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/agdg/ - Amateur Game Dev General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 781
Thread images: 159

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>Next Demo Day (X)
https://itch.io/jam/agdg-demo-day-10

>Next Game Jam (Lewd -- Blueboard rules still apply)
https://itch.io/jam/lewd-jam-2016

>Lewd Jam Collabs
https://docs.google.com/document/d/1K9wlzcJntyOCV3KLvRcvllZ2ZUnGgrDtiwPdMLlw5XQ/edit?usp=sharing
https://docs.google.com/spreadsheets/d/1Sm0Pxz0uq-62L46TdXmKisynbhLI_by-pLNlcgo4B8M/edit?usp=sharing


Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/
SoundCloud: https://soundcloud.com/groups/agdg-audiofriends
AGDG Logo: http://pastebin.com/iafqz627

>Previous Demo Days
http://pastebin.com/X6fLvtzA

>Previous Jams
http://pastebin.com/qRHNpCbZ

>Chats
https://discord.gg/chquY2e
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

>Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
FUCK
>>
Posting best music for working on visual elements of your game

https://www.youtube.com/watch?v=pmKP4hR2Td0
>>
Unity or UE4?
>>
>>152342096
my own engine
>>
>>152342158
takes too much work i want my money NOW
>>
>>152342096
for what?
>>
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Reminder to join the Lewd Jam collab project!
Let's work together to make lewd games!
And boycott the lewd jam page since it's been infested by normalfags
>>
>>152342305
>I HATE PUBLICITY I DON'T WANT SUCCESS
>>
>>152342368
Agdg Jams aren't meant for publicity or success, they're for fun and JUST LIKE MAKING GAME.

If you want publicity and success go to reddit or facebook or twitter.
>>
>>152342305
muh secret club
>>
>>152342460
Yes and?
>>
>>152342181
>making games for money
>not making games for fun and releasing them if you finish them
enjoy critical failure
>>
>>152342305
>And boycott the lewd jam page since it's been infested by normalfags
What happened? I checked the page and nothing looks wrong
>>
>>152342192
some 3d game, not sure on the genre yet
>>
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>groggy and mind feels cloudy without my morning coffee
>tolerance so high that I need the equivalent of three strong cups
>that much coffee empties my bowels at the speed of sound
>has recently started causing flu-like symptoms for an hour afterwards
>>
>>152342482
there isn't one. there's nothing stopping those normies from posting here. in fact i could be one of them and you wouldn't know
>>
>>152342430
>boycott game makign jam
>JUST LIKE MAKING GAME.
pick one
>>
>>152342581
>if I don't try, I can't fail!
>>
>>152342864
I bet you repeat that to yourself everyday, nodev.
>>
>>152342864
>he thinks a game made by people motivated by money will be good
post 3.14159265459 games that were made with greed in mind that didn't suck
>>
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>>152342592
Never mind looked at last thread cause I was away
Why
>>
Lewd jam join counter will soon reach the lewdest number
>>
>>152342826
I think you need to relearn how to read.

>>152342592
The jam page lacks the "this jam is only for the AGDG community" part. It's been spread on the internet and some site called lewd gamer wrote about it so now a lot of outsiders are talking about it on twitter.
Expect 90% of the games to be from furries, normalfags and non-aggy daggers.
>>
>>152343078
every call of duty ever
>>
>>152343124
>I think you need to relearn how to read.
not an argument
>>
>>152343078

The Wario series.

CHECK

AND

MATE
>>
>>152343130
>that didn't suck
>>
>>152343185
>made with greed in mind
the developers mind, not the character
>>
>>152343124
>The jam page lacks the "this jam is only for the AGDG community" part.
So literally nothing. This was decided way before the jam page was created
>>
>>152343089
7071?
>>
>>152343189
>cod sucks
back to /v/ nodev
>>
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>>152343189
>I don't like it, therefore it sucks
>>
>>152343238
>>152343168
Lewd Jam isn't an AGDG Jam.

>>152343272
>sales = quality
HAHAHAHAHAHAHAHAHA
>>
>>152343312
where's your 30 million sales nodev
>>
>>152343257

Not him, I wouldn't say it sucks but it sure as hell plays things far too safe. It's definitely a very stagnant series. But I guess because it stays so similar and plays things so safe, it's profitable.


It wasn't until advanced warfare when they started really shaking things up.
>>
>>152343312
>Lewd Jam isn't an AGDG Jam.
it is though
>>
>>152343328
Where's your game?
>>
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Holy shit. /agdg/ is still going. I missed you guys.

>tfw stopped just like make game back in 2012 ;_;
>>
>>152343312
I wonder
>hundreds of millions of people are shoving actual feces down their throats and hating every minute of it
or
>one salty neckbeard on 4chan is wrong

hmmmm
>>
>>152343354
It's not. If it's not made by and for AGDG only, it's a jam like every other, not an AGDG Jam.
>>
>>152343371
still in pre-production :^)
>>
>>152343442
by your logic, if a game isn't made for agdg only then it's not an agdg game
>>
>>152343426
The majority is stupid, how is this news?
>>
>>152343442
it was definitely made by AGDG given i remember the threads being constantly shitted up with polls about which jam to do and lewd jam has been a pitched jam concept that has repeatedly failed to garner popular support for a good 2+ years now.
i think there was shenanigans in the polls to remove stealth jam as the top pick
>>
>>152343534
>flappy bird isn't pure video game kino and the 1MA game we should all strive to make
/v/eddit raus
>>
>>152343512
False equivalence
>>
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>friend makes a VN
>already has a decent basis for marketing & presentation
>never shills them here or on /v/ even though he's a lurker too
>only posted it on obscure VN forums and nichegamer
>>
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Added a simple accelerating track piece.
Next step is to make some sort of basic level editor which will allow me put the track pieces together like lego, because aligning them manully is annoying as fuck and the welds look like shit even if they are like milometer off.
>>
>>152343534

I hate flappy bird but I have to give the guy credit because he fucking made bank on SUCH a simple project.
>>
>>152343597
no
>>
>>152343512
by your logic if something with some label isn't for some group of people then everything with this label isn't for this group of people
>>
https://www.strawpoll.me/11035471
https://www.strawpoll.me/11035471
https://www.strawpoll.me/11035471
https://www.strawpoll.me/11035471
>>
>>152343649
Yes.
>>
>>152343652
where did I say this?
>>
>>152343601

there's 5 boards on /vg/ dedicated to vns, including /evn/ entirely about making vns.
>>
>>152343664
>>>/trash/
>>
let's settle this once and for all
http://poal.me/suvzfc
http://poal.me/suvzfc
http://poal.me/suvzfc
http://poal.me/suvzfc
>>
>>152343679
prove it
>>
>>152343851
A Jam and a game are two different things, you can't compare them.
>>
>>152343664
>https://www.strawpoll.me/11035471

This is your home now, furfag.
>>
>>152342460
>>152342750
Let's be honest, you just want more games to fap to. What's the point of having a agdg jam if 90% of the people joining aren't from agdg? That's not different from joining any other jam.
>>
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can anyone give me any tutorials to understanding the structure of a language

like all the brackets and semi-colons, a lot of tutorials just jump right in even at beginner without explaining what half the stuff is.
>>
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i wont be playing any lewd games
i wont be making any lewd games
because youre all fucking retarded

demo day X here i come
>>
>>152342460
>>152342750
There is nothing on that page mentioning AGDG though. You seem to forget that we are all anonymous, and you can't tell who of the devs has been here before if they just post their progress. But they won't, because they have no interest in AGDG, nor do they know that it's an AGDG jam.

The person who made the jam page decided not to make it an AGDG jam, so now it's basically just another jam on itch.io. Why don't we add the rest of the itch.io jams to the OP?
>>
>>152344183
>tutorials
Found your problem. Read a programming book.
>>
>>152344241
Lewd Jam starts a week after DDX dummy.
>implying you have a game anyway
>>
STEALTH JAM IS THE ONE TRUE AGDG JAM
>>
>>152344183
>like all the brackets and semi-colons

I am sorry mate. /adgd/ is not for you.
>>
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Guys, I got rid of the mast and changed the colors a bit. Is this better or still pretty meh?
>>
>>152344183
semicolons are for ending statements
brackets are for determining start and end of if-statements, loops, functions, classes, namespaces etc.

>>152344342
do not listen to this faggot
it is only too late when you've given up
until then, the possibilities are endless
>>
>>152343354
It was, it isn't anymore.
>>
>>152344241
demo day X gon be XXX
>>
>>152344437
autism
>>
>>152344183
start with Python
http://learnpythonthehardway.org/
>>152344342
kill yourself nigger
>>
>>152344328
Agree. Sadly nobody was interested on it (or rather, everyone was more interested on lewds)
But we could have it after Demo Day X.
>September: Stealth Jam
>October: Halloween/Horror Jam
>>
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>>152344441
Will you submit something for DDX gogem?
>>
post weeb music
>>
>>152344371
i think its an awsome concept.
>>
>>152344441
>>152344540
*Double D Triple X
>>
>>152344534
But Lewd Jam is in September.
Let's make Stealth for November.
>>
>>152344573
https://www.youtube.com/watch?v=4Bh1nm7Ir8c
>>
>>152344573
https://www.youtube.com/watch?v=9SZfoItFL8k
>>
>>152344612
Much appreciated, anon. You guys give great advice.
>>
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>>152344528
>>152344415
Sorry guys. I didn't mean anything bad. I was merely motivating the fucker.

I personally get motivated like that. The moment someone tells me something is not for me I set on a mission to master it and I actually get there.
>>
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>>152344645
>aim a paophec houman
>>
>>152343421
Damn, feeling sorry for that paky, he shouldn't have pulled the race card though.
>>
>>152344371
What's this for? Fighting game?
>>
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>>152344623
So will you?
>>
>>152344762
nah demo day has zero appeal.
it's like any other day showing off a demo except with less feedback.
i might hop in lewdjam, i came up with an idea for it that might be cool.
>>
>>152344625
Fuck forgot we are almost done with August.
I'm ok with that.

>September: No agdg jam (you can join Lewd Jam if you want)
>October: Halloween/Horror Jam.
>November: Stealth Jam.
>>
>>152344724

>that one anon that gave up because of false motivation

He should have gotten good
>>
>>152343601
>he thinks that 4chan is a good place to market your game

My man, you gotta market the game onto normies and get big youtubers to play it. Offer some big youtubers some cash to play it, I bet a lot of guys would do it for a few K.
>>
>>152344748
kek. It was just a joke. When he said he wasn't selling to Pakis I knew that was the end of it.
>>
>>152344845
>it's like any other day showing off a demo except with less feedback.
When was the last time you posted a demo (pr any form of progress) here?
>>
>>152344573
https://www.youtube.com/watch?v=8ulAXGgvPps
>>
>>152344761
Yeah, I've been making one since April and posted about it last thread.
Responses were eeehh, which I understand as well. Some anons seems to really did it, others felt some designs were a little janky and offered good criticism. Some comments were harsh but still civil. Cant' complain overall.
>>
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>>152344371
I preferred the grey coat to be honest. Green isn't a very piratey or sailory colour. Consider red or blue, desu senpai.
>>
>>152344948
Dig* it.
fuck
>>
>>152344948
What kinda systems you got going?
Something more like SF/KoF, or is it the air dashing kind?
>>
what's a reasonable rate to charge for music? or rather what would you lot be willing to pay for a musicfag to score your game?
>>
>Learning C#
>Hey I kind of get it
>"Lets see what I can do"
>Literally no idea
>"Maybe I can create a simple video game or something"
>watch monogame tutorial
>understand nothing

:(
>>
>>152344847
Adding to that
>December: Secret Santa Jam
Basically all participants send an email to the host with a theme. The host then takes those themes, picks one at random and sends it to a random anon.
So every participant has a different theme.
>>
>>152345126
$0.00
>>
>>152345137
what stops the host from giving participants his own themes instead?
>>
>https://itch.io/jam/lewd-jam-2016

>Any kind of lewd game is welcome, from text based to 3d virtual reality games, and anyone is welcome to join in!

>and anyone is welcome to join in!

