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/dfg/ - Dwarf Fortress General

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I love macros edition

>Download the basic game here. Current version is Dwarf Fortress 0.43.06
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!

Old thread
>>151120921
>>
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Year four is a tad late to finish the offices for the mayor and guard captain, but at least they look good.
>>
This happened a couple times so far: one dwarf loses an argument and is angry about it, then he gets enraged, and starts fighting. Last couple times it was just three or four dwarves fighting, but now half my fortress is running around and punching people. Why does this happen and what should I do?
>>
>>151369765
jail them
>>
>>151370291
That's not possible.
>>
Anyone know if there's an alternative to bodyswap for dfhack? Or a mod that does something like it?
>>
>>151370729
put them in a squad and turn them into wrestlers
>>
Why is it almost constantly raining, no matter which biome I settle in?
>>
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>fucking around in one of my weird caverncanoglacier sites
>cutting trees for more lumber
>notice water draining in the cavern lake which wasn't linked to my mist-supply
>trees I cut down were linked to an air pocket?
>water falls down onto a magma flow instead of casting obsidian immediately
>cut down the rest of the trees above the air pocket and just watch to see what happens

>>151369365
The set has come along really nice comfyanon the engravings look better than I expected.

>>151371648
I think it's the biggest hole in the dfusion changeover, I'm still not sure what the replacement is, worst comes to worst I'll end up fiddling around to write a script for it, I think I have the general idea of what I'll need to do.
>>
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>>151372226
Here's the airpocket and the frames I set up so I can plug the drains easier if necessary.
>>
>>151369006
Why aren't DFVIDTUTS recommended in the OP pasta?
>>
Why do my dwarves just start fighting for no reason? It's like some seasonal event were one gets enraged and attacks another and it just spirals out of control.
>>
>>151376290
Arguments, are they brawling or fighting to kill? Brawls happen and are fine, one will stop when the other backs down or passes out.
>>
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>>151376290
>>151376627
I've never had a brawling caused by an argument in my fortress, yet when I decided to venture In the real world with an adventurer, pic related happens
Geez, those city people are really on their feet about everything, amirite?
>>
>>151377135
>picture = feminists
>>
>>151376627
Yes arguments, they get angry or annoyed after having an argument, and then they fight. I think they are brawling, because if a dwarf is unconscious they don't attack him, but the problem is that they attack everyone they see, or everyone they see attacks them, I'm not sure. So far I've lost nine dwarves in two of these events.
>>
>>151377135
I once had a human maceman visit my fort. He was in a constant state of rage because of arguing. I had a dwarf who was moping around for years. And then finally the one who threw a punch was a lasher who wasn't even flashing red before that moment. There might be a lot to the personality of a creature which makes it brawl more often.
>>
>>151374410
You mean captn duck? I have no idea, they used to be.
>>
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For building a magma forge can I just get to the top of a magma pool, channel out a hole in the "roof" of the magma pool, and then place the impassable tile of a magma forge over the gap?

Is that all there is to it?

Will my dorfs fall into the hole before the workshop is built?
>>
>>151379357
They shouldn't fall inside even when it's open. They do that only if they try to dodge something.
>>
>>151379515
But otherwise that process should work?

Its my first time with magma so I don't wanna have too much fun.
>>
>>151379571
Yeah, they gotta dodge an attack to end up swimming in magma generally.
>>
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>mandrills triggering all cage traps

god fucking damn I fucking hate monkeys
>>
When will the elves start selling booze again?
>>
>>151381223
Around elves, watch yourselves!
>>
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post forts?

I will encase the existing wall with stone blocks, for aesthetics. Then I'll build some smaller houses outside. Then I will assign the useless bums to those houses. Let's see how this works out.
>>
Huh, I can make adventurer camps in the underground dwarven highways, even though there are dorfs and buildings there already. I wonder if they can be embarked upon.
>>
>>151380203
back2/pol/
>>
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>>151381661
this isn't on a dwarven site like you're suggesting, but I made my current fort around a worldgen tunnel and I have to say it's a little disappointing. nobody enters through the tunnel, not even if you block off your surface connection
living by the cavern is kind of cool though
also relevant to >>151381569
>>
Does this give full coverage to a soldier:
Helm, breastplate, gauntlets, greaves, high boots, or should I switch high boots for low ones, since it looks like greaves can sometimes cover lower legs?
>>
>>151381223
I wouldn't expect it until the economy goes back in. It's (probably) close enough that any work in caravans today would be wasted effort.
That said, Toady didn't remove alcohol from elven caravans on purpose, and there's always the possibility that he'll accidentally add it back.
>>
>>151382282
Tunnels strike me as unbelievably cozy.

>temperature is cool year round
>almost no enemies, though I ran into some reptile men off the beaten path
>plenty of water to drink
>extremely roomy, not at all claustrophobic
>vast helm plum fields
>>
>>151382464
Add a mail shirt and a cloak and you've got full coverage.
>>
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>equating monkeys with negroes

um racist much
>>
>>151382464
High boots are universally superior to low boots, there is no reason to use low boots except in 1 in a million corner cases.

I would give them cloaks and hoods as they become available. Very minor protection tho
>>
>>151382464
http://dwarffortresswiki.org/index.php/DF2014:Armor
Don't forget a shield.
>>
>>151382704
Ah yes, forgot mail shirts, which are da bomb. They protect the neck, legs, and arms, at least sometimes.
>>
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>>151382641
>plenty of water to drink
>>
>tfw memes are becoming real
At least he isn't the general any longer. The current one is a dorf.
>>
>>151382724
Keas can fly so the analogy doesn't work as well.
>>
>>151382641
I agree, and I hope that when start scenarios/hill dwarves/deep dwarves and all that shit eventually gets put in, there's some sort of option to play as deep dwarves. the stuff you describe would be even better if travellers, invaders, etc. actually moved along the tunnel

I would be ok with an embark scenario like that where you had no access to the surface and had to rely on rumors from visitors to find out what was happening up there
>>
>>151384492
NPC dorf settlements seem to get fucked up fast just in the default types of settings, so I could imagine its up to a player fort on tunnel watch duty to keep invading goblins from getting all the way through to the Dwarven Halls. Additionally, it may be up to the player to watch for forgotten beasts, subterranean animal tribes, and night creature migrants passing through.
>>
I've only now noticed that when I use the workshop profile to order, let's say, 20 barrels and 20 buckets, that it will alternate between those two instead of making 20 barrels and only then 20 buckets.

Is there a way to make the works stop the alternating tasks, or should I just be content that there even exists a way to order stuff in bulk?
>>
>>151379571
The advantage of putting the impassable tile over the channel is that you stop magma dwelling beasts from giving you a visit
>>
>>151385521

Order it to a specific workshop.

Y-you do have 2 carpenters right?
>>
>>151385521
You can suspend one at the workshop out have multiple workshops and set your orders to a single workshop each
>>
Right, here is the scenario. When you are embarking, you can bring 3 items (excluding the caravan), and 1 of each of these items. You can have skills as default.

Which ones do you bring?
>>
>>151385764

2 picks and an axe
>>
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After four years, those vile forces of darkness finally decided to make a move. Can't wait until they start sending real armies, though.
>>
>>151385314
would be pretty cool.
>extremely limited population because you're just an outpost, but about half of the migrants that do arrive are competent warriors
>listen in on tavern conversations to catch rumors of relic-hunters that might try to sneak past you to the mountainhome in an attempt to steal shit
>regularly have to fight off invasion forces larger than your entire population
>provide escorts for dwarven pilgrims travelling to some distant temple
>>
>>151386131
Why people with such tile/graphic sets is allowed to post?
Really, it's too goofy to be taken seriously
>>
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>>151386370
Anons be hatin' on my comfyset.
>>
>>151385610
>>151385661
Nah, 60 pop cap and I didn't cross train enough. And a bunch of them died so I'm missing some legendaries to keep the sailing smooth, and I'm on a 2x1 embark so there isn't much stuff except rock, so there is not much rough material.

The question is actually concerning armor pieces. To make it concurrent I'd have to have 6 armor smiths and that's a no go in most cases. I want best of the best armor pieces.
>>
>>151385764
anvil, axe, pick
>>
>>151387407

I'd just do it manually, for something like armor it isn't that important to automate.
>>
>>151385764
3 copies of "The Dwarf: My Only Mistake"
>>
>>151385764
1 lignite block
1 magnetite block
1 wooden block
all skill points into consoler and pacifier
>>
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>>151386683
>using a custom tileset that is non-square
>>
>>151385764
Three books:
>The World Without the Dwarf, by Båx Berngerxung
>The Dwarf: My Only Mistake, by Inire Cacameamala
>Against the Dwarf, by Urist Tholtigcog
>>
I just embarked and I found out there is a good population of giant brown recluse spiders and alligators.

Should I be too concerned?
>>
>>151388895

depends how close to the water you are, sometimes you embark right on the river and as soon as you unpause they swarm out and rip your shit up
>>
>>151388969
I am right next to a stream. It has been about 20 minutes and nothing has happened.
>>
>>151388895
Depends, are you an ecologist?
>>
>>151388075
Authored by Tarn Adams.
>>
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>>151388542
Square sets are for square people, fampai.
>>
>>151386370
Rude. Comfyanon is family, even if he hasn't learned to use square tilesets.
>>
I noticed that my human solders are practically armor less and started doing armors designed to people larger than dorfs.
>>
>>151390163
be warned that they're often very weak and have low armour user skill, so they sometimes end up moving unbelievably slowly when fully dressed up
>>
>>151388895
Not really. GBRSs don't have the webbing ability that GCSs do, but they do leave webs behind in the environment that can be gathered for silk without having to open the caverns. You might lose a dwarf every now and then to them but overall they're a net benefit to your fort.

And if you can catch some alligators you can tame them up, set up some nest boxes and breed them as a source of meat and eggs and guard animals. You might lose a dwarf every now and then to the wild ones but overall they're also a net benefit to your fort.
>>
>>151390659
>You might lose a dwarf every now and then to the wild ones
Dwarf Fortress goes didney worl.
>>
>>151390614
Even in leather or bone armor?
>>
>>151390980
oh, that should be fine
doesn't protect them much, mind
>>
>>151390659
What if those spiders are captured and trained? I know GCS are trainable.
>>
>>151391270
You can't make them shoot web(since tame animals will just panic when they see enemies) and they'll die after like two years. It's not worth it.
>>
>>151391119
Not him. True, but the absolute first thing you want is just stuff that will keep your guys from being scratched up by every wandering creature, plus a helmet isn't too big of a problem.
>>
Does silk, pig tail, (rope reed?), and jute cloth offer any noticeable distinction in terms of protection?
>>
>>151390004
That's like saying he hasn't learned to be an elf.

Are you an elfaboo, anon?

When did this:
╔══╗
║║║║
╚══╝

Become hotter than this:
╔═╗
║║║
╚═╝
>>
>>151393227
Elfabooism was completely pointless back in .34.11, but nowadays elves are flat out amazing with the tavern and wood updates; great stats for being bards (musicality +, linguistics +++, intuition +), rare and valuable recuperation + and disease resistance +++ (which means elves, like Legolas, can drink dwarves under the table), and the universally useful agility + and kinesthetic ++. They're also fast as fuck.

Now, elves as a CIVILIZATION are basically always going to be relegated to just the sidekicks of the dorphs of course.
>>
>>151394401

You've convinced me to make a gay ass elf adventurer next.
>>
>>151394821
their plan is working
>>
How do I efficiently clear up remains? Do I use a stockpile for refuse or use a zone?
>>
>>151395439
Around elves, watch yourself.
>>
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Alright so I'm trying to dig down to a magma pool I found the side of in a cavern.

I start my dwarves digging above where I'm pretty sure it is, and eventually they stop.

I hit the magma tube, but the top 25% of it is hollow.

So my question is:
>Can I get dwarves to drop water down this hole until there is a layer of obsidian over the magma, and then go down there and build magma forges on the obisidian floor?

Or,

>What is the optimal way to build forges on a magma lake?
>>
>>151396738

buckets and an empty pit
>>
>>151396969
Fill a pit in my fort with magma?
Can I make a magma well?

Do I just make 1x1 channels and fill them with magma under my magma forges?
>>
>>151395578
Neither is more efficient than the other (or very efficient at all). A stockpile requires less micromanagement than dumping, but takes up more space.
>>
>>151397363
You can fill a pit with magma, but not using buckets.
>>
>>151395578
just dump them into magma
>>
>>151398014
Then what was >>151396969 talking about?
>>
>>151397363
>>151398205

water buckets into the magma pit with an empty pit area..
>>
>>151398014
>>151396969
>>151398306
OR I could create a waterfall from a nearby cavern layer to turn it all into obsidian at once.

Would that be any faster than buckets?
>>
>>151398587

depends how good a plumber you are
>>
>>151398696
Alright I'm gonna do it.
I feel like an underground waterfall into a lava pool to make a floor is the Dwarven Way.
>>
This has to be the most overrated game of all time? Has anyone ever bought this game? Or even played it? I get that some games don't really need amazing graphics to be great but seriously......this looks atrociously bad.....and yes I did try this game once but quickly thought.......no way.... Just not fun.
>>
>>151399413
0/10
>>
>>151399413
Anon... ironic shitposting is still ironic.
>>
>>151399413
Like Skyrim with Guns
>>
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>>151399413
wtf ur right - Toady I want a refund
>>
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>>151399413
It's """fun""" if you don't use any of the features.

Otherwise it's paint drying simulator.

enjoy that sub 10 FPS.
>>
>>151399413
>overrated game
It probably is. It's pretty shallow once you learn the game mechanics.

However, every time I try to go back to other games I find out that they're so much worse, so I'm basically stuck playing DF.

Games in the genre which can compete are Daggerfall, Morrowind, Unreal World, Elona, Gearhead and Mount & Blade.
>>
Is there any advantage to gelding?
>>
>>151401358
prevent catsplosions.
>>
>>151401358
Keeping personal pets with bad genes from contaminating your livestock.

Having two cats to keep the vermin at bay, without risking having a catsplosion.
>>
>>151401582
There are genes now?
>>
>>151401801
They've been in for years. Basically, attributes, size and appearance are inherited from parents. This means that you might want to cull the smallest individuals from a livestock population.
>>
What's a fun animal man to play?

Thinking of something that can fly.
>>
>>151401985
Oh shit wasn't aware of that.
>>
>>151401582
>>151401985
If only you could cull dumb thoughts from the populace.

