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/scg/ - Star Citizen General

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Thread replies: 169
Thread images: 48

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Grimhex is within all of us.

>crazy shit on the horizon
for german speakers: http://imgur.com/a/p6x70
translation: https://forums.robertsspaceindustries.com/discussion/comment/6838498/#Comment_6838498
for pretty pictures: https://imgur.com/a/whwyC

>horribly outdated FAQ
http://pastebin.com/Hr9rYACD

Download: https://robertsspaceindustries.com/download
Manual: https://robertsspaceindustries.com/media/hwb5x45eghhelr/source/AC-Manual-1-1-V7.pdf
Tweaks & FAQ: http://pastebin.com/QRWNvEVD

>Jump Point Current Issue
https://robertsspaceindustries.com/media/xtjaptgtro9w0r/source/JumpPoint_03-12_Dec-15_Refining-The-Verse.pdf

>Weekly Episodes
Ten for the Chinaman: it's dead Jim.
The Amazing Abent: https://www.youtube.com/watch?v=xLbYrngAqCQ
Around the Girth 100.4: https://www.youtube.com/watch?v=g3rPBbVBrcI
>previous episodes:
Part 1: https://www.youtube.com/watch?v=PG-oJWaPLyg
Part 2: https://www.youtube.com/watch?v=tpalZlE4FC8
Part 3: https://www.youtube.com/watch?v=Hi0aTS-YvYs
Reverse the Wurst: http://imperialnews.network/2016/07/reverse-the-verse-episode-104-summary/


>Heinously outdated Jump Point downloads
http://pastebin.com/Cd9wQ9YB

>Individual Ship Brochures
http://pastebin.com/T0EUQ5Py
>>
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let us live pls
>>
2.5 is live with the ultraleet pretesters btw. patchnotes:


This patch provides access to our GrimHEX outlaw base, new clothing options, new automated landing technology and three new flyable ships – the Reliant KORE, Argo MPUV (Cargo Variant), and Argo MPUV (Passenger Variant). This is all in addition to bug fixes for the rest of our game and content. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.
Important Issues:
Do Not Spawn A Constellation and Retaliator. We are aware that GrimHEX has a few residual issues with gravity pockets, missing textures and a broken elevator. We are also aware of an issue with server-client desync taking place on both Crusader and Arena Commander.

Crusader Industries would like to alert all pilots to avoid the Yela asteroid field. Pirates have become increasingly aggressive, and may attempt to lure pilots off course with fake requests for assistance. Crusader Industries believes they are based out of the decommissioned Green Imperial mining asteroid station, however attempts to locate the station have been difficult of late. Please report any suspicious activity, and consider any unidentified craft leaving the asteroid field extremely dangerous. GrimHEX asteroid station would like to cordially invite the Crusader Industries to QT into the nearest star. We’re open for business to everyone this goram economy left in the dust from here to Terra. You’re very welcome to visit and enjoy our fine goods, services and lodgings without the prying eyes of Big Crusader peeking under every door. Our bar, bounty office and race track are temporarily closed while we make some repairs from the last group of over-eager “heroes” that came through. GrimHEX can be located by navigating through the Yela asteroid field.
>>
>>150044050

The LiveWire Weapons franchise in Port Olisar is currently suffering a shortage of energy weapons due to several recent attacks on cargo transports. While they apologize for the inconvenience, only ballistic weapons can be purchased at this location for the time being. Outlaw armor sets are available on GrimHEX exclusively, and can no longer be purchased at Garrity Defense.

Skutters is a small weapon and armor shop on GrimHEX, that just so happens to be specializing in energy weapons for the discerning shopper… who does not ask where they were obtained from. KC Trending is a new location on GrimHEX station that offers a whole new selection of clothing for the discreet independent pilot. From shoes to hats, they’ve got the latest in underground fashion.

The first phase of our new landing system has been implemented into the game. This is the first part of a much larger series of changes we will be working on over the next few releases to provide a simpler, more intuitive landing experience. The landing pad targeting has been temporarily removed while other moving parts are being developed and integrated. Instead of selecting a pad and requesting permission, players in automatic landing will proceed to the nearest available landing pad. When they are within 20m, and speed is under 35m/s, the landing gear will automatically extend while the thrusters dampen your speed. When a ship approaches within 5m of a landing pad, in either automatic or manual landing mode, the local Landing Control System will take control of the ship and ease it into a smooth landing. Landing gears can now also be manually deployed by tapping the “N” key on the keyboard. Holding “N” will now activate automatic landing should you be within range of an acceptable landing pad and have the proper gears deployed. Please note, this system will change over time as further improvements and features are brought online.
>>
>>150044153
this is gonna take all fuckin night

We have begun converting player and ship items to our new item system. As with the prior, similar updates to ship components, this is largely at the back-end level. Implementing new component class systems, naming conventions and other needed functionality, as well as retrofitting all existing armors and weapons to be compatible. These changes will allow us to implement greater modularity to first-person items. Additionally, this will allow items to interact with one another in a more direct and less “handwavium” simulation, setting the foundation for greater player interaction and future game play mechanics. This should not affect the function of any in-game items, and changes to player item stats should be minimal.

