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/agdg/ - Amateur Game Dev General

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Thread replies: 797
Thread images: 136

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>Next Demo Day (X)
https://itch.io/jam/agdg-demo-day-10

>Next Game Jam (Lewd -- Blueboard rules still apply)
https://itch.io/jam/lewd-jam-2016

>Lewd Jam Collabs
https://docs.google.com/document/d/1K9wlzcJntyOCV3KLvRcvllZ2ZUnGgrDtiwPdMLlw5XQ/edit?usp=sharing
https://docs.google.com/spreadsheets/d/1Sm0Pxz0uq-62L46TdXmKisynbhLI_by-pLNlcgo4B8M/edit?usp=sharing


Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/
AGDG Logo: http://pastebin.com/iafqz627

>Previous Demo Days
http://pastebin.com/X6fLvtzA

>Previous Jams
http://pastebin.com/qRHNpCbZ

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

>Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
>>153211067
Reminder not to encourage namefag drama.
We do not want to become /feg/
>>
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I'll do my best!
>>
>>153211067
rotate is hotter than vine
>>
>>153211138
post pics
>>
>>153210870
Real AGDG jam:
https://itch.io/jam/agdg-lewd-jam
>>
>>153211291
>>153211067
real spicy
>>
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>>153211291

>3 joined
>>
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>>153210870
nth for blocks with curves xxx

I need an artist
>>
>>153211119
You'll have to fix your brain damage first, pedoposter.
>>
>>153211387
rotate's disco has more joined lmao
>>
>>153211387
Make it 4 anon.
>>
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>finally able to do things without a tutorial
heh, get ready guys. Phil Phish 2.0 coming in no time!
>>
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Hurray for auto-map progress. Now with walls.
>>
>>153211523
anon you're making it hard for me to do nofap
>>
>>153211523
I have a serious question. Obviously, not everyone is the same, but...

How come so many game developers are numales and tumblrinas? It's always colored hair and stupid shit. Is it just because of them being out more and verbal or what?

When I see dev diaries of AAA studios they seem to look normal.
>>
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>>153211291
>>
>>153211987
Popular indie devs often let the attention get to their head
>>
>>153211523
Is this a trap


Anyway guys, is it worth to use those Aseprite "effects"?
>>
>>153212098
>>153211987

I think you've got the causality in the wrong direction. Indie devs have to show off and attention whore because they have to do marketing for themselves.
>>
>>153211987
It's a fairly easy hobby to get started in. All you need is a computer and (arguably) an internet connection.

No equipment, talent or friends required.
>>
>>153211987
There are tons of indie devs, most of them don't actually complete them, but there IS a sizeable number of them. The issue is that most of them aren't very vocal or show themselves much. The kind of person that needs this attention and has to constantly talk about stuff as if everything they say is gospel and everyone should feel enlightened just to hear them say it are numales and tumblrinas.
>>
>>153211987
I'm a white anglo-saxon heterosexual male from a middle class nuclear family background with healthy body weight, no body modifications, college degree, moderate social beliefs and make games with no political considerations

do you feel triggered yet?
>>
I need some advice on the optimal way to do something.

I've got my sql server and login etc working. I've worked with networking a lot before but never in conjunction with anything persistent. I'm working on an online demo, for mobile, with persistence. This is not, obviously, a mmorpg and it's not an action game so I'm not particularly concerned with latency.

For load, as well as being optimal for mobile, I'm thinking about dividing the world into small chunks, that are 'teleported' between rather than contiguous. When teleporting to a new chunk, it searches for a room or makes one, depending on the status and existence of other rooms of that chunk. You load it from game data and the server just stores any important modifications.

Does this sound like a good way to do it? I don't need more than a handful of people available together at once, and want the burden of internet to be as low as possible. Also, I want users to be able to, per chunk, decide if they want to run locally and not open a room at all.
>>
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Rate my shader please.
>>
>>153212909
Looks like he's wrapped in plastic
>>
>>153212909

>toon
>hdr
>bloom

default unreal settings/10
>>
>>153213034
It's oil
>>
>>153212458
>The kind of person that needs this attention and has to constantly talk about stuff as if everything they say is gospel and everyone should feel enlightened just to hear them say it are numales and tumblrinas.
This. I couldn't even hold a blog if I tried. I can't imagine anyone would give a fuck. And no one does.

I should color my hair and get a gay accent before releasing my game, maybe some tattoo stars on my face, just to score them points.

Hell I know. Rainbow fucking beard. Yeah.
>>
>>153212682
are you me?
>>
>>153213049
It's unity.
>>
Woah Catmouth Island re-enabled Steam Spy stats.

And he's higher on the list now

http://homph.com/steam/
>>
>>153213049
That's unity

look at the grass
>>
>>153212909
dota 2/10
>>
>>153212682
>anglo-saxon
>not an anglo-pianist

>Indie devs
>>
is anybody making a non-game game?
>>
>want to make a casual action rpg game first
>want to make a more open world game later on with racial conflict etc
>actually scared it doesn't sell well because some LGBT might get triggered
what a shit year we are in
>>
>>153213662
Technically they're all non-games because you ain't making any progress
>>
>>153213662
Googum
>>
>>153213806
oh right lol.
>>
>>153213762
Controversy sells games. There are almost no examples of controversy not selling games. Even Hatred sold well because it was all over the media, even when it was a shit game.
>>
>>153213762
You should wish some SJW got triggered. Remember Hatred. Barely anyone noticed that game until people started crying about it and no one who mattered cared.
>>
>>153213856
loli sim hasn't sold. what went wrong?
>>
>>153213949
He didn't finish the game.
>>
>>153211067
Basically spam. Reported.
>>
>>153213856
>>153213908
well, I have the plot and character all set, I bet if I ever get to release it there will be that retarded that will compare somehow to TW3 society even though it has nothing to do with it

I guess I should just try it and regret if it doesn't sell
>>
shit, out of wings, it might be a burger night. :P
>>
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preparing early level boss for coloring/animation.
>>
>>153214813
>shit diet
>no clue why getting fat / feeling demotivated
>better eat more feel-good-food to bring mood back to just below healthy human baseline
>>
Going through Unity 2D tutorials and all of them are using things like rigidbody2d for physics and a lot of built-in components. How much of this crap am I actually going to have to implement myself to make a real game?
>>
>>153214884
did you use inkscape or photoshop?
>>
>>153214813
I feel fine, I just eat mostly wings and burgers.
>>
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>tfw quit your job for dev

Final day was today
Finally free to dev
>>
>>153193976

Way late, but I actually own the EastWest Complete Composer's Collection. Like, paid for with real money and everything.
>>
>>153215649
what will you do for money anon
>>
wat do?
1-2 AI work
3-4 Animations
5-6 Misc Art
7-8 Bugfixing
9-0 New stuff
>>
>>153215693
I'll make a kickstarter or patreon eventually
>>
>>153215587
did I tell you about that bug. It felt like this when I finally sorted it out.

https://www.youtube.com/watch?v=T6tIf8ZWSFc
>>
>>153215649
you'll regret it after your first game is a flop if you even manage to make one
>>
>>153215802
DROPPED
>>
>>153215649
godspeed anon
make sure to keep up your social ties
>>
>>153215889
don't be such a negative nancy, it'll work out in the end
>>
>>153216080
>it'll work out
just be urself ;)
>>
where should i put my dev blog until i can afford my own domain?
>>
>>153216587
Hosting or just URL?
>>
>>153216587
Twitter
>>
>>153215485
just photoshop
>>
>>153216080
>It'll work out in the end
You are the type of person that struggles with crippling debt.
>>
>>153216627
twitter is really bad for game dev stuff unless you're already famous
>>
>>153216617
either
>>
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Fuck, how can I be so bad at making sprites?
>>
>>153216587
in /agdg/

:^)
>>
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>>153213806
>>
>>153215729
1) jerk off
2) watch youtube
3) eat something
repeat
>>
>>153216865
So is literally every other social website. And making a blog will probably get you less views than posting on Twitter.
>>
>>153216587
Tumblr

I'm sorry anon, it's the only relevant blogging platform today
>>
Someone suggest me a short and simple game for me to make that must have a waifu
>>
>>153217054
No it won't. You can only do short posts on twitter anyway. Not useful for any sort of logging. Besides, posting dev on tumblr and I get 1k followers. Only have 400 on twitter.
>>
>>153217178
arkenoid, but a girl takes off clothes as you destroy more blocks.
>>
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>>153216906
Fucking why does it look so bad.
>>
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>>153217416
Ok, maybe this looks slightly better
>>
>>153217217
Unless you're posting a tutorial or some technical info that can help other devs, no one wants to read more than 140 characters anyways.
>>
So Ludum dare compo is over.
How many of you decided to go for the Ludum dare jam instead?
>>
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>>153217604
Ok, number 4
>>
>>153216972
sounds like my workflow
>>
>>153215729
1-9 - figure out how I want to parse this data
0 - jack it to pixels.
>>
>>153217830
>>153217604
>>153217416
>>153216906
What are you even trying to do
>>
>>153216906
>>153217416
>>153217604
>>153217830
please. please stop.
Just gotta post him once my man.
Also don't scale it up and then add mixels to it. Keep the pixels consistent.
>>
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>>153217830
>>
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>>153215729
1-3 draw cute
4-6 draw porn
7-9 draw dev
0 animate
>>
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>Make a thread asking for help on something
>Get two pretty convincing answer, go with the one I'm able to understand more.
>Come back a few days later, there is a storm of responses with the two arguing which of the methods proposed is better.
>The scope of the conversation has become so large I could no longer follow it. They're literally talking about how much machine code each function generates.
Sometimes you do something and think, hey you're pretty good at this programming stuff. Then people come along and make you realize how incredibly unknowledgeable about anything you are.
>>
>>153213662
I had an idea for one, I might make it after I get done with what I'm currently doing. (not a walking simulator, something else)
>>
>>153215649
>tfw finally got a job
>tfw hoping it doesn't eat too much into my dev time
>tfw I stopped feeling intermittently guilty for devving instead of job hunting
>>
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uidev
>>
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>>153218831
Of course it's going to eat your dev time anon. It's a real fucking pain and unless your job is pure fucking pleasure, you're gonna want some downtime, developing is not downtime unless again you're doing something that is pure pleasure, and eventually you're going to run out of those things and need to do some hard work

So bunker down sweet tits and realize you need to work hard and double to achieve your shit
>>
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>>153218895
hello andre

your game is looking good keep it up
>>
>>153218895

nicee
>>
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Last bit of progress for today. Got some basic patterns down for the first phase of this boss fight.

Also reposting the boss theme I put together this afternoon

https://soundcloud.com/jasozz/dungeon-break-boss-01

One step closer to Demo Day X!
>>
>>153218895
very nice.
the game I am starting now has a similar system where you equip abilities into slots in a weapon but the slots have a certain 'type' of ability that can be assigned to it.
>>
Just found a sweet collection of 10 gigs of premium free game audio if anyone is looking. https://www.reddit.com/r/gamedev/comments/2ynqyo/10gb_of_highquality_game_audio_free_download/

>inb4 leddit
>>
>>153218895

Reminder: A user's interface is the single most important thing about a vidya gaem
>>
>>153219429
tell me more so i can draw inspiration from it
>>
>>153219553
i already added something to the gameplay that i feel has substantially increased the fun factor, don't worry
>>
Anyone have any ideas for a 2D lewd game?
>>
Anyone know of any games where you play as a snake?

I just watched all the Anaconda movies, and a first person game similar to the early AvP games (the xeno campaign) where you play as a giant anaconda could be fun.
>>
>>153219728
maze of galious
except you get lewd scenes when you beat a boss
>>
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How do I make a simple mecha game?
Something with graphics like pic related
>>
does anybody know if there's a limit to how many coroutines you can have running at the same time in unity
>>
>>153220076
Until the project crashes itself
>>
>>153219557
my game is a top down action rpg. The plan is for each weapon to have 4 slots in it of varying types that you assign abilities to
so the one weapon I have created now is a sword that has
physical (could be stab, jump slash, etc)
movement(dash, teleport, roll, etc)
misc( used for outier skills)
magic(any magic damage spell)
the other types I have in mind are utility, projectile, restoration. I am in the process of getting the first few skills scripted. I am using an array to organize the weapon slot type and what ability is in the slot.
>>
>>153220076
There shouldn't be, given that """coroutines""" (they're actually weaker generators) are concurrent but not parallel.
>>
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need help here.
I'm trying to make tilemaps like pic related
is there a software to do it?
or is there a way to approach it?

