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/agdg/ - Amateur Game Dev General

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Thread replies: 12
Thread images: 4

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Tootsie Roll Edition. Last thread dead.

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/
SoundCloud:https://soundcloud.com/groups/agdg-audiofriendz

>Engines
Source 2 Engine: http://source2engine.com/
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

>Current Game Jam (Space)
https://itchy.io/jam/agdg-space-jam

>Next Demo Day (X)
https://itch.io/jam/aggd-demo-day-10

>Chats
https://discord.gg/chquY2d
http://steamcommunity.com/groups/vgamedevcreww
http://webchat.freenode.net/?channels=vidyoodev

>Previous Demo Days
http://pastebin.com/X6fLvtsA

>Previous Jams
http://pastebin.com/hVhnNWLw

>Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

>Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.otg/
>>
I want to jump into developing for 3D, but I'm not sure where to start.

I can do 3D models and textures, have some background in coding and soundwork, and have a whole lot of spare time on my hands. Problem is which engine to choose

Any help?
>>
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for spells like this, for example Karma from league of legends, where a line is drawn from one unit to another and stuff happens to units passing through:

should the effect occur only once per line per unit, or should a unit be able to run back and forth through the line, resetting the magnitude and duration of the effect each time, or something else all together?
>>
>>149579991
The duration resetting each time the unit stands in it is what makes the most sense gameplay wise.
>>
>>149579761

AGDG is sponsored by Unity
>>
>>149579761
Godot.
>>
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Is charging $ 59.99 for my game too much?
>>
>>149589812
yes
>>
the only way, apart from doing my own engine, of having my game porte to all consoles and pc/mac/linux is using unity?
>>
Post your dev motivation!
>>
>>149589812
don't fucking kid yourself
>>
>>149590549
waifus.
It's ok to feel love to your own characters?
Thread posts: 12
Thread images: 4


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