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/agdg/ - Amateur Game Dev General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 758
Thread images: 187

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Demofriends edition

> Current Game Jam (Space)
https://itch.io/jam/agdg-space-jam

> Demo Day Nine just ended. Play some games and leave feedback.
https://itch.io/jam/agdg-demo-day-9

> Next Demo Day (X) Coming Up
https://itch.io/jam/agdg-demo-day-10

Helpful Links: http://tools.aggydaggy.com/#
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/
/agdg/ SC: https://soundcloud.com/groups/agdg-audiofriends

> Chats
https://discordapp.com/invite/0g6DnnHCw7KH2NzH
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
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>>148562007
1st for let the shilling begin. Musicguy looking for project and blah blah blah.

https://soundcloud.com/trip-tune/travellers-baglite

https://soundcloud.com/trip-tune/moonlit-flight

https://soundcloud.com/trip-tune/bruut-the-troublemaker

https://soundcloud.com/trip-tune/merry-song-of-just-three-wordslite
>>
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First for this is not an anime board
>>
nth for what the fuck is the difference between .gmx and .gmz
>>
>>148562246
every board is anime
>>
where can i bulk download texture packs? the ones in the OP blocks bulk downloading and i got banned 3 times already
>>
>>148562246
>>>/vg/catalog
>>
>>148562378
One letter :^)
>>
>>148562110
I don't drums in your songs, in second it sounds so off.
>>
>>148562007
Just finished laminating and framing my print.

Next stop, my wall!
>>
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>>148556916
>roguelike in the bathroom
jesus, i'd die of constipation because of the anxiety.

>be in the bathroom
>turd half way through my ass
>"You open the door"
>"5 elephants, 2 vampire moskito, 3 green dragon and The Lernaean Hydra come into view"
>turd split in two
>>
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>>148562246
>>
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>tfw you refactor code and it works flawlessly
>>
>>148562794
now try that without an IDE
>>
>>148562461
I just get them from pinterest with jdownloader
>>
>>148562706

anime and pokemon are for normans nao
>>
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>>148562560
That's beautiful and I'm jealous, anon.
>>
>>148562701
>not instinctively loosening your sphincter in preparation to all the buttraping that is soon to follow
>>
>>148562852

I'm using sublime anon you're triggering me

> impliying i shouldn't be using vim
> impliying im not trying

;_;
>>
>>148562246
>>
>>148563234

>>>/v/
not /vg/
>>
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HOLY SHIT IT WOOOORKS

THANKS BASED >>148555940

Now to add collision! That'll be easy!

also, anyone knows why it lags when the player moves?
>>
>>148563353
Not on >>148562246 either.
>>
>>148559246
Seems good.
One of them are unresponsive but the other seems like a total bro.
>>148559586
>FUD
Please don't anon.
>>
>>148563353
You'll notice that in that pic vg didn't exist yet.
Hell there's still /rs/ in that. RIP
>>
>>148562950
Yeah luckily I do graphic design and digital art for a photography studio so I can print and frame stuff here and just pay wholesale price for ink, paper, and frames. I think total it probably cost me 10 bucks to do this.

I've got the 24x12 printable file if anyone else is interested. Original art isn't mine, I just added the backdrop and DD9 guy.
>>
Thinking of doing a basic RPG for Space Jam. What are some games with decent non-pixel top-down sprites for reference? I've been looking at RPG Maker sprites but most aren't very impressive.

Pic unrelated, I was just browsing through old OP images and found it.
>>
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>tfw achieved basic rtti/reflection thanks to the constexpr version of djb hashing i implemented.
>>
>>148563234
>/g/
yuki is the mascot of dpt
>/k/
>raifu/upotte threads
>/tg/
anime marines
>>
>>148562560
10/10 would hang on my wall.
>>
>>148563491
I'm pretty sure you just made that all up. Those aren't real things.
>>
>>148563491
That does sound nice but you're not expressing yourself in a way that makes me confident in you.
>reflection
How?
>>
>>148563548
yuki as in yukizini?
>>
>>148563665
It's not reflection, I'm just able to uniquely identify types.

#define NG_REGISTER(T) namespace ng { namespace detail {\
template<> struct Type<T> { \
static constexpr bool valid = true;\
static constexpr const char *name = #T;\
static constexpr uintptr_t hash = djb32(#T); \
}; }}
>>
>>148563697
>>
>>148563815
so that's a yes?
>>
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how shitty do these look?

would you like them more if they had some vague light around them and clouds?
>>
>>148563624
It's woefully lacking in information. What I'd imagine anons game is is a game where a hashkey is generated from a piece of information (maybe location?). The hashkey gives him a way of looking up what
^Scratch this.
>>148563789
Wow that's actually really nice anon. It's terribly ugly because C++ but it's nice.
NG being what?
>>
>>148563789
that's cool but where's your game?
>>
>>148563864
I think you need to leave.
>>
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>>148562007
Would you marry an agdg character?
>>
>>148563973
Try to give them less contrasting palettes. Don't let whatever algorithm you're using pick the colors purely at random.
>>
>>148563996
>NG being what?
eNGine
>>148564001
got bored of working on it so i decided to make another engine
>>
>>148563973
Cool! How are you making them?
>>
>>148549025
That looks great. May I ask how you did the run cycle? Have you drawn every frame, or have you used some sort of boning technique with Spriter or Flash or whatever?
>>
>>148564051
The girl with the Kalashnikov looks nice. And the vampire girl too. I'd totally familiarize with her.

But I don't know them well enough.
>>
>>148564095
you mean something like this?
https://color.adobe.com/it/create/color-wheel/

>>148564198
it's just perlin noise + threshold on random colors
>>
>>148562007
which one of these is clarinetdev
>>
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Guess it looks a bit better now that I kinda got the lighting right-ish. Still need to learn about them tone maps.
>>
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>>148564350
thanks bro, I hope I won't disappoint you
>>
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spin 2 win
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>>148562560
Fantastic.
I'm pure jelly.
>>
>>148563453
my collab partner is hiding, I'll be your art fag.
>>
>>148563548
>>148563815
That makes a lot of sense
>>
>>148564585
looks linda flat but there's only so much you can do with an image, good job

what is your game about?
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What kind of game are you making for space jam?
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Oh well, I guess this was a milestone to make because I was supper depressed and every time I started a new project I got depressed I actually suck.

It was a struggle just to make this.
But I'm glad this is over and now feel more confident.
>>
>>148562560
neat
>>
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>>148564574

>clarinet
>>
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>post one of the best progress since the beggining of my project
>no replies

Life is unfair
>>
>>148564981
It's based on events before the big bang
>>
>you will never make music this good
https://www.youtube.com/watch?v=iCEDfZgDPS8
FML
>>
>>148564051
cra > eniripsa
>>
>>148565034
>>148564676
>>148563387

Good job anons. keep fighting the good the fight.
>>
>>148564926
I'm already an artfag, I'm just an artfag with no artistic sense when it comes to games. Shame on your collab partner, though.
>>
>>148565094
Mussorgsky, please.
https://www.youtube.com/watch?v=Isic2Z2e2xs
>>
>>148564981
Shmup
>>
>148565051
>post one of the best progress since the beggining of my project
Repost it, quote it or you're lying for attention.
>>
>>148565051
Sorry anon.
It's this I take it:
>>148563387

It looks very nice.
>>
>>148565051
best doesn't mean it's not shit
try harder!!
>>
>>148565051
>beggining
you deserve your fate, dumb frogposter
>>
>>148565241

Holst, please.
https://www.youtube.com/watch?v=p9OBf8f55tU
>>
>>148564051

I'd marry you
>>
>>148563387
Anon a few suggestions:
How to place your camera:
>when in the ship view control it however you like
>when in the character view keep an offset for the cameras last position relative to the ship
>lerp it towards the player position
>set camera position to the lerp result
That way you don't get this janky motion.
Rotation is fine. You probably always want it set in a straight grid fashion.
>>
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>>148565236
:(
>>
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>>148564971
It'll have dynamic lighting (normalmaps) so it won't look so flat!

It's a horror-themed adventure point-and-click game about war. It'll have some visual novel elements also.

Here's the start screen: https://www.youtube.com/watch?v=SroLcGyzlsc
>>
>>148565609
>I hail satan.gif
I hope you burn and I don't believe in hell.
>>
>>148565478
Dvořák, please.
https://www.youtube.com/watch?v=goeOUTRy2es
You have excellent taste, by the way.
>>
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>>148564981
probably none because I suck at life and can't figure out shit
>>
>>148565850
Thanks.
>>
>>148565850
Redeemed. Be careful next time.
>>
>>148565869
>furfag
Do it. Do it and free the world of your cancer
>>
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Toggle cubes in action! There is a sound-effect and freeze frame effect (similar to when you get a powerful in super mario games).
>>
Working on spreading Kudzu thing.
It's a controller object that checks the value of every tile and multiplies it by a certain amount with some randomness.
The spreading chance depends on the object's solidity, so for example the gray walls are 100% solid which means they are immune to the Kudzu, while the red boxes are 85% which gives the Kudzu a 15% chance to spread.

Right now it doesn't actually do anything but it will damage objects (eventually destroying them) and slow the player down.
I will also make it so that you can squish it with objects to destroy it and maybe let it push objects randomly too for added chaos.

Also, it's highly flammable and requires oxygen to survive (spaceship hull breaches aren't ALWAYS bad).
>>
>>148565279
T-thanks

But no, he didn't mean my post

>>148565596
I'm now using MoveTowards and it works just fine. But i'll add lerping now
>>
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>>148564981
Metroidvania with some randomly-generated stuff.

I've got the whole weekend to dev which is good because my job has got me waaay behind on Space Jam.
>>
>>148564981
It's a mix of quake III, the sims, the movies, capitalism, factorio and battlefield. In space.
Don't steal my idea.
>>
>>148566362
>MoveTowards
How am i or anyone supposed to know what that means?

What is it with you /agdg/ and just saying 'I'm using X'
It means nothing unless it's a commonly established thing.
>>
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Trying out puppet 2D. This seems like it will help when it comes to making an octopus!