We have implemented the first phase of our new player health system! This includes the implementation of better individual limb damage and health, more granular damage states, and many back end improvements to support a better FPS combat experience and future features like permanent health. Player health dolls should now show Normal (Green) health when between 100%-60%, a Hurt (Yellow) state from 59%-40% health, a Damaged (Red) state from 39%-10%, and the Ruined (Dark Red) state at 9%-0%. With this, we have also implemented some early versions of injury penalties. This includes a speed reduction for wounded legs, as well as a limping animation. Overall health damage (particularly head wounds) can also cause blurred vision around the edge of the screen, which will increase in intensity as more damage is taken.

Players with outlaw wanted level who enter Crusader will spawn in GrimHEX. This also applies to outlaw players who die and respawn in Crusader. Players with outlaw wanted levels will no longer have Port Olisar as a QT option, and instead will see GrimHEX.
>>
>>150044279 half done

The Reliant KORE, Argo MPUV (Cargo Variant), and Argo MPUV (Passenger Variant) are all now flight ready! Reliant KORE is available in both Arena Commander and Crusader. The Argo MPUV is only available in Crusader at this time, as it does not have weapons to defend itself in the Arena Commander simulation. A new size 5 laser cannon, the M7A, has been introduced!

Fixed an issue where shadows around Port Olisar would flicker at certain angles and perspectives.
Updated and simplified the Quantum Travel marker names for better readability.
Made some minor visual effects updates to the interior of Port Olisar.
Made some balance changes to the pirate ships in Crusader so they use updated components.


Finished a massive lighting and visual effects update to Area 18, ArcCorp.
Fixed an issue where a large green arrow could be seen in reflection of the Jobwell glass.
Fixed an issue where the user camera could clip through the wall of the incinerator on Area 18.

Adjusted the lighting in the VFG hangar to be less dark.

Arena Commander
Fixed an issue where the decals would disappear off of the landing pads in Free Flight game mode.
EVA Fixed a bug that allowed player characters to slide uncontrollably across landing pads when transitioning out of EVA at speed.
Fixed an issue where EVA animations would stutter when approaching a landing pad.
>>
>>150044454
Fixed an issue where inspecting weapons would cause the users outfit to switch into the standard flight suit regardless of what they were currently wearing.

Fixed an issue where the weapon shops were not correctly recognizing the maximum number of equipped weapons, resulting in a number of problems, including causing some size 3 FPS weapons to disappear.

Name-tags for players in Augmented Reality now appear at 25 meters.
Fixed an issue where using the MobiGlas hotkey while in a turret would cause a chain reaction of problems.
Fixed an issue where the CF-007 Bulldog Repeater, CF-117 Badger Repeater, and CF-227 Panther Repeater didn’t slow their rate of fire when running low on energy.
The M3A, M4A, and MVSA laser cannons have had their time-to-overheat lowered, so that heat now has a more meaningful gameplay impact on the weapon now.
Fixed issues where the missile smoke trail effects could not be seen unless the missile is very close to the viewer.
>>
>>150044660
Fixed an issue where the engine thruster exhaust effects was displaying circular blurs instead of proper visuals.

Made a number of exit and enter animation improvements for the Avenger Warlock.

The missile racks for the Constellation Andromeda can no longer be edited by Port Mod.

The side missile racks on the Constellation Andromeda should now target and fire properly.

Made a number of exit and entrance animation improvements for the Cutlass Black.

The missile racks for the Cutlass Black can no longer be edited by Port Mod.

Added strafing control animations for the Freelancer pilot.

Updated the audio for the Freelancer cockpit doors so it is properly synced.

Added boosting visual effects to the Freelancer’s thrusters.

Toned down the brightness of the Freelancer maneuvering thruster.

The missile and torpedo racks on the Gladiator can no longer be edited Port Mod.

Fixed an issue where the shell casings on the Scorpion gun would fly in front of the pilot before disappearing.

Made some improvements to the Hornet series audio, for all variants except the F7C-M.

Fixed an issue with the F7C-M Hornet, where the ship would not transition into damage states correctly on being damaged.

Fixed some of the control issues with the F7C-M Hornet turret.
>>
>>150044050
>>150044153
>>150044279
>>150044454
>>150044660
>>150044792

I was considering doing the same thing but it was way too long. Based anonymoos
>>
>>150044792

The missile racks for the M50 can no longer be edited by Port Mod.

Fixed an issue with the Mustang Beta, Gamma, Delta, and Omega wherein the ships had no explosion audio or visual when destroyed.
Fixed an issue where the Mustang series could not be repaired if wings were damaged.
Fixed an issue where users could not exit the Mustang Gamma if it was partially damaged and landed.
Fixed an issue where there were no lights present in the back of the Mustang Beta.
Fixed an issue where the exterior lights on the Mustang Alpha did not function.
Fixed an issue where the locker onboard the Mustang Beta could not be interacted with.
Fixed an issue where the armor plates on the Mustang Delta wings would continue to float alongside after the wings were destroyed.

