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/4xg/ - Stellaris, Civilization, and 4x General

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Never Give Up, No Matter How Small You Are Edition

>Stellaris OP
http://pastebin.com/qsTFCyvh

>Stellaris Mod Archive
https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Stellaris Steam Group
http://steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
http://pastebin.com/P5XCTQx9

>[YouTube] CIVILIZATION VI Official Announcement Trailer

>Recommended mods for Civilization V
http://pastebin.com/5ANRmRur

>More info on Civ VI:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/
http://www.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
http://www.gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/
http://well-of-souls.com/civ/index.html

He thought he knew what he was doing: >>149673280
>>
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>>149970112
>>[YouTube] CIVILIZATION VI Official Announcement Trailer
>>
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OMG SECOND
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>>149970246
>>
Is there actually a decent ethos in comparison to others? Never actually seen anyone say x is a good ethos without people disagreeing with them.
>>
So after all that talk about Age of Empires 2, I decided to get the third. Is it as good as the second?
I already know about the card system bullshit, I intend to turn it off or ignore it.
>>
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BEST KOREA TIME
>>
>>149970605
its not as good. but its still a good rts by its own merit. the biggest problem, I see, is that the late-game of aoe 3 is just easy as fuck. the only non-renewable resource is food, but because mills/plantations never have to be replanted, you get infinite sources of food and gold that can be almost as fast as normal gathering. which means that late-game confrontations over resources are non-existent.
>>
>>149970760
From a gameplay perspective, is it bad to have infinite ressources?
I usually prefer games where ressources are unlimited, like Cossacks or Supreme Commander.
>>
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>>149970746
AHAHAHAHAHAHA STUPID SOUTHERNER AFRAID OF JUCHE POWERS

https://www.youtube.com/watch?v=zq54msMu3Sc
>>
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NORTH KOREA CRASHED
BUT STILL GO ON
>>
>>149970839
it depends on the game. but its normally bad from a gameplay perspective because it means that theres a layer of strategy that doesnt exist. in games like starcraft, cnc, and aoe, you have to constantly conserve resources, and late-game can get extremely tense when you end up fighting for the last bits of good stuff on the map. you cant necessarily turtle forever in games like that, you're forced to be aggressive, or lose. but, it also depends on what you like. if you like infinite resources (I sometimes like it as well, after all, games like dow 1 are among my favorite rts games, and I do enjoy playing aoe 3) then it doesnt really matter as long as you enjoy it.
>>
>>149971146
I'm just asking, because it is true that games with limited ressources usually have players being a lot more careful with their units, which makes for more interesting games to watch.

But I personally don't like playing them. They're fun to watch as you cannot turtle in, let's say, CnC, because you will run out of ressources, but I find it a little stressful as it requires you to interrupt your plans to expand, and multitasking is something I can do, but is tedious.
>>
>>149971308
thats fair enough. honestly from a gameplay perspective I enjoy aoe 3 and games like dow more because they have mostly infinite resources. I was mostly saying that its a problem because if you're coming from aoe 2 into aoe 3 expecting aoe 2.5, you aint gonna get it. outside of core gameplay.
>>
>>149970746
I hate when city states are not in ideal locations, you can't burn them down and settle in a better place. It really annoys me sometimes

Also you have 7 unhappiness senpai
>>
>>149971430
I know it was shot down in flames by the critics for adding the retarded cards and the heroes unit in a blablant attempt to rip off Warcraft 3, I didn't know about the ressources.

Where can I find competitive games on Youtube of various RTS? Trying to find "good" players playing against each others is a bit difficult, most videos I found of Command and Command were of some fag playing against an hardest AI.
>>
>>149971146
I remember the Rise serie trying to avoid that by adding a cap on the ressources that you could only improve by research.
In theory, that was a good idea as it rewarded expansion, but in facts, you were constantly hitting the cap and wasting ressources.
>>
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>>149971587
IT DOES NOT MATTER
WE EXECUTE THE DISSENTERS
WE CRUSH SOUTH KOREAN SCUM OF NOT RESPECTING JUCHE
>>
>>149971619
the hero isnt too bad. its nothing like wc3 really, theres only 1 ability and they're really only useful vs treasure guardians. no leveling up either or anything like that. as for competitive games, it depends on the game really. you'll probably have to comb through google/whatever rts reddit you can find. I only look at people who play dow 1, 2, and some aoe 2, so I wont be very helpful.
>>149971859
it was pretty poorly done, since it was basically infinite resources on a cap. I liked the gameplay but it sucks that you advanced in ages real quick most of the time.
>>
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>>149972053
AHAHAHAHAHAHAHAH SOUTH KOREAN SCUM DIED LIKE FLEAS

https://www.youtube.com/watch?v=zq54msMu3Sc,

NORTH KOREA IS BEST KOREA
>>
>>149972101
There are competitive online games with DoW? Care to give a link to a poor sap?
>>
>>149972516
not actually competitive, that scene died in winter assault. im talking about master of roflness, since he does a lot of 'high level gameplay' since he and his group are pretty good at dow.
>>
>>149972610
Damn. I was curious to see high-level stats to counter the Taus and the Imperial Guard.

Anyway, still experiencing with AoE2's AI, and despite how smart it usually is, its lack of adaptability is a definite flaw.
In the game I'm currently running, the britbongs rushed the Chinese in the second age, and have been harassing them all the way to the castle age, with the Chinese making absolutely no unit.
>>
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NON-JUCHE SCUM STILL AT RENAISSANCE
JUCHE MASTER-RACE IS INDUSTRALIZING, MASTERED BIOLOGY.
>>
>>149972843
Speaking about AoE2, how do you counter skirmishers and archers? With Light Cavalry?
The AI is trying to counter with Chu Ko Nu, and of course it doesn't go well.
>>
>>149973435
Wew, your map is really rich in fish huh, I never get maps like these
>>
>>149972843
>>149973490
>all of the sudden, the briton removed all their troops and returned to their forum
>still stuck in second age while the chinese have advanced to fourth age
I don't get it.
>>
>>149973667
i quited because of AI autism
>30 fucking caravels
>all try to attack two of my submarines
>my cruisers against their frigates
>rifleman versus musketman
and this is emperor, for crying out loud
>>
>>149973773
Rush to the opponent versus rush to the highest tier.
>>
>>149975020
What bothers me is that the Chinese AI hasn't built any barracks or archery range. It went to the third age, built a castle, and is now spamming Chu Ko Nus.

Once it's over I'll try installing a few Command Conquer games to see how their AIs act. I know the Japanese from Red Alert 3 love to spam the Giga Fortress, but beyond that...
>>
>global warming
>>
>>149975264
wew lad
>>
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>>149975264
-6025 gold per turn
>>
>>149975416
>mad max + khmer rouge
>>
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>>149975264
>-6025 gpt
>>
>>149975581
>>149975428
That's what happens when most of your tiles become desert.
>>
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>>149975895
nigger dont fuck mother earth this isn't alpha centauri
>>
>>149975416
I miss the planet view
>>
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And with that, I think the game is set.

The Chinese :
>build some fishing ships but never really tried to expand in the water
>have an insane amount of food and tried to sell it
>rushed to castle age and spammed castle units and rams

The Brit:
>rushed with archer and skirmishers, and later with war galley, assuming total control of the sea
>let their archers compete against the Chu Ko Nu and lost all their armies

I don't understand why the AI never bothers to repair their buildings or heal their units. I'm sure it repaired its building in Star Wars Galactic Battlegrounds.
I'll watch this until the end and I'll start a SupCom game.
>>
>>149976476
Okay, it may drag on for a while. The Brits started building forum everywhere. Literally.
And the Chinese finally built a barrack.

What the fuck is TSA?

Is it really that hard to make a reactive AI? So far, they always seem to focus on a specific strategy.
>>
>>149976631
town size attack, its an ai thing.
http://aok.heavengames.com/university/other/town-size-attack/
the ai actually does react a lot of the time. ive seen it totally shift production from one unit type to the next in order to counter a strategy. are you playing aoe 2 hd from steam? if you are, then I dunno.
>>
>>149974954
Lad you're playing Korea against Civ V AI, that's normal
>>
>>149977176
NORTH korea
their ua is diffrent
all specialists have 1+ science only
has a overpowered monument to compensate with it
>>
>>149977250
I suggest that you try one of the AI enhancer mods then. I haven't really had a full game with it, but the smart AI mod in that DLL site is not bad
>>
>>149977129
Yes it is. AoE2 HD.

Maybe it's shit against AI opponent.
>>
>>149970746
I don't understand at all what is going on in that picture.
Why don't you have sight on seoul?
What is that thing between the fort and the aqueduct?
What is Jeonju building?
Why do mines have 1 science?
Why are your cities puppeted?
Why is that one in resistence?
>>
>Playing Persia
>Build chicken pizza
>Build Taj Mahal
>Take the tier 2 freedom policy that gives longer golden ages
>Bulb 4 artists
>120 turns of continuous golden age
This I like.
>>
>>149977947
Let me explain it all:
i decided to FUCK the game with additional building mods and 1 science per mine because MUH geology.
>Why can't you see Seoul?
I am North Korea, with my capital in the south as Pyongyang.
>What is the thing between the fort and the aqueduct
One of my policy mods, Public Baths.
>What is Jeonju building?
An Agora, again.
>why are they puppeted
Because i took them from Korea, and made them North Korean.
>why is that one in resistance?
I got it from Korea thru a deal.
>>
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>>149975264
>>149975416
>>
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>>149975264
>>
>>149975264
Aren't those cities too close to each other?
>>
>>149980880
>not one city every other tile
nigga you don't know what you're doing
>>
Okay, I checked the AI in SupCom FA.
Even the Sorian advanced AI is bloody stupid, sending its commander to the frontline.
>>
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I noticed two things :
-first, I misunderstood. I wasn't using the Sorian AI, but the cheating AI,
-second, these aren't bushes. They're trees.
>>
>have to wait for 1.3 patch for stellaris to start a new empire
Hurry the fuck up paracucks
>>
>>149988152
Buy a few DLCs first, then they'll update.
>>
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>>149988152
Same here.
It's killin' me anon.
I've fucking taken to playing Beyond Earth while I wait, which just shows you how much they need to speed up
>>
>>149992179
>playing Beyond Earth
Are you a masochist?
>>
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>>149992727
I periodically keep going back to it and TRYING to like it.
Without success, but I keep clinging on.

Are there any mods that at least go somewhere towards fixing it?
At the moment what annoys me the most is trade route spam, and the fact that you get to the end of the game and 2/3 of the map is still unsettled.
>>
>>149993101
That only thing I can think of it is Sid Meier's Alpha Centauri.
>>
>>149993101
What kind of game you want? A 4x that has space elements but takes place on one planet instead of space?
>>
>>149985604
>>149986196
>the AI is not really smart
Well yeah, but the Sorian AI is still one of the very few that didn't completely suck.

>those are trees
Welcome to SupCom, where the most basic unit is a ten meter tall death robot that has two fuckhuge railguns.
>>
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>>149993257
In SMAC the "get to the end of the game and 2/3 of the map is still unsettled" thing is WORSE
>>
>AoE2HD doesn't have a manual
I'm murderously sure it was one of the few games with a manual that detailled every ingame unit.

>>149993820
Dunno, in that test run I just tried, the commander tried to rush me for some reason and assploded.
>the most basic unit is a ten meter tall death robot that has two fuckhuge railgun
If it wasn't for the Infinite War, SupCom's universe would be pretty much perfect, since they basically have unlimited energy and can completely turn mass into any matter they need.
>>
>>149994331
>Dunno, in that test run I just tried, the commander tried to rush me for some reason and assploded.
On certain smll maps it was actually a relatively common strategy to use the ACU offensively after a few minutes, and before t2.
Maybe they tried to script the AI to do this.

It's obviously doomed to fail on bigger maps because the enemy will get t2 by the time your ACU has waddled across the map.

>they basically have unlimited energy and can completely turn mass into any matter they need.
Yes. They are actually living in post-scarcity utopia, but they also use that same tech base to wage war. And it's pretty fucking scary if you think what that actually means.
>>
>>149995461
That's extremely sad, because it's mean it's really not a war for ressources.
It's a complete extermination over ideology.

Good thing the Seraphims arrived and SupCom2 suggests things improved.
>>
>>149996376
>It's a complete extermination over ideology.
One might say that it is a game that is about Total Annihilation.

>the Seraphims arrived
Yeah, though the idea that now two galaxy-spanning civilizations wage war on one another with esssentially limitless ressources is not exactly a cheering one.

Their only limitation is time and the number of ACUs they can field.
>SupCom2
Every time I'm reminded that this exists, I want to nuke Japan some more.

Seriously, all they needed to do was take SupCom, update the engine, update some graphics, and rock on.

But what do the fucking nintendo faggots do? Ruin it all.
>>
>>150000402
you dont like cybran dinosaurs? wow, whats wrong with you :^)
>>
>>150000402
But the Seraphims get banned at the end of SupCom FA.

And while I dislike SupCom 2 (which is a prime example of why you shouldn't make RTS for consoles), at least it ended up on a mostly positive note, with mankind united again. Even through Dr Brain had a nefarious plan ready.
>>
https://www.youtube.com/watch?v=_0JSca-chdU
Civ V had great music, hope Civ VI has the same quality
>>
I don't understand the logic behind the Command and Conquer games. I always get screwed.
>>
>>150005080
Don't dilly dally.
>>
>>150008949
No, I mean. I'll just greentext to keep it simple.

>make vehicles
>they get destroyed by the infantry
>make infantry
>inexpensive, but long
>they get ran over by vehicles
No matter what I do, it seems like the enemy takes 50% damage and I take 150%, with my units dying in three hits while I need to focus all my fire on one of his unit to die.
>>
>>150009240
I haven't played C&C specifically, but have you tried combining your forces?

Also, why not run over enemy infantry yourself?
>>
>>150009421
Because it requires micromanaging to run over every unit and I can't micromanage one buggy when my tanks are being destroyed.
Everything is so fragile in the Command and Conquer games.
>>
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>>149993101

Apparently if you put all the AI's in a somewhat overpopulated planet, medium size or less, they get extra aggressive and seem to employ their programming at full.
Pic related.
>>
Just noticed a weird bug with AoE2HD : if you're spectating a regicide game, you can kick the king out of the castle.
>>
god damn is war boring in stellaris
after playing as a warmongering empire i can't stand war anymore
>>
I realized I've been playing warmongering xenophobic slavers wrong.
>Skip the first colony ship, spam corvettes
>Rush your nearest neighbor
>Destroy their spaceport, take their planet
>Enslave everyone
>Double mineral output, build more corvettes
>Ignore the game yelling at you about naval capacity
>Spam defense armies for slave revolts
>Rush your new nearest neighbor, repeat

Pretty fun and refreshing after playing early game peaceful. Malcontent slaves were a lot less of a threat than I thought. I'm obviously running into science problems, but it doesn't matter when I'm the guy with the 2k corvette doomstack when all anyone can muster is 800 including their spaceport.
>>
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If University of Planet isn't your favorite faction then you ain't my nigga.
>>
>>150030614
>university of planet
My nigga, best faction. Gaia second best because waifus and pretty cities
>>
Do you think if we meme enough we can get Catherine's leader screen fixed so she's not using a champagne glass to drink red wine?
>>
>>150009240
consider investing in absurd amounts of static defenses.
that's how i always played c&c or red alert
>>
>BERT is never going to be updated again
>they will never fix the one broken achievement
>I'll never get it
>>
>>149975416
>>149975264
You guys know you can turn off global warming right? All you have to do is edit 4 lines of text in a text document in your Civ 4 folder.
>>
>>150034476
>cheating
Don't ever speak to me or my wifes son again.
>>
It really disappoints me the best way to beat a boss you're having trouble with is to just switch to a straight sword

Literally EVERY boss I had a tough time on became TRIVIAL BULLSHIT when I spammed those safe, high damage, low startup/endlag R1s
>>
>>150035582
Fuck how did I end up here

Sorry wrong thread
>>
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Anybody know what mods (or mod types at least) could cause pic related? I uninstalled-reinstalled, and still give me this crap, so I figure it's a mod.
>>
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>>150036595
Probably a mod that hasn't been updated to use the 1.2.* l_english.yml file in the localisations folder.

