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/emugen/ - Emulation General

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Thread replies: 786
Thread images: 138

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http://emulation.gametechwiki.com/

Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

http://emulation.gametechwiki.com/index.php/General_problems_FAQ

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.
>>
Call me when PJ64 can do this

http://i.4cdn.org/vr/1468981236227.webm
>>
>>149017194
How exactly is that gimmick making N64 emulation better?
>>
The autism of sixtywhores never ceases to amaze me.
>>
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>>149017697
kek, you really can't handle even simple bantz without getting triggered, can you?
>>
>>149017697
Making it more realistic. Display accuracy is part of emulation accuracy.
>>
>>149017941
>Making it more realistic. Display accuracy is part of emulation accuracy.
Why would you want to emulate owning a TV with NTSC scanlines?
>>
>>149018005
>Why would you want to emulate owning a TV with NTSC scanlines?

Why wouldn't you? It's what the real console had in the 90s.
>>
>>149018005
Millenials like you wouldn't understand.
>>
>>149018085
>Why wouldn't you? It's what the real console had in the 90s.
Real consoles were plugged into PAL60 TVs.
>>
>>149018201
>PAL60

So basically NTSC timings then, except with better chroma bandwidth.
>>
>>149018310
And less visible scanlines.
>>
>>149018341
That depends entirely on the tube and what vertical resolution it is displaying. There are NTSC TVs that hardly have visible scanlines, and then there are professional multisync monitors that display sharp scanlines.

PAL60 still displays 240p like NTSC would.
>>
>>149017605
>Switching to software depth buffer emulation has improved performance dramatically over older GLideN64 builds.
So in other words, he just fixed a regression. His texture loading code is still buggy.

>Glide64 can't handle RE2's high resolution mode, and some backgrounds are distorted. The methodology matters a great deal.
Even so, it's still better than not being able to play it at all.

>It does if you're hardware rendering.
Not really. If other plugins can do the job fine for many games, there's really no excuse. A good developer would incorporate good features from other people's code, rather than blaming some external factor.

>It's riddled with bugs and the jpg ucode doesn't work.
What other bugs? I'm sure the jpg issue can easily be fixed.

>>149013719
>Besides, he delivered fantastic results for the 10K. What more do you want?
I strongly disagree that he delivered fantastic results. No plugin based on glN64, is worth 10k... It was a poor decision from the start, with no real solution. He then copy pastes z64gl's LLE code, yet manages to come up with even worse LLE performance..
>>
>>149015596
open the textures and make them HD.

>>149013719
>>149013635
I've been doing it for eight years and it hasn't had a single bad effect.
>>
>>149019168
>Not really. If other plugins can do the job fine for many games, there's really no excuse.
They can't do the job fine. Without advanced API features, you simply cannot emulate the N64's depth compare functionalities accurately. Perfect Dark's decal system is broken on every plugin besides GLideN64 and Angrylion's.
>He then copy pastes z64gl's LLE code, yet manages to come up with even worse LLE performance..
He refuses to implemented batched rendering for GLideN64 because it would interfere with the accurate depth compare emulation.
>>
>no picross for N64

Shit system, would not emulate.
>>
What do emudevs smell like?
>>
>>149019783
what about ParaLLEl? :^)
>>
>>149021037
I probably smell like sweaty Southerner, because I often have to go out in that heat and shit, and I also have old/shitty A/C.
>>
>>149021245
or because you're a disgusting dropout tranny lmao
>>
>>149021793
beverage pls go
>>
>>149021793
Mooch isn't even a tranny. Hes a wanna be. He wanted to be a special snowflake and thought pretending to have gender dysphoria would make it so.
>>
Is PGXP done yet?
>>
>>149019783
>They can't do the job fine. Without advanced API features, you simply cannot emulate the N64's depth compare functionalities accurately. Perfect Dark's decal system is broken on every plugin besides GLideN64 and Angrylion's.
Maybe so, but that doesn't seem to matter for some games. Someone who wants to just play a game like Super Mario 64, shouldn't have to switch to some other plugin just because the author couldn't be bothered to stabilise his OpenGL code.. I'm sure both Project64's team and Libretro's team would be more interested in GLideN64 if it did not have these issues. Even if the issue isn't personally important to Gonetz, he should at least be interested in the opportunity to gain more contributors.

>He refuses to implemented batched rendering for GLideN64 because it would interfere with the accurate depth compare emulation.
That can't possibly be the only way to speed up their LLE renderer.
>>
>>149022789
Nope, and it hasn't been updated for 18 days.
>>
>>149023104
rip in peace PGXP
>>
>>149022749
>pretending to have gender dysphoria
>implying anybody ever does this
>>
mooch if you are pretending to be a tranny i wll NEVER suck your dick.
>>
>>149024040
as if i want guys sucking my dick. i'm into girls, thanks.
>>
>>149024242
You would fit right in with the other tumblrite tranny pretenders.
>>
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>>
>>149024242
>guys
i'm a trans-woman. show some respect you pig.
You and me are done. You can keep your limpy in your panties.
>>
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>>149024862
>trans-woman
>woman
how about no, boy!
>>
>>149025414
you should just accept the fact that some people reject their assigned gender and allow them to identify as they choose. It makes you look like a bigot to do otherwise and doesn't hurt anyone.
Enforcing gender stereotypes on people who oh my god what the fuck am i doing this isn't even tumblr help me guys i'm becoming an insufferable faggot someone post emudrama before i post something else
>>
>>149025882
>live in 2016, still cant accept biology
enforcing? you are what you are born, just because you want to be something else doesnt make you something else. i understand you want to be a girl and you really are trying, but hey ít sadly doesnt work that way im sorry :(
>>
>>149026179
gender is not biological, it is a social construct. Sex chromosomes are biological.
>>
>>149026659
strawmanning, eh? boy is born with dick, girl is born with pussy,, its biology, not muh feelings

i understand you have it hard, but accept what it is dont try to come up with excuses
>>
>>149026850
>strawmanning
>too stupid to read what the difference between gender and sex

You're a dumbass. Just stop posting.
>>
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SOON
>>
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>>149026980
gender and sex are the same thing dear. i have nothing against you traps, i like traps myself desu..
>>
>>149027181
>gender and sex are the same thing dear

Pretty much everyone disagrees with you. It is widely accepted that there is a difference between social gender and biological sex.
>>
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>>149027394
pls stop, its just something leftist have come up with lol.
boy why are you so tsundere? :3
>>
>>149027104
how?
>>
Sure is emulation in here.
>>
>>149027623
WHEN WILL WE HAVE A FINAL SOLUTION TO THE TRANSPHOBE QUESTION?

W H E N
H
E
N
>>
>>149027623
>muh leftists

So this denialism is about your political ideology? It's not very rational then.
>>
>>149027929
When President Trump is elected.
>>
>>149027929
im not transphobe, i like traps and dickgirls myself i just believe in biology

>>149027981
im a leftist myself but this shits invented to please people instead of giving them the truth sadly

sorry if you get offended, i dont mean to be mean or anything i just want to stand by my points and values. i respect you guys. if you want we can take this conversation to somewhere else like irc

regards
>>
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/emugen/
>>
So about 7 month ago i was able to play Mario Galaxy 2 with a GTX 550ti with barely any slowdowns, now i'm on a new pc with a GTX 750ti and the thing slowdowns like crazy, i have to put the resolution on 1.5x native for it to be at all playable and even then there's some slowdowns here and there
Did Mario Galaxy get fucked up by some release at any point? Or is it a Windows 10 thing? I used windows 7 on my previous PC (Ace Combat 5 on PCSX2 is running better than ever_
>>
>>149028220
so you only like transgender people if they're being sexy for you. fuck off

>>149028489
USE NATIVE IT'S NOT THAT HARD
>>
>>149028519
why do you always misunderstand me :(
i respect all of them, but yes only the sexy ones turn me on im sorry for that
>>
>>149026980
If gender and sex were different then transexuals and their actual concern was their gender then they would not feel the need to alter their sex to match their gender.

The reality is tranny pretenders cant get it through their thick retarded skulls that their issue is with sex not gender. No one, I repeat NO ONE gives a fuck about what gender you think you are. Think you are a dolphin for all anyone cares. When people call you a guy or girl they are referring to your sex.

Those with gender dysphoria have an issue with their SEX, their outward appearance and not their imagined gender. It is a real psychological condition. Those who just wanna play dress up and don't feel the need or desire to alter themselves are pretending.

Get your stories straight and read the fucking DSM.
>>
>>149028489
Gotta be your settings or something. I get ~85-110fps @4x resolution on a 750ti.
>>
>>149027678
It's a renamed screenshot from PJ64. But I wouldn't be surprised if it's actually fixed in the near future, especially given that after cen64 got it to run, it's very likely a bug in mupen's VI emulation. Poking around there in reference to cen64 or Project64 might lead to results.
>>
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>>149028932
Can't send a screenshot because of reasons, but i tried a variety of settings and for now what's working best for me is unchecking Scaled EFB Copy, Skip EFB Access from CPU, Ignore Format Changes and Disable (on External Frame Bufer)
Everything else is untouched
>>
So if I'm emulating snes on a crt what resolution should I set it to? 320x240 and stretch it out? Use the snes's internal rendering resolution on my monitor since it's not going to do overscan like the devs planned for anyway?
>>
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I'm not understanding here... Anti-aliasing from my graphics card (nvidia gtx 960, nvidia control panel) seems to do NOTHING is that just life or did I fuck up something?
Look at those pixels!!!
Usually I dont care but theres a visual glitch in 60fps Sonic Colors (constant lines around Sonic) if you have anti-aliasing on, was testing to see if I could turn it on through other means but yeah, nothin.
>>
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>>149030293
Sample pic of the lines. No pixels!!! but lines.
>>
>Emulating Gamecube version of Twilight Princess on latest version of Dolphin
>Stuck inside Coro's house while trying to get tears of light
>Can't fucking talk to Coro at all

Gee, I guess Dolphin doesn't want me to play this game.
>>
>>149031210
Not angry. Just calling out the bullshit of a special snowflake wannabe.
>>
>>149030293
Try downsampling. Forcing AA through drivers settings doesn't work more often than it does I've found.
>>
Potentially dumb question here, but I've already done some Googling and haven't found an answer. I'm not super technical when it comes to emulators like some people are here, so forgive me if I sound like a moron.

I'm trying to play some PS1 games via Retroarch's Mednafen core. I would like to boost the internal GPU resolution to at least 2X for some titles, but that seems to break the CRT shader that I've been using for other stuff( CRT-Royale-Kurozumi). When that shader is active, the screen literally shakes. I've tried messing around with some settings in the shader parameters, but the blind poking around I'm doing doesn't seem to be getting me any closer to a solution. Does CRT-Royale just straight up not work in this scenario or is there something I can do to fix it?
>>
>>149031945
If you're playing on a 1080p monitor you're trying to make a shader that emulates subpixels work at only 2x scale, that's not enough pixels to resolve everything it's trying to do.
>>
>>148981763
PinocHLE?

topHLEl (only to be read with a German accent)

>>149017697
Just mentioning the N64 without praising zilmar in the same breath triggers instant shit falling from your mouth like from other people's asses.

>>149021906
No beverage please stay
>>
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I'm at a complete and total fucking loss.

Does ANYBODY know where bizhawk puts .sav files, if at all?

I just want to fucking use my pokemon yellow save for something, this shouldn't be this horribly difficult.
>>
>>149033401
Why in the world would you use bizhawk for anything other than TASing?
>>
>>149033428
it has rewind and scanlines, and I like that.

I already had it because it emulates lots of things, and now it's too late to switch to something less convoluted.
>>
>>149019285
>I've been doing it for eight years and it hasn't had a single bad effect.
Cool story bro, that doesn't mean it doesn't break stuff.
>>
>>149031945
>When that shader is active, the screen literally shakes.
It's a problem with the shader. The 2x resolution makes the shader think the game is meant to be interlaced. That's what the shaking screen is all about - the shader is emulating the shaking effect that interlacing does.
>>
What are some of your favourite games to emulate on a phone? Also, which Android emulators are the best for each platform?
Basically, which good games play well on touchscreen controls? Thanks.
>>
Time for me posting to generate yet another anti-trans shitstorm from retarded trolls. :^)
>>
>>149035867
don't do it. everyone loves trannies or nobody really cares.
either way, stfu and take off your trip you goddamn dramawhore.
>>
>>149035867
We know you wanna be a special snowflake and get attention. You aren't oppressed, just full of shit.
>>
How useful is Dolphins cpu clock override?
>>
>>149036001
>>149036247
guys, that was really low-quality bait. come on, surely you've been on 4chan longer than that?
>>
>>149036290
Well I tested it on Twilight Princess and there was literally no difference. The game supposedly runs at 200% speed when I set it so, but framerate doesn't go up.
>>
>>149033506
>scanlines

Use a real CRT filter, faggot.
>>
>>149036290
Can help with games that have framerate drops, and if you're using a 60fps hack.
Also helps VC games that have framerate issues.
>>
>>149017194
Call me when mupen can do this:
https://www.youtube.com/watch?v=SYnosVMXkvM
>>
>>149027394
No, gender and sex are the exact same thing. To claim otherwise is a semantic game.

>It is widely accepted that there is a difference between social gender and biological sex.
Being "widely accepted" and being factual are entirely different.

