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/agdg/ - Amateur Game Dev General

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Thread replies: 764
Thread images: 190

File: 1468329380259.jpg (574KB, 1680x1050px) Image search: [Google]
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Just Like Make Game

> Space Jame finished. Play games!
https://itch.io/jam/agdg-space-jam

> Next Demo Day (Ten)
https://itch.io/jam/agdg-demo-day-10

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/
SoundCloud: https://soundcloud.com/groups/agdg-audiofriends

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/X6fLvtzA

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
>>150340539
>Space Jame
>>
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>His lewd game doesn't involve forced transformation
>>
just like make jame
>>
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HARD WORK AND GUTS
>>
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Guys, there's a creepy computer cube stalking my ball.
>>
If your game doesn't have a QT anime girl as a protagonist, get out of /agdg/!
>>
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>>
>space jam is finished
What happened to the free released 3D cute girl that some anon promised me at the end of the jam?
>>
Why haven't you dropped your job to fundev full time anon?
>>
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simpler coins as someone suggested to fit the style better
>>
>>150340867

What if your game is about hitting cute girls?
>>
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Next jam should be cooking jam
>>
Whoops, guess I shouldn't have posted this in the dead thread.

You guys should check out this series. It's made by a guy who used to frequent agdg (creator of Berserker Quest 6 if anyone remembers that.) He posts monthly updates on his game, it's pretty interesting and he's been keeping it up for more than a year but he still only gets ~200 views or so per video.

https://www.youtube.com/watch?v=HD41JR08q0o

I think the game looks okay.
>>
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give your game some sick prussian aesthetics
>>
>>150340935
Because my parents would kill me.
>>
beans
>>
>The Kickstarter wasn't mentioned in the OP
I-it's okay. I don't need to exposure or anything...
>>
>>150340867
Define Qt
And anime
And girl
>>
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~~~~~~Weekly Recap~~~~~~
Hello everyone,

Want to join this week's recap? Make a post using the format below. Do not stray from the format below or else the scraper will probably miss your response. Try not to use things like additional line breaks or quotes.

