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/xsfg/ - XSEED and Friends General, formerly /rfhmg/

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 487
Thread images: 132

File: EDF 4663457_p0.jpg (160KB, 1000x750px) Image search: [Google]
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Man there's a dearth of good EDF fanart edition

A general for discussions about games published and developed by XSEED Games/Marvelous USA and their partners, including Rune Factory, Story of Seasons & pre-SOS Harvest Moon, PoPoLoCrois, Ys, The Legend of Heroes and Earth Defense Force 2017/2/4.1

Earth Defense Force 4.1 has launched on Steam and is on sale for $35 until July 25th
http://store.steampowered.com/app/410320/

XSeed have announced their E3 2016 lineup and it includes new titles to be localized in the west:
Corpse Party (3DS Summer 2016)
Exile’s End (PS4, PS Vita, Wii U Summer 2016)
Fate/Extella: The Umbral Star (PS4, PS Vita Winter)
Akiba’s Beat (PS4, PS Vita Winter 2016)
Shantae: Half-Genie Hero (PS4, PS Vita, Wii U Fall 2016)
Story of Seasons: Trio of Towns (Cherished Friends of Three Villages) (3DS 2017)
Touhou: Scarlet Curiosity (PS4 Summer 2016)

XSEED E3 demo: http://gematsu.com/2016/07/xseed-showcases-e3-2016-demos-story-seasons-trio-towns-trails-cold-steel-ii

Marvelous has announced Story of Seasons: Cherished Friends of Three Villages, currently out in Japan as of June 23 for 3DS systems.

The Legend of Heroes: Trails in the Sky the 3rd is being localized for PC in 2017, while Trails of Cold Steel II NA releases for Vita and PS3 are due this fall. Steam and the PS Store currently have sales for TitS and SC.

Ys VIII Vita is set for a July 21 release in Japan, PS4 version in 2017.

Someone ported XSEED's translation of Ys: Memories of Celceta to the Chinese PC version:
https://mega.nz/#F!HssCDDYZ!QLkmrL0kMhndI3i7fYzIQA

RF/Story of Seasons Stuff
http://fogu.com/sos1/
http://pastebin.com/qzgac5X7
https://docs.google.com/document/d/1uzfx84FBSY50B_mLKDweztBBvbcsA8lzXXSRvOrUVlg/view
https://docs.google.com/spreadsheets/d/1wJAHbfCCha37NPdyzgOQzNQTX-Q2OHRXPWao-gN1AG8/view
https://mega.nz/#F!adEBFboA!wTzdKkk5KKCppb1N2b_qRw

Falcom music archive:
http://pastebin.com/G2mswYCt

Previous thread: >>148024432
>>
I lost my motivation to play anything but Destiny.

Pls convince me to play an XSEED game.
>>
File: RF4 28540689_p7.png (268KB, 1024x1416px) Image search: [Google]
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>You'll never hear Vishnal screaming "SDF! SDF! SDF!" as he's whirlwinding his way through a 50-meter-thick mob of bugs
>Never see Forte going mano-e-mano with a giant fucking robot, literally cutting it down to size foot by foot
>Never see Dolce blowing dropships out of the sky with giant fucking fireballs and sucking hordes of enemies into dark magic singularities while Pico is scrabbling all over not-Godzilla and biting the shit out of it

A EDFxRF4 crossover'd be stupid as shit but that wouldn't make it any less fun.
>>
File: RF4 fourth anniversary.png (419KB, 521x500px) Image search: [Google]
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Happy 4th anniversary RF4
>>
Why does everything have to drop everything when Neil enters or leaves the scene?

At least I triggered an Iroha event.
>>
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File: EDF 47774667_p0.jpg (512KB, 567x803px) Image search: [Google]
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>>148954382
>Earth Defense Force 4.1 has launched on Steam and is on sale for $35 until July 25th

And fuck it, bought and installed.
>>
>>148967684
>Boot up and hear that wonderful menu input confirmation sound from EDF 2017

Oh god my heart, it's really a proper EDF game unlike Insect Armageddon.
>>
>>148961950
What are their names again?>>148958530
>>
>>148968332
>2nd >> thing

Stupid touchscreen.
>>
>>148968332
Siluka and Iluka, respectively.
>>
Not a fan of the winter theme in ToT. Fall was much better.

Fall usually has the bet theme in these games too.
>>
>>148970826
Someone should extract and dump the music files in Mega for all to share.
>>
>>148968829
So Siluka = pink, Iluka = blue?
>>
>>148973041
Damn, I meant other way around: Siluka = blue, Iluka = pink?
>>
>>148972454
I'm sure someone has already. You'd just have to search for it.

Game rips aren't going to sound great though and most of the music is unmemorable. So far the contest theme and the special flower event themes are the only ones that have been sort of good.
>>
File: Guardian summer time.jpg (241KB, 793x1133px) Image search: [Google]
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>>
>>148976102
Dolce looks really sexy there.
>>
>>148977657
She sure does...
>>
>>148976102
Dolce is a sult.
>>
>>148977969
Dolce is a pure and wholesome woman!
>>
>>148978425
if that allows you to sleep in the nights
>>
File: Angry Dolce.jpg (3MB, 3199x2448px)
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>>148978830
>>
>>148978425
>>148977657 here. She's pure.

Really though, when it comes to matters of romace, does Dolce drop a lot of pasta?
>>
File: i love books.gif (4KB, 344x240px)
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While there's no bookworms in 3V, at least there's a teacher. I guess my top favorite waifus now are Siluka or Kasumi.

>>148981312
>romace

Stupid typos.
>>
>two bachelorettes are copy-pastes of each other
>the flower girl is boring
>the spirit bachelorette doesn't even live with you

Way to go, Marvelous.
>>
>>148983069
It's pretty clear from where's the demand of these games, anon.

meido is the way to go.
>>
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>>148983863
You can't forget the qt teacher.
>>
>>148986884
>trying to court Kasumi
>her next event apparently requires a bathhouse to be built in town

I've hit a wall and I'm a long ways away from getting that thing built.
>>
>>148981312
She does do so quite often though not as much as Forte.
>>
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>>
>>148991181
Forte confirmed for purest.

Is Seibah just as pastariffic in the Fate series?
>>
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>>148983069
>flower girl is boring
Come say that to my face you homo. Lisette a CUTEST and MOST PURE.
>>
>>148998930
Lisette was the first waifu I saw in 3V stuff. What's she like though? Based on her appearance, I guess she's like Shara of RF3, but not crazy and a little more shy.
>>
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>>
File: try harder.gif (4KB, 312x322px)
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>page 10
>>
>>148998930
Your flower-munching """"""""""waifu"""""""""" has nothing noteworthy to mention about.
>>
>>148954382
>Story of Seasons: Trio of Towns (Cherished Friends of Three Villages) (3DS 2017)

Probably 2018 in yurop. How long was the delay between NA and EU for SoS?
>>
>>149006090
That one took a while. Far longer than it should have really.

I think it was over a year.
>>
>>149006090
9 months.

Then we have 13 months between JP and NA.

Let's estimate April 2018 for EU.
>>
Stupid question but can someone tell me how to play a pirated EDF game in multiplayer?
>>
>>149006706
>Then we have 13 months between JP and NA.

Don't you mean between JP and EU?
>>
>>149009271
>JP and EU

I meant NA and EU.
>>
>>149000605
I still have no idea desu, never was able to find that fucking script dump
>>
File: CY2A3yoUQAAE8WF.png (219KB, 540x570px)
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Something new in 3V that I think is pretty neat is being able to make fertilizer water.
Works the same as normal fertilizer, but with the convenience of using your watering can at the same time.
You use a special maker and wait for it to be done just like making any other product. It also doubles as a storage tank, so you can hold up to three different types of fertilizer water at the same time.

The only catch is that you're going to want to keep two watering cans on you when you do farm work. One with regular water and one with the fertilizer water of your choice.
Maybe even more if you want a can for each type of fertilizer.

You can also paint/dye your tools in this game and you can see the color of water when you select it, so you won't get confused easily.
>>
Has anyone made a chart of all the 3V character's expressions, like with SoS?
>>
>>149014030
There was one floating around. Let me see if I can find it on fogu.
>>
File: expressions.jpg (375KB, 1776x2048px)
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>>149014030
>>
File: expressions2.jpg (364KB, 1778x2048px) Image search: [Google]
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>>149014554
>>
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>>149014710
>>
File: expressions4.jpg (156KB, 941x1085px)
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>>149014886
For some reason these last 2 charts are lower res.
>>
>>149014195
>>149014554
>>149014710
>>149014886
>>149015085
Cool, thanks!
>>
File: expressions5.jpg (157KB, 941x1085px)
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>>149015085
Last one, I don't think Inari has a troubled portrait.
>>
>>149014554
>>149014710
>>149014886
>>149015085
>>149015283
>children don't get different clothes based on where your spouse came from
some of these lulucoco and tsuyukasa children are vomit inducing
>>
Can I have at least both children by now?
>>
>>149017391
That was the last game. Not this time.
>>
>>149017668
GOD FUCKING DAMMIT MARVELOUS.
>>
>>149017265
Yeah, I'm not really liking the kid's design this time.

>>149017668
Also, I don't know if this is true, but I heard that you don't get to choose your kid's gender in this game, unlike most of the recent games. This time it's completely random if you get a son or a daughter.
>>
>Be playin' EDF PC and decide to check CPU temps on a lark after finishing
>70*C on all 4 cores

Jesus, I mean it's mostly smooth as silk and all but holy hell they need to do some optimizing or something, The Phantom Pain barely hits 55* in comparison.

>>149017668
WHAT

Are you fucking serious, they actually removed the option for twins? God fucking damn it stupid shit like this is why I stopped playing HM in the first place and 3V seems hellbent on killing my interest in finally coming back.
>>
>>149018013
I like the little duck suit the kid has as a baby.
>>
>something about Clorica snoozing
>>
I wonder how quickly counting sheep would make Clorica fall asleep?
>>
File: COycIdLUAAAyezP.png (336KB, 440x540px) Image search: [Google]
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>>149023253
Are sheepgirls affected by sheep counting?
>>
>>149027521
If not, she could count plain humans.
>>
Being an Air Raider in planet space is suffering.
>>
File: New dress.jpg (681KB, 853x1200px)
New dress.jpg
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>>
File: Cm0Yr9WUkAE19gz.jpg (89KB, 583x637px) Image search: [Google]
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>Kasumi always smiling when I talk to her
>she now also gives me homemade food presents

My heart can't take it.
>>
File: CJK_0jeUYAIGDD2.jpg (60KB, 600x608px)
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>>
>>149018426
Most things about 3V seem pretty good so far though.
>>
>>149018426
If you haven't played the last HMs why do you even complaint, SoS was incredibly solid and 3V looks like it has a lot of improvements in town events and socializing.
>>
>>149036579
I'm certainly enjoying it.
>>
>>149036830
I've been wanting to play it, does it have furigana?
>>
>>149018426
I think I recognize you, you're that guy that was saying that RF4 is better than HM, and that called portable entries "mobile".

3V is actually looking really good, the only real disappointment is fox waifu not being able to have kids.
>>
I've noticed that 2D girls satisfy all my emotional needs, the only real reason I want a girlfriend is to have sex.