>>149036290
>How useful is Dolphins cpu clock override?
You're gonna need it if you want to play Rogue Squadron III. Also, it can be used to make games run smoother than on native hardware.
>>
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>>149038026
Honestly, the PPL baiting is getting old. If you're looking for games mupen64plus struggles with due to core issues, look no further than the wonderful Infernal Machine.

PJ64 also struggles, but it struggles differently, and is far more stable.
>>
>>149038231
harrison ford has a nose like tom cruise has teeth
>>
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>>149038231
Also, World Driver Championship doesn't work on mupen64plus due to an RSP timing issue. Fixing it won't be simple.
>>
>>149038231
Harvest Moon is also one I couldn't get working on mupen.
>>
>>149038695

Works fine with ParaLLEl
>>
>>149038782
I'm very open to going back to a retroarch setup since PJ64 was really annoying to get going and I'm not sure I'd ever want to update it.
That said, if compatability is going to be lower for a while with ParaLLEl then I won't be using it until it gets better.
I also need to finish the games I've started on PJ64 as I assume the saves won't be transferable between emulators.
>>
>>149038946
>I also need to finish the games I've started on PJ64 as I assume the saves won't be transferable between emulators.
In theory, save files should be transferable. PJ64 and mupen64plus use a different naming convention for save files, but the actual save data is identical because it's exactly the same as what a real N64 would create. Save states are another matter. Unless libretro changed the save system. I'm currently downloading the latest libretro to take a look.
>>
>>149039158
Maybe I'll give it a go. Not like it's much work to download the core and see what it's like. I'll just have to work out where my save files need to live I guess.
>>
>>149035072
Couldn't you do 2x on the shader to compensate?
>>
Well, ParaLLEl is really not ready for prime time. Performance is horrible, and it crashes if you look at it funny.
>>
>>149019783
>He refuses to implemented batched rendering for GLideN64 because it would interfere with the accurate depth compare emulation.
Make it a check box option ;)
>>
>>149034568
Unless you give an example of how it does, it doesn't.
>>
Are there any good ps2 emulators?
>>
>>149046971
Not really. Just go with the shitty, taped together beast PCSX2
>>
>>149042175
That's a good point.
>>
>>149027394
>Pretty much everyone disagrees with you

Source?

All I see is your personal opinion which smells like shit
>>
Do I need an account to dl from this
https://archive.org/download/psx_redump_usa_20141221
I keep getting a 'Item not available due to issues with the item's content'
>>
>>149052375

Yup. Some faggot flagged it. I'm just waiting for them to start doing the same to No-Intro.
>>
Endrift is right, there is so much sexism in the TAS and emulation scenes.
>>
>>149053729
How so?
>>
>>149017941
what if I emulated with good visuals, then plugged the video into a CRT screen?

checkmate, christians
>>
>>149053903
Just look at the shit that people gave Rachel and how people assume Ryphecha must be actually male because no real female could possibly be an emudev
>>
>>149055785
It's hard for them to be due to the way girls are socialized. They're forcefed "play with dolls," "get dressed up" etc by their parents, so it takes a strong will to break that conditioning and go into something they never would've been socialized into.
>>
I come from 2013
Is PS2 emulation good yet?
>>
>>149056959
become a Dolphin fan, you'll be a much happier man
>>
>>149053729
>Endrift is right, there is so much sexism in the TAS and emulation scenes.
Many seem to either be utter fruit cakes or passionate supporters of utter fruit cakes. I think some members being sexist is really the least of the scene's problems. Perhaps it all stems from the fact that if you're going to play Ocarina of Time over and over and over again instead of playing the latest Call of Duty like a normal person, you're probably a damaged human being. I think it's no coincidence that Nintendo have so many wacko fans. Lotta emotionally stunted 90's kids who crave a nostalgia fix.

https://www.youtube.com/watch?v=EHA1qxsLH-0
>>
>>149056959
PCSX2 has improved quite a bit. You can also get remarkably good results from the software renderer if your CPU is up to the task.
>>
hey guys how long do you think it is till citra makes pokemans playable?
>>
>>149057808
I'm not very knowledgeable into the technical aspects, but considering the pacing it's going and looking back on other emulators, it could range from 1 to 4 years

And considering the 3DS has 3 mainline games already, I'd suggest you buy a N3DS and install a9lh and Luma (though I assume you want to play the single player, and the single player is as bad as ever)
>>
>>149057538
i tried a ps2 emulator about 2 years or so ago and the fps went from 50-200 which sped up and slowed down the game, is that still an issue?
>>
>>149057425
>Perhaps it all stems from the fact that if you're going to play Ocarina of Time over and over and over again instead of playing the latest Call of Duty like a normal person, you're probably a damaged human being.

So, everyone on emugen is a damaged human being?
>>
>>149057356
>you'll be a much happier man

Not if you like RPGs, Racing or Fighting games
>>
>>149058197
i would if they werent so damned expensive, they are 200+ dollars, and they arent even cheaper used as people jew out just cuz they include nintendogs and other shit games when they sell...
>>
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>>149058317
>>
>>149058416
there is no better racing game than F-Zero GX
there is no better wacky racing game than Double Dash
>>
>>149058426
>200 dollars
>expensive

I disagree, unless you're exclusively going to play Pokémon on it, in which case, yeah, stay away from it.
>>
>>149058557
>there is no better racing game than F-Zero GX
Shut up mooch, we all know you have a C. Falcon fetish
>>
>>149040226

you should honestly just shut the fuck up. 'nit ready for prime time' that russian faggot whom dick you keep sucking had a worthless fucking gln64 fork which STILL isnt ready for prime time, after so many years. and you want to bitch about a renderer in its first week of release.

shut the fuck up, you are not even a dev so shut your bitch ass up.
>>
>>149058669

>unless you're exclusively going to play Pokémon on it,

but thats EXACTLY what im going to do..
>>
>>149021906
Literally who
>>
>>149058725
>mooch
I'm going to assume he's a meme poster here on this general

>>149058762
just go emulate the Gamecube pokémon games (Colosseum and Gales of Darkness), which are way better than any of the portable ones
>>
>>149040226

should have bought an amd gpu which actually does NOT SUCK at async compute instead of nishilliary.
>>
>>149058919
But AMD has shitty drivers
>>
>>149057538

>native res
>good results

Pick one
>>
Goodsets or no-intro?
>>
>>149040226
>Well, ParaLLEl is really not ready for prime time
no emulator gen 5 or beyond, is ready for prime time.

>Performance is horrible
That is true, however. I hope they profile and figure out how to improve it.
>>
>>149060652
Lets say I want to play Super Mario World

No-Intro will provide me with the USA, European, and Japanese versions, along with any revisions, such as a 1.1 release (there are none for SMW)

Goodsets will provide me with the USA, European, and Japanese versions, along with any revisions, such as a 1.1 release (there are none for SMW)

However, in addition to those ROMs, Goodsets will also include an absurd number of "alternative" dumps (you will never know how they difer), bad dumps that have no purpose, patched dumps from the 90's that work on ancient Chinese ROM loaders that nobody use anymore, and a ridiculous amount of ROM hacks

Hell, the Goodsets GBA set comes with like 22GB of random video files converted to a .gba format to be used with flashcarts.

Please, do not download Goodsets and just let them die
>>
Goodmerge was a mistake. Pretty sure that all ROMs identified by GoodTools were never intended to be included in archives like this.
>>
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Is the PSP aspect ratio the same as generic 1080p monitors?

This looks weird
>>
>>149061684
does no-intro contain chinese bootlegs? cuz those were always kinda fun to discover in goodsets
>>
>>149058557
>there is no better racing game than F-Zero GX
Ahem... Don't get me wrong F-Zero GX is great, but not the best.
Tokyo Xtreme Racer 3/Zero, Ridge Racer 4/5, Sega Rally, etc. are better to name a few.
Just my personal opinion, really.
>>
>>149055785
>Just look at the shit that people gave Rachel
Roger's a man..

>people assume Ryphecha must be actually male because no real female could possibly be an emudev
I think it's mainly because a lot of "girls" are actually guys in real life... I doubt many people believe females can't possibly be emudevs.
>>
>>149061684
I always thought it was kind of cool Goodsets included rom hacks, but you're right about bad dumps, there is no reason AT ALL to include them.
>>
>>149062426
>Is the PSP aspect ratio the same as generic 1080p monitors?
The PSP's resolution is 480x272, which would be 1920 x 1088 scaled that far up.

If you scale something that small up to that large and crank up the internal rendering res, AA, and AF, then yeah, it's going to look weird no matter what.
>>
Jesus fuck why is the GBA no-intro so huge?!?!
>>
>>149063918
Because GBA games are huge
>>
Any recommended settings for ZOE2? I have MTVU and 8 bit textures on.
>>
>>149066976
Yeah, buying a PS2
>>
how is the emulation of pokemon games on desume?
>>
>>149067795
have you ever eaten candlewax?
>>
>>149068813
so, how could i play it on pc?
>>
>>149068936
drastic on an android emulator.
>>
>>149069004
an android emulator does pokemon better than a pc emulator?
why?
>>
>>149070038
I don't know how is android emulation, but I bet that guy is just being an ass. Desmume even has builds with higher resolution rendering (though it doesn't help Pokémon games a lot tbqh)
>>
why angrilion

you do realise a lion is scary and it will scare people if it's angry

no
>>
>>149063918
12gb is "huge".
>>
you wouldnt emulate a emulator
>>
>>149074438
don't try me

>>149074239
>tfw 64gb micro SD
>tfw a ton of 3DS games, plus the entirely library of systems gen 4 and older, and a ton of GBA games
>>
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>>149074438
I would if I needed to play N64 games.
>>
>>149074239
yeah kinda

i have shite internet
>>
>>149058725
you do realize that was a joke, right?

>>149058896
*she
>>
>>149075647
Oh boy.
>>
>>149075647
Hey mooch, as a PC preservation enthusiast, what do you think about Intel's efforts to completely stop piracy with Intel SGX? Do you think software protected by this technology is ever going to be preserved?
>>
>>149066976
That works for me.
>>
>>149077364
Holy shit that's fucking terrible, just from a first glance! I don't know if it will be preserved or not tho. Someone might find backdoors and loopholes in the hardware implementations of SGX that allow them to preserve games. They could also just hack the SGX bullshit out of each game.
>>
>>149077947
>They could also just hack the SGX bullshit out of each game.

You'd have to "emulate" or rewrite the encrypted code parts somehow. Though I'm not sure if it allows to execute the entire program in an enclave.

We can only hope the technology and hardware hacking are going to become advanced enough to easily extract private keys from the CPU.
>>
>>149077364
Corporations don't want you to preserve "their" work (really the work of their slaves). They want it to be destroyed.
>>
For CPS2 emulation is the best bet just to pick up MAME?
>>
>>149079896
No, unless you want massive headaches. Use FBA instead.
>>
>>149078627
SGX isn't encryption AFAICT, it's just creating the memory enclaves, so hopefully it shouldn't be TOO bad.
>>
>>149080350
What? Memory enclaves are encrypted so you can't access the data and code inside the enclave from the OS level.
>>
>>149080907
That's not what Wikipedia said but okay. They just said that higher-privileged rings can't access it. That doesn't have to be encryption.
>>
>>149080907
What encrypts those enclaves?
A guy: The OS
>>
>>149081027
The enclave has to reside in the memory, if it weren't encrypted you'd simply perform a whole memory dump and get the protected data even if it weren't accessible by the OS somehow. Dunno, you might just use the feature that verifies the enclave integrity without encrypting it I guess but that's dumb.

>>149081078
A remote party can send an encrypted blob of code for you to execute (after the remote attestation, that is ensuring that you can be "trusted") that never leaves the enclave during execution (save for whatever the CPU needs to do to execute the code).
>>
>>149082481
"remove party" = only online games can use this?
>>
>>149083124
*remote
>>
>>149083124
No, let's say you download a game files from Steam, then you ask for the game executable or some crucial parts of it without which it won't run. The remote server checks on you and sends the encrypted blobs only your CPU can decrypt and execute.
>>
So I'm using linux on my laptop and wanted to start playing Metal Gear Solid.

I downloaded the PCSXR emulator and it's great, pretty much no configuration needed. But I've heard that this emulator has no support for disc changes, is that really true? Is there really no way to play games without save between discs?
>>
>>149083502
Isn't that basically Steam-side Denuvo?
>>
>>149084558
You could always save before the bit you need, use another emulator to get to the next disc and then save and go back to your original.
Or you could use mednafen, which is a better emulator.
>>
>>149084832
Mednafen only supports disc changes if you're a genius. ePSXe master race for the console proletariat.
>>
>>149085187
Doesn't retroarch just do it for you.

Unpopular opinion coming through:
Play Twin Snakes instead because it's better.
>>
>>149084558
>But I've heard that this emulator has no support for disc changes, is that really true?
No, it does. I beat MGS1 on it ages ago.
>>
>>149084809
I used Steam as an example, it can be used on any software. You as the remote party let someone execute your code without them being able to check what it does - it can be used for good and bad.

