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/egg/ - Engineering Games General - Formerly /svgg/

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Thread replies: 327
Thread images: 111

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Spess belongs to the technecromancers of CLANG edition

previous ded >>148410750

The thread is dedicated to all games about building machines and systems out of blocks, in space or otherwise:

Corneroids, Space Engineers, Starmade, Avorion, From the Depths, Factorio, REM, Robocraft, Machinecraft, Garry's Mod, Homebrew, Besiege, Infinifactory, Scrap Mechanic, GearBlocks, and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe

StarMade:
>star-made.org
https://www.youtube.com/watch?v=7YyxsW_2xmo
Server: NASSzone
IP: nasszone.com:4242

Avorion
>https://www.avorion.net/
>/egg/ approved server: 149.202.65.190

From the Depths:
>fromthedepthsgame.com
>/egg/heim idea bin: http://pastebin.com/Tmk14sf2
Factorio:
>http://www.factorio.com/
>http://guide.factorio.com/index.html
>http://steamcommunity.com/groups/eggtorio

REM:
>www.remproject.wordpress.com
>https://www.youtube.com/channel/UCzp2XM98-FcFWAqhFjnxSbg

Robocraft:
>robocraftgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: https://www.youtube.com/watch?v=iLVnW5exF3Q
Homebrew - Vehicle Sandbox
>http://store.steampowered.com/app/325420/
>http://www.homebrewgame.com/

Besiege:
>store.steampowered.com/app/346010/
https://www.youtube.com/watch?v=n-aG7E9gTNI

Infinifactory:
>zachtronics.com/infinifactory

Scrap Mechanic:
>http://store.steampowered.com/app/387990/

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>
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>>
Oh no, I sat down on a ratchet wrench and it disappeared up my butt. Clang, save me!
>>
>>148734304
Why would someone draw hentai left to right?
>>
>>148734324
>A wrench clangs inside you
RIP anon
>>
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KILLBOTS
ILLBOTSK
LLBOTSKI
LLBOTSKIL
BOTSKILL
OTSKILLB
TSKILLBO
SKILLBOT

>>148730528
Always use passive providers. Active chests are rarely needed.
>>
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So, I need to make sure that the factory will only work when the first chest is empty or at least not full, maybe under a certain amount, whatever. I just unlocked circuit network, but I am not sure how these things work.
>>
>>148737328
>factory
I mean assembly.
>>
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nth for Robocraft cars
>>
>>148736992
try clicking on the combinator
>>
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>>148737328
>>148737656
Never mind, I think I got it.
>>
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>>148741247
>tfw no 8 function electronic multitool
>>
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>>148741247
>What is a mohel knife?
>And why is there a crying baby on it?
>it can't be....
>google it
>it is

They think that a knife designed for cutting up whales is also suitable for my dick. Thanks for the compliment, hazard fraught tools.
>>
http://i.4cdn.org/wsg/1468556457549.webm
>>
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>>148741247
>>
>>148741736
gave me the giggles
>>
Why should I use a line or cross of drills for my TBM and not a flat array?
>>
>>148742130
Depending on the ships spin and stability, you will only need a few drills, and I've been told that drills cause lag quickly. I'm not sure of any other reasons, or in-depth analysis.
>>
>>148738131
halftracks are better desu
>>
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>>148742495
forgot pic
>>
>>148741503
Filthy fucking kikes

Holocaust 2: electric boogaloo when
>>
>>148742347
>lag
Ohhh okay. Because after dismantling a couple of AI transports I have so much resources I might as well be playing creative.
>>
>>148742865
Are you playing with the resource sliders on efficiency mode?
Resources are easy enough to get on the lowest settings, but everybody always bitches about that and wants the game to be too easy.
>>
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FORTRESS
FACTORIO
SERVER
WHEN
>>
>>148742130
The entire point of a TBM is to create the biggest possible hole with a minimum of drills.
Drills are fuckexpensive both in terms of materials and lag.
>>
>>148743320
>resource sliders
A what? I'm playing at default settings and I didn't have time to mine ores myself between hijacking all those delicious carriages and transports that keep spawning nearby.

Maybe I should just make grinder pacman instead of TBM.
>>
>>148743465
>fortress serb with flamethrower turrets
mein schwanz
>>
>>148743465
It reminds me of Warcraft 3 Fortress Survival.
>>
>>148744212
Oh yeah, farming transports also make it easy mode, since you can easily just dodge turrets, find a ships blind-spot, and grind it down by hand.
When I want to make the game more challenging, I either turn the resource sliders all the way down, remove/lower the rate of cargo ships.
I also like to start on a planet and limit my starting ships to wheeled vehicles only, or my personal favorite, never leave my base and do all external work with remote controlled or pre-programmed drones.
>>
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Got guns last night, how do my gun factories look?

Since everything in the production chain needs more than 10 of each resource, most connections need two conveyors for one resource. Is there some kind of conveyor capacity upgrade? Or is it going to stay like this?

