[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/agdg/ - Amateur Game Dev General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 778
Thread images: 160

File: agdg-space.png (757KB, 1060x600px) Image search: [Google]
agdg-space.png
757KB, 1060x600px
Just Like Make Game

> Space Jam finished. Play games, post feedback!
https://itch.io/jam/agdg-space-jam

> Next Demo Day (Ten)
https://itch.io/jam/agdg-demo-day-10

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/
SoundCloud: https://soundcloud.com/groups/agdg-audiofriends

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/X6fLvtzA

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
Does AGDG have many musicbros?
>>
File: ChaseShroom.webm (2MB, 798x520px) Image search: [Google]
ChaseShroom.webm
2MB, 798x520px
>>
File: 03082016DAE.webm (853KB, 640x480px) Image search: [Google]
03082016DAE.webm
853KB, 640x480px
we did it bros. (placeholder bg)

and meanwhile...
>>
>>150514887

I'm here senpai
>>
File: Spoopy_Maze_Test.webm (423KB, 640x480px) Image search: [Google]
Spoopy_Maze_Test.webm
423KB, 640x480px
progress post
>>
are there any engines in C/C++ that don't use more than fucking 4gb of ram just to fucking launch?
>>
File: NewTraps.jpg (747KB, 1484x805px) Image search: [Google]
NewTraps.jpg
747KB, 1484x805px
>>150514908
Working on new traps for the forest.

Left is Qt ballistics and right is a saw blade.
>>
File: boomstick.webm (753KB, 1360x768px) Image search: [Google]
boomstick.webm
753KB, 1360x768px
All right, you primitive screw-heads, listen up!
>>
File: 0780 - tbtTuuZ.jpg (85KB, 330x357px) Image search: [Google]
0780 - tbtTuuZ.jpg
85KB, 330x357px
>>150514760

My game is boring? fuck you mate. don't you realize how long it took me to make? You didn't even play it right you total fucking retard. You constantly would click like a fucking dickhead and not at all read anything on the screen. Holy shit I quit making games, this dude is a fucking imbecile of the highest caliber.

That's fucking right anon. What have you done in 2 weeks, have you worked on anything? Have you bled for something you believe in? No, you sat on your fat ass mocking talent, dedication and hard work. You showed absolutely no criticism, just, "duhh i dunno how to play this game so it's boring uhhhhh its too long of a game for me to process."

God the fucking nerve of you. Two weeks may not seem long for your miserable fucking life, but for people with everything to lose. REAL GAME DEVS it's everything to us. How fucking dare you even download my game you ignoramus, you lowest common denominator twat. I'm fully surprised you were able to navigate my itch page and click "DOWNLOAD" Did mommy help you with that you stupid fuck?

For anyone else that played my game, be objective and be fair, don't just be a stupid prat about the whole thing like this stupid piece of shit.
>>
File: inventory.webm (216KB, 993x736px) Image search: [Google]
inventory.webm
216KB, 993x736px
>>150514760
Re-posting progress for possible (you)'s telling me to either give up or good job.
>>150514620
>>
>>150515103
UE4
>>
first for

i'm not lazy
>>
>>150515103
your own
>>
File: new_forest_traps.webm (2MB, 728x448px) Image search: [Google]
new_forest_traps.webm
2MB, 728x448px
>>150515131
>>150514908
Here are the new traps SO FAR in motion.
>>
fuck jams
/agdg/ bootcamps is where it's at
>>
>>150515310
What's the point of the bow if the arrows are just shot out?
>>
>>150515028
that effect when the boss is hit and flashes, is that a different sprite?
>>
>>150515103
Make your own if it's 2D
>>
>>150515310
your game is like a shitty mobile game, but too complicated to be that, but also too simple to be a real game. I'll never play it.
>>
File: 1429392725185.png (35KB, 224x187px) Image search: [Google]
1429392725185.png
35KB, 224x187px
>>150514760

Never ending poll edition

http://poal.me/ojtspe
>>
>>150515217
either give up or good job
>>
>>150515217
not much to go on here, buddy
possibly only thing that I didn't like aside from the placeholder everything, was the position of the inventory. I would place it dead center of the screen.
>>
>>150515445
nope.

here, have this.

http://pastebin.com/JLMaQTxJ
>>
>>150515416
Rule of cute.
>>
>>150515591

shieeeet!!
thank you!
>>
File: 2016-08-03_18-27-25.webm (3MB, 768x480px) Image search: [Google]
2016-08-03_18-27-25.webm
3MB, 768x480px
>>150515071
Maze bro
>>
Which monetization scheme for a MMO do you like the most?

1. Pay once
2. Subsciption based
3. Pay to not grind
4. Aesthetics only
>>
>>150515834
Obviously aesthetics only
most mmos are shit anyways
>>
File: Capture.png (4KB, 258x246px) Image search: [Google]
Capture.png
4KB, 258x246px
>>150515028
AAAAAAAH
>>
idea guy here

first you play as a bankrobber and you rob a bank. then, you play as a security consultant who is tasked with investigating how the bankrobber had gotten in and with improving the security of the place so the bankrobber can't rob the place anymore. the twist? the bankrobber and the security consultant are actually a gay couple.
>>
File: FFXI logo.png (837KB, 1524x832px) Image search: [Google]
FFXI logo.png
837KB, 1524x832px
>>150515834

Subscription only, to keep out most kids, Russians, Brazilians, and other subhuman undesirables.
>>
>>150515834
>Pay not to grind
Destroys purpose of MMO
>>
>>150511237

Does your game have a survival theme? If not, then no. If you really want to though, you could implement it in an optional difficulty mode like Fallout: New Vegas did with hardcore mode.
>>
>>150516004
*so what you're really doing as the consultant is covering up the tracks
>>
>>150515834
pay once - if you are gonna abandon the game two months in
subscription based - if you are gonna be constantly impoving the game in small increments (sort like Paradox Studio dlc's)
pay to not grind - never
aesthetics - pointless unless it has a meme fanbase
>>
>>150516164
What about F2P but with tons of DLCs?
>>
>>150514760

Visual Studio question: is there a way to visualize a parent's class methods and properties on the child class? What I mean is: I have a Fruit class, that has a Color, and a Size property, then I create an Apple class that inherits from it. Is there a way to see the Color and Size Properties while working the Apple class?

I can always go to the other file to check them, but I wouldn't mind having the possibility to toggle some form of parent class visualization while working on it.
>>
>>150515580
I'll take both.
>>150515590
Yeah, I basically just followed a tutorial, eventually I'll warp it into my own thing now that I know how it all works.
>>
>>150515220
i said which doesn't use more than 4gb ram dude, UE4 uses 6 just to launch.

>>150515452
i want it also 3D :(


I guess after-all i'm asking for too much.. alright then
>>
>>150515179
If you repost this every time, in the future there won't be a newfriend that falls for it.
>>
>>150516482
There's something wrong with your UE4 then
>>
>>150515834
4, but free users should be able to get all the aesthetic items too if they are willing to work hard for them. Maybe make the real money bought items last forever while the in-game currency.paid items are only rented and you have to pay for them each month to preserve them.
>>
File: Untitled.png (382KB, 902x490px) Image search: [Google]
Untitled.png
382KB, 902x490px
>>150515791
good for the keks, bad for the level design
>>
File: torpedoFish.png (571KB, 1285x900px) Image search: [Google]
torpedoFish.png
571KB, 1285x900px
>>150500161

>Is it the deafult unity one, or a rigidbody or something else.

It's a rigidbody with a custom built controller script that I built from the ground up. I did not take anything from the default Unity controllers, even though I first thought about editing the Unity controller and built on that, but it seemed easier to just make my own instead of trying to decipher what does what.

>how do you handle going around loops

Well, normally the controlls are relative to the Camera, so when you press forward on your keyboard or forward on you Gamepad's Joystick you walk/turn straight ahead from the camera, when you walk left or right the character is exactly at an 90 degree angle to the camera.

When on a loop that obviously does not work because the character turns to the camera, then turns backwards from the camera again while being turned upside down. I tried for a couple of days to get it right, in the end I decide to just switch to a different controlling sceme when on a loop, similar to tank controlls(like in Resident Evil 1) where the camera position doesnt influence the controlls, which means if you press forward your character just walks forward from its curent position. As you walk mostly forward in the loops anyway(as I put booster pads infront of the loops entrance that put the player into the right rotation and you only need to go forwards from there anyway) Maybe I should disable sideway movement on the loops all together as it is not really needed.
>>
>>150516482
IrrLicht
Or make your own engine with Assimp, Ogre and Bullet
That gives you all you need dude
>>
>complaining about lewd devs when they don't even exist
>>
>>150516772
People complain about your game all the time though
>>
File: kek.jpg (30KB, 600x387px) Image search: [Google]
kek.jpg
30KB, 600x387px
>He's an idea guy
>>
>>150516772
No one wants another scamming season
>>
>>150516817
Jokes on you. I dont have a game
>>
>>150516865
Yes they do
Proof: Shwig's new patreon was raking in money day 1
>>
File: 1470183446788.jpg (9KB, 480x360px) Image search: [Google]
1470183446788.jpg
9KB, 480x360px
>>150517013
>>
>>150516865

>implying
https://www.patreon.com/CloudMeadow
>>
>>150515071
how hard is it to interpolate the movement already?
>>
>>150517109
>6000$
People never learn
>>
>>150517109
You don't even need to be a dev anymore. Just an artist ideaguy
>>
>>150517109
Can't wait to see what excuse he pulls out to jump ship this time.
>>
>>150516346
that would be kinda like a hybrid between pay once and subscription

I personally would mostly never pay for DLC for a F2P game. I personally would only buy 10 euro or cheaper dlcs even if they come with proportionally less content.
>>
>>150517109

I heard this jew copyrighted the broquest designs? Is that true?
>>
>>150517340
Fucking Jackpot!! I am idea guy artist!!
>>
>>150517446

"Creative differences"

>>150517656

The creator of BS gave him full rights over his works, the absolute madman.
>>
>>150517656
>>150517947
I don't know how he thought that was a good idea. Everything should belong to the company.
>>
File: 1470233848868.jpg (74KB, 588x592px) Image search: [Google]
1470233848868.jpg
74KB, 588x592px
you have 30 seconds to come up with the most meme game idea you can
>>
File: bf.png (43KB, 862x862px) Image search: [Google]
bf.png
43KB, 862x862px
Is writing a text adventure in brainfuck a good idea?
>>
>>150518716
a game based on your life
>>
>>150518716
See >>150518754
>>
>>150518716
I unironically have such a good meme game idea that I won't post it
>>
>>150517147
interpolate:
to insert (something of a different nature) into something else
so, insert something into the movement?
insert the movement into something?
if you mean insert the movement into the game
the player can move freely, I'm not really sure what you're on about if that's the case.
>>
>>150515028
Nice desu ne.
>>
>>150518754
I made a game about sodomy in brain fuck.
That was a pain in the ass.

sorry
>>
>>150518309

He's obviously an idiot. It turned out for the best for him since he can pin the blame for this scam on someone else and wash his hands of the project without having to give back a single penny of the hundreds of thousands that he suckered out of idiots.
>>
>>150518850
Nigga you serious

He means that the player teleports instead of smoothly moving from one place to another, it's disorientating.
>>
File: function.png (13KB, 351x352px) Image search: [Google]
function.png
13KB, 351x352px
>>150518716
Side-scrolling math beat 'em up
Enemies will announce their function and a few seconds later a laser corresponding to it will come out, so you have to quickly figure out how it'll look like and dodge. When you defeat enemies you can pick up their numbers to make your own functions to attack with.
>>
Why is creating smooth movement code so difficult
>>
File: butt.jpg (80KB, 750x978px) Image search: [Google]
butt.jpg
80KB, 750x978px
>>150519161
>>
>>150519213
just tie it to the framerate lol
>>
vote for stealth jam don't let the nodevs win http://poal.me/brz6uj
>>
>>150519213
it really isn't
>>
>>150519292
lol what the fuck
>>
>>150519391
Did it get rigged or something?

Where did dark and edgy suddenly come from
>>
File: 1386206842643.jpg (44KB, 410x623px) Image search: [Google]
1386206842643.jpg
44KB, 410x623px
>>150519292
>>
>>150519213
Use floats
>>
how would you store shmup enemy waypoints? as a math function?
>>
>>150519391
>don't let the nodevs win
I say the people participating in jams are the nodevs. Jumping from one barely-game to another
>>
>>150519317
How do I do this in game maker?

>>150519405
It is when you don't know what you're doing
>>
>>150519292
That's impressive but could be even better if it didn't have chicken legs
>>
>>150517656

Are you fucking real

Did that actually happen
>>
>>150519391
>http://poal.me/brz6uj
What the fuck? where's the lewd suggestion? The last poal had stealth tied with lewd. you fucking shit brains keep fucking up my dreams
>>
>>150519513
>the people making games for [thing] are the nodevs
good one
>>
>>150519624
You're not going to make a lewd game anyway. Fuck off nodev.
>>
>>150519624
This poll is literally a meme. The real one is >>150515560
>>
>>150519628
I mean sure, if you enjoy making shitty prototype after shitty prototype, have fun.

But I want to actually make a complete game.
>>
>>150518716
Dogemon go
>>
>>150519454
i was looking at the poll when it happened
it suddenly gained 5 votes rising from 15 to 20
>>
>>150519826
Then don't participate. The people MAKING GAMES for a jam can't be nodevs, retard.
>b-but a small game is the same thing as no game
No, stop this.
>>
File: 1383258579323.png (16KB, 250x332px) Image search: [Google]
1383258579323.png
16KB, 250x332px
>>150519624
>Tied
Not anymore
>>
>>150520054
I wouldn't even count jam games as games, really.
>>
>>150519708

Not him and I'm barely a dev, but this sounds like a giant baby shitfit

>Have poll
>Don't like poll results
>WAAAAH I'M MAKING A NEW POLL WITH ONLY OPTIONS *I* LIKE

For the record I voted for stealth.

Making lewd stealth game just in case.
>>
>>150519624
you can make any game in that poll lewd. that poll is for people who want an actual theme not a meme
>>
File: 2016-08-03_19-19-21.webm (2MB, 768x372px) Image search: [Google]
2016-08-03_19-19-21.webm
2MB, 768x372px
>>150517147
can't be that hard.
even I was able to do it and I'm retarded
>>
Yes let lewd win
Hold your lewd jam
Then when it ends with 2 submissions you'll blame the anti-lewd fags
>>
>>150520054
>b-but a small game is the same thing as no game

He didn't say that, he said "he wants to make a complete game."