A 1.5x1 .png file works best for your image. A .webm will probably look awful since I just use the thumbnail for those.

~~~~~~Recap Format~~~~~~
==|AGDG Weekly Recap|==
Game Name:
Dev Name:
Tools Used:
Website(s):
Progress:
(+ For positive progress)
(- For negative progress)
>>
>>150341178
>game deving for money
>>
>>150340867
my game doesn't have any girls
>>
>>150340797
shitty anime
>>
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>gogem draws a pokemon
>>
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Progress has been slower than I'd like due to way too much stuff going on, but we're crawling along regardless!

Got interactable item recognition working as well as interaction messages, and the inventory set up, so it's finally time to start on the central mechanic of weapon building.
>>
>>150341252
>shitposting for free
>>
>>150341178
I mean, I wish you luck friend but you're not really accomplishing anything by promoting yourself to ~50 devs who probably won't spread the word anyway
>>
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>tfw no timelapses of qt anime girl pixel art being made so you can learn how to make waifus by stealing from people who can actually draw
>>
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>>150341271
Mad respect.
>>
>>150341221
I had a dream where I was constantly tortured by this monster that I couldn't kill, at one point he even took the form of my mom when he had to leave my room, I tried stabbing him but it didn't work, eventually the only solution was submitting myself to him and ask to become a female of his species and that being a parasite in people's head was hot

Would this make a good game?
>>
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>>150341201
==|AGDG Weekly Recap|==
Game Name: When It Hits the Fan
Dev Name: @trueyomic
Tools Used: Java + libgdx
Website(s): https://www.kickstarter.com/projects/trueyomic/when-it-hits-the-fan
Progress:
+Kickstarter now ^
+Greenlight now: http://steamcommunity.com/sharedfiles/filedetails/?id=656196168
+Made zombies die in 1 hit
+More zombies per map for more carnage!
+Weapon retunes due to zombie changes
+The Windows executable doesn't need Java installed anymore
>>
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>>150340663
>he's not even making a lewd game
>>
>>150341293
>insulting based long exeggutor
>>
>>150340824
>pathing the entire map before each move
>>
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It's a happy save point.

c:
>>
>>150341252
>Not dreaming of devving as your main job

>>150341325
Two devs have donated already. It certainly can't hurt.
>>
>>150341056
why do indies still insist on making boring 2d games? such a waste on time and effort.
>>
>>150340975
Your animations have too many frames. Save yourself a ton of work and get much better results by keeping it to the bare minimum. That particular animation would look like it had a lot more energy to it if you skipped a few frames and focused on getting the arc of her jerking backwards
>>
>>150340905
>0 reply

Liars.

All of you.
>>
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>>150341201
Game Name: Spin/Flip
Dev Name: Anon
Tools Used: C++ and SDL2
Website(s): none, yet
Progress:
+shitloads of bug fixes and engine improvements
+new boss
+new weapons
+made menus look nicer
+new song and sound effects
+upgrade shop works
>>
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>>150341584
>implying I'm not just pathing the tiles within movement range.

Do you even fire emblem
>>
>>150341935
That webm is hot
>>
>tfw ive only been programming in GM for a few days and im already trying to code pathfinding and failing.

I don't want to make a boring game but I don't want to tear my hair out either this is HORRIBLE.
>>
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>have a bug
>only happens like 1/50 tries
>it's not something that would even be noticed

I want to leave it alone but it will eat away at my insides, I just know it
>>
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working on the storm boss sprite
(player sprite is a variation to test animations)
>>
>>150341654
Wha- is that his underwear?

That is the most sickening game i've ever seen. You fucking furry faggot
>>
>>150342016
To save you time, go there :
https://www.raywenderlich.com/4946/introduction-to-a-pathfinding

You can thank me later.
>>
>>150341654
So when are you going to add the yiffing scenes.
>>
>>150342087
Thanks!
>>
>>150341654
I don't care about your furry protagonist. What I don't understand is why he is wearing underwear? Why not just make him naked if thats the case?

Sonic is naked and nobody gives a shit.
>>
>>150342381
Yeah if you're gonna make a furry game you may as well go all the way.
>>
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==|AGDG Weekly Recap|==
Game Name: Punch The Dungeon!! (working title)
Dev Name: @horrible64
Tools Used: GM:S
Website(s): /agdg/
Progress:
+ Made movement better
+ Fixed camera clipping issues with walls
- Haven't done shit with the actual battles
>>
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Don't let Lewd Jam Win!

http://poal.me/ojtspe
>>
where do you guys draw the line when it comes to globals when writing game engines?

it seems like some things just make sense as globals, such as a logging system.
>>
Okay /adgd/ I just got a job at Google.

Basically pay is 125k base, i get a 20k sign on bonus, and 15-40% of my salary in bonus per year based on performance and I have 425 RSU's which at ~775 per stock is 340k over 4 years in which 25% will vest after my first year.

I live in HQ and my apartment is 2300 per month and lets just assume 700 additional expenses per month. I don't have car and food is covered by Google or at leasty 3 meals a day mon-fri, but i hear utilities are expensive in MV and I like to eat out quite a bit (not fat tho).

I want to make a Fantasy medieval sim game. Basically the whole game takes place in the Capital and surrounding areas of a decently powerful medieval fantasy kingdom. I want all chars to have their duties and shit and it's a game of mainly politics. Politics of the slums, of artisans, of guilds, of nobles, of bureaucracy etc.

How much should I reasonably be expected to have to put away in order to pay for art? Art will be 2D top down (think prison architect). How much for sound? I'll likely need to contract some work out as well (GUI development isn't my strong suit).

Do I even make enough? I'll get a ~20k raise after my first year, and if I stay past 2 years my RSU's will be adjusted but I would like to finish this game if possible.
>>
>>150340956
don't like it as much, the concentric circle version looked more enticing, try making a simplified version of that instead of the star
>>
>>150340956
Definitely better.
>>
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>>150341201
==|AGDG Weekly Recap|==
Game Name: Frost
Dev Name: way
Tools Used: GMS
Website(s): http://spacedoggames.tumblr.com/
Progress:
+new npc sprites
+reworking several boss fights
>>
>>150342668
But I like the idea of a lewd jam.

t. artfag
>>
>>150342381
Sonic doesn't have a donger flopping around though.
>>
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>>150341374

I totally thought you were drawing this at first.
>>
>>150342830
>Eggman Hates Furries
>>
>>150342668
Vote for gogem jam you faggots

I want long necks and bad art
>>
>>150342860
It's just a random robowaifu from google images.
>>
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>>150341771

My animations aren't very good but they look a lot better with more frames.

I've tried doing like half run cycles but they always look off.

It blew my mind when I saw stuff like Sunset Riders and the sprite sheets walk and run cycles are like 4 frames. I want to be able to do stuff like that. Right now I'm just working on getting better all around.

I think what I had works better as a death animation so I adapted it slightly. 9 frames total. Obviously this is without detailing and its just prelimary.
>>
>>150342668
Lewd jams aren't really fair to people who can't draw and or write.

I added cooking jam
>>
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You have no idea how fucky it is in VR to suddenly have a book expand 3 meters into itself.
>>
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>>150341201
==|AGDG Weekly Recap|==
Game Name: Dark Elf
Dev Name: Anonymous
Tools Used: Aseprite
Website(s): None
Progress:
+ Turning portrait into full body, for fun
+ More work into the summon animation
+ Trying a third idea for summon animation
>>
>>150341106
I'll give you an aestethic bayonet to the stomach
>>
>>150343125
This meme needs to end.
>>
>>150343041
If you spent the time you spend on those extra frames on strengthening your poses you'd end up with something a lot better.
>>
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Got the female thief outfit modeled and rigged. Thoughts on the hair design? Seems like the shape is good and it's not overly complicated.
>>
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Game Name: The good book
Dev Name:Spoopy
Tools Used:UE4, blender, PS etc
Website(s): N/A
Progress:
+ Almost finished sheep intro level
+ Did alot of extra assets for later
>>
>>150343045
I think you could make a hot lewd game on game mechanics alone. You just have to develop a good game mechanic.
>>
>>150343325
It's not a meme it's my life
>>
>>150343342
From the side looks like it's the guy from monkey island.
>>
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==|AGDG Weekly Recap|==
Game Name: The good book
Dev Name:Spoopy
Tools Used:UE4, blender, PS etc
Website(s): N/A
Progress:
+ Almost finished sheep intro level
+ Did alot of extra assets for later
-Failed to add header last time rip
-So had to spam another recap image
>>
>>150341314
looks cool :)
>>
>>150342381
Becomes less of an Astroboy / Mega Man thing if the robot isn't running around in underwear.
>>
>>150342052
>only happens like 1/50 tries
It's not an excuse, it's a clue. You should fix it.
>>
>>150343325
Tell you what if we have a lewdjam I'll see if I can make a demo in time.
>>
>>150343482
I don't think you can, I mean like I find Babysitting Cream hot because of the 'relationship' mechanic, but what really makes it hot is the text and the art.
I really wish it was finished and you had to put more work into building your relationship with Cream

I don't think you can get away with having bad/no art and or writing in a lewd game.
>>
>>150344079
A minute after I posted that I figured it out. Cheers anon senpai
>>
I haven't seen lolidev in years, is he still active somewhere? I actually unironically liked his game
>>
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Villain Jam

Whatever your game is, the player must play as a bad guy. Can be an ordinary mook, henchman, monster, final boss, whatever. And no anti-hero bullshit.
>>
if(GameObject == GameObject)

does anybody know what values this compares and in what order
>>
1-5 spend time with girlfriend
6-9 work on stuff
0 kill self
>>
>>150343887

It becomes less of an Astro Boy/Mega Man thing if the underwear is less a vague joint for the legs to join the torso, and more like a pair of Y-fronts or a fucking diaper.
>>
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Made some changes based on Space Jam feedback. Attack range now considers your position on your own grid. No more toggling between moving and acting, now you get one move and one action for each character's turn, which should lead to the player being more willing to move around the grid.
>>
I'm so tired all the time, I can't dev all do is stare at videos.
>>
>tfw abandon most of my projects the moment I need to make UI
>>
>>150344319
>Not just doing if (GameObject)
>>
>>150344338
roll
>>
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>>150341201
==|AGDG Weekly Recap|==
Game Name: Vampire's Bit
Dev Name: Vampiredev
Tools Used: Game Maker, Photoshop
Website(s): https://jcs.itch.io/vampires-bit-demo
Progress:
+ Finished new HUD design, protrait and font.
+ Finished new AI for NPCs. It will add more depth to the gameplay.
+ Replaced pathfinding algorithm for a new, more efficient one.
+ Started testing a new layout for levels.
- Got stuck with one bug for more than a week.
- Slow progress and lots of negative feedback latelly.
- Still haven't finished hr art (I'm really sorry OR)
>>
>>150344312
His game was bland besides the controversial subject matter. I think he's still active in the IRC>
>>
>>150344319
Looking at the source code, it has no override for the operator ==, so I assume it's only checking if it's the same instance. I might be wrong though.
>>
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Enemies are an integral part of game development, /agdg/.
>>
>>150342381
You don't understand. Without the briefs he's a vaguely generic videogame dog. With them he's homoerotic.
>>
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>>
>>150344316
that's actually a good theme right there
>>
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>>150341201

==|AGDG Weekly Recap|==
Game Name: Plok 3D: A Fan Sequel
Dev Name: Anonymous
Tools Used: Unity, Blender, GIMP
Website(s): /agdg/
Progress:
+lock-on system now factors in visibility and distance
+added underwater coral reefs
+new animations for "Lily Mace" enemy
-just went back to working on this 3 days ago
>>
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>>150341201
==|AGDG Weekly Recap|==
Game Name: TacticalRPG
Dev Name: HowDoGameDev
Tools Used: OpenTK, GIMP, Blender, VS
Website(s): howdogamedev.itch.io/tacticalrpg
Progress:
+ New stage improved further
+ Scripted a majority of the first mission
+ Completed female base model
+ Completed outfit model for female thief
- Majority of progress related to assets
- I am slow with blender
>>
>>150344857
oh my god i thought you had killed yourself
>>
0-5 enter recap
6-9 donut enter
>>
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Did a little more to the Helldrangea, its starting to come together.

Ideabros, I need your EDGIEST boss concepts.
>>
>>150344857
oh shit I've had one of your demos on my computer for over half a year. It looks great in that shot, how many new areas do you have?
>>
>50 days to demo day 10

FUUCKKK
>>
>>150344316

Perfect idea. Already got my villain.
>>
>>150344127
I didn't necessarily mean that you can have a lewd game without art or writing. You need one or the other. But the game ultimately lives and dies on its gameplay. Otherwise it may as well just be in a medium that suits it better, like a plain novel or animation.

Trust me im a H game connoisseur and im sick to death of H Games with decent art and writing but absolutely godawful gameplay tying it together making for an overall frustrating fap experiecne.
>>
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>>150345112
>demo day 10 is in 10 days
>>
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>>150341201
==|AGDG Weekly Recap|==
Game Name: Maid Game
Dev Name: Anon
Tools Used: C++/DX9
Website(s): hexundev.tumblr.com
Progress:
+Updated engine for levels
+New level background
+Finishing animations
-Art/animation is killing me
-Dying
-Gamedev was a mistake
>>
>>150341654
Remove the anime eyes and the underwear and you will have a way more approachable game.
Also the backgrounds seem too monochromatic, a couple of blue tones would hurt them.
>>
>>150342381
this
having a fox-man form would be maybe half as looked-down-on if you didn't draw attention to the fact it wasn't wearing much by dressing it up
>>
>>150344726
Some weird ghosting going on there.
>>
>>150345095
Manticore and Leviathan.

Those are a must tbqh familia.
>>
>>150345102

3. A hub world and the two levels. There's also some Space Harrier-ish minigame that I may or may not finish.

I'm limited with levels because I don't have any interesting stuff to put in them. I love how Mario games, even the mediocre ones, introduce a new gameplay twist or gimmickj in every level, and I want to hit that standard.
>>
>>150344726
>>150345195
Oh shit, thought you stopped making this, looking forward for more progress.
>>
>>150345297
Forgot to turn off a partially transparent layer so it's in the sprite sheet
>>
>>150345095
angler fish but it's a plant and the bait is a human woman-like thing

like sirens sing to lure in sailors, this thing lures in wanderers etc pp

so you need a cable going into the spine of that woman from the plant

also the plant can talk through the woman

np bro yw
>>
>>150345043
fuck your 3 I don't want to
>>
>>150343887
I don't remember any underwear in either of those.
>>
>>150342381
>Bargaining

Only a few more until agdg fucks off
>>
>>150345095
a sentient fungus held together by the mangled corpses of a thousand slain enemies
>>
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>>150345324
>Oh shit, thought you stopped making this,
I wish I could
>looking forward for more progress.
Thanks anon
>>
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>>150345408
>>
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>>150341201
==|AGDG Weekly Recap|==
Game Name: Giant Knight
Dev Name: N/A
Tools Used: Monogame, Aseprite
Website(s): https://giantknight.itch.io/giant-knight-034
Progress:
+ Redid some animations to make them better
+ Added new combat moves (Running Attack, Falling Attack)
+ Added a blacksmith
+ Started on the UI for upgrading weapons
- Spending time on Code Refactoring instead of new things
>>
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wheeee actual code progress
it's mostly invisible but the code is organized better now and there's less duplication of code, and I fixed a lot of bugs that happened in the course of doing that
pic related is where most of my work went in the last few days before yesterday
>>
In case anyone missed the last thread.Video is up for the rest of the space jam games.
All expect one I couldn't get running.
https://youtu.be/5LFXnI33Nzk
is the new video

https://youtu.be/s9bBSaScdiY
is the original.

Enjoy
>>
>search my game's name in archive
>someone asks what happened to me
aww that's nice
>>
daily reminder to learn blender

what are you waiting for
>>
>>150345932
>what are you waiting for
Sweet death
>>
File: DOG_PARTY.webm (2MB, 1280x720px) Image search: [Google]
DOG_PARTY.webm
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added a new feature to domestic dog that lets you throw a dog party.
>>
>>150346070
that is not a dog and why is the screen grey
>>
File: platforms.png (113KB, 1920x1080px)
platforms.png
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>>150344679
I think I might have a mishandled pointer somewhere.
>>
File: maze entrance.png (17KB, 712x534px)
maze entrance.png
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==|AGDG Weekly Recap|==
Game Name: RadMaze
Dev Name:
Tools Used: Ren'Py
Website(s):
Progress:
+made graphics for world 1
+started mapping world 2
-delayed making encounters
>>
>>150345214
>Also the backgrounds seem too monochromatic, a couple of blue tones would hurt them.

I think monochromatic is the theme for the game.

But yeah, some blue details would look cool in there.
>>
>>150345214
I don't think the intended audience wants dot eyes.
>>
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>>150345298
Already have a leviathan in the works, but you right, you right. Maybe combine it with the Questing Beast since this is arthurian/celtic lore?

>>150345396
DOPE, I was thinking about needing another aquatic boss

>>150345552
I do like fungus monsters, let me try to whip something up right quick
>>