If every 2-wide factory needs a 2-wide conveyor it seems to remove most of the efficiency-finding aspect of the game.
>>
>>148745472
Why the fuck do you "play" this stupid shit?
>>
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space, the final reich
>>
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>Just because planets run like shit doesn't mean I can't test fuel consumption of hydrogen thrusters in atmosphere
>Let's look at the damage and check how full my tanks are
>Get immediately eaten by cyberdoges
Fuck you KEEN I didn't even have a gun on me
>>
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>>148745695
why does anyone play videogames anon?
>>
>>148745862
dopamine release.
>>
>>148745860
You can turn them off in the settings.
But yeah. they're a shitty addition.
>>
>>148746059
They would be okay addition if they didn't spawn next to you from thin air

Like meteor storms. When you know where the meteors will fall (on your exactr location unless you move) they become a chore.
>>
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What is the most egg game
>>
What's the FTD update I just downloaded?
>>
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>>148747747
>social engineers
No.
>>
>>148747314
the new changelog
>>
>>148748056
It's a shitty p2w tho.
Also permadeath, in fucking MMO.
>>
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>4 saturated express belts of each metal
>still can't get to 5k processing units per hour
>there's an achievement for 10k per hour

Literally how
>>
>>148750763
Bigger factory.
More factories.

That's like the entire premise of the game anon.
>>

>want to play fallout 4 for waifus, settlement, and contraptions autism
>have constant crashing and problems
>do some research
>it's a graphics driver problem
>I have AMD
>/fog/ is no help, they've gone the worst kind of autistic
FUCK
>>
>>148751532
Shit waifus, shit settlements, decent general autism, shit contraption autism.

Is GECK out yet? I pirated the game on launch and died from bethesda writing and shitty boring quests. But mods can make this mess into inferior stalker clone, I'll give it one more year before buying I guess.
>>
>>148751532
If it is in any way popular, the general is beyond the worst of cancer.
This is a universal fact.
>>
>>148751878
Geck is out, mods still sort of shit.
Contraptions and settlements you can actually get pretty autistic with even in vanilla, there's proper logic gates and everything.
There are some good stalkery mods out, mostly just armor and stuff though I think.

>>148751937
You don't understand.
It's hell.
Legitimate hell.
I've seen cancerous generals before but they're beyond that.
I just wanted tech help.
>>
>>148752190
>There are some good stalkery mods out, mostly just armor and stuff though I think.
I'm thinking more along the lines of JSawyer mod (by Josh Sawyer and don't you forget it) for new vegas. That mod almost singlehandedly fixed everything that's wrong with bethesda.
>>
>>148752643
Bethesda changed "survival mode" to actually be a bit like that.
No fast travel, sleep is necessary, can't save unless you sleep, increased damage dealt and received, diseases, etc.
It's not perfect and still easy as fuck if you minmax, but there are definitely mods out there that improve it.
>>
>>148752905
>Bethesda changed "survival mode" to actually be a bit like that.
No they didn't, I tried it and it basically made everything into bullet sponges and replaced my power armor with cardboard. That's standart bethesda difficulty, not stalker master/deus ex realistic difficulty.
>>
>>148752190
You're just overexaggerating. Beneath the surface, most generals are like that. Take anything popular, and you attract the worst people, while those with actual standards simply just quietly leave.
>>
>>148753271
>Take anything popular, and you attract the worst people, while those with actual standards simply just quietly leave.
Truer words have never been spoken on /vg/
>>
>>148753219
Are you sure you tried the right one?
The original survival mode was shit, but apparently the update made it better.
I haven't actually got the game to work since then, so I actually have no idea.
Regardless, I'm pretty sure that there have been mods that expand on it since then, so you might be able to get what you're looking for.
>>
>>148753271
/fog/ is like a bastard child of moutain blade general, second life general and dragon age general.
>>
>>148753481
>The original survival mode was shit, but apparently the update made it better.
Never updated the game, uninstalled after 15 hours or so.

>>148753490
So literally /tesg/? I have a sneaking suspicion exact same anons post in both.

Also to the guy who wants to see literal hell go check out witcher general. The games are great, but by god did it attract the wrong people.
>>
Why doesn't anybody host factorio anymore
>>
>>148753951
Because it's not a voxel space ship building game.
>>
>>148753864
Yep. Kinda like /tesg/
>>
>>148743323
Is this a routine for you?
>>
>>148753864
>Never updated the game, uninstalled after 15 hours or so.
Try it, apparently it's OK, I seem to remember a few of the people who liked jsawyer's mod seemed to like it before /fog/ just descended completely into chaos.

>>148753864
>So literally /tesg/?
No, it's worse, they have more to fight about.
They're fighting over trivial lore that's been discussed to death, politics, waifus, which company is better, why fallout 4 is the best thing ever even though it's shit, etc.
It's just constant shitflinging.
>>
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>>148753951
bcuz im too busy hosting you're mom ass on my dick.
>>148754152
there are no more games to give out keys so he just post the grilled cheese without the keys
>>
>>148754189
>Try it, apparently it's OK
Maybe next summer sale. That's enough time for major mods to come out.
>>
>>148736992
>killbots
I need that mod. What is it?
>>
>>148751532
Don't worry, soon Skyrim Whatever Edition will come out and the modding community will re-explode for it. Maybe someone will make Dwemer Engineers or something.
>>
>>148753864
>>148754189
/tesg/ from what I've seen is 95% waifu mods, 5% scenery, and everybody throws a shitfit whenever you ask an "unrelated' question about "it's not our fault babby got Skyrim on summer sale" and knows of nothing except scenery and NPC mods.
>>
>>148755572
the fuck happened with that webm

anyway


EGGPYRION WHEN
>>
>>148755352
Bethesda modding community is 50% steal assets from other games 30% waifu modding 15% my first mod/ENB preset xDD and 5% actual content creators or skilled people who make wonders for their shit games pro bono
>>
>>148755039
Are you blind? RobotArmy.
https://mods.factorio.com/mods/kyranzor/robotarmy
https://u.pomf.is/yeadye.zip
>>
>>148755916
When they basically copy spengies wholesale but with infinitely better optimisation

