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Emulation General - /emugen/

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 766
Thread images: 113

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http://emulation.gametechwiki.com/

Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

http://emulation.gametechwiki.com/index.php/General_problems_FAQ

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.
>>
muh gooey
>>
>>152099071
ur gooey
>>
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Is Vulkan going to save emulation?
>>
fill me with gooey
>>
>>152098962
what emulator is that running on?
>>
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>no OP about Saturn emulation
>>
>>152099429
A plugin-based one. It's the result of using a bad setting in PeteOpenGL2Tweak.
>>
>>152099234
No, it's just another false savior that was overhyped.
>>
>>152099642
My question is: Why don't they just automatically apply the right settings for the most popular games?
>>
>>152098013
I don't have any problems reading or typing, so no there's no aspect of Mednafen that makes it subpar in my experience.
>>
>>152099575
Doesn't run Super Tempo
>>
>>152100237
It is, that's what happens if you mess with the defaults.
>>
>>152099575
does it play sonic jam? want to try out the low poly sonic 3d demo

>>152098962
pepsiman could release today on android/ios and it's probably sell
>>
>>152101063
probably will soon
hopefully
and hopefully we get a redump rip too
>>
>>152101562
>pepsiman could release today on android/ios and it's probably sell
i'd probably buy a papsiman dlc character for rayman or some other runner, but it'd have to be remastered for me to buy it.
>>
there are sites that show you random steam games for you to play,does anyone know a site that randomly picks you a game for you to play? from nes up to gamecube.
>>
>>152103041
Castlevania: Legacy of Darkness
>>
>>152103041
Ys: The Oath in Felghana
>>
>>152103041
http://s3kr.it/gauntlet.html but it's down right now.
>>
For modded Wii, which is the better SNES emulator out of RetroArch and SNES9xGX?

I'll inject where possible but that won't cover everything
>>
>>152104798

dey da same nigga
>>
>>152104798
snes9x-next is a port specifically optimized for the Wii within Retroarch. I use it and it runs everything I throw at it at full speed, like Super Mario RPG, Kirby Super Star, and Yoshi's Island. If you don't want to use Retroarch, Snes9x GX is pretty much the same thing. The only difference is that Retroarch can run at native 240p resolutions.
>>
>>152105926
Cool thanks. The three games you mentioned are the main ones that come to mind where injection isn't possible.
Full speed and 240p will be great. Did retroarch implement pointer control for mouse/light gun?
>>
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>>152101562
>does it play sonic jam? want to try out the low poly sonic 3d demo

Yep.
>>
Trying to emulate Kirby's Adventure and the framerate seems to drop a lot when using abilities.Using Bnes through Retroarch. Any recommended settings?
>>
>>152107808
>Any recommended settings?
Nestopia.
And that's probably normal. NES games weren't known for their silky smooth framerates.
>>
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So running PCSX-PGXP and it's pretty awesome but I notice no matter what I do it applies a blur to some textures? For instance, when playing Chrono Cross the character profile art is smeared and looks pretty ugly. Can this be helped at all or is it just something you have to deal with?

Don't have a screen of the problem I'm talking about here but it looks great outside of that.
>>
>>152108158
'ForceNearest = true' in inis/gpuPeteOpenGL2Tweak.ini
>>
>>152107808
bnes ain't good, but that isn't the source of your problems. nes games tend to have lots of frame drops, it's the game, not your emu or pc

if it is your pc buy another pc instantly
>>
>>152108364
oh fuck thanks a ton!
>>
>>152108158
So this is the POWER of uprezzing.
>>
my 360 controller broked
what's a good wired controller with a usable dpad for emulation
maybe something third part cuz im poor
>>
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>>152109792
iBuffalo snes controller if you don't need sticks or R2/L2. Cheap af and pretty good.

Otherwise, a ps3, ps4, or xbone controller has a nice dpad.
>>
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Is there anything like nemulator, but for game boy games?

https://www.youtube.com/watch?v=p12KG8wYD-Q
>>
>>152108158
Disable xBrz in the inis.
For some reason its on by default.
>>
>>152113565
Why not just use like LaunchBox or something?
>>
>>152115548
looks like shit
>>
>>152107078

If only Sega had stuck it out with the Saturn..... :(

I still believe discontinuing it did more harm than good in the end due to customer ill-will generated. At that point it didn't matter how good the DC could be; everyone was too pissed off to care.
>>
>>152107078
>CRT shaders in webms

literally kill yourself
>>
>>152117745

Fuck yourself you piece of shit, don't come back here.
>>
>>152117745

Calm yo' titts.
>>
>>152117745
Why does this always bother people? We all use them anyway unless you're a crtfag I am also a crtfag
>>
>>152118459
>We all use them anyway
speak for yourself
>>
>>152118459
They compress like ass.
>>
>>152118459
I think he's just talking about in webms, ie. the reduced resolution, and low bitrate doesn't work well with the added blurring and lines.
>>
Does anyone know of a GBA iOS emulator? I remember being able to use GBA4iOS, but the new version is now behind a paywall, and I can't manage to find a copy of the old version anymore. Any alternatives or help?
>>
Why can't Nintendo emulate the SFX chip for SNES? Why do we have to rely on third parties for playing Yoshi's Island?
>>
>>152118680
>>152118756
The ones posted lately look fine, who cares about having a webm with maximum quality when it's usually less than a minute, and you know the person isn't using something shitty like supersal or xbr
>>
>>152119654
It looks terrible.

No one's saying it has to be perfect, but there's no excuse for making it looks so disgusting.
>>
>>152119654
>The ones posted lately look fine
Just sayin, and they have been incredibly short.
>>
>>152118835
RetroArch
>>
>>152119983
I keep finding dead links, do you know anything live?
>>
>>152119837
>but there's no excuse for making it looks so disgusting

Yep, everyone will just start recording their personal gaming sessions with the game looking like shit without shaders so a litte faggot like you can look at less blurry webms.

Just kill yourself already.
>>
>>152120631
They already look like shit with them so what would that change?
>>
>>152120386
http://buildbot.libretro.com/nightly/apple/
>>
>>152120631
RetroArch can record video straight from the core before any post processing gets done, so you can play with shaders without your video having them, then scale the video later however you'd like.
>>
>>152120631
>turn off gpu recording
>make webm recording script that scales it however you want

Don't make me suffer for your retardation.
>>
>>152121398
>recording
meant transcoding
>>
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What's your favourite horror game, emugen?
>>
>>152121160

I use obs to record, last time i tried the retroarch recording i needed to make a special shortcut and it was fuck huge size for the files.

>>152121398
>>152121490

Fuck off you autistic piece of shit, kill yourself already.
>>
>>152121739
I literally will kill myself if you promise to never post your shitty webm's ITT again.
>>
>>152119294
The rights to SuperFX are probably owned by whatever company owns Argonaut's assets, and it's easier to just not bother.
>>
>>152121628
Real life.
>>
>>152121628
Silent Hill series are the only games I've ever played that actually felt scary.
>>
>>152121942
Nintendo is demonic.
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>>152123074
His hair is just one giant block
>>
>>152121739
Filesize shouldn't be that big if you're not recording with video_gpu_record. Would be nice if the recording feature was expanded on though. Setting like an X minute cache that you could save to file with a hotkey would be a neat feature... Or at least just being able to turn on recording at anytime through the GUI.
>>
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>>152117745

Click on the webm, don't watch it just by passing the mouse on top of it.

I mean i THINK you already know that but you seen like the retard type so i don't know.

Webm anon keep up.
>>
>>152121942
The SuperFX lives on as the ARC microcontroller. But I'm sure that Nintendo owns hella rights to the SuperFX, just like the own rights to Star Fox.
>>
>>152123462
Stop posting your shit webm's, retard.
>>
>>152123537

Yep, mentally retarded i knew it.
>>
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>>152105461
>He's a dummy.
so true
>>
How do you set up PCSX2 for games that natively support 16:9?

Do you just set the console to 16:9 in the OS and then set the game to 16:9, or do you need to change the emulator aspect ratio as well?
>>
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has anyone here used one of these for emu? im torn between this and one of those ibuffalo controller. I found a wii for $10 at a garage sale and im thinking about turning it into my emu box.
>>
>>152124702
>How do you set up PCSX2 for games that natively support 16:9?
System > Enable Widescreen Patches
You should have a cheats_ws.zip in the main PCSX2 directory, if not download the latest nightly build.
>>
>>152124963
I'm not talking about patches
I mean the games that had a widescreen option on actual PS2s
>>
>>152125142
Oh, set aspect ratio to 16:9 in the video settings of PCSX2, then enable widescreen in-game.
>>
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>>152123537
>>152121917
>>152121490
>>152121398
>>152120818
>>152119837
>>152118565
>>152118680

I want a rope around your neck RIGHT FUCKING NOW, you insufferable everfucking turboautist doublenigger faglord.

Do it.
>>
>>152124963
>>How do you set up PCSX2 for games that natively support 16:9?
>System > Enable Widescreen Patches
If the game natively supports 16:9 this is exactly what you don't do, you set the game to 16:9 ingame and you switch the PCSX2 aspect ratio to 16:9 with either the keyboard shortcut or via the emulation settings > GS window menu
>>
>>152124912
it's a good pad but the analogs don't work on the wii (they didn't a while back at least)
>>
>>152125294
>>152125754
thanks
i get paranoid about accidentally stretching or squishing things when there are multiple aspect ratio options butting against each other
>>
>>152125710
>the reddit faggot is the same faggot posting the shitty webms

I should have known.
>>
>>152125754
Yeah I glanced over the question thought it was about general widescreen hacks. Though it should be noted that there are a few PS2 games that crop to 16:9, or even stretch, so it might be best to use hacks anyway, depending on the game.
>>
>>152126223

Less mouthing moar knot-tying, cockchomper.
>>
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Is this him?
>>
>>152128419
I guess I understand the point of retropad but using an xboxone pad took me a while to get used to figuring out what was where on a retropad.

Why can't they just have layouts that recognize what controller you're using or just download templates for your controller or something. At least for the most popular ones like Xbone/360/DS4/DS3
>>
>>152105926
>The only difference is that Retroarch can run at native 240p resolutions.

snes9xGX does 240p as well, it was actually implemented long before retroarch wii even existed
>>
>>152106971
>Did retroarch implement pointer control for mouse/light gun?

No.
>>
>>152128752
To be fair, as hinted by his post, RetroPad is just an abstraction layer.

Cores can reliably map to their RetroPad equivalent by default before handed over to the user for further customization.

This is why PS1 games work fine despite O being "A" on the RetroPad initially and in the menu, the core is remapping it by default.

I don't think templates/popular remaps are a good idea since nobody is ever fucking happy (surprise) and they'll still be complaining.

For instance on my Vita I swapped A/B for GBA for A to be on X and B on O. But for 3-button Genesis games I leave them alone (Square A, X B, O C).

The winning move is not to acknowledge the complaints, let them complain among themselves, and hope they find their own solution.
>>
>>152129114
Well put.
>>
>>152129114
yeah once they added remapping (now called controls on quick menu) most of my concerns were removed.

the only issue that remains there is analog remapping
>>
>>152129202
Yeah the TLDR is:
>nobody is ever fucking happy (surprise) and they'll still be complaining.
>>
http://gbatemp.net/threads/retroarch-libretro-thread-ps-vita-edition-nightlies-included.437034/page-17

>Anyway, I keep seeing people here spouting the same misinformation so I felt compelled to correct some of it. I hope this time people can manage to at least conduct themselves in the proper manner so that I don't have to quit this forum again out of frustration, so let's see how that goes. I am well meaning to a fault but I have my limits when it comes to certain abuse.

>I think I asked kivutar to add at least a blinking animation to the text input so that it is LOGICAL for people as to what is going on, but as ever with certain guys in my team, I tell them one thing and a few months later it is still not done


based SP ^^
>>
>>152129972
>Beyond that, I consider this a total nonissue and any further debate on this is just likely going to piss me off again. So let's not do that.

>Respect that RetroArch is different in this regard and that there is a reason for it being like this.

LOL

I think the frustration comes from the fact he knows he is not capable of designing and implementing a better, more user friendly solution.
>>
>>152130390

It's perfect as it is. It is not trying to be your regular emulator, it never did.
>>
>>152130390
To be fair the users are at fault to because they refuse change.

I actually prefer RA's consistency across multiple devices now instead of literally who's totally sick and cool fully featured front end for one device, and something different for another.
>>
>>152129114
>The winning move is not to acknowledge the complaints, let them complain among themselves, and hope they find their own solution.
True to life Retroarch user feedback handling right here.
>>
>>152131570
>I let RA fuck me in the ass long enough that now I kind of enjoy it, and when I use another emu and it isn't doing so, my butt feels weird.
This is how you sound, anon.
>>
>>152132057
Fuck the users, they don't know what they want.
>>
>>152132219
I know what I want. What I want just isn't what you want.
>>
>>152132216
To you maybe.
>>
>>152131445
>perfect

It would be perfect if Retropad "abstraction" layer was actually transparent to end-user (it is really only useful to cores and frontends developer) and the frontend would directly show to end-user the host system input controller buttons when remapping core controller.

