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/mbg/ - Mount & Blade General

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Thread replies: 754
Thread images: 171

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(Looted) thread: >>148506789

READ THE PASTEBIN BEFORE ASKING QUESTIONS.

LATEST BANNERLORD INFO/VIDEOS:
E3 Bannerlord siege videos:
https://www.youtube.com/watch?v=705at0Pr4fM
https://www.youtube.com/watch?v=iObwq1WaxQ8

E3 interview by Techraptor :
https://www.youtube.com/watch?v=txjEMt7utvE

Last blog:
https://www.taleworlds.com/en/Games/Bannerlord/Blog/16

OLDER BANNERLORD INFO/VIDEOS: See Pastebin

PASTEBIN: http://pastebin.com/2ZjZZZpc

M&B Wiki: http://mountandblade.wikia.com/wiki/Mount_and_Blade_Wiki

NOOB GUIDE: http://imgur.com/a/FMAqV

M&B VERSION ARCHIVES
>ftp://ftp.taleworlds.com/

Anon's mods and upstab guide:
http://pastebin.com/agwZu9Df

>/mbg/ Steamgroup
http://steamcommunity.com/groups/mountandbladevg

Module Recommendations:

>Anon's ACOCK minimod
https://mega.nz/#F!JRQ1DRqA!Evh-3Q3uQRbaLzR4LiQ85A
>Gekonewer
https://mega.nz/#F!itxViDAT!PhBfJWsjATkdqN28V2kZ5g
>Swedish Mayonnaise
https://forums.taleworlds.com/index.php?topic=211788.0

>"I made a mod recently or updated it. Wat do ?"
>>
TURKEY IS ON THE BRINK OF CIVIL WAR

BANNERLORD DOOD, WAT NAO?
>>
IF ROACH CIVIL WAR HAMPERS THE RELEASE OF BANNERLORD I WILL OFF MYSELF
>>
IF BONERLORD NEVER COMES OUT I WILL PERSONALLY
>>
I'm posting Koksal Baba until we get a good Turkish Civil War mod
>>
Is there some older version of Floris that doesn't suck and still works?

Or do I just play Diplomacy and add in armor for my character here and there?
>>
>>148577727
Not really
>>
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LONG MAY HE REIGN
>>
>>148577727
try the gameplay version of Floris
>>
>>148577892
Hey kid
Wanna throw down?
>>
>>148577471
>or both

Can I download that anywhere?

I tried to fuck with modmerger and combine DIplomacy and Freelancer myself, but it didn't work
>>
>>148577892

someone put erdogan's face onto harlus :D
>>
>>148577928
Does it have the exact same gameplay changes as Expanded Floris?

I'm no fan of everything that would entail
>>
>>148577317
These thread is now under the control of the Turkish army.
>>
>>148577730
>C'mon man, are you for real. Is that so important to your game?
you're asking if this is a COMPLETE UPGRADE from native
they did this in warband from M&B
so yes
>Geko does the same thing because their is almost no variety.
geko did the same thing because it's made by one guy who understands the importance of consistency
>Why can't they have existed in Calradia?
you're not going to get the EXACT same knightly order in a fictional setting, that's just laziness
>Oh yeah, warhammer. The best Fantasy game setting
no it isn't
>i'm talking melee infantry
you even mentioned archers in your previous post
>not only is it a stupid point since the Rhodoks were infantry only anyway
the factions with crossbows are "infantry only"?
>>
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>>148577892
LONG MAY SHE REIGN
>>
What mod has the best tournaments? Sands of faith?
>>
>>148577975
Why
>>
>>148578223

because it would be amusing
>>
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>>148577317
>"I made a mod recently or updated it. Wat do ?"
Link to the OP in your post so that it might be easier to find for the one making the next OP (also for regular people).
>>
https://twitter.com/captainlust/status/754054586114117633
CaptainLust confirmed safe
>>
>>148578301
If you are retarded, I guess.
>>
>>148578386

what's gotten in your bonnet?

are you a turk?
>>
>>148578303
guess OP was in too much of a rush to get replies to fully copy paste
>>
>>148578471
No, I'm not, I just don't have the sense of humor of a 12 year old.
>>
>>148578553

get off your high horse "old" man
>>
>>148578538
>THIS salty nobody posted in your thread
>>
>>148578112
You want to play Floris but not have any changes from Floris? What exactly do you want?
>>
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>>148578538
Looks like so yes. Judging from his behavior too.
>>
>>148578621
kek
this
>>
New blog!

https://www.taleworlds.com/en/Games/Bannerlord/Blog/17
>>
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>>148578621
>making threads on /vg/
for what purpose, people do it anyway

just calling you out for being a nigger OP, calm down
>>
>>148578597
It's called actually growing up.
I bet you laugh at doge pictures and rage comics.
>>
>>148578780

you better just stop trolling, or get that stick out of your ass
>>
>>148578653
I want a mod that improves on Native without adding things that make the game worse in the process

a man can dream
>>
>>148578915
Or what? You are calling your mommy and tell her someone bullied you?
Or are you going to try to feel better by laughing at some hilarious doge pics?
>>
>>148578976
Floris, use patch to remove animations.
>>
>>148579062
>>148578915
>>148578780
cool it boys, leave it to the turks to fight
>>
Mod that makes M&B actually fun when
>>
>>148578976
Diplomacy

>>148579189
Blood and Steel :^)
>>
>there are people who unironically choose the nords
Why?
>>
>>148578976
could try tocan's calradia
>>
>>148579261
because they are the best
>>
>>148579189
If you don't find M&B fun then a mod isn't going to help. I've seen your type before. Hipster /v/irgins wanting to seem niche. Fuck off.
>>
>>148579062

well it's pretty foolish for you to get so perturbed by innocuous imageboard things

I fully expect you're trolling at this point, (our perhaps autistic)
>>
>>148579189
Because vikings are the greatest warriors

t. 578
>>
>>148579261
Footsloggin' is fun.
Not so much in shit like VC where LITERALLY EVERY OTHER ARMY is also footsloggin' but it's fun in Native.
>>
>>148579420
I'm not perturbed, you seem to have the cognition of someone with down's syndrome.
That would actually explain your sense of humor.
>>
>>148579261
>not playing as the faction that's closest related to you

It's as if you're not even roleplaying like the nerd you are.
>>
>>148579557

well son, at least you tried
>>
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>>148579415
>>
>>148579601
But there isn't a faction of subhumans for the slavs to roleplay as.
>>
>>148579130
That's not enough to fix Floris

>>148579254
I will probably just end up playing Diplomacy and add some more armor here and there

>>148579269
I'll try that one
>>
>>148579420
>so upset he's gonna take a thesaurus to spout out difficult words to appear smart

anon...
>>
>>148579676
V*girs
>>
SOMEONE CONTACT EU TO EXTRACT TW
>>
>>148579708
>I will probably just end up playing Diplomacy and add some more armor here and there
What makes you think you'll find any that "matches the Native artstyle"?
>>
>>148579708
>That's not enough to fix Floris

https://www.youtube.com/watch?v=UhfiWXTBPWU
>>
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>>148579860
>What makes you think you'll find any that "matches the Native artstyle"?
you just have to look
>>
https://twitter.com/agirecudi/status/754086102907047937
fuck lads, I hope Armagan is safe somewhere
>>
Pls let Tale Worlds be alright. We just got confirmation that Bannerlord would be out in 2017 and now this happens.
>>
>>148579714
Are you 12? Perturbed was an unusual choice of word but nothing else seemed out of place.
>>
>>148579860
Who are you quoting?

I'm sure I will find some that looks nice and fits in

>>148579972
Source on those lad? How do they look?
>>
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>>
>>148580353
PRAISE ALLAH
>>
>>148580353
fake
>>
>>148580353
GOD BE PRAISED
>>
>>148580353
>check their twitter
>this tweet is fake
THEY'RE NOT ALRIGHT
CONTINUE TO PANIC
>>
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>>148580305
>Source on those lad?
they're assets i've compiled over the years stuffed into resource files
my diplomacy or modified tocan's should have most of them, though it's been a while since i've updated them
>How do they look?
everything in them uses textures already in native or just recolors, ie these are just the haubergeon from native with heraldry textures
the new_native one is just assets from original M&B that didn't make it to warband but still look fine
>>
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>>148580572
it's not fake
it's not fake
it's not fake
>>
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I WAS DELAYING MY SUICIDE UNTIL BANNERLORD'S RELEASE

REEEEEEEEEEEEEE
>>
>>148580353
Fake tweet.
>>
>>148580647
Please upload your module somewhere, this seems like the best thing ever and despite trying real hard to get good at morgh's and module_system I'm no good with computers
>>
>>148580673
Shame about her disgusting asian face.
>>
>>148581002
pretty sure that's upstab anon's diplomacy from the upstab pastebin
>>
>>148579714

friend, I'm using my brain when I write
>>
>>148581087
it's the cutest southeast asian face i've ever seen desu
>>
>>148581250
First time I'm actually reading that pastebin and it sounds great, why has no one told me about this?
>>
>>148581592
It's there for you to read nigger
>>
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>>148581002
like i said download my diplomacy or tocan's from my pastebin in the OP
my diplomacy should have more assets but most are already implemented in my tocan's
there's some interesting ones like the tabar-shispar too
>>
>>148581720
The hell is this
Is it an X-swap to switch from some Cutting mode to a Blunt mode, or what?
>>
>>148581582
That's fine and I won't debate it. Still, it's like saying that you have seen the best dog shit of your life. In fact, it is exactly that.
>>
>>148581720
god bless anon, I'll download that shit right this second and play it come Sunday
>>
>>148581813
basically, but it uses the offset_musket flag to flip the mesh over in order for the model to represent it correctly
there's no other way otherwise unfortunately, since changing the alt mode mesh won't do anything since mesh updates don't happen in scenes like that
>>
>>148581720
what's tocan's like? isn't it just another Floris-like?
>>
>>148581720

So that upstab diplomacy mod in the pastebin says it uses 4.3
Is it 4.3 with its bugs fixed?

Does this modified Tocan's lack anything the upstab-diplomacy has? Quick example is I see WFAS formations mentioned in the diplomacy, but not tocans.
>>
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>>148582027
it's like floris gameplay but with only a handful (maybe 10?) new items
there's a few dumb things it has like harlaus is a woman, way too many companions, and the masterwork merchants but i think it has more good features than bad
i don't really play it though because i get bored by native
>>
SECULARISTS YEAH
>>
>>148582219
where?
>>
>>148582174
>there's a few dumb things it has like harlaus is a woman
Fuckin' what.
Does it change the claimant dialogue? IIRC there's some sort of "Women have been rulers in the past so that's ok but yknow stuff here"
>>
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>>148582128
it's the 4.3 off the forums, not the broken 1.168 one or whatever
>Does this modified Tocan's lack anything the upstab-diplomacy has?
it shouldn't do, beside the diplomacy one having more assets in the resource file since it's easier to update and the tocan's one is kind of an abandoned project now
>Quick example is I see WFAS formations mentioned in the diplomacy, but not tocans.
that's because tocan's already has PBOD formations but you could turn the WFAS formations on if you want
>>
>>148582219
freedom > democracy
>A US group close to Fethullah issues statement opposing coup
>>
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>>148582336
>Fuckin' what.
yeah it's dumb but i changed him back in my version, it's pretty easy to do for yourself if you just want to play regular tocan's anyway
>Does it change the claimant dialogue? IIRC there's some sort of "Women have been rulers in the past so that's ok but yknow stuff here"
i think so, claimant dialogue isn't very long anyway it's only something like 40 lines for all claimants and king responses, the rest is generic dialogue they all share
>>
>>148582174
>Harlaus is a woman

I wish I could delete that, shit's retarded
>>
>>148582385
Best alive under a rational murderer than a religious madman.
Last time I went to Syria people were'nt dying, neither of hunger nor bullets.
The same will happen, in time in Iran and Saudi. You can't keep those sorts of things up
>>
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>>148582568
it's really easy to do, just copy his face code from native, change his name, set him back to male, change his gear if need be, then copy and paste the dialogue from native to tocan's
>>
>>148582617
I don't think Harlaus is a religious madman
>>
>>148582346
>beside the diplomacy one having more assets in the resource file since it's easier to update
It is? They're not the same difficulty? I thought it was more or less shoving stuff at the end of everything.
If I'm not interested in making use of all of those assets (it seems they aren't actually used, just present), are they basically a non-addition for me then?

Seem's I will DL tocan's modified then. The troop standardization and PBOD+freelancer make it seem like an improvement on the modified diplomacy (and the changes I am seeing on the forums seem alright), and your listed downsides seem fairly minor.

Thanks for all your work.
>>
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>>148577317
We must muster our men.
We must march on Turkey.
We must secure Banner Lord's source code.
>>
>>148582734
Thanks anon, I just read >>148582503 saying you done changed it, so if I download the pastebin version I should be all good, right?
>>
>>148582803
>It is? They're not the same difficulty? I thought it was more or less shoving stuff at the end of everything.
i'm not really sure what you mean
by "easier to update" i mean easier for me to upload because the file size is much smaller and my internet is fucking awful
>If I'm not interested in making use of all of those assets (it seems they aren't actually used, just present), are they basically a non-addition for me then?
yep, you can leave them in the resource files and nothing will happen if they aren't used, just the game loads the resource file
it shouldn't really affect loading time, and if it does you can just copy and paste all the shit you do want to a new .brf and load that instead
>The troop standardization and PBOD+freelancer make it seem like an improvement on the modified diplomacy (and the changes I am seeing on the forums seem alright), and your listed downsides seem fairly minor.
fair word of warning: i never finished the companions so their gear is all messed up but i think it's a rather minor issue, i was actually hoping to disable them but you can't without the module system
>>
>>148580353
fake
>>
>>148583295
ur fake
>>
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>>148583074
>so if I download the pastebin version I should be all good, right?
yep, but just like i said here >>148583089 the new companions were never finished gear-wise is the only problem i can remember
>>
>>148583413
>last Tocan's update was in 2013
so I guess this uses outdated versions of diplomacy and PBOD?
>>
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Bonerlord is safe, r-right?
>>
>>148584176
WORRY
>>
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Tocan's upstab modified
I try to duel one of my party members and he says this shit and there's not an arena anywhere
if I go to an arena in town it's just generic "build a team to spar versus/with" which is some other mod thing.

walking around in camp has nothing special, and there's no "arena" option under the Camp menu

Is it just broken? What do
>>
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>>148584176
All you had to do was respect the robot.

But you did not, and now we all shall suffer.
>>
>>148584074
i imagine so
>>148584585
yeah i noticed that too, it's a tocan's specific problem
>>
>>148584176
This is the day /mbg/ takes a stand. We cannot, and will not, be denied BONERLORD. We have to come together and shitpost so hard that even a country will stop and think. We will singly carve a new Secular Turkey with ARMAGAN as its GOD. RISE WITH ME BROTHERS! LET US INSURE OUR FUTURE WITH BLOOD AND STEEL!
>>
>>148584176
>TBMM just bombed to hell
they'll stay out of universities, r-right?
>>
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>>148586081
we must come together and support the true claimant to the Turkish throne, queen Anzu
>>
>>148586258
How old is that... thing? Head to body ratio makes me think it is a child. Do you have a pic without 10 hours of makeup?
>>
what a day eh
>>
Anyone play ACOK 2.2 yet? I'm hyping Winds of Winter but I'm not sure if enough has changed to warrant another playthrough. No bully, I like ASOIAF enough to look past questionable game design.