I'll be the first to migrate
>>
>>148755916
>webm starts out high quality then goes grainy
wtf?
>>
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>>148759929
I have no idea what i did wrong
>>
Is there a good walkthrough of the various mechanics and basic designs on youtube?
>>
>>148763448
Of what, you dong
there's 15 very different games in the op, and we're not playing 20 Questions here
>>
>>148764328
>>148763448
I'm retarded, I meant from the depths.
>>
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Guys, am I Tiger enough to roll with Hitler yet?
>>
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>>148765040
>>148765413
machinecraft does it better
>>
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Cut your shit in half

show some guts.
>>
>>148766136
>playing spengies
>>
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>>148766136
I don't make any ships big enough to do so, but here's a nice gif of someones missile carrier
>>
>>148765040
>>148765413
You are insulting the memory of Hitler by playing the game of the people he tried to destroy
>>
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>>148767090
>that gif
Dimension Engineers when?
>>
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>>148766136
Havnt played SE since before planets and enjoyed it, Have they added much to i since?
>>
>>148769210
they made movement server-side

ships are jittery. It's painful at best even though it kinda fixed desync

end this misery
>>
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>>148769210
No major additions, just a few upgrades and months of 'bugfixes'.
Rotors and pistons can now be locked at a certain speed, meaning that they are essentially clang proof unless you want to do crazy stuff while in motion.
The audio system is being overhauled overhauled, although it hasn't all been implemented yet.
Programming is still awesome. Wheels are still shit.
>>
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>>148770682
>thinking anything can be clang proof
>>
We should annex Rimworld before they make a general.
>>
>>148772979
Rimworld should go into /cbg/ rip in peace cbg, you were too good for this world
>>
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>>148766136
Here you go.
>>
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>keep trying to play Galactic Junk League
>no symmetry mode in build mode
>can add a fuck ton of gyros, weapons, generators, capacitors, but theres nothing that tells you if you have enough, or too many, or anything that just gives me straight numbers to show how much energy/everything I have total so i can compare things on the fly

>keep getting disconnected from the server every 3minutes
>>
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>>148766136
Here's some more.
>>
>>148775431
looks like a weird version of robocraft and a shittier version of spengies
>>
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Here's the most recent one i have.
"Dated 25 September 2013, 21:27:19" Holy fuck starmade is over 3 years old already, and thats not counting all the time that was supposedly spent on the engine and other basic systems before the first ublic alpha.
>>
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>Pick up FactoryIdle because people keep mentioning it and it looks like factorio sans 70% of its gameplay and some extreme jewry instead. Oh well, i could play it while they fix the 0.13 map gen.

So, does each subsequent tier take longer to reach regardless of how optimally you set shit up?

The picrelated is making $5 262/Tick R35.1/Tick... which means getting any further is gonna take a while. 1billion to next territory expansion (Is unlocking kilofactory even worth it? Does it come with decent amount of space?

And electronics is probably gonna take a shile as well. Does it get to the point that complexity is sufficient to entertain me for longer than it takes to research next tech?
>>
>>148777715
>>148778086
Three minutes apart, how does that even happen?
>>
>>148778317
I noticed a mistake in my post, deleted it and made a new one.
>>
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Guys, whats the best way to build a ship?

Central control room with all your main computers, where its convenient and can be heavily fortified and defended?

Or system computers and controls scattered around a ship so that theres no "central command" that risks getting blown up and killing all your computer systems in one go?
>>
>>148776573
>Robocuck combined with worse Spongos.
Who thought this was a good idea?
>>
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>>148778621
Ah right, well I've only just made it to guns, but it seems to me that the start goes quickly until around steel/plastic, and then it levels out. from what I've heard I think it stays at the same 'speed' for the rest of the game but I don't know for sure.
>>
>>148778086
>So, does each subsequent tier take longer to reach regardless of how optimally you set shit up?
yup

>Is unlocking kilofactory even worth it? Does it come with decent amount of space?
Yes, if you've got yourself electronics, not earlier.
>>
>>148778846
What game?

If you are in your control room then nothing can be done without you, so it is best to place all your stuff right next to you with as much armour as possible.

But if you have multiple crewmembers stationed around the ship or are piloting remotely, then you can survive if you lose your central control room. Then it is best to put your control systems with the things they are controlling. Guns and gun control systems are co-dependent, no point in creating a second point of failure.
>>
>>148779064
Yeah, i've seen this screenshot earlier in this thread. Which reminds me,
>Sideways foundry
Fucking how?

>Yes, if you've got yourself electronics, not earlier.
Why not before? Judging by my $$/Sci income ratio, i'll reach $1 billion before 20k sci.
>>
>>148780116
Yeah, I'm pissed off that it took me until guns to figure out the rotating controls. Some sites hosting the game don't allow scroll wheel use.

>>148778846
Depends what game you're playing, as far as I know Spengies and FTD are the only games that allow remote control and programming, so spreading systems out gives you plenty of redundancies, and you can keep flying if you lose half your ship.

Otherwise, if you have to be in your ship to pilot it, then bunch all your shit together. If you die, you lose the entire ship anyway.
>>
>>148770682
>>148770501
Cheers /egg/ bros I'll be downloading it again so :^)
>>
>>148781832
:^(
>>
>>148783643
:^| ?
>>
>>148784328
:^o
>>
>>148770682
>Every time I stop drilling I get a blast of sound in my right ear.
The sound in this game is so fucked, jesus.
>>
>>148781234
>Yeah, I'm pissed off that it took me until guns to figure out the rotating controls. Some sites hosting the game don't allow scroll wheel use.