Right now, i'm just using aseprite to draw a single tiles out.
And i wanted to make the tiles into pic related.

Do i just put it tiles by tiles manually?
Or is there any software that can handle it automatically?
>>
>>153219978
>Build framework
>Build models
>Build world
>Add Gameplay
I don't really know what you're asking for here.
>>
>>153219353
I'm so excited for this. Wish I had the talent (through hard work and practice of course) to do pixel art as well as you could. It's always beautiful.
>>
>>153220198
Tiled
>>
>>153220198
Assuming you have the talent to actually make the tiles, with Tile Studio being one of the more popular for making a tilesheet, and TileD being one of the most popular for putting them in your game. Several engines support TileD maptypes out of the box, but it can also export to other easier types to use yourself.
>>
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What's the point of a Player Controller? Why shouldn't you throw everything into the Player Blueprint instead?
>>
So a question to you all:

How long did it take each of you individually to get to the point where you felt comfortable enough to begin designing a game? In terms of your coding knowledge being good enough to work out most problems on your own.

What resources did you make use of to learn?
>>
>>153220198
I make my tilesheets in pyxeledit
>>
>>153219167
Well actually I do a lot of my development at night and the latest this job can keep me is 10:00, and developing has helped my mood and attitude massively, about as much as medication does. It *is* downtime for me, unless some problem is being really stubborn, or I'm doing something really tedious, like formatting text.
>>
>>153220169
ooooooh yeah i've been planning to do something like that too!
>>
>>153220629
Messed with RPG Maker for years
>>
>>153219978
is that... a cupholder tachikoma?
>>
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is there a way to have graphicsgale display the current frame with the previous frame behind it?
its very easy and comfy to draw frames out in .sai but lining up the graphics so that they dont jitter all over the place is cancer. preliminary google searches have yeilded nothing
>>
>>153220629
I started my current project with little more than understanding high school math, how logic statements work together, and how to compare numbers.

I learned everything else as I went along. If I had waiting until I felt like I knew all the things I needed to know along the way, I would have never started, and I wouldn't have actually learned as quickly.

Just get started bro. Tackle one problem at a time.
>>
>>153220463
Thanks anon! I've been doing pixel stuff for less than 2 years, and I've got alot to learn still.
>>
>>153219978
If you have to ask that question then you are a long way off being able to even attempt it. Have you actually booted up an engine or 3d program yet? You should probably start by learning the basics of both of those first.
>>
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Take time to empty your mind pre and post game development, don't create new ideas during production, instead let these ideas come to you during other activities and leisure time, your mind creates the most wonderful things when you don't stress it.
>>
>>153220998
It's called onion skinning, there should be an option in graphics gale to enable it.
>>
>>153221106
>>153220413
I actually have a game in the works on unity but I am kinda burned out and busy with life issues so I'm taking a break by working on a smaller game.
And I meant to ask more what to do in terms of gameplay. I want something easy to do so I don't have to invest too much time into it.
>>
>>153220629
3 years in and that's pretty much now.

Unreal community
>>
>>153221236
>actual term for it
thank you blessed anon
>>
>>153220629
I was programming long before I started this so... years? I did try to make a version of chess when I was younger and I was in way over my head, and I realized it about when it came time to actually move the pieces (which isn't as early as it sounds because I was using QBASIC). My other foray into gaming was working out the algorithm to never lose at tic-tac-toe about two years later, which I never ended up implementing.

If you mean designing as in level design...I still don't know how to do that. I've been hoping I would get some ideas or a tutorial or other help. Does anyone have anything that will help with that?
>>
>>153220612
Player controller is the player, player blueprint is the pawn the controller controls, which you may want to destroy or switch from

Respawn would be unpossess - destroy "player blueprint"/pawn - delay - recreate pawn - possess it
>>
>>153220629
google searches, a fucking shit load of google searches.

Started off with some really generic arcade game everyone has played. Something like brick break, pong, pacman, etc...

Then I made a pretty low scope game, stuff you would submit to ludum dare or a jam within a week. (My first ludum dare was the one about, "all on one screen", which is a pretty good theme since having one screen is a nice limiting factor for beginners. Made a game about breaking the screen and pushing people in it).

Programming is essentially problem solving, once you figure out how to solve it, it won't be an issue when it pops up later. So if you just make tons of shit, you'll be very knowledgeable. The caveat is when you learn something new that makes your original solution look really silly in return, which is okay, that is even more progress.

The biggest thing to take away is don't get discouraged when you can't get something to work, even if you can't wrap your head around it for like a week. I've taken several month breaks several times just because I got frustrated and turned my sights else where (usually art kills me). I have literally spent more time not developing than I have developing. I've buckled down pretty hard the last 5 months but I imagine how far I could've been if I didn't give up like a little bitch. My biggest motivation so far is seeing how much time I wasted.

tl;dr:
Just like make game
Don't give up for months at a time
>>
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Kinda liking the wall (top right, specifically).

My floor sucks dicks. Can't find any examples on the internet that don't look like ass either...
>>
>>153221770
.png for ants
>>
>>153221251
I dunno if anything 3d is necessarily easy or time-cheap friend. That said, there's not really any difference between mech gameplay types in terms of difficulty.
Western mechs are tanks on legs with lots of weapons.
Jap mechs gotta go fast with jet packs and big guns.

There's almost no difference in complexity between the two.
>>
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>>153221770
This reminds me of D/Generation
>>
If you want to be boss, study board games. Their light years ahead. And I've been at this 5-10 years on and off. One tool after another. I think I can read any language now though. But I stay in xna for now.
>>
>>153216587
>>>/vg/agdg
That's where my blog is
>>
>>153222161
Is English not your first language? I can tell.
>>
>>153222161
https://www.youtube.com/watch?v=i-gyZ35074k
>>
>>153222258
only for 40 yrs so.
>>
>>153222094
It doesn't have to be great, I just want to make something simple and fun because coding is my hobby. I have shit imagination though
>>
>>153218895
Looks great.
I want something similar for my game. Did you follow any UMG guide in particular or did you just learn from the wiki/official tutorial?
>>
>>153222496
It's the 31st century and mech gladiators are the hotest new sport. People pay top dollar to watch mechs duke it out in massive arenas dressed up to look like real world environments.
Now pick whether you want your mechs to go fast or be tanks.
>>
when you hate whites but ya gotta share a chan with em in order ta dev
:/
>>
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yo senpaitachi, i updated spacekujo with the changes from these last few days.

• i tweaked the AI so it feels a bit more fair.
• added BoostRolling™, but it has no cooldown right now. press LeftCtrl or Space Bar to BoostRoll.
• changed the number of enemy waves to 4 before it changes into a **NEW!!!** level
• revamped shop ui

there's a bunch of debug features on but don't worry about it.

what i want to know is if it feels better overall. gameplay ideas and suggestions are VERY welcome. i want to make this a fun game but i'm not sure what would be cool. leaning towards making it into a roguelite with FTL progression (move between sectors etc)

note that:
• music has been disabled for this build because i haven't bothered fixing it :^)
• you start with a fuckton of money
• you can open the shop whenever you want if you figure out the MYSTERY SHOP DEBUG KEY

download at: https://inacio.itch.io/spacekujo
>>
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>>153222598
i really just went by trial and error and googling individual things. if you need help hit me up at discord

>>153222810
also i tweaked the space dust particles for hopefully a better sense of speed
>>
>>153222925
Alright. I'll disturb you when I get to work on my interface but this isn't my priority yet.
>>
>>153222810
>https://inacio.itch.io/spacekujo
I'll play this when I get back from work.
>>
>>153223042
sounds good!

>>153223064
thanks, i appreciate it
>>
>>153222925
>discord
new or old?
>>
File: 1MAA7LN.png (170KB, 1190x805px)
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>>153223169
this one
>>
Why didn't agdg choose a free software alternative? Why discord?
>>
>>153223643
Because it's low effort and easily works across devices.
>>
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>>153223643
t. pic related
>>
>>153223643
fuck off with your stallman memes
>>
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>>153221365
>that pic
>>
>>153223643
there are a steam chat and an irc chat too.
They are equally cancerous though.
>>
>>153223643
It is free unless you mean free as in freedom but that doesn't exist if you're connected to the internet.
>>
>>153224153
>more cancerous than 4chan
>>
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Too big? You think it's too big?! Those are the words of a man who fears progress!
>>
>>153222147
oh shit someone else has played this
>>
>>153211956
Corners would be nice, but it looks great!
Do maps ever have 2x2 "rooms", or is it corridors?
>>
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Marmoreal's tumblr was finally updated for the first time in years.

He said before he'd never update it unless he made progress. He quit using AGDG for months and cut off contact with most people on here.

Is he finally ready to release his game?
>>
>>153225328
>What is dead may never die

WHAT DID HE MEAN BY THIS?

I thought he was dead.
>>
>>153225459
He's a skeleton now
>>
>tfw you first start using debugging tools in visual studio instead of printing out variables
woow
>>
GameMaker is for _____________.
>>
>>153225642
they're going to have an orgy and create an FMV game from it for the lewd jam that's totally an AGDG event?
>>
>>153224283

your webms make me feel claustrophobic
>>
>>153225328
OUR SAVIOR HAS RETURNED
>>
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>>153222739
same
>>
>>153220808
it is a good system. maybe one day I will make matchmaking or something. it seems perfect for multiplayer, being able to create your own custom move set.
>>
>>153224208
At least most people here remain anon.
>>
Is there an interest in traditional roguelikes or ascii games in general?
>>
>>153225941
GameMaking
>>
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So I finally stopped running away from one manning, and am going to make a game by myself. The working title right now is Witch's Brew.

Because art is my weakest point that is where I am starting. The game all takes place on one screen.

You're a witch living outside of a village. People come to you asking for advice, favors, spells, and more. You can choose to help them, refuse to help, or "make a mistake". Depending on what spell you cast it effects the village, causing the rise and fall of organizations (churches, merchants, governments, and more).

Most events either have a success or failure if you give the right thing, but some will have special effects if you give a different potion/cast a different spell. An example of this would being give a boy seeking a love potion a poison instead, it kills the girl he has a crush on.

Over time you upgrade your hut, getting new ingredients for spells. The image included with this is the unupgraded hut.

The goal is to keep upgrading your hut, get new ingredients for spells, and survive as long as possible. Fuck up enough and the mob/church/merchants/military/etc are coming for you. It's a story based resource management rogue like.

So the picture is terrible, but that's about what I am capable of producing. May as well give it a shot. Hell, this image took me the last three hours for just half of a shitty background. I'm going to put in more detail as I continue.

So, how fucked am I?
>>
how do I join discord
>>
>>153226306
yes, make me ADOM but with lovecraft theme
>>
>>153226393
read the op
>>
>>153225328
Does this prove that bullying doesn't actually work or that it does indeed work?
>>
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So what's the best operating system...

...To dev on?

...To make games natively for?

...To port to?
>>
>>153226482
it proves marmo has bad taste in tv shows
>>
Hmm. Alternate tiles really spice shit up.

Time to start working on the engine
>>
>>153225909
What do you do now?
>>
>>153226601
>...To dev on?
Depends on your engine.
Windows is still the standard (UE runs pretty well on Linux now, still has a few visual bugs and no VS integration obviously)
>>
>>153226306
>ascii games
Honestly, other than a few diehard autists, no. You pretty much have to have graphics of some sort if you want people to play your game.
You could always make a faux-ascii rogue-like with a mixture of 'proper' graphics and sprited ascii characters if you're interested in the art style of ascii games though.
>>
>>153226601
>>
>>153225941
sexual
>>
>>153226654
I would have suggested something like a metallic blue or grey for your tiles. Green tiles in a room that is made of reflective metal is pretty strange.