Also, can anyone more well versed in Turkish politics than me explain who is winning the coup in terms of both public support and actual military capability? I'm trying to keep up with what's going on but no news outlet I can find seems to be leaning in either direction right now. Concerned because it's pretty close to me.
>>
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>>148586543
Here it is.
>>
>>148586543
facial features are clearly those of an adult's
c'mon man--the wig is throwing you off
>>
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>>148586543
Anzu is 100 years old
>>
>>148586258
>>148586973
fuck off and take this ugly thing with you
>>
>>148586881
>>148586973
anzu IDF. She looks like a child.
>>
>>148586258
>queen
err...
>>
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>>148587247
fug does this mean I like children
>>
>>148587352
Well, she looks teenage, like 14 or 15 max. Not a full blown pedo, but yeah.
>>
>>148584074
Diplomacy is mad old anyways
It lists "Diplomacy 4.3 (Sept 22, 2012)" in the in-game options.
>>
>>148584176
Any updates from Frank ?
>>
>>148587697
addendum : meaning updates on the current situation, not Bannerlord obviously.
>>
>>148587697
https://twitter.com/captainlust/status/754054586114117633
he's at his boyfriend's house
>>
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>>148587697
No.
imagine how his Brit parents feel
>>
>>148587841
>>148587902
So nothing new since then.
I hope he knows better than to go on the streets.
>>
>>148586695
it is an attempt at coup and they are losing badly.
>>
>>148581720
How do I get this?
>>
>>148577317

Just came here to say

R.I.P. Bannerlord

I hope that the Taleworlds' devs outer carapace will withstand any potential damage.
>>
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>>148588147
it's sold in sarranid towns
>>
>>148588067
>they are losing badly.
There's no where near enough information to say this.
>>
>>148588440
are those kite shields in your modded diplomacy?
>>
>>148588440

In anons Tocans?
>>
i worried

https://www.youtube.com/watch?v=sO0g09LfbNQ
>>
>>148588512
they're in the native game they just aren't normally used
there's a whole bunch of assets in native warband that are even implemented to the game but they aren't merchandise/obtainable
i don't think i set them to be sellable though, can't remember
>>
>>148588067
Spotted the 'dogan roach.
>>
>>148588478
I can't deny that. But if Erdoğan is alive and well then..
>>
>>148588553
and modded diplomacy too i think, i forget
>>
IS BUTTERLORD DED
IF ANY DEV OR TURKANONS HAPPENS TO LURK HERE PLS STAY SAFE
>>
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RIP
>>
>>148588724
How did you come to that conclusion?
>>
>>148589013
I can hear the clattering of your six legs.
>>
>>148588991
what is this showing?
>>
Turk friend sent me a carrier pigeon to say bannerlord has been shut down. It's over lads. This is one comment you can't deny is truth.
>>
>>148589296
Nuke.
>>
Guys is Taleworld alright? Shit is going down in Ankara. I was joking about this only a few months ago and I didn't think it would actually happen fuck. Bannerlord was almost out too.
>>
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>>148588973
>IS BUTTERLORD DED
Here's a picture of TaleWorlds headquarters. Take a wild guess.
>>
>>148589257
That's fair
>>
>>148589504
turks don't use carrier pigeons, they use roaches
>>
>>148589693
The roach had caught a pigeon then. Still 100 and 99% true.
>>
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>>148589628
Who knows. Give it another day or two.
>taleworlds is within 10 kilometers of this
>>
>>148589648
that's the parliament, no?
>>
Lol, doesn't look good for the coup. I hope the Turks like their new place further out of Europe. Russia must be rock hard by now.
>>
>>148590382
Yeah, only 10 minutes away from where Taleworlds works.
>>
>Military coup

Kebab is trying to remove itself. How strange.

Pls don't have an effect on Butterlord releasing.
>>
>>148590238
What the fuck? What do the military stand to gain by bombing the parliament? Was this a third party?
>>
twittercom/conflicts/status/754121940051386368
>>
>>148591519
It seems a small faction of the secular military was concerned about the increasingly pro Islam government. After the start of the coup it seems citizens have started to attack the people engaged in the coup. Turkey is an Islamic State now. They have seriously fucked themselves.
>>
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>>148592005
engaging full throttle on the brain drain
>>
>>148591519
they get to masturbate imagining how proud that autist from v for vendetta would be of them
>>
Sounds like the coup failed
>>
>>148592486
What mod adds coups?
>>
>>148592618
warwolf

not even kidding
>>
>>148592486
They're still operating in Ankara, though the coup in Istanbul was a failure.

>>148592618
Native and any mod with claimants
>>
This will have serious consequences. If Turkey maintains its Islamic course they will quickly find themselves without the EU. Russia is just waiting for this. Not only that, it is another victory for Islam in Europe and this will just enrage the anti-Islam Euros and create further divide. This might be the match that lights /pol/s race war.
>>
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r.i.p. mount&blade II
2012-2016
>>
>>148592817
Aren't claimants "coups" just normal "conquer everything manually as normal, and then just name the new kingdom the same as the old one"

Never actually bothered with trying em
>>
>>148593435
that overhead the axe dude does at the beginning looks like the musket overhead you see in NW/WFAS
>>
>>148593435
Bannerlord we hardly knew ye ;_;
>>
BUMP
U
M
P
>>
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Dead.
>>
>>148593435
What game is this
>>
>>148595549
unknown
said to have originated from the ruins of a turkish university, the harddrive it was discovered on was only half-recovered but still turned into the archives
>>
>>148595549
It's bannerlord siege footage. You can see it here
https://www.youtube.com/watch?v=iObwq1WaxQ8
>>
>>148595549
The Elder Scrolls VI:
Dumbfuck Edition
>>
>>148595549
don't worry it was cancelled
>>
>>148595640
Anon, don't joke. What if it happens. I can't deal with that. Anon, tell me it is ok... please.
>>
>Prosecutor's office says 42 dead, mostly civilians in Ankara.
>>
>>148596130
I can't find this city in Calradia.
>>
>>148596203
Calradia is in Ankara friend ;_;
>>
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>>148596203
>playing native
>>
>>148595813
>le redguards are dumb because le negros meme
fuck off.
It's Hammerfell
>>
>>148596773
They'll probably make it 50% sandnigger so they've got that going for them I guess.
>>
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>sw-ayy-dia
>>
>>148597264
swayyylmao
>>
For Emperor Sigismund Augustus!

For the Holy Swadian Empire!

For the Eagle and the Radiant Cross!!!
>>
>>148597264
Rho-diddly-do-doks

Gosh darn there heathen ways.
>>
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Ankara is literally getting bombed as we speak
I guess Bannerlord is canceled huh...
>>
Do you guys recommend Warsword? I saw that they released a new version a couple of months ago.
>>
>>148599502
When was the last time you lurked /mbg/? We were meming and spamming that shit.But no,we were dissapointed by it. But it is still fun, you can try it for yourself.
>>
Which faction in 1257 sells the best equipment?
>>
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>Turkey is undergoing a military coup
>All I can think about is how it will effect Butterlord

I really am I terrible person.
>>
>>148599502
What the other anon said, we had such high hopes and it was a crushing disappointment, frankly the beta was better than the release. I would honestly not recommend it.
>>
>>148599919
I doubt good people cry about child sex slaves everyday. Sometimes you just have to ignore things you can do noshing about. The world is not your responsibility.
>>
>>148599620
>>148599937

I only really play this game during the summer so I take long breaks from /mbg/. What was disappointing about it?
>>
>>148600372
the update took out diplomacy and freelancer
>>
http://www.cnn.com/2016/07/15/world/live-blog-turkey/

>>148599493
DONT SAY THAT. DONT EVEN THINK IT.

>>148599919
If it makes you feel better I feel the same.
>>
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>>148600652
Their office building is literally within walking distant of the parliament building which, just got blown to smithereens.
Just let it go.... The dream is over.
>>
>>148600372
The troop trees are retarded, some troops upgraded to a different weapon which they had no skill for. For instance a skeleton archer would upgrade and get more archery proficiency and power draw. Then the final upgrade gave them a crossbow with 0 crossbow skill. This was sorted by the hotfix I think, but not just giving them equal proficiency in all weapons when they couldn't use others was a fucking retarded idea. The stupid troop trees where things can become something else also precluded having freelancer. The map is far too big, factions cities are either too close or so far apart they can't defend themselves (chaos). There is no bandit parties after about week 2. The models are ridiculous, chaos warrior is about 3 times the size of a fucking orc and obscures the whole screen. Ah I could go on but these problems stuck out at me
>>
>>148600958
NO NO NO.
>>
>>148600958
Walking distance over there can be up to 30 miles though.
>>
>>148601262
No no limits, we'll reach for the sky!
No valley to deep. No mountain too high.
>>
I wonder what gekonewer anon is doing during all this chaos
>>
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>>148601262
ALRIGHT.
It's a 13 min drive from the parliament which just got bombed.
Should we be worried?
>>
>>148600537
>>148601151
I guess someone could fix the troop trees in Mough if they were motivated enough but removing diplomacy is a dealbreaker. Pretty disappointing.

Also has anything significant changed in TLD recently?

>>148602121
>>148600958
I wouldn't think so, typically Turkroaches has coups every couple of decades and they typically don't harm civilians as long as they don't get involved. I'd expect them to get back to work in about a week unless a stray tank-shell hit their studios and ruined all of their work or something.

Besides, Bannerlord's never coming out anyway
>>
>>148602121
I don't really know anything about modern warfare but 5 miles seems like a long way even for modern bombs.
>>
>>148602439
>Also has anything significant changed in TLD recently?
there's like an automatic patch that comes out every week but i think it's only minor
>>
https://twittercom/Mr_Ghostly/status/754162005565505537

it's alright boys.
>>
>>148602462
Yes, it is. Unless we are talking about a nuclear bomb.
>>
>>148602121
did traffic get worse? >>148584176
>>
>>148602558
>Sultan blocking twitter in Freedom Land
too far
>>
>>148602558
>that video of the guy getting run over by a tank
Fuck
>>
>>148602996
Holy shit I didn't even scroll up that far. That's fucked.
>>
Coup's over, our Sultan and protector of butterlord has survived.

All is well.
>>
>Soldiers apparently seizing computer hardware from business's after detaining coup troops

It is actually going to happen, Bannerlord is really never going to happen.
>>
>>148603265
Hopefully they're tricked into believing the monitors themselves are the computers, and they have back up saves buried in cement under the floorboards.
>>
>>148603265
[citation needed]
>>
Don't worry bros, it's obviously a ruse by Erdogan.
>only a tiny portion of the military is involved
>don't shut down the internet, which would prevent Erdogan's call for support
>don't shut down the media except for one channel to announce curfew and martial law
>don't arrest any high ranking political figures
>start the coup while Erdogan is safe and comfy and give him enough time to fly around for a bit before landing in Istanbul
>every single surrender is conveniently recorded while most of the fighting is not
>Erdogan acting all giddy afterwards rather than shaken that he was just the victim of an attempted coup

The real military coup will come after Bannerlord's release.
>>
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Cats support Bannerlord.
>>
>>148603595
Seems so, this was a deflection. Watch as Turkey gets more Islamic.
>>
>>148603595
>>148603837

Can't wait for another Saudi-tier shithole in the Middle East.
>>
>>148603892
Turkey is basically in Europe and is important even if you only hear about it occasionally , this is why it is REALLY bad.
>>
>>148602558
Oh shit there is another video of a guy running down the street and filming all the dead bodies. One of them looks like their upper torso and head literally got turned into pulp.

Why are the not showing this on CNN? They just show footage of nothing.
>>
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Gekokujo: Terror from the Deep
>>
>>148604113

Yeah I know
>>
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The funny part is, my guys can shoot OUT of the water but projectiles can't get in.
>>
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>>148604167
>>148604295
There is no drowning in Geko?
>>
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>>148604393
Take a guess.
>>
>>148604125
It seems like their estimate of "41 dead" might be a little low.
>>
Armagan here, sorry but I am kill.No more mounts or blades, only ginger has game so multiplayer only now.
>>
>>148604113
Basically in Europe is still the middle east
>>
>>148604705
Probably is

>tanks coming
>civillinans part cars in street to stop them
>tank just goes over/through them
What did they think was going to happen?

https://twitter.com/Mr_Ghostly/status/754089784428015617
Also the footage of the helicopter unloading on some ground target is pretty freaking cool. Any idea what the big white flashes are? The seem to be going both ways.
>>
>>148604393
drowning isn't normally in mods
usually the boats are just static in the air above the water and if anyone falls off they fall to their death
only time i've seen drowning is in NW
>>
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how the fuck did I let this happen fuck
>>
If I wanted to add an item to me game and give it it's own sounds would I need to use the module system?
>>
there are 15 pages in the taleworlds thread and not one of them acknowledging ardogan is even alive
>>
>>148605962
*armagan
>>
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>>148605962
>not erdogan
>not armagan
>ardogan
what did he mean by this
>>
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>>148604393
>>148604482

I want to like Geko, I really do. A setting that isn't medieval europe adds some variety. Freelancer and Diplomacy are essentials and are in too, I like both mods.

I can overlook units being basically the same, everywhere and for everyone. It cuts a little variety sure but I can deal with it.

I wanted to try a mod with guns too. They do guns nicely, but george's pistol breaks it for me and I can't bring myself not to use it.

The biggest flaw with Geko, for me, is the lack of map variety. The cities and castles are beautiful, despite units hitting each other through doors, and really give a distinct feel. However, with the exception of a few cities and castles, it's mostly the same few maps. I'm sure there is only one kind of map for road battles and one for bridge battles. Since you walk along roads pretty often, you see that map really, really often.

Sieges really don't feel bloody or hard at all as the lack of choke points removes the defender's bonus. I remember how in VC I need to send the vanguard to man the ladders and I already started losing soldiers. I would prefer if I saw these guys dying while they put the ladders up, but it still contributed to the "meatgrinder" feel of a siege, the feeling that a defeat would set you back considerably and that even outnumbering them, defeat was a real possibility.

Though losing sieges just because you got knocked down was infuriating.

But I digress, the point is, Geko is really feeling like a lot of the same thing now.

I will try something else. Can't try a sandbox of VC because there's a patch coming out, so maybe I will finally give 1257 a try and swallow that awful map. Or Sands of Faith, though the lack of religions puts me off. Or L'Aigle. Or Europe in Flames 2.

>>148605239
VC has it too though it could be "fall to your death" anyway.
>>
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>>148606205
>stealing Geroge's pistol
You fucking degenerate. I hope you at least game him his rifle to use.
>>
>>148605962
>>148606090
The turk secret police are here. RIP Armagan
>>
Quality Chink Assets.
>>
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>open up L'Aigle module to add the VC stuff to help loading and shit
>module_name = Calradia


>>148606394
Nah, fuck that meme character. I don't even know where he put his rifle anyway.
>>
>>148606757
>that face
It reminds me of a 90's rts icon
>>
>>148606858
*left his rifle
>>
Does this dress make me look fat?
>>
Rest In Peace, Bannerlord
>>
Why the fuck are the tournament NPCs so retardedly strong in Floris? One soft fucking hit and they do 90 damage.
>>
>>148607394
Dear lord.
>>
>>148607525
There are one or two that are fucking scary but otherwise it is easy. Git gud.
>>
>>148607525
>even getting hit
git gud
>>
>>148607691
>>148607694
ebin
>>
>>148607394
If you had brown hair I would call you the most beautiful woman in Asia.
>>
>>148607790
baka desu senpai
>>
>>148607734
For a serious answer, it is so you have to git gud.
>>
>>148606205
>VC has it too though it could be "fall to your death" anyway.
i think it is a fall to your death thing, there's an actual drowning sfx in NW as well as slow health loss
>Can't try a sandbox of VC because there's a patch coming out
it's going to be save game compatible
>>
>>148607857
I can't even remember which boards have these filters anymore. Can you repeat that?
>>
>>148608113
I said baka desu sempai, uguu!
>>
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>>148608086
>it's going to be save game compatible
but my autism stops me from playing when I know they are fixing shit

I'm looking at L'Aigle now and dear god in heaven it has some of the best fucking assets I ever seen for mods. Look at these clothes.

Too bad they removed a lot of shit like holding fiefs and stuff, I think France still has it, but I could be wrong. It's a shame really. I need to read again what L'Aigle changes mechanic wise.
>>
>>148608218
So? You want me to dick you? You better be cute.
>>
>>148608345
it has great assets but they don't really have any practical use since there's hardly any mods in that period
>>
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>>148608345
On the other hand, using randomize to try and get more interesting facial features because I'm not creative nor have the patience to come up with a good face still has the vanilla results of the char looking like a medical anomaly.