I am playing at factoryidle.com and mouse scroll does nothing, care to elaborate on rotating controls? Some topics on kongregate found by google says its impossible, controls list on help in game says nothing. Are you rusing us?
>>
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>>148791532
>>
>>148787310
He's rusing you. There is no part rotation.
>>
>bought a Jeep truck
>get to /egg/ IRL now
Fucks yes this is the best shit ever
>>
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>>148738065

>How do you plan to implement control surfaces?

Initially, discrete models. Think KSP. Later on, hopefully something closer to simpleplanes.

>I'm not sure if this has been asked before, but do you plan on setting up atmospheric arenas with gravity so we can make comfy planes?

Yes, gravity and 'atmosphere' are already in the game, just not 'enabled' in the demo. We've been focusing on some other things, but it wouldn't be too hard to just bind gravity to some key. If you were privy to the much older versions, it was bound to 'g', but was removed for the REMO. For atmosphere, nothing as complex as, say, ferram aerospace. This is both for gameplay and development reasons, but it should be easily possible to have something like vanilla KSP with a little tweaking here and there. The reason we don't want a supremely complex aerodynamics system is that while its fun for an autistic few, very punishing aerodynamic physics are actually quite annoying and obtuse to deal with. For these reasons, about as complex as its going to get is a face-occlusion based drag value for every part, even if it itself is occluded by another part entirely. I'm about 40% sure it would be really laggy to check every tick to see if a part was being occluded by another part to incorporate drag, but who knows.


In any case, custom planes dogfighting in a ruined city with autocannons and vulcans is my fetish. Its happening, kicking and screaming, just like any other part of REM.
>>
>>148796034
>jeep

lmao
>>
>>148796071
>I'm about 40% sure it would be really laggy to check every tick to see if a part was being occluded by another part to incorporate drag, but who knows.
Check on a tick only if either the part has rotated enough to increase face occlusion by a tunable low percentage or if damage has been done. Then, cast a single ray (or if computational power is available, a low fraction of the most exterior vertexes of the part) in the direction of travel. Either that, or check it against the geometry of the grid itself in that given direction, and simply check for panels.

>>148796817
>fix anything with a hammer or a trip to the junkyard
what's not to like
>>
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MVP
>>
>>148797474
>hiding name
To be this embarassed...
>>
>>148743465
what version is eggtorio running
>>
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Goddamnit, all I want is a nice desert base, but the mapgen makes either huge forests or makes the deserts look like they have re-vitiligo. Fuck.
>>
>>148800909
Is a mod that replaces every biome with desert possible?
>>
>>148801485
I have no idea. Even if it was, I couldn't get it because I'm playing through a shared Steam library which means I can't link my account to whatever it wants for me to view mods. Which sucks.
>>
>>148801745
im pretty sure you can get mods on a shared game
>>
>>148801824
You can use mods but can't access official mods site.
>>
>>148801824
I might just be retarded, I dunno. As far as I know it wants to you to link your copy of Factorio permanently to your account.

>>148801950
This.
>>
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Am I good enough to join /egg/s team yet?
>>
are machinecraft still inside /egg/ ?
>>
>>148802147
>nowhere near double 2nd place
>>
>>148803091
>nowhere near second place

>2961x2 = 5922

>5356 - 5922 = -566

>566 difference

I'd say that's pretty close.
>>
>>148747314
What new update?
>>
>>148803417
your score isn't

/egg/ only accepts the best of the best
>>
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>>148803790
I'm not him.
>>
Kspg is ded. Mods forced it's death. We're moving in here now.
>>
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>>148805321
>>
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>>148801745
>tfw used to have a 'shared' steam library
>tfw it meant I shared a login with my brother
>mfw I move and he claims the steam account with a registry date in 2006 and now I have fucking 2012 on mine

>>148805321
Fuck
Off
We're
Full
>>
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>>148802458
The detail on that backpack is fucking amazing.
Machinecraft is very /egg/
>>
>>148805430
Seriously. They keep deleting the thread even though this week has likely been the most on-topic it's been since Jannies carpet-bombed it. Looks like we get to migrate over here now :^)
>>
>>148807903
desu i like this autismo better

https://twitter.com/asd_mc1/status/752489726834143232
https://twitter.com/asd_mc1/status/752489783704842241
>>
>>148807903
>modelling is engineering
>>
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>>148809248
>/egg/ will never be good enough for this
>>
death bump
>>
Someone call a necromancer, this thread is DED.
>>
well half the posts with content don't even have replies
why are you surprised this /vg/ is dead
>>
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>megabots will never come back
>>
>>148818012
megabots are ded? well, there goes any vague desire I had to start RC again.
>>
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>>148766136
>>
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REMcast: SOON
>>
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>>148818549

They straight up removed them from the game a while back claiming they just dont seem like a part of robocrafts future.
And now it seems like 2 legged robots are literally all Robocrafts future will be because they keep getting buffed to be better than everything else, and keep adding huge giant weapons that can only be mounted to the sides of 2 legged mechs.