Denuvo relies on obfuscation (some code and data might be encrypted but in this scenario it always has to be decrypted in the memory at some point) like every DRM until now so at the end of the day you have access to everything required to make software run, it's just a matter of piecing it all together.
>>
>>149085287
>Play Twin Snakes instead because it's better.

it is, people are just butthurt about it being a GameCube exclusive
>>
>>149085287
>Doesn't retroarch just do it for you.
No idea. Like a year or so ago people were having trouble discswapping using playlists on RA mednafen but SP has done a lot of shit since then so it's possible he hacked something together to make it easier.
>>
>>149085783
There's just a hotkey button that does it I think.
>>
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Okay so I've found an old Microsoft controller and have been using it with mGBA
yesterday it worked fine, but I come home today and it's not recognizing the d-pad inputs at all
I tested that the d-pad inputs were being recieved by the PC using an HTML5 Gamepad Tester that I googled and it is working
I tried looking at the config file to see if I could edit it manually but no luck
anyone have any tips?
>>
>>149086772
Is it just the d-pad not working in MGBA or all the buttons? Could it for some reason think that the d-pad is on controller 2 while the buttons are controller 1?
>>
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>>149086954
All other buttons on the controller are able to be bound including the weird axis at the bend in the middle of the controller, just the d-pad is excluded
I am not sure what you mean by controller 1 and controller 2
>>
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that was fun i guess. I think I'm gonna replay Paper Mario TTYD now with the hd texture pack. any glitches or things I should worry about?
>>
>>149087515
It could be detecting the two controller halves as different controllers maybe. That's what I was meaning.
>>
>>149087785
That may be.
I just wonder why it worked yesterday and not today.
Guess I'll just have to use another program which will recognize the inputs and have that feed to keyboard keys so mGBA can see them.
>>
>>149086772
>>149087515
Could map the dpad to keys with autohotkey/joy2key if it works with one of those.
>>
What's going on?

>>>/vr/3374519
>>>/vr/3374757
>>
>>149085287
>>149085751
>Twin Snakes
>First person aiming breaks difficulty in half and completely ruins the fight with Ocelot
>use MGS2 AI on guards but barely redesign the levels around them making hiding in Alert mode harder than it's supposed to be
>objectively retarded cutscenes like Snake matrix flipping over a collapsed ceiling, jumping off of missiles, etc
>didn't even to include VR missions
>flat, bored redone voice acting
>better

ebin b8 fellas
>>
>>149088283
Sounds like someone is bad at setting up emulators.
>>
>>149088283
/vr/ babbies gonna be babbies.
>>
>>149088350
It's not bait. I prefer the game. I hated MGS1's gameplay, mostly because there was very little to do other than walk past the guards and then boss rush. I found the boss rush annoying because the controls are much more difficult to work with than in Twin Snakes.
I don't care about the cutscenes. I'm all about the gameplay.
>>
>>149088283
Some fuckhole from reddit decided to sperg out
>>
>>149088787
Ok, if you like gameplay then why play Twin Snakes which is poorly balanced insofar as how they implemented MGS2 mechanics and broke the fucking difficulty in first person mode? The fight with Ocelot can end in two seconds if you just lock on and shoot him. You don't even have to move.

>Walking past guards

Yeah, I hate it when I avoid enemy detection when playing a fucking stealth game. You sound like a typical casual faggot.
>>
>>149089715
I can just walk past the guards in both games but I have more options in twin snakes which allow me to mess with them, making it more fun.
I already mentioned that I find the bosses more fun because I didn't have to fight the controls.
I didn't beat ocelot in 2 seconds because it was my first time fighting him and therefore it was a little more difficult than for someone who clearly knows the trick.
>>
>>149088350
>First person aiming breaks difficulty in half and completely ruins the fight with Ocelot

Don't use it if you don't like it?

>use MGS2 AI on guards but barely redesign the levels around them making hiding in Alert mode harder than it's supposed to be

Game is still way too easy though

>objectively retarded cutscenes like Snake matrix flipping over a collapsed ceiling, jumping off of missiles, etc

That puts it more in line with later games in the series

>didn't even to include VR missions

Because they are a separate game and has no influence on the main story

>flat, bored redone voice acting

Literally same VAs
>>
https://github.com/vgturtle127?tab=activity

What the hell happened?
>>
>>149090370
He found out he was a meme.
>>
>>149090370
Did his ballsack ever get better?
>>
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>>149090702
>>
>>149090946
I wander into these threads at the weirdest times.
>>
>>149091115
He actually made a post on Reddit about his ballsack, claiming he had to stop coding because of it.

>tfw he probably died of testicular cancer
>>
>>149090702
Source/Proof?
>>
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Everyone who has forgotten or never knew Waha must explain him or herself.
>>
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>>149091115
>>149091378
>>
Cemu 1.5.4

Xenoblad Chronicles: https://www.youtube.com/watch?v=ybHsnx18cT0

Donkey Kong Country TF ingame: https://www.youtube.com/watch?v=-H6GP9GNaDs

Super Smash Bros. for Wii U: https://www.youtube.com/watch?v=-NmHpitoQEc

Super Mario 3D World: https://www.youtube.com/watch?v=svIEmAKYotg
>>
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>>149092141
>>
>>149092618
Why are a lot of games so dark?
>>
>>149092618
Good to see they chose the best level to play DK. Hair effects clearly difficult to emulate.
Smash and Xenoblade still very slow but coming along nicely.
>>
>>149092998
Lighting emulation is incomplete
>>
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>>149092618
>>
>>149094272
This is why Luigi will never be as successful as Mario
>>
>>149095245
mario is a sociopath. we love luigi.
>>
>>149095746
>mario is a sociopath.
You got evidence?
>>
>>149096004
enough to convict, or at least enough to indite.
Mario needs to answer for his crimes.
>>
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>>149096004
>>
>>149096442
Stepping on someone's toes now qualifies him as a sociopath?
>>
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>>149097463
>>
>>149097703
It's the player's choice to do that or not.
>>
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81kb blurry as fuck jpgs are the best preservationists could do on most box art
>>
i finished 999 and i really needs to play VLR right now, before jumping in zero time dillema


does citra run it?
>>
>>149091873
wut
>>
>>149097703
Sociopaths are usually not violent. He has more psychopathy traits.
>>
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>>149101383
>>
>>149095746
Do you feel uncomfortable playing as Mario knowing this?
>>
>>149096004
https://youtu.be/7WMSQNVhMqA
>>
>>149096442
Remember only luigi knows what is under the shyguys mask.
>>
>>149101949
meme theory
>>
>guy posts rom hack
>state that it doesn't work on zsnes
>guess it works on snes9x or bsnes
>doesn't work on either

always frustrating when this happens. unless i fucked up patching somehow (though i used the correct rom)
>>
>>149104770
>try on zsnes
>it works

Nah it couldn't be...
>>
>>149105137
tried it for shit and giggles but it didn't work, not surprising really.

i'll just try another rom
>>
Is there an NDS no-intro set? Would probably fucking enormous but just wondering.
>>
>want to download roms
>kickass torrents went down literally 3 hours ago
fuck me right in the fucking ass goddammit fuck
>>
>>149106851
The gubment intends to after they collect your IP from the server logs
>>
>>149105836
Did you try looking on their site?

Yeah there is, I have the US set and it's only like 45GB. You can get it off the epforums.
>>
>>149107087
how much trouble can i get in from roms and fl studio 11
>>
Do any of you play Wii games with the Steam Controller?
>>
>>149107217
link for the lazy?
>>
>>149107217
Oh sorry, I was looking at the archive.org link, didn't check the site yet
>>
>>149107290
I'd assume they'd ignore it since it isn't movies or music but no one knows for sure what goes through the minds of the corporate enforcers these days
>>
>>149088283
>/vr/ shitting on malwarearch
best vidya related board as usual
>>
WHERE DO I FUCKING GET MY WII GAMESN OW????????!@#!?#!#!@
>>
>>149109543
Check the ROMs and ISOs section of the wiki you fucking sperg
>>
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>footfags
>>
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What does /emugen/ think of my masterpiece?
>>
>>149109518
Here's your (You)
>>
>>149100038
If only we had a wiki linked in the OP that would answer stupid bullshit questions that a simple google search could solve in two seconds.
>>
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>>149111715
>Aspect Raito
>>
>>149016960
Can you configure the controller settings so you can use a Dualshock 4 controller on a Raspberry Pi 3?
>>
>>149113519
It's correct, aside from the text boxes and hud.
>>
Is there a fix to the thing in Mario Paint where you move the mouse really fast and it leaves blank spaces?
>>
>>149113790
So it's all correct except for some of the most important parts of the game that you're going to be spending a lot of time looking at

Good to know!
>>
>>149112850
We'll probably use it for the next OP
>>
>>149101767
not really. i can relax a little knowing mario feels no guilt in committing murder and killing defenseless mushroom kingdom folk.
It's like the good ol' days when you could just kill jews without second guessing
>>
>>149013386
>Dude, some major PJ64 devs literally can't run Glide64 properly.
They can run it fine with nglide. The main problem is the glitch64 wrapper.

I think there's a good reason zilmar prefers Glide64 over GLideN64, despite the fact that he generously donated 500$ to GLideN64 campaign. Wouldn't be surprised if other devs such as SP also prefer Glide64 over GLideN64.
>>
>>149092141

"Hey I've had health problems" is all he needs to say.

Wait, he needs to say nothing since he's never made a single line of code in anything, ever. He's just a pretender wanting attention. I'm glad he's fucked off.

>>149092723

Just noticed he cut himself shaving. I see something new each time I see that.
>>
Is there any good portable device that can reliably emulate up to N64/PS1 and isn't fucking massive?
>>
>>149117676
Vita
>>
>>149117676
Literally your phone.

Real answer:
No.
>>
>>149117223
Think he meant GLideN64.

And yeah, SP hasn't had exactly much good to say about it. He sees far more promise in ParaLLEl and the future hybrid HLE renderer.
>>
>>149117736
>>149117741
Okay, even without N64, there's seriously nothing that can properly emulate PS1 without being the size of a fucking sedan?

Assuming the answer is again no, then what's the best, most durable and reliable portable emulator pre-ps1/n64? I had a Dingoo for a while but it always felt like chinese knockoff bullshit.

Thanks for the help.
>>
>>149118051
PSP
>>
>>149117676
There's a bunch of Android handhelds that on paper can emulate 5th gen with no problems, but the problem is they run fucking Android, which is dogshit for emulation unless it's running on powerful hardware like the Shield, and I'm assuming that's what you're referring to in terms of massive.

Failing that, the other option would be something like the Dragonbox Pyra, which can run Linux, but it's very expensive for its specs.

>>149118051
Probably the N3DS.
>>
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>>149118051
>>149118085
Go (top left), PSP (top right), Vita (bottom)

Pros:
>Go has 16GB internal memory, can use a PS3 controller via bluetooth + video out cable, tiny
>PSP has a wider form factor, discs (if you care), non proprietary USB
>Vita has two analog sticks, front/back touch control mapping, slim version, can't hack/pirate easily
>>
anyone have a link for rhythm heaven fever pal version?
>>
>>149118142
>the problem is they run fucking Android, which is dogshit for emulation unless it's running on powerful hardware like the Shield
You could not be any more wrong holy shit
>>
>>149117796
>And yeah, SP hasn't had exactly much good to say about it. He sees far more promise in ParaLLEl and the future hybrid HLE renderer.
Especially considering that SP appears to have gained some allies, I think their projects will be far more promising. I'm liking SP's current attitude a lot more than Gontez.

As a fan of HLE and hi-res, I look forward to their new hybrid HLE renderer. Anyone have any idea when they will start that?
>>
>>149118715
>SP army
>>
>>149118715
Probably once they're done fleshing out ParaLLEl. TinyTiger is at the forefront of this, after all.
>>
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>>149113519
>>149113790
in all serious when given the choice do you use widescreen hacks to get widescreen models with a streched hud and text or use 4:3 and just deal with the black bars? im just curious.
>>
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>>149118937
Depends on the game, but typically 4:3.
If there's a hack like this for a game though, I'll use it over 4:3.
>>
>>149118524
I have a couple questions, if you have the opportunity to answer:

Does the Go feel cheap at all? I know it's not the same thing, but I used to own an Xperia Play, and that thing felt like total crap from Day 1.

Also, what's the advantage of having two sticks on the Vita if you can't emulate up to 5th gen, much less anything past it?

Also, why is "can't hack/pirate easily" a pro?

Thanks again for the reply.

>>149118142
Yeah, Shield would be bigger than what I'm ideally looking for, but it is tempting. This is probably a stupid question but, does it run 5th gen reliably?

Although, now that I'm asking, there isn't any device in terms of size like the Shield that can run 6th gen, right? That doesn't exist? Just checking.
>>
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>>149119372
>>149118524
Another size comparison since you seem interested in sedans.

>Does the Go feel cheap at all?
I've only used a Go once or twice, and felt the form factor was okay if you don't have giant hands. As for the built quality, the screen slides (like the Play) up from two hinges which may become a problem in the long run (like the DS clamshells). For that tiny size though it's hard to expect it to be built like a truck but it should be fine. Try one if you can.
>Also, what's the advantage of having two sticks on the Vita if you can't emulate up to 5th gen, much less anything past it?
For the few dualshock games primarily.
>Also, why is "can't hack/pirate easily" a pro?
I have ADHD and my list became "pros/cons" and I didn't rectify it, but at least you can support the games :^)

Also worth noting since the PSP/Go are limited to 272p, I believe PS1 games that exceed that resolution (to 480/whatever) will be native on the Vita.
>>
I just looked up "Xbox 360 Emulator" on youtube, and was amazed at what I saw.