Can someone explain how showing this layer and having to remap a virtual gamepad to both host and emulated controllers is actually a good thing for end-user? I really don't get it, especially for console RA users where the host controller is generally fixed.
>>
>>152132981
Fuck the end user.
>>
>>152130390
>Sony, Nintendo et co all do this with their respective ports, and I don't see it being brought up as a minus there.

Seriously, he cannot see the difference?
How can someone be so much deluded?
>>
>>152130390
Is that you WIMP poster kun
>>
>>152133125
Not SP (:^)) but explain the difference.

Sony allows controller remapping only for PS1 games only on the PSP or Vita. There are no remap options on say, the PS3 or PSTV where a regular controller is available.

To my knowledge, RA's per-core/game remapping options are no different than Sony's other than the abstraction layer. Sony's implementation is literally [actual hardware button] > [simulated hardware button].

So is the abstraction layer the problem? [actual hardware button] > [retropad] > [core button]?
>>
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>>152133213
Nah, he's not me. I don't have too much of a problem with Retropad besides maybe the button names* because there's not much else one can do when one has to support 999 systems and their various controllers at once.

*due to the names being the same as an existing controller and this messing with the user's ability to internalize that it is an abstraction and not 1:1 for SNES or Xbox360 pads or other systems which use XYAB
>>
>>152133419
Seems like it'd be best to have an option that toggles how the abstraction layer works.

One state would be what it is now.

The other, enabled by default, would hide it and map it 1:1 with the detected gamepad (or just revert to the first state if cannot be determined or keyboard). In this state, the abstraction would be hidden almost entirely. Remapping would be done purely at the core level and the input labels would read for the current gamepad.

Seems fixed to me. Old timers can keep their current setup and new users won't have anything to complain about.
>>
>>152133540
I think SP would actually be better off using PlayStation as his retropad naming schema, since it doesn't have the confusion of the XB>YA reversal when you're dealing with Nintendo vs Xbox. At least with PS if the user has ever used a PS system before, he knows what button means what. It would have to be careful to call X cross rather than X though
>>
>>152133540
Interesting his RetroPad concept uses L/R2/3 instead of L/RT/S
>>
What the fuck are you guys talking about?

RA has listed the actual buttons for controllers with autoconfigs for like over 6 months now.

How is this still an issue?
>>
>>152134008
Although to be fair the Xbox terminology is overly complicated for the sake of it. Left bumper, left trigger, left stick.
>>
>>152133419
>Sony allows controller remapping only for PS1 games only on the PSP or Vita. There are no remap options on say, the PS3 or PSTV where a regular controller is available.

Well, the point is that they actually DO it for PSP or Vita. Off course they don't do it for their home systems where the native controller has EXACTLY the same layout as the emulated controller.

> RA's per-core/game remapping options are no different than Sony's other than the abstraction layer

I think the problem is actually that abstraction laye, which is confusing for a lot of users and therefore would better be "hidden" by the frontend to them.

The problem is not about being able to remap buttons to your controller or not, like you say some ports do it and a few doesn"t when the host/target controllers are the same. But meanwhile, the majority of emulators let you do this so there is definitively a demand for it and you will be stupid to dismiss it because it doesn't suite your original design scheme or force you re-doing something you don't wan't to touch
>>
>>152134154
works for me
>>
>>152134154
I'd actually prefer Sony allow remapping despite the similar controller layout.

Megaman Legends on PS1 has tank controls and is weirdly mapped in general. Playing it on my handheld Vita with remapping, I got a really playable layout at the cost of being able to dodge/roll easily. I would never want to play this with original controls.
>>
>>152134092
>>152134075
>>152134008
>>152133786
I get the feeling SP is more of a Playstation guy rather than an Xbox guy. I'm not sure how it would rank compared to Nintendo though. Maybe equal or slightly below.
>>
Someone would submit a pull req to change the default menu to esc and alt+f4 to close in RA. What would SP do?
>>
>>152136798

You do realize that alt+f4 is handled by the OS and not individual programs, right?
>>
>>152137449
Whatever, bro
>>
>>152138192

k, bro
>>
>>152138410
works for me
>>
I'm glad he lost.
Fuck all of you eternal manchildren who identify with Ash.

He's shit and uses shitmons like his fucking digimon memefrog.

Fuck that frog, fuck his slime dragon, fuck using a fucking Pikachu and fuck Serena.

So happy right now.
>>
>>152140103

....What the fuck you talkin' 'bout, m80?
>>
>>152105926
>a wii runs mario rpg through an emulator with no problems
>my raspberry pi b+ cant even go half speed
>it also has a plethora of sound issues
fuck
>>
>>152141325
The rpi and all its revisions are designed to be cheap and accessible, not powerful whatsoever. They're barebones, underpowered ARM toys. Useful for where computers are outside accessibility, such as poor shits using them for education and maybe basic media.
Even cheap android phones do better, latency and sync aside.
>>
>>152100092
Incorrect
>>
>>152134380
Can' t you generally do that in the emulated games ?
>>
>>152133786
>I think SP would actually be better off using PlayStation as his retropad naming schema

Wouldn't make sense considering RA is an SNES emulator frontend, anything else is just a bonus.
>>
>>152145495
>RA is an SNES emulator frontend
wut
>>
Just completed Chibi Robo on dolphin. Is it just me or does the game have massive sound issues?
Music gets cut off from cutscenes and at random times and it speeds up and slows down completely randomly even if I stand still.
>>
>>152145867
That Anon was partially right. Retroarch started as SSNES, a frontend to load SNES emulators compiled as dynamic libraries using the libsnes specification.
Of course it's far far more than that now.
>>
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What are you currently emulating /emugen/?
>>
>>152147343
Emulating your mom's pussy and pounding it day and night
>>
>>152147412
Thanks for sharing that you masturbate to old women every night anon.
>>
>>152147556
np famalam
>>
>>152121628
silent hill are some of my fave scary games.

i've been trying out nanashi no game on DS but it requires constant screen flipping and the 3d sections control like ass. makes me wish i played it with a flashcart over emulating.

shame, the whole idea of the game being "the ring in videogame form" piqued my interest
>>
>>152147187
>Of course it's far far more than that now.

Yet it is plagued and limited by its initial design choice.
>>
Somewhere in the emu scene, drama is happening.
>>
>>152153554
>Somewhere in the emu scene, drama is happening.
such as?
>>
>>152145495
>RA is an SNES emulator frontend
Not anymore. This is the past. It is now more.
>>
>>152154496
Sorry, forgot to mention it's also closs-platfolm

http://vocaroo.com/i/s08hOqmMVXmW
>>
>>152155212
is that really him?
>>
>>152155554
Aye http://podnutz.com/aaa230/
>>
>>152155212
It's bassicclee a cwoss pwatfowm emuwato fowmant.
>>
https://www.reddit.com/r/MAME/comments/4wyzih/is_mames_usability_design_confusing_or_just_me/
>>
>>152156160

> people in other countries don't have a valley accent and talk with a lisp

> shocking

> entire world is USA
>>
>>152156408
i think you clicked the wrong tab famtasia
>>
>>152156367
According to haze, performance is of no concern and people should just get better hardware

https://www.reddit.com/r/MAME/comments/4v0fcz/mame_0176_and_mario_bros/

>it's one of the few legitimate (many the only) reasons to use an older version of MAME (aside non-issues like performance, where the correct solution is to use better hardware)
>>
>>152147343

That's defragging a virtual C drive that doesn't exist right?
>>
>>152156936
>According to haze, performance is of no concern and people should just get better hardware
This scrub mentality is killing the scene desu senpai . They should just admit that they don't have the skills to write better code, instead of making excuses and pretending to provide a "correct solution".
>>
>>152156936

LOL, MAME is such a shitstain of a project.

The WAV sound samples from MAME 2000 sounded more accurate than their 'accurate discrete sound emulation' in 2016, lawlz.

Just stick a fork in this shitty bullshit project already, it's done.
>>
>>152157317

And to make it even more hilarious, that crappy discrete sound emulation code resulted in a game that used to run fine on a Pentium 100 now requiring a Core i7 overclocked to 4.4GHz or some shyt.

And the shit doesn't even sound right, LAWLZ.
>>
>>152156936
>>152157309
>>152157317
i don't see the problem. sound was inaccurate, now it's accurate. the original mario bros sounded like shit.
>>
>>152157317
>LOL, MAME is such a shitstain of a project.
desu senpai, I lost respect for MAME the minute I got my hands on oman's archive and saw that much of the code wasn't "reversed". At least Angrylion was more upfront about it and credited Oman.
>>
>>152157478
>And the shit doesn't even sound right
it is right. just because the original sounded like shit doesn't mean it isn't correct.
also
>LAWLZ
fuck off 12 year old
>>
>>152157317
How was their sound emulation not accurate?
>>
>>152157603

It's not 'accurate' when that is not how it sounded like in the arcades and the actual sound sample actually sounded more like the arcade than this 'discrete emulation'.

If you can't make the discrete emulation sound as good as the sample, the smart thing to do would be, wait until it's actually perfect, and only THEN replace it. Maybe then you'd have something to show for the fact you now need to bring a fucking Skylake to the table to play shitty Donkey Kong from 1980.
>>
>>152157735

Haze plz, stick to Plebbit where you belong.
>>
>>152157763
>muh armchair quarterbacking

If only everyone was as smart as you huh?
>>
>>152157763
>Maybe then you'd have something to show for the fact you now need to bring a fucking Skylake to the table to play shitty Donkey Kong from 1980.
Seriously? Who in their right mind would want use such garbage? Mind = blown if what you're saying is true. That's worse than BSNES...
>>
i'm using mame 0.151 because that's the easiest to find roms for what am i missing
>>
>>152157763
>>152157969
what you gotta realize is that mame isn't mainly for consumers, it's for archival. they don't care if your pc isn't powerful enough, their goal is accuracy and preservation.
>>
>>152157969
Then fork it and show the world how much better you can do.
>>
>>152157982
Pleasuredome sign ups are open right now I think.
>>
>>152157969
>>152158275
ooh and make it able to use roms from any version of mame
>>
This is basically HLE vs LLE
>>
>>152158483
Not possible as long as they keep doing that parent/clone bullshit.
>>
>>152158275
>Then fork it and show the world how much better you can do.
Why? So people can cry about how "unclean" or "unmaintainable" my code is?

I'm not that interested in any arcade games, so I have no real reason to fork their crap. Their console emulators for any consoles I'm interested in are garbage, from what I've seen and heard (Dreamcast, PS1, Saturn, and N64). I was very disappointed after I decided to look at MAME's code in hopes of improving other emulators.
>>
>>152158734
You can do it in your new super rad optimized extreme fork.
>>
>>152158863
Then you just want to be a whiny cunt and not make anything better. Please just go off yourself. If you cant accomplish that then just sit quietly and pretend you know anything about emulators.
>>
How the hell do I format my dreamcast memory card in Reicast Retroarch?
>>
>>152159176
>Then you just want to be a whiny cunt and not make anything better
I'd rather fork other emulators (which I currently do btw). If I want to improve PS1 emulation, I'll fork mednafen. If I want to improve saturn, i'll fork mednafen or yabause. If you're telling me MAME has remotely useful code for these systems, please prove it.

>Please just go off yourself.
Mooglyguy, pls go

>If you cant accomplish that then just sit quietly and pretend you know anything about emulators.
I'm still laughing at the DP_FREEZE hack you guys did for N64.
>>
>>152160048
>I'd rather fork other emulators (which I currently do btw).

Whats up turtle?
>>
how do i disable retroarch pausing when I don't have the window focused?
>>
I decided to get into the whole citra emulation thing. I eliminated most of the unnecessary log messages to speed up the fps. But I need to find a fix for Pokemon Super Mystery Dungeon to let me play without using a camera. Does anyone have any fixes?
>>
>>152161069
Settings>User Interface>Don't run in background
>>
File: RetroArch-0818-124019.png (2MB, 1440x1080px) Image search: [Google]
RetroArch-0818-124019.png
2MB, 1440x1080px
I'm too retarded to emulate Neo Geo so I decided to get the Saturn version.
>>
>>152161671
now if I could only get reicast to save my games
>>
>>152162613
Also when I continue by pressing start, it brings in a second player which does everything the first player does so I dunno what that's about.
>>
>>152162613
neo-geo is easy to emulate if you use final burn alpha instead of mame

I use the FBA core in RetroArch and it just werks
>>
>>152162613
That IS pretty retarded
>>
>>152162745
Sounds like you have your controls mapped to both emulated controllers.
>>
>>152163169
yeah i know
i think the saturn version is the same anyway but with some loading times
>>
>>152163267
stop it.

play the neogeo version.
>>
>>152163253
how do i disable 2nd controller?
>>
>>152163575
okayyy moooom
>>
>>152163575
i tried loading the zip and nothing happened
do i load up one of the bins?
>>
>>152163678
uhh have you tried going into the fucking settings?

do you need to be spoonfed every step of the way?
>>
>>152164032
That should've worked
Do you have the neogeo bios in your system folder?
Also, have you set a system folder?
>>
>>152164161
also here are the bios in case you don't have them: https://mega.co.nz/#!7JcFAKiS!_00Opr4hmcn1gHSoRrA_9lrbK1pDejJFUz8lAgamuK0
>>
File: neogeo bios.png (5KB, 579x63px) Image search: [Google]
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>>152164161
looks like it
and yeah i have
>>
>>152164161
Do I need a specific version of the ROM like in MAME?
>>
>>152164405
looking at my own RA, I think I remember now that FBA needs the games to be in the system folder too for some reason

I got mslug.zip in the system folder in my RA

if I load it from there it works
>>
File: GOOD.jpg (21KB, 451x353px)
GOOD.jpg
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https://www.youtube.com/watch?v=oPn_JUz_B2Q
>>
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1387181158342.png
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>>152165031
sounds just how I remember

very nostalgic
>>
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1469585362441.png
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>>152164405

>snes9x taking ownership of .bins
>>
>>152159176
>If you cant accomplish that then just sit quietly and pretend you know anything about emulators.
>>152160634
>Whats up turtle?
https://github.com/mamedev/mame/blob/master/src/mame/video/rdpblend.cpp#L59

This is all the proof needed. MAME's a joke and I know what I'm talkin about. This is the last time I'll go out of my way to prove it.