Plus it will also help my other project, heh.
>>
>>148565812

Liszt, please.
https://www.youtube.com/watch?v=yJpJ8REjvqo
You too.
>>
>>148566496
Why boner
>>
>>148566496
>Plus it will also help my other project, heh.
You somehow managed to make it sound disgusting.
>>
>>148565675
looks solid, would buy on steam
>>
>>148565812
>>148566568
Get a room you two
>>
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>>148566615

It's okay my side project is a porn one.
>>
>>148566493
Uhhh, MoveTowards is commonly used in Unity for movement. I think most people here know what it means.
It basically moves an object towards a determinate point in space. I set the speed to Speed * Vector2.Distance(self,target)
>>
>>148565960
I am not a furfag. I am perfectly straight and do not wish to fuck the bunny.
>>
>>148566718
Ah, so it's a lerp or smoothstep.
Ok.
But you're not doing that for the in-ship view.
>>
How do I start deving? I know how to code and worked as a programmer for 3 years, but I've never actually started a project, I've mostly done bug fixes and adding features to existing projects. And I've always worked with whatever compiler and other tools the companies told me to use, so I have no tool at home either and never used a popular engine (The projects I've worked on developed their own in-house libraries).
>>
>>148566935
use a popular engine
>>
>>148566718
Also assuming everyone uses or knows Unity is ridiculous.
Go tell that to any paid gamedev and maybe if they're well inclined they ask you if you mean a lerp-style function.
>>
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>>148566669
>tfw I went from 'Your start screen is ugly and makes me not want to play your game' to your post in a single day

Thanks anon ;_; thank you very much.
>>
>>148566880
Yes I am. In the webm I posted I wasn't, but now I am
>>
>>148566935
Use a framework. Absolutely do not use an engine. You need to learn to be a real programmer who can actually contribute meaningfully to a project.
>>148567107
Ok good.
Your out of ship view is smooth though.
>>
>>148567178
framework is only slightly better than enginenodev
>>
>>148567273
Depends on the framework and what features it gives you. The step is very minor. There's a crucial difference though. In a framework you practically always define the world yourself.
And as irrelevant as that may sound for someone who has only done bugfixing or added features to existing systems having to make up the world is important.
>>
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>>148565241
>Holst
https://www.youtube.com/watch?v=GP8dwXxXEK8
>>
What's a good resolution ratio for a game?
>>
Toned down the seizure-inducing circles and made the general darkness effect a tiny bit lighter so now you can barely see the actual ground/walls. The idea is that the advanced darkness section wouldn't be very long and would only last until after the boss/mid-boss is defeated, then it would get somewhat brighter. I was thinking of having the main path lit up with the lights and side areas in darkness with some hard to see enemies to deter movement into those areas.
>>
>WWIII just started in turkey now
wew lads.
>>
>>148567549
X:Y
>>
>wake up, poorly rested
>ah I'm too tied to dev, best have some coffee
>ah now I'm hungry, I'll cook
>cooking done, time to eat and then dev
>ahh I ate too much, I need to rest
>ahh I can't get rid of this erection, best have a wank
>ah now I feel lethargic from the fap
>go to bed

How was your day agdg?
>>
>>148566867
fuck the bunny is just a meme.
>>
>>148566110
This is such a nice-looking game, I can see it going far.
>>
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What music gets you hyped for a dev session? Pic related.
>>
idea for a game: turkey coup simulator
>>
>>148567935
None
>>
>>148566268
Your game has a lot of potential anon.

I just think that making it a block-pushing puzzle game will ruin a great idea
>>
>>148567935
Sia or Taylor swift

I don't really like them in any other situation
>>
>>148566382
deserves more replies

a+ stuff senpai
>>
>>148567935
>hyped

I mostly listen to relaxing stuff because i'm a retard and doing dumb stuff while devving makes me mad
>>
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>>148565094
>hear this
>want to make pirate game
https://www.youtube.com/watch?v=gcozRYY1KoI
>>
>>148567935
I listen to Megalovania for a lot of the time. Other than that I do the SSBM OST.
>>
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STILL FUCKING WAITING on the Ori Cohen bug to be fixed. Starting to get actually upset with Epic for how long it's taken them to even log a proper Bug Report to the tracker.

Meanwhile, making progress on the new level, especially on Iso Zones (which I had developed prior but, due to lack of real use, hadn't found all the bugs with).

Dashing now works in Iso Zones using actual directional inputs, also you can now transition between sidescroll and iso zones properly.

Also, I'm really REALLY loving this new level, it's so much fun to design. I can create interesting arenas because of the tight quarters indoors, and the ability to restrict the player's freedom of movement along a single axis (depth or height depending on whether I'm using a sidescroll or iso zone outside) is making developing branching paths and secret areas a lot less forced.

I'm honestly having a ball plotting all the different routes through the "city", designing city blocks (4-building sets) with different entrances, exits, floors and wall-holes so that you can get totally different experiences depending on which route you took to them.

In some ways this feels more like what I envisioned Mayhem League playing as than Magplate Stadium (which was closer to the original design concept); arenas connected by "level" segments that could be tackled in a number of different orders. Granted, Magplate was also fun to design (having each arena shift its elements every Tier so that any arena order would provide a unique experience) but the interconnection didn't gel as well as this does. Of course, this is grid-aligned so it makes it a lot easier to do in terms of planning routes and stuff, but still.
>>
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>>148567935

*deep breath*

https://soundcloud.com/plrusek-chan/melolignia
https://www.youtube.com/watch?v=CsW72KIOd8U
https://soundcloud.com/tonnor

off of the top of my head

not gonna link up extra undertale tracks obviously

look up "shmup boss theme" for a bunch i cba to list
>>
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>>148567935
That's probably my favorite song on the OST.

I used to play this before every dev session. Naturally, being a nodev now, I haven't heard it in a while: https://www.youtube.com/watch?v=S4Hi6-ah8D8
>>
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>>148568127
Aww thanks anon

My goal by end of tomorrow is to have the blaster system 100% working. It's the central mechanic of the game, being able to customize your main weapon.
>>
>>148568610
When you customize it the sprite changes, right?

Right?
>>
>>148567935
https://www.youtube.com/watch?v=MB5gKerbnLE
>>
>>148566382
This isn't my kind of game but I can appreciate how slick it looks. That UI is extremely nice, in particular.
>>
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>>148566978
>use a popular engine

>>148567178
>Absolutely do not use an engine.

If I wanted to start with a framework, are there any in particular I should start with? There are engines listed in the OP but no framework. I'm mostly interested in learning how to make 2D games, preferably in C++
>>
>>148567664

I just started working on my first ever game and right now it's more like

>Wake up
>Dev until boss calls me in, skip breakfast so I can dev
>Go to work but want to dev
>Browse /agdg/ at work and wish I was devving
>Go to lunch
>Write down ideas for enemy patterns at lunch
>Go home
>Dev
>Holy shit it's midnight when did that happen
>Dev more
>Can't keep eyes open so go to bed
>Lie in bed awake thinking about dev

How long until the honeymoon is over?
>>
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>>148567990
It will be way more than that (hopefully), I want to create several different enemies and systems that interact between themselves for emergent gameplay and such.

I'm just ideaguying right now but here's what I expect the game flow to be like:

There are two steps: Spaceship and Planet.
You start in a randomly generated (yeah, hate me) spaceship with several objects like doors, control systems like oxygen scrubbers, heating, etc.
Enemies will mostly be several variants of spreading and spooky plants who slowly destroy the ship, so you will have to use tools like flamethrowers and blocks to slow the enemies down.
If you survive and complete whatever objectives you need, you land on the planet safely.

The planet will have abandoned buildings and dangerous enemies too, but instead of protecting the ship it will be more about self-preservation and fuel collection so that you can leave the planet and start again in the spaceship step.


It's less "sokoban" and more "survival".
>>
>>148568729
The customizations are all internal (Microchips,in game) so it doesn't change the weapon's appearance. It does change the type, size, count, and spread of the projectiles though.

>>148568805
Thanks anon. I need to smooth the player's motion out with more transition sprites between running, turning, etc. but that's polishing and will have to wait until I actually get a playable game together.
>>
>>148567664
>Wake up
>Eat
>Work
>Dev all day, fix major issue caused by boss
>Fix issue in my data system
>Go home
>Start Space jam deving
>Put food in and taking a break
>>
>>148567935
https://www.youtube.com/watch?v=tWOl-Fl-Lak
>>
>>148569142
What the fuck

Do you just hate fun

Literally everyone on this world loves when the weapon sprite change when it's customized
>>
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My space jam game. It's going to be an FPS where you have to kill aliens who have taken over your spaceship. So far i've added movement, shooting and very basic patrol AI.
yes i stole those glasses from that one guy
>>
>>148569498
Why 4 bit? It looks shittyhipster garbage
>>
I wanted to avoid space jam, but I have simple (I hope) idea that would make nice break from main project. Also, I never modeled spaceship, so this gonna be fun.
>>
If I don't know coding should I start with something like Codeacademy?
>>
>>148569498
It looks like those 3D Scratch games
>>
>>148569498
looks like unreal engine 4.
>>
Are there any C# editors for the Linux terminal?
Vim, right?
>>
>>148569617
>gradient lighting
>4 bit
>>
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My graphics card has been struggling for years now. Today it started glitching and artifacting in a way it never has before.
I don't think I've got much time left.
>>
>>148568975

A week and a half
>>
>>148569617
Well i think it's cool
>>
>>148568914
>>148568914

Java with libgdx.
>>
>>148570451

Plenty of time to finish my game for the jam, then
>>
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Progress!
You can now build your own custom ship. Need to add more parts, but for now its cool.
>>
>>148568975
if you really love her, the rest of your life is the honeymoon.
>>
>>148570435
new GeForce and new radeon, now is the best time to buy, current gen is gonna be at an all time low and next gen is gonna be a pretty sweet deal either way
>>
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Sorry to be lame but could someone please just save this image, without the noise all around it as a PNG and reupload it here? Ive spent too long on GIMP trying to fix it =[

If the white edge of the cloud could be slightly blurred that would be perfect.

Thank you!
>>
>>148570892
I love those little customizations.
>>
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>>148571264
This better not be for stealing assets, anon.
>>
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>>148571785
I recognize this, it's literally a from a texture sheet out of Wind Waker
>>
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>>148571980
>>
>>148571934
This game looks like it will be a major success on mobile game markets. Please teach me your ways at being so successful at creating mobile game art like that plz
>>
>>148567550
Are those enemies?
That's a really interesting feature, it always makes the game a bit more challenging, but I don't know if the enemies should emit that much light
>>
>>148571980
I know, that's why im hoping anon isn't doing something dum with that puff.
>>
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>>148563387
Glad I could help, man.
>>
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is this better?

the colors are now picked following a wheel after the first is randomly picked.
>>
>>148572475
looks pretty
>>
>>148567550
Very nice. Your destructible lanterns remind me of those light bugs in Super Metroid that would hurt you but darken the area if you killed them.

>>148570892
Hell yes, this is a neat touch.

>>148568247
>I listen to Megalovania for a lot of the time
I'm jealous of Undertale fans, they can listen to a good song and think about a decent character like Sans instead of goddamn Vriska
>>
>>148572256
Nah they're supposed to be some kind of lighting fixture right now. I'm still trying to figure out how I want to go about this section, though. Wanting to have a boss that deals with the light somehow.

>>148572579
I will not lie, that's where I got most of the idea from. The overall lighting of the room was also going to be based on how many lights there are in the room but that becomes problematic for what I had in mind.
>>
>>148564585
It still doesn't quite mesh with the background, but at least it doesn't look completely out of place.

It's kind of like those rocks in anime that are noticeably different from the background rocks because they're the ones that the animators have to animate breaking.

Which isn't *necessarily* a bad thing. It definitely draws the player's eye to it.
>>
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>>148572579
>>148571462
Thanks!

Figured it was an easy way to make a little progression too. Unlock extra ship bits.
>>
Can someone recommend me a good plugin/asset/something for unity for keeping track of tasks?
>>
>>148572579
>not thinking of doctor andonuts swearing up a storm

Get it together senpai
>>
>>148572767
"good" anime draws the background in the same style as the animated bits in those cases
>>
>>148572934
>not alchemical
jesus thats bad.
>>
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>Nobody ever needs a VA
>Nobody ever pays for art
>Nobody ever pays for music
I need to get into programming if I wanna make money desu
>>
>>148572968
You're right, that was fucking incredible. I wish either story could have had a callback to "YOU WILL SING FUCKING BEETHOVEN", but oh well. Can't have everything.