I need help anons, I may have to leave you to keep my sanity.
>>
>>149036925
It does not. My moon is poor, but it hasn't stopped me from enjoying it.
>>
>>149037168
My moon is probably worse, I can read kana but I only know like 30 kanji give or take.

I guess I'll try it, I can probably play the game just fine with kana, it'll be a shame not being able to read the dialogues though, maybe I'll use a dictionary.
>>
File: CksE7W9UkAAiMfs.jpg (601KB, 1454x2048px) Image search: [Google]
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>>149037413
Thankfully the community has people that actually do work for us EOPs and there's also a japanese wiki with all the info if you need it. Fogu has been pretty helpful with this stuff too.

http://friendsof3villages.tumblr.com/post/146743010827/fertilizer-and-livestock-treats

She mostly posts about the character she married, but posts like the one I linked are pretty damn useful.

http://wikiwiki.jp/boku3sato/?FrontPage
>>
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>>149037069
>>
File: CM2-0x6UcAACXXt.png (415KB, 600x605px)
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Last one from me.
>>
File: Spider web.jpg (63KB, 600x800px)
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>>
>>149031921
Cute
>>
there appears to be a loli ventuswill in rf4 that covers the fanart thing in the trophy room
do I get the option to fuck that ventuswill later in the game
>>
>>149049616
>do I get the option to fuck that ventuswill later in the game

_______no______________
>>
File: 1468856738791.jpg (59KB, 633x758px)
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>>149049679
>>
ANB is so excrutiatingly slow wtf.
>>
>>149049679
okay im over it
time to woo sleepy butler
>>
Realky atrocious.
>>
>>149009271
9 months. NA release was 31st March. EU was 31st December.
>>
>>149015283
>No troubled expression for inari not even a marriage photo

Still holding out for DLC, hopefully
>>
>>149050467
>>
Why the insistence on top-down in a lot of HM/RF games? Why not an isometric perspective?
>>
>page 10
>>
File: i'll protect you.gif (7KB, 458x411px) Image search: [Google]
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>>149057813
>page 10 again
>>
File: Seven.jpg (121KB, 685x661px)
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>>
File: Xiao Pai 30089637_p6.jpg (21KB, 350x320px) Image search: [Google]
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>Finally 100% Phantom Pain, time to move on
>Thinking of either Dragon Quest: Taloon's Great Adventure or HM: FoMT since I never got around to it
>Choose HM, but the DL link on my go-to rom site's broken

It's like the universe itself is repelling me from the series at this point. Oh well, been meaning to do DQ:TGA for almost a decade now.
>>
File: Cute 7.jpg (299KB, 600x700px)
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File: did someone say panties.gif (6KB, 464x348px) Image search: [Google]
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I should draw more of these. Oh well, maybe later.
>>
What do you guys usually name your farms?
>>
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>>149054180
>confirm the origin of fire
>no harvest moon with monster girl waifus and ds combat
>>
>>149068317
Been running with Funny farm since the HM 64 days.
>>
>>149068317
nice scene
>>
File: B4Qgp9hCUAAMKDj.png (322KB, 631x837px)
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>>
I need a dance partner.

Blue or Pink twin?
>>
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>>
Playing RF4.

I need more lumber.
>>
>>149077370
Pink.
>>
>>149079876
Wait for Arthur to sell it.
>>
>>149080032
How long will that take?

I need the Chem set ASAP.
>>
>>149080641
He sells whenever he's at his office and his inventory changes when you reset the game. You can just reset thee game.

If he's not there you can just invite him to your party and walk him back there.
>>
File: Pico and Dolce in bed.png (915KB, 1024x1184px) Image search: [Google]
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>>
>>149085730
Sleeping next to a ghost must be interesting.
>>
File: Woo Woo.png (376KB, 400x240px)
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>>149086267
Must be quite cold to sleep next to her.
>>
>>149087891
I've heard that ghosts cause the temperature to drop. I wonder why that is. Absorbing energy?

Also, I see Forte is waiting there for a spaghettiriffic date.
>>
>pirate RF4 undub
>clorica greets me in the morning
>hnggggg.zip

She will be my main squeeze.

Maybe until Dolce's in the picture
>>
>>149088315
Why not knightfu?
>>
>>149088315
I honestly couldn't stand Clorica's japanese voice, it sounds like a little girl on helium.
>>
>>149089237
Really? I guess the sleepy warm cozy zzz-inducing dub voice is better.
>>
>>149088315
What does Dolce's Japanese voice sound like?
>>
>>149093093
I found a video of her Japanese confession event, although she doesn't talk much in it:
https://www.youtube.com/watch?v=939tOy9SvFQ

Here are the ones for the other girls:
Margaret: https://www.youtube.com/watch?v=ewwJehmmHMU
Forte: https://www.youtube.com/watch?v=bF93MeTongU
Clorica: https://www.youtube.com/watch?v=rtSyJSH0oIs
Xiao: https://www.youtube.com/watch?v=W4wGhaGcPZ0
Amber: https://www.youtube.com/watch?v=xDio7xmUrjU
>>
>>149094902
>High-pitched Dolce

That's not right. That's just not right. And poor Meg sounds duller than a sack of hammers. Xiao and Forte actually sound pretty decent, though, and it's especially neat to see how well they preserved Forte's butterflies-in-stomach audio through the dub, though it's a shame she doesn't do her total freakout one.

There's not really much to fairly judge Clorica on, and Amber - well, we've made all those gesticulations countless times already, no need to repeat them.
>>
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>>
>>149097853
That user also posted Forte and Clorica's Japanese proposal and marriage scenes, but not the other girls.

Forte: https://www.youtube.com/watch?v=-tIuNWE8-P4
Clorica: https://www.youtube.com/watch?v=5_EdbnSYlTs
>>
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>>149094902
>>149098416
I much prefer Forte's original voice. One of these days I'll do an undub playthrough and marry her again.

Also, I'll probably hang out with Dylas more often in the undub.
>>
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>>
>>149094902
Lest sounds more manly than I expected.
>>
>>149098416
Forte has the best voice of the JP voices, I think.
>>
>>149101932
translation please.
>>
>>149102431
He also sounds like the most stereotypical anime/RPG protagonist ever, all he needs is black hair and a bit more edge to it and he'd match that pic from last thread.
>>
>>149104219
Kind of like Darling/Boss/Master/etc from Monster Musume?
>>
>>149105714
Yes
>>
>>
>>149097853
I've played the undub and japanese Dolce isn't high pitched at all, not even in that video.

The japanese voices are great, honestly I can't tolerate most of the american voices.
>>
>>149111871
Who's the worst dub voice to you?
>>
Does RF4 ever go on sale on the nintendo eshop?
>>
>>149054742
Imagine if RF/HM was a side-scroller.
>>
>>149112934
I've only seen it happen like once.
>>
>>149112905
Dylas, it doesn't feel like it fits him at all.
>>
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>>149116903
Nurses a best.
>>
In ANB, does dialog increase with heart level? It seems like Iroha says is asking me if I like smithing.
>>
>>149119575
Dialogue always changes with affection level in HM games.
>>
>>149118537
Is she a baker or waitress in HM64?

>>149119575
>seems like Iroha says

*seems like all Iroha says
>>
>>149119708
Ellie is a baker
>>
>>149119656
By expanding, or just changes the one line they say?
>>
>>149120149
Generally a bit of both. You'll still keep the lines that are really generic like things about their work or family, but you can get more friendly and personal lines/greetings.
>>
>>149119774
and a nurse, and a mayor's secretary and a weather girl and I think I'm missing one more job she had.
>>
>>149120369
So Iroha will eventually say more stuff than just "Bagel, do you like smithing?" and she'll still say that? I guess that's OK.
>>
>>149120927
What game was it that had her as Weather Girl?
>>
>>149122963
Not that anon, but I think it was Tree of Tranquility or Animal Parade.
>>
>>
>>149126902
Shoe Pie wants to sleep in your room.

wat do
>>
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The horse in SoS was a stalker.

In 3v/ToT the horse always fucks off somewhere and I have to find him if I leave him alone for too long. It's honestly annoying.
>>
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Just got Kasumi's blue flower event

You walk into town and find a person peeping into the womens baths at the bathhouse. The guy runs off and you end up taking the blame.
Your character is trying to explain what happened, but they aren't listening to your excuses. Kasumi shows up because of the noise and ends up bailing you out of the situation.


You then help her catch the guy when he shows up again. She's not fucking around either since she uses her naginata on him.

You two then have a short chat, she gets flustered, and then walks away smiling. You continue to leave a good impression on her.
>>
>>149132274
If she murdered him I'm definitely marrying her
>>
>>149132274
Wow, I didn't know that SoS/HM could get so violent?

Is this peeping thing in the Japanese village? Do other villages hear of it? And do they forgive you since you said Kasumi bails you out?
>>
>>149135220
>Is this peeping thing in the Japanese village?
Yes

>Do other villages hear of it?
Not from what I've seen. It's very much a Kasumi only event.

>And do they forgive you since you said Kasumi bails you out?
The one's who confront you are just generic no name NPCs. It'll never be brought up again.
>>
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>>
>>
>>149135741
So what happens to the guy who got naginata'd?
>>
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>>149138186
Maybe he ran away from the village after being pointed at with such a weapon.
>>
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https://www.youtube.com/watch?v=1zk9gJ4balM#t=16m11s

Ys VIII map theme confirmed for being a banger, XSEED save us
>>
>>149149747
I think I like shiny Forte more than normal Forte.
>>
>>149150412
Why's that?
>>
>>149153165
She reminds me of autumn.
>>
>>149150291
I am really digging that overture, plus it sounds like they're doing a nice sort of throwback thing with some of the tracks, can't wait for FMA Guy to finish processing the OST.
>>
>>
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>>149103248
>This girl looks so girly (womanly? ladylike?)~ so cute~ how nice~

>Wow...
>?
>>
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>>
>>149163856
Why is she wearing a towel in the bath?
>>
>>149165426
Why aren't you?
>>
>>149154847

Any idea where to find the OST once it's available?
>>
>>
>>149169461
Ha, I was about to say the dude who runs the Falcom Music Channel on Youtube is probably itching to get at it but he's already uploading stuff.

https://www.youtube.com/channel/UCz7eke4JGlbtc11_6mmA7ew

As for retail and hi-fi sources I could only hazard a guess that the usual services like itunes and whatnot probably have it, maybe the JP Amazon as well. I'm sure Falcom's got their own store for distributing merch too and it's probably there.
>>
>>149165426
It's a Japanese cultural thing.
>>
>>149170443

https://www.youtube.com/watch?v=8EO_vDe_zeg

oh my fucking goodness
>>
>>149172451
Hot damn, JDK hit it clear out of the park again.
>>
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qt
>>
>>149169960
There's also the Safety Lance.
>>
>>149177214
And elegant too
>>
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>>
>>149169960
I like the description for butter.
>>
>>149184264
>no waifu might even get close of Elise again in a looooooong time thanks to Marvelous.
>>
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>>149186146
what do you mean?
tsundere/ojou-sama is the bread and butter of any waifu sim
>>
>>149186302
but in HM when was the last time an Ojou was a elegible candidate?
>>
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>>149186537
>>
>>149186670
and that was how long ago?