Learn to read retard.
>>
>>150520208
>that poll is for people who want an actual theme not a meme
That's why there's already a splinter right?
>>
>>150520192

That's retarded
>>
>Poll has more votes than the threads have posters
>>
>>150519771
i think you meant
This poll is literally legit. The meme one is >>150515560
>>
>>150519391
>no gogem jam

shit poal
>>
>>150520192
Of course you wouldn't. Guess what, I don't count your game as a game. So you're a nodev.
Go away nodev. A game is only a game when I say so!

>>150520313
Did he?
>>150519513
>I say the people participating in jams are the nodevs.
>>
>>150520346

>he doesn't know that multiple option voting is enabled
>>
>http://poal.me/ojtspe
>>
>>150520346
lurkers :^^^)
>>
>>150520432
>Did he?

Yes, right here: >>150519826

>But I want to actually make a complete game.
>>
>>150520550
*nodevs :^^^)
Fixed
>>
What did he mean by this?
>>
>>150520614
Way to ignore the fucking post retard.
>>150519513
>I say the people participating in jams are the nodevs.
>make jam game = make no game
>>
My game is boring? fuck you mate. don't you realize how long it took me to make? You didn't even play it right you total fucking retard. You constantly would click like a fucking dickhead and not at all read anything on the screen. Holy shit I quit making games, this dude is a fucking imbecile of the highest caliber. That's fucking right anon. What have you done in 2 weeks, have you worked on anything? Have you bled for something you believe in? No, you sat on your fat ass mocking talent, dedication and ha
>>
>>150520763
I said both, really.
>>
WHO HERE

>/sickanddeving/

Currently feeling cold sweat and nausea while working in blender making assets.
>>
>>150520854
I'm mentally ill if that counts
>>
>>150520789

Is this guy making a Candlejack game or somth
>>
>>150520836
Yes, and saying making a jam game makes you a nodev is retarded.
>>
File: contrast.png (50KB, 960x1440px) Image search: [Google]
contrast.png
50KB, 960x1440px
which one looks better?
or maybe all of them look like trash?
someone told me before something with contrast is wrong, that background is more visible than characters and I just cannot see what's wrong. After removing yellow it looks too plain. After making it dark as fuck, it's dark as fuck. Am I just colorblind worthless shit who isn't able to make anything that looks at least decent?
>>
>>150520498
>~100 votes for lewd
>~100 votes for stealth

I have a valid reason to deduce that this poll has at least 200 voters.

Due to it having 200 voters I have a valid reason to claim it is rigged.

Due to it being rigged. I can make a confident asserment that this poll is a meme poll and should not be taken seriously.
>>
>>150520259
stephens sausage roll fan game?
>>
>>150520939
>makes you a nodev is retarded.
You're avoiding make the foundation of games, which is content. So in a way, yes.
>>
>>150520912
sure it does as long your life is a nightmare and you are deving
>>
>>150520957
because it's impossible to pick lewd AND stealth AMIRIGHT
>>
>>150520763
>Way to ignore the fucking post retard.

You're the one getting offended at a strawman definition of nodev.

Do you really think nodevs here, who spend all day shitposting and posting dogs and polls, don't have a game?

They do. They just spend more time shitposting than finishing it.

The definition of 'nodev' isn't someone who doesn't have a game. It doesn't mean someone who makes small games.

It means someone distracted with something trivial and pointless, as an excuse, that they never complete their game. And that's the case of 99% of game jam games, because they're not feature or content complete. It's barely enough time to get the core game loop polished.

So yes, they're nodevs.
>>
>>150521020
You're avoiding that the foundation of games is GAMEPLAY, retard.
>>
>>150521109
Ah yes, I sure do love 30 second gameplay.
>>
>>150521107
False.
>>
post lewd jam inspiration
>>
>>150521234
nice refuting
>>
>>150521234

Good post nodev.
>>
>>150521218
That's what your gf said.
>>
>>150520948
Top is best.
The top lets you really see the characters. The characters are bright and the background is dark, so the characters pop out to the player.
On the others, it's more muddled. You can see the characters but they don't jump out, you have to look for them. Because the background is so big, and it has such contrasting values/colors, it's the first thing the player notices. Which is not what you want.
>>
>>150521334
>>150521360
Thanks.
>>
>>150520948
i like the 2nd background, but the foreground background offends my eyes in all three. Perhaps make stuff in foreground background consist of more than one color so that they won't feel so out of place.

Also, I think that you should make your char more visible not background more boring. Make character bigger? Give more contrast to character?
>>
>>150520948

Batllemania is rad
>>
File: thf6.gif (1MB, 512x288px) Image search: [Google]
thf6.gif
1MB, 512x288px
Added pushable blocks.

>>150514908
This looks cute. I like the mushroom animation.
>>
File: carsetc.webm (603KB, 320x600px) Image search: [Google]
carsetc.webm
603KB, 320x600px
Putting in other vehicles.
Special vehicles like akira's style motorcycle, big rigs will be put in eventually as mini bosses.
>>
>nodev is someone who devs
lmao
>>
>>150521107
>you have to complete a game to be a dev
what the fuck am i reading
you can even be a fucking PROFESSIONAL GAME DEVELOPER and never complete games. completing games is not the definition of game dev.
>>
>>150521361

Oh shit
>>
>>150520854
Post pics anon
>>
File: thf7.gif (1MB, 512x288px) Image search: [Google]
thf7.gif
1MB, 512x288px
>>150521559
Oops. Wrong gif.
>>
>>150521628
road scrolling far too slow
can't see those grenades at all
>>
>>150520948
I like the middle one the most but I have no idea what it looks in action.

Bottom one's foreground is so dark it ruins all the work and detail that went into it, and looks off limits compared to the sunset.

Top one is okay... but it looks like someone quickly turned the brightness of their monitor down. Even the character sprites feel darker (yet they're obviously the same).

I think having characters zip around with a slower moving back/fore-ground will be enough for everything to pop.
>>
File: torpedoai-2016-08-03a.webm (2MB, 800x600px) Image search: [Google]
torpedoai-2016-08-03a.webm
2MB, 800x600px
these levels with homing torpedoes are really fun
>>
>what do I do for fun?
>Oh I'm a game developer
>f-finished?
>n-no, but I have plent-
>okay bye
>>
>>150521075
at this point, people vote for stealth so that lewd won't take the lead. it was so even yesterday when this poll was started.

some possibly have chosen stealth and lewd both, but I doubt that it is a marginal amount. but also I'd say that there are voters who have picked neither. so, my deduction remains reasonable.
>>
File: 1466298798977.jpg (86KB, 564x1086px) Image search: [Google]
1466298798977.jpg
86KB, 564x1086px
>change value
>recompile
>it's not quite right
>change again
>it's still not quite right
>repeat ad infinitum
>>
File: laugh seifer.gif (497KB, 448x256px) Image search: [Google]
laugh seifer.gif
497KB, 448x256px
>>150521647

>completing games is not the definition of game dev.

Haha oh god, this is the state of AGDG.

No wonder these threads are garbage. It's like you fully adopted the hugbox mentality of tumblr

>i-i-it's ok if you never finished anything, you can still call yourself a dev, timmy
>>
>>150515028
This might be a stupid question but how do you get the game to have that old school style? It looks so rough, grainy and 80's-like. Do you use any shaders of sorts?
>>
>>150521904
your deduction remains baseless
>>
>>150521982
So where's your game?
>>
>>150521957
this is why I like my 1 second compilation times
>>
File: torpedoai-2016-08-03b.webm (2MB, 800x600px) Image search: [Google]
torpedoai-2016-08-03b.webm
2MB, 800x600px
>>150521863
it is also possible to make the homing torpedo crash into the walls
>>
>>150521902
>start telling people about my game
>they tell me, "oh, so it's a ________ ripoff?"
>lose all motivation
>>
>>150521957
This is why scripting languages exist
>not having/making an engine that lets you edit values and even reload scripts while the game is running
>>
>>150522041
i don't have one but that does NOT mean i am a nodev, because i don't waste my time doing pointless shit
>>
>>150522174
>doesn't have at least one completed AAA level game made by himself
>not a nodev
FUCK OFF
>>
File: ain't nobody got time for dat.gif (888KB, 500x280px) Image search: [Google]
ain't nobody got time for dat.gif
888KB, 500x280px
>>150522142
>>
>>150521957
program something so wrong the game just freezes.
>>
>>150522039
couple your assertment with reasoning, friend, don't just leave me hanging here. please don't be rude.
>>
>>150522114
could be worse

>"oh cool, you made a flappy bird!"
>"a-actually it's m-mario..."
>>
>>150522114
That when you're supposed to tell them "well no, it's more x than y" and sell them on what makes your game not a ripoff of whatever game they think it's ripping off.
>>
>>150522298
Yet you want to deal with continuous recompilation for a few values?
>>
File: out-2016-07-31-1754-54.webm (3MB, 852x480px) Image search: [Google]
out-2016-07-31-1754-54.webm
3MB, 852x480px
First time poster. I need feedback.

I'm making an action RPG emphasizing high-risk high-reward gameplay. It's not going to be a Musou clone, but instead leaning more towards somewhere between Dark Souls and Devil May Cry, although I don't want to be compared to those games because people would expect a lot out of me that way.

In that regard, I'm not sure what camera system I should have for the game, so I implemented both a Dark Souls style and a more top view style to get a feel for it.

Points raised to me so far:

1. The Dark Souls style will tend to be better for duels (a game with fewer enemies). Since the camera is more zoomed in on your target, you can more easily tell when the enemy is about to attack so you could evade, or when they're open so you can attack.

2. The top view style suggests a more tactical vibe to the whole game, for a game with many easy to kill mooks, or one where it's natural to shift across different enemies in the middle of a combo.

3. Someone suggested I keep the top-view style when encountering normal enemies, and have the Dark Souls style for boss encounters.

4. Rapidly dashing in the Dark Souls style cam is disorienting, so I am thinking of pausing cam movement while in dash.

So far I'm starting to lean toward favoring the Dark Souls style cam, but I'm still open to ideas.
>>
>>150520259
your guy walks slight diagonal, that's because you're not setting the position of your character to be precisely where it's supposed to be at the end of your movement logic
>>
Was thinking of making a lunchbreak shooter , my only option is mobile ? I really wanted to make something for 3dd but its fucking expensive . Web is also bad because proxys
>>
File: sweating.gif (2MB, 400x225px) Image search: [Google]
sweating.gif
2MB, 400x225px
>I'm a musician
>Cool, can I listen to any of your music?
>N-n-no all I have is half a melody and a little bit of a bridge...
>>
>>150522430
>writing an entire scripting language so that you can dynamically change a single value during runtime
holy fuck just insert std::cin somewhere or something jesus
>>
Can we put this as the latest AGDG quote?
>"you're a nodev if you make game"
>>
>>150522703
>you can't listen to half a melody
nomusician detected
>>
>At job

>Normally love it

>Recently started Gamedevving in free time

>Now I can't stop thinking about game at work

>Browsing /agdg/ instead of working

>Getting nothing done at work or on game

Soon I'll be unemployed and forced to write niche fetish games for autists with Neetbux in order to survive
>>
>>150522387
but it's nothing more than a rip-off
>>
File: 1455771304139.jpg (12KB, 480x360px) Image search: [Google]
1455771304139.jpg
12KB, 480x360px
One of my first games ever was a top down shooter. Someone complained that the player moved faster than the bullets, but I didn't think that was a very big deal.
>>
File: 1v35151cfsdg.jpg (57KB, 620x349px) Image search: [Google]
1v35151cfsdg.jpg
57KB, 620x349px
>I'm a photographer
>Can I see a photo you've taken?
>N-no I'm still working on it
>>
>>150522703
>what? you call yourself a writer but you haven't written a 900 page book? fuck off
This is you.
>>
>>150522298
>not using clojure for your game
>>
>>150522493
I think Dark Souls is good + maybe zooming out a bit on dash and having the camera soft-stick to your general direction.

But of course, just have all of this toggleable and intensity-scalable in options. So pretty much a combo of them both.

Glad to see you're finally posting here m8.
>>
>>150522493
>Rapidly dashing in the Dark Souls style cam is disorienting
It really is

I prefer 2 I think
>>
>>150522795
>writing
Lua
>>
>>150522703
>I'm a gamedev
>Cool, can I play any of your games?
>N-n-no all I have is half a game jam and a little bit of blueprints...
>>
>I'm a doctor
>Cool, can you treat my HIV-AIDS?
>S-s-sorry all I can do is give you some ibuprofen
>>
>>150522950
>>150522703
>samefagging to prove a point
lmao
>>
>>150522951
>what is a short story
Which in this metaphor, is something not even you can finish. More like 1-2 scenes.
>>
>>150522493
how about zooming out when you dash and then zooming back in on the character if you don't dash for some time

that way, there's no abrupt movement but you'll still not lose track of what's happening.
>>
File: 1388795595725.png (110KB, 364x303px) Image search: [Google]
1388795595725.png
110KB, 364x303px
New game jam idea.
What about stealth AND lewd? So you have to be lewd, but also be stealthy about it (e.g. try to masturbate in public without getting caught)
>>
>>150522703

You can have songs and not albums and be a musician. You can do that and be a musician by trade.
>>
>>150523106
A short story is not a story.
Even if it has a start a middle point and an ending it doesn't count because I say so. Go away nowriter.
>>
File: laughing celestials.jpg (70KB, 438x423px) Image search: [Google]
laughing celestials.jpg
70KB, 438x423px
>>150522951

>I'm a writer
>Cool, can I read any of your stories?
>No can do pal, all I have is half a page and it isn't even edited
>>
Cool, can you post some progress?
>>
File: kill me.png (304KB, 1366x768px) Image search: [Google]
kill me.png
304KB, 1366x768px
>>150521714
I feel terrible please end my misery.
>>
>musician
>songwriting
so wait, none of you know how to play any instruments or ride a bike? can you even whistle?
>>
>>150523267
See all you're doing is equating small but finished to unfinished.
>>
0-5 reward screen functionality
6-9 make a bed
doubles install blender and make some basic placeholder stuff so i don't have to look at cubes and pills anymore
>>
>>150521809
Nice progress.
>>
File: .jpg (21KB, 1280x720px) Image search: [Google]
.jpg
21KB, 1280x720px
reminder gameplay doesn't matter and vidya is sold on good presentation alone
>>
>>150523398

>gamejam games
>finished

I'll take "bullshit" for 500, Alex. Especially 48 hour game jams.
>>
>>150522017

just a scanline shader and, optionally, interpolation.

i might add an extra optional crt shader later on. might not be necessary. some people like it.
>>
>>150523251
But most jam games don't even have real structure. Just a clusterfuck of barely implemented features and a few levels. So again, 1-2 scenes from our bad writing metaphor.
>>
>>150523492
no fucking shit sherlock
>>
>>150523382
A musician is anyone involved in music and its creation
>tfw you can play guitar but can't ride a bike
>>
>>150523382
How do you know if you can play an instrument
>>
File: 1385745182867.jpg (30KB, 320x244px) Image search: [Google]
1385745182867.jpg
30KB, 320x244px
>>150523370
>smoothing cubes
>>
File: 1469039651566.jpg (206KB, 600x900px) Image search: [Google]
1469039651566.jpg
206KB, 600x900px
QUICK UPVOTE MY NEW ASNWER FOR THE POLL

