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/emugen/ - Emulation General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 782
Thread images: 107

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http://emulation.gametechwiki.com/

Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

http://emulation.gametechwiki.com/index.php/General_problems_FAQ

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.

NEWS:
Sega saturn homebrew hacked, good news for saturn emulation: https://www.youtube.com/watch?v=jOyfZex7B3E
Retroarch 1.3.6 now out as well as alphas of vulkan N64 emulators:
http://www.libretro.com/index.php/retroarch-1-3-6-released/http://www.libretro.com/index.php/nintendo-64-vulkan-low-level-emulator-parallel-pre-alpha-release/
Pocketstation emulator is well on the way.
Byuu supposedly working on megadrive emulation. Get ready for esoteric rom formats, now coming to a SEGA console near you.
>>
>>148723020
http://www.libretro.com/index.php/retroarch-1-3-6-released/
http://www.libretro.com/index.php/nintendo-64-vulkan-low-level-emulator-parallel-pre-alpha-release/
Messed up them links.
>>
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>>
3 posts in and we're already dead. Good effort lads and ladettes.

I may as well ask a question to stay on topic and not just shitpost:
When updating to the newest retroarch, which files do I need to copy across. Anything other than cores, configuration.txts and any save files?
>>
Is there any single emudev who SP respects the same way he respects Maister?
>>
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What is this and how do I get rid of it?
>>
>>148725671
Quality SP GUI engineering
>>
Is this >>148722551 true?
>>
>>148726038
Not entirely.
Vulkan has proven itself to be much better than OGL and current DX revisions, so that much is true.
However, OGL will likely continue being supported for quite some time, as a lot of programs need it. People forget that legacy support is a thing.
>>
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Anyone know how to set this up?, I went to the forums and they say that I dont need to download ad-hoc server anymore cause the new version has it already? Any help appreciated, thanks
>>
Is there a guide anywhere that explains how I can easily set up any Android emulator to play some video games (doesn't matter what console) with my internet gf in a different country?
>>
>>148726480
>hamachi
Dude, no.


Follow this guide and see if it works the same way.
http://dissidiaforums.com/showthread.php?17184-How-To-Use-PPSSPP-To-Play-Online
>>
>>148726468
How much overhead does it add to a GPU to continue to support OGL?
>>
>>148726824
I don't fucking know.
>>
>>148726816
What's wrong with hamachi?
>>
>>148726038
2/3 of it are bullshit, you can't get much better than low level hardware access so vulkan is probably around for more than 5 years, Legacy support isn't going anywhere either your 2016 GPU still support OGL2 doesn't it, on top of that I'm pretty sure a wrapper could be made in a worst case scenario and it probably wouldn't even impact performance that much.
>>
>>148727660
First, it's not required.
Second, it's a security risk.
>>
>>148727771
Can anyone else confirm this?
>>
>>148727837
You asked for advice, take the man's advice. He seems like he knows how to get it working online.
>>
>>148727837
You're intentionally opening a hole into your network to allow someone access, and you need confirmation that it's a security risk?
>>
>>148724862
You forgot insulting SP and offhandedly throwing out some inflammatory N64 emulation statements to get the ball rolling.

I'd suggest just throwing the new libs and binaries into the old folder tbqh
>>
What are my best options for SNES and PSX muh shaders emulation on PS3? I tried to install RA 1.3 and nothing works for some reason, just black screens and being kicked to XMB all over.
>>
>>148725671
Does no body else have this problem?
>>
>>148727837
I don't know about you but hamachi is very outdated software.
>>
>>148726586
have you tried google?
>>
>emulate legend of mana
>playing it on my laptop on my bed
>tugged myself under blanket
Why is it so comfy?
>>
>>148728237
OK. Thanks for the advice.
>>
how long does mame take to compile on a i5 2.4ghz with 8gb ram?
>>
>shaders haven't worked for me in RA since 1.3.2

Did something change or what? I apply them in the exact same way as before, but they simply do not work.
>>
>>148727974
>trusting people that easily on 4chan

How new are you here? Im just asking what is wrong with hamachi and if anyone can confirm if his method works for mhfu. The forum is for dissidia, what if it only works for that game
>>
>>148728560
Yes I did but I honestly couldn't find anything
>>
I need more comfy jrpg where i can play on my bed like etrian odyssey
>>
>>148728560

Have you tried not being such an insufferable faggot?
>>
>>148729242
I know how it can be insulting for the guy giving the advice (sorry btw anon) but you can't trust people here that easily you know what I'm saying
>>
>>148729262

He's our resident RTFM autist. I'd just ignore him. You prolly interrupted him in the middle of a BASH script jackoff session
>>
>>148728329
I've had it for months and have absolutely no idea how to get rid of it.
>>
I see that there's a new Mednafen HW core. It doesn't seem to do anything differently for me. Internal resolution increases still slow the game massively regardless of whether I choose opengl or software as the renderer.
>>
>>148723161
Is that CRT Royale? Gimme settings bruh
>>
So are some good Saturn emulators appearing after the drm thing last week?
>>
>>148725671
>>148728329
I think you guys somehow created a playlist that isn't assigned to any console/core whatsoever, so RA doesn't know what icon to load and this black box shows up.
>>
>>148730878

You expect too much too soon. The Saturn emu scene has been dead for so long that it will be a good while before devs gravitate to it, rhyphecha's rumored attempt notwithstanding.
>>
>>148730585
It hasn't been finished yet and is here pretty much just for testing purposes right now, most games slow down heavily or are broken to various degrees so if you intend on just playing games use something else.
>>
>>148730585

If you ask me, devs' time and energy would be better spent attempting to multithread the software renderer so that accuracy can be increased yet more to fix the remaining few games with bugs. This fork's focus on bolt-plating hardware rendering onto the emu is like trying to turn an optical drive into an HDD- yeah, it's prolly possible, but...why?
>>
Cab anyone test RE2 on the new ParaLLEl N64 core? Don't have a pc with me ATM.
>>
>>148730878
It'll take awhile. Also bypassing the CD unit seems like it's better for flash cards and such, less so for emus. Still that guy who did it is a piece of work. Somehow just deciding on a project like that just due to wanting to fool around with its sound system and going in there and getting shit done, although as he said he did have documentation from the emu community and the like about what they thought things did.
>>
>>148728804
>tugged
I'm sure you meant 'tucked', but the idea of someone getting off on being comfy is pretty funny too.
>>
>>148730932
There was a blank file in the playlists folder called 'empty' that seemed to be causing it. It was in the latest build even when I added nothing to it.
I feel so stupid for not checking there first.
>>
>>148726586
Sorry to bump but does anyone know?
>>
>>148725348
No, he's his one true love
>>
>>148731613

Interlacing screens fucked up but it runs with synchronous RDP on.

Once interlacing is fixed in paraLLel in general, expect all interlacing issues to be gone in one fell swoop.
>>
Looks like Exophase finally fixed Drastic on Android N.

I had refunded it at first because shit wouldn't pull up the file browser for roms.
>>
>>148738590
>Android N
what device?
>>
>>148740318
2014 Nexus 6. Running the Android N Beta.
>>
https://romtohome.com/

Is this site legit?
>>
>>148741687
The files are hosted on a paid download site from the looks of it.
>>
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>>148741687
Since I've never heard of it I'm wary
>>
>>148741687
>>148742115
>>148742196
I downloaded an NDS rom and it was legit. Looks like someone's trying to make money off scene stuff still.
>>
>>148742481
I just looked at the Wii ISOs and they're too large to download for free.
Will add it to the wiki for cart games though.
>>
>>148725348
maybe cxd4
>>
Any NTSC or NTSC-like shader that works on RA ps3?
>>
which nes emulator has the best sound emulation?
>>
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>>148746959
Probably this. :v)
>>
>>148728325
The RA port is in serious need of fixing, but you're not going to get PSX running with anything but Sony's emulator.
>>
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I was playing Xenoblade on Ishiiruka Dolphin706 and I suddenly got this. What does it mean?
>>
>>148750670
Probably a random desync from using Dual Core mode.
>>
>>148749853
I noticed. I'm running 1.2.2 beta 7 for SNES though, works great but now I want >>148745656 ...
PSX with shaders is probably impossible on PS3 right now.
>>
>>148750831
Ah, I've been playing the game fine for a week, and then this just happened. It's not happening anymore, but it caused Dolphin to crash.
>>
Do Vulkan/DX12 backends on Retroarch, PPSSPP, Dolphin etc. give a noticable performance boost?

Are there any bugs as a result?
>>
>>148751872
For Dolphin, I got a huge boost on Pandora's Tower with DX12, no idea if the same applies for the others.
>>
Does DeSmuME libretro still only support software or does it support opengl now?
>>
>>148751872
You wont see much of a performance boost with RetroArch (unless you're using a core that utilizes Vulkan) as it's already very low overhead, but it does help reduce input lag. For the rest, yes. Around at least a 10-20% boost, maybe more depending on the game/GPU/emulator.
>Are there any bugs as a result?
Some implementations aren't complete yet and are buggy or missing features. Vulkan on RetroArch is complete and doesn't introduce any issues AFAIK (even fixes a performance issue with multi-monitor setups that happens with OGL). Dolphin isn't even in master yet and is missing features and settings needed for some games. And last I checked PPSSPP was missing one setting that was needed for some games.
>>
>>148729153
Don't use the stable versions
>>
Does anyone know if its possible to convert the drastic ds save files into other formats? I have some old as fuck files from 2014 which apparently don't work with their newest version because they use different BIOS in their emulator. Was hoping I could recover those saves somehow by converting it to something that desume can use
>>
is there a rom I can use to test whether I have jerkey scrolling with snes with retroarch? I'm trying mario world on bsnes and snes9x next and both seem to stutter slightly when Im running at a constant speed.
>>
>>148756312
>Drastic
You deserve whatever happens to you
>>
>>148756671
240p Test Suite
>>
>>148756312
Nevermind, this didn't work previously but apparently just changing .dsv to .sav makes it usable on desume.

>>148757437
I only did it because back then I had to kill time somewhow and a shitty phone was the only way to do it. Plus a good friend of mine loved AW days of ruin so we played multiplayer against one another all the time. Well problem is solved I think I'll go kill myself now.
>>
>>148723161
yucky
>>
>>148725913
>Quality SP GUI engineering
top kek
>>
>>148758054
>replying to your own post

epic
>>
Every time I try to open the menu in Ocarina of Time, ParaLLEl crashes. The Libretro page about the update says "Note – for both Majora’s Mask and Ocarina of Time, it is required to enable ‘Synchronous Sync’ so that the subscreen works correctly.", but I don't see this as a core option.
>>
>>148757589
>240p Test Suite
but the scroll test doesn't have an audio so wouldn't that change things?
>>
>>148758431
????????????
>>
>>148758431
No. The SNES core always outputs audio samples, even if they are silent.
>>
>>148758542
doesn't dynamic rate control have to do with changing the pitch of the audio to get smooth scrolling?
>>
>>148750876
Aren't there any NTSC-ish Cg shaders? If it's not too intense you can run it on there.
>>
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>>148730658
It's not crt-royale. It's CRT-Geom with NTSC shader.
https://mega.nz/#!NpUzGapC!zu81Z_ekohz2LY-U-BAyOS7gkeqQO9nN0nM-swnkGEQ
Here's the one I'm using right now. Make sure to edit paths according to yours.

Also, which one looks better in the image?
>>
>>148760043
left
>>
>>148760043
>The buttons in the HUD
what the fuck
>>
>>148758338
Got proof?
>>
>>148758860

Read the post above yours. It's always outputting audio regardless.
>>
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>>148760043
Both look terrible.
>>
>>148761205
Putting a screenshot of a completely different scene huh? Pretty good.
>>
>>148760043
Left looks better, but only because it has richer colors.

>>148761205
>toon shader
Ugh
>>
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>>148763018
It looks better with vanilla textures though.
The Twlight Princess HD textures are so fucking yellow.
>>148761205
Which texture pack is this? Or is it vanilla?
>>
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This is... the power of Vulkan
>>
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There is people who play Twilight Princess like this.
>>
>>148760043
Left has better darks but right looks alright too
>>
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>>148765193
yucky
>>
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What game is this?
>>
>>148766385
Bakuretsu Muteki Bangaioh
>>
>>148763018
>>148764098
It's vanilla.
>>
>>148766385
you wouldnt fuck a tree
>>
>>148766385
boku no broccoli
>>
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>>148766679
I would
>>
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bump
>>
https://www.reddit.com/r/emulation/comments/4seb6c/emulators_and_usability/d596gib
>>
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>>148771812
Death to the false Skull Kid
>>
>>148772626
>byuu
>You guys have a huge team of developers that individually are more talented and capable than I am

I won't disagree with that lol
>>
>>148773650
idk man, Dolphin is nowhere near cycle accurate
>>
>>148773650
>I won't disagree with that lol
I strongly disagree. Dolphin's not even close to being cycle accurate. They can't even figure out how to do accurate HLE audio. They gave HLE a bad rep, desu senpai.

>>148774093
>idk man, Dolphin is nowhere near cycle accurate
indeed
>>
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Why is everyone obsessed with shaders?

Nearest neighbor honestly looks the best
>>
>>148775013
I didn't elect you to be president of everyone's tastes
>>
>>148775013
please. you're making people sick.
>>
>>148774318
>They can't even figure out how to do accurate HLE audio.

Better be grateful for what you have, IIRC all first party Nintendo titles didn't have any audio at all when ector made the thing open source.
>>
>>148774318
>They gave HLE a bad rep

Wrong, N64 Plugins did
>>
>>148775013
>nearest neighbor without integer scaling

Uneven pixel alert

Shaders are required if you want to have a correct pixel aspect ratio without uneven pixels. The Pixellate shader is as close to nearest as it gets.
>>
Since it's emulation, sort of

Do you think the VC version of ocarina of time is worse than the master quest collection one on gamecube?

I'm just trying to emulate this game as well as possible.
>>
>>148775545
If you honestly think that the N64 gave HLE a bad name at any point in time, you literally must have started emulating under six months ago.
>>
Can the Dolphin read Wii games from a standard disk tray like PCSX does with PS2 games?
>>
>>148723020
>Using the latest RA stable
>Select Vulkan driver
>Still crashes

What am I missing?
>>
>>148774318
>They can't even figure out how to do accurate HLE audio.
Obviously they can, as it's damn good now.
>They gave HLE a bad rep
That was N64.
>>148775813
No, Wii discs aren't read like regular DVDs.
>>
>>148775695
Master Collection had some pretty bad bugs exclusive to it for some reason IIRC.
>>
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>>148775695
The VC version is the same as the GameCube version, except it reverts the button colours back to Blue and Green for A and B, reverts the square at the bottom of the dialogue back to blue from green, and reverts the instances of "L-Targeting" back to "Z-Targeting"

The literal only difference between the VC and GameCube versions besides those incredibly minor cosmetic changes are that on real hardware, you have to use a GameCube controller to play the GC version, but you can use a GC controller OR a Classic Controller for the VC version.