Cancer.
>>
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stealth fags are the worst type of moral fags, using this as opportunity to force their pathetic little jam after losing repeatedly.

if you can't handle a bit of lewd, why are you even here on 4chan.
>>
>>152345320
>everyone should just like make game
>cancer

you don't belong here kid
>>
>>152345269
His pride as a man.
Also the fact the participants will notice if no one has gotten the them they sent to the host.
>>
>>152345386
wont they notice AFTER the games were made?
>>
>>152345358
So why post it on agdg and not on facebook?
>>
>>152345057
Just purely in conceptual and early art production stages so far, but I'm planning on it being more of a fast paced brawler style than a traditional cage fighter.
Launches, style, combos and timing.
I'm purely the artist/creator, with no background or even a clue on how to actually build a game.. I have no idea what might actually be possible but I have a very clear vision of what I want initially.
I actually hate using other games for reference but if you can imaging I'm going to try and have a 2D Godhand basically with 7 different characters to fuck shit up with.

>>152344970
You think so? Alright I'll switch back to the blueish grey.
>>
>>152345343
I bet you 10 bux that virtually nobody will complete a game for this jam.
Lewd is a boring concept to develop for and the only people genuinely interested in it are people who want to play the games, instead of making them.

You'll see.
>>
>>152345437
I guess.
The host could publish a list of the themes he received right before the jam begins so all the participants can check. And after that the themes get randomized and sent out to them.
>>
>>152345512
>You think so? Alright I'll switch back to the blueish grey.
I should ad that the legs are pretty hard to see on the coat right now, so you probably want to put a bit more contrast in there.
>>
Can I get some critique on an old track I made?
http://vocaroo.com/i/s1Bv9Ww90P5A
Was really getting into composing a few months back and then fell off the wagon a bit, need to know if it's worth picking back up again. Do your worst lads.
>>
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I'm working on audio cues for my battle system, Is it easy to guess what's happening in the webm and what sound indicates each event?

http://webmshare.com/RAgzv
>>
>>152345592
No problem, that's an easy fix too.
>>
>>152345531
I think we'll have a lot of games in this jam.
But only 3-4 will come from agdg.
>>
>>152345343
>Implying I wasn't a suporter of lewd jam.
If I wanted to join a jam full of random people I would join any of them on itch.
If I join agdg jams is because I want to see agdg's games and feedback.
>>
>>152345610
>http://vocaroo.com/i/s1Bv9Ww90P5A
Pretty good, definitely sounds like a nice little platformer tune.
>>
>>152345343
>b-b-but stealthfags
No.
I want to make a lewd game for agdg, not for outsiders.
>>
>>152341758
>lewd jam shit still in the op

fuck off this is not an agdg jam
>>
>>152345615
you're shooting monsters from what I can tell, and you reload by shooting the HUD bullets?
>>
reminder that these people aren't supporters of our "just like make game" motto and therefore aren't true agdgers
>>
lewd jam is killing this thread
>>
>>152345126
I got three quotes for 4 tracks, $0, $200 and $2000

So good luck with that
>>
>>152345913

butthurt stealth fags are killing this thread.
>>
>>152345126
steal shit from the CC section of soundcloud
>>
>>152345764
There are different sound effects for normal hit, cricital hit (when you shoot the vulnerable spot of the monster) and sound effect when monster dies
>>
>>152346031
>if you're against destroying the community you're a butthurt stealthfag
No.
>>
>>152345126
Music should be free. It's good for the soul.
>>
>>152345852
>>152345913
>about 80 seconds apart
hmm
>>
Is it hard/impossibru to make a game that you personally enjoy, knowing that you made it and knowing the mechanics completely?
>>
>>152345913
It has been doing since the first poll it was featured. Wouldn't be surprised if it's been made by the same butthurt shitposter that tries to ruin agdg everyday.
>>
>>152346125
If you make a complex enough game systems, like smart enemies, it can be enjoyable even for the creator
>>
>>152346125
I enjoy the RPG makes games I made when I was 13
>>
>>152346125
no
>>
Are you making a comfy game? Why not?
>>
>>152346072
better add a visual cue as well to drive the point home
>>
>>152346184
>>152346230
Ironically I think this is what is holding me back from making the game I want to make, if I played it I would feel sad knowing that it was a game I knew inside out and I can't play games where that is the case.
Its true what you say about complex mechanics, but those are fuckhard to get right.
>>
>>152346125
I don't know, I was testing my game last night and at some point the AI almost killed me and scared me, and I started laughing like a retard, for a few seconds I totally forgot I made that AI and how it worked and had fun with it.
>>
>>152346125
i made a game once that i really enjoyed. i enjoyed it so much that i stopped making progress and lost vision on what i was supposed to do
>>
>>152346328
Yeah, you're right. Gotta add some particles for different types of damages and glass shattering effect on death
>>
>>152346125
No
>>
I seem to spend most of my life in AGDG now.
>>
>>152346715
same here, had to quit my job due to health issues, and have too much free time.
>>
>>152346715
me too. we should get tripcodes so we can be friends
>>
>>152346974
>>>/soc/
>>
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lewd fags on suicide watch
>>
Looking at Godot Engine's website
>open source
>can also develop for android
is this too good to be true
I need to make an android game in a span of less than a month for my thesis, is this the right choice?
>>
>>152347087
i'm not talking to you
>>
Reminder to ignore nonbelievers and make a great games for Lewd Jam!
>>
>>152341758
Reminder to remove Lewd Jam for the OP. It is not an /agdg/ jam. You can still discuss and post progress for the lewd jam, but it does not belong in the OP.
>>
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Lost my music folder when my HDD died. Help a brother out and post your favorite dev music.
>>
>>152347519
no
>>
>>152347161
>polls for history
this isnt a texas school board
>>
>>152347405
>tfw nobody want to coolaborate with me.
>>
>>152347238
It's pretty much the only choice unless you want to deal with Unity's bloat, or pay for GameMaker Android.

Godot is good though, so it's a good choice. Just remember it uses its own language, GDScript, but if you know Python you'll learn that language in less than an hour.
>>
>>152347737
There's a collab spreadsheet in the OP
>>
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it's not really intended lmao
>>
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Fuck yeah, we sword throwing now
>>
>>152347842
Nice "Angelina Jolie in the 2008 film Wanted" game.
>>
>>152347806
>there's no slot for game designer
;_;
>>
>>152348025
I'd totally play this.
>>
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Animated the menus, added a new shader that casts shadows from invisible objects (for the walls), fixed some bugs, working on a human model and faliing miserably.
>>
>>152346082
How is it destroying the community ? Every year there's summerfags comming in, it doesn't matter how some of them will stay.
>>
>>152348160
looks pretty neat anon, gj
>>
>>152348025
make your character able to climb the wall and call it some japanese ninja name. Shill it to overkiddies and you will be rich.
>>
Have any of you ever made/worked on a BYOND game? It seems really nice for an online RPG

>shit like netcode and mapping inbuilt
>already has basic shit like location and obj/mobs/turfs separated.

I'm thinking of doing a side project with it
>>
>>152346125
For some it really is. Knowing where everything is because you put it there, you'll never enjoy your game like a game you didn't make.
If it really bother you make a roguelike, that's one of the reason why i got into rl.
>>
>>152348160
looking super comfy.....
please please please make the character cute anime girls.
If u do you'll be rich
>>
>>152348216

Blaz can't climb walls because he's a manlet knight.

I once made a chainsaw that let you scale walls and ceilings.
>>
>>152348286

what the hell am I watching lmao
>>
>>152348216
i don't think his game is 3D anon
>>
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>>152348351

It was a mod I made for a contest where we had to make a project under 64kb, so I took a bunch of stock Doom 2 assets and fucking wizarded up this gun and gameplay mod.

I like making fun gameplay mechanics.
>>
>>152346094
Games should be free too! Yeah?
>>
>>152348025
please make it very 80s and overkill like kung fury the style really lends itself for somthing humorous
>>
>>152348414
>the world is clearly 3D
>it's not 3D!
wow are you blind?
>>
>>152347842
only call the direction of the bullet when its created not every frame
>>
>>152348286
>chainsaw climbing

incredible
>>
>>152348457

I like going over the top and silly. I have a monster in my mod that throws spike balls at you and speaks purely in Duke Nukem one liners reversed.
>>
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am i meme yet
>>
>>152348210
>>152348276

Thanks!

The characters will not be anime, but you will be able to decorate you room in different styles, one of them being anime stuff.
Anime MCs won't match the style and ambient I'm trying to go for.
>>
>>152348534
Yeah I already fixed it, just thought it was funny haha. Thx tho anon
>>
>>152348585
>Vesdey
Nice
>>
>>152348529
i mean next you're gonna tell me doom is a 3D game.
>>
>>152348867
It is. Just the graphics are 2d
>>
>>152348452
so where is this being made
>>
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Ok, so i started working on this shitty RTS a short time ago to learn unreal engine and now i've been stuck on the stupidest shit for a few days. Is there any way to disable character collision within itself? I'm trying to give characters basic pathfinding around eachother but if i enable can affect navigation the characters get stuck on themselves.
>>
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>>152349342
>>
>>152349351

I released blastmaster back in may, if you have ZDoom or Zandronum, I'll toss you a link if you want.

I went full retard on being experimental and made switching weapons really awkward
>>
>>152348867
Doom is a 3D game, you autist. Just because it's mapped from a 2D floorplan doesn't negate the fact it has three dimensions.
>>
>>152349469
hmm. okay :D
>>
>>152349469
Is Ori and the Blind Forest a 2D or 3D game?
>>
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>>152349491
> :D
>>
>>152349469
There is no real height in doom, though, only visually. You can't make a room under other the room, for example.
>>
real question time

is lbp 2d or 3d
>>
>>152349342
It isn't, it's a top down 2D shooter who only seems to be 3D. You should look up Wolfenstein engine and Doom engine on the internet anon.
>>152349469
>doesn't negate the fact it has three dimensions
It doesn't have three dimensions that's why it's not 3D.
>>
is doom using raycasting with different heights or its more complex?
>>
If a game has 3d graphics but the gameplay happens only in 2D.

Is it a 2d or a 3d game?
>>
it doesn't matter
get back to work you fucking nodevs
>>
>>152349683
https://www.youtube.com/watch?v=HQYsFshbkYw
>>
>>152349540
It's a 2d game.

>>152349584
>>152349602
>>152349605
Doom has 3 perceived dimensions, it doesn't matter if you can't go over/under enemies or put two levels - those aren't strictly necessary characteristics of a 3D space.

What IS is
>An X axis
>A Y axis
>A Z axis

You can move and perceive right, left, and up/down in the physical space of DOOM. It's 3D.
>>
>>152349868
Y axis is only visual in Doom. Only modern doom engines made it into real axis with mouse look.

In vanilla doom you shoot in the center of the screen to kill an imp on the height
>>
>>152349868
Doom doesn't have a Z axis.

>it doesn't matter if you can't go over/under enemies or put two levels
It's merely a side effect of the engine, because it's 2D they can't have a room under you or over you.

When you see an enemy at a window he's not on a different Z value, it's an illusion. You can shoot the enemy without having to aim up, because there's no up.
You can't even look up in doom.
>>
You will die in 2 months.
>>
>>152350170
Again?
>>
>>152349852
This guy is so fucking funny, can't stop laughing and I don't know why.
>>
I like to watch youtube during my off-time when I'm not devving. Are there any good game-dev or design vids on youtube you guys like? Even if it's just general info/trivia shit.
>>
>>152350326
yes same here. What is wrong with this jewish autistic fuck?
>>
>>152350372
I like https://www.youtube.com/user/McBacon1337
>>
>>152350372
Extra Credits
>>
>>152350602
I spend two years watching them untill I realised that they're worthless.
But their videos are really entertaining.
Though this can be said about every "game design" channel
>>
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>>152350170
>>
>>152350372
DrPhysicsA
>>
>>152350602
they are shit and don't know what they're talking about
only one of them had even a contact with the game industry, and that was by making an android game

they're full of shit, and SJWs too
>>
>>152348160
>no look for a job option

Yep, looks about right.