All the huge guns they are adding now would have been perfect to have on huge ass megabots.
>>
Any word on mods that fix the fucking lighting shit in spengos? I'm sick of ships glowing when I'm in total darkness with no lights and the devs have completely fucking ignored people commenting about it.
>>
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>>148819205
>>
>>148819184
REM is shit and I hope you fail.
>>
>>148820789
You're a great person and I hope you do well in life.
>>
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>>148819621
I miss comfy reactor rooms.
>>
Is it OK to post Kerbal Space Program in here? There doesn't seem to be a general for it.
>>
>>148821342
It is not.
You brought this on yourselves.
>>
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>>148821506
Why not?
>>
>>148819205
Don't worry, they're coming back with the new Legendary Megabot Module :^)
>>
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>>148821506
>Mod literally deleting threads for no reason when on-topic discussion was ongoing

Right.
>>
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>>148821630
>we wuz good boys we wuz gettin our discussion back on track we need mo money fo dem bandwidths
>>
>>148822002
Yeah, I think we'll fit in here just fine. Besides, it doesn't look like you faggots can keep your thread bumped without our friendly contributions anyway.
>>
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>>148822002
Space is fun
Kerbal is fun
Squad is fun
>>
>>148822218
>proving my point easily

Christ, you guys practically need us.
>>
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>>148823617
We've managed without you for long enough, we haven't fallen off page 10 at least.

Just don't bring your shitty mods here like last time, nobody proclaimed "Lets go to /egg/" this time did they?
>>
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>>148823761
N-no...
>>
>>148823761
We couldn't proclaim it - we literally don't have a thread anymore, anon. This isn't a thread split or something, we're migrating to somewhere that our content fits.
>>
>>148824205
Oh we're migrating now are we? To where?
>>
>>148824325
Here, for now.
>>
>>148824205
Shitposting sure as hell doesn't fit here.

Engineering does. Shitposting doesn't.
It's that simple. Get out.
>>
BUILD A WALL
KEEP /KSPG/ OUT
>>
>>148824447
>Shitposting sure as hell doesn't fit here.

Anon, have you looked at this thread?
>>
And in came the shitposting.
If we don't shitpost, they won't feel at home here and will leave us.
>>
https://www.youtube.com/watch?v=acT0O8T9Vj0
>>
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Honestly, KSP autism is fine here if you don't shitpost like you have a water gun filled with diarhea
>>
>>148825205
/kspg/ was never really like that in the first place. The constantly bans and deletions really sent the place down the tubes.
>>
>>148825825
So what actually caused all that? Besides "mods are dicks for no reason".
Is there any possible motive behind it? is one of the devs a mod or something?
>>
FUCK OFF REM

I SWEAR I'LL KILL YOUR DOG
>>
>>148826734
All this repressed rage anon, being angry at anything you can find, for no reason.

You'd make a good /kspg/ mod.
>>
Space Voxel Games

who else is hype for avorion
>>
>>148826931
Don't bully /kspg/ :(

We're having a rough day.
>>
>>148827240
Don't worry /kspg/, REM is an /egg/ game, and anon is just being a shitter about /egg/s best prospect.
>>
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>>148827425
KSP is more /egg/ than REM.

Now REMtards get out.
>>
>>148827425
>/egg/s best prospect
WHO ELSE

IS HYPED

FOR AVORION
>>
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>>
>>148800529
>not running the absolute latest, (0.13.9 right now) at all times
>>
KSP to stay and REM to out?
>>
>>148828024
No
>>
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>>148825825
>the constant bans and deletions
>it totally wasn't the neverending circlejerking and faggotry 24/7 where it became quite literally "kerbal shitposting general" I swear guys
You should go kill yourself.
Post Corneroids or die.
>>
>>148828024
KSP posting is fine
KSPG posting is not fine

REM posting is fine
REMdev posting is not fine

do not ask about prison architect
>>
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>>148827931
>>
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>>148828203
>REMdev posting is not fine

Why?
>>
is prison engineer /egg/
is social engineering /egg/
is city building /egg/
>>
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>>148828501
>merging /egg/, /4xg/ and /cbg/ together into one immense lump of ded
>that is not ded which can eternal lie
>but with strange eons even death may die
>>
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>>148828741
Its a long road, all the way down.
>>
>>148828741
/cbg/ and /4xg/ are too much a different kind of autism

posting it quietly is welcome while they don't have a general but you could just as well just try and revive the general with that post instead

shitposting about how much you want to merge the generals is not welcome because this is a thread for PHYSICS BUILDING GAMES and factorio is here for the same reason as citybuilders and doesnt actually belong
>>
>>148829448
>physics building games
>the autist once again harps on factorio
>and completely ignores factory idle, which is even worse
>>
>>148829552
factory idle is only here because of factorio and shouldn't even be mentioned because it belongs to idle games general

seriously man
>>
REM is shit.
>>
>>148829721
But why anon?
>>
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>get good desert maps
>no resources I need
>get resource
>shitty map
This is really starting to piss me off
>>
unless you can design some iconic plane/fighter/spaceship in REM it's not an /egg/

also
>no fixed guns
>>
>>148826716
A few weeks back, somebody posted a second /kspg/ thread, and a mod showed up and added a /kspg/ filter that sets a thread to autosage.

After that things were fairly calm (or at least as calm as /kspg/ is,) until today. a 500+ post thread became a 100 post thread, and then was deleted shortly after, and any attempts to make a new thread were met immediately with deletion.