Pretty pathetic how 1 man (Angrylion) has made their RDP code completely irrelevant.
>>
>>152165327
in windows there's no easy way to de-associate filetypes without fucking around in the registry

a few years ago it took me an afternoon of fucking around with registry files just so I could get rid of the zsnes and jnes icons on all my roms
>>
>>152163678
Just remap the controls to something else.
>>
>>152164693
could i maybe put the neo geo bios in my roms folder?
>>
>>152165860
you'd have to set your system folder to your roms folder and put your bios files in there too

but yeah that'd work
>>
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>>152165031
Doesn't look like it's running fullspeed some of the times when it says 60.
Meanwhile this is on the chinese build. Mostly fullspeed, but a few dips.
>>152165601
Right-click > Open with > Choose default program
>>
>>152166893
that only lets you set a differnet file association, not remove it altogether
>>
>>152167126
>make a blank .bat file
>set it to that
>delete the .bat file
>>
>>152167302
yeah and then when you click it, it will try to open with that "program" that no longer exists

do you not understand that I wanted filetype associations completely removed? and the only way to do that was through registry fuckery, because windows a shit
>>
>>152167453
Just tried and it works exactly how you want, in Win8.1 at least.
>>
Still no fucking Federation force cía?
>>
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So i downloaded the last mame from the mame.net site.

mame0176b_64bit.exe

Play around a bit, need to start re download my roms and all that shit.

Them i tried to change the inputs and video related happened, try windowed mode, downloading again, nothing.

Anyone has any idea why this is happening?
>>
>>152168393
it's just a prank bro
>>
>>152098962
Can someone help me? I tried to emulate the .hack series on ps2 but it always lagged. My notebook is top notch so it's not about the hardware. what do?
>>
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>>152170581
>My notebook is top notch so it's not about the hardware
>>
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>>152170581

>My notebook is top notch so it's not about the hardware. what do?
>>
Every time I try loading a Saturn .cue from the Archive.org page through RA with the Mednafen core, RA just quits out. Are there specific Saturn BIOS files I have to get for mednafen-saturn? Because this complete BIOS pack for RA seems to be fine for everything else.

>>152170581
>notebook
>top notch
eheheheh
>>
File: saturn bios.png (6KB, 459x81px) Image search: [Google]
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>>152170884
Do you have these in your system folder?
>>
>>152170884
>Are there specific Saturn BIOS files I have to get for mednafen-saturn?
Yes, they were added to the BIOS pack within the last week, so redownload if you didn't get the pack recently.
>>
>>152170581
Sorry if you're not running a desktop at at least 200C at all times you won't get good performance.

t. emugen
>>
>>152171087
>>152171148
Found the updated BIOS pack, my mistake.
>>
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>>152150681
>ff7pc progress lost
Why would you play that in a computer emulator? If you're going with the PC version then it's only logical to go with the steam version and 60fps patch at the least. You could even replace the audio with post-encoded MIDI if you so desire it, preferably with a tolerable soundfont rather than Windows default.
>>
>>152156397
Dude I heard no one at the ESA marathon that was that bad
>>
>>152170581
Post specs so we can all have a good laugh.
>>
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>>152172285
>60fps
>turn based game
>>
>>152173398
everyone knows the human eye can't see more than 12 frames per minute
>>
>>152173398
Yeah. It's not necessary for function, but certainly easier on the eyes. The only downside is that some moves are sped up, which in my opinion is an improvement given the game.

On that note, I still cannot find any patch to round/fade shadows like the PS1 version does. They're all one solid semi-transparent circle/oval with flat edges. Some guy here was complaining about that like a year or two ago.
>>
>>152168572

Damn, i didn't know mame was that bad nowadays.
>>
>>152173721
>. The only downside is that some moves are sped up
Ugh as someone who plays FF7 like 40% for the spell animations I want those as accurate as possible
>>
https://youtu.be/MtU7E9o7F_E

nice
>>
>>152173967
Whoa. I can understand wanting to see them the first couple times, but past that they just drone things on longer than necessary. You're admirably crazy.
An option to skip them down to basic colors and shapes in a split second would be more than nice, honestly.
>>
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>>152174214
Modern art
>>
>>152174836
>flare looked better than ultima
Seriously fuck everything about FF8.
>>
>>152173057

who cares.

america is becoming an insignificant crazy state and you guys canbarely master one language while us europeans are expected to juggle between two languages AND adopt some stupid gay sounding accent to sound your american tastes.

like,, fuck you. this is the reason why russians, french and japanese do not even bother but just speak in their native tongue and let a translator translate it on the fly, so you american dumbfucks who can barely write and speak one language correctly cant go 'oh he doesnt sound like some gay ass effeminate american bitch, he must be retarded! because america is the world!'.
>>
Is any emudev Jewish?
>>
>>152175585
>america is becoming an insignificant crazy state
We always were

>this is the reason why russians, french and japanese do not even bother but just speak in their native tongue and let a translator translate it on the fly
That's fine.
>>
>>152176206

(((Squarepusher))) is probably a dutch anarchist Jew.
>>
>>152176308
>triple parenthesis

>>>/pol/
>>
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how to use your own images in launchbox please
>>
>>152176308

a Jew? How did you establish that?
>>
>>152176773
>lunchbox

Jesus is the only tech support you need.
>>
>>152176952

Lots of dutch Jews.
>>
>>152177163
But he's Dutch-Italian
>>
I have a dual joystick for PC (two joystick, one usb) and retrorch only detect one. Can i make it detect the other?
>>
>>152177705
try binding all the controls manually

also, make sure the controller is set to the right type after you load the core you're using

for example, you have to manually set it to dualshock in input settings after loading the ps1 core if you want to use the analogs
>>
>>152177163

This is Stormfront all of a sudden?
>>
>>152178034
is this your first day on 4chan?
>>
>>152178034

>dutch Jews are a conspiracy theory

https://en.wikipedia.org/wiki/History_of_the_Jews_in_the_Netherlands
>>
>>152176992
what's wrong with it? it seems p neato. is there something better?
>>
Anybody else watching Twinaphex bitch about someone else's emulator being better than his?
>>
>>152181972
No, and I don't want to.
>>
>>152181972
No. Post logs or shut up.
>>
>>152181972
>>152182294
Twinaphex discovers he can no longer get what he wants from byuu, so discards him.

<Twinaphex> let’s just say that all this talk about ‘accuracy uber alles’ is just a mental illness
<Twinaphex> byuu keeps saying he has zero regressions in bsnes/higan
<Twinaphex> meanwhile
<Twinaphex> his latest higan release
<Twinaphex> fixes an SA-1 IRQ regression
<Twinaphex> which hasn’t been in SNES9x since 2005
<Twinaphex> now if that isn’t a big-ass regression
<Twinaphex> I don’t know what is
<Twinaphex> Super Mario RPG was locking up on the power up screen
<Twinaphex> that happens when you get SA-1 IRQ handling fucked up
<a> And at the same time he keeps trash talking bsnes-mercury :/
<Twinaphex> well
<Twinaphex> at this point
<Twinaphex> the people who keep believing his nonsense
<Twinaphex> deserve everything they get
<Twinaphex> what’s the point in fighting his disinfo?
<Twinaphex> the dude is a joke
<Twinaphex> and irrelevant
<Twinaphex> the best thing to do from now on is just ignore this guy
<Twinaphex> he served his usefulness - bsnes
<Twinaphex> beyond that he doesn’t have much to offer to the world anymore
<a> Welp, reddit loves him for some reason
<Twinaphex> so let him continue this increasing irrelevance
<Twinaphex> well - reddit is an echo chamber
<Twinaphex> it might look that way
<Twinaphex> but honestly
<Twinaphex> that subreddit gets barely 82 people
<Twinaphex> there is more users than that on the libretro forums at times
<Twinaphex> if you go to byuu’s board, there is no more than 1 or 2 or 3 persons available at times
<Twinaphex> these guys are turning nicher than niche
<Twinaphex> it’s just a big echo chamber of the same lonely guys all meeting up every night over there
<Twinaphex> I mean Jim Jones was niche too
<Twinaphex> but he had a *lot* of followers
<Twinaphex> for the niche guy he was
<Twinaphex> same with this guy
>>
>>152182534
How is he wrong here? People are holding back emulation for personal gain.
>>
>>152182534
He is right, MAMEDev sucks. Too bad MAME probably has such a monster codebase that it would make any fork impossible to maintain.
>>
>>152182839
Far from "holding back emulation", the guy worked on his project, he gets to do whatever he wants with his work. The people holding back emulation are the peanut gallery folks waiting for handouts instead of taking the risk, buying the hardware, doing their own RE, and so on. Twinaphex is a freeloader.
>>
>>152182752
Pretty much everyone discards byuu now because his produces nothing of value beyond bsnes.
>>
>>152182976
Are you a MAMEdev? You sound awfully bothered by this rant.
>>
>>152182976
>buying the hardware, doing their own RE

That will take like a 1000 years to get anywhere without decent documentation.
>>
>>152182976

MAME isn't reversing jack fucking shit son.

At 'best', they copy paste shit from every project, then incorporate it and brag about how much attosecond timers are doing for them (well, the two or three people who might actually know how their MAME architecture actually works, according to AWJ)

Good case in point: the shameless rip-off of Angrylion's code, made out to be as if MAME/MESS wrote this shit from scratch.
>>
>>152183826
You're exactly right that RE takes forever. It's a huge amount of effort. It's wrong to think that somebody else would do it for you for free.
>>
>>152159615
You can't.
>>152165601
You can do it through windows explorer.
>>152173398
Yeah and the battle animations are still locked at 15fps even with the patch.
>>152176773
That's awful anon.
>>
>>152184295
No you can't. You can only do it through the registry.

Stop talking out of your fucking ass.
>>
>>152184148

Elsemi didn't reverse jack shit, several people from MAMEdev already told me it was just a bunch of Sega internal docs/patents/the usual 'non-clean room reversing' shit.

Stop acting like the majority of these devs are some kind of super duper geniuses magically clean-rooming this shit out of thin air.
>>
>>152184503
> Elsemi got internal stuff
I had no idea about that, and if that's the case then I'll backtrack a bit. But even so, it's his own work.
>>
>>152184148
Everyone already knows emulation comes mostly from leaked documentation from various sources, with some manageable amounts of RE done to cover the gaps in those docs.

I don't think a single system has ever been 100% clean room reversed.
>>
Is there anywhere else to get PS1 Redumps other than making an account on archive.org?
>>
>>152184729
Login: [email protected] | Password: emugen
Or rutracker torrents.
>>
>>152184635

But hey, how would that sound ?

You fraudulently claim to 'reverse' something out of thin air, then you sell licenses to Sega based on 'nobody else can do this, I'm a genius who did this all by myself!'. Then it transpires later on you were just faking the funk and you got your hands on some internal docs/SDKs and got to the stage you were at.

Then Sega would be feeling justifiably miffed over paying some dude huge sums of money over stuff he illegally obtained in the first place.

Honestly, when you start mixing these kinds of white lies with actual 'business deals', you are flirting dangerously close with plagiarism.
>>
>>152184864
Thanks for the login, I'll just use that
>>
>>152184295
Does it work if you give it preformatted memory card files?
>>
>>152183034
-all- devs are easy to discard once they outlive their usefulness. Byuu is liked by /r/emulation because he is decent about giving detailed posts answering questions.

SP hates /r/emulation just because no one kisses his ass when he acts like a child.

When SP stops being useful he will be discarded just as quickly as Byuu.
>>
>>152185962
You have to go back.
>>
Why would anyone want to make an emulator with fans like these? Or more to the point, why would anyone share it?
>>
>>152186332
You and me both sis/bro. :/
>>
>>152186332
Welcome to video games in general. Vitriol is all part of the experience.
>>
>>152186595
>sis/bro
>:/

You have to go back.
>>
>>152184295
>That's awful anon.
i know
that's why i want to change it
>>
>>152184864

Is there an NTSC-J version of that?
>>
>>152187610
Not on archive, but there's a JAP redump torrent on rutracker.
http://emulation.gametechwiki.com/index.php/Need_Games%3F
>>
>>152184926

>Honestly, when you start mixing these kinds of white lies with actual 'business deals', you are flirting dangerously close with plagiarism.