>>150344342
Looks good!
Sounds a lot better with allowing moving and attacking.
>>150344679
Make gifs. But it sounds good
>>150345865
Ideas
>Skeleton?
>>
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>>150341374
>>
>>150346310
That looks great!
Animate son.
>>
>>150346161
the screen gets darker during night
>>
>>150346310
>Arthurian Lore

Fenix or Gryphon for aerial boss?
>>
>>150346260
Following that logic, he should post his progress on /b/ or /trash/ and not here
>You will not post any of the following outside of /b/: anthropomorphic ("furry") images,
>>
>>150346310
>you will never have art this good
>>
>>150346461
>First Draw a circle
>Then Draw rest of the waifu

I'd be interested in timelapses where you can see each pixel being placed so you can understand why the artist places them in those spots, this is just step by step of how to do it, there's not enough detail for me.
>>
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I made a post here:
>>150328592

After following the advice of using a "with" statement instead of an "if" statement, I'm still having problems.

First I got rid of my for loop. Now I just have this in my step event and it does the same thing,
http://pastebin.com/vyaGMT5B

It still only finds one instance of my wall object. Maybe I'm putting the whith statement in the wrong place or I'm just using it wrong. I also noticed that it only finds the first instance I placed in the room with the editor. It doesn't matter where I put it. As long as it's the first one it'll find it. In the webm, the wall in front of the player is the first wall I added and it's the only one that is flagged by the grid.

It supposed to flag the wall as a 2 on the grid, but I'm still not sure why it only finds the first one I put in the room. Maybe it's because I'm using an invisible object to control the grid? I'm so lost.
>>
>>150345740
>We could have had this style for the Astro Boy reboot
>>
File: 1470081999399.jpg (38KB, 1092x540px)
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>>150341496
What's better?

>full on nudity / porn
or
>teasing / lewd activities
>>
>>150346876
>tfw I liked the 2009 movie
>>
>>150345832
Next time can you use .zip or .7z instead of RAR? itch's downloader doesn't support rar and I'm a lazy cunt
>>
>>150346791
could it be the player checks for collision with wall but is only checking one wall in the collision check
>>
>>150346914
Teasing all the way, unless you actually want to make a porn game.
>>
File: 2D dogfighting.png (70KB, 300x200px)
2D dogfighting.png
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>>150341201
==|AGDG Weekly Recap|==
Game Name: 2D Dogfighting
Dev Name: Kirk
Tools Used: C++, SDL
Website(s): https://twitter.com/kirk_wald
Progress:
+Pixel-perfect sprite collision, so big sprites like bombers with lots of empty space don't have huge hitboxes
+More visual indicators for the machine gun
+Working on new sprites
>>
>>150347116
>>>/g/
>>
>>150347120
No problem anon, i'll make it zip for next demo day.
>>
File: technology.webm (459KB, 1024x576px) Image search: [Google]
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>not making anime games

Step up, senpai.
>>
>>150347239
Shit, I mistook my AGDG bookmark for my SQT bookmark.
>>
File: 000131-Sokovival.png (58KB, 1620x1080px)
000131-Sokovival.png
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>>150341201
==|AGDG Weekly Recap|==
Game Name: Sokovival
Dev Name: awkgamedev / Sokodev
Tools Used: GM:S, Aseprite
Website(s): http://awkgamedev.tumblr.com/
Progress:
+ Got corridors and doors working, basic spaceship generation is pretty much done
- It's buggy
- A whole lot of procrastination
>>
>>150346686
First I draw some blobs so I can understand where is what
Then I draw the linework
Then I go around fixing the shapes by moving things with the selection tool or redrawing
Then I carefully redraw curves placing pixels kinda like a stair to make the curves smooth
Then I anti alias and make some pointy things thinner by using lighter colors and then I spend double the time picking new colors because I suck and never realize my colors are desaturated and boring as fuck from the go
>>
>>150347481
>tfw you started two projects and neither of them have good enough art assets to throw up on the Recap
>>
>>150347401
>implying they can close their mouths
>>
>>150347430
>- A whole lot of procrastination
the hardest (tedious) part about randumb dungeons is filling them with actual things.
>>
>>150347401
neat
>>
File: ede.jpg (1MB, 3072x1728px)
ede.jpg
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About the problem I was having with Love2D:

I'm fucking stupid

I never used a framework before, I thought Love2D was some sort of engine where you opened it and started editing things like Unity

S-sorry guys
>>
File: azn_spoop.gif (496KB, 364x205px)
azn_spoop.gif
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>>150346352
>>
>>150341201
==|AGDG Weekly Recap|==
Game Name: untitled
Dev Name:
Tools Used: Java, gimp
Website(s):
Progress:
+began!
+functional map drawing & map format
-no collisions
-procrastination
>>
>>150347125
I'm trying to check collision according to the grid. The ds_grid flags every cell as either EMPTY(0), PLAYER(1) or WALL(2). On the right of the webM you can see what spaces are flagged. For some reason the grid only flags one wall (with a 2). The wall it flags is also the first wall I added in the editor. It doesn't matter where it is, it will only flag the first wall I added. I'm not sure why it does that.
>>
File: VertalBG.png (525KB, 699x537px)
VertalBG.png
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>>150341201
==|AGDG Weekly Recap|==
Game Name: Meteor Man (working title)
Dev Name: nocebo
Tools Used: Unity, GIMP, Blender
Websites: http://mr-nocebo.tumblr.com/
Progress:
+ Various character models made
+ some rigged
+ worked on test area
- need to remake some old models with new competence
>>
File: recap.png (1KB, 390x260px)
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>>150341201
==|AGDG Weekly Recap|==
Game Name: untitled
Dev Name:
Tools Used: Java, gimp
Website(s):
Progress:
+began!
+functional map drawing & map format
-no collisions
-procrastination
-forgot image
>>
>>150340956
You're alive!
>>
>>150348419
ah i understand the issue now. i thought the problem was in code you didnt post. but it's here:
>with(obj_wall) { ds_grid_set(global.grid,obj_wall.x/CELL_SIZE,obj_wall.y/CELL_SIZE,WALL) }

obj_wall.x and obj_wall.y refers to ONE wall. your problem is "with" every wall you are referring to the same wall.

You can use X and Y inside of a with statement. Everything inside of a with statement is run by that object (all its variables can be referred to).
>with(obj_wall) { ds_grid_set(global.grid,x/CELL_SIZE,y/CELL_SIZE,WALL) }
>>
Newfag here. If I've fucking exhausted all possible google and forum searches for a solution, while finding nothing, is it appropriate to ask for help here?
>>
>>150347401
damn that's clever TECHNOLOGY.
>>
File: graveshroom.png (23KB, 552x561px)
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>>150345552
>>150346310
oh yeah, this is the kinda horror I needed
>>150346481
I'm scared, gimme like a week before I tackle large scale animation Promise I'll breathe life into these baddies

>>150346569
I was thinking about some kind of Blighted Giant Crow, but a corrupted Fenix would do the trick!
>>150346678
just like spend hours pixeling and hating yourself/your art but know that the pain brings beauty
also: http://www.kyrieru.com/p/this-first-part-will-cover-many-of.html?zx=99a635a43ee3b6f
has some good tips

side note, symmetry tool feels like cheating, but goddamn if it doesn't save time.

How spoopy/10?
>>
>>150349325
yeah
>>
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>>150349010
oh god this worked I feel stupid now. I literally spent hours on this.
>>
>>150345095
Pregnant women hang from tall stone pillars, chained and entranced. A large lumbering dark armored golem carrying a biomechanical cannon under his arm will bang the Pillars and some of the women will give birth, writhing infants hanging below by the umbilical cords. The Golem grabs an infant and loads a chamber in the cannon, and fires a large beam using the soul of the newborn. When the "round" is ejected from the chamber, and the body of an old frail man hits the ground.
>>
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Halloween bullet hell dev here, just made the 3rd level's boss sprite. I was going to add eyes to it but I think it looks scarier without any.
>>
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I don't think this looks too bad for creating real quick. Need to make the ends of the ponytails larger and maybe not stick out as much. Going to fix that real quick, throw her into the game and see how it looks.
>>
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>>150349560
>>
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Untitled.png
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>>150349420
steam says i have 10000 hours in game maker. that's how i solved it

the truth is i leave the GM window open all day every day and i still haven't finished my first game
>>
>>150349386
Okay. I'm trying to make bottomless pits in Unreal 4 Paper2D, and while I can kill the character and shit just fine, the camera follows him. So you fall in a pit, you basically fall under the map.

Is there any way to set a height that the camera won't go below, but the character will?
>>
>>150349827
i don't use unreal
>>
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>>150341201

==|AGDG Weekly Recap|==
Game Name: Ordinary Platformer Life
Dev Name: Wur
Tools Used: GM:S, CSP
Website(s): wuropl.tumblr.com/
Progress:
+ Added a boss with a simple pattern
+ Polished the background
+ Added a bounce
+ Polished the Dodge ability
+ Added a basic aerial enemy
- Didn't fix the hitbox related problems yet
>>
>>150349551
>>
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titlesketch.png
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>>150341201
==|AGDG Weekly Recap|==
Game Name: Charlotte's Dream
Dev Name: CharlotteDev
Tools Used: AS3, Flixel, Photoshop
Website(s): http://onetenthoddity.tumblr.com/
Progress:
+Cleaned up the forest tileset
+Worked on some music and finished a song
>>
>>150350013
Umm.... too much? It said edgiest boss concepts. Fuck. What have I done?
>>
>>150349691
Loosely based on the Redback Spider, which is pretty common around where I live. Arachnophobes take heed before googling.
>>
>>150349560
DELETE THIS ;_;
>>
wanna know the most important part bout making an rpg?
stop dreaming and get a life HAHAHAHAHAH JK

its making a last boss AFTER the last boss
>>
>>150350543
>its making a last boss AFTER the last boss
that shit is so hype that it shouldn't be excluded to RPGs, other genres should do it too
>>
File: ?.png (7KB, 120x120px) Image search: [Google]
?.png
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Does anyone know good Indie dev documentaries?

already seen:
- indie dev the movie (2012)
- Branching paths
>>
>>150350814
you could watch TED talks
>>
>>150350773
>>150350543

>kill the last boss
>there's another last boss after him
>kill the after the last boss boss
>there's another last laster boss after him
>kill him
>there's even more, branching last bosses
>>
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>>150349560
this is the biggest spider skull found from the ancient bahamoth spider
>>
>>150350814
you could watch the overgrowth dev videos. There not documentaries but there still interesting.
There's the secret history of japanese gamedevs
>>
>>150349827

Detach the camera from the player when he dies, then it wil stop following the playah.

I don't use Unreal either I just googled this.
>>
>>150351124
actual biggest spider

https://en.wikipedia.org/wiki/Megarachne
>>
>>150351341
>megarachne
>have arachnophobia
>really curious though.
>>
>>150351169
Thanks Anon, I'm a moron
>>
>>150351517
It's not actually a spider
>>
>>150351341
there's this one, too

https://en.wikipedia.org/wiki/Mongolarachne
>>
>>150351341
>Córdoba, Argentina
Great, another reason to hate my country.
>>
File: Megarachne_BW.jpg (39KB, 800x757px)
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>>150351341
CUTE
>>
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hey guys, this game is shite
>>
>>150351946
k
>>
>>150351634
Thanks anon
>>
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>>150341201
==|AGDG Weekly Recap|==
Game Name: Bloodline of Heroes
Dev Name:Honk
Tools Used:Unity
Website(s):
Progress:
+added some randomized textures tiling
+Added Corridors (YEY)
+refactored some code
-still have to fix corridor collisions
>>
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passable??

I'll get around to skinning soon
>>
>>150351849
Fortunately they are extinct.
>>
>>150352104
make the antennae bounce better
>>
>>150352104
Really cute, but can you move the ears a bit more? they are bouncing right now but I think they should move like a piece of paper.
>>
>>150352104
depends, id like to see the arms not move exactly the same
>>
File: chat.png (145KB, 469x554px)
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text or icon? im leaning towards icon
>>
File: 1463962968246.jpg (126KB, 1280x720px)
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>>150352123
>implying they aren't hiding
>>
>>150352104
Looks great.
Maybe make the arms move slightly different, looks like they're coupled together.
>>
>>150352104
looks cool bruh.
>>
>>150351984
why did you make it assholes
>>
>>150352274
icon because that fish doesn't look like salmon
>>
>>150352104
>>
>>150352352
;_;
that's the cooked version maybe that's why
>>
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>>150352104
I would like to engage in lewd acts with that insect
>>
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>>150350234
Naw homie, I did say EDGIEST

I don't know if I can use that exact concept, but it does give me a really good idea for a butcher/vampire golem that uses the life energy of others to attack, so thanks!

update to the graveshroom, gonna try the angler next, I think it'll be more of an angler eel.

I'm still noting all these ideas if you guys have more! Bosses, enemies, npcs... I always appreciate the input.
>>
>>150352274
icon is cuter
>>
>>150352274
icon makes it better since the player dont have to convert the image to string on his brain. therefore he can make decisions faster.
>>
>>150352274
I like the look of the icon one more, but I think there could be issues with understanding what item it is if you've never seen a salmon in the game before.
>>
>>150352274
what does icon[text] look like?
>>
>>150352274
Icons if you are persistant.
>>
File: 1459732950540.gif (2MB, 751x619px)
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>>150352104
is this going to be a 3D lewd game?
>>
>>150352432
no the shape's just all wrong
which is fine
it's cute
but it's not recognizable as salmon so the player would have to re-learn it
>>
>>150345095
animate the flesh melting off of something. that's pretty metal

maybe a giant hand, the flesh melts off and that's your cue to attack it
>>
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>>150341201
==|AGDG Weekly Recap|==
Game Name: Knightly Terrors (working title)
Dev Name: Razmig, Theonian
Tools Used: GM:S
Website(s): http://theonian.tumblr.com/
Progress:
+Improved the woman in the tree
+made a couple of animations for her
+some code rewriting
+FINALLY DONE WITH STUDIES AND EXAMS, GOING TO BE MAKING GRAPHICS 24/7 NOW
-was stressed out about finals, didn't get much done this week
>>
File: 1401125039765.gif (9KB, 136x144px)
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>>150352104
Cute as fuck.
Like some other anons said, make the antennae bounce more
>>
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>>150352293
Idea guy here
A horror game with a giant spider, you don't get to see it until the mid game but you still see webs and shadow of big legs on caves and the forest, also you can ask the people living in the nearest town about information and if they saw something.
>>
why are you faggots lacking so much confidence in your games
>>
>>150352908
Idea guy here
A horror game where you expect jumpscares the entire game but nothing ever happens
>>
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>>150340539
New project, vague plans of what I'm gonna make.
>>
>>150352104
that's some good animation, fug. How do get good at animation?
>>
>>150352982
where do you think you are
>>
>>150352982
if people here had confidence they'd take up usernames and build their name in other communities
>>
ok thanks all, icon it is

>>150352612
what do you mean? like showing both?
>>
>>150353105
thinking your game has quality without the consent of others and having an online ego does not have a correlation
>>
>>150352982
The same reason we all ended up here in the first place
>>
>>150352982
Devs who are confident in themselves get lynched in agdg. You new?
>>
>>150353143
Yeah, showing both
>>
>>150352982
what does this sentence mean
>>
>>150352982
My game is better than yours, n-nerd!
>>
File: textbox.png (13KB, 329x299px)
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>>150341201
==|AGDG Weekly Recap|==
Game Name:Restless Dreams
Dev Name:Nied
Tools Used:Game Maker 8, Paint.net
Website(s):naeko-studios.tumblr.com
Progress:
+Text boxes finally added
+Got rid of sloppy RNG stuff.
+Improving title screen.
+Working on enemies
-Demoralized by frogposters.
>>
>>150353075
if you think it's good I hate to break it to you but this is my first animation and I think it might just be talent

but real talk, if you build yourself a decent rig, animation is very straightforward. I studied rigging for about a week before doing this
>>
>>150353226
i wasn't talking about the quality of games, I'm saying being anonymous is for LOSERS.

that means me too
>>
>>150353326
That's really cute anon.
>>
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>>150353326
kill yourself you will never amount to anything
>>
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>>150353268
this could work too
>>
>>150353420
next time someone calls your design shit without asking him for an opinion, tell him to go fuck himself or ignore him altogether
>>
1-9 netflix break
0 more dev
>>
>>150353420
>being anonymous is for LOSERS.
Being anonymous is for honesty.
No point of putting on a name and either
A) looking like a total ass for being honest all the time
or
B) pretending you care about something you dislike and give fake compliments
Forums are terrible.
>>
>>150353618
That looks kinda redundant, is like saying fap (slang for masturbation)
>>
>>150353618
are there even gonna be multiple types of fish in this game?
why have any sort of clarification between different types of fish?
>>
File: moth.png (207KB, 655x410px)
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>>150341201
==|AGDG Weekly Recap|==
Game Name: Moth
Dev Name: WeaverDev
Tools Used: Maya, Unity
Website(s): http://weaverdev.tumblr.com/
Progress:
+moth rig
+moth animation
+tree stump
-STILL no gameplay
>>
>>150353618
its redundant. you are using a a language like soap opera. if your target player base is on mobile go for it. case your game is for smart people that should be a no no.
>>
>>150353809
>https://en.wikipedia.org/wiki/Mongolarachne
Being anonymous is for shitposting, don't kid yourself.
>>
>>150354020
if you can't come up with a gameplay can you eventually give up and make it into a lewd game?
>>
>>150353809
>A) looking like a total ass for being honest all the time