While KSP is developed by a marketing company that some people think might be astroturfing in some places, I don't think one of the mods is Squad staff.
>>
>>148830298
>what is an alpha prototype

Its almost like its not done yet, anon.
>>
>>148830298
>iconic plane/fighter/spaceship in REM it's not an /egg/
http://i.4cdn.org/vg/1468472070597.webm

Do these count?
>>
>>148830298
>still talking about REM
Just let it die.
>>
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New ship, criticism welcome.
http://steamcommunity.com/sharedfiles/filedetails/?id=726781086
>>148821289
Shit's dark yo. You can get some pretty comfy reactors with the spaceframes and bumper mods.
>>
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>>148831475
I'd probably try those mods if the lighting issues didn't make it a lost cause. Pic related is the same room with no lights on at all. Now that everything glows in the dark all the ambiance is gone.
>>
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>>148832306
Try replacing those interior walls with light armor blocks, also try the no glare on interior lights mod, that might help. I use it in everything.
http://steamcommunity.com/sharedfiles/filedetails/?id=297771004&searchtext=Glare
Also here's one of my recent reactors.
>>
Why didn't REMdevs just make a Gmod mod?

also in the latest podcast you guys said FTD doesn't have ricochet mechanics which is wrong; the slope blocks have box hitboxes that are kind of counter intuitive but ricochets are properly simulated.
>>
>>148833174
>listening to the podcast
Why the fuck would you even do that
>>
>>148833509
i dont know, you tell me
>>
>>148831475
>Quixote
>x
>>
>>148833758
https://en.wikipedia.org/wiki/Don_Quixote
>x
Yes.
>>
>>148833174
Because gmod is laggy as fuck, Lua is a shit and we wouldn't have much of any measure of control over gmods back end. I've seen dozens of great building mods and game modes die because of one retarded change. We meant ricochet in the sense of bouncing rounds via armor angling, and thickness meaning much of anything at all. Apologies for not clarifying that.

>>148833509
Hope you're having a nice day, anon.
>>
>>148834081
>lua
>is
>a
>shit

SAY THAT TO MY FACE NOT ONLINE
>>
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>>148832716
Eh, I gave it a shot and it didn't help much. Seems like I'm just stuck with glow-in-the-dark everything until the devs fix it or someone mods the old lighting back in. The fact that everything acts like I have spotlights on even when the power is entirely gone from my ship makes me almost lose interest in the game entirely. I miss being 2spooked by the long hallways when the power went out. Pic related, left was before they broke the lighting, neither pic has any light sources anywhere aside from the interior walls. I tried building a room of just light armor and it was still just as bright.
>>
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>>148834301

ITS

S
H
I
I
I
T
>>
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>>148834547
WE'RE STILL ONLINE BUDDY

I BET YOU'RE NOT SUCH A TOUGH GUY IN THE FLESH

don't bully the luabutt
>>
>>148834517
Oh I see what you mean, yeah I haven't had to work in pitch blackness for well, fuck the lights have been fucked since I got back into spongo. Hasn't been as detrimental to my game experience because working in pitch darkness would probably give me a headache, but it does seem a bit off especially in enclosed spaces.
>>
>I spawned a Drake Light to test out detection of missile buoys (works fine by the way). It spawned fairly close ahead from my ship, and was promptly assailed by swarm of explosive missiles. What happened next was unexpected.

>A bunch of missiles hit the drake on the far side, clipped one of it's wings clean off. A second volley hit, and suddenly there was explosion, and the drake shot directly against my ship at insane speed. There was a pause for a few seconds when physics calculated the collision. The result: a huge hole on top armor that went straight through two layers of heavy armor, one light alloy.. all of ship's internals, another light alloy, another two layers of heavy armor... and the remains of the drake vanished from there into ocean below.

According to forums, ftd now has clang
>>
>>148838620
that was just a last resort FTL ramming from the Drake :^)
>>
>>148839410
https://www.youtube.com/watch?v=uMs4IJQVRYM
>>
>>148838620
nice, try to do it again, that could be a neat way to screw all those cheese boats from Neter
>>
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>>148766136
what should i put in all the empty spaces?
>>
>>148842323
counter clang measures
>>
>>148842323
>>148843295
COUNTER counter clang measures
>>
>>148843747
>>148842323
just make one that could work with thruster damage on.
>>
is rimworld egg
i bought it last night and had no idea what to do
>>
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>tests new tank against my type 1s
>spawn 2 of them
>look away for a moment and they're both dead

on another note, the radar seekers are great, they make micromissiles effective as fuck
>>
>>148845489
>micromissiles
Is missile gauge in?
>>
>>148846918
sadly no, i'm still spamming 20 3block missiles out of a plane
i can't wait to shoot a boatload of them out when missile gauge is finally in though
>>
Daily reminder to REM devs that their game has amazing potential and i check here every day for updates. I'd donate more than ten dolla if i wasn't so poor
>>
>>148845249
If I'm not wrong it's more of a simlike than an engineering game desu. Therefore it's fun therefore it doesn't fit /egg/ standards.
>>
>>148770682
Source on that gif?
>>
Factorio's flame turrets are kind of underwhelming. They act too much like real flamethrowers. I was hoping for some kind of cone AoE.

Neat idea though.
>>
/kspg/ here.

Bump your shit.
>>
>>148845489
Speking of missiles, the new backwards missile launcher block, combined with variable thrusters and radar seekers could be used by fighters to lay AA mines.
I'll have to run a couple of tests
>>
If ship controls are relative to current cockpit/seat, is remote/autopilot relative to remote block or last used cockpit?
I want to make a ship with huge TBM cross and main engines on the same side and switch from "piloting" cockpit to "tbm" cockpit facing the opposite sides when necessary.