Maybe I'll subtly reference it in my game.
>>
>>148573173
Plenty of people pay for art and music.
>>
>>148573173
People pay for all of that.
VA is harder to get into because cheap and indie games generally don't have it as its an extra expense.
Art and music get paid for constantly. Look at breeding season.
>>
>>148573173
>>Nobody ever pays for art
False. It's very easy not to see when someone buys art, music, or whatever else for their game. It's usually not advertised at all. But people will see that you have commissions open and will usually implement their purchased work without a flashing "I PAID FOR THIS". I know from experience.
>>
>>148573304
>breeding season
2soon
>>
>>148573337
When you commission a piece of art, do you legally get the rights to do whatever you want with it?
>>
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>>148573124
Yeah. Also the wrong image, I meant this one.
>>
>>148573469
You have to negotiate that with the artist.
If you speak to any artist with a smidge of business sense, you usually have to pay extra for commercial rights.
>>
>>148573469
I think contracts exist for stuff like that. I can only really answer "maybe". I don't care what my customers do with the stuff I make for them. I can't speak for other artists.
>>
>>148573469
Depends on what kind of rights the artist specifies. SOme will give you full control over reproduction of the piece as long as you credit them. Others will reserve their rights over it and say it's only for personal use. Some will meet you halfway and say some reproduction is fine, but mass reproduction (t-shirts, bags, other merch) requires renegotiation of payment.
>>
How many of you are making a SHMUP for Space Jam?
>>
>>148571934
>Make this like LSD dream simulator it looks like a PS1 game in a good way.
Thanks i'll check that out. I actually want to add gouraud shading and PS1 vertex snapping, but i don't know if i have the time yet.
>>
>>148573469
As a commissioned artist I do this depending on the purpose of the art. For games, I like to ask to retain the right to use artwork for portfolios for future employment opportunities but the distribution/design/function of the concept art is retained.

You don't want to ask for reservation of all rights on your artwork if you're an artist- only a handful of people will agree to that and most of them wind up with a crazy Israeli artist walking away with $190,000 and a failed company *cough*
>>
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>making steady progress on my game
>suddenly realize that I know how to fix a problem that caused me to abandon my first game six months ago

I've got an urge to go back and finish that one now, but I'm already in the middle of this one.
>>
I use visual for scripting but I wanted to open old script from different project so I used notepad++.
Then, for n minutes I couldn't get why nothing is working while editing file opened in notepad.
My brain is telling me it's late.
>>
>>148567550
I hope you'll find some great artist to make your art.

>>148567935
Cute 60s french female singers.
https://www.youtube.com/watch?v=_Q4jIPKdlzw
>>
Hey did you guys hear about military coup in Turkey

You're all so focused in devving I figured I should tell you about it
>>
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>>148574079
arigato death
>>
>>148573952
>For games, I like to ask to retain the right to
Typical Schigg here.
>>
IDEA:

gardening game where you can use the plants to make items and shit to sell to heroes and trade materials to make new items.

This game is focused on being played by girls.
>>
>>148574293
I mean the only thing that happens is it has my name on it and it's in an online library where someone who might want to hire me can review my previous work.

It's like a resume for someone who draws good sometimes.
>>
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>>148562246
m-mehca isn't weeaboo! I- I like western mecha!
>>
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>>148564981
Its my first project, so I thought a simple shmup would be a good learning experience.

I'm having fun making it, even if its pretty basic right now.
>>
>>148574531
WH40k and other mecca is borderline weaboo
>>
>mfw I've already made 2 space shooting game
>don't want to make a third for space jam
HELP
>>
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Got it hung up! Thanks again art anon. You made my day. Great new addition to my living room :)
>>
>>148574079
I heard but I don't know know where Turkey is
>>
>>148574079
someone make a meme game
>>
>>148574079
I live in America. How would that affect me at all?
>>
>>148574720
Can you fuck off
>>
>>148574720
Nice

>>148574774
You fuck off
>>
>>148574438
There's no need for you to retain the rights, you're just impeding the game possible evolution.

You can just have a contract forcing them to tell that the art is done by you and future employment will come by itself. By keeping your right, you're just basically telling everyone "my work my rules all the money for me be even thankful I allowed you to use them for your game you shitty peasants".
>>
>>148574720
How do I get such a high quality print and how much do I pay for it?
>>
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>when the ide/editor can't keep up with your macros and templates
>>
>>148574720
>hanging that shitty memesword on your wall
>>
>>148574720
Holy shit I had no idea there were wizards ITT
>>
>>148574841
You fuck off
>>
>>148574720
>super metroid
>the mummy
>marvel
>the original legend of zelda
I don't know who you are but you're absolutely fucking based.

Your :) emoticon is shit though.
>>
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>>148574860
"You don't need to retain the right to show people your artwork in an online portfolio"
>>
>>148574720
I can't tell whether this is awesome or cringey
Probably both
Congrats, anon, and shame on you
>>
Complete numpty here, is it wise to have one script that does most of logic, and other scripts keeping track of variables for specific entities?
>>
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I added gamepad support and customizable controls. Still looking for an artist, I'll probably never find one but it doesn't hurt to ask
>>
>>148574531
To be honest I think the only 100% no-weaboo boards are /wg/ /co/ /aco/ and /fa/ since they are the only boards that have an weeb version too (/w/ /a/ /h/ and /cgl/)
>>
>>148573173
no one needs a programmer either.
>>
>>148574883
I printed and framed this one myself, but I do have the printable 12x24 image if anyone wants it.

>>148574909
I think it was pretty humorous how much creativity it sparked and how it made an appearance in alot of Demo Day games, so it's pretty fitting.

>>148575045
Hey at least it didn't have a hyphen nose. Yeah my gf and I go antiquing a bunch in search of vidya related stuff, and we've had some pretty good finds, especially an original R.O.B. that the store was just selling as a "robot toy" for like ten bucks. No gyros or anything sadly.
>>
>>148574860
No you fucking imbecile, he didn't say "retain the right", he said "retain the right TO USE ARTWORK FOR PORTFOLIOS". Which means the other rights belong to the person who commissioned the art. That's how the vast majority of artists work and isn't what shwigg did at all.
>>
>>148574720
lifegoals
>>
>>148575146
You can find it cringey if you like, but this is the first time I've made major progress on a game, to the point where I could release a demo, and additionally the first (and probably last) time I've ever had fanart of any of my characters, so this is a pretty huge deal to me.
>>
>>148575352
>I think it was pretty humorous how much creativity it sparked
oh so you're the one who made all the memesword images.
>>
>>148574603

Good on you, anon.

Keep at it.
>>
>>148574720
>pixelart sword meme got printed out
the meme's getting out of hand
>>
>>148568447
I get the feeling this game is going to be a hit when released
>>
>>148575521
Haha I didn't make any of the photoshopped ones, but I am guilty of adding it to my game posting a webm.
>>
>>148568447
>the Ori Cohen bug
Elaborate
>>
>>148575531
>Boku thinks bunny girl is disgusting desu
Proof where?
>>
>>148572579
>Spoiler
I actually have never played Undertale, I just really like Megalovania. I'm more of a Homestuck fan.
>>
>>148575632
>I am guilty of adding it to my game
>Haha
you're quite the suggestible 37yo
>>
Is there a way to check previous jams? I never used that itchio site or participate in previous ones. But I want to make something simple and check if it would be worst thing submited, ever.
>>
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Made a new sprite for my ship
>>
>>148575594
wait till someone 3d prints it
>>
>>148575823

One time a dude just posted a video of him shitting onto someone pillow so you should be fine
>>
>>148575493
No, not the art itself, the art is badass. I mean the print.

>>148575790
Are you the guy who used the Hussie "YOU'RE WELCOME" pic a few threads ago? I kinda wonder how much overlap there is between HS readers and AGDG devs.
>>
>>148575790
>Spoiler
Not the other anon, but I personally never got back into it at the Act 6 intermission. Then I heard they suddenly brought in all of the Alpha timeline kids and I lost interest completely. Still, the idea of the webcomic/game multimedia hybrid that it was was really interesting. I hope more people take that idea and expand upon it in the future.
>>
>>148575823
Guess the pastebin on OP is the best way, not sure if everything is there though. I suggested making a Jam/agdg games recap on the aggydaggy website but seems the admin is ded or MIA.
>>
>>148576291
whenever penis ouija was was god tier
>>
>>148576381
>Guess the pastebin on OP
I'm blind, I checked OP and still manage to miss it.
>>
>>148576162
No, I rarely post unless it's helping people with programming.

>>148576291
You didn't miss anything, it just got worse and worse. The final was pretty much the worst conclusion to anything I can remember.
>>
>>148576516
Yeah usually happens, there is a lot of links on OP so is easy to miss something. That's why I wanted to move that to the aggydaggy site,
>>
Wow, I wanted to try modeling but then saw the agdg replies to the other one who tried and lost all motivation.
You would expect this place to be at least decent about that.
>>
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I tried smearing but it's just fucked up now
>>
>>148576291
You didn't miss out much, the ending was ME3 tier.

But yeah, the comic actually introduced a lot of really cool idea. Have any of you read Prequel? It's an Elder Scrolls fanfic told in the style of Homestuck, and it takes the interactive flashes even further: there are actual, playable boss battles.

I hope we'll see more comics with minigames in the future. This is totally the kind of stuff I'd love to dev.

(By the way, did either of you two ever consider making a SBURB fangame?)
>>
>>148576679

>I couldn't read and find it on a list
>if I move the list to website I can read and find it

agdg logic
>>
>>148576714
Sburb is perfect for VR
>>
>>148576692
Go try modeling, you can do it.
motivated
>>
>>148576707
Anon... smearing is a meme. Literally a meme. Everyone tells everyone to use smears now
>>
>Been playing Tome 4 for a week now 8 hours a day
fuck this game
gaming is a mistake
>>
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Don't reply to this post, I'm just venting and won't be here to read.

I give up.
>>
>>148576692
Everyone's work gets shit on here unless it's really good. Don't let that desmotivate you, even if some of them are harsh you could get constructive feedback here.
Also most people shitting on others work is jelous people that don't even bother trying. But you learn to recognize them and ignore them after a while.
>>
>>148576714
I've definitely considered it, but I'd like to finish up my current project.

I think the biggest hurdle would be the Alchemization of items. You'd have to dynamically create objects and make sure all the card punch holes are correct for everything etc.
>>
@148576920
sure
>>
>>148576920
Don't give up yet!!!!!!!
>>
>>148576707
should have listened to googz kiddo
>>
>>148576714
Shit, son, I applied to work on the dev team for the Homestuck game in back in 2013. Of course, they never responded, and I heard some shit went down with that game anyway.

I haven't read Prequel but I've heard of it. That level of interactivity sounds really cool, I should check it out.
>This is totally the kind of stuff I'd love to dev.
Me, too. I've thought about it a lot, but it's probably a project better left for latert. I really want to see more people take advantage of the fact that webcomics can achieve very different things from their paper counterparts.
>>
>>148576930
You don't actually have to dynamically create items. Each item has one and only one code, just store them in a database. Because of the way binary or and binary and work, most combos will default to common items, and most combos don't make sense logically.

You would make the possiblity space of items smaller than the comic, too.
>>
>>148576707
Is this supposed to be flapping wings or is it a biplane? Either way you aren't using smears correctly.

And smearing isn't a meme you just have to know when to use it.
>>
>>148576787
You could have a more visual approach on the site with images for each jam, instread of a link to a links list inside a links list. Seems better to me.
>>
>>148577219
>you just have to know when to use it.
not ever
>>
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>>148576896
Can confirm: I use smears all the time because I don't know how to animate and I'm really lazy.
>>
>>148577328
t. A living joke
>>
>>148577216
Hmm yeah you're probably right. But even with a limit pool of items and a fixed number of bits to combine, you'd still end up with a lot of work. You'd need someone devoted entirely to making stuff for the alchemy system.
>>
When is the next demo day?
I am confident I will have something decent by then.
>>
>>148577482
Wasn't this sad guy banned? Or is just a good impersonator?
>>
>>148576707
don't make it a solid smear, use both transparency and swooshy streaks and that'll probably make it look better
>>
>>148577328
Why trip when your contributions are useless?
>>
>>148577545
1 month and 24 days.

https://itch.io/jam/agdg-demo-day-10
>>
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>>148577219
flapping wings
>>
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rate my idea.
>>
>>148577669
Alright, give me a minute and I'll whip up something that will hopefully help
>>
>>148577783
scope
>>
>>148577487
Yeah, I really though about making it back when the Vive came out and HS was ending.
But what put me off was that it is a derivative game of a dying fanbase. Sburb is poorly designed and bloated and mysterious from a gameplay perspective. I don't want to make a bad game just because some webcomic guy wrote a comic about it.

