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/agdg/ - Amateur Game Dev General

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Thread replies: 760
Thread images: 167

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>Next Demo Day (X)
https://itch.io/jam/agdg-demo-day-10

>Next Game Jam (Lewd -- Blueboard rules still apply)
https://itch.io/jam/lewd-jam-2016

>Lewd Jam Collabs
https://docs.google.com/document/d/1K9wlzcJntyOCV3KLvRcvllZ2ZUnGgrDtiwPdMLlw5XQ/edit?usp=sharing
https://docs.google.com/spreadsheets/d/1Sm0Pxz0uq-62L46TdXmKisynbhLI_by-pLNlcgo4B8M/edit?usp=sharing


Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/
AGDG Logo: http://pastebin.com/iafqz627

>Previous Demo Days
http://pastebin.com/X6fLvtzA

>Previous Jams
http://pastebin.com/qRHNpCbZ

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

>Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
I want to suck off a gamedev while he's gamedevving. Who's up for it?
>>
Posting one more time because I'm a huge faggot who can't make decisions on his own, and I shouldn't post this at the end of a thread. Feel free to ignore me being a massive faggot.

Witch's Brew Dev here asking some questions. Witch's brew is a resource management rogue like game where you play as a witch who lives at the edge of a town. You help towns folk and try to not get a mob to come kill you.

I'm here to ask a few questions. I would greatly appreciate answers:

Should events be entirely random, partially scripted/partially randoms, or entirely scripted?
http://www.strawpoll.me/11116589

Should I add a raw health stat for the witch in case of bodily injury?
http://www.strawpoll.me/11116600

Cute witch girl or old crone?
http://www.strawpoll.me/11116872

Continue where last witch died, start over from new village, or have option for either?
http://www.strawpoll.me/11116886
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>>153470923
m-me
>>
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>>153470923
>>
when your stack trace blows the stack
>>
janni confirmed seagull fucker
>>
Best source of motivation is to have no friends at all so you end up wanting to impress people around you because you want friends.
>>
How do into lewd game for jam
Is there a tutorial for this?
>>
>>153470992
If I don't like your game, I'll steal this idea and will try to make a game I like.
>>
>>153470705
>GI
Could be done in a day. Implementing GI is pretty trivial, the hard part is on the cutting edge researching it
>light maps
Not necessary, all the lighting can be dynamic
>baking
see above
>over 4 3d targets
trivial
>multiple file formats
assimp exists
>cross platform system IO tools
boost exists
>a 3d editor
nobody serious actually uses the Unity editor anyway, and the Unreal editor doesn't really have any outstanding features
>a 3d audio engine
OpenAL does this for you
>instancing tools, batching tools
These are implicit with a good architecture

I'm fairly confident I could build all the features of Unreal/Unity that an RTS would actually use in about two weeks, but with a more domain specific backend. Enginedev really isn't as hard as people like to make out, the hard part is engine design and research which is already done for you by various other parties.
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>>153471312
where do you live? Hopefully you're in my state anon.
>>
>>153471607
>tfw this applies to you
>tfw someone says something bad about your game and you get depressed for a week
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>>153471636
make a game and then add lewd
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>>153471418
when the recursive function used to calculate your mother's mass causes a stack overflow, crashing to BSOD
>>
>>153471659
>>instancing tools, batching tools
What did he even mean by "tools" for those things?
People just love to spout random buzzwords.
>>
PHYSICALLY

BASED
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>>153471656
What?
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>>153470923
Rotate?
>>
>>153470923
gogem.
>>
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>>153471606
Brogulls should be AGDGs new mascot
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>Added Zangief spin for boss
>Added Triad mobs with machine guns

Now I only need to redo the way damage is calculated across the game, add more mechanics, improve AI so that I can have more adds without them trying to run to the same place, add some sounds, re-add knockback + particle on-hit effects, balance player health, movement and enemy abilities, re-block the environment and package the game without errors...
>all by demo day
I am sweatin
>>
>in order to make a single game yourself you must first build all the tools for mass production of games that are nothing like yours
Why are anti-enginedevs so stupid?
>>
I want to make a top down RPG with platforming elements akin to Mario & Luigi. Right now I'm trying to set up wall and floor tiles in Game Maker such that the height of the walls add together when vertically adjacent and the floor tile directly above the highest wall tile will determine the floor height for that column of floor tiles. The eventual goal would be to let the player pass through floor tiles if their z level was higher than that of the floor's, but I still don't know how to set up the player / wall interaction.

Is there a way to do a single instance collision check so that I don't end up adding wall height every frame and ultimately make the walls impossible to pass?
>>
>>153471659
>I'm fairly confident I could build all the features of Unreal/Unity that an RTS would actually use in about two weeks,

And yet you still don't have a game. I have actually worked on an engine and worked with developers that used it to release games. The delusion of retards like you amazes me.

Of course, rendering in 4 different graphics pipelines is super easy and only takes 2 weeks to be feature complete :^)

Thankfully anybody with any knowledge on the subject knows you are a complete and total retard.

Of course, you are still welcome to show all this proof. It's so easy that I'm sure you've done it multiple times.
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>>153472119
>make a twin stick shooter
>make the mouse control both sticks at once
What did he mean by this?
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>>153471763
Instancing is not implicit you fucking retard.
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>>153472381
>you need a "tool" for instancing
>>
>>153471659
Also the deflection for certain things is impressive.

>Why would I make that when I can just use a third party library!

Your "engine" in the end is just going to be a bunch of hacked together dependencies of varying quality and zero support.

>Boost exist
>BOOST
>USING FUCKING BOOST

Holy shit.
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>its another agdg argument about engines
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>>153470854
>>
>>153472489
>Shaders are not tools
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>>153472374
It's not a twin stick shooter, it's mouse click to move, and skills/abilities also turn you. I haven't played with the turn rate or alternate control schemes like twin-stick yet, but I will be.
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>>153472586
>>
>>153472510
>Your "engine" in the end is just going to be a bunch of hacked together dependencies of varying quality and zero support.
>you must write your engine from scratch in assembly or it doesn't count
Other than boost there is literally nothing wrong with using libraries.
>>
>>153472637
Shaders are code.
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>>153471702
But what is the best way of adding lewd? And what makes a game a good game for adding lewd to?
>>
>>153472676
Yes. You are right.

And it's almost like you can get well made, well put together libraries that aid you in the creation of video games that also come with visual editors. Could package them all up and distribute them.

Oh well though, that is probably just a pipe dream :^)
>>
have you noticed that everything always takes 2-4 times longer than you think it will
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>>153472846
>visual editors
>>
>>153472846
>And it's almost like you can get well made, well put together libraries
Hope you don't suggest unity.
>>
>>153471659
>>153472245

=

What the fuck did you just fucking say about me, you little bitch? I’ll have you know I graduated top of my class in the Navy Seals, and I’ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I’m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You’re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You’re fucking dead, kiddo.
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>>153472749
Everything on your computer is code.
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>>153472637
>shaders are tools
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>>153472586
>>153472669

is this the final straw?
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>>153472964
No, they were written with code. I guess, to be technical, shaders are programs that run on your graphics hardware. But they're not tools. You just write them like any other procedure and they do their job.
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>>153472272
>Of course, rendering in 4 different graphics pipelines is super easy and only takes 2 weeks to be feature complete :^)
Why do you need four different rendering paths for an RTS? Targeting OpenGL 4.1 exclusively gives you access to the market for your game with all the features you need. "Feature complete" has a different meaning if you only target features that you need.

>Of course, you are still welcome to show all this proof. It's so easy that I'm sure you've done it multiple times.
Granted, I've never produced a full game, but I did implement a full renderer for my masters thesis. It took about a week for everything except for the part I was researching.

>Your "engine" in the end is just going to be a bunch of hacked together dependencies of varying quality and zero support.
What do you think an engine is?
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>>153472870
Except the compile time because there is always a syntax error
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is it ok to rip off someone else's art style? after all yiu can't copyright an art style. i mean stuff like copuing proportion sizes and facial expressions, not the characters themselves.
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>>153472637
>Implying you need a special shader for instancing

The shader is ignorant of where the geometry comes from.
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>>153473215
>is it ok to rip off someone else's art style?
Yes but people will always think of your game as a chiense knockoff of whatever you're ripping off.
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>>153473215
It is OK as long as you don't take youself seriously as an artist
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>>153472901
>He makes things like UI and enemy placements in code

Even when I used my own engine the first thing I did was create an editor to do that visually. Are you retarded?

Even before they could do it visually on a computer with an editor at Nintendo they did it visually on paper and then entered in the corresponding ASM.
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>>153473125
>a device or implement, especially one held in the hand, used to carry out a particular function.
>or implement
>used to carry out a particular function
>>
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Anti-enginedevs are the most insecure posters here. Just because you treat your engine as black magic and get everything you need from an asset store it doesn't mean it's impossible for someone else to make one for their game.
>>
>>153473303
>>153473325
shit. why do i ask questions i already knew the answer to. i guess i was hoping for an answer i wanted to hear.
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>>153473540
Invent a new style by mixing the style of multiple artists, not just a single one.
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>>153472846
>he doesn't see the domain difference between an asset import library and an engine

An engine forces you to use their general purpose, often ugly abstraction when actually developing games. Cobbling together lower level libraries allows you to create your own more elegant model of the same underlying systems.
>>
>all of you acting like you'll ever amount to anything

how cute
>>
>>153473149
>What do you think an engine is?
What do YOU think an engine is? Your entire argument here is that you don't need one, then you just made everything harder for no reason by using a bunch of dependencies instead of writing things from scratch meaning you are using your own pseudo engine anyway.

>Granted, I've never produced a full game,
>I've never actually made production code, and I've never actually released anything or even developed anything that had to test my code or meet any requirements, but in school once I wrote something

Gold star for you.

>Targeting OpenGL 4.1 exclusively gives you access to the market for your game with all the features you need.

Shit AMD performance, and not as good Nvidia performance when compared to DirectX, unless you use Vulkan, in which case older graphics cards simply will not work.

To anybody reading this reply chain who actually wants to make a video game, I have released my own game in a prebuilt engine, and before that I worked as an engine developer. If your game requires any significant complexity there is no point in making your own engine unless you are working with at least 3 or 4 other people. Of course you can be like the college kid who "totally wrote a renderer" once.

You can very easily write a renderer. You can write a CPU renderer, or even a GPU renderer in the next 3 hours in fact. But anybody who works on renderers would laugh at you for thinking suddenly you are "done" because you have triangles on the screen.
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>>153473707
>An engine forces you to use their general purpose, often ugly abstraction when actually developing games.
You should add on that they're designed that way to accommodate all the various types of games that you "should" be able to use the engine for.
It's a tradeoff of using general purpose engines to save time vs making a game specific engine.

Engine fanboys are the worst though.
>>
>>153473897
>>153473707
I'm retarded and literally restated your point.
Sorry.
>>
>>153473707
Anything created to do a significantly complex enough task is going to be accomplished in a way that forces you into some kind of paradigm, and the only way to get that paradigm totally in sync with what you personally want is to write everything yourself.

If this interest you, do it. There are even series like Handmade Hero that go into these tiny details, and everybody who does this should have knowledge of how the things they use work.

But if you want to make a video game stop getting triggered by UObjects and MonoBehaviors and make a video game.
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>>153473764
Oy I have already amounted to many things
>>
Anubisdev

>talks shit about other furries when he is a filthy furry himself
>got legitimately scared and angry when people were paying attention to that tiger guy
>says he doesn't post because of all the furries
>his game is a corruption of champions rip off where the furry avatars fuck
>stole assets from Zelda games but acts superior to the other furfag devs

Is he like the self hating Jews or something?
>>
>>153473897
The low level functions of an engine should be able to work for any style of game or your programmed them terribly, and higher level shit like NavMesh can be ignored when working with larger engines.

If you have a good argument for making your own tech, then follow that argument. Even if it's like Jonathan Blows argument where he wants total control over his code and not have to depend on anybody, then go ahead.

Also remember it took him fucking years to make his game, a team of multiple people, he had millions of dollars, he got insanely lucky with Briad and a bunch of other stuff.
>>
>>153473508

Engine deving and game deving require two different separate skill sets, and not wholly transferable. Just because you're learning the intricacies of OpenGL does not make you a great game dev.

Making games helps you develop game dev skills. Thinking about mechanics, thinking about level design, thinking about animation, thinking about gameplay, these are the things that make you a better gamedev.

Enginedevs are a plague that trots around disguised as "gamedev" that needs to be wiped off.
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i might not look like much but it makes me happy to see it working properly
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>>153474391
but what if someone...........does both............woah........
>>
>>153474391
>you can't make an engine and use it for a game
Don't you have a new unity asset to pirate?
>>
>Haven't worked on game in 2 weeks
>Too turned off by how incompetent I am
>Not gonna make it
>>
>>153474270
In Blow's case there were no good engines when he started the witness. I still think he's wasting his time making his meme language.
>>
Anyone have any good tutorials for a character creator with model deformation?

Preferably UE4 or Unity.
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>>153474469
SLICC
>>
>>153474484

>implying enginedevs ever get shit done
>>
>>153473508
You've probably never actually worked in the game industry but you would be surprised to know in the west that most people who work on engines don't do anything related to game design. Game designers do that. Engine devs are responsible for implementing engine features. Good game designers are programmers, but they are gameplay programmers. Gameplay code is not elegant because it's not systems. Engine programmers are far better programmers usually and make much "better" code, by virtue of the things they are programming.

If that stuff really interest you, it's a viable job and you can go do it, but stop trying to get people into the mindset that they need to know this stuff to make video games, even on a professional level. It's counter productive if you want to do game design to learn how to make OpenGL renders unless you are going to be a one man army who makes his own engine and tools and game.

If so good luck. Not impossible, takes a lot of passion, and you should probably stop shit posting here and get back to work because you have 3 times the workload.
>>
>>153474250
>got legitimately scared and angry when people were paying attention to that tiger guy
>Is he like the self hating Jews or something?
I don't like generalizations too much, but I believe most furfags have an attention whore in them, you have to when you make public your unusual fetishes in the way they do. At some point attention whores start crossing the masochism line, because in order to get attention, they are willing to humilliate themselves for that attention (just look at rotate) and maybe because deep inside they believe they are degenerates, everyone arounds them says it after all.
>>
>>153474653
To Blow, there still are no good engines. He hates Unity and Unreal, doesn't like Cryengine, etc.

