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/fog/ - Fallout General

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Thread replies: 777
Thread images: 140

Still the best armor in the series edition

>fog/ Mod Archive
http://fogmods.weebly.com

>CK
http://www.creationkit.com/fallout4/index.php?title=Main_Page

>Fallout 4 General Information (Read Before Asking Questions)
http://pastebin.com/UkxVHYQB

>Vault Dweller's Survival Guide Links
http://pastebin.com/x1yeAmcP

>The Art of Fallout 4
https://mega.nz/#!vQkWVLpD!nBOiJBqgYriOJNkjU8OqxSFOfpKJHYWT6wZunopd6Fg

>Fallout 4 Item IDs
https://docs.google.com/spreadsheets/d/1J9quAMtGK70aptz0t5teqWHGZJ9T9uvJmzNEBJEB36Q/htmlview?usp=sharing&sle=true

>Fallout 4 Legendary Effects & IDs Guide
http://pastebin.com/qg0KhsCA

>Fallout 4 Settlement Mods & Information
http://pastebin.com/QJquVveh

>HOW TO CONVERT SKYRIM / OBLIVION / NV / FO3 ETC MODELS TO FO4 + Bodyslide Guide
http://pastebin.com/MWEPKj5m

>Fallout 3/NV
http://pastebin.com/wVAqLvCD

>Archive
http://boards.fireden.net/vg/search/subject/fog/

>/aco/ Thread
>>>/aco/fallout (nsfw)

>/y/ Thread
>>>/y/fallout (nsfw)

Before the bombs: >>149792968
>>
hahaha

memes
>>
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>>149879906

Ave, true to dialogue options.
>>
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nth for horrigan
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ITT we post the best settlements in FNV

Goodsprings or GTFO
>>
>>149879851
Game is selling on it's name alone so they put no effort into anything.
>>
>>149879971
I like the 50's aesthetic in some aspects. Like, I like that the 1950s left a huge impression on the world, but I don't like that The idea that technology really struggled to advance from there since in 3 and 4.
>>
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>>149880178
Bethesda knows how to hype up their games far beyond what they actually are. Fallout 4 and Skyrim prove this

>>149880159
NoVac. best player housing, second best location relative to the rest of the game world, Lifetime supply of dinosaur toys, what else can I ask for?
>>
>>149879851
Fallout is just a stepchild. They put most of their effort in to TES. Fallout 3 didn't exactly get a lot of TLC.
>>
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>>149880159

I really need to return to Goodsprings, see how it looks with my new lighting setup.

>>149880184

The aesthetic is cool when it comes to little shit such as posters, Nuka-Cola, and the like.

But trying too hard to imprint "1950's" into weapons and armor is just stupid. After all, the posters were made in a time where the aesthetic makes sense. But the weapons and armor weren't.
>>
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>shaky arms while doing last pushes

For a moment I thought it's gonna decapitate my toon if I stayd there too long
>>
>>149880178
Yeah but why did they stop dlc if its their highest selling game, don't they want more money?
>>149880353
Its todd right.
>>149880379
I guess they are all trying to make a new engine after fallout got so criticized? I mean they have too, look at all these open world games now. todd has to be king again or he will never win game of the year again.
>>
@149880529
>toon
:^)
>>
Guys, Desert Rangers Or NCR Rangers?

Which one would you volunteer for?

(And yes this is before the assimilation of the D. Rangers into the NCR)
>>
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>>149880113
Horrigan companion mod when?
>>
>>149880608
Desert because that fucking longcoat.
>>
>>149880184
>>149880453

Also, here's a cool mod that I would love to see ported into New Vegas.

www.nexusmods.com/fallout3/mods/8983/?
>>
>>149880608
Desert Rangers, hands down.
Best out, no bureaucratic bullshit.
>>
>>149880608

Desert Rangers. They look absolutely badass.

NCR Rangers look pretty stupid with that bulky armor and a fucking hat.
>>
>>149880737
*best outfit
>>
>>149880608
Desert Rangers all the way
>>
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>>149880529
Exercise is important.
>>
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>NCR Rangers: Pros: Get to pick off legion raid parties daily, get to absolutely rape the Jackals and Vipers. Cons: NCR's bureaucracy and corruption, look like Smokey the bear

>Desert Rangers: Pros: Dat long coat, dat anti material rifle, be a badass survivalist, protect the people against petty tribals. Cons: Get butt fucked by the Legion, absorbed into the NCR, before absorption have to live in NCR lands
>>
I put two points into Steady Aim and nothing changed.
>>
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I hope this new Nuka-World companion is a raider grill
>>
So now that I've built a vault I'm relatively happy with, I'm trying to use the contraptions DLC for the first time.

Has anyone thought of a way to use the conveyors or ball track in a way that has any purpose whatsoever?
>>
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>>149881435
>putting points into steady aim

Anon...
>>
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>>149880529
>toon
this must die
>>
>>149879851
> I dont understand why they just are stopping dlc
I always love reading this because people say it for every fucking game with DLC.

And the answer is always the same every time, because at some point making DLC stops being profitable, and the team has to move onto the next big thing.

>or why the dlc is so shitty
>Automatron
>Far Harbor
>Shitty
Those are two of the best DLC released for a Fallout game yet, and Nuka world is looking to be Dawnguard/Dragonborn sized as well.

And while you may not like workshop shit(I don't really care for it), building settlements, arenas, traps, means of manufacutring,and vaults, along with tameable animals, have either all been big requests, or fairly popular mods, for both Fo3 and NV.

BEthesda putting much wanted features in as official content is never a bad thing.
>>
>>149881563
>yfw Gage is a greasy overweight, Mexican slumlord
>>
How difficult would it be to make a scripting mode for FO4?

I want something that'll up the persk given per level.

I found the console command responsible. But I'm unsure where to go from there.
>>
>>149881818
So is nuka gonna be bigger than far harbor. I wonder how time they put into it.
>>
>>149881979
>So is nuka gonna be bigger than far harbor
No, its going to be slightly smaller then Far Harbor, which was slightly bigger then Dragonborn.
>>
>>149880379

It has to do with resources. A story DLC like Nuka World requires tons of writing, voice acting, world building, and a few new textures and sound effects.

The cost:profit ratio isn't nearly as high as a Sims 4 expansion (for example) where it doesn't require any writing or voice acting, only coding. A ton of works goes into these story DLCs. We know for a fact Nuka World was in production during 2014 in some form, for example.

Betty doesn't make nearly as much off DLC as some other games do. So they're less inclined to fuck around with it. On the other hand, it raises questions about previous games with 4-5 story DLC. I am guessing they parsed those numbers from earlier games and decided it wasn't worth it.
>>
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>>149878598
>>149879202
>>149877752
Alternatively, whose to say Mysterious Stranger is truly restricted to the Perk? Maybe when not helping you in VATS they'll sprinkle little things to help you around The Wasteland?

Afterall, when Nate and Nora are not smokers, who do you think left the lit cigarette in their house?

>>149878261
Non-Shiskabab Katana and dual wielded MP5s.

>>149878367
Agreed, in general a lot of things can fit decently into Fallout. Partially because the gulf of time between the actual 1950's to 2070's is so massive it's hard not to imagine more designs being tried out for weapons and armor.

>>149878709
perhaps, in a way Bethesda seems afraid in some ways to actually innovate with the Fallout series.

>Always has to be a Vault Dweller because the first player was
>Always use Caps as currency
>Always include BoS and Super Mutants
>Never deviate from 1950's Art Googie, Art Deco, Industrial, and Mad-Max scrap aesthetics

>>149879971
>Actually Obsidian brought back the original Plasma Rifle. It is called Plasma Caster now.

Well... There's a black mark on Black Isle's design.

I really really hate the 'prong' shit on the Plasma Caster, it looks less like it should shoot lightning or some shit.

>>149880628
An accurate Frank companion though would be like having a slightly smaller Liberty Prime for a companion.

Honestly, would Horrigan have actually been able to squeeze his fat green ass into any rooms on the Oil Rig in 2 or was that only because Isometric view allowed for ceiling height to be ignored?

>>149881563
>Raider Girl

But that's pretty much Cait.
>>
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>>149882247
>An accurate Frank companion though would be like having a slightly smaller Liberty Prime for a companion.
Not sure about that. Liberty Prime is about 40 feet tall.

Horrigan seems about 12-15 feet at most, so he's passable.
>>
>>149881818
>Automatron
>Good
The worst DLC i have ever played. It had like 2 quest and it was all pants on head retarded.
>>
Anyone know the best way to grind in Fallout 1?
>>
>>149882136
>On the other hand, it raises questions about previous games with 4-5 story DLC. I am guessing they parsed those numbers from earlier games and decided it wasn't worth it.

Actually, Todd Hwoard said in several itnerviews before skyrim came out that they hated the Fallout 3 DLC schedule because it was a hectic mess of teams constantly switching back and forth on projects, and that none of them really got the attention they deserved.

They wanted fewer, but larger, story DLC so they could spend more time on them.

We got this in Skyrim, which had Dawnguard and Dragonborn, both of which were larger then 2 of Fallout 3's DLC.

Far Harbor takes it even further, being larger then either Dawnguard or Dragonborn.

At the same time however, they did want to try making DLC at various price points, instead of just making 5 DLC all the same cost like they did with Fallout 3.

Thats were smaller things like Hearthfire, and the workshop DLC come from.

For pretty much every Bethesda game going forward, we can expect to see only 2 large story based DLC, but those DLC will be larger then the story based DLC for Fallout 3/NV were
>>
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>>149882247
It fits the fo1 and 2 aesthetic, but not the NV/Obsidian aesthetic
>>
>>149882247
>Always has to be a Vault Dweller because the first player was
>Always use Caps as currency
>Always include BoS and Super Mutants
>Never deviate from 1950's Art Googie, Art Deco, Industrial, and Mad-Max scrap aesthetics

That's just fairly typical themetics that basically every series goes through.

Even Final Fantasy, which never has any direct sequils in the main game numbering, does the same thing with
>crystals
>airships
>a mechanic named Cid
etc. etc.
>>
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My waifu is a hero! She'll rescue me from this horrid world!
>>
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>>149881870
Pls no
but at least it won't be another robot or ghoul

>>149882247
>But that's pretty much Cait.

Cait isn't that much of a raider, she's just a petty thief. And her personal quest makes her quit drugs
>>
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>>149882489
About twelve feet tall and a good four feet wide, possibly five with armor (which he's never without), good fucking luck getting him through a doorway in-game. Guy's gonna get stuck on ore shit than a deathclaw with sentrybot legs.
>>
>>149882876
SUPER MUTANT SEMEN RECEPTACLE
>>
>>149881219
Well said!
>>
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>>149883614
Your attempts to discredit my waifu only makes me love her even more!
>>
hope you like webms, /fog/, cause I'm bored and have a backlog of capture footage to sort through.
>>
>>149883747
STEADY DIET OF MEAN GREEN SEMEN
>>
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>Hurr durr only the BoS or Enclave have power armor its sooo rare
I want obshitidrones to leave
>>
>>149881219
That is dead serious one of the worst animations I have ever seen in any video game in my entire life. Whoever made that should be the star of a Mexican cartel execution video, and I mean it, too..
>>
>>149882247

>Well... There's a black mark on Black Isle's design.

It does look strange, but in a good way IMO. Bethesda's plasma weapons are just way too ugly, reminds me of Men in Black.

>perhaps, in a way Bethesda seems afraid in some ways to actually innovate with the Fallout series.

You missed "let's exploit Vault Boy as much as we can".

Seriously, that shit is EVERYWHERE.
>>
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>>149883614
>Super Mutant
>semen
>>
>>149884014
I'm not a huge fan of Bethfallout, but I shamelessly love Vault Boy and how overused it is in everything to do with the series post 1 and 2. I can't get enough of that cute little feller.
>>
>We will never get a game where you have to go a while without a pip boy and all its benefits. Pip Boy should be either a late game item, or absurdly difficult to get early. Of course, I don't know how they'd make the game function without those menus without them just giving you nearly the same exact menus but i a different form
>>
>>149884242
>I don't know how they'd make the game function without those menus without them just giving you nearly the same exact menus but i a different form
Poorly.
>>
>>149884345
okay, lets assume it's NOT bethesda doing it
>>
>>149882574

I like their previous model. DLC is supposed to be an afterparty, not a sequel. What if we're missing out on an Old World Blues because they wanted to do a much bigger Lonesome Road? Your options are limited.

And what if Old World Blues was twice as big? It would not have been any better. You can't drag out something like that or it gets dull and harder to inject excitement into it.

I honestly got bored with Far Harbor. I haven't even finished it. I stuck to the main story and still got tired of it sometime shortly after leaving the submarine facility. Although some would say dull boredom is sort of the theme of Fallout 4, so whatever.
>>
>>149884402
The best menuing I've ever seen was Miasmata. all menus were just physical journals and maps you help in front of your face in real time, no pausing.

Unfortunately I'm one of about two dozen people who actually finished that game.
>>
>>149884242

I've just realized the Pip-Boy's only real functionalities are:

- Picking up radio signals.
- Maps.
- Read holodisks.
- Play videogames (FO4).

Other than that, they aren't a very useful item, particularly so considering most info is given through dialogue, terminals, or in written form.

Indeed, Pip-Boys could be much more interesting if you could find some that contained maps you couldn't find anywhere else, for example.

>mfw I would make a Fallout game set early in the timeline after the bombs where finding a Pip-Boy is a monumental discovery
>>
>>149884606
that sounds really cool actually, but I wonder how you could actually implement that into fallout

>>149884683
You'd have to make it more vital. tie fast travel to it, maybe. have a very rudimentary inventory system? It just seems weird to me that something that would be as rare and as useful as a pip boy is just chucked at the player(New Vegas is the WORST with this desu). This also ties into my issue with every blizz protagonist just being another vault dweller because reasons
>>
>>149884942
>blizz
Sorry, Bnet gave me a notification and threw me off. Beth
>>
What are some good mods to add more weapon variety than the joke base fallout 4 contains?

Leveled list integration is an absolute must. Because having all these nice guns that only appear when you craft them yourself is absolute ass.
>>
>>149884423
>DLC is supposed to be an afterparty, not a sequel
I would disagree.

DLC is supposed to expand upon the game, and Far Harbor did just that, taking us to a new location and tying into the base game's themes and factions quite well.

>What if we're missing out on an Old World Blues because they wanted to do a much bigger Lonesome Road?
That argument ingores how DLC is made, if they had made 5 smaller DLC, instead of 2 big ones, they would have used the same ideas, as those are the ideas they had anyways.

>And what if Old World Blues was twice as big? It would not have been any better. You can't drag out something like that or it gets dull and harder to inject excitement into it.
That would be true, because OWB was not designed to be that big in the first place. artificially expanding something into a size it was never meant to be will always make it boring.

Designing something to be that size in the first place is a different matter entirely.

>
I honestly got bored with Far Harbor. I haven't even finished it. I stuck to the main story and still got tired of it sometime shortly after leaving the submarine facility. Although some would say dull boredom is sort of the theme of Fallout 4, so whatever.
Personally, I got bored of Fallout 3/4's DLC.

Reason being I knew that I would never get the background/content I would need to really feel like I explored the place, or got everything out of it I could, because it was gimped into being so small to fit some asinine quantity > quality DLC format.

Dawnguard, Dragonborn, and Far Harbor are the first DLCs Ive played that I've REALLY enjoyed since Shivering Isles.
>>
>>149885128
>Leveled list integration
like, I know what that means, but I don't know what that means, know what I mean?
>>
>>149884942

It's just that the Pip-Boy is akin to "menu".

The problem is that Pip-Boy, in the original games, was literally "read holodisks and see maps", nothing less, nothing more.

In other words: in the 3D games, when you want to look at a map or read holodisks, your character lifts up his arm. And when you want to manage your inventory, you would get a different menu, but Bethesda took the easy route and merged both menues, making it look like "Pip-Boy = Manage inventory".
>>
>>149884683
>Other than that, they aren't a very useful item
From a lore perspective, I don't understand why every experienced wasteland explorer doesn't have one. As well as what you listed, they have a built in Geiger counter and a torch. I can see them being very useful if you can get hold of one.
>>
>>
>>149885178
>Personally, I got bored of Fallout 3/4's DLC.
3/NV*

my bad


>>149884942
>pipboys
>rare
>over 120 vaults in America which had stockpiles of the things to give to every dweller and descendants, with backups in case they broke
Na, things should be pretty common
>>
>>149884942
>>149885228
>>149885229

I KNOOOOOOOOOOW.

I KNOW I KNOW I KNOW.

Aside from what anon mentioned about Geiger Counter and Torch, what if the Pip-Boy was our sole means to know how much damage, weight, and so on and so on our equipment has?

Basically, vital information you don't have in real life: damage, damage x second, weight, resistance, value, etc.
>>
>>149885292
Your file name is wrong.
>You need 8 STR to tear the minigun off the vertibird in Concord if not using PA
>You can use INT checks during the USS Constitution quest
>There are a perception and Luck checks in the Covenant quest
>All speech checks are charisma + perk checks
>>
>>149885343
and yet, outside of Vault 13, Vault City, Vault 101, and Vault 81, none of the vaults have been functioning for a while. It's incredibly rare to see other people in the game worlds with them(again, outside of these vaults, and the few people who are still attached to Vault 21)
>>
>>149885217
It means they are added to the games leveled lists. Which is a tool that determines what each thing spawns with in their inventory.

Leveled list integration means you're going to see it in the wild and in loot tables. Without the weapon will only appear when the player spawns it in or it has been manually placed into the world, no natural occurrences.
>>
>>149885496
>INT speechcheck
reading comprehension
>>
>>149885496
The file name literally says "INT Speech check"

I don't know if you're fucking blind or stupid, but kill yourself either way.
>>
>>149885532
okay, the idea of leveled list is what got me. I thought "level" was treated like a character level, as in you wouldn't see X until enemies were level Y

>>149885581
To be fair, he did mention the USS Constipation
>>
>>149885512
> It's incredibly rare to see other people in the game worlds with them
Which is honestly an artifact of Fallout 1/2's silly lore

Like how
-Vault doors opened outwards.
-Vaults were located so far in the middle of the desert no one would be able to reach them before the radiation got them.
-Ghouls went back and forth from being radiation + FEV, to just radiation, resulting in humans being the only creature mutated by radiation to not be able to reproduce.
>>
>>149882931
>a deathclaw with sentrybot legs
Can that be a new enemy? Modders get on it
>>
>>149885651
>To be fair, he did mention the USS Constipation
That's not a speechcheck, though
>>
>>149885651
>"level" was treated like a character level, as in you wouldn't see X until enemies were level Y
Well it's kind of like that. But instead of enemy level being Y it's player level.