Such a cute villian.
>>
>>149186670
Which game is that from?
>>
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>>149186976
quite some time ago
there's a lot of ojous in the RF series as well
>>149187528
Harvest Moon Hero of Leaf Valley
>>
>>149187685
but I wasn't talking about RF since I knew that.
also such a shame not many people loves Electra.
>>
>>149187685
>Harvest Moon Hero of Leaf Valley

Looks like a Wii game.
>>
>>149190826
Remastered graphics gets you that.

Even though it's a PSP game ported from the PS2 one.
>>
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Does Amber have more lines like this?
>>
>>149191645
I forgot how goofy Amber can be.

After sleepovers, she wonders why people wear PJs.

(I haven't played RF4 in awhile)
>>
>>149191645
Looks like Dolce's home. I see all the sewing stuff down there.
>>
>>149186146
And that's alright, do you want the same archetypes every game?

I'm tired of people shitting on Marvelous so much lately.
>>
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>>149193793
It is. It's raining outside and she stopped by Dolce's.

>>149192961
I haven't unlocked any sleepover event yet. I just hit the first Summer.
>>
I'm importing Ys VIII tomorrow! Just decided this, so excited
>>
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>>149195134
Amber is lewd.
>>
>>149195134
RF4 swimsuits are so lame.

I wonder why did they switch from unique swimsuits for everyone in every other game to different girls having the same, color swapped swimsuits depending on their body types. It feels cheap as fuck.

Xiao using some chinese themed swimsuit would've been much hotter.
>>
Hey, Is EDF coop over internet?

I don't have any friends who want to buy in.
>>
>>149203343
Yep, 4.1 has online multi.
>>
Hm, EDF general died ;_;
>>
>>149204395
Do we have a 4chan group? I would love to join.
>>
>>149204806
I'm looking through the old launch general right now to see if anything's there, if not we can probably set something up. Should probably think of doing a EDF pastebin too with stuff for PC/PS4 folks if interest spikes.
>>
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5 hours it took me. Damn
>>
>>149206241

I'd love to help if you can think of anything
>>
>>149206241
>>149204806
The maker of this group comes here, lots of people in it do I think

http://steamcommunity.com/groups/EarthDefenseForth
>>
Holy hell the medley on EDF site is catchy

http://www.d3p.co.jp/edf4.1_pc/#top
>>
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>>149204669
Is the EDF game on steam any good?
I'd love to play with /xsfg/
>>
Ys VIII OP for anyone who cares.

https://www.youtube.com/watch?v=y7WGCwnejXQ
>>
Did EDF move here?

I guess they published the vita port?
>>
Just starting on Air Raider, am I right in guessing limpet guns aren't worth a damn and it's better to double on artillery and work a howitzer from the back while they recharge?

>>149212480
It runs a bit hot on the CPU but besides that and just a bit of slowdown when stuff gets super-fucking crazy it runs well on a midrange system (i5 4750, GTX 4750). Haven't tried MP yet but apparently the one issue's that VOIP volume isn't changeable and low by default so discord or another VOIP program's preferred.
>>
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>>149213664
Seems I don't even meet the minimum requirements for the game
maybe someday
>>
>>149213664
If you're playing coop maybe.

Limpet guns are your only unlimited ammo weapons. I like the ones that sprays flachette on detonation.
>>
>>149214318
Scratch that, I think turrets recharge by themselves too.
>>
Why are there no dragons in this thread ever?
>>
>>149200865
Not really. She's just quoting Lumie there.

>>149201668
Yeah, it seems like they rushed that part. There's even a comic about the swimsuit selection (I forget where).
>>
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>>
Please tell me there's a way to descend with the Heli's in EDF 4.1. I want to rain napalm, but I float like a helium balloon.
>>
>>149221821
Only choice seems to be to let go of ascend and let it come down naturally.

>Have functional and capable flight system with Wing Diver, and with helis the mass is now a 90/10 split between chopper and user, so you'd think they'd be even more responsive
>Rather than copying that to make helis more responsive than a brick on a balloon, they use the 10-year-old physics from 2017

At this point I'm chalking it up to a mix of tradition and some weird message about men being more powerful than machines, which is something the franchise has rolled with for a while especially in final missions.
>>
>only general EDF is mentioned in
Is there any easy way to work on the Fencer? I can't figure out how to run him solo without getting facefucked by ants.
>>
>>149223650
It's all about dash cancelling and crowd penetration, I don't know the specifics of it since I mainly play Ranger and Wing Diver but it's along the lines of raising a shield cancelling the dash animation so you can start it all over again.

https://www.youtube.com/watch?v=BXEvlo_-o_c
>>
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>>149220331
I hope there's swimsuits or at least a Beach Day in 3V.
>>
>>149206859
>>149204806
>>149206241
https://discord.gg/Zf4dKwC is the EDF discord that was linked in the EDF general earlier.
>>
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'night thread
>>
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It happened. I got her reverse confession.
>>
>>149231000
Wait she proposes to you? Shit sign me the fuck up
>>
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>>149231052
All the normal candidates can confess and propose to you if you want it that way, not just Kasumi. I'm not sure about Inari.
You could do the same thing in the last game.

You need a pendant this time around and if you have it in your bag when you talk to them they might ask to speak with you privately. The pendant is a symbol of going steady with someone.

It's pretty great. She lets all her spaghetti out and you have the option to accept or decline.
She didn't know that you have the pendant with you, so when she's waiting for your response your character shows it to her and she immediately understands. It's kind of sweet.


You can also choose a nickname for yourself just like the last game.
>>
>>149231709
>>149231000
Looks romantic.

I want to see what a reverse confession from Siluka is like (she's the blue one, right)?
>>
late night bump
>>
late night bump 2: the bumpening
>>
late night bump 3: where is everyone
>>
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>>149242364
I'm here but I was too busy playing GTA V to bump
>>
>>149242364
Asleep probably
>>
A reminder to all of you that its been four years and that I no longer believe.

Just give up.
>>
>>149248496
Holy shit it has been 4 years.

Yeah there's probably going to be no more RF. New SoS and maybe other projects like more poposomething, but no more RF is likely.
>>
>>149249885
>>149248496
That probably has to do with Forbidden Magna being a flop.

Well, I wish another RF came out, but I didn't like the direction RF4 went (I still like the game though) so I'm glad they're taking longer, I'm fine with playing SoS until then.
>>
>>149250449
>I didn't like the direction RF4 went

What direction do you mean? And how does FM flopping (I still like it though) ruin RF's chances?
>>
>>149250576
>What direction do you mean?
Important events being randomly triggered (to make the town feel more alive, though it's cumbersome for the player), how cheap a lot of stuff feels compared to other games in the series (swimsuits being palette swaps, furniture placing works like shit and has no grid, some of the random "events" like characters taking out items for no reason don't make any sense (though this started in RF3), etc). Also while it's the first RF to do it (so I don't want to be harsh), having different genders was implemented poorly, with the only real gameplay difference being the marriage candidates (and some males still hit on Lest)

More importantly, the farming taking a backseat to everything else (not to mention ranching sucks). The game is great, but it feels more like an RPG with farming being another subsystem instead of the HM + RPG formula that it originally was supposed to be.

And arguably it has the most shallow bachelorettes since RF1. Venti should've been a marriage candidate since she blows every other character out of the water.

>And how does FM flopping (I still like it though) ruin RF's chances?
Because FM was the big bet of the RF team to make something new, and they failed (sales wise, I like the game too), so I wouldn't be surprised if the team was just assimilated by different Marvelous teams.
>>
>>149251402
>characters taking out items for no reason

You mean the holding stuff randomly? I think it's cute. Although it is awkward when you confess to Forte and she's looking up at a medicinal herb she's holding.

The bachelorettes aren't as gimmicky as RF3, so I don't think they're that shallow.

RF4 kind of feels like the deliberate end of the series to me, what with all the cameos and amount of references to previous titles the other games don't have. That and the rushed parts like the glitches and small swimsuit selection.
>>
>>149251868
>The bachelorettes aren't as gimmicky as RF3, so I don't think they're that shallow.
They're still pretty gimmicky though, and gimmicky doesn't mean shallow in any case.

RF3 had some shallow bachelorettes, but they're pretty much on RF4's general level of depth (aside from Colette, why does she even exist aside from being cute). But then it also had some that were decent characters like Raven, Dahlia or even Karin. It's not like RF4 didn't have a couple of stand outs, Dolce and Xiao are pretty good as characters. No idea about the males since I've never picked Frey, so I only know them as friends.
>>
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>>
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Huh, so Sora no Kiseki got an animation, I wonder if it lives up to the expectations set by other Falcom-based shows.
>>
>>149265375
Is Amber ever not happy?
>>
How do you plant trees?

RF4 btw.
>>
>>149270017
There's a tree to the west of Obsidian Mansion where you can get tree seeds. Once you plant them in your field keep watering them as they grow. Once it's fully grown it won't need water anymore and it takes quite a while for it to fully grow.
>>
>>149270208
I know that already.

Do you just plant them on cultivated land? Do you need to give space for the tree? Will it take a soil plot or can the tree share space with other crops/trees?
>>
>>149270714
It'll take up one space on cultivated land and once it's fully grown you can't walk over it so keep it mind how you lay the trees out. You don't really need to give space for the tree unless you box one in a 3x3 plot of area.
>>
>>149269994
When the topic of winter comes up.
>>
>>149270714
They're basically single-tile impassable crops, so you plant them on the edges of your field or whatever and work them from there. You can plant other crops right next to them with no problem as long as you have room to actually get to the tree for harvesting.
>>
>>149270871
>>149271047
Thanks gentlemen.

Gonna plant some apples for Clorie's Apple Pie.
>>
>>149269994
>>149271000
>I can't take this... [shivering]
>>
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>>149273662
Good.
>>
>>149273662
I have 3 large trees, one for each fruit. 4 regular trees produce more produce than a large tree though, but I like how they look.
>>
Does Emma ever get more lines in ANB? Aside from her "I'm eating" and greeting line, all she says is that "I'm happy you live in this town" line.
>>
>>149274031
Cute
>>
>>149275776
If you get to be friends with her.

That's the case for every townie you meet. Be friends -> more dialogue.
>>
>>149280379
Ah good, I thought the dialog expansion only applied to bachelor(ette)s.
>>
It's really cute how Bagel (my ANB/SoS characters) "talk."

>[waves arms around]
>[musical notes]
>>
>>149281106
Is this your first HM?

Earlier RF entries were like that too.
>>
>>149281623
I haven't really played much HM, so in a way, yeah. The farthest I've gotten into any HM/SoS game so far is the first summer. I guess RF spoiled me and made HM hard to enjoy, so I'm trying to enjoy HM games anyway.
>>
>>149282546
It doesn't help when Marvelous attempts at extending game play mainly revolve around crippling it. The first spring in ANB was a good way to drive players off, and the farm renovations system in TTT has the dubious distinction of driving me to such a rage that I nearly threw my DS at a wall.
>>
>>149284772
>It doesn't help when Marvelous attempts at extending game play mainly revolve around crippling it.
This is only in certain games though, I think it's unfair to generalize.

If you go back to Gamecube or Wii games they're just fine, same with handheld releases until the DS era in which even I dropped the series.

I came back with SoS and it's alright again, the tutorial is only one week long and can be finished in less than an hour really. The only crippling thing is that 2 of the countries are pretty much impossible to unlock, but they're kind of a bonus, like marrying the HG.
>>
>>149282546
Well, HM are slower paced than RF and they have less stuff to do (though SoS got pretty crazy with all the fields you could have + all the things you could make). But they're pretty comfortable and usually the farming feels more satisfying than in RF, so if that's your thing, I hope you enjoy them.
>>
>>149284772
>farm renovations system in TTT

I got to the point where the guy in the Not Japan town told me about irrigation. How bad is it?