You're really tempting me, though
>>
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Alright, now that printing stuff is done, its time for devprogress

Working on giving the crabbers a big bro crabber, who will probably gurgle acid bubbles at you or some shit.
>>
>>148577783
Show me the code you've done so far
>>
>>148577954
Well as with all fan projects, it would always be better to make your own similar idea.

And yeah Sburb is very confusing, and seems like it'd be really grindy, what with the portals and house building and girst. A "typical" Sburb session would be rather boring, so it would have to be an RPG for sure. You'd probably need a really convoluted story to keep reader's attentions.

I'd be up for it if I wasn't already really deep into my own project. Perhaps in the future there can be a collab setup or something.
>>
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>tfw devving while listening to livestream coverage of the Turkey coup
This is a strange, concerning sort of comfy.
>>
>>148576930
Yeah, same.

I figure alchemization wouldn't be so difficult as long as you abstract it a little (i.e. make up fake codes, don't bother with the maths) and use a "tag" system of sorts: you give every item a tag that handles a specific aspect like "gives off light" for a lamp or "sword attack" for a sword, and combine both upon lamp sword alchemy.
Uh, I'm not that good at programming, so maybe this wouldn't be possible. What I know would be a pain is item graphics. God, how to handle that? Generic models with textures from the base items?

>>148577204
Shame about the flash thing. :[
Prequel is short, you can catch up in a week tops. Just be warned, it's been on hiatus for almost a year now, though it should resume soon.

>>148577954
This. By the time I'm done with a SBURB fangame there won't be anyone left to play it, and I might get a C&D from What Pumpkin the moment I need money, so I probably won't do it.

>>148578416
I imagine it could be a little like Terraria, but with more focus on combat and item creation than building and digging. I like to think I have an easy solution to implement everything in the game, though in a watered down form. But at this point, yeah, might as well make my own thing.
>>
>>148578640

I was watching a turkey periscope but it kept crashing my browser
>>
>>148578416
The probelem is that in the comic, adding a new mechanic costs nothing. In one of the first few panels, the cursor interacts! He could throw in a new gristfucker machine for the cost of drawing it. A game would take weeks at a minimum to implement and and balance the gristfucker, though.

Core of sburb is the sims stapled to an RPG with obtuse interface. It's basically the opposite of what a good indie game's scope is.

It could have potential as a psuedo puzzle game, where the puzzle is to figure out the mechanics and find ways to exploit the system. If it was accurate to the comic, most runs would fail immediately, and it would have replay potential in the roguelike sense.

I'm considering a collab on this now. When will your project be done?
>>
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>>148575269
I'm here for u babe

whatchu need
>>
>>148578149
I really want to try aseprite out but the UI looks painful to use
>>
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>>148577669
You just need to make the movement more organic looking and probably will need more frames too, and make the smear subtler.
I'm assuming it's suppossed to look like a mechanical bug.
>>
>>148578804
The math of items is fucking easy, man. There is an operator for it in C
>>
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Just finished map import and initialization script so now I will be able to start working on the world map in Tiled once I've spent a few weeks drawing hundreds of tile and object sprites fml
Also did some small stuff like improving the arrow trajectories, improving enemy logic, etc.
>>
>>148578953
>younger than me
>better game than mine
where was your game by the way?
>>
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>>148578953
You mad jelly
>>
are indie games dead? i dunno, it seemed like it used to be cool but now its really faggy and filled with retards

"indie" games these days look like they're made by professional studios, they dont seem cool anymore. hotline miami was good, but thats like 1 game
>>
>>148578953
oh shit he's cute

is he gay
I wanna hit on him
>>
>>148578952
holy kek
its a floppy dildo
>>
>>148577669
1) the top wings being flipped upside down bottom ones makes no sense.... i suggest flipping the top ones and putting their loop offset from the bottom ones.
2) also doesnt make sense them being flipped right to left, the way it's angled... the left wings should be shorter.
3) looks like theres an inbetween frame there you dont need (and possibly need another one in another place) the pacing should determine where you put the inbetweens and the pacing should be... hold the highest position, hold the lowest position, transition to highest position.
>>
>>148579080
I cannot shill Michael Brough's games enough. He is true indie.

Corrypt

Game Title: Lost Levels
>>
>>148578953
>this dev has a good game that was featured on itch.io, and isn't involved on any drama on agdg
>I'll try to get agdg to make fun of him so I can feel better about myself and my non existent game.
>>
>>148579080
>it used to be cool
That's the illusion, it never did. Some people just had the chance to cash on the shit earlier, now it just got harder because of bad reputation and artists milking programmers everywhere.
>>
>>148578981
Hey, looks pretty cool. Nice job. Good luck on the tiles: hopefully you'll hit some sort of groove while doing it.
>>
>>148578953
Kill yourself.
>>
>>148578873
>whatchu need
The entire game's art assets, for a percentage of sales when it's released if I end up charging for it.

I know I'm asking for too much, hence why I'll probably never get anything.
>>
>>148578953
You seem like a jelly insecure faggot, anon
>>
>>148578981

neet
>>
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>>148578640
>devving while watching Evo on one screen and the kebab removal on the other one
>>
>>148579237
>artists milking programmers everywhere
>salty programfags still mad that they can't art
>>
>>148578953

c u t e

think he's looking for a boyfriend?
>>
>>148578953
>yesdev shaming
Fuck off. These posts are not welcome
>>
>>148578953
He'd look cute in a skirt
>>
>>148578804
Oh yeah attributes and stats of items would be super simple. You're right in that graphics would be the most difficult part. The way that Sbrurb seemed to operate was it would take the basic shape of one and then give the properties of the other.

>>148578849
Yeah actually implementing all that stuff would be a nightmare. I'd want to make it multiplayer but doing that would make it way, way too hard.

>When will your project be done?
Unfortunately it will be at least half year to get the whole thing off the ground and running. I also need to cultivate a community and all that because it's going to be a community driven game. Plus I need to make a website and shit for hosting content. My scope is really huge.
>>
>>148579438
>kebab removal
Where?
>>
>>148579202
oh yeh jblow shilled this, it was a decent puzzle game

>>148579237
thats wrong. back in the day even flash games had innovative ideas + art styles and no one was talking about money cause the indie boom hadn't happened yet

unity asset store didn't exist, and no one was deving for fucking phones. it felt like people were always trying to make some cool new mechanics or style, it was a "punk" style scene. now its just a load of shit sellout fakes
>>
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>>148571785
Thanks you rock!

Its not for a game im selling its just for a free demo

Thanks again!!!!
>>
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>>148579143
>>
>>148578243
Instead of using lame ass (I think that's POGO?) music why don't you jump on my shitty brand and feature my awful tracks.

https://instaud.io/lEN
>>
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>>148577669
Alright, so if you want them to flap in opposition i'd do it like this, honestly it kinda is more how i'd animate bird wings but im really not sure what you want this plane thing to be. The main point is just use smears for a frame or two, and not the entire time unless the fast object is moving in a circle.
>>
>>148579646
https://www.youtube.com/watch?v=mxcfhDnD1Q0
>>
>>148579470
>salty programfags
Hello Schwigg
>>
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>>148579759
I don't even know. A helicopter/dragonfly?

I made a nice single frame then failed at animating
>>
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anyone know how to make a collision box rotate in GML? im trying to get it to angle like the beam in this webm, but no matter what i try it just ends up like the white outline rectangle, shooting straight ahead
>>
>>148580085
If it's a helicopter, then add some sort of pole through the middle of it that attached to the rotters and then look up helicopter sprites to see how they smear the rotters. Metal slug has well documented sprite sheets and im sure there's atleast 2 helicopters from that series alone.
>>
>>148579620
You do get away with using a shitty mspaint style for the assets and flash tier animation, if it's not VR
>>
>>148579370
I'm currently unemployed and have plenty of time- got an email?
>>
>>148580230
use math
>>
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I don't know anything about the tech part, but I have an accounting bachelor and I'm currently in 4th year of lawschool, and I'd kinda like to know something about the administration part of vidya development. I was thinking I could work together with local developers, since science dude usually don't know anything abut that part of the business, and it is one of the most important issues about having success.
>>
>>148580452
>>148580452

wat kind of math
>>
>>148580230
Ask rotatedev
>>
>>148580575
>I could work together with local developers
How so exactly?
The only real spot you fit in is at the very end or the very beginning.
>>
>>148579692
please use all the advice, not just one.
>>
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Progress of the day: added some sounds and tweaked some physics properties, so it feels like i'm shooting beach balls...
Not a game yet, but it's kinda fun.
>>
>>148580230

why don't you try making a square sprite that tiles the length of the beam and use it as your collision detector
>>
>>148580575
There was an AMA a few days ago with three lawyers in the video game industry. I suggest looking it up: all three of their firms deal with e-sports. In general, I've seen positions open for legal-/business-related professions in the game industry, so I'd suggest looking into AAA developers as well.
>>
>>148580843
There's actually a lot of administration work behing every business, and this is not the exception. Almost every indie game that made it to success had CEOs and lawyers and accountants.
I don't know exactly, that's why I'm asking for advice here.
>>
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>>148580416
I was waiting to come up with a name for the game before making an e-mail, so I just made this throwaway one
[email protected]
>>
>>148580230

Draw the beam as a sprite

trust me it is 100 times easier in the end vs fucking with collision boxes and draw events, etc
>>
>>148581374
>Almost every indie game that made it to success had CEOs and lawyers and accountants.

[citations required]
>>
>>148581374
Well your best bet is probably to apply for an intern position at the closest studio worth anything.Or with your schooling you could probably jump ahead to a much better position.
There's really nothing for you here unfortunately unless you have a direct vidya-related skill to offer.

Most of us work alone, and you'd be wasting your time with e-collaborations.

Or even try Rèddit.
>>
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Mechdev here.

Should my main character wear a 'plugsuit' like the left, or wear a flight suit like right?

>>148580085
I like your animation progress but I'm not sure the sprite fits the aesthetic of the game. The way it flaps its wings is too 'organic' looking while the enemies are all going to be machines.
>>
>>148581756
Plugsuit if it's a girl, flight suit if male
>>
>>148581756
is she piloting an eva? plugsuit. is she flying an airplane? flightsuit.
>>
>>148581756
A hybrid
>>
>>148581756
Combined aesthetic is much cooler, hold on lemme draw something up.
>>
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>>148581830
>no plugsuits for men
>>
>>148581645

>>Reddit

I knew I was going to get answers like that here, we just have completely different ways of understanding the market.

So now that we are here. Let's say you get an email from a local lawyer or accountant, and he says he's looking forward to financing a game if he and other people like it (like, trying if with a group of target market), and making an administration base for selling it, how would you respond to that?
>>
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>>148581756
>>148582070
In the meantime here's something I drew similar to what I'm thinking of.

Just a sec.
>>
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>>148580282
no, there is no rotor. it's the body of a heli with the wings of a biplane that flies like a dragonfly
it just works

>>148581756
Will you have a larger character portrait? At your resolution I don't think the difference will be visible on the sprite.

