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/kfg/ Killing Floor General

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"Responding to customer demand" edition

Last Thread: >>148052816

>Latest Patch
http://steamcommunity.com/games/232090/announcements/detail/960773458871827039

>KF2 Steam group
http://steamcommunity.com/groups/kf2vg

Memetastic maps by /kfg/:
>KF-Mall http://drive.google.com/file/d/0BywcqXA0Kt4IS3pwMFQ2VVRHZ00/view?pli=1
>KF-ParkingGarage http://steamcommunity.com/sharedfiles/filedetails/?id=642348804
>KF-DanceFloor http://www.moddb.com/games/killing-floor-2/addons/kf-dance-floor-contest
>KF-Fog_Rig http://steamcommunity.com/sharedfiles/filedetails/?id=646654523
>KF-GreenStreet http://steamcommunity.com/sharedfiles/filedetails/?id=646131633
>KF-Antarctic http://steamcommunity.com/sharedfiles/filedetails/?id=644445723
>KF-LetsTryGas http://steamcommunity.com/sharedfiles/filedetails/?id=677201858
>KF-Nuked http://steamcommunity.com/sharedfiles/filedetails/?id=642313451

Mods by /kfg/:
>Anon's weapon skins and modded Soundtracks
http://mega.nz/#F!axEgHD7L!7d-vuxYC5SBMmADi6cMjlA
>""Abandon All"" and ""Abandon All v3"" music for Patriarch
https://mega.nz/#!FEpEBAiC!Zf4NcB6xp8esqmLi421un1qBCzF6xKicZowe0HpVyOA
https://mega.nz/#!EEAQjBoD!vLLLOTS9e0es3VNFVw8wg6pXgB8fMmhL0Fnm-2kQ0qI
>Engraveless 1911 skin
http://kf2.gamebanana.com/skins/143388
>Anon's guide to modding sounds
http://pastebin.com/UTnM0yb8

>Useful console commands for testing or goofing around:
http://steamcommunity.com/sharedfiles/filedetails/?id=424641626

>Spreadsheet with lots of stats about Perks, Damage, Weapons, Etc:
http://docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY/

>Grind map for gaining xp fast:
http://kf2.gamebanana.com/maps/187635

>Mapping/modding help, Bugs, Tweaks, Downloads, and extra stuff:
http://pastebin.com/w5jdaGVn

>Old 2015 /kf2g/ pastebin info (old server IPs):
http://pastebin.com/gCA9DkDw

EU servers:
open 85.236.101.21:8077?password=rage
open 51.254.187.123:7777 no password
>>
>>148513223

Oh thank God someone made one.
I was glad when we let /kfg/ 404 last time, but these past few days have been fucking terrible without it.
I wanted to die without my Staying Tuned General.
>>
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>>148513748

Also, before I watch in pain as this momentary relief slides to Page 10:

>Reduced large zed (Fleshpound, Scrake) Railgun lock on time from 1.1 seconds down to 0.6 seconds. This was done to improve lock on time for larger zeds, and to go somewhere between the lock on time before the current change which took the lock on time from 0.3 seconds up to 1.1 seconds

Who the FUCK uses Auto-lock for big guys?
I don't understand.

I hope the Livestream in the next couple of days won't be a giant fucking waste of time.
>>
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>Try to go back to KF1 for a bit
>Have a very hard time because I'm used to the small differences that can actually mean something all together
I forgot how fucking terrible the hit reg on Heal-Darts were.
>>
>>148514142
>Who the FUCK uses Auto-Lock for big guys
The ignorant or controller users
>>
>>148514705
P-People don't seriously use fucking gamepads for this do they? Is this why Steam still has a "We demand Make a Beginner difficulty" thread?
>>
>>148515497

Yeah I saw that shit earlier.
Was amazed.
We got the Beginner difficulty, they just renamed it Normal so the fairies don't feel bad when they wipe on it.

I guess you got to remember that any gamepad-related shit is in preparation for the PS4.

>But who would get KF2 on console when it would be so much better on PC?

People without decent PCs, or people with decent PCs who are retarded.
>>
>>148515497
Probably. I can't imagine how much the difficulty is gonna have to be toned back for PS4 for the game to be playable.
As it stands right now its too fast for normal before, now you can probably do it on Hard with how much easier they made Hard for whatever reason.
>>
I can't do this grind anymore. If I wanted to grind for better stats/items I would play Warframe. Is there a way to just edit an ini file or something to get level 25 in some perks? Between KF1 and 2 I have nearly 1,000 hours.I know there are trainer levels, but even with that I'm still only netting like ~25k xp/hour. The grind and developer bullshit is also pretty fucking similar to Warframe too, now that I think about it.
>>
>>148516054
If you're handling it as a grind and aren't just enjoying the gameplay you should probably just not play Anon. Negating the grind isn't going to make it any better.
>>
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>>148515906

>the difficulty is gonna have to be toned back for PS4

How the fuck could you POSSIBLY make this game any easier while keeping it fun?
An even easier Normal.

Good Lord it'd be boring as shit.
>>
Why the fuck can I not join games?

Server browser only works like 1/10 times I try, close to uninstalling because of how frustrating this is
>>
xth for cucking cutest demos
>>
>>148518467

Fate is telling you that you are free of the Staying Tuned.
You have done your duty, and your service has been honoured by the Celestial Powers.
You are free.
Go.
>>
So, how is the new "no zed teleportation" working out for you guys? Did it make game more enjoyable? How's crawler hopping and general class balance? Can't install KF2 atm, but I would like to stay tuned.
>>
>>148519547

Zed teleporting isn't 100% gone, it's still there for when Zeds get stuck.
However, the old days of the same Siren appearing around every corner you turn are gone now. Much much better overall.
Zed Spawns are still like in KF1 though so you still have to watch out. Also, Siren numbers have been ramped up. They come in pairs a lot more now.
Yesterday I was playing watching the Metro tunnel entrance to the waterfront on Paris.
I shit you not, four sirens in 10 seconds from the tunnel, the cafe and the stairs. Couldn't believe it.

Crawlers can now be jumped on and over, so the old days of a 2 foot tall manlet spider freezing you in place are also long gone.
Combine that with no more knockback from trash and it's even better.

General class balance is still funny, but it's getting changes. Support and Medic are up next.
>>
>>148519807
Sounds great. Are bloats still able to absorb insane ammount of 9mm shots to the head? unless you are gunslinger
>>
>>148519547
it's definitely noticeable in a good way, you can move around between areas and not be immediately blocked off by zeds around every single corner.
i was never even really a big hater on the concept of zed teleportation before, but now that it's gone i'm glad it is, it's just so much nicer to think "i can run away" if you have to and it's also nicer to know that what was chasing you will still be behind you in the same general formation that it was, instead of splitting up and popping up all over the place every five seconds you can't see them
>>
>>148520048

Yes, but not as bad as before as far as I can tell.

>>148520274

Pretty much.
When our Firebug lit a Siren behind us on fire, and that same STILL BURNING Siren appeared around the next to corners in front of me screaming her lungs out I didn't think "Wow this is a really interesting difficulty twist I like it", I thought "Wow this game is fucking cheating spawning units in my face".

I've never liked "Artificial Difficulty" as a buzzwordy phrase, but I think you can definitely apply it to Zed Teleporting.

Teleporting highly dangerous enemies in front of me every few seconds didn't test my skill anywhere near as much as it tested my patience.
>>
>>148516054
I simply don't understand how you people even get to grind in this game, I maxed out all perk a few days after they came out.

Literally just play the game, a full 10 wave game is about an hour long, play 10-15 of them and you're probably level 25.

I don't understand what's all this fuss about "grind", I've had all my perks at 25 since i hit 200 hours or so and nearing 1000 hours today, if you don't actually like to play the game why do you care about leveling the perks?
>>
>>148518467
Works on my machine :^)

Seriously though, I've many gripes with this server browser, but when I click on a server it never fails to connect me. Try posting on their forum maybe
>>
>>148519547
From what I understand, it only did two things:
- sirens don't teleport
- nobody teleports if there are under 12 zeds left

For me that changed pretty much nothing. It's not so much an issue of teleporting but spawning. Doesn't matter if ZEDs teleport or not when you have >200 ZEDs in the queue that will happen to spawn behind doors/pillars/corners and embush you in ridiculous ways. The solution to this, in my opinion is to stop this ridiculous idea of "all the map is a giant spawn point" and go back to having a few spawn points outside the map channeling the ZEDs in.

The real problem is NOT fixed. It's still near impossible to kite on HoE where the spawn rate is virtually constant.
>>
why are we still here
>>
>>148524542

FOR THE LIVESTREAM SOON COMRADE
>>
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>>148520916
This guys got the right idea, levels just happen and after a few games you'll be hitting that block of level 5, 10, 15, etc. skills a lot quicker than anticipated.
Saying that though I was playing a game a while back just after SS was released and flicking through what I want to play dependign what the team had, some guy said I was a booster. I said "what" and he said I had everything above level 20 and a few 25's barring SS which was at a measly 7 and only had like 300 hours. This shits nowhere near as bad as it was in KF1 so I don't get why people think you need over 100 hours invested just to get one level 25.
>>
Why don't we just make an actual /stayingtuned/ general? Invite some other generals who are only born to suffer at their developer's hands.
>>
>>148528661
yes of course, /vg/ definitely needs a non-descript shitposting, animeposting, waifaggotery, shitty healslut memes and boipucci-centric roleplaying general thread, you're right. It's not like this place is for video games or something.
>>
>>148528856
In that case, shut down /kfg/, because it's little else than what you posted.
Either we can condense it all in one thread or we can keep a bunch of separate threads.
>>
>>148528856
Now that sounds like a good general, sign us up
>>
>>148528920
That's simply not true. /kfg/ has a lot of people attempting to steer towards actual discussion of the game, in all of the threads including this one.
But there's also a lot of shitters who are only interested in fitting in by posting stale shit about le golden days /kfg/ and their hilarious, totally orginial healslut meme never seen in any other game community before. And it seems a lot of people only care about the latter and pretend that's all the thread are made of, which turns other people off from posting interesting stuff.

I'm here and in the steam chat only to talk abotu and play the game, and I don't mind too much that "friendships" and internal memes are generated, but it's getting out of hand because you people are fucking addicted to circle-jerking.
>>
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Is it time to be a dumb anime poster, screaming for healslut?
>>
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>>148529224
I think the issue with the former is that we've talked to death about whats what, the mechanics that apply and what is made for what.
It only really gets discussed with purpose if newer players fell into the EA meme like us and want to know how to not gimp a team. All we really do now is just wait for the WWAUT, and even then 80% are jack shit like the most recent one, all that was reported was the lock on time for railgun being a half a second shorter and thats it? At least throw in some other things to get us interested. Guess we'll see what this Q and A has to offer, shame i'll be missing it because of work.
>>
>>148529813
YES!!!!
>>
Latest WWAUT
http://steamcommunity.com/games/232090/announcements/detail/961899992395811755

Live Update
http://steamcommunity.com/games/232090/announcements/detail/961899992398963689

Prepare for the live stream today /kfg/
>>
>>148529964
Yes, that and the size of the community as a whole. /kfg/ has what, maybe 100 regular posters? Reddit might have 200 or so, and the TWI forum honestly look like they have 10 shitters on them at peak times.

Technically there should be a lot to discuss, share ideas and stories, but there's so few people to do so that it's just not happening.

I'm glad we still have people making maps for the game, I wouldn't be surpised if they just stopped.
>>
>>148530364
Unf
>>
>>148530549
muhdick
>>
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>>148531195
>>
>>148526838

Yeah nah that guy was retarded.

I got all my perks to 25 just playing normally.
It takes about 30 hours of gameplay, generally, to get a perk from 0 to 25.

This isn't KF1 where you could play for 1000 hours and still not have every perk at max, it's quick now.
>>
>>148529224

I love memeposts and sweet bois as much as the next hedonist, but I agree that it does get too crazy at times.

But like someone else said, everything that can be discussed has been discussed. I've seen this happen in other Generals too, although it wasn't anime or faggotry, it was even worse, but that isn't the point.
>>
>>148530256

>maybe 100 regular posters?

Honestly it feels like it's me and 10 other posters sometimes.
>>
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>>148533034
Thats pretty much how it is right now, but I guess most posters don't realize we got revived early
>>
The game, and playerbase surrounding it, are dead. RIP, didn't even leave Eternal Access.
>>
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>>148533187

>Eternal Access
>>
>>148533130
We're probably hitting 100 at peak times aren't we?
Only 13 right now but the thread's been non-existent for several days.
>>
>>148533187
>Eternal Access
*slow clap*
>>
livestream when

i need to cum
>>
>>148534090
I came already
>>
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>>148534313
I can make you cum more
>>
>>148532774
I don't get it, you're agreeing with that guy.

No?
>>
Why does Berserker feel like shit now
>>
>>148534661
All the passives you had which gave you the strength you needed are now down to choices, even then they aren't as good as they used to be as passive benefits.
>>
>>148534661
It's ok with the eviscerator.
>>
>>148534661
I've been using the perk that gives 2hp every sec and gives you 4hp per kill, it works until it doesn't anymore, but while it does, it's pretty good.