>>148608779
What about Europe in Flames? Assets this good deserve to be used.
>>
>>148608857
>What about Europe in Flames?
anachronistic, europe in flames is ~200 years prior
>>
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>>148609061
I'm not saying they need bicornes everywhere, maybe some clothes could be used.
>>
>>148609170
fashion is going to be very different
really the only thing i could see fitting is the spontoon
>>
>>148609170
they would look out of place next to the WFAS assets
>>
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hmm
>>
>>148610204
do you think it picked up armagan and crew to safety???
>>
Reminder that Bannerlord Studio is in Ankara right now
>>
>>148610567
The happening is over, if anything happened to the METU building we would have heard by now.
>>
I hope Armagan has no kids so he can focus on the important stuff.
>>
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>900 Peningas

I lost 200 men taking that fucking port.
>>
>>148612806
what mod
>>
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Hot damn this shit looks good.

>>148612806
>200 men
Love VC sieges.

>>148612912
Viking Conquest.
>>
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>>148613021

Edinburgh was easy enough, it was close quarters, street by street, my Danes cut them to pieces.

But when you've go distance to cover, over open terrain? Picts are a fucking nightmare. Stones, javelins and crossbow bolts for days. I don't think a single intact shield made it to the fort.
>>
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>>148613208
>Picts are a fucking nightmare
I know, I know. Picts are the fucking worse. Jesus christ it's bolt flying every-fucking-where and you praying your shield holds for long enough.
>>
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finally got around to fixing the quick battle stuff for my 1257
>>
How much is randomized in a new save with Diplomacy? I started a save and Swadia already had a Khergit noble before anyone defected or was exiled.
>>
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How the FUCK do you bring a fucking ELEPHANT to a coliseum fight? Isn't that a LITTLE fucking unfair?
>>
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>>148615417
Even more hilarious, the rider couldn't hit me because I got inside the elephant.
>>
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>>148615525
My friend here also ended up inside the elephant it seems, only his hand and a upright trident left of him.

I don't know what I was expecting, russian mods where the russian barely speaks english are usually like this. Well at least there's prostitutes though that apparently doesn't do shit.
>>
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>>148615636
Despite all that shit the mod author STILL made a map about the size of 1257 that doesn't look as bad as 1257. I mean the mountains aren't great but most of the shit is good enough.
>>
>>148615738
what mod is it anyway
>>
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>Let's see 1257 more in depth.
>Go to lund, starting town
>pretty unremarkable
>castle looks vanilla
>tavern looks god
>let's go to a big city, Paris
>look around in map
>realize the modder didn't include bridges in rivers but literally pieces of terrain

>>148615827
Imperia.
>>
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>>148617105
>I start travelling to paris
>gets captured by bandits
>they hang around holding me for a while
>lord army appears and fucks them
>my captors are dead
>i hang around in limbo for a while, red messages popping up
>message pops up saying I escaped them
>>
any of these decent mods in pb or elsewhere support VC? (modded diplomacy, lucos etc)

i just bought VC and want to try it but also dont want to be without the essential stuff from diplomacy
>>
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>>148617205
>finally get to paris
>go to castle to see if I can talk to anyone
>walk around a bit, want to take a closer look at this door
>there's a specific point before I can even reach it, about where I'm standing right now that when I walk upon I'm randomly teleported across the room
This gets better and better.
>>
>>148617325
>see randomly popping up of "manor of X" shit that's hidden in the map for some reason
>walk in a few, always empty
>decide to explore one
>try to go in this room, when I get near it I get a short "fall" animation
>can't get near it
>shoot an arrow
>it's an invisible wall
For what fucking purpose, just put a door and a wall here jesus christ
>>
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>>148617434
Forgot pic

>>148617304
VC has some neat features, but it doesn't have everything Diplomacy has. Unfortunately, I don't think there's a diplomacy for it. I looked around.
There's a mod subforum for VC though, maybe you can find something I missed.
>>
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>>148617434
>and a wall
or a wall

>>148617552
At least the only village map I saw (visited 2 villages in France) is good. Looks pretty, though being a little big is a problem if you are on foot. Not big though. Paris and cities in general are nothing special. Mediocre, even. Textures for my armor and horse look like I'm glazed or my armor has a coat of glass.

I didn't play much, didn't go in sieges to see how that works and all but I what I see wasn't very well done.

I mean Geko can get boring since the lack of troops and terrain variety and the lack of maps for battles might give that feeling of "I've seen this before" but fuck me it's way better done. I didn't encounter a single bug while I was playing, I can't really complain about assets, towns or castles.

Fuck me, I don't understand how people prefer 1257 over Geko simply because 1257 is not well done at all. Lacks a huge attention to detail (and to other things too).

To each their own, I guess. I want to see how Sands of Faith play more. At least Jerusalem was well done and I can't complain about the map or textures, especially the textures, but I didn't play it extensively so I don't know.
>>
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LISTEN UP YOU DANISH SHITS

I'M THE BOSS OF THIS GYM NOW
>>
>>148615738
What mod? Map looks good.
>>
>>148577317
They confirmed to not be obliterated in the coup?
>>
>>148620801
a-anyone?
>>
I'm posting Cao Cao in honour of the poster who was posting in honour of the original Cao Cao poster until we get a good Romance of the three kingdoms mod.
>>
>>148619452
You're cute ;)
>>
>>148621749
rip bannerlord, I guess
>>
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Portuguese up in here like sardines
>>
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>>148622954
Some wako pirates attacked me and I'm already a lordly samurai with "rare samurai armor"
Thanks, portuguese peasants.
>>
>>148623304
That armor is wack
>>
>>148623519
First day and +55/+21 body armor feels a bit weird.
Just got a 28p bow with +4 arrows with no power draw req, so my 37p/+4 xbow is already out the window.
>>
>>148619452
Prettier females when
>>
>>148623729
That mod has a lot of balance problems.
Wait until you meet some Spanish conquistadors
>>
>>148625771
>problems
I like to think of them as balance fun times
>>
>>148625839
Having field battles where you outnumber the ennemy 3 to 1 be as difficult as native sieges isn't a good idea
>>
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>>148625983
What if it actually makes sense
>>
>>148626123
It could make sense but then again the conquistadors are grossly OP.
Pretty cool when you get to recruit some though
>>
>>148604113
>Turkey is basically in Europe

Fuck off Angela not it's not
>>
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>>148626123
>want to play Attila
>also want to upgrade my computer so the units aren't 10 pixel sprites when viewed from 100 meters
>>
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>>148626262
Not him but while it's not IN Europe per-se, siding WITH Europe would be a massive boon to NATO and a blow against ISIS.

>>148626282
Guess you'll never enjoy slaughtering 10k niggers with PROUD ROMANS ALL.
>>
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>>148624767
>Prettier females when

Soon, like 10 days now I don't have to do kappa's

I have been playing Pokemon
>>
>>148626604
nice fake tits
>>
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>Mount & Blade & Delayed
>>
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>>148626346
Aksum cucked the world.
>>
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>>148627231
Fuck off Hataz
>>
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>>148627268
There was no one left to cuck.
>>
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>>148627683
>>
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>>148627791
But Hataz is dead. Soon, his empire will be gone. We will live in evil days.
>>
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>>148628040
>Divine Pagan Victory
>>
>>148628109
>implying he's a based Germanic / Slavic pagan
They don't even have qt priestesses.
>>
>>148626346
what mod is this?
>>
>>148629498
Warwolf, the ultimate mod.
>>
>>148629498
Fall of the Eagles + Europa Perdita
>>
>>148613323
>>148613208
The 'Strong' trait must actually do something then. My shieldwalls always hold strong. The only casualties I suffer are pretty much in close combat.
>>
>Erdogag won

You can't even fhathom how disappointed I am
>>
>>148620801
>>148621749
Literally the first thought when I heard about the coup was, "Motherfucker, this better not keep Bannerlord from coming out."
>>
>>148631396
Yeah. They are saying it was only a small faction within the military though. If it really was the people loyal to that one imam in pensylvania it means the actual secularists have not attempted a coup. But who knows what really happened. It started, was small, and then was over quick. Could have been a false flag to secure him in power.

The thing im happy about is that the news coverage of it in the US is a lot less biased than i was expecting. Even the places spinning it as 'muh democracy' find ways of inserting that erdogan isnt really a good guy.
>>
Bannerlord will be fine r-right guys??
right?????????????????
>>
>>148631803
On a related note, i spotted two cockroaches in my house last night. Seems ive gotten a mild infestation. What are the fucking odds?

One of them came out from under the stove, saw me, froze for a second, then scuttled back under. Creepy how smart they are, almost like real people :^)

Gonna have to poison them though.
>>
>>148629498
Yes.
>>
>>148631396
Looking forward to the Gallipoli beaches being closed next ANZAC Day.
>>
Feodor's heir, where are you?
>>
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>>148628179
Why have qt priestesses when you can force barbars to give up their daughters to your heir?
>>
>>148634220
Because the priestesses are bar none the best-looking girls in the game.
>>
>>148634220
assign your offices you pleb
>>
>>148634935
I did after that screenshot was taken. Charlemagne did offices better.
>>
>>148635031
Only if you're a massive casul
>>
>>148635169
>Enjoying having to reassign offices to everyone every 8 turns
>Enjoying having to start every new general/governor at the bottom and then let them climb up to get where you actually need them
>Enjoying the -3 to -5 loyalty hit for everyone that had to stay in a lower officer because it was more of a benefit to keep them there

No, it's shit. Offices for life and being able to put people where they would be best suited is far better.
>>
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Horses are majestic creatures
>>
My Swedish Mayonnaise download seems to be missing Resource files. Is it an error caused by having a more up-to-date Warband than it was built for or am I retarded?
>>
Captainlust just died. RIP.
>>
>>148637080
What version of Sweden Mayo did you download? I'm going to bet you downloaded 1.0, right?

That shit is old as fuck. Get 1.16A.
>>
>>148635649
I like managing stuff, I can see why someone would enjoy babbie mode and I enjoyed Charlemagne myself though
>>
>>148637095
Who?
>>
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>>148605286
:^)
>>
>>148637493
https://www.youtube.com/watch?v=4N3N1MlvVc4
>>
>>148637205
I am just retarded then, nothing new there.

Thanks.
>>
>>148637994
want me to show an updated map?
>>
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>>148638101
I didn't look at your reply; thought we were saying goodye to Bannerlord.
>>
>>148638232
I'm saying goodbye to Swayyyydia tho.
>>
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>>148637493
DELETE THIS
>>
>>148638467
Ssshhh, I'll record a more beautiful video for you.
>>
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Are the Bannerlord devs even talking about this?
The official Twitter?
Anything?
>>
>>148639475
They were rounded up and executed.
>>
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>>148639609
N-No...
>>
>>148639609
I would trade Bannerlord for a successful coup, but neither? Fuck that.
>>
>>148619452
>Danes
>use you left and right
>not siding with Seaxe and shit kicking the Jarl's son when he bitches

Seriously, fuck the Danes.
>>
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HELLO NORDS I'M KNOCKING ON YOUR DOORS.
>>
>>148639969
>rhodoks
>>>/r/eddit
>>
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>>148639969
>No longer will the knights of Swadia charge across the field, armour gleaming.
>No longer will the butter tray be passed around during feasts
>No longer will the Knights of Swadia meet the heathen kershits in battle.
Why would you do this?
>>
>>148640712
Looks like some Swadians still exist, anon. A castle or two belongs to them. If they remember their Frankish/Vlandian heritage, they will reconquer the world and become an empire again.
>>
>>148640712
I've denied them a city every chance I get. I let a castle exist so they can still exist and I can still beat up Swadians while hoarding Nord lands.
>>
this,>>148641017, was meant for this, >>148640896.

Anyway have fun. Swadians exist as my playthings.

And don't worry anon, I hate Khershits too. I'll deal with them soon.
>>
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Is putting crossbows at the top of hills exploiting, or clever use of game mechanics.
>>
>>148641564
that's literally just basic tactics

which in M&B's case means it's the epitome of tactics
>>
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VC lolimod eventually, anon!
>>
>>148641656
first response best response
>>
>>148641564
It's literally a valid tactic in real life.

There's nothing 'exploitive' about it, just common sense, like building a fort on the top of a hill and no at the bottom of it.
>>
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Just feels dirty.
>>
>>148642818

WF&S takes the cake for satisfaction.
Getting your men to fire in volleys by rank is pure sex.
>>
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How can the swads even compete
300 men armies turned around by a force not even a third of theirs.
>>
>>148643354
Honestly not a huge deal if you have the absolutely crushing ranged superiority Rhodoks enjoy.
>>
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>tfw no pure steppe waifu


why even live?
>>
>>148643354
That's pretty fucking logical seeing that the swadians are mainly heavy cavalry and you're putting dudes on hills where they can't charge you.
>>
>>148643950
>implying horses care

swadian knights dont die
>>
>>148643803
>tfw no shota mod
>>
>>148618310
did you even get in a battle
>>
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>>148642818
Thats just how ranged superiority + entrenchment on a hill works.

If everything goes hand in hand you get agincourt, if you get surrounded in the open you get patay.
>>
>>148644627
>tfw there's loli and pretty woman faces
>tfw there's no shota and pretty man faces

this is a social injustice
>>
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>>148641694

Pokemon Go servers are down

I'll start on it later
>>
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Time to see just how op hills are.
>>
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>>148645223
no hills here. I have a feeling im about to be chopped up, then lose muh fiefs.
>>
everybody, put your nooses, turkey is safe, coup leaders gonna be put to the sword, bannerlord is back on schedule

http://www.cnnturk.com/turkiye/orgeneral-adem-huduti-gozaltinda
>>
>>148645384
>Nordics
They'll just put their shields up and charge you.
>>
>>148645384
>didn't tab
what mod is this anyway
>>
>>148645384

https://www.youtube.com/watch?v=Olnq32yEmZQ
>>
>>148645508
native expansion.
>>
>>148645692
So...fuck floris and diplomacy? Because this looks much more interesting.
>>
>>148645692
Care to link? There are multiple.
>>
So what mods have artillery?
>>
>>148647797
Total War.
>>
>>148647860
What about L'aigle?
>>
Is trainer a good skill lads

also is training troops in castles a decent idea too
>>
>>148645483
But the guy they wanted to remove is going to go sharia. The fuck is going to happen to Bannerlord when kebabs don't want anyone having fun anymore because it offends Allah or some shit?
>>
In all seriousness: what are the odds Bannerlord is, at the very least, delayed?
>>
>>148649285
Delayed forever.
>>
>>148649285

delayed to figure out what enb to choose to make it look like they've actually upgraded the engine
>>
>>148639795
Fuck that.
Let democracy takes its bitter, incompetent time.

May Allah (swt) protect the dev team.
>>
>>148648934
Have at least 2 for you and all of your companions, so it can stack.
>>
>>148646764
"this mod showing crossbowmen shooting at idiot AI is more interesting than things I know stuff about"
uh

>>148649285
delayed maybe like 3 days at most. it happened on a friday night which means nobody was prolly at work, not work over the weekend, maybe a few days of any hubbub dying down

unless the city goes 100% "everybody stay in your homes for the next weeks"
>>
>>148652837
>"this mod showing crossbowmen shooting at idiot AI is more interesting than things I know stuff about"
to be fair this applies to diplomacy as well
>>
>10

ded
>>
Is there some file I can edit to make my perspective in first person a little higher?

I want to be slightly taller than everybody else, for added immersion
>>
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ded
>>
>>148656051
>>148656130
Don't say that, VERY poor timing.
>>
>>148656130
That last part would be even better with cleave
>>
>>148656130
some of you peasants are ok

don't go to the goat farm tomorrow
>>
>>148656260
butterboner when
>>
>>148656353
but ITS ALMOST HARVESTING SEASON
>>
>>148656501
>goat
>harvest
uh
>>
>>148656803
Harvesting goat skins and goat horns.
>>
>>148656130
#NOTALLPEASANTS
>>
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>>148656803
>not harvesting your goats

you know they are ripe when some of them are already on the ground and you only have to pick them up instead of climbing up in the tree
>>
>>148656951
how the FUCK do they do that
stupid fucking animals
>>
>>148657365
google goat on dam
>>
>>148657365
They realized that reality is a simulation. Once you accept that, you can manipulate it.
>>
>>148657829
Will I attain access to the goat tower?
>>
>>148657914
After a few years, yes.
>>
>>148657732
This ain't my first rodeo, kid.
Just amazed every time.
>>
Anyone knows if you can start as a simple solider and get your way trough the army's hiearchy by doing good things in Bannerlord ?

