first contant someone give him everything, star charts, active sensor links, guarantees, reseach agreements etc in return for some minerals or even nothing if they have nothing to trade. This will keep you safe from any agression unless you settle up right in the face of some hegemonic expansionists, obviously dont do that.
Keep the fucking colony ships coming, churn them out like sausages.
Claim good stakes of land with frontier stations.
Maybe even build a second colony ship if one cant keep up and build all the stations asap.
Planet specialization order: Capital-Power-1st-Mineral-2nd-Power-3rd-Power-4th-Science-5th-Mineral
Burn extra mineral on stations with orbital hydroponics and power collectors
Notice unless you havent been invaded so far you have 5-7 quickly colonized planets and more than a dozen more to backfill while the AI has barely made its second expansion and focuses on exchanging rivalries and insutls with eachother,
Outscale them completely in 20 years. The game is over, the galaxy is yours get ready for boring slog
>>
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>>153636516
Stardate 175 T.U.R.N.

The fish people continue to commit genocidal atrocities against my people with their vastly superior technology. Our colonies are virtually unable to defend themselves as they have incredibly good point defense weapons on their cruisers so all the missiles fired from satellites and the planet itself just get shot down. My bugs continue to be unable to field more than half as many ships as the enemy which renders our ability to teleport larger numbers of ships to planets under attack fairly moot, and then they just destroy the gates in the first wave anyway. It is considered a victory if we get lucky and they don't wipe out the entire planet with plague, and we're able to destroy all 10 or so of their cruisers before they wipe out our forces and kill everyone on the planet. Our only hope is to continue to try and hold them off, and try to spread to more planets in the other direction where the weak lizard people are, in order to get more funding for our research. Or maybe the humans or zuul will start fucking them from the other side of the galaxy. Fuck fish people and their fucking technology.

- Queen Scoots
>>
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>>153636516
Pretty memorable desu
>>
>>153636516

>playing Fall From Heaven as Elohim
>Erebus type map, large
>notice the AC climbing like crazy, some shit must have been going down
>expand quickly, take out my Luchuirp neighbor despite excellent relations, cant risk a weak ally when hell on earth is coming
>actually feel pretty bad about it
>expand to about 14 cities includign the dwarf ones, including highland iceballs before running out of space
>meet Ljosalfar elves, at war with the Sheaim
>jesus motherfucking fuckballs do the demonfuckers are ahead
>prop up the Ljos with everything I have, technology, resources, gifting troops while trying to build up my empire
>luckily, the horsemen avoid me as the world turns to hell
>have to take out the last Ljos city, its situated perfectly in a 1 tile pass so I quickly fortify it and pool all my troops there
>Sheaim declares, mottherfucking deathstacks of 150 units milling around
>use my worldspell for reprieve, painstakingly micro my cities for every single hammer and coin posible, just manage to reach mages and advanced units in number
>slap up my defending fortress city with all the buffs I can
>they barely hold out for dozens of turns, I have to spam my civ special ritual to prevent AC reaching 100 and funnel units into the city, luckily I have an elite cadre of units by now
>check out the world situation
>the sheaim and infernals neatly divided up the world except for a bunch of minors still languishing on islands and in burning deserts
>my pops forms the "veto block" for a Ashen Veil religious win
>the world is literally hell, not a single normal tile outside of my realm
>teched up to lategame techs now, gunpowder and The Nexus are in
>build up my army of the free, elven arcers, dwarven siege units, golems and riflemen, human cavalry, paladins of all races, mages and shit
>finally gather all my over 300 troops and launch a glorious crusade into a world crawling with demons and burning zombies
>>
>>153637189
>still using missiles and stormers
You never learn do you? Just get the AP drivers and put them on every possible slot. After that get neutronium rounds to boost them. You don't have any weapons to put in the large slots, all the missiles get shot down by the PD and half your stormers bounce off liir angled armor
>>
>>153637929
Playing Order Calabim is always funny when things start to go to hell. VAMPIRE PALADINS.
>>
>>153638109
That ship is obsolete, designed before I realized they had x-ray point defense on all of their ships. I wasn't aware that the Liir had anti-non-AP-kinetic things, though. My stormers seemed to be doing a pretty good job but I am researching ionic mass driver something something which I'm pretty sure is from the mod that I'm using. Hopefully it helps. Does the actual physical angles of the ship shapes make things deflect off them more if they hit them at an angle? I hadn't really considered that.
>>
>>153638267

I loved it so much how despite the flavor picks were usually the best for every civ, you was not pigeonholed into picking it, you could go off the beaten road and cook up crazy strategies. I had tons of fun launching black crusades as Bannor or defying fate and fighting fire with fire as an order Tebryn Arbandi. There was always some little bit for weird synergy to discover and use with everything.

Order Calabim actually make sort of sense if you think about it. Aside from the obvious Decius start, their rigid love of order and social stratification checks out. Except its not tyrants oppressing and harvesting the weak but righteous overlords and blood martyrs knowing their place in the name of the greater good
>>
>>153638582
Yeah. It's the rounded angles of their ships that make the bullets deflect more often than others. And they get quick research and probably have decent armor too. Don't know how the mod changes things so you just have to see visually how many bullets are getting deflected.Stormers are good at breaking through shields I guess so you might as well keep them in the med slot.
>>
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>>153544909
I TOLD HIM

I TOLD SIAM NOT TO FUCK WITH ME

NOW LOOK AT YOU
>>
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>>153638582
>>153638840

>>153638582
aww geez at least the Liir don't seem to have reflective coatings on their ships, but they have phasers AND anti-matter projectors now

I get the feeling the fish people might have expanded in the other direction and fucked their neighbours up and probably own half the galaxy compared to my quarter.

>>153638840
The mod doesn't really change how things work that exist already in the game, as far as I can tell, it mostly just adds in new ship sections and weapons, and changes the tech tree around somewhat. It's kind of hard to see with the stormers how well they're doing, with lasers you can see them bouncing straight off but stormers are harder to see. It looks and sounds like they're working fairly well, I'll have to check the after battle logs to actually see what's doing the damage here.

On the plus side, we managed to destroy their command cruiser, at the cost of a mere 280,000,000 lives and 44 ships. Mostly obsolete destroyers.
>>
>>153637929
A good read. Checking this game out now.
>>
What is your favorite, map, speed, game mode?

i am currently playing with slower science longer eras with domination only victory, but since i am taking so many cities i am getting really low happiness, how do i make it work?
>>
>>153639912

You should also check out Erebus in the Balance(modmod tweaking out a lot of things) and Realms Beyond forums, they still have an active multiplayer community going on with excellent writeups and guides
>>
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>>153639393
AHHHHH

thank space for this asteroid monitor

>>153639976
My favourite map is probably a 12 civ world with like, three continents and some smaller yet decently sized islands, so naval and land strategies are both viable. I have this mod that I forget the name of that let's you customized the research speed per era, so I made a custom curve that basically ensures that you don't build an army of legions and ballistas and by the time they get to where they're going they're obsolete, while still making it so you don't research so slowly that you end up having built everything in all your cities constantly. Apart from the science I prefer the normal speed, and I pretty much always leave all the victory paths open. If you're having too much trouble with happiness, you can always just raze cities instead of taking them unless they're good, then puppet them instead. Try to get ones with luxuries, and get every single happiness related building, social policy and tenet you can find.
>>
>>153640312
sounds good, but damn that mod sounds great gibs me dat
>>
>>153640428
http://steamcommunity.com/sharedfiles/filedetails/?id=251637899

I found the default multipliers to be a bit extreme, so I lowered them so they curved up to like, 4.5 in future era or something. Really depends on personal preference.
>>
>>153640641
ty
>>
>>153637929
>Start FFH as Balseraphs
>nothing interesting happening until I build a wonder to summon Infernals and switch to them
>started at some shithole covered in ice
>slowly and painfully expand and research techs until I unlock Hyborem's Whisper to take Balseraphs capital
>at this point I am locked to a war with good Ljosalfar following Fellowship of Leaves with ancients forests in every single tile of their territory
>I am kinda winning but ents spawning from forests are painful to deal with
>Ljosalfar cast March of the Trees resulting in even more ents which added another layer of pain
>AC is high enough for infernal lands to bleed onto neutral territories
>sign a peace treaty with Ljosalfar in exchange for them making Ashen Veil their religion which brings them to neutral status
>which removes all the trees on their territory
>taking their lands on the next DoW was a piece of cake
Sadly, I was playing on a toaster and turns became unbearably long at this point. So I didn't get to meet Horsemen of the Apocalypse as Demons.

It's such a shame there is no true successor of FFH. EL is better than Elemental for sure, but still lacks the flexibility of FFH.
Also it reminded me how shit Civ5 engine in regards to terraforming.

>>153638796
>Order Calabim actually make sort of sense if you think about it. Aside from the obvious Decius start, their rigid love of order and social stratification checks out. Except its not tyrants oppressing and harvesting the weak but righteous overlords and blood martyrs knowing their place in the name of the greater good
It also interesting to note vampires are the only type of undead who don't benefit from wiping out living creatures completely.
>>
>>153615802
I didn't know both could show up at the same time.
>>
>conquered last city of civ
>5 or so turns later one of his old cities (now mine) turns into his
How did this ai civ in civ V resurrect himself?
>>
>>153628638
I'm a SupCom, AoE2, Seven Kingdoms 2, Thea and Endless refugee.
>>
>>153565180
ROLAN EMMERICH
>>
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>>153640312
I'm going to be really disappointed if these ionic drivers don't work
>>
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>settle on some small island in the middle of the ocean
>that guy: "how could you break your promise not to settle near us?"
>>
>>153609241
The Mongol scenario in Civ 4 had a camp unit that replaced cities, shocked they didn't bring it back yet.

It would spawn different units depended on what kind of terrain you ended in. Obviously you couldn't let the camp units die.