All enemy spawns and equipment are based off of the players level. The leveled list specifies what level the player has to be at before the item starts spawning.

It's how enemies have better gear the higher level you are.
>>
Anyone got any clue what's causing this? I'm considering just sticking his ass into the submersible power armor if I can't fix it.
>>
>>149886105
He's glowing. Kill him for a legendary item.
>>
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>>149884014
>>149884171
Sadly, the heavy use of Vault Boy, especially in the Pip Boys could easily be explained with a single line in some Vault-Tec or RobCo Terminal in any game:

Just say Vault-Tec commissioned the entire Pip-Boy 3000 line as sort of a promotional thing. (and maybe with the sinister truth that Enclave wanted the data of monitoring vault dweller vitals)

>>149884683
>>149885229
>>149885394
Also, while there's no obvious keyboard (on any of the pip-boys, actually) you can apparently type in stuff. Your quest logs are meant to be your character's journal.

Also in FO4, it seems to be used to interact with certain tech. While this is normally to unlock Vault doors, I wouldn't be surprised if it was compatible with terminals.

The wearer's vitals might not be too difficult to monitor either, especially if there's meant to be any synergy with a standard vault suit.
>>
>>149883903
NCR power armours are salvaged from defeated BoS.
So you're just proving their point.
>>
>check fo4 nexus
>almost as much mods as the nv nexus despite only being a year old
gay
>>
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>>149883903
>>149886312
they're also not true power armors, as I understand. Just the plates without any of the servos or framing to support it.

Honestly, for all the spiffiness, it seems like the NCR might as well just wear some especially thick and padded metal armors.
>>
>>149886219
>Sadly, the heavy use of Vault Boy, especially in the Pip Boys could easily be explained with a single line in some Vault-Tec or RobCo Terminal in any game:

Theres actually new loading screens in the Vault-Tec workshop DLC that address this
>>
What exactly happens in FO4 if a settlement's happiness level goes to zero? I've been ignoring that part of the game completely so far, and now I've got Sanctuary at 6 people, which I assume is the Minuteman nigger and that rag-tag bunch he took with them, and they're steadily declining in happiness. Am I supposed to do something about it? Personally, I couldn't care less about all that shit, since I'm focused on finding my goddamn son, but if that's about to fuck me over in some way, I'd rather know beforehand.
>>
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Has anyone else had to deal with this FUCKING NIGHTMARE?
>>
>>149882742
You arent frim a vault in either Fallout 2 nor in NV, though its fairly close when it comes to the Chosen One.

Agreed on the bottle caps though. For them to be used as currency on the east and west coasts is a bit strange, though the Legion and NCR now print their own money so who knows really?

As far as progress...well on the east coast at least there doesnt seem to be any. Diamond City is a shithole compared to HUB or whatever the Shi called their palace.
>>
>>149886505
>>149886219
>In the years before the war, RobCo and Vault-Tec forged a powerful corporate alliance. Residents of Vault-Tec's Vaults would each be provided with a RobCo Pip-Boy personal computer, a device which made extensive use of the popular "Vault Boy" mascot.
>>
>>149886739
>You arent frim a vault in either Fallout 2 nor in NV
The Courier very well could be; part of what made that backstory so great is how open it was. Hell even the TTW team managed to more or less sort of wedge the LW's story in for the same character.
>>
>>149886721
lmao
>>
>>149886739
>Agreed on the bottle caps though. For them to be used as currency on the east and west coasts is a bit strange

Actually its not, for the same reason countless cultures across the world, going back thousands of years, that never had any contact with each other, all used gold as a means of currency.

Bottlecaps are small, lightweight, easy to carry around in large numbers, theres enough of them to make large scale trading possible, and nearly all means of making more have been totally destroyed by the war, ensuring few, if anyone, can inflate, or deflate, the market by making more.

Indeed, these are the same reasons the Fallout 1 devs said they chose bottlecaps for
>>
>>149880608
Having played both Wasteland games and only Fallout 1,2, and Tactics, I'm gonna go with the Desert Rangers. Maybe they finally made the NCR not suck so hard in 3, NV or 4, but I'd find it hard to believe.

Vargas 4 lyfe.
>>
>>149886721
We need to go deeper.
>>
>>149885178
Far Harbour isn't tied into the base game' themes and factions well at all.

It's never explained what Far Harbour's stance on synths is, but the entire story suddenly reveals that Far Harbour hates synths or something.

It was supposed to be a further exploration of synth vs human vs madman, or something. But it just completely failed, imo. I had no idea what was going on and no desire to know, really. I mashed through as many inane dialogue options as I could but still couldn't get anybody to answer what the fucking problem was. Why did Far Harbour have a problem with the CoA? Why did Acadia have a problem with Far Harbour and want to missile them despite living 5 minutes up the road, presumably within destructive range of the weapons? Why didn't DimA seek peace instead of weird arms race crap? Why and how did Dima fuck up enough to let the CoA overtake his control base thing?

There was also just basically 0 relevance in theme between Far Harbour and F4. There wasn't any logical or symbolic tie I could see.

I actually LIKE quite a lot of Far habour. I just wish it had been better and better explained.
>>
Suppose the master succeeded. Would his unity have bested the enclave?
>>
>>149887301
>basically 0 relevance in theme between Far Harbour and F4.
F4 had a theme?
>>
>>149887079
Makes sense...makes a lot of sense actually.

>>149887198
3 and 4 take place on the east coast so there is no NCR.

You get NV for that...they still suck.
>>
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>>149881715
I got used to the good hipfire in FO3 and don't like the way ironsights feel on PS4.

Unfortunately I simply must be playing the game incorrectly.
>>
>>149887345
Humans can fuck. Supermutants can't.
>>
>>149887413
I should have made that point too. It's hard to argue that Far Harbour and F4 are close thematically, because 4 basically doesn't have a theme. I openly invite anyone to tell me what it could be.
>>
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>tfw just keep building more and more hallways and rooms into my vault

Every square of the main room must be filled with my vault
>>
>>149887301
>Why did Far Harbour have a problem with the CoA?
BEcuase the Harbor men are decendants ofl ocal fishermen who survived the war, and after spending so much time with only themselves on the island they have developed a superiority complex that the Island is basically their god given right, and they view the synths are trespassers.

>Why did Acadia have a problem with Far Harbour and want to missile them despite living 5 minutes up the road, presumably within destructive range of the weapons?
They didn't?

DiMA even outright tells you he wants to PREVENT that from happening,

>Why didn't DimA seek peace instead of weird arms race crap?
He did? He never strated any arms race crap. In fact, you are epxlcitly told durig his memory sequence stuff that he HID the nuclear launch key so the Children of Atom couldn't use it, either on themselves or anyone else.

>Why and how did Dima fuck up enough to let the CoA overtake his control base thing?
He gave them the base because at the time they were led by Confessor Martin, a much more peaceful man.


Seriously, did you play the DLC at all? everything you said it point blank spoonfed to you in unavoidable conversations
>>
>>149886861
>>149886505
huh, okay then.

>>149886739
>>149887079
In FO1, wasn't another reason Bottlecaps were chosen was by the HUB merchants group and because of something about the value of purified water?

I feel caps are a bit silly because Pre-war Money is going to still be backed by vending machines and pre-war merchant robots.

Sure, vending machines can be broken into, but also merchants will find them as easy means of storing goods for people to purchase, and pre-war robots can be... Resistant to simply being 'broken into'.
>>
>>149887545
Supermutants have a much longer lifespan
>>
>>149887345
Yeah.

If the Master won then he would have been dipping people nonstop. By the time the Enclave did anything they would be out numbered 10 to 1.

Probably. Guess it depends on the number of supers like the Lieutenant.
>>
>>149887590
>because 4 basically doesn't have a theme
Yes it does, the theme is that you can't turn back time, that you are stuck in the world you are in, regardless of if its shitty, and all you can do is just to move forward and try to make the future better.
>>
>>149887079
>for the same reason countless cultures across the world, going back thousands of years, that never had any contact with each other, all used gold as a means of currency.

Actually, no, they didn't. It was based on trade and cultural exchanges that the world started using coins.
>>
>>149887497
This shit happens way too often. I feel like my bullets keep missing even when I'm dead on.
>>
>>149887791
>Actually, no, they didn't. It was based on trade and cultural exchanges that the world started using coins.
I never mentioned coins you twit
>>
>>149887734
OK, if we take that as a given, then how is Far Harbour linked?

>>149887603
Ingame merchants all accept stacks of pre-war money with an equivalent value in caps. Perhaps it is still used, but just to a lesser degree?
>>
>>149887603
A lot of prewar money burnt up in the bombs or during raids and shit.

Bottle caps are plentiful, coin sized, and made of metal. Also robots at nuka cola factories continue to make them and shit where as you can no longer print pre war money.
>>
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>>149887819
Wouldn't be much of a problem but VATS seems to have suffered in the upgrade to slow mo.
>>
>>149886721

top kek

I had seen a slight part of the video before, but this is the first time I watch it full.

>>149887198

Not the same Desert Rangers, though.

>tfw Wasteland 2 is shit
>>
>>149888020
>I had seen a slight part of the video before
I just made this using my own custom capture footage. Both glad to know I'm not alone and horrified that this is reproducible.
>>
>>149887962
I think the problem is that vats seems to apply the accuracy to all your bullets at once, so a 50% shot with a shotgun is a 50% chance to miss with all your bullets, even if you are only 5 meters away from the enemy.
>>
>>149887958
Is it canonical that pre-war robots are still manufacturing and distributing nuka-cola, sunset sarsaparilla, vim et cetera? I often wonder how a nuka-cola machine 2 minutes' walk from diamond city can have 2 quantums, a cherry and a nuka in it despite this being worth a total of about 200 caps, this being 220 years after the bombs hit.
>>
>>149887904
>OK, if we take that as a given, then how is Far Harbour linked?
It related to several of the secondary themes of Fallout 4, including what defines humanity, and is artificial life sentient.

It also deals wit hthe fact that both the synths and CoA are basically here to stay, and the fog has progressed to the point they NEED the synths and their fog condensers to stay alive.

You have to bring them out of the past to accept their current situation.
>>
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>>149886861

Jesus, I thought this was awful fanfiction, but turns out it's an actual loading screen.

Once again, Bethesda completely disregards lore. The Pip-Boy mascot was the PIP-BOY, not the fucking Vault Boy.
>>
>>149887651
Not if you kill them.
>>
>>149888238
the "Pipboy" was basically removed from canon in Fallout 2.

Also, the loading screen doesnt say the pipboy mascot was the Vault boy, only that they used the vault boy to advertise the pipboy alongside the Vaults.

stop trying to make shit up where it doesn't exist.
>>
>>149888238
It's just fucking painful watching bethesda methodically rape and massacre early game lore. It's almost like... could it be... that they've never played the original games...
>>
>>149888186
Shotguns fire pellets, not bullets. Idiot. Get the fuck out of here.
>>
>>149888020
>Not the same Desert Rangers, though.
They are, though.

>yfw Wasteland 2 is one of the greatest games to come out this decade and is exactly what Fallout would've been now if Van Buren had worked out
>>
>>149887851
There is literally no reason for the East Coast to use bottle caps. Bottle caps were agreed among THE HUB MERCHANTS.
The price of bottlecaps in the West is backed by the water of The Hub merchants.

There is NO ONE and NOTHING backing the bottlecaps in the East.
>>
>>149888196
We see the robots still working in New Vegas at the sunset sarsaparilla place.

And destroy them.
>>
>>149888402
>yfw Wasteland 2 is one of the greatest games to come out this decade
Besides the fact that most of the people who helped get it made hated it for not being good at all.

>and is exactly what Fallout would've been now if Van Buren had worked out
an entierly niche game that played terribly and only like 1% of the gaming population knew about?
>>
>>149888164

Weird, I could swear I saw the ending to your video, though for some reason I remember there being something like "Eventually I restarted the game and the problem was still there".

Fucking creepy.
>>
>>149888443
>There is NO ONE and NOTHING backing the bottlecaps in the East.
OFC not, backed currency is a fialed idea, theres a reason why we don't have a backed currency today.

All that proves is that the people o nthe east coast were smart enough to avoid the same mistakes of the past, whereas the west idiotically, and mindlessly, delved right back into it, and got bit in the ass in the time of NV when it all came tumbling down
>>
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"Dude, that chick ain't no bummer!"
>>
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>Mole rat disease supersedes any and all medication icons.
>Already cured Austin
>No debug menu on PS4 to remove it
>>
>>149888305
Humans can't reproduce if they're dead, either.

Also, has there been kid ghouls? Do they still grow and mature?
>>
>>149888390
>these mental gymnastics

Are you seriously, seriously actually trying to claim that that loading screen references a 'Vault boy' that is seperate from the pip-boy who is present on the perk screen? Why would you think that? Every single fucking function in the pip-boy has an image of the vault boy, who IS pip-boy.

I can't believe you're trying to argue that Bethesda's vault boy and the pip-boy that has dominated the entire series are two seperate entities.
>>
>>149888706
>PS4
lmao
>>
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>>149888757
>Also, has there been kid ghouls? Do they still grow and mature?
the only ghoul kids we have seen have not aged or devloped after being ghoulified.

There have been several people who are ghouls, and a son of another ghoul, but both were human before the war, and got ghoulified when the war happened.
>>
>>149888706
You have to not get hit the entire quest and not let your companion get hit. Also, make sure no NPCs follow you down there and don't wake up the protectoron, if you do, it will get bitten and the disease will magically transfer itself to you.

You just have to savescum hard, use vats and your strongest ranged weapons, and savescum harder. It's complete bullshit and is yet another reason you should be playing on PC.
>>
>>149888629
The reason why we have fiat currency is because we have governments, regularisation and laws.
And where is that in the East Coast?
>>
>>149888797
>pip-boy who is present on the perk screen
The person o nthe perk screen isnt the pipboy, its the Vaultboy.

Bethesda even said so when making Fallout 3 that the Vault boy on the perks is not their version of the Pipboy.
>>
>>149888196
I remember a conversation or terminal in fo3 or nv explaining that robots still produce nuka cola and refill the vending machines periodically.

Which is strange because you would think the restock bot would get raided for his cap supply and whatnot.
>>
>>149888985
>And where is that in the East Coast?
Besides the fact that nearly all trade in the major wastelands we have seen so far has been controlled by a single individual, or a small group of individuals, who could easily force the use of caps?
>>
>>149888706
lmao that's what you get for buying a console you industry-killing cancerous fuck
also what you get for buying fallout 4
>>
>>149888985
I don't think Bethesda can handle trying to make a barter system without something that determines value
>>
>>149889174
Hello Coldsteel. How goes the edging?
>>
>>149889184
this is actually one of the stated reasons that the Fallout 1 devs introduced caps as a mechanic, they found that people didn't get a pure barter system.
>>
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Someone explain to me how weapons and hundred of items are stored in a pioboy? Are they using shrink ray storage packets? Or what the fuck gives? Theres no excuse for not having a backpack...
>>
>>149889287
Pip-boy*
>>
>>149887603
Bottle Caps have nothing inherently linking them to water. The merchants made caps a representative currency linked to water because it was the be resource to link it to. Which worked out fine and hell the NCR was able to switch to a gold standard easily because of this right up till the BoS blew up all their gold.
>>
>>149888951
>not let your companion get hit. Also, make sure no NPCs follow you down there and don't wake up the protectoron, if you do, it will get bitten and the disease will magically transfer itself to you.
What the FUCK
>>
>>149889287
Someone explain to me why this autist chose to wait until Fallout 4 to complain about this.
>>
>>149889287
who says the tiems are stored in the pipboy themselves?

We clearly see when using holotapes that the p[ayer pulls them out from somewhere else and then put them into the holotape slot in the pipboy.

So the pipboy is tracking things not even in it
>>
>>149889287
It's an organizer program. You carry the shit, the pipboy just keeps an inventory of your shit for you.
>>
>>149889475
Ive been wondering since fallout 3 anon, fallout 1 and 2 i thought it may have been a graphics limitation...
>>
>>149889276
It actually is very difficult, because different people value things differently. It would not work in a game
>>
>>149887590
The theme is "Why focus on writing when this is a shooting game?"
>>
>>149889428
I always thought Caps became standard because they were high-grade aluminum and one of the more valuable materials out there, but by FO4 if that was the case cake pans and TV dinner trays would be bars of gold.

The whole system is rather... patrician... for such a savage place. Placing incredible value on a niche piece of garbage when water and food are difficult to come by seems like weird kind of arrogant snobbishness.
>>
Could I make a merchant that doesn't accept caps or carry caps? From a community that uses ammo as currency.
>>
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>>149889590
But where??? Where the fuck do i hold 250 pounds of shit??? It has to be either inside the pipboy or in the players asscrack.
>>
>>149889453
Savescum hard. It's bullshit, but it doesn't actually take that long if you're decent. Jet helps also, or psychojet, to kill mole rats nigh on instantly as they appear.

Also make use of crates, chairs, boxes etc to get elevation on the little fuckers, then they will have a hard time biting you. use vats. A lot.

And remember, no NPCs.
>>
>>149888390

Ummm, he is still there.

>only that they used the vault boy to advertise the pipboy alongside the Vaults.

Except Pip-Boy is literally removed from everywhere in Fallout. Vault Boy has now become Pip-Boy, it has replaced him entirely.

>>149888391

Todd would never do that... right?

>>149888402

They aren't, bro. Different lore.