Only the N64 version played on real hardware can correctly render Morpha though
>>
>>148775836
Does this demo work for you:
http://developer.download.nvidia.com/mobile/shield/assets/ThreadedRenderingVk/ThreadedRenderingVk_20160707.zip
>>
>>148776160
>>148775998
>>148775695
Oh wait, I was thinking of the Collectors edition which was jank

http://zelda.wikia.com/wiki/The_Legend_of_Zelda:_Collector's_Edition#Issues
>Because they are only emulated (rather than altered for the new console) there are some problems, most notably some of the music in Majora's Mask is said to be inaccurate. Furthermore, there have been many complaints regarding unexpected crashes and freezes, save files being deleted, and even failure to save the game altogether.
>>
>>148776295
Works perfectly fine, nice demo. RA keeps crashing when I try to use Vulkan, but OpenGL works fine.
>>
>>148776160
>Only the N64 version played on real hardware can correctly render Morpha though

Actually, Morpha is rendered incorrectly in the original N64 release. Check the 3DS port for comparison.
>>
>>148775932
>That was N64.
HLE audio works fine for every single game in N64 emulation, unlike Dolphin.

>>148775932
>Obviously they can, as it's damn good now.
Until they fix all of the compatibility issues with HLE audio, I'm going to have to disagree.

>>148775481
>Better be grateful for what you have
I'm more greatful for Byuu's contributions, despite the fact that I personally despise him. I have no idea why he'd suck up to significantly inferior coders.
>>
>>148777560
The 3DS port renders Morpha the same as on the right in the GC/VC versions which is the incorrect way to render her.

Unless you're just trying to bait me
>>
>>148777738
>HLE audio works fine for every single game in N64 emulation
Same with Dolphin. Have you used it in the past year?
>>
>>148776160
Do emulators properly render morpha?
>>
>>148778165
No, but I haven't tested AngryLion's because holy shit I don't want to try to walk to Morpha's room at 2fps, and I haven't tested ParaLLEl because OoT crashes every time I try to open the menu no matter what, so I figure even if it doesn't render her right now, a lot still needs to be fixed up.
>>
>>148778072
No, Dolphin cannot emulate the audio from the Rogue Squadron games in HLE. However, N64 HLE plugins can emulate Factor 5 games because bsmiles reverse engineered the variations of Factor 5's audio ucodes they used in N64 titles.
>>
>>148776160
Don't forget that the GC version has rumble support, but the VC version does not.
>>
>>148778072
So you're saying they fixed HLE for Rogue Squadron? Their wiki still says to use LLE.

https://wiki.dolphin-emu.org/index.php?title=Star_Wars_Rogue_Squadron_III:_Rebel_Strike
>>
>>148777923
>>148778459
>morpha
>her

When the fuck did this start?
>>
>>148778858
Morpha is a feminine sounding name? I just always assumed it was a girl or an "it' with no gender

This discussion is getting too tumblr for me now though
>>
There are misguided people who claim that 007: Legends is a bad James Bond game. Compared to Gearbox's Nightfire, 007: Legends is an amazing Bond game with incredible gunplay and quality production values.

You think to yourself, "Surely Gearbox couldn't muck up the simple act of firing a gun, could they?" Oh, yes, they could. Gearbox, working with GoldSrc, somehow managed to make the very act of using a firearm not fun. Even the GBA Nightfire game has better FPS mechanics. How is that possible?

But fortunately, Eurocom's Nightfire exists, and can be emulated on Dolphin. Wonderful game. Everyone should play it. Eurocom were the best Bond developer. RIP, Eurocom.
>>
>>148778626
>No, Dolphin cannot emulate the audio from the Rogue Squadron games in HLE.
That's only because these games use a custom DSP ucode with slightly different struct layout. The issue is well-understood, it's just that nobody wants to do the work because it would require adding a few abstractions. There is a very hacky workaround somewhere.
>>
>>148779470
I've played Nightfire on the GameCube, the PS2, and the Xbox, and it's straight up my favourite Bond game because at the time me and my friends played it, it was just a modern GoldenEye and Perfect Dark hybrid with LAN support (at least the Xbox version).
>>
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MELEE MELEE MELEE MELEE AHHHHHH
>>
>>148778626
>>148779747
Try complaining about it on IRC, maybe someone will pick it up.
>>
>>148777923
>The 3DS port renders Morpha the same as on the right in the GC/VC versions

So it's correct then since the 3DS release is the canon version.

There was a bug that renders Morpha incorrectly in the original N64 version which the developers failed to catch, every release after that fixes that.
>>
>>148779470
Computer Gaming World described it as "the most incompetently crafted shooter in living memory," and I'm inclined to agree with them.

What it did have, however, was quite nice level designs in places. I believe the lead level designer from Nightfire PC went on to be lead level designer for Doom 4. Which isn't necessarily a good thing because Doom 4 has terrible arena-based level design that turns the entire game into a painful slog. But I digress.
>>
>>148780025
>There was a bug that renders Morpha incorrectly in the original N64 version which the developers failed to catch, every release after that fixes that.
You can't actually be this stupid, can you?
>>
>>148779782
Nightfire was a successor to The World Is Not Enough N64, which Eurocom also made. There are interesting little touches that carry across both games, like the way bullets ricochet off walls.

Then there was Agent Under Fire, which began as a project to port TWINE N64 to the PS2 and PC, but it ended up becoming its own game. AUF started the trend of shoehorning in outsourced driving sections into Bond games. I'm really not fond of them.
>>
>>148780413
Agent Under Fire is fucking garbage, and the only reason I own it is because I used it way, way back in the day to softmod my Xbox. TWINE wasn't the best Bond game by any means, but it wasn't as offensive to me as someone who liked to casually play console FPS titles with my friends when we were bored like AUF was.

Like Christ, that was a trainwreck of a game.
>>
>>148780025
>>148780130
Well, it is an interesting argument. The only people who can say for sure would be the original developers. How is Morpho SUPPOSED to look? When they were modelling the character, how did it look on their workstations? I'm inclined to think the N64 versions is the "correct" one, however, because of its rather unique look that strikes me as deliberate.
>>
>>148780641
>TWINE wasn't the best Bond game by any means, but it wasn't as offensive to me as someone who liked to casually play console FPS titles with my friends when we were bored like AUF was.
Worth noting there are two TWINE games. TWINE PS1, by Black Ops Entertainment, and the N64 game by Eurocom. They have their pros and cons, but I think Eurocom's game is overall the better one. They were just darn good developers in their heyday. Even that licensed G-Force game is pretty good.

https://www.youtube.com/watch?v=p9bLtBSdsHc
>>
>>148780684
The N64 version is the correct version because it clearly uses N64 specific hardware tricks on the ball, and it looks really cool in motion. The ball you see on the right is rendered underneath the red and blue mess you see on the left, so the GC/VC/3DS versions aren't "wrong", they just don't render her fully.

I assume she's rendered that way in the GC/VC versions because it's a very tricky N64 effect to emulate, and the 3DS version was outsourced to Grezzo who probably didn't know any better.
>>
>>148775932
I cant even Rawdump apparently, well, fuck, off to redownloading it is.

Could someone clarify for me, with the new Dolphin trailer they seemed to say that using our wiimotes is easier, so all one needs is what, the sensor bar?
>>
>>148781004
I didn't even know there was a PSX version, but I was specifically talking about the N64 version.
>>
>>148781052
>the new Dolphin trailer they seemed to say that using our wiimotes is easier
-TR Wiimotes (Wiimotes with motion plus built in) connect easier, and don't desync [as much] anymore.
>so all one needs is what, the sensor bar?
And a bluetooth adapter. If you don't have either, you might want to look at getting a dolphinbar.
>>
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>>148781028
>the 3DS version was outsourced to Grezzo who probably didn't know any better

Nintendo really needs to stop outsourcing their games to people who have no fucking clue what they are doing (Grezzo, Team Ninja, Artoon/Arzest, Next Level Games...)
>>
>>148778858
When people started drawing porn of it.
>>
>>148781938
GRAND DAD??
>>
>>148781938
The only good Zelda remake/port is WWHD, and what a surprise, that's the port that EAD did
>>
>>148781916
Perfect, thanks anon, I will get it so I can finally finish Red Steel 2.
For now I will remain on games where is not a strict necessity, I wonder if Battalion wars 2 required it a lot.
>>
>>148781938
>Team Ninja

If this is about Other M, that was all Sakamoto going George Lucas on the franchise. Team Ninja had nothing to do with it becoming the shitfest it was.
>>
>>148781938
If you honestly think that Team Ninja doing Nintendo franchises is a bad thing, then you know absolutely nothing about Other M, and completely ignored everything Hyrule Warriors related since launch.
>>
>>148781221
>PSX version
Weeeow, weeeow, weeeeow! Did I just hear someone say "PSX" instead of the community approved "PS1®" or "Playstation One®" or "Playstation®"?
>>
>>148775013
>non-integer nearest

REEEEEEEEEEE
>>
is there an archive of all the system files required for retroarch? I know there used to be one somewhere
>>
>>148786379
Yes, in the wiki.
>>
>>148786379
system files or bios files?
>>
>>148785683
Ok, I admit I barely know anything about shaders

Is there an option in Retroarch to set it to "integer nearest" as opposed to non-integer nearest?
>>
>>148786531
I see thanks
>>148786561
whatever goes in the system directory
>>
What are some good NDS games to play?
>>
>>148787124
Dragon Quest Monsters and Ghost Trick
>>
>>148785456
You're a fucking faggot and I'm filtering you now
>>
>>148789016
>I'm filtering you now
Your loss. He's a quality poster..

I wish he'd give us more updates on GLideN64's progress. GLideN64 is the most promising HW rendering plugin.
>>
>>148789252
>GLideN64 is the most promising HW rendering plugin.
Yes, we'll just conveniently ignore the combined GLN64, Glide64, GlideN64, and Rice plug-in that Maister is going to do after paraLLEl. Good call
>>
>>148789252
I wish I could filter you.
>>
>>148785456
Take your inane bullshit to another site like Reddit®

>>148789252
and cut out the sockpuppeting too
>>
that's it!
I'm leaving and never coming back.
consider all of yourselves filtered.
>>
>>148789663
Close the door on your way out.
>>
>>148789663
NOT IF I FILTER YOU FIRST
>>
favorite sites for roms?
>>
>>148789369
>Yes, we'll just conveniently ignore the combined GLN64, Glide64, GlideN64, and Rice plug-in that Maister is going to do after paraLLEl. Good call
I'm not falling for that hypefest. GLideN64 is far more impressive that paraLLEI.
>>
>>148790275
archive.org
>>
>>148783832
>If this is about Other M, that was all Sakamoto going George Lucas on the franchise. Team Ninja had nothing to do with it becoming the shitfest it was.

Sakamoto didn't tell them to make the gameplay shit.
>>
>>148783832
>>148783943
>defending Other M
Is this a new hipster thing?
>>
Vulkan shaders where?
>>
>>148791302
Now
https://github.com/hizzlekizzle/slang-shaders/
>>
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>>148790329
>GLideN64 is far more impressive that paraLLEI.
>>
>>148791554

How many shaders are planned to be being ported over?
>>
>>148760043
>>148764098
Honestly, the right looks a lot better in bright areas.
>>
>>148791208
No one is defending Other M.
>>
>>148791554
update the aann ports pls
>>
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bump
>>
>>148796310
If it doesn't fit on a 10x10, why didn't they just save it for a 15x15?
>>
Which dev/team should I collab with then fuck over?
>>
>>148800742
>Which dev/team should I collab with then fuck over?
cemu
>>
>>148786725
Everyone in this thread will just bitch at you for using shaders or for not using any shaders, without actually giving any help.
>>
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OK, Anons:

Can anyone show me the instances where the Beetle port of mednafenPSX has glitches that the vanilla distro does not (I DO NOT CARE about the experimental hardware renderer)?
>>
>>148801586
https://github.com/libretro/beetle-psx-libretro/issues/12
https://github.com/libretro/beetle-psx-libretro/issues/39
https://github.com/libretro/beetle-psx-libretro/issues/52
>>
>>148800742
RA
>>
69 decide what game to emulate.
>>
>>148803951
Final Fantasy III, famicom version with translation patch
>>
>>148790329

LOL, not even the GLN64 author Orkin (from which Gonetz stole the code from, and launched a greedy kickstarter around) believes that.

http://www.neowin.net/news/vulkan-enables-revolutionary-nintendo-64-emulator

Read the comments section -

"
JonathanMarston 9 hours ago

N64 emulators have traditionally used a technique called High-Level Emulation (HLE) which basically just emulates the graphics at an API level, rather than actually emulating the hardware.

The advantage is much faster speed, but the disadvantage is that you have to emulate every version of the API, and many games even used custom APIs (called microcodes), each with their own nuances that made accurate emulation very difficult, if not impossible.

I wrote a couple N64 graphics plugins back in college (glN64 and Direct64), and it was a constant struggle trying to improve compatibility across all the possible microcodes. This new method means that you can emulate the hardware directly, so in theory 100% compatibility could be in reach."

Gonetz is literally still working on code some guy programmed for fun when he was at college and no longer gives a shit about.
>>
How long will it take for PGXP to support most games?
>>
>http://emulation.gametechwiki.com/index.php?title=XQEMU&curid=796&diff=10932&oldid=10211
Someone is salty.
>>
>>148805352
>LOL, not even the GLN64 author Orkin (from which Gonetz stole the code from, and launched a greedy kickstarter around) believes that.
Nice propaganda. So using open source code = stealing now? Going by that logic, Orkin "stole code" as well.

Working below minimum wage = greedy kickstarter? That's news to me.

>Gonetz is literally still working on code some guy programmed for fun when he was at college and no longer gives a shit about.
Where's the proof that's really him? The guy does not even sound like an expert to me.

>"the disadvantage is that you have to emulate every version of the API, and many games even used custom APIs (called microcodes), each with their own nuances that made accurate emulation very difficult, if not impossible."
Sounds like a load of BS to me. microcode is not even hard to emulate properly. THere's no excuse when oman's archive exists.
>>
>>148800742
MAME
>>
>>148802242

Well that's bullshit. Why the fuck hasn't the asshole fixed that, instead of diddling around with hackfest hardware renderers?

Jesus Christ, if you go with OpenEmu you get one kind of faggotry, with RetroArch another.
>>
>>148807373

LOL, HLE bullshit has nothing to do with being an 'expert', it is more like game programming than actually being an actual emulator developer.

You are not emulating 'anything' with HLE, just hacking shit together at the API level.

> Sounds like a load of BS to me. microcode is not even hard to emulate properly. THere's no excuse when oman's archive exists.

Of course but every N64 emudev does the same bullshit routine as to where all those microcodes come from. Don't play coy now, he is hardly alone in that.
>>
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>>148802242

Thank you, Anon.
>>
>>148808768

> muh entitlement

> For RPG Tsuruku Maker 4 or some other Nippon game that nobody in the west actually has ever played but they pretend that it's important
>>
>>148808948
is this pepe's mom?
>>
>>148808927
>LOL, HLE bullshit has nothing to do with being an 'expert', it is more like game programming than actually being an actual emulator developer.
My main point is that the guy seems too noobish to be Orkin, or any emudev for that matter. I highly doubt it's him. Tbh senpai, HLE requires more skill than LLE.

>You are not emulating 'anything' with HLE, just hacking shit together at the API level.
HLE emulates the software.