Related: the barbarian scenario. Kill, get gold, buy units, but it got progressively harder as time went on.
>>
>>153642438
what the fuck are ionic drivers anyway? I mean you have ion emitting engines yeah but how the fuck would that work for shooting heavy slabs of steel out of a barrel?
>>
>>153628638
Why is the AoE2 fandom so rotten?
>>
>>153643213
Because they don't play for fun. They play to win.
>>
>>153639393
What mod do you have installed for SotS?
>>
>>153643020
Apparently they're "charged with polarized ions". I don't really get what that means because the last time I payed attention to what ions were was in physics in high school where I got a C. So it's perfectly plausible to me. I don't know how it translates to them being more accurate and having better armor penetration but I don't question all the other weapons in the game either.

>>153643258
I think it's called "Combined MOD".
>>
>>153544805
What map mod is that OP?
>>
>>153638935
> Anon clawed his way back from -1000gpt last thread
Are you a wizard
>>
>>153644336
Guessing it has something to do with mods like CBP.
>>
>>153644336
CBP Autocracy doesn't give a fuck about yields as long as it can spam units and deliver them to the frontlines. The main problem is negative GPT and negative happiness subtract science greatly.
>>
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>>153642918
>>153642918
>take a city that some cunt fowardsettles on me and start razing it to the ground
>Shoeshone, from the other end of the continent with no land-route to the related area: Ugh, I told you to stop expanding by our borders
>50 relations minus
Yea, guess who's next, son.
>>
This is not a (You) bait.

Can someone give me 3-5 sentences about Stellaris how good it is compared to other Grand Strategy games? Does it do most things good or bad?

I know that when you ask people about something they like that most responses will be 'it's good, buy it' but who else am I gonna ask?
>>
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have the fish people pushed me this far

is it time
>>
>>153645662
Stellaris occupies an odd space in an abyss between 4x and grand strat. As it is it's a fine game to just chill in and play, but the instant you start thinking about how cool it would be if it had X feature that any pure 4x or grand strat has, you'll just start making yourself sad. In the hybridization process, paradox somehow removed all the fun features of both 4x and grand strat from what should be an incredibly fun game and left all the boring parts of both genres.

Wait for them to finish trying to unfuck it to see if it's worthwhile, otherwise wait for a heavy sale bundled with all the jew dlc they're inevitably going to put out for it.
>>
>>153570504
Well, you pick any existing races look and then you get some modifiers. Unfortunately some of them are tied to others, for example Creative (I think) is tied to +25 research, which blocks you from getting +50 research or no research bonus. Last but not least, some races come with more and some with less generation points, which is an indicator for them not being balanced well.
There are fewer traits in general, and no Elerian models. The way tech is handled is a downgrade, in the sense that there are less often choices to be made.
>>
>>153570384
Incredibly polished yeah but it doesnt have a whole lot of depth. If you like designing ships its decent though, that part has more depth than stellaris at least. You can select weapon facings and even weapon modifications that give different bonuses and penalties.
>>
A bit of a dumb question, but is there any 4x/RTS that DOESN'T have any kind of research?

And by research, I mean a technology that you cannot lose once you researched it, except maybe if you lose all your forges/laboratories.
>>
>>153646380
aow2
MoM

You only research spells.

Well in AoW2 you can research a few skills, like Explorer which gives a movement bonus to all units
>>
>>153646380
Command and Conquer series.
Once you lose prereq buildings you lose the access to the units/buildings until you rebuild them.
>>
>>153646569
Except Generals.
>>
>>153645871
thank you
>>
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Hwat
>>
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>>153645664
>anti-matter dreadnought commander
this must be what it felt like to be japanese in 1945
>>
>>153645871
>In the hybridization process, paradox somehow removed all the fun features of both 4x and grand strat from what should be an incredibly fun game and left all the boring parts of both genres.

What features are you specifically referring to? Kind of curious.
>>
>>153646982
wot gaem
>>
>>153646998
Proper diplomacy
Any sort of fleet tactics or ship design strategy
A functioning economy
Espionage

Really just naming things that distant worlds has and stellaris lacks.
>>
>>153647136
sword of the stars

I might just restart, I kind of fucked up the tech tree this time and the fish people are way too far ahead for me to catch up unless I get mad lucky, but they just broke the ceasefire agreement we made the previous turn and they have dreadnoughts now, I can't even take over the bird and lizard people's territory because they're too strong for me to hold off the fish people at the same time
>>
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>>153638935
>>153644336
>tfw backstabbed again
this time by Indonesia. And I had just made peace with everyone and happily building up my cities. The autocracy is coming for you Indonesia!
>>
7 weeks to go. Think the Paracucks will finally bugger off to their own thread before then or will VI talk be drowned out by the latest $20 portrait pack?
>>
>>153647487
>NEGATIVE EIGHTY (80) HAPPYNESS
Werent you the same guy who had 200+ unhappyness in their screenshot some time ago?
>>
>>153647239

I'd agree with you but
>any sort of ship design strategy

Come on, the game has some depth to it.

Lasers are good against armor, rockets never miss, kinetics are good vs shields, and there are other types too. The problem is trying to get a good read on your enemies ship designs first so you can counter.
>>
>>153647848

>step1 : battleships
>step2 : 120 range dakka
>step3 : stomp the galaxy

Short range is suicidal since fleets prioritize mining stations along the way.
Had they dropped the sector view with the retarded combat it might have worked better but >muh amazing vizuals
>>
>>153647986
Roleplaying orks really is the only way to play.
>>
So how's the plantoids pack for Stellaris?
>>
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>>153649091
They're neat I guess.
>>
>>153647847
yup, I got it back up but then siam declared war then got it up again then indonesia declared war. Most of the unhappiness was due to ideological pressure from indonesia who has tourism out the ass, and war wariness.
>>
>>153649091
DUDE PLANTS LMAO
>>
In my current game
22% of primitives are pacifists
11% of space faring empires are pacifists
>>
>>153650520
should be less boring then
>>
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>Portugal has brokered peace between your nation and Shoeshone!
>You make peace with Shoeshone.
Wat? But I didn't want a peace, I need to take that city to have an passage to the Blue Sea. I didn't sign anything. Fucking hell, Portugal.
>>
>>153651229
Portugal can do that? What a slut.
>>
How does trade work in Galactic Civilizations 2? The outcome seems minimal at best. Same with Sins, building trade station is expensive as fuck and give 0.5 credit at best.
>>
>>153653004
you need the trade freighters, just build a bunch of those and sent them to other places.
>>
>>153647354
Those bird people are going to be stronger the later the game goes on fyi

Fish are always going to be ahead in tech, I recall they get a fantastic bonus to tech.
>>
>>153647505
pls no bully
>>
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>>153545370
>>153647505
Since I think there's a confusion here among the newfriends, let me clarify things a bit :
- is considered relevant to this thread everything that can be considered strategy, and that doesn't have its own general already,
- Kumo is relevant too, she's /civ4xg/'s mascot.
>>
>>153651229
Yeah, that's some nonsense. I haven't been forced into peace yet, but I have had civs come to me and ask me to make peace with someone who didn't want to make peace with me. It's silly that that's possible.
>>
>>153654072
>- Kumo is relevant too, she's /civ4xg/'s mascot.
no
>>
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>>153653490
Yeah, the fish people's tech bonus is something like 30% better than tarkas, and hivers is like 20% worse than tarkas. Problem was the fish people had been #1 for most of the game, and the humans and zuul, who I never encountered, were 5 and 6. So I can only assume the fish people not only had their standard tech lead, but also got rich because they fucked the humans and zuul up. Or the humans and zuul fucked each other up and the fish people just stole their land. Either way, I was a bit far behind, the best I could hope for was that the fish people got AI and it fucked them in the ass, or a system destroyer rolled through all their shit or something.

Now I'm just doing my best to spread as quickly as possible as Tarkas.
>>
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>>153654072
I agree. It's hilarious how newfags want to impose their own rules.
>>
>>153654493
Ah well, good luck.
>>
>>153654493
>flat map
disgusting
>>
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>>153654161
>>153652942
She's been pretty active with her diplomacy so far, yeah. She even offered me her money to peace with Isabella AFTER I had burned down her fowardsettled Sevilla and was just about to white peace anyway. I guess she's been throwing around her offers to everyone else as well. I never quite realised what a dick move that diplo offer was until it happened to me.

Also, git fukked, turk.
>>
>>153654493

Alright Sword of the Stars fag, you talked me into buying the first game if only to raid and pillage for ideas on how to make my own 4x game in my dreams.

Let's see if this shit is any good.
>>
>>153655140
I do feel kinda bad about it desu but my head gets confused sometimes and I need to knock a dimension off

>>153656006
It's pretty easy to get into compared to most 4X spaes games but some things are a bit 'counter-intuitive' to put it mildly. Like controlling your ships in battle isn't complex but only if you understand what the formation buttons actually do and stuff. I'm sure you'll work it out, you're a smart guy.
>>
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Speaking of dickish moves. DoW & a naval engagement after having a few trade treaties and routes and Open Borders and he even offered Friendship about 10 turns ago. I just wanted to mind my own business wrecking Paca, Poca.
>>
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Elections are overpowered.

Each election I seem to get 3 new leaders.
If I kick them, they are replaced, works every day running up to the election.

I think I'll get an admiral and two governors this time.
Already have 3 geniuses, one is old though so maybe just 1 more governor and I'll keep the sentient AI.
>>
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>>153654493
>implying I'm ever going to trust the fish people again
genocide time
>>
>>153658998
Aaaw yeah. Genocide time is best time.
>>
I don't understand why every guide for Seven Kingdoms 2 recommend to use war machines.
Their upkeep is 10x more important than an infantry or special unit, and they don't get more HP for veterancy.
>>
so deity is just stealing workers and paying the AI to war each other when it looks like they might attack you?
>>
>>153647848

This. The entire "ship design" the game has is the beeline to the the tachyon lance battleship.
>>
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>2016
>Still buying into the "tradition opener" meme
In Civ V, going wide is the best. It gives you more of everything: gold, production, science, great person generation, great work slots, culture etc. There are only two fields in which you suffer: policies and happiness. And both don't really matter enough to make going tall better.

>Policies
Unless you're actively trying to rack up as much policies as possible, you're only going to get 2 or 3 before going for your ideology at best. The difference between wide and tall isn't too big otherwise, especially if you build/buy a monument in every city you build first thing. But if you really want to go fully for generating culture, go tall by all means.