The word you are looking for is "fraud" anon. Not of the legal kind, and perhaps Sega of all companies might actually deserve it, but still fraud.
>>
>>152184635

But all this is fine.
>>
>>152137449
That means that quit key can just be unmapped
>>
>>152187759

Thank you.
>>
>>152182752
>>152182534
SP is just jealous byuu and mamedev are capable of doing the real work that matters in emulation instead of useless refactoring and frontends. Without their cores his work would be irrelevant.
>>
>>152189698
you're gonna make him cry.
do you want that?!?!?!!?
>>
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>>152189698
Anyone who dare criticizes the holy accurate emulation developers must be jealous, because they can do no wrong.

>mfw MAME and byuu dicksuckers are upset at the truth being told
>>
>>152189698
>Without their cores his work would be irrelevant.

lol, overestimating byuu and MAMEdev's importance much?
>>
holy shit this game is beautiful
>>
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>>152194760

I'm sure there's a pretty game behind those black lines.
>>
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>>152098962
why I cant install the newest version of Dolphin on my Galaxy S5?
>>
>>152189698
This is basically a form of "you can't criticize this game unless you make games yourself! You're just jealous because you don't know how to make a game!"

I know he's an ass but stop being retarded.
>>
>>152194302
It's even more funny since RetroArch wouldn't exist if it weren't for Byuu's incompetence.
>>
>>152098962
How the fuck do I load games on DOSBox Turbo?
>>
>>152195097
Probably because it has a 32-bit ARM CPU, when Dolphin requires 64-bit.
>>
>>152195097
why would you want to
>>
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>>152194760

Hnnnnggg 32-bit pixels.
>>
File: dosbox.png (16KB, 642x427px)
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Hey can you guys help? I drag and drop Wolfenstein 3D into DOSBox, and it stays on this screen and and nothing happens.
>>
Alright, I'm an idiot and I have no idea what I'm doing, so pls no bully.
I downloaded ePSXe, is it normal that it flat out doesn't start if I don't have any of the plugins downloaded?
I'm not talking about the games, I mean the program itself doesn't do anything.
>>
>>152196885
>I downloaded ePSXe
There's your problem
Go on the wiki and download a half-decent emulator
>>
>>152196885
>ePSXe

pgxp
>>
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>>152197032
http://emulation.gametechwiki.com/index.php/PlayStation_emulators
It says it's recommended, what do you think I should be using?

I read up a little on Mednafen, but I have no idea if I'd even be able to run it because I don't know much about computers
>The minimum system requirement is a Core 2 Duo at 2 GHz clock.
pic related are my specs, no bully
>>
>>152197795
>celeron
*bullys you*
but honestly i think mednafen will probably run ok
if you don't know much about computers, get medgui which is a frontend for mednafen
>>
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>>152197795
>It says it's recommended

Blame reddit, they started messing with the wiki

>I read up a little on Mednafen, but I have no idea if I'd even be able to run it because I don't know much about computers

Mednafen provides better accuracy/compatibility compared to epsxe (and any other PS1 emu). However, it doesn't have a graphical user interface which makes it near unusable.

Use RetroArch (which uses mednafen), it covers pretty much everything up until GameCube/PS2.
>>
>>152198254
>Use RetroArch
Would I want Stable or Nightly? What's the difference between the two? The wiki doesn't give me any information.
>>
>>152198751

When it comes to emulators, always use nightly releases. "Stable" simply means heavily outdated.

No RA release has ever been fully stable
>>
>>152198751
Nightly. Stable builds are just randomly chosen nightlies and are outdated.
>>
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>>152199093
>>152198927
n-now what do i do
>>
>>152200719

Those are cores, i.e. the emulators. You need to download Retroarch itself, which is the shell/frontend.
>>
>>152198751

http://emulation.gametechwiki.com/index.php/Dummies_Guide:_RetroArch
>>
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okay now I just feel like a dumbass
what do

also thanks for putting up with me
>>
>>152198751
Download 1.3.6 stable, then download a nightly version to copy its executable over it.

Then go into the core updater and download cores, or get them directly from the buildbot and unzip them into the cores directory.
>>
>>152202228

What did you download? It should have been like 80MB
>>
>>152202228
Are you using Windows XP? That looks like an error caused by using a function that does not exist in XP's msvcrt.dll
>>
>>152203380
Yeah, I am. What should I do about it?
>>
>>152200719
grab this:
http://romjacket.mudlord.info/retroInavder.zip

here's the doc:
http://romjacket.mudlord.info/INVADER
>>
>>152203380
i've only been able to get 1.2.2 to run on xp
>>
>>152203610
Use 32-bit 1.3.4 or otherwise get a 32-bit build that doesn't include the Vulkan driver. It appears that Vulkan is not XP friendly.
>>
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>>152157212
It was defragging an emulated HDD. PCem is way more complete than the hacky attempt to get windows working on dosbox. It's more than just a meme and actually plays old vidya.
>>
>>152206510
fuck me, the PC version of Croc works tolerably?

Looks like I'm installing PCem. The PSX version's polygon jitter makes it almost unplayable.
>>
>>152206895
Works full speed using windows 98 and the voodoo emulation. Currently running on a i7-2600 for reference.
>>
>>152203610
Not use Windows XP holy shit jesus fucking christ
>>
>>152206510
>>152206895
>>152207420
Does this run the PC version of Metal Gear Solid?
>>
Guys, I haven't found an answer to this anywhere. Can retroarch on wii run shaders?
>>
>>152208192
I try it if I can find a fast download of it. Currently getting 15kb/s.

>Look for old pc games on emupardise, not expecting much but I mean how much can you fuck up pc games?
>Everything has music/fmv's etc. ripped out to save space

That shithole needs to be taken out back and shot already.
>>
>>152209785
why don't try it yourself fag
>>152209978
too bad there aren't many alternatives
>>
>GUI frontend
>A/V frontend

Why can't we keep these terms consistent instead of mixing them?

>>152206895

Install PGXP
>>
>>152210991
>GUI frontend
Launcher, or just GUI depending on what you're talking about.
>A/V frontend
Frontend.

There, simple.
>>
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bump.
>>
>>152165860
don't listen to that noob.
in FBA roms and bios.. are roms, think of it as a parent rom, put everything in the same folder and it just werks.
>>
I've been playing on my Wii for some time, but now I've tried the VC release of Super Mario RPG and it only shows a black screen, while making my Wiimote unable to sync with the console.

What should I do?
>>
>>152216123

That 3DS or NDS picross is so ugly. The PS1, and GBA ones looked so much neater.
>>
>>152197795
>It says it's recommended

Fixed.
>>
Would x3 internal res + CRT shader be the best combo?
>>
Emulators on Vita wiki page when?

It's quickly surpassing the PSP, save the adoption rate and lack of OpenGL, with RetroArch alone.
>>
>>152224528
Is there a comprehensive list of emulators on Vita somewhere? If so I can probably hash out an article for the wiki in a little while.
>>
>>152225027
There's currently a dedicated thread maintained on GBAtemp (same thread SP is posting in).

http://gbatemp.net/threads/retroarch-libretro-thread-ps-vita-edition-nightlies-included.437034/
>>
>>152225027
>>152225084
I'm not saying plagiarize, but currently that's the most recent and "accurate" (based on user reports) group of information.

As for individual/standalones, the subforum itself also houses the releases.
>>
>>152208192
It seems to lock up when trying to test the GPU or first start-up.
>>
>>152225172
Also worth mentioning until completely deprecated, most PSP homebrew emulators are also accessible alongside native Vita ones via VHBL but have the same limitations as the PSP except for Vita-specific enhancements like right analog mapping and bilinear filtering.
>>
>>152225084
I'm looking at that post now. It's confusing, though. Some sources are saying CPS1/CPS2/Neo Geo games run 60fps but further down they say both FB Alpha and MAME don't load.
>>
>>152165031
Will recaptcha make a CDi emu next? I tried playing the Faces of Evil on MESS (and it was actually pretty fun) but I had to stop because it was glitchy as fuck.
>>
>>152227061
I don't use them but I think SP mentioned something about them being individual cores?

Like in the OP there's fba2012, fba2012_cps1/cps2/neo.
>>
>>152227296
oh god i hope not
i really nope she saves n64 or dreamcast emulation next, cd-i is a waste of time
>>
>>152182752
Is he saying that recent Higan couldn't play Super Mario RPG, one of the most mainstream games on SNES? Wouldn't someone else besides him have noticed and slapped byuu's shit?
>>
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>>152226204
Works the second time.

Playable from what I can tell.
>>
>>152228068
Quite a bit brighter than the PS1 version.
>>
>>152228369
Quite a bit straighter too.
>>
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>>152198254
>Mednafen provides better accuracy/compatibility
>>
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>>152228662
>Quite a bit straighter too
>>
>>152208072
Are you a microsoft agent?
>>
>>152229094
Maybe OP is but anyone who stays on XP at this point is a dumbass.
>>
>>152209978
Do you think it's easy or cheap to distro thousands of old games?
>>
>>152229378
Is this what you will say about W7 in 5 years? Are you trying to allow MS to collect data on everyone in the first world?
>>
>>152229624
The bad console rips are the exact same size as the good ones. As for PC, why bother distributing shit?
>>
>>152229941
I'd say that about using any OS not receiving security updates. If you're paranoid about The Botnetâ„¢, switch to Linux.
>>
>>152230178
Normies and half normies can't use Linux. Only older versions of Windows.
>>
>>152230135
Talking about the PC rips.

And those rips were common in the old days before faster Internet. If you try to find good cracked versions of 2006-2009 or so PC games and the game is not that popular, you're not going to have an easy time of it because the scene mostly expects people to get stuff as it comes out and then stockpile it; not look for games that came out 8 years ago.
>>
>>152224528
>>152225027

Okay, got a real rough article up on the wiki. Additional content and fixing up would be nice.

http://emulation.gametechwiki.com/index.php/Emulators_on_Vita
>>
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>>152227925
>>152227296
Should I do it?
>>
>>152165458
>I found one bug in the code
>It must be a joke

People of your kind you never create something by themselves and the only thing they can do is fork other's work then nitpicking how better they are because of a few code fixes or line changes.

You probably think you are smart because your mom told you you were "special" and people are just stupid because they don't know how much talented you are but you are just another parasite relying on other's contribution to make his own life less empty.

MAME devs are morons with inflated egos but useless people like you are even more pathetic.
>>
>>152182752
So this is what this continuous hate for byuu and emudevs was all about, a fucking poularity contest?

Seems like SP had a pretty shitty life and was rejected as a child (and now by employeers) so that's ok.
>>
Do you think anyone ever cared enough about qbert to emulate it?
>>
>>152194760
It's got awful awful writing and voice acting though. Another working designs disgrace.
>>152197795
>It says it's recommended
It's a ruse.
>>
>>152232916
I remember Lunar having good writing at the end when it got out of the Bill Clinton jokes
>>
>>152232626

Ironic how the whole part about Daytona USA, Elsemi, his shitty 'blitworks' company and him selling Nebula Model 2 to Sega all mysteriously went away, all the while MAMEdev is sitting on his sources and getting jack shit done.

Friend of elsemi perhaps got on the phone and told the mods here to delete it?
>>
>>152232280
>people are just stupid because they don't know how much talented you are
So true. It's a real shame many underestimate my greatness.

>I found one bug in the code
>It must be a joke
Angrylion single-handedly outclassed their entire team of devs. What more proof do you need that MAME is a joke?

>People of your kind you never create something by themselves
Even MAME's code aint all original. They copy code from other emulators.

>useless people like you are even more pathetic.
Ya'll should b greatful i even mentioned that silly bug.
>>
>>152234206
*squee* it's SP! He's come to us!
>>
>>152227925
>i really nope she saves n64
what makes you think she can do a better job than Angrylion?
>>
>>152234334
He engages in magical thinking whereby because recaptcha made an accurate PS1 emulator that she can do so for any system. Same as the retards who wanted byuu to work on N64 when he said himself he doesn't know shit about N64 or emulating 3D consoles.
>>
I get this weird outline on textures/models in PCSX2 games I tried fucking around with TC Offset hack but I can never eliminate it. Is it normal?
>>
>>152236889
Post pics
>>
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The fuck is this FPS?
Why is the gamecube version of Spiderman 2 running worse than the PS2 one?
It even drops to single digits if I am swinging fast. Is this just a shit port?
Also the skybox keeps flickering and there are some garbage being rendered on the screen periodically. Anything I can do to fix it?
>>
How do you update Retroarch cores? Do you have to constantly pick them one by one through the online updater option? Or do you just download a retroarch release and drag the files into your retroarch folder?

Basically what I'm asking is when 1.3.7 releases, does that update all the cores as well or do I just have to randomly do it on my own with the online updater section
>>
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Anyone know if there's a compatibility list or list of games that run flawlessly or close to that with PGXP?

The PSX was my first console and I don't mind the warping polys, but god damn does it look so good without 'em.
>>
>>152239595
It runs like ass for me on both Dolphin and PCSX2
>>
>>152239853
Basically almost every single 3D game runs better. There are a few games that have no changes or run worse with it but you can disable the GTE correction for them.
Otherwise there isn't actually a list. If you want you could start a pastebin and then crowdsource that shit from here. Maybe even add widescreen hack compatibility to it.