I'm pretty much always at 100hp but the problem is the tiniest fucking mistake such as having 2 sirens/bloats/husks on you or 6 stalkers/gorefast/crawler for more than a second is pretty much insta-kill even with the resistance perks. I just die immediately, medic or no medic, the hp goes down incredibly fast and there's no way to do anything about it.

I'm guessing this isn't so bad if you play easier difficulties like hard or sui, since the hp regen stays the same but enemy damage decreases.

I'm just experimenting for now, I'll try the tank perks later on.
>>
>>148534535

Uh... what?

Wasn't that guy accusing you of boosting because you had every perk in the 20s at 300 hours?

I say that's perfectly normal.
Didn't that guy imply that you should've had heaps more hours to reach that many levels?
If so, he was a retard.
>>
>>148516054
I used this method to up my sharp to level 15 instantly. It can also do lvl 25 instantly if you want.

https://www.youtube.com/watch?v=yk3Di9igkec&t=0s
>>
>>148539724
>that background
>that fuzzy ass music
baka
>>
Anyone else hate Killing Floor 2's sci fi aesthetic?
Its not grindhouse at all.
>>
Heads up, the livestream should be 3 or 4 EST
>>
>>148539624
We all got confused by the use of "that guy". Or maybe just me, and that guy.
>>
>>148541370
I don't hate it. It's different, yes.
Do I wish it was more like KF1? A bit, yes.
>>
>>148541370
I hate it. The fleshpounds look like shit, the scrakes look like shit, the sounds are weak, the gun sounds are weak, medic's entire weaponry exists. Where's my bleak foggy apocalypse, twi?
>>
>>148543852
Its in KF1, check it out!
>>
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All these littles wankers waiting for the return of the old overpowered zerker always made laugh.
I mean, zerker is still a very powerful class but now, you must know who to use it if you want to survive, it's not just a brainless perk.

I survived a lot of 6 players suicidal/HoE 9th/10th waves with the "light build" (right skills) and Pulverizer and except Scrake and Husk, there was no problem. Just have one decent medic in the team and it's easy to tank even the biggest ZEDs (bosses on the other hand LoL, better run).
>>
Ana think she slick....
>>
Did I miss the livestream?
>>
>>148545217
Yeah, I gotta agree.

Although it was fun, Zerker was kind of the 'easy' perk that I picked when I didn't feel like putting any effort in.
>>
>We're back
Brace for disappointment during the stream lads

>>148546592
It's in like 3-4 hours
>>
>>148548287
Do they still wipe on stream?
>>
>>148550187
Probably will again
>>
Wow, there's a thread up.
We're gonna die again after livestream right?
>>
Are the supplier perk worth using?
>>
>>148552990
yeah it's all Support is good for
>>
Going to make some custom soundtrack files to bump the thread until livestream time
Any requests? or else I'll just make some Va-11 Hall-A files
>>
>>15445504
what a beauty
>>
>>148554184
How do I watch the stream? TWI website doesn't seem to mention it.
>>
>>148557703
twitch tv/tripwireinteractive tune in here
>>
>>148552834
Of course, it's tradition to whine for an hour and then die
>>
Who's ready for more news on VR and versus mode updates?!
>>
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>>148552990
>use the extra ammo perk for support
>expensive as fuck to fill it all up
>still run out of ammo on all 3 of my shotguns before the end of a boss fight or wave
>>
When's the livestream?
>>
>>148563703
tv/tripwireinteractive

a few more minutes
>>
>>148563754
>That scrake
Cute
>>
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Rev up those bingo cards, bois.
>>
IT'S HAPPENING
>>
>>148564172
>John Gibson wears a christian metal T-Shirt
Why are you giving us 2 free spaces anon
>>
>>148564458
Aw, it was close
>>
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PSA

PLEASE STOP USING OFF PERK WEAPONS ASIDE FROM THE MEDIC PISTOL

ANYTHING ELSE AND YOU'RE LITERALLY HURTING YOUR TEAM

IT DOESN'T MAKE YOU LOOK COOL OR "L33T"

YOU JUST LOOK LIKE AN ASSHOLE WHO HAS NO IDEA WHAT HE/SHE'S DOING

THANK YOU
>>
>>148564827
(unless you're below level 5)
>>
tripwire's making me feel like an asshole right now

their balance philosophy is still shit tho
>>
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>that "EA done right" damage control
>>
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>>148565483
APOLOGIZE
>>
I forgot the stream
did I miss anything?
>>
>>148565570
NEVER
>>
>PvP population has doubled since last update

Whoah it went from 14 players to 28
>>
>>148565870
It just started
>>
>>148565870
no it's still live
>>
HE'S BACK
>>
I did have a suspicion that the people getting banned in the forum were probably just being salty because they got banned for spamming "NIGGER" into the forums
>>
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>>
>Cardboard armor
I dig it
>>
dem awkward hand movements
>>
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HE'S BACK BABY

WILKES HAS BEEN BROUGHT BACK
>>
are they answering questions from the chat or somewhere else?
>>
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I'M BACK!
>>
>>148566243
>Believing Gibson
>>
>5 minutes on bitching about their playerbase
>10 on DLC cosmetics
>nothing on the actual game yet
>>
OFFICIAL Q AND A THEME

https://www.youtube.com/watch?v=iC65ufGUvKM
https://www.youtube.com/watch?v=iC65ufGUvKM
https://www.youtube.com/watch?v=iC65ufGUvKM
>>
>that voice crack
>>
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>support like RO2 and Rising Storm
>>
Why do they keep saying creatures instead of zeds?
Pets confirmed
>>
SWAT
>>
SWAT Confirmed
>>
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>>
I wonder if swat is going to be other trash clearer, it looks like it
>>
so... no martial artist?
>>
>Martial artist isn't what people think it is
The feck could it be then?
>>
>STAY TUNED
>>
>>148567739
Probably just saying that so they don't have to say "yes, it's exactly what everyone expected"
>>
How long does this last?
>>
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blocking and evading
>>
>Crawlers and Stalkers evading

As if I didn't hate them enough already god dammit
>>
They listened. We're getting animation and behaviour subtleties to supplement the resistance system.
>>
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close
>>
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>>148568057
>>
>>148568238
Didn't he said SWAT and MA would be out by
full release
>>
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TWI devs can beat Hard together "most of the time"
>>
>>148568238
MA and SWAT ones are wrong and MA won't be the perk.
>>
Which fat guy is THE fat guy?
>>
I feel bad for them... Gambatte, TWI!
>>
>>148567739
*teleports behind you*
psssh.. nothin personnel.. zed..
*unzips katana*
*slashes fleshpound into 23 pieces in zed time*
heh...too..easy...
*places votekick on berserk*
never...steal..my..kills.......kid
*goes solo rampage*
*dies*
wow what a shit team
*rants on kf2 forum about team being full of retards amd zeds being too op*
*gets banned*
*posts anime on /kfg/*
>>
guy just wanted to show off the girl
>>
>Gibson showing off his wallpaper and spilling his spaghetti
>>
>>148568614
Yoshiro is not there
>>
More games need to use VGS system that Hi-Rez uses for SMITE and Tribes instead of this shitty voice wheel.

That works great on both console and PC.
>>
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W E S T L O N D O N
>>
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>No Crawlers on walls
>>
>>148568238
Nuked mentioned
>>
>>148564458
That along with "stay tuned" are all free spaces.
>>
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>>148567609

>SWAT
MY DICK IS FUCKING DIAMONDS
I DON'T CARE IF IT'S A BETTER/WORSE/SIDEGRADED COMMANDO, I WANT IT ANYWAY
>>
The fuck is server takeover. Why not set a password to your server?
>>
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well I guess that's that
RIP KF2
>>
MAKE IT RAIN BOYS
>>
Fuck, I missed the whole stream.
When will it be uploaded to youtube?
>>
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>>148564172
>>
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>custom dash emotes
>>
That taunt shit is actually really cringeworthy in most games, but with the animations and tone of KF2 I think it's pretty good.
>>
>>148570205
Just add the money-related taunts and it's all good
>>
>>148570141
you missed nothing other than the MP5 and the zed evasion/blocking
>>
>>148570205
>>148570245
>Implying they won't make you pay for them
I can see it now "Doshmote crates"
>>
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all in all pretty good
>>
>>148570279
But the MP5 is exactly what I want to see.
>>
>>148570418
They showed someone clearing trash with it on normal
Looks like a slightly more powerful Med SMG
>>
>>148570504
I don't want it described to me, I want to see and hear it.
>>
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>>148564172
Inevitable death on post-stream gameplay
Surprisingly wasn't 'bad' enough for bingo.
>>
>>148545217
>(bosses on the other hand LoL, better run).
just switch to the tanky skills for bosses then
>>
>>148570564
"Visible regret" was in stream
>>
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>Tripwire announce a stream
>Haha oh boy this is going to be a riot. Let's see how bad they fuck up

>Address nearly every major issue in the game
>Speak about what they currently working on and what they plan to do in future
>Apologise for things like resistances
>Answer questions from the community that they previously avoided
>Announce new perks
>Show footage of new zed behaviors, perks and weapons
>Confirm new boss
>Announce Wilkes costume and R-1OH9 costume
>Generally being nice dudes, just being casual and a bit funny
>Those stupid fucking dosh emotes that are going to get spammed during trader time, on top of stupid places and in combat
>mfw
>>
>>148570564
>>148570630
and Brood was in the Twitch chat, if that counts
>>
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>>148570712
This
I liked it

I know they'll fuck it all up somehow again
>>
Blocking and evading mechanic is good stuff. The guy's explanation as to how SWAT is different from Commando did not convince me in the slightest. Too bad about the crawlers never going to walk on walls but it's a good thing that they stop wasting time on it at some point. Taunts are shit but the video they showed was funny and made me want them.

Pretty good stuff all in all.

>>148570564
"technical difficulties", the guy lost his mic for a moment.
>>
>>148570205
How are they even going to work if you just shit money out of your body? It doesn't even make sense since half of them are you throwing them in one big burst. And then you an also jump while throwing dosh which will make the animations even dumber.
>>
>>148570712
>R-1OH9 costume

I wonder if someone on the team is a timesplitters fan, I know TS gets lots of love on /v/ but it seems like a niche game outside of 4chan
>>
>>148570938
Jesus christ why would you care about this kind of details. It's just for shit, giggles and getting killed in stupid ways.
>>
>>148570712
>they finally read the question I asked in chat for like half an hour
>they ignore the part about mutator menu and finishing mod tools and only address listen servers
>>
>>148571034
nah, I've seen a lot of praise for Timesplitters on Reddit too
>>
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>>148570630
He laughed along to it; I wouldn't consider it as a face of regret.
>>148570873
I took it as their broadcast fucking up again (which surprisingly went without issue), but that's fair enough.

>>148570757
Nice. Didn't read chat, I didn't even think about that. Bingo.
>>
Finished stream for those who missed it: tv/tripwireinteractive/v/78228401
>>
>>148570712
Yeah I agree, I almost have my hope restored for KF2 but talk is cheap. We'll have to see how they actually implement everything later on, but I will definitely be paying more attention than I used to.
>>
munk is our only hope of kf2 ever being good again
>>
they're live again
>>
The fuck, the stream is alive again they're playing a game. This happen usually?
>>
>>148573136
they said they'd be playing afterwards
>>
>Level 0 SS joins a server on hard
>He begs for dosh so he can get a M14 and Xbox
>I give him the money
>When the wave ends, he only have 12 kills
>He begs for more money so he can get a Railgun

Why are people doing this?
>>
>huge capacity server
bin it
>>
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http://i.4cdn.org/wsg/1468619389510.webm
>>
>>148570712

The update sounds good but TWI can and will fuck it up horribly.
>>
>>148573904
>54 rounds of 9mm
what did they mean by this?
>>
>>148573904
Do smg's actually have 50+ rounds in their magazines?
>>
>>148570712
t. Yoshiro
>>
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>>148574165
irl?
A few, like PPSh and KP-31 have drums
Largest MP5 mag I've seen was 40, and was garbage. Didn't feed well at all
>>
>>148574165
>>148574110
Who cares? You can already have 40 rounds in the SCAR.
>>
>>148513223
why is this game so dead.
I stop playing kf for two years and come back to see a hundred servers, with no-one in them.
And the ones with people take 15 minutes to load because of all the mods and then they're full of role-playing autists who scream when you pick up dropped guns
>>
guys turkey is being coup d'etat'd
who gives a fuck about kf2
>>
>>148575413
KF1 was killed by KF2 and KF2 was killed by Tripwire
>>
>>148575864
>muslim country

who gives a fuck baout that? the whole region is a shithole and should've been avoided like a low-income neighborhood.
>>
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Re-sized and upped the bitrate for better quality
>>
>>148577363
It's just going to make every big zed a magdump fest now. It's going to make more people leave.
>>
>>148577363
I dig the new running animations and the crawlers dodging shit, not the blocking
It's already annoying on Fleshpounds
>>
>>148577363
oh god
those skittering crawlers are freaky

i love it
>>
>>148576091
>"asdwdasdsdasaaaasdasda"
>KF1 was killed by KF2
>KF2 was killed by Tripwire
>>
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>Page 9
That didn't take too long.
>>
>>148566243

I was around at the time.
He's half right.
A lot of people got banned for being too "problematic" for Yoshiro.
A lot of other people were legit retards spamming the same shit, like Bigguns.
>>
>>148567296
i want another animal zed, crawlers barely count
>>
>>148578108
it doesn't seem so bad, at long as you can aim then you can still head shot it while it's blocking

they should make scrakes less tanky though
>>
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>>148577363

>Blocks damage to the head
>Coffee tabled sized forehead is still easily visible
>>
>>148566345
>>148566396
>>148566475
I MISSED THE STREAM BUT MY MAIN FUCKING MAIN WILKES IS COMING BACK?
HOOOOOLY SHIIIIIIIT
>>
>>148582464
It's not actually Wilkes
It's an alt costume for all characters.
>>
>>148582464
only in spirit
it's a free outfit for anyone who owns early access to put on any character
>>
>>148577363
Link video to the full stream?
>>
>>148582591
>>148582642
In practice it doesn't matter. I can't remember if Wilkes had MaleVoice1 or MaleVoice2 but you can just equip it with Classic Briar or Classic Masterson respectively and you have the same character, more or less.