Also would cockpit rotation change relative engine controls? If yes what would happen to controls if cockpit is rotated at 45 degrees?
>>
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>>
factorio
server
when
>>
>>148859382
Our glorious mascot.
CLANGed to death.
>>
>>148856859
What game are you asking for?
>>
>>148860324
When you make it
>>
>>148860375
Oops. Spengies.
>>
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So i've been playing Starmade for a bit recently, and considering the deadness of the thread, i hope nobody minds if i dump some random images.

First is some random big dong ship i found in some faction's base.
>>
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>>148860328
>mascot
>>
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I have like 20 more pictures of that faction's base and its ships but they all are fucking ugly.

So we immediately skip to Arstotzka. Which is/used to be this general's faction.

Some weeaboo ship whose name i dont remember parked next to ADF Bismarck.
>>
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Anyone know how I can tell Spengies to show all thruster grafics, or at least increase the limit allowed on screen?
>>
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>>148861295
AFB Iserlohn. A pretty unusual T-shaped design.

Bismarck and the weeaboo ship can be seen in the background.
>>
>>148861421
>make group
>put increase and decrease override on numeric pad
>see the power
>>
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>>148861561
>w i d e ships

YES
>>
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>>148861561
ADF Bismarck again, now from the other side. With bridge-like structures protruding on both sides, i can't really tell which is top and which is bottom. But hey, at least this is the sunny side.
>>
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>>148861938
A hangar with parking space for 4 ships. Currently partially occupied.
>>
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Now we go to the base of "OOB" faction. Dont remember what the full name is, but they have OOB in their ship names.

2 OOB Rockhoppers parked there, sister ships i guess. The closest one looks a bit damaged.
>>
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>>148862350
Oh did i say a bit damaged? The other side reveals that damage is actually much more severe. The other rockhopper is pretty much fine though.
>>
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>>148862561
And here's what has probably dealt all that damage. A heavily damaged ADF Albrecht von Wallenstein parked at OOB base. I guess the thing got cored and then recovered by OOB.
Probably my favorite picture from my trip to faction bases.
>>
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Another interesting thing in OOB base. A mining ship that doesnt look ugly as hell.
>>
>>148860781
The remote block is relative to itself, it acts as a cockpit. The green light is the front with the wide side pointing down.

You can't rotate the cockpit other than by grinding and replacing it. Because of that, you can't have a cockpit at 45 degrees.
>>
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And finally, a bunch of "Attack Drones" parked inside a shipyard. Or maybe it is a carrier, fuck if i know.
>>
>>148863274
Is there even anyone actually playing this anymore? Or is it like a museum where you join an empty server to see all the cool derelict ships left behind?
>>
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>>148861653
It's not a gameplay issue, it's a graphical issue. THey're all working, but if I zoom out, the flare dissapears and they appear off.
>>
>>148863130
Thanks and I can rotate "the rest of the ship", right? Or would it put too much strain on rotation block and clang my whole ship?
>>
>>148863707
The cockpit only controls the grid where it's placed. Grids are the independent sections connected by pistons and rotors. A cockpit on a rotor can't control a thruster on the other end other than by manually setting an override with the panel.
>>
>>148863981
Fuck. And here I wanted to do a cigar-shaped small fighter with thrusters in X pattern.
>>
>>148864201
You'll just have to use thrust override instead of WASD
>>
>>148863387
The most populated server currently has 24 people online. NASS is at 7.
I'd say the total online population right now is at 100.
>>
Did a little work on SECE yesterday after my folks left, mostly just fixed some null refs.

However, while I was at it, I made a version of the Nanite Control Factory mod that works on the dev branch.

http://nexisonline.net/downloads/Nanites-Dev.7z

Extract to %APPDATA%\SpaceEngineers\Mods\NaniteControlFactory
>>
>>148867095
Have you finished your projects?
>>
>>148867207
I finished many projects.
>>
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>>
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>>148867264
I don't see any.
>>
KEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEENNNNNNN
>>
>>148868437
it's and alpha :^)
>>
>>148868381
From your last list
> Second Life client
> Finished, handed back to the PN when I left. Many legit clients started using client-side Lua.

> Kerbal Spaceport
> Finished, no longer work at that company

> SaviorChan
> Finished, network shut down shortly before I left the PN since we no longer needed it

> KSP Patcher
> Finished, worked perfectly, superceded by Steam but probably still used since I get asked how to compile it every so often

> LSL Obfuscator
> Finished, even had a legit person buy a desktop version. Now used in QHUD, apparently.


Shall I go on or can we get back to talking /egg/?
>>
>>148868881
BeyondBYOND
>>
>>148869124
I asked for help and expected that help in order to keep the project going, particularly for a project of that scale. It never materialized. I got my DM lexing engine working and some of the grammar working, but got burnt out working on the AST tree.

As for SS14, someone decided to completely recode the graphics engine in the middle of the project. Last I checked, they were still doing that.
>>
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What are some good mods for spengies?
>>
>>148869342
Huh, you'd think thing any sane person trying to re-make SS13 would do is get rid of the laggy clusterfuck that is byond, and use some decent fast engine.
>>
>>148869996
The reason the remakes have died is because Lummox repeatedly mumbles about open-sourcing the Dart (JS) version of the game. He's never actually DONE that and has made no such moves to make that possible, but HE'S TOTALLY GONNA DO IT GUYS.