>>149285690
Thanks, me too.
>>
>>149285440
It not a generalization but something that’s been creping in over time starting with the DS games. It started with only a few minor things but grew. Consider farm upgrades. Until Sunshine Isle you could the farm upgrades whenever you wanted, money and materials permitting. Grand Bazaar limited that to once a week with the additional requirement that you had to improve the bazaar first. TTT then limited that to once a month and tied it to the main (laughable) story quest and the marriage option. Given that the both story and marriage quests override the farm expansion for that month, the game effectively controls how fast you expand where it was the opposite in the previous games. Thankfully they got rid of it but it shows the sorts of things they like to try.
>>
>>149287315
It's kinda frustrating. There are about a dozen or so expansions for each farm but you can only get one a month, assuming the story events don't override it.
>>
>>149287912
Anon, I said that I skipped all DS games, and I did for a reason.

It is generalization when you talk about it like it's the norm in the franchise. It's not, it's not present before the DS era (nor in most of the DS games really, as far as I know) nor in the 3DS games, which aside from long tutorials (which SoS only made 1 week long thankfully), they're pretty good.
>>
Just finished Obsidian Dungeon.

Doug really has some seroius beef with our lovable Queen.

Also, I'm swimming in Iron.
>>
>>149288496
AFAIK, Wada handled all of the HM games until Grand Bazaar. After his resignation from Marvelous, Hashimoto took over.

Also, don't blame the RF team for failing to make bank with Forbidden Magna. Hashimoto handled that game too.

In any case, most, if not all problems solely come from Hashimoto himself. That dude makes questionable decisions sometimes (like the Paddy crops not being viable in ANB and now reverting to auto-water paddy fields in ToT, for example.)
>>
>>149289148
>Also, don't blame the RF team for failing to make bank with Forbidden Magna. Hashimoto handled that game too.
Just like he handled every RF game, or are you forgetting that he's the producer for all RF games to date?
Forbidden Magna is a good game, it's just a flop like many good games are, there is no one to blame here, they tried a new franchise and failed.

>In any case, most, if not all problems solely come from Hashimoto himself. That dude makes questionable decisions sometimes (like the Paddy crops not being viable in ANB and now reverting to auto-water paddy fields in ToT, for example.)
I'm not sure you should blame everything on Hashimoto, there are whole teams behind each game and I'm sure he's not the one deciding minor stuff like how the paddy fields work.

And in any case, I don't know why are you bringing him up, I was just saying that it's a generalization to say "It doesn't help when Marvelous attempts at extending game play mainly revolve around crippling it." when it's not the norm for the franchise.
>>
>>149288496
It didn't start as the norm for the franchise but it has become so now. If it was something that occurred randomly throughout the franchise then yes it would be a generalization, but it's something that has been occurring for several games in succession.
>>
>>149290516
You said it only happens in Grand Bazaar and TTT though.

ANB's Spring is just an overly long tutorial, not a way to extend playtime but an admittedly bad choice, and while SoS is introducing mechanics until your first Autumun (Summor introduces field contests, autumn introduces the Safari), you're still free to do whatever you want after the tutorial (which is only one week long).
>>
>>149289983
>"It doesn't help when Marvelous attempts at extending game play mainly revolve around crippling it." when it's not the norm for the franchise.

It became the norm for the past 3 games.

>I'm not sure you should blame everything on Hashimoto, there are whole teams behind each game and I'm sure he's not the one deciding minor stuff like how the paddy fields work.

Oh, he does. The producer gets the final say on what goes in, what goes out and what is changed. Also, he's handling them one game at a time. Why do you think, despite Neverland's dissolution, we haven't had an inkling of a new RF game for 4 years? FM, SoS, PoPoLoCrois, now ToT. It wouldn't be a surprise if the next game is a spinoff or a new franchise.
>>
>>149291909
>It became the norm for the past 3 games.
ANB and SoS don't cripple the gameplay at all, specially not in the way you described GB or TTT, ANB suffers from a long tutorial and that's it. SoS even less, as it's only one week long.

>Oh, he does. The producer gets the final say on what goes in, what goes out and what is changed.
But the director is the one in charge of most of that minor stuff, not the producer. Blaming the producer on a bad gameplay choice doesn't make any sense, as he's not the ones designing the game. You should blame whoever was in charge of designing the paddies, Hashimoto is just a face (and usually a Yes-man, unless you're Shigeru Miyamoto).

>Also, he's handling them one game at a time. Why do you think, despite Neverland's dissolution, we haven't had an inkling of a new RF game for 4 years? FM, SoS, PoPoLoCrois, now ToT. It wouldn't be a surprise if the next game is a spinoff or a new franchise.
I don't see what's the point of bringing this up. In any case, is PoPoLoCrois any good?
>>
>>149290847
The farming upgrade thing yes but that’s only one thing. Also as of GB, mining as a whole was gutted all while still relying on it quite heavily. That persists until the current game.
Fishing now can easily result in you pulling out as much useless junk as you do actual fish. Was only just noticable in TTT but got much worse after. Actually acquiring the fishing rod has also takes longer. Before it was either available from the begginig and had to be bought, or took giving some gifts to raise friendship. As of GB it was flat out unavailable until summer. Those are the main things I can recall really.
>>
>>149292853
So GB and TTT are pretty bad, just like I expected (that's why I didn't play them, after being disappointed by Sunshine Islands, I think, or maybe it was HMDS after it corrupted my save).

In any case I'm not saying the franchise is devoid of any flaws, I was only correcting one phrase that seemed like a gross generalization.

I don't remember when you got the rod in SoS but you can dive and fish that way in any case. Mining was never an issue in SoS to me either.
>>
Is the Marvelous hating anon only one person? I swear I've seen these same arguments over and over in the past threads.
>>
>>149293242
Otmar gives you the rod first time you visit him in the summer. Diving gets you some of the fish but not all of them. Also nets you a fair bit of non fish stuff too.
Early on mining isn't too much of an issue since you can also get the basic minerals from diving as you mention, and that's all you need at first. Problem is that the more advanced plans require things from the mining point in the Safari zone. That gives a random number of random items so it be weeks to months just to get what you need for a plan.
You can of course buy the minerals but those don't unlock until summer of year 2 and require you to have unlocked the vendor (including either ice or tropic)

So your only truly free to do things after a few game years. Until then the game actively limits what you can do. Compare that to the earlier games where you where only limited by how much effort you were willing to put in.

(and what the hell is up with the qr upload crap that keeps happening when I try to post.
>>
How is ToTT aside from the farming thing? It's no RF, but it seems like the characters are going to be enjoyable.
>>
>>149293372
Dunno if your referring to me but I don't hate them as much as I hate the direction they've been taking things in order to make it seem they're innovating.
>>
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Entered year 2 and I finally got around to upgrading my house. Here's the first western house upgrade. There's a bathroom and closet to the left.

There was also an option for a eastern and tropical house if those are more your fancy.
>>
>>149295806
ToTT is fairly good game, it's just a few design decisions that can cause a lot of frustration.
>>
>>149296061
Do you have tropical place upgrades?
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>>149296440
I do not.
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>>149295747
>Otmar gives you the rod first time you visit him in the summer. Diving gets you some of the fish but not all of them. Also nets you a fair bit of non fish stuff too.
Earlier games don't have you started with the fishing rod though, so I don't see how is this crippling.

> That gives a random number of random items so it be weeks to months just to get what you need for a plan.
You can savescum the mining points anon, though I know that's not the point. Also mining is random in every HM/RF game (and in the case of FoMT/BtN even more so, since you could get trapped in mine floors with no stairs going below or your stamina running out, in a game where stamina recovery was very expensive). I don't get this complaint aside from the mining points being more limited now, which is a fair complaint but not gameplay crippling.

>So your only truly free to do things after a few game years. Until then the game actively limits what you can do. Compare that to the earlier games where you where only limited by how much effort you were willing to put in.
That's not entirely true, earlier games had much less stuff to do (unlike SoS) so you simply didn't have to make great efforts to get what you wanted. There is nothing limiting you in SoS aside from materials and plans (recipes), and that holds true for most HM and RF games.

Also HM has had unlockable things ever since ToT (with the rainbow seeds, I think they were called), back then I complained like you are complaining now, but nowadays I notice that it wasn't a big deal at all, and that I was still free to do pretty much everything.
>>
>>149295972
Aren't they innovating though? The clothes and furniture system in SoS was amazing, so much I hope RF can take a hint about how it should work, because the furniture in RF4 blows, and most clothes are palette swaps.
>>
>>149292529
Yeah, removing a feature from a previous game then locking it away behind a retarded socialist land sharing system for 'innovation' is not crippling at all. Nosiree.

And the mines. Only a fucking single node. Accessory making requires metals and precious stones, and where do you get them, hm? Five whacks governed solely by RNGesus and his random touch is no way good. I'm actually bleeding money for keeping up with accessory trade requests because of this shit.

It always one step forward, three steps back.
>>
>>149296674
So how do you get upgrades for the home? I remember seeing a screencap of the home in the I Can't Believe It's Not Japan style too.
>>
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>>149297952
It's mostly lumber and lumber like products if I remember right.
The western house also required 30 Marigold flowers and you can buy those from the vendors in town. Other houses required slight variations on the materials.

Here's a shot of Ford's office during the winter for no real reason.
>>
>>149297715
>Yeah, removing a feature from a previous game then locking it away behind a retarded socialist land sharing system for 'innovation' is not crippling at all. Nosiree.
It is innovation, I don't understand your complaint here, so they can't make changes to the land system to make it more engaging? It's not even challenging for old players anyway, and unless you seriously depend on that paddy, it's not crippling at all. You just simply don't like the contests, and that's okay, but that doesn't make them retarded.

>And the mines. Only a fucking single node. Accessory making requires metals and precious stones, and where do you get them, hm? Five whacks governed solely by RNGesus and his random touch is no way good.
The lack of mining nodes is a fair complaint, actually. I just never had issues with it so I didn't think about it. The randomness has always been part of HM's mining, however.

>I'm actually bleeding money for keeping up with accessory trade requests because of this shit.
Are you complaining about having to manage your resources?

I think that SoS making you to devote only to a few activities instead of being able to do everything well is not crippling, it's actually a good move. Most of the time when I play older entries I end up doing exactly the same every time, if I play SoS again I'll try ranching or crafting instead of farming or doing the flax empire
>>
>>149297715
>It always one step forward, three steps back.
You're a fucking drama queen, stop exaggerating.
>>
>>149297715
Oh, >>149298601 here, forgot to say something.

The game has flaws, so what, that wasn't the point we were discussing, we were discussing how this: "It doesn't help when Marvelous attempts at extending game play mainly revolve around crippling it." is a huge generalization.
>>
>>149297024
>Earlier games don't have you started with the fishing rod though, so I don't see how is this crippling.
Earlier games didn't actively block when you could get it either. If you put in the effort you could get it fairly early and have another means of income.