>>148582661
See >>148571835
>>
>all class costumes

what the fuck is the point of different characters then? Why not just have some kind of avatar system or character creation where you choose from a set of voices?
>>
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>>148582591
>>148582642
>>148582709
I don't think you realize that that just makes it even better to me, I don't have to worry about them potentially fucking up the character's personality and making awful lines. I was just playing KF1 the other day as well, Wilkes has Classic Masterson's voice. RIP the outrageous cosmetic setup on my Masterson
>>
>>148582931
But they don't have enough time/resources/money!
>>
>>148583073
>>148582709
Finally I can play as Classic Masterson without the awful first person gloves.
>>
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I hope in future balance patches they revert some of the shit they did to Sharp.
The class is still plenty effective but its kind of boring to just ignore the crossbow and M14 altogether and just hold on to my LAR until I can get Rail Gun.
>>
>>148584421
If they revert Sharpshooter to actually having options its gonna be a while from now.
The only time they've reverted on a change quickly was the dosh changes and even that wasn't a full backpedal.
>>
Anyone else feel kind of bad for believing the lies of retarded shitposters who have no actual interaction with the developers?
>>
>>148584421
>The class is still plenty effective but its kind of boring to just ignore the crossbow and M14 altogether and just hold on to my LAR until I can get Rail Gun.
this is pretty much why I don't play the game as often anymore, it's bad enough that you only have 4 options but when 2 of those 4 don't have a good use then it makes the perk feel repetitive
>>
>>148585685
such as?
>>
>>148585820
>resistances added because of pvp mode
>developers took a ship vacation instead of working on the game
>>
>>148586015
those are both true, though
>>
>>148586410
their QnA stream says otherwise
>>
>>148586593
They were using the cruise they went on to attract employees not long ago.
>>
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>>148513223

Basic Summary for late-comers:

>Early Access (Launch) Done Right ;^)
>Full Release WILL be in 2016 ;^)

>Agent Wilkes Armour Set coming FOR FREE, can be used on any character, but ONLY for Early Access buyers
>Cardboard Knight Set coming as well
>Currently no plans for crossovers with other games
>In-game store has been good, fortnightly item rotation for sale will be permanent feature
>Less headband drops
>Item bundles being considered
>Gibson looking like he wants to throw up during the entire Zedconomy segment

>Post-release KF2 will get support like KF1
>Maps will always be free, as will new zeds, don't want to split the playerbase
>Cosmetics that provide gameplay buffs are not being considered
>KF2 hoped to have at least as long a life as KF1

>Full release will have 10 perks, allegedly
>MP5 weapon confirmed
>SWAT will have high mobility in ADS, Advanced Armour (As long speculated, derived from KF1 Medic), high fire rate, can slow Zeds
>10th Perk will be announced in next couple of weeks, "not what you are expecting" (Literally STAY TUNED - Gibson 2016)
>Reforms planned for Support, Firebug and Medic
>SO SORRY for Resistances
>Sui/HOE big guys will protect their heads, some trash will be more evasive
>AI Super-Clot can spawn in and rage trash

>John Gibson shows off his 10/10 GF, and basically, you're fucking retarded
>New official maps coming, looking for best community maps to add
>Crawler wall-walking not happening
>Mrs Foster, Chickenator, not planned for EA release, Stay Tuned
>Seasonal events will be back
>New dialogue wheel options may happen in distant future
>Custom music not until post-release
>Server takeover feature, "like a listen server"
>Third Boss confirmed to exist, but no details atm
>At 1:32:10, RARE ALAN WEBM PLEASE

Apart from the SO SORRYs about community relations stuff, I think it was pretty good, very informative.

Now let's see if the actual update walks the walk.
>>
why is kfg still alive? I thought we all wanted it to be dead
>>
>>148588193
Read the thread and find out, we let it die until we had something to discuss.
>>
>>148588193
>>148587821
>>
>>148588324
>>148588324
>>148587821
so you guys are telling me they will release 2 more perks and some content like map THIS YEAR?
>>
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>>148588531
The hour is upon us.
>>
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>play demo
>random bug where stuff doesn't go boom
>every single time you need your shit to actually explode shit gets bugged
I can't take it anymore
>>
>>148588531
Seeing as how one update had them add both the firebug and demolitions, and SWAT is already in a playable state, I'd say they're probably already almost done with SWAT and will have the last perk done in time but just don't want to say anything yet.
>>
>>148587821
Show me gibson's 10/10 gf. I refuse to believe they did something like that on stream.
>>
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>>148587821
I bought in to KF2 during the summer sale, and have had a decent time so far, but I wish they elaborated on the two existing community maps integrated to the game, and why they play so much worse compared to the top maps in the workshop.
Nuked, Infernal Realm, Deadline, Deadshore, etc are all better than HostileGrounds, and containment station was alright
>>
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>>148589970
(cont'd) and desu, I preferred every other grindhouse runnerup, including Death Sentence. It's not the assets that bothered me with HG, but the layout is so bland.
>>
>>148589873
here >>148569132
>>
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>>148589970
I have no clue why they added the 2 maps they did. They both feel unoriginal and like just an extension of already existing maps. Like, I could imagine that one street level that was added being a part of Burning Paris.

There were definitely much better and more unique options. I especially likedInfernal Realm because the idea of fighting in hell was awesome and a nice unrealistic twist from all the normal locations in the game.

I still am waiting for somebody to make a level with a dojo aesthetic like in Shadow Warrior. This level would fit great in KF2 and would be a breath of fresh air from the the "holy fuck I can't see anything" maps we have now. Of course, it would have to be remade from scratch instead of ported from the game so it could have a chance to be an official map.
>>
>>148589970
>containment station was alright
this is my least favorite official map by far. Very narrow and it's all flat ground.
>>
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>>148590484
>>
>>148590638
Looking back at shadow warrior pictures, it has some cool environments. Anyone know if the maps in this could somehow be ported to KF2? I don't know what engine the game runs on.
>>
>>148590484
Thankfully Infernal Realm won "Wave 2", but I just thought the layout of HG was rather bland. The top and bottom halves felt almost entirely disconnected in a way I can't describe, and most of the entire map lanes were roughly the same width
>>
Favorite setups?
>>
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>>148592602
Closest thing I can get to KF1's Herman
>>
>>148593180
Patrician taste. I went for a slightly nu-Wolfenstein style
>>
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>>148592602
Probably this.
>>
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>>148592602
>>
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>>148592602

How can any other character even compete?
>>
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>>148592602
>>
nuked is way better than both of the trash maps they added now.
>>
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>>148592602
>>
>>148589970

Containment Station is just Corridors: The Map.
>>
>>148595141
>Run away from a group of Zeds
>Get a million more around the corner
>And 3 Sirens teleported behind you too
Fuck that map
>>
>>148595515
Sirens can't teleport anymore though
>>
>>148595764
I know, but all that happened before they disabled it and it was fucking hell
>>
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>>148592602
Out of them all, Scully will always be the best.
>>
>>148595764

That was at launch.
It's much better to play on now, but during those first two weeks it was

>Zeds teleport around every corner
>Zeds knock you back into every wall
>95% of the map is a thin corridor so naturally this quickly becomes very irritating
>>
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I'm glad /staying tuned general/ is back.
Missed the stream, but what i'm reading looks good. SWAT sounds like an interesting perk, but the skills and abilities better make up for being a close range commando.
Quite a few good things looking like they'll happen, but I guess it just depends on whether they can actually do what they say they want to.
>>
where can I watch the swat gameplay?
>>
>>148573904
>>148598330
>>
>still no video up on youtube of the stream

lazy fucks
>>
>>148598514
Just watch the Twitch VOD
>>
>>148573904
>swat
>high mobility
I expected a tank with riot shields n shietz
>>
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>>148573904
>all that reserve ammo
>>
>>148599118
commando status: BTFO
This nigga looks like an enhanced commando.
>>
>>148514142
that image

how?
>>
>>148599193
he'll probbaly do shit damage or not as much to heads or something.
>>
>>148599653
>being this new
>>
>>148599653
how new
>>
>>148587821
>Crawler wall-walking not happening
Did they say why? da fuq
>>
>>148600074
basically "it was too hard, we were wasting irresponsible amounts of time on it and it barely worked, so sorry"
>>
>>148600046
>>148600047
i've been lurking and lightweight shitposting /b/ since 2004 and i've never seen that before :^(
>>
fleshpound
with siren backpack
>>
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>>148599653
>>
>>148598742
>falling for the riot shield meme
>>
>>148585685
>It takes the Devs more than half a year to finally cook up an answer and respond to these claims
>Guiz all the Devs do is tell the truth
You're not fooling us Ramm
>>
>>148590790
it's apparently on the "road hog engine", which is their own engine for their games, so pretty much no. also it's an entirely linear game, so most of the levels would make for pretty unplayable kf2 maps without being heavily redesigned.
>>
what's the deal with zerkers using the evi? and whats the deal with so many pugs going wrong on hard?
>>
Goodnight /kfg/
>>
When can we mod Sirens to replace all of their screams with FLOOOOOOOOOOOOOOOOOOOOOOOOOOOOR?
>>
>>148608228
Now
I'll even tell you how to do it if you want, but I'm done with that shit
>>
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>>148569132
>>148587821
>>John Gibson shows off his 10/10 GF, and basically, you're fucking retarded
>>
I want to rub my erect penis against a Clot's abs until I cum!
>>
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so I havent bought kf2

but is it true they went full Riot Games on balancing?
>>
>>148569132
>>148609616
>that thing
>10/10
you guys mean like a zed that spawn during wave 10?
>>
Healmemes tight boipucci
>>
I have 2 questions

Are resistances entirely gone?

Is Zerk still shit?
>>
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>>148587821
>can be used on any character, but ONLY for Early Access buyers

They're not even making a new character?

YOU FUCKING CUNTS SAID YOU WERE BRINGING BACK OLD FAVOURITES, AND INSTEAD YOU WASTED YOUR TIME ON FUCKING RAE WHEN YOU COULD'VE MADE WILKES
>>
>>148610614
Essentially, yes. Technically, no.
It's almost entirely unnoticeable, save for assault rifles doing extra damage against clots/stalkers, and the microwave gun doing less against trash but more against anything larger than a gorefast.
Everything else just does normal damage or something unnoticeable like x0.9 or x0.85
You can check the spreadsheet for more specifics
(i just remembered that bloats and husks are a bit tougher across the board)

It's not the indestructible easymode class it used to be, but it's still pretty playable.
It's still distinctly less powerful than it used to be, though.