Fixed an issue where excessive fog was leaking out of the Reliant in the Hangar.

Fixed an issue with the AEGIS Sabre where the throttle floats in mid-air during entry animations.
Made some alterations to the Sabre handling to make it more nimble, and have less jerkiness when rolling.

Added strafing control animations for the Starfarer pilot.

The missile racks on the Vanguard Warden can no longer be edited by Port Mod.


First-person camera views have received significant attention to provide a much more stable and smooth viewing experience for players. There is now a UI sound triggered when an enemy is shot by the player. Updated the “Examine Pistol” animation for shopping. Made a number of improvements to character prone animations. Fixed an issue where the death animation would play twice when a character was shot. Fixed an issue where the burp emote contained no audio. Fixed an issue where the user would desync after aiming down the sights of the Arrowhead Sniper Rifle. Assault rifles will now properly re-center after the user sprints.
>>
>>150044871
cheers

>>150044910
last one

Fixed an issue where the aiming reticle on a Gamepad or a HOTAS would become very erratic when targeting enemies. Fixed an issue where the Port Modification Hangar modes would still show the name of a ship after it had been removed. Fixed an issue where users in free cursor mode would still fire their Weapon Group 1 when clicking. Fixed an issue with Hostility UI, where the orange wanted icon for Wanted Level 1 would not appear. Fixed an issue where the 3rd person Free Cam could not zoom in or out. Ship target HUD now dynamically changes colors based on the allegiance of the target.


Fixed an issue where changes to the Graphics Quality in the options menu did not actually change the quality of graphics. Added a keybind mapping for X52 Pro HOTAS.

Fixed a number of client crashes. Fixed a number of server crashes. Fixed a client disconnection (Code 1) that would sometimes occur when loading into Arena Commander. Added a new error (10002) for players who are disconnected due to duplicate login. This can be due to the account already being logged in on another computer or client. This can also happen after a crash or force-close of the game, when the prior connection has not timed out yet. Optimizations

Fixed an issue with Area 18, ArcCorp, where there were severe FPS drops when looking at the center of the level. Fixed an issue where switching between 1st and 3rd camera view would briefly drop the client frames per second down to 5.
>>
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nice try, anon, but /scg/ is ded
>>
>>150047040
i was sad that this fat faggot didn't die
>>
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>>150047525
they're trying
>>
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>>150050158
>have extremely obese friend
>stuff his ass with fatty foods

I may not like Ben very much, but these people are fucking stupid if they think this is a good idea when it comes to reality.
>>
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>>150050776
sandi wants the "anchor" spot on around the verse all to herself.
>>
>>150052071
but Ben is an anchor to the entire company
>>
so what's the deal with the Grimhex hangars? are they basically separate instanced VFGs you pass through to get your ship? will those doors actually open for the first time since what, gamescom 2013?
>>
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I tried to go to the future location of this place today. fuck. is this gonna be our equivalent of that stupidly far away station in E:D? the one people always use as an example of how boring spaceflight is? the location I'm pretty sure is on the opposite side of the moon, and it takes fucking forever to get there even at cruise speed. I actually got bored and never made it all the way before warping elsewhere.

I guess that's actually a saving grace as a criminal outpost though; hard to get to, easy to leave (via quantum).
>>
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>>150050158
>>150050776
HAHAHA I just discovered this was a masterful shoop somebody made and posted on reddit.

if you're reading this, 10/10.
>>
RIP
>>
so who's going to buy edgy clothing on grimHEX and does it defeat the purpose of doing so when it is designated as the dev-approved edgy faction choice
>>
>>150061456
Depends, what does it look like?
>>
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>>150061456
Is it the developer that chooses what the edge lords wear or do the edge lords choose?
>>
Explain to me why LTI is not broken.
>>
>>150061456
>>150062747
>>150063902
https://www.youtube.com/watch?v=Hi0aTS-YvYs

edgy clothes at 16:45
>>
Which manufacturer has the best ship computer voice? And is there a compilation of them somewhere? This is important.

t. non-backer
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>tfw cig gave me a nice fat refund
>tfw cig is refunding a bunch of people
>tfw the cult is in full damage control mode
>tfw people are shitting on sc left and right
>tfw the project will inevitably fail and people will an hero
>>
>>150065296
I'm sure a quick youtube search would give you a compilation, also people have made many custom voice packs that integrate seamlessly into the game, using voices from captain picard to kawaii uguu anime girls.
https://www.youtube.com/watch?v=tRF8i6C5D0Y
this one is actually not very seamless, I know I have heard others that replace the ingame voice entirely, while VA (voice attack) stuff I think is a separate program
>>
>>150065671
>I'm sure a quick youtube search would give you a compilation
It's incomplete
>voice attack
why are there 2 computer voices talking in that video? The aegis one and a slut?