What have I missed? I haven't looked up anything regarding emulation since 2012, all of a sudden there are playable 360 emulated games on both windoze and linucks?

Should I start downloading 360 isos now so as to have them on hand for 2-3 years from now?
>>
>>149120272
I thought it was DX12 only?
>>
>>149120272
>I just looked up "Xbox 360 Emulator" on youtube
Should've checked the wiki instead. The only usable emulator is Xenia, and it's really only playable for some XBLA games.
>>149120361
Xenia is OpenGL and Vulkan only.
>>
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I dont know what I fucking did.
REEEEEEEEEEE
>>
>>149120624
thats too bad, thanks for being honest with me though

Seeing this video though, makes me have great hope for the future
https://www.youtube.com/watch?v=4V8Uy_d6jzA

>>149120361
soz, I think I got confused because I was looking at the RPCS3 wikipedia page and saw linux compatibility

So, how long until 7th gen console emulation?
>>
>>149119746
>For the few dualshock games primarily.

Wait, so, 5th gen DOES work on Vita? Or am I misunderstanding?

Sorry if that's a dumb question.
>>
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>>149119318
>hack like this
do you mean hd custom textures or just a widescreen code?
>>
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Does the PSPGO have a bunch of sound/lag issues when emulating PS1? Or does it actually work well?

Sorry for all the questions, I will fuck off after this.
>>
>>149123584
It's the widescreen hack in swiss-gc.
>>
>>149017194
That's some nice CRT emulation.
>>
>>149124696
how do I do this on dolphin? seeing the hud not stretched looks so nice.
>>
>>149124405
Why would it be any different from a regular PSP or Vita?
>>
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>>149126247
I don't know, that's why I'm asking. Does a regular PSP have any sound/lag issues with PS1 emulation?
>>
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>>149119318
>4:3
after playing for an hour with this. I agree. it depends on the person but it shouldn't be hard at all to get used to black bars unless empty space triggers you that hard.
>>
>>149057425
>I think it's no coincidence that Nintendo have so many wacko fans. Lotta emotionally stunted 90's kids who crave a nostalgia fix.
>Lots
>when that video is mostly dislikes
>>
>>149119318
Is there a hack to put the icons in the corners instead of awkwardly in the middle of the screen like that?
>>
>>149128803
there's an emulator hack
swiss?
>>
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Whats the difference between these two? Looking to emulate the original Klonoa
>>
>>149129967
i think you need opengl 5 to run hw version.
>>
>>149129967
HW is still alpha, use regular Mednafen PSX
>>
>>149118569
Think I got my copy of kickasstorrents.
>>
>>149130772
Bad news, friend.
>>
>>149130821
tell me they're not dead
they're not dead
they're not dead
they're not dead
>>
>>149121056
We're looking at somewhere slightly short of never based on how poor consoles like Xbox, DC, Saturn and N64 emulation is.
Don't hold your breath on it being good for at least the next 10 years. It's been like 13 since the Xbox and that still can't play anything.
>>
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>>149130954
>>149130821
I managed to run a search, but now I ca't search again for some reason.
>>
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>>149131154
Or here's an alternative
>>
WHY DA FUQ IS RETROARCH DOWNLOADING SHIT AS .so
>>
>>149129967
>HW
>not HW
Hm.
>>
>>149132136
Whats HW
>>
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Beetle PSX ported to Vulkan when?
>>
they're not dead
>>149130954
they're arrested.
http://gizmodo.com/your-favorite-torrent-site-kickasstorrents-goes-offline-1784003881
>>
>>149132167
Hermaphrodite Warriors.
>>
>>149131281
>using Unmoderated Honeypot Bay

nice one
>>
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>>149132726
>gizmodo
>>
>>149134136
>>149134024
sorry gaiz. i dunno bout the leet torrent or "real news" sites.
are these fake news & bullshit torrent sites.
because they're the most popular ones and that seems to kind of matter
>posting viper
kill the self yourman
>>
>>149134345
>it's good because it's popular

That "article" is literally just linking to the TF article and then repeating what it says.

Gizmodo is clickbait trash, and if you seriously read it then you're fucking retarded.
>>
>>149134523
gizmodo's got the scoop on all the hot new gadgets. I like it and the sister sites like kotaku and io9 which are updated frequently and usually have great content.
sorry, but i think you might be retarded for not liking it.
>>
So I got Mednafen PSX (retroarch) and Klonoa running but the game goes REALLY fast. I have a 144hz monitor but I turned vsync off
>>
>>149134630
Seems to be known.
https://github.com/libretro/RetroArch/issues/3247

Turn on black frame insertion and vsync maybe?
>>
>>149134850
Its doing it in bsnes and Gensis Plus GX too, I dont think its a core problem. I also just updated retroarch tonight, it didnt do this before.
Black frame insert just makes the whole thing black
>>
>>149135138
Me again, reconfirmed. Tried 1.3.4 and it works fine without even enabling vsync or anything... Guess I'll stick with this for a while, 1.3.6 fucks me up completely
>>
I posit that if bizhawk had mednafen it would be better than Retroarch
>>
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What shader do you recommend for Klonoa? Kinda weird since its a mix of sprites and 3D enviroments
>>
>>149137354
for these kinds of games i mix it up and try toonshaders mixed with either a small amount of blur or even stereoscopy.
>>
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>>149130082
>opengl 5
>>
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>>149131281
>>149131154
>Torrentplebs actually use sites like this
>>
I see old Yabause is still being recommended in the wiki, are there any reason it should still be when uoYabause exists?
>>
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>>149137458
Doesnt look so bad even without shaders
>>
>>149137716
Development is focused on android.
>>
>>149138143
Android emulators make me sick.
>>
>>149138143
Well there's win build available and I assume you can build it for other x86 systems too.
>>
So how come psx on archive.org needs login now? GC does not.
>>
>>149139349
Because Someone found it. Hint hint.
>>
>>149058919
I also own an AMD GPU which I never use.

>>149088350
>>First person aiming breaks difficulty in half and completely ruins the fight with Ocelot
The original game had bad gameplay. "Muh challenge" isn't a valid reason to keep bad game mechanics.
>objectively retarded cutscenes like Snake matrix flipping over a collapsed ceiling, jumping off of missiles, etc
Directed by a man Kojima handpicked. Said man was forced to redo his work because Kojima looked it over and it wasn't crazy and Matrix-y enough.

>>149117796
>Think he meant GLideN64.
No, some of these people literally can't run Glide64 properly. (They can't run z64gl, either, because they don't have a modern enough GPU.) You've got people running Rice and freaking Jabo's 1.7 instead.

>>149118715
>As a fan of HLE and hi-res, I look forward to their new hybrid HLE renderer. Anyone have any idea when they will start that?
This is way more complicated than people seem to think. Rendering at higher resolutions is going to immediately kick the plugin's accuracy in the balls.
>>
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Any way to make PacMan World not look like trash?
>>
>>149141386
Save as PNG
>>
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>>149141386
Did you even read the wiki?
>>
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>>149142458
>16:9
>>
>>149142571
What's the problem?
>>
>>149142596
It either shows flaws in the game or stretches it.
>>
>>149143101
It's an option in game
>>
>>149143261
>What the devs intended
Fucking disgusting
>>
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>>149143261
>mfw after like 18 years I found out that DK64 has a widescreen option
>>
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Cemu 1.5.4

https://www.youtube.com/watch?v=GVISuSG6ab4
>>
>>149137612
Recommend me a better site please. Always looking to improve my searching.
>>
>>149145821
THAT iso site
>>
>>149137837
Looks nicer on the Wii.

>>149145847
>THAT site
Hmm?
>>
>>149145895
>Looks nicer on the Wii.
Truly emulation.
>>
>>149146079
Looks even nicer on Dolphin.
>>
>>149146158
Gooder*
>>
>>149146079
https://www.youtube.com/watch?v=Xc0EzLc7NZg
>>
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>2016
>not playing your games upscaled with EDI
It's like you don't want the experience your eyes actually saw.
>>
>>149147216
>experience your eyes actually saw.
in that case I'd use CRT filters
>>
>>149147216
You just can't say goodbye to yesterday.
>>
>>149129967
hello nkr
>>
rip
>>
>>149137282
http://tasvideos.org/Bizhawk/PSX.html

It does.
>>
>>149140943
>This is way more complicated than people seem to think

I trust in TingyTiger's capabilities. At least from what I've seen, he's a far more capable GL developer than Gonetz.
>>
>>149153334
>Users with flawed PPF patches can use a utility called ECCRegen ( http://web.tiscali.it/eccregen/download.htm ) to fix their patched disc images. This will essentially say "I know the actual data is good and the error correction data is not matching it. Re-generate the error correction data"

This info should be added to the wiki.
>>
>>149153691
Then add it my friend.
>>
>>149153785
THE POWER of open source
>>
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Thoughts?
Preferences?
>>
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>>149154613
and one more
>>
>>149154613
Well, I like when the game takes up the whole window, but I also like when I can see the game because there's not a waterfall in front of it.
>>
>>149154764
That had better be an /emugen/ approved 8:7 superior circles aspect ratio ;^)
>>
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>>149154764
>>149154613
Amended
>>149157279
this is GBA not SNES you memester
>>
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>>149158003
wait what the fuck is this crop
>>
>>149158243
Terrible.
>>
>>149154613
>>149154764
left filter is good, unfiltered looks good too, right looks way way way too heavy on filter
>>
>>149147216
EDI? What is this?
>>
Playing Twin Snakes on Dolphin with a 360 controller. I've been trying to get the Codec mapped to the Select button, but I just can't get it to work. Does anyone know how to do it?
>>
>>149163554
It's just the pause button normally isn't it? Can't you just remap pause to back?
I support your choice to play Twin Snakes. It is my preferred version.
>>
>>149153448
>I trust in TingyTiger's capabilities. At least from what I've seen, he's a far more capable GL developer than Gonetz.
Pretty much any other GL coder is more capable than Gonetz. I hope they use the original Rice, because the M64p one has some nasty regressions. I'm sure the m64p one has some advantages, but their code can be cherry picked.

>>149140943
>No, some of these people literally can't run Glide64 properly.
You mean glitch64 :) .

>(They can't run z64gl, either, because they don't have a modern enough GPU.)
That's not true. z64gl uses an old version of OpenGL. The problem is that it is full of bugs and sub-par performance.

>This is way more complicated than people seem to think. Rendering at higher resolutions is going to immediately kick the plugin's accuracy in the balls.
I don't have super high standards for accuracy. Something that's faster and somewhat more accurate than Glide64 is fine with me. If I want accuracy, I can just use Angrylion's and get acceptable performance in many games I actually care about.
>>
So my Menu Shader Parameters have totally disappeared in Retroarch for some reason. All of the presets I previously used cannot be adjusted now.

Anything I can do to fix this?
>>
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>>149163762
>I support your choice to play Twin Snakes. It is my preferred version.
>>
>>149163762
It's Pause+A. I've been trying combos of the two and it just doesn't work.

I think Twin Snakes is alright, although I really hate the voice acting and most of the cutscenes. The original was so much better. Having the main theme play in-game was pretty cool, though.
>>
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>>149163762
>It is my preferred version.
>>
>>149164434
>>149164642
>sonyfags being this butthurt
>>
>>149164445
You could use autohotkey or something to map the pause+a buttons to the back button then do that.
>>
>>149164940

>worse textures
>worse music
>worse atmosphere
>feels cheap rushed (it was)
>>
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>>149164940
>My preferred version of Metal Gear Solid is a non-canon remake by a company that immediately went under and had no involvement from Kojima, had horrible controls, badly recast voices, removed accents from an international support team, removed VR missions, included MGS2 first-person aiming which made the game piss easy, removed some of the best tracks from the game and replaced them with generic garbage tracks, turned Snake into Neo from The Matrix, and had terrible graphics for the system and time frame it was released in.
>"hurf durf fucking Sonyfags"

Cry more you bitch nigger
>>
>>149165535
>had horrible controls,
Not him but MGS didn't have good controls until subsistence.
>>
>>149166058
>t him but MGS didn't have good controls until subsi
>>
>>149166058
And Twin Snake's was infinitely worse than the PSX original.

And Subsistence didn't have good controls, it had passable controls. Peace Walker HD is when the series got good controls, then V just perfected them.
>>
>>149165535

At least learn to quote the right post you moron
>>
>>149166220
>And Twin Snake's was infinitely worse than the PSX original.
I can't even imagine how this is possible
>>
>>149166185
quality post dude
>>
>>149166310
He quoted the right person though
>>
>>149166310
Christ you're retarded

>>149166354
Get yourself a GameCube controller and give it a try if you want to experience some shit
>>
>>149166578

He didn't
>>
>>149166829
These
>>149164940
>>149163762
are both you
Fuck off
>>
>>149165535
>Twin Snakes
>non-canon

also do you not realize the irony of caring about the MGS series while complaining about TS having over the top cutscenes?
>>
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>>149166901
>>
>>149166984
>Twin Snakes
>non-canon
Yeah, that's why Twin Snakes is always used in promotional footage like this instead of the PSX game:

https://www.youtube.com/watch?v=A9JV0EvCkMI

oh wait a second
>>
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>>149167085
>implying you didn't use photoshop
>filename
>>
>>149167280
>implying anyone would bother using photoshop when you can directly edit the page from your browser.
>>
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>>149167840
>being this new
>>
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aspect ratio test.
>>
I'm using a usb 360 controller and games don't detect that I'm holding down both triggers at the same time

is there a way to fix this?
>>
>>149168521
No, because it;s working as intended because Microsoft is fucking retarded
>>
>>149168276
>pretending you aren't

>>149168521
No because MS is ran by a bunch of incompetent retards.
>>
>>149168609
>>149168618
dang what the fuck
>>
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>>149168618
>No because MS is ran by a bunch of incompetent retards.