>>148609938
eh
nerfings going to happen if perks are too easy to play

zerker was just kind of the perk you played as when you didn't want to put that much effort in. . I would still rather it be at least a /little bit/ stronger than it is now, though.
>>
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>>148611005
Wilkes was a meme anyway being a darth vader cosplayer, Rae is far better and increases diversity.
>>
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>>148611457
You're taking the memes too far
>>
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>>148611457
GIBSOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOON
>>
>>148610614
>Are resistances entirely gone?
>6p hoe scrake took 24 scar headshots with autofire
>now it takes 30 scar headshots with hollow point rounds (which is supposed to add +5% more damage so why would it take more headshots?)
They did lower sc and fp total hp but the resistances that are still in-game give the zeds higher effective-hp.
>Is Zerk still shit?
He's a slightly better version of the EA release zerk if you pick the damage and movement speed skills, more of a glass cannon so you gotta be careful and plan your parries or block.
Eviscerator isn't bad but you're risking running out of ammo, then you're stuck with a slow, oversized knife.
>>
John Gibson really saved Killing Floor 2 with his leadership, good looks and amazing taste in metal, wouldn't you agree Tripwire general?
>>
>>148611861
This is Killing Floor General
>>
>>148611903
Quiet kid or we-- THEY will take away your game copy
>>
I can't wait to run around in a cardboard suit for the giggles
>>
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>take a well liked character
>turn him into nothing more than a costume

Wow it's literally fucking nothing. They could have taken modern Masterson and Briars out and instead have made Wilkes from the start like the original trailers showed and nobody would have minded because nobody uses the shit versions of Briars and Masterson anyway.
>>
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>>148612962
>>turn him into nothing more than a costume
>implying every character in KF1 wasn't a costume since they had 3 voice actors
>implying character bios matter
>implying they didn't make a chickenator costume
>implying they didn't make a boob cosmetic to make Mr. Foster into Mrs. Foster then just changed the pitch of Mr. Foster's VA to sound feminine.
>implying they wanted to rehash old characters when they could be implementing more diverse characters like Ana and Rae.
>>
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>>148614078
>implying gibson has that much hair
>>
>>148612962
>well liked character
>nothing more than a costume

he already /was/ nothing more than a costume
>>
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>>148614338
Fuck off Yoshiro he had a story behind him which made him more than a costume, why do you think people liked Anderson and Scully despite them sounding exactly like everyone else?

Because they were interesting characters, SOMETHING TW CAN'T SEEM TO WRITE FOR SHIT ANYMORE!
>>
>>148614471
It was like 5 lines of shitty text that was pretty much the same as every other character

They liked them because they had slightly cooler outfits and hands than the other characters.
>>
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>>148614471
>costume + bio + generic voice #1 = "interesting characters"
>>
>>148614617
I said despite the voices all being the same you dumb fuck.
>>
>>148612962

>Davinfags had to accept that the character would live on only through an existing character with cosmetics
>Wilkesfags somehow didn't see the writing on the wall
>>
>>148615071
Well it's pretty autistic to think that a costume and bio can be anything more than a costume and bio.
Why else would they include cosmetics/costumes from KF1 as drops/in-game purchases?
If you really want to play as your favorite character just play as Classic Briar/Masterson and put the cosmetics on and it's exactly the same.
>>
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>>148615257
No it's fucking not!

They've put in the effort to make entirely unique characters which are shit anyway have unique lines and models yet the characters that people liked get shafted in favour of "Not like the other X" #24?

Fuck right off.
>>
>>148615419

I don't mind Ana as a token special snowflake, but Rae is just a terrible character in design and background story. Rockabilly is fucking lame and her backstory is literally "FUCKING NORMIES WON'T LET ME BE WHO I REALLY AM REEEEEEEEEEEEEEEEEEEEEEEEEEEEEE".
>>
>>148615419
Then go back to KF1 retard.
>>
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>people in this thread are defending Tripwire's laziness

You gormless tossers.
>>
>>148616021

Oh get on with it plod.
>>
>>148616021
>Entire body is covered with gear.
>Could just put the helmet and mask on Classic Masterson.
What's you're point?
>>
>>148616314
Everyone is now defending TW taking shortcuts on characters when they decided to make unique voices anyway.

They made brand new versions of Briars and Masterson that nobody uses so "But nobody will use this character" is no excuse for this.
>>
>>148616235
Knob off you tosspot.
>>
>>148616696
nigga

are you pretending to get mad over something insignificant on purpose or..?
>>
>>148616891
>taking a character from the first game and turning him into a simple cosmetic is fine
>when they wasted time on new Briars/Masterson and Rae who nobody uses anyway

No it's not insignificant, fuck your shitty new characters that have nothing interesting about them give me back the old characters that were fine then and gold now in comparison to the new.
>>
>>148616696
>>148617308
How does new Briar/Masterson have anything to do with them taking 'shortcuts' and the zedconomy/trading floor system?
Classic characters are for people who own KF1.
>>when they wasted time on new Briars/Masterson and Rae who nobody uses anyway
(You) ≠ The entire player base and KF1 ≠ KF2 so stop it.
Play KF1 because it's clear you have your nostalgia-googles on.
>>
>>148584421
>the class is still powerful but it's shit to ignore xbow and m14 and only use the railgun
You're a blistering retard, I think that's your problem. Only shitters whine about the SS nerf, we established that already.
>>
>>148600074
They explained a little bit in details. They had problems with pathing first but the big issue is that the walls in KF2 are too detailed, there's too much geometry to deal with and that makes it too hard.
They said if the walls were flat like in quake it would be easy.
>>
>>148604343
The eviscerator isn't too bad with the nerfed Zerk now; It's a legit way to deal with scrakes compared to the shitty damage you do with zwei/pulv.
>>
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>>148619169
>in order to make people pick the eviscerator they nerfed everything else to shit instead of actually making it good

Thank you based Tripwire.
>>
>>148619409
What would make the evis good besides being able to 1 shot scrakes and 2 shot fleshpounds like the railgun?
If it had unlimited gas it would actually be worth it's price and weight for not being able to carry other heavy weapons, but people would call it OP because balance is more important than fun to them.
>>
>>148619521
More gas is all it really needs.

Also fuck faggots calling weapons OP on the forums, it doesn't matter if something's OP in a PvE game you retards.
>>
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Every single time this is what I find when I want to play the game.

Where are the fucking good servers reeeee
>>
>>148619674
>No Custom Servers checked
>Still leaves ranked games with custom maps
No Custom Maps option when?
Even if a server has good custom maps people usually pick the same shit arena maps like defence_thyself and cube because it's the only custom maps they can actually beat on HoE.
>>
>>148616884

Wayne Rooney's smarter than you.
>>
>>148619632
But its ruining MY fun when others uee it
>>
>>148620195
Then go kill zeds somewhere else faggot, why are you around when there's already a zerker there?

God I wish I could tell faggots on the forums that without having to make an account.
>>
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>>148620195
>>
>>148620272
>>148620308
I'm just memeing lads, the OP weapons are the only ones with a kick to them and feel powerful anymore
>>
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>EMP scrakes
>firebug runs up with the flamethrower
>>
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>>148608669

Teach me your ways Mister.
I want to attempt this.
>>
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>Agent Wilkes isn't even a character now he's just a costume
>a costume that people who don't buy into EA can't get

Wow TW way be lazy shits and flip off your potential costumers at the same time.
>>
>>148621970
But now anyone can be epic suit man!
>>
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>>148622106
Except for everyone who liked kf1 and was waiting for kf2 to leave EA.

Fuck you TW you could have made Wilkes instead of le wacky rockabilly chick. you already have the fucking suit modelled just record some lines and muffle them you lazy shits.
>>
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>>148621970
Now you suffer with me.
>>
>>148622258
>implying the people who didn't buy the game in ea are true fans
>implying they are worthy of playing as wilkes after such fickle behaviour
no famalamalam
i will personally laugh when the tears appear on the forums from people who waited
>>
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>>148622491
I've always suffered with Davinfags.

Mrs. Fosterfags and Chickenatorfags are all but confirmed to not suffer much longer.
>>
>>148622258
>>148621970
>>148617308
>>148616696
>>148614471
>>148612962
calm down
>>
>>148622693
Don't worry, Ms. Clamley will return as the Matriarch.
>>
I always told her, I'd make something of myself. And she never listened.
>>
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>>148622748
Don't...
>>
>>148622819
Screencap it and prove me wrong in a few months.
>>
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>>148622742
Make me I'm completely justified in my anger.
>>
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PUT ANDERSON BACK IN THE FUCKING GAME ALREADY
>>
>>148622748
she's already been cloned and turned into a zed though.
she's the biological basis for the stalker, much as kevin's dead son was the alpha clot basis and his dead wife was the siren.
>>
Rest in peace, Cameron poster.
>>
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>just finished the stream
>dosh emotes

Bitc h hwat thc fuc?
>>
>>148577363
FUCK
>>
>>148621970
Because the first game never featured characters you could only get for a limited time and paying money.
>>
>>148578108
Railgun still 1hit kills
You should never be shooting a big guy unless its ztime or you can land headshots.
>>
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>>148619521
Well, for some people a challenge is fun. You don't seem to be that kind of a person.
>>
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>>148587821
>cardbord suit
>not a crossover item
Time
2
Split
>>
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>>148624954
>Cardboard Robot =/= Cardboard Knight
>>
>>148619521
Make it a smaller, faster, ricocheting saw gun alternative to the nailgun

Its too fucking big and nailgun/mallet is more effective in every scenario.
>>
>>148624916
>challenge is fun
>spamming AA12 and M14 while a demo blows everything up is a challenge
lol?
>>
>>148624916
>challenge is fun
>i use crosshair and spam heavy weaponry at everything until it dies
i hope you're not serious
>>
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post yfw mrs foster turns out to be an outfit kit for Ana
>>
>>148624916
shut up white bitch
>>
KF1>KF2
>>
>>148624916
haters gon hate
support master race
>>
>>148630678
t. ana support player
>>
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It's going to be crap, right?
>>
>>148631967
What's this?
>>
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>>148631967
>>
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>>148626365
>>148626563
>>148627998
support is literally shit
>>
>>148632626

Too late Anon.
You have been outed for the faggot you are.
>>
>>148632626
>Ana
she slicc...
>>
>>148632626
>1 AA12 mag decaps a 6man hoe fp
>3 bash + altfires with a DBS decaps a scrake
Too bad sharp can 1shot scrakes at 3+ stacks
>>
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Missed the stream last night, how bad did it go lads? There a vid on youtube yet?
>>
>>148635358
Read the thread.
>>
>>148635989
Too much work, all I know so far is the shitflinging over Wilkes being scooped out of his shell and being given to everyone.
>>
>>148635358
see >>148587821
>>
>>148636051

Don't act dumb.
>>
>>148637194
fuck off kenny
>>
>>148637307
Nobody remembers Kenny, dumbass.
>>
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>>148627760
>>
We feel your pain, wilkesfags.
t. aldridgecuck
>>
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>>148627760
YOU'VE GIVEN UP ON CRAWLERS CRAWLING ON WALLS
YOU'VE GIVEN UP ON CROSSOVER CONTENT AFTER ONLY TWO TRIES
AND YOU'VE GIVEN UP ON MAKING CHARACTERS

WHY DON'T YOU FAT FUCKS GIVE UP ON BREATHING AT THIS POINT SINCE DOING ANY WORK IS SO HARD FOR YOUR STUNTED CHUBBY LITTLE FINGERS?
>>
>>148642981
Hey now, they're trying their hardest to get some quality content for you guys! They just don't want to give you sloppy results.
>>
They will nerf the rpg dud to scrake head. It's way too good and fun.
>>
>>148647293
Good, demo should be for fleshponds, not screaks
>>
>>148621871
I marked out some outdated info. Tripwire uses mostly straight linear attenuations, and proper distances are located under the event properties in the SDK.

I've picked up other tips and tricks since then, but don't really want to write more. If you have questions, post ITT or just message me because I'm on your friends list you avatarfagging weirdo :^)
>>
Animeposters please LEAVE
>>
>medic
>has an anime avatar or is girl
why does this happen every single time?
>>
>>148650082
:3
>>
>>148650082
Doesn't make them look too manly
>>
Get hype for Wilkes suit lads
>>
slav operator when?
>>
>>148654990
I can't wait to put Rae in it
>>
>tfw no rae gf
>>
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>it's a high level guy gets killed on every wave on a hard game episode
level up maps are cancer
>>
>>148657847
*walks away*
>>
So when we getting this Horzine suit?
>>
>hostile grounds
this shit is beyond terrible
>>
>>148667674
Even worse than containment?
>>
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>>148669436
actually I'm not sure what's worse.
Containment is just a poors man biotic lab with even more boring corridors, you can say "it's just a small map", hostile grounds feels like a map made out of legos, differente pieces put together.
>>
>>148670481
forgot to add: nuked is 10 times better than both maps.
>>
>>148670481
Calling it a poor man's Biotics Lab is doing a pretty big disservice to Biotics Lab since at least it had vertical layers. Containment is basically a glorified original Wolfenstein map liberally sprinkled with the worst aspects the Unreal 3 engine has to offer. Namely getting stuck on walls and motherfucking clutter.
>>
>>148667674

Hostile Ground was fine as a custom map to occasionally play, but it's bad as an official map.
>>
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>>
>>148656827
>live in Melbourne
>brother dated rockabilly chick for 2 years
Literally living hell. She was an awful person and everyone I met through her was also a giant douchebag.
>>
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>>148678857

>live in Melbourne

Yeah but why?
>>
>>148649770

That wall of text indicates that I'll be saving this interesting project for a future day when I'm far less busy again. Thanks though, this should be good for when I do get around to it.
I like purple things don't judge me shitlord ~_______~
>>
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Nep nep!
>>
>>148682004
That's not even a Nep you fucker
>>
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>>
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>>148682831
Natsuo is perfect.
>>
>>148682597
Look at this nerd knowing what neps are haha!
>>
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>It's a Blackspawn hijacks a thread and spams the same shit over and over again episode
>>
>>148683692
A what now?
>>
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So I was playing a but of DOOM and I noticed how each demon killing you plays a unique death animation.