>Also mining is random in every HM/RF game etc.
Has more to do with the randomness itself. When it was mining floors, the tables were weighted such that you had a fair chance of coming away with one or two of what you wanted once you hit the right floors. With the mining point however, things are weighed in such a way that rarer items are harder to get. The old system took far more effort in regards to stamina and whtnot, but it added a game play element in the form of needing to properly plan and execute a mining expidition. The new system doesn't have the same stamina penalty but the time penalty is much worse.

>There is nothing limiting you in SoS aside from materials and plans (recipes), and that holds true for most HM and RF games.
Except that the majority of these are tied to unlocks unlike the older games. The older games may have had them but they were far fewer. Most common were the seeds really. SoS however has the majority of its items like that. How fast some items are unlocked is tied to effort, but some items are time unlocks that can extend to the third year, regardless of any effort on your part.
>>
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>>149231709
Something I forgot to mention when selecting nicknames. The character limit is still 6.

If I had the ability to use a Japanese input keyboard on my NA 3DS then it wouldn't be a problem, but I hope that the English release gets the expanded character limit just like the EU version of SoS got.

>can't select Sweetie
>can't select Darling
Six characters really limits what you can do and I had to settle for Honey just like I did in SoS.
>>
>>149297262
Not saying they aren't, but some things are just flat out cock blocking moves that aren't really innovation but just things that are done to extend game play for zero effort on their part.
>>
>>149300758
>Earlier games didn't actively block when you could get it either.
I'm sure some of them did, and SoS at least diving.

>The new system doesn't have the same stamina penalty but the time penalty is much worse.
That's fair complaint as I said in my previous post, but I don't see how that's crippling to the gameplay, also older games had you going into insane floors to catch specific fishes, for example, so it had it's own share of issues. I don't like the mining either but the discussion wasn't about SoS flaws anyway.

>How fast some items are unlocked is tied to effort,
And that's good.

>but some items are time unlocks that can extend to the third year, regardless of any effort on your part.
And those are mostly fancy stuff like that machine for auto watering crops. I see how that can be annoying but I still don't see how it's crippling.

>Except that the majority of these are tied to unlocks unlike the older games.
SoS just happens to have a lot more stuff than older entries, anything in older entries is available in SoS almost right from the start.

>>149301013
You seem to be exaggerating a lot m8. I understand you don't like some stuff but not liking something (like contests, for example) doesn't mean it's a bad mechanic.
>>
>>149300782
You could do "Sweeti" or "Darlin."
>>
>>149303669
It's not the same anon. It's just not the same.
Also, the shortening doesn't fit with Kasumi's mannerisms.
Darling is already pushing it, but she doesn't seem like the kind of person that'd be saying Darlin.
>>
>>149300782
Select something that sounds nice in japanese.

Like Anata.
>>
>>149304264
>pic

Sexy.

Not Minea is Iluka, right? (the blue one)
>>
>tame 2 buffamoos
>send them home
>they're not in any monster barn

help
>>
>>149305309
Siluka is the blue sister.

http://fogu.com/sos2/
>>
>>149305492
I wonder if you can marry both?

Yeah I know, HM/RF games don't let you do that sort of thing.
>>
>>149305460
nvm

they were in the extension

anyone know what's the max limit a barn can hold?
>>
>>149306097
4 for each floor.
>>
>>149306341
thanks man
>>
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Mentioned before in another post but your mother comes to visit and stay over for a few days.

Just like your sister she stays over at your place for a few days and you get an event with her before she leaves.

You show her around Lulucoco for her event.
>>
>>149307896
Cute!
>>
>>149307896
>The undateable milfs now include your own Mother
God dammit stop it
>>
>>149307896
Does your dad still treat you like an embarrassment or have you made him proud yet
>>
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>>149308506
I bet you'd go after your sister too if you had the chance.

>>149308661
I haven't completed his challenges yet, so probably not. I might be mistaken, but your mother actually talks to you about him and how you feel about him after you left the house.

Like I said before my moon is still poor, so I may be wrong.
>>
>>149302946
>I'm sure some of them did, and SoS at least diving.
Nope. It was either a flat out cost or required friendship with someone. As for diving, it has a fairly limited amount of fish. Half the list of stuff you get is items, clams and crabs.

>That's fair complaint as I said in my previous post, but I don't see how that's crippling to the gameplay, also older games had you going into insane floors to catch specific fishes, for example, so it had it's own share of issues. I don't like the mining either but the discussion wasn't about SoS flaws anyway.
Those things were either for the best items or were more for a challenge for completions. And were aren't just talking SoS either. ANB had a cave with three mining points that randomly generated both the amount of items and the items themselves. Also some items were limited to certain nodes. ToTT was the same with four nodes. See the progression there? It's made worse in ANB and SoS because the addition of a lot more creatable items via the blueprint system meant that minerals were in far more demand than in previous games. In the earlier games, beyond tool upgrades and maker/accessory creation, mining was mostly for extra money and not really required.

(to be continued)
>>
>>149308985

>And those are mostly fancy stuff like that machine for auto watering crops. I see how that can be annoying but I still don't see how it's crippling.
Because its more than just that. It's the game enforcing how it wants you to play regarless of what your objectives are. Want to make a greenhouse to grow specific crops on a different season in year 1 to unlock the golden crops? Well fuck you your waiting till year 2. Pre ANB you could get the greenhouse when you had the resources to have it built. So tell me how does limiting my options compared to previous games not cripple game play? Just because you may not want to do something doesn't mean that others don't want to do so. Yet they no longer have the option.

>SoS just happens to have a lot more stuff than older entries, anything in older entries is available in SoS almost right from the start.
Well, except for the fishing rod. And mining. Did I mention the greenhouse? The TV is another but not all games have it so that goes either way. The point here being that the older games had plenty of stuff that isn't available day one in SoS. Hell some of it wasn't available day one in the old game.

>You seem to be exaggerating a lot m8. I understand you don't like some stuff but not liking something (like contests, for example) doesn't mean it's a bad mechanic.
And now mate your putting in stuff I never said. I specifically pointed out things that add no value and were blatant attempts to extend game play. The blueprint system? Thats innovation. Time locks on things that didn't exist before, like the fishing rod and cutting off access to thing we could do earlier in previos games? Thats not innovation, thats cock blocking for the sake of extending gamplay thru no no innovation or effort on the devs part. And it a shitty mechanic.

One more thing. The "innovations" are so great that Marvelous was forced to add seedling mode due to complaints from japanese players about the needless difficulty they added.
>>
The horse really is a good way of getting around in ToTT.
>>
>>149308985
>Nope. It was either a flat out cost or required friendship with someone.
That's either a paywall or requiring a week or two to befriend someone, instead of that you gotta wait 1 month. Big fucking deal, it's still not crippling, and now you can dive.

>See the progression there? It's made worse in ANB and SoS because the addition of a lot more creatable items via the blueprint system meant that minerals were in far more demand than in previous games. In the earlier games, beyond tool upgrades and maker/accessory creation, mining was mostly for extra money and not really required.
Yes, the mining system sucks, as I already said a hundred fucking times. But it's also not crippling, you just gotta make compromises between what you want to make, because there is a lot more you can do. Is resource management so fucking bad to you?

>Because its more than just that. It's the game enforcing how it wants you to play regarless of what your objectives are.
No, it's not. You have less options at the start but that doesn't mean the game is forcing you to play a certain way. Games giving you more options as you go on is not fucking crippling, it's normal game progression, and SoS is pretty free for the most part. In fact there is a lot more stuff to do than in other HM games.

(to be continued)
>>
>>149310651
>So tell me how does limiting my options compared to previous games not cripple game play?
Because you're not limited aside from some luxury items? HM has never had everything available from the start, for fuck's sake.

>Well, except for the fishing rod. And mining. Did I mention the greenhouse?
You can mine in places other than the safari, the rod was behind a paywall or a soft time block that required you to befriend people, it has never been a starting item, and the greenhouse is not in every game anyway, and while I can see why it annoys you, it's still not fucking crippling.

>And now mate your putting in stuff I never said. I specifically pointed out things that add no value and were blatant attempts to extend game play.
I was replying to someone else, if you didn't notice. And no, they're not attempts to extend gameplay. You know what's an attempt to extend gameplay? Having more content than any other game in the series, that's what makes SoS longer.

>Thats innovation. Time locks on things that didn't exist before, like the fishing rod and cutting off access to thing we could do earlier in previos games? Thats not innovation
And I never said they were, the contests are an innovation though (if you mean those), whether you like them or not (no idea, because that was a reply to someone else). And it wasn't what we were discussing for fuck's sake.

>The "innovations" are so great that Marvelous was forced to add seedling mode due to complaints from japanese players about the needless difficulty they added.
Again, there is no point in bringing this up, because it's completely unrelated to what we were discussing.

Do you even remember older games? They have always had some stuff limited to later seasons like exclusive winter mines, characters moving in, etc.
>>
>>149311183
I seriously think you don't remember much from the older games, most of them aren't nearly as free as you're making them up to be, not to mention they didn't have nearly the same amount of stuff as ANB or SoS.

No idea about GB and ToTT but they sound like shit anyway, since that is actually crippling progression (limiting house upgrades per season, for example), unlike ANB or SoS where you're really grasping straws about what "crippling" is.

The games aren't perfect, but they are getting better (at least the 3DS ones, since I skipped the DS ones), saying stuff like how they cripple the gameplay more each time is a huge exaggeration.
>>
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wall of texts the general
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>>149308948
I like lolis, but she looks like a toddler there, so I probably wouldn't go after her.
>>
>>149311726
This all started because I said that the statement "It doesn't help when Marvelous attempts at extending game play mainly revolve around crippling it." was an unfair generalization.

I have no idea how it escalated so much.
>>
>>149310651

>That's either a paywall or requiring a week or two to befriend someone, instead of that you gotta wait 1 month. Big fucking deal, it's still not crippling, and now you can dive.
Bullshit. The first month in ANB flat out proved it. SoS doesn't do the same for good reason. And diving is both SoS only and isn't fishing no matter how you try to spin it. Don't forget we're talking about the how things are trending in the series and not just SoS.

>Yes, the mining system sucks, as I already said a hundred fucking times. But it's also not crippling, you just gotta make compromises between what you want to make, because there is a lot more you can do. Is resource management so fucking bad to you?
Yes it is because the game has come to rely more and more on those resources while limiting said resources. Remember those two countries you said were crippling to unlock? Part of that lies with this.

>No, it's not. You have less options at the start but that doesn't mean the game is forcing you to play a certain way. Games giving you more options as you go on is not fucking crippling, it's normal game progression, and SoS is pretty free for the most part. In fact there is a lot more stuff to do than in other HM games
Yes it does when the reason you have few options is because the developer dilliberality locked away options the existed in the earlier games at the same point.
>>
>>149312308
>Bullshit. The first month in ANB flat out proved it.
Yes, ANB had a shitty 1 month tutorial, SoS has a week long one because they learned their lesson, again, what's your point with this.

> Don't forget we're talking about the how things are trending in the series and not just SoS.
And it isn't a trend at all, in fact SoS improved over ANB all around.

>Yes it is because the game has come to rely more and more on those resources while limiting said resources.
You still have enough resources for basic progression, anything else and you have to make a compromise. That's not crippling, it's resource management, and I'm glad it's part of the game.

>Remember those two countries you said were crippling to unlock?
>Part of that lies with this.
I also said that they were simply akin to getting the HG, because the amount of stuff you need to unlock them is not crippling, it's a challenge.