>in a time before time somebody attacked somebody
>>
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>Download a mod that adds a bunch of adventure mode crafting options
>build a home in the woods, live off the land and hunt deer
>Make bone and wood crafts in my spare time, stockpiling them and honing my skill until I have enough to make a trip to a city to buy some metal equipment

This is as cozy as Dwarf Fortress has ever been. Except for when that Olm woman burst into my house and tried to stab me with a spear. Threw her out the club tho.
>>
>>151401358
When the romance and law update collides, You'll be glad to know that no woman will sue you for childcare
That's a good enough reason to me, do you really wanna suffer the complete weight of the law in a game like DF? come on, don't risk it and get your balls AXED™
>>
How long until a scholar writes something? They are going mad from boredom complaining about the lack of this ant that while being couped up in that tower library I made them.
>>
>>151403621
Your wife actually can leave you for the goblins as is, even though its stupendously rare.
>>
>>151404258
About once every 5 years or so. I'd just personally make an ass load of paperworks for an adventurer or two to write on.
>>
>>151404662
Do you know if they have to be a scholar during all that time, or can they take breaks? for example I've just now decommissioned one of my scholars back into the general populace because he was getting stressed about not producing anything in a long time. The thing is that he's not the only woodcrafter around. the free one(s) would take any crafting jobs while he was busy pondering about the lever.
>>
>>151402842
Ain't it though?
>>
can u get a wife in adventurer mode?
>>
>>151405467
no, but you can crash the game near dark fortresses.
>>
>>151404964
The 5 years thing isn't a hard and fast rule, its meant to convey that once in a blue moon, once in a VERY long time, they will decide to make something. There's a forum thread on the topic.

iirc, they will VERY SLOWLY decide to do non scholar jobs if no one else does them.
>>
>>151405467
>can u get a wife in adventurer mode?

This needs to happen. You should be able to capture a harem and use the genetics system to produce a host of offspring to enact your will, be your slaves, or whatever you want.
>>
REMINDER THAT TNC IS MORE NADOTA THAN DC BECAUSE OF JIMMY
>>
>>151405467
Yes, not conveniently.

You need to find someone within 10 years of age. The game of course will not actually tell you this.

You will need to get a high friendship level with her. The game of course will not actually tell you this.

You and her both need to be straight or bi. If you or she is a gay or asexual, the game of course will not tell you this.

During downtime the game will gradually have a very very small chance of getting you hitched with her, about the same chance as anyone else in the world getting married.

I would bring the two of you to a player fortress and isolate the two of them for a few years and it will probably happen.
>>
>>151405525
maybe you should go at night

I went at night to a dark fort with over 3000 goblins, stole the demon lord and left, easy peazy
>>
>>151406637
Yes, I do too enjoy not playing the game the way it was intended.

So much fun one shoting sleeping goblins.

Can't wait to siege the next one!!
>>
>>151404346
bullshit, dwarves are monogamous
>>151405567
I mean, I think it highly depends on the scholar
In on of my experiments with adventurers, I designed one adventurer precisely meant for that job (had sharp inteligence, a way with words, etc. and his personality was very research-oriented)
And retired him at an old fortress of mine
After a couple of seasons, I asigned him to a scholar, as I couldn't toggle jobs on him because he was a human and had not yet asked for citizenship
In the time it takes to say 'elves are fags' three times, he had written a racist book against mi civ

I truly want to think that his celerity at writing that book was because he was a naturally born scientist, and not because he needed to stomp on corpses of dwarves to go from his room to the tavern
>>
>>151406485
>>151405467

You also may find it easiest to use Legends Viewer to check age and relationship level and give them both compatible personalities.

Once the potential for a romantic relationship pops up you will see Relationship: Friendly (300 or whatever), UNKNOWN (0) pop up, that's the time to bring them to a fort for their love shack.
>>
>>151406406
Ironically while there's a way to have a harem (using the animal breeding system) I don't think they inherit the father's genes
>>
>have large wood stockpile right near tavern full of Elves
>>
>>151406993
Are you a r-retard, senpai? There will be enough awake goblins and trolls, and way more than enough beak dogs, to satisfy your fighting urge.
>>
>>151407328
Yeah, I took control of a dorf from my fort to adventure at one point, later on I found out they had gotten married while retired back at the fort, used dfhack to pop out a kidventurer and had to go in and reconnect all the linkages so her mom and dad were actually her mom and dad, since it listed some random histfig as the dad for some reason.
>>
>>151407517
I've been playing the game a long time.

It's a broken piece of shit.

enjoy not being able to use every new feature, wouldn't want to tax your machine.

Keep making excuses though.
>>
>>151407068
>bullshit, dwarves are monogamous

No, she can still run away, join the goblins, and call one of them "Master," leaving her children behind.
>>
>>151407703
>waaa, fighting 200 monsters in one sitting isn't enough
>I want to fight 2000

I'll be honest, even going at night there will probably be too many enemies for you to stand fighting.
>>
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Giant pushed one of my dorfs down from the bridge connecting the plateu on which I built my fort to the rest of the mountain. The drop is at least 20 z-levels.

Can some artfag please draw this?
>>
>>151406406
I mean, it's gonna happen eventually, and when the whole psychology/romance thing gets polished, I can't wait for anons to post their waifus, and the stories they have together
Truly, it will be the new combat log posting
>>
>>151407871
Not at all, just stand in the hallway, hold down the arrow key towards the enemies.

You'll massacre all of them if you trained properly.

Who am I really kidding though.

>Dwarf fortress is not responding, would you like to send an error report?
>>
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>>151407935
Now he attacked one of my farmers. Seems like she's not about to go down without a fight, though.
>>
>>151401985
Size and appearance yes, but attribute heritability has never been demonstrated. And people have tried. Many times.
>>
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>>151407935
>>151408415
One who got pushed down landed right on her head. RIP in pieces.
>>
>>151407971
I'm not gonna lie, I fear this thing righ there too much
I usually get too atached to my dwarves, so if in the future, communication and romance are well done, I fear that I won't be able to play the game for fear of my wife dying
>>
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>>151408723
At least my militia managed to save the other dorf before she took any damage.
>>
>>151406485
Adventurers are all asexual by default. You'll need dfhack to fix it before that could work.
>>
>>151409232
Do you offhand know what the command to check an adventurer's orientation is?
>>
>>151409558
gaydar works for all units, but it's pointless to even try with adventurers, since they are asexual by default
>>
So I learned last thread that the Nemesis error that kept crashing my fort meant that the fort was fucked.

Can I retire and unretire it and fix it that way or is the whole area in general just fucked? I haven't set up very much so it wouldn't be too great a hassle to unretire.
>>
>>151409558
No, sorry. It's probably some gui/gmeditor hoodoo. I've never messed with it.
But if you just want to hack the gay away, fixster (or fix-ster) is the command you want. I don't know if it works in adv mode or not, but it probably does.
>>
>>151409898
I've heard of people dodging the nemesis crash by retiring/unretiring to time skip past when the problem unit would appear. It's not reliable, and may not be a permanent solution, but it's worth a shot.
>>
I'm thinking of making a program where you can before hand draw out a designation and then have it converted to a macro. Does something like that already exist, I don't wanna waste my time. Maybe I'd do it as a programming challenge.
>>
>>151409931
>I don't know if it works in adv mode or not, but it probably does.

It does, thanks.

Guess I fucked up.

So... looks like I need to gen worlds and adventurers in .03, and then export them to a later version. I can't immediately think of any features that'd be loss in so doing.

I wonder how easy getting couples together actually is with fix-ster in use.
>>
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Built a comfy palace for my qt 13yo baroness. Baronesses love comfy palaces.
>>
>>151411519
Wow it really IS just like one of my animes
>>
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Dumb ass miner ate all the ground

this nigga gone die
>>
begone page 10
>>
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Am I the only one who always only uses two guards, the captain and the hammerer? I imagine them as a buddy cop duo.
>>
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My first Forgotten Beast in this Fort.

Nothing to be exited. It killed one of unlucky civilian but it was later killed by one dwarf who went ahead of rest of military and cut beat in half in one swing.
>>
>>151418842
I never appoint justice workers. I don't want random civs getting their shit kicked in because I have douche mayors and barons. Maybe I'd consider that if the punished dwarf don't get a bad thought after getting punished.
>>
>>151419757
Dude, just make sure to have enough prison cells and use adamantine hammers for justice. Also make the prisons luxurious by engraving them and giving each prisoner their personal booze stockpile.
>>
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>>151418887
>first forgotten beast appears on 3rd cavern
>eyeless cuckoo with deadly dust
>proceed on opening the drawbridges to throw dwarves at it
>they'll probably get fucked but I enjoy testing my militia
>forgotten beast won't come
>battle reports says it's fighting a cave dragon
>dragon doesn't stand a chance
>nor does the voracious crawler, ogres and crap on its way
>pussy out and call dwarves back
>cuckoo's been there for a while
>killed about 200 crundles, rutherers, floating crap and whatever
>gigantic page describing all his scars

I'll let the goblins kill it. Turns out I'm the cuck.
>>
Do children count towards idle dwarves?
>>
>>151421172
Now I'm a #CuckoldForCocoPuffs
>>
fuck digging pits
>>
>>151421172
It killed all those animals because animals are shit.

There is no reason to be afraid of any beast, except for those that use webs, dust and vapors.
>>
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Tell me /dfg/, what do you see?
>>
>>151421951
Did you miss the deadly dust part?

>>151421968
the female reproductive anatomy with a dick entering it
>>
>>151422192
Sorry, only skimmed the story. The dust changes everything. Just throw some marksdwarves at it, I guess?
>>
>>151421951
it's a dust cuck, I only got crap forgotten beasts

>cuckoo

>fire blob that caused a cave in trying to kill a rat
>said rat escaped and got killed by cuckoo

>a retarded slug trapped on a pit on the fucking end of the map

I'll throw makrsdwarves at the slug and trap the cuckoo
>>
>>151421968
3x3 memecases
>>
>>151422348
Just make sure your dorfs can't actually charge it to melee
>>
>>151422704
What's the problem with 3x3 stairs?
>>
>>151423249
Kobold shitposters don't like them
>>
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>>151423249
They're just bad, okay?
>>
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>>151421968
>>
>>151420152
How about training hammers? I never appointed a justice official before, How do I tell him which hammer to use?
>>
Newbie here, I have an injured dwarf but I have no water source since the nearby river just turned into ice, and so did the murky pools.
Is there any hope for the dorf?
>>
>>151424587
You don't. When it's time to dole out a hammering he'll pick a hammer from among those available in your fort. If he's in a military squad and assigned a hammer he WON'T use the one he's assigned. He'll drop it and find one that isn't assigned to any soldiers. To make sure he doesn't use a good one, only make as many as you need for your military, or forbid all excess hammers except the one you want to be used for hammerings.
>>
>>151424806
Caverns.
Or tap an aquifer from below. Carefully.
>>
>>151421968
Two bears high-fiving
>>
>>151425214
there's no way I'll manage to do either of those on time, I guess didn't have much use for a bookbinder anyway
isn't there some way to make water out of snow or ice?
>>
>>151424806
>>151425774
HOLD IT

PAUSE THE GAME

What's wrong with him? like exactly what's wrong with him? don't let him dehydrate in a hospital, free him so at least he has a chance unless he's completely fucked
>>
>>151425774
Piercing an aquifer isn't as hard as you think. if you do it from above, then it's a piece of cake. If you need to do that from below then check out how pressure works, it doesn't spread diagonally.
>>
>>151411519
I had a 12 year old baroness who didn't have any item preferences, so she never made any mandates.
She's a 17 year old duchess now.

She's kawaii as fuck nigga
>>
>>151426251
just a fractured leg, I even have a decent doctor who could help him, too bad he'll just die of thirst...
>>151426308
I'm pretty sure there isn't even an aquifer on my embark. I thought the river would be enough but I stupidly forgot about it freezing in the winter.
>>
so what exactly does assigning more spears in on an upright spike trap tile do? Is it like a greater chance of impalement or something?
>>
>>151426815
Okay. instead of killing your dwarf via dehydration, maybe you should just let him put up with the broken leg and delete the hospital zone for now and deconstruct the bed if it doesn't work?

he will probably be able to survive crawling around until you get water
>>
>>151427134
done, but it looks like he won't make it. I'll take a break for today, I'll try to do something about it tommorow
>>
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You know your adventurer is badass when he kills a roc with a wooden sword.
>>
>>151429203
In the current version, it's pretty impressive. Not so much back when a broken nail was enough to render any creature unconscious.
>>
>>151426929
Additional spear attacks when it pops up/something falls on it.
>>
>fort filled with masterwork roasts
>dwarfs still complain about the lack of decent meals

What the hell man. How do I make them eat the good stuff only? By burrowing them to a certain stockpile?
>>
>>151431567
I believe "decent meals" is defined by item preference not item quality.
>>
>>151431567
You have to find roast yeti or whatever they crave.

>and they said we were autists for making our own adventurers for use as fort denizens
>>
>>151432134
So he's supposed to mope because I don't have sunberries and camel tripe in my fort?
>>
>>151432960
Yes.
>>
>>151421172
I wish I had so much fun in caverns. Maybe later something FUN will spawn. Or I will try to reach third level.

I remember in previous fort, FB with dust were so much trouble to deal.
>>
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And what do you see now?
>>
>>151434289
Not as bad as webbers, dust spitters kill themselves a lot, webbers just kill everyone else.
>>
>>151435458
Can't unsee the mutantgina after other anon annotated it for us.
>>
>>151435542
I know. Web beast have chance to beat untire military if everyone is webbed. Every time I was dealing with them I had massive lossed.
>>
First time:
>Magma
>Magma sea
>Obsidian making
>Forgotten Beast
>Siege (a few casualties, my fault entirely)
>Adamantine veins
>Caged Gobbo
>Cavern collapse
All in one day.
It's been a pretty intense few hours.

>>151435458
It's meant to be a demon head, so maybe the mutantgina works in an H. R. Giger sort of way.

Also:
>How many dwarves should be in my military if I have a population of 130?
>>
>>151432960
Yep, you can't make 100% of your dwarfs 100% happy 100% of the time.
>>
>>151436182
if you can mass marksdwarves and get them all to fire on it at once (ideally when it rounds a corner and enters their LOS), you can mitigate casualties. even if they don't kill it outright they'll usually fuck its shit up enough that melee dwarves can kill it with only minimal casualties (but don't let the webber get at your marksdwarves)
>>
I assumed or correctly remembered that cave in can plug tunnel with water and separate it from water source so i could deal water inside.
Intended cave in did it's job it seems. However I accidentally when digging for it caused another cave inn where my poor cheesmaker on mining duty fell into water, sand and dust were everywhere and he was unconscious for while. I tried to help him out but in end this dorf managed to find way out water.
That's makes me happy when dwarves survive consequences of my mistakes.
>>
>>151425774
Digging to the caverns takes seconds. Literally just dig a staircase down.
>>
>>151436361
>>How many dwarves should be in my military if I have a population of 130?

all of them? military makes everything better, help prevents tragic accidents, boosts stats for crafting, etc.

for plebs a copper pick, a silver hammer, etc., leather armor, a leather or wooden shield, a metal cap, and the rest with bone armor will suffice, set training to be infrequent and/or low priority and occasionally they will boost a little

that way they can defend themselves a little bit if attacked
>>
>>151437694
I have 30 dedicated troops on a two-month-on-one-month-off training schedule.