That's fine. He had the money to make his own tech and they spent a long time developing tech before they even started on the game.

As for his language, that's actually probably the best thing he's doing tech wise. It's actually fairly well designed, and because of the way it compiles it will already work everywhere C works (which is everywhere.)

If you agree with the design of the language there is actually no reason not to use it for your game projects because it has total interlopability with C.

His language is actually so goo
>>
>>153473834
>Your entire argument here is that you don't need one, then you just made everything harder for no reason by using a bunch of dependencies instead of writing things from scratch meaning you are using your own pseudo engine anyway.
My argument is that the valuable part of the product that Unreal and Unity provide is the abstraction. If that would make your game harder to develop or result in a less robust finished product, you'd be better off developing your own. Your original point is that if someone wants to make an RTS in Unreal they should just build another abstraction layer on top of the engine that already exists. If you're going to do that anyway, why not just link it directly to the core systems that Unreal already models?

>Shit AMD performance, and not as good Nvidia performance when compared to DirectX, unless you use Vulkan, in which case older graphics cards simply will not work.
Again, does this matter for an RTS? Strategy games in general tend to be CPU bound. Vulkan would give you a huge advantage in this regard, but with a good architecture that's something you can just implement as an afterthought if you find that your performance is lacking.

>You can very easily write a renderer. You can write a CPU renderer, or even a GPU renderer in the next 3 hours in fact. But anybody who works on renderers would laugh at you for thinking suddenly you are "done" because you have triangles on the screen.
This is exactly my point, see above.
>>
What are the recommended options for databasing items and their stats and so on for c#/unity? XML, JSON, any others?
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>>153475347
I recommend that you don't do this.
>>
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I think I might need to try an overlay effect that just has random slashes travel across the screen instead of this.

I'm just using normal sword attacks right now as a placeholder, once I get the attack animations set up where I'm happy with them, I'm gonna make this way fucking crazier.
>>
wait a moment, does a publisher give you money in exchange of your game?
>>
>>153474948
>Your original point is that if someone wants to make an RTS in Unreal they should just build another abstraction layer on top of the engine that already exists.
No your original point is that having to write gameplay code, IE RTS gameplay code for something like Unreal is an extra layer of abstraction that wouldn't otherwise exist when in fact these engines make no assumption about the games you are making ever and you always have to go through this process.

There is no default gameplay style in Unity for example. You get a blank screen with nothing. In my own games, for collisions for example I do not use Unity's "built in" style physics and only it's shape tools.

Unity's physics existing has never hurt me in any way in this process, and it would of been substantially more work to just go find some shape library and write everything in C.

>Again, does this matter for an RTS? Strategy games in general tend to be CPU bound.

The CPU bottlenecks for RTS games come from the graphics drivers typically, still a renderer problem. You want to support at least 2 paths because of this.

>This is exactly my point, see above.

If that's exactly your point, then you are a retard because a render like that is not useful or feature complete nor is it even stable because it hasn't been tested.
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>>153475438
How else would I do it?
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>>153470854
It's AGDG bingo! Today's theme is Game Maker devs.
>>
>>153475484
A good publisher will help you by funding the development of the game, marketing and all that jazz for a massive cut of your profit once you start selling the game.
Careful, some might get you to transfer the IP to them in which case you're fucked.
>>
>>153474923
Its just hilarious. He said in the last thread that he doesn't post because of all the furries, and bashed that tigerdev guy back when he was posting.
>>
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>get good idea for a game
>every new idea I get spawns dozens of new ideas
>every new idea makes me lose hope that I would ever finish it
>end up giving up before starting anything
>>
>>153475347
Json for readability during development and binary for speed and efficiency at release.
>>
>3D Modeling
Damn this is exhausting. Takes hours to even make anything.
>>
>>153475508
Isn't one of Unity's big features that you can use the editor and inspector at runtime?
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>>153475547

>putting knights, medieval stuff, sword wielding heroes and grappling hooks in the dev bingo as if it's a bad thing

You disgust me.
>>
>>153475450
Looks cool.
>>
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>>153475494
>nor is it even stable because it hasn't been tested.

>testing things
>not proving they work with maths

looks like someone isn't using the glorious enginedev master language
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>>153475640
its easyer than pixelart once you automate rigging. if you choose low poly without normal maps.
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Oh wow, it almost looks like I know what I'm doing.
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I added a simple multiplayer chat. The window actually looks smaller when it is fullscreen and fades away if no new messages are shown.
Next step will be some actual racing logic like checkpoints, and recording who won and stuff like that
>>
>>153475714

You don't think the attack animations themselves look stiff? That's what I'm sweating right now.
>>
>>153475710
They're not bad, they're just common tropes.
>>
>>153475738
Haskell has barely any capacity for theorem proving. It's just pure by default so slightly easier to write programs that can be proven externally.
>>
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Is there any non meme reason why you shouldn't write 80% of your code in asm and the rest c++ glue?
>>
>>153475738
>He doesn't realize he just said he can solve the halting problem

Heh, nerd
>>
>>153476020
I think Coq is based on Haskell but I could be mistaken
>>
>>153475684
I'm not sure what you're suggesting. Do you want me to make a prefab object for each item and manually assign their stats in the editor? It seems much more efficient to have one object that loads its stats from a file depending on a value you pass to it.
I'm an ex-engine dev and am still figuring unity out
>>
>>153475951
Well ofc, they are placeholders you said. The game itself look interesting.

I played Doom wads like what you are doing and they were cool.
>>
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fuck getting rid of the furrys can we get rid of engine devs? atleast furrys are yesdevs and actually have games and not just useless engines that will never go anywhere.
>>
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>>153475547
Fight me.
>>
>>153476229

It uh, it IS a Doom wad. I've been working on finishing this project so I can have a peace of mind before I go into proper indie dev, and some of you guys are a good source of feedback regarding visual elements and gameplay mechanics.
>>
>>153476105
>mount stupid
There is no decidable algorithm for proving that an arbitrary program halts. You can prove termination by changing the "arbitrary" part and/or getting a human to help with the proof.

>>153476142
It's not. It can extract to Haskell, though.
>>
>>153475951
The normal swing looked like it could have more of an arch, but the "special attack" swings looked great.
>>
>>153476159
>ex-engine
yeah, you all come crawling back to unity and ue4 after wasting years of your lives on pointless engine dev and then realizing that your time is running out and you have to get that million dorra game done, since you have to find a job soon
it sucks doesn't it?
also save on prefab per item and then load the item state config from a json file
>>
>>153476392
Except you are forgetting one important thing.

You cannot prove anything about the state of the program because it runs on windows, which state is non-deterministic, which is why you are solving the halting problem.
>>
>>153472272
Are you that retard that claimed to have contributed to khronos but coincidence had it that you left just after people were asking for evidence?
>>
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>>153475547
Not sure if my thing counts for the two I marked "?"
>>
>>153476623
Khronos is a fucking group of random people and companies that decide standards for graphics API's. They don't make game engines. Are you a fucking retard?
>>
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rate.
>>
>>153476329
Like seriously, they're still arguing about these fucking engines.
>>
>>153476105
Haskell is decidable as long as you ignore IO.
>>
>>153476607
Windows has fuck-all to do with this.
>>
For the barafurri bulge game
>>
>>153476857
>Your program runs on windows
>Your program can only run because calls to the Operating System
>You are saying you can prove the completeness of a program that has to run on top of these systems, and by that virtue isn't some magical sandbox without any consideration for that system itself.


Okay bro.
>>
>>153476747
>brash retard claims to have worked with Opengl since the 90s and have contributed to it; is asked for evidence; no evidence given
>brash retard claims to have real professional experience with commercial engines; similarities ensue

I wasn't talking about Khronos making engines, I was just commenting on your personality and I'm pretty sure you're the same guy, you flaming moron.
>>
>>153476953
You verify to a specification. For parts of the program that call on Windows, the specification corresponds.
>>
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>>153475547
Huh, I'm sort of disappointed I didn't win.
>>
>>153477007
>>153476747
Also kill yourself. You're literally the Molyneux and Todd Howard of agdg
>>
>>153474469
Neat as fuck. Though, personally, I like it better when the numbers font is monospace and you can see the extra zeros (e.g. 0032/1200). A fixed width ammo counter is less distracting and neater IMO
>>
>>153477007
Nobody has asked what engines I've ever worked on.

The engine is called FlatRedBall. It used to be a DirectX engine but then was switched to XNA when that was first released. It was also ported to Java to work on androids Java version. No idea what is going on with it now because I don't work on it anymore.

>HURR I NEVER ACTUALLY ASKED YOU THE QUESTION BUT I'M SURE YOUR SOME RANDOM FAGGOT WHO SAID SOME RANDOM SHIT

Also I could not have worked nor would I have claimed to work on OpenGL in the 90's because I was in fucking elementary school. Off yourself.
>>
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>>153475547
Am I doing something wrong? I didn't get Bingo
>>
>>153476762
Would bang if that's the question.
>>
>>153475591
Yeah, sounds like jealousy to me.

>>153475547
>more than half of the items there aren't bad things
>>
>>153476943

Bullet Tiger doesn't have a grapple hook though.

...Maybe he should?
>>
>>153477228
i'll take it in account, the only thing really changing there is the 1, but hopefully it won't be as distracting when it's changing at the intended speed
>>
>>153476762
the shapes are fine. but the colors are not. either use light/shadows or pick a better combination of colors.
>>
>>153477259
>2D engine using high level frameworks as a base
This qualifies you to have opinions on state of the art 3D rendering?
>>
>>153477259
>FlatRedBall
Kill yourself, David.
>>
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>>153477351
>>
>>153474760
Ah I see, that's why all these new western AAA games have such amazing game design, surely everyone should follow this model to replicate the stunning gameplay of memorable games like No Man's Sky, Bishock Infinite, TW: Rome 2, Destiny and a fan favorite Tom Clancy's The DIvision. Games are so much better when you hire a bunch of pretentious asshole idea-guys who don't know the first thing about anything to make your game great.
>>
>>153477551
Fuck. Meant to quote >>153475547
>>
>>153477318

Tigerdev?
>>
>>153476104
yes
by the end of it you will want to kill yourself just to end the suffering unless you're a programming prodigy
higher level languages were created for a reason
>>
>>153476563
Wew boy, I've always just made what seemed fun to work on. Until recently I didn't think my ideas in terms of design would warrant making a game, so I made engines and helped other people make their games.
Thank you anyway.
>>
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~~=Weekly Recap=~~
>>Late Edition
We got 30 games, 19 have returned from the previous recap. That means Demo Day 10 should have 30 games to play. Keep up the great work. Continue to make game.

~~=High Scores=~~
(15) TacticalRPG
(11) Vampire's Bit
(11) Unnamed Pixel Platformer
(9) Ctesiphon
(8) Knightly Terrors
(7) Monolith
(5) Skylarks
(5) RadMaze
(4) Vagabondia
(3) Project Shmoop
(3) M4World
(3) [Placeholder Title]
(2) Whimp the Bold
(2) Shiphack
(2) Restless Dreams
(2) Project Wingman
(2) Halloween Bullet Hell
(2) City Night
(2) Ball Run

(Score is calculated by number of recaps in a row)

~~=Feedback=~~
Think I've missed your game? Notice the scraper has made an error? Ideas or comments? Reply to this and let me know! Include your game name if it's missing.
>>
>>153477663
Excuse me but most gamers who arent complete dicks up their own ass level contrarian (read: /V/) realize that no mans sky is a landmark acheivement in gaming and procedural generation. No game has ever simulated an entire universe with 18 quintillion planets all in real time.
>>
>>153478034
>No game has ever simulated an entire universe with 18 quintillion planets all in real time.
and it still hasn't now
>>
>>153478006
>implying killing yourself is a bad thing
>>
>153478110
please stop responding to obvious bait.
>>
>>153475547
I dont know what 2D fruity means but I only got free space.
Does this make me a special snowflake?
>>
>>153470854
Real lewd jam:
https://itch.io/jam/agdg-lewd-jam
>>
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>>153478479
>>
>>153478479
real discord:
https://discord.gg/3SytT
>>
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>>153478014
>That means Demo Day 10 should have 30 games to play
>>
a game where you spend real money to buy and sell memes on the meme market
>>
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>>
What language should I use for adding scripting, Lua or another?
>>
>>153478901
Lua is really good.
>>
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When I try to open GameMaker Studio it just flashes the Updating window and then closes and nothing happens...

I've tried re-installing it multiple times, restarting my computer, running it as administrator and the early access build.

It just won't fucking open... someone help me please :(
>>
>>153479039
>aspiring game dev cant even open his baby engine

try to solve something for yourself because you'll be doing a lot of that if you're gonna have any hope in this industry
>>
>>153478901
I've just read some Stack Overflow topics about this question. It looks like for gaming Lua is the standard, but some like to use Python. I'm implementing Lua at the moment, it's pretty comfy, however I don't know if suddenly all my Google skills have failed me or what, but articles on how to get C++ and Lua together are not as frequent as I imagined, so I'm mostly relying on the Lua docs and I check out binding libraries for functions and ideas which might be useful.
>>
>>153479182
Well I listed all the things I tried and I also tried googling it and nothing came up.