Here is what it says.
>If this answer wins, all meme options will be voided and the actual winner will be the next non-meme answer under this answer.

http://poal.me/ojtspe

I made that answer so that anti lewd voters don't have to vote "stealth" to fight the meme infestation and can make an actual choice amongst the non-meme stuff.
>>
File: 1455640393027.jpg (67KB, 625x625px) Image search: [Google]
1455640393027.jpg
67KB, 625x625px
>>150523370
I was expecting more, anon.
>>
>>150522589
I know, but changing it is no priority for me.
Next step is to make the character move until can change direction.
The basic movement was mainly to check if the values that decide which ways the character can move work worked as intended
>>
>>150521809
Is the stamina bar necessary
>>
>>150523492
kill me :<
>>
File: 034736450676.jpg (16KB, 300x390px) Image search: [Google]
034736450676.jpg
16KB, 300x390px
How about this: Size Jam.
Make games that have to do with size.
>a game where you're small (like a bug)
>a game where you're huge (like a planet)
>a game where you get bigger or smaller to solve puzzles
etc

Thoughts?
>>
>>150523679
well, he gave you more vertices than he needed to :^)
>>
>>150515179
There is no right way to play a game and most people don't read quest or tutorial text dude.
>>
>>150523382

I've been in a band for 20 years. No exaggeration. People pay us money to perform on a regular basis.
>>
>>150523621
Its a smooth .!.
I was joking
>>
File: model.png (156KB, 1453x941px) Image search: [Google]
model.png
156KB, 1453x941px
>>150523370
at least you don't have my modelling skills
pic related
>>
>>150519065
I'm guessing you aren't old enough to remember, let alone play games like 'Dungeon Master'
I believe it's the devs intention to have it jump forward like that.
>>
>>150523174
>>
http://gafferongames.com/game-physics/fix-your-timestep/
After I started using this, my RAM and CPU usage went way up. Is that normal? The game runs a bit smoother, and it's the exact same on all FPS settings, but still, it's taking a LOT more power than it did before.
>>
>>150523649

That's retarded because how do you determine what a meme option is?
>>
>>150523784
Sounds like you're trying to insert your fetish into the gamejam
>>
>>150515103
Why do you care about ram usage? 4gb is a very low amount these days when even lowtier systems come with 8.
>>
>>150523679
yeah it took me whole 5 seconds to make shitpost pic
>>
ACTUALLY GOOD JAM IDEA:
>agdg jam -> take abandoned projects and ideas from /agdg/ of old and remake them (blockhead, archer, viking etc)
>>
>>150523952
I guess Mario is a fetish game.
Fuck off lewdfag.
>>
>>150524017
fucking idea thieves
>>
>>150523912
i do have them ;_;,but we will get better right anon?
>>
What are the rates of music bros? Lets say I would like to have a 1-2 minute long track. I don't need anything now in particular, I just like to plan beforehand.
>>
>>150524151
I've worked for 3 different musicbros and they all did it for free
>>
>>150515834
3 and 4 are the best options for money making as it makes it accessible to the widest range of players around the world and age wise. You just have to make sure the pay to not grind thing is more related to in game gold/currency as opposed to exp. You can sell exp boost ie 2x exp or something but not strait up your lvl 100 now!
>>
>>150524151
Anywhere between $0 and $300
>>
>>150522970
>>150523128
Ill try those suggestions for my next build
>>
>>150524151
i think 4/4?
>>
>>150523784
>a game where you're huge (like a planet)
for you
>>
>>150524017

I would play a stolen humphrey game
>>
Alright, which one of you shitheads is this?
http://steamcommunity.com/sharedfiles/filedetails/?id=736545329
>>
>>150524245
I mean worked with not for. I really did
>>
>>150524151
you can find people that will help you out and do it for free.
There are good guys lurking this place
>>
>>150524151
Depends on the quality and renown of the artist. Lots of people will do it for free as >>150524245 said.

A low grade professional composer is going to charge anywhere from $0-500 per minute of finished music. Cost will increase dramatically from there.
>>
>>150524151

$500 for an unfinished track, which is in line with agdg's """devs."""
>>
>>150520854
Every couple months I get a really bad migraine that leaves in great pain. I am currently having one of those right now.
>>
File: 1466180210100.jpg (48KB, 640x480px) Image search: [Google]
1466180210100.jpg
48KB, 640x480px
>>150524423
>Support us on patreon
>>
>>150524401
>plane crashing simulator
Fund it.
>>
File: 1433017367829.jpg (110KB, 337x334px) Image search: [Google]
1433017367829.jpg
110KB, 337x334px
>>150524423
>"Unity is for the most part, garbage." - Blaming the tools for the worker's faults is a pretty dumb thing to say.
>>
>>150524618
I'm waiting for someone to rip the Aidan Gillen model from Quantum Break.
>>
File: artistic-gymnast.jpg (2MB, 5184x3456px) Image search: [Google]
artistic-gymnast.jpg
2MB, 5184x3456px
>>150519292
Nice but.

One thing I would recommend is working on a curve algorithm for the legs. Just google image search gymnast for examples.
>>
How many stages should a shmup be? Seeing as traditionally they don't have save systems in between levels and you have to do it in one sitting. At what point do you find yourself getting bored?
>>
>>150523949
any jam that doesn't make sense or is a meme
examples below

Lewd Jam
aesthetic jam
Hitler did nothing wrong jam
loli jam
race war jam
Game that plays a random porn video every time you win a game of pong Jam
sex jam
Gogem Jam
"copypasta ansver"
magnets
trump jam
"if you don't vote for this your mother will die in her sleep tonight"
"We stop having jams and you work on a full time project, wew I know that's scary but you should stop wasting your time on shitty jams"
beans
anime jam
shrek jam
COME ON AND SLAM AND WELCOME TO THE JAM
Immigration Jam
ZEROVOTES.JAM
"Games that you DON'T FUCKING DARE TO DOWNLOAD YOU IMBECILE"
strawberry
KYS
Jelly Jam
Moth Jam
Paintball Jam
Rapist Simulator

(all examples taken from the poll)
>>
>>150520948
I like the bottom one but with the car and other things there with the color of the middle one to get more contrast.
>>
>>150520948
I prefer the top.
>>
>>150524774
>strawberry
>fucking inclimbing senpai
>>
>>150524774

So jams you don't like = memes
>>
>>150524774
>aesthetic jam
is just as valid as dark and edgy jam
>immigration jam
both valid
>>
>>150524769
8 duh
>>
>>150521809
you killed weedle ;_;
>>
>>150524151
Musicbro here. I've done single tracks and such for free, but they're usually not longer than a couple minutes. For a more complex project probably expect to pay what other anons said.

>>150524354
I appreciate this joke
>>
How do i generate nice big forest map with trees for unity without having to do it manually?
>>
>>150525229
Soundcloud?
>>
>>150524964
strawberry jam is even worse than lewd jam, bro

what on earth can you make about strawberries. only possible thing I can think of straberries in game is as a memixel memeformer with a memecute MC.

I suspect that you are the strawberry platformer dev.
>>
>>150525248

speedtree
>>
File: 28.webm (131KB, 1144x706px) Image search: [Google]
28.webm
131KB, 1144x706px
Why does mech do this when landing a jump
>>
>>150523536
Very fine work mate! I look forward to buying your game
>>
Is there something like the /g/ roll for challenge thing with simple game ideas to practice on?

I am lost on what I should make.
>>
>>150525374

Make a gardening game about raising strawberries

Make a stealth game where you play as wild strawberries trying to grow as big as possible before the homeowner noticed and decides to weed

A shmup where you shoot strawberry jam on pieces of toast

A lewd game about a girl with strawberry panties
>>
>>150525463
because it's heavy
>>
>>150525463
Do you have every sprite centered?
Also nice to see you again.
>>
>>150525298
https://soundcloud.com/jasozz
Pretty good assortment of stuff on there, a little electronic, lots of orchestral, some soundfont stuff.
>>
Does anyone have the webm saved of that game where you have a floating gun and you shoot a 3 eyed lamb?
>>
>>150524769
5 to 8 generally. Shmups should ideally be very short but incredibly replayable
>>
>>150525630
check the archives
>>
>>150525620
The mech is centered but the floor blocks aren't, Should they both be centered or not centered?

>Also nice to see you again.
Thanks anon, sorry for not deving the past few weeks
>>
>>150525623
I was expecting total garbage (as per agdg tradition) and am actually impressed. Good job anon
>>
>>150522893
How do I get autists to give me money for game dev? Founds kind of fun desu.
>>
File: 1319144058830.png (776KB, 626x885px) Image search: [Google]
1319144058830.png
776KB, 626x885px
Good luck today, /agdg/! I've been reading Unity documentation and I think I'll be able to make something that isn't entirely broken soon!
>>
>>150523957
well i'm a poorfag and it will take like 1-2 months till i get my much-wanted pc
>>
Explore INC dev here, downloaded some space jam games. Here's some feedback (1/2):

Gravities
Pretty fun, but it's not clear what colors mean. Hopefully in newer versions (if there will be) it'll be clearer. Looks

like same color asteroids deflect each other.
Visually the game looks simplistic, but still quite pleasant because of it and I'm sure that was your intention.
Don't have a lot to say about gameplay, as the core of it is quite simple (as it should be for games like these).

Also, if you ever do make a new version, port it to mobile. Controls seem to be more fitting for a mobile touch-based game

rather than mouse. I played a similar game with "protection by rotating circles" on mobile, and it felt quite natural while

using a finger.

I have an insignificant complaint because of my shit net, though. Why is this game so big for a 2D game? Is it Unity's

shenanigans?

Cosmic Castaway
A very pleasing visual theme with pastel colours. Tree textures look rushed, though. Other than that, pretty gud. Monsters

also look goofy in a good way.
Gameplay wise, it's collecting ship parts to continue the journey. I'll be honest, it's boring. Luckily, that's the worst

part of the game. The environment feels alive and is pleasant to walk in so collecting ship parts doesn't feel like a chore

but more of a mild annoyance. Gun mechanics feel wonky, but maybe, I'm just simply not used to it.
Intro is 10/10. BGM is good too. I was surprised to see saves being implemented for such a short game.

Space Kujo
This game is 64-bit only, so I couldn't run it since I'm on a 32-bit Windows. Oh well. Judging by screenshots and the fact that it uses UE it's probably visually the best game in the jam.
>>
>>150525085
okay then, make a game themed:
>"if you don't vote for this your mother will die in her sleep tonight"

>>150525105
>aesthetic jam
i personally don't understand how it is even a theme. "make your game good looking" is what games do anyways. its having jam with a theme called "gameplay".

>immigration jam
yea you are right, sorry about flagging it as meme theme
>>
File: BeamBanks.webm (2MB, 1540x958px) Image search: [Google]
BeamBanks.webm
2MB, 1540x958px
Added beam weapons in, still gotta juice them up though.
>>
>>150524774
>Moth jam
>Jelly jam
>magnets
All these seem legit to me.
>>
>>150525374
>I suspect that you are the strawberry platformer dev.
no I'm janky ugly night-time maze dev
I was thinking a game where you transport anthrophomorphic sttrawberries from the safety of some enemy (do bees like strawberryies?)
>>
>>150525463
https://gamedev.stackexchange.com/questions/25048/microsoft-xna-platformer-example-is-the-collsion-detection-implemented-accurate/25052#25052
>>
(2/2)

Robbut Assault
I'm not a good player, so this game was almost impossible for me (casul difficulty didn't help much). At most, I could take him down to half his health until I died. Visually it looks good, although fantastic settings made my fps crawl for some reason so I dropped it a little bit.
First spinning attack feels unfair. The moment you get hit once, he pins you to side and you watch helplessly as he shreds you to pieces. Again, take it with a grain of salt, as I'm not a good player mechanically.
Interesting idea (a game based around boss battle only!) and great music, though.

Star Turtle vs. the Galactic Empire
Puzzle game disguised as an action game. Great concept. Can't say much about graphics, but it gets the job done. Overall, I like it.

Tier1
I like how detailed gameplay is. Rockets actually feel like you're firing rockets. Ships are too slow though. I know you're going for realism, but for an action game, they're too slow. Other than that, the game definitely has potential.
One complaint, though: Use higher resolution background if you can.

My internet isn't very good, so I couldn't play other games
>>
>>150521809
post your tumblar or twitter or whatever
>>
>>150526063
Moth Jam is MothDan jam

And I FUCKING HATE HIM
>>
>>150525604
so a bunch of meme games?
>>
>>150525957
Your game was boring, and I can't wait for you to have another meltdown.
>>
>>150525973

You have to make a game but things keep trying to distract you, so you have to keep your dude on task. If you don't make game before time is up, your mom dies.
>>
>>150525841
Make a lewd game with sexy anime girls or weird fetishes
>>
>>150525957
Thanks for this.

t. one of the Cosmic Castaway devs
>>
>>150525828
Thanks! I've heard some pretty good stuff on /agdg/, actually. That guy who's working on the Earthbound-looking game posts stuff every now and again and it has a really good sound to it.
>>
File: Plague_StartWalk2_x3.gif (120KB, 582x531px) Image search: [Google]
Plague_StartWalk2_x3.gif
120KB, 582x531px
Goddam, animation is hard and slow work.

Three or four more frames now, and I think I have a decent walk cycle + startup cycle. Probably.
And then I have to clean up each and every fram for a spritesheet. Just fucking kill me.
>>
>>150525973

I think it's supposed to be A E S T H E T I C jam
>>
>>150526156
I never had a meltdown. It was some retard falseflagging.
>>
>>150526149
>thing I don't like = meme
Stop with the meme posts retard.
>>
>>150526325
::::: BACK PEDALING :::::
>>
>>150525823
I don't think that would be a problem because I also have my character centered but not the floor objects, but it's still pretty weird.
Does your collision code change something else besides the vertical speed?
>>
>>150526287
post game
>>150525973
>he doesn't know a e s t h e t i c
point at him and laugh and ignore the new poll
>>
Post ~DEV MUSIC~

https://www.youtube.com/watch?v=60mLvBWOMb4
>>
File: 1470190679274.jpg (384KB, 900x800px) Image search: [Google]
1470190679274.jpg
384KB, 900x800px
How do you just like me game?
Like I know what I want to do, what tech to use, how to use it, but just can't start doing it
>>
>>150526486
Lol, whatever. I exposed him in the first thread after the jam by posting the source code, but whatever.
>>
>>150526543
>post game
What do you mean?
It's the one currently called "Knightly Terrors", though that title will change.
>>
>>150523773
Well, there's two moved which use stamina. Attack, and roll.
I do want players to be able to use them multiple times in quick succession.