Start with the ones that are not updated to 1.2.* then check the ones that use the localisation files
>>
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>>150030614

University pride Planet wide
Gas the Believers fedora war now
>>
>just really found out about no quitters mod/community balance patch
>both require a dlc I dont have and never thought I would need
>I missed the civ dlc sale
>>
>page 10
>>
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>>150030614
I'm sorry, I can't hear you over the sound of playing on easy mode but their fluff is so fun half a million of my comrades swarming your shit.

I hope your fancy science things can stop an ocean of communists.
>>
Why do anthropoid look so fucking good?! My pants can't contain my boner
>>
>>150035582
>>150035731
I know right?! straight swords are bullshit
>>
fucking hell how the fuck am i supposed to get influence without reking other empires?
im running out of empires to rek
>>
>>150048163
>make rivals
>remove outposts
>effective planetary administration
:^)
>>
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>when you keep getting dropped off right next to the necrophage
That being said I am really digging this game. I don't think I've played a 4x quite like it.
>>
>>150049615
How close are they?
>>
>>150049770
There's literally only one neutral region standing between us.

I picked Huge for map size too.
>>
>>150049907
Better start forward settling regions around them.
>>
>>150050483
Also dedicate at least one city to military. They're going to spread no matter how fast you move. It'll be a bloodbath. See if you can get a couple allies in on it too. Necrophage and the Broken Lords are the absolute worst to get into a fight with once late game comes. Sorry to hear about your shitty luck, anon.
>>
>ded
>>
>>150033743
Just use SAM if you already met the requirements for achievement but can't get it because of a bug senpai

Also
>BERT
>>
>>150048981
its ok, but when leaders die all of age at the same time i'm fucked
>>
>>149976631
They don't need a barracks.
The ideal Chinese build is chukonu and rams.
>>
>>149993930
> In SMAC the "get to the end of the game and 2/3 of the map is still unsettled" thing is WORSE
You, autistic bastard. Why do you want to micromanage most of the map? Don't you have a life or something? I don't actually want to know the answer.

I consider this a good thing, you know. The part where I don't have to deal with the whole map. Not you not having a life.
>>
>tfw some scrub with ~1500 score wins because of science and big fat neighbors with more culture buildings than troops
>>
>your acts of aggression during cold war will no longer be tolerated. the hive begins to buzz.
Then don't come into my fucking borders, asshole bug people.
>>
>>150060502
Closed borders policy and watchtowers
>>
>>150060706
Yeah just closed them off. Getting garrisons up for my regions and am now starting to build watchtowers.

Thankfully I think I cut them off, or at least slowed them down, by taking the only two land bridges I know of. Unless there's a shitload of land to the south of a chokepoint they're eating alive.
>>
>>150060847
Another interesting thing I forgot to note is the army I did kill off was pretty banged up. So something's giving the Necrophages problems. Just not sure what.
>>
>>150061159
Which faction did you go with?
>>
>>150059792
First time I played Civ V I lost a time victory to Darius. Still annoys me to this time
>>
>>150062167
Mezari. Really like their design.
>>
>>150062591
Get ready to encounter more bugs when you do their main quest then.
>>
>>150062682
Will do. Hopefully the military I'm building up will be enough. But they're either expanding south where I can't see (they have a choke point at their capital region) or I've cut them off to three regions.
>>
>>150062860
Remember that a city with a governor in it is better than a city without one. Likewise, an army with a general is strong than one without.
>>
>>150054937
yeah have the same issue sometimes. Influence is fucking shit and really hard to get if you're militarist. Rivals don't get you much influence
>>
>>150063784
Just take Enduring or whatever the fuck
average 60 + 100 years is plenty to eat the rest of the galaxy alive
>>
What are you guys spending influence on? I always drown in it. Do you spam outposts like there's no tomorrow?
>>
>>150064195
edicts breh
>>
>>150064195
I never seem to have enough unless I play as a deranged genocidal warlord with a million rivalries.
>>
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Playing C2C
What the fuck are control points for Great Commanders for? Pic related
>>
How come Victoria and Teddy get an extra unique unit.
>>
>>150066115
Others have unique building, no?
>>
>>150066189
Teddy and Vic get Film studio and Royal naval dockyard as well.
>>
>>150066115
its because they have both a unique bonus from the civ, and one from the leader. however, they lose out on an actual unique bonus because of that. japan gets divine wind (more damage when near coast), france gets those special spies, egypt gets huge trader bonuses, china gets builders that can decrease wonder construction time, amenity bonuses. america and britian dont get those.
>>
>>150067447
>egypt gets huge trader bonuses,
Wasn't Egypt's bonus something about being near river?
>>
>>150067615
their special ability (tied to the civ itself) makes districts and wonders build faster when near a river. their leader ability (tied to the leader) give trade routes to other civs extra gold for egypt, and extra food for the other civ.
>>
>>150067447
I guess that makes sense with Redcoats for victoria and rough riders for teddy. Teddy also gets that tourism bonus and combat bonus in friendly territory. I guess rough riders might not be as strong.
>>
SAFE
>>
>>150057174
>ram
You mean these bugged rams?
>>
any mods that make pollution visible in factorio? i want my base to be covered in a thick, unpenetrable cloud of acidic, burning industrial pollutant
>>
>outnumber necrophages 5 to 1
>the bar is slightly in their favor
Killing them off is gonna suck.
>>
>>150071649
Don't see shit senpai did you forget a pic
>>
>>150072065
Just tough it out, anon. Late game Necro's a bitch to handle.
>>
>>150072065
Who are you
>>
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>>150072774
You these rams? These rams who only damage the buildings when they feel like it?
>>
>>150072936
>having bugged RAM
PC master race faggot
>>
Are Japs good in AoE2?
>>
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>>150073737
They're a cute civ. Solid enough.

Is /4xg/ where we discuss AOE2 now? I didn't know this. I'm ok with it.
>>
>>150073737
They'll be great in Civ VI
If they don't announce another interesting civ, Japs will probably be my first civ to play in it
>>
>>150073737
Cool architecture, decent unit.
>>
What the fuck is Unique Infrastructure? Unique District?
>>
>>150074713
UI is a tile improvement.
A District holds 3-4 buildings in it. Units are created from districts. Districts are tile improvements themselves.
>>
>>150074802
Civ wiki directly mentions of unique infrastructures in CÄ°v VI page
http://civilization.wikia.com/wiki/Civilization_VI
>>
>>150073737
They're pretty solid
Samurai beat a lot of units one-on-one because of their 25% faster attack, effectively E. Samurai have 20 attack even if it says 12+4 same as E. Manguidai having 15 instead of 8+4
Fishing bonus makes them good on island maps (hurr)
>>
I've only recently discovered how fun civ 5 is, and purchased all dlc during sale.
Can you suggest some must have mods.I am most interested in as mods that improve honor &diplomacy, army oriented, fun new nations.
>>
>>150075123
I have a boner for tons of infantry and mangonel spam. The other civ I was looking at was the Koreans but they seem like you either turtle like crazy or cheese with tower rushes.
Dem turtle ships, though.
>>
>Sydney Opera House in Beijing
>Great Mosque of Djenne in London
>Oxford University in fucking everywhere
I wish they made it so wonder who had city names in them would change their names according to the cities they're built in, this shit makes no sense
>>
>>150074885
>http://civilization.wikia.com/wiki/Civilization_VI
Guess its just a UB then.
>>
>>150075213
War Wagons are decent enough but they get obliterated by any sort of fortification and by mangonels, they're too fucking big to dodge.
>>
>>150075451
>great mosque of djenne in london
is realism not a valid argument?
>>
So I just tried AoE3, and it's like SupCom 2.

It's a dumbed down sequel where base building is fun but the maps are too small and you stockpile a lot of ressources very quickly.
>>
>>150076608
Now you know why people don't like it. That and the abilities and such which make it a mediocre to good RTS but not an AoE game. Seriously, what the fuck are the timed abilities and the fucking immortal explorers?
Also
>colonial game
>the resource you run out of in the end is fucking wood
>>
>>150076901
Yeah, and also
>have to pick between HP/damage/details or skills, can't have them both
>limited selection, can't have your entire army on Ctrl+1
>maps are so small
>no clear way to heal your units

That's really a shame, because there are a few details that I really love in this game.
Like the farms being infinite, and able to produce food or gold.
The ways bullets are depicted, it leaves a smoky trails behind, that's kinda cool.
The way you can stack training to have 5 units training at once.
The neutral tribes you can ally with.
The exportation system for the japanese who takes 10% of your ressources and eventually allows you to pass an age on top of hiring new units (that aren't upgradable but don't use ressources).

Other than that, it's sad to say, but it's really meh. And don't get me started on the whole levelling and cards nonsense.
Plus I looked around, and I couldn't find a way to have different units grouped together to move at a different speed. If you put cavalry and infantry in the same group, you're boned. But it was the same for AoE2, so that's not really a valid complain.

I'll just reinstall AoE2 and spam archers.
I love archers.
>>
>>150077117
Infinite farms are only good because of the absurdly low fucking amounts of wood in NEW FUCKING ENGLAND.
5 units training is a good idea desu, it makes no sense that it takes five times as long to train 5 pikemen as one, just drill them together.
Neutral tribes are meh, they feel so artificial and you can't attack them.
Export feels gamey as fuck but it's pretty neat I agree. All the Asians get it.
I also liked the weird accents everyone has instead of speaking basically perfect their-language.
Cards are...a good, idea, I guess in that they're bonuses, but they're implemented like shit
>oh lmao you can only have 1 castle and 2 factories xd
>dude like half the overpowered bonuses come from CARDS
>dude Isabella becomes stronger the more you play as her totally not multiplayer shit stuffed into singleplayer XDxddD

>I'll just reinstall AoE2
Too bad you didn't try AoE:O when it still existed.
>>
>>150077117
>no clear way to heal your units
Surgeons and Field Hospitals.
>>
>>150077429
To be honest, the only reasons I like infinite farms is because it makes more sense to me than spending wood on it. And because it's comfy. The only reason I play Banished is because farms are fun to watch in this game.
That makes complete sense and it makes rebuilding armies a lot more enjoyable.
Neutral armies are only good for auxilliaries and roleplay reason, otherwise except for a few techs, they ain't worth it.
Haven't tried the others asians armies yet. Japanese for life, baby.
Cars... I dunno, I can't stand them. There's nothing indicated if the other player is using a card or pulled an army out of his ass, so you can't estimate how many ressources he used.

>>150077535
Asians don't have these.
For all the shit I give to Empire Earth, I liked how easy it was to heal and repair stuff in that game. Just put your units next to the hospital and they regen by themselves.
>>
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>>150077117
>If you put cavalry and infantry in the same group, you're boned. But it was the same for AoE2, so that's not really a valid complain.
That's actually a feature, it wasn't that way in AoE the original and people complained about it being impossible to make infantry or cavalry guard the catapults meaning catapults always got picked off heading to the enemy unless you micro'd them all fucking day.
>tfw Villagers in AoE2 don't use their hunting bows, which DO MORE DAMAGE THAN THEIR STICKS, in normal combat

>>150077662
>spending wood
Yeah I get you, but I think infinite farms are really kind of unbalanced if they were in AoE2. They work in AoE3 because resources in general there are really fucked.
Also holy fuck fish traps killing themselves in AoE2 pisses me off, you can't even queue them

>>150077662
>Asians don't have these
Neither do anyone else, they only have 6-10 maximum through cards.
Asians can get them if you ally the British and send them.
>>
>>150077819
It thought it was standard to have them moving at different speed unless you order them otherwise. I'm thinking of AI War here.

You couldn't queue farms in AoE2 vanilla either. I only discovered it in Star Wars Galactic Battlegrounds and even so, it was a pain in the ass.

So you can only heal through cards? That's retarded.
>>
>>150077986
>You couldn't queue farms in AoE2 vanilla either
Which is why Conquerors was a godsend now wasn't it
>>
>>150077117
>>no clear way to heal your units
What are priest?
>>
>>150079182
>priest
>in AoE3
Holy shit, you are retarded.
The only thing I have are monks, and you only unlock their heal at age 3.
>>
>>150079308
>tfw no wololo
>>
>>150079347
They only used wololo in AoE1.
They replaced it in AoE2 for a sound that still freeze my blood even now.
>>
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>>150079308
>>priest
>>in AoE3
>Holy shit, you are retarded.
>>
>>150079376
Uwaoon~
>>
>>150079924
DUN DUN DUDUN
>>
>>150081749
House?
>>
>>150064195
i drown in it when playing pacifist but always low when I play militarist.
>>
>>150082437
The trebuchet.
>>
>>150082743
Isn't that more like Dun Dun-dun?
>>
>>150082806
No, there are four beats.
>>
>>150083494
But houses do too
Dun-du-dun-dun
>>
>>150083531
Trebuchets are like dun-dun-du-dun. Houses are lighter, the trebuchet almost sounds like one of these Japanese war drum.
>>
I like the elevage part of AoE3. You invest food to create animals, you let them fatten at your mill, and then you slaughter them for roughly 3x, maybe even 6x time the food you spent.
>>
>mfw I just discovered that there's decay in AoE2
Jesus.
>>
>>150084113
>he didn't know
Never let your villagers hunt animals in smaller than groups of 5-6, you lose like 20-40 food otherwise from a deer.
>>
>>150084312
That's damn neat.
Why is there so much hidden shit in AoE2?
They don't make games like that anymore.
>>
>>150084480
Because of LoL, DotA, and Minecraft bringing in the kids.
No I'm serious. Adults have a tendency to both not have the time for gaming as children do and not needing or wanting to move on from their 'golden' games as much. As such selling to children is more profitable.
Also, a 'good' game like AoE2 can't be resold, because people can and will play it for fucking decades. It's much more profitable to sell shallow or non-replayable games to pump out new versions for, or to sell lots of DLC aimed at more underage or close to underage consumers.
>>
>>150084113
>>150084312
W-what do you mean decay in AoE2? I admit I'm not good at this game but I am always happy to learn.
>>
>>150085498
All animals slowly lose food once killed, whether or not you're actually taking that food.
Kill a sheep and then go forage, watch the counter tick.
>>
Where is the white only mods/patch
>>
>>150084716
That's very strange, because I'm sure I played more as a kid than I do now as an adult.

I was also way better.
>Final Fantasy VII
>barely had any idea what I was doing
>finished the game easily
>bought it on Steam
>decided to optimize all my shit and get all the enemy skills
>get killed by random mobs

>>150085498
Basically, there's a phantom villager who pilfer killed animals.
>>
>>150086323
I tried Sonic 3 & Knuckles and was... ok, better than expected after years but I was surprised at the bits of the game I did have trouble on. Mostly some select mid-bosses.

But what got me was the special stages because they made me dizzy, I only got a few emeralds as a result. Growing old sucks.
>>
>>150086517
I tried with Silent Bomber recently. Managed to reach the final boss as a kid, but never beat it.

Now I can't even beat the Blue Mist General.
>>
>>150085857
I'm pretty sure you can find it on the workshop at this point
Should I take the thing off for next thread
>>
So I've never been much of a Civ player (although I've played Civ2 and Civ3 back in the day) but I bought Civ5 during the Steam summer sale and decided to give it a go.

I have been reading various tips and guides as well and one weird thing stood out to me.

Where in most strategy games (and games in general) the understanding is that the gold standard for what is a good strategy is how it performs in multiplayer.

In Civ it seems like the gold standard is what works in Deity and multiplayer is largely ignored, as if this was a single player game.