What else do you want me to try you fucking idiot?
>>
>>153479230
don't reply to enginefags for starters
>>
>>153479039
No idea. But there's other engines you can use.
>>
https://www.youtube.com/watch?v=m6Hjfu0-oZY
good talk about story in games
>>
>>153479439

>Games
>Stories

No. This is a bad thing.
>>
I'm so fucking demoralized right now. Why is everything so goddamn terrible?
>>
>>153479524
>I want to make pong endlessly
>>
>>153479182
>>153479390
>It's a "nodevs attempt to downplay people for using game maker"

>>153479559
what's wrong anon
>>
>>153478637
actually I will also uploadd on demoday except I never post in those recaps
>>
>>153479559

Do like me Anon. Give up and apply for your nearest Wendies.
>>
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>>153479439
>brand universe: the dindu protecting chink game writers
>feeling qualified to lecture others on story
>>
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>>153475547
It's impossible to win this thing I was really generous
I marked 2D fruity even though I don't know what it means
>>
>>153479650
If he can't even get game maker to work on his own he has zero chance of making a game.
>>
>>153479760
well that's true but
>>baby engine
>>there are other options

ain't gonna help the retard to crawl out of his hole
>>
>>153479218
Just invert control as much as possible. You don't want Lua to be responsible for anything but pure logic. It shouldn't own any resources, etc.
>>
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>>153475547
>>
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>>153475547
eh
>>
>>153479854
>le baby engine meme
nothing like bragging about making our own engines to prove we are adults amirite? XDDDD
>>
>>153479524
>>153479439
>GDC
games can have stories, but instantly discarded because Gee-Dee-Cee. Nothing intelligent comes from there. NOTHING. This is the "industry-only" convention that Zoe Quinn gets a free pass to every year instead of paying the hundreds of dollars for entry, despite being forever nodev, so that cucks can listen to an unfunny, untalented woman with no talent try to explain comedy in games.

-Women aren't funny
-ZQ doesn't make games
-ZQ isn't a comedian and failed attempting stand-up
-games aren't funny(at least not as a primary feature. Try laughing all the way through a vintage or modern Leisure Suit Larry, I dare you)

only watch GDC videos if you want to reform your non-existent problem with making sexist characters and situations you didn't know you were doing
>>
>>153480039
that's the point i'm trying to make you fucking mongoloid
>>
>>153479760
>>153479854

I've never had issues with any other program but because GameMaker refuses to start on my computer (without giving any errors or anything), that makes me a retard/stupid?

Fucking assholes.
>>
>>153475547
Why is grappling hook bad?
>>
>>153479874
Personally I just want to handle events with it. NPC talks and such.
>>
>>153480124
because he saw it in 2 games on /agdg/ so it's bad
>>
>>153480132
Then the design for that is very trivial.
From c++ call the appropriate lua function when events are triggered, use globals or the stack for variable access.
>>
>>153480119
>that makes me a retard/stupid?
yes.

I hope you can figure it out somehow, no haterade here. But yes you are stupid/retarded.
>>
>>153478637
>like 80 people have signed up

How much actual follow-through will there be? The less there are does that mean the more people that will play my game?
>>
You can use game maker; go ahead, use it. But don't ask me to respect you or treat you like an adult. Because you are a child.
>>
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>>
>>153480437
You are like a baby
>>
>>153480437
is the Spelunky dev a child? Successful game on steam
>>
>>153480089
>Nothing intelligent comes from there. NOTHING.
Funnily enough I've seen a few useful talks appear on my Youtube front page. Granted I'm a techdev so the bullshit femdev talks don't really appear for me though.
>>
>>153480089
Ok, if you won't listen to it I'll summarize the talk for you
>Topic is the structure of stories in video games
>Hollywood movies follow the classic three act structure
>Recently, television has change its structure to work in larger, episodic arcs
>Some video game developers adapt this TV structure to video games (walking dead, the last of us)
>studies show players remember shit-all about the plots of the games, HOWEVER players are a thousand times more likely to remember characters in games
>Consider portal as an example, the entire game is shaped around exploring the character of Glados - there isn't as much a plot as it is a character study
>Players also tend to remember plot points that are entangled in gameplay, ie the entirety of Paper's Please
>in conclusion, fuck structure and make better characters with plot driven exclusively through gameplay
>>
>>153480348
You are so fucking retarded its unreal.
>>
insecurity
>>
>>153480124
because the person who did this thinks they are cool but is too shitty to code them himself so he shits on others.

It's all about being jelly
>>
>>153480132
That's all state machine (or coroutine) stuff. Make the Lua function return an action, which may have a continuation which is a Lua function that returns an action, and so on. Continuations are a massively useful tool for IoC.

On the native side, you interpret these actions and run them as states in a state machine, calling the continuations and transitioning to the returned states as necessary.
>>
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>>153480437
>>
>>153480342
Yeah, that's the idea. Thanks!

Currently, my main problem is passing variables to a Lua function. I use the lua_push functions, but it doesn't feel right to call that for every single variable. What are the usual approaches to this?
>>
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>have about 15 movies in my backqueue by now
>don't play any games at all
>literally every second of my free time is consumed by game dev
>take a tiny break to watch the new mlp ep
>feel like shit for not spending that time by deving instead
this really sucks, i don't want to look back in 20 years and realize that i just wasted two decades worth of free time on doing a part time hobby that never made me any money anyway and never actually took the time to have some actual real fun just for the sake of fun
>>
Not the original guy, but one thing I've never understood about Lua is how to define the interface. Obviously I need to know which methods to call on the C++ side a priori, so am I supposed to just tell developers "this is what you need to call your method" or is the Lua program supposed to tell the C++ program what the name of the method to call is somehow?
>>
>>153480437
here's double the (You)s in a single post, you giant baby
>>
>>153475547
> you cant be medieval
> you can't be sci-fi
> you cant have swords
> you can't have a story
> putting detail to your graphic is bad

when did this become a meme?
>>
@046
kill yourself
>>
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>>
>>153480779
I thought state machines would be fine for this, and started to work with that, but then I've realized if I want to have complex events and NPC behaviour in the future, then it's better if I just handle these things via scripts than write them in the actual code. It feel more organized and flexible this way.
>>
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>>153480641
>I can open Game Maker
>you can't

Who's the real retard here? Go use Unreal, you piss-ass, faggot-ass, pussy-ass, bitch-ass, punk-ass, suck-ass fuck-ass turbonigger.
>>
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>He imagines his favorite reviewer liking his game
>>
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post weeb dev music
>>
>>153481389
Did you even read my post? You do both, although to the Lua side it doesn't appear that way.
>>
>>153481046
This is what my schedule looks like:
>wake up at 8:00am
>be into work by 9:00am
>be back from work at 5:30pm (worked on some stuff during lunch break)
>cook dinner/watch shows from 5:30-8:00pm
>dev from 8:00pm-1:00am

Easy peasy, I even get two and a half hours of free time a day.
>>
>>153481082
function update()

end
engine_set_update(update)
>>
>>153480623
I'm actually glad you greentexted that. The last three meme-arrows are good, but I didn't have to sit through 45+ minutes of them talking about Hollywood & TV like they know anything about it beyond the average viewer.
>>
>>153481494
https://www.youtube.com/watch?v=bZRzVIhBBQg&index=3&list=PL91DFD5E6CA9F3BE4
>>
>>153480437
>I'm so mature I have to make public my childlish disagreement with other's preferences
God job anon, now get your color pencils ready, school starts soon.
>>
>>153481082
You can return something from a script.
>>
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>>153481574
>>
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>ctrl+f "progress"
>Phrase not found
>>
>>153481574
I wouldn't be able to get any real progress with just 5 hours though, i dev 12hours/day minimum (no job currently, just school) and i stil feel like if i'm moving at incredibly slow pace
>>
>>153481714
Yeah yeah, wageslave cuck something something. I luckily don't hate my job. And hell, I'm shitposting from work right now. Cushy job, cushy life.
>>
>>153481637
it's actually a short one - 25 minutes
>>
>>153481046
>Literally spend 12 hours a day devving
>it still feels like it's not enough

suicide isn't that bad desu
>>
>>153481526
Sorry if I have misinterpreted your post. Now it's clear what you've meant.
>>
>>153481494
https://www.youtube.com/watch?v=NTVDS8uxpbo
>>
>>153481469
>he has a favorite reviewer
>>
>>153481843

I didn't mention it, but I posted some >>153475450

Now I gotta figure out how to pull off a convincing blur/slash effect within a first person perspective like this.
>>
>>153481574
Oh hey we have the same schedule.

>Wake up at 8am
>Get to work at 9am
>Finish at 5:30pm
>Think about devving
>Nah, too tired
>Watch anime until 1 am
>Go to sleep
>>
>>153481494
Can I post two?
https://www.youtube.com/watch?v=XP90Wnj0LTo
https://www.youtube.com/watch?v=bCodVbucTbo
>>
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You know, dodging an endless amount of missiles is kind of fun, I might keep this as "Unlimited Missiles Mode"
>>
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>>153475547
I think I'm doing fine
>>
How deep should scripting go? I've never modded a game so I don't know what makes a good or bad API. How do these hugely moddable games like HL2 do it? Is the entire game created in the scripting language with only the engine being done in the host?
>>
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>>153475547
How'd I do?
>>
>>153481985
b-but I like superbunnyhop
>>
>>153481637
the character thing is a big one. Stanley Parable is basically a character study of the narrator, the only thing anyone remembers about Cave Story is the characters - it's the same reason waifu games are successful
>>
>>153482206

what do you mean by 1/3 sword wielding protag?

You have 3 playable guys and only one wields a sword?
>>
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>>153481469
>your favorite reviewer will die before you finish your game

;^)
>>
>>153482245
patrician taste, brother
>>
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>>153475547
Are catgirls considered anthro? Or are they their own thing? The only cat parts she has are the ears and the tail.
>>
>>153482312
totalbiscuit?
>>
>>153482292
It's one option at game start. Other are Book and Staff.
>>
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>>153481418
I managed to get it to work.

Kill yourself.
>>
>>153482145
I love this
>>
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>>153482312
He deserved it tho
>>
>>153482443

Tell me more.
>>
>>153482312
tb will die in 10 years you still have time anon
>>
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>>153481854
>>153481896
This is how every OMA feels. And after months, if not years, of this killer pace, and sacrifices (you can't even have a social life) you finally release your game and get like 20 sales and 5 refunds and that moment will fucking break you and you will become one of those mindless automatons who marries a girl, get a kid, a mortgage a car, plants a tree gets a white picket fence and sits in a cubicle from 9 to 5 to support his copy&paste middle class life, only realizing on his death bed that he wasted his time on an illusion of what he thought was happiness, but it was only because the society told him this is happiness, he would be lying there, minutes away from death, regretting all his choices, but it is to late to fix it now.. and he knows that.. he then feels the cold wave spreading through his old, tired, broken body, he looks at all his family sitting around him, realizing he gives no shits about them, he closes his eyes and breaths out his last feel, a tear won't roll down his face, there is no point now
>>
>>153482173
Garry's Mod implements most of the basic building blocks of the game (guns, vehicles, NPCs etc) in the engine then uses Lua to define how they behave. For example, every weapon has a PrimaryAttack and a SecondaryAttack whose behaviour is controlled from Lua.
>>
>>153482173
You really should just worry about making a scripting API, tools, etc. for yourself instead of modders. If you want something to be moddable, do it through those systems, and it will be fine.
>>
>>153482531
>Spend 9.9 years not doing anything besides hardcore neeting
>Finally open my IDE
>"TotalBiscuit has died"
>>
>>153481469
>>153482312

>having a favorite reviewer

is this a Generation Beta thing?
>>
>>153482245
You are a fucking fag.
because only fags like reviewers
Reviewers are leeches who can't make anything good themselves so they make a living by shitting on the hard work of others. Fuck them and fuck you for sucking their cocks
>>
>>153472119
>MOBA gameplay
Genius.
>>
>>153482556
Such is the life of a true yesdev
>>
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>>153482556
no please I just want to make a game
>>
>>153482670
It's a furry cock vore unbirth thing.
You wouldn't understand unless you fantasized about a hung futa horse girl with pussy for a urethra.
>>
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>>153475547
Do I have to stop working on this one now?
>>
>>153482523
Game is based around "Tune". You are created because an item was in tune with the crystal you were created from. Depending on your choice you will be able to develop strength, knowledge or curiosity based powers. A Sword-wielder will for example be able to life heavy rocks or threaten enemies into submission, knowledge based characters can learn how to read inscriptions in foreign languages and build stuff from Blueprints while Curious characters get to move faster, evade danger and see things spontaneously with my version of Batvision.
>>
>>153481637
just speed it up to 2x, you can still catch everything

never watch something like this at normal speed.
>>
>>153482785
just don't, don't go on, there is nothing but shit waiting for you, trust me
>>
>>153482431
shit. him and probably jim sterling might not be around long enough to shit on my game by the time I manage to finish it. fml, why do video games industry-related people have so many health issues. I will never be able to thank Awata for Pokemon Red or MontyOum for getting me interested in animation and kpop
>>
>>153481018
There is probably a better way for things like structures but I don't know enough about the API, on the other hand I didn't have any issues with using push/pop only and I was running thousands of scripted entities.
>>
>>153483151
I'm sorry, I think you mistook this for reddit?
>>
>>153482427
Protip: if it looks like a human it's not anthro.
>>
File: levelup.png (1MB, 1920x1080px)
levelup.png
1MB, 1920x1080px
Let's make it!
>>
>>153483151
Because sitting in front of your pc 24/7 destroys your health
>>
>>153483201
All right then, that was my worry. Thanks again!
>>
Let's talk HP bars

Units or bars?
>>
>>153481854
How the fuck do you not make progress in five hours? Do you just shitpost constantly and not actually dev?
>>
>untalented woman with no talent
*unskilled? Though you could argue she has twice as little talent as other talentless hacks.

I agree about game having stories, but some GDC talks CAN be neat, though. Just a few threads ago someone posted a video of Warren Robinett talking about Adventure, it was pretty interesting.