>Of course but every N64 emudev does the same bullshit routine as to where all those microcodes come from.
At least some actually attempted to emulate games like Star Wars Rogue Squadron and Last Legion in HLE. I respect those who gave even the slightest effort in attempting to HLE those games. Then there are devs such as BSmiles32 who actually successfully HLEd undocumented audio microcodes.
>>
>>148809095

Next you're going to tell me I should do it myself if I want it done so badly.
>>
>>148810114

Only a worthless frogposter would think that.
>>
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>>148810312
I don't really post pepe, but those facial proportions are very pepeish. Look at those eyes and the ayy aesthetic.
>those hands
>>
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>>148810551

>I am an uncultured moron who has never heard of the Greco art style or Byzantium.

Go promote your garbage elsewhere.
>>
>>148811127
It looks like pepe my well memed friend.
>>
Trying to play ZHP on PPSSPP, but the cutscenes go sonic fast for some reason, any idea what could cause that?
>>
>>148811510

Then so does a large portion of Western art from that time period.

OR!

You need to read a fucking book for a change instead of spending every waking moment stoned off your gourd listening to Pink Floyd and jacking off to tentacle rape.
>>
what do i need to know before buying a PVM?
>>
>>148809095
>>148810148

Come on now, Shitposter-kun: don't leave me hangin'. You know you want to make the Lunix autism circle complete.
>>
>>148813148
Prepare to clear more and more room in your house. Once you grab your first CRT, you'll be compelled to get more and more. Just look at the CRT general in /vr/. Fuckers have entire walls full of them.
>>
>>148814270
Why do you care so much about a couple of unimportant issues though?
>>
>>148814380

ah i always forget there's a /vr/ i'll go check there, thanks!
>>
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>>148814479

...And he was never heard from again.
>>
What about aspect ratios?

>>>/vr/3367932
>>
>>148814430

Because a few of them have implications wider than that one reported issue. The main dude developing Beetle (Twinaphex, right?) has said several things that are setting off alarm bells:

- Literally doesn't understand a section of code enough to use it. (then why are you the primary developer fuckface?)

- Doesn't keep in synch with mainline, even though there's little compelling reason not to.

- Has admitted in so many words that "Meh, good enough. People will still use it!" is his development philosophy for this project.

I'm not interested in a better PCSX/ePSXe/et al. I want a Playstation replacement, or near enough as modern hardware constraints allow. All the rest of the enhancement junk can get fucked by a diseased Shanghai hooker.
>>
>>148815805
Sounds like you do, in fact, need to do it yourself, if you are getting this worked up over it.
>>
>>148816076

Why should I? I'm not the one who stepped up and claimed to be an emudev. I quite rationally don't make commitments I can't back up (then sperg out when I'm called on my irresponsible bullshit and go "lol do it urself!!!!").

People just don't have any goddamn pride or responsibility in their work anymore.
>>
>>148816559
Where did he claim to be an emudev again?

You're sperging out over nothing.
>>
>>148816794

Is he porting an emulator or not?

Yes? The he's a fucking emudev.
>>
hunting for roms, an exercise in dodging bullets

seriously why isn't there a good link in the OP?
>>
Is rpcs3 better with vulkan?

Also AMD or Nvidia card for emulating?
>>
>armchair emudevs

Code or pls go.
>>
>>148817004
>seriously why isn't there a good link in the OP?
There is. Many.
>>148817323
>Is rpcs3 better with vulkan?
For some games maybe, but nothing is really playable yet.
>>
>>148817527

>emudevs who should be in an armchair

Why won't they face the truth?
>>
>>148815805
Just use standalone..
>>
>>148818457

No GUI. This isn't 1995 anymore, Anon.
>>
MUH ACCURACY

MUH CYCLES

MUH TIMING
>>
Seems like SP is porting the Angrylion optimizations from Cen64.

He leaves no stone unturned, it seems.
>>
>>148818565
Accuracy > UI.
>>
>>148779470
Gonna guess Goldeneye is better because Goldeneye
>>
>>148811853
The projection is real.
>>
>>148821720

Never smoked or drank. 27 years old.
>>
>>148816974

Beetle psx is lightyears beyond standalone at this point.

Standalone doesn't have:
- Higher-resolution software rendering
- GL rendering
- PBP support
- Widescreen hack

Etc. Honestly, just because you can't play shitty Nipponese game that no person on Earth gives a fuck about does not change the fact it is lightyears beyond standalone at this point.

If you care so much about it, backport the fucking change and call it a day already. Kthnx.
>>
>>148818884
Not really.
>>
>>148822262
software rendering is painfully slow on the average computer.
>>
>>148822262
To me it seems like SP is sort of an emu dev. How else would he know how to port very specific things and how they would interface with other versions of the software?
>>
>>148822708
Dolphin is painfully slow on the average computer. People who emulate and don't want to get fuked in the bum don't have average computers.
>>
sp, ra is great. it's got a lot going for it and the UI, despite what anyone here says, is also great. There's room for improvement (changing core settings prior to game-loading, wimp stuff etc..) but hey, LISTEN UP FAGGOTS: gamers don't want to see any of that anyway, and be able to deal with it via their gamepad if they must.
>>
>>148822708
>software rendering is painfully slow on the average computer.
Software rendering can be fast enough for emulating old systems.
>>
Anyway, it will likely get backported.

All the entitlement all the time is not cool, though. People could be lifting more weight themselves if they care all that much.
>>
Anyone know of some good custom pokemon roms?
>>
>>148816559

Can I get some breathing room after one hell of a release just now that required near two full-on days of preparing a release? No?

Thought so.

"People just don't have any goddamn pride or responsibility in their work anymore" Yeah, I'd like to see you managing this workload. If there was no pride or responsibility involved, I would not still be here, and would certainly not torture myself in near crunch-time conditions to push these major releases out either.

Take a good look at yourself and realize how much of an enttiled dickhead you are really towards a guy who only gives, gives all the damn time. I am not mr. super 'l33t' genius coder and I don't give a fuck, I bring everybody together, I make sure that it all gets coordinated and that at the end of the day after all is said and done, there is something to release. If random l33t coder wants to prop up their resume or their 'skills' or whatever they can all do that, I don't give a fuck about that. I only care about the project and about libretro as an ecosystem.
>>
>>148822929
SP, do not listen to this maniac. The PS3's GUI is awful. We want WIMP!
>>
>>148824039

Does anybody read blog posts these days?

http://www.libretro.com/index.php/retroarch-1-3-6-released/

See "Effort to addressing user experience feedback". It's on the installment plan. Having more additional devs as the article explains though, could really help out that effort.
>>
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>>148823506
The Square of pushers appears!
>>
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>>148824250
>I think a couple of things should be addressed first and foremost. First, there is every intent to indeed make things like a WIMP (Windows Icons Mouse Pointers) interface around RetroArch. To this end, we are starting to make crossplatform UI widget toolkit code that will make it easy for us to target Qt/GTK/Win32 UI/Cocoa in one fell swoop.

We love you, SP!
>>
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>>148824490
>First, there is every intent to indeed make things like a WIMP (Windows Icons Mouse Pointers) interface around RetroArch.
>>
>>148779470
>"I don't like it"
I's not even remotely close to being a good game compared to what the PC FPS offer was around that time (or at-least what I played at the time) but it's still a decent 6.5/10, 7.5/10 if you can actually get somewhat decent in multiplayer (and yes there are still servers for it to this day, hell there's even still community patches for it to this day)

The main problems with it is that it looks bad (HL1 looks better in some cases, the console version looks far better), your weapon lack feedback because most of them sound like shit there is no blood at all and the explosion are the most unsatisfying explosions ever made.

The console version is just as bad for different reasons, namely your gun still lack feedback not because of the sound this time but because firing on an enemy has almost no effect most of the time and they're damage sponges to a ridiculous degree especially later on and in harder difficulty levels (even UBGL grenades have little effect by the time they're a thing, and good fucking luck getting several headshots per enemies with console aiming), also there's maybe two full auto weapons in the whole game), the vehicle / turret section are the most terrible of all the console bond games (worst being the underwater one by far and the only good one being the intro one), the bosses are all shit (they even managed to fuck up one of the only well made one from the PC version), total lack of environmental damage (most of it was fully scripted in the PC version but a few things actually happen contextually) and it still has the fucking terrible armor system of AUF, the other two 6th gen 007 games were better.
>>
LOZ link to the past with lvl9001 music.
http://www.mediafire.com/download/van0surj4jjwvyb/Legend+of+Zelda+MSU.sfc.7z

works with higan or bsnes (load the bml in retroarch)
>>
>>148790573
The gameplay was mediocre, what was terrible was the story.
>>
>>148740423
Same device as me, I'm still on 6.0.1 though.
Does N come with the Vulkan driver yet?
>>
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>>148825656
>load the bml in retroarch

O shit, so that's why i couldn't play the Chrono Trigger with MSU-1 music i had downloaded a while ago.

Good thing i didn't deleted.

Also thanks for the Zeda.
>>
>>148827894
Fuck, I had superman when I was a kid. I couldn't ever beat this fucking game. It was the bane of my existence.
>>
>>148730878
What is ssf
>>148746959
punes
>>148756671
That always happens with mario world.
>>148813148
Don't bother. They're a meme. They're tiny, they're expensive, they require custom cabling and they're too sharp for lo res games. Get an RGB/Component consumer grade set instead.
>>
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>>148828074
>It was the bane of my existence
>>
>>148827894
Is funny, I remember that I was so glad that we finally got rid of scan lines in televisions.
>>
>>148790573
He told them just to use a wiimote with a nunchuck. He kinda did tell them to make the gameplay worse.
>>
>>148829107
You mean without a nunchuck.
>>
>>148787124
The World Ends With You
It'd be better on real hardware though. In fact, I don't enjoy emulating DS games at all.
>>
>>148829149
Yes I do.
>>
>>148829172
What's a good nds emulator?
>>
>>148829465
Desmume is the one I always used to use. Check the wiki to see what's best though.
>>
How do I add the ParaLLE n64 core to Linux/ubuntu? I added the core manually from the builtbot but it's not being displayed as a core.
>>
>>148829465
desmume

drastic if you have an android (crack it with lucky patcher using inverse patch)
>>
>>148825656
Can you explain what this is?
>>
>>148832717
>Can you explain what this is
no. fuck you and your stupid.
if you don't know what loz is, you're in the wrong place.
>>
>>148832865
No, I mean searching for Zelda and lvl9001 doesn't turn up much of anything.
>>
>>148833470
it's just zelda with the music done by an orchestra.
>>
>>148832717
>>148833470
It's ALttP with music using a community made special chip called the MSU-1 which allows for a bunch of cool things including full-on FMVs and streamed audio (pretty much what the Nintendo PlayStation would have allowed), in that specific hack I think only the music is added.
>>
>>148825338
>The console version is just as bad for different reasons
You're simply wrong. Nightfire is basically The World is Not Enough 2.0, and The World is Not Enough was also awesome. The guns feel good to fire, and the vehicle sections, while the weakest part of the game, are overall fine.

>The main problems with it is that it looks bad (HL1 looks better in some cases, the console version looks far better), your weapon lack feedback because most of them sound like shit there is no blood at all and the explosion are the most unsatisfying explosions ever made.
The problem with Gearbox's Nightfire is that weapons have no visible impact on enemies and enemy weapons have no impact on YOU. You literally stand there like a sack of potatoes as your health meter goes down slice by slice. The gunplay is awful. Half Life 1 had bad gunplay to begin with, but Gearbox somehow made it unimaginably worse.

Eurocom's Nightfire is fundamentally a stealth game for the most part. You're encouraged to strike fast and avoid attracting attention as much as possible. Gearbox's game has no concept of stealth. You can't even hold up enemies.
>>
>It would not be difficult but there's a lot of politics involved. A custom chip created by byuu (already a polarizing figure in the emulation community) despite the best intentions and even despite the open-sourcing of it does create an artificial demand for one very specific flash kart that has the MSU-1 and throws money at byuu with every sale.

>That is only the tip of the iceberg. If you really want such support then use whatever version of higan/bsnes that you wish to use. I'd say bsnes-classic if you have the hardware to handle the strain.

https://github.com/snes9xgit/snes9x/issues/79#issuecomment-233155825
>>
>>148833652
But who is this lvl9001?
>>
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>>
>>148833759
>You're simply wrong. Nightfire is basically The World is Not Enough 2.0, and The World is Not Enough was also awesome. The guns feel good to fire, and the vehicle sections, while the weakest part of the game, are overall fine.
Half the game is outright bad because it's made of terrible vehicle section that are not only easy as hell but not interesting. at all, hell even half of the bond moments are literally "look at that place where no enemies will pop-up so that the enemies have a chance at killing you", the FPS section of the game is mostly stealth which it does well (and way better than the PC version since there it's mostly trial and error with very tight constraints in some places) but the instant you're in a firefight the PC version does way better and that's not just because you get M/KB.since in the PC version you can actually fight several enemies at the same time without having to run for cover and fight like a bitch and the arsenal you get is actually good (even if it honestly feels bad to use) whereas the console version yes the guns feel good to use but they have the effect of a fucking nerf gun unless you headshot or use the two weapons that are good but have extremely limited ammo.

Neither of the other two games nor any of the N64 games for that matter have the problems Nightfire console have because they're not stealth games disguised as shooters, they're shooters with some stealth, Nightfire PC is just a bad shooter because the devs had no idea of how to make firefights impactful and stealth not trial & error.

Both version are mediocre games at best and the sad part is that the GBA port all things considered is a more impressive game than both of those.
>>
>>148824039
What exactly do you want WIMP of? Was there that mockup someone did in VB.NET a while back?
>>
>>148805352
>Gonetz is literally still working on code some guy programmed for fun when he was at college and no longer gives a shit about.

Heh, majority of VBA-M was done when I was in college. I am glad that mgba exists though.
>>
>>148778165
I suppose angrylion would.
Morpha exploits 19bit colour operations in the combiner, as well as noise combiners. I suppose Paralle1 could do it to since it does the combiner in compute shaders using ints.

The fuzzy effect at the area where the shadow monster is first discovered also uses the noise mode of combiners.
>>
Can anyone post the image with filters that was puke-inducing?
>>
>>148834816
>Morpha exploits 19bit colour operations in the combiner, as well as noise combiners.
what combiner colour is 19bit?
>>
>>148835038
my bad. Code uses 9bit tables when clamping colours.

https://github.com/libretro/mupen64plus-libretro/blob/master/mupen64plus-video-angrylion/n64video.c#L5846

https://github.com/libretro/mupen64plus-libretro/blob/master/mupen64plus-video-angrylion/n64video.c#L942
>>
>>148835374
And uses 17bit with sign extension. Sorry for the error.
>>
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I never cared for CRT/NTSC shaders but always hated how stuff didn't scale to 1080p right.
>>
>>148823242
Bumping this, any response would be appreciated lads.
>>
Oh... wow... I... uh... didn't knew how broken Conker's Bad Fur Day was on RetroArch Mupen64P. It felt like I entered the forbidden realm.
>>
>>148836607
>enters the forbidden realms
>doesn't post screenshots
Anon can you stop being a massive buttmuncher.
>>
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>>148836730
>>
>>148836159
There's a list of recommended romhacks on the wiki. /Hbg/ has a list in one of their pastebins too.
>>
>>148834436
>Half the game is outright bad because it's made of terrible vehicle section that are not only easy as hell but not interesting.
They're a change of pace. They serve the same purpose as the vehicle sections in Resident Evil 6.

