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/agdg/ - Amateur Game Dev General

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Thread replies: 757
Thread images: 153

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Just like make demo day games!

> Next Demo Day (X)
https://itch.io/jam/agdg-demo-day-10

> Helpful links
Website: http://tools.aggydaggy.com/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/
AGDG Logo: http://pastebin.com/iafqz627

> Previous Demo Days
http://pastebin.com/X6fLvtzA

> Previous Jams
http://pastebin.com/qRHNpCbZ

> AGDG Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
https://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://freesound.org/browse/
https://incompetech.com/music/
https://freemusicarchive.org/
>>
ANIME YES
>>
MONOGAEMU DEGOSARU
>>
Premature abstraction should be treated just as harshly as premature optimization.
>>
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>8 days
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>8 DAAAAAAAAAAAAAYSSUUUUU
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Progress on my game I posted the other day. Improved ship handing and changed up the graphics a bit. I just need to add a portal to the next stage to complete the prototype.
>>
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I'm not dead, i just got other shit to do in the past few days.
Anyways, i started with the networking integration.
Unity net is both good and bad, it is decently easy to use, but leaves alot to be desired on some aspects.
Players can now connect to a server-player and play on lan on over net. So far all they can do is move around.. but then again that is kind of all of it in a racing game.
Also it's preeeety annoying having to recompile the whole project every time i want to test out some tiny change, but that simply cannot be helped. Thank god i picked a very small scope.
>>
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I need some fucking progress posts on the DOUBLE. HURRY IT UP YOU DONKEYS
>>
>>153370669
>only my depression is true depression
Now I've seen everything
>>
>>153371587
what is abstraction in a programming sense?
>>
>>153371709
I'm most of the way to implementing enemies, webm when finished
>>
Witch's Brew Dev here asking some questions. Witch's brew is a resource management rogue like game where you play as a witch who lives at the edge of a town. You help towns folk and try to not get a mob to come kill you.

I'm here to ask a few questions. I would greatly appreciate answers:

Should events be entirely random, partially scripted/partially randoms, or entirely scripted?
http://www.strawpoll.me/11116589

Should I add a raw health stat for the witch in case of bodily injury?
http://www.strawpoll.me/11116600

Cute witch girl or old crone?
http://www.strawpoll.me/11116872

Continue where last witch died, start over from new village, or have option for either?
http://www.strawpoll.me/11116886
>>
>>153371675
looks comfy. Is the world actually round, or is it one of those curved shaders?
>>
>>153371814
"Abstract classes are classes that contain one or more abstract methods. An abstract method is a method that is declared, but contains no implementation. Abstract classes may not be instantiated, and require subclasses to provide implementations for the abstract methods." 1 second search on google.
>>
I've never used shaders before but it seems the effect I want can only be achieved through them... so where do I start?
>>
>>153371814
Think of attacks in an RPG. In your rpgAttacks class, you will have power, manaUse, critChance, hitChance, isHealing. But say you have a healing move, then it will only use power, manaUse, and isHealing. It doesn't need ot use critChance and hitChance, and is an abstraction of rpgAttacks.
>>
>>153371919
make a witch turn into a cat when it dies. then other witch will take care of this cat and so on
and you will have lots of cats in the house yeah
>>
>>153365289
i actually have a bigger issue with the daz3D rpg maker garbage because they make insane amounts of money too

these guys sometimes ask for like $20 per month to get the game a week early or some shit AND PEOPLE STILL DO IT. like how desperate do you have to be for a porn game to pay that much
>>
>>153371814
https://en.wikipedia.org/wiki/Abstraction_(software_engineering)
>>
>>153372308
That's wrong though
>>153371814
Hiding implementation details from other parts of the program
>>
>>153372650
cats, toads, spiders, ravens, what other witchy animals are there?
>>
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>>153371701
What is bad? I am planning to use it.
>>
>>153372391
Which engine / language?
>>
>>153371919
>Cute witch girl or old crone?
sex sells

loli pls
>>
>>153371814
Same thing as abstraction in normal sense, just working with something at some level above itself. Like working with animations as their own thing, which is an abstraction of the art assets, which is an abstraction of the files/pixel data being being used. So you've abstracted displaying these pixels here and then these other pixels here next frame to just be PlayAnimation(4) or something. Maybe a bad example...

>>153372308
Or abstracted data/functions/classes/whatever, think inheritance.
>>
>>153372438
>implying healing can't crit
>>
>>153372771
"Hiding implementation details from other parts of the program" << thats encapsulation. and also google concept of abstraction is right. why are you spreading wrong info? just google it bro.
>>
>>153372818
Honestly I can't into people, so I'll have to get better at making a witch. It seems that the votes have decided cute witch is better than crone.

And thus so I don't have to make new sprites we can have be young and cute forever. Witch's curse n' shit.

Probably won't make her a loli, but honestly you won't be able to tell with my art probably
>>
>>153372779
owls, nightcrawlers, newts, wolves, snails, leeches, foxes, crows
>>
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>>153371656
>not enough time to implement a big feature
>too much time to just sit around
>>
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>>153371919
>Cute witch girl or old crone?
why not both
>>
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>>153371919
Make it a cute witch as MC who is being taught by an old crone and also takes care of her. When crone dies, MC becomes crone and takes in a new cute witch as student who becomes the MC.
>>
>>153373149
Neat. I need to add tanks & other furniture items to house animals. Will probably add a pen as well. The garden needs more things than just plots for plants.

Also the face that hut can have multi stories and the garden can't is an issue I think. Tiered garden?

Tonight I'm going to try and implement all the snap to grid hut building.
>>
>>153372898
Bullshit, you don't crit your heals
>>
>>153371814
It all boils down to factoring out duplication. Abstraction parameterizes details, encapsulation hides them. If you find two similar pieces of code, you can parameterize the details to make them identical, and then compress them into a function. That's function abstraction.

>>153372308
No.

>>153372438
That would be a specialization, not an abstraction. Not all moves are healing moves. This is a perfect example of where inheritance breaks - you want more general moves to inherit from healing moves because healing moves only have a subset of the fields, but it doesn't make sense for more generic moves to be a subtype of healing moves. Thinking in OOP is harmful!

>>153372771
That's encapsulation.
>>
>>153372817
Unity.
>>
>>153373169
It could be done by season. Cute & Young in the summer, Old & Crusty in the winter. Actually even events could key off that.

>tfw would have to make four sets of character sprites

>>153373205
But cute witch AND the crone would die when the mob comes! Double hanging.
>>
>>153371951
Just a curved shader. It worked better for what I was going for. The stage would be too big if it was an actual sphere. When you hit the fog that lines the boundaries, it warps you to the other side, giving the illusion that you can go all the way around it.
>>
>>153371656
>If game is even playable it will be a walking simulator at the point
>Racing to do basic AI
I don't know if I will make it.
>>
>>153373423
>you want more general moves to inherit from healing moves because healing moves only have a subset of the fields
But why would I want this
>>
>>153373437
https://www.youtube.com/watch?v=-q2GxmLOIcw
>>
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>>153371709
My ugliest sprite yet. I'm not certain I'll stick with the colours, I wanted green but have green and purple slimes already and this is the boss version, so I went with blue.

Nothing a quick hue fuckery won't fix if I decide to change it, at least.
>>
How retarded am i for wanting to write my own engine?
>>
Does Gamemaker perform an event of the object if this event was already called by another object in this frame? Like if I call some object's draw event in another object's draw event by using event_perform(...), will it perform this event twice this frame?
>>
>>153371709
What's the best tool to screen capture webms?
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>>153373836
Thanks
>>
http://store.steampowered.com/app/321060/
>A Romantic Comedy Visual Novel about a group of characters who are spontaneously transformed into members of the opposite sex.

Alright fez up, which one of you made this
>>
>>153373812
To prevent monolithic base classes? You said it yourself: healing moves only use a subset of the properties of all moves. You came to the conclusion that they are more abstract, and I'm assuming this is because you would make all moves inherit from healing moves, and base classes are more abstract. However, it doesn't make sense for healing moves to be the base class of all moves, since that would imply you can use any move where a healing move is expected.

If you figured they were more abstract for a different reason and I'm wrong, let me know.
>>
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>>153373936
Looks a bit better with no mouth. It also fits with the other sprites I've made better
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>>153373951
Pretty retarded, why write shit that's available everywhere, put that work into adapting an existing one for your purposes
>>
>>153373423
>This is a perfect example of where inheritance breaks - you want more general moves to inherit from healing moves because healing moves only have a subset of the fields, but it doesn't make sense for more generic moves to be a subtype of healing moves. Thinking in OOP is harmful!
That's what's called inheritance hell

Game developers started using entity component systems to work around it, and to date almost all large scale games use this pattern
>>
>>153374237
If you want some things to be implemented already while you implement other things yourself, there are libraries for that.
>>
>>153373951
Not very, it's more fun than making games
>>
>>153374239
The bigger problem IMO is not inheritance, but trying to shoehorn every game object under a base class. Inheritance is very limited when it comes to preventing code duplication, so composition are often better, but even with components you don't want to try to treat every game object uniformly.
>>
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Is text adventures gamedev?
I can't program, please rape my face.jpg

http://philome.la/TheonTheon66/the-apprentice-test1/play
>>
>>153373951
The only time it makes sense to make your own engine is if your game is extremely specialized and somehow wouldn't work in any currently available engine. Which I highly doubt this would be the case.
>>
>>153373951
Depends on your goal. If you actually want to make a game it's a terrible idea. If you want to learn how game engines work and get some valuable experience than go for it.
>>
>>153374002
yes it performs it twice
>>
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>>153374015
You're trying to make progress posts, but don't even know how to make a sodding webm? FUCK OFF Use OBS to make the video, and Webm For Bakas to make the webm out of it
>>
>>153374015
Sharex.
>>
>>153372809
If you want some really smooth synchronized movement it's pretty hard to get good results, specially over internet, i am experiencing movement lag even when the client and server are on the same computer.
Also if you want some simple stuff like allowing players to kick a rigidbody ball around, prepare for some serious lag on the clients which aren't authoritative over the ball (since they kick it by moving themselves on the authoritative client, and since the movement has a lag the ball can be kicked from a different position and send different velocity update to your client, who has been projecting the ball velocity from your client's positioned kick)
But you can replace most of the unity components with your own code if you want it bad enough.
Those can be nonproblems for some games though, it heavily depends on the kind of game.
>>
>>153373951
If you want to maek gaem, use a premade engine

If you want to maek enjinn, do that.

If you want to maek enjinn to maek gaem, you're deluded. Enginedevving to get to the point where you'd use it to make a game is a gorillion times harder and longer than you'll be willing to spend (unless you're going to be doing something simple like a pong clone or simple 2d shooter).
>>
>>153374531
>>153374608
Thanks
>>
>>153374416
but you make it sound like OOP mindset is "shoehorn every game object under a base class" when I'd really call it an amateur mindset.

you can use OOP without shooting yourself in the foot, right? but you make it sound like it's not worth it
>>
>>153374647

What this guy said. You want to just like, make game? Use an engine.

Becoming an engine dev requires you to forsake a lot of other shit in the name of effective engine dev. Look at John Carmack; the motherfucker is one of the best enginedevs out there.

But he can't design a game or make good gameplay to save his life.
>>
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>>153371709
Dis cutie poo
>>
>>153374420
You might get people hating on you but as long as you're having fun and making something then you deserve to be here just as much as anyone else
>>
>>153374929
OOP with inheritance + functional paradigms is the best programming mindset. Basically MVC, but you're passing controllers into the models.
>>
>>153373951
Not at all. Writing games with just OpenGL isn't as complicated as people would have you believe. It will also give you useful marketable experience, if you can use OpenGL or Vulkan decently a lot of good job opportunities will open up. However if you only know Unity you can barely get a poorly paid job in an indie game dev startup.
>>
I'm doing character art! What color should the witch's hair be? Her hat is purple.
>>
>>153371814
In programming it basically means generalization. Think of it like a socket on the wall in your home. You can plug a million different electrical objects into a socket because it's so generalised no matter how complex the device is under the hood.

In programming you can generalise in several ways. Inheritance, interfaces, overloading, and more.
>>
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>>153375016
>>
>>153374929
>but you make it sound like OOP mindset is "shoehorn every game object under a base class" when I'd really call it an amateur mindset.
That was about something different.

>you can use OOP without shooting yourself in the foot, right? but you make it sound like it's not worth it
Well, you can use objects without shooting yourself in the foot. OOP taken literally (using objects for everything, design patterns, etc.) is a footgun because there are no silver bullets.

>>153375113
This is gibberish.
>>
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>>153374420
Can be alright. I myself like to play text adventures during long winter evenings when I'm bored. Comfy as shit.
>>
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Progress

Improved the performance by a lot
+ optimized the code, removed lots of stupid shit
+ optimized the smoke trails, they look like shit up close but you barely notice when playing
- improvements are not very well conveyed in the webm

Now I can have 20 enemies on the screen who all spam missiles and bullets and it stays at ~60fps
>>
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>>153375058
>>153375550
Nice. I might try to write some more, then.