Why is this?
>>
>>150087840
>Where in most strategy games (and games in general) the understanding is that the gold standard for what is a good strategy is how it performs in multiplayer.
>In Civ it seems like the gold standard is what works in Deity and multiplayer is largely ignored, as if this was a single player game.
should have been a single sentence, no idea why I split it in two
>>
>>150087840
>is that the gold standard for what is a good strategy is how it performs in multiplayer
Since when? Mostly because of the braindead AI and ease of a competitive session perhaps, but for Civilization, Total War, and Paradox games the gold standard has always been how it performs in singleplayer, because you just can't organize a multiplayer game that stretches for 10-100 hours.
>>
>>150087840
People mostly play civ in SP. Hell, pretty much none of the work on MP

Also civ is not like RTS games, one game usually takes days to finish. You won't have games like that in MP unless you play quick, which most, including me, simply don't like

Also beating deity is more satisfying than beating others in MP
>>
>>150088116
>pretty much none of the work on MP
pretty much none of the mods work on MP*
>>
I miss Dominions 4. It had great options to shit talk everyone.
>>
>>150088220
Did the general die
>>
>>150088265
There's a Dominions general?
>>
>>150088016
I guess I'm just wrong and more used to things like ASL and chess compared to the GS mainstream then.

The latter sounds overwhelmingly masturbatory in that case though. Plus getting better at the very top would mostly involve hacking around how the AI works rather than actually outsmarting an opponent.

Unless the AI is really good.
>>
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>>150088362
>Unless the AI is really good.
>>
>>150088362
>strategy
>AI
>good
>ever
>>
>>150088334
Didn't there used to be?

>>150088362
>masturbatory
That's what all strategy is. Shit like Starcraft and WCIII at the very top is about how fast your hands can move while AoE2 at the top is actually a good deal luck and seeing if you made the right units, because if you were going for a FC double knight rush and the enemy started building pikes right before you got there you're boned no matter what.
Fuck's sake even outsmarting your opponent is a lot about how to exploit the game, because at some point there's really not a lot to strategy. Hannibal is one of the greatest field commanders in history but you'll notice his entire shtick comes down to 'terrain advantage', almost always a river, and 'hit their asses', almost always with cavalry or failing that shock infantry.
>>
Fucking hell. I can barely scrap enough minerals to have fleet power of 600 and AI has 1400

How the hell am I supposed to survive early game on hard?
>>
I have a dumb question about markets in AoE2.

So we agree that the furthest the markets are, the more gold your caravans get, right?

But is it really useful to move your markets as far as possible, since the caravans take more time to move from one market to another?
>>
>>150088793
The gold increase formula is exponential.
>>
>>150088650

Simple, you don't start any wars unless you can win them, you get lucky with your start (pretty much literally, encircled is a no-no and you'll get double-penetrated very quickly, same with being surrounded by hostile ethos) and deactivate the Advanced AI starts unless you are a masochist

Usually, you win wars by hard-countering the AI's tech or massively outnumbering them anyways. Due to the AI being extremely dull, you can also pull some dirty tricks like figuring out their rally point and massacring a part of their fleet while they desperately try to pool it together. Capital is also the only place you need to defend (and inversely, capture) along with war targets

>>150088793

Gold per distance scales much faster than time per travel, as such it's usually better to put them as far apart as possible

The other important thing is to have as few obstructions in the way as possible, making it go through your entire town, your unit production buildings and a maze of scattered houses is a big no-no
>>
>>150088793
This >>150088942 >>150089068
Also if you have two markets right next to each other, they'll cram each other to pieces.
>>
>>150088942
>>150089068
>>150089132
I see. Thanks.
>>
>>150089068
>Simple, you don't start any wars unless you can win them
Why thank you. If only I could deny a war declaration, wouldn't it be nice?
>>
>>150089278
>If only I could deny a war declaration, wouldn't it be nice?
>YOUR HEAD WOULD LOOK NICE ON A PIKE
>Nah I don't think so desu, I mean don't you think my hair would be messy with the wind blowing it all the time?
>o-oh...you're right...
>>
>>150089364
>luckily, I have perfect shampoo! I'll wash your head before putting it on a spike!
>O-oh shoot.
>>
>>150089278

There's usually two things I noticed in Stellaris early game, to keep your empire in one piece :

>You need to use your rivalries properly, take some time to analyze the rivalry webs, who is blatantly hostile to you and who is indifferent. Rival the right people and you can get a defensive pact within a decade or two
>Never EVER EVER guarantee the independence of a lone country (not granting you access to a larger alliance web) who is Inferior, or any country ever who is Pathetic. The AI WILL intentionally declare war on it and dick you sideways because defensive pacts don't apply if you're drafted to defend the lone black sheep that only you have been set to defend.
>DO NOT EVER USE LIBERATE UNLESS YOU HAVE A VERY GOOD REASON, YOU START WITH A PLEDGE OF PROTECTION AND THEY HAVE ZERO DEFENSES AND ALLIANCES, WHICH MEANS THEY WILL BE DOW BY OPPORTUNIST RIVALS IN A MATTER OF DAYS. TO WEAKEN EMPIRES, ABANDON. TO EXPAND, JUST CONQUER AND CLEAN UP THE POPS
>>
>>150089632
Most of this is obvious, the problem is on hard I can't survive long enough for any of it to matter.

I get steamrolled by one empire. Normal was too easy, but hard is way too hard.
>>
>>150089935
>hard is way too hard.
Yeah for the wrong reasons.
>>
>>149970112
>tfw no empire borders for mac
>>
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>>150090216
>mac
>>
>>150090412
Nigga please. I know what I'm doing.
>>
Does the random AI personalities make their personalities completely random, or just make AIs use random already existing personalities? Like Bismarck using Ghandhi's
>>
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The more I read about trade, the more I want to buy Recettear and make money out of this.
>>
>>150090768
It randomly modifies biases from -2 to +2.
But it doesn't matter because vanilla AI is retarded regardless.
>>
>>150088641
Your argument overemphasizes one side of Sun Tzu's "If know your enemy and know yourself (...)" maxim when it's the other side that's most important. From the sound of it (I haven't played a lot of AoE) the Age of Empires player who is "going for a FC double knight rush" only to the foiled by the enemy who built pikes failed because he only knew himself but not the enemy (whether that's avoidable or not reflects on the game design rather than the player).

Knowing yourself is the easy bit (note that Sun Tzu's maxim doesn't even MENTION the possibility of knowing the enemy but not knowing yourself) and it's a given in high level play. The value of a strategy game design is in how the second bit - knowing your enemy - impacts the game. And with an AI opponent, particularly one of poor quality, you can simply "learn" the enemy in a way you couldn't with a human opponent.

You mention strategy is about exploiting specific advantages and that's true, but the point is that with a poor AI opponent you know how it will react to them, where with a human you generally can't, since he will take into account your predictions about his actions as you will about his.

Now there may be games where that is not a factor but that's simply because they are poorly designed.

That said I rarely play computer games.
>>
>>150092115
Which is why most armies in PvE are actually versatile. You only see specialized armies in PvP.
>>
>>150092115
alri Changqing pipe down
>>
>>150092115
Age of Empires II has a pretty unpredictable AI though who seems to randomly select an initial strategy and change it up as he plays (he'll make fucking loads of champions if you spam pikes at him for example and loads of light cav in response to an Aztec Monk Rush), and more importantly it's not a matter of knowing your enemy but of knowing how to react to your enemy. Even in multiplayer, it's a matter of luck because right from the second the game starts there are decisions to be made. Make the wrong one by accident in response to that of an invisible enemy, you lose.
>>
>>150092775
Sounds like poor design for strategy game.
>>
>>150093140
How so? Strategy isn't about knowing you opponent's hand. It's actually almost entirely about guesswork. Perfect information games, like Chess, are not true "strategy" but games of planning.
>>
>>150093140
Still better than Empire Earth.
>>
>>150087840
theres a few problems with civ in general multiplayer-wise, which is why people concentrate on singleplayer. these arent really problems with the game itself that can be 'fixed' nor do I want them to be.
>games can take days of play, for several hours a day, even on the fastest setting
>impossible to get random players to play and finish a game unless you use no quitters mod
>some civs are designed for singleplayer and are basically useless in multiplayer
>the ai doesnt even work well in multiplayer, it never interacts with players
not to mention civ doesnt have a competitive side at all. in many rts games you see rankings for singleplayer as well, like rise of nations, because they dont have a real multiplayer scene.
>>
>>150093376
In Rise of Nations' case, that's because the multiplayer is a piece of shit that crashes on a regular basis.
>>
>>150093331

>playing Age of Empires
>pretending to know anything about strategy

dude ... srsly ...
>>
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>chilling out in my empire researching and things
>suddenly some fanatical purifiers declare war on me
>defend myself and my galaxy by wiping them out
>somehow I'M the bad guy
>>
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Calm down and praise Kumo.
>>
>>150093140
most single 'real time strategy' games focus on reaction. I dont think this is poor design at all. an ai that reacts to you, and one that is very versatile, is on par with a human player, and is actually a lot better than low-level human players, who dont know how to react to strategies. if you wanted to play an actual strategy game, you wouldnt be playing an rts.
>>
>>150093627
>play ANY strategy game
>pretend to know about strategy
Reading history helps here, but you wouldn't know it.
Strategy is about making airtight plans that do not fail no matter what choice your opponent makes even if you don't know what choices he has, or alternatively maximizing potential gain from things that can be discarded (so let's say you have 3 armies, you only need or want 2, how do you use army 3 in the best way?).
It's essentially game theory.
>>
>>150093331
>but games of planning.
>strategy
>: a careful plan or method for achieving a particular goal usually over a long period of time
>: the skill of making or carrying out plans to achieve a goal

So you are telling me these games are actually strategy and playing a game about guess work is just gambling?
>>
>>150094070
Strategy is not about just making the plan though you git, it's about reacting to a plan. There's no such thing as a perfect strategy, but in Chess there's perfect play possible.
If you're going to pretend that Hannibal, Subotei, etc. aren't strategists then kill yourself.
>>
>>150094070
>guess work is just gambling
>implying strategy isn't gambling
Hannibal gambled the Fabian Strategy wouldn't outlast the loyalty of Roman allies
Pyrrhus gambled that the Romans wouldn't be able to replace armies quickly after shattering defeats
On a grander scale, Hitler gambled taking the Rhineland and Czech, Poland would be overlooked by the Western Allies.
The Visigoths gambled that the East Romans, overextended as they were, wouldn't be able to bring the full brunt of their might to bear on their armies.
Subotei gambled that the Hungarians wouldn't notice him making a crossing further down the river.
Strategy in general are gambles, the key is finding the right gambles, the right timing, and the right bluffs and/or coverups. There is no guarenteed strategy.
>>
>>150093826

Strategy is the general's concept of how he's going to win the war.

Just like Tactics is the general's concept of how he's going to win the battle.
>>
>>150094760
And both of them are actually any point of contention and interest whatsoever because it's impossible to know everything.
>>
>>150094923

??? Can you possibly make your point any more unreadable?

Of course it's impossible to know everything - that's why all Strategy (and Tactics) ever was no more than pure guesswork and gambling.

But, you have to keep in mind that - when gambling - you always have to be prepared to lose.
>>
>>150095208
>??? Can you possibly make your point any more unreadable?
Yeah okay, I'm >>150094620, >>150093826. Better?
>>
>>150093826

>Age of Empires
>strategy

dude ... seriously ...
>>
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>>150095359
What did he mean by this?
>>
Except Supreme Commander 2 and Age of Empires 3, is there any other good RTS that was ruined by a console sequel?
>>
>>150095509
Empire Earth had EE3 which is so bad even review sites gave it like 3/10
>>
>>150095665
I tried it, I think. It was meh.
Not enough units.
>>
>>150095801
>meh
>only meh
What about the shitty jokes and literally 3 civilizations?
>>
>>150095839
I played it twice. It was bad. Really bad. The boring kind of bad.
>>
>>150095906
It confounds me how Empire Earth, the one game I never fucking got from information overload (especially 2), became a fucking mobile game.
>>
>>150096376
>especially two
I heard Empire Earth 2 wasn't really good either. Apparently it used a district system of some kind.
>>
>>150096572
It was REALLY convoluted.
>>
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>tfw glorious chink
>>
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>>
How do I get good at war in Civ IV?
>>
>>150103271
Outscience everyone and roll over their archers with tanks and marines.
>>
So, question about slavery.
I have collectivist and xenophobe.
I don't give a flying fuck what other empires think about my policies.

Are there any negatives to enslaving my own pops on food and mineral tiles?
>>
>>150107459
Addendum:
How about on the Planetary Administration tile?
>>
>>150107459
There's still going to be instability, but rebellions seem to be broken.

Abolitionists might also pop up and make your slaves disappear, but for collectivists it shouldn't be a problem.
>>
Man, the more I play AoE3, the more I hate it.
>>
>>150108271
Stop playing it then
>>
>>150108438
I can't. I want to have fun, and AoE2 is too hardcore for me.
>>
>>150108542
>being a casul
>>
>>150108620
>no fun allowed
>>
>Empire Earth is literally dead
>Empire Earth's engine is barely usable
>Empire Earth II's engine has blatant problems and will crash if you slightly push it around
>Empire Earth III is a joke

And that's how RTSes go to die
>>
>>150109306
>Rise of Nations' online is so fucked up you can't even play, despite promises it was going to be fixed
>Rise of Legends will never have a HD remake and because it's developped by Microsoft, it doesn't work on any recent OS
>Age of Mythology got a remake but is shit
>Supreme Commander FA has a dead community
>Supreme Commander FAF changed everything, requires you to register and suck up to a lot of people
>Supreme Commander 2 is a bloody joke
>Act of Aggression is nothing to talk about
>Grey Goo is a joke
>Red Alert turned into AM I KAWAII USA-KUN?
>The Tiberium serie died whimpering after shooting itself in the foot
>>
>>150092115
Hannibal taking shit personally.
>>
>>150111489
t. Roman.
>>
>>149970112
Can I post Aurora here?
>>
>>150092115
>the Age of Empires player who is "going for a FC double knight rush" only to the foiled by the enemy who built pikes failed because he only knew himself but not the enemy
Not really, a Gothic FC player can pump out pikemen in the time it takes those knights to knock down a shitty palisade wall.
>>
>>150112150
I guess.
>>
>>150113882
>a Gothic FC player can pump out pikemen
I COMPLETELY misunderstood that at first and I wondered why he gave pikemen handjobs.

I'm tired.
>>
>>150114132
>not pikejobs
>>
>>149975416
>World is an egg
>>
When I select the tile to colonize in Stellaris does it replace the resource, or does it get used?
Like will I get extra food or will it destroy the tile?
How about a more unique tile like energy or research?
>>
>>150116098
Same resource - it gets kept.
Different resource - it's suppressed

So your capital will take advatage of food and once upgraded minerals as well (I think), but not research or energy.
>>
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The Spanish empire grows ever stronger.
Europe was getting really pissy with chain-denouncements, but luckily the Turks provided a solution to that. Bribed them against Egypt, who they wiped out, and then against all of Europe, and a few turns latter attacked him myself. Don't worry, you ungrateful fucks, Spain will continue to protect you from these heretical aggressors.
Unfortunately, Ankara is in just the right position that it has to burn. Astronomy's discovered, the world's opening up, and Sinai needs a canal. It's a shame, really; if it was just one tile to the right or on that hill it'd be fantastic...but it's not.
Some bribes meant the Zulu menace never really materialized, and now that I've got Tercios it never will. They're finally making headway against Ethiopia, though. Hopefully they'll wipe them out and give me an excuse to invade. Pushing down into south Africa isn't really worth it in my book, but central certainly is, what with it's holy city and two natural wonders.
>>
Haven't played Stellaris since release week.
Are mid and late game fun/good now?
Are there any must-have overhaul mods yet?
>>
>>150117954
That Thebes... doesn't have any wonders? That's a new
>>
>>150118036
>Are mid and late game fun/good now?
It's better now, they fixed some stuff that didn't fire. But still a long way to go.
>>
>>150116413
Thanks, mate.
>>
>>150117954
>Not using Accurate Earth
>>
What is objectively, the best Earth map that satisfies both of these criterias :

>Biggest size possible because you can't fit detail on a Standard
>Actually accurate. Fixed or random starts

Also I've heard of Civilization V tweaks that unfuck the 32 bit RAM issues, that causes the game to gray screen if too many things are going on mid game on Huge maps and late game in bigger than Standard. Can anyone enlighten me on that ?
>>
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>>150117954
Holy shit that geography looks atrocious.
>Edirne in Cyrenaica
>>
>>150119250
http://steamcommunity.com/sharedfiles/filedetails/?id=317546056&searchtext=accurate+earth
>>
>>150119440

>Founded and captured cities are automatically named based on their location.