The transitions from being killed and moving into the murder animations are surprisingly smooth and don't seem to hinder gameplay.

It's hard to think of other games that pull of a smooth death animation upon being killed. While it's not multiplayer, resident evil 4 comes to mind as a good example.

With that said how do you guys feel about the idea of zeds performing kill animations on players when they kill them? Imagine a scrake lifting a player up on his saw as he cuts through them, or a gorefast slicing the neck of a player who's fallen to their knees.

Killing the zeds could just throw the player into a ragdoll in the way in it does in games like gears 3. Do you think this would be cool in multi? I kind of miss zeds eating the corpses of players in kf1 and wonder why they removed it.

Do you think something like this would even be possible? It seems cool enough that I would even like to try something like this myself
>>
>>148684430
Seems to me this isn't the first time you post this picture, and it's still shit. Get some taste, feet is among the lamest fetishes there is.
>>
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>>148684887
Sorry buddy, I'll be sure to get one of the cool guy fetishes next time I'm born.

If you look real hard you might also notice text next to the anime girl
>>
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>>148685480
>moving on from feet to fat
Learning the alphabet, are you? I won't give a shit about death animations so long as the game remains unsatisfying to play. They're luxury goods, implementing them won't make the game more enjoyable while it's still dull.

But since you like words, here's something suitably basic for you.
>>
>>148684430
how about instead of that we get actual handmade death animations for zeds.

i hate that enemy death animations have been largely outsourced to ragdoll physics because a part of satisfying gunplay is what happens to the enemy when you kill them. they were a reward, especially if there were many of them and you had a favorite that you liked to see.

i was hoping kf2 would do this with how much of a focus there was on animation compared to kf1, but it's almost entirely ragdollized as well.
>>
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Why this game is so dark, I have to use flashlight even on maps like Biolabs
>>
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>>148686648
If you find the current base game dull then why are you here? I know these are purely cosmetic things and just added as some flair to the game. Honestly this kind of thing would make the game more enjoyable for me. I feel like the game could use a lot of cosmetic or "luxury" changes but I know I'm in a minority.

You sound like you have no hope for the game and just want to complain about my lovely images. What would make the game "enjoyable" for you without resorting to hyperbole?
>>
>>148687579
Turning off ambient occlusion helps
>>
Will KF2 have dual-wielding guns?
>>
>>148681150
Born here for starters, but I genuinely like it here. I don't really get all the hate from the rest of the country.
>>
>>148685480
Thicc anime girls are like the 3rd best thing in life.
>>
>>148687975
it has
>>
>>148688758
Just pistols? Any good automatics?
>>
>>148687579

Just turn up your brightness :^)
>>
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Now that the SMG perk is back, can we expect the return of the MAC-10?

Seriously, I NEED this gun to come back, I don't care which perk gets it.
>>
>>148598742
>I expected a tank with riot shields n shietz
SWAT in KF1 custom perk was basically high mobility Commando.

It was a fun perk but nothing extraordinary. Think at a certain level you got different body armor which made you faster but had less armor points.
>>
>>148598742

Actually it was confirmed in the Livestream that SWAT can tank as well, as one of the skills allows for Heavy Armour exclusive to SWAT.

Looks like SWAT really is derived from the old KF1 Medic, who enjoyed Heavy Armour that made tanking much easier.
>>
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>>148687678
Hey, that helped a little bit, thanks.
>>
>>148692048
>>148687579
>master1200
Don't do this to me anon
>>
>>148691445
>>148691750
I expect the SWAT perk as a SMG specialist, but its skill tree will be one-side agile glass cannon, and the other tanky health and armor increase.

I wonder if med-smg will synergize well with SWAT.
>>
>It's not what you are expecting!!!!!!!!!!!!!!

So, this 10th perk.
Let's assume it will still be called Martial Artist:

What are we NOT expecting /kfg/?
>>
>>148692354
Berzerker 2.0?
>>
>>148692147
Someone suggested Perk bonuses applying to weapon types (like Support and Trenchgun) in the forums a while ago and Munk liked the idea, would be nice if they implement it

>>148692354
A fun Perk
>>
>>148692147
It should, it's classed as an SMG in the game's code
>>
is the game ruined by the devs or is it worth buying now
>>
>>148693009
Ask at year's end
>>
>>148693009
we'll see. only very recently have they started to make good choices and actually acknowledge they fucked up. there is hope, but this ride isn't over yet.
>>
>>148693009
There's been a million free weekends, where have you been?
>>
>>148602262
the beginning bit could be a KF2 level since it's one of the only really open parts of the game
>>
>>148611230
zerker took serious skill when parries had to be perfect and had indication that you'd done it right
>>
>>148692354
i think the thing we're expecting is that it's called "martial artist".
i have never been able to find it since, but i swear to fuck very early on (like closed beta era) bill munk was talking in an interview vid or something where he said the reason the katana wasn't a beserker weapon was because it's for a new perk called the "dragon".
I'm also pretty certain that the name "martial artist" came from someone speculating really early on in the forums that that's what the perk was going to be called and everyone else has slowly adopted the name as the assumption for what it's going to be called.
i may be completely wrong though, because i also remember some element of data mining pointing towards the martial artist name, but that could just have been a temporary placeholder based off of the community nickname or something.
>>
>>148693854
>and everyone else has slowly adopted the name as the assumption for what it's going to be called.
well this happened for SWAT when they showed the badges
the martial artist perk badge was just a dragon, i'm pretty sure the MA name actually came from data mining
>>
>>148693854
It's called martial artist in the game files. "Ninja" also comes up occasionally
>>
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>>148692354
>It's not Martial Artist!
>It's Samurai!
>>
>>148693625
if i were to make a map based on shadow warrior i'd probably try to make it half like the ruined town/streets section early on, and half like the cemetery/temple section that comes after that.
too bad no assets like that exist and i'm no good at making my own yet
>>
>>148694693
the streets were still kinda linear so you'd probably have to elaborate on them and remove some of the shit blocking paths
miyazaki's facility might make for an interesting map
just remembered how fucking awful the guns were in shadow warrior, god damn
>>
>>148693741
>tfw 1007 parries are gone forever
it was so much fun. all they had to do was only allow zerker to perform perfect parries and add a simple parry stamina bar to eliminate parrylocking. boom, parries act the exact same without being broken and zerker continues to be strong and satisfying. oh well. support rework when.
>>
>>148695227
or just a cooldown period for the stun, like you can still do perfect parries for the damage reduction but the zed isn't stunned
you could still parrylock shit zeds though
that's really all i wanted since it felt so rewarding doing perfect parries and retaliating
>>
>>148695517
>or just a cooldown period for the stun
as long as there was some sort of bar or number counter that showed you the cooldown. on that subject,
>still no cooldown hud
kf2 has a serious problem of not telling you really crucial shit. this is especially apparent in the perk skills which can be so convoluted and vague that even tripwire can't keep up with their own bullshit. this is why the boss health bars didn't bother me, because i hope they do the same to some other mechanics.
you can't base the depth of your game around these cooldown & cointoss mechanics and then withhold that information from the player. tripwire does baffling shit like continuing to add more visual cues to blatantly obvious shit like hans grenades, but they won't tell you when you can stumble an FP again.
>>
>>148693854
This? https://youtu.be/TkQstOLz83I?t=4m35s
At 4:35
None of the weapon diaries mention the Katana or MA
>>
>>148621871
Hey Aniki, would have time to convert some OST? Killer Instinct to be precise.
>>
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>>148699365

Yeah Probly.
Converting OSTs shouldn't take too long.

But it depends.
I don't play Killer Instinct, so I don't know what you want.

Do you want the whole OST or just a few tracks?
I'll need to know which tracks.
If you want the whole OST, a download link to it would be good.
>>
>>148700095
Why do you keep avatarfagging with this dumb anime slut
>>
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>>148700095
https://mega.nz/#!u0dEQYjA!p54t5KMT4RoWOhSfkSZB6kSdmfIN0ajuvDfMOHKyzXA
You can skip 10. The End.mp3, I forgot to remove it. I'm sure that I'm not the only anon in this general that would love this OST in KF2.
>>
>>148698846
>it's my favourite perk to play in killing floor 2
>perk doesn't exist yet in any way shape or form
what did he mean by this???
>>
>>148701538
they have their own internal version of the game that we don't get, so they've probably had some alpha version of the perk for themselves for a while now
>>
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>>148701287

I like it bitch.
Also, now, to trigger autists.

>>148701354

Alright well I'm relieved that you didn't give me a 40-track discography.
I'm having a listen now and I like the sound of it.

Alright, I'll start working on this today. Just to be clear you want:

>Season 1, #1 - #9, excluding #10
>All of Season 2
>>
Tripwire should allow for player models to be gibbed as well. It would be cool to see a Scrake chop someone in half or grind an ally to bits when spectating.
>>
>>148704470
Post-release content!
>>
>>148704470

NOT ENOUGH TIME
>>
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>>148693249
>only very recently have they started to make good choices
>reducing Wilkes too a cosmetic that people who don't buy into the shit EA will never be able to get
>>
>>148706132
the wilkes suit is our small compensation for surviving the staying tuned hell
casuals that couldn't handle it get nothing
>>
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>>148707027
You're right, it's a small compensation. And it's not worth it at all so why even make it exclusive? This is just fucking over customers for no good reason and I think it's extremely scummy.
>>
>>148706132
i didn't say all of their recent choices have been good. don't get it twisted, i don't trust tripwire whatsoever anymore. i'm still skeptical that this game will even come out this year like they said, and i'm not touching rs2 with a 10 foot pole.

however, they have at least FINALLY started addressing some of the more obviously retarded gameplay mechanics. at this point i just want them to make kf2 fun again and finish it, which seemed like it would never happen until recently.
>>
>>148707217
ok i'll be honest i never gave a fuck about kf1 characters i was just saying that to rustle you
yeah it is scummy but what can we do? you want to try telling all the fanboys that their precious reward for being good slaves should be given for free to anyone? good luck
right now the wilkesfags see two timelines
they get a wilkes skin which their casual friends don't
or it would have been nobody gets anything at all
>>
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>>148707396
I'd rather have nothing than fuck over thousands of people for a shitty skin.
>>
>>148707640
>thousands
at this rate probably more like dozens
>>
>>148706132
>>148707217
>>148707640
im pretty sure it's literally just you and nobody else that is angry about this

you've made so many posts about it with angry pictures of stephen universe characters
calm down lad

Wilkes was hardly a character to begin with - it was a suit and a paragraph.
>>
>>148708323
Alright fine I'll calm down.

But fuck Tripwire.
>>
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>implying I don't want a special badge of honor for being the poor son of a bitch who bought this game day one

I mean, a Wilkes suit is fine and all, but anyone who buys this game now becomes entitled to it.
>>
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>>148708478
not the guy you've been talking to, but i really don't get how you're interpreting the wilkes suit thing negatively. it's clearly just meant to be a thing like, thankyou for supporting the game through early access, here's a cosmetic set so you have the look of a kf1 character (that they probably had no intention of making a unique character for ever since they scrapped the early model), with the idea that you put it on classic briar or masterson and then bam you've basically got the kf1 dude back.
i don't get how this is somehow an attack on you...
are you also one of those people who got idiotically mad over the "free content pack" wording because you chose to interpret that in a warped way where you imagine they're acting all smug about it like "hey here's a free content pack guys, isn't it great that it's FREE?" rather than clearly understanding that they used the word "free" so that they don't get swarmed by idiots saying "is this being charged for?????? how much does it cost???? omfg early access paid dlc content packs fuk u!!!!"
>>
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>>148711887
>rather than clearly understanding that they used the word "free" so that they don't get swarmed by idiots saying "is this being charged for?????? how much does it cost???? omfg early access paid dlc content packs fuk u!!!!"
>>
It's been over a year and there's still no Stalker strip club map.
>>
>>148712579
that's just yoshiro saying that they believe that the price tag was worthy of the original 4 perks and 3 maps that came with the game, because the guy he's quoting is complaining that if for some reason the game never comes out of early access then he'd feel like he's being ripped off.
>>
>>148707640

Well aren't you just a righteous man of the people?
Too bad your individual feelings will not rob many others of that beloved suit.

If you feel so strongly about it, you are free to abstain from using the suit you'll receive, I personally will congratulate you on your outstanding moral courage.
>>
>There will never be a KF2lotto.
>>
>>148707217
It should be in the storoe as a pricey cosmetics, but free for EA players.

Something small that's exclusive to EA players but ont in the store would've made more sense. But I can see plenty of people complaining about not having known about cool trooper armor or not discovering the game during its early access period since Tripwire's not that big.

With TF2, you just got a neat medal that showed when you started playing at.
>>
What skills for demo?
>>
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>>148715972
Good.
>>
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>>148716051
Tf2 gave you the proof of purchase hat for having been someone who actually bought the game and wasn't free to play. the wilkes suit is kf2's proof of early access.
>>
>>148716295
Everything that increases knockback and radius before boss wave.