Any feedback on the writing itself?
(It's very short)
>>
>>153374420
Yes. It is. Fuck the people who tell you otherwise.
>>
>>153375272
lilac
>>
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>>153375272
Green works well too
>>
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>>153376012
>>153375272

Here's the enemy witch sprite (green hair)
>>
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>>153375272
I think a teal works well.
>>
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>>153376623
>>153376168
>>153376012
>>153375990
Tried green, matched her eyes.

Still doing her clothes, but the head is semi-done.
>>
>>153376781
thanks doc
>>
>>153374420
>video
>game
Keep at it if you like it tho.
>>
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>>153376781
>mixels
>>
>>153376781
mixels are not the answer please dont
>>
>>153375575
Those trails are pretty obstructive honestly, but I like the style you've got going.

I remember your model having a ton of unnecessary polygons so if you're worried about performance that might be a good place to look.
>>
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tfw you never will be good at art ;_;
>>
Hello, this is my first post here.

I need your advice on something. I'm starting to work on a 3d rts game and I wrote a simple template game using GLFW+OpenGL. But now I'm considering switching to SFML, as it has some more useful features, like networking and sound. Should I do it? If not, can you recommend some libre-licenced audio library?
>>
>>153377189
>> 2016 : worried about few extra tris.
nigguh please.
>>
Why do people hate engine devs? It's not like they're hurting anyone, and it sounds kinda fun honestly. Jonathan Blow is an engine dev and he's wildly successful
>>
>>153377428
Most of /agdg/ are on extreme toasters.
And ironically a lot of them are trying 3D, despite this.
>>
>>153377494
Most anti-enginedev shitposting now is just one poster who hates anything he can associate with rotatedev.
>>
>>153377494
engine babies can't handle the banter. They also complain when we talk about programming because programming apparently isn't game dev.
>>
>>153373386
darkest dungeon has critting heals and they're great
>>
>>153377494
They are annoying when they try to pretend that their mess is a game.
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>>153377354
yes sfml is fine
>>
>>153377653
Case in point: >>153377829
>>
>>153373386
where the fuck have you been? MMOs have been heal critting for 15 years. Sudden bursts of faith or inspiration.
>>
>>153377428
>I'm working on optimizing my game
>well here's a way you can optimize
>>worrying about optimization bahah
>>
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>>153372438
>Healing can't miss
>>
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~~=Early Weekly Recap=~~
We have a total of 26 games. Twelve games have returned from previous recaps! All this progress is great! All these games had best be submitted to Demo Day 10. There's still time to make it in this week's recap. Read >>153304102 to learn how!

~~=High Scores=~~
(15) TacticalRPG
(11) Vampire's Bit
(11) Unnamed Pixel Platformer
(9) Ctesiphon
(8) Knightly Terrors
(7) Monolith
(5) Skylarks
(5) RadMaze
(4) Vagabondia
(3) Project Shmoop
(3) M4World
(3) [Placeholder Title]
(2) Shiphack
(2) Restless Dreams
(2) Project Wingman
(2) City Night
(2) Ball Run

~~=Feedback=~~
Think I've missed your game? Notice the scraper has made an error? Ideas or comments? Reply to this and let me know! Include your game name if it's missing.
>>
>>153377028
>>153377098
I'll be honest. I have no fucking clue what a mixel or most of the *xels mean. What part of it is a mixel?
>>
>>153379094
>google mixel
>get cartoon network bullshut
>google mixel pixel art
>get a bunch of random pixel art
I don't know what to google.
>>
>>153379094
pixel at least, means "picture element"
>>
>>153379094
>>153379193
mixel is a memeword used to describe the clash between pixel sizes of badly resized pixelart artworks
sometimes it's also used to describe the misaligned pixels pissue, where all the pixels have the same size, but are not perfectly aligned to the grid, making it obvious the actual resolution of the game is higher
that mario image explaining that shit was used as an op a few days ago
>>
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>enjoying drawing shitty concept sketches
>dont mirror the image until the end
>get wrecked
every time
>>
found this on reddit http://mysweetwhomp.fr/private/119228173847/tumblr_noimn4cVks1u4yjir
>>
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>>153377189
>>153377428
>>153377556
>>153378324
I did remove many of the useless cylinders, spheres, invisible faces/verts but the model still has like 12k Verts, is that too much for such model? It's pretty much my second model ever created, so there is lots of room for improvement but are a few hundred/thousand verts more or less enough to noticeably impact the performance?
>>
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>>153371709
Now you can use this new feature to aim at enemy ships that are far away.
>>
>>153374420
adding a few pictures goes a long way towards validating them as "video" games. Especially if you get into it and make some copies of the same image, but change a person's face from happy to sad to angry. Simulates animation. Eventually you might snowball into making more active games with sprites and stuff.
>>
>>153379384
You have to go back.
>>
>>153379527
i'm fully aware of what saying the word "reddit" means

i do it anyway.
>>
>>153375760
don't be short, you'll seem like a no-effort tranny SJW. It better be good; if all you've got to float with is writing, you have to be a good writer, and the writing has to be good. You only get away with shit writing when you've got good gameplay or tight art.
>>
>>153379720
what's up, you meme-loving fuck
>>
>>153379783
https://www.youtube.com/watch?v=tmGU5yMf4eo
>>
>>153379373
>>153379294
So what part of it is a mixel so I can fish it? The brim of the hat?
>>
>>153379474
It depends on your tri count. You'd probably be wanting to be in the range of about 6k-10k for a mech like that at the highest.
>>
>>153380643
the whole hat's pixels look so large compared to the hair, the hair ties, the outline on the cloths, suggest a very small pixel scale, while the hat itself has a pretty blocky shape

just make them the same, either large like in the hat or small, like in the clothes, it's up to you which
>>
>>153378324
im not him you faggot. im someone that actually knows how to optimize and a few hundread tris in a game for desktop will not do shit for your performance. try reading about drawcalls, shaders and how they impact the performance. you are the kind of people that make shure some old and useless "golden rules" still apply even tho they are useless. the only reason to kee it under 40k tris for a character is if you are trying to dev for mobile witch seems not to be the case. Tris are not that of a problem for new pcs. So people doing very low poly are doing it because its faster or they just like the aesthetics. so stop being a prick and go read some optimization manuals for your engine.
>>
>>153381006
Aye aye. will try and fix.
>>
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>>153380779
>Tris: 22,102
god damn it
>>
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Boss 5 phase 1. 6 more to go. It's subtle, but the boss aims one of the shots in each ring to directly hit the player. It makes it really hard to stay in the same spot even if it looks like it's a safe spot.
>>
>>153377241
just like make art
>>
>>153379057
why are you changing the recap day to tuesdays? i lost 2 already. can i post it today ?
>>
>Want to make game
>would rather chill on couch

Never gonna make it...
>>
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How do I make a character sound mexican when my game only has text?
>>
>>153381228
My eyes
>>
>>153381598
Throw in Spanish slang words.
>>
>>153381091
remember that most of your detail should come from your textures and normal maps
>>
>>153381228
Why the hp system in a shump? Most of them go "mess up once and die".
>>
>>153379474
>>153381091
Post the wireframe again. I remember you had an assload in places that were never really going to be visible in-game.

You can get away with more for your player model but naturally for enemies and such you want to be a lot more careful since they end up being multiplied.
>>
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>>153381061
No idea if this helped honestly. I tried to make the hat look smoother.
>>
>>153381783
1cc is not fun, neither is 2hu shit
>>
>>153382206
I wouldn't blame 2hu, most shumps seem to do it, they just give you a shield and bombs for when the bullcrap gets thick.
>>
>>153382659
2hu revived the shitty, jap, left-right-left shmups like>>153381228
>>
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>>153381880
Ok, ok. Did the clothes. I think it looks ok-ish. I am bad at telling if there are mixel, or grixels, or vixels. I don't know what other types of *xels there are.
>>
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>>153381701
I don't speak a word of spanish.
>>
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>>153381750
Yeah I think that's my problem, I am really bad at texturing, so I made my model with too many details

>>153381794
here, not sure if it's too useful, can make another one if you want.
However I don't think I am going to rework the model now, DD is too close and I won't have too much dev-time this week.

>but naturally for enemies and such you want to be a lot more careful since they end up being multiplied.
Those shitty walkers I am using as enemies have like 1500 tris and I didn't even try to optimize them, is that ok for such simple enemy?
>>
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>missed the recap
>I haven't done anything since last recap
Well fuck.
I'm gonna make progress today, DDX is next week so I'll have something.
>>
>>153382934
Learn some.
>>
>>153382978
This hurts as a lowpolyfag
>>
>>153382978
>However I don't think I am going to rework the model now, DD is too close and I won't have too much dev-time this week.
That's fine, but yeah, you've got like 3x as many polygons as you need there. If you can't see the spaces between the edges then that's usually something you want to be questioning.
>>
>>153381783
Dev here, it's because I personally dislike OHKO and having a health system means I can make more difficult patterns while giving casuals more of a chance to wing it.

The game is designed to be pretty forgiving because I'm aiming at the 13-15ish demographic that wouldn't have necessarily played a bullet hell before, but bullet hell isn't fun if you don't have to work at it. I want it to be fun for me as well. It's a delicate balance to strike.
I'll see how people do when DDX hits but so far feedback has been pretty good from friends of friends who haven't played bullet hell before.
>>
>>153381598
Oiga pues compadre! como está la comadre?
>>
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>>153382978
the number of sides on those cylinders are really too much IMO, cut the number of sides by half on those cylinders and I bet you'd hardly notice a difference on its look in-game
>>
>>153382880
You need to add more detail to the face. The mixels are in the eyes/blush. The blush for example is 2 by 4 pixels, but it appears to be 1 by 2.
>>
>>153383446
Definitely the "anklets".
>>
>>153382978
That's fine. Some questionable parts, but just that being on the screen shouldn't be causing you performance issues. Look into the particle effects you're spawning all over the place rather
>>
>>153382880
I like it, you're doing great
>>
>>153383017
I'm glad you're not ded anon, those maids are too cute.
>>
>>153379057
I feel like a real aggy daggy seeing my game here
>>
>>153382880
Where are you drawing? If in Aseprite, you can save a resized png by clicking Save Copy As and selecting resize multiplier. This way it would be much easier for people to see what you've drawn.
>>
>>153383689
Never ded.
I'm only ded on the inside.
>>
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>Tfw breaking through a knowledge barrier and finally understanding things that previously felt impossible

Is there a better feel?
>>
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>>153381228
thanks a lot
>>
>>153379057
>>153361654
>>
>>153383969
I'm using GIMP. I'll make a bigger version.

>>153383687
I think I'm gonna redo the clothes. Honestly this is my first time doing a character and clothes are hard.
>>
>>153384050
it's a bit ironic considering the gif you used, the stick clips trough the fence
>>
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Post dev music
https://www.youtube.com/watch?v=WfevfOKGrSo
>>
>>153384564
https://www.youtube.com/watch?v=8WcNH73PX78
>>
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>>153304102

==|AGDG Weekly Recap|==
Game Name: Whimp the Bold
Dev Name: AttaBoy
Tools Used: GM:S, GraphicsGale
Website(s): attaboydev.tumblr.com
Progress:
+ started drawing out and fixing the first miniboss
+ Added delta timing for 60 fps
- still no cutscenes/tutorial for demoday HAHAHAHA
- Still can't really into art for complex figures
>>
>>153381701
Make him curse in his first language.
>>
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So let’s talk dev design. I love old graph-paper mapmaker games like Bard’s tale & Wizardry. The mazes in Ultima 4 also dipped its toes into this. This kind of game took a long sleep for about 12 years before it came back with Legend of Grimrock, so there’s still a niche audience for it. But these games really went off the rails in making complex mazes and ruined your progress in them with entirely too much monster portrait battling with poorly explained math and statistics.

Anything meaningful that was meant to be told story & atmosphere-wise was spread hours apart from each other while you tried to grind imaginary progress bars to trivialize battle menus. You can’t see enemy HP, rarely know what to prepare for, and usually got severely punished with crippling item or stat losses, if characters weren’t killed outright permanently. I’m against removing combat outright in these types of games; you have to having meaningful conflict, and probably need to spread the story out somewhat with repeatable chores. What would you do to “fix” these games in the present day? Limit the enemy population/chance for encounters? Abandon menu or “ramming into them” combat for some new system? How does collecting gear and items work if you no longer have monsters to fight them with?

Side discussion, it is my secret fetish that many of these games are in the typical “Tolkien” fantasy setting of medieval Europe, and there ends up being a spaceship and sci-fi angle towards the end where there was an advanced civilization that disappeared, but left behind steel towers or supercomputers or mecha-cyborgs and you get to go to other worlds. Overdone, but for a reason, it worked.
>>
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>>153383223
I am sorry

>>153383245
>you've got like 3x as many polygons as you need there.
wew

Thanks for the advice, mate. Gotta rework the thing after DD.