(You)
>>
>>149168672
Long story short both trigger are a single axis Meaning that when you press both the axis registers as neutra and no button is pressedl if iwhatever you're using is not properly supporting Xinput
>>
>>149168672
You know how when you bind the left analog stick, left is -X and right is +X? Well the left trigger is -Z, and the right trigger is +Z. When you're pressing both at the same time, you're cancelling them out. This has been a problem since day one that Microsoft never bothered to fix, and the problem still persists to the Xbox One controllers.
>>
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>>149167247
like I care about what is used in promotional material, remember this cover?

>le way it was always meant to be played

in truth they use propaganda as they like
>MGS4 commenting on blu-rays

just tell me what plot points TS changed that made the game's story inconsistent instead, how about that?

>>149167840
fuck off, schrodinger retard
>>
>>149168468
NOT THE WAY THE DEVS INTENDED REEEEEEEEE DELETE THIS

>tfw that looks better than any PS4/Xbone game
>>
>>149169057
>Being this mad because you like the inferior, non-canon remake of a game
>>
>>149168521
That happens when a Xinput device is used with something that is using only DirectInput. Anything that natively supports Xinput won't have this issue.
>>
>>149169057
>fuck off, schrodinger retard
>being this made about a simple observation
>>
>>149169186
>>tfw that looks better than any PS4/Xbone game
I mean, it's 2D sprites
>>
>>149169057
>Classic Metal. New Gear!
What ass hat greenlit that?
>>
>>149169362
I was using pcsx2 and my controller plugin supports dinput and xinput, should I just uncheck dinput? will that fix it?
>>
>>149169761
Kojima
>>
>>149169949
Kojima had nothing to do with TS
>>
>>149169190
>lol u mad
bravo

>>149169409
actually they're very flat 3D models, I believe, I mean, otherwise rendering them at high resolutions wouldn't remove jaggies
>>
>>149169949
I doubt he had any say in the back-of-box advertising
>>
>>149170015
>A reinvented Metal Gear Solid game directed by Hideo Kojima
>>
rip
>>
pir
>>
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>>
Is it normal to get this weird green splodge on the screen before games boot when emulating the neogeo?
>>
>>149180813
yes
>>
>>149142571
>>149143101

>>149143261

>pretend to know something
>get questioned
>"i'm right because [...]"
>gets blown the fuck out

Tipfags, everyone.

Also, didn't everyone tell you to take off the trip already? You do literally nothing worthwhile with it.
Even Simias doesn't use a trip. It's just you and mudlord. Fucking cancer.
>>
>>149181358
>It's just you and mudlord.
and ambientwaifu
>>
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>>149181075
Do you also know if it's possible to place the neo-geo bios in the systems folder of retroarch? I downloaded a complete rompack of neogeo games which included lots of different bios (not really sure of which one that it uses), but does it have to be in the same folder as the games?

Also I tried to create a playlist on the retroarch menu, but it only finds 2 games despite scanning all 260 games. I can't unzip them because they have to be zipped (not sure), and i've even tried unzipping but it still doesnt work
>>
>>149182820
yeah okay the bios files have to be in the same directory as the game
>>
>>149178746
Pleased to see /vr/ didn't drink the Kool-Aid
>>
>>149178746
Thank for bumping those shitty threads, Romjacket.

L2sage
>>
>>149181358
to be fair, having a 5th gen support 16:9 that isn't letterboxing is kinda unusual


fuck tripfags anyways though
>>
>>149185124
Yeah, /vr/ has such good taste in emulators and totally doesn't just stick with outmoded garbage like ZSNES or PJ64 1.6...
>>
Everytime MGS fags start shitting on Twin Snakes for having "unrealistic" cutscenes, among other things, it's pretty hard to realize they're actually being serious and that there are grown men out there still throwing a fit over what amounts to a slightly altered remake of the first entry in a fucking anime series.
>>
>>149185810
>ZSNES
No they don't. Maybe you're thinking of /v/
>PJ641.6
No better or worse than Mupen in RA
>outdated garbage
Like most RA cores?
>>
>>149186091
There's nothing realistic in the entire series, that doesn't mean a "hilarious" parody of the original can pass for a recreation of the experience.
>>
>>149186154
>No they don't.
Yes, they do. Just go to any emulation thread.

>No better or worse than Mupen in RA
Just lol.

>Like most RA cores?
Most libretro cores are based on relatively modern code. So, no, not really.

But keep up the hateboner you have, it's totally not delusional at all.
>>
>>149186091
If you don't care about a thing, obviously you wouldn't care if it was altered, so that's no reason to put people down.

This happens all the time when books get turned into films, and everyone who didn't read the books goes "stop complaining, nerds."
>>
>>149186732
>Yes, they do. Just go to any emulation thread.
Feel free to link me one from the archive. I don't see ZSNES shilling in either of those two RA threads.
>Just lol.
Nice argument friend
>relatively
Yeah dude, totally. PPSSPP is looking tip-top right now. Can you stop breaking shader support while you're at it too? Thanks.
>>
>>149185276
glad i could make your janitorial life better, friendo.
>>
>>149187145
>Nice argument friend
Why argue against such astounding ignorance?

>PPSSPP is looking tip-top right now.

Cool cherrypicking. 1 core != "most cores". And 1 years isn't that old anyway, try again when it's 5 or more years old.

>Can you stop breaking shader support while you're at it too?

What are you talking about? Shaders are working fine right now.
>>
>decide to take a look at the MD/Gen classic hub forums on steam because reasons
>find random thread about shit performance
>out of nowhere the_randomizer
>check profile
>groups:krystal lover
Don't even need to be stoking him to find him
>>
>>149189089
>>find random thread about shit performance
How the fuck can you have bad performance with gens in 2016?
>>
>>149189350
>How the fuck can you have bad performance with gens in 2016?
The magic of commercial emulators, and apparently it's not gens anymore but some custom emulator made by either exophase or the ex-bleem devs (not sure on that one but someone can probably correct me).
>>
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quack
>>
>>149192063
damn, how do you do those so fast.
>>
>>149189715
Made by Exophase's business buddy Lordus.
>>
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>>149166901
I'm back and you're wrong.
>>
>>149192882
I use a mouse.
>>
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>>149193398
>uploading screencaps direct to Imgur
>>
>>149040226
What's faster for you? Mupen64 with z64gl or frankenmupen with ParaLLEI?
>>
>>149058919
Funny how even with the recent 10XX line, Nvidia still hasn't got DX12 and async compute downpat.

ROFL.
>>
>>149196076
>ROFL
This is your average AMD drone.
>>
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>>149193398
>>
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>>149167085
>>149193398
Stop pretending to be me
>>
When will the hardware blaming meme end? All I see are end users pretending they know what they are talking about and devs who dismiss things without question..
>>
>>149170061
That's just and HD texture pack.
>>
>>149186732
>Just lol.
PJ64 1.6 can play PPL...
>>
>>149199375
And it cannot render Kirby's HUD.
>>
>>149185810
Doesn't ZSNES have the lowest latency?
>>
>>149199760
I don't believe it. If it completes the frame the fastest it's just waiting the longest time, I doubt they fucking cared about last-millisecond input polling like modern devs are just discovering they care about.
>>
anybody ever use that dedicated emulation OS, Lakka?
It basically only runs retroarch. But if anybody is familiar and can help me, that'd be great.
I can't figure out how to use dual monitors with it. I wanna close my laptop lid and play on a monitor I have hooked up with a vga cable. what do?
>>
>>149199901
It's just due to it using DirectDraw, I believe.
>>
>>149195838
purplemarshmallow's fork of z64gl is dramatically faster than ParaLLEI. "Turok 3 runs at 140-200fps" faster.
>>
>>149170015
>Kojima had nothing to do with TS
He personally oversaw the project and approved every cutscene.
>>
>>149165535
>My preferred version of Metal Gear Solid is a non-canon remake by a company that immediately went under and had no involvement from Kojima
Kojima supervised, approved changes, demanded they make the game crazier, etc. He chose the developer because he liked Eternal Darkness.
>>
>>149200564
>purplemarshmallow's fork of z64gl is dramatically faster than ParaLLEI. "Turok 3 runs at 140-200fps" faster.
thx. so i guess that whole notion that "paraLLEI is not a bottleneck" is not true. I wonder why libretro never forked z64gl. I'm sure they could have improved it too, like they did with Glide64.
>>
>>149077364
> completely stop piracy
if it's possible to crack, the chinese will do it
>>
>>149202997
i'd bet more on the latvians and russians. the chinese with their amateur denuvo loaders are retards.

do a full denuvo vm rebuild and then ill be impressed.
>>
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which one?
>>
>>149201765
because ambientwaifu and others are the one true emudev and people like mudlord are posers?
>>
>>149204502
mudlord is definitely a poser. What has he done for N64 emulation, besides that obscure Rice OGL fork?
>>
>>149204976
>What has he done for N64 emulation, besides that obscure Rice OGL fork?
Well, he was working on a way to offload noise generation in GLideN64 to the GPU, and it was giving good results, but then some people on here called him mean names and he stopped.

Man has skills, but he's way too sensitive.
>>
>>149204326
I'd dodge whatever game is making me pick between these.
>>
>>149204326
Green, Orange, and Blue are alright

Red and Black are too edgy for me

Pink and White are gay
>>
>>149205325
Before paraLLEl
>mudlord is a fucking hack, HLE N64 emulation is going to get us nowhere, and noise emulation is the most basic of effects that should have already been doable long ago

After paraLLEl
>It's fucking trash, I want my increased rendering res, 8xAA, 16xAF, 100% compatible HLE plugin reeeeeeeeeee
>>
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>>149205353
it's a good game anon.
>>
>>149206250

The RDP already does 8x AA.
>>
>>149205325
I don't think implementing a few lines of shader code, proves that he has skills. He's made some pretty silly comments that prove he doesn't know what he is talking about.

>but then some people on here called him mean names and he stopped.
That's pretty pathetic considering he dishes out some not-so-nice comments about other people's work.

>Man has skills, but he's way too sensitive.
Idk anyone with skills who's that sensitive.

>>149206250
hle is where it's at.
>>
>>149206636
>He's made some pretty silly comments that prove he doesn't know what he is talking about.

So what did he say, Mr. "I'm the real expert"?

Go look at some of his demoscene stuff if you want to see skills.
>>
>>149200515
And being written at least partly in ASM
>>
>>149206924
Probably not.

The execution order of input polling and frame drawing code is what's making the difference. A change to that order has been made to both Snes9x and bsnes to make them have less latency.
>>
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Can any of you nerds read nip? The third option is setting/sound test, but the first two both put me in-game and I'm not really sure what's different. Not alot of info on this game out there, besides one Hardcore Gaming article.
>>
>>149208917
The options are, in order, "Game Start," "Continue," and "Submenu."
>>
>>149209374
Ah cool, thanks man.
>>
>>149203293
either way, some person in a 3rd world country will do it for us
>>
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>>149206919
>graphics shit no one cares about
>skills
>>
>>149210150
Kill yourself, fucking dumb frogposter.
>>
>>149210408
>>149210150
I remember when frogposters were looked up to, not despised.
>>
>>149206636
>I don't think implementing a few lines of shader code, proves that he has skills

Indeed, all his demoscene shit, is just GLSL. GLSL doesn't prove anything.
>>
>>149210705
>graphics programming doesn't matter

lol
>>
>>149206919
he kept saying morpha used 19bit color for combiner...

On a serious note, he has some obsession with using newer APIs and instruction sets, which is pretty amateurish.

If he can't seriously apply these "skills" to N64 emulation, then he's a poser as far as I'm concerned. He doesn't even have up-to-date knowledge on the current state of N64 emulation.
>>
>>149204976
<mudlord> "What has he done for N64 emulation, besides that obscure Rice OGL fork?"
<mudlord> glitch64 wrapper
<mudlord> with hacktarux and ziggy
>>
>>149211503
Didn't he do an important gba emu too?
>>
>>149211503
>>149204976

Mudlord also convinced Rachel to kill herself.
>>
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>>149208917
>aspect ratio
>>
>>149212173
That doesn't matter. mudlord is still a poser and always will be.
>>
>>149216371
Hello Brad
>>
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>>149215738
Relax nig
>>
>>149216972
Hello Anon.
>>
>>149219103
>large icons
>>
>>149208917
>>149209374
Wow, it literally just says that in their weird English phonetic thing. Do they not have their own words for start or continue or menu?
>>
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>>149126315
No, flawless ps1 emulation.
You can buy them from the store.
A lot of people inject ps1 games through these.
>>
Someone post high res, sharp as fuck, upscaled PS1 games.