The Aegis ships' voice sound great
>>
>>150065910
like I said, it's an outside program not a proper replacement voice pak. and yes, the aegis milship voice is unparalleled. he reminds me a bit of this guy from original rogue squadron
https://www.youtube.com/watch?v=Iec-otO4VPQ
>>
>>150065671
>>150065910
https://www.youtube.com/watch?v=oL7YF0seUwo
this is what I'm looking for but it's incomplete
>>
>>150066040
I think there's only one per manufacturer, so that might actually be all of them. all that's missing is MISC and Drake, and I'm not sure either actually has a cockpit voice. Oh, and Origin. but nobody cares about Origin.
>>
>>150066396
yes but muh startup animations
and those aylium craft
>>
>>150066458
actually you know what Anvil is missing too. goddamn, there's a lot of manufacturers in this game. like, more than locations currently.
https://youtu.be/z1HmxGrNZFs?t=119

couldn't find one without some faggot talking over it but this one is loud enough.

the Vanduul startup probably just sounds like Vorcha screeching.

I wonder if the Reliant will have a new one.
>>
>Roberts Space Industries
>Chris Roberts isn't their ships' computer voice
>>
>>150066862
>>150066458
forgot fagchan doesn't recognize timestamps, go to 2 minutes. also ship voice is literally the least important thing you could choose your ship by if you're thinking about backing, like even paint colour would have more ramifications. it does actually matter in this game.
>>
>>150066953
If i were to >back this game I'd just buy the cheapest starter that has the sp game and the mmo.
So, Aurora or Mustang?
>>
>>150066939
>Yeah so, uh we're gonna start the ship now... ah, thank you for coming! I guess. on Robert's Space Industries. I guess I should have said that first.

>Taking off, we're gonna, are we? yes, we're taking off.

>There seems to be a... prrrroblem.. with the shields.. you might wannu eject well I shouldn't say that, you might want to, but that's up to you.

>firing the missile! are we firing the missile? oh yeah there it goes missile fired!
>>
>>150067071
Go Reliant.
>>
>>150067201
there is none
Aegis starter when? No, the Avenger is not a starter.
>>
>>150067071
I switched from an aurora to a mustang and I regret it every time I play. it's a fucking huge pain in the ass just to crawl into and the maneuverability it affords you is not near enough to make up for the loss of firepower and the risk of clip-bouncing yourself 10,000km into space every time you get in or out. no missiles no fun. anything less than the Delta is not worth the hassle, (thought the Delta is hella fun), for base get the Aurora.
>>
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It's been too long.
>>
>>150067242
the reliant will be in game in the next patch, which is already in limited public testing. if it's not on sale already (it should be, as a starter) it will be soon.
>>
>>150067320
hol up
can't you just switch back to the Aurora for FREE? I know dis because I browsed all that stuff on the shitshow store section in the RSI site.
>>
>>150067242
There should be one soon(TM).
>>
>>150067406
they fucked up the values so the two starters are no longer the same price. I did swap for free in the first place, then whatever they did made it so I couldn't swap back. I think the Mustang base is actually pricier than the Aurora base, and you can't trade down for some reason because you'd lose money I guess (dunno why they'd care) so the only way for me to trade would be to pay five bucks for the next variant up from the base aurora. fuck that, I'm not paying more money to get back the ship I started with.
>>
>>150067640
>two starters are no longer the same price
what?
Also damn, they got a bit pricey
>>
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>>150067873
>muh screenshot
>>
>>150067968
hmm, maybe they fixed it. Imma take a look.
>>
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>>150068106
shit, you are right I guess
contact their support maybe?
>>
>>150067162
>Is, is, is a repair station around here? Because, because the uh ship is like borked.
>>
>>150068158
meh. I'm stuck with a ship that appreciated in value by 50% immediately after I switched to it. I can just rack up the money to buy an aurora soon, I already have an LN rented but can only use it for arena commander.
>>
>>150068158
>$73
what the hell? I've been telling people it's still $45. when did that happen? I guess around the time they started calling it two separate games, they decided to charge for both.
>>
>>150068505
it must be AUD or CAD
>>
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>>150068158
alright m8 what have you got goin on there