That's a thing the previous game missed.
>>
>>148656126
please respond i don't wanna play as a manelt

>>148659016
freelancer kind of does that
>>
>>148659095
i think you have to make a new race to change heights
>>
>>148659016
I recall Taleworlds confirming that they planned on integrating Freelancer and Diplomacy stuff into Bannerlord. Which was pretty cool of them to call out the mods by name and give them credit.
>>
>>148659095
How is your character a manlet if everyone in Calradia is exactly the same height?

>>148659247
Do Brytenwalda and VC add new races for their height variations?
>>
>>148659452
>Do Brytenwalda and VC add new races for their height variations?
yep
>>
>>148659452
>How is your character a manlet if everyone in Calradia is exactly the same height?

If you aren't taller than other people you are a manlet
>>
>>148659452
Yep.

>Child male, small male, normal male, tall mall, troll male
>Child female, small female, normal female, tall female
>>
>>148659247
What file do I edit to add a new race?

I could probably just copy paste all of them and increase the height, right?
>>
>>148659750
But on the other hand nobody is taller than you either. What if Warband takes place in a world where manlets have been eradicated and everyone is the optimal height of 190cm.
>>
>>148660117
actually everyone is 180cm
t. openbrf
>>
>>148660312
fucking manlets
>>
>tfw you're not a modeler and don't want to be a modeler but want dank armor
just kill me senpai
>>
>>148660684
there's hundreds of OSP packs to choose from
>>
>>148660684
just steal it from other mods famalam

adding new armor is really easy, download morgh's and openbrf and on you go
>>
>>148577975
see now I wanted to do the same thing, but, considering Turks are in the middle of purging anything that can be considered anti-gov right now, associating M&B with mockery of the president would not be good for our bros at TaleWorlds.

So as much as some of us might want to shop pictures of King Erdogan feasting while his generals revolt, it would be best to restrain ourselves. At least until BannerLord is out.
>>
>>148660952
>>148660858
http://www.nexusmods.com/skyrim/mods/32151/? how to port this lads?
>>
>>148661769
>can add any armour in the history of M&B modding
>wants some shitty Skyrim armour
That would look stupid next to Warband assets. And the editing required to actually make it work would just be silly.
>>
What difficulty settings should I use as someone completely new to warband?
>>
>>148662123
Have you tried putting it on normal?
>>
>>148662373
Sometimes people recommend playing games on the hardest difficulty your first time, like stalker, because of mechanics, I just thought I'd ask.
>>
>>148662070
>wants some shitty Skyrim armour
Well, it's originally from Morrowind...
>>
>>148662714
will you port muatra
>>
>>
>>148662567
normal is the highest difficulty you dummy
>>
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>>148662970
default Bannerlord weapons will be good enough
>>
>>148663123
fucking fetcher, you don't deserve the blessing of Azura
>>
>>148662567
What about combat speed and ai?
>>
how long before islamic reasons make producing a game westerners and others enjoy illegal in turkey?
>>
>>148663384
AI and combat speed are fine to have on normal. If you should ever try multiplayer most servers will have normal combat speed.

The campaign AI is pretty stupid. Turning it up not only gives other lords bonuses (though you and the NPC lords work n completely different ways to begin with so that specifically is not much of an issue) but give maluses to the lords of a faction you might have joined for instance.

That's one exciting thing about Bannerlord, the player and the NPC lords are supposed to function the same. So the AI can't just pull troops out of its asshole anymore.
>>
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>>148663220
Who needs Azura when I have ALMSIVI?
>>
>>148663037
>he doesnt know about brainybots
>>
>>148661769
>ES
no
>>
>>148664131
it's either that or a Warcraft mod set 50-100 years in the future
>>
>>148664214
or neither
>>
>>148664018
Not anymore, you don't. We 4E201 now.
>>
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>>148664426
I don't believe in Redoran lies.
Neither should YOU!
>>
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>>148664543
>[current year]
>Redoran lies
lmao shut up Hlaalu your house is deader than Sotha Sil
>>
This game is pretty fun when your just killing bandit groups for money, but if you want to conquer to world you are FORCED to rely on the faction AI and the game is not fun. Every territory the king conquers gets reconquered at some point. The only way to defend a castle is to take it yourself, but you probably won't get it awarded to you, Which means it will definitely be lost again. I guess your supposed to just defeat armies until you become Marshall, but there is no point to defeating armies. They just respawn again very quickly. And I've heard people say even as Marshall the AI doesn't listen to you. Going to battle with AI partners is shit because they always camp at the spawn, while your troops go ahead and get slaughtered. And the map AI pretty much acts retarded going back and forth and doing nothing.

The army cap for yourself is pretty low like 150 ish. Maybe they should have had bigger armies or let you control lords directly?
>>
>>148664914
They let you directly control ally troops during sieges, as well as if you are the marshal of your faction.
>>
>>148664914
you can control lords tho

get elected marshal ya dip
>>
>>148664914
>but there is no point to defeating armies.
get higher prisoner management to capture lords and keep them captured, don't ransom them
>They just respawn again very quickly.
turn the campaign AI down
>And I've heard people say even as Marshall the AI doesn't listen to you
if you have bad relation with some lords they won't listen to you
>Going to battle with AI partners is shit because they always camp at the spawn
not if you're the marshal since you can command them, or if you're playing a mod with anything better than native AI
>Maybe they should have had bigger armies
change the army sizes with tweakmb
>>
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THREAD SLIDING
DON'T YOU DIE ON ME, GODDAMMIT!
>>
>>148664914
>you probably won't get it awarded to you

Make lord friends, especially the ruler
Whenever you take something major talk to the lords and ask them for their support
Easy way to get awarded cities
>>
>>148666635
we're just emulating our lord and savior, captain lust.
>>
How difficult is it to become a marshal?
>>
>>148666991
Get decent renown.
Get people to like you, especially the monarch.
When the marshalship is up for grabs, start convincing every noble you meet to support you.
>>
>you can't kill a lord/king
>you can't replace the King
>you can't overthrow a Lord/King
Why?
>>
>>148668139
>playing native
>>
>>148668369
What? Are there mods that allow you to kill other lords?
>>
>>148668658
brytenwalda
>>
>>148668658
Floris Evolved lets you execute lords (also can add a chance for them to execute each other and you)

Be warned: lords do not respawn nor will more be added, so the world eventually becomes quite empty if you slay everybody.

Warwolf has a coup d'etat option, but I haven't done it.
>>
>>148668139
>>you can't kill a lord/king
some mods do this but it's kinda shitty in mods that don't have a lot of factions since nobody replaces them
>>you can't replace the King
>>you can't overthrow a Lord/King
technically you can with claimants, but in some mods you can start as a vassal or the king of a faction
>>
>>148669109
>some mods do this but it's kinda shitty in mods that don't have a lot of factions since nobody replaces them
nova aetas has lord succeson
>>
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>Day 2
>Swadia is at war with the Khergits, Vaegirs, and Nords
>>
>>148663001
You best give mod names.
>>
What is the largest/most expansive warband mod out there? I really want something full of crazy or amazing shit.
>>
>>148670264
warwolf
>>
>>148670264
TLD is probably the most ambitious.
>>
>>148670264
depends what you want
if you want mods with loads of land to conquer then 1257, sword of damocles, bellum imperii, europe in flames 2
if you want crazy shit then blood and steel
>>
>>148645043

what mod is this?
>>
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>>148671149
>recommending 1257

See

>>148618310
>>148617552
>>148617434
>>148617325
>>148617205
>>148617105

>bellum imperii
It has a pretty big map but it's a little rough around the edges. Can't shake the feeling it's a reskinned VC though.
>>
>>148673479
>walked around scenes
>didn't do any battles
>relevant

>Can't shake the feeling it's a reskinned VC though.
that's because it's reskinned brytenwalda
>>
I need Bannerlord
>>
>>148674603
The turkish president is holding all of taleworld's hard drives hostage
>>
>>148673582
I did do battles. Didn't do any big ones though.

Battles don't change anything though. The map is shit. There's scenery that randomly teleports you.

Unless you are JUST playing custom battles, battles alone won't save it.
>>
What's up with the breaking out prisoners and ransoming the girl from guildmaster quests in gekonewer? The lords don't follow me and if they do they never go all the way to the exit so that the quest completes and if I kill all the bandits or ransom her then she won't go into my party and the bandits'll be gone. There's no way to complete these quests. Is this a known issue or am I just a sperg?
>>
>>148674973
>Battles don't change anything though
They're the most important part of Mount and Blade.

>The map is shit.
Who cares about the overworld appearance? Compromises had to be made so that it could contain all of Europe, and some of the Middle-East and Africa without making its framerate even worse.

>There's scenery that randomly teleports you
Only in castle interiors which you never fight in so it doesn't effect gameplay in any detrimental way.
>>
>>148674973
>Didn't do any big ones though.
then it didn't matter
main part of the mod (and indeed M&B) is battles
>Unless you are JUST playing custom battles
no since custom battles don't have PBOD or any of the other scripts
>battles alone won't save it.
well they do
>>
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>>148675389
>They're the most important part of Mount and Blade.
No, they aren't. It's the sum of the things. If Warband was only battles it wouldn't be as popular.

You don't only play battles. You play battles in places, with scenery, with sieges. You spend most time in the overworld, moving to cities or castles.

>Who cares about the overworld appearance?
You spend 90% of your time int he overworld.

>Compromises had to be made so that it could contain all of Europe
And there are mods as big as that that don't look like complete shit or have some random hidden manor with invisible walls and no one inside.

> so it doesn't effect gameplay in any detrimental way.
It shows the level of care the mod has. If I can find shit broken in such a short amount of time, imagine the shit that's broken that I didn't see?

Shit it wasn't uncommon to see a red wall of broken script pop up in the overworld map, one of the comments even says that.

>>148675251
You need to kill all guards to finish the break-from-prison quest.

You need to talk to the girl to her in your party, defeating the bandits does add her to your party.

>>148675807
See above.
>>
>>148675951
the battles are entirely the main focus of the mod
everything you do factors into the battles, which decide the outcome of everything
they're the most important part of any mod at all
>You spend 90% of your time int he overworld.
yeah cntrl spacing around and prepping for battles
getting money for troops for battles
getting money for gear for battles
getting money for food for battles
>And there are mods as big as that that don't look like complete shit
that's an overexaggeration
mod you posted isn't nearly as big anyway
>It shows the level of care the mod has
you know the same people didn't do scenes as the rest of the mod right
>>
>>148675951
Most of the time spent outside of battle in M&B is spent preparing for battle, moving to another battle, or selling loot from battle.
>>
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>>148675807
>no since custom battles don't have PBOD or any of the other scripts
Are you telling me the only thing that makes battles good is ANOTHER mod?

>>148676349
>the battles are entirely the main focus of the mod
Then it's a pretty shit mod. My point.
>lesser european men at arms
Not really impressed by the battle aspect either. Especially that, if you are captured in battle and another lords defeat your captors, the game bugs out.

>they're the most important part of any mod at all
For you.

>that's an overexaggeration
No, it isn't.

>mod you posted isn't nearly as big anyway
Yes, it is.

Or you can get Bellum Imperii which is bigger and doesn't look as shit as.

>you know the same people didn't do scenes as the rest of the mod right
So that's lack of quality control, it doesn't change a thing.

>>148676441
You should lover NW then, no need to waste time on the overworld or with lords, all you do is battles.
>>
>implying the battles aren't basically the same in literally every single mod

stay delusional lmfao 1257 a shit
>>
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>>148676774
>Are you telling me the only thing that makes battles good is ANOTHER mod?
what? you said custom battles
as in, the custom battles on the menu
which don't use scripts at all
>Then it's a pretty shit mod
so every mod must be shit then since they're all battle focused
>Not really impressed by the battle aspect either.
which you didn't even play
>For you.
it's the focus of the game
it's called mount and blade
>No, it isn't.
yes it is, if you want a shit map go play europe 1200
>Yes, it is.
don't talk shit
this is the same picture as you posted before, but in 1257
the resolutions in 1080 and i can't even get iberia on the screen
>Or you can get Bellum Imperii which is bigger
it goes further east but that doesn't make it bigger
>it doesn't change a thing.
to something completely minor?
>>
>>148676987
1257 has unique scripts and PBOD settings.
>>
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>>148677105
>what? you said custom battles
And you said custom battles don't have PBOD, so what makes battles good in 1257 is another mod.

>so every mod must be shit then since they're all battle focused
No, there are mods that don't fuck up literally everything.
Btw diplomacy isn't battle focused.

>it's the focus of the game
For you. You don't hop from battle to battle, you improve your warband, buy shit, become a noble, improve relations, plan campaigns, get sieges ready.
Stop with the fallacy.

>yes it is, if you want a shit map go play europe 1200
No it isn't. If that's europe 1200, it still looks better than 1257.

>the resolutions in 1080 and i can't even get iberia on the screen
And Bellum Imperii has a bigger map that doens't look as shit.

>it goes further east but that doesn't make it bigger
It is bigger. Not that it matters anyway. Being big doesn't excuse you to create an abortion for a map.

>to something completely minor?
>fucks up literally the whole fucking mod
>but battles are good
>the entire game is minor, only battles are important

>>148677345
I had experiences with their unique scripts.
>>
>>148669978
They'll be fine, their cavalry is one of the most difficult to kill
>>
>>148677768
>so what makes battles good in 1257 is another mod
Is this your first time with a M&B mod? Most mods are composed of other mods.

>you improve your warband, buy shit, become a noble, improve relations, plan campaigns, get sieges ready
essentially all of this is related to battles

>And Bellum Imperii has a bigger map that doens't look as shit
It's like you didn't even read his post
>>
>>148677768
>And you said custom battles don't have PBOD, so what makes battles good in 1257 is another mod.
yes the CUSTOM BATTLES on the main menu don't have PBOD because they never do unless specified
>Btw diplomacy isn't battle focused.
you mean the mod that modifies native to have a proper diplomacy system, that still revolves around battles, isn't battle focused somehow?
>you improve your warband, buy shit, become a noble, improve relations, plan campaigns, get sieges ready.
yes
for battles
the whole end result of doing all of this shit is for battles
>If that's europe 1200
play the mod europe 1200 and look at the map, the map is shit
>And Bellum Imperii has a bigger map that doens't look as shit.
i just told you it doesn't
can you read?
>It is bigger.
the map goes further east
the actual scale of the map is smaller
>>fucks up literally the whole fucking mod
so some scene issues and red text that doesn't do anything is "fucking up the whole mod"?
>>the entire game is minor, only battles are important
pretty much yeah actually
>>
>>148678065
>Is this your first time with a M&B mod? Most mods are composed of other mods.
And if the only thing good about 1257 you can say comes from another, then the other mod is good, not 1257.

>essentially all of this is related to battles
You con't improve relations with lords from yoru faction in battle.

>It's like you didn't even read his post
Neither did you, apparently.

>>148678195
>yes the CUSTOM BATTLES on the main menu don't have PBOD because they never do unless specified
But hey, you only play battles, so just add PBOD to custom battles and you have your game.

>you mean the mod that modifies native to have a proper diplomacy system, that still revolves around battles, isn't battle focused somehow?
Yes, the mod that focus on diplomacy isn't battle related. It may be a shocker to you.

>the whole end result of doing all of this shit is for battles
For you.

>i just told you it doesn't
It does.

>the actual scale of the map is smaller
Then prove it and by how much.

>so some scene issues and red text that doesn't do anything is "fucking up the whole mod"?
You forgot about invisible walls, fucked up scenery, fucked up scenes, fucked up textures, fucked up map and fucked up scripts.
Oh wait but the only thing you do is hop in from battle to battle so you actually never see any of this shit?
I'm sure the modder who has the magic teleporting castle paid good attention to the rest, right?


>pretty much yeah actually
Now I get it why you like it, low standards or retardation. Probably both.
>>
>>148678608
>And if the only thing good about 1257 you can say comes from another, then the other mod is good, not 1257.
1257 uses PBOD and scripts in a way other mods don't. There's no other mod where horse archers can perform a Cantabrian circle for example.

>You con't improve relations with lords from yoru faction in battle
Yes you can. Help a lord when he's outnumbered or attack a lord that has him captive, to name a few ways.