I'll go ahead and make two months of training a year mandatory for the rest of my population.

Thanks for the advice!
>>
>>151438119
You should exempt miners, woodcutters and hunters.
http://bay12games.com/dwarves/mantisbt/view.php?id=1451
>>
>>151438119
>troops on a two-month-on-one-month-off training schedule
I actually trained them all time with some occasional breaks from time to time without changing schedule. Didn't even notice military being unhappy.

>>151437694
Hmm interesting idea to just train rest of guys too. Usually when some civilian put fight it was miner or wood cutter (usually dying anyway).
>>
>>151438119
You're welcome.

Another reason is just because many dorfs have the 'martial training' need
>>
Anyone tried switching game modes in adventure mode with dfhack?

Since bodyswap no longer exists could you switch to arena mode, take control of someone, then switch back to adventure mode?

Or would that fuck things up?
>>
>>151438557
Its not necessary to exempt them, just be aware of who has what.

>>151438637
I think people underestimate how much irrelevant scratches can hurt, how much protection even against blunt trauma accidents a few pieces of armor like a metal helmet can provide and what large protection even a random ass wooden shield provides.
>>
Couldn't you make every dorf a part of the military just to make them wear a uniform?

That way everyone will be in armor at all times, so they'll be much safer if something goes wrong?
>>
>>151438781

That sounds VERY interesting. Though yes it could fuck stuff up
>>
>>151438781
It's possible but glitchy. Once dfhack catches up I'll spend some time and get a bodyswap script set up if it isn't already.

local trg=dfhack.gui.getselectedunit
trg.hist_id=ftrg
df.find(figures).hist_id[ftrg].flags[0]=true
df.global.world.units.active[0].id=trg.id

That isn't a working script, just an outline of what I think will be needed generally, there will be a couple other fields I'll have to change too I think to handle the transition fully.
>>
>>151439604
Yes. Of course normies get sluggish in normal armor, hence endorsement of leather+bone+metal cap
>>
>>151439807
>>151439687
Why can't toady just make it easier to equip companions or use them as pack mules
>>
>>151435458
Still two bears high fiving.
>>
>>151440347
Just trade their gear for what you want them to wear? Though I haven't tried to get one to wear a backpack, not sure how that would go actually.
>>
>>151442924
You don't want to. Once you give them a backpack they go full retard.

>give them shit
>they equip it

>give them backpack
>give them shit
>they put it in their backpack and ignore it
>die naked unarmed and with an inventory full of gear
AHHHH
>>
>>151439604
Read the bug report in
>>151439604

Anyone doing civilian military service to any degree needs to be aware of it.
>>
>>151443210
What's more is you can't take the stuffs back without trading for it so it's kinda pointless to give them a backpack to begin with.
>>
>>151444596
Shit, bug report in >>151438557
>>
>>151444659
The trick is to give them items they can't use and won't keep as a weapon (NO JEWELRY, GODDAMMIT STOP HITTING PEOPLE WITH THAT FUCKING CROWN YOU ASSHOLE, YOU'RE HOLDING A GIGANTIC MASTERWORK BETTER-THAN-STEEL BATTLE AXE FUCK!) like gear in the wrong size or whatnot so they just drop it right away.
>>
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>>151423249
>>151423498
>>151423536
large sets of vertical staircases murder framerate due to pathing and are horribly boring/tedious to look at.
>>
>>151449913
>murder framerate
They're not especially efficient, but that's a gross exaggeration.
>>
About tired of werechameleons.
>>
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>>151452117
First responder is a dual shield wielder who's never seen combat. Should be interesting at least.
>>
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>>151452420
>>
>>151429502
I'm in masterwork I wouldn't be surprised if the diffuculty is cranked up a little to compensate for new stuff like mithril and gunpowder.
>>
/dfg/ please

Why am I no longer getting necro/goblin sieges, dwarf caravans/liasons, kobold thieves or anything other than elves? I need more dorfs but I can't get any to show up since the game hasn't recognized I have produced a ton of wealth since there's no caravan to do so.
>>
>>151452819
...and Doctor Zuglar Tradedrunken ran up and stole Asen's first kill with bronze pick-axe to the head. Poor show, Asen. Dick move, Zuglar.
>>
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>>151453307
Problem with your world brah.

>>151452819
Shields are brutal when wielded by a strong enough user.
>>
>>151447876
I suppose but it's still a pain... guess I could spawn in items with createitem.

Can you create items of various sizes? What's something they won't keep that's not different sized gear?
>>
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>>151402842
here, I finally got around to getting better tiles.

I built up my trade goods and headed to the city. I had to dodge a bunch of bandits on the way, and at one point won a fist fight with three hooligans. I stripped their weapons and armor while they lay beaten on the ground.

When I got to the city, it turned out my lovely crafts weren't worth shit. Didn't realize how worthless they are. Thankfully, I had the hooligans' stuff to sell. Long story short I bought an iron weapon but some armed thugs were in the city chasing after me, and at some point it turned into a massive bloodbath. I think I stumbled into some kind of warzone. Going to pick the bodies clean and get the fuck out.
>>
>>151453153
Rocs are probably not changed.
>>
>>151455658
The enitre game was rebalanced. I wouldn't be surprised if they changed something. Could be they just added new stuff though.
>>
>>151455658
New stuff like frog demons when you start a big camp. The amount of right feet that when missing was strange and terrifying. Pretty much every warrior in my home village is missing a right foot.
>>
>>151456760
They really don't change much at all in the new one, except that which lies within the premise of one of the mods.

>>151456984
That's a side effect of the succubus mod, not intentional.

Ya, I looked it up, rocs are same as ever. The Wanderers Friend mod bundled with it optionally does increase it.
>>
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>>151454506
Yeah, I always mix a few into my squads. They're less efficient at killing than just about any weapon user, but they're hard to kill and make for fun combat reports.
I'm trying out a squad composed of 3 speardwarves, 3 steel buckler/bronze shield users, and 4 marksdwarves. I wish there was a mechanic to order dwarves to move in formation, so I could make them act according to my mental image of how a squad like that would function. They're likely to all be legendary before they get a chance to fight, so they'll be fine anyway, but it would still be cool to see spears and bolts flying from behind a tight shield wall, barreling into a goblin horde.

Pic isn't really related, but it's as close as I could find. So I'm posting it.
>>
>>151457850
>buckler/shield
>not shield/shield

Is there a practical reason?
>>
>>151454538
Well, they drop mugs, but they drinnk anything inside, so if it's not something you mind destroying you can put it in a mug (put it in a bag first if it's too big to fit in the mug) and use the value to get stuff back from them.
>>
>>151459573
Not at all. It's just because I like the idea of a dwarf with body length shield for defense and a smaller slab of steel strapped to the opposite arm for bludgeoning enemies with. Practically, two shields would give a marginally higher block rate, and probably slightly increased damage from the extra weight of a shield vs a buckler. I don't really care about the practicality of it, though. I got bored with high-efficiency set ups years ago (else I wouldn't be using dual-shielders at all).

It doesn't make much of a difference, anyway. Legendary+ combat skills make a dwarf damn near deathproof. My beards are in more danger of dodging off the cliffs and falling 80+z to their death than from an enemy's blade or bolt. Military training needs a nerf, and combat skills need a cap.
>>
>>151460860
So even though adventurers can't see their legendary++++++++++ values they're still there?
>>
>>151461109
Yes.
>>
>>151461385
Badass.
>>
>>151461109
Yeah, I liked when you could see the exp to next level, the bars are fine and all but once you hit legendary they don't serve the same purpose.
>>
>>151464983
There's something like 100 levels of legendary for combat skills now I hear. That's insane. My adventurer killed a roc with a wooden sword. That shouldn't even be possible.
>>
>>151465296
They're technically not capped but I think the game doesn't register over something like legendary +80 last time I checked?
>>
If I link my upright spike trap to a lever and a creature falls into it, can I just spam the lever like a motherfucker for repeated impalement?
>>
>>151466859
Yes. That's their primary function.
>>
>>151467019
oh baby
>>
>>151466859
yes, as long as it doesn't leave the tile, obviously

that mechanic is the basis of many cheesy strategies
>>
>>151466118
Oh I assumed that was the case because of the way the wiki put it. It doesn't say it's capped at all. Though it does mention +100 legendray warriors.

I can't know for sure but I killed a roc with a wooden with a +20 legendary fighter and talented swordsman.
>>
>>151467630
Rocs aren't exactly great fighters, they have a few combat skills at a meager natural 6. And they're just meat. Big as they are, they're not very difficult to kill. Also, since you're playing masterwork, not all woods are created equal. It adds some metal-like woods to make the elves a little less wimpy (or at least it used to), so that could've been a factor as well.
>>
>>151468680
Actually it standardizes all wood. I realize it wasn't a big accomplishment but it is pretty unlikely if you look at the raws for wooden swords. They have 10 impact strength by default which is basically fucking nothing.
>>
I embarked with a wooden training axe, but my dwarves won't cut trees down. I have 2 of them with the skill, and a bunch of trees designated. They're on embark, so none of the dorfs are doing much of anything. Why won't they cut? They can access the trees, as I'm on a shore and the land is fairly flat.
>>
>>151469206
training axes can't cut trees anymore
>>
>>151467630
Yeah, there's a point with dfhack where it rolls over from higher levels and doesn't work right as I recall.
>>
What's the most "visitors" you've ever had in you're "tavern"?
>>
>>151469082
It doesn't have any of the special woods anymore? It used to have ironwood, steelwood, and the good/evil/underground woods, with all the rest standardized.
>>
>>151469284

Fuck. Well now what do I do?
>>
>>151469537
Make your own, or wait for the caravan. Your dwarves will be sleeping on the ground for a while.
>>
>>151469437
Well I haven't been playing masterwork for long. So I thought it standardized all woods.I don't know for sure in any case. Though I think I got the wood for the sword from a palm tree.
>>
>>151469636
The worst part is I have a ton of coke available to make a copper axe, but I can't get the initial smelt off without wood.

The circle of liiiiiiife
>>
>>151421968

Icon of Sin
>>
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>>151469827
>embark into a site with no wood
>>
>run any migrant without useful skills through the pump chamber until they're legendary operators
>then put them into militia

Is this worth the months of "training" to raise attributes? Seems like all my pump operators are incredibly strong, but I didn't check their stats beforehand.
>>
>>151469827
Nevermind I read the previous posts. lol you're fucked for a while. Why woulkd you bring training axes instead of real ones? On the plus side you can now start training your militia.
>>
>>151470778
>Why woulkd you bring training axes instead of real ones?
up until 42.x (I think?), you could cut trees down with wooden axes no problem, and people would do that so save embark points (take copper ore and make your own later instead)
>>
>>151471208
>you could cut trees down with wooden axes no problem

Oh I never actually thought that would work in the first place.
>>
>>151469827
break down the wagon
>>
>>151469284
>Wood axes can't fell real trees.
>>
I'm playing Masterwork as a Beak Wolf adventurer, what is the best build for them? Should I get a weapon or do they not have hands?
>>
>>151474541
>Masterwork
>>
>>151474803
yes
>>
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>>151475019
>>
>>151475149
I like the more varied races ok. I dont play fort mode all the bloatware doesn't affect me.
>>
I can't wait until the new noob pack comes out
should I even bother playing 0.43.03?
>>
Is there a way to disable the inability to fast travel near water? I'm on a glacier and it won't let me fast travel because I'm walking on frozen water.
>>
>>151476980
There's an estimated month or two wait until they figure out the memory mapping, so yes.
>>
>smash wrist
>can't play df because it requires two hands

Ableist scum
>>
Is there a way to filter/search for armor materials in the military screen so I don't get about five hundred different results for leather?
On a related note, why am I not seeing bone in any of the materials? You can make armor and shields out of bone, right?
>>
Magic is HUGE but I can't stop myself from thinking of the utility/possibilities opened by boats/moving fortress parts.

Do you think toady will use that functionality to make carts and wagons actual carts and wagons? Will we see gobbo chariots?
>>
Anyone using the historical armory pack? How good is gambeson+copper chain mail? Are brigandines worthwhile?
>>
>>151470047
Only Correct Answer Here.
>>
Playing adventure mode and noticed that if I spill someones cuts I can target them with wrestling
is there a way to rip out the guts afterwards?
>>
Anyone have the image with the dwarf throwing a lion into another one.
>>
>>151480215
Bite and shake > walk around with guts in your teeth.
>>
>>151479201
I hope we get siege towers and rams. Chariots would be even nicer.

Also, just imagine having a massive armoured cart pulled by jabberers, with dozens of gobbos ready to deploy inside, some of which shoot arrows through the cart's fortifications.
>>
>>151480416
Yeah!

And judging by some of Toady's plans/stuff in the stories, does anyone have a guess to how mechanical limbs and other innovations. will work? A secret that gets generated and spread? A potential artifact type for mechanics?

I want to have more knowledge-spreading stuff. If your fort dedicates a decade to making cave croc training guides and sending them to the mountain homes, that civ should be able to domesticate them.
>>
So how long until we at least see this artifact stuff in the game?
>>
>>151480898
Six or seven years, give or take a decade or two.
>>
>>151480898
The toad's been working fast but now he's doing site map stuff which he even says will take a while. Magical effects and stuff after that? Who knows.
>>
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>>151402115
I went with brown recluse spider man.

The venom is underwhelming but the arms are cool.
>>
>>151480898
According to the dev page, he's finished about a fourth of the intended features. We can probably expect a late 2017 or early 2018 release. After that, he'll focus on the myth stuff(worm people, living deities, RNG'd ancient races, spirits, giant flying eggshell continents, et cetera).
>>
>>151481106
You WILL kill after a couple bites, but it takes a long time. It's good for hit and run.

The arms are rad.
>>
>>151481515
>late 2017 or early 2018 release
Fuck, I actually meant late 2016 or early 2017, although what I wrote instead probably applies to the myths.
>>
>>151477164
Senpais please help
>>
>>151481687
No, you can't. Have fun being encased in ice.
>>
>>151481640

I just want the necrosis to kick in, so far I haven't seen any of the supposed effects kick in (nausea, pain, fever, necrosis) with multiple bites.
>>
>>151481870
fug
>>
huh just had bogeyman attack but they're peaceful towards me for whatever reason, and there's a bunch of "madman" and "madwomen" here attacking eachother too
>>
>>151482907
Are you the anon who played as a brown recluse spider man?

If so, the bogeys won't attack you because you can't feel fear. The nofear token makes creatures friendly towards bogeys.

They'll still pester you and stop you from sleeping or travelling, though.
>>
>>151482998
Yeah I am, good thing I don't need to sleep to

also I guess these guys are from a mod
>>
>Download the basic game here. Current version is Dwarf Fortress 0.43.06
Is this a meme now? There is no fucking .06
>>
>>151402115
I had mighty fun with insect and snake people with particularly strong venom.