>>150068603
says USD right on it in his pic, as it does in mine. I'm in Canada as well, so it should be as high for me if that was the case.
>>
>>150068603
>>150068650
the EU tax I believe
>>
>>150068650
meant for >>150067968 obviously
>>
>>150068685
ah yes, the Vaginal Appropriation Tax, to fund mutti's eugenic jihad.
>>
""""Lasers"""" are so retarded in this game baka
Why can't they just be beams just like in EVE and MWO
or remove all """lasers""" and just replace them with Gauss/rail/coil weapons and more conventional weapons?
>>
>>150069118
also instead of having """lasers"""" just make the railguns and conventional guns have different ammunition that can be changed depending on needs
>>
Why is the official forums such a shithole, /scg/? Tell me
>>
>>150067389
>>150067201
Why go Reliant as starter?
>>
>>150070581
I have no idea. it seems counter-intuitive to have a better-than-starter starter imo, I don't know why it even exists.
>>
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does this fuck even lift? look at that midsection compared to those arms. is this the fidelity taking onto a count the long term effects of zero gravity on the human race? is humanity fated to fall into the mold of the fat aunt, remembering it's heroes of old as absurdly proportioned idealized humans, who's body shapes surely could never have actually existed?
>>
and were back to page 10
those threads have no future without more of the actual game being released
>>
>>150072435
let's talk about the autism that's going on in the official forums
>>
>>150072826
I don't even venture there, why would I inflict this shit upon myself?
Just checking the main RSI page every few days to see if there's some announcement or dev post, and that's pretty much it.
>>
>>150074313
What's fleetview?
>>
>>150075479
Shows all your org's ships.
>>
>>150074313
Why was this deleted?
>>
>>150075751

I have no idea, my post didn't violate any board rules.
>>
>>150053262
Ben is the anchor for the whole solar system.
>>
>>150075793
mine as well
I was just asking what happened, and why posts about that matter deleted
>>
>>150064407
Because CIG stated that the insurance costs will be rather small.
>>
>>150075994
How small is small? There are certain ships that are being "advertised" drake ships as "cheap to maintain, to repair, and to operate" - how cheap is cheap then? If insurance is cheap, then there would be no reason other than aesthetics to buy the cheap to operate ships when you can just let expensive ships die and get new ones.
>>
CIG should make it clear that fluff/lore is seperate from ingame stats/balancing. Reading the brochures/ship descriptions and watching the commercials it seems that there are a lot of OP ships, with each ship announced better than the last. Power creep seems to be real.
>>
>>150076535
the brochures and ads are in-lore, which means the companies that make them are the ones fluffing them up to be super OP, like the freelancer one-shotting two cutlasses at the same time, obviously there's no fucking way that is ever going to happen, but it makes for a good commercial.
>>
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Post your autistic fantasies about 2.7
I want to fly into the gas giant so deep the pressure crushes my ship around me like a tin can
>>
>>150082210
>autistic

I'm not very excited about procedural planets in their first iteration. I'm more excited with things like game careers (cargo hauling, mining, bounty hunting etc), subsumption (AI that do interesting stuff) and organized fighting, or if not all of that, if we could have ONE THING, it would be an optimization to the current game that gives higher fps but then the player count is increased to something like 48.
>>
>>150082210
My fantasy is me contacting the LA DCBA and laughing as they cockslap CIG and force them to refund me.

Oh wait. That actually happened.
>>
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>>150083459
Have fun paying all over again when the game reaches a playable enough state that you come crawling back

t. Ben
>>
>>150083459
ok. Your few hundred bucks mean nothing to the hundred+ million they have acquired over the years. I'm glad you were able to get your money back since you're not happy with the game development

>>150082210
I don't think they're going to have gas giants that you can fly into in 2.7.
>>
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>>150083982
Oh yeah? Well I don't think your mom wasn't filming a gangbang porno when you were conceived.
>>
>>150084597
>opinion
Neither part of the post is opinion. A few hundred dollars, or even a thousand, from a a pot of about than 120,000,000 dollars from almost 1.5 million people is nothing. That's about the paycheck of the least paid developer there, out of hundreds of people. Your money is insignificant, but I'm still glad you were able to leave without issue.

On the other hand, I do remember hearing something about volumetric clouds in 2.7, but I am not sure it said anything about them flying around in entire gas giants (although if they did, I'd love to see where as it does interest me).
>>
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>>150085284
>Everything I say is fact!
>>
>>150066396
Drake is a welsh woman for some reason, no idea what MISC has.
>>
>>150070581
It's sexy.

>>150071025
Mustang, Reliant and Aurora are all in the same price range. Avenger too I guess.

When it comes to in game money, they will be interchangeable as ships to start off with
>>
>>150085460
But where am I wrong? Your shitposting isn't helping you. Plenty of people leave all the time. It changes nothing - the game progressed before you were here, and will continue without you.
>>
>>150085972
>responding to the weakest possible bait

Honestly you are worse than he is.
>>
>>150085972
>>150086291
lmao
>>
>>150086291
But I have nothing else to do bruv

what in game activity do you want to do
>>
>>150086419
I didn't even respond to the troll, I'm not sure you know how this works.

Also just bumping the thread in general.

>>150086525
At this point, just fucking trade. Thats what they need to get in ASAP, and then start adding new locations and jump points, even if everything is generic Port Olisar/Grimhex clones it is still the basis of a GAME.