But i don't want them to be able to just spam the shit out of them indefinitely and never be vulnerable.


>>150526105

Just got twitter for now.
@space_bake
>>
>tfw a french linux youtuber plays your game
https://www.youtube.com/watch?v=rNm5TQMuzc0

There really is nothing else like having others play your game to test your assumptions. I need to put more tutorialization.
>>
>>150526652
sure thing """"buddy""""" how long did it take to make your boring ""game""?
>>150526697
any link or something that isn't art?
>>
>>150526597
https://www.youtube.com/watch?v=1FGtd3oH_PQ
>>
File: 1457222834249.png (66KB, 382x395px) Image search: [Google]
1457222834249.png
66KB, 382x395px
Lads help me out I'm literally too fucking brain dead to do simple maths

I have a tile and a box. I set the tiles size by dividing the boxes height by the number of tiles (e.g. box is 200px, have 20 tiles, tiles are 10px)

My problem is that I then need to scale the sprite to match this size. The sprite is 100x100 by default.

How the fuck do I do this? I'm sure it's really simple but I need a calculation to get the number to scale by (in the above example it would be 0.1)

Please don't laugh at me, I've been stuck on this for hours
>>
>>150526597
https://www.youtube.com/watch?v=HQgaCVT9Bw8
>>
>>150526075
you can very well make such a game and make it fit into the theme that eventually gets agreed upon

also, bees don;t really care about strawberries. they suck nectar from the blossoms and transport the "plant semen" from blossom to blossom. So they actually help strawberry plants to have sex and produce strawberries.

However, strawberries have one deadly enemy - slugs. They WILL eat the shit out of them. Only reliable protection againt them is a pet toad who lives in your strawberry garden and eats those pescky slugs.

Source: I have small strawberry field and a wild toad living in there.
>>
>>150526597
https://www.youtube.com/watch?v=6JaVCG4jRn0
work complete
>>
>>150526095

Thanks for playing my game! I'm glad you liked it.
>>
>>150526287
Groovy.
>>
>>150526167
now spend your time out of your life to make that game, fag
>>
>>150526820

(sprite size/ tile size) * box size
>>
>>150526779
wow you're still here
>>
>>150526149

>If I don't like it that means it's a meme
>>
>>150526803
>any link or something that isn't art?
Ah, afraid not.
We have a playable build with the old knight sprite, but almost everything is placeholder, and it looks hideous.
Will post gameplay as soon as I get this plague doctor guy done and implemented with some nicer backgrounds.
(I'm just doing graphics - a guy called Razmig is programming)
>>
>>150527235
cheers bro, good luck on finishing your project
>>
>>150526325

I am 90% sure you are arguing with the false flagger himself at this very moment
>>
>>150525865
Good luck. Post progress.
>>
File: Dasha.jpg (33KB, 402x604px) Image search: [Google]
Dasha.jpg
33KB, 402x604px
>>150527365
Yeah, seems so. The writing style is the same. That's the trade-off of anonymity.
>>
>>150527046

If that jam wins, I will
>>
>>150526820
tiles/boxsize to get the ratio then mutiply that ratio by sqrt(2) to get the diagnonal then take the square root of the entire thing then mutiply that by the sprite size and finally take the original sprize size and mutiply it by the ratio then add those together and divide by 0.3 to get the average over 3
>>
File: DidI.jpg (188KB, 515x725px) Image search: [Google]
DidI.jpg
188KB, 515x725px
>>150526325
>It was definitely someone else.
>False flagger for sure
>The false flagger apologized to make it seem real.
>Yeah, I was online but that wasn't me
>I swear
Just accept it and roll. the youtube guy sucks anyways, who cares?
>>
File: groovy.jpg (29KB, 355x354px) Image search: [Google]
groovy.jpg
29KB, 355x354px
>>150527038
Thanks!

Apropos groovy, some musician came along and made a demo track for the game:
https://soundcloud.com/pixeldirt/demo-2-demo-3/s-74uvB

Sounds pretty cool, I think.

He also made this pic as an icon for the demo, kek
>>
>>150527235
how does the game play anyway? I'm intrigued cause the sprites look cool. is it a platformer, turn-based rpg, etc.?
>>
File: maxresdefault.jpg (22KB, 1280x720px) Image search: [Google]
maxresdefault.jpg
22KB, 1280x720px
>>150526287
It looks like he's cranking open a window with his right hand.
>>
>>150527667
That's some good shit right there. I didn't see that image before, but that was the first thing which came into my mind based on your gif.
>>
>>150526093
I'm not really sure what I'm supposed be taking away from this.

>>150526537
For jumping just vspeed and gravity
>>
File: motavio.jpg (8KB, 191x264px) Image search: [Google]
motavio.jpg
8KB, 191x264px
FIRST ONE TO REPLY TO THIS POST WITH PROGRESS GETS FANART
>>
File: water_stonewall1_test.png (159KB, 659x429px) Image search: [Google]
water_stonewall1_test.png
159KB, 659x429px
>>150527756
Thanks, Anon.

It's going to be a castlemania, but with focus on alchemy instead of magical spells.
You'll be crafting a lot of potions and elixirs, and drinking or throwing them around.
The plot is about the creation of the philosophers' stone.

>>150527848
Aw fuk
Do you even know how many frames that is ;_;
I'll see what I can do
>>
File: 1381547182605.gif (860KB, 600x313px) Image search: [Google]
1381547182605.gif
860KB, 600x313px
>>150526597
Damn it's been a while
>>
>>150526597
https://www.youtube.com/watch?v=prvAdHXUvbs
>>
>>150528315
>I'll see what I can do
what why

what's wrong with cranking windows? is it too ancient for a plague doctor?
>>
File: monster2.webm (225KB, 333x290px) Image search: [Google]
monster2.webm
225KB, 333x290px
>>150528309
Working on walk cycles. Trying to improve this monster walk
My art friend animated this much better
>>
File: ZoneWeaponAssembler.webm (960KB, 1280x720px) Image search: [Google]
ZoneWeaponAssembler.webm
960KB, 1280x720px
>>150528309
Does last night's progress count if you're stuck at work lol?

Either way, worked hard to finally get the weapon picker and weapon assembly working. Got a bunch more rules to write about what parts can go where, and then of course having the game save it all as a useable weapon, but its a start!
>>
>>150529109
If that actually makes guns, thats looking great!
What kind of gameplay? Twitter/blog?
>>
What is the best way to make 2D physics? Iterate through every solid object and change their position?
>>
>already an hour past bedtime
>just realized what's causing bug
FUCK

welp, another six hours of nightmares for me.
>>
>>150529476
Thats my engine
List of objects and iterate through them
Objects add themselves on creation
>>
>>150529317
Well it doesn't make guns yet, but that's the end goal! It controls similarly to Enter the Gungeon (ironically not based on EtG, but on a game I was working on called Gungeon that I abandoned when Enter the Gungeon was announced and looked way better. It did get me a few free copies of the game though)

WASD+Mouse, twin-stick, or single-stick controls, diet-bullet-hell, with a wave-based mode and probably a local multiplayer deathmatch mode where each player gets to build a gun that goes into the rotation, like a Potluck mode. So you can build actual fun guns or be the doucher who puts a barrel backwards and makes a gun that shoots the user in the face.
>>
Is there a way in Aseprite to draw on every sprite of the sprite sheet at the same pixel at the same time?
>>
In Aseprite, can you make a new empty frame while keeping the other layers visible?
>>
Need to add music

Literally where do I start? This is one area I am completely and utterly ignorant about. I don't even listen to music unless I'm playing a game and it's playing in the background

How do people create it for their games?
>>
>>150529679
Wow you posted a question about Aseprite 20 seconds before me. What are the odds?
>>
>>150529714

yes.
>>
>>150529845
I ask musicbros for music and then get music
>>
>>150529873
And, uh, how would I go about doing that?
>>
File: autocannon.webm (772KB, 472x342px) Image search: [Google]
autocannon.webm
772KB, 472x342px
How does this autocannon look to you, mates?
>>
>>150529845
>I don't even listen to music unless I'm playing a game and it's playing in the background
You're gonna have some trouble friend. Time to get a musicbro.
>>
>>150529714
When you say other layers, do you mean previous/next frames being still visible so you can trace over or use them as reference?

That's onion skinning, and I think its on F3 by default.
>>
>>150530045
Sexy

I think it'd be nice if the barrels recoiled separately rather than the whole thing moving.
>>
>>150529845
Musicbro here
what's your gam?
>>
>>150530195
They actually do, but i see now that it's not made remotely clear enough, especially as the animation speeds up.
>>
File: 03082016GREE.webm (281KB, 640x480px) Image search: [Google]
03082016GREE.webm
281KB, 640x480px
'-it's not easy being green' -PureQuestion. 2016

http://monolithdevs.tumblr.com/post/148408792644/this-is-the-map-its-overlaid-over-the-screen-and
>>
>>150529643
I'm using lua. I'm considering making a table with every solid object, but every solid object is also a table. Is it possible to put a table in a table?
>>
>>150530045
Change the black smoke to a different color. With the fog of war, it makes it look strange.
>>150530195
Seperate barrel recoil would look great
>>
>>150529845

Learn to play bass, it's easy to learn and good for composing simple melodies once you know the right "shapes" for the keys
>>
>>150530164
No, I mean other layers.
Like say for example I have a body layer I'm keeping static for the moment and I'm only animating the legs layer. I want to create a new empty frame (to save time erasing the last frame since I'm redrawing it) without creating an empty frame on the body layer.
>>
when is physics box guy going to post again.
>>
>>150530380
I'm not experienced in lua, but in anyother language you can fill whatever with whatever.
>>
File: IMG_20160803_160833507-01.jpg (1MB, 3101x1957px) Image search: [Google]
IMG_20160803_160833507-01.jpg
1MB, 3101x1957px
>>150529061
Strange doggo

>>150529109
Dude, this looks amazing. Got more footage?
>>
>>150529109
this looks really great. has that GBA advance wars/madness combat/metal slug kind of feel.
>>
File: lie-floor-crawl.gif (749KB, 500x269px) Image search: [Google]
lie-floor-crawl.gif
749KB, 500x269px
>>150526820
>was doing 100 / size
>the solution was size / 100

i want to die
>>
Motivation is only for spanish speakers
>>
>>150530891
I can't count how many times this happened to me

It's the gamedev life anon

Living the dream
>>
>>150531041
I think I get the gist

It's saying that if you're ugly, you can only hope to make ugly things, and you should just give up

Right?
>>
>>150530594
Masterpiece. Thank you. It is now my wallpaper
>>
>>150531041
translation?
>>
>>150530891
I need to invest in getting tatami mats so I can do this
>>
>>150531196
Pretty much. Only the beautiful deserve to live.
>>
>>150531249
Thank YOU for the progress anon.
did you catch my shitty blender joke?
>>
How long did it take you to come up with the story idea for you game?
I have several ideas and don't know which to pick.. plus some of them will probably be shit in a game environment
>>
>>150530380
Sure, why not.
>>
File: .jpg (66KB, 615x884px) Image search: [Google]
.jpg
66KB, 615x884px
>>150531041
reminder to bully artists so they can achieve great things
>>
File: 1469439109813.png (384KB, 640x480px) Image search: [Google]
1469439109813.png
384KB, 640x480px
>>150531041
>yesdev makes game
>it's not pretty, but it works
>doesn't finish it because it is no longer appealing to his intelectual needs
>release it as open source
>some brain dead faggot finds it
>improves the graphics a bit
>sells it as his own
>is a proud pink haired feminist """"""gamedev"""""""

seems about right
>>
>>150530473
Oh I gotcha, like long keyframes in Flash. That I'm not sure about; I've never messed with that in Aseprite.

>>150530682
Thanks! I'm doing my best to make the visuals appealing, since I'm definitely cheating a bit with the disembodied limbs and mouse-aim, but that's the only way to realistically implement fully customizeable weapons that actually show the weapon, and that's with rotating parts.
>>
>>150531486
Approx 4 seconds
>>
>>150531542
you art is shit lmao
>>
>>150531621
If you actually used that one then i know it was shit
>>
File: How Horifying.jpg (26KB, 213x211px) Image search: [Google]
How Horifying.jpg
26KB, 213x211px
>>150531462
Him eating bones?
Yes very pun-y
>>
>>150531486
One or 2 days I still haven't finished it
>>
At what point is a design document actually useful and not just being an idea guy? Do you think you should make a certain amount of clone games first or have enough knowledge beforehand? How do you balance being precise in it so you have direction and don't feature creep while experimenting with mechanics while making the project?
>>
>>150531613
>Oh I gotcha, like long keyframes in Flash.
Yeah, exactly! Oh well, thanks for trying Anon. At least I know how to properly explain it now.

>>150531704
>Player sneaks
>If he's caught he's dead
>Don't die because that's bad
I'd say it's a pretty solid story. Doesn't waste any time and it's relatable.
>>
>>150531820
oh gosh
>>
>staring at the black page for 20 minutes
>can't visualize creating my character in isometric form at all
>literally nothing is happening!

I don't think I'm cut out for this. How much do artists charge per hour?
>>
>>150532130
$700 per sprite

whatever happened to that game?
>>
>>150531890
I looked into it a bit more cuz you got me curious, and this is what I found:

http://www.aseprite.org/docs/linked-cels/

It looks like there is a way after all! Its a bit less intuitive than just hitting F5 like in Flash, but you can link a range of cells so that if anything changes in one of the linked cells, it changes in all of them.
>>
>>150531596
>doesn't finish it because it is no longer appealing to his intelectual needs
It's "intellectual", Rotate.
And you just gave up because you weren't good enough.
>>
>>150531876
You're not idea guying when you're actually making a game.
It's a good idea to really plan out your game beforehand to avoid things like feature creep, and most mechanic experimentation should be done early in the development cycle.
>>
Is it just me or does the site running like shit?
>>
File: cpu+ram.png (900B, 184x38px) Image search: [Google]
cpu+ram.png
900B, 184x38px
>>150523928
Anyone?
I guess it's not TOO much, but it's still a lot more than it was before.
>>
File: 2016-08-03_21-27-20.webm (3MB, 910x474px) Image search: [Google]
2016-08-03_21-27-20.webm
3MB, 910x474px
Character now walks up to the next intersection
Gonna change the movement speed according to distance next.
>>
>>150532458
what kind of game is this
>>
>>150532419
I've read that article, but I find the following easier to understand:
http://www.koonsolo.com/news/dewitters-gameloop/
>>
>>150532458
Do i smell recursive backtracking?
>>
How do I make a world map that's not a donut?
>>
>>150531253
>>150531041

"Why is it so hard for us to stay motivated?"

top 1. When we start something, we usually do it with great expectations.

top 2. We want to *show* that we can be good at doing it

top 3. So when an obstacle appears, we interpret it as proof that we will never succeed

top 4. And we lose motivation

Then how should we stay motivated?

bottom 1. Worrying less about *showing* that we are good and more about *learning something new*

bottom 2. According to several studies, when our mentality is about learning...

bottom 3. ...it's easier to accept our mistakes...

bottom 4. ...and turn the obstacles into part of the process.