> the instant you're in a firefight the PC version does way better and that's not just because you get M/KB.since in the PC version you can actually fight several enemies at the same time without having to run for cover and fight like a bitch

The combat mechanics of the two are fundamentally different. Gearbox is twitchy, twitchy hitscan - the game.

Here's a basic test. Does strafing sideways prevent all damage? Because it does in Eurocom's Nightfire. Same with Rareware's GoldenEye and Perfect Dark. Combat is like tennis, except you're trying to NOT hit the ball. So in a game like Nightfire, when the shit hits the fan, you're suppose to strafe behind the nearest object and then strafe around to shoot everyone. You can't do that in the PC Nightfire because the AI doesn't do the Rareware-esque "Gee, let me slowly raise my gun and then fire at the position you were a second ago" schtick that defines that entire GoldenEye-inspired FPS subgenre.
>>
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>>148805352
Why does everyone seem to ignore the fact GLideN64 can do low level emulation of N64 microcodes? It can run basically everything in "LLE" mode. The problem is it has bugs, and that it runs like shit because Gonetz isn't interested in optimising it. The reason is twofold. One, he's more interested in HLE. Two, improving LLE performance would require stuff like batched rendering, which is what z64gl uses. Batched rendering conflicts with GLideN64's optional accurate N64 depth features, so that's been basically ruled out. Even PJ64's Glide64 can render without HLE microcodes now. Not very well, but it does it.

And as you've probably guessed, the reason it can render without HLE ucodes is because it uses the low level triangle code from z64gl.
>>
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>>148823506
>>148824331

Prove it. As far as I know SP doesn't even go to 4chan anymore. Just like the guy who regularly posts under the mudlord handle isn't actually mudlord per a twitter post specifically addressing the issue.

>>148823235

That's not what Twinaphex seems to imply on the repo. As I said, "lol gud enuff!" and "do it urself! :^)".
>>
>>148723020
best games to emulate on android?

Anything from gba to psx

also has anyone really played any ps2 game with the play! emulator?

havent found a single game that runs on it
>>
>>148750876
None of the ones I tried worked, I also tried to see if the .cg's would work on their own but nothing.
>>
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>look up texture mods for Dolphin
>get the Super Mario Galaxy 2 which is very pretty
>look at Twilight Princess
What the heck is this?

Anyway arent Dolphin Textures loaded on the VRAM? I have 4Gb of it, but I had to activate precaching due to stuttering, then it eated up 5Gb of standard RAM, sure it works very nicely but I wonder if I am not doing anything wrong or if I could use better options for Mario.
>>
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Is there a handheld emulator out there that plays Super Nintendo, Game Boy advance, and gameboy color games?

Looking for something roughly the size of a phone with physical controls.
>>
>>148842094
PSP, N3DS, I can confirm those will do
>>
>>148842023
Ishiiruka is better for stuff like that I think.
>>
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>>148834573
Yes. I just want to be able to use RA through a WIMP interface. Because I am a WIMP.
>>
>>148842023
You could just use a phone?
>>
>>148729387
Okay so I tried it, I don't know if it works, there are no people on the halls, what hall do anons play in?
>>
Why is it that people have such a hard time with setting up retroarch? It's literally menus

I get though that there are some settings that would benefit from a description but really it isn't just that hard to use.
>>
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Anons!

Is emuparadise.me safe to download PS1 roms from? It seem legitimate from what I have read
>- does anyone have any experience?

Ill be downloading /Sony_Playstation_ISOs/Hogs_of_War_(E)/52294

For the nostalgia.

Thanks for the help anons
>>
>>148843805

You'd be amazed how stupid and lazy most people are. mednafen? _That_ is difficult to use. RetroArch is pie. Delicious, wonderful emulation pie.
>>
>>148843961

emuparadise is safe but unreliable. Forums are much better. And that Hogs of War prolly isn't gonna work- even assuming the dump isn't bad, it needs an SBI file or libcrypt will kick in.
>>
>>148844097
I don't know man. I remember when I wanted to play some Um Jammer Lammy and ePSXe would shit the bed for me. I had to go lurking for better emulators and sure enough Xebra did the work at first, but then I found out about Mednafen and I didn't care about how ass backwards it was to set it up, it worked flawlessly. I just took 10 minutes to learn how to use it.

The priority should be to make it functional, then you can make it convenient all you want. Sure enough I want better playlists (and adding games to playlists through drag and drop) in retroarch, along with being able to choose cores after adding them games, but that's it really. People are asking for a nice interface that does everything with a click of a button. The fuck is the difference between a drop down menu with a mouse and a XMB look alike menu with a gamepad? Are consoles now somehow a pain in the butt to operate with?
>>
>>148844202

Could you possibly help me find hogs of war on some forums? Or point me in the direction of some forums where I could find it?

Thanks
>>
>>148843961
Download the PSX redump from archive.org. They're legit.
>>
"Next shader" and "Previous shader" don't do anything on RA for some reason, I have the cgp files in shaders/ and I'm hitting the right keys. Any ideas?
>>
>>148840413
>Prove it. As far as I know SP doesn't even go to 4chan anymore. Just like the guy who regularly posts under the mudlord handle isn't actually mudlord per a twitter post specifically addressing the issue.
I don't know about SP, but mudlord is in the emugen IRC channel and does indeed post ITT every now and then.
>>
So what's the best version of BSNES in Retroarch?
>>
>>148844470

thanks, found it!
>>
>>148844853

His Twitter indicated the person who frequently posts here using the trip " mudlord !DPscUsn9HU" is not him. As for SquarePusher, why the fuck would he even get involved? My issue is not with him or libretro, it's some half-ass shit named Twinaphex selectively backporting on the Beetle core and then acting like all future efforts will be going toward hardware rendering bullshit instead of compatibility fixes.
>>
>>148845038

It's prolly the superior NTSC-U version anyway (no libcrypt + 60 FPS).
>>
>>148845017

bsnes-mercury-balanced for most, bsnes-mercury-accuracy if you insist on playing Air Strike Patrol.
>>
>>148830952
bump.
>>
>>148845171

Squarepusher IS Twinaphex.
>>
Now I'm not saying Dolphin is badly coded, but why does disabling Affinity on cores 0 and 1 of my Quad Core PC make the emulator run faster by maybe about 10-20%? It's an old Core Quad Q9400. What are they doing wrong, multithreading-wise?
>>
>>148845336
So Mercury is better than default BSNES i take it?
>>
>>148845472
Yeah, same shit with performance improvements basically, no loss in accuracy that I know of.
>>
>>148845408

Oh, well in that case when >>148823506 can give some identifying info that proves I'm not talking to some random cocksucking fuckhead we'll continue the conversation.
>>
>>148845778
SP's got nothing to earn by "proving himself" to you, and with the way trolls from here have harassed him in the past and tried burning bridges irt collaboration with other developers by spreading rumors, I imagine a layer of plausible deniability is something he'd want to hang onto.

If you want a talk man-to-man, I'm sure he'll be up for it on IRC.
>>
>>148840413
>Just like the guy who regularly posts under the mudlord handle isn't actually mudlord per a twitter post specifically addressing the issue.
hahaha what
>>
>>148845171
I don't use Twitter so I have no idea what he's written on there, but he's in IRC and posts with a trip from time to time. Ask him yourself if you don't believe it, no need to try berating me with your misinformation.
>>
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>>148842162
>PSP
How do people deal with that shitty battery?
>>148841297
you or anyone want me to dump one of these?
>>
>>148847475
Is that your own Info archive? I'm looking for a good general and recent one. Maybe need to try /t/ or /r/.
>>
>>148847475
The PSP battery is fine. Not sure what you're talking about.
>>
>>148847680
It lasts 2-3 hours, not much to brag about. The PSP got laughed out because of its abysmal lifespan on a full charge back when the system launched, but you're probably too young to remember that.
>>
>>148847990
>It lasts 2-3 hours, not much to brag about.
Depends entirely on usage. It can play videos for several hours, for example. The fact it has an h264 decoding chip capable of basically unlimited bitrates is the reason it's so good at video. The performance when running software generally comes down to clock speed.

>The PSP got laughed out because of its abysmal lifespan on a full charge back when the system launched, but you're probably too young to remember that.

The alternative at the time was the Nintendo DS which was stuck in an awkward performance limbo between the PS1 and N64. The PSP utterly demolishes the DS in terms of battery life, and pays the price.


The stupid side effect of battery life paranoia was that Sony hobbled the native clock speed at 222Mhz, when most PSP games benefit greatly from running at 333Mhz. (CFW allows it to be unlocked.)

It's a very powerful little machine, although it really doesn't hold a candle to the PS2, regardless of what the marketing blurb claimed.
>>
>that one game that hasn't ever been burned onto the interbutt, so you won't ever be able to play it

What's her name, /emugen/?
>>
>>148848419
>awkward performance limbo between the PS1 and N64
Pretty sure the PS1 can outperform the DS though.
>>
So should i have HW Bilinear filtering on?

& what about max swapchain images?
>>
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>>148842023
There are around half a dozen texture mods for the game.
>>
>>148848571
The PS1 is incapable of perspective correction. The DS does it fine. That's a rather significant tech gulf.
>>
>>148848746
Probably just an old tech vs new tech thing that made it more possible on the DS
>>
>>148847475
>>148847680
>>148847990
>>148848419
For the record, there's a complicating factor with the PSP series.

The PSP1000 has the worst power consumption, but it has a larger battery. Now a sensible engineer would suggest creating a new PSP that is slightly thinner, but has maybe 33% better battery life. Everyone wins.

But no. Thin technology gives customers boners in a way extended battery life (and 3.5mm headphone jacks) cannot. So naturally, Sony made the PSP2000 thin, power efficient, and gave it a shitty, thin battery.

If you want, you can pop a PSP1000 battery in a later model, but there can be complications, and you need a special battery slot cover.
>>
>>148840280

that code is buggy and broken and has been for decades. z64 gl is not fixable.

n64 gpu and gl have tons of differnces which means any naive 1:1 port will have massive differences, leading to all sorts of graphical issues. The only way to do it accurately is throuh compute shaders, and if youre going that route, might as well do it in vulkan since it will be much faster at it thanks to a async compute.
>>
>>148847038

Who said anything about "earning" shit? I just wanna know it's really him. That is not an unreasonable expectation.

>...I imagine a layer of plausible deniability is something he'd want to hang onto.

No man should have that right. Go suck his dick somewhere else. You'll get no sympathy from me with that kind of servile unconditional devotion.
>>
>>148847292

Go look it up in the archives if you don't believe me. I'm not spoon feeding your paranoid ass.

PROTIP: You don't have to use Twitter to view tweets.
>>
>>148848419
Yeah, the PSP was a surprisingly decent portable video player for the time, before tablets. Think I watched a few seasons worth of House on airplanes back then, which was honestly the only times I used the PSP at all. Almost all the games are trash.

For emulation, you generally want it running at the higher clock speeds, and that shit burns through the charge in no time.

Neat piece of tech at the time, doesn't really hold a candle to anything these days.
>>
>>148849053
>that code is buggy and broken and has been for decades.
Of course it is. But the underlying principle is fine. It was originally conceived as a way of rendering the skies in Rareware games because they bypass the display lists, meaning HLE video plugins can't render them using the normal method.
>n64 gpu and gl have tons of differnces which means any naive 1:1 port will have massive differences, leading to all sorts of graphical issues.
Yes, but they're generally fixable to an acceptable degree. GLideN64 is a good example of that, since it uses GL4.x to emulate special N64 depth features using shaders. This makes bullet holes and blood splatter render accurately in Perfect Dark, as an example.
>The only way to do it accurately is throuh compute shaders, and if youre going that route, might as well do it in vulkan since it will be much faster at it thanks to a async compute.
Plugins like GLideN64 are not aiming for 100% accuracy. They're aiming for the same sort of "close enough" accuracy that a console manufacturer's backwards compatibility might aim for.

Angrylion's and GLideN64 serve completely different purposes.
>>
>>148833815

lol, byuu is quite the low down and dirty businessman. he gives off the pretense he is some autistic nocash style autist recluse (and maybe he still is) and yet at the sa,e time he set up all the preconditions so he 1) profits off the bsnes/higan project now, and 2) through MSU-1.

And this all without him having done even all that much except than coordinating greater minds than him and simply doing rote trial and error on everything (his own words).

byuu successfully conned everybody.
>>
>>148849278
>Almost all the games are trash.
That's not very nice. The PSP has a wonderful library of titles. In fact, it was the last handheld to have real support from AAA, cream of the crop western developers. There were THREE Grand Theft Auto games on the thing.
>>
>>148849117
>>...I imagine a layer of plausible deniability is something he'd want to hang onto.
>No man should have that right. Go suck his dick somewhere else. You'll get no sympathy from me with that kind of servile unconditional devotion.
Go ahead and identify yourself to set a good example, then.

>>148849228
>Go look it up in the archives if you don't believe me. I'm not spoon feeding your paranoid ass.
The burden of proof lies on you. I know for a fact that muddie posts here so I don't know why I should bother digging for old shit on twitter
>>
>>148849278
>Neat piece of tech at the time, doesn't really hold a candle to anything these days.
There hasn't really been a PSP successor that has the same comfy form factor. There have been PSP clones and also Vita clones, but they've been shit for the most part in terms of build quality.

I still use my PSP for web browsing using the Java emulator, and it's a very good music player.
>>
>>148849429
>>Almost all the games are trash.
>That's not very nice.
Maybe not.
>The PSP has a wonderful library of titles.
They must be very well hidden.
>In fact, it was the last handheld to have real support from AAA, cream of the crop western developers. There were THREE Grand Theft Auto games on the thing.
I'd count that as a strike against it to be honest.
>>
>>148849636
Are you implying Grand Theft Auto: Vice City Stories isn't a must-play masterpiece?
>>
>>148849565
>There hasn't really been a PSP successor that has the same comfy form factor. There have been PSP clones and also Vita clones, but they've been shit for the most part in terms of build quality.
The screen is real nice, but I feel there's room for improvement in most areas related to input. Sony's clover d-pad is shit, their PSP nub is shit, buttons are shit, triggers are shit. Maybe one day some chinks will get it all right by a miracle
>I still use my PSP for web browsing using the Java emulator, and it's a very good music player.
Do you really not have a phone? PSP is really subpar for both use cases you mention
>>
>>148849636
It has some alright RPG titles. Locco Rocco and patapon are supposed to be good. There's some portable sequels to ps2 games that are probably ok.
>>
>>148849932
>Are you implying Grand Theft Auto: Vice City Stories isn't a must-play masterpiece?
The whole GTA series post 2 is pure fucking garbage is what I'm outright telling you.
>>
>>148849960
>Do you really not have a phone?
Touchscreens are awful. Pure cancer, even. Suggest a phone that is operated via four face buttons, shoulder buttons, and an analogue stick.
>>
>>148849494

>Go ahead and identify yourself to set a good example, then.

What do you want, a tripcode? Because my real name wouldn't mean jack shit, and I don't do social media.