Please and thank you.

>>2698253
>>
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>>149222850
>>
>>149212206
Bullshit, all he did was discuss suicide methods. Rachel made that decision herself.
>>
>>149223709
THAT GUY IS A FUCKING MIDGEEEEEEEEEEEEET
>>
>>149223709
howd u do that
>>
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Simias, you should add 16x scaling to mednafen libretro so we can make some stupidly high res screenshots with it.
>>
>>149226094

Some guy on vr or v posted some extremely huge MGS posts. He's not using PGXP, so the models are all distorted. That poor Genome Soldier is a straight up midget.

All I did was cut the black bars, and moved the Alert box over, and added Emugen.
>>
Whats the best Dreamcast emulation? Nulldc?
>>
>>149227748
No, it's read the wiki, faggot.
>>
>>149228080
>spoiler didn't work
Thanks Mimi
>>
>>149228207
but it did?
>>
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>>149145653
>my face when this is going to ready for Zelda next year and I'll never ever have to buy a second hand wiiu
>>
>>149227748
For what?
NullDC was fine for me and Shenmue 1 and Shenmue 2 with Xbox English.
>>
So I know I'm late to the party, however, I was curious if someone could help me with somethings on the WIi.

I recently picked one up and did the letterbomb method and installed BootMii to both IOS and Boot 2. I got GCX Booter and Retroarch on there with some games already. I'm just curious what would be the best way to play N64 games. Is N64 emulation decent on it or should I just stick to using preexisting wads? Also what are some other neat things I can do with it?

Also how do I Inject Wads? I'm pretty sure it's just using a WAD inject manager of some kind, but, I don't really know what that would be. I'm browsing WIiBrew right now but I only see one listed. Anyway, thanks in advance for the help.
>>
>>149232569
First thing you should do is forget about Retroarch on Wii and use standalones instead.

For N64, look either for VC ROM injections or NotWii64
>>
>>149232569
>Also how do I Inject Wads?
If you're on Wii forget about that a handful of games work properly, and most of those are shit you probably don't care about except maybe Gex 3, MM64 and RR64
http://wiki.gbatemp.net/wiki/VCInjections_Compatiblity_List#Nintendo_64
>>
>>149233964
Why's that, the latest version seems to work pretty okay from what I understand.

>>149234301
Ah nice, I'll look here in a moment. Is there a good manager to use? There's one recommended on the WIki I was thinking of trying out.
>>
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what game is this
>>
>>149235539
gran turismo 2 probably
or some game that wants to be like it.
>>
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>>149235539
>>
>>149237294
oh...........
>>
>>149233964

standalones are garbage on wii dude. stop spreading fucking lies about the state of 'muh precious standalones' when trutth is RA is still the only program giving a fuck about still being released on that shitty dead console.

its not good enough for you? THEN CONTRIBUTE OR STFU. People like you is what make homebrew scenes deader than dead these days.
>>
>>149232569
WiiMod is the wad manager I use.
>>>/vg/hbg will be more helpful than emugen for the sort of stuff you want probably.
>>
>>149239058
I've asked them once or twice already and they're all dealing with 3DS stuff still. I'll look into WiiMod since I can't sleep.

Putting on Wads and stuff isn't really something I've done before, I've only loaded shit off of the SD card and USB before. So this is all new to me.
>>
Haven't used Retroarch on Android in what feels like two years. Can someone tell me what how many cores I need to get it to work?
>>
>>149239058

Whatever you do, my fellow emushits, never trust fucking Amazon.com to handle a declined payment gracefully.

Expect days and days of abject hell and calls to India before you (might) get your shit.
>>
>>149239897

Gee, look at that. I quoted some fuck who prolly has no idea why a dumb old fucker is wheezing and gasping at him.

I swear on the baby Christ imma start drinking.
>>
Is it possible to connect an emulated GBA to an actual Gamecube console?
>>
>>149240982
Not that I know of. Dolphin's wiki has a guide for connecting a virtual GBA to Dolphin. You need vBA-M or something like that.
I've never managed to get more than one GBA connected to Dolphin though.

To connect a vGBA to an actual console you'd need some weird wiring jiggery pokery.
>>
Trying to get GBA games to work on my n3DS I'm not sure what route to take. GBA emulators through homebrew channel seem to have awful framerate. Trying to run them through gateway had the same results.

I have gateway red & blue cards and menuhax all set up and working fine except for GBA games. I saw a method to install a game directly and run it "straight" (https://gbatemp.net/threads/release-agb_firm-signature-patcher-gba-rom-converter.390313/ ) but it didn't work, possibly because I don't have the option of installing to SysNAND like they want, for some reason.
>>
>>149242823
It may depend on what you're using as your CFW.
>>>/vg/hbg may be more help. They're big into 3ds homebrew stuff.

Which games are you trying? It may be that you can just get the VC/eShop version. I'm not sure if VC injects are a thing on 3DS yet.
>>
>>149226521
Not him but I don''t really think you would see much difference, although it might maybe run fast enough to be usable once the OGL renderer is finished.
>>
>>149246404
How would you not see a difference?
>>
>>149234974
> from what I understand

You have to test it to understand.
>>
Is there a psx bpb tool that lets you make multi disc pbp's. they all seem to be old and from before the psp did mulit disc.
>>
>>149247223
Diminishing returns, the difference between native and 2x is great, the difference between 2x and 4x is almost as big, then the difference between 4x and 8x is not as evident any higher than that you would probably not be apparent, although the plus side is that it would work with the subpixel precision hack if you could get that level of upscaling working at playable speeds.
>>
>>149238951
LOL

Thanks for the advice but I will continue to use standalone Snes9xGX, FCEUGX (last modded versions) and GPGX (last SVN version) instead of some half-finished and unmaintained crap that does not save my controller and resolution settings, mess my savestates and has a tonshit of useless and badly organized options that do not even do anything for half of them.
>>
>>149247571
Did you miss the "for screenshots" part of his post?
>>
I haven't bothered with N64 for some years now but I want to re-play Banjo Kazooie, is it possible? Does it work fine?
>>
>>149247668
Like I said I already have to make an effort to see the difference between 4x and 8x on screenshots I don't see what going farther would bring except having a bigger number to pretend it looks better.
>>
>>149247684
Probably works okay, maybe a few inaccuracies.
>>
>>149238951
>>
>>149062426
Hey man, you playing right now?
>>
>>149247684
I completed the first two worlds on pj64 2.3 recently. No issues.
>>
>>149210923
Course it doesn't matter. What the hell does gfx programming have with emulation? It has nothing.
>>
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>>149252260
>>149252260

>What the hell does gfx programming have with emulation? It has nothing.
>>
All video games suck and all emulators should be deleted from the Internet.
>>
>>149243059
Right now I'm just trying to get Pokemon LeafGreen to work. I'll work on it some more in a few hours
>>
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Maybe I can get some ideas from any knowledgeable people here.

I have my emulation PC connected to a 21:9 television. The display itself is 2560x1080, but it's a slightly older TV, so its hdmi inputs are limited to a 1920x1080 signal.

I have confirmed I can run at 1920x810 to get output at the correct aspect, but I would like to do better. I want to push out a 2560x1080 signal from my PC, and rescale it down to 1920x1080 so it can get into my TV's hdmi input. It's not a pixel perfect solution, but it would be the best signal my situation affords.

I know some ATI cards can do this internally, but I don't have the option of replacing my integrated Intel Iris graphics. An external box would be a good solution, as long as it isn't expensive.
>>
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>>149254810
>I don't have the option of replacing my integrated Intel Iris graphics

>that feel when you can't even play uprezzed PS2 or GCN games

I know that feel, bro ;_;
>>
>>149255035
I can run Dolphin and PCSX2 at 1080p. It's right at the edge of barely, but it looks very good. I just need to get that whole aspect ratio thing nailed down, so that I can use the whole display without the black bars.
>>
>>149255326
>I can run Dolphin and PCSX2 at 1080p
Upscaled you mean. Very sad I know. All those jaggies and blurriness and such. Makes me sad just to picture it. Don't worry, one day we'll get revenge on those bad men who created discrete GPUs and thus locked normal consumers out of high end gaming ;_;
>>
>>149255513
I raise up the internal res. Dolphin mostly relies on the CPU anyhow.
>>
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My emucade is almost finished. Can anyone recomend any hidden gems I may have missed pre-gen6....

Been playing the shit out of "I'm Sorry" on mame.
>>
>>149255801
>I raise up the internal res.
You poor man. you must be playing at ungodly low framerates. All of emugen should suffer along with you.
>>
>>149256217
Just cranking mednafen past 2x native res will get you that suffering.
>>
>>149216371
Leave muddy alone you fuck
>>
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>>149259548
No, he ruined my life
>>
>>149259636
byuu will never identify as an adult, will he? Is this a known disorder?
>>
>>149259940
He's a transaged boy.
>>
>>149242823
You need to boot a CFW on your sysNAND and install to NAND on there, it's not an "option" in the installer when launched within emuNAND.

What you should be doing, however, is get done with the fucking A9LH installation and throwing out both the emuNAND and Gateway garbage. GBA and DSiWare, among other things, are a pain in the ass on there.

As for emulating, which is retarded when you're using a system with actual hardware backwards compatibility, your best bet is RetroArch installed as a CIA.
>>
Anyone know of any easy way to make sure my aspect ratio is correct while emulating PSOne? Like, a title screen that has a perfect square on it or something.
>>
>>149062762
Your really going to talk about TER Sith mentioning the god of racing?

Apologize to our lord and saviour:
NFS: Most Wanted
>>
>>149259940

Yes, "byuu" is a known disorder.
>>
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The font kind of looks like Comic Sans. Less than a minute in, and I cannot unsee...
>>
>>149265719

The font is way sharper than comic sans.
>>
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>>149154613
>>
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Anyone know why this could be greyed out? I was able to change shaders just fine yesterday. Now it's unselectable out no matter what I do.
>>
>>149268229
Might not let you while a game is running?
>>
>>149247572

Have fun and success with cobbled together, unmaintained, abandoned, shitty dead emulator forks for the rest of your life.

While sane people still use something that is at least maintained and still active.

The loser here is you.
>>
>>149261935
He's a human with a disorder
>>
how does nestopia compare with nintendos nes emulator? Is it a suitable replacement for nes mini on a raspberry pi??
>>
>>149270449
>how does nestopia compare with nintendos nes emulator?
It's among the top 3, dunno how it runs on a Pi but it shouldn't have much problem.
>>
>>149270449
NEStopia is one of the better ones. PUNES is maybe the best though.
It will be free and play more games than an NES mini. You are unlikely to see any more emulation errors for the games Nintendo will have on the NES mini while playing them through NEStopia.
>>
i need a rhythm heaven fever pal iso
now
>>
>>149271730
Use theisozone or whatever.
>>
How do you cope with the fact that some ROMs aren¡t being recognized properly by retroarch when adding them to playlists

I mean, for thumbnails and the like
>>
>>149271926
>suggesting someone looking for a Wii iso go to a site with no Wii isos at all
>>
>>149271730
Why PAL?

>>149272001
http://libretro.com/forums/showthread.php?t=5832
>>
>>149272385
>>149271730
Portal roms or something then.
http://emulation.gametechwiki.com/index.php/Need_Games%3F

>>149272774
PAL has the JP soundtracks as well as the english ones.
>>
>>149272812
portal roms has nothing as far as i can tell
>>
>>149272774
Many thanks my dude
>>
Are there any specific settings i need to use with Dolphin 5.0?
I can never get a stable framerate when I emulate stuff with it.
>>
>>149273603
Do you have:
A powerful CPU from the past 2-3 years?
A discrete GPU from the past 5 years?
>>
>>149274739
I Have:
AMD FX(tm)-8320 Eight-Core Processor
NVIDIA GeForce GTX 770
>>
>>149274871
>AMD FX(tm)-8320 Eight-Core Processor
That's sort of your issue probably. AMD CPUs are bad for PS2/GCN/Wii emulation due to low per core performance (Dolphin uses 3 cores max and only 2 are really that heavy lifting).