>Time to start working on the engine
See you in 10 years. :^)--|---<
>>
>>153227053
>see you in 10 years
Eh, my last game (on steam!!!) only took a few months. This should be easier to dev, too.
>>
>>153227053
Oh right, yeah, green is kinda strange perhaps. Was going to use different colorful colors to demark different sorts of areas.
>>
Should we have a "dev it again" meme where we remake our first/favorite games we have made?
>>
>>153227319
>looking back instead of looking ahead
ishiggydontdothat
>>
>>153227458
>still working on rpps
>>
>>153227319
How can we remake a game we never finished?
>>
>>153227458
>a jam where you make the game you were going to make anyhow and see it to completion

Actually Finish A Game Jam?
>>
>>153227525
>progressing on something in progress is the same as remaking something finished
nodev nologic
>>
>>153227458
>going back to apply our expanded knowledge and skills of game design.
>getting a remastered/new game out of it
ok buddy.
>>
>>153220198
>Continuous from this question
How do i create a prefab of a tile with maptile in Unity?

previously, i'm using texture for single tiles, which is a problem when there's too much tiles.

I wanted to do something like this via code
>instantiate a game object from the prefab(with maptile texture)
>change the texture uv
>the gameobject created is now the correct tile
is this way correct?
if so, how should i do this in Unity?

I created the gameobject,
but no idea how to change the uv~
>>
>>153227319
give me an 3d artist that can into anime and i can do that
>>
craving for caffine
>>
>>153227758
DO IT
>>
>>153227654
your first game ideas werent even good.
your finished one was probably the 3rd-5th iteration anyways.
why would you go back to do it yet again?
if you're not growing, you're dying.
>>
Progress I guess. I finally have procedural terrain generation that doesn't look like shit and gives me all the necessary data points to mess with it at runtime. Still trying to figure out how to turn this into irregular islands though.
>>
>>153227319
>remake the unity tutorial
hmm...
>>
>>153226839
Fine, not ascii, but basic tiles?
>>
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>>153227843
Forgot pic again.
>>
>>153227635
it's the same sunk cost fallacy
>>
>>153226376
And, a semi-finished version one of the background. Honestly it looks terrible, but it is enough to work off of I think.
>>
>>153228019
nice fallacy fallacy
>>
>>153227740
Look for the tiling settings in whatever shader you're using.
>>
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this took me all day to implement because I'm dumb but finally its working. Hopefully can build an ok amount of levels before LD ends
>>
>>153228092
nice having an opinion falacy
>>
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We need to have a talk /agdg/

http://www.strawpoll.me/11105403
>>
>>153228049
God fucking dammit. Ok, here it is. Fucking hell looking at it a second time just shows me how garbage it looks.
>>
>>153228019
https://www.youtube.com/watch?v=jMQL9BcZmGo
>>
>>153227879
>Fine, not ascii, but basic tiles?
Depends on how well you use them, I guess. If you want people to play your game, you need to keep in mind that there are a million, billion rogue-likes and rogue-likes in the wild now, so if you want to grab someone's attention you have to either have a striking artstyle or a gameplay gimmick so novel and fun that people look past the art.
If you're approaching your game with the attitude of "how do I do this key aspect of my game with the least effort possible" then the end result may well be that your game gets the least attention possible.
>>
>>153228182
>this and nodev

but im making game
>>
>>153227791
of course your first game ideas weren't good.
that's the whole point of going back and changing things with your newfound gamedev abilities.
>>
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Hi, first time contributor here. I'm making a twin-stick arena shooter and I'm excited because I just got wave-based enemy spawners working. There's not much to my game right now but I'm going to add more enemy types and power-up item pickups next. When it's all finished it'll be sort of like a more open-ended Smash TV.
>>
>>153228376
If you unironically think agdg really is agdg then the likelihood you're a nodev is 100%
>>
>>153228294

let's talk about marketing your game and selling your game pham, since it's already out.

have you considered doing a free weekend on steam? perhaps as a free inclusive in a humble bundle?

why did I say free? because it will get some amount of people on the servers to keep the multiplayer aspect going for sometime, to actually get buzz about it. of course, this would require you to have whatever servers you have in order to handle the incoming traffic from such a thing.
>>
>>153228410
that doesnt make any sense, you can go back and remake a game with different ideas, that's not a remake at all, a remake is literally that the ideas stay the same only the execution changes.
>>
>>153228525
the client is free, isnt it?
>>
>>153228195
Free-hand drawing in paint seems like a really bad idea for your skillset.
Do minimalist pixel art like everyone else who can't draw.
>>
>>153228582
>>153228525
Yeah the client is already free. Only server runners need to buy it.
>>
>>153228582

it's not enough to get people to start hosting, right?
>>
>>153228657
how long does a full game take to play
>>
>>153228594
I've only been at it for three hours. about 10-15 and it may look fine. The entire game hinges on this one screen, I'll put as much time into it as need be.
>>
>>153228525
>steam free weekend
steam will not do that for me, steam will not do that for you, steam does not care about us.
>>
>>153228707
You can set however many players you want. ~15 people takes maybe 30 minutes? Depends on how defensive people are playing.

It could end in a couple minutes if everyone's being retardedly suicidal.
>>
I am very glad to join you all here as a first-time game dev.
I've got programming experience and I am the ripe old age of 25, but I want to see if I can make an RPG. Just a very basic one to test my ability, after which I want to make a more complex kind of game.
Wish me luck!
>>
>>153228820
Good luck!
hello newfag
>>
>>153228792

then you should seriously consider humble bundle.
>>
Unity, Game Maker, or a lower level framework for a simple 2d game?
>>
>>153228990
UE4
>>
>>153228990
Godot
>>
>>153228820
rpg maker
you are in the wrong thread senpai
>>153228990
gamemaker
>>
>>153228820
Welcome. Keep us posted on progress and/or suicide.
>>
>>153228990

2d? Cryengine.
>>
>>153227319
I liked the idea. Could be a theme for a Jam.
Dev again the first thing you made from scratch. Without counting tutorials of course.
>>
>>153228898
humble bundle purchasers dont care about my game, they dont care about your game, all humble bundle purchasers care about is the year old well known game they didnt buy earlier because they're cheap. they already have a pile of games they got for free that they're not going to touch.
>>
>>153228990
>>153229037
>>153229058
>>153229106
ignore them.
godot is an adequate alternative if gamemaker is too expensive or you don't feel comfortable torrenting it.
>>
>>153229129
>>153227319

do clones count? my first game was a clone.
>>
>>153229129
>first thing you made from scratch
I tried to impress a gril in school with a racing game made in Turbopascal. It didn't work.
>>
>>153229231
Why not? It could be a good way to give it your own original spin.
>>
>>153229209

Just try it dude. It doesn't hurt to try. Maybe like 80% of the keys will end up as waste, but it'll be worth it for the 20%. They'll give you good reviews, and keep the multiplayer aspect humming along.
>>
>>153228147
It's sprites - default
but i'm not trying to do tiling
I'm trying to set the 4 point of uv of a texture
>>
>>153229296
girls don't give a shit about games.
>>
>>153227319
I WOULD LOVE THIS
>>
>>153228473
Looks cool. Did you make that death animation shader?
>>
>>153229432
They do now.

It's just mostly shitty mobile games.
>>
>>153229432
My now wife does. But back in school nothing I did could change that I was a nerd doing nerd stuff.
>>
>>153229374
>It doesn't hurt to give away keys
i know better now. giving away keys is the dangerzone.
>>
>>153229494
Thanks! And re: the death animation, It's not a shader or really much of an animation, I just doodled on the sprite with the eraser tool for a couple frames. The walking E's are just the enemy hitbox sprite since I don't have any real sprites yet.
>>
>>153229617

Cool n/m good luck!
>>
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New Game is now fully working. I abandoned custom-selected skills for the demo since it would have been a lot of extra work for little benefit - so now you just get 4 skills depending on your class. For stats, you can + or - up to 5 from each stat, but not beyond 5 or 20, and each character gets 10 bonus points to allocate wherever they want. Characters also get a number of starting items based on the skills they start with - so start with sword and you get a sword, etc.

But now you can launch to the main menu, pick new game, choose your party, and start playing.
>>
I started working on new tiles to replace my old ones. How does this style look?
>>
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thinking about making a circuit game/ non-game.
>>
>>153230131
looks noisy as fuck senpai
>>
>>153230131
I like the grass, the dirt looks a bit flat
>>
>>153230181
make a game that teaches v=ir, resistor color codes, capacitors, etc. and sell it to schools
>>
>>153230131
What's old style?
>>
>>153230309
I'm sure they already have electrical engineering simulators at schools.
>>
>>153230405
yeah, but are they fun?
>>
>>153230181
make up your own laws for how the systems work and create fun puzzles and things with your ownsystem
>>
>>153230441
yeah curcuitlab.com already has something like this. so I'll just have to make it game-ey?

how do you make electronics fun.
>>
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>>
>>153230519
Make it so that cool mechs turn on when you complete a circuit
>>
>>153230372
Like this.

>>153230295
Yeah I noticed that myself, I could add one more shade to the dirt to add depth, or rather use the border color between the grass and dirt for that, but I'm afraid it'll turn out too noisy, or the grid might become too obvious.

>>153230294
I think it's less noisy than the old tiles, though adding depth to the grass might've made it harder to read. I'll see what I can do.
>>
I <3 Yukizini
>>
>>153230886
I like the grass on this one better imo, but the rocks look like cocoa pebbles.
>>
>>153230886
So noisy...
>>
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>>153230886

sorry about making your image ugly. but you should do something about the area in yellow. it contributes nothing to the scene and makes it look bland.
>>
>>153231168
how i add your mom in there huh? Will it be better?
>>
>>153230131
Love the new grass looks really impressive.
Rocks need more shading, and maybe a adding a couple of new tiles to get a little bit of variation would make wonders for it too.
>>
>>153231168
>>153230886
the way many pixel platformers solve this is to fade to black (or the darkest shade in the palette) in the deeper parts of the rock.

You can also center the camera a little higher and fix the vertical problem
>>
>>153230987
>I like the grass on this one better
Interesting, can you pinpoint the reason?

>>153231030
That is why I'm currently reworking my tiles.

>>153231168
I'm going to add some different types of tiles to make large wall sections more interesting, once I've nailed the overall style for my tiles. I'm not a fan of fading to solid colors for walls, so I'll try to avoid that if at all possible.
>>
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OUTTA MY WAY, ORIGINAL GAMEPLAY MECHANIC COMING THROUGH
>>
>>153231520
FUND IT!
>>
>>153227986
submerge it in water
>>
>>153231520

holy shit this suddenly went from an unreal joke to actually looking like a contender
>>
>>153231520
>ORIGINAL GAMEPLAY MECHANIC COMING THROUGH
where?
>>
>>153231690
Kinda want floating islands though, so I'm playing around with yaw around 000
>>
>>153231520

>big hookshot fat guy boss

FUCK YEAH
>>
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>>153231507
>>153231486

this is an example from megaman. it's not quite owlboy, but it works I guess.
>>
>>153231906
>boss
thats not his boss
thats his dad
>>
>>153231507
grass: it gives a clearer representation of where the ground position is, the blades of grass are comfy.
the new rocks and grass look good, but the loss of the position and blades of grass is a decent loss.
>>
Unity question here.
If i'm generating a 2D tilemap world,
do i generate them as gameobject?

I tried to instantiate a 20x20 map and it already take quite some time to generate.
Am i doing something wrong?

also,
still not able to solve
>>153227740
yet.

How do i show a single tile from the texture of a tilemap?
>>
>>153231946

You know what I meant you cheeky bastard.

Unless it's just a regular enemy you beat up
>>
>>153230131
Looks great.
>>
How do I use transform.up without rigidbody2d? I'm making a simple game and I don't want the physics that comes with rigidbody but I need a way to make an object move forward depending on it's rotation.
>>
Do you thank your players on credit roll?
>>
>>153232107
Unity seems kind of shitty for tile-based 2D games, from what I've seen.
>>
you're a big guy xD
>>
>>153228195
>>153226376
>>153228049
>>153228594
>>153228725
Ok, I need some more advice. I tried shading one of the two pillars. I honestly don't know how shading is supposed to work and can't tell if it got better or worse. Comparison image included.
>>
>>153231661
>>153231815
Th-thanks I think, contender for what exactly though?