Basically:

Don't try to be great. Try to become better
>>
>ctrl+f (You)
>0 results
>>
>>150532992
make it a sphere
>>
>>150532310
And the artfag that slaps on a lick of paint and sells it as his own is?

Rotate on my dick you fucking cunt, never reply to me again.
>>
File: chan.jpg (73KB, 315x250px) Image search: [Google]
chan.jpg
73KB, 315x250px
>>150525957
G R A V I T I E S dev here

>mobile
A port to mobile is in the works. It's the correct platform for a game like this. I do think it plays pretty well with mouse, but is better on touch

>magnets how do they work
Blue attracts, magenta deflects. The planet's effect is the average of the colors of its layers. This was unclear, and we're changing it for the port.

>so big
Uncompressed wav files. It went from ~10mb to 44mb when we added sound.
I think the only texture is the start graphic, everything else is done with unity primitives, particles, and shaders

Thanks for the feedback!
>>
>You have a new follower on Twitter.
Oh sweet, let's see who it is
>CEO & Co-Founder @BlackShellMedia

oh god, save me
>>
File: worry.jpg (26KB, 400x144px) Image search: [Google]
worry.jpg
26KB, 400x144px
>>150533114
>>
>>150533025

Sounds legit, actually
>>
>>150533025
>Don't try to be great. Try to become better
>>
imma kill u
>>
>>150532791
>Do i smell recursive backtracking?
No. I would like to add it next but I have no idea how to do that. All I know is that I don't actually want perfect mazes but instead Braid mazes, so I'm gonna generate a perfect maze and delete a few spots.
Do you know how to do it?


>>150532601
An A-Maze-ing game

>>150533029
Just for (you)
>>
File: splashdamage.webm (2MB, 1280x720px) Image search: [Google]
splashdamage.webm
2MB, 1280x720px
Spherical damages are used for attacks that have splash damages (explosions). Blue spheres mean they hit something.

Not very good right now since I just do a radius test. I also need to do a trace from the center to prevent explosions damaging something behind a wall.
>>
>>150533215
Don't try to be suddently great. Try to become a little bit better than what you currently are.
>>
File: latest[1].png (19KB, 640x480px) Image search: [Google]
latest[1].png
19KB, 640x480px
What should the inside of walls look like in 2D sidescroller game?
>>
>>150532458
Awesome spawn in.
To bad the mechanics are shit.
>>
>>150533617
Fill it with dead people. You know, it's an old superstition, that if you build someone into the building, said building will be stronger.
>>
>>150533354
is that text done with sdf?
>>
>>150533879
Wouldn't it make it weaker? Because the flesh will rot and is softer than concrete and will left an empty cavity there
>>
File: 1364922216354.jpg (34KB, 433x256px) Image search: [Google]
1364922216354.jpg
34KB, 433x256px
>>150532458
>player moves faster than camera
>>
Imma make a zombie survival game
>>
>>150534462
Make it not a broken piece of shit and I might buy it

Others will buy it regardless
>>
>>150534631
Not really, the market is completely over saturated with this theme
>>
>>150534195
Too advanced for me. I just use stb_truetype to render texture quads.
>>
>>150531876
>At what point is a design document actually useful

When you are staring at your project and not coding because you don't know what you should do next
>>
File: 1462508096442.jpg (37KB, 348x342px) Image search: [Google]
1462508096442.jpg
37KB, 348x342px
Are the games listed in the Jam page organized a certain way? I keep seeing mine change position, but others are always at the top/bottom.
>>
>>150531876
When you're working in a team of more than a couple people
>>
>>150535075
Popularity
>>
File: GrappleFun.webm (3MB, 960x600px) Image search: [Google]
GrappleFun.webm
3MB, 960x600px
I started to implement the grappling hook. Pretty fun so far.
After the hook is done, only one or two more mechanics will be remain to be implemented and then it will be time to polish the existing mechanics after which i will be able to finally start working on some actual gameplay. Holy shit i will actually probably make the demo day 10 with my shitty demo this time.
>>
File: console.gif (529KB, 588x355px) Image search: [Google]
console.gif
529KB, 588x355px
Made a simple debug console to edit variables during development, took no time at all for this but if I don't stop myself now I could easily feature creep this to death
>>
>>150535075
>>150535247
Is it by views, or by rating, or by downloads?
>>
>>150532226
This is exactly what I'm looking for! Thanks so much Anon!
>>
File: Treeproblem.png (36KB, 761x351px) Image search: [Google]
Treeproblem.png
36KB, 761x351px
Im having an issue with unity. I have a model with severals cube in it. I want to have different cubes use different shaders (or at least different versions of the same shader)
if I edit any property on any of them, it changes it for all of them. I dont want that.
how do i fix it?
>>
Guys I'm torn, should I learn GM:S or Unity? I want to make a 2D rpg but cant decide what engine i want to learn
>>
>>150535719
Give each cube a different material
Alternatively, you can change the single instances of the same material at runtime via code
>>
>>150521863
Looks good but I absolutely hate left-right turning bullshit from a non-rotating perspective. My brain gets confused no matter how much I practice it.
>>
>>150535794
GM:S

or RPG Maker, even
>>
>>150535869
Different materials. Perfect thanks.
>>
>>150535794
I'd suggest Unity if you already have a grip on C#.
>>
>>150523912
Bro what are you doing? Learn some techniques and follow them, don't just fucking freehand triangles what the shit. You don't fucking freehand a mesh. I'm a fucking code monkey and I know this. Learn to edge loops.
>>
File: dongetsmartboi.jpg (17KB, 340x448px) Image search: [Google]
dongetsmartboi.jpg
17KB, 340x448px
give me ideas for creepy monsters, the kind you don't fight just flee

now
>>
>>150535794
>>150536075
> rpgmaker

pls dont. rpgmaker is ironically really fucking bad if you want just make an rpg.
>>
File: 1467363796980.jpg (116KB, 500x376px) Image search: [Google]
1467363796980.jpg
116KB, 500x376px
>>150534462
>>150534631
>>150534761
Zombie Survival Game + Crank(Movie) + Waifus

It's the zombie apocalypse and you are a hot waifu that got infected. A friend of your dead Father, Doctor Dick, has given you an anti-serum, however for it to work you have to flood your system constantly with strong hormones. The best way to accomplish that is by orgasm. Between fighting off the hordes of Zombies and Raiders you have to fuck survivors, animals, objects and incapacitated zombies to keep the Virus from spreading.
>>
>>150536960
Black smoke with a morphing face in it
>>
>>150530891
Work on them algebra skills, it's relatively important to be able to write up the math for what you want to implement on paper. Also get comfortable with following the logic through and trying to identify what is wrong. This will get way more important if you ever move to 3d or just 2d polygonal shit or IK.
>>
>>150536960

well, i have long since cultivated the idea of a tall, human figure with a head that inexplicably appears fully illuminated in the dark.

that way you can have a creepy enemy that is mostly obscured by darkness, but is still trackable through it.
>>
>>150536960
The rarest pepe in existance, but you never actually SEE the pepe, you just know it's around the corner
>>
so when is the lewd jam happening? before ddx?
>>
File: image.jpg (428KB, 1313x1875px) Image search: [Google]
image.jpg
428KB, 1313x1875px
Hello, could someone please give me an estimate on how long it would take for me (an amateur) to me a simplistic map painting simulator using Unty?
>>
>>150536969
What is it good for then? I always assumed that if I wanted to make an RPG I'd just spash the £5 it costs for RPG Maker VX since I assumed it would be the best way.

Lets say I wanted to make a shitty Pokemon clone. Why would RPG Maker be bad for that?
>>
>>150537241
You mean like Noface or with a body
>>
>>150536960
depression
>>
File: two_faces.jpg (21KB, 480x413px) Image search: [Google]
two_faces.jpg
21KB, 480x413px
>>150536960
Face in the back of your head that tries to make you commit suicide
https://en.wikipedia.org/wiki/Edward_Mordake
>>
>>150536960
black people
>>
>>150537364
do you know how to program?
also what do you mean by map painting
>>
File: 1373087159477.png (253KB, 550x700px) Image search: [Google]
1373087159477.png
253KB, 550x700px
>>150537296
Which devs would you be most excited about participating in the hypothetical lewd game
>>
>>150537643
Fucking hell
>>
File: p46q1E.jpg (301KB, 1370x1240px) Image search: [Google]
p46q1E.jpg
301KB, 1370x1240px
>>150536960
pull photos from the player's hard drive, and make a composite person from all the people you find in the photos. then it says random dialogue, stolen from text files on the pc

this would work better on mobile, where people will give you all their info
>>
>>150537296
What luck, my lewd game's engine is just about done. Time to stuff it full of lizard porn.
>>
File: test3.webm (702KB, 632x476px) Image search: [Google]
test3.webm
702KB, 632x476px
Two progress in one webm.
I've added a simple enemy. They just walk up and down on their platform. When they hit you, you take damage, however you can hide from them behind bushes.
Based on previous feedback, I've redone the stamina/energy mechanic. Now it works like the stamina bar in Diablo 2. If you run/jump, you loose it, but if you rest, you regain it. If it goes to zero, you can not run anymore. You can also use a flower for instant stamina regeneration and to become tireless for a few seconds. It'll be more useful with faster and following enemies.
>>
>>150537778
lewd jam not game
>>
>>150537778
hair receive bullet dev
>>
>>150537910
>pixelated indie platformer with female protagonist
when will this meme die
>>
File: image.png (516KB, 5616x2160px) Image search: [Google]
image.png
516KB, 5616x2160px
>>150537723
I have a very small understanding of programming, however I have done a lot of mods for Paradox games, as well as have many recources To get me started with programming

By map painting simulator I mean a near hollowed out shell of a paradox grand strategy game. As in you have a map of the world with many countries and as a country you declare war on others and have armies to fight an win the war/land. It would be turn-based for simplicity. Thoughts?
>>
>>150538221
Pixellated indie platformers have been around for two decades, who gives a shit of the protag's gender, you too caught up fantasizing little boys?
>>
>>150536960
Little girl in white dress with long black hair
>>
>>150537432
Unless you know ruby, you won't be able to emulate half the combat mechanics. And even then it will be a long, painful process.

You will also quickly find out just how horribly limited and hardcoded everything is. Pretty much only way to make anything look halfway polished is to either rip it from public scripts and hope they don't kill each other, or spend years writing your own.

Please reconsider.
>>
>>150538382
every second game here is a pixelated indie platformer with female protagonist and every third game has the same protagonist (dark hair, glasses)
>>
>>150537910
Are the enemies giant hedgehods holding strawberries? That's what I see
>>
>>150538326
For your first game I wouldn't recomend it, but if it's really hollowed out then I don't think it would be TOO hard, it all depends on how deep you make it, especially for the AI (assuming there is AI)

If it's just PvP it's easy as fuck, but for a game like that you pretty much need AI
>>
File: nope.jpg (69KB, 454x432px) Image search: [Google]
nope.jpg
69KB, 454x432px
>>150531041
>Motivation is only for spanish speakers

That must explains how there's almost literally 0 games that are released from Spanish-speaking territories, even including a European one like Spain.

The only ones I can think of are Zenoclash and Rock of Ages. Va11-halla too.

Spanish is the language of anti-motivation, it seems. Or incompetence.
>>
>>150537910
The bushes mechanic is nice
>>
>>150538531
>Please reconsider.

I'm not the guy saying I was going to use it, i just always assumed it was pretty decent for RPGs since it's so popular I guess.
>>
>>150538586
Many thanks. I'll follow your advice and not implement any AI. However, do you have any suggestions on which engine I should use? Unity? Create my own? Many thanks
>>
>>150538326
>>150537364
forget the idea
I'm already making a map painting simulator
there isn't space for 2 in this town
>>
>>150538631
KSP is mexican. But carry on.
>>
>>150538631
Every Ace Team game is produced in Chile, so there's also Zeno Clash 2 and Abyss Odyssey and Deadly Tower of Monsters
>>
>>150538894
Wait, you are? Really? Mind telling me about it?
>>
>>150538846
>Create my own?
God no

What language are you most comfy in? Unity is easiest to find support for, so if you want go for that, but honestly pretty much anything will be fine, it's just a matter of if you're googled question is link 1 page one or doesn't exist.
>>
>>150538578
Yes, it's supposed to be an apple on their back like pic related. I wanted to go with a realistic small hedgehog on four legs first, but I found this one better for now.

>>150538710
Thanks! I loved hiding in the closet in Alien Isolation, and thought it would be interesting to have something like that in a 2D environment.
>>
>>150538631
And Abbey of Crime.
And Commandos.
And Clive Barker's Jericho.
And Hydorah, Maldita Castilla, and every Locomalito game.
And Kerbal.
And Ziggurat.
And Unepic.
>>
>>150538541
There's a few simple reasons for this.
A) Platformers are easy. We're amateur devs, not professionals, so we choose genres that are easily accomplished within our skill levels. A pltaformer is specifically a great choice for someone starting out to get a lot of good experience.
B) Pixel art is also easy, and it's relatively quick. Yes, if you do incredibly detailed work it's just as difficult as anything else, but it's very easy to make simple pixel art look nice. This is the same point as above; we're amateurs. Doing simple pixel art is a good fit for a simple game you're making as a way to gain experience. You can't start with your dream game, after all.
C) We're on 4chan. Even if you want to deny its obvious anime bias a great deal of the userbase loves cute girls and waifus.
>>
>>150539249

Literally who? The only one of those I've heard of is Ziggurat, which I've never even bothered to playpirate because it didn't look all that great.
>>
File: karlieimage_option2.jpg (395KB, 1505x977px) Image search: [Google]
karlieimage_option2.jpg
395KB, 1505x977px
>>150538846
>>150538894
also I wouldn't let a commercial engine handle this kind of stuff
that's why I'm making my own

>>150539076
19th century, think vicky
been working only on the engine for about a month, so I don't have anything to show for except git commits
I was only memeing with you forgetting the idea, good luck with your own
>>
>>150539312
you've cured my shitposting, thanks
>>
>>150539174
You shouldn't be able to hide if they're close enough when you went in and facing toward you.
>>
>>150539339
Not my fault you're ignorant.
>>
>>150538735

It's popular because it's got an easy-to-use, comprehensive gui. It's what makes talentless basement dwelling neets think they can totally make a game in it. Half the failed kickstarter games are made in it.