>>153482145
This could make for a great Nightmare type difficulty mode

>>153483478
Both. Both is good.
>>
>>153481494
https://www.youtube.com/watch?v=f3IgwLT_mYc
>>
>>153483361
You can also try userdata though I haven't personally used it, but the example is fairly clear
https://www.lua.org/pil/28.1.html
>>
>>153482556
See, the thing is this is a post made by a fucking faggot. Games fail before ever making it to greenlight, not after that. Once you make it to steam you're looking at 4-500 sales simply by being on steam. If you're in the top 50% you're looking at 10k sales.

it isn't impossible and this quitter's attitude is just to cover up for your failings.
>>
>>153482670
How can you not like Angry Joe? aside from all the new movie reviews. why does he keep adding new people and not introducing them or giving us their backstory. I'm only now getting used to Del, who the fuck are all these other assholes. Shitty character development, these new characters have no motivations so we can't sympathize with them since we don't even know what their deal is.
>>
>>153483478
>Implying that game genre, design and themes have nothing to do with that decision

We can't tell what would be beter for your game if you only post that
>>
>>153482881
this sounds like a powerful lifehack re: media consumption
>>
File: agdg sprite girl.png (14KB, 234x512px)
agdg sprite girl.png
14KB, 234x512px
>>153476762
cute/10
>>
>>153482881
I watch 30 anime per season and watch them at either 1.5x or 2x speed depending on the show. It makes it easy to cover everything.
>>
>>153482145
I might be even more fun if it was still an unlimited mode, but you try to gather randomly spawned flags while dodging, no attacking, so your movement has purpose and direction.
>>
File: A7AfP5.gif (640KB, 640x640px)
A7AfP5.gif
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feedback pls

does this idea have potential or not https://adn.itch.io/01
>>
>>153483635
eat cock, Mr. Positivity
>>
>>153484163
Nice downwell clone desu.
>>
Question
How functional/how much of a game does your demo day demo have to be
Like if you don't have much to show, is it okay to submit a demo?
>>
>>153484463
You can literally have a 10 second long demo and it's fine.
>>
>>153484463
It needs to open a window
Das it
>>
>>153484524
>>153484554

Thanks anons
>>
Please fill in the blanks:

A.) Artist is for ___________.
B.) Programmer is for ___________.
C.) Level Designer is for ____________.
D.) Sound Engineer is for ____________.
>>
>>153484463
>Like if you don't have much to show, is it okay to submit a demo?
there's no prize so fuck it. Just submit a title screen and a slideshow of fun features you wish were in the game. Sean Murray the fuck out of it, we're amateur trash
>>
>>153484163
At first I legit thought this was from a Downwell prototype.
Sure, it looks just as fun. I'm giving it a shot.
>>
>>153484634
>A.) Artist is for ___________.
Game
>B.) Programmer is for ___________.
Game
>C.) Level Designer is for ____________.
Ideas guy
>D.) Sound Engineer is for ____________.
Making audio on linux work
>>
>>153484668
You can do ANYTHING
>>
>>153484634
A.) sexual
B.) sexual
C.) sexual
D.) sexual
>>
>>153484634
A.) Artist is for art
B.) Programmer is for code
C.) Level Designer is for level design
D.) Sound Engineer is for sound
>>
>>153483646
>Angry
it's a codeword for manchild
>>
>>153482685
jesus christ, have you entirely missed the point of critique? even hacks who regularly get shat on understand the value of critics and learn to improve as artists. the latter who just throw autistic tantrums when their work is criticized (aka you) end up stagnating in mediocrity
>>
File: 1469671101081.jpg (41KB, 399x364px)
1469671101081.jpg
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>doing graphics work for a friend
>ask for a build where i could switch out graphics for tiles on the fly because i'm pretty sure unity can export builds without encrypted assets
>he completely fucks the game doing something else so i'm sitting here with no way to see how the tiles look in-game
>>
File: 1458097766792.png (33KB, 255x216px)
1458097766792.png
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>>153484921
>>
>>153484634
>A.) Artist is for Brianna Wu.
>B.) Programmer is for Nina Freeman.
>C.) Level Designer is for Zoe Quinn.
>D.) Sound Engineer is for Nickelback®.
>>
File: Runner 2016-08-31 16-19-47-07.webm (267KB, 424x240px) Image search: [Google]
Runner 2016-08-31 16-19-47-07.webm
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Just started replacing the sprites, but I don't know if I'm going to get this shit for DD in time.
>>
>>153484319
Go ahead and wallow in self pity. I'm sure it'll help you make a game. It will at least convince you it's the world's fault you fail, not your own, same as the rest of your failures.
>>
>>153481494
https://www.youtube.com/watch?v=HKY38Nx8dSo
>>
>>153481494
https://www.youtube.com/watch?v=4feUSTS21-8
>>
>>153485152
HNNNGGGG!
I missed you, anon. I'm happy that you are still here.
>>
I'm the next hopoo
>>
>>153483635
Yoooo! That's excellent to hear if true, my dude.

The bit about the average sales for released games through greenlight.

Do you have any links/ insight into hard numbers and statistics for that sort of thing I could take a look at? I mean, sometimes it seems certain games even if they look and play pretty decently, sell no copies at all despite being put on greenlight, but then again I haven't delved deeper into it.
>>
Is 4chan crapping out or is my connection just shit?
>>
>>153486665
http://steamspy.com/genre/Indie

Steamspy says there are 5888 "indie" games on steam. If you navigate to the cusp of the 50th percentile (2944) you'll see that you're looking at 12869 approximate sales. If you sell for the Indie Game average ($8.69) you'll be looking at:
12869*8.69*(3/2) = 167.7k revenue.

So make it past greenlight and be roughly in the top 50%. From there is just gets better. Can you beat out half the retards who greenlight? Fucking probably.
>>
>.NET 4.6 has SIMD Vector/Matrix types

noice
>>
>>153486787
I have this on multiple sites right now. I bet a datacenter exploded somewhere
>>
>>153487176
I might just be being an idiot but why did you multiply it by 3/2? And shouldn't you earn less than that because steam takes some of the money?
>>
>>153487648
>>153486787
Where are you guys located? You're probably close together and something happened at your ISP.
>>
>>153487648
Bet the ruskies did it.
>>
>>153487176
So you made 167k, so after taxes you're looking at somewhere around 110k personal profit (took a bit off because you probably spent some money of dev, right?). Hell, with 110k in my pocket I could live for 2-3 years, certainly enough time to make another game.

Never give up! The vast majority of indie devs fail before they ever finish a game. Finish the damn game! Greenlight is a filter, but as long as your game isn't unplayable bad and you can make a good trailer it should be fine (fuck hire a guy with a good voice if you really need to). Make sure to advertise and build ground swell before you produce the game, make sure you're a known face in both gaming and development communities. The next barrier after finishing the game is simply getting a small community, which is relatively easy as long as you participate in the community. The biggest mistake people make is expecting their game to just BECOME popular. Showing your stuff off should never bring you shame, despite what people in /agdg/ say. A lot of the echoing in here is to try and keep people here because nodevs don't like it when someone is successful in front of them, only when vaguely successful from far off.

So here is the main points:
>finish the fucking game
>have a good trailer
>be a member of the community

Really if you do these three things your game will do fine.
>>
File: WALK(1).webm (3MB, 484x854px) Image search: [Google]
WALK(1).webm
3MB, 484x854px
H-here I go
>>
>>153487653
Should have been 2/3, whoops. Change it to 75k. I'm the real retard.
>>
>>153485152
why is this little slut so sexual?
>>
>>153487898
>Hell, with 110k in my pocket I could live for 2-3 years

What?

My spending per year for the past 3 years was 15k and I never felt like I needed more money.

What are you spending money on?
>>
>>153488105
this is annoying subject matter. I fucking hate people who walk around my building's lower floors with their eyes glued to Pokemon GO not looking where the fuck they're going.
>>
File: WALK(2).webm (2MB, 484x854px) Image search: [Google]
WALK(2).webm
2MB, 484x854px
>>153488105
>>
>>153488105
How meta of you
Now make it so the lower third of the screen is a cookie clicker game with no automation and go deeper.
>>
Yesterday someone posted a link about a developer that used to make it's game only with pixels and complaining how people see pixel games as bad. After reflecting here I just got the answer: the developers are just bad.

They make uninteresing games or generic pixel games with decent art and hope it sells well, people get games for a good adventure and not solely for it's art ( unless we are talking about VN-tier but not even art alone can save said games), so I believe pixelated games are still a go as long you can make it looks interesting and grab general people's attention with it's trailer.

t. guy making a pixelated game
>>
File: Vagabondia.webm (418KB, 1280x768px) Image search: [Google]
Vagabondia.webm
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Why is animating so hard
>>
>>153488253
Rent. I live in one of the most expensive city in the world. Rent alone for me is 18k a year. Food, heat, electricity, internet, etc. cost me another 6k per year. Stuff I want costs me another 6k. So it'd be more like 3.5 years.
>>
>>153488253
>What are you spending money on?
probably living in a state that isn't Ohio like you
>>
>>153488253
>past 3 years was 15k
And I thought I was cheap. Dude, 5k would barely get me through 3 months. Where do you live?
>>
>>153488363
2D animation is harder for newbies than 3D animations for newbies. Specially because you have to redraw a bit, but if you keep doing it a lot you will be able to animate faster normally.
>>
Are futa protags ok or do i need a male one too

The penis is required
>>
>>153488512
Futa > male protag
>>
What are the perks of setting a timescale global variable in game maker?

How is it applied?
>>
>>153488425
Where do you live?
>>
>>153488425
Not talking about you, but I always find it funny when indie devs are surprised they fail and can't afford to be indie when they live in fucking San Francisco.

>>153488437
>>153488462
That's 15k per year, half of which is rent. I live in a mid sized city in UK.
>>
>>153488342
Are you talking about this?
http://www.dinofarmgames.com/a-pixel-artist-renounces-pixel-art/
Honestly, rather than "well if people nitpick the art then the gameplay is obviously not good enough" I think this really is a case of the audience not being up to date with some obscure self-imposed challenge a minority of artists has taken up (and many more have imitated). It's just miscommunication, no one really is at fault here.
>>
File: 1468600504783.png (182KB, 955x524px) Image search: [Google]
1468600504783.png
182KB, 955x524px
>>
>>153488671
San Francisco
>>
File: 1464784220320.gif (472KB, 400x265px) Image search: [Google]
1464784220320.gif
472KB, 400x265px
>>153488363
you just have to learn the tricks of the trade. Visit /co/ for animator secrets
>>
>>153488747
Yeah I agree, this thread WAS too on topic.

We can't be having that.
>>
>>153488809
I thought /co/ was just full of women and man-children
are there actual animators there?
>>
>>153488747
He isn't wrong.
>>
>>153488747
he's right.

look at this:
notch, made game, left
hopoo, made game, left
monster gir island, made game, left
>>
>>153488987
it's a rare thread type, but it happens in between "moms from cartoons you'd fuck" and comic book storytimes. Start a thread with an older Simpsons or Rugrats image, especially one with a tweened or warped animation frame that was hand drawn if you have to start it yourself
>>
>>153489174
He's also "making" a meme game that will never come out.
>>
>>153489252
>hopoo, made game, left
He posted when he was making deadbolt.
Too bad he's just a nodev posting from his new office now.
>>
>>153489174
he's wrong on many smaller points. Who the fuck wants a "developer at their beck and call?" Either as an individual or a collective? That's just blind dumb ego.
>>
>>153488747
Typical thinskin.
If you cant handle a place that doesnt kiss your ass, then you should stay in the hugbox.
Good riddance to him. Hope he grows up some day.
>>
File: Progress.webm (2MB, 638x356px) Image search: [Google]
Progress.webm
2MB, 638x356px
Made the placeholder look less like a Pokéball. Playing around with pre-made emitters for now.

Still found nothing on how to create "closed" rocks procedurally so the world continues to just be shit.

Gonna use tomorrow to review what I have to this point and optimising it. Don't want shit to get out of hand this time.
>>
>>153488747
>pandering to 4chan
>pandering to anybody but yourself
What a retard
>>
>>153489440
He's mostly right about the fact that no matter what you do 4chan is going to be negative and cynical. They won't like you no matter what you do and generally want to tear others down. Tearing others down make people feel better about themselves.
>>
>>153489327
Its kinda funny how he seems to think of his game as a serious stealth game and not a meme game, while all his fans just think of it as a meme game
>>
>>153489579
There is a difference between a hugbox and 4chan. It isn't a binary switch between the two. 4chan sits on the farther end of pointless negativity. A lot of folks on here try and insult and shitpost for that alone.

There is a middle ground where critical constructive criticism is possible, and people can be negative and call parts of the game shit, but also praises other parts.

4chan generally the more popular you become the less likely people will praise parts of the game no matter the quality. Hate bandwagon is a thing that happens here, regularly.
>>
>>153489659
>>pandering to anybody but yourself
This spoke to me on a personal level anon, thank you for this.

I'll just post progress without actually asking for feedback from now on.
>>
File: 1470963258579.jpg (40KB, 500x500px) Image search: [Google]
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>>153488747
What a faggot.
>>
Why do people come here when everywhere else on the internet is more to their taste?
>>
>>153489950
Anonymous pressure-free social interaction, lax moderation
>>
>>153470854
Anyone making a pixel art game should watch this.
https://www.youtube.com/watch?v=rHhX5GtWNr8
>>
>>153490037
>if youre making a pixel art game youre automatically making a nostalgia game

uhhhm how about no?????
>>
/v/ is alright to just dump your game for shilling

I would just continuously dump my product and not even look at the result, as if I'm throwing dead bodies into the ocean
>>
File: 1472324353413.gif (1MB, 345x498px) Image search: [Google]
1472324353413.gif
1MB, 345x498px
If I want to scrape pages, whats the best library?
inb4 >BEST

I just want to write a script that can calculate what a URL will be, and go out and get the html or file and maybe do something based on the result
>>
>>153489252
>monster girl island left
i am pretty sure he is still here,he can just shitpost all day,isnt like he need to make progress to milk those patreons.
>>
>>153490194
Yes, you've chosen a nostalgic art style, people will look at it and think "This has old school art". By choosing pixel art you have automatically chosen nostalgia.
>>
File: 1472664585154.png (119KB, 1056x1054px)
1472664585154.png
119KB, 1056x1054px
>>
>>153490194
then why would you be making a pixel art game? you aren't just bad at drawing, are you?
>>
File: 5453246262.png (75KB, 1056x1054px) Image search: [Google]
5453246262.png
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>>153475547
Here's a non-nodev version.

Confess your sins brothers.
>>
>>153490323
curl
>>
>>153490631
>>153490675
So those who make electro swing has nostalgic feelings towards swing? They must be pretty old then, oh wait, they aren't.
>>
it's time for your physicals devs.

https://www.youtube.com/watch?v=INLo0Zr0_lA
>>
>>153490679
Why did you make a bingo sheet just for Game Maker?
>>
>>153488747
>Go to Reddit
>It's a hugbox, very little helpful criticism, everyone only cares about shilling their own game.