i don't see the problem.

time to get some new friends if being honest isn't what people know you for.
>>
>>150354073
Well I guess it's obvious what was on my clipboard just now. Good thing I'm anonymous that could have been embarrassing.
>>
>>150354020
The fact that she's so tiny compared to her environment increases her appeal so much.
>>
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>>150353618
Give a man a fish, and feed him for a day.
Teach him to fish, feed him for the rest of his life.
>>
mouselook or 8 direction for a top down shooter?
>>
>>150354020
Just make her run and jump around, I just want to play with her.
>>
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>>150354179
>>
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So I'm new to C# (Unity) coming from GML (GM:S) and there's something I'm not really getting.

So you have your variables int float and bool. However when you use a component like Rigidbody, you define it like a variable and access it? How do I know when to define it like that.

I'm so sorry if that's a dumb/obvious question. There was not really anything like that in GML so I do not understand.
>>
>>150354020
why are you wasting time making tree stumps

do you at least know what kind of gameplay your game will have
>>
>>150354274
You might as well make it lewd, you'll be rich from patreon at least.
>>
>>150353989
yeah, but I can differentiate them by color and shape
I think I'll do icons only
how many people in the world are color blind anyway?
>>
>>150352457
What about some spectral ghoul that separates itself into several transparent "layers". You can only hurt it when you line the layers up. A huge bell needs to.be rung and stuns the forms making them able to be manipulated. Everytime you combine layers, it becomes more solid, until it's just one creature able to be attacked.

That or some kind of bulky strong cannibalistic humanoid thing, with pale skin and big eyes that lIves in caves or sewers. A pair of misshapen arms grows from its back and it will tear the arms off and attack you with them. They slowly grow back.
>>
>thinking a steamchat dev is going to make a lewd game
>>
>>150354328
if you need to acess it a lot of time just do something like
Rigidbody rb = GetComponent<Rigidbody>(); ( i don't remember the exact commands but its something like that.

If you want to get ,say, the rigidbody for only a specific thing you can do GetComponent<Rigidbody>() alone
>>
>>150354328
You define is like an int if you want something new that isn't attached to an object.
They are all classes, just some already exist via scripts attached to objects.
>>
>>150354247
Don't do it. Top Down Shooters are the most stale generic genre there is. In my opinion even worse than platformers.
>>
>>150354179
Are you guys really this desperate or is this ironic?
>>
>>150354580
baww but i wanted to make a smash tv clone for handhelds.
>>
>>150354580
Nothing is more stale and generic than a platformer.
>>
>>150354362
because she needs a home, silly
and no, not really
I guess a melee-centric collect-a-thon is an option, though that might require too much handcrafted content
>>
>>150354715
I feel nervous for you.
>>
>>150354547
>>150354569
Oh, alright! So it's not setting a necessary variable but just shortening GetComponent so you don't need to write it every time.

That makes much more sense to me. Thanks anons!
>>
>>150353618
I like it. I would get annoyed if I didn't know what that icon was.
>>
>>150354694
i think you just haven't played enough bad TDS.
it's an extremely unfun genre after you've played 2 of them.

>AI that consists of seeking towards you. nothing else.
>zombies
>moving backwards while shooting
>>
File: Roster.png (306KB, 1024x768px) Image search: [Google]
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One story character partially down, too many left to go.

I think I also need to take a look at my outline shader, but I'm too lazy to do that right now.
>>
File: wellfuck.png (111KB, 1088x512px)
wellfuck.png
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>tfw rethinking your design

fuggggg
>>
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>>150349560
>>150349691
>>150350421

Here it is in-game
>>
File: 1448192474736.png (347KB, 600x578px)
1448192474736.png
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>>150354328

The rigidbody object itself is a variable. You can get a reference to this variable using GetComponent<Rigidbody>().

Example: GetComponent<Rigidbody>().AddForce(Vector3.up);

As >>150354547 said, if you are going to be using the rigidbody a lot you can cache the reference in a variable.

Rigidbody rigidbody = GetComponent<Rigidbody>();
rigidbody.AddForce(Vector3.up);
>>
>>150353832
No it isn't. It's like showing an image of a hand doing a jerk off motion (But not actually in motion) and then [Masturbation].
>>
File: Beautiful.jpg (123KB, 1920x1080px)
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well agdg, I hit a development snag earlier and after some problem solving, got a second wind
which lasted an amount of time
but I've hit another snag
for some reason I'm perfectly capable of altering a cameras pitch, or roll, but not the yaw.
I'm tired, and I'm going to bed, g'night aggydaggy
>>
Can you faggots stop being redditors and voting for lewd jam?
>>
>>150355285
At least I don't need to touch it.
>>
>>150355446
where do i vote
>>
>>150355446
that poll is rigged, don't even bother
>>
File: 1467166832864.png (96KB, 536x476px) Image search: [Google]
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>>150355326
I still prefer something like this.
>>
File: romblox 2.png (24KB, 329x618px)
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Hello fellow game develepors it is me the dev of rolbox 2 the sequal to roblox. I am curently fixing bugs in my game i need to fix bugs so i can put the gam eon kickstarter on steam so i can make money to move out of my house and by a car. Please check out my game please so i can get sugestions and i will be very happy. Thanks :)
https://www.mediafire.com/?mtb0kqoc786ijox
>>
>>150354247
pls respond
>>
>>150355446
Don't worry, the vote is just for general ideas. Meme ideas such as lewd wont be accepted.
>>
>>150355285
Spider legs don't come from their butts, they come from their heads. It's looking less spooky because you have the legs attached to its butt instead. Makes it look less creepy-crawly
>>
>>150355714
wtf I love roblox now
>>
>>150354328
ok i will tell you how i understand unity. unity for me has 2 ways of using stuff. one is the visual and the other is the logical. so unity helps you to "touch" every form of visual stuff with visual representation. Some stuff are not tangible easily with the touch of your mouse. Some stuff are abstract. so a variable is a abstract box like a pokebol. you can fit any kind of stuff there. so when you want to access anything its esyer to think : where am i going to access it from ? this question is important. Because in unity you can navigate on the asset. the root of the asset that is tangible is the transform. the transform is important for alot of reasons but the basic reason is this : if it has a transform you can add alot of stuff to it. and it already comes with a position (of the type Vector3 that can be translated as a (x,y,z) coordenate). So since you are coding and you will be attaching this code to a gameobject. this gameobject will be the parent of the script. every time you type in gameObject you are talking about the parent of the script you are typing in. if you want to access the transform you go gameObject.transform, if you want the position on the space you go gameObject.transform.position. Now if you want to get any other component inside the gameobject you can access it using the getComponent<type>(); this can give you the boxCollider or the RigidBody that are connected to this gameobject. so think about components as stuff you add to the gameobject to make it do stuff. since you are starting, try doing the unity tutorial on the unity 3d page. its a good place to start.
>>
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>Lost Soul Aside
I should just do it.
>>
Tfw spend two hours animating a walk cycle and the power goes out..

Fml
>>
>>150354247
8 direction obviously.
>>
>>150355807
Just like waifu jam...
>>
>>150355941
>he doesn't press ctrl+s every 5 seconds
>>
>>150355902
why anon, y-you can do it too!
>1m views soon
hype
>>
>>150355941
>he doesn't have auto-save versioning set up
>>
>>150354328
Isn't it simply a property available in the object?

I remember that sometimes just calling the rigidBody object gets you the instance. I assume that it will be null if the component is not attached. Or like the other anon mentioned, maybe try GetComponent.
>>
>>150355941
>He doesn't save after adding a new pixel.
>>
>>150355941
>Not saving constantly
You did this to yourself anon
>>
>>150356043
>Have the same resources that he has
>Still can't do anything decent
I'll try to use it as fuel to push myself, but the rope is also a strong contender.
>>
>>150356040
If you dont like the jam theme you don't join, nobody is forcing you to do it. You might like the next one.

Anyway we should make a real poll with the best suggestions
So far Stealth jam was well liked in the previous jam polls Horror jam was mentioned a lot yesterday but some people wanted to keep it for halloween.
>>
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>>150356042
>>150356084
>>150356130
Yes, yes.... lesson learned.
Reposting shitty standing animation in shame.
>>
File: 1446526235325.png (174KB, 400x550px)
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>>150356098

Unity 5 removed the quick access properties that existed for commonly used components. IE: this.rigidbody
>>
>>150356464
so you can only do it with getcomponent now?
>>
>>150356397
nice dick.. just kidding looks good.
>>
>>150353036
i saw a movie like that once, i thought it sounded good but it was anticlimatic as fuck.
imagine a girl giving you a handjob, but just enough to not let you cum
she keeps doing this for 1,5 hours then just gets up and walk away
>>
File: fuck everything.jpg (103KB, 717x573px) Image search: [Google]
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>>150355902
>>150356043
>>150356236
Just looked it up. And here I am, procrastinating on making shitty low-poly models. Fuck my life, man.
>>
>>150356636
or store a local reference, and initialize it on start.
that would be faster if getcomponent searches
>>
File: 1458411952610.jpg (111KB, 1280x720px)
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>>150356636

I mean technically you could get a rigidbody reference by passing it to a serialized field via the inspector as well.
>>
>>150356636
yeah.
>>
File: ghoul.png (6KB, 319x281px)
ghoul.png
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>>150354386
yo, that layer mechanic is frickin slick, this is what I came up with for design. There's actually a celtic ghost that involves churches, I think a church bell would fit your idea just right.
>>
File: agdg.png (49KB, 2048x2048px)
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>>150340539
Made AGDG logo in svg in case we ever need a highres logo
Raw SVG: http://pastebin.com/ahNT8xfr

I changed the `A` slightly to look better.
>>
Thats the game for now, I thought about releasing a Demo in this state but I'll make a few more levels until the next demo day.

https://youtu.be/nBbPTF7DbMo
>>
>>150357271
thats a fucking death-wraith you twat
>>
>>150355310
>>150355882
It all makes sense now. Thanks guys, I really appreciate it. I was afraid to try C# but a lot of the stuff that I don't understand is relatively simple to learn when put into easy to understand words.
>>
File: agdg_pixel.png (6KB, 414x414px) Image search: [Google]
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>>150357346
And a lower-res black and white version.
>>
>>150357346
great job
>>
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>>150357346
>>150357542
>>
>>150357346
but where's your game?
>>
>>150354972
I would learn what the icon meant.
>>150353618
Plz dont cater to idiots. Unless you yourself are an idiot, then you should.
>>
>>150357346
Thank you! :)
>>
>>150357542

Time to turn this into a sprite and rotate it ever so slowly on my main menu
>>
>>150357793
WYG snob?
>>
>>150357353
Leave me alone ;_;
>>
>>150357271
Nice!! Glad I could help. Coming up with this shit is easy. I don't have to implement it.
>>
>>150357887
Is it snobby to claim i would learn the rules to a game i was playing?
>>
>>150355670
last night you bond hamburger my sister?
>>
>>150353618
I like this version. People here might flip their shit over redundancy, but it helps a lot of people (especially people with shitty memories) and hurts no one.
>>
>>150355823
>they come from their heads
Not a spider expert but isn't that the thorax?
>>
>>150357106
I know that feel bro. We can only keep going, and probably buy assets when they're cheap and help us lighten the load.

I want to think of it as proof that we can do it.
>>
>>150357353
Could you make the text on the signs bigger? They're kind of hard to read
>>
>>150358193
Spiders have weird anatomy where their head and thorax are fused together. So yes it is their thorax but their thorax is also their head.
>>
>>150356464
Oh. Well, shit. I moved to UE4 so I had no idea, I only used Unity 4.
>>
Anyone here ever made/is making a multiplayer game from scratch? I'm considering making one to put on a website in a similar vein to .io games, but I have no experience with networking. I know basic programming knowledge but not much beyond that.

Where did you learn how to do it? I just need the very basics of getting info from one pc to the other (e.g. the client press left arrow, this gets sent to the server and the server sends back what happens)

A basic tutorial would suffice if you know a good one.
>>
>>150358026
is the meme here to always misinterpret the image in the exact same way
>>
>>150358694
I think the meme is that no one understands what the fuck it's supposed to say. Or, at least, I don't.
>>
>>150358559
look up a tutorial on how to make a chat client, also, pretty sure the official unity tutorials have a networking tutorial
>>
How do I motivate myself to play games?

It feels like theres so many games I have to play, huge backlog, and never finish them.

I'm trying to get ideas and see what other developers do.
>>
>>150358479

Yeah no problem.
>>
>>150358559
I've never created online multiplayer games for desktop, but the games you mention are created with websockets, usually on top of NodeJS and socket.io. Just a bunch of javascript.

Example with a chat:
http://socket.io/get-started/chat/
>>
>>150358792
or maybe its an autism test
like the impossible math problem that chinese kids will still spend half an hour trying to solve
>>
>>150358917
I've stopped playing games through. I play for maybe 2 hours, figure out the mechanics, see if theres anything I can steal and dev again.

I work physical labor though, so I'm tried most days and have to maximize my dev time since its the only thing that makes me sane anymore.
>>
>>150355670
>last night I Bond [boned] your sister

Would make sense
>>
File: agdgtest.png (830B, 92x84px)
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>>150357346
>>150357542
made a more fitting pixel version

it represent what most of us has accomplished

"Error: Your image contains an embedded file" ze fuk lets try that again

"Error: Your image contains an embedded file"
lets try to make it twice as big?

"Error: Your image contains an embedded file"
do i have a fucking virus?
>>
File: 5.png (647B, 145x145px)
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>>150357542
heres a shitty pixel one
>>
>>150358694
Please tell me if you know the correct interpretation.
>>
>>150358559
I have a dumb client smart server setup i made from scratch.
Its in C and UDP.
I init the sockets on both programs.
Then send an array of bytes from one to the other. the networking is that simple.
Keeping track of what needs to be sent, how to handle data failure, and how to load/unload from the buffer is the hard part.
Here are the functions needed to get started.
https://en.wikibooks.org/wiki/C_Programming/Networking_in_UNIX
>>
File: theotherside.jpg (25KB, 480x480px)
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>>150355902
you'll probably become a cute mouse!
>>
>>150358917
This:
>>150359098
Treat playing games as an exercise in game design. Most games aren't worth your time to complete, with shallow or repetitive gameplay. Even if there is still a lot of content or mastery left in the game, once you understand what KIND of content is left, you can abandon the game. Don't be a completionist.
Commit to playing half an hour of the game, more if its fun or has a long opening.
>>
File: yesdev time.jpg (15KB, 253x155px)
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Once the download is finished I will make progress :3
>>
>>150359986
best engine choice my man
off to a good start
>>
>>150358917
If you're a fast reader, read reviews with spoilers to find out what is noteworthy, and only focus on that part of the game. If the noteworthy thing is an ending or lategame, you could watch a lets play.

As a creator, you are trying to get consumers to spend as many hours as possible on your content. Realize that other creators also do this, and consume media efficiently. You need time to create.
>>
>>150360123
>you could watch a lets play.
Takes just as much time and is less satisfying. As someone who spends too much time watching other people play video games instead of deving OR playing, don't fall for this trap.
>>
>>150359170
>>150359191
beautiful pixel art logos
>>
~~~~~~Recap Format~~~~~~
==|AGDG Weekly Recap|==
Game Name: Unamed mech game
Dev Name: I don't know yet
Tools Used: GIMP, GM:S
Website(s):N/A
Progress:
+Added Radar
+Added Corvette-class warships for allies and enemies with placeholder gfx
+Large ships can use beam weapons
+Beam weapons properly rotate and stop when colliding with an object
+Larger ships now explode dramatically
+Explosions can now scale based off of the unit's size
+Started work on framework for larger ship logic and behavior
+Removed Zooming and improved camera handling
+Improved player boosting effect
+Improved Missile trails
+Replaced some bullet fx
+improved player sprite and seperated player object for animation purposes
- Enemies can move out of the play area and don't return
- Corvette AI is buggy
- Turrets do not properly attach to larger ships
- Explosion FX is not juicy
- Dialogue boxes cover over 80% of the screen now for some reason
- Beam weapons are nearly impossible to evade
- Beam weapons instantly erase their target instead of allowing them to explode
- Little Progress art-wise
>>
Should I ever be blessed with a gf, I will name our child Devon, and make sure s/he is a yesdev.
>>
>>150360214
In the specific case of an interesting ending you missed, and would have to spend hours getting to, watch a LP.
>>
>>150360337
Im very glad you will never have a child.
>>
Here is the comparison pic based on the feedback you lot gave me on that forest level of Bokube. Left old, right new.
>>
>>150360704
looking really good
>>
>>150360704
It's looking a lot better, I like it.
>>
>>150357346
Thanks, it's about time someone made an svg of the logo.
>>
>>150354020
lmaoooo nigga
given up shape souls that quickly
>>
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Well... I tried
>>
>>150361101
stop trying
>>
>>150360258