>The burden of proof lies on you. I know for a fact that muddie posts here so I don't know why I should bother digging for old shit on twitter

The point is conceded. The relevant tweet was https://twitter.com/opcode_raeg/status/745503056662429697 . As the mudlord in this thread is using "!DPscUsn9HU", it is quite possibly him.
>>
8:7 PAR master race
>>
>>148850084
But the GTA series didn't get good until Vice City.
>>
>>148847990
>because of its abysmal lifespan on a full charge back when the system
because it was being compared to the DS

compared to most mobiles today, the PSP has a decent battery
I still get at least 3 days out of a full charge
>>
>>148850202
Awful taste in video games detected. I'm so sorry...
>>
>>148850283
In fairness, however, no GTA games has ever been as good as Watch_Dogs.
>>
>>148848746
True, but technically a PS1 can push more polygons than a DS could (I know it's a very reductive way of saying a system is more powerful than another but that's a tangible number)
>>
>>148850450
>no GTA games has ever been as good as Watch_Dogs.
You're not helping your case.
>>
>>148850784
Are you implying Watch_Dogs isn't an amazing hybrid of Assassin's Creed and Splinter Cell that has the best open world techno-stealth terrorism gameplay we've ever seen?
>>
>>148850870
Pretty sure that is what he is implying. He's also implying you're a fucking normie for playing an ubisoft game in CURRENTYEAR
>>
>>148849636
>>The PSP has a wonderful library of titles.
>They must be very well hidden.
Jeanne D'Arc is preddy nice
>>
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I've contemplated writing a longwinded post on Reddit explaining the reasons why the Vulkan plugin isn't going to singlehandedly "save" N64 emulation, but reddit's "downvote people who tell me things I don't want to hear" culture has dissuaded me.

There are people on NeoGAF who believe this thing is going to let them play Indiana Jones and the Infernal Machine. That's simply not how it works. It's just a video plugin. The core emulation issues are still there. All the emulators have fundamental issues with Indiana Jones. Timing issues, floating point issues, MMU issues, and more. If the game's timings are wrong, the jeep handles like crap and makes running over hyenas way too hard, for example. Plus there are massive hitches when using the inflatable raft.

I'm pretty sure Rogue Squadron's timings are all screwy. I've repeatedly seen allied X-Wings fly into the ground and get stuck. It could prove to be more problematic than DK64 in terms of accurate timing.
>>
>>148851271
>Pretty sure that is what he is implying. He's also implying you're a fucking normie for playing an ubisoft game in CURRENTYEAR
It's an FPS masterpiece. Screw you and your little dog, too.
>>
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>>148775836
bumping ;_;
>>
>>148851417
>Contemplating posting on reddit
Leave.
>>
>>148851656
The Vulkan driver is extremely WIP. I'd honestly wait a few days or a week or two. Libwaifu fans have seriously exaggerated the readiness of the Vulkan renderer.
>>
>>148851769
You either die a hero, or live long enough to see yourself join reddit.
>>
>>148851915
Or you become a tripfag for no purpose other than to stroke your own ego.
>>
>>148852153
>Or you become a tripfag for no purpose other than to stroke your own ego.
That, too.

https://www.youtube.com/watch?v=jCHE0Tjw6MA
>>
>>148851595
But Watch Doggie isn't even an FPS
>>
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>>148851915
>>
>>148852454
King Kong is a Ubisoft FPS. A Michel Ancel Ubisoft FPS. He got the job because Peter Jackson liked that game that literally nobody cares about... What's it called? Uh... something, something...

Yea, Beyond Good & Evil.

Poor name.

Worse sales.

Overrated virtual keyboard system.

Vaporware sequel.
>>
>>148847613
Back when the mega upload link worked and existed, I know there was a website with every image online but I forgot which was it.
>>148847680
>PSP 2-4 hours, low brightness, no sound
>latest Nintendo DS, 12 hours
>>
>>148850870
>Assassin's Creed
>implying having anything from ASSassins Creed is a plus
>implying Washe_Doge has anything in common with the older Splinter Cell

>>148851595
>Older Ubisoft game
Old Ubisoft wasn't as shit, doesn't mean they aren't a step away from being EA right now

>>148852675
Why

Do

You

Type

Like

That

?

I know why and you should fuck off back to plebbit
>>
>>148852675
But how'd we go from talking watch doogie to talking King Kong? KK is from like 2004 or 2005 or some shit and thus isn't really a modern Ubisoft game.
>>
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>>148850142

Still waiting, cocksuck.
>>
>>148852703
>A fully 3D remake of the SNES classic
>Dracula X Rondo of Blood
>SNES
I can tell the guy who made this image had no idea what he was talking about.
>>
>>148852703
Ancient list, dude. No Peace Walker, no Shattered Memories, no Legend of Heroes, no Tomb Raider: Anniversary, no Shadow of Destiny, no Obscure 2, no Corpse Party, no Danganronpa, no Valkyria Chronicles 2 and 3. And no Persona 2 Innocent Sin.
>>
>>148852797
>But how'd we go from talking watch doogie to talking King Kong? KK is from like 2004 or 2005 or some shit and thus isn't really a modern Ubisoft game.
It's the precursor to every modern Ubisoft game. Ubisoft established a formula with it, and then recycled that formula for several Far Cry games. Why do you think Far Cry 2 has fire in it? Do you think it was some bold innovative creative decision? No. They took the fire from King Kong, and made it slightly different and more MUH EMERGENT GAMEPLAY, and called it a day.
>>
>>148852894
I have no idea what you're waiting for. I'm busy chilling at the beach, you're not getting anything from me anytime soon.
>>
>>148853149
>Why do you think Far Cry 2 has fire in it?
>video game
>fire
>Since 1981
>>
>>148852790
>>implying Washe_Doge has anything in common with the older Splinter Cell
Implying Splinter Cell: Blacklist isn't tied for best game in the series with Chaos Theory.

>Why

>Do

>You

>Type

>Like

>That

>?
A form of protest against the lack of paragraph indentation. Paragraphs are the cornerstone of the written word. A world without paragraphs and/or string is chaos.
>>
>>148853265
Fire propagation.

https://www.youtube.com/watch?v=WMKmhg90K9s

Ubisoft have a long history of recycling design ideas and also blatantly stealing them. The "injection needle" healing system from their Far Cry games is very likely stolen from Cold Winter, which by the way is an excellent demonstration of the progress PCSX2 has made in blending accuracy.
>>
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>>148852605
Not a big fan of Awakening, but I did like Conquest.
Also,
>implying effie didn't have weaboo elements day 0
Picking out the cancer from anime or videogames always results in the shittiest of people.
>>
>>148847292
>I don't use Twitter so I have no idea what he's written on there

...you don't need a Twitter account to read Twitter posts
>>
>>148853889
Which part of "I don't use Twitter" do you fail to understand?
>>
>>148854842
>Willfully living under rocks
>>
>>148833652
>in that specific hack I think only the music is added

Nah, there is a FMV intro too there.
>>
>>148853217

Then relax at the beach instead of shit-talking on your goddamn mobile, you screen tapping Millennial fucknugget.
>>
>>148854842

Holy shit, could you be any more autistic?
>>
>>148856986
>>148856318
What reason would he have for using twitter if he's used to the old interwebs of 90s-00s where you could post things longer than 120 characters
>>
>>148859971

None of that has anything to do with it. Information is information, regardless of character count.

And I grew up on the same 90's web, so you can't just write me off as another clueless Millennial.
>>
How can I set up DOSBox to play OPL3 music like this?

https://www.youtube.com/watch?v=Fwz1DFF1yKE
>>
>>148861115

Good luck. DOSBox has been shit for years. Each member of the dev team needs to be vigorously facefucked by a back-alley bullqueer until they stop their faggotry.
>>
>>148860639
Limited character count results in a dumbed down, simpler message though. If someone needs 300 characters to express their ideas or 500, why be limited to 120 or whatever?
>>
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>>148861623
damn...
>>
>>148861940

None of that matters. When you need to know what someone is saying on Twitter, you fucking go to Twitter. The fitness of the medium does not enter into the equation in that instance.
>>
>>148861947

That's what 6 goddamn years of "When it's done. :^)" will do to your userbase.
>>
>>148862147
He's probably boycotting Twitter due to its harmful effects on human discourse.
>>
>>148862543

I'm sure the website is heartbroken.

(I don't use it myself, but some people working on shit relevant to my interests have decided it's the bee's knees- gotta go there for status updates.)
>>
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>>
>>148862931

Ya. I'm assuming he re-blocked it.
>>
>>148862874
It's a really good concept, but it's used by literal subhumans
>>
>>148862874
Boycotts aren't meant to make a website sad. They're meant as a tool of activists to remove themselves from the userpool of poor websites or those with negative effects.
>>
>>148863409

That was my take on it too. If it was run differently, I could've actually had a use for it (unlike, say, Facebook).

>>148863479

Pretty sure no one even noticed, much less cared.
>>
Valkyrie Profile. Should I emulate on PSX or PSP?
>>
>>148863859
psp obviously
>>
>>148863803
>Pretty sure no one even noticed, much less cared.
That isn't the point. The point is it factually deprives them of an additional user.
>>
>>148863859
>>148864225
PSP is the version with less content because it's ported and re-localised from the JP version. The English PSX version has bug fixes and additional content.
>>
What would happen if you used xbr to scale up x3, then scaled it back down to x3?
Then scaled back up with another means?
>>
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>>148864730

...And? There are 7 billion hairless monkey farts on this benighted little spacerock, Anon. I'm sure they can do without every last one of them.
>>
>>148864738
I read they changed the cutscenes from animu to CGI, which one fits the game better? Also read something about the backgrounds being stretched or something.
>>
>>148864861

Blasphemy and madness.
>>
>>148864738
The english PSX version is also a bitch to emulate due to buggy emu support. inb4 "b-b-ut mednafen"
>>
>>148865129
I'd assume anime is better.
I'm pretty sure that the consensus is that the PSX version is better. I haven't got round to actually playing it yet though.

>>148865381
>Inb4 b-b-ut the emulator that works.
Don't act the fool.
>>
>>148865019
Capitalists want every hairless ape on the planet using their products
>>
>>148865501
Nice, thanks.
>>
>>148865501
The emulator that works doesn't have a comfortable GUI yet.
>>
>>148849117
You're most likely directly talkin to SP lol.
>>
>>148865505

True, but for now they can do without Luddites like you and I. They are not overly concerned.
>>
>>148849053
>z64 gl is not fixable
It can become reasonably accurate if a skilled dev decided to improve it.

>The only way to do it accurately is throuh compute shaders, and if youre going that route, might as well do it in vulkan since it will be much faster at it thanks to a async compute.
Async compute is less accurate and the vulkan renderer is far from being pixel accurate..
>>
How do I expand the window without going into full screen on puNES
>>
>>148865681

Until I have some kind of proof (it need not be indisputable) I'm not wasting my time.
>>
>>148865639
Retroarch was made for tards like you
>>
>>148865639
Just use retroarch.
>>
>>148866015
>>148866009
I said comfortable GUI specifically because RA doesn't have one
>>
>>148865980
>Until I have some kind of proof (it need not be indisputable) I'm not wasting my time.
I take it you don't hang around IRC, because he's pretty open about visiting this page.
>>
>>148866195
I thought you might say that. Are you the WIMP guy?
>>
>>148866263
Not "the" Wimp guy. There's more than one of us. Wimp is everywhere on Windows.
>>
>>148840280
>Why does everyone seem to ignore the fact GLideN64 can do low level emulation of N64 microcodes?
Because they're ignorant. Bias also plays a role. They hate Gonetz, therefore his code is automatically deemed as bad. You can see it here all the time, where people will bash a dev's work (like PJ64) primarily because they hate the developer.
>>
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RUINED
>>
Why does emulation suck on the 3DS when it was awesome on the PSP?
>>
>>148866798
Usually there's a reason they hate the developer though. In gonetz' case it's because he was doing a donation drive for jewgolds. They hate PJ64 because PJ64 distributed malware in its installer. These are legitimate reasons for creating the bias against said devs.
>>
>>148843805
Highlight a setting, then press Select. There's your description.
>>
>>148866884
what's that from?
>>
>>148867368
I know, the thing is there's quite a few elements without a description.
>>
why can't you select the parallel core in retroarch? i added it but its not being displayed. is this normal?
>>
>>148868558
Have you got the newest version?
What operating system are you on, I think I heard Linux was having problems with it.
>>
>>148867165
The problem with creating bias against devs is that it causes more rifts between developers and also encourages people to use inferior software. One dev may have found a good solution to problem X, but since his reputation is bad due to certain people doing an excessive amount of trash talking, many people end up missing out on that solution.
>>
>>148868651
1.3.6 stable ubuntu
>>
>>148866884
literally anti-fan-service
>>
>>148868772
Probably because you're ubuntu.
I don't think it's very good yet anyway so you aren't missing out on much.
>>
>>148868681
>due to certain people doing an excessive amount of trash talking
Maybe he shouldn't have done the improper activity that pissed them off in the first place though. Especially the case with whoever at PJ64 decided that malware in an installer was A-OK
>>
>It is the first time an RDP LLE video renderer for N64 has been capable of running at full speed.
I don't appreciate this sort of false advertising. It aint full speed on all games yet.. Pretty sure even z64gl is faster at this point too.
>>
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>>148867858
>>
Anyone can recommend me some Super Mario 64 / Land hacks?

Have played those games quite a bit and would like something new
>>
>>148869564
tfw my brain is jelly.

It was called Super Mario World ofc
>>
>>148869002
>Maybe he shouldn't have done the improper activity that pissed them off in the first place though. Especially the case with whoever at PJ64 decided that malware in an installer was A-OK
Two wrongs don't make a right. Nothing good comes from convincing people to boycott useful open source software.

It only hinders progress as well as the game-play experience of people who are actually gullible enough to fall for this scam.
>>
>>148869564
>>148869741
Mario Land was better than World anyway
>>
So how's ParaLLEl? Some posts in this thread seem to hint that it's not all it was cracked up to be. My new PC is coming in two days so I'm anxious to know if it's worth trying out on there.
>>
>>148869249
Sorry, didn't notice the NPUH at first.
>>
Are there any good alternatives to ePSXe? Haven't emulated anything in years and I assume ePSXe is pretty shit now.
>>
>>148870453
I can definitely see the point but as of now unless you just play mario 64 and you like extremely pixely garbage there's not much of a point. OoT for instance crashes when using the pause menu.
>>
>>148870453
Here's the full honest truth:

It is unfinished. It isn't yet as fast as it could be due to a lack of RSP dynarec. A lot of games a lot of glitches unless you enable the synchronous RDP option, and even then a few still have issues due to unimplemented features. There's a couple of foxes here crying over grapes they can't reach that are trying to smear it.
>>
>>148871532
How do you even enable that?
>>
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>>148871273

>doesn't read the wiki
>>
>>148871532
The truth is that it has not lived up to its hype, just like GLideN64. It's not good to claim victory when the battle isn't over.
>>
>>148871509
Synchronous RDP fixes OoT and a lot of other games. It carries a bit of a performance hit, however.