Need to add a "make game art" option and grey out the "code" option for most of the people in this thread.
>>
Hey guys, I've never programmed before. Where do I start if I want to make an MMO that is hosted on a Raspberry Pi?
>>
>>152350372
GDC
>>
>>152343272
>tfw last time I bought/played a COD game was COD4: Modern Warfare... 2007

NINE YEARS AGO!
>>
>>152351424
>tfw last time I bought a cod game was never
got'em
>>
>>152350372
GDC
or "XXX game dev/programming/art/music" in the youtube search
>>
>>152351140
More like
>Write game ideas
>>
>>152347842
Guided projectiles are pretty fun. Especially if the projectile is one big-ass missile.

>>152348025
Holy shit this looks really fun. Is it a standalone game?

>>152348585
I hope we get to fight the evil wizard Vedon in order to escape with the amulet
>>
>>152351589

> Is it a standalone game?

No, sadly.

One day I plan on taking my knight into a standalone game though, like a Ys clone with beat 'em up gameplay where you can throw your sword, grapple dudes, punch them, and a bunch of other cool shit.

one day.
>>
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>>152351589
Yeah I think im gonna have a guided projectile skill or something.

Some more progress, going to sleep.
>>
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y/n?
>>
>>152352558
i hope it's lewd jam
>>
>>152352558
make the color not exactly that of the hair
>>
>>152352597
nope
>>
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i need more palettes to steal please give

>>152351589
yes obviously right after you kill his henchman mugoog
>>
>>152352558
https://my.mixtape.moe/llizga.mp4
>>
>>152352558
the head is too tall

you should make a new outfit altogether instead of painting over the old one
>>
File: XTuRoOs.gif (2MB, 360x360px)
XTuRoOs.gif
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>>152352713
please do not verbally assault the bunny
>>
>>152345128
Start simple man.

Print a box of |'s and -'s and make an x in the middle. Make the x move when you press a button, make it unable to move if you try to move into the wall.

You made a game, congrats. Move on from there. That's how I started.
>>
idea guy here

strip uno with cute anime girls
>>
did you know that uno means one in spanish and italian
>>
>>152353340
thanks, mameshiba
>>
>>152352713
DELETE THIS
>>
Are there any good forums for getting sprite critique other than /agdg/ itself?
>>
>>152353340
Good thing they're actually the same language.
>>
>>152352723
Agreed on both points. I guess with the tiara I didn't notice it, but now it's clear.
I did redraw everything from scratch. If you mean making different meshes for different costumes, I plan to but maybe after DDX. I'd really like to have a proper bunny girl costume though
>>
>>152353749
yes
>>
Neat, Godot has new high level multiplayer stuff https://godotengine.org/article/godots-new-high-level-networking-preview
>>
DS9 > TNG > VOY
>>
>>152348585
You need to make a room with sord's shape and a room with agdg's logo shape.
>>
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Which one is the best looking art? Top? Bottom? None of them?
Any way to generate better ascii from sprites? Or do I have to make all the art myself?
>>
>>152354052
not true

it's tng>ds9>voy>pre jj abra movies>tos>>>>>>>>>>>>>>>>>>>>>>jj abra movies
>>
>>152354004
this might actually be the thing that makes me switch
>>
>>152354298
DS9 had better action and a better story than TNG sans the prophet/chosen one shit.
TNG has nothing like In The Pale Moonlight, Inter arma enim silent leges, Once more unto the breach, Siege of AR-558, etc
>>
>>152354052
>>152354298
What the actual fuck are you people talking about?
>>
>>152354507
Buttplug models
>>
>>152354004
Can I host an MMO on a Raspberry Pi with this?
>>
>>152354507
You need to be 18 or older to post here.
>>
>>152354507
Star wars
>>
>>152354507
>>152354560
VR buttplugs
>>
>>152352118
>guided projectile

Or you could just learn basic trigonometry and enable projectiles to move at an angle?
>>
>>152354286
Handle from bottom, blade from top.
>>
>>152352558
Like it, but, no socks?
>>
How would you approach creating the erratic movement of an insect approaching a target
>>
>>152355110
rand()
>>
>>152354760

Angle this
*grabs dick*
>>
>>152355225
then it would never approach the target
unless you wait literally forever.
>>
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Just started working on my game after a months break.
At the moment i'm just putting a quick intro cut-scene to the first level.
>>
>>152355387
I'm looking forward to the release on the N64
>>
>>152355387
That's pretty cool.
>>
>>152355306
make insect move randomly and make target move toward insect
>>
>>152355110
Have it approach directly 50% of the time, and the rest of the time move at an angle less than 180 degrees away. Maybe make the towards one take more steps.
>>
how do I impart sentience to my AI so that it iterates improvements on itself?
>>
>>152355967
change it's purpose to that anything it does is considered an improvement
>>
>>152356154
*purpose so that anything
>>
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Before and after adjustment on the rapier stance. I realized it should be more sideways, less of one's body exposed to the enemy I think is the idea there
>>
Testing out the boss's actual first move. It shoots out little flame pillars that persist for a little bit and do some tick damage. 3 pillars seemed a bit excessive so I might settle for 2/1.
>>
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>>152356495

>that model
>that animation
>that quality

Holy shit man.
>>
>>152356495
that's a good looking model m8
maybe check out olympic fencing for a stance reference
>>
File: circle.png (39KB, 675x648px)
circle.png
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I have a formula any point on a circle.
b.x = b.x + r * math.cos(a)
b.y = b.y + r * math.sin(a)

However I'm having problems programming how I would find equal distance of angles assuming I have n points.

Like if I have 8 points it would like something in pic related. If I have 4 points it would just be the 4 cardinals, etc..
>>
>>152357769
2*pi / n
>>
>>152357769
the period would be 2pi

thus, if you want to create 8 points at equal distance, your step would be 2pi/8
>>
>>152357224
I honestly think that there will be no artist that will make justice of your placeholders and considering how much effort you put into your placeholder effects, I'd suggest you learn art yourself.
>>
>>152355387
I like that cutscene, nice work.
>>
almost got this bug/part corralled. About 3 hours.
>>
>>152356495
>That tiny sword
Have you ever seen a rapier? They're usually heavier than your average one handed sword.
>>
>>152357918
>>152357994
Oh that is surprisingly simple, thanks.
>>
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In UE4 if I have an initialized AActor variable inside C++ code, how do I spawn that specific actor into the game? GetWorld()->SpawnActor() only seems to make brand new actors
>>
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>>152352558
>Guy makes one shitty model in blender
>It happens to be a grill model
>Only gets attention in thread because of it
>Ultra shitty uninteresting game play
>Game would be laughed at by anyone outside this thread

Most games here have some redeeming qualities, even that furry game has an audience outside the thread. That fucking dancing bunny game has non, how do people get this much autism without collapsing?
>>
File: genetic-walker.gif (1MB, 590x284px)
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>>152355967
genetic algorithm: the basic idea is to simulate a "survival of the fittest" scenario on your AIs

What you foremost need to decide, is how to measure "fitness". Like, on a scale of 1 to 100, how do you score your AI 1 to mean undesirably poor AI and 100 on really good AI? It's up to you cause it really depends on your game. How fast they win a battle perhaps? Also, you don't even need to cap the score to 100.

With the "fitness" scoring decided, you allow the AI to "mutate". This means you need to have your AI easily modifiable first. If your AI is powered by state machines, that would mean mutating means giving it a random condition to go to another state. And I do mean random. There's no need to give it rhyme or reason.

If your AI is hardcoded, well, that's difficult. I'd suggest converting it into some form of modular system like state machines or behaviour trees.

Now, what you do is this: you get at least two AIs, pit them against each other. The winner, you mutate a bit, then have it go against another AI. You do this a hundred times (it shouldn't take long since you're only simulating this in code, preferably without the need to render the graphics for it).

(There's probably better rules on how to do this, regarding how often and when to mutate the AI)

After a hundred or so of these tournaments to the death, you'll get an AI configuration that looks so convoluted, but is probably so lean it's using some previously undiscovered exploit in your game rules.

Check out gencar.co for some funny little experiments on this.
>>
>>152358290
maybe he is halfswording
>>
>>152358002
I'm trying to learn on the side. However after a couple of half-assed days of trying it out, I got really into working on the game again and started neglecting working on art. Probably slow down again when Demo Day is near.
>>
>>152358290
irl? no, I only grabbed that rapier 3d model as placeholder but sure I can scale it, no problem.
>>
>>152355967
silly anon. Your algorithm doesn't need sentience to improve on itself. Take genetic algorithms, for example. There are many more. None of them are sentient.
>>
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>>152352856
are we bullying dev's now?
>>
File: puzzle.gif (1MB, 527x400px)
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a puzzle
utilizing carry ability and position switch ability
>>
>>152358921
is this a touhou game?
>>
>>152358921

I really do love this. How many spells/abilities have you got planned?
>>
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>>152358862
>devs

I was only talking about the bunny
>>
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>>152352558
>>152358348
You don't even know half about it, he often randomly comes in and throws tantrums because people who played his demo found bugs etc.

Don't get why sensitive neets who can't take feedback post here at all.
>>
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Added a placeholder tell.
Need to do her other two attacks.

>>152357224
Nice, it looks pretty fun. Are you gonna submit something for demo day?
>>
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>>
>>152359559
d-do we see lewd things when the plant girl moves her hands?
>>
File: spriting an hard.png (11KB, 603x264px)
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I have this weird love-hate relationship with spriting.

Art is progress, right?
>>
>>152358348
>>152359479
NO BULLY
>>
>>152359559
Thanks, and yeah. Most of the things I've been working on lately was due to DD9 feedback. I also need to completely redesign the old 'first' boss so hopefully I can get to that in time.
>>
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>>152359832
Those are really good, anon. I feel like they'd be a little better if you changed the outlines a little so they weren't uniformly shaped.

Keep at it!
>>
>>152359025
only 5 abilities right now, not sure if I'll add more
aside from the 2 shown in that gif there's a summon block ability, an arrow fire ability, and a position mark/recall ability

if you have any ideas for a ability with lots of possible puzzle potential let me know
>>
If the player hits a bonus box, all the enemies on-screen turn into coins and the player has 20 seconds to pick them all up. At the moment, when the 20 seconds run out the coins disappear and the level ends, it considers the enemies destroyed. Should I keep it this way, or bring the non-collected coin enemies back after the bonus is over?
>>
>>152359832
>I have this weird love-hate relationship with spriting.
I know this feeling. Everytime when i learn or do 3D art, i tell myself "fuck this" after 2-3 hours. But i still continue doing it the next day for some reason.
>>
>>152359832
nice pokemon trees.
>>
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>>152359783
Yes it's very lewd
>>
>>152360265

5 is a good number. Do you plan on changing your little witch in some way depending on her ability? It might be cute if she gets different outfits or hats depending on what she has.

Heck even a palette swap would work.
>>
>>152360153
I've been trying, but it's awkward as fuck.

>>152360362
My game is an homage to Pokemon, sooo...
>>
>>152360447
maybe, I'm not too good at pixel art
the witch is the only sprite that wasn't made by me
>>
>>152356495
That looks great! How many polys is that model though?
>>
>>152359886
I think those guys are just concerned, his game is so childish that he isn't even learning anything anymore. If I ever acted like that I'd want you guys to bully me.
>>
>>152360745
>I'm not too good at pixel art
git gud faggit
>>
>>152344371

Hat reads better, beard is still too close to the coat color.
>>
>>152360745
I like your sprites, the only problem is the background is too foreground

try toning down the highlights on the bricks or making them darker
>>
Whatever happened to the dude making the game about the bug in Unreal 4? The one with all the neon colors?
>>
File: .jpg (107KB, 566x521px)
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Devs are nothing more than a game to me. spend months at a time strategically planting ideas into people's games, and shitposting. i get bored of someone after a while and move on to my next victim but that's okay because there's literally billions of you dirty little yesdevs to play around with.
Some devs actually believe I care about their games but the truth is I only use them for my personal advantage and entertainment
>>
>>152358348
Where is your game?
>>
>>152359479
I love when people lie about me.
>>
>>152361416
>giving people tips for your own pleasure
sounds good to me
>>
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>>152361452
Pic
>>
>>152361781
Nice stolen progress.
>>
>>152361416
You've fallen for my elaborate trap. I roleplay as a yesdev and have watched the ideaposters such as you squirm and ponder hundreds of ephemeral projects and quandaries that never existed;
their sole construct merely to see you spin the hamster wheel in your brain and observe your fingers dance asinine letters to my delight.
>>
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.png
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>>152361649
>>152361895
>>
>>152361591
I'm pretty I remember it too, you sperged out when someone playing all demo day games admitted that your game sucked.
Am I wrong? Someone could probably just search the archive for it if you want?
>>
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am i getting toyed with by the machiavelliposters?
somebody please tell me I'm scared
>>
>>152362132
Here's what happened:
>someone played the demo and got an A
>it didn't unlock the secret costume like it was supposed to
>he told me about it so I fixed the error and re uploaded the game
>people got mad at me and accused me of lying about the secret costume and that the "update" was a ruse to get more downloads
>I proved them wrong, as did another anon who unlocked the costume
>they still kept bullying me
>>
>>152362181

Shut up and work on your game.
>>
>>152361452
What? Bunnydev you definitively fucking sperged, you did it over 2 threads.