Is the sprite style and resolution roughly correct, though? I want to see this sprite through then get started on some smaller ones.
>>
>>148581830
The player 2 version is going to be a male with the same uniform though.

>>148581956
The idea is that the mechs are like the classes you'd pick in another game. The starting one is a regular mech but a later one will be plane/helicopter if I stick to the plan.

>>148582070
You could draw it on the outline I did >>148539726 for maximum laziness on my part
>>
>>148565675
Oh, nice stemning, selv med kun en logo og én illustrasjon med litt bevegelse.
Godt navn, også.
>>
>>148582235
>how would you respond to that?
Politely decline.
Working for others peoples money is not fun. They would most likely want to change everything so it appeals to a wider audience or just say "make it mobile".

I know it's fucked and there could be a group of bored lawyers/accountants who really like video games and would throw their money and trust at me like Konami for Kojima. But the thought of the formal just makes me avoid that.

And the Reddit response wasn't telling you to fuck off, they're probably a lot more professional there.
>>
>>148582235
>how would you respond to that
Ignore it. Nine times out of ten, people are going to ignore an unsolicited email from someone who's looking to "invest" in a project of theirs. You'd be better off joining your local game organization or attending game jams/development meetups and handing out your card. Reddit or a jobs in the AAA industry really might be the answer if you're looking to get started, though. A lot of those guys are more serious about developing a commercial product.
>>
>>148578849
Anon who first brought up SBURB here
I'd love to work on something after space jam. Going to sleep now, but will be here in the next few threads if you want to exchange contact info.
>>
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Attempt at a little swipe attack with the staff.
(Will fix the overly erratic head movement)
>>
>>148580575
todd howard studied business follow your dreams
>>
>>148583007
Staves are usually blunt weapons m8.
If you ever played Runecape, the staff hit animation is what you're looking for.
>>
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>>148562007
>>148562110
let me shill too then. Some competition is nice, huh?

I'll write a song for 5$ a pop. I'm more for just finding a project to write music for than making a big buck.

Here's some of my work

https://soundcloud.com/soravme/demo-reel

https://soundcloud.com/soravme/a-sustained-feeling
>>
>>148583250
>Runecape
>good animations
Surely, you are jesting.
>>
>>148583360
>https://soundcloud.com/soravme/demo-reel
I like it. Reminds me of Skull Girls.
>>
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I make game now.
>>
>>148583618
=\=
They have the basic idea right, you don't swipe with staves, you over-head beat someone with them.
>>
>>148583250
Dark Messiah is what a staff should be
>>
>>148583731
Every game with guns is a good game.
>>
>>148583618
couldn't be any worse than what he currently has
>>
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>>148581756
>>148582070
Forgive me for taking so long and drawing this so hastily but here, something with a nice composition of clothing/harness to counterweight and make it look like they actually intend to survive outside the mech for more than 5 seconds if they have to.
>>
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>>148583007
Slightly improved.
>>
>>148584987
you need to keep his feet in the same position throughout unless he is lunging forward with his foot, which he just seems to be shifting around.

also you need to keep your frame ratio for actions like this

3:1:3

so that you have more frames in the begining and end of your actions and only a few where the hits are happening
>>
how often do people pay for microtransactions?
>>
>>148585420
Too often
>>
>>148585259
Yeah, I guess he is stepping about too much. It's not strange to shift your weight a little when you're making a swing, though.

>more frames in the begining and end of your actions and only a few where the hits are happening
The swing is just one frame.
I think it's 4:1:2 now.
>>
>>148585484
does unity allow for them on the diferent platforms?
>>
A game where you must deliver goods with a commercial truck in the middle of a military coup.
>>
hey guys, pick a theme for tonights nightly game jam

1) missile command
2) castle defense
3) angry birds clone

Jam starts in 30 minutes
>>
>>148576381
>>148575823

Not dead, just extremely busy with real life.
Also there's a link to every previous jam on the homepage at tools.aggydaggy.com
>>
What software do you guys use for making music?
>>
>>148586867
My mouth
>>
are there problems with gifcam and shaders? i'm trying to record my gm game and i never had problems before but im getting weird ass green shit
>>
vote here:

http://www.strawpoll.me/10756919

>>148586559
>>
>>148584981
that looks awesome
>>
>>148584987
I think it's good for casting a spell definitely. It might look strange if that is his only move though. If you give him an orthodox strike, that one will fit your narrative. Looks decent.

still waiting for that tutorial, bro
>>
>>148586559
you work on an actual game.
>>
>>148586559
>shit
>shit
>more shit

sorry senpai maybe just kill yourself once and for all
>>
>>148574603
Nice anon.
>>
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It works???
>>
>>148587418
???
¿?¿?¿?¿?¿?
>>
>>148586559
>angry birds
>not crush the castle
plebian
>>
>>148587861
good taste.
>>
>>148587861
My nigger
>>
>>148564676
>Boxing dungeon
holy shit

holy shitttt
>>
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Here is my idea and some concept art:
>It's a 2D hentai platformer but instead of playing as a girl and getting raped by monsters, you play as the monster. Roguelike.
>The enemies are girls in robot suits.
>You can kill or rape to get money.
>Use money to unlock new attacks (Like flamethrowers, whips, electricity attacks) or sex tools like(Oviposition tentacles, ear tentacles, bondage restrains, impregnation tentacles, mind break powers, a vore digestive system, time stop powers)
>You can also buy special animations like decapitations or stomping them to death.
>Mindbroken girls help you fight and rape normal girls.
>Pregnant girls produce babies that help you fight during the game.
>You need to destroy their mech suits before being able to rape them.
>You have to find the right balance between attacks and rape items because the game is increases difficulty fast. The more skilled you're the more different fetishes you can enjoy.
>According to what kinds of girls you prefer to rape (Milfs, lolis, teens, traps, tomboys,) they appear more often in later levels
>At the end of each level you have to fight a boss. The bosses are 5 sisters. Each one is an archetype (Tsundere, yandere, quiet girl, genki).

To be completed: Probably never because I don't know how to code lol.
>>
So where is your game about Turkish military coup?
>>
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That's it for tonight. Not sure if I just made it worse.
Will make an overhead whack next.

>>148587174
Yeah, spell-casting would definitely fit the theme.
Tutorial might not get done tonight, I'm afraid (already pretty late). Will get to work on that now.
>>
>>148588119
>Roguelike.
well you tried
>>
>>148588119
>that file name
alright anon suuuuuure that's your art uhhuh
>>
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Turns out Blender and Unreal use different unit scales
>>
>>148577426
Looks real slow and powerless, was that what you were going for?
>>
>>148588393
Just set the scale to 100 in the export settings.
1 blender unit = 1 cm in UE4
>>
>>148588393

Yeah, Unreal refuses to fix the import handler for some reason. At least, for Unity you get 1:1 models when you import.
>>
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>>148588393
Not enough games have tiny villages
>>
>>148588547
That pic has like 3 unrelated sex innuendos in it
>>
>>148584987
From thumbnail he appears as roach, is nice though.
>>
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>>148587605
>>
>>148587418
Hey, fucker, which game is that a clone of? You didn't tell us in the other thread.
>>
>>148588526
Can't you just put a number into the scale option on the importer
>>
>>148588119
The absolute madman.
>>
>>148588681
he did, i don't know how you people skipped over the conversation.
>>
>>148588518
>jizz on funeral photo
oh dear
>>
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>>148588676
>>
Tonight's theme is "CASTLE DEFENSE"

thanks for everyone who voted,

you can enter here:

https://itch.io/jam/nightly-game-jam-13
>>
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>>148588665
Hey, that could be a fitting name (/nickname)
>>
>>148588792
Nice making shit up mate.
>>
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>>148589015
>castle defence
>during a military coup
Cheeky
>>
>>148588393
Top fucking kek
>>
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I'm a dev who wants to learn art, particularly this style.

Am I in over my head starting with this 3D pixel texture style?

Would Blender be good enough for this or should I pirate maya?

I can find plenty of tutorials on how to make pixel art and low poly 3D using Google, but I'm not sure what to Google to find tutorials on designing custom texture masks for 3D objects (or if there's a term for it).

Basically, I'm just looking for some high level pointers.
>>
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>can't focus on devving with all the Turkey happenings
I'm supposed to be coding shit but fucking hell this is too real
>>
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>>148588681
Hi. The game is called Deadly Rooms of Death or Drod

https://youtu.be/w3DPRmHJfl0
>>
>>148589212
youre going to need to buy UE4 and MAYA, if you pirate it you run the risk of getting a huge number of hidden viruses and spyware, you might also need to purchase Photoshop essentials for your texturing.
>>
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>>148589149
>>
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I am fucking my game up hard right now. I have the background set to follow the view which follows the player.

When I move with x + or x - (the mech is moving this way in webm) the background is snappy. When I used hspeed (the pilot is moving this way in webm) it's jittery. How do I unfuck this
>>
>>148589560
What's behind the box???
>>
>>148589212

don't listen to this guy. >>148589462


Blender would be quite enough to create low poly 3D objects.


You don't really need Maya unless you're doing sculpturing for Hollywood movies.
>>
>>148589212
No, just use a voxel editor.
>>
>>148589226
I don't even really know what's going on but it's fun to watch
>>
>>148589632
>>148589258
>>
>>148584981
Didn't see this until right now for some reason, your art is incredible and man I want to be at your level someday. Personally I don't like the design though, I think I have a bias against loose shorts.
>>
>>148589212

dont listen to this guy >>148589685

Blender isnt enough, neither is a voxel editor. quality games of this art style require strong tools to finish on a timely basis if you skimp for the cheaper stuff youre going to spend more time tripping over your own feet than getting some actual game done.
>>
>>148589685
>>148589934
don't listen to these guys

you're going to want to use zBrush
>>
>>148584987
kind of looks like one of the crones from witcher 3
>>
>>148589730
>voxel editor.
I didn't know that was a thing.

Neat, thanks anon. I'll probably try that.

My intention is to make all static objects 3D and anything that needs an animation 2D billboards. So, I probably wont need the fancy animation tools that come with maya or blender.
>>
>>148589212

don't listen to these guys >>148590254 >>148589685 >>148589934 >>148589462


MsPaint would be quite enough.
>>
>>148589258
Oh cool, so I was correct.
>>
>voxel editor
I hope you're a pixel artist, because if you're not you're going to have a hell of a time.
I don't know why people always fail to understand that voxels are literally pixel art in 3D.
>>
>>148589462
>>148589685
>>148589934
>>148590254
>>148590406
Everyone here is dumb.

Just use pencil and paper and study some trees outside.
>>
>>148589562
Is the code for the background to follow the view in End Step?
>>
>>148590486
Right I get that... It just seems like a tool designed for that kind of art would work best.

Unless blender has an advantage? I genuinely don't know.

I'm a programmer, not an artist. Just trying to find the right tool for the job.
>>
>>148590572
>>148589462
>>148589685
>>148589934
>>148590254
>>148590406

Dont listen to these idiots.