>>148871639
Build the core with HAVE_VULKAN set to 1. This makes a mupen core with only ParaLLEl as a video plugin and CXD4 AS THE rsp, and which has an exclusive core option of Synchronous RDP.
>>
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Should I play RE Director's Cut on RA Mednafen, or RE Remastered on Dolphin?
>>
>>148872313
Perhaps it was a bit rash to trump it up as much as it was when it's still in such an early stage of development. It's still damn impressive, however, and it was done without a $10,000 kickstarter.
>>
>>148872376
Actually, you don't even have to build it. It's on the buildbot now as parallel_libretro.
>>
>>148872458

Have you played them before?

Play the original first. Director's Cut, not Director's Cut Dual Shock. Dual Shock changes the score for no reason. This is the version I played because I didn't know better.

https://www.youtube.com/watch?v=0kcF7E69C6Q

And play original, not Arrange mode. Arrange is for people who beat the original.

Then play the remake. Just buy it on Steam, it's cheap. Support good games financially.
>>
>>148872376
Hmm. I get a runtime error when I pause in Ocarina, even though I have Synchronous RDP enabled.
>>
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>>148866884
an old screenshot
>>
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>>148874085
Works for me. I'm on Windows 7 with a self-built core.

Apologies for the superwide shot. Can't be arsed to correct it atm.
>>
>>148874525
Damn link looking a bit like he drank too much fucking lon lon milk

Maybe I should build it.
>>
help im trying to compile punes on archlinux but I get this configure error:

http://pastebin.com/g6vGdw5C
>>
>>148869564
I think Star Road tends to be the go to Mario 64 hack.

>>148871273
Mednafen beetle through retroarch.
>>
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newfag here. do you guys play fullscreen or windowed native for old 2d games?
>>
>>148877284
Fullscreen on a secondary monitor. Anything else is pleb tier.
>>
>>148877284
windowed because playing fullscreen gives me anxiety for some reason
>>
>>148877284
Fullscreen stretched to match my aspect ratio. Some people will say that's sacrilege but I just hate them black bars.
>>
>>148877431
Secondary CRT monitor using a superwide resolution*

The choice of patricians.
>>
>>148874085
>>148874650
Do you have an AMD card by any chance? Because I'm having the same problem, and I've tried absolutely everything except building the core myself. It sucks because ParaLLEl runs like a beast for me, and the only game I care about right now is OoT
>>
>>148877284
>Windowed native
Literally for ants
>>
>>148877981
Yep. 280x.

It also runs fairly well here, maybe a random drop here and there but barely noticeable. What a shame.
>>
>>148879680
270x here so it's probably an AMD or at least R9 2XX specific problem

What a shame
>>
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>>148879830
Ever since I stopped using ePSXe because I was having trouble with a game, I couldn't stop. I wanted to find ways of emulating games more accurately. To stop playing with faulty shaders or filters, just as it was intended and possibly without emulation issues.

To play that kirby superstar with proper audio and video sync on the intro. To play mystical ninja starring goemon the same way. To perhaps, just perhaps, not have my emulator choke like a filthy bitch when I'm accessing the pause menu in ocarina of time the first time I press the pause button.
>>
>>148880543
What a shame
>>
>>148863859
Ps1 undub.
>>148865639
People need to Start playing games instead of staring at GUIs
>>
>>148881606
Can't get to the game part if I don't feel comfortable configuring everything before.
>>
>>148882028
I got the solution for you: twitch.

Not only do you not have to configure the games, you don't have to play them either. Maximum comfort as you just watch someone else play the games for you.
>>
>>148882968
streamed ps4 for the first time today, got 9 viewers, felt fucking awesome tbfh
>>
>>148883192
I find that if I don't stream with a voice I might as well not stream at all, and I sound like a faggot too so I don't.

I would if I had a better voice though.
>>
>>148883424
I went silent mode today, was too spaghetti to do voice. M-maybe next time.
>>
Does the Vulkan interlacing shader not work for 480i?
>>
>>148884039
Vulkan only supports slang shaders. Maister's ported the most important ones on his GitHub right now, but I don't even think RA supports them yet.
>>
>>148872458
I wish more games presented their options like this.
>>
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bump
>>
>>148889502
is this the only game that runs well on this emulator?
>>
>>148890263
Pretty much, yeah.
>>
>>148889502
>and this constellation forms the crusades
>>
>>148876509
you need autoconf-archive packeage.
Look here : https://aur.archlinux.org/packages/punes or https://aur.archlinux.org/packages/punes-git
>>
>>148892092
I have that
>>
>>148893454
nevermind I had to redownload it and it worked
>>
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>>148723020
any news about the android emus for Gamecube and PS2?

Any playable games on the Play!?
>>
>>148895182
Still a long ways to go.
>>
>>148895485
well its something, Ive tryed Makai Kingdom and Persona 4 and they are the same 10fps max in some parts
>>
>>148895485
Get rid of the overlay and you've got a 15/10 desktop wallpaper.
>>
So, where can i download the complete sets of GB, GBC and GBA roms?. Tried emuparadise, and other sites, but they are either incomplete or full of useless hack roms
>>
>>148896206
archive.org
>>
>>148896206
Our wiki
>>
>>148896380
this one?
https://archive.org/details/No-Intro-Collection_2015-03-03
>>
Are there any games in Dolphin that have Xbox/Playstation button prompts modded in? I'm not sure how easy that is to do, but god damn I find myself fucking up so much with these Wii controller prompts.
>>
>>148897764
Texture mods on the dolphin forums.
>>
>>148897764
Why are you even LOOKING at the controller?

Anyway Xenoblade is known to me as one that has those.
>>
>>148899098
Its for the same people who look at the keyboard to type.
>>
>>148899098
I'm not looking down at the controller but for example playing on Xenoblade Chronicles with my when the 'b' prompt appears on the screen I don't reflexively hit 'X' which I have it bound to. I probably wouldn't if I ever actually played much on a classic controller or the Wii U at all. I don't have any issue with 360 prompts at all at this point.
>>
whens punes getting ported to libretro?
>>
>>148900954
maybe you should fix your childhood so you grow up on an SNES like god intended lmao
>>
>>148901023
Who cares? Nestopia works perfectly.
>>
>>148884178
slang shaders have been working since Maister implemented the Vulkan driver.
>>
>>148835985
fun image
what are you running those on?
>>
>>148845427
Either
1) they're making too many threads
2) they're thrashing the OS's scheduler
3) problems with threading video
>>
>>148840280
>>Why does everyone seem to ignore the fact GLideN64 can do low level emulation of N64 microcodes?
GLideN64's codebase is *literally useless*. It misuses modern GL completely.

>>148849053
>z64 gl is not fixable.
True. But it's based on old enough GL that it can be rewritten.
>>
>>148792438
Where is the most current code for AANN?
>>
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Does anyone know if Twilight Princess runs better on Dolphin now that 5.0 is out? I really want to play it but the framerate just got unbearable in the snowy mansion part.
>>
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>>148902732
http://board.byuu.org/phpbb3/viewtopic.php?p=28312#p28312
It changes the colorspace and adds overscan expansion behind a #define
The color improvement is nearly nothing but now I can point people to pictures like picture related to show that this version of AANN is doing the right thing
>>
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god these songs are great but difficulty is piss easy compared to the later games. the developers of ppsspp are wizards i tell you.
>>
i've think of been gaming too long. I see scanlines everywhere. how da fuck do I solve this?
>>
>>148905263
Just watch more anime.
Sage.
>>
>>148871273
It's actually still pretty good. Accurate, fast, stable- the works.
>>
>>148905580
ok. thanks for the (you)
>>
>>148895485
whats this?
>>
>>148901121
punes has better sound
>>
>>148902717
>GLideN64's codebase is *literally useless*. It misuses modern GL completely.
top kek. it's the best HW plugin for pilotwings. that already makes it useful.
>>
>>148905837
>all that banding and blocking in your screenshot
anime release groups were a mistake
>>
>emugen alive and well
>hbg is dead and gone
What a wonderful day.
>>
>>148907617
>hbg dead

Yeah, keep dreaming anon
>>
>>148905263
>>148905837
As a heads up, try to change your MPC-HC screenshots to jpg. png is an absolute waste on anime.
>>
>>148907707
Just let me enjoy it while it lasts...

>>148908092
Probable ZSNES/ePSXe user detected.
>>
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>>148908406
>Probable ZSNES/ePSXe user detected.
Can you explain your joke? Lossy jpeg is fine for screenshots. png is for other things.
>>
>>148907089
Anon, you might be literally retarded, consider reading the post that the post you responded to was responding to.
>>
>>148908714
Well, you're actually right for the most part anyway, the source material for the shots posted above is in so poor quality there's not much to lose in conversion to JPEG. Nevermind.
>>
>>148907446
might just be my madvr settings desu. should i be using retroarch for everything besides dolphin, pcsx2 and ppsspp?
>>
>>148909410
I use RA for the core only emus. Everything else that has a git repo or whatever is done separately.
>>
>>148909410
just so you know mpc-hc screenshots bypass filtering by default
>>
>>148909167
I think you need to look that word up in the dictionary.
>>
>>148909754
You might want to look up "low level emulation".
>>
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>>148723020
what are the easiest/low demanding games to emulate on ps2?
>>
>>148910402
FFX and KH1 have pretty low reqs.
>>
>>148903017
https://github.com/hizzlekizzle/slang-shaders/pull/10
>>
>>148835985
My favorite option for 1080p is 2x nearest -> gamma-correct linear upscale.
>>
>>148911507
Thumbs up
>>
>>148792074
Probably all of them eventually. The endgame is porting CRT Royale to GLSL.

It looks like this "slang" spec is supposed to eventually replace both the Cg and the old GLSL specs, and will eventually work for GL (2.x, 3.x, GLES2, GLES3) and Vulkan, and possibly D3D HLSL and Metal according to the shader spec documentation.
>>
I have a friend who claims emulating is just stealing and I am a loser for it.
How do i defend myself in this situation?
Emulating is fine, right? It isn't stealing?
>>
>>148913050
I bet the faggot thinks piracy is stealing too.
Tell said person that emulation is perfectly legal especially if the user owns the physical copies.
>>
>>148871273
The latest version of epsxe is actually pretty good
>>
>>148913050
you can upscale and apply custom shaders making a superior experience. also could just stop caring about what your friend thinks of you.
>>
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>>148913050
I don't think he's your "friend" if he calls you a loser.
>>
>>148920659
what a shitty filter
>>
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>>148874525
So can you slap a CRT shader on top of this in RetroArch?
>>
>>148895485
PLEASE get a screenshot of this during the infamous "laughing" cutscene
>>
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>>148921528
Oh, I like it very much though.
>>
>>148889502
Am I actually supposed to be able to tell thats hyrule castle?
>>
>>148901116
>>148900954
I have the inverse problem as he does as I grew up with SNES. Now with all the shitty QTE games I see A and immediately hit A where it is on the SNES controller and not 3shitty
>>
>>148913050
You should tell him to buy you a copy of Rendering Ranger R2 if he's so adamantly against emulation
>>
>>148909410
There's better alternatives for N64 and DC emulation as well.
>>
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Now that PJ64 has no malware in its installer, mupen has lost its raison d'etre.
>>
>>148928117

lol, not after parallel, pj64's goose is cooked.
>>
>>148930409
When parallel gets good then maybe.
Can it run puzzle league?
>>
>>148930475
Does anyone want to play puzzle league?
>>
>>148930475
>Can it run puzzle league?
Nope. CEN64 recently fixed that game too.

>>148930539
>Does anyone want to play puzzle league?
I love that game.
>>
>>148930539
I do.
>>148930580
>CEN64
>>
>>148930754
Basically im suggesting that it can probably be fixed without much difficulty. It may require some collaboration.
>>
>>148928117
wat's the best DC emu?
>>
>>148931075
People often say that it's best to have all 3 (reicast, demul and nulldc) installed since compatability is different for different games.
I just use demul and it's been working fine for most games I've played. Demul has the best compatability but as stated before, some games will work better on the other two.
Remember to get .gdis and not .cdis.
>>
>>148931179
>best to have all 3 (reicast, demul and nulldc) installed
What a ramshackle solution DC emulation is
>>
>>148931576
It might be better if Demul wasn't closed source or if it had regular development builds. The best build you can get is from a year ago.
>>
>>148931179
Thanks. That sounds like solid advice.
>>
>>148931653
>it might b better if demul wasn't closed source
you are a fucking insufferable shitburger
>>
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>>148723020
Best psp games to emulate on Android?

Gonna have a long flight so it would be nice to have some timekillers on my phone, of course no plataformers or so because of the touch controls
>>
>>148931809
Please tell me why? It would be much better for users to be able to get regular builds at least, especially if then others could contribute to the project in some way.
The team would also get feedback based on their current builds, rather than year old builds.
>>
>>148906171
Much better.
>>148930409
paralol isn't even in an alpha state yet.
>>148931075
Nulldc/Demul combo
>>
>>148931957
why?
because you whine like an incompetent dev but sound like a pathetic end user.
>>
>>148932364
Well I am a pathetic end user. I've detailed why I think open source would work better. I don't think the team make money off the project anyway.
Even if they don't want to open it, regular dev builds would at least be helpful to them for bug testing by end users and end users might get better compatibility.
>>
why is exophase such a hack faggot
>>
>>148931890
emulate gpsp to play real games
>>
>>148930580
>>148930968
So on Cen64's end, it was a VI issue. I wonder, is it the same on Mupen's end? They both displayed the same behavior, after all.
>>
>>148931809
>Wanting closed source shitware

Why?
>>
>>148933072
it's not that i want it, i just respect the decision of devs to keep their source private. Nobody is entitled to it.
>>
>>148932785
>I wonder, is it the same on Mupen's end?
There's a good chance, based on my experience with testing that game on different emulators..

Problem is, there could be other issues as well (which is the case for WDC).
>>
>>148933186
The problem is, they're in this for the wrong reasons if they keep their source secret. The wrong reasons being Not Preservation
>>
>>148933308
you don't know that. the motives are unknown and "intellectual exercise" is a legit reason to dev emulators. Preservation is cool, but may be incidental.
>>
>>148933471
>"intellectual exercise" is a legit reason to dev emulators.
Only ones that are inferior to the leading preservation emulator of that system, like some guy just doing an NES emu to learn
>>
>>148933620
pretty sure that the makaron dev had the superior emulator for a while and his emu does things others don't even now. he's not motivated by "preservation" either.
>>
>>148933806
Are these the people who liked to dissect the frogs in biology?
>>
>>148934051
i think so. they're likely to let you copy off their homework after they're done, but you gotta respect the cock.
>>
Why are so many butthurt mupen and project64 shills in this thread? everyone knows that those are the worst emulators out there, even worse than epeensx and pisscsxr.
People are happy that there is paralleL and work on cen64 and work by maister and these shills are furious because no one cares anymore about their emus. They haven't realised that everyone was on hold, not playing any n64 games until there is a decent emulator. people were only willing to play virtual console games from dolphin wii wads.
>>
>>148935224
But parallel and cen64 don't work yet, so whats the point?
>>
Someone redpill me on what the heck is parallel, I haven't been paying attention to the emu scene for a long time
>>
>>148935386
New retroarch n64 hardware renderer using vulkan. Might be good in future, still to early to recommend over pj64.
>>
>>148935224
>People are happy that there is paralleL and work on cen64 and work by maister and these shills are furious because no one cares anymore about their emus.
Uh... you do realise that Parallel (which is almost as stupid a name as GLideN64) is a component of a mupen64plus fork, right?
>>
>>148935523
>using vulkan
Wow I didn't realize it was so useless. Who the fuck wants to buy a new GPU for N64 emulation?
>>
>>148902717
>GLideN64's codebase is *literally useless*.
It gets results. And it frequently gets them simply by being more accurate than other plugins.
>>148907089
>it's the best HW plugin for pilotwings. that already makes it useful.
And the reason it runs Pilotwings so well is because it has accurate depth write handling which will theoretically allow it to render Resident Evil 2 without the need for dirty depth buffer hacks once the other issues are resolved.