>>153383446
Will they still look round if I just half number of sides? Those parts are supposed to turn around

>>153383621
Performance is fine right now. I just want to optimize things.

>>153384564
https://www.youtube.com/watch?v=7Db7CwKwOd4
>>
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>>153384564
https://www.youtube.com/watch?v=O4NH8mxmypo
>>
>>153384564
https://www.youtube.com/watch?v=YZ84XJzxQWg
https://www.youtube.com/watch?v=uSQzUx3QW2Y

https://www.youtube.com/watch?v=g9hwjQBQFIo
>>
>>153384564
comfy. Reminds me of the open buildings of Avengers Academy, but sweeter aesthetic
>>
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Working on rooms in the wilderness! Will try to get more varied buried weapons
>>
>>153383297
>bullet hell isn't fun if you don't have to work at it

I'll reserve my judgments for when I've played it, but wouldn't anything but a OHKO pretty much nullify the complexity and tightness of the patterns on screen? Personally I think the two go hand-in-hand, there doesn't really seem to be a point if you can get away with not dodging -some- stuff. If it's down to making it more accessible, I would much prefer having more lives over a HP pool, even though functionally there isn't much difference.

Be wary about feedback from friends. My friends tell me shit's awesome from day 1 because they're being nice, but it makes it incredibly difficult to get criticism to implement change from.
>>
>>153381375
Recap entries are accepted Monday morning to Tuesday around 8ish EST or whenever I feel like running it after.
>>
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>>153384482
I made a few small changes that I personally think help improve the overall look of what you're going for
>>
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>>153384974
Cocefi is the artist
>>
>>153381228
The bullet pattern should reset after getting hit, otherwise the health bar is basically a cheat.
>>
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>there are people on /agdg/ who spend time trying to make their level editor look nice instead of just functional
>>
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>>153384849
why don't you experiment and overlay a new cylinder in the same length and radius on one of them but with lesser amount of sides. it's your call how much to reduce. I'd suggest not so much on the more prominently visible ones like in the shoulder, but more reductions on the ones hardly seen, like in the pelvis.

generally, the smaller the radius, the lesser amount of sides it needs to sufficiently look round.

always consider how it looks in-game. if some area takes up only a few pixels on-screen on average, there's no point giving them too much detail
>>
>>153384564
>tfw no mech building/combat simulator with a diverse OST
>tfw will never fight an over the top boss mech in a city while listening to
https://www.youtube.com/watch?v=0SDd7M6ABy8&index=14&list=PLss7HwP2DRgfNdTIvu0XRRDa8WYWOdrHN
>>
Game Maker question:

For the functions that show collisions with an instance, such as instance_place(x, y, obj_ParentEnemy), how do you handle colliding with multiple objects at the specified coordinates? I want to destroy/affect everything in the hitbox, but it seems to just pick one.

I've considered running a loop that marks off enemy instances and then won't affect them twice, but that won't make it find new enemies, just make sure it doesn't hit the old ones again. Ideas?
>>
>>153385357
>diverse OST

Armored Core has this
>>
>>153385226
Like who?
Only people that make it look nice are those that have one in-game for players to use when the game releases.
>>
>>153384849
keep the high poly, make a low poly version, bake the high poly texture onto the low poly
done
>>
>Have doubts about something I like
>Ask for advice
>Conflicting advice from various sources
>Even more confused than before

fug
>>
>>153385226
but dude you should spend time on making your character look nice ,its not relatable at all.
people will dismiss your game before they even play it and then they will never find out its actually fun (if it is)
>>
>>153384839
fuck that UI
-kill the top bar
-toggle portraits, label meters
-toggle bottom menus, add transparency & color customization options to everything
-vary the tilesets
-needs more props onscreen, on more screens
-demystify monster stats and abilities ingame
-unfuck the looping mob animations
-limited fights with more growth potential, so fights are a discovery, not a savescumming chore
-improved in-game map that can be toggled off
-map lets you "re-live" shit you heard/said/saw written in tiles

If you killed combat entirely, then you end up with Gone Homo. Gone Homo is just a smaller dungeon with no fights in a modern setting, with key fetch quests to unlock a series of doors both visible and secret, with a bad plot. Ot's sad though, D&D nerds really jerk off over numbah-crunching and min/maxing and make otherwise interesting things inaccessible.
>>
>>153384492
IT'S A FEATURE
>>
>>153385790
you mean I shouldn't release my game with placeholder graphics?
b-b-but
>>
>>153385790
I think it looks fun as fuck, would play regardless of how the character looks. The GAMEPLAY looks great.
>>
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>yfw you see someone's project and it looks good to play, but their webbum levels or demos are shit and you just want to boot up their project and make levels with their assets because you can't code or art but you know how to make fun levels that flow naturally & are intuitive with their mechanics
>yfw you don't even want money or credits, but there's no way to contribute in this way without seeming like a useless idea guy, nodev, clingy talentless SJW trying to self-insert on someone else's project
>>
>>153386172
well I'm drawing the player last since its the most important sprite and I'm getting better as I go along.
>>
>>153384839
If you're game has as much nigger tits as BotCF then you're all set.
>>
>>153385436
add the hit object ID and position to a queue
then move it to another position out of the way
then check again until no more objects are found
then go through the queue to add the objects to their original positions once the collision checking is over

ds_queue_enqueue(hitQueue, colliCheck.id, colliCheck.x, colliCheck.y)
colliCheck.x = -500;
colliCheck.y = -500;
_________
while (ds_queue_size(hitQueue) > 0)
{
colliID = ds_queue_dequeue(hitQueue);
colliID.x = ds_queue_dequeue(hitQueue);
colliID.y = ds_queue_dequeue(hitQueue);
}

Probably not the best way but it works.
>>
>>153386432
what if someone asked you to design the levels for their game?
>>
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Trying out some different heads. Honestly not sure.
>>
>>153386432
>but you know how to make fun levels that flow naturally & are intuitive with their mechanics
How do you know?
>>
>>153373951
If you want to make a game don't make an engine, make the game. Fuck making all that versatility you don't need.
>>
>>153386745
From left to right
Cute
CUTE
CUTE!!
>>
>>153386432
Give me a good floor plan for a level in a top down metroidvania and I may add it to my game.
>>
>>153386745
I like the gray hair with the middle hat
>>
>>153386819
I'm going to need every single one of these parameters

>>153385226
>>
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>>153385294
>generally, the smaller the radius, the lesser amount of sides it needs to sufficiently look round.
Didn't know that, noted.

>>153385641
Oh right, there is baking. I really have to read up on that, but would that even work with my model?
It's not even that detailed, I think it's mostly those wannabe-capacitors and overly-complicated joints. For example the feet have 3 joints, just so I can say "yes if we had the material, this could work in reality"
>>
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>make a game with huge maze like dungeons
>teleport the player around and give them no map
>>
>>153386867
ty for the aids
>>
>>153386432
Design me a bullet hell boss attack pattern and it becomes the next phase for my boss >>153381228
>>
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>>153387095
got you covered.
>>
>>153387095
see
>>153384839

this used to be the norm
>>
>>153387289
make sure to add lots of random encounters
>>
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>>153387095
NO
MAP
PROVIDED

NO
MAP
ALLOWED

:^^)
>>
>>153387401
dude I still want to play whatever build of this you have
>>
>>153387401
fuck ice levels
>>
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JUST
>>
>>153387401
>basically artificial difficulty since it's trial and erorr until you find the solution
I would go dsp on this and ragequit.
>>
>>153387579
If only there was a way to store the result of those functions into some sort of alias.
>>
>>153386732
the more you share about your game and mechanics, the more likely people like me would step forward with ideas, especially if you're soliciting suggestions

>>153386770
experimenting with other game's level editors and making friends play things I've made IRL. I know that doesn't count for much on a lebanese poodle-grooming & portrait bulletin board though.

>>153386915
would like to know more about some of your gate-keeping player abilities since that influences the map(hookshotting facilitates longer than normal rooms with wide gaps and a connection maze from point-to-point for example). Setting helps too
>>
>>153387579
>that loss of information in the AccountMapping leading to a downcast
Anon...
>>
>>153387696
trial and error is a time tested and proven strategy to encourage within your playerbase
its good design
>>
>>153386709
that makes a lot of sense, never thought to move things out. I'll try, thanks!
>>
>>153384492
what the hell
someone tell god
>>
>>153387401
Finding the correct solution is O(n*4), how do you sleep with that.
>>
>>153388279
That kind of puzzle is kind in that you reset, instead of truly dying

That puzzle is made more frustrating by not being able to see the majority of the map in one screen, making a plan of movement more difficult than it could be. Mapping is still possible, you just made it really annoying.
>>
>>153387696
>>153388447
Obviously, you're supposed to slide around to map out the area, then solve the puzzle on paper.
>>
>>153387095
three levels of find key exit dungeon. 4th level remove key.
>>
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>>153388562
Why not just let the player see the whole thing? Like hide a map somewhere secret, and people who look around properly can find it and solve it with that.

Or are you that dumb that you think that making a 30 second puzzle artificially a few minutes makes it a good puzzle?
>>
>>153388891
I'm not the dev, I'm just explaining that it's not brute-force.
>>
>>153386745
Ok, this is the actual size of the heads. I have both with the outline (outlined the hat), and with no outline.
>>
>>153389284
The outline has more life
>>
>>153388447
no its O(N^3)
you'd never travel back the direction you came from, so there are 3 possible directions with each move
>>
tfw when you want to make a simple 3d game but don't have any good ideas.
>>
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I'm drunk again, so here I go saying again:
I love you all! You are all beautiful people! Don't believe anyone who says otherwise.
>>
>>153389868
Pong but 3D
>>
>>153387401
Is this a real game or is it yours?
>>
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Criticism is a funny thing, don't allow any piece of criticism you receive to be judged too heavily, don't try and defend your work if a majority doesn't like it, instead be as fluid as possible and try your best to separate personal feelings from what you're making, this makes it easier to fix anything people might find wrong with the game and get into less arguments on the internet. Also if you do realize your alpha is indeed shit this can help you quickly do redesign sections and have a proper change of concept. Don't be greedy, don't be demanding of others to be accepting of what you're making, instead be calm, wise and tread carefully on social media. It can be hard to adjust to that, and the social pressure has turned a few devs into the brink of madness, (see Phil Fish) and this is why the best happiest minds have the greatest potential to often create the best experiences.
>>
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Got some tessellation going on, too bad it doesn't fit the artstyle. Gotta sculpt some new shit from start.
>>
>>153390081
Frick off your wisdom.is shit
>>
>>153384492
Incorrect. It hits the post then straightens out. Looks like it clips through because of how that end of the stick curves out.
>>
>>153389868
Super monkey ball was a good simple game

Maybe you could make a puzzle ball rolling game with cute anime girls
>>
GMS question: is there a way to set a room's variables while not in it? Can I use with() with a room? Basically I just want to set a room's persistence while it is not the active one.
>>
>>153389868
Basic arena shooter

Complex enough to be interesting but not overwhelming
>>
What the fuck?
I just got banned from the discord for nothing?
>>
>>153390428
nvm figured it out, you can use room_set_persistent
>>
>>153390480
ban evasion isn't 'nothing'
at least put some effort into hiding who you are
>>
My space adventure uses pixel art assets. Should I make character portraits pixel art too or do it like Shantae where it's all pixel art besides the character portraits and text boxes?
>>
>>153390097
cool
>>
we love you too :3
>>
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>tfw people make fun of my placeholders
will the bullying ever end?

anyways i'm still fighting against my own hud, what do you feel more comfortable with? i personally still like A the most but all three are nice like this
>>
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>>153389492
>>153389284
Got some good advice and an example. Redid the hat entirely, not going to redo the face to match. How does the new hat look?
>>
>>153391740
BBBBB
>>
>>153390097
Is the tessellation just graphical?
>not tesselating bullet wounds
>>
>>153391740
B 100%

C works as well I just prefer it on top, maybe a setting in options to switch?

A doesn't work. with B and C you look at one edge and have all the info, with A you need to look at 2 places which can be a lot in the midst of action.
>>
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is it good agdg?
>>
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Trailing effects are pretty cool.

I probably will have to redo the ceiling grab and "shoot hookshot upwards" animations later down the line so that I can center the hookshot with the player character's collision box's width, but that can wait till later.
>>
>>153393676
shit i got a typo.
>>
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>>153393392
fuck man i can just make the whole thing configurable and let everyone choose whatever they want instead

>Bars: Up/Down
>Slots: Up/Down
>>
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ded thred
>>
>>153389973
Drunk too, trying to keep my work to simple y/n stuff but I keep thinking some overcomplicated function could solve all my problems.

You are amazing and I love you.
>>
>tfw can't order weeb artbooks from amazon jp because brokerage fees
>>
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I have no idea how people solo project jams. Doing even a half decent animation could take hours.