Also big size means you can punch things into gore and bite heads off so I recommend Hippo/saltwater croc/alligator man.

Hyena or Leopard man if you wanna wear armor.
>>
>>151484331

I'm using a mod to craft armor so it's not a big problem.

Anything within 5000 size of humans/dwarfs can get armor in adventure mode though.

http://dwarffortresswiki.org/index.php/DF2014:List_of_creatures_by_adult_size
>>
I was just attacked by boogeymen but I'm a vampire. What gives?
>>
>>151484495
They aren't [NOFEAR].
>>
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>http://www.bay12forums.com/smf/index.php?topic=159915.0
Nice game discussion, gay12.
>>
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>>151485138
>FREE
>but not really
>>
I was just attacked by boogeymen, they had me on the ground and I was for sure a goner.
I try to dodge then I end up teleported a few tiles away from them, with my injuries no longer bleeding. I check my status and I'm enraged, the boogeymen spawn around me again but they aren't fighting
"Really start a conflict with the bogeyman?"

What the heck?
>>
>>151485506
Maybe being enraged temporarily makes you fearless?
>>
>>151485594
I'm still pretty new, what does me being fearless have to do with them not attacking?
>>
>>151485651
>>151482998
>>
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>http://www.bay12forums.com/smf/index.php?topic=156726.0
Seriously, what a fag. I bet that guy is also the one who shitposts about "ded fps ded game" in the general.
>>
>>151460291
Wait seriously? They drink literally anything?
>>
>>151486140
Yup. If you put a cage with someone inside in a bag, and then put the bag in a mug, you can have anyone drink the cage, killing and destroying the creature inside.
>>
>>151486223
What the fuck... That's such a weird very specific bug.
>>
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>>151486223
Including if you use dfhack like I did and put someone in a cage, but don't clear their position so they're also standing there, and then put the cage in a mug and hand it to them.
>>
>>151486620
Fair warning: don't try to get something to drink you, it is possible, but the game just crashes to desktop.
>>
>>151486620
By the way, tilesetanon, exactly how DO you use dfhack to put someone in a cage?
>>
With the recent updates, wouldn't it be time to redo the gem cutting/gem setting labors? Who the fuck cares what kind gems it is? Move that into "details" and streamline the basic labors.

Also, why can't we designate cleaning labors?
>>
>>151487063
I agree. Also, the kilns seem to have been left behind in development. You can't choose which kind of clay to use without messing with stockpiles, and there's still no way to make mugs out of clay.

Why even have porcelain in the game if you can't drink from porcelain cups?
>>
Do I really need to worry about Slight needs?
>>
>>151487063
Don't tell us, make a thread in the suggestion forum.
>>
>>151487356
Just slightly.
>>
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>>151487356
slightly
>>
>>151487467
>>151487483
oh
>>
How do I fill a bag in my inventory with water from a bucket?
>>
>>151481640
>>151481928

Sorry lads but necrosis don't do anything. Only if the brain gets necrosis does a creature die, or necrosis in the eyes causes blindness. Other than that, it doesn't even slow creatures down.

I once tested this on a Giant Wolf, first I poked its eyes out so it poses no threat and startid injecting venom in every bodypart, and in the end every one of its bodyparts was red, had necrosis or started swelling and it still walked around.

Black Mambas and bushmasters have great and effective poisons, they even work with ambush techniques like quick bite and run away, come back to find your prey bleeding and vomiting uncontrollably.
>>
>>151488269

It makes them look like a ghoul which is cool.
>>
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I wonder if using divine_1 as a creature name will let me assign graphic tiles to angels.
>>
>>151488841
I wonder if the HFx part is needed. That would ruin it, since the deities have different IDs in every world. In any case, I'll give DIVINE_1 a try.
>>
>>151488841
>>151489084
has anyone checked how "accessible" the world raws are through the ordinary raws, anyway? If I use GEN_DIVINE as an entity's language, will they actually get angel names?
>>
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>>151489345
>If I use GEN_DIVINE as an entity's language, will they actually get angel names?
It seems like they actually do! Fuck, this should be on the wiki.
>>
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>>151489936
Holy kek, it really works.

Putting "GEN_DIVINE" as the language of an entity really gives them generated angel names.
>>
>>151487997
You press shift + I and select the bag.
>>
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>>151486751
gui/gm-editor > check the unit, find their unit id, open the cage, hit i to insert an entry, add the necessary contains_unitst and contained_in_itemst references, point them at the right item/unit and they're listed as being in the cage, until you flip the caged flag though they're still running around so you can then put that cage in a mug and hand it to them.

>>151490082
Wait, has it always worked like that?
>>
>>151490568
No idea, but it does now, so I'm adding it to the wiki. That is, to the entity token page as well as the language page.
>>
is there a mod to remove handedness from gauntlets?
>>
How do i turn on the life vision as a vampire, it just seems to randomly happen/?
>>
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My fellow human and mecenary succubus in masterwork have the worst names...
>>
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>>151491841

>mangy carnal sack
>>
>>151491498
It should always work but sometimes I've noticed it doesn't always pick up life forms properly
>>
From the Dwarf language page on the wiki:
>The coincidence of Å being a separate letter in the Nordic alphabets and the ring diacritic only being used on A in Dwarven is probably just that, a coincidence. If Å is distinguished from A in Dwarven, then it is quite strange that no other accents are ever applied to it.
Who the fuck wrote this? 'Å' being a letter in the Nordic languages isn't a "coincidence": it originated there. Toady wouldn't even have added Å to the dwarven language if it wasn't already a real letter.

Why are we allowing Americans to edit the wiki?
>>
>>151492981
>Why are we allowing Americans

Ftfy
>>
>>151492981
If it's wrong information then go fox it.
>>
>>151493420
I would, but I don't want to risk starting some edit war. Maybe I should just bring it up in the discussion.
>>
>>151492101
A strange day indeed. We lost our cook (maceman that's listed as being part of the cooking guild) somewhere in the dark goblin fortress.

It is terrifying.
>>
>>151491082
If you don't remove it from the units then it will end up with nobody having them, easier to make adventurer races with no handedness in their body detail plans.
>>
>>151492981
It's just worded poorly. He's saying that Dwarven language isn't directly based on nordic languages.
>>
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>weremoose-ing around biting people
>keep accidentally shaking people to death
>try to travel away any time I see guts pop out so they survive and turn
>come across these with nobody around
>>
>>151494603
He is? Because as I read it, he said that 'Å' should be considered a different accentuation of 'A' rather than an individual letter.

That's wrong, because accents don't exist as a concept in DF. Instead, all combinations of diacritics and letters are treated as individual letters here.
>>
>>151490568
Can I make people drink wagons, too?
>>
>>151496052
Probably?
>>
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>Swimming across an ocean
>weather doesnt say freezing
>get near the edge
>YOU HAVE BEEN ENCASED IN ICE

Epic. Simply Epic
>>
>>151487404
>suggestion forum
I wanted to do that, but the admins need to approve my registration first.
>>
>>151496849
Yeah, oceans are super glitchy when you approach the edges of embark tiles and the game checks that the part you've loaded up is at the temperature that it thinks the adjacent embark tiles should be, POW, wall of ice two or three z higher than the water where you were comes marching across th escreen.
>>
>>151496849
Of course it wont say freezing. If it already WAS freezing, the water would already be frozen. And freezing is only one step away from "cold", so stay away from water unless it's at least "cool", but preferably "warm".
>>
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Plump
>>
>>151500160
remarkably accurate portrayal of the average dwarven fort entrance
>>
>>151500160
>that scene in Adventures of Likot Udendeb where he drives the gobbos from the conquered fort
>>
How do you combat web spitting monsters?
>>
>>151502030
make sure everyone has a steel helmet
massed marksdwarves (20+, and don't let the webber get near them)
get lucky
>>
>>151502030
No idea. Almost every web user kill I have have been from some random civilian who managed to hit them from behind amidst the chaos. If the web user is made out of any solid material, you're fucked.
>>
>>151502030
Attack from multiple directions and/or ambush them around corners, spam marksdwarves or try to catch them in traps.

Steel helms will stop them from instakilling immobilized troops via headshots, but most creatures with webs are also large enough to easily shake and wrestle dwarfs to death. Of course, every second it takes ripping one dorf apart is more time for the others to get closer.
>>
>>151502030
Pull the lever, pull the next lever, wait, pull the second lever again, pull final lever. Then dig the corpse out and dump it next to a butcher's shop.
>>
>>151502030
Traps maybe? I usually have a squad of elite soldiers that handle this sort of thing by the time I hit a web spitter. Get everyone skilled in combat and make them permanent soldiers that train every single day.
>>
>>151502030
Oh also give those permanent soldiers nice rooms to compensate for training all the time. Unless their peasants they don't like it.
>>
Like >>151502030
I'm having trouble with a web shooting monstar.
But I'm playing adventure mode, how fucked am I?
>>
>>151505926

Bring along some friends to get rekt, while the monster is distracted demolishing their buttholes you should be ok to kill it if you jump over its webs and stuff, throw shit at it
>>
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>>151500160
>That fucking painting.
>>
>>151505926
pretty fugged in my experience, but unlike a retarded dwarf in fort mode, you have the choice to (at least try to) run away
>>
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>>
>>151506032
I would have laughed even harder if it was just a small depiction of the whole image
>>
>>151505603
That hasn't been a thing for over 2 years.
>>
Does anyone know why my dwarves keep inexplicably fighting and killing eachother?
>>
>>151506761
I've heard of them having non lethal brawls, it even happened to me, but nothing about killing each other. Are you sure it wasn't caused by a tantrum? Check the justice interface for any clues.
>>
>>151507069
The instigator became "enraged by all enemies" and just kill the main target in the brawl before calming down. There's nothing in the justice tab.

It's really fucking annoying because he killed my fucking armorer. I sort of needed him.
>>
>>151505926
Climb up on a wall or tree, let it come to you, hit it from above.
>>
>>151507164
Brawls should either get sanctioned or go away, this sort of saloonish bar fights is getting out of hand.
>>
>>151507164
Out of curiosity, what version are you playing? I have a similar problem in 43_03, but the fighting doesn't stop. They just keep piling on each other until half my fort is dead.
>>
Do the dorfs train their weapon skill and the fighter skill even if they miss their target?
>>
>>151506271
The permanent soldiers or the peasants liking military duty?
>>
>>151508176
Both. The first was a bug (it was only ever supposed to trigger for patrols that lasted over a month) and the other was deemed to be pointless mechanic and removed.
>>
>>151508063
That's the version I'm using. I havent had any cascades of death yet, just the odd dwarf ending up dead, which is fucking annoying, but at least it's not that.
>>
>>151508667
My mistake then. just started getting back into the game after a number of years. I like how they improved adventurer mode so much. I thought the main priority would be the fort mode but it's pleasing to be able to do so much in adventurer mode now.
>>
Dwarven caravan arrived, reached one of Depots, but one of wagons on way went missing and entire caravan turned back.

I wish actually acknowledge that caravan is turning back and why. I would at least know what is problem.

I hope Outpost Liason enjoy shortage of booze in tavern since home prodution is not enough for everything.
>>
Alright /dfg/, what do you use macros for?

I use them for making my usual bedrooms (greek cross).
>>
>>151513824
power training adventurers
>>
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Channeling from the first cavern layer to create a waterfall above a magma pool actually worked.

Soon I'll have a comfy magma deck to build my forges on!
>>
Should I use lazy newb pack or should I just switch to the newest version?
>>
Is there any use for knowledge/topics used in the library system? Does the discovery of oil of vitriol actually do anything?
>>
>>151514373
>>151513824
throwing rocks at shit
>>
>>151515751
Not yet, but there will be.

>>151514837
Nice, that's why I like doing the no-hell-layer volcano glitch, drained volcano tubes are super comfy.

>>151513824
Right now? Fill a minecart with enough water to make 1/7 when dropped, then drop it, so I can just spam that key instead of go through all the steps when trying to get the last few 1/7~2/7 tiles of magma cleared from a flow I've gotten contained.
>>
so the wiki guide says to establish a permanent brewing task quite soon after embarking but I only have about 9 dorfs and it feels like I make way more booze than I need
>>
>>151516316
I'll build walls to block off the currently flooded caverns on the left, but do you know what I should build to protect my dorfs from attacks from above?

Can one construct a roof?
>>
>>151516804
You can sort of build a roof by building floors on the higher z levels. You first build a ramp and then remove it later to get there.
>>
>>151517445
Regarding supports for the roof:
>How far apart can my columns be?
>>
>>151516470
you probably do
plump helmet farming and brewing has been broken since the end of 2D
>>
>>151516470

I think it depends on your embark location. If you have a water source you could afford to run out of drinks more than if you were in the middle of a landlocked desert where the only thing to drink is booze.

Also I tend to find that after a few years of brewing various plants then a fort winds up with more drinks than it could ever consume. So lots of brewing at first followed by occasional brewing later.

For example, my current fort has up to 100 dwarfs. Food stocks have sat at about 2000 to 1500 drinks and 1000+ prepared meals for at least 2 years by now.
>>
>>151518290
Really I don't know I usually put support in the middle and make sure the room is symetrical in it's design. That usually works unless it's a huge room.
>>
>>151518290
Any given wall/ceiling only needs one piece of support, no matter how ridiculous it seems.
>>
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>page 10
>>
>>151518290
Any horizontal support is fine.
>>
Another thing I experience first time - one of my dorfs become queen of my civilization.

Kinda interesting even if I know it will cause trouble later.
>>
If my ability to stand hasnt come back after a few days do I just call it quits?
>>
LOL My new queen is that dwarf going to jail for being acused after one other dorf was drained from blood in mass bedroom.
>>
>>151526812
In adventure mode? Sure, call it quits. On the other hand, you can simply remove a crutch from your backpack and stand. Its a little annoying, but you can have essentially a 100% functional adventurer even with only one arm and one leg.
>>
>>151508163
ya, any attack does it if the enemy is resisting

zombies and unconscious people do NOT train non wrestling skills anymore
>>
>>151496849
>entering cold water except underground

AHAHAHHAA
>>
>>151529805
In my experience, taking a crutch out without any levels in crutch using will mean your character will be slow. Really slow.

Not sure if it would be faster than without a crutch, depends on how beat up you are, I guess.
>>
When I die in adventure how do I reload my save?
>>
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I love that werebeast rampages don't automatically identify YOU as the perpetrator.
>>
Trying to get into DF. Should I go with a build that supports DFHack or just use the most recent update?
>>
>>151534253
Just use the starter pack.

New update isn't worth it with how much convience the pack gives
>>
>>151534253
go for LNP, 64 bit doesnt make THAT much of a difference... yet
>>
>>151537128
LNP is totally unnecessary for getting into DF, and will prevent you from learning important things(like how to install tilesets and creature graphics, how to edit the inits, et et cetera), making you ask stupid questions in the general, while also spamming "LNP WHEN :^(" every time the game gets updated.