>Happiness
Religion makes this a non-issue. It already starts with the pantheon "sacred waters", which gives you +1 happiness for every city built on a river. You want to build cities on rivers anywya due to the bonuses/buildings it gives so there's no reason not to take it if you're worried about happiness. Later, when you found your religion, the options for generating happiness, from +3 happiness pagoda's to temples that basically act like a second collosseum. Speaking of the collosseum, rushing techs like trapping and construction will also help you. And of course, going wide means more luxury resources (including ones you can trade away). If you do it well, a wide empire will have more happiness than a tall one. And let's not forget that the liberty and commerce trees help with unhappiness as well.

So why are you still buying into the tall tradition meme?
>>
>>153660073
>forgetting the huge science penalty
>>
>>153660073
>here are only two fields in which you suffer: policies
Naeh.
Science is a bigger problem for wide than policies are.

Monument and policies like warrior caste give a quick huge boost to new cities.
Very often I'm #2(behind poland) in policies on deity when I go wide.
>>
>>153660447
>>153660778
Science is a bigger wide problem than policies? I guess that explains why the Mayans and Chinese are such popular wide options: their unique buildings offset this.

Still, how big is this problem? Especially considering it's not difficult to grow new cities (especially later on with buildings like the hospital).
>>
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>Baba Yaga set a trap to ambush travellers
>noticed but failed the Sneak challenge
>he took my one and only Vily recruit
>tracked down the Yaga to his home
>tfw you will never rescue your pal

Even worse, Vilies can only be recruited by succeeding a specific random event. She spent only ~10 turns in my team, so never even had a change to see our home.
>>
>>153661779
its big enough that literally no player worth their salt on deity will go wide. its why people like filthyrobot, well versed in civ mp, never goes wide.
>>
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100 years in
>>
>>153661935
Where's the border between tall and wide on standard size map? 3 cities? 5 cities?
>>
>>153661912
>why people like filthyrobot, well versed in quick games
>>
>>153662115
why are you colonising so far away from your empire
>>
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I wonder if you can get Psionic through this event.
>>
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>>153663660
>>
>>153651229
>AI can take control of what the player's empire does

top-tier game design folks.
>>
>>153664721
>doesn't understand politics
>>
>CIV V AI

and of course, for actually doing something about, every AI on the planet hated me until the end of the game

civs from overseas were denouncing me on the same turn i met them
>>
>>153653004
the longer the trade route the better the cash money.
Place Economy starbases along the route to increase the cash per turn. You should be building those anyway around planets because they bonus all production in addition to getting upgrades to trade routes.

these upgrades are not minor, they are excellent especially on long routes. I've had routes that get 120-200bc/turn.

the trick is to play as a Super Trader. In my eyes the only worthwhile special other than trade is isolationist. the one that makes other empire ships 1u slower and gives you Barren colonization
starting with Master trader is 10/10, and its only better if you take trade ability bonuses and Mercantile. You probably shouldn't take Mercantile because Federalist enables you to take 65%+ spending in the first dozen turns which you need to spam colony ships. but, eh, its all your playstyle after a point.

I try to build a trade empire and stay low on the aggro-radar until I can delete fleets with single ships.

I hope that made sense, I need another coffee and lunch.fuck you captcha I'm already hungry stop showing me food
>>
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>>153665501

fuck forgot pic
>>
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>>153665501
>>153665653
>every AI on the planet hated me
>civs from overseas were denouncing me on the same turn i met them
>>
>>153665653
>no persian gulf port city between tigris and euphrates
>>
>>153661912
>you see the leftovers of some meat and bones
>and the clothes your friend wore...
fucking bitch!!!!
but really that's pretty surprising for a game,
their events are really awesomely written
>>
>>153657453
yeah its a bug.

I haven't a clue how parashit fucked that up but they did
>>
>>153665460
if it actually had any input on the player's part, then yes, its politics.

but the game just saying 'your nation was consulted on the thing and we decided to do the thing!' when the player was NOT involved in anything that directly affects their gameplay experience, it is bad design.
>>
>>153667056
>doesn't understand politics
>>
>>153667263
Eat shit faggot. Doesn't matter how realistic or unrealistic it is, it's a shit mechanic.
>>
>>153665653
I do the same to Ethiopia every time. Fuck them to the highest degree.
>>
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>>153667056
>you and "your nation" is the same thing
>>
>Play Alpha Centauri
>Meet Yang early on
>He spawned in the middle of Monsoon Jungle
>GG no re
>>
I can't find a proper general for this question: how well does Cities:skylines run on a potato? I don't mind running it at super low settings or downloading mods to improve performance.

We're talking GTX 260 and 4 GB of RAM lads.
>>
>>153667972
>what is google
>>
>>153667470
given the way Civ is set up, yes. I am the state.
>>
>>153667972
idk how reliable it is, but Canyourunit could tell you, I think.
>>
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>>153667972
>does Cities:skylines run on a potato
>>
>>153667056
Chill out, it is the bug of the latest CBP version. Third-party peace deals for some reason ignore all usual limits (in my game I had peace brokered for me in the war I started on the 3 turn of the war) and the warscore detection is skewed.
>>
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>Elizabeth
>play Terra
>spawn furthest away from the the open sea, sandwiched between AIs and ice and a functionally inland sea
>can't utilize my blue sea navy not discover an untouched continent
At the multi-front wars have been fun.
>>
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>>153669084
oh, I see. I feel a little silly now.
>>
Honestly I can't believe how stupid it is that road connections to city states do nothing.
Like, there is even that stupid quest from them asking you to build one, but then your very next move is to destroy it to not pay maintenance.
Roads to CS should give you city connection gold or something, it would give all players incentive to build a network of roads to city states and would thus make war more interesting with all those roads in neutral territory.
>>
>>153660073
Are you talking solo or MP?
If playing solo deity, going wide will aggravate AIs. Also it will be hard to get wide anyway since they start with settlers.

If playing MP, you should be using the NQ mod anyway, and yes in that case liberty is the more common opener.
>>
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>>153662115
>-32 energy
The colonies anon, tone them down.
>>
>>153671386
went from +50 to -32 pretty fast, some more power plants will solve it
>>
>>153670982
>Honestly I can't believe how stupid it is that road connections to city states do nothing.
Except provide your armies rapid access to their territory, making them feel safer if you're supposed to be their patron and protector...?
>>
>>153672604
Absolutely not worth the GPT.
>>
>>153565180
roll
>>
>>153671704

Having a specialized power planet covered in power plants with a power hub and a grid overload can easily power an entire empire in expansion phase.

I'm more of a fan of research planets though, covered in labs and a science ship assisting, 3-4 of those and you will rip through techs 6-10 months each.
>>
Should I get Stellaris? Is it fun?
>>
>>153677069

Pirate it. It seems really fun for the firs playthrough then falls off a cliff and becomes repetitive and boring and you start noticing all of its glaring errors and missing mechanics.
>>
>>153677069
Ask again when it's 2017.

Should really put it in the OP
>>
>>153677069
It's literally the most disappointing game I've played this year.
>>
>>153677069
Mod the shit out of it and install the Kharak mod to burn planets.
>>
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>>153677602
>>153677553
>>153677378
>>153677248
Thanks, I won't buy it then.
>>
>>153677069
It's fun up to late-early game, then it completely drops off.

Researching takes fucking ages after a certain point.
Diplo is minimal at best, and most of the time other factions will fuck you off
Nothing really has any consequences to it
Game is missing basic things like merging multiple fleets together in a single button press, or even setting fucking rally points for newly created ships.
End-game galaxy genociders scale to your force size apparently because they'll always initially have stronger fleets.
UI is fucking awful and clumsy, most actions require out of the way navigation
There isn't enough story or events, so two or three playthroughs are enough to see and go through everything.

It's pretty disappointing desu. It's worth a pirate, or buy it on sale - not worth full price
>>
>>153636054
Eh
Seems like something I'd put maybe two hours into and then never play again.
>>
>>153661912
>the Yaga
>his
Someone knows fucking nothing of slav lore.
>>
>>153679410
Isn't Baba Yaga kind of a giant bitch/witch?
>>
>>153679570
Yes. Baba Yaga is a single individual, and female.
>>
>>153679609
Don't the text refer to her as a hag and a witch? Where did you read "his"?
>>
>>153679759
the person who made the post
>>
>>153679759
In the post made by the poster on 4chan.
>>
>>153679875
Oh, I didn't even notice. I just read the picture.
>>
>>153673808
Ideally I'd want to uplift an earthbound species for energy planets.
So far I've only found one though and they're currently 940 influence away for me to colonize.
I might just add Thrifty on my own species for a planet or two and turn those into batteries.

I had a prole species in within the region of my first five planet that I recently uplifted. Waited a long time with them since I only recently started having a mineral problem.
>>
>>153679410
Or, you know, he simply made a mistake or two. Especially that every Yaga is illustrated with a withered old lady in the Inventory. You know, for people who know fucking nothing of Slav lore.
>>
>>153681461
>every Yaga
This is like saying "Every Tom". Yaga is a name. The title would be "Baba", for which the closest translation must be "grandmother".
>>
>>153681589
I purposely used he exact same name to refer to the creature as the other anon did. Either way, thanks for the additional info.
>>
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How do pirates work in Stellaris? Are they still shit?
>>
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>>153686552
>pirates in Stellaris
see pic related

Just play Distant Worlds
>>
>>153686959
How about Galactic Civilizations 2 or Sins? Are the pirates okay in it?
>>
>>153686552
>Pirates
Do they even exist outside of those irrelevant four ships and base near the start? Because I've never seen them.
>>
>>153686552
Still shit.

Played in june and they were shit, and played now and they were shit.

Btw how's the civilian trade mod?
From what I hear it was neat, I think you could build on that to make pirates a real element to the game.
>>
>>153687062
Nope, that's it. Just groundwork for a future DLC.
>>
Is there ANYTHING in Stellaris that isn't shit?


Except the mods.
>>
>>153687062
If you let the pirate base sit for long enough they'll eventually shit out more ships. I really don't know why Pdox made it so that pirate bases don't respawn, or why they didn't make it so that they spawn for AI civs.
>>
>>153687239
Surveying and anomalies.

Even getting things I've seen before I find it satisfying finding more.
Mostly just survey with scientists that have an increased chance of finding them.