I'm more worried about the future of Star Citizen than I have ever been, they've gone nowhere in the last few months.
>>
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>>150087585
The response you'd normally get to this type of concern is "It's because they're putting all of their effort into SQ42!". The sad part about it all is when you realize that, apparently, they'll be making the SQ42 episodes back to back. This episodes has so far been in development for about 2 years. With 3 episodes planned, if they truly do intend to move from episode to episode, the PU will never be made as intended. Not only that, but SQ42 is supposed to release in around 5 months, yet: the procedural damage isn't done, female characters aren't done, FPS is currently trash, fps (frames per second) is also trash, capital ships do not appear to be complete, Animations are still being made, etc etc etc and this is just for SQ42 - they don't even mention the careers they design doc'ed years ago with no progress. For a while now they've been saying that gamescom and citizencon will absolutely blow us away. This is the last hope we have left.

The main issue, in my eyes, is that they simply don't have enough people to do all of these things in a feasible timeframe. We'd need about 3 more studios equivalent to Frankfurt to make all of this shit by the year 2020.

let us hold hands and pray that they've been hiding basically everything for gamescom.
>>
>>150088506
I mean I do buy the fact they are putting all resources into S42, though I'm not very happy about that.

Honestly all of those things not being rushed out and actually being developed at the same time is a more normal game development process, it's mostly due to the retarded idea of keeping the fucking alpha updated and maintained like it is a finished game that is slowing everything down so far.

I have no idea how long we will have to wait until SC actually resembles the original pitch, if it ever happens. Hopefully S42 isn't a shitshow and makes them some money
>>
>>150088506
>The main issue, in my eyes, is that they simply don't have enough people to do all of these things in a feasible timeframe. We'd need about 3 more studios equivalent to Frankfurt to make all of this shit by the year 2020.

It all boils down to the complete incompetence of the Austin studio, who just sit there as a money drain getting nothing fucking done. They are meant to be the PU studio, but almost all the PU content we've actually seen released and playable was made ELSEWHERE. What the fuck have they been doing all these years? Endless lighting passes on ArcCorp.
>>
>>150089078
> Hopefully S42 isn't a shitshow and makes them some money

They've already figured it out. The people they're catering to are the million backers they have, who are willing to buy the ships they make. That's their main source of income. If my logic is correct, and they really have been putting almost all company effort into SQ42, I do expect it to get some more people onto the ride, but that will never beat the sales of more ship concepts. A single fighter in the game like the super hornet is worth more than the 45 dollars of the entire game package. They still have a few gaps in career ships, like medium mining, small fueling, or whatever else, so I do see them making more money off of.

But I guess, on the flip side, if the earlier logic is right, getting another 700,000 people onto the ride could create a larger pool of people willing to buy ship concepts, so the average sale of another small ship can jump from 3 million to something like 4.5 million if that extra amount of people pay extra to "help the development".

>>150089538
Sweet christ, I actually forgot about the Austin studio. Motherfuck, you're right. But once again, I'm going to try my best to maintain faith for gamescom or citizencon on the bleak hope that they were hiding it to surprise us in a major fashion.
>>
>>150089982
Notice that everyone who works at Austin is fat and bearded and always seems relaxed like they are just having a good time. Because they are.

All the actual work gets done in LA, Manchester and Frankfurt, though in LA things have to be done 5 times over because Chris disapproved, so ultimately all the slack is picked up by the two european studios when it comes to deadlines.
>>
>>150090174
t. armchair developer
>>
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Wow, the thread survived the night. On the topic of money:

>make secret, multicrew ship (like the corvette especially)
>keep it secret through entire development
>go to large event
>small introduction talk from chris (not mentioning new ship) "We'll now, uh, ah go onto the gameplay"
>he shuts up completely
>Enter: unknown multicrew ship
>hangar ready
>flight ready
>epic battle in Nyx zone fucking forgotten zone or whereever their new gameplay zone happens to be
>after event "The new [ship name] will be on sale tonight for $450 to support development!
>after a few months without new ship sales, people have saved up money
>literally everbody buys one


Why haven't they done this? Even if they do it with another fighter, they would make the most serious bank in CIG history with a secret reveal like this, even more so if the multicrew ship was flight ready that very night.
>>
>>150090951
Just look at the parts of the game they have been responsible for, fuck read the monthly reports. Austin gets nothing done whereas every other studio shits out content. Even with the responsibility for the entire of S42, Foundry 42 has given us more content outside of that than Austin has managed.
>>
Does anyone here have avocado access?
>>
>>150091469
just looked.

>June monthly report
>Persistence + shopping
ok, fair enough
>QA testing!
>IT operations!
>We sent out a few game builds to PTU
>thanks evocati

They're literally just a team of QA testers with 2 or 3 people working on the useful shit like persistence and shopping. They need help.
>>
2.5 footage I think

https://www.youtube.com/watch?v=LkMUV-XbMV8
>>
>>150093060
What they post on those is their PROGRESS.