Wasteland 2 is pretty shit, it's exactly what Fallout would not have been if Van Buren had worked out. It's got too much unavoidable combat, it's a squad based game meaning your build matters little since you can have plenty of companions with plenty of different builds to tackle almost any obstacle at one time, and the humor is unlike Fallout's.
>>
>>149889632
You'd only have to program dynamic algorithms that assign custom values to each item depending on the subject, for instance a farmer might value some corn as X, and some bullets as 2X, since he's got plenty of corn but no bullets, and so on. If fucking STALKER managed to have a sorta working economy that changed prices depending on availability of items and shit, I'm sure that a AAA dev could spare the manpower to code that shit in.
>>
>>149889762
>cake pans and TV dinner trays would be bars of gold.
>implying they aren't

Have you ever tried buying an aluminum shipment in Fo4?
>>
>>149889762
> Placing incredible value on a niche piece of garbage when water and food are difficult to come by
Except water and food ARENT difficult to come by.

Hell, Diamond City is nearly self sufficient because they have an entire farm + brahmin raising system going on.

Not to mention farms like the Abernathys, the Finches, the Warwicks, The Slog, all of whom make food and sell it to the various towns.
>>
>>149889863
It's honestly bullshit that you can carry more than a rifel and a sidearm. It just kills immersion.
>>
>>149889863
magic
>>
>>149889965
This is why the repair mechanic from new vegas was so fucking nessecary...
>>
>>149889863
>in the players asscrack
There's your answer. Now go away.
>>
>>149889453
That's why I use the bug and cure myself while talking to the doctor
>>
>>149889762
I think it's a matter of convenience. Having a currency, even if it's intrinsically worthless, allows for exchanges of complex value to take place. For example, selling a few things to someone, but only buying a couple bottles of water or a soda back - caps allow for the difference of value to also be trasferred.

Money in real life is a bit like this. It's a promise to a bank to grant that amount of value of goods or services, nothing more. Paper notes, numbers on a screen or coins made from garbage metals aren't worth much. It's their societal value that makes them money.
>>
>>149889149
Fiat currency needs a strong government or backing in order to have a value.

There is none of that in the East Coast.
No Hub, no government, no anything.
People just got out of the Vault and said "hey, maybe we should use bottlecaps because THE OLDER GAMES USED BOTTLECAPS!".

It would be completely alright for them to use bottlecaps if there was a centralised trading in the East Coast that used bottlecaps as currency (even as fiat) just like the Hub does, but there isn't.
>>
>>149888757
>Also, has there been kid ghouls? Do they still grow and mature?
This was actually going to be a major plot point in Van Buren, with a Ghoul eugenist faction attempting to increase fertility to further themselves as a species (supposedly the rate of conception is 2%). At one point, the player would be able to romance and possibly impregnate a half-ghoul
>>
>>149890043
Repair? Are you thinking that it enforces players to eradicate useless guns from their inventory to fix broken ones?
>>
>>149889276
Still, caps don't have a reason to be on the East Coast. It's a minor thing, but that will always be why I take Bethesda's Fallout less seriously
>>
>>149889920
>stalker
>Expecting decadent western developers to equal slav dev magic
>>
>>149889762
Wastelanders put a lot of value on Caps because they're incredibly good at being a currency.
>>
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Do NPCs use the turrets on the vertyberts? Could it be possible to mount a turret on the ground or in a guard post the same way, something that can be sat in/stood behind and operated like a minigun turret?

What about just making the vertibird have a different kind of turret? Like a gattling laser, gauss rifle or flamethrower?
>>
>>149890120
>Fiat currency needs a strong government or backing in order to have a value.
No it doesn't, it just needs people making the basic conclusion of
>"hey barter systems don't work when it comes to large scale trading, so we need something to act as currency, what should we use?"

and then someone else going
>"how about these bottle caps?!"

And, unlike the West caost whic hwe know got largely bombed back to the stone age, we know from Fallout 3 and 4 that settlements with established trade routes had sprung up so soon after the war that some people didn't know what ghouls were.

All the backstory behind the traders coming up with caps as a currency is nearly 200 years old by the time Fallout 3/4 begin
>>
I kind of want to watch someone play all the Fallout games in release order for the first time with little to no knowledge of the series at whole, just to see how their opinions would form and change
>>
>>149890303
I stopped taking Bethesdas Fallouts seriously the second I got abducted by aliens.
>>
>>149889952
>Farms and such
Got me to thinking. Do you think Fallout would be more nightmare mode if a future game took place immediately after the bombs dropped. Pockets of radiation so intense it could turn the pc into a ghoul near instantly, food/water actually being hard to come by. Competition from other survivors. Would animals be more hardcore or less due to the radiation?
>>
>>149890275
Yes it solves the inventory overload, and gives you something to do with those worthless guns that fall from every single enemy. Realisticallly in new vegas you had maybe 1 or 2 weapons you actually used. The rest were scrapped for repairs or in your safe in your room.
>>
>>149890303
For me it was the super mutants.
Fo3 was okay since they came from a different vault and were different from unity mutants.

But the commonwealth has them too because "why the fuck not?"
>>
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Was Dogmeat traveling with Preston's group from Quincy? Mama Murphy is the only one of the five who acknowledges his presence so I just figured she knew about him because of the Sight. Also the log in Corvega about the raiders spotting Preston's group makes no mention of a dog.
>>
>>149890416
>Do NPCs use the turrets on the vertyberts?
Yes, in fact, I thing vertibirds are programmed to not use their main guns until the minigunner is killed.
>>
>>149889952
Maybe in the Commonwealth and the NCR but the capital wasteland made it seem like drinking water and food was a big deal.

Kinda rustles my jimmies that in NV they played it as though Project Purity was a national success and all water was now clean, only to make all water RIDICULOUSLY toxic without Aquaboy/girl in FO4.

>>149890097
That really only came about after Nixon IIRC. Older currency was mainly based on or made out of precious metal, any other system is basically cashing "the theory that your country can protect the value of it's currency" which is moot when you don't live in a particular country.

Under Lucius Cornelius Sulla, Rome DID once have a similar system in which they printed a bunch of Denarii out of lead and dispersed them without anyone's knowledge so no one could tell the real from the fake, but that was still because Rome was good at protecting it's own interests.

>>149890414
That's a bit causative.
>>
Have you guys seen Fallout Revelation on jewtube?
>>
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>>149889863

Fallout just isn't tailored for realistic carry weights.

I play NV and my carry weight, at 4 Strength, is limited to 90lbs. Is it realistic? No. But I do feel better about myself. Having a carry weight of over 200 feels like I'm cheating.
>>
>>149890516
Common wealth has them because the institute experiments
>>
>>149890461
They'd probably play FO1 for five minutes and then get frustrated and quit.
>>
>>149888629
>implying a currency backed by water doesn't make sense in a desert
Makes it easy for people to pay for their most valuable commodity.
Anyways, you are sort of right, since the West Coaxt hasn't used bottle caps since Fallout 2.
>>
>>149890520
>Was Dogmeat traveling with Preston's group from Quincy?
No

> Mama Murphy is the only one of the five who acknowledges his presence so I just figured she knew about him because of the Sight.
This is why she knew who he was.

Also, from what we know from Nick, dogmeat is apparently well known in the commonwealth in general.
>>
>>149890496
Yeah that's kind of true. It was only if you were a complete monster with 7+ strength and carry perks that you'd carry more than 2-4 weapons at once. Generally in NV I would take the Q35 Matter Modulator because it was easily reached early on, and then maybe a submachine gun and a pistol of some description. Rarely much more or significantly bigger unless I was doing Deathclaw hideouts or something.
>>
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>mfw 48 pipe pistols in inventory
>20 of every raider armor piece
>you are overencumbered
FUCK THIS FUCKING GAME FUCK YOU TODD
>>
>>149890303
The East Coast isn't in an isolated bubble. There are multiple instances of persons and groups moving around the the former country. hell there's probably trade routes between the west and east coasts and everywhere inbetween.
>>
>>149890627
That's a fuck of a lot of Super Mutants just to be coming from 'Tute rejects. It made sense in 3 because they had access to their own FEV and were actively kidnapping people to turn them, but the Commonwealth muties don't have FEV, so ALL of them have to be coming form the Institute.
>>
>>149890461
I miss the dark tones of fo1.

The Master gave me literal chills.

Enclave, Legion, and Institute cant begin to compare imo.
>>
>>149890626
>Is it realistic? No
THEN WHY THE FUCK WOULD YOU DO IT
IT RUINS IMMERSION, IS CASUAL AS FUCK AND ISNT REALISTIC IN THE SLIGHTEST

WHERE THE FUCK ARE YOU STORING 90lbs OF SHIT
>>
>>149890603
>Kinda rustles my jimmies that in NV they played it as though Project Purity was a national success and all water was now clean
No they didn't.

they made it pretty clear in NV that House deflecting 90% of the nukes heading to Vegas was the reason why the water was clean.

They never made mention of Project Purity, and James and Li in Fallout 3 outright tell you that Project Purity WILL NOT clean all the water, it will ONLY clean the water of the tide basin pool.
>>
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Diamond City doesn't even really look like Fenway Park. that kind of irritates me. Even from the outside it doesn't look remotely similar
>>
>watching some random Fallout videos
>recommended video: "Fallout 4: How to Start Vault TEC Workshop DLC (Walkthrough Guide)"
>30k views
>>
>>149890946
It's a fucking video game. Do you think the rest of Boston looks EXACTLY like real life?
>>
>>149890603
True, it's hard to see where the logic is in caps having a set value. But one cap seems to be equal to one bullet, and ten to fifteen caps seems to equal a common soda or a bottle of water, apart from on survival in fallout 4 where water is ludicrously expensive for some reason.

So it does seem that somehow, the value of a cap is set. This might also have to do with the prevalance of pre-war vending machines, like someone else said, or it might relate to the number of nuka colas, sunset sarsparillas, vims et al produced every month by prewar robots. We just don't really know and have to accept at face value that this primitive economy of exchange has an implicit trust system.
>>
>>149890728
>Overencumbered
>Companion can't carry any more
>Realize I'm rich af anyways
>drop 2000 purified water
>>
>>149884683
>mfw I'm literally playing off this idea for something I'm working on
>>
>>149891001
they made a big deal about it, it should at least look remotely similar. I mean fuck, you don't even really see the Green Monster
>>
Am i the only one who loves the eclectic 40's-60's vibe? Also am i the only one wishing for a new bioshock game? Or that fallout had more horror vibes like bioshock? I love both series
>>
>>149890432
>No, it doesn't
It literally does. Modern fiat currency is valued based on the strength of the government, it still holds value outside of the country because of laws and regularisation.

Ancient fiat currency was valued based on the word of the leader, and it had no value at all outside this leader's dominion. If you got a Chao and went to Bohemia to try and use the Chao as currency, you'd have nothing.

Bottlecaps have no reason to have a widespread value in the East Coast. And it is even a stretch to say that they started using because some people traded with the West Coast since the Middle-east of the US is a hellhole and barely anyone travels that far to have an active trading line in order for the East Coast to use bottlecaps.

Just face it, Bethesda added bottlecaps to the East Coast because MUH BRAND RECOGNITION. Same as the SMs in the East Coast and whatnot.
>>
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>>149891048
>Overencumbered
>Companion can't carry any more
>drop 2000 purified water
>tell companion to pick it all up
>he does
>>
>>149891071
Not him, but they made it pretty similar, both the Nuka cola sign and the Mass fusion signs sit in the same spots as the famous Coca Cola and citgo signs sit on Fenway, they even have the famous ONE red seat in Fenway where the furthest ball ever hit landed
>>
>>149890627
I've never liked that explanation. If the Institute experimented with FEV, that would account for maybe a dozen, two dozen super mutants at most. However, we can see that there are possibly hundreds of super mutants around.

Also, it makes no sense from an ethical standpoint. The Institute canceled their cyborg research because it was "unethical" and "not the direction humanity needs to go" yet kidnapping people by the apparent hundreds to forcefully mutate them is fine and dandy.
>>
>>149891071
>they made a big deal about it
Who did?
>it should at least look remotely simila
It does, in that it looks like a baseball stadium.
I'm guessing you're from Boston and that's why you're so bothered by it. If they did a Baltimore Fallout I personally wouldn't give a shit whether they rendered the water in the harbor the right shade of brown.
>>
>>149891190
>The Institute canceled their cyborg research because it was "unethical" and "not the direction humanity needs to go"
You forget, the Institute sees everyone on the surface as dead already.

The people on the surface are not "humanity" to the people of the Institute.
>>
>>149891190
Keep in mind that the institute is also fucking retarded, so there's that too.
>>
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If I have a complaint for Fallout 4 (aside from ""it just works") it's that enemies either die in a single shot, or soak up so much damage, even on Very Easy, that the combat simply loses any urgency or weight
>>
>>149891189
Funny thing about that, It's not really the farthest hit ball, and nobody actually knows how far it was hit, because the measured the point AFTER the ball stopped moving
>>
What was the exact moment you decided you were going to murder Shaun?
>>
>>149891479
how can you be THIS bad at the game?
>>
JaneBod > CBBE
>>
>>149891582
>no weight triangle
>>
>>149891519
When a spooky old man holding what looked like my son came out trying to ostensibly give the "we're on your side" speech to me.

Ended up redecorating those cleanroom walls before he'd gotten two words out.
>>
My theory is that supermutants are the effects of radiation, similar to ghouls. Only difference being their cells adapted to it, and the ghoul cells rejected it and the ghouls body was torn apart. Similar to super heroes adapting to radioactive exposure. Its a make or break scenario in my eyes. The whole fev thing feels forced and never made much sense seeing how many super mutants there are.

Tldr:
>super mutants are the same as ghouls
>super mutants adapted to the radiation
>ghouls bodies couldnt handle it and rejected it
>>
Are there any good clothes that let the aerola peak out without exposing the nipple? I have a huge thing for aerola slip, but bodysliding my girls to have massive aerolas is useless because every outfit is built to keep them covered anyway.
>>
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>>149891519
>make robot that looks and feels just like a human
>has not made any cute synth maids
>>
>>149891758
If there were some conceivable way that the muties could be getting their hands on FEV to turn more people themselves, that would clear the whole issue up.
>>
https://youtu.be/RKNNKhS80JA

He will forever be missed... ;`^(
>>
>>149890780
Right, but whereas we know Hub traders promoted the bottle cap as representing a certain amount of water, there's no given reason for them to be used as currency anywhere on the West Coast.

Which is stupid and frustrating
>>
>>149891758
>The whole fev thing feels forced and never made much sense seeing how many super mutants there are.
How so?

The Institute got FEV over 100 years ago, and has been mutating people like clockwork ever since

Hell, the Institute got FEV in 2178, and by 2180, they had mutated enough people with FEV that a super mutant horde could attack Diamond City.
>>
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>>149891758
Literally no.
>>
>>149890792
This is true.
It should also be worth noting that the Institute's FEV experiments have been discontinued since before the SS woke up from cryosleep. Either they've been dipping Wastelanders by the thousands every day for 100+ years (which is unlikely given the size of their FEV lab), or there's something we're missing. In any case, there shouldn't be nearly as many as there are.
>>
What do you think Strong was like as a human before he got FEV'd?
>>
>>149891560
What was I doing wrong?
>>
>>149892037
> (which is unlikely given the size of their FEV lab)
You are aware that the games are massively scaled down?

Do you really think theres only like 10 bedrooms in the whole Institute or something?
>>
>>149891818
Reminder that shaun steered the institute away from human advancement, biological immortality and weaponry.

Instead he got them to make synths that represent normal humans (often black men for some reason) for no other conceivable reason than severe autism. He didn't even have the basic human curiosity to make sex dolls, it seems, nor did it cross his mind to stop synths from having the desire to be free, though he demonstrably can put this limitation in place.
>>
>>149892106
>it's another in game mechanics = canon episode
>>
>>149890872

I know this is bait, but I'll give an honest answer: because it makes the game far more challenging, without making it an absolute bore.

I already spent 12 hours before getting to Nipton, imagine how much time I would have spent if I couldn't get enough shit on my back to sell and make some caps.
>>
>>149892167
>Instead he got them to make synths that represent normal humans (often black men for some reason) for no other conceivable reason than severe autism.
Shaun had nothing to do with that. Gen 3 synths were being made when he was literally only 3 years old.

>nor did it cross his mind to stop synths from having the desire to be free, though he demonstrably can put this limitation in place.
Except he can't, and its outright stated that all attempt to do so have failed.
>>
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>>149892167
I don't fucking understand it
>We want to improve humanity
>By creating machines that look and act human and subjugating them into slavery
>>
>>149891853
Tbh i don't think they are that intelligent, there was another theory going around that super mutants were the result of cannibals eating ghoul meat and eventually human meat. The radiation mutated their cells into a superhuman beast.
>>149891937
Unless the institute went topside and bombed cities after the war with an FEV virus I don't see that happening. They aren't very militaristic like the BoS. Chances are only a few supermutants would have been made and probably kept in containment for studies.
>>
>>149892167
>for no other conceivable reason than severe autism

Hmm. Actually, it might be issues with not seeing his parents. He's trying to spread what are effectively his "children" out across the wastes, giving his "family" a chance to help the institute.
>>
>>149892047
Raider lord
>>
Why didnt the Institute just put a lifespan on synths a few years past their inception date? Why not just add a killswitch?
Dont they only get emotions after a certain amount of time?
>>
>>149892282
Yeah I thought the plan was "humanity sucks, make better humans and give them the earth."
>>
>>149892298
>Chances are only a few supermutants would have been made and probably kept in containment for studies.
Uhh no, its outright stated in the FEV experiment holotapes that the Institute was bringing people in by the dozens constantly.
>>
>>149892242
You fucking wouldn't be able to do that in real life so why should you in the game? It's a fucking immersion ruiner. You don't deserve those fucking caps if you have to shove them in a magic asshole to carry them.
>>
>>149892364
>Dont they only get emotions after a certain amount of time?
No

>Why didnt the Institute just put a lifespan on synths a few years past their inception date? Why not just add a killswitch?
BEcuase that would be a massive waste of reosurces to constantly have to make more gen 3's when they could just make them biologically immortal, like they are, and try to find out whats caused them to gain true sentience and stop that.
>>
>>149892486
You also wouldn't be able to fight giant mutated bugs in real life, or get turned into a walking immortal corpse, or get better at lockpicking by running around shooting things, or get your brain removed from your body and replaced with tesla coils. Video games aren't real life.
>>
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>>149892383
Judging by the Institute's original logo and motto, I think that's what the founders at CIT initially wanted...they just got lost somewhere along the line.
>>
>>149892392
Will we ever get a Bethesda game that DOESNT have Super Mutants?
>>
>>149892167

What's the point of making Synths in the first place? They didn't seem to want to use Synths as a more refined version of a Robobrain without the whole gradually going insane thing, and they pretty much just used Synths as slave labor and as security units even though Gen 1 & 2 synths get chewed up by military-grade robots.