I think the feeling is kinda like finding something that buffs stats in rpgs.
>>
>>153687239
There are mods that make the game not shit? Which ones?
>>
>>153687239
No it's all worth throwing away
>>
>>153687408
>Surveying and anomalies.
An annoyance. They need to add an option to automate surveying.
>>
>>153687478
The NEPTUNIA mod.
>>
>>153687284
In my current game I don't think they spawned a pirate base.
If they did an AI empire must've cleaned it up.

I think if inhabitated systems almost always had civilian ships flying around, you could hide pirate ships among them.
Then eventually track down a base of operations on a planet, then after that find their pirate space station in an asteroid belt or whatever.

Maybe you can't investigate your populated planet until you have some kind of Society Tech.
Until then you have to have fleets defend trade routes, your space stations and civilian ships in your space.,
>>
>>153687637
An AI would do it poorly.
>>
>>153687239
Tech tree, ship designer, the way you develop systems and expand your borders (although it could use some improvements, I generally like how they handle systems without colonizable planets or planets you don't colonize. They can still be used for resource development and extraction).

I wish they would split up "Minerals" into Exotic Materials, Rare Minerals, and Common Minerals.

Each ship class would only cost common minerals and then different modules would increase either the cost of common or rare minerals or exotic materials.

Would allow different civilizations to more naturally develop different weapon systems and ways of ship design based off of their galactic region and the stuff they have access to instead of the current arbitrary and idiotic system.
>>
>>153687670
I can just play the nepneps in their own game rather than throw them at the abomination that is Stellaris though.
>>
>>153687836
>I wish they would split up "Minerals" into Exotic Materials, Rare Minerals, and Common Minerals.
So much this.
Maybe not in that exact way, but splitting Minerals can add a lot to the game.

Like if Crystal Plating and Lances both cost the same type of resource that wasn't very common, you might be in a position where you skip on either for your battleships even though a combination would make a better ship, but it wouldn't be cost effective for your.

As for the tech tree I think I want it to be bigger.

I colonized 5 planets and worked towards uplifting an irradiated species for physics research.
I only built Biolabs and even then I got Tachyon Lances before my uplifted species started putting out a notable amount of physics research.

The repeatable techs are there to make this less of an issue though.
>>
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>>153688000
>not taking over the galaxy in the name of White Heart
Disgusting infidel.
>>
>>153688303
>Being a inflatidel
>Not a boonluminate and conquering the galaxy in the name of Purple Heart
>>
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>>153688816
>giving the galaxy to a girl who spends 70% of her time being a lazy bag of pudding
>>
>>153687836
Tech tree is shit, only the system for it is good but the concept in it is far too limited for the system.
>>
>>153688942
We all will become one with the pudding and once Purple Heart eats the Pudding, we will be part of her divine magnificence
>>
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>>153689303
The tech tree feels small, but there are more techs in stellaris than in civ2 which uses the same basic type of system.

You get a pool of techs to choose from even if your tech tree makes you capable of researching more techs.

I think the reason I think Civ2s tech tree was big enough and not Stellaris, is that Stellaris tech tree is very thin compared to civ2s.
>>
>>153689613
Because it needs to stretch from early game to late game, but width can be added with DLC.
>>
>>153689613
The Stellaris tech tree feels a mild wide but an inch deep.

They need to add more development to your techs and thus more reason to specialize in one tree vs another.
>>
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Is there any way to make Civ: V lewd?
>>
>>153690107
fugtrup
>>
>>153689861
>Specialize
In Stellaris you don't specialize, you just research battleships and tachyon lances as fast as you can and then just get every other relevant tech (not weapons) as they come because the game is so easy having techs sooner or later barely makes a difference.
>>
>>153689861
Stellaris' random tech system is one of the most retarded science system I ever saw.
>>
>>153690167
I know you fucking retard I was saying they need to add more depth to the tech trees to make specializing in one worthwhile.
>>
>>153677602
>Kharak mod
Workshop says on items matching the search criteria were found.
>>
>>153690515
Because that's a nickname I made on the spot to hide the trauma I received two months ago when I played Homeworld for the first time.

I still haven't coped with it.
>>
>>153690618
Well, what's the true name then?
>>
>>153690662
http://steamcommunity.com/sharedfiles/filedetails/?id=687358103&searchtext=glass
>>
>>153690142
Any mods though?
>>
http://store.steampowered.com/app/446000/
Anyone tried this?
>>
>>153690980
That heavily reminds me of the Chapter Master fangame.

Because Games Workshop acted like a cunt and shut it down.
>>
>>153691082
>Because
I meant before.
>>
>>153691082
It's Games Workshop alright
>>
>>153687001
pirates in GC2 don't show up unless an empire gets defeated or an event happens. when its event pirates though, they're always overpowered as fuck.

Sins pirates are a nuisance and something to be managed. I always jack bounties up on other empires to get them to fuck off. however, they are useful if you want to farm experience for capitals.
>>
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>>153695641
Truly this is the future.
>>
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bout to make my monthly game purchase, im stuck between stellaris or master of orion. i enjoyed endless space and im looking for something similar, maybe with more exploration in it.
general consensus on these games? are they actively discussed here? id like to be able to post my progress and get some discussion going as im playing
>>
>>153695641
>Women in charge of research
Anon.
>>
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>>153695781
>>
>>153695757
Please buy stellaris.
Also buy DLCs too it really adds to the game.
Please.
>>
>>153695781
>bearded women
>>
>>153695929
I mostly pointed it out because the bearded dude has +76% research efficiency while the two women have +30% despite being more skilled.
>>
>>153696039
Didn't even noticed.
>>
>>153695757
Pirate both, buy the one you like more after maybe 2 games of each?

I haven't tried Orion yet.
Hopeful though since I think Master of Magic is the best 4x.

On my second game of Stellaris and it has faults, but I kinda enjoy it.
I think it has some good potential for coop mp.


I haven't seen a lot of Master of Orion posted here, not the new one anyways, but it is welcome of course.
>>
>>153696039
Ah.

Society Research Grants is in effect.

He is better though with his double +10% research speed traits.
Even though he's only level 3.

Being a genius isn't enough to be on top.
You have to have a Sentient AI Assistant to be a cut above.
>>
>>153695757
Don't buy either, yet at least.
Stellaris is unfinished shit that Paradox is still in the process of unfucking.
Master of Orion is super polished but also really shallow.
>>
>>153695781
Actually we should want women to invest themselves in stem education rather than gender studies. It would reduce the volume of neofeminists overall.
>>
>>153695906
>>153696154
>>153696418
thanks for the info. im not pirating stuff. probably going to go with stellaris, and hopefully itll be improved in the future
>>
>>153695641
>>153695746
Just look at all those hexagons.
>>
>>153697425
Ah, BE memery, takes me back.
>>
>>153697385
>im not pirating stuff
Giving money to companies that release only half a game to milk money through DLC for it later is literal cancer.
Also learn how to capitalize your sentences you dumb fuck.
>>
>>153697385
Wait on stellaris. It'll probably be 50% off later, and it will actually have the next patches so we can tell if it's still shit.

If you don't have Distant Worlds Universe yet, get that.
>>
>>153695757
Distant Worlds is better than both.
>>
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>>153696154
>I think Master of Magic is the best 4x.
My brother of African descent.
>>
>>153697785
nah.
>>153697913
>>153697914
forgot all about that game, ill go check it out
>>
>>153697579
Hexagons are the future, mang.
>>
>>153698323
Hexagons are overrated meme shit like the web 2.0 craze.
Octogons are where it's at.
>>
>>153698387
Bitch, you take that back.
>>
>>153698387
>Octogons
Literally worthless.
>>
The way they have planets set up in heinlein still really irks me.
Dry and wet are there, but then there's only cold. The grid should be set up so one axis is moisture level dry to wet, and the other is temperature cold to hot.
>>
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did that anon ever do his AAR from this pic?
>>
>>153699579
I think there should possibly be less symmetry to it.

Looked around today for mods, and there were some, but none that I liked completely.

One had Continental in the middle, and saw everyone else as secondary.
While Desert-Arid saw eachother as Primary, and saw Continental and two others as secondary I think.

Saw another that added in more types of terraforming resources.
Like Terraforming Solids and something else.
But then it just made the circle bigger and added Volcanic between Desert and Tropical.
>>
>>153544805
WHERE IS THE EU4 GENERAL
>>
>>153700046
Not here. Good bye.
>>
>>153700046
Here: >>153607625
>>
>>153699793
AAR?
>>
>>153700450
After Action Report.
>>
>>153700450
After Action Report.
>>
>>153700494
>>153700540
Thank you.
>>
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>>153687127
I'm about to start using that mod, but I could also use one that increases the speed beyond "fastest" for reasons of "dear god the fleet will take a hundred years to overhaul".
Regarding pirates though, they really do need improvement, diversification, something. Pic related springs to mind.
>>
>>153701163
>but I could also use one that increases the speed beyond "fastest"
I think I want that
>>
>>153701236
Yeah. Would have helped with re-arming to take on the fallen empire but didn't help with the Scourge unexpectedly reaming my ass
Also, more ship mods when.
>>
How lame.
I was looking through the species list in my current game and every non presentient species have 2 trait points to mod with.

That wasn't at all the case in my first game in patch 1.0.

Then there were some random primitives that were above the limit, some had 3 trait points to work with, some only had negative traits.
A lot more variety.
>>
>>153677069
Don't listen to them. It's bretty gud.

Late game is kinda stale though.
>>
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>>153703112
>Fixed an issue where trait randomization didn't respect opposing traits
>Randomly generated species will no longer have a negative sum of traits
Fucking lame.
>>
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>>153698387
>>
So how do you guys feel about games with races who are either randomly generated or races that are pre-determined?

I ask because the traditional method in games like Space Empires or Sword of the Stars obviously makes for some more interesting aliens to meet, but the Stellaris method of randomization is really cool too. Maybe some kind of mix method where the game uses randomization to generate a racial profile of random races.