Intriguing, how does that even work ?
>>
>>150119578
Magic.
>>
Multiplayer related question regarding Stellaris

Say i find and get access to crystal forged plating, could i share this research with my buddy via research agreements?
>>
>starts Red Alert 3
>no multiplayer option
>clicks on Challenge
>unskippable cutscene starts
Fuck you EA.
>>
>>150122380
I think you need to actually have them researched first in order for them to actually show up for your friends.

in other words, yes (i think)
>>
>play Montezuma
>get shit on by Washington
>play Kamehameha
>get shit on by Washington
>play Nobunaga
>get shit on by Washington

It's not even a good civ, he just keeps getting crazy production spawns.
>>
>>150123590
I know a sure fire way that you can't lose to Washington, ever.
You BE the Washington. It is a good civ. Scouts range for life.
>>
>>150123590
Now you understand why the aliens started by blowing Washington in Independence Day.
>>
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>>150091536
Recettear is fun, as you get to be the sneaky merchant for once
I came for the capitalism then ended up playing for the dungeon crawling
>>
>>150129951
>candy shortage
>sell chocolate for 12k to a little girl
>>
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Oh baby.
>>
>>150130363
>that fog of war
>50 turns
wew
>>
>>150130568
top of the map lad
>>
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>>150130113
The decision was ultimately hers goy, she just had provided to her what she wanted at a reasonable price
>>
>>150094215
that's tactics, you git

also chess, despite being perfect information, is 99% tactics i.e. reacting to your opponent using very short-sighted (comparatively) methods

even computers use little forward planning in chess
>>
>>150130363
>putting statues over fur tiles
absolute mad man
>>
>>150130363
Can someone explain to me what the gray blocks are? Do they just replace the clouds on lower settings?
>>
>>150130798
Yes. Clouds are ass.
>>
>>150130787
Strategy is literally large-scale tactics though, and the only reason chess doesn't get forward planning is because the numbers involved are too fucking big.
>>
>>150130941
are you implying that real life is smaller in complexity than chess? Because if so, I have to laugh at you
>>
>>150131097
...what the fuck are you even talking about? No, real life isn't smaller in complexity, but it is both larger in scale and has non-perfect information. Even if you had infinite processing power at your disposal you wouldn't be able to create a perfect strategy.
>>
>>150129951
>>150130703
You know, despite the shitty moeblob, that actually sounds like fun. How tedious is the dungeoning? I know that Japanese always have problem balancing their games.
>>
I've been thinking about how to fix the current meta of Talcyon battleships being the only viable late-game build, and I think I've got some ideas.
Currently, the problem is that Talcyons- and to a lesser extent, Kinetic Artillery- give your battleships the ability to wipe out the entire enemy fleet before they can get close enough to actually shoot back- provided, of course, they are not also using Talcyons. The problem here is multi-layered- the engagement range of Talcyons is almost double that of most other weaponry, AND they deal more damage per shot than any other weapon slot, AND they have an incredibly high accuracy rate. Their only downside is taking 8.85 seconds/days/turns to fire again, but considering how long it takes fleets to close that 120 range engagement distance, that's enough for a good five or six shots. And when all you're packing is Talcyons, then that's something like 25-30 shots before the enemy is even able to fight back.

My thoughts on how to make, well, anything else viable again, is to have two things happen; first, nerf the fire rate on Talcyons. Take it from 8.85 all the way up to, say, 15.5. They still hit hard, but now they're only getting off two or three shots while the fleets close on each other. That's about 15 shots per ship when two fleets of battleships are closing on each other. Which brings me to part two:

Buff the speed of smaller vessels like Corvettes and Destroyers. Make the corvettes only slightly slower than the Strike Craft. This might not seem like much, but in theory, having thirty corvettes closing on the battleship that much faster would enter engagement range before the battleship could fire fifteen shots; in other words, less than half would get killed before entering engagement range, not counting any missed shots due to evasion.

Thus, the ideal fleet comp would require smaller ships to close the distance, middle ships to screen against smaller ships, and battleships providing fire support.
>>
>>150131363
>shitty moeblob
Well uh
Why not try it
>>
>>150131252
that's my point you dingus
real life is far more complex than chess could ever hope to be, and as such attempting to make a cohesive strategy and following it completely is folly that only armchair generals with the benefit of hindsight would do

That uneducated pleb quoting Sun Tzu is a gigantic fucking retard for thinking a good strategy game is one that is essentially solvable, because strategy is never, ever something that stands on its own without numerous tactical adjustments
>>
Strategy is WHAT you are doing, while tactics is HOW you are doing.
>>
>>150131563
So uh
We agree?
>>
>>150131645
well yeah I was just being pedantic

calling you cock-addled nigger cattle is just the custom of my people
>>
>>150131363
Its as tedious as you want it to be, some of the bossfights pose a challenge if you dont properly clear the floors and level your character used-- but it provides a little something nice and extra when you're tired of merchanting. Theres rewards at the end of some dungeons which translate to $$, as well as materials used for crafting items later on which can bring in good amounts of money. The dungeons only become truly grindy when you hit the second to last dungeon. Theres a demo online you can try if it sounds like your cup of tea
>>
>>150131609
...no, it fucking isn't.
You win a battle with tactics, you win a front or war with strategy.
You can do a double pincer with both tactics and strategy, it's just done differently for different effect on each.
>>
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Xenophobe: +100% Alien Slavery Tolerance
"Cannot choose the decadent trait unless you have chosen a trait, ethos or government that increases slavery tolerance"
>>
>>150133220
You need the generic slavery instead of the xenphobe one, which is retarded
>>
So
I've been playing civ v with friends but for some reason i'm always hella far behind them. I can't into science or war. How do I get better?
>>
>>150133458
Play as Theodora and offer to give them irl titjobs if they let you win
>>
>>150133430
Yeah that is pretty retarded, I have to drop my fanatic materialist to regular just so I can pick up collectivist
>>
>NDA on the event that firaxis hosted lifts on wednesday
>>
>>150131502
This sounds pretty good honestly. Seems like it would create a sort of skirmish line of strikecraft/corvettes/destroyers with their supporting artillery behind. 'Skirmish' spacecraft would engage first, and the winner of that particular part of the battle would have an advantage when closing in on the enemy artillery.
>>
>>150135745
Not only that, it would give purpose to more varied battleship designs; Bruisers with Attack Computers built to slowly but surely move forward and crash through the enemy skirmishing line, bristling with weaponry to take out smaller vessels; mainline ships built with a Lance out front to provide support, plus an array of smaller weaponry to pick off anything that gets through the skirmish line; SuperCarrier battleships would no longer be wasting those extra weapon slots that aren't hangars...
>>
Fuck missiles/torpedos in Stellaris. I could fall asleep in the time it takes them to hit enemy fleet.
>>
>>150138876
You're going to hate Endless Space.
>launch missiles in Phase 1
>they finally hit in Phase 3
>>
Is there a single reason to use missiles over torpedos?
>>
>>150139176
When you haven't hit torpedo tech yet.
>>
>>150139176
Mixing missiles with torpedoes is a good strategy against fleets with point defense; the faster fire rate and speed of the missiles and the slower but tougher torpedoes can overwhelm Point-Defense in large enough numbers. If you've ever played Tower-Defense games, you'll know the waves that combine fast units with slow tanks are the toughest waves, and the same concept applies here.
>>
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>collectivist militarist materialist
>take over xenos
>transfer one pop from homeworld, purge xenos
>have to deal with constant rebellions because seven pops that never even knew xenos get mad for purges
Eventually just got used to having a full stack of defenders to put up with this crap, otherwise it's
>rebels take over
>instant 500+ navy and my spaceport somehow
>early game with just corvettes that get rekt by stations
What the hell were those swedes thinking with this mechanic?

>>150131502
I've heard that putting lances on destroyers/frigates is a viable strategy as well though I've never gotten that far in the game
>>
>>150144242
It can help, but it's generally a waste of resources, since your destroyers can't take the hits a Battleship can, and thus will die to the enemy's scattered lances and thus take casualties every battle. That, and their higher speed means they close with the enemy faster, and thus enter the range at which the enemy can shoot back faster, since the battle ai is still the dumb "float at each other firing," with the only difference between defensive and aggressive computers being that defensive computers float more slowly.
>>
>>150144242
>>150145742
You can make a lance-destroyer swarm if you have crystal +hitpoint plating.

Put in a lance and two PD, power to keep that running, best engines and sensors, fill up everything else with with crystal plating and use the computer that gives you +20% hitpoints.

You should end up with a relatively cheap destroyer with 1k+ hitpoints, some evasion and enough PD as a swarm to not just get deleted by bombers or missiles.
Throw in an admiral with the +hitpoints trait, and it works.

That advantage is that you can shit out those DDs way faster and in more places than the enemy can build battleships.

They're fast, and they can wreck spaceports and mining stations etc. rapidly.
They are less efficient when it comes to killing ships, and will lose to a battleship fleet of equal fleet capacity, but they can make a very good and cheap raiding force.
>>
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>>150144242
Just fyi you can settle that colony if you terraform it. That removes all blockers from orbit.
I have to do that all the time if there's a pre-sentient species and they breed the fuck outta everywhere
>>
>>150133458
Is your pop high?
Are you running tradition?
Have you watched any of FilthyRobots vids?

Doing these three things if you haven't already will give you an advantage
>>
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i miss playing 12 hour civ games with my neet bros
how to fuck do you play 4X games when you have a job
>>
>>150152027
Don't some multiplayer games have a save function?
>>
>>150123590
Washington is good. UA is a small but constant factor that's a lot better than it looks, Minutemen are very solid, and B17s end games, period.
>>
>>150153259
>amazing scouting early game
>can buy twice as many tiles
>minutemen are really solid blocker units
>b17 are bretty good

>you will never defend an impi+longbowmen push with minutemen
>>
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>>150158065
Would fug
>>
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Am I boned? I think I'm boned. That one fleet is 41k. Unless those faggots go after the FE first, but knowing this game, I doubt it.
>>
>>150162529
if you dont destroy their portal right fucking now you are fucked
>>
>>150162529
You can probably hold them off with this fleet, but you won't be able to rush their portal.
>>
>>150165074
sage
>>
>>150162529
>>150162731
>>150165151
And so, you are boned.

Before you die, mind telling us why Earth is an arctic world?
>>
>>150165375
He probably terraformed it.
>>
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>>150165375
>>150166007
That's the second Earth. The first one (at the top of the list, my homeworld) is continental, as you would expect. That second Earth was the homeworld of the first empire I encountered (and conquered). There's also a third Earth that is the homeworld of the green empire below me. gg paradox Pic unrelated.
>>
What's the early game of a xenophobe/fanatic militarist look like? What's the best way to go about zerging down surrounding nations?
>>
>>150167167
Depends. If you on normal difficulty you just make your neighbours cede planets after you build yourself about 2k worth of fleet.

If you are on hard difficulty, you die either way.
>>
>Deputy Overlord
I always thought Materialists have under-thought governments, but title like this rehabilitates it.
>>
>Picked random empire that generated decadent
>Spawned right next to Enigmatic Observers

This is going to suck, isn't it?
>>
>>150170425
>Enigmatic Observers
they hate slavers? yeah its gonna suck. Tho I spawned right next to an FE that hates purging. I eventually got tired of all my unhappy pops and purged fucking everyone that was unhappy. They didn't do shit. Continued to purge all new worlds too and they still didn't go to war with me so
>page 10
>>
Empire Earth sucks.
>>
>>150172359
Flogging a dead horse, are we?
>>
>>150172496
What's the point of agreeing on something if I can't boast about how we all agree on it.
>>
Here lies materialist pacifist empire. All scienced up and no weapon technology.
>>
>>150173725
this is why warhammer 40k was right

you can only guarantee your right to exist only if you completely exterminate the xeno
>>
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>>150109752
>>Red Alert turned into AM I KAWAII USA-KUN?
>>The Tiberium serie died whimpering after shooting itself in the foot
Never5get
EA will pay one day.
>>
>>150175008
And the unskippable cutscenes.
>>
>>150175008
But RA2 was made on a whim of EA marketing department.
>>
>>150158065
>>150161161
Okay lads who's the hottest Six Girl: Catherine de Medici, Victoria or Cleopatra?
>>
>>150175481
I wonder what will Tomyris lok like desu
>>
What are scorpions even good for in AoE2? They don't do splash damage, they're not good against buildings, they're slow...
>>
>>150175712
anti-infantry/archers. mass scorpions need backup, but they can devastate enemies if they group up. not as much as onagers, but the fact that they do pass-through damage means they can hit many units at once. however, they arent really that useful unless you're playing a civ that has great siege bonuses, mainly Celts, Chinese, and Ethiopians.
>>
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>>150175621
Probably like a eastern looking girl in Scythian armour.
>>
>>150175960
That manga was adorable.
>>
>>150175621
I bet Tomyris will be one of the last leaders to get a first look video.
>>
>>150175621
>>150176253
maybe we'll get Tomyris or another newcomer like Afonso in the next first look

they've been doing them twice a week and the last one was four days ago, so the next one's probably today
>>
>>150175712
AoE support you don't have to worry about all the time. Look away for a second and your onagers can wipe out your own army. Scorpions won't. They're also very cheap for how much damage they can do.
>>
>>150176629
they said no second video this week, probably because they had a showing of the game in some private areas that youtubers will probably upload footage of soon. so we'll probably get a first look on tuesday again. but who knows, maybe they'll throw out another vid.
>>
>>150176743
shit, I hadn't heard of that

though I had heard of something about the embargo of the showing lifting on wednesday
>>
https://www.youtube.com/watch?v=opxUuvCrv_w
>>
Well, I survived longer then usually on hard, but still got wiped out.