Open up notepad and manually type in the texture.
>>
>>148589212

don't listen to me

Keep refresh a perlin noise generator until you get something that looks right
>>
>>148590743
I really hope the 96kbs FPS guy is still working ;-;
>>
>>148589562
floor()
>>
how easy is to have tile movement in unity?
>>
>>148590743
>notepad
>not just writing from commandline with TYPE CON > texture.png
>>
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Low poly inspo

http://www.kennethfejer.com/3d.html
>>
>>148591117
>Not writing individual vertices into an excel spreadsheet and rendering the model through an input stream that increments through each cell.
>>
>>148591298
>>148591117
>>148590743
Tedious Jam W H E N ?
>>
>>148591298
tfw I have literally input vertices and triangle indices in notepad before
>>
>>148591242

Neat! I recognise your stuff from Pixelation. What game are you working on at the moment?
>>
>>148591479

lol that's not mine. I can't unwrap a UV that sharp.
>>
>>148591537

Ah, shame. What game are you working on though?
>>
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>>148591651

Just space jam things.
>>
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>>148591298
>tfw you literally spent two hours trying to draw a cube
>>
>tfw debugging spaghetti
>>
>>148592264
How did bugs get into your spaghetti in the first place
>>
>wake up ready to dev
>turns out I slept just 4 hours

should I coffee myself awake or go back to sleep...
>>
>>148592478
go back to sleep m8.
the exhaustion will hit you soon.
>>
>>148592382
It's a really yummy recipe
>>
>>148592139
get some model support in there!
>>
I'm using a vertex shader which snaps each vertex to a the nearest integer, but I'm having some trouble getting is to cast and recieve shadows. I know it's not my Unity version because I can get real time shadows to show up.

Any help at all. Thanks in advance anon
>>
>>148592139
I know a tutorial on YouTube that shows how to use .obj
>>
>>148590683
No, should it be?

>>148591043
What am I flooring
>>
>>148589562
I had the same problem but I forgot how I fixed it.
>>
>>148592803
bump
>>
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>>148587149
IDK it's hardly complete quality I just wanted to sketch up what I thought would look best and how I typically draw mech characters.

This might make it look a bit clearer what I mean by like, combination of the two so that the character looks unique and not just "NAKED PERSON BUT BLUE"
>>
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Leapy Knight dev here, decided to scrap the concept and put it on the shelve for a later game, just felt too limited for this game by being restricted by the jumping mechanic. New game still features the same knight, but I'm making it as a sidescroller hack n' slash/puzzler. Main feature will be swords with different elements attached to them (Fire, ice, etc.).

This is the start of the first level where you're on a ship. I'll throw some Webm's up as soon as I get a basic weapon attack and enemy to show off how that system works. Don't have a new name for it, so I'll keep calling it leapy knight
>>
>>148564676

i hope that is what I think it is
>>
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>>148594229
But skintight spacesuits are a real thing now with practical applications.

I always thought plugsuits were more akin to a wetsuit anyway.
>>
>tfw I will never have more followers than follows on tumblr
>>
>>148595249
Get good.
>>
>>148595374
How?
>>
>>148595473
Reading.
Practice.
Feedback.
>>
>>148595249
>made a tumblr 3 years ago
>only 6 followers
>none of my posts got a like
>most agdg devs didn't bother to follow me back
>and the few I've asked a question never replied
I'm not an artist and joining tumblr was a wrong move.
>>
>>148595514
Is there an easier way?
I could just pay for some follow bots.
>>
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I've been spending most of the time since Demo Day just changing up the physics.

I altered the way friction and movement works to make things more precise, which resulted in some wacky bugs. I managed to fix this one but I thought it was funny. Not a whole lot of progress that's very interesting to see, though.
>>
>>148595582
Oh, I meant for making better content.

Bots will raise your numbers sure, but many people say that without meaningful participation, the bots (for now) don't really help get more people.

Bots would need to be, on their on right, interesting on some level as well. Hard to fake that.
>>
>>148595249
how many followers do you need to be tumblrpopular?
>>
>>148595249
I'm almost to 1k Twitter followers but it's just because I shitpost and draw furry porn desu.
>>
>>148595865
same but without the shitposts
>>
>>148595865
Furry/fetish porn is always a surefire way to get loads of followers. That and being a parasitic sell out that draws fan art of whatever is currently popular.
>>
Social media bullshit is such a chore. Tumblr is kinda easy since you can just copy the recap Monday text but you have to be a real spammer on Twitter and post all day.
>>
>>148595812
Probably around 10k for mainstream stuff.
2k for niche.
>>
>>148595641
Your game is close to being released, isn't it?
Is there a date yet?
>>
How do I become a big meme like Stardew Valley?
>>
>>148596356
Make something people are dying for.

Do it decently well.
>>
>>148596356
Finish your game.
>>
>>148596490
He was popular way before it released.
>>
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>>148594229
On a related note, I need commissions or I will quite literally die, if anyone's interested let me know.
>>
>>148596276
No date yet, I'm just aiming for "some time this year", or at the least before I hit summer of next year. Development is going more smoothly than ever, though. Most of the work that's left for me to do is just designing the remaining stages/bosses.
>>
>>148596706
commisions of what exactly
>>
>>148596808
>Most of the work that's left for me to do is just designing the remaining stages/bosses
So you have 90% done and there' still 90% left to do. Got it.
>>
What about the free released 2D or 3D cute girl?
>>
>>148597020
That's how it generally feels, even when it's not something as major as that anon's "still have to complete whole stages"
>>
A game where you hunt a government official and you must guess which airport his plane is going to land on.
>>
>>148595965
Harmarist I have seen you shitpost on Twitter don't lie.
>>
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These menus are taking way longer than I figured they would.

Weapon chips now properly store their names, qualities, and stats, and the menu can read those. Weapon menu is in place, and the weapon has slots for chips. Tomorrow's big project is going to be making the gun "read' the chips the player puts in it and making the projectile system respond accordingly.
>>
>>148597335
those red 1s look like mcdonalds french fries
Liking the game so far
>>
>>148596925
If it's paid whatever your god damn heart desires.

If you can't pay me up front I usually prefer to do science fiction illustration.
>>
>>148597257
maybe that's >>148595865 I'm someone else
>>
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>>148597560
Mind drawing this for FREE?
>>
>>148597335
Are you just spawning the background over top of your player and environment?
>>
>>148597560
>I usually prefer to do science fiction illustration
Sounds cool, you should post some, I'd like to see it
>>
>>148597335
>Nice Ignition Chip
The absolute madman!
>>
>>148597521
Yeah they look a bit like fries lol
>>148597693
Well not spawning, but the menu is drawn to a surface which draws over the main application surface.
>>
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have yall ever just like wanted to make game?
>>
>>148597953
currently doing it now.
I really need to learn how to make proper interfaces instead of just layering on spaghetti
>>
So I'm 100% novice when it comes to storage and stuff like that in programming.
Let's say that a game has many different types of Floors, each of which has (sometimes multiple) Properties, which are not necessarily unique to that type of floor.
How would I go about making it so I can quickly check if a floor has some property without going "is it one of x, y or z floor types that have this property?" Because I can already see that turning into a hideous if-else tree. This is in C#.
>>
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>>148562560
>>148562007
>my hexagon didn't make it into this picture

sadfrog.jpg
>>
>>148595557
Post tumblr, I follow as many agdg devs as I can find but I miss some because they don't use the tag or I'm just following too many people...
>>
>>148597560
youre pandering in the wrong place
>>
>>148597335
How did you make that background? Is it a bunch of tiles, or one huge checkered image that you stretched over the entire map? Or is it done programmatically?
>>
Basic 3D graphics engine in C++ for dummies?
>>
>>148596568
>>148596479

where did he shill his game
>>
>>148598568
c++ for dummies
>>
>>148598621
He got a publisher.

Chucklefish.

Same as the one Risk of Rain used.
>>
>>148597670
I'm not Harmarist but I am popufur guess again <:3
>>
>>148598501
Lol its just a placeholder checkered background for test rooms. Just a looped checkered pattern.
>>
>>148598714
I'm not the one guessing, reply to the other guy!
>>
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>>148597815
ah jeez there's a lot of it but mostly it's in black and white because I'm usually a lazy fuck.
>>
>>148598784
Oh I was the one who guessed you were Harmarist lmao.

<:33
>>
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>>148598762
I need to add a grid background to my game, but I cannot for the life of me figure it out.
>>
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Fuck I woke up today wanting to dev but world politics ruined all that. Oh well hope for tomorrow to be better.
>>
>>148599421
Stay strong turkfriend.
>>
>>148598892
looks cool
>>
>>148599341
Im using GM, so i just drew a 32x32 backfround tile and set it as the background. Im no help with other engines im afraid
>>
phew that was an intense couple hours
i think im too drained to dev, may i be excused from progress for the rest of the day?
>>
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YES I fixed the jittery background issue after much frustration. Needed a break to come back with a fresh brain. Now I need to figure out how to change a background's depth.
>>
>>148599421
That what you get for stabbing Russia in the back, you cunt.
>>
>>148600250
Yes but only if we cuddle
>>
Where can I find image planes of women to use as a reference when I model?

I found a lot but they're asking like $15-25.

At that point it'd be cheaper for me to pick up a cheap hooker and take some pictures of her.
>>
>>148600546
>Where can I find image planes of women to use as a reference when I model?
Last time I've asked in here people told me to fuck off so good luck.
>>
>>148598892
>>148596706
dude this is some good shit.

probably not the place for this though.
>>
>>148598024
I don't know if I understand your question, but can't you just make each property unique with a determined value? Even if two floor types can have one or more properties in common not all of them will be the same, right? At least one of them will be different.
Give some value to each property and use some formula, like a sum, to instantly find out the floor type based on the resulting number.

Example:
Floor type 1(value = 11)
-Property 1(value =1)
-Property 2(value = 10)

Floor type 2(value = 111)
-Property 1(value =1)
-Property 2(value = 10)
-Property 3(value = 100)

This way you just check the properties of a floor and then you use a sum to find out the floor type.
>>
>>148600546
There was an anon here once that claimed he convinced his hot neighbor to pose nude for his art. He was making a pixelart game, she got naked for him to draw pixels
Maybe you can do the same?
>>
>>148600285
Gamemaker right? Mind explaining what the issue was?
>>
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Little bit of work on the cockpit view for the giant robot fights

The big levers you'll crank down and back up to release them. Left is the punch, right is the shield.
>>
>>148600767
Did he ever finish his game?
>>
>>148567935
>http://www.di.fm/goapsy
Feels like I'm entering The Wired to hack the planet. It's unobtrusive, repetitive, and pretty damn sweet.

Turns into a real demotivator when you're banging your head against a wall trying to fix a trivial bug.
>>
>>148599523
>>148600328
Not turkish, just puts a downer on the day thats all. Genuinely care about people in other places.
>>
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Hey AGDG, it's been a while!
Is it still the usual crew or have do we all come and go?
(Those unfamiliar, I posted on and off between '11 and '14)

I'm working on a second visual novel at the moment and might collab on a real game this time!
>>
>>148600831
Game maker. I disabled the background in the room editor and instead used draw_background_tiled
>>
It's fucking 2016 and we still can't divide by zero?

Seriously what the hell?
>>
>>148600753
Well my question was pretty odd since even I'm not quite sure what I'm getting at, but that's definitely applicable advice. Thank you!
>>
>>148601026
Don't worry yourself, It is not like mere mortals like us can do anything about it.
>>
>>148574038
The fuck is with the dude in that video.
>>
>>148599421
turks are murderers
>>
>>148601143
There's a few that still come and go, but most seem to be posting all their progress on Tumblr and just shitposting here now...
>>
>>148601143
Oldfags come and oldfags go. The cycle repeats, this place is just a revolving door of broken dreams. I've seen it too many times.
>>
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Mouse picking took me much longer to figure out than it should have. It still needs work, but it's functional. Working slowly on overhauling the battle user interface to be better.
>>
>>148601160
>tfw accidentally divided by 0 in a shader program
>GPU caught fire because it couldn't handle it
>>
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>>148601291
Is there a group tumblr or is it all individual blogs?