Such as X race starts with missle weapons so the game states "Their pre-warp years of conquest were often decided by extensive missile bombardments, which is why they took that technology as their standard in the space age.
>>
>>153704419
>races who are either randomly generated
I don't like that because they often lack personality.
>>
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>have a fully decked out HQ station courtesy of modding
>decide to do alittle liberating and species integration
>my race of mechanical AIs can have my super ringworld plus any ringworlds I construct
>suddenly protectorate rebellion
>dinky little one planet spawns 3 HQ stations

Oh for fucks sake.
>>
>>153704419
>Such as X race starts with missle weapons so the game states "Their pre-warp years of conquest were often decided by extensive missile bombardments, which is why they took that technology as their standard in the space age.
Sounds like you could generate an okay profile that way.


Stellaris doesn't generate all species though right?
There's a list of empires that can be in the game.

Primitives are random though afaik. Shame they made the generation a lot more homogenous in 1.2
>>
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>>
>>153705113
>use terraforming mod
>gain the ability to make Gaia planets out of barren lifeless rocks
>suddenly 25 pop gaia planet from what us eto be a molten hellhole

Now if only terraforming liquids and gases arent so abundant, this would actually be fun and not broken to use.
>>
>>153704736
>Stellaris doesn't generate all species though right?
>There's a list of empires that can be in the game.

You sure about that? I thought every empire was random, just use a random alien portrait, name and flag color + emblem, then generate government and AI personality based on those parameters. All you would need to do then is just to add some lines of text that pop up automatically depending on factors of the government, biological traits, starting technology and so forth. Kind of like how the game's starting message on the first turn of a new empire does that to generate the pre-warp history of your empire.

Unless I'm just wrong and there is a legit empire list used.
>>
>>153544805
>Playan Stellaris
>Big next-door empire is picking on my friend and wants me and everyone else dead too
>Tech up and build my fleet
>Decide to pay a visit, liberate a couple of worlds and hand them to my friends, given they just lost a couple
>Also will demand they stop purging shit
>I've got two major fleets of half a dozen destroyers and eight corvettes
>I've faced worse odds and my commanders are already veterans after stomping some capitalistic humans into the dirt
>They're rated as 'superior' not 'overwhelming'
>NBD. I'll hit and run, take out their resources and whittle them down. I know I have the tech advantage at least

>Smaller enemy fleet has two destroyers and over 40 corvettes
>So many fucking missiles. Missiles everywhere. Missiles for days
>My guys target whoever the fuck, the enemy focus-fires my ships down
>They have a second fleet that's even bigger
>Their demands are all my worlds
>My fleets are totally wiped out in moments
>Even my point defenses can't stop the fucking blanket of missiles and lasers that act like my shields aren't even there

>And to top it off, they use wormholes, so there's no way in fuck I can out-maneuver them.

That's the last sixteen fucking hours down the drain! Is there any fucking way anyone is expected to win against just a swam of tiny ships? Why do I even fucking bother building anything large?!

I know I fucked up, going after a bigger enemy, but is every mid to late game engagement going to wind up like this?
>>
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>>153706028
Gave me an idea for an autocratic government.
>Once per ruler: can Terraform a Barren world into a Holy Gaia World

The government list is kinda filled with the ethics combinations though, unless you added another ethics combination.

Maybe Governments that you needed 2 ethics to be viable for.
Or bring Xenophobe+Xenophile into government types.
>>
>>153637250
Jesus fuck dude how did you manage that?
>>
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>tfw a Dwarf just shows up at your village
>in end-game gear that you can't craft yet

That axe (Dragon's Bane) is brutal: 22 DMG / 22 Leech (!) / 3 Will. Made from 10xDragon Bone and 4xGold. And only weights 116kg. Since the Smith has 21 HP, whenever he hits somebody he automatically goes back to full HP.

Oh, wait. Due to his Leaf Armour (23 Armour / 10 Shielding) nobody's risking his life besides 5-skull monsters. It's not as powerful as the axe (though similarly lightweight), but it'd still take 20 Ancient Wood and 13 Diamonds to craft it.
>>
>>153706896
>barren world

Keep in mind though, when I used that terraforming mod to turn barren and molten worlds into habitable worlds, they sometimes list as more than 25 pops somehow. Dont know if that affects/crashes the game when fully colonized. Also the planet has NO resources at all and completely blank.

Cool government concept though, you'd literally have an entire world dedicated to being an oversized palace.
>>
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Did Stellaris add any sort of logistics system yet?

Can I reenact the failed invasion of the Goldenbaum Dynasty by the Free Planets Alliance?
>>
What happened to the Hiver game that was getting posted? I wanna know how it ended.
>>
>>153706896

Those 'once per ruler' bonuses only apply to autocratic empires with single rulers.

However i do like the idea of giving the holy empire something more interesting then mausoleums as they kind of just extend over the garden thing that enlightened monarchs get.

Since Terraforming is a late game technology though; instead it would be something like declaring a golden age or something. For maybe a year or a few years, each leader can decide to plunge a planet into a great holy site or mission. Maybe it could be like Mecca or something where all nonworking pops are encouraged to move to that planet in a mass migration, as well as boosting that planets build speed, resource production, research, etc.

Mite be cool.
>>
So playing Korea is kind of pointless on deity, right? You can't hope to keep up with techs even as Korea unless you have a godly start. The only recourse is conquest and Korea sucks at that.
>>
>>153636516
I was Myrran Dark Elves.

It was vs Oberon and Jafar.
Oberon is the Nature/Chaos wizard so he knew Flamestrike.
Jafar had randomly spawned with enough Chaos tomes to learn Flamestrike.

On Myrror I felt like my dark elf spearmen were pretty overpowered.
Move in a stack, zap away.
No big deal, they were like cheap Jaffa I could just send and blast anything down.
I had trouble guarding the wizard towers though once war came and it didn't seem to matter much that I had other units.

Whatever Oberon or Jafar sent in, they just showered the battlefield with flamestrike.

In master of magic battles are fought between up to 9vs9 units.
Each unit has a number of figures.
Spearmen have 8, Cavalry tend to have 4, Swordsmen have 6(except Halfling they have 8).
The stats of the unit is multiplied with the #figures left alive.
Some spells don't target the unit though.
They target figures.
So a spell like Fireball is great vs a unit with a lot of figures, since you hit each figure, you don't have to have enough damage to kill each figure after on another.
Flamestrike works the same way, except it is against all enemy units and figures.

1 Flamestrike was pretty much enough to kill a full stack of spearman.
Oberon and Jafar could cast several per day.

Other Dark Elf units aren't very sturdy either.
Cavalry died quick as well.
Tried my magic.
I buffed up an army with Resist Chaos.
Jafar casts Dispel Area on the first round.
Half of the army loses their Resist Chaos.
He flamestrikes the second round.

Both of them had like a billion mana, they weren't going to run out of it.
I'm not sure exactly what my plan was on how to deal with it.
Trying to kill of their army before they could move I think, so I was training Warlocks.
I gave up on the map before I had enough warlocks to try though.
Thought dwarf golems could save me, but there were no dwarves on that map.
>>
>>153707505
>Those 'once per ruler' bonuses only apply to autocratic empires with single rulers.
Yeah I know.
>>
>>153707282
>Keep in mind though, when I used that terraforming mod to turn barren and molten worlds into habitable worlds, they sometimes list as more than 25 pops somehow. Dont know if that affects/crashes the game when fully colonized. Also the planet has NO resources at all and completely blank.

I was testing some stuff maybe a week ago and then I used the console a bunch.
One thing I was doing was changing planet types.
Changing larger gas giants into a habitable world always gave 25.

But changing a smaller Toxic or Barren world gave me smaller sized worlds.

Also they sometimes had a resource on them.
I think it was Molten world I changed, in space it had 3 minerals if you put a mining station on it.
When I changed it to Tropical there was a tile with 3 minerals.
>>
>>153707829
What? Korea is one of the best Civs on deity. You can catch up pretty quickly and they have a great defense unit
>>
>>153707829
No Korea is great at science and you can keep up.

In my last Deity game I was ahead in tech as wide Polynesia.
>>
>>153687836
>Tech tree
a fucking rng? get fucked
>>
>>153708295
newfag get out
>>
>>153708357
'no'
>>
>>153708260
>>153708261
Well maybe I'm rusty then because I'm playing Korea CBP and though I'm ahead of everyone but Byzantium in techs Byzantium is ahead of me by a large margin, 84% Literacy to my 70%, and the margin is only getting bigger despite having more Great Person tiles than I know what to do with and a religion entirely dedicated to tech boosts and me spending as much money as I can on buying techs from other people.

I don't know how Byzantium is doing it.
>>
So in Civ 6 Greece is gonna be split up into Athens and Sparta? Intredasting
>>
>>153709651
Well there were two Greek civs in 5. I guess they wanted to keep that.
>>
>>153709651
probably not. it will be different leaders for the same civ. it notes how some civs will be led by several leaders in a leaked civopedia entry.
>>
How to happiness as wide?

My cities hate my fucking ass and I have luxuries up the ass. Happiness buildings take 5ever to build.
>>
>>153710019
Pure ideology
>>
>>153709768

What? No there weren't.

>>153709946

Source? Everything they've revealed so far has pointed to 1 leader per civ
>>
>>153706708
Really man that is kind of your own fault. You should only ever tussle with a foe of a superior rank if you either:

A) Have allies that aren't pathetic/inferior.

or

B) Have a strategically important system (or couple of systems) that you know an enemy fleet would have to travel through.

Unless you have allies to make up the difference in strength, don't bother encroaching on their territory until you've baited their fleet into a system littered with defence stations and your own fleet lying in wait.
>>
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>>153710280
found during the civ leak on gamescom, http://www.bilibili.com/video/av5892793/ at 51:40.
>>
>>153710019
>Happiness buildings take 5ever to build.
Plan so you build them in time.

You should never go into unhappiness.

Manage your growth and don't grow if you can't increase your happiness and you are about to grow into unhappiness.

Warrior Caste is a great policy.
3 policies into Honor for 1 happiness and 2 culture.
Great with Oligarchy which can save you a ton of money was wide.

If you can bring your cities up to 10 pop then you can get global happiness from Aristocracy, just one policy more in tradition if you already have Oligarchy.

If you're mostly coastal then Exploration gives you a good happiness policy, 3 per city divided over 3 buildings.

Liberty gives you some global through meritocracy of course.