When you go to rpgmaker forums to look at the 'best' rpgs they have to offer, it's invariably some bland, sub-par shit, trying to play like a vanilla ff6. It's why saying 'it looks like it was made in rpgmaker' is an insult to a game, it's just that recognizable.

The only arguably good games ever made in rpgmaker (OFF, Yume Nikki, etc.) weren't carried by the engine, but the writing and shit.
>>
important reminder

object mode, ctrl+r, x, -90, enter, ctrl-a, rotation, control-r, x, 90, enter fixes your rotation if you import from blender to unity
>>
File: ideaguy.png (658B, 22x843px) Image search: [Google]
ideaguy.png
658B, 22x843px
>>150539384
>>150539076
also been ideaguying for ~3 years :^)
>>
File: 1423688444455.jpg (184KB, 897x1200px) Image search: [Google]
1423688444455.jpg
184KB, 897x1200px
>>150536960
>>
>>150539098
I'm most comfortable in an easy language such as Python, however C is fine as well. I feel like I'm asking too much, however do you know of anything similar to what I'm looking to create to use as a base?
>>
File: hitler came to laugh.png (35KB, 205x222px) Image search: [Google]
hitler came to laugh.png
35KB, 205x222px
>>150539539

Ignorant about obscure and shitty games? Alright, I'll take it.

If this is what Spanish-speakers have to offer vidya, I'm just going to laugh them out of the room.
>>
>>150539735
>obscure
maybe if you're 12
>shitty
maybe if you have shit taste
>>
File: Motion-blur-hexagon.gif (172KB, 400x410px) Image search: [Google]
Motion-blur-hexagon.gif
172KB, 400x410px
>>150521628
add motion blur to the background lines and objects
>>
File: 1468885210423.png (3MB, 1920x1080px) Image search: [Google]
1468885210423.png
3MB, 1920x1080px
>>150539684
FUCK YOU YOU CUNT I DON'T KNOW WHY I OPENED IT BUT I DID AND IT'S 2AM AND I FUCKING SCREAMED AND WOKE MY PARENTS

FUCK YOU FOR POSTINGTHAT I HOPE YOU GET BANNED YOU MASSIVE CUNT FUCK
>>
>>150539735
>has not heard of Commandos
fuck off
>>
>>150539735
>Hitler
But that's not Hitler
>>
File: wordidea.png (2KB, 19x721px) Image search: [Google]
wordidea.png
2KB, 19x721px
>>150539608
Is that your idea document's scrollbar? Makes mine look so tiny
>>
>>150538631
Agreed. Blacks and Mexicans cannot into gamedev.
>>
>>150536960
hope
>>
>>150539735

whoa dude, i understand you, but dissing locomalito games is like, against vidya law or something.
>>
>>150538631
>Motivation is only for spanish speakers
CORRECT
That must explains how there's almost literally 0 games that are released from Spanish-speaking territories
ALSO CORRECT
because
you don't need motivation
you need DISCIPLINE
>>
>>150539975
Grow a spine, cunt.
>>
>>150536960
Lumbering behemoth with a large mouth filled with huge flat wide teeth, it makes up most of its head. There are no visible eyes, and it walks like a giant hairless gorilla, on its knuckles.
>>
File: Image5-1x.png (66KB, 384x650px) Image search: [Google]
Image5-1x.png
66KB, 384x650px
Generally when you start a game/engine the first thing you want to do is get the menu and UI down pat, rather than starting with the gameplay and then having to bolt a pause function and menu to transition between rooms and all that good stuff. Otherwise you end up doing what I do and making 'progress posts' about how the player can now actually change variables going into the main game. On the bright side I fixed up the UI so it's slightly less placeholder than previously.
>>
>trying to see if i can have a certain effect done in my game
>looking up answers online
>open first hit on google
>"normally this isn't possible, but there is a workaround..."
>writes a small novel

i think i will keep looking
>>
http://www.strawpoll.me/10907661
http://www.strawpoll.me/10907661
http://www.strawpoll.me/10907661
>>
File: 5405460546.png (12KB, 640x480px) Image search: [Google]
5405460546.png
12KB, 640x480px
>>150540349

am i doing this right senpai?
>>
>>150540436
>Generally when you start a game/engine the first thing you want to do is get the menu and UI down pat rather than starting with the gameplay

how peculiar
>>
who is your amateur game dev husbando?
>>
>>150540686
I start on UI because if I can't make a good looking UI then I abandon the project.
>>
>>150539384
Many thanks anon. You have a discord so we can discuss further? At the very least would you mind paying /gsg/ a visit?
>>
>AGDG constantly talks about how there's too many indie platformer games
>Want to look for inspiration for my platformer/beat em up game
>There's maybe 3 I can think of on Steam

Why did you lie to me?
>>
File: TRIGGER WARNING.gif (857KB, 324x333px) Image search: [Google]
TRIGGER WARNING.gif
857KB, 324x333px
>>150536960
DONT OPEN THIS
>>
File: serveimage.jpg (75KB, 1333x1000px) Image search: [Google]
serveimage.jpg
75KB, 1333x1000px
>>150521628
Your lines are too long, they're too close to eachother, and the screen scrolls FAR too slowly for the game to feel interesting.

Everything else in there looks kickass, i like the explosions and the car crashing and the explosion marking the ground, but the sense of speed is terrible, like you're driving 5mph.

Pls fix.
>>
>>150540623
Creepy fuck face is good... give him more mass in the shoulders, like there is some Hulk mixed in. Plus his arms look a little bit like walrus flippers. This thing should have huge hands... the kind that make you want to run the fuck away
>>
>>150540896
There are many (shitty) indie platformer games.
Just make yours with a good gimmick and it will surely go well.
Also please don't forget quality all-around. These games are all about art, music and feel.
>>
File: 0421016.jpg (1MB, 2862x2014px) Image search: [Google]
0421016.jpg
1MB, 2862x2014px
>>150540880
no
also I used to be a regular of /gsg/ being addicted to paradox shit
not going back
>>
>>150540896
?????

Are you asking about specifically about a platformer + beat 'em up mix because I can give you dozens of platformer games on Steam?
>>
>>150540896
The idea is that making something that there isn't plenty of lowers the quality requirement.
>>
>>150540896
>maybe 3 I can think of on Steam
not my fault you're ignorant
>>
>>150535965
Are you autistic?
>>
>>150540623
Harambe did nothing wrong
>>
>>150515071
It reminds me of this spoopy video
https://www.youtube.com/watch?v=514Gx7GhUwg
>>
File: Recordings (12).webm (348KB, 1280x720px) Image search: [Google]
Recordings (12).webm
348KB, 1280x720px
does this feel weird in your brain or is it just me
>>
>>150539462
That's a pretty good idea! Thank you! I'll save it for enemies which are more aggressive and requires more stealth to get by.

>>150538541
>every third game has the same protagonist (dark hair, glasses)
Well, I was looking at DD9's entries, and there are zero female protagonist with glasses. Maybe I have missed something, but that was the reason I've added glasses to this character, to give her some recognizable feature. It's pure coincidence that at the exact same time the dev with the Chinese protagonist has came back, who's game also happens to have a girl with glasses. Last night we even posted at the same time. Maybe that's the reason why it seems to be common to you.

Other than that, what >>150539312 is saying. I want to escape the usual cubes and circles, so this is kind of my take on programmer art. I just simply don't have resources for anything more complex than this at this moment (since lack of time and artistic skills). I'm also digging other games with similar style in the mean time to see how it can be juiced up (I'm especially trying to take inspiration from Daniel Linssen and Matt Thorson).
>>
>>150540528
>greenlight
you forgot "$-100"
>>
>>150541349
Doesn't hurt my brain but it looks cool as shit.
>>
>>150541213
Post em boi.
>>
>>150540528
If I make even $100 I'll be happy.
>>
>>150537910
From a gameplay perspective, the bushes are (right now) completely meaningless, because you can just jump directly over these small enemies. You don't need to stop and wait in the bushes for any reason whatsoever.

If you add some tall enemies you CAN'T jump over, then the bushes will be very useful.

Hell, maybe make it so that the small guys are foragers and have a simple animation where they ruffle through the bushes, and damage the player if they're hiding in one. That way, the player is required to jump over small enemies and hide for the tall ones.
>>
>spend 2 minutes trying to delete a single vertex
>think that maybe keyboard is dead and not registering inputs
>look closer on the monitor
>go with my finger over it
>it was a tiny bread crumb
>>
>>150523923
>it's intended
Then why the smooth turning?
>>
File: 5405460546.png (25KB, 640x480px) Image search: [Google]
5405460546.png
25KB, 640x480px
>>150541137
>>150541315

ok senpai
>>
Come vote and stop Stealth carnage.
http://poal.me/brz6uj
>>
>>150542047
>>it was a tiny bread crumb
How many breads have you eaten in your lifetime
>>
File: progress.jpg (242KB, 1171x702px) Image search: [Google]
progress.jpg
242KB, 1171x702px
progress ;^)
>>
can you guys stop with the polls? rigging them is annoying
>>
Bunch of ingrates only replying to waifu shit. Fuck you all.
>>
>>150542386
dont rig them then?
>>
>>150532768
So whenever I render something, I have to multiply it's x and y positions by that interpolation value?
That doesn't sound too hard.
>>
>>150542179
Shit from my nightmares anon... me being 11 and dreaming this thing was chasing me around some moonlit field, and hiding behind a tree as it skulked around trying to tear me to pieces
>>
>>150542386
Why even wrangle a botnet if you don't enjoy rigging polls?
>>
File: HolyShit.webm (1MB, 800x338px) Image search: [Google]
HolyShit.webm
1MB, 800x338px
When your portal code breaks.
>>
>>150542483
so what you're saying... is that it needs to be scarier. i gotcha senpai.
>>
>>150542280
What the fuck are you talking about,bread is always present Mediterranean cosine.
This is Europe nigga and i eat in front of my laptop
>>
File: gridrandomai.webm (595KB, 639x479px) Image search: [Google]
gridrandomai.webm
595KB, 639x479px
How the fug do roguelikes check if two objects are going to move to the same square?
>>
File: reviews_rust_heroimage.jpg (239KB, 860x460px) Image search: [Google]
reviews_rust_heroimage.jpg
239KB, 860x460px
>>
>>150542674
>present in*
>>
File: image.png (111KB, 1920x2368px) Image search: [Google]
image.png
111KB, 1920x2368px
>>150541174
Why did you leave? How will /gsg/ know of your masterpiece?
>>
>>150542280
I eat like 3 breads a day... maybe 4
>>
File: p5cxubj.gif (2MB, 245x245px) Image search: [Google]
p5cxubj.gif
2MB, 245x245px
Retard math question:
I want a curve between x = y = 0, to x = y = 1.
How do I introduce a "lean" towards higher Y's early on? So an example graph would be:
x y
0----0
0.2--0.4
0.4--0.6
0.6--0.9
0.8--0.95
1----1

I do realise this is some gradeschool shit. Please send help.
>>
>>150542897
y = x^c

c is a constant of your choosing that affects the "curve"
1 for straight
>1 for curved down
<1 for curved up
>>
>>150542829
Either every object moves, then you resolve collsions, or there is an order, and the first object to reach a square gets there.
>>
I'm generating my world procedurally using a one-pass markov chain. First, I generate region "themes" (plain, town, ocean, etc.) based on the surrounding generated region themes. Second, I generate the tiles within the region based on the theme and on the surrounding tiles (for now I'm ignoring tiles at the edge of surrounding regions). In other words, nothing too fancy.

Additionally, I generate as many areas as needed to have a buffer of 1 region in each direction (including diagonals). If the region is already loaded, I copy it to its new location once the region boundary is crossed instead of regenerating it.

The region type that was generated is saved, but tiles are regenerated whenever a region is reentered.

However, it turns out this method causes noticeable stutter when a new region is generated (scaling with the size of a region in tiles). There is no stutter when going back to an area whose region type has been saved.

Anyone has an idea why that would be the case, off-hand? Assuming there isn't a major bug.
>>
File: SverigesJarnvagar1910.png (1MB, 1180x1970px) Image search: [Google]
SverigesJarnvagar1910.png
1MB, 1180x1970px
>>150542852
>Why did you leave?
Because I've dumped literally thousands of hours into gsgs and if I go back to /gsg/'s grobgermaniums and radical yugoslavias I'll want to install those shits again

>How will /gsg/ know of your masterpiece?
By shilling it at the right time of course.
>>
>150542325
here's your (you)
>>
>>150542986
Fuck me because 1^x is always one where is the noose when I need it
>>
>>150542897
Try -x^2 + 2x
>>
File: 5405460546.png (61KB, 640x960px) Image search: [Google]
5405460546.png
61KB, 640x960px
>>150542483
>>150541315
>>150541137

is this ok senpai?
>>
>>150543426
Makes me think of those aliens from muv luv
>>
>>150542651
>>150543426

Have it walk upright carrying a bodybag over its shoulder with an arm or something sticking out of a hole in it.
>>
>>150543184
Clearly, the issue lies in the first step, which shouldn't care about region size. So I'd say there's a bug.
>>
>>150541994
Thanks for the idea! I basically just planned the bushes for hiding from fast enemies, but implementing tall ones also sounds good. This sniffing mechanic sounds great, but I don't think I will make every small enemy a sniffer in order to have some variety.
>>
File: munstah.png (4KB, 128x240px) Image search: [Google]
munstah.png
4KB, 128x240px
Thoughts?
>>
>>150533354
have you tried using an actual recording software.
>>
>>150543184
The tile generation code runs when you enter a region, regardless of whether you've been there before?
And the stutter only appears when you enter a new region, not a previously entered region?

Then obv the stutter is caused by your region creation code.

One other possibility is that when you reenter a region, you aren't actually creating new tiles, but just accessing the tiles that are already in memory for that region. You might be able to rule that out, depending on how your code is set up.
>>
>>150543745
Too Amnesia/10
>>
File: header image.png (19KB, 315x250px) Image search: [Google]
header image.png
19KB, 315x250px
Dunno if anyone cares, but I uploaded a slightly updated version of my babbyshmup since I've got no idea what to work on now.
-Better keyboard controls.
-Gamepad support.
-Fixed a bug where missile count wasn't being depleted correctly (thanks to the anon that made those videos for finding it).
-Fixed an issue where the 0-continues score bonus wasn't being added.
-The little blue pickups now replenish missiles.