Point defence turned out to be useless against torpedoes somehow.
>>
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>>150176629
>Afonso
The memes will know no bounds.
>>
so i've been gone
have they changed anything major in stellaris yet

like did they add an auto salvage function
or rally point function
>>
>>150180051
Autosave always existed.
>>
>>150180153
getting science ships to scan debris is what i mean.
>>
>>150179791
I'll personally meme about Cleo desu
>>
>>150180180
Oh, I misread. You still need to order it maunally, but you can now order science ship to do all the projects in the system at once, like you could with building stations.
>>
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>>150180504
>Scythians led by Tomyris instead of the Mongols
Treachery and deceit.
>>
>>150180504
>Still not finished
Expected better from civfanatics desu
>>
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>>150180504
>tfw finally getting based Frederick
>>150180918
Nobody can figure out who B5 is. At this point they're just memeing about Tamar of Georgia all the time.
>>
>>150181105
>Georgia after Germany
Either I'm retarded or it doesn't fit desu
>>
>>150180504
>>150181105
>B5
Ghana or Granada maybe?
>>
>>150181479
I still think it's something with Great desu
>>
>>150181581
What could it be though? I guess Golden Horde fits too but that's retarded.
>>
>>150181403
It doesn't fit and it's just a meme over at cfc.
Essentially once every leader bar B5 and C5 were figured out the thread began to go in circles. At some point people posted suggestions without reading 80+ pages previously.
This lead to Tamar of Georgia popping as a suggestion quite often.
>>150181479
Could be anything from Ghana to Granada to Goths to Great Seljuks desu.
>>150181581
Yep, leaning towards either Goths or Great Seljuks myself.
>>150181624
Great Seljuks as a replacement of the Ottoman as this game's Turkic/Turkish civ.
>>
>>150181702
>Goths
Oh shit, you actually have a point
Can anyone see who it might be though? I can only think of Alaric the Visigoth, Theodoric the Ostrogoth, Frigitern the Goth or Ermanaric for the Goths but none of those match the portrait
>>
>>150180504
Wait, is there no Southeast Asian civ?
>>
>>150182041
IIRC, Civ V at launch didn't have any either
>>
>>150181936
Goths would be sick. Though that means they'd have the leader be something dumb like Beowulf instead of Theodoric or someone else more suited to it.
>>
>>150182041
The only one I can really think of the Attuhaya.
>>
>>150182075
No, it had Siam.
>>
>>150182131
Beowulf isn't even a Goth though, he's a Geat, that's like having Ragnar Lodbrok be the leader of the Russians.
>>
>>150182205
Siam didn't come with dlc? I don't remember them being in vanilla game, eh I'm probably wrong
>>
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>>150180504
>tfw no Scandinavian nations
>no Brynhildr for Sweden
R-reee
>>
>>150182213
They'd be willing to make that stretch though, since it's a rather common theory (as common as theories like this can be) that Geats = Goths that stayed home.
>>
>>150182350
Well the Goths supposedly came from Gotland and the surrounding area so there's weight to that proposal
That being said I don't think using a Swedish leader for Russian makes sense, even if the Kievian Rus were basically swedes.
>>
>>150181105
How exactly did he drown anyway? I can't imagine he actually forgot to take off his fucking armor, was it assassination? But he was beloved wasn't he?
>>
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>>150182315
Vikings will probably be DLC
Hope it's not an Christian one this time
>>
>>150182572
Nigga please. They know what they're doing.
>>
>>150182572
>is Chrisitian, in fact FIRST christian
>talks about the Norse Gods
Is this some jab at syncretism or just lack of education?
>>
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>>150182584
They unironically don't
>>
>>150182654
What would Adophus think of Sweden today?
>take down the crosses in Churches, it offends the muslims t. lesbian bishop
>import MORE SOMALIANS
>>
>>150182543
Wikipedia said he may have had a heart attack, also rivers can be fucking deep sometimes.
>>
>>150182741
Did he try to cross it on foot or some shit?
>not checking the depth of the river before walking into it
I mean come the fuck on Germany has both Rhine and Danube he really should know better
>>
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>>150181936
Popular theory on CFC is that it's a picture of Amalasuntha of the Goths.
Theodoric would be better though.

Hoping we could get the Franks under Charlemagne one day as well.
>>
>>150182543
>How exactly did he drown anyway?
Well, exact definitions of drowning have varied widely. Drowning was previously defined as death secondary to asphyxia while immersed in a liquid, usually water, or within 24 hours of submersion.

At the 2002 World Congress on Drowning held in Amsterdam, a group of experts suggested a new consensus definition for drowning in order to decrease the confusion over the number of terms and definitions (>20) that have appeared in the literature. This group developed a uniform definition that allowed more accurate analysis and comparison of studies, enabled researchers to draw more meaningful conclusions from pooled data, and improved the ease of surveillance and prevention activities.

The consensus definition states that drowning is a process resulting in primary respiratory impairment from submersion in a liquid medium. Implicit in this definition is that a liquid-air interface is present at the entrance to the victim's airway, which prevents the individual from breathing oxygen. The terms "wet drowning", "dry drowning", "active or passive drowning", "near-drowning", "secondary drowning", and "silent drowning" may be noted in historical references, yet they have been abandoned in favor of the general term "drowning." Terms describing outcomes were simplified to death, morbidity, or no morbidity.

Drowning usually occurs silently and rapidly. The classic image of a victim helplessly gasping and thrashing in the water is infrequently reported. The more ominous scenario of a motionless individual floating in the water or quietly disappearing beneath the surface is more typical.
>>
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>>150182725
Not funny

Probably autistic but I actually feel sad(and cynicist) when I saw leaders of once great nations and think of how they are now. Like Alexander, Nebuchadnezzar,etc. and especially Ramesses. His people done much more than most of the retards of today can even imagine, thousands of years ago, and now his people don't even exist and we know pretty much nothing about them. Fucking seeing Ramesses speak Arabic pisses me off to no end

I could probably write pages about this but there's really no need for that much autism
/autism off
>>
>>150183045
Going to see shit like the Pyramids, the Gates of Beijing, or Stonehenge really makes you wonder how the fuck they were built by human hands and ONLY human hands.

>>150183010
>Amalasuntha
What the FUCK

>>150183018
Helpful x1
>>
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>>150183045
MY NAME IS OZYMANDIAS, KING OF KINGS
>>
>>150183194
>by human hands and ONLY human hands.
Leverage is magic.
>>
>>150183406
Right but in the end it was powered by muscle. And look at the Aqueducts, the math behind that shit is insane and you needed to make it picture perfect 1:300 slope without any measurement tools besides a water balance and some basic measuring sticks, how the fuck do you place bricks so evenly?
>>
>>150183482
People aren't stupid. Ask a guy to build something, he'll very quickly figure out the best way to do it, and he'll tell the other guys how to do it.
>>
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>>150183585
>people aren't stupid
>>
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>>150183010
>Popular theory on CFC is that it's a picture of Amalasuntha of the Goths.
So what would she play like?
>>
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>>150183585
>People aren't stupid.
i have no keked out loud for a very long time
>>
>>150183639
>>150183639
Woah, so edgy.

How does it feel to be 14?
>>
>>150183802
>>150183194
I have no idea.
Wikipedia makes it seem that she was a big fan of Roman culture and inter-religious dialogue between Arianism and Catholicism.
So maybe some sort of culture and diplomacy related gameplay. But then again this sounds a lot like what Catherine is about already.

Truth be told she doesn't sound like a good pick at all.
>>
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I decided to install the community balance overhaul for Civ 5 today to try something new, and just from initial inspection it seems to be completely broken. Consider this example:

>Adopting Tradition grants your capital +3 Culture and +2 Food per turn
>Adopting Progress grants your capital 30 Science for every born citizien

The latter bonus doesn't seem to change with gamespeed, so since it takes 3 times longer to increase your population and 3 times as many science points for technologies on marathon compared to standard, this turns the Progress bonus into complete shit compared to faster gamespeeds.

Before I waste my time starting a proper game with this mod, does anyone have experience with this mod and can tell me if I'm missing something here or if they really put that little thought into balance?
>>
>>150187198
Well policy culture and food needed to grow scales with gamespeed too...
>>
>goodie hut gives me a new tech
>it's one I have four (4) beakers left in
AHHHHHHHHHHHHHHHH
>>
>>150187421
Sure, it takes 3 times longer to get enough culture points for the next policy. But with Progress it takes 3 times longer to get the science boost, which is also worth 3 times less because technologies cost 3 times more, so you're behind by a factor of 9.
>>
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>>150187198
>Community Balance Patch
>>
>>150187198
Shit like this was broken in vanilla too, like Isabella's and Songhai's UAs giving the same amount of gold in all gamespeeds
>>
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Is the Civ V multiplayer working by now?
>>
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Any "Idiot's Guide to Stellaris" floating around?
>>
>EL info removed

REEEEEEEEEEEEEE
>>
>>150188760
PURGE
>>
>>150188760
1) new game
2) large galaxy
3) remove advanced AI spawns
4) normal/normal
5) tell the AI thingie te give you the full tutorial
>>
>>150188760
Colony research first.
>>
>>150188217
It's a lot more stable than it used to be. But I recommend sticking to games with 6 people or less, and trying to finish it in one or two sittings. It is of course, still fucking garbage though.
>>
>>150188760
what
>>
I actually managed to get my foot in the door on Hard.

I feel like Zapp Brannigan because I conquered pacifists, but still, I gained significant gain.
>>
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>>150190752
Good job.

It mostly depends on your starting location and neighbors.
>>
Fucking stupid sector AI.
Doesn't enslave dissidents so they'd get re-educated
Doesn't staff my ethic convergence buildings.
>>
>>150191847
The only safe way to use sectors is to put planets that are fully populated and built up into the sector, and not allow the sctor Ai to fuck everything up.

Becasue it WILL fuck everything up.

And it looks like the AI is simply too retarded to utilize tile blockers that give an adjacency bonus, it will remove them all.
>>
https://youtu.be/AJqww6fdV6o
>>
>>150194472
Go shill your channel elsewhere.
>>
>>150190752
>thinks he's Zapp Brannigan
>not taking on Despicable Neutrals
http://www.stellariswiki.com/AI_personalities#Fallback_personality
>>
Anyone know anything about Civ VI moddability? I'm not talking about speculations, did any developer said something directly about it? IIRC they promoted XCOM 2's moddability as soon as they announced it
>>
>>150195084
yes. actual stuff from devs. posted in a megathread by someone who only uses direct interviews as sources. I dont have a source since he doesnt write that shit down, but I could probably dig it up eventually.
>Civ VI will be far more moddable because of said engine (and is stated to be more moddable than Civ V, although that's not hard).
>Confirmed Mods for Multiplayer!
>>
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I've made an actual effort to make my empire as prone to civil war as possible and this shit is just stable as fuck. I don't even have any separatist factions to speak of and the majority(68%) of my empire are humans with deviant trait and I have used private colony ships since ever to maximize ethics divergence and I even have "encourage free thought" policy on and still, even with this cluster fuck of ethics and mix of different species, I can't make a civil war happen.

This is fucking frustrating. I thought I'd have separatist factions demanding independence in basically every sector and I'd run out influence in time and there'd just be a lot of buildings going down, people on strike and basically a full blown civil war would break out but everything everywhere is just fine. Just fine. I even subjugated two most racist fucking religious zealot cunts into my empire in the hopes that they'd stirr up some shit, but NOTHING is happening.
>>
>>150196675
>Sintomoroi Kingdom
Lol.
>>
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>>150196779
They're my pet birds. I'm keeping them until they become vassals and I can integrate them. I've had them around since they first went into space.
>>
>>150196957
>one-eyed bird
Whut.
>>
>>150188760

>Make sure the galaxy is at least Normal, possibly Large
>Remove Advanced AI Starts completely, they're just here to fuck over neighbours and that neighbour could be you
>Trial and Error

Note that Paradox will likely release a content patch very soon, along with CK2/EUIV/HOI4 because Swedish Summer is over and they have DLCs to offer if they don't want it to be taken off life support
>>
Is it normal for AI to throw corvette after corvette at me or it just can't see that my science ship is escorted?
>>
>>150197713

The AI will always assemble ships with their alliance and then throw them at you

If that's one ship in total because you demolished their fleet, they'll do it anyways
>>
>>150180504
>Friedrich I., Holy Roman Emperor instead of Bismarck or Friedrich II. of Prussia
>>
>>150196675
How to get civil war:
1) get traits that reduce happiness (the one where your people hate their neighbors)
2) take pacifist ethos
3) change policy to 'allow offensive wars' (makes people unhappy)
4) declare offensive wars (makes people even more unhappy)
5) do not put defensive armies on planets (if you do, the armies will simply kill the rebels)
6) enjoy revolting planet/sectors

The chance to revolt is tied to happiness. If your people are unhappy enough, they will form factions and eventaully try to revolt.
If your people are happy, they will not revolt.
>>
>>150197795
Prussia isn't Germany either.
>>
Is Stellaris good now?
>>
>>150197868
Germany as a state has existed for less than 150 years, so taking statesmen in the service of the German nationstate in whichever of its incarnations would severely limit the scope, though Bismarck is arguably the best choice in general.

Friedrich II. was one of the best commanders, rulers and statesmen the world has ever seen.
Friedrich I. drowned in a river on a crusade.
>>
>Successfully forced full demands on duo of agressors
"Overwhelming" my ass.
>>
>>150198291
Freddy I Barbarossa was considered one of the most charismatic and capable leaders both on and off the battlefield of his time.
>>
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Why is the AI so passive in dealing with the Prethoryn? These prethoryn stations have stood all over this area for hundreds of years and they've done fuck all about it.

I guess I'll have to dedicate half of my forces to clean out the galaxy of these space amoebas.
>>
>>150198442
True, but he has to compete with the best statesman and diplomat in human history and a man who was so good a commander, he had become nearly mythical during his own lifetime.
>>
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Huh. That's new.
>>
>>150198643
>nearly mythical during his lifetime
There's a lot of those.

>best statesman
Mighty strong statement but yeah he was one of the best, at least.
>>
>read all that shit about AoE2
>get it
>"man, looks really complicated, I'll try in Easiest"
>reaches Castle Age before the enemy even reaches Feodal
Whut.

Also, what are some good units with a huge line of sights? Scout Cavalry is kinda meh.
I used to have scout probes in Star Wars for that.
>>
>>150200328
>turn difficulty to Easiest
>be surprised when difficulty is easy

For LoS, Scout Cav gets more and more every time you age up and Mongol scouts get another +2. They're the best scouts in the game for the most part, Dark Age just has shit for LoS.
Monks have huge LoS but are slow as sin, same for Trebuchets.
Archers will always have at least as much LoS as their maximum range.
Towers and Outposts are huge on LoS especially with range upgrades and Town Watch, but cost stone - towers can be worth it to protect against rushes if you start playing on Moderate or higher.
>>
What the fuck is wrong with Stellaris' Steam Workshop?
I subscribed to several mods and steam DL'd something, but nothing shows up in the launcher, and the mod folders are still empty.
>>
>>150197795
>more Prussians
Go and stay go you Stalin loving traitors.
>>
>>150200943
>South Germans still buttmad about getting diplo-annexed
>>
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>>150201046
>mfw the großdeutsche Lösung would have meant a better future for everyone on the world
Habsburg ruins it for everyone yet again.
>>
>Make Spiral galaxy instead of elliptical as a hyperspace race.
>>
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>>150201530
>no Böhmen despite the fact that Czech nationalism was not a thing in 1870 and likely would not have been without Habsburg incompetence
>>
>>150200752
I expected something like Starcraft, where the AI rapes you even in easy difficulty.

Should have upgraded the scout calvalry. And building outposts around the AI will probably trigger it.
>>
>>150201530
No Austria is best Germany shape. You don't need those illiterate barbarians anyway.
>>
>>150201757
>>I expected something like Starcraft, where the AI rapes you even in easy difficulty.
The AI doesn't cheat though, on every difficulty besides Hardest it just makes stupid decisions on purpose.

>upgraded the scout cav
Light cav actually moves slightly (3%) slower for scouting purposes.