>>152362338
No this was way way way after that. It was the last demoday, not the one before that (which you are talking about now)
>>
>>152362404
I think you need to take your memory pills because I only uploaded Idol Comm@nder at DD9.
>>
>>152361895
nothign person hello kid
>>
>>152362343
stop sperging out then
>>
Itch.io vs Game Jolt

Which do you prefer and why?
>>
>>152362747

That ain't me, dummy. I just checked the thread and saw people shitflinging over nonsense again.
>>
REMINDER:

Using the default shader in Unity is the same as shading and highlighting with dodge and burn in Photoshop.
>>
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>shitty techno weeb music improves my concentration more than anything else
post weeb music
>>
>>152363018
Post your game first.
>>
>>152363018
old j-pop is better

https://www.youtube.com/watch?v=n0nMHnCBU-U
>>
>>152360908
ok so I just finally figured out how to get the triangle count.
>>
File: progress.jpg (103KB, 794x525px)
progress.jpg
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>>152363051
>>
>>152363009
YOU NEED TO CREATE THE PROPER MAPS AND LEARN HOW TO ACTUALLY USE THE SHADER
IT'LL LOOK GREAT IF USED PROPERLY

BONUS SONG https://www.youtube.com/watch?v=N1tTN-b5KHg
>>
>>152363168i have no idea what is going on
>>
i have so many things to implement i don't know what to do first
>>
>>152363210
that doesn't matter just post weeb music
>>
>>152363168
https://boards.fireden.net/vg/last/50/123826730/#q123876919
lol nice game faggot
>>
>>152363195
SHOW ME EXAMPLES MATEY FOR I AM NOT FULLY CONVINCED OF YOUR STATEMENT
>>
>>152358921
Cool game, I really like the puzzles you come up with
>>
>>152363115

it's always displayed at the top right hand corner
>>
>>152363018
https://www.youtube.com/watch?v=kqjm6QZOeUs
>>
How do I compile C++ on Windows10 without Visual Studio?
>>
>>152363495
Mingw
>installing the worst windows
>>
>>152363327
https://blogs.unity3d.com/2015/02/18/working-with-physically-based-shading-a-practical-approach/
>>
>>152363018
Here you go buddy
https://www.youtube.com/watch?v=3VNzZ_FBIB0&feature=youtu.be
>>
>>152363210
>i have no idea what is going on
me irl
>>
Important poll
http://www.strawpoll.me/11036966
http://www.strawpoll.me/11036966
http://www.strawpoll.me/11036966
>>
>>152363795
>S. Nodev
What did he mean by this?
>>
>>152363795
I'm an M yesdev
>>
>>152363876
It's like the Japanese ranking system, I personally am an SSS gamedev
>>
I didn't want to interject but someone please tell this guy >>152352558 that his bunny model proportions needs some fixing already holy fucking shit.

From each thumbnails it looks like a small man with a big round girl head.
>>
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name one (1) bad game with mediocre gameplay but good art
>>
>>152364118
How would you fix it?
>>
>>152363795
>http://www.strawpoll.me/11036966
>I'm not a robot
but I am, how can I vote now?
>>
Ironically, AGDG has no games.

>>152364191
Every VN ever.
>>
>>152354492
>Siege of AR-558
tha was 'Nam movie-tier heavyness
>>
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>>152364245
>VN
>game
>>
>>152357224
I like this and I like you. Can you share some details about how you're making this and some of its features?
>>
File: a-2016-08-20_09.35.39.webm (827KB, 480x272px) Image search: [Google]
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*static*
how i feel right now ;_;
>>
>>152364191
No Man's Sky
>>
>>152343631
Is this a sanic game?
>>
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>>152364401
I'm too enjoying some drakeposting
>>
>>152364850
kill yourself
>>
>>152364943
too scared.
>>
>>152364863
do you want me to post the penis rock
>>
File: now you're thinking.webm (562KB, 1360x768px) Image search: [Google]
now you're thinking.webm
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Think with portals engaged
>>
>>152365014
Oh that's what I didn't really need in my game but I'm gonna add it now anyway.
>>
>>152364191
All the third person climby action games

Assassin's Creed, Uncharted, new Tomb Raider
>>
>>152364850
dont cuck your boyfriend next time
>>
>>152364191
most agdg games to be honest
>>
>>152365259
but he did it even worse to me ;_;
>>
>>152365145
the sales don't lie
>>152365294
agdg is all pixelshit because none of us are good at art
>>
>>152364975
Do
>>
File: cloudsparallax.gif (46KB, 128x704px)
cloudsparallax.gif
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Pretty sky BG :>
>>
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>>152365365
bad art
>>
>>152365349
>implying pixelshit can't look good or require skill
>>
>>152348160
BMI lol
>>
>>152364865
i actually never played sanic games so i don't know it will be a small racing multiplayer game
>>
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>unity won't display nested lists in the inspector
>>
>>152365475
> pretty

ehhh, 'adequate'?
>>
>>152365529
>cut content
>>
>>152365554
all the good pixelshit might as well be drawn because it takes as much effort
>>
>>152365014
>scanlines

ree
>>
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Now that Unity has started seizing games made in it due to the sketchy af customer agreement, what 3d engine should I use? UE4 or Godot?
>>
File: Screenshot_6.png (25KB, 647x635px)
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>>152366109
Got you covered :V
>>
>>152366227
UE4, much more documentation
>>
Is 960x540 a good resolution to work on with drawn sprites, or does it look like ass at higher resolutions?

What's the best resolution to work on if you're doing something like >>152359559 ? I can't into game maker scaling
>>
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>>152363607
Nicee
>>
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>>152366006
> good things require effort

slow down on the revelations there, detective.
>>
>>152366234
I was just messing with ya. I don't mind them. Turning if off is nice if one wants to look at the visuals more clearly.

Is it on by default?
>>
>>152366284
i wish this was true for c++
>>
>>152366234
have you thought of doing an actual scanline implementation instead of that awful thing that you're currently doing
scanlines don't cover every other pixel like you're doing, at all
>>
>>152366227
>sketchy af customer agreement

The what with the what now.
>>
>>152364752
Thanks anon, and sure. It's being made in Gamemaker Studio. The game is supposed to have some exploration so you will go to different areas and get some items and such. There are accessories you can equip that can do various things, and the one you start out with automatically regens MP while you are not using magic it starts out equipped, but you can unequip it if you really want to. There is no leveling, but you can increase your max HP/MP with items you find. Your physical attacks do barely any damage and do not cause hitstun [unless it can launch enemies] but they are quick and restore your MP, which is your main source of damage. There are some 'unlisted' mechanics I guess that are not required to beat the game, like wall-kicking, jump kicking (kick downwards and bounce off an enemy). Abilities you learn can also be used in multiple ways. Like the Ice block ability can be used as a stepping stone, block projectiles, damage enemies and you can wall-kick off of it in the air.
>>
>>152364191
MadWorld

Aesthetically very pleasing and everything about is it fun from the characters, the situation, the music, the design. It's great.

However the gameplay gets boring really quickly. The combat isn't that interesting, the 'scoring' system is incredibly shallow, and you're just doing the same shit over and over until you can unlock the boss to break up some of the monotony. Time to do this over and over and over and over and over and over.

https://youtu.be/gre-o_tsumk

It's sequel is similar except it's a bit more fun. However infinite combos and the online dying within 2 weeks is disappointing.
>>
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>>152366227
Fucking sucks they started stealing games now, will have to redo like 20 weeks of work in a new engine
>>
>>152366227

>Now that Unity has started seizing games

Example?
>>
>>152366302
my point is pixelshit is not what you would call good art because enforcing some arbitrary retro aesthetic to your game is a crutch for bad artists (like 1MA game devs)
>>
>>152366607
What happened...
>>
>>152366719
>1MA

what
>>
>>152366227
>>152366607
[citation required]
>>152366719
the counterpoint is that you're an idiot
>>
Best way to interact with NPCs in a harvest moon-like game?
>>
>>152366719
yeah let the player make assets himself if he wants to see anything
>>
>>152366542
I hope there are secrets you can't reach without doing unconventional or unlisted tricks. Just make sure you don't go overboard and go full Crescent Pale Moon which has shit that is impossibly hidden.
>>
>>152366607
wtf i hate unity now
>>
File: citation_needed.jpg (1MB, 3264x2448px)
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>>152366227
>Now that Unity has started seizing games
>>
>>152366828
1 man army
>>152366871
or learn to 3d model
>>
File: 1469013387824.gif (3MB, 480x270px)
1469013387824.gif
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>>152366696
>>152366809
>>152366524
>>152366809
>>152366913
>>152366923

goo dot gl slash NHgniO

Is one example. Also heard that Shallow Waters might be going down soon.
>>
>>152366985
>he thinks he's fooling anyone
>>
File: WellYesIDo.png (56KB, 663x813px)
WellYesIDo.png
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>>152367154
>>
>>152366719
> painted work can't be bad
> pixel art can't be good

'arbitrary' is a good choice of words there
>>
>>152366881
I like secret things, so I'll definitely have some hard to find things. Probably nothing bizarre like "Pop this balloon in town after every boss fight until the final boss to fight the super secret boss" though.
>>
>>152366383
Yeah they default to one of the lower settings. It actually has a % setting. I can't really stand it above 20%, the first picture was 10%.
>>
>>152367287
Why not googlebanner though
>>
>>152366719
>my point is pixelshit is not what you would call good art because enforcing some arbitrary retro aesthetic to your game is a crutch for bad artists

So if someone is using Contra or KOF or Metal Slug as the frame of reference for their pixelart, it's bad because it's a crutch regardless of the quality of the output? Following on from that, doesn't that mean any frame of reference for your art, pixel or not, is a crutch?
>>
>>152366519
> ¯\_(ツ)_/¯
>>
>>152367389
What does the full monty look like?
>>
>>152366719

>im a retard
>>
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Please help bros

I'm trying to implement a simple Health bar and currentHP/maxHP string over it. Everything works except that the health bars start empty on the dummies. They appear and function normally as soon as they're damaged, but at the start of play they are totally empty.

Event tick makes them full but it just repeats over itself and keeps them full even when damaged. Any suggestions for how else I can 'trigger' the health bars to be full on initialise? I don't fully understand referencing or I'm sure things would be much simpler.
>>
>>152367287
>my visit kind of reveals the country I am in
oops
>>
I KNOW A SWEDE CLICKED THAT LINK
If you live in linköping we should collab
>>
>>152367854
everything you do reveals everything about you
as i am typing this, you and i are the laughing stock of some lost nsa employee
>>
>>152366227
>unity seizing my small-time game
>>
>>152368000
let's make him laugh, then. Also, nice digits.
>>
really makes me think
>>
>>152367825
Is Health Max properly set to a default value? Maybe you accidentally kept it 0

Try calling TakeDamage with a 0 damage value on begin play
>>
File: DungeonToBattleToDungeon.webm (3MB, 960x540px) Image search: [Google]
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Everything is as bare bones as possible, but it's a functional foundation. Random Encounters will swoop you out of the dungeon, winning will swoop you back in exactly where you left off. What I really wanna to do right now is flesh out the rest of the starter class's attacks, and make the universal tactics commands actually do things.
>>
>>152368214
This gonna be like SMT, Anon?
>>
>>152368214
This looks nice
>>
>>152368470
In terms of the ones that do dungeon crawling, yep. Character class fusion is an idea that bounces around in my head but that won't be for a while. No press turn either, but maybe I'll let certain classes attack again if they kill an enemy.
>>
>>152366227
>>152366985
>>152367287
>haha I have posted false information and made people click a link
This is actual shitposting. The kind that rightfully gets people banned on every blueboard. KYS
>>
>>152366227
UE4 is better 3D overall. Godot is better 2D, but if you're going for an old school GameCube/PS2 era graphics, Godot can work for 3D as well.
>>
>>152368172
It's set to 100, it acts 100% normal as soon as it takes damage. I tried calling take damage and it makes the 100/100 text appear, but the HP bar is still empty. I'm so confused.
>>
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Well, slow progress is still progress I guess..
>>
>>152367287
>created 20 hours ago
>>
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>>152369393
nice work with the body but jesus christ that face is uncanny
>>
>>152369393
Those eyes mixed with those slightly gaunt features is kind of haunting, Anon.
>>
>>152352558
not even cute
>>
>>152369472
It was probably some unity shill who didn't enjoy him spreading the information so he faked the pic.
>>
>>152369718
The data is real, anyone can check the analytics if you add .info after the link.
>>
>>152352558
Cute. Needs some socks
>>
>>152369393
which one is it supposed to be?