Mostly you need to try to use as many speed hacks as possible. The CPU doesn't seem that bad for an AMD CPU to me though so I'm not sure just how bad the framerate issues will be, but lower end games will work better, so part of it depends on that. I assume you won't be playing The Last Story or the like any time soon with decent FPS
>>
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>>149275351
Lets say I mostly want to emulate Gamecube games.
How would I implement speed hacks?
>>
help I can't get the fba core to work on retroarch on raspberry pi. I use the command line:

retroarch -L cores/fba_libretro.so neo/kof94.zip

and then it just does nothing after I enter it. I have neogeo.zip in the system directory so what else do I need to do?
>>
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Is N64 emulation on PC basically a crapshoot now?
>>
https://www.reddit.com/r/emulation/comments/4u48rv/do_retroarch_cores_run_slower_than_their/
>>
>>149275493
If reg Dolphin is still the same as Ishiiruka:
Options>Graphics>Hacks
Check Skip EFB
Bounding Box Mode Disabled/GPU

Options>Config
enable dual core
enable idle skipping
(if they aren't already on by default)

Options>Audio:
DSP HLE

Might be a few more other people know about here or that have changed since I last used Dolphin (or they may have removed some sadly)

Also keep in mind some GCN games are higher end than some Wii games so just because it's a gen back doesn't mean it will always require less power. Twilight Princess GCN probably crushes most generic third party Wii games in its requirements.
>>
>>149276109
The Neo Geo BIOS goes in the directory of the game, not the System folder.
>>
>>149276109
okay I even tried compiling the stand alone neo fba core and it still does nothing
>>
>>149276586
oh now it works thanks.
>>
>>149276757
now I can't get the universe bios to work even though I have it selected in the options.
>>
>>149276376
PPSSPP maybe because the core is outdated. M64+ maybe because of all the changes to the core may or may not have affected performance.
Other shit though should be the same, or faster on retroarch (depending on how bad the standalone's frontend is). I've tested Snes9x, Snes9x-Next, bsnes, VBA-M, VBA-Next, mGBA.
>>
Best shaders for GBA? Got any good screenshots?
>>
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>>149277640
Forgot image
>>
>>149277094
nm i figured it out
>>
>>149276389
Thanks for the help.
>>
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I'm impressed by the quality of emulators on Android.
Mainly ePSXe and PPSSPP.
They run quite well.
>>
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>>149278764
>quality
>ePSXe
>>
>>149278764
(You)
>>
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>>149279595
Are there better emulators I could be using instead?
>>
>>149274871
You can use AMD for Dolphin, but you need to disable the features that throttle down the CPU under light loads. You can get a tray utility that lets you fix it to a steady speed when you want it to stay put.
>>
>>149281294
>You can get a tray utility
How would I go about doing that?
>>
>>149280796
On Android?
PPSSPP is fine, but you should use PCSX-reARMed via RetroArch.
>>
>>149281490
>you should use PCSX-reARMed via RetroArch.
I'm having trouble finding a download.
>>
>>149281490
pcsx rearmed is shit. pcsx is shit
>>
>>149281397
I use Linux/KDE, so I fished one out of the repository. I am sure something exists for Windows.
https://www.google.com/#q=amd+overclock+tray
>>
>>149268672
>at least maintained and still active

but is it "stable"? Last time I tried it, Retroarch on Wii was plagued by bugs and crashes so I reverted back to standalones. Is the situation better now?
>>
>>149283474
Retroarch anywhere is plagued by bugs and crashes. It's one Dane vs the universe with RA
>>
>>149283687
Too bad the project is not within the hands of talented developers, it has great potential.
>>
>>149283687

lies. its mostly just dumb kids that yell when they feed a core the wrong rom,

muh entitlement
>>
>>149286323
"wrong" rom meaning a good dump that mednafen just doesn't like for some reason
>>
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>>149277812
How bout this?
>>
>>149284021

libretro devs by far exceed any so-called 'emudev' on the planet.

just take one gander at parallel and show me where that is done elsewhere. PPSSPP Vulkan is still broken, Dolphin Vulkan is still nowhere near prime time, libretro devs already have something fully functioning.

Get back at me bro, show me this legendary 'emudev' that is right now having the only functioning Vulkan software side to side with a handful of Vulkan games (4 to be exact, Dota 2, some name whose name I can't remember, Doom, and Talos Principle). Go ahead, I'll be waiting.
>>
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>>149286779
>>149277812
>>
>>149286779
Not accurate to a gba screen, makes the areas too dark and makes it harder to see what is going on as easily
>>
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>>149287137
>libretro devs by far exceed any so-called 'emudev' on the planet.
>>
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>>149287306
>>
>>149287701

broken HLE plugin garbage, what else is new. You cannot polish a turd. Many have tried, none succeeded.
>>
>>149287935
>broken HLE plugin garbage

Works fine in standalone
>>
>>149287996

No retard, it's hacked out with a cheatcode in "muh standalone". Hacking out geometry != 'works fine'.
>>
>>149287996
No it doesn't, it's missing the shadow.
>>
>>149287996

> Yeah, because hacking out a shadow and no longer being able to see where you land is oh so much better and obviously qualifies as a 'fix'.
>>
>>149288064
>>149288126
>>149288210

So standalone is better then.

It's a flying simulator, I need to see where I'm landing son.
>>
>>149286779
>>149287227
Are you kidding me? that looks awful
>>
>>149288241

The hack is purposefully not put in because it would affect Angrylion too which are able to actually render the shadow.

Stupid retard N64 emuskiddie users can flock to PJ64 if they want crappy shit like that. It's not going to be tolerated in decent projects. It's time for crappy hacks to end.
>>
File: RetroArch-1230-001957.png (804KB, 1920x1080px) Image search: [Google]
RetroArch-1230-001957.png
804KB, 1920x1080px
>>149277640
image-adjustment → CRT-geom → handheld border
>>
>>149288721
>The hack is purposefully not put in because it would affect Angrylion too which are able to actually render the shadow.

Make it a plugin-specific hack then.

>Stupid retard N64 emuskiddie users can flock to PJ64 if they want crappy shit like that. It's not going to be tolerated in decent projects. It's time for crappy hacks to end.

"Crappy hacks" are the reason we can emulate N64 at full speed.
>>
>>149287820
Look at the layer of filth, smudges and dust that emulators can never replicate. Why don't we just give up now?
>>
>>149288761
Oversaturated as hell


Load of Harmony of Dissonance with that config and your eyes will bleed.
>>
File: CMydlk1UEAAZclX.jpg (113KB, 600x1001px) Image search: [Google]
CMydlk1UEAAZclX.jpg
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>>149289027
Well byuu did make this. I'm sure he could make a cycle accurate dirt shader too.
>>
>>149288912

No
>>
File: 1436467380105.gif (2MB, 302x302px) Image search: [Google]
1436467380105.gif
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>>149288761
>CRT-geom
>Horizontal scanlines on a GBA
stop
>>
>>149289297
>Oversaturated as hell
Not for pokemon. Different games need different levels of color adjustment.
>>149289487
Who cares what the original display was, the whole point of a CRT shader is to upscale a small resolution image, regardless of where it came from.
>>
>>149289857
>the whole point of a CRT shader is to upscale a small resolution image
No, the point of a CRT shader is to replicate the look of a work as it would look through a CRT.
>>
File: 1438018163484.jpg (39KB, 640x428px) Image search: [Google]
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>>149289857
>the whole point of a CRT shader is to upscale a small resolution image, regardless of where it came from.
>>
https://www.reddit.com/r/emulation/comments/4tzpro/if_emulators_can_be_bad_to_business_why_dont/
>>
File: not this again.jpg (18KB, 149x229px) Image search: [Google]
not this again.jpg
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>>149255326
>so that I can use the whole display without the black bars.
>>
>>149291501
Despite your weird complaints, I am currently running at a perfect 2560x1080 without having to scale anything at all. Games are beautiful at 21:9.
>>
>>149260578
Set it to 4:3. Done.
>>149272001
>How do you cope
By not using playlists coz they're broken.
>>149277640
VBA shader fixes the colours, by default they're ghastly. On top of that, use one of those borders in the handheld folder.
>>
>>149291746
>stretching an image well beyond its intended aspect ratio
>perfect
>beautiful
>>
>>149292693
Not stretched. Pixels are 1:1.
>>
>>149268824

Let's not completely lose perspective here; byuu's humanity was never conclusively proven. To this day, it remains legally classified as a "humanoid disorder", being comprised primarily of a myriad of tightly interwoven syndromes, complexes, and paranoias, all reinforced with neurosis plating.

Its ability to pass as a human for short periods of time when threatened does not necessarily qualify it as sapient.
>>
>>149292496
>>149288761
Why use a border?
>>
>>149258942
Thats specifically Mednafen though. I can run Dolphin on max settings, yet cranking Medna up more than 2x gets me 45-50fps (in Klonoa)
>>
File: GBC CRT-Royale 1440p.png (3MB, 2560x1440px) Image search: [Google]
GBC CRT-Royale 1440p.png
3MB, 2560x1440px
>>149289487
They're fine on GBC though, right?
>>
>>149293842
GPU is for uprezzing in Dolphin. CPU in medna.
>>
has anyone compiled and run mupen64 for retroarch on a raspberry pi 2?
>>
File: 1461801050696.png (673KB, 1620x1080px) Image search: [Google]
1461801050696.png
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>>149277812
This is gba-colors+crt-geom

I just use gba-colors+pixellate though
>>
>>149288721
Just make it a core option already so they'll shut up. That way they can just toggle it on and off when they want.
>>
>>149290195
>>149290125
>>149289487
Game Boy Player is a thing
>>
File: 1442017325720.png (509KB, 622x469px) Image search: [Google]
1442017325720.png
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>>149297632
>that feel when there will never be another Advance Wars
>>
>>149298380
No one had one though except speed runners
>>
File: RetroArch-0722-182803.png (1MB, 1440x1080px) Image search: [Google]
RetroArch-0722-182803.png
1MB, 1440x1080px
>>149294210

Do it Super Game Boy style. What you're doing looks weird.
>>
>>149287935
It works fine in GLideN64.
>>
>>149299107
Uh....no
>>
>>149299153
If that is what some older tvs looked like, I am glad we don't have to deal with that eye cancer anymore.
>>
http://www.playboy.com/articles/lets-talk-about-one-of-gamings-dirtiest-words-emulation
>>
>>149300969
Don't you have some FineBros 'Kids React' video to be in or something?
>>
>>149040226
Why whine about "horrible performance" if you're running on a toaster? It's time to upgrade your crappy hardware.. I'm getting full speed here.
>>
>>149300969
Yes, especially those little TV/VCR sets.
>>
>>149301593
Can you honestly say that looks good?
>>
>>149301838
Yes.
>>
>>149299153
That would need a 4K monitor to get the same scaling as >>149294210 unless you set a custom viewport and cropped it. And the border was shopped on anyway, in an attempt to hide something I screwed up.
Plus I don't think it looks weird, the crisp border fits somehow IMO.
>>
>>149302463
Least no one ever accused 4chan of having good taste.
>>
File: GLideN64_Pilot_Wings64_000.jpg (259KB, 1280x960px) Image search: [Google]
GLideN64_Pilot_Wings64_000.jpg
259KB, 1280x960px
>>149287701
No need to be so childish about it. GLideN64 renders Pilot Wing's shadows properly because of a general accuracy improvement to depth emulation.

>>149288721
PJ64 has support for plugin-specific hacks in order to prevent that happening. It doesn't actually use that many, but the support is there.
>>
>>149211197
>he kept saying morpha used 19bit color for combiner...
It's 9 bit. He basically just misplaced a decimal point. When you're just parroting what Angrylion said many years ago in a Google code issues ticket for Glide64, it's easy to get confused.
>>
>>149303978
>He basically just misplaced a decimal point
I don't give a shit about N64 shit, but come on senpai
>>
>>149304451
It was an obscure spinach joke.
>>
whats the best way to display games that switch from 240p to 480i in retroarch?
>>
>>149305494
A CRT shader that has interlacing display like CRT-Geom or CRT-Royale

Or use a 480p CRT monitor with the interlacing shader.
>>
>>149305989
um there's like a bunch of different crt-royale shaders. which one do I use? Or should I Just use geom?
>>
>>149306624
$ ls
crt-royale-bloom-vertical.glsl
crt-royale-first-pass-linearize-crt-gamma-bob-fields.glsl
crt-royale-geometry-aa-last-pass.glsl
crt-royale-geometry-aa-last-pass-intel.glsl
crt-royale-mask-resize-horizontal.glsl
crt-royale-mask-resize-vertical.glsl
crt-royale-scanlines-vertical-interlacing.glsl
>>
>>149306624
Whichever one looks best to you. CRT-Royale needs more tweaking, CRT-Geom is better optimized for 1080p
>>
>>149306772
First off, CRT-Royale only works with Cg, those autoconverted GLSL shaders for it worn't work because it doesn't support all the features needed.

Second, you should only bother loading the premade presets in /crt and not try to load any of those passes manually, since it is a multipass shader and needs external textures.
>>
What are the best CRT-Royale settings for a 8K monitor?
>>
>>149307109
No wonder some people hate RA. It has features that is unreasonable to expect users to understand.
>>
>>149307587
What is unreasonable about this?
>>
>>149307109
So I just load the crt geom glslp and it's just one pass? How do I know how many passes to allocate for each preset?
>>
>>149307937
Is it reasonable to expect users to know the difference between those shaders or the difference between glsl and cg shaders?
>>
>>149308052
Presets load everything automatically, you don't need to mess with the passes in the GUI.
>>
>>149287137
hi SP
>>
>>149308113
Yes because there is documentation

http://wiki.libretro.com/index.php?title=Shader_Specification
>>
>>149287137
Let us know when that shit is finished. Too many libretro projects are half assed.
>>
>>149309105
Its not unnecessarily convoluted, its the Arch way!
>>
>>149309283

Mymy, aren't we salty and jealous today?

> Let us know when that shit is finished

Software is never finished. Software is not art.

> Too many libretro projects are half assed.

You mean like every emulator project ever?
>>
>>149309587
That PPSSPP core is amazing right now.
>>
>>149309489
99% of users use Cg shaders. GLSL shaders are just there for Android, iOS, and for KMS mode.
>>
>>149309925
>KMS mode
ya that's like the entire reason for retroarch's existence otherwise Id just use windows
>>
Is Dolphin doomed, now that fiona quit?
>>
>>149313761
Dolphin was doomed when Rachel killed herself. Fiona quitting was just the final nail in the coffin. The main team behind Dolphin now can only be summed up as "The Janitor Squad"
>>
>>149313971

Doesn't stop Delroth though from still whoring it out to the press.