thats a lot of progress
>>
File: Damage Taken.gif (20KB, 256x256px)
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Took advice, this is only 6 frames.

I think it looks more like a dodge, but if I add some other effect its probably aite.
>>
>>150361185
T-thanks
>>
>make simple 2D engine
>fixed timestep (or so I assume) to 60 ticks per second
>decide to test lower timesteps for interpolation
>game runs slower, interpolation works, however

I didn't think the physics would decrease as I decreased the updateRate.

For example, the entity has a y-velocity (float) that increased by the value of gravity (float) times the timestep (float)

>ent->vel[1] += value_gravity * timestep;

timestep returns 0.016667 (with an updateRate of 60) and 0.033333 (with an updateRate of 30) and 0.066667 (with an updateRate of 15)

value_gravity is set to 6.0f

So what math am I doing wrong here? I should be seeing the "same" results regardless of the updateRate.
>>
>>150361379
Where is the rape scene?
>>
>>150361379
Make her close her eyes. It'll look less like a dodge that way
>>
>>150361101
Added more frames, watch some people walk.
>>
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>>150361585
I'll never tell.

>>150361668
Good idea. I did that in the death one.
>>
>>150361379
her eye placement when she gets hit looks really off.

I would just have them closed
>>
>>150361471
How often is your update statement called? On every frame, or at set rates?
Tying physics to update rate is usually dodgy as fuck. because of computers, the rate isn't always constant. Tie it to time passed since last frame.
>>
>>150362014
it's not set to updateRate, it's set to the timestep

I use this code: >>>/g/55875258
>>
>>150358394
>buy assets
I'd just feel like I was cheating. I know the object of the whole thing is to finish a game, but if I'm not making the assets myself or working with someone who's contributing, I don't know if I can feel like it's really MY game. Or even put it in my portfolio knowing that I bought stuff to complete it.
>>
>>15036070

Wow the themes really match better now, seems to flow better.
>>
>>150360704
...so. This is the power of AGDG.
>>
>>150361471
Don't tie your timestep to your framerate, and use an accumulator

http://gafferongames.com/game-physics/fix-your-timestep/

Here's a pastebin example I made
http://pastebin.com/NUG1FA67
>>
>>150362247
If you paid for it its yours.

No different than commissioning or doing it yourself.

Sometimes you gotta throw some dosh down just to get it done.
>>
>>150361090
we planned a one month project from the start but scope blew up
decided to drop it before wasting more time on it
>>
File: 10.png (712KB, 1366x768px)
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>>150341201
==|AGDG Weekly Recap|==
Game Name: Ctesiphon
Dev Name: Stomy
Website: stomygame.tumblr.com
Tools Used: LibGDX, GtkRadiant, Blender, GIMP
Progress:
+ Improved zoom feature, scope now comes up to the camera and gets replaced by an overlay
+ Added ability to crouch. Let the tea-bagging commence.
>>
File: newanims.webm (2MB, 960x540px) Image search: [Google]
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>7 player animations left after this
>10 enemy animations left
>1000 left for the rest of the gmae
Why am I making an action game

Pls tell me I'm doing an acceptable job and it's worth it
>>
you made this?

I made this.
>>
>>150362185
I sincerely don't know what could be wrong there.
The only thing that looked a little shady was the accumulator in
double interpolation = accumulator / updateInterval;

Since you have just decreased directly from the accumulator in the loop above, wouldn't this value be wrong here?
I think it would actually be something like updateInterval*numberOfTimesTheLoopWentThrough / updateInterval;

Give it a try. it won't hurt will it?
>>
>>150362943
>7 player animations left after this
>>10 enemy animations left
>>1000 left for the rest of the gmae
>Why am I making an action game
>Pls tell me I'm doing an acceptable job and it's worth it

The animations are a bit flat.

Your sword strike is fine, but theres no real movement in the character besides that.

Theres room for improvement, but I feel your pain. Art is hard.
>>
>>150362943
It looks cute anon. What are you making it in?
>>
>>150362943
I like it, except the enemies.
>>
>>150362819
Your using libgdx to access a OpenGL context right?
Can you describe to me how you designed your game programming wise?
>>
File: meme_beam.webm (2MB, 1024x600px) Image search: [Google]
meme_beam.webm
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This took me a while, but I'm pleased with it
>>
>>150363272
No devs ask the most open ended questions instead of trying it out themselves.
>Do First, Then Ask.
>>
>>150362943
The running looks stiff. The attack looks fine though.
Don't sweat it, animation is probably the hardest thing to do on the art side of gamedev.
>>
>>150362943
>Pls tell me I'm doing an acceptable job and it's worth it
Animations are a little to Flash animation looking to my taste but everything looks so beautiful anyway so it's worth it in my book. Favourite agdg waifu.

Rolling for what I'm going to do today
1-2 More AI work
3-4 Art
5-6 Level design
7-8 New mechanics
9-0 Misc. stuff
>>
>>150362943

Theres still time to turn it into an H-Game.

Get those patreon bucks, but you'd better be able to draw some furry-shit.
>>
>>150363164
interpolation is only for drawing, and with what ive tested ive gotten the 30 tick and 15 tick displaying at the same speed as 60 ticks (although the physics values are all messed up and i have to change them)

>>150362607
i'll take a look at that, I thought my timestep was fixed, the game just draws constantly but updates the screen with interpolation at a different rate
>>
>>150363363

Already better than NMS
>>
>>150363363
Thats impressive. Laughing at the destructible mesh then the branches just clipping through the ground
Only thing left is to make it an actual game.
>>
Hey agdg I'm trying to learn game development as a hobby and this isn't the first time and I've been playing around with programming and modeling and all that stuff in the past

So I downloaded an engine and I've been watching tutorial videos that go through all the functions and read all the basic stuff.

So... where do I go from here? Is there anything like a "homework list" that I can follow along? I don't really have an idea for a game, and even if I did trying to make a full game from scratch as my first project would be absurd, I just like to play around with the tools and accomplish something but right now I'm clueless as where to I want to go next.
>>
How the fuck do you find what words you're supposed to use when you're trying to write code and shit

Why is it hard to google

Am I retarded

I know exactly what I want to do and how it should be done but I just don't have the words to communicate that to the engine

Fucking hell now I know why it's called a language
>>
>>150364001

Make pong

Then make a shmup

Then make a platformer
>>
>>150363189
I agree, I'm not satisfied but it's the best I can do in a reasonable amount of time.

>>150363216
Thanks, it's my own engine in c++. I'm a programmer that made the mistake of trying to get good at art.

>>150363223
Those are pretty much joke enemies, you won't see them after that level.

>>150363443
Thanks anon, I agree it is stiff and I might revisit the running animation later but for now I'll stick with it.

>>150363492
Thanks anon

>>150363568
I'm never turning this into an H-game but I want to try making one for patreon bucks. Once I figure out a decent idea I can pull off I'm doing it. No way I'm doing furry though, even if I can become richer than hopoo with that
>>
>>150364001

Pick something thats fucking basic.

2D platformer is the most common. But you can do puzzle games, strategy games, action games, etc.

Just think of an idea and then from there figure out what you'd need to do to make it a reality. Then from there you write it all down and just work through it.
>>
>>150362585
AGDG does wonders for your visuals if you can take shitposting and both feedback and use them wisely instead of crying.
>>
>>150364001
Recreate a game. Pick pong, tic tac toe, or something along those lines. Then just move up, make something a bit more complex. Make a mario clone or shmup.
Alternatively, just make any game you want, accept it will fail, learn from mistakes and round 2 will succeed.
>>
>>150363363

That's cool
>>
>>150363272
Yes.

Procedural programming with data-oriented ideas. Particles, Enemies, Bullets etc. with all the data stored as primitive types in arrays. There isn't really any more to it than that. Just experiment and be open to the idea the OOP is shit.
>>
>>150364257
Whoah, all of that art is yours?

Anon you're good. I gave up art, and I'm mediocre at programming. Keep it up friend. Your sword maid is a qt.
>>
>>150360704
Looks way easier on the eyes, good job
>>
>>150364010
well presumably you do enough tutorials that you know at least all the core mechanics of your language

you should be googling things like "unity how to make player jump" not "unity how to run the same code 10 times in a row"
>>
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What is everyone opinion on this?

http://store.steampowered.com/app/387820/

shit? okay? good? bad?
>>
>>150364428

I kinda wanted to just jump in but I guess I should follow some tutorials

Alright.
>>
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>>150341201
==|AGDG Weekly Recap|==
Game Name: Monster Onsen
Dev Name: deadOcto
Tools Used: Gamemaker: studio
Website(s): monsteronsen.tumblr.com
Progress:
+character artwork
+map artwork
+UI/menu implementation
+rudimentary girl management

-still need lots more artwork
-redraws necessary
-need sound
>>
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>>150364010
Practice basic coding a bit more and it will come to you. Do some shitty console application game.

Once you know the language, you need to learn the API of whatever you're using, be it an engine, a graphics library, etc.
>>
>>150364487
>http://store.steampowered.com/app/387820/

Stuff like that will always be limited.

Gamemaker is about right for experienced people and total newbies.

This is too far. Looks really lackluster because its most likely pre-scripted stuff. You're going to have code for a top town shooter, infinite runner, platformer, beatemup etc and its going to give you very little control otherwise.
>>
>>150364406
>Whoah, all of that art is yours?
It is. It sure as hell wasn't easy, it took me like 4 years to get to this point.
>Anon you're good. I gave up art, and I'm mediocre at programming.
I don't blame you for giving up art, keep going with programming if it's something you want to do. I know it's the funnest part of gamedev for me so it was worth learning.
>Your sword maid is a qt.
Thank you, that makes me happy
>>
>>150364487
>shill/10

But honestly, its another drag and drop game maker. Maybe with a little more complexity. Its nothing special and no one will really care. Way too many tools that have more support and content out there.
>>
>>150364652
>monsteronsen.tumblr.com
I followed for the meaty thighs.
>>
Stop with the patreon cash ins
>>
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Non-pixel 2D or low-poly 3D? For an RPG, if it matters.
2D:
>+ can draw/color single frames at a good speed
>+ it's my main medium/format so it's relatively easy for me
>+ character design is very easy to translate into new sprites
>- animations are hell
>- scaling for different resolutions might suck
>- can't reuse assets as easily
3D:
>+ set pieces, assets, and animations are easily reusable
>+ model templates can be created, making character creation somewhat easier
>+ will probably result in making the game in a shorter amount of time if many assets can be reused
>- I have much less experience with 3D so it looks like shit
>- I fuckin hate UV mapping and rigging
>- it looks like shit
>- takes me forever to model, let alone unwrap
>>
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>>150364878
No reason not to
>>
>>150365075
Jesus fucking christ the degeneracy
>>
>>150364487
>half of those game clips in the promo video look like they're running at 15 FPS

>it's an "engine" literally made with Unity
>https://madewith.unity.com/games/build-a-game-universe

This is actually hilarious. It looks like it's meant to be babies first engine. It's actually made for children.
>>
>>150361471
Let's say R = update rate and G = gravity.

1/R * G gives you the velocity added in a single frame. Now, the total velocity at a given frame number N is going to be N * 1/R * G. Call this function V:

V(N) = N * 1/R * G

How far does an object move in N frames? Well position can be defined as the last position plus the current velocity:

P(0) = 0
P(N) = P(N-1) + V(N)

Now look at what happens at different values of R.

R = 60:
V(1) = 0.1, P(1) = 0.1
V(2) = 0.2, P(2) = 0.3
V(3) = 0.3, P(3) = 0.6
V(4) = 0.4, P(4) = 1.0
...
V(R) = 6.0, P(R) = 183.0

(V(R) and P(R) are the velocity and position after exactly one second has passed)

R = 30:
V(1) = 0.2, P(1) = 0.2
V(2) = 0.4, P(2) = 0.6
V(3) = 0.6, P(3) = 1.2
V(4) = 0.8, P(4) = 2.0
...
V(R) = 6.0, P(R) = 93.0

It looks like the total distance an entity has moved starts to diverge at frame 4, and after one second has passed you have two very different positions. You're adding the velocity 30 times when R = 30, and you're adding the velocity 60 times when R = 60. This is why there's such a huge difference. Even though the total velocity is correct, you can't derive position from it so easily. That's because velocity is the derivative of position - it's easy to compute the proper velocity from two positions, but very hard to do the opposite. Way harder than just adding velocity to position. The easiest solution is to just figure out what framerate you want your game to update at and choose physics values based on that, otherwise you can try that gafferongames article and learn about integration.
>>
>>150365075
God damn, monster island dev is raking in the dosh.
>>
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>>
>>150365029
Gonna need your best examples of 2D art and 3D art to make a decision.

If your 3D is shit then 2D is logical.
>>
>>150365075
what have these people accomplished to make it so big?
>>
>>150365329
they made something
>>
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>>150365075
You think you know dosh?
>>
>>150341201
==|AGDG Weekly Recap|==
Game Name: Skylarks
Dev Name: Mako
Tools Used: Rust + SDL2
Website(s): -
Progress:
+ Modeled some tables and a bar for background art in "pedestrian" scenes
+ Worked on some rad music
+ Implemented a scripting language for highly individualized NPC behavior
- I removed the galaxy map UI a while back, so you can't see what hyperspace destination you've selected
>>
>>150364257
I'm not sure if a custom engine is a smart thing, but it looks good nonetheless.
>>
>>150365329
Big anime tiddies.
>>
>>150365387
>50 grand a month
>to draw anime

I want to die.
>>
>>150365387
amazing
>>
>>150365430
>I'm not sure if a custom engine is a smart thing
It'd be very dumb if my goal was to make a game as fast as possible, I'd be using unity or something if that's what I wanted.
I enjoy programming and I'm only making 2D games so it's not like you need much for that. All the "engine" related work was done years ago, now I just use it to make games.
>>
>>150365387
>More than 500k yearly
I could probably retire for life with 1 or 2 years of work.
>>
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>Playing around in bullet test scene trying to get a noice pattern going that I can use for spider boss
>Accidentally do this

It's hard to tell in still images and I can't webm, but this looks fucking amazing and I'm going to have to sit on it for at least another level because it's not thematic for the spider.
>>
>>150365387
>create characters
>all of his drawings are of existing characters

what did he mean by this
>>
>>150365596
I wouldn't.

Assuming you aren't breaking your back to get content out (unlikely with 50k/month) you can just ride the gravy train.