'Cause I'm digging the 3d model way more than the drawing.
>>
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>>152358348
>>
>>152370062
>Bunnydev still being salty someone called him out like an hour after

Hook and sinker
>>
>>152370137
how do you not die from all that salt
>>
>>152367287
Your ruse has been deflected smelly french spammer.

Posting screenshot to spoil this.
>>
Does anyone have a link to a good guide or wiki about RPG design?

I want to understand more about how the gameplay really works - how critical, accuracy, evasion and levelling all work. I used to think for instance it was as simple as having a base number for each stat and simply implementing new characters every level. But lots of games have percentages around these sorts of stats, and characters rarely have a base HP but will have their HP determined by level and game progress.

In any case, I wondered if there was a guide that can explain the dynamics and processes of the gameplay and stats. Something for beginners.
>>
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particular particles
>>
>>152369516
Hopefully that won't be the case when all is said and done. Any suggestions for making her face less shitty currently?


>>152369918
I'm drawing a bunch of characters, then modelling them and also making sprites. It's for practice.

I'm not great at drawing, but I'm improving quickly. Can't into hands and feet AT ALL.
>>
>>152370454
Less detail and more contrast between the skin and other details (lips, makeup), and some placeholder irises

It's easier to move to the left of the uncanny valley than to the right
>>
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building out the UI from the sketch. it's hard work :V
>>
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Did some enemy sprites and animated the stars when you collect things.

Any suggestions for what the checkpoints should look like?
>>
>>152370447
how much strain do those particles put on the machine?
>>
>>152370931
This looks good
>>
>>152370931
fuuuuuuuuuuuuuck. Does your game have a blog or something?
>>
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>>152370931
>Day 0000
>>
>>152370967
Those jumps look pretty bad anon, why are you changing trajectory and speed midair?

Also is the background placeholder? It doesn't match the pixel style, that gradient has a very high resolution.


The checkpoints, no idea. Is there a particular theme for the game? That might bring up a few things.
>>
File: mockups.png (32KB, 1280x960px) Image search: [Google]
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Looking for the best way to have at least 3 messages on screen
>>
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>>152367825
>>152368172
lol haha
hahahaha lol
haha

I'm a fucking retard, I had a variable bound to the progress bar in the widget designer from some other shit I was testing. Two hours of pulling my hair out for that.
>>
>>152370931
Why do I find rough sketches like this so sexy? A lot of the times a rough sketch is sexier than a complete drawing that took weeks to finish.
>>
>>152370931
This will be the next Liru game
See you guys in 3 years
>>
>>152371813
Not him but my onii-chan said that it's because sketches leave a lot for imagination so your mind fills it with your hopes and dreams
>>
>>152371813
Probably you mind filling the gaps with things it'd like to see there.

>>152371801
Good progress anon
>>
File: 5T8s-8et.jpg (18KB, 512x512px)
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What's the difference between being a rip-off vs a game just using
similar elements as another. The more I make this game the more I wonder how it'd be criticized.
>>
>>152367825

Does that cast work when called from Take Damage? Seems to me that it shouldn't, since no execution runs there.

Also probably default value somewhere
>>
>>152372354
the graphics
>>
>>152372354
Whether your audience likes it or not basically. Rip off as a pejorative term is used in place of actual criticism 90% of the time.
>>
in, c#, is there a way to return a specific variable of an object contained in a list?

example, I have object "Woman" who contains a Vector3 called "position"

I have all the "Woman"s in a List<Woman>

now I want to have a function that takes a Vector3, and returns the Woman at that position

e.g.
void FindWomanAtPosition(Vector3 pos){
/// do something here
/// then return a Woman from the List<Woman>
}

is that possible?
1. I don't really want to iterate through each Woman in the list using a foreach loop and checking if the position of the Woman equals the input position, because there are going to be a LOT of Woman
2. I don't want to make a dictionary (like, Dictionary<Vector3,Woman>) unless its absolutely necessary, because this function is the only place that I would need more than a List
>>
>>152370447
I'll be honest that hurts my eyes a bit
>>
>>152372374
As long as an execution runs through a cast once that value is there forever, you don't need to run through it each time you use it
>>
File: Roster-20160820.png (339KB, 1024x768px)
Roster-20160820.png
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Lady knight's rough modeling is complete. I need to fix a lot of crap, like her hair, unnecessary faces and general cleanup. The mesh issues wreck my outline shader and cause other issues. UV map is also in shambles.

P.S. Modeling hair sucks.
>>
>>152372620
Don't think so hombre, you might have to end up doing some shit like using quadtrees
>>
>>152372161
Cheers man!

>>152372374
The as healthbar target to health text? Yeah it works, or do you mean casting to healthbar from takedamage? If I put it there it works but it fucks up the executions and then health bars would only show when I hit them.

It was something like a default value, fixed it here >>152371801
Basically I'm an idiot
>>
>>152349683
Raycasting is good for grid-based level geometry. Doom had to move away from it when they started building sector boundaries with arbitrary polygons. What it actually does is precompute a weird binary tree structure, and then transforms that on every frame (using a simple search algorithm) into a list of visible walls, ordered by their distance from the camera. It's classic Carmack: Elegant, but hard to understand why the fuck it works.

>>152349852
The link title says "Doom" but that's closer to how Duke Nukem 3D worked. Actually, portal-based rendering is conceptually much more similar to raycasting than the weird shit Doom does.
>>
>>152371475
I added some more air control after the DD9 demo, though it might be too much now. I'm still going to tweak it for the next demo.

>Also is the background placeholder?
Yeah, I'll replace it eventually when I can be assed to draw some proper backgrounds. There'll probably be a gradient sky in some levels at least but it'll fit the overall style better than this.

>Is there a particular theme for the game?
Pretty much a generic forest theme, once I can get some trees in. I'm going to change the goal flagpost later as well.
>>
>>152372620
The way you are describing the problem iteration is unavodable. Could you elaborate on the problem/behaviour you need? Maybe I can help you find a different approach.
How many Woman instances are you planning on having?
>>
>>152372620
myList.First(x => x.position == pos);

This'll still iterate through it, but it's a nice shorthand. Only way to avoid that is to use a dictionary, but if you are changing the positions a lot, it'll be more expensive than simply iterating
>>
>>152371060
none at all , they are actually a sprite of multiple particles that rotates so if theres like 5 to 8 in the screen it looks like theres allot of particles
>>
>>152372354
I'm dealing with the same issue. I wanna believe I'm just influenced by Pokemon but really it's a rip-off and I'm a terrible person. ;_;
>>
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Arikado (clarentdev) here.

Haven't been able to contact my artist so this is what I came up with as design for fomorians.

they were supernatural race in Irish mythology, very similar to jotun (norse giant like race). There are various descriptions of what they would look like, but I decided to went with giant/sea rider kind of design with them as they are commonly portrayed to have come from sea.

There will be different variations and the design might change but I'd like some feedback on this.
>>
>>152373115
Cool, how about a well then? you can make the bucket move to indicate that it's active.
>>
>>152365475
Way too many clouds. It's also very easy to predict the loop point of the background parallax layers because of this.
>>
>>152372956
The shading looks really fucking weird. Have you thought of adding shadows?
>>
>>152372354
ripoff pretty much exclusive means a game that is attempting to cash in on a fad or popular game and does it poorly, and is an obvious cash grab. For example all of those Minecraft ripoffs on mobile.
But if your game is good it wont be considered a ripoff, for example Stardew Valley, it's pretty much a complete copy of old Harvest Moon games, with a bit of new stuff mixed in, but no one calls it a ripoff because it's not a bad game, and it's not trying to rip customers off.
>>
>>152364191
Wagyan Paradise (SNES)
>>
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>>152373478
>Haven't been able to contact my artist
>>
>>152373176
>Could you elaborate on the problem/behaviour you need?
its just a general function that takes a Vector3 and returns the Woman at that position

>>152373325
actually, the positions never change... its just that, in other parts of my code, as a list, I can go through it like
foreach(Woman in womanList)

but if I change it to a dictionary, I'll have to change ALL those places to
foreach(KeyValuePair pair in Dictionary)
or something like that, I can't remember how to iterate through it. but it would just be a waste

I wonder if it would be optimal to have both a list and a dictionary. but i would have to make sure the code keeps them synchronized
>>
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>>152370760
Oh god I made it so much worse.

And what's with the weird render?
>>
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>>152369898
Socks.
>>
>>152373845
>the positions never change
I should elaborate on this

the positions never change, but key-value pairs will be added and removed fairly often
>>
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>>152373920
>>
>>152373478
I think it looks pretty good. Although there's not really anything that makes me think they came from the sea. But if in the game they rise out of the water it would look good.

Also if that's what you make without an artist, I'm jealous.
>>
>>152370931
Important question:
are they
a) futas
b) wearing a strapon
c) tribbing?
>>
>>152373485
That might work. I'll try it out to see how it looks.
>>
>>152373968
Fix her forehead, you're going full lyoko right now.
>>
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>>152373968
2cute
>>
>>152374014
You're god damn right
>>
>>152370967
Those are some evil looking mosquitoes.
>>
>>152373845
>its just a general function that takes a Vector3 and returns the Woman at that position

No you goof, what are you trying to accomplish in game, the major problem not that particular detail, e.g. when a meteorite crashes, I want all the women in the area to be set on fire and explode.

If you have way too many instances of Woman you might be able to divide your area into sections and have separate lists of Woman for each one of those, reducing the lookup time.
Also, how many Woman instances? You might be doing unnecessary premature optimization
>>
d) all of the above

pls
>>
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>>152373718
Shading issues are caused by the light system being in really bad shape. I can just remove it for now though.

Shadows are on the to-do list, albeit I don't think I'll do anything more complicated than a circle on the ground. I not done much research into it as it's not critical. I can think about moving it up if you think it's critical.
>>
>>152373845
>but if I change it to a dictionary,

what for?

the Dict may be used only for quick lookup by position, while womanList stays and also while Woman keeps its position field

this consumes slightly more memory but repays itself in cpu time.
>>
>>152374274
>lyoko
>bad
>>
>>152374274
I remember that show
Yumi was the first cartoon girl I wanted to fug.
>>
>>152346125
It's possible to enjoy a game you made, but it's impossible to experience it "for the first time" because you already know how it'll play out. That doesn't mean it won't be fun, though, and maybe if you're really dumb you can forget all about the game and play it 50 years later or something... But nobody's gonna do that.
>>
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>>152374595
I beg you
>>
>>152374045
Any ideas to improve it?