Been working on this one this morning/afternoon

>>153391746
Looks better, but the light purple rim needs some of the same transition. Currently it clashes with the rest of the detail in the picture.
>>
>>153393703
It looks great dude
>>
>>153393676
hot
>>
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>>153393676
>Skills: Blunt
>>
>>153395662
euheueh shi man. my sides.
>>
I wish I knew how to draw, it's not as easy to understand as programming.
>>
>>153395448
Remove some inbetween frames so it looks more snappy.
Right now there is no weight in the attack.
>>
>>153395448
>how people solo project jams
34 Gigabyte of unused assets from failed projects.
>>
>>153395978
That's it just running at a constant speed. The actual slash is 2x times faster than the rest of the movements. Need to finish him "re-holstering" it
>>
Drawing is so easy to understand programming is fucking hard
>>
>>153395942
>>153396479
good luck!
>>
>>153384839
Look into Etrian Odyssey, the DRPG's on Vita, and specific SMT titles like Strange Journey. They're basically modernized Wizardry, with the ones on vita using auto-map instead of graph paper mapping.
>>
>>153396563
cool n/m
>>
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Give me a good excuse for you not implementing any lolis in your game.
>>
>>153396778
valuing my freedom more than your sexual pleasure
>>
>>153396778

They're annoying, they aren't appealing in any particular way, and they have an obnoxious breed of fanatic.
>>
>>153396934
You could have just said you have shit taste.
>>
>>153396778
I'm not a degenerate
>>
>>153396778
>implying
>>
>Realise this is actually starting to look like something
>It ain't much
>It's something
>Euphoric
>>
did we just die?
>>
>>153396995
>You could have just said you have shit taste.

If I did I would like loli.
>>
I'm not gonna make it for demo day 10.

I'm sorry all the people looking forward to my demo, I have disgraced myself.
>>
>>153396778
I can't draw them
>>
>>153396778
Why use an artstyle that's been overdone to death and back?
>>
>>153396778
People I know IRL will play my game and I don't want them to think I'm weird.

That and lolis are trash. Shotas are love :3
>>
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>>153395448
Ok. I'll fix that next. I redid the braid as well, but can't tell what is wrong with it.
>>
>>153397326
You could have just said your taste is worse than shit
>>
>>153396778
because i can call them children instead and not be an autist
>>
>>153393703
How do you do the trailing effects, a shader?
>>
>>153396778
>>153397006
>>
>>153397574
>You could have just said your taste is worse than shit

If I did I would like loli.
>>
>>153397557
Do you know how to braid? It's inversed.
>TFW finally get to be smug about growing up with 5 sisters
>>
Godot or GameMaker?
>>
>>153397738
Wait what do you mean? No I don't know how to braid.
>>
https://www.youtube.com/watch?v=K2rwxs1gH9w
>>
>>153397749
Godot is free software, but has less success around it (very new)
GameMaker is proprietary but has more successful games made with it (tried and true)
Really, I'd recommend Godot even if though I've never used it (I program in C)
>>
>>153397749
Simple braid is take three strings and fold towards middle. Right, left, right, left, etc. Normal braids go down towards the middle from the outside. Yours are going up which is doable but only for a few select styles which yours is not one of.
>>
>>153397892
I don't know what the fuck is happening but it looks damn cool.
>>
U S E

R

E

F

E

R

E

N

C

E

S
>>
>>153398003
>(I program in C)
C++ here. I envy you now that I know more.
>>
>>153398147
"No."
>>
>>153397738
>TFW finally get to be smug about growing up with 5 sisters
how old are they now
>>
>>153397892
That's weirdly satisfying to watch.
>>
>>153389973
It's tuesday dude.
>>
>>153398003
>>153398212
KILL YOURSELF YOU FUCKING ENGIES

GET OFF MY AGDG

REEEEEEEEEEEEEEEEEEEEEE
>>
>>153398472
>35
>33
>me and twin, 29
>28
>>
>>153397892
engine?
>>
>>153398614
That's 4 sisters, anon.
>>
>>153396778
>implying i don't
>>
>>153398647
Yes, thanks for asking
>>
>>153397691
You could have just said you enjoy being wrong
>>
>>153398670
>Forgot runt
Fuck, well she always gets forgotten
She's 23, parents say otherwise but I think she was an accident.
>>
>>153398614
>35 33 29 28
oh fug, are they qt? that's almost milf age
>>
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Working on save games. I was wondering why my save files were fucked up when writing entities with 10 health.

Only took 4 hours.
>>
>>153398670
One of his sisters had cancer and died
>>
>>153398801
>23
dropped. too young
>>
Speaking of sisters, wasn't there an anon working on a game with his sister? Like she was supposed to do the art and he was the programmer but toward the end started flaking out. Did they ever get started/finished the game?
>>
>>153398813
Oldest two have kids, so definite MILF territory. I would say the secondborn is the most qt, got a lot of attention from opposite and same sex while we were still living together. Hard to see her in any erotic way though.

My twin is extremely /fit/, so probably not qt and the runt is fat.

Oldest is extremely good at making everyone including herself look good though. Don't know about qt but she is dressed impeccably all the fucking time. Probably wakes up ready for the catwalk.
>>
>>153398878
You mean 2 health?
>>
>>153399174
His sister was cute as fuck
>>
FUCKING ENGIIEEEEEES

GET OUUUUUUUUT
>>
>>153399228
>>153399228
Fuck too much wine.

>Oldest is well dressed, got kids
>Secondborn is probably hot, got kid
>Twin is /fit/
>Little one is forgettable
>runt is fat
>>
>>153399278
No, 10, which is the ASCII for line feed, adding extra bytes in my file.
>>
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Any engies here? I'll kick your ass.
>>
>>153399536
does XNA count as enginedev?
>>
>>153399228
>Oldest two have kids, so definite MILF territory
hhnnnggh

>My twin is extremely /fit/, so probably not qt
no no anon, even if she had a butter face, the /fit/ness would more than make up for it.

>Oldest is extremely good at making everyone including herself look good though. Don't know about qt but she is dressed impeccably all the fucking time. Probably wakes up ready for the catwalk.
Ok I'm waifuing this sister, anon, if you don't mind.
>>
>>153399228
>Ever starting projects with sisters
They can be the most amazing people in the world and deserve all your love, but never ever drag them into your hobbies. It's destructive.
>>
>>153399313
prove it
>>
>>153371354
>> Helpful links
>Website: http://tools.aggydaggy.com/
Doesn't even work, thanks agdg
>>
>>153399949
Summon the Discord Order, it's the only way.
>>
>>153399536
Polishing the perfect engine is the greatest aspiration of any Aggdog The act of creation is unto itself the accomplishment, no assembling mere products of the process is required. The master craftsman and mechanic is superior to any base assembly line color-by-numbers babydev
>>
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>>153399719
Hold up there, you're getting ahead of yourself.

Remember, even trash can be turned into art, Anon-kun.
>>
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>>153400135
I warned you bitch.
>>
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>>153399685
>I'm waifuing this sister, anon, if you don't mind.
Sure, go ahead and frame this.
>>
>>153400218
Holy shit anon, you weren't fucking lying. Yo, just post the rest of your other sisters while you're at it. Just want to make sure I made the right choice. Goddamn.
>>
I have done enough work on Unity before to be familiar with scripting and some design paradigms.

Where the fuck do I start modding an existing game? Say I wanted to do a gamecube game, do you decompile that shit and start digging through code or something? I don't even know what I'd be looking to accomplish, where I'd want to start.

I understand if I sound hella naive and out of my league, one of those "if you have to ask it's too much" kinda stuff, but I've learned as I've done before so I figure it's worth the ask

gitaxian probe unrelated
>>
>>153374420
People used to play text adventures.
Make it decent and you may hit the niche.
>>
>>153400659
you should take a look at what other devs are making, discard what you're working on and draw up a new card and lose 2 life
>>
>>153400582
Dressing well comes with the job of taking care of smaller siblings I guess.
>Other sisters
Let me look what I have. Won't post pics of second or my twin, they wouldn't approve of it.
>>
>>153400778

you mother fucker
>>
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What does AGDG think of the Lightweight Java Game Library?
>>
>>153399719
Can anyone explain this meme to me
Who is this person
>>
>>153400659
google the the cutting room floor or tcrf

Should point you in the right direction
>>
>>153401057
Well, you have to use Java or another JVM language, so not doing too well out of the gate.
>>
>>153399840
I dont remember saving her pic
>>
>>153401057
just liek maek game
>>
>>153399949
pls help
>>
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>>153401057
It's shit.
>>
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>>153400582
Here's number 4, glamourshot though
>>
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>>153400741
Does it sound decent so far?
English isn't my first language, but I really like how it flows.

http://philome.la/TheonTheon66/the-apprentice-test1/play

>>153379502
Well, sprites I can do - I'm Theonian (the guy making graphics for From The Black Lands).
Thanks for the tips.

>>153375919
Well, so far it's just somewhat diverging routes leading down the same linear road, but I'm working on adding some variables now. That way your choices will actually matter, and it becomes a "game" in a more real sense.
>>
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>>153400921
Lets show /agdg/ that progress doesn't always need demos or webms.
>>
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>>153400582
Here's 4 again in Groningen
>>
Can you stop with this blog normie shit?
>>
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>>153400582
And the runt.
>Probably gonna get banned for off-topic
>Back to work
>>
>>153401875
but anon, I haven't even begun telling you about my trip to the grocery store
>>
>>153401875
>I don't like normies
>>>/out/
>>
>>153400135
>that default counter from clickteam software
this will never not trigger me
>>
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>>153401910
>>153401702
>>153401518
They alright, but yeah, the oldest is def the best of the bunch by a long shot. She's a solid 8/10 on my scale.

I love dressed up girls, bonus points for milfs.
>>
>>153399949
RIP
it was good while it lasted
>>
>>153402610
Voted no.

Kill yourself.
>>
>>153401057
If you use it correctly you could make over 2.5 billion dollars.
>>
>>153402610
That isn't how this thread works
>>
>>153402610
link me to a single post of this game you've made before this
otherwise fuck off whodev, voted no
>>
>>153402610
who?
>>
>>153402610
did you ever think of bounding your camera when the level ends
>>
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update: slimes replicate but only when moving west
>>
>>153402610
Dude no offense but that game really need more polishing and redesinging the levels before publishing.

Btw sorry to ask but, did you pay the 90$ bill to make it appear there in Greenlight? I dunno how that works
>>
>>153402951
where are your games graphics tho
>>
>>153403150
i dont even have a game and im supposed to have graphics?
set your priorities straight my man
>>
>>153403125
>90$ bill
It's 100$ anon, goes to charity. They put it there mainly to filter garbage out.
>>
>>153403191
Not that guy, but couldn't you easily apply what you have now to any visual language?

Also why only when moving west?
>>
>>153402876
I had it bounded at first, but I didn't like how it abruptly stopped.
>>
>>153403416
Didn't work that time though.
>>
>>153403428
its love2d and i could make it have graphics instantly
also no idea
>>
>>153403125
Yeah I paid the fee. Why?

>>153402756
I've posted here before, but didn't get this hostility, lol. I don't know how I link to a post made ages ago.
>>
>>153400218
>>153401518
>>153401702
>>153401910
>posting your sisters on 4chan
holy shit you are an awful human being
>>
>>153402951
You should make a roguelike with obscure mechanics like that. Oh wait, nethack exists.
>>
>>153402610
>>153403416
>>153403591
I feel bad for asking but... do you think that games has chances of getting pass greenlight and make actual money?
>>
>>153403591
How is it any different from half of what's posted here?
>>
>>153403707
I was just curious about the process, I didn't know at what point of the process do you have to pay that fee.

sry to bother.
>>
>>153402610
The music feels entirely disconnected from the game, and your camera is driving me nuts.
>>
>>153403591
THIS MAN HAS A FAMILY
>>
>>153403474
>what is easing
make your bounds soft then
don't simply cap the camera movement at an absolute threshold
your camera should really have an acceleration and deacceleration
>>
>>153402610
Sell me on your game. Why is it unique?
>>
>>153403790
Don't want to sound harsh here but no. It's yet another 2D pixel platformer and you probably don't have the connections needed to stick out from the pile of feces. The framework might be good, I dunno, but you need to think of something crazy or open up your ass to the big sites editors.
>>
>>153403591
>the garbage in general
That's what I don't get, it doesn't seem to be working, the ruskies must be trading the accounts that have bought the 100$ fee for cheap. The Fee is one time for some reason, after that you can submit hundreds of garbage entries.
>>
>>153403912
Those people aren't posting it on greenlight to the general population because they realize it's too early?
>>
>>153403790
I have no fucking clue. This is my first time.
>>
>>153404042
I'm making a 2d pixel art metroidvania platformer too!
what does it take to stand out??
>>
>>153403790
There is absolute fucking garbage that has gone through Greenlight. I say yes.
>>
>>153403718
Shut up, anon. He's doing a valuable service for us. Plus he said most of them wouldn't mind except for like 2 of them.
>>
>>153404208
>what does it take to stand out??