Additionally, the latest version fixed some pretty annoying bugs(most notably the ones which prevented you from sleeping in mountains and at beaches).
>>
What's the point in building a tavern?
>>
>>151537557
eh, call me a casual but I enjoy having the game served on a platter as much as possible

I learned the game using nothing but the base, and I find it a chore to assign jobs and shit
>>
>>151538450
I'm not saying there's anything wrong with choosing utilities for the convenience, but I think it's important to learn vanilla first. At least if you know how to play vanilla, you won't shit the general up with the mandatory post release "LNP when?" or "Rapist when?" posts.

Introducing a newbie to LNP or therapist/manipulator before they've learned the base game will make them totally dependant on those ulitities.
>>
>>151538883
rapist when?
>>
>>151532934
I said "can have" not "will have immediately."

Everyone should train crutch user at the same time they train ambushing and everything else grindily. ''

>>151533035
You're funny.
>>
>>151538883
If they from vanilla first they may just bounce of it because how noob and user unfriendly it is and may not even try with utilities.
And later will spread DF is hardest game ever meme.
>>
how to get quest??
>>
>>151542546
dude you can sit down learn how to play and create an unbeatable fort full of happy dorfs all in one afternoon

one sitting of, gasp, having to learn how the game works

in contrast being one of the utter fucktards who is dependent on LNP fucking forever
>>
>>151542546
He's right.

I think people should use LNP first to learn how the game works before starting to play it properly.
>>
>>151543125
this. I was intimidated by dorf fort for a while until I just nutted up and followed the quick start guide on the wiki, it's not even that hard to get acquainted with vanilla
>>
HOW TO GET QUESTS????
>>
>>151543125
Hey now I just use LNP because it's really easy to swap colors
>>
I just had a woodcutter cut down a tree, and then a log from that tree fell on his head and it exploded.
>>
>>151544000
Talk to people and ask about troubles you elf
>>
>>151545834
gee, I wonder who may be responsible
>>
>>151545864
I ASKED AND FOUND MAN WHICH KNOW WHERE IS BAD GOBLINS
WHAT IS NEXT??
>>
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>>151546216
>>
>yfw a fisherdwarf goes berserk and tears the arm off of your butcher by biting it and then pulling
>>
>>151538251
You can get visitors to the fort who may be interested in the tavern.

Also it gives the dwarves a place to eat and drink and socialize and vomit and possibly pick fights or die of alcohol poisoning.
>>
>>151546934
Non military dorfs only need one arm, anyway.
>>
>>151544141
nothing wrong with using any utility imaginable, just most who use it become dependent on it forever
>>
Wait a minute...you mean to say there are people that ACTUALLY "play" this "game"?
>>
Remember to hide and report.
>>
>>151551898
i am literally a better human being than you are, you literally don't belong on the same earth as me, you mental fucking cockroach LOL
>>
>>151546268
1. Find sharp thing
2. Place yourself adjacent to your target
3. Insert sharp thing into target
4. Repeat step 3 until target is no more, as in an ex-target, gone to sing with the choir, pushing up daisies, and so forth.

>>151551898
>people
Nobody here but us autists, boss.
>>
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>>151545834
FALSE. Logs don't explode.
>>
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>>151556189
Heads do, and I could make an exploding log if you wanted.
>>
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>>151533035
that not happening
>>
Another Goblin Siege. But this time something proper, serious and FUN. Probably almost hundred goblins plus beak dogs.

It could be easy if things went according to plan. Goblin troops arrived into fort backdoor what is full of traps where in end underground 2 of my best military squads (elite solders) stationed. Rest (ranged squads and less experienced squads) waited near main entrance on survive in case if some invaders took this route, one additional militia squad was formed and there another one planned.

However one of elite solders was going into his station at backdoor entrance on surface, what would lead right into entire goblin forces. I redirected that dorf in other way but idiot was uncooperative, I moved rest of squads from entrance little closer when that one was retreating. Unfortunatly it was to close and to late and this dorf and those squads started fighting approaching goblins while elites were waiting for attackers who were dealing with traps. I ordered elites to attack trying to do it before rest of military will be massacred. When they were back at surface they turned tide of battle. Still had massive casualties what probably could be avoided with better planning and tactics.
>>
>>151549725
Military dwarves do fine one handed, too. Extra limbs are just another thing to come between a dwarf and his target.

In case it's not obvious since the dwarf in this pic gave his shield a ridiculous name, he's wielding both a shield and spear in his left hand.
>>
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>>151559671
And of course I forgot the pic.
>>
>>151559901
>>151559671
wait fortress dorfs can be persuaded to wield a spear and shield in one hand?
>>
>>151559901
>adamantine strands, Sewn into
Ups

I remember it happened to me too.
>>
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>built a serface fort in an area with keas, giant bluejays, and buzzards.
I want to fucken die senpai.
>>
Is there a way to close up your drawbridge once all your dwarves are inside from a civilian alert? If I close up my drawbridge right when a siege/invasion starts a few dwarves get caught outside

Or do they just generally give you enough time to call the alert, let all your dwarves back in and then close up your drawbridge?
>>
>>151561527
Yeah, they meander on their way to your entrance.
>>
>>151561527
as long as your dwarves aren't right near the edge of the map, they'll usually make it back in time
not always though. sometimes you have to sacrifice a fisherdwarf or whatever for the good of your fort. one time, pause the game just as the lever gets pulled and one-step [.] until the bridge shuts, so you get used to how long it takes (it's a while)
>>
>>151561875
>>151562273
cool, thanks guys, that's what I was hoping. and that's good advice about one-stepping to measure the bridge-closing time
>>
>>151560058
I just didn't change his uniform after he was injured. Not the first time I've seen it, and I've seen dwarves use two shields in one hand, or a crossbow and a shortsword in one hand without any injuries prompting them to do so. I don't think any persuading is involved, they probably follow the same rules as adventurers.
In case you weren't aware, an adventurer can simultaneously wield any number of weapons or shields. You have to remove them from a container to do it, but there's no mechanic in place to limit the number things you can hold at once.

>>151560441
Yeah, and the doctor who did it had to travel 96z past literally hundreds of yak hair and camel hair threads to get to the adamantine. It was a sad day. Still, I'm sitting on a bunch of wafers I haven't done anything with yet, so I haven't really missed it.
>>
>>151563517
I'm aware, I just consider it an exploit to pack on the infinite shields. I thought it was adventure mode only.

Now, since I can envision a one legged one armed crutch derf holding one crutch in his armpit, and using a shield and a sword in the other hand, that doesn't offend me.

That's pretty cool tho.
>>
I kinda just want to ignore it and let a crundle or something kill it, but I also have a lot of dwarves who haven't earned a name yet. Decisions, decisions.
>>
so there are only a handful of Forgotten Beasts mentioned in Legends mode

Are FBs unlimited over time or are the ones in Legends the only ones that exist?
>>
>>151564043
Just the ones created at worldgen.
>>
>>151561120
Yeah, keas are shit. I tried running an above ground "monastery" fort focusing on wood buildings and producing books and knowledge.

Quit the fort after finding keas flying into my buildings and one flew off with a wood minecart full of logs. Annoying little shits.
>>
>>151564606
They wouldn't be so bad if marksdwarves could be made to properly target flying creatures.
I fondly recall one of my early forts an incident with a kea trying to steal a lead bin full of gold crafts and a couple of artifact trinkets. It was going so slow that I had most of a season to figure out a scheme to get my marksdwarves to shoot at it. I build a couple of platforms in its path so my marksdwarves could get close enough to target it, but it would start flying in another direction as soon as it started taking fire. Eventually one got a lucky shot and killed the kea. Over a river. The bin landed in the river a few tiles away from a giant sponge (back when they were still king of beasts), where it remained for the life of the fort.
>>
>>151567354
spengbab strikes again!
>>
LNP WHEN :^(
>>
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>>151563517
>>
need a new idea/gimmick for my new fort since i retired my last one after getting bored of it.

ill come to check in the morning, please respond
>>
>>151402842
>>151454584
what mods?
>>
>>151568753
oceanside fishing village
>>
what are the best mods right now to spice up adventure mode?
>>
>>151569087
>mods
>>
>>151568941
ill have oceanside and fishing covered, but what do you mean by village? is that an elf word?
>>
>>151569087
>using mods

uhhh would you not?
>>
>>151569427
If not a village, then you have to be hill dwarves, none of this dig deep stuff.
>>
>>151486020
what the absolute fuck
ol Toad has been hammering out features for this update like it's nobody's business
he has possibly the most ambitious goals in gaming this side of No Man's Sky on his plate to work on for the next couple of years, and he, unlike people expected NMS to, actually delivers.
How the fuck is that stagnant
>>
>>151569471
>>151569329
then what's the best way to spice up adventure mode without mods? Currently my adventures consist of wandering around until I die of thirst, get mauled by bogeyman or get bored and butcher the nearest human settlement.
>>
>>151569087

http://www.bay12forums.com/smf/index.php?topic=117374.0

Go wild, fampai.
>>
>>151569087
Something with the general wanderer's friend type of setup, personally tuned for your taste.

The main thing you will want is a way to craft armor so you can size things for animal people, being able to disassemble and remake armor has the bonus of a nice feel and letting you repair damage.

I myself started out with the df wanderer I think? Deon's? I wound up building my own from scratch in the end, but it's got a lot of similarity to the one random dragon has in the general theme and feel so I'd try that one out.
>>
>>151569854
wow thanks my dude JUST what i was looking for :^))))
>>
>>151569837
first off, don't be a degenerate and use mods, or rather make your own thread if you wanna play a kinky lolrandumb world with succubi with whips and kobold camps and shit

second have you been to vaults?
>>
>>151570273
wew lad when I said mods I meant shit like even more accurate anatomy for deeper combat and shit
I didn't know mods were taboo in Dorf land
Nope, haven't been to vaults yet.
>>
>>151570686
we're just a little sensitive over edgy kiddos that think they can make a better game than Toady
>>
>>151570686
>>151569087
I'm seriously getting tired of people having their arms and legs cut off and not being affected by pain and always being chased around by hordes of stumpy retards so I'm thinking about using one of the more pain mods

I'm also thinking about using Wanderers Friend (a very pro adventurer mod) which adds a lot more crafts, and also makes it so bigger beasties have tougher hides which can be used for better leather etc.

I'm also thinking of using Haberdasher's cloth and glass weapon mod not very adventurer related but lets you make comfy couch and carpet furniture etc, tougher forms of cloth armor, and so forth.

I use a modified Accelerated DF mod which simplifies most things, though I return foot/glove armor and cloaks to NPCs, and specialty woods/special color woods (featherwoods and underground mushrooms).
>>
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>>151568753
Build a giant library with a dozen or so scholars.
Build a giant tavern with a dozen or so performers.
Generate a world with tons of titans, megabeasts, and semi-megabeasts, and embark only a few years into history gen.
Don't use farms, only hunt/ranch and buy from caravans.
You can mod the game to make the dwarven caravan come up to four times per year
Don't make weapons and armor, only buy them.
Embark near a bunch of towers and pretend it's The Walking Dead.
Give humans and elves the ITEM_THIEF tag so they send sieges without being at war
Build your fort out of something strange. (Metal, Ice, Soap, etc.)
Set the population cap to 0, and build comfy homes for your starting seven.
Use a random page from the wiki for a fort theme
http://dwarffortresswiki.org/index.php/Special:Random

I'll probably think of more as soon as I post this
>>
>>151572432
>Give humans and elves the ITEM_THIEF tag so they send sieges without being at war

wait wat

can you elaborate on that?
>>
>>151572968
If a civilization has the [item_thief] tag in the entity_default.txt file they will be hostile with all other civilizations. If they have the [babysnacher] tag then they will be hostile with all non-babysnachers. And I think the [sulking] tag does something like this too, but I haven't played around with it.
>>
>>151570686
>I didn't know mods were taboo in Dorf land

They're not, it's just that one autist who thinks /dfg/ means vanilla only and mod discussion doesn't belong here. The rest of us autists were just giving you shit for the fun of it. Probably.

I would gamble that the majority of players in /dfg/ mod their games to some degree. Prepackaged mods are a toss up when it comes to content. In my experience, most will add a feature or two that are fun and enhance the game while adding a bunch of other superfluous bullshit. What's fun and what's shit will vary according to the personal taste of the player, obviously.

If you know what kinds of mods you're interested in having you should probably just do them yourself, or pick and choose features to copy paste from mods that already did them. If you don't know what kinds of mods you're interested in playing with, then you should probably stick to vanilla until you do.
>>
>>151573449
Ah I see.

Skulking types base siege size based off item/baby thievery btw, rather than wealth creation, in case you were wondering.
>>
Im looking into this game, but im curious.

Can I make necromancers in Dwarf Fortress mode or just Adventurer mode?
>>
>>151575124
Just adventure mode afaik
>>
>>151575124
You can get necromancers immigrating to your fort.

I think also it's possible to get a book with the secrets of life and death in your fort, but you need a necromancer dwarf to immigrate, and either he writes a book about it or brings a book with the secrets along when he immigrates. With the book then any dwarf or person non-immortal can read the book at your fort and become a necromancer.

Far easier and more likely to make an adventurer and find a tower and get a book yourself.
>>
>>151575568
Can you play as an adventurer and then use them to make a nice big fort and have people join?
>>
Does anyone else miss 2D? It had way less features and way more bugs, but it felt like a more complete game somehow. Maybe it was the sense of progression, maybe it was the difficulty, maybe it was something else. But I feel like something's missing from modern DF.
>>
>>151575905
sort of
mostly no, but you can do something approaching that
>>
>>151575905
Don't think adventurers can found a fort yet. I don't know, maybe if you made an adventurer that was a member of a dwarf civilization, then found a site, then abandon it (not sure if possible? maybe get killed by an invading megabeast? again not sure if possible) and use the reclaim site option in fort mode. I don't know if that's at all possible.

I've heard in past versions that it was possible to get previous player-controlled adventurer dwarves as immigrants to a player's fort in fort mode. So hypothetically a player could make an adventurer, turn them into a necro, retire that adventurer, then start a fort and maybe get the adventurer as an immigrant. Not sure if that's still a thing since Toady activated the world and migrants are supposed to draw from pools of historically created dwarves, and adventurers I think are a separate case for historical individuals.

You could try both. It's a sandbox game, making necros gives you an objective to aim for.
>>
>>151575905
You can currently only build wooden structures with adventurers. You can get your companions to live at the structures you build. If you want a proper fort, you can embark on top of your adventurer's site and get migrants and manage a workforce and such.
>>
>>151576739
Adventurer immigration works the same as it always has.

Adventurer sites can't be reclaimed in fort mode, however see >>151577382.

Most creatures in a world aren't historical figures, they're abstract populations, and world activation didn't change that. Migrations pull from both abstracts pops and histfigs, with a preference for histfigs. World activation didn't change that either. Adventurers aren't a separate case.
>>
Anyone notice how much more sophisticated necromancer behavior is nowadays?