>>152239864
Not talking about PCSX2 but the real hardware. PCSX2 has severe hardware mode and memory leak issues.
>>
>>152228778

I think the more I read of SP the less I like him. He's not irredeemable sleaze like byuu has become, but holy fuck does he sound like a PITA basketcase.
>>
>>152239595
I imagine it just ran like that on real hardware. The flickering skybox is probably Dolphin's fault though.

You could overclock the emulated cpu, though that does increase host cpu requirements too.
>>
>>152240376
Just tried overclocking. 200% makes it run at a constant 30 fps. Pretty nice but I get GPU desync after a few minutes. Not to mention the flickering and garbage rendering.
Better than PCSX2 but to call this 4/5 playable seems absurd.
>>
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>>152234549

This post should be engraved in pure gold letters on a monument of solid diamond standing no less than a mile high on the uttermost peak of Mount Everest.

Highly accurate software emulation of the N64 is not fucking possible at this point in time. It has nothing to do with coding ability, willingness to put in the work required, or nigh-mythical arcane tech docs.

The hardware, she canna' support it Captain!
>>
>>152240665
>GPU desync
What did he mean by this
>>
>>152240691
Nintendo finds a way with worse odds.
>>
>>152240697
Its an opcode error that is fixed by disabling Dual Core in settings. Happens with Geist too
>>
>>152240665
Well I played it before without any overclocking and it seemed fine to me, except for the occasional sky flickering.

It's perfectly playable, unless you don't consider it playable on real hardware.
>>
>>152240769

No, they literally custom-tailor the emu they use for each fucking VC game released. Please know what the fuck you're talking about before spewing drivel.
>>
Has the Citra team made any progress on their dynarec in the last 6 or so months?

I haven't been following much.
>>
>>152240879
Not him but that just means that is what emudevs should be doing rather than writing one program to handle all games. Just write like 5 that take shortcuts where necessary for speed with games where it won't matter.
>>
>>152240879
Ah, so they worked from a reliable base and get something functional.

Sounds like something end-users would enjoy.
>>
>>152240872
My main complaint isn't the framerate. Its the flickering which is pretty aggravating and the occasional polygon garbage on the screen which is distracting.
The wiki has nothing on these issues and neither does the issue tracker. It literally lists the game as 5/5 perfect compatibility.
>>
>>152241160
You forgot to put on the non-acceptance glasses, it takes all that away.
>>
>>152241216
>non-acceptance glasses
What did he mean by this?
>>
>>152241303
I was going to say anti-bullshit, but wanted to be fancy.

Basically you're wrong, the game is fine, the emulator is perfect.
>>
>>152241160
Well I don't remember anything like that when I played it.

Try a different renderer or an older version.
>>
>>152241392
>the emulator is perfect
Why is there so much zealotry in case of Dolphin?
This reminds me back in 2007 when everyone was sucking Project64's dick

>>152241638
DX11 renderer is even worse than OGL
>>
>>152241045
>>152240970

You both have to go back.
>>
>>152242335
never lived in Mexico, Donald
>>
>>152241638
Ok just tried an older version. Not only does it runs the game at higher framerate without overclocking, it has no garbage polygons and the flickering is less frequent.
Pretty good but still not perfect. I can play this but the wiki is straight up lying.
>>
>>152234317
I don't think it is SP, just our resident N64-obsessed emudev shitposter. You can also tell by his wording that he is much younger and a little bit more maniac than the crazy Dutch Man. It's probable a no-name who dreams about being a emudev or someone insignifiant dying for self recognition...
>>
>>152242649

Don't lie, Hernando.
>>
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I LIVE AGAIN!!!
>>
>>152245840
>>>/reddit/
>>
>>152245856

No fuck your gay bullshit this is Caleb's thread now.
>>
When the wiki says 'not to expect more than 60%', is that referring to emulation speed or accuracy? I'm very new
>>
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What's an easy way to find out what a game's native FPS is?

PSX and PS2 specifically.
>>
>>152246195

Both. And yet neither one as well.
>>
>>152246238
What a universe
>>
>>152246236

Gently caress it.

You MUST be gentle, or it will no tell you.
>>
>>152246236
You mean in emulators or on the real hardware?
In case of emulators Mednafen can display internal FPS for PS1 and for PS2 you might be shit out of luck because that is still an Open issue on PCSX2 git.
>>
>>152228369
Played this myself on PC and it shouldn't be as bright as it is in that image.

>>152247737
Yeah, just make sure the aspect ratio is set to 4:3 and widescreen hacks are off (they automatically apply where available by default in PCSX2), by default all PS2 games are 4:3 unless you change it yourself.
>>
File: 346.png (2MB, 1920x1080px)
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I can't tell if the Widescreen patch is working... I think so?
>>
>>152248937
If you're going to play something widescreened you should fullscreen it, though I know that can be a hassle for multitaskers
>>
>>152249269
Why? jc

and is that widescreen? I wanna say yes because the characters look proportional.
>>
>>152247737
>Widescreen hacks and patches confuse me because I'm not going to fuck with cheatengine

You don't need to
Literally put it in your cheats_ws directory and then run the game with the widescreen hack enabled and aspect ratio set to 16:9

Just raising the internal resolution is not going to prevent stretching if you change the aspect ratio to 16:9 without the hack.

>>152248937
In this screenshot the widescreen hack is working because you can see the screen isn't stretched and there are no black bars. You can compare the difference yourself by disabling the widescreen hack and then taking a screenshot of the same area. You'll notice a reduced FOV.
>>
>>152249335
You don't need to signify or point the emulator to the specific widescreen patch in anyway? Just enable cheats, widescreen and put the patch in the cheats folder?
>>
>>152234549

Recaptcha should be working on Jaguar, and other obscure systems that have been forgotten.
>>
>>152250324
enable widescreen patches from the file menu then download the widescreen hack for the game you want and then put it in the cheats_ws folder.
Don't forget to put your aspect ratio to 16:9
>>
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>>152250324
>>152248937
I disabled widescreen patches in the emulator and it looks identical

>>152250530
Yeah but I don't have to point it to the specific patch? I just put in both Persons 3 FES and Raw Danger's patch files and enable widescreen hacks in the emulator and it'll know to pull from both?

Also should I be doing full screen like the above poster said? If so, why?
>>
>>152250442
What if recaptcha doesn't like Janguar?
>>
>>152250641
>I disabled widescreen patches in the emulator and it looks identical
Thats strange. Does Raw Danger have a native widescreen mode or does the emulator apply widescreen hacks automatically when the aspect ratio is changed?

>Yeah but I don't have to point it to the specific patch
You don't

>Also should I be doing full screen like the above poster said
Its recommended as it scales better that way.
>>
>>152250641
Did you restart the emulator after disabling widescreen patches?
I don't think PCSX2 applies changes without a restart
>>
An incomplete GBC RPG that was made in 2000 was released with source code

https://github.com/infinity-gbc/infinity
>>
>>152251341
>game is called infinity
>never released
wew lad
>>
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>>152251047
Thanks.

>>152251150
My bad, you're right. A restart and look how wide the characters are. The patch fixed it.
>>
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>>152251606
>look how wide the characters are
>>
>>152252721
Playing Raw Danger makes me wish there were urban survival scenarios like those "escape the room" games. That'd be neat.
>>
Dunno if this is the right place to ask but what are some fun Gamecube games to play?
>>
>>152253751
http://vsrecommendedgames.wikia.com/wiki/Gamecube
>>
>>152253784
Thanks
>>
Which sub 150$ video card would be good for emulating PS2 and GC?
I've been using a GTX 630 for a few years now and it ran almost everything at 2x native resolution without any problems but now that its heatsink is fucked I wanna replace it with something else.
>>
http://www.androidauthority.com/ps2-game-emulator-play-623191/
>>
>>152258674
Android is where emulators go to die
>>
>>152234549
*Accurate PS1, PCE, Saturn, and Virtual Boy emulators.

Everything she touches turns to gold
>>
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>>152234549
>>152259026
>she
>>
>>152259353
fuck off fag
>>
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>>152259473
>fag

Literally the opposite
>>
>>152258632
guys pls respond
I am already settled on an i5 6600k. Just want to know what video card will come cheap
>>
>>152258632
You probably can find a GTX960 for around that price if you look carefully.
>>
I tried pokemon soulsilver on desmume and it played like shit and there are little black dots everywhere without occasional slowdowns but when I tried on no$gba it played wonderfully without any glitches whatsoever. Then I tried other pokemon games and they play much better on no$. What's even funnier is I tried desmume on my mac with core i5 cpu and no$ on my shitty 1.4ghz amd netbook.

Why is a piece of shit like desmume recommended over no$ when the latter is much better?
>>
>>152260404
Because NO$ has way worse compatibility overall and lacks some things Demume can do.
>>
>>152260404
Desmume has better compatibility apart from a few certain games because of the dev's autismal rage.
the best DS emulator is Drastic not Desmume
>>
Could SP write a good emulator if he wanted to? What do you think he would work on?
>>
>>152260352
It costs 300$ where I live.
Unless you are buying it used(why the fuck would you) where can you find a 960 for 150$?

>>152260663
>Could SP write a good emulator if he wanted to
Nothing is impossible if you want to do it hard enough except learning all the kanji in the japanese language
>>
What setting do I want to change in pcxs2 if the game already includes 16:9 support?
>>
>>152260798
Change the aspect ratio to 16:9 in settings and then enable widescreen in the game.
>>
>>152260519
>>152260542
So, for pokemon games I should go with no$ then? I messed around with the drastic demo for a bit, plays better than desmume but I can't get used to the touch controls, shit's not fast enough.
>>
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>>152260908
The game's full screen (no black bars) in 4:3 but there are bars in 16:9 despite changing the emulator to 16:9 in settings. The bars are even worse when the emulator is set to 4:3
>>
>>152261179
>but I can't get used to the touch controls
then use a gamepad then you mong

>>152261246
Are you running it in windowed mode?
>>
>>152261335
Using a controller with a tiny 6" phone feels weird as fuck.
>>
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>>152261335
no
>>
>>152260794
>It costs 300$ where I live.
https://pcpartpicker.com/product/WpgPxr/msi-video-card-gtx960gaming2g
Even in Yurop getting one under 200 isn't hard.
>>
>>152261510
then connect it to your monitor.
Or if that is beyond your capacity then just emulate android on PC and then run drastic.

>>152261565
See if your game has widescreen hacks then. While some PS2 games had 16:9 display modes, they weren't exactly proper widescreen.

>>152261641
>yurop
I live in nepal. Can't find any site that sells them for less than 300$. do you have another suggestion?
>>
>>152261987
Already checked, nothing :(
>>
>>152262105
What game is it?
>>
>>152196805
Which shader?
>>
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>>152261987
Wut, I'd rather use no$ than try running drastic on my pc, no$ doesn't even have the black bars at the bottom.
>>
>>152259707
>thinks fag is still a derogatory term for homosexuals
>>
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>>152262194
test drive: eve of destruction.

Can't find any info on the wiki other than it supports widescreen natively. No patch for it that I can find.
>>
>>152261987
Well try a 950, if you can't find that then a 760, then a 750Ti, then just a 750.
>>
anyone else pronounce emulators retardedly
when ever i think of no$gba i pronounce it in my head as "nosh-gih-bah"
have since i was a kid
>>
>>152262347
Well you can make one for yourself if you are that invested in the game
Other than that you'd have to bite the bullet and play it with the shitty widescreen.
>>
>>152262713
How intensive is making it yourself? I'm fairly stupid.
>>
>>152262498
>750Ti
Perfect
thanks anon
>>
>>152262795
http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches

The thread has some pretty comprehensive guides. I've never tried it myself so I cannot really say if its easy or not.
>>
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>>152262230

crt-interlaced-halation without curvature.
>>
>>152261987
Can't you buy it from ebay? Lots of sellers probably ship to nepal.
>>
>>152263668
I could but I don't want to spend 500$ from my credit card in one go.
>>
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This game's gonna be fun to play on PC
I can already notice the sound emulation is a bit off though
>>
>>152264987
>Retroarch for DS emulation
>Scanlines on DS
Christ this cancer
>>
>>152265107
They're not scanlines, it's an LCD shader and it's how the DS looked.
>>
>>152263280
What game?
>>
>>152264497
What you mean? The card costs about $150 and shipping's gonna be like $50 max. Could probably find some hong kong sellers too that have free shipping. Better make sure they got the gold seal thing though.
>>
>>152265408
>it's how the DS looked
>this is what shaderfags believe
>>
>>152265791
I actually owned a fucking ds
>>
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>>152265791
>>
>>152265880
then you should already know how wrong you are.
>>
>>152234549
>Same as the retards who wanted byuu to work on N64 when he said himself he doesn't know shit about N64 or emulating 3D consoles.
Well, how did he learn all that stuff about SNES? Byuu could help make existing emulators more accurate by figuring out some unknowns.
>>
>>152209785
I think it can run CPU filters
>>
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Using a superwide 3840x480 resolution on a CRT monitor like http://emulation.gametechwiki.com/index.php/Display_FAQ#CRT_Monitors recommends, and everything worked up until I tried using the interlacing.cg shader as instructed, where it looks like pic related. What did I do wrong? I have my config set up like this https://gist.github.com/Monroe88/dbd3e01252afa5c50690 so I don't know why the shader isn't working properly (I should add that 3840x240 works but that has its own issues with scaling that make it less desirable).
>>
>>152263280
>horizontal scanlines
you done goofed
>>
>>152266248

He didn't, blargg/anomie did all the major stuff for him.
>>
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>all these bad fds dumps
>>
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>>152265726

RayForce (Japan, arcade)
Gunlock (Europe, arcade)
Layer Section (Japan/USA/Europe, Saturn and Windows ports)
Galactic Attack (USA/Europe, Saturn port)

All the same game, the one on the webm is the Saturn version Galactic Attack), there is two sequels (Raystorm, Raycris - Series Termination) but since they're full 3D they're better on PS1, great series.
>>
>>152266014
do you only exist to shit on others? gtfo, and let shaderfags have some fun.
>>
>>152267265
>let shaderfags have some fun.
Are you actually having fun or just looking for approval if random posts on an anonymous chinese manuscript collection bother you so much
>>
Does Mednafen-Saturn also use .m3u for multi-disc games?
>>
>>152243309
I'm simply criticizing an overhyped product.