Have a decent combat system?

There's literally no 2d platformers with a complex combat system out right now.
>>
>>153404208
shiggy diggy don't make one
>>
>>153404208
This is a music anon. What you need is either innovative gameplay or an immersive story w/really good pacing/aesthetics.

Heavy bonus points if you manage to achieve both.
>>
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Idea guy here.
You play as a simple gamedev guy, and you have 5 sisters, one of which is your twin. It's a Sims-like game where you try to gamedev while having 5 sisters.

This may or my not be a lewd game depending on your fetishes.
>>
>>153404065
>the submission fee is 3200 ru
Damn, that's less than half
>>
>>153404208
Something unseen. Destructible terrain, procedurally generated enemies and all that fuzz have been done before. You need to do a common aspect of the genre incredibly well or create something new and exciting for people to want to play your product.
>>
>>153404495
>£70 so around $91
>>
>>153403935
It's no bother. You pay they fee before you submit.

>>153404009
The camera eases in and out, I guess it's not obvious. I didn't want it too washy like, if you know what I mean.

>>153404018
Well, take the first Mario, add a little Mario 2 mechanics, some Ghost & Goblins (double-jump, shooting) and you have this game. I don't know another game on the market right now that has a space adventure theme with these mechanics and game design. It's all metroidvanias, which I don't particularly like (but SotN is one of my favorite games). It's got wall-jumping. wall-sliding, and overall a good challenge level for all players. Oh and secret areas to find too.
>>
>>153404718
>take a platformer, add a little platformer and some action platformer you have this platformer

k
>>
How do you keep players playing a multiplayer game?

I don't want mine to die instantly like gogems
>>
>>153404446
You're thinking too small. Make it 4 sisters, but your father and mother are sick too.
>>
>>153404328
>>153404329
>>153404351
>>153404542
are there any 2d pixel metroidvanias being made by /agdg/ that stand out or are ALL of you a bunch of shitters
name one
>>
>>153402673
Can you elaborate on why please, help me out.
>>
>>153404495
You're fucking with me. Source?
>>
>>153404814
Make it fun.
>>
Is making an open world game (a single city) too ambitious for a single person ?

Also, for 3d modelers. What is easier, modelling characters or modeling characters ?
>>
>>153404814
>>153404329
Make sure it has solid singleplayer. Also host it on a .io meme domain and post it to /v/
>>
>>153404886
https://www.steamprices.com/ru/app/219820/
>>
>>153404869
This is a community for game development, not game shilling.
>>
>>153404850

Are there any metroidvanias being made by /agdg/ that have actual use of Castlevania mechanics
>>
>>153404850
What, you don't remember pixel posting here while he was making Cave Story?
>>
>>153404869
People here want to see game updates and see your game slowly grow, they don't like it when it seems like you're just here to shill your indie game
>>
>>153404128
But you know you can post at any time during development, right? Not just when it's done.
>>
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>>153404915
A small team can make an infinite open-world universe with endless possibilities in any direction. If they can do it and charge full AAA price, so can you.
>>
>>153404850
Isn't Clarent and Yiff Doge like the only metroidvanias being made right now?

And both are pretty generic right now since they have barely any actual content to judge them on.

>>153404869
It's just a platformer, the last platformer I played and enjoyed was They Bleed Pixels and it's because they did things differently.

>>153405054
Sure but you're not doing yourself any favor uploading something that looks like early prototype since the first 24 hours your campaign is up is the time you're getting the most votes.
>>
>>153404949
What the fuck.
https://steamdb.info/app/219820/
>price to limit garbage
>random countries get a discount
>>
>>153405054
I think you should only be releasing finished content to the general public. A really shit screenshot full of test assets is a huge turnoff.
>>
>>153404814
Make it easy to learn, easy to play, and have appealing aesthetics. F2P model might also be good to trick people into downloading your game "for free" and then get peer pressured by their friends to buy other shit (purchased shit that shouldn't affect the gameplay, by the way)

The more accessible it is, the more people will want to come back to it casually. Some examples include Animal Crossing and 100% Orange Juice.
>>
>>153405191
>pajeets filling the market with literal shit
>>
>>153405161
Well that's kind of different actually since it's a generated world. I think making a rigid static world with details is way harder than making an automatically generated world.

It's like comparing Minecraft and GTA5
>>
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Spooky progress.
>>
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>>153405191
>The countries where the content is most likely to be shit have it cheaper
>>
>>153405296
Damn.

The game I want to make is complex and requires a time sink to even learn it. I suppose you could jump right in but you'll get fucked by more experienced players.
>>
>>153405191
Countries have different average wages, it makes sense that the fee be like 1 day's wage or whatever, in whichever country you're in.

$100 to a Russian NEET is a lot more than it is to an American NEET.
>>
>>153405191
Now I was thinking, economic situation right?

>Norwegian Krone 670,00 kr $80.39
Norway has one of the most solid economies in the world, and higher average wages. It should be higher following that logic
>>
>>153405024
>>153404958

I posted here before while it wasn't finished, several times already. I got mostly positive feedback. I thought it was a good time to post the results, but whatever.
>>
>>153405392
I love your project m8. It's nice to see something with an acceptable level of 3d graphics.

Hope it doesn't end up burning you out though
>>
>>153405504
>game so generic people don't even remember you posting progress
I'm sorry anon
>>
>>153405007
>>153405018
>>153405180
there are metroidvania shitters in this very thread right now
and not ONE of them is unique in any way
>>
>>153405434
Well WoW and League managed to make a multiplayer game that grabbed people in anyway. Another way to approach it is to make it seem easy at first, then introduce much more complex concepts later on.... But making an MMO is unrealistic for a small team... Or maybe it isn't.

You might want to look into the success of games like Ragnarok Online (and not so much it's counterpart, Tree of Savior), Minecraft, Stardew Valley, and so on. They're easy/fun to play for the casual player, but can optionally get complex... Optionally being a key component here.
>>
>>153405504
Surely then you could share some old progress pictures/gifs/webms you posted back then right? Refresh our memory, anon. Lets give each other the benefit of the doubt.
>>
>>153405795
Name and shame them desu.

Bullying is the only way to make a dev learn.
>>
>>153405798
>>153405434
Don't Starve also followed the model of small demo that hooked players, followed by rapidly added content to keep them engaged
>>
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Ok, so my first character. Here is a comparison between where I started and where I ended the day. Scaled to 200% so things are more visible.
>>
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>>153406009
>>
>>153404915
open worlds are always ambitious. It really depends on how complex the world is going to be. The building styles, the layout of the city, how many unique buildings does their need to be, etc.

It also depends on the art style. Going for high realism will take more time to model everything, but low poly might make things easier. You also wont have to worry about LODs with low poly.

>modelling characters or modeling characters ?
what did you mean by this?
>>
>>153406009
The improved face on the left is pretty good considering you started with something so terrible on the right.
>>
>>153406197
I should change the mouth.
>>
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Who else here devving to prove people wrong?
>>
>>153405856
just look:
>>153375575 copies castlevania 64
>>153376168 copies castlevania witch enemy
>>153377241 enemy for metroidvania
>>153384808 ugly metroidvania
>>153391740 probably has metroidvania elements
>>153393703 babies first metroidvania
>>153397892 textbook metroid clone with shit pixel 'art'
>>153402610 'yet another metroidvania clone'
>>153402951 probably a dwarf fortress style game that will wind up a metroidvania by the time hes done
>>153405392 castlevania 64 knockoff again
>>
>>153405808
I posted a couple webms to show you guys. I remember one was when I made the spewer enemy (that blue/red thing in the 2nd screenshot on steam page)... Someone said it looked cool and make sure you make good bosses, etc. (Screenshots 7 and 9 are bosses)

I had to get a new hard drive though, so those webms are lost to the interwebs. Sorry for lame excuse, but I swear its true.
>>
>>153406339
I am.
Fuck you, mom.
>>
>>153406368
Thanks for being a retard.
>>
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>>153406009
I'd recommend looking at other people's pixel art, studying their pixel clusters and trying to replicate it in your art.
>>
>>153406250
>what did you mean by this?

Well wich one is better to start modeling ? I don't have any skills and I have to start somewhere so I was wondering wich one was easier.

And for the kind of graphism I'm going for. It's this one: https://www.youtube.com/watch?v=WbXIDN4iHPo
>>
>>153406368
where is your game?
>>
>>153406368
Fucking lol'd
>>
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>>153406009
Here's a very cute pixel art of an anime girl, I feel like this is what you're trying to go for?

Maybe use it as a reference and see what it did right to make such a waifu.
>>
>>153406270
pls anon, don't do this to me
>>
>>153406368
kek
>>
>>153406643

>waifu

fuck off
>>
>>153405808
Are all these agdg threads archived?
>>
>>153406643
>line art at pixel res is pixel art
FUCK THIS SHIT that's some nice color tech though
>>
>>153406441
>>153406605
>>153406626
>>153406672
-t. metroidvania babydevs trying to reinvent the wheel and make the 5472nd identical piece of shit
>>
>>153406909
oh i thought you were making a joke
i don't have any metroidvania elements that i know of, sorry
>>
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Post the metroidvania meme one more time, I dear you. I'll kick your ass.
>>
>>153406009
http://www.kyrieru.com/p/this-first-part-will-cover-many-of.html
>>
What's in this website? Is it the secret to making a good game?

http://tools.aggydaggy.com/
>>
>>153406392
I vaguely remember a spewing enemy. I'll go ahead and vote Yes, anon, given that you stuck out for it. But I think the big take away is to be a constant member of the community. We want to see your progress even if it is small. Every little bit adds up and showing a few things then disappearing for x time and reappearing with a finished game isn't what this community is about. Good luck to you though and hope to see you in the thread more often! Voting now.
>>
>>153406909
where is your non-identical game?
>>
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A 2d sidescrolling platformer with RPG elements where you can gain new attacks and abilities as you can explore a partially openworld system of dungeons and varied environments filled with pixel art monsters, leading to bossfights and backtracking as you gain new abilities to open up paths in older areas, most of the emphasis being on exploration and finding hidden secrets
>>
>>153407397
Wait a second...
>>
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>>153407397
>>
>>153371354
WTF wheres the lewd jam?
>>
Metroidvanias are a lazy way of doing level design.

You literally can't prove me wrong.
>>
>>153407493

le epic 'we disowned our own jam and made another one that we could disown at any minute' meme
>>
>>153407397
Holy shit. That's actually really close to my long-term project right now.
>>
>>153407493
>lewd jam
wut
>>
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holy shit /v/s imploding right now
>>
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>>153406009
>>153406197
>>153406270
>>153406448
>>153406643
>>153407120
Here goes witch version 12. The hat stayed the same, the face got thinner.
>>
>>153407602
what the fuck man

thats so fucked up

where is the tradition
>>
>>153407697
Thank God.
>>
>>153407739
You've got it wrong way around.

You need to go WIDER.
>>
>>153407697

>>>/v/350232571
NICE
>>
>tfw you really are devving but you don't want to post your game here so that people won't know you browse 4chan
I'm sorry guys.
>>
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Do you think making a cockpit style first person game like Wiizardy or System shock 1 is fun these days?

Would you say making one would be extremely difficult? I would love to make one but im scared I might be biting more than I can chew. It cant be that hard can it?
>>
>>153407902
now this is a meme i haven't seen in a while
>>
>>153407793
I don't understand what you people want!
>>
>>153407961
It's not a meme, it's absolutely true. I'm very grateful for all the help I've gotten from people here though, this is one of the best game dev communities since it doesn't have those naive ideaguy fucks that flood every other community and bring their quality down.