>Yes it does when the reason you have few options is because the developer dilliberality locked away options the existed in the earlier games at the same point.
Except for the most part this isn't true at all. ANB's whole "gameplay crippling" you're claiming seems to stem from it's shitty tutorial, while you're ignoring how SoS has pretty much the same stuff (and more) as any other HM game at the same point. I doubt you're that butthurt about the greenhouse right? Because that's the whole thing your argument is coming down to in SoS.

As I haven't played GB and ToTT I can't even give opinions about them, but they sound bad alright, so I won't make any attempt to defend them, let's ignore them.
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>>149311726
Don't you really get scooters in SoS?
>>
>>149311183
>Because you're not limited aside from some luxury items? HM has never had everything available from the start, for fuck's sake.
HM never had as many diliberate hard blocks as they do now. Before how and when you got most things were directly tied to your effort. The sooner you got the money and materials, the sooner you could get said items, with the exception generally being some seeds and a few other things. Now even if you have both you still have to wait till the game tells you its available.

You can mine in places other than the safari, the rod was behind a paywall or a soft time block that required you to befriend people, it has never been a starting item, and the greenhouse is not in every game anyway, and while I can see why it annoys you, it's still not fucking crippling.
Mining is Safari only. Diving nets you some items but thats it. And soft blocks are nothing like hard blocks. Soft block can be broken by you any time you choose to. Hard blocks give you no say in the matter and release stuff when the game chooses to. You have no say in that. And its extremely crippling when a series that relied mostly on soft blocks starts transitioning things to hard blocks.

>I was replying to someone else, if you didn't notice. And no, they're not attempts to extend gameplay. You know what's an attempt to extend gameplay? Having more content than any other game in the series, that's what makes SoS longer.
That was also one of my posts, And yes they are. They deliberatly force you to wait until you can access places and items in a way they never did before. All that does is act as a roadblock on progress where none existed before.

(cont)
>>
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The "limited edition package" for Skytree village
Is it just me or is it retarded to have the items in the package be rendered drawings and not...pictures of the actual stuff?
Also
>that black outline
So we get a dildo too, cool
>>
>>149313283
yeah some kind of segway late game
>>
>>149314809
>HM never had as many diliberate hard blocks as they do now. Before how and when you got most things were directly tied to your effort. Now even if you have both you still have to wait till the game tells you its available.
Mostly luxury or special items, nothing basic is locked away in any different way than the other games. Even the countries that visit you in SoS are tied to your own effort.

>Mining is Safari only. Diving nets you some items but thats it.
That's what I meant, I guess it doesn't count as mining though, but it's pretty reliable to get low level ores.

>Soft block can be broken by you any time you choose to.
Except for the rod that Zack gives you in BtN and FoMT, that required befriending him, which took a little time, so it ends up being the same was SoS and it's "hard lock" (which is just waiting until summer). In AWL the fishing rod had to be bought from Van too, and while he visits in Spr. 3, if you miss him you'll have to wait until he visits again. I'm sure I'm missing more stuff like this.

>And its extremely crippling when a series that relied mostly on soft blocks starts transitioning things to hard blocks.
>They deliberatly force you to wait until you can access places and items in a way they never did before. All that does is act as a roadblock on progress where none existed before.
You're exaggerating here. Also, are you forgetting that a couple of older games needed you to check the TV sales channel to get some critically important stuff? And it was on a schedule?
Or that some games followed a storyline (AWL, StH)?
Or some games even finished after your evaluation if it was bad?
Or that ToT/AP also had areas blocked by needing rainbow seeds?

I seriously think you haven't played the franchise enough or you simply don't remember older games, because most of your complaints seem to be stuff that has always been in the franchise one way or another, the franchise has never been as free as you're making it up to be.
>>
>>149315430
I thought HM had given up on HM for a moment. Guess they gotta keep that trademark alive.
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>>149315778
Doesn't it use some kind of hard-to-get fuel?
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>>149311183
>And I never said they were, the contests are an innovation though (if you mean those), whether you like them or not (no idea, because that was a reply to someone else). And it wasn't what we were discussing for fuck's sake.
And again I never said nor mentioned that stuff. I keep point out the stuff I consider not to be innovation and you keep going back to the stuff I already said I considered innovations. The contests were fine. It all the hard locks that exist that didn't berore that aren't.

>Again, there is no point in bringing this up, because it's completely unrelated to what we were discussing.

The discussion has been about how some of the changes in the recent games (plural) have had a crippling effect on the games. You however seem to be entirely focused on SoS.

>Do you even remember older games? They have always had some stuff limited to later seasons like exclusive winter mines, characters moving in, etc.
I've been playing since HM 64 but not the Gamecube/Wii games. And while individual games have had unique things to them the series as a whole has been fairly consistent. Generally mines have always been available but the winter mines were an added extra in FoMT and the games based off it and not the only mines available in those games.
>>
>>149315430
It's weird that the blue feather isn't licensed by Bokujou Monogatari and ca be used by HM for exact same purpose.

Also, I feel kind of guilty because I think that girl is cute, though the guy looks out of deviant art.
>>
>>149316271
coins? it uses any coin you find, whether its mining or randomly picking off rocks
>>
>>149312249
To which I disagreed. If neither of us had real given a damn about the why of it then the discussion would have never happened. But we do so here we are.
>>
>>149316280
>And while individual games have had unique things to them the series as a whole has been fairly consistent.
Anon, past the 64/PSX games, the series had many, quite different games, with only the DS games getting kind of standard again (though with wildly varying quality, hence I dropped the mainline series in the DS and only played RF). Even then 64 and BtN/FoMT had it fair share of locked stuff.

>And again I never said nor mentioned that stuff. I keep point out the stuff I consider not to be innovation and you keep going back to the stuff I already said I considered innovations.
I never intended to talk about innovations with this discussion, actually, so let's forget about that.

>The discussion has been about how some of the changes in the recent games (plural) have had a crippling effect on the games. You however seem to be entirely focused on SoS.
Not really, I'm considering ANB too, it's just that most of your complaints about ANB have to do with it's long tutorial (the only exception being your complaint about the mining).
>>
>>149316490
No, I know, it's just that it really escalated into a whole argument of text walls.
>>
>>149313267
>Yes, ANB had a shitty 1 month tutorial, SoS has a week long one because they learned their lesson, again, what's your point with this.
My point was Marvelous was doing stupid things in the name of extended game play.
Thus that damnable one one.

>And it isn't a trend at all, in fact SoS improved over ANB all around.
And I pointed out some of these thing predate ANB and some things aren't an improvement. Hence the point about the mining nodes.

>I also said that they were simply akin to getting the HG, because the amount of stuff you need to unlock them is not crippling, it's a challenge.
Except as I pointed out, that challenge lead to so many complaints from the Japanese player base about about it being nothing more than a tedious grind that Marvelous ended up implementing a new game mode because of it. I obviously wasn't the only one who thought it was a ridiculous challenge.

>Except for the most part this isn't true at all. ANB's whole "gameplay crippling" you're claiming seems to stem from it's shitty tutorial, while you're ignoring how SoS has pretty much the same stuff (and more) as any other HM game at the same point. I doubt you're that butthurt about the greenhouse right? Because that's the whole thing your argument is coming down to in SoS.
Except you ignored all my complaints about how they hard locked things. I used that tutorial as an example because in previous games you alternatives at that same point in previous games that you could do. Namely unlock and working on fishing. Or going mining.

>As I haven't played GB and ToTT I can't even give opinions about them, but they sound bad alright, so I won't make any attempt to defend them, let's ignore them.
Except we really can't since thing started there and even before them. HM is large series don't forget. Just counting the DS line it's 7-8 games? Then theres what came before and other consoles. My oerspective comes from playing all those DS games and a good chunck of what came before.
>>
>>149316382
What's the fuel economy on that thing? 1 coin every 10 tiles? Better than that? Worse?
>>
>>149317971
>My point was Marvelous was doing stupid things in the name of extended game play.
No, they did that stupid tutorial in the name of introducing people to the franchise, not in the name of extended gameplay. Even then, a tutorial is not gameplay crippling, it's simply a shitty tutorial, a bad design choice for sure but not what we're arguing here.

>And I pointed out some of these thing predate ANB and some things aren't an improvement.
But again, I don't find the lack of mining nodes to be gameplay crippling, It's not an improvement (I liked long mines), but it doesn't stop you from progressing the game, it just forces you to make a compromise between whatever you want to craft. That's not crippling, it's resource management. You even get a country selling you gems in the second year if you don't feel like managing resources.

>Except as I pointed out, that challenge lead to so many complaints from the Japanese player base about about it being nothing more than a tedious grind that Marvelous ended up implementing a new game mode because of it.
It's a ridiculous challenge alright, but (again) it's not gameplay crippling, it's just a challenge like marrying the HG in older games was, which was also a tedious grind.

>Except we really can't since thing started there and even before them. HM is large series don't forget. Just counting the DS line it's 7-8 games? Then theres what came before and other consoles.
I said we should ignore ToTT and GB because I agree they were bad and crippled progression by what you told me, so there is nothing to discuss there. Also DS only has other 3 unique games (IoH, HMDS and SI), out of which there is nothing you could probably complain about (and at least I did play SI and HMDS), the rest being spin offs.

> My oerspective comes from playing all those DS games and a good chunck of what came before.
Does it? Because you're ignoring some stuff.
>>
>>149319190
>You even get a country selling you gems in the second year if you don't feel like managing resources.
Fuck, this was an SoS improvement, forget about this line in relation to ANB.
>>
>>149318412
its been a while since I last played but a coin will generally last 3 days
that includes around all the fields I own to the town and back
as for what coin I used, I'm not entirely sure.
>>
>>149319439
That's pretty good then.
>>
>>149315921
Mostly luxury or special items, nothing basic is locked away in any different way than the other games. Even the countries that visit you in SoS are tied to your own effort.
And yet again you ignore mining and fishing. They are not *special* nor *luxary* as they are alternate income options and flat out required to improve your tools in the case of mining.


>Except for the rod that Zack gives you in BtN and FoMT, that required befriending him, which took a little time, so it ends up being the same was SoS and it's "hard lock" (which is just waiting until summer). In AWL the fishing rod had to be bought from Van too, and while he visits in Spr. 3, if you miss him you'll have to wait until he visits again. I'm sure I'm missing more stuff like this.
Friendship is still a soft lock tho since when it unlocks is tied to when and how (gifting vs no gifting) you befriend him. And it was FoMT only, BTN was from the other guy who lived with him in that game. I'll give you Van but he shows often enough that missing him on the 3rd wasn't too much of an issue.

>You're exaggerating here. Also, are you forgetting that a couple of older games needed you to check the TV sales channel to get some critically important stuff? And it was on a schedule?
Point

>Or that some games followed a storyline (AWL, StH)?
Those weren’t hard blocks but actual goals you were attempting to complete. Thats an entirely different thing.

>Or some games even finished after your evaluation if it was bad?
That can also be considered a goal and something you were generally warned about. The first HM games were based on that in fact and never extended past that period.

>Or that ToT/AP also had areas blocked by needing rainbow seeds?
Never played the GC/Wii games so can't say either way. IoH and SI had you look for stones to raise the islands tho. That was tied to you running around looking for stones.
>>
>>149321158
>And yet again you ignore mining and fishing.
I'm not ignoring mining and fishing, I've told you plenty of times that I don't consider having less mines to be a gameplay crippling scheme to extend the playtime, I consider it a bad design choice because I liked old mines more, but it's not crippling, it just requires making a compromise about what you're crafting, which isn't a bad thing in itself either. Fishing most of the time has some sort of requirement, whether it's soft or hard is pointless, because it's not supposed to be an initial item, saying that it's gameplay crippling is a huge exaggeration.