It's like they wanted to do the whole "Mankind Redefined" thing, but didn't actually think it through. They just made really high-tech slave labor.
>>
>>149892542
Are synths affected by radiation and/or human sicknesses?

Do synths age? Nat is a synth so I presume yes.
>>
>>149891935
because again, bottle caps make for an excellent currency. They're the right combination of rare but not too rare, hard to counterfeit, durable, and easily recognizable. There is a reason pretty much everyone in the history of mankind who made it to a half decent level of civilization used gold as a currency.
>>
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>tfw vore mod is live
>>
>>149892662
>What's the point of making Synths in the first place?
The point of synths is to create an effectively immortal workforce that required no human supervision so that actual humans can spend 100% of their time doing whatever they want.

Gen 1/2 synths are known for being flawed, for breaing down all the time, and doing stupid shit like walking into walls.

Gen 3's on the other hand are immune to age, radiation, and immune from obesity, and are close to being immune from disease.

If they could remove the "free will" shit, they would have the perfect labor force that would out perform any and all of the pre-war robots.
>>
>>149892678
Valentine says "Radiation ain't a problem for me" when you ask to take him to the glowing sea, and he later states "I don't need to drink or sleep or any of that but if you need to you do it."

as for Gen 3s... The guys in the robotics lab say they are immune to all illnesses and don't need to eat or sleep, but whatsherface with the grey hair from the railroad eats drinks and sleeps. As for age, it's anyone's guess. It's stated that Kellogg's extended lifespan was a one-time thing they never really did again.
>>
I wish someone made a mod to replace all of the shitty pipe weapons in fallout 4 with 9mm weapons, beretta, greasegun, etc.
>>
>>149892678
Synths dont age. Its a problem with the Shaun synth, he's an eternal shota.
Nat is a synth but Piper doesnt notice it because she abandons her in Diamond City for so long
>>
>>149892734
I get your argument, but I still see it as a sign of Bethesda's laziness/comic approach to Fallout in general.
>>
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>mfw it's that time for another stupid synth discussion
>>
>>149892678
>Are synths affected by radiation and/or human sicknesses?

Not sure about diseases. There's a doctor in the institute who injects a Synth with a medication and tells her to report any negative side-effects back to him, so Synths can be affected by certain drugs. But until we know exactly how Synth cells work, it's kind of a grey area.
>>
>>149892960
Kellog isnt a synth, his extended lifespan is part of their human enhancement program that Shaun cancelled. Shaun cancels it specifically because he thinks it what made Kellogg violently insane and kill his dad.
>>
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When are we going to get a new trailer for Nuka World? I want to get disappointed as soon as possible.
>>
>>149892734
They used gold as currency because of trading with another cultures, Chinese started using gold because of trading with another cultures, English started using gold because of trading with another cultures.
Hell, Europe only used gold as standard currency for years because of the Byzantine.

What is your argument again?
There is no reason for the East Coast to use bottlecaps and comparing it to gold is just retarded.
>>
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I'm pretty sure it doesn't work like this.
>>
>>149893089
Not him but, to be fair, when Fallout Tactic's came out its "new" currency was ring pulls, aka the soda can equivalent of bottle caps.

Its basically become one of those things like how near every Final Fantasy game features crystals, airships, and a mechanic named Cid
>>
>we didn't want to see Terminator-style robots, we wanted to see Robbie The Robot style robots, we wanted to see Forbidden Planet style raygun
>-Tim Cain

Then came Bethesda and put Terminator-style robots. Ay.

>>149893281
>fending off a super-sledge with a wooden stick

Bravo, Todd.
>>
>>149892662
For construction, drilling deeper underground, and maid like service. Gen 1 and Gen 2 are said to walk in circles and trip over things easily even though in game they are literally reskinned humans so this never happens. A Mr. Handy could do half of what the institute needs.
>>
>>149893213
>Shaun cancels it specifically because he thinks it what made Kellogg violently insane and kill his dad.
No, he cancelled it because he saw that the other members of the Institute were growing jelly of Kellogg's advanced lifespan, and didn't care about the other benefits cybernetics could provide such as increased strength, and speed.

Kellogg was already a violent psychopath before The Institute recruited him, him living so long just made him even more ruthless.
>>
>>149893272
And why did the first dumbass fucking monkey decide to use gold? Because of the god damn reasons I listed.
>>
>>149893464
>A Mr. Handy could do half of what the institute needs.
While also
>breaking down constantly.
>needing to be refueled all the time.
>getting stuck in logic loops and continuing tasks long after they were useful, as we see with Codsworth, ad all the robots at Greygarden.

All of which Gen 3's don't suffer from
>>
Hey /fog/, has anyone done testing for how much luck it will take to get to 1 shot crit charging while using a lucky weapon?
I am currently at only 19 luck and I am almost getting a 2 shot charge with lucky weapons, something that with a normal gun shoul take around 30 luck
I have no idea how it calculates the 15% it claims as it appears to be closer to 30%-40%
>>
>>149893468
I'M pretty sure him living so long is actually just a plot concession so they could go "SURPRISE, I'M YOUR SON." As if no one saw that coming.
>>
>>149892678
Oh boy here we go again.

*clears throat*

The game is pretty inconsistent about Synth biology, but the general consensus is they're pretty much indistinguishable from natural-born humans (DiMA, the Brotherhood and Dr. Chambers state in separate instances that there is no medical test to tell if someone is a Synth without killing them). They eat, they sleep, they shit...though, one Institute scientist claims they don't have to, or can at least be conditioned to last longer without doing so.

We don't know if Synths age, but Danse was presumably "younger" when he joined up the Brotherhood (~10 years ago), and Synth!Avery's been around forever (at least 40 years) and has shown signs of age.
>>
>>149893213
Makes sense, but it's still a fucking shame that we missed out on the opportunity for cybernetics in-game. Shit, every other Fallout game- I think with the exception of Fallout 1 and Tactics- has had the player be able to modify themselves- the sub-dermal combat mods in Fo2, Fallout 3's VATS enhancer thing, and NV's mods+OWB. So why don't we get them in Fallout 4, story reasons aside?
>>
>>149893640
I think you needed around 63 luck to charge a regular weapon with 1 shot.
>>
>>149893643
> As if no one saw that coming.
You would be surprised.

I still see people to this day asking if Father is REALLY Shaun because "Shaun" was a kid in that flashback with Kellogg at Diamond City.

People are fucking stupid.
>>
>>149893674
> and Synth!Avery's been around forever (at least 40 years) and has shown signs of age.
Synth Avery only showed up like 10 years ago or so.
>>
Hooooly shit finally playing Far Harbor

the fuck do i kill this mirelurk queen with?
>>
>>149893468
But Shaun writes he didnt care at all about the petty jealousies of the others.

>I still regret eliminating that project, but I know where it would have led us. Walker was never shy about his goals, and too many others were starting to listen. In the end, I believe I was justified. The Institute is about preserving humanity, not some bizarre amalgamation of biology and technology.

Shaun is transphobic
>>
>>149893287
Fallout 2 used NCR gold-backed coins (one quest has you uncover a "treasure" of 2000 bottlecaps only to disregard them as valueless), and NV had its multi currency system. Tactics was a bit weak in that regard, given that the MWBoS could easily have... a credit-backed digital currency or something.
>>
>>149893948
Your explosive combat shotgun, which you farmed in the base game months ago.
>>
>>149893983
>But Shaun writes he didnt care at all about the petty jealousies of the others.
No, he said
"let others have their petty jalousies."
Not that he didn't care about them.
>>
>>149893554
Because it was rare and prettier and easy to be processed in another things because of the low melting point.
In fact, gold standards even declined when the Byzantine Empire declined and people started using silver for currency instead of gold.

Go learn some fucking history.
>>
>>149893782
Yeah, I can read a pastebin/wiki page fine.
I want to know when you will reach that threshold with the lucky legendary mod on your weapon as it increases the amout of charge you get.
If no one knows I will just test it myself
>>
>>149893127
>tfw this hack will never do incest with full penetration
>>
>>149891479
What, you don't like the fact that Dino can survive 2 MIRV shots?
>>
Which Quests in the Fallout games have the best names?

I like names like:
>Red Rockets Glare
>That Lucky Old Sun
>The Nuclear Option
>The American Dream
>Volare!
>For Auld Lang Syne
>>
>>149892960
>>149893674

Don't forget, Curie's body was on life support prior to the brain upload. She talks about needing to eat/sleep/breathe/brush her teeth and complains of experiencing adverse effects for not doing so.
>>
>>149894249
I'd say most of the New Vegas ones since they're based on old-timey song names.
>>
>>149893637
>Codsworth, and all the robots at Greygarden.
Codsworth had nothing better to do than to just wait, and could refuel and maintain himself for 200 years straight.
The robots at graygarden were still useful. The plants needed them to maintain and that they did, again for 200 years straight.
Gen3 synth farmers would revolt in 20 years if they all didnt run away.
>>
>>149894324
Not him, but thats why i hated most of the NV quest names.

The joke is funny 3 or 4 times a game, but every other quest it gets old
>>
>>149893931
Huh. Must have missed that one...
Gonna have to check my sources
>>
>>149894343
>The robots at graygarden were still useful. The plants needed them to maintain and that they did, again for 200 years straight.
Excpt that entire thing was pointless as they were growing plants for literally no one.

>Codsworth had nothing better to do than to just wait, and could refuel and maintain himself for 200 years straight.
Which is eactly the problem, he can't move onto a new task without being told to. In any large scale construction project mr Handy robots are massive pain that need to be updated constantly with new orders because they simply CANNOT function without orders.
>>
>>149894402

>The joke

It wasn't meant to be a joke, it's mean to be a running theme.
>>
>>149894402
It's not supposed to be funny, dumbass. Is everything a meme to you?
>>
>>149894424
Several NPCs mention that Avery "went to the mainland" for years and only came back recently.

I don't recall if they give a specific timeframe for how long ago she came back, but she hasn't been back for decades or anything, its a fairly recent return of a few years.
>>
>>149894402
It is not meant to be a joke, you fucking autism.
>>
>>149894058
He also wrote "Kellogg is a living testament to the ingenuity and superiority of the Institute."
Them being jealous of his enhanced life expectancy is not a logical reason for rejecting the program. The institute could simply further develop it and pass it out to everyone. Shaun himself is on his deathbed dying of cancer. It shows a lot how he rejects human cybernetics at a time when he most needs it.
His diary gives the best explanation. He simply doesnt consider transcended humans as people.
>>
>>149894775
>Them being jealous of his enhanced life expectancy is not a logical reason for rejecting the program.
Yes it is, because , as he states, he knew people only wanted it to live longer, and didn't care about all the other possible benefits.

He saw they weren't going to use it properly, and canned it before it ever became a problem.
>>
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>bulding random stuff in my vault
>notice some of my dwellers walking in a hallway nearby
>decide to check where they are going
>11 people are actually in that hallway already
>they are all walking towards one corner of my reactor room
>now they are all just standing there

Can you remove the right of assembly in your vault? I don't trust them. I might need to have them all executed in my vault arena.
>>
>>149894343
This really kind of undermines the whole game. Bethesda needs to stop their concept-art driven approach to video games and actually draft out a fucking story for once.

Fallout 4 was an opportunity for Bethesda to prove they can write worth a damn. With the major inspiration being Blade Runner, you'd figure they would write some pretty intricate, layered plots, with maybe a few questions about machine sentience to give the player something to muddle over.

Instead, Bethesda did what they do with Fallout: spend half of the dev time placing skeletons in implied sexual positions.
>>
>>149894775
> It shows a lot how he rejects human cybernetics at a time when he most needs it.
Uhh, becoming a cyborg isnt going to magically cure the cancer eating away at your organic bits you idiot.

Cybernetics wouldn't have saved Shaun by any means.
>>
>>149894156
What happens if you take a Fat Man with "Fires an additional projectile" and modify it with an MIRV. Does it fire 6 or 10?
>>
WAIFU POLL

http://www.strawpoll.me/10758152
>>
>>149895412
>with maybe a few questions about machine sentience to give the player something to muddle over.
Literally the entire Institute/Railraod war is behind this idea.
>>
>>149895469
Twice as many as the regular spread. There is a fixed one in the base game already with 2 shot.
>>
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>>149894775
>"The Institute is about preserving humanity, not some bizarre amalgamation of biology and technology."
>Mankind "Redefined"
>>
>>149880856
What's wrong with bulky armor?

What are you, a child?
>>
>>149895643
>Mankind "Redefined"
Redefining how they live, how what they are biologically.
>>
>>149895450
>liver has cancer
>replace it with synth liver
>>
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>>149890604

https://youtu.be/8eYWWjONN50
>>
>>149895772
Yeah, thats
A. not how synths work
B. not how cybernetics work
In Fallout

And what if he had brain cancer? Hes just fucked then.
>>
>>149895768
Then what's the point of Synths, at all? Personally I think it's more like >>149892643 put it
>>
is a mod with MGS style head bandanas with physics on the tied ends?
>>
>>149895908
>Yeah, thats
>A. not how synths work
>B. not how cybernetics work
>In Fallout

Kek, for a second I thought you were doing a Fallout 4 dialogue system joke there.

Not that guy, by the way.
>>
>>149895827
>Eats Coast enclave armor on the west coast
>Autumn's speech being heard on the west coast
>AYYLAMOS are part of the plot

shit/shit
>>
>Its another "The Concept of Synths in the Fallout Context is Retarded" episode.
>>
>>149896074
>its another "people don't understand anything beyond one dimensional I HATE EVERYTHING! or I LIKE EVERYTHING! plot lines episode:
>>
>>149896074
I'm not a fan of synths because they feel more Blade Runner levels of cyberpunk than Atompunk. Bethesda seems to have been set on making Fallout as 50s as possible, yet they inject it with themes and popular fantasy topics from the 80s.
>>
>>149896361
>he hasn't seen the 1927 metropolis film
>>
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>>149882574
>>149882615

the re imagining made by a drawfag using fallout 4 art, looks far miles better

i would be happy if someone manages to port that beauty
>>
>>149894249
Nothin' But a Hound Dog is the epitome of a perfect quest name.
>>
>>149896074
The Institute is retarded period.
>>
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Show us your public vault rooms!
>>
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>>149886483
They'd probably have to retcon every NCR Heavy to be a truly huge near Super Mutant sized bastard/bitch given what power armor looks like in Fallout 4 now.

Granted, it was always SUPPOSED to make the person wearing it much bigger despite engine limitations, and you can tell just how big if you look at the concept art of Paradise Falls and see the fallen paladin displayed in front of the slavers that defeated him... but now PA even dwarfs that.

My headcanon thusly is that every NCR Heavy isn't just a "really damn good NCR trooper given heavy armor" but a -nearly- Space Marine sized cornfed guy or gal. It's the only explanation for being able to wear all that equipment and carry a super sledge along with an LMG and air conditioning backpack as seems to be their "regular" loadout.
>>
>>149896032
Maybe he is on the West coast?
>>
>tfw Cait mass production
What a time to be alive.
>>
>>149896418
Every time you bring this up and every time I ask:
How is that film related to the Fallout setting at all?

And, hell, if you really want to make this argument. How is that android even related to the high-tech synths in Fallout 4?
>>
>>149896635
He is, which is the problem.

they have all this east coast shit on the west coast for no reason.
>>
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>>149896668
THIS IS NOT HOW YOU ARE SUPPOSE TO TREAT CAIT!
>>
>>149896703
>Every time you bring this up
This is the first time I have brought it up.

>How is that film related to the Fallout setting at all?
Its not, its just an example to show that human robots have been part of sci-fi since long before blade runner, from the 20s, through the 50's, and even the 80's.

To say it
>FROM DA 80S AND THUS DONT BELONGZ!

Is 100% bullshit.

Is may not have been part of popular 1950's scfi culture, but it has been part of scifi culture since the 20's.
>>
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Fuck, marry, kill
>>
>>149890705
>Also, from what we know from Nick, dogmeat is apparently well known in the commonwealth in general.

I feel like that whole entire thought process was so hamfisted. It was Deus Ex as fuck man. Feels like a part they totally forgot in the process of developing the story. It was middle shool english class tier.
>>
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>>149896792
>mwf I populate a whole settlement with Caits, put them to farm and send there a bunch of dogs to watch them
>>
>>149886483
>>149896576
The Salvaged power armors just don't have the joint servos.
As it is said in the game, they "weight like a pack brahmin on your back".
And, in-game, you get -2 AGI when wearing it.
>>
>>149896927
From left to right; Marry, Fuck, Kill.
>>
>>149896951
> It was Deus Ex as fuck man
I hate it when people misuse that word.
>>
>>149896668
can i name my synths or do they get stuck with their originator's name?
>>
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>>149897014
.....
>>
>>149897030
It is a little weird that you needed training to use it in FO3 and in FO4 you can just hop in like the spruce moose.
>>
>>149896927
There is something off about the Vault Tec girl face.
>>
>>149897182
It makes sense if you play as Nate, further cementing the fact that he's the canonical protagonist.
>>
>>149896924
It doesn't belong, though. Not because of the reasons he said ("it's from the 80s"), but because that is not the Fallout setting. And sure as hell Metropolis has nothing to do with the Fallout setting. Even if it did, then the android in Metropolis is in no way related to the high-tech synths in Fallout 4.
>>
>>149897182
In all fairness, the PC might have gotten power armor training when he was enlisted.