>>153231867
That's the joke though googs

>>153231906
>>153232150
Yeah he's a boss, working on a few different mechanics for him and the fight for demo day. He's gonna be surrounded by his Triad henchmen
>>
>>153232438
this is adventure game studio tier
>>
Guys i need sandnigger music for my desert level! HALP!!!!
>>
>subtle agdg shilling in other threads
glad someone caught on
>>
>>153232578
what thread? link?
>>
>>153232531
>adventure game studio
I am literally incapable of art. I am trying to improve.
>>
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>started working on a game
>decided to make it on Construct2
>everything seem to work perfectly
>out of money
>can't even afford full version of Construct2 and continue working on a game
mfw this life...
PS:
>inb4 construct2 is shit
it is but it fits nicely to my simple game that should win mostly by graphics and animation
>>
>>153232660
>>153232531
Actually I just looked up Adventure Game Studio in google images. I am no longer sure what you mean by this. I assume it was to insult my art, but some of the art doesn't look bad for the games? I don't know any longer.
>>
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>>153232438
Your light source is badly defined and the stone has a complete lack of depth
>>
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>>153214884
finished. (talking anim.that will show up during dialogues)
>>
>>153232864
The light source is supposed to be fire in the center of the room. I can see what you mean, it should be coming from below. I'll try and fix it now.

I don't know how to fix the lack of depth however.
>>
>>153232660
indies use pixel art because it constrains the ways that you can fuck up.

Your style is in a bad place because it's naively bad. It's what someone with no knowledge of art makes. That said, there are a few other styles that you can try. You can still use MSpaint but be a little more stylized, look at Breeding Season's old style, MSPA, and Prequel.

Or go full pixel.
>>
>>153232292
>Do you thank your players on credit roll?
why would you do that?
>>
>>153211407
can do, do you have concepts?
>>
>>153231998
Yeah, I'll try to make the transition between foreground and background more obvious. I still prefer the added depth of the new tiles, which will allow me to more easily tell the players whether objects are parts of the level or background decoration (trees, rocks and other foresty stuff, once I get around to drawing those).

>>153231920
My levels have quite a bit of verticality, doing foreground decoration like that would only work on the lowest points of the level. I'll keep it in mind though.
>>
>>153232921
Saturday morning cartoons/10
>>
>>153226393
https://discord.gg/dwYym
>>
>>153212909
That could work but you need to bring me a character that's fully equipped with a full scene to be able to tell properly.
>>
>>153232637
I'm not gonna let you ruin it for that dev, they work hard and post progress.
>>
Question about Blueprints.
When creating an Array to use later on, I want the first X Indexes to have a value of y and every x indexes have a value of y*increment. How do I achieve this?
>>
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>>153232242
Please help. I've been stuck for hours. I promise I won't bother you guys again.
>>
>>153233127
Got me at a bad time, going to sleep soon. Do you have an email? I can email you them when I wake up.

If you don't want to post your email publicly you can also just email me at [email protected]

Also heads up that my concept images are literally ms paint + text.
>>
>>153233256
fyi Vine banned all discussion of yr disco in the other disco, so you have to spam that link here

try messaging hentai writer too he'll defect for a mod position
>>
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>>153233012
I tried to define the light source better?
>>
>>153233743
it looks like tits pressed against glass
>>
>>153233054
I'm actually using GIMP, not paint. I can see possibly moving away from pixel art and going full stylized drawing, but I don't have a drawing pad or anything (I have been working from my mouse thus far). Would you recommend purchasing one?
>>
>>153232637
>>>/v/350042774
>>
>>153233886
>it looks like tits pressed against glass
Well at least I might qualify for lewd jam then.
>>
http://www.onemanslie.info/the-original-reddit-post/
>>
>>153233898
I'm just a programmer bruh
try /ic/, they have a sequence of books for learning drawing.
>>
>>153232242
>I need a way to make an object move forward depending on it's rotation
Is it top down? If so, it's just a matter of using sin and cos on your movement step interval. i.e.
player.x += math.cos(player.angle) * speed
player.y += math.sin(player.angle) * speed
>>
>>153233958
I'll never understand the appeal of insect/arachnid girls
>>
>>153233525
iterate over it
>>
>>153234313
8 arms to stroke your...... one cock?
>>
>>153234349
Blueprints sadly don't have Iterators.
>>
So I'm the terrible drawing guy. I need some advice. I think I'm just going to abandon pixel art entirely and go for just drawing everything (might not be a bad idea considering there aren't that many things that change anyway (four fence upgrade, 2 building upgrades, and a bunch of small objects in the room)). However I am not experienced in this kind of art either besides a few art courses I took in college. I've never done digital. Should I stick with my mouse or get a drawing pad?

Honestly I would prefer collaborating, but I'm new and have no idea how to find an artist to collab with. Plus I'm a whodev.
>>
>>153234313
fuzzy & soft
being wrapped up in web
cozy cocoon.
being hugged by 8 arms.
>>
>>153234489
pretty sure it has a for loop and you can have it go from 0, arrayLength.
>>
>>153234532
if your pixel art sucks your hand-drawn art is going to suck aswell
probably more so in fact seeing pixel art is probably the easiest style to do games in
>>
>>153234532
Draw on paper
If it's very noticeably better than your mouse drawings get a tablet, if not keep drawing on paper until you stop being shit.
>>
>>153234489
like two seconds of google-fu

https://answers.unrealengine.com/questions/109618/loop-through-an-array-of-actor-blueprints-set-a-va.html
>>
>>153234532
if you can program you can find an artist if you collab for lewdjam

get a drawing tablet if you are doing full art. but, full art is at least a year of solid practice to git gud.
>>
>>153232921

very cool.
>>
>>153234704
or this
https://wiki.unrealengine.com/Blueprint_Essentials_-_12_-_For_Each_Loop
>>
>>153234676
I mean, just giving up isn't an option really. I don't exactly have an art guy to fall back on.

I guess I could just keep trying to improve the pixel art.

>>153234690
Fair point. May as well. I don't have a scanner however, which means the only way I can get a judgement is with a shitty phone picture. I am very poor at evaluating art, almost as bad as I am at producing it.
>>
>>153234843
try drawing pixel art at a much lower resolution
>>
>>153234719
>if you can program you can find an artist if you collab for lewdjam
The game could easily be made lewd actually. In fact it may do better as a lewd game.

It's about witches, easily just change the witch from a crone to a cute witch girl, and add events to corrupt villagers and pacts with the devil involve barbed devil dick.
>>
File: 1365708977060.png (2MB, 800x3260px) Image search: [Google]
1365708977060.png
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>>153233986
>>153233743

pic related. How to actually draw pixel stones.

I suggest you start by learning the basics of pixel art. This looks ugly as hell.

This is the best pixel art tutorial on the internet http://pixeljoint.com/forum/forum_posts.asp?TID=11299
>>
>>153234197
>player.angle
What does this mean? I'm assuming that I have to use player = GetComponent<Transform>(); but rotation does not work for angle.
>>
>>153234620
Yep it does, and I am using the for loop to set up the array in the first place. However, assigning items through Set Array Elem requires a simple formula to assign items to my indexes. Calling a Branch for every increment would not only be tedious but also impractical since I would have to assume the size and variation of the array right now instead of making it useable for a variety of calculations in runtime. (Say I want sets of six to be associated with a certain item in one room and sets of 32 in the next one).
>>153234704
>>153234812
Thanks, but that's not answering my original question.

Example on a small scale:
Random Integer gives me a room of 32 by 32, my array is resized to 1024
I want every 32 Indexes to have an incremental item of 1 associated with it.
First 32 Indexes = 1
Second 32 Indexes = 2
32nd set of 32 Indexes = 32

Any Idea on how to achieve this?
>>
>>153235017
>http://pixeljoint.com/forum/forum_posts.asp?TID=11299
Thank you.
>>
File: win2.png (29KB, 984x397px)
win2.png
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>>153233649
>fyi Vine banned all discussion of yr disco in the other disco, so you have to spam that link here
haha damage control
and he said he wouldn't defect or even leave.
>>
>>153235235
right, so what you might need to do is to make your own iterative bp code

if you double click the for each macro it should expand and you can see the underlaying logic

Base it on that and apply logic depending on index and whatever variables you have
>>
>>153232448
>That's the joke though googs
yeah i figured but i dont quite get what the new unoriginal mechanic is either, looks the same as your last webm
>>
>>153235379
>>153233986
>>153233743

Just a heads up. Your image size is too big. Try starting with 320 x 240 pixels for the screen dimensions for your image.
>>
Are you ready for lewd jam?
>>
>>153235975
You mean normie jam?
>>
>>153233649
What? This isn't some war or some shit, lmao, I can't "defect" because I'm not on anyone's "discord team" or whatever, not sure why you'd think this.
>>
>>153232921
very cool
>>
File: why this.png (2MB, 2048x2048px)
why this.png
2MB, 2048x2048px
has anyone got a problem where you try to bake stuff and It decides to be transparent? why?
>>
>>153236274
are your normals fucked?
>>
>>153236080

hey, can we use your industry connections to do some shilling for lewd jam? At least, after the event so some adult games fans can play our games?
>>
>>153236338
nope, all smooth and pointing outwards
>>
>>153236274
welp, even rendering looks transparent now. so Im going to sleep
>>
Why is rotate still in agdg and still pulling this shit?

>>153235451
Don't you realize "people" like this are like wild animals? Feed them once and you'll never get rid of them.
>>
>>153232242
Are you sure you need a Rigidbody to use transform.up? I've used it without one.

myTransform.up should return myTransform's local "up" direction, based on its rotation.
>>
I mean seriously rotate. You've never even made a game.
>>
>>153237349
transform.position += transform.up * Speed * Time.DeltaTime
>>
>>153232921
what software is this
>>
>>153238085
Looks like Spine
>>
>>153236408
I'm not really sure what you mean by this;

- All the main adult sites already know about the lewdjam (Nutaku, Mangagamer, JAST, etc.)
- If you mean getting them on those sites, they pretty much won't take anything that isn't a full-fledged completed game, unfortunately.

It's not like I have any special pull with these places like they'll break their own rules for me, I just have email contact and I'm able to talk business with them, etc.

If you're making a lewd game though and it doesn't have loli, shota, guro, incest, bestiality, or necrophilia, then send me a message on hentaiwriter.tumblr.com and i'll reblog a post or two of your game, I'm totally fine with doing that :)
>>
>>153238451
>>153238085

yep its Spine
>>
Starting a thing. Should I focus on learning C#? Or should I just start with Unity tutorials?
>>
>>153237783
Aw shit, thanks! This is exactly what I was looking for.
>>
>>153238851
3D?
>>
So I'm having a bad time trying to google fixed timestamps. How I would incorporate such a thing? Does anyone have guide I can look into or some piece of code .
>>
>>153239002
2D. Sorta 4 player, arcadey fighter thing.
>>
File: file.png (114KB, 1202x710px)
file.png
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I have no clue what i'm doing

how can I get my character to rotate left and right when I press the left and right arrow keys?
>>
>>153239105
have you tried googling fixed timestep instead?
>>
>>153239201
>playMaker
Poor soul.
>>
>>153239201
switch to unreal, do this, and set InputAxis Turn to the left/right arrow keys
>>
>>153239445
I'm making a retro 3D platformer so I don't think unreal is a good idea for this game
>>
>>153236959
>Why is rotate still in agdg and still pulling this shit?
Isn't it obvious by his sad and desperate attempts to be relevant here? He needs the attention to increase his selfsteem.
Is like those kids thats intentionally behave bad so they parents punish them instead of ignoring them.
>>
>>153239575
All I know is him posting a picture of his "workstation" with multiple Discord chats open with his proxies was a new low. Kid's a fucking lunatic and I always knew he was good for nothing except being a psychotic troll.
>>
File: landscape2.jpg (842KB, 1436x2265px)
landscape2.jpg
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Studied a bunch of real world geography. It looks much nicer than before and I managed to cut down the file size to 1/3 of its original.
>>
>>153228195
honestly this style is fucking cool
>>
Trying to deal with the headache of having vsync off. Is there a reasonable reason to have vsync off?
>>
>>153240815
Vsync off is ever so slightly faster.

Also windowed mode (in windows) is vsync off no matter what, apparently.
>>
Finally got my map code working like I want it to.

Disclaimer: the map tileset is very old and is just for testing - I know it looks terrible.
>>
>>153240123
Jesus. tha's cringy even for 4chan stardards
>>
>>153240930
>dosbox
what the FUCK are you doing
>>
>>153240930
Will this run on my 386?
>>
>>153222147
Haha I have this on my CD32
>>
File: 1376637865600.png (56KB, 256x320px)
1376637865600.png
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>>153240930
>Dosbox
>>
are we back
>>
>>153241370
Sadly I don't have any real hardware to test on, but maybe?
>>
>>153224283
Your game looks nice but I'm 100% sure that it won't sell well because of the aethstics. Just look at games like Binding of Isaac and Gungeon, they have a pixelart style that panders to numales. It's what you have to do desu.
>>
>>153242073
Meant for >>153241723
>>
File: DeathEgg.jpg (464KB, 1920x904px)
DeathEgg.jpg
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I made some new assets for the DeathEgg stage.
(window-wall-panels, door-wall-panels, closed-wall-panels)
>>
>>153242207
How's Binding of Isaac pandering to numales? I don't get it.