Thanks to everyone who played it, and for the feedback.
>>
>>150543745
Vaginas are scary
>>
>>150543842
Does OBS count? The low framerate is probably the machine's fault.
>>
>>150543745
Amnesia: The Dark Descent / 10
>>
>>150540896
Are you looking for platformers AND beat em up at the same time or each one individually?
If it's at the same time they are usually called action-platformer, and I think you can easily have run-and-gun games here too as a subgenre, They Bleed Pixel, Gunvolt, Megabyte Punch, Cave Story, Bleed and BattleBlock Theater are some examples.
>>
File: wew amnesia.png (9KB, 184x470px) Image search: [Google]
wew amnesia.png
9KB, 184x470px
>>150543745
fix'd
>>
File: why does this happen.jpg (73KB, 910x615px) Image search: [Google]
why does this happen.jpg
73KB, 910x615px
I don't even know what to google
>>
>>150543625
Yea, doing the same thing for every small enemy would get boring. The foraging would go great with these guys in particular since they have an apple on their back, and foraging seems like a very hedgehog-ish thing to do.
>>
So what happend to your collab group anon? Are you still working in the game you made for the space jam? Making a new game perhaphs?
>>
>>150544527
Will there be collabs for lewdjam?
>>
>>150544382

you have messed up your UVs
>>
>>150543745
Reminds me of the vampires for the Strain. It looks cool.
>>
>>150537910
>mixels
>>
File: Untitled.png (4KB, 651x30px) Image search: [Google]
Untitled.png
4KB, 651x30px
who else /under1GB/ here?
>>
>>150544382
at least you now know how to make a cyborg texture
>>
>>150544382
are you painting on the 3d object surface itself? there's a setting to make the brush paint beyond the uvs (measured in pixels), to get rid of those unwanted lines, I forgot where.
>>
>>150544951
Why are the only people talking about rixels and mixels lately are the ones that don't know what they are
>>
>>150545134
mixels have always included "off the grid pixels"
>>
File: image.png (781KB, 846x1024px) Image search: [Google]
image.png
781KB, 846x1024px
>>150543187
Well I wish you the best of luck. Long live Cobraaaaah and Radical Yugoslavia!
>>
File: 5405460546.png (149KB, 1280x1920px) Image search: [Google]
5405460546.png
149KB, 1280x1920px
>>150543465
>>150543508

alright senpai
>>
>>150544527
still together, polishing it and porting it to mobile
""""shouldn't take more than a week""""
>>
>>150545368
I like it a lot <3
>>
>>150544527
neither it dissolved
>>
File: Mpdmfpg.png (935KB, 834x957px) Image search: [Google]
Mpdmfpg.png
935KB, 834x957px
>>150545368

that looks like a vinestalker
>>
>>150545134
It's always a stupid complain anyway.
>>
>>150545368
so basically quake + off?
>>
>>150545405
>""""shouldn't take more than a week""""
2 months to never
>>
>>150545134

it's an autist meme
>>
>>150544906
What do i do now?
Make a new UV map and separate the islands manually?


>>150545069
It's the Bleed option in project paint
>>
>>150545747

i like that train of thought senpai, why not?
>>
>>150545727
Is that game good? Looks cute af.
>>
>>150544527
Now that the dust has settled can we agree that the collab groups were a mistake?
>>
>>150542325
comfy fampie
>>
File: items of interest.webm (122KB, 602x186px) Image search: [Google]
items of interest.webm
122KB, 602x186px
>mfw upping the resolution killed my motivation to dev
what do
>>
>>150545851
Everyone says it's a decent metroidvania
It was FOTM on /v/
>>
>>150545983
go back to the old resolution and upscale it, you silly
>>
>>150545727
title?
>>
File: 5405460546.png (160KB, 1280x1920px) Image search: [Google]
5405460546.png
160KB, 1280x1920px
>>150545747
>>
>>150545727
Would look decent without mixels.
>>
>>150546426
rabi ribi
>>
File: munstah.png (5KB, 128x240px) Image search: [Google]
munstah.png
5KB, 128x240px
Give me ideas for my protagonist

These are the monsters in the first level. It's a sci-fi stealth platformer, like Mark of the Ninja. You're supposed to sneak past the monsters, but you can also try and fight them, but that might not end well.
>>
>>150545727
2cute
>>
>>150544637
that'd be great, although it would be even greater if there were collab groups for every jam
>>
>>150542482
It's not really working. The interpolation value changes a lot between each frame, sometimes it's 1 and other times it's as low as .025. This causes the objects to flicker all around the screen because their rendering positions are changing by a lot every frame.
Am I doing something wrong?
>>
Is 3D modelling easier than 2D? I seriously cannot draw worth a shit despite tons of practice
>>
>>150546641
Cute anime girl
>>
>>150546641
A normal guy with robot legs, It's sci-fi-like and is not enough strong to fight the monsters by himself, but has the mobility to do something like sneak.
>>
File: DirectiveBeamBank2.webm (972KB, 1540x958px) Image search: [Google]
DirectiveBeamBank2.webm
972KB, 1540x958px
Made the beams a bit juicier
>>
>>150546984
a robot with normal legs
>>
>>150546908
pretty sure grixels started off meaning "gradient pixels"
>>
>>150545405
hope you know theres a good chance your post getting filtered when you post consecutive quotation marks
>>
>>150541348
that's a fair compliment, even if the actual video you posted is just memes
>>150542053
dev here
it was the only way I could do it without it breaking a feature!
>>
>>150546974
I personally think so.

I can't draw but my 3D is acceptable
>>
>>150545727
>walk around the spriteart overworld with upscaled gloomy-eyed sprites
>with a HUD using high-res gloomy-eyed chibi drawings
>talk to someone and now we get static character portraits that look straight out of Do You Like Horny Bunnies
>>
>>150543865
>The tile generation code runs when you enter a region, regardless of whether you've been there before?
Yes.
>And the stutter only appears when you enter a new region, not a previously entered region?
Also yes.

But actually I noticed by benchmarking everything that the stutter is still there, it's just barely noticeable because less regions need to be generated when "going back" (since most of the regions are saved in the buffer already and merely moved to the appropriate part of the memorymap).

The tile generation is really the bottleneck. It takes around 74ms to generate 64*64 tiles, which is way too long. 10/11th of the time is taken to actually make the decision by looking at nearby tiles, though, so I don't think there's any way to speed this up without multithreading.
>>
File: 1469349654034.jpg (15KB, 247x252px) Image search: [Google]
1469349654034.jpg
15KB, 247x252px
>>150547213
>Do You Like Horny Bunnies
>>
>>150546974
3d is just 2d with the meshing step. You still gotta draw decent textures for your models.
>>
>>150547384
What exactly are you doing to generate the tiles?
>>
>>150547071
i'm filtering the people who don't like memes
>>
It's strange. I've learned how to make efficient complex 2D or 3D scenes from scratch using modern OpenGL.
I know all the rendering techniques, deferred shading, different lighting models, global illumination approximations like SSAO, ...

But i don't know what to do with all this knowledge.
>>
>>150547384
would it be possible to generate all of the regions at once, then keep them in memory? If the only differences between regions are visual, you could even use one set of regions for all of the region themes, and recolor.
>>
File: 1468364471852.jpg (31KB, 550x550px) Image search: [Google]
1468364471852.jpg
31KB, 550x550px
http://www.strawpoll.me/10908254
http://www.strawpoll.me/10908254
Please respond.
>>
>>150547684
make gayme
>>
>>150547562
you're doing it wrong considering you saw and replied to my post
>>
File: 4.gif (4MB, 386x244px) Image search: [Google]
4.gif
4MB, 386x244px
https://dl.dropboxusercontent.com/u/212583120/LongJump/1/Long%20Jumpin%27%20Joe.html

Here's a super quick prototype of a mobile game I'm working on.
Try to beat each other's high scores
>>
>>150547684
Make a lightweight 2D/3D engine
Preferably with C/C++ support and not just limited to a high level language
>>
>>150547856
This is a simple concept that will probably do really well until a chinese company steals your idea and reskins it.
>>
>>150547829
if you're not filtering triple meme quotes you clearly like memes
>>
>>150547684
>deferred rendering
>SSAO
>OpenGL
>modern
>>
>>150547795
I'm tired of your polls.
>>
>>150546641
he's one of them but somehow he regained consciousness and now he's a cute animal girl trapped in that monsters buddy
>>
>>150547490
For each tile in the grid, run through x-1 through x+1 (excl) and y-1 through y+1 (excl) to collect the tile types at these locations (excluding the current tile). Then I run a weighted roll based on each neighbor tile's transition probability vector and accumulate the winning rolls. Finally, I argmax to get the tile type to generate. The tile type is then used to index a list of tile variants, and the appropriate variant is chosen uniformly at random.
>>
>>150547684
I just thought of something
Do all that again in Vulkan and put up samples on github
>>
>>150548158
please teach me how to filter posts on mimi
>>
>>150548169
What, if its not using Nvidia™ voxel cone tracing and a particle system, its not modern?
>>
>>150522626


pls help
>>
>>150548317
That seems flawed, how do you know the tile types of the neighbours if they haven't been generated yet?

>>150548443
VCT isn't Nvidia. VXGI is because it uses Nvidia-specific hardware features (conservative raster).
>>
>>150542325
neorice?
>>
>>150547780
It would be possible to generate a large amount of regions and keep them all in memory, splitting the world into load zones, but I'd rather not if possible (if I can bring down the tile generation time low enough, I can generate arbitrarily large worlds, which has several applications I want to experiment with).
>>
File: rog_creatuture_heightrelativity.jpg (46KB, 260x170px) Image search: [Google]
rog_creatuture_heightrelativity.jpg
46KB, 260x170px
Working on some creature design for enemies. I basically just blocked out some shapes, added some colors, and cleaned it up a little.
>>
File: wow.png (18KB, 606x384px) Image search: [Google]
wow.png
18KB, 606x384px
>>150546398
I will be using old art upscaled 2x but I know I will have to redo all event images

I'm going with the feedback, does it look ok?
>>
>>150548601
VXGI works on amd hardware just fine.
>>
>spend 4 hours making the game's rendering pixel perfect
>it's only the beginning

wew
>>
>>150548601
(the interval for y should be y-1..y, not y-1..y+1). The interval is limited to the segment of the region that has already been generated and only immediate neighbors (including diagonals) are visited.
>>
File: 132.jpg (3MB, 2277x3358px) Image search: [Google]
132.jpg
3MB, 2277x3358px
Have some inspiration
>>
>>150547878
Obviously in C++. The problem though is not implementation, it's designing a user friendly API anybody could learn and use.
For example, SFML has a wonderful API for 2D rendering. Maybe something similar but for 3D.

>>150548320
You're right. It's probably what i'll do next.
>>
>>150521957
>make value public

>edit value in unity

it's that easy
>>
>>150548915
>>spend 4 hours making the game's rendering pixel perfect
> >it's only the beginning
>low resrender texture, ortho projection and point filtering
>4 hours
Don't tell me you're using unity
>>
some people sleep without blankets and pillows
>>
>>150549241
You sleep without a brain.
>>
I sleep without a game

Wake me up
>>
>>150548857
It does, but couldn't you use a photograph ratio?
Then you could just slap some white borders and it would look pretty neat.

Just now I realized this would basically force you to redo everything. Ignore as you wish.
>>
>>150549139
>. Maybe something similar but for 3D.
God if you could do that, it'd be amazing
>simple interface to load models and animation
>built in functions for shadows
>simple basic camera
>>
>>150548857
nice job, would unironically play this
>>
>>150548915

>spending 4 hours to click a button

wew lad
>>
File: 1470123531262.png (1MB, 900x1200px) Image search: [Google]
1470123531262.png
1MB, 900x1200px
>still haven't fixed this >>150525463

who /dumb/ here
>>
>>150549139
I would use your library anon.
Also probably contribute a little to it.
>>
developing an engine without a game is not gamedev and it's also a great way to waste your time and end up with a useless result
>>
>>150548857
This looks fine. Nice, definitely gets the job done and sets the mood. Don't lose your motivation, this game has potential.
>>
>>150549557
SOMETHING IS BAD IN YOUR COLLISION CODE
>>
>>150525463
>>150549557
It's probably something silly like zeroing your entire velocity instead of just the vertical component.
>>
>>150549746
As a filthy enginedev I agree with this

If you don't work out the specific use cases for your tool before you start to build it, you'll make three times as much work for yourself later on when you have to undo what you did to adapt it to actually work for something
>>
>>150549557
Total guess, but maybe when you land, and it detects that you're below the ground, it runs some kind of cycle to bump you up one pixel at a time until you're no longer below the ground. But for some reason during that cycle of bumping you up its also adding your horizontal velocity.

Total guess though since you're a faggot that didn't post their code
>>
>>150548915
Making my own engine, in Java.

>>150549435
>not making your own engine
>>
>>150549557
Post the collision code already.
>>
>>150550174
>Making my own engine, in Java.
Meant to quote >>150549162
>>
>>150550174
This >>150549162 still applies and is fucking easy in anything that allows you to render to a texture
>>
how to make a 3d platformer in unity
>>
>>150550398
Is that so
>>
>>150550398
Go back in time before Yooka Laylee was announced
>>
>>150550174
>, in Java.
>java
>enginedev
If you're going to enginedev, use a proper language or just use LibGDX.
>>
File: map1modelsnooutline.png (905KB, 1836x874px) Image search: [Google]
map1modelsnooutline.png
905KB, 1836x874px
So my friend got a modeller to try to make maps for our game.
But I am not sure if I am a fan of the map, sure it is much better quality than the map I made, but the UVs are set so that each quad is assigned to a color, so we can't draw shadows/textures (which also explains why so many triangles).
I am thinking how to find a way to make the maps good but not use too many triangles since I want low end PCs to be able to run the game at full speed, but also I want it to fit the art style so we must decide how it will go before it is too late to change it.
Ignore the colors, they'll be changed later.
>>
File: 1470262620947edit.png (26KB, 606x384px) Image search: [Google]
1470262620947edit.png
26KB, 606x384px
>>150548857
in png form cause i lost the comment
>>
>>150550920
did anything change, other than the bottom border?
>>
>>150515834
1. Low front pay (to keep the shiters out and to make some profit (<$10 (lower the barrier, the better, but above $0))
3. Pay to unlock custom models (otherwise grind/rare drop to unlock)
4. Pay to cosmetics (mounts/custom models/etc)
>>
>2 months ago
>Spent 5 hours doing 10 frame animation
>It was alright

>Now
>Similiar 10 frame animation takes 1 hour to do
>Looks a lot better

>tfw there's hope
>>
>>150548857
I would also
1. Put the day somewhere else. Upper left? Don't obstruct the art at all.
2.The BG being the exact same shades as the image draws attention away from the image. If every image could blend seamlessly into the background, by having standardized edges of the images, that would solve it. But it lookes like some images can't have standard edges, so you should make the image stand out from the background more. Darken the BG maybe?