1 point into Patronage is worth it if you can secure Forbidden Palace.

The most important thing is religion.
Getting Pagoda is amazing.
If you're wide you probably have great faith generation and can purchase a pagoda in every city you place. So you'll counter the pop unhappiness immediately.
The other buildings that give happiness are also okay.
Then the +2 from temples and +1 from monuments.
>>
>>153707342
The only thing close to representing a supply chain or logisitic would probably be the massive increase in maintenance

Sure, it's a pittance when you're starting out but mid-to-late game if you're maxing out your fleet capacity you are almost guaranteed to be bleeding credits every month your fleet is away from a station. Definitely gives an incentive to finish a war quickly.
>>
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>>153710019
happiness is overrated :^)
;_;
>>
>>153711108
If only you had the barbarian conversion belief.
>>
>>153710280
Byzantium was Greek. They were Greeks living in and around Anatolia who called themselves Roman. History is weird.
>>
>>153710019
Control your population. Manage what tiles you are working and prioritize improvements that help you better manage your population.
>>
>>153710019
NERVE STAPLE
E
R
V
E
>>
>>153711404
>implying the filthy Macedonian barbarian Alexander was actually gGreek
>>
>>153712743
Touche.
>>
>>153711205
might try that out one game; create so much unhappiness barbarians continue to spawn and you an endless supply of troops. Generally I like to keep everyone happy tho, this has just got out of hands with too much expansion and wars.
>>
>>153713148
Did you raze any cities?


When I conquered the worlds as the mongols once I kept razing cities so I could keep warring.
I did get enough unhappiness at one point so I got some barbarian knights to fight, but I think I was razing a lot of large cities at the same time at that point.
>>
I'd like some clarification here on Stellaris and ethics divergence.

Let's say I have a pop on a planet with ethics differing from that of my empire. Due to happiness, edicts, buildings and other factors their ethics divergence is now 10% in the green. I assume the ethics held by the rest of the pops on the planet won't matter, regardless of whether they are similar to my government's ethics or not. Now does this mean:

>A) That ethically different pop will NOT change ethics at all due to the negative divergence chances.

or

>B) That pop has a chance of changing it's ethics to align with my government's due to the negative divergence chances.
>>
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Happiest planet in the Assembly
>>
>>153713461
only razed a few which were shitty island cities, most I annexed from england and arabia, took too much which started the unhappiness spiral, then was backstabbed by siam so I puppetted his cities because I couldn't suffer even more unhappiness from annexing, now I've been backstabbed by indonesia so it's another war. tfw I will never get happiness back up at this rate.

maybe I should raze more but I just want all those tasty resources.
>>
>>153707505
> Terraforming is a late game technology though
I have never gotten it later than 2260, what are you talking about?
>>
>>153714083
>maybe I should raze more but I just want all those tasty resources.
I guess you could start razing it, and then stop when the pop is low enough?
>>
Welp, game over. After going balls to the wall tech focussed all game I ended up 20 techs behind Byzantium. I never really had a chance of conquering them because the Huns were blobbing in between us. They got nukes and DOW'd me but I wasn't worried because I had great positioning and they were far away. But then they conquered a city state near me, flew a nuke in, and cut my cap pop down by half. There is no recovering from that and I had basically lost even without the nuke.

I don't know how Byzantium did it. I guess their techs came from their ridiculous population. They had 9 cities that were at, above, or nearly 40 pop when my capital wasn't even that high. The more I think about it the more I realize there was nothing I could have done. I don't know where they got the food but I wouldn't have been able to reach that pop level even if I prioritized every city for food most of the game.

Maybe coastal cities are just overpowered in CBP. I've had games were newly settled cities ballooned in pop just because every ocean tile had 4 food.
>>
>>153714103

While that may be true, at that point it may be difficult to finish the first rulers terraforming project before he dies depending on technology level.

Besides, making a golden age policy on a planet would be way easier to use and repeatable, in the same way oversized ships or stations could be used like that instead.
>>
>>153713547
I was looking it up and I this might be the case.

The % of ethics divergence is the chance each year that a pop will diverge in ethics.
They can diverge by 1 step each year.
So Nothing to Pacifist for example, or Pacifist to Fanatic Pacifist.

I guess Negative Ethics Divergence would work the same.
So -5% would give you a 5% chance for them to adopt ethics closer to your government.
>>
>>153713547
It's B. Negative divergance means they go towards your ethos.

I've never been able to figure out the minutae of how it works, but I THINK it's that a pop in the green will always drift at least in the direction of your government. Say, if you're F.pacifist, then militarist could change to neutral, or pacifist, or F.pacifist, but never to F.militarist.

That being said I think the ethos of their neighbours actually DO affect specifically how pop ethics change. Because whenever I colonise a world with pre-sentients (who always start with no ethos at all) I keep getting MY pops on that planet ending up with no ethos. And that doesn't happen on normal positive-ethics-divergance colonies.
>>
>>153714508
I thought the unit of account that Stellaris used for everything was the month, not the year?
>>
>>153714948
If pop divergence was calculated monthly even a minor divergence of 2% in the red would see the whole planet radically different from your own government in a decade or so.
>>
>>153714948
Lots of things are by month, but lots of calculations are by day and some are by year.
>>
>>153714508
> The % of ethics divergence is the chance each year that a pop will diverge in ethics.

In my game I have one, specific pop that I really want to ethic-converge: one continental guy immigrant who came over in a migration treaty to live on my ocean planet. And since I recently researched continental colonisation, if I can get him to ethic-converge that'll set my next wave of colonies off to a good start.
Since ethos divergance is the chance that ONE of your pops will change ethos, rather than (as I previously thought) the chance that ANY of your pops will change, that means if I the planet hosts have of my main species guys with different ethos in addition to this continental ayy lmao, if they both have a nominal -20% divergance that's actually only a 10% chance per annum that the ayy lmao will converge, because there's a 20% chance that ONE of them will converge times a 50% chance that the one who changes will be the ayy?
>>
>>153715120
This is what I generally see happen on my positive divergance planets tho.
>>
>>153715967
What?
>>
>>153715967
If there is a 20% chance one of them will change ethos, and all other pops are already in line with your ethos, it stands to reason that only the divergent pop will change.
>>
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Thoughts on my brainstorming?
Either the Red setup or the Blue setup.
I know the names are shit, but what about the general theme of one per ruler things for autocracies?

Militarist+Materialist get a special Frontier Outpost per ruler.
No influence cost(if too op maybe half)
Some defensive capabilities for it I guess.
Maybe increase border range for it as well.

Pacifist-Materialists get a better mining/research station.
Maybe triple yield instead of double, I don't know.

Spiritualist-Militarist autocracy gets an exterrminatus per ruler.
>>
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>>153636516
Probably the most memorable campaign of any TW game I've ever done. Ahh good times were had with that game. The WRE was saved from total collapse and rebuilt with enormous input of jew gold, they were converted to Judaism and europe was introduced to HOT CAMEL DICK
>>
>>153714290
>20 techs behind Byzantium
that is like two eras worth or more, how?
>>
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>>153717290
>jews
>>
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Is there a mod or cheat that lets me have my battleships move at faster speeds? I'd like to just create a Battlestar with guns everywhere and have it charge into the enemy fleet, not sit back and lob missiles and artillery all day.
>>
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>>153717290
>>153717290
And here's the most meme worthy screenshot I've ever taken.
>jewish faction
>merchants of death as the armys default name
>cost effective killer
It's magical.
>>
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>>153717447
I remember you.
>>
>>153717365
I'd like to know that too.

I was like 5 techs behind so I redoubled my science efforts. I was then 7 techs behind. I then began purchasing techs from others and sending my spies out to steal techs all the while focusing all my cities on science. I was then 20 techs behind. The only explanation is Byzantiums ridiculous population. My capital was the largest city in the world excluding the Byzantines. However Byzantium had 9 cities comperable to my capital. They were completely running away with the game without even conquering anyone. It's like the game just chose them to win.
>>
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>>153717834
If you want unbalanced you should play C2C.
Ignoring me who is using a weird exploit, look at the score differences. There's another guy I haven't met yet who's something retarded like 140 score, all because he had caves next to his first city.
>>
>>153718020
What do caves do?
>>
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Post ships.

Need to rename the corvettes, destroyers and cruisers at some point.
>>
>>153711205
>>153714231
decided not to raze just yet, been returning indonesian cities to their previous owners a bit, 82 turns left, leading in all victories except science, indonesia wants to sanction me, if it passes in 5 turns I might well and truly be fucked, especially since indonesian military is over twice my size and 3s tech ahead. Just hoping to hold on till the end.
>>
>>153719641
>Need to rename the corvettes, destroyers and cruisers at some point.

So somewhat unrelated here but; what the fuck is the difference between any of these ship types or classes? I've looked it up and it's like impossible. They all mean the same thing don't they?
>>
>>153570048
Last time I played the game Scourge had a hard time touching fleets that packed as many Tachyon Lances as possible.
I don't know if that's been changed or not, but that's some advice.
>>
>>153720349
>A corvette is a small warship. It is traditionally the smallest class of vessel considered to be a proper (or "rated") warship. The warship class above the corvette is that of the frigate, while the class below was historically that of the sloop-of-war. The modern types of ship below a corvette are coastal patrol craft and fast attack craft. In modern terms, a corvette is typically between 500 tons and 2,000 tons[1] although recent designs may approach 3,000 tons, which might instead be considered a small frigate.