They've been the main studio in charge of the PU for literal years but have failed to actually produce anything other than the Area 18 techdemo we have now.
>>
>>150096240
Now if only that showed anything interesting.
>>
>be me
>backers keep asking for refunds, keep moving goalposts
>quadruple dip on salary, pay myself and my bitch for multiple positions
>life is good, planning more boat rides vacations and shit
>some faggot decides to man up and gets the county da involved and the ftc
>ortwin gets btfo, he's fucking useless now
>realize if i go to court that ill have to crack open the books
>fug
>pay the faggot his measly 2500 back
>company gets flooded with notifications from the da and backers wanting refunds
>start giving away more and more money
>derek and the goons gloating on twitter
>redditors create an entire subreddit dedicated to refund stories/guides/tips
>that fucking stupid wife of mine uses company resources for her d-list bullshit
>want to cut her loose but lolkids and the pussy game is off the chain
>the sliding rsi doors are starting to stick
>gaining even more weight
>feel tired every day
>13k espresso isn't helping
>moobs getting bigger
>have to suck in gut more and more for merchandise pics
>fucking shitposters and spies everywhere
>my fucking face when
>>
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>>150057437
>>150099925
>no wedding ring on last ftc

B L A C K E D
L
A
C
K
E
D
>>
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>>150083541
>dat image

Nice to see a certain someone doubling down.

Can't wait for your damage control when things go tits up for good

>"it was disposable income!"
>"I made all my money back on the grey market!"
>>
>>150100691
What did he mean by this?
>>
>>150102590
regular old shitpost.
>>
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>>150105660
>shitpost
>>
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How deep in are you, /scg/?

https://raylehnhoff.github.io/SCFSD/
>>
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>>150106182

Zero, got my refund a week ago
>>
>>150106182
Currently have a Sabre and an Aurora. Life must be suffering for those who want a merchantman.
>>
>>150106542
I'm so happy the Reliant is finally making it in. I wonder if it's worth redownloading the game to see it in the hangar or if I should wait til it's flyable for everyone.
>>
>>150106875
Wait until it's flyable. Walking around it while it's basically useless will make the wait harder to handle.
>>
>>150106182
too much
>>
>>150108461
Then show us.
>>
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>>150108461
>>150108530
I'm poor-ish
>>
>>150107775
I wish the interior was at least a foot higher.
>>
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>>150106182
2 are ships I'll use with me org.
>>
>>150108697
Well, not much can be done there. It is what it is. I think the news van variant is a fucking waste of time, but I also think racing in this game was also a huge waste of time this early in development, but whatever.
>>
>>150108939
Jealous of your MILF ship, there is nothing I want more than that. But I'll buy one in game.
>>
>>150109410
Anxiously waiting how it will look after development. I wonder how much gameplay it will take to earn one. I plan on earning an Endeavor.

>>150109004
Yeah, racing is a cool concept and i'm glad it's in the game, but it could have definitely waited. I guess it was pretty easy to implement.
>>
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>desperately attempting to cultivate discussion for a game that's literal anathema on 4chan
>doing it for free

I wonder how long you'll keep this up.
>>
>>150110939
Concept wise, the endeavor is a cool ship. Growing shit would be cool. But it's most likely to become the last ship made in the game.
>>
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>>150111171
I think it's cute.

I encourage everyone in /scg/ to continue to support the project to the very end and keep buying ships.

That way when this house of cards collapses it'll be funnier.
>>
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>>150111432
I agree, we won't see it for at least a year and a half.
>>
>>150111758
>year and a half

more like 3 years. It's the largest non- military ship we currently know of and fills a ton of roles that aren't as important as things like mining or general cargo. Growing stuff, tuning weapons, making ammo? Science shit? That's pretty much the back of the backburner.
>>
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>>150109410
Thinking of switching out the SH for a Cutlass whenever she gets a rework. ;__;
>>
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>>150114609
Welp... You should see 3 Dragonflies, a SH and a Cat there. I'm a sucker for Drake, especially the Cat and the Dragonfly.
>>
>>150114609
>>150115015

>changing SH for anything but a Vanguard or Sabre

I do not see why anyone would even consider the cutlass at all. It will never live up to its intended role. The caterpillar, however, is probably going to be a very good ship.
>>
>>150115581
Simple. I don't like Aegis. I'm waiting for the Cutlass rework to see if it's good. SH is comfy though.
>>
>>150115789
>I don't like Aegis

>I don't like the brand of ships that have some of the best to offer in regards to battle

k. The Buccaneer looks like it'd be up your all if you're that crazy about Drake. Currently it's said to have 2 S3, 2 S2, and 2 S1. It looks pretty fragile though
>>
fresh off plebit

https://www.youtube.com/embed/UWubDnyv27M?rel=0&autoplay=1
https://www.youtube.com/embed/INO37GXfZ_E?rel=0&autoplay=1
https://www.youtube.com/embed/dryoOsba_zY?rel=0&autoplay=1
https://www.youtube.com/embed/FmY-twApVw4?rel=0&autoplay=1
https://www.youtube.com/embed/79DpsZdAiPg?rel=0&autoplay=1
https://www.youtube.com/embed/aYgoCi5C54Q?rel=0&autoplay=1
https://www.youtube.com/embed/4xWPZIR2QAI?rel=0&autoplay=1
https://www.youtube.com/embed/10gVkaBdP6U?rel=0&autoplay=1
https://www.youtube.com/embed/OCCGVEpVpY4?rel=0&autoplay=1
https://www.youtube.com/embed/rP0scTxzDpM?rel=0&autoplay=1
>>
>>150118075
Wow, that's bad. It's almost like it's unfinished and only shown to a small group of people who help with QA
>>
>>150089538
Austin doesn't do content, they do networking and LODs, backend stuff that we don't get to see in the form of new assets.
>>
https://www.youtube.com/watch?v=4P8FagZnUOk
>>
>>150119705
>thinking I had bad intentions