Anyway, that's a topic for /ss13g/. Go talk to them, they're more up to speed on that shit.
>>
>>148869779
http://steamcommunity.com/sharedfiles/filedetails/?id=328494103
http://steamcommunity.com/sharedfiles/filedetails/?id=347612102
http://steamcommunity.com/sharedfiles/filedetails/?id=551854023
http://steamcommunity.com/sharedfiles/filedetails/?id=300508236
http://steamcommunity.com/sharedfiles/filedetails/?id=300685868

I can't build without these mods
>>
>>148870183
No, the reason the five and counting remakes have died is because SS13 is a fucking mess. Not only engine and code wise, but design wise. It's a bloody fucking mess, and the only identifiable trend is a feature-crawl that went on for over a decade.

/shitstation13
>>
>>148870920
So you're telling me even the CODE of that game is autistic? Damn.
>>
>>148871173
Its a patchwork of shit made by a billion coders only 20% of whom have any what coding conventions are.
I was part of the 80% and some parts of my code still live on.(Im not the >>148869342 anon)
>>
>>148871518
Kill yourself.
>>
>>148870183
Isn't Dean "red rocket up your ass" Hall making his own ss13 with blackjack and hookers? Now that he abandoned DayZ standalone team.

>>148870920
It's called feature creeping, not feature crawling. SS13 is a unique but very niche experience, biggest drawback is the BYOND engine which is unsuited to anything more complex than tamagotchi emulation.
>>
>>148873418
I've heard people saying that Byond is actually a good engine it's just the SS13 code itself is terrible.
>>
>>148873642
byond is shit
>>
>>148873642
SS13's code is terrible because it's trying to make byond do things it was never supposed to do. And byond in itself is worse than fucking game maker and about as limited as adventure game studio. So SS13 hits the double whammy of spaghettiness.
>>
>>148873418
It's as popular as it is only and solely because of the niche it fills. There's no action/sandbox-y thing like it out there, the closest equivalent being Trouble in Terrorist Town or various Warcraft 3 equivalents, and neither of them have a fully destructible environment.
>>
>>148874653
Yep. It's gmod roleplay on an engine worse than source. But there are things to like, for example all the wonderful and creative ways you can kill yourself.
>>
memes
>>
>>148875239
>>148874653
Out of curiosity, is anyone interested in a remake of TTT with different "factions"? As in, instead of T/I/D you'd have Americans/Communist Spies/FBI or Brits/IRA/Bobbies, etc.? I've kind of been toying with the idea.
>>
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Is it possible to make an infinitely scaleable rail network in Factorio or are traffic jams always inevitable? Is the whole six-lane thing really necessary for smooth operation?
>>
>>148877568
It's possible, but the network would have to consist of distinct subnetworks instead of just running a single train from A to B.
>>
>>148877159
Sub Rosa did it
>>
>>148878167
It looks like it's very much targeted towards the Minecraft / Unturned crowd, though. This'd be more fleshed-out with actual models and such.
>>
ded
>>
>tried to fit tonks into kilofactory
>lel can't because fucked up conveyor belt logic

I
am
pissed
>>
>>148884868
https://www.youtube.com/watch?v=C8wAs5xQ6kc
/kspg/ get out
go suck cat dick somewhere else
>>
>>148884868
Get out, you have your general
>>
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>>148885881
In other news:
The memes are getting rather polished aren't they?
>>
>>148863501
its the render distance dofus, stop playing in ultra low settings
>>
>>148887640
You mean doofus.

Not Dofus, the french MMO and cartoon series made by frog-studio and wide hip lovers Ankama
>>
>>148887963
good series tho, i keep forgetting to watch season 2
>>
>>148887963
>wide hip lovers Ankama

Dem hips though
>>
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R8 my Mi24 m8s
>>
>>148891005
Where are those missile pods from?
>>
>minecraft serb is kill
>think about spengies
>remember the autism isn't nearly as neat as MC mods
>remember dogs
>remeber glass
>febembere brokk̛ȩn eveŗything
>rem̸B͜e͢re͞d ḰEE͠EE̢EN͟
>r͏ebM̴EBDDD C̶͝L̸҉A̵͟͠N҉G̶
>>
>>148891098
http://steamcommunity.com/sharedfiles/filedetails/?id=499117155
>>
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>>148891005
Looks solid

It needs a proper paintjob
>>
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>>148887278
>polandball vidya.
Just.... what?
>>
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>>148891407
Neat, thanks.
>>
So can someone tell me why in the absolute motherfuck Robocraft went down the shitter in terms of CPU maxing out no matter what?
Goes without saying the entire shit just lags out at 100% Cpu
>>
>>148891745
will do tomorrow, its 1am almost
>>
>>148892015
>robocraft
>down the shitter

>explain
>>
>>148891005
Neat, grab the armor blocks without edges/without camo mod if you want to get rid of that fugly camo pattern. It makes everything look a lot better.
>>
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>>
>>
>>148878643
>it looks similar so it must be the same
Sub Rosa is not at all target towards those game's audiences, it's much better
t. played since 2014
>>
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>>148894379
>Sub Rosa
What a day.
>>
>>148875239
>But there are things to like, for example all the wonderful and creative ways you can kill yourself.


>inject self with components for explosives
>go to medbay
>ask for bloodwork
:^)
>>
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>>148891005
cheeky breeky/10
Would fire a davy crockett in it.
>>
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Friendly reminder that we'll all bobda here.
>>
>>148878167
>Sub Rosa did it
That's a good band
https://www.youtube.com/watch?v=7wenNqTd5hU
>>
>>148891005
Haйc, кaмpaд. Byд дpинк вoдкa with.
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