I only wish there was a single case of a person browsing 4chan not biting them in the ass later in life.
>>
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> a PCG based Diablo clone with robots

What engine UE4 or unity?
>>
>>153407739
>>153407793
Also now she frowns.
>>
>>153408103
You and me both. I've learned a lot just hanging around these threads. It's a shame sometimes though, because I see some genuinely talented people here I'll probably never meet outside anon.
>>
>>153408205
If you have to ask your a faget
>>
POST DISCORD

POST DISCORD

POST DISCORD

POST DISCORD
>>
>>153407697
Is it just me or is the catalog empty now?
>>
Post dem progress pics
>>
>>153408103
>I only wish there was a single case of a person browsing 4chan not biting them in the ass later in life.
When has this ever happened? Who even cares that you browse 4chan? I'd be more afraid of people finding out I browse Reddit. This isn't the early 2000s, everyone knows what 4chan is. It's just an image board where you discuss shit.
>>
>>153408563
I'm not afraid of people OUTSIDE of 4chan knowing about it anon.
>>
>>153408103
Single case: Hopoo.
That being said if you aren't comfortable posting your game that's fine, dude. But don't come back when its time for voting/shilling and expect not to get shit on. Just the way it is.
>>
>>153408103
Didn't Notch post early Minecraft builds on /v/?
>>
>>153407793
>You need to go WIDER.
I think this anon means THICCER.
>>
>>153408758
Why did Hopoo vanish then?
Also I'm not shilling here, don't worry.
>>153408823
Dunno
>>
>>153408563
>everybody knows what 4chan is
that doesnt change the fact that most normies think its some crazy site full of hackers and weirdos. I think the negative effect 4chan has is that you can discuss things you are into in depth and there is a lot of funny banter and it just makes talking to normies feel really boring and frustrating a lot of the time. I dunno
>>
>111 unique memers on /agdg/
>not 1 of them has a unique game
>>
>>153408420
yea the boards pretty dead, all "dem" threads aside
>>
>>153408983
My game is unique
>>
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what happened to desertdev?

he was making really good progress with his game and suddenly disappeared.
>>
>>153408983
>he wasn't here to see the children's drawing rpg guy to steal his idea
>>
>>153406515
bumping this
>>
>>153409061
what does your game do that no other game does
>>
>>153408983
there are tens of thousands of games, everything has been done, how can you expect a bunch of people doing this as a hobby, working by themselves or in very small groups to come up with something super remarkable and new?
>>
>>153408365
So cryengine?
>>
>>153407567

i don't have to, i can challenge the premise

what about metroidvanias imply a certain type of level design? or did you mean they're a lazy way of doing progression design?
>>
I wanna store gameobjects into an array before I change scenes and destroy all of it (in unity), but I just realized that destroyed objects means the references are murdered too. How do I keep this stuff? It looks like I can just enable/disable them, but I'm not sure that's how I wanna do this.
>>
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>>153407739
Stole your waifu and made her wider.
>>
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>A game about making games where using procedural generation, you mix and match elements from a list of existing games to create a new 100% derivative game
>You try to see how divergent a game you can create despite having zero original content
>>
>>153409130
hiflangism*
*this is a word I invented because what my game does is so unique it can be described by current enlgish words so i have to come up with my own
>>
>>153408931
He just stopped posting. Maybe he is working on his next game? We didn't know about Deadbolt until he had a whole set of placeholder(soon to be final)graphics for a stage and a fully working prototype. Not sure what him not posting in the thread has to do with him getting bitten in the ass by the site though. No one who was going to buy games in the first place cares, anon. And anyone raising and issue about it is the type of person who wants things to change to their liking even though they never intended to be your audience.
>>
>>153409081
He starterd HRT.
>>
>>153409470
*can't
>>
>>153409681
Go ask g.
Delete this.
>>
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>>153409681
There you go buddy
>>
aggydaggy.com guy here

I'm aware the site is down and I'm looking into it. It's probably an issue with the cheap as fuck hosting I have set up and is likely temporary.

If it remains down for too long I will change hosting, but the URL will not be changing.

If necessary, I can be reached at [email protected]
>>
>I know I can do anything
>I just need an infinite amount of time to learn how to do it well and then to actually do it.
>>
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>>153409681
I ran it through my cyber reconstructor deluxe and this is what came out. That'll be $400.74.
>>
>>153409561
Either way, to elaborate on my reasons: The mob mentality on 4chan is way too fucking volatile, one moment you can be liked by everyone and all of a sudden you can be hated and fucked with, I've seen people here stop at nothing to ruin someone else's life, and I'm not even talking about people who were antagonistic in the first place.

Either way, maybe it's my loss, but it's a word of warning for any who are too quick to put their info out there.

Good luck with your games by the way, I really like some projects here.
>>
>>153409191
im a fulltime idea guy buddy, send $10 to my paypal [email protected] and ill email you my million dollar idea
>>
>>153407960

Start with your own OC pong and go from there.

>>153408931
he did, and in earlier builds of his alpha he had "thanks, /v/!" for viraling his game. not only that, but Rick and Morty creator Justin Roiland has admitted to browsing it (and anon shitting on his own show), Taylor Swift was a /b/tard at one point, and afaik you've also had Sacha Baron Cohen and Deadmau5 and a couple other celebrities.
>>
>>153410172
weird, I've already had brief conversations with the person behind that exact email, small world ;).
>>
>>153410601
that's actually the email of sam hyde, you know him?
>>
>>153410172
>>153410868
>million dollar idea
what tipped you off?
>>
>>153406515
You said "modelling characters or modeling characters"
I assume you mean modeling characters vs modeling environments?

Environments are easier because they're static. Characters need rigging and animation, which is harder especially for a beginner.
Those graphics seem easy enough, it will still take you a while to make everything of course, but it's more doable for a one man army.
>>
>>153410452
Im thinking of making a bunch of placeholder cubes with stats. 1 of which you control in first person. The camera would be placed on the "head" and parented to that cube. That seems easy so far. Then I add movement and a way to look using the mouse. (I think I should be able to find a first person unity game example that would show me a good way to do it.

Then I guess I add some form of "raycast if visible to the camera then you can fire" and have it do damage. Then add some form battle manager to the world for turns. Thanks anon. I should start writing some of my ideas for the world now.
>>
>>153410868
yeah a few years ago before he was big, I dunno if he responds to every email now or not, also I hit him up on facebook. Nice guy, good advice. my bud has also slept with a girl that sam dated for a bit, It's pretty interesting how interconnected people, heh.
>>
So I'm passing a struct by pointer to a function. In this function, I'll be accessing different members a lot. Would it be smarter to allocate some memory and dereference the pointer at the beginning of the function? Rather than having a bunch of statements like
struct->member = struct->other_member.back();
struct->other_member[struct->member];

(For an example)
>>
no real progress, no bugs.

https://www.youtube.com/watch?v=wsbgwNe4Rv4
>>
>>153411510
Look at the machine code output. I think you will find it is all the same.
>>
I am making a top down ability based action rpg

should the mouse be used to move the player or should the wasd keys? I am using wasd but ability use is really awkward and there are only 8 directions. but I dont want the mouse controls to make it feel like a boring moba ;_;
>>
>>153411147

I think you'll find with games that a single simple mechanic can get you very far and is quite simple to program, and a lot of the rest is exploring your own design space.
>>
>>153412829
Every action RPG has movement with the mouse
>>
>>153411510
>and dereference the pointer at the beginning of the function?

that would mean making a full copy of the struct into the stack, and no stack memory isn't faster to access than heap memory afaik

well there may be cache subtleties here but i don't think they'll ever be worth the struct copy
>>
>>153412829
wow does it pretty good with wasd and abilities?
>>
>>153412829
For fast action I prefer WASD, it's faster to react.
How many abilities will characters have? If there's so many abilities that you're running out of button space near WASD, you may want to consider simplifying. The only people who enjoy a game with tons of abilities are WoW players.
>>
Hey

You ever wonder why we're here?
>>
>>153413159
>Every action RPG has movement with the mouse
??????????
>>
>>153413386
What's it all about, you've no idea
>>
Can anyone take a look at this for me and tell me what's wrong?

http://pastebin.com/zgmnSYQB

I tried to copy what https://www.youtube.com/watch?v=eA_oRNWWWxY made but i'm on studio so there are some deprecated functions (that i replaced), but now it says that at line 24 i'm treating as an array something that isn't an array, despite being treated as such when creating the variable above
>>
>>153413386

That's a pretty deep question to start a conversation with. What's got you thinking about that?
>>
>>153413350
it works good I got tons of hours. also white and black does it pretty good. so play them. I like the way you make a sign with the mouse for spells.
>>
>>153413386
Because AGDG was full of cool people making cool games when I joined and I never bothered to leave
>>
>>153409839
it's back up
whoever is ddosing it can u not
>>
>>153413449
it looks ok, but not big gamemaker, go through each thing one line at a time till you fix it.
>>
>>153413362
there are 4
and it is a 2d overhead perspective so sometimes you will be using abilities while walking in a direction that makes a control scheme like q e shift space feel really awkward. maybe I will try 1234
>>
>>153414156
Space, Right Mouse Button, Mouse3, Mouse4.

Everyone has a mouse with two side buttons, right?
>>
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Is it possible to check the values of component fields in Unity using breakpoints?
>>
>>153413556
When I joined AGDG it still was a /v/ thing

Holy fuck
>>
>>153414156
As long as you have rebindable keys that should be fine, people with extra mouse buttons can bind those, and people who don't can bind things that they are comfortable with using.
>>
>>153413449
My dude, maybe I am misunderstanding the question but you just want to be able to use your own custom font right? Did you draw out each part of it in UTF8 order first? If so then just (ie.) in a control or initialization object's creation event make something like:
global.font=font_add_sprite(the info that goes here)
Then when you want to use it put:
draw_set_font(global.font) first then draw your text. It will use your custom font in place of the default one.
>>
>>153413449
Have a look at the first comment on the video, he talks about changing the code for new versions

>if is_undefined("global._charMap")
Line 10 is different in your code compared to the one in his video
>>
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lads, need feedback on character.
>>
https://www.youtube.com/watch?v=Uipt68Tghl8

This is why making a video game character that generates autism in people scares me.
>>
>>153415015

would paizuri
>>
http://www.strawpoll.me/11120576
http://www.strawpoll.me/11120576
http://www.strawpoll.me/11120576
>>
>>153414819
I guess that will work, thanks, it will be really annoying to implement for me though :(
>>
>>153415151
If it even had one game firing per night it would be successful.
>>
>>153415015
Looking good, the wings might look better a little higher up but either way good job

It isn't a loli 0/10
>>
>>153415015
are the wings mounted on the small of her back?
>>
>>153415231
What engine are you using? I'm sure there's a tutorial for most engines on making rebindable actions.
>>
>>153415015
>>153415310
would give my seed to for her unholy children as part of the contract that gives me eternal youth/10
>>
I'm trying to make a city building game.
I already have my grids prepared, including the array.

question is,
how should i handle buildings?
Since buildings are larger than 1 grid,
let's say it's 2x2 grids
when i build it,
do i just change the grid my mouse selected ?
e.g. mapArray[15,30] = 3;
or do i change 2x2 grids ?
e.g. mapArray[15,30] = 3;
mapArray [15 + 1, 30] = 3;
mapArray [ 15, 30+1] = 3;
mapArray [ 15+1, 30+1] = 3;

and in the case of 2nd,
how do i handle deleting/demolishing the building?
do i save the building's position+size down?
e.g buildingPosX_start = 15;
buildingPosX_end = 16;
buildingPosY_start = 30;
buildingPosY_end = 31;
And then run a for loop to set mapArray back to 0?
>>
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>>153371354
>It's a rotatedev makes another "game" which consists of a stolen copy pasted model as he walks around it and does nothing episode
>>
>>153415535
I would change every tile which is covered by the building, and do what you said for demolishing buildings.
>>
xna has memory leak when you use strings, once wrote a whole program using unit and sprites. Probably have to write it again before I'm through. the more you know/ reading rainbow. tehe
>>
>>153415614
Is that actually his? Where did he post it?
>>
>>153415614
don't bully rotate!
>>
>>153413386
Because generals got contained in /vg/ and agdg has gone downhill since we left /v/
>>
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>this guy so salty that he repeatedly removes the lewd jam from the OP

https://itch.io/jam/lewd-jam-2016
https://itch.io/jam/lewd-jam-2016
https://itch.io/jam/lewd-jam-2016
>>
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>>153415614
At least he hasn't tried putting it into the recap with real games again.

Yet.
>>
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How do I make this design more interesting?
>>
>>153416039
>fur shaders
tell me more
>>
>>153415614
Does anyone still have the rotate photos?
>>
>>153411510
Not worth copying imho. Unless you don't call that function often or there's very little to copy and you access the data a shitload of time, even then I doubt the difference would be meaningful. You could make a simple stress test though and time it.
>>
>>153415535
I have tetris inventory in my game and I just store a 2D array of pointers. So a 2x2 grid would all have pointers to the same object. I also have a second data structure that stores a map of objects to top-left corners. So you click on a point, get the object, then look up it's top-left corner using the map. From there, you can use the height/width to set the pointers to null. It's not super advanced but it works well enough.
>>
>>153415954
https://boards.fireden.net/vg/search/tripcode/!ROtaTe.Z.Q/
>>
>>153416076
better color palette
>>
>>153416068
this is what estrogen does to you
>>
>>153416076
looks ok, I'm interested. give him a big waving flag?
>>
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How do you go from this....

to this
>>153415614
>>153416068
>>
>>153416204
I'm happy he's back

I missed you rotates
>>
>>153416268
Looks like placeholders for me (Animators do high-contrast colors on 1st passes so it's clear what's moving where)
>>
>>153416204
>i just wanted to make a better chat ;_;
>i couldn't get people to switch.
so he is admitting to trying to sabotage yet another agdg establishment. did he learn nothing from agdg2? this fucking "guy".
>>
>>153416076
ditch the scarf, make a more intricate design on the hood, make it resemble some animal's beak or something.
>>
What percentage of free/bought assets can you get away with before people call you on it?
>>
>>153416316
He was a lost cause long before he started HRT.
>>
>>153416103
https://www.youtube.com/watch?v=VFWr44ZIEZc
>>
>its another danny cant stop posting about rotatedev and move on with his life episode
>>
>>
>>153414916
>you just want to be able to use your own custom font right
kind of

>Did you draw out each part of it in UTF8 order first?
Nope, the tutorial is for using sprites set as ordinary sprites to be called via id, but i'll check out your method if this ends up not working

>>153414989
the one on the video one of the deprecated functions in game maker studio, so i had to replace it for it to work, but i'm guessing the issue spurts from this part regardless
>>
lewd jam ideas
>>
>>153416429
What I don't get is why he namefags with a game he never actually made. He's never made a game. He couldn't even finish 'rotate guy' and it was baby's first 2d platformer, something most people could have made and finished fully in 2 days.
>>
>>153416039
I'm not salty. I removed it because it's not an agdg jam, it's that simple. I will still be entering it, but it doesn't belong in the op.
>>
>>153417000
99% of people here haven't made a game either
>>
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I've been working to redo the menus for Dungeon Break before Demo Day X. Made some good progress today with a more minimal title screen and some more somber music that better matches the tone of the game than the previous super-adventurous music.