Someone asked why I don't fork MAME and I gave them the answer. No sense in forking MAME when I can fork better emulators.

Is there even a single console that's worth using MAME's emulator for? I'm not too interested in arcade at the moment.
>>
>>152267579
"I made this game look cool"
"fuck you blargh blah"
>>
>>152267686
Yes.
>>
>>152266909
>He didn't, blargg/anomie did all the major stuff for him.
That's news to me. Even if that's the case, didn't he at least reverse engineer some of the important stuff? I think anyone with the equipment is capable of REing at least something, it's just that there's a very small amount of devs who actually RE anything at all.
>>
>>152268180
Not him but another thing byuu has said that a major motivating factor for his work on SNES was nostalgia and he has no such nostalgia for the N64, so while I assume he did a lot of work on learning about the SNES and even applied that work to other consoles in Higan, he's not going to want to learn 3D console ins and outs because he has no dedication to them
>>
what did i do wrong
>>
>>152266951
Don't just delete them and pretend they never existed like a sane person. Be sure to reupload them again somewhere like everyone else so they never die.
>>
>>152266951

No-Intro?
>>
>>152267131
Well damn, I know that game by name I didn't recognize it.

>they're full 3D they're better on PS1
Aren't the PC ports and arcade version slightly better than the PS1 version?
>>
>>152268180

byuu isn't capable of reversing anything.

Dr. Decapinator or whatever his name is did that for him.
>>
>>152267265

>do you only exist to shit on others?

Yep, you got it.
>>
>>152269551
yup
how did this even happen
are fds games really hard to dump or is it just lack of interest?
>>
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This is by far the most beautiful looking game on on the snes
could probably pass off as a ps1 or saturn game
>>
>>152270445
>are fds games really hard to dump or is it just lack of interest?
FDS games are hard to dump because the storage media they use is more precarious than 3.5" floppies.
>>
>>152270445

OK, then you should know something: for FDS games, the "[B]" label isn't what it appears to be. Evidently, the FDS did some weird shit when it came to game saving and first-run shenanigans. For example, if you saved your game on them even once, then later erased all games in an effort to get a "clean" hash of the game, it still wouldn't produce the same hash as a disk that had never been saved on. Likewise, some disks took this a step further and made writes to disk the second the FDS peripheral was powered on, apparently setting up different game components and such in the most transparent fashion the devs could manage. Naturally, a clean hash is rather hard to get on these. Another thing to consider is, if the title in question is from a beta build of a game, [B] should be ignored no matter what the system because pre-release builds often have various weird shit down to them that would normally indicate a bad dump, and very often a good dump can't be obtained because the media itself was of dubious quality, devs being unconcerned with its long-term reliability when its only function in life was to merely get overwritten with the next build.
>>
>>152269626
>byuu isn't capable of reversing anything.
I guess he's a poser like those MAME devs then..
>>
>>152269626
That guy only decapped the chips and provided the scans
>>
>>152270639
A lot of humanoids saif KSS looked better
>>
>>152271991
Nice, interesting info there, anon.
>>
https://twitter.com/libretro/status/766709651308158976
>>
>>152273575
lmao
kss was the better game but it did NOT look better
>>
>>152274734

This will soon be playable on RetroArch

https://www.youtube.com/watch?v=B4KQaLBxUfA
>>
>>152275469
It did to the same people who like realism as an art style over "weird anime shit" only in the mid 90s rather than now. Same people who didn't like Yoshi's Island's art style.
>>
>>152274734
Oh boy RPGMaker games: now coming to Reotroarch
>>
>>152274734
>https://twitter.com/libretro/status/766709651308158976
This fucking guy
https://twitter.com/8Hyperspace/status/766710687838052352
>>
>>152273687

I was just as concerned as you, when I saw how many bad dumps there seemed to be. So I went to the No-Intro forums for an explanation. While the technical nuances of my post might not be entirely correct, I believe the general gist is.
>>
>>152276562
even if source were released it's never gonna happen because it's windows only.
>>
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>>152269607
>Aren't the PC ports and arcade version slightly better than the PS1 version?

I think the PC port is too old so you get the warts of japanese 95-98 era port, the cool thing about the PS1 version is the extra stuff and all that. But you're right for a "pure" gaming section the arcade version is probably the best.
>>
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>>152276995
>even if source were released

It is https://github.com/p1pkin/demul
>>
>>152278498
>July 2013
>>
>>152278498
Wow that looks like a refactor waiting to happen.

Surprised SP hasn't jumped on it sooner.
>>
>>152278498
>Copyright (C) 2006 Demul Team

10 year old code spotted
>>
>>152276996

>gafgarian casting poison

wtf
>>
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I'm no expert but I'm pretty sure this isn't Adventure Island
>>
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>>152280112

>non interger scaling
>4:3 games stretched to 1080p
>>
>>152280429
it looks fine. the shader helps but it just takes some getting used to
>>
http://cool.conservation-us.org/mirrors/faq/emulators/part3
interesting old faq for old emulators
>>
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>>152280663

>playing 4:3 games in 16:9 is "fine"
>>
>>152281708
I play Sonic games on my Vita at 3x scaling.

Ponder that for a moment.
>>
>>152281708
>16:9
It's not 16:9 you fucking idiot. The game has empty space at the bottom in that specific area.
I'm playing in the right aspect ratio.
>>
>>152280112
It's different depending on the system. That is AI before Hudson took it and inserted their mascot
>>
>>152264987
I think desmume has inaccurate sound by default just because it's expensive and most people don't notice.

I don't know about the libretro version.
>>
Daily reminder that if your NES/SNES pixels are not 8:7 rectangles, you are doing it wrong.
>>
>log onto facebook
>can't escape the turtle
>>
>>152283562
No, fuck you

>SNES
Now you're just being retarded.
>>
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>>152283993
>that job
>>
>>152283562
Can you explain to me what exactly is different when you're stretching the resulting image to 4:3 anyway? I'm not clear on it.
>>
>>152284084

He was a neet for like a decade. He was probably playing some pretend game where he's a "Dev" and showing them the fake work he's done on github. EmuGen embarassed him so that he stopped that scam and got an actual job.

EmuGen has done a net positive in the world.
>>
>>152283993
Since when does Facebook actually list your jerb? Isn't people willingly giving up this kind of info kind of nuts?
>>
>>152284060
Go look at higan. The pixels are 8:7 rectangles. It's like this because NTSC timings and the pixel clock of the real hardware. Simply stretching 256x240 to 4:3 is not correct because that isn't taking into account horizontal overscan.
>>
1:1-kun best aspect ratio.
>>
>>152284909
Is bsnes-mercury this by default because I can't find any options to change it
>>
>>152284675
We live in an age where not having a social media account makes you look suspicious. Don't feed the beast more than you need to.
>>
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https://www.youtube.com/watch?v=WtDoOd0k-WY

Months ago people were asking about these holes, wondering if it was something wrong. Happens on real hardware too.
>>
>>152284240
You're not supposed to stretch to 4:3, you're supposed to stretch to have an 8:7 PAR, then crop/mask overscan so it is close to 4:3.
>>
>>152285370
What exactly is suspicious about having crippling social anxiety?
>>
>>152285263
Not yet. There is an open pull request that implements that behavior as a core option. Nestopia and fceumm have already merged those changes.
>>
mame devs killed my entire family
>>
>>152285465
There are a whole bunch of blog pieces from the devs on PSX Crash Bandicoot games' development with interesting stuff in them. One of the performance techniques they talked about was having geometry simply not exist at all if it was obscured by anything, since camera angles are fixed anyway.

My guess for these holes is that, due to the low precision of vertex coordinates we all know about, pieces of the ground were counting as being "in front" of spots they didn't fully conceal.
>>
>>152286836

Didn't know they're whale hunters
>>
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>>
>>152287980
This game looks cool. What is?
>>
>>152288258

Raycris - Series Termination
>>
>>152283993
>>152284084
I bet you want him to toss your salad
>>
Is Simias alive?
>>
>>152290520
He comes in every now and then with updates on PocketStation
>>
>>152290969

>PocketStation

Does anyone carea bout that ?
>>
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http://wiki.redump.org/index.php?title=Sega_Dreamcast_NTSC_Missing_Games

>Marvel vs. Capcom 2 hasn't been preserved yet
>>
>>152291604
I find it ridiculous that one of the most popular Fighting AND Dreamcast titles hasn't been preserved yet.
>>
>>152291604
>>152291783
>Some Dreamcast games will never be preserved properly
>All consoles will die out before the system can be fully emulated
>>
>>152291604
How do we know there's nothing missing from the missing list?
>>
>>152285883
You aren't fitting in. Those who don't fit in are suspected as terrorists that want to hurt people even though evidence points to the contrary. That is the simplistic mentality of those we have in power.
>>
>>152291783
>>152291604
>>152292461

There's Marvel vs. Capcom 2 rips. they're just not REDUMP rips. They have a special process, and checking system that you have to jump through.
>>
>>152292852
There's records of every game that gets officially released.
>>
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>>152291604
uncle russel is raping my little jimmy!
>>
>>152291604
Looking at the dumping guide the issue seems to be having compatible hardware. Shame no way to dump it with the console itself.
>>
>>152292852
>>152293085
Super Tempo hasn't been properly dumped, but it's not on the missing Japanese Saturn games list yet.
>>
>>152293081
>They have a special process, and checking system that you have to jump through.

That's why other rips shouldn't be trusted, there's no real verification.
>>
>>152293582
>but it's not on the missing Japanese Saturn games list yet.
Nor is anything else. The page has never been touched yet.
>>
I'm looking for an android tablet so I can emulate on the go. What would you guys recommend? I'm currently thinking of getting the nvidia shield.
>>
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Could you guys help me? I downloaded a full-color Mario Land 2 hack (http://www.romhacking.net/hacks/145/) and it gives me this mess of tiles, no matter which version of the ROM I apply it to. I even tried changing the extension of one of them to .gbc, nothing changed. I'm running it in RetroArch's Gambatte core.
>>
>>152295168
>Drakon
Try it on a worse emulator, like VBA. It's probably one of those hacks that doesn't work on real hardware, or accurate emulators.
>>
>>152294293
wait for the gpd win.
>>
All of my Dreamcast games are from TOSEC. Is it worth it to replace them all with REDUMP rips?
>>
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>>152295414
It actually fucking worked.
I am so fucking angry at these rom hackers.
>>
Is nitroroms ded? Where do I get Saturn Redumps? Mednafen-sat doesn't like my Saturn Bomberman dump (I think it's from trurip).
>>
>>152264987
>lcd shader to make it look "how the DS looked"
>the pixels on the DS screen are only visible in high quality, well focused pictures
shaderfags everyone
>>
>>152297412

If only there was a wiki with this information.
>>
>>152297412
archive.org
>>
>>152297505
>>152298624
Fuck archive.org

>download torrent option because I want to pick and choose
>inside are more torrents
>torrent stalled
>trackers report one lonely goddamn peer
>been waiting like 20 mins to download like 400KB
>the actual torrents are probably just as poorly seeded
>>
File: 67.jpg (18KB, 224x225px)
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>>152299004
>>
>>152299004
>>download torrent option because I want to pick and choose
?
https://archive.org/download/SgaStrnCmplt
>>
>>152295168
>>152297162
ACCURACY LADIES AND GENTLEMEN
>>
>>152299004
>he doesn't have a client with http seeds support
>>
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>>152299124
I don't want a list of DDL links, I want to tick a bunch of boxes, queue it up and be on my way, is that too much to ask?
>>
File: JnTSGDe.jpg (863KB, 2560x1920px)
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>>152299210
More like DRAKON LADIES AND GENTLEMEN.
https://www.youtube.com/watch?v=-QMH-xp-WtI

>>152299326
Then use some downloader like DownloadThemAll! or jDownloader.
>>
>>152299418
>More like DRAKON LADIES AND GENTLEMEN.
You know the best part?
He never gets better at that shit.
https://www.youtube.com/watch?v=eiQcDQf_3F0
>>
>>152299418
>jDownloader

I guess that's better than nothing.
>>
File: 000.jpg (52KB, 1440x1080px)
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crt-easymode-halation is best filter
>>
>>152299818
Sad but true. This and the ntsc-svideo group are all I ever use for any length of time.
>>
>>152299818
I like royale, if you twerk it a little.
>>
want to emulate Neo Geo, CPS1 and CPS2 on retroarch 1.3.6, which cores do i have to get?
>>
>>152301813
mame or fba will do all of them, or you could grab the specialized fba cores. don't forget qsound.zip & neogeo.zip
>>
>>152302413
qsound.zip i guessis the CPS1-2 bios right?
>>
>>152299418
Someone paid him $400 for that
>>
>>152297162
I wish VBA and ZSNES would just fucking die already
They were great for their time but all these faggots just can't let them go and have to make us suffer for it.
>>
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>>152291304
>not caring about pocketstation
>>
>>152304632
>I wish VBA and ZSNES would just fucking die already
Then go write a snes emu with better performance and less input lag.
>>
How do I turn on blood for Metal Slug on FB Alpha libretro?
The enemies look like they're creaming their pants every time I kill them.
>>
>>152304797
>better performance
irrelevant, nowadays every one has a computer good enough to run at least Snes9x
>less input lag
Oh shut up. This matters to no one. It's not noticeable.
>>
>>152284445
Turtle's only putting in a few hours so he can finally get the Dev Machineâ„¢ up and running.
>>
>>152304797
>write a emu with less input lag
I'm fucking emailing SP right now and you can't stop me.
>>
>>152304632
Correct me if I'm wrong but isn't VBA still a pretty solid choice (albeit not best)? It's not like it's inaccurate just like ZSNES is.
>>
>>152305260
>isn't VBA still a pretty solid choice
No, and especially so for GB/GBC games.
>>
>>152304994
>irrelevant, nowadays every one has a computer good enough to run at least Snes9x

Battery life is a thing though

>Oh shut up. This matters to no one. It's not noticeable.