>In naval terminology, a destroyer is a fast maneuverable long-endurance warship intended to escort larger vessels in a fleet, convoy or battle group and defend them against smaller powerful short-range attackers. They were originally developed in the late 19th century as a defence against torpedo boats, and by the time of the Russo-Japanese War in 1904, these "torpedo boat destroyers" (TBD) were "large, swift, and powerfully armed torpedo boats designed to destroy other torpedo boats."[1] Although the term "destroyer" had been used interchangeably with "TBD" and "torpedo boat destroyer" by navies since 1892, the term "torpedo boat destroyer" had been generally shortened to simply "destroyer" by nearly all navies by the First World War.[2]
>

>In the middle of the 19th century, cruiser came to be a classification for the ships intended for cruising distant waters, commerce raiding, and scouting for the battle fleet. Cruisers came in a wide variety of sizes, from the medium-sized protected cruiser to large armored cruisers that were nearly as big (although not as powerful or as well-armored) as a pre-dreadnought battleship.[1] With the advent of the dreadnought battleship before World War I, the armored cruiser evolved into a vessel of similar scale known as the battlecruiser. The very large battlecruisers of the World War I era that succeeded armored cruisers were now classified, along with dreadnought battleships, as capital ships.
>>
>>153720349
>More on Destroyers
>Before World War II, destroyers were light vessels with little endurance for unattended ocean operations; typically a number of destroyers and a single destroyer tender operated together. After the war, the advent of the guided missile allowed destroyers to take on the surface combatant roles previously filled by battleships and cruisers. This resulted in larger and more powerful guided missile destroyers more capable of independent operation.
>At the start of the 21st century, destroyers are the heaviest surface combatant ships in general use, with only three nations (United States, Russia, and Peru) operating the heavier class cruisers, with no battleships or true battlecruisers remaining.[3] Modern destroyers, also known as guided missile destroyers, are equivalent in tonnage but vastly superior in firepower to cruisers of the World War II era, and are capable of carrying nuclear tipped cruise missiles. At 510 feet (160 m) long, displacement 9200 tons, and with armament of more than 90 missiles,[4] guided missile destroyers such as the Arleigh Burke class are actually larger and more heavily armed than most previous ships classified as guided missile cruisers.
>>
>>153719631
You start out literally not knowing how to communicate in language or gather grains, so that should give you an idea of how primitive you are.
Caves give you Cave Dwelling automatic buildings (you know, those ones that get built in Civ IV when you meet conditions) which are something like +50% defense and +3 hammers. This is huge early game, especially since in C2C by the time you're in the Ancient Era (by the time you learn about Sedentary Lifestyle) the city is easily worth four to five times all the tiles in its working radius so hammers are god.
>>
>>153721481
Never mind it was +2 hammers, +1 commerce and +50% defense.
Either way it's huge early game. It also gives you a bunch of wonders that can only be built if you have caves.
Very Tall Grass, Fine Clay, and Stone are great to have nearby too.
>>
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I've been inspired by another poster to start up a game of Sword of the Stars.
>>
>>153721736
>Fanatic Xenophobe Pop Modifier:
>+10% Happiness if 100% of the population of the planet
>Xenophobe Pop Modifier:
>+5% Happiness if >80% of the population of the planet

Thoughts?
>>
>>153722310
You quoted the wrong person.
>>
>>153722425
Yeah.
I usually press to reply even though I don't mean to reply.
Sometimes I forget to remove the >>#####
>>
Should I buy Stellaris now or wait for a lower price/improvements?
>>
>>153719641
Shouldn't you give battleships shields or armor?
>>
>>153722618
>giving me false hope
Meanie.
>>
>>153722652
>shields
arguable, HP is better
>armor
battleships already have a lot of armor, filling its slots with armor only raises it a small amount, however filling it with crystal plating raises its HP significantly
>>
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>>153722652
Armor in 3 slots would make that ship better versus weapons that don't penetrate any Armor.

More armor would make it worse than full crystal versus weapons that don't penetrate armor.

I only have Armor II atm.


Top 4 are based on end game stuff, bottom two are the tables I used to find what was good for me at this moment.
>>
Let's discuss how we change stellaris to make armor, shields, and hp equally viable.
>>
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>>153722193
I knew I shouldn't have picked Zuul, these idiots cant fly worth a damn.
>>
>>153723127
>equally viable.
I don't think that needs to be the goal, but just balancing it a bit, and make different options interesting.

Are shields completely useless end game and you just fill up with crystal plating mostly?

I was wondering if maybe 1 small shield on even battleships could be useful.
Regenerates on its own beside the hull.
I haven't really experimented enough in battles and war to see the effects.

Just going crystal plating is a good enough option as far as I see, but not necessarily the best one at all times.
>>
>>153723127

In my opinion, I prefer if each defense was unique somewhat. Make them specific to certain situations.

Ship size/hull/crystal armor increases HP. HP is always useful, but is a 'flat' defense modifier.

Armor can do what it does now; reduce all damage taken by a percentage. This means that ships with armor-penetrating weapons and weapons that deal large amounts of damage at one time are best against armor, where as fast firing weapons with weaker damages are weaker against armor.

Shields could use a tune up; and here's my solution. Shields could instead absorb single attacks or large percentages of single attacks. For instance, if you have a shield at level one it absorbs up to 50 damage from one attack- which then needs to recharge. Each additional shield grants another 'layer' of shielding, each one still absorbing one attack each.

What this means is that fast firing weapons are best against shields- rapidly overwhelming the deflector systems with weak attacks where as strong, slow attacks are absorbed easily. This balances it against armor and gives it the opposite tactical usage. That would be how I would do it anyway.
>>
>>153723150
Zuul and Tarkas are the races I just can't enjoy playing.
Everyone else is fine, but i'm really a builder player, so I tend to go with Hivers, Liir, or Morrigi
>>
>>153721481
I should really give C2C a spin one of these days.
>>
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>>153724849
I'm of a similar mind, but I figured I'd do something I usually don't do. Like play a game as the Zuul.
Things are going alright. There's an independent colony of birds that's halting progress out towards the center of the galaxy. I can only connect so many ripnodes to a single system.
Lost a few fleets to just planetary missiles. While the loss of equipment isn't damaging, it's certainly frustrating. In a fun way.
>>
>>153723127
There are a lot of types of energy weapons, you could have a lot of different types of shields.

>Standard Shields
Like those in the game

>Hardened Shield
Every hit on Hardened Shields deal the same amount, lets say 10. Fast weapons are good against Hardened shields.
Like sc2 immortals.

>Armored Shield
Is affected by the ships armor based on the range of the attack.
20 Range = No Armor. 120 Range = 100% of Armor.

>Durable Shield
Doesn't regen during combat, regenerates to 100% immediately outside of combat.


Names could be changed.
Either go real easy and just call them Red Shields, Green Shields.
Or go with Plasma Shields, etc.

Maybe another one
>Linked Shield
Borrows Linked Shield from other nearby friendly ships.
So if a Corvette with Linked shield goes down to 0, and it flies by another Corvette with 100% Linked Shield, they both fly forward with 50%.
>>
>>153725809

Sadly Stellaris doesn't have the same depth as other games do within fleet to fleet combat, since it's mostly just about death blobs.

Personally I would love to see a 4x game with ships that are specifically for things like communication, repairing other ships, or even beaming over energy/shields/or even replacement crew members for ships hit with anti-personal weapons.

My autism will never be satisfied of course, but my personal favorite idea for a video game 4x game subsystem would be something involving being able to make your own missiles/ordnance. Like you get a small list of parts including warheads, thrusts, and secondary systems. Like you can put an actual shield generators on the rockets to help avoid getting shot down, or maybe clocking devices or a drill to drill through enemy armor.
>>
>>153726714
>involving being able to make your own missiles/ordnance.
Extend that system to all weapons with the ability to design specialized munitions and I'd buy that.
Bonus shekels for real-time projectile based combat.
>>
>>153725809
The problem with having all these wacky weapon and shield types that you can switch between is that both the ship designer and logistics management in general is dumb and unintuitive, so retooling your fleet for a specific enemy is a chore rather than a pleasure. Information on the composition of enemy fleets isn't stored anywhere, and there's very little predictability about the whole thing: the AI might switch from missiles to lasers at any point when it gets the right tech, therefore making all your own careful planning moot.

There really needs to be an intel screen somewhere, with lists like "Ship configurations known for the Dorathi Hegemony", and then next door to that a ranking of "It would take this ship 20 seconds to destroy our Minnow Class corvette; the weapon in our arsenal that could most quickly destroy this ship is a UV Laser in 25 seconds".

'Cos at the moment I basically have no idea what a good build is and just cram all of my ships with the highest dps weapon I have, no exceptions.
>>
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>>153727270

Hell yeah.

>Laser arrays can be designed to have farther ranges or wider lenses- wider lenses of course meaning better for close range fighters as they maneuver and long range for sniper ships
>Different energy crystals can be selected for differences in armor melting, shield penetration, energy cost to fire, base damage, etc.
>Cannons can be calibrated to for better accuracy, stronger impacts, or greater rate of fire.
>Energy weapons can be changed to either be used in a single burst, short stream, or repeating pellets.
>>
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>set AI personalities to random
>they all vote against the world fair

this is going to be a domination game isn't it?
>>
>>153545391
quest for amart atoms to make uour civ into meta humans.In the process to convert your species planet by planet you kill off half your pop and every 2 pop die for every one metahuman unit you make in the quest to make your citizens into demi-gods.
>>
>play C2C
>religious decay, meaning cities with two or three religions will lose extra religions over time
>get zoroastrianism
>oh shit cool
>start building the Tower of Silence
>one turn before finish
>'abandoned their faith in Zoroastrianism'
>Babylon can no longer continue building Tower of Silence
Epic.
>>
>Get Swarm invasion at year 2400
>Swoop in and demolish them before they have a chance to set up
>Feel kind of bad afterward
Crisises are boring when you know what to do and/or are overteched for them.
>>
How does the game calculate the 'soldiers' stat in demographics?
>>
>>153734179
Type, count and quality of troops I think. It's a measure of military power basically.
>>
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Lewd
>>
>>153735207
>a nipple

rip in pieces anon
>>
>>153735318
Pretty sure nipples and dicks in literal works of art are allowed here
I don't think David needs to be censored, NSFW nudity usually implies it's of a pornographic nature.
>>
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whats wrong with those diplomacy selections?
I havent played the game for a while and almost all the newly added stuff has those fuckedup texts

how do I fix it?
>>
is there anything bad with switching ideologies in civ 5 apart from losing two tenets?
>>
>>153565180
>>
>>153736473
Reroll, I don't own that civ
>>
>>153735894
Being a bitch
>>
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>>153736972
yeah I'm not giving up yet
>>
>>153737483
related question, does AI civs get bias toward which ideology they chose?
>>
>>153737483
>609 tourism per turn
How haven't you won yet?
>>
>>153737483
Happy Gommies.
>>
>>153737794
I have no idea, indonesian culture is fucking high but I've had higher tourism for so long now I don't wanna give up
>>
Got Stellaris when it was on sale, about to start my first game. Gonna do pacifist and materialist, should I pick individualist or collectivist for the third ethos?
>>
>>153738185
Since fanatic ethos give 3x bonus you usually want one fanatic unless you're going RP or trying to make a specific AI personality for your AI races.
>>
>>153738242
I just wanted the most unique buildings possible.
>>
>>153738185
It depends what govtype you want. Individualist and collectivist both disable the autocratic and democratic types respectively. Xenophile synergizes with pacifist fairly well.
>>
>>153738704
I like the sound of the direct democracy and peaceful monarchy options, but I don't really know much about the game mechanics.
>>
>>153737718
I don't think so but don't know for certain.
>>
>>153738185
collectivist. Purging is a necessity.
>>
>>153735757
Do you have a pirated copy?
Either way a clean reinstall from scratch with no mods should fix it.
>>
>>153738941
This. Collectivism for easy mode. Individualism is slightly less easy mode.
>>
>>153738941
Purging doesn't sound very peaceful...
>>
>>153545391
Colonies you can't directly control, only influence through events to generate economy and military reinforcements.
>>
>>153739501
Pacifist is for faggots and shitters though, I make it a point to destroy, enslave and purge any pacifist empire I see.
>>
>>153739712
Easy there, edgelord.
>>
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>>153739610