New Intro BGM: https://soundcloud.com/jasozz/dungeon-break-menu-2

New Intro https://youtu.be/qU0NN4SIDfM
>>
>>153416039
https://itch.io/jam/agdg-lewd-jam
>>
>>153416619
>>153416802
>>153417000
He's shit. We should bully him off the board and make him "leave" again.
>>
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>>153417129
>>
>>153417098
Do you see them wearing tripcodes?
>>
does anyone have a gif of the original rotate guy game
need it for reference
>>
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>>153416268
Any suggestion on palette changes? The feet/hands/scarf are all temporary colors, but if the purple and eye colors don't look nice, then I'm open for it. Here's an older animation of how it's supposed to look color-wise.

>>153416702
The scarf is something the guy I've been working with doesn't want removed, but making the hood more intricate sounds alright. The character itself is supposed to be some kind of mage/robot hybrid.
>>
>>153416869
>>153417098
t. rotard
>>
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>>153416963
Related

Artist who got turned down by programmers to make game for lewd jam with. What's a good lewd idea I can make that takes minimal programming, maximum art, but is still a game?
>>
put the bottle down and start again d*
you can rebuild your life
>>
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>>153416963
>>
>>153416123
He's spammed too many pics here to keep track of you have to be specific.

[07:51] <yukizini> i haven't been mentioned much on agdg lately
[07:52] <yukizini> this is lame
[07:57] <Slew> but someone posted a pic of you earlier
[07:57] <yukizini> yeah that was p cool it got deleted instantly though
[07:57] <yukizini> mods hate me

http://pastebin.com/mN1K6jS3
>>
Is ScreenToWorldPoint the best function for position for mobile games in Unity?
>>
>>153416204
whats with all these about some guy named dan?
>>
The town level is shaping up nicely.
>>
>>153417904
worst agdg game
>>
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>tfw finally know what I'm making and it's coming along smoothly
>might even finish it this time
>>
>>153417452
colors are rather searingly bright, perhaps try toning down the saturation a bit
>>
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>>153415614
>>
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>>153416204
>>153417692
Strange that steamchat and discord would ban such a person
>>
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>>153416429
Rotate doesn't have the mental capacity to create an in dept world or story driven narrative, or anything for that matter which may be considered interesting or unique. Which is why he resorts to "so random!" meme type idie games. Honestly Clarent always seems cooler than Rotatvania, plus his artist is working on Knightly Terrors which seems like a spiritual successors.
>>
where can i find active projects to join? i'm tired of working alone.
>>
>>153418264
unity/ue4 collaboration forums
>>
>>153418218
"person"

>>153418236
of course clarent is a better dev with a better game thats why rotate tried running him off the board so many times. blake is not a nice person.
>>
Someone should email the """"real"""" agdg jam to Lewdgamer and just tell them we relocated it
>>
>>153371675
first person view?
>>
>>153418236
I agree with this post.
>>
>>153418372
that would be some spicy drama but desu the first one has a life of its own
>>
>>153418218
please dont tease rotate and dogpost in the same post
>>
>>153416429
That was all Theonian. I could do whatever "programming" Rotate did for that in a day or so, two if I'm feeling especially lazy.
>>
>>153418236
You are right but beyond that i don't think he can even make a basic tutorial type game. I mean the absolute most basic kind of game. I thought he maybe possibly could but it's been almost 2 years now and the most he's done lately is attack discord with proxies and post screenshots of it. He puts more effort into that than he ever did making a game.
>>
>>153418631
there was like 4 different artists working on that game
>>
>>153418372
Rotate should make her own lewd jam
>>
>>153418772
she's going to lewdjam with me in private
>>
>>153417426
https://www.youtube.com/watch?v=RP8vVuE4Dsk
>>
>>153418739
I think there were just two.
One doing sprites, one doing backgrounds.
They also talked with a musician, but I'm not sure he was "on the team" in the same way.
>>
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>>153418507
Why would I tease the number one top best engine dev in agdg?
>>
>>153418876
didn't know that was rotate dev
honestly I was excited for this game
>>
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>>153414278
sure?

anything is possible with coding, just a matter of thinking of a way to do it!
>>
>>153418876
>steal from Fez

wow
>>
>>153418876
>this is the most he will ever accomplish
>stolen music
>stolen fez theme
>stolen gameplay
If he weren't the biggest shitter agdg has ever seen I would feel sorry for him.
>>
>>153418927
just be nice to her ok
shes working on a car game now
>>
>>153418876
#NumberOneTopBestEngineDev
>>
If you guys think rotate is pathetic then I'm glad you don't know shit about me.

Let's just say I've been here since the very beginning and I have literally nothing to show for it. Then again I never brought attention to myself, so maybe rotate deserved it for being such an attention whore.
>>
ah yes, let's give it exactly what it wants and have another derail.
>>
>>153419430
Are you just here to shitpost then?
>>
>>153418876
>Published on Sep 28, 2014
2 years. Still never made even one game.
>>
>>153419575
Gay people are so catty with eachother.
>>
>>153419575
I'm not the one white knighting for a mentally ill person.
>>153419607
Not exactly, it's a long story but initially I was here for the dev and I did make a lot of progress, learned a lot, etc. then a lot of shit happened that left me in a depressive state that I still am struggling with to this day, every now and then I have sudden surges of dev but I never really finish anything. My endgame is to one day get out of the shit place I'm in and actually dev, so no, I'm not here to shitpost, although I occasionally do it.
>>
>>153419575
>still acting like he has ever touched a girl
can't make this shit up
>>
>>153419575
ahahahah

rotatedev #rekt that nigga
>>
>>153419575
wait, isn't strat, xenodev?
>>
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>>153420132
https://boards.fireden.net/vg/search/tripcode/%21ROtaTe.Z.Q/page/13/
>>
>>153419929
I have really bad depression

If I need to get something done starting to do it is normally a lot worse for me then actually doing it. So what I do is set an alarm to do something the next day and all I have to do is work on it for 10 min. After the 10 min is over I normally don't feel like stopping so I keep doing what ever it was for hours.

It's not going to work if you do it all the time but it works really well for tricking my brain
>>
>>153420450
See page 12 where he tries to explain it away like he meant to get caught. He's literally insane.
>>
>>153420573
I'll try that. Thanks anon.
>>
>>153420325
no, that's the pantsu platformer dev
he's just as bad as rotate
>>
Only you the reader make the final decision, do not let anyone tell you what you can not use or must use. Every software has bad things on them, always look for better options. The softwares you will read have been reported to be the safest and the best way to get things done. Everything will be explained, no soft talks.

Blender- Its no secret that Blender 3D is teaching very outdated designs, you can't get a real job with the software. The only reason anyone uses the software is because it's free.

There are two alternatives, Clara.io (free) or Metasequoia 4 (paid- $45)

Clara.io is free with easy to understand UI, it gets updated with new content monthly or so.

Biggest drawbacks online only, a few missing 3D tools and small community.

Biggest wins, V-ray, it helps fix models, your models can be shared, team collaboration on building a model and the community sharing their models to the public.

metasequoia 4 is a paid 3D modeling software, very popular with Japan. Many users are known to building MMD (Miku Miku Dance) models on this software, Japan companies had used this program for videos and small prototype models.

The mistakes, not big unless you plan on not using Linux ever because they have no plans for it. Small bugs noting that might affect your model.

Winning edge, Everything you would ever need is documented with easy to follow steps. $45 is very cheap compared to other 3D modeling softwares. Support is there for any problems.

/////////////////////////////////////////////////////////////////////////////// Steam for many has been a place to sell, scam people and play games. Support is very bad no question about it, the company is always getting sued for something. Add that up with a small handfull of developers using only that site. They do not care about broswer support and moblie.

Today is a new way to remove all those bad things on Steam. Biggest rival Itch.io has proven to beat Steam 100% of the time.
>>
>>153421485
Why? itch.io is free, you can launch games without voting, developers using itch.io to reach international groups, no censorship, itch.io does allow you to sell games, books, mobile games, physical items, etc.

Browser games work and you can set up donations, forums, comments and HTML code. You can also use the desktop version if you feel like the website is not great but that's not all, you can also download games on itch.io mobile from the Google play store (Apple will not accept this, unfortunately). Support is the best, you do have to wait a few days like any email support group.

Bad things? None it wins the internet. /////////////////////////////////////////////////////////////////////////////// Game Maker one of the most misleading advertasing software, next to TyranoBuilder. No Mac (no one likes GM7) or Linx, you only export on Windows, fake programing langrage, games do become broken, and you are stuck with a GM splatscreen on free version.

There is two alternatives, Buildbox or 001 Game Creator (both paid) or coding (free)

Buildbox is a very new engine with a huge price hike. While you do have a demo version you basically have a time limit to build one game. They hope you earn money from that one game to invest in Buildbox. It works better than GM and gives you Mac version (no plans on Linx again...), however, you can't build games like undertale or rpg because that is not how easy game engines work.

001 Game Creator has the same idea from GM but with better options than Buildbox. People did build rpg and other stuff with this software but they have many missing things. You only pay $10 a month, easy money to earn for some.

If you want to build games try coding because I looked everywhere for a very basic and easy engine. It doesn't exist, learn to code you have the internet to help you.
>>
>>153421472
>the pantsu platformer dev
whodev
>>
>>153421613
>greaserdev
>whodev
How new are you?
>>
>>153421612
/////////////////////////////////////////////////////////////////////////////// GIMP is no photoshop people are mistaken between, photo editing software vs sketching and painting software. GIMP is not photoshop or a software for artist. The very core code makes it impossable for GIMP to become a photoshop. Experts agree, GIMP is never going to replace photoshop.

The only alternative is Krita. Many people use it, books were written for Krita, very easy UI, schools teach students with this software, etc, yes Linux support after so long. Everything you can do in photoshop you can with Krita, there might be a few limits but not bad for a free program to draw or edit anything.

/////////////////////////////////////////////////////////////////////////////// This also happens with Audacity which is a digital audio editor and recording computer software application. Not a music editor. You can not use VST on Audacity, no possable way to make music, and it can not be used for a job.

LMMS (free) and FL Studio (paid) are the only two alternatives.

LMMS is a free music editor with few missing parts but that's what happens to all free softwares. The only things you do see missing are MP3 export, limit VST plug-in, crashing, and more that I might have missed.

If you look at the bright side LMMS has a community to help you. Youtube tutorials work, you can use it for commercial use, learn basic music standards that people use every day.

FL Studio is a paid program with better options and better working conditions than LMMS. Doesn't really does the best like AAA standards but close to the real thing.