>Also if that's what you make without an artist, I'm jealous.
Well I've been working on the art alone for 2 or 3 years or something so I've improved. I was 1MA until like few weeks before DD9 I think. Time goes too fast to remember stuff like this correctly.
>>
>>152345610
>http://vocaroo.com/i/s1Bv9Ww90P5A

It sounds pretty catchy. Perhaps a bit heavy on the bass, though?
>>
dont forget to join the lewd jam
>>
>>152374335
Woman is essentially an object, at a certain grid coordinate (Vector3)

so for example, I want to know if a Woman is adjacent to a Virus, which also has a Vector3 coordinate on that same grid

So there is a situation where I know the coordinate of the Virus, and I want to check if there is a Woman in the adjacent grid-spaces, and if so, return that Woman object

there will probably be 20.000+ instances of Woman towards the end of the game

>>152374569
so that its stored as Dictionary<Vector3,Woman> and thus if I have a Vector3, I can get the Woman in the dictionary (if there is one)
>>
If you could make an original game which would likely not be fun or a unoriginal game which is pretty much guaranteed to be fun what would you do?
>>
Should I make an actual lewd jam page, one that's only for AGDG?
http://poal.me/ryqfs
http://poal.me/ryqfs
http://poal.me/ryqfs
>>
File: Neet vs Smart.png (388KB, 972x584px)
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Is this style cute?
>>
>>152375049
Unoriginal. Fun = money.
>>
>>152375157
looks like a korean mmo.
>>
>>152375026
both the Dictionary and womanList can contain references to the same Woman class objects

if a position changes or a Woman gets added or removed from womanList just update the Dictionary at the same time
>>
>>152375157
Yes but the shoulders/arms look pretty weird.
>>
>>152375157
something about this is off...
it doesn't look like "head is big because the its a cute chibi", it looks like "head is awkwardly too big on this semi-realistic adult and makes me feel uncomfortable"
>>
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>>152374318
>>
>>152345610
I can give you critique if you can provide a context or gameplay scenario you imagined this playing in. (Screenshot could help, even)

In any case, be prepared for me to rip it apart, because I probably will.
>>
>>152374914
lewd jam is dead
>>
>>152375256
true, I just figured it would be a waste of memory and if there was another solution someone here would know it

thanks tho
>>
File: looks like something now.png (12KB, 332x208px) Image search: [Google]
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This will be my last worthless art progress post for a while. Gonna finish off a few code things - movement and the such.
>>
>>152375126
I bet you're the stealth jam guy.
>>
>>152375385
AAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>152375157
It looks like a weird copy of those corpse party sprites
Fix the sprite proportions and it should be okay
>>
>>152375026
Okay that's easy then, you need to let each grid cell know which instances of Woman it contains. then the solution is trivial and of really low cpu usage.
So basically, keep references to the Woman instances in a list inside each grid cell.
>>
reminder that a small contingent of salt robots have been trying to ruin the lewd jam since it started and you should just ignore them
>>
>>152375505
Why? I just want this AGDG jam to be an actual AGDG jam.
>>
>>152359559
Good to see a tell, m80. Good luck in animating and designing the other two attacks for alarune-chan.
>>
http://www.strawpoll.me/11037920
http://www.strawpoll.me/11037920
http://www.strawpoll.me/11037920
>>
>>152375385
I hate your background. really ruins any chance of me playing the game.
>>
>>152375770
I don't want any fame, fuck that.
Just the thought of it makes me anxious
>>
File: smoky horrible.png (4KB, 253x243px) Image search: [Google]
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>working in game maker
>resolution settings are best suited for smaller resolutions and pixelly games
>don't want to do pixel art
>use a slightly higher resolution for drawn sprites instead
>i can't scale it for higher resolutions without it looking like a blurry mess and butchering the quality
>i can't work on 1080p and scale it down because everything starts to work slowly
>>
>>152375126
This is why it's hard to have nice things.
>>
>>152375157
>Menstruated skirt
Went to a catholic schooland we had uniforms, this happened a couple of times.
>>
>>152373427
Same with me. I made some default textures and used old pokemon
games as a reference for placeholders and my friend can't stop bantering
how I'm a shame/ripoff.

>>152373747
Stardews a solid comparison, thanks. Was using how Dark Souls is heavily inspired by Castlevania games beforehand and how no one calls DS a ripoff but Stardew is better.
>>
>>152375169
What if you weren't going to earn any money
>>
0-4 - saving/loading
5-9 - camera
>>
>>152375870
Disable interpolation on your project's graphics settings: It does that for pixel games, too.
>>
>>152375870
>lol its gamemakers fault
fucking retard.
>>
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>>152375770
The choice seems to be between knowing a bunch of people bought it, or knowing a bunch of people played/enjoyed it.

I choose fame.
>>
>>152375870
were you trying to upscale the sprites and now blame the gamemaker for that?
>>
>>152375870

you should probably read the documentation on the program you are using
>>
unity just deleted my project files what the FUCK
>>
>>152376075
good thing you use source control
>>
>>152374869
Thanks, I made this when I was using headphones with poor bass so everything I made I overcompensated by cranking it up. Won't be doing that now I've got a better pair.
>>
>>152376075
delet unity
>>
>>152376075
Yes yes very funny
$.50 has been deposited on your UE4 Store account
>>
>>152375385
Fuck skeeters, man. A pox on all the animal kingdom.
>>
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>>152375385
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
>>
>>152375126
Why do these links just take me to a blank page that says "nip"
>>
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>>152375770
Our lovely gogem is famous but not rich. The choice is obvious.
>>
http://www.strawpoll.me/11037966
http://www.strawpoll.me/11037966
http://www.strawpoll.me/11037966


please help me decide on what item to add to my game
>>
>>152375825
See >>152373115
It's a placeholder.
>>
>>152367519

full scanlines is kind of awful, but hey, I'm not judging
>>
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>want to join one of the chats
>nodev with too many ideas piled up and no progress

For those of you who were a one man team, how hard was it for you to learn how to into music, did you enjoy it afterward and the results you got from your progress?
>>
>>152375414
I wrote it after playing a lot of nights into dreams so I imagined it in a sort of free flying loop de looping fast paced arcade sort of thing.
Please shit all over it, that's really why I posted it here.
>>
>>152376141
That explains the heavy bass. Did you have a particular game/genre of game that you wanted to use that piece in mind?
>>
>>152375967
>>152375972
>>152376008
>>152376063

what i mean is, i can't work on a smaller resolution because that would mean making the game windowed only (since working in a smaller resolution and trying to stretch it would result in a blurry, ugly mess), but i also can't work on 1080p because to keep the general scale of it i'd need to make bigger sprites and the performance starts going to shit, plus the fact that i'm working on a 1600x900 screen
>>
>>152366293
I just chose that resolution because it's half of 1080p and because I don't want to draw at high res.
It's going to look like ass if you upscale.

If you want to make your game look good at any size, draw at a really high res and downscale your sprites depending on the user's resolution.

If you're doing pixel art you don't need to worry about this, just scale your game properly to avoid distorted pixels.

>>152375665
Thanks dude
>>
>>152375637
oooh, that's a good idea, but my grid cells aren't actually objects.its just implied that they are on a grid.

I originally had GridCell objects in a 3d array like gridcells[,,], but I removed that because I wanted the world to potentially extend forever, without a hard limit. and arrays have to have a defined size. and if I make the array really big, like 1000x1000x1000, its just going to take up a lot of memory wouldn't it?
>>
>>152376442
see
>>152376416
Was just trying to imitate the style of that game's music for practice really
>>
>>152376398
Music is the most difficult and time consuming to learn of the three "main" categories of gamedev, and is also the easiest to outsource
>>
>>152375770
Fame without riches sounds fucking terrible. I'm pretty sure most famous people would rather just be rich in peace
>>
babby's first game dev here

can anyone help me with wall collisions?

I tried testing a code I wrote, but it didn't work.
http://pastebin.com/HWYCXwBx
using game maker studio
>>
Whats the difference between a furry and a monster girl. Need to know for lewd jam.
>>
What are the devs that AGDG has chased away after they finished and published a game?
>>
>>152376691
the nomenclature
use monster girl names (naga, harpy, e.t.c.) and it can be as furry as you please and nobody will call you out on it
>>
>>152376691
Ask MGQ
>>
>>152376740
>chased away

Most of them leave. This is a thread full of amateurs afterall.
>>
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>Will never make such a complicated and in-depth strategy and engineering game that makes Aroura look like Farmville and Avorion, From The Depths and Besiege look like roblox
>>
>>152376245
Requesting the female version portrait of Googurl to use as my muse.
>>
does anyone have that image of how elbow/knee joints should look in a 3D model?
>>
>>152376445
>what i mean is, i can't work on a smaller resolution because that would mean making the game windowed only (since working in a smaller resolution and trying to stretch it would result in a blurry, ugly mess)
you can work against this with a few surface tricks
also, you can use higher-res sprites downscaled with image_xscale/yscale or draw scripts in smaller canvas, but then boost it up with view_wport/hport
there are numerous solutions
>>
>>152376075
sue them, get rich
>>
>>152376691
Nothing, monster girls are like traps

'haha, I'm not a furry, they don't even have any fur!'
>>
>>152375049
Fun AND Original
>>
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>>152376853
>>
>>152376691

it looks more like an animal than a person.

I.E

> literally a dog with breasts and walking on two legs

Furry

>girl with dog ears and a tail
monster girl
>>
>>152376639
I should just go for broke and marry a music anon and we can make games together
>>
>>152376691
the only difference is that people who are into it delude themselves into believing they are not furries, because they don't want to associate themselves with autists who gear up into animal costumes, go to cons and fuck other autists
>>
>>152376501
good question, arrays don't take up much space as they are just a collection of memory references, but the big problem with what you just said is: if you can't have a grid of references that big in memory, what makes you think you'll be able to load as many Woman instances without running out of memory as well?

I'd say limit your world size a bit 1000ˆ3 = 1,000,000,000, not sure about your game's details but that is massive for any grid based game, so massive it'll probably be unplayable.

Start small, and see where it gets you before you face scalability problems that you might not have needed to solve anyways.
>>
give me the big image of cool palettes i really need it
>>
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>>152366851
how about this?
>>
>>152376639
>is also the easiest to outsource
It's also one of the most overlooked things in gamedev: People don't realize how much music can impact the overall feel of a game.

- a music anon
>>
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>>152376691

Monster girls feature human female parts with some monster parts, but usually a human face

Furries have no smooth skin, and are overall animal

There are some exceptions to human faces, however

Generally, a monster girl is a monster that is intended to lure in human males as prey of some kind, so it'll have sexy human bits that appeal to anyone attached to scary monster bits
>>
>>152356495
that's a small sword or an epee, not a rapier.
>>
>>152374830
Not that guy, but maybe a little highlight on the belly-armor thing, and could bring the weapon a pixel away from the leg so it doesn't blend in and shows it sharp edge better. As for making him more sea-like could add seaweed/barnacles if you could somehow fit that kinda of detail in but now I'm just thinking of the kvaldir from warcraft
>>
>>152377364
This is very true. Sound in general doesn't get the attention that everything else does.
>>
>>152377501
Looks like a rapier to me
What's the difference?
>>
>18 DAYS TO DDX
>struggle to make progress
Send help
>>
>>152377302
>if you can't have a grid of references that big in memory, what makes you think you'll be able to load as many Woman instances without running out of memory as well?
well, there probably wouldn't be a hundred million instances of woman

when I said 1000x1000x1000, I mean that would be the playable area, not that it would necessarily be filled with objects (most of it would be empty space)

I just want to OPTION for the world to extend that for. I don't want to limit the world to say, 100x100x100, because I don't want the player to run into the "edge" of the playable map
>>
>>152376639
>music
>most time consuming to learn
>>
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>>152377347
nvm found it and its worse than i remembered it as
>>
>>152376691

monstergirls are closer to humans in apperance than whatever monster they're aping

furries are the opposite
>>
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>>152377767
That's a billion not a hundred million anon.
If you really insist on having infinite maps just add one more dimension and have multiple 500*500*500 arrays or whatever works, it still is a bad idea. Make the arrays circular and you solve the running into the edge problem you mention.

Curious about what you are building now, please do post it when you have something to show.
>>
>>152375490
I like your trees.
>>
File: Untitled.png (25KB, 672x492px)
Untitled.png
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Made it work.
>>
>>152376585

I'm afraid that a musicdev would be a better person to ask, if you need someone to really break down on what is good or bad on your little piece. But, if I had a point of critique for your work, outside of the heavy bass (which you explained why), some of the chord progression in sections of the piece feel a bit aimless/meandering, specifically around 1:05 - 1:10, and I feel that you could have done a bit more with the bass in 1:10 - 1:15 instead of C > B > C > C. Maybe C >> F >> D > G > C > (octave jump up) C slide down to C. Maybe?