Speaking of this; I always wondered if it would be possible to create a 4x game where the differences between an autocratic and democratic empires could actually be in the game and at least somewhat balanced.

Like obviously autocratic empires can control everything, get to use all resources. Then democratic empires have limitations on what they can directly control but allow for the taxpayers to put most burden and time in constructions, such as zoning for buildings instead of actually creating/maintaining the buildings themselves.

It would be a nightmare to keep everything fair but I think it's an interesting concept.
>>
>>153739753
It's true though. They are asking to be destroyed by any militarist around that wants some lands for expansion. Better to attack the m-muh peace hippy shitters than piss off the guys that won't shy away from attacking you at the slightest provocation.
>>
>>153739930
Civ V has sort of societal tech trees where you can do that. I forget what they're called, exactly.
>>
>>153739930
>Like obviously autocratic empires can control everything, get to use all resources. Then democratic empires have limitations on what they can directly control but allow for the taxpayers to put most burden and time in constructions, such as zoning for buildings instead of actually creating/maintaining the buildings themselves.
This is the difference between planned economy / state economy and free market economy / capitalism, it has nothing to do with democracy or autocracy.
>>
>>153740721
Commies love their planned economies, and you can't have a free people without a free market.
>>
>>153741139
Says who?
Monopoly exists for a reason.
>>
>>153741139
Completely irrelevant. Communism has nothing to do with authoritarianism either, in fact you could argue that true communism literally can't have an authoritarian government.
Either way the discussion is meaningless because an authoritarian government is in every way inherently superior to a democratic one...assuming, of course, that the leader is not a fucking buffoon. Well, are you a buffoon?
>>
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>>153741206
>are you a buffoon?
... no?
>>
>>153741206
Too bad there's no vetting process for hereditary rulers. If only there was a way to choose the person most qualified for a position regardless of lineage.
>>
>>153741591
That doesn't apply for 4x games though, because YOU are the person most qualified for the job.
>>
What was that Chapter Master-like game that someone posted earlier?
>>
>>153741996
>Chapter Master-like game
literally wat
I think you mean Thea The Awakening though.
>>
>>153742112
No, that other game where you play the Emperor of Man. It was an early access game and someone posted a link to Steam earlier, but I don't remember the name.
>>
>>153741996
Pocket space empire
>>
>>153742191
That's the one, thank you.
>>
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>google "Seven Kingdoms 3" just in case there's a kickstarter or something
>"Seven Kingdoms : Conquest" pops up as a result
>almost has a heart attack
>it's 3D
>holy shit wtftbhbbq
>check the reviews
>... it's shit
>one reviewer says it's like Command and Conquer, it's a completely different game trying to surf on Seven Kingdom's relative success
>watch on Youtube, surely it can't be that bad, right?
>Frythans are renamed Demons because fuck you
Fuck everyone.
>>
What's the mod that makes the tech costs high but makes unit costs not high so you can actually use the units in the era instead of having longswords for all of 8 turns before they get replaced by muskets?
>>
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Smart primitives
>>
>>153744303
>so you can actually use the units in the era instead of having longswords for all of 8 turns before they get replaced by muskets?
Marathon speed
>>
>>153744496
But it takes like 30 turns to produce a longswordsman so you still only get to use it for 8 turns before it's obsolete
>>
>play deity
>250 science per turn ahead at like turn 200
>stop playing when the rest of the game is end turn

how do you fix this boredem wasn't even playing OP science civs
>>
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>>153742191
>>153741996
1. INTRODUCTION
You are the Emperor of the Terran Empire. Your goal is to keep the Empire from falling apart and possibly expand it and be crowned the Emperor of the Whole Galaxy (check Empire/Victory tab for details).

The Empire faces many struggles and dangers. From the outside the imperial borders are constantly pushed by civilized alien powers, vicious primitive aliens and even invaders from other dimensions. From the inside the Empire is eaten up by corruption, disloyal imperial officials, court intrigue, assassins, saboteurs, traitors and notorious rebels.

You lead from your throne on Terra, by issuing high level orders, edicts and appointing proper people to imperial offices. You don’t deal with low level stuff like building farms, so don’t worry about these, just make an edict you want the governors to focus on food production and they will do it. You also grant audiences, decide on numerous issues and meet with alien ambassadors.
>>
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>>153742184
2. AUDIENCES, IMPERIAL COURT, CHARACTERS
Audiences are granted on regular basis. During an audience various imperial officials, alien ambassadors, corporations representatives come to the Emperor with various issues, proposals, reports, announcements, etc.

Court is a group of imperial officials working directly with the Emperor. They form a sort of central government and are divided into 6 departments (Defence, Treasury, Justice, Internal Affairs, Foreign Affairs and Protocol). Competence of courtiers assigned to a department determine how well the department is run which provide some bonuses and affects the chance of positive/negative department related events. It’s vital to keep the most competent (and loyal and not too corrupted) as the high rank courtiers since how much they affect the department depends on their rank within the court.

Factions are groups of interest, each courtier belongs to one faction. It’s vital to keep those factions balanced (preferable each faction at around 20% influence) or the Empire will suffer penalties. In addition, the Empire gets a specific bonus depending on which faction is the most influential (go to Empire/Court and mouse over the faction crests for details).

Characters come into three main groups: officers (admirals, vice admirals, political officers, commodores), planetary governors and courtiers. Most have 3 stats (Competence, Loyalty, Corruption), also courtiers have a faction affiliation. The trick is to make sure the most competent, most loyal, least corrupted people are in the high positions in the Empire.
Competence affects how well the character does his/her job (effect depending on office, check character’s tooltip).
Loyalty affects how supportive the character is to the Emperor (check Empire/Summary/Rebels for details).
Corruption (negative stats, you want it low) determines how much money an imperial official steals (check Finances tab).
>>
>>153744542
>so you still only get to use it for 8 turns before it's obsolete
Nope
>>
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3. GALAXY AND ALIENS
Galaxy is made of systems connected by starlanes, each system has exactly one planet.

Squadrons which you see on the map belong to various imperial fleets and you can move them between systems. It’s best to keep squadrons of the same fleet together since your fleet admirals are not very cooperative to each other. Space travel is warp based, when a squadron enters warp it disappears and then pops up on the destination system after several turns, you don’t have contact with the squadron while in warp and can’t change their orders. Squadrons can enter only explored systems after your brave imperial explorers mapped the starlane.

Exploration is fairly simple and usually don’t require your attention. Each turn you get several exploration checks, for each exploration attempt an expedition will be sent to an unexplored system. Where an expedition will be sent is based on your priorities, which you can set on the planet screen. If no priorities are set the expeditions will be sent in a logical manner trying to explore planets nearest to your planets first.

Aliens come in two categories civilized ones and primitive. Civilized are humanoid and are considered sentient, you can trade with them and make diplomacy. Primitive ones are the scum of the galaxy that shall be eradicated by all means possible, they eat other species upon conquest! Overall, everyone is hostile to the Empire, don’t count on allies, a temporary truce is the best you can wish for.
>>
>>153744647
>>153744739
>>153744860
That looks fun, but a little annoying. It reminds me of that Long Live the Queen game where you constantly get fucked.
>>
>>153745080
I wish I could constantly fuck the girl from long live the queen.
>>
>>153745489
what do you mean?
>>
Yo 4x fags, is there any game with really good diplomacy and some kind of sneaky things like assassinations and stealing technologies?
>>
>>153745783
Google "Long Live the Queen".

>>153745829
SEVEN KINGDOMS 2.
>>
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>>153745489
Please explain
>>
>>153745829
Not really.

I think you'd probably need to go to gs for that, crusader kings specifically.

There are assassinations of spies, and stealing of technologies in civ5, but it doesn't really have good diplomacy. There are some neat tricks that are nice(like avoiding DoF completely so no one hates you), but it's not that interactive.
>>
>>153745783
>>153745901
I wish to have numerous and repeating sexual encounters with the main character from the visual novel Long Live the Queen.
>>
Why do most 4x games have meh diplomacy at best? What could be done to make it better? What would you do to improve it?
>>
>>153746276
Isn't sex kind of overrated anyways?
>>
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>>153746352
>>153746352
>>153746352
doughy bread
>>
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>>153746316
only if you've had it
>>
>>153745829
Yeah, if you want Game-of-Thrones style sneaky medieval diplomacy, where if you kill the right guy (or, indeed, fuck the right girl) at the right time you can set the dominoes falling until your fiirstborn son becomes Emperor of France, you want CK2.
The joke is that it's more of an incest and murder simulator than a game to conquer Eurasia, and this is basically accurate.
>>
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>>153565180
It must be done.
>>
>>153546945
That's nothing. It's not that uncommon for your home system to be completely bare bones sometimes.

The real kicker is when you have only one (or even no) other star system in your early sphere of influence.
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