Stuff only sells if the market is not overpopulated or if the advertisement is good (in other words: you have people to rely on). Binding of Isaac came out before Steam got overflowed with indie titles, and also Danny Baranowsky's name was already known by that, so they hit both nails.

So you are kinda right on the pandering part: if you don't shill your product or have some sort of fan base which you can rely on, you will hardly get any cash from your work. However I don't see how you can pander to numales, and I don't see how the title you've brought up is an example of that.
>>
>>153242775

I think he's just memeing it up
>>
File: hedgehog4.jpg (96KB, 632x570px)
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>>153242349

Shit is getting REAL son
>>
>>153227319
I'd rather have a "Remake your favorite dead AGDG game" jam
>>
>>153242775
Don't know what the guy meant, but assuming you're the dev:

I think your game is too busy and does the
>JUUUUUUUUUUUUUIIIIIIIIICCCCCCCCCEEEEEEEEEEEEEEE
thing that most new indie games suffer from. It's alright up to the point it starts distracting you from valuable information. There's 2 enemies on the screen and there isn't a 10x10 pixel patch on the screen that is not moving once you start shooting.
>>
File: Runner 2016-08-29 02-44-33-91.webm (416KB, 640x360px) Image search: [Google]
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Is it starting to get p comfy, aggerdag?

I've been working on a lot of behind the scenes stuff, but I've added a few enemies and scenery things too. Hopefully I'm not a whodev just yet. Another webm to come.
>>
File: serveimage.jpg (203KB, 1200x900px) Image search: [Google]
serveimage.jpg
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Second person shooter
>>
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>when you spend almost 3 hours fixing an extremely minor bug
>>
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>>153242349
>>153243096
My body is ready.

>>153243106
The idea is nice too but I personally would feel uncomfortable messing up with someone else's (dead) project.
I'd rather take one of my own projects and remake it, since I would also see how much new shit I have learned since then.
>>
I'm about to try dumping a call stack from inside an exception
>>
>>153243449
Looks pretty interesting. What type of game is it? First time seeing it being posted here but I'm not that active so I don't have the right to call you a whodev.
>>
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>>153243534

Did you fix it? Well then congrats, that's progress motherfucker
>>
File: 800194773245.jpg (36KB, 640x480px)
800194773245.jpg
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I just realized I haven't touched my game in a week, what the fuck am I doing
>>
>>153243187
I'm not the dev.

However maybe I don't play as much indie games as I think I do, but I think the juice is usually just trailer material, and the end product is often quite comfy and understandable once you actually play it.
>>
>>153243831
Work on it now.
>>
File: Runner 2016-08-29 02-40-43-72.webm (2MB, 640x360px) Image search: [Google]
Runner 2016-08-29 02-40-43-72.webm
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>>153243643
I haven't posted in around a week and even then it wasn't very regular posting, so it's understandable.

The game's a randomly generated, level-based "shooter" in the vein of Nuclear Throne, but with an emphasis on melee. Less twitchy than Nuclear Throne because the enemies are a bit more spaced apart and generally take more hits than the mobs in NT. I've got an equipment and inventory system in place as well.
>>
>>153243449
Are you the guy who posted those chest sprites before? It's a pretty comfy looking game.

Don't care about getting whoed. Just post progress.
>>
>>153244005
>whole screen rotate
oh shit
>>
File: oh.jpg (184KB, 967x1400px) Image search: [Google]
oh.jpg
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https://sketchfab.com/models/5dcebcfaedbd4e7b8a27bd1ae55f1ac3

https://sketchfab.com/models/9120703a4aee4c2cb0313a9ca3e1e1a3

>tfw you'll never be able to model as well as this person
>>
>>153243534
>extremely minor bug
No, anon, you did good. When I think that something is "minor", usually that will be the first thing I'll get feedback on.
>>
>>153244005
>rixels
REEEEEEEEEEEEEEEEEEEEE
>>
File: 2016-08-29_12-09-25.png (167KB, 544x407px) Image search: [Google]
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>>153244092
Nice
>>
>>153244229
>game with bottom-up perspective
>>
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>>153244092
NICE!
>>
Is it possible to use UE4 content thumbnails for UMG widget images?
Im making an in game map editor and id like to reuse the thumbnails as object icons.
>>
File: tango.jpg (38KB, 462x555px) Image search: [Google]
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>>153245035
>making an editor in a game in an editor
>>
>>153243449
>>153244005

>you are the mimic

10/10 where do I place my preorder
>>
File: gfs_81016_2_15.jpg (129KB, 800x600px) Image search: [Google]
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So what game engine would you guys recommend I use for a 2D strategy game similar to pic related?
>>
>>153245583

this Tbh, my dream is to make a grand strategy
>>
>>153245583
C++
>>
>>153245618
I'm making one now, kinda, you can too just do it, not that much to them.

https://www.youtube.com/watch?v=5-sfG8BV8wU
>>
File: i am the redpill.jpg (504KB, 2830x2830px)
i am the redpill.jpg
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idea guy here

you are the redpill and you have to jump down people's throats to turn them into alt right neo nazi frogs
>>
>>153245717

teach me the ways please senpai
>>
>>153245583
for anything 2d, I'd recommend gamemaker.
design the map and section out regions, then the rest is just just programming.
>>
>>153219353
I don't think you should be able to freely fall down anywhere you want. Even from the webm, it makes the first phase trivial.
>>
I see quite a lot of names on the lewd jam spread sheet, but is anyone actually going to collab on anything?
>>
>>153246006
Kay. I don't wanna use Pixels. I'm a 2D artist and I can draw detailed illustrations. Gamemaker still good?
>>
File: nodev.png (190KB, 300x360px) Image search: [Google]
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What's your main source of motivation, aggydaggy?
>>
>>153246883
bordem. tehe
>>
>>153246883

My own natural enthusiasm and the need to make rad as fuck gameplay. I want people to look at the shit I make and go "Fuck I want to play that, it looks FUN"
>>
>>153246883

Money, fame and creativity.
>>
>>153246948
I kinda just want to end up on...

http://homeoftheunderdogs.net/

but I will take your millions from steam. lol
>>
>>153246883
I like coding and drawing so that helps a lot, but main motivation latelly has been seing people interested in my game.
>>
>>153246883
I want to know how can I make games, the things I've grown up with. I'm a filthy engine dev, so often when I can finally implement some mechanic or understand some technical stuff, I just get bored of the project and look for something else. Learning assembly is also on my bucket list.
>>
>>153247123
https://www.youtube.com/watch?v=tL1acYvpR_E
>>
>>153246702
gamemaker can use any resolution. most people just use pixels because it's easier to get a half decent drawing.
>>
>>153247374
you can totally see the lift in the horse scene. lol
>>
is the anon who made a solar system simulation for the spacejam still here? I'd like to know what you used as reference when you developed it
>>
>>153246228
>he fell for both the lewd jam and collab meme
>>
File: scenetest.webm (931KB, 1536x1080px) Image search: [Google]
scenetest.webm
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dev times
>>
*violently punches everyone in this thread, in the face*
>>
>>153247836
fuck off?!?
>>
>>153247836
>mfw i have no face
>>
>want to drink more but then I won't be able to program my game.
suffering
>>
File: 2016-08-29 06-31-29.webm (1MB, 962x542px) Image search: [Google]
2016-08-29 06-31-29.webm
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Hi, it's me again. I stayed up most of the night working on my game because I'm an insomniac and I wasn't going to get any sleep anyway. Many things have changed since my last post, here's a short list:

- I've implemented power ups like I said I would (i turn on a 2x firerate one at the end of the webm)
- I put in enemy spawners + working waves
- Rooms and camera tracking work now, as well as locking the door upon first entering (not seen here since i haven't put physical doors in yet)
- The game keeps track of stuff like the player's kill count, will be useful for tallying a score or something probably

Doing all this took about 6-ish hours since I had to figure a lot of it out on my own, but it was worth it to see it all come together and work properly. Next up is a map button.
>>
>>153246883
(You)'s
>>
>>153246883
getting drunk and fucking my girlfriend.
>>
>>153247556
Cool, that's perfect then.
>>
>>153248116
whoops, webm converter cut off the first couple seconds and put in a weird cut, oh well
>>
in the jams, you're allowed to use an engine you previously have written right?
>>
>>153248357
nobody cares, just like make game.
>>
>>153248116
Nice. Keep it up!
>>
>>153248463
Thank you.
>>
>>153246228
Reminder that moth's wings are extremely frail and would break easily so keep your hands on her hips, legs, boobs or cheeks during the act.
>>
>>153248357
AGDG jams? Yes.
>>
File: stars.gif (375KB, 630x459px)
stars.gif
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is this mechanic fun?
>>
>>153246883
making cool things that people enjoy
>>
>>153246883
creative expression
>>
File: 82916.png (213KB, 960x540px)
82916.png
213KB, 960x540px
texturing/drawing is hard
>>
>>153246883
Being able to play the exact game I wanna play
>>
>>153246883
Wasting my time until I die.
>>
>>153249315
May I ask what are wee looking at exactly?
>>
>>153249315
for mobile, it's all about how you wrap and present the mechanic.
>>
Why are Platinum praised again?
Finally got around to playing Bayonetta and the sheer amount of awful things and design choices makes me wish I could into 3d.
>>
>>153250073
>Why are Platinum praised again?
They don't really have much competition in that genre

>awful things and design choices
Examples?
>>
>>153250073
>Why are Platinum praised again?

Are you serious?

Their last 3 released games were franchise cash ins that people rightfully called them out on.

Also Vanquish is a masterpiece, fuck you.
>>
>>153249882
boomerang stars basically.
>>153250037
why would I dev for mobile?
>>
File: WeaponStatPage.png (738KB, 638x842px) Image search: [Google]
WeaponStatPage.png
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I'm working on weapon stats page, obviously there is a lot of empty space and I haven't created all the icons, but how does it looks? How's the structure, can you understand how good this weapon is? (every weapon in my game is a handgun)
>>
>>153250123
oh boy i could go on for hours.
>massive mob and boss reuse that is nothing but obvious buffs
>forcing you to just fight two of an earlier boss, and even fucking three at one point
>clarity problems out the ass and a god-awful camera
>inconsistent check-points
>shitty and unnecessary upgrade and purchase system
>encouraging temporary buffs over utility items
>angel attack seeing no change what so ever
>the sheer amount of boring repetition
>QTES
>inconsistent boss fights
>fail states forcing you to refight lesser mobs and the boss EVERY TIME
>that god-awful first person SHMUP section that was painfully dragged out
>parts in boss fight that are just quick succession QTE's
>inflated boss health that again, are "balanced" by heavy-damage QTEs

And that's not even half the game.
>>
>>153250371

Boomerang projectiles are always fun. What kinda game are you making though?
>>
>>153250476
Looks like shit.

Streamline the damage versus, if your game is turn based, show it when you're selecting the enemy, if it's real time, make the crosshair go green/red depending on how effective it is, don't show it on the menu, who the fuck is going to remember that, I don't even remember pokemon weaknesses and I've played the games 15 years.
>>
>>153250476
>Pholgiston
>Caisson
>nitrogen is only cold in the liquid/solid states, regular nitrogen isn't cold
>amiability -> accuracy?
>>
>>153250490
Fair list.

>that god-awful first person SHMUP section that was painfully dragged out
It's a meme that started with DMC(2?) and gets put in many of their games, god knows why
>>
>>153250490
I'm sorry that you don't like fun.
>>
>>153250476
Looks good to me, even though I can not figure out the purpose of the attributes in the two boxes on the right.

Which game, by the way?
>>
>>153250660
I do like fun though, the combo and weapon system is really nice. Even though it suffers the same problems as DMC with only a few being viable and the others just being fun gimmick weapons to try every once and a while. And most of the high-level/end game fights being RT heavy.

And I do like yet another anti-christian take Japan loves so much. Even though a lot of the boss designs were pretty mediocre.