Honestly, though, outside of that, you did achieve the Nights/Dreamy vibe that you aimed for. A musicdev would be the better person to ask, though, about what works and what doesn't, though.

Good luck, anon. Wish you the best.
>>
>>152377767
I don't know what these niggers are saying, just have lists of stuff (objects, players, etc).
They're trying to tell you you need an array for your map, but you don't.
>>
>>152371096
thanks!
>>152371210
not yet sadly. we havent picked a name yet
>>152371813
sketches feel less stiff and your imagination fills in gaps
>>152374179
the design doc says they can be futas or have strapons.
>>
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twitch.com/comfydev

is my stream even working or is it lagging guys?

Im using potato
>>
>>152378141
/r/ that one not-furry/furry/dangerously furry chart floating around.
>>
>>152378853
Says offline
>>
>>152376416
Hey there, it's music anon again.

Alright, so it's good that you are writing the song around the melody, have a good sense of rhythm, and are trying to study styles that inspire you. Very good approach (assuming you are aiming for a more melodic style anyway, which I can relate to easier and yet this is more of a subjective suggestion), and I think you should keep doing that, because it'll get you somewhere far if you keep at it.

Now, as far as this composition itself goes:
- Nice variety in your song, breaking it into different sections by changing up your rhythms/instruments/chord progressions so it doesn't drag on sections too long. You seem to have a good grasp of that.
- Your chords could be better. Your harmonies don't play any dissonant notes (Except you might want to check the chord around 0:43), and I think you have a natural sense of harmonic structure... but be aware that the notes you are putting on your bass can dramatically affect your chords, which can also affect the overall feel of the melody.
- Cool use of the Sonic 3 drum samples, but I feel like they don't do the song much justice here: Perhaps you could make them louder or consider other drum samples, because they feel kind of weak as it currently is... But I guess this style is more or less reminding me of Sonic 4 than anything else (Splash Hill Zone, in particular), and it might be because of the drums/chord choices/melody.
- Well actually, I probably don't like the drums more because they don't seem to compliment the rhythms of your bass: It might help to try accenting the majority of your bassline notes on the offbeats than playing them on the beats. (Google about this if you don't know what I mean by "offbeat")

(1/2)
>>
>>152378773
Thanks anon, much appreciated.
>>
>>152378842
>the design doc says they can be futas or have strapons.
Oh, please, let them have the latter.
>>
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>>152377937
can't you into palettes, anon?
here's one for free just for you, this is my "placeholder" palette
>>
>>152378853
Got banned for linking twitch :^)
>>
>>152376416
>>152379148
In any case, I'll leave you with one more tip: Once you get more comfortable with compositions' structure, it might help to try experimenting with really wacky things to make your song more.... unique/less cliche.

(2/2)

Expect another reply with a revised bassline from me 10-20 minutes from now, because I'll demonstrate what I meant by revising your bass notes.
>>
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>>152378920
there are a lot
>>
>>152379148
>>152378773

Holy shit, someone who actually seems to know what they're talking about.
Never thought I'd see that around here.
>>
>>152379298
That's the one, thanks, anon.
>>
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>>152378920
>>152379298
>>
>>152376660
I didn't read most of your code cuz it looks gay as hell but I see this.
x += xDirection * 0;
are you fucking dumb?
>>
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Anyone here who knows how to implement a replay function in Game Maker?
It's really important for my game, but it seems complicated as fuck. I have no idea where to even start.
>>
>>152379553

Record all the inputs then play them back in the same environment
>>
>>152379553
My first guess would be: save every coordinate of the characters or every key press, then have a state where all the characters are moved based upon that.
Basically a replay is a delay in controls. You do something, but you see the results later.
>>
>>152379546
>are you fucking dumb?

>using game maker

do you think I know what I'm doing?
>>
>>152379148
>>152379262
Wow, thanks. Wasn't ever expecting this sort of feedback.
>>
>>152379231
i want 3-color palettes

i could make my own but its reinventing the wheel that has been reinvented hundreds of times now
>>
>>152379692
>>152379706
First of all, the game I make will have some RnG, which means that enemies will behave a bit random at times.
Seconds, I have no idea how to do what you just said.
>>
>>152379553
Record the input every frame and then feed it to your character for replay.
If you used any RNG for AI or whatever you're fucked.
>>
>>152379553
I really don't know how to do it but maybe you can use queues or priority queues to record the actions and then play it back.

http://docs.yoyogames.com/source/dadiospice/002_reference/data%20structures/index.html
>>
>>152379943
>Record the input every frame and then feed it to your character for replay.
And wuld I have to do this? What are the codes for this?
>>
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Progress? Progress! Actually writing down shit beforehand feels so good
>>
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Now I'm asking to myself , do I add a breath meter or not ?
what do u guys think
>>
File: Capture.png (294KB, 603x442px)
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hey look
>>
>>152379906
>First of all, the game I make will have some RnG

Also record the results of the RNG

>Seconds, I have no idea how to do what you just said.

Just like stuff everything into variables man

Everything

Think of what the computer would need to know to replicate the exact same situation

Then just find a way to get all that shit
>>
>>152379745
anything multiplied by 0 is 0 mang
>>
>>152380093
>>152379906
If you can't do something like this you shouldn't bother with a replay system, just focus on making simple games until you understand GM and programming more.
>>
>>152380213
nigger I know that, I'm just trying to make my character stop walking when he bumps into a wall
>>
>>152380146
nice megaqueef at 0:04
>>
>>152380146
depends on if you're going to have levels that have big swimming sections

i think that would be cool
>>
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now with 100% more absurd visuals
>>
>>152380173
oh my
>>
>>152380310
its squirtpee u mong not a queef
>>
>>152380173
good for him
>>
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What's your favorite vids for learning game design? I've got some time to burn while I'm out and can't dev.
>>
>>152379943
i was going to laugh you off for not even thinking about storing the random seeds, but having tried to make replay functionality in pre-studio gamemaker before, this thing loves to malfunction and behave a little differently for little to no discernible reason even with stored random seeds, seems like data structures multiply the chances of it happening
i don't know how it is in gm:s now, but i don't think there was much improvement on the matter. i'd love to be wrong though
even so, you can store some additional variables and just stop the playback if it desynchronizes.
>>
>>152380254
If I don't even try to find out doing what I want to do, then I could just stop anyway. The stuff I implemented so far, I also had no idea how to do it first, but I kept trying, and finally understood it.
>>
>>152380367
looks nice, scanlines and all.
>>
>>152380093

I'm like two weeks into learning code, but it seems realyl straightforward. Like a lot of work, but straightforward.

Have some way to keep track of time, like a varible that adds 1 every frame

Every time the player presses a key, record that, and record the value of the variable that's keeping track of time. Every time RNG is rolled, record the result, too.

Then on the play back, remove control from the player, and start the time variable again, but this time with a bunch of shit that's like "if time = 234, upkeypress = true" or how the fuck ever your game works

But I dunno what the fuck I'm talking about so don't listen to me.
>>
>>152370251
>Koreus
This throws me back.

>>152370967
Checkpoints should be fruit baskets. Or fountains.

>>152373478
Are they the annoying attack-dodging enemies?
>>
>>152380367
is this game maker?
>>
>>152380293
x += 0;
>>
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Anyone have recommendations for a good, free, comfy background track I can use for when wandering around the town?
>>
>>152380430
https://www.youtube.com/user/McBacon1337
>>
>>152380146

Only add it if you need to restrict the player with it for some reason
>>
>>152379245
LOL because posting links to game devs streaming is obviously in danger of affecting the current high bar of quality discourse in this thread
>>
a game with procedurally generated players
>>
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>>152380507
yes, this is the power of "Game Maker"
>>
>>152380553
I've already watched all of his vids. I'm looking for more than isn't ol' mikey or extra credits drivel
>>
>>152380367
lloks good - have you ever previoulsy sold a game? how much did you make?
>>
>>152380146
It looks like she is farting underwater
>>
File: Capture.png (4KB, 550x138px)
Capture.png
4KB, 550x138px
send help.
>>
>>152380432
>i was going to laugh you off for not even thinking about storing the random seeds,
I do feel retarded for not thinking of that but at the same time not using rng seems important for fair gameplay.
>>
>>152380146
Why would you need to add a breath meter? Just curious. Are you going to restrict the distance in which the player is able to travel underwater, try to add tension (or annoyance for some, I guess)? Does it add anything to the game or can it be discarded without any issue?
>>
>>152380715
https://www.youtube.com/playlist?list=PLrSZDOvRCmRBLuY5_DPZ0xqdMonjbNjZ_
https://www.youtube.com/channel/UCWPTiFpzm8559H-9Err59gw
>>
>>152375385
DELETE THIS
>>
>>152380293
doing it this way is probably the best, I'm learning just like you though.
https://www.youtube.com/watch?v=h-fqwqZHyKU#t=11m45s
>>
File: SH272.jpg (246KB, 1151x1438px)
SH272.jpg
246KB, 1151x1438px
>>152380839
where do I mail it
>>
Updated the /agdg/ fanart and art infographics Google Drive folder.
https://drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE?usp=sharing

Let me know if you have some fan art which is not here, or if you have any thoughts or free to use resources, guides which you would be okay with if I would add to the folder.
>>
>>152380503
>Are they the annoying attack-dodging enemies?
This one would be. Since they are race which plays huge part in story, there will be lots of different fomori enemies.
>>
>>152381812
Very nice
>>
File: Cpppq04UMAAdJqe.jpg (74KB, 918x1000px)
Cpppq04UMAAdJqe.jpg
74KB, 918x1000px
>>152381812
>no anubis folder
literally crying
>>
>>152380746
No and a million dollars, respectively.
>>
>>152382535
WAN MIRRION DORRARS!?
>>
>>152382781
he's lying it's actually 2 millions
>>
File: 20160820-215647.webm (1MB, 860x471px) Image search: [Google]
20160820-215647.webm
1MB, 860x471px
>>152380334
>>152380901
I was thinking of maybe have a level where u play one way where everything is normal and then u flood the level and play backwards but now u can access more hidden areas of the level.

>>152380310
>>152380792
thanks for the feedback , I removed the farting/queefing
>>
>>152382887
Why is she willingly swimming into a gel cube?
>>
File: joints.gif (366KB, 500x300px)
joints.gif
366KB, 500x300px
>>152376962
There's probably some others too, but this one is simple.
>>
>go to reddit
>"i quit my job x months ago
>here is my first game xD"

how does this keep working every time
>>
File: 1387225284902.jpg (61KB, 506x506px)
1387225284902.jpg
61KB, 506x506px
How to determine whether your game is GPU or CPU bound?
>>
File: 1421877698046.gif (1MB, 500x500px)
1421877698046.gif
1MB, 500x500px
>>152382983
>do right but get away with it because it's unlit
>>
>>152382971
the water won't be like this , but its to demonstrate the principal , it could be any shape.
its not water physics but thats not necessary
>>
>>152383238
turn off all the graphics, does the game still lag?
>>
>>152383238
Drop the resolution/grafics, if it increases your framerate, you're GPU bound
>>
>>152383243
There's nothing with it. The others will start clipping at any extreme pose anyway.
>>
>>152382887


>>152382887
>I was thinking of maybe have a level where u play one way where everything is normal and then u flood the level and play backwards but now u can access more hidden areas of the level.

In that case, I fail to see a need for a breath meter if the point of water is to gain additional access to different parts of the world.