>Go to TIGSource
>It's full of egotistical assholes who think they are gods of indie games, they are always right, and you are always wrong.

>Go to /AGDG/
>Get regular helpful criticism, shitposts are much easier to ignore, occasionally there is helpful discussions happening.
>>
>>153490675
any stylized art style has been prominent in one era or another before today. unless you go for AAA realism you can make the same argument for anything
>>
>>153489917
Frig off Randy.
>>
>>153490679
>uses speed for movement
What
>>
>>153490939
you didn't have to be alive back then to appreciate the past
>>
>>153491020
The inbuilt variable "speed", instead of a custom system, I think.
>>
>>153491180
I'm assuming this is a Game maker thing
>>
>>153490679
>talking shit about string_execute
found the man who read a "25 tips for optimizing your game maker game" article and thinks he knows it all
>>
>>153475751
>automate rigging
How is such a thing possible?
>>
File: Affinity_Render.png (782KB, 1127x825px)
Affinity_Render.png
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how do i make my enemies look this good
>>
>>153491298
But anon.

That looks like shit.
>>
File: 1466902923578.jpg (7KB, 188x188px) Image search: [Google]
1466902923578.jpg
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>>153491269
> he unironically defends string_execute
>>
File: buttons.gif (716KB, 940x508px)
buttons.gif
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Posted it last night but
progress on UI
>>
>>153491298
>that
>looking good
anon cmon now
>>
>>153490962
>/agdg/
>helpful criticism
What general are you on? The thread is mostly unhelpful shit flinging. The discord is much better for actual help.
>>
>>153491298
Make a good base model. Then make crappy normal maps in MSPaint and make sure your game has shit lighting.
>>
File: 1471281685798.jpg (45KB, 333x333px)
1471281685798.jpg
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>>153490907
>>
>>153491324
>>153491410
if you played bayonetta you'd know that the angels are monsters underneath all their gaudy armor and that's why i love it
>>
>>153491586
That has nothing to do with the model not being very good?
>>
File: tfwnobingo.png (182KB, 1056x1054px) Image search: [Google]
tfwnobingo.png
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>>153490679
what's wrong with d3d fog if used rarely?
>>
>>153491104
So you didn't have to be alive when pixel games was new, thus you can create pixel games without feeling nostalgia.
>>
>>153491440
For the most part this thread is helpful. I've gotten more helpful criticism here than on any other website I've tried.
Stop focusing on the shitposts, they're not as rampant as you might think.
>>
>>153491586
the fuck has that do with the model anon..
>>
>>153491660
>>153491819
why doesn't it look good?
>>
>>153491731
I would actually say Reddit has more helpful criticism, at least in the form of:
>ask question
>receive answer

For example /r/GameMaker is literally just a Q&A.

/agdg/ is better for posting a game and getting general reactions and people pointing at particular sections.
>>
>>153491943
Because it's from a not very good looking ps3 game and the texture looks more pixelated than minecraft.
>>
Help me /agdg/
I need an easing function

given a parameter t of [0 ... 1] and coefficient f [0 ... 1]
it returns an output [0 ... 1]
one that smoothly slows down towards the 0 and 1 endpoints and speeds up in the middle, so a linear input becomes a sin curve
except I dont want it to be necessarily a sin curve, but the parameter should let it just slightly hint towards it, like instead of an "x^2" it could be "x^1.2" and just be a slight hint of easing

I tried
>0.5 - (abs(0.5 - t) pow f) * sign(0.5 - t)
but that extends beyond the bounds so input 0 doesn't output 0
so i scaled it
>0.5 - (abs(0.5 - t) pow f) * sign(0.5 - t) * (0.5 / (0.5 pow f))
but that makes it skip way too fast through the middle and hang onto the sides too much, it isn't smooth
>>
File: memengels.png (1MB, 1400x871px) Image search: [Google]
memengels.png
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>>153491298
Heroes series and Darksiders have my favorite meme angels.
>>
File: Affinity.png (169KB, 354x500px) Image search: [Google]
Affinity.png
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>>153492193
what do you think of the character design in general though?
>>
>>153492546
I don't like generic monster designs.
>>
Which is better; an inventory window along with an equipment/ stats window, or all three being separate?
>>
File: walk screen 3.png (162KB, 517x918px)
walk screen 3.png
162KB, 517x918px
Is it alright if I posted a playable build here for genuine and brutally honest feedback?

Unsure if I should continue this or drop it and work on something else.
>>
maybe things will be better tomorrow
>>
>>153491943
The wings are the worst part. They actually look like metal feathers that some kid made by hitting some random metal pieces with a hammer. If the model looked like : >>153492546
it would be a lot better.

The lighting is also godawful. If the lighting looked like : >>153492546
it would be a lot better.
>>
>>153488114
Because you're depraved.
>>
File: little bat.png (439B, 33x63px) Image search: [Google]
little bat.png
439B, 33x63px
I made a little bat enemy, it took 5 minutes. next enemy, next enemy, NEXT!
>>
>>153485152
I know you're learning but you should start moving your body the way you're trying to animate when you're animating people. It'll help you nail the movement of your characters.
>>
File: pinkloli.jpg (773KB, 2221x1025px)
pinkloli.jpg
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>No free time after Saturday
>So only have 3 days left to finish demo for demo day 10
>8 tasks left to do
>>
If you watched every interview this bare footed faggot did in sequential order, you can visibly see him get more and more nervous about the shit bubbling up out of his mouth. He knew, all along, that the things he was saying were misleading and he was only saying them to make sales. But honestly, anyone with half a fucking brain would have steered clear of this dumpster fire the minute they heard "procedurally generated."
>>
>learning pixel art to make lewd game
>cant tell if is fappable
>>
>>153493971
That's why I mostly blame Sony and not him.

I'm sure it wasn't him setting up 20 interviews/week and getting a place at literally every big gaming event, after a certain point you just have to make shit up.
>>
>>153488462
are you serious? i did the calculations and if my game made $150k i could literally just retire right now and never have to work again as long as i was fine with living in a studio apartment and only buy cheap food and pay for internet/bills
>>
>>153490323
wget
>>
>>153494150
I mean yeah, if you live in a low cost of living area and don't want nice things. Most folks want nice things.
>>
>>153490037
>Progressive
Closed
>>
>>153494271
>Living for material gains

Spoken like a true cuck
>>
>>153490323
lynx
>>
>>153494271
Most folks are fucking stupid. Is that sports car REALLY worth giving up a THIRD of your entire life by doing something you hate from 9 to 5 every day? No it fucking isn't. Your time is literally your most precious commodity, because you can't get any more, ever, so don't squander if you don't absolutely don't have to.
>>
File: file.png (4KB, 549x107px) Image search: [Google]
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Oh fug :DD
>>
>>153472245
You're using a tile system, right? Just check and move X, then Y, then Z, entirely separately.

If you can code a platformer and Zelda movement, this should already be simple stuff... Just make Z your "Y-axis" for the platforming part.
>>
>>153494150
Most studios here in portland are $1000 minimum. That's about 5-8 years if you're cheap
>>
Lets postpone DDX by one week!

Come on, who's with me?
>>
>>153494489
I don't mean a sports car. I mean stuff like new vidya, 5-7 year cycle computer upgrades, health care, good food, higher quality clothing, etc.

150k for 50 years (under my life expectancy) is 3k a year? If you ONLY spend that on rent you're looking at $250 per month on rent. That won't get you a studio anywhere in the US, that will barely get you a room in cheaper parts of the country. That's your ENTIRE budget. Lets say you eat $50 of food a month and spend $20 on internet. That's $180 dollars for a place to live per month.

Point me to these magical apartments.
>>
>>153493878
Good luck, anon.
>>
>>153494142
He was making shit up from minute one.
>>
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>>153488363
if you only have two frames to work with, neither one should be an idle pose.

use a passing pose and a contact pose

also you should move the skeltal's arms
>>
>>153494894
no everyone here is an expensive burger, here in yurop i can have a small studio apartment for $250/month easily
>>
>>153494150
What fucking part of the world do you live in where you can rent a studio for 30+ years for only 150k?
>>
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>>153495049
working on it!
>>
File: oh_fuck.png (66KB, 1056x1054px)
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>>153475547
Oh fuck. Double-bingo.
>>
>>153493021
I mean it seems to work...
But I don't see any reason to play it.
You already showed us what the game is about.
>>
>>153495113
Where in Europe? I am not educated on European real estate pricing.
>>
>>153495186
holy shit thats spooky

try having the standing still sprite in between where he switches to stepping with the other leg, it will probably make it look a lot better.
>>
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>>153475547
What the fuck, I got zero, I must be doing something wrong
>>
>>153495414
it already is - should I make the frame longer?
>>
>>153495113
What "european" country do you live? If you say any east block or slavic shit you are not european.
>>
I'm an artist but last time I posted I got memed to hell and back. I'm just wondering if any programmers are looking for an artist, and if so, just tell me about your project and tools and whatnot thanks.
>>
>>153491298
>Bayonetta
go away kamiya, you're a hack
>>
>>153495348
In many states here, i for example live in czech republic and in the crappy parts of small towns the apartments are really cheap, specially in old buildings
>>
>>153495428
I think it's quite the contrary, anon.

I got 0 too.
>>
>>153495590
COOL
>>
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>>153490679
Not sorry for my "sins" at all. What's wrong with using .wav for SFX? (I use .ogg for BGM)

Also, what's wrong with "abusing" the draw event? All my stuff is invisible until I draw it onto the screen, in order, in a series of scripts within objCamera.
>>
>>153495470
yeah, try it.
>>
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>>153488809
Or just read the Animator's Survival Kit and save yourself the autism
>>
>>153495167
Not them but I lived in Wisconsin for a year on 12k, renting a small house, its not hard to imagine living in Croatia or something for half that
>>
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>>153495590
>every day
>>
>>153495249
No wait, that's a triple bingo lol
>>
>>153495649
>>153495714
wow so helpful (not)
>>
>>153495590
I am. Can I see some of your work?
>>
>>153492418
okay I figured it out
heres my new easing function:

function ease(t,f)
temp = 0.5 - 0.5 * cos(t * pi)
temp = lerp(t,temp,min(f,1))
f = f - 1
if f > 0 then temp = ease(temp,f) end
return temp
end

theres no closed form solution to the recursive sin function is there? I can't do this any way other than recursive right
>>
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>>153495682
40 ms longer on the idle stance in the middle
better?
>>
>>153490679
What's a Grandma engine? Also there's nothing wrong with WAVs
>>
>>153494357
>being triggered
I didn't know I was on tumblr right now.
>>
>>153495590
Gonna have to see some of your work first buddy. Go ahead and post.
>>
>>153495848
Oh yeah? Can i see your code?
No? Then fuck you.
See how annoying that is? Programmers never get asked to show their shit.
>>
>>153495590
Post work memelord
>>
>>153495848
maybe, what's your project?
>>
>>153495932
I'm not posting source doe to some random fucker claiming to be an artist. Fuck, you're the only coming here and asking for people to work with, and you just proved with that horse shit attitude you're someone I wouldn't want to work with. Try and dig that stick out of your ass next time before posting.
>>
>>153495932
Are you retarded?

YOU are the one looking for programmer. YOU should post something so that programmers, that thinks you are worth their time, could post gameplay.
>>
>>153495912
>>153495951
yeah you seem a little rude thanks but no thanks
>>
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>>153495470
This anon >>153495414 is wrong, IF you are aiming for a realistic walking animation. you'll never have an idle pose during a walk cycle.

The other thing is, your passing pose isn't really a passing pose. You have a high followed by a contact, so you are skipping the middle of the animation.
>>
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>>153496092
Great memes keep it up
>>
>>153495932
You're the one asking to get on a team. Fuck off if you won't provide credentials.
>>
>>153492418
I didn't test this at all

function ease(x, amount) {
x *= 2;
if(x > 1) {
x = 1 - x;
return 1 - Math.pow(x, amount) / 2;
}
return Math.pow(x, amount) / 2;
}
>>
>>153495932
Id love it if agdg did code reviews, or if I could show off/explain how I structured something

Maybe tonight during real nigga hours
>>
>>153494828
Demo day isn't a jam. If you're not ready in time you get 2 extra months to work on your game
>>
just forget it
>>
>>153496103
Ok, but what if I'm trying to set a precedent of not having to do 8 frames of animation for every walking cycle?
Is it ok to fudge it a little bit?
>>
>>153496140
What manga is that? It looks nice
>>
How can I make 8 directional movement in GM:S the way that going up-right, for example, is same speed as going up or right and not faster? My math is shit I know.
>>
I'm sorry I even asked
>>
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>>153496212
>If you're not ready in time you get 2 extra months
DO NOT THINK THIS WAY
>>
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>>153495932
why would I say no?
>>
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>>153496356
Karakai Jouzu no Takagi-san, it's pretty great
>>
>>153496518
>posts code
>its ant text
>>
>>153496313
You can get by with 4 if you reuse the same frame for front and back poses.

If you only have two frames, use the PASSING and the contact, and throw out the idle.

If you have three, you could do passing, high, contact, OR contact, low, passing, to exaggerate one of the parts of the cycle.
>>
>>153496518
Oh god
>>
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How does having sword shown all the time looks like? Was it better before?
>>
>>153496607
>Karakai Jouzu no Takagi-san
Thanks
>>
>>153496658
I just started learning coding a week ago so I don't know what that means.
>>
>>153496518
switch(){
}

instead of
switch()
{
}

If you were a tripfag you would go straight to the name filter
Holy shit, i haven't been this disgusted since i decompiled the unity games from the last demo day
>>
>>153496518
wow you seriously should work on coding smarter if you want to attract an artist. Nobody wants to work with the CS grad meme.
>>
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>>153496710
I hope you can handle the smug
>>
anyone have the google link that has all the /agdg/ fanart?
>>
>>153496451
I'm not sure if this is the best way to do it, but you can "else if" check for every single possible UDLR button combination, checking diagonals first before checking for only UDLR.