>And it was FoMT only, BTN was from the other guy who lived with him in that game.
In BtN it was from Greg, no need for friendship in that one though, but you needed to go there on weekends, doesn't that count as a hard lock (since game started on Monday iirc).

>Those weren’t hard blocks but actual goals you were attempting to complete. Thats an entirely different thing.
Actually, you could choose not to marry in AWL and the game would end after the first year. StH didn't even have marriage until the remake, and you still had to do specific stuff to get different endings iirc.

>Never played the GC/Wii games so can't say either way.
ToT/AP had you making these very specific rainbow recipes to unlock new areas.

>IoH and SI had you look for stones to raise the islands tho. That was tied to you running around looking for stones.
That's barely an effort man, come on.

Also in HM64 you had to do specific stuff to get the photographs, plus the game didn't continue of you got a bad evaluation.

See, saying that Marvelous has been crippling the gameplay to extend the playtime is a huge exaggeration and generalization outside from GB and ToTT, a lot of games in the series have some sort of game progression depending on your playtime and effort, and it translates pretty well to ANB and SoS.
>>
>page X
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>>149316836

>Anon, past the 64/PSX games, the series had many, quite different games, with only the DS games getting kind of standard again (though with wildly varying quality, hence I dropped the mainline series in the DS and only played RF). Even then 64 and BtN/FoMT had it fair share of locked stuff.

Not as varied as you might think. The first game was the most limited and different, a HM64 was where thing were initially defined tho. It also served as the basis for
BTN and the Mineral Town games. STH and HoLF are tied to one of the gamboy games.
Marvelous has a habit of creating a new game then reusing game assets and mixing up a few things to create a sequel or two on occasion.

>Not really, I'm considering ANB too, it's just that most of your complaints about ANB have to do with it's long tutorial (the only exception being your complaint about the mining).
That's because you said you never played ToTT which was when they started to be fairly noticeable but they experimented with it earlier. GB was different enough that it didn't suffer much due to those issues. ToTT very was noticeable for it because of the way they handled the farm expansions and the tool upgrades. Those were hard locked to one per season. Given that both farms had a dozen expansions, it took four full years to expand each farm. Further more you could lose an oppurtinity for an expansion because the storyline event overrode it with the tunnel expansion request (and there were several of these) and the larger bed request for the marriage also overrode it. The tools were just as bad. You could only perform one upgrade per tool and the tools had quite a few upgrades.
It's things like this that I complain about.
>>
>>149325201
>Not as varied as you might think. The first game was the most limited and different, a HM64 was where thing were initially defined tho. It also served as the basis for BTN and the Mineral Town games.
Anon, by "past the 64/PSX games" I meant "after those games", I have in fact played the first HM, and HM64 is actually my favorite in the series. Also, I still have a copy of FoMT on an old GBA. I know they were all pretty similar back then.

>STH and HoLF are tied to one of the gamboy games.
This I didn't know, I thought StH was standalone.

>It's things like this that I complain about.
As I said, ToTT sounds bad, so I'm not disagreeing with your opinion about that one. Though there is nothing like that in ANB or SoS.

Really, the whole argument (for me at least) is still that "Marvelous is crippling gameplay to extend play time" is a huge exaggeration and generalization.

I'm not trying to argue about different problems a game may have, nor I'm going to argue that some games actually do this (like ToTT seems to), but just that it's not a trend.
>>
>>149319190
No, they did that stupid tutorial in the name of introducing people to the franchise, not in the name of extended gameplay. Even then, a tutorial is not gameplay crippling, it's simply a shitty tutorial, a bad design choice for sure but not what we're arguing here.
Except that if they hadn't tried the extend the gameplay the way they did it would have been an issue. They could have fit in the mining and fishing to a friendship tutorial in that time frame and it wouldn't have been a senseless waste of time.

But again, I don't find the lack of mining nodes to be gameplay crippling, It's not an improvement (I liked long mines), but it doesn't stop you from progressing the game, it just forces you to make a compromise between whatever you want to craft. That's not crippling, it's resource management. You even get a country selling you gems in the second year if you don't feel like managing resources.
Flat out block no, hinder, hell yes. One of the biggest limitations to your farming progress is your tools. Beyond the first upgrade which you can get the materials for from diving, the rest is tied to mineral node. I had to wait til the merchants started selling ores to finish off the silver tools and to even start the gold. And being forced save scumming to get anything in any sort of timely manner as opposed to get something early. is flat out shit design by any standard.

>It's a ridiculous challenge alright, but (again) it's not gameplay crippling, it's just a challenge like marrying the HG in older games was, which was also a tedious grind.
It was also completely optional. Wasn't even necessary if you were one of those who had to fill out the item logs. Not so with the with the two other countries in SoS.
They had items that could only be gotten from them.

>Does it? Because you're ignoring some stuff.
Not really. I see it as more a case of you misunderstanding the difference between the hard caps and soft caps.
>>
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So I was checking out Fogu and it seems Hashimoto was recently asked about the lack of rivals in recent games:

>Hashimoto explains the boy players say they stop playing because the love rival took the girl they like, while the girl players feel the rivals are a better match to the marriage candidates than they are. At the moment that's why they don't add rival events to the series, but he said he'd like to add them back in sometime.
>>
>>149327324
Makes sense.
>>
>>149326881
>Except that if they hadn't tried the extend the gameplay the way they did it would have been an issue.
I don't understand what you meant with this.

> flat out shit design by any standard.
Fair enough, and I said that I agree that it's bad design, but that's not what we're arguing about, we're arguing about if it's "gameplay crippling to extend play time", which is not.

>Not so with the with the two other countries in SoS. They had items that could only be gotten from them.
Well, that's true I guess. It's a retarded grind that has rewards at least. I still don't get how that is crippling gameplay.

> I see it as more a case of you misunderstanding the difference between the hard caps and soft caps.
I'm not misunderstanding what soft and hard caps are, I know what you mean by that. You're the one ignoring old gameplay mechanics that did stop progress or forced you into making certain gameplay choices if you wanted some stuff.

The franchise has never been as free as you're claiming anon, and ANB and SoS aren't as restrictive as you're making them up to be either, their longer playtime simply comes from them having more stuff to do, not from their playtime being inflated artificially (aside from the retarded ANB tutorial, which I wouldn't count as crippling gameplay features but just a bad design choice).
>>
>>149327324
I want rivals back, I never lost the girl I wanted to them, and they made the towns feel more alive.
>>
>>149327324
>>149327714
Although what I'd like is if MC can take all the time they want to choose, and once they marry, then the others marry others.
>>
>>149327998
I'm pretty sure that's what happened in FoMT, the rival marriages didn't start occuring until year 4, while the game expected you to be married by the evaluation at the end of the third year.
>>
>>149322345
>'m not ignoring mining and fishing, I've told you plenty of times that I don't consider having less mines to be a gameplay crippling scheme to extend the playtime, I consider it a bad design choice because I liked old mines more, but it's not crippling, it just requires making a compromise about what you're crafting, which isn't a bad thing in itself either. Fishing most of the time has some sort of requirement, whether it's soft or hard is pointless, because it's not supposed to be an initial item, saying that it's gameplay crippling is a huge exaggeration.

And your ignoring tool progression. That is tied directly to mining. Hinder that and you hinder other things. How many plants you can grow is tied to how many to effectively water. Your ability to gather wood is tied to how much you can effectively gather. Trees area major source and your tools determine how much stamina you'll waste chopping one down. Same with rocks and stone. In the older games getting what you needed was a matter of planning and logistics and could be done when needed. Now? Beyond the first upgrade Access is first deliberately delayed then tied randomness. That's not an improvement but an exercise in frustration.

In BtN it was from Greg, no need for friendship in that one though, but you needed to go there on weekends, doesn't that count as a hard lock (since game started on Monday iirc).
More of blending of the two. Hard locks trigger at the same point evey game regardless of player actions.
Soft locks trigger due to specific actions on the players part. Greg requires both the a specific time and player effort. I don't mind Greg too much because the delay isn't that excessive.

>That's barely an effort man, come on.
That was for some of them. Other you got as a result of actions you did, friendship levels crops you shipped etc. Basically stuff you'd do anyway. Getting access to the mine and rice paddy could be done fairly easily but the rest of the islands was more work
>>
>>149322345

See, saying that Marvelous has been crippling the gameplay to extend the playtime is a huge exaggeration and generalization outside from GB and ToTT, a lot of games in the series have some sort of game progression depending on your playtime and effort, and it translates pretty well to ANB and SoS.
Except it isn't and you still ignoring the changes that blatantly hinder progress where they don't flat out deliberately delay it.

Lets just agree to disagree. It's late here and I have to get a bite to eat before going to bed. Have an early day tomorrow.
>>
>>149329557
>And your ignoring tool progression. That is tied directly to mining. Hinder that and you hinder other things.
It didn't hinder me at least, as by late Summer I already had most fields full of crops. As I said, I think you're exaggerating about how much it hinders you.

>How many plants you can grow is tied to how many to effectively water. Your ability to gather wood is tied to how much you can effectively gather. Trees area major source and your tools determine how much stamina you'll waste chopping one down. Same with rocks and stone.
Stamina is incredibly easy to recover now since food recovers stamina.

> Now? Beyond the first upgrade Access is first deliberately delayed then tied randomness. That's not an improvement but an exercise in frustration.
I've never said it's an improvement (quite the opposite, I don't like the mining now), just that it's not blocking your progress or crippling your gameplay.

>I don't mind Greg too much because the delay isn't that excessive.
The point isn't that it was hard or anything, it was just to portray another example of something you're complaining about in the 3DS games that it's actually present in older games.

Seriously man, don't you think you were actually exaggerating with your claim? I've given you many examples of how the games have never been as free as you want the new games to be, in fact the new games are more free by virute of having a lot of more options available to you, even if they are made available progressively as you play (and no, most of those things aren't hard locked, most are tied to your shipments). So aside from your ToTT complaints, which seem legitimate, I don't see how new games have crippled gameplay, in fact the gameplay is better than most of the older entries.
>>
>>149329918
>Except it isn't and you still ignoring the changes that blatantly hinder progress where they don't flat out deliberately delay it.
But I'm not ignoring the mining changes (or fishing, if you insist on that), I'm saying you're exaggerating about them or they don't hinder progress as much as make you take a choice about it.

This is my last post >>149330563
I'm getting tired too, feel free to disagree, but I think I've made a pretty good case about why you're making huge exaggerations and generalizations.
>>
>>149329918
>saying that Marvelous has been crippling the gameplay to extend the playtime is a huge exaggeration

Not that anon, but that's a relief. That's what I heard they did with SoS gameplay since there's more or less no RF elements and just farming and waifuing.
>>
>>149330791
HM has always been only about farming and waifuing anon.