You could bust your ass for like 4 months and make enough art to satisfy your patreon obligations then jerk off for the rest of the year.
>>
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rate my coin
>>
>>150365596
Half of that goes to taxes, still a ton of money though
>>
>>150365790
sparkles too often, but pretty good for something lo-fi
>>
>>150365790
I would pick it up /10
>>
>>150365593
It isn't just about speed but how tedious engine creation can be. If you did all the engine work years ago then it doesn't really matter, but I'm just saying that it could have been an annoying prospect. But since it wasn't I guess the point is moot. I'm using Godot and it seems fine so far, but you are right that since it is 2D it isn't a backbreaking task.
>>
>>150365790
average
>>
>>150364350
thanks, I'll guess start I'll start experimenting.
>>
>>150343041
Just film yourself acting out the animation and it might make you figure out which frames are worth using in making the animation look more natural.
>>
>>150365731
It's what the people want. Also, Patreons apparently get the naked or fully explicit versions of her drawings, so that's probably the major incentive. I imagine she has a lot of drop-off of subscribers after every "term", but then she probably gets a ton that replace the ones she lost, so maybe it all evens out.
>>
>>150365915
>how tedious engine creation can be.
That was the fun part for me though, learning how to do everything is more fun than making the game itself right now. If I was doing a 3D engine it would have been a really annoying and difficult prospect, I'm pretty sure I'd give up within a month.
> I'm using Godot and it seems fine so far, but you are right that since it is 2D it isn't a backbreaking task.
As long as it works for you. No need to make an engine unless you want to learn things, there's many tools out there for gamedev.
>>
>>150365387
i'm not gonna get salty at outliers, but i am going to make this smug post about it

>>150365790
it deserves the sord treatment
>>
>>150343041

As far as the hit animation goes the problem isn't the frames per se as it is the timing. It has too many frames because it makes things take too long and not proceed like they should
>>
>>150353326
Youre not dead. Ncie
>>
>>150366434
the what treatment
>>
>>150366457

I can control the speed the animation plays in gamemaker to some extent but I get what you're saying.

I think my damage taken animation was a step in the right direction so I'll be trying more dramatic changes over fewer frames. I guess I'm trying to favor smoothness, which makes things slow and lack that dramatic impact.
>>
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>wen u accidentally forget to set the FaZe number for the latest shooter
>>
>>150365185
to me it looks like what I have is what is said to do from the article, I could be wrong, but I can't think of any other way, even with the pastebin that was given to me.

I know it's worked in the past with other stuff, but idk
>>
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>>150366654
>>
>>150341201
==|AGDG Weekly Recap|==
Game Name: Deeplinks
Dev Name: @vestigialdev
Tools Used: Unity
Website(s): vestigialdevelopment.com
Progress:
+ started on forex trading
+ re-doing save system
- refactoring
>>
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>>150367019
Looks like Piet: http://www.dangermouse.net/esoteric/piet.html
>>
I did not work hard today. I will work harder tomorrow.
>>
>>150367019
oh that thing, maybe the colors of that awesome pixel art can be for the different values of the coins
>>
>>150362943
imagine the thousands of patreon bucks you could get from adding simple lewd animations and costumes.
>>
>>150342668
why do you keep voting for lewd jam? it's not happening and you know that
>>
>>150365329

The first one is a god tier shill, the 2nd is pandering to the monstergirl fags
>>
What should I use for version control with C# and Unity?
>>
>>150366947
Not quite, that article is somewhat misleading. The magic happens in gaffer's integrate() function, which if you download the source code you'll find it is a very complicated function that calculates a new position and new velocity separately based on a few derivatives. Most games don't actually need code this complicated, which is why I recommended just sticking to one framerate and picking physics values based on that. You do need to get into some pretty heavy math to get it right otherwise.
>>
>>150367547
See
>I'm never turning this into an H-game but I want to try making one for patreon bucks. Once I figure out a decent idea I can pull off I'm doing it.
>>
>>150367779
hopes, dreams and good fortune
>>
>>150367779
Version control and Unity don't really mix.
>>
>>150367836
you don't need it to be an H game. Just have cute enough costumes and really put time into good animations, like Skullgirls.

https://www.youtube.com/watch?v=Mw0h9WmBlsw

idk if you've seen this video but it might help you out. your game has a lot of potential mang.
>>
>>150365187
And he does it by ripping Artificial Academy models.
>>
>>150368048
>Just have cute enough costumes and really put time into good animations, like Skullgirls.
I would sooner kill myself senpai, animation is the thing I want to do the least right now. Even less than UI
>idk if you've seen this video but it might help you out. your game has a lot of potential mang.
Yeah I've seen it a few times, thanks though.
>your game has a lot of potential mang.
Thanks
>>
>>150367779
>>150367954 is blatantly false. Version control and Unity work fine together. Use anything you want: I use Bitbucket with Sourcetree. Just ignore certain files/filepaths, like so: http://answers.unity3d.com/questions/22604/which-unity-project-files-can-be-ignored-for-versi.html
>>
>>150367790
we'll the framerate doesn't matter, the interpolation works as i've tested it, it's just the physics gets all weird if i change the updaterate.

now that I think about it, in times past I used numbers in the tens as my physics values, where walk speed would be 60 so multiplied by a timestep of 0.016667 it would be 1 and multiplied by a timestep of 0.033333 it would be 2 (give or take).

i'm just confused but I would like to figure this out.
>>
>>150358694
i genuinely have no fucking clue what it's supposed to say
sorry i don't speak meme
>>
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>>150341201
==|AGDG Weekly Recap|==
Game Name: Monolith
Dev Name: AlexMdle, PureQuestion
Tools Used: Game Maker: Studio
Website(s):monolithdevs.tumblr.com
Progress:
+ 2 New bosses!
+ Fixed longstanding movement issue
+ Many new room layouts
+ New enemies
+ Some visual improvements
>>
>>150358694
Tell us the answer
>>
>>150367779
Github or Visual Studio Team Explorer

>>150367954
That's not true.
>>
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suggestions?
>>
>>150368467
Well you have the ability and the resources to make good animation, so just give it a shot you never know you might like it after you bash your skull against the wall enough times so to speak.
>>
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>>150368569
thats not how scanlines work
>>
>>150368914
Thank anon, I'm still going to keep practicing animation, more like I have to if I want to keep making games like this.
>>
>>150368482
>>150368659
Thanks for the suggestions, my current system is copying the project folder every day or so

>>150367954
oil and vinegar don't mix and we still have balsamic
>>
>>150368882
Bottom-left
>>
If I could art, you're damn sure I'd be making a lewd game on Patreon. You can easily get a nice supplemental income, at least.
>>
>>150368975
Apologies, will try harder next time.
>>
>>150368975
that is disgusting
>>
>>150369381
>If I was a woman, you're damn sure I'd be a whore. You can easily get a nice supplemental income, at least.
>>
>>150369887
>if my ear was a cunt i would fuck it
>>
>>150369887
its true, I would dedicate my life on makeup tutorials, nutrition, and fitness 4 hours a day and play my favorite vidya on twitch then sleep.
repeat
>>
>>150369887
>be qt girl
>whore myself on webcam
>making roughly ~3k a week

I'm going to masturbate anyways, might as well have strangers pay me to watch, right?
>>
>>150342668
>2 different Strawberry Jams
>>
>>150360704
I mean, everyone seems to like it better, but I feel like it loses a lot of its distinctness and charm. It goes from "bright, colorful, vibrant game" to "mobile game".
I think a middle ground would be better but then again what the fuck do I know.
>>
any guides on how to shill effectively?
>>
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>when your only decent game is just a ripoff of another agdg game
>>
>>150370290
learn how by making a game about how to shill
>>
So a lot of people say that Unity's 2D mode is shit, but I've heard that over the past year it's gotten better. Is this true? What's wrong with it in the first place?
>>
>>150370450
Isn't just 3D mode with z axis disabled
Other engines are just less hassle to use for pure 2D
>>
>>150370450
Oh no no no no no. Unity's 2D mode is fine, anon. The trouble comes from trying to do retro graphics with big chunky pixels. Unity just isn't built for that.
>>
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Would it be possible to make a side-scrolling beat em up in gamemaker? Something akin to Scott Pilgrim?
>>
>>150370659
game maker is the best thing for side scrollers obv.
>>
>>150370659
Game maker or love2d are both good for something like that
>>
>>150370648
Oh, well I figured that. I wouldn't try to do retro in Unity- that's what GameMaker's for.

>>150370535
If it's just 3D mode with Z disabled then what's the problem? Not trying to be Devil's Advocate, just curious. I haven't used it since I'm still learning the program.
>>
>>150370290
Here are some things I see working a lot:

-Be le quirky ironic indie dev. Intentionally spell things incorrectly and make lots of silly emoticons. Make the goyim think you're not trying to shill, but that you're just having fun. Like this:
>hay guys, check out mah gaem or don't idk ;^)
-Get in on a cirlcejerk and pander hard
-Have a game that actually looks nice and exciting enough to stand on its own [Nightmare Mode]

Good luck, anon.
>>
>>150370648

who would do a 2d game with no retro pixels
>>
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>>150370397
Please learn proper skeletonography before posting here again.
>>
>>150370829
>If it's just 3D mode with Z disabled then what's the problem?
Like the other guy said, no good for pixel retro games
Otherwise not really a problem
>>
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>>150341201
==|AGDG Weekly Recap|==
Game Name: Unnamed Pixel Platformer
Dev Name: Anonymous
Tools Used: C++, Code::Blocks, SDL2, Aseprite, Tiled
Website(s): N/A
Progress:
+Partial controller support
+Health system, slight recoil when taking damage
+Started working on melee attacks
+Various bugfixes and engine improvements
-Had to refactor the input system to accommodate controllers
>>
>>150370659
No
>>
>>150341106
why not instead go with some sick reneissance mercenary swag?
>>
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>>150370059
>this is the actual thought process of a degenerate
>>
What do you think of someone making a porn game with patreon support?

http://www.strawpoll.me/10893709
>>
>>150370290
Memes and videos

Have an average or good looking game and always post juicy gifs or buggy gameplay gifs

Make bugs on purpose just to make a funny gif with a comment that amounts to "us gamedevs" and put that on twitter, people will retweet it and not just devs, meaning more people find out about your game.
>>
>>150370930
Please explain.
>>
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>>150370898
sorry, I don't want goro in my game.
but please accept the wood nymph as atonement
>>
>>150371087
>Make bugs on purpose just to make a funny gif with a comment that amounts to "us gamedevs"

diabolical, you should work for EA
>>
>>150371146
no
/nō/
determiner
1.
not any.
"there is no excuse"
2.
used to indicate that something is quite the opposite of what is being specified.
"it was no easy task persuading her"
exclamation
1.
used to give a negative response.
"“Is anything wrong?” “No.”"
synonyms: absolutely not, most certainly not, of course not, under no circumstances, by no means, not at all, negative, never, not really; More
adverb
1.
not at all; to no extent.
"they were no more able to perform the task than I was"
noun
1.
a negative answer or decision, as in voting.
"he was unable to change his automatic yes to a no"

I'm fucking with you. It's called GameMaker. You can make games in GameMaker.
>>
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>>150371020
Whatever you say, little boy ;^)
>>
>Lost Soul Aside
>it was just a joke guys, I spent more time on the trailer than the actual game
>>
>>150371490
>needing a trailer
>>
>>150368048
Man, Mariel is cute
>>
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>>150371307
>>
>>150371490
>>it was just a joke guys, I spent more time on the trailer than the actual game
>one man is ready to compete with AAA games
Proud of that dev.
>>
Still ultra-shit
>http://webmshare.com/play/jM476
>>
>>150371579
DELETE
THIS

NOW!!!!
>>
>>150370290

advertise hard. post your shit everywhere you think it will be relevant

That guy with the h game patreon up there literally shills his shit nonstop at the biggest h boards and has artfags with thousands of followers reblogging his game related stuff
>>
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>>150371579
>>
>>150371207
>diabolical, you should work for EA
Hey now, I didn't suggest leaving in the bugs
>>
>>150371579
[TRIGGERED]
>>
>>150371695
just blame the bugs on homophobia
>>
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Can I make a successful game with just art? I hate all of these girls.
>>
>>150371861
cute as fuggg!!!
>>
>>150371861
yeah just use excel
>>
>>150371945
Can I sell and distribute my excel games on steam?
>>
>>150371490

did he actually say that?
>>
>>150371861
I want to hug VB-tan
>>
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>>150371861
>literally just random characters with no traits representing said languages
>>
>>150372070
the portrayal of Javascript is extremely accurate imo
>>
>>150372070
C++ is trying to be three languages at once
C is the platonic ideal
VB is for kids
PHP is tripping over an elephant, and spilling java?

the others idk
>>
>>150372070
PHP is accurate
C++ works too
>>
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Day 14 of trying making games

AAAAAAAAAAH WHAT THE FUCK AM I DOING AAAAAAAAAAAH HOW DO YOU DO CODE AAAAAAAAAAH

I'm watching some tutorials and trying to use a basic understanding I've gathered from that to do things clearly above my pay grade. For me, figuring shit out is the best way to learn--maybe not the fastest, but it'll stay with me the best.

At any rate, this is going to be a fucking train wreck for a while

I'm trying to get it to check and see if the previous position of the player was within a step of an enemy and make it invincible if so, so that the player doesn't trade hits and die. I considered this a feature (i.e. don't attack while the enemy is firing) but it was an overwhelmingly common complaint so now I'm trying to fix it.
>>
I have an engine that I can create lots of different basic games in, like shmups and match-3 and platformers and volleyball and the like. The art is pretty programmer-tier. I'm debating on what I should do with the engine though, whether I should keep all the games as part of a party collection or release them individually as shovelware.

http://www.strawpoll.me/10893776
>>
>>150372446
>invincible.
>not using a bool
what are you doing nigr?!
>>
>>150372558
Show something. You've said nothing in your post.
>>
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>>150372605

>what are you doing nigr?!

I literally have no fucking idea
>>
>>150372446
>>150372717
Learn to code outside of games. Dummy.
>>
>>150372446
>event
only use create, update and draw.
everything else is for dragondrop nerd.
>>
>>150371560
i know right
>10:35
fugg
>>
>>150370659
Yeah, it has been done before. GM's collisions are quite shitty, so you would have to implement your own system for that.
>>
>>150372872

I'll keep that in mind for the future but this is editing a game I already drag and dropped

>>150372868

I'm trying to learn how to code via games, with the intent of using it to make games. Is this a bad idea? I dunno if I can stay interested otherwise.
>>
>>150372994
If you can't interested in code in general then coding for games is not going to work.

