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/scg/ Star Citizen General: dead in 5 posts edition

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Thread replies: 14
Thread images: 4

let's try maybe not attempting to revive a dead general at 3 in the morning this time.

>I heard this game is having a free fly?
You just missed it faggot! Actually, the notice is still up on the site so it's worth a shot: https://robertsspaceindustries.com/promotions/Summer-Free-Fly-2016

>crazy shit on the horizon
for german speakers: http://imgur.com/a/p6x70
translation: https://forums.robertsspaceindustries.com/discussion/comment/6838498/#Comment_6838498
for pretty pictures: https://imgur.com/a/whwyC

>new stuff
Ten for the Chinaman: hasn't been an episode in weeks
The Amazing Abent: https://www.youtube.com/watch?v=xLbYrngAqCQ
Around the Girth 100.4: https://www.youtube.com/watch?v=g3rPBbVBrcI
>previous episodes:
Part 1: https://www.youtube.com/watch?v=PG-oJWaPLyg
Part 2: https://www.youtube.com/watch?v=tpalZlE4FC8
Part 3: https://www.youtube.com/watch?v=Hi0aTS-YvYs
Reverse the Wurst: http://imperialnews.network/2016/07/reverse-the-verse-episode-104-summary/
>horribly outdated FAQ
http://pastebin.com/Hr9rYACD

>old as balls stuff
Download: https://robertsspaceindustries.com/download
Manual: https://robertsspaceindustries.com/media/hwb5x45eghhelr/source/AC-Manual-1-1-V7.pdf
Tweaks & FAQ: http://pastebin.com/QRWNvEVD

>Jump Point Current Issue (lol not)
https://robertsspaceindustries.com/media/xtjaptgtro9w0r/source/JumpPoint_03-12_Dec-15_Refining-The-Verse.pdf

>Heinously outdated Jump Point downloads
http://pastebin.com/Cd9wQ9YB

>Individual Ship Brochures
http://pastebin.com/T0EUQ5Py
>>
whoa, that's some heavy necromancy m8
>>
>>149681794
I'm just tired of having to go to reddit for game news and discussion. I really do hate them.
>>
>>149684014
I can understand that, but the thing is - there's very little to discuss. Not nearly enough to keep the thread afloat, and since even the most dedicated shitposters got bored I don't really see what could keep us afloat till some major update.
>>
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>>149684014
Same here.

Anyway, I really hope they have some interesting weather effect planned for the procedural planets. I like Space Engine as much as the next guy but SC needs to be a lot spicier.

What I liked about the uncharted planets in Mass Effect 1 was the dangerous/toxic environments. Driving the Mako through the snowstorm planet was max comfy. The one with perpetual meteor showers was neat too. Honestly Me1's map density was alright by me, I don't mind having to drive a bit before reaching a point of interest.
>>
>>149684920
meh, they keep a subreddit going with plenty of content. I think Grimhex will definitely get things going again, and with levski after that we'll actually have a semblance of an mmo, with factions and all.
>>
>>149685409
supposedly they're using the voxel cloud tech they made for gas clouds on the planets. either that or they made a completely different cloud tech, which I doubt but you never know with ze germans. the fact that they aren't simulating day night cycles but actually having them created by the turning of the planet is fucking crazy.
>>
>>149685650
I would like it if they would cheat some things every now and then. The FIDELITY meme is getting out of hand.

Don't get me wrong, I find this cool af, but it feels like they keep piling up these neat ideas (which require a lot of work to implement) while there's still a bunch of somewhat major issues with what we already have.
>>
>>149688207
I think it's largely a perception issue thanks to the many different studios working somewhat autonomously on different aspects; while stateside struggles with netcode issues for example, Frankfurt is shitting out fucking miracles on their own, but even if they slowed down they wouldn't necessarily contribute to fixing anything else (most of them are after all the guys that wrote the original godawful cryengine netcode after all).
>>
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apparently ze germans report that they were able to play with or at least see FPS and it was tight and not at all clunky like the currently existing model in Crusader.
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>>149693858
>1 post by this ID
they issued a $3000 refund just the other day
>>
>>149694235
after being taken to court
>>
>>149693708
>tight and not at all clunky like the currently existing model in Crusader.

Thank god. If they can fix this and the clipping through walls the game will feel and look infinitely better.
Thread posts: 14
Thread images: 4


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