Raw damage for boss wave.
>>
can you combine the crouch and the stand skills of the SS to get 50% extra damage?
>>
>>148716690

Yes.
>>
Hey Mister Killer Instinct,
This went a lot faster than I thought, so expect the Killer Instinct OST posted here within an hour.

Also, I'm leaving the .WEMs without number codes so that you can have them replace whatever you want to.

Also
>Touch me and I'll break your face
>>
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>decide to go back to play some good old Killing Floor 1
>play some objective mode on HoE for fun
>transit aint so bad at this point i might unlock clamely
>overheat the core and get ready to make my escape with the other guys
>"defeat the patriarch's"
>forgot about that part so i didnt go demo

I had forgotten what Hell looks like, KF2 had treated me too nicely. How did you blokes react to the double piping from the krabby Patties?
>>
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>>148513223

Hey for whoever it was that wanted it:
https://mega.nz/#!pRx0FB5b!fyXudit-FqBRwmbvtSn4KdnqsMRAWljN8LpKhrYJ4MY

This is the Killer Instinct OST for KF2.
No preset number codes, so you can replace tracks at your own discretion.

>Season 1
Touch me and I'll break your face
The Instinct
Hinnamatoom
Warlord
The Tiger Warrior
Type-03
Shatterhail
Ballet of Death
Lycanthropy

>Season 2
I'm back (To rise!)
Village of Whispers
Inferno
Temperance & Vengeance
Polemos
Sandstorm
Execute
Hatchery 09
Herald of Gargos

As usual, please reply ASAP if there are problems with the download link, sound files, etc.
>>
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>caring about wilke's costume EA exclusive when we already have the mr. foster dosh jacket and alienware helmet exclusives
>>
DEAL
>>
OR
>>
>>148688474
>liking lardasses
kys, you're the reason women don't feel the need to change from being their obese selves
>>
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>>148723281
>>
>>148723454
She doesn't count.
>>
Anime grills > fat women
>>
Most useless class? Firebug vs. Support
>>
>>148725286
Firebug, probably.
>>
>>148725286
Support is actually good now, the new bash stumble system means you can combo scrakes pretty good.
>>
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>>148724359
Amen.
>>
>>148725286
Supports easily one of the most balanced right now though?
>>
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>>148725286
Ever since they nerfed the Firebug skill that makes zeds explode chance from 50% to 20%, and the fact he makes every zed panic to the point where you can't headshot them reliably.

I'm gonna go out on a limb and say probably firebug.
>>
>>148725286
Literally
Zerk
>>
>>148726163
Apart from ammo pricing, I'd say this is actually true.
There's stuff I'd like back from KF1, but it'd make it pretty OP. Increased carry weight and nades would be awesome though.
>>
>>148727117
Tripwire said that they're refining the support perk and the medic

Guess we'll just have to stay tuned
>>
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>>148727117
>get AA12
>only one drum
>have to spend almost 600 bucks just to fill it up
Shit sucks because usually you're the one who needs the support rather than you offering it, the reworks got me anxious though because who knows how bad they could make it when its only in an alright state due to half the cast getting plagued with nerfs.
>>
>>148727523
on the trello board it says balance/changes for support, medic, and firebug.
zerker is under perk refinement.
when will they finally just fix zerker and forget about him?
MA will be zerk 2.0 so why are they constantly changing the only melee perk when they have nothing to compare it to yet?
>>
>>148703126
>Season 1, #1 - #9, excluding #10
>All of Season 2
Yep, that's it senpai.
>>
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>>148727645
Wasn't the AA12 1700 dosh but the ammo was alright for the most part.

But then they reverted it back to 1500 and here we are today with poor supports paying 2100 dosh in total for a fully stocked AA12
>>
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>>148727645
>Play Support
>Hardly ever have full AA12 because of the costs
>Ammo spawns near our spot
>Zerker picks it up
>>
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>>148728056
>zerker is under perk refinement

How many times has it been under refinement?
>First with the poor skill set at launch
>Then the parry locking
>Then the zerk-walling and op zweihander
>Then knockbacks
>And now back to square one
>>
>>148728901
Just use the ammo skill that grants you 20% increased capacity.

It doesn't really work whether you use it or not, but just think that if you can't have ammo, noone should.
>>
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>>148728901
>two shotting scrakes with railgun
>run out of ammo and sprinting as fast as i can to the ammo box to finish it off
>level 5 gs sprints ahead of me, grabs the box, runs back and instantly dies
>>
>>148728101

...
>>
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>>148730096
I-i appreciate your effort, anon.
>>
>>148728682
Pretty much, whenever i'm playing a game and the meds go his AR or I do if playing medic, my cash splash usually gravitates to supports especially if they're the supplier kind.
>>
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>>148730270

I should bloody well think so.
I was only going to start the next day, but that
>Touch me and I'll break your face
was too much fun to not listen to on repeat while I finished them.
Shit, I'm still listening to it now hours after posting it in this thread.
>>
>>148730270

Wait hang on.
You do know it's finished right?

I posted it to the OP to make sure you'd see it.
>>
>>148730096
Yeah, I know, when I found out you already converted it I've been testing it since then. Great work anon, it should be added to OP.
>>
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>>148730690
I'm a different anon, but i actually do appreciate that you went through the trouble of converting most of the songs so anyone can use them. I'm listening to the anarchy reigns/ madworld ost though, something about https://www.youtube.com/watch?v=iUge4tMKCDs [Embed] makes me plough through a wave like nobodies business.
>>
>>148731026

I am glad to hear you are enjoying it.
It's always interesting to hear what people think sounds good for KF2. I've heard some pretty surprising projects before.

>>148731216

I really hope TW weren't talking shit when they said more custom soundtrack support would be coming in the future.
If we could get proper workshop support that would be great.
But what I really want is track duration editing to open up. That's always my biggest wish.
>>
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>That moment in the livestream when Gibson gets a sly look on his face and then looks up at the camera, as if staring right into you, before very pointedly and smugly remarking "STAY TUNED"

Was that a direct dig at /kfg/? I'm sure it wasn't but man it really felt like it was.
>>
>>148731420
>I am glad to hear you are enjoying it.
Oh I am. I'm surprised I'm back again playing this dead game.

>But what I really want is track duration editing to open up.
That would be the dawn of new age.
>>
>>148731657
If that was the case, then Gibsons a right cheeky cunt
>>
so how do you kill scrakes as a berserker now
>>
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>>148721396
I appreciate it too. Sorry, I only have Paint
>>
>>148732901
REQUEST HELP and pray that a sharpshooter or demoman comes to your aid
>>
>>148732901
Leave it to someone else
No seriously, just stick to helping on fleshpounds with the pulv.
>>
>>148732901
You don't. Get the fuck out of my face retard. Stop raging it or blocking my shots. Go kill some trash.

t. Gunslinger
>>
>>148733004
>demoman
>vs scrakes
what
>>
>>148733292
*throws an EMP for you*
h-hope it helps
>>
>>148733346
RPG does like 4x the damage on scrakes, so 2-3 to the head is usually enough to take them down.
>>
>>148733373

>Berserfer recognises his inferiority to Nobility and accepts his place in the proper order of things

As it should be. KF2's future looks bright.
>>
>>148704470
I believe a dev responded to a similar suggestion saying that they'd essentially have to rework every single player model for that to happen, so keep your hopes low.
>>
>>148704470
Hell no, I like my player ragdolls
Someone post that webm of foster going flying and splatting against a wall pls
>>
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>>148733875
>>
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>deluxe edition soundtrack doesn't include the full OST and doesn't include the instrumental versions of songs with vocals
>artbook is the same as EA release
>someone to hate's vocal track in-game cuts off half way through
>changing the song notification for artist/song or track lengths will kick you from servers, but songs don't even sync up between players in the first place so what's the point?
>welding is still useless
>can't recycle the crates
>crawlers will never walk on walls because it's too hard and most maps don't have flat surface walls
>VS is boring until the 4th and boss waves
>Endless mode will be a worse version of cod zombies
>Objective mode will be a worse version of payday 2
>Out of all the places where killing floor is discussed, TW will never come to /kfg/
>>
>>148733004
>>148733079
what was the problem with 6 heavy swings decapping a scrake? it's not like it was free in between parrying/stumble
>>
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>>148734049
Classic, thanks
>>
>>148734075
TW maybe might have more undercovers here than you might expect
>>
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>>148721396
>Hans theme loops perfectly
>Patriarch cuts the song in half and have dead silence for 2 minutes
>>
>ana / rae players
Why?
>>
>>148739871
Having cute grils to protect always makes you feel powerful
>>
>>148739948
It's just annoying having to keep an extra close watch on the mouth breathing autists who play ana or rae, I swear to god everyone who plays these characters are drooling at their screen, incapable of basic functions as I have to babysit them all game to make sure they don't die.
>>
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Am I the only one that thinks Sui have more shit players now when hard became piss easy? It's full of retards that don't know basics. One Scrake can kill like 4 people, when I solo Scrakes and Fleshpounds on the other side. And not of them listens to any advise.
"Hey support, pick supplier, you will still have increased max ammo"
>NO I need more ammo.
"Zerker please stop knocking down Scrakes with grenade launcher when I'm soloing them"
>I'm helping.
"Sharpshooter use manual aim on Railgun, you will be able to one shot Scrakes"
>It's easier to aim this way
I know they are just pubbies, but earlier every other pub had a decent team, that made it easier to play on Sui than with fucktards on Hard. Now it looks like those shitters decided to move to the next difficulty because they've beat one map on Hard, so it's time to go higher level.
>>
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>>148741407
They fucked the gap on Hard and Suicidal too much, especially now that "Hard" is no better than Normal at this point, so pugs think they can just breeze through doing whatever they please but get their shit slapped in on Sui. Its why I rarely venture down there anymore.

Saying that though, me and some friends were memeing about on hard a while back and it was a Hans fight, he still felt as cancerously bulletspongey as he would be on HoE, even when we got our level 20-25's and got semi serious kit to handle bosses.
>>
>>148743201
When there is a chance I join HoE, but most of the time it's just Cube or Superperktrainer. Or I join just to see that no one plays medic, with 4 or 5 people playing past first waves.

And yeah bosses sucks, I prefer to leave after the last wave, but I don't want to abandon a good team, so I waste half an hour of my time at kite and shoot snorefest.
>>
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>>148734075
But anon, why would they come here when we're the bad men in charge of hurting their feewings? Far better to tune into the reddit where people rightfully forgive them for all their mistakes the second they do something remotely positive :))
>>
>>148745927
Exactly, 4chan are a bunch of angry /b/tards who hate everything, while Reddit are a positive community with a massive diversity of unique posters that will be extremely fair to anyone
>>
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>>148746519
I agree with this anon.
>>
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>>148746519
Yes, very true my friend. And hey, if they fuck up so badly that even reddit starts bagging on them, well, we'll just need to go ahead and disable the ability to disagree with people! That'll keep those meanies out!!

I'll take this opportunity to state for anyone that has never waded through the cesspool that is that subreddit that yes, the killing floor 2 subreddit does indeed legitimately have the option to downvote people hidden from the page. Can't have nasty people critising the devs now, can we!
>>
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>>148746519
I agree completely. I hear that they are also especialy rude to their community manager Yoshiro who has to give them all good and bad news, and make all sorts of rude comments towards him. They shouldn't shoot the messanger for doing his job, you don't see that rude attitude on reddit!
>>
WAKE ME UP
>>
>>148750136
BEFORE YOU GOGO
>>
>>148750136
*tucks you in* Sleep tight
>>
>>148750480
DON'T LEAVE ME HANGING
>>
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How do we go from this...
>>
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>>148750708
...to this?
>>
>>148745927
Reddit actually gave them a lot of shit for a while. They don't anymore, now that traffic on that sub has dropped by like 75%. Only the dicksuckers are left
>>
>>148750906
FP has 6300 HP now instead of 8000+ HP and demo has more damage skills.
Only drawback is no dynamite stun but killing it that quick you don't need it.
>>
>>148750906
You can skip the rocket while its down if you wait 4 sec between detonating the C4
>>
>>148734075
There's usually very little discussion of games here rather than memes, anime, and complaining about trivial things. There is a good modding community here tho but that's the most positive thing i can think of for this area. There is some occasional discussion but it always gets drowned out in my experience.
>>
>>148752317
Healslut's feet.
>>
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>>148752431
>>
>>148751702
You can't knock it down with an RPG after it's raged, however
>>
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>>148752431
>>
>>148752431
what's this about feet?
>>
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>Zerk buys RPG
>Keeps using it on Scrakes fucking everyone's aim up
Not even using duds, just straight up trying to blow them up
>>
>>148726348

So basically Tripwire made the Firebug the same pain in the ass it was for anyone that wants to land headshots in KF1 when it wasn't before.