>>148678608
>Then prove it and by how much
Compare
>>148675951 on a 1366x768 resolution
vs
>>148677105 on a 1920x1080 resolution
if you can't see how the second is bigger you're an idiot
>>
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sure stinks of autism around here

meanwhile

>raiding Suno with 100 troops

give me your meme magic and eurobeat lads
>>
>>148679240
>There's no other mod where horse archers can perform a Cantabrian circle for example.
Which is good and all but it doesn't save the mod. Having horse arches doing cantabrian circles only proves one person was competent doing something, the whole sum is still shit.

>Yes you can. Help a lord when he's outnumbered or attack a lord that has him captive, to name a few ways.
That depends on external factors too.
Not that any of this matters because you will never let go of the "M&B is only battles" shit and you will keep pretending it's not actually the sum of the things that make the sandbox.

>>148679240
>Compare
That isn't Bellum Imperii, retard. This is >>148676774
Not that resolution has any fucking thing to do with it. You could zoom out farther and pretend it's bigger.
>>
>>148678608
>But hey, you only play battles, so just add PBOD to custom battles and you have your game.
custom battles is really limited, not to mention all the other custom scripts specific to the mod like forcing polearms to always spawn and for the AI to use those over other weapons first, the custom battle AI, the custom horse archer AI
>Yes, the mod that focus on diplomacy isn't battle related.
those diplomacy functions enhance the game for the sake of making overworld stuff easier which directly impacts battles
>For you.
it directly contributes to how battles play out due to the resources you accrue
>Then prove it and by how much.
factions
1257: 42
bellum: 31
cities
1257: 110
bellum: 56
castles
1257: 200 (keep in mind you can build castles)
bellum: 95
villages
1257: 442 (keep in mind villages spawn when a castle is built since the old village is now connected to the new castle)
bellum: 382
>You forgot about invisible walls, fucked up scenery, fucked up scenes
all the ones you encountered were irrelevant
if you complained about siege scenes you'd have a point but the rest of that is inconsequential
>fucked up textures
that's the shader
>fucked up map
the map isn't "fucked up"
>fucked up scripts.
there's one script error that pops up and it doesn't do anything
>Now I get it why you like it, low standards or retardation. Probably both.
nice ad hominem
>>
>>148679918
>custom battles is really limite
But according to you it is the main game element. You are actually arguing that if the game was only custom battles, no RPG elements, overworld map or lords and fiefs, it would be as popular as it is.

>those diplomacy functions enhance the game for the sake of making overworld stuff easier which directly impacts battles
No, it doesn't.

>it directly contributes to how battles play out due to the resources you accrue
Because you do that. The game is a sandbox.

>villages and cities
So if I cram as much villages and cities in a small map that will surely make the map bigger. Got ya.
The number of fiefs doesn't say a thing about the size of the map, not even the usable size of the map;

>all the ones you encountered were irrelevant
For you, because you think warband should be a collection of battles.

>that's the shader
Still fucked up.

>the map isn't "fucked up"
Yes, it is. It only has the shape of europe, barely anything else is related to it.

>there's one script error that pops up and it doesn't do anything
That's what you claim. Not that it changes the overall shoddy aspect of the mod. Shit it looks more in alpha than L'aigle, and tha tsays something.
>but muh battles

>nice ad hominem
Nice fallacy fallacy
>>
>>148680532
>But according to you it is the main game element.
battles are the main element
you're talking custom battles
that thing on the main menu that nobody plays
>Because you do that. The game is a sandbox.
a sandbox revolving around combat
battles
>The number of fiefs doesn't say a thing about the size of the map
of course it does
you need to make the map bigger to fit more fiefs in there
>but you didn't zoom out all the way
webm related
>For you, because you think warband should be a collection of battles.
warband IS a collection of battles
>Still fucked up.
yes it is
>Yes, it is. It only has the shape of europe
so it's a rough map
>That's what you claim
it's the only one that pops up
>Nice fallacy fallacy
i'm not the one insulting people for no reason
>>
>>148670264
warwolf. literally anything else is wrong, and said by people that haven't played it.

Unless you want literal silliness in which case blood and steel, I guess. It has Alephs which are bipedal walking 'mechs' (pretty much just a walking enclosed guard tower with a cannon) and roaming undead shit and other weirdish changes.
>>
>>148681125
>battles are the main element
So you think that if we remove all the rest and the game was only custom battles it would be as popular as it is now?

Because that's your argument.

>a sandbox revolving around combat
So stripping all the other elements should still leave a popular game, right?

>you need to make the map bigger to fit more fiefs in there
No, you don't. You can cram villages in a small map.

>warband IS a collection of battles
No, it's more than that. Not that you will stop pretending anyway.

>so it's a rough map
Yes, everything in the mod is rough or straight up fucked up. And no, mongols doing cantabrian circles don't save it.

>it's the only one that pops up
That's what you claim.

>i'm not the one insulting people for no reason
Has nothing to do with fallacy fallacy.
>>
Is there a mod where you can play as a KKK master, hire KKK recruits, and all the enemies are niggers?
>>
>>148681694
>So you think that if we remove all the rest and the game was only custom battles it would be as popular as it is now?
the rest of the stuff supports the battles
it's like the rest of the shit in total war, you don't play it for the overworld shit you play it for the real time battles
but all of that stuff leads up to the battles
>No, you don't. You can cram villages in a small map.
you could but that usually isn't the case
the scale of the map scales up with the amount of fiefs in most mods for obvious reasons
>Yes, everything in the mod is rough or straight up fucked up.
i'm sure playing a mod for 10 minutes and not even getting to the meat of it tells you everything
>That's what you claim.
it is, i've played it for a while
>Has nothing to do with fallacy fallacy.
directly insulting somebody isn't going to help your argument

really you've got a hateboner for a mod you played for 10 minutes for some reason
>>
>>148681852
anglo - zulu mod for napoleonic wars
>>
>>148682102
>the rest of the stuff supports the battles
You didn't answer my question.

>you could but that usually isn't the case
Yes, but it doesn't prove your point either. number of villages is unrelated to size of the map.

>i'm sure playing a mod for 10 minutes and not even getting to the meat of it tells you everything
Yes, firing up a mod for half an hour and encountering this many bugs tells me a LOT about a mod or game.

>it is, i've played it for a while
But it's still only a claim.

>directly insulting somebody isn't going to help your argument
Nor is calling arguments.

>really you've got a hateboner for a mod you played for 10 minutes for some reason
I don't hate the mod, I just said I wouldn't recommend it because it's shitty. Then you jumped to defend it.
>>
>>148682992
>You didn't answer my question.
it wouldn't have been just custom battles anyway
>Yes, but it doesn't prove your point either. number of villages is unrelated to size of the map.
seems pretty related to me, the larger mods have more cities, castles, and fiefs
the smaller ones have less
>Yes, firing up a mod for half an hour and encountering this many bugs tells me a LOT about a mod or game.
so like i said, you somehow didn't get into battles and looked at really minor stuff
you know i could say the same thing about geko, but it'd be the opposite, because the battles are really really boring
>But it's still only a claim.
well you'll just have to take my word for it then
>I don't hate the mod
it sure sounds like you do
>I just said I wouldn't recommend it because it's shitty.
that's your opinion, but i wouldn't heed the advice of somebody who didn't play the main part of the mod
>Then you jumped to defend it.
you started posting stuff that was wrong
so i told you it was wrong
>>
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Just conquered this castle completely by myself, losing 30 Swadian Knights

Was not awarded it even though I had a huge excess 200+ garrison in my other castle

Lord does nothing to defend it
>>
>>148670154
Touhou Beat
http://commando.com.ua/mb/modswarband/3107-mod-19996260413956930733v0300-touhou.html
It's in English.
>>
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>>148683605
>it wouldn't have been just custom battles anyway
You still didn't answer the question.

>seems pretty related to me, the larger mods have more cities, castles, and fiefs
Not necessarily. You can have a smaller map and cram more cities.
Even if it has a bigger map, a bigger map is no excuse for a shit map.

>so like i said, you somehow didn't get into battles and looked at really minor stuff
Again, for you small battles and 90% of what you do and see in warband is really minor stuff. For you basically the entire game is minor stuff, except for big battles and horse archers.

>you know i could say the same thing about geko, but it'd be the opposite, because the battles are really really boring
Yes, Geko battles can get boring especially due to a lack of maps and unit variety, but the mod as a whole is well done. You can say the mod gets boring fast but you can't say it's shit because it has no attention to detail paid to it or because you can't play 10 minutes without stumbling in 5 different bugs or because you are busy vomiting because you glanced at the map.

>well you'll just have to take my word for it then
Not really trustworthy, no thanks.

>it sure sounds like you do
For me it sounds you love the mod so much you are incapable of admitting its flaws and you keep making excuses for it.
>muh big map
>muh battles are the only thing

>that's your opinion, but i wouldn't heed the advice of somebody who didn't play the main part of the mod
And it's your opinion that the main part of the mod is big battles with horse archers doing cantabrian circles.
I wouldn't recommend a broken mod to anyone.

>you started posting stuff that was wrong
So what did I post that's wrong? I faked the screenshots? I didn't get teleported?
>>
>>148684792
>For you basically the entire game is minor stuff, except for big battles and horse archers.
but big battles are the main game
>but you can't say it's shit because it has no attention to detail paid to it
i COULD say it's shit because it's native battle AI
or that there's no unit variety
or that all the fights come down to the same thing
or that all the siege scenes play exactly the same
this is a debate over ambitious vs polished mods which is subjective
>because you are busy vomiting because you glanced at the map.
if i vomited at any map it'd be geko's HDR map
>Not really trustworthy, no thanks.
why not? i'm not insulting you
>For me it sounds you love the mod so much you are incapable of admitting its flaws and you keep making excuses for it.
i can tell you all of its flaws if you want
>the siege scenes that have issues
>lance recruitment picks up the wrong troops sometimes or even troops that shouldn't be in the game
>it runs badly
>the redundant factions and the weird choices of having in depth troop trees in places that don't need it, and no troop trees in places that do
but i can get over all that shit because it doesn't really matter at the end of the day
>And it's your opinion that the main part of the mod is big battles with horse archers doing cantabrian circles.
i dunno why you're so hung up on the horse archery thing, it's just one in a large number of combat/AI changes the mod has
>So what did I post that's wrong?
well you acted like you knew everything about a mod you played for 10 minutes
you got the map scale wrong, saying it was smaller than other mods when in fact it's bigger
you're saying it's so buggy when in fact there's some scene errors and one script error
>I wouldn't recommend a broken mod to anyone.
and i wouldn't recommend an unambitious one
>>
>>148685432
>but big battles are the main game
For you. And you still didn't answer the question.

>i COULD say it's shit because it's native battle AI
No, actually, non native battle AI doesn't make a mod better.

By the quality of the work I doubt 1257 has a better AI anyway
>but it uses shit from PBOD

Yes, you can say all that. But you can't say it's shit because you can find bugs a few minutes in the game. You can say it's shit because in your opinion it's boring. See? Being boring is subjective, having bugs isn't.

>this is a debate over ambitious vs polishe mods which is subjective
But buggy vs non buggy mods isn't. And they aren't mutually exclusive. TLD is an example of an ambitious and polished mod.
You can have am ambitious and unpolished, buggy mod that gets better over time because the modder(s) take their time to improve it. This isn't the case.

No really, there's 3 years between the first and last release and they can't fix the bugged scripts or teleporting castles?

>if i vomited at any map it'd be geko's HDR map
That's your fault for using HDR. You can't say the geography is bad though or not attention to detail was paid. Because there is attention to detail, unlike making land forms roughly the shape of europe and calling it a map.

>why not?
Because you clearly are too involved to admit the mod own faults.

>but i can get over all that shit because it doesn't really matter at the end of the day
See, most of your "complaints" are actually ignoring the real issues.

>i dunno why you're so hung up on the horse archery thing, it's just one in a large number of combat/AI changes the mod has
It's the only one you mentioned, apparently they spent 3 years doing only battle AI.

>well you acted like you knew everything about a mod you played for 10 minutes
No, I pointed the glaring flaws in a mod I played for a short while. Look at the posts, they literally just point that.

>you got the map scale wrong
Still not proved and still irrelevant.
>>
can you two please just go get a room

this is mad gay
>>
>>148685432
>ou're saying it's so buggy when in fact there's some scene errors and one script error
Yes you teleport around and a script error pops up regularly, that sure isn't buggy. A mod I played for "10 minutes" and I found flaring shit like that isn't buggy? That's where I'm wrong, you are actually arguing that mod isn't buggy?

Because you didn't prove I was wrong in any of the things I said, you just complained that I think the map isn't bigger than other mods (and that isn't part of the original critique, btw) and that I somehow I acted like I know everything about the mod for pointing the glaring flaws I found.

>and i wouldn't recommend an unambitious one
Better an unambitious one that actually adds something (like Diplomacy) than a broken piece of crap with a disgusting overworld map.
>>
>>148686538
>No, actually, non native battle AI doesn't make a mod better.
anything is better than native AI
anything
>But you can't say it's shit because you can find bugs a few minutes in the game.
geko isn't bug free
>You can say it's shit because in your opinion it's boring.
having native battle AI is a fault
>But buggy vs non buggy mods isn't.
ambitious mods tend to be buggy
>TLD is an example of an ambitious and polished mod.
no it isn't
TLD isn't polished, it's buggy
>That's your fault for using HDR.
so it's my fault i have a video setting on and the map looks horrible?
maybe they should've made the map less bloomy
>Because you clearly are too involved to admit the mod own faults.
i just listed them off
>See, most of your "complaints" are actually ignoring the real issues.
i just told you the real issues
but i can put them aside because the rest of the mod is worth playing
>It's the only one you mentioned,
it wasn't, but you didn't read
the battle AI is customized, it isn't the regular PBOD battle AI
there's scripts to force certain weapons like polearms so spearmen are actually spearmen
spear breaking helps spearmen in CQC, since their spear breaks against the initial charge and they use their sidearm in CQC
lance breaking does the same thing for cavalry
cavalry AI will actively try to flank
>No, I pointed the glaring flaws in a mod I played for a short while.
the "glaring flaws" that end up being irrelevant to the mod as a whole? since i pointed out the actual MAIN issues with the mod?
>Still not proved and still irrelevant.
ok
>>
So guys, if you could have your own custom troop tree for the player kingdom, how would you want recruitment to work? All villages in your kingdom switch from their native troops to yours? Random chance of getting custom ones or ones from the village culture? Something else?
>>
>>148687030
>anything is better than native AI
Well I would certainly put the average quality of 1257 in the "ANYTHING" category.

>geko isn't bug free
I played it for 40 hours and I didn't find a glaring flaw like the mod I played "10 minutes".

>having native battle AI is a fault
No, it isn't. It's called being vanilla

>ambitious mods tend to be buggy
No, ambitious mod done by untalented or non diligent people tend to be buggy.

>TLD isn't polished
I didn't find any glaring flaws like I found in 1257. Care to point out?

>so it's my fault i have a video setting on and the map looks horrible?
You can turn antialising instead of using HDR. 1257 meanwhile will look like shit no matter what I use because the map IS shit. It's all kinds of fucked up.

>i just listed them off
While ignoring the glaring flaws. Like the castles of teleportation. The recurrent script bug.
No to mention the probably hundreds of other shit I didn't find in "10 minutes".

>i just told you the real issues
wew

>but i can put them aside because the rest of the mod is worth playing
You mean the big battles, because according to you the mod only has that to offer.

>the battle AI is customized, it isn't the regular PBOD battle AI
Which in itself doesn't say shit. The battles I had was the same shit as vanilla.

>there's scripts to force certain weapons like polearms
Vanilla has that too, it's called
consider_weapon_length_for_weapon_quality = 1

Nice useless script.

So the mod "AI combat" is better than vanilla because you think breaking spears and lances and cantabrian circles are good. Gotcha.

>the "glaring flaws" that end up being irrelevant to the mod
Yes, being stuck in limbo when your captors got defeat was surely irrelevant for the player.
Not being able to walk in a castle without being teleported is also very irrelevant.
It sure shows how good the mod is overall when you have shit like this, I'm glad they spent their time doing meaningful stuff like a that """good""" overworld map.
>>
>>148687030
There's also nothing ambitious about having a bit but shit map or using PBOD. Historical based mods don't need any writing.
>>
>>148687913
I'm fond of "Everything I capture turns into my culture."

Star Wars Conquest for the original was pretty cool with this. IIRC, you could just change your culture around to change what you could recruit from any owned territories.