Looking forward to this
>>
>>150551068
very subtle border on top.
>>
>>150550398

>Inside

>Somerville http://www.neogaf.com/forum/showthread.php?t=1144565

>Also a recent alien abduction game that was recently announced which looked like Inside. name escapes me
>>
>>150551560
oh yeah, I had one but must've deleted it by accident, looks definitely better with one
>>150551387
>1.
I've done it but "feels" worse for the eyes, this really stands out after testing events again and again
>2.
Some good ideas I will experiment with, thank you
>>
>>150550908
the one on the right looks better honestly. dark greens and browns look more natural and pleasing to the eye.

the map on the left is fucking awful. the colors are all over the place, super saturated and bright. the grass looks ugly as does the orange trees and branches.
>>
>>150550784
What's wrong with java?
Also >libGDX
Isn't it a bit overkill for a short 2d game?

>>150550380
Wouldn't it cause the view port to show more or less parts of the world depending on resolution?
>>
>>150552126
>Wouldn't it cause the view port to show more or less parts of the world depending on resolution?
Up to you
>>
my game is a horrible mess of spaghetti vomit code
it's not even fun, either
>>
>>150550908
Right looks more stylized and thus more visually appealing. Left looks very amateurish.
>>
>>150552125
The colors aren't an issue, I am asking about the model itself.
Since each quad is assigned to a color in the UV, drawing the grass/bark texture is almost impossible unless I redo most of it. So I don't know if I go with solid colors or texturized stuff
>>
is CG cookie a worthy investment into learning Blender?
>>
>>150550908
There are much more expensive aspects to a game than triangle count.
Do some tests on a toaster, the difference will probably be negligible between those two.
>>
>>150550908
If the models UVs are fucked up just ask him to make it again.
Don't tie yourself with unneeded problems.
>>
How do I make my movement framerate independant
When I try to use time stuff it just gets slower
>>
>>150553817
If your values are for 60 Hz and you switch to delta time in seconds, you'll get a 60x slowdown, assuming it was running at full speed before.
>>
>>150552125
>>150552769
>right looks better
>code monkeys thinking they know shit about art
>>
File: rafts and torpedos.jpg (1MB, 1920x1812px) Image search: [Google]
rafts and torpedos.jpg
1MB, 1920x1812px
A bunch of new stuff, mainly the rafts/moving platforms and torpedo fish enemies.
>>
>>150550908
>UV mapped to a texture atlas of solid colours
>instead of vertex colours
This guy is an idiot.
>>
>>150554069
Everyone told me to multiply the speed by deltatime but it is always a really small value and makes everything slow.
I just don't know how this time stuff works.
>>
>>150554267
Make the speed bigger then...
>>
>>150554267
I just explained it to you.

If a speed is 10, at 60 Hz that means "600 units per second". With delta time in seconds, it means "10 units per second".

If you want to use the old values, multiply the delta time by 60.
>>
>>150554265
Not him, but mind elaborating? whats the diferene?
>>
File: 1451697116173.jpg (165KB, 439x550px) Image search: [Google]
1451697116173.jpg
165KB, 439x550px
>[deleted] 7 months ago
>[deleted]

>sdrawkcabdaertseb 7 months ago
>Ahhh... I see where I've been going wrong now, thank you! Much appreciated!
>>
>>150544527
How do I join a collab group?
>>
>User tag: Memes

What did he mean by this?
>>
>>150554257
would play / 10
>>
File: sweat1-300x277.jpg (39KB, 300x277px) Image search: [Google]
sweat1-300x277.jpg
39KB, 300x277px
How long did it take you to make your first game?
>>
>>150554584
It's a massive waste of texture fetches/filtering to do the former and it also precludes baking a light map in engines that only support one UV channel.
>>
>>150553817
delta time between frames

If you want something to take 1 second,
you say "500 milliseconds have passed? Then I'm 50% done"
and then you say, "another 250 milliseconds have passed? Then I'm 75% done now (500 + 250)

You do this like
>whatever * deltaTime
>>
>>150554625

>OP: How do I solve this?
>OP: Oh, never mind, I solved it, bye thanks!
>no post or explanation after this
>>
>>150554267
If your game was running at 30fps
With delta time
you do x += speed * 30 * delta
instead of
x+= speed
>>
>>150544527
My useless fucking group never pushed anything.
I finished my section then some extra. The artist said he was almost done and delivered nothing.
The other programmer said he was just polishing his section then nothing.
They both wouldn't respond from about 3 days left in the jam until after the jam ended.
I don't regret what I did, I had fun coding but I wanted too work as a team.
I would still be incredibly happy if they delivered even now. The game was kind of cool and I was excited
>>
>>150554721

like 3 or 4 motnhs or more, can't remember. it was a fairly simple infinite runner. Now I probably would make the same in one month or less, mainly because I was learning how to code while doing it.
>>
>>150552460
I just cut. 2700 lines to 1300
>>
>>150546641
I'd personally go for a Dead Space thing: some form of crewmember inexperienced in combat, but generally smart in something about the environment, be it a ship or facility or whatever, making it easier for them to use doors/vents/systems to their advantage
>>
>>150555102
What game?
>>
>>150554721
Maybe a week?
I built a shmup with incredibly limited knowledge in Visual basic. It was awful and shitty. The final boss was Sinistar.
>>
File: 1469094624561.jpg (74KB, 361x312px) Image search: [Google]
1469094624561.jpg
74KB, 361x312px
>>150554625
>Send me a PM and I'll help you
>Okay thank you!
>>
>Set view to be exactly divisible of the port by 2
>Game Maker hangs on the splash screen

Anyone have an idea what could be the cause? its only when I try to use multiples of 2. Like for 800 x 600 using 400 x 300
>>
Reminder that every day you delay publishing, you're inferior to this:

http://store.steampowered.com/app/404660/
http://store.steampowered.com/app/438720/
http://store.steampowered.com/app/465540/
>>
>>150554721
3 weeks, for Space Jam.
>>
File: Witch_sitting_around.webm (2MB, 1280x720px) Image search: [Google]
Witch_sitting_around.webm
2MB, 1280x720px
>>150552828
The left one has probably a lot of unecessary polygons, the flowers and grass blades look like a huge amount of unnecessary tris.
The right one on the other hand has a lot of alpha textures with a large amount of overdraw which is also expensive. And depending on what else there is on the screen 40k tris with a simple shader is still nothing even for ancient PCs.

Also >>150554265
is right with the flat color style it's better to just go with vertex colors and skip the texture or get a proper UV you can paint textures on.


Progress: First pass for the hair is done and animating faces is painfull.
If everything goes according to plan I'll put her in the game next week and can fly through some mountains, depending on how well my engine dev is going.
>>
>>150540896
Wario World is exactly what you're describing
>>
>>150555102
COMMIT EARLY
COMMIT OFTEN
Always keep your https://en.wikipedia.org/wiki/Bus_factor as low as possible.
Seriously, you should only have about a days worth of stuff on your personal harddrive, not committed to the main project, at any one time.
>>
>>150554721
two days in thegamesfactory 12 years ago
>>
>>150555247
Didn't have a name. It was group D.
>>
File: TorpedoFish.webm (3MB, 1920x1080px) Image search: [Google]
TorpedoFish.webm
3MB, 1920x1080px
>>150554682

thanks!

Here is a webm. The fish move a bit funny, I'll just say its cartoon movement or something.
>>
>>150556021
That is exactly what I do. I have about 5 or 6 commits on the repo. I've been on a professional non-game dev team though, despite still being shit a code. So I have half decent habits.
>>
>>150556117

fuck those rocket fish, some of the biggest cunts in sonic
>>
>>150556117
Considering how everything else looks thats fine, also from a gameplay perspective it's really predictable and thats good too.
>>
>>150556117
In the current indie game climate, I don't think you can.

People will assume it is incompetence
>>
>>150556117
Yo
put some red Air Max on that Hog
>>
File: Progress.png (74KB, 1600x596px) Image search: [Google]
Progress.png
74KB, 1600x596px
Today i've done some basic node based moveset editor. I'm still not sure about having cancellation to dash, jump and block as separate nodes. I may replace them with some sort of checkboxes on each attack.
>>
>>150556117

>>150556512 THIS
make it a power up and put on these fucking huge cumbersome shoes that make u faster for like 20 seconds but actually makes it hard and you die easiser cus ur goin so fast
>>
>>150555931
looks like the opening to a fucking porno
>>
>>150556117
Multiply rotation time by something like this
>t * t * (3f - 2f * t)
Where 't' is the percentage of how complete the rotation is.

The equation generates a smoothing effect going into and out of. You may need to tweak it or use a different equation for smoother movement
>>
File: maus.png (165KB, 1342x537px) Image search: [Google]
maus.png
165KB, 1342x537px
Should I even fucking bother with this? going for a cute but not that cute style
>>
>>150556607

what is this
>>
anyone has experience with perforce and knows a good guide to use it?
>>
>>150555931

>Okay witch-chan, if you want to be a model ill need you to take your clothes off
>>
File: 1470185863593.jpg (9KB, 284x291px) Image search: [Google]
1470185863593.jpg
9KB, 284x291px
>>150550082
>>150550197
http://pastebin.com/vLQaHte4

Look at me and laugh
>>
File: doge.png (1MB, 1440x736px) Image search: [Google]
doge.png
1MB, 1440x736px
I'm trying to make a wolf, but wolfing is hard. I'm gonna get it working though, it's one of my first major non-tutorial projects.

Hope you're ready for lewd jam, anons :)
>>
>>150557024
how do I into blender
>>
>>150542325
Is that Japanese done by a gaijin? I'm not a good weeb and I don't know muh kanji but a lot of it looks stylistically "wrong" to me and difficult to read. I'd imagine natives having a panic attack if that's the case.

To balance the negativity, I fucking love the rest of the artwork. It's lovely.
>>
>>150554721

My entire life.

I had to invest in a phylactery to become a lich to continue on. It's still not done.
>>
>>150557024
anon, even furfags look down on bestiality now
>>
>>150550908
If you wanted a real comparison you should of used the same scene and colors. Comparing these two images is completely pointless.
>>
>>150557110
Start here yo.
https://www.youtube.com/watch?v=GTq9sLQOiVs&list=PLzmyR17f55-LVbgnzhS4Xl9zJ3dSCdYW3
>>
How can I use deltatime in game maker for a slow-mo effect?

Is there a better method? What would be a good way to go about using deltatime if not?
>>
>>150556745
>>150556874
Considering what i used as reference for the animation thats not unexpected, but nothing lewd is planned for the game yet.
(Especially not if there won't be a lewd jam)
>>
File: Capture.png (2KB, 291x91px) Image search: [Google]
Capture.png
2KB, 291x91px
>>150557002
>>
File: Vertal.gif (424KB, 500x281px) Image search: [Google]
Vertal.gif
424KB, 500x281px
Reflection mapping is wonderful.
>>
File: Spoopy_Maze_Alpha.webm (481KB, 1010x572px) Image search: [Google]
Spoopy_Maze_Alpha.webm
481KB, 1010x572px
welp final progress post for the evening
I have a very clear heading of where this is going now too which is comfy
I'm off to watch some animu and sleep, goodnight /agdg/
>>
>>150557148
not that anon but feral is different from bestiality. They're still cognitively human and technically are usually having sex with each other rather than humans so the point is moot.
>>
File: mouseofatale.jpg (21KB, 620x300px) Image search: [Google]
mouseofatale.jpg
21KB, 620x300px
>>150556776
Not as cute as it should be
>>
>>150557002
Man that's too long and unnecessary complex for a movement code, and most of the states are unnecessary because you can just make one normal state with the movements and the idle and it will do the job, and I'm not even talking about the ifs.
I can't pinpoint the problem, but you were using GM right? personally I recommend you to try to redo it following shaun's tutorials, that wouldn't take you that much time and you will make your code less spaghettier and fix the problem at the same time.
>>
>>150540349
>>150540623
>>150541137
>>150542179
>>150543426
can I steal this
>>
Can someone draw me a angry looking monkey please
>>
HWER DA NEW AT
>>
>>150555931
Any way to make her slightly more normal sized in the middle? I don't mean american fat normal, just not full barbydoll mode.
>>
Who was the dev with the salmon problem?
>>
>>150555931
Gotta fix those animation tangents. They look like they're on linear right now and it makes for some really awkward motions.
>>
>>150557002
I'd personally recommend moving the keypresses out of your gameloop and make the gameloop dependent on object states (which keypresses modify). They really clutter up the loop and make everything hard to read/debug
>>
>>150556021
>Always keep your https://en.wikipedia.org/wiki/Bus_factor as low as possible.
I think you mean as HIGH as possible. But I'm living at the optimal bus factor of 1. The only person who even knows I'm working on anything is too lazy to learn any gamedev skills, and has no way to access any of my shit whatsoever.
>>
Delays, timers, all that stuff.

What resource do they use?
If I have loads of delays waiting to trigger stuff, what is being stressed? And how many would actually be needed to bottleneck whatever it is?

I'm not worried, just curious.
>>
>>150558394
I will make a slider, so yes if someone wants to play a bigger witch that will be possible.

>>150558574
Thats probably true didn't look into that, I do plan to export single frame face expressions and do the blending in the engine so i'll try to fix it there eventually.
>>
>>150557267
divide dt by two when slowmo is on, though I'm not guaranteeing it will not fuck everything up
>>
File: ueQkxkI.png (6KB, 430x195px) Image search: [Google]
ueQkxkI.png
6KB, 430x195px
I'm a bit new to Gamemaker, anybody know how I would go about making destructible tiles like in Metroid? Preferably a method where I don't need to make completely new objects for each unique tile.

To be more specific, I want to be able to apply this to multiple tile graphics and just place an object type underneath.
>>
new thread

>>150559293
>>150559293
>>150559293
>>
File: TorpedoFish2.webm (2MB, 1920x1080px) Image search: [Google]
TorpedoFish2.webm
2MB, 1920x1080px
>>150556752

I tried your equation and tweaked the values a bit, I guess it looks better now?

>>150556512
>>150556631

Thats a good idea, I might do that.
>>
>>150544527
>team up with people multiple times
>literally every time people just do no work
>no excuses, see or talk to them every day, they just do nothing
>eventually just fuck other people off and do it all myself, and hiring others to do the things I can't (pay on delivery so they actually finish it)
Nothing made me lose respect for people faster than working with them
>>
>>150521809
looks cool, but your guy moves WAY too slow.
>>
>>150543571
The region generation doesn't seem to take too long, unlike tile generation.
I tried switching to a high-performance perlin noise generator. While it cut the time it took in half, it's still not responsive enough.
>>
File: woah hey guys. welcome to agdg.png (136KB, 640x867px) Image search: [Google]
woah hey guys. welcome to agdg.png
136KB, 640x867px
>>150543426
>>
File: rts.png (43KB, 588x494px) Image search: [Google]
rts.png
43KB, 588x494px
Hey guys, I'm deving a 2D RTS in Game Maker and I need to implement pathfinding.

Can I get any good place to start? Have in mind I'm not using cells, units have a circular base (see pic).
Thread posts: 778
Thread images: 160


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.