Well done, Tripwire!
>>
>>148754210
He apparently has nice feet
>>
>>148754501
In KF1 it was a pain, but at least zeds on fire just sort of flinched and stuttered while lit up
In KF2 it was a nightmare with how fire glares the screen and causes everything to flail about and sway 4m in each direction
>>
>>148754486
>not wanting a ragdolled Scrake flying right behind you and fucking you up royally
>>
>>148587821
>Mrs Foster, Chickenator, not planned for EA release, Stay Tuned

THE FUCKING POLL FOR THEM CAME OUT LIKE A MONTH AFTER THE GAMES RELEASE, WHAT THE FUCK
>>
>>148755382
Watch as we get a chicken costume for a select few characters and a slightly bloody blouse + pants for Ana and Rae
>>
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I miss it
>>
>>148756412
Me too..
>>
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>>148756412
I miss my baby too
>>
>>148754741

No you see, our vision is that enemies flailing around like they're having seizures while still making a beeline towards the team actually helps! You just don't understand how we see the game playing.
>>
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>>148752431
>>
>>148757507
>literally anyone's feet
Socks =! nice feet by the way. That could be Usain Bolt's legs for all I care.
>>
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>>148757830
>>
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:3
>>
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Whats going on...
>>
>>148758034
Learn from this, everyone else. BARE legs. If you're trying to act cute, don't wear socks because that's what every fauxtrap does.
>>
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>You will never get a genuine healslut feet pic

Suffering
>>
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>>148758436
>he likes bare manlegs
No thanks, buddy.
>>
is there any reason for using the crossbow other than the price?

the nigger blaster 9000 with its built-in aimbot seems like the obvious choice
>>
>>148758281

Bunch of guys in the closet (gay or bi) trying to justify jacking off to NEET legs and feet.
>>
>>148759572
Just ask him dude, he wont say no if you know him
>>
>>148759978
b-but muh pride
>>
>>148760205
He is called a slut for a reason.
>>
>>148570546
https://www.youtube.com/watch?v=ZD1enKutxxE
>>
>>148757507
6/10
>>148757967
9/10
>>148758034
8/10
>>
>>148762093
how do i get in touch with him?
>>
>>148750906
Demo actually doing its intended job blowing up Fleshpounds as it originally did
whats not great about this
>>
>>148759769
It's a shitter trap, like pre-rework M79, M4, and current Firebug
>>
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>>148750906
>when the RPG always sends that giga nigga flying
Oddly hilarious and satisfying
>>
>>148764615
Find his steam, just like for ....
>>
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>>148757507
>>148757967
>>148758034
>>
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>>148767412
>you will never have VDV Ivan character to go along with a Slavshit weapons pack
>>
>>148765063
I used/use literally all of these and rarely saw anyone doing better than me with /kfg/-approved "builds", even less from the /kfg/ people I played with, who actually wiped on suicidal and kept whining about the game being unfair.

You people need to actually get good instead of sharing stats spreadsheets and shaved leg pictures.
>>
<- what map ?
>>
>>148769740
tinytown
>>
>>148767412
>Rorschach's Journal, October 12th, 1985
>This city is afraid of me
>>
>>148768826
t. Dunning–Kruger effect
>>
>>148768826
>I'm objectively better than everyone else because I just am

Go back to your others generals Lucifer.
>>
>>148759769
crossbow is good for screks if you also use m14.

One Headshot from m14>Headshot scrake with Xbow>Rages>Bash it, then while stumbling do another headshot>this stuns the scrake>Then final Xbow shot

It can get fucked up relatively easily by anyone else trying to "help" with stumbles, and there's also the very well programmed projectiles of this game that might screw you over. but I've done it a few times on scrakes and it works consistently. Other than that, i don't use it for anything else.

but as we know, the railgun is the most skillful weapon for sharpshooter so no need for Xbow.
>>
What is that railroad map that they spoke about on the stream?

Something like "___line"
>>
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>>148734049
>>148733875
>>
>>148772842
deadline
>>
>>148772842
Think this is it

https://steamcommunity.com/sharedfiles/filedetails/?id=652062696
>>
>>148773052
I miss the custom lines for Zeds killing a player, now it's just a shitty killfeed on your right
>>
>>148773520
that still pops up down below, they just put that kill feed up there to make it a bit clearer somebody died.
>>
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>adds a mod workshop
>full mod implementation and mutator menu are not planned for release
>>
>>148773923
The priority was to cure community skins so they can earn more shekels :^)
>>
>>148750906
>Try to do this in a game
>Either people rage the FP while they see I'm in its fucking face setting up C4
>Or the RPG becomes a dud after setting the C4

That being said I enjoy the new Demo a lot more, and I used to play old Demo a shitload
>>
>>148769740
memeville
>>
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>>148741407

>"Sharpshooter use manual aim on Railgun, you will be able to one shot Scrakes"
>It's easier to aim this way

PUBBIE FUCK
GO BACK TO COMMANDO
>>
So on the spreadsheet I'm seeing that Berzerker weapon reach varies? Is there a particular type of attack (backpedal, sidestep, bash/stab, etc) that has better reach? I generally run with a speedy zerker, and getting the most out of my reach would be nice.
>>
>>148782973
Zweihander should be the weapon you seek.
As for individual attacks and their reach, the difference is not that much to be noticeable, I feel. Having proper movement during swings is mostlikely more beneficial to your overall reach.
>>
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>>148773923

The only thing it can handle properly are maps. You have to manually install everything else, so the only use for it for most mods is to make it easier for people to find your mod.
>>
>>148782937
>double crossing immigrant shit

i like this

i wish it was a meme
>>
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>People on the Steam Forums bitching about the Railgun's damage saying it makes the tough enemies too easy and boring

>A week later you spot the same people defending Patty-nuking which is apparently engaging and challenging
>>
>>148784179
They went from Normal to Hard and realized Patty is a super duper difficult fight on Hard.
>>
>>148754741
>how fire glares the screen
turn off bloom you idiots, it looks like shit anyway
>>
>>148784179
when other people steal my scrake kills it's bad
when it's my only way to survive the boss it's ok :^)
>>
>>148784179

The people that bitch about shit like the Railgun have never played past Hard.

Seriously. Check their account and you'll see that most of them barely have any or no Suicidal achievements.
>>
>>148786415
They have HoE cheevos for perks :^)
>>
Does the railgun have to charge or something when using the non-lock on mode?

I could quickly scope in and headshot big guys multiple times and they don't die.
>>
>>148754762
That happened to me the other day actually. Playing on prison and we're camping the yard below the watch tower. Demo with rpg in the tower shot a scrake that came out of the doors nearby. Launched that motherfucker across the prison yard and he hit the fence. We all assumed he died and go back to blasting trash at the doors. A few seconds later we're scattered when the angry scrake rages at us from behind and we just have to mag dump him.

Fuck it was funny to see him ragdolled across the map though.
>>
>>148786962
Don't use the lockon mode. It's enabled by default, but just press mouse 3 to aim manually.
Lockon mode cuts your damage in half.
>>
>>148786865

Forgot about that. They're totally legit and not from perk grinding, though.
>>
>>148787260
>when using the non-lock on mode?
>>
>>148787392
Are you using any damage Perks?
You need at least 3 Rack em Up stacks to 1 shot a 6p HoE Scrake.
>>
>>148787164
The blast power is inconsistent. Sometimes they will fall to the ground and sometimes you can even launch them so high they will die from fall damage.
>>
>>148787516
to low level
>>
>>148787846
You're out of luck for now then, but even at level 0 it should take 2 headshots to kill a HoE Scrake
>>
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You're all gay as hell.
>>
>>148789873
I LOVE YOU, PLEASE POST FEET
>>
>>148789873
stop acting tough, everyone knows you're a little pussy bitchboi on the inside who wants to be spit on and fucked stupid
>>
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>>148790796
Why do you think i'm here?
>>
>>148790940
Shut up Demoslut, Demo is at least okay now. No need to act so depressed.
>>
>>148789873
thanks
>>
>>148789873
post feet with written timestamp
>>
>page 10
>slut didn't save the thread with feet
>>
are we dead? do I need to post /feels/ and shit to keep it alive?
Up to you now /kfg/
>>
>>148797169
post your succulent teenage boipussy
or wait until tripwire do a new wwaut
>>
>>148797609
>succulent
>>
>>148797169
nah, I'm done with this vidya.
14 months is enough.
>>
>>148721396
Hey, how do you add these tracks into KF2?
>>
>>148721396
>>148798276
same question
>>
>>148797919
>14 months
Gibson here, anon I'm asking you 3 more months, 3 months and we finish the game.
>>
>>148798276
make their name match the song you want to replace, and paste them into
Steam\steamapps\common\killingfloor2\KFGame\BrewedPC\WwiseAudio\Windows

The exact titles can be found under "Streamed Audio ID" in WwiseDefaultBank_WW_MACT_Default.txt in that same location. So to replace "Life War, Instrumental", we'd name our .wem "55010382.wem"
>>
>>148798698

Easy reference for Number Codes is in here:

http://steamcommunity.com/sharedfiles/filedetails/?id=712455634
>>
>fuck with girl
>not sure how to end it without feeling bad for her
>start to play KF2 with pugs just to torture myself
help
>>
>>148798276
>>148798515
Here are the tracks I've picked that are the longest, so the songs won't be cut short. So if you want to replace songs with vocals for example, change name to those numbers and throw them to KFGame\BrewedPC\WwiseAudio\Windows

Vocals:
130693836
173127909
203364808
233235147
261396539
266996076
334070552
452933142
519506136
625191858
650319090
705601758
774576841
777333871
794797214
819756736
826181804

Instrumental:
2804434
55960868
208008864
224999787
308661427
312960212
364805875
367363167
380056903
397012885
499508076
600236485
694542208
753137995
875245223
903188724
1068004181

Patty theme
655856778
Hans theme
666327332

Replacing Hans theme works fine, but so far I wasn't lucky to make Patty theme work correctly, there song is cut at some point and it follows around 2 minutes of silence before looping from the start.

If you want to change specific songs or know what you're replacing check a guide made by one anon
http://steamcommunity.com/sharedfiles/filedetails/?id=712455634
>>
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>>148762459
>they're using Rae for the stream
>>
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>>148773316
This is not my beautiful Transit.
>>
>>148787516
Uh, I don't think so

I'm not even using the scope in bonus and I get oneshots with 0 stacks
>>
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>>148803403
On Normal or Hard maybe, a manual Railgun headshot with nothing but the passive damage bonuses from SS does 1032 damage, 6pHoE Scrakes have 1650 head HP.
>>
>>148804358
I'm using the crouching + stationary skills
>>
>>148804358
how do you get those numbers
>>
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>>148804696
Even with Sniper, Stability and Dead Eye (No ReU) it's 82 damage away from killing in 1 headshot.

>>148804904
Testmap, it's on the workshop and the Tripwire forums.
>>
>>148804358
So would the meta be to shoot them once and let a commando finish them off with a couple of pops?
>>
>>148805874
No the meta is getting 4 stacks of Rack em Up and killing them in 1 shot before anyone even realizes a Scrake spawned
>>
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>>148805028

>>148805874
No, you can 1shot scrakes on 6man HoE as a Lv 25 sharpshooter

For FPs, you shoot them in the head once under all buffs, then enable the auto lockon and finish the with a second shot

I'm rendering a vid RIGHT NOW of sharp gameplay on 6man HoE decapping scrakes/fps left and rigth because of how broken it is, my aim isn't even that good
>>
>>148805985

This

>Playing with another random pubbie Wave 8/10 Paris, he's a Commando
>Get my 4 stack, tell him to kill off the trash that threaten me while I carefully LAR any heads that are safe easy targets
>"What?! WHY?!"
>You'll see

>Less than a minute later a Fleshpound and a Scrake spawn together from the cafe
>"Oh my God DUDE THERE'S TWO OF THEM AT ONC-"
>First Railshot, FP dies
>Second Railshot, FP dies
>Pubbies realises that both are dead at his feet
>"... whoa"
>Now you understand

Normally I wouldn't abstain from combat like that, but it was amusing.
>>
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>>148806430

video
https://youtu.be/KPYUXjgHGhs

>>148806957
>1shotting FPs
Were you on Suicidal or lower? Also the LAR is a 1shot bodyshot on a lot of trash(1shot bodyshot on Gorefast 6man HoE with at least 1 stack, 2 headshots for bloats, 1 headshot for sirens), it's solid for clearing stuff out, infuriating reload time though
>>
>>148807356

Admittedly it was on Suicidal, but even so, it was amusing.
>>
For the grind map, is there a particular difficulty that's efficient? Or difficulty based on your perk level?

I tend to go hard for low level, suicidal for 10-15+ and HoE for 15-20+

Levelling SS since it feels quite weak if you're not a high level compared to the difficulty (headshots and all) Still kinda slow too.
>>
why did they fuck up the melee hitboxes so badly?
>>
>>148811219
git gud
>>
>>148810602

HOE/Long

HOE = More Zeds = More XP
>>
>>148807356
What music is that?
>>
>>148820512
music for faggots LMAO
>>
>>148820512
http://forums.tripwireinteractive.com/showthread.php?t=108534

one of these i guess
>>
So this is how /kfg/ dies
With thunderous staying tuned
>>
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Can we mod in extra characters yet? I downloaded some models off deviantart of a game I like and I thought it would be fun to try and get them into the game.
>>
>>148826359
NO
>>
>>148741407
Why do you even play sui
i thought kfg was for experienced players
>>
>>148829253

Not him, but I live in a part of the world where I can't stretch out my hand and pluck ideal servers from the very air.