Or maybe you just choose at the start. Regardless, it's neat. And it might not be """"realistic""", but I don't even care.

As it is in most mods, what ends up happening is like if I want to be a sort of like Nord nation I have to conquer Nord territory and fight the Nords, eventually killing them. Which I mean is cool enough for a civil war-ish type deal but meh.


The way Warwolf and Blood and Gold Caribbean work (Both quite different methods, mind you) are also neat ways to do recruitment. I prefer both over vanilla. I really hope recruitment changes in Bannerlord, but I don't think it will.
>>
>>148687945
>No, it isn't. It's called being vanilla
the native battle AI is abymsal
that's a pretty big issue when all you have to do is f1 f3 to win
>Care to point out?
tried playing an uruk-hai for saruman
couldn't get past the river at all
some of the sieges had units spawn on the inside of buildings or unreachable places
>wew
they're honestly more important than the stuff you saw
having lances recruit from the wrong pool or having sieges with bad pathing or invisible walls is more important than some village or manor scenes that nobody will see
>You mean the big battles, because according to you the mod only has that to offer.
the main focus of M&B is the best i've seen in any mod, so i'll play it? of course
>The battles I had was the same shit as vanilla.
you fought bandits
bandits always have regular AI
>Vanilla has that too, it's called
that's not forcing polearms
that's a config that makes the unit prefer weapon reach on a weapon over stats
that doesn't mean it'll always spawn with a polearm, it just mean it'll use its longest weapon in combat
which is actually a bad thing to have set on since it'll make dismounted cavalry use lances in melee combat
>So the mod "AI combat" is better than vanilla because you think breaking spears and lances and cantabrian circles are good. Gotcha.
you should probably actually play them before you make assumptions
especially when i'm "untrustworthy" according to you
>Yes, being stuck in limbo when your captors got defeat was surely irrelevant for the player.
personally i haven't seen this
>Not being able to walk in a castle without being teleported is also very irrelevant.
it is when that scene isn't used in the actual battle
>>148686751
it bumps the thread and it's on topic
>>
>>148688505
>bumps the thread and is on topic

you can say the same about my complaint
>>
This thread is like watching a tense tennis match: tedious and boring
>>
>>148688505
>that's a pretty big issue when all you have to do is f1 f3 to win
Nothing you said implies the AI does anything else in 1257 except for horse archers.

>couldn't get past the river at all
I couldn't walk in a castle, but apparently that's irrelevant.

See? Overworld map is important. It's not only battles battles battles.

Which reminds me, you STILL didn't answer my question.

>they're honestly more important than the stuff you saw
Lances breakings aren't more important than being to walk without being teleported or hitting invisible walls.

>the main focus of M&B is the best i've seen in any mod, so i'll play it? of course
So if M&B removed everything else, which you consider as minor, and only left custom battles but custom battles used the 1257 script, do you think it would sell better than warband?

>that doesn't mean it'll always spawn with a polearm,
You are saying spearman won't spawn with spears?

>you should probably actually play them before you make assumptions
I did and it was fucking shit. It found several bugs with "10 minutes", why the fuck would I go though all the chores of getting a big army started everything I'm seeing in the mod is shit?

>personally i haven't seen this
I did and I posted it here but apparently that's part of the "wrong" complaints.

>it is when that scene isn't used in the actual battle
Because you never go to castle to talk to people, you only go to castles to do battle.
>>
>>148689494
>Nothing you said implies the AI does anything else in 1257 except for horse archers.
i just told you the battle AI is different from regular PBOD
it's hard to explain in words though
>I couldn't walk in a castle, but apparently that's irrelevant.
it is when it's some scene that isn't related to battles
>See? Overworld map is important.
well it is important if i can't get anywhere yes
>being to walk without being teleported or hitting invisible walls.
again some irrelevant scenes that don't affect battles
>this dumb question again
no shit it wouldn't, but all of that stuff ties together FOR the battles
the overworld stuff is all FOR the battles, which are the crux
just like doing all the overworld management in total war for the battles
>You are saying spearman won't spawn with spears?
the module.ini thing you posted doesn't make all spearmen spawn with spears
it simply makes infantry prefer the longest weapon they spawn with
1257 forces all units that have a polearm to spawn with one
>I did and it was fucking shit.
you did a bandit battle
>why the fuck would I go though all the chores of getting a big army started
you didn't read again did you?
look into lance recruitment
>I did and I posted it here but apparently that's part of the "wrong" complaints.
that wasn't what i was referring to but that's an issue if it's there
>Because you never go to castle to talk to people
not really
usually find them out of their castle
not to mention bugs that happen in non combat scenes are avoidable since you can tab out
>>
What does "Twisted Time" on Warwolf do...?
>>
>>148690389
Makes everything retarded. Imagine opening a history book and flipping to random pages.
>>
>>148690389
Ahistorical as fuck time period. Rome and Carthage will be fighting alongside like the Tuetonic order and Lu Bu.
>>
>>148606124

How do you know that prescription of glasses is right for a baby? They can't exactly read letters at various blur strengths and tell you what they see.
>>
>>148690613
it's just cute, don't think about it
>>
>>148690009
>it's hard to explain in words though
You can't explain how the AI behaves that's different from vanilla?

>it is when it's some scene that isn't related to battles
Because for you Warband is just battles, no need for overworld map or walk around.

>well it is important if i can't get anywhere yes
I agree, especially when I need to talk to someone but I just keep getting teleported.

Oh wait I'm trying to kill him so that's not important, right?

>again some irrelevant scenes that don't affect battles
This is getting repetitive. I get it, for you warband should be a connection of battles. You give yourself as much gold and experience as you want and go around teleporting yourself in battles since warband is only battles.

>dumb question
YOU are the one saying Warband is for battles. Only battles matter, the mod can be shit in EVERY aspect as long as you can have your lances breaking in battles, so logically if the game was ONLY battles it should be pretty good and everyone will love it, right?

I am the one saying the game is the sum of the things. If the game was ONLY battles it would be shit. It would be ugly Chivalry with shit bots.
Shit doesn't exist FOR battle, the RPG aspects and towns don't exist FOR battle, they exist to create a sandbox. Sandbox is the point of the game, you can't think of anything else that isn't leading battles yourselves, I get it, but that isn't the point of the game. The SUM OF THINGS is what makes Warband special, not battles only.

>the module.ini thing you posted doesn't make all spearmen spawn with spears
And spearman do spawn with spear, at least in Geko so what's your point

>you did a bandit battle
And I walked around, traded and talked to people and saw 90% of the game. It was shit

>look into lance recruitment
You didn't read again did you?
Read again

>not really
Yeah really, you only find them in battle, considering the way you speak of the game.
If you want to talk to someone I bet you challenge them to a duel
>>
>>148691113
>I agree, especially when I need to talk to someone but I just keep getting teleported.
You just have to not bump into the areas that teleport you, it's not even hard.
>>
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As thanks to God for TaleWorlds not dying in the coup I want to get back in Mount and Blade.

What are the best mods to play for Warband? I haven't really been into the modding scene since shit like Hegemony was popular.
>>
>>148691568
check the pastebin
>>
>>148691113
>You can't explain how the AI behaves that's different from vanilla?
i pointed out a few parts before, didn't you read? it's much easier to see if you've played it
>Because for you Warband is just battles, no need for overworld map or walk around.
for most people it's just battles, never seen anyone complain about the non battle scenes before
> but I just keep getting teleported.
because you jumped on that one buggy spot by the chair you can easily avoid
yes i've seen it before and it's very easy to avoid, let alone get out of because of tab
>You give yourself as much gold and experience as you want and go around teleporting yourself in battles since warband is only battles.
>i'll just say he cheats!
again with the ad hominem?
>If the game was ONLY battles it would be shit.
well you should probably play another game then since that's what the crux is
not to mention the other aspects, in comparison to the combat focus of the game, are very lacklustre
>And spearman do spawn with spear, at least in Geko so what's your point
when you only have one weapon type to spawn with you wouldn't need the script
the script is there so they spawn with a spear, shield and sidearm
normal native spawning will give them either the spear, sidearm, and shield or just the sidearm and shield
>You didn't read again did you?
you said you participated in the battle of another lord
you said you didn't want to spend hours "recruiting an army"
if you knew what lance recruitment was, then you'd know you can get a small army for 3k

why are you complaining about the battle focus of a combat game anyway? you may as well play CK2 instead if you aren't interested in the battles
>>
>>148691568
was it confirmed they didn't die
>>
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>start up Warwolf
>confused in the beginning and get destroyed
>I walk around with an army of 5000+ men
Oh my...
>>
>>148692040
the very intro battle is a whatever battle. I feel it's usually balanced against you, but who knows.

Those higher-sized 'bands are basically abstractions. You don't actually murder 5000 men in one fight like Blood & Steel might have you do.
>>
When was the last time Warwolf was updated m8s
>>
>>148694124
the current steam workshop version is .83, pretty sure the steam workshop is the most updated one too someone correct me if i'm wrong since i'd like the newest version and steam workshop is garbage
updated august of last year
>>
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Warwolf was a no go for me. I guess I'll try out Brytenwalda next.
>>
>>148694124
>>148694361
Pretty sure the steam workshop is the latest, at version 0.8312.
I'd say you could get it from the pastebin, but the pastebin is like .8118 last I checked.

>>148694376
Too much slav autism?
>>
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>>148694746
i have the steam one installed and on the steam page it says it's version .8300 but in game it says .8312
the upstab submod i did is for this version too
>>
>>148694746
I don't know...it didn't feel right. Too many troops to handle, battles felt the same, I didn't feel/look exciting, it was all too little and too much at the same time.
Or it could be my Aussie intelligence.
>>
>>148695124
yeah the steam page you need click 'view change logs' or something at the top right, and it'll list other stuff..including 8312.

>>148695432
This is what being upside down all your life does to you
>>
>>148694746
not him but while the faction representation was GOAT the map is a hassle both to look at and navigate, there are too few lords per factions, little town variety and you can't even creat qt brown amerindian girls because they use the chink girl textures
>>
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>>148694376
Good luck. Remember that there are mod options if you don't like something.
>>
>>148694376
>>148695826
And by something, he means weapons breaking, stamina, and falling over when you walk backwards, and other such "realism."
>>
>>148695924
all of those are realistic though
>>
>>148695723
>the map is a hassle both to look at and navigate
god, going across all of fucking asia and shit was awful
Scrolling forever with all Warband's zoom level quickly disorients me as to where I actually am. I don't even know how you'd change it. Figure out a way to zoom out more and add like a world minimap to skip around on?

>wanting towns to be different
I really enjoy town standardization, desu. The only time I go to them is when I have to (for missions, generally) so I don't like having to bumble around where they are. I can understand why you'd dislike it though.

And yeah, each faction could do with lord count like...doubled. I only played in sengoku jidai and ROTK but there were like 8-12 lords per faction
I understand they're smallish factions, but, eh.
>>
>>148695924
>turn those off
>Export whatever modestly leveled character you have
there, I just bypassed the most common criticisms of Brytenwalda
the mod itself is great, it just follows some weird design choices that are mostly optional, TLD is way more of a grindfest IMO, especially if you play one of the big good factions
>>
>>148696091
Not the way the game does it.
>>
tweakbros blood and steel links are broken

where can I find a Guts player model mod?
>>
Khuzaits will dominate the world.
>>
>>148696419
if the weapon breaking was frequent then i'd agree but i can't remember how frequent it was
the stamina system is completely realistic, unlike a lot of games like dark souls or chivalry which have that stamina system that comes back quickly and goes away quickly, a slow drain is much more accurate to reality, it's the same way TW does it
the walk backwards and trip thing is realistic, since walking backwards means you're more likely to fall over because you don't know where the fuck you're going
lindybeige made a video
i know
>lindy
but it's valid, i can't remember what video it was though

that being said some of these are more annoying (namely the walk backwards while falling thing) but at the very least you can turn them off
>>148696175
>>Export whatever modestly leveled character you have
wait why would you do this?
>>
>>148695826
"REALISM UPGRADE"
>2x EXP necessary

oh yeah that's realistic. I forgot that IRL I need 6k experience until I level up, not 3k.
>>
>>148696814
>wait why would you do this?
to skip the low level grinding
>>
Bannerlord when

I need it
>>
>>148697381
but the early game is fun
i'd say increase the troop rates via module.ini
>>
>>148697427
never ever ever
>>
>>148697427

Taleworlds was raided by pro-coup soldiers and their computers were seized and destroyed. I'm sorry, but the dream is dead.
>>
>>148695826
>siege warfare realism
>different troop heights
Care to explain what these are?
>>
>>148698520
judging by the description for the siege thing i imagine it makes sieges like native if you disable it, when enabled maybe it has scripts or it has multiple ladders
for troop heights brytenwalda and VC both have varying heights you can pick (tall, normal, short) for your character, with this enabled it randomizes the height for troops
>>
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>>148698520
siege warfare adds some extra buttons to construct things to prevent disease or to attack with more things or some shit I haven't played in a long time

troop heights is self explanatory--in native everyone is of equal height
>>
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Bannerlord never ever
>>
>>148696143
Ha, You think that's bad?
I started in Ireland and it was me, the king, and two other guys
>>
>>148699282
we still don't have confirmation they are okay
i am worried
i am also worried about Firewater
>>
>>148691481
And that's why the mod is shit. I have to avoid invisible areas otherwise I get teleported. It's not about being hard, it's about quality.

>>148691640
>i pointed out a few parts before, didn't you read? it's much easier to see if you've played it
Forcing ai to use spears isn't better AI. I don't want to deal with all the game trash just to play a battle, can't you explain?

>for most people it's just battles
No, it isn't. It's the sum of things.

>because you jumped on that one buggy spot by the chair you can easily avoid
I didn't jump on it. I was walking around, feeling the mod.

>yes i've seen it before and it's very easy to avoid,
Which it isn't the point. If glaring shit is like this, then the mod authors are incompetent or don't give a fuck. Either way it speaks of the overall quality and attention to detail, same one that came up with "lesser european man at arms" as troop names.

>again with the ad hominem?
Again with the fallacy fallacy?
What I did is actually a strawman, by the way. Has shit all to do with ad hominem.
The strawman point is to exaggerate your point, though it isn't an exaggeration, that only battles matter.

>well you should probably play another game then
I won't, Warband is for me since I don't consider (and it isn't) it just a battle game.

>if you knew what lance recruitment was, then you'd know you can get a small army for 3k
And I won't play until I get 3K if I can't even talk to a liege without teleporting.

>why are you complaining about the battle focus
I'm complaining about everything that I saw in the mod being shit.
>>
>>148699464
Bannerlord is literally the only piece of entertainment I am looking forward to, or have any hope for. Fun vidya games are one of the last remaining ways to escape from the terrible realities of this world, and if turkroaches ruin that for me I might have to go nuclear.
>>
who woke the autist up
>>
>>148700193
I feel the same way, though also looking forward to Camelot Unchained for a return to MMO memes in an RvR setting.
>>
>>148699460
What'd you even have, like 2 towns?


Probably not going to change with so few lords.
>>
>>148700193
You should try going outside.
>>148700241
I've been awake all day. Though you probably mean the greentext fags.
>>
>>148699575
you're as dumb as that f1 f3 guy
>>
>>148700275
Good advice... Unfortunately the weather forecast is currently severe thunderstorms, or 100 degrees and 80% and up humidity. Not exactly tons of fun.
>>
>>148700540
Not as dumb as the guy who defends a shitcake based off battles
>>
>>148700684
Guess you're going to have to pucker up and get an umbrella.
>>
>>148700701
so your opinion is the word of god?
>>
>>148700759
No, bugs aren't my opinion, they are a fact
>>
>>148700862
dunno you're comin off pretty whiney
i hope to god you never play warwolf
>>
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after 2 years i give up there is no way to stop lords fucking off from the game. is this not a sandbox game ?
>>
>>148700996
doesn't TweakMB have a setting to disable lords leaving the realm?
>>
>>148700978
You are pretty whiny yourself
>stop discussing things
>don't criticize what I like

>>148700996
No it's a battle game, go fight them for them to stay in the realm
>>
>>148701330
what? i only said you sound like a whiny bitch, that's all
>>
>>148701447
So does whining about people having a conversation
>>
What's the right way to play battles in this game? I feel like I'm doing something wrong.
>>
>>148701746
archers on hill
infantry on slope in front
cavalry to the side, use them to flank the enemy if need be
>>
>>148701830
I don't even really have archers. I'm not sure how to order people around well either, it's a bit different doing this all from third person.
>>
>>148701660
>>148701447
can you two just shut up already
>>
>>148701746
Play Horse Archer master-race.
>>
>>148702053
holding F1 lets you move the hold position command whereever which makes it easier to put troops where you want them
what mod are you playing?
>>
>>148702225
Just native. I only recently started. With F1 is there a way to select certain unit types? Getting used to hitting things on horseback is taking time, too.
>>
>>148702053
>I don't even really have archers.
That's probably why you feel like you're doing something wrong. They're the flimsy DPS units, infantry are tanks, cavalry are rogues I guess.
>>
>>148702309
>With F1 is there a way to select certain unit types?
no you select the unit types with the 1-3 keys above the keyboard
1 is infantry, 2 is archers, 3 is cavalry
you can put troops in custom groups too if you want in the party page
native commands are pretty simple, basically all your dudes just stand in a line, in the pastebin in the OP is another pastebin that can tell you how to access more commands for native, it's easy to implement too, only takes a minute
>>
>>148702370
I play total war, it's basically the same, it's more figuring out how to do the whole hammer and anvil thing in this that I'm having trouble with.