He is like John Romero now back in id Software Doom 2 days who would spend more time talking to the press then to stop slacking and help Carmack out with programming to finish Quake.
>>
So I just started playing Metroid Prime 2 after having beat Prime 1. Prime 1 ran flawlessly, but 2 is having some pretty noticeable stutters. According to the dolphin wiki it has something to do with how shaders are handled, apparently it's supposed to get better as you progress. Anyone else had this issue, I'm using Dolphin 5-206
>>
>>149314520

Carmack was an autistic fuckhead who ensured id would never make anything but shotguns n' space marines games.
>>
>>149303978
Proving he is a hack. Real devs never forget nor forgive.
>>
>>149317138
>Anyone else had this issue
Yes, everyone. You can use the Ishiiruka fork that has asynchronous shader compilation, which eliminates stuttering but makes models and effects invisible for a fraction of a second instead.
>>
File: RetroArch-0723-003747.png (711KB, 1350x900px) Image search: [Google]
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711KB, 1350x900px
Trying to nail an accurate GBA look on RetroArch
VBA color GLSP shader preset with a LCD grid pass on top of it

Am i doing this right
>>
File: 1446284029464.png (143KB, 550x281px) Image search: [Google]
1446284029464.png
143KB, 550x281px
>>149321514
>using anything ML touches
>accurate
>>
>being this autistic about filters
Just play games /emugen/ and forget about it, you'll be set free.
>>
>>149321736
What are you talking about?
>>
>>149323238
Shit that ML is associated with, like VBA.
>>
File: RetroArch-0722-230058.png (119KB, 1200x800px) Image search: [Google]
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>>149321514
Here's my shader setup. gba-color.cg -> retro-v2 x6. It works perfectly on my potato laptop, so it's good enough.
>>
>>149323436
You're really stretching it there. No one said anything about using VBA, just the color correction it used.
>>
>>149323708
Which is automatically shit. VBA did nothing right.

mGBA > VBA.
Even byuu's GBA emu is better.
>>
>>149321736
>>149323436
Wtf, i'm not using VBA. I'm using the mGba core with the VBA color shader preset and an LCD shader pass.

>>149323483
Looks pretty cool anon, but the blocks look a little too "blocky", if that makes any sense. I think i'll stick with LCD grid
>>
>>149323898
Yeah OK. mGBA is better now but that doesn't make VBA retroactively shit.
>>
File: a46.png (274KB, 1445x973px) Image search: [Google]
a46.png
274KB, 1445x973px
>>149323483
LCD-cgwg, with the motion blur disabled.
>>
>>149324123
meant to reply to>>149321514


>>149323898
>Even byuu's GBA emu is better
I would say so, considering it rivals mGBA as of 0.97
>>
>>149324043
Course it does, VBA belongs in the trashheap, so does Snes9x.
>>
>using epsxe (it just werks)
>decide to update because I was using an old version
>now nothing works
>>
>>149324516
what version are you using now?
>>
>>149324516
Since when did ePSXe ever "just work"?
>>
File: 1468960331801.png (261KB, 551x536px) Image search: [Google]
1468960331801.png
261KB, 551x536px
>>149260578
just set it to 4:3 anon.
>>
>>149324123
>>149321514
This is not how you see a GBA screen with your eyes at all. It's just like looking at the LCD screen you're probably using right now.
>>
>>149324034
It's a 12'' laptop, so the effect is pretty subtle. Plus I like to draw sprites, and a pixel grid is a nice reference in some ways.
>>
File: GBA CRT-Royale 1440p.png (3MB, 2160x1440px) Image search: [Google]
GBA CRT-Royale 1440p.png
3MB, 2160x1440px
>>
File: Untitled.png (28KB, 1161x375px) Image search: [Google]
Untitled.png
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Why is GLideN64 not showing up in Project 64? I'm using the 2016/07/21 Windows x64 build from EmuCr in Windows 10. I've heard that the most recent "stable" builds of PJ64 cause BSODs in Windows 10, and that the official installers may include malware, so I just opted for the most recent build.
>>
>>149325351
That's how you would see a GBA screen scaled up 2 or 3 times. You can even make out the cells on real hardware if your eyes are close enough.
>>
File too big for 4chins, but how's this:
https://u.pomf.is/kgwsuz.png
>>
>>149327070
that plugin is likely 32bit and wont work on 64bit project 64.
>>
>>149328462
Silly me.

That's okay, I've already downloaded PJ64 2.1 since then, and it's showing up there. I'll see if it works when I finally get to downloading romsets already.
>>
>>149327070
Use the 32bit build from emucr.
>>
The only kind of TV I had when I was young was a CRT, and the dot pitch was never as noticeable as on these simulated CRTs.
>>
>>149329004
you probably played from more than 5ft away like a pleb.
>>
File: Citra - Picross e4 1.png (134KB, 822x985px) Image search: [Google]
Citra - Picross e4 1.png
134KB, 822x985px
bump
>>
>>149328363
Pretty terrible
>>
https://www.reddit.com/r/emulation/comments/4u3tho/whats_wrong_with_vba/d5neqs1

>muh fee fees
>>
>>149336660
What the fuck is he even talking about?
>>
>>149336980
Not a fucking clue. Guy's plain mental, literally.
>>
>>149336660
I feel sorry for him
>>
>>149336660
>>149336980
>>149337265
yeah. he's obviously got issues. fyi: that post/thread was created specifically for him to respond to. I think he likes endrift and mgba a lot (which makes me think he's not a tranny-hating bigot) but his dislike for vba stems from some sort of drama that happened while he was developing it.
>>
>>149337531
I never got the impression that he was bigoted. If I remember correctly hes an aspie, usually aspies don't give a shit about crap like that.
>>
Anyone managed to get dolphin working with 4 emulated GBAs? It'd be nice to play 4swords with friends.
>>
File: ss+(2016-07-23+at+12.17.22).jpg (126KB, 642x509px) Image search: [Google]
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An AMD Penom II X4 965 CPU with a gtx 550ti ain't enough for smooth PS2 emulation, eh?

I'm currently trying to get Midnight Club 3 DUB Remix running on constant 60 FPS, but eh, I get break ins to 30FPS at the car shop and 5-15 FPS loss while driving in the city.

I tried out various settings, making it even worse or not changing anything at all. Tried the PCSX2 emulator, wasn't there a good and stable xbox emulator by now? Should I try that one? Or is this old ass PC just not good enough in general for PS2 / xbox emulation?

I could also try the PSP version, but that one sadly dosn't have the Tokyo Challenge in it ...
>>
>>149344624
Nothing is good enough for PS2 emulation.
>>
>>149321514
You are destroying the game
>>
File: 1442844333727.png (934KB, 838x642px) Image search: [Google]
1442844333727.png
934KB, 838x642px
>>149324460
Hi byuu, I see you there
>>
>>149344624
AMD CPU is bad for emulation. Intel is the only way
>>
The time has come. We must all merge with the hampsters and become one.
>>
>>149347057
>pretty much how it looked on an actual GBA screen
>destroyed the game
Wut.
What do you recommend, then?
>>
>>149324460
At least Snes9x is faster than bsnes.

VBAM has no redeeming quality now that mGBA exists.
>>
>>149350542
Unless you played with your eyeball a half inch from the screen, then that's not how it looked.
>>
>>149350542
Just go without the "crt" or "gba screen" filter or whatever. It looks fine enough Pure.
>>
>>149350741
I'm not going to play close to the screen anyway, anon. I have a TV connected to my PC, i play on my bed.
>>
File: ss+(2016-07-23+at+03.00.25).jpg (143KB, 963x591px) Image search: [Google]
ss+(2016-07-23+at+03.00.25).jpg
143KB, 963x591px
I could swear that game looked better back on the actual PSP...
>>
>>149351383
Looks pretty good there, especially for a PSP game.

On that vein, what's the best racing game on PSP? Preferrably one with some depth and staying power
>>
>>149351661
Colin McRae 2005, Midnight Club 3, Wipeout Pulse and Gran Turismo are all pretty solid titles.
>>
>>149351779
Thanks for the recs, anon.
>>
>>149351661
>>149351779
>>149351845
What a beautiful and positive place emugen is.
>>
>>149351661
Try Initial D Street Stage and tell me how it is
>>
>>149351925
Fuck you stupid nigger cunt I swear to god I cut you up.
>>
>https://github.com/dolphin-emu/dolphin/pull/3935
>Now feature-complete, time for clean-ups/bug-fixing/performance work.
>>
>>149353056
>tfw my desktop has a low-profile GT630 because it's all I really needed until now
>NVidia Vulkan drivers claim support
>Nothing works
Aside from the underpowered GPU in general, how long can I put off before I'll really need something Vulkan-capable?
>>
>>149353056
Dolphin always caters to the rich and ignores the poor
>>
>>149353297
>Aside from the underpowered GPU in general, how long can I put off before I'll really need something Vulkan-capable?
Barring emulation, the only two games that currently support Vulkan that matter are Dota 2 and Doom 4. Dota 2 runs just fine on the DX and OGL renderer, so that's not a problem, and Doom is Doom.

With emulation in the picture? You'll need one for paraLLEl and Dolphin within the coming weeks/months. Gregory is a hack and is sticking with depreciated OGL for PCSX2, and Xenia/RCPS3 will need Vulkan, but they're years away from becoming functional, so you'll be fine on everything else unless you use RetroArch.
>>
Poorfag here. Going to be getting my first smartphone soon. What specs should I be looking for if I want to run RetroArch up to GBA emulation?
>>
>>149353953
A PSP
>>
>>149354015
I need a phone for other reasons as well though.
>>
>>149354040
Fine, a 3G Vita
>>
>>149292496
I guess playlists are not the best right now. It'd be nice to be able to just remove games from em.

I just want my goddamn covers dammit.
>>
>>149354075
I just want to know which mobile processors are good enough to run cores up to VBA-M, please stop being mean.
>>
>>149354150
A Galaxy S5. Pretty powerful, affordable at this point and has a really nice DAC.
>>
>>149352321
None of the IniD games are better than mediocre, unfortunately.
>>
>>149354278
Well then, I'll go cry in my eurobeat.
>>
>>149354150
He ain't mean tho, he just made different suggestions
>>
>>149354250
$552 is a good price for an older phone?
>>
>>149354278
Even the actual arcades?
>>
>>149353534
RetroArch as a whole benefits from Vulkan, not just ParaLLEl. Lower latency and better video sync on Windows without needing GPU hard sync is hard to beat. The only downside is the lack of shaders, though thankfully they're working on that.
>>
>>149354250
Don't buy it unlocked from a retailer. Just get it as part of your contract for like $100.
>>
Did byuu ever post here?
>>
>>149355770
What you need, babe?
>>
>>149355626
>Just get it as part of your contract for like $100.
What a dumbass. You definitely pay more on the longrun with this method. If you can buy it full, then go for it.

New thread?
>>
Bump?
>>
>>149355626
Would it be worth it to save a little longer and get the S7? What about the HTC 10?
>>
>>149355929
Assuming he's going to activate it anyways, I don't see what's stupid about saving atleast a couple hundred bucks.
>>
>>149303472
At the rate RA is progressing, GLideN64 will soon be irrelevant. They have a team of experts while no experts are helping out GLideN64.
>>
new thread where
>>
>>149359063
>>>/vr/
>>
>>149359063
>Implying emugen lasts long enough to hit the bump limit
>>
>>149359214
OH FU
>>
>>149354572
They're fun to play in a proper cab because you're racing up and down mountain passes with blaring eurobeat with a proper wheel, pedals and gear stick setup, even sitting inside a replica AE86 if you're lucky enough to stumble upon the full-size machine. The games themselves aren't mechanically very interesting so the session you get for a coin or two is honestly enough.
>>
>>149359063
Why can't people like you just make their own? It's not hard just to copy and paste text and choose a random image.

New thr/emu/ad:
>>149361423
>>149361423
>>149361423
>>
File: i sure love these video games.png (148KB, 634x627px) Image search: [Google]
i sure love these video games.png
148KB, 634x627px
I've been looking for a GBA emulator on PSP that's compatible with saves/save states from VBA. (Alternately, a different PC GBA Emulator that will be able to deal with this compatibility).

Ideally I'll be able to play a .gba file on my computer, then save the data and the state and move them over to my PSP and continue playing the same game on the go.

What should I be using?
>>
>>149361561
Set up dropbox first
>>
>>149361619
What good would that do?
>>
>>149361682
You'd have the power of the cloud
>>
Does reproarch still looking you configure your button layout on mobile? Won't be able to enjoy the game if I can't read it.
>>
>>149361974
I'm still amazed that phones have higher resolutions than my goddamn desktop monitor now.
>>
File: 8k Ultra HD kek.jpg (2MB, 7680x4320px) Image search: [Google]
8k Ultra HD kek.jpg
2MB, 7680x4320px
>>149362247
Does it really matter if the screen itself is smaller, though? I can see better on my 24" 1080p monitor than I can on my 5" 1440K S6.
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