As for Nora the lawyer knowing how to use it, fuck you.
>>
>>149897182
balance reasons
>>
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The mod "Fallout 1 - The Story WIP" was abandonned?

http://www.nexusmods.com/newvegas/mods/48095/?
>>
>>149897269
>>149897295
I mean at least a law degree explains any charisma or bartering prowess...
>>
>>149897182
PA "training" was a gameplay mechanic introduced in Fallout 3 because the BoS had PA, and they didn't want you to be able to get the best armor in the game an hour in when you first met the BoS.

They removed it ebcause they found otherways to balance it in Fallout 4.

PA in Fallout 1, 2, Tactics, and 4 didn't require training.

And in JSayers mod for NV, PA didnt require training, but training could help you use it better
>>
>>149897334
>get the best armor in the game in the first 10 minutes of game
>find fusion cores literally everywhere, even in trash bins
>"BALANCE REASONS"

What the fuck?
>>
>>149897056

>a plot device whereby a seemingly unsolvable problem is suddenly and abruptly resolved by the inspired and unexpected intervention of some new event, character, ability or object.


Fuck off you twat. Its also a phrase and not a word you illiterate kike. Dogmeat is thought up of immediately both by the SS and Nick and shows up right outside immediately afterwards. It is 100% that.
>>
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>>149896668
>tfw mass producing Maxsons to get buttfucked by gorillas in my arena
>>
>>149897278
> but because that is not the Fallout setting
Which is what exactly?

Fallout 1/2 followed a more 80's Mad MAx style setting

Tactics and BoS went all 90's,

and Really only Fallout 3/4/NV are 50's based

What IS the "Fallout setting" when every other game has a different setting?
>>
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>>149896435
From project brazil.
>>
>>149896951
>>149897531
For this reason I always make sure to bring Dogmeat with me when we go to search Kellogg's house, so that the decision to use him is actually natural.
>>
>>149897402
Huh, I actually thought you did need training in the originals...

All I remember was I smooth talked my way to the Chip with a charisma character, running from every encounter and it seemed like the tightest shit. I stole a set of power armor from... someone, and beasted combat for a bit before learning any single critical hit bypassed armor and literally tore my character in half because he was specced for sneaking and talking.
>>
>>149897568
The technology and part of the aesthetics are from the 50s.

4 went FULL The Jetsons, which was extremely retarded.
>>
>>149896927
Marry Wasteland, Fuck Contraptions, Kill Vault Tech
>>
>>149897787
>4 went FULL The Jetsons
How so?

Its no more or less 50's then Fallout 3 or NV were
>>
Do the DLCs ever update? Or can I just pirate the files and install them like a mod and never have to worry about fucking with them once they're plugged in?
>>
>>149895695

Not bulky armor itself, but the fact that they protect their body so much only to leave their heads covered by a silly hat.
>>
>>149896927

Marry Contraptions, Fuck Wasteland, Kill Vault-Tec

Now replace Vault-Tec Pin-up with the Nuka-World Pin-up and there is a conundrum.
>>
>>149897673
I just have the mod that let's me always have dogmeat plus another companion.
>>
>>149896924

Not that anon, but the synths in Fallout 4 are clearly the replicants of Blade Runner.
>>
>>149898180

if you don't infinite companion framework and roam the wasteland with a heavily armed posse I feel bad for you
>>
>>149898038
the DLCs never get updates themselves, though once or twice they have pushed out an update that fixes stuff in both the base game and the DLC
>>
>>149879906
I never actually used the ranger armor in any of my playthroughs.
>>
On a scale of "disappointment" to "complete waste of money" how would you rank Cuntraptions and Vault Testes?
>>
>>149898363
I rate it Playing New Vegas because it's infinitely superior to bethshit/10
>>
>>149880529
>toon
That's your CHARACTER.
>>
>>149897030
How exactly does that disagree with anything I posted
>>
>>149898363
For the $15 I spent on the season pass? Good.
>>
>>149898484
did you forget your on 4chan?
>your
>>
>>149897295
Cops used power armor for crowd control. It's not unheard of for someone that's in the police to finish a law degree and become a lawyer (or a judge). Or, Nora worked for Nuka Cola/ VIM! prior to finishing her law degree and had to wear power armor as one of their T-51 mascots.
>>
>>149897885
>no more or less
I feel like you're being purposefully dishonest, but I'll give you the benefit of doubt.

Fallout 4 got a over-designed, too-rounded and slicker aesthetics and went way too futuristic.
Fallout 4 has an overall "round" and "cartoony" aesthetic and feeling to it. Colour are too bright and new in buildings as if someone just painted it.

Fallout always had a bulky, reel-to-reel, vacum-tubes bulky design.
Fallout was always gritty.
>>
>>149894084
Tested things out.
While using a lucky weapon it takes 20 luck to get a 2 shot crit charge and 53 luck to get a 1 shot crit charge
>>
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>>
>>149883903

Fo3/FNV power armor looks embarassing
>>
>>149898363
Contraptions is a complete waste of money on the highest level. None of the shit you can build has any real use unless you have very high amounts of building autism and actually feel the need to add logic gates to your shit.

Vault Tec is pretty disappointing but at least you get to build your vault in a new area, even though you can't really do anything good with it in the end.
>>
>>149898484
Who said I was disagreeing with you? I was complementing your post with information you left out.
>>
>>149898679
>Fallout 4 got a over-designed, too-rounded and slicker aesthetics and went way too futuristic.
It looks exactly like something out of 50's futuristic ideas on cities.

>Fallout 4 has an overall "round" and "cartoony" aesthetic and feeling to it. Colour are too bright and new in buildings as if someone just painted it.
Are we playing different games? all the paint on all the buildings is massively faded and chipped compared to fresh pain.

>Fallout always had a bulky, reel-to-reel, vacum-tubes bulky design.
it had a 50's asthetic, which Fo4 has.
>Fallout was always gritty.
Except for Fallout 1, 2, 3, NV, and 4, which all blended tons of comedy, with pop culture references, and overly cartoonish death sequences, among other things.
>>
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>>149898690
Nah, it's not that bad.

The T-45 at least looks decent because it was meant to be sized to a human frame.
>>
>>149898303
I just do Dog, Codsworth, Nick, Piper, and then quest related NPC, so Gravy for Minutemen, Dance for BoS, Beacon for Railroad etc, and then Cutie when no related NPC is available or it is Nick or Piper quest.

I find taking every companion at once is just ridiculous.
>>
>>149898815
>even though you can't really do anything good with it in the end.
Your inability to design shit =/= its impossible.
>>
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Post your Overseer Bedroom!
>>
>>149899154
This was related to the actual new functions your vault can have compared to other stuff you can already build in settlements. It can't do any more than any other settlement.
>>
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>>149898684
what has this general become
>>
>>149899101

Well, yeah.

But 5 people is still a posse. You guys are basically an old west gang of banditos
>>
>>149899384
> It can't do any more than any other settlement.
sure it can, all the new ways to transfer power without wires are a fucking MASSIVE improvement
>>
>>149898180
>>149898303
>>149899101
How does it work with like situations where you have a companion interject quips into conversations and talk to other NPCs while you walk around town when you have a mob following you?

Is it like your first companion gets involved in conversations or does it randomly choose one?
>>
Anyone use those sound mods?

The ones that attempt to make gunfire sound "Realistic" ?
>>
>>149899007
>It looks exactly like something out of 50's futuristic ideas on cities.
Except in Fallout 4 they went overboard with it, brought a The Jetsons aesthetics rather than a 'bulky 50s' aesthetics that is what Fallout always aimed for.

>Are we playing different games? all the paint on all the buildings is massively faded and chipped compared to fresh pain.
I guess we are, because they're not faded or chipped, since 200 of degradation would leave no bright colours in the walls, yet Fallout 4 is FILLED with bright colours everywhere.

>which Fo4 has.
Except it doesn't at all.

>Except for Fallout 1, 2, 3, NV, and 4, which all blended tons of comedy, with pop culture references, and overly cartoonish death sequences, among other things.
Now you're mixing aesthetics with gameplay/writing. Cool.
>>
>>149899776

You really wouldn't want realistic gun sounds imo

They sound like little weak popping noises from a distance and make you deaf when you hear them in a closed room
>>
>>149899950
>Now you're mixing aesthetics with gameplay/writing. Cool.

not him but those things go hand and hand, dude
>>
>>149899776
I forget the specific one and I'm traveling at the moment but one is absolutely great.

If you're familiar with guns the acoustic improvements is amazing. The loud booming thud of gunfire when your indoors or the sharp distant crack of a sniper across a field, it's a great thing that it's frankly disappointing that the base game doesn't have.
>>
>>149899558

For me it's typically my first choice that is the most vocal, especially in actual dialogue mode like the Cabot quest, but if the character is scripted to say something, they will.

Occasionally they will talk over one another but it's not as often as you think and it's not that bad.
>>
>>149900073
We're exclusively talking about the aesthetics.
Saying that Fallout 1 and 2 didn't have gritty aesthetics because of the pop culture references is related in what way?
>>
>Trying to find the mod that adds legendary mods to the crafting station
>Can't find it
fuck
>>
>>149900064
>>149900064

I most certainly would.

Or something stylized like Arma 3's gun sounds.

>>149900089
I'm using the Reverb & Ambiance sound mod atm

Shit sounds retarded. Dunno why it bothers me so much.
>>
>>149900064
>>149900089
>replies of someone not into guns compared to a gun nut

I like the realistic sound overhauls too.
>>
>>149900407
it's a game, it's not hard to reach the conclusion that the writing and the gameplay of it has an affect on the aesthetic of the whole thing.
>>
>>149899007
Fallout1, 2, and tactics didn't really have a 1950's aesthetic
>>
KEK I hope the season pass was worth it
>>
>>149899950
>Except in Fallout 4 they went overboard with it, brought a The Jetsons aesthetics rather than a 'bulky 50s' aesthetics that is what Fallout always aimed for.
Except everything in Fallout is still bulky as all hell, have you SEEN those coffee machines?

>I guess we are, because they're not faded or chipped, since 200 of degradation would leave no bright colours in the walls, yet Fallout 4 is FILLED with bright colours everywhere.
Just like 200 years would make all foods toxic... except for the fact we know that Fallout runs on 50's SCIENCE! where shit can be preserverd for ages.

but yeah, it still is faded and chipped everywhere.

>Except it doesn't at all.
It does though, you are THE only person I've seen say it doesn't.

>Now you're mixing aesthetics with gameplay/writing. Cool.
But writing and aesthetics are influenced by each other.
>>
>>149899558
>no Hancock
>>
>>149900637
Far Harbor and Automatro nwere great.

And while I'm not a big fan of the workshop, BEthesda adding in features players have wanted/mode lots of mods for is always good.
>>
>>149900715
Whoops, meant to reply to >>149899101


>>149900321
What companions do you take along?
>>
>>149900417
It's the most endorsed mod on the nexus with the word legendary in the title.

Come on, you're not that incompetent.
>>
>>149900637
it wasnt

people are really upset about it
>>
>>149900860
and yet, through all pages searching with the word "legendary", it did not show up. but 12 mods nerfing the explosive legendary did
>>
>>149900637

it's fine

I pre-ordered the game + season pass for $60
>>
>>149900000

winrar
>>
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>mfw i just discovered this clip

That dinner is pretty rad.
>>
>>149896668
God no.
>>
fuck this mirelurk queen
>>
>>149901257
when? where? how hard? in what orifice?

do I need to take it out to dinner first?
>>
>>149901257
You'd need a pretty big cock for that, she's the size of a house.
>>
>>149892037
>the Institute's FEV experiments have been discontinued since before the SS woke up from cryosleep.

Virgil was gone only 5 months before SS was Institutionalized, the experiments only stopped then.
>>
>>149896668
>not having dogs already waiting for them
>>
>>149901408
>Virgil was gone only 5 months before SS was Institutionalized, the experiments only stopped then.
This

The Institute got FEV in 2178, and was bringing in people in "batches" all the way until 2287.

they had like 110 years of fucking people over with super mutants
>>
>>149892779
link
>>
My least favorite FO4 dlc so far is Far Harbor
>>
>>149901257
>"soft"shell mirelurks shrug off bullets
>almost completely reflect lasers
>generally don't care about explosions
>deflect melee attacks with their shell

What is the preferred strategy to deal with these fuckers?
>>
>>149901652
Explosive combat shotgun
>>
>>149901652

Landmines and git gud
>>
>>149901652

Hit them in the face, like it's always been
>>
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Does it matter what kind of beds you use? Like if I use sleeping bags or mattresses will that make my settlers less happy than a full bed?
>>
>>149901652
>>149901776
^this
>>
>>149901257
Shoot it with guns. Take lots and lots of drugs. If you're on survival, tank up on a refreshing beverage after you've taken all your drugs, then you will have lots and lots of hp regen already starting.
>>
>>149901814
Who cares, it's generally capped at around 85% anyways. and the only difference is you get 295 purified water instead of 285.
>>
>>149901814
Nope.

All that matters is that the LEFT side of the bed has to be accessible for them to sleep on it, and every bed has a pre-set left and right side, its harder to tell on the mattresses which is which though.
>>
>>149896924
Something being around in the past doesn't mean it's suddenly exempt from the time period in which it was most prominent.

Synthetic humans and the idea of almost perfectly human machines started gaining mass popularity in the 70s and 80s, ergo it's a staple of the 70s and 80s. The idea of a robot or mechanical man has been around since the late 19th century last I checked, but they never picked up for a long time either.
>>
>>149901969
its actually 80% unless you build shit like shops, trade posts, and shit from the new vault tec DLC
>>
Fallout set in the South when? Like Florida or Louisiana or something.
>>
>You know what? since we've talked I've been feeling swell!
>>
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>>149900641
If you honestly can't see the difference in aesthetics (not talking about colour) between the silly Jetsons technology in Fallout 4 and the gritty bulky technology in the others, I honestly give you.
You're either being dishonest or is just retarded.

>it still is faded and chipped everywhere
The walls of Diamond City are partially rusty. But still have full bright colour.
So it really isn't.

>But writing and aesthetics are influenced by each other.
Okay, then tell me how does "Fallout 1 and 2 had pop references therefore the aesthetics weren't gritty" makes sense?
>>
How do I get my settlements to just shut the fuck up? I want to build them but once I've got all the resources in the green and the place set up the way I want it they should leave me the fuck alone forever.
>>
>>149901998
does bethesda even try jfc
>>
>>149902145
fallout georgia when

take me to savannah
>>
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>Because time doesn't have to elapse in the loading screen it's always faster to beam back to the institute and then back out again than to simply fast travel between points
>>
>>149902145
Hawaii
>>
>>149902145
Fuck that Annexed Canada sounds more interesting, apparently Toronto has become "The Ronto" and is one of the more prosperous parts of the post apocalypse.
>>
>>149902145
Probably Fallout 5.

In Fallout 3, Bethesda set up The Captial Wasteland, The Commonwealth, the Pitt, Ronto, and the Broken Banks as being the five major wasteland areas of the east coast.

We already got
-The Capital Wasteland in Fallout 3
-The Pitt in the DLC of the same name
-The Commonwealth in Fallout 4
-We likely wont see Ronto because Bethesda said they would never set a game outside of America(yeah I know Canada was annexed)

Which leaves with the Broken Banks as the only other major wasteland area on the east coast left to visit.

I suspect they will use that to set up lore for a Gulf Coast/Deep south trilogy of like Miami, New Orleans, and maybe like Nashville
>>
>>149902604
>The Ronto
Is that official? It sounds another case of a mispronunciation that stuck, like Big Empty or Two-Sun.
>>
Post songs that belong in Fallout.
>>
http://www.kotaku.com.au/2016/01/fans-intense-love-forfallout-new-vegasmust-be-weird-forpeople-at-bethesda/
>>
>>149902732
In the Pitt they say they get slaves from Ronto

Its not called THE Ronto, just Ronto

And Ashur compares the Pitt to Ronto, along with the commonwealth and the Capital Wasteland
>>
>>149902740
Fallout 5 theme

https://www.youtube.com/watch?v=yODLkaF8F-Y
>>
>>149902732
Yes, Ashur mentions it in his speech
>>
>>149902862
Ah, that explains it. I've never heard that speech because the fucking thing always bugs out and his lines start playing over each other.
>>
>>149903027
Citizens of The Pitt, workers of Downtown, traders of Uptown, and all fierce souls who do what must be done! I bring you good news! We stand at the dawn of a new golden age. Where others merely survive, we thrive! Our industry is the envy of the Commonwealth! Our safety is the envy of the Capital Wastes! Our might is the envy of Ronto! And while I have led your efforts, it has been by your own strength that you have earned all of the envy of the world. They envy the steel shaped by the workers in our mills, and they envy the strength of our traders and raiders who wield that steel for The Pitt. And most of all, they envy our victories in the struggle for freedom. Because, yes, freedom is what we all work towards. Freedom from fear, freedom from disease, freedom to live as once we did before we were shackled by atomic fire! And so, to celebrate this struggle, I ask my loyal workers: who among you is prepared to fight for your freedom? Who among you will risk your life in the crucible to create a new life of freedom in Uptown? Who will take this rare chance to thrive?
>>
>>149902740
https://youtu.be/pZfgg2oqsGE

its skeeter davis
>>
Any word on Nuka World's setting? I don't suppose they'd go too far down the coast, but I've always held high hopes for an expansion/game set in Florida
>>
>>149880113
The one thing I'll give Bethesda props for is not bringing back the Master or Frank Horrigan the way they did with Brotherhood of Steel, Enclave, bottle caps, super-mutants, ect..

It's like they're making a comic book and don't realize that you should move forward instead of reusing the same characters and concepts. Insitute was a step forward, at least in that aspect while the Brotherhood was a step backward.
>>
>>149900858

I got Hancock, Ma Cree Dee, Curie, Codsworth, and Cait.

I took the people it'd make the most sense to role with. Nick has a job a lady friend, Piper has her sister daughter, and Strong is God damn mutant.