Also the biggest flaw I forgot to mention is that you can literally i-frame through everything with RT spam.
>>
File: 2280-shot0-1450139160.jpg (1MB, 1920x1080px) Image search: [Google]
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>>153250592
It's a first person shooter with rpg elements, I'm stealing inspired by souls games UI (they also show lots of different stats and I kinda like it).

>>153250609
Amiability is basically a friendship level with the current weapon.

>>153250682
I'm making a new game based on my ludum dare game which I posted here at the time, picrelated
>>
>>153250959
>souls games

Souls games don't show enemy weakness in the weapon screen, are you only going to have 4 types of enemies in your game?
>>
>>153250959
>bullet casings sticking out on the right side look dumb
nobody knows the word amiability. might as well call it familiarity or mastery.
>>
>>153251068
>Not Soul Link/Soul Synergy/Soul Mastery for maximum edginess
>>
>every gif ends up as 4.2mb, can't upload
is this hell?
>>
>>153251154
>gif
>>
>>153251042
>are you only going to have 4 types of enemies in your game
Yes. It's not the enemy weakness, it's the weapon efficiency against the enemy type.

>>153251068
I like the word though, I learned a lot of new old words from souls games
>>
>>153251154
use webm for bakas and convert to a superior format you baka
>>
>>153251234
go ahead and confuse/alienate your audience.
>>
>>153251234
>It's not the enemy weakness, it's the weapon efficiency against the enemy type.

Both of those mean the exact same thing.

If you only have 4 types then it's fine I guess.
>>
>wanna start a project
>work on unity for the whole day
>can't even get shit done, nobody can even answer my question on unity site / agdg
>switch to game maker
>get shit done immediately in an hour

Unity is truly shitty for 2d games.
Guess i will work on GameMaker now
>>
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wat the fug even?
> -2147483648 fps
>>
>>153251935
>an engine endorsed to hell and back for 3d is shit for not 3d
who would have known?
>>
>>153251935
>nobody can even answer my question on unity site / agdg
What was your question?
>>
>>153251935
>can't find an answer
>to a Unity problem
I think you might be doing it wrong
>>
>>153250476
why would you call an ice element nitrogen when it was thought that nitrogen was the gas that contained phlogistons?
https://en.wikipedia.org/wiki/Daniel_Rutherford
>>
>>153251950

The compiler didn't probably even have a change to calculate the fps before it closed itself (on the first main loop). Those numbers are min and max int.
>>
>>153252140
My logic is that phogiston is "contained within combustible bodies and released during combustion" and nitrogen is a cold thing. But some anon told me that nitrogen is not always a cold thing and I dunno how call the ice damage, I want a artsy name for it.
>>
>>153252140
do I look like a fucking scientist? I just make videogames
>>
I'm making a space game and I have a class named "UniverseManager".

How fucking cool is that
>>
>>153252426
2.73 kelvin
>>
>>153252426
A proper and more canonical name would be LevelManager.

Also i'd say if you need a "manager" for something, you're doing it wrong already.
>>
>>153252084
>>153252092
question here
>>153227740

simply wanted to instantiate a single tile using a tilemap.

looked for answer.
But it's just "you can't change uv in sprite renderer"
or "create a 3D plane to do what u wanted to."

Even Unity's tutorial created separate prefabs for every single tiles.
>>
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>>
>>153252270
>I want a artsy name for it.
Frosty damage. Or cryodamage. Or ice cool chill-out damage.
>>
>>153252695
Actually "cryo" sounds neat, thanks!
>>
>>153252672
>left: anime
>right: modern agdg
>>
File: door.webm (2MB, 1344x756px) Image search: [Google]
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Made a simple door that opens up when you killed all the enemies in the area.
>>
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>>153252672
>Migu X tomorrow
>No progress posts for the next week
>>
>>153252767
How does it work?
>>
There should be /aedg/ - Amateur Engine Development General where no engines are allowed.
Only pure OpenGL/Vulkan/DX and maybe rendering libraries like SDL/SFML.

If your game uses unity, unreal, cryengine, rpgmaker, gamemaker, or any other engine/tool explicitly made for making games, you're not allowed in /aedg/.
>>
>>153252767
Will you ever add homing attack, or are you trying to prove to sega that sanic can operate in 3d space without it?
>>
https://www.youtube.com/watch?v=SRH-Ywpz1_I
>>
>>153252870
sweet, that could filter out most of the shitposting.
>>
>>153252941
yeah. let the nodevs have their own thread
>>
>>153252870
Yes please, I can't take all these whee-reinventing faggots here.
>/aedg/ Jam
>0 games every time, because all the devs are too busy building engines to make games
>>
>>153252870
>>>/g/dpt
>>
>>153253032
technically an engine jam would involve posting engines
>>
>>153252232
Oh! That makes sense. I was just checking the start event. Cool.
>>
>>153252907
I really liked the movie when I was a kid. Too bad it's considered the worst movie ever, somehow.
>>
>>153253087
(and showcasing rendering/physics technology and useful or unusual features etc.)
>>
2 week venture into my physics engine has left me with this task list.

1: point, proj-face dist.
2: if in range, plane plane collision.
3: circRayPointScalar
4: turn the scalars into points -> into angles.
5: pick lowest angle.
6: go to. DONE.

Doesnt seem like a lot but it should be the hard part.
time to write the function and put it into the correct places.
>>
I've been nodevving for a month, kill me
>>
>>153252620
Change the tiling and offset value on the tiles material to the next tile index.

Of course what you should've done is get the experimental 2D tools they're making instead, but whatever, hf in GM
>>
>>153228990
LOVE
>>
>>153250492
probably just a "last as long as you can against waves of enemies while leveling up" game.
>>
>>153253161
I know this exact feel. I'm scared to watch it in case it's actually as shit as people say and I'll hate it forever.
>>
>>153252856

There is an array where I can add the enemies needed to open the door manualy. When the array is empty(all enemies kill) it opens.

>>153252892

As I planned to release a demo for the coming demo day probably not for this demo..
>>
>>153228990
M O N O G A E M U
>>
>>153253347
Never forget popping a first boner for Poison Ivy though, no one can take it from you
>>
File: 1472430699336.png (41KB, 232x293px) Image search: [Google]
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tell me about your lewd game
>>
>>153253227
>Change the tiling and offset value on the tiles material to the next tile index.
tried that, nothing changed. I'm still getting the full tilemap.

>get the experimental 2D tools they're making instead
Almost forgot about that too.
one of the search result is "dude, just buy that from asset stores, it's cheap and works."
>>
File: FormUp.webm (3MB, 1280x670px) Image search: [Google]
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I DID IT
Formation flying sort of.
>>
Who else going tio be there tomorrow? Really looking forward to this one since animation is something I barely understand and making them react to a procedural world sounds neat.
>>
>>153253227
>>153252620
https://blogs.unity3d.com/2016/06/13/2d-experimental-preview/

Tile placment tools are included in that

I haven't tested it because I'm devving 3D for the moment.
>>
>>153253032
that's funny considering /agdg/ is mostly GM and Unity friendly.
>>
>>153253503
I was really more into the Batgirl. Was it Batgirl? Batwoman? I don't even know any more.
>>
>>153253087
>>153253189
You get a bunch of sample models at the start of the jam ranging from a simple to complex.
Some scenes have very high res textures, other have a lot of polygons, or complicated animations.
Your task is to render them all as best as you can from scratch.
There's tons of free to use sample scenes already like crytek sponza model or that chinese dragon statue.
Engines are rated by performance like fps and features like normal/bump/displacement mapping, SSAO, HDR, motion blur, etc.

I think it would actually work.
>>
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>>153253712
And here I am...
>>
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>>153253638
Forgot pic
>>
>>153253605
I WANT TO PLAY YOUR GAME,

add a infinite mode where world, buildings, airports, enemies and targets are procedurally generated. So I can play forever.
>>
>>153250660
>list of the specific and objective flaws in bayonetta
>lol u just don't like fun it's CURAAZZY

Platinum fanboys really are the most brainwashed.
>>
>>153253603
>one of the search result is "dude, just buy that from asset stores, it's cheap and works."

The tool is developed by the unity team and will join the default toolsets when fully finished.

And if you can't mentally filter out the posters shilling their own assets then you're probably some autist like rotate that are more interested in stirring up engine drama than actually making a game.
>>
>>153253884
>Things I don't like = Objective

lol
>>
>>153253746
There are only a handful of people making their own engines.
>>
What's wrong with having manager classes?
>>
what's wrong with my game?
everything
>>
>>153253884
It's like I'm really on /v/
>>
>>153254000
Nothing.
nu-programmers just like to parrot bad opinions.
>>
>>153254000
The average game around here is so simple there's nothing to manage. The average idiot here therefor think that no game stands to benefit from manager classes.
>>
neo nu nuevo agdg males
>>
File: 1471246441988.jpg (24KB, 275x281px)
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Am I too late for the monday recap?
>>
>>153254000
>>153254193
>>153254395
Well it depends on what you're doing with it.
You don't have a LevelManager class, you have a Level class and you create an instance when you need it.
The constructor should take care of any "management" that you need.
>>
>>153254395
>>153254193
>>153254000
a simple google for manager classes and code smell will get you your answers anon
>>
>>153254439
it's still monday.
>>
I see some basic games here sometimes, like old arcade games and such

Why are people making those? It's kinda like making a black-and-white film in the current year.
>>
six seven four
(You)
>>
>>153254674
Go ahead. Make a black-and-white film without modern equipment like Unity.
>>
Guess what, if your game has points or health or a goal, it is shit tier and I won't play it.

Grow up and make a real game, it's called a sandbox and it's called realistic. Try making an old game I like to call "Oblivion but open like Minecraft."

Jesus there is no creativity here, come on light it up!!!
>>
>>153253858
That's what I'm planning to do.
>>
>>153254767
Why would I do that

Do you use binary instead of a programming language because it's the pure proper basics?

I will be expecting your reply in the form of a carrier pigeon
>>
>>153254937
>not smoke signals
one job
>>
>>153254489
Oh thanks I forgot it starts on tuesdays for me.

>>153232107
I would recommend getting the programs Tiled and Tiled2Unity. Otherwise it is is very bad for 2D games (well it still is). I don't know though how well it works if you need tile based game logic too. You probably would have to do a lot of scripting on the importer and adding of custom properties in Tiled.
>>
>>153254937
Don't you think it would be a cool project to construct a pinhole camera and record black and white video on a photo sensitive paper just like they did back in the day?
>>
>been trying to use webm for bakas for 2 hours. it's not working. wtf can I do?
>>
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>>153255252
>fails at using the program that was literally called webm for retards
>>
>>153255109
1. There's an official experimental 2D buil of unity with tilemap editor integrated

2. The guy jumped ship and started using GM instead

3. What kind of fucking scrub/shill are you that considers a bought asset vital for anything?
>>
>>153255329
>all those jaggies
KILL IT WITH FIRE
>>
>>153255329
>solution failed to save
>failed to load avisynth
>avisynth failed to update
>error loading avisynth
>error loading Web-for-retards

yeah because it's so fucking easy.
>>
>>153255329
Why is this a webm?
>>
>>153251042
>Souls games don't show enemy weakness in the weapon screen

Bloodborne does
>>
>>153255341
whoa, unityfag is still mad that i don't use his "m-muh superior game engine with the s-superior experimental shits that's actually just the most basic shit" ?