GLideN64 tries to offer a balance between compatibility, accuracy, and enhancements. It has gotten more and more accurate over the past few months. Really, the biggest problem with the plugin is the lacklustre LLE mode.
>>
>>148936676
>GLideN64 tries to offer a balance between compatibility, accuracy, and enhancements.
where's muh speed?
>>
>>148936737
LLE is horribly slow because Gonetz refuses to optimise it. HLE is reasonably fast, and has gotten faster with recent changes. Vigilante 8 runs at full speed on my PC, but the menus are screwy, kinda like the Dreamcast version emulated.
>>
>>148936859
Call me when it'll run on a modern iGPU like all N64 emulation should be able to.
>>
>>148937039
>Call me when it'll run on a modern iGPU like all N64 emulation should be able to.
It supposedly does, though? Have you actually tested it on a modern iGPU?
>>
>>148936859
>LLE is horribly slow because Gonetz refuses to optimise it
I'll never forget how the guy tried to blame the RSP for the poor performance with GLideN64 LLE...
>>
>>148937259
Nah, just assuming the worst since the worst is all this universe seems to bring.
>>
>>148937259
>It supposedly does, though?
Iirc, some people have a black screen issue on Linux, among other issues..

>>148936676
>Really, the biggest problem with the plugin is the lacklustre LLE mode.
Not according to zilmar.

>>148936373
>Who the fuck wants to buy a new GPU for N64 emulation?
Not me..
>>
What is a good handheld device for emulation?
>>
>>148938320
To my standards? Nothing
Nvidia shield for average humans maybe?
>>
What emulator should I get for my new phone?

Is it even worth trying to emulate anything but old handhelds?
>>
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>>148723020
Okay, so I'm playing DMC on PCSX2.
At native resolution averything is fine, but when I tune it up to anything above (like x2,x3,x4 native) the HUD elements start rendering into a separate grid of native resolution in the top left corner.

How do I fix this? I want to play DMC at higher res.
>>
>>148941967
Wow that is weird, never heard of that one before
>>
>>148941925
NES and SNES probably work too
>>
>>148941967
It fixes itself seemingly randomly, I managed to make it fix itself around the first Phantom fight, after that just drop a savestate and do everything from here next time you want to play
>>
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I figure this is probably the best place to ask...

If I wanted to replay Pokemon Crystal on my PSP using MasterEMU, would the clock be all fucked up or would it be doable?
>>
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>>148942810
This vid https://www.youtube.com/watch?v=mC1tJw0VjoU

Offers apseudofix (go to options, fiddle for 5-7 sec with anything), but what t does, is overlays the Low Res hud over the high res game area.

This results into the areas near the hud being low res as seen in picrelated (look ath the chandelier at the top)
>>
>>148943042
What the fuck is "MasterEMU"? Can't you just use Gambatte like a normal human being?
>>
>>148943140
Yeah I don't think you're getting a better fix than that currently.
>>
>>148936373
How new has your graphics card got to be too support vulkan?
>>
>>148941967
Wild arms hack maybe or try a non native multiple resolution.
Make sure you're using a new developer version. Try open gl if you're on dx and vice versa.
>>
>>148943717
I'm gonna hazrd a guess and Say GTX 6xx for Nvidia and HD7xxx for AMD, probably with some exceptions.
>>
>>148944012
Aren't those years old anyway?
>>
>>148944109
Yeah, pretty much can grab a vulkan capable GPU for less than 100 bucks.

Also small correction, anything GCN can do vulkan on AMD dside
>>
>>148944012
Didn't nvidia abandon 600 series because they actually have async compute?
>>
>>148948165
Yeah that's the thing I think for once the role are reversed and Nvidia "supports" Vulkan on most of their older GPUs, probably in a similar way that most of their GPU have very bad DX12 support.
>>
>>148948375
Speaking of whcih anybody had any luck running ParaLLE with pre-Maxwell Nvidia GPU or is that simply not possible?
>>
https://github.com/TiBeN/ia-mame/releases/tag/0.7
>>
Why isn't there a page 11?
>>
Somewhere in the emu scene, drama is happening right now.
>>
>>148955080
Because sometime, somewhere every general must die, Billy.
>>
>>148936373
so you got a pre 2000 hardware? how do you even emulate? even my laptop from 2011 supports vulkan you poor indian-kun
>>
>>148955770
I've got 2014 hardware that doesn't support Vulkan.
>>
>>148956172
https://youtu.be/Ubw5N8iVDHI
>>
>>148956172
Skylake/haswell supports vulkan
Maxwell supports vulkan
Anything released in 2014 by AMD is GCN and by extension supports vulkan

What the fuck do you even have then
>inb4 2014 hardware means things bought in 2014 and not things released in 2014
>>
>>148949929
Hmm?
>>
>>148958478
New version

See
>TiBeN released this 4 hours ago
>>
https://github.com/mamedev/mame/commit/3697bd8cdc9a7fa52759f67cdef0629e1e7876dc
>>
>>148959947
>https://github.com/mamedev/mame/commit/3697bd8cdc9a7fa52759f67cdef0629e1e7876dc

mame is so jealous of retroarch, lol, only they cant go out and admit it, lol.
>>
>>148943717
>>148944012
https://en.wikipedia.org/wiki/Vulkan_(API)#Compatibility
>>
>>148959947
https://github.com/cgwg

who?
>>
>>148960265
>>148961141
cgwg is the original developer of CRT-Geom.

I would link you the threads where he documented his work as it progressed, but as luck would have it, it was in byuu's old forum, which is gone from the internet.
>>
>>148961141
CRT-Geom author
>>
>>148956172
lol, you got
>cucked
>>
>>148961270
So basically nothing to do with RA and emugen being retarded cunts per usual. Moving on.
>>
is there away to get around the "insert disc to get monsters" mechanic?

Was wondering if anyone had experience with it, before I bother with emulating it
>>
>>148964348
Maybe you can make isos of CDs and insert them like inserting a new disc?
>>
>>148964348
>is there away to get around the "insert disc to get monsters" mechanic?

Cheats probably
>>
>building Dolphin every day in the hopes for Vulkan renderer to magically pop off
>>
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>>148965806
>not using automated builds
>>
poop
>>
>>148972456
youtube

https://www.youtube.com/watch?v=-MsWQLwbnsw
>>
>>148965806
https://github.com/dolphin-emu/dolphin/pull/3935
>>
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>iBuffalo SNES controller has one month shipping
>>
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Oh you cards, I had forgotten TS had these kind of jokes, not that I would have understood them back then.
>>
>>148936676
>GLideN64 tries to offer a balance between compatibility, accuracy, and enhancements.
GLideN64 is a dead end. Only one dev actively working on it. None of the top dogs in the scene even care about GLideN64 either.. That's why they would rather work on Angrylion's or Glide64.
>>
>>148974062
What a sausage party. Good stuff.
>>
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and finally an HD version of this.
>>
>>148957057
>What the fuck do you even have then
A Haswell iGPU on Windows ;)
>>
>>148974945
Why are they still working on Glide64 whenn GLideN64 is clearly better, barring retarded naming?
>>
>>148977606
Did you fap with the fury of a thousand suns?
>>
>>148978098
despite the fact that I have been waiting for a long time to get an HD version of her, today is not day, I am "spent", thrice.
>>
Has ogl pcsx2 been fixed for amd yet?
>>
>>148978569
What you really mean is, has AMD fixed their OGL support yet? and the answer is no
>>
>>148977896
Because GLideN64 is a failure. It has tons of regressions and doesn't even work in RE2,last time i checked. Some devs can't even get GLideN64 working properly, while Gonetz does nothing to address the issue. It just goes to show where that project is heading. He's on his own.
>>
>>148981029
Can't they take the good things he did and port them to Glide64?
>>
>>148979239
OpenGL became depreciated on June 7th, 2016.

Blame gregory for sticking with a depreciated API while everyone else moved on.
>>
>>148981285
http://www.libretro.com/index.php/nintendo-64-vulkan-low-level-emulator-parallel-pre-alpha-release/

Maister's next plan is to do a HLE plug-in that combines the best of GLN64, GLideN64, Glide64, and Rice for paraLLEl.

What's it's cute name going to be since he won't be a bad enough dude to use paraHLEl?
>>
>>148981285
Yes. A few things have been ported over to both Project64's Glide64 and frankenmupen's, but not too much unfortunately.
>>
>>148981763
AlltraHLE
>>
>>148981514
Yeah sure, projects always throw away everything they've worked on at the drop of a hat when API designers get antsy
>>
>>148981763
GlicLLE64
>>
that feel when pcsx, pcsx2, jpcsp and rpcs3 projects were all started by the same person
>>
>>148983315
Way, way back in the day when GLideN64 was first released, Maister said he had plans to port GLideN64 to Frankenmupen. Then the code was too messy, so he said he was just going to integrate GLideN64 specific code and fixes to Frankenmupen's GlideN64. Then that was considered a monumental waste of time because GLideN64 was much more similar to GLN64 than Glide64, so Maister said he was going to back port it all to GLN64 instead.

It should be at this point that you realize HLE N64 emulation is a HUGE fucking mess, and it's not that simple to do.

Hell, GLideN64 itself is just Glide64 and GLN64 slammed together with bits of z64 and Rice code.

The blob just keeps getting bigger.
>>
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>>148981763
>In the future, paraLLEl will be the new name for our N64 emulator which (while initially starting out as a Mupen64plus core) has grown into its very own entity

Damn, son.
>>
>>148986640
Frankenmupen pretty much went from "second-rate Project64" to "the bsnes-mercury of N64 emulation" overnight. It's still surreal to think that we finally have GPU powered AngryLion and it isn't a colossal failure like z64 or it's forks.
>>
>>148986031
The biggest fucking mess in N64 emulation is those goddamn names. They all look like they are different ways to refer to the same thing in varying levels of shortform.
>>
>>148987761
Tell me when it runs more games than PJ64 along with optional graphical improvements.
>>
http://libretro.com/forums/showthread.php?t=6325

Why is the_randomizer aka nintendonerd1889 such a giant cunt?
>>
>>148988497
He wants to fuck his pet foxes and can't, so I just assume that he's constantly in a state of blue-balled induced rage.
>>
>>148988905
I STILL can't believe he published fucking poorly rendered 3D Krystal porn under his name.
>>
>>148987761
Still can't play PPL
>>
>>148988497
>The first thing to try is Nvidia's Vulkan threaded-rendering fish demo (you have to launch it from a command line with some command line switch; it'll tell you what to do). If that works, RetroArch/ParaLLEl probably will, too:

Neat, that tech demo is absolutely fucking hilarious to me for some reason.
>>
>>148989205
One step at a time
>>
>>148988308
What graphical improvements?
>>
>>148990580
Increased resolution, AA, AF. You know, all that good stuff.
>>
>>148990580
Why, rendering 240p games with incredibly low poly models and barely existent textures at 4k resolutions of course! Who doesn't want that?????
>>
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>>148990775
I kinda dig really high res low poly. It's so clean and crisp.
>>
>>148992456
Too bad that's not what an N64 game is going to look like with the internal rendering res, AA, and AF cranked up.
>>
>>148992456
Grow Home is legitimately a beautiful game.
>>
>>148985818
They weren't AFAIK
>>
>>148931890
Final Fantasy Tactics: War of the Lions' port is great.

Just make sure you apply the slowdown fix patch.
>>
>>148997071
The slowdown fix patch THAT ALSO WORKS ON REAL HARDWARE BECAUSE SQUARE IS LITERALLY THAT INCOMPETENT.
>>
>>148997071
>Animals have no god!
>Yea, but the gods careth not for chattel.
I know which translation I prefer.
>>
>>148997236
The slowdown was intentionally added to make things feel more cinematic. Players now feel frame drops are a reward for their awesome behavior when they are able to force the game to slow down due to the 'cuhrazy' things they did.
>>
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>>148997684
>>
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>>148997684
Here's the research. Note the hilarious line following "However, a drop in framerate..."
>>
>>148997684
>The slowdown was intentionally added to make things feel more cinematic
Then why does it dip below the cinematic standard of 24fps? Why were none of the animations or cameras tweaked so it wouldn't look like the PSP was struggling to render a PSX game it could already run perfectly?
>>
>>148998001
Because it was a lazy hack job of course ;3

Also it isn't really cinematic as in 24 fps, it's cinematic as in when a movie slows down the action in a few "crazy" action scenes.
>>
>>148997071
Unfortunately it still has terrible sound quality with no reverb. Just check out the sound effect for the Lucavi demon transformations.
>>
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>>148997891
I'm glad I stopped playing modern games.
>>
>>148998206
There are a lot of games out there. You're missing out, anon.
>>
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>>148997891
>2016
>3D games still can't do solid 60fps
>>
>>148998648
60 fps is far more important for 2D games otherwise everything is ghosted. They seriously destroyed Hyper Light Drifter due to forced 30 fps
>>
>>148997891
That image makes me rage every single time.
>>
>>148840280
Gonetz really bit off more than he could chew...
>>
>>149004026
He assumed the sterling community of highly proficient N64 devs would come and help him. But nah, they just shitposted on their boards about how bad his plugin was.
>>
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So I'm emulating DQ VIII for the first time and I've set the internal resolution to 1080
is there any way to fix the text boxes or is that just a price to pay for playing at anything but native
>>
Best place to get Wii U ISOs?