>building outposts around the AI will probably trigger it
No shit, just run your scout through town and out the other end.
>>
>>150201595
are you masochistic?
>>
>>150201847
>mfw Austria had absolutely abysmal literacy rate while Prussia and the other German, especially North German, states had some of the best literacy rates in the entire world
>>
>>150202045
Now imagine this.
Waiting to form the NGF instead of rushing it by 1840. You'll take a small literacy hit instead of a boost, since as individual nations every state can have encourage clergymen, which I assume the AI is smart enough to do.
>>
>>150201962
No, but it's pretty brutal in Starcraft.
If it's your first game and you try to figure out what's happening, before you know it you have twenty marines attacking you.
>>
>>150202771
Try playing Hardest
They're actually a good challenge even for ELO 1700s and trying to fight two on a team is a real problem for even intermediate-advanced players.
>>
>>150202702
>which I assume the AI is smart enough to do
big KEK

You don't need it anyways. Germany will generally always be #1 in literacy and reach 100% by mid game with 2% intellectuals.
Plus, Germany doesn't need that kind of gamey shit, it's ridiculously powerful, I'm pretty sure it's way too powerful compared to how it was in actual history.
>>
>>150202771
in starcraft 2, at least, the easy ai is a fucking cakewalk and doesnt even attack until around 15 minutes have passed. the reason why the ai is easy for you, is because you know how to play rts games. I've had friends who dont play rts games get raped by the aoe 2 bots because they just dont know how to properly manage villagers, place farms correctly, etc.
>>
>>150203069
The bots are really good at reacting
I was watching a replay and I realized that the reason why my knight rush got countered so easily is because a scout passed by my knights on the way there
Like, down to the second, as soon as the scout got within view range his barracks started researching Pikemen and Scale Mail.
>>
>>150203069
I did say Starcraft. The first one.
The very first game that I played that wasn't Dune.
The game where you start quietly by building you stuff AND THEN SUDDENLY MARINES ALL OVER THE SCREEN HAAAAAAAAAAA WHAT IS HAPPENING
>>
>>150203295
>not scouting
???
>>
>>150203426
What part of "very first game" is it that is beyond your grasp?
>hahaha hey guys laugh at this guy who play video games and hasn't figured how to jump hahahahahaha
>>
>>150203584
CC Generals was my first strategy game.
AI attacked me with 2 tanks before I knew what was happening.
Still managed to build an airfield, a helicopter, and a win out of that.

You're just bad.
>>
>>150202958
God damn do I hate the terrain though. I'm so tired of defending my boarders in farms, plains, and forests.
France, and Russia.
Every
time
And then Austria never sides with you on crises, and the UK generally won't, so you're beset on the North, South, East, and West.
>>
>>150203761
>"hahaha i won against a retard while you lost against Kasparov, obviously Im gud"
>>
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>>150203795
The good thing is that Germany is capable of dealing with both AI France, Russia and Austria at the same time.

Put your dudes onto your borders with forts in them, let them dig in, have war declared on you, proceed to completely fucking murder Frenchmen and Russians by the millions as you cycle out your armies.
>>
>>150204087
My biggest hangup for armies is that I look to see how many pops can reinforce. I don't like it when there's only 1k to reinforce.
I see everyone else just build all 200 of their armies but I can't bring myself to do it. I feel like if they lose a fight hard then some units plain die and the cohesion of 4 inf 4 art, 1 hus, 1 eng is lost.
>>
>>150204426
Just have some reserve armies and rebuild your losses.
Not every casualty you take in battle is actually a dead pop. With good tech, only 25% or so of them actually die. Don't worry about it too much 2bh
>>
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Torpedoes rule, AI drools.

Seriously, nobody told AI about point defence.
>>
>>150203584
>it's so brutal in starcraft but not in AoE, I expected it to be like Starcraft
>that's because you know how to play rts games now
>no Starcraft was brutal, but the only reason it was hard in Starcraft was because it was my first game
???
>>
>>150204547
I'll give it a shot next time.
>>
>>150204909
Point defence doesn't work vs torps, only missiles.
>>
Do ships with PD provide cover for the whole fleet? or just the individual ships themselves?

so if i were to mix PD battleships with pure Tach battleships would that work?
>>
>>150201676
s-sorry, I have no shooping ability except paint right now, or I'd add Böhmen.

>>150201847
After 150 years those places would be productive, beautiful parts of a better world.

But since we can't have nice things thanks to the Eternal Austrian, those parts are still fucked up today.
>>
>>150205390
>Do ships with PD provide cover for the whole fleet? or just the individual ships themselves?
Yes, but PD does not have a lot of range.
>so if i were to mix PD battleships with pure Tach battleships would that work?
Yes, but note the short range.

I try to add some PD to all ships.
>>
>>150205690
guess that means PD would be better on Corvettes then rather the Battleships
>>
>>150206191
>corvettes
Just swap one of the talcyons for four PD or one Flack Artillery; I've found that a mix of PD and Flack can actually shoot down most strike craft and torpedoes.
Of course, PD is more reliable, but Flak's longer range will thin the swarm out enough for the smaller PD to not get overwhelmed, plus Flak actually shoots down torps.
>>
>>150206852
>>150206191
>>150205690
>>150205390
Is there like a full guide on all this shit written down somewhere?
>>
>>150088362
>masturbatory
Is that like a conservatory but for wanking?
>>
>>150206191
lolno
Corvettes die because the ship control AI is retarded.

see
>>150206852

Use the rear BB section with 4 small slots, fill them with PD.
If you are up against an enemy who relies on missiles and strike craft, swap out one Lance for a Flak to get some long range PD.
>>
>>150207386
No idea.

The important things to keep in mind are:
'Lances are best'
'Crystal Armor is better than shields'
'bring some PD because strike craft and missiles can fuck you up'

Before you get lances, use whatever you have. If it deals lots of shield damage or bypasses shields, it will be good against the AI.

There is no point to making a bigass guide about how to build ships, because 1.3 will hopefully balance out some of the things that really need to be fixed right now.
>>
HELP!

How do you host a LAN party in EU 4? I know one of you cunts have had a LAN party playing EU 4. Help me out. Youtube and Google and various forums aren't helping.
>>
>>150207386
A full guide? Not really. Then again, the main points are pretty simple:
1. Range is key. Part of the reason Torpedoes are so good early on is because their engagement range is nearly double that of most other weapons aside from late-game weaponry. In the same vein, Talcyons are so good partly because they are tied with a few other weapons for longest possible engagement range.
2. Talcyons rule in the late-game. Their range, damage, and armor penetration makes them able to wipe out the enemy fleet before they get close enough to shoot back.
3. Once you get Battleships, there's no point building anything else. Fill a battleship with large slots and Talcyons, and a fleet of six or so can wipe fleets of equal or greater power without a single scratch.
4. Free up one of those slots for some sort of PD. Standard PD works best, but Flak cannons have uses; the point is, they can keep the enemy weapons that can actually shoot back- torpedoes and such- unable to land a hit, and thus useless.

And that's it, really. Late-game is stupid easy if you follow that formula. Early-game is more a matter of having more ships than the enemy, but if you've got torpedoes, you can take out fleets with better weaponry than you as long as the fleet strengths are somewhat even.

>>150207582
I prefer putting them in the middle/front of the battleship, so they can start shooting at missiles sooner.
>>
>>150208968
>I prefer putting them in the middle/front of the battleship, so they can start shooting at missiles sooner.
I use downscaled ships, so that is not such a big factor.
>>
>>150208968
I thought full Talcyon BB gets shit on by small ship spam?
>>
>Civ5
>Lastation declared war on me
Bitch I'll put you in the fucking ground.
>>
>>150214768
Perhaps with the modding capabilities and already existing "caricature" style of Civ VI we will get Neptunia mods again
>>
>>150214928
As long as I get to bully B-Sha's ass, I don't mind.
>>
>You have to exploit AI primitivity to make up for its unfair advantage.

Stellaris on Hard is bad. Also I don't understand how did my war goals turn into abandon planet. I meant to cede them.
>>
>>150215072
That's every 4X game.
I wouldn't be surprised if Civ VI has it.
>>
I lost to American again lads.
>>
>>150216157
>losing to a civilization that has no real bonuses
How?
>>
>>150216128
Not to this extent. Still, how on Earth can everyone get overwhelming tech over me? That's absurd. No other game does this kind of shit.
>>
>>150216336
Mad territory gain and forward settling
everything goes to hell once they get gunpowder
if they're not dead by renaissance it's gg
>>
>>150216402
Try Endless Space. You'll hate it.

I do.
>>
>>150216336
We've been over this. America is good.
>>
>>150217232
Why will I hate it?
>>
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how incorrect is this image?
>>
>>150217797
>Korea and Babylon
>not versatile
???
>>
>>150217797
>japan
>good at all
>>
>>150217797
It's WAY out of date.

At least half the civs are wrong, probably more.
>>
>>150216336
If it's AI they gain from their variables not actual civ bonuses

For example Hiawatha is completely shit but he's monster in Deity AI, because his expansion variable is off the roof, and at Deity they got so much bonus they can do whatever they want

And IIRC, Washington has one of the better AIs, he does good on pretty much every difficulty

Also America is a good civ anyway faggot
>>
>>150217797
I'd say Byzantium is pretty good if you manage to actually get a religion.
>>
>>150218823
Which won't happen in Deity, even if it happens you'll be stuck with shit beliefs

Also that pic is old, you can probably find a better list in civfanatics
>>
>>150219073
>playing on Deity
Look I get the idea of the challenge but I don't really see a point to it once you've done it once. It's basically torture, like WRE Legendary in Attila.
>>
>>150219073
>Unironically playing on Deity
>>
>still no 1.3
i'm tired of waiting m80s
>>
>>150217494
The AI cheats as much as it did in Empire Earth. By the time you upgraded your first weapons, it already unlocked bigger fleet and will outnumber you.
>>
>>150217797
>netherlands that high.
Yeah i mean if you reset 10 times for a decent start maybe.
>>
>>150222343
>not restarting ten times
Pleb.
>>
Hey. So im kinda newbie in strategy games. One of my favorite is Dune 2000. Im looking for something similiar where you have to find good place to make a base, build walls and turrets(most important), gather many troops, while defending againts waves of enemy units, then kill the enemy. I really liked those special abilities of different Houses(Like invisible troops, taking enemy units, bombing).
Can someone recommend me something? It doesn't have to be old.
>>
>>150224678
We're kind of dead, just keep the thread up and wait for a (you).
>>
>>150224678
Pretty much every decent RTS has turrets and walls.
Age of Empires 2, Command and Conquer, Battle for Middle Earth 2 (which has some neat wall mechanisms)...
>>
>>150210648
It used to. Then 1.2 nerfed Evasion into the ground. Now Corvettes are useless in the late-game because their max evasion isn't enough to negate the fact that 90%-accurate Talcyons only need a single hit to evaporate said corvette. By the time the Corvettes close enough to actually fire, at least a third of them will already be dead, and the rest will quickly lose the ability to deal any meaningful damage as their numbers and damage-output continue to dwindle.
>>
>>150225913
>tfw towerspamming in AoE2
It feels great, I just wish there was a gamemode that banned Trebuchets
>>
>>150226201
Aren't towers shit in AoE2?
>always miss until you reach Castle Age
>>
>>150228164
>put palisades around them and have two towers covering each other
>get to Castle and get Arrowslits, Guard Tower, Murder Holes, and Ballistics
>Guard towers do 8+6 damage per shot with very high accuracy
>>
>>150228328
>Arrowslits
What is that? I don't remember this in AoE2.
Guard Tower is the upgrade, Murder Holes cancels the minimal range and Ballistics improves the accuracy, but arrowslits doesn't ring any bell.
>>
>>150228635
It's new from the HD edition
Gives extra attack to towers and makes them not-completely-worthless.
>>
>>150228164
>always miss until you reach Castle Age
Yeah but in feudal age the things you're worried about are Archers, who will get shrekt by the towers as soon as they stand still to loose a shot. Nobody fucking uses Man-at-Arms to rush and Spearmen get eaten alive by archers and skirmishers while scout cav get like, two shot by spears.
>>
>>150226201
Fully upgraded Jap towers are sight of beauty. I don't need castles, just two or three towers.
>>
>>150228967
Yasama is cheap as all fuck tbqh
I still like Chinese best out of the Asians though
Rocketry Elite CKN + scorpion spam is untouchable by anything but onagers or huscarl spam.
>Chinese don't get fucking gunpowder despite the hand cannon literally being invented in China
REEEEEEE
>>
>>150228916
>Nobody fucking uses Man-at-Arms to rush
Hahahaha...
>>
>>150229428
>implying
If they're actually making man-at-arms just surround the towers with stone walls and garrison some archers. Rushes are easy as fuck to counter as long as you at least somewhat expected it to happen meaning you've been scouting.
On bigger maps it doesn't even matter because the travel time alone is crippling to the rush, on smaller maps you can see the rush taking shape just by how they're using villagers.
>>
>>150229242
Yeah but theirs sucked dick.
>>
>>150229723
No, I mean...
Man-at-arms are what I use to early harass the computer. And you're telling me I wouldn't do any good in competitive gameplay.
>>
>>150229851
>implying

>>150229902
Why would you use MAAs for harassing the computer? Build a barracks near them and a tower in front of their gold mine and surround the tower with stone walls. There done.
>>
>>150229851
>Yeah but theirs sucked dick.
But it didn't? "Hand cannons" aren't supposed to be early guns, they're literally just handheld barrels that fire shit. Hell the Chinese even had full brigades of people using guns (presumably firing in rank since they figured that out for crossbows by Qin) during Ming, it was only retired by the Qing.
>>
>>150230097
If their hand cannons didnt suck, why didnt they get to europe
why did europe evolve their hand cannons into arquebuises and later muskets and rifles
why did they use meme tier shit when britain came and put their cock up their peninsula
>>
>>150230349
>If their hand cannons didnt suck, why didnt they get to europe
Because Ming called off all foreign expeditions for unknown reasons.

>why did Europe evolve their hand cannons
Because Qing dissolved the gun brigades that Ming was maintaining.

>Why did they use meme tier shit
See above.

>inb4 why did Ming lose to Qing then
They were out of money due to populists giving huge tax breaks to the south, the richest part at the time, and a shitton of successive wars along with the general corruption going on for a government that size. Their soldiers literally up and left because they weren't being paid.
>>
>>150230097
Because it does wonder against habitations that are out of the forum's range and the mining camp
>>
>>150230668
>forum
That's some ancient terminology lad
Also MAAs are way too expensive for my tastes
If it works for you it works I guess.
What difficulty is the bot on?
>>
>>150230786
Ha. I meant Town Center. It was called forum in Empire Earth.

Moderate.
>>
>>150230349
>If their hand cannons didnt suck, why didnt they get to Europe
Why would they though? If you mean why they weren't expansionist, they probably didn't feel the need to. Everyone else in the world was pissshit poor compared to China at the time and administrative costs would be fucking insane for places far out.
>>
>>150229902
> And you're telling me I wouldn't do any good in competitive gameplay.
are you saying that you would? because an archer micro exterminates man at arms. however, if you're just playing casually, its whatever, do what you want. but if you wanna beat hardest ai in feudal, you're gonna have to do some micro.
>>
>>150231197
AI micro in general is fucking insane
EVERY horse archer, EVERY archer, is individually micro'd
And don't fuckin'g get me started on Monks
>>
>>150231302
>builds bombard cannons
>they individually dodge every shot
>>
>>150231419
Thank fucking god they didn't turn that shit on for navy
Can you imagine them dodging every fucking galleon shot with their godmicro
>>
>>150231518
they did in age of empires 1. it was not exciting.
>>
>>150231701
No they usually don't do that for actual naval battles.
God help you if you wanted to hit them from the shore though
>attack villager
>she walks like half an inch then keeps farming, the shot whizzing past her tits and she doesn't even blink an eye
>repeat forever
>>
>>150231876
>>150231701
Wait I'm retarded you're talking about the original
Yeah no fuck that
AoE1 was good but it was still annoying as fuck
>tfw Shang Chariots and Shang Horse archers...forever
>>
God, that guide for AoE2 that I read years ago was so FUCKING FULL OF BULLSHIT.
I reached feudal age with 25 peasants without even building a single farm.

Meanwhile that dumb guide I read ages ago said to skip the sheeps and focus on farms.
>>
>>150232065
>egyptians spamming ballista towers fucking everywhere with elephant archers
>priest spam individually converting your units if you get close
aoe 1 was a fun game full of balanced civs.
>>
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>>150232227
>skip the sheeps and focus on farms.
wtf

>without building even a single farm
Well yeah, usually you can get to feudal, research horse collar and wheelbarrow and maybe more shit, before actually building any farms.
I've gotten to Castle during an FC before without building a single farm although I took some shore fish.
>>
>>150232859
Yeah, I dunno either. I remember it perfectly, it said to forage the bush, "ne vous embêtez pas avec les moutons : ça prends des plombes à découper, ça dégueulasse le sol" (don't bother with the sheeps, it takes time to slaughter them and it messes the ground).