That's everything, thank you for reading and hope this helps you with any project you have in mind.
>>
>>153371675
Not normally into flight games, but this looks beautiful and fun. What are you making it in?
>>
What is this spam?
>>
>>153421676
>greaserdev
wow it's even more whodev
>>
>>153419929
I am in a similar situation, I post progress for games I never finish and then abandon them to work on something else or because of apathy.
>>
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I added the cannon projectiles. They spawn little flying things upon touching the ground. It might seem overwhelming here but generally there's not gonna be two cannons at once so it should be manageable, I may slow the homing guys down though. I also need an effect of the seed breaking apart to spawn the guys.
>>
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>>153419951
>>153419929
>>153419575
>>153419269
>>153419090
>>153418648
>>153417692
>>153418631
>>153418368
>>153418236
>>153420450
>>153420132
>>153420573
>>153420621

Remember to avoid Blake the Snake at all costs, "she" feeds off of negative emotions, and if she strikes you "her" venom will turn you into a white knight mangina, or a full blown tranny.
>>
>>153421915
STAY STRAY SNAKES
>>
>>153421915
>.png (1.01 MB
Kill yourself
>>
>>153421915
I just want to see rotate achieve trap status so that he posts porn pics to motivate yesdevs so cute
>>
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How do these colors look?
>>
http://www.strawpoll.me/11120951
>>
>>153421915
STAY STRAY SNAKES
>>
>>153422067
Your kirby game is so cute!
>>
>>153421915
Excuse me desperate memer I think you dropped this
>source.jpeg
>>
>>153422067
Kirbyish
>>
>>153422210
little do you know it's a lewd kirby game
>>
>>153421743
all i read is
>Oyy Veyy, Free stuffs is bad, cough your shekels out, you dumb goyim!
>>
>>153422314
I hope the painter is in it then
>>
>>153421676
Please explain why anyone should know who that person is.
>>
>>153422306
Not a memer, just a man against Blake.
>>
>>153422418
he's a chatroom moderator they're kind of a big deal
>>
>>153421743
>FL Studio is not free

yeah maybe for retards
if you planned on going legit with FL studio you would be spending thousands of dollars on premium sample packs and plug-ins
>>
>>153422079
>only 1 gender neutral

you people are fascists
>>
How do you come up with ideas when everything has already been done?
>>
>>153422723
Steal them like this >>153418876
>>
>>153422723
https://www.youtube.com/watch?v=3btlTo3OvZQ
>>
>>153422067
Are you going to add a dropshadow to kirbs and stars or something? Colors are nice but everything kinda blends in since it's all bright.
>>
>>153422723
Be more creative.
Video games as we know them have only existed for like 40 years, as opposed to every other form of creativity like music which has been around since people
>>
>>153422839
>guy talks about how nice it is to make things for a bit
>gets interrupted by stuff about hyperspace and ghosts talking through you
>>
>>153421914
That guitar swinging looks frustratingly slow (almost comparable to the first NES Castlevania, even)

The hitbox on those enemies aren't exactly the same size as the sprites themselves, are they? I would suggest enlarging them, if not.
>>
>>153423420
Also, maybe it's just the .gif's framerate, but the blinking while being hurt makes it difficult to tell where the player is. If that's how it really does look in-game, can you mess with the blink rate?
>>
>>153423332
>like music
You're basicaly saing I should comform to a genre and make a copy of something popular and making it even more open to broad audiences?

Like a boyband for example.
>>
>>153423420
That guitar swinging looks frustratingly slow (almost comparable to the first NES Castlevania, even)
That's the idea. Charlotte's got other attacks that are faster but take energy to use.
>The hitbox on those enemies aren't exactly the same size as the sprites themselves, are they? I would suggest enlarging them, if not.
No, it's the same size. It's just the little stem is part of it. If anything I should shrink it a little.
And yeah, the blinking is due to the gif framerate. In game it's fine.
>>
>>153423662
You don't HAVE to, but isn't "creativity" formed by combining things that inspire you to turn into its own thing? To quote Mark Twain, “There is no such thing as a new idea. It is impossible. We simply take a lot of old ideas and put them into a sort of mental kaleidoscope. We give them a turn and they make new and curious combinations. We keep on turning and making new combinations indefinitely; but they are the same old pieces of colored glass that have been in use through all the ages.”
>>
>>153423859
>this is how me and some other dude come up with stuff

not everyone is the same
>>
>>153422067

Yeah, I'm thinking I will need to start adding and darkening some outlines. I would like to keep a lot of white on the ground to give it the sort of storybook / crayon colored feel without making it too bright and hurting peoples eyes or having it look bad
>>
Why is pixel art so difficult! Fucking hell.
>>
>>153421743
>You can not use VST on Audacity, no possable way to make music
To contrary belief, this is not impossible... just not something a normal person would try to do.

I'm in a music community that does stupid shit, like write songs entirely within Audacity in 1 hour, and it's pretty fucking rad.

(Also, Cubase is pretty good but FL Studio's much easier to get into. I don't see why stuff made in FL can't be considered AAA, but there's still stuff written in FamiTracker and OpenMPT [entirely free software] that sound legit too, like the soundtracks for Shovel Knight and Plants Vs Zombies.
>>
>>153424094
It's a lot easier when you know how to draw already, same rules still apply in pixel art.
>>
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>Object.Timescale = 250 + Min(Max(Int(X( "Object" ) - X( "Player" )), 0), 1) * 3750

what kind of crazy time mechanics could I do based on X & Y coordinate comparisons alone. I mean besides the stuff with powerups
heres an area where all units to the left of you travel slow and all units to the right super fast
>>
>>153397649
In Love2D, I use love.graphics.setColor and for each successive trailing sprite I reduce the alpha channel value by 20. Then, for example for the player character, I set the Green and Blue channels to zero, while keeping the Red channel somewhere at 250. If you were to implement a similar trailing effect as to Mega Man X4-6 though, you'd have to use a blending mode and/or shader.

Sorry for the late response; went to bed soon after posting.
>>
>>153423991
Okay, name one example of something truly original that wasn't a bare material from the beginning of time.

(You can't, because everything is built off something else)

>>153424094
Learn to draw lineart first, either on paper or using a tablet and Paint Tool Sai/Photoshop. Actually-good pixel art (the dimensions-limited pixel art) will require some heavy knowledge of color theory/shading/highlighting/light source.
>>
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what do we think of these color-subject pairings?
>>
>>153424462
I know you're an engine dev but what are you coding in?
>>
>>153424685
>urinal not yellow
>park not green

baby, work, interview, coffee, romance are all on point
>>
>>153424605
>Actually-good pixel art (the dimensions-limited pixel art) will require some heavy knowledge of color theory/shading/highlighting/light source.
Revised, I regret saying "heavy knowledge". Anyway, just draw something every day (practice drawing the same head/hands like 50 times and then also draw one thing you feel like drawing [stuff that inspires you, maybe]) and you'll get better, whether you realize it or not.

A lot like being /fit/, really.
>>
>>153424605
Okay, name one example of something truly original that wasn't a bare material from the beginning of time.

that doesnt mean shit, the thought process you go through to create something is vastly different for every single person. shut the fuck up
>>
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>>153424818
hieroglyphics
>>
>>153424685
>reddit: the art style
>>
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I'm not really very good, but they might hold up against late nes/90s.
>>
>>153421914
Hey charlottedev, I just wanna say that seeing you make progress is a breath of fresh air in a cavern of rancid farts. AGDG gets so overwhelmed with shitposts all the time, and people who showed up around the same time as me (looking at rotatedev here) have gone stark raving mad or disappeared. But you've been out there working hard all these years and I just wanna salute you. Ride on, based yesdev.
>>
>>153424685
is this gonna deeply tell the story of a guys awkward life?

are you gonna have a death bed level?
>>
How do you protect your games name and designs?
>>
>>153424840
>coloring a urinal so that it looks like pee
i understand your thought on park but sky is actually the main feature not foliage

>>153425060
>is this gonna deeply tell the story of a guys awkward life?
yes
>are you gonna have a death bed level?
no, he doesnt die... that's someone elses funeral he's attending
>>
>>153425093
1. Trademark law
2. Copyright law

Learn what these mean, what the differences between them are, and what special rules your country has for making them work
>>
>>153425012
oh... I thought you were engine dev. never mind
>>
>>153425012
What am I looking at right now? Why are there emojis in your code?
>>
Lewd jam will be the greatest thing ever!!!!!!!!!
>>
>>153425180
>sky is actually the main feature not foliage
Makes sense because the sky only exists at the park.

Retard.
>>
>>153407697
holy shit lost my sides.
>>
>>153424912
Sorry, I didn't mean to upset you, but I'm sure a lot of creative artists would agree. The "talented" ones tend to be those who absorb information more subconsciously.

You don't have to agree with me, but if you're curious about my entire view point, it might help to listen to what this guy has to say, https://www.youtube.com/watch?v=QPY7d23fScQ
>>
>>153425057
>people who showed up around the same time as me (looking at rotatedev here) have gone stark raving mad
I've been watching rotates "progress" for the past year and after 10 years on 4chan I can honestly say he's a namefag who has crashed further and faster than anyone I've ever seen.
>>
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>>153425057
Oh geez, thanks anon. That honestly means a lot, I've been feeling a little unmotivated recently.
>years
Jesus how long have I been here
>>
>>153409081
I wanna play that game so badly.
Dr. Hitler gonna gas the pain away, 6 millions at a time.
>>
>>153424685

always good to see you post progress googs
>>
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>>153425459
>>
>>153425620
>talent
stopped reading nodev
>>
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>>153416039
Don't you dare to use Yun to shill your non-agdg meme jam, motherfucker.
>>
>>153425823
>dragging new buttons onto his menus
>progress
Last "progress" post was the same shit.
>>
>>153425948
just because you aren't lucid enough to consider putting trees in your park scene doesn't mean people will understand that "blue means sky which means the park"
i swear googs
>>
>>153424685
>>153425948
>makes a gamejam game for pewdiepie gamejam
>milks it for 2 years
>talks shit about gamejams without a hint of irony
YETH DEV
Y-YETH DEV
>>
>>153425961
Okay, then stay ignorant. You won't get anywhere in life if you don't try to understand those around you.
>>
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>>153425415
you're look at well organized and coherent code that does exactly what it says
whats so hard to understand about plainly labeled functions like "Unreverse Sounds"?
>>
>>153425948
oh, I forgot that you did backgrounds that way
nothing matters then, choose whatever colors you want
>>
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>>153426472
>11652
>11653
>>
>>153426454
>i fell for the talent meme please listen to me!
>>
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>>153426483
>nothing matters
of course it matters, the color is the most important aspect.... it's about FEELING
>>
>>153426738
then the bathroom should be blue, like the jap porn where the restroom attendant blows the guy at the urinal
>>
>>153425228
Can you just tell me in short?

When can I post my progress and designs?
>>
>>153425012
Fuck. Just a guess, but is that code for slope movement in a platformer?
>>
>>153426738
Stop posting ancient shit you washed up hasbeen.
>>
has risk of rain been out long enough for me to make a clone nobody will care about yet?
>>
Is this the most unproductive year googem has ever had on agdg?
>>
>>153427059
mechdev is alerady doing that
>>
>>153427342
i tend to release most of my new games towards the end of the year.
this year is going to have 2. 3 if we count lewdjam
seems like higher than average to me.
>>
>>153426949
well you kind of tried. I could see how orthogonal projection and drag would look like a slope

its the code for calculating the bouyancy of a physics object partially submerged underwater, it needs to calculate what % of the object is submerged and then apply a force based on mass and volume and apply a drag.
>>
>>153425012
This looked like a music score from the thumbnail.
I open it to find something more confusing.
>>
>>153427720
>posts no progress ever
>don't worry though I have THREE GAMES COMING OUT
Sure.
>>
reminder that only those of royal blood have the intelligence to create quality games

all mutts are nodevs
>>
>>153427982
Sounds like a mobile game dev.
>>
>>153427982
>not believing in gogem
>>
>>153428119
>>153428384
He only ever makes small short games that most people could make in a week or a few days. Then he milks it for a full year or more.
>>
>>153428845
You're literally replying to gogem. He's the ONLY one who believes in his bullshit

thats why i believe in cutie rotate
>>
>>153428845
what are you even talking about? what have i "milked"?
>>
>>153428924
>You're literally replying to gogem.
Does it even matter anymore?

>>153429000
Social Interaction trainer you fucking sleeze ball. According to you it took 3 days to make and you've been milking it for the past year or more pushing it on greenlight and shit. You haven't posted progress on anything since that and your rock paper scissors game.
>>
>>153428924
>thats why i believe in cutie rotate
This. A "dev" who pretends to believe in himself when they're on drugs and their "motivation" is high.
>>
>>153429162
i made it in 3 days for a jam, put it on greenlight some time later after it got popular, did next to nothing to promote the greenlight because i was busy deving on other things. it got through a year later and now im expanding it for a full release.
how is that milking it? i dont get your definition.
>>
>>153429627
dont reply to me you fucking idiot
>>
>>153429627
That's essentially the definition of milking. You're getting the maximum value out of something you made in 3 days.

Tbh though milking your popular games is the correct strategy as a dev, despite its connotations.
>>
new thread

>>153429951
>>153429951
>>153429951
>>
>>153429880
ok but then so im milking it once when i put out the new version.
he claims ive been milking it for over a year.
>>
>>153429627
You're not working on anything new or interesting. You're milking a game jam game you whipped up a couple years ago. Stop pretending you don't understand what's being said.
>>
>>153430003
>he claims ive been milking it for over a year.
Have you been working on anything else new over the past year that you've been showing anyone? And don't you dare mention that rock paper scissors game you shit.
>>
>>153430157
in the time since i made SIT i release whip the vote and worked on detective game, RRPS, a novel, ///ofpowerlines///, eroge.
and my intention is to start up work on a spiritual successor to whip the vote next month and finish it before the end of the year.
>>
>>153430564
>and my intention is to start up work on a spiritual successor to whip the vote next month
hahahahahahahahahahahahaha

You are something else gogem.
>>
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