I'm gonna try CEMU.
>>
>>149005430
right here my man

>>148723020
>>
>>149004730
On one hand, I don't like how all these armchair "experts" critique emudevs in general, while presenting no real solutions. On the other hand, I hold Gonetz responsible for the lack of compatibility in his plugin. Some devs can't even use it, so he's on his own.
>>
>>149005743
>On the other hand, I hold Gonetz responsible for the lack of compatibility in his plugin.
Does anyone hold Gregory Rasputin responsible for the utter lack of compatibility of his PCSX2 OGL plugin?
>>
>>149005430
You have to uninstall Windows altogether since there's a M$ backdoor rejecting the access of said site. First, backup all of your data and wipe your entire boot drive. Second, look for a way to install gentoo. It might be hard, but it will be worth it. Third, access said site and download every single game. Forth, here's the tricky part: you need to format your boot drive again WITH the games inside, that is formatting everything but the sector of blocks that contain the games. Fifth, install Windows 10 and you're good to go.
>>
>>149005197
Text Artifacts
- Status: Active
- Type: Minor
- Affected Game Versions: All
- Description: When using a non-native resolution in hardware rendering, pseudo-random artifacts appear around the text in dialog boxes and menus.
- Workaround: The "WildArmsOffset" hack fixes this issue, but causes the HP bars to display incorrectly. On newer beta versions, this can be fixed with no apparent side effects by checking the "Round Sprite" hack instead.
>>
>>149005925
.........What in the fuck is this guy talking about? Is this serious?
>>
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>>149006070
I dunno. Tell me what you think.
>>
>>149005197
>I've set the internal resolution to 1080
Use multiples not custom, it breaks things.
>>
>>149006030
oh fuck Im retarded, thanks anon
>>149006210
multiples does the same thing
>>
>>149006167
I think he's living in 2030 when what he describes is true, but we're still in 2016
>>
>>149005737
Thanks, downloading from wiiuiso.
>>149005925
:^)

do you guys hate when people ask where to get roms? I get that every general has their culture but don't be a faggot
>>
>>149006459
Don't pirate games.
>>
>>149006304
>multiples does the same thing
I'm not saying it breaks text in particular it breaks things randomly in many games and there's no benefits to using it (with a very few exceptions and the game you're playing isn't one of them).
>>
>>149006756
pc gamers are trained to play at their monitor res or else they're considered failures at life and poor
>>
>>149006459
>do you guys hate when people ask where to get roms? I get that every general has their culture but don't be a faggot
Nah just some retarded / pretending moralfag that's been popping up lately don't worry about him.
>>
>>149006756
oh okay
>>149006868
I'm sorry anon
>>
How does the Phantasy Star Universe expansion work on PS2? Do you only need to download the expansion and the whole thing is on the disc or do you import your vanilla save over?
>>
>>149006868
>implying downsampling isn't a thing
>>
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>>149006756
n o

b e n e f i t s
>>
>>149007461
How about you learn to read, I said there's no benefits using custom resolution over multiples not that there's no benefits using higher than native resolution.
>>
>>149007761
Sorry.
>>
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>>148990775
>Why, rendering 240p games with incredibly low poly models and barely existent textures at 4k resolutions of course! Who doesn't want that?????
Sure? People play PC games from the same era at high resolutions with AA, too. Or do you insist on playing System Shock 2 and Deus Ex at 640x480 for extra authenticity?
>>
>>149007318
It's just a separate game for them, isn't it? That's why you play on PC?
>>
>>149010217
Keep in mind people here are kind of weird. They're not all PC gamers.
>>
>>148974945
>GLideN64 is a dead end. Only one dev actively working on it.
There are several contributors.
>None of the top dogs in the scene even care about GLideN64 either..
Define "top dogs".

>>148977896
>Why are they still working on Glide64 whenn GLideN64 is clearly better, barring retarded naming?
They're not. Gliden64 has had zero meaningful changes that weren't just cut and pasted improvements from GLideN64. For example, GLideN64's legacy combiner hacks (as we're all aware, it uses much more accurate shader blending now, with the legacy blend mode kept around for shitty low powered mobile devices.) Glide64 has been a dead end for many years.

>>148981029
>Because GLideN64 is a failure.
It's not. It is the most accurate N64 plugin that isn't an Angrylion fork.
>It has tons of regressions
Such as?
>doesn't even work in RE2,last time i checked.
Of course it doesn't. The only reason Glide64 could render RE2 is because it hacked the shit out of everything from backgrounds to depth buffer transfers. GLideN64 can emulate the game's depth buffer accurately, but the background emulation isn't working.
>Some devs can't even get GLideN64 working properly, while Gonetz does nothing to address the issue.
It's not his responsibility to pander to people who refuse to buy a $50 GPU. People who only use integrated GPUs are not in a position to make demands in the emulation scene.
>It just goes to show where that project is heading.
It's getting more accurate and faster constantly?
>>148987761
>Frankenmupen pretty much went from "second-rate Project64" to "the bsnes-mercury of N64 emulation" overnight.
No, it hasn't. Video emulation is only one part of the problem.
>>
>>149010418
Even on PC it's a standalone thing. The way Wikipedia describes it, PC and PS2 versions are standalone wheraes 360 had it as DLC. It's just not clear if you need to get vanilla if you have the addon or is it an all-in-one cumulative thing?

Well either way, I've downloaded vanilla on PS2. That'll do for now.
>>
>>149011614
>Define "top dogs".
CEN64 devs, Libretro devs, and PJ64 devs.

>There are several contributors.
Those are mostly small-time contributors.
>>
>>149011614
>It's not his responsibility to pander to people who refuse to buy a $50 GPU. People who only use integrated GPUs are not in a position to make demands in the emulation scene.

LOL, and yet those integrated GPUs by and large can all use Vulkan while your shitty $50 GPU by and large doesn't because nvidia doesn't care about anything but the latest cards they have to flog.

Seriously, take your finger out of your butt, you glorified beta tester you.
>>
>>149006210
>Use multiples not custom, it breaks things.
it doesn't break shit.
>>
>>149004730

He got $10K and more, he can fix his own shit.

It's not my problem if the greedy fuck burned through all that money already and relied on it for living expenses instead of just getting a job like every other person in society.
>>
>>149013000
>nvidia doesn't care about anything but the latest cards they have to flog
They seem pretty good about it to me. My card's from 4 years ago and has Vulkan support.
>>
>>149012746
>CEN64 devs, Libretro devs, and PJ64 devs.
Dude, some major PJ64 devs literally can't run Glide64 properly. Cen64 is focused on software emulation. And libretro... well, they're the ones who broke plugin spec and isolated themselves. It's mupen64plus all over again.
>>
>>149013000
>LOL, and yet those integrated GPUs by and large can all use Vulkan while your shitty $50 GPU by and large doesn't because nvidia doesn't care about anything but the latest cards they have to flog.
I'm pretty sure any Nvidia GPU with GL4.5 support, which GLideN64 prefers, can do Vulkan. And what makes you think Intel's Windows drivers will have any better Vulkan support than their current abysmal OpenGL support?
>>
>>149013165
>it doesn't break shit.
>devs say it breaks shit
>random faggot on an image board says otherwise
Gee I wonder who you should believe.
>>
>>149013386
>And libretro... well, they're the ones who broke plugin spec and isolated themselves.

More like they are taking this opportunity to 'checkmate' Zilmar and his plugin ecosystem bullshit.

As soon as zilmar starts working on a libretro port himself and starts seriously maintaining it, there can be cooperation. Until then, full-on boycott of Zilmar specs is all you're going to get.
>>
>>149013165
Using internal rendering resolutions that are not a multiple of native is a no-no. It does break things in both PS2 and N64 emulation.

>It's not my problem if the greedy fuck burned through all that money already and relied on it for living expenses instead of just getting a job like every other person in society.
I don't think the Russian job market is the best currently. Besides, he delivered fantastic results for the 10K. What more do you want?
>>
>>149013564
>Intel's Windows drivers will have any better Vulkan support than their current abysmal OpenGL support?
Pre-Skylake CPU aren't even gonna get Vulkan support at all.
>>
>>149013564
>And what makes you think Intel's Windows drivers will have any better Vulkan support than their current abysmal OpenGL support?

Windows is garbage.

Real devs are on Linux where Mesa Intel Vulkan drivers have been available since release day.

They are opensource too so, you know, you can actually look at the code and fix things if you have the skills and knowhow. That's more than can be said on the Windows end.

I prefer not having a black box of an OS, thank you very much. If you want to be a 'licensee' using a licensed service to you, be my guest. But there are people more intelligent than mouthbreathing 'gaymers' out there.
>>
what's the go-to DS Lite flash car

aint paying $50 per pokemon game
>>
>>149013862
>>>/vg/hbg
>>
>>149013719
>Besides, he delivered fantastic results for the 10K. What more do you want?

A crappy shitty fork of GLN64 that is only *just* after several years ready to compete with Glide64, probably without the author's knowledge too. Maybe you want to inform that author on neowin that little Gonetz forked his plugin that he wrote at school/college for fun and did a $10K fundraiser behind it, I wonder how he'd feel about that smmmmh
>>
>>149013929
thanks sorry
>>
>>149013703
>Until then, full-on boycott of Zilmar specs is all you're going to get.
Oooh, a boycott. An emulator project of admirable scope only a niche hardcore minority care about is boycotting the plugin spec almost every other N64 emulator uses. I'm sure this'll change everything. Yea, guys, Play! is totally gonna displace PCSX2. Just you wait and see.
>>
>>149014098

> An emulator project of admirable scope only a niche hardcore minority care about is boycotting the plugin spec almost every other N64 emulator uses.

CEN64 doesn't use it either.
>>
>>149013985
>A crappy shitty fork of GLN64 that is only *just* after several years ready to compete with Glide64, probably without the author's knowledge too.
Welcome to open source projects based on dead code.
>Maybe you want to inform that author on neowin that little Gonetz forked his plugin that he wrote at school/college for fun and did a $10K fundraiser behind it, I wonder how he'd feel about that smmmmh
Why don't you tell him? He and Gonetz worked on GLN64 together, IIRC.
>>
>>149014098
>the plugin spec almost every other N64 emulator uses
>everyone uses it so it's good

>Play! is totally gonna displace PCSX2
>seriously comparing a several month old project that already has respectable results to a 10 year old one that has nothing to show for it
>>
>>149014196
Cen64 doesn't count. It's a barely functional CPU and RSP with Angrylion's pasted on top. Interesting project, of course. And inherently worthwhile from the perspective of better understanding the N64 hardware.
>>
>>149014391
>>seriously comparing a several month old project that already has respectable results to a 10 year old one that has nothing to show for it
What are you talking about? PCSX2 accuracy and compatibility has improved dramatically over the past few months.

>>149014391
>>everyone uses it so it's good
A standard that is actually used always trumps one that is "good". It's the reason why Microsoft get away with their crap.
>>
>>149014494

Nothing seems to matter to you other than PJ64 it seems. How dismissive, and how fanboy-ish.
>>
>>149014662
>Nothing seems to matter to you other than PJ64 it seems.
There's also mupen64 and 1964.
>>
>>149014634
>What are you talking about?
Play! not PCSX2, can you not read, besides PCSX2 is older than 10 years by now so I thought it would have been obvious I wasn't talking about it.

>A standard that is actually used always trumps one that is "good".
>You have to fix N64 emulation but adhere to this standard that fucks you over and requires more work
No
>>
>>149015132
>>You have to fix N64 emulation but adhere to this standard that fucks you over and requires more work
Explain how the Zilmar spec "fucks you over" and "requires more work".
>>
>>149015254
First, explain exactly how the libretro port of mupen64plus "broke" plugin spec.
>>
>>149015435
The most basic part of a plugin spec is being able to load plugins.
>>
Sup senpaitachi

How would I work on a HD Texture mod?

I want to make Rune Factory Frontier Wii HD UI mod.

How would I do this?
I've already dumped the textures
>>
>>149015254
>Explain how the Zilmar spec "fucks you over" and "requires more work".
Can something compliant to that spec achieve 100% accuracy (or even just compatibility) because I'm pretty sure I heard several time it can't and if it can't what good is it.
Adhering to a standard by definition requires more work because you're generally forced to do things you likely wouldn't have done.
>>
>>149015527
What if you're just statically linking plugins instead of dynamic linking?
>>
>>149015652
>Can something compliant to that spec achieve 100% accuracy (or even just compatibility) because I'm pretty sure I heard several time it can't and if it can't what good is it.
The spec can be upgraded. The video spec hasn't been upgraded in years.
>Adhering to a standard by definition requires more work because you're generally forced to do things you likely wouldn't have done.
By this logic, it should be fine to write emulators that only work on one vendor because "OMG, it takes too much work to stay spec-complaint!"
>>
File: GLideN64_Rayman_2_001.jpg (401KB, 1600x1200px) Image search: [Google]
GLideN64_Rayman_2_001.jpg
401KB, 1600x1200px
Yes, Rayman. Fist me good with your magic fist that is magic.
>>
>mfw Dolphin doesn't have plugins
>mfw PPSSPP doesn't have plugins

Terrible emulators, I say
>>
>>149016248
>N64 version

Why
>>
>>149011614
>It's getting more accurate and faster constantly?
Getting more accurate, maybe idk. Faster? I haven't seen anything that would lead me to believe that.

>Such as?
Basically anything where Glide64 does a better job with (like S2DEX games). I don't care if glN64 is what he used as a base. I still consider them to be regressions.

>The only reason Glide64 could render RE2 is because it hacked the shit out of everything from backgrounds to depth buffer transfers.
Imo it's still not a good excuse. The results matter more than the methodology. I'll take your word for it in this case, but I don't like how people will say things like "this only works better than that because of a hack".

>It's not his responsibility to pander to people who refuse to buy a $50 GPU. People who only use integrated GPUs are not in a position to make demands in the emulation scene.
What gave you the bright idea that some inaccurate N64 HLE plugin should require a GPU card? Decent N64 emulation does not require a GPU card. Saying otherwise is just a meme. Besides, don't you think it would be wise to pander to devs who would be more inclined to collaborate, if the plugin actually worked for them?

Blaming problems on things that are not at fault, is a bad mentality. Doing so will not solve the real problem. You may think it just applies to windows users, but even Linux users have problems with GLideN64.

>>149014494
>It's a barely functional CPU and RSP with Angrylion's pasted on top.
Explain this one to me please? I wouldn't call the core or RSP, "barely functional". Also, its fork of Angrylion's has some good optimizations.
>>
>>149016067

Tell zilmar to make a libretro port of PJ64.

If he doesn't want to, then that tells you why libretro devs feel no inclination to support your spec either. Everybody prefers working on their own shit, and if you cannot sell the virtues of zilmar spec to them the same you cannot sell the virtues of the libretro spec to him, then it is what it is.
>>
>>149016067
>The video spec hasn't been upgraded in years.
Then what the fuck are people in charge of that shit doing?

>By this logic, it should be fine to write emulators that only work on one vendor because "OMG, it takes too much work to stay spec-complaint!"
The downside of no respecting some specs is vastly more obvious, than not respecting a spec that pretty just means you can reuse plugins across emulators.

Also there one simple thing to not forget, open source devs aren't here to do what you want, you can politely suggest things but they can politely not give a fuck and in that case if you really want it then you can just do it yourself.
>>
New Thread:
>>149016960
>>149016960
>>
>>149015132
>PCSX2 is older than 10 years by now so I thought it would have been obvious I wasn't talking about it.
Which project is 10 years old, then?
>>
File: CopyfromVRAM_vs_SoftwareDepth.jpg (167KB, 1280x550px) Image search: [Google]
CopyfromVRAM_vs_SoftwareDepth.jpg
167KB, 1280x550px
>>149016703
It's the original version? It's one of the better versions?

>>149016726
>Faster? I haven't seen anything that would lead me to believe that.
Switching to software depth buffer emulation has improved performance dramatically over older GLideN64 builds.
>Imo it's still not a good excuse. The results matter more than the methodology.
Glide64 can't handle RE2's high resolution mode, and some backgrounds are distorted. The methodology matters a great deal.
>Decent N64 emulation does not require a GPU card.
It does if you're hardware rendering.
>I wouldn't call the core or RSP, "barely functional".
It's riddled with bugs and the jpg ucode doesn't work.
>>149016856
There hasn't been a situation where a problem has been identified and everyone has agreed to modify the plugin spec and all complaint emulators to solve it.
>>
>>149017168
Play!
>>
>>149014098
only a niche hardcore minority care about emulating N64 deeper than using Project 64 1.6 with default plugins to emulate Mario 64 or Ocarina or Time.
Thread posts: 782
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