You'll get to making games pretty quick, but it is not correct way to start. Get programming book and work through. Do all the exercises at the end of chapters. It won't take long.
>>
>>150373268

Righto. I'll do that, thanks.

Will have to work on art or some shit for daily updates, because that's the only thing keeping me working every day.

Any book you recommend or should I just grab the closest FOR DUMMIES?
>>
Someone take this vertical symmetry tool away from me.

Still slammin out boss/monster ideas, next is probably a butcher giant or something.

Anyone got more they want to lay on me?
>>
>some dude took a bunch of assets from UE4 marketplace and puts out a trailer with them
>it's at 700k views
>probably getting blown up with offers

>meanwhile here I am working on a pixel game

brb commiting suicide
>>
>>150372994
>>150373268
I tried making games a year ago, but dropped it. After taking a year of C++ in uni I could pick it up again this year.

On the other hand, if you find actual programming too boring, there's nothing wrong with learning from making games, and later supplementing that with other programming. There is a real cost: you WILL be learning things the wrong way if you do this, and you'll have to unlearn things later, and you'll get memed on for not knowing some CS 101 info, but if it's easier for you in the short term, you can do it.

And if you can't get interested in coding in general, you probably won't be able to make really complex games (from a programming perspective). But if your skillset is in art, or music, or writing, then you don't need to be really into the programming aspect to make something good.
>>
>>150373712
>And if you can't get interested in coding in general, you probably won't be able to make really complex games (from a programming perspective). But if your skillset is in art, or music, or writing, then you don't need to be really into the programming aspect to make something good.

The skillset I get paid for is writing. I'm aiming for "not entirely shit at all trades, master of one largely useless one".
>>
>>150373863
undertale sold because of its writing
vidya writing is 99% shit
be the 1%
>>
>>150373387
wow that looks sick
>>
>>150372070
t. non-programmer
>>
>>150374018
>undertale sold because of its writing
You mean music and furry bait
>>
>>150374082
furry bait is writing
>>
>>150371861
>PHP
>mfw I see the spilled messed of a code devs write
shit language, but fast like fast food chains
>>
>>150355273
>calling this a design
>>
>>150355902

i can say that seeing that was pretty demoralising for me
>>
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>I am demoralized by the success of others instead of learning from it and adapting
>>
>>150374556
Low self-confidence is one hell of a ride
>>
>>150355273
Your design is DMC
>>
>>150373387
Legion a mass of flesh and bodies.
A book bound in skin and written in blood
A butcher that where's the body parts of people he butchered as clothing.
A human centipede creature with bodies constantly writhing for control
An invisible angel with black feathery wings
A sphinx cat like creature with giant eyes and Cheshire cat like mouth
A suit of armor filled with tiny people
Three hands two with eyes on them and one with mouth
A giant skeleton composed of smaller skeletons
>>
>>150373387
Goat person like in Diablo. Those things with the voices always freak me out. In Circle of the Moon they really got carried away with this idea, so maybe you should do your own take on it.
>>
>>150374390

you really shouldn't be, if anything you know that juice sells more than anything
>>
>>150364324
Bullshit. agdg consistently leads devs down the wrong path. if all devs actually followed feedback here every game ends up losing it's soul and becomes homogenized.

Seen it a thousand times
>>
>>150374556
>implying I have good work ethics
i'll just blame it on what is out of my control, such as talent, and korean genes that produces hard workers
>>
>>150375115
Why are you here then?
>>
>>150375115

I disagree with this statement.

AGDG is great because you get unfiltered unbiased feedback.

Some of its useless, but most of it is good, especially demo-day feedback.
>>
>>150375232
To talk about game dev. Just because someone is in agdg doesn't mean they need to take direction from a bunch of nodevs.
>>
>>150375353
>AGDG is great because you get unfiltered unbiased feedback.
This is a meme
>>
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Real lasers have curves
>>
>>150375353
>unfiltered
Yes
>unbiased
I don't know about that one
>>
>>150375353
There is no such thing as unbiased feedback. Don't drink the koolaid.
>>
>>150375115
AGDG gives practical advice, not feelgood advice
>>
Wew first day with C# is done. I ditched the tutorial and am instead just looking up stuff as I go and reading the documentation. It really makes me appreciate the simplicity and leniency of GML now.

Thanks for answering all my stupid questions today.
>>
>>150375353


you're a fool if you take anything the people in here say (or anywhere) without a grain of salt.
>>
>>150375635
>AGDG gives practical advice
You mean like "stop liking what I don't like" and "don't do what I can't do"?

Bokudev is already fucking up by taking feedback from this place. He took a vibrant design style and tried to adhere to agdg feedback by sucking the life out of it. To correct this he will need to dial it back towards what it was originally which will trigger the precious genius of the mob and then things will only get worse for him. So he's just going to have to keep his style dull and bland now, because the pleb masses in agdg demanded it with their "unfiltered" and "unbiased" feedback.

Agdg ruins devs.
>>
>>150375115
Hey, I also think Bokube's old look is 10x times better, but blaming agdg is literally retarded. We're on 4chan, every time you ask for directions you're going to be told left, right, up and down; and it's up to the dev to take what he thinks it's worthwhile considering.
>>
>>150375872
>He took a vibrant design style and tried to adhere to agdg feedback by sucking the life out of it.
Completely agree. Unfortunately you'll just get shitposted to oblivion if you disagree with the hivemind.
>>
>>150375556
>Closed room bullet hell

I swear my chest tightens every time I see your webms. I'll still play it when you post the demo, but I can already tell I'm going to have a horrible time with it.
>>
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>realize I can't into art so I'll never be able to complete the game I want to make
>give up on making games and start working on a PDF reader
>>
>>150375872
ok so you got triggered by a creative decision you don't like, whatever kiddo

devs who change everything in response to a single negative comment would fare poorly in any environment
>>
File: tasklist.jpg (84KB, 711x495px)
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hmm, what should we tackle today
>>
I'm the guy from >>150361471 and I said something in >>150368504 and went to work.

I haven't tested it with gravity yet, but I did test it with sprite animation and moving left and right.

self.i = self.i + ( 8 * timestep )
self.sprite.index = math.floor( self.i )

if I go in and set the updateRate from 60 to 30 or 20 or even 15, it will animate at the same speed.

movPOS ( self, ( 60 * timestep ), 0 )

this is my function for moving along one (or both) axis, the same applies with this, it moves at the same speed

i'd prefer to not have numbers this big though, it must just be a design thing
>>
>>150376343
>scrolls

prepare for a lawsuit
>>
>>150376242

Just draw something every day and study what other people draw
>>
>>150376418
it's alright, I'll just call it "a scrap of parchment with runes written on it of which reading may result in a magical spell being cast"

it has a nice ring to it
>>
Why not do mods? You can 1MA a whole game story
>>
>>150375882
>blaming agdg is literally retarded
You're right it's up to the dev to decide what to do with feedback. I'm not going to sugar coat agdg though.
>>
>>150376515
I tried making a mod for STALKER once. Never again.
>>
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>>150374390
>>
>>150376226
is there some open world bullet hell game i'm not aware of
>>
Will Lost Soul Aside popularize 1MA and bring it to the next gen level of nonpixelshit era?
>>
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>>150376756
>open world bullet hell
>long double coordinate system
>bullets never despawn
>>
>>150376832
no, because to make a game like that as 1 person would take 10 years
>>
>>150376917
thats implying asset selling won't become popular and dirt cheap
>>
>>150376756
Well, you're usually flying or some shit, not trapped inside a box.
>>
>>150375872
I think /agdg/ feedback is really time dependent, and you can get the most useful and helpful (You)s around Monday-Wednesday CET 21-24 (9-12 in the evening). These are usually the times when you don't get Loomised or Color Theoried instantly.

I actually liked the original look of Bokube better, too, and I saw the feedback which made him remake the visuals of the game. They always attacked the colors, and I simply didn't and still don't see why. But so far we've only seen one screenshot of the new look, so we can not judge for sure.
>>
>>150376972
I know what you mean but I think ironically the screen in this game is bigger than most bullet hell games

>>150376860
incognito idea guy
>>
>>150375872
>Agdg ruins devs.
No, but a lack of personality does.
When you get feedback you can agree or disagree with it.
If you agree with it usually means you realized that feedback is good, and you agree you can improve on your work following it.
If you disagree with it is because you think the changes that feedback suggests go against what you had in mind. Then you either adapt that feedback to fit your idea better, or just don't follow it, but if you do follow feedback against your own ideas, then you have a huge lack of personality.

Bokudev stated he also thinks the new colors look better, so is not a case where he would change stuff even if he doesn't like the changes..
>>
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>>150341201
==|AGDG Weekly Recap|==
Game Name: Guns && Stuff
Dev Name: me
Tools Used: blender, sai, photoshop, FL studio, unity
Website(s): /agdg/
Progress:
+got directional movement working
havent had much progress this week, pushing forward as i shitpost
>>
>artist takes a break
>6-8 months later is still on break
>when asked if he dropped the project says "no" and makes up some random excuse
>agdg blind hate for artists wasnt a meme
time to learn drawing
>>
>>150377828
you can only trust artists you can punch irl if they slack off

>Your ban was filed on May 30th, 2015 and expired on June 2nd, 2015 at 16:17 ET. The name you were posting with was Anonymous.

What the fuck, not-moot?
>>
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>>150341201
==|AGDG Weekly Recap|==
Game Name: Spooky spyro game
Dev Name: Anonymous
Tools Used: C#, OpenTK, BulletSharp
Website(s): None
Progress:
- No progress ;_;
>>
>>150377828
try to be luckier
>>
>>150376378
yup I got something for gravity too, i'll come back later after I think on it
>>
>>150377828
artists are a dime a dozen, i am one

there was this guy in highschool (art-highschool)
that was fucking killing it, not with how good his work was but the fact that he did more work than anyone, his progression in 6 months was better than most people in years. if you find an artist who isnt passionate, just avoid them.

and im not saying that the type of people who arent motivated that way arent talented but they are better off working at their own pace on their own projects
>>
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>get drunk while reading programming books
>this shit is so easy
>wake up next morning
>don't remember anything I read
>>
>>150377828
>implying its blind hatred without any basis
>implying we havent seen artists faggotry again and again
>>
>>150378336
every fucking time mang
>>
>>150378336
>needing to get drunk for that to be true
you are lucky, I unconditionally forget everything I code
>>
How the fuck am I supposed to dev when I don't have motivation to get up in the mornings?
>>
>>150378691
stop masturbating
>>
>>150378691
dev lying down
>>
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>>150374714
>>150374657
I jumbled shit together and got this guy, some kind of goat butcher?
I guess this lamb would take YOU to the slaughter

Loving all the suggestions, you guys really get the creativity going!
>>
i wanna make a dungeon crawler

how do
>>
>>150379024
Make it casual as fuck and bloat the absolute fuck out of the item pool. Then get mad at your fanbase for not following your fucking retarded hidden stuff.
>>
>>150364257
>my own engine in c++
teach me your ways
>>
>>150379436
open C++
make engine
>>
>>150379616
Th-thanks
>>
>>150378009
>>150378165
>>150378343
the thing i hate the most are the excuses,geez just say "yeah i dont want to work on this anymore" so i can close this project and do something else
>>
>>150371861
I want to bully visual basic
>>
>>150379968
she gets bullied a lot
>>
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==|AGDG Weekly Recap|==
Game Name: Zero Quest
Dev Name: Anonymous
Tools Used: GM:S
Website(s): http://zeroquest.tumblr.com
Progress:
+ Made combat more fun using space and positioning
+ Started redesigning the player info UI to make HP/AP/etc stand out
>>
>>150379436
There's a million C++ vidya frameworks out there, it's no harder than making an "engine" in C# with XNA/MonoGame.
>>
https://docs.unrealengine.com/latest/INT/BlueprintAPI/Online/TurnBased/index.html

Interesting, does anyone know if these require a game to have networking?
>>
>calling it a game engine
lmao fuck off
>>
>>150379906
no artist will ever admit to stop working on something i know artists that ive been to their house and they have fucking canvases from decades ago that they love to show everyone that are like half done
>>
>>150380153
I mean it looks like it's just a list of controllers and when you call end turn it goes to the next one? That would be pretty trivial to implement by yourself regardless.
>>
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physics man is almost asset ready.

i have to tweak a whole bunch of things to fix the drunk movement and spazziness. Unity really hates what im doing here.

overall it seems plausible i'll be able to continue my game with this movement system.
>>
>>150346686
>here you can see each pixel being placed so you can understand why the artist places them in those spots

how the fuck are you going to undestand why?

You literally start by drawing a vaguely humanoid shape and refine it, simple as that
>>
>>150380153
Couldn't you just use a dummy connection?
>>
if I make something on UE4 can I release a game for free anytime on a blog or have to contact first?
>>
>>150378947
That's pretty scary and unsettling.

May I ask how can you creating something like that in such a short time?
>>
>>150380440
>show everyone you lack willpower and you are proud of it
how the fuck they live with themselves?
>>
>>150380668
no
>>
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>>150341201
==|AGDG Weekly Recap|==
Game Name: Project SHMOOP
Dev Name: shmoopdev
Tools Used: GM:S, Photoshop
Website(s): n/a
Progress:
+Redid background on stage 1
+Rasterized 3d for surfaces (water)
+Completely redid 1-2, including 3 new enemy types
+3-1 in progress, 3-1 boss completed
+General bug fixing
-Still no artist
>>
>>150380521
HE'S GOING THE DISTANCE

HE'S GOING FOR SPEED
>>
>>150380521
you could make a drunk fighting physics meme game and make a billion dollars
>>
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The patrolling box gets suspicious of non-mirrored digits, but quickly goes back to his duties
>>
>>150380521
>You got that for warning me about the stairs, bro

>>150381350
There was this rag doll kung fu game on Steam when the store launched. Isn't that something like the idea you've described?
>>
>>150380864
its too deep for anyone
>>
>>150381574
He also despises non-repeating digits, but soon comes to his senses
>>
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>>150380813
I'm glad I'm starting to nail the freaky vibe, arikado'll be stoked.