Also, believe it or not, but just because I can win HOE doesn't mean I'm always in the mood for it. Sometimes when I get home I'm more tired than usual and I just want to sit down and blast grubs without having to put in any real effort.

I've beaten HOE across all kinds of KF2 builds, on many maps with many perks with /kfg/ and with other friends. I don't feel like I've got anything to prove, I just want to chill out sometimes.
>>
>>148829537
> I don't feel like I've got anything to prove
>replies
>>
>>148829961

Oh get on with it plod, I was answering your question.
>>
Why do you lads say AT LEAST 3 STACK, wasn't 3 stacks the absolute maximum for ss?

I personally don't use any of the damage skills for ss because xbow+LAR/M14 ninja is actually fun to play.
>>
>>148830013
> I don't feel like I've got anything to prove
>replies again
>>
>>148830013
That wasn't me.
>>
-nerf medic & gunslinger movement speed to hell, as slow as commando
-nerf medic heal dart adaptation bullshit, 1 dart = the same ammount of healing no matter the difficulty/ammount of players
-nerf medic ability to walk through bloat bile like it's water
-nerf railgun initial cost and maintenance cost to 2000, 75 per round
-nerf railgun round pool, 10/15 rounds max
-nerf railgun weight, 11kg
-buff hell on earth trash count in latter wave, ~500
-buff hell on earth FP spawn in latter wave, ~10/12
-nerf firebug fire panic effect
-buff firebug shrapnel effect
-buff berzerker movement speed regardless of chosen skills
-add berzerker armor regeneration with the two health regeneration skills
-add ability to un-rage FP with a 15s cooldown leg stumble
-add ability to un-rage FP with a parry of its 1st hit
-add ability to un-rage FP with a contact dynamite/EMP/Cryo-grenade
>>
>>148829253
>i thought kfg was for experienced shitposters
ftfy
>>
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>>148831034

>nerf railgun initial cost to 2000
>nerf railgun weight, 11kg

"No"
>>
>>148831034
t. cuckmando
>>
>>148790940
cute demoposter
>>
>>148831034
>Ruin the perks I don't like
>Superproof the perks I do like
NEGATIVE
>>
>>148831207
>>148831403
I actually like and play all the classes except firebug. Are you just projecting?
>>
>>148831034
I wanted to check out how much does the railgun cost atm because i couldn't find it on the top of my head, and it turns out there's not a fucking single place on the web I can find this fucking information, not the spreadsheet, not the TWI wiki (sharpshooter not even in it...?), not steam guides, no nothing.

I would boot up the game but I'm at work, wtf tho?
>>
>>148831641
Maybe you should give a reason for why you're nerfing/buffing certain things instead of making a list.
Like why nerf medic and slinger movespeed but leave zerk and SS movespeed untouched?
Why should only 2 perks be able to move faster when all of them could be slow as shit?
Why nerf the railgun when the only SS weapon you can even consider taking with it is the LAR?

>-add ability to un-rage FP with a parry of its 1st hit
FP un-rages when it hits a player anyways so how would the parry of its 1st hit be less redundant?
>-add ability to un-rage FP with a contact dynamite/EMP/Cryo-grenade
2 EMPs un-rages a FP so you either make the EMP stronger or the FP weaker to EMP so it only takes 1
>>
>>148831837

It's $1500 for the gun, and $25 per round.

I think the $1500 should stay where it is, but the ammo price is too cheap in my opinion.
It should be a minimum of $50 per round, to accurately reflect the value of the power of the weapon. Anywhere from $50-$80 per round would be satisfactory, but I wouldn't push it into the $100s, that would be absurd.

However, all of that is under the assumption that Tripwire left the damage values as they are. Obviously if damage was nerfed significantly raising ammo costs by that much would no longer be required.

Nerfing damage OR costs is what the probable balance change will look like.
Nerfing damage AND costs wouldn't be balancing, it would be vindictive.
>>
The sprint feature was a mistake.
>>
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>>
>>148810602
>>148817329
Is there a fake 6 player mutation that still works?
>>
>>148833637
>pulling out your knife to 'run'
>even though you're carrying the same amount of weight
>>
>>148833637

Nah, I like getting to the Trader on time.
>>
>>148832170
I didn't feel like giving reasons because the reasons don't matter and everyone has their reasons/counter-reasons. I just wanted to list results, it's quicker and more to the point.

Zerk needs speed as he is the melee character. SS doesn't have magic speed. Medic doesn't need it and it makes it OP (has been forevever), GS needs it because he's a soft and fragile boi but he should start becoming more aware of his surrounding rather than depending on his get-away ability.

There would only be 1 fast perk, Zerk, and he's not that fast even. Because he is the melee perk.

Nerf the railgun because it does incredible damage, which is fine, but it should come at the expense of everything else. Xbow/LAR/M14 is very viable as it is, railgun is not a must-have. 11kg so that you can still get a sidearm but not as good as the LAR.

By parry of fist hit I was trying to say a parry that does 0 damage and cancels combo/rage.

Make the FP un-rageable with 1 of these 3 grenade types.
>>
>>148833675

>Even tumbleweeds refused to turn up

L E L
What happened to all of those people who were cheering on the new Ghostbusters cast?
Why didn't they actually buy tickets to support them?
I guess there were all shitlords too in the end.


Memes aside, I wonder how much of the movie's performance is down to people just not caring about Ghostbusters anymore?
Not hating on the originals, I'm just saying.

Also, I don't care what anyone says, I would absolutely fuck Kristen Wiig, no hesitation at all.
>>
>>148832170
I've seen HoE fleshpounds run through 5 EMP without batting an eye desu, not sure how that shit works.
>>
>>148833957
>reasons don't matter
it's like you're actually a tripwire employee
also forcing a perk to have to take an off-perk weapon because of its own weapon's bullshit weight value is shitter balancing
>>
>>148834109
>What happened to all of those people who were cheering on the new Ghostbusters cast?
>Why didn't they actually buy tickets to support them?
Ugh, how blind can you even be to your own privilege?
Ugh, struggling, underprivileged trans-PoCs such as myself can't afford to buy the extravagances that you people can. Besides, it's not up to us to make you better people and support positive change in society, it's up to you.
>>
>>148834262
There is nothing wrong with off-perk. It's not mandatory to have the ability to carry 2 perk weapons in any situation.
Besides, we're supposed to get more weapons eventually.
>>
>>148833675
https://www.youtube.com/watch?v=d7_0-jidcTA
>>148834208
I guess it only worked before the resistances were added, not like anyone actually relied on EMPs on anything except scrakes in v1008.
>>
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>fully loaded AA12 = 1700 + 500 = 2200
>fully loaded railgun = 1500 + 650 = 2150

>fully loaded AA12 can take 2-3 Fp and a couple scrakes at best
>fully loaded railgun can take the integrality of Big Zeds in any wave.
>>
Is it a good idea to sideweapon katana? Purely for parrying big zeds, seems like an easy way to unrage fleshpounder if you screwed up soloing it.
>>
>>148835426
Not as much point anymore. The main reason now is for the damage reduction, even then your knife should be ok for reducing damage. The cooldown for stumbling with a bash is very small so just bash fps if they get too close.

Katana is still useful though, so if you have the space i'd say go ahead.
>>
>>148835542
Knife reduction is 20%, while katana is like 50%. Im kinda pulling these numbers out of my ass right now, but I remember seeing stats where knife was inferior to katana in terms of blocking.
>>
>>148835628
Yeah knife is asking for trouble. More than once I parried a FP dual-arm hit with my kukri as SS with 70-80hp and got insta-killed.

I always yell WOW because it always seems like it shouldn't happen.
>>
Anyone using the test map tried the hx25 on fleshpounds? What kind of damage does it do compared to m79 and rpg? On the head? Close range/long range?
>>
>>148835209
Yeah but you're supposed to use the AA12 for clearing out trash, too.
>>
>>148836271
What am I going to use my M4 for then?
>>
>>148835209

AA12 can be used to save you from a horde of zeds if you're getting swarmed, because of its large mag and fast fire rate.

Railgun can be used to save you from a horde of zeds if you're getting swarmed, because of-
Oh wait.
>>
>>148836414
>he actually wastes AA12 ammo on trash
o-ok
>>
>>148836596

No I don't.
But you missed the point entirely.

If shit really goes down and you're in an emergency where a swarm could be about to kill you, you can use that AA12 to survive the emergency. You couldn't do the same with a Railgun.
Unless you'd prefer to be a dumbass and say HOL UP THIS AA12 IS MY ONLY WAY OUT OF HERE BUT I AIN'T SPOSED TO USE THIS ON THESE ZEDS SO I BETTA JUSS DIE.
>>
>>148836596
its hella satisfying tho
>>
>>148835628
On a block or parry, knife will mitigate 20% of damage
On a block, katana will mitigate 40%, on a parry, katana will mitigate 50%.

On second thought, blocking with knife may not be a good idea... It's probably still worth it in dire situations.

I recommend jumping right before you block or parry a fp, as the knockback should send you far away so you don't get hit more.
>>
>>148836995
I miss the point because I never run in this kind of situation. I believe you and concede you this point because you have this experience and I don't.
>>
>>148835209
>RPG cost 30 per rocket while railgun cost 25 per shot
>RPG takes 2 for SC and 4 for FP while railgun takes 1 for Sc and 2 for FP
um
>>
>>148839956
Thats what I've been doing. Gives me a good insurence if I fuck up FP solo kill, I can just pull out katana and soak the hit while soaring through the air, so my teammates don't have to.
>>
>>148840393
>using demo on scrakes
kys, they need to nerf this so they stick to FP's
>>
>>148840536
t. booty blasted sharpshitter
>>
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>>148840536
don't bully, we're just helping
>>
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>>148840726
Memeslinger actually
>>
Well delivered
But thinly veiled,
Carefully considered
But poorly timed,
What am I?
>>
>>148842354
Knockdown on big zeds?
>>
>>148842354

John Gibson's apology?
>>
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>>148842354
The Tripwire Livestream?
>>
>>148842354
Early Access?
>>
>>148842354
Any time we get a WWAUT?
>>
>>148842354
Healslut?
>>
One of you was very close.
I'll make it easier:

I believe I'm bright
But my light is dull,
I write them words
But I cannot spell,

I know best
It's plain to see,
Yet the blind
Are better than me,

I insult the kind
I anger the wise,
I disturb the peace
I falsely surmise,

I'm surrounded by fools
But I'm the greatest of all,
I'll learn far too late
Pride comes before the fall,
What am I?
>>
>>148843126
Yoshiro?
>>
>>148843126
Insultive poetry is so 18th century.
>>
>>148843126
Related to yoshiro and WWAUTs. Yoshiro can't spell, and tripwire as a whole seems to think they're better at the game than us.

SOMEONE SOLVE THIS
>>
>>148843126
>I cannot spell
Definitely Yoshiro.
>>
>>148843234
Ah ha! You got it right!
Good for you.
But there was one other answer,
Yes, it's true.

This riddle was written
Also for one,
He knows who he is
I'll know when it's done.

I remember you clearly
Won't mistake you for another,
So if I find you in the field
I'll get you killed, brother.

The rhyme may be silly
But the message is clear,
I don't like you at all
Go to Hell, my dear.
>>
>>148843602
who?
>>
>/kfg/
>anime, boipucci and poetry general
>>
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>>148843773
>>
>>148843602
munk? The creative director?
>>
>>148843917
fukken spanish twink??
>>
>>148843975
Yes
>>
>>148844351
he left tho
>>
>>148843774
succulent boipucci, get it right anon
>>
>>148844437
He's still here in our hearts
>>
>>148845326
slurping on my dick*
>>
>>148845417
do NOT
>>
>>148831034
You're a liar, anon! TWI wouldn't touch our glorious medic. Never ever. Please.
>>
>>148846224
>he hasn't seen munk bring up how they can ""fix"" medic
I'm so sorry
>>
>>148846224
>>148846276
>regen buffed to 1HP a second
>lacerate buffed with a 25% more damage with medic weapons AND bleed DoT
>armor skills buffed to give as much armor as they did during InD
>medic gets a new passive that makes bullets also heal teammates so it encourages shoot teammates and zeds with ammo instead of darts
>med SMG buffed to shoot even faster
>med shotty is lighter so you can carry all 4 medic weapons
>each time medic gets hurt he releases nerve gas that cause zeds to panic
>medic becomes so OP that it's literally impossible for unorganized pubs to lose hoe/long on cube
:^)
>>
>>148842354
Munk?
>>
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>L4D2 is still played by at least 12k people
>>
>>148847518
I don't get it either.
>>
REQUEST _____________strasser_____________
>>
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>>
>>148854691
wtf
>>
>>148854691
Oh no, leave Briar alone!
Thread posts: 751
Thread images: 198


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