Then, if any of those conditions are met, set a direction variable toward the direction you want. Otherwise, set it to "idle" or something.

Next, make a Switch that checks the direction. Case diagonal, halve moveSpeed. Case UDLR, assign moveSpeed as-is. Case idle, moveSpeed is 0.

Then, check for collisions and move your player along the y/x axis by moveSpeed separately.
>>
>>153496518
dungeon break?
>>
>>153496506
True. Each demo day is completely forgotten after a new one so you can pretty much subtmit to any demo day and it wont matter. You have an unlimited ammount of extra time.
>>
>>153496706
it may be too big to be shown always. it dominates the player sprite.
>>
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>>153496742
Sorry, couldn't see it because it was auto resized to fit and the scaling fucked up the text
>>
>>153496767
oh god I forgot switch statements even existed, thx anon. hehe
>>
>>153496771
I dont actually want to hire an artist, I just started this game a week ago and its my first project. I just posted it to call his fake bluff (and get criticism because I know my code is trash)
>>
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>>153495932
Here's my code haha
>>
>>153496607
Not that anon, but thanks for sharing (I tried google searching and it only showed a bunch of other chan threads w/the image)
>>
>>153496836
>all
IT DOESN'T HAVE MINE REEEEEEE

Here you go buddy
https://drive.google.com/drive/folders/0B6j4pcv3V-vfR3hBNDEtc0k3M0U
>>
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>>153496518
Your variable naming is beyond terrible, your syntax formating is shit and you don¨t comment nearly enough
If you were an artist this would be the picture you just posted
>>
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>>153497016
Cheers senpai, enjoy
>>
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I can now load save games across different maps! This took WAY less time than I thought it would.
>>
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>>153496518
This is probably the ugliest single segment of code I have in my current project that has been sticking around since day one.
>>
>>153496853
don't do this, you're manually checking all the cases.

>>153496451
if (up)
vertical_velocity += speed;
if (down)
vertical_velocity -= speed;
if (left)
horizontal_velocity += speed;
if (right)
horizontal_velocity -= speed;

Then you normalize the horizontal and vertical speeds so that the total speed is 1. I don't know how GM does that
>>
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>>153497007
You are like a little baby.

Watch this
>>
>>153496518
Don't use a switch statement for that. Use a programatic approach, like a dictionary/hashmap/whatever GameMaker uses
>>
>>153495590
bump
>>
>>153497312
if up and not (left or right or down)
if down and not (left or right or up)
if left and not (right or down or up)
if right and not (left or down or up)

then do the same cases for
left and up and not (right or down)
+= speed * 0.7071
>>
>>153497312
>>153497540
Thanks for the correction, and I'm an idiot for not realizing x/y were both reliant on a single moveSpeed variable. What you have is basically what it would look like in GML code, except you'd probably want to make something like "var up = max(keyboard_check(vk_up),keyboard_check(ord('W'),0))" near the top of the code before trying to call it. Or, just put it where "up" is.
>>
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>>153497007
>>153497386
What the fuck is this
>>
>>153497386
DEMO WHEN
>>
>>153497182
you mind if I use this sprite?
>>
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Welp, I'm unemployed again! Just in time for Demo Day X too.

Time to enjoy another month of full-time devving before money inevitably runs out and the guv'ment takes everything.

Maybe I'll freelance a little just to pay the bills and keep devving.
>>
>>153497224
Grats anon, Im dreading that shit
>>
>>153497793
as long as you give me proper credit
>>
>>153497182
hey!
>>
>>153497224
That's pretty dope. Particle explosions when?
>>
>>153497925
Not sure what you mean. The sparks that fly from the explosion are particles.
>>
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>>153497386
>>
>>153497437
thanks for the advice, i'll have to look into learning how to use the data structures
>>
>>153497228
>if buttons[currentTool] ~= nil
you just need to write
if buttons[currentTool]
>>
>tfw at work
>tfw can't dev
>tfw only get a bit of pixel art done
Learning how to do wood textures is fucking impossible.
>>
>>153496706
It looks very long and dumb like that.
If you lean it over his shoulder it would "center" the mass much better.
>>
>>153496706
I like it, however I am a sucker for giant swords
>>
>>153496194
you meant
>x = 2 - x
not
>x = 1- x

otherwise yeah you fixed it thank you fine anon
you have done me a great service and your reward shall come in following days
>>
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Baby steps
>>
>>153498520
Yeah, I am aware, but I was being verbose on purpose at the time. While doing comparison checks like that is most of the time unnecessary, it explains the intent better.

Then again, it probably should say something to the effect of "type ( buttons[currentTool] ) == "table"" instead.
>>
>>153497448
try posting an email or discord name so people can pm you? you should both see each other's work but maybe don't want to be shit on in the thread.

that's what I did
>>
>>153498846
will your cube utilize basic pathfinding nodes to be able to jump over obstacles and terrain so it doesn't get stuck at knee high walls or be unable to cross gaps?
or will it lerp straight through the wall and engage in mad clipping?
>>
>>153498846
what. 15$ on steam, I guess.
>>
if you could see my code right now lmao
>>
>>153499149
I'm actually mad retarded and wrote my own pathfinding through raycasts, soon with obstacles and shit. And the game will most likely be confined to a room, so walls/gaps won't be a problem.
>>153499268
Kickstarter next week.
>>
>>153495590
bump
>>
How come the load scene is the only one that works here? This is from a restart button in Unity that resets the current scene.
Time.timeScale = 1;
player1winUI.SetActive (false);
player2winUI.SetActive (false);
tieUI.SetActive (false);
SceneManager.LoadScene (SceneManager.GetActiveScene ().name);
>>
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>>153499593
Kys
>>
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It's been almost 6 months. Where are all the Vulkan games?
>>
>>153499473
raycasting pathfinding couldn't jump over a gap though
if you use a node that says "If enemy is standing on this node and its destination is on the other side of the gap, use this predefined jump arc to the other side", thats what does it

is your room always going to be completely flat and featureless?
>>
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>>153499826
Check out my Vulkan game fampai
>>
>>153499826
not really interested in Vulkan but good luck!
>>
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https://adn.itch.io/01

play my game and tell me if its a good gameplay idea or not
>>
>>153499826
I'm still reading up on it.
I like how I'm starting to understand how OpenGL is abstracting everything.
>>
>>153499891
or you just do a raycast to check what's in front and below the character, and what's within the character's jump radius.
>>
>>153500162
>downloading something at random with no screenshots or gameplay
reported
>>
So from what I have observed these are the largest barriers for games:

>Actually finishing the game
Most games fail before they are ever finished. Projects are dropped, people want to do something else, teams fall to pieces. The cycle just repeats like this

>No community
A lot of devs if they finish are so focused on finishing they never reached out to anyone. They didn't steam art/audio dev on twitch, they didn't post on tumbler, they didn't tweet, etc. Building ground swell through the majority of your dev cycle is crucial to start the engine.

>Catchy trailer
If a trailer doesn't wow people in the first 5 seconds then you have an issue. You need something that will keep people who don't know about you watching long enough to consider purchasing your game.

These are the three main barriers I have found. The first being by far the largest. The next two put you above 50-75% of your competitors. The rest comes down to luck, but I can't understand 4chan's pessimistic attitude of "even if you make a game it'll fail". It seems like that is mostly born out of folks who want to justify their own inability to finish the game to themselves, or is that just me?

It just seems like so many people here are so god damn negative about making games.
>>
>>153500524
here m8, lemme streamline that research.

finish the game
market it

t. gamedev expert and marketing genius
>>
>>153500442
>not giving feedback to fellow agdgers at a moments notice

uhhhmmm, i thought this was a place of cruel and harsh feedback where hearts were broken and dreams were shattered???? wow, i guess i was wrong.. you guys cant even bully devs properly
>>
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>>153499891
>is your room always going to be completely flat and featureless?
Flat yes, and filled with stuff with bounding box collisions that I'll raycast against, and get a nice lerp avoiding any obstacles
>>
@153500679
kys
>>
>>153500162
You have to work on your UI and graphics, the game is not self-explanatory, I have no idea what I am doing. Should I shoot the red things? Are my attacks doing damage? Why is everything so fast? What the fuck is going on?
>>
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>>153500524
I can tell you are young and consider games as pure fun but you need to add

>Legal understanding and establishing an LLC

to that list. Once you enter the world of adults and enter your game to market, you need to start reading EULAs, understanding EULAs, and having licensing terms dictate at least in partial your choice of tools.

Sometimes even that isn't enough.
>but I just want to make gaaaaaames
Cry more. Also keep making games, but don't sell them if you can't be an adult.
>>
>>153501051
Nice Stardew Valley clone
>>
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>>153497182
thanks for the free sprite, bitch
>>
>>153500675
Damn son, can I hire you as a marketing director in my Indie Game Dev Studio?
>>
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It's already the end of august AGDG.
How about a quick survey:
>What's your game?
>How long have you been working on it?
>What have you accomplished this month?
>What are your goals for next month?
>When do you plan/want to release it?
>What issues are you running into?
>>
>>153501168
http://stardewvalley.net/terms-of-service/

Reminder that if you can't write a document like this with full confidence, then you will need an attorney.
>>
>>153497815

Sorry to hear about you losing your job anon. Good luck on devving.
>>
>>153501314
500k starting, sure m8
>>
>>153501419
>Chucklefish
Here you go, any more questions?
>>
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>>153501409

>What's your game?
A doom mod

>How long have you been working on it?
3 years

>What have you accomplished this month?
new HUD, new pickup system, new combo system, new subweapon ammo system

>What are your goals for next month?
Finish up the sword techniques, item pickups, and arm cannon

>When do you plan/want to release it?
fucked if I know, I want to fix this

>What issues are you running into?
I need to either find or make some convincing fast blurry first person sprites for the current sword technique I'm working on. Something like gif related
>>
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>>
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New art for my main character
Thoughts? she is qt
>>
>>153501796
>thoughts
where is your game?

cool drawing but your game, where is it?
>>
>>153501796
good art and cool design. whats the game like?
>>
>>153501865
where is YOUR game?
>>
>>153501409
>>What's your game?
Yet unnamed
>>How long have you been working on it?
Past two weeks
>>What have you accomplished this month?
Moved all old projects to an external harddrive to only be used in case of emergency
Basic movement system, some procedural terrain and placeholder meshes and textures.
>>What are your goals for next month?
Finish procedural world generation in first version and learn about modeling and animation
>>When do you plan/want to release it?
2 years sounds about right
>>What issues are you running into?
Fucking procedural terrain is boring as of yet. Also need to learn how to 3D my mind to finally make floating islands real
>>
>show me your art, show me your art, where is your art
someone shows art
>show me your game, where is your game

I'm an artist and I'm looking for a programmer but this shit is nonsense.
>>
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>>153501865
>>153501928
www.connorlinning.com/ttp
2D RPG with nordic warriors, cats, japanese cyborgs and ghosts who previously committed suicide who band together to defeat the Terrorforce which is trying to take over the world.
>>
>>153501796
Looks alright minus the really tacky smoke effects on the sword.
>>
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>I'll do something simple, like the hp and mp bars!
>proceed to waste an hour getting the trail to work

sidenote, naming placeholder variables as dingus, bingus, ringus, clingus, blingus, bangus and rongus is gonna bite me in the ass at some point, i can feel it
>>
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>>153501796
>>
>>153502295
whats your games twitter?
>>
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>>153497182
Thanks for the free heightmap, nigger
>>
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>programmer art
it's a pain but someone has to do it
>>
Where is my game?
>>
Will writing to an ini every frame in GMS negatively effect performance?
>>
>>153502710
if you don't do that much in there it shouldn't be a tremendous performance hit but that sounds like a dumb idea to me
>>
>>153502710
>Will writing to an ini every frame in GMS negatively effect performance?
You should not be writing to files every frame in a game unless you have a very good reason, GMS or not.
>>
>>153502710
for what possible reason?
>>
>>153502710
Holy shit yes. That's VERY slow
>>
>>153502295
Somehow this feels off, maybe make the trails the same hue as the bars, but brighter?
>>
>>153502710
You're just asking for trouble if your game ever crashes.
>>
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>>153502710
writing to a file every frame in ANY ENGINE will negatively affect performance to a lot.
>>
>>153502365
too early in development to have a twitter

>>153502992
that'd definitely work better, and i know just how to make it work properly i hope
>>
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>>153502710
Even better, every frame send a JSON request to a cheap VPS located in terroristan
>>
>>153490962
Have you ever actually been to Reddit?

People post helpful criticism all the time. It's not a hugbox at all.

>Go to TIGSource
>Complain it's not a hugbox after calling a place a hugbox

So you came here and people made fun of you the least? Good to know.
>>
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>>153502992
there we go

now i gotta decide if i want the tip to be the yellowish white i used before or the same color of the trail
>>
File: Wood_Comparisons.png (2KB, 180x60px) Image search: [Google]
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Ok, ok. I think I managed to make something that looks like wood. Here are three possible wood panneling.
>>
>>153501409
>What's your game?
that one shmup/roguelike thing with really tiny rooms.

>How long have you been working on it?
6+ months I think.

>What have you accomplished this month?
tons of things actually, big interface changes, lots of new elements, player's much more fun to control, like double the upgrades, new weapons, bosses, more music, etc etc etc etc.

>What are your goals for next month?
moving onto the post-demo day stages.

>When do you plan/want to release it?
this year! maybe.