Dogmeat stays at home because I cant put an innocent dog in danger
>>
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Poor guy didn't even have the chance to mutate...
>>
>>149903268
Nuka world is basically guarnteed to be in New Englad.

Fallout 3 was mostly the central east coast area of Maryland, Virginia, and West Virginia, with The Pitt taking us to Pennsylvania, with some minor lore of New Jersey.

Fallout 4 is New England, Boston, Maine, wherever Nuka World is.

Fallout 5 will likely be the southern east coast, like the Carolinas/Georgia
>>
>>149902653

Wasn't Ronto glassed in Mothership Zeta
>>
>>149902426
Can't fast travel in ManMode.

Git gud kiddo.
>>
>>149903290
>It's like they're making a comic book
Its more like they are making a video game series and doing the same basic things every series does.

what would a TES game be without Tamriel, The Empire, the 10 races, the Daedra, etc. etc.

Everything from Metal Gear to Megaman does the same shit.
>>
>>149903607
You can fast travel from the Institute to any location and back even in Survival.
>>
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Woah, watch out for that waifu!!!

I think she means to hurt someone!!
>>
>>149903682
Wow that prioritizes getting the institute early pretty goddamn well.
>>
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Post night time.

Also, Realistic Wasteland Lighting Enhanced best lighting mod.
>>
>>149903567
Using the laser to shoot Ronto is 100% optional, you can fire it into space if you want.
>>
>>149903290
I don't know, I thought the BoS's portrayal in 4 was at least better than 3's

My one complaint is how they insisted on bringing back Liberty Meme and shoving him into the end of their main quest. Although, that made it all the more satisfying to watch him burn the Prydwen in Airship Down.
>>
>>149903682
I thought you could only beam out to CIT? Or did that get patched?
>>
>>149903721
Dressing up for your Super Mutant Masters? That's adorable.
SEMEN RECEPTACLE
>>
>Fallout-Fallout:New Vegas
Power Armor's biggest benefit is that it's power will last it hundreds of years
>Fallout 4
Power armor's power might last hundreds of minutes
>>
>>149903682
Wrong,

You can travel from any location to The Institute, but can only travel to CiT when teleproting out
>>
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>>149903841
There's a waifu on the prowl !!!

Look out everyone!!
>>
>>149903567
is mothership zeta even considered canon
>>
>>149903823
>>149903913
That's actually in universe pretty fucked up and just sadistic to the player.
>>
>The - function doesn't work on the nexus
But why? why do I have to sift through a billion shitty power armor mods when I just want to see regular armors
>>
>>149903965
all DLC is canon, it just doesn't matter in the scope of things as the LW never tells anyone about it.
>>
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Duck and hide, this one means business!!!
>>
>>149903847
>Power Armor's biggest benefit is that it's power will last it hundreds of years

Funny. I'd say that prior to Fallout 4, it's biggest benefit is being a armored, powered exoskeleton, when the majority of people are wearing leather jackets and pants as armor.
>>
>>149903721
That's hot

can you please upload all your custom outfits somewhere, I love using the body you made but the selection is a little sparse

From what I saw you also did the Wetsuit and something like looked like it came from Titanfall?
>>
>>149903847
Fusion cores have been degrading for 200 years and power armor is a power guzzler, it's a miracle that shit even works at all.

Also game balance, even if it is fucked by fusion cores being too common.
>>
>>149904119
I mean from an in-universe standpoint, and not necessarily from a gameplay standpoint

>>149904159
>Power armor is a power guzzler
literally not before Fallout 4
>>
>>149903461
I could see 5 being Broken Banks, which is most likely somewhere like Outer Banks, North Carolina, which would move us from New England to the south in a nice transition, for the next game to be set in the deeper south.

Wonder if Obsidian will make another game and where it would be set, a post Legion Colorado, or in Arizona during the collapse of the Legion? Oregon? Revisiting the Hub, Shady Sands and Junk City?
>>
>can't ballistic weave the marine wetsuit or its tactical face mask

Bethesda why?
>>
>>149904159
It's annoying more than anything, I can buy all the fusion cores I want by trading water, but it feels like wastage to sprint anywhere while wearing armor. Traveling in armor on Survival must be akin to playing Eve.
>>
>>149903965

Duh. An actual samurai in space is too fucking awesome to be not canon.

>>149904058

It would've actually been super cool for Beth to touch on MZ atleast a bit considering Nate was a veteran of the 108th, just like the pre war army guys that got abducted.
My head canon is that the alien ship that crash landed was actually shot down by those dudes in the mothership and that their still up there, defending the planet from an invasion.

Mothership Zeta could have even been a relay point to get the Moonclave.
>>
>>149904258
because they didn't have the mechanics to support it. If there is absolutely one thing about Fo4 that they did good on was making power armor feel like power armor.
>>
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>>149904258
It's funny to me that you have to be a nuclear physicist to maximize PA use and make it a viable alternative to just hoofing it in regular armor.
>>
>>149904286
Obsidian have said that they want to do Fallout game set in LA, San Fran, and maybe New Orleans.

Obsidian has shown zero interest in going into Legion lands, and hs basically destroyed every major city there so they don't have too.
>>
>>149904315
What can and can not use balistic weave is the most random shit in the game. Makes no sense.
>>
>>149904473
Depends what you thought power armor was before, whether it was just servos guided ballistic clothing or a literal mecha.
>>
>>149904485
I always just take the nuclear physicist perks. It's fun to screw around with radiation weapons anyway, and power armour is fun for if you feel like gimping the game for a bit.

However, why the fuck does PA break apart easily but standard outfits do not? I do not understand this.
>>
>>149904552
New Orleans would be the best location. Fuck San Fran, most overused shithole in movies and video games.
>>
>>149904552
Sawyer wants to make a Fallout in a place near the Mojave.
>>
>>149904552
It's a shame that we'll never see the Legion outside of cartoonishly evil edgmasters squatting in tent cities then.
>>
>>149904660
They casuallized and removed weapon and clothing durability, which is a shame because NV fucking nailed it.

Just use titanium plating and return to base often.
>>
>>149904598
It's bizarre. It's almost like they wanted to stop you from having all armour slots available, but then forgot common outfits like army fatigues, baseball outfit, tattered rags, et cetera.
>>
>>149904662
"near" is relative

LA is "near" the Mojave compared to any other major city.

>New Orleans would be the best location. Fuck San Fran, most overused shithole in movies and video games.
Avellone's hypothetical plot for a New Orleans game would have literally been New Vegas two, with various factions fighting over the damns and levies that keep the water out of the city.
>>
>>149904638
Fo4 PA is not mecha. You pilot mechs. Everything before 4 just made power armor feel like regular ass armor. Albeit usually rather good armor.
>>
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>>149904147
Sure, I'm still sussing out some minor issues with the bunny outfit because Outfit Studio is retarded sometimes, but I'll upload the PMC outfit, wetsuit and bunny outfit later!
>>
>>149904662
Carson City?
>>
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>>
>>149904801
>which is a shame because NV fucking nailed it.
No it didn't.

NV item durability was about as good as Fallout 3's, aka total shit.
>>
>>149904878
What gun is that?

I'm desperate for any mods that add more weapon variety, especially if they have leveled list integration
>>
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>>149904878
>>
>Raven
>Mentally Retarded Muscle poster
All we need is Buffscale and the shitposting trifecta would be in full swing.
>>
>Just found out that Darren has left Fallout modding
WHO HAS THE CAKE? DO I HAVE TO BAKE ONE MYSELF?
SOMEONE TELL ME WE'VE GOT A HOTEL LOBBY RESERVED FOR THE PARTY.
>>
What's the status of the West Coast BoS now? Last we saw them in NV they were content to sit around doing fuck-all but I got the impression Maxson had rejuvenated them.
>>
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>>149904812
The game has multiple fedora. Only 1 of them can have weave. Completely random distribution.
>>
>>149905373
Who?
>>
>>149880095
The more I see them, the more I miss them terribly.

>>149905456
That fat fuck DDProductions.
>>
>>149905456
This is the only appropriate response.
>>
>>149904878
Aren't you bored of your ironic anti-waifu meme crusade yet?
>>
>>149905403
>What's the status of the West Coast BoS now?
The same as they were in NV, sitting in thier bunkers hiding from the NCR
>>
>>149905558
I like his posts. His character is funny.
>>
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>>149905558
What makes you think I'm ironic, bud?
>>
>>149880095
>those fucking graphics
I'll never understand why people use these things, holy fuck, that looks so awful.
>>
>>149905684
The fact that this isn't /wtc/
>>
>>149905762
/wtc/? Is that World Trade Center? Are you trying to trigger my desires for another war in the middle east?
>>
>>149905762
Wait, he's a /wtc/ shitposter too?
>>
>>149905523
1. What's wrong with DDProductions?
2. Why do you care about him enough to know his name? Unless they actually involve themselves with the community or at least occasionally visit us like Trainwiz and the CROSS guy, modders only exist for you to download their mods and discard them like the modsluts they are.
>>
>>149905762
What the cunt is /wtc/?
>>
>>149882742
10 part 2, Lightning Returns and there's a third one based on 13 I think it was.
>>
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>>149906024
bruv, what do you think the first D stands for in DDP? Diamond?
>>
>>149906208
among the worst /vg/s there is, a board of perpetual waifuposting.
>>
>>149906359
What do you think I'd care for? It's not the first time people put meaningless letters in a username.
>>
>>149906024
DDProd is utter fucking cancer. Constantly ranting, releasing shitty mods that he acknowledges cause constant CTD's, INTENTIONALLY bricked his own XB1.
He's a cancer, but because of the mods he made, kiddies lapped his shit up.
>>
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Time to do some washing.
>>
>>149906643
consider washing your stank ass first you fat piece of shit
>>
>>149884138
>Not knowing that super mutants can and do shoot blanks
>Not realising that mutants often rape their victims before eating them
>>
>>149906643
looks like you already washed out the games colors
>>
>>149906843

Actually no. Canonically they have no genitalia
>>
>>149907462
Not him, but east coast super mutants have no genitalia, west coast ones do, they just shoot blanks
>>
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I don't quite get how this fits the retro future 50's theme
>>
>>149887034
Hell, you COULD in theory say that the Chosen One WAS from a vault in a sense. That is if you're willing to accept that his entire tribe was made up of people who left the vault and it was only since his grandfathers time.
Not a true dweller, but not far from it.
>>
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>>149906843
>Super Mutants will forever be wasteland mules
>You will never regularly sacrifice your female (and possibly male) settlers to help raise your homebred mutant army

>>149907462
I think that only applies to the Vault 81 strain. Marcus talks about getting it on a few times in FO2.

>>149907701
The Chinese made it.
>>
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>>149907701
Same way this does
>>
>>149907701

Yeah.

Honestly I think the Institute should've progressed culturally into the 80's/90's and been cool neon retro hackers with Rush type rock music, dope ass shades, and fingerless gloves.
>>
>>149903847
>>149904119


Ya'lls autistic arguement aside.

I'm pretty sure one of the past two fallouts mentioned how short the Fusion Core shelf life was on a Combat Active Power Armor.
>>
>>149907903
>>149907931
So what, was China the land of fucking Crysis, so far technologically advanced?
>>
>>149908031
They had mecha too, if the propaganda is to be believed.
>>
>>149907997
which would be a direct retcon still
>>
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So guys, which company do you think will et the gulf coast region?
>>
>>149907997
On the T-45, you mean. It didn't run off Fusion Cores, but Small Energy cells, and burnt through them like crazy. Unlike the later T-51 series suits, which were thought to last in excess of a century on a single power pack.

>>149908031
The United States government (as indicated in Fallout 3,) was artificially directing society to follow a social and artistic direction similar to that of our 1950's. China would have been developing in an entirely different way.
>>
>>149908183

I don't see how. But alright.

I won't argue the point. Was just stating some shit.

And from what little is known in reality about Fusion power generation, I'd say a backpack sized Microfusion Reactor pack would have obscene longevity unless someone made a helluva oopsie.
>>
>>149908227

The south will rise again
>>
>>149908227
There was that Brotherhood of Steel game in central Texas
>>
>>149908431
NON CANONAL
>>
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>>149897363
>>
>>149908462
Same could be said about Tactics
>>
>>149901615
http://aryion.com/forum/viewtopic.php?f=79&t=47344
>>
>>149897402
>They removed it ebcause they found otherways to balance it in Fallout 4.


Not really, power armour from the get go an hour in is the best form of armour in the game.
>>
>>149908805
Except both Bethesda and Obsidian have said Fallout Tactics is canon at its highest level events, and Fallout 3, NV, and 4 have all referenced it in one way or another
>>
>>149908304
>Cyberpunk Imperialist China, like something out of Blade Runner
Damn tho
>>
Is anyone testing Nuka World yet? If so, anything in it worth launching the game for in release? Got about two-thirds of the way through Far Harbour, and just never launched the game again. None of the smaller DLC have interested me.
>>
>>149909043
Nuka world isnt in Beta yet
>>
What do rad scorpion eggs taste like though?
>>
>>149908837
Excuse me?
>>
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Posting my Vault its a little ugly atm, but I haven't really spent much time on it.
>>
>>149909125
cum lol
>>
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>>149899950

I have to agree with you.

Fallout used to have a rustic feeling to it, but now it really feels like the Jetsons. One needs only to compare certain aspects, such as the TVs.
>>
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>>149883903
I really like the concept of NCR Heavy Troopers but they make no sense at all, especially with Col. Royez existing, at the bare fucking minimum. That the heavy troopers he personally directed didn't even utilize proper powered armor was even more questionable.

Frankly "Salvaged Power Armor" really felt like it should have been a Legion thing instead since at the very least it meshes with their philosophy and is really just higher grade metal armor at that point.
>>
>>149909232
>50's style box TV next to 50's retrofuturism style TV
>>
What's some good clothing for a hunter character in NV? Thinking about gecko-backed (reinforced) leather and cattleman hat. Going to be using a hunting rifle primarily.
>>
>>149909043
Nuka World is going to be up for testing around the 23rd. It's always at the most a week before release.
>>
>>149909647
>I really like the concept of NCR Heavy Troopers but they make no sense at all, especially with Col. Royez existing, at the bare fucking minimum.
Not to mention the fact that the NCR and BoS used to be pals and its SUPER fucking unlikely the NCR didn't learn how to use PA from then way back then.
>>
>>149909713
>hunting rifle
>not a hunting shotgun
more versatile honestly, and if you're using the "hunter" perk and have a high crit chance in the first place you can bet damn near any animal is going to die if you're sneak-critting with all those pellets.

Besides, Dinner Bell is the mark of a true huntsman in NV.
>>
>>149905098
But Buffscale is based modder
>>
Am I theo nly one who wishes fucking structures and shit snapped to a "Grid" that's overlaid on the world?

Shit make my corn plant on a hill and actually mesh into the hill aesthetically FFS.
>>
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I've had fun doing all the minor quests. Kinda went easy on the Vault residents though.
>>
>>149910416
Your raider character doesn't have nearly enough burns and scars.
>>
>>149909979
Or the fact that since the NCR has access to their own facilities for producing Power Armor (remember what all NCR "territory" officially encapsulates) that there would have been no attempts made to learn to use that stuff properly. In a way it feels like making Heavy Troopers the way they were was simply not to make the BoS COMPLETELY pointless in NV, since obviously the NCR couldn't give you the training (another bad decision really...)

That the NCR can "upgrade" T-45's into superior versions (as Royez' version of the suit suggests, with a much more advanced power supply AND healing function that may or may not be indirectly based on the Medic PA -- not to mention improved defensive capability and fire resistance -- suggests that the NCR HAS the means to work with, repair, and "understand" how to use power armor.
>>
>>149909647
>>149909979
>>149910592

I think there's a degree of psychological warfare that comes into play with the NCR Heavy Troopers.

If anyone has heard of the BoS or the Enclave, what are they going to think when they see a group of heavily-armed soldiers sporting what appear to be suits of shiny, seemingly-indestructible bulk stomping around the battlefield? They might just be shells, it's certainly enough to turn a few heads.

That being said, the NCR should be perfectly capable of repairing and maintaining their own working Power Armor. Personally I think they just use the salvaged suits because they're cheaper to maintain and can be deployed in greater numbers
>>
>>149910416
Every screenshot I see this character in she looks cockhungry.
>>
>>149909979
NCR doesn't have the capacity to keep up with training or maintenance. A PA suit- especially a T-45- needs a crew to keep it running, as seen by the mechanics maintaining the T-51bs in O:A, and the fact that Knights in the BoS maintain equipment for the Paladins.

Simply put, the NCR can't keep the suits running in the field, so they do second-best.
>>
>>149910659
Literally the only way it can be explained away as of Fallout 4 is because they don't have the fusion cores to outfit everyone and they figure "hey we have all this heavy armor just sitting around and this is better than nothing"

What's really fucking curious is that they're all T-45's and not T-51's though.
>>
>>149909660

Thing is, it is Bethesda who started with this "retrofuturism" thing on everything.

Fallout was much more conservative on the matter until Bethesda got hold of the franchise.
>>
Is there a mod that will make it so companions remember their bed/job assignments when I send them back to Sanctuary?
>>
>>149910893
Actually, the armor being T-45's might explain why they've been torn down and converted. T-45 PA is supposed to burn through Energy Cells, and judging by the issues the NCR has with getting well-trained physicists working on fairly valuable projects, it's likely they simply don't have the resources or know-how to convert them over to using T-51 or later style fusion systems.

Keeping units fed with energy cells like that is going to be prohibitively expensive, and with the general lack of supply lines for energy weapons in the first place, it'd be more logistically sound to instead strip it down and use it as an ultra-heavy assault armor for primarily propaganda purposes.
>>
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>>149908304
you're using 200-year old Fusion Cores, the suits normally would run much longer.