And the SpiritOfTheLaw videos I watched explained that getting food from sheep is a lot faster than getting them from farms and it's free.
Back then, journalists really had no idea how to play.
>>
>>150233143
What the fucking hell
Yeah farms are slow as sin. Shore fish iirc are the fastest besides hunting, but both of those need walking. Fishing boats are twice as fast on deep fish as shore fish too.
>>
>>150233304
Now you finally understand why I'm bad at RTS.
With hints like that...
>>
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>>150232227
>skip the sheep
>skip
>the sheep
Hahahaha, oh god what
>>
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>>150232227
>>150233143
>literally the game handing you free food at the start of the game to give you a leg up
>"no just skip it"
Yeah okay get that white flag ready
>>
>>150233886
>>150234109
Yeah. It's only now that I figure that the guy who write that section had no fucking clue how to play.
>>
Do you guys know if Regenerative Hull Tissue can be used multiple times to stack the repair effect?

Because together with crystal hitpoints armor this seems to be way better than using shields.
>>
Guise I just started a new game with a bunch of mods and I cant get my city to produce anything.

Everything else is fine but clicking on "choose production" does nothing.

The only od that could cause this is I guess Enhanced User Interface?
I have pretty much the entire recommended modlist installed except for R.E.D. and some others.
>>
>>150235891
What game?
>>
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>>150235891
>>150237117
Civ 5.
Sorry but its late at night and I thought I could get a game going real quick...

Its weird because it doesnt even show the name of the city. I have no idea what mod could cause this...
>>
>>150237257
turn off the mods one by one
>>
>>150237375
Problem is that the game is crashing every time I go to the menu, so this is incredibly tedious.
It works fine when Im in the game save for that gamebreaking bug though.
>>
>>150233143
>back then, journalists really had no idea how to play.

They still don't. A lot of game reviewers negatively rate games that they just can't figure out.
>>
>>150238030
But in this game, it wasn't even a review, it was an old magazine, and this was the "guide & hints" section.
Think about it : the fucking guide tells you bullshit.
>>
>>150238030
A lot of game reviewers barely play games
Look at Polyshit calling HoyHoyHoyGoy 'the hardest game I've ever played'
>>
>AoE2 HD added tower sieges
Oh. Neat.

A shame the AI never makes walls.
>>
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>>150214768
Gee, that war went poorly.
Who would've thought that attacking a nation who has musketeers when you only have archers was a bad idea?

Noire, you're going to get raped.
>>
>>150239524
I want to be raped~
>>
>>150238369
>HoyHoyHoyGoy
Um. What?
>>
>>150239934
Hearts of Iron 4.

>>150238492
>tower sieges
Siege towers?
>>
>>150220352
>>150220429
If you git gud then lower settings are assured wins and you don't even have to think.
>>
>>150240925
So stop playing gitgud? Play like a casual or RP a little, Deity is just exploits and artificial difficulty.
>>
>>150237375
Well looks like I found out: It was additional luxuries for some reason...
>>
>>150241048
>artificial difficulty
I don't like this meme. Difficulty is difficulty. AI doesn't have to perfectly emulate human players at every level. If you don't like it then get Artificial Unintelligence mod. It will kill your processor and turn speed but it will make the AI "smarter".
>>
>>150244954
>meme
No. You see, difficulty arises from behavior or design. Simply tacking on huge debuffs to the player or else huge buffs to the AI is not difficulty, it's a handicap.
>>
>>150244954
Difficulty through bonuses favoring the AI or maluses disfavoring you may still be difficulty, but it is not good game design.

People care about difficulty because overcoming it feels satisfying.
You can't overcome an AI buff. Just cheese the AI harder than you did before.
>>
>>150241048

I can't wait for a good 4x...

But here I am, waiting since Civ II in the '90s.
>>
>>150245157
Actually difficulty arises from it being difficult.
>>
>>150245704
Right, but the reason we call it artificial difficulty is because it doesn't feel natural, but artificial. Chess against a grandmaster is difficult. Chess against someone allowed to move three pieces every turn is also difficult. One of them is "artificial".
>>
>>150245868
Not liking higher difficulties because it is more crowd control than playing against a good human player is all in the player's head. Difficulty is difficulty. I for one appreciate the higher difficulty without have to wait 10 minutes for the AI to process a single turn.
>>
>>150246110
It is artificial because it is 'unfair' difficulty, in a game that is designed for symmetry. Nobody complains about the Zulu start in Vicky 2 or the Timurid start in EU3, because those games aren't designed for symmetry.
The difficulty is artificial, it has nothing to do with 'in the player's head'. It is as artificial as Legendary Total War AI being able to charge a Gothic warband into your own Gothic warband, also charging, and take 10 casualties to your 110 and shattered.
>>
>>150246459
It is in the player's head for not appreciating a different form of difficulty. I appreciate it. You can learn to like it. Getting hung up on innate shortcomings of playing against and AI is a choice.

If one doesn't like it then they can download Artificial Unintelligence and wait 10 minutes for every single AI turn.
>>
>>150246750
So you agree then, that it is artificial difficulty? Artificial difficulty is a neutral term that describes the form of difficulty.
>>
>>150246868
Pretty sure a lot of anons use it in a derogatory fashion.

One might as well be calling fighting Bowser as "artificial difficulty" because he has more health and attacks than Mario. Players just get salty playing Civ games at higher difficulty because they naively expect their computer to be able to handle infinite computations and perfectly scale into the best human players alive. Get past that naivety and there is nothing wrong with it. You are simply playing against an adversary with different advantages than you.
>>
>>150247192
No. Civilization is a game by design symmetrical. RPGs and adventure games never suffer from artificial difficulty in this sense, because they can never be 'unfair', only astoundingly difficult by design.
Civilization is designed like Chess, and if someone else gets four rooks and 6 pawns instead of 2 and 8, that is artificial difficulty - a handicap.
>>
>>150247438
>No. Civilization is a game by design symmetrical.
Except it isn't. Hence why the AI gets different bonuses than the player. Some anons just naively expect it to be symmetrical.
>>
>>150247826
>Except it isn't.
Oh-ho, it isn't? Pray tell, how is it not symmetrical besides those numerical bonuses? No, those numbers do not make it asymmetrical in design, because the design doesn't have numbers. Settler, Noble, and Deity all have different numbers, but in design they are symmetrical. As proof, putting two Deity players against each other will lead to roughly even results. There is no set side which gets a bonus or penalty, and it isn't by design handicapped by starting position like Paradox games are.
Look nigger, if you want to enjoy it, you can. People enjoy whatever they want, no matter how many people disagree. Don't try to pretend though that it isn't unfair. You are quite possibly the first person I've ever seen trying to claim that Civ's bonuses are fair, instead of a necessary thing to trump the AI being foolish. Deity is boring for me because it is almost entirely exploits and cheese, and there is no sense of accomplishment once you have found the few paths you can win through, it's rinse and repeat with adjustments for civilizations. Lower difficulties might be much easier, but it leaves breathing space for roleplaying and purposely suboptimal decisions as well as just dicking around.
>>
>>150248398
It's not symmetrical because you yourself said it isn't. The AI gets bonuses the players don't. That's what you are complaining about. You are complaining that it isn't symmetrical.

Symmetrical is a good word btw.
>>
>>150248516
>The AI gets bonuses the players don't. That's what you are complaining about. You are complaining that it isn't symmetrical.
That is NOT what having an asymmetrical design means, because there is no set side who gets the bonus nor is the bonus actually a consistent thing.
Asymmetrical design is when the game from the start is not played the same way from both sides. No, it has nothing to do with bonuses or whattnot, but that the actual situation you are presented with it different. In civilization all players start the same way, conform to the same systems, etc. There is no asymmetry in design, only asymmetry in handicaps, which is what artificial difficulty refers to.
It is getting late, I'm off to bed, but the point is that Civilization AI on Deity IS artificial difficulty, and that term is NOT inherently negative, it describes a certain form of implementing difficulty which most people simply don't like, which is why you think it's negative. Racism isn't a negative term in and of itself either, but people like to use it negatively.
>>
>>150249026
Goodnight.
>>
>>150247438
>>150248398
>>150249026
>getting baited and sperging out
Come on lad
>>
>>150249026
> That is NOT what having an asymmetrical design means

Yes it is.

I mean, I think I see what you're TRYING to say, that a numerical bonus does not ipso facto make you play the game differently, but there is a point at which a quantitative difference becomes qualitative, and Civ goes far over that line on higher difficulties. When your opponent never uses terrain-based tactics because their production and money buffs are so high that they just swarm everything, that is QUALITATIVELY different than playing in a unit-conservative manner where retreating and terrain buffs are critical.

Therefore: asymmetry.
>>
>>150249397
>discussion is bad, just shitpost like me
Fuck off.
>>
Post unpopular /4xg/ related opinions.
>>
>>150249625
Irrelevant, because the game is not, by design, actually asymmetrical. You're saying the that numerical bonus makes the game asymmetrical, I'm saying that it never does no matter how high it goes, even if it's so high it begins to warp the game, because that is what we call artificial difficulty, difficulty that arises mainly from numerical buffs and bonuses instead of 'true' and 'natural' reasons. It is the reason why fighting France in EU4 isn't artificial difficulty by fighting France with Lucky Nations is, because Lucky Nations gives completely nonsensical bonuses with no justification that cannot be overcome directly.

>>150249960
British in AoE2 are underpowered.
>>
>>150249960
I like the Civ6 leader designs.
>>
>>150250191
Same

I think they're cute in a doofy kind of way, most of the people that are butt hurt are just waifufags anyway
>>
>>150250509
I unironically prefer Civ IV over Civ VI for the leader photos dunno why
>>
>>150250631
I can't stand Gndhi in C:IV though. His head is HUGE. Hopefully they make nuclear overlord better in Civ6.

Also Cleopatria in 6 is hot.
>>
>>150251016
No she isn't, she looks terrible. Catherine from Civ IV beats out everyone in Civ VI so far by a huge margin
>>
>>150251112
Agree to disagree.
>>
Havent played Stellaris since it came out. Are there mods that make it playable? Is it ok now?
>>
>>150251192
>share a differing opinion
>j-just agree to disagree senpai if you don't agree don't say anything
???
>>
>>150251206
No it's still shit.
>>
>>150251253
What the actual fuck are you talking about?
>>
>>150251362
Fuck, good thing I only torrented it.
>>
>>150250067
>I'm saying that it never does no matter how high it goes, even if it's so high it begins to warp the game, because that is what we call artificial difficulty,

Well then this is just a stupid argument about definitions. We both agree that "Asymmetry is warping the gameplay"; you just insist on calling that 'artificial difficulty' when the asymmetry comes from a buff and only call it 'asymmetry' when the asymmetry comes from an EUIV-style different Turn 0 setup.

And I'll grant you that these two things are different things, but you are being a fucking autist by refusing to call a spade a spade and insisting that the word "asymmetry" must not be applied to buff-based asymmetry.
>>
>>150250631
They're pretty fun, they weren't voice acted and were kind of funny at times. Civ5 has honestly felt like it was way far up its own ass while Civ4 knew it could really let loose.
>>
How do I mod my game to only have slavs as my human empire? I want to play space Russia.
>Stellaris
>>
>>150033743
>they will never fix the xeno titan to be like the maraka
>>
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I made a thing
>>
>>150251847
Yeah that was a problem for me
Civ V suffered from the same shit a lot of other games at the time suffered from, thinking it was all that when it really wasn't.
It also took itself seriously when it shouldn't have, sort of like Game of Thrones would be a godly CK2 comedy run but is shit because it pretends to be REAL SRS BSNS
>>
>>150260752
Females are always the leaders of every species... Because thats 100% accurate. Sure you can change it but that means every model is female, and other then human they were too lazy to make the males.
>>
>>150261642
In a way they're not really that wrong. A leader by 2200 will be doing minimal work since computers will be powerful enough to just do it all for you, it's basically a figurehead, and studies show that both males and females prefer a hot chick on the cover of a page more than a guy in s suit.
>>
>>150261912
At that point I would rather not have a leader at all and just have referendums whenever something important happens. Just a text to everyone with a yes no or not answering. Though if I was part of the government there is no way I would let something like that happen.
>>
>>150262170
>Though if I was part of the government there is no way I would let something like that happen.
Exactly, but governments have never been really efficient besides MAYBE when the revolution first sets it up (because revolutionaries often - not always but often - actually honestly believe in what they're preaching and they almost never preach bureaucracy and a sort of institutionalized corruption that governments tend to have)
>>
>>150261912
>implying we'd have ugly-ass 3DPD bitches then
We'd put up some teen hottie or a robowaifu in that case.
>>
>>150261912
>>150262170
>>150262346
Leaders in Stellaris in general just seem underwhelming to me. In CK2 your leader is of critical importance because of inherited claims and diplomacy and levy sizes and everything - getting one with the right traits and claims is a multigenerational eugenics project and one of the most critical parts of the game.

Whereas in Stellaris I pretty much can't tell the difference between any two (or four) candidates, and they get LESS important the stronger you get as their trifling bonuses contribute less and less to your overall strength.

It's like they tried to go for a halfway house between CK2 importance and EUIV "As long as there's no personal union I don't care", and what they ended up with is the worst of both worlds where your leader is mostly irrelevant but they still try to blind you with screens full of stats and traits that no-one cares about.
>>
What happened in your game so far?
>>
>>150267223
My neighbors didn't like that I enslaved the first alien menace I met. And I don't think they took to kindly when I declared war the day another species entered the space race.
Then I found out I was spending influence on frontier outposts and had too many planets and had to make a new system and got overwhelmed, and decided fuck it. If I knew that I would have chosen better planets and deleted the save.
>>
Wish me luck, Im off to go on an invasion across another continent to bring Sejong from the dead with only 3 lackluster port cities.. Sejong was my Harambe in the game, always supporting me and giving me 2 free tech. See yall soon boys.
>>
>>150267223
Spawned between three other empires on a small spiral galaxy; we were towards the center, so by moving quickly I was able to lock in the Militaristic Xenophobes and prevent them from expanding beyond the three planets they already had.
One of the other empires was almost identical to mine (I'm playing Xenophile Spiritualist Individualist, they are Xenophile Spiritualist Pacifists.), so we've gotten along great. As soon as they researched it, they pinged me for an alliance, and our pops can migrate freely between our planets. We've even got space to expand without putting too much pressure on each other, so it's a really great setup for me.
The third empire is fanatic Xenophile, so while we're not on nearly as good of terms due mostly to border friction and differing governments, we're pretty chill with each other.

Now I just need to Insult the Xenophobes into being the aggressors and attacking me so I can justify assimilating them...
>>
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>>150267223
The Zulu campaign's stalled because I can't figure out which ideology I want. The conquest is never going to stop and I filled out honor, so autocracy would be good, but I'm also looking to have tons of cities, so so would order.
I'm torn. Every time I lean towards one I snap back to the other. Help me decide.
>>
>>150269629
Autocracy works great with wide, but it's pretty much only good for domination victory. If you're thinking of some other victory don't even think of autocracy imo, if it's domination you're going for autocracy is great

IIRC, its last tenet gives combat bonus for like 20 turns, try to time it well so it comes just in the time for your world conquest
>>
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>>150267223
I'm ungodly powerful. Playing on Noble may have been a mistake, even just to get used to the mod.
At this point I could wipe three civs off the map in about two turns.
>>
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>>150273008
At this point I'm actively cheating my research in place, not letting it move forward even one beaker, with CE in a vague hope that it'll keep the game interesting.
>>
>>150269629
Can't go wrong with freedom. More food and great people and great tile improvements. Then just fill out patronage for more free shit.
>>
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>>150273125
Also I don't know what the fuck happened to Justinian but the deer and elephants that were next to him are no more and he's about 400 turns behind in tech compared to everyone else about almost 600 behind me.
>>
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>>150267223
Started over.
So...
All crumble before the might of the Irken Empire?
All crumble before the might of the Irken Empire.