>>148601302
ah the dev madness

Oh I forgot to link my project

talktomevn.tumblr.com

I'm running a kickstarter on it, ends on Saturday midnight
kickstarter.com/projects/axelshokk/talk-to-me-volume-1
There's content in the video and I explain to some degree what it's about.

Here's another test screen
>>
>>148601367

you're living my dream senpai keep it up
>>
>>148601143
>>148601583
>trip is back
>"hey guyz I'm back!"
>"i'm running a kickstarter btw"

Comedy gold. Just pure comedy. Fuck off shill.
>>
>>148601367
Are you the dude making the Tactical RPG? Are you alone or do you have a team?
>>
>>148601143
>>148601583

lmao, so you're here to shill your kickstarter.
>>
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>>148601143
It's nice to see you're still alive. Those were good times, back then. I'm still no closer to making a game myself, but it's nice to see someone actually complete stuff.
>>
>>148601583
holy shit is this katattack?
>>
>>148601191
No problem. Good luck with your game.
>>
>thing is working
>do some other things
>program crashes
>now no thing works

why
>>
>>148601828
Always make backups of your code before altering it with potential code breaking stuff.
>>
>>148601145
Fuckin room editor piece of shit
>>
>>148601583
>Is there a group tumblr or is it all individual blogs?
Individual blogs, but tagged with agdg for progress. From what I've seen anyhow.

>>148601676
Isn't that why all the oldfags come back?
>>
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>>148599341
Well, I kinda got it working.
>>
>>148601145
Shit I have a similar issue, thanks for the indirect help.
>>
>>148601676
I'm trying to remember correctly but I know this guy had some major break down before leaving, does not take criticism well at all
>>
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>>148601686
I am the Tactical RPG dude. No team. Just me.

>>148601585
I'll try.
>>
>>148602248
reminds me of dark souls for some reason
>>
>>148602248
Are you the same guy from like 3 years ago?
>>
>>148601729
Are there nodevs here who have just lurked for years
>>
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>>148601583
>>
>>148601729
Voltorometer
Motavio
Sarah
Seafarer
Slimeguy
SpookyQuest

I recognize some other ones but don't remember what they are.
>>
>>148602408
Me.
Lurking here since 2012. I'm yet to make game, but I think I finally have an idea I like. Maybe. Don't know.
>>
>>148602408
Absolutely.
Been here since before /vg/ was created.
Vidyadev threads were renamed to 'AGDG' in March 2011.
So many games have come and gone since then.
>>
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Okay FUCK I invested way too much time and effort into that, what's next
>>
>>148603041
next is you make a game
>>
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>>148602849
that prototype guy, had some really cool looking ideas but kept giving up
>>
>>148602849
>>148603014
I feel better about myself now.
>>
>>148603041
What's the point of the cargo shorts?
>>
>>148603064
Oh sweet I'm down! What's your project and what do you need designed?
>>
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>>148602408
Absolutely. I've been here since 2011 or 2012. I've done fanart but have completed no games.
>>
>>148603081
/agdg/ games looked better back then.
>>
Vote here!
http://www.strawpoll.me/10757945
>>
>>148602408
yeah. still working on my chicken game
>>
>>148603150
STORAGE SPACE
T
O
R
A
G
E

S
P
A
C
E
>>
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>>148603191
Not him, but I have a couple more compilations.
>>
>>148603309
Isn't that the point of having a tacticool suit though?
>>
>>148603041
does your last name begin with an S?
>>
>>148603287
What a silly question. Most people here are probably virgins. Who would see any action when all they care about is game development and are too broke to pay a prostitute?
>>
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Final fourth bit of my tutorial done.
6:20 AM.
Just kill me, famalams

https://www.youtube.com/watch?v=WzsC6BfgCIQ
>>
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>>148603325
>>
>>148603191
Not really.
We had plenty of pixel shit, but people only remember and ss the decent ones.
>>
>>148603325
The Rose-Tree looks like a nice idea.
It is my idea now, though.
>>
>>148603416
Who cares. I like obvious stuff
>>
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>>148603473
This was almost three years ago. Fuck my life.
>>
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>>148601780
been out since late '14

>>148602162
he's right! I sperg hardcore if you don't agree with me

>>148602701
Googum?
I saw Restricted RPS on Steam and I was like yeeee boi
>>
>>148603041

t h i c c
>>
>>148603390
No, are you mistaking me for Geers
>>
>>148603762
>orc devs tumblr is ded
oh well
>>
>>148603435
Hmm, this is cool. I'll give it a try
>>
>>148603968
Oh BEGINS WITH not ENDS with my bad but still no.
>>
>>148604043
Thanks!
Please post the results if you do!
>>
>>148603968
you had a similar art style to a friend i had in high school.
>>
>>148601583
Looks very lazy and art is bad, need to go back to the basics.
>>
>>148603435
reminds me of castlevania
>>
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making the building blocks now, i've played some of that grow castle game so i'm going to ape a few mechanics, but the core is going to be based on those old school newgrounds style defense games
>>
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Hey all, I'm an artist and while I have some knowledge of coding, it definitely can't compare to someone who has been trained to code.

I want to make games though, so what would be my best option? Looking into Unity now. Also would be willing to team up and divide the labor...
>>
>>148604316
Thanks a lot - That's my obsession, and the sole reason I even began learning how to do game graphics!
>>
>>148601143
Some of us finished games.
www.homph.com/steam

That's Kat attack, no?

There was a lot of shitposting about your ~*meltdown*~
>>
>>148604448
>willing to team up
There are TONS of programmers looking for artists. If you haven't found any then you're not looking or don't really want to team up.
>>
>>148604448
Just continue to grind coding m8.
A person who can art and code is a dream.
>>
>>148603473
Lol that's not cavestory lightning bolt is it, top middle.

Also, RIP all those games but one.
>>
>>148597020
Okay the way I put that was kinda weird. Basically all of the assets needed to make every stage is done, and aside from some finishing touches on the final world, the ones left to be put together are optional extras. With how much I've gotten done just this summer alone, I feel pretty good that I can finish these up before too long.

>>148603473
These old pictures are making me nostalgic. This has an abandoned project of mine on it. I should restart that when I get done with my current thing.
>>
>>148604448
>I want to make games though, so what would be my best option?

Learn how to program. Literally.
Teaming up with others must be your last resort.
>>
>>148604448
>team up
Ahahah oh god he fell for the meme.

Enjoy your frustration and wasted life hours.
>>
>>148603325
>>148603473
>All those cute girls that never got shared
They'd rather let them rot on their hard drive than share them.
>>
>>148604538
Yeah I haven't been looking much until a few days ago. I was wasting my time in school for something other than coding
>>
>>148604538
There's tons of "programmers" looking for artists.
I doubt they are better than him, real programmers have real jobs.
>>
>>148604683
Would you share your wife with strangers, though?
>>
>know foundations of OOP at best
>no idea how to write game in a way that is easy to build on
I-I'll keep trying guys
>>
>>148604448
Use either GameMaker Studio or Multimedia Fusion 2/2.5

Programmers are obsolete
>>
>>148603435
>>148604471
Looks sweet, how do you choose your palettes?
>>
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>>148601729
Completing is one thing, marketing is another.

I finished KA but it tanked hardcore because there was no interest but also the script and dialogue sucked so I'm in due for a rewrite and release.
And those were good times.

>>148604505
No it's "Talk to Me"
The KS video explains most of it
Basically the protag kills themselves and wakes up in an astral limbo with no recollection of self or memories. A spirit guide gives them a magic flip phone with irl phone contacts in it, but the protag's gotta figure out who to call and what questions to ask to piece together their past.

Also lol
>>
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ITT: we pretend to be oldfags.

omg JAVA is the best!
>>
>>148604738
Said "real programmers" (as defined as someone who works doing it) are actually generally pretty bad at gamedev, self admittedly.

The problem is wageslave programmers tend to only ever work on small parts of things for a bulk of their work hours, writing something like 10 lines of code a day, between deleting lines and debugging.

When faced with writing stuff from the ground up / creating tons of new things, they tend to choke.

Naturally, they can get good at it with experience, but don't expect a wageie programmer to be any good at gamedev without a bunch of prior experience in such things.

Note: This also includes said "real programmers" who work for game development companies. They still also are stuck working on microscopic parts of the game for the bulk of their time.
>>
>>148605040
go away
>>
>>148567935
Steam Summer Sale 2015 Monster Game music.
Dunno, just works.
>>
>>148605040
Stay.
>>
>>148604538
As a concept artist, it seems like a hell of a lot more are looking for sprite animators than illustrators.

Most are just looking for 2D platformers not say, a 3D experience, and that kind of cuts the pipeline for production vs conceptual art down to one guy.
>>
>>148605256
>sprite animator
Fuck that shit. 3D is the future and isn't madness.
>>
If someone made an indie FPS, would anyone even play it?
>>
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You can "jump" over one tile gaps now. It will look better later, I swear.
>>
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>>148605593
i dunno lol
>>
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>>148605154
>>148605243
agdg you are my favorite bipolar relationship

let this video be testament that I only care about money
https://www.youtube.com/watch?v=mzAgoEx5mWo
>>
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I would like to now offer my services as an animator. As you can tell I am fucking amazing
>>
>>148605693
You were a whiny attention whore faggot then, and you haven't changed at all now.
>>
>>148605693

Holy fuck you're obnoxious. Why did you come back?
>>
>>148605763
so hey you wanna chip in on my kickstarter crack rock doesn't grow on trees you know
>>148605789
You haven't suffered enough
>>
>>148605789
just filter the faggot and move on
>>
>>148562007
>tfw he draws your girl as a dude

oh well next time ;-;
>>
>>148606016

Agree. Filtered.
>>
>>148606070

He said he wasn't sure, so he made it ambiguous.
>>
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What happened to the anon who was making a game about the shy girl who was avoiding running into people? I ask because I'm on and off /agdg/ months at a time

Was the game released? Is the dev kill?
>>
>>148606142
I think he's kill, but the game died even sooner.
>>
>>148606070
This is sad.
>>
>>148562007
>pugdev

KYS
>>
Serious architecture question for engine devs: Should particles be Entities? (Assume you have a nice, data-oriented ECS setup going on.)
>>
>>148606142
Man I remember him taking leto-years on the simplest things.
>>
>>148606278
that salt thou
>>
>>148606283

Yes, each particle has its own position, translation, rotation.
>>
>>148606283
Is ECS really the answer?
Seems like everyone wants to have it now.
>>
>>148605629
cool work
>>
>>148604738
>real programmers
And what makes you think that anyone here in agdg can call themselves "real artists"? Get the fuck over yourself.
>>
>>148606016
>>148606125
Why are all namefags here so fucking annoying? Oh wait, they are namefags, they are desperate for attention. Filtered.
>>
>>148605593
Yeah, I would, because I have.
>>
>>148606142
It was for a jam and the dev is Charlotte dev. I don't know if you can still download it though.
>>
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now with breaking walls
>>
>>148606308
Since we're reminiscing, what's up with the Leto game? I think I remember seing it like half a year ago, and it seemed like the dev had just gotten started with it. Why is he on a 2013 recap? Was what I saw a reboot, a sequel, or what?
>>
>>148606142
That game is still going, they took a break to go back to Charlotte, but the shy girl game is still alive just on hiatus.
>>
>>148607108
Now make them spin harsher, fly faster, and go in different directions (including up) based on where the player hit.
>>
>>148607137
If I recall it correctly, the dev started it over in like three different languages.
>>
>>148607137
Leto swapped engines like fifty times. She'd spend ages on simple art things. Occasionally spaz out on us from all the friendly bullying.
>>
>>148606618
Well there's a good reason for that. If you're doing DOD, you want to avoid inheritance and keep all your data in giant homogenous arrays. And when you're adding new kinds of entities, you want to reuse existing code without resorting to copy and paste. It's just the pragmatic way to go.
>>
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Hello. I'm wondering if I should make actual path finding. This is one of those games where every move counts and my pathfinding tends to be a little unpredictable. Right now those guys get stuck on anything. But they are predicable.