Anyways, the fact that common Fusion Cores as used in a basement generator can be thrown in a PA without jury-rigging is a another example of a retarded game mechanic
>>
What's your "building stuff" music, /fog/?

https://www.youtube.com/watch?v=_bpS-cOBK6Q
>>
>>149911489
>not posting best version
https://www.youtube.com/watch?v=f3RvcFNBxZ8
>>
>>149904848
>that Fallout 2 joke where the kid asks you if you accidentally booted up a mecha game if you're wearing APA
>>
>>149904758
I'd say they're kind of... realistically evil, honestly. Worse things have happened in Africa.

Just cause they're total assholes doesn't mean they're cartoon villains. That goes to Fo3's Enclave
>>
>>149911323
I dunno. Standardization of such cores so they can fit in a number of different situations is a pretty smart idea if you've mastered the tech do do so.
>>
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>T-60
>Could have been written into the lore as an improved version of the T-45, a design exclusive to the DC BoS who upgraded the suits so they were more up to date
>Instead it's been shoehorned into the lore as somehow magically appearing after the T-51, despite the T-51 entering service late into the Anchorage campaign and delivering the final blow in January 2077, just months prior to the events of Fallout 4's opening
>The T-51 was a huge military success and became standard issue after Anchorage, it would make absolutely zero sense to spend billions barely improving upon a literally brand new succesful design after billions just went into mass production
>Fallout 4 loading screens contradict each other by saying first the T-51 was the most advanced pre-war power armour, then saying the T-60 was the most advanced
>>
>>149910563
Some of the scars are hidden by her hair.
>>
>>149912045
I will always take the head canon route that says the T-51 was better than the T-60, but was significantly more expensive to produce, whilst the T-60 was a more reliable version of the T-45 built to take advantage of the lessons learned in the development of the T-51, while keeping costs somewhat lower than those of the T-60, meaning it could be issued to National Guard regiments whilst more T-51 suits could be funneled to the Chinese campaign.
>>
>>149903607
>wanting to waste 15-30 minutes of your fucking life on jogging across the wasteland

These games NEED fast travel
>>
>>149912045
The T-60's backstory is completely unfitting because it was never designed with the lore in mind. Todd and co. stated it was at first the T-45 redesigned for Fallout 4's new PA mechanics, but they thought it looked so different they made it a new suit instead.
>>
>>149912521
The problem with that is they could have easily kept it in the game along with the T-45 using that anon's description
>an improved version of the T-45, a design exclusive to the DC BoS who upgraded the suits so they were more up to date
Because this is precisely what they set out to do in FO3. It felt like a plot point that never got explored, because they were updating their armor to be able to withstand Enclave plasma weaponry and get back "on top" of the tech ladder.

Destroying the Crawler and having access to all that Enclave tech would have easily allowed them to refurbish T-45 suits into "T-60's".
>>
>>149912874
>>149912521
>>149912267
>>149912045
Honestly the most disappointing PA related thing in Fallout 4 is that the Brotherhood ALL have T-60s. I was expecting a majority of T-45s, a few T-51s, and the elite wearing upgraded T-45s AKA T-60s.
>>
>>149912045
>Fallout 4 loading screens contradict each other by saying first the T-51 was the most advanced pre-war power armour, then saying the T-60 was the most advanced
Not really, T-51 was the most advanced issued armror T-60 was in testing stage along with vertibirds and other military weapons in boston
>>
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>>149912874

Yeah, but Bethesda wanted "muh original design that's better than T51b".

Fuck Todd, we'll make him pay for stabbing us in the back.
>>
>>149911952
Consumer-level parts fitting military hardware is not a good idea.
>>
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>>149913167
And yet APA is still the best.
>>
Was thinking about buying the Ultimate Edition for NV today but then i remembered the actual gameplay/gunfighting is actually pretty shit.

So my question is : are there any good mods out there that actually fix the gunplay and make it closer to fallout 4? Is that even possible?
>>
>>149912045
>>149912267
>>149912874
>>149913127

The worst thing is I think the T-60 looks fucking trash. The forearms are oversized, the chest is too big, the waist has all the wiring exposed, and the whole thing is just an uglier, more cartoony version of the honestly solid T-45d.
>>
>>149913748
I'm honestly glad I'm not the only person that thinks this. Considering all the fucking hard-ons I've seen for that garbage design... whatever happened to taste?
>>
>>149913748
Don't forget that for some bizarre reason the T-60 has exposed hydraulics on the back. Every other suit covers them up, even the T-45.
>>
>>149913663
Jsawyer, Project Nevada, that one selective fire mode mod out there
>>
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>>149913885
u wot m8?
>>
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How does she look now?
>>
>>149913992
Not to mention pic related
>>
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>>149913992
We're talking Fallout 4 here.

The T-60 has zero armor plating over its hydraulics, the T-45 has shaped armor over it.
>>
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>>149914219
>>149913992
T-45 covers the PA frame hydraulics with armor as can be seen here.
>>
>>149914219
Bethesda throwing that uggo design into the limelight is just a case of creative pettiness. It adds nothing to the series but a redundant piece of equipment
>>
>>149913663
>Playing a RPG for the combat

why are Canadiens such faggots
>>
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>>149914219
want to try that again?

Every suit of PA in Fallout 4 has exposed hydraulics... its part fo the PA frame itself
>>
>>149914495
It boggles the mind. It's fucking Fallout. Gameplay is the least important part of the experience.
Nothing should take priority over gameplay in Fallout.

4 must be bringing in the CoDkiddies.
>>
>>149914502
>upgrading T-45 to F class
ewwwww, whyyyy. by the time you have armorer 4 X-01 is already available.
>>
>>149914663
I have all my PA pieces upgraded to maximum, and have a PA suit for every single type
>>
>>149914418
You know the T-45d will always be the second best-looking PA after the T-51b for me. It's got a nice honed industrial look, a decent-sized profile, a solid predecessor to the T-51b.

The T-60 is cartoonish and over-sized by comparison
>>
>>149914663
>ew why do you wear the armor you like and not just the best armor available ew
GTFO, nerd.
>>
>>149908031
I do believe lore wise China did not have the resources to compete with Americas giant robots/ships/power armor/raw nuclear prowess so they had to make more nimble, precise advances in their warfare. Sneaky fucks. I forget most of the explanations that came out of the Operation Anchorage DLC.
>>
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>>
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>>149914502
No

T-45 covers the hydraulics with shaped armor, you can tell because the cannisters are white and the armor is gray as standard
T-51 covers the hydraulics with shaped armor, again the cannisters are white but are covered by the green torso
T-60 has exposed PA frame hydraulics, you can see the standard PA frame white color through the armour
X-01 has the best back cover of the lot

See pic related and compare it to your image, literally exposed to the elements.
>>
>>149914830
To add onto this anon's post, I do believe PAM mentions the probably that China had developed a stealthed submarine fleet.
>>
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>>149914219
It's a real shame the only tesla armor bits come in T-60. Would have liked some X-01.
>>
>>149914663
>>149914418
>>149913992

What do you lads think of the A-F armor upgrade system?

I think it's fucking retarded, since not only does it overwrite T-51B, T-45D et cetera but upgrading to B, C, or D is a pointless waste of materials. Linear, upward upgrades are annoying for making all the middle steps redundant.
>>
>>149914941
>X-01 has the best back cover of the lot
It actually has the worst because it leave far more soft tubing exposed then any other armor type.
>>
>>149915062
There's arguments for and against it. I think it's okay because if you like T-45 or T-51, they don't become worthless by late game. T-45f is pretty damn strong.
>>
>>149915062
>I think it's fucking retarded
It makes sense, if theres a D there must have been an A-C.

Same with T-51, if theres a B, here much have been an A.

> Linear, upward upgrades are annoying for making all the middle steps redundant.
Except they don't, as each tier is only accessible via better perks, and gives the player the ability to get better armor, without all the perks, but also rewards those with perks with the best armor
>>
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>>149914640
>>149914495
>gameplay doesnt matter in video games
kill yourselves
>>
>>149915092
>>149914941
>>149914502
Then again, when will these suits be turned away from the enemy, ambushes not considered?
>>
>>149915243
Having anything be "better" is bad game design.
There should only be pros and cons to different things. Linear upgrades are objectively terrible design.

>>149915365
Why should gameplay in Fallout ever take precedence over lore, characters, world, story, plot, role playing and immersion?
New Vegas proves gameplay doesn't matter by being infinitely superior to 4.
>>
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>>149915030
I would love some Enclave Tesla Armor.
>>
>>149915243
Right, but it'd be wiser to sit on the armor until you can upgrade it to F tier, rather than waste resources on something you'll change in a few levels anyway.
>>
>>149915476
>Having anything be "better" is bad game design.
That's a stupid thing to say

>wearing leather armor shouldn't be better then wearing a fucking tank!

Except, you know, the tank's metal armor is objectively better then the leather in deflecting bullets.
>>
>>149915476
>ever take precedence over lore, characters, world, story, plot, role playing and immersion?
because its a videoGAME. Go fucking watch some visual novels if you cant be bothered to play your games.

I bet you love games like Mass Effect 3 and Cisquisition that let you play "just the story" difficulty because you are too shit at video games to ever beat anything worth while.
>>
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l-lewd
>>
>>149915030
What gun and helmet do you have?
>>
>>149915579
And Leather should have inherit benefits over weraing PA. It shouldn't be as simple as X > X.
There should be a reason to wear leather over PA and vice versa.
Game design 101.

>>149915680
>New Vegas is better than 4 despite having worse gameplay
Go back to playing Fallout 4, shitter. Grownups are here and we're talking about actual important, intellectual matters.
Something durrrgampley idiots like you wouldn't comprehend.
>>
>>149915959
>And Leather should have inherit benefits over weraing PA
No it shouldn't.

Power armor, by logic, would be better at deflecting bullets, laser, and radiation, since its freaking power armor.

>There should be a reason to wear leather over PA and vice versa.
There is, in that leather armor doesn't need to be repaired, and doesn't make as much noise when sneaking.
>>
>>149915680
Videogames are a medium. Schindler's List isn't the best-shot film ever but it's well regarded as a great film for the acting, script, and theme.
>>
>>
>>149915579
Not that guy but he's clearly talking about the effectiveness of power armor compared to other suits of power armor.

Personally for me it should have been something like

>T-45
>Medium ballistic resistance
>Weak energy resistance
>Weak radiation resistance
>Very low repair costs

>T-51
>Medium ballistic resistance
>High energy resistance
>Medium radiation resistance
>High repair costs

>T-60
>Medium ballistic resistance
>Medium energy resistance
>Medium radiation resistance
>Medium repair costs

>X-01
>High ballistic resistance
>High energy resistance
>High radiation resistance
>Ridiculously high repair costs
>Higher than average energy consumption
>>
>>149915959
>it shouldn't be as simple as X>X

Gauss rifle vs. pipe rifle
>>
>>149915959
Have you even looked at how armor worked in Fo4?

Tier 1
- raider armor, lowest stats, but most common

Tier 2
-Leather armor, low ballistic DR, higher laser DR
-Metal armor, low laser DR, higher ballistic DR

Tier 3
-Combat armor, lower ballistic DR then metal, lower laser then leather, higher laser then metal, higher ballistic then leather, forming a middle ground armor.

Tier 4
-synth armor, highest styats of non PA, but hardest to find

Tier 5
-PA, best stats all around when it comes to all forms of DR. Needs to be repaired, needs fusion cores, sneaking is basically not an option due to noise levels

There
>>
>>149916328
That's how it is in-game, Anon.
>>
>>149916662
PA also overwrites legendary effects on your regular armor so one could also use that as an argument against it.
>>
>>149916662
Can't forget tier 4.5 mate
Marine Combat Armor - offers best protection without power armor, but at a heavy weigh tradeoff
>>
>>149916734
Only vaguely, friend. T-60 is better PA than T-51, X-01 is a million times better than T-60. There's no reason to use the other suits.
>>
>>149916902
Marine combat armor can also be SUPER fucking expensive, especially the legendary peices which are like 10,000+ caps even with 11 charisma and all trading perks.
>>
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If the laser rifle was the standard issue military rifle to surpass the assault rifle as the army made the transition to energy weapons, moving away from traditional guns, where did the RCW fit in?

Was it like the light machine gun with a few per squad giving automatic firepower to a group largely with semi-auto laser rifles? Or did the gattling laser provide that automatic weapon support with the automatic riflemen in a squad just being power armor troops?
That would face the problem of the inherent bulkiness and the need to consume fusion cores that gattling lasers have, you wouldn't be able to get a gattling in all the firing positions a rifle sized weapon would, and the power armor wearing automatic rifleman would compromise the stealth value a squad could have.

So is the RCW more like a submachine gun meant for stuff like urban combat units and military police/swat teams to use?

Did the military use RCWs at all?

Mod to add Laser RCWs, recharger rifles and plasma defenders to Fallout 4 when?
>>
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Why not just mod armor, and make a raider, combat, kellog, and power armor back like it was in Fallout 3 and New Vegas? Sure no fusion core requirements and demending on what size you use its heavy as fuck. Pic Related its Raider Heavy Armor
>>
>>149917134
I think you are looking too much into it, itsj ust a laser tommy gun because
>Vegas
>casinos
>mobsters

Whats funny though is that ive only ever see the fiends use it
>>
>>149917335
NV did power armor so much better than 4.
Beth really fucked it up.
>>
>>149917134
I think it's a police weapon, honestly.
>>
>>149917461
>NV did power armor so much better than 4.
Lol what?
>>
>>149916902
It's also impossible to get a complete set of legendary marine armor because of the legs, so you'd have to give up on that.
>>
>>149917461
NV power armor was complete shit.
>>
>>149917461
It's not power armor that NV did better, it's the whole Damage Threshold system which NV uses compared to Damage Resistance in F3 and F4.

DT blocks X amount of damage full stop. So anything below doesn't even hurt you, and anything above has X reduced from the total damage numbers.

DR blocks a % of all attacks, meaning even when in full PA a Radroach will deal e.g. 6 damage instead of 12.
>>
>>149917532
Nah it was better.
>>
>>149904114
Gaston?
>>
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>>149917461
I mean I really love the Fallout 4 concept of power armor, it just it shouldn't be so game breaking at the beginning of the game.
>>
>>149917732
Except the DT armor system was so fundamentally broken Sawyer had to give all medium and heavy armors DR in his mod because they were negating effectively zero more damage then light armors were, makign them 100% useless.

Even the game's own lead designer admitted it doesn't fucking work.
>>
>>149917532
>>149917517

I mean, technically speaking? The big bulky profile of Fo4's PA system would be a bigger target and restricts the user from say, going prone or moving through certain areas. A smaller suit that provides equal STR benefits and equal DR/DT is a *better* system. It's why I still like Fo3's/NV's "suit" PA, though it wasn't without flaws.
>>
>>149917732
>So anything below doesn't even hurt you
This is 100% false.

In New Vegas, DT could not reduce damage below 20% of its starting value.

If a radroach did 10 damage, it didn't matter if you had 100 DT, you would still take 2 damage every time.
>>
>>149918092
No, what happened was the DT threshold on heavy armors was too low to be effective. They horribly underestimated the damage output of multiple enemies. DR being introduced was a slap fix.
>>
>>149918092
>lead dev easily fixed it in a simple mod
>the system is broken
>>
>>149918236
No, you're a liar.
>>
>>149918274
>No, what happened was the DT threshold on heavy armors was too low to be effective
No the problem was
>>149918236

Due to DTs idiotic straight subtraction system, combined with its 20% cap, it was possible to reach the maximum amount of damage reduction possible against 99% of the weapons in the game with just light armor.

DR was added because it introduced an additional % based reduction that actually allowed medium and heavy armor to negate more damage past the former 20% cap
>>
>>149918319
http://fallout.wikia.com/wiki/Damage_Threshold#Fallout:_New_Vegas
>DT applies after that, with a limit: the damage taken cannot be lower than 20% of the value after DR (in other words, it cannot reduce an attack 0.2x of the adjusted damage before DT was applied)
>>
>>149917870
Concord PA was a blunder. Would it have been so hard to make that -particular- suit stop functioning after the Concord event is over?
>>
>>149918581
I do dislike that, since one of the greater joys of Fallout 1/2 was going to a place like the Den in PA and wiping the floor while your enemies did 0 damage with their 10mm pistols and pipe rifles.
>>
>>149918658

>Would it have been so hard to make that -particular- suit stop functioning after the Concord event is over?

I've never used it so it stopped functioning for me
>>
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I have a generator, a terminal, and the exercise bike all linked.

The terminal does not seem to register that the bike exists.

If I try to make the connection generator to bike, then from bike to terminal, the terminal does not receive power. It's like the bike doesn't exist.

But, if I manually assign someone to sit on the bike, the terminal will receive power, but still won't go past the "Initializing" part of boot up. As if nothing is attached.

I've read a bit online and apparently this is moderately common.

Anyone else have this issue?
>>
>>149918771
And that is exactly why they introduced the cap in the first place, since no one should have 100% damage resistance against anything, as it removes all balanced from a game.

Bethesda used to let you reach 85% DR, but in Skyrim they turned it down to 80%, I think its still 80% in Fo4 also.
>>
>>149918154
A DR/DT system could be applied to FO4's power armor. Which is due to actually being fucking POWER armor and being modable to that end. It is not supposed to be subtle and the suits of the past games just feel like they lack the physical presence that power armor made with the sort of tech level that is the Fallout Universe would have.
>>
>>149918904

Acshually, FO4 has a really weird damage reduction system
>>
>>149911210
They don't understand subtlety, anon.

The critical shots where you blow someone's sides out are replaced with people's arms and legs falling off when you kill them.


The hints of 50's culture are no longer hints, because Bethesda took more interest in that than they did in the actual themes in the original games.

Players being able to complete the game in spite of their actions are replaced with players receiving no consequences for it.
What they do to Fallout is just as much a rape as the Brotherhood of Steel game for consoles was, except complaining about this qualifies you as a neckbeard now.
>>
>>149919072
Yes, but its still set up so that its basically impossible to reach more then 80% DR against something unless you are using fully upgraded/modded X-01

The fraction based system Fo4 uses is something like a hybrid of DR and DT, but as one value instead of two.
>>
>>149918904
>a tribal hitting me with a club while I'm in a suit of T-51b should still do damage

That's nonsense. High-level PCs should not have to deal with the annoyance of radroaches, molerats, or low-level raiders, for reasons practical and realistic.
>>
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>>149917134
I like the implications of adding the automatic laser rifles to Fallout 4. And the scatter lense.