Way I see it, you could use the breathing mechanic to restrict access to certain parts of the world by virtue of the character not having enough air. Then getting a particular object/macguffin/potato would allow for either an extended air meter or an elimination of needing to breathe to get access to those other areas a la Holy Snorkel.
>>
>tfw your fanart gets completely ignored
>>
>>152383028
>it's a generic mobile match-3 clone with no redeeming features
>>
>>152383516

> tfw your game is not very fanartable
> tfw you will never be a mascot
>>
>>152383516
Do fanart for games that don't already have a ton of fanart like mine
>>
File: file.png (36KB, 571x1319px)
file.png
36KB, 571x1319px
I'm learning Blender!
>>
>>152380850
you wouldn't have to abandon using rng altogether, you would just store the seeds to get the exact same results when you do the playback
>>
File: Untitled.jpg (300KB, 1920x1080px) Image search: [Google]
Untitled.jpg
300KB, 1920x1080px
>>152378378
>That's a billion not a hundred million anon.
AMERIKANER RAUS

pic related though

>>152378815
that's what I ended up doing
>>
>>152383757
i'm not doing fanart ever again never ever
>>
>>152384036
>>That's a billion not a hundred million anon.
wait nevermind, you're right

I can't math
>>
>>152383794
Pretty slick
>>
>>152383794
>having a flat edge on the sharp parts of the sword

uneeded polygons, anon. remove them and have your sword be properly sharp
>>
File: file.png (36KB, 571x1319px)
file.png
36KB, 571x1319px
>>152383794
stolen ;)
>>
Anyone want to just like make space game?

vid related is a prototype I have https://www.youtube.com/watch?v=HMZ7F3tUGjE

I've made some shekels selling this and I'm thinking of buying some packs of spaceships, I found some really good ones of amazing large ships with modular turrets and shit

I just hate devving alone

UE4

(if I don't come back to this thread message me on the youtube there, I always get distracted after supper and forget to check)
>>
>>152385038
True. I can collapse those

any other things I might want to look at fixing?
>>
>>152383516
Can you repost it? I'm a collector.
>>
File: rosecannons.gif (614KB, 632x354px) Image search: [Google]
rosecannons.gif
614KB, 632x354px
>>152385191
I began adding the rose cannons to the game. They don't do anything yet because I mainly did it to test the animation and movement; I played with the timing a lot and now there's a little hop after the fire.
The idea I have for them as of now is that they're gonna shoot a big seed bullet that sprouts into an enemy which chases Charlotte around.
>>
>>152385465
gonna use this GIF to kickstart my game.

thanks!
>>
>>152385465
Whoops didn't mean to reply
>>152385540
I don't think it's gonna help sell your space game, sorry
>>
>DD10 in 18 days
Man... these must be pretty frequent if I still remember missing the last one.
>>
>>152385243
not happening i already broke my no reposts rule once. it was shit anyway i'm deleting it
>>
>>152351589
>Vedon
i trademarked that name already
>>
>>152385968
Don't do that! Really. Fan art creators are our cheerleaders. You are our fuel to do stuff. Besides, fan art needs to be reposted from time to time, since the dev itself might miss it. That's why I started that Google Docs folder. For preservation.
>>
>>152386224
You're welcome.
>>
>>152385968
good riddance you had shit taste in games to make fanart for anyway let me guess it was a waifu
>>
File: 1470916498865.gif (415KB, 480x238px)
1470916498865.gif
415KB, 480x238px
>>152386224
>>
>>152383028
>go to reddit
Stay there.
>>
>>152383478
>you could use the breathing mechanic to restrict access to certain parts of the world
This is a terrible idea because it relies on trial and error. Your player cannot know if they lack enough air left to proceed until they drown - they can only make vague guesses. When they notice, it'll likely be too late.
The point of an underwater breath meter is to force the player to complete a segment of the level (between two air sources) in a limited amount of time.

>>152385465
Looks pretty nice. The bouquet (?) holding the rose really lacks detail and texture though.
>>
>>152380649
Have you experienced any slowdown when lots of shit is on the screen at once yet?
>>
>>152386704
>This is a terrible idea because it relies on trial and error. Your player cannot know if they lack enough air left to proceed until they drown - they can only make vague guesses. When they notice, it'll likely be too late.

Fair point. Didn't quite see through the idea.
>>
File: 1410258114355.jpg (39KB, 500x333px)
1410258114355.jpg
39KB, 500x333px
just realized I'm always amazed and sceptical when a woman does anything technical well
>>
>>152383028
The mass market loves a success story.

Now to just wait for it to be the most mediocre game of all times and for it to still be sickeningly successful because of the built up hype around it
>>
should I reveal the final boss before my game is released?
>>
>>152386909
That's called sexism anon
>>
>>152387164
Didn't DS3 literally use the final boss as the cover art
>>
Any of the Devs here in the UK? I'd like to put a little team together.
>>
>>152386506
if it was it wouldn't get ignored i know from experience
>>
>>152386704
>Your player cannot know if they lack enough air left to proceed until they drown
You could put some skeletons in the water, or a sign talking about the dangers of diving without the proper equipment, or a way for the player to see the next air source and clearly judge that they can't make it.
>>
Unity people, please explain scriptable objects to me.

If my game has items, do I make a generic Item class inherit from ScriptableObject? Assume the item system would be like Fallout's. Basically, items just have an assortment of generic variables. When I add a new type of item to my overall item list, I fill out these variables and spawn the item. Is this the appropiate use of Scriptable Object?
>>
>>152387324
UK soundfag here. where you at
>>
>>152387479
You store the ScriptableObjects in your assets before compiling then treat them like you would prefabs at runtime.
>>
>>152386885
If you would like an alternative solution, you could make it so running out of air teleports the player back to safe ground and removes a bit of health, TLOZ: The Wind Waker style. That way it isn't too punishing.
(Ideally I'd make it so it can never kill you, unless an enemy can land a hit on you while the drowning animation plays.)

>>152387385
Skeleton in the waters could work too, if they're really noticeable and you teach players what seeing one means. A sign isn't going to stop that "maybe I can make it!" mindset, though, and a visible air source after that long winding underwater tunnel might even encourage the behavior.

If you want to use your air meter as an exploration gate, I think TWW teleport-drowning + skeletons would be the best way to do it.

>>152387164
Does your final boss have a really cool design or an entertaining personality? Then sure, go for it.
>>
Do I need to know math for deving??
>>
>>152387360
sadly true, any progress that isn't art gets ignored, any characters that aren't waifus, furry or lewd get ignored
>>
>>152387324
Hello
>>
>>152387732
yes
>>
two major parts/bugs done, one new one, and one minor glitch maybe. This is almost getting fun. I got all day tomorrow and till 1 am our so tonight.
>>
>>152386295
fine. i'll keep it and repost in the future. but not today
>>
>>152387732
Unless you have some novel gameplay ideas, you'll probably still be able to hack something together without mathematics.
>>
Working on character designs, need opinions

http://www.strawpoll.me/11039046
http://www.strawpoll.me/11039046
http://www.strawpoll.me/11039046
>>
>>152387732
Plus, minus, times
Thats it, depending on what you want to do
>>
>>152386909
>>152387265
Is it sexism, or just his skewed view from only having experienced non-technical women, thus making it out of the ordinary and exciting?
>>
>>152388291
The fact that he's judging a person's technical ability solely by their sex is sexism. The reasoning behind it doesn't matter.
>>
>>152387734
is this character a waifu, furry or lewd?
>>152344371
>>
>>152388258
What does sloppy/spiked mean?
>>
File: fuckery.png (70KB, 1410x638px) Image search: [Google]
fuckery.png
70KB, 1410x638px
Anyone here have experience with GLFW/OpenGL?

I am trying to go through learnopengl.com's coordinate tutorial but i am running into an odd issue that is bugging me.

Picture related, left is expected, right is what i'm getting.

I've tried using the entire source code for the halfway point in the tutorial and it is still occurring (http://learnopengl.com/code_viewer.php?code=getting-started/coordinate_systems)

Gist:

https://gist.github.com/anonymous/5c091f1172a23497c308a94f7761c210

Greatly appreciated if someone does take a look.
>>
Who wants to make a lewd fighting game together?
>>
>>152385465
>was going to make a post telling cannons recoil upwards, not downwards
>find video to prove my point
>all the cannons recoil downwards because of backward motion

You sure showed me anon, well down

https://www.youtube.com/watch?v=EL13quhcUMw
>>
>>152388430
Weekend agdg doesnt count
only 1-5am US central time on weekdays is real agdg hours
>>
>>152388594
What kind of lewd?
>>
>>152388603
>well down
I see what you did there.
>>
>>152387732
It depends on the project. However eventually you will have to understand vectors and trigonometry at some point.
>>
>>152388431
Something like Roll Caskett from Mega Man Legends, but a little rougher looking, sorry
>>
>>152388702
Skimpy outfits and cloth damage.
>>
Worked a bit more on a track I started yesterday

https://clyp.it/w1ilh5p0

Excuse the watermark
>>
I'm curious, how much money can be made from a successful indie game with no budget? What success stories are there and were the creators able to profit from their struggles?

Obviously to make a game with the sole intention to get rich is doing it for all the wrong reasons, but it's still a thought to help motivate myself when my drive is running a little low on gas. Ideally I'd like to put my heart and soul into my project for about 3 years, and with the earnings, open a studio somewhere and actually produce titles that have budgets.
>>
>>152387519
>>152387768

Are either of you on the jam collaborative page?
If not, put yourselves on there and we can have a chat.

I'm from Kent, not that it's important.
>>
>>152388926
That first watermark almost sounds like a 'call 911 now' sample drop

Good song
>>
>>152389050
2 billion
>>
File: ???????????????.jpg (952KB, 1920x1080px)
???????????????.jpg
952KB, 1920x1080px
>>152389208
>>
>>152389416
rotate get out
>>
File: 1456700102819.jpg (74KB, 1280x720px)
1456700102819.jpg
74KB, 1280x720px
>saving/loading
>menu screens
>UI

someone end me asap
>>
>>152388926
Kung Fury/10.
>>
File: england.jpg (207KB, 600x900px)
england.jpg
207KB, 600x900px
>>152389416
?
>>
in Unity, is there a difference between
GameObject.Destroy();
and
Destroy();

what is the second one even do?
because there's no destructors in C# right?

>>152389491
menus are my favourite part desu
>>
>>152389208
I don't really want to collaborate
>>
new thread

>>152389834
>>152389834
>>152389834
>>
>>152389292
That's really high. What game did that? I'm not planning on making an iphone bank game like Angry Birds or something.

What about Undertale? That did well but I have not idea on the actual amount the guy made.
>>
>>152389901
>non AGDG Jam still in the OP
Shit thread.
>>
new thread
>>152389979
>>152389979
>>152389979
new thread
>>
>>152389050
You can make anything from $0 to fifty gorillon, but there's no guarantee you'll be the next Hopoo/Toby Fox/Notch/etc. There are better, more reliable ways to open a studio.
>>
>>152388603
Yeah people kept telling me that last time too but I looked at the same videos as you and they all went downwards. I guess it's because people think of guns which do recoil up.
>>
>>152389948
Undertale made 3.
>>
>>152379262
>>152379262
I worked on this more than I probably should have, whoops... But here you go anyway: http://vocaroo.com/i/s1azaijMHyy0
>>
>>152389491
I love designing and implementing a juicy UI. It's one of those things that really leaves a positive impression on the player considering how many indie devs just shrug it off after getting something functional.
>>
>>152386879

we've had stable 60fps as a main goal for the whole thing.

we have a dude who's testing it for us on what's basically a toaster and it's smooth sailing for him. that is like, our bar... soooooo, no, no slowdown in sight.

2000+ max fps, 600+ avg fps on my machine.

(doesnt mean I personally am satisfied, GMS has a lot of problems, but with some optimizazion, performance isn't a major one)
>>
>>152348025
I want to follow this project, do you have a page or a twitter?
>>
>>152389743
"this" isn't required to refer to stuff in the current namespace in all C# classes therefore they are both calling the same function, the first one goes to the GameObject the MonoBehaviour is a component of first, but in essence they are the same.
>>
>>152390051
It makes sense now that i think of it, especially old cannons on pivots, It also make sense that they would let the cannon move freely backwards to dampen the recoil.

Modern artillery have hydraulic dampers and stiff elevation mechanisms and are usually fixed to the ground so that they don't move backwards, hence why the recoil upward slightly.
>>
If I call the same Coroutine method twice simultaneously, do two coroutines play at once?


void Start()
{
StartCoroutine(CountDown());
StartCoroutine(CountDown());
}

IEnumator CountDown()
{
for (float t = countdown; t >= 0; t -= 0.1f)
{
Debug.Log(t);
yield return new WaitForSeconds(0.1f);
}
}
>>
>>152392237
Yes.
http://answers.unity3d.com/questions/309613/calling-startcoroutine-multiple-times-seems-to-sta.html
Thread posts: 781
Thread images: 159


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