Living the edition
>Current Game Jam (Space)
https://itch.io/jam/agdg-space-jam
>Next Demo Day (Ten, 10 TEN)
https://itch.io/jam/agdg-demo-day-10
Helpful Links: http://tools.aggydaggy.com/# (Still in beta, as if that's an excuse)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/
SoundCloud: http://soundcloud.com/groups/agdg-audiofriends
>Previous Demo Days
http://pastebin.com/X6fLvtzA
>Previous Jams
http://pastebin.com/hVhvNWLw
>Chats
https://discord.gg/chquY2e
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev
>Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/
> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/
>Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
Thank fucking god we have a REAL new thread for REAL yesdevs who are a part of the anti-nodev crusade! You have my blade, gentle OP!
>>149735094
>http://steamcommunity.com/groups/vgamedevcrew
Nope.
>>149735348
Oh my god. I didn't notice that. The steam shitters and source senpaitachi are really frazzled and on the run now. Fucking lol.
Should I use C or C++ or C#? Why?
quick, post progress
>>149735094
Ooh, a little too late. Sorry
>>149735616
What's the bigger picture of your game?
I keep seeing you making new events and stuff but I still have no idea what the rest of the game is like.
>>149735802
turn-based resource managing thing with comfy base building with events once in a while
>>149735909
You're going to go big with this game, if you finish it that is.
>>149736053
thanks, most of the mechanics are in, I've got to flesh everything out
>>149736236
Here's an event:
Mysterious cloud of tiny insects sweep in and shred the clothing of all soldiers.
>>149736236
Do you have characters the player can get invested in? i think that would be a pivotal selling point for a game like this.
>>149736674
I'm trying to do that now with choosable 5-man squad with additional soldiers unlocked by achieving shit in-game (mostly dying)
>>149736894
That is mint. What about character progression/development? do they level up or progress through their own plotline?
>>149736894
>>149736236
Do you have any finished game?
Your progress is pretty steady so I'm guessing you have some experience already.
>>149735616
>>149736236
Does your game have any replayability? Where's the fun in a game that is tedium to the max in each and every playthrough sans the first?
Your characters look pretty cool, by the way, but they lack serious detail. Most people would find it lazy, I find it smart and time efficient. Good job on that.
>>149737636
I've helped in one project that's on steam, it's really not that good though.
Owners: 17,807 ± 3,428
Players in the last 2 weeks: 522 ± 1,022 (2.93%)
>>149738043
>Does your game have any replayability
it will hopefully come with the amount of different events and unlocking new stuff
1-5-7 Work on game
2-4-6-8 Practice art
3-9 Practice music
0 Full auto
I forgot to post my progress for the recap because I was too busywith my day job.
progress
>>149742181
I'm not sure what's going on but I love the artstyle.
>>149742534
That's an NES game called Crystalis you dope
>>149742845
I'm still not sure what's going on but I love the artstyle.
>>149735532
use playmaker, tis easiest.
>>149742181
stealing this
hard to get a good angle. but this map is nearly complete for trigger spree. about 6 maps at this level of progress and many weapons ready to test