>>148702458
I'll have to look into this pastebin, and try practicing around a bit. I literally like just started, collected some taxes, then got mauled by forest bandits.
>>
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>>148701292
Save me Tweakbro
>>
>>148702664
it lets you put your men into rows of up to 5, it's not like proper formations but it's much better than the regular native commands you're stuck with
if you hold shift while pressing troop numbers (ie press 1, then hold shift and press 3) it'll select both groups, so that selects both infantry and cavalry
also the command nearby soldiers is useful, since it lets you select men of the same troop time and tell them to do something else (say some of your archers run out of ammo on the right side, so you go up to them, press the nearby soldiers command, and tell them to charge or hold position next to the infantry)
if you command the archers again it'll call those men back though so keep that in mind
>>
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>I try out Brytenwalda
>every hit done to the enemy is 16-24
>every hit done to me is 60-86
What the hell? Even looters will hit me with a rock and I'll get 40 damage done to me. I have to block -every- hit to win the tournaments, you -literally- cannot get hit once or you will lose.
>>
>>148703157
get gud
>>
>>148703157
get some mail or don't get hit
>>
>>148703157
git gud
>>
>>148702979
I've only got a dozen or so men. Thank you though, this stuff is really useful to know.
>>
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>Try out Nova Aetas
>Calradia in the renaissance
>no guns anywhere
why
>>
>>148703389
just wait
>>
>>148703389
did you even read the mod features? factions develop new technology over time
>>
>>148703325
>this stuff is really useful to know.
yes it most certainly is, i wish i knew this shit when i started playing
there's some other things like pressing cntrl space on the map makes it go faster or cntrl j stops your horse but they should be in the pastebin
anyone got the image of all the keybinds in the game that guy made a few threads ago?
>>
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Irish girls sure are slutty.
>>
>>148703575
Will make positioning troops a lot easier.
>>
>>148703462
Really? How fast is that considering 300 days is late game.

They should start with guns, not develop it.
>>
>>148703762
I think there's an option to have all factions start with full technology
>>
>>148703575
Is there anything else I should know that's not in that imgur album? I've gone for a sword and board build, but I thought about rerolling for 2handing since the PC is constnatly on horseback.
>>
>>148703735
yeah, native map generation is pretty shit though but if you try and find a hill you'll usually be ok
shitty maps are mainly a problem if you're using primarily cav
>>
>>148703389
Poor horse animations makes me want to stay away from nova aetas. Shame.

Is there a way to fix that?
>>
>>148704063
if you've just started then you could play the modded diplomacy in the modded pastebin, since it's the native game but with diplomacy which is a mod that overhauls how kingdom management works, makes it a lot better
the modded version also adds stuff like those formations and makes spears actually viable and crouching
it isn't save game compatible but if you've just started then you aren't losing anything
>>
I've been playing Warband for a few weeks now, I've played as a mercenary, I've helped the Nords crush the Swadians, I left them while stealing a bride away from her father because he wouldn't support my claim on a city that I captured, lived among kebabs, then removed kebabs along side my steppe brothers from other mothers. I'll probably try my hand at forming my own kingdom, but I feel like it's time to branch out to some mods, what are some suggestions? Just the stuff in the pastebin?
>>
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>>148704173
Yeah, that shit bummed too. I change to first person view to avoid that.

That huge door also kinda bummed me, but I will give it ago anyway.

>>148704263
Honestly, people who never played full vanilla can't possible appreciate how much better diplomacy makes the game.
>>
>>148704372
personally i think diplomacy should be what people play first but i know what you mean
>>
How is Dickplomacy coming?
>>
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Fucking shit up as a low level troop is really hard in Sands of Faith, especially when your lance breaks in the first hit. Wish I could headshot with it at least.
>>
Seeing an overall colored map of the whole map, divided by factions, is a good feature of geko
Any other mods with that?
>>
>>148704929
Isn't that feature an OSP?
I know I've seen it in at least one other mod but I can't remember which one.
>>
>>148704929
i think brytenwalda had it
>>
>>148704929
Hispania 1200
>>
>>148705090
>So many christian factions
>1 moorish faction
They should have made it aroud the time of the Cid desu
>>
>>148705090
>>148705084
>>148705078
Thanks
>>
>>148705538
it's to make it so the christian kingdoms kill each other while the arabs are united and start out as the largest faction
>>
>>148684175

Can't open the site.
Someone host it somewhere else.
>>
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why does Polished Landscapes do this to Praven?
>>
>>148707107
https://drive.google.com/file/d/0B2N2BCZMwgDddE16VGlGdzZEdlE/view
>>
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>>148707382

Based.
Thanks anon.

Have best girl.
>>
>>148707646
D-don't get me hard...
>>
>>148703157
Brytenwalda and viking conquest make ordinary troops insanely strong. Armour is vital, but tournaments are always going to be hell.

Also fuck the quest for training peasants in viking conquest. I have never once been beaten by them until this mod.
>>
>>148707176
looks like they forgot the ground texture
>>
>>148708036
It's actually that the ground is covering Praven, the entire town is inside a hill. I found an unofficial patch that fixed it though.
>>
>>148708036
looks like the ground took too the skies
>>
>>148708147
oh shit it is, i didn't notice the grass
is this the same mod that's overhauling all the cities?
>>
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>>148708360
This one just makes grass, trees, and flora look better. I hope it's compatible with that scene replacement pack but I haven't tried it.
>>
>>148664828
>no dark elf whore
Not Canon / 10
>>
>>148708581
i imagine it'll be compatible if you take out the city scenes, unless there's compatibility patches or the guy didn't edit the town scenes he just added new plant meshes
but judging by the hill bug you posted i imagine he edited them
>>
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And yet another Warwolf companion found.
>>
>>148709895

Where?
>>
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>sands of faith
>arabian metal helmet has as much defense as a turban
>turban and generally speaking headgear sells for much more than anything, more than armor
>those fucking french screams
welp, time to try swedish mayoanase

>start playing it
>wilhelm scream
>>
>>148710406
some anon made a mod to increase the base armor on everything because it's all absurdly low
>>
>>148710353
1500s start, Mori faction Taverns.
>>
For all you history nerds/ sengoku weeaboos, I made a submod for Geko that replaces all lords/great lords/pretenders names with (mostly) Historically Accurate names. (For instance Lord Araki is now Araki Murashige, Great Lord Hojo is now Ujiyasu Hojo). Compatible with both Nanban and Gaijin troop names.
https://mega.nz/#!xxEUgYyA!40bgqd2HqpO7QKftiEp6QjaLloWDAfqiXZLhSiM4z4w
>>
>>148711278
Hojo Ujiyasu*
>>
>>148711278
Does it change the titles too?
>>
>>148711459
Do you mean the Lord/Great Lord before all family names? If so, yes, its been removed for their first name, If not, tell me what you mean.
>>
>>148711573
If it changes their titles to Daimyo instead of Great Lord.
>>
>>148711628
No, but I made it so that there are no relatives as Lords, for instance the only Oda is Oda Nobunaga, the only Miyoshi is Miyoshi Yoshitsugu, etc. so its easier to find Daimyos, I can make a version that adds a Daimyo title to every clan leader though.
>>
>Try the 2hu mod for Mount and Blade
>The mod actually looks fun and the map of Gensokyo is actually accurate
>Factions are divided into the ones from the game
>Overall looks decent but unfinished

T-Tell me they haven't abandoned it. I-It's still in progress, right?
>>
>>148710962
Yeah, it is. The mod looks pretty good and seeing horsed riding in battle from afar is great, but fuck me those stats and values are retarded.
>>
>>148712257
wish it didn't have that performance shitting horse dust particle effect from floris
>>
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>>148711278
>somebody else did the work

Hypothetically speaking. If I was to steal this and make it part of the main GekoNewer branch how would you want to be accredited?
>>
>>148712735
You were actually planning on doing all that research and having to rename ~35% of the officers? kek

You can just call me HistoricalNamesAnon, I guess

I wouldn't really call it stealing if you give credit anyway.
>>
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>>148713261
>You were actually planning on doing all that research and having to rename ~35% of the officers?
Fuck no. That is why I am super-stoked somebody else did it.
B-baka! It's not like I care about those silly slanteyed names away!

>HistoricalNamesAnon
That will work.

>I wouldn't really call it stealing if you give credit anyway
If only the res of the mount & blade modding cuntmunity felt that way.
>>
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>>148627231
>>148627683
>>148628040
:^)

>>148713261
Is there even a reason for that? I mean, there's only one Hojo in the entire game.
>>
>>148714485
no reason not to fix stuff if it's wrong
>>
>>148714485
What, the Daimyo titles? I intentionally designed it like that so it'd work like that, so not really, but if people wanted it for whatever reason I'd do it.
>>
>>148714680
>>148714685
Well I mean, it's not wrong per-se, it just lacks the given name.
I'm not objecting to it ofc, but the idea is that there's no functional difference between Oda Nobunaga and Oda Naruto (no this is not a real person) since there's no such thing as succession.
>>
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>>148714485
>3840/3067 vs. 18720/3324
What the fuck did you do to them
>>
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These historically accurate nip names just made me realize the native lords only have one name. In fact I can't think of ANYONE who doesn't have one name besides Rolf Rolf.

Do you think it is their first or last name?

Is King Harlaus really John Harlaus or something like that?
>>
>>148715923
It's their first name. We don't call King William the Conqueror "King de Normandie".
>>
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>>148716070
So then...What are they're family names?

Again Rolf is the only one who ever mentions his first name AND family name.
>>
>>148714267
Hey gekonewer guy, why don't you try making some special and unique troops for factions and/or more scene/maps?
>>
>>148716303
not him but there's not much you can do with troops for the setting
like brytenwalda/VC there's really only so much, only troops i can think of would be horse archers or horse gunners but he probably added those
as for scenes and maps you need source code to add more, and editing them takes forever
>>
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My name is Artimenner Vandelay. I'm an architecht.
>>
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Hispania 1200 seems to be a pretty well done mod.
>>
>>148716185
We don't know, it's also probably not relevant since House names don't actually do anything when you can't press claims or have dynastic ties.
Gekokujou has them mainly because the Japanese realms were referred to by the family that controlled them.
>>
>>148716441
too bad the author made 5 different troop trees for the christian factions and they're all identical
>>
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>Nova Aeta's stab animation
>>
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>>148716303
>why don't you try making some special and unique troops for factions
I just used the ones that where in the original GekojujoNew and then added like 2 more.

My main focus for "unique" troops is stuff that is 100% Historically Accurate™. PIC RELATED.
Which Is also why I make them all optional and avoidable for people that don't want them and prefer a more fantastic and less realistic setting.

>more scene/maps?
I have no idea how to do scenes, And I just learned that apparently you need source code to add new ones anyway.
>>
>>148716956
is it the floris one?
>>
>>148717097
It has no feedback. Your character ends up blocking the polearm so you don't even know the direction you are thrusting.
>>
>>148716401
Some shit could be done. Takeda could have special heavy cavalry, the kiba gundan, Oda can have special gunners, the horo-shu.

>>148716601
Yeah, but like geko, there's not much that can be done.

The problem with non fantasy mods is that earth is too big for us to have most biomes in a map, the bannerlord system will change that for snow at least but getting to desert needs the mod to be set near the equator.

>>148717024
Schucks
>>
>>148717204
it's probably the floris one
i'll download it anyway because i haven't looked at nova aetas since it came out
>>
Ghazwan's blue blood story is bullshit, isn't it?
>>
>>148717316
>Yeah, but like geko, there's not much that can be done.
there's a lot more you can do in hispania 1200 than you can do in geko in terms of troop variety
not to mention he didn't even name the troops differently
>>
shucks>>148717461
>there's a lot more you can do in hispania 1200 than you can do in geko in terms of troop variety
Like what?
>>
>>148716185
They didn't have family names. They had the noble house they belonged to, but that's not part of their name. So William was William the Bastard or William the Conqueror, of (the house of) Normandy.
>>
>>148717557
well in geko you're basically limited to
pikemen
naginatamen
archers
gunners
cavalry archers
cavalry gunners
swordsmen
in hispania you could do
spearmen
pikemen
guisarmiers
axemen (2h)
axemen
swordsmen
macemen
clubmen (2h)
skirmishers (javs)
slingers
staff slingers
archers
crossbowmen
lancers
horse archers
horse crossbowmen
jinetes

some of these are redundant or can kind of be filled in the same role (ie skirmishers could use 1h axes) but you have a load more flexibility
>>
>>148717024
Hey m8 how goes the nanban factions development

I just want muh tercios
>>
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>looking through these histoically accurate names just to make sure they work

Is there a reason you changed "Uesugi_Kenshin" to "Uesugi_Kenshin_"?
>>
>>148717765
how does it compare to 1257?
>>
>>148717882
regular 1200 vs regular 1257? 1257 has more variety
>>
>>148716185
nobody knows
just like nobody knows what charlemagne's last name was
>>
>>148717808
Just a typo, shouldn't cause any issues though.

Also for an update, if you are going to use the submod on a savegame, the name of the warparties will not change until they get defeated so Shibata Katsuie's unit will stay "Lord Shibata's Party" until defeated, then when he recovers from his loss it goes to what it should be, (Shibata Katsuie's Party)
>>
>>148716185
most people in early medieval europe didn't have last names
>>
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BANNERLORD FUCKING WHEN
>>
>>148718182
These are kings, of course they have last names.
>>
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>>148717805
Uhhh.....bad news....I'm saving that for last.

I'm to lazy to make 7 news troops.txt after every little change.

I COULD do the assets though. Once I separate all the armor into it's own .brf and have a "carib_armor.br" for each "faction" green/brown, red, blue/white, orange, yellow and possibly yellow/white for Portugal. I need to see how the white looks. It may be TO french I shouldn't ever have to touch those .brf files gain.

The default would be brown/green as default troops are Gaijin but just like troops names you drag&drop&overwrite the color you want.

>>148718032
>Shibata Katsuie
What about Ranmaru?

>>148718326
I hope they are all okay.
>>
>>148717805
>putting Tercios in fucking Japan
>>
>>148718381
then what was charlemagne's last name?
the first english last names arose among lords, and they were simply locational names based on their home villages or whatever realm they owned

if count haringoth had a last name it would be "of haringoth"
>>
i was planning on playing WFAS for the questlines but they're really stupid, jesus
http://mountandblade.wikia.com/wiki/Category:Walkthroughs
>>
>>148718389
>Ranmaru
>1568
m8, Ranmaru would be three years old (Which would like 3-5 years from Katsuie's Strike zone if this was Rance)
>>
>>148718678
>they were simply locational names based on their home villages or whatever realm they owned
That literally IS a last name. Common Japanese names include Nakajima and Takayama, which mean "Middle island" and "High mountain" respectively, Europe isn't special in this way.