Enjoy the pleb life
>>
LJN Video Art emulator when?
>>
>>152305260
>isn't VBA still a pretty solid choice
It hasn't been updated in 12 years (200fucking4)
That's even longer than ZSNES (2007)
So no
It's not
>>
>>152305260
VBA-M is a good choice.
>>
>>152266581
That looks like some kind of rounding error. What GPU are you using? It needs integer scale to work correctly, custom vie

Everything works fine here with a Nvidia 970, including with the Vulkan GLSL version of that shader.
>>
>>152306091
And it also has that same ZSNES effect where faggots and normies will still use it most of the time even though it hasn't been updated since their 3rd birthday.
Why are we so mad at ZSNES and not VBA?
>>
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I'm looking for a USB controller similar to the SNES one with a great D-Pad.

I have some cheap USB SNES controller I got from Amazon for like $15 and while the buttons are fine the D-Pad is awful and very "soft".
I'm looking for a D-Pad that is "clicky". The best example of this is the 3DS D-Pad which is perfect.

Are there any controllers like this? I'm desperate.
>>
>>152306395
* custom viewports must use exactly 2x scale vertically if you use them
>>
>>152269338
for starters you can't read
>>
>>152125710
>>152126963
Kill yourself, underage ledditor
>>
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>>152240691
>>152234549
What is the actual fucking problem that makes N64 emulation so "difficult"? The Reality Coprocessor?
>>
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/emugen/tleman.

Days ago someone talked how you could play Final Fantasy Tactics hacks on the mednafen core by using something on the image (i THINK it was CDmage).

I trying to play http://www.rpgdl.com/lft and it actually works to a extent, but if i try to change class, or any abilities the game hang up. (webm related)

Anyone have any idea if i can fix this or i need to stay using psxfin.
>>
hi guys i heard this was the emulation board :D
>>
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>>152287980
>CRT shader
>3 seconds
>2 MB

Fuck off, retard.
>>
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>>152287980
>crt shader
>in a webm
>>
>>152307792

It has been frustratingly hampered by politics. Emulation progresses through collaboration, yet the biggest players on N64 emulation have always been oddly secretive about everything. Progress has been very slow as a result. Compare that to, say, Playstation emulation, which has skyrocketed over the last 5 years because of open development.
>>
>>152307948
>>152308039


Don't cry all over my dick slobbering cock sucker.
>>
>>152308103
This is why I don't contribute to most emulators, Dolphin and Citra are the only ones that aren't run by complete fucking retards, and even still the community/IRC is chock full of autistics.
>>
>>152269338

So you got it >>152307883

It's working normally?
>>
Nesticle is not really used by anyone anymore since it's not compatible with modern Windows.

Jnes is the one we should be bitching about. It gets recommended to normies because Jabo of PJ64 fame wrote it, but it's actually one of the worst NES emulators in terms of accuracy that's still used today. Even FCEUX/FCEUmm blows it out of the water.
>>
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>>152308135
>it's the same reddit fag from earlier who didn't learn his lesson
>still spouting 5th grade swears to be edgy and random xD

wow super surprising
>>
>Yakuza undub patch never
>>
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>>152308369
>>
>>152308475
You have to be 18 to post here. Reported :)
>>
>>152308298
I still use fceumm sometimes cause goemon 2 doesn't work with nestopia unless you softpatch it and I like to keep all my romhacks hard-patched

but I feel dirty every time I use it

I can't imagine how jnesfags feel once they realize their buffoonery
>>
>>152308208
PPSSPP is probably the best example of how emulation projects should be ran desu senpai.

Dolphin's team are well-meaning but obnoxious as fuck
>>
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>>152308260
yup
totally worth it for that rad bloody hand cursor XD
and i can play old school retro nes gtames on my computer that's cool :DDD
>>
Has libretro's Mednafen Saturn core been updated to support PAL games yet?
>>
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>>152308546
>>
>>152308103
>Emulation progresses through collaboration, yet the biggest players on N64 emulation have always been oddly secretive about everything. Progress has been very slow as a result.
False.

>>152308208
>This is why I don't contribute to most emulators, Dolphin and Citra are the only ones that aren't run by complete fucking retards, and even still the community/IRC is chock full of autistics.
You have to go back.
>>
>>152308298
>>152308598
FCEUX/FCEUmm might not be as accurate as many other emulators, but it is pretty feature rich, and has a lot of mapper support. Most of the new, very accurate NES emulators like puNES and Mesen haven't been in development long and therefore don't have as many features.
>>
>>152299418
http://shmups.system11.org/viewtopic.php?f=6&t=47910
>>
https://www.youtube.com/watch?v=Ay1UhN6P6y8
>this is probably how some pc gamers in the late 90s remember super mario world
>>
>>152306442
>I'm looking for a USB controller similar to the SNES one with a great D-Pad.

Dual shock three.

>>152307874

The answer is "tough". These fools who make romhacks use epsxe and the standard plugins to test. Since they think epsxe is great, they see no need to pander to other emulators.
>>
>>152309613
>Dual shock three
Dual shock four
I have one, it's the greatest controller ever made.
>>
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>>152309613
>The answer is "tough". These fools who make romhacks use epsxe and the standard plugins to test. Since they think epsxe is great, they see no need to pander to other emulators.

Crap, so not even FFT 1.3 and things like that? This hack was made using the same tools an everything.

I really wish i could play on mednafen.
>>
>>152309753
>Dual shock four
huh can you map stuff to the touchpad?
>>
>>152310362
i think so
>>
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I'm playing FFV Advance, and is there a reason why my inputs are sometimes either unresponsive or stick after I let go of the key?
This doesn't happen with any other GBA game, and it never happened when I played it on my phone a while back.

Any way to fix it?
>>
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>>152310630
>favorite character is my favorite job
neat
>>
>>152307792
>What is the actual fucking problem that makes N64 emulation so "difficult"?
The fact that its functionality is much different than home pc's, for graphics. You need something like compute shaders, in order to even remotely accurately emulate the graphics with hardware rendering. Even texture filtering isn't the same.

It's not difficult to emulate in software, but there's too many autists who insist that native-res is useless. Then there's the fact that some games are too demanding with a software render (possibly due to the fact that HLE emulators are running these games at a higher speed than the real console did).
>>
>>152310362
I use the touchpad as the pause button in RA.

There's also DS4Windows that lets you do all sorts of things with the touchpad.
>>
>>152309412
>that jump noise
>>
>>152310112

The answer is make better rom hacks. But they're stuck in the mindset that epsxe + Pete's plugins are all you need. So they don't see the need to make rom hacks that work on real consoles. Just more trash Win32 devs. Because Windows will last forever or something.

That being said, I've personally tested none of this shit, so I don't know what does or does not work in what emulators.
>>
Daily Reminder:

>Patches & Error Correction
>PSX disc images are full of error correction data. Many patches (PPF, etc.) ("naive patches"[2] in the mednafen docs) will modify the actual data but not update the error correction data. This is a mistake. It works on many emulators, but would not work on a real console, because the console will spy the mismatch between the error correction and actual data, and 'repair' the actual data. So for example let's say a patch changed one byte containing your HP from 3 to 255. If it doesn't change the error correction data, the PSX (and mednafen) will say 'Oops, there's one byte wrong on the disc. Let me fix that for you.'

>Bizhawk doesn't use this behaviour by default (but it can be enabled.) It's more accurate to do the error correction, but more annoying to gamers using lousy patches.

>There's no excuse for PSX patches to be leaving off the error correction data. From what I can see, the best way to make a PPF patch is to use "PPF-Studio" ( http://www.romhacking.net/utilities/514/ ) which has an option (why isn't it enabled by default? That's a mistake.) to edit the error correction data as well.

>Users with flawed PPF patches can use a utility called ECCRegen ( http://web.tiscali.it/eccregen/download.htm ) to fix their patched disc images. This will essentially say "I know the actual data is good and the error correction data is not matching it. Re-generate the error correction data"

>As a technical side note, the ECC of XA discs doesn't cover the bytes 12-15 (LBA and mode) which should be cleared to zero before running the ECC. After this the ECC will 'repair' them always to zero, and then some other process (unclear whether it's in the XA/CDi specs or just PSX behaviour) will re-fill the LBA and mode fields.

http://tasvideos.org/Bizhawk/PSX.html
>>
>>152311869

That's it! Gonna try it here, i remember someone on the thread that this was posted got to make one of the fft hacks work.
>>
On Dolphin, my PS3 controller's all mapped out, but when I go into a game, the buttons don't work. I'm using Lillypad, should I try something else?
>>
>>152313495
>On Dolphin
>I'm using Lillypad
Huh?
>>
>>152313709
It's the SCP Driver package I found in the wiki. Dolphin can detect the controller but it won't actually work in game.
>>
>>152313495
Isn't Lillypad PCSX2 only?
>>
>>152313948
Oh okay, Lilypad is a PCSX2 plugin, you're just using SCP.
You probably don't have the right input device selected in the controller config drop down (top left).
If that's not it, in the controller config, right click on the button and try mapping it that way, it should show up like 'XInput A Button' or something like that.
>>
>>152314239
The default one I have is XInput/0/Gamepad.
When I opened the config, everything was already mapped out and working.
Trying to remap it just put the same inputs.
>>
>>152310630
bampu
>>
How is the SNES emulation on the PSP? How is the retroarch for it?
>>
>>152314531
Think of it as the equivalent of N64 and PS2 emulation on PC.
that means bad
>>
>>152314734
I believe in Vulkanâ„¢.
>>
>>152314531
garbage. you are better off playing gba ports of snes games (even if they are inferior)if you want to actually experience them.
>>
>>152309412
Snes9x blew ZSNES away even back then if you had a fast enough computer for it. I still remember when they hacked together transparency support, and everyone thought the shit was like magic.
>>
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>>152307874
>>152309613
>>152310112
>>152311631
>>152311869
>>152313104

Tried the eccregen, didn't work ;_;

Didn't even showed that the thing had any kind of flaws.

Also i pop on the forums for the lft hack and i think there is no helping, same thing happens on real hardware (pic related).
>>
Is there any hope for N64 emulation?
>>
>>152317259
>Is there any hope for N64 emulation?
All 3 major groups of devs are progressing quite well. Angrylion's is already execellent though.
>>
>>152317587
Does Angrylion's plugin works on a i5 4460 integrated or it needs high end hardware?
>>
>>152304828
Go into the dip switches of the game
>>
Hey anons, what's the best DS emulator for PC these days?
>>
Disregarding OpenGL support, which brand of graphics cards is better for emulation? AMD or Nvidia?
>>
>>152318407
Always Nvidia since it's the way you're meant to be playedâ„¢
>>
>>152318407
Never had a problem with Nvidia but then again I've been running a shitty AMD CPU for half a decade now and it runs most of the things at full speed.
>>
>>152318326
DeSmuMe but it kind of sucks because EXOPHASE IS A JEW WHO WON'T RELEASE HIS SOURCE CODE
>>
>>152318326
Sadly DeSmuMe
>>
>>152319118
>>152318797

Hmm I think that was the emulator I was using three years ago, is it any better now? The freeware I mean
>>
>>152319441
Honestly, it's OK. Runs stuff fine with maybe a few hiccups here and there. Not as good as it could be though because
A: the devs are total autists
B: exophase is a greedy jew
>>
>>152319441
desmune has definitely gotten better, be sure to use the recent dev builds since the "official" release is like 3 years old now.

frankly the whole "desmune is trash" is more of a meme than anything, most game won't give you trouble these days (except arguably pokemon)

Is drastic on android better? it probably is, but desmune doesn't suck regardless of the fact, t's a perfectly capable emu
>>
>>152319821
Good thing it strongarmed all the competition out
>>
>>152319821
Drastic looks ok on android, not sure how to compare the games since I only have soulsilver and platinum but it's kinda laggy still. So pokemon has hiccups on DeSmuMe? was kinda hoping those games are what I would be playing
>>
>>152319441
NO POEKMON
>>
>>152318039
The performance heavily varies per game. Some devs are working on optimizing it, so even if the game you want to play is slow, there is hope. I think 3.4 ghz is sufficient for a good amount of games, and especially once more optimizations are done.