Embarrassing Addendum:
Does someone know a simpler way of showing steam screenshots other than copying the file location and posting it to my desktop?
>>
>>150273515
Change the screenshot folder.
>>
>>150273694
Thanks, guy.
>>
>>150267223
I got greedy with settling/early conquests and now my American neighbor is constantly breathing down my neck because he's at the tip of a narrow peninsula and I'm at the base.
Also he has Infantry and I have Riflemen.
>>
>>150093647

>wiping them out
>not liberating them, converting them to the true way

Galaxy is disappoint.
>>
>>150244954
No. There's difficulty of the "make everything more fragile" kind, like in Stalker, and then there's Borderlands "give many HP to the enemy" kind of retarded difficulty.
>>
>>150276465
Sometimes the HP thing works.
In Etrian Odyssey it makes sense because some enemies have patterns, say, every 8 turns where they do a massive move that all but wipes you out.
Makes you plan around it instead of rushing it before turn 8.
Then again, that's one of the few RPGs where status infliction matters, as well as TP management.
>>
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>>150276465
>Borderlands
And the rocket tag. Don't forget about that.
>>
>>150276816
Borderlands, aka "Don't play solo scrub".
>>
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>>150267223
>be chilling out in my empire
>suddenly a despotic empire declares war on me
>defend myself and protect my galaxy by wiping them out
>somehow I'M the bad guy
>>
>>150277584
Nice meme kiddo.
>>
>>150277870
Civ forums were full of guys complaining about it a while ago
>A guy attacked me
>I conquered and razed his cities
>Now everyone hates me because I'm a warmonger :'((((((((((
Seeing this thread made everyday got boring pretty quick
>>
>>150278502
This has been spammed in this general for a while.
>>
>>150277584
>defend myself by wiping them out
Israel pls
>>
>>150277584
>not wanting to be a sex sleeve
Gay
>>
>AoE2
>order scout cavalry to move around my starting point by giving waypoints with Shift
>faggot go the first waypoing and wait there
>>
>>150279096
Did you right click somewhere else after setting all of them down? Waypoints don't activate unless you do that.
>>
>>150249960
That we don't know what we're doing.
>>
>>150279191
No.

I mean, I right click before to get him moving, then I shift+right click all around the map, and he stops.
I'm supposed to right click AFTER defining the waypoints?
>>
>>150280467
Yeah, that's the end-waypoint.
If you want him to move in an octogon starting from the center of it for example you'd set seven waypoints and right-click once on the final stop.
>>
>>150280580
That's not really intuitive, but thanks for the tip. It'll really help me in the future.

Once I stop being a pussy and play against standard AI.
>>
>>150280698
>standard
Just jump into Moderate desu, Standard and Easiest gimp themselves so hard they don't even play the same way as Moderate, who plays at least somewhat like a player.
>>
>>150280757
I dunno. I just tried Easiest, the AI still managed to get into Castle Age before me.
>>
>>150280902
GIT
GUD

Learn to use the idle villager button. Try not to get housed. Right off the bat you should hit town center and queue 4 villagers, send villagers on the four sheep right next to you, and send the third to build a house.
>>
>>150280984
>>150280902
Also set your scout cav to control group 1 so you can easily double hit 1 and select him for early game scouting.
>>
>>150280984
That's how I did. But it's during the feudal age that I suck. I don't know when to start digging gold and stones.
>>
>>150281140
You start taking gold right before hitting feudal. The feudal age-up villager count should be around 22-28 depending on your strategy, have two or three on gold if you have 25 villagers, 10 on wood, 12 on food.
>>
>>150281213
Right before hitting meaning right before you hit the age-up button, not right before you actually get there.
>>
>>150281213
Oh. That's why.
I had 15 lumberjacks and only seven people on the food.
>>
>>150281723
What the fug why
What in the world do you need so much wood for
>>
>>150281768
It's an habit I took with others strategy games.
You always need more wood.
>>
>>150281852
Well yeah you do in AoE2 as well but priority is a balance on both food and wood. Later by castle / imperial you should have like 12-15 gold miners.
>>
>>150281852
someone's got a small dick
>>
>>150281892
>12-15 gold miners
I had 0.33x this.

This is why games like that are a pain in the ass, you can't build have peasants gathering ressources, you always need to go back to your base and get more workers.
>>
>>150282136
Look mate, good players (like myself, fuck ranked it's cancerous and laggy but I've beaten 1800s before) have unironically 120+ villagers in a 200 pop game if it drags out and usually around 90-100 even in short games that reach 'endgame' instead of dying at a rush. That's how the game is.
Some civilizations don't follow that rule ofc, Goths in particular who need 0 people on stone once they have Conscription / Elite Husk / Anarchy / Perfusion up and need only 80 or so villagers to get the minimal gold required and a shittons of food and wood to spam 100 huscarls and halberds in under 30 seconds, but yeah, most civs need 50+% of the pop as workers if they're going for the long game.
>>
>>150282136
there are plenty of guides on yt that explain how to age up properly.
You should master fast castling, it's pretty much a standard procedure required to even be competetive

and like >>150282309 said, AoE2 meta requires you to have 50% pop as villagers, never idling your Town Centers and getting at least 2 more Town Centers when you hit Castle Age. It's the only way you can get the resource-demanding upgrades in efficient manner
>>
>>150282309
>120+ villagers
Yeah Imma a scrub.
I'll just play SupCom.
>>
>>150282797
>fighting a battle instead of a war
t. Pyrrhus of Epirus
>>
>>150180504
>rome - trajan
>not marcus aurelius or hadrian
Eh Trajan is good enough I guess. I just don't understand why they insist on not getting someone as popular and successful as Marcus Aurelius.
>>
>>150282692
Meh fast castle isn't always the best choice against people who know what they're doing especially on maps with chokepoints like Highlands and obviously Black Forest
The usual double knight rush gets fucked hard by the tower + palisade + +1/+1 armor spears

>>150283010
Honestly it feels less about personality and more about just trying some new people
>>
>>150283067
>feels less about personality and more about just trying some new people
Are you telling me that this is going to be the first Civ game without Suleiman for Ottomans?
>>
>>150283219
We might not even get them period.
>>
>>150283286
Nobody wants periods. Not even women.
>>
>>150283878
Someone has a fetish for it, I guarantee you.
>>
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>>
>>150284357
That ain't shit
Look up the Bonsai Tree dev diary for CK2
>>
>>150284629
Cat mod for CKII when?
>>
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What are some good fantasy RTS that aren't Warcraft or Lord of the Rings?
>>
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>>
>>150286485
Starcraft: Brood War
Rise of Nations
Homeworld
>>
>>150288092
They're fantasy?
>>
>>150286485
Age of Mythology
>>
>>150288276
Sci-fi
History
Sci-fi
>>
>>150288092
>Homeworld
Kharak will rest in my heart.
>>
>>150288697
Taiidan did nothing wrong, the exiles had a lot of warnings they ignored
>>
>>150103271
Use Slavery and Nationhood
Tech up to the next "Big Thing" (like Macemen, Riflemen, Infantry, etc.)
Make catapults or trebuchets and just go full City Attack, suicide them into cities because they're not valuable alive, their value is in fucking up an entire stack
Whip and draft, whip and draft
Then rip and tear and rip and tear
>>
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>>150290302
>Whip
Oh my.
>>
Ho'w Ashes of the Singularity? Is it strategy, or tactic?
>>
>>150247438
>RPGs and adventure games never suffer from artificial difficulty in this sense, because they can never be 'unfair', only astoundingly difficult by design.
This is bait
>>
Etherium is bad. Don't get it.
>>
>>150251709
While it is asymmetric in the most technically correct way, using the word in that sense makes you a pedant and a moron, because it is by no means even close to the connotative meaning of "asymmetry" in game design and thus you're using the word completely incorrectly. It's sort of like how you've used the word "qualitatively" completely and utterly wrong, except that was just genuinely objectively wrong in all senses.
>>
>>150261912
>studies show that both males and females prefer a hot chick on the cover of a page more than a guy in s suit.
That has nothing at ALL to do with leadership roles.

"Prefer on the cover of a page" is so ridiculously far away from "prefer as a nominal leader of their civilization" that I think you might actually legitimately be mentally handicapped for conflating the two
>>
>>150291813
>answering to a 10-hours old post
>>
So, GalCiv3 was fucking shit, will Master of Orion remake be any good?
>>
>>150278502
Why should I get massive penalties for destroying an opposing civ? The mass bombings of German civilians in revenge for the Blitz didn't really get the Brits in any trouble, nor the deuces the US dropped on the nips
>>
>>150283973
you know roleplaying games? Vampire: the Requiem literally has a "spell" that lets you get menses.
You can use it as long as you identify as female.

Fucking World of Darkness faggots
This is why no one will play Mage: the Ascension with me, fucking Vampire niggers
>>
>>150291907
If they do literally nothing, they exist merely as someone to look at on posters fuking everywhere.
>>
>>150292274
Look at on posters everywhere as representing who you are and what you do as a nation

People rarely want to be represented by women, even when they do literally nothing.

Preferring women on covers is because women are nice to look at, but as soon as you insinuate they're gonna have a leadership role (even if they really don't), they become trash-worthy
>>
>>150292368
>representing who you are and what you do as a nation
How is this relevant? I'd rather look at some hot girl than a bald faggot no matter what she's actually on the poster for.
>>
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>>150292437
Do you live in a doujin or some shit, where the only two options are bald old men with pig snouts and demure, fairest-of-them-all pretty princesses?
>>
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>>150292437
I don't like female characters in video games. I have a hard time playing when I constantly have a nice ass just under my nose.
>>
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Am I the only one here who wanted to fuck this semen demon?
>>
>>150295094
yeah no one else wanted to fuck that pure qt mate. You're the only one.
>>
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>>150295094
No
>>
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>>150295094
https://www.youtube.com/watch?v=0YFh38ImZ58&ab_channel=SidMeier%27sCivilization

They're also improving the giggle physics, god bless them. I'd fuck Cleopatra.
>>
>civ general merged with stellaris
>hardly anyone mentions civ 5

Looking forward to when civ 6 comes out and we dominate the thread again
>>
Because Civilizations games are boring. Let's talk about real games like Age of Empires 2 instead.
>>
>>150295446
Too bad we can't have Dido, Cleo and Penthesileia for a perfect ancient mediterraneean qt harem.
>>
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>>150296054
>>
Collectivist-Militarist-Spiritualist actually proved itself to be a powerful combo, allowing me to hold my ground against Hard opponents.

But now I want to roleplay as an empire with individualist-militarist-xenophobe ethos which seems like really bad combo. What do you think? Is it bad?
>>
>>150298307
>xenophobe
That ethos is absolutely useless, m8. Pick something else.
>>
>>150298468
It would let me enslave xenos. I want to be a race of sneering pricks who enslave xenos.
>>
>>150296408
>Too bad we can't have Dido, Cleo and Penthesileia
Don't really want go the "Mods will fix it" route but in this case they probably will
>>
>>150183194

Really simple my man: people did not have investment advisors telling them that if it does not get profitable by q3 then them shareholders won't like it.

They - or, to be precise, their ruler - just decided that they will do it. And they did it.

Many times, it took more than one generation to finish it. But they did it.
>>
>>150298924
I still hope they'll go the multiple leaders route.
It should actually work well with their concept of leader personality.
>>
How do I balance planetary expansion vs research in Stellaris?

Right now I'm sitting on 3 nearly fully populated planets, but my primary rival has like fucking 7 or some shit but he's still equivalent on technology like what the fuck
>>
>>150307570
Mineral income and spaceports to burn minerals seems more important then slightly better weaponry.
>>
>>150309483
I'm swimming in minerals. Got a planet that's Mineral Rich. It's insane.
>>
>>150309621
Good for you Scrooge McDuck.
>>
>>150307570
Should happen naturally provided you keep upping the sciences.
If you have blank tiles, use them as science labs rather than wasting them on silos or whatever.
>>
What if I actually give independence to my sector? They are all filthy xenos anyway, might as well be vassal xenos.
>>
>>150298537
I guess. Only problem is that if you try to genetically engineer your race at all, they'll count as xenos. It makes expansion settling planets with your own race pretty tedious.
That, and the entire galaxy is going to hate you.
>>
How's Sid Meier's Alpha Centauri?
>>
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Life is terrible. Not even empire I liberated likes me. I should probably conquer them because now their pops are ready to integrate.
>>
>>150317804
Do it.
>>
>>150318498
Also, the big blob with inverted triangle elected a robot as their president. Bunch of robot lovers.

Need more torpedoes to put robot lovers in their place.
>>
>Come to check out comfy 4x thread
>dirty RTS hobos sleeping in the doorway
Get the fuck out twitch gamers no one loves you
>>
>>150318697
>robot
>president
It's time to teach them FREEDOM
>>
>>150318780
No, it's time to teach them slavery.
>>
>>150307570
4x games almost always favor quick expansion, you should at least fill up all 5 of your core system slots before trying to maximize tech output.
>>
>>150318697
>elected a robot as their president
remove toaster from premises
>>
>>150318998
Does that mean colonise every viable planet in the system or just claim it with a single planet?
>>
>>149970112

>mfw I'm gifted Sea Beggars by a military city state as england

Time to pacify some savages and rebellious colonies.
>>
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>playing civ5 as egypt using mods to make the ai more aggro than normal to spice things up
>france start literally 16 hexes away from me
>in the grim dark past of 3000BC there can be only war
>War with france for nearly 4000 years with them being unable to break my mountain chokes while I just focus on infrastructure and expand in the other direction
>build literally all the good wonders too because egypt
>france still refuses to take peace and I'd rather be focusing on the 23 city ottoman blob to my west who swallowed the mongols and assyria
>decide fuck it and finally take the fight to france and it turns out the ottomans were going to sail over to the french and are now my best friends
>things tick over peacefully for another few years and I bulb into nukes
>out of nowhere babylon declares on me
>didn't even realise they were in this game
>have no idea where they are
>finally find them
>its a one city nothing surrounded by ottoman cities with no open borders so they cant actually get to me
>nuke them for making me waste time trying to find their dumb ass
>mistakes.jpg
>accidentally caught ottoman units in the blast and they declare on me
>portugal who I'd allied with just because they were on the other side of the map join in my defense
>the remains of the mongols and assyria declare on me to try and stay in ottoman good graces
>the previously pacifist dutch decide now is the time and declare on literally everyone and turn out to have nukes too
>ottomans manage to steal nuke tech off me and now they have nukes too
>war never changes.webm
>clusterfuck of continuous nuclear detonations results in literally everyone being at war with everyone else fighting each other across ottoman territory
>stare in horror at what I caused
And then I finished the spaceship and flew the hell away from the nuclear wasteland of earth. Was a fun game.
>>
>>150323851
And then you landed on Chiron and everything went from bad to worse.
>>
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>>150323851
>clusterfuck of continuous nuclear detonations results in literally everyone being at war with everyone else fighting each other across ottoman territory
master level removal of the kebap
>>
>>150318498
Well I did. Relative power calculator is really stupid, if they have fleet power that is pathetic, what difference does overwhelming tech make?

Now I need to pick the next target. Counterblob north or try to take on 3 empire alliance and finish off those moon cunts.
>>
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>tfw you get to the point where you can do whatever you want but there's nothing to do

wars are boring and I can't seem to find any anomalies anymore so even exploration is dull as shit. I've explored almost every system in the galaxy apart from the areas of the blue empire beneath me.
>>
>>150324956
That's because war never changes.
>>
>>150217797
Updated tier list when
>>
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>Says the guy who needed my fleets to not get raped by the Prethoryn
>Says the guy whose biggest fleet had 3K FP in the last war we fought

I'll wait, m8.
>>
>>150327614
when you bother to find better tier in the web
Thread posts: 753
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