I saw a dorf baron consort where normally necros almost always immediately leave for towers, and they also deploy HUGE bandit gangs to occupy villages. Other anons have report them occupying towns via the zombies themselves.
>>
begone
>>
>>151582156
you are a killer. thank you for all you do.
>>
>>151382282

How do you find one of these tunnels in the pre-embark screen on the world map?

Did you find it with an adventurer?
>>
>>151582852
They're gray roads, IIRC
>>
>tfw always forget to set bridge to raise instead of retract

I think this invasion will do me in
>>
>>151582852
yeah this >>151583068
there's a setting in advanced worldgen and one of the init.txt files where you can set "show embark tunnel" or something, I've been setting mine to "always" for as long as I can remember. I don't know if that actually does anything but that might be what lets you see them
>>
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>Be playing Succubus mod

>Make male Cambion (elf demon basically)

>check equipment

>see this

O-oh man.
>>
I can't help myself but designing the ENTIRE FUCKING FORTRESS before letting my dorfs dig and have absolutely every infrastructure possible to make it as efficient, good looking for me in 3d dimensions and with good quality stuff for my dorfs. it takes fucking forever to get it done.
>>
>>151587080
It sounds weird, and I don't play fort mode much without dfhack because I just prefer having stuff like prospect, manipulator, and so forth, but I will never go back to designing the same way after doing these magma collapse camp builds. The way you've got the timelimit and racing against fluid physics makes you naturally go towards really organic shapes if you want to keep a larger chunk open.
>>
>>151587370
what are those tools for? any tips for for design with less stress?
>>
I'm confused, what the point of workflow when you can just setup a manager order with conditionals for the same effect?
>>
>>151587564
Prospect can be used to get an idea of what the different materials are before you embark, 3dveins gives prettier ore distributions, manipulator is a labor manager like therapist but it's accessed from the units screen and doesn't need an outside program.

As for stress, going for perfect is silly, go for interesting, try to make use of interesting landforms, design around what the world-gen erosion provided instead of trying to force a structure into place.

Where's mountainanon with the raving maniac screenshots?

>>151588373
Workflow predated the manager order updates.
>>
>>151589885
>Workflow predated the manager order updates.
Okay, thanks. I was wondering if I was missing out on something by not using it.
>>
>>151589885
My biggest issue is the game doesn't remember the last block you used for a wall/floor.
>>
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>>151589885
I'm here. Diggin n smoothin.
11z left to dig in the central hall before I have to decide how to approach the lake.

>>151587080
>it takes fucking forever to get it done
Tell me about it.
>>
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Every now and then I check to see what my idlers are doing, to see if I can find something for lazy dwarves to do or if I accidentally trapped someone in a hole or something.
I have no idea what this guy is doing, but he's a long way up, and there is no rescue plan. Good luck Sodel.
>>
>mfw bae tells me she admires elven "culture"
>>
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>>151593160
build it
>>
>>151593160
>>151593354
I wish you memester faggots would leave
>>
>>151593561
The wall just got 10 z levels higher.
>>
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>>151593561
>t. Ifeye Floweryapes
you have to go back
>>
>>151591819
is your fortress open to a cliff in a mountain
>>
Is there anyway to properly pick up people and throw them?
If I throw them with wrassling they go maybe a few tiles
>>
>>151490472
Ah thanks I thought the wiki said l(ook) instead of I.
>>
>>151594034
If you grab someone's posessions, you can still jump, and if you jump at them, they have zero chance to get away. This often results in them flying pretty long.
>>
>>151593992
Yes. At 4 different points so far. There will be more.
>>
>>151594392
how did you get a mountain that tall and steep

can flying beasts fuck you up?
>>
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>>151594392
Uh. 5 if you count this spot where I just fucked up digging.
>>
>>151594195
My adventurer just got stabbed in the foot so Ill have to sleep on it before I can try that
>>
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>>151594482
I messed around in advanced worldgen to encourage max elevation biomes adjacent to min elevation biomes, and lots of lakes. Turned off periodic erosion of extreme cliffs. Then I embarked where a mountain range met a lake to get a sheer cliff. Oceans work for this as well. There's also a volcano under the lake's surface. I had to make it 3x5 to get a tile of badlands in there so that it was a legal embark. This pic is from right after embark.
>>
Ok, so now that I have food, water,
three barracks full of constantly training legendary dwarves, drawbridge defense that has lasted me through three sieges, an effecient hospital, a tavern, a temple, and ample housing, what do I do now?
>>
>>151595215
Whatever you want. You're at the point where you have to set your own goals.
>>
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Finally got one of the "they could afford to learn a lesson or two" quest for a brewing trouble case!
>>
>>151597831
Wait, is this one of those impossible "cause trouble" quests? I haven't really seen them since toady re-added all the bounty/beast hunting missions.
>>
>>151595215
Look for things you want to learn to do like military or industries or projects
>>
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I was able to fast travel into the ocean until I ran into a night freak wrestler who was chilling on the ocean floor.
I cant fast travel out now.
What.
>>
>>151597959
He said something about what you've gotta do for them, gotta find it now.
>>
The only thing my mayors keeps asking for is figurines, but every time I forget about his demands some dwarf with no related skills or labors, like a ranger, or a gem cutter, gets a month in the pokey. Is the choice of the punished civilian random or am I missing something?
>>
>>151601731

you're not missing anything

except making figurines
>>
>>151602030
But why did the gem cutter scholar get chained?
>>
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>>151602079
toady
>>
>>151602079
He had probably dabbled in crafting at some point.

When a mandate is missed, anyone with an active labour connected to the mandate may be held responsible.

>>151602241
>blaming toddy for your own poor understanding of how labours work
>>
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>>151602453
>>blaming toddy for your own poor understanding of how labours work
No m8 they get pissed at anyone regardless of their profession
>>
How do I get people that aren't combat spec to join my party?
>>
>>151602582
Rare pepe has the rinnegan, but can they see why kids love sharingan tank crunch?
>>
>>151602631
Entertain them and ask them to accompany you as a performer.
>>
>>151602582
>not knowing the difference between labours and profession
The profession is just a title. It's picked according to which labours your dorfs are best at.

If you want to see all the active labours your dorfs have, you've gotta select them with v-p-l.
>>
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>>151602762
>>not knowing the difference between labours and profession
>implying
>not refuting my point
>>
>>151602876
If you actually selected your dwarves with v-p-l and saw all the active labours they had, you might have realised that a dwarf can be able to make figurines without technically belonging to a crafter profession.
>>
Are minecarts worth it?
>>
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>>151603028
which is irrelevant to the fact that a noble will just get pissed at a random dwarf for a missed mandate, and I never said otherwise
>>
Found it.

>[Cause trouble] should flag as complete if you've had any conflict at all with the relevant group, and you should give a report of a specific incident that it counts when you report it (or say there will be no rest for the enemy if it can't find one). I can look at a bugged save on the tracker if one's available.
>>
>>151603124
They are the only way to get magma up, although slowly, if you don't wanna use pump stacks. Which isn't that much of a bother if you just need it for a few magma forges and smelters.
>>
>>151603126
The noble will be pissed at someone who has the relevant labour activated, not a "random dwarf". This is a well-known fact amongst the DF community, and one of many reasons that experienced players turn unnecessary labours off on their dwarves.
>>
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>>151603281
turn off all labors and leme know what happens chief
>>
>>151603281
I'm the original poster who asked about wether the choice is random or not. I'm telling you one of them is a gem cutter, and he cuts gems only, and the other is a ranger. When I checked them out in the prison they were only allowed those two jobs.
>>
>>151572432
Build big tavern and focus on getting as much visitors you can, and made them citizens eventually, specifically non dwarves. When you have large population of non dorfs, at least humans and elves, separate your fort into 3 or more (depending on number of races) settlements for each race, living quarters, industry and military, etc, you may allow them to still wander in each settlement or keep completely for one race only.

Or (you may combine it with above)

Made massive containment and research site for each dangerous creature, at least one or more. Don't use cage for holding creatures, but other ways (bridges, doors, etc), walling off them also out of question (unless there i no other way to contain them). Try to interact with your specimens, doing any experiments you can (like introducing different creatures to them to fight, or flood them or something), if creature is not unique you can try different experimental methods in killing them. And don't make place foolproof, make it possible containment breach happen and have military to deal with it.
>>
>In the middle of a siege
>People are still trying to visit my fort
It's like stopping tanks by clogging up their treads with corpses
>>
Im walking around dwarven mountain halls but all I seem to be finding are clothing factories
where my steel gear at
>>
I think that the trick is to give them a little taste of blood first, let them fight a bunch of troglodytes or a FB, and they they'll spar their asses off.
>>
Okay, I've been playing Rimworld recently and everyone says it's Dorf-lite, has it prepared me at all for starting Dwarf Fortress?
>>
>>151604608
I've watched a few hours of RimWorld, and it definitely has some similarities with DF.
If you can handle a steep learning curve of DF's interface and understand how to read Wiki (or watch tutorials) without bitching about how user unfriendly DF is, then you sure can enjoy building some forts.
>>
>Fight Bone Colossus for the first time
>Expect to hit him at least once
The fight lasted 20 or so turns with me somehow missing every fucking hit, and him goring every part of the body he touched.

What the fuck?

I could expect the hit not DOING anything, but missing entirely?

I was using an iron great axe with professional level axedorf.
>>
>>151606874
>Bone Colossus
is this a masterwork thing, or did you mean bronze colossus?
>>
Does anyone when do my armed dwarves, stop being wrestlers and become [weapon]dwarves? after novice level weapon wielding?
>>
>>151610229
When a weapon skill is their highest offensive skill other than fighter.
>>
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>>151568941
>>151569650
thanks for the idea, looking comfy so far
>>
>>151610587
Is this an old screenshot? This particular fort looks really familiar.
>>
>>151568941
I love making oceanside villages
I really like how the new trees allow for easily building houses aboveground compared to the old single-tile trees
>>
>>151610587
how are the animals?
the one reason I don't enjoy oceanside villages as much as I could is that I never see whales or (non-vermin) fish or anything, just seabirds
>>
>>151611948
plenty of fish, didnt notice any whales, surprisingly only ravens for birds
>>
>>151606874
That's what Mastershitters deserve. I don't see "DF Mods" or "Mephs Cuck Shed" in the thread title
>>
>>151604058
I've only seen steel gear on the bodies of military dorfs (and sometimes bandits), grab up some decorated clothing and trade it to them. They'll be found mostly in the fungus farms
>>
>>151601731
this is why you should have your fort be ruled by an adventurer, they have no preferences so iirc they shouldn't make mandates
>>
>>151613906

Show me on the statue where Meph touched you
>>
I a a D
A I d a H
D D H
D a H
>>
>>151614159
>embark
>firebird swoops out of nowhere belching dragonfire everywhere
>no announcement
>no warning
>not a megabeast

wow ebin trolling 10/10 I better send him donation :DDD
>>
>>151614735
>embark
>alligator crawls out of river
>eats 6 dwarfs & your livestock
>no announcement
>no warning
>not a megabeast

wow ebin trolling 10/10 I better send him a donation :DDD

casual
>>
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>the same """"""""discussion""""""""" starting all over again about shitty mods in every single thread

kill self with your adv bullshit faggot
>>
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>>151616303
>>
>>151602079
Gem cutters can make figurines. Scholars can have literally any skills and still be called a scholar, the only job titles that override it are military and noble titles. So you would have to tell us why he was chained.
The other guy was right, though. Any amount of any skill that could produce the mandated object is sufficient to catch the punishment for mandate violation.
>>
>>151574480
I miss the 40d zombie post-apoc mod

>holding back the horde with fucking wrought-iron SMGs
metal as fuck
>>
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>>151617691
>playing obsolete post apoc mods now that we have the very new anf fresh Fallout: Equestria
>>
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>pull le lever!
>!!SCIENCE!!
>losing is le fun!
>df players are so crazy and RANDUMM
Which bay12 memes do you hate the most, /dfg/?
>>
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>>151618865
all of them
>>
So if impossible/nearly impossible to fulfill (decent meal etc) needs are edited out in the RAWs, is that cheating?
>>
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>page 10
>>
>>151619619
Do you consider a mod that makes the game easier to be cheating? Do you care whether or not it's cheating?
>>
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>>151618173
>not having the maturity to ignore things you don't like

Are you a bitch, anon?
Don't be a bitch.
>>
>>151619619
Play the game you wanna play nigga
That's why it's so easy to mod in the first fucking place

Don't be a bitch anon, every other megaproject build has dwarves modded for max speed
>>
Dwarf children playing on battlefield after siege are adorable.
>>
>>151623539
>make stockpile that accepts toys
>dwarven children just sit around on that stockpile day in, day out
it's boring 2bh
>>
>>151622153
Not him, but I play without any caves, cave ins, invaders, weather, temperature, war, hunger, thirst, aquifers, decay, miasma, bad thoughts, demands, mandates, dangerous wild life, dangerous cave life, elven diplomacy, goblins, clowns, things falling on dwarves, drowning, entombing both dwarves and pets, moods, artifacts, grazing, clothing decay, climbing, farms on dirt only, years until fully grown, children, silly room requirements, kobolds, ambushes, thieves, flooding, crundles, magma crabs, fire imps, giant animals, megabeasts, forgotten beasts, titans, semi megabeasts, dust, webs, any sort of stupid composition such as metals, rocks, gems, fire or glass, taming, vermin, cats, kittens, catsplosion, cat anything, dog anything, farming seasons, dwarves having relationships, families and children, fisherdwarves, rain, enemies with trap avoid, taming or any of its steps, bins, food rotting, hauling things from far away, ammo breaking, marksdwarves training, dingoes, roos or anything australia-related, any evil or neutral embarks, bees stinging, snowstorms, meeting halls, parties, any armor below steel, injuries, hospitals, wells, floodgates, anything flying, caravans leaving due to any issues like stealing, wagon missing or attacks, trading, infections, high population forts, any embark over 3x3, anything that might hurt my 300 fps, any forts without lnp, dwarf hack, therapist, some 3d viewer, without quantum stockpiles, embarks without multiple deep and shallow metals, deep soil, flux layer, a volcano and all neighbours, any sort of savage or dangerous surroundings, few trees, embarks not entirely flat, a non-square tileset, any of that ascii crap, or anything time consuming. I can deal with those things just fine but I chose not to, I don't like wasting my time on such silly things.

I also play with a revealed map, it's a waste of time looking for metals I'll eventually find anyway. I don't think it's cheating, I play it the same as everyone else.
>>
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>>151626267
Don't be a child.
>>
>>151626267
This has to be a copypasta... Seriously.