SoS has tons of things to do by the way, it's just that the last piece of gameplay is unlocked in Autumn, Summer gets pretty crazy already if you get a seed maker. Some people exaggerate about things taking too long but HM in general is slower than RF.
>>
>>149331048
I know HM doesn't have much besides farming and waifuing, but at least they do add other features. SNES HM must've had very little to do other than farming and waifuing though.
>>
>>149332673
Yeah, but it was also pretty short so it doesn't matter.
>>
>>149054180
The first HM had a TV? It was probably as basic as the HM64 TV.
>>
>>149334471
Even less so, weather only.
>>
>>149334471
Does HM1 even hold up for today's standard? I've never played it, but I'm curious about where it all started
>>
>>149335752
I've never played it either. All I've seen of it are some screencaps. I know there's a time limit, and there's rivals. The "classic cast" is there, like Ellie, Mary, Karen, and so on.
>>
>>149335752
It's still a solid game, just that there is no reason to play when you can play any other HM that has more stuff to do and better farming to boot
>>
>>149335926
HM1 doesn't have the classic cast, they were introduced in HM64, where the girls are descendants from the HM1 cast, with Ellen (Elli's grandmother in the game) in fact being the same Ellen from HM1.

The only one who looks remotely ismilar in HM1 is Ann, who looks exactly like HM64's Ann (And by extension all versions of that Ann).

>>149335932
Forgot to say, the inventory system is ass, so that's a huge deal breaker for some people.
>>
>>149336126
Oh. I thought it was the classic cast for all the old games. What was the last game with them? FoMT?

Speaking of '64, it's safe to talk to the old lady when she's in the chair, but not otherwise, right?
>>
>>149337161
Its not safe to talk to her if shes not rocking.
>>
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>>149340529
Dolce looks pissed. Maybe she discovered Pico's secret pad in her hat.
>>
>>149341965
Or maybe she found out that some of her underwear is missing.
>>
Clorica is a good healer. High INT and MATK.

Fits nice in my tanky role.

Who's a good DD in your opinion.
>>
>>149346948
Shoe.
>>
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morning /xsfg/! don't forget to check your mail today!
>>
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>>149355726
How does drill hair work?
>>
>>149357718
Look up for Ringlets.

>>149355726
I would marry her again and again
>>
>>149358171
Bianca was my first ever RF wife. Remember having to pass over so many other qts with 10LP until she'd finally marry me.

Then Frontier came around and the genki mailgirl and librarian princess made me a faithless whore. Sorry Bianca, it's just too much.
>>
>>149360692
You simply don't deserve her.
>>
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>>149364012
How cute is the tomboy maid?
>>
>>149364012
I want cutesy meido to beat the living shit out of me.
>>
>>149346948
Meg has a secret healing spell that removes status ailments, heals HP, and I think revives. But you have to date her to unlock it.
>>
>>149369265
>desecrating my race with elf filth

No thanks.
>>
>>149371761
I get it, the way she says Bravo! all the time annoys you?
>>
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>>149375779
Is that promo art for Sunshine Isles?
>>
Also, how is Sunshine Isles? I haven't played it long enough to tell.
>>
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>>149379452
>>149382052
Technically Island of Happiness but yeah.

I haven't played it in years but from what I remember I had fun with it. Always love the games where you help your town develop through farming and fishing and buying construction and shit, although I do remember getting frustrated because lots of villagers have conditions where they'll leave if you don't do things like ship enough x in a certain time period y and whatever else. You could always get them to move back but after a while it''s just hard to keep track of. But in any case one of the few HMs where I remember feeling truly rewarded for the progress I made with my farm and money making.
>>
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>>149385912
I want to hold her hand.
>>
>>149383548
>people leave

For how long?

Also, how often do you have to water plants so they aren't over/under watered?

>>149385912
It'd be nice if they had more variety of clothing. Like Amber wearing a T-shirt that says "I [heart] [honey bottle]."
>>
>>149371885
No.

Elves are subhuman scum that are not worthy to breed with.
>>
>>149387680
I like elves.

Memes aside, Meg is a pretty decent healer, although Shoe is best for offense. Personally I like having Forte along because I like her.
>>
>>149388247
Fucking knife-ear fucker. Remove yourself.

Just took a look at Shoe's stats. Holy shit that monstrous STR.
>>
>>149387496
What would everybody else's casualwear be?
>>
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>>149387496
I haven't played in years anon go look it up in a guide or something
>>
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>>149392557
Clorica might wear a sweater with a bunch of Woolies on it in different poses doing Wooly stuff.
>>
>>149402458
Level 8 Otomero? Oto melon?
>>
The thread is a lot less active since that debate on Marvelous and HM stuff.

In other words, back to normal.
>>
>>149409223
That's certainly true.
>>
>>149402458
I think the heart watering can is the best one in the game.
>>
Anyone else give Amber a lollipop as a weapon?

(old) pic related: the inside of that overpriced cabin in my game.
>>
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>>149404641
>>149419353
Is it ever said in the game that Clorica likes Woolies?
>>
>>149420992
I'm pretty sure she's excited for the Wooly festival and that she wants to take a nap with it, so there's a strong implication.
>>
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>>
>>
Plot twist: What if Frest died in the fall at the start of the game and didn't know it after?

>>149431703
Can she tell if you put in grapes as an added ingredient?
>>
>>149398493
Frey really does look like Miku.
>>
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>>149327324
To be fair, I can sort of understand the second complaint, sometimes I feel bad for the guys whose love interests I take.
In HMDS I married Flora, and I remember at some point Carter admits he had feelings for her, but he didn't notice until after you married her. He also ends up having to continue his work by himself and complains about getting lonely.
I don't regret it though. I was mad that she wasn't a bachelorette in AWL and I admit one of my main reasons for getting HMDS was so I could finally marry her.
>>
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>>149149747
Albino Clorica!
>>
I can't think of anything to say at the moment.

bump
>>
>>149434164
>Carter
Speaking of which I forgot he was a bachelor in the girl edition of DS, what is natsume on to think some 50 year old archeologist dude could be a bachelor.
>>
is leon karnak the last stage? how much prep do i need, how much space do i need in my bag to carry all the items i get there?
>>
>>149443413
pls resbond
>>
>>149443413
>is leon karnak the last stage
You've still got a long way to go. Don't spoil it for yourself.
>>
>>149447298
well it says so when i want to save: save the last guardian
>>
>>149448740
Saving the last guardian isn't the end of the game by a long shot.
>>
>>
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>>
>>
RF4:
so food gives me a bonus until the next day right?
what if i eat multiple different food types in the same day, which bonus is applied?
>>
>>149455592
I'm not exactly sure since I'm still fairly new to the game but I think the last food you ate will only apply.
>>
>>149455592
I think the food that you most recently ate is the bonus that's applied but I could be wrong.
>>
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>>149455592
food effects do NOT stack iirc
>>
on this topic: saw that some chocolate food has something like sleep resistance +100%
does that mean if i eat it at 5:58, i dont get the "no sleep" debuff?
>>
>>149455963
nvm its fatigue, and i can cure it with some food item
>>
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>>
Crafting is crazy.

Also, Leon Karnak in Arc 1 is raping my ass.
>>
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>>149447298
>tfw credits roll after i get up on the tower and beat sano and the other guy
you fooled me anon
>>
>>149442231
I feel like when Marvelous very first made the Forget Me Not Valley's cast they definitely must have never meant for there to be a girl MC pursuing any of the males. Even when you look at the three they picked for AnWL it feels kind of reaching (what girl would want to marry any of those chumps). Then you get to DSCute and they had to pick another three more, it's no wonder they had to start scraping the bottom of the barrel to match the number of candidates in the male version.

I always imagined the Japanese version letting you be ""best friends"" with some of the bachelorettes is probably an apology from the developers for how shit all the guy choices are.
>>
>>149466078
Ignore the credits. You've only just completed the first act of the game.
>>
>>149466568
lol
i heard it takes alot of RNG to trigger the beginning of the next acts right?
(I was a bit worried cause I thought i finished the game halfway into summer)
>>
>>149466926
The second act can be started about a week later or something by talking to Venti. The one that needs RNG to trigger the beginning is just act 3.
>>
Ready for shipment to Selphia.
>>
>>149455271
I hear bugs get really bold in summer.
>>
>>149455806
>>149455963
>>149455771
The last meal you ate is the current food bonus until you fall asleep or eat something else, which "overwrites" what you previously ate. Exception is potions (and I think also medicines).
>>
>>149469820
Forte must really love you.
>>
>>149469820
How many chickens do you have?
>>
so after restoring the guardians memories should i just wait a week? i heard something about a dialogue with venti every day and that i shoulnd choose the second option or else the 2. act wouldnt start
>>
>>149480674
There's no time frame. If you want the story to advance, pick the 2nd option when talking to Venti. If you don't want that, don't pick it.
>>
Going to play Rune Factory 4. Which girl should I marry?
>>
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>>149483540
Follow your heart.
Pick Forte
>>
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>>149483540
Follow my heart.
Pick Clorica.
>>
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>>149483540
Follow your heart.
Pick Dolce
>>
Ys: Memories of Celceta is on pc? How likely will it come to steam?
>>
File: 1467141372687.png (2MB, 1280x1916px)
1467141372687.png
2MB, 1280x1916px
>>149483540
Follow your heart.
Pick Shoe
>>
File: I choose you.png (335KB, 1000x1000px)
I choose you.png
335KB, 1000x1000px
>>
>>149479620
6 regular, 6 silkie, 1 araucana.
>>
>>149483540
Follow your heart.

Whoever you like best.
>>
File: 1423470769317.png (87KB, 500x500px)
1423470769317.png
87KB, 500x500px
Speaking of eggs, something neat about 3V/ToT is that they improved the treat system for your barn animals.

There's a white treat that you can feed your animals that increases the amount of products they give daily. I think I read that one animal can give 100 of an item daily if you do it long enough. If you do it right then you only really need one of each animal.

I alternate between red and white treats and after a little over a month my three chickens give me 5 eggs each daily. My cows are the same way too. I'm sure that if I didn't use the red and only gave them white then they'd be at around 10 each by now.
>>
>>149484784
>>149485113
>>149485371
>>149487330
>>149492889
>no one mentioned elf filth
>no one mentioned pedobait bug girl

As it should be.
>>
>>149493367
Don't hate on Amber. She's great.
>>
File: 1451003732064.jpg (194KB, 455x642px)
1451003732064.jpg
194KB, 455x642px
>>149493367
I was going to do Meg next, but I don't have any good pictures saved of her.
>>
>>149493530
Remove yourself knife-ear coddler.

>>149493412
Dating and marrying her just confirms your pedophilic tendencies.
>>
>>149493904
Remove me yourself, Pelinal.
>>
>>149493904
Not that anon but Dolce has knife ears too.
>>
>>149494889
She's not elf scum.

>>149494421
Your mother told me that you should have been wiped on a bedsheet while sucking my dick the other night.
>>
File: Frilly swimsuit.jpg (283KB, 867x800px)
Frilly swimsuit.jpg
283KB, 867x800px
>>
Does Pico have pointy ears?
>>
>>149500036
I think so.
>>
>>149501114
I read that in Shoe's voice.
>>
What's the best moneymaker in ANB and Tale of Twin Towns?
>>
>>149507037
Or at least the best crop, like the pink melons of RF4 or the flax thing of SoS?
>>
>>149507037
>fainted while crafting
>nancy treats me free of charge
>few days later
>fainted while crafting again
>jones rips me off

I seriously wanna kill that guy.

I always pray that Nancy will be there instead of that jew doctor.
Thread posts: 487
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