Stop shilling for Unity
>>
>>153255243
It would be fun as a project, but it would be a nightmare to use those methods to create an actual video for the purpose of the video itself
>>
>>153254000
There are a few possibilities:
1. There's a better name to describe its responsibility.
2. It has too many responsibilities.
3. It's only used once, so it should just be "inlined".
>>
>>153255602
>shill angry because I pointed out his obvious shilling for paid assets and suggested free superior alternatives.
>>
>>153255658
The purpose isn't the video itself, the purpose is the experience. Nobody is remaking pong so that they have a copy of pong.
>>
>>153254000
>>153255673
The point is, at least one of these possibilities is the case the majority of the time. So a class calling itself "Manager" is usually incorrect or spurious.
>>
>>153255740
>pointed out his obvious shilling for paid assets

>Shilling for paid assets
>With no mention of the asset's name
>With no link to the asset store's page
>Even complain about people suggesting to use paid assets
>By your definition, that's me trying to shill
next you're going to say you're just pretending to be retarded
>>
only vp8 is supported can't upload. jesus christ this webm shit is retarded.
>>
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>>153255341
Tiled and Tiled2Unity are both free and open source though?
>>
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>>
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>>153253858
>did someone say... procedurally generated?
>>
>>153256106
Who are you quoting?
>>
>>153256106
ENDLESS POSSIBILITIES
>>
>>153256106
"""""""""""""""""multiplayer""""""""""""""
>>
>>153218595
Programming is less about just knowing and more about using whatever knowledge you have appropriately. When you start obsessing and getting in heated arguments on the Internet over tangential shit beyond the scope of what is necessary and needed it's probably around the time you stopped actually being productive.
>>
every waifu procedural
>>
>game is so bad that it gets mass refunds
How would you react, /agdg/?
>>
>>153255952

Yes both are free and opensource.
>>
>>153256297
If it needs mass refunds then it means it already got mass sales. I'd still be rich.
>>
>>153223064
>>153223134
>>153222810
+Looks pretty.
+Shooting is pretty solid.
+Ship handles pretty nicely, although barrel rolling trumps any other sort of move you can do.
+ Having the missile count hud on the hardpoints is a nice touch.
+Better than the star citizen demo I played a while back.

- The missiles almost never hit their target. Most of the time they will divert off course at the last second and then start looping around the enemy trying to hit it forever. This will happen even if the missile is fired directly at the target.
- Inertial dampening doesn't seem to be able to be turned off.
- Shields don't do anything.
- The HUD is hard to read and the cooldown stuff seems kind of redundant.
- At HUD indicator for your speed and direction would be useful, it's hard to tell how fast you're going and whether you're in reverse.


Pretty good so far.
>>
>>153256297
I'd take my 30 mil and retire desu
>>
>>153256297
An apology

And an email to Steam asking them why the hell they are refunding people with playtime above 20 hours when those people have obviously been playing the game
>>
>>153256417
>>153256443
I don't think you understand how refunds work.
>>
>>153219353
I like you space game better, but this one's cool as well.
>>
>>153250476
font reminds me of gmod zombie survival
>>
>Make 3rd person camera have a slight delay before following player input y/n?

I feel like it would add juice but take away player precision. Thoughts?
>>
>>153256416
So I don't understand what >>153255341 is trying to say. Maybe it is to the wrong post?
>>
>>153256530
Hahahaha, please. Who cares if refunds dock off 100,000 sales, the other 900,000 people aren't refunding.
>>
>>153256297
I can't see myself knowingly releasing a game that this would happen to. It requires a level of dishonesty that I don't think I'm even capable of.
>>
>>153256727
>ass numbers
>ruining any chances of ever gaining trust for a second game
>>153256776
im glad
>>
>>153222161
This guy is right. I don't mean to be edgy but tabletop games know what matters in game: fucking gameplay, they never get lost in a tangled mess of a plot that disservices the actual game. Most of the times the plot is open-ended or left to the player to concoct in their own head, never getting in the way of the game design.

Also the tabletop market (unlike the vidya one) favors good design. If you don't have good design you have nothing.
>>
>>153256853
time is going to be very kind on NMS
>>
>>153256959
you mean revisionist apologists.
>>
>>153256674
Straight up delay would be retarded. Use this
camera position += (player position - camera position) * (smoothing^time_elapsed)
And try different smoothing constants.
>>
>>153256674
>>153257021
Oh and i forgot to mention, smoothing constant should be between 0 and 1.
Zero being camera doesn't move, one being camera moves instantly towards the player.
>>
>>153257021
Thanks, that's a good idea. Maybe Lerp it too. You can never have too many lerps.
>>
>>153256674
Make the camera, movement-wise, lag behind a bit, but always centre on the player.

I remember Plokdev did the opposite a while ago and it looked like shit.
>>
>>153227458
I hope you get run over by a car speeding at you behind you that you were not able to see because of your inability to look behind your back.
>>
>>153256853
>>ruining any chances of ever gaining trust for a second game
???
No Man's Sky was a hit, mainstream ate it up, and Sean gets to put it into his portfolio and reap the rewards of independently publishing his game. He doesn't need trust, he has loads of dosh and Sony Marketing on speed dial.
>>
>>153257206
>Sony Marketing
I would love to see suicide rates for that department.
>>
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>>153257206

If it's such a hit, how come it's gotten to the point where even PS4 versions can be refunded with no questions asked?
>>
File: 1448111550624.png (5KB, 298x290px)
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Hello games, more like goodbye games AMIRITE
>>
>>153257105
That formula IS a lerp essentially.
>>
>>153257206
>ah yes that one studio that cost us millions in refunds and delays, let's definitely work with them again!

When NMS is done, don't be surprised when HG """"decides"""" to """"part ways""""" with Sony.
>>
>>153257306
Lots of Money - 1/10 or 2/10 Refunds = Lots of Money
>>
>>153245797
Hello Shillary
>>
>>153257480
Yeah and I'm a retard for even thinking of creating a different lerp for a movement where the final vector is tbd. Thanks again, implementing now.
>>
>>153256674
If you mean smoothly following the player, then yes.
If you mean actual delayed movement you're retarded.
>>
>>153257306
It has also been completely removed from the Steam front page like Arkham Knight was, both vanished from the new releases/top sellers list when shit started going down.
>>
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>>153257697

Ah fuck it you're right. There's no justice in this world sometimes. It's not a massive thing to me, just one of those little moments in the industry that chaps my ass.

At least I have video games some of you guys are making to look forward to, whatever Nintendo shits out, and my own projects.

It's not all bad
>>
>>153257975
First one. Delaying player movement would be fucked, can't imagine a game that would benefit in any way from that.
>>
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Is making a streamlined 3D RTS out of scope for one dev?
>>
>>153258306
yes
>>
>>153258306
Banished was made by one dev
>>
>>153258238
Aight, that sounds good my nigga.
Don't make the smoothing too slow though, should still be snappy, but a little bit of smooth will make it look a lot better than instant movement.
>>
File: molyneux.jpg (7KB, 460x276px)
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> a competitive online game where both players are hooked up to fleshlights and have to make the other player cum first by activating abilities that increase the speed or intensity of the others' device or put porn on the other players' monitor
>>
>>153258306
People don't want new RTS's, they just want to bitch about something.
t. Grey Goo devs
>>
>>153258538
So a non furry version of Rack but MP?
>>
>>153258306
Yeah. Make a 2D one, it would be easier. Maybe if it gets popular you could make a 3D sequel, and hire a team with the money.
>>
>>153258653
It won't be that complicated, think Pikmin or The Wonderful 101. Doable?
>>
>>153252767
when are you going to model metal sanix
>>
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>>153258641
no it's like hearthstone you have to tactically cast spells to make the other player cum first
it's ranked and uses an ELO system so if you have good endurance you get matched up against other people who take ages to cum too
>>
>>153258804
>it's like hearthstone
>tactically

You lost me
>>
>>153247257
>learning assembly
this kills the man
>>
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>>153258952
but there's no HP you instantly win when your opponent cums

so you can play a tactical game if you want to slowly ramp up the porn and stimulation and mix in fetishes and ASMR in your deck

or you can play aggro and just make the fleshlight jerk them off really fast
>>
>>153258541
there was nothing new in grey goo
>>
>>153258541
I thought the Grey Goo devs were former employees of big name studios?
>>
>>153259083
>replace dick with dildo or other phallic object
MLG my way to millions
thanks molly
>>
>he doesn't wear the official AGDG graphic shirt while devving
Pathetic
>>
>>153258772
That sounds more doable than a complex one. I'd say make a prototype. Get the movement and controls down. If it takes more than a month to make a prototype that works well, it's probably out of scope.
>>
>>153259121
What is the fucking titular grey goo?
>>
>>153259181
Forgot the pic
>>
>>153232921
Can you try doing something with the mouth? Like make it change colors, add a moving line etc...i think it'll look better
>>
>>153258772
Pikmin and Wonderful 101 are completely different genre
>>
>>153259492
>completely different genre
>completely different
>completely
Yeah, there's not even one single similar thing between them.
>>
>>153259121
I think grey goo is one of those games that might've sold better if they just renamed the game something that isn't grey goo.
>>
>>153259492
Well TW101 definitely took a lot of inspiration from Pikmin but the designers streamlined the RTS stuff to turn it to a full on Platinum action game
>>
Learning C++ with this https://thenewboston.com/videos.php?cat=16

How can I "remember" this the best? Write it down or something or is there a better method?
>>
>>153256297
People are acting like half the people who bought the game refunded it. I can almost guarantee it's nowhere near that amount in reality, and even if it were, they'd still be rich as fuck without a care in the world.
>>
>>153259559
You manage minions.
>>
>>153259559
It plays nothing alike. Is having 100 dudes following you a type of genre?
>>
>>153259596
p r a c t i c e
>>
>>153259683
My gripe is with the word completely. They're different, yes, but not COMPLETELY different.
>>
>>153259596
>https://thenewbost
dropped
>>
>>153259795
YOU probably recommended it to me here on this general anon
>>
>>153259596
The method I used in uni was to make a list of "bullet points" that I could read through every day to remember things and keep them fresh in my memory.
>>
>>153259596
A better method would be to find a decent resource. TNB is terrible.
>>
>>153224283
Idk, looks like a flashgame you'd find online. Probably need a new art direction if you're going to be charging money.
>>
>>153259856
Nope, I unironically shill learnc++.
>>
>>153224283
>>153242207
I agree with this anon, but to be more specific, your game will sell, but extremely low because the gameplay and aesthetic are both appealing to an underpopulated demographic. It's not going to resonate with three or four top demographics re: revenue,

It's a technical achievement and you should be proud of what you've made. But I'm aware that I like it, and that's bad because certain things I like don't sell well, and this is one of them.

Pressing F to pay respects
>>
>>153259743
But they are actually completely different. They LOOK like similiar types of games.
>>
>>153259862
Why is it terrible
>>
>>153259975
You need to check a dictionary anon. If they have even one little thing in common then they cannot by definition be COMPLETELY different.
>>
>>153259976
>The teaching is poor. The videos present the language as a set of features, with some explanation about the syntax and semantics, but with very little explanation of the purpose of each feature (most notably: functions and pointers), and even less explanation of how features work together. Essential sections are missed (in the case of C++: RAII, a lot of the standard library). In short, they will not make you think like a programmer, which is the main hurdle with beginner coders.
>>
>>153260109
Where can I find a good beginner coder tutorial
>>
>>153260093
But they have nothing in common, one is an RTS-Lite with resource management, looting, and dungeon crawling, and the other is an action game. It's like saying Bayonetta isn't completely different from pikmin.
>>
>>153231168
>>153230886
actually that dead rock space can be meaningful if you make secret paths. Mario 2 did this in several stages, such that the appearance of this unusual space was intended to make the player double check for hidden paths. But you are right on principle that all the yellow area should be scooted/moved
>>
>>153260297
Ideally, don't start with the beast that is C++.
>>
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Yesterday some fucking nigger in this shithole told me Monogame was bad but never game me his reasoning or any alternatives.

Tell me now or I'm going to use it and not even care, you fucks.
>>
>>153230519
Make certain requirements to do shit. (to open this bridge) you need 8.5k Ohms in the circuit. You find parts etc over the world by desoldering electronics you find (random phones etc). Make SMD components be unreadable without a magnifying glass obtained at some point etc. Even make it to where the game doesn't tell you what resistors you have at first untill you find a "color code". The color code should be incomplete etc until more is found.
>>
>>153253553
i don't know
>>
Wall and ceiling grab animations as well as more tweaking, still need to do the hookshot shooting animations. Ledge climb too, but I need to change minor details about ledge grabbing, since it warps the player character downwards too visibly.

Hookshot graphic itself is a dummy I threw together quickly.
>>
>>153260380
I should still go for that tnb tutorial
>>
>>153260519

Oh shit boy, more animations.
>>
>>153260297
Here you go you fucking nigger: http://appnee.com/c-primer-plus-sixth-edition-hd-pdf-epub-mobi-download/
>>
Can somebody explain to me why the lewd jam is not for agdg only?
>>
>>153260601
thx
>>
>>153220629
You just do it. Run into problems? Go look up how to fix it. A game you made a year ago will always be more poorly coded than the game you make today.
>>
>>153260575
No.
>>
>>153260667
Cause agdg bitched about it winning so when it was made, it was opened to everybody
>>
>>153260725
No problem. Now go read it and DO NOT procrastinate you little shit.
>>
>>153260793
That makes no sense tho
>>
>>153256297
I'd update it until it's good
>>
>>153260667
normies ruin everything, more at 11
>>
>>153260519
Those're some nice sprites, son.