I just wanted to share what video we have of grimhex

Reliant shit (which is more interesting)

https://www.youtube.com/embed/aGr_yQgqR0Y?rel=0&autoplay=1

https://www.youtube.com/embed/LYqpxZKVbL0?rel=0&autoplay=1

https://www.youtube.com/embed/4Vc7-Me8N0g?rel=0&autoplay=1

https://www.youtube.com/embed/Y4HvLBzyqPk?rel=0&autoplay=1

https://www.youtube.com/embed/3BDoIe0RUgw?rel=0&autoplay=1

https://www.youtube.com/embed/ca0KRs6IaCg?rel=0&autoplay=1

https://www.youtube.com/embed/L4INgCWeJXU?rel=0&autoplay=1
>>
>>150090953
they don't really need the money and that kind of impulse sale is a little seedy; you're basically puting people on the spot for hundreds of dollars. the current scheme is better in that people have plenty of time to save up when thy know a sale is coming.
>>
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>>150118075
>he lurks plebit for content to fuel his samefagging
>>
>>150120202
I'm autistically hoping that Chris realizes that he doesn't have enough people working on the PU, so the extra money can get more people. it's a futile hope

I don't see the issue with it. If it's hangar, and flight ready at the same time with the release of a new environment like Nyx it's a win win. They add more to this massive surprise that would be playable as soon as everyone went home. Or at least on PTU
>>
>>150106542
fuck em I've been waiting on the Cat twice as long AND IT'S FINALLY going through revision after revision, wrenching my heart around with each changed design IN ENGINE
>>
>>150120514
>samefagging
holy shit you're retarded
>>
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>>150122389
Thoughts on the new command module?
>>
>>150118075
>noclip geometry you can hide in on the free fire station
I honestly don't know how I feel about this

dat framerate tho, shit. if their rewrites aren't done soon they might as well not bother releasing new versions
>>
>>150122646
not him, but that looks fucking great. I don't remember seeing this in that caterpillar video they released. sauce my dude

>>150122413
>replying to the one guy repeatedly posting bait
m8
>>
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>>150122646

I like it less than the original but more than this... thing
>>
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>>150122646
slightly enhanced version
>>
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>>150123247
>>replying to the one guy repeatedly posting bait
>>
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>lel their employees need it to be happy and productive
>>
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>>150123361
That thing looked like the original concept art. See pic related. They realized that it lacks visibility and changed the shape to be a bit more blocky and increase visibility. As for >>150122646
>>150123558
I like it. Seems like we're gonna have a bit more downwards visibility and below that some form of comfy window to look outside.
>>
>>150123975
Will be two decks? muh dick
>>
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>>
>>150124063
Yup. Sauce: https://youtu.be/DuQeAErhO4A?t=15m30s
>>
>>150124063
>he didn't see the update video

https://www.youtube.com/watch?v=pRMCI-d1rUc
>>
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>the game
>>
>>150120102
none of those 'repeat' mountains look anything alike though
>>
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Reminder
>>
>>150123975
I'm stoked they brought back the lower level forward window. that's gonna be the comfiest room in space
>>
>>150124671
That's the dumbest comparison I've ever seen.

CIG is a fresh company.

The new COD is a rehash from previous billions with backend to support it.
>>
>>150064813
So basically Outlaws are a mix of chavs and thrash metal fans.

They need to throw in some No Fear t-shirts as well.
>>
>>150124740
I just hope they make the bridge layout similar to the Connie or Starfarer with a dedicated captains chair. But yeah, seems like we're getting a Ten Forward-esque room. It's gonna get comfy when you rape and pillage cargo haulers.
>>
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>>150125253
>responding to more shitposts

>>150125602
Better get used to it. The outlaw life is the best life. Murdering scrubs should be a sport desu
>>
>>150106182
300i and two $20 aurora starter packs, one of which I sold to an old WoW guildie.

I'm hoping the atmospheric flight makes the 300i a bit more worthwhile.
>>
>>150127953
>300cry

Your existence is invalidated upon seeing that in your post. 300 series is beyond trash. It's not even worth the time of a rework given the more useful shit being worked on right now.
>>
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>>150125253
that pic is also like a year old now whereas the COD one is fresh. this is a current CIG face
>>
>>150122389
It'll probably be hangar ready at citizencon.
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