>What issues are you running into?
there's this one enemy that keeps getting stuck on walls. also another enemy that just, leaks fsr. really hard too. gms also seems to not respect the whole "dont record the cursor" on recording software if you're using a custom cursor, which bugs the hell out of me. also tearing. i may have unique problems with vsync because of a dual-monitor setup (source: google), but still, I'd rather avoid framerate suddenly dip to 45. also a problem with lightning drawing past it's end point and weapons bought from store giving you hp, twice.(shouldnt at all) i expect most of the above will be fixed in time for DD tho.
>>
>>153503337
Tbh Imgur is the best place to go for opposite of a hugbox, them mufuggas can be harsh
>>
>>153503689
Yeee boi, looks great. And keep the tip, the bar seems "closed" with it, somehow looks better.
>>
>>153475738
I can code in Half-Life?
>>
>>153501423
Thanks anon
>>
>>153503703
What's your game? Please be surgeon simulator clone
>>
>>153481469
I don't have a favorite reviewer, my fantasies are more about fanbases
>>
Thinking of doing an electricity looking effect, much like what Azure Striker Gunvolt does.
https://www.youtube.com/watch?v=t9Os5LFW-C8 at 2:25

Essentially, I would like to do a line of electricity between point A and B programmatically, but I'm curious as to how I should go about that. A quick idea would be to draw a line connecting the points, but add random high and low points (ie. like a polygonal line).
>>
>>153502295
You gotta make the trails dark red and dark blue, it may work better.
>>
I've tried several different recording programs and every time, it completely fucks up my custom cursor. Has anyone had this issue? Is there a good workaround?
>>
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>>153501409
>What's your game?
Restricted RPS
>How long have you been working on it?
Years
>What have you accomplished this month?
Didn't kill myself
>What are your goals for next month?
Not to kill myself
>When do you plan/want to release it?
Before I kill myself
>What issues are you running into?
Urge to kill myself
>>
File: get-together.jpg (484KB, 848x565px) Image search: [Google]
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Pay me to LP your game and make fun of it

It's either that, or no exposure ever. Does your stupid pride come before your game?
>>
>>153504312
Kill me, Pete
>>
>>153504258
Shadowplay/ShareX
>>
File: 7575346.png (56KB, 401x372px)
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>>153504350
> check channel
> 200+ vids
> average of 50 views
>>
>>153504312
lol, I like the cut of your jib.
>>
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>>153504492
> open video
> "HEEEEEELLLLO EVERYONE"
>>
>>153504312
think of my poor sides before you post something like that.
>>
>>153496518
Store that shit in a dictionary senpai. The way you are using the switch statement is just a list, but written really poorly.

The reason you use a dictionary, or a hash map or whatever you want to call it, is because it has a constant look up time. It is going to run an equation, and take lets say 10 steps to get you your result, regardless of how many inputs there is. That means it runs at O(1), because any constant c in big o notation is reduced to 1, because it is a constant complexity.

Also any retard who will ask to join a project but wont show work should hang themselves. If you asked the artist to show his work that is perfectly acceptable. I wouldn't want help from a programmer without looking at some fucking code either.
>>
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>>153504312
Wow rude
>>
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>>153504312
Game idea: a game where all the "repost or you will die in your sleep" memes are real

you do attack by forcing people to repost things and defend by reposting the things they send you
>>
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>>153504717
>open video
>dude opens notepad
>makes a typo and deletes the letters one at a time to type again
>>
>>153504717
Why do all youtubers think they need their own obnoxious greeting? PewDiePie was successful in spite of his intro, not because of it.
>>
Why aren't you streaming your dev?
twitch dot tv/xra_/v/86716343
>>
>>153504809
>2006 was 15 years ago
>>
I hope you're ready for demo day you cucks
>>
Yeah keep laughing

Can't wait to put your demo up, so many easy views and easy laughs "check out this weird as shit game, it's buggy as hell too"
>>
>>153503974
>>153503703
So much wood.

And I'm Witch's Brew guy. I'm on day 3 of learning pixel art. We've now hit 8 possible woods.

Right now bottom far left and top center left are the two leaders.
>>
File: Girls.png (490KB, 449x401px)
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>>153504492
>throughout the video refers to "you guys" and "the fans" as if anyone is actually watching
>>
>>153504754
>Regardless of how many inputs

I mean to say how many entries there are in your map.
>>
>>153504754
But what he's doing isn't slower than O(N). You're splitting hairs over nothing.
>>
File: 2ez.png (77KB, 1056x1054px)
2ez.png
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>>
>>153474656
Depends how you want to deform your mesh. You can set up various shape keys for your mesh and drive them with UMG widgets in UE4.
>>
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>>153501409
>What's your game?
That one mech game, posted >>153482145
>How long have you been working on it?
hard to say, project died, was revived, reworked a few times, so on this version I am working 2 month but there was some ground work
webm related, it's how everything started almost 5 month ago
>What have you accomplished this month?
- finished the player model
- finished an enemy model
- Enemy AI
- player guns
- missile AI
>What are your goals for next month?
Rework the entire thing into a multiplayer game
Get the Armor/Upgrade system going
Rework the player model to make it less perfomance heavy
>When do you plan/want to release it?
When it's done
>What issues are you running into?
- the pathfinding I am using gets aids whenever the player is in an area the enemy can't reach, causing everything to lag
- I am shit at art, can't texture, can't make sound/music and at best amateur 3d modeling skills
- general Work/Life/Money problems, so I can't dev as much as I want to
>>
File: first wifu. tehe.png (532B, 53x43px) Image search: [Google]
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>>
T H I C C : the game
https://www.youtube.com/watch?v=PVMP3WSKoFU
>>
>>153502462
ok but that's literally just an X-Wing
>>
>>153501409
not sure
about month
about 30% a few tough bugs
70%
about two-three months
feature creep/ putting different types of games together
>>
>>153484067
>a 64x64 pixel doodle without context manages to get fan art while the game I've been working on for almost a year has never achieved this
Life's not fair bros
>>
>>153505717
Awful character design
>>
>>153505815
You're not shilling and pandering hard enough then.
>>
>>153471659
Is OpenAL any good? I always hear that it has problems.
>>
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I'm hoping someone can enlighten me as to what events are truly for in C#, and how I might achieve what I'm trying to do.

I was under the impression that events were something that a class was able to fire, and then any arbitrary number of other classes could receive that event, even if said class did not have a reference to or instance of the previously mentioned class stored. As it turns out, this isn't the case and as far as I can tell it's just a more roundabout way to call functions (albeit with respect to protection levels which is a plus)
What are events actually used for? Can someone offer me a use case example?
For what I'm looking for, what might be a good option? I'm trying to make a menu system that allows me to easily add and remove buttons that preform various functions (It is a game GUI)
>>
>>153505815
if you had a game, it would probably not have a loli
>>
>>153506498
>C#
kek
>>
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>>153490679
>>
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>>153506575
Well since I'm using Unity I either use C# or javascript and javascript is a fucking mess
>>
>>153506498
Events are collections of delegates (function objects) to be called all at once. Nothing particularly special about them, really.
>>
>>153505815
How many cute anime girls are there in your game?
>>
>>153506081
It's a small API that does what it wants to do well. It's not an audio engine just like OpenGL isn't a rendering engine - it gives you a vendor-independent way to access the hardware and nothing more. You get 3D audio, stereo and doppler for free, but any other special sound effects you'll have to do yourself. If you need more than that you should check out FMOD, but that can be a bit heavy-handed when all you want to do is put a sound in the world.
>>
>>153505784
Yeah, gotta learn some way, I draw from references and then change it up to make different iterations. It helps when you can't design a ship from scratch.
>>
>>153505831
>Greenlit in a couple of hours
>50k views on a terrible "gameplay" video
>daily threads on /v/
>hundreds of comments on Steam
>fanart galore
>will probably make millions
>all that just because of the character design
More like "elder-god-tier character design"
>>
I'm an artist, and I'm looking for a programmer.

Just tell me about your game, and what engine your using, and we can talk more. It's as simple as that.
>>
>>153497386
what the actual fuck, you know you can create your own functions right, you don't need to have it all on the same BP?
>>
>>153505831
>>153506835
if you replaced the thicc robot with a loli robot, agudagu would be unironically all over it
>>
>>153507068
Shut the fuck up nigger
>>
>>153506835
not that anon, but i've only seen this game many threads ago when it was on greenlight and it looked like yet one more generic unity game with positively excruciating level design on top of bland mechanics, all wrapped up in a "look at these thicc jiggle physics" package that's seriously nothing new.
did it REALLY make it this big this fast??
>>
>>153497386
Epic is going to hell for the monstrosities they've helped create.
>>
>>153507068
It's a game where you play as an artist posting on /agdg/, and the goal is to not post your art as long as possible. All made in CRYENGINE
>>
>>153506498
An event is basically just a list of function pointers that all get called at the same time when the administering class decides that the event happened. The upshot is that the subject (class that can raise the event) doesn't need to know anything about the observer (class that listens to the event) besides the fact that it has a function that can respond to that particular event.

For example, when you create your button class you don't need to know any specific way that the button might be used. It just has a name and an onPressed event that other things can subscribe to. Without events you would have to create an individual button subclass for each different button in your gui.
>>
>>153507295
The most advanced game that AGDG has?
>>
>>153507306
yeah real funny
>>
>>153499826
Have you read the API? I am not hardcore enough for that. Yet.
>>
>>153507317
>function pointer
Not really.
>>
Ok I need votes on which is the best wood. Thus far I have been getting mostly bottom left corner for the majority of votes.

I am in desperate need of opinions because at this point I can't look at it objectively anymore:
http://www.strawpoll.me/11127193

The numbering for the poll goes:
1 - 2 - 3 - 4
5 - 6 - 7 - 8
9 - 10 - 11 - 12

This is for the Resource Management Rogue-like about a cute witch trying to not get an angry mob after here called Witch's Brew.
>>
>>153507281
Yes, it even has its own booru
http://haydee.booru.org/index.php?page=post&s=list

Never underestimate the power of lewd
>>
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>Just wanted to make a nice third person controller in Unity
Why did no one tell what kind of hell i was visiting. Took me literally hours.
>>
>>153507482
That depends exactly on what is going to be over it. If I were you I'd wouldn't use only one of them.
>>
>>153507510
Just use UE4 lmao
>>
>>153501796
>>153501764
CUTE
>>
>>153506704
>It's not an audio engine just like OpenGL isn't a rendering engine - it gives you a vendor-independent way to access the hardware and nothing more
I'm glad. I guess that all those people were whining because of their own fault.
>>
>>153497164
I think I have saved a couple that aren't uploaded there.

Are you alive google drive guy?
>>
Give me your Tumblrs fools. One free follower for everyone who posts because I like seeing all your progress but I miss a lot of these threads.
>>
>>153506704
>and nothing more
Except for the
>You get 3D audio, stereo and doppler for free
>>
>>153507430
It's not so bad, there's just a metric ton of steps because you're doing all the legwork yourself.
>>
>>153507510
Oh, I did one of those accidentally when trying to make a first person camera.
>>
Can I get some PogChamps up in here for DDX??
>>
>Since you're one of our Rift pre-order pioneers, you get a free trial of Unity Pro! Your unique access code is available now
Worth? What would I do?

>>153508143
That and you are going to make mistakes. Lots of mistakes. The hard kind.
>>
>>153508214
Cease all metabolic activity immediately
>>
>>153507676
Likely I will use more than one, but I'm trying to get an idea of general trends of what folks like because I'm a very poor judge of this.
>>
File: CemeteryStage.png (1MB, 2016x1076px) Image search: [Google]
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anyone have any suggestions for other things I could put in this level?
>>
>>153508258
>That and you are going to make mistakes. Lots of mistakes. The hard kind.
Then again an aggy shouldn't even be using this api unless they just want to learn
>>
>>153508121
They're often done in hardware though.
>>
>>153508524
Oh, I had no idea. Interesting.
>>
>>153508086
where is your game
>>
>>153508395
Make more assets, then you (and we) will have a better idea of what fits.
>>
>>153508513
It's not about wanting to learn or not. It is more just the cost of learning it vs. the benefits. I just can't justify six months of my dev time (or what ever) to this API. Sad days.
>>
>>153508721
>. I just can't justify six months of my dev time (or what ever) to this API
That's fine man, it's not intended for everyone in the first place. Those that want/need to learn it will, the rest just use existing APIs/engines (which will probably implement vulkan in the future anyways).
>>
>>153508480
go play more 3d platformers if that's all you can come up with lad
>>
if you think about it, even 3D games are just 2D
>>
>>153508841
I am desperately trying to get you to convince me to learn it. Call me names and shit.
>>
>>153508480
>Minecraft graphics
Yuck
>>
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>>153508948
>>
>>153508948
They're more fun though
>>
>>153508143
I'm pretty deep into computer graphics literature and I haven't really wrapped my head around it yet. Getting good results spans so many disciplines that I think it's nearly impossible for a one man army anyway.
>>
>>153508086
see
>>153478014
>>
Who /wastedallofsummer/ here? ;_;
>>
>>153508948
They really are in many cases. Ignore the difficulty of rendering, many of the spatial data structures, physics, collision detection, etc. are actually entirely the same 3D->2D except they have one less dimension in the calculations. That is, a data point is missing.
>>
>>153497386
>Not segmenting into functions
Why?
>>
>>153509113
All the seasons are arbitrary
>>
>>153509113
What the fuck is summer? It is spring, dumbarse.
>>
>>153508994
>>153508859
completely expected to get answers like this. The level is in it's early designing stage. That's why I was asking for suggestions.
>>
>>153505086
He's talking to you because you're watching it
>>
>>153509260
It wouldn't be a meme image otherwise
>>
>>153509310
Can't even make out what is already in that level due to the graphics. Would love to help but I am geting headaches trying to figure out what is even going on.
>>
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>>153509113
I got 4 months off from school that I won't waste!
>>
I'm just an artist, looking for a programmer
>>
>>153509029
I disagree. All it takes is some knowledge of concurrent programming. The graphics stuff itself is barely different from OpenGL.
>>
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>>153508972
Learn that API you lazy whiny motherfucker. Do you want to be on the same level as dragondrop GM babbies because you can't handle a few more function calls to learn?
>>
I'm just an programmer, looking for a programmer
>>
>>153509310
Level design 101:
-Introduce mechanic
-Test player's ability to use that mechanic in a series of challenges increasing in difficulty
>>
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I'm building a model of a fortress, complete newbie to 3d modeling.
How do you deal with scaling? Having consistent sizes is easy in 2D having pixels to measure.
Any tips?
>>
>>153509671
>I'm just an programmer, looking for a programmer

Do tell...
>>
>>153507743
T-Thanks!
>>
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>>153508630

Too embarrassing to reveal but if that's the qualification to get your blog, here it is. As you can see there's not much to show because I'm not taking this any further until I can get the momentum based movement to feel completely natural. Not that I expect anyone to care, I just lurk here to see other people's games.
>>
>>153509113
Me, for the most part. Was supposed to find a part time internship over the summer, got shut down 4 times and became too despondent to keep trying. Did nothing at all May-June-July.