As far as how I generally go about doing things, it helps to have a clear mental image of what you want to pixel out; in this case I knew I wanted goat+humanoid+basket+butcher knife.

Then I roughly block out the major shapes using my base colors, then I start detailing using a darker color (lower brightness, lower saturation, shift hue towards cooler color)

After that it's just sculpting the forms with the eraser and brush until I'm satisfied with the result. Pic related is what I mean when I rough out a piece, refinement can come later.

I gotta stress again having a clear mental image to work with, it's why I love asking for fresh ideas from you guys; it really gives me the focus to put stuff together.

Also: http://www.kyrieru.com/p/this-first-part-will-cover-many-of.html

is a great site for the basics of pixelarting.

I probably did a bad job of explaining, tomorrow I might do a picarto stream and if you're around, you can drop in and see what I mean!
>>
>>150381350
>you could make a drunk fighting physics meme game and make a billion dollars

that is my intention if i can't make the game i actually want to. the fact gang beasts sold at all kind of blows my mind. its such an average game. basically i want to make a rids of rods fighting game/shooter, where there is no health only whats left of you.
>>
>>150381928
>game about a douchey wizard kid who does crazy spells and is super obnoxious

thats what i got from your image, didnt read your wall of shit
>>
>tfw deving hard
>tfw think about how 99% of games fail completely and i'm probably putting all this effort into it and wasting months of my life when in the end nobody will even like or play the game
>motivation evaporates
fug
>>
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Has anyone got the SGDK to work?
I get pic related error.

I just want to make Mega Drive games.
>>
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>>
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>>150382162
i don't have this problem because my entire life is a waste of time.
>>
http://store.steampowered.com/app/504980/

Why aren't you a published game developer, /agdg/?
>>
>>150382338
so how does this work, is there like a group you can pay to get everyone to vote for your game? or do they just all vote each other's games as a pact?
>>
>>150382518
Russian mememagic
>>
>>150382338
I really don't look forward to this part.. PR is the most important part of the game dev but also the most tedious and boring one..
And the problem is that indie devs don't really have any PR options.. you can release your game on steam greenlight, but it will just get burried under tons of trash since like 500 games are added there like every day
>>
>>150382518
How about you try having a game.
>>
>>150381928
Thanks for the explanation! So you don't draw anything with "pencil" or something like that, but go directly at pixels?
Maybe if the stream is successful, you could put it up to YouTube or something.

>>150382134
>knowledge sharing about different methods and approaches in the field of game development craftsmanship
>wall of shit
>>
>>150382210
May I ask what are you trying to achieve there?
>>
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>>150341201
==|AGDG Weekly Recap|==
Game Name: Clarent
Dev Name: Arikado, SouthCXC, PHI
Tools Used: GM:S, Paint.net, Aseprite
Website(s): arikado.itch.io/clarent-demo
Progress:
+ new dialogueboxes
+ added store
+ minor fixes
- dialogue system is still buggy
>>
>>150382653
>PR is the most important part of the game dev

Spoken like a true nodev.
>>
>>150382971
Why don't you have a Tumblr or a Twitter, yet? Or anything, really other than an Itch page? With that much juice you could swim in likes and reblogs. I don't know how serious you are about the game, but sometimes you give me the feeling that you are underestimating the importance of having a fan base or just simply interest in your game before release.
>>
>>150383140
I've had twitter like year or something.
@ArikadoDev

I don't have tumblr because the nature of that site. I'm not shilling shit out of this because I don't have even all mechanics in I want and too much of art is made by me and needs to be improved. Maybe I should just make tumblr...

I'm just not really good at shilling.
>>
for some reason unity is rotating my idle animation
my character's torso is standing sort of sideways in the idle stance but his face is facing forward is it because of the direction of the root bone?
>>
>>150383140
I agree, seems like a lot of people would be interested. Though that would also mean more people finding out MC's name isn't Clarent, which could be disastrous.
>>
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>>150382825
Depends, if I'm just spitballing ideas on my own I'll sketch out, or make silhouettes first, but I never draw something, then attempt to scale it down since I end up not being able to transpose all the details I sketch at a small resolution like 32x32 or 64x64. They're more of a tool to solidify my mental image
>>
I wanna fuck Volt (formerly Vine)
>>
>>150383497
>MC's name isn't Clarent
But that has been mentioned in previous demos.
>>
>>150383136
enjoy failing kid
>>
>>150382971
PHI has a really relaxing voice. he should make an ASMR channel for money.
>>
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>go to psychiatrist after years of feeling depressed and bored with life
>told I probably have autism
welp, at least I can get autism bux right?
>>
>>150383621
Yeah you'll never fail, cause you'll never have a game.
>>
>>150383848
lmao yoo
>>
>>150383848
Only if you have a paper trail 10 years long and though several specialists and doctors.
If you aren't documented as having autism or at least don't do a convincing job of acting like it starting at age 7 or so your out of luck.
>>
>>150383421
>I don't have tumblr because the nature of that site

What did he mean by this?
>>
>>150383932
Then I'm all set
>>
>>150383848
>feeling depressed and bored with life
Have you tried marijuana? Not memeing.
>>
>>150383848
I would love to have autism bucks.. even like just $500/month
it would be such a great feel knowing i don't ever have to work or worry about money and just do whatever i want
autists have such unfair advantages fuck
>>
>>150384053
I have not no and I wouldn't even know where to start at getting some

>>150384062
I dont even feel particularly different from others.
I understand sarcasm and all, which autists usually don't
>>
What should I do to get some concept art?

I would be a drawfag if I could draw, but alas I can only program.
>>
Hey guys I haven't been here since like a year. What happened to the loli sim game?
>>
>>150378947
Looks good, but the color of the backpack shouldn't be the same as the fur, it gets incredibly hard to understand.
>>
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>>
Why aren't we talking about this?

Honestly I don't really care but good for him
>>
>>150384215
Which country?
>>
Guys. Guys.

I'm gonna make Pepe GO, like Pokemon but you're collecting pepes.

Accepting venture capital.
>>
>>150384270
Because he's not from here.

Who cares about outsiders?
>>
>>150384227
Sacrifice your newborn.
>>
>>150384352
Dunno, a lot of people (read: one shitposter) were memeing about this guy the last couple of days.
>>
>>150384270
How long did he work on this again? Because there's too much AAA-tier looking content for it to be a one man effort game unless he's been working on this for many many years. Like you watch the trailer and there's just scene after scene and level after level of extremely detailed and polished looking shit.
>>
>>150384339

dude, the pepe market crashed ages ago

http://imgur.com/a/U2dTR
>>
http://poal.me/ojtspe remember to vote
>>
>>150360704
>>150370263 this but also
the main problem in both is that green is not a creative color
>>
>>150380440
Then just fire them. It's not only artists, 95% of people have no drive whatsoever.
I'm trying to run a startup and I had to kick out 5 devs already. Most people just want in in your projects so they can say they are working on something.
It sucks but without commitment it's impossible to achieve anything.
That's why I only 1MA for games.
>>
>>150384427

you're replying to the same person
>>
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>>150384435
2 years, bought all the characters and effects, most enviroments are ripped from UE4 demos. Check his own thread.

So yeah no its not even remotely impressive.
>>
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>>150384053
>>150384215
if you want some introspection i would consider doing a some mushrooms, you can really figure yourself out on that shit or so i have been told as for weed
personally it makes me talk alot. like i will black out. start talking and then come back from a black out and ask everyone how long have i been talking
>>
>>150384270
I'm not talking about it because talking about makes feel bad about myself and current life choices and makes me envious. I don't want to wish bad on someone living their dream. So I just don't talk about it.

>>150384435
2 years. He has tweeted that the he has used assets from the UE Asset store.
>>
>>150384563
>>150384586
>>
>>150384270
>>150384435
clearly bought his assets from the same place square enix did.
>>
>>150384563
Only the landscape is premade assets. Check your facts shitposter.
>>
>>150384563
this is why you will always be a nodev
>>
File: he.gif (3MB, 319x239px)
he.gif
3MB, 319x239px
>>150384747
>>150384750
>Shitposter mad that he got shut down by facts

>>150384563
Good work
>>
>>150384270
because we're pretending it doesn't exist
>>
>>150384803
What facts?
>>
>>150384270
btw, real question... when did uncanny valley become a style? i see it everywhere nowadays and no one even uses the term "uncanny valley" for them anymore, they just accept /THAT/ as 3DCG representation of humans like it looks perfectly normal.
>>
File: mickey mouse.jpg (27KB, 480x360px)
mickey mouse.jpg
27KB, 480x360px
>it's a "ripped asset defence force" episode

>>150384913
when The Spirits Within came out
>>
>>150384872
That it was essentially made by 20+ people. Not even the music was his.

Although I personally believe its still impressive how he put it together, but i bet most yesdevs here willing to invest 15000 dollarinos in their game probably could to it on the same level.
>>
>>150384464
>http://poal.me/ojtspe
The idea of Stealth jam is in the air for so long now that there should be one, finally.

Why don't we mix the top 3 ideas? I think Space Jam was successful (had so many entries) because it was collab jam and space jam, so two jams mixed together instead of just one.

Lewdness playing hide 'n' seek in a comfy forest. Just imagine.
>>
File: vacationprogress.jpg (787KB, 1207x753px)
vacationprogress.jpg
787KB, 1207x753px
Added some reflections to the water, but now it looks a bit weird. What do you think?
>>
>>150383848
>feeling depressed and bored with life
Sounds more like depression to me.

Doctors are way too liberal when diagnosing autism. I have a friend who was diagnosed at a young age because he threw temper tantrums, he turned into the nicest, most socially adept, biggest pussy slayer I've ever known. But hey, if you can capitalize on what's probably a retarded "psychiatrist," get them autism bucks, man.
>>
>>150384435
All the assets are from an Unreal Engine demo. He also said there's very little gameplay on a tweet.

This is a kid that spent 2 years tweaking a demo using blueprints and people are losing their minds over it.
>>
>>150384965
people were still using the term uncanny valley back when spirits within came out and it was absolutely roasted with that term and rightfully so.
>>
>>150383848
>>150385039
Depressed """"devs"""" are NOT allowed in this general. Fuck off, nodev.
>>
>>150384983
Where did he say that he bought the character models, effects, etc?
>>
>>150384913
Chill out. It's just a cartoon.
>>
>>150385013
I think it's nice, but what are those white circles?
>>
>>150385081
what are you talking about

people loved how the spirits within looked

they roasted it for being a bad movie with a bad and boring plot and lame action scenes though, which was bizarre because actual FF games are basically just movies you have to keep pushing a button to make keep playing and are honestly pretty good movies
>>
>>150385013
Add some soft bloom, your assets look too sharp.
>>
>>150384913
how is it uncanny?
>>
>>150384528
What are you talking about?
>>
Does anyone need an art-slut? I want the practice and to experiment with different art styles.
>>
>>150385112
In the UE4 Forums thread, that's where he also talked about ripping models from official ue4 demos (which isn't illegal or anything, just a fact that not even the environments where made by him),
>>
>>150383421
Dude, just make a tumblr, the fat tumbrinas are pretty much contained in their smelly 'safe space' corner of the site and they don't even know people like us exist on there.

Just repost progress from the thread and tag it with 'agdg' I'll follow the shit out of that.
>>
have a question for some unity bros here

when my character is running he sways his shoulders left to right
by a rotation in the bones in his spine along the z axis.

for some reason unity is ignoring the rotation of the spine
so it just looks like his tilted in one direction the whole run

anyone know whats up with this?
>>
>>150385349
just find something for it on the Asset Store
>>
>>150385281
Link? I only read that he used the background models from the UE assets not everything else.
>>
new thread

>>150385383
>>150385383
>>150385383
>>
>>150385278
2D or 3D?
>>
>>150385420
>3 posts early
>>
>>150385468

don't care
>>
>thread actually in autosage

NEW THREAD

>>150385460
>>150385460
>>150385460

NEW THREAD
>>
>>150385384
fuck off

>>150385349
Check the animation key frames to see if arm movement is actually there.
>>
>>150385215
>people loved how the spirits within looked
nice revisionist history if you were even alive in 2001
>FF games are good movies
just no, the movie was panned because the horrible storytelling of the FF franchise was exposed to a wider and older audience for the first time
>>
>>150385591
the spirits within had amazing grafics, but people were indeed bewildered at the garbage storytelling, even by FF standards


you're just mad it wasn't 2d with giant necks
>>
>>150385161
It's supposed to be waves on the surface, but it could probablmy use some tweaks to look better.

>>150385226
I'll see if I can do something about it, but it looks better in game. There's a vertex shader to animate the leaves, so it's hard to notice.
I'll check the textures import settings anyway, maybe I missed something.
>>
>>150385685
>the spirits within had amazing grafics
>grafics
>girrafedicks
uh huh, whatever you think of the technical quality of the images they were infact uncanny valley in their presentation and were widely criticized for that fact at release and long after, it was not the shit story alone that bombed the movie, it's that every human character looks unintentionally creepy.

>>150385230
>>
>>150385562
fuck off autist
>>
>>150385580
>>150385776
>>
>>150382892
collision
worry not, my friend, this approach is completely a dead end
>>
>>150385309
this>>150382971
>>
>>150384913
Gogem stop pretending to be stupid to get your point/oppinon across
>>
>>150342695
You make 10x what I do and your rent is 2.5x what mine is. You can more than afford art, man. You can hire a full-time artist if you're smart about expenses.
>>
>>150385851
I don't find his faces to be in uncanny valley territory.

I think such a thing is too subjective to be called a single style.
Thread posts: 764
Thread images: 190


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