Two types?
>>
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Working full time so progress has come to a stop, but I'm going to start back up soon I think!
>>
>>148607390
Well, it's a puzzle game, right?

You should have several types of pathfinding to make the monsters more interesting / different feeling / open up more room for puzzles.

But your pathfinding should be deterministic (and reasonably predictable) for the players.
>>
>>148607108
how long have you been making this shit... jesus christ
>>
>>148603762
Shieldgaem is mine! That was my 3rd game i made, well i never finished it.
>>
>>148606125
>>148606846
mmm these tears are extra salty
>>
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>>148607240
working on it

>>148607564
this exact project, not long
I've gone from flash in the past, to game dev, then going in a new direction for the game altogether
>>
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>>148603769
you know damn well this aint the place to try to shill a kickstarter, xena.
this is the place to buy whip the vote on itchio
>>
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>>148603762
Eye Contact dev always makes nice-looking stuff, but can never seem to finish games.

>>148607704
What are you working on now?
>>
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>>148607859
yeah I'm finally learning to capitalize properly, apparently I've been going about it all wrong
There are way too many social media outlets ffs

Definitely gonna get an itchio going tho
>>
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>>148607846
>>148607108
based thunderthighs robot returns yet again
>>
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>>148608037
>What are you working on now?
My spacejam game. Gonna start laying out the levels tomorrow.
>>
>>148573745
no one is making them because they know everyone is going to make them.
>>
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>>148608486
>>
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>>148607390
wtf why u apeing my game
>>
Is any one interested in space fantasy? Orcs and elves in space?
>>
>>148608486
Sexy robot.
>>
>>148607390
>>148608984
I love both your games!!!
>>
>>148609332
>orcs and elves
no.
>>
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>>
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>>148609604
fffff
>>
Where do you put your savegames AGDG?

Also, is there a cross-platform way to access the user's home folder in C++? It seems like something Boost would provide but I can't find it.
>>
>>148608984
>stealing my MC
I will END you.
>>
>>148609813
.../Saves

>Also, is there a cross-platform way to access the user's home folder in C++?
Whatcha trying to do m8?
>>
>>148609989
Ameture virus dev general
>>
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>>148609449
Thnks!!!

I probably would like your game too


>>148608984
We'll race to see who gives up first
>>
>>148609989
>.../Saves
I've heard that this is bad because you don't necessarily have permissions to write in that folder.
>Whatcha trying to do m8?
Put the game save in appdata on Windows, ~/.mygame on Linux and wherever the fuck OS X puts data on OS X.
>>
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>>148602092
Fixed it so that the grid doesn't show up on top of the platforms.
It took more work than I thought it would.
>>
did you guys hear about breeding season
>>
>>148609813
I think appdata/yourcompany/yourgame is the correct location on windows, not sure about other operating systems
>>
>>148610308
Yes.
>>
>>148610190
Oh right, I'm stupid. Meant Saves in the game folder.

I hate games that use appdata.
Self-containing everything in the game-folder is what I like and plan to do.
>>
>>148609813
https://wiki.libsdl.org/SDL_GetPrefPath
>>
>>148601143
Most of the best oldfags have moved to the steamchat. Somebody is gonna reply to this and act like I'm lying but fuck em.
>>
>>148610184
>We'll race to see who gives up first

I got this
>>
>>148609813
putting it in the game folder means you can never install to program files. appdata or my documents are probably the best places.
>>
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finally got this to look right, lack of good reference was the hardest part. i guess as i keep learning ill get a better feeling of how things should look from all angles. also took some time setting up IK rig and re-doing all of the animations i had more or less
>>
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>>148606142
>>148607224
>>148607029
Oh shit. I never thought Id have the chance to post this.

I mean lol
>>
>>148610507
>tfw I don't use SDL but this is perfect

Is there a way to use just one function of a library?
>>
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>>148610284
Is this too much?
>>
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Im having a brain problem
In C# how do I subscribe a static event handler on class A to a static event on class B?

Right now I'm putting in Awake()...
B.myEvent += A.myListener

but I realize that'll be run for every instance of A, so one invoke of B.myEvent will call A.myListener several times, once for each instance of A.

Should I just code a flag to only subscribe once? Is there a more elegant way?
>>
>>148610603
Or whoever can send a cease and desist letter first
>>
>>148610835
that looks great
>>
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Day 6 of trying to make the video games.

Didn't have a lot of time to work today, unfortunately. I did figure out how I'm going to do enemy waves, I think. Everything was broken for a while because early on I referred to the wrong object and couldn't figure it out, but now it's fine.

Roommate did another enemy sprite, but both of them are too big for what I want to do so I think the arms will have to be trimmed off.
>>
>>148611191
Set the transparency to like 50-30%
>>
>>148610435
That exactly what I don't think you can do.
Your game folder is still a game inside Program Files, and only admins can write there.
The best solution is probably appdata after all unless you want your game to only play in admin mode.
>>
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>>148611241
fix your brain
>>
>>148611439
>Your game folder is still a game inside Program Files
whoa lad, not everyone installs Steam to PF. But yeah, you're probably right.
>>
>>148610435
>I hate games that use appdata.
So do we all, but Microsoft defined that to be the only place that is guaranteed to be accessible and non-volatile.
>>
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>>148611401
This looks a bit better, thanks.
>>
>>148611515
>not everyone installs Steam to PF
Oh yeah, some people do install it in separate partitions only for the games, right?
I'm don't know a lot about these cool kids and their huge games.
>>
>>148611463
>just do the connections in a static constructor, fool
Thats what I tried, and it worked, however it only gets run if an instance of the class is created, so in a scenario where there are no instances, the static constructor won't be run and the event hookups won't take place. Its supposed to be the manager for an ECS so I guess it shouldn't matter if there are no instances for it to act on. But it would still be nice to be able to hook up events for a purely static class, it just feels more tidy
>>
>>148611617
YOU're accessible and non volatile
>>
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>>148611952
WE HAVE SPOKEN!
>>
Is it possible to program a game without ending up with super disgusting code?
>>
>>148612379
no
>>
>>148609813
>cross-platform
The solution is to just worry about Windows. You're not gonna compile for MAC or Linux anyway.
>>
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I want to get back to work on my game.

How do I go about doing that?
>>
I wonder what NASA's code-base looks like considering they have to have meetings to change any little thing.
>>
>>148612379
Learning how to architecture is one of the main rasons im trying to make game
>>
>>148612554
You whine about it on /agdg/.
>>
>>148609813
Inside the game's data directory. I don't see a reason in not making a client completely portable from one PC to another without the hassle of installation (except maybe a script for library dependencies.)

>>148612465
Why wouldn't you, its easy as heck nowadays provided you started with platform compatibility in mind. Pick something like SDL and you won't have to change a line.
>>
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>>148612664
How is /agdg/ nowadays? Is it less cancerous? Are there still people trying to keep anons from making progress?
>>
>>148612697
>Pick something like SDL and you won't have to change a line.
Yeah, but then I wouldn't finish a game at all.
>>
>>148611349
That turtle looks like he's having fun. I hope he lives a long and healthy life.
>>
>>148612753
About the same honestly.
still devs
still shitters
still drama every now and then.
just use filters until our 5 star moderation start doing their jobs.
>>
>>148612789
>tfw getting closer to finally being able to prove engine = no game shitters wrong
>>
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>>148612841
eh. I don't have anywhere better to go. I'll take it.
>>
>>148612697
Pick something like not bothering and you don't have to think about it.
>>
>found a way to make a programmer art girl in 3D
>have no idea what clothes to put on
>have no idea what kind of game to make
Wew. Didn't expect that.
>>
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>>148613115
two ways to go about it
easy way and the hard way

1 - make a new mesh with different clothes
2 - make clothes ontop of her mesh(hard way)

i went for the easy way
>>
>>148613115
Try to draw a little, it might help you out. Concept art can be helpful.
>>
>>148612465
But anon-kun, I develop games on elementary os
>>
>>148613449
This look terrible, I hope you will polish this up more
>>
>>148613551
thanks dad
>>
>>148613102
>>148613528
Same, I write the code on a linux system and make windows builds on a virtual machine.
>>
*whispers to self* must not look at porn... must not look at porn...

This is hard!!
>>
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>>148613457
>want to make 3D characters
>have to learn how to draw them first
>>
>>148613613
*yiffs*
>>
>>148613613
you have a look at breeding season stuff yet?
https://mega.nz/#!IAQHDQDY!nZlPPeLbBmfKIgLcQYe3iIpH87-qzGa9f6EUKKq5ljc
>>
>>148612379
Yes. You just have to git gud, just like anything else.

>>148612632
I've been doing nothing but coding for like a week and it's great practice. I've finally learned how to accurately use Interfaces and Generic Types, and my inheritance structure is perfect. Feels good.
>>
>>148612028
I love you.
>>
>>148612379
Yeah, plan it out with UML.
>>
>>148613745

almost no dickgirl stuff, it's complete garbage
>>
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I fixed the issue with draw_background being on top of the screen.

For anyone curious all I needed to do was put that code in a draw begin event since apparently it was drawing the background over the rest of the sprites because of game maker's draw cycle order.
>>
>>148613613
The brain is more likely to do what you ask him to do, than not do what you ask him to not do. So rather than telling yourself "Don't do this", you should tell yourself "Do this" (In your case, stop saying "Don't look at porn" and instead say "Focus on your game")
>>
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Every post after this one has to contain progress if you haven't posted progress after this post already. GO
>>
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>>148613849
>OOP buzzwords
>>
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got basic enemy mechanics now
also basic grabbing/slinging stuff
>>
>>148613894
I really hope that view is temporary.
>>
>>148614013
are you a doctor?
>>
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>>148614117
>plan it out
>buzzwords
typical ECSfag
>>
>>148613613
>not fapping at least 4 times a day
>>
>>148597257
wat
>>
>>148613457
Nope. I'm not an artist and I have no desire to become one. I found a good reference anyway.
>>
>>148613894
D.VA - the game?
>>
>>148613584
I didn't mean it like that, you just seem to be jumping onto other things too fast instead of polishing up what you're currently doing.
>>
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>>148613808
you too
>>
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>fighting some kind of infection in my right leg for a week now

I was getting somewhere too...
>>
>>148615049
the hell kind of pepe is that?

but being bedridden could only mean more dev time
>>
new thread

>>148615397
>>148615397
>>148615397
>>
>>148592803
shadow mapping did not exist on the PS1, so why bother? bake lighting into textures/vertices and use only a few dynamic vertex lights and blob shadows

vertex shaders can't render shadows because they operate per vertex, all the pixels are simply interpolated from the vertices, you need per pixel lighting for shadow maps

also I think using a vertex shader to displace vertices is gonna cause some troubles with the shadow rendering system unless you use some special code they document somewhere
>>
>>148611617
fuck Microsoft, don't touch appdata or the registry, put your shit in my documents or %userprofile%\Saved Games

>hiding file litter from visible locations
>hiding saves, configs etc from visible locations
>>
>>148613613
Let me hook you up my friend
http://www.yiffalicious.com/
>>
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>>148617291
why
>>
>>148617291
I'm... impressed
Thread posts: 758
Thread images: 187


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