I'm sure you're aware, but hopefully that 1px gap between the player and wall goes away.
>>
>>153260405
Monogaemu is subarashii indeed desu anon-chan.
>>
>>153260847
whys it 1400 pages tho

thats more than the og creators starter guide
>>
>>153260667
Because it's more fun this way
>>
>>153260971
c++ is a big language
>>
>>153260986
How so?
Why not just make a jam outside of agdg if you don't care who enters?
>>
>>153260949
That 1px gap comes from the tiles themselves, as they have a black outline. I'll stop using such outlines on them when I get to making proper sprites.
>>
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>>153246883
fuckheads like Zoe Quinn claiming to be in the industry despite being a fucking NODEV

fuckheads like Sean Murray getting away with murder

shitty walking simulators like Gone Homo getting tons of undeserved praise

shitty people grouping together to sell each other's shitty games that suck ass in a suck-ass circlejerk like PAX

shitty mobile copycat-ware incestually idea-fucking each other and making money anyways because iOS users are braindead leeches shitting and pissing iTunes dollars at any brightly colored thing that moves

This fat fucking nu-male who's a friend of a friend on kikebook who CLAIMS to be a game dev when he's just a faggotbeared web developer for some do-nothing IT company in Georgia and never posts a fucking thing about making anything close to yesdev status and STILL THINKING HE MAKES GAMES
NO BRYAN YOU FAT FUCK, YOU ARE ACTUALLY NOT A GAME DEVELOPER, YOU TRENDY LABEL-WEARING FUCKFACE

I AM MOTIVATED BY HATE
>>
>>153261038
auto u[4] = {"TELL", "ME", "ABOUT", "BJARNE"};
>>
>>153261205
My nigga
>>
>>153261131
Works for me.
>>
>>153261131
>proper sprites
Tilesets, I meant to say.
>>
>>153260971
>whys it 1400 pages tho
Because C++, you fuck. The real question is why would you want to start with C++.
>thats more than the og creators starter guide
Stroustrup does not have a starter guide, his book is more of a documentation/reference rather. Good luck learning programming with that, if you actually manage to do it you might be a prodigy.
>>
>>153261205
>>
>>153261092
>How so?
More participants = more games made = more fun
Also likely will mean more people playing the games
>Why not just make a jam outside of agdg if you don't care who enters?
Because:
A) I don't go outside AGDG
B) AGDG voted for the jam why would it be created anywhere else?
C) I want to see AGDG's lewd games
>>
>>153260951
Thanks fellow swordling, I needed my choice validated.
>>
>>153261476
>I don't go outside AGDG
But the jam did, to the point its not part of AGDG anymore.
>>
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>>153261205

I feel you.
>>
>>153261476
Why have all of our other jams been agdg only then?
>>
>>153261476
Confirmed for nodev who just wants more jack-off material
>>
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>>153261205
embrace the anger my dude
>>
>>153260519
How do you plan to use the hookshot mechanic? Might implement something like that myself. Looks fun.
>>
>>153261476
>Also likely will mean more people playing the games
I find a big flaw in that. A lot of outsiders will only submit their game and won't play any of ours.(you can already see that happening with some people from agdg's discord) and even less leave feedback on the games, which, in my opinion, is the most important aspect of the jams.
>>
>>153262015

In other words, the same thing that happened with every previous jam, the difference being that now people have a scapegoat to work with rather than refusing to blame each other.
>>
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>105 joined

something fappable better come out of this
>>
>>153261951
The two villains in The Maltese Falcon were gays, you know this?
>>
>>153262136
False, I've received lots of feedback for all the games I submitted until now.
>>
>>153262136
I'd take quality over quantity any day.
>>
>>153260971
>>153261328
Nothing wrong with starting with C++. The standard library may be huge but the only things a beginner needs to learn to make a game are:

double
int
auto
while
list
class
*
&
>>
>>153220629
programming for years before i even started doing gamedev

almost 8 years now and i'm just now getting to the point where i can 1MA a game (music needs a lot of work)
>>
>>153262407
I'd never touch anything a beginner has made with those
>*
>&
>>
>>153246883
The fact I am a half-NEET and want to leave something in this world, and that's not a son or daughter.
>>
>>153262407
What if the library/engine uses something different?
>>
>>153261991
Well, basically you've got an eight directional hookshot that attaches you to walls and ceilings. While attached to a wall, you can perform a jump.

If you were to hit an enemy with the hookshot, it can do one of the following:
>Open them up to an attack (ex: removing a shield from an enemy's hand)
>Pull them up close with a light stun afterwards (lighter enemies)
>Dash up to an enemy, dealing damage (bigger and/or stationary enemies)
>Bumping into an enemy after a hookshot dash has initiated will deal damage (ie. the hookshot initially hits a wall, but an enemy hops onto that path)

And so on and so forth.
>>
>>153262407
>auto
I have never used this and had no idea it existed. Huh.
>>
>>153260667
Because when it was made the jam creator asked if it should be public or agdg only and people said to make it public.
>>
>>153262323
>It works on my computer so its fine
>>
>>153262761
I don't remember this happening, and even if it did I can't believe agdg agreed to make an agdg jam public, it doesn't make sense.
>>
>>153246883
Money
>>
>>153262848
>It doesn't work on my computer so its shit
>>
>>153246883
There's no motivation, only discipline.
>>
>>153262906
Well thankfully anon through the magic of archival we can voyage back in time and experience this post all over again

>>150686723
>>
>>153262906
Same here. Can't remember that. And if it really happened the people that said to make it public were probably the same people that voted for lewd jam in the first place.
Again, I think we need a frequent/trustful poster to be in charge of hosting the jams, to avoid stuff like this kind of missunderstandings happening again.
>>
>>153263115
That's not the same thing though, making the jam public is one thing, but taking out the "for AGDG only" part is another.
>>
>>153263115
>>153263349
Also wow, two positive replies obviously means all of agdg is ok with it? Come on.
>>
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>>
I need to start making a game. A pixel art game. I have no idea what resolution to work in. Suggestions?
>>
>>153262015
This will only happen if AGDG itself doesn't give feedback to AGDG games and you can only blame AGDG for that
>>
>>153264754
I am just making art for the game I plan to do, but I believe it has to be related to the character size you plan to make.
>>
>>153264754
122880x69120
>>
>>153246883
I've always wanted to create something nice that can be shared and enjoyed by others
While I'm doing this i'm still designing a tabletop rpg for similar reasons
>>
>>153261736
True. We should stop having AGDG only jams.
>>
>>153264754
4k fullscreen
>>
>>153264754
no you don't
>>
>>153261951
>This guy lives in the same city as me
>>
>>153264754
Try game boy, nes or SNES.

Add some width if you want it to be widescreen.
>>
>>153264754
Pick a sprite from a game you like and use it as guideline to choose the size of your own sprites, then choose a resolution based on how big you want the sprites to be on the screen and how much you need to show for the gameplay to work
>>
>>153244185
there is literally nothing wrong with mixels unless you're trying to emulate old hardware, stop being an autist
>>
>>153265129
You got a gun?
>>
>>153265343
whoops, i meant rixels, not mixels

mixels do look ugly though
>>
>>153265003
True. We should stop having AGDG only threads. Let's move to reddit!
>>
>>153262184
i am waiting for something like japanese train/bus rape simulator

lewd
deep dark fantasies
sjw trigger
>>
>>153265526
you first
>>
>>153265461
No mum won't let me the Australian Government
>>
You know what we should really stop? Accepting the tyrannical rule of devs who do not post here (AKA Steamchat/Discord)

Fuck vine, who the fuck does that nigger think he is? He doesn't even post on this thread anymore.
>>
>>153263458
"all of agdg" doesn't have to be ok with it. that's simply not how it works
>>
>>153265592
Use a boomerang or something, cunt
>>
>>153265634
hes just salty the lewd jam is outperforming demo day
>>
>>153265634
People who don't post here moderating places that aren't here seems appropriate
>>
>>153265475
Rixels are bad for the same reason as mixels, though?
>>
>>153265634
what, are you saying there is anything wrong with a guy that doesn't even post here making all demo day pages? he includes the agdg only notice so i don't have a problem with it
>>
>>153265634
agreed. join the new discord
https://discord.gg/TYp8R
https://discord.gg/TYp8R
https://discord.gg/TYp8R
>>
>spend so much time thinking about how to implement stuff that I basically could have just tested both methods
>>
>>153265892
not really, mixels are most of the time mixed out of laziness and look ugly unless they're stylized that way (i.e. necrodancer's heart beat counter)

rixels on the other hand look better than their pixel-perfect counterpart and making rotating animations for everything takes a shitload of effort beyond any measure of laziness, unless your movement has eight directions

>>153265634
>>153265931
fuck off autists, stop pretending agdg is muh sekrit club
i understand getting angry at lewd jam because opening up something supposed to be more close-knit and personal fucking sucks, but saying there's a "tyrannical rule of people who don't post here" is retarded
it's just a chat, don't like it don't go, but don't expect everyone else to follow on your retardation
>>
>>153261205
This is why I don't call myself an indie developer
>>
>>153265931
Stop pushing your chat rotate, nobody joins because nobody wants to talk to you.

>>153265786
>lewd jam is outperforming demo day
top kek
>>
>>153266605

So what do you call yourself?

I consider myself a shitter that moonlights as a homegrown games dev
>>
How long should it take to compile a GM game with about 50 objects, 20 scripts, and 200 or so sprites?

Shit takes like a minute and a half every time I need to test something for draw order or pixel placement. LoL nodev, it's off by 1 value on the draw order, better wait another minute.

I've started implementing a simple script that allows me to changes positions and draw order in game and displays their values at all time in order to get past this, but it used to be much faster.
>>
>>153266938
A giant faggot
>>
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>>153266969
>>
>>153267210
xD
>>
>>153265634
yeah i always found it strange how people who don't even fucking post in this thread anymore like vine feel the need to run shit
>>
>>153267243
:P
>>
>>153267360
How do you know they don't post? It's anonymous.

Unless you want a namefag shitter like gogem hanging around
>>
>>153228294
is that you doing the narrator?
>>
>>153267513
they never post their game, they are even working on a new one right now and i've never once seen it in here
>>
>>153266969
>GM doesn't have incremental compilation
kek
>>
>>153266969
You're using studio?
Idk what they did, but compiling never took more than a few seconds on 8 or 7.
>>
>>153266969

>GM has features to make gamedev easier and faster
>compiling takes ages

the ironining
>>
thread
>>153267796
>>153267796
>>153267796
new
>>
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>>153266969
having lots of sprites slows your compile time to a crawl since gamemaker makes texture pages every time you compile
either store your images externally, store them in one large image or don't have as many images when testing your file
>>
>>153265716
How does it work then?
>>
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So, I have started over with a far more minimalist style, and am trying to use the lighting advice from >>153235017

The small side at least hides the terrible art slightly. This is the right edge lighting. I also did a both edges lighting and a left edge lighting.

It still looks like shit, but it is getting better.
>>
>>153267835

So storing them in one large image like a sprite sheet commonly seen compiled on like the spriter's resource?

What exactly do you mean by stored externally?
>>
>>153268027
>What exactly do you mean by stored externally?
a .png file
>>
>>153264754
Something that is not 4:3
>>
>>153268138

I'm pretty unfamiliar with game maker's interface so I'm still a little confused about this. I'm retarded
>>
>>153268330
Doesn't have anything to do with GM, most engines if not all of them, allow you to use external resources.
>>
>>153267837
exactly the way it is happening
>>
>>153268027
Put them in a folder somewhere and use sprite_add() and working_directory to add them to your game dynamically as its running.
>>
>>153268540
Which is?
>>
>>153268772
jam creator does whatever they want
recap creator does whatever they want
op creator does whatever they want
this is how agdg works
>>
>>153268772
discord creator does whatever they want also
steam group creator does whatever they want
>>
>>153269217
stop hating discord. we should be a community and stop the drama. just like make game.
>>
>>153271049
Yes.
The thread is the community
Discord, Steam, IRC, etc aren't the community
>>
>>153271049
i'm not hating discord, im stating facts here
Thread posts: 797
Thread images: 136


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