Be on the lookout in the near future :) .
>>
>>152319821
I don't remember having any trouble with black/white or soulsilver. I played them pretty casually though.
>>
>>152320124
What's your phone? I beat SS on quad core Marvell [email protected] without problems.
>>
>>152320124
It works pretty ok, just don't use save states. It freezes up when using save states a lot of the time.
>>
>>152320781
Well I don't know if it's any good, it's a Lenovo tablet
>>
I can't start WarioWare Touched in DeSmuMe.
It runs fine but it won't let me touch the start button.
>>
Why PJ64 crashes when going full screen with GLideN64? Fuck.
>>
>>152324614
because its PJ64
Seriously the crashes are completely random
>>
>>152310630
p-please respond
>>
>>152324862
What emulator, are you using a gamepad, what OS and so on.
>>
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Nesticle is besticle
but really, it isn't as bad as i thought it would be. sound emulation is noticeably bad in some games (kirby's adventure sounds really screechy), getting my controller to work properly was a bit of a pain (apparently there were only 3 buttons on pc controllers at the time), and settings reset every time it's closed but it's honestly not as bad as early emulators for other systems.
>>
File: poop XD.png (17KB, 516x461px)
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Haha the pipe says poop XD
why don't more emulators have on-the-fly graphics editing
>>
>>152324614
Try 1964 and/or Mupen64 0.5. If both also have this issue, I'd submit a bug report to Gonetz. Otherwise, I'd submit a report to PJ64.
>>
>>152325630
>apparently there were only 3 buttons on pc controllers at the time
I bet the emulator is using the mouse buttons for that source of imput.
>>
>>152325765
>why don't more emulators have on-the-fly graphics editing
Because it doesn't work for every game and is a shitty feature because its just an underpowered tile editor.
>>
>>152327234
but i want to draw dicks on my games in real time
>>
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>>152101063
>>152101717
The game is really expensive and I'd like to do a redump but only if someone goes half and half on it with me

I ain't paying $500 dollars for something I can play just fine in SSF. I'm angling for the preservation approach but I'm poorfag and probably shouldn't even be thinking about doing this.
>>
>>152328976
You can always resell it to get your jewgold back.
>>
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HOW MUCH OF DOLPHIN 5'S NEW FEATURES/COMPATIBILITY/SPEED RELIES ON DIRECTX12?

CAN I STILL PLAY THINGS THAT WERE PREVIOUSLY INCOMPATIBLE OR RAN AT 5FPS, LIKE PRIME TRILOGY, ON DX11?
>>
>>152329802
ZERO.
YES, BUT THEY STILL STUTTER, SO USE ISHIIRUKA.
>>
>>152329802
what
literally none
shut up
stop yelling
faggot
>>
>>152329802
>this faggot asked the same question on /v/
>people told him to come to /vg/ and he passive aggressively uttered "No thanks"
>he's here anyway
kek
>>
>>152330165
>same cuckold that tried to shoo me off to this shitty board is here
you just wanted friends. i get it now.
>>
>>152330227
There were 5 posters in that thread

you're just upset and wanted to be spoonfed
>>
>>152330349
Well I got "spoonfed" within 2 minutes of posting here so I guess it doesn't matter :P
>>
>>152309613
>great D-Pad.
>Dual shock three.
Nigga pls that thing is awful
>>
>>152329646
>You can always resell it to get your jewgold back.
I have an ominous feeling that if I bought Super Tempo nobody would purchase it. Everyone smart knows the game actually isn't worth that much and it's priced that way because they know there are so few copies. Artificial demand.

I'd be letting the cunts win and I really don't want to give them the satisfaction. But I also don't want to think about a future where the game isn't properly backed up.
>>
>>152329802
Dolphin 5 is a stutterfest
>>
I heard Spyro Year of the Dragon has loads of issues on emulators, though it could be the ISO. Any truth to that?
>>
Is it possible to make an emulator for a newer system that runs on an older system? A PS3 emulator that runs on a PS2 for example, or a Wii emulator that runs on a GameCube or somemething.
>>
>>152334950
Nope.
>>
>>152335007
Apparently the emuparadise USA ISO is fucked. Any other sites that have a good ISO of it?
>>
>>152335003
A portable software renderer and interpreter and you could run on just about anything. Biggest problem would probably be memory constraints, but you could get around that with paging, depending on the system. Would be slow as all fuck.
>>152335064
http://emulation.gametechwiki.com/index.php/Need_Games%3F
>>
>>152335206
Thanks! Found the updated version I wanted
>>
espgaldua 2 doesn't run full speed on shield tv
>>
>>152336495
If you're trying to use latest MAME then that is to be expected.
>>
>>152337101
well the only other mames there are 2003 and 2000 which I'm assuming don't play the game since it came out in 2005
>>
>>152098962
Anyone have the unofficial citra build?
Link dead
>>
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Can DeSmuME use .sav files ripped from real DS games? My cart is dying of old age and I'd like to play it without it freezing every five minutes.
>>
>>152335003
Sure, you could emulate a PS3 on a C64 if you wanted to. Whether you should is another matter.
>>
>>152340398
Yes, but you may need to run it through a NDS save converter first.
>>
>>152337257
It's 2003 and 2010 though. You could try with the latter, but they ripped the driver back out again so I don't know if it's in there. Arcade emulation isn't really my forte.
>>
>>152341247
>It's 2003 and 2010 though.
no only 2003 and 2000 are there plus latest
>>
Are there any DS emulators that can play online?
>>
>>152342578
DeSmuMe had it but it got removed for "legal reasons"
>>
>>152342118
https://github.com/libretro/mame2010-libretro

I wasn't aware they'd renamed imame4all
>>
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>>152338213
So I guess no one managed to take the unofficial build...
>>
would drastic work on a shield tv considering there's no touch?
>>
>>152346090
I would imagine it has some way to emulate touch.

Also, there are NDS games that you can play entirely without touch controls.
>>
does vulkan have good shaders yet
>>
>>152103041
The fortune cookie function on Backloggery does this for you, there are even customizable features
>>
Man I wish I could use some RetroArch shaders but Kega Fusion still has the best sound of all Genesis emulators, it really makes a difference.
>>
>>152349439

I don't believe you, Anon.
>>
So I'm playing this on Desmume and it feels like it constantly slows down/lags for some reason. Is it a problem with game/emulation or what? I haven't messed with anything outside of adjusting the controls for my pad.
>>
>RA works like shit on windowed mode with ogl
>d3d is not well supported (breaks screenshots, only supports rgui, doesn't support half the shaders)

What do
>>
> tries desmume on raspberry pi 3
> compile with all optimizations
> 8 fps playing Rune Factory 3
>>
>>152354527
>RA works like shit on windowed mode with ogl


Set video_disable_composition = "false" to "true"

Only works on Windows 7 though
>>
>>152196805
I spent a few hours in this game and I gotta say,

while the gameplay is not dragging me in (I mean shit it's really fucking boring basic rpg combat, I couldn't get hit once even if I wanted until I got my first party member) the dialogue is... unusual. I'm almost hooked. Is this one of those classic RPGs on the "32-bit" era that were poorly translated to the point they would just fucking put text that had nothing to do with the source?
>>
>>152354812
Nah, I already tried. Doesn't disable composition on 7. I have to do it manually and it's not much of an improvement, I still get some nasty audio crackling and crazy refresh rate readings.
>>
>>152353595
Turn on dynarec
If that doesn't help you then your CPU is too shit
>>
>>152354886
>point they would just fucking put text that had nothing to do with the source
Its "localized" by working designs so yeah.
They essentially rewrote huge parts of the script and called it "accurate".
>>
>>152297162
When they made the hack, VBA was all there was.
>>
>>152357762
They should have tested it on real hardware.
>>
>>152357682
Damn.

All of them working design titles or is there any specific one that takes the cake?
>>
>>152358415
Every single one of them heavily alters the script. I remember one of their games even having a fucking Bill Clinton joke. Generally made games more childish with potty humor and straight up changed the gameplay in some cases.
The most egregious example in my opinion is Alundra, its a game with a very dark tone but they added jokes in the script in the most retarded places to the point a guy standing next to a dying NPC is making a 4th wall breaking joke that makes no sense.
Not to mention they give characters accents and change personalities which fucks up the tone even more.
>>
>>152354975
>playing in a window
go at it in a half-assed way and you get half-assed results
>>
>>152309391
>>152299418

Suprised that guy hasn't commited suicide yet
>>
>>152354975
Do you have video_refresh_rate set exactly to match your display?
>>
>>152308103
PS1 emulation accuracy is due to recaptcha, not ePSXe or PCSXR teams.
>>
>>152359678
What game can mednaefen run that PCSXR cannot?
>>
>>152358073
As someone who made rom hacks in the past, though ones that still work on Higan so I assume they work on real HW, I can assure you most rom hackers are not going to buy a flash cart just to test their hacks
>>
>>152359827
Accuracy=/=compatibility. PCSXR may run all games but it will do so with graphical errors. mednafen has virtually none.
>>
>>152360041
>but it will do so with graphical errors
Do you have any specific examples?
>>
>>152360154

No, faggot. Just accept my baseless assertions at face value.
>>
# CEMU detailed changelog for 1.5.6
# Patreon release date: 2016-08-20

general: Fixed a bug where the crashlog and some other files were created in the wrong directory when launching a game from .rpx

CPU: Reduced RAM usage of recompiler

coreinit: Fixed a bug in OSSetPeriodicAlarm()

AX: Added API AXSetVoiceSrcType(), AXDecodeAdpcmData()
AX: Implemented sample rate converter for PCM16 format
AX: Implemented PCM8 format decoder and PCM8 sample rate converter
AX: Other small adjustments to improve overall sound quality

DMAE: Added API DMAEFillMem()

GX2: Added API GX2RDirectCallDisplayList()
GX2: Fixed a crash that could occur when an already running occlusion query was started.


Xenoblade X: https://www.youtube.com/watch?v=e_B_1WeYkcc

Bayonneta 2: https://www.youtube.com/watch?v=o9SjwmJ3ytk

Smash: https://www.youtube.com/watch?v=rIE7d1vjLvU
>>
>>152359413
I tried leaving it at default (59.950001) and setting it manually. By doing the latter, the estimated monitor framerate goes lower, but in both cases I do get some of that crackling. Note I've been using the saturn and ps1 mednafen cores, I can handle anything lighter.

So the thing is, I set the refresh rate back to default and use d3d, no issues on windowed mode.

>>152359238
It is a half assed way but in terms of speed it's good enough. Basically I have to choose here between something that works smoothly, or something that has several extras. I use windowed mode because I like having other content displayed on the side. I am so sorry that I want to use such an unusual option like playing videogames on a window.
>>
>>152359104
Has there ever been any attempt to make a different translation of any of these? I seem to recall some final fantasy game being re-translated unofficially.
>>
>>152360154
No since I haven't used PCSXR since 2009 due to tons of games having graphical issues ;)
>>
>>152360375
I was mostly joking but it's also true. Seems like most young people these days have ADHD and can't focus on doing a single task at the time. If everything you do's gotta be suboptimal I don't see why you need to get bothered by a few crackles and jerky motion.
>>
>>152360536
None of the games Working Designs touched are even close to being as popular as Final Fantasy.
Your best bet would be to learn japanese and play the japanese release if you actually want to experience the original game.
>>
>>152360823
Ok fine, I guess I have to be completely immersed in Wild Arms, otherwise I don't deserve a normal experience
>>
>>152361376
Protip: if you judge it not to be worth playing in fullscreen, it ain't worth playing period.
>>
>>152361624
Then very few games are worth playing. What is the purpose of Dem Video Games anyway?
>>
>>152360375

Seems MIcrosoft is fucking up OpenGL on purpose again to make it look bad.
>>
>>152299418
What exactly made Drakon think this was acceptable?

He essentially blew his load all over it.
>>
>>152360375
>Note I've been using the saturn and ps1 mednafen cores

Turn on Cache CD into RAM. Mednafen is bad about stuttering when reading the disc unless you do that.
>>
Need new thread.
>>
new bread
>>152364882
>>152364882
>>152364882
>>
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Keep getting a weird screen bug like this. Using Pete's OpenGL2 Tweak. Any ideas?
>>
>>152364987
thats not screen tearing
>>
>>152365651
I know, I don't know what else to call it. It's always horizontal at least.
Thread posts: 766
Thread images: 113


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