8/10 made me reply.
>>
>>151626267
Can you upload this as a mod? I'd make the changes to the raws myself but it seems really complicated.
>>
>>151628219
Done.

http://www.bay12forums.com/smf/index.php?topic=117374.0
>>
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This crude fortress menaces with Bards
>>
>>151623354
>every other megaproject build has dwarves modded for max speed
Are you trying to convince us that you aren't a shitter, or yourself?
>e-everyone cheats! r-really!
>>
>>151628659
I this pony mod or fallout equestria?
>>
>>151629151
>mod
>cheat
gb2/xcg/
>>
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Bumpo
>>
>>151629980
Modding and cheating aren't mutually exclusive, and giving all your dwarves "max speed" is unequivocally a cheat.
>>
>>151629151
>using cheat for something besides savescumming
>even then it is the transitive verb meaning "to deprive by trickery" rather than the intransitive "to violate rules in a game" form
You're screwing yourself out of half of the stories if you aren't including fuckups.

The "my fort runs itself, destroys sieges without me looking, and my dorfs have damn near eliminated the last fb in the world" stories aren't very interesting compared to "...wait, I was wrong about the sieges, they did fine until one of the forgotten beasts I had lost track of found some silk gatherers at the same time as a new one arrived" followed by "ok, the first one was a webber, and killed at least twenty before a jabberer killed it, but the second one set my treefarm on fire and the collapses took out a support for my goblin-labyrinth, setting free the minotaur AND letting in part of a siege, the few remaining dwarves who aren't on fire or trapped on the wrong side of 80 goblins plus as many beak dogs and trolls are currently trying to wall off a chokepoint to keep the minotaur from reaching the lever room" type stories.
>>
Page 10 begone
>>
I want to train some hunting doggos, but none of my regular dogs are trainable, apparently. And the animal trainer is just idling.
I have a kennel, a training zone, and a bunch of dogs.
What do?
>>
>>151632790
While I'm sure you had fun writing your little story, savescumming wasn't the subject of the conversation, and neither I nor the shitter I was addressing claimed it wasn't cheating. I don't believe you really think either of us was using the word "cheat" in a sense that would be specifically excluded by the context, as opposed to the sense that is specifically applicable to the context. I also don't believe that you believe savescumming is the only form of cheating, usage-inclusive for the word "cheating".

In any case, I don't care if people cheat. It's a single player game. If those people want to pretend cheating is synonymous with modding in a public forum, however, they will be called on their bullshit.
>>
>>151635746
1. if they're pets (as opposed to strays), they can't be given war or hunting training
2. you don't need kennels in the current version
>>
>>151628675
>The giant bat strikes at the bard but the shot is narrowly deflected by To The Composition And Glory!!
Bards. Do not underestimate them. I saw one almost kill a troll by striking it in the head with his instrument.
Maybe I should move the tavern to the bottom of the big shaft so there's as many people as possible "patrolling" the fortress.

>The giant bat strikes the bard in the head with his x(red panda leather shoe)x, bruising the muscle through the (pig tail hood)!
Also, who the fuck gave the thing a shoe coated in toxic extract?
>>
>>151636073
>1. if they're pets (as opposed to strays), they can't be given war or hunting training
They are strays and "ready to be trained". Nothing happens, though.

>2. you don't need kennels in the current version
>he doesn't catch and train war hamsters
might as well abandon your fort right now
>>
>>151637342
ok, so happens when you [z]->[enter]->(scroll to animal)? are "h: hunting training" and "w: war training" greyed out, or white?
>>
>>151635828
>stop liking what I don't like

wow
>>
>>151637824
Oh, I pressed h on all my dogs and now the dude is training them. Didn't know I had to do that. Thanks, anon!
>>
>>151637881
That anon literally said that you could do whatever you wanted.

Claiming that everyone who builds megaprojects cheat is a big fucking stretch, however, especially considering that 0.40 made constructions easier than ever to build(everyone can build them, no more interruptions from dorfs standing where they try to build, et cetera).
>>
>>151610587
You're welcome!
If you get bored again and there's lots of ocean on the map, build yourself a marina. Bonus points for building boats.
>>
>>151626267
..is there even anything left to the game if you remove all this stuff?
>>
>>151639727
what more do you need? you can chill out and build 3x3 microcline stairstacks all over the map
just the way toady intended
>>
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Is my fortress experiencing an academic excursion of some sort?
>>
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>>151593160
>>
>left DF unpaused to do something AFK
>knowing there GCS in caves but far away so no concerned
>went back hearing job cancelations caused by GCS
> already named, among dorfs it attacked it was elf from my military who was killed by it (was there alone as not part of squad mission)
>quickly 2 best squads are ordered to go there
>this giant cave spider is killed when fighting civilians and potter kicked it to death
Military elf failed where civilian dorf succed
>>
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>>151640770
>tfw someone responds to me using my own OC
>>
>>151622153
Ehhh, well its mostly about time saving, since the alternative is to start and cancel until you get a 7 dorf mission without impossible needs
>>
>>151640805
There's a bug that causes animals to only enter "brawls" with civilised creatures.

The elf used lethal force, triggering the spider to use webs and venomous bites. The dorf, on the other hand, only used "non-lethal" punches, to which the spider had no good (non-lethal) way of responding. Since giant arthropods are fragile as hell, even punches are enough to pulp their head and bodies in one hit.
>>
>>151642390
It still bite serveral other dwarves but none seem in serious condition. Only few other are webbed.
>>
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>hunting animals exist
>they get smashed to bits during hunting
>they completely sacrifice yourself for their job and their dwarf
>animal caretaking still hasn't been implemented
>you can't even stop animals from hunting, even if they're wounded
toady is cruel
i wanna heal my animals
>>
>>151640805
Trying to melee a GCS is basically gambling.
They're actually quite fragile as your potter demonstrated, but with their inherent abilities they are also perfectly capable of ripping through steel equipped elite squads in seconds.
If they were more aggressive with their webs and didn't fuck around nibbling their victim's feet when they can just use their strength to oneshot them by breaking necks the dorfs would be fucked without sploits.
>>
>>151642390
Its very strange that sometimes they go to no quarter, sometimes they don't.

I just hope Toady adds playfighting and training levels of combat to adventure mode sometime (the tiers of combat are playfighting, training, brawling, nonlethal, lethal and no quarter iirc)
>>
>>151642815
don't use hunting animals, but if you really like the animal you can always retire + unretire your fort for a full heal

Anyone know if you can assign animals to an adventurer and then unretire and bring em with you? It would be bad ass to have a ton of giant tigers as an adventurer, maybe my shithead Fearless + Max Rage + Max Likes Fighting legendary teammates won't run away
>>
>>151639117
i wish i could build on floors
what the fuck toady i want a proper fishing village REEEEEEEEEEEEEEE
>>
>>151645776
>i wish i could build on floors
what are you talking about my man
>>
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What the fuck is the terrain generator doing.

I'm trying to turn the bottom of a giant pit into a magma pool, but these hollow cone things made of non-functioning ramps are in the way. It's kind of hard to tell what's supporting what and they're probably only staying together because of a tile or two.

One miner was already killed trying to remove the structures. Think I could use supports to set up a huge collapse instead of dismantling them slowly one tile at a time (and probably taking further losses) ?
>>
My dwarfs often put stuff in stockpiles in singles (i.e. not into barrels, but just one item per tile). The bin/barrel limits (if I understand them correctly) are at maximum possible, but I still somehow end up with a seed stockpile that's 18 tiles of single seeds and two barrels, one of which is empty.
Real annoying. How to fix?
>>
>>151646910
It's possible that those items need to be stored in bags before they will be stored in barrels/bins.
That is absolutely the case for your seed stockpile.
>>
>>151646747
It's just a bug. they were left behind when you cut down the mushrooms. They don't collapse, so you can just pretend they're not there.

>One miner was already killed trying to remove the structures.
Forgive me for keking
>>
are there any non-ascii versions of the game
>>
>>151647680
There are tilesets and graphics packs, if that's what you mean.
http://dwarffortresswiki.org/index.php/DF2014:Graphics
>>
>>151635828
The good news is you can see the top kek up there with the woosh.

My point was there is no way to cheat at a game with no win condition, other than the sense that you can cheat yourself out of possibly memorable experiences via killing the process when something goes wrong.

>>151642815
>tfw my cat loves kissing me because of my full beard
>that'll teach her player to disable bearded females
>>
>>151647275
Oh, well then. I think I see what's going on. I missed some floor tiles one floor up when designating the mining and stuff fell on the miner when he finished channeling.

At least it was one of the useless craftsdwarf miner recruits.
>>
>>151613906
>just downloaded whatever link there was
>saw mods and didn't touch it
Yeah, no. Fuck off.
>>
>The Forgotten Beast Arel Ugoshgembish has come! A towering blob composed of vomit. It has a spiral shell and it squirms and fidgets. Beware its poisonous gas!
Great. It's stuck in a pool, but can easily reach the cave farms if it decides to so I don't want to leave it there.
Besides nobles, what's the least respectable dwarven profession in the game? I need a bait.
>>
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>>151650523
The obvious answer here is go get a fisherdorf to fish it out.
>>
>>151651284
>filename
Since there is a need called "cause trouble" now, which, if I remember correctly, is fulfilled by arguing, maybe arguing is also the way to complete the quest? See it as sowing seeds of doubt in amongst their population, or something.
>>
>>151651284
I sent some recently recruited human mercenaries to patrol the shore. It spotted one of them while swimming around and charged at her. She was caught in the gas a few times but eventually figured out how to stab with a sword and killed it. Vomit chitin is not very durable, I guess.

She didn't burst into a cloud of miasma yet; maybe the gas was harmless too.
>>
>>151648376
>My point was there is no way to cheat at a game with no win condition
Right, and I disagreed with that point. Modding the game to give yourself unintended advantages, to circumvent obstacles to achieving your goals, or avoid loss conditions are cheating whether you like that application of the word or not.
Cheating doesn't require there to be game over you win good job screen. There are both objective criteria for success in DF and personal goals that can either be met by playing the game as designed or by cheating. People who savescum do so to avoid loss or gain an advantage, the story is irrelevant; you still get the story whether you savescummed or not. Modding the game to the same end is no different.
>>
>>151652274
Hmmm, I'm trying to track down their queen at the moment, came across ohgodsomanygoblinrefugees that it froze me, but I'll try that if I have to kill it, which I think I may, doesn't seem like it's just lag this time.

>>151653104
Unintended advantages are stuff like using gm-editor to brainfuck the entire game, the raws are there because Toady wants that stuff to be available for us to fuck around with.
>>
>>151652283
Oh, never mind. She made it back to the barracks but soon became paralyzed and died, probably from suffocation.

>arrive at fortress seeking fame and glory
>get treated as expendable fodder
>prove your skill and courage slaying a ... 12 ton vomit blob
>go rest after a hard day's work, hoping the fortress elders have noticed you
>die horribly trying to crawl to the hospital
>>
>>151654091
Give her a megaproject memorial, prefarably in the form of a giant statue.
>>
Rate my stats. I'm not trying to minmax btw, just trying to make an interesting playthrough. My character is a marksman for a town, but secretly harbors aspirations of being a famous poet. They had the talent since they were young, but never got the chance to hone it as life forced them down the path of the warrior.
>>
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>>151657346
I FORGOT THE PIC
>>
>>151423690
>Handrails
dmmt you got me
have a (You)
>>
>>151657346
Not sure what you want to be rated on.

Lets rate you on how good the game will be for what you intend to do, however.

1. Maxing combat skills in everything but ranged stuff is easy peasy, you just need to remove the legs from a zombie and zip back and forth on minimum speed for like 5 minutes. So no need to spend it on such things.

2. You really should take superior strength or it will be impossible to carry enough arrows.

3. Bard skills are WAAAAAAAAAAAAAAAAAY slower to train than combat skills. You may as well take some Wordsmith, the wiki claims that Wordsmith affects composing nonwritten media like poems.
>>
>>151658136
>mastershit

uhh how about no?
>>
>>151658742
and obviously you wanna have full coverage metal armor before doing ZAMBI DANSE
>>
I'm executing all my captured trogs. Relesing cages with them so my marksmen can train to shot live target. All while Goblin prisoners are watching.
>>
>>151659498
if you want to go full nightmare fort, pit them down a 50+ z-level shaft onto a metal floor, and leave the body parts there until they decompose. you'll get usable bone.
>>
>>151658742
Yeah I was just asking for general tips thank. I don't want to minmax but I also don't want to make a punching bag.
>>
Let me get this straight. This is an option to customize every facet of my adventurer's personality and values, but when it comes to physical appearance I'm at the mercy of random generation.

But why.
>>
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>>151652274
Hmmm.

>set up fires around me so I could chat with one of the weremooses who said "it's for the best" about the local ruler
>tried to ask about position of forces
>sound like a troublemaker
>no help though
>asked to join me on insurrection
>...
>mfw they said yes
>took them to the *** position
>tried to claim the site for myself
>no luck
>offer them the position as lord
>this is the biggest clusterfuck of loyalties I've ever seen
>>
>>151659994
Pointing out its 1000x less time consuming to start as an awesome poet and become a great warrior than the reverse isn't minmaxing, nor is pointing out you will need tons and tons of strength to carry your arrows minmaxing.
>>
>>151659838
I decided to do kinda area way to deal with prisoners what are not giving any benefits to me in those cages.
>>
>>151653783
Toady making the raws available for modding doesn't mean that every possible use of the raws is specifically intended. You can make dwarves have superspeed and adamantine skin if you want. Or you can have magenta ponies that make armor out of bunny luvs and shoot smiles from rainbows at their enemies. If you think Toady intended either of those things just because they're possible then you're delusional.

It would be more accurate to say that Toady didn't see the prospect of people cheating at his game or modding in crimes against humanity as a reason to not allow modding. Pretty much any game that is moddable will be flooded with cheat mods, and no developer who releases modding tools for their game is unaware of that.
>>
>>151660708
Oh did I sound like I did not appreciate your advice? Uh sorry I didn't mean to do that, I must have typed it in a way that gave off the impression. No the stuff you told me was actually helpful lol.
>>
>>151661294
Ah ok, sorry.
>>
>>151661539
no prob
>>
>73 strong goblin, troll and beak dog force approaches
It's been too long since I've felt Armok's grace like this.
>>
>>151661031
Guess it boils down to the point that you see it as a game with a proper way to play, and I see it as a way to generate sandboxes to play in.

Is it fun bitching at people for cheating? If so, rock on?