>what was Charlemagne's last name
Karling. His name was Karl Karling. Karling itself comes from Count Karl the Hammer aka Charles Martel.
>>
>>148718968
yes, but the locational names only arose fairly recently, in the 12th and 13th in england
it wouldn't be unusual for a nobleman not to have a hereditary last name, but only a title

>karling
never heard that before, going to need a source
>>
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>>148718845
>although there are some exceptions, such as Ii Naomasa, I know he was only 7 during the start of Geko
Taken straight out of the historical-nip-names readme. And I guess I should include that readme in GekoNewer too now that I think about it.

>found this mask in 2hu mod
>looks like shit
Oh well. So much for that.

>>148719107
Not that anon but that is his family/dynasty name in Crusader Kings 2.
>>
>>148719107
https://en.wikipedia.org/wiki/Charlemagne
>>
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>throw a pilum at the enemy crowd
>it lands in someone's head
Swear I wasn't trying.
>>
>>148719107
>never heard that before, going to need a source
https://en.wikipedia.org/wiki/Carolingian_dynasty
https://en.wikipedia.org/wiki/Charlemagne
Literally just googling Karl Karling is enough.

>recently
Bullshit. House Gausian, Lething and Merovingian among others date from nearly Roman times to say nothing of the shitton that popped out during the 800-900s or the Byzantines, Arabs, and Armenian dynasties.

>>148719175
That makes it sound like my source is CK2, don't do that.
>>
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>>148718539
oi he alredy got skeletons and shit
at least its contemporary
>>
>>148719278
>durr wikipedia
Carolingian is his dynasty name it isn't his fucking last name you dumbass
nowhere in that page does it state "karling" to be his last name maybe you shouldn't get your "knowledge" from crusader kings
>>
>>148719528
A dynastic name is literally a fucking last name, unless you're going to pretend that no Chinese person in history has ever had a last name.
No, Ming is not the dynastic name, it is the country title: "Ming China". The Dynasty in charge was House Zhu. Also that is not me.
>>
>>148719175
Hence the (Mostly) Accurate names. There's only 3 or so officers that I had to do shit like that with, because there wasn't really much of an alternative, besides making a 60-year old guy 20. I'm not going to just put in Ranmaru for the memes.

That aside, I think he's already in the mod as a tourney fighter
>>
>>148719672
Dynastic names are not surnames.

https://www.royal.uk/royal-family-name
"Before 1917, members of the British Royal Family had no surname, but only the name of the house or dynasty to which they belonged."

That's how noble houses worked. You had your personal name, and the name of the house (of X/de Y, usually) - but the name of the house doesn't have the form or function of a normal surname.

Funnily enough, Queen Elizabeth II still doesn't have a surname in her capacity as Queen.
>>
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>>148719478
That is why I put "not that anon" in front.

>>148719481
>he alredy got skeletons and shit
For upcoming "and shit" look forward to Oni.
I was inspired my MikoSlut to try making one of the temples into Miko-Land. Sadly the Miko assets in that 2hu mod are just as shitty as the other assets. Except a neat bow i found.

>>148719810
>I think he's already in the mod as a tourney fighter
Oh shit you are right.
>>
>>148719885
If you're being strict, the idea of a surname in and of itself is a recent concept, but a "family name" is easily the same damn thing as a dynastic one unless you want to go super specific.

>>148719947
>MikoSlut
That's me!
>>
>>148719672
it fucking isn't
early medieval european dynasty names are often adopted long after the namesake of that house has died, there's literally 0 evidence that charlemagne would have been called "karl karling" in his contemporary era

and no, dynastic names aren't the fucking same across the world, the dynastic name and the name of the ruling house aren't the same fucking thing in china, and there's also a era-name to add on to things.
ming is literally the name of the dynasty AND the empire/country, zhu is the name of the house
stop trying to shoehorn historical situations into neat little modern typologies
>>
>>148720001
I was going to make the "Blessed Bow" working name deal blunt damage. I'm it isn't proper for a priestess or whatever a "miko" is to kill people. That is what the Naginatas are for.
>>
>>148720001
'Family name' is synonymous with 'surname' (and with 'last name') in English.

So no, it isn't, and I wager that misunderstanding is the only reason people have been arguing for so long.
>>
>>148718968
it isn't a last name until it starts getting passed down from generation to generation
"lord of where-ever the fuck" isn't a surname unless all of your 20 legitimate sons that all can't be lord share that same surname
>>
>>148717765
Yari are spears, naginata are pikes.

You can do guns by caliber
>matchlocks
>ozutsu

You could include ōtsuchi and that could affect how quickly gates are brought down


>guisarmiers
>hispania
>listing axemen 2 times
I also don't beleive anyone used 2 handed axemen regularly in spain as a unit

>macemend
>clubmen
Same shit, unless you really expect me to believe someone used wood clubs in as a regular military unit
The Japanese also have that, it's called Kanabo

>skirmishers(jav)
Not a weapon type

>slingers
>staff slingers
Also not that used as a military unity

>crosbowmen
I will give you that

>Lancer
Also happened during sengoku jidai


>jinete
Pretty sure it was out of use in 1200
>>
>>148720043
1. The namesake of that house is Charles Martel, not big man Charlie
2. I'm not an idiot, I know that the name of the ruling house isn't the name of the nation in China.
3. By Era-name, I suppose you mean the Emperor's regnal name + year?
4. If you don't shoehorn them into 'neat little modern typologies' then the entire fucking discussion is meaningless, because the entire concept of a surname as something separate from a dynastic title didn't exist. Shoehorning a dynasty to be the same thing as the last name is the only way to even discuss the whole damn thing.

>>148720268
>it isn't proper for a Miko to kill people
Where'd you get this one from?
>>
>>148720564
>If you don't shoehorn them into 'neat little modern typologies' then the entire fucking discussion is meaningless, because the entire concept of a surname as something separate from a dynastic title didn't exist. Shoehorning a dynasty to be the same thing as the last name is the only way to even discuss the whole damn thing.
That's the point.
>>
>>148720542
>naginata are pikes
What the fuck are you talking about?
Naginata are glaives, not pikes, they're often shorter than yari. Yari can be both pikes and spears depending on their actual classification

>Same shit, unless you really expect me to believe someone used wood clubs in as a regular military unit
Germanic tribes for the wooden ones and maces were actually used in military units.

>javelins - not a weapon type
>javelins
>not a weapon

>>148720690
Well ok.
>>
>>148720564
>Where'd you get this one from?
Most religions go on and on about how killing is bad.
I don't know anything about Jap-Buddha but I'm sure it is the same.
Plus I thought the idea of having a ranged unit that can get prisoners was neat
>>
>>148720764
>I don't know anything about Jap-Buddha but I'm sure it is the same.
Look up Bishamonten and Uesugi Kenshin (the actual historical one they called War God Kenshin).
Miko also aren't (always) Buddhist to begin with, they're associated with Shinto shrines.
>killing is bad
The Abrahamics do this, most others don't.
>>
>>148720741
>Germanic tribes for the wooden ones and maces were actually used in military units.
>HISPANIA 1200

>javelins - not a weapon type
I meant not a unit type. Though it could be in Almogavars

>Naginata are glaives, not pikes, they're often shorter than yari
Fair enugh, but naginata could be up to 3 meters, the length of a common european pike
>>
>>148720891
Buddhists are pretty against violence, given the Gautama Buddha explicitly called out killing another creature as an act with negative karmic consequences.

Much like the Abrahamics, this didn't actually stop violence or war in the faithful.
>>
>>148720542
>Yari are spears, naginata are pikes.
both are used as pikes in geko because there's no shields
>You can do guns by caliber
and you can do bows and crossbows by draw weight, it's still the same unit type
not to mention calibres aren't a standardized thing till way later
>>guisarmiers
>>hispania
considering guisarmiers were heavily used in france, england, HRE etc i wouldn't be surprised to see them in spain
not to mention mercs
>>listing axemen 2 times
1h axe and 2h axe
>I also don't beleive anyone used 2 handed axemen regularly in spain as a unit
again, mercs
>Same shit
i put 2h by one of them, so no
but as i said previously you could combine these with other troops
>The Japanese also have that, it's called Kanabo
i forgot that for geko
>Not a weapon type
how are javelins not a weapon type
>Also not that used as a military unity
https://en.wikipedia.org/wiki/Sling_(weapon)#The_sling_in_medieval_period
>Pretty sure it was out of use in 1200
it was specifically used in iberia for a long time
https://en.wikipedia.org/wiki/Jinete
>Often fielded in significant numbers by the Spanish, and at times the most numerous of the Spanish mounted troops, they played an important role in Spanish mounted warfare throughout the Reconquista until the sixteenth century.
>>
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>>148720891
FINE THEN. They can have regular bows if you are so against it. I just though it would be a neat idea.
That is easier for me anyway.

I'll just give the Nanban "religious" units some blunt crossbows to go with their maces. I was going to do this anyway I just wanted the nips to have a ranged KOer too

>Look up
Nah that is okay. I learn all my japanese history from video games and anime.
>>
>>148720975
>Fair enugh, but naginata could be up to 3 meters, the length of a common european pike
I guess, but they behave more like halberds and the 3 meter ones were more like cavalry glaives than pikes
There were Yari up to 5 meters long that the Oda used to great effect, which are more like pikes.

>HISPANIA 1200
I didn't follow the conversation

>>148720764
Also are you putting in legendary weapons? I can try to suggest names for them, actual legends or just cool-sounding japanese.

>>148721085
No, the original buddhist is against violence. There are plenty of militant sects or ones which have specific circumstances where killing is ok or even encouraged.

>>148721227
I don't care if you give them it, I don't actually mind. I'm just saying that there's no reason a miko can't kill with a bow.
Also it'd be cool if you put in some Chinese arbalests, maybe give one to that Chinese companion.
>>
>>148721227
>blunt crossbows
What

>>148721302
>Chinese arbalest
Is it finally time to have a pierce crossbow that can take apart the nanban shields?
>>
Does acuck or 1257 have that "wife as a companion" feature?
>>
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>>148721302
>Also are you putting in legendary weapons?
I have no way to implement these besides the way I put in George's rifle. Which kind of leaves me limited. At most I could have 1 melee and one ranged weapon per hiding spot.

>Also it'd be cool if you put in some Chinese arbalests
I'd have to check which ones are already in. Have a mod in mind for me to steal them from?
Geko has something that prevents shields from showing up in the market. It may have this for crossbows too. I could probably give them to pirates for the player to loot.

>maybe give one to that Chinese companion
Do you remember his name? I had a list somewhere with every companions and a description of them but I think I threw it away.

>>148721387
>blunt crossbows
A crossbow that fires blunted bolts even though damage type is determined bu the weapon not the ammo

Anyway I'm going to bed. It is late and I have work tomorrow.
>>
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>>148721143
>and you can do bows and crossbows by draw weight, it's still the same unit type
>comparing using a matchlock to using a fucking Bo-hiya
>even the same unit type
No, Bo-hiya and ozutsu fall on the "hand artillery" category. It's not the same thing as doing crossbows by draw weight.


>1h axe and 2h axe
Literally show me a military unit that used one or two handed axes in spain.
Shit is like making military unit for one handed or two handed swordsmen.
Besides you have Ono for the japanese so you could use axemen to.

>again, mercs
If we use the "mercs" excuse we can put chinese wielding crossbows in Japan and we basically remove any weapon restrictions too since we can justify it as "mercs"

You can have most of the weapon types you mentioned in Geko

>spearmen
Yari
>pikemen
nagae yari
>axemen
Ono
>swordsmen
Really
>macemen
spiked kanabo
>clubmen
Kanabo or Otsuchi

>skirmishers (javs)
Jōhyō

>slings
furizunbai

>lancers
Samurai did this

Really, the only weapons you'd need to attribute to mercs are crossbows
>>
>>148721687
>Do you remember his name?
It's that one girl iirc.

>have a mod in mind
Warphilia maybe. I don't think there are any that are supremely accurate in what they look like but they're essentially upscaled European ones, you can probably leave off the iron sights and lever loading mechanisms.

>I have no way to implement these
Oh okay, I wasn't sure if there was some way to give them to enemy lords and steal their weapons when you defeat them
>>
>>148722149
>>148721687

Meiling or Meilin
>>
>>148722145
>No, Bo-hiya and ozutsu fall on the "hand artillery" category. It's not the same thing as doing crossbows by draw weight.
for M&B it is since there's no distinction between weapons like that
>Literally show me a military unit that used one
why would a one handed axe be unbelievable as a sidearm
>Shit is like making military unit for one handed or two handed swordsmen.
you could though
>sword and buckler men
>landschneckts
obviously not of this period but you could indeed do that
>If we use the "mercs" excuse we can put chinese wielding crossbows in Japan and we basically remove any weapon restrictions too since we can justify it as "mercs"
considering the geography it's a lot more justifiable
>Yari
i said before, spearmen and pikemen in geko are the same thing because geko has no shields
the thing that distinguishes the two is the fact spearmen use a spear and shield, and pikemen use a pike
>Jōhyō
>get a bunch of anime shit
wew
it's chinese anyway
>>slings
>>furizunbai
protip, you're not going to be able to have slings and guns at once
>Really
hispania 1200 has swordsmen by default

you're going to be able to have more variety in hispania than in geko by default just because of shields
i'm going to bed
>>
>>148722452
>we can put chinese wielding crossbows in Japan
>wanting the Ming Legions to invade Japan
>>
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>Get Diplomacy source
>Make no changes
>Compile normally
>Fine
>Try to compile with enhanced compiler
>Fails and spits out errors
>>
Everyone still alive?
>>
God damn it.
>>
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>>148722452
>for M&B it is since there's no distinction between weapons like that
Can't a weapon be done that shoots "grenades" like the ones in WFaS? An area weapon?


>the thing that distinguishes the two is the fact spearmen use a spear and shield, and pikemen use a pike
Bullshit, speamen don't need shields. What differentiates them is the length of the weapon, not the presence of shields.

>get a bunch of anime shit
Not my fault google knows your habits.
>it's chinese anyway
No, it isn't. The name is japanese.
That's like saying arquebuses and artillery are just chinese weapons anyway.

>protip, you're not going to be able to have slings and guns at once
protip: you can with low level units or farmers.

>you're going to be able to have more variety in hispania than in geko by default just because of shields
And to counter that we have two-handed swords, which were used in Japan but were practically unheard of in 1200, especially in Spain.
Or fucking handguns, that the spanish didn't use in 1200. Or Tessen. Or horokubiya, or kama.

Just as a quick brainstorm how could units be varied

Oda - Elite Ashigaru Pikemen and Elite Ashigaru Gunners - Cheap, glass cannons, both of them.
Takeda - Heavy Lancer Cavalry and Medium-protected Yari - Expensive and deadly against archers and gunmen, heavily armored samurai. Accompained by medium-armoured Yaru, which was the backbone of takeda's forces. Or Bow-horse archers.
Uesugi - Elite Warrior Monks (naginata) and Medium Armored Cavalry
Tokugawa - Elite (heavy) Samurai Gunners and Elite (heavy) Samurai Spearman.
Hojo - Heavy Samurai Swordsmen Samurai Archers


That's only for a few clans, but we could include other units such as tetsubo and Ono, pirates for shimazu, ezo or mountaineers for the clans of the north and we could have a varied rooster. We could expect lots of ashigaru and gunners when dealing with Oda, cavalry with Takeda, etc.
>>
Did we die again?
>>
>>148723332
no
>>
>>148722993
>What differentiates them is the length of the weapon, not the presence of shields.
Actually that's wrong. The difference between a pikeman and a spearman is that a pikeman's weapon must be two-handed while a spearman may be two-handed OR one-handed.
>>
>>148723714
And the fact that ones carries a pike while the other carries a spear, which is the main difference.
>>
New Thread
>>148723936
>>148723936
>>148723936
>>148723936
>>
>>148723784
The definition of a pike is an infantry spear too long to be used with one hand, it's a subcatagory of spear, not a completely different weapon.
>>
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>>148722993
We could even add some shitty grenades, shittier than the WFaS ones, and we would have an accurate and interesting weapon.
>>
>>148724003
We still make a difference and the difference between a pikeman and a spearman is that one carries a pike and the other a spear.
>>
The skin.txt file I generate from compiling doesn't work, I get disfigured black faces. The only way the new faces are accepted is in when I copy-paste the skin.txt provided by the mod. Is that the only way to add/modify faces? Tinker with the .txt and leave the .py file as is?
>>
>>148717024
what 2h animation is that?
Thread posts: 754
Thread images: 171


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