I've started learning and making a game in unity at the beginning of august though, and I'm proud to say I'm still really invested in it.
>>
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>>153509547
fuck that fat cunt
>>
it's gonna be a long, cold winter.

https://www.youtube.com/watch?v=nl-SoHbt9b4
>>
>>153509748
I like it and you seem pretty cool. If I had a weblog I'd share it with you my friend
>>
>>153509706
>non-manifold geometry
Yeah, don't do that
>>
I love how detailed the API referenced for both GLFW and Vulkan are in terms of ownership, thread safety, and such. Makes wrapping them in Rust quite straightforward.
>>
>>153509842
>1:35
muh dick
>>
>>153509842
Epic, upvoted
>>
>>153509961
Can't I fix it by just merging the vertices?
Honest question, I had a feeling it would be a bad practice.
>>
>>153506498
I'm doing a retarded version of ECS where each class has a Static constructor wherein it hooks up to static events on other classes its interested in. For example I have a Notification class that pops up a notification whenever the player gets an email. So the MailServer class has a static event called ReceivedEmail or something, and in the static constructor for Notifier it goes MailServer.ReceivedEmail += Notifier.HandleReceivedEmail and handles the popup.

There are a couple nice things, not having instances references cris-crossing everywhere, static class references seems less confusing. Also no having to save/maintain which classes listen to which events, since it all handled in the constructor, whereas with instances I'd have to save each event subscriber and re-build the relationships on loading a game.

When raising/firing an event, it actually calls a function which starts a coroutine, which can do some logic checks THEN fire the event. This came in handy when I was firing events before the player was set up to receive them. The solution was to wait inside the coroutine until the player was ready, then allow the event to fire.
>>
Anyone here know illustrator at all?
If I wanted to clip the shape of the USB icon out of the drive to show the transparency through it, how would I achieve that? Whenever I attempt to compound the shape of the logo to do a clipping mask, it does this.

>>153509748
Anon, have you seen some of the content (and lack of content) posted here? If your game is literally anything at all then it's worth posting.

Also, if you want momentum based movement to feel natural, look up how Mario did it. Try to get a good feeling unit > meter conversion ratio, and then use actual physics math and everything will feel natural as fuck.

I like the design of the platforms, though. It reminds me of super mario world 3
>>
File: USB issue.png (9KB, 654x327px)
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>>153510205
Dropped muh pic
>>
>>153510150
You won't be able to use it in a game engine. Just split the edges if you insist on using planes at all (which are also not often used because you'll need a two-sided shader)
>>
>>153510205
iirc it matters the order in which you select what to compound, like selecting the stick first then the logo, might need to be reversed? It looks like your problem is something else though
>>
https://www.youtube.com/watch?v=T6tIf8ZWSFc
>>
>>153510426
That's nice to know, thanks anon.
Are there any resources I can use to make simple buildings?
>>
>>153510407
Haven't used illustrator in a while, but couldn't you just select both and then use 'minus front' in the pathfinder tool?
>>
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>>153510179
>>
>>153510205
>>153510679
Forgot to add, you'd need to tick Expand Appearance on the icon before using the pathfinder tool
>>
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>>153501409
>What's your game?
Skylarks

>How long have you been working on it?
Two years, counting the first prototype in Haxe

>What have you accomplished this month?
- Designed and implemented a new scripting language
- Added a text drawing subsystem that loads bitmap fonts
- Wrote a GOAP planner as part of my AI overhaul
- Wrote lots of lore (FUN EARTH FACTS: Michael Phelps and Batman had a race on Mount Olympus)

>What are your goals for next month?
- Build a VN-like interface for scenes where the player is landed on a planet or whatever
- Have NPCs work again
- Make them talk

>When do you plan/want to release it?
Shit, let's be optimistic and say "summer of 2020"

>What issues are you running into?
- My ship designs are hot garbage
- My art skills, on the whole, are even worse than my music skills
>>
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I rewrote the brains of these little critters.
Previously I used this crazy overengineered message passing system that routed signals between abstract body parts. Of course it turned into an unworkable mess as soon as I tried to add even a bit of complexity, so I scrapped it.
Now I use hierarchical behaviour trees and it's working so much better, and it's a really flexible system too, definitely recommended.
>>
>>153510620
Check out Polycount wiki, tons of stuff there, including lowpoly
>>
>>153509552
What do you use to make art?
>>
>>153501409

>What's your game?
some melee pvp thingy

>How long have you been working on it?
about a week or so

>What have you accomplished this month?
made the character model, rigs and animations.
learned the basics of C#, created a simple movement and combat system and implemented basic multiplayer

>What are your goals for next month?
create a health bar, adjust the combat mechanics, create a new character, design a proper map and find some neat tunes to add to the game

>When do you plan/want to release it?
when it's done :^)

>What issues are you running into?
90% of the time I don't know what the fuck I'm doing
>>
>>153508480
Skeleton hands that come out of the floor/walls and smack around; bait them into smaking into spikes or walls or w/e and they'll stick upwards, paralyzed; you can use their boney open palm as platforms to access higher areas.

Vampires that float around throwing a bunch of daggers at you, then swoop down towards you, providing you with the opportunity to stomp them

Spectral platforms you need to guide a ghost enemy through so they'll become solid, or maybe they alternate between solid and not solid and it makes for a disappearing-reappearing ground type challenge
>>
Unity3d fags, help me out. Scaling an object to a negative on any axis fucks up all child colliders, unless it's a box collider. Is there any way to make a mesh collider not fuck up when doing this?
>>
>>153510895
>hierarchical behaviour tree
Can you explain a little?
>>
>>153510943
I'm not going to answer because I think it's a meme
>>
Is it bad to steal a bunch of stuff from d&d books?

How do you make a skeleton sexual? Describe the hips a lot?
>>
>>153511218
>How do you make a skeleton sexual?
give her a boner
>>
File: USB issue 3.png (64KB, 631x632px) Image search: [Google]
USB issue 3.png
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>>153510150
It's definitely bad practice, but contrary to what
>>153510426
anon said most engines I've seen have the ability to render backfaces.... but I'd stay away from that unless you have a stylistic need to have non-manifold geometry like Paper Mario did. Even then, it would probably be a good idea (for collisions etc) to have the geometry be manifold, render backfaces, and then apply transparent textures to the sides that aren't the flat one.


>>153510832
Closer but no cigar. Thanks for telling me about the expand, now it isn't immediately freaking out and the arrows etc are actual objects. However, it isn't clipping correctly from any of the pathfinder clipping, minus front, or other options.
It looks like it's an issue of the outline overlapping with the cuts, but it isn't. It looks almost the exact same with no outline at all.

>>153511218
Fantasy is fantasy, a lot of it is standardized. Consider that Pathfinder "stole" almost all the enemy designs etc from DND and it's even the same genre of product.
>>
>>153511218
>Is it bad to steal a bunch of stuff from d&d books?
The early Final Fantasy games were literally this

But you should probably research the names of things, and if something was invented for D&D, either modify it or don't use it at all

At least you're in good shape copying mythology shit, because they already copied it themselves
>>
>>153511364
Could you upload your .ai file somewhere? I'll see if I can fix it
>>
>>153511364

What if you changed the colour to something with zero alpha?
>>
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Figure3-BT.png
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>>153511110
Basically, it's a way of defining modular behaviours, for example "Eat" behaviour is made out of a sequence of subbehaviours - FindFood, GoToFood, EatFood. The entire sequence would be completed sequentially in this case.
Most behaviours also have priorities and conditionals, for example Flee takes precedence over Eat, which takes precedence over Idle.
And it's possible to nest this quite a bit, so you can theoretically get pretty detailed behaviour without much hardcoded stuff.
>>
>>153501409
>What's your game?
Witch's Brew, Resource Management Rogue-like

>How long have you been working on it?
One week

>What have you accomplished this month?
I'm improving my pixel art skills.

>What are your goals for next month?
Get a set of assets done and get the basic UI ready.

>When do you plan/want to release it?
No clue, six months would be silly fast.

>What issues are you running into?
I'm a fucking retard, so it makes game dev difficult.
>>
>>153511947
Then the USB part just wouldn't appear over the shape at all.

>>153511645
https://my.mixtape.moe/ezjfsw.ai

Thanks for the help by the way m8, I'm totally unfamiliar with this tool
>>
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Vagabondia.webm
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>>
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Sup /agdg/

I'm an absolute newfaggot that wants to start making some games.
The only games I made were in Multimedia Fusion back when it was called Klik n Play , so I can't code for shit.

What's the best engine for me to start playing around?

Thanks in advance.
>>
File: 1472017397372.gif (3MB, 280x210px)
1472017397372.gif
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So I'm wondering if anybody can understand my problem.

>24
>Less than optimal social skills.
>recently graduated with a Bachelors in CS, with decent programming skill, but barely any real experience making games
>looking for entry level position for software engineering as a day job
>mildly skilled and talented in visual art and music
>come up with many ideas for games that are too large in scope for me to accomplish, or that I feel I'd want to dedicate all my free time to.
>less and less interested in games despite it being my whole childhood and adolescent focus.
>less and less being interested in things in general.
>rewatching Indie Game: The Movie, and hearing these people talk about their inspirations and how they couldn't see themselves doing anything else
>I see myself going to a typical job, and join the normal software work force (not the worst fate in my opinion)

I've never gotten the "bug" for devving games like some have. |
I want to really get interested in making games, but most games I play lack significance in the absolutely vast amount of games I own/could play.
Few grab my attention, and few ideas really make me want to really start making games.


Does anyone understand my position?
Have any advice for diving into devving for someone who's not quite sure how to REALLY start?
When I was younger, always thought it'd be great to make games as a job, but now that I have
all the time in the world (minus what time I'll have for a day job), I don't know what to do.
>>
>>153512527
Game maker
>>
>>153512536
Most games are shit these days, the only thing that makes me dev is because I know I can do a better job than those lazy hacks that are raking in dough
>>
File: Vehicles (1).webm (787KB, 1364x768px) Image search: [Google]
Vehicles (1).webm
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My simple OpenGL vehicle simulation with 2 sensors can now detect objects! I want to simulate Braitenberg's vehicles, but I'm a long way from my goal. I spent a long time getting poiint-sector intersections to work. I had to write intersect func shader and cpu side, but the logical output didn't match up to the shader's output. Turns out I was using radians by mistake when converting from polar to cartesian coords, when I should have been using degrees.

I'm going to try writing a c++ function for a perspective projection matrix next, and know that GLM offers a very fine implementation. However, I want to use my own implementation from my understanding of the maths.

Also, here's the crappy program!
>>
>>>/wsg/1274492
Here is my first video game, featuring my original art and my original soundtrack. It took about a month to make.
>>
>>153512064
https://my.mixtape.moe/xfdkbv.ai
Here. I had to ungroup the shapes from the stroke, expand the strokes to make them shapes, then merged them all together. I also had to expand the stroke on the USB body because it was applying the stroke to the imprinted "hole" and making it look wrong.
>>
>>153501419
This makes me glad I have a friend who graduated law school.
>>
>>153509552
Is this an epic new meme?
>>
>>153512527
Multimedia Fusion 2
>>
>>153512936
It probably will be the new "Any free released cute girl?"
>>
>>153512872
Thanks, anon! So in the future, I need to expand everything individually? I figured that the one expand operation would cover it.

Also, by merge, you mean Unite, correct? I was able to get the right result after doing that on my machine.
>>
terms of service...

wow do whatever you want, I don't give a shit.

sign here

xoxoxo

might be to legal ease for you to read.
>>
>>153512536
Make the game that you wish existed?
If you like coding, make a simulation-heavy game. Or an emergent-behaviour based game. Or a procedurally generated game. Or a voxel based game.
I basically know your feel, for me devving games has become a thin wrapper for implementing algorithms or mechanics that interest me.
>>
new thread when
>>
>>153512832

I love this kind of shit. Have you previously made anything similar? If so I want to see that too. Either way keep us updated.
>>
>>153513246
Ok, I'll use your shit in my own proprietary shit and sue you if you keep working on your game
>>
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Don't make 3 threads again
>>
>>153512536
Sounds like you are having a severe case of 'being a bitch'. Just make one(1) game, it doesn't have to be anything fancy, it doesn't have to be anything great, just a small little game. If you like to code but don't enjoy making art, then go for a roguelike, or even simpler: a text-based rpg. Just make something. If you enjoy the process you'll be hooked and come up with a bunch of new projects on your own, if not, well then at least you know that game dev'ing ain't for you
>>
>>153513305
Now
>>153513376
>>
>>153512832

It's very sloppy code right now - the intersections are kicking my butt! But this is the repo: https://github.com/OllieReynolds/GL_VEHICLES
>>
>>153505267
Are you joking? He is putting all the skills in a switch. It's always better to use the proper data structure, or even a decent one like a list over switch statements that can grow.

Like holy shit man, at that point it's about readability even. I don't know why I even come here when any advice to try to improve people is just met with "HUEHUEHUE IT JUST WORKS SO WHY BOTHER FIXING IT" That attitude will make you a shitty developer and you will never grow.
>>
>>153513227
Well I expanded everything individually to be safe, but opening up the file again it seems you can just select the icon group, then expand (with stroke selected) and that works fine. I'm not sure what happened when you tried to clip with the expanded shape and it failed, did you select the entire thing then try to use pathfinder? It'll only work if you have the body selected and the icon. Also I did mean Unite, my bad
>>
>>153513246
that will be 15 freedom credits.
>>
>>153507448
A delegate is almost exactly a function pointer.
>>
>>153471930
not me but that sounds p cool
>>
>>153514227
just having a giggle mate. lol
>>
>>153514297
tits or gtfo
>>
File: gis.png (244KB, 857x429px)
gis.png
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I don't want to work on a game. I want to build a world and make up a language and generate maps and decide things about the history and civilization. But then I always feel like it's such a waste of time.
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