In other news, once I gave the position of lord to my weremoose loyalist/traitor they remained in my party, wouldn't give me a hearthperson position, and the insurrection agreement remained in place, but this time when I tried to leave the site they followed me. I couldn't get rid of them so I just started biting them until they left the party. I remain confused.
>>
>>151640575
Eat their brains and your dwarves will become smarties too
>>
>>151662015
Feels good. I still cleaning up after similar goblin siege in my fort.
>>
>>151663286
>goblin siege of 120+
>no casualties, no injuries

>2 sets of troglodytes spawn when my civilians are out cleaning up the aftermath
>1 death, 3 serious injuries, 2 of which now have to use crutches
>>
>>151663870
Not to be a nag but have you considered making your civs into a light secondary military? It has the added benefit of many of them getting stat boosts that'll help for their civvy jobs and satisfying the very frequent martial prowess need.
>>
>>151662446
I'm thinking maybe I'm talking to a different anon than I was when I started this conversation?
I'm not bitching at anyone for cheating. I cheat a bit myself. I don't pretend it's not cheating.
This whole conversation started because anon said that modding can't be cheating, and another (I think) insisted that the only way to cheat is to savescum. I disagreed. I also made clear that I don't care whether or not people cheat. I'm just calling a spade a spade.
I know "cheat" is a dirty word to gamers, especially to gamers of the particularly autistic stripe that DF attracts. But /dfg/ is a safe place, we don't have to euphemize it or pretend that it's something else.
>>
>>151663286
>>151663870
69/73 invaders ded, 4 beak dogs fled in terror.

1 fresh axedwarf recruit was killed. Looks like he collided with someone, then a goblin bit and latched onto his foot, shaking him so hard his spine and knees exploded. Another goblin then stabbed him with a spear a few times, not that it really mattered.
>>
>>151664610
oh sure. the truth is I don't really care though. it would have been really easy for me to send one of my militia squads out with my haulers, but I like the idea of dwarves having to fend for themselves in the cavern where my fort is built
I just found it funny that it was something as weak as trogs that did the damage, and right after a failed siege
>>
>>151646130
>construction present
>>
>>151666018
Fair enough
>>
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Uh, what does 64 bit do for us?

Well, I actually have really smooth framerates here, all these tents are PACKED with goblins, and campfires, it's hard to move because I can't see all the damn campfires.

>>151665068
I was the one saying savescumming cheats you out of possibly interesting outcomes.
>>
>>151665441
>shaking him so hard his spine and knees exploded

I hope joint damage transfer gets a nerf early in the next cycle. It's ridiculous.
>>
>>151666130
what are you trying to build on top of the floor?
>>
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Second FB in this fort was better. This really cool description.
But more trouble it caused for me to get my military to fight it. Because it spawned behind water area and could swim so it was swimming while I was gathering forces, instead going directly to my fort or someone from it, that was exiting water and going back to it after moment to swim and exit in different place and repeat it, I had to send my forced in one place when it finally moved toward me. No casualties or greater injuries.
>>
>cleaning up invasion
>A caravan from Lalkosoth has arrived.
>miasma rises from the corpse piles
>first wagon runs over _that_ spot
>corpses squish and crack under the wheels
>!
Better luck next time guys. At least it was the booze and cloth wagon!
>>
>>151666385
I have never seen ANYTHING like that. Amazing.
>>
>>151668560
lucky. it's always the "blood, ichor, sweat, instruments that aren't used in any musical form, metal cages full of cows and goats, and stone blocks" wagon for me
>>
>>151668560
literally miamsa feels wagons
>>
>>151668560
>cleaning up goblin siege
>caravan arrives
>front gate is paved with goblin corpses and blood and teeth
>caravan passes over it just fine
>trade all the ruined goblin clothing for good stuff
>dwarven capitalism

>next year
>cleaning up the latest goblin siege
>caravan arrives
>passing over the bridge across the river
>oh shit is that a single goblin skeleton in the middle of the river
>entire caravan turns around and leaves
>only the liaison remains
>>
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Would you?
>>
Fuck this
>>
>>151673645
Looks like something muooslem bedouins usually eat for breakfast.
>>
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>>151480330
>>
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>>151674191
>that font
>dissolved minotaur
>elk of conveniences
>>
>be guard in some hick town near the tundra.
>see a thief roughing up our resident goblin bard.
>Notonmystreet.bas-relief
>rough him up a little.
>eventually ask him to yield.
>he accepts and begins to walk away.
>Oh no I'm not done with you yet.
>He is forced to endure a long, looong lecture about why upholding the law is good.
>Eventually he agrees with me and I send him off.

D-did I do it right?
>>
>>151675843
Good job.
>>
The thread is having trouble breathing!
>>
So most NPCs you see in adventure mode aren't historical figures, correct? So if I go in and butcher an entire human settlement, it will barely have any impact on the course of history?
>>
>>151679523
It will still affect the entity populations. Most of the time, the population will be so large that everyone you kill just respawns, though.
>>
When will I be able to express my horror at seeing someone's death and have a friend help my character cope with it instead of saying some random remark?
>>
>>151679710
Ah. I've also wondered why pretty much every NPC I've ever encountered just sits at home all day for their entire existence. Is this just a technological limitation?
>>
>>151679886
never, since every character in the game is autistic
>>
>>151680180
shit. I just want muh bonding experiences. It'd make it way more fun to fulfill the socializing need.
>>
>>151680019
I remember that in earlier versions, all characters were hist figs, but in those versions each world had a very small population. I guess Toady sacrificed some of the detail in order to have bigger populations.
>>
>>151675843
O fuck

>The thief strikes again, and kills the bard he was threatening earlier. (guess my speech about laws didn't take or something.)
>Put a bolt through his brain.
>do some investigating.
>The thief was abducted as a child and forced to serve a civilization of giant spiders.
>report to my lady about the situation.
>Two spider ambassadors FROM THE SAME CIV are in the courtroom as I give the news to my boss.
>skedaddle out of there.
>Do more research.
>The goblin the "thief' killed was a master necromancer who settled in my town awhile ago.

Guys what the fuck did I just stumble into.
>>
>>151679523
Any creatures you interact with in adv mode become historical figures. Sometimes more than once, thanks to a bug that causes some creatures to respawn when a site is reloaded. Even if that weren't the case, though, entities keep count of their populations and where they're living. You can wipe out whole cities if you're persistent enough, though the aforementioned bug might play oddly with that process.
>>
>>151675843
Making the world a safer place, one discouraged and confused bandit at a time.

>>151680019
I've seen a lot that hang out in their areas but there is a surprising number of people going around doing shit nowadays.

>>151669038
Checked legends, was 4394 goblins and 1 human, the human got 60 kills and won the invasion singlehandedly.

I later bit her and turned her into a weremoose.
>>
>>151675843
>>151682283
You are living in a medieval cop movie what the fuck man
>>
>>151673645
In other words, fried fruit. Eh, probbly.
>>
>>151645776
If you want to build walls "on top of floors" over a lake, you can. You just get straight to building the wall instead of the floor first.
learned that the hard way while constructing an aquaduct
>>
>>151674191
>someone didn't train their char
>>
>>151679523
A whole town does have an effect on history.
>>
>>151682960
Keep digging, and savescum when you get kills until you get some combination of Deep and Throat in your title.
>>
File: medieval cop movie.png (13KB, 813x613px) Image search: [Google]
medieval cop movie.png
13KB, 813x613px
>>151682960
>>151682283
>>151675843
Saved for posterity.
>>
>Boot up adventure mode for first real attempt
>Doing pretty well this time
>Finally find the Necromancer tower I went straight to, trying to find one
>out pours what feels like almost a hundred corpses that kill my party of 7 instantly
Ouch, I saw someone mention I could check legends and that a demon in a human fortress might write a book I could use for an easier time?
>>
>>151689128
of course they'd wipe out your party, what did you expect?

its not hard at all to get the book, simply lead the zombies away from the tower then double back
>>
>>151689128
become a vampire first then it'll be easy
>>
>>151689858
There's a bug if you want easy.

Zombies ignore prone targets, crawl in.
>>
>>151689325
>of course they'd wipe out your party, what did you expect?
Not much since like I said it's my first time playing adventure mode. I wasn't surprised we all died.

>>151689858
>>151690819
Alright thanks
>>
>>151692460
Oh sorry. Well you may wanna consult with us first no offense.

PROTIP: Check how many necro towers in the world there are. If there are 2 or more, before reading a necro's book, check out how fast the zombies are moving. Zombies may move at 20%, 60%, or 100% normal walking speed. This is determined by the book/secret, not the corpse. Try to find the necro tower with the fastest zombies in the world, whic hwill be about the same speed as you when walking.
>>
>>151693129
Wut? Was this tested somewhere and I missed it?
>>
>>151693129
Alright thanks. How do you check? Just run up to them or do you check in legends mode or something. Seems like that'd be a lot of running to go check every single one
>>
>>151695053
Oh to note, I did export a map to be able to find them and there's a good half dozen or so spread on different corners of it
>>
>>151695053
Actually now that I think about it I lucked out and found a 100% one, cause I tried to run away from the zombies and they chased my ass down fast.
>>
>>151694696
Yes, the RAW unpacking tool. Old husks and zombies old and new have speeds of 20%, 60% or 100%. New husks have speeds of 60% or 100%.

>>151695053
If you see a zombie, simply let it walk towards you a little bit, then walk away at normal speed. It will either keep pace or fall behind. Try to find a necro tower where the zombies will keep pace.

iirc even the wiki doesn't know about this
>>
>>151695635
Alright thanks.
>>
>>151693129
>>151695635
Source?
>>
>>151697131
Source is world.dat. Set it to uncompressed saves, use a world.dat unpacker, look at the secret files yourself.
>>
>>151700082
>>151697131
Here's an example from 42.06 posted on the forums

[OBJECT:INTERACTION]
[INTERACTION:SECRET_ANIMATE_1]
[GENERATED]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_REQUIRES:FIT_FOR_ANIMATION]
[IT_FORBIDDEN:NOT_LIVING]
[IT_MANUAL_INPUT:corpses]
[I_EFFECT:ANIMATE]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0:ABRUPT]
[CE_PHYS_ATT_CHANGE:STRENGTH:130:0:TOUGHNESS:300:1000:START:0:ABRUPT]
[CE_SPEED_CHANGE:SPEED_PERC:60:START:0:ABRUPT]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
>>
>>151700282
Anon gestures!
The thread shudders and begins to move!
>>
>>151702956
Are we undead now
>>
>>151703397
Attacked . It was inevitable.
>>
>>151700282
Thanks, but could you just link the forum thread? I'm more interested in reading the discussion than the raw blocks.
>>
>>151705032
http://www.bay12forums.com/smf/index.php?topic=157900.0

What the fuck discussion are you talking about, out of curiosity?
>>
>>151705909
The 2 pages of sometimes-relevant discussion immediately following the OP of the thread you linked. The one on the forum whose purpose is discussion of subjects dictated by the thread topic related to Dwarf Fortress.

What the fuck other discussion would I be talking about?

Thanks.
>>
>>151706946
Ah ok. The discussion seemed to be mostly "lawl that's a lot of raws"
welcome
>>
>>151707231
Yeah. Par for the course on bay12, I guess. Though it saved me having to dig for Quietust's script, and informed me of the existence of an archive of all(?) possible divine metals should I ever want such a thing. So it wasn't a total waste of 45 seconds.
>>
How come when I ask a dude who just attacked me who he works for, I then can't ask about the person who's name he just said.
>>
>>151708135
My adv mode is a little rusty, but I think you can? If you don't automatically get conversation menu that lets you ask about the previous subject, you might have to navigate one of the many absurd conversation lists to ask about the person. I've read, but not tried myself, that you can tell a story about any event you've learned about, and that would likely give you access to more details about your target's location. If you know the person's name, try that. Look for subjects like "the story of x settling y", or something similar, and then ask for directions to the location.
>>
>>151709382
>>151708135
You don't necessarily get the option to ask about everyone, like you can totally enter someone's name and nothing will pop up at times. I don't understand why only 2 adventurers in my forest retreat that is almost entirely adventurers can have their location asked for.
>>
>>151708135
use legends viewer
>>
Can I fish in adventure mode?
>>
>>151705909
>thought it would be interesting to see whats Toady put under the hood in the newest version, so I used one of Quietust perl scripts to extract the world.dat.

>Here are 150 titans, 150 demons, 150 werebeasts, around 450 nightcreatures, 1000 forgotten beasts, couple of vault guardian entities with creatures, items and materials, an example for vanilla DF necromancers, curses, secrets and disturbances, 230-ish instruments with all parts and reactions, 150 evil rains, 150 evil clouds...

>I hope they will be useful for experienced and aspiring modders alike. :)

I thought all of this stuff was randomly generated each game though? Most of it at least.
>>
>>151710585
yeah, what's up with that?
>>
>>151690819
Haha shit didn't work in my version fuck me haha. Gonna try a newer version, I was on .40.24
>>
>>151712731
Whoops.
>>
File: 1470897585843.jpg (96KB, 599x602px) Image search: [Google]
1470897585843.jpg
96KB, 599x602px
>>151710585

I believe you are correct.
>>
File: 1438778230071.png (13KB, 528x424px) Image search: [Google]
1438778230071.png
13KB, 528x424px
>don't like sieges, too lazy to fight
>can build impenetrable fort
>but there's no water
>idea
>build walls around one of the lakes outside
>dig a tunnel from the fort to the lake
>designate that lake as water source and fishing area

am i a genius
>>
PULL THE LEVER YOU FUCKING IDIOTS DO YOU WANT EVERYONE TO DIE
FUCK
>>
>>151710585
d-does he not fucking realize that these are all randomly generated?
Does he not get the whole fucking point of Dwarf Fortress
Because that's kind of what it sounds like
>>
So, can I just assign any dwarf as "thinker" and he'll pump out academic books after a while?
>>
F9::toggle := toggle ? 0 : 1

F1::
loop {
if (toggle = 1) {
SetKeyDelay, 50
ControlSend,,., Dwarf Fortress
sleep 5
}
}
return
>>
>>151717459
Yeah, just set up someone as a scholar. Hell be mopping a bit if you don't find him enough crafts to do because he'll spend a lot of his time stuck in the library pondering stuff.

Also I wouldn't use the word pump out. I still haven't had a book written in a few years of having a library.
>>
oh god how long do sieges usually last
I'm worried my dwarves might die of dehydration
>>
File: 4chan.png (2KB, 354x58px) Image search: [Google]
4chan.png
2KB, 354x58px
>>151717813
So are the focus moodlets actually relevant? Will my accountant go crazy because he hasn't fought for months?
>>151717893
How did you run out of liquor? Just brew it up my man.
>>
>>151718061
Practicing crafts, praying from time to time, sometimes even socializing and pondering are all enough to counter balance the lack exciting things in life, at least in my fort.
>>
Is 230 civs on a large world viable?
>>
File: 1-00499-01-01-world_map.png (82KB, 792x1188px) Image search: [Google]
1-00499-01-01-world_map.png
82KB, 792x1188px
>>151719714
It's a good amount, yeah. This is what you get from 35 civs on a 33x33 for 500 years with 500 site cap.
>>
DF noob here, is there any way to fix the name of my character blocking off text? pic related
>>
How long until he finishes the artifact update...
I want magic...
>>
>>151721243
oh my sweet summer child
>>
https://youtu.be/4OaOyxuNx0U
>>
File: dessert titan.jpg (19KB, 240x320px) Image search: [Google]
dessert titan.jpg
19KB, 240x320px
requesting new thred
>>
>>151723473
>>151723630
Thread posts: 757
Thread images: 125


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