Finally we have a solution to the replacing the ballistic guns with laser weapons. Since using only the laser guns we had in 3 and NV on the squad level would deprive the soldiers of automatic suppression without a heavy power armor trooper carrying a gattling laser.

With the new automatic laser rifles and scatter rifles and long sniper barrels we can now have squads of all laser users, while still being able to have the rifleman, designated marksman and machine gunner, along with the possibility of a shotgunner.

However the Betheada Fallout games are noticeably lacking a grenade launcher. Why did they neglect to have such a thing?
>>
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>first pillories now pommel horses
Are they intentionally providing assets for sex mods?
>>
>>149918897
Apparently the experiments are a one time only thing so once they are done, terminals become useless and never go past the initialising state.
>>
>>149919258
They've got a grenade button now and missile launchers returned. So the bulk of your sensible explosive uses are covered.
>>
>>149918897
How is the bike generating power if nobody is pedaling on it?
>>
>>149919153
>than they did in the actual themes in the original games.
the themes of the original games was humanity rebuilding in a post nuclear world while facing problem of racism, bigotry, and resources, which fo3 and 4 have in spades

This idea they dont get or follow the themes of the original is unfounded, even Tim Cain, long before he went to work with Obsidian, said Fallout 3 got the lore and setting of the game right.

This
>LEL BETHESDA DONT GET IT!
Shit is nothing but the whining of a
>MUH SECRET CLUB!
Angry that their secret club is no longer secret.
>>
>>149919250
You should be able to step of rad roaches while in power armor.

Like how New Vegas let's you walk over the tiny tiny mantis hatchlings.
>>
FO1 prequel when
>>
>>149919449
You're delusional if you think Fallout 3's plot comes close to getting the themes of the original Fallouts. Admittedly the Pitt and Point Lookout were good novel productions, but 3's MQ was a joke.
>>
>>149919627
never, Bethesda does not do prequels, and even asked Obsidian to set NV after Fo3 because they don't do prequels.
>>
>>149919681
Its literally a war between two major powers over clean water, and the control over the people that resource can provide.

The same fucking thing as NV.
>>
>>149919419
Grenade launchers are a lot more practical than thrown hand grenades for soldiers.

Though I guess with the standard infantry rifle being semi automatic they were meaning to go for more of a WWII feeling than modern soldiers. So that's somewhat forgivable. The missile launchers are bulky as fuck compared to a sensible grenade launcher.
But I guess it's more bazooka than M203, which makes sense thematically.
>>
>>149919806
Yeah, with the Enclave, BoS, an army of Super Mutants, a city of Ghouls, and a GECK.

It's mediocre at best, if only for sheer unoriginality.
>>
>>149919449
>This idea they dont get or follow the themes of the original is unfounded
It's founded in the fact that instead of building on those themes they aped them in FO3 by doing another water chip.

Your buddy Tim Cain even said it was too on the nose and fell through

That's why all the 50's background shit was dialed up to 11. Bethesda is creatively stagnant and instead of understanding subtleties and nuances they ape the themes and play them up because they don't understand them.
>>
>>149919447
If I manually assign someone to sit on the bike, the terminal will receive power, but will still not go past the "initialize" line of boot up.

>>149919412
uhhhh
todd?
>>
>>149920090
>Your buddy Tim Cain even said it was too on the nose and fell through
He said nothing of the sort, he said he wouldn't have used many of the same elements, saying he felt super mutants should have been a west coast only thing.

He never made any mention of it being too on the nose, or falling through.

>It's founded in the fact that instead of building on those themes they aped them in FO3 by doing another water chip.
Wow its almost like war never changes?
>>
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>>149920216

War has changed
>>
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>>149920196
Enjoy your "experiments".

Money well spend.
>>
Why does everyone play as a fat chick, what happened to playing as cowboys, raider junkies, and riot police. fuck this shit.
>>
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>>149920454
>>
Is that stuyk guy still lurkin 'round here? Someone with reddit account should tell him that those textures are bad, having just two blocks of wall alredy makes the pattern too obvious. Isnt that procedural shit supposed to be able to cover up the reused texture? Having one brick stand out from the rest makes it blatantly obvious. Hate to see great mods fail on tiny details.

also, how's that nvidia contest goin? Has the ladyboy offed himself yet?
>>
>>149920454
Fishing for (you)s with ugly characters.
>>
>>149920454
Buffscale happened.
>>
>>149920216
Not to get into the fact that Fallout 3 was literally designed as a soft reboot of a series that had effectively been dead for a decade and that basically no one in the gaming crowd knew about anymore.

It was the Vault Dweller + Super Mutants of Fallout 1 + the Geck and enclave of Fallout 2 + the Calculator from Tactics all rolled into one as a means to basically catch 99% of the player base up on the shit in Fallout
>>
>>149920454
I guess people got tired of playing as Eastwood or Mad Max expies
>>
>>149920454
Fat weebs who got rejected by women and seek refuge in the fat flabs of their imaginary waifus play Fallout 4.
Normal people who played New Vegas roleplayed as sensible, lore friendly, actual characters.
>>
>>149919191

I think you can reach 100% DR if you put a Sentinel legendary item on each item slot, including weapons. Some enemies will even comment on how you're taking no damage and run away.

That's really difficult to do unless you have access to mods, though.
>>
>>149920290
Go home, Mall Ninja. There's some tendies in the freezer to tide you over until your mom gets back from work.
>>
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R8 my wasteland castle.
>>
>>149921029
>made mostly out of wood
one Molotov and that whole thing is fucking gone
>>
>>149920216
Basically, Bethesda watched a Fallout video on mute, and built their game around that
>>
So is this the combat armor the military actually used with the heavy light and medium variants for different roles, like the standard rifleman in medium, scouts and snipers in light and machine gunners in heavy?

Then US Rangers got the riot gear we see in New Vegas, and marine squads used the armor from Far Harbor?

Also does anyone have a better picture of the different types of combat armor?
>>
>>149920823

That sounds a lot like a /v/ parody Kelly comic that I saw once.
>>
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>>149921029

>>149921107
>Wood
As much as its in the wooden options, I don't class those walls as wood. They look metal to me.
Besides, that goes for everything in vanilla pretty much.
>>
>>149921150
> on mute
keep trying
>>
>>149921272
okay, the intern they assigned didn't have his contacts in as well.
>>
>>149921029
Too many repeated wall segments.
>>
>>149903290
it's probably because they didn't complete the games, IIRC the reason the enclaves armor in 3 resembles the BoS armor from Fallout Tactics is because they only looked at the games art without actually playing it.
>>
>>149905710
THIS
H
I
S
FUCKING HORRIBLE
>>
>>149921191
>US Rangers got the riot gear we see in New Vegas

I think those were used by Policemen, hence the Riot in Riot Gear
>>
>>149921191
>So is this the combat armor the military actually used with the heavy light and medium variants for different roles, like the standard rifleman in medium, scouts and snipers in light and machine gunners in heavy?
Yes, we see actual soldiers in the intro movie using it in Alaska.

Not sure if there were "roles" applied to light medium or heavy though
>>
>>149921424
Also, National Guard and Army Reserves
>>
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>>149921261

>>149921402
I did think this myself, but there's not really much option in the 'vanilla' and I won't install loads of settlement mods until after Nuka World drops so everything can settle down.
>>
>>149921409
> IIRC the reason the enclaves armor in 3 resembles the BoS armor from Fallout Tactics is because they only looked at the games art without actually playing it.
No, actually, it looked the way it did because Fallout 3 had a massive Jesus + angels vs anti-Christ and devils theme in it.

Literally the whole plot of Fallout 3 was Jesus teaming up with the knights of the round table to find the holy grail while fighting the forces of the Anti-Christ/roman army
>>
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>>149921424
Desert Ranger armor, it was used in China.

>>149921431
Well the roles would make sense. The heavy combat armor is way too bulky for the average grunt to be practical in.
>>
>"Elder" Maxon
>Has retarded Hipster youth haircut and James "Try" Harden beard
I guess I have to wait for a face and hair replacer mod for him before I can finish the game
>>
>>149921554
Use junk walls and rug glitch them into the wall.
>>
>>149921725

>Run into some mormon missionaries while in a foreign country
>Little kid introduces himself as elder

yeah right buddy
>>
>>149921725
That and his edgy outfit. I think he looked better with a cape.
>>
>>149921029

It won't win any beauty contests anytime soon, but it looks sturdy enough. It has enough variance in its shape to distinguish itself from the rectangular buildings that you see in most beginner settlements.
>>
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>>149921554
And final pic. A split of inisde/outside. I haven't even begun furnishing due to ran out of resources, but its all finished at least.

>>149921735
I'm using place anywhere anyway, so I could do that without the rug glitch.
>>
>>149921516
All the national Guard we see in Fallout 4 uses normal combat armor that the regular army uses or T-60
>>
>>149921029
Its ok.
Doesnt look good, but since i played around with this shit i know the limits.
Its functional, seen a lot of shitters just use straight walls, not puttin in the parts that can killzone the door.
If you can somehow fill the inside in a cozy way you could sell that shit on nexusmods for some decent views.

The chainlink fence bit is neat, im gona use that.

thisguyhasit/10
>>
>>149921906
Then you'd complain about the cape and how much better he'd look with the WW1 wool trench coat
>>
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>>149921906
It's like Bethesda saw The Dark Knight Rises, and somehow missed the most important scene

>>149921946
I was just saying that the National Guard would be brought in to quell riots as well. See: Los Angeles Riots of 1992
>>
>>149921946
No, they use T-51b. Only the BoS ever had access to T-60.
...Yes, I am aware of what I'm saying, I just refuse to buy into Bethesda severely fucking with the lore from the original which they also abided by in their first Fallout game.
Its fucking nuts that they'd change that.
>>
>>149922141

>It's like Bethesda only watched The Plane Scene's epilogue

fify
>>
I'm about to take on Mr. House using the following mods:

- Project Nevada
- JSawyer
- Vicious Wastes

Wish me luck, I'll need it. I've prepared with my Reinforced Combat Armor Mark 2, an M37 and an M1897, pulse slugs, pulse mines, pulse grenades, frag mines and frag grenades, stimpaks, doctor's bags, hydra, Med-X.
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>>149922232
hey, the epilogue gave us this jacket
>>
>>149922191
>No, they use T-51b. Only the BoS ever had access to T-60.
Not him but no, the PA wearing soldiers we see outside Vault 111 in the intro are wearing T-60 armor
>>
I already installed NNC's texture pack, but what are some other essential texture mods
>>
>>149922369
For NV? MGs Clutter then NMC then Poco Bueno. Install in that order.
>>
>>149922368
>Not having the mod which fixes that abomination
>>
>>149922481
Ok thanks
>>
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I miss small energy cells.

The energy pistols are so damn bulky in Fallout 4 because they use rifle parts, especially the plasma pistol.

I really want small energy cells back and like a light laser gun and light plasma gun that makes sensible pistols and small carbines instead of the giant pistol and full sized rifles the standard ones make.

Also how do plasma weapons fit in? The military was pushing for laser weapons replacing bullets, but where do the plasma weapons come from? Are they a post war invention or just a rare prototype?

But the orginal caster is a Winchester design, and the Plasma Defender is a Glock.

Where do we get those scrappy looking science fair abominations that are plasma weapons after 3?
>>
Are you fuckers ready for Fallout 5's Super secret T-93 Power Armor? So rare it's only abundant in the Broken Banks!
>>
>>149922342
Upgraded securitrons?
>>
>>149922593
According to all Fallout games plasma weapons were an experimental weapon type before the war.
>>
>>149922117
Nah, I think the cape is more in line with the BoS's slightly cheesy sci-fi look.
>>
>>149879906
I finished fall out 3 and the steel dlc

Should I play new Vegas or fallout 4?
>>
>>149922481
Also quick question. If I already have NMC enabled, do I disable it, THEN enable in the aforementioned order?
>>
>>149922651
>not knowing that there will be an even better T-42O power armor prototype in Fallout 5

Completet literally the moment the bombs fell.
>>
>>149922826
NV
>>
>>149922707
>Nah, I think the trench coat is more in like with the BoS's slightly cheesy fascist background
>>
Friendly reminder that according to the lore, everything you know about the world of fallout outside the US is very likely a lie
>>
>>149922903
what are you, a liberal?
>>
>>149922560
Also if you want to keep vanilla flavor for the outfits and weapons, pick up Hall of Equipment and Millenia's Weapon Retexture Project. I don't really recommend any of the face retextures as I'm more of a purist, but if you absolutely HAVE to do it, grab Fallout Character Overhaul (for a complete overhaul) or Hall of Face (for a more vanilla look). I think there's a pretty vanilla modlist in the OP as well, but I haven't checked in forever.

>>149922827
Are you using NMM? If so, right click the mod click uninstall and don't delete. Then install in the outlined order.
>>
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>>149921221
kek
I think I saw something like that

Also, daily reminder that prostitution doesn't exist in FO4 and only loving, passionate people have sex
>>
The memes moved in and now I'm movin' ouuut
>>
>>149923230
>tfw there will never be a classic country music mod for FO4
Damn shame
>>
>>149923404
Make it you lazy jackass
>>
>>149923404
What's the point of buying a car if you won't buy gasoline?
>>
>There will never be a mod that makes Fallout 4 fun
why live
>>
>>149923448
>doing work for the benefit of others
>not mooching off the system
t. Dumbass

>>149923496
Why buy the cow if you can get the milk for free?
>>
is there any way to get premium download speeds from NMM without a premium account?
>>
>>149921191
Kinda sorta but not completely. The Marine armor was still experimental I think. In fallout NV Honest Hearts mentions that the marines were using the "riot gear" in china. I guess a version of it was also used by actual riot police.
>>
>>149923661
Ain't that a kick in the penis
>>
>Fallout 3 begins with bible quote about god giving water to the people
>This is what James and Catherine wanted to do
>Catherine means pure(as in pure water)
>James means to supplant, as in James supplants the role of god in the wasteland
>The Lone Wanderer, being their child, is Jesus

>Owyn means young warrior/noble
>Sarah means princess
>Lyons is a reference to the ancient kingdom of Lyonesse, who were early allies of...
>Arthur Mason, aka King Arthur
>Their names Literally Noble/King and Princess Lyonesse
>Lyons pride is an elite order of warriors who sit in a series of rounded tables. They are the knights of the round table
>Lyons Pride seeks the Purifier, aka the Holy Grail

>Augustus is the title given to roman emperors
>Autumn means "a period of decline"
>Augustus Autumn is literally the declining emperor, refraining the diminishing role of the Enclave

>John means god has been gracious
>Henry means ruler of home
>Eden serves as a contrast to the GECK, two Eden, one of creation, the other of destruction.
>John Henry Eden is literally an artificial life given sentence by a random act of god, who rules Raven Rock, the Enclave's home.
>JHE acts like a smooth talking politician, bringing promises of hope, but seeking destruction, the most popular method attributed to the anti-Christ

>Enclave PA is literally called black devil power armor.

>The final battle is literally Jesus and the Knight of the Round fighting against the devils of the Roman Empire/Anti-Christ for control of the holy Grail.

>The Lone Wanderer dies to redeem the sins of man, by taking the radiation of war onto himself, only to awaken several days later.

Its all one giant meta
>>
>>149923841
I refuse to read all that
>>
>>149923784
>I guess a version of it was also used by actual riot police
It was predominantly used by Riot police during the war, including MPs which is what the Survivalist was. I don't really remember hearing anything about it being used overseas, just at home.

>>149923841
>implying we didn't know that the whole point of FO4 and FO3 are to give the PC a messiah complex
>>
>Get on a Vertibird Chaingun
>just wailing into the Super Mutant Behemoth for 12 straight minutes
>Look at his health
>3/4
oh boy
>>
Anyone got any advice for a settlement mod?

I got Snap & Build and it fucking sucks, the stairs don't want to snap together so I can't build a second fucking floor. And it's driving me fucking bonkers.
>>
>>149922496
>The Army uses T-51!
>Actually, they use T-60 in the prologue
>But I have a mod that changes it, so therefore they use T-51
You got something wrong with your head, don't you?
>>
>>149924025
>I don't really remember hearing anything about it being used overseas, just at home.
The Desert Ranger army has dates and locations of Chinese tours written on the helmet.

Doesn't the Survivalist say it's not his armor and he found it on a dead guy anyway?
>>
>>149924025
>implying we didn't know that the whole point of FO4 and FO3 are to give the PC a messiah complex

Are you implying NV is any different where the PC near single handedly wins a years long war for one side, and ultimately decides the fate of the entire western U.S.?
>>
>>149922826
>I finished fall out 3 and the steel dlc
>Should I play new Vegas or fallout 4?

Play New Vegas and expect crashes every two hours, save before loading new load areas.
>>
>>149924025
Survivalist was an MP Checkpoint guard in Canada. He got the armor from a friend who was a marine that fought overseas in Chink Chong China. The helmet has locations written on it with dates.
>>
>>149924550
>>149924550
>>149924550
Thread
>>
Can your settlers handle weapons like automatic laser rifles with beam splitters? I can barely aim that stuff myself.
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>>149922826
NV then 4
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>>149924239

The Clean Shacks & other associated mods by the same author add in a fair amount of building options for wooden buildings that don't look like shit.

There's also modular building that has a lot of snappable parts for precision control over house shapes, but I haven't played around with it so much.

There's also Homemaker, but I've heard that there's a lot of menu conflicts with it and the DLC. But in my case, these were easily fixed by using the additional DLC menu separation mod.
>>
>>149924043
>>Get on a Vertibird Chaingun
>>just wailing into the Super Mutant Behemoth for 12 straight minutes
>>Look at his health
>>3/4
>oh boy

Those 5mm slugs do no damage dude, get grenades and better.
>>
>>149923841
Take your retarded pop culture theories to Cracked where they belong.
>>
Do the experiment options in the new DLC make any sort of difference to the final objects or do they all function the same regardless?
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